_____ _______ _____ _______ _____ ______ _ __ / ____|__ __|/\ | __ \ |__ __| __ \| ____| |/ / | (___ | | / \ | |__) | | | | |__) | |__ | ' / \___ \ | | / /\ \ | _ / | | | _ /| __| | < ____) | | |/ ____ \| | \ \ | | | | \ \| |____| . \ |_____/ |_/_/ \_\_| \_\ |_| |_| \_\______|_|\_\ _______ _____ _______ _____ _____ _ |__ __|/\ / ____|__ __|_ _/ ____| /\ | | | | / \ | | | | | || | / \ | | | | / /\ \| | | | | || | / /\ \ | | | |/ ____ \ |____ | | _| || |____ / ____ \| |____ |_/_/ \_\_____| |_| |_____\_____/_/ \_\______| _____ _____ _ _ _ _______ /\ / ____/ ____| /\ | | | | | |__ __| / \ | (___| (___ / \ | | | | | | | / /\ \ \___ \\___ \ / /\ \| | | | | | | / ____ \ ____) |___) / ____ \ |__| | |____| | /_/ \_\_____/_____/_/ \_\____/|______|_| By: wateradept24/startrek(k)ie24 Version Number: .1 Stardate: 4/15/200.7 Table of Contents FAQ Intro Ship Types Controls Version Number: .2 Stardate: 4/17/200.7 Ship Types - Federation Version Number: .3 Stardate: 4/20/200.7 Ship Types - All Crew Federation Mission 1 Version Number: .4 Stardate: 4/21/200.7 Ship Types - Federation, Klingons, Romulans, Gorn, Orions Federation Missions 2 - 6 Version Number: .5 Stardate: 4/22/200.7 Federation Missions 7 - 15 Klingon Mission 1 Version Number: .6 Stardate: 4/28/200.7 Klingon Missions 1 - 3 Stardate: 6/14/200.7 Klingon Missions 4 - 5 Version Number: .7 Stardate: 7/23/200.7 Klingon Mission 6 - 7 Stardate: 7/26/200.7 Klingon Mission 8 - 12 Version Number: .8 Stardate: 8/18/200.7 Finishing touches before submitting the partial guide Stardate: 8/31/200.7 Updated allowed sites. Stardate: 9/20/200.7 Updated allowed sites. Stardate: 12/22/200.7 Encouraged by "Scott" to continue playing. After an adrenaline rush, I beat Klingon Mission 12-13. Thanks Section. Version Number: 1.0 Stardate: 12/24/200.7 T'was the night before Christmas, AND I BEAT THE GAME! And finished the FAQ. Klingon Missions 13-16 Skirmish Multiplayer Tactical Advice Version Number: 1.1 Stardate: 8/22/200.8 Given changes to Federation Mission 10 and Mission 13 by Kenemtef from Spain and bobboman 2000, repectively. Modified appropriate missions. Modified the Thanks/Dedication and the Legal/Copyright sections. Added ASCII Art done by the ASCII Generator. /1/ Table of Contents /2/...Intro To Star Trek/This Game /3/...Controls /4/...Game Play /5/...Weapons and Shielding /6/...Ships /7/...Crew /8/...Missions /8A/...United Federation of Planets /8A1/...Mission 1: Shakedown /8A2/...Mission 2: Hostilities /8A3/...Mission 3: Border Patrol /8A4/...Mission 4: Ambassador Escort /8A5/...Mission 5: Cloaked /8A6/...Mission 6: Shore Leave /8A7/...Mission 7: Shore Up Defences /8A8/...Mission 8: Behind Enemy Lines /8A9/...Mission 9: Klingon Raiders /8A10/...Mission 10: Counterstrike /8A11/...Mission 11: Sherman's Planet /8A12/...Mission 12: Recovery /8A13/...Mission 13: Peace Treaty /8A14/...Mission 14: Rogue /8A15/...Mission 15: In Defense of Peace /8B/...Klingon Empire /8B1/...Mission 1: Proving Ground /8B2/...Mission 2: Sneak Attack /8B3/...Mission 3: The Hub /8B4/...Mission 4: Assault /8B5/...Mission 5: Under Cover /8B6/...Mission 6: Assassination /8B7/...Mission 7: Invaders /8B8/...Mission 8: Supply Lines /8B9/...Mission 9: Outpost Defense /8B10/...Mission 10: Pursuit /8B11/...Mission 11: Rebellion /8B12/...Mission 12: Hidden From View /8B13/...Mission 13: Joining Forces /8B14/...Mission 14: Diplomatic Failure /8B15/...Mission 15: Return to Kronos /8B16/...Mission 16: Final Battle /9/...Skirmish /10/...Multiplayer /11/...Tactical Advice /12/...Contact Info /13/...FAQ /14/...Thanks/Dedication /15/...Legal/Copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /2/ Intro to Star Trek/This Game Star Trek is one of my favorite topics to talk about. It is mainly about a group of people who are exploring space and meeting new cultures and species. Many of these people are war-like and that is how we get to this game. The Federation part takes place during the movie era around "The Motion Picture"(1), "The Wrath of Khan"(2), and "The Search For Spock"(3). The Klingon part takes place sometime after the events of "The Undiscovered Country"(6). Basically, the Federation and Klingons are at war with each other for reasons unknown. The other races in this game are the Romulans, Gorn, and the Orions. The Federation were/are at war with the Romulan Star Empire on an on and off basis (not all the time). The Federation have also had minor skirmishes with the Gorn Heregemony. And last but not least, the Orions are pirates. There is really no explanation on why the Federation does not like the Orions. During the Klingon Campaign, you will fight Romulans along side the Federation and also go through a civil war with the infamous Duras house that has been seen in Star Trek: The Next Generation. /3/ Controls Up - Increases Speed Down - Decreases Speed Right - Turns ship to Starboard Left - Turns ship to Port X - Scanners - Used to scan the area, ships, or bases Y - Communications - Used to speak to other ships, bases, or planets B - Fires Primary Weapon - Phasers or Disruptors A - Fires Secondary Weapon - Photon Torpedoes, Plasma Bolts L - Targets next ship or breaks target lock R+X - Recharges Shields or Cloaks Ship R+Y - Warp R+B - Overcharges Primary Weapon R+A - Overcharges Secondary Weapon Select - Alert Menu Start - Pauses the Game Touch Screen/Stylus - Preforms all of the options above via different menus /4/ Game Play Basically, you are in charge of a Starship which you are sent on missions with. Each missions has many different solutions and outcomes. For example, you can have diplomatic solutions or you can fight your way out. Starfleet prefers diplomacy so I suggest you try diplomacy first and not fire your weapons at the first thing you can get a target lock on (diplomacy works very well on some missions). You can also upgrade you crew to do special things with the ship. /5/ Weapons and Shielding Before you meet the ships, you should know about your weapons and defences. Primary Weapons: Phasers - Maximum Range is around 250 with a bigger damage range under 75. Secondary Weapons: Photon Torpedoes - Maximum Range somewhere near 150. Primary Weapons: Disruptors - Maximum Range at 175 with a better accuracy range under 75. Secondary Weapons: Photon Torpedoes - Maximum Range around 250. Primary Weapons: Disruptors - Maximum Range at 250 with a better accuracy range under 100. Secondary Weapons: Plasma Bolt - Maximum Range around 150, Better Accuracy/Bigger Damage found under 25. Shields protect you and your ship. The larger the ship, the more damage shields can take. /6/ Ships The Federation, Klingons, and Romulans have the main 5 types of ships: Frigate, Destroyer, Light Cruiser, Heavy Cruiser, and Dreadnaught. The Federation has an extra ship and the Gorn have the Light Cruiser and Heavy Cruiser while the Orions have the Destroyer and Heavy Cruiser classes. Federation Ships: Knowing the size of the Star Trek Universe, there are many ships that have had one second shots of them seen in the shows and movies. Others have found these ship or the producers have published them in books unfortunately, I have recently discovered that the site that had these names was taken down. The site was a site that housed downloadable ships for the SFC (Star Fleet Command) game series. Frigate - Polaris Class Shields Strength - 1 on all sides Phasers - 1 Forward, 1 port (left), 1 starboard(right) Torpedo Tube(s) - 1 Forward Maximum Cruising Speed - 17.3 Destroyer - Charger Class Shields Strength - 1 on all sides Phasers - 1 Forward, 1 Port, 1 Starboard Torpedo Tube(s) - 1 Forward, 1 Aft(Rear) Maximum Cruising Speed - 16.4 Light Cruiser - Miranda Class Shields Strength - 2 in front, 1 on other sides 5 sides Phasers - 2 Forward, 2 Aft Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 14.6 Heavy Cruiser - Constitution Class Refit Shields Strength - 2 on all sides Phasers - 1 Forward, 1 Port, 1 Starboard Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 14.0 Dreadnought - Federation Class Refit Shields Strength - 3 on all sides Phasers - 4 Forward, 4 Aft Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 13.0 USS Excelsior - Excelsior Class Shield Strength - 2 on all sides Phasers - 1 Forward, 1 Starboard, 1 Port Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 16.4 Klingon Ships: Same thing goes for the Klingon ships. All of them have real class names, I just have to find them again as the site was taken down. Frigate - B'rel Class Bird of Prey Shield Strength - 1 on all sides Cloaking Ability - Yes Disruptors - 2 Forward Torpedo Tube(s) - 1 Forward Maximum Cruising Speed - 20.0 Destroyer - Kron Class Shield Strength - 1 on all sides Cloaking Ability - Yes Disruptors - 2 Forward Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 17.8 Light Cruiser - D-5 Battle Cruiser Shield Strength - 2 on all forward 3 shields, 1 on all aft 3 shields Cloaking Ability - Yes Disruptors - 4 Forward Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 16.9 Heavy Cruiser - K'tinga Class Battle Cruiser Shield Strength - 2 on all forward 3 shields, 1 on all aft 3 shields Cloaking Ability - Yes Disruptors - 4 Forward Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 15.3 Dreadnought - L-24 Shield Strength - 3 on all forward 3 shields, 2 on all aft 3 shields Cloaking Ability - No Disruptors - 2 Forward, 1 Starboard, 1 Port Torpedo Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 14.6 Romulan Ships: With the most powerful weapon of the game (plasma bolt), these ships can destroy a Federation frigate almost instantly. Frigate Shield Strength - 1 on all sides Disruptors - 1 Forward, 1 Aft Plasma Bolt Tube(s) - 1 Forward Maximum Cruising Speed - 22.0 Destroyer Shield Strength - 1 on all sides Disruptors - 2 Forward, 1 Aft Plasma Bolt Tube(s) - 1 Forward Maximum Cruising Speed - 19.6 Light Cruiser Shield Strength - 1 on all front 3 shields, 2 on all aft 3 shields Disruptors - 2 Forward, 1 Aft Plasma Bolt Tube(s) - 1 Forward Maximum Cruising Speed - 18.6 Heavy Cruiser Shield Strength - 1 on all front 3 shields, 2 on all aft 3 shields Disruptors - 2 Forward, 2 Aft Plasma Bolt Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 17.0 Dreadnought Shield Strength - 2 on all forward shields, 3 on all aft 3 shields Disruptors - 2 Forward, 2 Aft Plasma Bolt Tube(s) - 1 Forward, 1 Aft Maximum Cruising Speed - 16.7 Gorn: A race that has not been seen around much. Not much is known about them. Uses Romulan Control Interface. Light Cruiser Shield Strength - 1 on all sides Phasers - 2 Forward, 2 Aft Torpedo Tube(s) - 1 Forward Maximum Crusing Speed - 16.8 Heavy Cruiser Shield Strength - 2 on all sides Phasers - 2 Forward, 2 Aft Torpedo Tube(s) - 1 Forward Maximum Cruising Speed - 15.0 Orions: Pirates by nature. Uses Romulan Control Interface. Uses Romulan Disruptors. I call their heavy weapon Static Plasma because it looks more like plasma than a photon and also looks like a ball of static electricity. Destroyer Shield Strength - 1 on all sides Disruptors - 2 Forward Static Plasma Tube(s) - 1 Forward Maximum Cruising Speed - 18.3 Heavy Cruiser Shield Strength - 3 in front, 2 on the other 5 sides Disruptors - 2 Forward Static Plasma Tube(s) - 1 Forward Maximum Cruising Speed - 15.8 /7/ Crew Federation Crew: Lieutenant Commander Renolds - Main Character. He captains the ship you control in the game. Race - Human Position - Executive Upgrades - Power Capacity, Damage Control Lieutenant Pederson - Your first officer (second in command) Race - Human Position - Science Upgrades - Weapons Efficiency, Manuvers Efficiency, Shield Recharge Efficiency Ensign Thoren - Fluent in three Earth Languages, fluent in Klingonese, and understands Romulan Race - Human Position - Communications Upgrades - None Lieutenant T'kal - Went to Starfleet Academy instead of the Vulcan Science Academy and has a minor in computer sciences Race - Vulcan Position - Helm Officer Upgrades -Acceleration, Speed, Manuverability Ensign Sayers - Fun loving officer who has earned many medals due to his service in Starfleet Race - Human Position - Weapons/Navigation Upgrades - Phaser Damage, Photon Damage, Photon Accuracy Lieutenant Alvarez - posseses a bright intelligence and enjoys, music, history, and strategy games Race - Human Position - Engineering Upgrades - Phaser Efficiency, Photon Efficiency, Power Efficiency Klingon Crew: Commander Kadir - Strong leader and the main character of the Klingon Missions Race - Klingon Position - Executive Upgrades - Power Capacity, Damage Control Lieutenant Lin'Tok - Sees his position as valuable training and wishes to gain a command Race - Klingon Position - Science Upgrades - Overcharge Weapons Efficiency, Manuvers Efficiency Lieutenant Tolomek - Best Helm officer in the fleet Race - Klingon Position - Helm Officer Upgrades - Acceleration, Speed, Manuverability Bekk Bregma - Strategist and a superior weapons tactician and is very loyal Race - Klingon Position - Tactical Upgrades - Disruptor Damage, Photon Damage, Photon Accuracy Bekk Feltor - Youngest Officer and loyal to Kadir Race - Klingon Position - Engineering/Communications Upgrades - Disruptor Efficiency, Photon Efficiency, Power Efficiency /8/ Missions All missions have a spoiler/spoilers so if you do not want to find out how the mission turns out, I will warn you before we get to the major plot spoilers. /8A/ United Federation of Planets Missions For these missions, try diplomacy and be as nice as possible even to the aliens who are mean and nasty to you. As a Starfleet officer, you must try and avoid hostile situations and make peace with different cultures whenever possible. /8A1/ Mission 1: Shakedown Ship: USS Essex, Polaris Class Frigate You have been assigned to the USS Essex which is a Polaris Class Frigate. Stardate: 7428.6 You start out by receiving a hail from the training facility. You will get a mission briefing from the Admiral of this sector. He will order you to a sensor buoy. Also an option is hailing the USS Lovell. Your friend Daine from the academy is also getting some training. After you reach the buoy, you will be dispatched to the next buoy. Head there. The training facility will then hail you again to partake in live weapons tests in sector 53. Warp there by the way listed in the controls or use the warp button in the lower left hand corner of the navigation menu. The Admiral will then hail and tell you to proceed to destroy one of the buoys by going to Red Alert. Either use the buttons for the Alert Menu or use the touch screen. Personally, I only use L and the D-pad/Control Pad and the rest I use the touch screen for. Now, get into a range somewhere near 75. Use a series of torpedoes and phasers to destroy the bouy. Again, the controls are near the beginning of the guide if you need help controlling the weapons and the ship or use the touch screen and everything is a little easier. If you want to overcharge your weapons, you can but after a while, the batteries will not recharge so you do have limited power. Head in the direction of the next buoy and destroy it just like last time. After it is destroyed, you will be called into active duty as a freighter attacked a transport. Warp to sector 32 to find out what the problem is about. You will find an Andorian freighter attacking a Federation transport. Hail the transport and tell them that you will be right there. Then you can hail the freighter but there will be no response. I say do it anyway as you could get extra points on the mission. Scan the freighter to find it fully crewed. Since it attacked a transport and will not respond to hails, opening fire is your last resort. Use everything at your disposal. After you damage the freighter a little bit, the Admiral will order you to stand down and return to base. Never, ever question the orders of a superior officer unless it is extremely life threatening to you. Choose the second option and break off pursuit. Head back to base. When you reach the base, answer the hail from the training facility and then ask T'Kal who is on the freighter. When you find out that it is Daine, hail the freighter. You will find out that the Freighter and the transport were a set up to test your performance as a Starfleet officer. You did really well and you have been selected to stay in command of the USS Essex. Now, all you have to do is move up to the base and you will dock automatically. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8A2/ Mission 2: Hostilities Stardate: 7436.9 Ship: USS Essex, Polaris Class Frigate You have been ordered to patrol the Klingon Neutral Zone. Hail the training facility and tell them that you will be heading out. Then hail the USS Missouri and tell the Admiral that you are ready for your first mission. Go to Yellow Alert and Warp to the Neutral Zone. You will be stopped by an incoming distress call. After listening to it you will find out that it is coming from a planet called Kantare, a Class M planet with a primary industry of mining turanium which is used for warp cores. You will then need to warp to Kantare. Hail the planet to speak to Simon Caraway and then ask what happened, then ask if the claimed attacks are unprovoked. Then ask where the raiders are from. Tell him that you will prepare the best course of action and then end the transmission. Go to Red Alert and warp to the large moon. Scan the system then the freighters. You will find them to be Mark 1 freighters. Hail them as soon as you finish scanning. Respond to their first comment then tell them that you will listen to them (option 2). Ask them to explain why they wanted Starfleet to come there. Respond to thw next two comments/questions then Tell them to stand down and make sure that the facts are given to their governor (option 2) then tell them that they will have a fair hearing (option 1). End transmission and escort them to Kantare. Hail Kantare and then link the communication to the governor's office. Respond to the question/comments from Mr. Caraway and then scan the freighters thaty just warped in to find the three freighters as Mark 2 freighters. Hail the Raider Ship and tell him that you thought that there were no armed ships belonging to Mr. Caraway. Then end the transmission. Hail the freighters. Tell them to stand though they will not respond. Open fire on the freighters. You will need to destroy all three freighters with the help of the raiders. After taking out the first freighter, go for the nearest freighter then go after the other one depending if it was destroyed yet. Use a combo of photons and phasers. Also when you get really close, attempt to take out one shield with an overcharged torpedo. After the ships are destroyed, answer the hail from the governor to find out that Mr. Caraway was taken into custody. Release control of the situation to the governor. Hail the raider ship and tell them to stand down so that they can be taken into custody. Go to Condition Green and then warp to Space Station K-7. Hail the Station to request permission to dock. End transmission and like last mission, fly in close to the Space Station to dock. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8A3/ Mission 3: Border Patrol Stardate: 7442.8 Ship: USS Essex, Polaris Class Frigate You are still on border patrol for the Klingon Neutral Zone. At the start of every mission, go through everything you can scan and then go through everything that you can hail. Last place you should hail is the base. Tell them that you will be responding to a distress call. Go to Red Alert and warp to the Neutral Zone. When you arrive, hail the freighter Miriam. After talking to the captain, hail the Klingon Ship. Tell the Klingon Commander that you want to discuss the current situation (option 1). Ask what happened Then tell the Klingon that you understand and that you will need to find out what happened. End the transmission and hail the Miriam again. Respond to everything that Captain Wharton says then hail the IKS Bathma. Choose the first option when the Commander Kroos responds. Respond to the next comment and then tell Commander Kroos that you want to compromise (option 3). Tell him that you want to take the crew but he can keep the freighter. Respond to the next comments and then end the transmission. Prepare to attack the Klingon ship. Hail the Miriam and tell them to leave the area. You will then have to battle the Klingons. T'Kal will tell you that the Miriam has left the area. After you destroy the first Klingon ship, warp back to Space Station K-7. Once there, hail the Miriam and talk to Captain Wharton. Then hail the Starbase and request permission to dock. Move in close to the base to dock. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Also for finishing this mission, you have unlocked the Romulan Frigate for the Skirmish and Multiplayer Modes. /8A4/ Mission 4: Ambassador Escort Stardate: 7449.3 Ship: USS Essex, Polaris Class Frigate You have been ordered to escort a Vulcan Ambassor from the Federation side of the Klingon Neutral Zone. The Ambassador is returning form Qo'noS (pronounced as Kronos but hey, now you know one word in Klingonese) on a mission of negotiations. Hail the Starbase and tell them that you are going to be heading out. Go to Red Alert and warp to the Neutral Zone. Scan the sector. After a second or so, you will be hailed by the Taopok and scolded by the Vulcan Ambassador for raising shields and readying weapons. The Vulcan Ambassador will express concern of danger and that you should warp to Space Station K-7. End transmission and do so. You will drop out of warp and return to the coordinates of the Taopok because there was a problem with their warp coils which caused them to not be able to go to warp. He will say that his engineers can fix the problem. Sensors will pick up another ship coming in. When scanned, it is identified as Klingon in design even though they are attempting to block the scans. Hail the Unknown Ship with no response. Ready weapons and prepare for combat. The Taopok will be destroyed no matter what you do. Warp to the Eridini Sector to follow the enemy ship. Once there, scan the sector to pick up a trace of the enemy ship. Either warp to the Planet Suliban or the Romulan Neutral Zone. Romulan Neutral Zone: Once there, there is nothing but the Freighter Sunset which is a standard freighter. If you hail the freighter, the captain will not have seen a Klingon Ship. Warp to the Planet Suliban. Planet Suliban: When you arrive, there will be a Romulan and a Klingon Ship. Scan and hail the Unidentified ship. The Romulan will warp out while you will be left to deal with the Klingon. Since the Klingon wants a beating, let him have it. After destroying the Klingon Ship, Warp back to Space Station K-7. Once there, hail the Starbase and request docking clearance. Once you have it, move your ship in close for automatic docking. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8A5/ Mission 5: Cloaked Stardate: 7457.2 Ship: USS Amundsen, Charger Class Destroyer You have been ordered to destroy the Romulan Ship that assisted in the assassination of Ambassador Sorlin. Go to Red Alert and hail the Starbase. Tell them that you are going to head out and then warp to the Archanis Sector. Once there, scan the system and hail the romulan ship. They will not respond. Be careful as this is a Light Cruiser. They will first cloak and then decloak and fire their disruptors and their plasma bolt which will take out one side of your shields. Recharge that side of the shields and then favor it as it is very weak. Just barely holding. Counter their next attack but hopefully, you will be able to get an overloaded torpedo just as they were cloaking again. After you get a little damage on them, they will go to warp. You will then receive a distress call from the USS Hudson. Warp to the Andiri Sector to come to their aid. Ignore the Romulan as you are to assist any other Federation Vessel first. Once there, hail the Orions who will not respond. Hail the USS Hudson and tell them that you are here to help. Destroy both Orion Ships and then warp back to Space Station K-7 which has strangely been replaced by Outpost 11 (programming error?). Anyway, hail the base and request permission to dock. Once you have clearance, move in to docking range. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8A6/ Mission 6: Shore Leave Stardate: 7463.1 Ship: USS Amundsen You must warp to Regula 1 to deliver supplies to the colony ship Elysian Fields. Once done, you must report back to Outpost 11 for some Shore Leave. Hail all of the ships and then Outpost 11. Request Permission to head out. Warp to the Akiri Sector. Hail the transport and then move within range of the transport to begin transporting the supplies. As soon as the supply transfer is over, you will pick up an unidentified ship heading in the dirrection of Outpost 11. It is not a Federation vessel. Hail it and you will not receive a response. Hail the Elysian Fields and tell them that you were happy to help them. Warp to Outpost 11. Once there, scan the area and you will pick up three Klingon vessels. Hail the Klingons and you will receive no response. Hail the USS Norfolk and tell Captain Fritts that you are there to help. After you destroy the three Klingons (Outpost 11 may be destroyed), warp to Outpost G-5. Hail everyone that you can and prepare to defend the base. Destroy both Klingon ships there. You will be hailed by the base and told that you can partake in a counter attack. If you want to, you can or you can just head for Starbase 12 and dock. Personally, my ship was heavily damaged so Iwent to Starbase 12 after first seeing what Curso was like. I had to try again. Curso: You will find three Klingon vessels here. Join with the Norfolk and attack the Klingon ships. Now, for going to Curso, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Starbase 12: Once there, you will find the USS Hudson and the USS Norfolk. Hail the Starbase and request permission to dock. Speed ahead to Now, for going directly to Starbase 12, you have received a good ranking and 1 crew upgrade to spend however you feel like it. You have also unlocked the Romulan Destroyer for the Skirmish and Multiplayer Modes. /8A7/ Mission 7: Shore Up Defences Stardate: 7475.4 Ship: USS Amundsen, Charger Class Destroyer You have been assigned to defend Outpost P-3 because of the aftermath of the destruction caused by the Klingon Attacks. After your crew finishes talking, hail Starbase 12 and then hail Outpost P-3. Go to Red Alert and then warp to Outpost P-3. As soon as you arrive, put out a distress call. And after sending out the Distress Call, hail the USS Trafalgar. Comment on his response then Tell him to go in with you (option 2). Then hail Outpost P-3. You will get no response so take out the Klingon ships with the help of Daine. If you do not remeber Daine, he was in command of the USS Lovell in Mission 1: Shakedown. After you destroy the Klingon ships, hail Outpost P-3 and you will pick up another Klingon ship heading into Federation space. If you hail Daine, you can tell him of the other KLlingon ship and then either head back to Starbase 12 or intercept the ship. Starbase 12: As soon as you arrive, hail the Trafalgar and then hail Starbase 12 and request permission to dock. Once you have docking clearance, move within range to automatically dock. Now, for going directly to Starbase 12, you have received a good ranking and 1 crew upgrade to spend however you feel like it. Neutral Zone: Once there, you will find a light cruiser. You and Daine are the only people out there to take care of the Klingon ship. If you do not have any or you have a little hull damage, I suggest you go there. Hail the Trafalgar and respond to Daine's comment. Warp to Starbabe 12 for some repairs. Now, for going directly to The Neutral Zone, you have received a good ranking and 1 crew upgrade to spend however you feel like it. /8A8/ Mission 8: Behind Enemy Lines Stardate: 7487.5 Ship: USS Polaris, Miranda Class Light Cruiser You have been ordered to go bring the USS Repulse away from the Klingon Side of the Neutral Zone. Hail Outpost 12 and tell them that you are going to head out. Go to Red Alert and warp to the Amar System. Once there, head to where the Repulse is and scan the area. Also hail the Repulse. Once you get close enough, you will be hailed by the Repulse. Tell them that you are there to keep them safe and end transmission. Scan the Amar System again to identify the location of the Klingon ships. Hail the Klingon ship and tell them that you are trying to make a peaceful contact (option 1). Hail the USS Repulse to get their status. Ask them abouth their weapons. Then tell them that you will cover them. Hail the Klingons again and ask if you can negotiate (option 1). Continue firing at them. Destroy both ships and attempt to protect the Repulse. Hail the new Klingon and as soon as you hail them, end the transmission. Hail the Repulse to find out that they need more time to get engines but they have shields which is good since last time they took a pounding. Destroy the next Klingon ship and check on the Repulse. They will tell you that they will have Warp drive soon. End transmission and target the next Klingon ship. You will get an emergency hail from the Repulse telling you that they are able to warp out. Tell them to do so and that you will follow them (option 1). Warp to outpost P-3. As soon as you get there, the Outpost will hail you and tell you that you brought along the two ships that had entered the system before you warped out. As soon as you end the transmission with the Outpost, hail the Repulse and tell them to stick close to you. End the transmission and open fire. After you destroy the two ships, hail the USS Repulse and you will get Commodore Seratrise. Tell her that you know that she would do the same. Then hail Outpost P-3 and tell them that you are doing your job. You now have docking clearance so move the ship into docking range. Now, for following my instructions/recommendations, you have received a good ranking and 1 crew upgrade to spend however you feel like it. /8A9/ Mission 9: Klingon Raiders Stardate: 7498.7 Ship: USS Polaris, Miranda Class Light Cruiser You have been ordered to destroy all Klingon ships in the area from which the attacks have been coming from. Hail Outpost P-3 and ask for the location of the raiders. Tell them that you will be heading out. Then hail the Achilles and tell them to join you at the first location. Go to Red Alert and warp to Thelda 1. Thelda 1: You will detect three Klingon ships target one of them and open fire. After all three ships are destroyed, hail the Achilles and ask them what their ship's status is (option 1). Tell them to follow you to Thelda 2. End transmission and warp to Thelda 2. Thelda 2: Once there, scan the sector. Then hail the Achilles to find that their Captain is attempting to contain a plasma leak. Move in towards the Achilles and you will pick up two Klingon vessels. After you give them a little damage, they will warp to a different area. Hail the Achilles and tell them to follow you home. End the transmission and warp to Outpost P-3. Once there, hail the Achilles and tell them that they did a good job. Then hail Outpost P-3. Get docking clearance and move in to docking range. Now, for following my instructions/recommendations, you have received a good ranking and 1 crew upgrade to spend however you feel like it. Also, you have unlocked the Romulan Light Cruiser in the Skirmish and Multiplayer modes. /8A10/ Mission 10: Counterstrike Stardate: 7507.2 Ship: USS Polaris, Miranda Class Light Cruiser You have discovered a Klingon Base. The Admiral wants it destroyed and you are going to help destroy it with a prototype cloaking device stolen from the Romulans. You will find out from T'kal that the Cloaking Device you will be using was taken from the Romulans by Captain James T. Kirk (for those of you who are new to the Star Trek universe, Captain Kirk stole a cloaking device from the Romulans in an episode from the Original Series titled "The Enterprise Incident"). Go to Red Alert and hail Outpost P-3. Tell them that you will be heading out. Hail the USS Sutherland and tell them thaTt they will receive instructions. Then Hail the Calcius and tell them that they will get their chance to aid the Federation. End transmission and warp to the Klingon Patrol. Once there, scan the Aurelia Sector and allow the other ships to head forward, try and stay back for the first minute as you are going to need your shields. Hail the Sutherland and tell them to protect you (option 1). Hail the Calcius and tell them to defend you (option 1). Most likely, somewhere in the battle, you will lose the USS Calcius. This may affect your score, I am not exactly sure. Also, try and conserve your power reserves. Keep the battery above 2/3s and you should be fine. Scan the area to make sure that there are no more ships. As soon as that is done, Cloak by pressing the button beside the Warp button or by pressing the combo of R+X. Warp to the Klingon Starbase. You will appear to be undetected. DO NOT HAIL OR SCAN ANYTHING AS YOU WILL BE PICKED UP AND DESTROYED!!!!! Now, Move in really close, decloak and open fire. After you have knocked out their shield generator, hail the Sutherland and/or Calcius if you still have them. Tell them to come in and help destroy the base. Hail the Sutherland again and tell them to focus on any Klingon ships. Use all the extra power you have, if you have to, to destroy the base. The best option are overloaded torpedoes. Once the Base is destroyed, warp back to Outpost P-3. Once there, hail the Sutherland and thank them. Then hail the Outpost and get docking clearance. Move into docking range to await you debriefing. If you were able to keep the Calcius and Sutherland both alive, then you will get 2 crew upgrades and a rating of excellent. While it is difficult, it is possible (Kenemtef from Spain, 8/21/2008) /8A11/ Mission 11: Sherman's Planet Stardate: 7519.6 Ship: USS Polaris, Miranda Class Light Cruiser You are to warp to Sherman's Planet to assist the USS Enterprise. As soon as the mission starts, go to Red Alert, and hail the Trafalgar and speak to Daine (You remeber him right?). Also, go to full speed and turn towards the left. Timing is critical as you are about to have some uninvited guests. Also scan the Klingon Fleet. Attempt to move away and move at full speed to avoid the Klingon torpedoes. Attack the furthest right ship as the other two will cloak before they come into range. Hail the Trafalgar and ask for status (option 2) and then tell Daine to form on you (option 1). This will keep him out of danger as you have to keep him alive. After all three birds of prey are out of the way, two destroyers will come in. You only have to destroy one of them. You have to get through this part undamaged. After destroying one of them, you will be ordered to Sherman's Planet where you, the Trafalgar, and the Odyssey will meet to destroy the Klingons in orbit. First, allow your batteries to be recharged as you will need them to be. On a side note, recharging the batteries may take a while so go take a bathroom break, go to your kitchen and make yourself a sandwich, go get your mail and read it, or if you are in school, do your work and you might pass your class and go on to captain the Polaris in another 20 years. Just do something productive instead of staring at the screen waiting for the batteries to recharge. It will take time. Alright. Now that you are done doing whatever it was you went to do, warp to Sherman's Planet. (In case you forgot, we have to go clear out the Klingons and save Admiral James T. Kirk.) When you drop out of warp, you should have fully charged shields. Take a left to avoid the torpedoes and hail Daine. After conversing with him, hail him again and tell him to form on you (option 1). You now have the extremely hard job of taking out three Klingon Light Cruisers. Also, periodically hail Daine and check his status (option 2) and then tell him to form on you (option 1). Other than that, destroy the Klingons, protect yourself, and protect Daine and you should be able to win. After that, hail the Odyssey and find out about a Klingon Heavy Cruiser at Outpost P-3. Hail Daine and tell him about it. Make sure you have shields on all sides and take another break and wait for your batteries to recharge again. You may not get all your power back but you should get most. Also your shields will recharge on the way to Outpost P-3. Warp to Outpost P-3 and defend it with Daine. As soon as you arrive, hail Daine and ask if he is there. During the battle, you will be hailed by the Admiral and told to stand down. Keep your shields up and hail the Trafalgar and tell him that he heard the Admiral and then tell him to stand down. Tell him that you will open fire on him if he fires once more (option 2). End transmission and hail the Klingon ship. Tell them that you were ordered to stand down and ask if they received a message like that. Tell them not to fire and end the transmission. Lower shields and the mission will end. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8A12/ Mission 12: Recovery Stardate: 7531.8 Ship: USS Jefferson, Constitution Refit Class Heavy Cruiser You are to rescue any damaged ships in the combat zone area. Hail the Sheridan and wish them luck. Hail Outpost P-3 and tell them that you will be heading out. Go to Yellow Alert and warp to the Melora System. Scan for the USS Hamilton as well as hail the USS Hamilton. You will have to move towards the Hamilton so that you can take aboard the survivors. As soon as you get close enough, it blows up after suffering a Warp Core breach which cost the lives of all 325 crew members. Scan Sector 2 to see about anymore ships. You will receive a distress call from the Sheridan which you just saw. Go to Red Alert and warp to Sector 3. As soon as you get there, scan Sector 3 and hail the Sheridan. You will find out that a "phantom ship" attacked them and they want you to keep a lookout while they work on repairs. Scan again and you will locate tachyon emissions. Hopefully you can get a shot on the Romulan before they cloak. Also if you hail them, Ensign Thoren will scream in pain due to the Romulans sending a feedback pulse through the comm unit. You will get an emergency hail from the Sheridan saying that they have to abandon ship. Tell them that you will begin transport immediately (option 1). Go to Condition Green so you can beam them aboard. Hopefully you can get enough shots in on the Romulan ship so that they will leave before you lower shields. After your shields are lowered, the USS Sheridan will explode and you will find that you have everybody on board your ship. Scan Sector 3 to locate the Romulan ship. Warp to Sector 4. Scan and hail the USS Hektor to find that all the crew have died due to a hull breach. Fire everything you have at the Romulan ship and try to avoid their Plasma Bolts if you can. They can heavily damage you and your shields. Destroy the Romulan ship and you will get a distress call from a Klingon ship. Warp to the Klingon Distress to help them. Once there, hail the Klingon ship and tell them that you are there to assist them. Tell them that your wish is to destroy the Romulan ship (option 1). Assist the Klingon ship in destroying the Romulan ship. Hail the Klingon ship and respond to their compliment. After hailing the Klingon, scan Sector 3 again. Then warp ro Outpost P-3. Hail them and you will be cleared for docking. Move into range to end the mission. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Also, you have unlocked the Romulan Heavy Cruiser for the Skirmish and Multiplayer modes. /8A13/ Mission 13: Peace Treaty Stardate: 7539.1 Ship: USS Jefferson, Constitution Refit Class Heavy Cruiser. You have been ordered to escort a Klingon Ambasssador from the Neutral Zone to Starbase 2. First, hail the USS Martel and ask if Daine is ready to escort the ambassador. Ask if he is going to carry out the assignment. Hail Outpost P-3 and tell them that you will be heading out. Go to Yellow Alert an warp to the Neutral Zone. You will be rendezvousing with the IKS Kortath. Hail the USS Martel and ask why Daine is loading torpedoes. Tell him to back off and tell him not to attack the Ambassador. Tell him that you are going to honor their word until they fire. Hail the IKS Kortath and tell them that you are ready. Scan the sector then warp to Nordir. Once there, scan the sector then Starbase 2. Hail the USS Martel and ask if Daine will be respectful. Tell him that you hope he is wrong and then end the transmission. Hail the IKS Kortath and thank them. End transmission and then hail Ambassador Karf. Prepare to escort the Ambassador to Starbase 2 and end transmission. Warp to Starbase 2. You will drop out of warp and find that Ambassador Karf is under attack. Hail Ambassador Karf and tell him that you will try to fight off the Romulans. Close the channel and then hail the USS Martel and tell Daine to take down as many Romulans as possible (option 1). Hover around the Ambassador's ship and attack any and all Romulans near you. At some point the Ambassador will take heavy damage. Ambassador Karf's ship will be destroyed and then hail Daine. Tell him to follow you to Starbase 2 (option 1). Hail Starbase 2 and ask if they have heard from Daine. Move in towards the Starbase and you will be able to dock. Now, for following my instruction/recommendations, you have received a good ranking and 1 crew upgrade to spend however you feel like it. FOR AN ALTERNATIVE, as soon as the Romulans begin to attack, overload your engines and go beam the Ambassador aboard the USS Jefferson while using Daine's ship as cover for you to prevent the Jefferson from taking any damage. This will effectively get you 2 crew upgrade points and an excellent rating. (bobboman 2000 4/14/2008) /8A14/ Mission 14: Rogue Stardate: 7552.9 Ship: USS Jefferson, Constitution Refit Class Heavy Cruiser You have been ordered to locate Daine and bring him back to Starfleet Command. Hail the Starbase and request permission to depart. Once you have it, go to Red alert and warp to the Hromi Cluster. Once there, scan the sector and hail the USS Martel. Tell him that the Klingons are after him and that he must return with you to Starbase 2 (option 2). Tell him that Starfleet did not give the Klingons his coordinates. Tell him that he will get a fair trial if he goes with you to Starbase 2. Tell him that Klingons do not take prisoners. End the transmission and prepare to destroy his ship. During the battle, a Klingon ship will arrive and tell you that they are here to help. Tell them that you need to deal with Daine by yourself (option 2). You will be told that it is not an option. At least they do not try to attack you. Keep firing at Daine. After the USS Martel is destroyed, hail the Klingon Ship and tell them that Daine was once a great Starfleet officer. Warp to Starbase 2. Hail them and request permission to dock. Move in to docking range to end the mission. Now, for following my instruction/recommendations, you have received a good ranking and 1 crew upgrade to spend however you feel like it. Also, you have unlocked the USS Excelsior in the Skirmish and Multiplayer modes. /8A15/ Mission 15: In Defense of Peace Stardate: 7564.2 Ship: USS Jefferson, Constitution Refit Class Heavy Cruiser The Romulans were fed information on the last peace talks by Daine and now, you are the bait in a trap set to catch the Romulans. You will get an urgent hail from the Admiral on Starbase 2. Get the mission breifing and be assigned the help of the USS Petersburg. Hail the Petersburg and tell them to keep a careful watch. End the transmission and go to Yellow Alert. Warp to Outpost P-3. Hail them and tell them that you are ready for the ambassador. Hail the base once you are in transporter range and ask if they can tell you when the Ambassador will be ready. Wait a little bit longer to hear that the Ambassador has arrived and so has his luggage. Once that is over, warp to Catellus. Hail the Petersburg and tell them that it will not be quiet for long. Scan the sector for any ships. You will behailed by General Kron. Respond to their hail and tell them that you understand your role. Tell them that you will be ready when you see the Romulans. You will get an emergency hail from Admiral Jacobs. Ask him where is the path of the Romulan fleet. Tell him that you understand and that you are ready. Hail the Petersburg and give them the status of the Romulans. Scan Planet 2 to find the Romulans coming in fast. Warp to the Klingon Force. Hail the Petersburg to get ready. Then hail General Kron. Tell them that you want to help. Then open fire on the Romulan ships. After you destroy the three ships, you will be hailed by General Kron. Tell the General that only a few of the ships followed you. Warp back to Catellus. When you arrive, you will see a group of Romulan ships beside the planet. After you destroy the last three Romulan ships, go to Condition Green and move toward the planet to begin transporting the Ambassador. After you are done transporting the Ambassador, warp back to Starbase 2. Hail them to request docking clearance. Once you have it, move in to docking range. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Also, you have unlocked the Klingon Campaign which you can play by going to the New Game menu and selecting the Klingon Campaign. You can also play through any Federation mission by using L or R on the Mission Breifing Screen. /8B/ Klingon Empire Missions You must have the heart of a warrior and want to do battle with honor unlike the enemies you have. Today is a good day to die! Qapla! /8B1/ Mission 1: Proving Ground Stardate: 23018.6 Ship: IKS Karfon, B'rel Bird of Prey Class Frigate Training Mission To start, meet your crew and then you will get a hail from the Qo'noS Starbase (Kronos though I will use the Klingon Name. Also in the breifing, Commander Kadir mentioned Sto-vo-kor which is the Klingon's Heaven or ground for the fallen warriors). Answer the hail and tell General Vor'Ath that you live to serve. After some talking, you will be sent on the way with a freindly Qapla (you will get several cultural notes like this. This time I am telling you that Qapla means success.). End transmission. Then hail the IKS Velorn and speak to your brother. End transmission and warp to the testing area. You will be hailed again and told that you are to attack the drones. (Kahless was the first Klingon and gave many of their teachings that they have today. Today means in the 23rd Century as you are playing the game.) Go to full alert and scan the testing area. Target the first drone and destroy it. Go after the next drone and destroy that too. Destroy the last drone and respond to the hail you are receiving from the General. He will order you to the next area, warp there.Once there, scan the outpost. You will detect more drones coming from the outpost. After you destroy the three drones from the outpost, you will be ordered to a third area. Warp to the third area and you will be hailed again. You will be ordered to destroy the IKS Franar. Hail the IKS Franar and respond to Kalath. End transmission and destroy him. After inflicting heavy damage, hail the Franar and tell him that he is not worthy of the Empire and will be destroyed. After destroying the Franar, warp back to Qo'noS and first hail the IKS Velorn. Respond to his comments and hail the base. Move in close to the base to end the mission. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8B2/ Mission 2: Sneak Attack Stardate: 23024.3 Ship: IKS Karfon, B'rel Bird of Prey Class Frigate You have been ordered on patrol duty. Once the mission begins, Hail Qo'noS Starbase and tell them that you are leaving to patrol. Go to Full Alert and warp to the Neutral Zone. Before you can, you will be hailed by Khitomer Outpost. They have been attacked by Romulans. Warp to Khitomer Outpost. You will drop out of warp and find two Romulan Ships that you must destroy before you can leave. The IKS Velorn will appear after you have scored a hit on the hull of one of the ships and will tell you that they are here to help. Destroy both Romulan ships and Fleet Command will hail you. Tell the General that you are within striking range of Khitomer. Hail the IKS Vrlorn and tell them to follow the General's orders. You receive word that the Fourth Contingent will meet you en route. Warp to Khitomer. Hail Khitomer and ask what happened and how they got through the defense shield. You will be informed that a Federation vessel responded first. End the transmission and hail the USS Intrepid. Ask them if they know the heading of the Romulans. Warp to Arkanus. Once there, you will see two Romulan ships. Hail the IKS Velorn and then the Romulan ship. After both Romulan ships are destroyed, you will be hailed and told to dock with Khitomer Outpost. Warp there. Hail them and tell them that you will be docking. Move in close to end the mission. Now, for following my instruction/recommendations, you have received a good ranking and 1 crew upgrade to spend however you feel like it. /8B3/ Mission 3: The Hub Stardate: 23029.5 Ship: IKS Karfon, B'rel Bird of Prey Class Frigate You have been ordered to take out a Romulan Communications Area. Hail Qo'noS Starbase and respond to the Chancellors, comments/questions. Go to Full Alert and cloak. Warp to the Asteroid Field. Once there, target the Communications Array and go there at full speed. Once in range of your weapons, decloak and open fire. Slow down, decloak and open fire. Hail the IKS Velorn so they can come in and help destroy the Romulan ships. You have two ships to destroy. Focus on one of them and then you can go after the other one if it is not already destroyed. After both are destroyed, hail the IKS Velorn. Warp to Cursa. Hail the Cursa Starbase. Move in to dock with the Starbase. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Also, you have unlocked the Romulan Dreadnaught for use in the Skirmish and Multiplayer Modes. /8B4/ Mission 4: Assault Stardate: 23036.8 Ship: IKS Kalen, Kron Class Destroyer You have been ordered to destroy a Romulan Starbase. When starting out, General Vor'Ath will hail you. Respond and then respond to his directions. When done, go to Full Alert, cloak, and warp to Romulan Space. Once there, decloak near the closest ship and open fire. Only one hit is required so do not bother with overcharged torpedoes. After all ships are destroyed (the IKS Vokar will assist you), two other Romulan ships will come in. After you destroy those two ships (the IKS Vokar may be destroyed), warp back to Cursa and hail the base. Move in close to dock. Now, for following my instructions/recommendations, you have recieved a good ranking and 1 crew upgrade to spend however you feel like it. /8B5/ Mission 5: Under Cover Stardate: 23042.9 Ship: Dominus, Romulan Destroyer You will be commanding a Romulan vessel that the Federation have given the Klingon Empire. You are to get information on their future fleet deployments. After you crew finishes complaining, General Vor'Ath will hail you. After your conversation, warp to the Neutral Zone. Once there, do not hail the two Klingon ships. Instead, hail the Romulans and tell them your identification (option 2). You are also reporting valuable reconnaissance (option 2), and that you have to get to Romulus immediately and that you cannot stay and fight (option 2). Warp to Proxima. Once there, the Romulans will hail you. Give them the sign (option 1). Scan Proxima to find a ship yard. Move into orbit around the planet very carefully. You do not want to crash into the planet. You will pick up communication frequencies. Apparently, they are broadcasting fleet operations to all of the ships. After you are done, warp back to Cursa. Hail the base and you will be told that you will be destroyed. When you tell the Klingon in charge of the base your true identity, he will apologize and allow you to dock. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8B6/ Mission 6: Assassination Stardate: 23051.4 Ship: IKS Kalen, Kron Class Destroyer You are to assassinate the Romulan Emperor who is currently being moved from Proxima to Romulus. Your staff will talk of revenge. After they are done, hail Cursa Base and ask them which ship the emperor will be on (option 2). Then ask about the defenses (option 1). Tell them that you understand and then hail the IKS Dranor. After the quick conversation, end transmission, and warp to the Neutral Zone. Once there, scan the sector. Then hail the IKS Dranor. After asking about the coordinates, tell them that you will attack the escort ships (option 1). End transmission, go to Full Alert and cloak. Scan and you will pick up the convoy. Target the emperor's ship and then decloak and fire. After it is destroyed, attack the other two ships. The best way to attack ships that have cloaking devices is when the are cloaking. You have a few seconds to get an overcharged torpedo in or all of your weapons. You must protect Kell's ship (the IKS Dranor) or you will fail the mission. It took me several times to do this, but finally, I beat it. After you destroy the Emperor, there will be a signal coming in.Hail the IKS Dranor and tell them of the transmission. You could go either way with investigating or not. Like most mission, if you go to the side quest, you will get one more upgrade point. Like always, If you don't go, on the side quest, just hail the base and dock. If you do go... Investigation (option 1): To do the extra "mission", warp to Strellak as opposed to Cursa. If you want to go home, warp to Cursa. Automatically, you will order the scanningof the Federation vessel. There will be limited life signs onboard due to a hull breach. Sixty (60) life signs will be found in the Engineering/Stardrive section. You must protect the Federation vessel from the Romulan Light Cruiser. Hail the IKS Dranor. Choose the only option to tell Kell to follow your lead (Ha'Dlbah is a "bad" word. It is similar to pataQ which is also an insult. I assume both of those are in relation to our "b" words, both of which are banned on GameFAQs.) Also, hail the USS Sydney. (Just as a note, the Sydney is a Polaris Class Frigate. And on another note, the game developers made a mistake. A Polaris Class Frigate does not have an Engineering section. A Polaris Class only has a saucer on two nacelles as well as a little neck that attaches the nacelles to the saucer.) After destroying the Romulan vessel, you will receive an audio signal from the USS Sydney. Listen to the mission and then allow them to engage warp to the nearest Federation Outpost. Warp to Cursa. Cursa: As soon as you arrive, hail Cursa Starbase. Respond to the Emperor's question and then move in to dock. Now by going to the aid of the Federation Vessel, you will have received an Excellent rating and two crew upgrades. Also, you have unlocked the Orion Destroyer for use in Skirmish and Multiplayer Modes. /8B7/ Mission 7: Invaders Stardate: 23058.3 Ship: IKS Hekra, D-5 Class Light Cruiser You are to protect Klingon dilithium mines that have been raided. Hail Cursa Starbase and tell them that you are heading out. Go to Full Alert and warp to Minodies. Once there, scan the planet Minodies. After you get that report, scan again and you will detect three (3) incoming ships. Hail the unidentified ship. The Gorn will respond to you. Send out a distress call and open fire on the Gorn. All of their ships are light cruisers.This may take several tries to beat but eventually you will win. After you win the battle (the other ship may be destroyed), you will receive a signal of some sort. Warp to the Alialk Sector. Once there, you will detect a Romulan drone as well as a ship. Move in and beam aboard the drone by going to Stand Down mode. The Romulans will destroy it remotely. Warp to Cursa. Once there, request permission to dock. Now, for following my instruction/recommendations, you have received a Good ranking and 1 crew upgrade to spend however you feel like it. /8B8/ Mission 8: Supply Lines Stardate: 23067.1 Ship: IKS Hekra, D-5 Class Light Cruiser You are to destroy six freighters that are headed for a Romulan Base. Hail Cursa Starbase and tell them that you will be heading for the convoy. Hail the IKS Kordos. Go to Full Alert and warp to Romulan Space. Once there, you will discover that you were lead into a trap. There is one freighter, two frigates and 1 destroyer. Destroy the freighter, then two other ships and the last one will warp away. You will get an emergency hail from the Kordos. They have suffered a plasma leak aqnd your brother is telling you to leave him and his crew. After the conversation, Stand Down and move in close. After they beam aboard, the ship will explode and Yon'Tep Starbase will hail you. They have been boarded. Go to Full Alert and warp to Yon'Tep now. Once there, you will find a Frigate and two (2) Destroyers. Send out a distress call and then hail the base. Last but not least, hail the Romulans. You will get an incoming hail from the Federation ship, USS Stark. After destroying the ships, hail the USS Stark again. After that, hail the Star Base and tell them that you will head to Qo'noS (Kronos). Warp there after that. Hail the base and tell them that you will be docking. Move in close for the mission to end. Now, for following my instruction/recommendations, you have received a Good ranking and 1 crew upgrade to spend however you feel like it. /8B9/ Mission 9: Outpost Defense Stardate: 23073.1 Ship: IKS Hekra, D-5 Class Light Cruiser Fight the Gorn who are mercenaries. You will get a hail from Yon'Tep Starbase. Answer it and then go to Full Alert. Hail the Squadron and then warp to the Klingon Border. Once there, hail the Squadron. Scan the border and then float your ship around a bit. The IKS Ba'Nath will then hail you. Warp to the Ba'Nath. Engage the Gorn ships that enter. The Ba'Nath will most likely be destroyed. After you destroy the Gorn, Kensar Outpost will hail you. Warp to Kensar Outpost. Once there, hail the base. After you destroy the Gorn Light Cruiser and Heavy Cruiser, hail the base and then warp to Yon'Tep. Hail them and prepare to dock. Sadly, these instructions give you a Poor ranking but on the bright side, you still get a crew upgrade to spend however you like. Also, you have unlocked the Orion Heavy Cruiser for use in Skirmish and Multiplayer Modes. /8B10/ Mission 10: Pursuit Stardate: 23077.6 Ship: IKS Hekra, D-5 Class Light Cruiser You are being sent to capture one of the Gorn. Hail Qo'noS (Kronos) Starbase. Go to Full alert and then warp to the Klingon Border. Once there, hail the IKS Di'Ra. Three ships should begin attacking you. After destroying two (2), hail the Di'Ra so that you can pursue the fleeing third ship. Warp to Gorn Space. Hail the Gorn ship and then scan them. Do not destroy them before your crew finish talking. Hail them again and then beam them aboard. Warp to Qo'noS (Kronos). Request permission to dock from the base. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8B11/ Mission 11: Rebellion Stardate: 23085.2 Ship: IKS Hekra, D-5 Class Light Cruiser You must kill a dishonorable Klingon. Respond to General Vor'Ath's hail. Go to Full Alert and warp to Oteron. When you arrive, you will find the Excelsior Class USS Olsen. Hail them. Three Klingon vessels will come in and attack you. Target a Destroyer as opposed to the Light Cruiser so you will not take much damage. Hail the IKS K'Tinga. Tell them that they are traitors to the empire and destroy all three ships. The Olsen will hail you and tell you that their base is under attack. You can either join them or not. To join them, select option two. To go home, select option one. Defense of Federation Starbase 131 (option 2): Warp to Starbase 131. Hail the Olsen and then attack the Romulan Ships. Target one of the destroyers and fire. Between you and the Olsen, you should be able to destroy the Romulan Ships. Hail the Olsen and then warp to Qo'noS (Kronos). Qo'noS (Kronos) (option 1): Hail the Starbase and dock. Now by going to the aid of the Federation Starbase, you will have received an Excellent rating and 3 crew upgrades. /8B12/ Mission 12: Hidden From View Stardate: 23092.4 Ship: IKS Va'Tal, K'Tinga Class Heavy Cruiser You must stop the Duras house from destroying the Empire! Hail the base to find out that the Duras house is collaborating with the Romulans by sending data transmissions to them. Go to Full Alert and warp to the Kluntek Sector. You can either attempt to cross the sensor net or release Tachyons and then cross it cloaked. Do not do anything. Just float across at full alert. I know this sounds stupid, but it works. Trust me. A Romulan Light Cruiser will warp in. These things are very fragile so it won't pose much of a problem to you. Your shields should stay relatively full. Now, cloak and warp to the Neutral Zone. When you arrive, you will be able to listen in. After you finish that, scan the sector. They will pick you up so move in right behind the IKS Porthis (Duras). Drop your cloak and open fire with everything. Since the aft section of his ship is not as protected as the front, you should have taken out his shields. Hail him and then continue attacking them. You may be damaged slightly, but it should not be too big of a problem yet. After destroying Duras, warp back to Klingon space. This is where it gets tricky. In come two Romulan Heavy Cruisers. Take on the one nearest you and hail the IKS Run'Mot out there for help. They will then attack the other ship. After destroying yours (and suffering heavy damage), move to the other Romulan ship. The allied ship should have caused heavy damage. Do what you can if it isn't destroyed before you get over there. After all ships are destroyed, warp back to Qo'noS (Kronos). Once there, hail the base and move in to dock. Honestly, I just got lucky on this. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. Also, you have unlocked the Gorn Light Cruiser for use in Skirmish and Multiplayer Modes. /8B13/ Mission 13: Joining Forces Stardate: 23106.3 Ship: IKS Va'Tal, K'Tinga Class Heavy Cruiser You must purge the Duras scum from the Ganalda Sector. Go to full alert, hail the base, then warp to Klingon Space. Once you get there, there will be two Duras ships, a heavy cruiser, and a light cruiser. The light cruiser is easy to destroy as it cloaks and can be easily destroyed when it cloaks. After destroying both and suffering some damage, scan the debris, then warp to Ganalda. Once there, you will meet up with the IKS Klath. Hail them and then two Duras ships come in, both heavy cruisers. You must destroy both ships. This can prove to be quite difficult. After you have destroyed those ships, hail the IKS Klath again. More ships will come in. Warp to the Ganalda Border without fighting those ships. Once you reach the border, call for help (hailing frequencies). Engage the two Klingon heavy cruisers that come in. The USS Olsen, an Excelsior Class Heavy Cruiser, will respond to your call. Hail them and then fight the Duras ships. After both of those ships are destroyed, hail the USS Olsen again. After your conversation, warp to Qo'noS (Kronos). Now, for following my instruction/recommendations, you have received an good ranking and 1 crew upgrade to spend however you feel like it. /8B14/ Mission 14: Diplomatic Failure Stardate: 23114.9 Ship: IKS Va'Tal, K'Tinga Class Heavy Cruiser You must defeat some Orion Pirates. Hail the base. Go to Full Alert, then warp to the Voltion Sector. Once there, scan the sector. Hail the IKS Torkan. Follow them to the Tairli Sector (warp). Scan the sector. Hail the IKS Torkan about the location in which he chose for negotiations. As soon as you finish with that, listen in to the Gorn's conversation (hailing frequencies). You will discover that the "Gorn" are actually Orion Pirates. You are then tasked with destroying their ships. You must also protect the Chancellor. His ship is the Klingon light cruiser (the one that doesn't look like yours and is towards the left when you enter the system). Destroy the two nearest ships. You will then be hailed by the Chancellor to stand down. Do so and then hail the "Gorn" ship. Then warp out back to Qo'noS (Kronos). You will drop out of warp before arriving. Hail the "Gorn" ship and then open fire. After causing damage, their ship will be set to overload. Go to Stand Down to beam them aboard. Their ship should then be destroyed by its own power. Finish your journey to Qo'noS. Hail the Chancellor, then hail the base to dock. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. /8B15/ Mission 15: Return to Kronos Stardate: 23128.5 Ship: IKS Va'Tal, K'Tinga Class Heavy Cruiser You must finish off the last of the able-bodied House of Duras Warriors. Hail General Vor'Ath. Listen in to the signal and then hail him again. Go to Full Alert and warp to Qo'noS (Kronos). Hail Chancellor Vagh and then General Vor'Ath. Destroy the three ships there (that aren't allied ships). The three enemy ships should be a Kron Class Destroyer, D-5 Class Light Cruiser, and a K'Tinga Class Heavy Cruiser. Hail Chancellor Vagh and tell him that you will take care of Tirak (option 2). Once you have warped to the system, scan the planet. Two ships should then decloak. Take out the destroyer and light cruiser. As soon as you destroy those two ships, hail Tirak. He will decloak. Destroy him and his ship. Hail the IKS Klath and then warp back to Qo'noS (Kronos) This time, all you have to do is move in and dock. Now, for following my instruction/recommendations, you have received an good ranking and 1 crew upgrade to spend however you feel like it. Also, you have unlocked the Gorn Heavy Cruiser for use in Skirmish and Multiplayer Modes. /8B16/ Mission 16: Final Battle Stardate: 23137.1 Ship: IKS Va'Tal, K'Tinga Class Heavy Cruiser You must stop the the Romulan Fleet. Starting out, hail the IKS Klath and go to Full Alert. Scan the area then warp to the Klingon Border. Hail Vor'Ath to discuss battle plans. Warp to Sector 2. Once there, call for help only to find none. Defeat all the Romulan ships in the area. Next, you will get a call for help so warp to Sector 1. Upon arrival fight off the two Romulan Light Cruisers. Hail the ship, then Vor'Ath. Warp back to Sector 2. When you arrive here, , hail Vor'Ath and then the IKS Klath. Destroy both the Romulan Light Cruiser and the Romulan Dreadnought. You may be hailed by the IKS Klath only to be told that they are nearing destruction and can't take another hit during this segment of the mission. After finishing off those two Romulan ships, warp back to Qo'noS (Kronos). Hail the base and move in (for the last time) to dock. Now, for following my instruction/recommendations, you have received an excellent ranking and 2 crew upgrades to spend however you feel like it. You can also play through any Klingon mission by using L or R on the Mission Briefing Screen. /9/ Skirmish First off, Skirmish Mode is where you can combat in various situations. To unlock all the ships for this mode, you must play through both Campaigns. First, select the map you want to play with. The following are the maps for Skirmish Mode: Gorath Sector: A Planetary system with a few asteroids. A good place to do multi ship combat. Camus Sector: This system is a light asteroid field along the Klingon Neutral Zone. Japori: A Planetary system with a few asteroids orbiting the planet. Carraya: This is a heavy asteroid field making it more difficult to navigate safely. H'atoria: A light asteroid field along the Romulan Neutral Zone. After you finish with this, select which ship you want and the difficulty level. To choose which ships you want to go up against/have on your team, choose Custom. Crew Level is where you choose how good your staf is. These are the following crew levels: Ensign: This crew level starts everyone out with no crew points at all. Lieutenant: By selecting this, the ship has all upgrades raised to level 1 status. Commander: With this level, all crew members have been raised to upgrade level 2. Captain: The ship will start out with all crew upgrades maxed out. Furthermore, after setting all your choises and such, you may now battle it out by pressing Start on the touch screen. /10/ Multiplayer Note: I don't know anyone with this game so I will only go through the preparations of Multiplayer. With multiplayer, you can either host a match or join an already existing match. Host: First, choose which game type you want. These are the game types: Skirmish: A typical Combat. Nothing fancy here. To win, destory the other ships. (You may choose any ship you have unlocked) Battle Fest: Each side starts as the smallest ship for that race. When you die, you respawn as the next larger ship. Whomever runs out of ships first loses. (You may choose only between Federation, Klingon, and Romulan Frigates) Battle Fest Lite: A shorter version of Battle Fest where you progress through 3 successively bigger ships. The first to run out of ships first loses. (You may choose only between Federation, Klingon, and Romulan Destroyers) You also have all the maps as listed above in the Skirmish section of this guide. Crew Level select is also the same. Join: Wait for a host to create a match for you to participate in. /11/ Tactical Advise I have come up with and have been using this same tactical advice when I used to play the Star Fleet Command series games. Since this game relates closely to that series and I have tested the same tactics here as I have in the SFC series, then here are techniques that will aid you in combat. Tactic #1: Spin Yes, spin. On most ships, your weapons will coer all sides. Some times in conflict, to use all these weapons, you must either unload it on a ship that crosses your path on that side or just not use them. With this method, you not only use all your weapons, but you can also protect the shielding in certain areas by allowing equal fire on all sections. This also works if you are protecting one section where you can rotate clockwise and counter-clockwise to avoid showing your enemy that break in your shields. Tactic #2: If you have a cloaking devise, use it. If you have the reserve power to use this addition on your ship, then use it. It might just buy you enough time to recharge your weapons for that final blow against your enemy. Tactic #3: Tailgate/Monkey See, Monkey Do Exactly as it says. Tailgate. It may not be accepted by people on the highways and roadways and you may even be yelled at by people, but in this game, this might just help you. On some missions, there are a couple of ships that don't have weapons in the back. This is when you focus back there as you can't be damaged. Now comes the Monkey part of the tactic. Do exactly what they do. When they speed up, you speed up. When they slow down, you slow down. When they turn, you turn. This way, you can stick with them and keep firing in that hole you made in their shields. Tactic #4: When in a locked turn, turn the other way Yes, it may not happen much, but occasionally, you and your enemy may be locked in a right or left turn where both of you cannot go faster and are both on the same curvature. This is when you do a hard turn to the other side and meet up with them there. Otherwise, you might be stuck in that position for a while. Tactic #5: What does this button do? Yes, I know what it may sound like: blindly pushing buttons and such, but it isn't and it really helps (me at least). With the DS version, you can control this game both with the buttons and the touch screen. Why not both at once? Try using the L button for targetting and the D-Pad (control pad) for steering and speed. Use the touch screen and stylus for weapons, warp, cloak, and anything else you may need. This probably works for me because I am right-handed. Tactic #6: Gap in their shields Same as Tactic #3, but this is on other places besides their rear section. This probably works best on Romulans as they have reinforced shields in the back. You may take a lot of abuse, but if you try to keep your fire to one or two sections of shielding, you can destroy them a lot quicker. Tactic #7: Charge the torpedoes and fire! That's right. This can help you save your power. Basically, instead of using your power on all weapons, focus on using extra power on your torpedoes. Charged phasers can do something, but charged torpedoes actually are better as they cause plenty more damage than the phasers. Just save the phasers for that final blow or those shields over there. Tactic #8: Wait No, I'm serious. After an objective and you have more to do in the mission, wait. Yep. You heard me. To get extra power, and fast, take a break. Go to Stand Down or Condition Green. Stop your ship. Stop everything that you may be doing that might drain power. Then put the DS down and keep it running. Don't close it or anything. Take a bathroom break, a five minute nap, or make yourself a snack. Do anything for a few minutes. When you get back, either you should have full power reserves, or as much as you are ever going to see in this mission again. Tactic #9: Hey look, that Klingon/Romulan is cloaking! Take full advantage of ships that may be cloaking. If you see them cloaking, their shields just dropped and you have a couple of seconds to unload everything on them. Cause massive damage when they are disappearing from your sensors. You can easily destroy Klingon and Romulan ships this way as this is their weakness. Tactic #10: Avoid all things bigger than you other than ships Yes, I know this may seem obvious, but when you least expect it, poof, your ship is destroyed because you were too close to that asteroid over there. I know it was unfair because you only had to deliver one more hit before you would go back to base, but still, it happened. Every now and then, look around your ship and if you are near anything big and dangerous (planet, asteroid, starbase) , move your ship away and take the battle farther out from these dangers. Enemy ships won't get hit by them as they are computer controlled. Only once in my months of playing this game have I ever seen a computer controled ship be destroyed like this. Save yourself, move the battle away. /12/ Contact Info If you have a comment, suggestion, question, error that you caught, or would like to help fill an area (multiplayer would be nice), go ahead and send me an email. I will get to it as soon as possible. If you forward me emails, send spam or purposefully try to clog up my inbox, I will block you whether or not you had a question or something useful to say in the future. I now have my email up whenever I am on the computer. Due to spam, you have to construct my email address by hand so that I stop winning the European Lottery and my email address stops showing up in religious texts in Africa. These are just two examples of the spam I get. startrekie24 {at} gmail {dot} com /13/ FAQ (Frequently Asked Questions) Example: How do you do this on mission _ of Federation/Klingon Campaign? Answer: It is in the guide. Example: Your guide stinks. Answer: Either you make your own and make it "better" or stop using my guide and play it without my guide or another if there is another in a few more months. (8.18.2007) Example: I know something you don't. Answer: If you are going to tell me, then do that. If you are bragging, go away. /14/ Thanks/Dedication Thanks goes to: CJayC, the creator of GameFAQs, a site I visit everyday. SBAllen for taking over for CJayC in running GameFAQs. The invetor of Post-It Notes for creating the very thing I used on the last 5 missions of the Klingon Mission "Scott" for inspiring me to pick up my DS and play after three months and aiding me in finding solutions to Klingon Mission 12. My older brother for harassing me about wanting to play the game and rushing me. "bobboman 2000" for telling me how to get 2 crew points and an excellent rating on Federation Mission 13. (4/14/2008) "Kenemtef from Spain" for clearing up how to get 2 crew points and an excellent ratng on Federation Mission 10. (8/21/2008) I hereby dedicate this guide to my late grandfather Edward Tyner who died around the time I originally finished the guide/beat the game. /15/ Legal/Copyright Websites allowed to use my guide: www.gamefaqs.com neoseeker.com www.supercheats.com www.myds.com.au www.mycheats.1up.com If you wish to use my guide on your site, ask my permission and give credit where it is due. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you decide to host this guide anyway without my official permission, you are hereby warned that this guide is protected under the Digital Millennium Copyright Act. I highly suggest you take this law into account before hosting my guide on your site without my permission. Thank you. Copyright 2007/2008 {c} Eric (Tyner) Davey