Date: Wed, 13 May 1998 03:41:08 PDT The KOF 97 Survival Guide TERRY ver. 1.5 by Serpent_Wave ( serpent_wave@hotmail.com ) tttttttttttttt eeeeeeeeeeeeeeee rrr rrrr rrr rrrr yyy yyyyyy tttttttttttttt eeeeeeeeeeeeeeee rrr rrrr rrr rrrrr yyyy yyyyyy ttttt eeeeee rrrrrrr rrrrrrr yyyyyyyyyyy ttttt eeeeeeeeeeeeeeee rrrr rrr yyyyy ttttt eeeeee rrrr rrr yyy ttttt eeeeeeeeeeeeeeee rrrr rrr yyy (yup thats the best I can do) CONTENTS 1. About this FAQ 2. About Terry 3. Moves Guide a.basic b.Special c.DM/SDM 4. Combos 5. INFINITE 6. Techniques 7. Missing Stuff 8. Misc. ---------------------------------------XXXXXXXXXX--------------------------- ---- --------------- 1. ABOUT THIS FAQ Well, to start of let me say that this guide is for NO PROFIT at all, so don't go around selling these, OK. Now, the point of this FAQ is to try to get you, the Terry player, to release your true potential and all that mumbo bull crap. And this FAQ emphasises more of Terry as in Advanced mode ( sorry x-tra's ). And to make this short, I want to say that this isn't a begginers FAQ, This is a FAQ for all Terry veterans out there. ---------------------------------------------------------------------------- ---- --------------- 2. ABOUT TERRY Alright, about Terry. Terry is the adopted child of Jeff Bogard who was allegedly killed by Takuma Sakazaki, who was ordered by Geese Howard. In the first FF, Terry, Andy and Joe teamed up to defeat Geese, actually, Joe got shot, Andy got beaten by Geese and Terry defeated Geese. Then, at the second FF. Wolfgang Krauser( I thought it was Rudolph ), Geese's half-bro, sought revenge for Geese. Then lead to him beating Terry and Terry beating him in the end. Finally in FF3, Terry is just hanging out when Cheng Sinzan Informs him of the Secret Scolls of Immortality. He then goes in a wild goose chase to find the scrolls. The scrolls end up being destroyed. That's 'bout it. ---------------------------------------------------------------------------- ---- --------------- 3.MOVES GUIDE A. BASIC MOVES Stand A- A basic left-hand jab. Nothing much to look at and does little damage. I can't think of a situation in which I ever wanted to use this. Crouch A- A crouching version of the Standing A, MUCH BETTER. Comes out fast. You can catch rolling opponents with these and combo into a B ver. High-Angle Geyser. Stand B- Far version is an exellent poke. The close version is kinda useless. Crouch B- Ducking left lick. can be used as sub for the crouching A. But not as useful nor as fast. Stand C- Hard Right Punch. A heavy hitting punch in the far ver. but a double hitting gut punch in close. Used before a Power Charge( and you know u can do after that :) ) Crouch C- Crouching Right punch. Can be sub to standing close C. An important factor in his infinite. Stand D- Standing Thrust Kick. Also an average poke. Nothing much except a follow up after a Power Charge. Crouching D- High sweep Kick. You typical sweep kick. It can be countered by counter moves (eg. Mary's hcb+ D) B. Special Moves Power Wave(qcf+p)- Not as useful as before. You can use it's fading effect to fool others. Burning Knuckle(qcb+p)- Again not very useful. You can use it as a surprise attack. Crack Shot ( qcb+k )- A very useful move in land-air fights. Powerful juggle after a Power Charge followed by a Rising Tackle. Rising Tackle( dp+p )- An extremely useful move. EXCELLENT AUTOGUARD. High damage. One of the best anti-air move yet. Power Charge(hcf+k)- Terry's best move. It is a juggler's god. Nothing else to say exept- USE IT! C. DM/SDM's Power/Triple Geyser- A good anti-air. But u must do it early. Nice wake-up move if opponent isn't too close. Does the most damage of his 2 DM/SDM's. High-Angled Geyser- Cool looking move. not as Strong as Power Geyser. Use it after u roll to the opp.s back and they're doing a move( heh heh traitor, back stabber ). ---------------------------------------------------------------------------- ---- ----------------- 4. COMBOS Well, since there are hundreds of different combo variations, I'll just tell you the most useful ones. ~- means it has to be in corner St.- means Jump C, Crouch/Stand C into..... !!!- means first hit must be a counter St., Power charge, power geyser St., Power charge, high angle geyser ~St., power charge, crack shot, rising tackle dn A x3, high angle geyser B St., Power Charge, Jump D/C !!! CD, Power/Triple Geyser Note: After the powercharge, if u have a DM stock use Power Geyser. But if u can do SDM's already, use the high-angle geyser if u used a B Power Charge, use Triple Geyser if u used D Power Charge. You can replace the Stand C by the following: Stand D Stand C (2 hits),dnfd C Stand C (1 hit ), fwd A (2 hits) Stand D, dnfd C Stand D, fwd A ( 2 hits ) ---------------------------------------------------------------------------- ---- ------------------ 5. Infinites anywhere (must NOT be in MAX or else will whiff) 1. Power Charge, dn C, Power Charge........................... corner (MAX) 2.~ Power Charge, Crack Shot, Crack Shot................................ ---------------------------------------------------------------------------- ---- ------------------ 6. Techniques VS the CPU(set at level 8[expert] difficulty) Almost all of the CPU opponents have one pattern: Roll behind them and attack. I'll list the more difficult CPU AI's Terry- Anticipate his A Rising Tackle and roll behind and beat his ass. Kyo- He usually jumps so use the C Rising Tackle. While he's getting up do a combo, it will most probably hit. Shermie- Wait for her dashing grab thingie and combo her when she's close. Billy- Jump at him and do a Jumping D and continue into a combo of u'r choice Blue Mary- Wait 4 her sliding move and combo her after. Yash/ O. Yash- do a crouching A, wait for him to roll and combo him. He only rolls 3/5ths of the time, he sometimes sweeps you. O.Chris- Go to the corner and keep juping backwards until he does a long recovery time move (eg. C dp) and combo him. ---------------------------------------------------------------------------- ---- ------------------ 7. MISSING STUFF other things like strategy, mind-games and all that maybe I'll Add some pictures or something autoguard match-ups ---------------------------------------------------------------------------- ---- ------------------ 8. MISC. Character Colors ADVANCED A- Bright Red ( my fave ) D- Blue EXTRA A- Dark Red D- Black Win poses A- cleans jeans with his cap B- turns around, throws cap , yells "OKAY" C- Throws cap and yells "ALRIGHT" Taunt- Terry Whistles.! Updates: Ver 1.5: Added Techniques-VS CPU section ---------------------------------------------------------------------------- ---- ----------------- CREDITS Well kinda short for now. My parents for giving me money to play KOF SNK for making great fighting game and al my friend here at SM : Jay, Richard, Joseph, Raymond, Jon, and all the Arcade workers. PB3 Prince Boeck -------------------------SERPENT_WAVE---------------------------------- mail to serpent_wave@hotmail.com--