***************************************************************************** Bomberman '93 FAQ/Walkthrough For the TurboGrafx-16/PC Engine Version 1.0 (Created 7/24/2006) By Devin Morgan This file is Copyright (c)2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Stages 6. Items 7. Secrets/Tips and Tricks 8. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (7/24/06): The first complete version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Bomberman '93 is an overhead action game released in 1993 for the PC Engine. As with all Bomberman games, you will have to go through plenty of stages using bombs to kill enemies and collect items. The gameplay is simple, yet things can get difficult in the later stages of the game. If you want to play a simple, fun game to pass the time (you can always replay your game later by saving or using passwords when you die), try this one out! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move Bomberman Run: Starts/pauses game Button I: Drops a bomb Button II: Use varies with items currently in possession ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================ General Gameplay ================ In a typical level, you have control of Bomberman. You can move him around and drop bombs by pressing the button. Initially you can only drop one bomb at a time, and its blast range is only 1 tile in each of the 4 directions. However, by collecting items as you progress through the game, you can increase your bomb-using abilities. There will be plenty of blocks in the way which you will have to destroy with bombs in order to proceed. The objective in each level is to destroy all the enemies. When you accomplish this, you will hear a chime, which states that the exit warp is now usable. You will have to uncover the exit warp by blowing up blocks until you find it. Also, in each level, there is an item (sometimes more) hidden in one of the blocks which will be helpful to you. If you didn't find it before killing all the enemies, the random block containing the item will begin to flash. Some items will not be designated in such a fashion, so you will have to clear all the blocks on your own to uncover them. ============== Gameplay Modes ============== Normal Game: This is the main mode of the game, which the walkthrough below will cover. It is the 1-player story mode, if you will. You start with 3 lives, and 2 continues. Battle Game: You can play against up to 4 other players in a battle arena for a multiplayer challenge. The idea of this game is to be the last one standing in order to win. Gameplay will continue until a player earns the specified amount of wins for that matchup. Com-Link: You can connect with another player to compete against each other in this mode. ============ Grated Tiles ============ Starting on Planet C, you will come across some grates on the ground. Those tiles will have numerous smaller squares on it, and you will be unable to place bombs on those tiles. You will also be unable to kick bombs across these tiles if you have the Bomb Kick ability. However, bomb explosions from adjacent spaces will damage enemies located on these grated tiles. ========== Turnstiles ========== In the later stages, you will notice a purple box with arrows on it, surrounded by 1 to 4 red balls. These are called turnstiles, and by using it, you can rotate around the central block to navigate the level. Take note of the direction in which the arrows point, since that is the direction in which the turnstile will move. Beware since turnstiles cannot move if a bomb or other object is obstructing any of the red balls. ============== Conveyor Belts ============== In the final couple of planets, you will start to encounter conveyor belts. They are thin, straight lines of colored bars, which move in a certain direction. If you stand on them, you will move along with them; if you try to move against the conveyor, your movement will be slower than normal. Sometimes bombable blocks cover the belts, so you may have to clear the path to make full use of these conveyors. You can even drop bombs onto the conveyor belts and they will move down the line, too. =============== Enemies/Scoring =============== Planet A -------- Bat: 400 points (can pass over bombable blocks) Ghost: 100 points Slime: 200 points Stone: 400 points Whisp: 200 points Yellow Pac-Ball: 500 points Planet B -------- Balloon: 800 points Blue Bird: 200 points (can pass over bombable blocks) Butterfly: 100 points (can pass over bombable blocks) Flower: 400 points Flying Bomb: 800 points Pig Head: 400 points (takes 2 blasts to kill) Red Head: 500 points Planet C -------- Blue Blob: 500 points Green Ball: 400 points Green Bat: 400 points (can pass over bombable blocks) Robot: 800 points Tree Stump: 800 points Planet D -------- Antlion: 800 points Blue Wheel: 1000 points (takes 2 blasts to kill, can pass over bombable blocks) Cyclops: 500 points Mummy Ball: 1000 points Purple Bird: 1000 points (can pass over bombable blocks) Spider: 1000 points Yellow Bell: 800 points Planet E -------- Blue Amoeba: 500 points Crab: 1600 points Jellyfish: 1600 points (takes 2 blasts to kill) Purple Duck: 200 points Red Fish: 400 points Red Pac-Ball: 500 points Water Puddle: 400 points (can pass over bombable blocks) Yellow Robot: 2000 points (can destroy bombable blocks) Planet F -------- Blind Monster: 1600 points (can pass over bombable blocks) Blue Fish: 1000 points (can pass over bombable blocks) Blue Wheel: 1000 points (can pass over bombable blocks) Eskimo: 400 points Flying Ice Cluster: 1000 points Green Bird: 800 points (can pass over bombable blocks) Slime: 400 points White Fish: 800 points Yellow Blob: 1000 points Planet G -------- Balloon: N/A (when bombed, will split into 2 smaller balloons, each worth 800 points) Blue Robot: 1000 points Blue Robot Helmet: 1600 points (can destroy bombable blocks) Flying Robot: N/A (when bombed, will split into 2 smaller robots, each worth 800 points; can pass over bombable blocks) Green Bird: 1600 points Green Robot: 2000 points (takes 2 blasts to kill) Helicopter Robot: 800 points Metal Slime: 500 points Red Robot Helmet: 2000 points (takes 2 blasts to kill) Robot: 1000 points Yellow Robot: 800 points ***************************************************************************** -=-=-=-=-=-=-=-= -= 5. Stages -= -=-=-=-=-=-=-=-= ============================ Planet A: Quarry (Old Mines) ============================ Stage A-1 --------- Timer: 4:00 Enemies: 3 Item: Flame Stage A-2 --------- Timer: 4:00 Enemies: 4 Item: Bomb Stage A-3 --------- Timer: 4:00 Enemies: 5 Item: Skates Stage A-4 --------- Timer: 4:00 Enemies: 6 Item: Remote Bomb Stage A-5 --------- Timer: 4:00 Enemies: 7 Item: Bomb Skip Stage A-6 --------- Timer: 4:00 Enemies: 8 Item: 1-Up Stage A-7 --------- Timer: 4:00 Enemies: 9 Item: Brick Stage A-8 --------- Boss: Digger Points: 20000 Timer: 9:00 Strategy: Digger will send a line of blue fire ahead in front of him, which will destroy any bombs in its path. After the fire subsides, Digger will warp to another point in the room and repeat this. The boss stays still for several moments, so lay bombs to the side of it to cause damage (and avoid the fire). After a couple hits, Digger will split into two and attack you that way before recombining and warping again, so watch out. After hitting it 4 times, Digger will turn orange and attack by sending 2 rows of fire in opposite directions. It will take 5 hits total to beat this boss. =============================== Planet B: Blossom (Rain Forest) =============================== Stage B-1 --------- Timer: 4:00 Enemies: 3-4 Item: Flame Stage B-2 --------- Timer: 4:00 Enemies: 4 Item: Heart Stage B-3 --------- Timer: 4:00 Enemies: 5 Item: Bomb Kick Warp Vortex: 2 Stage B-4 --------- Timer: 4:00 Enemies: 6 Item: Bomb Warp Vortex: 2 Stage B-5 --------- Timer: 4:00 Enemies: 8 Item: Remote Bomb Stage B-6 --------- Timer: 4:00 Enemies: 10 Item: Bomb Skip Warp Vortex: 2 Stage B-7 --------- Timer: 4:00 Enemies: 10 Item: 1-Up Warp Vortex: 2 Stage B-8 --------- Boss: Petunia Points: 20000 Timer: 9:00 Strategy: This plant boss will float around the area before stopping to drop flower enemies into the battlefield. You must destroy those flowers before the boss will drop some more (try to stay close to the boss and drop a bomb next to it when it stops to clear them fast). After you clear two waves of flowers, Petunia will land on the ground and will become vulnerable to attacks. The boss will now attack by dropping flowers and moving around the room, stopping periodically. When it stops, 4 spinning flowers will rotate around it as a barrier before being shot in the 4 diagonal directions away from the boss. The barrier will prevent bombs from passing through it, so you'll have to rely on lining up your bombs (if you have Bomb Kick or Remote Bomb, they will be great here). After you damage Petunia 4 times, the spinning flower barrier will be increase to 8 flowers, making it even more difficult to avoid, as well as making it tougher to hit the boss. Nonetheless, one more blast at that point will win the battle. ============================== Planet C: Inferno (Lava Flows) ============================== Stage C-1 --------- Timer: 4:00 Enemies: 5 Item: Banana Warp Vortex: 2 Stage C-2 --------- Timer: 4:00 Enemies: 6 Item: Bomb Kick Grates: 10 Stage C-3 --------- Timer: 4:00 Enemies: 7 Item: Bomb Warp Vortex: 2 Grates: 12 Stage C-4 --------- Timer: 4:00 Enemies: 6 Item: Stopwatch, Orange Warp Vortex: 3 Grates: 8 Stage C-5 --------- Timer: 4:00 Enemies: 8 Item: Skates Warp Vortex: 3 Grates: 11 Stage C-6 --------- Timer: 4:00 Enemies: 10 Item: Heart Grates: 15 Stage C-7 --------- Timer: 4:00 Enemies: 9 Item: Brick Warp Vortex: 2 Grates: 8 Stage C-8 --------- Boss: Blastbat Points: 30000 Timer: 9:00 Strategy: Blastbat will fly all around the room before swooping down to a random location and stopping. At that point, the giant bat will land and shoot a line of fireballs in the direction he's facing. The fire can destroy your bombs, so try and place your bombs to the side of the boss when attacking. After you get a couple blasts off, Blastbat will spit fire in 3 directions when landing. It will take 5 hits total to defeat this boss. ============================= Planet D: Wither (Sand Dunes) ============================= Stage D-1 --------- Timer: 4:00 Enemies: 7 Item: Vest Warp Vortex: 2 Stage D-2 --------- Timer: 4:00 Enemies: 8 Item: Bomb Line Warp Vortex: 3 Stage D-3 --------- Timer: 4:00 Enemies: 8 Item: Banana Stage D-4 --------- Timer: 4:00 Enemies: 9 Item: Skates Warp Vortex: 3 Stage D-5 --------- Timer: 4:00 Enemies: 10 Item: 1-Up Stage D-6 --------- Timer: 4:00 Enemies: 11 Item: Bomb Kick Stage D-7 --------- Timer: 4:00 Enemies: 12 Item: Heart Warp Vortex: 3 Stage D-8 --------- Boss: El-Baal Points: 30000 Timer: 9:00 Strategy: The boss El-Baal is comprised of a giant head which sits in the middle of the room. The head is stationary, but it will send numerous smaller hands to move around the area (bomb the hands to destroy them). Those smaller hands will move around, periodically stopping to shoot energy balls at you (they can remove your bombs), so try and destroy those quickly before they become overwhelming. On the actual boss, you will see a red jewel in one of three spots (bottom center, or either of the sides). That is the weakness, so make your way to where the jewel is and place a bomb in front of it to cause damage. After you damage it, the jewel will move to another spot on the head. During the fight, if you're not quick enough to attack, the jewel's location can change, so try and attack fast to actually damage El-Baal. After taking 4 hits (the boss will turn orange), the jewel will stay in the center for your final attack. ====================== Planet E: Surf (Swamp) ====================== Stage E-1 --------- Timer: 4:00 Enemies: 8 Item: Bomb Grates: 12 Turnstiles: 2 Stage E-2 --------- Timer: 4:00 Enemies: 9 Item: Heart, Bomb Line Warp Vortex: 2 Grates: 15 Turnstiles: 2 Stage E-3 --------- Timer: 4:00 Enemies: 10 Item: Brick Warp Vortex: 2 Grates: 10 Turnstiles: 4 Stage E-4 --------- Timer: 4:00 Enemies: 9 Item: Remote Bomb, Apple Warp Vortex: 4 Turnstiles: 2 Stage E-5 --------- Timer: 4:00 Enemies: 11 Item: Bomb Skip Turnstiles: 3 Stage E-6 --------- Timer: 4:00 Enemies: 13 Item: Flame Warp Vortex: 2 Grates: 14 Turnstiles: 4 Stage E-7 --------- Timer: 4:00 Enemies: 13 Item: Bomb, 1-Up, Pineapple Turnstiles: 4 Stage E-8 --------- Boss: Cockle Twins Points: 60000 (30000 each twin) Timer: 9:00 Strategy: Here you fight the Cockle Twins, which are two giant crabs which move back and forth in their respective rows. They will stop every few moments to shoot a line of bubbles straight ahead; the bubbles will damage you and clear your bombs so be careful. Sometimes when stopping, the bosses will squat down to ground level, giving you a chance to attack with bombs from the side (where the bubbles won't hit). The bosses will send smaller fish enemies to attack, so be ready to clear them as they appear. Each twin will take 5 bomb blasts to defeat. ============================== Planet F: Icicle (The Ice-Age) ============================== Stage F-1 --------- Timer: 4:00 Enemies: 8 Item: Bomb, Banana Warp Vortex: 2 Turnstiles: 2 Stage F-2 --------- Timer: 4:00 Enemies: 8 Frozen Enemies: 2 Item: Brick Warp Vortex: 2 Turnstiles: 2 Conveyor Belts: 10 Stage F-3 --------- Timer: 4:00 Enemies: 8 Frozen Enemies: 2 Item: Bomb Line, Pineapple Turnstiles: 3 Conveyor Belts: 13 Stage F-4 --------- Timer: 4:00 Enemies: 8 Item: Bomb Skip, Clogs Warp Vortex: 6 Turnstiles: 2 Conveyor Belts: 10 Stage F-5 --------- Timer: 4:00 Enemies: 9 Frozen Enemies: 1 Item: Bomb Kick, Skates Warp Vortex: 3 Turnstiles: 3 Conveyor Belts: 15 Stage F-6 --------- Timer: 4:00 Enemies: 10 Frozen Enemies: 1 Item: Vest, 1-Up Turnstiles: 2 Conveyor Belts: 11 Stage F-7 --------- Timer: 4:00 Enemies: 13 Frozen Enemies: 2 Item: Bomb Turnstiles: 3 Conveyor Belts: 10 Stage F-8 --------- Boss: Grumpus Points: 50000 Timer: 9:00 Strategy: Grumpus hovers above the area atop a spinning green disk. After moving in a set pattern for a few moments, the disk will start spinning rapidly and Grumpus will dash towards you before stopping. When the disk totally stops, it will be your time to attack. There is a red mark on the side of the disk; bomb that point to hurt the boss. After that, it will start moving around the room again, so follow the same pattern of attack. Every now and then, after stopping, several snow enemies will be dropped into the arena, and they take a few hits to kill. Concentrate on the boss though; 6 hits will do it in this time. ================================ Planet G: Techo (Computer World) ================================ Stage G-1 --------- Timer: 4:00 Enemies: 9 Item: Bomb, Stopwatch Turnstiles: 2 Conveyor Belts: 15 Stage G-2 --------- Timer: 4:00 Enemies: 10 Item: Remote Bomb, Banana Warp Vortex: 2 Grates: 17 Stage G-3 --------- Timer: 4:00 Enemies: 11 Item: Bomb, Heart Grates: 14 Conveyor Belts: 40 Stage G-4 --------- Timer: 4:00 Enemies: 11 Item: Flame, Brick Warp Vortex: 4 Turnstiles: 4 Stage G-5 --------- Timer: 4:00 Enemies: 13 Item: Bomb, Bomb Skip Turnstiles: 2 Conveyor Belts: 20 Stage G-6 --------- Timer: 4:00 Enemies: 14 Item: Flame, Bomb Kick Stage G-7 --------- Timer: 4:00 Enemies: 16 Item: Bomb, Heart Stage G-8 --------- Boss #1: Bomberman Karts Points: 80000 points (20000 each) Timer: 9:00 Strategy: For this fight, there will be 4 Bomberman clones driving around the arena in go-karts, dropping mines every so often on the ground. You can destroy the mines with your bombs, as well as attack the clones with bombs. Each driver will take 2 hits to destroy. Once you clear all 4 of them, step into the exit warp in the center of the room, and the second part of the fight will commence. Boss #2: Black Bomberman (giant machine) Points: 100000 Timer: 9:00 Strategy: The game's final battle takes place against Black Bomberman, the one who stole all the planet's power chips at the start of the game. This boss is in a giant machine which has a red mark in the front as its weakness. Starting off, the boss will move to one of 4 positions around the room, facing inward, before disappearing offscreen. It will then return, moving across the same row you are in before moving up the last column and stopping. When it's moving, and especially when it stops, you can bomb the red mark to deal damage. After you hit it 2-3 times, it will stop at one side of the room and its fists will shoot straight out from the body. The boss will then move to another position and shoot 2 lines of fire, which will move through each row/column. 6 hits will destroy that large machine. Boss #3: Black Bomberman Points: 100000 Timer: 9:00 Strategy: For the last stand, Black Bomberman will come after you in his smaller ship. He will move around slowly, stopping to send energy balls in different directions to attack. At the far end of the room, he will fly across to the other end, dropping bombs all along the way. These bombs will then explode shortly thereafter (they have long range, so hide to avoid damage). If you have the Bomb Line ability, it will be easy to attack from a distance since Black Bomberman will land on the ground after his bombing attack. Once again, 6 hits will destroy this boss. After the fight is over, grab the final power chip and step into the exit warp. Planet Techo will be destroyed and Bomberman will restore power to the galaxy. The credits will then roll; congratulations on completing the game of Bomberman '93! ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Items -= -=-=-=-=-=-=-=-= NOTE: This list does not include the most obvious item of all (the bombs), since you have an unlimited supply of those. 1-Up Points: 1000 Use: You receive an extra life. Apple Points: 500 Use: N/A Banana Points: 1000 Use: N/A Bomb Points: 1000 Use: Increases the amount of bombs you can drop onscreen at once by 1. Bomb Kick Points: 1000 Use: Allows you to kick bombs placed on the ground by walking into them. Bomb Line Points: 1000 Use: When you place a single bomb, press Button II and a line of bombs will appear ahead of it (the number of bombs dropped depends on how many Bomb powerups you've collected to that point). Bomb Skip Points: 1000 Use: Allows Bomberman to walk over already-placed bombs. Brick Points: 1000 Use: Allows Bomberman to walk through solid blocks on the playing field. Clogs Points: 1000 Use: Slows down Bomberman's movement speed. Flame Points: 1000 Use: Increases the range of bomb blasts by 1 tile in each direction. Flower Points: 500 Use: To find this, you have to destroy every bombable block in the stage. However, the FINAL block must be the one where the exit warp is hiding. Because this is random, consider this a rare bonus item. Heart Points: 1000 Use: Allows Bomberman to withstand an extra attack before dying. Orange Points: 2000 Use: N/A Pineapple Points: 4000 Use: N/A Remote Bomb Points: 1000 Use: Makes all your bombs remotely controlled; drop bombs, then press Button II to detonate them. Skates Points: 1000 Use: Increases Bomberman's movement speed. Stopwatch Points: 1000 Use: Freezes all of the enemies remaining in the stage. Vest Points: 1000 Use: Allows you to walk through bomb blasts without taking damage for a limited time (you will still get hurt if you touch an enemy though). ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============ More Enemies ============ Throughout the course of the game, you will run into plenty of powerup items and exit warps. However, BE CAREFUL where you place your bombs, since if you attack either of these, a lot more enemies will flood the stage (Normal Game). As such, keep this in mind to avoid having to fight more enemies than you have to, unless you want to fight more, then by all means try this trick. ========= Passwords ========= Stage Password ----- -------- A-1 CBCCBBDB A-2 DDCDBBGB A-3 FFDDBBJB A-4 GHFDBCLB A-5 GJFDBCMB A-6 HKFDBCNB A-7 HLFDBCPB A-8 JNFDBCQB B-1 GCDDCCKB B-2 HFFFCCMB B-3 JGFFCCNB B-4 JHFFCCPB B-5 KKGFCCRB B-6 LLGFCCSB B-7 LMGFCCTB B-8 CKFFCHBC C-1 LFGFFCQB C-2 LGGFFCRB C-3 MHGFFCSB C-4 DFGFFHBC C-5 DGGFFHCC C-6 FHGFFJFC C-7 GKGFFJGC C-8 GLGFFJHC D-1 GBGFKJFC D-2 HDGFKJGC D-3 HFGFKJHC D-4 JGGFKJJC D-5 JHGFKJKC D-6 KKHFKJLC D-7 KLHFKJMC D-8 LMHFKJNC E-1 NFHFTJQC E-2 PGJFTJSC E-3 PHJFTJTC E-4 GFHFTDBD E-5 GGHFTDCD E-6 HHHFTDDD E-7 JKHGTDGD E-8 KLJGTDJD F-1 KCJGTJGD F-2 LDKGTJJD F-3 LFKGTJKD F-4 MHLGTJLD F-5 MJLGTHLD F-6 MKLGTJND F-7 NLLGTJPD F-8 QNMHTJSD G-1 JBLHTXBF G-2 KCMHTXDF G-3 KDMHTXFF G-4 LGNHTXHF G-5 MHNHTXJF G-6 MJNHTXKF G-7 NLPHTXLF G-8 NMPHTXMF ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. I no longer accept emails regarding this FAQ. Thanks for reading! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=