King of Fighters 97 New Ikari team Combo FAQ Last updated on 16/05/1998 Warning: This FAQ is copyright 1997-98 by mOOnrun COMBO PAGE. All information in this FAQ should not by any means be used as a source of profit. Non-commercial products may use the information in this FAQ for "FREE" but provided that credit is given to the author where credit is due. But please inform me first before doing so. General Combo notations: A = light punch B = light kick C = heavy punch D = heavy kick dn/dwn = down joystick direction up = up joystick motion bk = hold joystick in blocking direction fw = joystick forward motion s = store for few seconds QCB = quarter cirlce back joystick motion QCF = quarter circle forward joystick motion HCB = half circle back joystick motion HCF = half circle forward joystick motion DP = uppercut joystick motion RDP = reverse uppercut joystick motion (C) - corner combos, combos that only work in the corner. (DM) - DM combos, combos that involve super moves or desperation moves. (HD) - High damage combos, each combo can do more then 3/4 life damage. (XX) - Difficult to do combos. (INF)- infinite combos, combos that can be repeated and result in a continued combo (MAX)- must be maxed out or POWered up for this combo to work (MID)- opponent must be mid-air for this to work (NEW)- new combos ***- refer to explanations Chain combo notations: * = chain combos that won't connect with the command attack, but can still be done. I.E when Benimaru does dn B, then fw + B, the down B won't be considered a combo with the fw + B ** = combos that can be done only when opponent blocks Leona Chain Combos: Command attacks: NONE Chain Combos Dn + B x 4 Dn + A, dn + B x 3 Dn + B, dn + A, dn + B x 2 General Combos: Jump C/D, dwn B, dwn A, dn s up + C jumping heavy punch or kick, down light kick, light punch combo-ed into "Moon Slasher", dn s up + C Jump C/D, Stand/Crouch C, dn s up + C jumping heavy punch or kick, stand or crouch heavy punch combo-ed into "Moon Slasher", dn s up + C (C) bk s fw + D, fw + D "Grand Saber", bk s fw + D, "Sonic Kick" fw + D (C) bk s fw + D, dn s up + C "Grand Saber", bk s fw + D,"Moon Slasher", dn s up + C (DM) Jump C/D, Stand D (2 hits), QCB, QCF + K jumping heavy punch or kick, standing heavy kick combo-ed into "Revolver Spark",qcb, qcf + K (DM) bk s fw + A, jump QCF, QCB + C or CD "Ballict Launcher", bk s fw + A, then jump and execute "V-Slasher", qcf, qcb + C or CD (DM)(C) bk s fw + B/D, QCB, QCF + K "Grand Saber" bk s fw + B/D, then execute "Revolver Spark" qcb. qcf + K (DM) Jump D, QCF, QCB + A jumping D combo-ed into "V-slasher", qcf, qcb + A while in mid air! (DM) Jump C, dn + A, QCF x 2 + P jumping heavy punch, crouching light punch combo-ed into "Gravity Storm", qcf x 2 + P (DM) bk s fw + B, jump QCF, QCB + C "Grand Saber" bk s fw + B/D, then jump and execute "V-slasher", qcf, qcb + C (DM) againts tall characters: Jump C, hyperjump D, "V-Slasher" QCF, HCB + P jumping heavy punch then hyperjump towards the opponent with heavy kick combo-ed into "V-slasher", qcf, hcb + P Ralf Chain Combos: Command attacks: NONE Chain Combos: Dn + A x 2 General Combos: Jump C/D, Stand/Crouch C, bk s fw + C jumping heavy punch or kick, standing or crouching heavy punch combo-ed into "Gatling attack", bk s fw + C Jump C/D, Stand/Crouch C, repeat A/C jumping heavy punch or kick, standing or crouching heavy punch combo-ed into "Vulcan Punch", repeat A/C Jump C/D, Stand/Crouch C, HCF + D jumping heavy punch or kick, standing or crouching heavy punch combo-ed into "Argentine Backbreaker", hcf + D (NEW) Crossup C, dn A x 2, HCF + D crossup jump heavy punch, crouching light punch twice combo-ed into "Argentine Backbreaker" (DM) Jump C/D, Stand/Crouch C, QCF, QCB + A jumping heavy punch or kick, standing or crouching heavy punch combo-ed into "Blazing Vulcan Punch", qcf, qcb + A (DM) Jump C/D, Stand/Crouch C, QCB, QCF + B jumping heavy punch or kick, standing or crouching heavy punch combo-ed into "Horse-Mounted Blazing Vulcan Punch", qcb, qcf + B (DM)(C)(MAX) bk s fw + B, QCB, QCF + B/D execute bk s fw + B, then immediately follow-up with qcb, qcf + B/D (DM)(HD)(TOD) Ralf's 2-step TOD(touch-of-death) Conditions: -POW meter activated -enough POW stock for Galactica Phantom step#1 Jump C/D, dwn + A, bk s fw + C jumping heavy punch or kick, down light punch comboed into "Gatling Attack", bk s fw + C Note:opponent dizzies! step#2 "Galactica Phantom", qcf x 2 + P its a MAXed Galactica Phantom !!! Clark Chain Combos: Command attack: Fw + B Chain combos: Dn + A x 2 *Dn + A x 2, fw + B Stand C(1 hit), fw + B General Combos: (NEW) Dn B, dn A, HCF+ D, QCF + A/C crouching light kick, light punch combo-ed into "Argentine Backbreaker", hcf + D, then followed up with "Flash Elbow", qcf + A/C Jump D, Stand C (one hit), HCF + D, QCF + A/C jumping heavy kick, standing heavy punch, combo-ed into "Argentine Backbreaker", hcf + D, "Flash Elbow", qcf + P Jump D, Stand C (one hit), repeat C jumping heavy kick, standing heavy punch, combo-ed into "Vulcan Punch", repeat C (DM) Jump D, Stand C (one hit), HCB x 2 + P jumping heavy kick, standing heavy punch, combo-ed into "Ultra Argentine Backbreaker", hcb x 2 + P Credits: KoF Mailing List (kof-ml@umich.edu) - for several interesting info - some combos also Kao Megura (kmegura@yahoo.com ) - some move names are taken from his kof97faq.txt Darklancer (lancer@pacific.net.sg) - also some move names from him Darren (darren03@mbox3.singnet.com.sg) - for several good combos - the infinite combos for Kyo Kusanagi and Terry Bogard of course Rafee (jefee98@mbox5.singnet.com.sg) - for lotsa other combo info and tactic tips Charles ( nghouse@hkstar.com) - for giving me the idea of the COMBO PAGE Hashakku Iori ( iori@chez.com ) - for being an internet pal and a fellow KoF fanatic. - helped with several html and graphic stuff. SNK(c) Japan, SNK(c) America - for making KoF'97, the greatest series of fighting games this era Done by mOOnrun(p9643062@sp.edu.sg) mOOnrun COMBO PAGE http://www.geocities.com/Colosseum/Loge/6316/index.html 16/05/1998