============================================================================== 8888888 8888 8888 8888 88 8888 88 88 8888 88 8 88 888 88 88 88 88 88 88 88 8 88 888 88 8888 88 88 88 88 8888 88 88 8 88 88 88 88 88 88 88 88 8 88 88 8 88 888888 88 8 8888 88 88 88 88 888 88 88 88 88 88 88 8888 8888 8888 888 88 88 8888888 88 8888 F I N A L F A N T A S Y V I E S P E R / M A G I C G U I D E V 1.0 ------------------------------------------------------------------------------ Esper & Magic Guide 8888888888888888888888888888888888888888888888888888888888888888888888888 88 8888 88888 88 88 8888 888888 888 888 888 888 888 8888 888888 888 888888 8888888 88888 88 888 88888 8888 888 8 88888 88888 8 88 888888 888888 8888 88888888 888 88888 888 8888 88 8888 8 88 888888 88888 88 8888 888888 8 888888 888 8 8888 8888 88 8 888888 88888 8888888 888888 8888888 888 88888 8888 888 888 888888 8888 8888 88 88 888888 8888888 88 8888 8888 88 88 88888 888 8888 888 888888 888888 8888888888888888888888888888888888888888888888888888888888888888888888888 by Anthony Morales (a.k.a. Fantasy Gamer) fantasy_gamer_x@yahoo.com ============================================================================== O============================================================================O | ++ Table of Contents ++ | O============================================================================O Use quick find (Ctrl+F for MS Word, WordPad, Metapad and Internet Explorer; Ctrl+F/B for Notepad; F5 for TextPad) and copy the brackets and numbers corresponding to the content you want to look at to easily find what you want. [1.0] INTRODUCTION [2.0] ESPER GUIDE [3.0] MAGIC GUIDE [4.0] COMPARING ESPER TO MAGIC [5.0] MISCELLANEOUS [6.0] LEGAL STUFF [7.0] VERSION HISTORY [8.0] CREDITS [9.0] PARTING WORDS O============================================================================O | ++ INTRODUCTION ++ [1.0]| O============================================================================O This is my ninth game guide! It's been 4 years since I first played Final Fantasy VI, FF Anthology Version in the Playstation. Although I was not really hooked in playing it, then, I can say I enjoyed the experience. Now, in accordance with my gaming rule that I MUST finish each and every mainstream Final Fantasy and Final Fantasy Tactics, I took the time to give it another chance... This game is not one of my top favorites, but because of my second time through it, I now appreciate this game more than ever. I realized all the innovations it introduced to Final Fantasy. Anyway, one of my most favorite element of the Final Fantasy series is the presence of summon spells. Final Fantasy VI holds the record of having the most number of summons in the whole series with a collection of 27 summons, termed as "Espers". This guide will give you a detailed information about these espers and the corresponding magic spells each of them may teach our FF6 characters. Hope this will be of use, especially to those who have not yet played this great RPG. Happy gaming! FG Baguio City, PHILIPPINES 27 August 2005 O============================================================================O | ++ ESPER GUIDE ++ [2.0]| O============================================================================O I will list the espers according to how they are arranged in the esper list in the game. This will be my format of presentation: -------------- 2.01 - RAMUH <-- Number & name of the esper -------------- How to get : <-- Where to and & Way to get the esper's magicite ------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | ------------------------------------------------------- | | | | | Bolt | Black | x10 | | Bolt2 | Black | x 2 | | Poison | Black | x 5 | ------------------------------------------------------- ^ ^ ^ | | | Name of the Just how FF6 Determines how learnable magic classified a fast you can from the esper particular magic learn a specific magic.* Bonus at level up... +1 to STAMINA <-- Special bonus added to your stats upon level up.** Esper ability: Bolt Fist <-- Name of esper's ability MP : 25 <-- Amount of MP needed to cast Effect : Lightning-elemental attack <-- What the esper does * Poison is unique to Ramuh <-- Unique feature a particular esper. Link to a picture: www.ffcompendium.com <-- If you want how do the espers look like. * Just multiply the amount of Magic Points you received to the Learn Rate. ** If the bonus refers to +10%, 30%, or 50% to HP, it does not mean your current base HP will increase by that percentage. It refers to the increase in the HP you will receive other than the normal HP boost you get upon level up. So, if a particular character will get +100 HP upon level up and she has a magicite with a +10% bonus to HP upon level up, she will get an additional 10 HP. In short, the HP bonus pertains to the boost, not the current base HP. The same applies to MP. ------------------------------------------------------------------------------ O============================================================================O | ++ World of Balance ++ | O============================================================================O -------------- 2.01 - RAMUH -------------- How to get : After defeating Dadaluma, enter the door at the top of the Tower of Zozo. A story sequence with Terra and Ramuh will be shown. Ramuh will give you the magicites of his fallen friends, and will give up his life as well to help you save the world... another magicite :) ------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | ------------------------------------------------------- | | | | | Bolt | Black | x10 | | Bolt2 | Black | x 2 | | Poison* | Black | x 5 | ------------------------------------------------------- Bonus at level up... +1 to STAMINA Esper ability: Bolt Fist MP : 25 Effect : Lightning-elemental attack * Poison is unique to Ramuh Pics Link : -------------- 2.02 - KIRIN -------------- How to get : After defeating Dadaluma, enter the door at the top of the Tower of Zozo. A story sequence with Terra and Ramuh will be shown. Ramuh will give you the magicites of his fallen friends, and will give up his life as well to help you save the world... another magicite :) -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Cure | White | x 5 | | Cure2 | White | x 1 | | Regen | White | x 3 | | Antidote* | White | x 4 | | Scan* | Support | x 5 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Life Guard MP : 18 Effect : Gradually recovers HP * Antidote and Scan are unique to Kirin Link to a picture: *** in progress *** -------------- 2.03 - SIREN -------------- How to get : After defeating Dadaluma, enter the door at the top of the Tower of Zozo. A story sequence with Terra and Ramuh will be shown. Ramuh will give you the magicites of his fallen friends, and will give up his life as well to help you save the world... another magicite :) -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Sleep* | Support | x10 | | Mute* | Support | x 8 | | Slow | Support | x 7 | | Fire | Black | x 6 | -------------------------------------------------------- Bonus at level up... +10% to HP Esper ability: Hope Song MP : 16 Effect : Silences enemies * Sleep and Mute are unique to Siren Link to a picture: *** in progress *** -------------- 2.04 - STRAY -------------- How to get : After defeating Dadaluma, enter the door at the top of the Tower of Zozo. A story sequence with Terra and Ramuh will be shown. Ramuh will give you the magicites of his fallen friends, and will give up his life as well to help you save the world... another magicite :) -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Muddle* | Support | x 7 | | Imp* | Support | x 5 | | Float | Support | x 2 | -------------------------------------------------------- Bonus at level up... +1 to Magic Power Esper ability: Cat Rain MP : 28 Effect : Confuses enemies * Muddle and Imp are unique to Stray Link to a picture: *** in progress *** -------------- 2.05 - IFRIT -------------- How to get : In the Magitek Facility in Vector (the second town you will visit after getting Setzer and the airship, you will have to fight two Espers that has already been drained off their powers, Ifrit and Shiva. Beat them to get their magicites. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Fire | Black | x10 | | Fire2 | Black | x 5 | | Drain* | Black | x 1 | -------------------------------------------------------- Bonus at level up... +1 to Strength Esper ability: Inferno MP : 26 Effect : Fire-elemental attack * Drain is unique to Ifrit Link to a picture: *** in progress *** -------------- 2.06 - SHIVA -------------- How to get : In the Magitek Facility in Vector (the second town you will visit after getting Setzer and the airship, you will have to fight two Espers that has already been drained off their powers, Ifrit and Shiva. Beat them to get their magicites. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Ice | Black | x10 | | Ice2 | Black | x 5 | | Rasp | Support | x 4 | | Osmose | Support | x 4 | | Cure | White | x 3 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Gem Dust MP : 27 Effect : Ice-elemental attack Link to a picture: *** in progress *** ---------------- 2.07 - UNICORN ---------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Cure2 | White | x 4 | | Remedy | White | x 3 | | Dispel | Support | x 4 | | Safe | Support | x 1 | | Shell | Support | x 1 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Heal Horn MP : 30 Effect : Casts remedy on the party Link to a picture: *** in progress *** --------------- 2.08 - MADUIN --------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Fire2 | Black | x 2 | | Ice2 | Black | x 2 | | Bolt2 | Black | x 2 | -------------------------------------------------------- Bonus at level up... +1 to Magic Power Esper ability: Chaos Wing MP : 44 Effect : Non-elemental attack Link to a picture: *** in progress *** -------------- 2.09 - SHOAT -------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Bio* | Black | x 8 | | Break* | Black | x 5 | | Doom* | Black | x 2 | -------------------------------------------------------- Bonus at level up... +10% to HP Esper ability: Demon Eye MP : 45 Effect : Petrifies enemies * Bio, Break and Doom are unique to Shoat Link to a picture: *** in progress *** ---------------- 2.10 - PHANTOM ---------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Berserk* | Support | x 3 | | Vanish* | Support | x 3 | | Demi* | Support | x 5 | -------------------------------------------------------- Bonus at level up... +10% to MP Esper ability: Fader MP : 38 Effect : Makes the party invisible * Berserk, Vanish and Demi are unique to Phantom Link to a picture: *** in progress *** ----------------- 2.11 - CARBUNKL (aka Carbuncle) ----------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Reflect* | Support | x 5 | | Haste | Support | x 3 | | Shell | Support | x 2 | | Safe | Support | x 2 | | Warp | Support | x 2 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Ruby Power MP : 36 Effect : Casts reflect on party * Reflect is unique to Canbunkl Link to a picture: *** in progress *** ---------------- 2.12 - BISMARK ---------------- How to get : After beating Number 024, proceed through the door and press the switch at the top of the room. After that you will receive six new Espers... including this one. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Fire | Black | x20 | | Ice | Black | x20 | | Bolt | Support | x20 | | Cure | White | x 2 | -------------------------------------------------------- Bonus at level up... +2 to Strength Esper ability: Sea of Song MP : 50 Effect : Water-elemental attack Link to a picture: *** in progress *** -------------- 2.13 - GOLEM -------------- How to get : After getting the Airship, you may go to Jidoor and participate in the public auction there. Golem may appear randomly. I bought got it for 20000. You may still get it in the World of Ruin. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Safe | Support | x 5 | | Stop | Support | x 5 | | Cure2 | White | x 5 | -------------------------------------------------------- Bonus at level up... +2 to Stamina Esper ability: Earth Wall MP : 33 Effect : Protects party Link to a picture: *** in progress *** ----------------- 2.14 - ZONESEEK ----------------- How to get : After getting the Airship, you may go to Jidoor and participate in the public auction there. Zoneseek may appear randomly. I bought got it for 10000. You may still get it in the World of Ruin. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Rasp | Black | x20 | | Osmose | Black | x20 | | Shell | Support | x 5 | -------------------------------------------------------- Bonus at level up... +2 to Magic Power Esper ability: Wall MP : 30 Effect : Casts shell Link to a picture: *** in progress *** ---------------- 2.15 - SRAPHIM (aka Seraphim) ---------------- How to get : Go to Tzen and search the northeastern part of the town to see a guy hiding behind the trees. Talk to him and agree to buy his glowing stone for 3000 GP to get Srphim. Alex's FAQ /Walkthrough says that if you get it in the World of Ruin, you will have to pay 10 GP only. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Life | White | x 5 | | Cure2 | White | x 8 | | Cure | White | x20 | | Regen | White | x10 | | Remedy | White | x 4 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Reviver MP : 40 Effect : Recovers HP O============================================================================O | ++ World of Ruin ++ | O============================================================================O ---------------- 2.16 - PALIDOR ---------------- How to get : After you get the new airship, Falcon, from Daryl's Tomb, you may return to the deserted island where you first started in the World of Ruin... It's the place where you left Cid (south of Maranda). Go to the beach to find the magicite of the Palidor esper. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Haste | Support | x20 | | Slow | Support | x20 | | Haste2* | Support | x 2 | | Slow2* | Support | x 2 | | Float | Support | x 5 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Sonic Dive MP : 61 Effect : Party members use a jump attack * Haste2 and Slow3 are unique to Palidor Link to a picture: *** in progress *** --------------- 2.17 - FENRIR --------------- How to get : In Mobliz, after beating Phumbaba for the first time, a child will give you the Fenrir magicite which, according to the child, was dropped by Phunbaba. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Warp | Support | x 10 | | X-Zone* | Black | x 5 | | Stop | Support | x 3 | -------------------------------------------------------- Bonus at level up... +30% to MP Esper ability: Moon Song MP : 70 Effect : Makes multiple images of the party * X-Zone is unique to Fenrir Link to a picture: *** in progress *** ---------------- 2.18 - TRITOCH ---------------- How to get : Beat the boss, Tritoch, on top of the snowfield in Narshe to get the magicite of this frozen esper. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Fire3 | Black | x 1 | | Ice3* | Black | x 1 | | Bolt3* | Black | x 1 | -------------------------------------------------------- Bonus at level up... +2 to Magic Power Esper ability: Tri-Dazer MP : 68 Effect : Ice/Fire/Lightning 3-way attack * Ice3 and Bolt3 are unique to Tritoch Link to a picture: *** in progress *** ---------------- 2.19 - TERRATO ---------------- How to get : After beating Tritoch, a secret passage will be revealed. Jump into the secret passage and find your way through the dungeon full of traps. Once you've reached the yeti's (Umaro) nest... You'll know if you're there... check the carving that looks like a bone. You'll notice that it's just another magicite. Remove it from the eyes of the bone carving to receive Terrato (Caution: You'll fight a boss once you remove it.) -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Quake* | Black | x 3 | | Quarter* | Black | x 1 | | W Wind* | Black | x 1 | -------------------------------------------------------- Bonus at level up... +30% to HP Esper ability: Earth Aura MP : 40 Effect : Earth-elemental attack * Quake, Quarter and W Wind are unique to Terrato Link to a picture: *** in progress *** ---------------- 2.20 - STARLET ---------------- How to get : After beating the boss Chadarnook, Owzer will tell you that he bought this stone which caused the monster (Chadarnook) to appear in the paintings. He'll tell you to take it in the bookshelf at the right side of the screen... Actually, it's the magicite of Starlet esper. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Cure | White | x25 | | Cure2 | White | x16 | | Cure3 | White | x 1 | | Regen | White | x20 | | Remedy | White | x20 | -------------------------------------------------------- Bonus at level up... +2 to Stamina Esper ability: Group Hug MP : 74 Effect : Recovers HP Link to a picture: *** in progress *** ------------------ 2.21 - ALEXANDER ------------------ How to get : After beating the boss, Wrexsoul, and clearing off Cyan's sufferings, go to Doma Castle's KIng's Room and get the Alexander magicite sitting in the king's throne. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Pearl* | Black | x 2 | | Ice | Black | x10 | | Ice2 | Black | x 5 | | Rasp | Support | x 4 | | Osmose | Support | x 4 | | Cure | White | x 3 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Justice MP : 90 Effect : Mystic Purity * Pearl is unique to Alexander Link to a picture: *** in progress *** ---------------- 2.22 - PHOENIX ---------------- How to get : You will get the "legendary relic that can restore life" (aka magicite of the Phoenix esper) once you have reunited with Locke in the World of Ruin. You will find Locke in the Cave of the Phoenix... the mountain range north of Tzen. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Life | White | x10 | | Life2* | White | x 2 | | Life3* | White | x 1 | | Cure3 | White | x 2 | | Fire3 | Black | x 3 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Rebirth MP : 110 Effect : Recovers battle status * Life2 and Life3 are unique to Phoenix Link to a picture: *** in progress *** ------------- 2.23 - ODIN ------------- How to get : Go to Figaro Castle and ask the old man to go to Figaro. When the old man tells you that there is something odd with the stratum, choose to "Stop and explore". Go to the prison cell at the right side of the castle and enter the door at the right side of the cell. Find your way though the dungeon and until you reach the Ancient Ruins. Enter the castle and touch Odin-turned to turn him into a magicite shard. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Meteor | Black | x 1 | -------------------------------------------------------- Bonus at level up... +1 Speed* Esper ability: Atom Edge MP : 70 Effect : Slices through enemies * The speed bonus is unique to Odin. If you want to boost the speed of your character, this is your only opportunity! Link to a picture: *** in progress *** ---------------- 2.24 - BAHAMUT ---------------- How to get : Wander around the world, in the World of Ruin, with your airship until you gets into a random boss encounter with Doom Gaze. Beat him and a piece of magicite will pop out of his mouth. You will finally get Bahamut! (NOTE: If you are not quick to beat him in your first encounter, he'll escape according to other FAQs... but I never experienced not killing him in our first encounter. If ever he escapes, just continue wandering with your airship and you will eventually meet him again... and the damage you've dealt before is still there... like the Ultima WEAPON battle in Final Fantasy VII. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Flare* | Black | x 2 | -------------------------------------------------------- Bonus at level up... +50% to HP Esper ability: Sun Flare MP : 86 Effect : Cuts through magic defenses * Flare is unique to Bahamut Link to a picture: *** in progress *** ----------------- 2.25 - CRUSADER ----------------- How to get : After beating all eight dragons, the Dragon Seal will be broken and you will receive the magicite of the final esper in Final Fantasy VI... Crusader. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Melt* | Black | x 1 | | Meteor | Black | x10 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Purifier MP : 96 Effect : *Melt is unique to Crusader Link to a picture: *** in progress *** ----------------- 2.26 - RAGNAROK ----------------- How to get : After reuniting with Locke, make him the leader of your party (put him on the top of your active party so he will be the one you are controlling while navigating) and revisit Narshe. Check the locked door of the "Weapons Shop" and he will unlock it. Enter the shop and go inside the room to find an old man. He will offer you The Ragnarok: a sword or a stone. You can only choose either, not both. Of course you should get the stone... or in other words, the magicite. TAKE THE STONE! This esper guide will not be complete if you will take the sword instead. -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Ultima* | Black | x 1 | -------------------------------------------------------- Bonus at level up... +0 Esper ability: Metamorph MP : 6 Effect : Turns enemy into an item * Ultima is unique to Ragnarok... Well, at least, for the espers because the Paladin Shield (uncursed Cursed Shield) can also teach Ultima. Link to a picture: *** in progress *** --------------- 2.27 - RAIDEN --------------- How to get : After getting Odin's magicite, go down the ladder at the right side of the throne room. Check the glowing thing in the bookshelf to read a letter. Now, go back to the throne room. Walk five step down from the right throne and press the action button. Return to the queen's room and you'll find out that a secret ladder has been revealed. Go down the newly discovered ladder and check the queen-turned stone, to upgrade Odin's magicite to Raiden (NOTE: You'll lose Odin's magicite forever once you touch the queen.) -------------------------------------------------------- | Magic Name | Magic Type | Learn Rate | -------------------------------------------------------- | | | | | Quick* | Support | x 1 | -------------------------------------------------------- Bonus at level up... +2 to Strength Esper ability: True Edge MP : 80 Effect : Slices through enemies * Quick is unique to Ragnarok Link to a picture: *** in progress *** O============================================================================O | ++ MAGIC GUIDE ++ [3.0]| O============================================================================O The "magic" referred to here are the ones you can learn from the magicites and does not refer to the spells in general, which includes summon, magic, lores, etc. I will list the magic according to how they are arranged in the magic list. This will be my format of presentation: ------------- 3.01 - Cure <-- Name and number of the magic ------------- Magic Type : White <-- Just how FF6 classified a specific magic MP Cost : 5 <-- Amount of MP needed to cast the magic Effect : Recover HP a little <-- what it does Multi-target: Yes <-- Whether it can target multiple enemies/allies or not Source Esper: Kirin, Shiva, Starlet<-- From whom it can be learned ------------------------------------------------------------------------------ ------------- 3.01 - Cure ------------- Magic Type : White MP Cost : 5 Effect : Recover HP a little Multi-target: Yes Source Esper: Kirin, Shiva, Starlet -------------- 3.02 - Cure2 -------------- Magic Type : White MP Cost : 25 Effect : Recovers HP moderately Multi-target: Yes Source Esper: Kirin, Unicorn, Golem, Srphim, Starlet -------------- 3.03 - Cure3 -------------- Magic Type : White MP Cost : 40 Effect : Recovers HP a lot Multi-target: Yes Source Esper: Starlet, Phoenix ------------- 3.04 - Life ------------- Magic Type : White MP Cost : 30 Effect : Restores life Multi-target: No Source Esper: Bismark, Srphim, Phoenix -------------- 3.05 - Life2 -------------- Magic Type : White MP Cost : 60 Effect : Restores life and HP/MP Multi-target: No Source Esper: Phoenix ----------------- 3.06 - Antidote ----------------- Magic Type : White MP Cost : 3 Effect : Cures poisoning Multi-target: No Source Esper: Kirin --------------- 3.07 - Remedy --------------- Magic Type : White MP Cost : 15 Effect : Cures status ailments Multi-target: No Source Esper: Unicorn, Alexander -------------- 3.08 - Regen -------------- Magic Type : White MP Cost : 10 Effect : Recovers HP gradually Multi-target: No Source Esper: Kirin, Starlet -------------- 3.09 - Life3 -------------- Magic Type : White MP Cost : 50 Effect : Protects from wound (Grants auto-life) Multi-target: No Source Esper: Phoenix ------------- 3.10 - Fire ------------- Magic Type : Black MP Cost : 4 Effect : Fire-elemental attack Multi-target: Yes Source Esper: Siren, Ifrit, Bismark ------------ 3.11 - Ice ------------ Magic Type : Black MP Cost : 5 Effect : Ice-elemental attack Multi-target: Yes Source Esper: Shiva, Bismark ------------- 3.12 - Bolt ------------- Magic Type : Black MP Cost : 6 Effect : Bolt-elemental attack Multi-target: Yes Source Esper: Ramuh, Bismark --------------- 3.13 - Poison --------------- Magic Type : Black MP Cost : 3 Effect : Poisons an enemy Multi-target: No Source Esper: Ramuh -------------- 3.14 - Drain -------------- Magic Type : Black MP Cost : 15 Effect : Drains HP from an enemy (and transfers it to your HP) Multi-target: No Source Esper: Ifrit -------------- 3.15 - Fire2 -------------- Magic Type : Black MP Cost : 20 Effect : Fire-elemental attack Multi-target: Yes Source Esper: Ifrit, Maduin ------------- 3.16 - Ice2 ------------- Magic Type : Black MP Cost : 21 Effect : Ice-elemental attack Multi-target: Yes Source Esper: Shiva, Maduin -------------- 3.17 - Bolt2 -------------- Magic Type : Black MP Cost : 22 Effect : Bolt-elemental attack Multi-target: Yes Source Esper: Ramuh, Maduin ------------ 3.18 - Bio ------------ Magic Type : Black MP Cost : 26 Effect : Poison-elemental attack Multi-target: No Source Esper: Shoat -------------- 3.19 - Fire3 -------------- Magic Type : Black MP Cost : 51 Effect : Fire-elemental attack Multi-target: Yes Source Esper: Tritoch, Phoenix ------------- 3.20 - Ice3 ------------- Magic Type : Black MP Cost : 52 Effect : Ice-elemental attack Multi-target: Yes Source Esper: Tritoch -------------- 3.21 - Bolt3 -------------- Magic Type : Black MP Cost : 53 Effect : Bolt-elemental attack Multi-target: Yes Source Esper: Tritoch -------------- 3.22 - Break -------------- Magic Type : Black MP Cost : 25 Effect : Turns an enemy to stone Multi-target: No Source Esper: Shoat ------------- 3.23 - Doom ------------- Magic Type : Black MP Cost : 35 Effect : Dispatches an enemy Multi-target: No Source Esper: Shoat -------------- 3.24 - Pearl -------------- Magic Type : Black MP Cost : 40 Effect : Pearl-elemental attack Multi-target: No Source Esper: Alexander -------------- 3.25 - Flare -------------- Magic Type : Black MP Cost : 45 Effect : Barrier-piercing attack Multi-target: No Source Esper: Bahamut ------------- 3.26 - Demi ------------- Magic Type : Black MP Cost : 33 Effect : Cuts an enemy's HP in half Multi-target: No Source Esper: Phantom ---------------- 3.27 - Quarter ---------------- Magic Type : Black MP Cost : 48 Effect : Cuts an enemy's HP by 3/4 Multi-target: No Source Esper: Terrato --------------- 3.28 - X-Zone --------------- Magic Type : Black MP Cost : 53 Effect : Sends an enemy into the X-Zone Multi-target: Automatic Source Esper: Fenrir --------------- 3.29 - Meteor --------------- Magic Type : Black MP Cost : 62 Effect : Damages multiple enemies Multi-target: Automatic Source Esper: Odin, Crusader --------------- 3.30 - Ultima --------------- Magic Type : Black MP Cost : 80 Effect : Damages multiple enemies Multi-target: Automatic Source Esper: Ragnarok -------------- 3.31 - Quake -------------- Magic Type : Black MP Cost : 50 Effect : Unfocused earth-elemental attack Multi-target: Automatic (targets all enemies and allies) Source Esper: Terrato --------------- 3.32 - W Wind --------------- Magic Type : Black MP Cost : 75 Effect : Unfocused near-fatal attack Multi-target: Automatic (targets all enemies and allies) Source Esper: Terrato ------------- 3.33 - Melt (aka Merton) ------------- Magic Type : Black MP Cost : Effect : Multi-target: Automatic (targets all enemies and allies) Source Esper: Crusader ------------- 3.34 - Scan ------------- Magic Type : Support MP Cost : 3 Effect : Displays an enemy's HP/weak point Multi-target: No Source Esper: Kirin ------------- 3.35 - Slow ------------- Magic Type : Support MP Cost : 5 Effect : Slows battle speed Multi-target: No Source Esper: Siren, Palidor ------------- 3.36 - Rasp ------------- Magic Type : Support MP Cost : 12 Effect : Damages MP Multi-target: No Source Esper: Shiva, Zoneseek ------------- 3.37 - Mute ------------- Magic Type : Support MP Cost : 8 Effect : Silences target Multi-target: No Source Esper: Siren ------------- 3.38 - Safe ------------- Magic Type : Support MP Cost : 12 Effect : Raises defense Multi-target: No Source Esper: Carbunkl, Golem, Alexander -------------- 3.39 - Sleep -------------- Magic Type : Support MP Cost : 5 Effect : Puts target to sleep Multi-target: No Source Esper: Siren --------------- 3.40 - Muddle --------------- Magic Type : Support MP Cost : 8 Effect : Confuses target Multi-target: No Source Esper: Stray -------------- 3.41 - Haste -------------- Magic Type : Support MP Cost : 10 Effect : Raises battle speed Multi-target: No Source Esper: Carbunkl, Palidor ------------- 3.42 - Stop ------------- Magic Type : Support MP Cost : 10 Effect : Stops an enemy Multi-target: No Source Esper: Golem, Fenrir ---------------- 3.43 - Berserk ---------------- Magic Type : Support MP Cost : 17 Effect : Casts berserk on target Multi-target: No Source Esper: Phantom -------------- 3.44 - Float -------------- Magic Type : Support MP Cost : 17 Effect : Casts float on target Multi-target: No Source Esper: Stray, Palidor ------------ 3.45 - Imp ------------ Magic Type : Support MP Cost : 10 Effect : Changes to/from "Imp" Multi-target: No Source Esper: Stray ---------------- 3.46 - Reflect ---------------- Magic Type : Support MP Cost : 22 Effect : Casts a magic barrier on target Multi-target: No Source Esper: Carbunkl -------------- 3.47 - Shell -------------- Magic Type : Support MP Cost : 15 Effect : Raises magic defense Multi-target: No Source Esper: Carbunkl, Zoneseek, Alexander --------------- 3.48 - Vanish --------------- Magic Type : Support MP Cost : 18 Effect : Renders target invisible Multi-target: No Source Esper: Phantom --------------- 3.49 - Haste2 --------------- Magic Type : Support MP Cost : 38 Effect : Speeds up entire party Multi-target: Automatic Source Esper: Palidor -------------- 3.50 - Slow2 -------------- Magic Type : Support MP Cost : 26 Effect : Slows multiple enemies Multi-target: Automatic Source Esper: Palidor --------------- 3.51 - Osmose --------------- Magic Type : Support MP Cost : 1 Effect : Absorbs MP from an enemy Multi-target: No Source Esper: Shiva, Zoneseek ------------- 3.52 - Warp ------------- Magic Type : Support MP Cost : 20 Effect : Escape from dungeons/battles Multi-target: Automatic Source Esper: Carbunkl, Fenrir -------------- 3.53 - Quick -------------- Magic Type : Support MP Cost : 99 Effect : Allows double commands Multi-target: No Source Esper: Raiden --------------- 3.54 - Dispel --------------- Magic Type : Support MP Cost : 25 Effect : Maintains poor status (Nullifies beneficial status) Multi-target: No Source Esper: Unicorn, Alexander O============================================================================O | ++ COMPARING ESPER TO MAGIC ++ [4.0]| O============================================================================O *** NOT YET FINISHED *** This section compares the effectiveness of the esper's abilities to similar magic learned from the esper magicites, except for some espers that have no magic counterpart, I'll compare it to Strago's lores. This will be my format of presentation: -------------- 4.01 - Ramuh <-- Number and name of the esper being compared -------------- Similar magic - Bolt, Bolt2, Bolt3 <-- To which the esper is compared MP Cost of the magic - 6 , 22 , 53 <-- MP needed to cast the magic Final choice - <-- What I think is the better one ***This is still a work-in-progress. If you can contribute something, I'll be glad to add it up and give you credits. Otherwise, we will just have to wait for me to have a spare time test this thing. ------------------------------------------------------------------------------ -------------- 4.01 - Ramuh -------------- Similar magic - Bolt, Bolt2, Bolt3 MP Cost of the magic - 6 , 22 , 53 Final choice - -------------- 4.02 - Kirin -------------- Similar magic - Regen MP Cost of the magic - 10 Final choice - Kirin -------------- 4.03 - Siren -------------- Similar magic - Mute MP Cost of the magic - 8 Final choice - Siren -------------- 4.04 - Stray -------------- Similar magic - Muddle MP Cost of the magic - 8 Final choice - Stray -------------- 4.05 - Ifrit -------------- Similar magic - Fire, Fire2, Fire3 MP Cost of the magic - 4 , 20, , 51 Final choice - -------------- 4.06 - Shiva -------------- Similar magic - Ice, Ice2, Ice3 MP Cost of the magic - 5 , 21 , 52 Final choice - ---------------- 4.07 - Unicorn ---------------- Similar magic - Remedy MP Cost of the magic - 15 Final choice - --------------- 4.08 - Maduin --------------- Similar magic - Ultima MP Cost of the magic - 80 Final choice - Ultima -------------- 4.09 - Shoat -------------- Similar magic - Break MP Cost of the magic - 25 Final choice - Break ---------------- 4.10 - Phantom ---------------- Similar magic - Vanish MP Cost of the magic - 18 Final choice - Phantom ----------------- 4.11 - Carbunkl ----------------- Similar magic - Reflect MP Cost of the magic - 22 Final choice - Carbunkl ---------------- 4.12 - Bismark ---------------- Similar magic - Aqua Rake, Cleensweep MP Cost of the magic - 22 , 30 Final choice - Aquarake -------------- 4.13 - Golem -------------- Similar magic - Safe MP Cost of the magic - 12 Final choice - Golem ----------------- 4.14 - Zoneseek ----------------- Similar magic - Shell MP Cost of the magic - 15 Final choice - Zoneseek ---------------- 4.15 - Sraphim ---------------- Similar magic - Cure, Cure2, Cure3 MP Cost of the magic - 5 , 25, 40 Final choice - Cure3 ---------------- 4.16 - Palidor ---------------- Similar magic - n/a MP Cost of the magic - n/a Final choice - You may use a Dragoon Boots relic to be able to jump. --------------- 4.17 - Fenrir --------------- Similar magic - n/a MP Cost of the magic - n/a Final choice - ---------------- 4.18 - Tritoch ---------------- Similar magic - Fire-Ice-Bolt, Fire2-Ice2-Bolt2, Fire3-Ice3-Bolt3 MP Cost of the magic - 4+5+6= 15 , 20+21+22= 63 , 51+52+53= 156 Final choice - ---------------- 4.19 - Terrato ---------------- Similar magic - Quake MP Cost of the magic - 50 Final choice - Quake ---------------- 4.20 - Starlet ---------------- Similar magic - Cure, Cure2, Cure3 MP Cost of the magic - 5 , 25 , 40 Final choice - Cure3 ------------------ 4.21 - Alexander ------------------ Similar magic - Pearl MP Cost of the magic - 40 Final choice - Pearl ---------------- 4.22 - Phoenix ---------------- Similar magic - Life, Life2, Life3 MP Cost of the magic - 30 , 60 , 50 Final choice - Life3 ------------- 4.23 - Odin ------------- Similar magic - Doom MP Cost of the magic - 35 Final choice - Odin ---------------- 4.24 - Bahamut ---------------- Similar magic - Ultima MP Cost of the magic - 80 Final choice - Ultima ----------------- 4.25 - Crusader ----------------- Similar magic - W Wind MP Cost of the magic - 75 Final choice - ----------------- 4.26 - Ragnarok ----------------- Similar magic - n/a MP Cost of the magic - n/a Final choice - You can morph monsters into items only through Ragnarok --------------- 4.27 - Raiden --------------- Similar magic - Doom MP Cost of the magic - 35 Final choice - Raiden O============================================================================O | ++ MISCELLANEOUS ++ [5.0]| O============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5.1 - The Origin of Summons =-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: Some parts of this section is an excerpt from the article of Chibitarym of FF7 Citadel. Credit goes out to him (I put an "*" to indicate which ones are from his work). While searching the net, I found a document of a certain Andrew Vestal regarding the origin of the espers. Credit goes out to him (I put an "**" to indicate which ones are from his work). I ran after this forum where a certain person code named "Overlord" posted a small list of mythological creatures. Credit goes out to him (I put an "***" to indicate which ones are from him). ------------------------------------------------------------------------------ ------- RAMUH ------- ? The lightning-based summon Ramuh, like Shiva, has his origin based in Hindu mysticism. There is an Indian poem about a hero called the Ramayana, a brave individual who becomes king. When this individual becomes king it is revealed that he is the god Vishnu in his seventh incarnation, which embodies chivalry and virtue.* ? Rama is the hero of an epic Indian poem, the Ramayana. He is handsome, brave, and a model individual. After many trials and tribulations, he becomes king, and it is revealed that Rama is actually the god Vishnu in human form.** ------- KIRIN ------- ? A Kirin is an imaginary creature that is part horse and part dragon. The male is called "Ki", and the female is called "Rin". It is capable of flying, and sparks of lightning shoot out from its hooves. Kirin are considered good luck.** ? Pronounced "Kilin", this ancient Chinese unicorn appears in many different forms. It's sometimes considered a dragon/horse hybrid or a combination of the male unicorn (Ki) and female unicorn (Lin). Its hair consists of five different colors to represent the five sacred Chinese colors: This creature is said to spring from the earth and is considered to be one of the four superior animals of good omen.*** ? The Japanese unicorn, an animal-god who punishes the wicked with its single horn. It protects the just and grants them good luck. Seeing a Kirin is considered an omen of extreme good luck - if one is a virtuous person. ------- SIREN ------- ? From Greek mythology, the Sirens were beautiful maiden-birds that lived on the rocky shores of the Mediterranean Sea. They lured sailors to their death on the cliffs with their beautiful songs.** ? I'm sure some of you have read, The Odyssey, by Homer but I'll recap again anyway. After Odysseus saves his men from Circe's spell. They take off again with several helpful warnings from the sorceress. One of them was to be wary of the Sirens and their powerful song. They have been known to drive sailors insane and draw their boats towards the island on which they reside which is conveniently surrounded by sharp rocks. I think I read somewhere that Siren's have a woman's head and the body of a bird but... I thought those were Harpies o_O Here's an excerpt from the Odyssey. This is Circe talking: "First you will come to the Sirens who enchant all who come near them. If any one unwarily draws in too close and hears the singing of the Sirens, his wife and children will never welcome him home again, for they sit in a green field and warble him to death with the sweetness of their song. There is a great heap of dead men's bones lying all around, with the flesh still rotting off them."*** ? Siren , in Greek mythology, one of three sea nymphs, usually represented with the head of a woman and the body of a bird. Daughters of Phorcus or of Achelous, the Sirens inhabited an island surrounded by dangerous rocks. They sang so enchantingly that all who heard were drawn near and shipwrecked. Jason and the Argonauts were saved from them by the music of Orpheus, whose songs were lovelier. Odysseus escaped them by having himself tied securely to a mast and by stopping the ears of his men. ------- STRAY ------- ? A stray cat is a non-domesticated cat without a home.** ? He certainly look like Cait Sith in Final Fantasy VII :) ------- IFRIT ------- ? The summon is Ifrit, (also spelled Efreet), and this summon has two possible origins. The first origin can be traced to Arabic, where Ifrit were considered to be the second most powerful type of Jinn. The Jinn were beings whose veins flowed with fire, rather than blood, and were considered demon-like creatures. The second origin is hazy, and has to do with vampire occult - in which the Efreet were fire wielding gargoyles.* ? Originally spelled "Efreet". Efreeti are fire djinns from the elemental plane of fire who lived in the City of Brass.** ? Ifrit, originally spelled Efreet, are part of the second most powerful class of Jinn. The Jinn were demon like beings whose veins flowed with fire instead of blood. When mortally wounded, fire would spew out of them until they were turned into ash. The Jinn took in different forms but their favorite shape was that of a muscle-bound youth. The Efreet were part of the Gargoyle Bloodline and are essentially, fire wielding gargoyles. They came into existence after the Gargoyles revolted against Tremere and hid away into the mountains. Efreeti skin reddens as they continues to age and they tend to dwell in caves or abandoned buildings.*** ------- SHIVA ------- ? The summon we find is that of Shiva, a powerful Ice-based summon. The name Shiva finds its origins in Hindu mysticism. Shiva is the Hindu god of Transformation, often called "The Destroyer", although the figure has a strong creative element as well. The figure is often depicted carrying an axe, which is used to sever the ties between the material and spiritual worlds.* ? Shiva is one of the three principal Hindu deities. Shiva is a god of complementary actions. He is portrayed as both destroyer and restorer of worlds; as a both a giver and a taker. He is part of the triad that also includes Brahma and Vishnu.** ? Shiva in Hindu Mythology is actually a god(as in... male) and has nothing to do with ice o_O but I'll include it in here anyways. He was very uninterested in the matters of the world and materialistic things, such as jewels, gold or whatnot. He doesn't flow with the norm, hanging out with ghosts, gnomes, goblins, serpents... etc. He prefers isolation and often sits atop Mount Kailas, meditating. Sometimes so intense that he becomes a pillar of fire. The gods wanted his wisdom and wanted him to marry so that they'd have warriors to protect the world. To accomplish this they asked for the help of goddess Shakti. She succeeded in becoming his consort and they had two sons. Ganesh and Karitkeya. The god Shiva had blue skin because he drank poison. Shiva is also a duality (life/death etc) that includes male/female.*** --------- UNICORN --------- ? A mythical horse with a single spiral horn protruding from its forehead, the unicorn is often symbolic of purity and virginity.** ? Mythological Side :: The modern Unicorn is normally portrayed as a beast ridden by a Virgin (the only one who can tame the creature). They're usually used as a symbol of purity, and nobility. Unicorns were hunted for their horns which held the power to purify water, neutralize poison, and bring good health. Another POV :: Many believe that the word, 'Unicorn', doesn't always refer to the horse like creature with a horn on its forehead. Unicorns, in actuality, are often natural healers, curing ailments through physical senses or contact with the afflicted's essence. That's the reason these 'beasts' were so valuable to hunters was for their healing magic.*** -------- MADUIN -------- ? Originally spelled "Mael Duin". Mael Duin is a major hero of Irish Mythology. Son of Ailill, he was raised by nuns after his father was killed by raiders. When told his father's story, Mael Duin sets out with sixteen warriors to avenge his death, and his subsequent voyages have been called the "Irish Odyssey".** ? Originally spelled, Mael Duin, was son of a nun whose husband died during a raid of the city they inhabited. The nun gave her son to her sister, who just happened to be a queen. And so Mael Duin was raised as a prince and assumed he was exactly what he appeared to be. One day he discovered that he was in fact, not son of the queen and learns about the death of his father, Ailill Ochair Aga. He then sets off on a journey to find his father's murderer and carry out revenge for his death. His journey sounds very much like that of, Odysseus. Mael Duin and his men encounter various strange being/monsters and experience a multitude of adventures. In the end he forgives his father's killer and returns home.*** ? Some website says Maduin and Madeen of Final Fantasy IX are the same, but they don't have any similarity except their names. ------- SHOAT ------- ? A young pig just after weaning.** --------- PHANTOM --------- ? A ghost or apparition. This illusion is sometimes believed to be the soul of a recently departed individual.** ---------- CARBUNKL ---------- ? A carbuncle is a deep-red, almost blood-colored, unfaceted stone.** ? In Final Fantasy IX, Carbuncle has two other hidden effects: Shell and Vanish (Depending on the precious stone Garnet equips) ? If you look closely at the monkeys scattered in Final Fantasy X and X-2, they look like small Carbuncles :) --------- BISMARK --------- ? The Bismark was a World War II German battleship that was sunk on May 27, 1941. It was one of the most powerful battleships ever built, and had eight 15-inch guns.** ? The first time I summoned Bismark, the first thing that came to my mind is the ever-famous great white whale, Moby Dick, or The Whale by Herman Muller (1851). ------- GOLEM ------- ? The original Golem was a stone creature that was brought to life by the sacred word of a holy man. The Golem was a sort of primitive robot.** ---------- ZONESEEK ---------- ? The name might mean that he helps you find another dimension or a higher plane of existence.** --------- SRAPHIM --------- ? A seraph is a holy angel with three pairs of wings. Seraphim are often paired with cherubim.** ? Divine creatures from the Old Testament, associated with the Cherubim, and later taken to be angels. The root of Seraphim comes either from the Hebrew verb saraph ('to burn') or the Hebrew noun saraph (a fiery, flying serpent). Because the term appears several times with reference to the serpents encountered in the wilderness (Num. 21.8, Deut. 8.15; Isa. 14.29; 30.6), it has often been understood to refer to "fiery serpents." From this it has also often been proposed that the seraphim were serpentine in form and in some sense "fiery" creatures or associated with fire. It is said that whoever lays eyes on a Seraph, he would instantly be incinerated due to the immense brightness of the Seraph. They are described as very tall, with six wings and four heads, one for of the cardinal directions. One pair of wings is for flying, one for covering their eyes (for even they may not look directly at God), and one for covering their feet (this is almost certainly a euphemism for genitalia). They are in the direct presence of God. In Isaiah's call-vision in the Temple, he sees Seraphim surrounding the throne of God, singing praise to God; the "Thrice Holy" hymn (ch 6). In this instance they are angelic beings but in the Book of Numbers, seraph-snakes are sent to punish the Israelites. --------- PALIDOR --------- ? A paladin is a virtuous knight who represents the pinnacle of chivalry and knightly ideals.** ? The name Palidor was likely based on the medieval legend of a Paladin, a knight representing perfect ideals. In the Japanese version, Palidor's name was Quetzali, a South American tropical bird. -------- FENRIR -------- ? Fenrir is a gigantic wolf, offspring of Loki and Angerboda, who is the enemy of all the gods. He was banished and bound in Hel, but will break free at Ragnarok and slay Odin.** ? Fenrir is a huge monster in Norse mythology that takes on the shape of a wolf. Through a prophecy, the gods learned that Fenrir and his family would one day be responsible for the destruction of the world (Ragnarok), so they took the wolf and locked him in a cage. Only Tyr, the god of war, had the courage to feed and take care of him. As time passed, Fenrir grew to be a ferocious beast. Seeing this, the gods decided to render him harmless. However, the only way to do this was to trick him. So the gods challenged Fenrir to a test of strength, which he accepted. They bound him with chains, but Fenrir was so strong that the chains gave easily under his power. The gods then realized only a magic chain would work, and ordered dwarves to make something strong enough to hold the wolf. What they came up with was Gleipnir which was made of the footstep of a cat, the roots of a mountain, a woman's beard, the breath of fishes, the sinews of a bear, and a bird's spittle. With this new thin ribbon of Gleipnir, the gods challenged Fenrir again, a challenge which he reluctantly agreed to face. Sensing treachery, he asked the gods to put a hand between his jaws, which the gods were not very eager to follow through with. Only Tyr agreed. So the wolf was tied with the material and no matter how hard he struggled, he could not break free. In revenge, he bit off Tyr's hand. They chained Fenrir to a rock one mile beneath the earth's surface and placed a sword between his jaws to prevent him from biting. On the day of Ragnarok, Fenrir will break his chains and join the giants in their battle against the gods.*** ? Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf. When he was still a pup they had nothing to fear, but when the gods saw one day how he had grown, they decided to render him harmless. However, none of the gods had enough courage to face the gigantic wolf. Instead, they tried to trick him. They said the wolf was weak and could never break free when he was chained. Fenrir accepted the challenge and let the gods chain him. Unfortunately, he was so immensely strong that he managed to break the strongest fetters as if they were cobwebs. After that, the gods saw only one alternative left: a magic chain. They ordered the dwarves to make something so strong that it could hold the wolf. The result was a soft, thin ribbon: Gleipnir. It was incredibly strong, despite what its size and appearance might suggest. The ribbon was fashioned of six strange elements: the footstep of a cat; the roots of a mountain; a woman's beard; the breath of fishes; the sinews of a bear; and a bird's spittle. The gods tried to trick the wolf again, only this time Fenrir was less eager to show his strength. He saw how thin the chain was, and said that was no pride in breaking such a weak chain. Eventually, though, he agreed, thinking that otherwise his strength and courage would be doubted. Suspecting treachery however, he in turn asked the gods for a token of good will: one of them had to put a hand between his jaws. The gods were not overly eager to do this, knowing what they could expect. Finally, only Tyr agreed, and the gods chained the wolf with Gleipnir. No matter how hard Fenrir struggled, he could not break free from this thin ribbon. In revenge, he bit off Tyr's hand. Being very pleased with themselves, the gods carried Fenrir off and chained him to a rock (called Gioll) a mile down into the earth. They put a sword between his jaws to prevent him from biting. On the day of Ragnarok, Fenrir will break his chains and join the giants in their battle against the gods. He will seek out Odin and devour him. Vidar, Odin's son, will avenge his father by killing the wolf. ? In Final Fantasy IX, Fenrir has two elements: earth and wind (Depending on the accessory Eiko equips. --------- TRITOCH --------- ? The prefix "tri-" means "three". Thus it is fitting that the three-headed Tritoch teaches you three spells, Fire3, Bolt3, and Ice3.** --------- TERRATO --------- ? Derived from the Midgard Zolom, a creature in Norse mythology. The Midgard Zolom was a huge snake so long, it stretched around the entire world and could nearly swallow its own tail.* ? The original name of this Esper was "Midgard's Serpent". Midgard's Serpent is a gigantic serpent, offspring of Loki and Angerboda, which lay at the bottom of the ocean. The Serpent was destined to consume the earth at Ragnarok.** ? Terrato, the serpent esper, is also known as the Midgard Serpent. Sound familiar? Jormungand (the current name of this creature in Norse mythology) is one of the children of Loki. The gods noticed that Jormungand was growing incredibly fast and would eventually become something of evil nature. Fearing this, the gods threw him into the ocean surrounding the earth (aka Midgard, which was basically the equivalent of earth). At Ragnarok, the Midgard Serpent will be defeated by Thor, the lightening god.*** ? Terrato was known as "Midgarsorm" in the Japanese Version of FF6. --------- STARLET --------- ? A diminutive star, or a young aspiring movie actress.** ----------- ALEXANDER ----------- ? Next summon is Alexander, which most likely references to the Greek "Alexander the Great". Alexander is often depicted in the Final Fantasy series as a giant robot, or a machine. Common theory is that this is because at the time of Alexander the Great, his army was the biggest war machine of the ancient time.* ? Alexander the Great, King of Macedonia, conquered Asia Minor, Syria, Babylonia, Egypt, and Persia, in short, the entire known world, during his reign (336 BC - 323 BC).** ? Most of you know Alexander as the great conqueror, Alexander the Great. In the Final Fantasy series his form is usually that of a large robot-machine. This is because Alexander's army was the greatest war machine of the ancient times.*** --------- PHOENIX --------- ? The myth of the Phoenix, our twelfth summon, can be traced to many ancient myths, but in the end it falls to Egyptian mythology. It was a splendid bird, with fire-red feathers (often depicted as actual fire) which was sacrificed to the sun god, Ra. In Arabic mythology, the Phoenix was not sacrificed, but builds its nest before it dies, and sets it on fire, dying in the flames. From the ashes, a new Phoenix is born. This cycle of death and rebirth is shown in Final Fantasy with Phoenix's reviving abilities.* ? This bird would consume itself in flames every 500 years and then be reborn from the ashes. Thus it is fitting that the Esper Phoenix teaches you the Life spells.** ? The Phoenix doesn't live on typical fruit and flowers, but on frankincense and gums. When it reaches the age of 500, it builds a nest and collects cinnamon, spikenard, and myrrh. With its dying breath, it gives life to a young Phoenix which emerges from its parent's body. When the young Phoenix has gained enough strength, it'll pick up its nest, carry it to the city of Heliopolis(in Egypt. helio meaning sun, polis meaning city?) and deposits it in the temple of the Sun.*** ------ ODIN ------ ? Odin, and his horse, Sleipnir, have their origins in Norse Mythology. Odin is best known as the Norse god of War, although is also referred to as a god of Wisdom and also of Death. His horse, Sleipnir, is depicted as having eight legs, although it is difficult to see if these are shown in Final Fantasy VII, or if there are six (as commonly claimed).* ? Odin is one of the three original Aesir gods who created the world and mankind. He is the God of war, storms, wisdom, and honor. He had only one eye, but had inner sight, and nine of his children became gods as well.** ? Odin, the Norse Being was leader of the Aesir. He was known as the god of war, poetry, wisdom, and death. His spear was named Grungir which never missed its mark, and his bow unleashed ten arrows with every pull. As you've probably noticed in every FF that has Odin, he has a wonderful eight legged horsie ^_^ named Sleipnir (I think in FFVII and FFVIII they only show 6). Destined to die at Ragnarok, and knowing it, he chose to do battle. Not many people worshipped him, but he was known as a great warrior who would strike down anyone at his whim(Zantetsuken!).*** --------- BAHAMUT --------- ? Bahamut, our great dragon, has its roots in Arabic mythology - but not as a dragon - as a fish! Bahamut, in Arabic mysticism, was a giant fish, floating in a never-ending sea. Bahamut indirectly supports the Earth, having Kjata on his back, who is supporting the Earth on his. It is also commonly considered that Bahamut is "The King of Dragons".* ? Bahamut is the mythical king of the dragons.** ? Apparently, in Moslem traditions, Bahamut is not the mega energy ball blowing dragon we've come to know. Instead, it's a monstrous fish that floats in a vast sea. A giant bull rides on its back and on the bull is a ruby mountain. This is said to be Kujara (Kjata).*** -------- RAIDEN -------- ? Originally spelled "Raijin". Raijin is the god of thunder, and is often portrayed as a red demon beating a drum. In Japanese, the word "raiden" means "thunder".** ? The Japanese god of thunder (rai) and lightning (den). He prevented the Mongols from invading Japan in 1274. Sitting on a cloud he sent forth a shower of lighting arrows upon the invading fleet. Only three men escaped. Raiden is portrayed as a red demon with sharp claws, carrying a large drum. He is fond of eating human navels. The only protection against him is to hide under a mosquito net. ---------- CRUSADER ---------- ? The original name of this Esper was "Jihad". A jihad is a holy war or crusade fought for religious ideals and beliefs.** ? I don't know if this is related, but NANA (Aries) in Hawaiian mythology, is depicted by a Crusader with a headstrong force like the Ram in Greek mythology. Those born under the ancient sign of NANA are gifted with a driving force bent on achieving their life's ambition. Positive and enterprising, NANAS set the highest standards for themselves. The NANA Crusader is garbed in a gourd helmet that is a ritual mask signifying, not war, but the ability to fight mightily. However, theirs is not with weapons, but with their heads; that is to say, in the field of thought. In ancient Hawaii, crusaders willingly assumed seemingly impossible tasks required of them. To succeed, they would call upon one of their Aumakuas (family gods) asking for the wisdom and strategy to overcome their adversaries. Inherent in the NANA are such characteristics. They have the resourcefulness to channel their energies, and if need be, ram through their ideas with an optimism and vitality that attributes to their leadership qualities. The NANA persons demand of themselves a strict adherence to work and steadfastness that's ready to challenge the opposition with a strength of conviction and brilliance that disarm criticism. Yet, NANA males and females are warm-hearted, displaying such refreshing, lively attributes and generous show of affection, it is clear why they are life's greatest reformers and crusaders. ---------- RAGNAROK ---------- ? Ragnarok is the Judgment of the Gods. (From Norse RAGNA, the general plural of REGIN (God)+ROK (judgment or reason) RAGNAROEKER, on the other hand, means the day of reckoning, when every god meets his final destiny. The two terms are often used interchangeably.** ? Ragnarok, probably more widely known as the end of the world. So what happens? First, there will be three years of winter and during this time Midgard will be at war. Families will battle against each other and incest will take place >_< The sun and moon will be swallowed by Skoll and Hati Hrodvitnisson, bringing total darkness upon the world. The heavens will fall, earth will tremble, mountains and trees will crumble to the ground. The Fenrir wolf will run loose killing people and the Midgard Serpent will spew venom on the world. Odin and his warriors will fight against all this mayhem, but Odin will eventually be slain by the Fenrir wolf. Thor, the lightening god, will successfully defeat the Midgard Serpent. The nine worlds under the Yggdrasil tree will burn. The sky will fall into a flaming pit and the earth into the sea. After the old world has been destroyed, the new world will emerge from the sea.*** ? Ragnarok ("Doom of the Gods"), also called Gotterdammerung, means the end of the cosmos in Norse mythology. It will be preceded by Fimbulvetr, the winter of winters. Three such winters will follow each other with no summers in between. Conflicts and feuds will break out, even between families, and all morality will disappear. This is the beginning of the end. The wolf Skoll will finally devour the sun, and his brother Hati will eat the moon, plunging the earth [into] darkness. The stars will vanish from the sky. The cock Fjalar will crow to the giants and the golden cock Gullinkambi will crow to the gods. A third cock will raise the dead. The earth will shudder with earthquakes, and every bond and fetter will burst, freeing the terrible wolf Fenrir. The sea will rear up because Jormungand, the Midgard Serpent, is twisting and writhing in fury as he makes his way toward the land. With every breath, Jormungand will stain the soil and the sky with his poison. The waves caused by the serpent's emerging will set free the ship Naglfar, and with the giant Hymir as their commander, the giants will sail towards the battlefield. From the realm of the dead a second ship will set sail, and this ship carries the inhabitants of hell, with Loki as their helmsman. The fire giants, led by the giant Surt, will leave Muspell in the south to join against the gods. Surt, carrying a sword that blazes like the sun itself, will scorch the earth. Meanwhile, Heimdall will sound his horn, calling the sons of Odin and the heroes to the battlefield. From all the corners of the world, gods, giants, dwarves, demons and elves will ride towards the huge plain of Vigrid ("battle shaker") where the last battle will be fought. Odin will engage Fenrir in battle, and Thor will attack Jormungand. Thor will victorious, but the serpent's poison will gradually kill the god of thunder. Surt will seek out the swordless Freyr, who will quickly succumb to the giant. The one-handed Tyr will fight the monstrous hound Garm and they will kill each other. Loki and Heimdall, age-old enemies, will meet for a final time, and neither will survive their encounter. The fight between Odin and Fenrir will rage for a long time, but finally Fenrir will seize Odin and swallow him. Odin's son Vidar will at once leap towards the wolf and kill him with his bare hands, ripping the wolf's jaws apart. Then Surt will fling fire in every direction. The nine worlds will burn, and friends and foes alike will perish. The earth will sink into the sea. After the destruction, a new and idyllic world will arise from the sea and will be filled with abundant supplies. Some of the gods will survive, others will be reborn. Wickedness and misery will no longer exist and gods and men will live happily together. The descendants of Lif and Lifthrasir will inhabit this earth. Ragnarok does not mean "Twilight of the Gods"; that phrase is the result of a famous mistranslation. "Ragnarokr" or "Ragnar©ªkr" means "doom of the powers" or "destruction of the powers" (where "powers" means "gods"). =-=-=-=-=-=-=-=-=- 5.2 - The Author =-=-=-=-=-=-=-=-=- Real Name : Anthony Lawrence M. Morales Gender : Male B-day : February 24 Country : Philippines Public E-mail : fantasy_gamer_x@yahoo.com --> GameSpot GameSpot User Name : Fantasy_Gamer First Visited GameSpot.com : 1999 Joined GameSpot Message Board : xx May 2005 Joined Final Fantasy Experience: xx May 2005 Became an Officer of FFE : 08 July 2005 Became the administrator of FFE: 10 September 2005 Website: FINAL FANTASY EXPERIENCE URL : http://unions.gamespot.com/FFEXP --> GameFAQs.com GameFAQs User Name : Fantasy Gamer (Elite) First Visited GameFAQs.com : ?? June 2000 Joined GameFAQs Message Board: 27 August 2002, 1:48:35 AM (GFAQs time) Regular @ Board : Final Fantasy VII - General RPG's - Everything Else RPG's - Square Enix FAQ Contributor - General GameFAQs World Asia (GameFAQs World: PHILIPPINES series) Message Board : http://boards.gamefaqs.com/gfaqs/gentopic.php?board=37842 ------------------------------ Contributor Recognition Page ------------------------------ -+- www.GameFAQs.com : http://www.gamefaqs.com/features/recognition/37584.html PLAYSTATION Final Fantasy VII - Solo Character Initial Equipment No Materia Challenge Wall Market - Don Corneo Attraction Mechanics PLAYSTATION 2 Final Fantasy X-2 - Angra Mainyu Killing Cactuar Searching Review SNES Final Fantasy V - Boss Final Fantasy VI - Esper & Magic NES Final fantasy III - Job Evaluation -+- www.NeoSeeker.com: http://www.neoseeker.com/members/submissions/Fantasy+Gamer/ PLAYSTATION Final Fantasy VII - Solo Character Initial Equipment No Materia Challenge Wall Market - Don Corneo Attraction Mechanics Best Places for EXP, AP & GIL Sources PLAYSTATION 2 Final Fantasy X-2 - Angra Mainyu Killing Cactuar Searching SNES Final Fantasy V - Boss Final Fantasy VI - Esper & Magic NES Final Fantasy III - Job Evaluation -+- www.IGN.com http://www.users.ign.com/about/fantasy_gamer_x O============================================================================O | ++ LEGAL STUFF ++ [6.0]| O============================================================================O This guide is solely intended for the public use in the World Wide Web. All information and work in this document is copyright © 2005 by Anthony Lawrence M. Morales. Without my permission, no other site may host this guide nor is anyone allowed to reproduce this guide, in any way, for commercial purposes. ------------------------------------------------------------------------------ For those who are interested to use this guide in their websites or as reference for their own guide, E-MAIL ME: - INTRODUCE YOURSELF/WEBSITE... THAT'S BASIC COURTESY - GIVE THE LINK TO YOUR WEBSITE - GIVE ME THE PROPER ACKNOWLEDGEMENT - YOU AGREE NOT TO ALTER THE GUIDE IN ANY MANNER - YOU ARE RESPONSIBLE TO GET THE LATEST VERSION AT FINAL FANTASY EXPERIENCE ------------------------------------------------------------------------------ Please do not take the credit for someone's work. We authors spent lots of sleepless nights just to be able to present guides for you gaming enthusiasts ... we deserve the credit for all our hard work. O============================================================================O | ++ VERSION HISTORY ++ [7.0]| O============================================================================O I checked the FAQs and Guides section of Final Fantasy III SNES (FF6) and me noticed that an important aspect of FF6, the Espers, was not covered by any of the in-depth FAQs at GameFAQs and it just so happened that I was replaying FF6 so, I decided to make one. ------------------------------------------------------------------------------ (Version 0.99) 21 August 2005 - started the Esper & Magic Guide. 27 August 2005 - finished. (Version 1.0) 02 September 2005 - started the first update. - added the miscellaneous section for the origin of summons 02 September 2005 - finished. 03 September 2005 - submitted to GameFAQs... My 3rd year in GameFAQs. xx September 2005 - was not accepted because they said I modified my paragrahs when in fact I did not. I only used spaces to make the paragraphs look better :( 25 September 2005 - started second update. - removed the extra spaces I put that made my paragraphs "modified". - finished. 11 February 2006 - very little corrections made. - my maternal gradmother's 79th birthday ^_^ - finished. 03 April 2006 - submitted to GameFAQs. xx April 2006 - ------------------------------------------------------------------------------ As of 11 February 2006, the following sites are the only ones allowed to use this guide: www.GameFAQs.com www.NeoSeeker.com www.IGN.com www.GameSpot.com O============================================================================O | ++ CREDITS ++ [8.0]| O============================================================================O I would like to express my gratitude to the following who, in any way, helped me make this guide: -+- Squaresoft (now Square-Enix) For making this great SNES RPG. -+- www.GameFAQS.com/ Jeff "CJayC" Veasey/ Sailor Bacon For hosting this guide (my 9th guide)... in this great site. -+- www.NeoSeeker.com/ Peter Judson For hosting, too, this guide. -+- Final Fantasy VII Citadel/ Chibitaryn (www.ff7citadel.com)... The best FF7 website in the whole world wide web. For the "The Origins of Summons" where I got the miscellaneous info for some of the espers. -+- Final Fantasy Compendium (www.ffcompendium) For the pictures of the summons. -+- Andrew Vestal For his Final Fantasy III (SNES) Origins and Explanations of Esper Names. -+- Overlord... Whoever he is For his helpful posts at the www.the-magicbox.com forums. -+- Other websites where I got more information: - www.pantheon.org - www.infoplease.com - www.e-hawaii.com - http://en.wikipedia.org - http://38.1911encyclopedia.org - http://everything.blockstackers.com -+- THE ONE READING THIS This guide is made for you! --> My avid readers Thanks for the continuous support! --> My e-mailers Thanks for the Support! Special Thanks to: -+- Fantasy Gamer For encoding, editing and testing this guide. O============================================================================O | ++ PARTING WORDS ++ [9.0]| O============================================================================O I WILL BE GLAD TO HEAR FROM YOU! Tell me what you think about this guide... comments, suggestions, added info, corrections, and constructive criticisms are all welcome. [Subject: FF6 Espers/Magic] --> or anything that will give me an idea that you want to talk about this guide or anything FF6. I WILL APPRECIATE IF YOU WILL FIRST TELL ME YOUR FIRST NAME OR YOUR GFAQs / GS USER NAME (if you have). If you think you should be given credit but was not included in the list, mail/contact me and I'll make the appropriate actions. Don't hesitate to e-mail me if you have anything in your mind regarding gaming. I am one of the most hospitable FAQ Contributors here. You are guaranteed to get a reply as soon as I read your mail :) If after one week you did not receive any reply, it's either: (1) I did not receive your mail for some reasons, (2) I'm sick, (3) I'm VERY busy, (4) I'm on a vacation or (5) I'm already dead :( I will be more than willing to help in any way I can. God bless! Fantasy Gamer --- "Let's mosey!" ============================================================================== THANK YOU FOR READING! HOPE YOU LIKED IT! ============================================================================== Final Fantasy VI - Esper & Magic Guide Date Started : 21 August 2005 Date Finished: 27 August 2005 by Fantasy Gamer fantasy_gamer_x@yahoo.com