Snatcher Walkthough Okay, here's my Snatcher walkthrough. A few things might be a tad off, but I think it's pretty complete. Generally, when I write a word in all CAPS, it means that's a word you click on in the game. The *asterisks* mean that this event isn't necessary - just interesting. WALKTHROUGH: SNATCHER written by Chris Hoffman ACT 1: Snatch --JUNKER HEADQUARTERS-- The game begins in the lobby of the Konami Omni Building, Junker HQ. Hit ENTER for the TALK command to appear. Select TALK for a close up shot of Mika to appear. ASK ABOUT JUNKERS, and ABOUT MIKA, to make the ENTER command appear. Use ENTER. First, go to the CHIEF'S OFFICE (*or choose any other room, but Mika will direct you to the chief instead*). ASK the first five questions to obtain your ID CARD and CASH. EXIT the room, then go to the ENGINEERING ROOM. Go to the DETECTIVE'S OFFICE and EXIT. Go to the COMPUTER ROOM and EXIT. Go to the SHOOTING RANGE and EXIT. Go back to the ENGINEERING ROOM. ASK Harry ABOUT NAVIGATORS, ABOUT BLASTERS, and ABOUT SNATCHERS. ASK about METAL GEAR until Gibson calls. ENTER TURBOCYCLE. Go to FACTORY RUINS and EXIT TURBOCYCLE. --ABANDONED FACTORY-- LOOK and INVESTIGATE everything (approximately 8 commands) until there is a scream. ENTER the factory. MOVE and ADVANCE. LOOK at, then INVESTIGATE LITTLE JOHN. INVESTIGATE MEMORY CHIP. MOVE and ADVANCE, then MOVE and ADVANCE again. LOOK at the BODY. INVESTIGATE GIBSON and his CLOTHING. LOOK at and INVESTIGATE the KEY. INVESTIGATE GIBSON's CLOTHING again. LOOK at and INVESTIGATE the PAPER. INVESTIGATE GIBSON's CORPSE twice. INVESTIGATE GIBSON's RIGHT HAND. INVESTIGATE HAIR. INVESTIGATE SKIN SAMPLE. INVESTIGATE GIBSON's CORPSE again. INVESTIGATE ORGANIC COMPOUNDS. ADVANCE. LOOK FRONT. INVESTIGATE FRONT, DIRT AND SAND, and EXIT until Gillian sneezes. RETREAT. MOVE and RETREAT. MOVE and RETREAT again. LOOK at LITTLE JOHN. MOVE, then RETREAT. There will now be a shooting scene. Use the A Button to draw the blaster and the C Button to fire. After the fight, select MOVE and EXIT. --JUNKER HEADQUARTERS-- When you return to Junker Headquarters, MOVE to the DETECTIVE'S ROOM. LOOK at and INVESTIGATE the NEAR DESK. INVESTIGATE the DESK DRAWER. Select POSSESSIONS, then USE, and KEY. INVESTIGATE the DISK and the CAPSULE. LOOK at the DISK and the CAPSULE. INVESTIGATE the LOCKER. INVESTIGATE the COAT. LOOK at and INVESTIGATE the CHESS PIECE. MOVE to the ENGINEERING ROOM. LOOK at HARRY. LOOK at and INVESTIGATE the BRANDY BOTTLE. USE METAL GEAR's VIDEOPHONE. CALL 39-5644. The answers to Napoleon's riddles are: The 100 Day... REIGN The Revolution... IS ENDED MOVE to the FRONT. MOVE to the TURBOCYCLE. (The next several events do not have to be done in this order. Doing events in different orders may allow different details or information to occur.) --GILLIAN'S APARTMENT-- Go to GILLIAN'S APARTMENT and EXIT TURBOCYCLE. MOVE, GO INSIDE. LOOK at SHELF. Find the PHOTO and INVESTIGATE it to get Jamie's number off it (39-3444). Be sure to call Jamie just to talk sometime during the Act. *Keep investigating the picture for some interesting info.* *If you want, you can MOVE to the BATHROOM and use the equipment to hear sounds and bad jokes. LOOK at the SINK, RAZOR, and BATHROOM, and INVESTIGATE the BATHROOM to access all the DO SOMETHING options.* When you are done, MOVE and EXIT, then MOVE and ENTER TURBOCYCLE. --GIBSON'S HOUSE-- Go to GIBSON'S HOUSE and EXIT TURBOCYCLE. INVESTIGATE the HOUSE. KNOCK on the door. TALK. Select POSSESSIONS, then SHOW, then ID. When asked, ANSWER QUESTION about GIBSON'S AGE. The answer is 55. Then ANSWER QUESTION about KATRINA. The answers are BIRTHMARK, HEART, and THIGH. Once in the house, MOVE to the STUDY. LOOK at WINDOW, CHESS BOARD, AROUND ROOM, and COMPUTER. LOOK at the DESK, then LOOK at the BOTTLE and the PHOTO. INVESTIGATE the BOTTLE, PHOTO, and CHESS BOARD. INVESTIGATE the COMPUTER. Select POSSESSIONS, then USE, then DISK. You will end up in the back yard. LOOK and INVESTIGATE everything (approximately 6 commands), then RETURN to the STUDY. MOVE to the LIVING ROOM. MOVE and EXIT the house. ENTER TURBOCYCLE. --ALTON PLAZA-- Go to ALTON PLAZA and EXIT TURBOCYCLE. LOOK, and INVESTIGATE until Napoleon shows up (approximately 6 times). *LOOK at and INVESTIGATE NEARBY PEOPLE to gain access to a special phone number.* Select POSSESSIONS, then SHOW, then ID. TALK ABOUT GIBSON. ASK about BUFFALO CUISINE RESTAURANT. Select POSSESSIONS, then USE, then CASH. ASK about BUFFALO CUISINE RESTAURANT. ASK about OUTER HEAVEN. ASK ABOUT OUTER HEAVEN, ABOUT CLUB. ASK about OUTER HEAVEN's LOCATION OF CLUB. Select POSSESSIONS, then USE, then CASH. ASK about OUTER HEAVEN'S LOCATION. ASK about PLATO'S CAVERN. ASK ABOUT PLATO'S CAVERN. SEND NAPOLEON HOME. USE METAL GEAR's VIDEOPHONE. CALL PLATO=D5S CAVERN (at 69-1170). ASK about the LOCATION, then HANG UP. *INVESTIGATE NEARBY PEOPLE a few times, then LOOK at and INVESTIGATE the FORTUNE TELLER, and then you can get your fortune told.* ENTER TURBOCYCLE. --PLATO'S CAVERN-- Go to PLATO'S CAVERN, then EXIT TURBOCYCLE. MOVE and ENTER STORE. LOOK at the WALL. LOOK at the MASK. BUY either MASK. EXIT the store. *To try the Neo Kobe Pizza, SMELL, INVESTIGATE FOOD VENDORS twice, and SMELL again, then select TRY NEO KOBE PIZZA.* MOVE and ENTER TURBOCYCLE. --OUTER HEAVEN-- Go to OUTER HEAVEN. EXIT TURBOCYCLE. Select POSSESSIONS, then USE, and MASK. MOVE, GO INSIDE Outer Heaven. *For some Konami insight, LOOK at CUSTOMERS twice, then select any of the five character names. View each one twice for full effect.* LOOK at DANCER, then CALL DANCER. *For access to a special phone number (39-6004), ask Isabella her videophone number many times.* Select POSSESSIONS, then SHOW, then PHOTO, then GIBSON. Again select POSSESSIONS, then SHOW, then PHOTO, then GIBSON. ASK about GIBSON. ASK ABOUT THAT MAN. ASK ABOUT THAT MAN, and get MAN'S DESCRIPTION. Find out about the FACE SHAPE, TYPE OF EYES, TYPE OF NOSE, TYPE OF MOUTH, TYPE OF HAIR and AGE. Then CHANGE SUBJECT. FINISH QUESTIONING (*or SHOW JUNKER ID*). EXIT the restaurant, then MOVE and ENTER TURBOCYCLE. --JUNKER HEADQUARTERS-- *If you go to Alton Plaza now, you can keep LOOKing and INVESTIGATE everything to discover some interesting events. You can find Jamie and encounter a possible Snatcher.* Go to JUNKER HEADQUARTERS and EXIT TURBOCYCLE. MOVE to the COMPUTER ROOM. USE JORDAN to CREATE MONTAGE. Select Shape #3, Eyes #6, Nose #1, Mouth #3, Hair #2. Then SCAN DATABASE. Now MOVE to the FRONT. If you have not called Jamie yet, do so now at 39-3444. MOVE and ENTER TURBOCYCLE. --IVAN'S APARTMENT-- Go to IVAN'S APARTMENT and EXIT TURBOCYCLE. LOOK at the AREA and FREEMEN, then ASK about IVAN RODRIGUEZ. Select POSSESSIONS, then SHOW, then PHOTO, then MONTAGE. ASK about IVAN RODRIGUEZ. *For a minor side task and some interesting info, ASK ABOUT BACKGROUND four times to get access to the phone number 30-2501.* MOVE to ROOM 301. LOOK at the PLATE and AREA. INVESTIGATE the PLATE. INVESTIGATE the METER so the motion detector goes off. KNOCK at the door twice. TALK twice. The door will open. Quickly shoot Ivan. INTERROGATE Ivan twice. LOOK at IVAN, AROUND ROOM, and at the TROPHY. INVESTIGATE AROUND ROOM, GARBAGE, IVAN, and the GUN. You should now move to the bathroom. LOOK at the BATHTUB and INVESTIGATE the RESIDUE IN TUB. LOOK AROUND ROOM and at the SHELF. INVESTIGATE the BOTTLE and AIRBOARD. LOOK at and INVESTIGATE the PLASTIC BAG. You will go back outside. --FREDDY'S APARTMENT-- Go to FREDDY'S APARTMENT and EXIT TURBOCYCLE. MOVE to ROOM 202. LOOK and INVESTIGATE the PLATE and DOOR until motion is detected (approximately 8 commands). Then KNOCK (about 3 times) until the door is answered. TALK twice and you will be let in. LOOK at LISA three times. TALK about FREDDY AS SUSPECT two times. Select POSSESSIONS, then SHOW, then PHOTO, then MONTAGE. TALK about the MONTAGE. ASK about FREDDY twice. ASK about FREDDY's HEALTH. ASK about FREDDY's OCCUPATION and ALIBI. ASK about SNEEZE. LOOK at the WALL. INVESTIGATE MAP. ASK about MEANING OF MAP. You will go into the bathroom. LOOK at the MIRROR and BATHTUB. INVESTIGATE the BATHTUB. LOOK at the SHELF. LOOK at and INVESTIGATE the BOTTLE. There will be a shooting scene. It takes five hits to beat your opponent. LOOK at and INVESTIGATE REMAINS until you go back outside. INVESTIGATE the DOOR, LOCK, and POSSIBLE EXITS. INVESTIGATE twice more until you can OPEN DOOR. LOOK AROUND ROOM and INVESTIGATE AREA until motion is detected (approximately 8 commands). ENTER BATHROOM. In the shooting scene, aim for the top-center square to conclude Act 1. ACT 2: Cure --JUNKER HEADQUARTERS-- When the act begins, MOVE to the ENGINEERING ROOM. After speaking to Harry, USE METAL GEAR's VIDEOPHONE and call Napoleon at 39-5644. After calling, MOVE to the FRONT. --ALTON PLAZA-- MOVE and ENTER TURBOCYCLE. Go to ALTON PLAZA and EXIT TURBOCYCLE. LOOK at the AREA. LOOK at SANTA. INVESTIGATE SANTA. ASK Napoleon about the ILLICIT HOSPITAL. Select POSSESSIONS, then SHOW, then VIDEO MEMORY, then LITTLE JOHN. ASK about OLEEN. Select POSSESSIONS, then USE, then CASH. ASK about OLEEN again. ASK about OLEEN HOSPITAL. Select POSSESSIONS, then USE, then CASH. ASK about OLEEN HOSPITAL again. ASK about SNOW 9 and about ILLICIT HOSPITALS until Napoleon leaves. Use METAL GEAR's VIDEOPHONE and call 39-3444. Then call 39-1009. Select POSSESSIONS, then SHOW, then VIDEO MEMORY, then LITTLE JOHN. TALK and ASK about JOB and UV HOSPITAL and anything else, then hang up. *If you LOOK at the AREA again, Gillian will be able to have a lunch break.* ENTER TURBOCYCLE. --OLEEN HOSPITAL-- Go to OLEEN HOSPITAL. EXIT TURBOCYCLE. LOOK at the AREA, HOSPITAL, BILLBOARD, NEON SIGN, DOOR, and WINDOW. INVESTIGATE AREA, HOSPITAL, NEON SIGN, WINDOW, and DOOR. MOVE and GO INSIDE the hospital. Select POSSESSIONS, SHOW, VIDEO MEMORY, and LITTLE JOHN. LOOK AROUND ROOM and at NEARBY PEOPLE. INVESTIGATE AROUND ROOM. LOOK at and INVESTIGATE RECEPTION DESK. LOOK at the SMALL ANIMALS, and select the DOG, CAT, and PENGUIN. ASK ABOUT SNATCHERS. ASK about HOSPITAL'S SPECIALTY twice. ASK about HOSPITAL'S DOCTOR. You will now leave the hospital. At this point you will get a call. --GIBSON'S HOUSE-- Now go to GIBSON'S HOUSE, then EXIT TURBOCYCLE. KNOCK, then INVESTIGATE the DOOR. MOVE and GO INSIDE. LOOK at and INVESTIGATE AROUND ROOM and at the MONITORS. INVESTIGATE the WINDOW, SHELF, and MODEL. LOOK at the MODEL. MOVE to the STUDY. MOVE to the BACKYARD GARDEN. LOOK at and INVESTIGATE the AREA, GROUND, SHADOWS, and COLLAR. CALL for KATRINA and ALICE. RETURN TO STUDY. CALL for KATRINA and ALICE. LOOK at and INVESTIGATE AROUND ROOM, at the PC68, and the SOFA (approximately 7 commands) until Gillian sneezes. MOVE to the LIVING ROOM. CALL for KATRINA and ALICE. MOVE to the STUDY. LOOK and INVESTIGATE until Alice appears. --ALTON PLAZA-- Go to ALTON PLAZA and EXIT TURBOCYCLE. LOOK at and INVESTIGATE DOWNTOWN, SHOP WINDOWS, and NEARBY PEOPLE. SEARCH FOR KATRINA three times. *If you continue to SEARCH FOR KATRINA, Metal Gear will eventually give you some phone numbers, and you can go to the Fortune Teller again.* ENTER TURBOCYCLE. --GILLIAN'S APARTMENT-- Go to GILLIAN'S APARTMENT and EXIT TURBOCYCLE. INVESTIGATE GILLIAN'S ROOM and the DOOR. MOVE and GO INSIDE. LOOK at the FLOOR and INVESTIGATE FOOTPRINTS. LISTEN & SMELL. MOVE and ENTER BATHROOM. LOOK AROUND the ROOM. INVESTIGATE the SHOWER BOOTH four times. OPEN the BOOTH. ASK ABOUT VIDEOPHONE. INVESTIGATE the LIST twice. Enter the name QUEENS. INVESTIGATE the LIST and the HOSPITAL'S ADDRESS. --QUEENS HOSPITAL-- You will go to the Turbocycle. Go to QUEENS HOSPITAL. EXIT TURBOCYCLE. INVESTIGATE the BUILDING and DOOR. MOVE and GO INSIDE. INVESTIGATE the RECEPTION DESK and SWITCHES. LOOK at the AREA and DOORS. INVESTIGATE the DOORS and SWITCHES. USE SWITCHES to open the doors. MOVE to DOOR 3. USE METAL GEAR and TURN ON LIGHT. INVESTIGATE the DRAWER, PICTURE, VASE, MATCHES, and the upper-left corner of the room. LOOK at the PICTURE. EXIT the room. MOVE and EXIT. USE METAL GEAR's VIDEOPHONE. CALL Napoleon at 39-5644. MOVE and ENTER TURBOCYCLE. --OUTER HEAVEN-- Go to OUTER HEAVEN. EXIT TURBOCYCLE. TALK twice. INTERROGATE twice. GIVE PROOF with BODY TYPE, VOCAL PATTERN, ACCENT, PERSONALITY, SMELL, and SNEEZE until you go inside. ASK about NAPOLEON'S BACKGROUND. Select POSSESSIONS, then SHOW, then PATIENT RECORD. ASK the MEANING OF CODE. Select INFER. Enter BENSON. You will go to the Turbocycle. --JUNKER HEADQUARTERS-- Go to JUNKER HQ. EXIT TURBOCYCLE. MOVE to the ENGINEERING ROOM. LOOK at the DESKTOP. INVESTIGATE the MATCHES and MEMO. LOOK at the MATCHES and MEMO. MOVE to the CHIEF'S OFFICE. LOOK at the PICTURE. INVESTIGATE the PICTURE twice. LOOK at and INVESTIGATE the PHOTO. MOVE to the FRONT. TALK to Mika about CONTENTS OF PATIENT RECORD. ASK ABOUT CHIEF, CHIEF'S CONDITION, and CHIEF'S WHEREABOUTS. ASK ABOUT HARRY and HARRY'S WHEREABOUTS. ASK ABOUT the KYOTO SUMMIT. MOVE and ENTER TURBOCYCLE. You will get a videophone call. --TURBOCYCLE RIDE-- Go to QUEEN'S HOSPITAL. Try to PULL EMERGENCY LEVER, JUMP OUT, and GIVE UP twice. Then PRESS BUTTON, DRIVE INTO SANDPILE, HIT CLIFF, and JUMP OUT, then repeat the sequence. PRAY TO GOD and HIT CONTROL PANEL. You will shortly arrive at QUEEN'S HOSPITAL. --QUEEN'S HOSPITAL-- MOVE and GO INSIDE. MOVE to DOOR 3. USE METAL GEAR and TURN ON LIGHT. LOOK at and INVESTIGATE the VASE. The door will open. INVESTIGATE the MOTION DETECTOR and STAIRWAY, and PEEP. Then DESCEND STAIRS. INVESTIGATE the RECEPTION DESK. LOOK at and INVESTIGATE the SWITCHES. USE SWITCH 1 and SWITCH 2. MOVE to DOOR 1. LOOK OVER the room. LOOK AROUND ROOM, at SKELETON, and at MONITORS. INVESTIGATE AROUND ROOM, SKELETON, CEILING, MONITORS, and MOTION DETECTOR. LOOK OVER until there is a shooting sequence. It will be followed by a second shooting sequence. EXIT the room. MOVE to DOOR 2. LOOK at the SHELF and CONTAINERS. INVESTIGATE the CEILING, SHELF, DESKTOP, and MONITORS. EXIT the room. INVESTIGATE the SWITCHES once or twice. USE SWITCHES. Use switch 1 & 2 AT THE SAME TIME. MOVE to DOOR 3. INVESTIGATE the REMAINS. INVESTIGATE the ESTIMATED TIME OF DEATH. LOOK at the WALL, DUCT, REMAINS, and AROUND ROOM. INVESTIGATE the CAUSE OF DEATH. INVESTIGATE IDENTITY. RECONSTRUCT CORPSE. --THE AIR DUCT-- When you appear in the duct, USE METAL GEAR and TURN ON LIGHT. LOOK at at the WALL. INVESTIGATE SCRATCHES twice. INVESTIGATE GROUND three times. INVESTIGATE SAND. INVESTIGATE CEILING twice. INVESTIGATE POLLEN. Select ADVANCE. There will be a shooting scene. LOOK FRONT and BEHIND, TALK, and LISTEN until you escape the duct. --FREDDY'S APARTMENT-- When you appear, MOVE to the LIVING ROOM. LOOK at the MAP. MOVE and EXIT. LOOK at the AREA. INVESTIGATE the TAXI. MOVE and RIDE IN TAXI. TELL DESTINATION three times and prepare for a shooting sequence. --JUNKER HEADQUARTERS-- When you get to Junker Headquarters, INVESTIGATE DOOR. INVESTIGATE the SHUTTER. LOOK at the DOOR and AREA. INVESTIGATE AREA. LOOK at the BOOTH. INVESTIGATE the BOOTH. OPEN SHUTTER and then you will go to the hallway. MOVE to the CHIEF'S OFFICE. MOVE to the DETECTIVE'S ROOM, the ENGINEERING ROOM, the SHOOTING RANGE, the COMPUTER ROOM, and back to the CHIEF'S OFFICE again. LOOK at the DESK. LOOK at the STAIN ON DESK. INVESTIGATE the STAIN ON DESK. SEARCH the CEILING. There will be a shooting sequence. MOVE to the ENGINEERING ROOM, the DETECTIVE'S ROOM, the SHOOTING RANGE, the COMPUTER ROOM, and then the CHIEF'S OFFICE. MOVE to the HALLWAY. MOVE to the FRONT. There will be a shooting scene. You need to hit your opponent five times, but you can only shoot him when he's in the corners. This will bring Act 2 to a close. ACT 3: Junk --JUNKER HEADQUARTERS-- The act opens with a series of questions. The answers are: ULTRAVIOLET RAYS UNDERPASS SNEEZE SNOW 9 MOSCOW When you have a chance, ENTER TURBOCYCLE. --THE CHURCH-- Go to CHURCH and EXIT TURBOCYCLE. LOOK at and INVESTIGATE the BUILDING and AREA. GO INSIDE. LOOK at and INVESTIGATE the PORTRAIT. LOOK at and INVESTIGATE the AREA. CONTINUE BACK. LOOK at the AREA and SNATCHERS. INVESTIGATE the SNATCHERS, AREA, and CONTAINERS. CONTINUE BACK. LOOK at the CYLINDER. LOOK at the SNATCH PROCESS. INVESTIGATE the area. LOOK at and INVESTIGATE the DOOR. LOOK at the AREA. INVESTIGATE the TERMINAL and the CYLINDER. Now you will progress to a series of three shooting scenes. Do not use your blaster in the third scene. From here, the game will be brought to its conclusion. NEO KOBE PHONE DIRECTORY Cupid Love Line 55-6666 Fire Department 119 Freeman's Father 30-2501 Inamura 44-3723 Jeremy 41-6766 JORDAN 256-128 Konami 30-1234 Kushibuchi 33-3333 Napoleon 39-5644 Neo Kobe Pharmaceuticals 39-1009 Plato's Cavern 69-1107 Police Department 911 Sasaki 79-6641 Seed, Jamie 39-3444 Stella 39-6004 Togo 44-6454 Weather Service 177