MMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMM MMMIIII::::::IIIIMMMMMMMMMMMMM MMMIIII::::::IIIIMMMMMMMMMMMMM MMM:::::::IIIMMMMIII$$$OOOOMMM MMM:::::::IIIMMMMIII$$$OOOOMMM MMMIIIIIIIIIIMMMMIIIIIIOOOOMMMMMM MMMIIIIIIIIIIMMMMIIIIIIOOOOMMMMMM MMMOOOOMMM$$$MMMMMMMMMMMMMM777OOOMMMM MMMOOOOMMM$$$MMMMMMMMMMMMMM777OOOMMMM MMMOOOIIIIOOOMMMMMMM++++++++++MMMOOOMMMM MMMOOOIIIIOOOMMMMMMM++++++++++MMMOOOMMMM MMMIIIOOOOMMM+++7777MMMMMMMMMMIIIOOOMMMM MMMIIIOOOOMMM+++7777MMMMMMMMMMIIIOOOMMMM MMMIIIOOOOMMM+++7777MMMOOOIIII$$$OOOMMMM MMMIIIOOOOMMM+++7777MMMOOOIIII$$$OOOMMMM MMM$$$DDDDMMMZZZ8888DDD$$$7777ZZZOOOMMMM MMMOOOMMMMMMMMMMMMMMOOOIII$$$$OOOOOOMMMM MMMOOOMMMMMMMMMMMMMMOOOIII$$$$OOOOOOMMMM MMMMMMMMMMOOOIIIIIII$$$OOOOOOOMMM MMMMMMMMMMOOOIIIIIII$$$OOOOOOOMMM MMMMIIIIIIIIII$$$OOOOOOOOOOMMM MMMMIIIIIIIIII$$$OOOOOOOOOOMMM MMMMMMMIIIIII$$$$$$$OOOOOOOMMM MMMMMMMIIIIII$$$$$$$OOOOOOOMMM MMMMMMMMMMMMM$$$$OOOOOOOOOOMMM MMMMMMMMMMMMM$$$$OOOOOOOOOOMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMIIIMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMIIIMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM _____ _____ _____ ______ _____ _____ _____ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | BS Fire Emblem Akaneia Senki 3: | | Seigi no Tozokudan | | | | FAQ/Walkthrough by | | RedIsPoetic | | Version: 0.50 | | Last Updated: | | 13/01/2013 | |__________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Like this author's page on Facebook! http://www.facebook.com/redispoetic| |________________________________________________________________________| | | |Thanks very much!| |_________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Introduction [01.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Welcome to my guide for BS Fire Emblem: War Chronicles of Akaneia, Episode 3: The Thieves of Justice! Although the name is long, the game is short, acting as the third of four Fire Emblem episodes featured on the Broadcast Satellaview, an add-on for the Super Famicom, the Japanese equivalent of the Super Nintendo. Each episode features a single map for the player to complete. Characters don't carry between episodes, so there's no longer any focus on developing your characters and instead complete focus is on strategy. The game was broadcast a few times on the BS-X, allowing some people to experience it in its original form with live voice acting and a time limit. Although it's extremely difficult to find an original and the voice acting is impossible to obtain unless Nintendo publish a copy that is assumedly in some sort of archive (we can hope). It's still possible to obtain a copy of the game through... 'other means'. If you don't know what I'm talking about but really want to play this game, email me and I'll explain. See the Contact Me section for my email address and guidelines for emailing me. This game is a nice little addition that has a rich history which I seriously recommend you check out. Google both the name of this game and 'Broadcast Satellaview' for more information on it. That's of course assuming you're a retro gaming nerd or Fire Emblem nerd like I am. :P The guide provides information on the mechanics of Fire Emblem games, Japanese to English menu translations, a walkthrough and a unit, weapon and item list section. All sections will obviously be small, but will also be comprehensive. - RedIsPoetic |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Contents [02.0.0] | |______________________________________________| |¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯| | | | Introduction [01.0.0] | | Contents [02.0.0] | | Controls [03.0.0] | | Menu Translations [04.0.0] | | Gameplay Mechanics [05.0.0] | | Context [06.0.0] | | Walkthrough [07.0.0] | | Unit Listing [08.0.0] | | - Player Units [08.1.0] | | - Enemy Units [08.2.0] | | Weapon/Item Listing [09.0.0] | | Statistic Mechanics [10.0.0] | | Version History [11.0.0] | | Legal Notice [12.0.0] | | Contact Me [13.0.0] | | Credits [14.0.0] | | Conclusion [15.0.0] | |______________________________________________| Using The Table of Contents ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To skip to a particular section of the guide, press CTRL + F. This will bring up the search bar. Now enter or copy and paste the tag next to the section you wish to skip to into the search bar. Press enter and you will skip to the appropriate section. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Controls [03.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ D-Pad ............. Move cursor around map/Change highlighted menu option A: ................ Open menu/perform action/select menu option B: ................ Cancel/unselect X: ................ View highlighted unit's statistics Y: ................ Highlight next unit (In a preset order) L: ................ No Use R: ................ No Use Start: ............ No Use Select: ........... Open Main Game Menu |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Menu Translations [04.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ The menus within this game are almost exclusively in Japanese. For this reason, a menu translation section is provided to help you. Most of the menu options don't really need to be known, but there are a few that should be committed to memory so that you aren't constantly referring to this guide for help. Each menu is shown below. After Moving Character Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Option No. | In English | Action | Prerequisite | |____________|____________|___________________________|_______________________| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | #1 | Attack | Attacks Adjacent Enemy | Adjacent To Enemy | | #2 | Wait | Ends Character's Turn | None | | #3 | Staff | Heals Adjacent Character | Must Be A Bishop | | #4 | Weapon | Switch Equipped Weapon | None | | #5 | Item | Trade With Character | Adjacent To Character | | #6 | Supply | Access Supply | Adjacent To Leader | |____________|____________|___________________________|_______________________| Main Game Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [Press A when on an empty tile or press Select] |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Option No. | In English | Action | |____________|____________|___________________________| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | #1 | Unit | Opens Unit Information | | #2 | Supply | Opens Supply Information | | #3 | Status | Opens Status MInformation | | #4 | Options | Opens Options Menu | | #5 | End Turn | Ends Turn | |____________|____________|___________________________| Unit Menu ¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Unit Class Equip | |____________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | [Names] [Classes] [Weapon] /## [Uses Left] | | [Names] [Classes] [Weapon] /## [Uses Left] | | [Names] [Classes] [Weapon] /## [Uses Left] | | [Names] [Classes] [Weapon] /## [Uses Left] | | [Names] [Classes] [Weapon] /## [Uses Left] | | [Names] [Classes] [Weapon] /## [Uses Left] | |____________________________________________| Supply Menu ¯¯¯¯¯¯¯¯¯¯¯ [When There Are No Items In The Supply] |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Funds: 0 Items: 0 1/1 Page | |____________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Supply is empty | | Please press B | |____________________________________________| Status Menu ¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Chapter 3 Thieves of Justice | | | | Funds: 0 | | Turn : [##] | | | | Unit Count | | Player: 4 Enemy: 29 | | | | Objective: | | Defeat All Enemies | |__________________________________| Options Menu ¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Option Section | Sub-Option | What The Option Affects When Selected | |________________|____________|_______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sound | Stereo | Turns Stereo Sound On | | | Mono | Turns Mono Sound On | | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Message | 1 Fast | Makes Message Speed Fast | | | 2 | Makes Message Speed Fairly Fast | | | 3 | Makes Message Speed Average | | | 4 | Makes Message Speed Fairly Slow | | | 5 Slow | Makes Message Speed Slow | | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Terrain | On | Turns Terrain Information Box On | | | Off | Turns Terrain Information Box Off | | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Cursor | Slow | Makes Tile Cursor Move Slowly | | | Fast | Makes Tile Cursor Move Faster | |________________|____________|_______________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Gameplay Mechanics [05.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Fire Emblem is a Turn-Based Strategy franchise, which hints at what gameplay will be like. Below the gameplay will be explained in depth, providing a full understanding of the game. Turns And The Basics ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The game is played on a grid-based map. Characters move around on this map and fight against their opponents. Tiles are divided between ones that can be moved around upon and those that can't. The player's side and the enemy's sides alternate turns, with the player always taking the first turn. A player's turn consists of the player making his/her characters perform actions. Only one action can be performed per character and not all characters that a player has needs to perform an action. When all the actions that the player wants to perform have been performed, they end their turn and their opponent's turn begins. The opponent's turn functions exactly as the player's does. Turns alternate until either the objective is met or the player's Leader dies. If the objective is met, the player wins; if the Leader dies, the player loses. The most common objectives are 'Defeat All Enemies' or 'Seize The Castle'. The objective will be listed and explained in the walkthrough. Fire Emblem can be seen as unforgiving in the sense that when a player's unit dies, it is dead for good. There's no way to get it back unless you load a save file from before the unit died or restart the game. This Fire Emblem episode features no save feature, so you need to restart the game if one of your units die and you wish to complete the game without it dying. As this episode features a stand-alone map, the importance of keeping your units alive isn't as high, except to make it easier to complete the map. In the main Fire Emblem games it is much more important because enemies from one map would carry through to the next. Terrain ¯¯¯¯¯¯¯ Although terrain isn't a large feature of Fire Emblem games, it often holds some importance. Some terrain tiles such as Woods and Pillars give a defense bonus to the unit standing on it. Making use of these terrain tiles to their full potential will mean that your units will be less likely to die and will endure attacks for a longer period of time. Performing Actions ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The following actions can be performed by a character: - Move - Attack - Trade - Deposit/Withdraw from the Supply - Use Item - Use Staff - Move and Attack - Move and Trade - Move and Deposit/Withdraw from the Supply - Move and Use Item - Move and Use Staff - Change Equipped Weapon (Can Be Combined With Any Other Action) - Dismount (Can be Combined With Any Other Action) All actions are relatively self-explanatory. Certain actions have prerequisites which can be found in the first table of the 'Menu Translations' Section above. The list above isn't exhaustive, but gives an idea of what the majority of the actions are that are performable in-game. Combat ¯¯¯¯¯¯ Combat is the heart of Fire Emblem. There are three values computed when one unit attacks another. These are: - % To Hit - % To Critical - Damage Dealt These values are dependent on a number of variables. Weapon type, terrain, unit statistics and weapon statistics are the main variables. These values are computed for both units involved in combat. The combat itself works in the following order: 1. The unit that initiated combat strikes first. 2. The unit being attacked is given a chance to retaliate. 3. If one unit is fast enough in comparison to the other, it is given the chance to attack again. Whether a unit's strike hits is decided through the use of a Random Number Generator (RNG). The RNG computes a random integer within the range 0-99. If this value is lower than the '% To Hit' value, the strike lands. If the strike lands, a second number is generated by the RNG. If this value is lower than the '% To Critical' value, then the strike is a critical hit and does triple damage. Obviously, the 'Damage Dealt' value determines the amount of damage dealt to the opposing unit. If a critical hit is dealt then this value is tripled for that strike and then returns to the original value. If one unit loses all of its HP during combat, it dies and combat immediately ends. The attacking unit won't be able to perform another action until its next turn. It's generally better to be the first to attack. If you defeat the enemy with your attack, then it won't be able to retaliate and your unit won't take as much damage, meaning it will generally survive for a longer period of time. It also means that you can pick fights that will be in your favour, where you'll be able to maximise damage dealt and minimise damage sustained. Exactly how these three values are determined can be found in the 'Statistic Mechanics' section [10.0.0]. Weapon Types ¯¯¯¯¯¯¯¯¯¯¯¯ Weapon Types are one of the central themes within Fire Emblem. There are a total of five weapon types. The five weapon types are: - Lance - Sword - Axe - Bow - Magic Lance, Sword and Axe act in a Rock, Paper, Scissors kind of fashion: Lance is effective against Sword Sword is effective against Axe Axe is effective against Lance Although one type may be more effective against another, the weaker type can still defeat the stronger type, it just tends to do less damage unless the character wielding it is much more powerful. The Bow Weapon Type is independent of the other types. One notable feature of the Bow Weapon Type is that it's highly effective against characters with flying mounts (Pegasi and Dragons). The second notable feature is that the range of Bows is usually two tiles, meaning that archers can often attack enemies without them counter-attacking. The Magic Weapon Type is also independent of the other types. It acts differently to the other weapon types as the Defense statistic isn't used to defend against it, but the resistance statistic is as well. Some classes with high defenses commonly have low resistances so Magic can be used to bypass these high defenses at times. Unit Classes ¯¯¯¯¯¯¯¯¯¯¯¯ Unit classes denotes their role within their party. Bishops act as healers while most other party members act as fighters. How a character will engage enemies and which enemies a character will engage with depends on their class, statistics and what Weapon Type they use. Brief overview of the classes present within this episode are provided below: Armour Knights - Armour Knights are slow and stoic. They are the tanks of the party and are able to absorb huge amounts of firepower. They hit heavily when they land a blow, but can be innaccurate in their attacks due to their lack of speed. Bishop - The Bishop is the healer of the party. They don't attack but hide behind other members of the party, healing anybody that takes too much damage. Paired with a tank unit such as an Armour Knight place at a choke point, they can become almost unstoppable. Bishops tend to be quick and resistant to magic, but physically fragile. Magicians - The standard magic user, the Magician is extremely fragile and weak, but makes up for this by their ability to use tomes. The Defense stat doesn't protect units from magic, instead resistance does. Fortunately for Magicians, most units, especially those with high defenses, tend to have low resistance stats, making magic very dangerous. If well protected Magicians are able to destroy tank units with ease. Thief Fighter Hunter Mercenary Sister Armour Knight Magician Unit Statistics - Overview ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unit statistics affect how well a unit performs. A basic overview of what each unit statistic does will be explained below. HP - The health of a unit. When it falls to zero, the unit dies. Strength - Strength affects the amount of damage done by the unit, no matter whether they use physical or magical weapons. Skill - Skill has great influence in a unit's accuracy, as well as the chance that they will achieve a Critical Hit. Speed - Speed decreases the unit's chance of being hit in combat. Luck - Luck increases the unit's chance to avoid attacks and lower the chance of being hit by a Critical. Weapon Level - Any weapons of the weapon type(s) used by the unit with a lower Rank value than the Weapon Level can be used by that unit. Defence - The higher this value, the less damage a unit will take when being attacked by a physical weapon user. Resistance - The higher this value, the less damage a unit will take when being attacked by a magic user. Movement - Probably the simplest of all statistics, the value of a unit's movement is the maximum number of tiles that a unit can move per turn. Unit statistic's effects in battle are explained in the 'Statistics Mechanics' section [10.0.0]. Weapon Statistics - Overview ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Weapon statistics are also important. What each one does can be a little vague so general explanations are given below. Rank - A unit's Weapon Level must be higher than this to use the weapon. Might - The higher the Might of a weapon, the more damage it will do when wielded by a unit. Weight - The higher this value, the less likely the unit wielding the weapon will be able to attack twice and the more likely the enemy will be able to. Hit - The higher this value, the more likely the unit wielding it will hit its opponent. Critical - The higher the critical, the more likely using this weapon will score the player a critical hit. Range - The amount of tiles away a unit being attacked by this weapon can be from the person using it. Uses - The amount of times a weapon can be used before it breaks and can no longer be used. Value - A weapon's monetary value. Type - The type of weapon. A unit must be proficient in a weapon type to use weapons of that type. Having a weapon type that beats the enemy's weapon type within the weapon triangle will also increase damage. EXP - The amount of Experience given to the unit using it each time that it's used (Staves only) Weapon statistic's effects in battle are explained in the 'Statistics Mechanics' section [10.0.0]. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Context [06.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ COMING SOON! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Walkthrough [07.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Note: Due to the nature of Fire Emblem mechanics, enemy's reactions to your actions may differ slightly than what's stated in the guide. If this is the case, it's best to continue following the guide as closely as possible, but using common sense in situations that call for you to make a decision independently. Map ¯¯¯ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ A |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| B |XX| | | | | |XX| | | |E1| |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| C |XX| | |C4| | |E3| | |C4| | | | | |C4| |XX| |E3|C2|E3| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| D |XX| | |C4| | | | | | | | | | | | | |XX| |E3|C4|E3| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| E |XX| | |C4| | |XX| | | | | |XX| | | | |XX| |E3|C4|E3| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| F |XX| | |C4| | |XX|XX| |E3|XX|XX|XX|XX| |E3|XX|XX| |E3|C3|E3| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| G |XX| | |C3| | |XX| | | | | |XX| | | | |XX| |E3|C4|E3| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| H |XX| | | | | |XX| | |C3| | |XX| | |C4| |E3| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| I |XX| | | | | |XX| | | | | |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| J |XX|XX| | |XX|XX|XX|XX| |E3|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| K |XX| | | | | |XX| | | | | |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| L |XX| | | | | |XX| | | | | |XX| | | | | | | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| M |XX| | |C1| | |XX| | |C4| | |XX| | |C4| |E3| | |C4| | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| N |XX| | | | | |XX| | | | | |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| O |XX|XX| | |XX|XX|XX|XX| |E3|XX|XX|XX|XX| |E3|XX|XX|XX| | |XX|XX|XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| P |XX| | | | | |XX| | | | | |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| Q |XX| | | | | |XX| | | | | | | | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| R |XX| | | | | |XX| | | | | |XX| | | | |XX| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| S |XX|XX| | |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX| | |XX|XX|XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| T |XX| |E2| | | | | | | | | | | | |E1| | | |P3| | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| U |XX| | | |E1| | | |E4| | | | | | | |E1| |P1| |P4| | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| V |XX| |E1| | | | | | |E5| | | | |E1| | | | | | |P2| |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| W |XX| | | |E1| | | | | | | | | | | | |E1| | | | | |XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| X |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX| |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Legend | Note: |__________________________| ¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| For detailed information on units, see the | XX - Blocked | Unit Listing section. [08.0.0] | C1 - Chest (1) | | C2 - Chest (2) | Chest (1) contains a Killing Edge | C3 - Chest (3) | Chest (2) contains a Relive | C4 - Chest (4) | All Chest (3)s contains a Vulnerary | | All Chest (4)s contain 200G | Player | | P1 - Ricard (Leader) | | P2 - Kashim | | P3 - Navarre | | P4 - Rena | | | | Enemy | | E1 - Thief | | E2 - Barm (Boss) | | E3 - Armour Knight | | E4 - Dice | | E5 - Malice | |__________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Unit Listing [08.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ This section features a list of all units found within the episode. All stats, equipment and other information is included to provide you with easy-to-access information. Notes on howo each player unit should be used and how to defeat each enemy unit is also included, allowing you to decide how to best deal with enemies. If an item is in square brackets (ie. '[ITEM NAME]'), it means that the unit must first dismount from their mount before they can use it. If an item has asterisks to either side of it (ie. *ITEM NAME*'), it means that this item will be obtained by the unit that defeated the unit that holds it. A quick reference chart with the most important information is included below so that you can easily check a unit's statistics as well as easily compare the statistics of different units. NOTE: Although Dice and Malice convert to your side throughout the course of the battle, they begin the battle as enemies and are listed to reflect this. Quick Reference Statistics Chart ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| | Name | HP | Str | Ski | Spd | Luck | WLv | Def | Res | Mov | |_____________________|____|_____|_____|_____|______|_____|_____|_____|_____| | | | | | | | | | | | | Kashim | 21 | 7 | 4 | 6 | 3 | 6 | 4 | 0 | 6 | | Navarre | 20 | 5 | 9 | 11 | 8 | 9 | 6 | 0 | 7 | | Rena | 16 | 1 | 7 | 8 | 8 | 7 | 3 | 5 | 5 | | Ricard (Main) | 16 | 5 | 2 | 9 | 0 | 2 | 3 | 0 | 7 | | | | | | | | | | | | | Armour Knight | 18 | 6 | 2 | 0 | -- | -- | 11 | 0 | 5 | | Barm (Boss) | 21 | 5 | 5 | 12 | -- | -- | 4 | 0 | 7 | | Dice | 30 | 13 | 7 | 10 | 5 | 8 | 7 | 0 | 6 | | Malice | 22 | 6 | 11 | 14 | 7 | 10 | 9 | 1 | 7 | | Thief | 16 | 2 | 1 | 7 | -- | -- | 1 | 0 | 7 | |_____________________|____|_____|_____|_____|______|_____|_____|_____|_____| Quick Reference Class Chart ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| | Name | Class | |_______________|___________| | | | | Barm (Boss) | Thief | | Dice | Fighter | | Kashim | Hunter | | Malice | Mercenary | | Navarre | Mercenary | | Rena | Sister | | Ricard (Main) | Thief | |_______________|___________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Player Units [08.1.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ All player units are listed in this section. The notes included are obervations on statistics and how to manipulate them to allow each unit to perform to the highest standard. Rena ¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Sister | STARTING POSITION ON MAP: U21 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | NONE | | | | LEVEL 03 EXP 00/100 | |________________________| Maximum HP 16 | | | Strength 01 Skill 07 | | ITEMS: | Speed 08 Luck 08 | | - Live | Weapon Level 07 Defense 03 | | - Warp | Resistance 05 Movement 05 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Ricard (Main) ¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Thief | STARTING POSITION ON MAP: U19 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Sword | | | | LEVEL 01 EXP 00/100 | | | Maximum HP 16 | |________________________| Strength 05 Skill 02 | | | Speed 09 Luck 00 | | ITEMS: | Weapon Level 02 Defense 03 | | NONE | Resistance 00 Movement 07 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Kashim ¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Hunter | STARTING POSITION ON MAP: V22 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Bow | | | | LEVEL 03 EXP 00/100 | | | Maximum HP 21 | |________________________| Strength 07 Skill 04 | | | Speed 06 Luck 03 | | ITEMS: | Weapon Level 06 Defense 04 | | NONE | Resistance 00 Movement 06 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Navarre ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Mercenary | STARTING POSITION ON MAP: T20 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Sword | | | | LEVEL 03 EXP 00/100 | | | Maximum HP 18 | |________________________| Strength 04 Skill 04 | | | Speed 10 Luck 18 | | ITEMS: | Weapon Level 14 Defense 04 | | NONE | Resistance 07 Movement 06 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Enemy Units [08.2.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ A list of all of the enemy units within the game. Many of these units appear more than once. Unless the unit has a unique name, the names used in the list are the same as those used in the map. Armour Knight ¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Armour Knight | STARTING POSITIONS ON MAP: | |________________________| | | | | C07, C20, C22, D20, D22, E20, E22, F10, F16, F20, F22, | | G20, G22, H18, J10, M18, O10, O16 | | | |_________________________________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Lance | | | | LEVEL 01 EXP 32/100 | | | Maximum HP 18 | |________________________| Strength 06 Skill 02 | | | Speed 00 Luck -- | | ITEMS: | Weapon Level -- Defense 11 | | NONE | Resistance 00 Movement 05 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Barm (Boss) ¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Thief | STARTING POSITION ON MAP: T03 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | -*Armour Killer*| | | | LEVEL 10 EXP 70/100 | | | Maximum HP 21 | |________________________| Strength 05 Skill 05 | | | Speed 12 Luck -- | | ITEMS: | Weapon Level -- Defense 04 | | NONE | Resistance 00 Movement 07 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Dice ¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Fighter | STARTING POSITION ON MAP: U09 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Devil Axe | | | - Hand Axe | LEVEL 10 EXP 32/100 | | | Maximum HP 30 | |________________________| Strength 13 Skill 07 | | | Speed 10 Luck 05 | | ITEMS: | Weapon Level 08 Defense 07 | | NONE | Resistance 00 Movement 06 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Malice ¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Mercenary | STARTING POSITION ON MAP: V10 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Sword | | | | LEVEL 03 EXP 32/100 | | | Maximum HP 22 | |________________________| Strength 06 Skill 11 | | | Speed 14 Luck 07 | | ITEMS: | Weapon Level 10 Defense 09 | | NONE | Resistance 01 Movement 07 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| Thief ¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLASS: Thief | STARTING POSITION ON MAP: | | | B11, T16, U05, U17, V03, V15, | | | W05, W18 | |________________________|________________________________| | | | | WEAPONS: | STATISTICS: | | - Iron Sword | | | | LEVEL 01 EXP 40/100 | | | Maximum HP 16 | |________________________| Strength 02 Skill 01 | | | Speed 07 Luck -- | | ITEMS: | Weapon Level -- Defense 01 | | NONE | Resistance 00 Movement 07 | |________________________|________________________________| | | | NOTES: | | | |_________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Weapon/Item Listing [09.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Weapons ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯| | Name | Rank | Mt | Wt | Hit | Cr | Rng | Uses | Value | Type | |_______________|______|____|____|_____|____|_____|______|_______|_______| | | | | | | | | | | | | Iron Sword | 01 | 05 | 02 | 090 | 00 | 1 | 42 | 420 | Sword | | Armour Killer | 03 | 06 | 04 | 100 | 00 | 1 | 20 | 1,000 | Sword | | Killing Edge | 07 | 08 | 02 | 100 | 20 | 1 | 22 | 1,100 | Sword | | | | | | | | | | | | | Iron Lance | 01 | 07 | 06 | 100 | 00 | 1 | 38 | 380 | Lance | | | | | | | | | | | | | Hand Axe | 03 | 05 | 09 | 060 | 00 | 1-2 | 15 | 450 | Axe | | Devil Axe | 01 | 20 | 20 | 070 | 00 | 1 | 09 | 900 | Axe | | | | | | | | | | | | | Iron Bow | 01 | 06 | 04 | 100 | 00 | 2 | 33 | 330 | Bow | |_______________|______|____|____|_____|____|_____|______|_______|_______| Note: ¯¯¯¯¯ - The user of the Devil Axe sometimes takes damage instead of the target. Staves ¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Rank | Rng | Uses | Value | EXP | Effect | |_______________|______|_____|______|_______|_____|______________________| | | | | | | | | | Live | 01 | 1 | 20 | 1,000 | 014 | Heals (10 + Magic)HP | | Relive | 02 | 1 | 16 | 1,600 | 020 | Heals (20 + Magic)HP | | Warp | 05 | 1 | 07 | 14,000| 042 | Teleports an ally | |_______________|______|_____|______|_______|_____|______________________| Miscellaneous Items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Uses | Value | Effect | |_______________|______|_______|______________________| | | | | | | Vulnerary | 03 | 300 | Heals 10 HP Per Use | |_______________|______|_______|______________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Statistic Mechanics [10.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Below is a complete explanation of all of the calculations and mechanics found within BS Fire Emblem. These mechanics tend to be shrouded in mist with every FE game, but here they're featured so that you can understand what's happening behind the scenes and therefore can best manipulate each character and make it perform at its best. If how a statistic works isn't listed here, see the final portion of section [05.0.0] 'Gameplay Mechanics' for details on how it works. Attack Speed ¯¯¯¯¯¯¯¯¯¯¯¯ The attack speed is obviously the speed at which a unit attacks. It's value is irrelevant except for calculating whether a unit is entitled to a second attack. The unit that initiated the attack always attacks first, followed by the unit being attacked. If either unit gets a second attack, it's used after both units have attacked once. Attack Speed = Speed - Weapon Weight A unit earns a second attack if its Attack Speed is at least three integers above its opponent's. Accuracy ¯¯¯¯¯¯¯¯ Accuracy is the likelihood that a unit will hit its opponent in combat. The accuracy is the percentage of the unit landing a blow. Base Accuracy (%) = Skill*2 + Weapon Hit Opponent's Avoid = Opponent's Speed + Opponent's Luck + Opponent's Terrain Bonus Actual Accuracy (%) = Base Accuracy - Opponent's Avoid Terrain Bonus is the percentage listed when a cursor is over a tile. The terrain bonus is 0 on a normal tile and 20 when on a Pillar. Damage ¯¯¯¯¯¯ Damage is the amount that the opponent's HP is reduced by when hit once by a unit. A successful hit must first be made before damage is calculated. The damage done will always be the same as long as the values being inputted into the equation remain the same, there is no chance involved not (including the chance of a critical hit, where damage is tripled). There are a number of components for calculating damage and Magical Damage is calculated slightly differently to Physical Damage. Base Damage = Strength + (Weapon Might * Weapon Triangle Bonus) The Weapon Triangle Bonus = 3 if the unit's weapon type 'beats' the opponent's weapon type, or 1 if it's the same weapon type or loses to the opponent's weapon type. If Magic is being used by at least one of the two involved units, the bonus = 1. Actual Damage (Physical) = Base Damage - Opponent's Defense Actual Damage (Magical) = Base Damage - Opponent's Resistance If the hit is critical, the Actual Damage is multiplied by 3. If the value for either type of Actual Damage is 0 or below, the damage done is 0. Critical ¯¯¯¯¯¯¯¯ If an attack hits, the equation below is then used to see if the unit lands a critical hit. If an attack misses, the equation isn't used. The Critical Rate is the chance (%) that a unit will deal triple damage to its opponent. Base Critical Rate (%) = Weapon Critical + Skill Opponent's Critical Evade = Opponent's Luck Actual Critical Rate (%) = Base Critical Rate - Opponent's Critical Evade |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Version History [10.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Version 0.50 Dates: 17/04/2012, 15/05/2012, 26/05/2012, 13/01/2013 ¯¯¯¯¯¯¯¯¯¯¯¯ Update: Major Change Log: - Everything but walkthrough, context, class information and charater notes completed - Class information partially complete Notes: Initial release and all that. :) Enjoy! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Legal Notice [11.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Copyright © 2013 Jesse Paech (aka. RedIsPoetic). This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected under copyright laws. It cannot be reproduced or edited in any form. It is for personal use only, unless I grant permission to do otherwise. No profit is to be made from this guide, directly or indirectly, it is totally free. I take no responsibility for any error or mistake found within this guide. The following sites have my permission to host this guide: www.gamefaqs.com If you want this placed on your site, ask permission. It is illegal to host this on an unauthorized site. If you would like the guide placed on your site, email me at: redis*poetic@hotm*ail.com [Remove the asterisks. Spam Bot avoidance FTW.] Make the subject of your email something related to the guide and I'll eventually end up reading it. If you are hosting this guide, make sure that you're updating the file on your site soon after the guide is officially updated on GameFAQs. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Contact Me [12.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ If you have any additions, constructive criticism, want to say thanks or anything relating to the guide in general feel free to contact me at: redis*poetic@hotm*ail.com [Remove the asterisks. Spam Bot avoidance FTW.] Make the subject 'BS Fire Emblem 3' or something like that. No spam or any other crap though please. I'm happy to hear about almost anything including but not limited to: - typos - corrections on information - any missing information - formatting feedback - overall feel of guide - etc. etc. Of course, you will be credited for any help you give me (if it is actually helpful). Credit for major things will not only be given in the devoted 'Credits' section but also where the information is directly placed within the guide. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Credits [13.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Thanks to Intelligent Systems for creating a worthy contribution to one of the greatest series in existance. Thanks to CJayC, SBAllen and Devin for all running or helping run GameFAQs at some point in time. A massive thank you to Serenesforest.net! This site has been immensely helpful for me, providing many of the character names, item names, background info and other awesome stuff. A lovely site! Another thank you to the Independent Fire Emblem Wiki. The members of this Wiki provided me with excellent information for the Items, Staves and Weapons, as well as some of the mechanics of the game. Thanks to NIWA, the Nintendo Independent Wiki Alliance. Having used various NIWA member sites' information as references for my guides, I appreciate and support the brilliant work done by them. A simply HUGE thank you to KiddoCabbusses. This guy is the authority on BS Fire Emblem and has been more than willing and patient to answer all of my questions. Thanks man! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Conclusion [14.0.0] | |_____________________________________________________________________________| ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Fire Emblem is one of my favourite franchises, so I've naturally loved writing this guide. This small game deserves WAY more attention than it's received, so I'm happy that I can at least give it some. I'm ecstatic that I can write for a game in the Fire Emblem franchise and provide information that's never been provided before, which is reward enough for me. I hope you've found this guide helpful! Look out for guides on the other episodes of BS Fire Emblem Akaneia Senki in the future! *Squeals with fervour at the sight of the sun* - RedIsPoetic ___ _____ ___ _|___\__________|____|___\________________ | | / __ | | _| /_ __ _|_' __ | | |__/ / \__/| | / |__/ \ / \ | || | | | \/___/ | | \ | / \___/ | || | | | \___\__/|__|__/ | \____/___ |/||__/ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright © 2013 RedIsPoetic