__________ __________ )__ \|-|/ __( )______ ______( BATMAN \ / BEGINS V A guide/walkthrough by: Jimmy Whitaker Batman Begins Made and publish by: EA games and WB Batman Begins rated T for teens One player X-Box Verison V. Final June 25, 2005 ********************************************************************* ********************************************************************* Verison: .10 Made headline, the table of contents, the intro, a combat guide, warning, started on guide June 20, 2005 Verison: .20 started on walkthrough, finished level 1,2,3. added more onto table of contents, finished Contacts, F.A.Q., credits, legal stuff, june 21,2005 Verison: .30 started a little bit Inside gotham docks, took a days break, june 22 ,2005 Verison: .40 Finished level Inside docks, passage to gotham, Gotham city, gotham narrows, Asylum pt. 1, 2, 3 Updated F.A.Q. section, added onto Tips section, made a better heading, like 50% done, still in progress, june 23-24, 2005 Verison: .50 finished level Wayne Manor, and Narrows finishing the the walkthrough started on Unlockables section, june 25, 2005 Verison: Final finished all of Walk through, and unlockables added a final thoughts section added onto the table of contents, cleared some confusion on Asylum underground level. Thats it Im done. ********************************************************************* ********************************************************************* TABLE OF CONTENTS 1. Introduction. 2. Warning: read before using. 3. Game/ combat Basics. 3.A. In-Game controls 3.B. H.U.D. (head up display) 3.C. Combat moves 3.D. Environments 3.E. Hazards 3.F. Gadgets 4. Walkthrough 4. Mission A.1. Prologue 4. Mission B.1. Himalayas 4. Mission C.1. Docks 4. Mission C.2. Inside Gotham docks 4. Mission D.1. Passage to Gotham 4. Mission E.1. Gotham City 4. Mission E.2. Gotham Narrows 4. Mission F.1. Asylum 4. Mission F.2. Asylum underground 4. Mission F.3. Asylum escape 4. Mission G.1. Saving Rachel 4. Mission H.1. Wayne Manor 4. Mission I.1. Narrows 4. Mission I.2. Narrows Path to the Monorail 4. Mission I.3. Narrows The Monorail 5. Unlockables 5.1. Interviews 5.2. Movie footage 5.3. Alternate Batsuits 5.4. BatMobile Bonus 5.5. Gallery of Fear 6. Misc stuff and tips 7. Contacts 8. F.A.Q. 9. Credits 10. Final thoughts 11. Legal stuff ********************************************************************* ********************************************************************* 1. Introduction. Hello my name is Jim, and Ill be helping you with the game based on The summer blockbuster named Batman Begins. In the following FAQ ill teach you everything you need to know about this game. Keep in mind that this game is indeed easy to beat and is quite straightforward, but I will teach you that ways of the dark knight in the next few following paragraphs. Please remember that this is my first FAQ and im trying my best to explain details yet keep it easy to read on through. ********************************************************************* ********************************************************************* 2. Warning: read before using. Please read: In spite of this FAQ showing how to beat Batman. I encourage you to play without the guide. Batman is one of those games that are more fun if you look and see things yourself, then finding help gives you that sort of “cool” feeling if you know what I mean. So, please only takes this guide for small parts and try to figure out a puzzle or a thug problem yourself. Trust me, and you’ll get a better experience out of this game ********************************************************************* ********************************************************************* 3. Game/ combat basics --------------------------------------------------------------------- 3.A. In-Game controls: --------------------------------------------------------------------- Batman: Walking: Well you can't move Batman around if you don't know how to walk or run. To do so with the Left analog stick move forward to go forward and etc. To switch between running or walking depends on how far you move the stick in one way the farther push up the faster batman will run that way. Stealth: In the game stealth is your best friend. you’ll need to learn how to use it to disarm enemies or interrogation them. To use: simply press down on the left analog stick to enter stealth mode. *note* Batman cannot run as fast in stealth mode then in regular. Stealth attacks: while still in stealth mode you can sneak up on enemies and take them out To use: walk up to an unexacting foe, you'll see the "Context-sensitive" bar appear to your right when it does press the B button to execute a move Jumping: not much to say here except you can make batman jump and double jump To use: Press the A button when standing still or running to double jump tap the jump button again in midair to make batman double jump Gliding: Since batman has no super powers he must glide with his cape to reach far away places To use: Jump and while in mid-air hold the jump button Objectives: in Batman Begins you must complete objectives on each mission in order to defeat it. Once you complete the objective it is removed from your list To see them: press the Back button Batmobile: accelerate: R trigger brake/reverse: L trigger steering: Left analog stick boost/nos: A weapons: X Rear view: Y Jump: B Camera view: Black button --------------------------------------------------------------------- 3.B. H.U.D. (head up display) --------------------------------------------------------------------- Health: The Bat-symbol in the upper center is your health meter. When hit or fallen into a deep room it decrease To regain health: search for medical kits found on walls in levels. Ill point out where they are in the walkthrough but its up to you if you need to use them Check points: Once you have gotten far into a level You’ll come across checkpoints. They are to be your marker as you pass through the level you may also save your position after a checkpoint Radar: using your radar to the fullest can be very useful. It appears at the bottom left corner of the screen. There are symbols on the radar to tell you what is around you the following is the legend. Radar Legend: DOTS: dots on the radar are enemies X's: X's are enemies on radar but are on a above or below you. Out of sight from you Green dots/X's: are unarmed enemies Red dots/X's: are armed enemies packing heat. Golden Circles: are your objective points in the game. Golden X's: are objective points either above or below you Red circles: red circles are noises that batman is making when close to a enemy it will alert him of batman’s appearance. To take care of the noise just enter stealth mode Fear: fear is used to strike your enemies scared leaving you the upper hand in combat Fear gauges: when prompted it will appear depending on what action you did to scare them will fill the bar The bar decreases over a limited time leaving you to hurry and strike an attack. When attacking depending how you combat your enemies will the bar raise or lower. the faster and quickest way you take out a thug will build it back up giving you the other thug more fear to panic for you to strike him Reputation bar: word spreads out from enemies to others about batman The more fear you installed on them increases your rep. if spotted it will decrease Reputation is used to make combat easier. --------------------------------------------------------------------- 3.C. Combat moves --------------------------------------------------------------------- When approaching a enemy you’ll engage in combat with him batman will automatically lock on to him 5 buttons can be used to combat with: X: Punch Y: Kick B: perform special moves (finishers etc.) A: Jump R: when held Batman Blocks Here is the following move list in the game: Multiple Attack: When several enemies gang up on you Press B to take out all of them giving you space Roll attack: hold down R and move out of the way with the analog stick can also be use with a special move at the end press B to do a roll attack Jump attack: while in mid air press B to do a jump attack Counterattack: to counter attack a attack hold R and press B as he swings to counter attack him Ground attack: when batman is knocked down on the ground press B to sweep the legs of surrounding foes Defense break: when a enemy is blocking for dear life hold down B to break his defense Vault attack: while running toward your enemy jump and press the B button to kick him around the head Final attack/ Move: When the enemy health is low press B to perform either a final move or attack ending for good. Interrogating: when you need some info on something depending on the situation walking up to a knocked down enemy press B to pick them up and X to start talking batman will pick up and force them to talk when batman is done press B to throw them away --------------------------------------------------------------------- 3.D. Environments --------------------------------------------------------------------- Environments: different Environments stand in your way to your objective here is the following Environments. Pipes Cables Wire fences Ledges Columns beams all of the above you can jump on to and either climb up and down or left and right remember you can jump off by pressing the X button --------------------------------------------------------------------- 3.E. Hazards --------------------------------------------------------------------- in the game batman is just as human as you and me so there for there are hazards to watch out for Fire smoke Gas Water Electricity spotlights Never touch any of these items if so health will decrease --------------------------------------------------------------------- 3.F. Gadgets --------------------------------------------------------------------- Bruce (with his money) has invent some pretty neat items to finish his missions here is a little list of the items Batarang: a throwing item use to hit switches far away stuff and such Optical cable: just like in splinter cell you can use this item in-front of doors to see what is on the other side Lock pick: simple to say Batman uses this to break into locked areas Grappling: grappling is use to beam up to spaces above or out of reach nifty way to get out of the enemies sight as well Electro-hack: this gadget is use to hack electronics such as computers and electric doors Cam-hack: same as electro hack only with cameras Flash bang grenades: a grenade use to blind the enemy for seconds for you to take him out easy Smoke grenades same as Flash bang grenades only smoke wise HF Transponder: the coolest gadget in the game when use it will summon thousands of bats to scaring a enemy for you to take him out ********************************************************************* ********************************************************************* 4. walkthrough ********************************************************************* ********************************************************************* --------------------------------------------------------------------- ~~4. Mission A.1. Prologue~~ Gotham City, Narrows Island: 4 a.m. Objectives: Find Dr. Crane New Weapons: None Enemies: Thugs, armed thugs, Manic inmates, Scarecrow Unlockables: 3 film clips, 2 gallery of Fear, Interview --------------------------------------------------------------------- Objective 1: Search the burning building to find Dr. Crane Alright lets dance...As soon as Batman crashes through the ceiling you’ll lock into a thug okay this is your first battle so the game will show you how to combat So move in close to the first one you see the game will pause and tell you to press X to punch ....so do so. again after the punch The game will show you how to kick. press Y and continue on. Continue to bash on your enemies till they are down for the count after doing this look around the room and search for a thug that is on the floor, scared. Walk to him and finish him off. When you do this, a thug will come into the floor and start firing his weapon this will start a cut scene. After the cool cut scene walk through the doors and continue out into the hall and up the stairs Once at top of the stairs turn left and begin to walk down the hall and turn right at the end watch as the fire collapse the ceiling there is no way past it so you must turn back and back down the hall half way down the hall infront of you you’ll see the ceiling collapse again but enough room for you to jump across once across you’ll see a door to lock on to, on your right don't hit it. it leads to no where keep going to the end and make a left run to the elevator button and press it with the B button watch the goons fall thru walk on top of cart and climb up the ladder and walk into the next room keep walking and open door into the next room a cut scene will begin and after its over quickly run to your right and down the stairs the inmate will run out of there leaving you to fight off the two thugs. look around and look for a open window jump out and onto the cat way walk to your right and jump across the gap and climb up the pipe and jump off on the next above catwalk and listen on to the two thugs conversation after the explosion keep walking to the left to the end and jump on the horizontal pipes and shimmy to the left once around the corner and above a catwalk jump down and Cross the checkpoint and knock out the boards and front of the windows once infront of you is a Medi-kit use it if you need it and go down the hall to you reach a door on the right enter it and watch the cut scene after the that fight with the two inmates after the battle Crane will open the door and run after him around the corner you’ll run into the scarecrow he'll spray a toxin in your face and makes Batman all trippy continue to walk down the hall and into a fire room and a cut scene will appear. Congrats you beat the first level. --------------------------------------------------------------------- ~~4. Mission B.1. Himalayas~~ League of Shadows Monastery: one year earlier Objectives: The Trails, Shurikens, Escape New weapons: Shurikens/ Batarang, Enemies: Ninjas, armed ninjas, Ra Al Ghul Unlockables: 2 film clips, 2 gallery of Fear, Interview --------------------------------------------------------------------- Objective 1: complete the trials and become a member of the league of Shadows After the cut scene run out into the open and up the staircase north of you You’ll run into Ducard He tells you to hurry up and follow him do so though the twisting hallway back out into the open again run toward the ladder Ducard will explain the way of the ninja and so on continue forward climb the ladder and at the top Ducards voice will tell you that you need to be sneaky from now on so enter stealth mode by clicking down on the analog stick walk forward and pass through the door and down the stair-case you see a enemy in front of you but don't worry he won't turn around so walk down the stairway in stealth Ducard will tell you about armed and un armed enemies and tells you to take out the armed guard first so look on the radar and find the red dot sneak up behind him and take him out with the B button Ducard will congratulating you and tells you to move on follow him to the next room you can exit out of stealth mode no if you please in the next room the doors behind you will lock walk to Ducard he tells you to find another path through so turn around and run up the stairs to the end and double jump on the nearest cable to you and double jump your way though to the other side walk through this door and into another room Objective 2: Find a way around the fire and get the Shurikens walk toward Ducard he tells you that your Shuriken is your best weapon after he says that walk forward again until your stopped by fire do not run into it so look around now and see a ladder to your left climb it and at top walk to the other wall and carefully walk down the wall rail until you reach a beam when you reach a beam you will automatically walk on it don't worry you won't fall unless you press the X button so now cross the fire to the other side once across press the X button to get out of the beam walking mode and continue down the side rail when totally over the fire jump down and open the case to get your Shuriken but you will fall through a trap door leading back outside once outside walk toward the nearest building Ducard will stop you and tell you to lock on to different targets press Left or Right on the D-pad keep pressing Left or right until you lock on to the rolling ladder on the building nearest you Ducard will now tell you to use the shuriken to force open the ladder once locked on press the Black button once done climb up it and walk the path to the right until you see the Shuriken symbol show up use it to cut down path and jump over on it and continue to walk up it once on top You’ll see a bell on your left use the shuriken to ring it A ninja will ask for a password Ducard will appear and say you can't enter yet you have one more thing to do follow him and open the door once in walk to your right and Ducard will say you must inflict fear into them to take them out easy so now enter stealth mode and walk the right side of the wall until you see a shuriken icon appear again lock on to rolling ladder and cut it down climb up it and walk around the opening till you see some over head wires jump on to them climb across to the other side once successfully across jump down and continue to walk toward the enemies keep walking until you lock onto the support cable cut it and watch the little scene once you scare the enemies jump down take them out when you take all three out interrogate the last one and receive some password info after he tells you press B to finish him off the doors will now be open and walk back to the bell ring it again he'll ask for a password Bruce will answer "looking glass" the door will open and walk down the hall when you enter the next room walk up the stairs and pull the lever to lower the prisoner down continue toward Ducard He will ask you to kill the prisoner you refuse to and force to fight to your death Ra Al Ghul and two ninjas will begin to fight you this is sort of like your first Boss fight but like a regular one take out the two ninjas first and then Ra Al Ghul himself Objective 3: Escape from the burning temple before its too late Once Ghul is defeated the prisoner will ask you for help do so by cutting him down with the Shuriken he will help you in return by showing you the way out follow him when out of the room keep running you will enter a cut scene. Congrats end of level 2. --------------------------------------------------------------------- ~~4. Mission C.1. Docks~~ Gotham Docks: Seven days ago Objectives: Bring Falcone to justice, Bypass Gotham P.D., Access the sewers, open the feed pipe valves New Weapons: None Enemies: Thugs, armed thugs, cops, falcone Unlockables: none....... yet (this area is broken down into 2) --------------------------------------------------------------------- Objective 1: Find the crime boss Falcone make him pay Begin the level by going to the door on the right once through it walk to your left and down the over pass a cut scene will come in So cops are taking over eh? well they would be friends if they knew batman was a good guy this means don't come to close to cops they are armed, very armed.... Objective 2: Bypass the cops continue down the over pass and into a room press the button on the elevator and wait for it jump in and press the button inside the elevator walk out and noticed the radar there are two bad guys inside the office climb on the wire fence and go over it once over jump down and enter stealth mode open the door and take out the armed guard first this will alert the second guard so duel with him and Interrogate him for some info when you are done with him finish him off and climb the ladder up and jump off to the right jump onto the catwalk and double jump on over to the above walk-way once on it walk to your right and next to a window open it and jump out and walk down the stairs continue forward to you see a small ladder infront of you climb it and climb onto the hanging cables shimmy across until you are across the barb-wire fence drop down and jump onto the crates on up to the open window Objective 3: Access the sewers once inside the room to your right are some boards bust them up and enter stealth mode and open the door and process through jump down at the end and watch the cut scene keep in stealth mode as you sneak over to the ladder behind the van climb up the ladder and open the window and jump inside walk forward to you get under some hanging pipes jump onto them and shimmy forward over the beneath enemy once you are over him press B to grapple him Batman will pick him up and back up to the ceiling Interrogate him for info when your done finish him off once done drop down and grab the key on the shelf walk to the door and press the button on the left of it walk to the side of the forklift and insert the key and use it the lift will drop cargo behind the van the two drivers will jump out to see what happen the game will now pause and show you how to use blocking and counter moves on enemies once defeated walk to the front of the van and open the door this will open the pick lock screen this is easy just match the shapes up with the shadow and your done walk to the left and drop into the man-hole Objective 4: Open the feed pipe valves after batman and alfreds little conversation grapple onto the above walkway and drop down there is a button to the left go and press it the sewer lid opens so now jump into the pipe and continue forward once at the end grapple to the top and shimmy over the big pipes and wait and listen to the two thugs talk to the sewer mechanic once he leaves drop down and go into stealth and sneak up on the armed dude first after that take the other one out too the mechanic will come out and talk to batman after this grapple back and shimmy across the pipes again and drop Use the keypad and type in "1227" to gain access jump on the pipe and climb up you will hang on a over head and climb to the walkway and drop down walk forward and open the door in this room bust open the crates and walk onto the catwalk you will notice to the left are some boards bash it and jump down go into stealth mode and walk under the pipes you will now be outside now to your left will be a ladder climb up it and jump off to the side walk to the valve at the edge and turn the wheel wait till the valve blows open throw your batarang at it and grapple on to it and drop down and proceed through at the end you will jump down into a new room keep down so the guards won't see you and climb up the ladder and jump to the side and walk down the walk-way and jump on the horizontal pipes and shimmy across keep going till you drop on the ledge look around until you lock onto the pipe wheel throw your batarang at it and watch your victims become scared jump down to them and take them out easy after this open the door and walk through you should be outside again look up and notice the batarang points throw it twice and it will release a ledge down jump on it walk along the path and enter the door and descend down the stair-case and jump over the hand rail if you need health there is medi-kit underneath the walk-way press the button and enter the right pipe walk to the edge and grapple onto the above area shimmy across the water over to the next ledge drop down and jump into the small crawl space keep walking to you get to the end but don't jump out yet when your at the end of the space the guard can not see you unless you jump out wait till he walks to you and turns away before you jump him when you do stealth walk over to the second valve and open it you will scare the reminding thugs now run and attack them while the Area fear is high once defeated go across the room and down the hall and enter the door quickly climb up the ladder leading to the outside in this area its full of cops hug the wall to the right and walk over to the cops a little you can peep if you like once they are done yapping once they are leave the reminding cop alone slowly and carefully walk to the ladder and climb it up here is the last and third valve open it and watch the cut scene alright you beat another level! --------------------------------------------------------------------- ~~4. Mission C.2. Inside Gotham docks~~ Part two to the docks Objectives: Interrogate Falcones consigliere, expose shipment, Isolate Falcone New Weapons: Electro-hack, smoke grenades, flash-bang grenades Enemies: armed and unarmed thugs, Falcone Unlockables: 2 film chips, 4 gallery of fear chatacter, interview --------------------------------------------------------------------- Objective 5: Interrogate Falcones consigliere When you start on this level look to your left and see a grapple point hook on and drop off now look to the crate next to you there is a small hole to drop down walk over to the edge but don't jump in yet wait and watch the thug do his business and wait till he is out of the area drop down and jump onto the chain and climb up into the crate once at top jump off walk out and head to the right there will be a opening in the shadows to the left so drop in and bash the boxs and drop again enter stealth mode and go under the low crate be sure to hide behind the boxes as you approach the the enemy to the right of the boxes is a small gap in between the crates walk through here climb down the ladder walk along the dock in front of you is a Medi-kit use it if you need to now walk up the stair-case slowly and still in stealth mode once at top slowly walk into the building on the right and take out the guard once knocked out walk to the control panel and press the button Alfred will tell you that you need to hack it thus giving you the Electro-Hack Tool select it in your gadget inventory and press the White button this will bring up a mini screen the objective here is to line up the 0's in the gold box this is easy *Note: when hacking there is a delay on the button pressing now you have control over the crane swing it over to the right above the enemies drop it to scare them leave the room and smack them around after this interrogate the last dude for into climb the ladder north of the building to top of the crate walk to your right and glide down to the ground head left in between the crates continue down and hit the checkpoint hug the wall at the end of the hall and shimmy down the small gap once you can, exit hugging and enter stealth mode hide behind the boxes and listen into a thug and the consigliere conversation once over the thug will walk away and once he is out of sight sneak up on the consigliere grab him and interrogate him batamn can't get any info from this guy so keep interrogating him until the finish button appears this will bring up a cutscene Objective 6: expose shipment once this is over walk forward and use the fork lift to make a passage this next area is filled with thugs so enter stealth mode and creep behind the boxes and crates and go down this small gap look to the right for a opening and see a chain but do not jump onto until the protolling guard is looking away once he is jump onto and climb up and on to the pipe keep going until you are over the crates drop down and walk toward the the water stand on the red crate and look to the building for a grapple point grapple on drop down and enter the door in front of you once in head left and walk down the hallway there should be a door on your right enter it and you be in the ship yard jump off the stairs and head left though a chain linked fences door walk on over to the forklift and use it once it brings down the boxes jump on them and on up then keep jump onto the crates to the top once here grab ahold of the pipe and make your way to the ship once here go left and sneak on the alone guard knock him out and use the Medi-kit if needed now spin around and walk along the ships other side make sure you are still in stealth mode sneak up opon the armed guard this will scare his friends now you must take them out as well once this is done now head in between the 2 crate walls and destroy the debris jump onto a crate to the left side and you will be interduce to a new item: Smoke grenades! keep jumping up until your back out into the open either guide down or use the ladder enter stealth mode again and sneak up on the guy to the right of the ship keep walking that way pass the crate storage and Electro-hack the conveyor controls once done a cut scane will appear once it is over glide down to the enemies and take them out while you area fear is still up once they are down and out quickly run pass the ship for the last guy in the corner he has a key we need take him out and get the next next to him and use it on the door near you enter stealth mode and head left along the crates youll see a door with a ladder leading down go down it out the door and keep going along the floor you should see a ladder on your right climb it and open the militery crate for more smoke grenades continue to walk till you see another ladder leading up climb up it and enter stealth mode wait until the guards back is turn toward you and hit him up for attack from behind walk pass him and enter the door pick-lock next door go down the hall and enter yet another door this will bring a cutscene Objective 7: Isolate Falcone after thats over with walk to the left and enter the door now in here you can either walk down the stairs or be batman and guide down between the gap once on ground look at the door *Note this next part is tricky so listen good notice the crates to left of the door?? you need to quickly hide behind them when I tell you to now walk to the door and use the optic cable on it youll see the guards coming quickly exit and hide behind the crates before they see you wait there till on your radar the dots turn into X's once this it means they can't see you so now enter the red door down the hall and into the next red door once in this room walk down the hall and enter another door Now you are on the pier to your right is a Medi-kit to your left is the way out jump onto the ledge that is mark with yellow and black stripes jump up again then again onto a pipe shimmy over to the end and drop down look at the cargo holder to the left knock all the junk off it with your batarang spin around and use the control panel to activate the holder quickly jump onto it for a ride once it stops jump onto the platform in front of you keep walking along the platform till you reach the end and jump down and enter this door enter stealth mode and and stealth attack the first guard and take out the other one walk back over and use the button to call the elevator down it takes awhile so wait for it once open jump in and use the button to go up walk out of the door and head right make another right down the small hall and use the optic cable quickly exit and run back for the elevator wait for the conversation is over a guard will walk into the room wait till he stops to talk on his phone enter stealth mode and sneakl up on him and and interrogate him for info once done finish him for a key and to the first door on the right and use the key once out side use the ladder to go down and open the door and take on the two unarmed guards once they are knocked out continue on and jump on the hangin crate then onto the chain holding it up climb up jump onto the platfrom behind you look out to your right you need to get pass here so double jump and glide onto the first chain and repeat this till once your on the platform don't enter the door instead jump onto the pipe with yellow and black stripes on it keep jumping up and jump onto the the above platform walks to its edge and enter the duct on the right walk through it untill you reach a drop off door open it and jump down enter stealth mode and walk to the left open the militery crate for some flash-bang grenades, sweet! now open the window next to them jump out and climb the ladder to the left of you jump on the platform and then jump onto the hanging pipe climb across to you reach the end of the pipe now jump down onto the the yellow and black stipe ledge once hanging on it shimmy across until batman is safely above land drop down again and til your on the platform make sure you are in stealth mode now sneak up on the guy controling the control panel and take him out once knocked out press the button on the control panel this will bring up a cutscene now that you have taking care of the armed ones you have to take care of the others easy once they are out head over to the elevator and use the button once stopped head out and open the door alright we reached the crane now head over to it and jump on the boxes to the left and onto the chain climb up jump over to the ladder enter stealth mode and climb the ladder now climb the next ladder and take out the guy to your left once he is over with walk to the panel Electro-hack it once that is over you have control of the crane head down and to the left aline the crane with the car and press the X button to hook it this will bring up a cut-scene once it is over head right and up the stair way once up top look to the right for a grapple point grapple onto it and shimmy across the pipe until a cut-scene appeqars Alright another level biting the dust! --------------------------------------------------------------------- ~~4. Mission D.1. Passage to Gotham Driving the new batmobile...SWEET! Objectives: take down the escort vehicles, jump the Narrowbrough brige New Weapons: Batmobile!! Enemies: ehh... just enemy cars Unlockables: 2 film clips, interview, Passage to gotham level, passage to gotham time attack mode, prototype batmobile --------------------------------------------------------------------- Note* there isn't really anything to this level its pretty straight forward but ill tell you what you need to know: never lay off the gas and nos never worry about tight corner the Batmobile can take them if you get lost or crash and don't know where to go just look for blue arrow signs they will guide you Objective 1: take down the escort vehicles once you start off hold down the gas button have at it you can run over cars or enemy cars. If you run over a enemy car you get Reputation makes it easier to take them down awhile taking out others will lower your Rep. but be warned every car hit takes down the armor Yes you can skip the first objective by not hitting all cars this will hurt the progess in the level but give it a shot anyway halfway through the first objective a timer will appear, the thugs are trying bring up the ladder byfore batman can reach it once this appears you need to high-tail it keep going and don't stress out Objective 2: after the cool cutscene you need to go after a 18-wheeler once you find it stay up on it and when the batmobile locks onto it press the X button to launch a missle taking out a tire reapeat this until it wracks for a cut-scene aight another level down --------------------------------------------------------------------- ~~4. Mission E.1. Gotham City Gotham city: Last night Objectives: Find Flass, Gain access to the upper floors, find the control room, find flass's office New Weapons: HF transponder, Cam hack Enemies: unarmed/armed thug, Flass, Pfister, Zsasz Unlockables: nothing yet --------------------------------------------------------------------- Objective 1: Find Flass Start off with taking on all the goons you just surprised once all deafeated walk over to the batmobile and jump pass it go for the door pick-lock it and go on through to your left are some smoke grenades and to infront of you is the way out pick up the grenades and walk over to the car jump on it and on to the ladder climb it jump onto the vent down to the end of it jump on to the hanging pipe and cross the fence once over the fence drop down and enter stealth mode walk down the passage and bust open the window with the batarang and hit the switch with the batarang this will open the gate for you now head left untill you see a guard talking sneak up on him and and interrogate him for info finish him and continue pass the market there will be a fence with a grapple point above it hook on and cross over the fence drop down and enter stealth mode slowly creep pass the gate on the right side until the arm thug walks away from you quickly run up on him and take him out spin around and you will see a ladder and a medi-kit next to it use the medi-kit if needed climb up the ladder and jump to either vents on the side enter stealth mode and walk on through keep going till you reach a small door open it and continue open the next door and continue on the vent open another door and then another until your above the enemies wait till they are done talking and look to your right and lock-on to the scaffold support beam throw a batarang to knock the items off to scare enemies now don't jump down keep going and jump on the hanging pipes and cross over the enemies wait till the armed one is below you and press B button to grab him and take him out after this is done drop down to take care of the rest *Note: sometimes you will not be able to grab the armed thug all the time so it is best that after you grab the first thug quickly jump down to take him out first* After to take care of the next to last thug the last one will run out of there to seek help quickly run after him and and press the B button when you are close enough and interrogate him once he tells Batman the password go back to the black market door use the button batman will tell the pass word Objective 2: Gain access to the upper floors enter the door enter stealth mode and go behind the desk and take out the guard here also there is a military crate open it to get a awsome gadget: The HF transponder, SWEETEST GADGET EVER! go back out of the desk and head right for the elevator use the button and wait for it once in use the button again Objective 3: find the control room *note there is booby-traps in this area so read on through then react on the game, you have to be quick about it* with that said move forward until you reach a door straight in front of you continue forward till you trip a trap once you do look to your left and up for a grapple point grab on and drop down walk forward til you lock onto a vase knock it over with your batarang wait till all the gas is gone before dropping down once down head right for the door and enter it head all the way down the hall and at the end is a door on the left enter it and take the next right and head for this door you will trip another trap spin around and lock on to a grapple point and hook onto it stay there until the armed guard walks out when he is just below you press B button to take him out easy once over with drop down and enter stealth mode open the door the thug came through and sneak up on the other thug take him down as well walk over to the control panel and Electro-hack it this is bring a cut-scene after this walk back out of this room and back to the door that had a trap wired to it enter it and walk to the right enter this door walk down half way in this hall and Batman will be given a new gadget: Cam-hack. Lock on the cam when you get close enough use it, to hack the cam just press the B button fast and repeatedly till it shows the invisible wires on the bottom right of the screen to need to jump over theses do so by double jumping and gliding over once across enter the door to your left don't jump over the rail just yet look to your right and cam-hack the camera itll show all the booby-traps in this room....and theres alot of them make it through by watching the camera screen yes this is hard and you may fail it a few times but is easy once done enter stealth mode and use your batarang on the barrels quickly duct on the left side of the couch and wait for the thug to come in sneak up on him and take him out enter the same door as he did walk down the hall until you can cam-hack once hacked double jump onto the hanging pipe and climb across wait till you reach the end before dropping down ignore the two doors for now and continue up the hall around the corner is a Medi-kit and pass it is the way out use it if needed and use the batarang on the above door jump on the box and then onto the duct walk through it and use the batarang on another door drop down and jump to the left side there is a military crate open it for some flash-bang grenades now walk back up the ramp and hang on the hanging pipes shimmy over till you are alined with the door now use your batarang on the barrels below this will bring up a cut-scene wait there until the thug walks below you and press B button finish him off drop down and enter the door he came through head straight and enter the door across the hall walk down the hall enter the door and take the guards head-on once defeated run over to the find the button next to the stage and use it it will raise the screen up quickly jump on the of the screen and raise up with you now jump to the ledge left of you and enter stealth mode continue to walk down the pass till Pfister stops moving and glide down behind him grab him and interrogate him once you get info from him once he is knocked out go to the far side of the room and enter the door continue down the long hall use the keypad on the door at the end of the hall the code to it is 1337 enter the door and walk out onto the platform jump on the hanging cable and climb across the sky once you get so far use the batarang to bust open the boards continue through and on the left is a door use the batarang on it to open it enter stealth mode and enter the duct til you come to a opening drop down Objective 4: find flass's office walk along the right side of the wall infront of you until you enter the beam walking mode walk across the beam exit when ever you can and glide over to the hanging platform jump onto the chain and climb up look over to the side and double jump so the ledge look up and see a light fixture knock it down with the batarang jump onto the lights chain climb up and glide over to duct opening once through the duct run up the ramp to the top on the right side is a medi-kit use if needed and continue down the hallway look up and over to the left side lock onto a roll of wire hit it with your batarang double jump and glide over to it climb up the wire and jump off onto the small platform to the right spin around and glide to the right side of the area once here use the batarang on the buckets holding down the holder this will bring down a bucket with a cable attached climb the cable use the batarang on the other roll of wire and glide over to the area we was at before only a little higher up climb up the wire spin back around look up and hit the roll of wire with the batarang and double jump and glide back over roll of wire climb it and enter the hallway open the door at the end to the right and use the medi-kit if needed and climb the stairs enter stealth mode and continue forward uder the grating jump up and push down the orange fence head straight forward exit under the building and infront of you is another orange fence continue forward until you exit that building look to your right lock onto the beams and use your batarang on them this will scare the enemies so now run over to them and fight enter the building that has a ramp to it there is a military crate open it get flash bang grenades walk over to the two cabinets and lock on to window above and knock it out with the batarang jump onto the cabinets and on out the building now glide over to the next building and knock out the windows on it and drop through in here is a medi-kit and a note on the table read the note to get the passcode for the next door take the door out of here and walk up the stairs use the pass code on the keypad it is 1024 and enter the door walk down the hall and spin to the left lock on the elevator button and use your batarang on it once the elevator is down jump on it and hit the switch again look to your right and glide over to the hanging beam once on it climb up the chain and glide you the left side and drop through the small opening once here use the batarang to bust the boards and jump on through walk forward and glide over to the hanging beam climb the chain holding it up and grapple onto the point now climb across the pipe and drop onto the crane walk in behind it and enter the control room Electro-hack it now head back out and grapple back on to the pipe and back to the chain jump down back on the beam lock onto the propane tanks and use the batarang to hit them this will scare them so quickly jump down and take them out once done walk over to the door and picklock it and enter walk pass the door and out in the open head left and use the button behind the wall this will open the shutters now quickly jump on the shutters to the top and on through the opening now enter stealth mode and head right drop down into the office room and Electro-hack the panel quickly run out of the room and glide down to the first fan enter the doorway and down the hole half way glide down the remains of the shift and enter the small crawl space walk to the end and drop down the opening and head out of this room once you enter the new room turn left and jump on the platform then jump again now glide over to the right and up the ladder now jump up the platform again glide over to the platform across from you jump up and jump onto the hanging pipes shimmy across until you can lock onto the beam over head use the batarang to cut it down this will scare your enemies senseless continue over quickly drop in and kick some butt once they are out lock onto the chain holding back Zsasz he will chase out the detective run over and grab him interrogate him finish him and you just complete another level --------------------------------------------------------------------- ~~4. Mission E.2. Gotham Narrows Part 2 of Gotham city Objectives: Access the archive warehouse, access the roof, disable the helicopter interoggate the the pilot and follow the helicopter pilot New Weapons: none you seen them all now Enemies: unarmed/armed thug, manic inmate Unlockables: 2 film clips, 2 gallery of fear, interview --------------------------------------------------------------------- Objecive 1: Access the archive warehouse when you first start enter stealth mode and walk up to left door when the unarmed thug is away jump over the broken window and take out the armed thug from behind this will alert the other thug take him out as well walk all the way to the end of the room brake the junk infront of it climb the pipe on the left until you start to hang from pipe cross over until you reach half way and look at the old plane cut it with the batarang once down drop off and run up the plane once on top of it grapple onto the point and hook on up drop down and jump on the hanging pipe shimmy across the whole room until your hanging above the walkway drop down on it and enter the door on the left once entered head right and look to your right some thugs will be below you now jump from cable to cable when you get close enough cut the dinosaurs head down with the batarang this will scare the enemies drop down to finish them off once done quickly run to the military box get the goodys and quickly run out the door to the right pounce on the enemy on the ground once you take care of him head left and clear the boards from the wall and enter Objective 2: access the roof once in head down to the hall and grapple onto a point look down and use your batarang on the kerosene barrels quickly drop down and into the hold in the wall smack the enemies around in here run in the elevator and use the button the elevator will stop half way use it again you open the door jump out of it spin around and jump on top of the elevator look to the left and use the ladder to climb up enter stealth mode once up top and wait for the guard to walk away from you quickly before he walks back attack him from behind once you have done this jump out the huge hole in the wall and head left keep in stealth mode and pass the first window but stay under the second one wait for the guard to turn away once he does jump in and grab and interrogate him and finish him look around and jump onto the platform on up to another one and up on throught the broken groundat the oppsite end of the room is a small crack in the wall hug it and pass through it keep walking around the corner until you are able to grapple onto the point once over drop down and glide to the cable and use the batarang on the suport beam this will scare the thugs below drop down and take them out once done jump through the hole in the wall head right and enter the door run to the end of the hall turn right run and glide to the other side of the gap enter stealth mode and drop right in the huge hole in the ground walk out to the right and quickly pass the first window wait for the goons finish their conversation and walk away now quickly continue and jump down the ladder and climb down once down here wait behind the wall until the guard is looking the other way quickly run to the right through the window and take him out from behind once he is down go to the elevator and use the button be carefull not to hit a kerosene barrel or its bat wings for dinner walk out from the elevator and look up for a grapple point hook it and drop off spin back around and hit the kerosene barrels with your batarang now quickly glide over to the thugs and smack them around once done with there is a crate with a HF transponder and you should be able to pick up a key from one of the guards jump on the two boxes and on up the platform use the key on the next door Objective 3: disable the helicopter, interoggate the the pilot, follow the pilot okay once through the door walk up the stairs once at top head right down the hall to the end here to the right is a medi-kit and the left is a duct hit the door open with the batarang and enter it once through the duct don't hit the barrels instead keep moving to the other side and jump out the window head right until to get grapple on the higher ledge once after that drop down head right to the end of the cat walk look back the building you just left from and use the batarang on the broken glass then again on the barrels glide back over through the window and jump down to take care of the thugs one will be holding a key take it and head back to the stairs and use it on the door walk up top the top of the stairs look to the right and bust open the door and enter the duct drop down at the end of the duct and enter stealth mode a armed guard is on the other side of you wait till is turned away and attack once he is taking care of there is a small hole in the fence to the corner jump down to the cat walk below and grapple the flag post from here jump on the box and jump on the hanging pipe and shimmy across until you reach a catwalk below you now jump in the window right of you once in look to the right and jump on the platform and on to another glide other to the far platform once here use your batarang on the damaged girder near you now jump and hangon the hanging pipe and shimmy across hit the suport beam and other damaged ginder batman will climb out of the hole him- self take care of the 3 thugs and then walk over and grab the pilot and interrogate him be finish with from once the copter is airborne grapple onto it once you touch ground head down the ramp and to the right will be a pipe to climb up remove the junk infront of it and climb on up and onto the hanging pipe move forward until the grapple point is good to go use it drop down and take care of the inmate finish him off and watch the kick ass cutscene. congrats another level down --------------------------------------------------------------------- ~~4. Mission F.1. Asylum Part 1 of the Asylum Objectives: infiltrate Arkham asylum, gain access to the basement, find Dr. Thomas, destroy the water tower, overload generators New Weapons: none you seen them all now Enemies: unarmed/armed thug, manic inmate Unlockables: nothing yet.... --------------------------------------------------------------------- Objective 1: infiltrate Arkham asylum once you start make a spin around and climb the ladder behind you head left and up another ladder jump on the hanging and shimmy across and drop down now walk along the outter barrier top walk along it until you reach the gapple point and hook across it drop down and enter the room enter stealth mode and and take out the guard to your right now head to the left and take out the other guard walk out this window head right and climb onto the pipe now climb down walk behind the dumpster and hide behind the next one wait here till the guy in the car sets the alerm on the car use the batarang on the car once the alarm is set off quickly run through the fence opening and begin combat with them after this straight across from the car is 2 basement windows head to the left one open the it enter stealth mode and walk on in in this room look for the phone and use it it will till a passcode the code is 4563 walk over to the right and enter the passcode for the door its 4563 open it and walk in walk down the hall and enter the door on the right don't worry about the inmates continue down the hall and go to the first right you can take jump on the boxes and jump onto the hanging pipes shimmy on over to the dome in the middle of the room wait here until the guard orders the gate shut after this keep heading to the dome til you can't shimmy no more drop down and and climb the ladder to the left once uptop hugg the wall and cross the dome until you can exit turn around and open the hatch and enter the room in stealth modetake out the guard that is right next to you and Electro-hack the panel this will release the inmates on the thugs wait in the room until the remaining enemies see you in the room and come for you once they open the door run out and take care of whats left of them once down look around for a gate heading that says East Wing enter through and take out the lone inmate pick lock the gray door on the left and enter it head down the hall and enter the door at the end enter it and move on Objective 2: gain access to the basement Walk through another door and you should be outside again enter stealth mode and go down the stairs and head forward open the grate door and walk down the duct head left and jump onto the pipe on the wall and climb up jump off to the right hug the wall and head right until you walk over another catwalk exit the wall hug mode and jump onto the hanging pipes shimmy over to the dome shape half-way wait till a thug works below you and grab him pull him back up and finish him off this will scare the remaining enemies so drop down and finish them as well look around for a SUV jump on its roof and through the window head right and on the left is a small door head through it continue down hall opening another door and down the stair-case continue down the hall till you reach a huge gate look to the left and see a pipe leading up and over climb and shimmy across the gate Ojective 3: Find Dr. Emma Thomas continue down the hall and use the elevator opnce in use the inside button you noticed it won't work so look up and use the batarang the door above double-jump out between the carts is a cable jump on to it climb a little use the batarang on the fuse box climb up some more and jump in the door right of the box once in head down the stairs and through the gate to the left are some flash bang grenades take them and jump out the window to the right and walk along the catwalk until you can jump onto the hanging pipes shimmy across to the next building and drop down on the platform and climb on the hanging pipes climb across to the next cat walk and jump through the window picklock the door to the right and enter it to the right is a Medi-kit enter stealth mode and head down the hall and head left take the last door at the end of this hall open and enter here walk along the small bar to the end on when the unarmed guard isn't looking quickly sneak to the stove use it and hurry back to the small bar now step away from the whole thing and use the batarang this will blow up the stove sending the thugs into panic take out all of them during the thug another thug will come in to see whats up take him out to and enter the same door he did now head left down the hall continue to until you can jump out through a window onto a platform once here climb on the wiring op up to the top drop off onto the last platform and enter back through another window head straight when the grapple point appears hook onto it and shimmy down the pipe to the end look to the left and lock onto the Science machine hit it with the batarang a thug will walk over once he is below you grab him and take him out once done drop down and run head first onto the next battle once they are down for walk over and talk to Emma with the intercom now head right and left down the hall jump through the window walk along the catwalk and jump onto the hanging pipes shimmy over until there is a opening above jump up onto the roof Objective 4: Destroy the water tower easy enough right? okay once on the roof head north and to the left side there should be like a mini-crane use it to move it and look up and over to the right jump onto the hanging cables and shimmy across the huge gap once over drop down and climb the water tower to the right spin around and grapple onto the point and drop down open the window jump on in enter stealth mode walk forward hide behind the cloth screens and wait for the guards to walk pass by wait till they are gone around the corner follow the path they went and look up use the batarang whenever you can this will give you acess to the attic climb the stairs and back around walk to the end and bust open the boxes and drop down into the hole its goody time! grab the explosive, flash-bang grenades, and health and jump back up the hole head left and back outside now either be a Cool batman and glide back over to the first water tower or safely climb back onto the hanging pipes and shimmy back over ..... im play about the gliding part you can't make it but if you already jump don't worry just grapple back up and to the mini-crane looking thing and shimmy over to the opening once back up on the rooktop walk over to the huge water tower and place the explosive next to it run away a bit and use the batarang on it after cut-scene your force to fight the thugs once down and out Objective 5: Overload the generators now head over to the huge generator and electro-hack it not head to the left pull the lever and do the same with the right quickly run down to the other side of the hall and open the door coninue to ran down the hall to complete the level --------------------------------------------------------------------- ~~4. Mission F.2. Asylum underground~~ Part 2 to the coo-coo nest Objectives: Rescue Rahcel, Question Dr. Crane Enemies: Thugs, armed thugs, Manic inmates, Scarecrow Unlockables: nothing yet... --------------------------------------------------------------------- Objective 1: rescue rachel and question Dr. Crane head forward and pass the first door on your left is a small fence jump over it and continue on down the long hall until you are stopped by the fence look to the right and use the batarang on the power box to open the door releasing 2 enemies after you one will step on the wires shocking him while the other runs away chase after him and interrogate him for into once you get the passcode head back to the beginning of the area and use the passocde on the first door the code is 5839 enter and glide down to the bottom elevator top door and enter stealth mode sneak away from the guard to the other side of the room and attack him from behind once down use the 2 fuses in the box and that will shock the remaining thugs so quickly take them out fast once in the elevator use the button to go up now to the right and down is a medi-kit hidden between some boxes to the left is where we need to go so head down here and go through the fence door on the right enter stealth mode and proceed forward walk up a little bit and hear the guards talk they will soon turn away when they do run for it to the other end of the hall open the small door and enter the crawl space walk past under the enemies and open the door infront of you wait for the lone guard to walk away quickly jump out and sneak attack now be sure you are in stealth mode and walk to the door on the left use the optic cable on the door and wait for the enemy to turn away quickly exit the cable and open the door and sneak attack the enemy here now look to your left and open should be back out in the hall infront of you is a medi-kit and head right and enter the door on the left in this room enter stealth mode and jump onto the platforms and on over to the walls ledge jump on the hanging pipes and shimmy on over to the other side drop down and wall hug this wall and walk to the left exit when you are back on a platform and look around for a fuse box hit it with the batarang after the cutscene glide back down where the enemies where before and give chase to the remaining enemy open the door and head left run down the stairs and take on the unarmed thugs once the fight is over head to the door but its lock so climb the ladder to the left of it head down this walkway and climb onto the hanging pipes and shimmy over the other side once other walk down the walkway and jump into the access duct run through it drop down the hold and look over to the boxes use your batarang on both boxes one will have a enemy in it run up to him grab and interrogate him hell drop the key so finish him and pick it up and open the door right to the boxes enter stealth mode and use the optic cable on the door ahead after watching Rachel and the Scarecrow leave exit the optic cable when the two enemies walk toward the door quickly run and hide behind the jumk left of the door wait till the thugs walk past and one leaves the room when he does sneak up on him and attack from behind if you want to you can go after the dude that just left the room or leave him be it doesn't matter now enter the room that the scarecrow was in and walk toward the thugs don't attack them but as soon as you can use the batarang on the Drug processor this will kill them off now hea forward and climb the stairs up top is a medi-kit now head right to the end and grapple on to the point once over drop down be sure that you are in stealth mode now look to the right double jump and glide to the nearest chain light slide down and lock onto one of the drug processor use the batarang on it and jump down to finish the thugs once done walk over to the huge and pick lock the huge sewer pipe door and jjump down to the bottom now head forward till you see a opening to the left enter here and down the stairs and to the back is a medi-kit use it if you need to and spin around you should see a sewer pipe opening walk to it and jump in head to the end of the pipe and jump onto the platform to the right of you bust the crates down and continue hug the wall to the right and shimmy over exit and run up the stairs once at top look to the left and glide onto the hanging cable bust the boards on the sewer pipe near you with the batarang and glide into it continue through the pipe into the opening jump on the edge and over the fence enter stealth mode and walk straight to the is a ladder on the side climb down it and up the pipe near by shimmy across the room until your under the thug press B to have Batman slide down to finish him now drop down open the military crate for some Flash grenades and climb down the ladder turned the wheels this will open the huge sewer pipe door now climb back up the ladder and enter the door into the duct continue through and climb the ladder at the end and head down the hall into the open don't worry about the guard seeing you now jump and glide to the nearest chain climb up and now glide for the chain in front of you climb to the top and glide over to the chain to the left glide over to the walkway and enter the fence wall and climb up the ladder cross the chackpoint enter stealth mode and head forward and use the optic cable on the door to the left listen to the Scarecrows plans exit the optic cable when he leaves and continue down the hall and around the corner is a medi-kit and two shelves quickly use the batarang on both shelves and jump into the duct at the top of the shelf and continue through duct and open the door at the end be sure that you are in stealth mode now sneak up on the thug and take him out now spin around and take out the guard using the comp and then eletro-hack the computer after the cut-scene move forward with a attack now head to the door near the medi-kit pick-lock the door and head on through now run forward and try to attack the Scarecrow at the end of the hall but he retreats in the elevator spin back and head forward and look for a opening to the right head through and up the stairs grapple the point drop off and head inside the building head right and watch the SAcarecrow escape again look to the left bust the boxes and walk through up the stairs and climb across the hanging pipes drop down and enter the building again head left and swing the batarang on the fuse box and enter through the fence wall and continue through hall until you meet up with the scarecrow again this time he will send out the inmates so take them out once done look around for some beat-up crates bust them up and open the door walk through and climb the ladder use the panel up here and go back down the ladder and through door now grapple onto point and drop down now run down the hallway path until you see the ScareCrow run pass the door he just enter and head left to the next door use your batarang on the duct door and enter the duct right of the door at the end of the path is a drop off jump down for a cut-scene *Note: this next part you can't waste anytime so be quick* when the desposal walls open enough drop in and bust the crates in front of you and quickly open the door. Now proceed on and open the access gate drop down and climb up the broken-down stairs to the top once you reach a gap jump and glide across pull yourself up and continue on bust the boxes in your path and trek forward once at top bust the boxes blocking the path and enter head right and keep going until you see a path to another room on the right enter here or keep going for a medi-kit in this room this will bring up a cut-scene now head left and down the hall until you reach a window that is broken now grapple on to the point shimmy over until your above the guard attack from above this is bring another cut-scene now duel with the remaining guards before taking on the ScareCrow once you fight with him grab him and this will bring another cut-scene once out of the room and head right crossing a checkpoint walk out into the opening and grapple onto the light to the right youll be right above Gordan grab him and watch the cut-scene. Congrats another level down --------------------------------------------------------------------- ~~4. Mission F.3. Asylum escape~~ Part 3 of the loony bend Objectives: Asylum escape Enemies: SWAT team, SWAT cop Unlockables: 2 film clips, 2 gallery of fear --------------------------------------------------------------------- Objective 1: Escape from the Asylum Head foward and to the right look for a cracked window on the left side use the Batarang on it and quickly jump out of here grapple onto the point drop down wait for the SWAT team to pass and glide to the open window jump in and head to the door on the left enter it and climb the ladder infront of you once at top bust the cracked window open and jump through *Note: this next section you have to dodge the spot lights or they will shoot you down wait for it to move up or down, but be warned it depends on how fast you are or how fast the light is use your own judgment when or not to go* now said that look to the right and glide over to the next platform when the spotlight is away walk on over and climb down on the pipe drop off it and be sure you are in stealth mode walk to the left and enter the open window quickly run forward before the SWAT walk out the door at the end of this hall leads to a room once enter quickly run left and jump out the window and over before the SWAT sees you wait here until they leave once gone jump up and wait for the spot light to move away and shimmy over keep going around the buildings corner until you reach another spotlight now when it is away quickly drop on the platform and glide to the small platform to the left climb up the pipe and drop down on the platform to the right of you now glide over to the right wall hug the wall and shimmy over wait before the window and let the guard walk away when he does continue shimming around to the buildings edge wait for the spotlight to go away and continue again wall hug onto another platform and wait for the guard to walk out when he does jump in the room head forward and enter the door once here head left and enter this door quickly jump on the hanging light look to the right and bust window out now glide over to it and enter stealth mode and walk forward lock onto the fire extinguisher and hit it with your batarang this will cause the guards to be blind for a second when they are continue run over to the debris blocking the path quickly bust it down and run through once safely across continue down the hall and enter the door on the right this will bring up a cut-scene. Congrats you finished all the Asylum levels!! --------------------------------------------------------------------- ~~4. Mission G.1. Saving Rachel~~ Race back to the Batcave Objectives: Race to the batcave, avoid the helicopters, lose the cops, leap into the batcave Enemies: SWAT cars, helicopters, cops Unlockables: Saving rachel mission mode/Time attack mode, 2 film clips --------------------------------------------------------------------- Note* this level is a little harder then the last Batmobile level it requires more skill You have to save your Armor for one part in this level I sugest you don't hit nothing till I tell you to If you need to get pas a car use the Jump ability to jump over them but ill try to give you some tips but this is the funniest of both Levels* Objective 1: Race to the batcave ~ Main objective You have 3:10 to do all this in so listen up Gothams Police is on your ass and you need to be gone with it so never lay off the gas or NoS Right now you have to get Rachel and yourself past the SWAT van in 3 mins you should be able to do this with lots of time left Objective 2: avoid the helicopters *note* to avoid the copters use the NoS and if needed slalom bvack and forth once across the Vans copters will try to lock onto if the spotlight bar reaches full its game over I thought this was the hardest part far once you reach back into the tunnels your safe Objective 3: Lose the Cops Now you have to bang up 12 cop cars and fast before to enter the bat cave this is easy and fun just smash into them or run them into the wall you should take out the cops in no time you have to do this in 2:20 good luck once the cop cars are out the timer is still going quickly use all the NoS you have and get out of here youll find yourself out in the country Objective 4: Leap into the Batcave keep driving forward and stiay on the road until you hit a cut-scene congrats another level below the Utility belt --------------------------------------------------------------------- ~~4. Mission H.1. Wayne Manor~~ Take care of the Wayne manor from its pest problems Objectives: Confront Ducard, Save Lucius Fox, Escape to the Batcave Enemies: unarmed and armed Ninjas!, Ducard Unlockables: 2 film clips, 1 gallery of fear --------------------------------------------------------------------- Objective 1: Confront Ducard Once the level starts you will be confronted by two ninjas take them out this will bring up a cutscene after this 2 more will drop take them out as well another cutscene will appear Now to fight the man himself dish out some punches and kicks this will bring up another cutscene Now quickly follow Ducard down the hall this will bring up a cutscene now fight the 2 ninjas once over enter the door from where the ninjas came from to the right is some debris infront of the fire bust it open enter stealth mode and enter through once past it to the right is a medi-kit now enter the door in front of you this room is filled with smoke so enter stealth mode and walk behind the table to the right and hit the statue over if will send the smoke out of the room now climb the post to the left and drop off to the side turn around now jump on the hanging lights keep jumping across from light to light and jump onto the platform to the right *Note: I have recieved e-mails that the first jump is hard to cross here is a little tip: Jump once toward the light fall a little bit before you jump again in mid-air this will get you across large gaps without the cape to glide, well call this the "special jump"* Once on the platform enter the door down the hall and into another door enter stealth mode walk forward walk forward and sneak to the last book shelf stay here till your enemies look away once they do go to the other side of the bookcase and climb the ladder and jump onto the platform to the right once up here head to the right and jump onto the hanging light by doing the "special jump" and across the room to the other side once here punch the vase over on the enemies sending them shocked jump down and finish them off once done enter the door that was knocked open by the book shelf go down this hall and enter the door in this room enter the door on the right head to the back of the room and to the right is a book shelf with a secret lock-on to it and Use the "Use" button now you are in the surveillance room in here are some great goodies: A medi-kit, flash-bang grenades, and to the right of the grenades is a cabinet open it for a Batarang! now head back out of the room and back out where the chandelier is look up and use the batarang on it it crashes down now climb the chain up and hit the vase with the batarang making a new path way for you use the "special jump" over once here head left to the other side and enter the door bust the debris infront of you and use the batarang on the pipe on the ground once it puts out the fire jump down to the right is a charging ninja take him out and head the way he came from look to the right and bust the debris open with the batarang and jump past the right side of the fire once past that head left and enter the door head forward and let Fox see you this will bring a cut-scene objective 2: Save Mr. Fox After the cut-scene continue on to the door on the left head right and enter the next door ninjas will attack you take them on once done head to the ladder on the left side go behind the fire and hit the ladder now climb on the ladder that you just moved up to a platform and one to the platform to the left once up here head left and jump on the small table look back out to the room and double jump to the book shelf near you once on top run forward and bash the window out with the Batarang and jump through there is a medi-kit to the left of the door in this room now enter the door and head right and head right into another hall hit the statue with your batarang freeing Fox this will bring up a cutscene Objective 3: Escape to the Batcave spin around and head left down the hall and enter the room at the end you will be con-fronted by 2 ninjas take them out and continue on down the hall until you are stopped by firey debris look up and use the batarang twice on the ceiling this will damage a pipe and spray out the fire continue on and enter the door infront of you this will bring up a cut-scene. Congrats another level down. --------------------------------------------------------------------- ~~4. Mission I.1. Narrows~~ the finale Objectives: stop the bridge, intercept emitter, reach Reachel, board the monorail Enemies: manic inmates, ScareCrow, Unlockables: Nothing yet... --------------------------------------------------------------------- Objective 1: stop the bridge! Sounds easy! alright head left until you encounter 3 inmates take them out once you do so look at the building for a medi-kit to the left is a Military crate open it for some flash-bang grenades now from the medi-kit spin around and look at the structure that has a ladder in the middle jump over the fence and climb it to the left is a chain hangning down jump on it and climb up spin around and jump on the platform head left around to the elevator use it to go up head out head head left toward the ScareCrow this will bring up a cut-scene after it quickly spin around and duel the 3 inmates do so and after that pick up the key and use the car another cut-scene will show after this head left of the crash and climb the ladder once at top spin around and grapple onto the point drop down head left and jump onto the hanging pipe and cross the gap drop down once across it now head back to the ScareCrow for another cut-scene once over look to the right and bust the window with a batarang walk forward and grapple onto the point. A short and easy level done! --------------------------------------------------------------------- ~~4. Mission I.2. Narrows Path to the Monorail~~ Part 2 to the Narrows Objectives: intercept emitter, reach Reachel, board the monorail Enemies: unarmed and armed Ninjas!, manic inmates, ZsasZ, Ra Al Ghul Unlockables: nothing yet... --------------------------------------------------------------------- Objective 1: intercept emitter Alright start off by heading north a little and enter the door keep walking and pick-lock and enter the next door look to the right and climb onto the hanging pipe and cross but the pipe will bust half way look to the left and grapple onto the point now continue onward and at the end use your batarang on the debris blocking the door once done glide to the door and enter it but to the doors left is a medi-kit once in head straight and enter the small duct to the left follow it til you drop down now head forward and look to the left jump onto the cable climb up look to the left and use the batarang on both suport cables leaving the platform to drop now continue onward to the next platform head left and glide over onto the platform you just knocked down head forward and use the batarang on one support cable then walk over to the other side and use the batarang on the other cable this will crash down the platform above now run over to take care of the ninjas once done look over to the next gap and use your batarang to hit the button this will bring over a cable glide over on it and use the batarang again to use the button once over here glide to the platform to the left are flash-bang grenades now enter the door and run to the end of this hall to the ladder look up and hit the latch above with the batarang now climb up to kick the Ninjas butts! after this head forward on the tracks enter the tunnel and on the left is a medi-kit Objective 2: reach Rachel Continue down the tunnel and fight with the 3 inmates now jump over the debris and keep going you encounter 4 more inmates battle with them and climb the ladder nearby once up here head left and climb up another ladder once here head left and enter the door now head right and down the hall pick-lock the next door and enter now head up the stairs and open the door this will bring up a cut-scene Objective 3: board the monorail aight head forward and glide to the next building once over look to the right and pick up some smoke grenades now head left grapple onto the point and bust open the boards blocking the window enter the area and head forward you will run into some more inmates take them out and use the medi-kit on the right of the wall now jump through the window head left and climb the pipe to the top head right and glide to next building walk along the roof until you reach a cracked skylight bust it open with the batarang and drop on in head left quickly jump onto the barrels ahead and onto the monorail train ending this level. --------------------------------------------------------------------- ~~4. Mission I.3. Narrows The Monorail~~ Part 2 to the Narrows Objectives: Defeat Ra al Ghul Enemies: unarmed and armed Ninjas!, Ra Al Ghul Unlockables: New Batsuits!, 4 gallery of fear, film clip --------------------------------------------------------------------- Alright last part so listen up head forward and take out the 4 ninjas once done continue to the first train cart enter it and continue until you enter another door from here to the right is a crate open it for some get some flash-bang grenades continue to head forward and open the door once outside open the sliding door to the left enter here and clear the debris jump up clear some more debris open the door now glide to the next cart and slide down the side wall hug it and head left once back on safe ground look at the cart you just shimmy around from and open its door jump on the boxes to the top spin around and head forward on the train glide over the cart and jump down between the next 2 carts and enter the door head forward enter the next doorand continue to the outside once here look down and use the batarang on the access door below you and enter the duct pass through it and wait at the end wait for the guard to turn his back at you jump up sneak up on him and attack from behind use the medi-kit on the right and continue on jump over to the next cart spin around and look down use the batarang on the coupling and use it again to cut the chain a cut-scene will happen now fight the 3 ninjas and interrogate the last one for the passcode its 1942 (which I believe is the year Batman was crated or around it) anyway enter the cart and walk to the door use the keypad and type in 1942 now open and the the next one a ninja will drop so take him out now jump where he came down from once at top continue forward jump from cart roof to another till you can't no more and drop in enter the door in this cart is another military crate filled with flash-bang move on forward enter the door back out into the opening walk on the catwalk and jump off to the right jump on the small yellow pipe and shimmy across the cart once over past the guards sight jump back on the cart on the next cart is a locked door but also a medi-kit and climb next to it on the ladder once on top head forward and take out the locking mechanism with the batarang jump down and defect the ninjas look for a access door and use the batarang on it jump down and walk forward now jump and hang from the hanging pipe now shimmy across to the other side drop down and continue on til you reach a access door open it and jump out and continue forward through the doors until you reach Ra Al Ghul this will trigger a cut-scene once that is over with duel with Ra Al Ghul and two ninjas you must take out the ninjas first then battle Ra Al ghul once you think you got him he will knock you around and undo the cart from the train in the cut-scene quickly grapple onto the point and drop down enter the cart and run though it and enter the next door once back outside climb the ladder to the top run forward and glide to the microwave emitter try to use it quickly spin and beat up Ra Al Ghul once you do so grab him and interrogate him finish once your done this will bring up a cut-scene once it is over quickly grapple onto the point and watch the final cut-scene. Congrats you just beat Bat-Man Begins! ********************************************************************* ********************************************************************* 5. Unlockables Unlockables are to be found under the bonus section on the main menu here are the stuff you have unlocked through out the game so lets take a looky! --------------------------------------------------------------------- 5.1. Interviews In the interview are videos of....interviews! there is a total of 5 videos: Including Interview with the Cast interview with the filmmakers interview with EA games Interview with the writers interview with the WBIE --------------------------------------------------------------------- 5.2. Movie footage There is 21 movie footage straight from the movie itself I wouldn't watch theses until I watched the movie (which by the way Hella Cool) So watch at your own risk!! Here is the list: Teaser trailer TV spot Trailer Prologue Intro Prologue End Himalayas Intro Himalayas End Gotham Docks Intro Gotham Docks End Passage to Gotham Intro Passage to Gotham End Gotham City Intro Gotham City End Arkham Asylum Intro Arkham Asylum End Saving Rachel intro Saving Rachel End Wayne Manor Intro Wayne Manor End Narrows Intro Narrows End --------------------------------------------------------------------- 5.3. Alternate Batsuits Alright, Batman suits!! In here you can choose a batsuit and start a new game wearing the suit heres the list: Batman Begins Dark Knight World's Greatest Detective Caped Crusader (can anyone say Adam West?) --------------------------------------------------------------------- 5.4. BatMobile Bonus Once you select the Batmobile bonus you are given Mission or Time attack. Mission is where you just play the level like in the game. Time attack is where you see how fast you can beat your record! Once you pick a mode you can choose either one of the two Batmobile levels from here you can choose either the regular Batmobile (black) or the Prototype (camo color) after you choose the Mobile of your choose you start the level. Happy NoSing! --------------------------------------------------------------------- 5.5. Gallery of Fear Once you select the Gallery of Fear you will be taking to Arkham Asylum Here you will view the enemies that you striked fear on behind bars There are 2 rooms full of theses guys take the time to check them out with each enemy is a box next to them using the box will bring up a Bio on the enemy press the A button to read all the pages the following is a list of the caged enemies: Room 1: Jackson Eckhouse Esq. Carmine Falcone Marvin Walker Walter Pfister Lee Bascomb Paul Ryker Lungtaen Pem Sgt. Robert Hardey Room 2: Andrew Grieves Detective Flass Victor Zsasz Paul Jennings Henri Ducard Jonathan Crane Ugyen Norbu Robert Burke ********************************************************************* ********************************************************************* 6. Misc stuff and tips Tip 1: I know I don't say to use your fear gadgets heres why. Using them is apart of combat I can't tell you when you need to use them so feel free to use them as much as you want Tip 2: If you can't combat good then I recomand you be a button masher or find a easy combo to do and keep using it Tip 3: You can see a kick ass "Demon Batman" if you scare your enemies enough I have done if several times and its not random or scripted you just to earn it and use it (FAQ section for details) Tip 4: Have fun with it before reading Tip 5: Replay the Batmobile to see how high you can get the score Tip 6: Sometimes you have to wait, run in or scare your enemies to get pass them its not all about stealth ********************************************************************* ********************************************************************* 7. Contacts my e-mail: wickid_jim@yahoo.com see FAQ section about it ********************************************************************* ********************************************************************* 8. F.A.Q. --------------------------------------------------------------------- Q: How do you make enemies see you as Bat-Demon/Demon A: You must have your: rep. bar 75% full, area fear bar 75% full, The target enemy's heart beat must be at least over 160 (Note* that this is not confirm, but when the above works every time for me) --------------------------------------------------------------------- Q: Dude, you notice that you didn't spell hardly anything in this? A: I know, but to me it’s a waste of time maybe when Im bored ill fix the problem --------------------------------------------------------------------- Q: This FAQ sucks! A: I know but its my first wack at it Im getting better --------------------------------------------------------------------- Q: This FAQ is pretty good for a first timers! A: Thanks! --------------------------------------------------------------------- Q: I want to contribute to your FAQ how can I? A: E-mail me with any info or things I have left out, in return your name, email, and the thing you told me will included in the guide as well in the credits section --------------------------------------------------------------------- Q: Okay so what’s your e-mail? A: wickid_jim@yahoo.com, But please in the heading put "Batman-FAQ" If there is any attachments I will delete them other wise it will be trashed, and if you are flaming me Ill just block you. --------------------------------------------------------------------- Q: Can you replay favorite levels/is there a level select unlockable after beating the game? A: No, there is no replay value on this game, except for the Batmobile levels. All I can tell you is play the game til you reach your fav. level and save it on a file save file that you don't use. Thanks to Dan for asking a good question ********************************************************************* ********************************************************************* 9. Credits Myself: for not being lazy when writing this all myself. Bob Kane: for making Batman Lisa, my girlfriend: for making me/giving me suport on this Carnage1770: for proofreading parts, helping with FAQ body. DC comics: thanks for all the Batman comics Warner Bros: for making batman movies EA games: for making a great game Dan: for asking a good F.A.Q. Mountain dew: for keep me up long enough to write this For the fellow gamers: keeping the gaming scene up and going forever ********************************************************************* ********************************************************************* 10. Final thoughts Well I hope you enjoy both the game and the guide be sure to watch the movie its great too. Hope I could help you the best I could if you need personal help or just don't understand a part just email and I will be gladly yo help you the best I can. I hope you enjoy my first ever guide! Well dudes I say thats pretty much of all of it I say thats a wrap! ...Have fun being the Dark Knight... ~~ Jim. ********************************************************************* ********************************************************************* 11. Legal stuff About this guide: You may not steal or use this guide to change things around This guide is for Gamefaqs.com only and if seen on another site there will be legal actions brought upon. About the Game: Batman begins software copyright 2005 EA INC. and warner bros. All rights reserved. ********************************************************************* *********************************************************************