=============================================================================== Burnout 2: Point of Impact FAQ/Walkthrough By: Kenny Taylor (A.K.A Cooldude345 & The Absolution) =============================================================================== __________ _______ \ \ / \ | |¯¯¯¯\ | / /¯¯¯¯¯¯\ \ | | | | | | \ \ | | | | | | | | | | / | ¯ | | | ¯¯¯¯ < ______ | | | |¯¯¯¯\ | _ _ \ \ __ _ _ _____ | | | | | | | | | | | D | |¯\ |¯| / \ | | | | | _| / / | | | | | | | | | / | \| | | /\ | | | | | ¯| | / / | | / | | |_| | | |\ \ | |\ | | \/ | | |_| | | | / / / ¯¯¯¯ / \ / | | \ \ |_| \_| \__/ \ / | | / / ¯¯¯¯¯¯¯¯¯¯ ¯¯¯ ¯ ¯¯ ¯¯¯ ¯ / / ================= / / Point of Impact / /____________ ================= | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +------------------------------+ | Game: Burnout 2 | | Game Type: Racing | | Author: Kenny Taylor | | Guide Type: FAQ/Walkthrough | | Version: 0.5 | | Created: 4/21/03 | | Last Update: 4/25/03 | +------------------------------+ +++++++++++++++++ +Version History+ +++++++++++++++++ ___________________ _/4/21/03 Version 0.1\_________________________________________________________ Started a guide for Burnout 2: Point of Impact. Wrote Table of Contents, Controls, and Modes Sections. ___________________ _/4/22/03 Version 0.2\_________________________________________________________ Completed Table of Contents, Controls, and Modes Sections. Began working on Introduction, Cars, Tracks, Offensive Driving 101, Championship, Custom Series Championship, Crash, Unlockables, and Conclusion. Good day for the FAQ. ___________________ _/4/23/03 Version 0.3\_________________________________________________________ Added "Final" sections for the Cars. ___________________ _/4/24/03 Version 0.4\_________________________________________________________ Added the Number of Laps, Length, and Conditions categories to the Tracks Section. ___________________ _/4/25/03 Version 0.5\_________________________________________________________ Added the FAQ Section to the guide. ================== Table of Contents ================== 1.) Introduction 2.) Controls 3.) Modes 4.) Cars 5.) Tracks 6.) Offensive Driving 101 7.) Championship 8.) Custom Series Championship 9.) Crash 10.) Unlockables 11.) Frequently Asked Questions 12.) Conclusion 13.) Credits 14.) Legal Stuff ================= 1.) Introduction ================= As you press your foot on the acceleration, your heart begins to throb. You can feel the sweat beginning to pour down your face. 3, 2, 1, GO! Your car shoots off the starting line. Good job. You're in first place. But watch out for that semi-truck. CRASH! You can hear the tearing metal, the skidding tires, and all hope of you setting a new course record flying out the window. But who cares, you're still in third place. You lose sight of everything on the road, only concentrating on how you're gonna catch that red sports car 100 meters in front of you. You begin to drive on the wrong side of the road. You almost hit 5 vehicles in you pursuit on the winner. You recklessly drift around corners. All of a sudden, you see "Boost On." Better watch out... You use your boosters and before you know it, that sports car is eating your dust. You cross the finish line, and although you didn't set a new record, it still feels pretty good that you just whooped that sports car in your brand-new SUV. So goes the intense action of Burnout 2: Point of Impact. Play at your own risk, you have been warned... ============= 2.) Controls ============= Burnout 2 has your standard racing game controls. They can easily be changd at the Options menu by selecting controls and choosing your desired configuration. Configuration A A - Accelerate B - Brake R - Boost Z - Look back L - Horn Y - Shift up X - Shift down Control Pad (+) - Change view Configuration B A - Boost B - Horn R - Accelerate Z - Look Back L - Brake Y - Shift up X - Shift down Control Pad (+) - Change view ========== 3.) Modes ========== Here is a list of the different Menues and Sub-Menues of Burnout 2: Point of Impact. __ / / Single ¯¯ Custom Series Championship -Select Stage -Select Car Championship -Select Stage -Select Car Single Race -Select Car -Select Track Time Attack -Select Car -Select Track Offensive Driving 101 -Select Lesson Crash -Select Car -Select Zone Pursuit -Select Car -Select Target Car -Select Track __ / / Multi ¯¯ Single Race -Player 1 Select Car -Player 2 Select Car -Select Track Crash -Select Players -Select Car [Player 1, 2, 3, or 4] -Select Zone Pursuit -Player 1 Select Pursuit Car -Player 2 Select Target Car -Select Track __ / / Options ¯¯ Controls -Controller [1/2] -Rumble [On/Off] -Configuration [A/B] Audio -Music Volume -Effects Volume -Output Display -Aspect Ratio Load/Save -Load -Save -New Cheats -Face Off -Runaway -Invulnerable Credits __ / / Records ¯¯ View Profile Track Records Time Attack Records Crash Records ========= 4.) Cars ========= Here is a complete list of cars and there ratings out of 100%. These ratings are an estimate because the ratings in game are bar graphs. -------- Compact -------- Acceleration: 30% Control: 60% Top Speed: 28% Final: I wouldn't choose this car, to begin with or where I am now. Its not very good in any category and offers sub-par acceleration and top speed compared to the other early cars. ---- SUV ---- Acceleration: 50% Control: 53% Top Speed: 25% Final: An OK early car. Average acceleration and control might make this your vehicle when you first start. Eventually, the top speed begins to hurt though. ------ Coupe ------ Acceleration: 45% Control: 60% Top Speed: 40% Final: An overall average car for the first couploe grand prixs. Not to weak, at that point, but eventually runs out of gas... ------- Pickup ------- Acceleration: 50% Control: 50% Top Speed: 30% Final: Basically the SUV all over again. Average acceleration and control and poor top speed. I can't tell the difference. ------ Sport ------ Acceleration: 45% Control: 55% Top Speed: 40% Final: This car is basically the coupe's cousin. This car offers a little less handle though. I would pick the coupe over this. --------- Roadster --------- Acceleration: 55% Control: 65% Top Speed: 40% Final: T This car was my first pick. I liked it because of the good control. Average acceleration and control and the second fastest top speed for the first vehicles. ------- Muscle ------- Acceleration: 60% Control: 25% Top Speed: 45% Final: The Muscle would definitely be the first car off the line in the first Grand Prix, but this car would most likely lose because of its control. The fastest and quickest car for the first set just happens to have the worst control... --------- Hot Rod* --------- Acceleration: 75% Control: 55% Top Speed: 40% Final: You can unlock this car by completing Face Off 1. With the best acceleration as of yet, it's an OK pick. If you can do a Boost Start, this car will do a wheelie. --------- Cop Car* --------- Acceleration: 50% Control: 70% Top Speed: 75% Final: I choose this car the moment I unlocked it. You can unlock this car by completing Pursuit 1. Above average speed and control shoot this car way ahead of the rest. ------------ Oval Racer* ------------ Acceleration: 77% Control: 77% Top Speed: 75% Final: A great car when you first get it. It can be unlocked by completing Face Off 2. The best acceleration, control, and top speed as of yet make this car a great pick. --------- Classic* --------- Acceleration: 40% Control: 77% Top Speed: 77% Final: You can unlock this car by completing Pursuit 2. With great control and top speed, this car would be a good pick. But if you frequently run into walls and other cars, I would avoid this one. It takes quite a while to get that fast... ----------------- Japanese Muscle* ^_^ ----------------- Acceleration: 75% Control: 90% Top Speed: 80% Final: My favorite pick until the very end. You can unlock this car by completing Face Off 3. Great control and top speed make this a VERY goood car. ---------- Gangster* ---------- Acceleration: 40% Control: 50% Top Speed: 50% Final: The worst unlockable car. You can unlock this by completing Pursuit 3. It has very basic stats similar to the cars you started out with. I wouldn't pick this car... ---------- Supercar* ^_^ ---------- Acceleration: 85% Control: 80% Top Speed: 85% Final: One of my favorites. You can unlock this super car by completing Face Off 4. Above average stats make this car a very good pick. ---------------- Custom Compact* ---------------- Acceleration: 70% Control: 75% Top Speed: 75% Final: You can unlock this car by completing the Custom Series Qualifier. The first Custom Car, it is quite impressive, but gets lost in the shadow of the Supercar if you have it. ------------- Custom Sport* ------------- Acceleration: 73% Control: 75% Top Speed: 78% Final: You can unlock this car by completing the Speed Streak Grand Prix. An overall good car, this just blends in with the other Customs. ------------ Custom SUV* ------------ Acceleration: 63% Control: 60% Top Speed: 78% Final: You can unlock this car by completing Pursuit 4. A below average Custom Car, its top speed is the only stat that sticks out. -------------- Custom Coupe* -------------- Acceleration: 76% Control: 77% Top Speed: 78% Final: You can unlock this car by completing the Split Second Grand Prix. Another above average Custom Car. --------------- Custom Pickup* --------------- Acceleration: 70% Control: 75% Top Speed: 78% Final: You can unlock this car by completing Pursuit 5. Like every other Custom Car, it had average stats. ----------------- Custom Roadster* ----------------- Acceleration: 100% Control: 55% Top Speed: 96% Final: You can unlock this by completing the Point of Impact Grand Prix. The fastest, quickest, and most unwieldly car in the circuit. The Custom Roadster could burn any car with a boost, but again loses points because of its control. But who can control themselves when the can reach 160 mph in 7 seconds? --------------- Custom Muscle* ^_^ --------------- Acceleration: 95% Control: 80% Top Speed: 90% Final: You can unlock this car by completing Pursuit 6. An above average car with great stats in each category. My favorite pick. ------------- Driver's Ed* ------------- Acceleration: 70% Control: 75% Top Speed: 70% Final: You can unlock this car by completing all of the Offensive Driving 101 lessons with a gold medal. An above-average car, probably the best if you can unlock it early. No specifically strong points, but no weak ones either. * Designates that the car must be unlocked to be selected. Look at the Unlockables Section for more. ^_^ Designates some of my favorite cars. =========== 5.) Tracks =========== Here is a complete list of tracks. I may add some strategies and short cuts in later updates. Airport Terminal 3 Number of Laps: 5 Course Length: 1.6 Miles Conditions: Sunner / Overcast Airport Terminal 1 & 2 Number of Laps: 3 Course Length: 3.5 Miles Conditions: Night / Rain Interstate Loop Number of Laps: 3 Course Length: 2.7 Miles Conditions: Dawn / Rain 88 Interchange Number of Laps: 2 Course Length: 6.2 Miles Conditions: Sunny / Overcast Palm Bay Heights Number of Laps: 3 Course Length: 2.9 Miles Conditions: Sunny / Overcast Palm Bay Marina Number of Laps: 3 Course Length: 4.0 Miles Conditions: Sunset / Sunny Sunrise Valley Downtown Number of Laps: 4 Course Length: 1.9 Miles Conditions: Sunset / Dawn Sunrise Valley Springs Number of Laps: 3 Course Length: 3.0 Miles Conditions: Sunny / Overcast Big Surf Grove Number of Laps: 4 Course Length: 3.1 Miles Conditions: Night / Showers Big Surf Shores Number of Laps: 3 Course Length: 4.6 Miles Conditions: Sunny / Showers Crystal Summit Peak Number of Laps: 5 Course Length: 1.3 Miles Conditions: Sunny / Snow Crystal Summit Lake Number of Laps: 3 Course Length: 5.2 Miles Conditions: Sunny / Snow Ocean Sprint* Number of Laps: 1 Course Length: 4.9 Miles Conditions: Sunny / Overcast Heart Break Hills* Number of Laps: 1 Course Length: 4.4 Miles Conditions: Sunny / Variable Freeway Dash* Number of Laps: 1 Course Length: 5.0 Miles Conditions: Sunny / Variable Airport Terminal 3 [R] Number of Laps: 5 Course Length: 1.6 Miles Conditions: Sunny / Overcast Airport Terminal 1 & 2 [R] Number of Laps: 3 Course Length: 3.5 Miles Conditions: Night / Rain Interstate Loop [R] Number of Laps: 3 Course Length: 2.7 Miles Conditions: Dawn / Rain 88 Interchange [R] Number of Laps: 2 Course Length: 6.2 Miles Conditions: Sunny / Overcast Palm Bay Heights [R] Number of Laps: 2 Course Length: 2.9 Miles Conditions: Sunny / Overcast Palm Bay Marina [R] Number of Laps: 3 Course Length: 4.0 Miles Conditions: Sunset / Sunny Sunrise Valley Downtown [R] Number of Laps: 4 Course Length: 1.9 Miles Conditions: Sunset / Dawn Sunrise Valley Springs [R] Number of Laps: 3 Course Length: 3.0 Miles Conditions: Sunny / Overcast Big Surf Grove [R] Number of Laps: 4 Course Length: 3.1 Miles Conditions: Night / Showers Big Surf Shores [R] Number of Laps: 3 Course Length: 4.6 Miles Conditions: Sunny / Showers Crystal Summit Peak [R] Number of Laps: 5 Course Length: 1.3 Miles Conditions: Sunny / Snow Crystal Summit Lake [R] Number of Laps: 3 Course Length: 5.2 Miles Conditions: Sunny / Snow Ocean Sprint [R]* Number of Laps: 1 Course Length: 4.9 Miles Conditions: Sunny / Overcast Heart Break Hills [R]* Number of Laps: 1 Course Length: 4.4 Miles Conditions: Sunny / Variable Freeway Dash [R]* Number of Laps: 1 Course Length: 5.0 Miles Conditions: Sunny / Variable [R] Designates that the course is reversed. Everything about the course is the same except that everything is backwards. * Designates that the specified course is only one lap. ========================== 6.) Offensive Driving 101 ========================== Here is a complete list and briefing of all the Offensive Driving 101 lessons. A.) Oncoming Traffic Briefing- Driving FAST on the wrong side of the road earns you boost. The longer you drive there, the more boost you get. See if you can fill your Boost Bar. Goals: Gold- 1,900 Feet Silver- 1,500 Feet Bronze- 800 Feet B.) Near Misses Briefing- Near misses earn you boost. Pass close to other cars at high speeds without touching them. The clock is ticking and mind the paintwork! Goals: Gold- 10 Silver- 5 Bronze- 3 C.) Drifting Briefing- Drifting around corners earns you boost. You can take a tight corner real fast if you learn how to control the drift. Try braking then going back on the gas as you turn the corner. Goals: Gold- 1,980 Feet Silver- 510 Feet Bronze- 200 Feet D.) Getting Air Briefing- Getting air earns you boost. Drive FAST to get air off the bumps in the road. More distance means more boost, happy landings! Goals: Gold- 300 Feet Silver- 260 Feet Bronze- 230 Feet E.) Boost Meter Briefing- Fill up your boost meter. Use what you have learned to drive dangerously. Driving dangerously earns you boost! Goals: Gold- 20 Seconds Silver- 30 Seconds Bronze- 50 Seconds F.) Using The Boost Briefing- Boost makes you go faster. Press and hold the Boost Button to boost while driving. You've got a full boost bar, let's see how fast you can go. Goals: Gold- 36 Seconds Silver- 45 Seconds Bronze- 59 Seconds ================= 7.) Championship ================= Here is a complete list of the stages you can unlock in Championship Mode. Pacific Gate Grand Prix -Face Off 1 The Run To The Sun -Pursuit 1 Winding Road Grand Prix -Face Off 2 The Miracle Mile -Pursuit 2 Roller Coaster Grand Prix -Face Off 3 The Crystal Freeway -Pursuit 3 Street Storm Grand Prix -Face Off 4 -Custom Series Qualifier =============================== 8.) Custom Series Championship =============================== Here is a complete list of the stages and extras you can unlock in Custom Series Championship Mode. Speed Streak Grand Prix -Pursuit 4 Split Second Grand Prix -Pursuit 5 Point of Impact Grand Prix -Pursuit 6 Heart Attack Grand Prix =========== 9.) Crash =========== One of the hardest modes in Burnout 2: Point of Impact is Crash. There are 30 zones in all. I have yet to beat them all myself, but I should have them all beat in a couple of days. More coming soon! ================ 10.) Unlockables ================ Here is a complete list of Unlockables and Extras in Burnout 2: Point of Impact. There's a ton of them and you can get them in Face Offs, Pursuits, and by completing Custom Series Championship stages with a Gold Medal. Hot Rod -Complete Face Off 1 Cop Car -Complete Pursuit 1 Oval Racer -Complete Face Off 2 Classic -Complete Pursuit 2 Japanese Muscle -Complete Face Off 3 Gangster -Complete Pursuit 3 Supercar -Complete Face Off 4 Custom Compact -Complete Custom Series Qualifier Custom Sport -Complete Speed Streak Grand Prix Custom SUV -Complete Pursuit 4 Custom Coupe -Complete Split Second Grand Prix Custom Pickup -Complete Pursuit 5 Custom Roadster -Complete Point of Impact Grand Prix Custom Muscle -Complete Pursuit 6 Driver's Ed -Complete all of Offensive Driving 101 lessons with a Gold Medal Custom Series Championship -Complete the Custom Series Qualifier Pursuit -Complete Pursuit stages 1, 2, and 3 Invulnerabilty -Complete all Championship stages with a Gold Medal Runaway -Complete all 30 Crash zones with a Gold Medal ================================ 11.) Frequently Asked Questions ================================ Here is a list of questions that are asked all the time about Burnout 2. Q: Has anyone else had trouble with this game corrupting memory cards? I lost a ranger in PSO that had over 100 rare items and was at level 90 or so! Needless to say I am quite mad. It also started to corrupt another card but I was able to recover by deleting and resaving the burnout 2 file. Wish I had known to do that on the first card :( A: I really don't know what to tell you. Make sure you are using an official Nintendo Memory Card (59 or 251). Don't use 3rd party memory cards because the frequent auto-save from Burnout 2 may be to much for them to handle. I haven't had any problems so far though. Sorry... Q: Is there an unlockable Customize Car mode? A: Great idea, but the answer is no. Maybe in Burnout 3, we'll just have to see... Q: I remember in Burnout you could have complete control over the replays, speed, reverse, camera angles, etc. Is there a way to do this in Burnout 2? I can't seem to do it. I miss being able to watch my crashes from every angle. A: I remember that too, but again the answer is no. They may have taken out because of the slo-mo in Crash mode, but I havent been able to find any replays yet. Q: Where can I rent this game? A: I rented mine at Blockbuster, $6.41. Q: I just got all golds on the first 15 crash tracks where`s my cheat?! A: There are 30 Crash zones... That's probably the reason. =============== 12.) Conclusion =============== Burnout 2: Point of Impact is easily one of the best, if not the best, racing game for the Nintendo Gamecube. Top-notch graphics, intense, heart-pounding gameplay, and good music put this game way above the rest. A must for all racing fans and maybe even for those not to driving inclined. It's a fun game, no matter how much you play. And with all those unlockables, its bound to last a life-time. ============= 13.) Credits ============= This Section gives credit to all who helped me create this guide. CJayC - For posting this and for making GameFAQs Myself - For writing this You - For reading this Acclaim & Criterion - For making this game ================= 14.) Legal Stuff ================= This document is copyright 2003 Kenny Taylor. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If permission is given to use this FAQ, credit to the Author must be given. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The most recent version of this document can only legally be found at GameFAQs (http://www.gamefaqs.com). This guide cannot be used for personal profit. You can contact me at kmjt2000@ameritech.net for questions, comments, or things you may want to see. Please no flaming, bashing, etc for I will delete your e-mails immediately. All trademarks and copyrights within this document belong to their respective holders. -Cooldude345 ===============================================================================