+____________________+ | SpongeBob * . Squarepants: * | The Yellow Avenger * +--------------------+ System: Playstation portable Creator: thq copyright 2006 Guide author: Kevin Kulat AKA forcemaster363 E-Mail: gottablast55@comcast.net Version: 1.00 _________________________________________________________ Contents Section 1 1.1 legal mumbo jumbo 1.2 intro 1.3 acknowledgments _________________________________________________________ Section 2: game info 2.1 Controls 2.2 Game info screens 2.3 Super powers _________________________________________________________ Section 3: strategies 3.1 Extra jelly jars 3.2 Health extensions 3.3 most reliable jellyfish jelly sources 3.4 Mermaidman and Barnacleboy Stickers _________________________________________________________ Section 4: getting started 4.1 First missions 4.2 Krusty Krab missions: set I 4.3 Man Ray _________________________________________________________ Section 5: Man Ray defeated 5.1 First missions 5.2 Boating school missions 5.3 Super strength missions 5.4 Krusty Krab missions: set II 5.5 The sinister slug _________________________________________________________ Section 6: sinister slug defeated 6.1 First missions 6.2 Flying Dutchman missions 6.3 The Jumbo Shrimp _________________________________________________________ Section 7: jumbo shrimp defeated 7.1 First missions 7.2 Industrial park mission/Krusty Krab missions: set III 7.3 The atomic flounder _________________________________________________________ Section 8: atomic flounder defeated 8.1 Krusty Krab missions: set IV 8.2 Industrial park missions: set II (the old factory) 8.3 THE ULTIMATE DIRTY BUBBLE!!!!!!!!!!!!!!!!!!!!!!!!!!! _________________________________________________________ Section 9: dangers 9.1 Enemies 9.2 Hazards _____________________________________________________________________________ To find a particular chapter or subchapter, press the following: 1. ctrl-c 2. ctrl-f 3. ctrl-v 4. ctrl-f 5. enter/return You will arrive in the desired chapter or subchapter. _____________________________________________________________________________ Version info: 0.85 2 1/2 sections to go 7/24/2006 1.00 finally finished (sort of) 8/6/2006 _____________________________________________________________________________ +-----------+ | Section 1 | +-----------+ ************************* * 1.1 legal mumbo jumbo * ************************* This guide may not be reproduced under any circumstances except for personal or Private use. It may not be placed on any website or otherwise distributed without advanced permission by the author. Use of this guide on any other website or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is copyright 2006 by Kevin Kulat. Only the following sites have permission to publish this work or display it: www.gamefaqs.com If you have questions or comments please share them with me via e-mail. I will check my e-mail every friday unless I am out and possibly start a Q+A section if I get lots of questions. Once you write your e-mail please type the yellow avenger in the subject box. _____________________________________________________________________________ ************* * 1.2 intro * ************* AH, another beautiful day in bikini bottom. SpongeBob is going to visit Patrick. But what's this rushing towards him at breakneck speeds? It's...It's ...It's the Dirty Bubble, with Barnacleboy tied up on his back! Poor Spongebob has been knocked off his feet, and something has fallen on him. Ooh, he's going to feel that in the morning. Wait a minute...that's the conch signal! Wasting no time, Spongebob summons his favorite superhero, Mermaidman! He waits...and waits...and waits. Finally, the aging hero arrives! After a very jumbled explanation, our hero recognizes the problem and follows a trail of destruction to the local Laundromat, the Wash, where they should meet none other than the dirty bubble...again. After explaining the details of his plan, like any villain would, it seems up to Spongebob to save the day! Spotting a safety pin on the ground, our hero makes the dirty bubble back up into a nearby washing machine, starting the wash cycle. It seems as if the day is saved, but Mermaidman's belt has caused the Dirty Bubble to turn into... hundreds of little dirty bubbles! With no one else to fight the threat, Spongebob puts on the belt, and The Yellow Avenger is born. _____________________________________________________________________________ *********************** * 1.3 acknowledgments * *********************** my mom, who let me use her computer a real lot (and paid for it when I broke it occasionally). gamefaqs, for posting this guide after many, many modifications that took forever to do. _____________________________________________________________________________ +----------------------+ | section 2: game info | +----------------------+ **************** * 2.1 controls * **************** +------------------+-------------------+ | Button | action | +------------------+-------------------+ | Analog stick or | move/look up/look | | D- buttons | down/navigate on- | | | screen buttons | +------------------+-------------------+ | /\ | display game info | | /__\ | screens | +------------------+-------------------+ | _ | catch little dirty| ||_| | bubbles/jellyfish/| | | interact within | | | interaction | +------------------+-------------------+ | X | jump/interact | | | within interaction| +------------------+-------------------+ | O | interact/ talk | +------------------+-------------------+ | L | cancel superpower | | |/automatic | | | water ball aim/ | | | cycle game info | | | screens/squeeze | | | jellyfish jelly | +------------------+-------------------+ | R | manual water ball | | | aim/ cycle game | | | info screens/ | | | squeeze jellyfish | | | jelly | +------------------+-------------------+ _____________________________________________________________________________ ************************** * 2.2 Game info screens * ************************** +-----------------------------------------+ | ________ ________ | | / \ / \ | | / ____ \ / \ | | / / \ \ / \ | | | ______ | | | | | | |||||| | | | | | | ______ | | | | | \ |||||| / \ / | This screen allows you to | \ ______ / \ / | access your reserves of life | \________/ \________/ | giving jelly. If you can | | find extra jelly jars, more | | jelly can be collected (see | ________ ________ | 3.1: extra jelly jars). | / \ / \ | | / \ / \ | | / \ / \ | | | | | | | | | | | | | | | | | | | | \ / \ / | | \ / \ / | | \________/ \________/ | +-----------------------------------------+ jelly Jars +-----------------------------------------+ |____ | || | | ||__| save bikini bottom from the little| | Dirty bubbles! | | | This screen allows you | | to review all the | | missions you have | | received and possibly | | the objects that must | | be collected in that | | mission, such as | | Mermaidman and | | Barnacleboy stickers. | | | | | | | | | | | | | | | | | | +-----------------------------------------+ Mission screen +-----------------------------------------+ | | | O O | | O goo lagoon | | | | | | | | | | | | O | | | | O O | | | This screen allows you | | to review the bus | | stops you have. If the | | circle is blank, you | | don't have a bus stop | | there. If it is | | blinking orange, you | O | do. | O | | | | O | | | +-----------------------------------------+ Map _____________________________________________________________________________ ******************** * 2.3 super powers * ******************** ________ / \ / __ \ Description: basic long-range water projectile. / / \ \ Used to: defeat enemies/activate or deactivate | / \ | balloon thingies. | \ / | | \__/ | Button sequence: X X X X \ / Acquired: the split second you start the game. \ / (or the 2nd time you talk to Patrick in Jelly- \________/ fish Fields). Water ball ............................................................................. ________ / \ / _____ \ Description: a group of scallops for walking on. / / __/ \ Used to: create paths to inaccessible areas. | / / | _ _ | | < | Button sequence: X |_| X |_| | \ \__ | Acquired: by Mermaidman before battling Man Ray in \ \____\ / Shady Shoals. \ / \________/ Summon sea creatures ............................................................................. ________ / \ Description: allows you to pick up heavy objects, like / \ boxes. / ___ \ Used to defeat enemies by throwing boxes/re-activate | \ \ __ __| the shrinking ray when battling the Dirty Bubble/ | \ \/ \/ /| create paths to higher areas. | \_______/ | _ /\ \ / Button sequence: X |_| X /__\ \ / Acquired: by Sandy in Jellyfish Fields after defeating \________/ Man Ray. Fun thingy: if you cancel the super power when you are Super strength holding something, you can walk right through it the second you do so. ............................................................................. ________ / \ Description: huge tornado thingy that appears out of / _____ \ nowhere. / // \\ \ Used to: get on top of super high ledges/bridge gaps. | \\___// | _ /\ /\ | \ / | Button sequence: X |_| /__\ /__\ | \ / | Acquired: by Sandy in Goo Lagoon after defeating the \ V / Sinister Slug. \ / Fun thingy: when you activate the power, run off the \________/ pad the split second you do it. You will careen uncontrollably whichever way you run, so try not to Raging whirlpool aim towards hazards (tip: if there is another path in the direction you are sliding, you can change paths and stop sliding before you hit a hazard). If you get in a little bit later, the view will stay the same and you can see things you couldn't see before. It's really cool. ............................................................................. ________ / \ Description: makes everything around you move in slow / \ motion / ___ __ _ _ \ Used to: get across easily shattering platforms/defeat | / // ///// | enemies more easily | \__\\_\\\\\ | _ /\ | | Button sequence: X |_| /__\ X \ / Acquired: by Mermaidman in shady shoals before \ / battling the atomic flounder. \________/ Super speed _____________________________________________________________________________ +-----------------------+ | section 3: strategies | +-----------------------+ ************************ * 3.1 extra jelly jars * ************************ The extra jelly jars are found in the following places: 1. In Jellyfish Grotto after defeating Man Ray. Scooter tells you the location of this jelly jar. 2. In Sandy’s house after defeating the Sinister Slug. Sandy herself tells you the location of this jelly jar. 3. In the reef cinema after defeating the Jumbo Shrimp. Squidward tells you the location of this jelly jar, but be warned-it may sound like a trick to get rid of you. _____________________________________________________________________________ ************************* * 3.2 health extensions * ************************* The health extensions are given by the following people: 1. By Mr. Krabs. To get this health extension you must: . Collect the tips for Mr. Krabs. 2. By Mr. Krabs again. To get this health extension you must: . Defeat Man Ray. . take the Krabby Patty to the orders window. 3. By Mrs. Puff. To get this health extension you must: . Defeat the Sinister Slug. . Give Mrs. Puff a flower from Sandy’s tree dome. 4. by Patrick. To get this health extension you must: . Defeat the Jumbo Shrimp. . Hide Patrick's stash of kelp bars in the Kelp clearing. 5. By Mama Krabs. To get this health extension you must: . Defeat the Atomic Flounder. . find 5 pearls for mama Krabs. _____________________________________________________________________________ ********************************************* * 3.3 most reliable jellyfish jelly sources * ********************************************* The most reliable jellyfish jelly sources are generally near places where you can go into one area and come right back out to collect some more. These places are: 1. Near the Bikini Bottom: restaurant district entrance in Bikini bottom: the residential district. This source can be used anytime you want. 2. Near Mr. Krabs' house and the rock bottom entrance. This source can be used after defeating the sinister slug. 3. Near mama Krabs' house (deep-field downtown bikini bottom base). _____________________________________________________________________________ ******************************************* * 3.4 Mermaidman and Barnacleboy stickers * ******************************************* When you first investigate Squidward's house, you may pick up a sticker and receive a new mission. There are 8 stickers total. These stickers are found: 1. On the shelf in Squidward's house (no duh). 2. In the fridge in Squidward's house. 3. On the table in Sandy’s house. 4. On a bench in the Rock Bottom bus station. 5. In a chest in Mr. Krabs' house. 6. In a pantry in Mama Krabs' house. 7. In the lost and found chest in goo lagoon's lifeguard station. 8. On the workbench in the mermelair. _____________________________________________________________________________ +----------------------------+ | section 4: getting started | +----------------------------+ ********************** mission code: * 4.1 first missions * x.xx main mission ********************** x.xxx sub-mission Missions 4.11 save Bikini Bottom from the little dirty bubbles! 4.12 go visit Goo Lagoon! 4.13 go visit Jellyfish Fields! 4.14 catch a jellyfish and collect some of its jelly! 4.15 throw a water ball to break a barrier! 4.16 catch the bus! 4.17 deliver package to Squidward! ............................................................................. 4.11 save Bikini Bottom from the little dirty bubbles! Don’t worry about this mission, for it won't be completed until the end of the game when you defeat the dirty bubble. In the meantime, I recommend you 1. Get the 4 main bus stops. This will allow you to travel between levels more quickly later. How to do this is stated below. downtown Bikini Bottom: first exit shady shoals and get onto the main road. Next battle your way to the tower and get over it using the platforms and building canopies. You will also pass a bridge, but don't mess around with it - the path required to get to it is blocked off until the raging whirlpool power is acquired. Next, go down the path, defeat the dizzy dude, and keep going until you are next to the bus stop. This will activate the bus stop and save your progress. restaurant district: first enter the restaurant district, get past the electric eel, and defeat the dizzy dude and jumper guy atop the platforms. Next, defeat the other dizzy dude, change paths, and get over the wall using the garbage can and platform. Then jump down, run to the water ball pad, and use it to defeat nearby enemies. After that, jump on the platform, go across the conveyor belt, and get over this wall using the bottles and platforms. Lastly, go down the path until you get to the bus stop to activate it. Goo Lagoon: First get to the Goo Lagoon tunnel, enter it, and defeat the dizzy dude and the jumper guy farther down the path. Next get past the ferris wheel, switch paths, and run past the bus stop. Then get over the flipper board, defeat the jumper guy, and investigate the dock for little dirty bubbles and jellyfish jelly. Lastly, get over the rock formations, defeat the 2 dizzy dudes and the jumper guy, and enter downtown bikini bottom. residential district: First get back to Shady shoals, go farther down the path, and enter the residential district. Next go down the path and change it , defeat the dizzy dude, and talk to Sandy. She will say there is a jelly jar in her tree dome, but the power pads required to get atop the cliffs leading to it don't appear until the sinister slug is defeated. Lastly, defeat the dizzy dude and jumper guy, defeat the travelling businessman farther down the path, and go beyond spongebob's pineapple to activate the bus stop. 2. Try to bounce off an enemy's head (particularly when running) and duck the split second you do it. This will make you fall in slow motion. It doesn't do anything different, but it's really fun! Best place to do it? Any high cliff or the steep paths in Rock Bottom. ............................................................................. 4.12 go visit Goo Lagoon! This mission will be completed when you get the Goo Lagoon bus stop. ............................................................................. 4.13 go visit Jellyfish Fields! This mission will be completed when you get the bus stop in Jellyfish Fields. ............................................................................. 4.14 catch a jellyfish and collect some of its jelly! When you talk to Patrick, there will be a jellyfish all the way to your right. Catch it and tell Patrick to complete the mission. ............................................................................. 4.15 throw a water ball to break a barrier! First change paths near Patrick, go down the path, and defeat the dizzy dude. Next defeat the jumper guy farther down the path, activate water ball, and throw it at the barrier, but don't go back to tell Patrick yet. Once the gate has disintegrated, go down the path, defeat the dizzy dude, and defeat the other dizzy dude farther down the path and over the thorns. Lastly, get past what remains of the thorn bed, make it over the last set of thorns, and continue down the path until the bus top it activated. ............................................................................. 4.16 catch a bus! This mission may have been completed already, but if it hasn't, follow Officer Nancy's instructions and tell her you did so. ............................................................................. 4.17 deliver package to Squidward! Take the bus to Bikini Bottom: residential district and enter Squidward's house. When you give him the package he will give you set I of the Krusty Krab missions. _____________________________________________________________________________ *********************************** * 4.2 Krusty Krab missions: set I * *********************************** Missions 4.21 watch the TV news to find out what's going on! 4.22 find Mr. Krabs' phone number! 4.23 call Mr. Krabs, to tell him I'll be late for work! 4.24 I can't go to work until I've fed Gary! 4.25 find the Key to the Krusty Krab, and get to work! 4.26 ring up a Krabby Patty and Seaweed Salad! 4.27 borrow some fry grease from plankton, and give it to Mr. Krabs! 4.28 deliver A Krabby Patty and Kelp Fries to Patrick, in Jellyfish Fields! 4.29 collect the tips and give them to Mr. Krabs! ............................................................................. 4.21 watch the TV news to find out what's going on! When you go to Spongebob's house, just turn on the TV, change the channel, and listen to the reporter. ............................................................................. 4.22 find Mr. Krabs’ phone number! If you enter Spongebob's house, there will be a fridge directly ahead of you. Run up to it, open it, and grab the phone number. While you're down- stairs, grab a box of snail food in the cabinet labeled Gary. ............................................................................. 4.23 call Mr. Krabs and tell him I'll be late for work! Simply walk up to the phone, call Mr. Krabs, and say you'll be late. ............................................................................. 4.24 I can't go to work until I've fed Gary! When you go upstairs, look at Gary's bowl and shake the bag until it is filled to the top. ............................................................................. 4.25 find the key to the Krusty Krab and get to work! If you keep shaking the box, the Krusty Krab key will fall out. Pick it up, exit Spongebob's house, and if you took my advice, take the bus to Bikini Bottom: restaurant district. Then go down the road to your left and enter the Krusty Krab. ............................................................................. 4.26 ring up a Krabby Patty and Seaweed Salad! Go over to the cash register. Then type in the following numbers, for they are the prices: 1.50+2.00= and the number 3.50 should show up. Then tell Mr. Krabs. ............................................................................. 4.27 borrow some fry grease from Plankton, and give it to Mr. Krabs! First go over to the Chum Bucket. Plankton will say you must order a Chum Burger before he'll give you anything. Do this, grab the grease, and go back to the Krusty Krab. Then give Mr. Krabs the grease. ............................................................................. 4.28 take a Krabby patty and Kelp Fries to Patrick, in Jellyfish Fields! Mr. Krabs will tell you Patrick will be in Jellyfish Fields. Take a bus there and take a shortcut to Patrick. Then give him his order. ............................................................................. 4.29 collect the tips and give them to Mr. Krabs! When you give Patrick his order he will tell you Man Ray is up to something in goo lagoon. Before you do anything, go back to the Krusty Krab and take all the tips off of the tables. If you give them to Mr. Krabs he'll give you a health extension in return. Then start dealing with Man Ray. _____________________________________________________________________________ *************** * 4.3 Man Ray * *************** Missions 4.31 tell Mermaidman that Man Ray is up to something! 4.32 foil Man Ray's plans! ............................................................................. 4.31 tell Mermaidman that man ray is up to something! First take the bus to downtown Bikini Bottom. Then battle your way to Shady Shoals. When you tell Mermaidman what's going on, he will give you a new power: summon sea creatures. ............................................................................. 4.32 foil Man Ray's plans! First go to the Goo Lagoon dock. Work your way to the end, use summon sea creatures, and go to the Goo Lagoon pier. When you battle Man Ray do the following attacks on each of his lives: activate water ball. When Man Ray jumps on one of the platforms throw a water ball at the balloon thingy across from it. He will fly across to your dock. Pelt Man Ray silly with water balls. Cancel super power. _____________________________________________________________________________ +-----------------------------+ | section 5: Man Ray Defeated | +-----------------------------+ ********************** mission code: * 5.1 first missions * x.xx main mission ********************** x.xxx sub-mission Missions 5.11 set the alarm for work tomorrow! 5.12 hide Man Ray's levitation ray! ............................................................................. 5.11 set the alarm for work tomorrow! Just go over to the clock, set the time, and then set the alarm. ............................................................................. 5.12 hide Man Ray's levitation ray! Walk up to the chest and take the homework. This will hide man ray's levitation ray and get you started on the boating school missions. _____________________________________________________________________________ ******************************* * 5.2 boating school missions * ******************************* Missions 5.21 hand in my homework to Mrs. Puff at the boating school! 5.22 catch 20 little dirty bubbles in the boating school test course for Mrs. Puff! 5.23 give driving coupons to Patrick, in the residential district and to Pearl Krabs, in downtown Bikini Bottom 5.24 find out where Squilliam buys his clothes, and tell Pearl! 5.25 find Sandy in jellyfish fields for karate practice! 5.251 search jellyfish grotto for another jellyfish jelly jar! ............................................................................. 5.21 hand in my homework to Mrs. Puff at the boating school! for starters, the entrance is on the north road in Bikini Bottom: restaurant district. The best way to get here is to go into the restaurant district from downtown Bikini Bottom, as this will place you right on the north road, battle your way along the road to your right, and enter the red brick bridge once you defeat the "jumper guy". Once you're in, make your way past the scaffolds, traps, and enemies to the classroom. When you try to hand her the homework, she will tell you she needs some help first. ............................................................................. 5.22 catch 20 little dirty bubbles in the boating school test course for Mrs. puff! First go out by the bus stop. From here, you can battle enemies on any path you choose. I recommend you go down the left path, for there are probably more than enough enemies to fight. Then work your way back and tell Mrs. Puff the news. Once you tell her she will check your homework and give you 2 coupons, starting the next mission. ............................................................................. 5.23 give driving coupons to Patrick, in the residential district, and to pearl Krabs, in downtown Bikini Bottom! First take the bus stop to Bikini Bottom: residential district. Work your way to the restaurant district entrance and give Patrick his coupon. He will tell you Sandy is waiting for you in jellyfish fields, but don't worry about that now. Next get back to the bus stop and take it to downtown Bikini Bottom. Go across the path created by summon sea creatures and give Pearl her coupon. She will then give you a new mission. ............................................................................. 5.24 find out where Squilliam buys his clothes, and tell pearl! When you complete mission 5.32: clear the way to Squidward's house!, you will talk to Squilliam and he will give you a business card. Bring it to Pearl to complete the mission. ............................................................................. 5.25 find Sandy in Jellyfish Fields for karate practice! First take the bus to jellyfish fields and go along the path created by summon sea creatures. Then continue on until you meet Scooter. He will say there's a jelly jar in Jellyfish Grotto, starting a new mission. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 5.251 search jellyfish grotto for another jellyfish jelly jar! Just go to the cave, grab the jelly jar, and get out. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ That done, continue down the path until you get to a row of flying platforms. Fall off the edge near land and go down the path until you see Sandy. If you pick up Squidward's clarinet, don't worry- you'll need it for a future mission. _____________________________________________________________________________ ******************************* * 5.3 super strength missions * ******************************* missions 5.31 karate practice with Sandy: pick up a box using super strength! 5.32 clear the way to Squidward's house! 5.33 search for another jellyfish jelly jar in Sandy's tree dome! ............................................................................. 5.31 karate practice with Sandy: pick up a box using super strength! When you talk to Sandy, she will give you your next new power: super strength. This should complete a previous mission. To complete the task at hand, go back to the box you passed, pick it up, and tell sandy. This should give you the next mission. ............................................................................. 5.32 clear the way to Squidward's house! First take the bus to the residential district and activate super strength. When you go through the row of boxes, all except one box will be destroyed. Either drop the remaining box out of the way or throw it at an enemy to get some little dirty bubbles. Then walk up the path to Squidward's house and talk to Squilliam. Eventually, once he stops babbling incoherently, he will give you the store card that Pearl wanted. Take the bus to Downtown Bikini Bottom and give her it. Spongebob will think he should tell Squidward about Squilliam in the Krusty Krab kitchen, starting the Krusty Krab missions: set II. ............................................................................. 5.33 search for another jellyfish jelly jar in Sandy's tree dome! If you talk to sandy a 2nd time, she will tell you there is a jelly jar in her tree dome, but don't worry- the paths needed to get to it don't appear until the Sinister Slug is defeated. _____________________________________________________________________________ ************************************ * 5.4 Krusty Krab missions: set II * ************************************ missions 5.41 warn Squidward that his arch-rival, Squilliam, is in town for the talent show! 5.42 find all the ingredients for a Krabby Patty! 5.43 make a Krabby Patty! 5.44 take the Krabby Patty to the orders window! 5.45 find the scary glow-in-the-dark beard and moustache! 5.46 scare Squidward! 5.47 find Squidwards's clarinet, and return it to him! ............................................................................. 5.41 warn Squidward that his arch-rival, Squilliam, is in town for the talent show! Squidward is in the Krusty Krab, so go there, enter the kitchen, and talk to him. He will have the hiccups, so do the following missions first. ............................................................................. 5.42 find all the ingredients for a Krabby Patty! There are 2 ingredients in the drawer, 2 in the pantry, and 3 on the workbench. ............................................................................. 5.43 make a Krabby Patty! Go over to the grill. Then place the ingredients on the bun in the following order: patty, pickles, ketchup and mustard, cheese, onions, tomato, and lettuce. ............................................................................. 5.44 take the Krabby Patty to the orders window! Just walk over to the orders window and place the Krabby patty in it. Then tell Mr. Krabs and he will reward you with a health extension. ............................................................................. 5.45 find the scary glow-in-the-dark beard and moustache! When you talk to Squidward, he will tell you he has the hiccups and tell you to fix them. To do this, first take the bus to the residential district. Then go upstairs, turn the lights off, and grab the glow-in-the dark beard and moustache. This is what you'll use to scare Squidward. ............................................................................. 5.46 scare Squidward! first take the bus back to the restaurant district and enter the Krusty Krab kitchen. Then talk to Squiward, and SpongeBob will scare him. He will also tell him Squilliam is in town, making Squidward realize his clarinet is missing. With that, you will receive a mission, but complete one too. ............................................................................. 5.47 find Squidward's clarinet, and return it to him! You should have the clarinet already, and the mission should already be completed. If you don't have the clarinet, get to sandy in jellyfish fields, but go on the other path this time. You should pick it up, so get back to the bus stop, enter the Krusty Krab kitchen again, and give Squidward his clarinet. Then start dealing with the Sinister Slug. _____________________________________________________________________________ ************************* * 5.5 the Sinister Slug * ************************* missions 5.51 catch 36 little dirty bubbles in jellyfish fields, to make it safe for the talent show! 5.52 confront the Sinister Slug! ............................................................................. 5.51 catch 36 little dirty bubbles in jellyfish fields, to make it safe for the talent show! First catch all the jellyfish in the main jellyfish fields area. Then take the summon sea creatures path to the hidden jellyfish fields area. From there, go down the path you used to get Squidward's clarinet, catch all the little dirty bubbles on it, and defeat the enemy on the other side of the wall near Sandy. ............................................................................. 5.52 confront the Sinister Slug! In your current position, you may think you are trapped. Don't worry though- the following tip is how to get out: when you jump, press and hold X until you're at your highest point, and press and hold X again. This will launch you into a "super jump", rocketing you over the ledge and making lots of tasks much easier. From there, activate super strength, pick the box up, and carry it over to the ledge right next to Sandy. Then throw it, do a super jump, and talk to the Sinister Slug. He will run away, completing the mission. _____________________________________________________________________________ +-----------------------------------+ | section 6: sinister slug defeated | +-----------------------------------+ ********************** mission code: * 6.1 first missions * x.xx main mission ********************** x.xxx sub-mission missions 6.11 search plankton's laboratory and find out what he's up to! 6.12 search Rock Bottom for the Flying Dutchman! ............................................................................. 6.11 search Plankton's laboratory and find out what he's up to! Simply walk over to Karen and talk to her. She will say the Flying Dutchman has appeared in rock bottom and may have a lead on all the chaos going on and that you should find him. Follow her advice and get to rock bottom in the following way: go over to the bus stop and activate super strength. Throw the box at the wall, super jump from it, and traverse the canopy platforms. Then proceed down the path and enter rock bottom. Also, this is a real good place to do the slow-mo fall with the jumper guy. ............................................................................. 6.12 search Rock Bottom for the Flying Dutchman! Just keep walking and the Flying Dutchman will be right there. If you talk to him he will give you the next set of missions. _____________________________________________________________________________ ******************************** * 6.2 Flying Dutchman missions * ******************************** missions 6.21 find the Flying Dutchman's three missing treasure keys! 6.22 treasure key: defeat the Queen Jellyfish in rock bottom! 6.23 treasure key: check the rock bottom bus station! 6.231 find some change and buy a kelp bar! 6.24 treasure key: climb rock bottom's giant anchor! ............................................................................. 6.21 find the Flying Dutchman's three missing treasure keys! The Flying Dutchman will say he has lost his 3 treasure keys and will grant Spongebob a wish if he finds them. The following mission walkthroughs state how to do this. When you have all three treasure keys, bring them back to him and complete the mission. ............................................................................. 6.22 treasure key: defeat the Queen Jellyfish in rock bottom! Just go down the unblocked path and get past any obstacles you see. To defeat Queen Jellyfish, simply activate water ball and nail her with 2 or 3 hits. She will drop the treasure key and leave a few little dirty bubbles for you. ............................................................................. 6.23 treasure key: check the rock bottom bus station! First get over the ledge with the elevator and summon sea creatures. Then continue down that unblocked path until you see another summon sea creatures. From there go down the path to the left until you get the bus stop. Next enter the bus station. If you ring the bell like crazy the weirdo at the counter will drop the key. pick it up to complete the mission. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ 6.231 find some change and buy a kelp bar! If you go to the bench next to the counter you should find a few quarters. Use them in the candy machine and pick the bar up when it comes out to complete the mission. While your still there, walk over to the closest set of benches and you will find a sticker. ............................................................................. 6.24 treasure key: climb rock bottom's giant anchor! The next key will be, you guessed it, over the 2nd ledge. Get over that ledge with summon sea creatures and you will see the anchor, but don't bother going up it-the key is behind a gate at the top. To get the key, continue all the way down the road, climb the steep path, and break through the gate with a box using super strength. You should grab the key in the process, so climb down the giant anchor and work your way back to the Flying Dutchman, completing the missions. _____________________________________________________________________________ ************************ * 6.3 the Jumbo Shrimp * ************************ missions 6.31 borrow Mr. Krabs' sea needle pass! 6.32 find Mr. Krabs' lucky nickel! 6.33 find Sandy in goo lagoon for advanced karate practice! 6.331 work out! 6.332 bring Larry his binoculars 6.34 pick up Sandy's beach bag for her! 6.35 cheer up Mrs. Puff with a flower from Sandy's tree dome! 6.36 get to the sea needle, in downtown Bikini Bottom! 6.37 confront the Jumbo Shrimp! ............................................................................. 6.31 borrow Mr. Krabs' sea needle pass! Once you get out of rock bottom, talk to Mr. Krabs and he will tell say his lucky nickel is missing, starting the next mission. ............................................................................. 6.32 find Mr. Krabs' lucky nickel! The nickel is on the road going off from the way to rock bottom, but don't bother going there yet-you need the raging whirlpool to get to it. ............................................................................. 6.33 find Sandy in Goo Lagoon for advanced karate practice! For starters, take the bus to goo Lagoon and get over the ledge using summon creatures. Then battle your way down the path until you reach the lifeguard station (tip: when you get to the part where you stand over the balloon thingy you have to hit you need to bounce a water ball off the board with spikes to hit it). Then enter it. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 6.34 work out! When you get inside, first grab the Mermaidman and Barnacleboy sticker. Then walk over to the exercise machine and use it until a key drops out, completing the mission. ----------------------------------------------------------------------------- 6.35 bring Larry his binoculars! When the key drops out, pick it up and get off the machine. Then go over to the chest, unlock it, and take the binoculars. Next exit the station, go down the rest of the path, and give Larry the binoculars. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ Those missions completed, continue down the rest of the rest of the path and you should meet up with sandy She will notice her bag is missing, starting the next mission. ............................................................................. 6.36 pick up Sandy's beach bag for her! First kill yourself to get back to the lifeguard station and travel back down the path to the bus stop. Then take it to the residential district and go down the paths created by summon sea creatures. Next take the path to your right and go down it to Sandy's tree dome. While you're in the tree dome, get the jelly jar, get the beach bag, get the sticker, and take the flower. ............................................................................. 6.37 cheer up Mrs. Puff with a flower from Sandy's tree dome! First get back to the bus stop. Before you go back to Goo Lagoon, go to the boating school test course and give Mrs. puff the flower for a health extension. Now go back to Goo Lagoon and battle your way to Sandy. Since she has her beach bag, she will teach you the next super power: the raging whirl- pool. Then take the shortcut of whirlpools over the obstacles and get back to the bus stop again. This time take it to the restaurant district and get Mr. Krabs’ lucky nickel down from the cliff. Next take it to Mr. Krabs and he will lend you his sea needle pass, completing the mission. ............................................................................. 6.38 get to the sea needle, in downtown Bikini Bottom! First, obviously, get to the bus stop and take it to downtown Bikini Bottom. then go across the path created by summon sea creatures and get past the traps and enemies leading to the sea needle. The mission will be completed once you can press O to get in. Then enter and prepare for battle. ............................................................................. 6.39 foil the Jumbo Shrimps plans! When you start battling, the first thing to do is get the Jumbo Shrimp to throw boxes next to each of the generators. Then go to the super strength power pad, activate super strength, and throw the boxes at the generator shields to break them. Lastly, activate water ball and deactivate all the generators. This will disable the shrinking ray and defeat the Jumbo Shrimp. _____________________________________________________________________________ +----------------------------------+ | section 7: Jumbo Shrimp defeated | +----------------------------------+ ********************** mission code: * 7.1 first missions * x.xx main mission ********************** x.xxx sub-mission missions 7.11 find out what's wrong with Gary! 7.111 turn off Squidward's bath! 7.112 bring Squidward's sheet music to him! 7.12 feed Gary! 7.13 find out what else snails can eat! Ask Patrick, in the residential district! 7.14 get Barnacleboy to autograph Patrick's cereal box for him! 7.141 check what's playing at the Reef Cinema! 7.15 explore the Kelp forest, and find the clearing! 7.151 defeat the king jellyfish! 7.152 get plankton's stolen robot parts back, and return them to him! 7.16 find some "snail-nip" kelp! 7.18 find the magic conch shell and return it to Patrick! 7.19 hide Patrick's stash of Kelp Bars in the Kelp clearing! ............................................................................. 7.11 find out what's wrong with Gary! Once you defeat the Jumbo Shrimp a video will play and you will end up at Squidward's place. The first thing to do is figure out why Gary is moaning, but complete the following missions while you're still in Squidward's house. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 7.111 turn off Squidward's bath! First go upstairs. If you go a little to the left you will see the bathtub. _ Go over to it, press O, and then press X and |_| to turn off the taps. ----------------------------------------------------------------------------- 7.112 bring Squidward's sheet music to him! The sheets of music should be on the easel, on the music stand, and inside the urn. He won't take the pieces until Gary stops wailing, though, so don't bother trying to give them to him. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ 7.12 feed Gary! Once you talk to Gary he will "say" he is hungry. Spongebob will realize that he's out of snail food and pretty much every store that sells more of it is closed. After that he'll get the idea that Patrick might know a substitute. ............................................................................. 7.13 find out what else snails can eat! Ask Patrick, in the residential district! First take the path you used to get to Sandy's tree dome, but turn left this time. If you go down this path you should see a jellyfish, so harvest its jelly if your reserves aren't already full. You should also see a raging whirlpool power pad, so use it and navigate the ledges to find Patrick. At first he won't remember what else snails can eat, but the next 2 missions will take care of that. ............................................................................. 7.14 get Barnacleboy to autograph Patrick's cereal box for him! Obviously, first get back across the path and enter downtown Bikini Bottom via the huge gap in the cliff. Then, once you get out, go in Shady Shoals and talk to Barnacleboy. When you ask for an autograph he will wonder if his movie is still playing at the theater, starting the next mission. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 7.15 check what's playing at the reef cinema! First get to the cinema by getting to the bus stop and going over the needle plants and the conveyor belt. When you get in start the projector and the screen will show the Mermaidman and Barnacleboy movie. While you're there, get the last jelly jar by looking at the concession stand, getting the winning ticket stub from the 1st or 2nd closest row, and claiming the prize. This should complete a few missions as well. Then get back to Shady Shoals and tell Barnacleboy. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ He will autograph the box and give it back, so give it to Patrick. He will remember that snails can eat kelp and that there is a bunch of it in the kelp clearing. ............................................................................. 7.16 explore kelp forest, and find the clearing! For starters, to get to the Kelp forest you must take the bus to jellyfish fields, go down the path leading right, and do the raging whirlpool over the tree. Once you enter, go all the way down the path until you find a "loop" in the paths (or at least the bus stop). Then get back to the gate near the exit and open it in the following way: activate water ball. Then defeat the jumper guy and get on the ledge by getting the box across the gap via the conveyor belt or with a precise super jump. After the flying platform gets near you, jump on it, duck to avoid the thorn plants, and fire at the balloon thingy. When you go down that path you should meet up with king jellyfish and receive a mission. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 7.161 defeat the king jellyfish in the kelp forest! Just defeat him like you did with queen jellyfish and go up the summon sea creatures once you do so. You will pick up a metallic brain, giving you yet another mission. ----------------------------------------------------------------------------- 7.162 get plankton's stolen robot parts back, and return them to him! Once you pick up the brain you will have 1 of 2 parts. The other par t is the head, but you can't get it until you help Sandy clean the industrial park. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ If you go down a little bit more you will find the clearing. Enter it to complete the mission. ............................................................................. 7.17 find some "snail-nip" kelp! When you enter the clearing you should see a small rock in the center. Press O and pick the kelp to complete the mission. Now that you have the food, exit the clearing, get to Spongebob's house, and feed Gary. Now tell Squidward, but complete a few more missions from Patrick before heading to the industrial park. ............................................................................. 7.18 find the magic conch shell and return it to Patrick! First make your way back across the path and get to the bus stop. Then take it to the boating school test course and enter the classroom. The combination for Patrick's locker is on one of desks in the back row, so find it and open the locker. Lastly, grab the conch shell, take the bus back to the residential district, and give it to Patrick. ............................................................................. 7.19 hide Patrick's stash of Kelp Bars in the Kelp clearing! Obviously, first take the bus to the Kelp forest. Then make your way to the Kelp clearing and enter it. If you look to the right the bag of bars will be on the table (unless, of course, you got it already). Grab them and hide them in the log to pretty much complete the mission. When you go back and tell Patrick he will give you a health extension. _____________________________________________________________________________ ************************************************************* * 7.2 industrial park mission/Krusty Krab Missions: set III * ************************************************************* missions 7.21 catch 27 little dirty bubbles in the industrial park, to help Sandy clean it up! 7.22 find the scraps of the secret recipe! 7.23 make sure Mr. Krabs' money is still safe! 7.231 find the combination to Mr. Krabs' safe! 7.24 phone Mr. Krabs to tell him that his money is safe! 7.25 turn off Mr. Krabs' television! ............................................................................. 7.21 catch 27 little dirty bubbles in the industrial park, to help Sandy clean it up! Obviously, first you need to get to the industrial park. To do this, first take the bus to downtown Bikini Bottom. Then get over the gap with summon sea creatures and the platforms. Next get over the maze of building canopies and open the gate. Lastly get over the tower with the raging whirlpool and enter the industrial park. From there, the path to this area's bus stop should provide you with enough little dirty bubbles to complete the task. Return to Sandy and talk to her to complete the mission. She will also give you the robot head, so get it to plankton somehow and he will tell you the atomic is up to something. However, get to the Krusty and complete the following missions first to get them out of the way. ............................................................................. 7.22 find the scraps of the secret recipe! Just get inside the Chum Bucket, enter plankton's lab, and there should be scraps 1. on the workbench, 2. in the bin, and 3. on the grill. Pick them up and return to Mr. Krabs. ............................................................................. 7.23 make sure Mr. Krabs' money is still safe! First get out of the Krusty Krab and go to the bus stop. Then throw the box near the gate, get to Mr. Krabs' house using the various paths, and enter it. But before you can open it you will need the combination. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 7.231 find the combination to Mr. Krabs' safe! Just walk over to the cabinets, open them, and grab the combination. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ Now that you have the combination, walk over to the safe, open it, and you'll see that all the money is there. ............................................................................. 7.24 phone Mr. Krabs to tell him that his money is safe! Just walk over to the phone near the table, use it, and dial Mr. Krabs' number. ............................................................................. 7.25 turn off Mr. Krabs' television! Walk over to the TV, press O, and press turn off. While you're there, 1: grab the sticker in the chest, and 2: fill up your jellyfish jelly jars. Then get back to dealing with the atomic flounder. _____________________________________________________________________________ *************************** * 7.3 the atomic flounder * *************************** 7.31 go tell Mermaidman that the atomic flounder is up to something! 7.311 change the channel! 7.32 confront the atomic flounder! ............................................................................. 7.31 go tell Mermaidman that the atomic flounder is up to something! First get to the bus stop. Then just take it to downtown Bikini Bottom, battle your way to shady shoals, and enter it. When you talk to Mermaidman he will give you your next and final super power: super speed. If you want to try it out there is a power pad for it outside. (note: once activated, this power does not last as long as the others, so use it wisely. Wisely and quickly.) ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 7.311 change the channel! If you talk to Barnacleboy he will say his back hurts and ask you to change the channel for him. Just go to the TV, press change channel twice, and tell Barnacleboy! _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ 7.32 confront the atomic flounder! First get to the bus stop and take the bus to the industrial park, use the raging whirlpool to get atop the scaffold, and jump across the unstable platforms using super speed. Lastly, jump down the gap, get across the unstable platforms with super speed, and talk to the atomic flounder. He will run away like the sinister slug, completing the mission. _____________________________________________________________________________ +-------------------------------------+ | section 8: atomic flounder defeated | +-------------------------------------+ ************************************ mission code: * 8.1 Krusty Krab missions: set IV * x.xx main mission ************************************ x.xxx sub-mission missions 8.11 fix the pickle-less Krabby Patties! 8.12 ask Mr. Krabs where he gets the Krabby Patty pickles! 8.121 catch 10 little dirty bubbles in downtown bikini Bottom, to make it safe for mama Krabs! 8.122 put a kelp bar in the fridge! 8.123 find 5 pearls for mama Krabs! 8.13 pick 3 pickles from the pickle patch in Kelp Forest! 8.14 deliver replacement pickle to officer Nancy, in the Kelp Forest! 8.141 prove to officer Nancy that you're a good noodle! 8.142 find wormy, and return him to Sandy! 8.15 deliver replacement pickle to Larry, in Goo Lagoon! 8.16 deliver replacement pickle to Scooter, in Downtown Bikini Bottom! ............................................................................. 8.11 fix the pickle-less Krabby Patties! This is the level's general and will not be completed until the end of mission 8.16, so don't worry about it. ............................................................................. 8.12 ask Mr. Krabs where he gets the Krabby Patty pickles! First take the bus to downtown Bikini Bottom. Then make your way to the Sea Needle, but take the other path and use the raging whirlpool (note: this is a good time to do the raging whirlpool trick). After that, get across the thorn bed and battle your way to the super speed pad. Next defeat the 2 enemies atop the platforms, get over the tower using super speed, and use the power as an advantage when battling the shark. Lastly, when you talk to Mr. Krabs he will know where you must get the pickles, but you need to help mama Krabs before he will say anything. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 8.121 catch 10 little dirty bubbles in downtown Bikini Bottom, to make it safe for mama Krabs! First you need to go inside mama Krabs' house to "reset" the little dirty bubbles. Then defeat the shark and the old lady, get over the tower, and defeat the enemies on that side of the barrier, which should bring you up to 10. Next, tell Mr. Krabs and he will tell you the location of the pickles: the Kelp Forest. However, before heading to the kelp forest, complete a few missions with mama Krabs. ----------------------------------------------------------------------------- 8.122 put a kelp bar in mama Krabs' fridge! Just go inside mama Krabs' house talk to her, and open the fridge. Then put the kelp bar in the fridge, close the fridge and talk to her again. ----------------------------------------------------------------------------- 8.123 find 5 pearls for mama Krabs! (note: As long as this mission is completed before the old factory missions, it may be done at any time you wish).If you talk to her one last time she will say her necklace was stolen and she needs 5 pearls to make a new one. To find the first 3, walk over the bridge until you reach the super speed pad. Generally, super speed always forms part of the path you need to get the pearl in that area. To get these 3, activate super speed, get the pearl, and use super speed and summon sea creatures and to get the other 2. The next one is at the boating school test course, so first you obviously must get there using a bus stop. Once you get to a bus stop take the bus to the boating school test course and get on top of the ledge using super strength and the box. After that, go down the path until the super speed pad is in sight and activate it. Next, get onto the left scaffold using the platforms, go down it, and grab the pearl guarded by the electric eel. The last one is in Rock Bottom, so take the bus there, get to where the 3rd treasure key was before you got it, and Use the box and super strength to get atop the ledge. Once that is done, battle your way to the super speed pad, activate it, and go across the unstable platforms to the 5th pearl. Lastly, get back to mama Krabs and give the pearls to her for a health extension. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ 8.13 get 3 pickles from the kelp forest! Now, with that out of the way, you must get the pickles. First, like always, get to a bus stop and take the bus to the Kelp Forest. The first 2 are on the path directly above you, so activate super speed (preferably when the clam's mouth is closed), go across the platforms, and swing on the rods for the 1st pickle. After that, go over the flying platform and the branches for the 2nd pickle. The last one is on a path behind the gate, so open it and make your way to the super speed pad. Lastly, activate super speed, get over the unstable platforms, and navigate to the end of the path, where you should find the pickle. ............................................................................. 8.14 deliver replacement pickle to officer Nancy, in the Kelp Forest! Just get back to the bus stop, go to officer Nancy, and talk to her. Also while your in the Kelp forest, do a few missions to get them out of the way to. ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. 8.141 prove to officer Nancy that you're a good noodle! If you talk to officer Nancy again she will suspect you might be an undercover spy for the villains threatening Bikini Bottom. It's sort of obvious that you aren't, but to clear your name you just need to go to the boating school, grab some stars off the good noodle board, get back to the Kelp Forest, and show them to officer Nancy. ----------------------------------------------------------------------------- 8.142 find Wormy and bring him back to Sandy! First go down the left path and talk to Sandy to receive the mission. Next go down the path to right path until you hit all the power pads and throw a box near the unstable platforms. After that activate super speed, get across the platforms, and head down the road until you reach the gate. Then get over the branches, grab wormy, and destroy the gate with 3 water balls. Lastly, get back to Sandy and talk to her, completing the mission. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ 8.15 deliver replacement pickle to Larry, in Goo Lagoon! First get to the bus stop, take it to Goo Lagoon, and get over the ledge to the hidden area. Next go down the path until you see the other dock, activate super speed for like the 60 trillionth time, and go over the unstable platforms. Larry should be a little farther down the dock, so get to him and talk to him to complete the mission. ............................................................................. 8.16 deliver replacement pickle to Scooter, in downtown Bikini Bottom! First get off the dock and back to the bus stop and take it to downtown Bikini Bottom. Then get to the tower just before mama Krabs' house and you should see Scooter. Talk to him to complete the mission. Lastly, get over the tower and talk to Mr. Krabs and he will say there is a blob of mysterious goo at the old factory and that you should check it out. He will also give you a key, starting the next missions. _____________________________________________________________________________ ********************************************************** * 8.2 industrial park missions: set II (the old factory) * ********************************************************** missions 8.21 shut down the freezing chamber! 8.22 take the orb of confusion to the industrial park! 8.23 check out the mysterious bubble goo at the old factory! 8.24 find the missing fuse and replace it in the old factory fuse box! 8.25 restore power to the old factory! 8.26 fix the broken machinery! 8.27 take the bubble goo to Mermaidman! 8.28 show the completed Mermaidman and Barnacleboy sticker collection to Mermaidman! ............................................................................. 8.21 shut down the freezing chamber! First use the bridge to get to Shady Shoals, enter it, and enter the Mermelair. Then press the red button and pull the switch to complete the mission. ............................................................................. 8.22 take the orb of confusion to the industrial park! If you talk to Mermaidman again he will ask you to take the orb of confusion to the industrial park, so just find a bus stop and take the bus to the industrial park to complete the mission. ............................................................................. 8.23 check out the mysterious bubble goo at the old factory! In your current position you may think you're ready, but you need insurance ( in other words, lots and lots and lots of health). To do this, 1. get to one of the most reliable jellyfish jelly sources, 2. fill up your health, and 3. fill up your jelly jars. Now you can make the treacherous journey, so get back to the industrial park, use the raging whirlpool, and get across the unstable platforms to start the journey. From here you must traverse the many obstacles, traps, and enemies to get to the factory. One noteable trab is a bunch of elevators that rise in and out of the industrial waste. The first 2 platforms are easy, but on the last ones you need to activate super speed the nanosecond you hear the elevators come up, run across them really fast, and pray like heck that you don't fall. Enter the factory and walk to the goo to complete the mission. ............................................................................. 8.24 find the missing fuse and replace it in the old factory fuse box! First exit the factory and keep going down the path until you reach some steel "steps" with a gap under them. Near the top there will be a fuse, but you need to use the summon sea creatures pad on the top path. Use it to grab the fuse, and if you jump down there will be a speeder and a jellyfish. Now that you have the fuse, get back in the old factory, open the fuse box, and place the fuse inside it. ............................................................................. 8.25 restore power to the old factory! Just close the box and pull the switch. ............................................................................. 8.26 fix the broken machinery! If you walk over to the machine and press O you will see some buttons and 2 levers. You need to press all the numbers in order to make the machine run. The buttons in the middle are 1,2, and 3. 4 is the button above and to the left of 1, 5 is the button below and to the left of 1, and so on. If this is confusing the blueprint for the machine in a corner of the factory. ............................................................................. 8.27 take the bubble goo to Mermaidman! First go out of the factory and go to where the summon sea creatures pad is, but farther. You should be in a maze of platforms, so get out of it, take a ride on the flying platform, and jump down at the uber gigantic wall. Next get across the industrial waste, exit the industrial park, and get to the bridge. After that make your way over it, enter Shady Shoals, and enter the Mermelair. Lastly, talk to Mermaidman and he will set the ultimate dirty bubble loose, but complete a mission as well. ............................................................................. 8.28 show the completed Mermaidman and Barnacleboy sticker collection to Mermaidman! If you talk to Mermaidman one last time you will show him your sticker collection and all your hard work will be rewarded with another completed mission. _____________________________________________________________________________ ************************************************************* * 8.3 THE ULTIMATE DIRTY BUBBLE!!!!!!!!!!!!!!!!!!!!!!!!!!!! * ************************************************************* mission 8.31 go back to the sea needle to confront the giant dirty bubble! ............................................................................. 8.31 go back to the sea needle to confront the giant dirty bubble! Just get to the bus stop, get over the canopies, and enter the sea needle to begin the ultimate duel between the forces of good and evil that will decide the fate of Bikini Bottom, blah blah blah, etc. etc. etc. . Once in the arena do the following on each of the generators: go all the way to the left side of the arena and use the raging whirlpool to make the dirty bubble cough up a balloon thingy. You will land on a super strength pad, so activate it, pick up the balloon thingy, and throw it on the power line. Once he is defeated the game is over and a little movie will play. Also, if you go to the options menu there will be a character viewer where you can look at each character's animations. _____________________________________________________________________________ +--------------------+ | section 9: dangers | +--------------------+ *************** * 9.1 enemies * *************** ______ / _ _ \ / (_oo_) \ name: dizzy dude | | movement: first walks normally, then | ______ | stumbles backward. ___| |_| |___ # of little dirty bubbles: 1 |___|__________|___| threat level (scale 1-10): 2 \__| |__/ found (commonly, from time to time, rarely, | /\ | once): commonly |___/ \___| \/ \/ ______ / /\ /\\ / \/ \/ \ name: jumper guy | ______ | movement: first walks normally, then | / __ \ | jumps up. ___|/__/ \__\|___ # of little dirty bubbles: 2 |___|__________|___| threat level: 4 \__| |__/ found: commonly | /\ | |___/ \___| \/ | | |\/ | | | | | | __ (_O) _ name: speeder ___/ /_// movement: sprints really, really fast, then /__/ /__/ skids to a stop. // /_/___ # of little dirty bubbles: 2 ___| ____| threat level: 6 ||____| |_\ found: commonly |/ ____ /++++\ | O O | name: travelling businessman | ____ | movement: walks normally. __|_ _|__ # of little dirty bubbles: 1 |__| \ / |__| threat level: 3 \_|++\/++|_/ found: from time to time |______| |__/\__| \/ \/ ___ /\_/ /\/ O\ name: granny \/ _ / movement: walks really, really slowly. /___/_____ # of little dirty bubbles: 1 | (___(_/\\ threat level: 1 | | || found: from time to time | | || |____| || | /\ | || |_\ |_\ || _____ name: belly- flop trout /_____\ movement: repeatedly super-jumps in one //_____\\ direction, then turns around and does the same /// \\\ thing. /// _____ # of little dirty bubbles: 1 /// >_-_O) threat level: 5 found: from time to time ___ /O O\ | ___ | _ \ / _ name: thug // _ _/\_/\_ _ \\ movement: runs in one direction, stops, and \\/ \_/|| | ||\_/ \// runs in the other direction. \____ ||/ \|| ____/ # of dirty bubbles: 3 |||___||| threat level: 8 |+++++++| found: rarely \+++++/ |+/\+| \/ \/ ____ __/++++\ name: shark \++++()+| movement: first walks while waving arms, turns, /+++++++/ __ then repeatedly jumps. /+++\___/ /+/ # of little dirty bubbles: 3 ____|+++| |++|___/+/ threat level: 7 /+===++++|_|+++====/ found: rarely /+/ |++++++++| /_/ |++++++++| \==/\==/ \/ \/ |\/\/| ___|_*__|___ / \ / O \ / () \ / __ \ name: queen jellyfish | / \ /\ | movement: shoots lightning blast while | | | \/ | hovering in the air. | \__/ | # of little dirty bubbles: 2 | | treat level: 9 \ 0 / found: once (in rock buttom) \ () / \ O / \ __ ____ / / / \ \ / / | | | || | \ \ / / \ \ | || | | | /_/ \_\ /_/ |\/\/| _____ ___|****|___ _____ (____ \/ \/ ____) /++++\/ O \/++++\ |+++++/ () \+++++| |++++/ __ \++++| name: king jellyfish |+++| / \ /\ |+++| movement: shoots lightning blast while |+++| | | \/ |+++| hovering in the air. |+++| \__/ |+++| # of little dirty bubbles: 3 |+++| |+++| treat level: 10 |++++\ 0 /++++| found: once (in the kelp forest) |+++++\ () /+++++| \++++/\ O /\++++/ (_____/\ __ ____ /\_____) / / \ \ / / | | | || | \ \ / / \ \ | || | | | /_/ \_\ /_/ _____________________________________________________________________________ *************** * 9.2 hazards * *************** _ _ _ \\// |//| name: thorns || ||\\|/ description: purple cacti that stick to solid surfaces. \\__\\||___ found: everywhere but the industrial park /\ /\ /\ name: steel spikes _/++\_/++\_/++\_ description: sharp cones welded to pieces of metal. |________________| found: in the industrial park __ __ __ __ /+/ /+/ /+/ /+/ name: goo /++\/++\/++\/++\ description: "water" for bikini bottom inhabitants. |++++++++++++++++| found: in jellyfish fields and goo lagoon __ __ __ __ / / / / / / / / name: industrial waste / \/ \/ \/ \ description: greenish substance created by nearby |________________| factories. found: in the industrial park | | name: abyss |================| description: humongus gap that will desintegrate you if |++++++++++++++++| you fall there found: in the boating school test course, rock bottom, the kelp forest, and downtown Bikini Bottom _______________ __/ | name: bottle (__| | desctription: relatively harmless jug that sinks \_______________| (usually into hazards until you jump off of it. Green bottles sink slowly and yellow ones sink quickly. found: generally everywhere /| |+| name: giant clam |+| description: huge purple clam that opens and closes its |+| mouth repeatedly. Being on the clam when its mouth \|________ snaps shut will harm you, but being on it when its \______/ mouth opens will spring you up to higher areas. They will swim towards you while chomping if disturbed. found: in the boating school test course, the restaurant district, the kelp forest, the residential district, and downtown bikini bottom _____ /_____\ // \\ name: electric eel || |O| description: snake-like creature that stings you upon || v contact. Curls up away from your path after stinging or || _ impact with water ball. Floats above ground, encircles \\_____// platforms, or just floats around in the following \_____/ shapes: the shape shown at left, __ __ ___ __ __ / \ / \ , / \ / , and / \ | | | | | \/ | | | | | | /\ | | \__/ \___/ \___/ | \__/ found: generally everywhere _____________________________________________________________________________