===================================================================== | BUFFY THE VAMPIRE SLAYER: CHAOS BLEEDS FAQ | | For the PlayStation 2 | | Written by Bringer of Hell, Died Again, Giles The Ripper and Phonox. | Version 1.0 (11/1/03) | ===================================================================== Table Of Contents 1. Copyright / Contact Info 2. Version History 3. Controls 4. Walkthrough 5. Thanks 1. Copyright / Contact Info. Ok peeps, this aint my walkthrough, I claim no credit for it, except for the little things that I add to make it just that little bit more rounded. This is my first ever walkthrough, so it might take me a little while to get everything up and running, so be patient. Ok, well copyright info. This document is the property of Bringer of Hell, Died Again, Giles The Ripper, and myself of course (Phonox); any unauthorised publication of this document will result in swift and firm legal action (I am studying law after all). If you wish to post this guide on your site, or you wish to add something to this guide, please contact me (retepjnr@hotmail.com) and we can sort something out. This is NOT your work, so please DO NOT post it on your site and claim that it is. That’s all. 2. Version History 11/1/03: V1.0 is up and running. Added walkthrough, controls, and the backbone of the thing itself. 3. Controls GameCube Controls Control Stick - Move A - Punch B - Kick/magic summon Y - Use X - Jump L - Target/Hip Shot R - Block/Aim Z - Quick Stake C Stick - Move Camera Start – Pause PS2 controls Directional pad- left & right are inventory scroll Directional pad- up is inventory item select Directional pad- down is inventory deselect Start- pause Left thumb pad- move character Right thumb pad- move camera (or reasonable facsimile thereof) X- Kick Square- punch Triangle- use Circle- jump L1- quick stake L2- block R1- target R2- strafe X + Square- throw R2 + Triangle- throw weapon (stake, hellfire etc.) R2 + Square- fire ranged weapon (crossbow) R2 + Circle- evade Xbox Controls: X= punch A= Kick Y= Action/Thrust B= Jump L Trigger= Lock on R Trigger= Manual aim with weapon Clear Button= Block Black Button= Quick stake Left Joy Stick= Move character Right Joy Stick+ Move camera 4. Walkthrough Level 1 Magic Box After the opening scene kill the first vampire. The next vamp will come out of the in from the front door. Kill him for the next to appear. This one will come from the door to the training room. Kill the last vampire that comes from the back door. Then after the cut scene, you will find yourself as Willow. Get the medi-pac before you go down the ladder. Go to the left and get the key off the key rack. When you are still behind the counter of the shop, go over to the cabinet that is about knee level. Open it and get the medi-pac. Get the items off the shelf and go into the study room. Go over to the lamp in the upper left corner an do a punch combo. Grab the Holy water that drops out. Now go over to the cabinet with the magic book that contains the spell you are looking for. Kill the vamp that comes running at you. Do the same to the rest that come at you. After the cut-scene you will be playing as Xander. Kill the first two vamps. Get the crossbow and the holy water off the desk. Kill the two vamps that break threw the windows. Now go get the Axe of the bench and kill the next vamps that come threw the windows. After the cut-scene, you will control Spike. Kill the two vamps, there soul power will rise two zombies. Get the Sword off the desk and kill them Zombies. Go into the next room, kill all the vamps in here, and some of there power will rise the undead. Kill them and go into the next room. Kill all the vamps in this room. Get the relic off the shelf; put it in the statue gargoyle's mouth, this will cause a door to open. Go through the door and get the Baseball bat and medi-pac. Break the table in front of the door and then go threw. Get whatever you can find in this mini room and then threw the next door. Kill the vamps. Get the stuff off the shelf and throw it at the vamps that come threw the door (if you want). Kill the next set and then get the key from the last one you killed. Unlock the gate and after the cut-scene, were back to Buff. Get the weapons that were left by Xander. Kill all the vamps in this room, Willow can't die so don't worry about her. After the fight is finished, let the final scene role and you beat level one. Level 2 Cemetery Grab the shovel behind you and go into the first room on the right. Take the right when you get in that room and get the sundial piece. Push the statue in that room onto the strange part of the floor shaped like a diamond I think. Now get out of that room and run to the large room at the end of that area. Jump on the boxes on the right side and break the window. Take the supplies off the shelf if you want them and go out the door. Get the spike off the ground. Go to the left side. Run down and go into the room at the end of the left side. Get the Sundial piece off the floor and get out of that room. Run straight across to the room on the right side. Break all the boxes and get the items off the floor. Go threw the double doors and put the two pieces on the sundial. Now the last piece is behind the tombstone second to the right on the left side of the Church. Put that on the sundial and it will open a door. Go back threw the double doors and into the room to the right of the door that had the sundial piece. Kill both of the zombies and get the key off the second one you killed. Now go into the church. Go threw the next door. Now kill all the vamps until the door breaks. Go down the stairs until you get to the door. Beak this door. As for the doors in the next room. Once you get into this room turn to the left and take the next left get the supplies. Now turn around and go into to the room on the left (was your right before you went to get the supplies). Pull out the draw things (not sure of there name) and go up the one on the right. Get the supplies up there. Go up the one on the left and break the door. Pull out the draw things (not sure of there name) and go up the one on the right. Get the supplies up there. Go up the one on the left and break the door. Go to the left and get the Hellfire. Jump over the sewer entrance where the two zombies are. After killing them and the "other" enemy, take the right and get the broad sword. Now go into the sewers. Kill the zombie to the right and get the supplies behind it if you want. Now go around the other way. Kill the two beasts around this way. Now take the right and kill all the enemies that come at you. Run past the room with the green slime in the middle of it, for now. Go right into the next area. Go all the way down as far as you can and take the right. Kill the enemies and break all the boxes. Get the goodies and the handle off the floor. Go back into the room you ran threw. To the left side you will see a place to put the handle. Put it there and turn it once. Now go back to the place where you found the handle. This time go to the left and up the ladder. Kill the enemies and then one that breaks threw the wall. Go into the room it broke out of and get the good stuff. Now get out of there and go to the left and into the last room on the right. Break the wall down where there is light coming threw. Kill the enemies, go over to the right, and get the items in the boxes. Go to the left. You should be in an area that is above the green slime. Go to the left side, open the fuse box, and take a fuse. Go back into the place you broke the wall and get out of the small caged room you are in over to the fuse box and power switch. Put the fuse in the fuse box and turn the power on. Go back to the place with the green slime but tis time go to the right. Turn that power switch on. Now go around to get on the bridge and cross it. Get up and out. Kill the undead, again, and go over to the eagle in front of the last room to the left and push the use Button. You will turn the eagle's head and it will open a door to the right of it. Go in, break the vases, and get the key. Get out of the room, go to the back of the truck, and start it up. After the cut-scene go threw the wall and to the left. Then to the right threw the door. Kill the vampires. Go down stairs and to the right over to the coffin. Kill the zombie that comes out and jump on it. Jump over to the roof and break the glass on the rooftop. Go get the torch off the wall and light it. Kill all the zombies and burn the spider web. Run until you get to the locked gate. The put torch in the right slot to make the gate open. After the cut-scene Kill as many zombies as you can and attack the orb when it begins to dim. After it’s gone the level ends. Correction: go into the third door not the first door on the right at the beginning, to get the first sundial piece. Level 3 The Factory After the opening scene, go to the Button right in front of you, and press it. After the hostage is free go behind you and get the stake and the one from the box. Kill the two vamps and then break the wooden blocked doorway open to save the hostage, not safe yet though. Once she stops walking a vamp will come at her, kill it before it can touch her much. After this go into the room that the hostage was in and break the chair and get the stake. Now leave the room, and kill the two spiders to the right, punches work best. Now kill the vamp and advance to the next room. Kill the two vamps and get the girl out of the hostage placement room. Break open the lockers against the wall, the ones with the crossbow bolts next to it. Get the crossbow and go save the man at the end of the room. A vampire will come in, so kill him. Now go out the door, and go into aiming mode when you get outside. You will see a small power box with a red light under it. Shoot the box. Now climb the fence and jump down to the other side, and kill the vamp. Go threw the door, kill the vamps that hop the fence and get the hostage out. He will give you a key. Go into his little room and get the medi-kit. Advance threw the door, kill vamps, and go to the right. Then take the right after going as far down as you can and get the lighter off the dead body. Go back around the way you came and go into the first door on the left. Kill the vamp that comes down the stairs, and then get the holy water off the desk. Now go up the stairs the vampire came down and run around the top until you get to the end. Get the weapons and go back down. Now go into the door right next to the desk with the holy water on the left side. Break in and get the stakes if you want. Go around and get the holy water ammo. To continue on in the level you have pull the shelf out of the way that is against the wall on your right. Kill the vamps and the other enemies as they come at you. Now go into the room with the sliding door and turn the handle. Now go over to the place where the gas is leaking and press the use button. After the cut-scene continue on and kill the two vamps, and the next one that comes threw the door. Advance threw the door and Kill the vamp there. Go threw the next door and kill the final vamp Xander has to kill in the level. Break the hostage out of the room and go back to the room wit the blown up wall. Press the button on the wall and wait a second. Let the cut-scene roll and Xander is done. Time for a little Willow action. Get whatever stake you can find inn the beginning, kill the vamps in the first room, and go into the door on the left. After the cut-scene, kill the vamps. Now take a turn to the right and once again a right when you run out of place to walk. Now jump over the boxes and get the crossbow. No head toward the big carrier crates on the left side of the room. Go to the back of them, you will notice there is a passage in between two of them. Go in there and jump the ledge. Now jump up to the next level and across to the next crate. Now jump up to the next level and over to the catwalk by grabbing the ledge and pulling your self up. Now go down the stairs and into the control room. Pull the level at the end of the mini room and wait for the cut-scene to end. Now kill the vamps that come around and go to the room no longer blocked. Kill the vamps and save the girl by pulling the lever. Now get out of the room and wait for the cut-scene to end. Kill the vamp and go threw the door he came threw and kill all the vamps in this room. Go over to the Forklift and press the button on it to make it rise the box. Now jump up the box and the truck. Go into the door and you will end up on a ledge above a truck. The next step is to go over to the truck in the middle of the floor and jump into the gap in it. Now jump up to the top, taking as many jumps as it takes. Now run to the end of the truck and get the goodies. Kill the vamps as they jump up to you. You can take them out easier this way, IMO. Now go over to the button that can stop the boxes (the only button I the area) and stop it when you see a lager box than the others. Stop it before it goes into the hole. After you get this right, jump up on the box and onto the ledge in front of you. Pull yourself up, and kill the vamps below you if you want. After you do get all the weapons off the shelves before you drop down. When you do drop down have the crossbow equip because you can stomp with it out, and that is the easier way to kill the spiders with Willow. Then kill the vampires that come in. The last you kill will drop a Keycard; pick it up. Now advance to the next room and threw the caged door, by use of the keycard. I suggest using the sun spell when the three vamps come at you. Now the mini puzzle is to go over to the three pipes. Turn the left one once and the right one once. The puzzle will be complete. Now run back threw the keycard door and into the room to the right of you. Go into the pool and up the ladder. Enter the door. Now to find the next keycard that you will need hit the locker to the left of you at the end of the row of lockers. Hit the second or third to last locker and you will get the card. Find the weapons scattered around the room and in the bathroom. Get them if you want and advance to the room with the locked bye keycard door and medi-pack. After walking threw the door and the cut-scene, prepare to fight he boss. Shoot crap loads of the homing missiles and protect Tara. After the boss is gone, the level is beaten. You win. Level 4 Magic Box Revisited After the seem at the beginning of the level you can choose to run from the vamps until you find stakes or knock them out and then find stakes. After you find stakes and kill the vamps, go into the room with the checkout counter in it. Get all the things you find in there and then enter the basement. Kill what ever gets in your way and go to the small area to the side of the stairs. Get the crossbow and refill your stakes if you please. Now run over to the place where the first zombies rose in the first level. There is a treasure chest against the wall, open it and get the medi-pac. Now Go back upstairs and threw the door to the training room. Kill the vamps and get the holy water off the desk and the medi-kit behind it. Now go to the back of the Magic Box via the door out of the training room. Kill the vamps, break the glass on the ground by punching or kicking it in, and then go down. After the cut-scene go back up, if there are vamps and easy way to kill them is to throw them into the pit where you went down. You wont get souls for it though. OK so now you have to go back to the room with the checkout counter. Go up the ladder (the place you start of with Willow in the first level) and get the book off the shelf that is glowing blue. Bring it back to the pit killing whatever get in your way. After the cut-scene go back threw the training room and back into the basement. This time though go threw the route you did when you were Spike in the first level. Kill the vamps in the room and wait there, or else the next vamp will jump you. Kill him wen he gets in, and then advance to the next room. If there is still a vamp in the room, kill him. There is a little room to the right of you go in and get the medi-kit if you want it. Now open the treasure chest on top of the table. Get the hand from it and go back up stairs. Use the hand on the magic liquid that is on a desk, it is away from every thing else. Dip as many stakes as you want into the liquid and go back down the pit killing vamps on the way. Now its time for the boss. No weapons work on these well so just beat em until they have little to no health and stake them. After the short cut-scene, you will be on an escort mission with Giles. After he goes into the first room open the first treasure chest to the left of you. Get the medi-pack and proceed. Let Giles stay a little ahead. The pattern is that two vamps will enter each room, going after Giles. Kill them and Giles will keep moving. This will happen until Giles begins to go up the stairs, at which point the level will end. Downtown Sunnydale Level 5 Spike Ok Let us begin with are favourite playable vampire of the main game, (lol) Spike. Run down the sidewalk and pick up any stakes you find. Take a left an you should see a burning truck. Press the button on the right side of the truck. This will open the truck. Get out of the truck. Kill all the vamps and go into Willy's. Save Spike. Now on to Faith Faith Lets start from where you left of with Spike. Go out threw the back of Willy's. Break the lock on the gate. Run past the truck back into the street. Run down the street and take the turn into the ally on the right. Push the Dumpster until it sops moving. Jump up to the Fire escape and go up the ladder. Break the door and go in. Go down to level 1 from the elevator. Go into the first small office on the left by breaking the glass door. Now grab the Fire soaker and go back into the elevator down a floor. Go straight into the control room. Look at the security screen and get the flashlight on the other side of the room (it’s a really small room, shouldn't have difficulty finding it). Ok so now go up 2 levels and into the second door on the right. Take the light out and Flash it on the desk. Get the vault code and go back to the basement. Unlock the vault and save Faith. Willow Go to level one of the bank. Go threw the first door on the right; this will get you outside where you were in the alleyway. Now get out of the alleyway and go take a left to get into the street. Take the next left and go into the movies. Once you get to the Popcorn stand, go up the stairs behind it. Take a U turn (or and n turn in this case) and go into the second room on the right. Grab the fuse off the desk and in the upper right corner is a Hellfire ammo pick-up. Get out of that room and into the room at the end of the hall. After you talk with Willow, grab the movie ticket off the desk. Go back down stairs and put the ticket into the ticket slot to open the gate. Take the second right into the Bathroom. Break the window to get outside. Go to the right and threw the open gate. Go into the sewers. Run to the right (if you your going down the ladder) and kill the two bat beasts. Take the right and grab the sparkplug. Go back up to the surface and put the sparkplug into the water pump (the machine over another sewer entrance). Now go back down the sewers and again take the right. This time go into the door on the left. Jump into the empty pool and climb the ladder. Climb the ladder on the next level. After the cut scene brake the lock on the gate and go back to the room where Willow is held captive. Use the card key and save Will. Leave the theatre and we are onto Xander save time. Xander Run past the burning truck and you will be in a new area. Go to the right and jump up onto the higher platform. Put the fuse in the fuse box and open the door. Go into the middle of the big boxes and get the bat, you might need it. Now run up the stairs and press the controls at the top of the staircase. Jump and grab the thing you just summoned (don’t know what to call it). Save Xander and you are done. Go down stairs back outside and to the left. Kill the vamps you see and take the right back to the magic box. A cut-scene will role and you will have beaten the level. Level 6 The Sunnydale Hospital When you begin the level turn around break the chairs and get the stakes. Kill the Vamps double teaming Sid The Dummy., get the holy water off the small shelf thing to the right of you. Another vamp ire will come after soon after he takes the right turn. Kill him and the two I believe that follow. When Sid opens the door about five steps after a vampire will go at him, kill it. Now I believe all the danger of life loss is gone for now, so take this safe time to get some supplies. The first secret of the level is to the room on the right of the room you are in. Go in, break the boxes, and get the items behind them. Now go back to the room previous to the one Sid is in, where you started. Get the holy water on the left of you on the small shelf. Now go all the way down and to the right into the room. In this room are two holy waters on a desk. After getting these go back with Sid and run ahead of him a bit. After the Cut-scene, you will be controlling the Dummy. Break the chairs along the right wall to get some stakes. Since you are small and fast, you can dodge the zombies pretty well. The vamps may be a problem so do the flurry punch to break the chairs (while running press the punch button) and get the stakes fast. After you have one try to kill the vamps. Once they are all dead go into both of the rooms and kill all of the enemies in both rooms (don’t have to, just helps get slayer). After doing what you want to do go over to the gas tank thing on the wheeler and push it into the fire. After the cut-scene, you will take over as good old Buff again. Go over to Sid and after the small cut-scene hit the door a couple of times. Go through the door after a little while Sid will go his way. Now you take the right and go up the ladder. When you are up here Kill the two enemies that jumped down after you. Get the crossbow off the roof on your right, jump over to the cement awning in front of you, and get the hellfire. Now go back over to the other roof and break the glass below you. When you drop down Kill the vamps as they come in, some will drop through the roof behind you, so be careful. After you kill the last vamp that comes in, he will drop a keycard. Now you can advance through the door and get the holy water off the shelf. Now go to the right and get supplies, that might not be there, I forget. Now go over to the elevator and push the use button on the key-lock thing to the left of the elevator. Get in the lift and push the button on the right of the inside of the elevator. I suggest to equip hellfire if you sill have it. If you did when the door opens throw it at the demon. This may effect the other one so if it does go after it. Shit loads of vamps will drop down from the ceiling, but you don’t have to kill them (once again helps for slayer). There are many items in this area so look around for them if you want. Go through the first door on the left side after the elevator. Kill the two enemies in this room and get the medi-pack off the shelf. There may be other Items around but I didn’t find any. Go through the door on the left of the room. Now after the small scene jump up and grab the ledge behind you, you can shimmy on it. Now shimmy over as far to the left as you can and drop down. Now run across a little and jump up into the window. Now Kill the demon and go to the right. You will see a small fire alarm puller on the wall to the left of the fire extinguisher. Hit the punch button the use button. This will help you later on. Now go into the room on the right of the hall. Go over to the white screen and press the use button, now open the door behind it. Go over to the dead body and get the glowing item next to it. Now go back two rooms and over to the hand scan. Press the use button and then open the door. A vampire will be there waiting so be blocking the whole time. After they lunge at you beat the crap out of him. Now go through the two doors on the left, one after the other. Now kill the vamps and demons down here, climb the ladder, and kill the demons up here. Now jump into the gap here break the boxes and get the items behind them to get the last secrets of the level. Now go up the ladder and through the door on the right. Get the crossbow bolts off the floor if you want and then kill the demon. Go out here and kill the demons here. Fill your bolts one more time before you do this. Go over to the elevator to the left of you when you get out of the room with the bolts. Hit both of the wires and the elevator will drop. Go forward a little and after the cut-scene open the door, Sid is in front of. After a little bit, a cut-scene will start and at the end, you will be the Dummy once again. Go into the first room on the right and kill the two vamps in here. Go out the window and into the room a little further down and into the room on the right. Now get the hammer that is leaning against the wall and kill the zombies out here. Go back outside and kill the zombies (for a third time, you don’t have to, but again, helps with slayer rating) and go back into the room via the window and back again into the hall where you started. Now go into the room at the end of the hall on the left side. Get the gas canister in here. Kill the zombies and go back into the hall. Spray the gas onto the ignited boxes and you yourself have an infinite flamethrower. Now go into any other rooms in the hall and kill the enemies (for I believe a fourth time I will say it is for slayer rating) and then spray the fire on the gas tank blocking the door at the end of the hall. Kill the vampire and the zombie and take the right turn. After talking with Buffy, you will be her again. Go up to the palm scanner open the door and go down the stairs. Kill the zombie and the two vamps that come in. Now advance through the next door. After a while, you will be in a guarding mission for Sid. It is only zombies and its only about 50 seconds so it shouldn’t be a problem. Now go over to the last set of eyes on the right side. Now kill the vamp and follow Sid. Level over, you win. Level 7 Sunnydale Highschool You start this level in the yard of the school. Hmmmm... Is that a pentagram on the floor...obviously a school inhabited by Iron Maiden/Judas Priest throwbacks. You have nothing, as usual. Run forwards to the left corner of the school. There is a shovel. If you don't make it, there are stakes laying here and there. Smack down the baddies...jump and kick the window on the right side of the school. B&E...well, it's all for a good cause. Upon entering the school, you will find yourself in the principal’s office. There's really nothing of interest in there right now except for a cryptic message and a flashlight. You should definitely take that. Exit the door and go across the hall to the administration office...little impy type demons will attack...either kill them or take them out for dinner. They seem to like Burger King; they will give up the "First's" plan for a plastic toy and a bad burger (kidding...duh) Retrieve the Dictaphone. Baseball bat on the floor is your friend too. Exit into the hall and go right, various nasties will attack. Plants abound...you aren't going anywhere on this floor. Check out the language lab...there's a computer there, but nothing you can do with it right now. Up the stairs you go. Look around all you want, you can get into the math room, but there's not really much there. Through the double doors you go. There's computer room, which houses a med-pack and another computer you can't use, then on around the corner to the physics lab. This room is a cornucopia of goodies. Yes, you really can get back up from that hole in the floor. Stop being such a wuss already and just jump. Most importantly, get the UV thingy from the desk. Exit the room and go around the corner. Kick the locker; get a medpac for a secret. Now you have to backtrack...retrace your steps to the math room, equip the flashlight and see the gobboldy goop on the blackboard. Does that look like a word to you? Me neither, not unless I've had at least 10 black Russians. Anyway, it makes some kind of sense to Xander...pffft...go figure. Anyway, go back downstairs and re-enter the language lab use the computer that you could do nothing with before and voila; it will record the word for you. Play this for the PA board (system type thingy) on the wall. Now with the PA board to your left hip walk forwards. Go through the previously blocked by plants doors and check our the costume room. Ooohhhh, it's a magic hat. Well, yes really, is it. Get your goodies, make a bunny, and remember where you first saw a pentagram (it's not important right this minute, but it will be later) Well obviously, you can go no further here, you want to get into the gym...but no go. Why anyone in his or her right mind would ever want to get into a high-school gym is beyond me. I would assume that both of the high schools I attended had one, but you could put me on the rack and I doubt I could tell you where they were located. Anyway, for some odd reason people actually want to visit this one so badly that it has a force field around it. So, go back through the planty-type door from whence you came and hang a left, through the other door that was blocked by plants. You will find a science room. In here, you definitely need to find a yellow liquid, a computer disc, and a gun (which you cannot use). Leave this room and turn left. There's the library...ignore it for now. Turn left and go down the hall. Open the doors and turn right. OK, we are going into the courtyard. Anyone who played the first Buffy will remember this as the place where you desperately tried to save the girl to get the holy water. Well, she's not there...but walk forwards to where she used to be. For those not familiar with the first game, just walk straight out the doors and keep going straight past the stairs, go through the double door and turn right at the door that says basement. Go straight here and enter the door ahead of you. There are some goodies here. OK, exit this room and enter the room directly to your right. You are now in the basement part of the basement. Take care of the little imps and go to the pentagram. Take out your hat and put a bunny on that pentagram. Hmm...OK, so if you are a smart Xander you will turn the steam on to cover the air duct to which your bunny will flee. OK...so now you have two pentagrams done. There's a shovel in the basement, I would take it if I were you. Leave this area by the route you came from. You will find yourself back in the courtyard. Approach the fountain (big bird-bath) press use and empty the yellow liquid into the fountain. Fill your alien gun with the liquid now in the bath. Check out the rest of the courtyard. Find a bat and not much else. OK...go up the stairs and instead of going to the doors-- jump across the barrier to the right. Anyone familiar with Buffy 1 will remember this. (It's where the animalivamp that Spike had to stake jumped from) There's a balcony to the right of the stairs. You need to jump over the railing and walk across the ledge...keep going, jump over the second railing and go around the corner. All kinds of goodies here. Make your way back to the plant covered doors (the ones outside, at the top of the stairs), after fighting off the various riff-raff of the demon-world point your "alien gun" at the tendrils of the plants and fire away. You may have to fill your gun up again at the fountain. Once you are through, there is only one way to go. Enter the English room, grab the bat on the desk, and make yourself a bunny. (Ehhh..I might not have specifically mentioned how to make a bunny before, but believe me, it's not with Xander and a baseball bat) --no, seriously if you didn't know, use the top hat. You need to exit from the way you came. Stand with your back to the door that you had to fry the plant to get it. Go forwards, you will find yourself back in the school and by the physics lab. Pass that, turn left, and enter the hall. Go into the computer lab and use the computer with your disc. You don't have to do anything, just near the computer and press use. You now have the password to the principals safe. So you need to leave the computer lab and turn right, go through the double doors, forwards until you see the stairs...turn left at the bottom of the stairs. Now the principal's safe is in the administration office, which is directly opposite the principal's office. In the safe, you will find the key to the library. To get to the library, wander aimlessly about this level until you wish to smash your head into a wall. (No, sorry, that was just me) Seriously, leave the administration office, turn left, and keep going, past the stairs, through the previously planty-infested doors. The library is in this hallway. There is a burning garbage can just before it. Enter the library, exterminate the demon population, and use your key to access the book cage. Create a bunny and exit. There are heaps of goodies in the library, if you have been using hell-fire, you might want to start saving it now. Exit the library and turn left. Return to the principal's office, where you first gained access to the school. Jump out the window and approach the pentagram in the schoolyard. Try to place a bunny on it and one of those impy little demons snaps it up like it was the last chicken wing at a bridal shower. The little demon lives in the flowerpot looking thing. You need to throw a fumigation bomb in there and then kill it when it vacates the premises. If you have no fumigation bombs, then you didn't follow my earlier instructions and you will be flogged and then fed to rabid wolves for my amusement. Alternatively,...you could just find your way back to the basement, where the pentagram with the steam was and grab yourself some. After you have placed a bunny on the fifth and final pentagram, you need to go back into the school. Ok, so now you have all 5 pentagrams with a bunny. If you don't have 5. Go back, you have missed something. Jump back in the window in the principal's office. Exit into the hallway and turn right. Go to the end of the hall ad turn left. Enter the double doors that enter to where you previously found the costume room and you will find the gym. Lesson the first...never annoy a woman. Anyanka is not happy with you. Hellfire will kill her, but only when a bunny occupies all 5 pentagrams within the gymnasium. The impy demons will do their best to eat your bunnies. Upstairs is a room (you might remember this from the first game) there is some hellfire. If you can get upstairs, then you can find a hiding place to use a medpac. It's not that hard. Place bunnies using your top hat, avoid her wrath, and await your opportunity. Level 8 Old Quarry After the scene at the start of the level, turn around, and get the two stakes. Kill the two vamps that come at you. After you kill, the third vamp go into the handy house and get the medi-pack. Several sets of vampires will come at you, some demons also. You cannot proceed until you see a vamp with a red shirt and a tie. After he is dusted, go toward the back of the truck, get the stake and then jump into the caved in tunnel to the left of you. Get the medi-kit behind here and then jump back over the rocks. Now go to the cabin and go in it. There may be a vamp in here, so kill it. Now pull the shelf against the wall to the left of out of the way. Now hit the wall and a path will be revealed. Go down a little and a vamp will be running at you. Kill it and continue running down the path. When you get to the end, kill the demon that is there. Kill the vamps that will come around as well. Now go forward little and you will see a vamp jump down, instead of going at it turn around and kill the demon getting ready to jump you. Now you can go after the vamp. Get to the end of the area where he was standing and take out all of the enemies here. Now go over to a lever on the stack of barrels. Push both of the barrels under the elevator. Now go backward from where you came until you come across a door on the right side of the wall. Go in and kill the two vamps. Get the hellfire off the ground and refill your stakes if you want to. In one of the boxes on the ground, there is dynamite. After you get the dynamite leave the room and go as far right as you can. Get the shovel and then press the Use button on the weak wall. After the beautiful cut-scene, kill the enemy in front of you. Now go into the door on the left. Kill the two vamps and watch out, one of them will probably pick up the shovel. Once they are both dead, Take the dynamite out of the box, and get out of the room. Kill the enemies if you want and then go into the next room. Kill the demons that come at you as you run down the stairs. Now where you reach the bottom and only the bottom go into the door. Kill the vamps and get the stakes before you press Y on the pole in the centre of the room After this cut-scene go into the first door you come across. An easier way to kill the three vamp that are there is to throw them into the water, but it is not as safe. Any way after they are dead go through the door that the 3rd vamp came from. Kill the enemies that come at you and go through the door in ahead of you. Now kill the two vamps that jump up and go down the stairs. Now run over to the machine, and press it. After the cut-scene get the torch off the wall and put it in the coal. Now run up the stairs to what looks like tracks. Now run on the tracks and take the right. Kill any zombies that rise up. When you get into room at the end of the tracks, kill the two vamps up the high stairs, go to the top, and get the medi-pac to the left of the tracks. Now jump down and pull the lever, this will move the cart of gold to the end of the tracks where you started. Now go after it. When it stops turn the handle on it. Now wait about 10 seconds and go over to the rolling things under the tracks. Get the crest and then go back into the cave. Many vamps will be coming around so kill em. After you are back in the cave, take the first left and use the crest on the door. Kill the two demons that come at you. Now go up the stairs and take the right. Kill the two vamps that drop down them climb the ladder. Get the supplies and leave this room. Kill the vamps here and get the medi-pack under the stairs. Go up those stairs and the second flight and through the door in front of you. Kill the vamps as fast as you can and try to save the hostage. If you do get the holy water from her and the lighter off the desk no matter what the outcome is. Now go back down the stairs and the vamps will be back. Kill them again. Now go into the room to the left of the end of the stairs. Kill the vamps in this room and get the items off the windowsills. Now light the fireplace. Go back up to the room where the hostage was/is. Get the items off these windowsills. Now press the smoke on the fireplace, this will open a hidden passage. Run there the hidden passage killing all the vampires on the way. Once you get to the room part of the Hidden Passage, get the things off the windowsills and get the wrench off the floor. Use it on the bolt in the centre of the floor. Now go back down to the first floor and into the second door on the left. Kill the vamps if you please and jump down the hole. Get the medi-kits as you get ready to fight the level boss. To beat the boss of the Quarry you first have to destroy the orbs. You can only weaken the orbs when the blue inside dims, then attack. After all three are gone, you will be very mad from him throwing the fire that you will just kick his ass. You have to stake him or throw him onto one of the many pieces of broken wood around the area. After the death, you will have beat the level. Level 9 The Initiative After the scene at the beginning of the level run threw the first two doors. The first enemy you come across does not have to be staked, just beat it until it dies. Now jump up to the boxes behind you and to the right. Get the Hellfire Ammo. Now kill the two enemies that come in, they have grenades so jump away from the bodies when you kill them or else you will get hurt. Now jump up on the barrels to the left of you and over the fence, get the hellfire ammo. Now go around and get out. Kill the vamp, then jump up on those boxes to the right of the room, and grab the ledge of the catwalk. Shimmy over until you can’t shimmy any more and drop down. Get the Hellfire Thrower and then jump over the gate. Now run down the stairs and kill the three enemies. Go into the room they all came out of. Break open the two lockers get the Medi-packs and then use the computer to open the security locked door. Get out of that room kill the and kill the vamp. Go threw the door and kill the demons. Kill the next set and you will be able to go threw the door to the left of you. Kill the three vamps in here and take the right. After the short cut-scene, go threw the door and over to the high-pressure air pipe, this will make the lasers visible. You have to jump over them, which IMO is a pain in the ass. Now go into the door up the stairs, kill the two enemies in this room and then use the computer to open a door. Now get out of that room and go back out to where you tripped the first laser. This time you have to jump over that laser. Now go back out to the room where you faced the demons. This time go to the end and take a right. Take an other right killing all the demons on the way. Go threw the security door you unlocked and kill all the vamps. Go down the stairs as far as you can go, killing the demons that get in your way. When you reach the bottom floor, once your threw the door you should see a Hummer to the left of you. Kill the two demons that come down, and the next few until a vamp comes threw the door, kill it, and go threw that door. Now get the holy water next to the trash barrel on the left side of the room and go threw the gate. Kill these mutants as fast as you can (they have grenades) and go threw the next gate, and up the stairs. Go threw the door and kill the two mutants there. Advance threw the door and kick the crap out of the vamps before killing them. Go up to the control panel things and use the computer to take out the rest of the security door. You can’t leave yet though, so go into the briefing room. Kill the vamp and use the laptop to find out the Cyborg’s weakness. Now you can leave. Kill whatever gets in your way as you make your way out of that area. Keep going backwards until you get to a door with a green light above it. Go in kill the two demons get the goodies and the EMP grenades. Now go up on more set of stairs and into the room to the right of you with the green light above it. Now throw one of the EMPs into that room, if there is a cut-scene, you were successful. To the right is a bunch of weapons, to the left is an ammo clip. Get hat ever you want on the right side and then leave and the ammo clip and leave. Go back down to the room with the Hummer, jump on the back, and load the gun. Shoot the large gas tank, then whatever enemies you want to take out the easy way. After you finish with the gun, go threw the path you just made with the explosion. Kill the two demons and go on top of the gas pipe. Get the hellfire ammo and move on into the elevator. Down here (or up. I’m not sure how the elevator moves) throw an EMP. This will stun the enemy for about 12 seconds. Go into the room with out a beast n it to get more EMPs. Go into the room on the bottom right to get a what you need to continue, the severed head. In the room on the upper left side is a medi-pack if you need it. Kill all the enemies in all the rooms for a better chance at a slayer rating. After you what you want go over to the retinal scan. After the cut-scene, go threw the door. Get whatever you want in here and advance to the next room. Kill the demons if you please and go behind the stairs and get the medi-kit. Go through the door on the first floor that you should be very close to if you are under the stairs. Take the left and go up the ladder. After the cut-scene go over to the computer and throw a EMP to stop the Cyborgs. Use the computer, as often as you can and at some point they will be inactive. Now advance to the next room, get the goodies, and brace yourself. After the cut-scene, you will be in a battle with the boss of the level. Run away from the many weapons that he shoots and kill the mutants if they’re getting in your way. Run close to the sides of the walls that have barrels on them. At some points, Boss man will pick the barrels up and try to throw them at you. When he has the barrels, throw the EMPs at him and the barrels will blow up and hurt Boss man. There are EMP refills close to the wall if you’re running low. After you kill enemy boss guy the level will end. The Sunnydale Mall Level 10 When you start kill the vamp that is right in front of you. Break the bench and get the stakes. Then go over to the hot dog cart and get the cooking oil off it. Go into the sports store. Get all the goodies in the two changing rooms after you kill the two vamps. Kill all the vampires that follow, the baseball bat is a great weapon to use during this time. Now continue threw the sports store. Kill the vamp that is on the other side of the door you open. Go threw the next-door kill the vamps and jump over the counter of the store. Launch a fireball at the gas canisters in the locked caged area. You will blow the door off. Now go into that area and go into the back room. Get what ever you want and open the treasure chest against the wall. Take the left turn and kill the vamps that come threw the door. Go threw the door and you will be in the computer store. Get the key off the counter and leave the store threw the entrance. Now you are in a new part of the mall. Go up the escalator and into the bookstore. Kill the vamps that come a you and jump over the counter. Get the credit card off the counter. When you get close to the other side, a cut-scene will be triggered. Kill the vampire and push the moving ladder thing under the hole that the vamp came from. Jump and grab the ledge and pull yourself up. Go into the generator room. Push the use button while you are in front of the jammed elevator wires. You will use the cooking oil on the wires and the elevator will move down to the first level. Go back threw the hole. Push the ladder under the hole on the other side of the store. Do the same as you did to get up the other hole. Break the boxes and you will find many useful items behind them. Go back threw that hole and kill the vamps down there. Get out of the store and down the stairs. Go threw the shutter door that you now have the key to. Go over to the elevator and pick up the broken key off the dead body. Now go up to the key store. Kill the many vampires in here and go over to the rack of keys. Now you have a key to the bank. Now get out of the key store and try to find a door on the floor you are on with a security camera looking right at it. It also is not part of a store and has a key code pad next to it. Once you find the door, go through it, kill the two vampires in this room, and grab the Dictaphone off the desk. Find an AMT machine and use the credit card to get CASH. Now go back out of the room and down to the shutter door. Go threw and up to the second level. Go into the bank. There is a tray to put metal items in before you set the metal detector off. Put all your things in the tray to the left, go around the metal detector, and get the stuff. Jump over the bank counter, get the goodies here, and kill the vamps however you want. Go through the door on the right after you get the stuff to the left of it. Go right threw the room you come into and into the office (the door in front of you). Kill the vamps and if you saved the girl then get the hellfire from her. Press the button on the wall and go over to the PC. After the cut-scene then you can go back to the room I told you to go threw. Go into the vault and get the second cash. Go back to the Gall of the mall and go over to the door to the right of the mall. After the cut-scene then go back to the PC store. Go to the back room where the PC and Sports store are joined. The last door you see before you go into the sports store, to the right. After you go in get the modem. Go threw the PC store after you get it and go threw the shutter door in the second hall of the mall. Go back to the room with the Security camera again. Go over to the PC that says something about a password and press the use button. NO go threw the shutter door on that level that now has a green light next to it. This room is empty, as you can see. Next is the boss of the level. The best way to win that I found is by possessing the vampires to attack the boss and shooting homing missiles . After the boss is dead let the cut-scene roll, you win. Level 11 The Sunnydale Zoo When you begin run to the left and break the benches. Get the stakes and kill the two vamps. Then the next two that come after you. Go toward the African Exhibit. Get the shovel and then jump to the right of the door to the exhibit. Get the items hidden in the bushes. Now go into the African exhibit. Kill the vamp and proceed forward . Kill the vampires in the next room and go threw the door on the far left. Note; save the woman( if you can) and get the hellfire from her. Kill the enemies that come at you and go around the and go around the left until you come around to a bunch of windows. Break threw them and jump up the stairs until you get to the last jump. Get the goodies and the key. Go down and back threw the windows. Go out of the African exhibit and into the Reptile house. Kill the vamps on the way . Save to woman and she will give you holy water. Use the key on the door to get into the reptile house. Break the glass in one of the exhibits, one has a hidden door behind it. Go out the window after killing the vamp and getting the shovel. Don’t forget to get the relic in the room with the dead zebras by doing this. Climbing the ladder in the room with the dead Zebras, and shimmy over to make the gate on the other side open. get the relic and go out the door. Go turn the power off now. To do this go to the place with the large gas tank. Break open the lockers. Turn off the power. Now go into the only door left. this door is to the right of the car if you are the driver). In here, what you have to do is press the button to make the gate rise. before the gate can rise, jump up and grab it. Shimmy to the right after it rises. Drop off and jump down. now go into the sewers. After you get out of the sewers, push the hay as far forward as it can go. Now break the window to get into the room. first off, go break the locks in the gate. now get the items on the ground if there are any and turn on the switch. now go back outside and go under the gates. Now break into this part of the zoo, get the item offs the floor and now you have the trank gun. Break the lock and now you should be in a familiar part of the zoo. I know somewhere behind two sets of bushes are supples, but im not sure where exactly. I know it’s behind a broken bench and a none broken one. Use the tranquilliser gun to kill most of the enemies, infinite ammo and all. Anyway, after you get to back to the beginning of the exhibit, go back to where you got the key. Now that have turned the power off you can shimmy across the fence to get the relic. Now once again leave the African Exhibit. Now go to the café, the Jungle Café. Kill the apes with the tranquilliser gun. Now as for that annoying one that is throwing the wood at you, go into manual aim mode and snipe it. Get the relic it drops. Now you have all three relics. Go to the big mask in front of the African exhibit entrance door . Put the relics in and touch the blue orb. Now go into the African exhibit and take the right into the door. Go down until you reach an exhibit on shield. Jump over the barrier and grab the shield. Kill all the vamps you want, don’t have to kill any though. Now go threw the door to the left of the African Exhibit entrance, the unlabeled one, which leads to the aquarium. Go into the aquarium and kill the apes until you see a bringer. Have the shield equip and block with the L trigger when he shoots the blue magic fireball. Kill the sucker go down the stairs and get the Medi- kit. Go threw the door and prepare to fight the level boss. This is a toughie, you can only attack when he makes his clones. He is always the one in the middle. The shovel and spike work the best. Kill the apes as fast as you can. When you finish you will be rewarded with the last part of the puzzle. Level 12 The First’s Castle After the very cool scenes at the beginning of the level, turn around and get the stakes in the three boxes. Now go forward a little and two vamps will come down. Kill then and now two demons will come down at you, kill them. If you want it, there is a pitchfork on the ground in the little fort thing to the left of you. Now jump up the thing in the centre of the area from the left side. When pull your self up jump to the ledge in front of you, it is far away so you may not make it on your first try. Once you pull yourself up go through the door on the left. Once you take the right a demon will be waiting for you, so be prepared to take it on. Go into the room on the right and kill the two vamps, they block a lot and are a big pain in the ass to kill. Get the battle-axe off the ground and the two glass jars off the shelves. Now take the torch out of the hand of the armour and you will open up a new passage. Kill the two zombies in here and then get the key mould and the glass jar. Now put the fire back with the suit of armour and get out of the room. Go back outside and over to the catapult, press the use button. Kill the demon that comes down and grab the ledge of the place with the broken door. Go through the door and get the weapons if you want them. Now run around the hall until you come to the end. Kill the zombies that come from the ground, I think there are about 4 of them. Now go through the door on the right. Kill the two vamps that come at you them go down to ground level. Kill the two demons that come around then go through the door on the left door. To do this push the carriage out of the way of the door. When you go in two vamps will be waiting for you. Kill them and get what ever is on the ground to get. Now go over to the right side of the wall close to the corner, and get the charcoal dust. Now put the key mould on the mould thing. Go to the right side of the moulder thing and turn it. Once the cut-scene is over get the key. Get out of the room and kill the two things that might be waiting for you. Now go back into the room where the zombies were coming from the ground. Go around the first corner and go into the room on your left side. Kill the bringer vamp that is waiting for you. In here, you have the chance to dip your stake in venom, and fill your glass bottles of holy water. After you do what you want with these, get the candleholder off the desk. Now leave the room. Get the weapon off the ground (a pitch fork I believe) Now go around the left, kill the two demons on this side, and get the crossbow off the ground. Now look at the big door on the other side of the stream. Look to the upper right side of the door and you will notice a big hole in the wall with a round thing in it. Shoot it with the crossbow and the bridge will lower. As you cross the bridge, a vampire will come from the door. Kill it and move on. Now kill the demons in the next room and then jump into the well. When you get to the bottom get the axe and the other weapons you find. Before you advance, make sure you get the sundial hand off the ground. Kill all of the zombies as you make your way back to the top of the level. Once you get there jump on the items topped on top of each other then grab the ledge and pull yourself up. Go to the right and kill the vamp in the mini room. Get the candleholder off the counter on the left side of the room. Now continue on through the door and jump down one level. Put the sundial hand on the sundial. Go in front of the sundial and press it to open a hidden door. Go into the hidden door, get the sword and the other goodies in this room, and come back up. Go into the room on the right of the centre door. Kill everything that comes at you and go up the stairs, then up the right staircase. Go into the door, kill the two vamps in this room and get the goods off the ground. Now go back out to the sundial court and into the door on the left of the centre door this time. Kill the demon in this room and pull all the drawers in the wall out. Then press the use button in the centre of floor and it will be used as an elevator. Advance through the next two doors. Kill the vamps and make the semi-difficult jump across the bridge. Go through the room on the left side. Kill the vampire and get the sulphur off the desk. Now go back through the door over the bridge and back up the ladder killing what ever is in your way. Now stand in the middle go back up and back to the door with the lowered bridge (that was brought down by the crossbow shot). Refill your crossbow bolts if you want as you go back. Dip any stakes you have in the venom and get out of the chapel. Now go to the right and back to the area where you moved the carriage. This time go through the door on the right. Kill all of the vamps in this room go up to the mill and press the use button. Now go over to the chain you can pull down to the right of the mill. Pull it and get the gunpowder. Now go back out and over to the cannon. Press the use button. After that, break the rest of the door and kill the four vamps in the pack. Advance through the next door and kill the two demons. Now kill the two vamps that are here. Now put the two candleholders on the empty spaces. Pull them left to right to open a hidden passage. Go into this room and get the medi-pak off the table. Now kill the two demons and advance through the next room. Kill the enemies as they come at you until you get into the room with all of the treasure chests. Kill the 2 demons and then the vamps if there are any. Get Hopes Dagger off the shelf and go back through the doors until you reach the area with the carriage and the cannon. Now go back into the chapel, back over the ledge, and to the area with the well. Now go into the Sundial area and go over to the diamond inside the square on the left of the centre door. Press the use button and go through the door after the cut-scene. Take the left and then the right. After the cut-scene, you will be in a battle. You can only hit the boss by killing the enemies on the three pentagrams. After they are dead, go after the boss. You can only strike it with Hopes Dagger. Once you do it will fly off somewhere, usually to the left side. The attacks are to be avoided as the following. Blue Fireball(will pull arms back and summon magic): Block with Hopes Dagger Magic Shockwave(Pushes arms to both sides summoning magic in each side): Block with Hopes Dagger Lightning strike from below(Put both arms down then raise them both with magic summoning): When you see a purple/blue colour circle below you jump out of the way if you can, even if it means getting hit by a bringer, the attack is much more powerful and knocks you down for a long time. They often combines the magic, make sure you watch for the movements. After that, all I can say is let the scenes roll, and congrats, you beat BTYS:CB. :) 5. Thanks Well obviously, thanks first and foremost go to; Bringer of Hell, for posting the walkthrough and giving me a head start plus writing his own addition to the walkthrough. Died Again, for controls, parts of the guide, heaps of stuff. Giles The Ripper, for actually writing the thing in the first bloody place!