King of Fighters 97 Iori Yagami Combo FAQ Last updated on 21/12/1997 Warning: This FAQ is copyright 1997 by mOOnrun COMBO PAGE. All information in this FAQ should not by any means be used as a source of profit. Non-commercial products may use the information in this FAQ for "FREE" but provided that credit is given to the author where credit is due. But please inform me first before doing so. General Combo notations: A = light punch B = light kick C = heavy punch D = heavy kick dn/dwn = down joysatick direction up = up joystick motion bk = hold joystick in blocking direction fw = joystick forward motion s = store for few seconds QCB = quarter cirlce back joystick motion QCF = quarter circle forward joystick motion HCB = half circle back joystick motion HCF = half circle forward joystick motion DP = uppercut joystick motion RDP = reverse uppercut joystick motion (C) - corner combos, combos that only work in the corner. (DM) - DM combos, combos that involve super moves or desperation moves. (HD) - High damage combos, each combo can do more then 3/4 life damage. (XX) - Difficult to do combos. (INF)- infinite combos, combos that can be repeated and result in a continued combo (MAX)- must be maxed out or POWered up for this combo to work (MID)- opponent must be mid-air for this to work ***- refer to explanations Chain combo notations: * = chain combos that won't connect with the command attack but can still be done. I.E when Benimaru does dn B, then fw + B, the down B won't be considered a combo with the fw + B ** = combos that can be done only when opponent blocks Iori Yagami Chain Combos: Command attacks: Fw + A x 2, fw + B, bk + B(in air) Chain combo: dn + B x 2, dn + A dn + B , dn + A, fw + A, fw + A Jump C/D, stand C, fw + A, fw + A *Jump C/D, stand C, fw + B * dn + B x 2, dn + A, fw + B General Combos: Jump C/D, Stand C, QCF + A/C jumping heavy punch or kick, then standing heavy punch combo-ed into "style 108 Yamiharai", qcf + A/C Jump C/D, dwn B x 2, dwn A, QCF + A/C jumping heavy punch or kick, then crouch light kick twice, crouch light punch combo-ed into "style 108 Yamiharai", qcf + A/C Jump C/D, Stand C, DP + A/C jumping heavy punch or kick, then standing heavy punch combo-ed into "style 100 Oniyaki", uppercut motion + A/C Jump C/D, Stand C, HCB + B/D jumping heavy punch or kick, then standing heavy punch combo-ed into "style 212 Kototuki In ", hcb + B/D Jump C/D, Stand C, QCB + A/C x 3 jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi Hana", qcb + A/C x 3 Jump C/D, Stand/Crouch C, HCF + P, then Stand C, QCB + P x 3 jumping heavy punch or kick, stand or crouching heavy punch combo-ed into "Scum Gale", then stand(far) heavy punch combo-ed into style Aoi Hana", qcb + A/C x 3 (C) Jump C/D, Stand C, QCB + A/C x 2, Stand C jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi Hana", qcb + A/C x 2,then standing heavy punch. Jump C/D, dwn B x 2, dwn A, QCB + A/C x 3 jumping heavy punch or kick, then crouch light kick twice, crouch light punch combo-ed into "style Aoi Hana", qcb + A/C x 3 (DM) Jump C/D, dwn B , dwn A, "Maiden Masher", QCF, QCB + A/C jumping heavy punch or kick, then crouch light kick , crouch light punch combo-ed into "style 1211 Kin Yaotome"(Maiden Masher), qcb, qcf + A/C. (DM) Jump C/D, Stand C, "Maiden Masher", QCF, QCB + A/C jumping heavy punch or kick, then standing heavy punch combo-ed into "style 1211 Kin Yaotome" (Maiden Masher), qcb, qcf + A/C. (DM)(XX) Crossup bk + B, stand/crouch A, fw + A, fw + A, "Maiden Masher", QCF, QCB + P crossup with the command attack(hold back and light kick), standing or crouching light punch chained with forward light punch twice combo-ed into "Maiden Masher", qcf, qcb + P (DM) Stand B, fw + A, fw + A, "Maiden Masher", QCF, QCB, + P standing B(must block down), forward light punch twice combo-ed into "Maiden Masher", qcf, qcb + P (C)(DM)(XX) HCF + A/C, fw + A, fw + A, QCB + A, QCB + A, "Maiden Masher" QCF, QCB + P Iori must be in corner, opponent near iori. Do "scum gale" hcf + A/C, opponent now thrown to corner, with some timing, do fw + A, fw + A, fast...timing is fast for this part, then do "Aoi Hana", qcb + A, qcb + A, slowly, timing is slow for this part because the opponent has to be hit up to a certain high, then finally do "Maiden Masher", qcf, qcb + A/C. (MID)(C)(DM) Iori 4 x hit Deadly Flower: Conditions - opponent in mid-air - accuracy needed - opponent in corner or near corner - 1 stock of super QCB + A, QCB + C, dn + A, QCB + A, QCB + C, "Maiden Masher", QCF,QCB + P 2/3 " deadly flower", qcb + A, qcb + C then pause awhile before executing down light punch cancelled into another 2/3 set of "deadly flower", qcb + A, qcb + C, then before opponent lands do "Maiden Masher"qcf, qcb + P Note:A change from qcf A then qcf C is because the qcf C will hit the opponent higher. I am not sure if this trick can be an infinite for iori or not since after the second set of deadly flower, i cannot do another down A cancelled into a set of deadly flower again. Credits: KoF Mailing List (kof-ml@umich.edu) - for several interesting info - some combos also Kao Megura (kmegura@yahoo.com ) - some move names are taken from his kof97faq.txt Darklancer (lancer@pacific.net.sg) - also some move names from him Darren (darren03@mbox3.singnet.com.sg) - for several good combos - the infinite combos for Kyo Kusanagi and Terry Bogard of course Rafee ( no e-mail) - for lotsa other combo info and tactic tips Charles ( nghouse@hkstar.com) - for giving me the idea of the COMBO PAGE Hashakku Iori ( iori@chez.com ) - for being an internet pal and a fellow KoF fanatic. - helped with several html and graphic stuff. Sephiroth( sephiroth@pacific.net.sg ) - for borrowing me the KoF'97 Cartridge and other stuff. SNK(c) Japan, SNK(c) America - for making KoF'97, the greatest series of fighting games this era Done by mOOnrun moonrun@pacific.net.sg http://www.geocities.com/Colosseum/Loge/6316/index.html 21/12/1997