______ _____ _ _ _ / _____| _ | __ \ | | | | | | | ___ _ ______ __ _| |_ | |__) | __ _____ ___| |__ __ _| | | | | |_ | '__/ _ \/ _` | _| | __ < / _` / __|/ _ \ _ \ / _` | | | | |___| | | | __/ (_| | |_ | |__) | (_| \__ \ __/ |_) | (_| | | | \______|_| \___|\__,_|\__| |_____/ \__,_|___/\___|____/ \__,_|_|_| O---------------------------------------O | Great Baseball (Japan) | | An FAQ | | By KeyBlade999 | | | | File Size: 18.6 KB | | Current Version: Final | | Previous Update: 9:25 PM 12/19/2012 | O---------------------------------------O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Negative One: Donations **BASE_-1** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Zero: Table of Contents **BASE_0** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [Section Title] .............................................. [CTRL+F Tag] -1. Donations ................................................ **BASE_-1** 0. Table of Contents ........................................ **BASE_0** 1. Introduction ............................................. **BASE_1** 2. Version History .......................................... **BASE_2** 3. Legalities ............................................... **BASE_3** 4. Basics of the Game ....................................... **BASE_4** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section One: Introduction **BASE_1** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Welcome to another FAQ of mine. This one covers the Japanese version of the SMS game known as Great Baseball, a game that differs from the original one released in other countries. Much as could be expected, this is your general baseball game. ... That's all I have to say on this game. Enjoy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Two: Version History **BASE_2** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Final - First and likely only version of this FAQ completed. 9:25 PM 12/19/2012 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Three: Legalities **BASE_3** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Four: Basics of the Game **BASE_4** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -------- Controls -------- Batting: ```````` - D-Pad: Move around in the batter's box - 1 Button: Make the on-base batter(s) advance forward to get them closer to the next base, kind of like stealing - 2 Button: Swing the bat; set up a bunt; reset the stealing players' positions to their base - Pause/Start: Pause and unpause game Fielding: ````````` - D-Pad: Move on the pitcher's mound; use to curve pitcher-thrown balls; use to select a base to throw to when fielding; move the fielder closest to baseball - 1 Button: Throw ball from pitcher's mound to a base to prevent stealing; use in conjunction with the D-Pad to choose base - 2 Button: Throw the ball when pitching; when fielding, pitch to a base chosen by the D-Pad (D-Pad direction corresponds to base) - Pause/Start: Pause and unpause game ----------------- Modes of the Game ----------------- At the title screen, you can press Pause/Start to begin the game... Or so you should. In my experience, that actually pauses the game. =/ You can use the 1 Button instead, so don't worry. Anyways, the modes. - 1 Player is divided into several modes named "Levels" - 1, 2, and 3, respectively. These seem to affect nothing other than computer difficulty. - 2 Player is divided into two sublevels for unknown reasons, as there is no discernable difference between the two. - Homerun Contests are modes in which many baseballs are thrown at you and you need to get a homerun on as many of them as possible. The first mode listed is for one player versus the computer; the second is for a two-person playoff. ---------------------------------- Baseball (1-Player/2-Player Modes) ---------------------------------- Before Starting: ```````````````` Each game will begin with choosing the various teams with which you want to use. Who will bat or field first is randomly chosen. Fielding: ````````` If you are fielding first, the team and their respective colors will be spread throughout the screen. Your pitcher is on the central mound, facing home base. Going clockwise from there, you'll find first, second, third, then back to home base. Each base will have one of your fielders, with the two near second base able to alternate between shortstop between second and third or first. Aside from these, there is the catcher, which fills the infielder set. Beyond there are three outfielders. For now, prior to the pitch, all you can control is the pitcher. If you see an opponent player on the base inching forward to steal the next one, you are able to pitch the ball to their original base to try and get them "out". (More on that later.) To do so, hold "1" and press the D-Pad direction corresponding to their original base - Right for first, Up for second, and Left for third. Obviously, you cannont choose home. Otherwise, just pitch. You can press "2" to do so. Note that are allowed to move around on the pitcher's mound with the D-Pad. You can also use the D-Pad during the pitch to curve the ball left or right. This is a key thing to note as well - primarily, it is a good idea to aim the ball off-center, because that makes it harder for the opponent to get a hit, especially homeruns. If you curve the ball too far, it is called a "ball". You can only have four of these per batter, with the fourth making all batters advance to the next base. However, the ball is called a strike if the batter swings the bat. The pitch will be potentially a "ball" if you curve it into the batter's boxes. If the catcher catches the ball, it is a strike, so long as the batter swung if it was a "ball" or was not penetrating the batter's boxes. This is good for you - three strikes make an out, which will bring up the next batter. Three outs end the half-inning. If the batter does hit the ball, it may go too far to the right or left - if it goes past the first- or third-baselines, it is a "foul ball". This means it is counted as a strike and the batter will try again. Foul balls will not induce outs, however. But you are allowed to try and catch them to make an out. If it is not a foul ball, then it could be a homerun. This will be uncatchable and add points to the batter's score equal to the number of people on a base plus the one for the batter. Assuming the batter hits the ball, and it is neither foul nor a homerun, then it's your turn to do something. You, in most cases, are allowed to move the fielder closest to the baseball. If a fielder catches the ball before it touches the ground, it is an out, and all basemen must return to their original base. If such occurs, you want to throw to their original base to have a forced out - in other words, once a fielder who has the ball touches a base which must be occupied by a baseman, the baseman is out and you can go ahead toss to the next base. If the hit ball touches the ground before someone catches it, then the baserunners are free to stop as they will. However, you will want to try to get those still running out. Use the D-Pad and "2", much like you would when you are pitching, to throw the ball to the appropriate base. If the baserunner is touched by a fielder holding the ball, or is forced out as mentioned before, it is an out. Once all the baserunners stop moving, this individual play has ended. If any baserunner crosses home plate, that is one point for his team. Homeruns will result in that team getting a score equal to the number of baserunners plus one for the batter. After three outs are earned, the half-inning is over and the teams swap positions. Batting: ```````` This portion of this particular game is relatively simple. If you have someone on a base, you can have them begin to steal a base (advance forward towards a base early) by holding "1" to increase the distance. However, note that the pitcher is able to throw to that baserunner's original base and, if he isn't there by the time the first-base fielder catches it, the baserunner is out. Remember that three outs end a half-inning. You can also move around the batter's boxes. This is only useful if you see the pitcher moving - you want to go to the right as he does, and go left as he does. Move forward or backward if you find your swing timing getting undesireable results. You will hold "2" to swing as the ball gets close enough to do so. You can also just tap "2" a few times until the bat is horizontal to set up a bunt - a swing in which you put no force behind it to usually guarantee a hit, which is usually used sacrificially to get a baserunner ahead some. Now, your timing on the swing is vital. Depending on how you swing, you will affect the direction in which the ball goes. You can tell if you are swinging early/late by this chart; you are swinging early, for example, if the ball is far ahead of the plate, and late if the ball is almost aligned with you. O================O==============O================O===================O | Batter's Box | Handedness | Swing Timing | Ball Trajectory | O================O==============O================O===================O | Left | Right | Late | Right | | Left | Right | Perfect | Almost straight | | Left | Right | Early | Left | O----------------O--------------O----------------O-------------------O | Right | Left | Late | Left | | Right | Left | Perfect | Almost straight | | Right | Left | Early | Right | O================O==============O================O===================O If you miss the swing, it is a strike against you. Three of those will result in an out, which switches to the next batter. Three outs result in the end of the half-inning. If the ball thrown is a ball, and you do swing and miss, it is a strike. If you don't, however, it is a "ball" - four of those results in all baserunners moving forward one base. If you hit the ball, and it is a foul ball (goes behind the first- or third-baselines), this counts as a strike against you unless you have two already. If you hit the ball, and it goes past the blue stand barriers, it is a homerun, which earns you points equal to the number of baserunners plus one for the batter. Otherwise, it will mostly come up to the fielders. If they catch it before the ball hits the ground, you're out - the same is true if they touch you with it, or have the ball-holder touch a base in which you are forced to go to. In the case of the catch-out, everyone must return to their original base and, if someone touches the base before they get there, it is a forced out. You'll do this with each of your batters. As they advance across the bases, they will eventually cross home plate. If so, for each runner that crosses, you will earn one point. You will swap to fielding after three outs are made to end the half-inning. Scoring/Game End: ````````````````` There are only two ways to earn points in this game. The first is to get baserunners to cross home plate, each of which will earn you one point. The other is to hit balls so that they cross the blue fences for a homerun, which will earn you points equal to the number of baserunners plus one more point for the batter. The game will generally end after nine innings. One-half inning is equal to the time for three outs to occur, so one inning equals the time it takes to return again to fielding/batting, whichever you where doing first. This will happen nine times. Whoever has the higher score by then is the winner. The sole exception to this rule is when the two competing teams have tied. In this case, you will continue playing through an assumably-infinite number of innings until the tie is broken and the now-losing team won't have a chance to bat again until the next inning. For an example of this overtime rule, say Team "A" and Team "B" are tied. Team "B" batted first in the first inning. If, in the first half of the tenth inning (first of overtime), Team "A" breaks the tie, the game is over, because Team "B" cannot bat until the first half of the eleventh inning. --------------- Homerun Contest --------------- During this mode, each human player will be thrown a number of balls by the computer controlling the pitcher. The only difference between the first and second mode listed in the main menu is whether you play with one or two humans, respectively. During this mode, you are to bat much like you would in the main game. You, however, want to only get homeruns from your swings. Baseballs will be thrown at you (alternating between players in two-player mode) until you have either twenty misses or twenty homeruns. Once either is reached for both players, scores can be compared, and whoever had the better homerun-to-pitch ratio will win. In other words, it is not solely about homeruns. In most cases, yes, you can go ahead and win by having more homeruns. In a sparse few, though, in which both players have the same number of homeruns, it is whoever has fewer bad hits or missed pitches. Anyways, get homeruns and the more you get, the better. Whoever has more of them at the end, or the fewer misses in a tie, will win. Batting mechanics are the exact same as in the regular baseball game. O=============================================================================O | This is the end of KeyBlade999's | | FAQ for the Sega Master System game | | Great Baseball (Japan). | O=============================================================================O ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999