============================================================================= Dead or Alive 2 Combo File Version 1.0 ============================================================================= Written by The Chi-Crew Copyright 2000 Last Update: 4/22/00 Questions? Corrections? Comments? Suggestions? Combos? Send them all to Harold (H-Bomb) Authors Harold Hess = harold_hess@hotmail.com (Maintainer of Combo File) Andy Creighton = crewwolfy@hotmail.com Khris Gaines = shin_kid@hotmail.com Dave Jiles = blustorm1@hotmail.com Chris Ghorbani = a_chris_1@hotmail.com This File is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may not be altered in any way. This disclaimer and the above copyright notice must appear in full. This File is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This File was created and is owned by the above Authors. All copyrights and trademarks are acknowledged that are not specifically mentioned in this File. Dead or Alive (c) Tecmo Sega Dream Cast (c) Sega =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Revision History 2. Introduction 3. Conventions and Notes 4. Character Sections 5. Contributors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Revision History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (3/26/00) Combos for Gen and Hayabusa added. (3/27/00) Combos for Ein, Kasumi, and Leon added. (3/28/00) Combos for Ayane and Jann Lee added. (3/29/00) Combos for Bass, Tina, and Zack added. (4/01/00) Combos for Ayane, Jann Lee, and Zack added. (4/02/00) Combos for Bass, Helena, and Lei Fang added. (4/08/00) Combos for Bass, Gen, Helena, and Kasumi added. (4/15/00) Combos for Ayane, Jann Lee, and Zack added. (4/17/00) Combos submitted by Chris Commons for Hayabusa added. (4/19/00) Combos discovered by jenocide for Jann Lee added. (4/22/00) Combos discovered by Wind-X for Lei Fang added. Note: Combos starting with a '*' are new since the last submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since the DOA series came out, many people have had mixed opinions as to what constitutes as a true combo. The following definition is taken from Catlord's Tekken3 Combo Compendium: COMBO - A stringing of moves that when the first hit connects, the ----- following hits are _COMPLETELY INESCAPABLE_. A stringing of moves in which the opponent can escape at any time by using a defensive hold does not constitute as a true combo. It is very unfortunate that the actual game counts them as such. If the above definition does not apply, then a stringing of moves is nothing more than just that. This is not to say that strings are useless, but they most definitely are not true combos. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. Conventions and Notes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Directions listed are for the opponent to the right of your character ub u uf \ | / b-- n --f / | \ db d df Directions printed in upper-case letters must be held instead of tapped S = Free P = Punch K = Kick QCF = Quarter Circle Forward QCB = Quarter Circle Back HCF = Half Circle Forward HCB = Half Circle Back * = Combos are new since the last submission , = Separates the commands of moves for clarity + = Commands must be inputted at the same time > = Separates moves in combos for clarity >> = Combo continues on next line FC - From Crouching position WS - While standing (FC,n+X) BK - Back turned () - Contains Stance required for next move [] - Moves inside are escapable or do not hit in all situations. Check notes at the end of each character's section for more details. It is important to note that most staggers can be escaped by canceling the stun animation with a defensive hold. Therefore most of the combos listed in this File will begin with the launchers only. Any exceptions or combos needing extra explanation will be addressed at the end of each character's section. A character will stagger when he or she is struck with a critical hit. A portion of that character's life bar will start to flash when this happens. Unless the character cancels the stagger animation with any defensive hold or by struggling (mashing on the buttons and stick), he or she will be open to all attacks (except for throws). Any moves that do not normally launch on counter hit will continue to re-stagger the character until the flashing portion of the life bar is depleted. The hit that empties out the flashing part of the life bar or any move that normally launches on counter hit will knock the staggering character down. If the character recovers before the flashing part is drained, he or she will keep that life. Damage % breakdown for all types of hits: | First Hit | Stagger Hits | Juggle Hits -----------+-----------+--------------+-------------- Normal | 100% | 50% | 50% -----------+-----------+--------------+-------------- Counter | 125% | 50% | 62% -----------+-----------+--------------+-------------- Hi Counter | 150% | 60% | 75% Not all follow ups for every starter will be listed. We will try to provide most of the bread and butter combos for each character, but don't expect to find all the petty follow ups as well. (Like P,P,P with Gen for example. He has much better follow ups once the opponent is launched.) All combos have been tested on the Dream Cast version of the game in practice mode on FLAT GROUND. Combos may or may not work depending on the angulation of the ground for different stages. Additionally, combos that would usually only work on specific weight classes might also work for other classes depending on the angulation. Combos will be listed with the starter first, several different follow ups, minimum hit type requirement of the starter for each weight class, and an approximate total damage for all three hit types. Weight classes H = Heavy = Bass, Leon M = Medium = Ein, Gen Fu, Hayabusa, Helena, Jann Lee, Lei Fang, Tina, Zack L = Light = Ayane, Kasumi Starter Hit Types N = Normal Hit = Normal Float, Normal Damage, and Normal flashing life bar length on critical hit staggers. C = Counter Hit = Higher Float, Increased Damage, and Shorter flashing life bar length on critical hit staggers. H = Hi Counter = Higher Float, Insane Damage, and Longer flashing life bar length on critical hit staggers. S = Stagger Hit = Variable float and damage. Some starters will launch the opponent higher if they connect during a stagger. - = None = A dash indicates that the combo will not work for that particular weight class. The Damage Range section lists the total damage for each combo for all hit types (normal, counter, hi). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. Character Sections =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================= Ayane -----------+--------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range -----------+--------------------------------------+---+---+---+-------------- [P,P],P | P,P,P | C | C | C | - , 49, 59 | f+P,P | C | C | N | 45, 55, 67 | P,P,f+P,P | - | C | C | - , 67, 81 -----------+--------------------------------------+---+---+---+-------------- u+K | P,P,P | C | C | C | - , 55, 66 | f+P,P | C | C | C | - , 61, 70 | P,P,f+P,P | - | C | C | - , 73, 88 -----------+--------------------------------------+---+---+---+-------------- f,f+P | P,P,P | C | C | C | - , 55, 66 | f+P,P | C | N | N | 50, 61, 74 | P,P,f+P,P | - | C | C | - , 73, 88 -----------+--------------------------------------+---+---+---+-------------- (BK) d+P | P,P,f+P,P | C | C | C | - , 77, 93 -----------+--------------------------------------+---+---+---+-------------- [f+P],P | P,P,f+P,P | C | C | C | - , 77, 93 -----------+--------------------------------------+---+---+---+-------------- b+P | (BK) P,P,b+P,P,u+K | C | C | C | - , 73, 88 | (BK) P,P,f+P > (BK) S+K | - | - | C | - , 78, 95 -----------+--------------------------------------+---+---+---+-------------- [df+P],b+P | (BK) P,P,b+P,P,u+K | C | C | C | - , 73, 88 | (BK) P,P,f+P > (BK) S+K | - | - | C | - , 78, 95 -----------+--------------------------------------+---+---+---+-------------- (BK) ub+P | (BK) P,P,b+P,P,u+K | C | C | C | - , 75, 90 | (BK) P,P,f+P > (BK) S+K | - | - | C | - , 80, 97 -----------+--------------------------------------+---+---+---+-------------- b+S+K | [ b+P > (BK) P,P,b+P,P,u+K ] | N | N | N | 80, 96,115 | [ P > (BK) d+P > P,P,f+P,P ] | N | N | N | 86, - ,121 | [ b+P > (BK) P,P,f+P > (BK) S+K ] | - | - | N | 84,101,122 | [ df+P, b+P > (BK) P,P,b+P,P,u+K ] | H | H | H | - , - ,127 | [ df+P > b+P > (BK) P,P,f+P >> | | | | | > (BK) S+K ] | - | - | H | - , - ,134 -----------+--------------------------------------+---+---+---+-------------- b+S+P | b+P > (BK) P,P,b+P,P,u+K | N | N | N | 65, 65, 65 | b+P > (BK) P,P,f+P > (BK) S+K | - | - | N | 69, 69, 69 | f+P,P > P,P,f+P,P | N | N | N | 76, 76, 76 -----------+--------------------------------------+---+---+---+-------------- b,f+S | QCF+S+K | N | N | N | 57, 71, 86 | u+K > P,P,f+P,P | N | N | N | 77, 94,114 | [u+P] > (BK) ub+P >> | | | | | > (BK) P,P,b+P,P,u+K | N | N | N | 79, 97,117 | [u+P] > (BK) ub+P > (BK) P,P,f+P >> | | | | | > (BK) S+K | N | N | N | 83,102,124 | [u+P] > (BK) P,P,f+P >> | | | | | > (BK) P,P,b+P,P,u+K | N | N | N | 87,106,128 | [u+P] > (BK) P,P,f+P >> | | | | | > (BK) P,P,f+P > (BK) S+K | - | N | N | 91,111,135 | [u+P] > (BK) ub+P > (BK) ub+P >> | | | | | > (BK) P,P,b+P,P,u+K | - | N | N | 91,112,135 | [u+P] > (BK) ub+P > (BK) ub+P >> | | | | | > (BK) P,P,f+P > (BK) S+K | - | - | N | 95,117,142 | [u+P] > (BK) ub+P > (BK) P,P,f+P >> | | | | | > (BK) P,P,b+P,P,u+K | - | N | N | 99,121,146 -----------+--------------------------------------+---+---+---+-------------- - The parts of the canned combos listed in "[]" of the Starters section are not part of the combo. They all produce stuns on counter hit that can be broken out of with defensive holds. Damage is not worked into the Range. - Buffer a forward dash (f,f) after f+P,P to get in range for the next hit. - b+S+K causes two different stuns depending on stance. In open stance it will produce a double over stun which can be escaped. In closed stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for b+S+K are only guaranteed when the move hits in closed stance and causes the special back stun. - Damage for combos after the b+S+P throw do not vary for different types of hits because the base damage for the throw itself is 0. - The f+P,P cannot be broken out of after a b+S+P because the opponent cannot cancel a stagger with a defensive hold when his or her back is turned. A df+P,b+P is not fast enough to work though. The opponent will get hit by the df+P as he or she is turning around, but will be able to reverse the b+P follow up. - The u+P is a movement that makes Ayane turn her back to the opponent and does not do any damage. - Make sure to wait before doing the (BK) ub+P for Ayane's reversal combos. If you're having trouble, then you're probably doing it way too soon. It's all in the timing. Try doing it as late as possible first and adjusting your timing from there. ============================================================================= Bass ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- [df+K],K | f+K,P | C | C | C | - , 72, - ----------+---------------------------------------+---+---+---+-------------- [P],K | f+K,P | C | C | C | - , 63, 76 ----------+---------------------------------------+---+---+---+-------------- P+K | f+K,P | C | C | C | - , 68, 82 ----------+---------------------------------------+---+---+---+-------------- u+K | P+K > f+K,P | N | N | N | 74, 91,110 | b+P,P > f+K,P | - | - | N | 76, 94,113 ----------+---------------------------------------+---+---+---+-------------- df,df+P | f+K,P | N | N | N | 60, 74, 89 | P,P,K | C | C | C | - , 77, 94 | P+K > f+K,P | - | C | C | - , 92,111 | b+P,P > f+K,P | - | - | C | - , 95,114 ----------+---------------------------------------+---+---+---+-------------- f+P | [ df,df+P > P,P,K ] | C | C | C | - , 81, 99 | [ df,df+P > P+K > f+K,P ] | - | C | C | - , 96,116 | [ df,df+P > b+P,P > f+K,P ] | - | - | C | - , 99,119 | [ df+P > df,df+P > P,P,K ] | H | H | H | - , - ,111 | [ df+P > df,df+P > P+K > f+K,P ] | - | H | H | - , - ,128 | [ df+P > df,df+P > b+P,P > f+K,P ] | - | - | H | - , - ,131 ----------+---------------------------------------+---+---+---+-------------- - The df+K in df+K,K of the Starters section is not part of the combo and the damage range does not include that kick. - The 2nd hit of df+K,K causes a "crumple stun" (a type of stagger) on hi counter which does not allow for any follow ups. The opponent can cancel the stagger with a defensive hold as well. - The P in P,K of the Starters section is not part of the combo and the damage range does not include that punch. - f+P causes two different stuns on counter hit depending on stance. In closed stance it will produce a double over stun which can be escaped. In open stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for f+P are only guaranteed when the move hits in open stance and causes the special back stun. ============================================================================= Ein ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- [db+K],P | P,P,f+P,K | C | C | C | - , 62, 74 ----------+---------------------------------------+---+---+---+-------------- uf+P | (BK) db+K,f+P,K | N | N | N | 51, 63, 76 ----------+---------------------------------------+---+---+---+-------------- uf+K | P,P,f+P,K | C | C | C | - , 65, 78 ----------+---------------------------------------+---+---+---+-------------- b+S+K | (BK) db+K,f+P,K | C | C | C | - , 67, 81 ----------+---------------------------------------+---+---+---+-------------- f+K | P,P,f+P,K | C | C | C | - , 68, 81 ----------+---------------------------------------+---+---+---+-------------- b+K | P,P,f+P,K | C | C | C | - , 72, 86 ----------+---------------------------------------+---+---+---+-------------- ub+K | P,P,f+P,K | C | C | C | - , 82, 98 | f+K,K,f+K | - | C | C | - , 91,110 ----------+---------------------------------------+---+---+---+-------------- (BK) K | P,P,f+P,K | N | N | N | 60, 74, 89 | f+K,K,f+K | C | C | C | - , 83,101 | df+P > P,P,f+P,K | - | C | C | - , 86,104 | b+S+K > (BK) db+K,f+P,K | - | C | C | - , 86,105 ----------+---------------------------------------+---+---+---+-------------- df,df+K | P,P,f+P,K | N | N | N | 60, 74, 89 | f+K,K,f+K | C | C | C | - , 83,101 | df+P > P,P,f+P,K | - | C | C | - , 86,104 | b+S+K > (BK) db+K,f+P,K | - | C | C | - , 86,105 ----------+---------------------------------------+---+---+---+-------------- WS+K | P,P,f+P,K | N | N | N | 65, 80, 96 | f+K,K,f+K | C | C | C | - , 89,108 | df+P > P,P,f+P,K | - | C | C | - , 92,112 | b+S+K > (BK) db+K,f+P,K | - | C | C | - , 92,112 | f+P > P,P,f+P,K | - | C | C | - , 95,114 | df+P > f+K,K,f+K | - | - | C | - ,101,123 ----------+---------------------------------------+---+---+---+-------------- - The db+K in db+K,P of the Starters section is not part of the combo and damage range does not include that kick. Even if it hits on counter the opponent can cancel the stun with a defensive hold. ============================================================================= Gen Fu ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- db+P+K | (BK) K | C | C | C | - , 58, 70 | (BK) d+K > f,f+P | - | - | C | - , 71, 86 ----------+---------------------------------------+---+---+---+-------------- (BK) d+K | db,f+P | C | C | C | - , 64, 77 | f+P,P,P | C | C | C | - , 67, 81 | d+P+K, b,f+P | - | C | C | - , 69, 84 | f+P,P,[P+K] | - | C | C | - , 80, 96 ----------+---------------------------------------+---+---+---+-------------- u+P | db,f+P | C | C | C | - , 51, 61 | f+P,P,P | C | C | C | - , 54, 65 | d+P+K, b,f+P | C | C | C | - , 56, 68 | f+P,P,[P+K] | C | C | C | - , 67, 80 | F+K > d+P+K, b,f+P | - | C | C | - , 71, 86 | u+P > f+P,P,[P+K] | - | C | C | - , 77, 92 | F+K > f+P,P,[P+K] | - | C | C | - , 82, 98 ----------+---------------------------------------+---+---+---+-------------- f+K | db,f+P | C | C | C | - , 63, 73 | f+P,P,P | C | C | C | - , 66, 77 | f+P,P,[P+K] | - | C | C | - , 79, 92 ----------+---------------------------------------+---+---+---+-------------- uf+P | db,f+P | C | C | C | - , 65, 75 | f+P,P,P | C | C | C | - , 68, 79 | f+P,P,[P+K] | - | C | C | - , 81, 94 ----------+---------------------------------------+---+---+---+-------------- S+K | db,f+P | C | C | C | - , 66, 79 | f+P,P,P | C | C | C | - , 69, 83 | f+P,P,[P+K] | - | C | C | - , 82, 98 | F+K > d+P+K, b,f+P | - | C | C | - , 86,104 | F+K > f+P,P,[P+K] | - | - | C | - , 97,116 ----------+---------------------------------------+---+---+---+-------------- u+K | db,f+P | C | C | C | - , 68, 82 or | f+P,P,P | C | C | C | - , 71, 83 [F+K],K | d+P+K, b,f+P | C | C | C | - , 73, 89 | f+P,P,[P+K] | - | C | C | - , 84,101 | F+K > d+P+K, b,f+P | - | C | C | - , 88,107 ----------+---------------------------------------+---+---+---+-------------- DF+P | db,f+P | C | C | C | - , 61, 73 or | f+P,P,P | C | C | C | - , 64, 77 (BK) d+P | d+P+K, b,f+P | C | C | C | - , 66, 80 | f+P,P,[P+K] | C | C | C | - , 77, 92 | F+K > d+P+K, b,f+P | - | C | C | - , 81, 98 | df+K, P, b,f+P | - | - | C | - , 85,102 | u+P > f+P,P,[P+K] | - | C | C | - , 87,104 | F+K > f+P,P,[P+K] | - | C | C | - , 92,110 ----------+---------------------------------------+---+---+---+-------------- d+P+K | db,f+P | C | C | C | - , 87,104 | f+P,P,P | C | C | C | - , 90,108 | d+P+K, b,f+P | C | C | C | - , 92,111 | F+K > db,f+P | - | - | C | - ,102,122 | f+P,P,[P+K] | - | C | C | - ,103,123 ----------+---------------------------------------+---+---+---+-------------- QCF+S+P | b+P+K > u+P > d+P+K, b,f+P | N | N | N | 88,107,130 | b+P+K > df+K, P, b,f+P | N | N | N | 94,116,140 | b+P+K > u+P > f+P,P,[P+K] | N | N | N | 96,118,142 | b+P+K > u+P > u+P > f+P,P,P | - | N | N | 94,119,139 | b+P+K > b+P+K > d+P+K, b,f+P | - | N | N | 95,115,140 | b+P+K > u+P > u+P > d+P+K, b,f+P | - | N | N | 96,117,142 | b+P+K > F+K > f+P,P,[P+K] | - | N | N |100,123,148 | b+P+K > u+P > u+P > f+P,P,[P+K] | - | - | N |104,128,154 | b+P+K > u+P > F+K > f+P,P,[P+K] | - | - | N |108,133,160 ----------+---------------------------------------+---+---+---+-------------- - Combos involving u+P can be performed more easily if you "Guard Cancel" the u+P to prevent the canned combo u+P,P,P from coming out. This can be done by simply pressing S (Free) after u+P. You can then start buffering in the command for the next move in the combo. - Combos involving f+P,P,P+K are "Stance Dependent." This means that the combo may or may not work depending on how the characters were facing each other before the starter connected. Sometimes the last hit (P+K) will whiff completely. Usually works on high launchers regardless of stance. Not as reliable on heavies. ============================================================================= Hayabusa ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- u+P | FC,b+K > (HS) P+K | C | C | C | - , 59, 72 | P,P,b+P,f+P | C | C | C | - , 62, 75 | FC,b+K > (HS) K,K | - | C | C | - , 65, 79 | P,P,b+P,K | - | C | C | - , 67, 81 ----------+---------------------------------------+---+---+---+-------------- df+P+K | ,K | N | N | N | 34, 42, 59 | (BK) P,P,b+P,f+P | C | N | N | 53, 65, 79 | (BK) P,P,b+P,K | C | C | N | 57, 70, 85 * | (BK) P,P,b+P > ub+K | C | C | C | - , 73, 88 ----------+---------------------------------------+---+---+---+-------------- f+K | FC,b+K > (HS) P+K | C | C | C | - , 68, 82 | P,P,b+P,f+P | C | C | C | - , 71, 85 | FC,b+K > (HS) K,K | - | C | C | - , 74, 89 ----------+---------------------------------------+---+---+---+-------------- (HS) P+K | ub+K | C | C | C | - , 68, 82 | FC,b+K > (HS) P+K | - | C | C | - , 83, 97 ----------+---------------------------------------+---+---+---+-------------- uf+K | ub+K | - | C | C | - , 68, 82 | FC,b+K > (HS) P+K | - | - | C | - , 83, 97 ----------+---------------------------------------+---+---+---+-------------- u+K | FC,b+K > (HS) > K,K | C | C | C | - , 75, 91 | P,P,b+P,K | C | C | C | - , 77, 93 * | u+P > u+K,K | - | C | C | - , 77, 93 * | P,P,b+P > ub+K | - | C | C | - , 80, 96 * | u+P > f+P,[K,K] | - | C | C | - , 84,101 | u+P > FC,b+K > (HS) K,K | - | C | C | - , 86,104 ----------+---------------------------------------+---+---+---+-------------- QCF+P | FC,b+K > (HS) P+K | N | N | N | 58, 72, 87 | f+P,[K,K] | N | N | N | 61, 76, 91 | FC,b+K > (HS) K,K | N | N | N | 63, 78, 94 | P,P,b+P,K | C | N | N | 65, 80, 96 * | P,P,b+P > ub+K | C | N | N | 67, 83, 99 | u+P > FC,b+K > (HS) P+K | C | N | N | 68, 83,100 * | u+P > P,P,b+P,f+P | - | C | C | - , 86,103 * | u+P > f+P,[K,K] | - | C | C | - , 87,104 * | df+P > P,P,b+P,f+P | - | C | C | - , 87,105 * | df+P > f+P,[K,K] | - | C | C | - , 88,106 | u+P > FC,b+K > (HS) K,K | - | C | C | - , 89,107 | u+P > P,P,b+P,K | - | C | C | - , 91,109 | FC,b+K > (HS) P,P,b+P,f+P | - | - | C | - , 91,109 * | df+P > P,P,b+P,K | - | - | C | - , 92,111 * | u+P > P,P,b+P > ub+K | - | - | C | - , 94,112 | u+P > u+P > FC,b+K > (HS) P+K | - | - | C | - , 94,113 * | P,P,b+P > FC,b+K > (HS) P+K | - | C | C | - , 95,114 * | P,P,b+P > FC,b+K > (HS) K,K | - | - | C | - ,101,121 ----------+---------------------------------------+---+---+---+-------------- WS+K * | b+P+K | - | - | C | - , 62, 74 | FC,b+K > (HS) P+K | N | N | N | 59, 73, 88 | f+P,[K,K] | N | N | N | 62, 75, 92 | FC,b+K > (HS) K,K | N | N | N | 64, 79, 95 | P,P,b+P,K | C | N | N | 66, 81, 97 * | P,P,b+P > ub+K | C | N | N | 68, 84,100 | u+P > FC,b+K > (HS) P+K | C | N | N | 69, 84,101 * | u+P > S+K,K,K | - | - | C | - , 86,104 * | u+P > P,P,b+P,f+P | - | C | C | - , 87,104 * | u+P > f+P,[K,K] | - | C | C | - , 88,105 * | df+P > P,P,b+P,f+P | - | C | C | - , 88,106 * | df+P > f+P,[K,K] | - | C | C | - , 89,107 | u+P > FC,b+K > (HS) K,K | - | C | C | - , 90,108 | u+P > P,P,b+P,K | - | C | C | - , 92,110 | FC,b+K > (HS) P,P,b+P,f+P | - | - | C | - , 92,110 * | P,P,b+P > u+K,K | - | - | C | - , 93,111 * | df+P > P,P,b+P,K | - | - | C | - , 93,112 * | u+P > P,P,b+P > ub+K | - | - | C | - , 95,113 | u+P > u+P > FC,b+K > (HS) P+K | - | - | C | - , 95,114 * | P,P,b+P > FC,b+K > (HS) P+K | - | C | C | - , 96,115 * | P,P,b+P > [P,P,b+P,f+P] | - | - | C | - , 99,118 * | P,P,b+P > FC,b+K > (HS) K,K | - | C | C | - ,102,122 ----------+---------------------------------------+---+---+---+-------------- QCF+K | FC,b+K > (HS) P+K | N | N | N | 64, 79, 96 | f+P,[K,K] | C | N | N | 67, 83,100 | FC,b+K > (HS) K,K | C | N | N | 69, 85,103 | P,P,b+P,K | C | C | C | - , 87,105 * | P,P,b+P > ub+K | - | C | C | - , 90,108 * | u+P > f+P,[K,K] | - | C | C | - , 94,113 | u+P > FC,b+K > (HS) K,K | - | C | C | - , 96,116 ----------+---------------------------------------+---+---+---+-------------- HCF+S+P | FC,b+K > (HS) P,P,b+P,K | N | N | N | 80, 87, 95 | u+P > u+P > f+P,[K,K] | N | N | N | 81, 88, 96 | u+P > u+P > P,P,b+P,f+P | N | N | N | 81, 88, 96 * | FC,b+K > (HS) P,P,b+P > ub+K | N | N | N | 82, 89, 97 * | QCF+P > P,P,b+P > ub+K | N | N | N | 83, 90, 98 * | QCF+P > u+P > FC,b+K > (HS) P+K | N | N | N | 83, 90, 98 | u+P > df+P > FC,b+K > (HS) K,K | - | N | N | 84, 91, 99 * | QCF+P > u+P > f+P,[K,K] | - | N | N | 86, 93,101 | u+P > df+P > P,P,b+P,K | - | N | N | 86, 93,101 * | QCF+P > u+P > P,P,b+P,f+P | - | N | N | 86, 93,101 * | QCF+P > u+P > FC,b+K > (HS) K,K | - | N | N | 88, 95,103 | Combo Throw | N | N | N | 80, 99,120 ----------+---------------------------------------+---+---+---+-------------- - HS = Handstand Stance - Combos involving f+P,K,K are "Stance Dependent." This means that the combo may or may not work depending on how the characters were facing each other before the starter connected. Sometimes the second hit will whiff completely. Usually works on high launchers regardless of stance. - Combos involving the move FC,b+K can be performed easily as long as you buffer the command for a "Crouch Dash" (df,df) towards the end of the move before it. EX: tap df,df towards the end of the recovery animation of u+P and Hayabusa will go immediately into a crouching position after the move. This makes the FC,b+K come out as fast as possible and is necessary for some of the harder combos. - The 2nd to last combo under WS+K is stance dependent and only works if the starter connected while in open stance. - Combos starting with the HCF+F+P throw can also work with Hayabusa's punch attack reversals. Although you are generally better off just doing the combo throw in both cases as it usually does more damage (Shown above). ============================================================================= Helena ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- u+P | P,P,d+K | - | C | C | - , 52, 63 ----------+---------------------------------------+---+---+---+-------------- u+K | (AoP) b+P,K,P | C | C | C | - , 65, 79 ----------+---------------------------------------+---+---+---+-------------- uf+K | b+P,P,P | N | N | N | 54, 64, 77 | f,f+K,P,P | - | N | N | 55, 66, 80 ----------+---------------------------------------+---+---+---+-------------- P+K | b+P,P,P | C | C | C | - , 66, 79 | P,P,b+P,P | - | C | C | - , 67, 81 | f,f+K,P,P | - | C | C | - , 68, 82 ----------+---------------------------------------+---+---+---+-------------- DF+P | b+P,P,P | C | C | C | - , 66, 79 | f,f+K,P,P | - | C | C | - , 68, 82 ----------+---------------------------------------+---+---+---+-------------- [d+K],K | b+P,P,P | C | C | C | - , 67, 80 | f,f+K,P,P | - | C | C | - , 69, 83 ----------+---------------------------------------+---+---+---+-------------- f+K | b+P,P,P | C | C | C | - , 68, 82 | f,f+K,P,P | - | C | C | - , 70, 85 ----------+---------------------------------------+---+---+---+-------------- (BK) d+K | (BK) f,f+K | N | N | N | 33, 45, 54 | (BK) f+P | N | N | N | 37, 46, 55 | (BK) f+K,P | C | N | N | 50, 62, 74 | (BK) P,P,b+P,P,P | C | N | N | 60, 73, 88 ----------+---------------------------------------+---+---+---+-------------- f+K,P | P,P,K | - | C | C | - , 79, 96 ----------+---------------------------------------+---+---+---+-------------- ub+K | (BK) f,f+K | N | N | N | 41, 51, 62 | (BK) f+P | C | N | N | 42, 52, 63 | (BK) f+K,P | - | C | C | - , 68, 82 | (BK) P,P,P,[P] | C | C | C | - , 71, 86 | (BK) P,P,b+P,P,P | - | C | C | - , 74, 96 ----------+---------------------------------------+---+---+---+-------------- (AoP) P+K | b+P,P,P | N | N | N | 65, 81, 97 | P,P,b+P,P | - | C | N | 65, 82, 99 | f,f+K,P,P | - | N | N | 66, 83,100 ----------+---------------------------------------+---+---+---+-------------- (BK) P+K | P,P,K | N | N | N | 65, 79, 96 | b+P,P,P | - | N | N | 67, 83,100 | P,P,b+P,P | - | N | N | 69, 84,102 ----------+---------------------------------------+---+---+---+-------------- f+P | [ [d+P+K] > (AoP) b+P > (BK) d+K >> | | | | | > (BK) f,f > (BK) P,P,b+P,P,P ] | C | C | C | - , 87,105 | [ P > [d+P+K] > (AoP) b+P,K >> | | | | | > b+P,P,P ] | C | C | C | - , 87,104 | [ P > [d+P+K] > (AoP) b+P,K >> | | | | | > f,f+K,P,P ] | - | C | C | - , 89,107 | [ [d+P+K] > (AoP) P,P > [d+P+K] >> | | | | | > (AoP) P+K > b+P,P,P ] | C | C | C | - , 91,109 | [ [d+P+K] > (AoP) P,P > [d+P+K] >> | | | | | > (AoP) P+K > f,f+K,P,P ] | - | C | C | - , 93,112 | [ P > [d+P+K] > (AoP) b+P,K,P >> | | | | | > P,P,K ] | - | C | C | - , 98,118 | [ [d+P+K] > (AoP) P,P > P > [d+P+K] >>| | | | | > (AoP) b+P,K > b+P,P,P ] | H | H | H | - , - ,116 | [ [d+P+K] > (AoP) P,P > P > [d+P+K] >>| | | | | > (AoP) b+P,K > f,f+K,P,P ] | - | H | H | - , - ,119 | [ [d+P+K] > (AoP) P,P > [d+P+K] >> | | | | | > (AoP) P,P > [d+P+K] > (AoP) P+K >> | | | | | > b+P,P,P ] | H | H | H | - , - ,121 | [ [d+P+K] > (AoP) P,P > [d+P+K] >> | | | | | > (AoP) P,P > [d+P+K] > (AoP) P+K >> | | | | | > f,f+K,P,P ] | - | H | H | - , - ,124 | [ [d+P+K] > (AoP) P,P > [d+P+K] >> | | | | | > (AoP) P,P > ub+K > (BK) P,P,b+P,P,P | - | H | H | - , - ,126 | [ [d+P+K] > (AoP) P,P > P > [d+P+K] >>| | | | | > (AoP) b+P,K,P > P,P,K ] | - | H | H | - , - ,130 ----------+---------------------------------------+---+---+---+-------------- - AoP = Art of Phoenix Stance - Combos starting with u+K, uf+K, f+K, f+K,P, or f+P will also work for any of Helena's canned combos ending with the same moves. EX: (AoP) [P,P],K - The last hit of ub+K > (BK) P,P,P,[P] is stance dependent for heavy characters and may not hit depending on how the characters were facing each other before the starter connected. - f+P causes two different stuns on counter hit depending on stance. In open stance it will produce a double over stun which can be escaped. In closed stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for f+P are only guaranteed when the move hits in closed stance and causes the special back stun. - d+P+K is a movement that makes Helena go into the Art of Phoenix Stance and does not do any damage. ============================================================================= Jann Lee ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- [P,P],f+P | P,P,P,f+P | C | C | C | - , 61, 72 | P,P,f+P > f+K, b,f+K | - | C | C | - , 69, 83 ----------+---------------------------------------+---+---+---+-------------- uf+K | P,f+P,K | C | C | C | - , 63, 76 | P,P,P,f+P | - | C | C | - , 74, 88 | P,P,f+P > f+K, b,f+K | - | C | C | - , 82, 99 ----------+---------------------------------------+---+---+---+-------------- ub+K | P,P,P,f+P | C | C | C | - , 77, 91 | P,P,f+P > f+K, b,f+K | - | C | C | - , 85,102 | P,P,f+P > P,f+P,K | - | C | C | - , 85,102 | uf+P > P,P,P,f+P | - | - | C | - , 87,103 ----------+---------------------------------------+---+---+---+-------------- S+K | [ f+K > ub+K > P,P,P,f+P ] | C | C | C | - , 98,117 | [ f+K > ub+K > P,P,f+P > f+K, b,f+K ] | - | C | C | - ,106,128 | [ f+K > ub+K > P,P,f+P > P,f+P,K ] | - | C | C | - ,106,128 | [ f+K > ub+K > uf+P > P,P,P,f+P ] | - | - | C | - ,108,129 | [ df+P > f+K > ub+K > P,P,P,f+P ] | H | H | H | - , - ,129 | [ df+P > f+K > ub+K > P,P,f+P >> | | | | | > f+K, b,f+K ] | - | H | H | - , - ,140 | [ df+P > f+K > ub+K > P,P,f+P >> | | | | | > P,f+P,K ] | - | H | H | - , - ,140 | [ df+P > f+K > ub+K > uf+P >> | | | | | > P,P,P,f+P ] | - | - | H | - , - ,141 ----------+---------------------------------------+---+---+---+-------------- f+S+P * | P,f+P | N | N | N | 70, 80, 91 * | f+S+K | N | N | N | 78, 88, 99 * | QCF+P | N | N | N | 82, 92,103 ----------+---------------------------------------+---+---+---+-------------- f,u+S * | P,f+P | N | N | N | 86,100,115 * | f+S+K | N | N | N | 94,108,123 * | QCF+P | N | N | N | 98,112,127 ----------+---------------------------------------+---+---+---+-------------- f,b+S * | P,f+P | N | N | N | 48, 52, 58 * | f+S+K | N | N | N | 56, 60, 66 | FC,b,f+P | N | N | N | 70, 74, 80 | Close Hit QCF+P | N | N | N | 80, 84, 90 ----------+---------------------------------------+---+---+---+-------------- - The first two punches of P,P,f+P in the Starters section are not part of the combo. The opponent can reverse after them, even on hi counter stun or during staggers. - S+K causes two different stuns on counter hit depending on stance. In open stance it will produce a double over stun which can be escaped. In closed stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for S+K are only guaranteed when the move hits in closed stance and causes the special back stun. - Guard cancel the S+K to prevent the second kick from coming out. This can be done by pressing S (Free) right after the move. You can start buffering the commands for the next move right away. - P,f+P and f+S+K both produce stuns when they connect on normal hit. Follow up P,f+P with fast attacks like P or f+K and f+S+K with f+K > f+P,d+K or f+K > f+K,b,f+K on light characters. Keep in mind that these follow ups can be escaped with a defensive hold. - Combos listed for the f,u+S defensive hold are for the kick counter only. - Buffer a forward dash after a f+S+P or high kick counter to get in range for the follow ups. A crouch dash works really well if you are going for the QCF+P. - Buffer a "Crouch Dash" (df,df) after a f,b+S counter to get into a crouching position to be able to pull off the FC,b,f+P. - The QCF+P will do more damage after a f,b+S counter if you can get close enough for a "Close Hit." Buffer a forward or (preferably) crouch dash after the counter and try to get as close as possible before doing the QCF+P. Keep in mind that the move will do less damage than a FC,b,f+P if you are not close enough. ============================================================================= Kasumi ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- [K],K | ub+K | C | C | C | - , 55, 66 ----------+---------------------------------------+---+---+---+-------------- f+K | ub+K | C | C | C | - , 55, 66 | P,P,f+P,K,[d+K] | C | C | C | - , 70, 84 ----------+---------------------------------------+---+---+---+-------------- df,df+P | (BK) P,P,f+P,K,[d+K] | C | C | C | - , 70, 84 ----------+---------------------------------------+---+---+---+-------------- df+S+K | ub+K | C | C | C | - , 58, 69 | P,P,f+P,K,[d+K] | C | C | C | - , 73, 87 ----------+---------------------------------------+---+---+---+-------------- u+K | ub+K | C | C | C | - , 59, 70 | P,P,f+P,K,[d+K] | C | C | C | - , 74, 88 ----------+---------------------------------------+---+---+---+-------------- df,df+K | ub+K | C | C | C | - , 60, 72 | P,P,f+P,K,[d+K] | C | C | C | - , 75, 98 | df,df+P > [ (BK) P,P,f+P,K ] | - | C | C | - , 88,106 ----------+---------------------------------------+---+---+---+-------------- (BK) d+P | ub+K | C | C | N | 60, 75, 90 | P,P,f+P,K,[d+K] | C | C | C | - , 90,108 ----------+---------------------------------------+---+---+---+-------------- b,uf+S | [ f,f+P > P > f,f+P > df,df+K >> | | | | or | > P,P,f+P,K,[d+K] ] | N | N | N | 88, 88, 88 b,df+S | [ P,P,P,P > f,f+P > df,df+K >> | | | | | > P,P,f+P,K,[d+K] ] | N | N | N | 104,104,104 | [ P,P,P > f,f+P > P > f,f+P >> | | | | | > df,df+K > P,P,f+P,K,[d+K] ] | N | N | N | 112,112,112 ----------+---------------------------------------+---+---+---+-------------- b,f+S | df,df+P > (BK) P,P,f+P,K,[d+K] | N | N | N | 76, 94,113 | df+S+K > P,P,f+P,K,[d+K] | N | N | N | 77, 95,114 | df,df+P > (BK) d+P > ub+K | - | N | N | 82,101,122 ----------+---------------------------------------+---+---+---+-------------- - The first K in [K],K of the Starters section is not part of the combo and damage range does not include that kick. Even if it hits on counter the opponent can cancel the stun with a defensive hold. - The last hit of the canned combo P,P,f+P,K,[d+K] will not hit in all situations. It needs to be against a wall or have angulation in the ground for it to hit. Damage for this move is not worked into the Damage Range section. The move (d+K) has a base damage of 28. - Buffer a forward dash after df,df+K to get in range for the next hit. - The last follow up for df,df+K is a "Wall Combo" and will only connect in full if the opponent's back is to the wall when the starter connects. The damage has been worked into the Damage Range. - Damage for combos after the b,uf+S and b,df+S defensive holds do not vary for different types of hits because the base damage for the counter itself is 0. - Combos after the b,uf+S and b,df+S defensive holds are only gauranteed if the move that was countered had long enough recovery time. Otherwise the opponent will be able to escape the follow ups. If the opponent recovers crouching after the counter, then use the f,f+P follow up. Use the other follow ups if the opponent recovers standing for more damage. ============================================================================= Lei Fang ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- f+K | f+P,K | C | C | C | - , 55, 66 | P,P,d+K | - | C | C | - , 58, 70 ----------+---------------------------------------+---+---+---+-------------- d+P+K * | (BK) db+K | C | N | N | 63, 70, 73 * | (BK) d+K | - | C | C | - , 71, 74 * | (BK) P,df+P,P+K | - | S | S | - , 57, 77 * | (BK) P,P,K,K | - | S | S | - , 63, 84 * | (BK) P,K,K,d+K | - | S | S | - , 63, 84 ----------+---------------------------------------+---+---+---+-------------- [K],d+K * | f,f+P | C | N | N | 33, 41, 49 * | db+K,db+K | C | N | N | 38, 48, 58 * | df+P,df+P,P+K | C | C | C | - , 70, 86 * | df+P,P,K,K | C | C | C | - , 76, 93 ----------+---------------------------------------+---+---+---+-------------- u+K | df+P,df+P,P+K | C | C | C | - , 75, 92 | df+P,P,K,K | C | C | C | - , 81, 99 | df+P,K,K,d+K | - | C | C | - , 81, 99 ----------+---------------------------------------+---+---+---+-------------- f,f+K | P,P,d+K | C | C | C | - , 68, 82 | df+P,P,K,K | - | C | C | - , 91,111 | df+P,K,K,d+K | - | C | C | - , 91,111 ----------+---------------------------------------+---+---+---+-------------- P+K | P,P,d+K | C | C | C | - , 84,101 | P,df+P,P+K | - | C | C | - , 95,115 ----------+---------------------------------------+---+---+---+-------------- b,f+S | df+P,df+P > u+K > df+P,P,K,K | N | N | N | 89, 89, 89 | df+P,df+P > P+K > P,df+P,P+K | - | N | N | 89, 89, 89 | df+P,df+P > f,f+K > df+P,P,K,K | - | N | N | 93, 93, 93 ----------+---------------------------------------+---+---+---+-------------- - d+P+K causes a higher float when it hits a staggering opponent. - Combos starting with P+K, [K],d+K, or d+P+K will also work for any of Lei Fang's canned combos ending with the same move. EX: [P,P,f+P],K - Damage for combos after the b,f+S counter do not vary for different types of hits because the base damage for the counter itself is 0. - df+P,df+P is one of the few moves fast enough to catch the opponent after a b,f+S counter and cause the right type of stun for a quick follow up. We tried more damaging moves like f+P+K, df+K... etc. But the opponent will be able to escape most of the other hits and stuns by running away and stuggling (even if the opponent's back is turned). ============================================================================= Leon ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- DF+P | P,f+P,K | C | C | C | - , 70, 85 ----------+---------------------------------------+---+---+---+-------------- [b+P+K],P | P,f+P,K | C | C | C | - , 76, 93 ----------+---------------------------------------+---+---+---+-------------- [K,P],P | P,f+P,K | C | C | C | - , 76, 93 ----------+---------------------------------------+---+---+---+-------------- uf+K | P,f+P,K | C | C | C | - , 81, 99 ----------+---------------------------------------+---+---+---+-------------- [u+P],P | P,f+P,K | C | C | C | - , 66, 81 | df+P > f+P,K | C | C | C | - , 68, 83 | df+P > P,f+P,K | - | C | C | - , 74, 96 | f+K > P,f+P,K | - | - | C | - , 81, 99 ----------+---------------------------------------+---+---+---+-------------- QCB+P | P,f+P,K | C | C | C | - , 79, 86 | df+P > f+P,K | C | C | C | - , 81, 98 | df+P > P,f+P,K | - | C | C | - , 91,111 | f+K > P,f+P,K | - | - | C | - , 94,114 ----------+---------------------------------------+---+---+---+-------------- WS+K | P,f+P,K | N | N | N | 68, 84,102 | df+P > P,f+P,K | - | C | C | - , 96,117 | f+K > P,f+P,K | - | - | C | - , 99,120 ----------+---------------------------------------+---+---+---+-------------- - The parts of the canned combos listed in "[]" of the Starters section are not part of the combo. u+P produces a stun that can be cancelled with a defensive hold and K,P and b+P+K knock the opponent down. ============================================================================= Tina ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- df,df+P | P,P,K | N | N | N | 48, 60, 71 | f+P,P,d+K | C | C | C | - , 67, 81 | f+P,P,[K] | C | C | C | - , 69, 83 | f+P,P,P | - | C | C | - , 72, 87 | f,f+P,P,K | - | C | C | - , 77, 93 | uf+K > [f+K,P] | - | C | C | - , 80, 96 ----------+---------------------------------------+---+---+---+-------------- [f+P,P],K | f+P,P,d+K | C | C | C | - , 67, 81 | f+P,P,[K] | C | C | C | - , 69, 83 | f+P,P,P | - | C | C | - , 72, 87 | f,f+P,P,K | - | C | C | - , 77, 93 | uf+K > [f+K,P] | - | C | C | - , 80, 96 ----------+---------------------------------------+---+---+---+-------------- uf+K | f+P,P,d+K | C | C | C | - , 68, 83 | f+P,P,[K] | C | C | C | - , 70, 85 | f+P,P,P | - | C | C | - , 73, 89 | f,f+P,P,K | - | C | C | - , 78, 95 | uf+K > [f+K,P] | - | - | C | - , 81, 98 ----------+---------------------------------------+---+---+---+-------------- [P,P,P],K | f+P,P,d+K | C | C | C | - , 73, 89 | f+P,P,[K] | C | C | C | - , 75, 91 | f+P,P,P | - | C | C | - , 78, 95 | f,f+P,P,K | - | C | C | - , 83,101 ----------+---------------------------------------+---+---+---+-------------- [uf+P],K | f+P,P,d+K | C | C | C | - , 73, 89 | f+P,P,[K] | C | C | C | - , 75, 91 | f+P,P,P | - | C | C | - , 78, 95 | f,f+P,P,K | - | C | C | - , 83,101 ----------+---------------------------------------+---+---+---+-------------- f+K | f+P,P,d+K | C | C | C | - , 73, 89 | f+P,P,[K] | C | C | C | - , 75, 91 | f+P,P,P | - | C | C | - , 78, 95 | f,f+P,P,K | - | C | C | - , 83,101 | uf+K > [f+K,P] | - | - | C | - , 86,104 ----------+---------------------------------------+---+---+---+-------------- S+K | P,P,K | N | N | N | 55, 69, 82 | f+P,P,d+K | C | N | N | 62, 76, 92 | f+P,P,[K] | C | N | N | 64, 78, 97 | f+P,P,P | - | C | C | - , 81, 98 | f,f+P,P,K | - | C | C | - , 86,104 | uf+K > [f+K,P] | - | - | C | - , 89,107 ----------+---------------------------------------+---+---+---+-------------- - The parts of the canned combos listed in "[]" of the starters section are not part of the combo. They all produce stuns on counter hit that can be cancelled with a defensive hold. - All of the combos involving a "knee" (f+P,P,K or f+K,P) are "Stance Dependent." This means that the combo may or may not work depending on how the characters were facing each other before the starter connected. ============================================================================= Zack ------------+-------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ------------+-------------------------------------+---+---+---+-------------- df,df+P | (BK) P,P,f+P,P | C | C | C | - , 60, 73 | (BK) P,K,K | - | C | C | - , 66, 79 ------------+-------------------------------------+---+---+---+-------------- [P,P,f+P],P | (BK) P,P,f+P,P | C | C | C | - , 60, 73 | (BK) P,K,K | - | C | C | - , 66, 79 ------------+-------------------------------------+---+---+---+-------------- u+K | f+K,K | - | C | C | - , 67, 81 ------------+-------------------------------------+---+---+---+-------------- [P,P],f+K | f+K,K | - | C | C | - , 73, 88 | P,P,f+P,P | - | C | C | - , 76, 93 ------------+-------------------------------------+---+---+---+-------------- df+P+K | f+K,K | - | C | C | - , 80, 96 | P,P,f+P,P | - | C | C | - , 83,101 ------------+-------------------------------------+---+---+---+-------------- df,df+K | f+K,K | N | N | N | 52, 65, 78 | df,df+K,K | C | N | N | 57, 70, 85 | P,K,K | C | N | N | 60, 74, 89 | P,P,P,K | C | C | C | - , 79, 96 | df,df+K > P,P,f+P,P | - | C | C | - , 85,104 | df,df+K > df,df+K,K | - | - | C | - , 87,106 | df,df+K > P,K,K | - | - | C | - , 91,110 ------------+-------------------------------------+---+---+---+-------------- f,f+K | P,K,K | C | C | C | - , 82, 99 | P,P,P,K | - | C | C | - , 87,106 | df,df+K > P,P,f+P,P | - | C | C | - , 93,114 ------------+-------------------------------------+---+---+---+-------------- (BK) b+K | [ df,df+K > P,P,f+P,P ] | C | C | C | - , 78, 94 | [ df,df+K > P,K,K ] | C | C | C | - , 84,100 | [ f,f+K > P,K,K ] | C | C | C | - , 87,105 | [ df,df+K > P,P,P,K ] | C | C | C | - , 89,107 | [ f,f+K > P,P,P,K ] | - | C | C | - , 92,112 | [ df,df+K > df,df+K > P,P,f+P,P ] | - | C | C | - , 95,115 | [ df,df+K > df,df+K > df,df+K,K ] | - | - | C | - , 97,117 | [ f,f+K > df,df+K > P,P,f+P,P ] | - | C | C | - , 98,120 | [ df,df+K > df,df+K > P,K,K ] | - | - | C | - ,101,121 | [ f+K > P > df,df+K > P,P,f+P,P ] | H | H | H | - , - ,115 | [ f+K > P > df,df+K > P,K,K ] | H | H | H | - , - ,121 | [ f+K > P > f,f+K > P,K,K ] | H | H | H | - , - ,126 | [ f+K > P > df,df+K > P,P,P,K ] | H | H | H | - , - ,128 | [ f+K > P > f,f+K > P,P,P,K ] | - | H | H | - , - ,133 | [ f+K > P > df,df+K > df,df+K >> | | | | | > P,P,f+P,P ] | - | H | H | - , - ,136 | [ f+K > P > df,df+K > df,df+K >> | | | | | > df,df+K,K ] | - | - | H | - , - ,138 | [ f+K > P > f,f+K > df,df+K >> | | | | | > P,P,f+P,P ] | - | H | H | - , - ,141 | [ f+K > P > df,df+K > df,df+K >> | | | | | > P,K,K ] | - | - | H | - , - ,142 ------------+-------------------------------------+---+---+---+-------------- - The first three hits of P,P,f+P,P in the Starters section are not part of the combo. Damage for those hits are not worked into the Damage Range. - The first two hits of P,P,f+K in the Starters section are not part of the combo. Damage for those hits are not worked into the Damage Range. - When only doing the first hit of df,df+K,K, it helps to "gaurd cancel" the first hit to prevent the second kick from coming out. This can be done by pressing S (Free) right after the move. This allows you to start buffering the command for the next attack right away. - Combos starting with (BK) b+K will also work for any of Zack's canned combos ending with the same move. EX: [P,P,P],K or [QCF+P],K ... etc. - (BK) b+K causes two different stuns on counter hit depending on stance. If Zack was in closed stance before he turned around, then it will produce a double over stun which can be escaped. In open stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for (BK) b+K are only guaranteed when the move hits in open stance and causes the special back stun. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. Contributors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Paul Bratsch - Tester. Helped confirm the validity of stun combos. Chris Commons - Submitted some excellent combos for Hayabusa. Most notable are the ones involving P,P,b+P > ub+K or FC,b+K >... and HCF+S+P > QCF+P >... etc. Also suggested to somehow flag new combos for updates. jenocide - Discovered all combos for Jann Lee involving the f+S+P catch throw and high kick defensive hold. Wind-X - Discovered combos for Lei Fang involving d+P+K and [K],d+K. Combos are from his Lei Fang combo movie found at http://doaonline.fighters.net ============================================================================= Dead or Alive 2 Combo File END =============================================================================