____ _ _ _____ | _ \ | | | | |_ _| | |_) |_ __ ___ | |_| |__ ___ _ __ ___ | | _ __ | _ <| '__/ _ \| __| '_ \ / _ \ '__/ __| | | | '_ \ | |_) | | | (_) | |_| | | | __/ | \__ \ _| |_| | | | |____/|_| \___/ \__|_| |_|\___|_| |___/ |_____|_| |_| /\ [Brothers In Arms] / \ _ __ _ __ ___ ___ [Road to Hill 30] / /\ \ | '__| '_ ` _ \/ __| / ____ \| | | | | | | \__ \ /_/ \_\_| |_| |_| |_|___/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ FAQ/STRATEGY GUIDE by NeonJam (Dougie Howser) V. 1.00 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section A: Guide Intro Part 1: Intro Part 2: Version History Part 3: Overview Section B: Weapon Guide Section C: FAQ Section D: Guide Chapter 1: Brothers In Arms Chapter 2: Rendezvous with Destiny Chapter 3: Silence the Guns Chapter 4: Ambush at Exit 4 Chapter 5: Objective XYZ Chapter 6: Foucarville Blockade Chapter 7: Rommel's Asparagus Chapter 8: Action at Vierville Chapter 9: Dead Man's Corner Chapter 10: The Crack of Dawn Chapter 11: The Fall of St. Come Chapter 12: Buying the Farm Chapter 13: Alternate Route Chapter 14: Purple Heart Lane Chapter 15: Cole's Charge Chapter 16: Ripe Pickings Chapter 17: Push into Carentan Chapter 18: Tom and Jerry Chapter 19: No Better Spot to Die Chapter 20: Victory in Carentan Section E: Legal, Contact, and Credits Part 1: Credits Part 2: Legal & Contact ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section A, Part 1: Intro ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide is my second guide, A guide to the excellent WWII shooter Brothers In Arms: Road to Hill 30. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section A, Part 2: Version History ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version .70 - 3/10/05 Initial release. Version 1.00 - 3/7/05 Final release. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section A, Part 3: Overview ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Baker wasn't ready to lead his squad, but you should be. The only way you can survive in Brothers In Arms is by using your squad effectively. You alone are an easy target, and you'll quite frequently notice this when you pull off a lone assault on a nest of krauts. The biggest thing to remember in this game is cover. Without cover, you are an easy target, and so are your squads. You need to make sure you move with cover and keep your team near cover. You The basic tactic tought in the game is to have your firing squad, which is represented by the (_-_) logo, take cover behind something and fire upon the enemy to supress him while you and your assualt squad, represented by the ( ^ ) logo, strike the pinned down enemy. This is an effective tactic in most cases. Other tactics include the full rush, which is a double team assualt, which is impractical unless you have armor, which will lay supressive fire as it moves while your other squad moves in for the kill. You can also camp, taking both squads to cover and supressing side threats and sniping another target by yourself, which is effective, but slow. Remeber that your assault squad is always best at assaulting and the firing squad is always best at covering. While they both can do either, it's best to keep your firing squad behind a bit to cover yourself and the assault squad's advance. It's best to pick your own tactics for the general situations, and get used to what you like doing. It's generally best to snipe from cover or lead an assualt on a suppressed enemy. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section B: Weapon Guide ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A decent pool of weapons were used in WW2, and the well known American and German weapons are represented here in BiA. This section is a run down on the weapons available to use in the game and their strengths, weaknesses and best uses. ****American Weapons**** M1911 Colt .45 The Colt is the standard American pistol, and the first gun in the game that you receive. The colt is most useful for close range assaults, but due to the seven round clip, its not useful against larger groups. The best use is when you receive it fairly early in the game, but it's best to ditch it for an SMG when you get the chance. M1A1 Thompson The Thompson is the standard American SMG. Powerful at close ranges, but innacurate. Good for suppressive fire and assaulting. Watch the clip, the 20 round clip runs out extremely fast. Reload before a major assault. M1 Garand The so called "The rifle that won the war", and the american infantryman's best friend. Powerful, quick, and accurate. Can be used for supressive fire, sniping and assaulting. My only complaint is the unrealistic reload; In WW2 soldiers would generally just fire off the clip because the shutter that covers the bullet ejector is well locked into place and could cause you to lose a finger trying to pull it open by force instead of allowing the gun to do it. M1 Carbine The multiuse compact rifle. It's best to think of it as an extended pistol. Good, quick fire, best for medium to short ranges. Good for supressive fire and assaulting. M1918 Browning Automatic Rifle, AKA BAR A portable machinegun. Great weapon, powerful, and great for suppressing. Best at medium to close ranges, but the clip is severely short, only 20 rounds. M1903 Springfield The american bolt action sniper. Amazing for sniping, obviously, but little use anywhere else. Slow firing and powerful. M9A1 Bazooka Used only once in the game, great against tanks, and can carry extra rounds unlike the Panzerfaust. M1919A4 Browning Light Machine Gun Fixed machinegun, found in very few places, but always on the back of allied tanks. Generally useful when found, but the tank version isn't useful due to the fact that it leaves you completely exposed and limits your range of movement for ordering your soldiers. Mk. II A1 Fragmentation Grenade, AKA Pineapple Grenade The underused grenade in BiA. You start with 0-5 of these, usually 3, and never recieve more in a chapter. Best for clearing out hard to assualt positions such as MG42 nests. Also used for destroying certain tanks. The fuse is 4 seconds, and Germans can and will toss your nades right back at you. Ricochet off walls or keep the Germans supressed to avoid this issue. ****German Weapons**** Walther P38 Similar to the Colt 1911, its use is limited to close range encounters. Ditch for something better when you can. MP40 German SMG. An amazing weapon, accurate and powerful. Best for close range encounters and assualting, and for supression. Mauser K98 The standard German rifle. It is bolt action, so it has a slow firing rate, but it's exceedingly accurate and very powerful. Best for long range and can be used for supression. MP44 Sturmgewehr One of the earliest assault rifles, the MP44 is possibly the best weapon in the game. Accurate and powerful with a decent sized clip, the only role it cannot play is a long range one. MG42 Great fixed gun that is often employed against you. Generally not useful due to the fact that it's mostly positioned where your assaulting from and not where you need to go. Panzerfaust 60 The more common rocket launcher, the panzerfaust is found a few times in campaign. Great against tanks, but single shot, and hard to aim. Don't keep it unless you have tanks close by. Stielhandgrenate 24 AKA "Potato Masher" Grenade The german grenade. Roughly the same as the American grenade, just with a more interesting shape. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section C: FAQ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Q: Is this game really based on a True Story? A: Yes, it's based on various people in the 101st Airborn Infantry, although most have had their names changed. All the events are based on true events. As you beat the game, you unlock historical materials that show how based in reality BiA really is. Q: I can't shoot right, there's no crosshair! A: Options > Game menu. You can turn on various styles of crosshairs. I encourage you to not do it for the sake of realism. Once you get used to where the rought center of the screen is, the lack of a crosshair just encourages you to use the really nifty iron sights. Q: This game is hailed as so realistic..but why do I see red circles above the krauts and names over my soldiers? I'm sure that's not right. A: Options> Game menu. You can turn off all of those features to make it much more realistic. Q: What are the best weapons to carry? A: It's mostly to your own personal preferences, but I recommend you always take an smg or assualt rifle and a rifle. My personal preference is a Kar98 (accurate and powerful) and a BAR (fast and powerful). The rifle is for sniping targets, the assualt rifles/smgs are great for assualting and cover. Q: I just lost a guy..what now? A: He's dead. He's not coming back...until the next chapter. Yeah, unrealistic, but all you can do is not let him die and then it's realistic enough..Also, healing your squad brings back your buddies from the dead. Q: How do I heal? A: You don't. No magic medpacks. However, if you die three times at the same checkpoint, you are given the option to heal yourself and your squad. You can choose to or not to. Healing your squad DOES NOT heal your tanks though. Q: I keep dying for no reason! A: You're being killed by an MG42 machinegun. Machineguns kill you almost instantly once you get in range of them, and some of them are hidden until you get into range. If you die for no reason, check your overhead view. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section C: Guide ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTES: When I tell you to have someone cover, it means to supress the closest german team while you or the assault squad charge. The guide will start specific, but will dwindle a bit to more details on hard parts and assuming you can handle the grunt squads. _________________________________ Chapter 1: Brothers In Arms _________________________________ Mostly Cinema, one part where you control Baker. You can't do anything besides figure out the controls, and then it ends. _________________________________ Chapter 2: Rendezvous With Destiny _________________________________ As soon as you hit the ground, start following the path. Follow the basic instructions, until you meet Mac. Follow him and listen to his orders. _________________________________ Chapter 3: Silence The Guns _________________________________ Follow Mac and Legett up to the bushes, and take cover. Listen to Mac's command and either snipe and supress the germans or assault them your self, then move up and take one of their K98s. Snipe or assault the germans that rush over to you, then keep following Mac. Go along the left side of the house and assault the germans that are under fire by Mac and Legett. Keep following Mac. Go along the left side of the AA gun and assault the germans on it. WAIT for Mac's command to destroy the AA gun, or else you may destroy it before it's an objective and force the game to be stuck there till you reload. Take out the germans in the right farmhouse, making sure to kill all three before being able to move on. Take out the german on the right, then move up to cover before either sniping or assaulting the last AA gun position. Again, wait for Mac's command before destroying it. _________________________________ Chapter 4: Ambush At Exit 4 _________________________________ Welcome to the team, Hartsock. Remember that he's a firing team man, and is more suited to covering you than you are for covering him. Move up and take out the small german team, using hartsock to cover your assualt or sniping. Pick up a k98 for better sniping power and ditch the Carbine because of the depressingly low clip count. Move up to the stone walls on the left, and have hartsock cover you on the right while you move along the well defended left side to take out the germans from the side. Keep moving, taking out the easy targets as you go. Move hartsock up to the stone wall in the open field, and have him cover you as you snipe or move along the right side again. Keep moving till you meet Alan and Garnett. Move up to the M1919A4 and take control. Take out the germans with the MG until no more come, then either have your firing team assault while you cover or go yourself and mop up any stragling germans. _________________________________ Chapter 5: Objective XYZ _________________________________ Move up then left into the area behind the house. Station Hartsock by the barrels, then take out the germans. Move to the left of the road and into the yard of the house. Move through, taking out the germans behind on the cart on the right, then when you get to a fence with a shed behind it, have hartsock move to the fence, and go into the shed. Sneak up behind the german stationed there, and smack him. Take of the rest and continue to take out the MG42 nest past there. Grab the gunner's MP40 and keep moving. Park Hartsock by the truck, and have him cover you while you move around the fence to the right and either go behind the house and suprise the germans or snipe them from the fence. Advance up the field, one at a time, him covering you then you covering him until you get within range of the germans. Keep advancing this way until you hit the house. Move through the breakfast club, then stay by the cover by Alan and Garnett and take out the Germans as they come. _________________________________ Chapter 6: Foucarville Blockade _________________________________ Now you've got a three man firing squad to cover you. Move up the path, taking the M1 Carbine on your way if you want, and move your mento the right side building. Take out the german on the left, then cover the advance of your men. Once they get into position, have them cover you while you run into the house on the left. Take out the other german in here and snipe or assault the remaining germans your squad has covered. Round up the troops and head out the back of the house and take out the group of germans in the back. Go back through the house and head inbetween the buildings the germans were at. Follow the path, taking out any germans on the way, until you hit a little alley with 2 sets of sandbags. Toss a nade over to the germans on the other side, then advance and take out the MG42 nest. Head south and send your troops over the yard across the street, covering them, then head over yourself. Move up and take out the MG. Head into the church fields and position your men at the first mound of dirt. Take out the germans in the field as you please. Move into the graveyard and take out the germans, using the graves as cover. Head back into the field area and take over the MG to defend your newly secured territory. The germans will start advancing through the field when they realize running to your MG is a bad idea. Get off the MG and take them out. Head into the field to the North, keeping a bit to the left. Take out the MG nests with nades or a full on assault. _________________________________ Chapter 7: Rommel's Asparagus _________________________________ Move with your squad to then entrance to the fields. Go out the little break in the wall, and head to the right, staying in the water. Move your squad up to the stack of poles by the water, and go around the right to take out the MG nest. Move your squad to the MG nest and leave them there while you take out the 3 poles close to you. Move back into the water, leaving your squad at the MG nest to prevent a german respawn, and move to the left side of the field. Go behind the bushes and take out the germans and the MG nest over there. Take out the last germans by the woodpile across from the MG nest, and then destroy the asparagus and move out of the way to avoid an accidental glider death. Head into the West field with your squad, moving to the left to hil the cover over there. Take out the nearby germans, then head up the hill infront of you and take out the 2 german squads there. Head back to your first cover, and use the trench there to sneak up to the german team at the end of the field.take your team and finish off the last germans at the AA gun, then blow it up along with the rest of the asparagus. Avoid and link up with the last glider. _________________________________ Chapter 8: Action At Vierville _________________________________ Head up the path and take a right. Move to cover and watch the right for a special surprise. Risner becomes part of your squad, your first time having two squads and your first time with the tank. The tank is a mobile cover for your troops, and is extremely tough. Just watch the anti-tank stuff. Move east to your next objective, having Risner go first. You don't have to worry about anti tank stuff yet, so he makes for a good scout. Move into the fields, with Risner moving forward and plowing through the german troops. Once you get to the church, look to the field to the north and have the tank fire on them. Move up to the rightside building, heading to the far door. Park your squads outside of it and run in quick and plant a bomb on the panzer tank inside. Run back to your squad and take the tank to the soldiers left in the panzer courtyard. Move back to the church courtyard and position your troops on the wall to defend against the german counter attack. Have your tank go on the left side and assault the incoming panzer tank. He should easily kill it. Mop up the rest of the germans in the area using your squads. _________________________________ Chapter 9: Dead Man's Corner _________________________________ Move your tank up first into the middle of the road ahead, and have him attack the germans on the right. Try to take out as many of the other rushing germans as you can. Move your firing squad up to the tank, and have them supress the farthest enemies on the left. After Risner takes out the guys on the right, move him to take out the closest ones on the left. You can either take cover and have the tank finish off the rest of the infantry, or you can work with the tank to finish them off. Once the infantry in the area are dead, move to the next area. Park Risner at the entrance to the grassy area to the left, then have your cover team take the closest cover spot and supress the closest enemies. Move to the left and flank the enemies, then move and flank the few more close by. Rally the firing team and assault the far left MG then move and assault the anti tank squad across the road. Take cover and send Risner after the large MG nest the germans have set up in the field near the anti tank nest. Resupply at the nest if you need to then move on. Send Risner through the tree barricade on the road and have him pull forward and attack the MG42 on the road. Keep Risner in place, due to an antitank nest at the end of the road, and move up with your firing team. Position them to the right and move on to the left, the antitank should leave you alone. Move all the way up to the last entrance on the right and attack the MG nest. Use the MG to clear the way for your firing squad, and move them up and attack the antitank nest. Sometimes Risner will get a lucky shot, if you leave him near the MG nest, and take out the antitank nest for you, and you can then use him against the MG nest. Either way, Send the tank up to the MG nest far down the road and go right with your squad to clear the field. Continue through the tree barricade. Move to the left and into the little field, using the cover at the far end for your squad. Take out the close group of germans, then head down the field and finish off the last of them. _________________________________ Chapter 10: The Crack Of Dawn _________________________________ You've got two teams now. Head up the alley and set up your fire team on the first cover infront of you. Send your assault team and yourself to the left building area, infront of the germans. Have your assault team supress the germans infront of them and have the fire team supress the germans down the road. Assault the germans infront of the assault team once they're supressed, then move to the left field and take out the germans in there. Head up the field to the cover and have your assault team take out the germans up there then attack the supressed germans from earlier. Rally up both teams at the top of the road. Take the path to the right, past the gruesome scene. Take your fire team to the left cover and have them supress the enemy. Move to the right with your assault team and flank them. Rally the troops and head over to the AA gun and take it out. Set up your cover team on the cover next to the AA gun and move with the assault team to the left walls and take out the enemies that come up. Move down the back and have your assault team supress the enemies by the brick wall while you assault the house. After the house is secure, move both teams to the brick wall and attack the incoming germans with the MG42. _________________________________ Chapter 11: The Fall Of St. Come _________________________________ Batman would win. Have both squads supress the two teams of germans, and flank the teams yourself. Bring both squads up and into the left field and move into the road. Set up your cover team and assualt team to supress the germans infront of you, then go to the far left to flank. Send both teams after the MG42 while you cover them. Move up and set up your firing team on the brick wall infront of the german controlled building and head with your assault team to the right to flank the germans. Assault the building and move through. Set up your cover team near Leggett and Mac and take your assault team to the left to flank. Now comes the hard part. My strategy is a very simple hit or miss. Move your fire squad up to the right and have them cover you and the assault squad who will move to the panzerfaust on the left. Move the assault team to where the germans spawn in the back, and duck by the panzerfaust, grab it, get up, shoot at the tank, duck down, grab another panzer, shoot and etc. _________________________________ Chapter 12: Buying the Farm _________________________________ Assault and tank you say? This is a faster mission. Move up to the cover directly infront of you with your assault squad. Take out the nearby germans and start surppressing the ones farther back, having your tank move forward and take them out for you. Stay back with your assault team at the river in the field, and have your tank move up and take out the MG nest overlooking the field. Move up a bit further when it's out and have the tank take out the MG nest on the road. After that's out, head up to the farm. Take out the incoming guys, then position your assault team on the small cover to the right, and clear out the far left nest. When it's clear, move the tank up and clear the rest. Head down to the mortar valley, and park your tank in a safe spot next to the building. Head with the assault team to the mortar team. Stay to the left and follow the bushes, taking out germans on your way. Take out the panzer if you have a nade, if not sick your tank on it and continue to the mortar and clear that out. _________________________________ Chapter 13: Alternate Route _________________________________ Move your tank up the path first, and have it take out the guys to the right. Meanwhile, head to the left with your assault squad. Keep heading to the left until you find a wrecked train car and a brick wall. Have your assault squad and tank if it's available take out the infantry that come out while you rush the tank to the right and take it out with a grenade. Help your men finish taking out the nearby troops. For a slower but safer approach, reverse the roles of the men and the tank. Either way, Move to the right quick and take out the small group of germans shooting across the broken bridge. Head on the right side of the hedges and take out the small antitank emplacement. Continue down this path, moving your tank first. When the germans start coming, look to the right and take out the soldiers who come over the hill in the background. Have your tank take out the germans in the area. Keep moving with your tank forward, and go around the right side of the line of two train cars. Take out the germans nearby, then either sick your tank on the other tank or rush it yourself. Keep moving, tank first, taking out the germans as you go. Once you get to the bridge, park your tank at your end of it. Have it fire on the MG nest across the bridge, NOT ASSAULT. Move back to the building and pass through it with your assault squad. Take out the germans on the walk way and move across it. Head up the hill and take cover at the truck. Take out the men on the MG42 then either take the easy route and just run to the plunger, ignoring everything, or move up and take out the germans on the antitank. Move your tank up and attack the enemy reinforcements behind you and mop up anything that remains. _________________________________ Chapter 14: Purple Heart Lane _________________________________ Look to the right and have both your squads supress the germans over there. Move along the right and take out the supressed germans. Snipe the other set of germans. Take your squads and move up. Take out the germans on the left, and keep moving. Move up to the cover closest to the beach head with both teams and fire with them on the approaching germans. When you take them out, move to the broken bridge. Ignore Cole's supressing fire order and just run to the end of the causeway as quick as you can. Once you reach the end, move both squads back away from where you need to go. Head into the bushes and start sniping the germans to the right. Once you get them all, move up and take out the germans to the right of the MG nest. Once they are down, move along the fence to the right, and take out the MG nest from behind. _________________________________ Chapter 15: Cole's Charge _________________________________ Rally with Cole. Charge with Cole, following him through the smoke until you hit some cover on the far right side of the field. Once you get there, move up with your squad and attack the nearby MG42 from behind. Move along the alley and take out the germans down it. Move up to the farm house and clear it, then mop up around the area. Meet with Cole, and take his orders. Move up to the closest cover and take out the incoming germans from the right, then move up both squads to the last cover before the little gap. Have the teams each supress a squad of germans, then move up to the small cover on the right and attack the closest squad of germans. Have a team supress the new squad further down the hill, then move along the wall to the left to flank the other squad. Have your assault squad assault the last squad of germans while you and the fire team cover them. Rally the squads and keep moving. Take both squads and park them at the nearby cover, then move along the other side of the cover to get closer to the germans on the left. Take out the germans nearby, then keep moving to the left to the tree stump. Take out the germans from there, then take out the germans manning the MG42. Move forward to the lakeside, sniping the germans on the peninsula, then take out the two germans taking cover nearby. Head along the shore to end of the field, then take out the last kraut on the MG42. _________________________________ Chapter 16: Ripe Pickings _________________________________ Move up with your squad, through the familiar field, into another area that might be familiar to you if you've seen the E3 video (If not, you unlock it eventually as a bonus). Either way, move to the right into the grassy little area and park your men behind the stacks of boxes and barrels. Head over to the far left, keeping your men on suppressing duty. Get along the bring wall to the very far left and snipe the germans infront of the MG42. Once you've gotten as many as you can, keep heading behind the house, making sure to hug the wall farthest away from the MG42. Check the bottom floor to take out any germans that snuck in, then assault the gunner on the top floor. Rally your squad and move into the now open field. Set up your squad next to combs, and pick off the closest germans from there. Move to the right, into the road and take out the germans from behind. Head back into the field, rally your fire team, and position them on the other side of where the germans were. Move up across the road, then move to the right to take out the germans from behind. Have your fire team assault the mortar position with you, then meet with combs. Move up your squad to a nearby wall, then go up to the MG42 and suppress the germans. Once they're suppressed, have your fire team assault them, covering them with the MG. Once you've cleared the area, meet with Combs again, then move to the farmhouse. Move both squads up forward, and take out the germans as they come. _________________________________ Chapter 17: Push Into Carentan _________________________________ Move to the right with both squads, behind the closest building. Leave your assault squad behind the building, then place your fire team on the fence nearby. Have them suppress the further away germans, and take out the close by ones yourself. Move forward, finishing off the rest of the germans, and position both squads to the farther cover on the right. Have your teams suppress the two teams of germans, picking off the ones to the left easily. Have both squads then supress the close team, and flank them. Move with both squads up the alleyway. Assault the closest germans, then move cover to cover closer to the germans in the debris until you are close enough to flank or snipe them out. Move both squads to the shack. Here you have the option of assaulting both german positions head on if you have good, healthy squads, or moving to the left and taking cover by the pazerfaust. If you head to the left (which I recommend), the germans will assault you, so make sure to keep an eye on them and take them out when they come. Once they're down, move both squads behind the furthest wood pile, and take the panzerfaust. Hide behind the box of panzerfausts and stand up, shoot the tank, duck, stand up, take another panzerfaust, shoot and so on. Once it's dead, take another panzerfaust and look behind you. Move your squads to the woodpile next to you and destroy the incoming tank. Move up on the left wall, and position your fire and assualt squads there, having them supress the germans down the road. Either move along the right and assault them, or grab a panzerfaust and blow em away. Head across the road, and take out the incoming germans. Head into the warehouse, taking out the germans in the warehouse you're in. Once it's clear, set up your ment along the windows, and have them cover you. Head out the door to the extreme left, taking out a couple of germans that come. Head up the stairway into the left warehouse. Take out the germans in the area. Once it's completely clear, hop out of the left warehouse, and walk underneath the MG42's firing position and move into the right warehouse. Clear out the MG42 nest, and rally your troops. Move through the warehouse and finish clearing it out. _________________________________ Chapter 18: Tom and Jerry _________________________________ Mostly scripted. Once you have control, face south and start shooting at the germans. Listen for the cues of your teammates, and snipe until Legget yells that panzers are coming. Head downstairs. Once you get down there, head to the end of it and look behind you for some ammo if you need it. Start sniping the germans as they come. When the thank breaks through, head to the northern side with Legget and Mac. Take out the germans infront of you, then pick up the Bazooka infront of you and immediately shoot at the tank to the left. DUCK when you reload, because the tanks generally can't hit you unless you're standing. Stand up and fire another volley and duck, and repeat until you take out the tank. Reload, and head to the right. Take out this tank as it arrives. Reload, then take out the tank coming from the North. _________________________________ Chapter 19: No Better Spot to Die _________________________________ Move up your fire team to the cover directly infront of you, then your assault squad to the cover past that. Have the assault squad suppress the germans to the left, and take out the ones to the right. Move to the right, taking your assault squad with you. Set up your fire team where the assault squad was, and have your assault squad cover the closest germans. Flank those germans to the right. Keep moving to the right side, taking out the germans as you go, finishing up by taking out the MG42 from behind. Once you're in the bunker, fight for your life through cinemas until you regain control. Move up the right. Take out the german who comes at you, then move up to the corner where he came from, and snipe the germans in cover ahead of you. Move up to where they were, and keep moving along the left wall, ignoring everything. Keep moving past the tanks, hugging the left side, until you reach the bridge. Hide behind the tree stump infront of it, then wait for the tanks to come down. Have them both assault the MG. Once it's dead, move up where it was, then sick both tanks on the tank you passed earlier. Once it's dead, move up the right side, using the tanks to take out targets as you go. Once you hit the right side alley, it's best to move single tank up at a time to prevent them from getting stuck, then have them attack the tank at the end of the alley. Move the tanks to the left once it's dead and take out the final tank. Move into the hill area with your tanks, and have them assault the german teams, taking cover by the rock where the single german was. Let the tanks finish off the Germans. _________________________________ Chapter 20: Victory In Carentan _________________________________ Ending Cinema! You're done. Check out your new bonuses in the bonus section, then move on to the next difficulty or hit multiplayer. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section D, Part 1: Credits ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not much of anyone to thank, just anyone who has read this FAQ, Our armed forces stationed all over, Microsoft for making the Xbox, Gearbox software for making BiA, Ubisoft for publishing it and CjayC and gamefaqs.com for hosting this. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section D, Part 2: Legal Info & Contact ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (C) 2005 NeonJam (Dougie Howser). All rights reserved. Date originally created: 3/8/05 Brothers in Arms: Road to Hill 30 is a registered trademark of Gearbox Software and Ubisoft. Microsoft Xbox and the Microsoft Xbox logos are Registered trademarks of Microsoft. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Brothers in Arms, the BiA Logo, the Microsoft Xbox logo and all related Characters are copyright and property of Gearbox Software and Ubisoft and their respective owners. The author of this document is in no way affiliated with Microsoft, Gearbox Software or Ubisoft. ----------------------------------------------------------------- * To contact me, e-mail me at neonjam2k1 (at) yahoo (dot) com. * ----------------------------------------------------------------- CURRENTLY, THIS FAQ MAY ONLY BE USED AT www.gamefaqs.com PLEASE REPORT ANY USES OF THIS GUIDE THAT HAVE NOT BEEN AUTHORIZED BY ME. *End of FAQ*