Wizardry II: Knight of Diamonds - Item List By Michael A. Zazulak (the_wizard_6669@hotmail.com) Original posting date: December 23, 2005 Current update posted: February 15, 2008 V. 1.95 Version History: v. 1.95 - Major rewrite, most missing info filled in. v. 1.9 - Finished "Shields" and "Helmets" sections, completed a few more random items in other headings. v. 1.8 - Finally got a Ninja, as many items updated for Ninja equipability as possible. v. 1.7 - Very little to report, few new items, but finding them is getting more and more difficult. Big news is that I have allowed Neoseeker.com to host this guide. v. 1.6 - Not much extra, but FINALLY finished a section (scrolls). v. 1.5 - More items added, starting to get to the better ones. Also rewrote the intro (previously nonexistant). v. 1.3 - Most of the basic goodies done, posted on 1Up.com v. 1.0 - First release, pretty bare-bones. Posted on GameFAQs.com. Introduction: Yay for my very first FAQ! My name's Mike, more commonly known online by the moniker "the_wizard_666" or simply "The Wizard" or "Wiz." I've been gaming for 18 years, and Wizardry: Knight of Diamonds was one of the very first games I'd ever managed to beat, no small task for a twelve-year-old. It was by chance I happened to be going through a box of old papers, searching through to see what I could junk, when I happened upon my old notes on KOD. I had a feeling that someone had already made an item list and posted it, but decided to check, just in case. I then discovered that the notes for this game on GameFAQs was sorely lacking. That's when I thought - "What's stopping me from putting up my old notes?" The obvious answer to that question was simply that, although the list is, to the best of my knowledge, complete, there were huge gaps when it came to the details. I figured I'd power up the game and see what I could do to fill in the gaps...and discovered my battery was dead. So it settled it: I would play the game through again, and again, and again, as long as it took, I would fill in all the gaps in my notes. Easier said than done I'm afraid...took a fair amount of time to create my party, and the first couple levels of the dungeon had very little to yield to me in the way of undocumented items. But I wasn't about to be deterred...determination has set in, and I've rediscovered my love for the game. I may do another FAQ on this game once this one hits it's final version, especially since the FAQs for the game are for the PC/Mac versions, and not the NES one...but for now, I'm primarily focused on gathering items and finalizing this guide. I'll be happy if it proves useful for even one person. Enjoy the fruits of my labours! Contents: Introductory notes on the guide. I - Weapons II - Armor III - Shields IV - Helmets V - Gauntlets VI - Rings VII - Miscellaneous Equippable Items VIII - Potions & Scrolls IX - Credits/Legal ================================================================================ I - Weapons ================================================================================ Here is a list of all the items in the game, along with their special powers (if any), resale value, and class/alignment equippability. The letters correspond to a different class, with the final three being representative of the three alignments. The "X" and "Y" values under them slightly different for these two, but basically signify whether an item can be equipped. Under the class headings (F C T M W S L N) a "Y" signifies that it can be equipped by that class, and an "X" signifies that it cannot. Under the alignment headings (G N E), a "Y" means that it can be equipped safely (as long as it can be equipped by a member of the character's class), whereas an "X" means it will curse your character if the item is equipped. If a blank occurs under a particular heading, it means that I lack the information as of the most recent posting, and have no information at the moment. If you can help complete it, contact me at the address at the end of the guide, and I will credit you with any help you may provide. Please note that there are some items that have bonuses to certain types of foes and other such benefits. The reason I did not list those benefits is partially because the benefits are fairly obvious (ie Slayer of Dragons), but because the game does not tell you that the item has such a benefit. So even though the Slayer of Dragons gives a bonus when fighting dragons, it does not tell you how big a bonus it is, or whether you indeed get a bonus at all. * - Cursed item ** - These items CAN backfire, killing your character, or even turning to ash. *** - Notes follow the section. A - Weapons ----------- Name Sell Price F C T M W S L N G N E Special Powers ---- ---------- - - - - - - - - - - - -------------- Annointed Flail 75 Y Y X X X Y Y Y Y Y Y None Annointed Mace 15 Y Y X X Y Y Y Y Y Y Y None *Bent Staff 4000 Y Y Y Y Y Y Y Y X X X None Blade Cusinart' 7,500 Y X X X X Y Y Y Y Y Y None Blade of Biting 7,500 Y X Y X X Y Y Y Y Y Y None Cleric Puncher 35,000 Y X X X X Y Y Y Y Y Y *** Cleric's Mace 37,500 X Y X X Y X Y X Bamatu, *** Dagger 2 Y X Y Y X Y Y Y Y Y Y None Dagger of Slicing 4000 Y X Y Y X Y Y Y Y Y Y None Dagger of Speed 15,000 X X X Y X X X Y Y Y Y *** Dagger of Theives 25,000 X X Y X X X X Y Y Y Y Theif -> Ninja *Epee of Disaster 4000 Y X Y X X Y Y Y X X X None *Epee of Dismay 500 Y X Y X X Y Y Y X X X None Epee of Excellence 15,000 Y X Y X X Y Y Y Y Y Y None Epee of Swinging 37,500 Y X Y Y Y Y Y Y +1 to AC Excalibur 35,000 Y X X X X X Y X Y Y Y None Great Mage Wand 0 X X X Y X X X X Y Y Y *** Hrathnir 0 Y X X X X Y Y X Y Y Y Lorto, *** Long Sword 12 Y X X X X Y Y Y Y Y Y None *Mace of Misfortune 500 Y Y X X Y Y Y Y X X X None Mace of Pounding 6,250 Y Y X X Y Y Y Y Y Y Y None Mace of Power 12,500 Y Y X X Y Y Y Y Y Y Y None Mace of Snakes 5,000 Y Y X X Y Y Y Y Y Y Y *** Masher of Mages 5,000 Y X Y X X Y Y Y *** *Morbid Mace 4,000 Y Y X X X Y Y Y X X X None Muramasa Blade 500,000 X X X X X Y X X Y *** Rod of Iron 1,500 X X X Y Y X X X Y Y Y Mogref Rod of Raising 75,000 X Y X X Y X Y X Y Y Y Kadorto Rod of Silence 7,500 Y Y Y Y Y Y Y Y Y Y Y Montino Sabre of Evil 25,000 Y X X X X Y Y Y X X Y None Short Sword 7 Y X Y X X Y Y Y Y Y Y None Shuriken 25,000 X X X X X Y X Y X X Y *** Slayer of Dragons 5,000 Y X X X X Y Y Y Y Y Y None Soul Slayer 25,000 Y X Y X X Y Y Y Y Y Y None Staff 5 Y Y Y Y Y Y Y Y Y Y Y None Staff of Curing 500,000 X Y X X X X X X Madi Staff of Gnilda 0 Y X X X X Y Y X Staff of Light 30,000 Y Y Y Y Y Y Y Y Y Y Y Milwa Studly Staff 1,250 Y Y Y Y Y Y Y Y Y Y Y None Sword of Slashing 10,000 Y X X X X Y Y Y Y Y Y None Sword of Slicing 5,000 Y X X X X Y Y Y Y Y Y None Sword of Swinging 50,000 Y X X X Y Y Y Y 10 attacks/turn *Sword of Swishes 500 Y X X X X Y Y Y X X X None Were Slayer 5,000 Y X X X X Y Y Y Y Y Y None *** The Cleric Puncher deals extra damage to Cleric class monsters. *** The Cleric's Mace deals extra damage to Undead class monsters. *** The Dagger of Speed allows you to attack up to 7 times. However, it also has the drawback of adding +3 to your AC, and deals minimal damage. *** The Great Mage Wand boosts all spell points, both magical and clerical spells, of all levels to the maximum (9). After it's used, it can be used by any class, but it wipes your spell list clean! Beware! *** Hrathnir causes double damage to creatures of the Demon class. *** The Mace of Snakes is extra-effective against Insect class monsters. *** The Masher of Mages not only deals extra damage to Mage class monsters, but it also causes their attacks to be weakened against the user. *** The Muramasa Blade causes extreme damage, but has a 50% chance of breakage. *** The Shuriken defends against poison and energy drain attacks. B - Armor --------- Name Sell Price AC F C T M W S L N G N E Special Powers ---- ---------- -- - - - - - - - - - - - -------------- 1st Class Plate 3,000 3 Y Y X X X Y Y Y Y Y Y None Armor of Evil 75,000 2 Y Armor of Freon 75,000 4 Y Armor of Heroes 500,000 3 Y Y X X X Y Y Y Y Y Y None Armor of Lords 500,000 Y B-Plate of Boons 5,000 4 Y B-Plate of Fiends 4,000 Y Body Armor 750 5 Y Y X X X Y Y Y Y Y Y None Breast Plate 100 6 Y Y X X X Y Y Y Y Y Y *Broken B-Plate 750 8 Y Y X X X Y Y X X X None Chain Mail 45 7 Y Y X X X Y Y Y Y Y Y None Chain of Curses 4,000 10 Y Y X X X Y Y Y X X None Chain of Evil 4,000 5 Y Y X X X Y Y Y X X Y None *Corroded Chain 750 9 Y Y X X X Y Y Y X X X None Cursed Plate 0 5 Y Displacer Robe 90,000 6 X Elven Chain 3,000 5 Y Y X X X Y Y Y Y Y Y None Kod's Armor 0 -4 Y X X X X Y Y X Y Y Y +1 HP/Step; Matu Leather Armor 25 8 Y Y Y X Y Y Y Y Y Y *Leather of Loss 4,000 11 Y Y Y X Y Y X X X None Mithril Plate 187,500 0 Y Y Neutral Plate 4,000 3 Y Y X X X Y Y X Y X None Padded Leather 750 7 Y Y Y X Y Y Y Y Y Y Y None Plate Mail 325 5 Y X X X X Y Y Y Y Y Y None *Robe of Curses 4,000 13 Y Y Y Y Y Y Y Y X X X None Robes 7 9 Y Y Y Y Y Y Y Y Y Y Y *Rotten Leather 750 10 Y Y Y X Y Y Y X X X X None Shiny Chain 750 6 Y Y X X X Y Y Y Y Y Y None Sturdy Plate 750 4 Y X X X X Y Y Y Y Y Y None Treated Leather 3,000 6 Y Y Y X Y Y Y Y Y Y Y None C - Shields ----------- Name Sell Price AC F C T M W S L N G N E Special Powers ---- ---------- -- - - - - - - - - - - - -------------- Buckler 10 8 Y Y Y X Y Y Y Y Y Y Y None Iron Shield 750 6 Y Y Y X X Y Y Y Y Y Y None Kod's Shield 0 4 Y X X X X Y Y X Y Y Y Dialma Screwy Shield 750 9 Y Y Y X X Y Y Y Y Y Y None Shield 20 7 Y Y X X X Y Y Y Y Y Y None Shield of Defence 125,000 4 Y Y Y X X Y Y Y Y Y Y None Shield of Evil 12,500 4 Y Y Y X X Y Y Y X X Y None *Shield of Nothing 4,000 13 Y Y Y X X Y Y Y X X X None Shield of Support 3,500 5 Y Y Y X X Y Y Y Y Y Y None D - Helmets ----------- Name Sell Price AC F C T M W S L N G N E Special Powers ---- ---------- -- - - - - - - - - - - - -------------- Helm 50 9 Y X X X X Y Y Y Y Y Y None Helm of Evil 4,000 6 Y X X X X Y Y Y X X Y Badios *Helm of Hangovers 25,000 13 Y X X X X Y Y Y X X X None Helm of Hardiness 1,500 7 Y X X X X Y Y Y Y Y Y None Kod's Helm 0 6 Y X X X X Y Y X Y Y Y Madalto Ring of Movement 12,500 8 Y Y Y Y Y Y Y Y Y Y Y Malor E - Gauntlets ------------- Name Sell Price AC F C T M W S L N G N E Special Powers ---- ---------- -- - - - - - - - - - - - -------------- Gloves of Copper 3,000 9 Y X X X X Y Y Y Y Y Y None Gloves of Silver 30,000 7 Y X X X X Y Y Y Y Y Y None Kod's Gauntlets 0 6 Y X X X X Y Y X Y Y Y Tiltowait Winter Mittens 70,000 7 Y X Y X X Y Y Y Y Y Y None F - Miscellaneous (Equippable) ------------------------------ Name Sell Price F C T M W S L N G N E Special Powers Amulet of Cover 60,000 Y Y Y Y Y Y Y Y +3 HP/Step; AC 7 Amulet of Skill 0 Y Y Y Y Y Y Y Y *** Blarney Stone 0 Y Y Y Y Y Y Y Y Y Y Y + 1 LCK Coin of Power 0 Y Y Y Y Y Y Y Y Y *** *Corroded Key 50 X Y Y Y Y X X Y X X X {KEY ITEM} Damien Stone 0 Y Y Y Y Y Y Y Y Y Y Y *** Demon's Stone 0 Y Y Y Y Y Y Y Y *** Dreamer's Stone 0 Y Y Y Y Y Y Y Y Y Y Y Katino *Gory Badge 200 Y Y Y Y Y Y Y Y X X X {KEY ITEM} *Key of Cloister 500 X X X X Y X Y X X X X {KEY ITEM} *Key of Ebony 250 X X X Y Y Y X X X X X {KEY ITEM} Master Key 0 Y Y Y AC 9 {KEY ITEM} Metamorph Ring 0 Y Y Y Y Y Y Y Y Y Y Y Class Change Mind Stone 0 Y Y Y Y Y Y Y Y Y +1 IQ Mithril Key 1,000 Y Y Ring of Death 250,000 Y Ring of Dispelling 250,000 Y Ring of Healing 150,000 Y Ring of Jewels 2,500 Y Y Y Y Y Y Y Y Y Y Y Dumapic Ring of Rigidity 7,500 X Y X X X X X X Y Manifo Ring of Shielding 5,000 Y Y Y Y Y Y Y Y Y Y Y Porfic Ring of Suffocation 10,000 Y Lakanito Rod of Flame 12,500 X X X Y Y Y X X Y Y Y *** Stone of Piety 0 Y Y Y Y Y Y Y Y Y +1 to Piety Stone of Youth 0 Y Y Y Y Y Y Y Y Y -1 to Age Stone Stone 0 Y Y Y Y Y Y Y Y Y Y Y Montino *Weird Emblem 500 Y Y Y Y Y Y Y Y N N N {KEY ITEM} *** The Amulet of Skill gives you 50,000 XP when used. After use, it can use the spell Zilwan, and has the ability to return a "Lost" character, although the character remains dead until ressurected. *** The Coin of Power has the ability to change a character's class to one of the upper classes (Samurai, Lord, Ninja). After the first use, it will only allow a class change to a basic class, changes your character's condition to "Dead," and disappears. *** The Damien Stone allows you to cast Zilwan (5% chance of breakage), but may also be used to return a character from "Lost" to "Dead." *** The Demon's Stone allows you to use the Malor spell once, but changes your character's condition to "Ashed." There is one time it's safe to use though... *** The Rod of Flame has the ability to cast Mahalito (10% chance of breakage) and gives the user increased protection against fire damage. G - Miscellaneous (Non-Equippable) ---------------------------------- Name Sell Price Effect ---- ---------- ------ Magic Charms 100,000 *** Potion of Curing 250 Dios Potion of Glass 750 Sopic Potion of Healing 2,500 Dial Potion of Neutralizing 150 Latumofis Ring of Regeneration 200,000 +2 HP/step Ring Pro Fire 125,000 *** Scroll of Affliction 4,000 Badial Scroll of Agony 250 Badios Scroll of Brightness 1,250 Lomilwa Scroll of Darkness 1,250 Dilto Scroll of Fire 250 Halito Scroll of Pain 250 Badios Scroll of Sleep 250 Katino *** Holding the Magic Charms in your inventory inhibits the effectiveness of an enemy's spells against the bearer. *** The carrier of Ring Pro Fire has a greatly increased resistance to flame based spells and abilities. ================================================================================ IX - Credits/Legal ================================================================================ Wizardry is a registered trademark of Sir-Tech Software Inc. Any other trademarks and copyrights appearing in this FAQ are property of their respective holders. This guide is the property of it's author, Michael A. Zazulak. All information was put together via many hours of hard work and meticulous note-taking. As yet I have nobody to credit, but if I should receive any help, credit will be given. This guide is currently only authorized for posting on the following sites: GameFAQs.com Neoseeker.com If it appears anywhere else, it is a violation of international copyright laws. If you wish for my guide to be posted on your site, all I ask is for you to ask my permission first. As long as you have no plans to make money off it (or if you're willing to give me a cut of any profits you make...) I will likely be cool with it. But if I find out it's posted without my consent, I'll definitely pursue all available avenues to protect my intellectual property. So just ask. It'll save us both alot of hassle. If you have any feedback, or wish to host this guide, I can be reached at the_wizard_6669@hotmail.com. If you can help me finish the in-depth portions of this guide faster, provide me with any information you have and you WILL receive credit.