############################################################################# #---------------------------------------------------------------------------# #-------HHHHHH-----HHHHHH--HHHHHHHH--HHHHHHHHH------HHHH------HHH-----------# #-------HHH-HHH---HHH-HHH--HHH-------HHH----HHH----HHHHHH-----HHH-----------# #-------HHH--HHH-HHH--HHH--HHHHHHH---HHH-----HHH--HHH--HHH----HHH-----------# #-------HHH---HHHHH---HHH--HHHHHHH---HHH-----HHH--HHHHHHHH----HHH-----------# #-------HHH----HHH----HHH--HHH-------HHH----HHH--HHH----HHH---HHH-----------# #-------HHH-----H-----HHH--HHHHHHHH--HHHHHHHHH--HHH------HHH--HHHHHHH-------# #---------------------------------------------------------------------------# #----------HHH---HHHHHH----HH---HH---HHHI--HHH---HH---HHH---HHHHHH----------# #---------HH-HH--HH--------HH---HH--HH-HH--HHHH--HH--HH-HH--HH---HH---------# #--------HH---HH-HHHHH-----HHHHHHH-HH---HH-HH-HH-HH-HH---HH-HHHHHH----------# #---------HH-HH--HH--------HH---HH--HH-HH--HH--HHHH--HH-HH--HH--HH----------# #----------HHH---HH--------HH---HH---HHH---HH---HHH---HHH---HH---HH---------# #---------------------------------------------------------------------------# #--OOOOOOO-OOOOOOO----OOO---OOO---OO---OOOOOO-OOOO---OOOO-OOO---OOO-OOOOOO--# #--OO----O--OO---OO--OO-OO--OOOO--OO---O-OO-O--OO-----OO---OOO---O--OO---O--# #--OOOOO----OOOOOO--OO---OO-OO-OO-OO-----OO----OO-----OO---O-OO--O--OOOO----# #--OO-------OO--OO---OO-OO--OO--OOOO-----OO----OO-----OO---O--OO-O--OO---O--# #-OOOO-----OOO---OOO--OOO---OO---OOO----OOOO---OOOOO-OOOO--O---OOO--OOOOOO--# #---------------------------------------------------------------------------# ############################################################################# [ Medal of Honor FAQ/Walkthrough ] by Ciarán Gorman ("the legendary CGorman" - Aaron Baker, FAQ Writer) ______________________________________________________________________________ NOTICES -> Please read before continueing <- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *1* - This is quite a long guide, so to find the section your looking for, you should use Internet Explorers "Find" Facility. Press Ctrl + F and type in the key word you are looking for (e.g. Weapons), if the first result is not sufficent, try again until you find the correct section - all sections are numbered to help you identify them (e.g. 4-A). *2* - This FAQ may contain spoliers, mistakes etc., but any personal loss incured by such is understood to be of your own free will and I hold no resposibility. I would like to further state that due to the emotional nature of this game towards Germans, I am held at no resposiblity for emotional pain encured, I personaly have noting against them or their country, I actualy am studying German at present and like the langueage. /-----------------------------VERY IMPORTANT-------------------------------\ | *3* - I am FINISHED this FAQ, all future updates will be email address | | changes or other small updates - I am also FINISHED playing this game so | | please do not email me asking for specific help - I don't mind general | | questions, but I DON'T WANT questions like 'on level X how do you kill Y | | after you complete objective Z, - I will be unable to help you - it will | | been too long since I played this game - anyways most of what I know is | | already available in this FAQ. Thank you for understanding my situation | | - if you are unsure what constitutes a good email, see my email policy | \-----------------------------VERY IMPORTANT-------------------------------/ ______________________________________________________________________________ I. General ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Game...........Medal of Honor: Frontline Platform.......Sony Playstation 2 Type...........FAQ/Walkthrough Completion.....100% Version........Final Author.........CGorman First Updated..24th July 2002 Last Update....7th July 2004 Email..........cgorman03@gmail.com (see Contact Notice before emailing me) CRP............http://www.gamefaqs.com/features/recognition/15853.html (C) Ciaran Gorman 2002 & 2003 & 2004 (See Copyright) ______________________________________________________________________________ II. Table of Contents ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Introduction 2 - The Basics 3 - Walktroughs 4 - Maps 5 - Tips/Furture Information 6 - Outro ___________________ 1.0 - Introduction: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I - General II - Table of Contents III - Introduction _________________ 2.0 - The Basics: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (A) - Weapons - Weapon Rules - Bazooka - Browning Automatic Rifle (BAR) - Colt .45 - Gewehr 43 - Mark II Frag Grenade - M1 Garand - MP 40 - Panzerschreck - Shotgun - Springfield '03 - STG 44 - Stielhandgrante - Thompson SMG - Walther P38 - Webley and Scott Silenced Pistol (B) - Medals/Stars (C) - Difficulty - Easy - Normal - Hard (D) - Enemys - Ambushed Officer - Gestapo Officer - Krieg Dockguard - Kreig Motorcycle Trooper - Luft Mechanics - Luft Soldier - Pazer Grenadier - Rudolf Von Sturmgeist - Scientist - SS NCO - SS Schutzen - SS Officer - Strumgeist's Elite Guard - Tank Commander - Malevalent Chef - U-Boat Captain - Wehrmacht Engineer - Wehrmacht Field Officer - Wehrmacht Grenadier - Wehrmacht Soldier (E) - Walkthrough Notes __________________ 3.0 - Walktroughs: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (A) - Prologue: D-Day (Walkthrough) - Levels Covered - Mission 1: Your Finest Hour - Mission 2: Into The Beach (B) - Campaign 1: A Storm in the Port (Walkthrough) - Levels Covered - Mission 1: Seaside Stowaway - Mission 2: Special Cargo - Mission 3: Eye of The Storm - Mission 4: A Chance Meeting (C) - Campaign 2: Needle in a Haystack (Walkthrough) - Levels Covered - Mission 1: Rough Landing - Mission 2: The Golden Lion - Mission 3: Operation Repunzel (D) - Campaign 3: Several Bridges too Far (Walkthrough) - Levels Covered - Mission 1: Nijmegem Bridge - Mission 2: Yard by Yard - Mission 3: Arnhem Knights (E) - Campaign 4: Rolling Thunder (Walkthrough) - Levels Covered - Mission 1: On Track - Mission 2: Riding out the Storm - Mission 3: Derailed! (F) - Campaign 5: The Horten's Nest (Walkthrough) - Levels Covered - Mission 1: Clipping Their Wings - Mission 2: Enemy Mine - Mission 3: Under the Radar - Mission 4: Stealing the Show ___________ 4.0 - Maps: ¯¯¯¯¯¯¯¯¯¯¯ (A) - Prologue: D-Day (Maps) - Warning - Notes - Mission 1: Your Finest Hour - Mission 2: Into the Breach (B) - Campaign 1: A Storm in the Port (Maps) - Mission 1: Seaside Stowaway - Mission 2: Special Cargo - Mission 3: Eye of the Storm - Mission 4: A Chance Meeting (C) - Campaign 2: Needle in a Haystack (Maps) - Mission 1: Rough Landing - Mission 2: The Golden Lion - Mission 3: Operation Repunzel (D) - Campaign 3: Several Bridges too Far (Maps) - Mission 1: Nijmegem Bridge - Mission 2: Yard by Yard - Mission 3: Arnhem Knights (E) - Campaign 4: Rolling Thunder (Maps) - Mission 1: On Track - Mission 2: Riding out the storm - Mission 3: Derailed (F) - Campaign 5: The Horten's Nest (Maps) - Mission 1: Clipping Their Wings - Mission 2: Enemy Mine - Mission 3: Under the Radar - Mission 4: Stealing the Show _______________________________ 5.0 - Tips/Furture Information: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (A) - Stratagies/Tips (B) - Secrets - Bread - Poor Chef! - Panzerknacker "Tank Eater" - Wierd (C) - Cheats - Level Passwords - Movie Cheats - Other Cheats (D) - Glitches - Missing Covers - BAR problem - Camera Angle - Walk through Walls (E) - Q&A (F) - Bored? Try these! (G) - Getting a Gold Star - Level by Level - D-Day - A Storm in the Port - Needle in a Haystack - Several Bridges Too Far - Rolling Thunder - The Horten's Nest (H) - Websites (I) - Rest in Series ____________ 6.0 - Outro: ¯¯¯¯¯¯¯¯¯¯¯¯ (A) - Copyright (B) - Email (C) - Version History/Log (D) - Farewell (E) - Credits ______________________________________________________________________________ III. Introduction ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok, i've dragged myself out of this fantastic game for a while so I can share my knowledge with the rest of the world through a nice long FAQ/Walkthrough. Ok, thats nice - but theres already several guides, why bother your head? Well I am an extremely stubborn person for starters, so thats answer one, but more importantly I want to write the best guide, going more in-depth and including more features (e.g. maps). Sounds like the usual FAQ writers crap? Yah but I really do mean it! Anyways it took me 11 hours to clear without cheats so I think i'm experinced enough, I could have been quicker if I did'nt get stuck on "Arnham Knights!" CGorman ______________________________________________________________________________ 2-A - Weapons ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The following are statistically and general information on each gun as well as a prefered range. They are in an A-Z fashion. They are after a short guide to weapon use. _____________ Weapon Rules: ¯¯¯¯¯¯¯¯¯¯¯¯¯ o The head or the heart are the ideal place for maximum power and fatality liklyhood. o For maximum entertainmnt, try hitting a person - with a weak gun like the Colt .45 - in any of the following; Groin, Hand, Foot (a classic), or the knee. o Use your sniper rifles to maximum effect by taking out people ahead of you in all levels. o Give yourself space when using any explosives. o Try to get people by surprise or behind, its far safer. o Its highly advisable to ALWAYS make sure you have reloaded your weapon when entering another conflict zone (esecially in "Arnham Knights") even if you have 31/32 (just example) bullets. o If you are shooting an enemy who has yet to spot you, for your own sake take your time! Aim at the fatality points because if you miss he will react and retaliate before you have reloaded - and at least knock a bit off your health. ________ Bazooka: ¯¯¯¯¯¯¯¯ Type: Heavy Weapon Accuracy: 1 Rate of Fire: 20 per/min Damage: 1-100 Magazine Capacity: 1 Prefered Range: Medium to far, 20-100+ metres. Side: Allied Information: A wonderful weapon, extremly powerful. _______________________________ Browning Automatic Rifle (BAR): ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Rifle (Automatic) Accuracy: 3 Rate of Fire: 140 per/min Damage: 10 Magazine Capacity: 20 Prefered Range: 0-4 metres Side: Allied Information: A powerful gun which can kill easily if on target - or at close range. _________ Colt .45: ¯¯¯¯¯¯¯¯¯ Type: Pistol Accuracy: 3 Rate of Fire: 20 per/min Damage: 84 Magazine Capacity: 7 Prefered Range: Close up, behind. Side: Allied Information: The Colt .45 is the best pistol other than the Silenced Pistol, despite being slow it is extermly powerful. __________ Gewehr 43: ¯¯¯¯¯¯¯¯¯¯ Type: Rifle Accuracy: 1 Rate of Fire: 50 per/min Damage: 16 Magazine Capacity: 10 Prefered Range: Distant, a good sniping spot is essential. Side: German Information: I just love this gun, it inflicts plenty of damage as well as being so accurate. _____________________ Mark II Frag Grenade: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Grenade Prefered Range: Medium, 20-40 metres. Side: Allied Information: A great weapon for luring enemys into your line of fire. __________ M1 Garand: ¯¯¯¯¯¯¯¯¯¯ Type: Rifle Accuracy: 2 Rate of Fire: 80 per/min Damage: 12 Magazine capacity: 8 Prefered Range: Any! Side: Allied Information: Not overly impressive, you can't reload until you use up a whole magazine, so shoot off the remaining bullets if you are on 2 or 3 for your next assalt. ______ MP 40: ¯¯¯¯¯¯ Type: Sub-Machine Gun Accuracy: 3 Rate of Fire: 256 per/min Damage: 6 Magazine Capacity: 32 Prefered Range: Close, 0-3 metres. Side: Allied Information: A superb gun, worthy of any solider, it has a great rate of fire and is great at close range. ______________ Panzerschreck: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Heavy Weapon Accuracy: 1 Rate of Fire: 20 per/min Damage: 1-100 Magazine Capacity: 1 Prefered Range: Medium to far, 20-100+ metres. Side: Germans Information: If you have ever played Medal of Honor: Underground you will remember the wonderful Panzerfaust, well this games two years later and now they have an improved version, the Panzerschreck! ________ Shotgun: ¯¯¯¯¯¯¯¯ Type: Heavy Weapon Accuracy: N/A Rate of Fire: 48 per/min Damage: 5-75 Magazine Capacity: 8 Prefered Range: Medium, 10-30 metres Side: Allied Information: A great weapon, will injure targets even if you miss marginally. ________________ Springfield '03: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Rifle Accuracy: 1 Rate of Fire: 25 per/min Damage: 16 Magazine Capacity: 5 Prefered Range: Distant, sniping. Side: Allied Information: Unbeliveably slow to reload and with such a short magazine, its even slower, but its also very powerful. _______ STG 44: ¯¯¯¯¯¯¯ Type: Rifle (automatic) Accuracy: 3 Rate of Fire: 240 per/min Damage: 10 Magazine: 30 Prefered Range: Close, 1-10 metres. Side: German Information: A very quick gun, it shoots quicker than any other (handheld) gun in the game other than the MP40. ________________ Stielhandgrante: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Grenade Prefered Range: Medium 25-50 metres Side: German Information: A light weight grenade made with a wooden stick and metal top, it is a hany grenade for long distance trowing. _____________ Thompson SMG: ¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Sub-Machine Gun Accuracy: 3 Rate of Fire: 100 per/min Damage: 6 Magazine: 20 Prefered Range: Close, 0-5 metres. Side: Allied Information: A good gun overall, but not the best automatic weapon, the STG 44 is far better. ____________ Walther P38: ¯¯¯¯¯¯¯¯¯¯¯¯ Type: Pistol Accuracy: 3 Rate of Fire: 70 per/min Damage: 9 Magazine Capacity: 8 Prefered Range: Close up, behind. Side: German Information: A fast gun, but you don't get to use it much in the game especially in earlier levels. _________________________________ Webley and Scott Silenced Pistol: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Type: Pistol Accuracy: 3 Rate of Fire: 56 per/min Damage: 10 Magazine Capacity: 7 Prefered Range: Near-by, 1-4 metres, out of sight. Side: Allied Information: Very handy for any level, great for surprise, but a bit weak, so aim for head/heart. ______________________________________________________________________________ 2-B - Medals/Stars ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are 9 different medals to collect. They are as follows going by each campaign. To earn a medal, get gold stars in all of a campaign's individual levels. D-Day (prologue): Army Distinguished Service Medal Campaign 1: Army Commendation Medal Campaign 2: Soldier's Medal Campaign 3: Dutch WWII Commemorative Cross Campaign 4: Legion of Merit Campaign 5: Distinguished Flying Service Cross, Silver Star, EA Los Angeles Medal of Valor, Bronze Star, Distinguished Service Cross. The star requirements for each level are as follows, BTW: neutralized means killed. o Bronze Star Requirements - Complete the level o Silver Star Requirements - Complete the level 95% enemies neutralized o Gold Star Requirements - Complete the level 95% enemies neutralized 75% health left For a rough guide to getting gold stars, see the following section: "F-G - Getting a Gold Star - Level by Level" ______________________________________________________________________________ 2-C - Difficulty ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are three different settings for the game they are as follows (as per the game): _____ Easy: ¯¯¯¯¯ Player is a skilled marksman and can heal fully between missions. Enemies are new recruits. _______ Normal: ¯¯¯¯¯¯¯ Players and enemies are evenly matched and some healing occurs between missions. _____ Hard: ¯¯¯¯¯ Your enemies are truly dangerous and no healing occurs between levels. ______________________________________________________________________________ 2-D - Enemys ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The following are the different enemys and their discription, also included is a rating of how dangerous an enemy may be. (Credit 007) _________________ Ambushed Officer: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o German officers do not like when you steal their uniforms as a disguise, so kill them before they discover. The only other place you will find an "Ambushed Officer" is on the levels were you find a solider sleeping in bed, e.g. on the U-Boat or War Train. o They are dressed in white robes. o Danger: 2/10 ________________ Gestapo Officer: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Extremely dangerous, with a real officer look, will try ruthlessly to kill you by any means, even if it means his own death. o Wears a grey uniform, with a real officers hat straight from hollywood, and has a very pointy nose. o Danger: 10/10 ________________ Krieg Dockguard: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o The shipping cargos and the U-Boat fleet are protected from harm by the Krieg Dockguards. They commonly attempt to kill you from a distance, sniping usually, but will come up to you and knock you out if called for. o Wearing a normal army outfit, with a navy coloured uniform, with slight bits of orange and a real army hat. o Danger: 6/10 _________________________ Kreig Motorcycle Trooper: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Armed heavily with a MP-40, they ride a motorcycles. o Were goggles, and Darck Green uniform, they ride motorcycles and wear the standard army hat. o Danger: 9/10 _______________ Luft Mechanics: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Surprisingly dangerous, but still not that much of a threat to your average MOH player. o Wears grey overalls covered in oil. o Danger: 4/10 _____________ Luft Soldier: ¯¯¯¯¯¯¯¯¯¯¯¯¯ o To get to the HO-IX, you must defeat the Luft soldiers from the German Luft Corps, they are heavily armed. o They wear a grey uniform (with lovely little orange collars!) They also have those tiny Air Corp hats! o Danger: 7/10 ________________ Pazer Grenadier: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Heavily armed and capable, despite being few they are nasty. o Wears camouflaged uniform. o Danger: 8/10 ______________________ Rudolf Von Sturmgeist: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o The big guy, the whole game revolves around him, he is the commander in charge of the HO-IX Project. o Black overcoat, with fur edges like a pilots, a pointed hat, and the swastika symbol on the arm. o Danger: 10/10 __________ Scientist: ¯¯¯¯¯¯¯¯¯¯ o Scientists are tall thin men with goggles over their heads to put it bluntly, its not too hard to kill them but they are annoying. o Wear white coats, goggles, and a nazi symbol around their necks. o Danger: 3/10 _______ SS NCO: ¯¯¯¯¯¯¯ o A well trained soldier, who are probably the most dangerous of their rank. o Looks very like any normal battlefield soldier, dark green uniforms, and brown trousers. o Danger: 8/10 ____________ SS Schutzen: ¯¯¯¯¯¯¯¯¯¯¯¯ o Very like SS NCO. o Same as SS NCO, except for uniform colour is darker, and they wear a air corps hat. o Danger: 8/10 ___________ SS Officer: ¯¯¯¯¯¯¯¯¯¯¯ o A short fat officer - who is actually quite dangerous. o Wears an officers uniform, medals, and an officers hat. o Danger: 7/10 _________________________ Strumgeist's Elite Guard: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o A set of top ranking soldier's who work exlcusivly for Rudolf Von, Strumgeist, they are extremely dangerous. o Navy/Black/Purple overcoat, with orange shirt and red tie underneath. o Danger: 9/10 _______________ Tank Commander: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o A form of ruthless officer who will do anything to eliminate the enemy treat (you!) o Wear head-phones, and a black suit with red bits. o Danger: 10/10 ________________ Malevalent Chef: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Armed solely with a knife, the chef will continuously trown knives at you, he appears in several levels in the kitchen, and is quite easy to spot as well as hit. o The Chef is overweight wearing a white apron, black trousers and a nice red chefs hat. o Danger: 8/10 _______________ U-Boat Captain: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Not really that dangerous, just a normal captain with a pistol. o White captains hat, and light mustard uniform, very obvious. o Danger: 2/10 ___________________ Wehrmacht Engineer: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o A plain engineer, not that dangerous. o Jet-Black trousers, a white T-shirt! And grey top. o Danger: 2/10 ________________________ Wehrmacht Field Officer: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o These officers carry both Walter pistols and machine guns, they are quite dangerous. o Wears a wierd form of a hat, and a light green uniform. o Danger: 9/10 ____________________ Wehrmacht Grenadier: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o A normal soldier. o Wears a chain of machine gun bullets around neck, as well as a standard green uniform. o Danger: 8/10 __________________ Wehrmacht Soldier: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o A very resourceful type of soldier. o Wears an officers hat dispite being a soldier, and wears baggy pants. o Danger: 8/10 ______________________________________________________________________________ 2-E - Walkthrough Notes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o WARNING: You may discover spoilers in parts of the walkthrough, so only read the walkthroughs for levels your on. o I used the Classic MOH control settings for the following guide. o Each level walkthrough is how to clear it, not got a gold star, just to clear it - this is because getting a gold star is more complicated than you may think. o I have used the Easy Setting, because I presume that if you need a walkthrough to clear the game, you are new to it and therfore will use Easy mode. o I have used no cheats, as I have never completed a game for the first time using the help of cheats because I believe it deminishs the purpose. ______________________________________________________________________________ 3-A - Walkthrough - Prologue: D-Day ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: Your Finest Hour o Mission 2: Into The Breach ____________________________ Mission 1: Your Finest Hour: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Meet the Captain on Shore. 2: Rescue Four Pinned Down Squad Members. 3: Rejoin Squad at Shingle Embankment. 4: Rescue Engineer at End of Embankment. 5: Rendezvous with Captain at Base of Bunker. 6: Cross the Minefield and Man Machine Gun. 7. Destroy MG Nests on Ridge. 8. Eliminate Enemy Soldiers in Trench. [ Walkthrough: Your Finest Hour ] At the start of the level you will be unable to move because your in a boat, so while your waiting, use R3 to take a look at the wonderful scenery that was one of the bloodiest parts of the worst war ever. When you have gotten off the boat and made your way to shore look for a damaged boat, you will find your captain seeking shelter there (Objective 1). After he has talked to you, go up to the extreme top right hand corner of the beach, you should find a Thompson or "Tommie-Gun," this is a Sub-Machine gun and is far better than your other gun the M1 Garand. Once you have done this go back to the beach and look for soliders hiding behind the big wooden "X's," go over to them and they will ask for cover, when they do you should turn facing the cliff edge and shoot at the machine gunning Germans, after you have four of these soldiers rescued (Objective 2), go and search the beach for health items (see map for locations). When you have this done, go to the fence and talk to your captain who is at around half way down the fence line (Objective 3.) He will tell you that theres an engineer pinned down at the far end (near were you found the Thompson). You must go to were he is and give him cover fire as he runs to were your captain is (Objective 4.) Follow him back and he will blow a hole in the wire/sea wall, make sure nither you or him gets hurt. When the explosion is over, use the distraction to make a run for the captain, who has moved to the front of the German building (Objective 5,) here you will find a field field Surgeon Pack. He will ask you to dash across a mine field - do it! Once you have dashed across the mine field (try not to get killed by moving quicly and in a zig-zag pattern,) kill the two Germans (one to your right and one to the left ahead of you,) once thats done, go up the ladder (face upwards and hold R3 Upwards,) and man the machine gun (Objective 6.) Use your new fire power to take out the two German Machine Gun nests on the cliff edge (Objective 7,) after you have eliminated the enemy soliders in the trench (Objective 8.) You can now climb down the ladder and meet up with your captain who comes running across the mine field. He will start talking to you and then thats the level over. __________________________ Mission 2: Into The Beach: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Clear Machine Gun Bunker. 2: Destroy Radio Link to Upper Gun Deck. 3: Find Smoke Grenades. 4: Clear Both Gun Decks. [ Walkthrough: Into The Beach ] At the start of the mission - which is really just a follow on from the last mission - you will be listening to your captain, listen to his advice and then wait until a fellow soldier runs out past the corner, he will be shot with a mounted machine gun, while the enemy is distracted by this, you should make your way around the corner. You will now be facing the mounted gun, shoot the explosive barrals straight in front of you, this will kill the gunner behind the mounted machine gun. Continue around the corner, and shoot the enemy to your left as you turn round the corner. Shoot the barrals as you go along, this will kill most of the remaining germans, as you enter the room with the machine gun, kill the remaining gunners (Objective 1,) and take over the gun. Use it to kill the Germans that charge down the slope. To your right is a Field Surgeon Pack, use it if necessary, but leave it if you still have over 60% health, you can come back for it at a later stage if you are injured badly. Also you will have noticed one when you turned the second corner after shooting the barrals, leave that also if you can. Now continue upstairs, shoot the guard on the 3rd set of steps, and continue until you come out the stairs entrance, to your right is a short corridor, at the end is a german using the radio, kill him and destroy the radio (Objective 2.) After doing that, continue on until you have gone around 2 corners and another short corridor. You can now see several boxes in front of you, with a German behind one of them, kill him, and the other two in the room. After this you will find a ladder, go up it by facing upwards and pressing R3 upwards. At the top of the stairs, you will encounter one german in front of you to your right, behind him is a Field Surgeons Pack - leave it unless you really need it, you should'nt need it, but... Anyways when you've gotten rid of the next guard, and the one after him in the following room, you will see an underground passage, with raw earth and wooden supports. Straight ahead are the Smoke Grenades, don't get them until you have "neutralised" the enemy to the right, then get your Smoke Grenades (Objective 3.) Continue on into a small room full of boxes, kill the three Germans behind the boxes, and procede into another tunnel. Theres only one guard protroling it and chances are you killed him while spraying bullets through the boxes, if not kill him now and continue on into another small box filled room. There are two more guards behind the boxes, shoot the barral beside them and move down the tunnel, after getting the Field Surgeons Pack if needed. At the end of the tunnel, use your Thompson to take out the five Germans scattered throughout the room, when you have that done, get the next Field Surgeons Pack, if needed as usual. You will see another ladder at the end, use it as directed before and kill the guard in the next room and destroy the upper-radio-link, which he is using or was using... You can now go through the door to the left and kill all of the five soldiers in the tower, they will not hear you as long as the mounted machine guns are being used (Objective 4.) After that spray bullets over at the other tower until they are all dead, when thats done plant the smoke bombs by pressing square at the red areas in the tower. Then make your way quickly out and walk outside - kill the very last German and start a nice long chat with your captain. ______________________________________________________________________________ 3-B - Walkthrough - Campaign 1: A Storm in the Port ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: Seaside Stowaway o Mission 2: Special Cargo o Mission 3: Eye of The Storm o Mission 4: A Chance Meeting ____________________________ Mission 1: Seaside Stowaway: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Collect Resistance Drop at Insertion Point 2: Man Machine Gun in Church Tower 3: Secure Submarine Fuelling Roaster 4: Breach Wall to Docks 5: Locate Submarine Fuelling Dock 6: Stow Away in Crago Crate [ Walkthrough: Seaside Stowaway ] You have been dropped into the woods just outside of town. There is a crate in front of you slightly to your right. Search behind the crates to find the resistance drop (Objective 1.) After that, go down the short path to the road, a car full of soldiers will go by followed by a bomber plane which destroys the vehicle. Go to were it crashs and use the mounted Machine Gun to kill the uncoming Germans. After you have cleared the area of enemys and collected all the ammo etc., continue on up the street and shoot the barrals to kill the Germans near by, if they don't all die, use your pistol to neutralise the remaining Germans. Collect the Medical Canteens, theres three (Two at the end of a small gap and one behind a car.) After that continue on down a small alley, you will encounter one or two Germans, depending on how many you killed from the explosion. At the end, past the corner you will find another medical canteen, and a small gap, crawl under it. You will emerge in a battle zone, go a few paces forward and then turn right, behind the building to your right hand are a few allies, ammo and health. After you have got what you need, go across the bridge as fast as you can without getting hit, and go straight into the first building ahead of you (the church.) In there is a radio and allie, go past them and up the ladder (to your right.) Up there is a mounted machine gun (objective 2,) use it to destroy the tank and any other enemys you can see. After leaving the tower search the area for heath and ammo. Once you have this done move down the street, and around the corner at the end of this street is a medical canteen if needed, if not you can continue through the big door/arch. From here you can shoot the people in the courtyard area through the boarded up door. When you think all the enemys are dead, go under the hole in the wall and get the two canteens to your left. Dash out into the courtyard and kill anything you missed. Theres a field surgeon pack on the far side - near the barrals. Make your way into the street with the beaten up tank, and go down to your left, at the end of the street behind a crate. Continue on until you have reached a room with a German Officer interrogating an allie, kill the officer and get the fuelling roaster (Objective 3,) hanging on the far wall. Kill the three Germans in the street and go to the barrals, you can light the rag or shoot the barrals, either way you will blow a hole in the wall (Objective 4.) Continue down the path and kill everthing in site, go the right at the fork in the road. Kill all germans in site and search the area for the large amounts of health it contains, continue down the road until you see the U-Boat dock (Objective 5.) All you have left to do is go over to the crates behind the truck (Objective 6.) _________________________ Mission 2: Special Cargo: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Sabotage U-Boat Engines 2: Set Explosives in Aft Torpedo Room 3: Disable Radio Communication 4: Set Explosives in Fore Torpedo Room 5: Find Enigma Code Book 6: Escape Through the Exit Hatch [ Walkthrough: Special Cargo ] This is a very short level, its also very entertaining (I like it because it was easy to make a map for!) Anyways you start off in a crate in the storage room in the sub, kill the two nazis in the room and search the room for a nice MP40, and a lot of ammo (go out of the crate and do a U-Turn while crawling.) Continue on through the door, get the health if needed, but if not... you know what i'm goin a say - leave it. Progress up until you have reached the canteen, kill the enemys and get the medical canteen. The next room has a knife trowing chef, kill him first and then kill the other nazis. Search the shelves for medical canteens. Continue on to the end of the sub, and sabatage the engines (Objective 1,) by planting explosives - stand back when they go off. A hole will have appeared in the wall, crawl through it and follow the tunnel to the end. Next climb the ladder and kill the nazis. Plant the explosives on the torpedos (Objective 2,) and move on. In the next room are two medical canteens and four enemys, kill them and move into the next room, remember this room because you will have to exit the ship from here, it is the control room. Anyways move into the next room and kill the enemy maning the radio, destroy it while your there (Objective 3.) Around the corner is a medical canteen. and a few nazis in the distance. Continue on to the very end of the ship and set the explosives on the torpedos (Objective 4.) After this head back until you see the captain emerge from his small cabin, kill him and search the cabin, inside you will find the code book (Objective 5.) All you have to do now is exit through the hatch in the control room (Objective 6.) Thats it, like I said a short level. ____________________________ Mission 3: Eye of The Storm: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Find Resistance Weapons Cache 2: Find Rooftop Hatch Near U-Boat Pen 2 3: Destroy Supply Trucks 4: Acquire Deployment Roster 5: Infiltrate Wet Docks Facility [ Walkthrough: Eye of The Storm ] Now to be honest I really hate this level - the first time I played it, it took me two and a half hours to clear! I could'nt find the hatch. Anyways since then I have learned the ins and outs of the level but I still find it long - too long. Anyways you have just emerged from the U-Boat hatch and are now on a platform between the U-Boat and the dock. Straight ahead at the boxs are a few grenades, get these and move on. To your left will be two enemy soldiers, kill them and get there ammo. Before you continue look up at the top of the tower in front of you, on it is a sniper. Continue on and kill the nazi beside the truck to the left of the tower, after doing so, search the area for health. When you are satisfied, move on up the metallic ladder/steps past the truck. Once on top of the roof, kill the two gaurds on it and collect the weapons cache (Objective 1) on the far roof. On your way back - watch out for the two enemys on the roof to your left, you can't really kill them due to the angle, but try. Make your way back down the ladder and use your smiper rifle to take out all visable nazis. Behind the boxs near the stairs there is a Field Surgeons Pack, don't get it unless you REALLY need it, it will be very important in a few moments. Search the skys for snipers then move nearer to the boat, kill the three nazis that man the mounted machine gun, they are extremely dangerous. Once you are satisfied that your safe, move on and kill the two enemys at the end of the path. Search for the Medical Kit if needed, if you have less than 55% health, leave it and get the Field Surgeons Pack. Again if you think the area is secure, move on thereare three nazis in total along this path (two beside the truck, and one nearer... unless you kill them earlier...) Move on and kill any remaining Germans, when you get as far as the steps (the ones you go down,) start to crawl and snipe, do so until you emerge the far side. When you get that far do a U-Turn and go back the upper path for the health and ammo. Once you ready move into the large open space and make your way to the right and then the left to the end of the right. You will have to kill several Germans on your way, but you can use your Springfield 03'. The entire area is too big and complicated to cover in a guide so when you are satisfied with the area, move on behind the train and up the ladder to the left. Kill the nazis on the roof and go to the last roof. There is a hatch you can climb down (Objective 2,) don't go down the ladder fully as you can use your sniper rifle to take out the inhabitants of the building. Collect the ammo and health in that building (if you go to the far end, to the right of were you entered, there is a ladder that brings you up to several items of health and ammo.) Anyways when you have finished, leave by the side door, and use your sniper rifle to kill enemys in the distance, preferably while crawling. Before you continue on past the large bunchs of crates - go to your right and around the corner to find a medical kit. When you do go down the path with the crates, continue crawling and sniping even after you emerge behind the warehose. Take your time and kill all the Germans, after sucuring the area move on onto the road and go to your right. Kill the gaurds near the trucks and then blow up the trucks. After killing any remaining enemys go inside and down the corridior and into the office. In there you kill the Nazi commandeer and getthe deployment roster (Objective 4.) When you have made it back to the yard with the trucks, destroy the last truck which has just arrived (Objective 3,) when done, jump up the crates and onto the beam that feel when you blow up the truck. Make your way onto the roof and enter the Wet Docks Facility (Objective 5.) ____________________________ Mission 4: A Chance Meeting: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Sabotage Engines in Research Facility 2: Acquire Engine Blueprints 3: Infiltrate U-Boat Bunker 4: Destroy all U-Boats 5: Blow up Fuel Depot 6: Find Dock Gates [ Walkthrough: A Chance Meeting ] This is the last level in "A Storm in the Port," it also is probably the last boring level! In my opinion only, of course. Anyways you will start at were you finished the last time, kill the nearby Germans and move around the corner to the left, hide there and snipe any approaching gaurds as well as snipers. When think the area is safe, move on. Use your sniper rifle to kill all the gaurds around the train carriages, theres a Medaical Kit the the left of were you entered the area. When you have killed all the gaurds and gotten the carriages contents, pull the lever at the side of the track - this will cause the last carriage (with a mounted machine gun on top) to move down the line to were the crates are, you can climb up on the crates and jump onto the train, this will let you use the mounted machine gun to kill a large portion of the enemys in the next area. When you have killed all visable nazis, move into the yard and kill the rest, watch out for the mounted machine gunner at the end near the back of the second truck. Once you feel safe search the area for ammo and health - make sure to raid the first truck, its full of stuff. When you are ready head on around the corner and go on killing Germans until you reach A room, kill the occupence (from a distance) with your Springfield 03' and go inside. Move slowly down the corridor, listling for footsteps, if you hear any, shoot the owner. When you reach the next room, kill everyone and raid it for ammon and health (2 x Field Surgeon Pack), it is probably best to leave the health unless needed but not really essencial in this level as health is quite abundant (as are Germans!) Anyways while your in there blow up the engines, (Objective 1,) theres three. Anyways move on down the corridor, again moving slowly and killing anything that walks. The next room has six nazis - so get ready (as in reload...your.. .guns...why i'm I bothering...) to kill them. When they are effectively put out of action, get the Blueprints (Objective 2,) on the table. Again move on (this time don't bother slowing etc., theres only one German,) When you enter the room kill all six Germans, theres 2 on top of the scaffolding. When finished there is a Medical Kit, and Field Surgeons Pack on the far side of the large frame (its the middle frame of a U-Boat... just for you information,) if you need them. When finished continue on, you will hopefully emerge in the a control room, kill the German and get the Medical Canteen if needed. Go back the way you came and find your way into the next room (by crawling,) it contains several nazis, who are very easy to miss. Once you are satisfied with your great aim (thats definatly a joke,) move around to the far side of the room and make your way down the corridor, befor entering the U-Boat room go to the bunker (Objective 3,) kill the three occupants and use the controls to drop a torpedo on the first U-Boat, (1/2 Objective 4.) Enter the room houseing the U-Boat and kill any remaining gaurds (and get the health (see map) if needed.) Move on up the steps (on the far side) and go through the corridor killing enemys as you go along. When you reach the next area, kill the enemys in view and head straight to onto the U-Boat, there is a hugh turret on it, you can man this by pressing Square at it. Use it the eliminate the enemys who run through the doors, then use it to blow up the two hugh crates (under the green netting.) Finally use it to blow up the fuel depot (Objective 5) in the yard ahead of the doors. Satisfied of your safety, leave the gun and go to the far end of the ship to set the explosive charges (Objective 4,) and then search the upper and lower parts of the room for two Field Surgeon Packs. Finally head outside and go towards the large dock gate (Objective 6.) ______________________________________________________________________________ 3-C - Walkthrough - Campaign 2: Needle in a Haystack ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: Rough Landing o Mission 2: The Golden Lion o Mission 3: Operation Repunzel _________________________ Mission 1: Rough Landing: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Protect Corporal Barnes as he destroys tanks 2: Find Kerosene 3: Create distraction to open city gates [ Walkthrough: Rough Landing ] Ok, this is a very easy level, so I will skip most of my usual crap and tell you how to get from start to finish and noting else, by saying that I also mean by reading ahead you will not find out how to get a gold medal - which is almost certainly the reason 50% of people will have of reading this section - however before you protest, go back to "contents" and see can you spot a more obvious help section. Good, now I can get on with helping you. My first word of advice is to completely ignore Corporal Barnes, I have played this level dozens of times and never has he died, even when I completely ignored him (Objective 1!) You start the level in front of Corporal Barnes - you have just dropped into holland under operation "Market Garden" (for those who did'nt watch the intro.) The first thing to do is run ahead to the small house and kill the german inside (you can't actually enter the house, so do it from the door,) once done move on killing Germans on the road, it is advised that you crouch while doing so and use the sniper rifle. Before I continue may I just state that you cannot save the allied solider hanging from the mill - I have recevied countless numbers of email with this question. Anyways once you have reached the end of the road, you can use your sniper rifle again to pick off any more Germans in the field. Move quickly past the tank and shoot the kerosene bottle at the bottom of it, this is your distraction for barnes - but like I said before, it is'nt nessesary. Search the area for supplies (there are several items under the two wooden hut things beside the road.) Move on over the bridge, again crawling and using the sniper rifle to pick out distant Germans - also don't forget the Corporal Barnes and the American solider you find standing there. When you reach the next bridge - don'nt cross it, you can kill with your sniper rifle from a safer range on that side. Once you have cleared the area of Germans you can move on past the tank, keep moving to allow Corporal Barnes time to blow up the tank - but don't run off on him altogeather! Again search the area well (or look at my map!) and you might just find two medical kits! Again move on across yet another bridge; killing the Nazis as you progress. When you reach the next area, ignore the tank in front of you and head right, across yet another bridge you will find a camp, kill the Nazis around it and get the Kerosene (Objective 2.) Search the hut thing to the right for a medical canteen. Now this can cause confusion so listen - after entering from the bridge, you should progress via the left not backwards as it may seem. You may have missed the gap before due to its smallness. Anyways continue on until you are beside the tank, you can kill the nearby Germans and then get the Field Surgeons Pack beside the tank (don't bother leaving it behind for later like in other levels, you won't need it as badly.) Anyways continue on for a while, as always killing Nazis as you go, until you reach a hugh opening. You have plenty of time to explore this area as Barnes takes out the tank in the large building, I won't devoulge any more details as the area is too big for detail. So when you get back onto your small path, continue on as far as the lake, from the edge, use your sniper rifle to kill all the germans in sight. When satisfied move on to the artillery gun (Nebelwerfer) near the two main buildings, use it to take out the tank on the far side of the lake. After that, move on down the path until you come into the mortor field, quickly make your way to the end and kill the two enemy soliders shooting mortors at you, after that you can take your time to explore this hugh area, like before its too big for detail, so just try not to miss the tank and also don't miss the field surgeons pack. When you have made your way out of this large area, onto the main road again, you will "part ways" with Corporal Barnes and the American. Not exactly the sadest moment of your life; anyways move on as far as the last windmill, set the haystack on fire beside it to cause a distraction (Objective 3,) and get ready to kill the gaurds that rush out after 1 minute. Thats it, like I said an easy level. ___________________________ Mission 2: The Golden Lion: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Locate tools and sbotage vehicles 2: Sabotage motor pool to prevent pursuit 3: Meet Operative at Garage 4: Get an officer's uniform 5: Meet contact in golden lion bar [ Walkthrough: The Golden Lion ] This level is good fun unless your trying to get gold, but none the less its generally fun. You start off in a corner not far from the town gates, there is a medical kit beside you, but don't get it, you'll need it in a minute. Head to the left until you reach a mounted machine gun, use it to take out any attackers and then return to were you started, go out up the on to the main road and kill the rest of the Germans. After you are satisfied that the area is safe, collect all the ammo. Continue down the street until you come to a turn, instead of going right, go left into the small garden, kill the two Germans there and move on the other way. Use your sniper rifle to kill the 4 Germans and one sniper on the far side of the river, after thats done move on and collect there ammo. After crossing the bridge you should turn left not right as it seems. Make your way through the passage through the wall. You will eventually emerge at the end of a short road were there are a few vehicles, kill the three Germans gaurding the area and move through the door in the wall to the left, in there you will find the tools (Objective 1) on a workbench. Go back to the vehicles and sabotage them (Objective 2), you will also find medical kits under the hoods if you open them. Once finished, move back down as far as the bridge and go the other way that I said skip earlier. Continue through the streets until you reach the operative (Objective 3) in the truck, he will ask you to clear the area of vehicles, so go ahead and sabotage the vehicles in the area (you can kill the 9 Nazis spraying bullets at you while your there!) Once you've got back to the operative, he will tell you to get in the back of the truck, do so. You will them be brought for a little drive to a cathedral, (well it is straight in front of you,) kill the gaurds in the area and again sabotage all the trucks, when you've collected all the ammo and health in the area, hop back in the truck, and procede to the next area, you will be driven through a large open area with trees and benchs (and a nazi here and there,) when he stops this time you are required to open a gate, when done you can pick off the dozen or so Nazis in the area and then get back in the truck. In the next area (will this ever end?) you must not only kill a half dozen Germans, sabotage a cuple trucks but also steal the officers uniform (Objective 4) from the back of a truck. After that get back into the operatives truck. In the next area the truck will crash on a bridge and you must move quickly, theres a panzerserker shooting from across the river, so move quick and kill the 6 total enemys in the area. You can then head on down the street and into the Golden Lion bar. Once in you must distract the gaurds, to do this ask the piano player to play an old song, the gaurds will ligthen up and walk off, you can then run up the stairs and into the beer garden. There are three pints of beer on the wall, so go "if there was three bottles of beer on the wall and if one was to accidently fall, there would be two bottles of beer left on the wall, and if one was to accidently fall, there would be one bottles of beer left on the wall and if it was to fall, two Germans soldiers would start a fight!" Head down the stairs and watch the fight for a minute, then say "hi!" to your contact (Objective 5!) ______________________________ Mission 3: Operation Repunzel: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Find kitchen key set 2: Search the paintings to find map 3: Destroy clocks to find documents 4: Find keys to cell door 5: Locate Gerritt [ Walkthrough: Operation Repunzel ] Now before you set off, let me warn you - this is definatly one of the harder levels, so be careful! Ok back to the walkthrough - you start in the front garden of a nice big "mansion," and this particul mansion is not packed with playboy "bunnies," its packed to the brim with Nazi Generals! So to start head to the left of the building and use the side door, don't lose your disguise, until the door is firmly shut. Once it is closed, kill the Nazi behind the desk and search the room for a shotgun (the nazi will have also dropped a few bullets for the shotgun.) Slowly head up the corridor, eliminating any enemys in the different rooms. Once your at the end, make a right turn up the stairs, and eliminate all the germans inside. The keys for the kitchen (Objective 1), are in the far end of the room. Use your new set of keys to open the door back downstairs. Work your way on down the corridor once you've read the two Nazis there last rights - unitl you reach a turn left and a straight ahead, take the left. As you can see on the map later, it won't make a hugh difference. Anyways clear the area of the four Germans and move on to the kitchen. In the kitchen you will again encounter the knife throwing chef, kill him first and then eliminate the other occupants of the room. If you have sustained a few minor injuries, resist the temptation to go back to the earlier room for the two field surgeon kits you (hopefully) left behind for later. Instead you can try some of the lovely pieces of bread in the kitchen, each piece will give you 5% more health. Once you've finally sorted all that out, move to the next room - the cafeteria. In there are five deadly Germans, kill them with that nice shotgun of yours and get the grenades on the stage. In the next room you can shoot down the chandeliers as a diversion and then use the grenades to kill the enemies "en masse." Continue on to the next room and kill the four Germans (one of which is drunck!) Then search the bar for health. The next piece is my favorite! Go out into the garden and do a U-Turn, aim up about 60º and use your grenades to kill the endless number of Germans. Once the ringing has left your ears, head up, there to claim a horde or ammounition. Again move down the corridor into the hugh room and head to the lower level. At the very far end is a German playing with a panzersurck. Beside him is a STG44! Happily move upstairs and to the far end behind the picture in the middle is the map (Objective 2.) Please note that you must wait for the confirmation note on the screen or otherwise the objective may not have been completed. When your satisfied move on - through the clock rooms, and up the stairs. In the large room (the libary,) there are 4 or 5 Germans, kill them and move into the next corridor. Don't enter the first room, move to the second, kill the old men and blow the clock to the far left end of the room to bits, then get the documents (Objective 3.) Go back to the other room (the sanua,) and move on. You will eventually end up in a room with a women talking to you. There is a grenade set in the room, plus a medical pack. Continue up the stairs to the bedroom, behind the bookcase is a secret passage. Use it to move to the prisoners room (or at least near it.) There you will meet nine nazis! Kindly greet them with a dozen bullets each (you can be generous!) Then find the keys to the door (Objective 4, the nazis commandeer dropped them.) Use these keys to open the door to Gerritt (Objective 5,) he will be slow to move (he's a bit nervous!) Slowly make your way outside and kill another nine Germans. Collect there ammo and kill the two snipers beside the clock. Finally make your way to the end and let Gerritt cut the railing (give him a bit of encouragement!) Now be extremely careful and jump into the hay truck below, not the ground! ______________________________________________________________________________ 3-D - Walkthrough - Campaign 3: Several Bridges too Far ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: Nijmegem Bridge o Mission 2: Yard by Yard o Mission 3: Arnhem Knights ___________________________ Mission 1: Nijmegem Bridge: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Defuse charges under bridge 2: Destroy anti-aircraft gun 3: Escape in medical supply truck [ Walkthrough: Nijmegem Bridge ] This is another tough level, but fun. You start on the steps leading up to the bridge with a US Marine talking to you. Slowly move up the steps and from a distance kill the two Nazis gaurds at the top, your pistol is good enough for the job. Quickly move up to the bodies, you will find that one of them had a Gewehr 43, take it and move on - slowly. You will soon encounter two more Germans, kill them and move on. Ahead of you is a small camp containing 3 Germans, kill them from a distance and collect the ammo. Also destroy the crates, some contain ammo or health. After your happy with the area move to the metal steps to the left. Go down them and clear the section of enemys, also set the charges in the four different places (Objective 1, see map.) After you have that done, slowly crawl up the steps to the next camp. Quietly shoot the five German gaurds and take their ammo. You soon will be beside the main section of the bridge, there are several snipers up there (see map,) so be careful. Keep to the far right and very quickly move up near the nazis camp. On one of the supports you will find a ladder, go up it, be careful not to fall off it, you will be climbing several hundred feet. Once on top kill the four snipers and then move into position. Crouch to get close to the edge and then stand up for a nice view, be careful not to fall. Once you've got the hang of it, use your sniper rifle to eiminate the camps guards, give at least four minutes after because new gaurds may arrive. Once you have all the Germans on the ground killed, (cautiously) make your way back down the ladder. You may not have killed all the Nazis, so be on the lookout as you descend. At the bottom, collect the ammo from the dead Germans and move on. At the end of this section you will encounter 3 more nazis (and 2 Field Surgeon kits - if your smart.) After this move down the metal steps again and set four more charges, be careful this time theres twice as many gaurds working down there. Again when reappearing, snipe the camps occupants from a distance. When finished move to the end of the bridge akill the three enmeys standing there, and while your at it, get the medical pack in the corner. Next move onto the road and down to the crossroads. Once there kill the three Gaurds. Then move on down the road to the anti-aircraft gun, go inside the small structure and kill the occupants. Upstairs set fire to the guns (Objective 2,) and head back down to escape in the supply truck (Objective 3.) ________________________ Mission 2: Yard by Yard: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Clear enemy checkpoints from main road. 2: Destroy radio. 3: Find your way to central Arnhem. [ Walkthrough: Yard by Yard ] Now this is a very confusing level, so pay attention. You start off inside the city, go ahead and enter the building ahead of you, go upstairs and shoot down at the checkpoint, hit the orange gasoline cyclinder to fully destroy the checkpoint (Objective 1.) Head downstairs into the bakery, head outside and go to the end of the road and take a left down an alley. You will eventually come to a dead end, so go into one of the houses and clear out the Germans, then head upstairs, go through the hole in the wall to get to the next house, and from the bedroom window, destroy the next checkpoint (Objective 1,) again by blowing up the cyclinder. If you are satisfied with your handy work, move back down stairs and head outside. Continue on down the road just a little and head down another sidestreet/alley to hopefully energe in a back garden, head inside the house and upstairs and take control of the mounted machine gun, again use this nice weapon to destroy the checkpoint (Objective 1.) When your happy with your work, go back outside and move down the alley to eventually get on to the long main road. To your left you will find yet another alley (for a moment you even might forget your in the Benelic countries and remember London!) Enter the garden and the house. As always take control of the house and head upstairs. Yet again head through the hole in the wall and make your way to the mounted machine gun. Destroy the last ceckpoint (Objective 1,) and move downstairs. Make your way back into a garden and eventually the alley. Head along killing a Nazis here and there, as you pass the several back gardens, raid them for ammo and health. In the final garden to the right, you will find the radio, destroy it (Objective 2.) Finally leave the house and regain your stroll along the peaceful alley! You shall soon be in central Arhnem (Objective 3.) __________________________ Mission 3: Arnhem Knights: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Destroy Panzer IV tanks. 2: Neutralise Panzerschreck Squad 3: Meet Jigs at customs house [ Walkthrough: Arnhem Knights ] "Arhnem Knights," by far the best level in the game in many peoples opinions. You start the level exactly where you finished "Yard by Yard," so heres how to clear this level. Head straight down as far as the British Platoon leader who will ask you for help, ignore him and head straight across the road and into the building, to your left are a few bits of ammo. Go upstairs and crawl up behind the enemy in the first room, kill him and stand up. Across from you in the big building are to snipers, they will cause chaos unless you kill them, so do that. Now move into the next room and kill this little prick. Don't go downstairs for awhile, you have a great sniping point from the two rooms. However when you've sniped maybe 3 or 4 Nazis, head across the road and Upstairs, you will hopefully find a medical kit and some ammo. When you've done that, head downstairs and go straight into the chaos, kill all the Germans on the street and move half way down it. Stop and aim straight ahead, slowly look up through the scope at the top of the roofs, you should be able to see one single sniper, kill him, he can be a real problem for the rest of the group. When that sniper is dead, the area is fully secure, so walk around and pick up the half dozen medical canteens until your health is fully restored. When you are happy with your health, move to the far end of the street and go up left around the pile of rubble, when you emerge the other side, keep close to the left wall and out of the tanks line of sight. Use your sniper rifle to kill as many enemys as you can. When you've killed 7 or 8 nazis, run straight through the chaos into a small intact building to the left of the tank. Inside kill the German and use your sniper rifle to kill all those left outside. When thats done, make a dash for the mounted machine gun. Use it to destroy the tank (Objective 1, aim for the top, it will disarm the turret quicker.) After you've combed the area for health and ammo, move down the road to the left of the tank, again going around a pile of rubble. When you come to the corner, just stop. Take a minute to reload all your weapons, then dash into the centre of the wrecked street and kill anything that moves and does'nt speak English. You should manage this area pretty well, so when your finished again search for ammo and health in the buildings. After a little while spent going around twists and turns, you will emerge in "hell," Firstly hide behind something to get ready, next make your way up the stairs to the top of a platform (where a house once stood.) From there kill every thing, use any weapon, just get that Pazerschreck squad killed (Objective 2,) because they are extremely dangerous. When you are happy that the area is cleared get as many Pazerschreck shells as you can. Head on through a hole in the wall to get into an alley, when you emerge on the main street of Arhnem, use your sniper rifle to get ride of as many nazis in the distance as possible; esspecially the ones who man the mounted machine gun. You will often run out of health, so make dashs into the different buildings to search for health. When most of the Germans have been killed, use your new Pazerschreck to destroy the tank (Objective 1,) it will take at least 6 well placed shoots. After the area in general has gained some sanity, head upstairs in the large building to the right. At the top you will finally meet Jigs (Objective 3.) ______________________________________________________________________________ 3-E - Walkthrough - Campaign 4: Rolling Thunder ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: On Track o Mission 2: Riding out the Storm o Mission 3: Derailed! ____________________ Mission 1: On Track: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Steal officer's uniform 2: Steal officer's ID papers 3: Enter train station 4: Destroy station controls 5: Board Sturmgeist's train [ Walkthrough: On Track ] This is a relativly easy level from an easy compaign. You start by seeing general Sturmgeist prancing around with a few gaurds, when you gain movement of your body, leave the hotel room in favor of the corridor. Ahead to your left is another room, inside you will easily find the uniform (Objective 1,) on the bed and the ID papers (Objective 2,) on the small table. Satisfied (do I use that word to much!) with your new uniform, head back into the corridor and downstairs, exit via the kitchen. Outside, you can walk right up to those Germans as long as you are in your uniform. When your finished bugging the poor Nazis, head inside the hugh train station building (Objective 3.) Once safely inside, blow your cover and cause havoc! Quickly escape the gun shots by heading further into the station. After you've gone past three stairs cases you will find the station controls; Destroy them (Objective 4.) You will soon emerge in the first main station. There is noting much of interest in here other than a couple dozen Germans and two medical canteens, so quickly head for the right hand corner (on the far side of the station.) From there you can make your way down a set of corridors, you will eventually make your way to the second main station. Again theres little of interest in this station, so again head to the right hand corner and go upstairs and down the corridor. You will hopefully emerge in an office, in here theres just three Germans, kill the lot of them. Leave the office in favor of the warehouse, kill all visable gaurds and head downstairs, make sure to advoid the falling crate. When your down get a good spot to shoot incoming gaurds from outside. Go outside and board the first carriage (Objective 5.) You know have yet another leavel completed! ________________________________ Mission 2: Riding out the Storm: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Destroy radio 2: Hunt down Strumgeist 3: Steal Strumgeist's briefcase [ Walkthrough: Riding out the Storm ] When I first played this level I had anticipated it would be quite easy; like prior levels, and esspecially because it appeared so like "Special Cargo," which was very easy however I was wrong... You start off on the easy end of the train, the first three carriages are completly empty (of Germans,) so head swiftly for the fourth. On the fourth you will meet the first two Germans, they don't do two much so kill them quickly. You can take control of a large gun if you head up the ladder just inside the entrance. When you reach the next carriage - freeze - take aim and destroy the two beds and there occupants. The next carriage boosts three Nazis, kill them and move to the next, kill the last German. So far you will have past three medical kits go back and replenish your health fully, you won't be coming back any time soon! Quickly make your way to the next carriage, and the one after that. In here you will find 2 Germans, a medical kit and a large gun. Kill the Germans, get the Midical kit and for Gods sake, use the large gun to disable the single carriage shooting at you from the next railway. In the next carriage you get to say hello to just one short of a half dozen (6!) Nazis. Kill them and get the field surgeons kit. The next carriage contins just on enemy, hes using the radio, so while destroying it (Objective 1,) kill him. You will get past the next two carraiges fine. However in the third you will have to negotiate with the two occupants. After you've done all thats needing do'in, run through the next four carriages, theres noting of interest. In the fifth carriage you get to meet Mr. Strumgeist in person! However he has an important appointment, so may need to leave aburptly (Objective 2!) While your there steal his briefcase (Objective 3.) Congrats, your finished! _____________________ Mission 3: Derailed!: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Infilitrate train yard 2: Find the demolition charges 3: Destroy fuel depot 4: Find transportation to Gotha [ Walkthrough: Derailed! ] This is what I would term a fun but hard level. Its also a very interesting way of playing it, with a lot of hiding involved. You start on the railway just outside a major train yard... Head up the track a few metres (0.91 yards for you Americans!) until you see a cut off trail, its very difficult to see, its in the bushs to the right. If you find it, follow it until you reach a ladder at the top of the ladder there is a machine gun nest, kill the occupants and man the machine gun. Once all imidiate treats are eliminated outside, head outside and continue up the track. You will soon come to a carriage, inside there are a few items of interest - but before you can have them, you must get rid of the 7 gaurds. As soon as thats done, head up the track to the gates (killing the two gaurds.) Enter the yard via the gates (Objective 1.) Inside, quickly move to the right, shooting the two Nazis, and dropping behind the bunker. Use your sniper rifle to shoot the two snipers in the tower behind you and then all viable gaurds in the distance. Head up behind the large warehouse to your right (not the one on the otherside of the track.) At the far end do a bit more sniping then head back to the bunker/sandbags. Quickly make a dash across the track and behind the other warehouses. Yet again do a bit of sniping. When satisfied, head into the warehouse and at the back you will find the charges (Objective 2.) Again when done, head across the turntable into the tall controls building. Use your weaponer to best effect as you head upstairs (in other words watch out for a few Nazis!) When you reach the top be very vigilent - don't go near the windows theres still panzerscherks waiting to kill you. Use the levers to position the turntable with the track (look out the window to see.) When certain of a perfect track, head downstairs and hop on the little train engine. This will bring you to the next area at medium speed. In the next area do a spot of sniping and then head straight for where your engine crashed. Enter the warehouse from the side (killing all four occupants,) and get the grenades and health to be found inside. When done, head outside and go about killing all 6 remaining germans (3 of them are snipers.) Search the area for health and move on down the trackway. You will find a rather imposing gate, set the demolition charges and watch it blow up! Continue on down the track using your sniper rifle to best effect. Once you have made it past the long train platform, your ok, kill any Germans and set charges on first fuel depot (Objective 3.) Move on down to the next one and set more charges (Objective 3.) Once done make your way down the long stretch of track until you reach the next station. Before approaching; use your sniper rifle to eliminate as many gaurds as possible; you should get roughly 9 out of 13, so when done move cautiously on up onto the platforms (at the sound of the first bullet brake to a sprint.) You should have no problem with the rest of the station, so when your comfortable, (how many more adjectives will I think of to describe "leave the bloody area NOW!") head up the track to find an awaiting carriage which will bring you to Gotha (Objective 4.) ______________________________________________________________________________ 3-F - Walkthrough - Campaign 5: The Horten's Nest ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Levels Covered: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Mission 1: Clipping Their Wings o Mission 2: Enemy Mine o Mission 3: Under the Radar o Mission 4: Stealing the Show ________________________________ Mission 1: Clipping Their Wings: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Find the weapons stash 2: Find the ammo room 3: Find the spy room 4: Photograph 5 blueprints 5: Locate the plans for the HO-IX 6: Find a way into the manufacturing plant 7: Destroy the test engine 8: Exit the Facility [ Walkthrough: Clipping Their Wings ] Well your onto the last campaign now, well done, but can you clear it; the hardest set of levels in the game? Well find out... You have arrived in the manufacturing facility for the HO-IX, firstly head out into the main area where the two trucks are parked, and head into the office. Inside kill the German and pull the lever to open the doors. Exit via the doors to a smaller depot, in here you will find two Nazis. After killing them, head up the steps and into the main building. firstly kill the two Germans in the first room, then take a right. In the next room you will find the weapons (Objective 1,) theres plenty; so don't miss any. Leave the weapons room, into the corridor, and head inside the room to your right. Inside you will come across five gaurds, some asleep, some not. While your there search the room for the two medical canteens, there all you'll get for a long time. Also in the end of the room, you will find the spy camera (Objective 3.) In a small room near where you the spy camera, you will find the ammo (Objective 2.) When you've got all you can find, head back through the chamber to enter the cafeteria. Inside you will find just two Germans, but thats not the problem; behind the counter - in the kitchen - you will find your old mate Mr. Chef and his three buddies, the Nazi triplets! If you are succesful in surviving the kitchen hazards, search it for bread, like I said health ain't handy here. Leave the kitchen via the backdoor and head down the corridor (killing the two German Gaurds patroling it.) At the end you will enter a room with three Nazis, in front of you there is a wind tunnel, turn it on (after killing the three Nazis,) to destroy the test plane and the four Germans around it. When you have made your way across the tunnel to the next room, take a minute to reload your weaponary, you'll need it soon. Then head down the long corridor until your reach a bunch of rooms (six in all.) Inside each you can photograph a total of five blueprints (Objective 4,) and in one you will find the plans for the HO-IX (Objective 5.) Now while your doing this, you will have top use your weaponary on 18 Germans - so was it worth reloading! Now when your satisfied with the area, move on down the corridoir, at the end you will find your way into the main manufacturing facility (Objective 6.) Again before entering this area, reload, you will have 16 Germans to shoot in the next two rooms! In the third room after killing the three occupants, head up the steps to destroy the test engine (Objective 7.) When done, head down the numerous corridoirs, killing as you go, until you come to a massive area - it is the steel facility, complete with cauldron of red molten metal! It will take you a few minutes to work your way down using the ladders. When you do get to the bottom, dash quickly around the area, shooting anything that moves, if you stop for even a second, your dead. At the end you will enter an area underground with all the features of a mine - it is infact a mine. You are now out of the facility (Objective 8.) ______________________ Mission 2: Enemy Mine: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Ride minecart to secret radar installation. [ Walkthrough: Enemy Mine ] You will love this level, its great fun, just try not to die! On a more serious note, this is a hard level to get a gold in - thank God this walkthrough is'nt meanth to get you a gold... You start off edxactly where you finished, just beside the minecart. Before you get in go to your left to get a heap of ammo and weaponary. When you do get to the minecart going, get ready for a rollercoaster ride. Make sure all ammo is loaded and that you have a good aim. As you pass the first station platform, shoot the barrel, this will kill the two gaurds. Quickly recover your aim as your next shot ain't as easy. You soon enter a large open area, again aim for all barrels in sight. As you re-enter the enclosed space, kill any remaining visable Germans. The next station, is a disaster zone, shoot all barrels, esspecially those near Germans, and any remaing Nazis. The next station is not quite as bad as the last, but be careful. Will will soon be in a water filled cavern, just shoot anything you can, noting in particuliar! As you continue down the track, look overhead for snipers, theres a good few of them. Soon you will see a medical pack on the edge of the track, if you try you can reach it. The next open area contains another platform, kill the gaurds on it and pick up another Medical pack. After that theres just one more station, which is followed by an exit (Objective 1.) ___________________________ Mission 3: Under the Radar: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Find the demolition charges 2: Disable both radar stations 3: Radio Allies your position 4: Find entrance to HO-IX hanger [ Walkthrough: Under the Radar ] This is another great level (as is every level on this game!) You are again where you finish last time... Have a good look around the area your in, you'll find the demolition charges (Objective 1,) easily, just be careful of the mounted machine gun. Work your way to the first radar station and blow it up (Objective 2.) Quickly take a good stance on one of the railings to shoot everything in sight. After you have destroyed everything on ground, look up, a panserscerk may have shot at you after the blast of the radar station, send a couple shells back to the area the shot came from. Quickly re-enter the radar station and head downstairs, when you enter the large yard, be careful, there is no way you could have killed everything from up on the cliff face. Have a good look round and kill any extra Germans. When done, head across the area, to find the path. If you make a left turn, you will be able to walk uphill. At the top you can find out weather or not you hit the panzerserck. If all is well, head back downhill, and follow the path, kill all surprizes, theres plenty of them. You will soon meet a fork in the road, take a right. At the end of this track you can see into a small camp, use your panzerserck to kill all occupants. After collecting all ammo and health, head on down the track, you will come across a couple more Germans. The next area is best described as "hell." You'll soon see why, get your panzerserck fixed on the mounted machine gun nests as quickly as possible, after a few shoots, switch to a standar rifle or machine gun, and don't stop looking at the nest for another 60 seconds, it is almost certain, then nest will be remanned. After thats done, head right up to the nest and get the medical pack just beside the concrete wall. Quickly dash backand make your way to the next area, the first thing you will notice is a large bridge/destroyed/structure thingy - well use it to hide behind and let the second machine gun nest, suffer the same fate as the first. When the nest is fully out of service, cross the concrete thingy, and have a good look to find one German and a field surgeons kit. When this is done, make you way inside the large building that housed the two machine gun nests. Inside the two machine gun nest chambers you will find two medical kits. You can play with the guns for a minute if you want. When your done head upstairs and set the demolition charges on the radar station (Objective 2,) and get yourself out of their! Your should be able to make your way to the next area without my advice, theres only 15 Germans to nogotiate! Anyways when you get to the next arehead inside the first building to radio your allies (Objective 3,) and the second building to enter the hanger (Objective 4.) _____________________________ Mission 4: Stealing the Show: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Objectives ] 1: Find and eliminate Sturmgeist 2: Steal the HO-IX [ Walkthrough: Stealing the Show ] Well you've done it, you've made it to the last level! And before I give you the walkthrough, may I just say it is surprisingly easy to kill 55 Germans in less than seven minutes! You start at the exit of a small building, firstly re-enter the building and get all the beautiful ammo and take note of where to find the six field surgeon kits - you'll need them! Return to the exit, but stay about 2 meters clear of it, use your sniper to pick out any visable enemys, you should manage 15-20 Germans like that. However soon you must reload your guns and make a quick dash outside to the left, enter the building straight ahead (the one with a half dozen Germans streaming out!) And go straight to the back of it. Reload all weapons and start over with the sniper. You will get another dozen Germans like this, but soon will run out of them. When the area is clear, head outside and collect all the ammo and health you can find (one must wonder how Patterson carries so much!) Anyways take your time and don't miss any. When you are entering the next building, stop at the enterance, a bomb will be dropped soon on the building causeing the roof to cave in. Because of this bomb dropping the room your in should be Nazi-Free, if it is, move into the hanger on the right. Inside you will see a nice little plane; and a not so nice bunch of Germans. After killing them, reload all guns and get your panzerserck out. In the next room you see a clip of Strumgeist saying your a brave boy, after its over, blow him to bits (Objective 1,) aswell as his gaurds. Finally steal the HO-IX (Objective 2,) and thats the game cleared! ______________________________________________________________________________ 4-A - Prologue: D-Day (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ WARNING: Maps may contain spoilers, so only view maps for the levels your ¯¯¯¯¯¯¯¯ stuck on. Please note also that enemys who do not appear straight away are not shown. ______ NOTES: Some maps may be to at a lower scale than others, I'm sure you would'nt ¯¯¯¯¯¯ find trouble with this, but I just wanted to let you know. Also some maps may be more detailed than others, this is directly effected by the scale. Finally may I say that in some cases the second or third part of a map may be rotated by a number of degrees to better suit the width of this FAQ, I'm also confident this should not cause trouble. In a few cases the maps are broken up, this is to allow for better space and to keep within my 79 character boundaries. They are number alphabetically. ____________________________ Mission 1: Your Finest Hour: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] ST - Start C - Creater X - I can't remember the word! Its the boat stopping things! £ - Field Surgeon Pack € - Medical Kit $ - Medical Canteen T - Thompson Machine Gun E - Enemy 1# - Objective 1 (Meet the Captain on Shore) 2# - Objective 2 (Rescue Four Pinned Down Squad Members) 3# - Objective 3 (Rejoin Squad at Shingle Embankment) 4# - Objective 4 (Rescue Engineer at End of Embankment) 5# - Objective 5 (Rendezvous with Captain at Base of Bunker) 6# - Objective 6 (Cross the Minefield and Man Machine Gun) 7# - Objective 7 (Destroy MG Nests on Ridge) 8# - Objective 8 ( Eliminate Enemy Soldiers in Trench) ------------------------------------------------------------------------------ __________ __________ | | ___ ___ | | | | 7#(___) (___)7# | | __ |__________| | | |__________|__| |___________ __|__________|___________________|__________| | | || ________/ |5# £| \CC/ 6# \CC/ | | ||| | || || /CC\ \CC/ /CC\ X====X====X|E | || || /CC\ \CC/ ¯¯¯¯¯ __| || || X====X X====X /CC\ X===X¯¯|#8| || ||======\\ || || |E | || || \\ \CC/ || X |#6|_ || || /CC\ X====X========X \CC/ \_____/ || || \CC/ \CC/ || /CC\ | || || /CC\ /CC\ X || ||___________________________________||________________________________|| ||=X======X======X======X======X======X======X======X=======X=======X==|| || 3# ____ || || \ 4#\ || || X X \___\ || || \CC/ 2# X X T || || /CC\ \2#/ X || || X X /CC\ X \CC/ || || \CC/ \CC/2# /CC\ || || /CC\ /CC\ || __|| X £ X X _____||___ || \_________________\CC/_$_X___________$_X_$______2#_____________/ || __||__ X /CC\ X X X || || \______ X ___ X _______£____________||____ || \____________________/ /_____________/ || X X /1#/ X X X || /__/ X X X X X X X X ST ------------------------------------------------------------------------------ ___________________________ Mission 2: Into the Breach: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: This map would not fit too well, so I split the map at the second ladder. They are linked via A&B. [ KEY ] X - Start O - Explosive Barral B - Box/Crate E - Enemy L - Ladder SS - Stairs/Steps £ - Field Surgeon Pack 1# - Objective 1 (Clear Machine Gun Bunker) 2# - Objective 2 (Destroy Radio Link to Upper Gun Deck) 3# - Objective 3 (Find Smoke Grenades) 4# - Objective 4 (Clear Both Gun Decks) A - Section A, B--- - Section B | | ------------------------------------------------------------------------------ _________ |E E E E E| | 4# | |___ ___| ___| |____ |B BBB| | E B| |__ _ | | | |B B| B---|L | | B|_____ ¯¯¯ |¯¯¯¯ E| ¯¯¯¯¯¯¯|__| ------------------------------------------------------------------------------ ______ |BB B B| __________ ____ _________ A | E B| / ________ \ |E £E|____| _ | | ___| BE |_/ / \ \_|BBB |____|E B| |__| _| / __| BE |__/ \__| B| | E| |L | ______/ / |BB BB | |BBBB| ___|E |______| | |3# E / ¯¯¯¯¯¯ ¯¯¯¯ |EBB £BB E | | |¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|_|_ |BB BB | | | |__ E| _______| |¯ | E | ____________ |£ |¯¯|_______| |E SSSSSS | | |_ |SS|¯¯¯¯¯¯| | |E BB| |SS| | | __________ | |____ __________ ___________|SS| |SS| | | B| | L|L E ||2# | | |SS| | OE B| |_________|____ E ||__E__|___ ___| _|SS|_| E|__O_ | | ||____________ | |BOE | BB | | B ¯¯¯¯¯¯B¯¯¯¯¯¯ | | B|B1# E| |EB |________________| | _B____|B£__E__| |BBB | | |______________ ¯¯¯¯ | OOO B| | £ E O B| ¯¯¯¯¯¯¯¯¯¯¯|__|¯¯ | | ___________| | |_______ X ___| | | | | |__| ______________________________________________________________________________ 4-B Campaign 1: A Storm in the Port (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________ Mission 1: Seaside Stowaway: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: This map would not fit too well, so I split the map at the beginning, the second peice of the map is slightly rotated after the split. [ KEY ] X - Start M - Mounted Machine Gun C - Crate B - Barral E - Enemy 3 - Tree V - Vehicle £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit T - Tank G - Grenades 1# - Objective 1 (Collect Resistance Drop at Insertion Point) 2# - Objective 2 (Man Machine Gun in Church Tower) 3# - Objective 3 (Secure Submarine Fuelling Roster) 4# - Objective 4 (Breach Wall to Docks) 5# - Objective 5 (Locate Submarine Fuelling Dock) 6# - Objective 6 (Stow Away in Cargo Crate) | Section A end, | Section B begins, |-- Section B end, | Section C begins. | | | | | | | | | | | | | | B2 C | | A B1 ------------------------------------------------------------------------------ /\ / / /\/ / /\ / / / \ / \/ \ \ \ /\ / \ /$ \ / /\ \/ /\ / / /\ / \ \/ / \ / \ / /\ \ /\ \ / \ \ / \ \/ \ \/ \ \ /\ \ / \ / \ \ / _______________________ \/ \ \/ /\ __|_____ _____ ______ ____|__ \ /\ \/ / | G | | | | \ / / | 3# $ | | | | \/ \ \__|________|_____|______|_______| \B 4#/ E E /T/ | /\BB/$/\ | E /_/ E CC£| / \/$/ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯ / /\/ __________ | | ____/ / |¯¯¯ | | / / | | | __ / | | _____|C C|__| | __/ € | | | C E C | / CC / | | E 3 C | / _____ | |___| 3 |--| _/ / \ \ | £| E|¯¯¯¯¯¯¯| | | / E/ \ \ |___|BB |_______| | | /E / \ | | |BB | | __/ E\ | | |___| ____ ____ ____| C / /\E \ | | |__| | | | | £ | \ C\___ / \ |____|____|____| \ G | \E E \__/ \_____ \__/ \ E | | | 3 CC | /\ | 3 5# CC | / / \__________6#C /\ / / C/\ \/ / / \/\/ ______________/ /\/ / / / / /_/ ------------------------------------------------------------------------------ ___________ | | | | ____ _| _____ |___ | | | | | | | | | | | | |____|_____|______| |____| | | |--| | | |_________________ |________ _______________ _ __________ | | $| | | |__| | | | | | | $| | | | |2# £ | € |E| | B2 |__________| | E |________| |_______|_______|E|__________| |¯¯¯¯¯| |¯¯¯¯¯| | | | | |_____|________________ _____ _____ |_____| | | E | | E | | | € | _ |______| ¯¯¯¯¯ ¯¯¯¯¯|¯¯¯¯¯||V| |¯¯¯¯¯| |_____||_| | | | | E |_____|______ ____ _|_ ___| _ | |$ | | | | | |T|| C| E G| | E | |___| |_||_____|______| | ¯¯E | E | | | ¯¯ E | | | |_____| |____________ ____________| | | | | | C| | | | C| | | | C| | | _______|_ _|_________ | ___ | $| || |V| |_|¯¯¯¯¯| | | ¯ ¯ | | | | _| | | | | |_____| | | | | |¯¯¯¯|¯¯¯¯ | | | |______ |____|____ | | | |____ ____ __ | | | | $| | | |_ | |____|____| | | | |_ _|__ | € | | | E ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯|¯¯¯¯ | | | B1 ------------------------------------------------------------------------------ __ \$\ \$\___ \ BB\ \ EB\ / \ /E/\ \ /E/ \ \ \ / / \__ \ \/E/ /||V| \ _____________________________ | / / ¯ ¯ \ | | | E |V||¯¯¯¯¯| | / /$ E/\ \ | | | B E |_|| | |/ /\\ / \ \ | |____| E B |_||_____| | \\\/ \ ¯¯¯¯¯¯¯ E \V\|____________ | / \ E | C \M\ | | ¯¯¯¯¯¯¯¯¯¯|¯|¯¯¯¯| C ¯¯_______ __| A | | |=== |¯¯¯¯¯| | | | | | | C __ | | | | | |____|E| | | |_____| \ \_______ | E | | ____| \ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯|__| | 1# | | | \ X / \____/ ------------------------------------------------------------------------------ _________________________ Mission 2: Special Cargo: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: The two maps are not the same size because certain rooms required more detail than others. [ KEY ] X - Start M - MP40 C - Crate E - Enemy T - Table * - Chef L - Ladder £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit 1# - Objective 1 (Sabotage U-Boat Engines) 2# - Objective 2 (Set Explosives in Aft Torpedo Room) 3# - Objective 3 (Disable Radio Communication) 4# - Objective 4 (Set Explosives in Fore Torpedo Room) 5# - Objective 5 (Find Enigma Code Book) 6# - Objective 6 (Escape Through the Exit Hatch) | Section A end, ----| | | | | | B, Section B begins. | | A ------------------------------------------------------------------------------ _______ _ /L ___ | /L\----| |---\_/ | | __\_/__ | | _____|_| |_ _| | | |C 1# | | | | | B A |¯|E |¯| | | | | | | E| | | |2# | | |_|E |_| | | | | | E | |_| E|_| |_______| | E | | _ E | |¯|¯¯¯|¯| | |_| | | | | | | _ | |_| |_| | |_| | | |E |$| |_____ | |$| | | |E E | |_| E|_| |¯¯| __| | | E| | | | |_ | | | E | | | | _|| |_|___|_| |$| | | | E _| |$|_* ¯¯| | |¯| |$| |$ | E | | ¯ |_| |¯¯¯ ___| | _E | |E T | | (_)6#| |¯¯ | |_____ _| | T T | | E| | |E $ E| | __| | | T T | | |____| | | | 3# | |¯¯¯ E|¯| |¯¯¯¯| | | E |€| | |¯¯ | | |_| |_|$ | | | |£ ¯¯| | | |E| |5# E| | | |€| |¯|¯¯ E| |_____|_| | | E | |E $| |¯|¯ ¯|¯| | |¯| | | | | |M E | | |¯ | ¯|¯| | C | | |E | |$| | CCX | | |_ ___|_| ¯¯¯¯¯ ¯ | | | | | |E | | | | E| | | |E | | | | 4#| | ¯ ¯¯¯ ¯ ------------------------------------------------------------------------------ ____________________________ Mission 3: Eye of the Storm: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: This map has been split into three pieces. [ KEY ] X - Start C - Crate E - Enemy S - Sniper L - Ladder G - Grenades T - Truck STS - Steps M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit 1# - Objective 1 (Find Resistance Weapons Cache) 2# - Objective 2 (Find Rooftop Hatch Near U-Boat Pen 2) 3# - Objective 3 (Destroy Supply Trucks) 4# - Objective 4 (Acquire Deployment Roster) 5# - Objective 5 (Infiltrate Wet Docks Facility) _______A - A ends, \______B1 - B begins, B2_____ \__C - C begins. / \ - B ends, ------------------------------------------------------------------------------ ________________ | _____________ |___ _ |||¯¯| | | |E| |||__| _ __| | | | || | |3#| |___| | || ¯ ¯¯| EE | || _ __| EEC|€| ________|| | |3#| |¯¯¯| | | S || ¯ ¯¯| | | | | || |¯|3#| | | | | || _ ¯ ¯¯| | | | |_____ || E|#|E|¯¯¯$C|__| _|__ 5# __ |__|| |3|C|¯¯¯¯¯ | 4#| | | | __|======|¯|C| | £ || | | | | || ¯ C| ¯¯¯¯| | | |__| || |¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ | |________|| | E|¯¯¯¯¯¯¯¯¯¯¯| | || | | |E | || | E|___________|E |__ || | || | ______________________\__C || || || || || || || || || || || || ||___|| ------------------------------------------------------------------------------ _________ | ____€_|____________ B2_____ |__________ _ ___| | | || \ |_|E _ E|_| _ EE | E 2#| || | | E | | E | E | _ || ¯¯¯¯¯¯¯ ¯ ¯¯¯¯ ¯ | | EE €| | | ||_ ____________ | |______| |_| || \ / || _|_ |$ |$ | | || _ || |G | |¯¯¯¯¯¯¯| |_| || |E||| | E | | | || |E||| |£ | | | E || |_||| |E¯|¯ | | E || |_||| | _|_ | | E || | |||C | | |_ _____| _______E|| | |||C | | | | ___ ||| |_||| |_ _| |¯ ¯¯¯¯¯| C |_||_||_||| |EC |E | | |E | | || ||C | _|_ |___ |L |_| || || | | | | | |E| ||_____|| | | | |____|CC£CC|_| |___| _| CC |E | |_ C |M | |____ ___ ___ ________________| | | | | | S| | | | | | | |____| | | | | | S | |___| | | ¯¯¯¯| __E___E_|___| | |STS| | |EE | \______B1 ------------------------------------------------------------------------------ _______A / | | | | | | S | |EE| __________________________________________ | | | | ___ _ E CCC | | | | || T | | CCCC$ | | | |____________________________| ¯¯¯ ¯ CC|¯¯¯¯| | | | STS | | CC| | | | |_____| E E |S | |____| | | G£| E |¯¯¯¯¯¯| _ | | _ ___________________ _ | ¯¯¯¯¯¯¯|CCC| ||T| | S | | | | | _ | ¯¯¯|______||_| |_______|___ | | | | |S| | |1# ||_|E | |L | | | | | ¯ | | |______| |STS| | | | | | | E ___ | CC| | | | | | |¯¯¯¯¯¯| | | | CC| | | | | | | | | | | £| | | | | | | | |___|E| | | | | | |______| |_______| | | | | CC C| | | | | | | | | CCCCC| | | | | CSCC | | __ | |C E CC | | | | | CC CC| | / \ |C|CCC ECC | ___| | E | |E | | | | |C|CCC | | € |______| |_______| | | | |¯¯ X G | | E E | | |__|¯¯|C| | | E E | | |__| |C| | |________________________________| | | | | |C | |__________________________________| |__| | |CC | ___________________________________ ¯ ¯¯¯¯¯¯¯¯¯¯¯ | ______ _______ M \ | | |E | _ __| _ _ \ | | | |(_) (__)= (_)= E (_)=| | |______| |_______|E / |___________________________________/ ------------------------------------------------------------------------------ ____________________________ Mission 4: A Chance Meeting: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: This is one of the few maps that does'nt need to be split... with heavy enphises on the "few". [ KEY ] X - Start M - Mounted Machine Gun C - Crate B - Barral E - Enemy S - Sniper + - Steps/Ladder V - Vehicle L - Lever ~ - Scaffolding £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit T - Trains G - Grenades = - Misc Object & - Cannon Gun 1# - Objective 1 (Sabotage Engines in Reseach Facility) 2# - Objective 2 (Acquire Engine Blueprints) 3# - Objective 3 (Infiltrate U-Boat Bunker) 4# - Objective 4 (Destroy All U-Boats) 5# - Objective 5 (Blow Up Fuel Depot) 6# - Objective 6 (Find Dock Gates) ------------------------------------------------------------------------------ _____ | €| | _ | | |£| | | |_|E| S |E| | |______________________ _ _ _______________ ___ ______________ ________|E|_| ________ E E E| | | | | | | BB_E__ | |S| | | CC|¯¯¯¯¯| |C| |CCC| |B |V| ||E|_|E|________|_____ CC| | | |_______________| |______________|E ¯ ¯¯ |E|T| | | E|X | | __ EE|L|_| | | €| | | | | _ _______ | | | |_____| |E |__| | _ | |V| | | | S | C| | E | | GM| | |¯| |_______| | ¯ | E E|_____| ¯¯¯¯¯¯¯¯¯ | __E ¯ | | | |E |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯| | |__| E| | E | | | E |___ __ ______| |______| | |__| E | |______ _ E____________ E E | | |_| | | _ |¯¯¯¯¯¯| | |V| | |_______ |T| |______| | €¯ | E ||_| | ¯¯¯¯¯ _____| | | E ______| |GCC | |___E ____| |E| | | |E| | | _| |_______ | E 1# | |C = = = | _|£ E= = = | | E C E £| |E|¯¯¯¯¯¯¯¯¯¯¯ |E|__ |E | ¯¯|E|___________ | || E ||BE | | || CC||E2#| | || ==|| €| |E E E | ¯¯¯¯¯¯¯¯¯| |¯ |E|_______ |_______ | ___________| |____ | _ | |~~~~E~~~E~~~G |_| | |(¯¯¯¯¯¯¯¯¯) | |( ) | |(_________) _ | |$~~£~~~~~~~~E |_| | | E E | ¯¯¯|¯¯¯|¯¯¯¯| |¯ |$ E|____|+++| ¯| |____|+E+| |________ | ______|$| | _ __| ____________| |_|_|___ |E ____________| B| | | __E____ E | | | |_______| E | | | _______ E | | | |_______| E | | | E | | ¯¯¯¯¯¯¯¯¯¯¯¯| E | ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯ |E|___ | $| | |¯¯¯ |E| ___ _____| |__| | | +++ £| |+|¯¯¯|_|¯¯| _| ________________|+|____ | | |£ E E |___| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|| |E E| | ________________ || |= |¯ | | 4# ( ) E E | || |3#E| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |C |¯¯¯ |____________________|C | |_ ___E E E | | |_+++|¯¯¯¯¯¯¯¯¯¯¯¯|G | |E EE| ¯¯¯ |_ |¯¯ |E| | |_______ |____ __| | | _________| |_________________ | ___________|+_€_________E | | | _____________||___ | | | | |EE4#( )E E & | |= | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |= | | |________________________| | | £ £ == E | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ¯¯¯ ¯¯¯ ¯¯¯| | E E E E 6#| | E E | |==5#=== | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ 4-C Campaign 2: Needle in a Haystack (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________ Mission 1: Rough Landing: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate B - Bridge E - Enemy L - Steps/Ladder H - Haystack R - River V - Vehicle M - Mill £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit T - Tank # - Trees/Bushs G - Grenades & - Nebelwerfer 1# - Objective 1 (Protect Corporal Barnes as he destroys tanks) 2# - Objective 2 (Find Kerosene) 3# - Objective 3 (Create distraction to open city gates) | - A ends, \ - B begins \ \__B \ A ------------------------------------------------------------------------------ ###########\ R \ ### # €1#T \ \ #### ## ____ \ R \ \R \ #### ___ E|____| | | | | ### |___|## E| R | | R | ### _E__ # ##|___|______ \ \ #### |____| __ B E E\ \ R \ ## ##### €# E#|__|/¯¯¯#####\ \ \ \ ##########_H___ ______/ R #######\E \ | R | /R R R R |B|R R #########\E \_____|___|__________### | /##########¯¯| |###################\ B E |$$| \### |R #############| |#####################|¯¯¯| |¯¯¯| ¯¯ T1#|### | ############/ / #####################|G__| / R |/\ __ |### | R|######## /E/ ####################\¯¯¯¯¯ |\$\ H __\ |### \ \##### /E/ ######################\ R___R \\/H / # |### | R|#### ##/ / ##############################__\ \ / H E /### | | ## ##/ / ##############################/M \\ R \/H /#### | | ##| | #############################\__/ | \ E_/#### ###### | R|___###_\ \___###########################____/ /|E E/#### ########| | E ############# R R /#\ E|#### ## |$$|\| R \ # ____E ____ ########### R ##############| |### ##E E |___| | | | | ########## ################/ E/###_________ ##E2#E B | | | | ### R #######/¯¯¯¯¯¯¯¯¯E |/ _________ #### ###|¯¯¯| | | | | ### R #############| ______ _ | /######### #### ###\ R \ |____| |____| / ##############|| || | | |##_ ##### ###\ \ E ## R /##############|| E ||_| | |/M \ ##### ####\ R ¯¯¯¯¯R¯|B|¯¯¯¯R¯¯ /###############||______||V| | |\__/ ####\ \##########¯¯¯¯£T ¯¯¯¯¯H##H¯ ###############| C¯ | | ####\ \########## E 1# H ###############| CC | \_________ ####\________________ E E ################|_____ _____|\___________ #####################___ ######################| | #######################| |########################__| |__ ########## #######| |################### | X | #######E E ################ ¯¯¯¯¯¯¯ ############ ############### ################# #### ####E ____ ######################### ###__________#### ################## ############## ## H ______ H##### ####### ############# ## |E | / ## ## ### # ## | T1# | | |\ ## T1# ## |H E E ## |E | | | \ _________________________ | |¯¯¯¯¯¯¯| E _¯¯¯¯¯¯ | | \/ \ | |_______| E€_|_| H / | | | | ### |_| H / | \ / _/ _E _£ / | \_________________________/#__ ### | /M\|_| | | E ______ ______ \#### _\_/___________________/ | E # E| | & | | E## #### E | | # E|______| E|______|E ####________/ |_________ E #### ##### ########### ###### ########## ###### | ###### |___ ################## \ ____################## | / _E _ ############ | / | | | | #| _ __| |E |_| |_||¯|| | | | |$T _ ¯ |_| | |$E| |#E _ H _ | | |_| #£|_| |_|E | E H T T | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ A ------------------------------------------------------------------------------ __ |EE| ____|EE|_____ ##| #_ #__ | ##| | | /M \| ##| |_| H \__/ \ 3#/####### ###\ /############# #####| |############## #####| |############## ####| |############## ###| |\#/ __ \#### ###| E /##\ \### ###| |#__/####\_____ \ ##| |##### ####### \__B ##|---|### ------------------------------------------------------------------------------ ___________________________ Mission 2: The Golden Lion: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate B - Bridge E - Enemy S - Sniper M - Mounted Machine Gun R - River V - Vehicle £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit # - Trees = - Benchs! 1# - Objective 1 (Locate tools and sabotage vehicles) 2# - Objective 2 (Sabotage motor pool to prevent persuit) 3# - Objective 3 (Meet operative at garage) 4# - Objective 4 (Get an officer's uniform) 5# - Objective 5 (Meet Contact in Golden Lion bar) \ - A ends. B - B begins. __BB - b ends. \__C - C bgins. \__A \ / ------------------------------------------------------------------------------ ___ __ | | |R | __| | | | ___ ______ | | ¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯\ | | | | | | | |___________|____| / \ |R | | |_______|______|__ | E E E ¯¯¯¯\ \ | |___| |€ V 1#| | | |¯¯¯¯¯¯¯¯¯¯¯| #E E \ \ | | |_ _________| 2#___| | |__|___________| M____ \__\__ |R | | 2#¯¯2# | | | | | | | | | _|_________ E V E| | | C| | | |___| |E | | 2#V E| | |X |____| | | |R | | ______ |V |__| |€ C C E| | |__| | | ¯¯¯|¯¯¯¯¯¯| ¯¯¯¯¯¯¯|E | | E BB | | |______| | E| | |¯¯| |S| __|E |_____| |R | | | |C | | E| | |EE| |R | | | ¯¯¯¯¯¯¯¯¯¯¯¯| | |E | | | |R | E| | \ \ \ \ \ \R \ \__A \ \ \ \ \R \ \ /\ \ \/ \R \ \ \ \R \ ------------------------------------------------------------------------------ Please note that since you will be traveling at high speed in a truck at this point, I have excluded the areas in which you can't actually walk around. To show these on the map I have made multiply X's ------------------------------------------------------------------------------ B \ /E / / E/_____ / _____ | /___/ | | ___| | | ___| | |_________ |___ _ ____| | | | | |V 3#|____________ | |£___|__S_______ | | | | | | | E __ | | | | | | |S| | | |__| V| |_______ | | €|_ _ ___ | | | V V |_| | | | | | E E € E E | | | | ¯¯¯¯¯¯S¯¯¯¯S¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | XXXXXXXXX XXXXXXXXX __BB | | | | / __|__| |__| XXXXX | | | | | | __________| | | |______ _________| |________________________ | __________| |______ | | __S____| | | | |E E | | | | | ## E = ## = E ## |______| |CC E | | | | €| E |_________| E ___ E| | | |E CC | | __V _/___\_ V |__| | |E C | ________|___ /£/_/ S \_ | | |ECEC | E |____________|____/ \___|___ | |E EC E## = ## = ## | |___________| |___| | | E |________________________| |S|E E|¯¯¯¯¯¯¯| | | E |_______| |_|¯¯¯| |_____| ------------------------------------------------------------------------------ ___ \ \ / \R \ / \ \ / \R \ / \ \ \ \R \ \#5 /\ \ \ \ / \ \R \ \/ \ \ \ \ \R \ ____________________\ \ \___ __ | |E \R_\ \ \ | _____________ | BB \ \ | | V#4 V€ E | |E |¯¯| | | ___________| | ____ | | |R | € | | | | E | | | | | | | | | ___________| |____| | |__|R | E| | | | E |___| | | | | | |_ C C |R_|C |S | | S |£| ___C_E___________________ BB C E| | | |¯E | S |__|¯¯|C E| | |___XXXXX_________________________| |R |___| | \__C |__| |__| ______________________________ Mission 3: Operation Repunzel: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate E - Enemy H - Hay truck L - Steps/Ladder S - Sniper * - Shotgun M - STG44 = - Misc object (e.g. a bookcase, a desk or a bath) £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit G - Grenades 1# - Objective 1 (Find kitchen key set) 2# - Objective 2 (Search the paintings to find map) 3# - Objective 3 (Destroy clocks to find documents) 4# - Objective 4 (Find keys to cell door) 5# - Objective 5 (Locate Gerritt) A___/ - end of A. B__ - B begins. \ ------------------------------------------------------------------------------ ____________ | _________| |EE| LL| |EE| |¯¯¯| | |EE| | | | |EE| |___| | A___/ | E E | ________________________| | |____L L____ _________| | L | E | L | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | E E | | E =====$$ | |_________ _=_______| ____________ _______|LLLL|______ | E | | | E E| | E | |_E__________|_______ ______| __|LLLL|__ | _| ___ | E |E| _|==€|_ _______ | ==== | | |E ___ £|____| === ==|__| E |G| _| |_ |E ____| =E ====| ==== |€| |£ _| |E ____ = | E | | |_ $| | | | = == = ==== |E| |E|¯ | | | E== =E | |_| | ¯¯¯ | |=== E = | | ¯¯¯¯¯| | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | | _______ ____ __________| | | X |¯| | |CC | |CC E __| | |_|E| |C E | |E CCC| CC| |C |_| E |___|__ __|CCC|____ |*C | | |CC ______ ___ |_E _| |CC CC| | CC E | |___ E _| ¯¯¯¯¯¯¯ | C| |L| ____ | E CC| |L|___|== =| ¯¯¯¯¯¯ \L L L =| ¯¯¯¯¯|= E=| __|= E=| |= E | |1# E===| ¯¯¯¯¯¯¯ ------------------------------------------------------------------------------ | ______________________| | _____EE| | EE E | H | |___ | E E |¯¯¯¯¯¯¯¯¯¯¯ | L L\ | E E| ¯¯¯|L| |________| |L| |__S__S__| | | __ | |_ |5#| | |_|$$|_____ |_EE| E¯¯ E | |_| |E4# |______ |E_E__E__E_____|____ | | | | | | | | | | |______| | | | _ =| | |E|_|_|__| | |E|_ _ __| | |E |_| =|_| | | | |_|¯¯¯¯|L| |L|________ \ L L CC| ¯¯¯¯¯| G€| _____ |= ¯¯¯¯|=====| |== |¯¯¯¯| E E=| ¯¯¯¯ |__ __| |== | |== | __________ | E | |E _ | |= | | | | =E | |= E|______ |3#|_|E=E | |___ ____E |_|_____ ___| |E _________________ | E LLL ___ | B__ |======= | | | | \ ___|= |E | | | | | /L L E | E|___| | _| |________ |L|¯|__________|________| |E E E E | _____|L| ¯¯¯¯¯¯¯¯¯¯¯| |_______________________________|= E | |E| CCC |= E _| | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯| |__ | | | |LL| CC| | CC M_ | |= | |E| ¯¯| CCC| | CC |E|| |= E | |E E __| C | | |_||2#__ | ¯| |LL| | | | |= | | |________________| |________| E | | CCC | =| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ______________________________________________________________________________ 4-D - Campaign 3: Several Bridges too Far (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________ Mission 1: Nijmegem Bridge: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate E - Enemy L - Steps/Ladder V - Vehicle S - Sniper M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit G - Grenades ! - Unaccessable terrain . : - To show were a map piece is meant to be 1# - Objective 1 (Defuse charges under bridge) 2# - Objective 2 (Destroy anti-aircraft gun) 3# - Objective 3 (Escape in medical supply truck) ------------------------------------------------------------------------------ ________ ___ | | /LLL\L| | | |L|L|L| | |__/L|L|L| | LLL/|L|X| | E|¯¯¯ |L|L| | E| \LLL/ | _€| ¯¯¯ | / /| | E /V/ | _______|E ¯¯ | | _____ | | | |$ $| : | | | |...........: |C C| | |______ | C CM| | 1# EE| |CE E E | ¯¯¯¯¯¯| | | | |1# |!!!!!!!!| | | |!!!!!!!!| | | | | | | | E | | | | E €| |1# | CC EC| | |______ ..|$.EC......|..... |EE 1# | : | |____ : ¯¯¯¯¯¯| |.: | ______| | | | | | | | | | | | €| | E | | E | | S S | Due to the overlaying layer on the | | bridge (the "roof") I have excluded | E | crates, mounted machine guns, etc., | | in that particular area. Also becau- | S S| se of the difficulty in mapping this | | level, one or two enemys may be mis- | | sing. |E E E | |S E S| | E E | | E | |E | | E | | | | | _______| | | _____| | | | |C C C| : |£C C £| |E|...........: | C CC| |E 1# EE| | C E EM| ¯¯¯¯¯¯| | | E | |1# |!!!!!!!!| | | |!!!!!!!!| | | | C | | | | E C | | | | E C| |1# |EMC E E| | |______ ..|.CC.......|..... |EE 1#EE| : | |____ : ¯¯¯¯¯¯| |.: | ______| ________________________________________________________| | / E €| | / __________ E E| | / / |2# CC|| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| || | |____| |_E__EC|| | | || | _______|E||_____ E| ___________ | || | |$ _______|______|E| | | | || | | E EE E__|__|E ___ _ | | || E E E| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ E E |_V_|_| | | | ¯¯¯¯¯¯|E 3# | | €| |___________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________ Mission 2: Yard by Yard: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start E - Enemy L - Steps/Ladder T - Tank C - Crates # - Bush/Tree = - Misc object M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit . : - To show were a map piece is meant to be 1# - Objective 1 (Clear enemy checkpoints from main road) 2# - Objective 2 (Destroy radio) 3# - Objective 3 (Find your way to central Arnhem) / - A ends, / - B begins. A___/ B__/ ------------------------------------------------------------------------------ ______ ||¯¯|M | ||__| =| ______ _ | | | |¯¯| | | __ |____ _|_| |__| | _... |£ ||L L. _ |_||L| : | E : | | |__|L| : (Upstairs, scale enlarged) ¯¯¯¯¯¯¯:¯¯ ¯¯¯¯\______| : : ...: : ______________:________________ : ______________:_____________ | : EE 1#E | : | | : _____ ____| _:________ | | : | E E|= E L| : | | | : | E= |= |EL| : | | | :....L L|__| L..: | | | | E E| E E| | | | |__| _|__| _|__ _____|____| | | E | $| | | _ | | | |# | E #| | | | |_E E | | | ____$| __E|__|_| | | | | /__ _C__ _ _ ____ | | | | A___/| |_| |_| | | |_| | E | | |# |# | |____ | E | | (Upstairs ONLY) |____|______| | | E|__|___________ | | |L L L ___ | | | | _| |L| | | | _ | | |L| | | E|M | | |£| |L| | |1# E|¯¯¯¯¯¯ ¯ ¯¯¯ ¯|¯¯| | |E E| | | | |E E| | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| X | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | ------------------------------------------------------------------------------ Upstairs, scale enlarged) ____ |¯|M=| _ |¯ G | _____| | __|____| | |¯| | | |LLL.|_| ¯ E|_| .... |__|___:_______ |___|L| : : \ L| : :..... ¯¯¯¯¯¯..: : : _______________:_________:________________ | : : | | __________:______ __:___________ | | | :EE E1#| : | | ______________ | |___ _____ :____ _|__: ______ | | | _______ | | | |:E |€ E L| | | | | | | | | |:.LLL| |EL| | | | | |____ __ | | | |EE | E|E | | | | | | | | | | |=| = |=| = | | | | | | | | | | |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯| |___| | | | | | | | |# == | =#| # =| | | | | | | / / | |¯ ¯¯¯ ¯¯¯ ¯¯¯¯ ¯E E | | | | | / /| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | | __/ / | | | | E | | __| | | / E|_____| | _____ |E | | | | |__ _ ___/ | ___ _| | | | | |________________| ________|E /__ |# #E| | | | | | | | B___/| |T E____| | | | | | | ____ ______ | |¯¯¯¯¯¯| E | | E|____E | | | | | | | # | || | | | |___ ___| |___| | | | | _____ |£ _| _ #|| | | | | | | | | | | |_| _ |_| _|_|_|_|__|| | |E | _ | =| |= | | | | ___| |____ ___C_ _ _ __| |E | | |CC | |$ #| | | | | | |_||_| | | E| | |¯¯£| |¯¯¯| | | | | | #| # | | | | |# =| |=E | | | | | |__ _|__ __/ ____| |_ | |___| |__#| | | | |_________|= |E| =| =| |# # #| | | =| | | | | _| # #|_ |___ | | | | |# | | #| | | |# |L| $|LLL. | | | | |___| |=__| | |____| #|L E| €: | |# | | |E | | #| | |/\ :¯¯¯ ¯¯¯:¯ ¯¯¯¯| /\ _| | =| | | | / \ # : T :#1E € |E# / ___|__$| |=__| | / /¯|¯¯¯¯¯¯¯¯¯¯¯:¯¯¯¯¯¯¯:¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯\ |= €| | | # | | \ / |___________:_______:_______________| \ | =|E =| |= | | \/ : : \ |E2#| E | |___|_____| .............: : ¯ ¯¯¯|¯¯¯ ___|____ : ______ :.... |¯¯¯| | E _E _| : |E \___________ : | | |__| |E| | : |L| | _ LLL|..: | |__3#| |_| | : |L||¯| _ E| |_ ___| |______|_|_____| : |L|| |_|M| | _| :...: |_|¯¯¯¯¯ |= |_| ¯¯¯¯¯ (Upstairs, scale enlarged) __________________________ Mission 3: Arnhem Knights: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Notes: I have not encluded the positions of allies because they constantly change. [ KEY ] X - Start E - Enemy S - Sniper L - Steps/Ladder B - BAR (The Gun) T - Tank G - Grenades C - Crates # - Bush/Tree M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit ! - Unaccessable terrain 1# - Objective 1 (Destroy Panzer IV tanks) 2# - Objective 2 (Neutralise Panzerschreck Squad) 3# - Objective 3 (Meet Jigs at customs house) \ - A ends, B - B begins. \__A \__ ------------------------------------------------------------------------------ ______________ | | | ___ | | | | | |_____| | | |XLLLL | | |¯¯¯¯¯| | |____________________ | | | | |_____| B|_________________________| |!!!! !!!!!| |!!!! _____ ________ !!!!!| ¯¯¯¯¯¯¯| |_____| _ _ | |¯¯¯¯¯| |¯ LLLL | | | | |S €| ¯¯¯¯¯¯¯¯¯¯¯ | E| | |L| | |__| |S |L| | | | |L| |$ E| E|¯¯¯¯¯| |¯¯¯¯ E| | |¯¯¯¯| E | | | |E | | | |E E| | | |E E | | | | E| | | | |__ | | |!!! | | | |!!!!! | | | |€!! __| | | S| | | | | | | | | | | |___S| | | |$ =| |_____| |== |M £!!| |____|E $|E !!!|____________________ |!!E E E¯¯ E !!!!! !!!| |!!!E __ E_____ _ !!! _______ !!!| |€¯E ||T ||E | |___| | |¯¯¯ |EE $||__||=G$=$| ____ ___| |___ | | 1# |¯¯¯¯¯ | | | E | | EG| | |!!!!| | | |___ _|_| ¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯ | |€E | | EE| | |EE| |SL| NOTE: Please note | |ES| |EL| that this | | | E |$| section is | |¯¯ |¯¯¯ ¯¯| to a degree |__|__ | | inaccurate. | E | | |___ ___ | E | |______|!!!| | | | ____!! | | | |L| LL| | | | | |L € | |!| | | | ¯¯¯| ||L|¯| | | |_______ | ||L| | | | | |____| | | | |____ | | | | | \ | | \__A ------------------------------------------------------------------------------ B__ \ | | \ | | | | | | | | | | | | | |____________ | | | | | | |____ ___ ___ | | |!! |!!£|!!!| | | |!!!|$ |! |!!!| | | | |¯¯¯ ¯¯| | | | | | ___| |___ ___ | | | |__G | E| |!!!| | | | | |E 2#| |!!!| | | S| | |2#E |M !!| | | | | | | |!! | !!| | | | | |!!!| |!!! ¯¯¯¯¯ ¯¯¯ | | | |!!!|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | | |! | | | | \ ____|!! | | | \ \ |£ | | | \ \ \ |G E| | | \ \ \ |____ E | | \ \ €\ | | S | \ \ \ | | | \ \!!!!\ | |S | \ \!!! \ | | | \ \ \ | | | \ \ \______| | | \ \ _____E E | | \ \ |_____| | | \ \ __ E | | \ \ |T |1#E | | \ \ |__| | | \ \E E | | \ \ | | \ \ ME | 3#| \ \ E |LLL | \ \ E |E | | \ \ |LL| | | | E|E | | | | |¯¯ | | |!!!| | | |!!!| | ¯¯¯¯ ¯¯¯ ¯¯¯ ______________________________________________________________________________ 4-E - Campaign 4: Rolling Thunder (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ Mission 1: On Track: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate E - Enemy L - Stiars/Ladder = - Steps V - Vehicle £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit ! - Unaccessable terrain # - Trees ¦ ¦ - Railway track . : - To show were a map piece is meant to be 1# - Objective 1 (Steal officer's uniform) 2# - Objective 2 (Steal officer's ID papers) 3# - Objective 3 (Enter train station) 4# - Objective 3 (Destroy station controls) 5# - Objective 3 (Board Sturmgeist's train) --A - A ends, B-- - B begins. ------------------------------------------------------------------------------ _________ | ¯¯ ¯¯ | | __ ___ | | |_|| E | |L|:................. |L|__|____|________ : |______ ____ ____|: |___ |___ |: |_1#| |___| |: |2# | X|: ¯¯¯¯¯ ¯¯¯¯¯ : ....: ____ ____ : | |!!!!| | : ____| | E | |__:_ | | | ....: | | ____| |____ | | | | | | | | | | | ______ |____| | | ||¯¯¯¯|| LLLL| | | ||____|| __| | | ¯¯¯¯¯¯ E _| | | | __ | | |____| |VV|| | |E | || | |E E E E |__|| | |¯ ¯¯¯¯¯¯¯¯¯|===|¯¯¯¯¯¯¯¯¯¯ ¯| | | 3#| | | |=|=| | | _|=|=|_ | | |_ _| | | | | | |___________|__ |____________| | __| |E | | £E| ________________________ ___ ¯|L| | ____ _________ C| |$ E|_|L|_ |E| | E| ¦_¦ ¦_¦ | E_|___ | E E | | | | | | | | | | | E| |__ ____| | | | E| | | | | | |E|_ | | LLL | ____| | | | | | | | | | |_| |___ ¯¯¯¯|L| |_ E__| | | | | | | | |E| E|___|__________|L| | | | | |_| |_| | |E| E |E € | | | | | ¦|¦ ¦|¦ | | |E E | E |E E4#| | | | | |¯| |¯| | | | E |¯¯¯¯ ¯¯¯¯¯¯¯ | |_____ | E | | | | | | | |¯¯¯|_|¯ | $| | | | | | | | | |_ | |¯¯¯¯¯ | | | | | | | |_ | | | | | |_| |_| | |L| | |_____ | | ¦ ¦ ¦ ¦ | |L| |E LLL | | | ¦ ¦ ¦ ¦ |C _| ¯¯¯¯¯| | | | ¦ ¦ ¦ ¦ |E | ____| | | |L| ¦ ¦ ¦ ¦ |L| | | C E | |E|L|_¦_¦_¦_¦_|L| | | E C | | | E E | | | C E | |C ¯|¯¦¯¦$¦¯¦¯|¯ | | |¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯ | | ____| | --A______| ------------------------------------------------------------------------------ _ | |_____________________ | _EE| _________ | | | |L| E | ¦_¦ ¦ ¦ | E| | | |L| | | | ¦ ¦ | | __ ___ __ | | |_E E | | | ¦ ¦ | | | ||¯|| $| | | | | | | ¦ ¦ | | | || || | ____| | | | |_| ¦ ¦ | | |# ||_||CC| | $ | | | | ¦|¦ ¦ ¦ | | | || ||CC| | E | | | |¯| ¦ ¦ | | | ||_|| | |E E |_| | | | | ¦ ¦ | | | || || |_|____ | | | | | ¦ ¦ | | |# ||||| E| CC | | | | |_| ¦ ¦ | | | ||||| | | | | ¦|¦ ¦ ¦ | | | ||_|| E|E ECC | | | | |¯| ¦ ¦ | | | ||E|| | | | | | | ¦ ¦ | | |# || || |CC E | | | | | | ¦ ¦ | | | || || E|CCC |L|E| | | |_| ¦ ¦ | | | ||_||E |____|L| | | | ¦|¦ ¦ ¦ | | | ||5#| E| E | | |LL| |¯| ¦ ¦ |LL| |# || || |¯¯¯¯¯¯¯¯ | |LL|_|_|_¦_¦_|LL|_ | || || | | | E E B-- | ||_|| | ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯ ¯¯ ________________________________ Mission 2: Riding out the storm: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTES: As you can see I have broken the train into three parts, this is merely to save space, not anything else. [ KEY ] X - Start E - Enemy L - Ladder T - Tank £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit B - Barrel # - Coal! H - Heavy Gun/Torrent 1# - Objective 1 (Destroy radio) 2# - Objective 2 (Hunt down Strumgeist) 3# - Objective 3 (Steal Strumgeist's briefcase) A - A ends, \_B - B begins, BB - B ends, \_C - C begins. \ \ ------------------------------------------------------------------------------ _______ BB | o | \__|_|__ | o | A | ___ | | (O) | \__|_|__ | | _ | | | ___ | |€ | | |(T)| | | | | | |_E | | |_|_| | |_|___|_| |_| | |__ | __| |#######| |_ | __|_|__ |_#####_| _|L) | | ___ | __|_|__ |H) | | | _ | | |_ | |_ ___ _| | |(T)| | |_| | |_|---|_| | |_|_| | | E3# || |__¯¯¯ | |__ | __| |__ E | |__|E E_| __|_|__ |__|__2#| |€_E |_| | | |==| | |__| | |_ || |__| | | | | | E|| | | |_ ___ _| |_| 1#| |__ __ | |_|---|_| | | _| |==| | | ¯¯¯ _| |_| |_| |__| | | | | | | | | _| |_ |_| |_| | |_ ___|_| |_| _| |_ ___ _| |_|---|_| |_ |E| |_|---|_| | ¯¯¯(L| |_| |_| | ¯¯¯| | | (H| |_ |E| |_E E|_| | _| |_| |_| |_| | | | |_| |_ ___ _| | |_| | _| | |---| | | E | | | |_| |¯ ¯¯¯ ¯| |__ |_| _|L) | |__E € _| |E | | |H) _ __| |__| |_| |_E___|_| __|_|__ | | |_|---|_| | | |_ E _| | ¯¯¯ _| | ___ | |_| |_| |_ (L|_ | | _ | | _|L) | |_| (H| | |(T)| | |H) _ __| | _| | |_|_| | __|_|__ |_€ |_| | | | | | |_| E _| | B B B | | ___ | _|L) E|_| |__B_B__| | | _ | | |H) _ __| __|_|__ | |(T)| | __|_|__ | | | |_|_| | | | | ___ | | | | | ___ | | | _ | | |__ _ __| | | _ | | | |(T)| | __|_|__ | |(T)| | | |_|_| | | | | | |_|_| | | | | |__ | | | | | | B B B | |__| | | | B B B | |__B_B__| | | | |__B_B__| __|_|__ |__ | | __|_|__ | ___| |__| | | | | | | | | | | | E| | |___| | | | | || | ___| | | | | E | | | | |__ _ |_| | || | |___| __|_|__ | | |__ _ __| |__ | |E E| __|_|__ |__| | |__ _ __| | (L|_ |__ | __|_|__ | (H| |__| | | ___ | | _| |__ | | | _ | | | €|_| |__| | | |(T)| | | |__| |_______| | |_|_| | |_E | | | | | | _|L) E | | X | | | |H) | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯\_B ¯¯¯¯¯¯¯\_C ____________________ Mission 3: Derailed: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start E - Enemy L - Ladder G - Grenades S - Sniper M - Mounted Machine gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit B - Barrel ¦ ¦ - Railway # - Tree 1# - Objective 1 (Infilitrate train yard) 2# - Objective 2 (Find the demolition charges) 3# - Objective 3 (Destroy fuel depot) 4# - Objective 4 (Find transportation to Gotha) ------------------------------------------------------------------------------ _________ | € | | ||E E E | _________________|_|L¯¯¯¯L¯|_________________ /# # # # E# E¯¯¯¯¯¯¯ ## # ## # ## / -------------|--------------------------4# / ##/ ------------|E--------------------------- /# / /# ##_#___E#_| E E |_#_##_##_##__##_# / / / # / |______L__| /# ##/ / #/ |E E | / / / # / ¯¯¯¯¯¯¯¯¯ / # / /## / / # / / #/ / / / # #/ / # # ¦ ¦ / | # ¦ ¦# #| | # # ¦ ¦ #| |____E¦ ¦E__| |¦ ¦| ______|¦ ¦|__ | _____ ¦ ¦| | ||E _ |¦ ¦| | || (_) |¦ ¦| | ||E _3#|¦ ¦| | || (_) |¦ ¦| | ||_____|¦ ¦| | |______ ¦ ¦| | |___E_S|¦ ¦| | | _ _ ¦ ¦| | | | 3# |¦ ¦|__| | |_||_|¦ ¦ | | _ |¦ ¦ | | | |E|¦ ¦ __| |€ | |E|¦ ¦| | |__| | |¦ ¦|__| | | |¦ ¦| | | |¦ ¦| | |E|¦ ¦| |_|_|¦E¦| |---| _|¦ ¦|___ ________| ¦ ¦ | | _ | ¦ ¦ | | E |G| E ¦ ¦ | | |€| E| / ¦ | | |_| E|/ ¦ | |________| /¦ ¦ | |¦ ¦¦ ¦ / / ¦ ¦ | |¦ ¦¦ ¦/ / ¦ ¦ | |¦ ¦¦ / ¦ ¦ | |¦ ¦¦ /E ¦ ¦ __| |¦ ¦¦ ¦ _E ¦ ¦ | | |¦ ¦¦ ¦||S||¦ ¦ | | |¦ / ¦|| ||¦ ¦ | | |¦ ¦ ¦|| ||¦ ¦ |S | |¦ /¦ ¦||_||¦ ¦E| | |¦ ¦¦ ¦| |¦ ¦ |__| |¦ ¦¦ ¦| |¦_¦ £| |¦_¦¦_¦| |__ ____| |¦ ¦¦ ¦| |S | |¦ ¦¦ ¦| |__| ______ _________|¦ ¦¦ ¦| | ¦ ¦¦ ¦| | ¦ ¦¦ ¦| | E ¦ ¦¦ ¦| __| E /¦ ¦¦ ¦|___ | E#___ / ¦ ¦¦ ¦ E E| | |E E| / /¦ ¦¦ ¦|¯¯¯¯¯| | |E E|¦ ¦ ¦ ¦¦ ¦| | | #¯¯¯/¦ ¦ ¦ ¦¦ ¦| | __S| / ¦ ¦€¦ ¦¦ ¦| | | / /¦ ¦ ¦ ¦¦ ¦| S | | / / ¦ ¦ ¦ ¦¦ ¦| | _| _¦ ¦_ ¦_¦ ¦ ¦¦ ¦| | | | / ¦ ¦ \ ¦ ¦¦_¦|_____| | | | ¦ ¦ | ¦ ¦E __ E| | | \_¦ ¦_/ ¦ ¦ | | | |__|_/_/¦ ¦\ \ ¦ ¦ | | | | |¦ ¦|¦ ¦|E¦ ¦ |__| |S_ | |¦ ¦|¦E¦| ¦ ¦ |S | | E|¦ ¦|¦ ¦| ¦ ¦ |E |S | | |¦_¦|2# | ¦ ¦E| _|__| | |$ ¯¯¯ ¦ ¦ | | ¯¯¯ ¯¯¯¯|¯¯¯¯¦1#¯¯¯¯|¯¯¯¯ | E¦ ¦E | |# #¦ ¦ # | | # ¦ ¦ # | |# E¦_¦E #| | # | |E #| |# | | | | # |_|E #| | # ¦E¦E# | /## / / #/ / # / / # / /# / / /\#/ __/ E/ / /E / # # / / /ME/ X----/ / #\EL\ -----/ \# #/ / ___#___\ \_/ / \___/ ______________________________________________________________________________ 4-F - Campaign 5: The Horten's Nest (Maps) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________ Mission 1: Clipping Their Wings: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate E - Enemy L - Stiars/Ladder/Steps V - Vehicle £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit 1# - Objective 1 (Find the weapons stash) 2# - Objective 2 (Find the ammo room) 3# - Objective 3 (Find the spy room) 4# - Objective 4 (Photograph 5 blueprints) 5# - Objective 5 (Locate the plans for the HO-IX) 6# - Objective 6 (Find a way into the manufacturing plant) 7# - Objective 7 (Destroy the test engine) 8# - Objective 8 (Exit the Facility) \_A - A ends, B_/ - B begins. ------------------------------------------------------------------------------ ___________ _ ______ ____| LLL| _ | | | | | |¯¯ |V| | | | || | | |_| | |______| | E |_| | X| || | | |¯¯¯¯¯¯| | | _|E| | || |/\ |L| | | |____|\V\ |L| | | | \/ |___| | | CC | ¯¯|¯¯ ¯¯¯¯|¯¯¯¯¯¯ | E |¯¯V|| ___| ¯¯¯ | |CC |¯¯¯¯¯¯¯L¯¯| |___| _____S_| _______| E | | | _______ _ | 1# | E | | _____|_____|E|__ |____ |______|____ | | L_____ __| |____ __________ _|_________ ______|_| ___| |E|______ |_ _ _ _ _ __ __ | ____| | | |______ | | | | |$| |$|E| |E| |__||__|| |E _ |¯ ¯¯¯ | | |_|_|_|_|_|_|_| |_|___ E__ | | | |_|| _____| |__ ||__|E_|__|__| | | |__||_| |____| | ___ __| |3# ___ ___ ___| | E __E | | | |_| |__ |___||E__||___| |_E___|___|__|_| | | ||E | _|E|__________ ||__2# | || |__|E|__| | |___|__| ||___E______ __| | E . E | | |--|- | | E . E | |¯¯ ¯¯¯¯¯¯¯¯¯¯¯| |____________ E| | L E E | |L|¯¯¯¯¯¯¯¯¯¯¯¯ | | | |____________ |_____E ____ | |E _ | | _E E| | | | | |_|| | |E|_4#| |4# |E| |___ _| | ___| | |E__ E| |4#E|| | ||__4#| E ||E| __| ____|E|___|| | | E ___E_ ____ ___| | |E 5#|E | | |_____|_€__|___ |_______ ____6#___| | |E __E || | | | |_|| | | |_ | | |_ |E_E| | E|__ || |E ____| || | | E__E_|| | |E|__ | __| |__LL E |__ |E LL LL E| ¯¯|___ ___|¯¯ |L__ E__| |__ |E |__| |L ||_____| | E|______| |___ ___| |___|E|___| | | _______| |___________ | LLL E LL_LL_ |_ |E |7# |_____| E_ | LLL E LL LL | \_A ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ------------------------------------------------------------------------------ __ __ | | ________| |_| E|_ E E E | B_/¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯ | | | | _______| |_ |E _______| | |_____________ _ ___ __________ | | ____E ____| |L | |L |€ | |__ E| | | | L|E| L|E| |_______ |_| | |E| | | | | | | / | | | | _| | |E | | |E E / | |____|E|__|_L |E|___|E|_ | E/ | L| |___$_____L E| E / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯ ______________________ Mission 2: Enemy Mine: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Because of the design and layout of this level, I was unable to provide a map for this it. ___________________________ Mission 3: Under the Radar: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ KEY ] X - Start C - Crate E - Enemy B - Barrel L - Stiars/Ladder/Steps V - Vehicle S - Sniper M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit # - Trees 1# - Objective 1 (Find the demolition charges) 2# - Objective 2 (Disable both radar stations) 3# - Objective 3 (Radio Allies your position) 4# - Objective 4 (Find entrance to HO-IX hanger) \_A - A ends, B - B begins | | \ ------------------------------------------------------------------------------ __________ | | | | _________ _____|__________|_ _ |##### | €___E |_|| |_________ |##### | | | _ |_| E ___ ____ __ __________ ___________|##### | |___| _ |_| L L / \_A |####|__| |1# ############ | E B|_|B |¯¯¯¯|¯ ¯| |### |__________|E ############ |_______ |V| | | | |## | EM E E| E/¯¯\\ B|_|B | |## | |## X E | | 2#|| E E| |###|__ |## ## | \__// _ME| | E | | |#################################### |¯¯¯¯¯¯¯E |S| | | | | |##################################### E | E € ¯ |_ | $| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|###### | | | E| E$| | |####### | |_| | | | |######## | _ _ ______ __| _____|__| ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯| |_| |#####/ | |V| |####| | |_| |####| ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ------------------------------------------------------------------------------ Note: Vegetation on the side line of this section of the map has been excluded because it serves no useful purpose and is hard to map without an arial photo of the map. Also some corners and paths may appear straighter than in the game, this is because there is no character in ASCII to simulate a corner properally. ______ ____ _______ | 3#|___ | |___| |__| E |___ |4# ___________ E|_____ ____|E | |____| / | | E| \_______________ _____| _| | / __| / / / / / | / | _| | |S| E| ¯| | | E| | | \ | \E\ \E\ \ \ \ \ |E| | | |E| | | | | / | | | | |_ _ | |S| ___|S|___ | |¯ |E ¯E \__/E/ / \¯¯\_____/ / \ / E E \ /___________\ | _____ | | / \ | | | 2# | | |E \_____/ E| _|____ ____|_ |€ E\|/€ E |____ |E E ||| E E |___E\_____ |__M___/|\___M__|__ \____ | / €__ _ || E E\_____|E| | |__|| ||| ____________ | | __ | ||| | ________ | | | |__||_||| |L| |L| | ______________ | __ _ || || | ___|£_____ E E\ ______|E|__||_|| \_ || | | |E E E| |¯¯¯¯\ \ /E B| \ || | | ### ¯¯¯¯¯ E| \ \___/E/¯¯¯¯¯¯¯¯¯¯¯| B| | || | B | #### | \ / | B| | || £E | | | ##### ...| ¯¯¯¯¯ _______| B|_____\E _||_______| |___ _____| ######### | | ____ ________/ \ E\____/E | | |E |B | ¯¯\ E /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |____| | ¯¯¯¯¯¯ |_________| _____________________________ Mission 4: Stealing the Show: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: Due to the sheer number of enemys in this level, the scale is much better (thats a good thing!) [ KEY ] X - Start C - Crate E - Enemy B - Barrel L - Stiars/Ladder/Steps V - Vehicle M - Mounted Machine Gun £ - Field Surgeon Pack $ - Medical Canteen € - Medical Kit # - Tree ! - Unaccessable terrain 1# - Objective 1 (Find and eliminate Sturmgeist) 2# - Objective 2 (Steal the HO-IX) ---A - A ends ------------------------------------------------------------------------------ ___________ _________________________________ | |______E__________E_________E_____| | |_________________________________| | |B E E B E E E E E E B | | | C |___| \___/B | | _______|B E CE E E E| | |E E E E E C E E ---A | | E|¯¯¯¯|B E # C E# B | | | | E C ### ### C# E E| | | E| |B # # # C### B| | | | | C ### C E# B| | | E| | #£ C £| | ¯¯ | C | | | ___C C ___ | | | / M \ C / M \ | | | B £ € £ B € | ¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |X|____|£¯£¯£¯¯| | | |______ | | | |£ £ £ | | | ¯¯¯¯¯¯¯ | |_________________________________| ------------------------------------------------------------------------------ ________ |C C | |£___|___| | E | E| |C _|_ | |C E E | _____________| | | C | | | | | |__ __C___CCC___ __| ______| |____________| |__ ____________________________ |LLLL !!! | C C C C E | | E E !!!!! | EB ___ E E | | !!!!! | E B| |E E | | | E E !!! B|___|1# E |--|--- | E __!!!!! C ___ |2# | |__|!!!!!! |C C E | |E | | E | V|!!!!! |C B C C E|___| | | £ |__|!!!!!! | E C CB | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ 5-A - Stratagies/Tips ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Always destroy boxs/crates, they will often contain ammo or health, especially in the long levels like "Eye of the Storm" or "Nijmegen Bridge." o Never ever miss the oppertunitys created by a sniper rifle, you can zoom to incredable lenghts with great accracy. o When you start gathering explosives like grenades, use them to lure enemys around corners, they will always bounce off walls at U-Turn corners, so use them when needed. o If you don't need health, don't take it you will eventually need it and you will therefore know were to look, and you understand yourself that using a Field Surgeons Pack to heal you 10% back to health is wasteful. o To speed up blowing up a grenade, (e.g. if an enemy is abouts to kick it away,) simply shoot it, it usually works fine. o When you are not in a conflict zone, always reload your weapons, yes weapon"s" - cycle through all you weapons and reload. ______________________________________________________________________________ 5-B - Secrets ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______ Bread: ¯¯¯¯¯¯ You can gain 5% health by eating bread, you can find it on tables in several levels, like Operation Repunzel, or Yard by Yard, to indicate you have eaten bread, a measage will come up and say, "This Bread is Delicious!" ___________ Poor Chef!: ¯¯¯¯¯¯¯¯¯¯¯ During the course of the game you will encounter the "Chef" several times, in the first encounter he appears perfectly healthy, but gradually he starts looking worse, with tears in his cloths and he will become bruised! ___________________________ Panzerknacker "Tank Eater": ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can see this hidden secret on the Golden Lion level (Neddal in a Haystack.) Somewhere in the pub at the end, you can see it through one of the doors. ______ Wierd: ¯¯¯¯¯¯ In Nijmegen Bridge (Several Bridges too Far) if you turn around and shoot the other american solider with a sniper rifle in the face, it will show the damage without killing him, aim at his face and he will continue smileing even if you blow off his lips! ______________________________________________________________________________ 5-C Cheats ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before I tell you the following cheats, I strongly recommend you don't use them until you have completed the game, it is far more satisfing to clear it yourself. Anyways: ________________ Level Passwords: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Campaign 1, Mission 1 - ORANGUTAN Campaign 2, Mission 1 - BABOON Campaign 3, Mission 1 - CHIMPNZEE Campaign 4, Mission 1 - LEMUR Campaign 5, Mission 1 - GORILLA _____________ Movie Cheats: ¯¯¯¯¯¯¯¯¯¯¯¯¯ Making of Prolouge - BACKSTAGEO Making of Campaign 2 - BACKSTAGER Making of Campaign 3 - BACKSTAGEF Making of Campaign 4 - BACKSTAGEI Making of Campaign 5 - BACKSTAGES Paintball - MAGGOTAHOY Animation - ANIMREEL _____________ Other Cheats: ¯¯¯¯¯¯¯¯¯¯¯¯¯ MOHton Torpedo - Fire Phroton Torpedos instead of - TPDOMOHTON bullets. Silver Bullet - One shot kills. - WHATYOUGET Bullet Shield - Invincibility. - BULLETZAP Prefectionist - Single shot kills you. - URTHEMAN Achilles Head - Only head-shots kill. - GLASSJAW Men With Hats - Germans wear strange hats or big - HABRDASHR heads. Invisable Enemy - Gives you invisable enemys. - WHERERU Snipe-o-Rama - All weapons have zoom ability - LONGSHOT Rubber Grenades - They bonce like mad! - BOING Others - Free gold star for level, but - MONKEY start next with no weapons. - Get gold star on previous level - TIMEWARP to the one you are on now. - Invincibility (again) - Pause the game and press, ￾, L1, O, R1, Triangle, L2, Select, R2 ______________________________________________________________________________ 5-D - Glitches ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ Missing Covers: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the D-Day mission the soliders don't have covers for there guns, wereas in the real event they were equipped with them, these covers were needed to make sure the guns did'nt jam in the water. (Credit 06) ____________ BAR problem: ¯¯¯¯¯¯¯¯¯¯¯¯ The BAR gun gives a bit of a kick in the game, however in real life this does not occur at all. (Credit 08) _____________ Camera Angle: ¯¯¯¯¯¯¯¯¯¯¯¯¯ Now this has never happened to me before, but several people have informed me of it (most notable Credit 09.) It is when you press an unspecified cobination of buttons including look up, and your view is stuck on either up or down. I do not know of an unlocking cobination of buttons, so I can merely advise you to restart that particular level. ___________________ Walk through Walls: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the level Arnhem Knights if certain events happan at the right time and you press certain buttons during this, walls may become only visual and you may walk through them, this can happen anywhere bettween after you talk to the English Commandeer and when you go around the first heap of rubble. It has happened to me twice and both times I was able to restore proper gameplay by collecting ammo or heading past the first bunndle of rubble. It is purely a small glitche that went un-noticed in testing, it can actually be fun to have this glitch activated. The main problem is that you cannot go up a set of steps while like this, this is because you are fixed at ground level and during the glitche the material value of a set of steps is taken away leaving only the visual effect. ______________________________________________________________________________ 5-E - Q&A ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you see " " around a question it means I have left the exact wording of the question intact - e.g. in the way it was asked firstly. When I use this type of brackets [ ], I have added to the statement myself. Q: "My controller does'nt work with the game, help!" (Credit 04) A: You have to use the PS2 controller. (Credit 05) Q: I can't climb ladders! A: To climb a ladder (using MOH Classic) face upwards and press R3 up wards. Q: Why am I not able to reload the M1 Garand? A: The M1 Garand was not designed in real life to be reloaded in the middle of a magazine, and EA wanted to keep the game real, so they made it just like that, it is advisable to just shoot out the remaining bullets if you need to reload. Q: "Hi, I am trying to beat under the radar [the level], when I have to destroy the two radar towers and what not [???], my only problem is, I cannot find the way into the second tower." [he continues on to say that he is at the bunkers and can't progress.] (Credit 10) A: Ok, this is a fairly common mistake, at the bunkers there is a wall dividing the two areas, you have obviously not noticed this because the two bunkers are noticeable from the first area. To get to the second, head back to the top of area two after you get the health pack and move on to the side of the second bunker to find a door that brings you inside. Q: I'm constantly running out of ammo for all my good guns, and then am left with a stupid pistol to kill the next 20 Germans, how can I retain more ammo? A: This is a common mistake, my best advice is, when up against small groups of Germans, use your pistol, only use the better guns in conflict zones, so keep alternating your weapon, otherwise you will easily never have enough ammo, and of course never pass a dead body without taking his ammo. ______________________________________________________________________________ 5-F - Bored? Try these! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I have heard several people say there is no replay value in this game, which I think is false, so heres a list of things to do if your bored. o Try clearing the game in all 3 difficulties. o Try clearing ever level with a gold - in all 3 difficulties! o Try to get all the medals. o See how high you can get your accuracy overall the levels. o See how far you can get using only a pistol (or rifle in D-Day) o See how quick you can clear the game. o See how many levels you can clear without getting an extra health item (Field Surgeon Pack, Medical Kit, Medical Canteen) o See how far you can get by only hitting people with your gun! o See how far you can get without shooting or killing any enemys! and o Try to finish a level without a Ally dying o Take out all tanks without Machine gun (hehehe) o Flush all toilets (heeeeheeee!) o Allow all Allies to die o Have a group of enemies play "Chasey" with you throughout the stage o beat the level in the fastest possible time o Get 100% Accuracy o Get only head shots and severely beat all Civilians! (Second Section by NMclean125, Credit 11) ______________________________________________________________________________ 5-G - Getting a Gold Star - Level by Level ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I have heard a lot of people ask how to get a gold star here?, or can I get it at all?, or is there a gold star for this level? The answer obviously is yes - but its not easy, the following lists a few things you should know on each level particulary if you are not able to get a star, the main cause is not killing all enemys. Also I have not given any advice on over simple levels ______ D-Day: ¯¯¯¯¯¯ [ Mission 1: Your Finest Hour ] o Too simple. [ Mission 2: Into the Breach ] o After you man the machine gun, more nazis come running down towards you. ____________________ A Storm in the Port: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Mission 1: Seaside Stowaway ] o When you man the machine gun near the start more enemys are triggered to appear from the sides. o When you man the machine gun in the church more enemys are triggered to appear near the tank. o Near the end make sure to search the area as it is easy to miss several enemys. [ Mission 2: Special Cargo ] o When passing doors that are closed - open them, they often contain more nazis, usually on the toliet. o When heading back to the control room (the level end) more nazis are triggered to appear. [ Mission 3: Eye of The Storm ] o Look out for the many snipers you encounter in the game, they total about 5-6. o Retrace your steps if you feel you have missed something. o There is an unlimited supply of nazis in the U-Boat Pen 2, they are triggered when you man the machine gun. o Near the end, make sure to go around all the buildings, it is easy to miss a hiding nazi. [ Mission 4: A Chance Meeting ] o Again watch out for snipers, theres 1 or 2. o When you find the first train, circle it a few times and shoot the nazi on top of it. o When you man the triggered machine gun on the train car, don't miss any of the nazis attacking. o Retrace your steps when you get as far as were the nazis were using a mounted machine gun, there are hugh chances you missed a few nazis. o When you get as far as the construction rooms (the place after you acquire the blueprints) make sure not to miss any of the enemys working on top of the scaffolding. o Take your time when going through the 2 U-Boat rooms they are full of extra enemys. o When at the end near the Fuel Depot, don't miss the enemy on top of the depot. _____________________ Needle in a Haystack: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Rough Landing ] o TAKE YOUR TIME in this level, it is extremely easy to miss whole squadrans of nazis. o When you are in some of the large areas, circle them a few times as not to miss anyone. o When you get as far as the windmill with the sniper - climb it and get your gun ready, a whole buch of 7 or 8 germans will start running towards the area you just left. [ The Golden Lion ] o SNIPERS!!! Kill them all, they really are so easy to miss. o Don't worry about killing the Germans you pass in the truck, they are not figured into the 95% you must kill. [ Operation Repunzel ] o This is a tough level to get a gold, but not impossible, just don't miss any enemys. o At the end there are two Germans on the roof - don't miss them. o When going through the bedrooms (through the bookcase) don't forget the first doorway because theres 3 or 4 more Germans behind it. ________________________ Several Bridges Too Far: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Njmegen Bridge ] o This is by far the hardest level to get a gold, you must not miss any snipers, theres 4 on the top of the bridge that you can only hit from the ground, and 5 when you go up the ladder. o Use the mounted machine guns to trigger more enemys, because they are easy to miss. [ Yard by Yard ] o Don't skip any of the back streets or houses, there are so many other nazis you can miss. [ Arnhem Knights ] o Use the machine guns to trigger more enemys. ________________ Rolling Thunder: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ On Track ] o Take your time and kill all the gaurds. o Don't worry about when yor undercover - it does'nt affect the total. [ Riding Out the Storm ] o Too simple. [ Derailed! ] o Snipers - yet again get those *****! They are all over the place. o Take your time and do the job properly especially in the sations. __________________ The Horten's Nest: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ Clipping Their Wings ] o Too simple. [ Enemy Mine ] o Just kill as many as you can - it really is hard, just repeat untill successful. [ Under the Radar ] o Use your sniper rifle a hell of a lot. o Use the mounted machine gun to yet again trigger more Germans. [ Stealing The Show ] o This level is surprisingly easy! ______________________________________________________________________________ 5-H - Websites ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If by some amazing chance, I hav'nt covered everything, I would recommend you vist any of the following sites for more information. http://www.ea.com/eagames/official/moh_frontline/home.jsp - Official site. http://www.mohcenter.com/ - Help center. http://www.medalofhonor.co.uk/frontline/index.htm - Uk MOH site. http://www.mohmatch.com/ - More MOH. http://www.planetmedalofhonor.com/ - Yet more Help. http://www.geocities.com/medalofhonorbunker/index.html - MOH fansite. http://www.geocities.com/medalofhonor32/index.htm - Fansite. http://ngeorgia.com/history/mohm.html - About the real Medal of Honor. http://www.cmohs.org/medal.htm - About the real Medal of Honor. http://www.geocities.com/kpittz88/medalofhonor.html - Cheats http://cgi.gamefaqs.com/boards/gentopic.asp?board=13518 - Gamefaqs message board. http://www.geocities.com/wildcard787/medal_of_honor.html - fansite. http://www.geocities.com/mohaamohaas/index.html - Fansite. http://www.geocities.com/destrucctor3233/Index.htm - Fansite. http://members.lycos.co.uk/liege1015/ - Fansite. http://members.lycos.co.uk/mohcenter/ - MOH Stuff. http://members.lycos.co.uk/crackshot6/ - Fansite. http://members.lycos.co.uk/highlander88/ - Fansite. If you descover another usful site, please refer it to me via email. ______________________________________________________________________________ 5-I - Rest in Series ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Medal of Honor Series so far contains the following titles: Medal of Honor...................................Playstation Medal of Honor: Underground......................Playstation, Gameboy Advance Medal of Honor: Frontline........................Playstation 2, Gamecube, Xbox Medal of Honor: Rising Sun.......................Playstation 2, Gamecube, Xbox Medal of Honor: Allied Assualt...................PC Medal of Honor: Allied Assualt - Breakthrough....PC..................Expansion Medal of Honor: Allied Assualt - Spearhead.......PC..................Expansion Medal of Honor: Allied Assualt - War Chest.......PC..................Expansion Medal of Honor: Pacific Assualt..................PC Medal of Honor: Infiltrator......................Gameboy Advance ______________________________________________________________________________ 6-A - Copyright ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ is copyright CGorman (Ciarán Gorman) 2002, 2003 & 2004 and may only be used for non-profitable causes, e.g. Gamefaqs.com. If you want this FAQ, just steal it and I will have no option but to sue you, because it is to be exclusively hosted through the internet by Gamefaqs, and no other website or affliation, except of course any website I may own. Use of this FAQ through other mediums such as print, is available through nogotiation. Also "Medal of Honor" is a copyright of Electronic Arts. The above ASCII Art is also (C) Ciarán Gorman 2003. As of 23rd of Nov 02, this FAQ is also allowed to appear on ign.com. ______________________________________________________________________________ 6-B - Email ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have any contributions, please email me at my address as stated at the beginning. Do not email me questions related to MOH:F - I no longer play this game and all relevent information is available in this FAQ, to this day my most common email has been about achieving gold on certain levels such as Repunsal and Arhnam Knights - the answer is available in this FAQ - DO NOT email me about these levels. ______________________________________________________________________________ 6-C - Version History/Log ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version: 0.11 Completion: 11% Date/Time: 23:50:51 GMT, 27:July:2002 - Started FAQ, contains a few maps, some walkthroughs, a help section with glitche list and secrets list. Also contains weapons guide and other basic information, I hope CJayC excepts this despite its low completion amount because I have added new things that the other guides don't have, like enemy ratings and maps, anyways we will see how things go. Version: 0.21 Completion: 21% Date/Time: 21:13:07 GMT, 30:July:2002 - Nice big update, added more level walkthroughs - and their maps aswell as a few other bits of important information, delighted that CJayC excepted FAQ/Walkthrough. Version: 0.29 Completion: 29% Date Modified: 21:10:07 GMT, 2:August:2002 - Added a few more levels, also had several general updates. Happy that with the way the FAQ is turning out. Version: 0.37 Completion: 37% Date Modified: 17:18:07 GMT, 7:August:2002 - New section added, plus a few more levels and other little things like another glitche. Version: 0.45 Completion: 45% Date Modified: 15:56:07 GMT, 23:August:2002 - Not a hugh update, just a level ore so and its map, only back from holidays, so a bit tired... so give me a brake. Version: 0.51 Completion: 51% Date Modified: 20:05:00 GMT, 12th September 2002 - I was hoping to get the whole thing finished in this version - but school popped up, one of my co-authors for anuthor guide quit and in general things got in the way, however this update does contain several new pieces of information, another level walkthrough and one more painstakingly hard map... Version: 0.63 Completion: 63% Date Modified: 15:25:09 GMT, 15th September 2002 - Well despite school, I've managed to write a few more sections and i've now finally got as far as "Campaign 3: Several Bridges too Far," which contains the games hardest levels - so hopefully the guide will be far more useful. Version: 0.75 Completion: 75% Date Modified: 13:21:00 GMT, 22th September 2002 - I'm still pushing towards the end, but still not there, hopefully this will be one of the last updates. Version: 0.90 Completion: 90% Date Modified: 19:12:11 GMT, 4th October 2002 - Almost finished, just a few more levels left, main encouragement to write the rest is - Black Hole Sun making fun of my work! Version: 0.92 Completion: 92% Date Modified: 17:18:17 GMT, 5th October 2002 - I'm letting this drag on a bit - but soon to be finished! 3 maps enclosed in this update. Version: Final Completion: 100% Date Modified: Between 15:24:10 GMT, 12th October 2002 & 20:28:35 GMT 30th September 2003. 12th Oct 02 Well this is the third update in just a few days! I'm finally finished this - so i'm off to start another FAQ from scratch! This update contains the last campaign and all its maps. 7th Jan 03 Just a contributor note. 30th Sept 03 Added the Internet Explorer Quick jump system, and corrected a few mistakes. 30th March 04 Website list added and also series list added. 7th July 04' Email change, new info, policies and layout. ______________________________________________________________________________ 6-D - Farewell ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks for reading my FAQ, I appriciate it, if you have a good contribution, just tell me, via email, anyways i've to go now, theres anothor hundred thousend FAQless games out there! Good luck and enjoy! CGorman, ______________________________________________________________________________ 6-E - Credits ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you can see I have numbered my credits - I don't usually do this, but there has been a lot of contributors, mainly from the games message board, and I can see plenty more coming. o 01 - Well of couse the makers are obviously the most important to thank, so heres to EA! o 02 - CJayC/Gamefaqs for hosting this FAQ. o 03 - Me for writing a fine guide! o 04 - MaverickX187 - Contributed Question. o 05 - Wanz4 - Contributed Answer. o 06 - Your Babies Father - Contributed Glitche. o 07 - Ea's Medal of Honor: Frontline website for enemy list, which made sure I missed no enemys. o 08 - Nick21K - Contributed Glitche. o 09 - Even Creech - Contributed Glitche. o 10 - Brian P - Contributed Question. o 11 - NMclean125 - Contributed 2nd "Bored try these" list. Copyright CGorman 02',03' & 04'