Eternal Champions-Challenge from the Dark Side-FAQ Version 0.2: Sega CD-Written by the Golden Vortex aka David Wilson. Eternal Champions:CFTDS is a registered Trademark of Sega Enterprises inc. This FAQ is copyright of David Wilson and should be on these websites: www.gamefaqs.com, www.honestgamers.com If you wish to contact me about this FAQ to add any information then feel free to e-mail me at Unleashed Vortex@aol.com. If you do give me any information I will say you did. However if I find out that anyone (for some pointless reason, I mean who's going to play this game now) has taken this Faq and put it on another website then I will be VERY angry. (and you won't like me when I'm angry) You have been warned!!! ------------------------------------------------------------------------------ Table of Contents 1. The Story 2.Controls 3. The different game modes. (i) Contest (ii) Duel (iii) Tournament 3. Access Information/Game options 4.Screen Indicators and Specialties 5.Character move lists (i) Jonathan Blade (ii) Dawson McShane (iii) Jetta Maxx (iv) Larcen Tyler (v) Midknight (vi) Ramses III (vii) Raven (viii) R.A.X (ix) Riptide (x) Shadow Yamoto (xi) Slash (xii) Trident (xiii) Xavier 6. Thanks ------------------------------------------------------------------------------ 1. I'll give ya a brief run down on the EC:CFTDS story so you actually have some idea of what is going on. Ripped gloriously from the manual! Greetings! I am the Eternal Champion! My Purpose is to maintain the balance between good and evil, light and darkness, hope and dispair. However, the balance has been lost. Soon the very fabric that holds the world together will be torn apart. Your future, my present has been destroyed by a cruel and unjust twist of fate. Nine individuals from various periods in time were killed before their lives could affect this dark existence. I have spent centuries harnessing my power for this special event I am about to call an event that will challenge these nine against each other for the chance to bring balance to the world. Even with the powers I gained from the martial arts masters that lived before me, I can only award one of these individuals with the gift of life. Each can have an equally profound effect on the future. At the end of this contest, only one will remain. The victor will be returned to life just a few seconds before death, with the opportunity to avoid the past with the knowledge to change the future. The balance between good and evil lies in my hands,but I will need your assistance. You must let the world know that this contest is being fought to save all of humanity. Let the contest begin... ------------------------------------------------------------------------------ 2. I'll go though all of the basic controls here! These controls apply to all of the characters and are not unique skills but just the simple movements. If you're gonna get this game then I highly recommend that you use a 6-button controller as it is so much easier, with a 3-button you'll have to use the Start key to switch from kick to punch which can be highly irritating so I would recommend buying a 6-button controller of EBAY or something so you can experience this game fully, it will be worth it. 6-button Controller: Kicks: A- Snap Kick B- Thrust Kick c- Wheel kick Punches: X-Straight punch Y-Lunge z-Swing D-button:Left/Right-moves character to the left/right Down-Crouch Up-Jump Start: Pause/resume 3-button controller: (set 1) Kicks: A-Snap kick B-Thrust Kick C-Wheel Kick (set 2) Punches:X-Straight punch Y-Lunge Z-Swing D-button: Same as 6-button controller Start: Switches between Sets 1 and 2/ resumes game while paused. Start + A + B + C: Pauses game You can tailor the controls to suit your style in the Controller Setup in the Options screen ------------------------------------------------------------------------------ 3 There are three main modes in Eternal Champions which can be selected in the title screen. They consist of: 1.Contest 2.Duel 3.Tournament The first is Contest. This comes in three difficultys called Neophyte(easy), Warrior(normal) and Champion(hard) and is basically the arcade mode of EC where you choose a character and take him/her through battle after battle with a selection of other characters until you meet the boss. When you pick your character in the selection screen your opponent will be selected at random which will continues until you reach the final stage. If you are defeated in this you will be given a ten second countdown continue screen where you have to press start in order to get another chance of getting revenge on the oppoent who beat you. You can also choose a new character when you use a continue. Duel is a two player head to head contest and unlike the 1P contest mode it has a few extra options. 1.Battle time You can select how long a match can last ranging from 30 seconds, 60 seconds and 99 seconds. You can also switch the time off completely and have an infinite lasting match. If the time expires in a match then the player who has done the most damage is the victor. 2. Match Conditions You can choose how many falls a fighter can endure before being declared loser. Options are 1 out of 2 2 out of 3 3 out of 5 6 out of 11 11 out of 21 3.Speed Setting Set the speed of your choice: Slow Normal Overdrive (very fast) 4. Inner Strength Turn your warriors inner strenght orb on/off. see section 4 for more information. 5. Player Level Choose from 1 to 8. The higher the number the bigger the damage. Tournaments There are 15 types of tournaments in EC:CFTDS 1. Single Elimination Each player selects one character and up to 15 CPU can compete. The Tournament is set up in a classic bracket style and in order to survive in the tournament you will have to win all of your matches once. Winning your match in the Preliminaries will allow you to compete in the semi finals, then finals etc. If you are defeated then your character is thrown from the tournament. 2.Double Elimination Basically the same rules apply here except that all of your matches will be best one out of two. You will have to defeat your opponent twice to proceed. if you are defeated twice then you are eliminated/ 3. Round-A-Bout Each player selects a stable of characters ranging from 4 to 18 characters each. You can then choose your own character to face the other players self- selected character. If you lose a match then your losing character will be eliminated and if all of your characters are eliminated the opposing player wins the tournament. 4. Round Robin Both players select a stable of characters of equal amount. The first player to win will be able to change into his next character but the loser will remain the same. Whoever wins with all of thier charactes will win the tournament. 5. Dominator Each player selects a stable of even number of fighters and battles it out between them. Each vicotroy results in a win icon moving towards the winning team, which will alternate between the winning players. When the win icon moves over all of the characters of one team then they have won/ 6. Survivor The player chooses a character and faces CPU characters in one round battles. After winning a fight you will recieve one third of your health back. This tournament ends when you are beaten or when you have elminated all of the characters. In two player mode, players alternate against the CPU unitl one player loses. if both players make it to the end of the tournament then the two will fight as a tie breaker. 7. Expert Survivor Basically the same except that you will gain points from a fight from various situations e.g killing an opponent or defeating the opponent in a swift way will give you points. In a two player game winners are chosen via the amount of points they have gathered rather than the amount of kills they have. 8. Point Match The players choose a group of fighters each and fight each other until all the characters have fought one another. Each win will give the team 100 points and at the end the team with the most points will be proclaimed the winner. 9. Expert Point Match Similar to the previous mode except that points are given to players who perform perfect wins, kills and power combos during the fights. 10. Sell your Soul Like Point match but with a twist! An extra battle is added to declare the true winner of the tournament. The percentage of wins is blended with the players health bar. e.g if one team one 90% of the fights then they would recieve that amount of health back while the other team would get 10% back. The winner of this fight is the overall victor of the tournament. 11. Possession Each player chooses a stable of characters and goes into a series of one on one battles. When the match is over the loser is added to the team of the winning side. This continues until one player holds all of the players on his team. 12. Russian Roulette Two stables of characters fight each other in one vs one battles.The loser is not eliminated but theier team is. The CPU randomly selects a member of the team and eliminates them. The winner is the team that survives. 13. Sudden Death Chosen Characters will fight each other in swift 30 second 1 out of 1 matches. Losers are eliminated and the surviving side wins. 14. Death Match This works similar to a Point match as a group of fighters will go one on one against each other. If a character is killed then they are removed completely. The player who acquires all character wins. 15. Count Down Like Survivor except that characters race against time instead of health loss. You must defeat all oppoenents within the time or die trying. After selecting a game mode you also have the choice of the following options: Number of Players- Choose how many players you want. Teams- Set how fighters in team play are grouped Match Condition- Choose how many falls a fighter can have before elimination Number of Characters- Choose how many fighters each player will have. ------------------------------------------------------------------------------ 3 This game is packed with extras including a huge amount of information about the characters and plot of the game: Biography: You can read the story of all the of the fighters in the game that you have unlocked Storyline: Gives you a run through of the storyline. Credits: Tells you who put this game together. Game options: From here you can edit certain features. 1. Controller setup. 2.Battle time 3.Skill Level 4. Game speed. These have all been previously covered in this FAQ. ------------------------------------------------------------------------------ 4 Screen indicators- Show you whats happening on the battlefield 1. Life bar: This decreases everytime you are hit by an attack and there is no way to increase it during a battle. When your life bar is empty you will be defeated. 2. The Inner Strength orb: This reveals the amount of strength you have. Whne the orb is full you can execute all of your special moves. Everytime you use a special move a part of your orb vanishes and you won't be able to use special moves without an orb that is reasonably full. It will regenerate automatically but you will need to defend yourself to allow time for it too heal. It will begin to falsh when you have reached full strength. You can turn this off at the options screen! Game Specialities! Combinations: The game has many combinations (which are a series of unblockable hits) that can be strung together by a skilled and creative gamer. They will tend to start with a jumping move adn then end with either a skill move or a special move. Normal moves have 3-hit combos while special and skilled moves can go up to ten. Mixing together moves will do real damage. Juggling: This skill refers to the player hitting an opponent, knocking them of the ground and then nailing them again. The second hit is unblockable therefore you can attack with a combo afterwards so you can easily sneak in a few hits in the enemy that they cannot block. Power Combos: This is a special unique feature only found in EC:CFTDS. They are hard as hell to do and require a very high skilled player to pull off. If you do it though you will be given 10 seconds of unlimited strength. The you can proceed to kick the crap out of the opponent. Vendettas: These are personal kills that one player gives to an oppponent. Every character has a vendetta move and they can be generated when you have a lot of power and will finish off your opponent in a very gory and tastless fashion. Just the way we like it. Cinekills: These are very hard to pull off 3-D full motioned video kill of of his enemy with compliments from the Dark Eternal Champion. Overkills: Like a Mortal Kombat brutality. These are background activated and will involve something in the background being used as a killer weapon. e.g. throwing an opponent over Riptides ship to see them be ripped to bits by a shark. Sudden Death: These are sudden and fatal deaths and are also background related. They are a harder to perform than an overkill. They can be pulled off instantly in combat and easliy defeat one with full health. Hidden Characters: I'll go into special characters and move sets later on in the FAQ! ------------------------------------------------------------------------------ 5 Here is a complete move list for all of the basic characters in EC:DSOFS (i) Jonathon Blade Bounty Hunter 2030 AD Stage: Syrian Oil refinary Style of Martial art: Kenpo Kenpo teaches its desiples how to manuever so that opponents unwittingly place themsleves in vunerable positions. It combines linlear and circular moves, using intermittent power as needed. Like water, it flows through major and minor moves with fluid continuity. It is flexible in though as well as action. Biography: Blade was one of the best cops that ever lived in the future. Born inSyria, raised in Africa, Blade was dedicated to the extreme, working someof the meanest parts of New Chicago.He had, however, one small problem: his temper. After almost being killedseveral times by a suspect during a case, Blade caught up to him. Thesuspect again tried to kill Blade, who was able to sidestep the laser shot and grab the suspect. Being only human, Blade was out of patience. He proceeded to beat the suspect to near death. The suspect survived, and sued the police. The police fired Blade to hush the scandal, and he ended up moving back to Syria to become a Bounty Hunter, which allowed him better use of his quick temper. His final case dealt with a rogue scientist who had escaped a government bio-weapons lab. The scientist was threatening to smash open a vial containing a virus that would kill 95% of all human life if the government didn't stop all bio-research. The Syrian government hired Blade to safely retrieve the vial. Blade agreed on one condition: they wouldn'tinterfere. They agreed. He cornered the scientist in an alley and radioed that the scientist agreed to peacefully give up the vial. The government had followed Blade, and took this moment to make their move. When shots from laser rifles filled the alley the last image that Blade saw before he died was the smashed and open vial of the virus. Goal: If Blade was to return his plan would be to get to the vial before it broke, and to save the life of the rogue scientist. This would keep the virus from being exposed and killing most of humanity with its destructive force. Blades special moves: Stun Beam: left right Z 0% damage-Freezes opponent for a few seconds Straight Blade: left right Y Z 15% damage- Weapon hovers momentarily, then attacks. Once on the attack, it cuts into the opponent before exploding. Wild Fury attack: A + B + C 16% damage max (8 hits x2%)-Unleashes a flurry of powerful slaps to the opponents chest. Backfire: A + C Neutralizes projectile-Fires a tracking cursor that disables the opponents ability to use projectiles. Personal Shield:X + Y + Z Damage resistance-Absorbs 50% of all damage inflicted upon Blade. Drawback: it can be overloaded by too many attacks and implode! This will take health of you, so be careful. Tracking Blade: C Back Forward + X and Y 15% damage-Like the Straight blade with the added avantage that it auto attacks! Projectile containment field: A + B 0% damage-Causes any projectiles fired at Blade to travel at half speed. Blades Skill moves: Slice n Dice: Down, diagonal right, right + C Up to 16% damage (4 hits x 4%) With blades extended, the fighter attacks, slicing and dicing the opponent. Lightining strike: Down, diagonal right, right + B + C Up to 15% damage (5% + 10%) Charged with energy, Blade explodes forward with a high-velocity punch and kick. Brick wall 12% damage + wall smash. Blade uses his own mass and strength to rack the opponent. Excessive force Up to 15% damage ( 5 hits x 3%) Blade punches, kicks and batters the opponent with this 5- hit attack. Combos: Jump Heavy Kick, Stand Weak Punch (2 Hits), Crouch Back Forward+ B Hits 4 times Jump Heavy Kick, Stand Weak Punch (2 Hits), Crouch Back Forward + Y Z Hits 4 times Jump Heavy Kick, Stand Weak Punch (2 Hits), A+B+C Hits 11 times. Jump Heavy Kick, Stand Weak Punch (2 Hits), Quarter Circle forward +C Hits 8 times Jump Heavy Kick, Stand Weak Punch (2 Hits), Charge Back then Forward + B C Hits 8 times Jump Heavy Kick, Stand Weak Punch (2 Hits), Stand Heavy Kick, Charge Back then Forward+Y Z Hits x5 Jump Heavy Kick, Stand Weak Punch (2 Hits), Stand Heavy Kick, A B C Hits 12 times Jump Heavy kick, Stand Weak Punch (2 Hits), Stand Heavy Kick , Quarter Circle + C Hits 9 times Power Combos: Jump Heavy Kick, Stand Heavy Kick , Charge back then forward +B C, A B C Hits 11 times. Jump Heavy Kick, Stand Heavy Kick, Charge Back then Forward+B C, QCF+ C Hits 10 times Jump Heavy Kick, Stand Weak Punch (2 Hits), Stand Heavy Kick, Charge Back Forward + B C Hots x9 Vendetta: Javelin Pierce = Down, Down, Forward, Forward +Weak Punch Blade punches the opponent into the opposite wall then powers up his Armbands and fires a deadly energy spear which pierces into the beaten fighter. Overkill: Knock the opponent into the fan Sudden Death: Make your opponent land on the second part of the metal band on the left hand side of the fan. (ii) Dawson McShane Gambler 1849 AD Stage: Hangtown Mine Style of Martial art: Shotowando Shotowando was designed and practiced by only one man, Dawson McShane. It combines shotokan, kickboxing, Tai Chi and barroom brawling. In his life, Dawson fought many good fights. When truly beat, he would oftern convince his opponent to reveal his fighting style and tactics. This unusual combination of martial arts, dirty tricks and old-fashioned fist pounding made Dawson one of the most creative, cunning fighters of his day. Biography: Dawson had been a loner most of his life; he had never known his Mother and his father was shot by a highwayman when Dawson was fifteen. He lefthis native Scotland soon after the funeral and eventually became a professional gambler travelling from town to town and city to city. By the time Dawson was twenty-five years old, he was infamous throughoutEurope's casinos and gambling houses as a gambler who could break the house's bank and devastate it's bar in a brawl, all in one evening. Dawson had an aversion to firearms and relied on his fists to settle the disputes that often arose from his frequent winning streaks. His fighting style was a unique blend of martial arts and bar-room brawling techniques. Tall tales of the Wild West had always intrigued Dawson and news of highstakes being created by the recent Gold Rush drew Dawson to the untamed west.He wound up it a mining boom town and was unwittingly sucked into aconfrontation between the townsfolk and a powerful but ruthless landowner named Homer Jenkins. Just as Dawson arrived in town, he saw a man setting fire to the Sheriff's Office. The arsonist ran when he knew that had been spotted and Dawson was about to give chase when he heard a cry for help coming from within the burning building. Dawson pulled the semi-conscious Sheriff from the inferno, but it was too late, the Sheriff was dying.The Sheriff's last request was that Dawson become a deputy to catch the arsonist, Homer Jenkins' son, Bill Jenkins and bring him to trial. Bill Jenkins had burned the Sheriff's office in order to escape being arrested for a slew of recent crimes and the dying man knew that the townsfolk would be too afraid to form a posse in order to capture the outlaw son since the elder Jenkins controlled so much of the town. Dawson agreed and the Sheriff pinned a Star onto the Scotsman's vest just before he died. Dawson captured Bill Jenkins, but was ambushed on his way to the makeshift courthouse and strung up by Homer Jenkins before the circuit judge could hear the case. Homer and his son escaped prosecution because no one in town would testify against them. Goal: If Dawson was give his life back he would make sure that Homer and Bill Jenkins were brought to justice. He would then go travelling around the west, seeking adventures where he could use his martial arts, gambling and his recently uncovered justice skills. Dawsons Special moves: Round up: Down, Diagonal right, right + B Up to 20% damage (5 hits x 4%) A blend of two other Dawson attacks the Pony tail strike and the Tumble weed and a punch. Rattle snake belt grab: Left, Right + Y 12% damage Using his snake belt like a lariat, Dawson snags his prey, then follows through with a punch. Roll the dice: (in mid air) Down. diagonal right, right + Z 13% damage Dawson balls up, dives diagonally and bounces off the floor. Tumble Weed: Left, Right+ A or B or C 13% damage Dawson rolls forward in a tight ball, doing considerable damage. Dual Knife throw: Quarter Circle forward 11% damage A pair of knives hidden in Dawson's sleeve become a double threat. Spit Attack: Charge back then forward + Y Z 0% slow opponent Tobacco spit splatters, sickens and slows the opponent. Pony Tail Strike: Charge back then forward + X Y 10% damage Dawson whips his pony tail around and forward for a raking effect. Dawsons Skill moves: Gold Strike: Left Right + B + C Up to 15% damage (5 hits x 3%) With blades extended, the fighter attacks slcing and dicing the opponent. Gentlemans quarter: Up Down + B Up to 15% damage (6% + 9%) Charged with energy, Dawson explodes forward with a high velocity punch and kick. Spinning ax pick: Quarter Circle forward + C Up to 16% damage (4 hits x 4%) Dawson spins like a deadly battering, human top. Step out: Quarter Circle back + C (near screen edge) 10% damage Slipping from one side to another. Dawson deliviers a tricky, painful stomp to the hapless opponent. Combos: Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward +C Hits 4 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward +X Hits 4 times Jump Heavy Kick ,Standing Heavy Kick (2 Hits), Charge Back then Forward +X Y Hits 5 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward +Y Hits 5 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward +Z Hits 5 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward +B C Hits 8 times Power Combos: Jump Heavy Kick, Standing Heavy Kick (2 Hits), Chage Down then Up + B Hits 5 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Quarter Circle Forward + C Hits 7 times Jump Heavy Kick, Standing Heavy Kick (2 hits), Quater Circle Forward + B Hits 11 times Jump Heavy Kick, Standing Heavy Kick (2 Hits), Charge Back then Forward + B C, Quarter Circle Forward + B Hits 11 times Vendetta: Shotgun Buckshot = Back, Down, Forward, Back, Back +HP Dawson pulls out a shotgun and blows his opponents face off! (iii) Jetta Maxx Circus Acrobat 1899 A.D. Stage: Circus Tent Fighting style(s): Savate and Pencak Silat. Originating in France, savate, with its foot and fist fighting style, emphasizes front side and round kicks to the knee, shin and instep. The hands are kept open and low to defend agaimst groin kicks. Palm and heel strikes are used to attack the face, nose and eyes. Street fighters who practiced the art introduced both mid-level and high-level kicks. Pencak Silat, the national fighting art of Indonesia, dates back to the 6th century A.D. By the 14th century, the form was the polished property of the nobility, and commoners were barred from learning its tactics. Baru Silat, the Sumaturan form, employs hand actions to block, parry and cover. Biography: Jetta was always a rebel: as a youth she changed her given Russian name to Jetta Maxx to sound more like a performer.Born in Russia, cousin to Czar Nicholas II, Jetta traveled the world as a performer in a famous international circus. During her many travels, which included visits to France and Indonesia, she learned gymnastics and martial arts. In 1899, her circus troop visited China. At the time, China was being ripped apart by the Boxer rebellion, the Chinese attempt to rid their homeland of foreigners. Unfortunatly, many innocent Chinese were also dying. Spurred by her compassion, Jetta decided to help infiltrate the "Yihe Quang", or "Rightous Harmony Fists" and get them to turn their ways to pacifism before the major foreign powers brought all their military forces to bear. In addition Jetta foresaw that Russia's involvement in the fighting of the East would further weaken her own government's stability. Before Jetta was able to bring a peaceful end to the fighting and change the history of Russia and China, she fell victim to an act of sabotage by a radical from the Yihe Quang. Jetta's safety net and tension wire were cut, Jetta plummeted to her death during the grand performance for the crown emperor of China. Goal: If Jetta was allowed to change her destiny then she would work to stop the destruction that the revoloutions of Russia and China. She would use her efforts to find an alternate way instead of bloodshed. Jettas special moves: Whirlwind kick: Left Right C Up to 15% damage (5 hits x 3%) Jetta peppers her opponent with single keg multiple-kick attacks. Phase: X + Y + Z Speed burst Speeds up the body molecules, letting Jetta move twice as fast. The speed lasts 10 seconds or until Jetta is hit. Moving Corkscrew 8% damage Jetta spins on her toes, left or right slicing with hand blades. Spin Left: A + B Spin Right: B + C Bladerang: Back Forward X 10% damage Jetta throws a boomerang for one or two hits 1 hit: Left Right + X 2 hits: Left right + Y Flying Choke hold: Back forward Z Up to 15% damage Jetta throws her sleeve around the opponents neck and pulls upward. Resonate: A + C Super speed burst On contact, Jetta causes a non-blocking opponent to shake uncontrollably and respond poorly to the D-button. Possilbe only when phased. Ceiling Climb: DOwn up Y Up to 20% damage (3% + 3% + 3% + 11%) Jetta grabs onto the ceiling, hurls a bladerang then falls into a deadly dive. Jettas skill moves: Corkscrew uppercut: Left Right Y z Up to 15% damage (1% + 2% + 3% + 4% + 5%) Jetta blends her fantastic speed with a corkscrew and an uppercut. Gymkata: Left Right + B + C Up to 15% damage (5 hits x 3%) A powerful 5- strike attack. Power burst: Quarter Circle forward C 10% damage. Banging her bracelets together, Jetta sends an energy burst back and forth Riochet: Down Up A Up to 12% damage (4 hits x 3%) Jetta spins into a ball, bounces off the celing and then darts left or right. Combos: Jump Medium Kick, C Medium Kick , Standing Weak Kick, Charge Back then Forward + Y Hits 5 times Jump Medium Kick, C Medium Kick , Standing Weak Kick, Charge Back then Forward + Z Hits 4 times Jump Medium Kick Medium kick, C Medium Kick, Standing Weak Kick, Charge Back then Forward + C Hits 8 times Jump Medium Kick,C Medium Kick , Standing Weak Kick, Charge Back then Forward+B C Hits 8 times Jump Medium Kick ,C Medium Kick , Standing Weak Kick , Charge Back the Forward + B C, Charge Back then Forward + Y Z Hits 11 times. Power Combos: Jump Medium Kick , C Weak Kick, C Medium Kick, C Weak Kick, C Medium Kick, Standing Weak Kick, Charge Back then Forward + Y Z Hits 17 times Jump Medium Kick, C Weak Kick, C Medium Kick , C Weak Kick , C Medium Kick ,Standing Weak Kick, Charge back then forward Back then Forward + C, Charge Back then Forward + Y Z Hits 20 times Jump Medium Kick, C Weak Kick, C Medium Kick, C Weak Kick, C Medium Kick, Standing Weak Kick, Charge Back then Forward + B C, Charge back then Forward +Y z Hits 20 times. Vendetta: Disharmonic Resonance: D, D, B, D+WK Using her natural aura Jetta begins to vibrate at such a high speed that she thrashes the opponenet. (iv) Larcen Tyler Ex-cat burglar 1920 A.D Stage: Chicago Theatre Style of Martial art: Praying Mantis Kung Fu This southern style of Kung Fu was founded in the 17th century by Wang Lang. The system relies heavily on fierce grasping movements, clawing attacks, kicks and punches for both offense and defense. Legend has it that Wang Lang once captured a praying mantis. took it home and studied it. He then combined the movements of the mantis with monkey style kung fu to form his new system. Biography: Born in an era of crime bosses and racketeering, Larcen grew respecting and idolizing the many powerful crime bosses who ruled the streets. As a youth, he went to work for Mr.Taglalini, one of the most powerful crime bosses. Under his wing, Larcen grew up to be one of the world's best cat burglars. He did many illegal jobs for Mr.Taglalini, including the planting of illegal evidence in other crime boss hideouts. There was one thing that Larcen wouldn't do, and that was kill. Instead, he used martial arts to stop and drop his attackers. One day, Mr.Taglalini asked Larcen to plant a package on a supposed crime boss who was recovering in the hospital. When he entered the room that supposedly contained the boss, he instead found the now recovering chief of police, who had been hurt in a prior assassination attempt. It seemed that the mob wanted the chief dead because he was incorruptable, and was about to declare war on the mob. Larcen suddenly realized that he had been set up. The package he carried probably contained a bomb. At this moment, Larcen decided that he had chosen the wrong side. He wouldn't kill. Larcen attempted to throw the bomb out of the window, but it was too late. The bomb explosion not only killed both Larcen and the chief, but also most of the hospital, including several youngsters in the children's wing. Goal: If Larcen gains a second chance he will use it to shut down Mr.Taglalini's syndicate. Beyond that, he would like to use his second chance to find a way to stop the criminal forces which he spent much of his life as part of. His only absolution will be in destroying the forces that attempted to destroy him. Larcens Special moves: Slash and turn: Left Right + Y + Z Up to 15% damage (3 hit x 5%) Larcen tumbles and flips toward his opponent with blades extended. Sai Throw: Left Right + Y 11% Damage Larcen launches a sai towards his opponent. Swinging hammer fists: X + Y + Z 16% damage (4 hits x 4% damage) In a speed burst Larcen throws multiple power punches in a short time. Ceiling Climb and dive: Climb: Left Right + C Dive: Down Y or C Climb: 0% damage Drop: 15% damage Larcen crawls along the ceiling, then dismounts at an angle, attacking with claws and foot blades. Low Sweep: Charge back then forward + Z 15% damage Larcen wraps his grappling hook around an opponents legs. Power Sweep: A + B + C 18% damage Larcen attaches his hook to the ceiling and swings feet first. Air Sweep: A + C 10% damage Larcen jumps back and throws his hook forward at the opponent. Larcens skill moves: Reflect: Left + X 0% reflect Reflects back most projectiles at twice their speed. Machine gun blitz: Left Right + B + C Up to 15% damage (5% + 10%) An explosive 5 strike attack. Backflip Kick: Quarter circle backwards + C Up to 15% damage (5% + 10%) Larcen flips backwards to dleiver a bone-cracking kick. Mantis strike: Quarter Circle Towards + A Up to 15% damage (3 hits x 5%) Jumping forward Larcen a battering kung fu knee strike. Combos: Jump Heavy Kick, Standing Medium Kick Hits x2, Quarter Circle Forward + A Hits x 6 Jump Heavy Kick, Standing Medium Kick Hits x2, Quarter Circle Backwards + C Hits x 5 Jump Heavy Kick, Standing Medium Kick Hits x2, Charge Back then Forward + Z Hits x 4 Jump Heavy Kick, Standing Medium Kick Hits x2, Charge Back then Forward +Y Z Hitsx 6 Jump Heavy Kick, Standing Medium Kick Hits x2, Charge Back then Forward +B C Hits x 8 Jump Heavy Kick Crouching Medium Kick, Crouching Medium Punch, Quarter Circle Forward + A Hits x6 Jump Heavy Kick Crouching Medium Kick, Crouching Medium Punch, Quarter circle forward Charge Back + C Hits x5 Jump Heavy Kick, Crouching Medium Kick, Crouching Medium Punch, Charge Back then Forward+ Z Hits x 4 Jump Heavy Kick, Crouching Medium Kick, Crouching Medium Punch, Charge Back then Forward + Y Z Hitsx6 Jump Heavy Kick, Crouching Medium Kick, Crouching Medium Punch, X Y Z Hits x7 Jump Heavy Kick, Crouching Medium Kick, Crouching Medium Punch, Charge Back then Forward +B C Hits x8 Power Combos: Jump Heavy Kick, Standing Medium Kick Hits x2, Charge back then forward + B C, Charge Back then Forward Y Z Hits x 10 Jump Heavy Kick, Crouch Medium Kick, Crouching Medium Punch, Charge Back then Forward + Y Hits x5 Vendetta: Pacifist Break = Forward, Forward, Forward , Down + Heavy Punch Larcen pulls out a knife and starts stabbing the oppoenent like a madman. (v) Midknight Mitchell Midleton Knight Biochemist-2100 A,D Stage: Belgrave Square labortories. Style of martial art: Jeet Kune do This fighting style was conceived by the late martial artist Bruce Lee in 1967. It's name literally means "The Wway of the intercepting fist". Jeet Ken do, unlike other martial arts, does not use a specific set of rules or techniques to establish a distinct method. Instead it utilizes all ways and measn to serve its end, therfore making it "free". As a martial arts form it possesses everything, while in itself it possesses nothing. Biography: Mitchell worked for the CIA on loan from Interpol. Born in London, Mitchell was one of the best bio-chemical scientists working in the intelligence community. The CIA needed Mitchell to work on a bio-chemical weapon to end the Vietnam War. Mitchell created a virus that would weaken its victims until they hung near death, waiting for the antidote. The virus was to be introduced into the water supply of Vietnam, but Mitchell wouldn't stand for that much human destruction. He stole back his formula and fled back to London to hide. Unfortunately, Mitchell was cornered at the airport by both interpol and CIA agents. During the escape, Mitchell fell from a nine-story building into a chemical storage used by the airport. The force of the impact broke the seal of the virus container and released the virus into the chemical vat. This mixture creasted an unexpected result. Mitchell was transformed by the mixture into a living vampire. Using his newfound cunning and strength, Mitchell escaped and fled to London where he spent the next 133 years vainly searching for a cure for his disease. No longer identifying with his past, Mitchell came to be known as Midknight. The cure had become more important since the goverment used the virus during the Vietnam War by using the contents of the airport chemical vat. Many of the third-world countries were now over-run with living vampires. Midknight was also running out of time because his body, with the exception of his neck and face, was rotting away. This rotting was due to the fact that Midknight wouldn't kill another person to renew his life energy. Midknight was about to solve the last hitch in the antidote when a government agent killed him by firing a firing a magnesium stake through his heart. Goal: If Midknight won the tournament he would surely find a cure for his illness and then do his best to help those who also suffer the same. Midknights special moves: Bedazzle: X + Y + Z Hypnosis Midknight shoots hypnotic eye-beams to summin his opponent, Doom Dog: Down, Diagonal Down and Right + A + B Up to 15% damage (3 hits x 5%) Transforming into a huge wolf, Midknight pounces! Ceiling ram: Down Up C 10% damage= stun Midknight grabs the opponent and and slams him/her headfirst into the ceiling. Life Drain: Right + X + Y + Z Up to 15% health transfer. Grabbing his opponent, the vampire sucks out the life energies and transfers it to himself. Flying Wall Smash: Charge back then forward + Z 13% damage + Wall smash. Midknight flies forward, fists extended and rams the opponent. Mist Attack: A + c 5% damage per hit, up to 15% Midknight vapourises into deadly mist and barrages the enemy with ghostly strikes. Manifest: A + B + C Reduces damage from enemies summoning the power of the vampire, Midknight is super charged and becomes resistant to damage. Midknights Skill moves: Demon Fang kick: (in mid-air) left right + C 13% damage and wall smash. From the air, Midknight executes a flying kick with vampiric ferocity. Rapid Fire: left, right + B + C Up to 15% damage (5 hits x 3%) A 5-blitz attack Shoulder roll/side kick: Quarter Circle forward 12% damage While close to an opponent. Midknight rolls up and over, delivering a blow to the back of the enemies head. Combos: Jump Heavy Kick, Standing Heavy Punch, Hits once, Standing Heavy Kick Hits 4 times Jump Hevy Kick , Standing Heavy Punch, Hits once Charge Back then Forward + X Y Z Hitsx3 + Throw followed by an Energy Drain Jump Heavy Kick, Standing Heavy Punch Hits x2 , Charge Back then Forward + Z hitsx3 Jump Heavy Kick, Standing Heavy Punch hits x2, Quarter Circle Forward + B hits x5 Jump Heavy Kick, Crouching Heavy Kick, Charge Back then Forward + Z Hits x3 Power combos: Jump Heavy Kick, Standing Weak Kick, Centre Back then Forward + B C , Quarter Circle Forward + B Hitsx10 Jump Heavy Kick, Standing Weak Kick, Centre Back then Forward +B C, Charge Back Forward +B C Hitsx11 Jump Heavy Kick, Crouching Medium Punch , Crouching Heavy Punch, Charge Back then Forward +B C Charge Back Forward + B C Hits x 12 Jump Heavy Kick, Standing Heavy Punch Hits x2, Crouching Medium Punch, Standing Weak Kick Charge Back then Forward + B c, Charge Back then Forward + B C Hits x 14 Vendetta: Vampiric Drain: Down, Forward, Forward, Down + Medium Kick Midknight lifts the victim up and slams then down hard on the floor and drains their energy in the way only a vampire can. (vi) Ramses III Pharoh 1151 B.C Stage: Abu Simbel Temple Style of Martial art: Hung-gar Kung Fu A style of Kung fu coming from the shaolin-ai tradition of defensive arts. The system uses various movements, which imitate animals such as the tiger, leopard, heron, monkey and dragon. Techniques of the staff and nunchaku are in this style. This style is a balanced mixture of internal and external fighting principles. Biography: Ramses III was the last strong Pharoah of Egypt. Eighty years after his death, Egypt started a long decline into overwhelming bureaucracy where Pharoahs were little more than figureheads and Alexander the Great would be considered the "Son of Amon" and assume the throne in the third century B.C., or it would have have declined if Ramses III wasn't assassinated before his time. The lone assassin had spent many working his way into a postion of trust within the Royal Court and the Pharoah felt no fear turning his back on the man would would end his life. The killer was cruel enough to choose a method of execution that was particularly terrifying to the Pharoah.Though Ramses was a brave fighter and fearless leader, he had never learned to swim, and the thought of drowning haunted his dreams often. Ramses was overseeing the construction of a new temple situated on the bank of the Nile, and he had climbed a tall hill of freshly excavated earth for a better view of a site. The killer knew the time was right, and pushed Ramses off of the hill and into the Nile below. Ramses III drowned before he could father the son that would have become his successor and before he could rally his armies into beating back the warriors of the Ancient who were threatening to take over the rich Nile delta. After his assassination, Egypt was taken over by the invaders, and over the centuries, the new Pharoahs raised armies strong enough to stop Alexander the Great and his Roman legions from taking over Persia and Egypt. The changes these events created in the timestream were significant. The Egyptian Empire grew powerful and lasted beyond the twenty-first century. Many countries that would have been controlled by the Roman Empire were either overrun by the Egypian Empire or were driven out of their homelands into what would have become Russia. The end result was a future devoid of many different cultures, which drained the Human Spirit of its originality and spirit, damning it just as much as the loss of humanity in the other champions' failed time lines. Goal:The original would of history would be restored if Ramses was able to return back to his life. His returned existance would allow his rule to be completed and Alexander the Great would meet his famous history in succeeding to become Pharoah of Egypt. Ramses' special moves: Sun reflection: Down, diag down right and right + Z Up to 15% damage (5% + 10%) Ramses summons and reflects a beam of light , blasting it at the enemy. Anubis block: Quickly tap A + B + C Reflect/invunerability Ramses turns into a statue that reflects projectiles, punches and kicks. Wrap Attack: Left Right + Y 10% damage Ramses tosses a magical cloth that envelops and damages enemies. Teleport: Down, up + X or Z 0% teleportation Ramses warps through thin air from one sopt to another, left or right depending on your controls. Snake Attack: Charge down then Up + C 15% damage Ramses morphs into a great serpent and delivers a sneak attack. Torch Attack: Charge down then up + Y Ramses transforms into a living fire, rolling across the scene and scorching his enemy. Hack and Smack: Charge back then forward + X Y Ramses' skill moves: Thunder lizard: Down, diag right right + C 16% damage (4 hits x 4%) Fused with the spirit of the crocodile, Ramses delivers a crunching cartwheel kick and flail strike. Jackal's bite: Down, diag right, right + Y 11% damage The spirit of the ancient guard dog flies forth to deliver a ghostly bite. Phoenix dive: While jumping Quarter circle towards + Y 10% damage Fused with the spirit of the legendary firebird, Ramses dives at the enemy. Can only be used when Ramses is in mid-air. King Combo: Charge back then forward + B C Up to 15% damage (5 hits x 3%) A powerful five strike attack. Combos: Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Crouch Heavy Kick Hitsx5 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Charge Back then Forward + Y Hitsx4 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Quarter Circle Forward + C Hitsx9 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Charge Back then Forward + X Y Hits x7 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Charge Back then Forward + Z Hits x 4 Jump Heavy Kick , Crouch Weak Punch, Crouch Medium Punch, Quarter Circle then Forward + Y Hits x 4 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Quarter Circle Forward +C, Quarter circle forward + Y Hitsx8 Power Combos: Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Charge Back then Forward +B C , Quarter Circle Forward + Crouch Hitsx11 Jump Heavy Kick, Crouch Weak Punch, Crouch Medium Punch, Quarter Circel Forward + C, Quarter circle Forward + C Hits x11 Vendetta: Scarabs Touch = Down, Down, Down, Forward, Forward + Heavy Punch Ramses transforms into a scarab beetle devouring the opponent. (viii) Raven Raven Gindar Voodoo preistess and healer 1820 A.D Style of Martial art(s) used: Hsing-i Kung fu Hsing-i is a Chinese boxing style o taoist origin and developement. It is devoted to the importance of uniting thr body and mind as one. Hsing-i is considered one of the three classical internal arts. Thses arts are based on thr cultivation of chi, which is the raw power of inner-strength. Hsing-i combines this metaphysical practice with physical movements derived from thr five chinese elements and the characteristics and movements of animals. Tao-Kwon-do "Tao" foot; "kwon" fist; do "a way". A Korean form of karate, created in 1955 from the old training system of martial arts, tae-kyon, "unarmed combat". Based on an original Korean martial art of hwa-rang, it was combined with karate and kenpo during the Japanese occupation. The outcome is a combined art tha concentrates on defense first and shuns the idea of leading the attack. Biography: Raven was from a long line of Arawak healers and was herself a great healer in her tribe. She possessed a magical hourglass that had been handed down from generation to generation which allowed her to completely control very small segments of time. The healers used the hourglass sparingly because it sapped the life-force of it's user every time it was activated. Raven and many of the other Arawak women were abducted by a Carib raiding party and bought back to the village of Shengo on the island of Trinidad. Once in the Carib Village, the women were intergrated into the new society.Over the years, Raven became highly respected for her white magic abilities and the villagers revered her as a powerful Voodoo Priestess. The admiration that the villagers felt toward the young healer didn't sit well with the aging Carib high priest, Raknook, who was feared by the villagers because of his use of black magic against his rivals. Late one night, Raknook feigned illness and sent for Raven. As soon as she was alone with the priest, Raven sensed she was in danger. Before she could react, Raknook cast a dark spell that turned the power of Raven's hourglass against her and transferred all of her life energy into his withered body, killing her and rejuvenating him in the process Goal:Raven's return to her life will allow her to reverse the spell of the evil Raknook, taking his life instead of hers. With his death, Raven can free herself and the others so that they can return back to their home free to pursue their lives as they wish. Raven's special moves: Time Smash: Hold down X + y, then release. Up to 15% damage (1 sec=5%, 2=10%, 3= 15%) Raven hurls her hourglass with explosive effect. Voodoo attack: Hold down A + c then release. Up to 15% damage Raven produces a voodoo doll of the enemy and punches it repeatedly. Time add/subtract: Add time: Quarter Circle forwards + A + B Subtract Time: Quarter Circle forwards + B + C Tossing her hourglass in the air, Raven adds or subtracts 10 seconds. Double fang kick: Quickly tap A + B + C Up to 18% damage ( 6 hits x3%) Raven Delivers 6 quick kicks to the opponent. Create Void: Quarter Circle forward + Y Z Up to 16% damage Raven summons a temporary black hole that sucks in opponents, damaging them until it disappears. Time Split: Charge back then forward + Y Z 0% Multi-teleport Via her hourglass, Raven teleports around the field several times, escaping damage and commiting sneak attacks. Destabilize time: X Y Z 0% slow opponent Raven's hourglass slows everything around her, including her opponents. Raven's skill moves: Time Fold: Charge Back then forward + X 0% reflect x2 Raven creates a time shield that reflects projectiles and sends a second blast as it collapses. Serpent Rainbow: Charge back then forward + A Up to 16% (8% to 8%) Ravens leg tattoo comes alive, stopping aerial attacks and hitting opponents in front of Raven. Ravens fury: Whilst jumping Quarter circle forward + B Up to 15% damage (3 hits x 5%) In the spirit of her fierce namesake, Raven dives at the enemy though the air. Mambo Combo: Charge back then forward + B + C Up to 15% damage A 5 striking attack. Combos: Jump Heavy Kick, Standing Weak Kick Hits x2 , Charge Back the Forward + A Hits x 4 Jump Heavy Kick, Standing Weak Kick Hits x2 , Charge Back Forward + B C Hits x 7 Power Combos: Jump Heavy Kick, Standing Medium Kick, Standing Weak Kick Hits x2 A B C Hits x9 Jump Heavy Kick, Standing Medium Kick, Standing Weak Kick Hits x2 , Charge back then forward + B C, A B C Hits X 14 Vendetta: Sands of Time = Down, Forward , Back, Forward + Medium Punch Raven chucks her hourglass at the dazed opponent and the victim goes through their entire livespan and then rots. Tasty. (viii)R.A.X Coswell R.A.X Coswell Cyber-fighter 2345 A.D. Style of Martial art: Muay thai kickboxing. Muay Thai kickboxing is a mixture of powerful kicks and devastating body blows. The fighter uses fists, feet, knees and elbows to cause damage to the opponent. Kicks deliver massive blows to the opponent's legs, knees and thighs, making muay thai one of the bloodiest fighting styles in use today. It ranks as the most popular spectator sport in Thailand. Biography: R.A.X. (Robotic Artificial eXoskeleton) is a cyborg. Once, Coswell was one of the best human kickboxers in the year 2345. Coswell's only problem was that the sport was no longer about human competition, but a battle between cyborgs, robotically enhanced human beings. Since the cyborgs could take and deliver more damage, the crowds began to stop attending the human fights for the excitement provided by these new robotic combatants. Given these changes, R.A.X. had no choice but to get cybernetic implants and join the crooked game which was run by a deceitful fight promoter. R.A.X. didn't trust this promoter, but needed his financial support to afford the cybernetic implant operation. After the operation, R.A.X. rose through the ranks and won the right to take on the champion. He was killed as a result of the corrupt fight promoter trading R.A.X.'s life for a sure bet on the championship fight. The promoter used an advanced electronic virus planted in R.A.X's cybernetic brain during the implant operation to shut down all of his vital systems. This shutdown was seconds before he was about to deliver the fatal blow to the reigning champion. R.A.X's special moves: Lock and Load: A + B 10% damage and instant dizzy R.A.X locks on to his opponent, then fires an energy bolt. Cyber Punch: X + Y + Z 14% damage R.A.X overloads hid arm to deliver an awesome punch. Jet Knee Smash: Charge Back the forward + C 15% damage + wall smash With knee extended, R.A.X jets across the scene to deliver a crushing blow. Overload: A + c 15% damage R.A.X completely overloads his system and launches a speeding energy ball that causes extreme damage on contact. Air Jets: Down, UP + B 5% flame damage R.A.X ignites his jump jets and hovers off the ground for a short time. Cyber Kick: A + B + C 13% damage In a move similar to the cyber punch, R.A.X overloads his leg to deliver a devastating kick. Shockwave: Charge back then forward + Y Z 12% damage R.A.X summons a blast of electricity, then slams down his fist, sending a shockwave across the ground. R.A.X's skill moves Atomic Knee: Quarter circle forward + B Up to 15% damage (3 hits x5%) R.A.X uses his cybernetic knee to strike up at an angle. Thrash n bash: Charge back then forward + B + C Up to 15% damage (5 hits x 3%) A R.A.X blitz! Jet Uppercut: Down Up + Z 12% damage R.A.X delivers a cyber-powered uppercut with his jet boots. Turbine: Charge back then forward + A 0% invunerablity/escape R.A.X escapes tight situations by using his jets to spin in place and suck in nearby opponents or projectiles. Opponenets are thrown to the opposite side of the turbine , projectiles are neutralized. Combos: Jump Medium Kick, Standing Weak Kick, Standing Heavy Kick Hits x 3 Jump Medium Kick, Standing Medium Punch, Quarter Circle Forward + Medium Kick Hitsx5 Jump Medium Kick, Standing Heavy Punch, Quarter Circle Forward + Medium Kick Hitsx5 Jump Medium Kick, Standing Medium Punch, Charge Back then Forward + Y Z Hitsx3 Jump Medium Kick, Standing Heavy Punch, Charge Back then Forward+ Y Z Hitsx3 Jump Heavy Punch, Crouching Weak Punch, Crouch Down then Up + Z Hits x3 Jump Heavy Punch, Standing Heavy Punch, Charge Back then Forward + C Hitsx3 Jump Medium Kick, Standing Medium Punch, Charge Back then Forward + B C, Charge Back then Forward +C Hitsx6 Jump Medium Kick, Standing Medium Punch, Charge Back then Forward + B C A C Hitsx7 Jump Medium Kick , Standing Medium Punch, Charge Back then Forward +A, Standing Medium Punch, Charge Back then Forward + A, Standing Medium Punch , Charge Back then Forward + A, Standing Weak Kick, Standing Heavy Kick Hitsx6 Power Combos: Jump Medium Kick, Standing Heavy Punch, Charge Back then Forward B C , Quarter Circle Forward + B Hitsx8 Jump Medium Kick ,Standing Medium Punch, Charge Back then Forward B C, Quarter Circle Forward + B Hits x8 Vendetta: Cyber Toast: Forward, Back , Forward, Back +Medium Kick R.A.X charges up his arm and delivers a fatal punch that turns the opponent into crispy ashes. ix) Riptide Sophia deMedici Pirate-1566 A.D. Style of Martial art used: Kajukenbo This fighting style was developed in Hawaii, and is considered the only U.S developed martial art. The name contaisn the abbreviations for four fighting styles: Karate, jujitsu, kenpo and bojitsu. Five masters worked to develope this art, each from a different style. The final result is a fighting style that can attack with a wide variety of stratergies, speed and strengths. Whether the fight is in the air, face to face or on the ground, kajukenbo has a move and a strategy to match it. Biography: Riptide was once named Sophia De Medici, a member of the infamous Italian family. Her name and identity were all but wiped out when she left Italy to pursue her fortune off the Barbary Coast, North Africa. She left because she grew up in a household where everything was given to her but nothing could be earned. Her family insisted on an arranged marriage to an Italian crime lord that promised to join power with her family. Given this she had no choice but to leave her destined fortune and begin a new life in a place where she would never be discovered. At this point in tim., the Barbary Coast was the centrepoint of the pirate era. Corsairs, or Pirates as they were more commonly known, were at the height of their dominance. There wasn't a spot in the Ocean where Pirates couldn't strike. Sophia used what little family money she had at the time to purchase a ship that would allow her to compete with these Pirates. She also worked on a martial art system very similar to a system from the future called Kajukenbo, which gave her renowned hand to hand fighting skills. It was during this time that she became known as Riptide, the most feared of the female Pirates. There were three other famous female Pirates, but what made Riptide famous was tshe didn't take from the weak, but instead took from the tyranny directly, the pirates themselves. Her time was filled with many amazing and dangerous battlesagainst the greatest pirates of that time. It was a single man that caused her doom. His name was Hannibal and he was not only a powerful pirate, but also controlled many powerful criminal organizations around the World. When somebody went against Hannibal, he didn't just exact revenge on them, but also everyone connected to them. During a nighttime raid, Riptide was taking some buried treasure that Hannibal had buried on his island. Unfortunatly, she under-estimated Hannibal and was killed by a shovel blow to the back of the head while trying to steal his ill-gotten treasure. Hannibal, realising that She was more than just a Pirate, used her attack as an excuse to attack and destroy the entire De Medeci family by using his various crime organizations. Their destruction had a massive negative effect on the timeline, including the loss of several undiscovered works of Leonardo DaVinci that the family was hiding until the World could handle their meanings. These works had tremendous religious and scientific implications which would be realised in the 21st century. Without the works of Leonardo and the influence of this massive family line, a future renaissance was never realised. If Riptide could return, she would destroy Hannibal and others like him to end the pirate era and to allow her family's destiny to be fulfilled. Goal: The return of Riptide would allow her to stop Hannibal before he can destroy her family and rob history of many treasures that they will protect until the World is ready. She will also return to the sea and free it of the scourge of maniacal pirates so that there isn't another to replace Hannibal and his type. Riptides special moves: Thunder clap: Left Right + Y + Z 10% damage + stun Riptide stuns her enemies by roughly clapping them on the ears Eagle Talon: Down, Diagonal down right, Right + Z Up to 16% damage (4hits X 4%) Riptides deadly four strike attack. Sea Legs: Down, diagonal-down right, right + Y Remaps opponents D-button Riptide summons a sphere of water that crashes into her opponent. Ground kriss blade: Charge back then forward + X or Z 10% damage Riptide throws a dagger forward or up. Forward: Left Right + X Up diagonal: Left right + Z Whirlwind teleport: Charge down then up + C Teleport Riptide disappears and reappears in a cyclone of wind. Fog trap: Quarter circle back + Y 12% damage Riptide calls up a binding fog and hurls it at her opponenents. Air Kriss blade: 10% damage From the air, Riptide throws a dagger forward or down Riptides skill moves: Flashing daggers: Left Right + B + c Up to 15% damage (5 hits x 3%) A slashing 5-hit attack. Crow's nest: Down, up + Z 15% damage (10% for hit, 5% for landing) Riptide delivers a terrible double uppercut that punches her enemy high into the clouds.irl Whirlpool reflect: Charge back then forward + A 0% reflect Riptide morphs into a living whirlpool that catches and reflects projectiles. Tidal punch: Quarter Circle Towards + X 12% damage With her punch, Riptide summons the force of a crashing wave. Combos: Jumping Medium Kick, Standing Medium Kick, Charge Back then Forward + X Hits x 4 Jumping Medium Kick, Standing Medium Kick, Quarter Circle Forward + X Hits x 4 Jumping Medium Kick, Standing Medium Kick, Charge Down then Up + Z Hits x 4 Jumping Medium Kick, Standing Medium Kick, Charge Back then Forward + X Hits x 4 Jumping Medium Kick, Standing Medium Kick, Quater Circle Back + Y Hits x 4 Jumping Medium Kick, Standing Medium Kick, Charge Back then Foward + B + C Hits x 8 Jumping Medium Kick, Standing Medium Kick, Quater Circle Forward + Z Hits x 8 Power Combos: Jumping Medium Kick, Standing Medium Kick, Charge Back then Forward +B C, Quarter Charge Forward + Z Hits x 12 Vendetta: Ice Maiden's Kiss: Forward, Down, Back, Back + Medium Kick Riptide kisses the opponent and they freeze, then explode in lovely scene of immaculate gore. :-p x) Shadow Yamoto Ninja Assassin- 1993 A.D Style of Martial art(s) used: Taijutsu Tajitsu is a system of unarmed combat similar to jujutsu and is a forerunner of modern judo. Ninjutsu: Ninjutsu is the feudal Japanese discipline embracing bushido, espionage, commando warfare, occult powers and numerous martial artd practices. Due to many terrortorial and religous wars, Japanese mountain mystics were forced to develope the are to protect their families. The ninja, the practitioner of ninjutsu is the cultural opposite of the samurai. The ninja not only masters traditional weapons, bit its also adept at using daggers, dirks, darts, brass knuckles, smoke bombs and a variety of poisons. Biography: Shadow was the best corporate assassin in the Black Orchid Corporation. She performed many tasks ranging from individual elimination jobs to ending large corporate takeovers. A true star at the Black Orchid headquarters, Shadow never thought much about the morality of her career until she learned that if a job wasn't completed to corporate satisfaction, a person like herself would in turn eliminate her. When she realized the peril of her own morality, Shadow found she couldn't bring herself to kill others. The corporation didn't allow resignations, so they arranged her fall from the 101st floor of the Black Orchid building. This stopped her her from telling the world about Black Orchid and corporations like it, with all their dark secrets of hired killers. This knowledge would have had a huge impact on international business going into the 21st century. Goal: Shadow's plan if she was returned would be to reveal to the world the illegal assassination programs that exist in many of the largest corporations of the world. She would also search for a way to use her skills in a way that would make a positive difference for the world but still support her thirst for danger and adventure. Shadow's special moves Shadow punch: Left Right + Y + Z Up to 15% (7% + 8%) + wall smash Shadow leaps forward and dleivers a mystical ninja punch. High jump angle kick: Down Up + B 12% damage Shadow performs a super high jump and downward attack at a severe angle. Twirling fan attack: Charge back then forward + A or B or C Up to 20% damage (5% damage per twirl + 2% fan strike) Shadow performs a cartwheel , ending with a razor sharp fan attack. 1 twirl: D-button + A 2 twirls: D-button + B 3 twirls: D-button + C Smoke Screen: x + Y + Z 0% teleportation. Shadow disappears and reappears in different areas of the scene. If no direction combos are used . Shadow materializes next to her opponent. Warp to left: A + B Warp to right: B + c Warp to left side of the ceiling: X + Y Warp to right side of the ceiling: Y + Z Shadow mode: XYZ 0% Invulnerability Shadow becomes a "shadow" and attacks without fear or injury. This effect lasts for five seconds. Flying mine uzume-bi: Quarter circle forward + z 15% damage Shadow throws an auto-locking mine that explodes on impact with the opponent. Ninja Weapons: 11% damage Knife: Back, forward up X Shuriken: Back, forward X or Y Bomb: Back, forward, down X or Y Shadow's skill moves Fan block: Left, right + X + Y Reflects attack Shadow blocks enemy attacks with her iron fan. Rock & Roll: down, diagonal down right, right + C Up to 16% damage Shadow tumbles forward and behind her enemy, then grabs her victim and executes several nasty elbows to the back of the head. Banzai Blitz: Back, Forward B+C Up to 15% damage A 5-strike blitz attack Flying step tobi ashi: Back, Forward A+B 8% damage Shadow executes a high speed sweep/slide, Combos: Jumping Heavy Kick, Standing Weak Punch, Crouching Weak Kick, Crouching Heavy Kick Hits x5 Jumping Heavy Kick, Standing Medium Kick, Charge Back then Forward + Y Z Hits x4 Jumping Heavy Kick, Standing Weak Punch, Crouching Back, Up Forward +Weak Punch Hits x4 Jumping Heavy Kick, Standing Weak Punch, Crouching Back, Down Forward + Weak Punch Hits x4 Jumping Heavy Kick, Crouching Weak Punch, Standing Weak Kick, Charge Back then Forward +Y Z Hits x 4 Jumping Heavy Kick, Crouching Weak Punch, Standing Weak Kick, Charge Back then Forward + A B Hits x 8 Jumping Heavy Kick, Crouching Weak Punch, Standing Weak Kick, Charge Back then Forward + B C Charge Back then Forward + Y Z Hitsx8 Power combos: Jumping Z, Standing X, Chrage Back then Forward + B C , Charge Back then Forward + C Hits x 16 Vendetta: Slice and Dice: Forward Forward , Down , Forward + Heavy Kick xi) Slash Slash Prehistoric hunter- 50,000 B.C Style of martial art used: Pain This fighting style uses any move or attack that will cause pain or inflict damage. This includes eye-poking, neck throttling, nostril pulling and hair yanking. The most common weapon is a large wooden club, which early hunters could wield very effetively. One technique involves the spinal crush, in which the attacker jumps onto a foe and smashes the victim's head, compressing the spinal column. Another technique uses the "push off" lever for a high two- footed attack. Biography: Slash was always advanced for a pre-man creature. He was the greatest hunter and the greatest fighter of his generation. These skills didn't just come from his great strength, but also from the emergence of an early intelligence. Slash used this intelligence in his fighting, which meant he could out-think most of his opponents. His intelligence also got him into a lot of trouble. The cave elders resented Slash for his intelligence, and rejected his every idea, including an agricultural plan which would have freed the clan from its enslavement to a life of drudgery as hunter-gatherers. The elders turned down this idea at once , as they saw no value in having free time and enjoyed the violence of the hunt. One day, when Slash publicly spoke against the the elders in a clan meeting, he was stoned to death by the clan when the elders proclaimed him to be an evil force. Goal: If Slash was returned back to his life he would take charge and become the new leader of the clan. Only through this direct leadership can Slash teach his people new and better ways of living. Slash's special moves: Bone Breaker: In mid air, press Right + Z 16% damage + stun From the air, Slash jumps on his opponent, knocks them to the ground and then stomps on their fallen bodies De-claw: Left Right + Z 12% damage From his c;ub, Slash launches a sharp claw at his opponent. Running head butt: left, right + C 15% damage + wall smash Slash charges the opponent and head butts at great speed. Power thud club swing: in mid air press Y + z Stun Slash jumps into the air, then smashes into the ground, causing an earth tremor that knocks opponents of thier feet. Fire Club- Quarter circle towards + X 12% damage Slash shoots a stream of fire from his club. Ice Club- Quarter circle towards + Y Freeze Slash freezes his enemies with a spray of ice from his club Spinal Crush: Forward + Y Up to 16% damage Slash grabs onto the opponent's waist with his feet and pounds the enemy's head with his club. The beating lasts for several blows or until the opponent shakes free. Slash must be within throwing range to perform this move. Slash's skill moves Bat-back projectiles: Left right + X + Y 0% reflect With his club, Slash knocks away projectiles. Caveman beating: Left Right + B + C Up to 15% damage (5 hits x 3%) A rapid, 5 strike attack. Double Foot kick: Quarter Circle Back + C 11% damage Slash does a back flip while rapidly attacking with his feet Club dive: Quarter circle back + B 12% damage Slash leaps at and over his enemies beating them as he passes. Combos: Jump Heavy Kick, Standing Medium Pucn, Charge Back then Forward + Z Hits x3 Jumping Heavy Kick, Standing Medium Punch, Quarter Circle Forward + X Hits x 3 Jumping Heavy Kick, Standing Medium Punch, Quarter Circle Forward + Y Hits x3 Jumping Heavy Kick, Standing Medium Punch, Quarter Circle Back + C Hits x3 Jumping Heavy Kick, Standing Medium Punch, Charge Back then Forward + C Hits x 3 Power Combos: NB: These combos MUST be done in the corner Jumping Heavy Punch, Standing Medium Punch , Quarter Circle Foward + X, Quarter Circle Back + C Hits x 4 Jumping Heavy Punch, Standing Medium Punch, Quarter Circle Forward + X, Charge Back then Forward + C Hits x 4 Jumping Heavy Punch, Standing Medium Punch, Charge Back then Forward + Z, Charge Back then Forward + C Hits x 4 Jumping Heavy Punch, Standing Medium Punch, Crouching Weak Punch, Charge Back then Forward + C Hits x 4 Jumping Heavy Kick, Standing Medium Punch, Charge Back then Forward + B C, Charge Back then Forward + B C Hits x11 Jumping Heavy Kick , Standing Medium Punch, Charge Back then forward + B C , Charge Back then Forward + C Hits x 8 xii) Trident Trident Gladiator-110 B.C Style of martial arts used: Capoeria This Brazilian fighting style was founded over three centuries ago by African slaves. It is believed to have been originated by blacks in Angola, who performed the movementd as a religous dance. In the 16th century, this "dance" was adpated into a fighting art as a defences against the brutal slave traders. Capoeria is beautiful to watch because of its graceful cartwheels, handstands, handsprings, sweeps and flips. This grace combined with strength makes thus art lethal. Practitioners of this art are adept and evading attacks and countering with hands and feet. The foot motions involve a great deal of leg sweeps, leg blocks and kicks while in a handstand. Biography: Trident is so named becaise of the trident which replaced the hand he lost in a duel with a shark. The people of Atlantis during this time lived above the water. They were competing with the Romans to see who would control the Earth's surface, with the loser being plunged into the watery depths. The Atlanteans spent their time in the pursuit of science. They realized early on that a major part of the land was going to sink into the ocean. To handle this, they built great environments that were enclosed in bubbles so that they could survive the ocean's depths. They then offered a fair settlement to the Romans. Half of each each culture would stay on land, and the other half would go to sea. The Romans would not agree, and would only settle the issue through battle. So the Atlanteans had no choice but to create a warrior that could stand up against the warlike Romans. Trident was their champion. The Romans rigged the fight and crushed Trident under a large stone pillar. With their loss, the Atlanteans were forced unnecessarily undersea, and their culture was lost forever. Goal: A victory for Trident would allow him and the people of Atlantis to share the land with the Romans. Trident would also like to explore his role in Man's future as Trident was a genetic creation and feels alone in his existence. Trident's Special moves: Wavemaster Teleportation Trident disappears in a huge wave, dissolves into the ground, and then reappears somewhere else. Teleport left: Down Up + A Teleport center: Down Up + B Teleport right: Down, Up + C Spinning trident: X + Y + Z Up to 20% damage Trident extendes his arm, with its razor sharp blades spinning, capable of extreme damage. Plasma Bolt: Left Right + z 15% damage + dizzy Trident focuses all his force fields fields into a single intense energy bolt. Bio-stun field: A + B 0% Freeze Trident is surrounded by a green cloud. Opponents who touch the nebula are engulfed in a green glow that stuns them for four seconds or until they are hit. Repulser field: B + C 0% repulsion Trident is surrounded by a a yellow cloud that pushes opponents away. During the effects 8-second duration, it is nearly impossible to reach Trident. Bio-drain field: Y + Z 0% weakens opponents Trident is surrounded by a red cloud. Opponents who touch the nebula are engulfed in a red glDow that limits their attacks to 50% of their normal damage. Depth Charge field: X + Y 0% slow opponenent Trident is surrounded by a blue cloud. Opponents who touch the cloud are engulfed in a blue glow and move as though underwater. Liquid mode: A + B + c 0% Invunerablity/escape Trident transforms into water and passes through solid objects. Use this move to escape from corners. Trident's skill moves: Whirlpool kick: Left Right + A + B Up to 18% damage (6 hits x 3%) Trident thrusts his trident into the ground and spins with legs extended. Neptune's fury: Left Right + B + c Up to 15% damage ( 5 hits x 3%) A furious 5-hit attack. Tidal Wave: Quarter Circle towards + Z 10% damage + hard punch if close Trident summons a wave of from the depths of Alantis, then hurls it forward. Slash Spin: Quarter Circle back + C Up to 15% damage ( 5 hits x 3%) Trident curls into a ball and rolls forward or backward, trident extended. Combos: Jumping Heavy Kick, Crouching Weak Kick, Charge Back then Forward + A B Hits x7 Jumping Heavy Kick, Crouching Weak Kick, Quarter Circle Forward + Z Hits x 3 Jumping Heavy Kick, Crouching Weak Kick, Quarter Circle Forward + C Hits x 8 Jumping Heavy Kick, Crouching Weak Kick, Charge Back then Forward + B C Hits x 9 Power Combos: Jumping Heavy Kick, Standing Medium Kick, Charge Back then Forward + B C, Quarter Circle Forward + Z Hits x 8 Jumping Heavy Kick, Standing Medium Kick, X + Y + Z Hits x 23 Vendetta: Trident Whirlpool = Forward, Forward, Down , Forward + Weak Kick Trident stabs his trident into the chest of the opponents, lifts the opponent up and spins him round. Yum! xiii) Xavier Xavier Pendragon Warlock/alchemist-1692 A.D. Style of Martial art used: Hapkido cane fighting Hapkido is a Korean martial art founded by Yong Shul Choi. Its style is a selective combination of several martial arts systems: power from Karate, leverage from Judo and Ki (spirit) from Akido. Hapkido is distingushed by three essential techniques: passitivity when opposing force, circular movements for countering and attacking, and absoloute penetration of the oppoenents defences. For instance, if the force is strong, it must be met with a soft recpetion; if the force is weak, it must be met with a strong reception. This union of techniques establishes a fluid and perpetual rhythm as well as constant mobility. Almost all hits and defensive actions are performed with the cane, which is used in place of arms and legs. Biography: Xavier always made bad career choices, so it was no surprise that his last job ended in failure. After nailing still-smoking horseshoes onto the mayor's prized workhorse, Xavier found himself with a shack full of smithy tools and no job. Stirred by a love for science, Xavier decided to try his hand at the age-old quest for the formula which would turn lead into gold. Instead, he found a way to create an unlimited source of cheap, clean-burning energy that would put Salem on the map forever in addition, Xavier found his alchemy had changed him, giving him strange new powers. Before he could begin to use this power and document it for the good of future generations, Xavier found himself bound and gagged as the people of Salem carted him off to the town square. There they burned him at the stake for the false charge of being a warlock. While some of Xavier's powers could be mistaken for witchcraft, they are all based on real science. Goal: Xavier's return back to his life would allow him to finish his studies of the unlimited power source that he found. He would like to find a way to use it without creating any great danger of giving another tool to evil. He would also like to put a stop to the ignorance that led to many witch hunts across the expanse of history. Xaviers special moves Phantom Strike: x + Y 15% damage Xavier conjures up a dimensional portal and thrusts his cane into it. The portal then appears near the enemy and the cane thrusts through, stabbing the opponent. Dragon trap: Left Right + Z 15% damage Xavier animates his cane and sends it to attack his opponent. The cane crushes and bited for several seconds or until it is shaken off. Attract & Smack: A + B + C 12% damage Xavier grabs the opponent from a distance, then draws in and smacks the enemy in the head with the cane. Midas touch: Left Right + Y 0% freeze Xavier turns the opponent into gold. The effect lasts for 4 seconds or until the opponent is hit. Swap spell: x + Y 0% invulnerability/escape Xavier switches places with the opponent. This spell effectively makes opponents get hit by their own projectiles/ Possession: X + Y + Z 0% switch bodies Characters switch bodies for a short time but still damage each other's "soul" when hiding in their own bodies. Confusion spell: A + C Remaps D-pad xavier places the opponent in a state of confusionl; the opponent's controls are scrambled for a full 5 seconds. Xavier's skill moves Mystic shield: Left Right + A Reflects Xavier reflects attacks with his magical cane. Wizards wrath: Left Right + B + C Up to 15% damage (5 hits x 3%) A 5-strike blitz attack Snap back: Charge back then forward + X 10% damage Xavier strikes from a distance by extending the end of his cane to twice its normal length. Dragon's bite: Quarter Circle forward + C Up to 15% damage (3% + 3% + 9%) Xavier delivers a nasty uppercut with his cane. Combos: Jumping Heavy Kick, Standing Medium Punch, Charge Back then Forward + X Hits x 3 Jumping Heavy Kick, Standing Medium Punch, Charge Back then Forward + Z Hits x 3 Jumping Heavy Kick, Standing Medium Punch, A + B + C Hits x 4 Jumping Heavy Kick, Standing Medium Punch, Quarter Circle Forward + C Hits x 5 Jumping Heavy Kick, Standing Medium Punch, Charge Back Forward + B C Hits x 7 Power Combos: Jumping Heavy Kick, Standing Medium Punch, Charge Back then Forward + B C A+ B+ C Hits x 7 Jumping Heavy Kick, Standing Medium Punch, Chargre Back then Fprward + B C, Quarter Circle Forward + C Hits x 10 Vendetta: Gullivers Travels: Down, Down, Back Back + Heavy Kick Xavier uses his magic and shrinks his opponent and then stands on him/her. ------------------------------------------------------------------------------- 6. Thanks To myself for finally getting the thing done Matthew Brooks, for selling me this game Father Time, for giving me plenty CjayC, for putting this FAQ up. This FAQ Copyright David Wilson June 2004