---------------- Geese Howard ---------------- ------------------------------------------- A Word Before We Get Down To The Real Talk: ------------------------------------------- What you will read down is my strategy, which means.. it might not be workable with you as it is with me and may be yes. I really do not need any E-Mail(s) asking: "What is good or bad" since I will fully talk about everything about him (including combination attacks). Hope it will somehow be useful to you and lead your play or skills to a higher level. ------------- Why Geese? ------------- Easy and simple... because he is the coolest of all. This time the main villain and bad@$$ is here and you really MUST try him, at least. You will fully enjoy... yary yary... ------------- Profile: ------------- Name: Geese Howard Wife's Name: Maire R. Son's Name: Rock Howard Brother-In-Law's Name: Kain R. Half Brother's Name: Wolfgang Krauser Most Trustworthy Bodyguards: Billy Kane, Hopper and Ripper Also Known As: "Ruler of Southtown", The Conqueror of the Underworld, "Don of the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer Geese". He Is: The Main Villain in SNK Weapon: Bare Hands Style: He trained under every Martial Arts master, so he is pretty damn expert with everything Age: Above 45 Birth Date: 1953.1.21 Birthplace: America Height: 183cm Weight: 82kg Blood Type: B Hates Most: Those who get in his way. Likes Most: To be the only ruler. Favorite Sport: None --------------- Stage: --------------- It is the Boss Team background. For Geese, Mr. Big and Krauser. Like a place in the underground for the rich and well-known people to gather and see the fights. You will see some dudes like Geese's bodyguards, Billy, Hopper and Ripper. Krauser's bodyguard, L. Blood and Mr. Big's bodyguards. The stage moves around the underground in the second round and you can notice some guys on a boat following you with a TV camera so that your fights could be seen to others. Pretty cool, eh? ----------- BGM: ----------- Geese N. The famous and well-known music that makes you feel hot and just want the match to start so that you could attack your opponent madly. It is by far the best BGM in the game with no doubt. That is why Geese is so special... many good things come along with him. Storyline, BGM, stage, hatred, cool special moves, neat super moves, great quotes, bad@$$ looks, crazy outfit, sweet old inrto with Terry and some wanted fellas like Wolfgang Krauser and Mr Big. --------------- Quotes: --------------- ============ Tease Quote: ============ 1)C'mon! ============= Moves Quotes: ============= 2)Reppu Ken (Wind Slice) 3)Double Reppu Ken (Double Wind Slice) 4)Janeken (Evil Shadow Smasher) 5)Shippu Ken 6)Hmp... ha (Flying Sawblade Slicer) 7)Raising Storm ============= Intro Quotes: ============= 8)You... hehe. (points his finger at his opponent then squeezes his hand with a pure evil smile... as if he is saying: "you will be easily crushed") =============== Winning Poses: =============== 13)He, heh! 14)Ha, ha, ha... ha ha ha. 15)Hmph. =============== Winning Quotes: =============== 16)Hmph! I'll break anyone who blocks my way to world conquest! 17)How does it feel to be ruled by overwhelming power? 18)Do you want the power to live again? Sorry, your time has run out! ===================== Special Intro Quotes: ===================== Terry: GEEEEEEEEESE!!! Geese: C'moooon! ------------- Legends: ------------- A - Light Punch B - Light Kick C - Hard Punch D - Hard Kick ------------- Command List: ------------- 1)Reppu Ken: Down, down/forward, forward + A - 2)Double Reppu Ken: Down, down/forward, forward + C - 3)Evil Shadow Smasher: Half circle back + A or C - 4)Upper Body Blow: Half circle forward + B - 5)Middle Body Blow: Half circle forward + D - 6)Flying Sawblade Slicer: Forward, down, down/forward A or C - 7)Shippu Ken: During jump... Down, down/backward, backward + A or C - 8)Raising Storm: Down/backward, half circle back, down/forward + A or C ======================= Special Normal Attacks: ======================= 9)Get Lost: Standing CD - 10)180 Kick Degree: CD in the air ======= Throws: ======= 11)Katate Nage (One Hand Blow), also called, "Anvil Bash" and "Dunk Toss": Near Opponent, forward or backward + D - 12)"See The Clouds" Toss: Near Opponent, forward or backward + C ---------------------------------------------------- Normal Attacks that can connected to Special moves: ---------------------------------------------------- 1)Standing A 2)Crouching A 3)Standing B 4)Crouching B 5)Distance A 6)Standing C 7)Crouching C 8)Get Lost 9)Standing D (first hit) 10)Crouching D --------------------------------------------------------- Normal Attacks that cannot be connected to Special moves: --------------------------------------------------------- 1)Distance B 2)Distance C 3)Standing D (second hit) 4)Distance D ------------------------------------------------------------- Normal Air Attacks that can be connected to Special moves: ------------------------------------------------------------- 1)Up C 2)C ------------------------------------------------------------- Normal Air Attacks that can be connected to Special moves: ------------------------------------------------------------- 1)180 Kick Degree 2)A 3)B 4)D ------------------------- Normal Additional Attack: ------------------------- Crouching C: Down/backward, half circle back, down/forward + C P.S.: Normal Additional Attack means there are some Normal Attacks that can be cancelled to another Normal Attack. Like twice standing CC or air DD or crouching CC and can be connected to a combination attacks, but the life bar must not be at red or you are charging. Every character has its own. Geese can do crouching CC then Reppu Ken for example. See the combos below for further demonstration. ---------------- Strategy: ---------------- Here, Geese is very fast... he can jump, defend or do anything freely but with a deep focus, of course. Okay, his standing and distance As are not that much of a big deal, but you can use his distance A when you want to keep the "I Like To Jump A Lot, Mr." charactets away and give yourself some distance. His crouching A is really GREAT, use it when you want to play fast and finish it with a distance B. That would be very save. Also, it helps against big characters like Goro and Chang. The standing and crouching Bs won't be used that much since you have some other good options. But use them with a combination attack or use his crouching B to cancel some characters' Normal Attacks, like Ralf's standing C and when you want to use his Reppu Ken. But I advice you to use his distance B only after his crouching As... like three Light Punches then the distance Light Kick. Because the opponent can attack you when he defends the distance B and you really do not won't to be attacked, but instead, you want to only keep on attacking until you win. His standing and crouching Cs are there for combos, Reppu Ken and Evil Shadow Masher + A not C (be fully careful). Same exact case goes for his standing and crouching Ds. His distance C and D are great to deal with guys like Choi and Chin. Three Cs or Ds are more than enough to let them think again and not attack or they will get another one and then they will get dizzy and see the clouds in a very shameful way. Distance C comes out pretty fast and the recovery is kind of fast and there is some lag though. His distance D comes out not that fast and there is a little lag but do it from a distance. I mean, be sure that when you do it, Geese's finger will hit the opponent. (not the leg). But it does not matter that much, because if the opponent is fast and got Iori, he can get you with his Deadly Flower + A. So, stick with the distance C. It is much saver and better but the distance D has got more range for your very good information, stud. Always remember that his crouching B will come in handy very much when you play with some characters, like Clark, Iori, Mature, Ralf and Chin. It has some power and it can cancel their Normal Attacks! And his crouching C has got the same case. We call it "The Invincible Punch" and I call it "The Invincible Shoryuken". If you do it in time before you get up from the ground and master the timing with the other Normal Attacks, you will be much stronger. Its invinciblity is not by just pressing the C button, no... its invinciblity comes in the first three frames. Pretty hard but if you master it, it will be pretty damn easy. I have been playing this game from a very long long long time and until now (K.O.F'2002) and still, I did not see anyone could hit me when I do it. Sometimes it trades hits but most of the time I hit, but being hit? Never... His Air Attacks are all great this time. His A and B are pretty fast and when you play fast do them when you are going backward. His A is good because if the opponent is defending low then it will hit him or her. Also, his up C is great because it has the same case as his A, but his up C is more damaging and also fast but it needs to be done when you are near the opponent so that you can get him or her and you can do after it Shippu Ken, but with the high jump not low. But his A can be done anywhere... you can jump forward, backward, up or anywhere to do it. Every attack has its goodness and badness. Like the Special Moves, they have their good and weak points. His D is good for combos or when a character jumps a lot then jump backward and D. His C is the most second good Air Attack. Four painful punches then decent combos. Pretty good. You can even do Shippu Ken after it but you must jump backward to perform the Shippu Ken, because it cannot be performed in low jumps or low air attacks. It is pretty fast and it breaks the guard in no time, but it has one major weak point, which is the character can crouch and hit you when you do it, but not to worry, if you understand the good distance between you and your opponent, then you should have no problems. Besides, not all the characters do so. If you do it from a distance and with a low jump then they cannot hit you, you will hit them and do a very painful combo so that next time they won't risk their lives with their stupidity. His 180 Kick Degree is the best Air Attack with no question asked. It has great invinciblity and range. Also it can hit high, middle and low. And it beats almost all other Air Attacks. May be there will be a trade hit with Chin's air CD or Chang's air CD, but it hits most of the time, especially when he spreads his left leg up (the frames 15 frames I think)... its invinciblty comes here. But sometimes Mature's standing CD can hit it if you are jumping high. Stick with low and short jumps, not high and long jump (short and long mean slow and fast, hero). Also, there is no lag, so when you counter anything, jump again and 180 Kick Degree. Unfortunately, his Get Lost does not have good range, and it is not like the one in Capcom Vs. SNK 1 or 2... it is good to be used when the opponent is cornered... so that when it counters, you can do the Raising Storm and anything else... like Reppu Ken. Throw your opponent with the Katate Nage when you want to keep some distance between you and your opponent, but NEVER throw him or her at the corner when he or she is cornered, because they can roll your throw and then attack! You will be pretty close. So, when they are cornered at the right side, throw them at the left side. And when you want to keep on attacking and want the opponent to be near you, then use his "See The Clouds" Toss. It is easier to escape this throw than the Katate Nage, though. As for his Special Moves, I say almost... all his moves and Super Move have some bad recovery so they should be used after the Normal Attacks or combos... His Reppu Ken is good when it hits from a distance and time comes out fast and it will come in handy sometimes... against Chin when he does Mochizuki Intoxicator. And if he gets up fast then use your crouching B. His Double Reppu Ken is pretty damn slow and it does not reach the opponent as before... you have to get near the opponent and perform it, just like his Reppu Ken (I do not understand why they made Geese like that!). Just do the Reppu Ken when you get the opponent with the standing D, otherwise do not use it at all. Because it has a very damn bad recovery, really bad. And it is really not worth it. Same case goes for his Flying Sawblade Slicer... it is not like the one in Art of Fighting 2 at all. It is pretty much bad but more damaging. And it does not reach low. Only mid and high... even Chang can defend when he is at low position. So you have to do it after standing D. Evil Shadow Smasher is good and the best... it is damaging and with a little lag (very damn little) and good range. Do it with the A button because if you do it with the C button then you are history, dummy. None could hit me when I did it except Iori's Deadly Flower. And not many times, only when he was cornered. And if you do it after a combination attack, the opponent will surely yell: "DAMN"! His Middle Body Blow is good when someone like Ralf playing from a distance and mashing the C button endlessly. But I advice you to use his crouching B if that is the case. It breaks out Ralf's standing C easily. But the Upper Body Blow is very great because it can counter all Air Attacks, Special Moves and Super Moves... but there is some exception for others of course, it depends on what move or super you want to counter. So, go home and try to counter everything to see what does Geese capable of countering and not. Unfortunately, his normal Raising Storm is not good at all, because it is not invincible at all. But if the opponent is jumping from a distance and high jump, then you have to do it with the A button and before he or she gets a little near you. And there is some lag... the max Raising Storm is deadly and so painful, especially if counters the opponent. It is great, but still... not that dependable, it has some invinciblity though. Still there a good thing about it. You won't be thinking of using the Raising Storm this time because this game DEPENDS a lot on the Normal Attacks and Special Moves. If you want to play perfectly good... start with jump backward and forward with the normal Attacks, but it does not have to be near the opponent. Just to confuse your opponent and see what he or she would do. Also do not do any move just like that, do it after for a combo. There is exception for his Shippu Ken of course. His Shippu Ken can be pretty handy to you when the opponent is jumping, just backward jump and Shippu Ken. Always stay focus and push the buttons for a purpose. From time to time use his standing C or D so that you can let your opponent at defense position. You are thinking of some many good ways to make your opponent dizzy. It is pretty easy to do so but you have to stay focus and change your play. If you see the opponent at attacking position, jump C... with some characters like Chang, there is no way out. You should keep on the same method, but you will make his Super Bar at charge. No problem... just focus while you are procceding the jumps with the C, if you see him rolls forward or backward, fast go to the way he is in and do the same. He will be very confused. And you can hit him with your distance D if he does his Spinning Iron Ball. Just see the ball and when it goes back, hit him. If it is hard, then listen to the sound of the wind the ball makes, the sound comes and goes fast... when it goes off, hit him. Also, Iori's Deadly Flower are so easy to hit, just after the two hits, push the C button. Whether he contiues the last one or not, it does not matter since you are going to hit him either way. The same case goes for Choi's Hisho Kuretsuzan. Do some tricks, when you always repeat on the air C, once do not attack... instead, throw or crouching B then the opponent will defend low, then just low jump up C or high up C then Shippu Ken. When you are cornered, just depend on the Light Punches and Kicks. And when you are keeping some distance, do distance C. Do not think of only doing combos, just think how to keep yourself a live three rounds. Think of making your opponent's attacks all in complete waste. Geese is so fun to use, and most of Capcom fans in here like to see us playing him because some of them like his BGM and some like his play. It is hard to see the fellas play and enjoy with them nodays because now, the games are not like the old good days. ---------------- Normal Combos: ---------------- I will only write the names of the moves (not the commands), I have always been so... so if anybody is not good with it, you can see the command list above and then check here again. I will list every good, bad, short, long, easy and hard combos. I really will not bother to look for sites to put any of their combos in here. I like to see my work completely original, but you might know all the combos... I will put it just for Geese's fans' sake. N.A.A. means Normal Addtional Attack. 1)Jump C, crouching C, N.A.A. C, Evil Shadow Smasher - 2)Jump C, standing D, Flying Sawblade Slicer - 3)Jump C, standing D, Double Reppu Ken - 4)Jump Up C, Shippu Ken - 5)Jump backward C, Shippu Ken - 6)Jump B, Crouching A, crouching A, crouching A, standing B - 7)Jump Up C, Shippu Ken, Crouching A, crouching A, crouching A, standing B (opponent must be cornered) - 8)Jump Up C, Shippu Ken, crouching C, N.A.A. C, Evil Shadow Smasher (opponent must be cornered) - 9)Jump Up C, Shippu Ken, standing D, Flying Sawblade Slicer (opponent must be cornered) - 10)Jump Up C, Shippu Ken, standing D, Double Reppu Ken (opponent must be cornered) - 11)Jump C, Jump C, crouching C, N.A.A. C, Evil Shadow Smasher - 12)Jump C, Jump C, Jump backward C, Shippu Ken - 13)Jump D, standing C, Reppu Ken - 14)Shippu Ken, crouching C, N.A.A. C, Evil Shadow Smasher - 15)Jump C, Jump C, standing D, Flying Sawblade Slicer - 16)Jump C, Jump C, standing D, Double Reppu Ken - 17)Jump C, Jump C, Crouching A, crouching A, crouching A, standing B ================ Counter Combos: ================ 18)Get Lost, Flying Sawblade Slicer (opponent must be cornered) - 19)Get Lost, Reppu Ken (opponent must be cornered) - 20)Get Lost, Double Reppu Ken (opponent must be cornered) - 21)180 Kick Degree, 180 Kick Degree - 22)180 Kick Degree, Evil Shadow Smasher - 23)180 Kick Degree, Normal Raising Storm (opponent must be cornered) - 24)Get Lost, Max Raising Storm (opponent must be cornered) =============== Infinite Combo: =============== 25)Charge... Low jump C and repeat until the opponent gets dizzy ---------------------- Questions And Answers: ---------------------- This section is for those who E-Mailed me and asked about a thing or two. Instead of E-Mailing them back, I will answer hear so that nobody would asked the same questions again. ====== Tariq: ====== Q: Iori has got two infinities. One in the corner and the other one anywhere. The question is: "can I keep my butt save?" A: Tariq, you suck and that is about it. No really ^_^ the first infinity must be done in the corner and while you are jumping so that is something hard to get. When you are cornered you have to keep on using the Light Punches and Kicks and when Iori does his Deadly Flower, after you defend the two hits, fast push standing C. If the first hit did not hit you, that is. And if it did then roll forward. Or if you really do not want to get beaten up real good then try to do as I said about the As and Bs and when you see a chance, jump. Also, never do a Shippu Ken when you are cornered against Iori. He will easily get you. So, just play save and stick with the Normal Attacks, the opponent will feel scared because if your punches and kicks get through then he or she will soon get dizzy and that is where you will own the match. As for the Scum Gale infinite, just do not let him get near you, or do not let him have the time to even do it. Keep on confusing him. Is this hard to do? ========== lovetodie: ========== Q: Hey, man... thanks a lot. I did not play the game on its time but I and my friends are playing it every once in a while on the Playstation and I really was surprised on what you said about the N.A.A.! I tired it but it did not work and may you tell me if Ryo has any? A: You have got to do it fast. Be sure your Life Bar is not at RED or you are not charging. In other words, you have to be without Supers. Go to your opponent and do the Raising Storm command + C and then keep on holding the C button. Then you will see Geese punches the opponent twice with his crouching C. And this faq is not about Ryo... only Geese but I will answer this question this time. Ryo has got three. 1)Standing C, 2)Standing CD and 3)Standing B. ===== Maha: ===== Q: Don' ya think dat ya wrote da faq in da 'rong time? I mean da people no' 're playin' K.O.K'2002 w'hile ya stil' on da old games! Oh 'n hi! :) A: Long time no see! ^_^ I pasted what you said because that style makes me laugh a lot. Pretty nice. Well, yes... the game is kind of old but we still have the game at the Arcade in here, you know! Believe it or not, and we are still playing it. So I thought I should write a faq about my so favorite character. And I could care less about K.O.F'2002, you know... K.O.F.'96 still rules. And anyone who says otherwise should be shot in head, I am afraid to say. And old is gold. ===== Raed: ===== Q: Hey, Bos-bos... now answer this as friends. Why when I jump C to hit you, instead you get me with crouching C when I play Geese and you Clark and when I take Clark and you Geese it works on me? And do you still write "How To Play Against" or stopped? Because I might ask for some. Thanks, dude. A: Because you are jumping high, long and pressing the C button way to early... that is why, Roro. In order to prevent this usual mistake to happen, you have to jump low, short, from a distance and press the C button in time. This is nothing, really. Practice man, you have been playing this game for about seven years now and you still do not know how to time everything? If it is that hard then try his air B, it could hit Clark easily and there is no good timing needed. And about the other question... yes I do write "How To Play Against", but instead of only writting it... I wait for the E-Mail(s) and if anybody wants me to write how to play against one or two characters, then I will happily do so. ======== Tony AL: ======== Q: Nice work, really! I like old games and I was shocked when I saw your faq. Good to know there is someone in gamefaqs likes to write about old games. I just wanted to tell you that you misspelled Geese's wife name! A: Huh! You will find many guys here like old games... like music. And I always call her Marie... it is easier and funnier. No wonder I call Choi: "Chai" (it means Tea). ======= AkumaX: ======= Q: Yo, Basel. Isn't Geese's Super Move called Raging Storm? Are you sure Geese's famous throw called Katate Nage? Because I like to use official names and everybody is naming the moves as if they really know anything about Geese! A: Hmph! It is called "Raising Storm", not Raging Storm. I have all the manuals, books and games that Geese appeared in (Neo Geo I mean), and it is ONLY named as Raising Storm... I see a lot of guys say Raging Storm, but I do not blame them... I blame it on Shoryuken and Capcom. Raging Storm... this name stinks. And I have no pleasure or honor to use it. And the throw called Katate Nage since it is first appearance in Fatal Fury: Special. Also, SNK changed it in Fatal Fury 3 to "Anvil Bash" then in Real Bout Fatal Fury 2: The New Comers to "Dunk Toss". And this is pretty damn official, if you ask me. I am a BIG fan of Geese (since Fatal Fury and Spuer Spy) and mark my word, when I say official then it is official. --------------- Last Word: --------------- Okay, Finally... it is finished. Hope I was helpful and useful to you. If anybody wants to use anything, by all means do so, but tell me so first before you do that. And if anybody have any doubts about any combination attack or cannot perform any, kindly, E-Mail me and I will explain it more clearly to you. Remember, do not stick with the rules a lot... Screw The Rules. --------------- Special Thanks: --------------- 1)To SNK from this very great game. 2)To Gamefaqs. 3)To all Geese's fans. 4)To all my friends for the encouragement. ======================================================= King of Fighters'96 is Copyright SNK Corporation and. This document Copyright 2003 Basel If you need to contact me to add or ask me about anything, E-Mail me at Mr_Basel@yahoo.com or Mr_Geese@hotmail.com Credits for GameFAQs and SNK company.