***************************************************************** *Bishojo Senshi Sailor Moon Super S: Fuwa Fuwa Panic * *Basic Gameplay and Special Attack Strategies Guide Version 1.00* *Date Completed: April 25, 2004 * *Author: yadosupichan * *E-mail: yadospruce@aol.com * ***************************************************************** This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. B******************* *TABLE OF CONTENTS* ******************* I. THE PLAYING FIELD =====The Balloon Counter =====The Item Box =====The Heart Box =====The Gray Balloon Box =====The Time Meter =====The Energy Gauge =====Sailor Senshi and The Balloon Pit II. GAMEPLAY =====Controls =====Normal Shots =====Calling Tuxedo Kamen =====Special Attacks =====Detransformed Senshi III. ITEMS =====Horizontal Shot =====Vertical Shot =====Double Balloon Wave =====Color Shot =====Turn Shot =====Gray Balloon Shots =====Energy Charge =====Detransformation IV. SPECIAL ATTACK STRATEGIES =====Sailor Moon =====Sailor Chibi Moon =====Sailor Mars =====Sailor Mercury =====Sailor Jupiter =====Sailor Venus =====Sailor Uranus =====Sailor Neptune =====Sailor Pluto V. CREDITS ishojo Senshi Sailor Moon Super S: Fuwa Fuwa Panic is a cute and addictive puzzle game featuring characters from the anime series Bishojo Senshi Sailor Moon. The object of this game is to defeat your opponent by popping balloons and using your Sailor Senshi's special attack. This guide will cover the basics of gameplay and include a basic strategy for each character. ******************* *THE PLAYING FIELD* ******************* The screen is split up into two playing fields. When a two-player game begins, Player One will be on the left half of the screen while Player Two (either a computer opponent or another human) will be on the right. =====The Balloon Counter At the top of the screen for each player is the balloon counter indicating the number of balloons popped by that player. The ceiling of your balloon pit will fall one row for every forty balloons that your opponent pops, pushing your balloons closer to you and giving you an even smaller balloon pit to work with. Since there are eight rows total in the pit, the ceiling can be lowered in this way only seven times. It's a good idea to keep an eye on your opponent's balloon counter and know when it is approaching a multiple of forty. =====The Item Box If you get an item by destroying a special pattern of balloons or through Sailor Pluto's special attack, it is displayed here while in use. =====The Heart Box When a player wins a match, a balloon will appear and turn into a heart in the blank area on top of the screen. The player wins the game when he/she receives two balloons in that space (in other words, when 2 out of a possible 3 matches have been won). =====The Gray Balloon Box At the bottom left corner of the screen (the bottom right for Player Two) is a small box. When your opponent sends you gray balloons, a gray balloon will appear in this box. The size of this gray ballon indicates how many gray balloons are coming in the next balloon wave (i.e., a small gray balloon means a small amount of balloons, whereas a larger balloon means a larger amount of balloons.) With practice, you will be able to judge for yourself how about many gray balloons are coming based on the size of the gray balloon in the box. =====The Time Meter In the middle of the screen between the two playing fields is the time meter which indicates how much time there is until the next wave of balloons floats up from the bottom of the screen. When the meter is depleted, the next wave of balloons will arrive. You can also advance the balloons manually by pressing up (this will deplete the meter). Usually, the next wave of balloons will be colored balloons, but if there is a gray balloon in your bottom corner box, then waves of gray balloons will float up until all of them have floated into your pit, and then the one wave of colored balloons will arrive. Player One's meter is on the left and is pink, while Player Two's is on the left and is blue. =====The Energy Gauge On the opposite side of the playing field from the time meter is the energy gauge (the far left of the screen for Player One, but the far right for Player Two). This gauge displays the amount of energy currently available to your Senshi for transforming, calling Tuxedo Kamen, or using a special attack. (More information about these aspects of the energy gauge can be found in the GAMEPLAY section of this document.) The energy gauge increases once every other time a shot destroys a balloon. (For example, it will increase once if you pop two balloons with two different shots, but if you pop several balloons at once, you will need to destroy at least one more ballon before the gauge increases.) The energy gauge decreases by one for each gray balloon that you pop, even if you pop them all at once. The energy level will decrease to zero if you pick up the detransformation item (more information about this item can be found in the ITEMS section of this document). You begin each match with an energy gauge set to five. The bottom five levels of the gauge will always be pink. Any additional energy you store in the gauge above the first five pink levels will be yellow. When the energy gauge is completely filled (that's fifteen levels total) the top ten will become blue. =====Sailor Senshi and The Balloon Pit The selected characters appear at the bottom of the screen. Their expressions will change throughout the game as various events occur. Using the left and right arrow buttons, you can make them walk around in their little space under the balloon pit. From their positions, the characters can pop the balloons in the pit above them with their attacks. The balloon pit includes eight rows of shaded space, so you can tell where it ends by noting the line between the shaded area and the non-shaded area. It's important to notice the bottom boundary ofthe pit because if your pit overflows with balloons, the game will end. ********** *GAMEPLAY* ********** In versus and story mode, you will win if your opponent allows his or her balloons to overflow outside of the balloon pit. During gameplay, you can prevent your own balloon pit from overflowing by using your shots and special attacks, and calling Tuxedo Kamen. =====Controls left/right: move character left/right A: normal shot B (when energy gauge is yellow): call Tuxedo Kamen B (when energy gauge is full): special attack up: manually advance balloons =====Normal Shots When you press A, your Senshi will fire a shot directly above her. This attack destroys a colored balloon it comes into contact with and any other balloons of the same color grouped with it, but is ineffective against gray balloons. You can destroy a gray balloon by popping a chain of colored ones next to it and with certain special shots, but you will still lose energy for doing so. =====Calling Tuxedo Kamen With a press of the B button, Tuxedo Kamen will arrive and destroy the the top row of six ballons on your playing field. You don't get points for balloons that he pops, but he can be a big help in getting rid of gray balloons because you aren't penalized for gray balloons he pops. Enlisting his aid will cost five energy. =====Special Attacks If your energy gauge is full when you press B, you won't call Tuxedo Kamen. Instead, your Senshi will perform her individual special attack. These will be covered in detail in the SPECIAL ATTACK STRATEGIES section. =====Detransformed Senshi Controls for a detransformed Senshi are the same as for a transformed one, but since a detransformed Senshi has less than five energy, she won't be able to call Tuxedo Kamen or perform a special attack. Additionally, a detransformed Senshi can't walk as fast as a transformed one, and her shot can only destroy one balloon at a time, even if a bunch of same-colored balloons are grouped together. Consequently, a detransformed Senshi will not be able to pop gray balloons or receive items for popping a pattern of balloons. When your energy level reaches five, your Senshi will automatically transform. ******* *ITEMS* ******* When you pop a particular pattern of balloons or Sailor Pluto performs her special attack, an item will fall. The item you get depends on the pattern of balloons that you popped. Depending on what the item is, you may want to manuever your Senshi to catch or avoid it. The items and the patterns that produce them are displayed on the pause screen, and I will list them here: =====Horizontal Shot OOO Destroys an entire row of balloons. It won't set off any chains. =====Vertical Shot O Destroys an entire column of balloons. It won't set off any chains. O O =====Double Balloon Wave O Makes your next two waves of balloons be the same color. OOO =====Color Shot OOO Destroys all balloons the same color as the one hit by this shot. O =====Turn Shot OOO This shot can be directed with left/right once it is fired. O O =====Gray Balloon Shots OO Allow you to destroy gray balloons for a while. You still lose energy for OO popping them, and you can't pop them in a chain. =====Energy Charge O Fills up your energy gauge completely. OOO O =====Detransformation ? Appears when any pattern of four balloons not listed is popped or as the result of Sailor Pluto's special attack. Drains your energy gauge completely. *************************** *SPECIAL ATTACK STRATEGIES* *************************** Each Senshi has a special attack that allows her to affect the playing field in a significant way. Here are some suggestions for maximizing the effectiveness of those special attacks: =====Sailor Moon Moon Gorgeous Meditation not only deflates your opponent's balloons but also pops all of your deflated ones! Try popping only your inflated balloons, filling your pit with plenty of ammo for this attack. =====Sailor Chibi Moon Twinkle Yell removes eight of your gray balloons and turns the bottom balloon in each of your opponent's columns gray. It can be used defensively to clear your screen or to seal off your opponent's balloons. =====Sailor Mars Mars Flame Sniper pops four of your balloons and randomly turns eight of the opponent's balloons gray. Like Twinkle Yell, it can be used to mess up your opponent's chains, but it can also be used to pop colored balloons buried beneath gray ones. =====Sailor Mercury Mercury Aqua Rhapsody turns eight of your gray balloons blue. While it may appear to be a defensive tactic, it's actually a great way to set up an offensive chain. Try popping only non-blue balloons to charge up your energy gauge, then use this attack to change any gray balloons you've received blue. Voila, instant chain of blue balloons! =====Sailor Jupiter Jupiter Oak Evolution is strange in that it pops your opponent's balloons as well as some of yours. However, you can use it to steal any chains your opponent tries to set up, and you still get credit for them just as if they had been yours! =====Sailor Venus Venus Beauty Shock makes each of your bottom four rows a different color, so the bottom row will be one color, the next bottom one another, and so on. It's extremely effective defensively for removing gray balloons, but popping the four chains it creates won't send many to your opponent. =====Sailor Uranus World Shaking removes your entire top row, then adds a row of gray balloons to your opponent's screen. Generally, it doesn't give you much of an advantage, but it can be used to force your opponent to lose instantly--use it when your opponent's balloon pit is about to overflow. =====Sailor Neptune Deep Submerge trades your screen with your opponent's. The CPU Neptune likes to use it to give her opponents chains, then to send back the gray balloons produced by popping the chains! It can also be used like Jupiter Oak Evolution to steal an opponent's chains. =====Sailor Pluto Dead Scream drops an item on each Senshi. The item Pluto receives is random, but her opponent will always get Detransformation. It will always hinder the opponent, but the best time to use it is after sending a wave of gray balloons; the Detransformed Senshi will be unable to pop chains or even call Tuxedo Kamen to defend herself. ********* *CREDITS* ********* Thanks to the makers of this game for having created it to GameFAQs for hosting this and many other gaming guides to JPoon for any conventions I borrowed from his Fuwa Fuwa Panic 2 guide and to my friend Ryogakun for supporting me in creating this guide If you have constructive questions or comments for me, feel free to e-mail me at the address listed at the beginning of the FAQ. Any resulting additions to the FAQ will be credited in this section.