~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekken 6 Combo FAQ Version 0.80 (Work in Progress) NNN TTTTTTTTTTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNNNN N N T T E E K K K K K K K K E E N N N N TTTT TTTT E EEEEE K K K K K K K K E EEEEE N NN N N N T T E E K K K K K K K K E E N N N N N N T T E EEEE K KK K K KK K E EEEE N N N N N N T T E E K K K K E E N N N N N N T T E EEEE K KK K K KK K E EEEE N N N N N N T T E E K K K K K K K K E E N N N N N N T TTT E EEEEE K K K K K K K K E EEEEE N NNN N NN N T T E E K K K K K K K K E E N N N N TTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNN NNNNN 6666666666 6 6 6 666666 6 6 6 66666 6 6 6 66666 6 6 6 6 6 6 66666 6 6 6 666666666 Written by: Kenneth Walton (Wild Man X) Written on: May 2, 2010 E-mail: tekkenomics@gmail.com Website: Tekkenomics (http://www.tekkenomics.com) PSN: Wild_Man_X This FAQ version will be available at: IGN (http://faqs.ign.com) GameFAQs (http://www.gamefaqs.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) Neoseeker (http://www.neoseeker.com) SuperCheats (http://www.supercheats.com) Games Radar / Cheat Planet (http://www.gamesradar.com) MyPSP.com.au (http://www.mypsp.com.au) Namco Bandai Partners Australia (http://www.namcobandaipartners.com.au) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Definitions 7. The Art of Juggling 8. Combo List A. Alisa Boskonovitch B. Anna Williams C. Armor King D. Asuka Kazama E. Baek Doo San F. Bob G. Bruce Irvin H. Bryan Fury I. Christie Monteiro J. Craig Marduk K. Devil Jin L. Eddy Gordo M. Feng Wei N. Ganryu O. Heihachi Mishima P. Hwoarang Q. Jack-6 R. Jin Kazama S. Julia Chang T. Kazuya Mishima U. King V. Kuma / Panda W. Lars Alexandersson X. Lee Chaolan Y. Lei Wulong Z. Leo Kliesen AA. Lili De Rochefort BB. Ling Xiaoyu CC. Marshall Law DD. Miguel Caballero Rojo EE. Mokujin FF. Nina Williams GG. Paul Phoenix HH. Raven II. Roger Jr. JJ. Sergei Dragunov KK. Steve Fox LL. Wang Jinrei MM. Yoshimitsu NN. Zafina 9. YouTube Combo Videos 10. Questions 11. Special Thanks 12. About Tekkenomics 13. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 1. Version Updates ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ver# - (mm-dd-yyyy) 0.10 - (10-23-2009) Template 0.20 - (11-16-2009) Started filling in some of the general info 0.30 - (01-31-2010) First released version 0.40 - (02-15-2010) (See below...) Combo List - Added Launchers for all characters - Added Combos for all characters - Updated Baek, Devil Jin, Jin, Lei - Added notes for some characters Other - Added more host websites - Updated "Special Thanks" 0.50 - (02-22-2010) (See below...) Combo List - Added Launchers for all characters - Added Combos for all characters - Updated Lei, Paul - Added notes for some characters Other - Updated "FAQ Description", "Special Thanks" - Other minor changes 0.60 - (02-28-2010) (See below...) Combo List - Each character now has Low Parry and Natural Combos - Added Launchers for all characters - Added Combos for all characters - Updated Bob, Lei - Added notes for some characters The Art of Juggling - Added a link to my "Tekken 5 Combo FAQ" Other - Updated "Legend" 0.70 - (03-25-2010) (See below...) Combo List - Added Launchers for Asuka, Craig, Devil Jin, Ganryu, Heihachi, Hwoarang, Jin, Kuma, Lars, Lei, Marshall, Sergei, Steve, Wang - Added Combos for Alisa, Asuka, Craig, Devil Jin, Ganryu, Hwoarang, Kuma, Lars, Lei, Marshall, Sergei, Steve, Wang - Updated Asuka, Christie, Feng, Marshall Other - Updated "Special Thanks" 0.80 - (05-02-2010) (See below...) Combo List - Added a universal note - Added Launchers for Alisa, Anna, Armor King, Baek, Bryan, Christie, Jin, Julia, King, Lars, Lee, Paul, Roger Jr., Steve, Wang, Yoshimitsu - Added Combos for Anna, Armor King, Baek, Bryan, Christie, Jin, Julia, King, Lee, Paul, Roger Jr., Wang, Yoshimitsu - Updated Baek, Bryan, Christie, Jin, King, Lee, Paul, Wang, Yoshimitsu Other - Fixed some typos FAQ Update Legend ----------------- New content that has been added. Content that has been changed, corrected, or modified. NOTE: Corrections include adding any notes, changing names, correcting various mistakes or typos, and removing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 2. Legal Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may download and print this FAQ, but under no circumstances can you put this FAQ on your web page without our permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. I will now only be sending FAQ updates to GameFAQs, IGN, and Tekken Zaibatsu. Anyone who has received permission to host any of the Tekkenomics FAQs also has permission to host any of our future text-based FAQs, if your website is listed in the approved list at the top, You can obtain updates from any of the previously mentioned websites. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 3. FAQ Description ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ contains a list of combos for the console version of Tekken 6. The purpose of this FAQ is to get you started with combos, and to help you move on to the more advanced combos. Combos play a big part in Tekken, and sometimes they will decide whether you win or lose the match. In this list, you will find some beginner, intermediate, and a few advanced combos. This FAQ isn't intended to be a list of staple juggles, and will also focus on non-wall and non-floor break cobmos. My goal is to show you a few different options that are available while doing a combo, while also showing MANY different launchers. There are nearly an infinite number of possible combos, so it is impossible to show all of them. Hopefully, with this Combo FAQ, you will find new combos to use, or come up with some combos of your own. This FAQ covers the combos that are possible in the console and PSP version of Tekken 6 (U.S. region). These combos should also work for the other regions of Tekken 6 and for the Arcade version of Tekken 6: Bloodline Rebellion. Be aware that these combos are not guaranteed to work on Tekken 6.0 from the arcades, which is an old version of Tekken 6 and is different from the console version. All combos in this FAQ were tested in the Tekken 6 Practice Mode. They have been confirmed by me, so they should work (unless there is a typo). However, not all combos can be pulled off 100% of the time or against every character. The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a great place to find combos, but some of the threads can be a pain to go through and read. You can view it by visiting the following link: http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=145 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 4. Legend ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will be added in a future update. Until then, take a look at the Legend on the bottom of the page at the following link for the command notations used in this FAQ: http://faqs.ign.com/articles/103/1039146p1.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 5. Legend Explanations ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 6. Definitions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you are unfamiliar with some of the Tekken definitions or jargon, you can find a list on Tekken Zaibatsu in the following forum thread, created by "Tiexandrea": The Tekken Zaibatsu Jargon Dictionary http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=92806 Bound Certain techniques will bounce airborne enemies off of the ground, allowing you to extend your combo. Performing Bound techniques over destructible portions on the ground will break it and drop your opponent to the stage below. A list of Bound moves is available below: http://faqs.ign.com/articles/105/1055590p1.html Clean Hit Hitting your opponent from very close range. Clean hits inflict more damage than a normal hit. However, not all attacks will be able to become a clean hit. Counter Hit Occurs when you hit an opponent that is getting ready to attack or is in the process of attacking. Counter hits inflict more damage than a normal hit. Ground roll To roll around while lying down on the ground (not instantly after hitting the ground like "tech roll"). Juggle An event that occurs when a character is thrusted into the air by an attack followed by a series of combos, punches or kicks while falling down to the ground. The juggling process stops once the character has hit the ground (except in the case of a "Bound" move). Natural Combo A move or a group of moves that is guaranteed to hit the opponent when the move that precedes it connects properly. Launcher A move that makes it possible for your opponent to be juggled. (Also known as "Juggle Starter") Okizeme (often called "oki") Japanese for "wake-up". In other words, the art of hitting someone on the ground or as they try to get up. Tech roll To instantly roll away and then stand up the moment your body impacts the ground. Whiff An attack that does not touch the opponent. The attack misses the opponent completely. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 7. The Art of Juggling ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... For the moment, check out the "Art of Juggling" section in my Tekken 5 Combo FAQ: http://www.gamefaqs.com/console/ps2/file/920588/37553 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 8. Combo List ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MORE COMBOS AND LAUNCHERS ARE COMING IN FUTURE UPDATES. The following is a list of combos/juggles for each character. The indicted damage should be guaranteed, unless indicated. NOTES ================================== - For all characters, a low parry is performed by pressing "d/f" or "FC,d/f" when your opponent does a low or special mid attack. There are a handful of attacks that don't cause bound or can't be low parried. - All "Natural Combos" listed in this section have been tested using the "Training Dummy 1 > Stand To Guard" setting in the Practice Mode. If something listed is not actually a natural combo, please let me know. - "F" escapable means that the juggle starter can be escaped by the opponent by inputting "F". --------------------------------------------------------------------- - A. Alisa Boskonovitch - --------------------------------------------------------------------- u/f+4,4 {B!} ================================== - f+2,3,3 (43) Low Parry ================================== - d/f+1,1; d+4,1+2 (30) Natural Combos (normal hit) ================================== - 1,2 (21) - d+2,4 (28) - f,f+2,3 (36) - f,f+3,4,4,[1+2] (47) - WS+1,2 (24) - DES,1 (39) - DES,d+1 (30) - DES,d+2 (24) - DES,1+2 (40) - DBT,1 (36) - DBT,2 (43) - DBT,1+2 (42) Natural Combos (counter hit) ================================== - {CH} d+3,3 (24) - {CH} b+4,3 (40) Other Launchers ================================== - (2),3,3 - 1+2 - d/f+2 - d+3+4 - (b+1),1+2 - {CH} (b+4),3 - b+1+3 {successful high counter} _ b+2+4 {successful high counter} - b+3+4 - b+3+4,3+4 {B!} - u/b+3+4,1+2 - f,f+1+2 - f,f+1+2:2 - f,f,f+2 _ WR+2 - {CH} (WS+1),2,3 _ (WS+1,2),3 - WS+2 - WS+2,3+4 - BT,3+4 - DES,2 - SBT,4 --------------------------------------------------------------------- - B. Anna Williams - --------------------------------------------------------------------- {CH} 4 ================================== - f+1+2 (33) f,f+2 ================================== - d/f+4 (33) FC,f+2 ================================== - d+3 (37) - d+3+4 (39) Low Parry ================================== - d+4,1; d/f+1,2,3 (27) - d/f+1; d/f+1,2,4 (27) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (19) - 3,4 (39) - f+3,4 (42) - d/f+1,2 (27) - d/f+3,3,3 (31) - d/f+3,4 (33) - {CL} d/b+3+4,4 (34) - b+1,2 (30) - b+2,2 (39) - (u/f+1),3,3+4 (37) - f,f+3,4 (26) - WS+1,2 (26) - SS+1+2 - CJM,2,1 (26) - CJM,d/b+3,3 (31) Natural Combos (counter hit) ================================== - {CH} 3,3 (37) - {CH} (3),3,4 (38) - {CH} d+1,N+4 (19) - {CH} d+4,1 (21) - {CH} d/b+2,4 (22) - {CH} d/b+4,3 (41) - {CH} d/b+4,4 (43) - {CH} u/f+4,3,4 (56) Other Launchers ================================== - {CH} (2),1,4 _ (2,1),4 - {CH} (3),3,2 _ (3,3),2 - d/f+2 - (d/f+3,2,1),4 - {CH} d+3,2 _ (d+3),2 - {CH} d/b+1,4 _ (d/b+1),4 - {CH} (d/b+4),3 - d/b+1+2 - {CH} (u/f+1),3 - u/f+3 - U/F+4 - f,f+3 - (f,f+3),4 - f,f+4 - {CH} qcf+1 - FC,f+1 - FC,d/f+2 - FC,u/f+4 - WS+2 - BT,u/f+4 - {CH} CJM,3 - CJM,u/f+4 - CJM,f,f+4 --------------------------------------------------------------------- - C. Armor King - --------------------------------------------------------------------- {CH} b+2,1,2 _ (b+2,1),2 [-23 dmg] ================================== - d+3+4,3 (56) b+2+3 ================================== - BT,1+4 (84) Low Parry ================================== - d+3+4,3 (15) - d/f+1; 1,2; f+2,1 (29) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (26) - 1+2,2 (39) - 1+2,4 (38) - 3+4,2 (51) - f+2,1 (38) - b+1,2 (32) - b+2,1 (21) - f+3+4,2 (51) Natural Combos (counter hit) ================================== - {CH} f+3,4 (36) - {CH} (f+3),4,3 (44) - {CH} d+3+4,3 (36) - {CH} d/b+2,3 (49) - {CH} b+1,2 (25) - {CH} b+4,3,[B] (55) - {CH} FC,d/f+4,3 (36) Other Launchers ================================== - {CH} 4 - {CH} f+4 - {CH} d/f+2 - {CH} d/f+3 - {CH] d/b+3 - {CH} b+1 - {CH} (b+1),2 {"F" escapable} - {CH} u/b+1 - {CH} u+4 - u/f+4 - u/f,N+4 - u/f+1+2 _ u/f,N+1+2 - {CH} f,f,N+2 - WGF - cd+4 - WS+1 - {OBT} WS+1 - {CH} WS+2 - SS+2,1 {B!} - SSL+3+4 - FC,d/f+2 - BT,3 - BT,u/f+4 - 1+2+3+4:cd+2 --------------------------------------------------------------------- - D. Asuka Kazama - --------------------------------------------------------------------- 3~4 ================================== - FC,d/f+2 (33) - WS+3 (35) {must be close to opponent} - WS+4; f+2 (45) {must be close to opponent} 1+2 ================================== - 1+4; 2,1,1+2 {B!}; d/b+4,3 (65) - 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (66) f+2 _ (b+3),2 [+1 dmg] ================================== - b+2,1,3; f+1+2 (60) - 1+4; 1; 2,1,1+2 {B!}; d/b+4,3 (66) - b+2,1,3; d+2 {B!}; f,f; d/b+4,3 (69) - d/f+1,2; 2,1,1+2 {B!}; d/b+4,3 (69) f+4 ================================== - d/b+4,4 (40) - d/b+4,3 (43) d/f+1+2 ================================== - f,f; 1+4; 1,2,3 (67) - f,f; 1+4; 2,1,1+2 {B!}; f+2 (77) - f,f; 1+4; 2,1,1+2 {B!}; d/b+4,3 (82) - f,f; 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (83) {CH} d/f+2 ================================== - FC+4 (28) - FC+3 (30) - FC,d/f+2 (30) - WS+1 (36) - WS+2,1 (49) {CH} d+2 ================================== - 1+4; 2,1,1+2 {B!}; d/b+4,3 (65) - 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (66) {CH} d/b+4,3 _ (d/b+4),3 [-19 dmg] ================================== - f+2; f+2 (66) - d/b+4,4,3 (69) - u/f+4; d+2 {B!}; d/b+4,3 (84) b+3,4,3 ================================== - f+2 (52) - f,f+3 (53) - d+2 {B!}; f,f+3 (61) {CH} b+4 ================================== - 1+4; 2,1,1+2 {B!}; d/b+4,3 (62) - 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (63) u/f+4 ================================== - 2,1; 2,1,1+2 {B!}; D,N; WS+1,4 (75) f,f+4 ================================== - f,F+3 (43) - f,F; 1+4; 2,1,1+2 {B!}; d/b+4,3 (70) WS+3 _ d/b+2 [+7 dmg] ================================== - 1+2 (31) - 1,2,4 (38) - b+2,1+2,4 (39) - 2,1; f+2 (40) - d/f+1,2; f+2 (41) - b+2,1,3 (41) - b+2,1,4 (43) - b+4,2 {B!}; d/f+3 (47) - 2,1,1+2 {B!}; d/f+3 (50) - 2,1,1+2 {B!}; f+2 (50) - b+4,2 {B!}; d/b+4,3 (52) - 2,1,1+2 {B!}; d/b+4,3 (56) - 2,1,1+2 {B!}; f+1,4 (57) Low Parry ================================== - 1+4; d/b+4,3 (23) - 1+4; 1,2,3 (25) - d/b+4,4,3 (25) - u/f+4; 1+4; f+2 (30) - u/f+3; 1+4; 2,1,1+2 (33) Natural Combos (normal hit) ================================== - 2,1 (25) - b+3,2 (36) - b+3,4,4,3 (49) - WS+1,4 (45) - WS+2,1 (33) Natural Combos (counter hit) ================================== - {CH} 1,1 (28) - {CH} 1+4,2 (28) - {CH} f+1,3 (43) - {CH} f+1,4 (30) - {CH} f+1,d+4 (50) - {CH} b+2,1 (32) - {CH} (b+2),1,3 (38) - {CH} (b+2),1,4 (25) Other Launchers ================================== - {CH} (f+1),3 _ {CH} (b+2,1),3 _ {CH} (1,1),3 - d/f+2 - d+3+4 - b+3 - {CH} b+4,2 {B!} - {CH} u/f+3 - {CH} WS+1+2 - BT,u/f+4 --------------------------------------------------------------------- - E. Baek Doo San - --------------------------------------------------------------------- NOTES ================================== - For combos that end with "d+4,3,3", you have an option of going into the Flamingo Stance by doing "d+4,3,3,3~f" instead. 4,3,3,4,3,3,3,4,3,3 {B!} {full damage listed not guaranteed} ================================== - f,f; d+4,3,3 (112) {CH} (f+2),1,2 _ (f+2,1),2 [-14 dmg] ================================== - d+3,3,3 (60) f,f+3 ================================== - b+4 (40) - d+2 (43) - d+4,3,3 (47) - d+4,4,4 (51) - d+3,3,3 (53) - d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1+2,4 (67) - d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,d/f+3+4 (72) Low Parry ================================== - d+4,3,3 (16) - d+3,3,3 (22) Natural Combos (normal hit) ================================== - 1+2,4 (34) - f+2,1 (26) - f+3,3 (24) - d/f+3,1 (28) - u+4,3 (48) Natural Combos (counter hit) ================================== - {CH} 4,4 (31) - {CH} (f+2),1,4 (38) - {CH} f+4,3 (51) - {CH} f+4,4 (45) Other Launchers ================================== - (3,3),3,d+4 _ {CH} (3),3,3,d+4 - (3,4),4 - {CH} 4 - {CH} 4,3 - {CH} 4,3,3~f - {CH} (f+2,1),2 - {CH} (f+3,3),2 _ {CH} (f+3,3),b+2 - {CH} (f+4),3 {"F" escapable} - {CH} (f+4),4 - d/f+2 - {CH} (d/f+4,4),4 - {OBT} d/f+4,4,4 - d/b+2 - d/b+4 - {CH} b+1 {"F" escapable} - b+4 - u+4 - {CH} u/f+2 - u/f+3,4 - u/f+3,4,3 {B!} - u/f+4 - cd+3 - {CH} (WS+4,4),4 - WS+2,1 {B!} - SS+3+4 - BT,u/f+4 - FLA,u/f+3 --------------------------------------------------------------------- - F. Bob - --------------------------------------------------------------------- {CH} 4 ================================== - b+1+2 (33) - 1+2 {B!}; 1+2,1+2 (50) {CH} 4 {Slight left} ================================== - d+3,4 (37) {CH} (d/f+3,1),1 ================================== - d+3+4 (38) {CH} d+3,4 ================================== - d+3,4 (54) {CH} b+3 ================================== - d+3 (33) - d+1 (35) - b+3 (35) - d/f+1+2 (40) - d+3+4 (43) BAL,4 ================================== - WS+1,2 (34) - WS+2,1; b+1+2 (38) Low Parry ================================== - d+2,3; 2; d+2,3; b+1+2 (47) Natural Combos (normal hit) ================================== - 1,1,2 (28) - 1,2 (20) - 1,4 (26) - 2,1 (24) - f+2,3 (37) - d/f+3,1 (30) - d+2,4 (30) - b+1,2 (37) - f,f+4,4 (38) - WS+2,2 (36) - FC,d/f+2,1 (30) Natural Combos (counter hit) ================================== - {CH} (1),3,3 (35) - {CH} 3,4 (39) - {CH} 4,3 (28) - {CH} 1+2,1+2 (49) - {CH} f+3,4 (54) - {CH} (d/f+3),1,1 (35) - {CH} d/f+3,4 (31) - {CH} d/b+4,4 (41) - {CH} FC,d/f+2,4 (33) Other Launchers ================================== - {CH} (d/f+1),2 - {CH} d/f+2 - d/f+3+4 - d/f+3+4,4 {B!} - (d/f+3+4),4 - d/b+1+2 - u/f+3 - u/f,N+4 - f,f+1+2 {"1+2" escapable} - b,b+4 - cd+1 - cd+2 - WS+2,1 - WS+1+2 - {CH} BT,d+2 - BT,u/f+4 --------------------------------------------------------------------- - G. Bruce Irvin - --------------------------------------------------------------------- {CH} (1,2),4 ================================== - MTS,f+1 {B!}; b+4,3,4 (68) - MTS,f+1 {B!}; b+4,3; b+2 (69) {CH} 4 ================================== - b+4,3,4 (48) - b+4,3; b+4,3,4 (60) u/f+4 ================================== - b+4,3; 1; b+4,3,4 (55) - b+4,3; d/f+1,2 {B!}; f,f; b+4,3 (55) - b+4,3; d/f+1,2 {B!}; f,f; b+4; b+2 (60) {CH} SS+4,1 ================================== - d+3,4; b+2 (69) Low Parry ================================== - b+4,3; b+4,3,4 (38) - b+4,3; 1; b+4,3,4 (40) Natural Combos (normal hit) ================================== - 1,2 (17) - 1,1,2 (26) - 1,4,3 (34) - 3,3 (40) - f+2,3 (27) - f+2,4 (38) - f+4,3 (34) - d/f+1,2 (33) - d/f+1+2,1 (33) - d/f+1+2,2 (33) - d/f+1+2,4 (33) - b+4,3 (32) - WS+2,1 (39) - MTS,1,4 (44) Natural Combos (counter hit) ================================== - {CH} 3,2 (36) - {CH} (f+4),3,4 (43) - {CH} d/f+3,1 (54) - {CH} d+3,4 (37) - {CH} d/b+3,4 (37) - {CH} b+4,3 (35) - {CH} SS+4,4 (47) Other Launchers ================================== - (d/f+1),4~4 - d/f+2 - {CH} (d/f+1+2),1 - {CH} f+3,1 - {CH} b+2 - {CH} (b+3),4 - (b+4,3),d+4~4 - b+1+2 - b,f+4 - cd+2 - {CH} FC,d/f+4 - {CH} MTS,2 - {CH} MTS,f+1 --------------------------------------------------------------------- - H. Bryan Fury - --------------------------------------------------------------------- NOTES ================================== - For combos that involve "f,f+2", Bryan can do more damage if he performs his taunt (1+3+4) before begininng the combo. {CH} (1,2),1 ================================== - d+3,2 (42) - b+1 {B!}; d+3,2 (53) - d/b+2; f+1; b+1 {B!}; d+3,2 (58) - d/b+2; f+1; b+1 {B!}; f+2,1,4 (63) {CH} 4 ================================== - f+4 (30) - u/f+2 (31) - 3+4 (33) - f,f+2 (40) 1+3+4 ================================== - ~1,2 (17) - ~4 (18) - ~f+4 (18) - ~1,4 (24) - ~2,3 (28) {CH} b+1 ================================== - d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (73) (b+2),1 _ b+2,f+1 ================================== - b+2,1; f+1; b+1 {B!}; u/f+3; d+3,2 (68) d/f+3 ================================== - WS+3,4; d+3,2 (59) - d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (67) - u/f+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (69) - WS+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (70) d+1+2~2 ================================== - d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (71) u/f+4 ================================== - d/b+2; f+1; b+1 {B!}; f+2,1,4 (64) - d/b+2; f+1; b+3,1+2 {B!}; f; d+3,2 (66) - d/b+2; f+1; b+3,1+2 {B!}; (f+2),1,4 (67) - d/b+2; f+1; b+1 {B!}; u/f+3; f+1; f,f+2 (69) qcb+4 ================================== - d/b+2; f+1; b+3,f; SLI,4,1,2 (61) - d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (64) f,f+3* ================================== - f,f,N; WR+4 (58) f,b+2 _ {CH} (3),3,2 [+18 dmg] _ (3,3),2 ================================== - u/f+3; f+1; b+1 {B!); u/f+3; d+3,2 (61) - f+1+2; f+1; b+1 {B!); u/f+3; d+3,2 (65) - f+1+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (65) WS+2~f+2 _ WS+2~b+2 ================================== - d/b+2; d+3,2 (59) - b+1 {B!); d+3,2 (64) - d/b+2; 3,3,4 (67) - b+3,1+2 {B!}; f,f; d+3,2 (69) - d/b+2; f+1; b+1 {B!}; d+3,2 (69) {CH} WS+3 _ {CH} SLI,3 ================================== - d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (68) {CH} WS+3,4 _ {CH} SLI,3,4 ================================== - d+3,2 (54) - d/b+2; d+3,2 (58) - f+1; f,f+2 (61) SSR+1 ================================== - b+3,2 (56) "Shotgun" item move combos ================================== - f,b+2; 2+3 (35) - WS+1; 2+3 (36) - 3,3,2; 2+3 (66) Low Parry ================================== - d+3,2 (18) - d+3+4,2 (21) - d/f+2,1; f+1; f,f+2 (30) - d/b+2; d/b+2; f+1; f,f+2 (32) - d/b+2; f+1; b+2,1,2 (37) Natural Combos (normal hit) ================================== - 1,2 (17) - 1,4 (24) - 2,3 (28) - 1+2,2 (39) - d/f+2,1 (26) - d/b+1+2 (36) - b+2,f+1,2 (46) - b+2,f+1,4 (32) Natural Combos (counter hit) ================================== - {CH} 1,2,1 (39) - {CH} 3,3 (34) - {CH} 3,2,1 (44) - {CH} 4,3,4* (48) - {CH} 4,3,f+4 (38) - {CH} b+3,1+2 (46) - {CH} SLI,4,1,2 (60) Other Launchers ================================== - {CH} 4,3 - {CH} 1+2 - {CH} 3+4 - {CH} f+3 - {CH} b+2 - {CH} b+2,1 - (b+2),1 - {CH} b+2,1~SS - b+3,4,1,2,1,4,2 {full damage not guaranteed} - b+3,4,1,2,1,4,2,1 {full damage not guaranteed} - u+4 - u/f,N+4 - WS+1 - {OBT} WS+2 - {CH} SS+1~2 {"F" escapable} - {CH} SLI,4,1 - BT,u/f+4 --------------------------------------------------------------------- - I. Christie Monteiro - --------------------------------------------------------------------- {CH} 3 ================================== - 3,4 (60) d/f+3+4 ================================== - 1; u/f+1+2 {B!}; b+4,4 (52) - d/f+1,1; u/f+1+2 {B!}; u/f+3+4 (59) - 1; u/f+1+2 {B!}; b+3,3; RLX,2,f+3 (66) {CH} f,f+2,3 _ (f,f+2),3 [-26 dmg] ================================== - d+4,3 (60) f,f+4,3 _ (1,2),4,3 ================================== - RLX,4~3 (28) - RLX,3 (32) - RLX,1,3 (37) - RLX,1,4,4 (47) {CH} f,f,f+3 _ {CH} WR+3 ================================== - RLX,2,f+3 (47) - RLX,2,4,3 (47) - RLX,1,4,4 (48) - RLX,2,4 {B!}; f,f; d+4,3 (54) - RLX,2,3; b+3,3 (55) - RLX,2,4~B {B!}; HSP,2,4,3 (59) - RLX,2; b+3,3; RLX,2,4~B {B!}; HSP,3 (66) - RLX,2; b+3,3; RLX,2,f+3 (67) Low Parry ================================== - f+3+4 (16) - u/f+3+4 (23) - d+1; WS+1,3; RLX,3 (24) - 3,4 (28) - d/f+1,1; u/f+3+4 (30) - b+3,3; RLX,2,3; d+4 (33) - b+3,3; RLX,2,f+3 (35) Natural Combos (normal hit) ================================== - 1,2 (22) - f+2,1 (24) - f+4,3 (32) - f+4,3+4,4,4 (52) - f+4,3+4,4,1+2 (40) - f+4,3+4,4,1+2,1+2 (56) - d/f+1,1 (21) - d/b+3,4 (32) - b+3,f (30) - (b+4),4,3+4 (35) - u/f+3+4 (37) - FC,1+2,1+2 (27) Natural Combos (counter hit) ================================== - {CH} f+2,1,4 (51) - {CH} d+4,3 (42) - {CH} d/b+3+4,4,3 (40) Other Launchers ================================== - 3~4 _ f+4,3+4 - 3~4,4 _ f+4,3+4,4 - 3~4,3+4 {B!} _ f+4,3+4,3+4 {B!} - {CH} 1+2~3 _ (1+2)~3 - f+3+4 {only 2nd hit connects} - {CH} d/f+2 - {OBT} d/f+2 - d+3~3 _ f,f+3~3 - {CH} d/b+2,3 _ (d/b+2),3 - (d/b+3),d/b+4,3 - d/b+1+2 - {CH} d/b+3+4 - {CH} d/b+3+4 {only 2nd hit connects} - {CH} b+3,3 _ (b+3),3 - {CH} b+4 - (b+4),4 - (b+4),4,D - (u/f+3),3 - u/f+3+4 {only first hit connects} - f,f+3+4 - WS+1,3 - {CH} WS+2 - WS+3 - {CH} FC+3+4~D _ {CH} WS+3+4~D - {CH} FC,d/f+4 - {CH} FC,d/b+4 {"F" escapable} - BT,3+4 - BT,u/f+4 - HSP,d+3+4 _ (f,f+3~B),3+4 - {CH} RLX,2,3 _ (RLX,2),3 - RLX,3~4 - RLX,4~3 --------------------------------------------------------------------- - J. Craig Marduk - --------------------------------------------------------------------- NOTES ================================== - Combos that involve Marduk's "f+1+3" air-throw can be interchanged for his "f+2+4" air-throw. {CH} 4 ================================== - b+4 (36) - f+1+2 (36) - f+1+3 (46) - d/b+3,1,1 (50) {CH} f+3,2 {B!} ================================== - d/b+3,1,1 (59) d/f+3,d/f+1 _ D/F+3,1 ================================== - 2; d/f+3,1; f+2,1 (61) - 2; d/f+3,1; f+1+3 (63) - 2; d/f+3,1; f+2,d+1 {B!}; f,f; d/b+3,4 (67) - 1; d/f+4,2 {B!}; d/b+3,1,1 (68) - 2; 2; d/f+4,2 {B!}; d/b+3,1,1 (73) - 2; d/f+3,1+2 {B!}; d/b+3,1,1 (74) - 2; 2; d/f+4,2 {B!}; d/f+3,1; f+1+3 (82) d/f+3,d/f+1,2 {B!} _ D/F+3,1,2 {B!} ================================== - d/f+3,d/f+1,2 (59) - d/b+3,1,1 (62) - d/f+3,1; f+3,2 (63) - d/f+3,1; f+2,1 (67) - d/f+3,1; f+1+3 (69) u/f+4 _ u+4 ================================== - d+4 (30) - d/b+4 (34) - d/b+3,4 (35) - d/b+3,1,1 (47) f,f+1+2 ================================== - f+3,2 {B!}; d/b+3,4 (62) - D/F+3,1,2 {B!}; u/f+3+4 (63) Low Parry ================================== - d/b+3,1,1 (26) - d/f+3,1; 1; f+2,1 (32) - d/f+3,1,2; f+1+3 (36) Natural Combos (normal hit) ================================== - 1,2 (22) - 2,1 (26) - f+3,2 (44) - d/f+3,1 (21) - d/f+4,2 (38) - d+2,4 (43) Natural Combos (counter hit) ================================== - {CH} f+2,1 (43) - {CH} d/f+2,1 (47) - {CH} d/b+3,1 (34) - {CH} (d/b+3),1,1 (38) - {CH} d/b+3,4 (33) - {CH} b+1,2 (34) Other Launchers ================================== - {CH} f+2 - (f+2),1 - {CH} f+2,d+1 {B!} - {CH} f+3 - d/f+1 - d/f+3,d/f+1 - {CH} (d+2),4 - {CH} d/b+2 - {CH} (d/b+3),1 - d/b+1+2 - {CH} b+2 - {CH} u+3 - {CH} u/f+3 - u/f,N+3 - u/f,N+4 - {CH} b,b+1+2 - {CH} (WS+1),2 _ {CH} (VTS,1),2 - {CH} WS+2 _ {CH} VTS,2 - {CH} WS+4 _ {CH} VTS,4 - BT,u/f+4 --------------------------------------------------------------------- - K. Devil Jin - --------------------------------------------------------------------- (1+4,2),d+4 _ {CH} (1+4),2,d+4 [+14 dmg] ================================== - 1+4,2,d+4 (35) {CH} f,f+3 ================================== - d/f+1+2 {B!}; d/f+4,4 (49) (f,f+3,1),3 ================================== - d+1+2 (27) - d/f+4,4 (29) - 1+4; f+2,4 (33) - 1+4,2,4 (34) - 1+4,2; d/f+4,4 (36) - 1+4; 1+4,2,4 (37) - 1+4; b,f+2,1,2 (41) SS+2 ================================== - u/f+1+2; u/f+1+2 (59) - cd+1,U/F (60) WS+2 ================================== - f,f; d/f+4,4 (34) - cd,2; d/f+4,4 (46) - f,F+3,1,4 (46) - f,f; d/f+1+2 {B!}; f,f+3,1,4 (54) - f,F+3,1; 1; d/f+1+2 {B!}; d/f+4,4 (58) Low Parry ================================== - 1+4,2,4 (19) Natural Combos (normal hit) ================================== - 1,1,2 (29) - 1,2,2 (31) - 1,2,4 (29) - 2,2 (33) - 1+4 (12) - f+2,4 (33) - b+1,2 (33) - b+2,3 (34) - f,f+3,1 (33) - b,f+2,1 (28) - WS+1,2 (30) - SS+2,U (71) Natural Combos (counter hit) ================================== - {CH} (1+4),2,4 (39) - {CH} f,f+3,(1),3 (31) Other Launchers ================================== - {CH} f+4,3~U _ (f+4),3~U - (d/f+3,2),4~U _ {CH} (d/f+3),2,4~U - d+3+4 - {CH} b+4 - u+4~U - {CH} u/f+3 - {CH} f,f+3 - {CH} f,f+3,(1) _ {CH} f,f+3,(1)~f,f - {CH} (f,f+3,1),4 - {CH} b,f+2 {"F" escapable} - {CH} FLY,1 --------------------------------------------------------------------- - L. Eddy Gordo - --------------------------------------------------------------------- See "Christie Monteiro" for combos. --------------------------------------------------------------------- - M. Feng Wei - --------------------------------------------------------------------- {CH} 4 ================================== - d+4,1+2 (33) WS+2 ================================== - b+1+2 (34) - d+4,1+2 (35) - b+4; b+1+2 (41) - d/f+4; b+1+2 (41) - d/f+4; d+4,1+2 (43) WS+3 ================================== - d/f+1; f+4,3 {B!}; f+3,4; d/b+3 (61) - d/f+1; d/f+1; f+4,3 {B!}; f+3,4 (61) {CH} FC,d/f+1 ================================== - FC+3 (32) - CC; d+4,1+2 (40) Low Parry ================================== - d/f+1; d/f+1; d+4,1+2 (25) - f+3,4; d+4,1+2 (28) Natural Combos (normal hit) ================================== - 3~4,3 (50) - (f+2),1,2 (39) - f+4,4 (27) - d/f+2,2 (43) - b+2,3 (27) - b+3,3 (32) - WS+1,2 (31) - SS+3,2 (38) - BT,2,2 (32) Natural Combos (counter hit) ================================== - {CH} d/b+1+2,2 (39) - {CH} (b+2),3,4,2 (36) Other Launchers ================================== - 2~1,1 - 3~4 - f+3,4 - f+4 - f+4,3 {B!} - (f+4),3 - {CH} (f+4),4 _ {CH} (f+4),4 - d/f+3 - {CH} d/b+2,2 _ (d/b+2),2 - d/b+4 - {CH} d/b+2,2,2 {B!} _ (d/b+2),2,2 {B!} - {CH} (b+3),3 - {Opponent's Side} u/b+1+2 - {CH} u+4 - u/f+4 - f,f+4 - f,f+4,3 - f,f+4<3 - (f,f+4),3 - {CH} WS+2 - {CH} SS+4 - {CL} BT,d+3 _ {CH} BT,d+3 - BT,u/f+4 - STC,1 - STC,2 - STC,3 - KNP,3 --------------------------------------------------------------------- - N. Ganryu - --------------------------------------------------------------------- {CH} 4 _ {CH} f+4 [+2 dmg] ================================== - f+2 (36) - f+3+4 (44) - b+2,1,2 (52) - b+2,1; WS+1,2 (53) - d/f+1+2,1; f+2 (55) - d/f+1,4,1; f+1+2 (58) - b+2,1; WS+1+2,1+2 {B!}; f+3+4 (67) - b+2,1; WS+1+2,1+2 {B!}; f,f+4 (69) - d/f+1,4,1; 2,1,2 {B!}; f+1+2 (76) {CH} 4,4 {B!} _ {CH} f+4,4 {B!} ================================== - f+2 (45) - f+3+4 (52) WS+3 ================================== - f+2 (41) - f+3+4 (49) Low Parry ================================== - d/f+1,4,1; f+3+4 (29) - d/f+1,4,1; f+1+2 (30) Natural Combos (normal hit) ================================== - 1,2 (24) - 2,1 (28) - {OBT} d+2,2,2 (36) - b+1,1,1 (60) Natural Combos (counter hit) ================================== - {CH} 2,4 (32) - {CH} 1+2,1+2 (39) Other Launchers ================================== - {CH} 1+2 - d/f+2 - d/f+2,(1),2 - (d+1),2 - d/b+2 - FC,d/f+2 - WS+2 - WS+1+2 - WS+1+2,1+2 {B!} - {CH} SIT,1 - {CL} SIT,2 --------------------------------------------------------------------- - O. Heihachi Mishima - --------------------------------------------------------------------- f,f+3 ================================== - d/f+3,2,2 (45) - d+1 {B!}; f,f+2 (52) - d+1 {B!}; u/f+3,4 (60) - d+1 {B!}; cd+4,4,1; d/b+4 (64) ewgf ================================== - ewgf; d/f+1,2 {B!}; CD+4,1 (70) Low Parry ================================== - d/f+1; d/f+1,1; d/f+1,2 (28) - d/f+1; d/f+1,1; b,f+2,1 (31) Natural Combos (normal hit) ================================== - 1,1,2 (29) - 1,2,2 (31) - 2,2 (33) - d/f+1,1 (21) - d/f+1,2 (37) - d/f+3,2,2 (33) - b+1,2 (32) - b+3,3 (41) - b+1+2,1+2 (50) - u/f+3,4 (36) - b,f+2,1 (44) - b,f+2,2 (41) - WS+4,4 (31) Natural Combos (counter hit) ================================== - {CH} 1,b+2 (34) Other Launchers ================================== - 1+2 - f+2,1 - {CH} f+3 - f,f+2 - {CH} (b,f+2),2 - WGF - {CH} WS+2 --------------------------------------------------------------------- - P. Hwoarang - --------------------------------------------------------------------- b,b+4,4 ================================== - d/b+4,[f] (48) cd+4 ================================== - 3~4; d/b+4,4 (56) - 3~4; d/f+3+4 (60) - 3~4; 2,4,2; RFF,f,f+3 {B!}; d+4,4 (68) {CH} LFS,d/f+3 ================================== - RFF,d+4 (44) Low Parry ================================== - d+4,4 (15) - d/b+4,4 (17) - d/b+4~f; RFS,2,4,3 (25) - d/b+4~f; RFS,f+3,4 (29) - d+3,4; RFS,f+3,4 (32) Natural Combos (normal hit) ================================== - 1,1 (17) - 1,2 (20) - 3~4 (38) - 4,3 (30) - 4,4 (28) - u/f+3,4,3 (38) - WS+4,4 (29) - RFF,3,4 (35) Natural Combos (counter hit) ================================== - {CH} d+3,4 (28) Other Launchers ================================== - b+3 - {CH} d+4,4 _ (d+4),4 - u+3+4 - u/f+3,4 - LFF,d/f+2 _ RFF,d/f+2 - RFF,f+4~4 - {CH} RFF,b+2 - {CH} LFS,f+3,3 _ (LFS,f+3),3 - RFS,d+3 - {CH} RFS,f+4,4 _ (RFS,f+4),4 --------------------------------------------------------------------- - Q. Jack-6 - --------------------------------------------------------------------- d+1+2 ================================== - f,f+2* (56) b+1+2 ================================== - f+1+2 (51) - d/b+1+2,1+2 {Craig, Jack-6 only} (57) - d/f+1,2,1,2 (62) - f,f+1 {B!}; f+1+2 (65) - f,f+1+2,2 (66) - 2; f,f+1+2,2 {Craig, Jack-6 only} (70) - f,f+1 {B!}; f; f+1,2,2 (76) - f,f+1 {B!}; d/f+1,2,1,2 (77) - 2; f,f+1 {B!}; d/f+1,2,1,2 {Craig, Jack-6 only} (79) u+1+2 ================================== - u+1+2; u+1+2; f+1+2 (61) - u+1+2; 1,1 {B!}; f+1+2 (70) - u+1+2; 1,1 {B!}; f+3+4 (73) Low Parry ================================== - d/f+1,2,1,2 (23) - f,f+1+2,2 (27) - 4; 2; d/f+1,2,1,2 (37) - 4; 2; 2; f,f+1+2,2 (44) Natural Combos (normal hit) ================================== - 2,1 (26) - 1+2 (28) - d+2,1 (16) - b+3,2 (31) - FC,d/f+1,2,1 (42) - FC,d/f+2,f+1 (41) - FC,d/f+2,d/f+1 (26) - FC,d/f+2,d+1 (23) Natural Combos (counter hit) ================================== - {CH} 1,2 (47) - {CH} d/b+3,4 (39) Other Launchers ================================== - d/f+2 - d+1+2 - {CH} d/b+1+2,1+2 _ (d/b+1+2),1+2 - b+1+2 - f,f+2 - f,f+2* - WS+1+2,1+2 {B!} - SS+1 - {CH} FC,d/f+2,d/f+1,2 --------------------------------------------------------------------- - R. Jin Kazama - --------------------------------------------------------------------- NOTES ================================== - For combos that end with "f+4", you have an option of performing the Supercharge by doing "f+4,d+1+2" instead. {CH} f+4 ================================== - f,f; b+2,1; f+4 (52) u/f+4 ================================== - b+2,1; d/b+2,2,3 (46) - b+2,1; 1,3~3; f,f; d/b+2,2,3 (56) cd+1 ================================== - 1,2,3 {B!}; d/b+2,2,3 (64) cd+4 ================================== - b+2,1; d/b+2,2,3 (50) f,f+3,1 _ CDS,f+3,1 ================================== - b+2,1; d/b+2,2,3 (56) WS+2 ================================== - b+2,1; 1,3~3 {B!}; d/b+2,2,3 (57) - 3,1; 1,3~3 {B!}; f,f; d/b+2,2,3 (59) - b,f+2,1; 1,3~3 {B!}; d/b+2,2,3 (59) - b,f+2,1; 1,3~3 {B!}; f,f; 3,1; f,f+2 (62) CDS,3 ================================== - f+4,[d+1+2] (51) - f,f+2 (54) Low Parry ================================== - d/f+1; b+2,1; f+4,[d+1+2] (27) - b+2,1; b,f+2,1,2 (32) - b+2,1; b+2,1; f,f+2 (32) Natural Combos (normal hit) ================================== - 1,2 (22) - 1,d+3 (16) - 2,1 (20) - 2,4 (29) - 3,1 (30) - d+3,3 (20) - d/b+2,2 (27) - b+2,1 (26) - CD+4~3 (33) - b,f+2,1 (30) - WS+1,2 (31) - CDS,1,2 (41) - CDS,d/f+4~3 (33) Natural Combos (counter hit) ================================== - {CH} d/f+1,4 (37) - {CH} d/b+2,2,3 (41) Other Launchers ================================== - (2,1),4~4 _ (d/f+1),4~4 - {CH} (3,1),4 - {CH} 4 - {CH} b+3 - {CH} d/f+2 - {CH} d/b+2 {"F" escapable} - {CH} d/b+2,2 - (d/b+2),3 - (d/b+2,2),3 - {CH} d/b+3 - {CH} u/f+3 - {CH} u/f+4 - cd+1 _ CDS,d/f+1 - {CH} cd+2 _ {CH} CDS,d/f+2 - CD+4 _ CDS,d/f+4 - f,f+3 _ CDS,f+3 - f,f+3,1,3 _ CDS,f+3,1,3 - {CH} (b,f+2),3 - WS+3 {requires certain conditions} - BT,u/f+4 - CDS,4 --------------------------------------------------------------------- - S. Julia Chang - --------------------------------------------------------------------- {CH} (1,2),1,1 _ (1,2,1),1 [-14 dmg] ================================== - d+3 (36) - d/b+3 (37) - d+4,1 (46) - d+4,4 (47) b+4 ================================== - f,f; d+3 (26) u/f+4,3 ================================== - 1; d/f+4,2 - 1+2,4 (36) - d/f+2,3 (21) - d/f+2,4 (30) - b+2,3 (30) - FC,d/f+4,3 (32) - (WS+2),2,1+2 (31) - {CH} CES,3,1 (55) {"F" escapable} - CES,4,1+2 (29) Natural Combos (counter hit) ================================== - {CH} 1,1,1 (42) - {CH} 4,(4),1 (34) - {CH} 4,(4),4 (35) - {CH} d/f+4,2,b,f+1 (49) - {CH} (d/f+4),2,b,f+1 (34) - {CH} d/b+2,1 (25) - {CH} d/b+1+2,1 (35) - {CH} WS+2,2,1+2 (47) - {CH} SS+2,1 (50) Other Launchers ================================== - {CH} 4 - {CH} (4),4,1 _ (4,4),1 - {CH} f+3,4 - f+1+4 - d/f+2,1 - {CH} d+4,1 _ (d+4),1 - {CH} d/b+1 - {CH} d/b+2,2 _ (d/b+2),2 - {CH{ d/b+1+2 - {CH} b+1 - {CH} (b+2),3 - {CH} (b+2),3,1+2 - (b+2,3),1+2 - {CH} b+4 - {CH} b+4,3 - b+1+2 - (u/f+4),3 - {CH} f,f+2 - f,f+3 - qcf+2 - WS+1 - WS+1~2 _ (4,4),1,2 - WS+2,1 - {CH} (SS+2),1 {"F" escapable} - SS+3+4 - BT,u/f+4 - {CH} CES,1 - {CH} CES,3 {"F" escapable} --------------------------------------------------------------------- - T. Kazuya Mishima - --------------------------------------------------------------------- (4)~3 ================================== - FUFT,d+3 (33) f+1+2 ================================== - (u+4),4,4,4 (46) - d/b+2 {B!}; WS+2 (48) - u/f+3 {B!}; d/f+1,f+2 (55) - u/f+3 {B!}; f; 3,1; d/f+4,4 (61) ewgf ================================== - b+3,1; d/b+2 {B!}; cd+4,1 (69) - b+3,1; d/f+1,2 {B!}; cd+4,1 (71) SSL+3 ================================== - f,f; d/b+2 {B!}; WS+3 (46) - f,f; d/b+2 {B!}; WS+2 (48) WS+2 ================================== - d/b+2 {B!}; WS+2 (54) Low Parry ================================== - d/f+1,4; d/f+4,4 (25) - b+3,1; d/f+1,f+2 (28) Natural Combos (normal hit) ================================== - 1,1,2 (29) - 1,2,2 (31) - 2,2 (38) - 3,1 (27) - 4~3 (36) - (u/f+4),4,4,4 (30) Natural Combos (counter hit) ================================== - {CH} u/f+4,4,4,4 (52) Other Launchers ================================== - {CH} (3,1),4 - {CH} d/f+2 - f,f+2 - f,f+3 - {CH} b,b+2,2 _ (b,b+2),2 - wgf --------------------------------------------------------------------- - U. King - --------------------------------------------------------------------- {CH} d/f+2,1 _ (d/f+2),1 [-16 dmg] ================================== - d+3+4,4,2 (50) Low Parry ================================== - b+3 (13) - d+3+4,4,2 (16) - d/f+3,4 (20) - f+2,2,2 (24) - d/f+2,1; d+3+4,2 (25) - f+2,2,1; b+3 (35) Natural Combos (normal hit) ================================== - 1,2 (26) - 2,1 (26) - 1+2,1 (46) - f+2,2 (30) - d/f+1,2 (32) - b+1,2 (36) - {OBT} d+3+4,4,4,2 (38) - f,f+2,1 (52) Natural Combos (counter hit) ================================== - {CH} (f+2),2,1 (46) - {CH} b+1,2 (39) - {CH} b+1,4 (33) - {OBT} {CH} d+3+4,4,4,4,4 (40) Other Launchers ================================== - {CH} 4 - 3+4,1 _ 3+4* {2 spins},1 _ 3+4* {3-5 spins},1 - {CH} (d/f+4,3),4 - d/b+2 - {CH} d/b+3 - {CH} b+1 - (b+2),1+2 - b+1+2,3+4 - u/f+4 - u/f+1+2 - {CH} f,f,N+2 {"F" escapable} - FC,d/f+1 - FC,d/f+2 - {CH} WS+2 - WS+1+2 - {CH} BT,3 - BT,u/f+4 --------------------------------------------------------------------- - V. Kuma / Panda - --------------------------------------------------------------------- {CH} 4 ================================== - d/b+2 (36) - d/f+2; d/f+2,1 (46) - b+2,1,1+2 (53) d/f+2,1 ================================== - 1; f,f+2 (50) - 1,2; d/b+2 (52) - 1; d/f+2,1 (53) d/b+4 ================================== - WS+1,1 (41) - WS+1+2,1+2 {B!}; f,f+2 (49) b+1+2,3+4 ================================== - HBS,1; HBS,1 (68) - HBS,1,2 (70) - HBS,1+2 (74) f,f+2 ================================== - u/f+1+2; u/f+3,4,1+2 (64) - u/f+1+2; d/b+1,2 {B!}; b+2,1,1+2 (79) f,f+1+2 ================================== - d/b+3; d/f+2; d/f+2,1 (52) WS+1+2,1+2 {B!} ================================== - f,f+2 (42) HBS,1+2 ================================== - BT,f; f,f; 1+2 (41) - BT,f; f,f; u/f+3+4 (43) - BT,f; f,f; d/f+2,1 (45) - BT,f; f,f; b+1 (47) HBS,b+1+2~3+4 ================================== - HBS,1; HBS,1 (33) - HBS,1,2 (35) ROL,4 ================================== - FUFT,d+3 (36) - FUFT,3 (39) ROL,1+2 ================================== - FUFT,d+1+2; SIT,1 (59) Low Parry ================================== - d+1+2 (15) - d/f+2; d/f+2,1 (18) - u/f+3,4,1+2 (24) Natural Combos (normal hit) ================================== - 1,2 (26) - 2,1 (25) - 1+2,1+2,1+2 (42) - 1+2,(1+2),1+2 (36) - (1+2),1+2,1+2 (35) - f+2,1 (38) - b+2,1 (34) - d/f+1,2 (22) - d/b+1,2 (37) - u/f+3,4,1+2 (33) - HBS,1,2 (23) - HBS,b+1+2,1+2 (40) Natural Combos (counter hit) ================================== - (b+2),1,1+2 (47) Other Launchers ================================== - {CH} f+1,1,1 _ (f+1,1),1 - {CH} d/f+1,2,1,2 - d/f+2,1 - {CH} d/b+1,2 {B!} - b+3+4 - u/f+3 - u/f+3,4 - u/f+4 - WS+2 - WS+1+2 _ (1+2),1+2 - ROL,2 - SIT,1 - SIT,2 --------------------------------------------------------------------- - W. Lars Alexandersson - --------------------------------------------------------------------- f,f+2~F _ WS+1~F [-5 dmg] ================================== - SEN,2 (36) u/f+1,2,1,1,2,2 {full damage listed not guaranteed} ================================== - d+4 (68) - d/b+1 (69) - d+3,1 (70) - d/b+3 (71) Low Parry ================================== - d/f+1; d/f+1; f+1+2 (25) Natural Combos (normal hit) ================================== - 1,2 (18) - 2,1 (21) - 1+2 (36) - f+1,2,[F] (25) - f+2,1,[F] (21) - f+2,4 (38) - d/f+3,3 (45) - b+2,1 (32) - b+3,4 (42) - b+1+2 (33) - f,f+4,3 (40) - f,f+3+4 (31) - DEN,1,2 (40) - DEN,1:2 (56) Natural Combos (counter hit) ================================== - {CH} (2),1,3 (33) Other Launchers ================================== - f+1+2 _ {CH} d/b+1+2 - {CH} d/f+2 - {CH} d/b+4 - {CH} (b+2),1 - b+2+3 - u/f+3 - u/f+4 - u/f,N+4 - f,f+2 _ WS+1 - {CH} f,f+1+2 - f,b+2,1 {B!} - BT,u/f+4 - {CH} DEN,2 - DEN,3 - DEN,1+2 - SEN,3 --------------------------------------------------------------------- - X. Lee Chaolan - --------------------------------------------------------------------- NOTES ================================== - For combos that end with "D+4,4,4,4", you have an option of entering the Hitman Stance by doing "D+4,4,4,4,3" instead. - For combos that end with "d+3", you have an option of entering the Hitman Stance by doing "d+3,4" instead. - For combos that use "b+1,1", you can perform "b+1,N+1" instead to do more damage. {CH} 2,2,3 _ (2),2,3 [-14 dmg] ================================== - d+3,[4] (65) {CH} 4 ================================== - f,f+3 (38) - D+4,(4),4,4,[3] (38) - b+2~f; 1,2~f; 1,2~f; MST,3,4 (54) - b+2~f; 1,2~f; 1,2~f; f+4,3 {B!}; f,F+3 (63) {CH} 4,(3),3 {B!} ================================== - f,F+3 (45) {CH} {Slight left or right} 4,4 ================================== - f,f+3 (39) {CH} 4,3,4 _ {CH} (d+4),N+4,3,4 ================================== - f,f+3 (53) 4,u+3 _ {CH} (d+4),N+4,u+3 ================================== - f,f+3 (51) {CH} 1+2 _ {CH} (2,1),1 [-6 dmg] _ {CH} (u/f+3),1 [-6 dmg] ================================== - FC+4 (37) {Kuma only} - FC+3 (38) {Kuma only} - CC; d+3,[4] (39) - FC,d/f+4 (41) d/f+2 ================================== - b+2~f; 1; b+2,4,3 (48) - 1,2~f; 2; b+2~f; 1,2~f; MST,3,4 (51) - 2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (54) {CH} d+3 ================================== - WS+3,3 (33) {Kuma only} d,d/b+4 ================================== - 4,3,4; f,f+3 (61) d/b+1+2 ================================== - f,F; D+4,4 (86) - f,F; D+4,(4),4,4,[3] (94) - f,F; D+4,N+4,(3),3 {B!}; f,F+3 (109) {CH} (b+3),4 ================================== - f,f+3 (41) {CH} b+4 ================================== - f,f+4; b+2~f; 1,2~f; f+4,3 {B!}; f,F+3 (80) {CH} b+4~3 ================================== - HMS,3 (43) - HMS,2 (44) u/f+4 ================================== - u/f+4; f+4,3 {B!}; f,F+3 (49) - 2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (55) f.N+3,4 ================================== - 2; b+1,1~f; 1,2~f; MST,3,4 (60) - 2; b+2~f; 1,2~f; MST,3,4 (61) - 2; f+4,3 {B!}; f,F+3 (61) - 2; b+1,1~f; 1,2~f; f+4,3 {B!}; f,F+3 (69) {CH} f,f+4 ================================== - b+4 {B!}; f,f+3 (58) - f,f+4; f+4,3 {B!}; f,f+3 (71) - f,f+4; 1; b+2~f; 1,2~f; MST,3,4 (73) - f,f+4; 1; b+2~f; f+4,3 {B!}; f,F+3 (77) f,f+3+4 ================================== - d+4 (37) - d+3,[4] (44) - d/b+3 (45) b,b+4 ================================== - f,f; d+3,[4] (35) FC,u/f+4 ================================== - WS+2,3; f+4,3 {B!}; f,f; f,f+3 (73) WS+2,3 ================================== - f,f+3 (54) {CH} MST,b,N+4 ================================== - D+4,4 (33) - d+4,N+4,4 (40) - D+4,(4),4,4,[3] (41) - f,f+3 (41) - d+4,N+4,(3),3 {B!}; f,f+3 (56) {CH} WR,N {4 or more steps} ================================== - d/f+4,[3] (52) {Jack-6 only} - D+4,(4),4,4,[3] (59) {Jack-6 only} - d+2; f,f+3 (66) {Jack-6 only} Low Parry ================================== - d+2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (43) Natural Combos (normal hit) ================================== - 1,2,[f] (18) - 1,2,4,[3] (30) - 2,1 (21) - 3~3:4 {Opponent guarding} (25) - 3~3:4 (46) - 4,3 (33) - 4,4 (26) - f+2,1 (41) - f+3,3,3,3,3,4,[3] (53) {shorter variations also guaranteed} - d/f+3,2 (31) - (D+4,4),4,4 (31) - b+1,1,2 (34) - b+1:1,2 (45) - b+2,4,[3+4] (33) - b+3,4 (39) - HMS,1+2 (28) Natural Combos (counter hit) ================================== - {CH} (2),1,1 (31) - {CH} (4),3,3 (34) - {CH} (4),3,4 (41) - {CH} f+4,3 (39) - {CH} d+4,N+4,3 (42) - {CH} d+4,N+4,4 (35) - {CH} (b+2),4,3 (42) Other Launchers ================================== - {CH} (1,2),4 _ {CH} (1,2),4* [+17 dmg] - {CH} 4,3,3 {B!} _ {CH} (d+4),N+4,3,3 {B!} - {CH} (f+4),3 - {CH} (d/f+3),2,3 _ (d/f+3,2),3 - {CH} d+2 {"F" escapable} - {CH} u+4 - u/f+3,4 {requires certain conditions} - f,N+3 - (f,N+3),4 - b,b+4 {requires certain conditions} - b,b+4~3 {requires certain conditions} - f,f,f,N+3 _ WR+3 - f,f,f,N+3,4 _ WR+3,4 - (f,f,f,N+3),4 _ (WR+3),4 - FC,u+4 - FC,u+4~3 - FC,u/f+4~3 - BT,u/f+4 - HMS,2 --------------------------------------------------------------------- - Y. Lei Wulong - --------------------------------------------------------------------- NOTES ================================== - Lei Wulong has an option to enter different stances with his juggle enders. Here are a few: * BT,d+4,[d_f] = SNA _ DRU * d+4,[d] = SNA * u/b+4,[f_b] = CRA _ AOP * d+4,4,[f] = DRU (BT,1,1),3,2 ================================== - f,f; d+4,4,[f] (42) {CH} 3,3 ================================== - BT,d+4,[d_f] (67) - BT,D+1,1,1,1,1 (92) - BT,D+1,1,1; BT,3 (93) {CH} 4 ================================== - f,N+2; f,N+2; f,N+2; f,f+2 {B!}; f,f+3,4 (63) - f+3<1; f,f+2 {B!}; f,f+3,4 (67) {CH} 1+2 ================================== - BT,4,3 (43) - BT,1,1,(3),2 (45) - BT,1,1; BT,D+1,1 (48) - BT,D+1,1,1,1 (49) - BT,4~b; BT,D+1,1,1 (51) - BT,D+1,1; BT,4,3 (52) {CH} 1+2,2 ================================== - d+4,[d] (42) - f+1; f,f+2 {B!}; f,f+3,4 (67) d/f+2 ================================== - f+2; f+3,1; f,f+2 {B!}; f,f+3,4 (61) - f+3,1; f+2; f,f+2 {B!}; f,f+3,4 (62) - f+3,1; 2; f,f+2 {B!}; f,f; b+4,1 (63) - 4; f+3,1; f,f+2 {B!}; f,f+3,4 (64) d/f+2~f ================================== - SNA,2,2,4 (31) - SNA,2,2<2,[f] (35) - SNA,1,2,(1),2 (36) - SNA,1; f+1,2; f,f+2 {B!}; f,f+3,4 (54) {CL} d/b+4 ================================== - d+4,4,[f] (29) {CL} d/b+4~f ================================== - DRU,3,2 {B!}; f,f+3,4 (47) {CH} u/f+3 ================================== - CRA,3; u/f+1; f+1; f,f+2 {B!}; f,f+3,4 (80) u/f+4 ================================== - f+1,2; f,f+2 {B!}; f,f+3,4 (52) u/f+3+4 ================================== - BT,4,3 (48) - BT,1,1,(3),2 (51) - BT,1,1; BT,3 (55) - BT,1,1; BT,4,3 (57) - BT,1,1; d+1; BT,3 (60) - BT,D+1,1,1; BT,3 (61) - BT,d+2; FC,d/f+2,1,4; AOP,4 (63) {CH} f,f+2 _ AOP,2 [-6 dmg] ================================== - f+2; f+1,2; f,f+2 {B!}; f,f+2 (68) - f+2; f+1,2; f,f+2 {B!}; f,f+3,4 (73) f,f+3 ================================== - f+3,1; 2; f,f+2 {B!}; f,f+3,4 (66) f,f+3~b ================================== - BT,U/F,4; f+1; f,f+2 {B!}; f,f+3,4 (61) {CH} (f,N+1,2,1,2),3 _ {CH} (f,N+2,1,2),3 ================================== - d+4,4,[f] (31) {CH} SS+2~b ================================== - BT,4,3 (33) - BT,D+1,1,1,1 (40) - BT,D+1,1; BT,4,3 (43) - BT,3; d+4,4,[f] (45) {CH} BT,d+1 ================================== - BT,4,3 (33) - BT,1,1,(3),2 (36) - BT,1,1; BT,D+1,1 (39) - BT,D+1,1,1,1 (40) - BT,4~b; BT,D+1,1,1 (42) - BT,D+1,1; BT,4,3 (43) {CL} BT,d+4 ================================== - d+4,4,[f] (29) {CL} BT,d+4~f ================================== - DRU,1,[f] (29) - DRU,2,2,[f] (30) - DRU,2~b; BT,D+1,1,1,1 (43) - DRU,3,2 {B!}; f,f+3,4 (47) - DRU,3,2 {B!}; f,f; b+4,1 (48) - DRU,3,2 {B!}; f,f+4,3+4 (50) {CL} BT,d+4~d ================================== - SNA,SSR; PAN,2; f+1; f,f+2 {B!}; f,f+3,4 (56) {CH} DRG,2~f ================================== - TGR,4 (32) {CH} DRU,3,2 _ (DRU,3),2 [-18 dmg] ================================== - u/b+4,[f_b] (52) - d+4,4,[f] (57) DRU,4 ================================== - f+1; d/f+2~f; SNA,4 (35) - 2; f+1; d/f+1+2~f {B!}; TGR,4 (44) - 2; f+1; f,f+3,4 (45) - 2; f+1; d/f+1+2~f {B!}; TGR,3 (51) - 2; f+1; d/f+1+2~f {B!}; TGR,2 (51) - 2; f+1; d/f+1+2 {B!}; f,f+3,4 (55) DRU,b+1+2 ================================== - FDFAs,3 (36) - FDFAs,4~3 (39) - FDFAs,1; FUFAs,3,4 (49) - FDFAs,1+2; DRU,3,2 {B!}; f,f+3,4 (63) - FDFAs,1+2; DRU,3,2 {B!}; f,f; b+4,1 (64) - FDFAs,D/F: FC,d/f+2,1,4; AOP,2 {B!}; f,f+3,4 (75) TGR,4 ================================== - WS+3 (29) - WS+2,1; d+4,4,[f] (41) - FC,d/f+2,1,4; AOP,4 (42) - WS+2; 1; d/f+1+2 {B!}; TGR,3 (46) - WS+2; 1; f,f+2 {B!}; f,f+3,4 (51) - WS+2; 1; f,f+2 {B!}; f,f+4,3+4 (54) - FC,d/f+2,1,4; AOP,2 {B!}; f,f+3,4 (59) FDFTs,3 ================================== - d+4,4,[f] (40) FDFTs,3~4 ================================== - FUFAs,3,[f_d] (18) - FUFAs,4 (26) - FUFAs,3+4 (28) {CL} FUFAs,3 ================================== - FC,d/f+2,1,4; AOP,2 {B!} f,f+3,4 (59) {CL} FUFAs,3,f ================================== - DRU,1,[f] (29) - DRU,2,2,[f] (30) - DRU,2~b; BT,D+1,1,1,1 (43) - DRU,3,2 {B!}; f,f+3,4 (47) - DRU,3,2 {B!}; f,f; b+4,1 (48) - DRU,3,2 {B!}; f,f+4,3+4 (50) FUFAs,4 ================================== - u/f+3; CRA,3; f,f+3,4 (63) - u/f+3; CRA,3; f,f+2 {B!}; f,f+3,4 (74) FUFTs,3 ================================== - d+4,4,[f] (31) - d/f+1,1,1 (39) - d/f+1+2~f {B!}; TGR,3 (42) - d/f+1+2 {B!}; f,f+3,4 (46) - d/f+1+2 {B!}; FC,d/f+2,1,4; AOP,4 (54) - d/f+1; 2; f+2; f,f+2 {B!}; f,f+3,4 (58) - d/f+1; 2; f,f+2 {B!}; f,f+4,3+4 (58) - d/f+1; 2; f,N+2; f,N+2; f,f+2 {B!}; f,f+3,4 (61) "Police Jacket" item move combos ================================== - f,f+3; 2+3 (33) - FUFAs,4; 2+3 (39) Low Parry ================================== - d+4,4,[f] (15) - b+4,1 (20) - f,f+4,3+4 (22) - d/f+1,1,1 (23) - b+4~b; BT,D+1,1,1 (27) - b+4~b; BT,D+1,1; BT,3 (33) - f+3,1; f,f+3,4 (34) - 1+2,1; BT,d+1; BT,3 (36) - f,N+4,1; f N+4,(1),2,3 (37) - f+3<1; f+2; f,f+3,4 (38) - f+3,1; 1+2,1; BT,d+1 (40) Natural Combos (normal hit) ================================== - 2,1,[F] (27) - 1+2,1 (42) - f+3,1 (38) - b+1,2 (17) - u/f+3+4,4 (38) - f,f+4,3+4 (50) - f,N+1,2 (19) - f,N+2,1 (26) - f,N+4,1,2 (44) - WS+2,1 (32) - BT,1,1 (26) - CRA,3,4,2 (49) - SNA,2,2,2 (48) - (DRU,3),2,4,[f_b] (34) Natural Combos (counter hit) ================================== - {CH} 4~4,3 (17) - {CH} d+4,4,[f] (35) - {CH} b+4,1 (48) - {CH} f,N+1,2,1,2 (36) - {CH} DRU,3,2,4,[f_b] (52) Other Launchers ================================== - {CH} 1+2,1 - {CL} d/b+4~d - u/f+3+4 - u/f,N+4 - {CH} WS+2,1 - BT,u/f+4 - {CH} DRG,2 - DRG,1+2 - (CRA,3,4,2),3 _ {CH} (CRA,3,4),2,3 --------------------------------------------------------------------- - Z. Leo Kliesen - --------------------------------------------------------------------- NOTES ================================== - For combos that end with "d+4,2", you have an option of performing the Supercharge by doing "d+4,2,1+2" instead. CH 4 ================================== - f+2,2 (42) {CH} f+3 ================================== - d+4,2,[1+2] (49) {CH} d/b+4 ================================== - d+4,2,[1+2] (33) {CH} (b+2),1+2 ================================== - d+4,2,[1+2] (47) u/f+2,1 ================================== - d+4,2,[1+2] (48) u/f+4 ================================== - 2; b+2,1; d+4,2,[1+2] (44) - 2; b+2,1+2 {B!}; d+4,2,[1+2] (49) f,f+4,3 ================================== - 1,2; f+1+2 (48) - 1; 1,2; f+1+2 (50) (f,f+4,3),4 ================================== - f+1+2 (35) Low Parry ================================== - d+4,2,[1+2] (17) - 4; b+1,4~d/f; WS+3,1,2 (43) - b+1,4~d/f; WS+3; f+4~d/f; WS+3,1,2 (46) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (24) - b+2,1 (26) - b+2,1+2 (38) - KNK,1,2 (36) - WS+3,1 (29) Natural Combos (counter hit) ================================== - {CH} d+4,2,[1+2] Other Launchers ================================== - d/f+2 - {CH} d/f+2+3 - {CH} d+1 - {CH} d+1~D - u/f,N+4 - f,f+4 - WS+2 - {CH} SS1+2 - BT,u/f+4 - BOK,2 - {CH} KNK,2 - KNK,3 - KNK,3,4 - (KNK,3),4 --------------------------------------------------------------------- - AA. Lili De Rochefort - --------------------------------------------------------------------- {CH} f+2,3 _ (f+2),3 [-19 dmg] ================================== - d/f+4,4 (58) f,f+2 ================================== - d+4 (37) - d+3 (41) - d/f+4,4 (51) - d+1,2,4 (55) f,f+3 ================================== - d+4 (22) - d/f+4,4 (36) - 4; d/f+4,4 (44) - 4; 3,2,3 (51) WS+3 ================================== - 3,1 (43) - 3,2,3 (51) WS+4 ================================== - d+4 (25) {must be close to opponent} BT,d+3+4 ================================== - BT,d+3,4 (46) Low Parry ================================== - d/f+2; 1,2; 1,2,4 (37) - d/f+2; 1,2; 3,2,3 (40) Natural Combos (normal hit) ================================== - 1,2 (22) - 2,3 (20) - 2,4 (32) - b+2,1 (30) - u/f+4,3 (48) - f,f+3,3+4 (31) Natural Combos (counter hit) ================================== - {CH} 3,2 (34) - {CH} d/f+4,4 (44) Other Launchers ================================== - 4,1,3,4,4,3,4,4,3+4 {not all damage is guaranteed} - 3+4 - d/f+2 - d/f+2~b - {CH} d/f+3 - d/f+3+4 - d+3+4 _ (u/f+3+4),3+4 - d/b+4 - {CH} b+1 - b+3,3 - b+4,3 - {CH} b+1+2 - {CH} u+4 - u+3+4 - u/f+3 - u/f,N+3 - u/f,N+4 - {CH} qcf+2 _ {CH} b+3~f,2 _ {CH} b+4~f,2 - {CH} FC,d/f+3 - {CH} WS+1 - WS+2 - WS+2~b - WS+3,4 {B!} - (WS+3),4 - BT,u/f+4 --------------------------------------------------------------------- - BB. Ling Xiaoyu - --------------------------------------------------------------------- 1+2 ================================== - f,f+3; RDS,4 (43) {CH} d/b+4 ================================== - f,f+3; RDS,4 (29) f,f+3+4 ================================== - d+3 (36) - d/b+4 (36) - f,f+3 (37) f,f,f+3 _ WR+3 ================================== - AOP,f+4,4 (35) - AOP.4; f,f+3 (38) - AOP,2,1 (41) - AOP,1,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4 (59) - AOP,1,2; RDS,2; RDS,2~2 {B!}; RDS,1,4 (66) {CH} RDS,d+3 ================================== - RDS,d+3 (27) - RDS,d/f+4; f,f+3; RDS,4 (33) {CH} RDS,D+3 _ {CH} RDS,d+3,d ================================== - f,f+3; RDS,4 (34) RDS,f,f+3+4 ================================== - RDS,d+3 (38) - RDS,d+4 (39) - RDS,4 (40) RDS,f+3+4~3+4 ================================== - RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4 (68) - RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,(2),1,4 (69) - RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4; RDS,4 (71) - RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,1,4 (75) Low Parry ================================== - d/b+1 (20) - f,f+3; RDS,2; RDS,2; RDS,2,1,4 (28) - f+3,1; RDS,2; RDS,2,1,4 (29) - f+3,1; RDS,2,1; f,f+1+2,1+2 (33) - f,f+3; RDS,2; RDS,2,1; f,f+2,1 (33) Natural Combos (normal hit) ================================== - 1,2 (17) - f,f+1,3 (46) - RDS,1,4 (48) - RDS,2,1 (19) - RDS,2~2,1,[D] (48) Natural Combos (counter hit) ================================== - f,f+2,1 (43) Other Launchers ================================== - 3 - d/f+2~1 - {CH} u/f+4 - {CH} u/f+4,d+1+2 - {CH} u/f+1+2 - {CH} u/f+1+2~b - u/f,N+4 - WS+2* _ {CH} WS+2 - WS+2*~f _ {CH} WS+2* - AOP,u/f+3 - AOP,u/f+3,1 {B!} - AOP,u/f+3,4 - RDS,f+1+2 {Punch parry} - {CL} RDS,d+4 - RDS,u/f+4 --------------------------------------------------------------------- - CC. Marshall Law - --------------------------------------------------------------------- {CH} 4,3,4 ================================== - f+2,(2),2 {B!}; f,f+2,1,3 (58) - b+2,2 {B!}; f,f+2,1,3 (59) {CH} 4,3,4~b,f,b,f ================================== - DSS,f+3 (47) - DSS,2 {B!}; f,f+2,1,3 (60) {CH} 4,3~b,f,b,f ================================== - DSS,2 {B!}; f,f+2,1,3 (54) d/f+2 ================================== - 4,u+3; b+2,2 {B!}; f,f+2,1,3 (59) {CH} (d+3),3 ================================== - b+2,2 {B!}; f,f+2,1,3 (52) - f+2; f+2; f+2; b+2,2 {B!}; f,f+2,1,3 (63) - f+2; f+2; f+2; f+1+2 {B!}; f,f+2,1,3 (63) - f+1+2 {B!}; b+2,3,4~b,f; DFS,f+3 (65) {CH} b+3,3 ================================== - d/b+3 (37) d/b+4,4 ================================== - d+4,3 (48) - b+4,3 (56) (b+2,3),4 _ {CH} (b+2),3,4 [+10 dmg] ================================== - f+2; f+1; b+2,2 {B!}; f,f+2,1,3 (61) U/F+3,4 ================================== - d/b+3 (28) - d+4,3 (30) - b+4,3 (39) - d/f+4,3 (41) - b+2,2 {B!}; d+1,3 (48) - b+2,2 {B!}; f,f+2,1,3 (50) - b+2,3,4~b,f; DFS,f+3 (54) - b+2; b+2,3,4~b,f; DFS,f+3 (58) - b+2; 1,2; b+2,2 {B!}; f,f+2,1,3 (59) - b+2; b+2; b+2,2 {B!}; f,f+2,1,3 (59) U/F+4 ================================== - WS+2 (35) - WS+4; 2,2,1,2 (53) - WS+4; 2; b+2,2 {B!}; f,f+2,1,3 (63) - WS+4; b+2,3,4~b,f; DFS,f+3 (64) U/F+4,3 ================================== - 1,2,3; d+4,3 (57) - b+2,2 {B!}; f,f+2,1,3 (66) - b+2,3,4~b,f; DFS,f+3 (69) - f+1,2; f+1+2 {B!}; f,f+2,1,3 (70) - f+1,2; 3+4; f+1+2 {B!}; f,f+2,1,3 (70) - f+1,2; b+2,2 {B!}; f,f+2,1,3 (70) - f+1,2; 1,2,(f+2),2 {B!}; f,F+2,1,3 (71) - f+1; f+2; b+2,2 {B!}; f,f+2,1,3 (71) - 1,2,3; b+2,2 {B!}; f,f+2,1,3 (74) SS+3+4 ================================== - d/b+3 (43) SSL+3+4 ================================== - d+4,3 (45) f,f,f+3 _ WR+3 ================================== - d+4 (31) - d+3 (32) - d/b+3 (38) Low Parry ================================== - d+4,3 (10) - d+3,3 (12) - d+1,3 (19) - f,f+2,1,3 (22) - U/F+4,3 (23) - b+2,3,4~b,f; DFS,f+3 (34) Natural Combos (normal hit) ================================== - 1,2 (17) - 2,2 (18) - d/f+1,3,2 (26) - d+4,3 (22) - b+1,2 (30) - b+2,2 (26) - f,f+2,1 (26) - f,f+2,3 (37) - DSS,1,4 (34) - DSS,1,f+1 (31) Natural Combos (counter hit) ================================== - {CH} 1,2,3 (30) - {CH} 2,2,1 (28) - {CH} 3,3 (34) - {CH} b+1,2,2 (61) - {CH} b+2,3 (25) - {CH} b+4,3 (46) Other Launchers ================================== - {CH} 4 - {CH} f+1+2 - {CH} d+2,3 _ (d+2),3 --------------------------------------------------------------------- - DD. Miguel Caballero Rojo - --------------------------------------------------------------------- NOTES: ================================== - Miguel has the option of entering his Savage Stance (SAV) after some of his atatcks, such as "d+4,1+2,[F]". f+1+2 ================================== - d+1+2 (51) {CH} d+2 ================================== - d+3 (54) d/b+1 ================================== - WS+4; d/b+3,4 (40) - WS+4; d+4,1+2,[F] (41) Low Parry ================================== - d/f+1,1; d+4,1+2 (25) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (29) - 1+2,1+2 (48) - d/f+1,1 (29) - b+1,4 (38) - b+2,2 (40) - f,f+2,1 (31) - f,f+3,4 (33) - SAV,3,3 (34) Natural Combos (counter hit) ================================== - {CH} d/f+2,2 (40) - {CH} d+4,1+2 (34) - {CH} d/b+3,4 (31) Other Launchers ================================== - 1,2,1+2 - {CH} 4 - {CH} (d/f+1,1),2 - d/f+2,1 - {CH} (d/f+4,1),1 - d/b+1* - {CH} u+4 - u/f+1 - u/f+4 - u/f,N+3 - u/f,N+4 - WS+2,2 - WS+2,2,2 {B!} - SAV,1,2,1 - SAV,1+2 - SAV,d/f+2 - (SAV,b+1),2 - SAV,u/f+3 - FUFT,b+3+4 {Blocked} --------------------------------------------------------------------- - EE. Mokujin - --------------------------------------------------------------------- Mokujin does not have his own move set. He will randomly mimic the move list of one of the selectable fighters after each round. Mokujin may have smaller (or longer) legs or arms than the person whom he is mimicking. Because of this, some combos may not work or have to be altered in order to work, and there are some combos that may work only with Mokujin. --------------------------------------------------------------------- - FF. Nina Williams - --------------------------------------------------------------------- {CH} 4 ================================== - f+3 (29) - f+1+2 (35) - f,f+3 (36) - f,f; 1+4 {B!}; f,F+3 (45) - f,f; 1+4 {B!}; f,f; d/f+3,2,3 (53) d/f+2 ================================== - d/f+1,2; 1+4 {B!}; f,f; d/f+3,2,3 (55) {CH} b+4 ================================== - d/b+4 (27) - d+3 (35) - 1+4 (49) - f,f+3 (51) - f+3 (56) - u/f+2,1 {B!}; d/f+3,2,3 (66) - b+1+4; d/f+1,2; d/f+3,2,3 (73) d/b+1+2 ================================== - d/b+4,3 (91) - f,f+3 (93) - d+4,1; d/f+3,2,3 (107) - d+4,1; 1+4 {B!}; f,F+3 (109) - d+4,1; qcf,1; d+4,1; f+1+2 (111) - d+4,1; qcf,1; 1+4 {B!}; f,F+3 (115) - d+4,1; 1+4 {B!}; f,f; d/f+3,2,3 (116) - d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (118) {CH} u+4 ================================== - f,f+3 (45) - 1+4 {B!}; f,F+3 (54) - d+4,1; d/f+3,2,3 (59) - 1+4 {B!}; f,f; d/f+3,2,3 (62) - d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (70) u/f+1 ================================== - FC+4,1; u/f+2,1 {B!}; d/f+3,2,3 (63) {CH} f,f+3 ================================== - f,f; d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (76) Low Parry ================================== - d+4,1; d/f+3,2,3 (29) Natural Combos (normal hit) ================================== - 3,3 (33) - 3,4 (39) - f+3 (35) - d/f+1,2 (27) - d/f+3,1,2 (34) - d/f+3,2 (29) - d/f+3,3,3 (31) - d/f+3,4 (33) - b+2,2 (26) - (b+3),4,4 (35) - b+1+2 (38) - WS+1,1+2 (38) Natural Combos (counter hit) ================================== - {CH} 2,1 (21) - {CH} 2,3 (32) - {CH} 2,4 (40) - {CH} d+2,3 (45) - {CH} d+4,1 (21) - {CH} b+2,2,2 (52) - {CH} b+3,4,4 (51) Other Launchers ================================== - {CH} f+3 {both hits connect} - {CH} f+3 {only 1st hit connects} - {CH} f+3 {only 2nd hit connects} - (f+4),3 - {CH} f+4,3 - (f+4),3,3 - {CH} f+4,3,3 - {CH} (d/f+3,3),3,4 (28) - {CH} d+3,2 - {CH} d/b+4,3 _ (d/b+4),3 - d/b+3+4 - b+1+4 - {CH} U/F+4 - qcb+4 - {CH} (WS+4),3 --------------------------------------------------------------------- - GG. Paul Phoenix - --------------------------------------------------------------------- NOTES ================================== - Paul has two versions of the Demolition Man attack: "d+4,2:1+2" and "d+4:2:1+2". "d+4:2:1+2" does slightly more damage. {CH} (3),2 ================================== - f,f; d+1+2 (42) - f,f; d+1,4,2 (50) - f,f+4; WS+4; d+1 (50) - f,f; d+4:2:1+2 (52) {CH} 4 ================================== - d+1,4 (40) {All except Ganryu, Jack-6, Kuma} - f,f+2,2 (42) - f,f+2,1 (42) - f,f+2:1 (44) - d+1,4,2 (50) {Craig only} - 3,2; d+1,4 (55) - 3,2; d+1+2 (56) d/f+2 ================================== - f+1; f+1; b+1,2 {B!}; f+1+4 (49) - f+2; f+2; b+1,2 {B!}; f+1+4 (55) - f+1; d/f+1~b; SWY,1 {B!}; f,f; d+4:2:1+2 (62) {CH} b+2 ================================== - f+1+2 {B!}; d+1,4,2 (70) - qcf+1; b+1,2 {B!}; d+1,4 (75) - qcf+1; b+1,2 {B!}; f,f; d+4:2:1+2 (87) b+3 ================================== - d+1,4,2 (45) - 3,2; b+1,2 {B!}; f+1+4 (63) u/f+3,4 ================================== - d+1+2 (43) - d+1,4,2 (52) - f+1; f+1+2 {B!}; f+1+4 (53) - b+1,2 {B!}; f+1+4 (56) - b+1,2 {B!}; d+1,2,4 (67) - b+1,2 {B!}; f,f; d+4:2:1+2 (68) u/f+4 ================================== - 3,2; b+1,2 {B!}; f+1+4 (59) f,f+4 ================================== - FC+4 (25) - FC+3 (26) - WS+4; d+3 (35) - WS+4; d+1+2 (44) - WS+4; f+1; d+1,4 (46) - WS+4; f+1; f,f+2,2 (48) - WS+4; d+1,4,2 (53) - WS+4; 3,2; d+1,4 (58) b,b+1+2 ================================== - f,f,N; WR+4 (100) qcf+1+2 ================================== - f,F; d+2 (36) - f,f+2,2 (42) - f,f+2,1 (42) - f,f+2:1 (44) - f,f; d+1,4,2 (50) - f,f; d+4:2:1+2 (52) - f,f+4; WS+4; d+1,4 (56) - f,f+4; WS+4; d+1+2 (57) qcf+3+4 ================================== - f,f+2,2 (54) - f,f+2,1 (54) - f,f+2:1 (56) {CH} SS+1 ================================== - f,F+2,2 (50) - f,F+2,1 (50) - qcf+2 (51) - f,F+2:1 (52) - f,F+3,4,4 (61) - f,f+4; WS+4; d+1,4 (64) - qcf+1; d+1,4,2 (68) WS+2 ================================== - f+1,2; b+1,2 {B!}; f+1+4 (61) - f+1,2; b+1,2 {B!}; d+1+2 (63) - f+1,2; b+1,2 {B!}; d+1,4 (63) - d/b+2; f+1,2; f+1+2 {B!}; f+1+4 (63) - f+1,2; b+1,2 {B!}; f,f; d+4:2:1+2 (74) - d/b+2; b+1,2; {B!}; f,f; d+4:2:1+2 (76) {CH} SWY,1 ================================== - d/f+1~b; SWY,1 {B!}; f+1+4 (65) - b+1,2 {B!}; d+1,4,2 (74) - f+2; b+1,2 {B!}; d+1,4,2 (79) FUFT,b+3+4 {Blocked} ================================== - 1; d/f+1~b; SWY,1 {B!}; f+1+4 (33) - 1,2; b+1,2 {B!}; f+1+4 (37) - 2; 1; b+1,2 {B!}; f+1+4 (37) Low Parry ================================== - d+1,4,2 (26) - d+4:2:1+2 (31) - 3,2; d+1,4,2 (40) Natural Combos (normal hit) ================================== - 3,2 (39) - f+2,3 (33) - d/f+1,1 (25) - d/f+3,4 (36) - {CL} d+4,2:1+2 (40) - {CL} d+4:2:1+2 (42) - f,f+2:1 (44) Natural Combos (counter hit) ================================== - {CH} 2,3 (41) - {CH} d+1,2 (53) - {CH} d+1,4 (40) - {CH} SWY,3,2,1 (43) - {CH} SWY,3,2,3 (38) Other Launchers ================================== - {CH} (2),3 - {CH} (d/f+3),4 {"F" escapable} - {CH} d/f+4 {"F" escapable} - u/f+3 - (u/f+3),4 - (f,f+2),2 _ (FC,d/f+2),2 - f,f+3 - f,f+3,4 - (f,f+3),4 - qcf+1 - BT,u/f+4 - {CH} SWY,3 --------------------------------------------------------------------- - HH. Raven - --------------------------------------------------------------------- f,f+3 ================================== - f+4 (37) - f+3 (38) - d/f+4,4 (39) - f,f+4; d/f+4,4 (50) - f,f+3; 1; 2,4 (53) - f,f+3; f,f+4; f+2,3 (59) - f,f+3; 1; b+2,2,3 (62) - f,f+3; 1; b+1 {B!}; f+3+4,4 (63) - f,f+3; 1; b+1 {B!}; f,f+3; d/f+4 (64) - f,f+3; 1; b+1 {B!}; f,f+3; f+2,3 (70) f,f,N+4 ================================== - d+4 (40) {CL} SDW,d+3 ================================== - 3,3; d/f+4,4 (45) SDW,f,f+3+4 ================================== - SDW,d+4 (27) - SDW,1+2 (35) Low Parry ================================== - d/f+1; d/f+4 4 (22) - b+2,2,3 (26) Natural Combos (normal hit) ================================== - 1,2 (22) - 3,3 (26) - f+2,3 (32) - b+2,2 (34) Natural Combos (counter hit) ================================== - {CH} 3,3,4 (54) Other Launchers ================================== - 3~4 - 4~3 - f+3+4 - {CH} (f+3+4),4 - {CH} (f+3+4),f+4 - d/f+2 - {CH} (b+2,2),3 - {CH} d/b+4 - qcf+3 - qcf+4 --------------------------------------------------------------------- - II. Roger Jr. - --------------------------------------------------------------------- f+4,3 ================================== - d+4 (31) - 1; f+4,3,2 {B!}; d/b+1+2 (66) d/b+3 ================================== - d+2 (24) - d/f+1+2 {B!}; d/b+1+2 (40) - d/f+1+2 {B!}; f+1+2,2 (43) {Jack-6, Kuma only} - f+4,3,2 {B!}; d/b+1+2 (51) {Jack-6, Kuma only} - f+4,3,2 {B!}; f+1+2,2 (53) {Kuma only} {OBT} d/b+3 ================================== - d+2 (24) - d/f+1+2 {B!}; d/b+1+2 (40) - d/f+1+2 {B!}; f+1+2,2 (43) - f+4,3,2 {B!}; d/b+1+2 (51) b+1+4 ================================== - f,F; WS+4,2 (108) SS+4 ================================== - f+4,3,2 {B!}; d/b+1+2 (55) {CH} BT,d+3 ================================== - BT,d+3 (31) Low Parry ================================== - f+4,3,2 (23) - d+1+2,1+2,2 (31) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (28) - 1+2 (28) - d+1+2,1+2 (48) - d/b+4,3 (27) Natural Combos (counter hit) ================================== - {CH} 1,2,3 (49) Other Launchers ================================== - 3~4 - {CH} f+3 - {CH} d/f+2 - {CH} b+4 - u/f+4 - u/f+1+2 - u/f,N+4 - BT,u/f+4 - BBD {Charge},2 - ROC,1 - ROC,1+2 {B!} --------------------------------------------------------------------- - JJ. Sergei Dragunov - --------------------------------------------------------------------- {CH} (f+2),4 ================================== - d+4,4 (48) {CH} (f+3),2 ================================== - d+4,4 (34) f+1+2 ================================== - f,f; d+4,4 (39) {CL} d/b+3 _ {CL} (b+2,1),3 [+3 dmg] ================================== - FC+3 (32) {Slightly on opponent's right side} {CL} d/b+3 _ {Slightly on opponent's right side} {CL} (b+2,1),3 ================================== - WS+4; d+4,4 (49) - WS+4; d+4,1,3 (51) {CH} u+2 _ {CH} u/f+2 ================================== - d+4,4 (40) u/f+4 ================================== - d+4,4 (40) {CH} f,f+2 ================================== - d+3 (44) {CH} f,f+4 ================================== - WS+4; d+4,4 (54) Low Parry ================================== - d/f+1; d/f+1; d+4,4 (26) - d/f+1; 1,2; d+4,4 (27) - b+2,1; d/f+1; d+4,4 (31) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (21) - 3,1 (21) - 4,1 (33) - f+3,2 (35) - f+4,4 (35) - d/b+2,1 (26) - b+2,1 (29) - b+4,3 (44) Natural Combos (counter hit) ================================== - {CH} f+2,4 (50) - {CH} f+3,3 (58) - {CH} d+3,4 (39) - {CH} d+4,4 (36) - {CH} SS+2,1+2 (45) Other Launchers ================================== - {CH} 4,3 - 3+4 - f+3,2 (35) - {CH} (f+4),4 - d/f+2 - (d/b+2,1),2 - {CL} d/b+3 _ {CL} (b+2,1),3 - b+1+2 - b+3+4 - {CH} u/b+2 - u+4 - u/f,N+4 - {CH} f,f+2 - {CH} f,f+4 - WS+2 - qcf+1 - qcf+2 - qcb+2 - (SS+2,1+2),4 - BT,u/f+4 --------------------------------------------------------------------- - KK. Steve Fox - --------------------------------------------------------------------- f+1+2 ================================== - 3+4,2 (51) {CH} FLK,1,d+1 _ (FLK,1),d+1 [-16 dmg] ================================== - d/b+2 (55) SWY,2 ================================== - d/b+3,2 (49) Low Parry ================================== - f+2,1~B; FLK,1,1,(1),2 (30) Natural Combos (normal hit) ================================== - 1,2 (20) - 2,1 (26) - f+2,1,[B] (27) - d+2,1,2 (42) - d/b+3,2 (30) - b+1,2 (32) - u/f+3,2 (42) - WS+1,2 (36) Natural Combos (counter hit) ================================== - D+2,1 (27) - {CH} FLK,1,1 (25) - {CH} FLK,1,2 (42) - {CH} LWV,2,1 (43) Other Launchers ================================== - (d/f+1),2~1 - (d/f+1),2~1~b - {CH} b+1 - {CH} b+1~b - {CH} b+1,2,1 - (b+1,2),1 _ {CH} (b+1),2,1 - {CH} b+2 - b+1+2 {successful parry},1 - u+2 - u/f+2 - u/f+4 - WS+1+2 - {CH} WS+2 - {CH} WS+2~3 - {CH} WS+2~3,1,1 - {CH} WS+2~3,1~b - {CH} WS+2~4 - {CH} WS+2~f+3 - {CH} WS+2~b+3 - {CH} (LWV,1,f+1),1 - {CH} (LWV,1,f+1),1~b - {CH} DCK,1 - DCK,2 - DKI,1 - DKI,2 - DKI,f+2 - {CH} PKB,2 - PKB,d/f+2 - PKB,d+2 - PKB,u+2 _ PKB,u/f+2 --------------------------------------------------------------------- - LL. Wang Jinrei - --------------------------------------------------------------------- f+1+4 ================================== - f,f+2; 1; f,f+2; 1; f+1+2 (97) - f,f+2; 1; d/f+1,1 {B!}; f+1+2 (99) - f,f+2; 1; d/f+1,1 {B!}; qcf+2 (106) (b+2,1),1+2 ================================== - f,f; d+3,4 (49) u/f+4 ================================== - f+2,2 (43) - 1+2 {B!}; f+2,2 (56) f,f+4 ================================== - f,f; d+3,4 (47) Low Parry ================================== - b+2,1; d/b+4,2 (23) - b+2,1; d+4,4 (24) Natural Combos (normal hit) ================================== - (2),1,1 (14) - f+4,1+2 (33) - b+2,1 (21) - WS+1,1 (37) - FC,d/f+4,3 (34) - WS+2,2 (42) - WS+3,2 (42) Natural Combos (counter hit) ================================== - {CH} 4,(4),4 (39) - {CH} (f+4),1+2,2 (45) - {CH} d+3,4 (41) - {CH} (b+2),1,1+2 (36) - {CH} (WS+2),2,2 (40) Other Launchers ================================== - {CH} 4 - f+1+2+3 - d/f+2,1 - {CH} d+4,1 _ (d+4),1 - d+1+2 - d/b+1 {"F" escapable} - {CH} d/b+1 - {CH} d/b+4,2 _ (d/b+4),2 - {CH} d/b+1+2 - {CH} b+4 {"F" escapable} - u/f+3 - f,f+1+2 - {CH} SS+4 - {CH} SS+1+2 - {CH} (WS+2,2),2 --------------------------------------------------------------------- - MM. Yoshimitsu - --------------------------------------------------------------------- 4~3 _ FLE,3+4 _ (f,f+3+4,1+2),3+4 _ (INS,3),3+4 _ INS,4 ================================== - f,f+3+4 {B!}; f+3+4; FLE,2 (70) f+3+4 ================================== - FLE,f,f (37) - FLE,1+2 (39) - FLE,2 (41) d/f+2,2 ================================== - 4,4,4 (56) - f+1+2 {B!}; d/f+1+2,2 (57) {CH} b+2,1~1+2 _ (b+2),1~1+2 [-21 dmg] ================================== - KIN,f+2 (67) u+3+4 ================================== - f+1+2 {B!}; d/f+1+2,2 (55) - f+1+2 {B!}; f+3+4; FLE,2 (64) u/f+3 ================================== - f+1; f+1+2 {B!}; f+3+4; FLE,2 (58) - f+1; f+1+2 {B!}; b+2,1,1+2; KIN,f+2 (62) MED,3 ================================== - BT,d+2 (24) - BT,d+3 (25) - BT,d+4 (25) - BT,d+1 (27) - BT,4 (33) NSS,d/f+2 ================================== - f+1; b+1,1; f+3+4; f+1+2 (48) NSS,4~3 ================================== - f+3+4; f+1+2 (55) Low Parry ================================== - d/f+1; f+1; b+1,1; f+1+2 (26) - 4,4,4 (28) - f+3+4; FLE,2 (28) Natural Combos (normal hit) ================================== - 1,1 (27) - 1,2 (22) - 2,2 (21) - 2,d+3 (25) - 3~4 (33) - 4,4 (40) - f+3+4 (32) - d/f+1+2,2 (38) - d+2,2 (34) - d+1+4,B+1,1,1,(1),1 (58) - d/b+1,1 (46) - D/B+2,2 (17) - D/B+2,(2),2 (16) - D/B+3,3 (20) - b+1,1,1 (28) - u/f+3+4,3+4 (39) - u/f+3+4,u+3+4 (16) - [NSS] (f,f+3+4),1+2,3+4 (45) - WS+1,1 (32) - WS+2,1 (38) - FLE,f,f (12) - KIN,1+2 (46) Natural Combos (counter hit) ================================== - {CH} 2,3 (39) - {CH} 4,4,4 (44) - {CH} f+2,(D/B+2),2,2,(2),2,2 (35) - {CH} d/f+3,1 (36) - {CH} [NSS] f,f+3+4,1+2,3+4 (81) - {CH} (WS+2),1,2 (43) - {CH} WS+3,2 (40) - {CH} BT,1,2 (43) - {CH} KIN,1,1 (38) Other Launchers ================================== - NSS,1+4 - f+2 _ (d/f+1+2),2 - {CH} f+2 - {CH} NSS,f+2 - (f+3),3 - (NSS,f+3),3 - (f+3),4 - (NSS,f+3),4 - (d/f+3),1* {release after 4 or more sword flashes} - {CH} (d/f+3),1* {release after 4 or more sword flashes} - d+1* {release after 4 or more sword flashes} - {CH} d+1* {release after 4 or more sword flashes} - {CH} (d+2),2 - {CH} (NSS,d+2),2 - D/B*+1+2,1 _ D/B*+1+2,2 - NSS,D/B*+1+2,1 _ NSS,D/B*+1+2,2 - {CH} u/f+2 - u/f+1+2 - u/f+1+2,b - u/f+3+4,d+1+2 - (u/f+3+4,b+1,4),d+1* {release after 4 or more sword flashes} - {CH} (u/f+3+4,b+1,4),d+1* {release after 4 or more sword flashes} - (u/f+3+4),u+3+4 - {CH} f,f+3 - f,f+4 - NSS,f,f+4 - {CH} b,b+1+4,1+2 - {CH} NSS,b,b+1+4,1+2 - cd+1 - FC,d/f+1 _ FC,b+1 - FC,d/f+4 - {CH} WS+1,2 _ (WS+1),2 - {CH} (WS+1),2 - {CH} (WS+2,1),2 _ {CH} (BT,1),2 {"F" escapable} - {CH} SS+1 - {CH} NSS,SS+1 - SS+2 - NSS,SS+2 - {CH} SS+4 _ {CH} KIN,4 - {CH} NSS,SS+4 _ {CH} NSS,KIN,4 - {CH} SS+4~1+2 _ {CH} KIN,4~1+2 - {CH} SS+4~3+4 _ {CH} KIN,4~3+4 - {CH} NSS,SS+4~3+4 - BT,2 - {CH} BT,D/B*+2~1,3 _ {CH} BT,D/B*+2~1,4 - BT,u/f+4 - {CH} NSS,BT,D/B*+1+2,3 _ {CH} NSS,BT,D/B*+1+2,4 - DGF,2 - {CH} DGF,3 - DGF,4 - {CH} DGF,4 - FLE,2 - {CH} FLE,1+2 - {CH} KIN,2,1+2 {B!} - {CH} KIN,4 - {CH} KIN,f+2 --------------------------------------------------------------------- - NN. Zafina - --------------------------------------------------------------------- f+3 ================================== - SCR,f,f; SCR,4 (48) - SCR,d+4 (50) - SCR,f,f; SCR,1+2 (61) f+3~B ================================== - f,f; 1+2 {B!}; f+1+2 (57) d/f+1+2 ================================== - d/b+1+2,1+2 (44) (SCR,3,3),4 ================================== - b+1+2 (25) SCR,4 ================================== - SCR,1; SCR,1; SCR,1; SCR,4 (60) - SCR,1; SCR,2,2 {B!}; b+3 (60) - SCR,1; SCR,1; SCR,f+1+2 {B!}; f+1+2 (67) SCR,1+2 ================================== - d+4 (37) - d+3 (45) Low Parry ================================== - b+4,4 (21) - d/f+2; d/f+1; f+1+2 (25) Natural Combos (normal hit) ================================== - 1,2 (18) - 1,3 (24) - d/b+1+2,1+2 (32) - b+4,4 (47) - SCR,3,3 (30) Natural Combos (counter hit) ================================== - {CH} 2,1 (27) Other Launchers ================================== - {CH} 1+2 - d/f+2 - {CH} d/f+3,4 - d/f+1+2 - d/b+1+2 - WS+1 - WS+1,2 - WS+2 - {CH} MNT,4 - MNT,4,3 - MNT,d/f+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 9. YouTube Combo Videos ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are many combo videos for the console version of Tekken 6 available online. I will be keeping a playlist of YouTube combo videos that has been posted on Tekken Zaibatsu or that I come across. Link is available below: http://www.youtube.com/view_play_list?p=2AE924915C9CCD5C All new videos will be added to the end of this list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 10. Questions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, I will try my best to answer some common questions I've received through e-mail or saw on the forums. There are no questions at this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 11. Special Thanks ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is to thank those who have assisted in some way to the creation of this FAQ. Name Reason ---- ------ Namco Thanks for creating another incredible game! Paulinstein Thanks for all the help over the years! Drake the Demon Thanks for all the help over the years! Alvin G. Thanks for introducing me to the Tekken series! Castel Thanks for creating TZ, one of the best Tekken resources: http://www.tekkenzaibatsu.com Catlord Thanks for creating move lists for many of the games in the Tekken series. NeoRussell Thanks for creating videos demonstrating the new moves and properties for the arcade version of T6 and T6BR. Stephen Ng Help in getting the Tekken 6 Move Lists up on IGN. Tiexandrea Creating the "Tekken Zaibatsu Jargon Dictionary" thread on TZ. Still Standing Definitions for "Clean Hit" and "Juggle". sithlord Definitions for "okizeme" and "Tech roll". Thanks to all of the following people who have either e-mailed me, posted combos on Tekken Zaibatsu or made a combo video (in alphabetical order): Aleicard (Lei), Blood Hawk (Leo), Drake the Demon (Lee), [~DTC~] (Lei), EvilDice (Lei), eye025 (Lei), GuC11 (Roger Jr.), jacare1369 (Christie), Jordyce (Miguel), Kane (Alisa/Asuka), KillaFox (Miguel), Monchan (Lars), Murakumo (Lee), MYK [jamgi] (Bob/Lars), Night Child (Paul), nimrodjohn (Alisa), noodalls (Asuka), ogre Killer (Jin/Lars), PaasHaas (Lei), Sithlord (Feng/Ling), *sparks* (Leo), Stuyvesant (Paul), The Exalted (Lei), Tobi [KIIAAIII] (Lei), TONY-T (Lei), TRUE! (Alisa/Leo), Venom (Bob) Lastly, thanks to anyone who has contributed to any of the other Tekkenomics FAQs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 12. About Tekkenomics ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides and to keep you updated on Tekken news and information. "Tekkenomics" was originally the name of the website created by me (Wild Man X), with help from Paulinstein and Drake the Demon, which first came online on November 6, 2004. However, due to someone engaging in piracy on our hosting server the website went down in April 2007. With the release of Tekken 6 approaching for consoles, I decided to bring back Tekkenomics, but in the form of a blog, back in June 2009. "Tekkenomics" contains various Tekken related material, some of which is difficult to find on any other Tekken based website. The blog will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo videos, in-game matches, Tekken commercials, PC desktop wallpaper, PSP wallpaper, CG art, fan-based material, and other things. If you're having problems visiting the "Tekkenomics Blog" at http://www.tekkenomics.com, you can also visit it at the following link: http://tekkenomics.wordpress.com If you were wondering how we came up with the name "Tekkenomics", back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3 on the PlayStation 1. At the time, we were also enrolled in Economics. Whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically: "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web to the name "Tekkenomics" that aren't related to us or our blog. There are some members on the Tekken Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101", and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu, we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon". The things on the web that ARE related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail, GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 13. Closing ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please let me know if you are confused about any part of this FAQ, and I will do my best to clarify. Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics Blog. When sending an e-mail, please make sure that "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail title / subject name, or it will most likely be deleted or treated as spam. If you want to send a PSN friend request, I will only add you if you mention who you are or mention something about Tekken. Please DO NOT send an empty friend request. Please note that I can only speak and read/write English. I hope you find this FAQ helpful. Thanks for your time! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekkenomics Class is now in session!!! Copyright 2000-2010 - Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EoF