------------------------------------------------------------------------------ _______ .__ .__ __ ___________ \ \ |__| ____ | |___/ |_ \__ ___/___________ ______ / | \| |/ ___\| | \ __\ | | \_ __ \__ \ \____ \ / | \ / /_/ > Y \ | | | | | \// __ \| |_> > \____|__ /__\___ /|___| /__| |____| |__| (____ / __/ \/ /_____/ \/ \/|__| Night Trap FAQ/Walkthrough: VERSION 1.40 This guide was created, edited and compiled by GameFAQs member Snazzyhoppy. ------------------------------------------------------------------------------ Last Update: October 15, 2013 21st Anniversary! ------------------------------------------------------------------------------ Notes before reading this document: ------------------------------------------------------------------------------ a) This document is a series of tables that show when action takes place within the eight rooms of the Martin summer home. It also details the locations of the 95 augers and the necessary trap moments in order to finish the game. It also describes the various endings the player can get, whether they win or lose. The terminology used throughout the guide is authenticated by the Sega CD instruction manual for the game. b) This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. This document is for private and personal use only--it cannot be reprinted in part or in whole or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. Please respect the work I have included in this guide. c) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission of the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All rights and ownership of this guide are bestowed to Christopher Hopkins. Contact GameFAQs and the author to inquire about reproducing any part of this guide for more than personal, private use. d) This document is best read on a plain text reader. Use a standard find feature to navigate the sections and to find exactly what you're looking for. e) This guide appears in plain text only at the GameFAQs website. An interactive guide, optimized for game consoles and mobile devices, is available only at the following link: http://www.christopherjhopkins.com/projects/gamefaqs/nighttrap.php f) This FAQ began on April 24th, 2008 when I began to make a diagram of when events took place in the eight rooms of the game. For the next month, I charted the database information one room at a time, sitting in each room and waiting while other action took place elsewhere. The toughest part of this research was making sure to save the girls when absolutely necessary, which meant I had to leave the rooms when there could be activity in them. The numbers here have a margin of error of +-1 second. The traps that are necessary to complete the game are listed with the understanding that the player does capture the threatening person. g) The Sega CD and PC/DOS versions have few major time differences between them. The biggest difference is a shift of one scene of five seconds so that it would not be broken up over the disc change at approximately 00:13:26. The PC/DOS version was made to be played in either Windows 95 or MS/DOS using the same discs. ------------------------------------------------------------------------------ Table of Contents: ------------------------------------------------------------------------------ 1) Version Changes 2) Staff Credits 3) Spellings 4) Background/History 5) Walkthrough: Sega CD Scenes - 144 PC/DOS Scenes - 144 Augers - 95 People to Save and/or Capture - 8 Detrimental Captures - 4 The Perfect Game - 83 6) Scene-By-Scene Description 7) Endings - 7 8) Bibliography 9) Contact 10) Credits ------------------------------------------------------------------------------ 1) Version Changes: ------------------------------------------------------------------------------ 1.40 - October 15, 2013 Added external link to online interactive version of this guide. Renamed some section titles. Organized bibliography. Added additional contact links. Made minor corrections. 1.30 - October 15, 2010 Added fan sites with detailed information on the game. Added detailed information about different versions of the game. Added Scene-By-Scene. Made minor corrections. 1.20 - October 15, 2009 Contributions by HarroSIN added to supplement various ports. 1.10 - October 15, 2008 Adjusted times to reflect discrepencies between the Sega CD and PC versions of the game. 1.00 - June 20, 2008: Translated PHP and MySQL version of FAQ to text on June 10, 2008. Completed translation on June 20, 2008. ------------------------------------------------------------------------------ 2) Staff Credits: A Digital Pictures Production A U-Direct Interactive Film Executive Producer Tom Zito Original Concept Rob Fulop James Riley Directed by James Riley Cast: Kelly Dana Plato SCAT's secret undercover agent Cindy Tracy Matheson loves to eat Lisa Debra Parks spends time in the bathroom Ashley Alison Rhea finds auger tricord Megan Christy Ford lip syncs to "Night Trap", drives everyone to the house Danny Josh Goddard stumbles upon auger activity first Victor Martin Jon R. Kamal "your bullets cannot hurt me" Sheila Martin Molly Starr the traps were her idea, aug charity work Sarah Martin Suzy Cote invited girls at the mall Jeff Martin Andras Jones brushes his teeth Tony Giovanni Lemm Ashley reminds him of Madeline, can teleport and shoot lightning, older than you might think Eddie William Bertrand weird, makes laser gun SCAT Team: Lt. Simms J. Bill Jones SCAT team leader Collins Arthur Burghardt "Have you seen me boat?" Swanson Heidi Von Brecht fights with Jeff Jason Deke Anderson blood extracted by augers Mike Blake Gibbons talks to Kelly Jim Roy Eisenstein Deke checks the back of the house and Charlie finds the augers in the Upstairs Hallway. ------------------------------------------------------------------------------ 3) Spellings: The name of Dana Plato's character is spelled three different ways. The Sega CD spells it as Kelly as found in the game's credits. The PC/DOS version spells it as Kelli in the game's credits. The Sega CD manual uses two alternate spellings. When the manual introduces the character as SCAT's best undercover agent, it recognizes her as Keli Medd. On the mission description, the manual from then on refers to her as Kelli with two l's similar to the PC/DOS version. ------------------------------------------------------------------------------ 4) Background/History: To win/finish the game (achieve ending e), you must capture at least half of the augers and capture the eight necessary threats. To win the game perfectly (achieve ending f), you must capture all 95 augers, capture the eight necessary threats, not capture Eddie nor the SCAT team members, and capture Jeff. Night Trap Versions: 1988, Project NEMO (Never Even Mention Outside) - The orignial version was to be released on a VHS tape with multiple tracks for the aborted Hasbro system, the NEMO. Night Trap was filmed in the fall of 1987. This is the only version never released. 1992, Sega CD - considered to be the version with the poorest video quality, scenes were adjusted to incorporate Sega references and hardware (Sega Control Attack Team and the Sega Genesis joypad), during Lisa's capture sequence, you can see the blood extracted through the auger blood extraction grip, includes Easter Egg of NEMO meeting 1993, Sega CD - same as 1992 except Lisa's capture sequence is abridged, so Lt. Simms interrupts you before the blood extraction moment 1994, 3DO - considered to be the version with the best video quality, all scenes intact, uses original footage of joypad and refers to SCAT as Special Control Attack Team before Sega changed it 1994, Sega 32X CD - Released a few months after the 3DO port, this required the Sega CD and the 32X. improves video quality of Sega CD, but not better than the 3DO, same footage as 1992 version 1995, Windows & MS-DOS - same footage as 1992 version, used a new user interface with a map of the lakehouse during the pause screen, marketed as the Director's Cut, but no additional footage is available, the NEMO video is not present, also includes the "Dangerous Games" documentary about the 1992 United States Senate hearings, and interviews and accounts by Tom Zito, Robert Fulop, James Riley, and Dana Plato 1996, Macintosh - similar to the 1995 version Night Trap is the first CD title with continuous full-motion video and audio as advertised on the back cover of the Sega CD casing. Night Trap began as a short demo game called "Scene of the Crime" for the unreleased Hasbro NEMO system. It would use VHS tapes as the medium for the games and would be able to instantly switch between different tracks all happening simultaneously in real time. NEMO stands for "Never Even Mention Outside", a special code name. The Sega CD version of Night Trap contains 62.80 minutes of footage, 139.05 minutes of dead time and 201.85 minutes of full video (00:24:10 *8+ 00:00:31 for the ending scene in the Upstairs Hallway) in total. These numbers do not include alternate outcomes. Night Trap: the Director's Cut does not have any additional scenes that affect gameplay or the main plot. The differences are in Commander Simms' scenes in the SCAT van that do not make use of the Sega Genesis controller. The actor's tone is much calmer than found in the Sega CD version where he breaks a Sega Genesis controller and reprimands you in bad outcomes. The PC/DOS version contains a glitch within the game's timing routines which delays the timing of events. Faster computers will usually have the idle scenes ('dead time') speed by quicker than normal, which in turn conflicts with the timing for the later scenes. The only way to produce an authentic run with the console versions to run the game on older hardware with system requirements that match those around the time Night Trap was released. In the PC/DOS version the story concludes with ending f every time, although you can't trap Kelly unless you did everything that you would normally need to do to activate that ending. In all versions of Night Trap, the trap access code always begins the game as blue, and is chosen randomly while playing. The PC/DOS version uses a predetermined sequence of code changes for every reboot without loading a saved game, so loading the same saved game will contain the same code changes each time. Version 1.40 of this guide coincides with the 21st anniversary of the release of Night Trap for the Sega CD in its first appearance. Night Trap was released on October 15, 1992 as a launch title for the Sega CD in North America. ------------------------------------------------------------------------------ 5) Walkthrough: This walkthrough should apply to all versions of the game, give or take a few seconds. Sega CD Scenes Ordered By Scene Start Time: ------------------------------------------------------------------------------ # Start Stop Type Room 1 00:00:00 00:00:20 plot Guest Bedroom 2 00:00:02 00:00:23 auger Downstairs Hallway 3 00:00:18 00:00:24 plot Bathroom 4 00:00:20 00:00:44 auger Guest Bedroom 5 00:00:24 00:00:31 auger Living Room 6 00:00:31 00:00:35 auger Upstairs Hallway 7 00:00:36 00:00:54 auger Bathroom 8 00:00:36 00:00:54 auger Bathroom 9 00:00:50 00:01:00 auger Upstairs Hallway 10 00:00:54 00:01:01 auger Guest Bedroom 11 00:01:01 00:01:14 auger Living Room 12 00:01:15 00:01:47 plot Downstairs Hallway 13 00:01:20 00:01:30 auger Kitchen 14 00:01:32 00:01:43 auger Entry Way 15 00:01:48 00:02:49 plot Kitchen 16 00:01:54 00:03:52 plot Driveway 17 00:01:58 00:02:07 plot Living Room 18 00:02:13 00:02:48 plot Entry Way 19 00:02:39 00:02:59 auger Upstairs Hallway 20 00:02:49 00:03:08 auger Entry Way 21 00:02:51 00:03:12 plot Downstairs Hallway 22 00:03:06 00:03:33 auger Guest Bedroom 23 00:03:11 00:03:19 auger Downstairs Hallway 24 00:03:23 00:03:37 auger Living Room 25 00:03:34 00:03:51 auger Downstairs Hallway 26 00:03:37 00:04:08 plot Entry Way 27 00:03:54 00:05:22 plot Kitchen 28 00:04:00 00:04:21 auger Upstairs Hallway 29 00:04:16 00:04:33 auger Bathroom 30 00:04:34 00:04:44 auger Guest Bedroom 31 00:04:44 00:05:17 plot Downstairs Hallway 32 00:04:45 00:04:50 auger Upstairs Hallway 33 00:04:51 00:05:10 auger Living Room 34 00:04:51 00:05:10 auger Living Room 35 00:05:11 00:05:28 plot Driveway 36 00:05:23 00:05:36 auger Guest Bedroom 37 00:05:30 00:05:58 code Entry Way 38 00:05:30 00:05:46 auger Driveway 39 00:05:42 00:05:59 auger Living Room 40 00:05:47 00:06:11 plot Driveway 41 00:06:02 00:08:50 plot Living Room 42 00:06:03 00:06:22 auger Downstairs Hallway 43 00:06:08 00:06:12 plot Entry Way 44 00:06:12 00:06:27 auger Upstairs Hallway 45 00:06:26 00:06:37 auger Kitchen 46 00:06:47 00:06:59 auger Upstairs Hallway 47 00:06:48 00:07:58 plot Downstairs Hallway 48 00:06:59 00:07:27 plot Kitchen 49 00:07:16 00:07:42 auger Guest Bedroom 50 00:07:39 00:07:50 auger Driveway 51 00:07:50 00:07:59 plot Entry Way 52 00:08:00 00:08:09 auger Guest Bedroom 53 00:08:00 00:08:34 plot Driveway 54 00:08:09 00:08:19 auger Upstairs Hallway 55 00:08:24 00:08:35 auger Downstairs Hallway 56 00:08:34 00:08:44 auger Guest Bedroom 57 00:08:46 00:09:05 auger Upstairs Hallway 58 00:08:47 00:09:14 plot Entry Way 59 00:08:48 00:09:07 code Living Room 60 00:09:05 00:09:38 plot Upstairs Hallway 61 00:09:07 00:09:22 auger Living Room 62 00:09:16 00:09:27 auger Entry Way 63 00:09:28 00:10:19 plot Driveway 64 00:09:33 00:10:35 plot Guest Bedroom 65 00:09:38 00:09:41 auger Upstairs Hallway 66 00:09:45 00:09:49 auger Upstairs Hallway 67 00:09:49 00:10:33 plot Bathroom 68 00:09:53 00:09:55 plot Upstairs Hallway 69 00:10:15 00:10:29 auger Downstairs Hallway 70 00:10:19 00:11:27 plot Entry Way 71 00:10:29 00:10:42 plot Upstairs Hallway 72 00:10:33 00:13:07 plot Kitchen 73 00:10:42 00:10:50 auger Upstairs Hallway 74 00:10:51 00:11:03 auger Driveway 75 00:10:51 00:11:03 auger Driveway 76 00:11:04 00:11:48 plot Downstairs Hallway 77 00:11:15 00:12:04 plot Driveway 78 00:11:45 00:11:59 plot Upstairs Hallway 79 00:11:51 00:12:50 trap Bathroom 80 00:11:59 00:12:10 auger Living Room 81 00:12:24 00:13:42 plot Living Room 82 00:12:51 00:13:09 plot Guest Bedroom 83 00:13:07 00:13:21 auger Downstairs Hallway 84 00:13:26 00:13:54 code Entry Way 85 00:13:27 00:14:42 plot Driveway 86 00:13:53 00:15:11 plot Entry Way 87 00:13:54 00:14:01 auger Living Room 88 00:14:03 00:14:35 plot Upstairs Hallway 89 00:14:06 00:14:26 code Living Room 90 00:14:26 00:15:15 plot Guest Bedroom 91 00:14:35 00:14:46 auger Upstairs Hallway 92 00:14:50 00:14:52 plot Upstairs Hallway 93 00:14:52 00:15:37 plot Kitchen 94 00:15:12 00:16:14 plot Bathroom 95 00:15:12 00:16:18 plot Downstairs Hallway 96 00:15:37 00:16:23 plot Driveway 97 00:15:40 00:16:14 plot Entry Way 98 00:16:14 00:16:42 plot Upstairs Hallway 99 00:16:24 00:16:34 auger Driveway 100 00:16:27 00:17:24 trap Guest Bedroom 101 00:16:35 00:16:48 auger Living Room 102 00:16:53 00:17:04 auger Downstairs Hallway 103 00:16:57 00:17:13 plot Upstairs Hallway 104 00:17:18 00:17:27 plot Upstairs Hallway 105 00:17:19 00:17:34 auger Living Room 106 00:17:25 00:18:05 plot Bathroom 107 00:17:34 00:17:41 auger Upstairs Hallway 108 00:17:42 00:17:56 auger Living Room 109 00:17:53 00:18:08 plot Upstairs Hallway 110 00:18:03 00:18:35 plot Entry Way 111 00:18:09 00:18:21 auger Driveway 112 00:18:09 00:18:21 auger Driveway 113 00:18:13 00:19:18 trap Downstairs Hallway 114 00:18:29 00:18:50 trap Living Room 115 00:18:50 00:19:18 plot Driveway 116 00:19:18 00:19:24 auger Living Room 117 00:19:22 00:20:09 trap Entry Way 118 00:19:32 00:19:52 plot Downstairs Hallway 119 00:19:41 00:20:46 plot Driveway 120 00:19:53 00:19:56 plot Kitchen 121 00:20:09 00:20:15 auger Living Room 122 00:20:22 00:20:49 plot Living Room 123 00:20:39 00:21:20 plot Entry Way 124 00:20:46 00:21:08 plot Upstairs Hallway 125 00:21:08 00:21:25 auger Guest Bedroom 126 00:21:09 00:23:48 plot Living Room 127 00:21:27 00:21:38 auger Driveway 128 00:21:30 00:21:38 auger Downstairs Hallway 129 00:21:38 00:21:49 auger Kitchen 130 00:21:49 00:21:58 auger Upstairs Hallway 131 00:22:00 00:22:20 auger Guest Bedroom 132 00:22:20 00:22:36 auger Downstairs Hallway 133 00:22:54 00:23:08 auger Upstairs Hallway 134 00:23:14 00:23:24 auger Downstairs Hallway 135 00:23:45 00:24:07 plot Entry Way 136 00:23:49 00:24:00 auger Driveway 137 00:24:01 00:24:10 auger Living Room 138 00:24:02 00:24:22 plot Upstairs Hallway 139 00:24:13 00:24:21 auger Living Room 140 00:24:14 00:24:47 trap Guest Bedroom 141 00:24:22 00:24:40 auger Downstairs Hallway 142 00:24:45 00:25:02 trap Bathroom 143 00:25:01 00:25:11 trap Upstairs Hallway 144 00:25:16 00:25:40 ending Upstairs Hallway ------------------------------------------------------------------------------ PC/DOS Scenes Ordered By Start Time: ------------------------------------------------------------------------------ # Start Stop Type Room 1 00:00:00 00:00:20 plot Guest Bedroom 2 00:00:02 00:00:22 auger Downstairs Hallway 3 00:00:18 00:00:23 plot Bathroom 4 00:00:20 00:00:43 auger Guest Bedroom 5 00:00:24 00:00:30 auger Living Room 6 00:00:31 00:00:34 auger Upstairs Hallway 7 00:00:36 00:00:53 auger Bathroom 8 00:00:36 00:00:53 auger Bathroom 9 00:00:50 00:01:00 auger Upstairs Hallway 10 00:00:54 00:01:02 auger Guest Bedroom 11 00:01:00 00:01:14 auger Living Room 12 00:01:15 00:01:48 plot Downstairs Hallway 13 00:01:20 00:01:29 auger Kitchen 14 00:01:32 00:01:43 auger Entry Way 15 00:01:48 00:02:49 plot Kitchen 16 00:01:54 00:03:53 plot Driveway 17 00:01:58 00:02:07 plot Living Room 18 00:02:13 00:02:48 plot Entry Way 19 00:02:39 00:02:58 auger Upstairs Hallway 20 00:02:49 00:03:08 auger Entry Way 21 00:02:51 00:03:11 plot Downstairs Hallway 22 00:03:06 00:03:33 auger Guest Bedroom 23 00:03:11 00:03:19 auger Downstairs Hallway 24 00:03:23 00:03:36 auger Living Room 25 00:03:34 00:03:50 auger Downstairs Hallway 26 00:03:37 00:04:08 plot Entry Way 27 00:03:54 00:05:22 plot Kitchen 28 00:04:00 00:04:20 auger Upstairs Hallway 29 00:04:16 00:04:33 auger Bathroom 30 00:04:34 00:04:44 auger Guest Bedroom 31 00:04:44 00:05:18 plot Downstairs Hallway 32 00:04:45 00:04:50 auger Upstairs Hallway 33 00:04:51 00:05:11 auger Living Room 34 00:04:51 00:05:11 auger Living Room 35 00:05:11 00:05:27 plot Driveway 36 00:05:23 00:05:36 auger Guest Bedroom 37 00:05:30 00:05:57 code Entry Way 38 00:05:30 00:05:47 auger Driveway 39 00:05:42 00:05:58 auger Living Room 40 00:05:47 00:06:10 plot Driveway 41 00:06:02 00:08:48 plot Living Room 42 00:06:03 00:06:23 auger Downstairs Hallway 43 00:06:08 00:06:11 plot Entry Way 44 00:06:12 00:06:27 auger Upstairs Hallway 45 00:06:26 00:06:37 auger Kitchen 46 00:06:47 00:06:58 auger Upstairs Hallway 47 00:06:48 00:07:59 plot Downstairs Hallway 48 00:06:59 00:07:26 plot Kitchen 49 00:07:16 00:07:41 auger Guest Bedroom 50 00:07:39 00:07:50 auger Driveway 51 00:07:50 00:07:59 plot Entry Way 52 00:08:00 00:08:09 auger Guest Bedroom 53 00:08:00 00:08:34 plot Driveway 54 00:08:09 00:08:19 auger Upstairs Hallway 55 00:08:24 00:08:35 auger Downstairs Hallway 56 00:08:34 00:08:43 auger Guest Bedroom 57 00:08:46 00:09:04 auger Upstairs Hallway 58 00:08:47 00:09:13 plot Entry Way 59 00:08:48 00:09:07 code Living Room 60 00:09:05 00:09:38 plot Upstairs Hallway 61 00:09:07 00:09:22 auger Living Room 62 00:09:16 00:09:26 auger Entry Way 63 00:09:28 00:10:19 plot Driveway 64 00:09:33 00:10:35 plot Guest Bedroom 65 00:09:38 00:09:41 auger Upstairs Hallway 66 00:09:45 00:09:49 auger Upstairs Hallway 67 00:09:49 00:10:32 plot Bathroom 68 00:09:53 00:09:55 plot Upstairs Hallway 69 00:10:15 00:10:28 auger Downstairs Hallway 70 00:10:19 00:11:26 plot Entry Way 71 00:10:29 00:10:42 plot Upstairs Hallway 72 00:10:33 00:13:07 plot Kitchen 73 00:10:42 00:10:50 auger Upstairs Hallway 74 00:10:51 00:11:03 auger Driveway 75 00:10:51 00:11:03 auger Driveway 76 00:11:04 00:11:46 plot Downstairs Hallway 77 00:11:15 00:12:03 plot Driveway 78 00:11:45 00:11:58 plot Upstairs Hallway 79 00:11:51 00:12:51 trap Bathroom 80 00:11:59 00:12:09 auger Living Room 81 00:12:24 00:13:42 plot Living Room 82 00:12:51 00:13:09 plot Guest Bedroom 83 00:13:07 00:13:21 auger Downstairs Hallway 84 00:13:26 00:13:48 code Entry Way 85 00:13:27 00:14:41 plot Driveway 86 00:13:53 00:15:11 plot Entry Way 87 00:13:54 00:14:01 auger Living Room 88 00:14:03 00:14:35 plot Upstairs Hallway 89 00:14:06 00:14:25 code Living Room 90 00:14:26 00:15:15 plot Guest Bedroom 91 00:14:35 00:14:46 auger Upstairs Hallway 92 00:14:50 00:14:51 plot Upstairs Hallway 93 00:14:52 00:15:36 plot Kitchen 94 00:15:12 00:16:14 plot Bathroom 95 00:15:12 00:16:19 plot Downstairs Hallway 96 00:15:37 00:16:24 plot Driveway 97 00:15:40 00:16:14 plot Entry Way 98 00:16:14 00:16:43 plot Upstairs Hallway 99 00:16:24 00:16:36 auger Driveway 100 00:16:27 00:17:24 trap Guest Bedroom 101 00:16:35 00:16:48 auger Living Room 102 00:16:53 00:17:04 auger Downstairs Hallway 103 00:16:57 00:17:12 plot Upstairs Hallway 104 00:17:18 00:17:27 plot Upstairs Hallway 105 00:17:19 00:17:33 auger Living Room 106 00:17:25 00:18:05 plot Bathroom 107 00:17:34 00:17:41 auger Upstairs Hallway 108 00:17:42 00:17:56 auger Living Room 109 00:17:53 00:18:08 plot Upstairs Hallway 110 00:18:03 00:18:34 plot Entry Way 111 00:18:09 00:18:21 auger Driveway 112 00:18:09 00:18:21 auger Driveway 113 00:18:13 00:19:18 trap Downstairs Hallway 114 00:18:29 00:18:49 trap Living Room 115 00:18:50 00:19:17 plot Driveway 116 00:19:18 00:19:24 auger Living Room 117 00:19:22 00:20:08 trap Entry Way 118 00:19:32 00:19:53 plot Downstairs Hallway 119 00:19:41 00:20:45 plot Driveway 120 00:19:53 00:19:56 plot Kitchen 121 00:20:09 00:20:15 auger Living Room 122 00:20:22 00:20:48 plot Living Room 123 00:20:39 00:21:19 plot Entry Way 124 00:20:46 00:21:08 plot Upstairs Hallway 125 00:21:08 00:21:26 auger Guest Bedroom 126 00:21:09 00:23:48 plot Living Room 127 00:21:27 00:21:38 auger Driveway 128 00:21:30 00:21:38 auger Downstairs Hallway 129 00:21:38 00:21:49 auger Kitchen 130 00:21:49 00:21:59 auger Upstairs Hallway 131 00:22:00 00:22:19 auger Guest Bedroom 132 00:22:20 00:22:35 auger Downstairs Hallway 133 00:22:54 00:23:08 auger Upstairs Hallway 134 00:23:14 00:23:24 auger Downstairs Hallway 135 00:23:45 00:24:07 plot Entry Way 136 00:23:49 00:24:00 auger Driveway 137 00:24:01 00:24:10 auger Living Room 138 00:24:02 00:24:22 plot Upstairs Hallway 139 00:24:13 00:24:21 auger Living Room 140 00:24:14 00:24:47 trap Guest Bedroom 141 00:24:22 00:24:40 auger Downstairs Hallway 142 00:24:45 00:25:02 trap Bathroom 143 00:25:01 00:25:11 trap Upstairs Hallway 144 00:25:16 00:25:48 ending Upstairs Hallway ------------------------------------------------------------------------------ People to Save and/or Capture - 8 in total: ------------------------------------------------------------------------------ Trap Room Save Capture 00:12:37 Bathroom Lisa 00:17:13 Guest Bedroom Ashley 00:18:34 Living Room Cindy 00:19:08 Downstairs Hallway Megan 00:19:56 Entry Way Kelly Tony 00:24:30 Guest Bedroom Kelly Sheila 00:24:54 Bathroom Kelly Victor 00:25:10 Upstairs Hallway Kelly Sarah ------------------------------------------------------------------------------ Detrimental Captures - 4 in total: ------------------------------------------------------------------------------ Trap Room Capture 00:15:30 Downstairs Hallway Eddie (disguised as auger) 00:19:07 Downstairs Hallway Megan 00:21:03 Upstairs Hallway SCAT team member Charlie 00:23:34 Living Room SCAT team member Swanson with Jeff The Perfect Game - 83 moves in total: ------------------------------------------------------------------------------ Trap # of Augers Room Extra 00:00:12 2 Downstairs Hallway 00:00:27 2 Living Room 00:00:36 1 Guest Bedroom 00:00:43 1 Bathroom 00:00:49 1 Bathroom 00:01:06 1 Living Room 00:01:24 1 Kitchen 00:01:39 1 Entry Way 00:02:58 2 Entry Way 00:03:15 1 Downstairs Hallway 00:03:26 1 Guest Bedroom 00:03:32 1 Living Room 00:03:42 2 Downstairs Hallway 00:03:47 1 Driveway 00:04:11 1 Upstairs Hallway 00:04:22 1 Bathroom 00:04:38 1 Guest Bedroom 00:04:55 1 Living Room 00:05:04 1 Living Room 00:05:32 1 Guest Bedroom 00:05:36 1 Driveway 00:05:40 0 Entry Way code (change at 5:54) 00:05:53 1 Living Room 00:06:10 1 Downstairs Hallway 00:06:19 2 Upstairs Hallway 00:06:50 2 Upstairs Hallway 00:07:05 1 Kitchen 00:07:27 2 Guest Bedroom 00:07:41 1 Driveway 00:07:51 2 Downstairs Hallway 00:08:02 1 Guest Bedroom 00:08:14 2 Upstairs Hallway 00:08:27 1 Downstairs Hallway 00:08:40 2 Guest Bedroom 00:08:59 0 Living Room code 00:09:11 1 Living Room 00:09:22 1 Entry Way 00:10:48 1 Upstairs Hallway 00:10:54 1 Driveway 00:10:58 1 Driveway 00:11:31 1 Downstairs Hallway 00:12:04 1 Living Room 00:12:37 1 Bathroom 00:13:15 1 Downstairs Hallway 00:13:37 0 Entry Way code 00:13:57 2 Living Room 00:14:15 0 Living Room code 00:14:41 2 Upstairs Hallway 00:15:04 2 Entry Way 00:16:28 1 Driveway 00:16:38 2 Upstairs Hallway 00:16:45 1 Living Room 00:16:59 1 Downstairs Hallway 00:17:13 1 Guest Bedroom 00:17:26 1 Living Room 00:17:38 1 Upstairs Hallway 00:17:47 1 Living Room 00:17:56 1 Bathroom 00:18:00 2 Upstairs Hallway 00:18:13 1 Driveway 00:18:17 1 Driveway 00:18:27 2 Entry Way 00:18:34 1 Living Room 00:19:08 1 Downstairs Hallway 00:19:21 2 Living Room 00:19:56 0 Entry Way trap Tony 00:20:12 2 Living Room 00:21:19 2 Guest Bedroom 00:21:31 1 Driveway 00:21:45 1 Kitchen 00:21:53 2 Upstairs Hallway 00:22:11 2 Guest Bedroom 00:22:24 2 Downstairs Hallway 00:23:06 1 Upstairs Hallway 00:23:18 1 Downstairs Hallway 00:23:37 0 Living Room trap Jeff only 00:23:54 1 Driveway 00:24:04 1 Living Room 00:24:28 1 Downstairs Hallway 00:24:30 0 Guest Bedroom trap Sheila 00:24:54 0 Bathroom trap Victor 00:25:10 0 Upstairs Hallway trap Sarah 00:25:38 0 Upstairs Hallway trap Kelly! ------------------------------------------------------------------------------ 6) Scene-By-Scene Description: One of the concepts of a FMV interactive movie is the intermix of gameplay and cinematic story. To truly understand the reason behind the gameplay (the cameras and the traps), you must immerse yourself in the world of the game. It is the evening. Lt. Simms updates you on your position in the SCAT team. Much like "Big Brother," you unravel the mystery of who the Martins are and what happened to the last set of girls who went there and never came back. The events of the game mimic real life; when people leave one room, they enter another shortly after. This Scene-By-Scene breaks down the action that occurs in the plot scenes and illustrates the story better. It should ultimately help you catch the augers as you understand how to follow important characters around the house so that the game does not end abruptly. The disc change and an overlapping scene of a necessary trap moment are indicated in CAPITALIZATION. Although the start and stop times are from the PC/DOS version, the Scene Numbers correspond to all versions of the game. PC/DOS Scenes: ------------------------------------------------------------------------------ # Start Stop Type Room Intro 00:00:00 00:02:?? intro SCAT Command Van Lt. Simms explains the mission and the camera controls 1 00:00:00 00:00:20 plot Guest Bedroom Sarah Martin smiles into the camera, her eyes have a green glint, and she walks into the bathroom secret exit 3 00:00:18 00:00:23 plot Bathroom continuation of Scene #1 12 00:01:15 00:01:48 plot Downstairs Hallway Victor Martin preaches responsibility to Tony and encourages him to assist his cousin in lifting boxes 15 00:01:48 00:02:49 plot Kitchen continuation of Scene #12 and #17, The Martins prepare their bottles for their guests, Tony is hesitant on joining the family business 16 00:01:54 00:03:53 plot Driveway augers roam outside of house, car pulls up with girls singing "Row Row Row Your Boat," Ashley asks if anyone saw anything moving, Lisa searches for her Chamois bag, Kelly tells SCAT control they are going in, Sarah Martin welcomes the girls, the girls unpack the car, Mr. and Mrs. Martin welcome the girls to their little getaway, Sarah introduces the girls by name to her parents, Victor kisses Kelly's hand, Sheila tells the guests to come in the house, Weird Eddie stares at the girls coming in, he waves to them and Danny waves back, the girls enter the lakehouse 17 00:01:58 00:02:07 plot Living Room Sheila Martin enters from the secret bookshelf, carrying a box, and walks to the Kitchen 18 00:02:13 00:02:48 plot Entry Way Sarah Martin enters from the secret wall, goes out front door to greet guests, Mr. and Mrs. Martin watch from the front window, Victor wants to enjoy the new guests, Sheila doesn't want to neglect the augers, Victor comments on Sheila's charity work, they exit out front door to greet the guests, continues in Scene #16 21 00:02:51 00:03:11 plot Downstairs Hallway Tony and Jeff bicker about holding the back door open as they carry the boxes of bottles 26 00:03:37 00:04:08 plot Entry Way Continuation of Scene #16, Mr. and Mrs. Martin invite the guests in the house, Victor talks French to the girls 27 00:03:54 00:05:22 plot Kitchen Continuation of Scene #26, girls are inquisitive about cherry popsicles and locked cellar, girls decide to go to the lake, Mr. and Mrs. Martin tell Sarah they are making a delivery to the augers tonight, Sheila is worried about Kelly and suggests changing the access code to Victor 31 00:04:44 00:05:18 plot Downstairs Hallway auger checks the Kitchen and leaves, Danny sneaks to the basement, Kelly and the girls leave out the back door, Sarah persuades Danny to follow them outside 35 00:05:11 00:05:27 plot Driveway Jeff and Tony scare Eddie and want to know when he wants to die as they enter the lakehouse 38 00:05:30 00:05:57 code Entry Way Continuation of Scene #27, Mr. and Mrs. Martin leave the house and tell Tony and Jeff to change the access code, Tony and Jeff exit via the Entryway secret exit 40 00:05:47 00:06:10 plot Driveway Victor and Sheila Martin have second doubts about leaving their kids home, they go to make their delivery to the augers 41 00:06:02 00:08:48 plot Living Room guests return from the lake, partytime!, girls dance and lip-sync to Night Trap theme song, Danny decides to wander around the house, Ashley bumps into Tony, Sarah introduces Tony and Jeff to guests, Jeff warns Sarah of danger, Sarah offers to show the guests to their rooms 43 00:06:08 00:06:11 plot Entry Way Cindy closes door from Entryway to Living Room 47 00:06:48 00:07:59 plot Downstairs Hallway Continuation of Scene #48, Jason enters from back door with gun in hand, scouts the area, checks basement door, augers abduct him and drag him to the basement, Danny is suspicious of the basement and sneaks down there, an auger follows him down 48 00:06:59 00:07:26 plot Kitchen auger walks in, checks the cellars and leaves, Danny snoops around Kitchen, tries to open the blood cellar and exits to Downstairs Hallway 51 00:07:50 00:07:59 plot Entry Way Tony and Jeff enter from the Entryway secret wall and walk across to meet the guests in the Living Room, continues in Scene #41 52 00:08:00 00:08:34 plot Driveway Collins talks to Lt. Simms outside, tells him that Jason went inside the house, Collins walks away 58 00:08:47 00:09:13 plot Entry Way Continuation of Scene #41, The girls get their luggage and head up the stairs, they talk about how they like Tony 59 00:08:48 00:09:07 code Living Room Continuation of Scene #41, Tony tells Jeff that Ashley reminds him of Madeline, boys decide to change the access code as they exit through the secret bookshelf 60 00:09:05 00:09:38 plot Upstairs Hallway Continuation of Scene #58, Cindy gets scared from an auger but brushes it off, girls break off into their rooms, Lisa scopes out the hallway quickly 63 00:09:28 00:10:19 plot Driveway Collins pulls up in station wagon, reports to Chief that he is going in 64 00:09:33 00:10:35 plot Guest Bedroom Continuation of Scene #60, Kelly combs her hair, Kelly asks Sarah about the lakehouse and family, Ashley finds auger tricord, doorbell rings, girls go out to see who it is 66 00:09:45 00:09:49 plot Upstairs Hallway Lisa crosses to the bathroom 67 00:09:49 00:10:32 plot Bathroom Continuation of Scene #66, Lisa looks at herself in the camera, Megan tells Lisa that she hates makeup and mocks her, Megan shows her acting abilities, doorbell rings and Megan goes to answer it, Lisa exits 68 00:09:53 00:09:55 plot Upstairs Hallway Cindy and Megan cross to the Bathroom 70 00:10:19 00:11:26 plot Entry Way Continuation of Scene #63, Jeff and Tony enter from secret wall, answer door and are greeted by Collins, Collins asks if they have seen his boat, Kelly and the girls come downstairs and see Collins, Collins asks why Tony is wearing shades at night, Collins asks if everything is alright, Jeff pushes him out the door, girls comment about what that was about, Cindy wants to get something to eat, the girls move to the Kitchen 71 00:10:29 00:10:42 plot Upstairs Hallway Continuation of Scene #64 and #67, girls tells Lisa to come down, girls walk down stairs while augers watch from upstairs 72 00:10:33 00:13:07 plot Kitchen augers extract blood in wine cellar from Jason, Danny spots them, augers chase after them, Tony tells Jeff that something is wrong, Kelly and the girls prepare to make ice cream, Jeff tells Sarah the body box is unlocked, Jeff dumps ice cream in the sink 76 00:11:04 00:11:46 plot Downstairs Hallway Danny enters from the basement, checks the kitchen, returns, and is ambushed by augers, he flees through the back door, Tony walks out the back door 77 00:11:15 00:12:03 plot Driveway Continuation of Scene #70, Collins leave the lakehouse, enters his car, tells Simms that everything is okay except no sign of Jason, Collins moves back to his position and drives away 78 00:11:45 00:11:58 plot Upstairs Hallway An auger enters the Bathroom before Lisa crosses to the Bathroom in her nightgown 79 00:11:51 00:12:51 trap Bathroom Continuation of Scene #78, auger hides in the shower, Lisa fixes her hair and spots someone in the shower and thinks it is Megan, augers attack her, she flees to Guest Bedroom 81 00:12:24 00:13:42 plot Living Room OVERLAP OF NECESSARY TRAP, Kelly searches through desk drawer, finds pictures of missing girls with their blood types on back, finds a locket with Madeline's picture, Kelly asks Tony what the stuff is for, Tony shows Kelly his color-changing eyes, Cindy, Megan, and Ashley come in, Kelly and Ashley go outside, Danny enters and tells Cindy and Megan about the basement with buttons and traps 82 00:12:51 00:13:09 plot Guest Bedroom Continuation of Scene #79, Lisa struggles against the augers, escapes out the window, augers retreat to bathroom secret exit 84 00:13:26 00:13:48 code Entry Way DISC CHANGE, Jeff, Tony and Sarah learn that the augers are there, Jeff hears a scream, kids go outside 85 00:13:27 00:14:41 plot Driveway Kelly and Ashley go outside to relax, Ashley screams upon seeing Eddie, Eddie tries to warn Ashley of the augers, Danny talks with Eddie about augers, Eddie explains what an auger is, Eddie suggests to fight back with auger blasters, demonstrates for Danny, Eddie gives Danny a blaster 86 00:13:53 00:15:11 plot Entry Way Continuation of Scene #85, girls come back, Cindy wants to go swimming, Sarah and Jeff sneak into living room, Megan tells Cindy she is embarrassed about the weekend, Danny tests auger blaster on an auger and disintegrates him, more augers chase after him 88 00:14:03 00:14:35 plot Upstairs Hallway Continuation of Scene #86, Kelly and Ashley comment that Weird Eddie is weird as they walk up the stairs, Kelly tells Ashley that she is working undercover and that they may be in great danger, Ashley walks to the Guest Bedroom, Kelly tells you to watch out for the other girls as an auger passes behind her 89 00:14:06 00:14:25 code Living Room Continuation of Scene #86, Jeff and Sarah go to the control room, Sarah feels better that they switch the code 90 00:14:26 00:15:15 plot Guest Bedroom Continuation of Scene #88, Ashley sits on the bed as Tony enters from the secret wall of the Bathroom, he tells her to leave and that she is in grave danger, Tony's eyes flash green and Ashley screams, Kelly enters and pulls out a gun, but Tony teleports behind her and takes her gun, he tells her that guns are useless against his family, his kind, Kelly and Ashley follow Tony to the Bathroom 92 00:14:50 00:14:51 plot Upstairs Hallway Kelly crosses to Bedroom, continues in Scene #90 93 00:14:52 00:15:36 plot Kitchen Lisa gets food, Danny tells Cindy and Megan about the augs but they don't believe him, Cindy comments that the ice pops taste like blood, Megan finds Jason's body in the cellar, girls run from the augers 94 00:15:12 00:16:19 plot Downstairs Hallway Eddie is disguised as an auger, he tells Danny to check around the house with the auger blaster, Danny shoots another auger and gets excited, augers come from behind and scare Danny out of the back door 95 00:15:12 00:16:14 plot Bathroom Continuation of Scene #90, Tony walks toward the mirror exit, Tony warns Kelly and Ashley to go now, Ashley remind him of a person he knew and loved a long time ago but that could never be, Ashley is confused, Kelly talks to Mike on the walkie talkie, she issues a Code Red and relays her situation to Mike, Kelly tells him that the Martins might be vampires, Kelly and Ashley move to investigate a scream 96 00:15:37 00:16:24 plot Driveway Mike and Kelly talk via walkie talkie, Kelly gives the Code Red, Mike gets abducted by augers 97 00:15:40 00:16:14 plot Entry Way Cindy and Megan hide behind front door as augers enter, girls run up the stairs followed by augers 98 00:16:14 00:16:43 plot Upstairs Hallway Continuation of Scene #97, Megan and Cindy tell Kelly and Ashley about the augers, augers come up the stairs after the girls 100 00:16:27 00:17:24 trap Guest Bedroom Kelly tells the girls to calm down, she tells girls of her SCAT command, girls learn they are dealing with vampires, augers move in toward Ashley 103 00:16:57 00:17:12 plot Upstairs Hallway augers cut down Guest Bedroom door with an ax and enter, continues in Scene #100 104 00:17:18 00:17:27 plot Upstairs Hallway Continuation of Scene #100, Ashley thanks you and runs from the augers 106 00:17:25 00:18:05 plot Bathroom Continuation of Scene #100, Kelly comments that there is nothing they can do for Ashley now, she says to the camera that you have got to be with her, she points out the camera to Kelly and Cindy, an auger sneaks up behind them, the girls flee from the augers, the augers return through the secret wall 109 00:17:53 00:18:08 plot Upstairs Hallway Megan, Cindy, and Kelly run in fear from the augers down the stairs 110 00:18:03 00:18:34 plot Entry Way Continuation of Scene #109, Kelly and Megan block off the front door as Cindy is caught from behind by an auger, the girls manage to escape, Kelly and Megan run to the Downstairs Hallway and Cindy runs to the Living Room 113 00:18:13 00:19:18 trap Downstairs Hallway OVERLAP OF NECESSARY TRAP, Continuation of Scene #110, an auger enters from the back door, Kelly and Megan realize they are trapped, Kelly urges you to trap the big auger, Megan can't stand the suspense and crosses the hallway, an auger sees her, the augers restrain her and carry her toward the back door, she is rescued as you activate the floor trap, she flees out the back door, Kelly knew you can do it and runs to the Entry Way 114 00:18:29 00:18:49 trap Living Room Continuation of Scene #110, Cindy is chased by augers, you rescue her with the bookshelf trap, she flees out the back door and the augers chase after her 115 00:18:50 00:19:17 plot Driveway OVERLAP OF NECESSARY TRAP, Mr. and Mrs. Martin return home, Victor senses something is very wrong, Sheila feels the augers is in the house, Victor suggests entering the house through the back, Mr. and Mrs. Martin walk toward the back of the lakehouse 117 00:19:22 00:20:08 trap Entry Way Kelly is ambushed by augers, and Tony scares them away with a lightning bolt, he threatens her up the stairs, Kelly tells him this is crazy, Tony doubts that you will use the trap on him, Tony dies from the stair trap, Kelly sits down on the stairs in disbelief 118 00:19:32 00:19:53 plot Downstairs Hallway Mr. and Mrs. Martin enter from the back door, Martin senses something is wrong and is not quite sure what, he tells Sheila to find Jeff and Sarah, they walk to the Kitchen 119 00:19:41 00:20:45 plot Driveway OVERLAP OF NECESSARY TRAP, Swanson reports that there is no sign of Mike, she finds Mike's com unit, Swanson shoots and kills an auger, SCAT team issues a Code Red, the SCAT team pulls up in the SCAT Jeep, Collins shoots and kills another auger, Collins shoots and kills an auger, the SCAT team sees the skin falling off the dead auger, the SCAT team moves in and enters through the front door 120 00:19:53 00:19:56 plot Kitchen OVERLAP OF NECESSARY TRAP, Continuation of Scene #118, Mr. and Mrs. Martin walk through the Kitchen toward the Living Room 122 00:20:22 00:20:48 plot Living Room Continuation of Scene #120, Sarah enters from the secret bookshelf and sees her parents, Mr. and Mrs. Martin realize that the augers set them up when they didn't show for the scheduled delivery of blood, Sarah tells them that someone else has control of the cameras and traps, Sarah, Victor, and Sheila investigate a sound and exit 123 00:20:39 00:21:19 plot Entry Way Continuation of Scene #119, the SCAT team enters the house and is reacquainted with Kelly, Charlie is sent upstairs, Mr. and Mrs. Martin and Sarah enter and frighten the SCAT team, Kelly and the SCAT team follow the Martins into the Living Room 124 00:20:46 00:21:08 plot Upstairs Hallway Continuation of Scene #123, An auger throws an auger tricord (boomerang) at Charlie, he pursues the auger 126 00:21:09 00:23:48 plot Living Room Simms and Swanson inform Victor that SCAT has been watching them and knows of the disappearance of girls, Victor discusses his charity work with the unfortunate augers, Victor tells Simms what an auger is, Collins wants to drag the Martins downtown, Victor and Sheila laugh when Simms tells them they are in trouble, Jeff enters from the secret bookshelf and learns Tony died from the stair trap, Deke gets thrown out the window by Victor, Collins shoots, but the bullets cannot hurt him, Swanson battles Jeff, Jeff dies from the bookshelf trap as Swanson falls on the floor, Sheila takes out Simms effortlessly, Kelly runs to the Entry Way as the Martins follow after her 135 00:23:45 00:24:07 plot Entry Way Continuation of Scene #126, Kelly tries to escape through the front door but is greeted by an auger, Sarah, Victor, and Martin follow Kelly up the stairs 138 00:24:02 00:24:22 plot Upstairs Hallway Kelly runs from the Martins and the augers, Mr. Martin shoots a lightning bolt from his hands and offers for Sheila to enter the Guest Bedroom first, Sarah, Victor, and Sheila teleport out of the room 140 00:24:14 00:24:47 trap Guest Bedroom Sarah, Victor, and Sheila laugh evilly as Kelly is cornered, Sheila goes in for the kill, she dies from the closet trap that "was going to be a surprise," Kelly thanks you and flees to the Bathroom in chase by Sarah and Victor 142 00:24:45 00:25:02 trap Bathroom Kelly urges you to please use the traps, Victor and Sarah enter calmly and confidently, Victor dies from the wall trap, Kelly says "Yeah" and flees to the Upstairs Hallway in chase by Sarah 143 00:25:01 00:25:11 trap Upstairs Hallway Kelly pleads for you as you're the only one who can save her now, Sarah wants Kelly for herself and comes in for the kill, Sarah dies from the floor trap 144 00:25:16 00:25:48 ending Upstairs Hallway Kelly knows she can count on you and she will insist you back her up on special assignment, she tempts you to hit the trap on her, she says goodbye and hopes to see you next time 7) Endings: How Many Endings Are There? (a) If you don't press any buttons for the first 2 and a half minutes, Commander Simms tells you you're not up for this mission and disconnects you. (b) If either Megan, Lisa, or Ashley get abducted by the augers or the Martins, Commander Simms reprimands you and disconnects you. He may either pull the wire out of the Genesis controller or crack the controller in half. (c) If Cindy or Kelly gets abducted by Jeff Martin, he bites her and takes her down to the basement where he finds out all about SCAT. Jeff then disconnects the security override cable in the Downstairs Hallway and sends you into a trap in the kitchen. (d) If either Sheila, Victor, or Sarah Martin is not captured in the final minute, the first Martin that is not captured will be the one who sucks Kelly's blood at the end. (e) If you trap all the necessary threats and one of the following: miss at least one auger, trap Eddie or the SCAT team member, or not trap Jeff, Kelly tells you that you can do better next time and then an auger emerges as she walks down the stairs. (f) If you capture all 95 augers, capture all necessary threats, do not capture Eddie nor the SCAT team member, then you get the perfect ending where Kelly tells you that nobody has ever been perfect. Then the game allows you to trap Kelly in the Upstairs Hallway. If you trap her, she complains that she thought she could count on you. Otherwise, she will hop over the Upstairs Hallway trap floor and wave goodbye to you as she walks down the stairs. (g) Although never appearing within the confines of the game, there is a seventh failing scenario in which Sheila Martin disconnects the player's controls after discovering the SCAT Team. This clip can only be viewed using a Sega CD Movie viewer on a Windows computer. (Thanks to Harrison Moccio for sharing this ending.) ------------------------------------------------------------------------------ 8) Bibliography: ------------------------------------------------------------------------------ Dogey, Jonathan. "Night Trap 32X." Sega-16. http://www.sega-16.com/2007/ 08/night-trap-32x/ (accessed Oct. 15, 2013). Fry, Dwite. "Night Trap." Hardcore Gaming 101. http://www.hardcoregaming101.net/nighttrap/nighttrap.htm (accessed Oct. 15, 2013). Lachel, Cyril. "Night Trap Review for Sega CD (1992)." Defunct Games. http://www.defunctgames.com/review/256/night-trap (accessed Oct. 15, 2013). "Night Trap Week: Controversial Beginnings." Gay Gamer. http://gaygamer.net/ 2007/06/night_trap_week_controversial_1.html (accessed Oct. 15, 2013). "Video Games Hall of Fame." GamesMasterWorld. http://gamesmasterworld.webs.com/videogameshalloffame.htm (accessed Oct. 15, 2013). 9) Contact: ------------------------------------------------------------------------------ Contact me! Here are the following ways you can contact me: Website: http://www.christopherjhopkins.com GameFAQs: http://www.gamefaqs.com/features/recognition/78940.html?type=1 YouTube: http://www.youtube.com/hopkinschris SoundCloud: https://soundcloud.com/snazzyhoppy ------------------------------------------------------------------------------ 10) Credits: ------------------------------------------------------------------------------ Thank you to those who made this guide possible: Digital Pictures- for being brave in a gaming universe that never saw immersion like their interactive movie games Sega Enterprises- for translating the NEMO version of the game to the Sega CD and Sega CD/32X GameFAQs- for the best source in walkthroughs, maps, and helpful hints since 1995, and for their guidelines in constructing a FAQ guide Psychochronic and IKroone- for creating the Night Trap guides to judge all others by as well as giving me an idea as to structuring the sections of mine Harrison "HarroSIN" Moccio- for additional information contributed regarding the PC/DOS version and the game endings ------------------------------------------------------------------------------ Do you have the skill and timing to complete the perfect game? View more guides from this contributor: http://www.gamefaqs.com/features/recognition/78940.html?type=1 Copyright (c) Christopher Hopkins 2013