------------------------------------------------------------------ Disney's Extreme Skate Adventure ------------------------------------------------------------------ COMPLETE GAP GUIDE by Matty Furstenfeld - Mensa Member #100143019 Version 2.0 - 11/01/03 ================================================================== Table of Contents ----------------- 1) Introduction 1.01) Version History 2) Gap Basics 3) The Levels 3.01) Andy's Room 3.02) Pizza Planet 3.03) Zurg's World 3.04) Jungle Treehouse 3.05) Human Camp 3.06) Clayton's Ship 3.07) Pride Rock 3.08) Graveyard 3.09) Scar's Canyon 3.10) Olliewood 4) Special Thanks 4.01) Copyright Information 4.02) Cheat Codes 4.03) Etc. ======================== +++++++++++++++ 1) Introduction +++++++++++++++ This is my first Game FAQ, so keep the criticism creative. I've tried my best to describe everything that needs to happen to accomplish the gaps. I've even had the help of the game's designers, developers and programmers, not to mention the CEO of Toys For Bob. (Thanks!) Coincidentally, since this Gap Checklist has been personally approved by the game's developers, there is no need for additional contributions. ===================== 1.01) Version History ===================== ----------------------------------------------------------------------------- Date: November 1, 2003 I have added new codes. Version: 2.0 I also expanded the "Sneakin Out Of The Treehouse Gap" description. An update from the Toys For Bob producer informed me to define the copyright info. I have expanded the copyright information to reflect the exact game information. +++++++++++++ 2) Gap Basics +++++++++++++ If you do not know what a "gap" is, look at Tarzan's teeth. Now that you know what a gap is, know that there are 213 of these in this game. Most of the gaps you will complete as you finish goals, or chase down collectibles. So, wait until after you've gotten everything you can before referring to this drivel. +++++++++++++ 3) The Levels +++++++++++++ And away we go. ================= 3.01) Andy's Room ================= DRUMROLL, PLEASE-On the floor, in the bedroom, next to the door to the bathroom, there is a toy drum with cards stacked up in a circle around it. Jump up and grind around the rim of the drum until the gap appears in your combo. GOLDEN GLOBE STAND-On the tallest desk in the bedroom, there is a globe in a gold stand. Grind around on the base of the stand until the gap appears in your combo. NORTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the two halves land on the floor. The half that lands next to the cardboard ramps is the Northern Hemisphere. Grind the lip of it until the gap appears in your combo. SOUTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the two halves land on the floor. The half that lands next to Bucket O' Soldiers is the Southern Hemisphere. Grind the lip of it until the gap appears in your combo. READING THE LINES-On Andy's bed, there are two quarter-pipe magazines with a track leading down through the gap. One magazine is called "Live" and the other is "Dino-Tales." Jump from one mag to the other mag over the track/gap. THROUGH THE LOOP-In the middle of the floor of the bedroom, there is a loop made out of a track. On both sides of the loop are little ramps. Jump off of either side and air through the loop. BEDTIME TRANSFER-On the floor next to Andy's bed, there are three ramps with arrows pointing up on them. Jump from one ramp to another to get this. ROOM WITH A VIEW-On Andy's bed, there are two magazines leaned against the wall, and lead up to the window. One magazine is called "Toy Collector" and the other is "Buzz Lightyear: Attack on Zurg." Jump from one magazine to the other, to get this. COLD WATER-In the bathroom, there is a sink with two handles. Grind the handle closest to the toilet for this gap. HOT WATER-In the bathroom, there is a sink with two handles. Grind the handle closest to the bedroom door. INTO THE CHEST-After completing the goal that unlocks the chest in the bedroom, the chest lid will be open. From the ramp on the floor leaning on the chest, do a Spine Transfer into the chest. SOAPY LIP-In the bathroom, go to the bathtub and get in. Up on the wall is a soap dish sticking out over the tub. Fly up and do a lip trick on the soap dish. The gap may not appear in your combo until after you ollie out of the lip trick. TP-In the bathroom, on the wall next to the toilet is a roll of toilet paper. There are rails leading to it on both sides of the wall. Grind either rail, ollie over the roll, and land in a grind on the next rail. VENTING-In the bedroom, near the door to the bathroom, there is a vent on the wall. There are two ramps to the sides with arrows pointing up. Jump from one ramp to the other, and pass in front of the vent. When you land on the opposite ramp, you should earn this gap. LAMP OF EXPERIENCE-In the bedroom, there is a table/desk with three cardboard half-pipes you must ascend to get to the top. Once on this table, you should be near a red lamp (like a Luxo Jr.) Start grinding the lamp off of the desk towards the crib. Once you get over the top angle of the lamp and grind down, you should land in a bucket and get this gap. SEVEN MILE REPTILE-In Andy's bedroom, on the floor between the crib and the skateboard, there is a purple and green striped snake. Grind it from one end to the other. NICE CRIB-In Andy's bedroom, on the desk with the red lamp. There is a rail on the wall that leads to the crib. If you just use the ramp to jump off the desk onto the rail, you can grind all the way down and land in the crib. That is how you do this one. GETTING LOOPY-In Andy's bedroom, there is a loop made of track on the floor. Start out rolling in the track, and use it to roll through the loop. When you roll out, you should have this gap. CLEAN AS A WHISTLE?-In the bathroom, there is a toilet. If you get up to the sink, you can jump down into the toilet bowl. In the bottom of the bowl, there is the "black hole." Ride into the hole, and come shooting out with the gap. ACROSS THE GREAT DIVIDE-In the bedroom, get up on the desk with the globe. From there, you should see a small block with a rope leading across the room to the desk with the lamp. Grind this rope from desk to desk for the gap. NIGHTSTAND HELIX-In the bedroom, get up on the desk with the globe. From up there, grind on the track that spirals down to the floor. You should spin around the nightstand and get the gap. OVER THE FAUCET!-In the bathroom, get into the bathtub. You have to jump extra high, and at an angle, so you can fly up and over the tub's faucet. You made need to earn more skill points first. OVER THE SOAPDISH!-In the bathroom, get into the bathtub. You have to jump extra high, and at an angle, so you can fly up and over the soap dish. This is difficult, and you might need better stats to make it all the way. ================== 3.02) PIZZA PLANET ================== CORD-U-TURN-In the arcade with eight stand-up videogames, go to the back of the room. Next to the wall is an electrical cord bent into a U. Start grinding either side on the straight part, around the bend and back to the other straight length. DEXTER ROBOT-In the arcade with the claw, go near the entrance to the Diner. There are two guardian robots on either side. Facing the diner, "Dexter" is the one on the right. Use the wall as a ramp to jump up and air behind the robot. I guess you must take off and land a bit further than the space the robot's legs take. SINISTER ROBOT-In the arcade with the claw, go near the entrance to the Diner. There are two guardian robots on either side. Facing the Diner, "Sinister" is the one on the left. Use the wall as a ramp to jump up and air behind the robot. I guess you must take off and land a bit further than the space the robot's legs take. LEDGE-O-MY-DRAIN-In the kitchen, get up to the sink area. Off to the side (not the sink itself) is a half-pipe with a drain in the bottom. As you roll over and into this half-pipe, ride up to the other side and do a lip trick. GODDARD SPINE-In the arcade with the claw, there are two red rocket rides. The rocket closest to the Alien Slime games is "Goddard." Use a spine transfer to clear over the rocket, from side to side (not from nose to tail.) VON BRAUN SPINE-In the arcade with the claw, there are two red rocket rides. The rocket closest to the claw is "Von Braun." Use a spine transfer to clear over the rocket, from side to side (not from nose to tail.) EMPLOYEE OF THE MONTH-In the Diner, on the wall near the kitchen is a sign that says "Employee of the Month." Use the wall to ollie up and do a lip trick on the sign. FOOT MONORAIL-In the Diner, on ground level next to the row of stools are two curved, blue rails. Start grinding at the far end of either side, ollie the gap in the middle to the next rail and continue grinding to the end of the second rail. SPACE BOWL CIRCUIT-In the arcade with the claw, go into the bowl of the claw. Grind all the way around the lip of the bowl until this gap shows up in your combo. BACK ARCADE-In the arcade with the eight stand-up videogames, go to the back two machines. Use either game as a ramp to ollie up at an angle and grind the rail that curves out and around near the back wall, all the way to the next arcade game. FRONT ARCADE-In the arcade with the eight stand-up videogames, go to the front two machines. Use either game as a ramp to ollie up at an angle and grind the rail that curves out and around near the front wall, all the way around to the next arcade game. BLASTER!-In the arcade with the claw, there is a huge half-pipe with a laser on top called "Planet Killer." Use the half-pipe to ollie up and do a lip trick on the nose of the laser. TWEEN ARCADE-In the arcade with the eight stand-up videogames, stand near the entrance. Turn right and use the second game (called "Kabookey!") to ollie up at an angle to grind towards the back of this room. Grind the curved pipe that goes through the rows of games to the machine in the back corner. This can also be done by going from back to front. DINER SOAR GRIND-In the diner, there is a counter top that is curved and is just above the stools. Start grinding the counter's ledge from as far away as you dare, towards the middle of the counter. In the middle, the ledge ends, so you must ollie this gap and continue grinding on the counter on the other side. If you do not get this gap, you are not grinding far away enough. TELEPORT TABLE TIME-In the arcade with the eight stand-up videogames, there a glass table mounted up on the wall. Use the edge of the table to grind all away around the curves and up and over the hump in the middle. You must grind from the base of the ramp at either side of the table until you reach the wall/ramp on the other side. *Special thanks to Toys For Bob CEO and level designer for the help with this one* TO INFINITY...-In the kitchen is a white oven with counter tops on both sides (there is a little pizza on one counter top.) Just roll into the oven and materialize up in a vent near the roof (overlooking the kitchen.) If you look down just in front of you, you should see a rail that travels down and over to the other side of the room. Grind this rail down to go to infinity. ...AND BEYOND!-You must use the "To Infinity..." rail for this. Grind down and get Infinity, but continue grinding as the rail goes up hill to the next vent. You need lots of speed to make it. Or, as you travel up, you can ollie into another grind for a little more speed. AERIAL ARCADE ACROBATICS-You must use "To Infinity..." and "And Beyond!" to grind to the second vent in the kitchen. When you go through the vent, you appear in the top of the arcade with eight stand-up videogames. There is a rail that you must grind that travels all the way around the tops of the arcade games. So, do it. COFFEE-2-COFFEE-In the Diner, get up onto the counter with the two coffee machines. With a good amount of speed, grind one coffee machine towards the next one. You must ollie to gap and grind the pie stand, ollie the next gap and grind the next coffee machine. NOTHING BUT THE BOOTH RAILS-In the Diner, go to an end of the dining booths. You must grind on the angled blue rails that are spread out along the booths. This is very hard because the gaps become obscured when the tables come down, and also since the angles of the rails make you fly too far. You must not touch the tables or anything besides these rails. This gap is one of the hardest! ================== 3.03) ZURG'S WORLD ================== COMPUTER CONSOLE GAP!-In Zurg's Chamber "with the loops" on one wall there is a ramp and two computer consoles (with two wall- mounted pipes overhead.) Just grind the ledge of one computer, ollie, and grind the second computer. HELLO KRYSTAAL-When you start on the surface, near you is some crystals sticking out of the ground. Grind a crystal, ollie, and grind on the small structure with pipes on it. LITTLE DITCH GAP-On the lunar surface, in between the massive metal ramp and the hole to go below the surface is a little ditch. Just ollie over the little ditch where there are no pipes. LOWER LEVEL TRANSFER-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) there are three half-pipes stacked up next to each other. Use the lower ramp to jump at an angle and land into the higher ramp. RAILING GAP-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) at the top of the room, near the tube tunnel to the less-mechanical room, there are two handrails that point sharply at the edges of the tube, then curve and travel around the top of the room. You need to be grinding a handrail towards where the curved ends are, ollie before the turn, and land in a grind on the next handrail. BACKSIDE PIPES GAP-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) on the floor, there is a long flat, red piece, with ramps on one side and one long pipe facing the middle of the room. On the backside of this metal obstacle, the long pipe ends and then there is a short pipe. Grind the long pipe around the curve to the back, ollie, and grind the short pipe. BIG DITCH GAP-On the lunar surface, there is a huge tube tunnel that, when open, leads into the mechanical room. In front of this tunnel is the big ditch in the ground. At the top of the ditch is a small ramp. Use this ramp to jump over the entire ditch. PIPES GAP-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) on the floor is two pipes in a row where the end of one is angled directly at the warp to Zurg's Chamber. Just grind one pipe, ollie, and grind the second pipe. THE WHOLE HOLE GAP-On the lunar surface is a hole in the ground that you use to drop below into the less-mechanical room. You need a lot of speed and height to ollie all the way over the hole in the ground. This gap is hard. ELECTROLUX GAP-In the less-mechanical room (just below the Whole Hole) is an electric handrail in front of the tube tunnel. Start by grinding the quarter-pipe edge next to the wall towards the entrance to the tunnel. At the end, ollie into a grind on the electric handrail, and then ollie again and continue to grind on the edge on the other side of the tube tunnel. PIPE TO CRATER GAP-On the lunar surface, next to where you start, is a ramp with a couple of short pipes sprouting from the top. Roll up the ramp and grind the rail leading to the right. This rail ends early, but is aimed at the edge of the small crater below. Grind the pipe, ollie, and grind the edge of the crater. TUBE EXIT GAP-From the less-mechanical room, enter the tube tunnel that leads into the mechanical room with all of the warps. Grind either side of the ramps in the tunnel toward the bigger room. At the end of the edge, ollie out towards the middle of the room. WALL PIPE GAP-In Zurg's Chamber, mounted on one wall are six pipes that gradually step up. Get up and start grinding from the lowest pipe to the highest. CONTROL ROOM GAP-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) get to the top of the room, where is there is a warp to the area above the lunar surface (with the UFO.) The handrails angle up to a suspended piece of rail up above the half-pipes. Grind a handrail uphill, ollie up and grind the short piece above, and ollie back down to the opposite handrail. TOP SHELF TRANSFER-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) there are three half-pipes stacked up next to each other. Use the middle half-pipe to ollie up into the highest half-pipe. ZAPPY GAPPY GRIND-On the lunar surface, near the tube-tunnel to the big mechanical room, there is an electric handrail that weaves around three generators. Grind this dizzying rail around and around until this gap pops up in your combo. FORTRESS FRONT LIP-On the lunar surface, the entire fortress can be seen. In the middle of the exterior is a green ramp (up above, a huge "Z" is on the wall. Do a lip trick on the center of this ramp. CUL DE SAC PIPES GRIND-On the lunar surface, there is a dead-end with four pipes that gradually step up from left to right. Start grinding the lowest pipe to the highest, then ollie off onto the lunar ledge. MACHINERY FINS GRIND-In Zurg's Chamber, there is a contraption that is built out of four half-pipes, and has a bunch of blue fins on the front (six sets separated by a pipe.) Start grinding a far edge of the fins, and grind all the fins across the front of the machine. You must grind all six fins, but at any height. LEAVING SO SOON MANUAL?-In the big mechanical room (with the warps to Zurg's Chamber, outdoors, etc.) on the floor is a large tube tunnel with a switch in front of it. Grind the switch to open the tunnel. Do a manual into the tunnel and appear out on the surface. ====================== 3.04) JUNGLE TREEHOUSE ====================== HAND RAILS GAP-Use the "Fountain of Youth" warp, at the waterfall. When you materialize on the deck, roll up the gangway in front of you. Now turn around and grind the handrail on the right. At the end, ollie, and land in a grind on the ropes handrail (headed towards the doorway to the "Fountain.") LOGS GAP-On the lowest part of the ground level, look for a flat wooden pad, and two logs angled up at each other. You only need to grind one log, ollie the gap, and land in a grind on the second log. OVER THE HUGE LIMB!-Get up to the Clover Bowl and face the gangway that runs in to this area. Skate up the gangway towards the main tree. Directly in front of you is a small launch ramp. Use the ramp to jump over the tree limb to the other side. ROPE BRIDGE GAP-Use the "Fountain of Youth" warp, at the waterfall. When you materialize on the deck, go straight and stop where the ropes handrails end. You only need to grind the wooden rail on either side, ollie, and grind the next wooden rail (the gap you ollie is the end of the rope bridge, where you come from the "Fountain.") *Special thanks to designer Adi Taylor for this one* TREEHOUSE BACKDOOR RAIL GAP-As you roll up into the actual Treehouse, take the left door. The left/right path in front of you has a gap in the closest handrail. Start grinding the rail, ollie the gap (the path you rolled in on) grind the rest of the rail down. This gap can be be picky, so keep trying if it doesn't work. BEAMS RAIL GAP-Go to the huge pool of water, outside the Treehouse. Grind the second wooden handrail and ollie off so you fly towards the corkscrew tree. BIG TIME GAP-Use the ground warp to get up in the Treehouse (not the warp at the "Fountain of Youth.") Where you appear, you need to get up on this small quarter-pipe, so you can grind the handrail on top of it. You will need lots of speed and a strong ollie. Grind the handrail so you end up headed facing the clover bowl (even though it is down below you.) Ollie at the end of the rail and fly over the lead-in to the corkscrew tree. Land in a grind on the handrail that turns left and sends you under the front of the Treehouse. BRANCH TO THE TREE HOLE GAP-Outside the Treehouse there is a lifeboat suspended by some ropes. Near this boat is a huge hole in the tree with a crooked branch sticking out. Ollie off the end of the cliff and grind the the branch through the middle of the tree. HIGH ROPES GRIND-Ollie into the suspended life boat and let it rise to the top. Ollie out and land on the high platform. Grind down the obvious wood rail down and to the right, leading to the end, which is the top of a smaller tree. You land by the pool. LOG RUN GRIND-Near the huge pool of water, off to the far wall is a path of logs that spiral down and to the left. Grind the logs from top to bottom. MAIN RAMP MANUAL-Use the length of ramp that connects the ground level to the gangways of the Treehouse. Do a manual at the top and let gravity do the work as you roll down to the ground. ROPE BRIDGE TO THE CLOVER BOWL GAP-On the gangway to the clover bowl, grind the two separated handrails down and into the clover bowl. TIMBER GAP-On the ground level, near the log half-pipe and log loop, there are two small logs sticking out of the ground and are angled up at each other. Grind one log, ollie the gap, and land in a grind on the second log. RAIL BRANCHER GAP-Use the "Fountain of Youth" warp, at the waterfall. When you appear, stop and line up with the steep, down-sloping ropes handrail bridge on your left. Grind the left ropes handrail downhill, ollie up into a grind on a small branch the turns right. At the end of this short branch, ollie again into a grind on another branch in a tree across the way. MAX BRANCHER-Go to the log half-pipe over by the log loop. Use the side of the ramp closest to the wall (away from the middle of the level.) You must grind the lip of the ramp heading left, ollie, and land in a grind on the tree branch across from you. SNEAKIN' OUT OF THE TREEHOUSE GAP-At the very top of the large centerpiece tree is the famed Treehouse. Ramps are scattered around and lead up to the top. (If you are at ground level, and you use the teleporter over by the elephant, it says it's teleported you to "Treehouse Deck.") When you are inside the Treehouse, ollie out of the door that is a straight drop down to the deck below. It is best to aim for the branch below and in front of the doorway. *special note* The area you must pass through is not exact. It seems to work better if you barely miss the tip of the branch down below. Try falling short and to the left a little. SPIRAL TREE GRIND-Use the ground warp to get up into the Treehouse area (not the "Fountain" warp.) Roll ahead a bit and stop at the short rail mounted in the gangway. Off to the right is the top of the Spiral Tree. Grind the short rail, ollie, and land in a grind on the Spiral Tree. You must grind all the way down to the roots of the tree. FENCE FENCIO GRIND-On the ground level is a series of short fence rails, and one piece has a U-turn in it. Grind the shortest fence and use ollies and grinds to make it through the U-turn, and the next couple of fences so you end up grinding in a tree branch the ends facing the log half-pipe and log loop. LOG LOOP-Outside of the Treehouse, up on a hill is a completely hollow log. Just roll yourself around and go upside-down, and roll away clean. THE GREAT GAP OF JIMSONIUS-Use the "Fountain of Youth" warp, at the waterfall. When you appear, start rolling up the gangway in front of you. At the top of the slight uphill, grind the left-side handrail so that you end up grinding and ollie off of a scraggly piece. You have to go very fast and ollie huge, because you must land in a grind on the handrail that encloses the clover bowl area. ================ 3.05) HUMAN CAMP ================ RIVER RAT GAP-Go Go all the way down to where the rapid river is flowing next to a small set of half-pipes, and ringed by U-turn vines. Grind off of the side of the mini half-pipe, ollie, and land in a grind on a U-turn vine. TREEMENDOUS GAP-At the top-rear area of the Base Camp, there is a large slope leading up to the ends of two long vines. Jump and land in a grind on either vine. TWIGLING GAP-At the top of the Base Camp, there is a large tent with three spines and an opening to skate through on the ground level. Use the middle spine on the large tent's roof to grind off, ollie through the bamboo poles, and land in a grind on the curved vine. CRATEYTRUNKY GAP-At the top of the Base Camp, near the gigantic pile of crates in the corner, there is a length of crates that ends leading to a length of suitcases. Grind the top of the crates, ollie and land in a grind on the suitcases. TENT GAP-At the top of the Base Camp, at the base of the big grassy slope there are two small tents with a length of crates leading away. Grind from the top of one tent to the other. BAMBOOZLER GAP-At the edge of the Base Camp, where it slopes down, off to the side there is a huge rock half-pipe. Grind the wood stick that sticks out off of the cliff, ollie, and grind on the spine of rock ramp. BANNISTERIA GAP-At the edge of the Base Camp is a ramp that leads down to the fire pit area. On the side of the ramp are logs. Start grinding at the top of the right side log, ollie at the end and land in a grind on the small angled log in the ground. TENTYTOPS GAP-At the top of the Base Camp is a large tent with three spines with a smaller tent next to it. Grind the top of the small tent, ollie, and land in a grind on the middle spine of the large tent. PACK YER BAGS! GAP-At the top of the Base Camp is a large tent with three spines. Next to it is a small tent with a bamboo pole that runs from the roof of the tent to the tops of a set of suitcases. Grind the top of the tent, hold the grind on the bamboo, and continue to grind out on the suitcases. LUGGAGE GAP-In the fire pit area is a huge rock structure with a half pipe on the top, and some tunnels down below. Use the highest spine on the rock to grind off, ollie, and land in a grind on the set of suitcases far below. When you land this you are right about to enter the jungle vine slides area. SHWOOSHER GAP-At the top of the Base Camp, roll up to the to of the tall grassy slope. Ollie off and grind on the left-side vine. As you continue to grind this vine, it gets really close to the wall on the right side. Where this vine nears the wall, there is a separate vine that starts just above your vine. Ollie up and grind this second vine. As this vine ends, ollie and land in a grind on the rock shelf below you, putting you in the fire pit area of the Base Camp. TRUNKYCRATEY HOO HA! GAP-At the top of the Base Camp there is an area of tents with pots hanging from a long wire. Roll past the wire to the length of crates and two lengths of suitcases. Grind the suitcases closest to the wire, ollie, and land in a grind on the crates leading to the base of the upper tree stump. FIZZ WIGGLE GAP-At the top of the Base Camp, roll up the tall grassy slope. Grind the right-side vine at the top, at the end you must ollie and land in a grind on the top spine of the tent below. FIREPIT SLIDE-At the lower area of the Base Camp are three fire pits ringed by huge logs. Grind any log around the pit from end to end. XYLOPHONE OF DOOM-At the top of the Base Camp there is a long wire with pots and pans hanging from it. Near the ends of the wire you can use the crate ramps to jump up and land in a grind on the wire. This is also completed as a goal. THE WATER IS WIDE-In the jungle vine slides area, grind a series of vines and logs through the trees all the way down to the bottom area. if you can make all the gaps and grinds, at the bottom you will get the gap. HIGH WIRE GAP-At the top of the Base Camp area, there is a large tent with three spines on the roof and a tunnel to ride through on the ground. Leading up to the entrance of the tent is a small tent. Grind off the top of the small tent, ollie and land on the roof of the large tent. Grind off of the first spine, heading left. Ollie off and land in a grind on the wire (that circles around to the roof of the biggest tent, with the dishes under it.) POOLANSKI GAP-All the way down where the river is raging, in the "River Rat Gap" area, off to the side is a small ledge with a secret tunnel. Roll into the tunnel to appear higher up above the river. Grind down the rock/vine rail on the right side. At the end you must ollie far and land in a grind on the high edge of the crater with the pool in it. HIGH ABOVE THE FROTH! GAP-All the way down where the river is raging, in the "River Rat Gap" area, off to the side is a small ledge with a secret tunnel. Enter the tunnel to appear higher up above the river. Grind the rock rail on the left, ollie at the end and land in a grind on the rail below you. STUMP 2 STUMP! GAP-In the top and lower parts of the Base Camp, there are two huge tree stumps off to the side. You must grind around on the edge of the upper tree stump, ollie off, and land in a grind on the edge of the lower tree stump. ==================== 3.06) CLAYTON'S SHIP ==================== CAGEHOP GAP-Down below deck is a huge room with a bunch of cages mounted to the floor. Grind on the shortest cage, ollie, and grind on the next highest cage. CAGEJUMP GAP-Down below deck is a huge room with a bunch of cages mounted to the floor. Grind the shortest cage, the second cage and finally ollie and grind on the third cage. BOATATOE GAP-Grind the edge of any lifeboat, ollie and grind on the edge of the lifeboat next to it. FLAGUS POLUS GAP-On the ship's deck, roll up either gangway just one level higher. Look to the middle at the handrail between the two gangways. Grind the handrail towards the middle, grind the little flag pole sticking out, and ollie off to the middle of the deck. POOPDECK GAP-In the far rear of the ship, there is a single handrail that is in the back of the three chains. Grind this handrail. BULWARKY GAP-On the sides of the ship there are small rails. Grind the rail that goes from the middle of the ship to the rear. CAGEY GAP-On the deck of the ship, near the massive grate that opens to the area below, there are two cages. Use the handrail running uphill with the gangway to grind down, ollie, grind the first cage, ollie and grind the second cage. END OF THE LINE GAP-Down below deck in the cages room, use the metal ramps to wind up and around the sides of the room. Take a left at the fork (instead of going uphill.) This path winds around and comes to a dead-end. Ollie straight out into the air off of the dead-end. CAGEHAIRPIN GAP-Down below deck in the cages room, grind the lowest cage, second cage, ollie and grind the third cage (which turns to the right), ollie and grind the fourth cage. CAGEHOSEN GAP-At the rear of the ship are two sets of two cages at the bottom of the gangways. Facing the rear, grind the right side gangway hand rail, ollie, and grind either one of the cages. CAGEMEISTER GAP-At the rear of the ship are two sets of two cages at the bottom of the gangways. Facing the rear, grind the left side gangway hand rail, ollie, and grind either one of the cages. OUTRIGGER GAP-Get up on the highest deck near the back of the ship. Grind either hand rail, ollie, and grind down a wire leading down to the very end of the ship, two decks down. DUCTUS MINUMUS GAP-Get on top of the boiler in the Boiler Room. Ollie out and grind the lowest pipe in the middle. Continue to ollie and grind the next few pipes in a row. CAGELEAP GAP-Down below deck in the cages room, grind the lowest cage and continue to ollie and grind the series of cages. When you grind from the fourth cage to the fifth, you get this gap. AMIDSHIPS GAP-Just above the main deck, on both sides are wires running from the second deck up (in the rear half) all the way to the front of the ship. Grind any of the rails, ollie the gap in the middle, then grind the rest of the rail. CAGEVAULT GAP-Down below deck in the cages room, grind the lowest cage and continue to ollie and grind the series of cages. When you grind from the fifth to the sixth cage, you get this gap. BILGERAT GAP-Down below deck, near the mechanical lift, is an overhead U-turn wire. Use one of the quarter pipe ramps on the floor to ollie up and grind the wire around the middle. As you pass near the lift you should get this gap. BOWTASTICAL GAP-Out around the sides of the ship is a series of rails. Grind the long rail that starts in the middle of the ship and goes all the way around the front of the ship, returning you to the opposite side of the middle of the ship. DUCTUS MEDIUMUS GAP-Get on top of the boiler in the Boiler Room. Grind the lowest pipe in the middle, continue to ollie and grind the set of pipes, as you ground around a U-turn in the middle, you should get this gap. PIPEULOUS GAP-Get into the Boiler Room. There is a thin rail that goes around the sides and the back of the room. Use the quarter pipes on the floor to ollie up and grind the rail so you grind around the huge U-turn in the back. HATCHWAY LIP-On the deck of the ship, roll up a gangway one level and roll around to the back. Use the half pipe made of canvas to ollie up and do a lip trick on the top of the metal door above. MOONRAKER GAP-Use the super-steep ladder ramps to get up in the crow's nest. Ollie out and grind the tiny rail that leads to the huge smokestack near the rear. DUCTUS MAXIMUS GAP-Get on top of the boiler in the Boiler Room. Grind the lowest pipe, and continue to ollie and grind the pipes all the way to the last pipe (high up in the room.) FURTHEST OF THE FURTH GAP-Get up in the crow's nest and grind the rail to the smokestack. Hold your grind onto the edge of the smokestack, and continue to grind the rail as it leads you off of the smokestack towards the rear of the ship. Continue grinding as you reach the end and grind back towards the smokestack. PIPE-ULATION GAP-In the back of the ship is a huge ramp leading down to the area below the main deck. In the middle of the ramp are two huge rails. Grind down either rail and ollie off about half of the way down. You should be flying towards a thin rail that runs overhead. Land in a grind on this rail and continue to grind until the gap shows up in your combo. *Special thanks to designer Erol Otus for this one* ================ 3.07) PRIDE ROCK ================ LOGGY LANE GAP-In the ground, near the hyena pit, are three logs in a row. Ollie and grind the series of logs. RED ROCK VIEW GAP-On the overlooking cliff that hold the boulder (used to chase Scar) are two branches, one huge one in the middle and one small one to the right. Grind the small branch on the right and ollie off to grind the branch far down below. X MARKS THE SPOT GAP-On the ground level underneath the cliff where the boulder (used to chase Scar) is, there are four logs in the ground that form an "X." Grind any log, ollie the middle and grind on the opposite log. LIMBNIPPY GAP-Roll up and up towards the top of Pride Rock. After you pass through a very short rock tunnel (about three-quarters of the way up) you should spot a short branch sticking out from the rock. Roll up a little higher, turn around, ollie a grind out on the branch. As you ollie off, you should get the gap and land in a flat sandy area near a small sandy bump. U TURN GAP-On the ground level in the grassy backside of Pride Rock is are two sets of logs with a U-turn shaped log at the end. Grind a straight log, ollie and grind the U-turn shaped log, ollie, and grind away on another straight log. TWIGGUS-Nearing the top of Pride Rock, next to a very steep rock ramp, there is a small branch sticking out and away from Pride Rock. Jump over and grind the branch. When you ollie off, you land down on the ground level at a grassy patch, at the base of a large rock ramp. VOOHPAH! GAP-At the very top of Pride Rock, there are several branches leading out. Grind the one branch to the left (as you come to the top.) You should land on a very steep path ending in a ramp. AIR WALK GAP-At the very top of Pride Rock, there are several branches leading out. Grind the first branch on the right (as you come to the top.) You should land down in a sandy area next to a tree, a sandy pit, and some sandy bumps. If you don't fly that far, you should land on a rock near the treetop. WHERE EAGLES DARE GAP-At the top of Pride Rock, there are several branches leading out. Grind the second branch on the right (as you come to the top.) You should land in a grassy area near a small waterfall. TWIG TIME GAP-On the backside of Pride Rock, there is a small cave-like area with a large green log poking out and leading to some twiggy trees. Grind the log, ollie and land in a grind on a twig. SCRAGGY BRANCH GAP-On the ground level, out in the desert/rock area, there is a series of twiggy trees. Grind the lowest branch, ollie and grind the next few branches. THRONE ROCK GAP-Where the boulder (used to chase Scar) is on the cliff, there is a large branch in the middle, and a smaller branch to the right. Grind off of the large branch in the middle. FOLIAGE FORAY GAP-On the platform off to the side (about half way up Pride Rock) there is a branch in the middle and a branch to the right. Grind the right side branch and fall into a grind on the tree branch down below. GREENGROTTO GAP-On the platform off to the side (about half way up Pride Rock) there is a branch in the middle and a branch to the right. Grind the branch in the middle and ollie off onto the tree top below. KING OF THE ROCK GAP-At the top of Pride Rock, there are several branches leading out. Grind off the branch to the rear (as you come to the top.) You should land where the boulder used to chase Scar is. LOOK TO THE WEST-Use the "GreenGrotto Gap" to land and stop on the treetop. Grind on the right side branch and ollie off to get this. LEAP OF FAITH GAP-At the top of Pride Rock, there are several branches leading out. Grind off the center branch (as you come to the top.) You should land on a platform leading to the GreenGrotto. OUT OF THE WOODS-Enter the GreenGrotto area. When you come back out (up the small slope,) grind the branch leading left. Ollie and land in a grind on the next branch. BRANCH BLVD. GAP-You must start grinding the "Out of the Woods" gap, and continue to ollie and grind the next few branches. As you finish the last grind, you will be exiting the twiggy area. SCRAGGALICIOUS BRANCH GAP-You must start grinding the "Scraggy Branch Gap," and continue to ollie and grind the last few twigs. =============== 3.08) GRAVEYARD =============== BONE TRANSFER-From start, grind down, ollie, and grind the next rail of bones, after it curves down to the right, stop and turn around left. To the side of the rail you just grinded down are two small racks of bones angles up at each other. Grind one set up, ollie and grind the other one down. CHASM SLIDE-From start, grind down, drop off (do not ollie) and grind the next rail down and to the left. At the end, ollie and grind another bone rail across a gap. As this rail curves to the right, ollie and grind the bone rail that forks off to the left. This rail takes you all the way over the chasm and deep underground. SLIDE TO POOL-In the dark blue/purple area on the ground, there is a small hill with a couple ribcages covering parts and a bone rail curving down to the right. Grind this rail and end up down in the large empty pool. SPINE-TASTIC-From start, roll around to the backside of the elephant skull to enter the small black portal. In the chamber, take the exit with the green elephant skull. When you appear, grind the curvy bone rail right in front of you. CHASM CROSSING-In the dark blue/purple area on the ground, in a corner is a gigantic elephant skull with a black portal, and a ramp just in front of it. Use the hill to roll down, then ollie the chasm to land in front of the skull. BONE RANGER-From start, roll around to the backside of the elephant skull to enter the black portal in the back. Do a lip trick or grind on the outer layer of the suspended bone rings. SPINE TINGLER-The rock that supports the start position bone rail also roofs the mini spine you need to grind. From start, grind the rail and fall off. Turn to face the lava canyon until you see a mini bone rail that curves out over the lava and back onto the ground on the other side of the little tunnel. Grind the bone rail from the green/blue area to the dark blue/purple area or the other way around. SCOLIOSIS GRIND-In the red area is a twisty bone rail that is basically on the ground level, with small upward curves at the ends. Grind the rail from either end to the other end. SPINEY SLIDE-In the red area is are two sets of gradually taller platforms. Start ascending the set leading away from the entrance to the snake run. After the last platform, ollie down to the small cave overlooking the blue area with little green pools. Grind the up-and-down curving bone rail on the edge of the cave. SPINE LINE-From start, grind the rail, drop (do not ollie) at the end, land in a grind on the bone rail beneath you that travels down and to the left, and continue to grind to the end. TUSK IN THE WIND-In the dark blue/purple area are two sets of mounted tusks aimed at each other (completing a circle.) Grind off of any tusk, ollie and land in a grind on the second set of tusks. SPINAL GAP-From start, grind the first rail, ollie at the end and grind the the rail down and to the right. RIB CRACKER-From start, roll around to the backside of the skull and enter the black portal. In the chamber, use the exit with the red skull. When you appear, follow the left wall, use the small bridge to cross the lava canyon, and continue to hang left until you come to an end with a long curved bone rail with lots of ribs sticking up. Grind this rail and do the rib cracker. CALCIUM SUPPLEMENT-In the red area there are two sets of gradually taller platforms. Start ascending the set that leads towards the entrance to the snake run. At the top of the last platform, grind the bone rail that leads down and to the right. YOU'VE GOT BACKBONE-From start, grind the rail, drop off (do not ollie) at the end and grind the rail below you. FLYING FEMUR #1-In the dark blue/purple area is a hill with an empty pool on top surrounded by three tall femur-shaped bones. Do a lip trick on the top of the bone (with the large pool down the hill behind it.) FLYING FEMUR #2-In the dark blue/purple area is a hill with an empty pool on top surrounded by three tall femur-shaped bones. Do a lip trick on the top of the bone (with a small tunnel behind it.) FLYING FEMUR #3-In the dark blue/purple area is a hill with an empty pool on top surrounded by three tall femur-shaped bones. Do a lip trick on the top of the bone (with the lava canyon behind it.) SNAKE LEFT, JIMMY!-Inside the snake run, grind downhill on the entire length of the left ledge. SNAKE RIGHT, JIMMY!-Inside the snake run, grind downhill on the entire length of the right ledge. =================== 3.09) SCAR'S CANYON =================== CRAZY CIRCLE-From start, roll left and around the shallow pool. Use the very small launch ramp to ollie into the top crater on the tall, thin, circular mountain. Grind around in circles on the edge of this crater until the gap appears in your combo. WATER HOLE-From start, roll far to the right side of this upper plateau. There is a large pool surrounded by green trees. Grind around in a circle on the ledge of the pool. This is also completed as a goal. I must mention that I have a glitch in my game that only lets me get the gap as I complete the goal, at any other time I cannot get it. LEDGE HOP-You skate down the two huge steps to the lower part of the canyon. Heading away from the Scar Race goal towards the fallen tree. On the left side if a ledge about 20 feet up. You grind along that ledge and then at the end hop up onto the flat area next to the tree that you knock over. This gets you that gap. *thanks to designer Mike Ebert for this one* TWO LOGS-Near the start point, near the right wall, on the ground, are two logs next to each other. Grind both logs from end to end. FALLEN TREE-There is a cliff in Scar's Canyon that has a barren tree standing up and a small log at its base, supporting it. Grind on the small log to dislodge the tree. Now, go up, grind the small log, ollie and land in a grind on the fallen tree, and ollie to the cliff at the end. MOGAPA TREE GAP-On the platform where you knock the tree down is a ramped-up wall curving to the right with a branch sticking out at the end. Grind the ledge kind of slow, drop off the branch and land in a grind on the thin curved rock wall just below you. I can not land this going fast or doing an ollie. MOGAPA TREE HOP-Down in Scar's Canyon (actually the furthest away from where Scar hangs out) near where the rock walls form a complete loop (needed to pick up a stat point,) there is a low ramp ledge that runs on the back wall and has branches at both ends. Grind from right to left, ollie off of the branch and land in a grind on the tiny rock ledge across and below you. CANYON LEDGE GRIND-To the right of where the fallen tree is stuck in the ground is a ledge carved in the wall that leads around to the left and ends in a set of three half pipes. Carefully ollie into a grind on the edge closest to the tree and grind all the way into the half pipe section. Basically, this is like "Ledge Hop" but reverse. BOTTOM OF THE BOWL-Down in Scar's Canyon is a bowl separated from the canyon by a short wall. Grind all the way around the bowl. LIMB TO LIMB-Across and above the fallen tree is a large platform with a ramped up wall that has a branch at one end (and the other end is a dead end.) Grind the ledge, ollie off of the branch and land into a grind on the twiggy tree across from you. RAMP TO THE TOP-Near the "Water Hole" are two rock ramp platforms that lead up to the highest rock formation in the level. Use the first ramp to ollie up to the second one, and the second one to ollie up to the skinny flat path. BRIDGE, LOG, BOWL-Above Scar's Canyon, in the area where Scar hangs out, is a bridge that leads to a log, which points to the top of the bowl canyon. Grind the side of the bridge, continue to grind on the log, ollie and land in a grind on the edge of the circular cliff. MOLWARE TREE GRIND-Above the "Water Hole" in the tree tops is a long branch that circles around to the other side. Use the rock ramp to ollie up to the rock platform. Then, ollie and land into a grind on the branch, and continue to grind it all the way around above the "Water Hole" ALL THE WAY AROUND-Start by doing the "Bridge, Log, Bowl" gap. As you grind around the top of the bowl canyon, continue to grind on the branch at the end, ollie across the canyon, and land in a grind on the edge of the cliff across from you. SKILL GRIND-In Scar's Canyon there are two short, thin, slightly curved walls. Grind the top of one wall, ollie and land in a grind on the rest of the next wall. This is also completed as a goal. OUT ON A LIMB-As you roll up the path to the highest part of the level, there is a twiggy tree off to the left that ends next to a fully green tree. Ollie off of the stone path to grind the branch, then ollie off onto the tree top. STRENGTH GRIND-From start, on the right side of the cliff in front of you is a rock ledge that leads down like a ramp into the bottom of Scar's Canyon. Grind the rock rail from the top of the canyon to the bottom. This is also completed as a goal. COURAGE GRIND-At the highest point in the level is a rock rail sticking out and pointing at another one across a short gap. Grind the rock rail, ollie and land in a grind on the next rail. LUCKY MOGAPA TREE GAP-Down in Scar's Canyon are two short, thin, slightly curved rock walls. Behind the walls is the ramped up back wall of the canyon floor that has a ledge, ending in branches at both ends. Grind the back wall heading right. As you grind off the branch, ollie and land in a grind on the top of the closest short, thin, slightly curved wall. You must then ollie the gap and grind the second short, thin, slightly curved wall. STRENGTH GRIND AND MORE-Start by doing the "Strength Grind." At the end of the rock rail, ollie and land in a grind on the twiggy tree, grind the branch, ollie and grind the short branch sticking out of the side of the wall, then continue grinding the stone edge until the gap shows up in your combo. =============== 3.10) OLLIEWOOD =============== BOTTOM SHELF-In the skate park is a huge tower with four ascending ledges. Do a lip trick on the bottom ledge. CHAIN LINK GAP-In the skate park, behind the huge tower is a chain link fence. In the middle of the fence, you must use the two small quarter pipes to do a spine transfer over the fence. HALF PRICE PRODUCE-In the grocery store, on the right side, grind the entire length of the produce ledge. HANGING OUT AT THE POOL-In the skate park is an empty swimming pool. Grind the pool in circles until the gap comes up in your combo. FLAT RAMP GAP-In the back of the skate park is a small ramp (with a short rail in the middle) leading up to the area between a Nokia poster and a Radio Disney poster. Grind the ledge of the large pool, ollie over the top of the small ramp, and land into a grind on the ledge of the large pool just past the ramp. PARK RAIL GAP-In front of the supermarket (in the Lighthouse area), there is a gap in the short hand rail (that goes around protecting the grass and trees.) Grind the hand rail, ollie the gap and land into a grind on the next part of the hand rail. *Special thanks to designer Mike Ebert for this one* SECOND SHELF-In the skate park is a huge tower with four ascending ledges. Do a lip trick on the second ledge from the bottom. SUNDIAL HOP-At the top of the Lighthouse area (next to the Movie Theater) is a sundial. Grind on the inner hand rail, ollie the gap, and land into a grind on the part of the triangle of the sundial that is sticking up. WHALE GAP-In the skate park, on the right side is a taller ramp with a picture of a whale on it. Grind the lower ledge of the large pool, ollie across the whole whale ramp and land into a grind on the next low edge of the large pool. SNAKE GAP-In between the exit of the supermarket and the left front corner of the skate park is a small, gray, curved rail. Grind the long brown rail across from it (along the brick wall,) ollie and land in a grind on the small gray rail. GOOD SEATS-In the Movie Theater, grind one of the side balconies, ollie, grind the top of a row of movie seats, and continue to ollie and grind the next few rows until you are at the opposite side of the theater. LIGHT TO LIGHT-In the grocery store, use the center cash register to land in a grind on the long, green, suspended light. Ollie and grind the next light. Then, ollie and land in a grind on the thin twisty wire (above two small produce bins.) As the twisty wire ends, ollie and land in a grind on the second set of long green lights. Ollie and grind these lights as well. You must grind all four long green lights in one combo for this. SHNAPP CEREAL GAP-In the grocery store, use a cash register to ollie up and land into a grind on a top center shelf of groceries. BOAT GRIND-Ollie off the pier to the barge, and from the barge to the boat. Grind around the boat's edge in circles until the gap appears in your combo. LOBBY GAP-Just inside the movie theater, to both sides are red rope rails. With a whole lot of speed, grind one rope rail, ollie the entrance and land in a grind on the opposite rope rail. THIRD SHELF-In the skate park is a huge tower with four ascending ledges. Do a lip trick on the second ledge from the top. HIGH WIRE GAP-Go to the top of the drawbridge. With lots of speed grind the drawbridge so you are heading down the side closest to the lighthouse. As the wire reaches the top of the arch on the drawbridge, ollie and land in a grind on the street lights, where there is another wire that continues your grind further. *Special thanks to designer Mike Ebert for this one* SKATE PARK COMBO-In the middle of the skate park are some short spines with rails in the top pointing to the "Flat Ramp Gap." Ollie and grind the spines, the small downward rail, ollie and land in a grind on the short uphill "Flat Ramp" rail, then you must ollie all the way to the wall (between the part where the two rails come together.) I recommend turning sideways before hitting the wall, to avoid bailing, and thereby failing to get the gap. LEDGE GRIND-Just underneath the entrance to the Movie Theater, grind the low ledge, ollie and grind the colored canopy. Continue to ollie and grind across the building arch and the second canopy. This is also completed as a goal. SNAKE GAP, LONG PLAY-In between the exit to the supermarket and the front left corner of the skate park, there is a small, twisty, gray rail. Grind this rail, ollie and land into a grind on the brown rail across from it (that runs along the brick wall.) At the end of the brown rail, ollie and land in a grind on the rail across (next to the chain link fence.) DOCK GRIND-In between the dock and the parking garage is a small path leading up the side of the garage. Ride up the path a little and turn around. Grind down the side of edge of the path and it will put you on a rail headed toward the dock. Continue to grind this rail up and over the archway to the dock. This is also completed as a goal. MOVIE GRIND-The top of the parking garage offers two opportunities to start grinding the telephone wires that lead over to the top of the Movie Theater. Grind a wire to the top of the Movie Theater and continue to grind around the Movie Theater until the gap shows up in your combo. This is also completed as a goal. TOP SHELF-In the skate park is a huge tower with four ascending ledges. Do a lip trick on the highest ledge. BUILDING TOP CIRCLE-Enter the bottom of the Lighthouse. At the top, grind the gray rail heading left. This will take you down a wire that curves at the bottom and puts you on a roof. Get over to the next roof that has the pool shape built in along with a huge Nokia sign/ramp. Grind the curved edge on the inside of the roof around in circles until the gap shows up in your combo. CRANE DAMAGE-Near the entrance to the skate park is a large warehouse/hangar. Roll through the opening nearest the skate park. Carefully time your ollies and grinds so you grind on the side-to-side moving rails, then onto the long curved rail that travels along the rear left corner of the warehouse. After you grind the second rail and ollie off onto the platform, you should have this. +++++++++++++++++ 4) Special Thanks +++++++++++++++++ Thanks to the Toys For Bob staff, for the awesome game, and for the help! Paul Reiche-Creative Director, CEO Erol Otus-Designer Mike Ebert-Designer Adi Taylor-Designer Alex Ness-Producer ++++++++++++++++++++++++++ 4.1) Copyright Information ++++++++++++++++++++++++++ LEGAL Original Toy Story elements © Disney. Toy Story 2 elements © Disney/Pixar. Toy Story 2 characters are based on a Walt Disney presentation of a Pixar Animation Studios film. Disney's TarzanTM: ©2003 Edgar Rice Burroughs, Inc. and Disney Enterprises, Inc. All Rights Reserved. TarzanTM Owned by Edgar Rice Burroughs, Inc. and Used by Permission. Disney's The Lion King: © Disney. Published and distributed by Activision under license. Activision is a registered trademark of Activision, Inc. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Game Boy® Advance and Nintendo GameCube are trademarks of Nintendo. © 2001 Nintendo. All rights reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation. All rights reserved. This Gap FAQ is copyright (c) 2003 Matthew T. Furstenfeld. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ++++++++++++++++ 4.2) Cheat Codes ++++++++++++++++ *All code words are lower-case letters* Cheat PS2 XBOX Game Cube -------------------- ------------ ------------- --------------- All skaters unlocked friendsofbob xtremebuddies entourage All levels unlocked extremepassport frequentflyer ambassador All Create-A-Kid items unlocked sweetthreads gethotgear trendytrickster Always Special supercharger happyfeet inthezone Lion King Music Video savannah savannah savannah Tarzan Music Video nugget nugget nugget Toy Story Music Video marin marin marin +++++++++ 4.3) Etc. +++++++++ I'm so stoked on this game! I've played through it over five times putting this guide together, and it is amazing every time. I think the graphics and animations are way above those in any Tony Hawk game. The characters match the environments perfectly, and everything is beautiful and vivid. The unlockable movies are a treat as well. Thanks again to the creative staff at Toys For Bob for making a great game. And thanks for helping me land the last few gaps.