______________________________________________________________________ —————————————————————————————————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ __ / __ / / / __ / /_/ /___ _/ /_ ____ _____ ___ __ __/ /_ / __ < __ `/ __ \/ __ `/ __ `__ \/ / / / __/ / /_/ / /_/ / / / / /_/ / / / / / / /_/ / /_ /_____/\__,_/_/ /_/\__,_/_/ /_/ /_/\__,_/\__/ __ / / / / ____ _____ _____ ____ ____ / / / __ `/ __ `/ __ \/ __ \/ __ \ / /__/ /_/ / /_/ / /_/ / /_/ / / / / /_____|__,_/\__, /\____/\____/_/ /_/ ___/ / /____/ +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |W|a|l|k|t|h|r|o|u|g|h| |O|n|l|y| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Important Note > This guide contains near to 100% < > spoilers. It can be a useful guide < > if you don't have a patched ROM or < > you have an orginial cartridge. < > But, to minimise the amount of the < > spoilers you see, this guide has < > clumps of information, making it < > harder just to spot one word out. < > Once you get used to the format of < > this guide, you'll know when and < > where the spoilers end and start. < __________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || Walkthrough for || || Bahamut Lagoon || || for the SNES || || By CC || || [c_2_c(at)hotmail.com] || || Copyright © 2003 CC || || Version 1.2 || || Best Viewed in Wordpad (Arial) || \\________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________ —————————————————————————————————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ **Note** I can't be stuffed writing the enemy list of the Easy dungeon. Can you? ======== Contents ======== ----------------------- 1. Explanations ----------------------- 2. Walkthrough - Prologue <::::::::::::::::::::> The Downfall of Kahna Castle - Chapter 1 <:::::::::::::::::::::::::::::::::::> The Beginning - Chapter 2 <::::::::::::::::::::::> The Legend we Dremed of... - Chapter 3 <:::::::::::::::::> The Green Continent of Campbell - Chapter 4 <::::::::::::::::::::::::::::::::::> Full of Regret - Chapter 5 <::::::::::::::::::::::::::::::::::> Emporer Sauzer - Chapter 6 <::::::::::::::::::::::> It's Not a Dream, Is It... - Chapter 7 <::::::::::::::::::> The Legend of the Holy Dragons - Chapter 8 <:::::::::::::::::::::::::::> Mid-Air Dragon Battle - Chapter 9 <::::::::::::::::::::> Mahal, Continent of Miracles - Chapter 10 <::::::::::::::::::::::::::::::::::> Rainbow Bridge - Chapter 11 <:::::::::::::::::::::::::::::::::::::::> Leviathan - Chapter 12 <:::::::::::::::::::::::::::::::> The Spy Operation - Chapter 13 <:::::::::::::::::::::::> The Magic City of Godland - Chapter 14 <:::::::::::::::::> When the Bird Dragon Awakens... - Chapter 15 <:::::::::::::::::::> Showdown in the Burning Sands - Chapter 16 <::::::::::::::::::::::> The Holy Dragon Jormangund - Chapter 17 <:::::::::::::::::::::::::::> The Door to a New Era - Chapter 18 <:::::::::::::::::::::::::::::::> The Promised Land - Chapter 19 <:::::::::::::::::::::::::::::> Farewell, Matelite! - Chapter 20 <::::::::::::::::::::::::::::::> The Sky of Sadness - Chapter 21 <:::::::::::::::::::::::::> The Holy Dragon Bahamut - Chapter 22 <::::::::::::::::::::::::::::::::> The Final Battle - Chapter 23 <:::::::::::::::::::::::::::::::::::::> Destruction - Chapter 24 <::::::::::::::::::::::::::::::> To the Homeland... - Chapter 25 <::::::::::::::::::::::::::::::> Eternal Travellers - Chapter 26 <::::::::::::::::::::::> Alexander, King of Dragons - Final Chapter <:::::::::::::> We, Who cannot See into Tomorrow - Ending <::::::::::::::::::::::::::::::::::::::::::> Script - Optional <:::::::::::::::::::::::::::::::::> The Side-quests |— Granbelos Fortress |— Easy Dungeon ---------> ~Incomplete:Never Going To Finish~ |— Hard Dunegon '— Situation Critical ----------------------- 3. Answers to FAQs ----------------------- ---------------------------------------------------------------------- Disclaimer ---------------------------------------------------------------------- This file FAQ/Walkthrough for Bahamut Lagoon on the Super Nintendo Entertainment System is copyrighted CC 2003. This file cannot be used in any illegal way, which is being used on your website without confirmation, used and published in a book without conformation, sold to anybody for a profit without notifying the author, editing any part, ANY part of this file then using it in an illegal way. You are not allowed to take a portion, any portion of this guide which relates to this to use it in your own illegal use. This file cannot be used electronically or physically without the authors permission or notification. This means that this cannot be used in magazines, guides, books, websites or any other un-mentioned form of illegal use. If any or other illegal rules are violated then beware. But remember, inform the author - CC - before you think of using this guide in any form. Printing this document is fine, so long as you don't sell it. Also, asking the author is the safest thing to do, folks! This file can be found on the following sites: http://www.gamefaqs.com http://faqs.ign.com If you want this on your site, please mail me for confirmation. If another site contains this guide, please inform me straight away, and I'll see if they are actually on this list, if not, I will driect them to take it down from their site. Remember, *PLAGIARISM* is *NAUGHTY*!! And for security reasons, and spam reasons, i have replaced all @ signs with (at) so people's e-mail adresses will NOT recive spam... ---------------------------------------------------------------------- Version Histories ---------------------------------------------------------------------- v1.0 -- Started Guide -- Walkthrough Done -- Don't really think I'm gonna make another update though v1.1 -- New rule -- Fixed up some mistakes and so forth -- Disclaimer fixed. -- New Layout -- Tips added -- Mail Change! -- More warning added (you'll see where) v1.2 -- Fixed up Prologue and Ch1 dialogue (remove) NO MORE SCRIPT BUT AT THE END -- Added in Pre Battle and Post Battle separators in the chapters, easier to see where the pre/post battle ends/starts, so that minimises you looking at spoilers if you don't want to. -- Added impotant note up the top. -- Disclaimer fixed -- new link :P -- new tip about FF3 enemy ---------------------------------------------------------------------- Intro ---------------------------------------------------------------------- Welcome to my Bahamut Lagoon guide (damn Bahamut spelling!) Yes yes, i know this guide is started late, but hey, its done, right? Its hard to belive that this was made one year before FF7... and this basically has better graphics ^_^. Agh, and trust me, you wouln't want to wirte this Walkthrough... This is a very long in-depth WALKTHROUGH, which contains many spoilers. Contact -- c_2_c(at)hotmail.com A couple of rules.... 1. Ask politely when asking questions. Things like 'Answer me or you will be hacked' will not answer your qeustion... 2. Ask your question in detail. Things like 'How do I do this?' will not get you anywhere again, because, 'how do you do WHAT?' would be my answer. 3. Make sure that the question you are asking is not in the guide!!! For example, 'how do get past the first dungeon', or 'what are the controls?' are already answered, so don't wait for a reply. Always use Ctrl+F (find) and type in a key word to find what you are looking for. 4. Also, for this last rule, when e-mailing, state which game you are asking. I've got e-mails so far (since i have made some FAQs) and some of them don't even state which game they are talking about. Please tell me, for one e-mail I've had to ask them which game they were talking about. Otherwise, YOU WILL NOT GET A REPLY. 5. Don't send anything more than 2kb in my e-mail if you just e-mailed me, because i'll think its something bad. Otherwise, the e-mail just won't be opened. ---------------------------------------------------------------------- 1. Explanations ---------------------------------------------------------------------- OUT OF BATTLE A- Talk B- Nothing X- Nothing Y- Hold to run - Submitted by FatCat L- Nothing R- Nothing Start- Nothing Select- Nothing IN BATTLE A- Goto Sub Menu B- Cancel (out of Sub menu) or Cancel back to original position X- Nothing Y- Nothing L- Nothing R- Nothing Start- Nothing Select- Nothing. ..Yes, thats the controls. Quite lame. **This aint complicated detailed stuff, and it doesn't have everything in the game here, so don't complain.** This game is strategic game. Have you played Tactic Ogre or FEDA, Final Fantasy Tactics, Final Fantasy Tactics Advance, Advance Wars, etc? This game is like that, but with better graphics and more boring. Um, yes, boring. There are 27 chapters, that means that there a lot of battles to fight. If you don't know, its basically, well... This is not your average type of RPG. It is very strategic, you can move, attack enemies, cast spells, use items, fall into traps and even get treasure chests. To move, press A in battle, which basically is a chess board, except much bigger, with boundries, your enemies have HP and can cast magic, can move much further, and attack. Your main objective in each battle is to defeat (a) certain enemy(ies) which is the "bad guy". Like typical RPGS, you can 'level up', increasing your stats, but you have to defeat enemies in order to get EXP (experience points) for your level up. Sub menu :: Move Field Dragon Party End Turn Move-- Move in the certain areas (you cannot walk the whole map, but you are given a certain range, remember, think strategically) If you get close to an enemy (in your range), which is usually: R R=Range RYR Y=You R Most characters have this range, except people who have, e.g. Crossbows, Polearms, etc, which you can hit further. E If an enemy comes in your range.... e.g RYR 'Move' becomes 'Attack', and you will see your range. R Well, not really, but that is it. However, for SPELLS or FIELD (explained later) you have a certain range, which normally is further and can hit other enemies from further away. Field-- This will show your PARTYs available techniques, such as Byuu's Swordtech or Donfan's Javelin, and it allows you to do special techniques, but at a cost, of MP (magic points). These are limited and you will not die. They usually hit for more damage than an attack, but some can be elemental and affect certain enemies. Dragon-- You get more options, Come!, Go! and Wait! What? What? you ask? Well, you obtain dragons (one for each party). They also gain EXP, and can transform via Dragon Feeding (outside battle). They can transform and be elemental, or be very strong, etc. Come! - Makes the dragon come to you from anywhere Go! - The dragon roams for enemies, trying to kill them or getting killed themselves... Wait! - Makes the dragon stop, until your next command. Party-- You can check out your parties stats, and you can use items before you attack. You can also cast magic, check on other parties, check on PR (money), time you played, Equip armor, weapons, etc, and check out your inventory. End Turn-- Well... you guess! Press Start when you get out of that, and you can... End Phase -- Well, it skips all the parties which haven't have a turn yet. Save Game-- Well, whaddya think? Sound Mode -- Change the sound setting (Monraul, Stereo, Surround) NOTE: If an enemy has ???? HP, they usually have over 9999 HP. STATUS EFFECTS Yes, they are here. And annoying. They happen in battle, from traps and enemies. Poison -- You know, you turn purplish and you get hurt once in a while. The attacks with Poison in their name usually inflict this status. Quickly heal or face the wrath. Sleep -- You go to sleep, and the only way you can get out of it is when you get hit by a physical attack. It's very very useful for the magic users, since their physical attack is CRAP, you can blast away with magic after you cast sleep on them. You usually have the enemy sleeping, not you. Rabbit -- Agh, what do you think? Turns you into a rabbit.... and your attack and defense turns to 0. Yes... ZERO. Lol, your character is a rabbit now. But the pros about rabbit is 2 new techniques, Carrot Beam and Carrot, both at 0 SP each. They don't deal much but can do critical damage, which is a lot to the enemy and hopefully killing them =). Cottontails, enemies, inflict this, and when you get out of it our SP is zero. Stone -- You know, it turns you into stone. Well, not really, you still get damage, unlike you getting 0 or instantly dying. They cannot attack nor defend, so cast Heal or use Heal Potion to get out of this annoying affect. Uhoho uses this. Bingo -- OMG! A good affect??? Yes!!!! Bingo lets all characters in the party have stronger special attacks for 1 round. If a special attack isn't used, it's still there for the next round. Don't overuse it though, that's the only thing with Bingo. Death -- A lot of enemies cast different spells to inflict this. You die instantly, and most of the attacks are something to do with death, such as Assassinate, Unsheate and Exorcism. Use it on your enemies, but most of the times they probably won't die. It's dark-elemental, and I'm pretty sure the more dark-elemental status the better the evasion rate. Your stats. ATTACK- Determines how much damage you deal. DEFENSE- Determines how much damage gets dealt to you. SPEED- Determines how fast you move along the map. ---IMPORTANT!--- MAGIC- Determines how much your magic deals. When you move up to a enemy and 'ATTACK' him, you will enter the final fantasy type battle screen, but you are limited to attack, specials, spells, defense and items. DRAGON FEEDING This is only acessable when you have finished a battle or before. Go up to a dragon and press A buuton, to go into a 'battle' screen, which actually isn't. You can feed the dragon anything you want, it can make the stats go up or come down, it depends on what you feed it. Yes, if you CAN, you can make all the stats go up to 100 ( or 9999 or 999 ) in level 1, providing that you have all the right items to feed. They can evolve depending on what you feed them and what their stats become, lets say 100 ICE status was filled by, let's say Ice Brand, then it would probably evolve into a IceElemental dragon, and have a different look. There are so very very many different stages of evolving for the dragon, and I'm sure you can't pass every combination of evolvement in evolvement in one dragon. Also, as they evolve, they get different attacks, and spells, and be more resistant to so and so. These are the stats for when you go into Dragon Feeding. HP - Hit Points (life), determines how much life the dragon has and how much it can sustain before dying. MP - Magic Points, determines how much magic it can use before it runs out STR- Strength, determines how much raw damage it can deal. (affects dragon's appearance) Vit- Vitality, determines how the damage is dealt (affects dragon's appearance) Dex- Dexterity, determines how fast the dragon is Mind- Mind, determines how much the magic deals. Fire- Fire elemental, determines how much fire based damage dealt, or with magic Water- Water elemental, determines how much water based damage dealt or with magic Lit- Lightning elemental, determines how much lightning damage dealt or with magic Life- Cure-elemental, determines how much the cure spells do Po- Poison Elemental, determines how much poison damage dealt or with magic **elementals effect the dragons appearance **Also, there are levels, which goes up by 10's. So if your thunder **stat was 20, your thunder attack would be lv2. Fid- Fidelity, basically like loyalty Loy- Loyalty, helps fid gain points. Loyalty is what it says, high loyalty means the dragon listens to you and low means it is basically feral. Wis- Wisdom, affects how the dragon attacks and how strategic it is. If it is low, then the dragon would most likely attack then use a special attack. Also affects where the dragon moves to on map. Per- Personality, determines how the dragon moves. High means that it would travel far to enemies, and low means that it stays to the group. Int- Intimacy, affects how the dragon helps you. Also affects appearance HID- Hidden transformation stat (CANNOT BE SEEN), determines if the dragon gets to UniUni dragon stage. NOTE: Depending on the elemental, the party will have different techiques and spells! IF YOU WANT A DRAGON FEEDING CHART, DON'T LOOK HERE. Sorry, but I just don't want to do a dragon feeding chart or any for that matter. (!!) IMPORTANT (!!) In Battle, If a Dragon dies, the allocated party will not be able to use their techniques and spells. (!!) IMPORTANT (!!) ---------------------------------------------------------------------- 2. Walkthrough ---------------------------------------------------------------------- +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+ This is a warning. If you want your walkthrough to have non-spoliers, and NOT telling you what the people say, what happens, etc. Please go to another walkthrough. This walkthrough is basically a in-depth guide which some people may not like. Also, there's swearing in the game so if you can't take it don't play the game. Also, if you don't mind the spoilers but don't like the in-depthness, please visit another guide. Another warning serves also to some of the grammar in this guide, this might have spelling mistakes, but most importantly, some grammar is DELIBERATELY done to fit the line of words in, not to go over the word line limit. And also, the format of each chapter goes like this: Pro- lougue, enemy list, battle, then epilougue of the chapter. +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+ This walkthrough will tell you what to do and what is the best strategy to defeat the enemy. And its got a lot of spoilers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=--=--=-=-____________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -PROLOGUE-|The Downfall of Kahna Castle|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=--=--=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle King Kahna whipsers to Bahamut... 'Is this how things are to be?'. He says that he's unable to awaken you, Bahamut, and he asks if the fate of Kahna lie in destruction. A mysterious young lady opens the door... and the scene switches to what looks like a ship. Kahna Dragon Squad Sky Fortress A person called Rush tells them to go, and another called Truce tells the captain to give the order to attack. :"The dragon-loving Cross Knight and captain of Kahna's Dragon Squad": Enter your name: DEFAULT Byuu. After that the dragons fly off, and you all get a designated dragon. Talk to Bikkebakke and he will suggest some names for the dragon above you. Talk to the dragon above you and give it a name: DEFAULT: Salmando. Talk to Rush's dragon: DEFAULT: Icedrake. And to Truce's dragon: DEFAULT: Molten. Now talk to Truce about some stuff, then choose 'no need' when you are done, and Truce and Rush will get in their dragons. Go ride yours, and you will go. The scene goes back to Kahna Castle. King Kahna asks his daughter if she can sense Bahamut. You then are asked to input the name of the Princess, the King's Daughter, who can speak with the Holy Dragons and holds the power of a Dragnar. The name in default is Yoyo. King Kahna asks if she can sense Bahamut's thoughts, then something shakes... and the King says that they must return to the castle. Yoyo asks Bahamut to Protect Kahna... but also to protect Byuu... The scene changes to the throne room. Mist says that the empire is attacking the castle. Matelite asks what the Dragon squad is doing now but King Kahna doesn't know, and doesn't reply. Mist asks what's happening with Bahamut, but the King doesn't answer. Sendak, and old mand says that the Holy Dragon must awaken, and without Bahamut they will be no more. The King disagrees, that they still have Byuu and his Dragon Squad. Rush, a member of the Dragon Squad, excuses himself for being late. You now control the main character, Byuu. Go to the steps and a scene starts. Truce, another member of the Dragon Squad says the enemies sky fortress was a decoy, and that they fell for it. Matelite says to put that aside, and to follow him, as they will hold the enemy back from the gates... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- PROLOGUE BATTLE: Protect the Castle! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- You storm out of the gates, and Matelite says that the enmy approaches. But you need to buy time, so Matelite destroys the bridge. Inspire: Party gets 2 EXP. Sendak suggests freezing the river with magic to get across, and to use dragons. Condition of Victory: Destroy all enemies. First, take a good look at the map, there are 4 enemy groups. There are 2 soldier groups, these are their stats: Soldier lv.2 HP 600 Soldier lv.2 HP 600 Soldier lv.2 HP 600 There is one Warbuster group, with 1 enemy in it, Warbuster lv.8 HP 1200 And there is 1 Ice Magus group, with 2 Ice Magus in it. Ice Magus lv.6 HP 480 MP 120 Ice Magus lv.6 HP 480 MP 120 Click on Byuu, and set his dragon to Go!, then move to Matelite. End Turn, and your dragon will move to an enemy, probably the Ice Magus group. He should attack them, with a scratch or Hellfire lv.1. And in retaliation, he should receive some damage. It is now Sendak's go, set Molten to Go! and go next to Matelite. Although you need ice magic, sadly this party doesn't have it. Molten should hopefully attack the soldier party. Icedrake will have a turn now, it will most likely use a ice spell on the soldier group. Your dragons will now sustain some damage, and in return deal some. Now, its your phase, so click on Matelite and go to Black Magic via Field option, and use Ice Magic in the middle of the bridge so it makes a cross that you can walk on. Sendak now notes that becareful of using Fire Magic, it'll melt the bridge. Use Byuu to take out one of the soldier groups, and make use of Flame Pulse and Flame hit, but beware of the bridge. On Sendak's turn, make use of the magic, use the White Drug (heals) or the Flame Gaze to weaken the enemies. Now its enemies turn, so take the damage in and heal later. Get Byuu to kill off the Warbuster. He shouldn't have much HP left, so don't bother using your techs. Now get Matelite to take out the Soldier group, but if he can't use Black magic, preferably on the Ice Magus, then get Sendak to finish the job, and the dragons should take care of remaining soldiers. Everyone should should get 20 EXP each and some characters will level up. Post Battle After the battle more enemies will come... One says that the enemy is approaching, and that the enemies have penerated the castle to King Kahna himself! Matelite says that they have to go back and protect the king. The scene is at the castle, and Matelite fights valiantly and you gain control of Byuu. Go and goto the guy whos slashing Matelite. A person called Sauzer orders the capture of Princess Yoyo. She yells out the name of Byuu and Matelite. Palpaleos, a Granbelos General says something about Byuu, the captain of Kahna's Dragon Squad... but gets cut off by Sauzer, questioning King Kahna about Bahamut's Power, and how its not worthy of a legend. King Kahna asks how he knows of this 'legend'. Sauzer says that history always chooses a single person, a hero. King Kahna doesn't know what he's scheming, and King Kahna says that the Holy Dragons will not awaken, and that he will not hand over the power. Sauzer says thats because their time of awakening hasn't come yet. That moment when it comes, he says he will conquer the world and that time begins... now, or so he says... "Kahna was destroyed following the battle. One era ends and a new one begins." Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- _____________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 1-|The Beginning|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle "Dear Byuu... How are you? Where are you travelling to now? Several winters have passed since the war..." Scene changes to a cliff, and you should recognize the figure as Sendak. "Since our Kahna was destroyed... Since the Granbelos Empire conquered the world... Those battles are now old history... The resistance group created as per the deceased king's final wish is only but a name. Without you Byuu, everyone seems saddened." Sendak walks further down, while something like snow is falling. "Yes... The snow has already begun to fall here. Winter looks like it will be cold again this year. Well, that is all. Please take care of yourself. From Sendak" Sendak goes further down and enters the house. Then you the what seems to be a sky with stuff floating around. What Sendak was on was the land in the middle of the screen. 'Several years after the horrible war...' Lagoon of the Forgotten Region - Island of Tedd 'A resistance movement opposing the Empire began to form, comprised of surviving knights of Kahna.' Zora says finally, and Lukia finishes off the sentence saying 'he' has come back. In the air, your see the dragons (Byuu, Rush's and Truce's) fly... Melodia, a little child, recognises the Dragon as Salmando, and it's Byuu's. The dragons land. Bikkebakke tells everyone that Byuu is back, and so does Zora. You will get introduced to Taicho of the Mahal Knighes and Sendak, a Master Summoner. Sendak tells Byuu there are many things they have to catch up on. You meet Matelite, a Knight of Kahna, Star Sign Virgo, Blood Type O. Matelite has just come out of a nap, and Zora tells him to hurry and get Byuu out of here into the house. Byuu lands Salmando and Truce says that their time to save the Princess Yoyo begins right now. Everyone gets ready, and you control Byuu. First, go north and inspect the north box to get a Uniuji. Go down and right, and next to the door is some steps, head up and around to the side of the house to get 5 Magic Gins. Go inside the house and go to the left wall, and up to the book rack to get a Genius Notebook. At the drawer you get a Drawer Thing (next to Matelite) And the north barrel has a Sweet Wine. Check the inside of the bed (facing down) to get a Porno Mag. Talk to Matelite and answer 'Yes' and open the chest,to enter Yoyo's memory. You will see a scene of his past and you must control Byuu. It's about him and Yoyo, (Yoyo obviously likes Byuu). Choose the top answers and you will soon go back. Go outside and you can feed your dragons if you want to now, but there's no point as you might want to save your items till you got more. Talk to Sendak to get another past scene. Talk to Rush and then the lady above him to get Various items. I think its 9 drugs, 5 ice, thunder, poison, life grass and some other stuff. Now give the middle dragon a name: DEFAULT: Thunderh. Talk to Salmando and choose second option 'take off'. You will get more fighters here, the little devils. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER ONE BATTLE: Kick the enemy outta Kahna's flagship! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Before attacking, goto map. There are certain enemy groups, 5 Soldier groups, stats: Soldier lv.2 HP 600 Soldier lv.2 HP 600 Soldier lv.2 HP 600 2 Ice Magus/Soldier groups: Soldier lv.2 HP 600 Ice Magus lv.6 HP 480 MP 120 Ice Magus lv.6 HP 480 MP 120 Soldier lv.2 HP 600 And one boss group. Soldier lv.2 HP 600 Lanzenritter BOSS lv.12 HP 1500 MP 60 Soldier lv.2 HP 600 You can look at their individual stats :: like Strength, Defense, Speed and Magic. CONDITION OF VICTORY: Defeat the Boss First off, set your dragons to go... remember, you will need to every battle so I'll remind you. Get Byuu to go up to the only soldier group he can fight, and engage in a battle. By now you should now what it looks like, your stats are up the top, and you have the enemy to the left. Use Flame Hit on the enemies then get Rush, Truce and Bikkebakke to attack each one ( different each time ). If you are lucky, Salmando will come and use his fire attack, then Byuu will use his Flame Hit then the others will kill the others off and finish the party. Salmando now flies off and attacks a party. All of the other parties can't attack the enemy right now, it's too far. The dragons should automatically be set on Go! so End Turn. If I'm correct, the dragons should now weaken the soldier's defense. Now it's the enemies turn, they like to pick on dragons, but if they attack a party its the same style battle screen, except they attack first. Take the damage, and after their turn, heal up. Now you should be able to attack one of the Ice Magus groups so do so. But if you can attack the boss, even better but if you kill him you won't get the EXP, so attack the Ice Magus. Use the Flame Pulse, but save your SP for the boss, either Matelite's or Byuu's group should attack the boss in this chapter. Get Matelite's group now to attack one of the weak soldier's group, and it should be destroyed eaisly. Ice Drake should now take out what is left of the other soldier group, if not, get one of the others to. Sendak's group is probably too far to attack and won't get a hit this chapter UNLESS you use the MAGIC the group has. It should be their turn, but not many are left so not much damage will be done... Now get Matelite's group to ALL hit Lanzenritter, with their Ice pulse and Matelite's Inspire, ONLY if you Byuu's group to finish Lanzenritter. You can decide also to take out the rest, but its up to you. As a bonus for defeating the boss Lanzenritter, everybody gets 50 exp and hopefully some characters gain some much needed levels. Post Battle Matelite now says that he will take over the ship. You'll now see the ship in the 'world' view, riding to a destination. Then you board the ship, Matelite eager to find who is in the ship. He runs off. Taicho yells out that he has arrived and Matelite says that its rude that no one has come to greet them. Sendak comes in, and says how he remembers Kahna's Flagship. Byuu now enters, with Rush behind him, who says that the castle is in the sky, and he wants to go to the bridge area of the ship. Move forward and more familiar faces will appear, Bikkebakke and Truce. Truce says that the others who joined up are waiting, they are two girls and two lancers (yes... more fighters!). Bikkebakke mentions that this is your new house. Go up and Sendak will say that he used to be your old Captain... and asks Byuu if he remembers... Anyway, go up and a whole lot of people rush out and... greet you as the new leader of the resistance! Hornet, the ship's pilot, is the old man you wanted to speak to for that. Hornet mentions your friends are waiting at the bridge area, and tells you to go with him. You can talk to the others and they give you some tips and information. Go up and the screen will go black... and then Matelite yells out for Taicho. Taicho says he is stuck. The level will load and Hornet (at the left) will tell you to go with him. Truce, Rush and Bikkebakke are behind you again, they say the same things, and you will see that there are people blocking each entrance except the one you are supposed to take. Try go up the middle and you will get told off by Matelite =). Try take the left stairs and Sendak will stop you, he has something he wants to talk about. Sendak tells you he's not a very good namemaker... so he needs you to make a name for the ship... DEFAULT:Farnheit. After you have done that Sendak will say that isn't a bad name... then Matelite tries to exit the door again (but stopped by the guard). He doesn't really like the name you have chosen (no matter what it is). You all gather up and then Hornet tells you to come. You have to go up. You are now on the bridge, and you see a woman, Frederica (one of the 2 girls, and the other two are the lancers). She asks why Byuu isn't back, then Hornet comes and says sorry that they had to wait for Byuu. The other girl, Diana, will come say that Byuu's back, and you control Byuu yet again. Go up and the girl ( Frederica ) will greet Byuu (he seems popular...). Hornet will interrupt their conversation and say that there is no time to chat and that now the 'struggle' begins. Hornet orders Sendak to depart. Hornet asks what the name of the ship is, and just about when Sendak says it, Matelite will rush in and ask 'what about me' and 'what is the meaning of this', but Taicho tells Matelite to wait, but they are getting too loud so Hornet tells him to be quiet. Matelite gets angry... then this thing happens, Matelite goes right, and then some people jump on him.. Right. Hornet now asks Sendak to say the name. He says it, then Taicho says something seems to be missing... then Matelite gives something to Taicho, and then Taicho climbs up and gets Kahna's flag ready. Then Matelite utters some words about more flags. It seems to of reached dusk... then you are asked to save your Bahamut Lagoon game. (phew... look at the neatness!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ___________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -CHAPTER 2- |The Legend we Dreamed of...|-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle The Green continent of Campbell Granbelos Fortress You see one of Sauzer's men come in to the jail cell, and open it. He notes that Princess Yoyo is asleep (duh) then she shifts in her sleep, at that point he moves closer to her but is interupted and moves back when Sauzer comes in. He asks if Palpaleos ( him ) can't sleep either. He says he can't and Sauzer don't worry and asks him 'can he feel it', the legened they dreamed of has come. Palpaleos asks if it is on this green continent of Campbell, Sauzer replies with a yes and says that Princess Yoyo will fufill their dreams, fufill the legend. Bla bla bla then Sauzer tells Palpaleos to go and rest. "The legend we dreamed of. .." The scene changes into Palpaleos's memories, with Sauzer. Sauzer tells him to look at the sky, and tells him that most of it is theirs. Palpaleos asks him of the legend, and Sauzer says there is one... One spoken of in Kahna. Palpaleos says its the legend of the holy dragons. Sauzer asks him if he could do 'it', become the man of the legend. He says he has conquered the skies, and will accept any battles he faces. Then he will achieve victory. " Victory for a new era ". Sauzer wants Palpaleos to be by his side when he achieves that. You exit the dream and see Farnheit fly off, then the scene switches to the inside. Rush gets the first words, that Matelite is going to teach them the basics of fighting. He says Matelite thinks he is a big shot, yelling at them to line up and wait. You control Byuu now, you can talk to Hornet and the ship will rumble, you can look at the flag, you can make Melodia like you... Talk to Gunso twice, and get a Gunso's ???, he is the one in the second last row in the middle. You can go downstairs after that and go into Princess Yoyo's room. You can buy stuff off the person who was guarding the room. Buy one of each, and he gives you a tip that these items makes the dragon smarter when you feed them, but not to overdo it. There isn't anything else here though, so exit. Don't enter the right room yet, otherwise Matelite will scold you, so go down. Go to the weapon salesman (far left) and ask for the secret. He gives you tips about dragon feeding but don't buy any items. Go to the far right salesman and buy 2 Litancible. You can talk to the mini-devils, they are part of your party. Go back and talk to Rush now, and choose 'Sit still and wait for Matelite'. Taicho comes in (gee, he's been used by Matlite...) and tells everyone to be quiet and listen to Matelite's speech. Rush says that Matelite's speech is long... Will you do the quick speech? Yes or no, No will give you a longer speech about the war and Yes will give you a way shorter speech. I will let you play them out yourself. Matelite isn't the public talking type but he tries to keep going on with the speech. He will give out positions on who will do what, of course he gets the best job. He will then instruct everybody to do directions, so be quick, but in the end if you get it all you still end up as if you failed the directions (dumb ass you!). Matelite will then tell you to study more Formation, then Matelite is tired so he lets fellow mate Taicho take over. Taicho says to himself that he isn't very good at Formation. Say No, and you get very good tips on how to stratigize your party, such as 3 heavy armors will move slowly on the map, so bring a Light Armor person to move Waaay further on the map. He will also tell you that if you mix a party too much, they will have no special abilities than a party of 4 wizards. Taicho asks Byuu if he understands now, say yes. Now the dragon keeper comes and talks about Dragons, how you should feed them to make them better. Go the right and Jump off where the dragon keeper came in (and if you talk to him, he will jump off). You will end up outs ide, where you fought the second battle of the game. Talk to the dragon keeper and make sure you take in what he says to you. Ater the long talk, you will get a new dragon, DEFAULT: Twinhead. You can now feed dragons, I personally like feeding Salmando the most because I personally think he's the strongest. Feed him a Long Sword, you won't need that, and the items you bought earlier. Feed him, and hopefully soon he will turn into Muscle Leprose. You can go back inside, and get more items to feed the dragons, but you would want to conserve money. Go to the bridge area now, and you can talk to *i think* Frederica, whos lying on the ground. You can get her medicine and give it to her or you can keep it and get 5 drugs, 5 Heal potions and 5 Litancibles. That's mean, but you get good items =) You now have to go to Sendak's room, which is south from the line of characters. You now have to promise Sendak something, then go to Hornet and say let's go to Campbell where Princess Yoyo is held... Now your dragons fly off... and configure the party. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWO BATTLE: Let's get Princess Yoyo back! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- First, make sure you put Lukia in Matelite's party otherwise they will not get anywhere. Then put the Heavy Armor in Lancer's party. Then, LET THE BATTLE BEGIN!!! But before look at the map. These are the enemy groups. Soldier lv.2 HP 600 Soldier lv.2 HP 600 Soldier lv.2 HP 600 - 3 Groups Soldier lv.2 HP 600 Soldier lv.2 HP 600 Warbuster lv.8 HP 1200 -3 Groups Soldier lv.2 HP 600 Soldier lv.2 HP 600 Ice Magus lv.6 HP 480 MP 120 Ice Magus lv.6 HP 480 MP 120 - 4 groups Soldier lv.2 HP 600 Soldier lv.2 HP 600 Lanzenritter BOSS lv.12 HP 1500 MP 60 Soldier lv.2 HP 600 CONDITION OF VICTORY : Defeat the Boss Well, hopefully your dragons are set on Go!. You can't now attack any parties, but your dragons can. Hopefully Salmando attacks Ice Magus's party, then move all your other characters and watch the dragons pick off the enemies defense. Agh, it soon should be the enemies turn, and your dragons will get a pounding. Hopefully they all don't attack the same dragon. Hopefully the dragon you used your supplies on had good personality, it should of gone far and weakened one of the Warbuster or Ice Magus parties. When its your turn, grovel over lost HP then use Byuu's party to finish the Soldier's party off. Use Flame Hit then get the other 3 to attack and they should all die. Matelite's party should now weaken one of the Soldier's defense, but not kill them, you will need another turn. Now get Sendak to use a field spell (fire, maybe?) on one/two soldier parties, furthe r reducing HP. Now move the other parties as far as they can. Most of your dragons get a pounding, but in return your dragons should take the enemy out here. Your turn, get Byuu to attack Warbuster. Be weary of your SP, so attack the Warbuster then hopefully you can take out the soldiers. Get Lan-lan-lancers =)to get as close to the hill as possible. Same as all, move as near as the party can. Your turn, there should be a Warbuster group near you, and kill the Warbuster. If you don't kill all of them, hopefully Salmando takes care of that. I doubt you can do anything else, do so if you can attack the enemy. You probably won't take much or any damage now, most of the enemy should be dead. Lanzenritter should of made his move now, so get Matelite to attack him if possible focusing attacks on the boss rather than attacking the soldiers. You can now take care of the boss, or you can leave him and go defeat the others and come back, but you will still get 200 (!!) bonus EXP... Hopefully you have leveled up to at least 5. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- _______________________________ =-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 3- |The Green Continent of Campbell|=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Matelite says that the fortress is too far off into the distance, and asks if Princess Yoyo is held there. Matelite yells to Yoyo to hold on a little longer. He then orders you to follow him, most follow, Byuu stays though with Rush, Sendak and Lukia. Rush asks if he was talking to them... (lol) and then Lukia gets them to go so Matelite won't get angry. You can talk to Sendak and call the dragons, and the salesman, dragons and dragon keeper comes out. You can get the basics from the dragonkeeper again, or get some items to feed the dragons. Buy Rapiers because although they may cost less they have 1 less STR value than Long Sword but also boost Dex and Mind. Another good buy is Battle Axe because it costs 100 PR less and has 1 more str boost than Long Sword. Keep your burning axes, so Matelite's party will deal more damage but don't worry, you'll get more. Hopefully you can get a elemental status up to 10, then your dragon will evolve, don't be afraid to use your Grass items. I got Salmando into a Pontilac here, I don't know what it is... not even a dragon...? Talk to Sendak when you are done to go. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER THREE BATTLE: Break into the fortress! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- The map... check it then go to the equip menu for Matelite's party and equip those Burning Axes. Equip an Ice Brand if you got 1 in the last battle on Byuu. Then your pretty much ready for the battle. These are the enemy groups. Soldier lv.2 HP 600 Warbuster lv.8 HP 1200 - 4 groups LINED up in the MIDDLE Soldier lv.2 HP 600 Soldier lv.2 HP 600 Ice Magus lv.6 HP 480 MP 120 - 3 groups, 2 near first Warbuster Ice Magus lv.6 HP 480 MP 120 - and second next to boss Soldier lv.2 HP 600 Soldier lv.2 HP 600 Soldier lv.2 HP 600 - 3 groups, 2 past second barrier and one next Soldier lv.2 HP 600 - to the boss Soldier lv.2 HP 600 Warbuster lv.8 HP 1200 Gran Launcher lv.15 HP 1200 - 2 hard groups at the side... Warbuster lv.8 HP 1200 Warbuster lv.8 HP 1200 Groyer BOSS lv.13 HP 2800 Warbuster lv.8 HP 1200 CONDITION OF VICTORY: Defeat of Groyer Okay. I don't think you will take out every single enemy out in this round, but we will try. Every one will probably get a turn here, make sure you are prepared. When you first start the boss makes a little joke, then realises you are coming. Get Byuu to move up, and use the field technique Flame hit to hit in the middle of the Ice Magus and the Warbuster party, taking out the Ice Magus (yes!!!!!) so you would want to hit (e.g.-_-) in the middle just above that line, effectively gaining some good Fire based items. You should gain about 194 EXP. Matelite now moves, and Icedrake should take the soldier's defense out well, maybe not killin them but for near death. Get Sendak to move and hopefully the dragon takes the wall out with the lightning attack. The lancers's dragon should hit the soldier group, and the last group can take out the soldier(s). It's now their turn, the Warbusters should of gone for you, which will be eaisly taken out by Byuu's group. If your dragon got to close to the Gran Launcher, then the Gran Launcher will shoot at it, hurting it... ouch. Now it should be your turn after they attack your bes dragon, go up and attack the Warbuster group. If you are lucky you can take them out without using any SP. Salmando should be further weakening the HP around the boss, that is if you fed him good and is Per stat is 100. Move your other character closer and the dragons should take out the remaning forces at the first barrier but not the Gran Launchers. Let Matelite and the Lancer group to take care of that. Everyone should be attack the dragon with Per 100 now but the dragon probably will have a good defense. Get Byuu's group to go up, and attack the Soldier group. Get Matelite's group to move to the left Gran launcher and Lancer's to goto the left one while the dragons take out the weakened army at the top. Enemies turn, the Gran launchers hit Matelite and Lancers, but they shouldn't die becuase they haven't done much. Heal if you are low on HP. Okay, now Warbuster group should hit Byuu, but taken out, and then Groyer comes in for a punch. Use Flame Hit and Pulses, but it shouldn't take him out yet. Your turn, do not get Byuu to destroy Groyer but get Matelite to SMASH the Gran Launcher and do that with the lancers. Anyway, now just get Byuu to smash the Boss. You all get 400 EXP as a bonus! Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ______________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 4- |Full of Regret|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You see Matelite rush into the castle as he yells out Yoyo!!. Taicho, his fellow follower, follows him as usual. Matelite says that he is here. Taicho also says that he is here... Byuu, Sendak, Lukia and Rush come in, Rush goes to the stairs, and you control Byuu. Talk to Rush, the others don't do anything special. Rush will go up the stairs, and you should follow him. Up the stairs and you see Matelite running over the place, and Taicho against the wall, wanting you to introduce Yoyo to him. Talk to Rush, and choose a option, either way he'll go into the door. Rush then realises she isn't here, but if you talk to the person in the bed its actually a soldier! Talk to him again, then you get two options, which lead to each other anyway. So you can torture him but Matelite rushes in (damn.) and realises Yoyo isn't here. Rush says that they are going to torture this guy so they can get the info, Taicho says that its an excellent idea ( =) ) then you hit him and the guy starts talking. He says its to the forest to the north, but they still don't believe him, Matelite hits him again and he manages to get away. Go down and you can feed the dragons. Feed them your Long Sword, Battle Axe and Burning Axe. Also, Plate Mail and Leather Armor are good, but don't feed it your Flame Vest. If you have a Drawer Thing, please use it, it is a great feeding item. Go downstairs and Sendak will be ashamed for you, and Lukia says that Rush went to chase the guy but only found the salesman =). Okay, once you are done preparing, it's time to face battle again. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER FOUR BATTLE: Where the hell is Princess Yoyo? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- First off, equip your Flame Vest on the Lancers, and the new spear on another lancer. That's all about all you can do, take a good look at your map. It seems that Lanzenritter and Groyer have become normal enemies, so prepare for a very tough battle. Enemy groups: Highlander lv.6 HP 1200 Flame Magus lv. 8 HP 650 MP 140 -- Two groups in lower right Flame Magus lv. 8 HP 650 MP 140 -- corner Highlander lv.6 HP 1200 Ice Magus lv.6 HP 480 MP 120 Ice Magus lv.6 HP 480 MP 120 -- Three near Palpaleos Ice Magus lv.6 HP 480 MP 120 Highlander lv.6 HP 1200 Cure Mage lv.11 HP 980 MP 130 -- Two groups, one near Ice Magus's Cure Mage lv.11 HP 980 MP 130 -- and one in upper left corner Highlander lv.6 HP 1200 Centurion lv.25 HP 3200 MP 54 Palpaleos lv.34 HP ???? MP 130 -- Goes after a while, try to defeat Centurion lv.25 HP 3200 MP 54 -- him on New Game EX Soldier lv.2 HP 600 Soldier lv.2 HP 600 -- Three groups, to the left of starting Soldier lv.2 HP 600 -- position Soldier lv.2 HP 600 Lanzenritter lv.12 HP 1500 MP 60 Lanzenritter lv.12 HP 1500 MP 60 -- Near boss Warbuster lv.8 HP 1200 Groyer lv.13 HP 2800 -- Two groups near boss Warbuster lv.8 HP 1200 Groyer lv.13 HP 2800 Zomberd BOSS lv.15 HP 3600 Groyer lv.13 HP 2800 CONDITION OF VICTORY : Defeat of Zomberd Well, lots of enemies in this battle 15 groups to be exact, then 14 later, you'll find out. Start by moving Byuu closer to the Palpaleos area, while Matelite goes closer to the Soldier area left of him. Same with the Lancers, then get the Summoners to where Byuu's going. Keep at it while you defeat the enemy along the way. Zomberd, the boss will not be able to move far so it will take a while for him to reach you. If you notice, Palpaleos will not move at all for some reason... But as your next enemy turn comes, Palpaleos leaves the matters into the Boss Zomberd's hands. So if you want to defeat him you need to come back in New Game EX. He was merely watching you. Retreat your parties if Zomberd and his huge gang come close, you need some backup. Station Matelite and Lancer's parties so that they defend and the dragons roam around. Soon enough Byuu should get around the mountain, defeating any enemies that come along the way, then yuo should attack with Matelite and Lancers. Keep your weaker parties out of the way. If the lower right enemies come get Matelite and Lancers to take then out. One of my dragons got killed here, try not to always set them on Go! command. Try to defeat the boss LAST, and Groyer and Lanzenritter before him. You'll gain better items then. Get Byuu to try Flame Hit the Boss and the forest, it sets the forest on fire (yes!) and it helps you. Okay, your dragons and characters should now recieve a bashing. They likely will die, resulting in your characters not able to use their techs.... You should now focus on your attacks when you have taken out most of the ex-bosses. Once the dragons are KO'ed, go for Zomberd with Byuu's party and Matelite or Lancers. Try not to step on the flames if you made some. As a bonus you get 750 EXP. Ouch. Lots of levels though. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ______________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 5-|Emporer Sauzer|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Matelite, comes in and yells and asks a question, why did Sauzer bring Princess Yoyo to a forest like this. Taicho says that there are many enemies here. He says they are not human but monsters. Lukia asks why they came to such a dangerous place. Sendak gets a word, that the Holy Dragon resides in this forest. Sendak says that its the same sense as that of Bahamut in Kahna. Matelite doesn't care, he just wants Yoyo back safe. He orders yo to follow him. Taicho also tells them to go. You control Byuu. Get Bikkebakke to call the dragons. Go to the sales- man to get some NEW weapons (Er... fianlly) and buy 1 Ice Armor for Byuu, its way too expensive right now... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER FIVE BATTLE: What the hell is a dragon doing here? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- First, equip any new items you have bought on the characters, and I suggest you change your formation now. Put Bikkebakke in the Heavy Armor group, and then get a Lancer changed with Truce. Put a Mini Devil in the Summoner group and your just about to go. Don't worry you will get more characters later. You can switch the Heavy Armor in Byuu 's party with a lancer to make it more even. Enemy groups. Triphid lv.9 HP 1850 -Two groups, near each other Triphid lv.9 HP 1850 Triphid lv.9 HP 1850 Triphid lv.9 HP 1850 -One group, far off the closer hill Triphid lv.9 HP 1850 Vampire Bat lv.7 HP 1200 Vampire Bat lv.7 HP 1200 -One near water Dendrobium lv.11 HP 2650 MP 44 -One just past second Tripid Dendrobium lv.11 HP 2650 MP 44 -Second nearest to dragon Sky Hawk lv.8 HP 980 Sky Hawk lv.8 HP 980 -Two parties near second water Sky Hawk lv.8 HP 980 Chimera lv.13 HP 3600 MP 49 CONDITION OF VICTORY: Defeat ALL enemies First round, you won't be able to attack any enemies. I think you can freeze the river if you really want to and cross it, but its a waste of precious MP. Get Byuu to go around the right and Matelite around the left. The Triphid should be weak to Fire so when the dragon hits them they should all die if the don't get Byuu to take them. Next turn get Matelite around the side and Byuu more up (unless you take out the Triphid), the dragons taking out more of the enemy. I got Salmando to a Grand Dragon in this battle, so that makes him very effective taking out Triphids. Your turn after the enemy and move closer, hopefully you can hit the Dendrobium but it can be in the way by the dragon. Now get Matelite to take out most of the Triphid party, it should be easy if you have good dragon stats. Once the enemy is done, there shouldn't be much left of them now. Take them all out while you move closer to the dragon. Your dragons should now fly off to attack the enemy, while you slowly move closer (agh need more Light Armors...) but Matelite should be closer than the other parties, if he has Lukia. Let one dragon take care of the Sky Hawk at the right side (Molten, maybe?). Salmando, or a different dragon will take a beating from Chimera and other enemy parties. My Salmando was so strong it took out Sky Hawk, Dendrobium & the Chimera party when they attacked him, leaving one party left. That way, you will gain massive EXP by doing that if you ever come across that situation. Just move closer to the enemy, but beware, the Chimera is very strong and tough, so heal and take a few turns in beating it. You all get 1100 EXP as a bonus, leveling you up to about 7,8 or 9. Post Battle The scene switches and Matelite says 'Yoyo...', wondering about her. Sendak says that is a Holy Dragon, just as he thought so. Taicho spots Emporer Sauzer and General Palpaleos at the dragon. Lukia say that the characters may not be able to beat them. Matelite says not to give up, because they have to put their lives at risk to save Yoyo. Matelite then asks Sendak why she doesn't say anything. Sendak wonders, on the day Kahna had its final day, why Sauzer took the Princess, and took her here to the Holy Dragon. Truce says he might know, Yoyo is the King's daughter, and she has the same power as him. Rush then realises Yoyo can talk to Holy Dragons as well! Sendak says that, that could be the reason, and Sauzer wanted it all for himself. Matelite says it doesn't matter, the princess is going back with them. Matelite says it's time to go, no more listening to Sendak's 'ramblings'. Taicho thinks 'how rude... saying nothing but "follow me"'. Taicho goes ahead and Rush says that they have gone ahead. Truce takes Bikkebakke up as well. Talk to Sendak, and he says he is talking about what Sauzer wants, he wants to speak with the Holy Dragons using the Princess's power. Then, what would he do then... Sauzer, Emporer of Granbelos and Sauzer, Emporer of Orelus. 'What more could he want???' Sendak asks. Just then the screen rumbles Matelite yells out for Sendak to bring medicine because he's hurt. They call you to hurry. Go up. Talk to the 'brave' Matelite, and Sauzer will go blabla about holding the princess 'hostage'. They then instruct Princess Yoyo to show her power. Priness Yoyo doesn't want to, but General Palpaleos is soft on her, telling to but then Matelite says not to. Sauzer then realises she can't do it and lets her go and that its a shame that they cannot start a new era. Sauzer then attempts to kill Yoyo but Palpaleos grabs Yoyo and moves out her out of the way. You enter a battle, with Byuu full health, and Matelite, Taicho and Sendak all on 10 HP. You seem to have all the techs. Just attack, but you will be felled by Sauzer, then Yoyo steps in and says that she will talk to the Holy Dragon. You exit battle and you see Yoyo and energy. Sauzer collapses and Palpaleos calls a dragon picking up Sauzer. Lukia asks if Byuu if he's alright, and Lukia asks you to save Yoyo. Go approach Palpaleos, and he identifies you as Byuu the Dragon Squad leader thing, and leaves. Talk to Yoyo and the screen will flash and everyone will be healed. The Princess seems to 'die', but it turns out she is still breathing. Byuu and Matelite carry her to safety. I'm not sure what happens now, I'm pretty sure the Princess is have a dream, where Palpaleos comes in, and Yoyo asks if they are going to the dragon. Yoyo asks Palpaleos about something he's good at, like Battle and Tactics, but Palpaleos says that a woman wouldn't find that interesting. Yoyo says that isn't true, no-one would ever talk to her about that sort of thing. General Palpaleos then dissappears, and a voice says its the end of the dream. Yoyo asks who is it, then a dragon appears, the Holy Dragon Valitora. Valitora realises that Yoyo is the one who can speak with the dragons. Yoyo lies about herself and Valitora says that she is a Weak-Minded girl who is nobody. Valitora says that if she gathers the minds of all the Holy Dragons then she will be worthy to have their power, thus becoming a Dragnar. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- __________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 6-|It's Not a Dream, Is It...|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You control Byuu. If you talk to Hornet, he will allow you to control the ship, but you are too young to do it =) . Melodia will say its nothing but Yoyo, and even Hornet is grinning, and then Hornet tells to go play in her room =). Matelite thinks that he can impress Yoyo. Talk to Taicho, and say yes and he'll say take care of your appearance because he is sticky with dragon drool =). Talk to Bikkebakke and he will say he'll need to talk with you later... Go into Sendaks room and inspect the vase to get a Uniuji. Go downstairs into the right room & Anastasia will tell you about Sidequests, how you can build up levels by doing so. All the other girls don't say much but you can learn what happened between the lancers (lan-lan-lancers!!!). The left room and Barclay will talk about Anastasia and some useful tips. You can get a Gunso's ??? from Gunso... You can buy stuff from the guy at the left, and you find out that one of the lancers is depressed. You can go feed the dragons now and buy items, when you are done try go into Princess Yoyo's room.. but... Zora rushes out, knocking you over, shouting out that the princess is awake, and everyone rushes into her room. Go up and talk to Yoyo, and she wakes up. Sendak introduces her to the ship. And they all welcome her too. Bikkebakke says that he gained some weight (ROFL!!!) and they introduce themselves yet again. Yoyo thinks its a dream, but its not, and Matelite points out the bad dream. Yoyo says it wasn't a nightmare, just an ordinary dream. Zora comes & says she needs her rest. Yoyo gets up when you are about to leave, and says that her dream had the dragon in it. Bla bla bla about the Dragnar and Taicho asks what is a Dragnar. Matelite says its a person whos mind is one with the dragons, and can control their massive power. Then they talk about Valitora and how that Granbelos isn't a enemy, and they run off, forgetting it was just a dream... Sendak says that it was not a ordinary dream, if Valitora spoke to her. Now she wants to be alone, but Zora comes in and says she hates people like that, and tells Yoyo that everybody sturggled to save her from the Empire. Then Zora gives her encouraging words. Go into the Princess's bed and face down to get a Princess's ???. If you feed a dragon with this it boosts HID stat, and they gain Unknown Form. Go to Sendak's room and look in her bed to get a Bad Cookie. Go downstairs and into the left room and Bikkebakke will be there, you can listen to his story and buy some Mushrooms from him. Go upstairs and talk to Yoyo, and she has a reuqest for Hornet, to fly around the Sky of Campbell, to see the situation on Campbell Lagoon. Hornet accepts, then Yoyo leaves, but before she asks Byuu to come to the captain's room because there's something she wants to talk about with you. Then you see Hornet's thoughts, not to waste Byuu's time, because he is busy with the dragon squad. He says that he won't say anymore because he doesn't want to he a cranky man. Yoyo comes and asks Sendak if they can use his room, and Matelite asks if he can join in, but Yoyo tells him to watch Campbell for her. Go down into Sendaks room, and talk to Yoyo. She will talk about before, about what Zora said, about everyone fighting for her. She says she will now try hard from now on, and try to surpass everyone's expectations. She says she is scared, about becoming a Dragnar. She says Valitora said if she gathers the power of the Holy Dragons, whether or not becoming a Drag- nar is up to her. She says if not, what will happen to her? Then she apologises to Byuu because this might be awkaward for him. Control him and go up to the door, and Sendak will be there. She will say that him and the Princess are always together by themselves, and that war and love cannot match. Sendak will now make a new rule aboard the ship, No Love Permitted Aboard. But then Sendak changes his mind, thinking that everyone will hate him. Sendak will now, when the Princess comes, go 'Oh, Princess!!', indicating that the old perverted man touched her well, somewhere where she didn't want to, and she moves up a little. Sendak says he ordered the reconnaissance of Campbell. Everyone, he says, is wondering if there's something at Campbell Lagoon. Yoyo then asks about the legend of Kahna, Sauzer knew about it but wouldn't tell Yoyo. Sendak says if he's after the Kahna legend, then why Campbell??? Yoyo says her aunt might know about it, then Sendak says that they are going to go see the Queen of Campbell. Sendak says that Queen is King Kahna's sister. Since's she is a member of the family, she must know of it. Sendak says if they learn about it then they can stand up to Sauzer. Sendak rushes out to tell everybody. She asks you if she can talk to you about other things from now on, either way you end up the same way with her. Go up and talk to Matelite. They are going to go to see the Queen, and free Campbell from the Granbelos Empire. Yoyo asks what it looks like around there, and Matelite says that there are a lot of Imperial soldiers. Hornet now says that the Empire probably knows they're here. You must now make battle preparations. Talk to Hornet when you're ready. TIP: Mushrooms are really good stat boosters for dragons (i got a Uni- Uni dragon!... lol.) -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER SIX BATTLE: Free Campbell! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- I HIGHLY SUGGEST YOU DO SOME SIDEQUESTS TO BOOST LEVELS. Once you are done you can equip any new items and armor, such as Diamond Armor for Byuu. This chapter in my opinion, is a fairly easy one... Enemy groups. Highlander lv.6 HP 1200 Flame Magus lv. 8 HP 650 MP 140 -One group in the middle Flame Magus lv. 8 HP 650 MP 140 Highlander lv.6 HP 1200 Highlander lv.6 HP 1200 Warbuster lv.8 HP 1200 -One group at the right Highlander lv.6 HP 1200 Gran Launcher lv.15 HP 1200 -Two groups guarding Zomberd Gran Launcher lv.15 HP 1200 Groyer lv.13 HP 2800 Zomberd BOSS lv.17 HP 4000 Groyer lv.13 HP 2800 Brummbar lv.13 HP 2600 Groyer lv.13 HP 2800 Brummbar lv.13 HP 2600 Highlander lv.6 HP 1200 Cure Mage lv.11 HP 980 MP 130 Cure Mage lv.11 HP 980 MP 130 Highlander lv.6 HP 1200 Warbuster lv.8 HP 1200 Brummbar lv.13 HP 2600 Warbuster lv.8 HP 1200 Blitz Magus lv.12 HP 1000 MP 160 Groyer lv.13 HP 2800 Blitz Magus lv.12 HP 1000 MP 160 CONDITION OF VICOTRY: Defeat Zomberd Yes that's all. But there's a litte tiny twist when you cross a bridge and you stay on the bridge if it gets destroyed and you are on it, all your characters die. Becareful of Byuu's party. Remember also, there are Gran Launchers. And also, enemies start appearing out of the town! You can first take out the guys at the town, and the town itself ( I'm sure the dragon will do that) and... if you want to take a risk, cross the long bridge across, but only if you are confident the Flame Magus won't get to you first. You shouldn't need many parties here at the moment but we'll deal with that later. If you want to be safe, there are three ways getting around, the long, the short and risky and the safe, which is taking the first bridge then going right. The long, is going around either side, and the risky is the long bridge where you are most likely to fall and die. As you approach the middle, from the short, long or safe way, you will fall into Zomberd's trap, and even more enemy groups will come.... no wonder!!! AGH! There will be more guarding Zomberd, and the middle bridge will be destroyed. Its best to rush for Zomberd or the Gran Launchers--only if you have enough backup to hit them. Try to take out the Groyer and Warbuster party, and heal every round from the damage the Gran Launchers are doing to you, it's really annoying. Try to get Matelite's party to back Byuu's up ASAP. Get the backup parties (such as Magic Users) to take out the enemies at the side. Soon enough as you get closer, Zomberd will come out, and you should be able to take him out with 2 attacking parties, don't worry about the other parties, such as the Gran Launchers, it'll waste your time. You get 1500 EXP as a bonus. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ______________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 7-|The Legend of the Holy Dragons|=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Well, first, talk to Anastasia, and she will ask you to ask Hornet, what he likes. You can accept or decline, but if you accept, talk to Hornet and he says he hates Sweet Wine. He hates Uniuji. You can lie to the girls or be honest. You can talk to Zora about hitting Yoyo and Matelite will intervene, saying that is unforgiveable, but he doesn't do anything about it. If you go to Yoyo's room, she will feel sick and then the Holy Dragon Valitora will speak to her. She says that she is fine after that and she'll go with you. Check the bottles at the lower right corner to get a Bitter Wine. You can get another Gunso's ???.... from you-know-who. Reeve says he wants a new lancer, his friend is depressed and won't do anything. Barclay and Anastasia give out more tips on how to play better. If you go to Sendak's room you can get a bitter memory from his bed. Go outside and talk to the Dragon keeper, he says that in Campbell a captain of a dragon squad is waiting for him. Talk to him again and you can take off. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER SEVEN BATTLE: Free Campbell once and for ALL! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- First, make sure you make good use of the side quests, and try to mix around the formations to get your other characters higher levels. You will need it, trust me. Do Granbelos Fortress, and set your Dragons to Come! command so they don't get all the EXP as they normally do. Easy Dungeon isn't as good. It'll be hard to get the Magic Users to level up so get your 3 attacking parties (hopefully you have 3) to get all of the EXP. My 3 attacking parties were: 1.Byuu,Rush,Reeve,Frenze, 2. Matelite,Barclay,Bikkebakke,Lukia, 3.Taicho,Truce,Gunso,Yoyo. You'll get more characters later on, so don't worry. Note: If you have enough money, you can make one dragon into the Black Dragon, a class past the Uni Uni stages, which you are probably up to, but it'll take a lot of mushrroms and weapons, but its worth it, my lancers dealt about 1000 damage with their techs! If you keep your dragons to Come! they will do indirect damage to the enemy, which gives you lots of EXP, which is good. Try to get your attacking parties to a MINIMUM level of 10, but I think Byuu's party will get to at least 15 for Byuu. LoL, if you do this several times you can get over 40 long swords and 40 battle axes, enough to boost a dragon's STR stat to 250! Once your done leveling up go into battle. Enemy Groups Highlander lv.6 HP 1200 Blitz Magus lv.12 HP 1000 MP 160 -First two parties Blitz Magus lv.12 HP 1000 MP 160 -Ouside upper fortress Highlander lv.6 HP 1200 Warbuster lv.8 HP 1200 Gran Launcher lv.15 HP 1200 - One at the start Warbuster lv.8 HP 1200 Gran Launcher lv.15 HP 1200 -One on each side Gran Launcher lv.15 HP 1200 Brummbar lv.13 HP 2600 Blitz Magus lv.12 HP 1000 MP 160 - One before fortress on the right Brummbar lv.13 HP 2600 Lanzenritter lv.12 HP 1500 MP 60 Brummbar lv.13 HP 2600 - One at minor fortress Lanzenritter lv.12 HP 1500 MP 60 Brummbar lv.13 HP 2600 Groyer lv.13 HP 2800 - At right minor fortress Brummbar lv.13 HP 2600 -One also at left Gran Launchers Lanzenritter lv.12 HP 1500 MP 60 Groyer lv.13 HP 2800 -One in guarding the upper fortress Lanzenritter lv.12 HP 1500 MP 60 -One guarding boss Lanzenritter lv.12 HP 1500 MP 60 Lanzenritter lv.12 HP 1500 MP 60 -One guarding Boss Lanzenritter lv.12 HP 1500 MP 60 Highlander lv.6 HP 1200 Cure Mage lv.11 HP 980 MP 130 -One guarding Boss Cure Mage lv.11 HP 980 MP 130 Highlander lv.6 HP 1200 Presenter lv.5 HP 540 Presenter lv.5 HP 540 -Appears after a while Groyer lv.13 HP 2800 Zomberd BOSS lv.19 HP 4800 Groyer lv.13 HP 2800 CONDITION OF VICTORY: Defeat of Zomberd ::NEW ELEMENTS:: Auto-Cannon: Shoots a cannonball at your party if in blast radius, can be destroyed by matelite's Inspire or Thunder Techs. Can only be dest- oyed by inderect attacks. NOTE: Your attacking parties may not be the same, Byuu is 1, Matelite is 2, Taicho is 3. First, you must look at the map, and if you click on what is one block north of the mage.... is a Auto-Cannon. They are very annoying, well what do you think they do? When you get near them, they are like Gran Launchers but you cannot engage battle with them or destroy them, but they could very well destroy you. Also, you are fighting over hovering ground, so the bridges have nothing underneath them, so you plummet to your death if you get caught on it. First get Byuu to go up the left side, and hopefully your dragon will take out most of one of the enemy parties. Remember to set the dragons to Go! if you turned it to Come! Remember, I'm an FAQ/Walkthrough writer so expect me to be a better than you are. Get Matelite's party to either, Take out the magus party or take out the Auto Cannon with his Inspire tech. You will soon get a tip, to use Thunder Techs on the Auto Cannons. But just use Matelite to take them out, because if you have been dragon feeding a lot and got to Uni Uni or past, you won't have Thunder Techs. Next turn, get Byuu to take out the Gran Launcher and Matelite to take out the Auto- Cannon. Get Taicho to try take out the Blitz Magus (direct or indirect will be fine). Next turn take out the Presenter with Byuu and make his party go up the left side, while 2 and 3 go up the right side. Take out ALL the enemies there before you take on the bridge, including the Auto-Cannons, you want to be safe when crossing the bridge. 2 Parties is enough to take on the right side. You can bring along healers for the right side, you'll need it, and focus on destroying Auto Cannons before the enemy. I bet if one party goes up the left side you will definately need to heal a lot or get backup. Get your STRONGEST party to venture up there. All meet up near the entrance of where Zomberd is and make sure your attacking parties are there and it's clear. Get one attacking party to hold off the enemies while Matelite takes out the Auto Cannons. There's three, so you'll need to take your time. Don't worry about sparing Magic Gins for Matelite here. Once you take out last Auto Cannon, go straight for Zomberd. Bonus 2000 EXP for all. Post Battle Like always, Matelite gets the first word, Matelite introduces himself and sets the people of Campbell free, and Granbelos no longer is holds Campbell. Matelite hears no-one, and Taicho comes along, like always. Matelite says that the Queen is supposed to set them free, not some knight. Matelite says that they must go to the castle to set the Queen free. You all appear now. Truce says that it was Rush's idea to make sure that the army doesn't come, and that he has become a excellent soldier, but Rush says Truce is embarrasing him. Sendak tells you to quickly see the Queen, because Yoyo isn't feeling well. Go to the 2nd barrel you see to get a Life Grass. There's a Sweet Honey at the side of the right shop. Up the stairs, there's a Uniuji at the left barrel you see. There's also a Poison Mushroom at the boxes further up. Go all the way right and check the right barrel to find a Heal SP. Go up into the castle, and go left and down the stairs. You see Matelite shouting at the Queen saying that he won't forgive her. The Queen says that Matelite hasn't changed. Taicho tells him to calm down, but he says he can't at a time like this, and he says that the Queen is piti- ful and that she is much happier being ruled by the Empire. Taicho says thats excellent work, and they are prepared to bring their 'plan' to its fruition. He agrees, and Taicho takes him around the corner and asks him if he has calmed down yet. Matelite says he hasn't yet. You now control Byuu. You can talk to the people inside the cells and they will tell you why they got locked up. Talk to Taicho and he tells you not to get angry at what the Queen says. Matelite says nothing. Joy, the woman on the left will tell you to go in. Talk to the Queen, and she will ask if you intend to start war, altough all the wars ended when Sauzer took control of the world. The Queen gives her reason that Sauzer's desire was to unite the world, which he has done, and that is why they cannot resist him, and if they obey him they are still free. At that point Taicho and Matelite run off. The Queen says you cannot it true peace, but she asks what can you do about it? The Empire might come back to seize Campbell yet again, and if that happens, she asks Byuu if they will fight for them. You now see Yoyo and Sendak run in, and the Queen says that they don't need to be watched for. Yoyo now has a word, but the Queen says she has nothing more to say. Yoyo wants Byuu to leave them, but Sendak says something about the legend. Yoyo says she knows, and you regain control, so exit. Talk to Sendak, and he will tell you that what they did was not a mistake, and not to be dissappointed. He realises what you need, some leisure and recreation. He tells you that there is a place in this town (PUB) where they can have a drink,he'll be waiting there. All the places are now accessable so you can find some stuff. Go all the way down and go into the lower left house, and the lady will tell you that some men with armor came in and asked for a room. Go up and you see Barclay Taicho and Matelite there selling stuff. Go to the far right cupboard to get a Handmade Cookie. Go and talk to Barclay to buy items. Um if you want to you can sell some of your many Plate Mail, Leather Armor, Long Sword & Battle Axes, if you don't want to feed them to your dragons. I kind of did & boosted my PR by 100k. That left me to buy 3 Matelite Armor and 1 Axe. Hehe. Go out and go to the right house, and there will be a letter on the left side of the room. You can read then take it, i did for some reason. There's a Sweet Wine at the right upper barrel. You can get a Drawer Thing in the Inn and a Sweet Memory. Above that house is Bikke- Bakke. He says that the old man will give back 1000 times the amount money you give him. DO IT. It may seem he is lying, but you will get it back later in the game. There's a Heal SP at the book rack. Once you are done go to the Pub. Talk to Sendak, and hear him out. He says that he can also feel what the Princess does, and maybe he should con- sole her. He will cut it early and he will tell you later. Talk to the guy at the counter, answer yes and he says to go see the pathetic guy on the 2nd floor. Go up and you can get a Porno Mag from the second book rack. Talk to the guy in the bed. You'll have to hit him soon so do so. He asks who are you, and that you hit just like his mother.. Hm... He recognises you as the captain of the dragon squad, and you're with his mother... Then you see him sweep (...?) and you see his mum, ...Zora... walk in. Talk to Zora and she'll tell you that he deserted her and joined this kingdom. He'll tell you why... he wanted to start a dragon squad better than Kahna's. He left Zora and went to Campbell to do so. Only him and ONE dragon are in this squad. It's a strage dr- agon, and Zora tells him to call it, but he can't, and its embarrasing for him. You try it, and make it come, and it will. Zora's son belives you now, and Zora walks off, and you must let him join, he'll do it if you don't want him... and Zora says you can get him to sweep the hall- ways ^_^. She says he can't do much, but he can learn. She will tell him the rules about the ship. Give the dragon a name DEFAULT:Munimuni. Zora's son introduces himself as a lancer, and a cleaner. Go out and talk to Truce, and choose 'Go to Farenheit'. Just tell him twice to go and he will accept. Matelite comes out, and asks if they are going. Yoyo apologises and says that they came to Campbell for nothing. Talk to Yoyo, and she will tell you that they are going back to Farnheit. Now the Queen comes and tells you that she knew about it all along. "The one who reads the minds of the Holy Dragons shall open the door to a new era." She says, and "A weak-minded person shall summon forth a disater from the heavens." They figure out that this is Yoyo, well, duh. They figure that Sauzer knew about this, to talk to the Dragons with her power. But, why did Sauzer let her go? Matelite says that he was scared of the power and gave up, but Sauzer isn't the giving up type. Yoyo tells them all to stop, and she doesn't want to know anyth- ing. Yoyo asks Byuu to take her back, it was fun but she wants to go back. The Queen says that you can't go back, and if she could be forg- iven, she wishes she could go back in time. Afterwards, she orders Joy and Nelbo to help them out. Save... agh. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- _____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 8-|Mid-Air Dragon Battle|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle This chapter starts without Matelite talking (phew), but instead with a flashback with the Queen held captive. She says to a person that he can do nothing, he's captured Campbell and someday will rule the world and will never be satisfied. You find that Sauzer and Palpaleos are on the outside of the cell, and the Queen asks if they knew about the le- gend of the holy dragons, what could he do? She says that the person who will bring a new era won't be him. The dream ends and ends up at Sauzer's room. Sauzer asks where he is and what happened. Palpaleos tells him that the Holy Dragon awoke and knocked him unconscious. He figures Princess Yoyo was able to control it, and he asks if she is alright. Palpaleos says she has returned to the resistance, and that Campbell has been lost to them. Sauzer gets out of bed, and says that he's done something terrible. He asks Palpaleos if the resistance are heading for the Holy Dragons, and then Sauzer gets falls from injury he sustained before. Palpaleos says that he still needs rest, and that he will protect Granbelos. Sauzer asks about the Holy Dragons and Yoyo and Valitora, then says that he'll be the one to bring the new era. He tells Palpaleos that the resistance musn't continue. Everything, Holy Dragons, the new era, will soon be his, so he says. He scene ends and ends up at Farnheit. Taicho, luckily gets this first words in =). Taicho says that up in the sky is his hometown, Mahal. Matelite says that soon they will free Mahal from the Empire. They also say watching the sky in fun... It's time to choose options. How many hours pass? 1 Hour -Goto 1 2 Hours -Goto 2 3 Hours -Goto 3 1:Taicho says on the other side of the clouds is his hometown of Mahal and the smell of the lake has drifted here. Matelite now says that watching the sky is boring. How many hours pass? 1 Hour -Goto 2 2 Hours -Goto 3 3 Hours -Goto 4 2:Matelite asks Hornet how much more time till they arrive at Mahal. Hornet says that the sky is becoming strange, and for Matelite to be quiet. Matelite says its cold, and to take over for Matelite. 1 Hour -Goto 3 2 Hours -Goto 4 3 Hours -Goto 5 3:Yoyo comes and asks Byuu to come down. Yoyo will ask for you to eat one of her handmade cookies. You can eat it, and tell her its nice. You can also let her watch, and to push her in the back. Either way, she will leave soon enough. How many hours pass? 1 Hour -Goto 4 2 Hours -Goto 5 3 Hours -Goto 6 4:Sendak comes and gives you a gift. Instead of Yoyo's handmade cookie he offers Sendak's Sincerity Cookie. Say its good and then Sendak comes up behind you, and says.... "Byuu... your rear is so round..." Agh, piss off old man! How many hours pass? 1 Hour -Goto 5 2 Hours -Goto 6 3 Hours -Goto 6 5:Taicho says he sees something, and runs off. Try to exit, and they say that the Empire's Dragon Sky force is approaching. Their forces are heading for Mahal. Try talk to Sendak and go to 6. 6:The alarm has sounded that the Dragon Sky Force is attacking Mahal. Buy items and boost your new dragon up. Either that or so some side- quests. Talk to Hornet when you're on a dragon. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER EIGHT BATTLE:Break through to Mahal! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- I suggest you get some of your other party members to level up, and to get new formations due to more party members. Remember to finish them with elemental attacks to gain better items. In the end after a few times at Granbelos Fortress you should have enough to boost your new dragons. Enemy Groups. Gargoyle lv.17 HP 3800 -8 groups, first barrier Buckaneer lv.16 HP 3200 -One group guarding boss Buckaneer lv.16 HP 3200 Corsair lv.14 HP 2600 - Two groups guarding boss Corsair lv.14 HP 2600 Brandung BOSS lv.20 HP 5800 MP70 CODITION OF VICTORY: Defeat of Brandung Okay your dragons will be fighting this one for you, mostly. Just move closer to the tip of Farnheit, away from the shop area. Fight any gro- up that comes close to you. My recommendations for dragons is at least have 2 STR or VIT (or both) to 250, then they can survive longer. You don't really need to worry about the parties, but make sure the weaker parties take the groups that fly to you. That way they can get above level 10, or 12. Try to get your strongest parties' dragon set to Come command, so that the other dragons get an opportunity to get some good EXP. Also, in this battle, you finally get to see what is at the point of Farnheit, a statue. Remember that your inderect attacks works too. If one party gets to the point where they can't go any further, the boss will probably advance to them, making it so that you can use your indirect attacks on them, weakening them for the dragons. If you can, try hit the boss. But wait for the Gargoyles to be destroyed, for more EXP. Also if you can get your better parties to take out any that come near, but the weaker characters, just let them stay back, and use some indirect attacks as well. It should all be over soon. Bonus 3000 EXP 4 all. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 9-|Mahal, Continent of Miracles|=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You see Farnheit, at night time. The scene switches to Taicho and Byuu still observing and watching out. You read Taicho's thoughts, he wond- ers if everyone in Mahal is alright. He says he can never forget what happened on 'that' day... the day he fled from Mahal. You see a flash- back, the Granbelos General Lestat, as he destoys Mahal, and taunts Taicho, the captain of the Mahal army to come out. The scene changes to room where Taicho is, and Gunso says that it is only a matter of time till Mahal is destroyed. They want Taicho to give orders on what to do. Taicho says that he will challenge Lestat himself, and for the others to cover him. Someone suggests that he will be headed for a quick death if he does so, but someone suggests that they cut in and let Taicho get to Lestat. Taicho asks everyone to shut up, and that he is the one who gives orders. Then a woman, Celine, comes out and says that she agrees with them, and that he's not strong enough. Taicho is wanting to go and fight them himself, and tries but Celine puts Taicho to sleep. She tells Gunso to take care of her husband Taicho, and gets the others to attack. They die in vain, but protecting Taicho. Then it ends, and Taicho has regrets, that he couldn't protect anything. He says that he's sad. You control Byuu. Try to leave, and Taicho asks if Byuu have someone you love, someone to protect. Either way, Taicho knows who, Princess Yoyo. He wants Byuu to take good care of her. He says that if he loses her, Byuu might become like Taicho. Night turns into day, and you approach Mahal. The scene switches to outside, where it is raining. Buy some new weapons, Spark Blade and the new spear, if you want to. Talk to Truce, and he will give you a very good strategy to use in this battle, to lure the enemy down into the dry river, then let the floodgate go, drowning them. Talk to Sendak when you are ready to go. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER NINE BATTLE: Time to take Mahal! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- There are no new enemies in the Granbelos Dungeon, but make sure you take good use of the presenters, the treasure chests they have on them aren't for nothing, you know, you can get very good items at early pa- rts of the game. Anyway, make sure one of your attacking parties has a Light Armor in it that'll be the party to release the floodgate. Don't worry about the other enemies, its a waste of time. Enemy Groups Gran Launcher lv.15 HP 1200 -North of starting pos. Gran Launcher lv.15 HP 1200 -Near Floodgate Murderer lv.14 HP 1700 MP 24 Murderer lv.14 HP 1700 MP 24 -One near major floodgate Murderer lv.14 HP 1700 MP 24 Master Magus lv.15 HP 1200 MP 170 Murderer lv.14 HP 1700 MP 24 -Same as above Master Magus lv.15 HP 1200 MP 170 -In dry river x4 Murderer lv.14 HP 1700 MP 24 Gerumpel lv.20 HP 2800 MP 53 -Middle of Gerumpel groups Murderer lv.14 HP 1700 MP 24 Gerumpel lv.20 HP 2800 MP 53 Gerumpel lv.20 HP 2800 MP 53 -Middle of the 3 lines of groups Gerumpel lv.20 HP 2800 MP 53 Lanzenritter lv.12 HP 1500 MP 60 Murderer lv.14 HP 1700 MP 24 -First line in dry river Lanzenritter lv.12 HP 1500 MP 60 Cure Sorcerer lv.18 HP 1300 MP 150 Gerumpel lv.20 HP 2800 MP 53 -Same as above,also last line Cure Sorcerer lv.18 HP 1300 MP 150 Gerumpel lv.20 HP 2800 MP 53 Lestat BOSS lv.25 HP 6800 MP 120 Gerumpel lv.20 HP 2800 MP 53 CONDITION OF VICTORY: Defeat of Lestat First off, Lestat and Taicho will exchange words, then the battle sta- rts. This is easy. You will need 1 team, your Light Armor team, I like to use the light Armor in Byuu's party, because its usually the stron- gest here. Hopefully all your dragons go in the river bed, or clear of the other enemies. Your dragons which take the river will recive quite the beating, trust me. Your L.Armor party first should go north, and use a indirect attack on the Gran Launchers if you can't reach it then the dragon should help you out. END PHASE, trust me, you should do it. Next turn after the dragon beating, walk over the floodgate and attack the murderer party. Use your strongest techs and the lancers should be useful if you have them. Take a beating again, but this time the drag- ons should be taking out some of the parties. Now, get Byuu to stand on the MIDDLE of the floodgate, and it should release water, damaging enemies, which now your dragons should be killing off the enemies. Now that they are mostly gone, get Byuu's party to venture down, there is no more water left to use. Hopefully you can make it there before the boss gets killed. Easy, eh? Except maybe your dragons died. Hm... at least you didn't need to do much! Bonus 4000 EXP for all! Post Battle The scene now switches into Mahal, where Taicho visits Celine's grave. He apologizes that he couldn't protect Mahal also protect her. He asks her if he is a coward. Today he says that his promise with her was fulfilled. He asks Celine if she can forgive Taicho. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ______________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 10-|Rainbow Bridge|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle "Mahal, the continent of miracles... Nobody knows how Mahal came to be called this... With weather so nice... And a large lake... There resides people whose hearts are very pure... The bridge where rainbows appear... Also known as the Rainbow Bridge... Day and night, men and women flock to this most famous tourist site in Mahal. Those who see the rainbows from here will have any wish some true... However, nobody has been heard to have seen the rainbows." Okay, then the scene changes to Mahal, where Matelite gets the first word. He yells out and asks if anybody is here. There seems to be no- one at Mahal. Matelite says that the Empire attacked Mahal too and no- one is here. Lukia then is shocked at that, and Matelite asks why they did that. Sendak asks where Taicho is. Matelite says he's going to go look for Taicho, while Byuu searches the area. From Lukia, head right, and down the stairs. Try enter the house.... and... Donfan, a lancer, comes rushing out! He wonders if the resistance is here.. then notices Lukia. Now, how does he know her? Lukia asks if he's alright. Donfan asks why she came back, he's forgotten all the memories that they had. Lukia asks Donfan if he can join the resistance in crushing the Empire but Donfan takes it the wrong way that Lukia wanted to see Donfan bad- ly. Lukia denies it, but Donfan persists. Lukia says its nothing like that. What a way to embarrass yourself. Donfan talks about the lake reminding him of Lukia. Lukia says that Donfan doesn't get it. Donfan, keeps at it. He keeps persisting, but then Lukia pushes Donfan off the edge, leaving Donfan hanging. Help Donfan up, he doesn't know you but then he magically knows you, Byuu the Captain of the Dragon Squad, and he has heard many stories about him. I hate RPGs when the hero doesn't talk. Donfan introduces himself, as pure-hearted and serious. I reckon they should call him 'desparate' and 'annoying'. Accept him into your party, then another Light Armor, Jeanne, comes along. She tells Donfan that Taicho has entered Lestat's 'dirty' old palace. Donfan tries to use the same line of words he did on Lukia, but then Jeanne kicks him off the edge and leaves him hanging again =). Help him up again. Time to get items, the boxes left of the house Donfan came out of contains 5 Sweet Wines. Inside the left part of the cupboard has 6 Earth Grass. The upper house, the left barrel has a Guardian. Inside the cupboard has a Nimbus Robe. Talk to Sendak when ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TEN BATTLE:Agh, you're still here? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- YES!!!! YOU HAVE ANOTHER LIGHT ARMOR!!! WOO-HOO!!!!! Anyway, put that new Light Armor in one of your stronger parties and the other in Byuus party. I like to have the parties have 2 Lancers, 1 Knight and 1 L. Armor. That's just my recommendation, but you can have the L.Armor in Matelite's. I highly suggest you level build, the best way for weak low level characters is to have ONE in a L.Armor party. IMO, I find no use for the Priest, Sorcerers, etc, except for backup, which I do not use. Hopefully you get ALL your characters to a minimum of level 15... Hopefully. I didn't though. Enemy Groups Murderer lv.14 HP 1700 MP 24 Gerumpel lv.20 HP 2800 MP 53 -The first 4 parties, one past the Murderer lv.14 HP 1700 MP 24 -cure sorcerer Master Magus lv.15 HP 1200 MP 170 Master Magus lv.15 HP 1200 MP 170 -One on left, one on right past Master Magus lv.15 HP 1200 MP 170 -the above parties Murderer lv.14 HP 1700 MP 24 Cure Sorcerer lv.18 HP 1300 MP 150 -In middle of Master Maguses. Cure Sorcerer lv.18 HP 1300 MP 150 Murderer lv.14 HP 1700 MP 24 Murderer lv.14 HP 1700 MP 24 Murderer lv.14 HP 1700 MP 24 Murderer lv.14 HP 1700 MP 24 -Past 5th Murderer/Gerumpel party Murderer lv.14 HP 1700 MP 24 Murderer lv.14 HP 1700 MP 24 Master Magus lv.15 HP 1200 MP 170 -3 surrounding murderer group Master Magus lv.15 HP 1200 MP 170 Murderer lv.14 HP 1700 MP 24 Gerumpel lv.20 HP 2800 MP 53 Gerumpel lv.20 HP 2800 MP 53 -Three guarding Lestat Gerumpel lv.20 HP 2800 MP 53 Gerumpel lv.20 HP 2800 MP 53 Lestat BOSS lv.26 HP 7500 MP 130 Gerumpel lv.20 HP 2800 MP 53 CONDITION OF VICTORY: Defeat of Lestat ::NEW ELEMENTS:: Treasure Chest-You step on it, you get whats inside. Spikes-You step on it, you get hurt. Incidentally, you CAN defeat Lestat in 2, yes TWO turns. First off any way, get one L.Armor strong party to head up the left side, and the other one up the right side. It makes it easier. Attack and take out 1 of the Murderer/Gerumpel parties there. Or at least weaken them so that your mighty strong dragon (hopefully) can take them out. Do the same with the other party, and let the dragon do the rest of the dirty work. Um, if you want to, do not worry about the other slow parties, but if you want to you can let them catch up. It's better so you get a little more EXP, only a little because the dragons help get EXP too. Okay, your turn, for the right group leave the other Gerumpel/Murderer party, and attack the Magus party. Don't worry about the T.Chest, I'm pretty sure that it should be a trap in your game. On the left side it should be a Halberd in the left side, but you don't need that. Uh, now your dragons should advance further (d'oh!) to take more of the EXP want. It's unavoidable, so if you DESPERATELY need the EXP set them on Wait! or Come!. Now get your L.Armor parties to try get up the stairs and to the Murderer/Master Maguses. Just to tell you, there should be a Royal Drug (restore 1000 HP all allies) in the Left T.Chest and a F. Tongue (good sword for Byuu) on the right side. Get them, don't worry the dragons should take care of the enemies... and take out Lestat as well, before you probably can get back to claim the EXP. Then, once he is defeated, he says he can't be, then he shouts out a obscene word, not for you little kids. Bonus 4500 EXP for All. Post Battle Now the scene switches to Taicho, on the Rainbow Bridge. He says that the rain has ended, and he has defeated Lestat. He is talking to.. his wife Celine. He now asks her and the people of Mahal to forgive him. He says her name... then the screen flashes and the spirit of Celine appears. She says that Taicho kept his word and that she thanks Taicho and remembers that the two came to the Bridge often, to try see the Rainbows. She points out that Taicho was always angry that the rainbow didn't appear, but Taicho made Celine happy. She also says that Taicho has become a wonderful knight and says that Byuu & Matelite are strong and nice, but Taicho is the best. She confesses that while she died protecting Mahal, she had a child inside of her. She didn't want to bother Taicho because the Empire and a lot of things were happening at the time. She tried to tell him, but he was too caught up. She tells him the name of the child, a boy would be Shogun, and girl would be Chiko. Rainbows appear now, and Celine can't believe it. She wished that she could see it while she was alive, then her wished would of been granted. Celine tells Taicho that the story of whoever sees the rainbows here would have their wishes come true. She wishes that peace was brought to the world, and there was no battles or wars. She now dissappears. Taicho makes a promise, that she will keep Celine's wish. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 11-|Leviathan|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Yoyo is having another DRAGON dream... this time... with... you guess! She asks if someone is there, and asks if its a Holy Dragon. She then realises that the blue is water surrounding her. The dream ends and you control Byuu. Talk to Gunso twice to get a Gunso's ???. Go to the book rack to get 2 Gunso's Battle Strategy Books and a Prodigy Notebo- ok. Go ouside and north to Bikkebakke whos trying to fish for a octop- us because having too much Mushrooms is bad. Help him, controls are UP DOWN LEFT and RIGHT to move it and use A button to reel it in. I don't think you can do it, so choose 'you keep at it' to see a scene, where Bikkebakke reels in Donfan who came flowing down...=). You hear Lukia yell at Donfan for sneaking into their room... and stole Yoyo's... but you don't get to find out what of Yoyo's he stole. You find out that he gave some Sweet Wine to Yoyo, and gave her one of his all-time low lines. He says stuff about Donfan and Yoyo being together, then Lukia kicks him into the water. Go into the north house and check the drawer to get 3 of Lukia's Drawer Things. You can get 3 Sweet Wines and 2 Super Vodka's that Lukia didn't finish. Talk to Sendak and he'll say that the Princess had a dream that a holy dragon is underground some- where. They are going to meet the others there. Sendak is sick, but tell him when you are ready to go. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER ELEVEN BATTLE:Another Holy Dragon here we come! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Not much to do with the side-quests, just use the last strategy to level up. I don't personally care, I always level up my strong parties only. Anyway... Enemy Groups. Moltwasser lv.20 HP 2700 Siren lv.24 HP 1900 MP 55 -On water, left side Moltwasser lv.20 HP 2700 Banshee lv.22 HP 1600 MP 48 Moltwasser lv.20 HP 2700 -On water, right side Banshee lv.22 HP 1600 MP 48 Colossus lv.26 HP 6800 -5 groups, all near a bridge (one near stairs), 3 more near boss Tentacles lv.25 HP 3400 MP 21 -In water above 1st Colossus group Tentacles lv.25 HP 3400 MP 21 Scylla BOSS lv.30 HP 9800 MP 173 CONDITION OF VICTORY: Defeat of Scylla Okay, this can be a tough battle, the Colossus can be quite a tough one to get past. It has 6800 HP, and you probably need to use your strongest techs, and maybe a backup team, though attacking is probably better. Since you can't reach the Moltwasser groups, your dragon will MOST likely go for them, and pray for some indirect attacks. For the other teams, use use indirect attacks even if they don't hit the enemy you will still get a little bit of EXP. Hopefully your dragons can get the Moltwasser parties out of the way, leaving them for the Colossus parties. Remember, you don't have to defeat all, only the boss, so if you want to, go straight for the boss. But the Colossus give out a MASSIVE exp bonus if you manage to defeat it in one shot. If now you reached past the first bridge probably the Tentacles will come and hit one of the parties there, or a dragon. Watch out. The tentacles can pack a punch, so becareful and hope that you can defeat it very soon. It should be all over soon as all your characters dump strength onto the Colossus and the dragons should take them out too. The boss isn't too hard your strongest parties should be up there (hopefully they are the Light Armor parties) and take them out after a while BUT BECAREFUL THE BOSS CAN TAKE OUT YOUR PARTIES FAST. It took out 3 people out of 1 of my parties. Ouch. Bonus 5500 EXP for all. Post Battle Matelite asks what's up with such a detailed door. The screen flashes and Yoyo senses a Holy Dragon on the other side of the door. Matelite orders Taicho to help him open the door, but they fail in attempting. Matelite then says if this gets out that the Royal Guard cannot open a door, then the title will become obsolete =). Sendak says that brute strength cannot open the door, and if this is the door to the Holy Dr- agon, then brute srength definately cannot open the door. He says that only the Dragnar (Yoyo) can open the door. Sendak asks the Princess, and the Princess tries to. Yoyo manages to open the door with her mind and Matelite is astonished. The Holy Dragon calls Yoyo, and Matelite asks Byuu to check for danger ahead. Go and try to enter a Byuu will be thrown back by a force, and the Holy Dragon talks to Yoyo, Matelite desparately tries to protect her, but gets thrown back, then the door closes and water seems to fill the place. Leviathan, the Holy Dragon, will speak to Yoyo and tell her that she can 'heal their wounds'. Yoyo doesn't understand but before she can ask, the water dissappears, and they all rush in, and they will talk about what Levianthan said, about being angry and sad, but then the place starts to collapse. You gain the power of Leviathan. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 12-|The Spy Opertaion|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle I HIGHLY SUGGEST YOU SAVE. Trust me. Please. Anyway the chapter starts with Sauzer talking to himself, asking Palpaleos to forgive himself. He says that reading the Holy Dragons mind will no longer make him be himself. He says when he changes, he wants Palpaleos to take charge of the Empire. The sky chnages to purple... and Sauzer walks out. Uh, now you will see what looks like monsters, and they ask if that is the human they choose. They must choose a suiable human with the doorway to a new era, the one who will bring peace, to their confused minds. You see Suazer follow the monsters to what looks like a huge monster which is actually the guardian of the Holy Dragons. Sauzer expresses his gratitude for choosing him. But he wants to know why they chose him. They tell him that not a weak-minded person can open the door to a new era, but also a person who can read the mind of a holy dragon. He seems to read them, but then collapses, and Palpaleos rushes to his side. To the Farnheit. Matelite says that he thinks they need to watch the Empire's movements. Taicho agrees, saying that they need as much info as possible. Matelite then suggests to send a spy into the Empire and he suggests some spies to send in who won't mind dying... ^_^. He comes back later with some spies. Here they are... and just a glimpse of what happens. DONFAN: A real funny scene CREW MEMBER: Dies. SENDAK: Scene with the Generals MATELITE ----> TAICHO: Taicho takes his place, you get a Princess's ??? After the battle. This is what i said to save for. Save state if you are playing a ROM and then choose any of them. I won't spoil it for you. Anyway, after that you have to jump down. Talk to Salmando when ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWELVE BATTLE: Break into the Empire! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- You don't need anything new, except your strong attacking parties should at least be level 20, and you have at least gotten a Sleipner and a Vegas Armor for the most used attacking party. To get a Vegas Armor use Earth attacks (Earth Hit, Earth Pulse, Earth Tower, Earth Dust, Earth Grass) to finish it off, and you'll get the armor. It is very good at the point of the game. Enemy Groups. Spinal lv.19 HP 2400 Delflesh lv.22 HP 2800 MP 113 - Two groups left of starting position Spinal lv.19 HP 2400 - One near boss Grind Dagger lv.18 HP 3500 Grind Dagger lv.18 HP 3500 - One group south of above group Grind Dagger lv.18 HP 3500 Phantasm lv.21 HP 1480 MP 153 Phantasm lv.21 HP 1480 MP 153 -One group south of above group Phantasm lv.21 HP 1480 MP 153 -Another past the narrow passage Greasy lv.21 HP 2600 Poison Lizard lv.22 HP2460 -One near second Phantasm group Greasy lv.21 HP 2600 Greasy lv.21 HP 2600 Oozie lv.23 HP 3000 -One near Phantasm group Greasy lv.21 HP 2600 Delflesh lv.22 HP 2800 MP 113 Delflesh lv.22 HP 2800 MP 113 - One near boss Delflesh lv.22 HP 2800 MP 113 Delflesh lv.22 HP 2800 MP 113 Spinal lv.19 HP 2400 -One near boss Delflesh lv.22 HP 2800 MP 113 Kraken lv.27 HP 7600 MP 33 Kraken lv.27 HP 7600 MP 33 -Left of boss Gerumpel lv.20 HP 2800 MP 53 Persona BOSS lv.30 HP ???? MP 80 (roughly about 11000 HP) Gerumpel lv.20 HP 2800 MP 53 ::NEW ELEMENTS:: Poison Swamp- Well, what does Poison do? And then, what happens if you step on it? Guess. Passage-Can close on you. Agh, this battle looks tough. Not really. This place doesn't look like it takes place in a ship, right? Well, it does, inside Persona's ship. It looks more like inside someone's body... Anyway, hopefully you have have the 2 Light Armors in separate parties. You'll need it. Make sure that you have your L.Armor parties' dragon DEX stat up to full (Poison Mushroom will boost it) so that it will be eaiser. The reason for the passages is so that you don't take as much time, the long way around can take up to 4 rounds more, but there's a twist, the passage closes on you, after the enemies turn ends, you can't move a bit. Leave the long-way enemy parties to the weaker parties, it gives them a good EXP bonus, but make sure the Dragons don't get to there first. If one of your parties can't make it through the passage on the first try, don't bother at all crossing it, just get to the edge of the passage but not in the passage. If you notice, the Kraken who starts on the Poison Swamp, gets damage after the turn ^_^. You might want to set your good dragons to Come! or Wait! so they don't kill the enemies in one shot. Get the closest L.Armor party who can make it through to attack the Phantasm party. Remember, they are weak to HOLY attacks which is Saint hits (dusts, tower, whatever.). They can be quite annoying, though it will be the only one the L.Armor party will be fighting. You can get your party to go through as the passage closes now. At the enemies' turn, your L.Armor party who attacked the Phantasm party will get hit by the Greasy parties. Don't bother wasting SP as the other party will soon come. Becareful of your actions past the 1st passage as one of your dragons MAY get stuck in there. Also this is a very good tip ::: HEALING SPELLS HURT THE UNDEAD ENEMIES (Spinal, Delflesh, Phantasm) THOUGH THE DRUG HITS, TOWER, DUST and PULSE DO REVERSE DAMAGE. ..Which is a good thing. And remember to look out for the Poison swamp past the second passage, it's very easy not to spot it, and that will result in some hurtful damage, like the Kraken sustained o_O. Your dragons, however, do not sustain damage from it, just like the spell Earthquake the Master Maguses liked to cast. The other L.Armor party who probably got left behind, or if so, will not be able to get past once again. Hopefully your FORMATION helps you here in not doing so. At this point some of your dragons should be flocking to the Kraken to kill, which gives out massive EXP points. Oh well, hopefully you can salvage the lost EXP... Anyway, as you near the boss you should have enough time to get the EXP from the other groups before the boss nears to you. You will need your parties at FULL HP when you attack Persona, she has a good attack, and can kill your characters in ONE hit, if you don't have over 1000 HP. Again one of my parties was reduced down to one man, but I needn't worry because it defeated her right after that. Bonus 6500 EXP for all. Post Battle The sun is going down, as the Farnheit presses on. Depending on what happened at the Spy Mission you can get a Princess's ??? if you chose Matelite, with a scene with it. I'll tell you, talk to Princess twice, then try to leave, then check her bed, and watch the scene. You see an extra scene too. I think Sendak and Taicho see the same extra scene, but i need conformation. Once you exit.... EVERYONE WILL BE THERE! Agh, save! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 13-|The Magic City of Godland|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle " The Magic City of Godland... A lagoon whose independance is acknowledged even the Empire, due to its advanced magic civilisation... " Hornet says that they are appraoching Godland. Then you see Melodia & the Mini-devils, they seem to be close. Hornet yells at Medodia and says that there isn't supposed to be any Mini Devils on the bridge. Melodia then commands the Devils to get Hornet for being 'mean'. Then the scene switches to the Men's room. Rush asks Truce if he's awake. Truce says he is, and Rush says that he can't get to sleep. He asks Bikkebakke, but he's asleep ^_^. (If you notice, Gunso and Taicho are sharing beds ^_^) Rush says he senses something about the people of Mahal, he doesn't know how to put it into words. Truce says he knows what he's saying, that he gets the feeling that they're different from the people of Kahna, somehow... for example, Taicho who fights for his dead wife, Lukia, whos 'beautiful' and 'strong', Donfan, who fights so he can get some girls, Jeanne, whos a little 'masculine' but still cool. He says that they're different, Truce was raised up as a soldier and nothing else. Rush questions about freedom, if he really wants it or not. Bikkebakke snores and Rush asks him if he doesn't know either. The night turns to day... And everyone seems to of gotten a dragon. REMEMBER to feed your Unknown Dragon your Princess's ???. By now you should AT LEAST have 1 MASTER DRAGON, the more, the merrier, I had 3 at this point. Though you can't buy mushrooms yet, after you have done a side-quest you can. So 3 Master Dragons 1 Unknown Form and hopefully 2 Grand Dragons (to get them DONT boost FID stat). Talk to Sendak when your are ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER THIRTEEN BATTLE: Godland is ours! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- This may seem like not a tough battle, but it can be. Take a couple of Litcanbles and Litcanble SPs, and High Drugs, and possibly, some Royal Drugs. Enemy Groups Spinal lv.19 HP 2400 Delflesh lv.22 HP 2800 MP 113 -First two groups Spinal lv.19 HP 2400 Blade Guard lv.23 HP 2800 MP 126 Magic Guard lv.23 HP 2800 MP 126 - Past water bridge Magic Guard lv.23 HP 2800 MP 126 Magic Guard lv.23 HP 2800 MP 126 Magic Guard lv.23 HP 2800 MP 126 - NE of above group Blade Guard lv.23 HP 2800 MP 126 Magic Guard lv.23 HP 2800 MP 126 Blade Guard lv.23 HP 2800 MP 126 - NW of Blade/Magic/Magic group Magic Guard lv.23 HP 2800 MP 126 Delflesh lv.22 HP 2800 MP 113 Radia BOSS lv.32 HP ???? MP 150 -Can call on more enemies to his Spinal lv.19 HP 2400 party to help. (Radia's HP is about 15000) Spinal lv.19 HP 2400 Spinal lv.19 HP 2400 Incubator, bottom row. Spinal lv.19 HP 2400 Phantasm lv.21 HP 1480 MP 153 Phantasm lv.21 HP 1480 MP 153 Incubator, bottom row, second row x2, Phantasm lv.21 HP 1480 MP 153 near Magic/Blade/Magic group (north) Delflesh lv.22 HP 2800 MP 113 Delflesh lv.22 HP 2800 MP 113 -Bottom row past water (or moat) x2 Delflesh lv.22 HP 2800 MP 113 & near Magic/Blade/Magic group (south) Diseaser lv.28 HP 9700 MP 70 ITEMS FROM INCUBATORS: Bottom Row: High Drug (far right) Second Row: Drug Rod (2nd Left), Maximillian (Middle), Nimbus Robe (End) Top row inside moat: Strategy Book Top Left Corner: Sleipnir --> Not worth, getting, Presenters drop this. Top Right Corner: Nulnim ::NEW ELEMENTS:: Incubators: Broken open with Inspire or Thunder Techs, can gives out treasures or give out enemies, most of them have enemies though =( They break open after a certain time, the enemy ones. CONDITION OF VICTORY: Defeat of Radia Argh, guess what's back! The Auto-Cannon! Ah well, you're much more stronger than before, so you can take the damage. Here are some good notes to tell you beofre the battle starts. I have observed that the Blade Guards cannot be hurt from Physical attacks, and your SwordTechs and Towers, Dusts, whatever but the dragon's spells such as Salmando's Solar Flame hurt Blade Guard. Bring along another party to take this enemy out, or let your dragon do it. Letting your dragon do so is much better in that the spell party doesn't attack much, so once the Magic Guards are gone, do so, but make sure they are well protected from the ones in the Incubators. For the Magic Guards, well, they are protected from Magic, and can't be hurt from Magic Attacks, such as Solar Flame, and the Summons hurt too. The techs, such as Swordtech, Tower, Pulse, whatever do damage to this enemy, and so do physical hits. So when you have defeated the Magic Guards, pull back and blow some incubators for EXP. Note that you cannot use magic, but i have found that Poison does affect Magic Guard. But don't think that the Magic Guard is not as hard as the Blade Guards, they possess a powerful Gravity spell called Nightmare 99 which can do up to 9999 damage to dragons. A key solution in this battle is formation. Mix around your parties, such as your L. Armor parties, and let's say, put Byuu, Yoyo, Anatasia and Lukia in. You don't have to, but it's worth it, as you can probably take out the Magic AND Blade Guard in one shot. But here's a note: Don't let your dragons do all the work. They can use their indirect attacks to break open the incubators by accident, and you mightn't want that. If you want to break the incubators for slower, weaker parties and dragons, the eaisiest way to is to get Matelite in a L.Armor party or get Lan- Lan-Lancers in you party and use Thunder Dust (NOT SURE) to do so. Actually, its best to break open the High Drug, Maximillian, Nimbus Robe, and Nulnim, and the enemy Diseaser (good EXP.) incubators. They are the ones i recommend, although the Nulnim is a little too far for my liking. Also remember to bring Matelite to take care of the Auto- Cannons for the weaker parties to get through. I suggest this: 1 L. Armor party with full strength (maybe some lancers =) ) to get the incubators and one L.Armor Party that can take out the Blade and Magic Guards. It will help although soon the incubators break open with the enemies, so take your strongest wizard and 3 attackers. My suggestion. Also a very good tip is to finish of your enemies with Elemental techs or spells, so you can get better items. Also another good tip is that Salmando when in master form won't die even if hit for 9999 HP. Battle Time! First, get your first L.Armor Party (hopefully it has Byuu, or replaces him) to attack one of the first parties. Another use for this turn is to take the Auto-Cannon, but its a waste. Now get the other party to do the same things. You can End Phase I don't recommend it though because of the incubators. Hopefully by now your dragons and parties have taken out the first 2 parties and the Auto-Cannon to pave the way for others. After some moving by enemies, take the attacking L.Armor party to the Maximillian incubator, and destroy it, and then get the other party to indirect or directly attack the Blade and Magic Guard party to weaken the Blade Guard's defense. Cast Posion based attacks to infilct poison on the enemies. Keep pushing the ones who are further behind, they incubators don't open right now. Your enemies should be hurt by the Posion damage (yes!) and that'll pave the way for your attackers. If they attack you, remember to attack the Magic Guard with physical attacks and the Blade with Magic. Once you turn is over, you can A. Break open the Diseaser Incubator B. Take out the Blade/Magic Guards or C. Get the Items from the Incubators. I suggest that you get the weaker L.Armor party to break the Incubator with the Diseaser open the strong go for the Nulnim. The Diseaser aint pretty, and its attacks can deal quite the amount of damage. If you broke open the incubator, there's no doubt that the enemy wil attack you probably taking out weak characters if you have any. Heal straight away after that. If you can, try take out the Diseaser with your strongest techs, remember that HP drain attacks do the reverse affects and the Healing spells hurt the diseaser (although the revive items don't seem to kill the Diseaser right away). Head for the Nulnim, and when you're there, equip it if you have any H.Armors in your party, or just equip it on Matelite. It's not likely if you have 1 Wizard in your party that you will kill any Blade Guards, so go straight for the boss. Now weaken him below ???? HP, but hopefully he's already below that. Get parties without the L.Armors to now take out the Incubators with Items in it, some of them can help you. And if time, smash open ones with enemies in it. Get the L.Armor who got the Nulnim to rush back while the other fends off any Blade/Magic Guards, and the boss. Hopefully when you get there you can take the boss out. If done before the 10 Turn mark, the incubators shouln't burst open without you touching it. Bonus 7000 EXP for all. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _______________________________ =-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 14-|When the Bird Dragon Awakens...|=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You enter Godland, and Melodia is excited that they've returned to her homeland. Medlodia tells everyone to take a break. Lukia asks Melodia why she left Godland. She says that she wanted to ride dragons, and that there were mini-devils. Bla bla bla, talking about Campbell and Godland not fighting, then the scene somehow ends up talking about... Donfan. Sendak wonders if he every disembarked and then Matelite tells him that he's rambling again. They all congratulate Byuu for some reason, then you control him. Okay if your want the 3rd and last Light Armor, Mist, follow the instructions carefully. First, go left and talk to the lady, and go into the pub. TALK TO EVERYONE IN THE PUB, and get the Stealth Armor from the bunch of roses at the upper-left corner. Go out, up the stairs, left, down and left where there's a guy walking around. Talk to him. Go up, left and talk to the 3 people in the middle, then left and down the stairs to the kid. Get 6 Sweet Honeys from the lower left box near the kid. Talk to the guy inside. Go out, up the stairs and up into a shop (on upper level). Talk to the guys and get a Holy Grass from the cupboard. Go outside and get a Dark Grass from the box. Go down the stairs to the old man. Talk to him, go up and into the house. Donfan will be there trying to get himself the girl, but the girl gets confused with the words he is saying. Lukia rushes in and asks what he's doing, and he asks Lukia to forgive him. Get an assualt from the thing in the bottom left corner. Talk to the lady. Exit. Now go to the lower right house, and talk to Yoyo, twice. She will leave. Go to the middle and talk to the girl at the tree (DO NOT ENTER THE HOUSE WHERE YOYO WAS) and guess who comes along... Donfan. She introduces himself and Byuu, then she is suprised that it is Byuu, then she asks both of you to follow her. Go to the house she was in. Don't talk to her yet, the cupboard holds a Elixir. The lady tells you that this person in the bed is always talking about Byuu, and that she drifted here from Kahna. She tells you that she's Mist, a former knight of Kahna. Donfan rushes in and so does Matelite instantly greeting Mist. You find out something shocking that when the day Kahna fell, she fell unconscious, and a lone man helped her here. That man's is... the Famous Granbelos Commander Satha Palpaleos. Lukia interupts and tells you, that you hurry to Melodia's house. Talk to Mist, if you are on the Rom with Dejap's patch for a tip. You have the 3rd and last Light Armor Mist!! Go to her house, and a new talking...? Mini-Devil will rush out. Get a Bitter Memory from the cupboard. Get a Master Rod from the bunch of roses. Talk to Melodia's Grandfather and he'll tell you why Melodia left. Then he remembers why he called you here (this is when Yoyo and Sendak come in the house), to tell you a story. "In this land sleeps a dragon with the from of a bird. Filled with anger, the bird dragon must not be awakened." Sendak is suprised that a Holy Dragon is here. Yoyo says its the Holy Dragon Garuda, and that she can sense a fierce anger. Sendak also says he can sense it. She asks where it is, and the Grandfather says that they know, it is in the western cave, and to be careful because there are many monsters. Talk to Sendak outside when you are ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER FOURTEEN BATTLE:Holy Dragon Garuda. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- FIX UP YOUR FORMATIONS TO DEAL WITH THE NEW LIGHT ARMOR. THANK YOU. Okay, since Mist has joined, if your lowest level in all of all your parties is say, 13, and your highest is say, 28, Mist's joining level will be somewhere in the middle of that, let's say... level 22. Okay, go do some sidequests and get some armor for your new Light Armor. You now have 3 good attacking parties, which makes it much more eaiser. Once you are done go into battle. I prefer one party with Lancers, H. Armors, and then Knights. My suggestion. Enemy Groups. Phantasm lv.21 HP 1480 MP 153 Phantasm lv.21 HP 1480 MP 153 -Two scattered groups Phantasm lv.21 HP 1480 MP 153 Spinal lv.19 HP 2400 Delflesh lv.22 HP 2800 MP 113 -One near Phantasm group, and again Spinal lv.19 HP 2400 Taros lv.28 HP 9500 -4 groups, 2 near boss, two near both above Stirge lv.24 HP 2800 - One near right phantasm group. Stirge lv.24 HP 2800 Cottontail lv.14 HP 980 MP 60 -One guarding T.Box near boss Cottontail lv.14 HP 980 MP 60 Cottontail lv.14 HP 980 MP 60 Night Hawk lv.21 HP 1800 Night Hawk lv.21 HP 1800 -Look right. Night Hawk lv.21 HP 1800 Grand Moth BOSS lv.32 HP ???? MP 290 (I don't know, about 15000 HP) Condition of Victory: Defeat of Grand Moth Okay, there's Treasure Boxes again. But there's lava spots too, don't stay on them, they can deal up to half your HP after the enemy has fi- nished their turn. Plus the Taros has insanely HUGE HP for an enemy, but it's your lucky day as they only come in one (phew) because they are strong and defensively good. First send a L.Armor to the right, to the Night Hawks. Then get your other party to get the chest to the north, it has a High Magic Gin in it. Now get your last one to go up the left side, attacking the Phantasm Party. Do whatever else you want with the other parties. When the enemies turn comes, the party near the Night Hawk will probably get hit by the Breath Wing, it's a very powerful attack, heal RIGHT after that. Now get that party NOT TO GO on the T.Box, but to attack the Night Hawk for some good EXP. Choose which party to get this good exp. You don't have to do that though. At this point your strongest dragons (which hopefully you have a lot of master dragons) should be doing most of the dirty work. To garuntee them doing indirect attacks, refreshing your party, and acting offens- ivley, max all their stats except FID, i know its hard, to max. Well, maybe except HP and MP. Okay, now get the party who went up the left side, hopefully Matelite is in there or a person who can use a Thunder Techs to blow apart the wall north of you to reveal more TBoxes. Don't worry about the Taros for now. Now get the middle party to head for the north T.Box. After some enemies battling your dragons, get the Aurora from the north chest. For the left party, the far right chest is a Dark Grass and the far north is Sigrun, while the other is a Trap i think is a Nightmare. After that, beware when proceeding towards the boss, there is a Poison Swamp which can be hard to spot out. Also, the chest near the Boss is a Black Burn, be sure to pick it up, and IF YOU CAN, get it AND attack the Cotton Tail at the same time, they are weak and don't give much out though. It should be fairly easy. Bonus 8000 EXP for all. Post Battle You see Yoyo at the door, and she says that Valitora and the others are excited. The others ask questions, then Yoyo opens the door with her mind, revealing the path to the dragon, but the door closes behind her. She speaks to the dragons, that she has come with the other ones. The aura surrounds her then she gets thrown out of the door. She gets up and asks the Holy Dragon Garuda if its angry, then she collapses, Sendak instantly coming to her side. Matelite says that you must hurry back to the Farnheit. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 15-|Showdown in the Burning Sands|=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You see the Farnheit riding in the dark. The scene switches to inside the Farnheit. It seems that its a new room, but actually, they are in the ladies' quarters o_O... Hornet says that the Farnheit is taking a route through a thunderhead and is heading for the desert land of Daf- ila. He says that Dafila is 'suffocating'ly hot. It's a lagoon of sand ... He is actually talking to the Salesman, that they are 'there' on the map. He says that while searching for Holy Dragons they've drifted about in the seas of the sky. The bartender/salesman gives him a drink =). He says that they've made the Princess suffer the anger and sadne- ss of the Holy Dragons. He says he's going to drink all night while praying. For the Princess. She had fainted from the Holy Dragons anger which had built. He questions what Princess Yoyo and the Holy Dragon find difficult. He wonders if its all in this world (Orelus), with its endless fighting... or is it madness. It is all how he feels, and the only thing he has faith in is the sky. But he has been saved. He says that Matelite and the others are so kind to the point where he can't bear it any more. They've been so nice to him he's started to actually smile. He then says that the Emporer Sauzer sent him a letter telling him where the Holy Dragon Jormangund was... in Dafila. Sauzer wrote that he'll be waiting if they dare to come. Then a memory of Sauzer appears. Sauzer says that he'll only ask once more to take up a sword for him. His strength as a Cross Knight is needed (!!), to dominate this world, the whole sky. Hornet asks what will happen after that, the sky can't be owned by anyone, they are surrounded by the sky, with no place to go. He says that he'll never hold a sword again. Sauzer says that he's afraid of fighting. Hornet agrees, but he tells Sauzer Putting down swords, people living without being hurt is the best choice of all. Sauzer says that he wants to ride Hornet's big ship one day, and he wants to ride around in the sky. He says 'Until that day, stay alive'. The memory ends. So does that scene. Zora tells everyone to come. It's still night time. Everyone will be gathered there, and Zora confirms that. Zora tells everyone that Yoyo isn't feeling well. They must go into battle against Sauzer while she rests. Now is an important time, she says, Yoyo is becoming a Dragnar, now. Hornet tells everyone to cheer up, they're nearly out of the Thu- nderhead. It's going to be hot. They're leaving the clouds, and Rush beings the countdown...3...2...1...0... then Light appears as you rush out of the thunderhead! Anyway, control Byuu. Bikkebakke says that he hired an employee so he could expand his buisness =). Go downstairs in to the Men's rooms, and you see Zora's Son and Reeve lancing but Reeve corrects Zora's Son not to sweep, but to lance ^_^. Talk to Gunso to get a Gunso's ???. Go to the Women's rooms and talk to Anastasia about Master Dragons. Good Tip. You see Donfan bein harrassed by the girls.. Heh. Talk to Hornet when done. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER FIFTEEN BATTLE: Take the Sand! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- At this point, your dragons should be doing very well. At least have 1 Unknown form (with +40 Hid stat) and hopefully 4 Master Dragons if you can. All but 1 would be good. You can also have 1 Black Dragon, raise Fid stat to 100, and the dragon will be powerful. Enemy Groups. Slaughterer lv.22 HP 2200 MP 48 Slaughterer lv.22 HP 2200 MP 48 -3 groups, looks like the Murderers Slaughterer lv.22 HP 2200 MP 48 Lanzenlord lv.24 HP 3100 MP 75 Slaughterer lv.22 HP 2200 MP 48 -1 group, far right Lanzenlord lv.24 HP 3100 MP 75 Slaughterer lv.22 HP 2200 MP 48 Cure Sorcerer lv. 18 HP 1300 MP 150 -2 Groups, 1 guarding Sauzer Cure Sorcerer lv. 18 HP 1300 MP 150 - the other near first Ant Slaughterer lv.22 HP 2200 MP 48 - Lion hole Wespe lv.23 HP 2100 MP 180 Centurion lv.25 HP 3200 MP 54 -Above first Slaughterer/Cure S. Wespe lv.23 HP 2100 MP 180 - group near 1st Ant Lion hole Wespe lv.23 HP 2100 MP 180 Bengurion lv.25 HP 3200 MP 48 - Near Palpaleos group Wespe lv.23 HP 2100 MP 180 Lanzenlord lv.24 HP 3100 MP 75 Bengurion lv.25 HP 3200 MP 48 -1 Group, NE of 1st Slaughterer Lanzenlord lv.24 HP 3100 MP 75 - group Lanzenlord lv.24 HP 3100 MP 75 Centurion lv.25 HP 3200 MP 54 -NWW of above group (yes, NWW) Lanzenlord lv.24 HP 3100 MP 75 Centurion lv.25 HP 3200 MP 54 Centurion lv.25 HP 3200 MP 54 -2 Groups guarding Palpaleos Centurion lv.25 HP 3200 MP 54 Bengurion lv.25 HP 3200 MP 48 Bengurion lv.25 HP 3200 MP 48 -2 Groups guarding Sauzer Bengurion lv.25 HP 3200 MP 48 Centurion lv.25 HP 3200 MP 54 Palpaleos lv.34 HP ???? MP 130 (around 13000 HP. not sure) Centurion lv.25 HP 3200 MP 54 Bengurion lv.25 HP 3200 MP 48 Sazuer BOSS lv.36 HP ???? MP 250 (around 14000 HP, also not sure) Bengurion lv.25 HP 3200 MP 48 ::NEW ELEMENTS:: Ant Lion- I find no use, but if you use Thunder Techs or Inspire, it covers up, and you get at least 2000+ EXP for all. CONDITION OF VICTORY: Defeat of Sauzer The battle starts off with exchange of words. Matelite says that with enough training they should be able to defeat Sauzer. Sauzer says that this may of been a long war, but it ends here. He says he will stop you, and he is the one to fufill the legend. Palpaleos notices that Yoyo isn't here, Sauzer says that its ironic that they both fell ill with the same sickness. He says that he is the one who can conquer the thoughts of the Holy Dragons. Sendak points out that sometimes a sandstorm will hit, so you must keep watch for them. First go and take out one of the Lanzenlord parties. Their lances are very annoying. Get Matelite, who's one square already further up (he moved during the ta- lk) to attack the party directly north of him. My best strategy is to go straight for Palpaleos then Sauzer, the other enemies don't really give that good EXP, and aren't really that tough, or strong. Dump your 3 attacking parties on Palpaleos, he has real good EXP. Get the last 3 to get the others hanging around. Maybe you can get a Chobham Armor from him. I can't seem to find what's hard about this chapter. To avoid the sandstorm (every 5 turns) which seems to deal around 500 to everybody, get a party to land in one of the run down structures, they don't get hurt there. Beware when facing Sauzer though, he's tougher because of the Bengurions. I managed to finish this battle in a mere 3 phases. Bonus 9000 EXP for all. Post Battle You enter the desert town of Dafila. Matelite and Taicho summon Thund- erH to get them back to the Farnheit to deliver the news to Yoyo so it will make her feel better. Talk to the guy who comes along and answer 'I dunno, lately...' to get yourself a password. Go into the house north of you, check the upper-left corner for 11 Drawer Things... Exit and go into the house right of you. There are 5 Super Vodkas and 5 High Drugs at the upper left and right corners. Go out and go to the north pot of the left house to get 20 Uniujis. Go into the house NE of it and steal 3000 Piro (PR) from one of the pots. And another 3000 PR from another pot. You don't have to though. I didn't. Go out and to the left is some guy on rugs. Get a Mach Vest from one of them and a Master Rod. Talk to the guy and pay him money and get some funny head- lines (keep paying him till he runs out). The house north of that cant be entered, but go up the left side till you reach the side of a big palace to get 5 High Magic Gins. Don't talk to the guy in the middle yet, go to the house SE of that to get 10 Long Swords. Go to the lower SE house with the guy in front of it and go to the right pot to get a Dark Force. If you have the Dejap patch, you read a note. Talk to the guy infront of the house and tell him the password to enter. Talk to the guy behind the pot, to north pot, and pay them 3000 PR. They will assasinate a person, Matelite, Yoyo or a Crew Member. They won't do Matelite or Yoyo but yes for the Crew Member. They are now part of the party. Talk to the leader and you can wait till nightfall to break in the castle... Later that night go left when you get control. They have chased the king to the center and have left you, to capture the king. This guy is a bugger, so it will take about a minute to stop the damn guy from running. Once you have done that, the Freedom Revolution have chosen Byuu as their new leader. The King flees. Bla bla bla, save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= __________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 16-|The Holy Dragon Jormangund|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle This starts off as Yoyo gets called to wake up... A dragon calls her to wake up because the time has come. The dragon identifies itself as the Holy Dragon Jormangund. It says that inside the desert temple it awaits. It tells her that the Holy Dragons need Yoyo, and commands her to open the gate and go to her. The scene changes to her room where Sendak, Melodia, Lukia, Matelite, Taicho and Zora all experience her flash with the aura. Zora asks if she's alright, Yoyo gets out of the bed and says that Jormangund is waiting for her, and she must go to the dragon. Zora says not to overdo it because they're the only ones who can fight. Yoyo says that Jormangund has something to tell her and Matelite remembers that he has good news to tell Yoyo, that the group defeated Sauzer and the revival of Kahna is near. Taicho says that th- ey defeated General Palpaleos as well, and those on the battlefield must be heartless. Yoyo stumbles, everyone rushes to her side and then General Palpaleos talks to her. He tells her not to worry becuase he's here. Palpaleos says that they lost (and they start flashing for some reason) and the resistance has become very powerful... Byuu, Matelite, Taicho as well. He says that he doesn't mind them being by Yoyo's side but he asks who will choose her. He says if a new era comes, he will come to her. Garuda speaks to her, that this is just a dream. Uh, bla bla *rantrant* about feeble dreams then Garuda says that man of Yoyo's dreams (Palpaleos, obviously) is also safe. The dream ends soon as it (Garuda) says that it would desire the courage to believe... then the dream ends without you knowing. You now see Palpaleos greeted by Sauz- er. The scene changes to Dalfila. You control Byuu, go down and press A to jump and the salesman will come out,talk to Rush when ready. He says he couldn't sleep last night and he's nervous for some reason. He says he's got a feeling that som- ething really big's going to be their task. He says that the kingdom will change and maybe even the world. Matelite and the others on the dragns fly to where you are. Matelite says that they got to get going. Because of their help, Yoyo feels better. Matelite asks where this temple is, ut Truce interupts and says that Dalila has become a free kingdom. He tries to tell him about last night, but Matelite that the Freedom Revolution has nothing to do with them. Matelite asks where the temple is, Truce says that its at the very southern end of the de- sert. Matelite asks if Taicho heard that and to lead the way. Talk to Bikkebakke when ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER SIXTEEN BATTLE: How many Holy Dragons do we want? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- First, equip your Mach Vest on a Light Armor or Lancer. It should help them, but if the L.Armors have Sleipner, then the Mach vest is for the Lancers. You're dragons should be nearing Master Dragon stage if they haven't already. Enemy Groups. Kitty Hawk lv.25 HP 2200 Kitty Hawk lv.25 HP 2200 -First party on left Kitty Hawk lv.25 HP 2200 Basilisk lv.26 HP 3400 -First group on right Basilisk lv.26 HP 3400 Revenant lv.24 HP 3800 MP 143 Revenant lv.24 HP 3800 MP 143 -Second groups, one right of stairs Revenant lv.24 HP 3800 MP 143 -2 groups past stairs Wraith lv.23 HP 1800 MP 160 Wraith lv.23 HP 1800 MP 160 - One near steps and one left of and Wraith lv.23 HP 1800 MP 160 - one past stairs Royal Chimera lv.30 HP ???? MP 113 -Right side near boss (about 11000 HP) Soul Cage BOSS lv.36 HP ???? MP 320 (about 16000+ HP) CONDITION OF VICTORY: Defeat of Soul Cage Hm... This boss's name sounds familiar. If you are a FF freak (don't worry if you don't know what FF is) then you might of remembered this name from FFIX, the boss of Iifa Tree. Anyway, don't worry about that, let's get to the game. First,burst through to one of the first parties and attack head on and try to defeat the Kitty Hawk party. If you can, attack from behind, then you aren't as far off. If you manage to kill them in 1 turn, you should receive over 10000 EXP (woo hoo!). Also the Basilisk are weak and give out awesome EXP. So do the Revenant but its hard to kill them off in 1 turn. Don't try, so if you want to, leave them for the others. Now, about the Wraiths. Now they're easy. Use St. (Saint) techs, i suppose they're weak to them. If not, use something else to rack up 10000+ EXP. Meanwhile as some of your L.Armor parties head up yoru dragons and other parties should be taking what's left of the Revenant parties. Heh, though there's one right past the stairs which likes to attack you, and the Wraiths who like to cast their Inf- inity lv.24 on you, its another one of those gravity attacks >_< argh. And then there's that boss with the Inferno spell... AHHh! Crap. I'm dead. Ah well, at least i saved. Make sure you split up your party so that more than 2 don't get hit at the same time, especially Byuu's, as if his party dies its all over =(. If you have a Master Dragon, they become very strategical, they use refresh on the undead monsters =)... After you manage to avoid the bosses Inferno (hopefully) get 2 parties to attack the Royal Chimera. Get the last to attack the Soul Cage with FULL HP, which should eliminate Soul Cage Infernoing the 2 parties to the right, hopefully. Then DUMP all those parties and hopefully the dragons help to kill Soul Cage, which is quite a hard boss to kill. Bonus 10000 EXP FOR ALL!!!! Post Battle Yoyo says that Jormangund is calling her, and for everyone to stay w- here they are. Mateltie refuses and says that he'll go with her. But Yoyo adavances and Jormangund calls her. Jormangund tells her not to hesitate to go to her. Jormangund wants her to open the door and come to him (him..? i wouldn't know.). Yoyo tells Byuu and Matelite that from here on it will be dangerous because the Holy Dragons are full of hatred. She doesn't know if she can stop it or not. Yoyo asks Jormang- und to close the door so that the others don't get involved and hurt. You control Byuu, head up and the door will close on you. Sendak, Tai- cho and Matelite has followed you, and they have fallen, but Byuu and Yoyo haven't. Jormangund says that Yoyo's friends watch out for her & support her... they do not betray her but they do not suffer her pain. Jormangund says that the Holy Dragons were once like humans. You cont- rol Byuu. Head up to Yoyo and Yoyo says that she will go alone. The d- oor opens. Go talk to Yoyo again. The place starts shaking. Yoyo asks Byuu to watch over her to the very end. Try enter the door, but the door closes on you. Sendak, Taicho and Matelite try stacking themselv- es up to get over the door, but no prevail. Yoyo says to Jormangund that she's ready to accept Jormangund. Jormangund tells Yoyo that in the beginning of it all was a long time ago. Jormangund says that long ago a war was fought, a war of the Holy Dragons. They felt hatred felt twisted, felt cursed. Jormangund says when the door to the new era is opened then they will be despised. Then Yoyo accepts Jormangund into her... Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _____________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 17-|The Door to a New Era|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle The chapter starts off with Yoyo resting and the Holy Dragons having a meeting. Leviathan asks why Jormangund hurries. Jormangund says that Yoyo is at her limit, bringing them all together has exhausted her. Garuda says that then the door to a new era won't open. Garuda says without the strength of all the Holy Dragons the door won't open. Jor- mangund says that is not a certainty, because it has never been done. Jormangund says that the door might still yet open. Valitora asks what they will do about Bahamut. Valitora says that, that would mean that their minds will not be healed. Leviathan agrees, without Bahamut the mistakes of the past will be repeated. Jormangund asks if they can wait, for once the new era is opened, time will be eternal. Valitora says that if it does not open, the girl will, they will (die, they don't say that)... Garuda says that Yoyo lacks something as a dragnar. The dream ends with most of the people by her side. The mini-devils rush in and says that they have a message from Rush. The message says they can't listen to what Matelite says any longer. From now on they'- re in command of the resistance. He says its better for Yoyo and ever- yone that way. Matelite gets angry and says that they never shut up... and he wonders what Byuu and the others are doing at a time like this. Matelite asks Taicho to take care of Yoyo while he takes care of the others. The scene changes to Byuu, Rush, Bikkebakke, Truce and Wahagai talking. Rush tells Byuu to wake up. He asks Byuu if he felt it at Dafila. From now this is 'their' time. Rush says that they can't leave it up to adults like Matelite all the time. Choose a option. I'm sure that it should lead up to the same thing. The mini devils come in and tell Rush that they told Matelite. Talk to Rush. He'll tell you to buy stuff. You don't have to. Matelite bangs on the door and tells him to open it. Rush declines. Onto the next shop. Matelite persists but Rush still declines. Talk to Rush again. You'll stop halfway and Matelite says that he's only been thinking about Yoyo when fighting. He says he can't help it if they have bad things to say. Talk to Rush again. Mat- elite says that even though Yoyo is suffering, let him be by their side. Onto next shop. After that Rush decides to open the door. But then Rush says that it might be a trick. Rush says he has one last thing to do, feed the dragons to their hearts content. You don't have to feed them. After that you let Matelite in. You run back out... and then... the door opens...Matelite gets out and pushes them back inside to the Farnheit, as they get sucked in. Yoyo comes and says that the dragons are trying to open the door to the new era. Matelite says that they should protect the Farnheit. Matelite orders Byuu and Rush to follow him (Bah). Then enemies pour out of the portal... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER SEVENTEEN BATTLE: Pre-emptive attack! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Okay its time for some serious Side-Quests. Hopefully during those you encounter some Presenters, try mix around you elemental attacks to get better items. Enemy Groups. Evil Savage lv.27 HP 3500 Evil Beast lv.29 HP 4000 - First 3 groups Evil Savage lv.27 HP 3500 Hell Chimera lv.33 HP ???? MP 119 -Group which looks like Chimera (about 12000 HP) Temple Guard lv.32 HP ???? - Third wall of group (right after above) - and 6th wall (about 12000 HP) Mage Glaive lv.30 HP 2300 MP 173 Evil Beast lv.29 HP 4000 -4th wall and last wall before Mage Glaive lv.30 HP 2300 MP 173 -boss Evil Beast lv.29 HP 4000 Evil Beast lv.29 HP 4000 -5th Evil Beast lv.29 HP 4000 Heal Glaive lv.29 HP 2600 MP 210 Evil Beast lv.29 HP 4000 -7th Heal Glaive lv.29 HP 2600 MP 210 Evil Beast lv.29 HP 4000 Dictory BOSS lv.34 HP ???? MP 93 (about 18000 HP) Evil Beast lv.29 HP 4000 CONDITION OF VICTORY: Defeat of Dictory Okay, This seems to be a clumped level. To make sure your weaker part- ies don't die, change your formations to get your attacking parties to the first 3 parties if you haven't done so already. It will help a lot in defending if they (enemy) comes alone. Party 1 and 2 will be the closest to the party, 3 will be a little north and further back, party 4 will be south of party 3 5 will be south of 4, and party 6 will be tucked away safely... And as you see, there's 14 parties for your cha- racters to get through >_< so you will be using ALL your parties. I suggest 3 all out attack and one semi-attacking party to help the weak parties. It will be tough... so maybe a little bit of side-quests will help. Okay, the battle starts off with the characters confused. They (enemy) came out from the sky...!!! Sendak says that they also seem to be confused too. Time to battle. You can break through to the enemy's boss in 3 turns, but what about the others? Scrap that theory =). So set out to defeat the first 3 parties, the Evil Beast/Savage Party. Save your MP, as your dragons can help you out as well. At the end of either round hopefully the first 3 parties are gone leaving you to the Hell Chimera >_< and the advancing Temple Guards. I bet you now you need to heal your self from the onslaught of Temple Guards. Do so then head for the Hell Chimera if there's space in there. I have noticed the enemies around Dictory don't move they are there to protect him... Don't be afraid to use your SP now, as there's probably 4 Temple Guard 2 Mage Glaive and Hell Chimera and Evil Beast group attacking you now. Heal with the many drugs you have obtained over the chpaters too. They are helpful though they do deplete easily. Remember the backup parties are here to help to heal as well, and they don't have to travel as far to get to you. And here's a tip: DO NOT USE JORMANGUND ON HELL CHIMERA BECAUSE IT HEALS HIM. Agh, i did this once, wasting my turn >_<. Don't make the same mistake. Use Garuda, it'll hit about 10 parties or so... Which is also good if you have Sendak and Yoyo in the same party. By this time the enemy mostly will be taken out, hopefully so that your parties won't start falling. Instead, about 5 out of 8 parties should of fallen by now. Dictory's guards start mending the mess up now, by healing them. Okay, the next turn, TAKING OUT THE HEAL GLAIVES IS YOUR TOP PRIORITY. They constantly heal the wounded trying to defeat you so get 2 strong parties to take them out, but try to use minimum SP. Now head for the boss, he has amazingly high HP. He also sends out more minions to help him. Dump all your attacking parties onto him and take him out. Bonus 11000 EXP for all. Post Battle Matelite says to look at the sky, its starting to close...! He orders everyone inside the Farnheit (except the leftover monsters, obviously) and then you see the sky close. You see a ball of light.. it flies off and the scene swicthes to Palpaleos and Sauzer. Palpaleos tells Sauzer that the disaster in the sky has passed. He asks Sauzer whats happeni- ng up there. Sauzer tells Palpaleos that he wants to look at it with him when the end comes. Palpaleos quesions that. The scene changes to another spot of the castle. Sauzer says that the sky is dazzling, that dreams, legends, everything is in the sky. Sauzer asks Palpaleos if he is human, is he the emporer of the world. Sazuer says that there were children who looked after him. This is the empire he created, and the children there will wage war. They'll follow the same path as Sauzer. He says this is all his, this is what he's been wanting. He asks Palp- aleos, as the Emporer of Granbelos Empire to go to Kahna, to protect sky of Orelus with the resistance!!! (Ah!) Sauzer tells Palpaleos not to disobey his order. He tells him to protect the one most close to him (guess). He walks off. That leaves Sauzer alone. He says that he's in darkness, deep darkness. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 18-|The Promised Land|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle The dragons have another meeting. Leviathan asks where they are, and Garuda asks what it happening. Valitora asks if the door to the new era has opened. Jormangund says they can go no further. Garuda asks if they can't see it (what..?) Leviathan asks what is arising. Jormangund says that it is Bahamut, he is arising again. Valitora asks why, beca- use if things go at this rate... then the dream sort of ends. (Damn it tell us the answer!) Yoyo asks the dragons to wait. She asks if it is her fault, that she can't become a Dragnar. She asks is it because she is weak-minded. THEN the dream ends. You control Byuu. It seems that Matelite and the others left you... Go downstairs into the ladies room and talk to Anastasia, she'll tell you that Genreal Irvine has the legendary sword Excalibur. Go into the men's room and you find out Reeve 'doesn't feel well', but its just that Frenze swicthed his lance with a really heavy one =). Talk to Gunso about 5 times, I think ( use speed up button on ZSNES ) to get a Gunso's ???. You can also see that Zora's Son is more suited to cleaning than Lancer-ing...! Go talk to Rush and he'll move out of the doorway. 'Talk' to the door, and Byuu can hear Matelite's laughter (bwhaha) and Byuu looks inside.. Matelite asks Yoyo what's happening in the sky. Yoyo says that Byuu and the others aren't here yet but Matelite says who cares about them because they oppose him. Matelite says not to worry about them, because they are probably listening. Matelite asks what the dragons said. Yoyo asks Matelite about the legend, if he remembers it. Matelite says his own version: "The Holy Dragons defeat the Granbelos Empire and the new era of Kahna is ushered in!!!" Matelite can't remember the rest though =). Yoyo tells the real story, the only who can read the minds of the Holy Dragons shall open the door to a new era... and the door has been ope- ned. She says that the holy dragons tried to open it but they couldn't but then, then Matelite interupts with his thoughts, he remembers the rest of the story. A weak minded person, from the heavens a disaster will fall... He tries to remember a door, and tells Taicho to prepare for departure. Taicho asks Yoyo might the door be the fissure in the sky. Matelite pushes Taicho down, and orders everyone to leave, NOW!!! Well, to leave Matelite and Yoyo alone. Rush says something, then goes off without telling you what. Go down till you reach the Dragon keeper and he tells you Rush got on Salmando, and for you to as well. They're going to sneak onto the terrace of flagship, to spy on Yoyo and Matel- ite. Salmando goes too far, then retreats. Matelite asks Yoyo what's wrong. Matelite asks if it is the door to the new era, that it still mightn't open. Matelite asks if they haven't still forgotten about the guardian dragon of Kahna, Bahamut. He says until Bahamut is awake the legend won't be fufilled. He tells Yoyo not to think herself of a weak minded person. He tells her that she's not alone, Matelite is here to protect her. He says that if the monsters show up through the door, they will protect her. Yoyo thanks Matelite, but Yoyo tells Matelite that Bahamut is dispised by the other Holy Dragons. Matelite says he's not suprised, and to look at him. He says he is Matelite the Hero, the Famous, the Knight of Kahna (*COUGH*COUGH*COUGH*). He says strong people are hated by many, but he's hated by everyone. He's the 'baham- ut' of this world, and Taicho is... Leviathan or Jormangund, according to him. But then he says Taicho is Bahamut's tail. Matelite tells Yoyo he is a old fussy man, he talks to much, and is easily flattered. He says he might not be qualified as a knight, but he can't give up now. He says Byuu and the others are people who only care about appearances and cheap words, and they're right up with the mini-devils. Matelite says he has a dream, when Kahna is revived and Yoyo becomes Queen, he wants to be always by her side to serve her. But, he will become old someday. He says he'll become a old man like Sendak (lol) and if he started rambling all the time, he'd retired. He says something about others, they will become excellent knights to serve Yoyo. He says if they want to set Kahna free he'll let them. But by then he says Sendak will be dead. When that happens he tells Yoyo he might start rambling about when she was a Kid. And about the king of Kahna, and the war, & rumours about Byuu and the others. He says he would like it if Yoyo came and visited Matelite and so they can talk and then Yoyo can give Matelite a back rub (SHUT UP ALREADY YOU FAT MAN). Then he realises he's rambling already =). Then he says its time to make fun of Taicho or somebody (roflmao!). Matelite points one last thing out, that when he retires, he wants her to visit him ALONE, without the new king of Kahna, because whenever he thinks of Yoyo married to someone, it hurts him. Salmando drops Byuu off. Yoyo tries to tell Byuu about her dream, but the words don't come out. Munimuni the dragon comes and gives the report. He says that there are enemies at the Church of Memories ( the memory place, you probably viewed it at one of the very early chapters ). And that the crew member who got the information has his whereabout unknown. Talk to Yoyo downstairs and she asks to protect the Church. Choose 'I remember!' You will see the memory again to refresh your mind. CHECK THE BED OF YOYO TO GET A Princess's ???. Talk to Hornet when READY. Before the battle starts you see another flashback, this time with Palpaleos................................................... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER EIGHTEEN BATTLE:Protect the Church of Memories for Yoyo! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- I suggest you now try get your attacking parties' minimum level up to 30. Enemy Groups. Evil Savage lv.27 HP 3500 Evil Beast lv.29 HP 4000 - 2 groups left of Palpaleos Evil Savage lv.27 HP 3500 Evil Beast lv.29 HP 4000 Evil Beast lv.29 HP 4000 -2 groups north of Palpaleos Evil Beast lv.29 HP 4000 Mage Glaive lv.30 HP 2300 MP 173 Evil Beast lv.29 HP 4000 -2 groups right of Palpaleos Mage Glaive lv.30 HP 2300 MP 173 Heal Glaive lv.29 HP 2600 MP 210 Evil Beast lv.29 HP 4000 -1 group right of Palpaleos Heal Glaive lv.29 HP 2600 MP 21 Temple Guard lv.32 HP ???? - NE of Palpaleos(about 12000 HP) Alchemic lv.37 HP ???? MP 90 -South of Mage and Heal Glaives ( a lot of HP, maybe 18000 +) Evil Beast lv.29 HP 4000 Ixsett BOSS lv.36 HP ???? MP 106 (about 18000 HP) Evil Beast lv.29 HP 4000 Palpaleos lv.38 HP ???? MP 130 -at church of Memories CONDITION OF VICTORY: Defeat of Ixsett Okay, If you paid attention to the last chapter, Sauzer told Palpaleos to help the resistance. So that means Palpaleos is no longer your enemy, but your ally! He is a Cross Knight like Byuu, allowing him to Use Hit Swordtechs, e.g Flame Hit. He will aid your party in this bat- tle and attack the enemy instead of you this time... When the battle starts, the NPC party Palpaleos will of 'taken' his turn, not allowing you to attack him... Head to the Church of Memories first its probably the only way you can head at this point. When you all end turn its the enemies turn. That means, Palpaleos too. But like I said, he doesn't attack you, he attacks the others. He won't move but he'll use Flame Hit on the nearest party. Next turn you should be able to reach nearly any party you want. Split your groups up or fight off the Temple Guard and Mage Glaives while Palpaleos takes out the Evil Beast/Savages. You can do whatever you want, basically you're going to reach the boss in a couple of moves anyway. If you decide to attack the Temple Guards, prepare for a tough battle. The Temple Guards when its their turn like to attack the party which is attacking them. If you attack the Mage Glaives, they like to cast Exorcism, which takes out some of your cha- racters. Or to evade all this damage, defeat the boss ASAP. This is my recommendation... But beware, the boss can be hard. Bonus 12000 EXP for all. Post Battle You head inside the Church of Memories. Talk to Sendak, and he'll ask if he's any use. He'll leave either way on what you say, but say the nice thing for gawd's sake. Talk to Yoyo, and Palpaleos says he wants to talk to you, although he is wounded. He asks Yoyo if they can talk alone, and Yoyo asks Byuu to take care of him, he's important to her.. Palpaleos apologizes and asks if you can help him up. You head inside. Palpaleos asks Byuu if he understands, there's something he realized ever since he 'lost' her. He says he lost a single person, he wasn't able to forgive her. That's why he came back to the Church, to start the time that had stopped, to bring back hope he had given up on important things. Palpaleos tells Byuu he holds the memories of the past, and he says Byuu doesn't understand, this is a battlefield. His and Byuu's. He says Victory won't be decided until the very end. He says they're not the only ones fighting, but Sauzer, Matelite, Yoyo... Then after you get near Yoyo Palpaleos says he can walk. Yoyo thanks Byuu for everything, but she can't go back, back to happy times. She basically tells you that she likes Palpaleos instead of Byuu (gr.....) and then she heads up. Leave. If you re-enter, You see them kissing... (gr...) Byuu flies off. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ___________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 19-|Farewell, Matelite!|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You return to Kahna...!! Sendak, Taicho and Matelite disembark off the dragons. Matelite says Yoyo's late. Matelite asks Tiacho if its really okay for them to be doing this. Taicho says that they must endure, Byuu is going through a more difficulty situation then them. Matelite says that Palpaleos was Sauzer's right-hand man, and he can't be trus- ted. Taicho says Palpaleos is a good guy he was chosen by Yoyo. Taicho agrees with Yoyo. Taicho asks Matelite if he ever thought about it. He joined the Resistance to liberate (free) Mahal. He also joined because of his wife, Celine. and to defeat Lestat. He has already freed Mahal and defeated Lestat, and he was the captain, defeating many troops ( I wish that were true...). But Taicho says he's weaker than Matelite. He says that he thought about the other soldiers he killed, they might of been fighting for their family.. their wives... their Emporer of maybe something greater. Taicho says he's frightened and he wants the war to end. Now the Battlefield Salesman says that when it comes to Soldiers, survivors are chosen on the battlefield. He says that even if they don't trust Palpaleos, the final battle means everything. Lady says that there must be a real reason for them to ignore Sauzer, who is very sick. Byuu comes along. If you talk to Sendak you find out that the Holy Dragons are harassing him (LOL). You've got new items to buy from the Battlefield Salesman now buy some stuff. Though I don't think you have to buy Sigrun. Talk to Matelite, and if you say you can go in and die, then a person will fall on his head (LOL). Palpaleos comes and says that the enemy is the Granbelos Generals, and Palpaleos says they need to divide and conquer. If they follow his orders they will win. But Palpaleos has doubts about what Sauzer said... Talk to him when you are ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER NINETEEN BATTLE: Die, Granbelos Generals! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Okay, do you know what... YOU HAVE A NEW CROSS KNIGHT! WOO HOO! Anyway configure your formations. Although you might notice that his level isn't the same. Maybe because he got wounded... I suggest you put 2 of the Cross Knights in the same party... it'll help. Also do some side- quests and try gain Apocalyspe Sword from Presenter (I'm pretty sure use Dark Hits or Poison). Enemy Groups. Wespe lv.23 HP 2100 MP 180 Gladiator lv.29 HP 3600 MP 60 -x3 guarding Lestat and Zomberd Wespe lv.23 HP 2100 MP 180 Growlen lv.28 HP 4000 Zomberd lv.34 HP ???? (about 13000 HP) Growlen lv.28 HP 4000 Gladiator lv.29 HP 3600 MP 60 Lestat lv.35 HP ???? MP 140 (about 13000 HP) Gladiator lv.29 HP 3600 MP 60 Lanzenlord lv.24 HP 3100 MP 75 Mitia lv.32 HP 3600 MP 47 -1 near Baberbela Lanzenlord lv.24 HP 3100 MP 75 Lanzenlord lv.24 HP 3100 MP 75 Grey Scalper lv.32 HP 3800 MP 41 -1 near Irvine Lanzenlord lv.24 HP 3100 MP 75 Grey Scalper lv.32 HP 3800 MP 41 Lan Ze Lord lv.24 HP 3100 MP 75 -1 near Irvine Grey Scalper lv.32 HP 3800 MP 41 Lan Ze Lord lv.24 HP 3100 MP 75 Mitia lv.32 HP 3600 MP 47 -1 near Babarela Lan Ze Lord lv.24 HP 3100 MP 75 Mitia lv.32 HP 3600 MP 47 Babarela lv.39 HP ???? MP 220 (about 15000 HP) Mitia lv.32 HP 3600 MP 47 Grey Scalper lv.32 HP 3800 MP 41 Irvine lv.40 HP ???? MP 90 (18000 HP +) Grey Scalper lv.32 HP 3800 MP 41 Gran Knight lv.34 HP 4200 MP 44 Cure Comrade lv.30 HP 3000 MP 160 -two near boss Gran Knight lv.34 HP 4200 MP 44 Hornisee lv.31 HP 2800 MP 200 Gran Knight lv.34 HP 4200 MP 44 -two near boss Hornisee lv.31 HP 2800 MP 200 Gran Knight lv.34 HP 4200 MP 44 Gudolf BOSS lv.42 HP ???? MP 230 (maybe about 20000 HP) Gran Knight lv.34 HP 4200 MP 44 CONDITION OF VICTORY: Defeat of Gudolf Probably one of the best chapters to gain weapons, as the game brings back Zomberd, Lestat, Irvine and introduces Babarela and Gudolf ( what happened to Persona..?). The boss is Gudolf, and the generals drop ve- ry good items if you finish them off with elemental hits... Okay. You don't have to fight all the other Generals, but it is advised as they drop very good weapons. Yes, Zomberd and Lestat are a little too far so then maybe you need to stock up on High Drugs and Magic Gins. Yes, you have to fork out a fortune to get 99, but its worth it. You will only spend about 300k. ONLY.. Anyway... To make it less of a hassle to get to Zomberd and Lestat... Freeze the water. Its not that hard, get some Lancers to do it, but it'll only freeze 1 space, so let's say.... get Leviathan. He'll make it way eaiser. Now, get 2 of your attacking parties past the upper bridge and the other one to the left, to the Wespes. You can get the other parties to attack Zomberd and Lestat as well. Your upper parties should go to Babarela and Irvine. Knock out the first enemy groups before attacking, same with Zomberd and Lestat. Remember to use ELEMENTAL ATTACKS on these Generals, it helps to get some of the BEST items in the GAME. But before take out the troops are around them, to make it eaiser. Go for Zomberd, then Lestat, while your 2 parties up the top take out the Grey Scalpers/Lan Ze Lords. But beware of Irvine's indirect attacks, they can hurt, and Lan Ze Lord's Javelin, its just like Lanzenritter's one but a lot more powerful..... Right now most of your dragons should be down where Zomberd and Lestat are, because of your slower parties, only if they are going in that direction. If you followed my advice and stocked up on 99 Magic Gins, then you'll be set as every turn you will be able to crush the enemy without worrying about SP. After Irvine and Babarela are defeated, go for Gudolf, I'm sure that 2 parties can do it, although you'll need to take out the healers first. Use indirect attacks so they don't all melee you and ultimately, the boss will probably crush you if all the cures are there >_<. Always, always take out the curing person before anything is done. (DON'T FORGET TO USE ELEMENTAL ATTACKS ON THE GENER- ALS) Crush Gudolf with your strongest attacks. What an easy battle.... Bonus 13000 EXP for all. Post Battle Matelite says that the kingdom of Kahna is revived, and that they can return to the castle. Taicho (is it?) now asks Matelite where he is going to, the castle isn't that way. Taicho rushes inside and comments that this is better than the 'mouldy' palace of Mahal. Taicho looks at the dragon statues, they are brand new. Talk to the dragon keeper who was on the throne, and he tells you to come outside. You can talk to the others who lined up. Remember to equip your new items you have got from the last battle (via battlefield Salesman) then talk to the drag- on kepper outside. The Dragon keeper says that the dragons are excited and that they won't listen to you. That means they need to mate, and you need to choose a mother and father dragon to mate. CHOOSE 2 MASTER DRAGONS. You can choose any you want, but if you want a special scene choose Salmando and Molten. Then Molten gets out of the way and you see................... (...). After you choose that, talk to the batt- lefield salesman. You get... Gneisenau, Imperator, Black Prince, Iron Duke, Pax Kahna, Really Erotic Book, Princess's ???. Talk to Palpaleos when done. When you reach the castle, Taicho will hustle you can make you get into the line. You see Yoyo in a dress. Yoyo asks where Matel- ite is, and Taicho says his whereabouts is unknown, and that he will not be here. Yoyo will become Queen of Kahna. She won't be yet, as the battle still has to go on. Yoyo asks everyone to fight with her. They agree. Then Yoyo re-introduces Palpaleos, he came here under Sauzer's orders. ... then the Mini-devils come. You all celebrate, and outside, Byuu gets hassled by Salmando, as if Byuu were to dance with him. Then you see Matelite, as he launches Matelite-brand Fireworks (must be dodgy, eh?). Then late into the night... Matelite and Taicho dance.... Ahem. Matelite asks many questions about Yoyo to Taicho, and Taicho answers them. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= __________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 20-|The Sky of Sadness|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle The chapter start as Byuu, Rush, Truce all being waken up by a dog in front of the Castle... Talk to Truce. He says good morning to you, & confirms that this wasn't a dream. Some kids with the dog come along and tell you to get out of their spot. Truce says that one say they're gonna be fighting for Kahna, but they're going to stop the war so that day never comes. Rush asks the kids if they wan't to be strong. They say that they want to grow up and be soldiers in Kahna's Dragon Squad, and ride on dragons around Orelus all day. The kid says to make the dream come true he name his dog Salmando. Talk to Truce and he says Bikkebakke hasn't come back. Talk to Bikkbakke (right) and he tells you the Real Estate man (LOL) laughed at him because of his mushroom buisness. And then when Palpaleos joined, he thought there were one t- oo many knights. Then the others rush to where you are. Rush asks where he's been. Truce asks what they would do without him, and for them to return to Farnheit. Matelite then barges through the door and yells out that Sendak has fainted. Then the dragonkeeper delivers the bad news... the Empire's floating fortress is headed for the Farnheit. Matelite says that they're going to fight them. Get on the dragon. Truce says Matelite has a big speech. Sigh, time to line up. Go to the dragon keeper. He says that the dragon has been born. Command it, make it Come, then it drops a dragon dung. Before inspecting it, go left to the statue. You can pick unlimited mushrooms here, and you can feed your puppy with them. If 2 master dragons mated, then the stats will be awesome. Go to the Dragon Dung, you don't have to taste some, but you can become a Dragon keeper if you do.. You'll notice after that there will be a black screen with just the Dragonkeeper. THIS IS NOT A BUG. Go right till you hit a dragon. Now wait for Matelite (talk to Rush). Instead of Matelite, Palpaleos will come, then introduces him. Matelite says that they will all be very exhausted, so he will say it briefly. Matelite says that Sendak has fainted, but not yet dead (dam) but he hasn't long to live (yes!). Matelite reads Sendak's will though he's not dead yet. He leaves Byuu as acting Captain when he passes away. But Matelite can't wait and appoints Byuu captain. Get another Gunso's ??? from Gunso. Control the Farnheit and 'take off' when you are ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY BATTLE: Blast Trafalgar to pieces! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- HARD DUNGEON NOW COMES INTO PLAY. Trust me, don't try it... It's very hard, and they're not kidding. Enemy Groups. Cure Comrade lv.30 HP 3000 MP 160 Mistral lv.34 HP 4000 MP 58 -First Group Cure Comrade lv.30 HP 3000 MP 160 Mistral lv.34 HP 4000 MP 58 Mistral lv.34 HP 4000 MP 58 -2 just past above group Mistral lv.34 HP 4000 MP 58 Mistral lv.34 HP 4000 MP 58 Gran Gunner lv.37 HP 4000 -upper Gran groups Mistral lv.34 HP 4000 MP 58 Gran Gunner lv.37 HP 4000 -lower gran groups Gran Gunner lv.37 HP 4000 Mistral lv.34 HP 4000 MP 58 Babarela lv.41 HP ???? MP 260 (about 15000 HP) Mistral lv.34 HP 4000 MP 58 Hornisee lv.31 HP 2800 MP 200 Grey Scalper lv.32 HP 3800 MP 41 -two near the upper most sc sys. Hornisee lv.31 HP 2800 MP 200 Grey Scalper lv.32 HP 3800 MP 41 Gran Gunner lv.37 HP 4000 -upper left and right sides Grey Scalper lv.32 HP 3800 MP 41 Grey Scalper lv.32 HP 3800 MP 41 Grey Scalper lv.32 HP 3800 MP 41 -two near irvine Grey Scalper lv.32 HP 3800 MP 41 Cure Comrade lv.30 HP 3000 MP 160 Grey Scalper lv.32 HP 3800 MP 41 -one above Irvine Cure Comrade lv.30 HP 3000 MP 160 Grey Scalper lv.32 HP 3800 MP 41 Irvine BOSS lv.42 HP ???? MP 100 (about 16000 HP, lower than Grey Scalper lv.32 HP 3800 MP 41 before i think) ::NEW ELEMENTS:: Security Systems- Like Auto cannon but worse. Yoyo senses that a Holy Dragon is here. Remember Sauzer? That dragon. Though it was a monster... anyway, send ALL your troops out as far as you can. If you are wondering where your people are, some are on the left and right, while your dragons somehow fly in. The reason for sen- ding all your troops in in because of the security systems. They can take care of the security systems while the others take care of the e- nemies. Remember to finish of Babarela off with elemental attacks. Af- ter she is taken care of, ignore the others and the systems, they are annoying, especially the Gran Gunners, and you're lucky they can't mo- ve. If you are at full HP then the sercurity systems won't kill you. As soon as you can, use some summon magic on enemies if you aren't cl- ose enough. As soon as you can get 2 parties up to Irvine (your faster out of the 3 light armors) to go for Irvine, while the other stays behind and helps the others. REMEMBER TO TAKE OUT THE CURE COMRADE.... Otherwise your efforts will be wasted on wasting your turn when the guy gets cured >_<. You don't have to worry about the other enemies around you, they are just a waste of time. Also remember to take out Irvine with elementals. Bonus 14000 EXP for all. Post Battle Byuu and others go and check the back room there seems to be something in there... maybe a Holy Dragon to aquire. If you notice, Sendak seems to be faking it (if you talk to him) just because he's scared of the Holy Dragons and fighting. Bikkebakke's trying to give some mushrooms to the wounded Rush and Truce. Go up. Palpaleos asks Gudolf where is Sauzer. Gudolf says that Emporer Sauzer told him Palpaleos betrayed him. He also says that he said "Never Forgive Palpaleos, no matter what happens!!". Palpaleos comes to accept those terms. Gudolf says that they can all ask him together, when they die... He's going to drop you out into the sky... Anyway, Talk to Yoyo. She is talking to the Holy Dragons. No wait, the Holy Dragon Hyperion is talking to her. Hyperion tells her to come alone. Try enter the north door. Byuu hears Yoyo. She says she always wanted to be by Palpaleos's side. She tells Matelite, him and Taicho get along well. She tells Sendak to not over- do it, and for Byuu not to forget to feed the dragons. On the other side, Yoyo collapses at the dragon, just to be saved by Sauzer. He wants Yoyo to take Hyperion from Sauzer. After that they both collapse and Palpaleos comes in. Palpaleos wants to take Sauzer onto the Farnh- eit... Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _______________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 21-|The Holy Dragon Bahamut|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle The chapter starts off with Hornet saying something, maybe after Byuu starts listening. You control Byuu. You can go into Sendak's room and see Zora's Son cleaning =). You can go into the women's room and see that Donfan is still getting harassed, that he's turned into a rabbit! ROFLMAO! In the men's room, Frenze put some Uniuji and Gunso's ??? in Reeve's food. Go into Yoyo's room and talk to Old Man Sendak. Sendak says that Sauzer said he made an agreement with monsters and was shown the mind of a Holy Dragon. Sauzer says that's correct. Sauzer says it was good because he did not have the power to read the Holy dragon's mind, so it was good for him. He says thanks to them he was able to read the mind of the dragon Hyperion. Yoyo says that the minds of the Holy Dragons are filled with anger, to Bahamut. But, she asks Sauzer, why... they cover up the reason of their anger and hatred. He (Sauzer) says that inside the mind of Hyperion was a battle, a war.... A war between the Holy Dragons, where they fought each other and shed each other's blood. They all fought and all the continents fell becau- se of Bahamut. Bahamut betrayed them, and they wanted to kill him. But that was Hyperion's thoughts. Then they say that defeating Bahamut and the era of hatred ends. Go out and talk to Yoyo. It switches to Sauzer and Palpaleos, talking about how Sauzer couldn't fufill his dream..... Sauzer asks him as a person, to, if he dies, to release his body into the skies of Orelus. Then he will float endlessly till a lone lagoon no one has heard of takes him in... then he will start over from there and then Palpaleos questions that. Sauzer has another crazy dream once again, to take all of the sky! Sauzer gets weaker and then babbles on with the greed he had before. He then dies... Go to Sendak's room now. Matelite says that if they wake up Bahamut again, then the Holy Dragon war will start all over again. And if that happens, all of Orelus will be destroyed. Sendak says if Bahamut gets awakened, the war of the Holy Dragons will start in her mind... Taicho rushes in and says that Yoyo's in trouble. Yoyo says she's fine. Yoyo tells the Holy Dragons to take her body. She wants them to take them to Altair, their homela- nd, where they will leave the girl (the dragons will leave the girl..) Sendak asks if that is on the other side of the hole that opened. It is then decided, you will travel to Altair via the only way. Talk to Hornet when ready, but Hornet doesn't know where they're going. Yoyo says she's going to talk with Bahamut. Head on to the other side of Yoyo (maybe before you want to see Truce in the girls room...ROFL) and you see Palpaleos push Sauzer's body off, like he said so. Talk to Hornet when ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-ONE BATTLE:Bahamut, here we come... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Eh, does this look E Z or what...? Well, it's not as E Z as you think. Level up some more... Enemy Groups. Gryphon BOSS lv.46 HP ???? -first party you see (about 20000+ HP) Shrine Rabbit lv.26 HP 1750 MP 80 Shrine Rabbit lv.26 HP 1750 MP 80 -deformed bunnies Shrine Rabbit lv.26 HP 1750 MP 80 Psychic Doll lv.28 HP 2200 MP 260 Psychic Doll lv.28 HP 2200 MP 260 -x5 healing freaks Psychic Doll lv.28 HP 2200 MP 260 CONDITION OF VICTORY: Defeat of Gryphon Okay, i will put 2 tactics up for you. The Easy (but Annoying way): Put your strongest character in the same group, and the same class too, to stock up on power. Equip strongest equipment, and go STRAIGHT FOR Gryphon with all your characters, using SP/MP attacks, also with the summons. But this way, the Shrine Bunnies (as i call them) will Rabbit you and teh Psychic Doll will heal the Boss up to full HP, making it annoying and you having to use Magic Gin and a couple of turns. The HardER (but safe way): Spread Light Armor out, and then go for the Shrine Bunnies. Since this is a small level, your minor parties have a go as well. Take out the Shrine Bunnies IN ONE TURN, then go for the Dolls. Keep your parties spread out as Gryphon can take out characters fast. Concentrate on using all your SP up on good Magic attacks on the Psychich Doll. Don't go for them first as the bunny status is really annoying to have. Your dragons will help out too in demolishing them, but really for no use. Go for Gryphon after you have taken them all... Also, take out the bunnies with Elemental Attacks for good weapons.You see... when you're fighting that you need to take out those damn dolls fast. Overall an easy battle (i barely lost a HP). Post Battle Yoyo tells Bahamut that she's come. She is able to reach into Bahamuts mind. Bahamut adresses her as a Dragnar, because she's gotten all the other's so far. Bahamut tells her about the legend, then Yoyo aquires Bahamut. They want to take her to the castle but Farnheit is better, so she says, because of the door to Altair. Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 22-|The Final Battle|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle This chapter starts off at Granbelos castle, with troops bursting in to Gudolf's room. They ask where the corpse is (Sauzer's). Gudolf does his trademark Laugh, then asks what about a corpse. He then kills the soldier and says that he will be the substitute corpse. He tells them to hurry up and prepare. In the Empire Gudolf gives a speech, mourning the death of Sauzer. Back to Farnheit. Yoyo tells Palpaleos that the door will open, and the Holy Dragons will do that. Matelite asks Yoyo where the door will open, but she doesn't answer... as you see the empire near the door. Matelite tells Byuu that the door to the new era has opened. Matelite tells Byuu to take care of the rest. You can go into Sendak's room and insult Matel- ite... heheh. Matelite tells you that Yoyo's first words were not: Daddy, or Mommy, but Matty, Matelite. You can insult Matelite here, by saying she meant fatty (ROFLMAO!!). Talk to Gunso in the men's rooms 4 times to get Gunso's ???. Talk to Frenze and you will find out that he played a prank on Reeve because of their friendship. Talk to Diana to find out why. Go to Yoyo's room and choose the first option. She'll try to find out the answer of to where the door to the new era is. She says that the relationship with the Holy Dragons is different now. She talks to the dragons and they tell her that the door is above the Gra- nbelos Fortress. Palpaleos says Gudolf is still there, and that they need to crush Gudolf and the Empire. Talk to Hornet and say you want to go to the Granbelos Empire. But before the battle, Yoyo tells you she has something to say and for you to follow her. Rush is getting a little edgy, so when he runs off follow him to the men's room. Choose the option 'Cheer Up!' to get the last Princess's ???. Talk to Sendak in his room. Yoyo says that the Holy Dragons are confused, it was right to gather all their strength to open the door. She says that it was the first time they had actually worked together. She says that they all enjoyed watching the people in Orelus tremble in fear. Then, the one who opposed that, Bahamut started the war. Because they didn't know how to control their power. Palpaleos says that the reason for starting a war is always something trivial. Truce then questions about the war he started. Truce asks him if that was started from some triv- ial reason. Truce yells at him while Palpaleos accepts what he did was wrong. Truce leaves after some words about him fighting to the end.... then Sendak asks how the war ended. Yoyo says that they closed the door, so they couldn't return to Altair. Talk to Hornet, and then you discover that Gudolf is attacking you. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-TWO BATTLE:The Final Battle...? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- No, this is not the final battle. You wish. But it probably is a wrong translation, it probably is the Final Battle of Granbelos. That would be more accurate. Anyway, this is hard, as you are facing the toughest of the Empire. The hardest battle of the game starts here. Enemy Groups. Hummel lv.37 HP 3400 MP 220 Panzer Lair lv.39 HP 4400 -First 4 groups Hummel lv.37 HP 3400 MP 220 Panzer Lair lv.39 HP 4400 Gran Cannon lv.40 HP ???? -Next 2 -and 2 past Galgstaf Panzer Lair lv.39 HP 4400 (gran cannon about 11000 HP) Galgstaf lv.38 HP ???? -those HUGE cannons past above group. x2 (about 15000 HP) Ziegfried lv.46 HP ???? - STAY AWAY FROM THIS. (Dunno, 20000 HP?) Cure Comrade lv.30 HP 3000 MP 160 Panzer Lair lv.39 HP 4400 -north of above Cure Comrade lv.30 HP 3000 MP 160 Lenderbaffe lv.39 HP ???? MP 86 -North of above Gold Scalper lv.34 HP 4100 MP 45 Irvine lv.45 HP ???? MP 130 -South of Gudolf Gold Scalper lv.34 HP 4100 MP 45 Gran Guard lv.36 HP 4800 MP 52 Gudolf BOSS lv.46 HP ???? MP 260 (20000+ HP) Gran Guard lv.36 HP 4800 MP 52 CONDITION OF VICTORY: Defeat of Gudolf Notes: This is a very hard battle. There are very many Gran Laucher type enemies but a lot stronger. Then the game introduces the one time Granners, such as Galgstaf, capable of taking half of your HP off in one shot, and 3/4 (3 quarters) of your HP if combined with the very near Gran Cannon and enemies. You best bet is to take the enemies then use indirect attcks on the gran Cannon, then use more indirect attacks on the Galgstaf. That is the most safe way. But beware the game intro- duces the annoying Auto-Cannon again, taking off more HP added to the other cannons. And to make you more pissed, they've made the level twist and turn around, wasting more time for the Zigfried cannon to do its magic. The Zigfried cannon is probably the most destructive non- boss enemy not in a side-quest. It is capable of taking out the whole party in one shot. Your best bet for this is one dragon: Salmando... To add more pain, there's exactly 12 Auto Cannons on the map. Now to get to the boss is tough. There's several enemy barriers to cut through. The first I call is the Hummel barrier, which consists of the Hummel groups. Then is the Gran Barrier, which is the Gran Cannons and the Galgstaf. The next the the Nightmare Barrier, which is the Ziegfr- ied, more Gran Cannons, Healing Groups (!!!!!), a hard enemy, then the re-introduction of a damn General who won't die, which then leads to the boss. What ever can we do...? Anyway, Zeigfried cannon has a blast raius of 3 spaces, so IF you EVER go there, make sure you spread your parties out and make sure you have MAX HP. Okay, one of the pluses is the water and walls. They can be frozen to walk upon and broken to be treaded past. Good. Okay, time to talk about the enemies. Hummel, the spell casters of the round. They are weak to and like to use Flame Gaze a lot. Cast Ice. That'll Kill 'em quick. Gran Cannons- Let's say about twice as hard as Gran Gunner and 4 times as hard as Gran Launchers. Weak against thunder. Galgstaf- Um, twice as hard as Gran Cannons and has a massive range for a cannon. They can't attack back in Melee luckily, so use your thunder attacks there. Zigfried- Twice as hard (maybe 3 times?) as Galgstaf. Good thing there is only one. It has massive HP, and massive STR (203 to be exact). Wait till it hits you. It has about a blast radius of about 7. So that is about this: .......Z....... in every way. Lenderbaffe- Nasty. Moves quick, strikes quick. Ouch. Irvine- Damn, he's annoying. not as hard as Gudolf. Additional note: You also have a Puppy dragon in reserve so ever want to change you can. The Super EZ Way: SALMANDO ALL THE WAY! Make sure Salmando is Pheonix or Master Dragon. Then let him take out all enemies. Beware, this will take about... I don't know, more than 1/2 hours...! Maybe more! The EZ way: Left Side Okay, this is my recommened way. First, ignore the 4 Hummel parties. Then, take out the Gran Cannon parties, healing each turn. Ignore the Glagstaf, and get 2 parties to head up the left side, each should have a dragon which can cast ice magic. Freeze the water and blast the wall. Spread out though, so freeze then blast(with thunder techs). That should make a wall at the side. Gather your other people to hit the Hummels, then after the Galgstaf, then follow the 2 parties up the side. When you get the 2nd left Gran Cannon follow the side and freeze the water so that it creates a bridge to get across. Its optional to take out the cannon, but the Zeigfried might get you. When you get across to the forest, there will be a bridge waiting for you to circle the upper area, which will lead you to Gudolf. Heal to max and heal to max SP and crush Gudolf. (NOTE: You'll have to take out the walls up north to get to Gudolf) The EZ way: Right Side This is a little harder than before, and will require you to use more SP and MP, more Drugs, and more Magic Gins. Go to the right side with 3 Light Armor parties and quickly take out the Gran Cannon, then freeze the water, blow the hole again, leading to the Galgstaf. Don't worry about it but heal. Get the others to dispose of that, and the hummels. There should be 2 Auto-Cannons waiting for you after the bridge, try to move up and around. I expect you to have those parties have Light Armors in them. You should not take your time getting to the upper right corner, the accessable part without freezing anything. There will be walls, blast all of them first, then get your 3rd party to create the bridge. Next turn you should be able to cross to Gudolf. This way you have 3 parties to crush Gudolf. The Medium Way: This requires stronger characters and ALL parties to be used. Okay, first, take out all the Hummels. You can take out the wall as well, it shouldn't be hard, then go for the Gran Cannons with the Wizard, Summoners and other indirect attacking parties, but not in range with the Galgstaf, hopfully. After they both have been taken out go for the Galgstafs themselves. Pile 2 wizards in 2 separate parties, for healing and attack with all your parties, and use summon spells as well. After you have taken them out, edge closer to where the Galgstaf once was. Here, this will make you use indirect attacks so the Ziegfr- id cannon doesn't hit you. I think if you stand where the Galgstaf was then you should be out of range, just. Pile on the indirect attacks on the Gran Cannons. On the right side, it'll be hard to reach the Gran Cannon with indirect attacks. From the Galgstaf cannon, head up 3 squ- ares, till you can't go any further, then right. You should be out of the way of the Ziegfried and Gran, hopefully. Defeat the Gran Cannon, then freeze the water and blow the walls till you get up to the top, allowing you to get to Gudolf with much more EXP, and parties. (NOTE: TO get to the Galgstaf refer to the EZ way, Left Side) (NOTE: For this have at least 2 indirect attack users. They are:Lancer Assassins and Cross Knights. 4 Lancers, 2 Assassins and 2 Cross Knight so spread 2 Lancers in each attacking groups, 2 Assassins in the other and 2 Cross Knights in your main group.) The Hard Way: Defeat all Enemies. Yes, this is the hard way. Though I recommend it on EX mode, I've beaten it once, when i was bothered to.. Anyway, spread out your characters so at least one of them has 2000+ HP to spare. Take out the Hummels and Auto Cannons first, then use in- direct attacks on the Gran Cannons, like before. Heal often and when they're dead, go for the Galgstafs, using the EZ way. Freeze the water and blow the wall, allowing you to sneak in, 3 attacking parties, hop- efully. Use the Summoners to blow this, Leviathan for the water and Thunder Techs for walls. Remember that you have Assassins too. Blow up ONE Galgstaf at a time, so focus 3 parties onto it then get those 3 to go the other side. You should have at least 4 attacking parties to spare. You'll see what I mean by having 2000+ HP soon enough. After 2 Galgstafs have been blown to pieces, get 2 attacking parties to go to the other side, and the last attacking to the right side. Get the 2 backup parties to advance to the bridge, but don't go on it or pass it yet. Now get the attacking parties to focus on indirect attacks if possible, or if not, attack the Gran Cannon head on, but only 1 party at a time. So if that is the case, head one in, attack the GRAN CANNON first, then if they're not all dead, head out and let the other one do the job. After they're done, head all in to the Ziegfried. So 2 on the left and 2 on the right. Right now your Dragons should be pummeling at that area. Head them all in, but remember to heal. Attack the Cure Comrade first, that's yoru main priority. Attack the Ziegfried cannon, but spread out. The party which deals the most damage to it will take its cannon, so make sure that party has the highest HP and the highest STR, so that they take the damage and not the other parties. Keep 1 attacking party stationed at the bridge to fend off Lenderbaffe and maybe Irvine. The reason for the backup parties is for them to move in with the attacking parties so if something bad happens at least you can use their turn to do good. Persist at the Ziegfried Cannon, with the strongest party at the actual cannon, the others using indirect attacks and it should be done! W0W! Now help the other party defeat Landerbaffe, and Irvine and your're pretty much done on defeating the boss Gudolf! Well done who ever accomplishes this on first game. BONUS 18000 EXP FOR ALL. CONGRATULATIONS. Post Battle S-Save... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ___________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 23-|Destruction|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle You enter the Granbelos Castle. The battlefield salesman pushes you forward. He says that the kingdom might be destroyed, or the world is going to be destroyed by monsters. The Battlefield Salesman says he is going to retire, and appoints Rush as the salesman, and Truce to help him. Bikkebakke asks what about him, and if you gave the old man in Campbell money, he really multiplied it by 1000 times! Actually, he gave him 1 Piro so you get 1000 Piro =). Bikkebakke's happy, then he (salesman) leaves. Go and try to go to Palpaleos, he says he's going to try talk to Gudolf to avoid a battle. Matelite tries to go with him but he wants to go alone. Matelite says he doesn't want Yoyo sad when or if Palpaleos dies. If you inspect the in-battle T.Box, Taicho will talk about it as well. Talk to Yoyo and when you're done Palpaleos returns with no avail. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-THREE BATTLE: Time to end this. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- God, good. Now that the hardest chapter is over you should be at least level 30+ for all. (Whoops.) Enemy Groups. Panzer Lair lv.39 HP 4400 Gran Guard lv.36 HP 4800 MP 52 -first 3 Panzer Lair lv.39 HP 4400 Hummel lv.37 HP 3400 MP 220 Panzer Lair lv.39 HP 4400 -2 next to Lanzengrafs Hummel lv.37 HP 3400 MP 220 Lanzengraf lv.40 HP 4000 MP 120 Gran Guard lv.36 HP 4800 MP 52 -one at the start, 2 near gran Lanzengraf lv.40 HP 4000 MP 120 -guards Gran Guard lv.36 HP 4800 Gran Guard lv.36 HP 4800 -way after the first groups Gran Guard lv.36 HP 4800 Gran Cannon lv.40 HP ???? (about 11000 HP) x2 Gran Cannon lv.40 HP ???? -past the Lanzengraf x2 Gran Guard lv.36 HP 4800 Hummel lv.37 HP 3400 MP 220 -2 near the Gran cannon Gran Guard lv.36 HP 4800 Cure Comrade lv.30 HP 3000 MP 160 Gran Guard lv.36 HP 4800 -2 guarding Gudolf Cure Comrade lv.30 HP 3000 MP 160 Gran Guard lv.36 HP 4800 Gudolf BOSS lv.48 HP ???? MP 280 (23000+ HP) Gran Guard lv.36 HP 4800 CONDITION OF VICTORY: Defeat of Gudolf ::New Elements:: Stone Statue- Stand in front of it, and you recieve 600+ damage to all characters from Mega Beam. 1st T.Chest You see - Reconquista (armor) <- Get 2nd T.Chest you see - Chobham Armor 3rd T.Chest (LEFT) - Invincible <-Get 4th T.Chest (RIGHT) - Prinzeugen <-Get Yet again you have to face Gudolf. That's the third time in the game. After this, Granbelos is no more. First, Send out a Light Armor party to get the Reconquista Armor. It's good. Now, after that send your pe- ople out to attack the enemy, but beware of Mega Beam they cast, I think from the stone statues put up on the wall. Steer clear of that or will recieve damage. And watch for the spikes as well, try not to land on them as they hurt. Hit the enemy without touching any of them. Also, watch for Lanzengraf's Lancing skills, take the 2 Lanzengrafs in the party out first. Defeat all the enemies there before commencing. As you go on, ignore the treasure chest there, you've got enough Chob- ham Armors, hopefully. As you get close to Gudolf, the dragons who are there, or if any, will be taking the damage, and the enemies will be edging on to them. That allows you to make a break for the Treausre Chests. Invincible is the best Spear and the Prinzeugen is the best rapier. Although, you'll notice that the Rapier's icon is the same as the lances. Don't worry about that, that's just a debugging thing. When you get on the chest, DON'T END TURN. This is important, use some indirect attacks while you're on the chest, and you'll still get the item. After that, ignore the others and go straight for the Cure Comr- ade groups. They are the msot important to kill because you can either wait till they drain their MP or kill them before letting them heal the others. After that take out the Gran Cannons, then the Lanzengrafs THEN Gudolf. That way is the safest. You don't have to worry about the remaining Panzer Lairs, they're a pain in the @$$ though. Bonus 19000 EXP for all. Post Battle Save, after you see Palpaleos stumble, with Yoyo helping him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= __________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 24-|To the Homeland...|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Hornet apologizes to Byuu, they can't avoid being sucked into the door to the new era. You see the Farneheit edge into the door to the new era. When you get in, Hornet says that something there looks like a lagoon. Hornet, if you talk to him, says that its quiet although there should be lots of monsters. Go to Sendak in his room and he says that there are Dragonites living here. If they can be found, the Holy Dragons can be revived. Zora said the Queen (Yoyo) told to tell Byuu that not even the Holy Dragons understand why the door to the new era was closed, and they don't know what the monsters are. Matelite if you talk to him, says that Yoyo is always comforting the weeping man (Pal- paleos). Zora interferes and say that the two love each other and to leave them be. There's several things you can find out, that in the women's rooms, Donfan is going out with 2 girls, and in the mens, the Lan-lan-lancers Reeve and Frenze are going to be friends again. Okay, the Heavy Armor Barclay is going to get married to stuck-up wizard Anastasia, and Zora's Son's real name is Orelus. Go ot the Weapon Shop and they sell way better things. Go to the Item Shop and stock up on 99 Royal Drugs <- (!!) IMPORANT THING TO DO (!!). You must, it is nesessary for the battles ahead. Okay then, tell me what you're going to spend it on...? Actually, stock up on every item they have there. Just to be safe. Go to Yoyo's room now, she says that Palpaleos comforts her just like Byuu used to. Talk to Palpaleos, and he says when they cleared Kahna, they disposed of many items, and here's all that's left: Empress Kahna and Royal Gown. He gives them to you. Take off (speak to Hornet). -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-FOUR BATTLE: Where... are we? -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Now you are forced to level up by using Easy Dunegon or Situation Critical. I don't care which one you choose. Enemy Groups. Dark Stalker lv.44 HP 4000 Dark Stalker lv.44 HP 4000 -7 groups, mainly your first barrier Dark Stalker lv.44 HP 4000 Ring Commander lv.42 HP 3200 MP 310 Ring Commander lv.42 HP 3200 MP 310 - Two groups, first and fourth Ring Commander lv.42 HP 3200 MP 310 Ring Tracer lv.42 HP 3200 MP 310 Ring Tracer lv.42 HP 3200 MP 310 - Two groups, third and sixth Ring Tracer lv.42 HP 3200 MP 310 Ring Crafer lv.42 HP 3200 MP 310 Ring Crafer lv.42 HP 3200 MP 310 - Two groups, second and fifth Ring Crafer lv.42 HP 3200 MP 310 Alchemic lv.37 HP ???? MP 96 -Past stairs (about 20000 HP) Veltim BOSS lv.54 HP ???? MP 260 (about 25000 HP) CONDITION OF VICTORY: Defeat of Veltim Your objective here is to defeat every annoying piece of crap here, the enemy, You'll need the EXP for next round. Watch out for the Ring Groups, there's 6 of them so that = massive damage. Watch for them. Okay, split your attacking parties up, one for the top 1/3, the 2nd for the middle 1/3 and last for the lower 1/3. Another group should follow them for backup. Okay, the top 1/3 will have 4 groups to take out, the middle has 3, and the lower, is kind of weird. It ranges from 2 - 6. The rest is up to You. Watch out for the Dark Stalker's instant KO attack. Heal up, and it'll take you about 2 turn to take one of the Dark Stalker parties. Okay, when you end your first turn, the Ring Crafter will make more enemies, and the Tracer teleports enemies. When its your turn, TOP PRIORITY to take out the Tracers and Crafters, then go back to the Dark Stalkers. But, while taking out the Commanders, they use a devastating Armageddon attack. Take out the CRAFTERS FIRST. They are the ones who make the enemies, the Tracer just teleports them which is actually a plus seeing as you don't have to walk and they attack you. Most of it will be over when you defeat all the Ring enemy groups. Though, you can keep letting them summon enemies to gain EXP points. Just take out the Commanders first, and the Tracer if he's missing a Crafter. Though you might want to stop when Alchemic starts to fry you. Kill Alchemic for good EXP and to stop him frying you with fire attacks. Then go for Veltim, he's not that hard but has a hard- hitting indirect attack. Bonus 22000 EXP for all. Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= __________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 25-|Eternal Travellers|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Advance forward (right) and a voice will ask you who you are and from you've come. From Palpaleos (IMPORTANT) go right, and you will see a bridge. Try to cross it a a spirit of a Dragonite will appear and asks who you are. Talk to the now flesh and bone Dragonite, and it'll ask who you are. Yoyo says they came from Orelus. The Dragonite senses Holy Dragons and senses Bahamut, Valitora and Garuda, and the others, Leviathan, Jormangund and Hyperion. Dragonite asks what this is, and Yoyo says that they've come to return the dragons, and to defeat the monsters attacking Orelus. Dragonite brushes aside the matter of the monsters, and asks where the Holy Dragons are. Yoyo says she's a Drag- nar, and Dragonite knows what it is. Yoyo asks what it what it is, and replies with 'Dragonite'. Sorry to spoil it early. Sendak asks the dragonite what the meaning of the dragonites will aid in the rebirth of the Holy Dragons. Dragonite says that the humans were not wiped out during the war, but survived, so it... he..? He tells you. Dragonites are the bodies of the Holy Dragons. He says that they have eternal life but can still be killed if they fight. He says that the wandering spirit of a dragon is entered into the body of a dragonite. Matelite gets impartient, and tells him to hurry up and extract the dragons from Yoyo. He says he can't, and he's too old. Kids can't do it either because they would turn into violent dragons. Dragonite asks Yoyo, why she can't keep the Holy Dragons inside her. Dragonite says long long ago many humans bestowed the power of the Holy Dragons. Dragonite says that Bahamut forced the other dragons upon him. Dragonite says to hold on a little longer. Talk to the Kid Dragonite and he says that he's too young to be a dragon yet. Matelite asks the kid if there are any other Dragonites. The Kid says that if you look in Alexander's Temple there should be some. Matelite asks and the Kid says that he's (Alexander) the King of Altair, a Holy Dragon. He says that long ago when Bahamut and the others went to Orelus, Alexander sealed the door so he could be king. He says Alexander turned many Dragonites into beasts. Now Bahamut speaks from Yoyo. Bahamut says that they have come to be revived. Valitora asks if they're revival matters not. The kid says he doesn't know, and calls his Grandpa (other dragonite). Leviat- han asks if the dragonites are still here. Grandpa Dragonite comes and tells you that there might still be some left for Alexander's purposes only. Garuda, asks Yoyo and the others, for just this once to fight for them. Matelite yells out that they've made Yoyo sad and other stuff. Sendak tells Byuu to hurry up and prepare. Talk to the Dragon- ite at your dragons and he will tell you information about them. And also what they say (THANK... YOU... I... LOVE... YOU...). Talk to Pal- paleos when ready. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-FIVE BATTLE: Get to Alexander! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Get ready for a hard battle. Make formations so that parties have x2 indirect attacks with Thunder techs. So, x2 Cross Knight, 2x x2 Lancer groups, x2Assassins, 2x x2 Wizard. So that's all your six parties. This is VITAL. THIS AINT AS EASY AS IT LOOKS. Enemy Groups. Ring Commander lv.42 HP 3200 MP 310 Ring Commander lv.42 HP 3200 MP 310 - Two guarding Lucrec Ring Commander lv.42 HP 3200 MP 310 Lucrec BOSS lv.58 HP ???? MP 450 (FAKE) Left Side Lucrec BOSS lv.58 HP ???? MP 450 (FAKE) Lucrec BOSS lv.58 HP ???? MP 450 (FAKE) Right Side Lucrec BOSS lv.58 HP ???? MP 450 (REAL) (about 11000 HP each) (more for Real Lucrec, I think 20000) Radamantis lv.49 HP ???? (about 15000 HP) CONDITION OF VICTORY: Defeat of Lucrec Easy battle? Nah. Well, maybe, if you consider you having Cross Knight x2 and Light Armor x2 rushing. Yes. Maybe... The Stone Statues are actually monsters and burst open every now and then. Theres 20 Statues >_<. That's why I told you to bring Thunder using people. When you start use Thunder Gaze in the middle of the first 2 Statues, to break them both. Now, head up and break the statues along the way, and hope- fully one of the parties manages to break a statue up north. Its unav- oidable for 2 Statues to break open now. Persist in breaking the statues. A good number of statues to break is about 14 - 18. You CAN'T get 20, unless a miracle happens. After that, keep breaking and then kill the Radamantises. After they're all gone, including Ring Command- ers which should be long dead, go for the Fake Lucrec. Once one is gone, it multiplies. For Easy Level UP, kill only one, then leave the fake to multiply. To kill them off both, kill them at the same time. Go for the real Lucrec now. Bonus 25000 EXP for All. (er.. too lazy to re-write...) Post Battle Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= __________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -CHAPTER 26-|Alexander, King of Dragons|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Matelite yells and tells the Dragonites inside to come out. He says they come from Orelus (if you haven't figured, its their world...) and that they've come to free them. Matelite thinks that they heard, and Taicho thinks Alexander has heard. Matelite says they've come this far so they're in it together. Talk to Rush for weapons. I highly suggest IF YOU HAVEN'T, to get ALL (except your Bethemoth) dragons to Master Form, if you haven't then... The weapons/armor Rush sells are probably best for the dragons, you won't need it for the characters, hopefully. If you talk to Yoyo, she'll tell you that the Monsters in Orelus are actually Dragonites (...!) turned by Valitora. She says that Valitora did it to prevent the awakening of Bahamut, but Bahamut did the same thing. But Bahamut changed the monsters so they had wings. Bahamut did it so that they could one day fly to their homeland.. Talk to Matelite when done. He says that this is their final battle and there's nothing more to say. Choose Let's Go Matelite when you are done. But Matelite has a favour to ask Palpaleos, because this is the last time they might talk. But before he can say anything, the screen shakes and Taicho says that there are many enemies approaching. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- CHAPTER TWENTY-SIX BATTLE: KILL Alexander! -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- Make sure your levels are at least 40+ when you enter this battle. Remember that there's Easy Dungeon and Situation Critical you can actually benefit from. Enemy Groups. Dark Spectre lv.46 HP ???? - 3 guarding each main group, 9 total Ring Commander lv.42 HP 3200 MP 310 Ring Commander lv.42 HP 3200 MP 310 -One in each main group Ring Commander lv.42 HP 3200 MP 310 Heal Glaive lv.29 HP 2600 MP 210 Heal Glaive lv.29 HP 2600 MP 210 -One in each group Heal Glaive lv.29 HP 2600 MP 210 Alexander BOSS lv.60 HP ???? MP 999 (about 25000 HP or more) CONDITION OF VICTORY: Defeat of Alexander You can do this fast or slow, fast is rush for Alexander, which might be confusing, its the dragon head. If you decide to take some or most out, go for the heal glaives first, which are the green ones. The Dark Spectres are hard and tough, but have good EXP. Ring Commanders are annoying as well. I can't think of much to say in this battle. The boss, Alexander has a nasty long range attack which can nearly take off all your HP. Beware. Bonus... what was it? Remember to take out the Heal Glaives First, then the Ring Commanders. Since you will be in their vicinity, they will advance to you, allowing to do devastating indirect attacks such as Bahamut. Bonus 30000 EXP for all. Post Battle Matelite tells Byuu they've done it... they've won... Matelite tells Yoyo they've won, then Taicho notices Dragonites, as they surround them, looking confused. But Sendak tells them not to come closer and that the spirit of Alexander is wandering. Sendak says that Alexander is going to revive. They all (dragonites) disappears. Matelite says to 'look at that'. Matelite tells Byuu to retreat. You see Alexander re- awaken... Save... the Last Save. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=- ________________________________ -=-=-=-=-=-=-=-=-=-=- -Final Chapter-|We, Who cannot See into Tomorrow|-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pre Battle Matelite says that Alexander has revived. He tells you to hurry with the preparaions. Sendak says that no matter how many times you defeat Alexander, he'll keep reviving again and again. Yoyo says that if they can defeat Alexander one more time, she'll take care of the rest.. And she says she'll be alright. Truce says at this point not to feed the dragons anything strange... =). Go to Rush and buy lots of heal/magic- point boosting items for your dragons if you haven't boosted your HP and MP of your dragons to max. Talk to Matelite when ready for the final battle.... -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- FINAL CHAPTER BATTLE: The Final Tango. -+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+--+=+- This is your last time to level up. Get your MAIN attacking parties' front character's level up to 50+ and your others to 45+. Enemy Groups. Alexander lv.65 HP ???? MP 999 -Upper Right Head (About 20000 HP) Alexander lv.75 HP ???? MP 999 -Upper Left Head (About 35000 HP) Alexander lv.80 HP ???? MP 999 -Middle Left Head (About 45000 HP) Alexander lv.75 HP ???? MP 999 -Lower Left Head (About 37000 HP) Upper Right- Will be known as the Healer Head. This head uses Refresh like your dragons do, and has a radius which spreads to the ALL the other dragons. Exact co-ordinates are X 19 Y 05. Try to use Indrirect attacks on it. So get your Wiazards and Summoners there. Upper Left- Will be known as the Spell Head. Uses basic elemental att- acks such as Fire, Ice and Thunder. Damage is around 1000. Exact co- ordinates is X 11 Y 06. Keep the weak parties out of here. Has radius of 5. Middle Left- Will be known as Boss Head. Kill this, they all die. He's the strongest dragon (level 80...!!!) and damage is around 1500+. Note: Not to be attacked till you have wiped out the Spell and Wizard heads. Optional for Healer to be gone. X 10 Y 10 Co-ordinates. Lower Left- Will be known as Wizard Head. This head uses status effec- ts a lot, just equip anti- armor. You don't have to as you have got a lot of heals. It also casts Death, instant death. Damn. X 9 Y 14 = Co- ordinates. My parties. These are mine, they don't have to be the same although they seemed to be effective for me. C: Cross Knight R: Royal Guard Li: Light Armor La: Lancers K: Knights H: Heavy Armor A: Assassins W: Wizard P: Priest M: Mini-Devils D: Dragnar S: Summoner Party 1: Byuu(C) lv56, Palpaleos(C)lv50, Lukia(Li) lv54, Taicho(H)lv50 Party 2(5): Rush(K) lv50, Truce(K) lv50, Barclay(H) lv43, Jeanne (Li)lv49 Party 3: Matelite(R) lv45, Frenze(La) lv48, Zora's Son(La) lv47, Mist(Li) lv47 Party 4: Bikkebakke(K) lv43, Donfan(La) lv32, Reeve(La) lv33, Gunso(H) lv30 Party 5(5): Sendak(S) lv30, Ectarina(W) lv29, Nelbo(W) lv30, Joy(P) lv30 Party 6(2): Yoyo(D) lv30, Melodia(W) lv31, Anastasia(W) lv29, Frederica(P) lv30 RESERVE: Zeroshin(A) lv33, Sajin(A) lv33, Diana(P) lv30, Zora(P) lv29, Wahagai(M) lv32, Monyo(M) lv30, Manyo(M) lv29, Munyo(M) lv32 (#) Indicates what it's going to be. Equipment. For Cross Knights, Hopefully. Excalibur Imperator For Heavy Armors Iron Duke Vegas Armor/Matelite Armor/Pax Kahna For Light Armor Prinzeugen Sleipner For Knights Apocalypse Reconquista For Lancers Invincible Powered Suit/Energy Suit/Sleipner For Magic Users Empress Kahna/Assault Aurora/Royal Gown It is Important to switch around your formations. Your parties are al- located like this: 3 D D 5 Or something like this. Mix around Formations to make D it so that 5 is a Attacking party, 6 is a backup party 4 D 6 and 1 is your main party, 2 is another backup, 3 an attacking party and 4 your last Attacking party. The 1 2 role of group 5 is to Kill the Healer Head, while the group six is merely to help them, and use indirect attacks. The main role of group 1 is to Kill the Wizard Head, then to attack the Boss head. Group 2's support is vital here, when the HP is stable to blast one of the heads with magic then heal when needed and in Melee battle. Group 3's objective is to attack the Spell head. 2 attacking parties can be vital here, as they can both attack the Spell head and not get as much damage as if one was attacking. Though IF you want to, switch 3 with 6 or 4 with 6 to take out the Healer head a lot more faster. Also, the support of your dragons is curcial. You should have a lot of items to spare here, Boost all your dragon's stats to 100, 250 or 9999 or 999. But not the FID stat or LOY Stat. Keep it down. Boost Intimacy with Super Vodkas and Intimacy with Strategy Books. That way, the dra- gons will be there whenever you need them... hopefully. They attack very strategically healing any party is wounded and attacking any head with what they are most weak to. This is critical as well as you will of noticed at the very early stages of the game, when the dragon dies, that party will not be able to use techs. This is stated already. The heads also like to cast many spells on you, just to note here, like other dragons, e.g Hyperion, dealing about 1600 HP to all characters. Ouch. Let's start this game! First, start off getting Party 1 to directly go to the head above it, the Wizard Head. Your Dark and Saint hits seem to do good damage to it but it eats away the SP fast. Just use it then the Wizard head should inflict you with an annoying status effect, on 1 character or all. Your backup party shouldn't be able to reach you right now but do you best to get that party as close as they can. Then get party 5 to go for the Healer head, Dark Hits seem to do well, about 2000 damage each hit. But it only heals itself for about 1500 HP which is quite lame considering the damage you just dealt to it. Heh. Get party 3 now to attack the Spell head, attack with your strongest techs and do your best as you get hit after. After you end your phase you should be getting pummeled by Alexanders, and maybe he'll summon Hyperion to get ya. After that, keep concentrating on the Healer head. It should be after you pummel it, about 5000 HP or so, leaving you 1 or so more rounds to clear that. Though at this point it should be fending for itself not the others. If you notice after this one of the dragons try attacking Boss Head, they'll realise that they can't deal any damage till other heads are gone. Keep attacking. When your phase is over, then Boss Head will hti you with another summon. In my case, Jormangund attacked me for serious damage. Then piled on top was some other spells. You'll take this turn to defeat the healer head now. You will recieve about 44000 EXP when it dies (along with weapons). Now the other dragons who were there will go and fly off to help any other wounded groups from last enemy phase. Don't forget to heal any status effects that have been inflicted upon you from the last round. And the SP lost, you should be using Magic Gins to restore the shortage. After you try to pummel the heads even more, the enemy will pummel you. (I seem to be using 'pummel' a lot...). At this point, Boss Head casted Garuda on me. Make sure that your parties are spread out so that Alex- ander doesn't hit so many parties. Round about NOW the Spell and Wizard heads should be getting below the ???? HP mark. That's means you are close. DON'T FORGET THE PARTY WHO ATTACKED THE HEALER HEAD. Use that to your advantage and dont make the same mistake (yes i know i spelt don't wrong) I did. Okay, so the Spell head should be recieving its last rites before it dies. At this point Boss Head casted Leviathan on my dragons. Okay, this turn you should be able to take out the 2 heads, leaving Boss head vunerable to your attacks. Attack with hopefully 2 parties on Boss head. He is very tough, he isn't the last boss for nothing. At this point Boss Head casted Valitora on me. But I've still got some tricks up my sleeve. Well, not really. Get the Dragons out of the way. That means to get the weak parties' dragons to back away from Alexander and set dragon to Come! so they come, allowing some space if they all crowded around the Boss. Though you need to attack Melee, he'll blast you with very very nasty attacks. They are capable of taking out 3/4 of your parties HP in one turn. It all should be over soon. Congrats. Post Battle _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+ -----> |E|N|D|I|N|G| <----- +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+ Sendak: What Shall we do?! Alexander is about to revive again! Yoyo: It's Okay! Leave it to me! Palpaleos: Yoyo! Yoyo: Palpaleos! Matelite! Sendak! Friends from Orelus! Everyone! Give me your power! Give me Strength! Byuu... Please... You too... You don't like me, Byuu... I make you feel awkward when I'm with you... I understand that... But... Byuu. You really are important person to me. Without you I wouldn't be here. You taught me something important... The feeling of reaching beyond the sky... That there really is such a feeling... Just this once! Give me strength...! Like you did then! Up to Yoyo. Yoyo: Byuu.... Thanks... Hey, Byuu... Do you mind if I hold on tight? -> Go Ahead!! -> It's awkward, let go... Yoyo: Already grabbed on... Now, Dragon King Alexander! Come inside me! I am not afraid of you! Because I have all my friends here! They will give me strength! Alexander!!! Come! Several scenes flash... outside the castle, tip of Farnheit, inside... And then inside, where they get separated. Matelite: What happened?! Sendak: Is Alexander inside the princess!? Palpaleos: Then... have the Holy Dragons begun to fight inside her!? Somebody! Somebody do something! Matelite: Yoyo! Yoyo! A dragonite comes along. Matelite: Oh! Dragonite! Hurry and do something! Dragonite: She is a strong girl... She has done very well... She will be alright now... Come forth, Valitora! Dragonite extracts Valitora from Yoyo. Dragonite: Leviathan! Dragonite extracts Leviathan from Yoyo. Dragonite: ...Garuda. Dragonite extracts Garuda from Yoyo. Dragonite: Jormangund, come to me! Dragonite extracts Jormangund from Yoyo. Dragonite: Come, Hyperion! Dragonite extracts Hyperion. Dragonite: The time for revival has come! Bahamut! Dragonite extracts Bahamut. Sendak: What about Alexander!? Bahamut: It would seem that these are the last surviving Dragonites. Alexander resides in the girl, however the battle has ended. What is inside her is the anger and hatred Alexander... And his sadness, perhaps... Palpaleos: Then what will happen to Yoyo!? Yoyo: Please don't worry... I... seem to be fine... Yes, I'm alright! You see, I'm not the weak-minded princess I used to be. I am the Queen of Kahna! And a Dragnar! Having Alexander inside my mind is nothing to me. Matelite: Of course! Yoyo: Bahamut... Bahamut, guardian dragon of Kahna.... From now on, what will... Bahamut: I have just been revived... I am unable to see into tomorrow... Yoyo: What should I say... Bahamut: I was once inside you. I am able to read your mind. You anger... and fear toward us... You happiness... and sadness... Listen Dragnar. Allies of Dragnar. Orelus awaits. Return. Return to your world. They leave, all except Byuu. Bahamut: Byuu... Inside Yoyo's heart you are held very dear. However, those are her memories of you... They are merely memories that shall someday fade away... Byuu... The new era has come... But, new eras soon become old ones... No one can escape the flow of time... Listen, Byuu... Look only to the future... You live only in the present, which continues its forward advance, unabated... Dragonite Bahamut disappears. Matelite: Come on, Byuu. Let's go home. ...But first... There's something I need to say to you... Thank you, Byuu. It's been a long time since I've used those words! It feels so awkward! Okay, Byuu, How should we act when we return to the others? ->Let's Laugh! ->Show our fighting spirit! ->A cool pose! Depending on what you do, when they all celebrate with the characters, dragons and with the crew members with what you chose. Then the ship exits the other world. The scene switches to the house in the first parts of the game. Bikkebakke: Byuu! Are you really giving this house to us? Rush: Matelite told us about it... Is it true? Bikkebakke: This sure does bring back memories... When you think about it, this house was the beginning of it all. Taicho, Zora... Lots of people escaped the war and gathered here... We... Until we met you, Byuu, we were like stray dogs... But... Rush: What do you mean, "but"? Bikkebakke: It's nothing... Truce: Bikkebakke... Bikkebakke: N-nothing, it's just... I was just wondering if we've become adults... Then I remembered the fun times... And the difficult times... Truce: ...A lot happened, didn't it? Rush: Stop it... Don't say things like that! You're gonna start crying... Truce: But, I... Bikkebakke: But I've been holding back my tears all this time... Byuu... Thank you... Rush: Byuu! Truce: Captain Byuu! (Bikkebakke) "Byuu, I'm glad we met..." (Mahal) Lukia: Donfan! Donfan: What is it, Lukia? Lukia: It's finally been decided..! Donfan: Decided? Do you perchance mean the new king of Mahal has been decided? Lukia: Yeah! Listen! Don't be suprised now! Donfan: Who...? You don't mean... I, pure-hearted and serious Donfan? Lukia: No! It's Taicho! Taicho's the King! (Lukia pushes Donfan) Donfan: Really!? Lukia: Yeah! It looks like he finally gave in to Gunso's persuasion! Donfan: Ah ha ha! Tis' like Taicho to unable to say no to a person's request! Lukia: Okay, let's go to the Mahal palace! Jeanne is waiting too! Dofnan: Oh! (Mahal Palace) Taicho: Gunso... Why do you want me to be king? Gunso: Because you are the only one I can think of as being king, Taicho! Taicho: I am the man who could not protect Mahal long ago... I am certain if everyone will agreee or not... Gunso: What are you talking about? Taicho! You will always be out leader! Taicho: .....!! Gunso: ...I am truly glad I have followed you this far... (Jeanne, Lukia and Donfan rush in) Jeanne: I think so too! Donfan: The pure-hearted and serious Donfan also thinks so! Lukia: Me too! Taicho: Everyone... (Palpaleos: Sauzer...) (Grabelos Castle) Palpaleos: It's over... All of it... The legend we dreamed of... It has all ended... But you're no longer here.... Sauzer... What you sought wasn't really war, it was peace, wasn't it? ...I get that feeling... Sauzer... Goodbye, Sauzer... (Different part of Castle) Palpaleos: Yoyo... I will stay by myself in Granbelos. Even though the war has ended, I cannot show my face in Kahna... Forgive me... However, you have excellent friends... You aren't lonely, are you? I envy you.. Yoyo.... Goodbye, Yoyo... Goodbye, legend of the Holy Dragons... Killer: Palpaleos!! Palpaleos! You're the one who got us all into that damn war! Killer 2: So how're you gonna take responsibility for it!? Palpaleos: So that you are satisfied... Do as you wish... Killer: S**t! Tryin' to show off, huh?! This knife will take care of that! (They kill him...) (Yoyo: Ah!) (Kahna, Yoyo's room) Sendak: Queen Yoyo! What is the matter? Yoyo: I just over-exaggerated. It's nothing. I had a sudden chill, that's all. Where's Matelite? Sendak: He is... mumbling to himself in front of the throne, again, as usual... Yoyo: Again...? He's been doing that everyday ever since we returned to Kahna... (Throne room) Matelite: Your majesty... Yoyo has become very strong... Do not worry about Kahna. As long as I, Matelite, am here.. And, as long as they are here... He... Byuu... has become an extravagant man... I am happy to have such great friends... Matelite's Final Words. Kahna, Mahal, Granbelos, Godland, Campbell, Dafila... Before long, the countless lagoons throughout Orelus has adopted a peace treaty and became a single kingdom... Byuu, former captain of Kahna's Dragon Squad, was given duty of watching over the skies of all lagoons... ...together with that dragon of legend... Bikkebakke's Final Words. The legend of Holy dragons... It all began with a single man who rose to challenge it... War... Betrayal... The legend of the Holy Dragons... And then the door to the new era opened... ...What was the new era? ...Freedom perhaps? ...Or maybe peace? We, who can't see into Tomorrow, have no way of knowing... But... But... If you don't find dreams yourself... if you don't capture you ambitions... happiness won't just come to you. Heheh... you shouldn't cry so much that you cry even when you get hungry... "Living" is actually a difficult thing. Even if it's just a little bit... I feel I understand that now... Yes... The Holy Dragon Bahamut chose not to return to Altair, and remained in Orelus... To ensure that war does not occur again in Orelus... As our guardian dragon... How much time has passed since then... Since our world came to be called... ...Bahamut Lagoon... ~The End~ +-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+-+-+ -----> |E|N|D|I|N|G| |E|N|D| <----- +-+-+-+-+-+-+-+-+-+-+ |W|a|r|n|i|n|g|!| +-+-+-+-+-+-+-+-+ First Game Completion Time: 42:15:02, lv.58 Byuu Second Game Completion Time: 43:35:46 lv.57 Byuu Third Game Completion Time: 78:48:30 lv.86 Byuu >Defeated Hard Dungeon All games DIDN'T USE NEW GAME EX. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= _______________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --OPTIONAL--|The Side-Quests|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______________________________________________________________________ GRANBELOS FORTRESS Good for leveling up. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Comes available in sixth chapter. ENEMIES, not GROUPS Soldier lv.2 HP 600 Initial Enemy Ice Magus lv.6 HP 480 MP 120 Initial Enemy Warbuster lv.8 HP 1200 Initial Enemy Gran Launcher lv.15 HP 1200 Appears 7th Chapter Groyer lv.13 HP 2800 Appears 7th Chapter Presenter lv.5 HP 540 Appears 7th Chapter Highlander lv.6 HP 1200 Appears 7th Chapter Flame Magus lv.8 HP 650 MP 140 Appears 7th Chapter Brummar lv.13 HP 2600 Appears 7th Chapter Lanzenritter lv.12 HP 1500 MP 60 Appears 7th Chapter Blitz Magus lv.12 HP 1000 MP 160 Appears 7th Chapter Cure Mage lv.11 HP 980 MP 130 Appears 7th Chapter Murderer lv.14 HP 1700 MP 24 Appears 8th Chapter Gerumpel lv.20 HP 2800 MP 53 Appears 10th Chapter Master Magus lv.15 HP 1200 MP 170 Appears 10th Chapter Blade Guard lv.23 HP 2800 MP 126 Appears 14th Chapter Magic Guard lv.23 HP 2800 MP 126 Appears 14th Chapter Slaughterer lv.22 HP 2200 MP 48 Appears 15th Chapter Lanzenlord lv.24 HP 3100 MP 75 Appears 15th Chapter Centurion lv.25 HP 3200 MP 54 Appears 15th Chapter Cure Sorcerer lv.18 HP 1300 MP 150 Appears 15th/16th Chapter(?) Bengurion lv.25 HP 3200 MP 48 Appears 16th Chapter Wespe lv.23 HP 2100 MP 180 Appears 16/17th Chapter (?) Cure Comrade lv.30 HP 3000 MP 160 Appears 19th Chapter Gran Knight lv.34 HP 4200 MP 44 Appears 19th Chapter Gladiator lv.29 HP 3600 MP 60 Appears 19th Chapter Lanzenlord lv.24 HP 3100 MP 75 Appears 19th Chapter Grey Scalper lv.32 HP 3800 MP 41 Appears 19th Chapter Mistral lv.34 HP 4000 MP 58 Appears 20th Chapter Mitia lv.32 HP 3600 MP 47 Appears 20th Chapter Hornisee lv.31 HP 2800 MP 200 Appears 20th Chapter Gran Gunner lv.37 HP 4000 Appears 21st Chapter Panzer Lair lv.39 HP 4400 Appears 22nd Chapter Gran Guard lv.36 HP 4800 MP 52 Appears 22nd Chapter Gran Cannon lv.40 HP ???? Appears 23rd Chapter .·.·.Note.·.·. Granbelos Empire Dissappears after your crush it. (23nd Chapter) CONDITION OF VICTORY: Defeat ALL enemies (?)- Not sure IF YOU HAVE ANY ADD ONS HERE PLEASE E-MAIL ME AT [c_2_c(at)hotmail.com]. ______________________________________________________________________ EASY DUNGEON Not so good in leveling up. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This comes available in the sixth chapter. ENEMIES. Triphid lv.9 HP 1850 Initial Enemy Vampire Bat lv.7 HP 1200 Initial Enemy Sky Hawk lv.8 HP 980 Initial Enemy Dendrobium lv.11 HP 2650 MP 44 Initial Enemy Chimera lv.13 HP 3600 MP 49 Appears 8th Chapter A.CONDITION OF VICTORY: Defeat of all enemies B.CONDITION OF VICTORY: Defeat of Boss Note: Easy Dungeon temporarily dissapears in chapter 23. IF YOU WANT TO FINISH THIS PLEASE E-MAIL ME AT [c_2_c(at)hotmail.com]. ______________________________________________________________________ HARD DUNGEON Do you think they are kidding?!? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: Very Hard, appears 21st Chapter Enemies. Strider lv.84 HP ???? MP 175 (about 12000 HP) Overlord lv.88 HP ???? MP 420 (about 10,000 HP) Judit lv.93 HP ???? MP 999 (about 40,000 HP) Naga lv.96 HP ???? MP 999 (about 58,000 HP) Moth Queen lv.97 HP ???? MP 999 (about 55,000 HP) Shcwarzen lv.98 HP ???? MP 999 (about 53,750 HP) King of Pain BOSS lv.99 HP ???? MP 999 (about 60000 HP) CONDITION OF VICTORY: Defeat of King of Pain Strategies -+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+- My tips: Well, your parties need to be at a very high level (at least 70-80 level mark) and most of the curative items at max. You probably heal every turn, and make sure anyone doesn't hit more than 1 party, otherwise its gonna hurt. You're going to be using EVERY party here and make sure you have, e.g. a Light Armor person in your party so you can move further on the grid, escaping the enemy further. -+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+- From "sean danis" "There is a way you can do the hard dungeon easily it might take awile but it gets the job done. First you max out everything on your main dragon. The final form of your main dragon has infinite life so you just have it take the thumps while you sit back and relax. Dont send your guys in until every enemy has no mp and then you can send you dragons and hit him with summons from a distance while the others pick up the other items. " CC's Note: Yes, I'm sure we all know that Salmando's master dragon form/Pheonix form is invincible, but thanks anyway. -+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+- From "A Bass" " Here is a list of information of the Hard Dungeon sidequest. Contents of chests: 2 8 1 3 4 5 6 7 9 10 11 12 13 1:Royal Gown x2 2:Empress Kahna x1 3:Kaiser Rin x4 4:Power Suit x4 5:Silent Voice(Casts Mute) 6:Energy Suit x2 7:Bionics(Poison) 8:Dreadnaught x4 9:Iron Duke x4 10:Chobham Armor x4 11:Reconquista x4 12:Nightmare 99 13:Elixir x9 My statistics: All items at x99 Level of mages:30-40 Level of fighters:40-50 Dragons:All Master Parties: 1.Byuu-Lukia-Matelite-Frenze 2.Jeanne-Gunso-Zora's Son-Donfan 3.Mist-Truce-Reeve-Palpaleos 4.Melodia-Sendak-Frederica-Diana 5.Yoyo-Anastasia-Ectarina-Zora 6.Barclay-Taicho-Rush-BikkeBakke Strategy: Note-Use Saint techs on Overlords/Striders and Saint or Dark on the rest for maximal damage. Begin by setting Salamando on Go! and the rest on Come! Huddle everyone around group 6 and wait until the Strider and Overlord parties are grouped together. Then send all dragons on Go! and get the summoners to summon the strongest dragons. Once all the Overlords are dead, send the rest to kill the Striders. Once the area is clear, set all dragons except for Salamando on Come! (He should go for Schwarzen) and destroy the wall underneath the closest Judit. Afterwards, Judit should either head through the newly created passageway or not. If she does, just kill her normally. If she doesn't, attack Naga and beat it the normal way. once Naga is gone, set Dragons on Go! and send all the parties north, except for the Light Armor parties if you want to get the chests northwest. Summon constantly at Judit and King of Pain, because as long as the King of Pain has more damage than 1500, the Judit(s) will heal him instead of casting Quick. once the Judit(s) are gone, Schwarzen should be under the ???? HP mark. Attack Moth Queen with all your parties with Dark techs (takes more damage) until it falls. DOn't stop summoning at King of Pain. By the time Moth Queen dies, King of Pain will probably be in the 15000-13000 HP mark. There you go! By the end, everyone leveled around 10 levels. -+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+- IF YOU HAVE ANY STRATEGIES HERE PLEASE E-MAIL ME AT [c_2_c(at)hotmail.com]. ______________________________________________________________________ SITUATION CRITICAL I don't think its that critical... ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Appears chapter 24. Enemy groups Favnil lv.44 HP 9800 -x 8 groups (about 11000 HP) Dauntress lv.40 HP ???? MP 46 -x3 (about 12000 HP) Gatekeeper BOSS lv.54 HP ???? (25000+ HP) CONDITION OF VICTORY: Defeat of Gatekeeper IF YOU HAVE ANY ADD ONS HERE PLEASE E-MAIL ME AT [c_2_c(at)hotmail.com]. ---------------------------------------------------------------------- 3. Answers to FAQs ---------------------------------------------------------------------- ______________________________________ |Items that Boost and lower Hidden Stat| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only items that increase it are the Princess's ??? items, and only 5 of them can be found (each one of them boosting only +20, add up to 100). The locations: 1.Chapter 6 - Yoyo's Bed 2.Chapter 12 - Choose Matelite for the Spy Operation 3.Chapter 18 - Yoyo's bed 4.Chapter 19 - Shopkeepers give it after the breeding descision 5.Chapter 22 - Chase Rush to the Men's rooms and say 'cheer up!' The item which lowers it is Gunso's ???, and lowers it by 100. Gunso usually gives it to you when you talk to him. Only one though. ______________________________ |Why your party moves so slowly| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, it's either A. You have a party of summoners, or B. You have a party of Heavy Armors. Light Armors are the most useful characters in the game, because they can move very fast. Having 3 H.Armors and 1 L.Armor can really boost the speed. If you have 1 Cross Knight and 3 L.Armors, you can nearly move across the map in 3-4 goes. And also C. Your Light Armor is Dead. _____________________________________ |How to get the last Light Armor, Mist| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Look in the FAQ, chapter 14. _________________________________________ |Where you can get a cartidge for the game| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Japan, in japanese. Never released in the USA, UK, AUS, or any other contries except Japan. Can only be played in english on ROM when you put a patch on the game (patch from http://www.dejap.com). But, DO NOT ASK ME FOR THE ROM. _______________________________________ |Good attacks which don't use much SP/MP| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ My answer, the Lan-lan-lancers! They're sweet. Put them in Byuu's party with Salmando, then boost Salmando into the Pheonix/Effex master form stage, and you'll have strong lancers with all the hits which only cost 1 SP! ___________________ |Master Dragon Forms| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First to get this, you must build all elemental stats to lv 10, or 100. But if you want the sacred dragon, build life up to 10 first, but if you want dark, build poison up to lv10. Don't build FID stat up, and build STR or VIT to 250, or both. Hopefully you get Master Dragon. If anyone has any others things to add on here, please e-mail me. Salmando's master dragon CANNOT ever die, and always has 9999 HP. I managed to get this in chapter 8. ___________________ |Sacred Dragon Forms| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Max Fire, Water and then Thunder Stat to 100. Max either STR or VIT to 250, or both. Then max out DEX and MID. Then max Life stat (for Holy Form) or Poison (for Dark Form). Refer not to my guide for more accurate info. __________________ |Tomato's Checklist| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is Tomato's SECRETs checklist. -Message From Dark Force... |One if Dalfila, get the Dark Force from pot out side resistance -Message From Tomato -WHAT UP WITH BAHUMAT |Chapter 20, after battle, try to Exit. Lots of messages. Not sure |if this is the same as above. -Message ABOUT Neill Corlett |In Godland, Talk to Mist after everyone comes in to learn about |L R Reset! -A Dragon from FF3 |This can be done when you breed dragons. You need to max out Fire, |Water and Thunder (=Earth) and then dominate Poison stat to 100, |also with the STR and VIT. Then you should get Hidon as your sacred |form, with the special attack Grand Train (ff3 fans should know this |from Ebot's Rock) -An enemy from FF3 |I believe this is some dragon... -------------------------------------------------------------------------- From: Mónica Besteiro In the Tomato's Secrets, you name a dragon from FF3 (Hidon, thats correct) but then in "An enemy from FF3" you say "I believe this is some dragon". I noticed that the enemy "Presenter" (BL) its the same to one enmy in FF3. You fight it in almost the start of FF3, the only difference its that the "Presenter" has a chest in his mouth. I´m not sure if in FF3 there is the exact enemy (with the chest in its mouth), but i think i saw it. I speak spanish, so maybe i made some mistakes. I don't speak english vey well :) Thank you for the FAQ -_Kurandero_- CC's note: Thank you for that information! Much appreciated -------------------------------------------------------------------------- -Dragon Love Juice |When you breed the dragons, choose Molten, and she/he will get out |of the way allowing you to get to Palpaleos and Yoyo kissing. |Then Palpaleos notes that you are covered in Dragon Love Juice. -Guy impersonating Taicho |Pretty sure this is in Mahal (must of missed it...) -Sendak... being uh... 'nice' |Chapter 8, when you have to choose how many hours pass. Choose |till you get to 4 hours. -Truce in the girls room |Chapter 21, before battle, after Yoyo decides she's going to talk |with Bahamut. -Reference to an enemy from FF5 ---------------------------------------------------------------------- Credits ---------------------------------------------------------------------- GameFAQs --- For such a great site [http://www.gamefaqs.com] Square & Squaresoft --- For the best games ever made but its too long [http://www.square.com] Dejap --- For tranlating the darned game (Tomato, Neill Corlett, Dark Force, CPF...)[http://www.dejap.com] Sean Davis --- For a Hard Dungeon Strategy [sean_danis(at)hotmail.com] A Bass --- For long hard Dungeon Startegy [aqua_bass(at)hotmail.com] FatCat --- Telling me what Y does... whoops ^_^ [Sylvester5252(at)aol.com] And... You. Thank You for reading the guide to this point ^_^. ...Agh... I hate writers block. ©CC 2002/2003