____ ____ /\ _`\ /\ _`\ \ \ \L\_\ __ _ __ \ \ \/\_\ _ __ __ __ \ \ _\/'__`\ /\`'__\ \ \ \/_/_/\`'__\/\ \/\ \ \ \ \/\ \L\.\_\ \ \/ \ \ \L\ \ \ \/ \ \ \_\ \ \ \_\ \__/.\_\\ \_\ \ \____/\ \_\ \/`____ \ \/_/\/__/\/_/ \/_/ \/___/ \/_/ `/___/> \ /\___/ \/__/ ______ __ __ /\__ _\ /\ \__ __ /\ \__ \/_/\ \/ ___ ____\ \ ,_\/\_\ ___ ___\ \ ,_\ ____ \ \ \ /' _ `\ /',__\\ \ \/\/\ \ /' _ `\ /'___\ \ \/ /',__\ \_\ \__/\ \/\ \/\__, `\\ \ \_\ \ \/\ \/\ \/\ \__/\ \ \_/\__, `\ /\_____\ \_\ \_\/\____/ \ \__\\ \_\ \_\ \_\ \____\\ \__\/\____/ \/_____/\/_/\/_/\/___/ \/__/ \/_/\/_/\/_/\/____/ \/__/\/___/ -------------------------------------------------------------DEMO GUIDE _______________________________________________________________________ -*-*-*-*-*-*-*-*-*-*-*-*-*-*- * An FAQ * - by - * Steve Taylor * - Began: 15/September/05 - * Finished: 15/September/05 * - E-Mail: jimfish@gmail.com - *-*-*-*-*-*-*-*-*-*-*-*-*-*-* To cut down on massive lists and TOCs, I've just made simple Ctrl +F strings for you. Want to visit the actual Walkthrough? Just type W-T in the search function. The guide's not that hard to navigate either way, but just a small feature to make it a little easier. Table of Contents: (I-I) Introduction (I-I) (C-C) Controls (C-C) (W-T) Walkthrough (W-T) ------------------------------------------------------------------------------- (I-I) INTRODUCTION (I-I) ------------------------------------------------------------------------------- John Carver; rugged, hapless anti-hero of this FPS-Shooter sets out on a two level demo. A rather *generous* demo I might add, giving us a large variaty of gameplay to get to grips with. You can either jump into the action first, or you can go into the tutorial level first. Your choice. The demo might be of an earlier concept, since a few glitches appear and the AI is not all there, but I'm sure it will be brought up to the PC's standard by the time the game goes gold. For now, let's get on to what we got... ------------------------------------------------------------------------------- (C-C) CONTROLS (C-C) ------------------------------------------------------------------------------- Here's a brief over-look of the controls. The game does include some quick pop-ups explaining some moves, but here they are in black and white for you. ------------------------------------------------------------------------------- XBOX CONTROLLER BUTTON LAYOUT ------------------------------------------------------------------------------- ______ ______ /L.TRIG\ /R.TRIG\ /¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\ / \ / /¯¯¯\ \¯\/¯/ (Y) \ Left Stick------|-> | | /_/\_\ (X) (B) | | \___/ XBOX (A) | (Back)------|-> O _____ | (Start)---------/--> O /_| |_\ /¯¯¯\ O <-\------(Black) | |_ + _| | | O <---|--------(White) D-PAD------|--------> \_|_|_/ \___/ <---------|----Right Stick / \ | /`--------¯¯¯¯¯¯--------`\ | | / Controller S \ | | / made by Thuyker \ | \____/ \____/ ------------------------------------------------------------------------------- ON-FOOT CONTROLS ------------------------------------------------------------------------------- Throw rocks/ ______ ______ Shoot/ Throw grenades----->/ \ / \ <------------Install Trap /¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯\¯¯¯¯ Reload/Action / /¯¯¯\ \¯\/¯/ v (Y) \ Move/Stance----|-> | | /_/\_\ (X) (B)<--|----------Melee/Push | \___/ XBOX (A) <----|-Jump Object | O _____ | / O /_| |_\ /¯¯¯\ O <-\--Toggle Mines/Traps | |_ + _| | | O <---|---Toggle Rocks/ Select-----|--------> \_|_|_/ \___/ <----Look | Grenades Weapon / \ | /`--------¯¯¯¯¯¯--------`\ | | / \ | | / \ | \____/ \____/ ------------------------------------------------------------------------------- DRIVING CONTROLS ------------------------------------------------------------------------------- ______ ______ / \ / \ <------Fire Weapon /¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\ / \ / /¯¯¯\ \¯\/¯/ (Y) \ Throttle------|-> | | /_/\_\ (X) (B) | | \___/ XBOX (A) | | O _____ | / O /_| |_\ /¯¯¯\ O \ | |_ + _| | | O | Select Weapon-|--------> \_|_|_/ \___/ <---------|----Look / \ | /`--------¯¯¯¯¯¯--------`\ | | / \ | | / \ | \____/ \____/ ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (W-T) WALK-THROUGH (W-T) ------------------------------------------------------------------------------- --- Level One, Welcome to Jacutan: "What happens when a routine boat cruise to a tropical paradise turns into a bloodbath? Jack Carver knows first-hand!" --- The game sends you straight into the action without any opening FMVs or cutscenes, so just take that a quick warning for you. "You're Jack Carver, captain of a pile of floating debris and burning fuel that used to be the Lady Karma. This was supposed to be a routine charter. Take a travel reporter named Val Cortez out to see some war-era shipwrecks. Easy money. Until a pair of military choppers blew your boat into tookpicks. Now Val's missing. And you've got one shot for survival. Swim for the wreck..." That'll be your briefing, nice and sweet. SURVIVE; hunt, or be hunted. When you take control of Jack, just pause for a moment without worrying about going anywhere or being shot at. and take in the lush environment of Far Cry. The lapping waves as they gently rush over the sand and back out again...the golden beach fronts of the islands...green, tropical plants and trees make up the foliage. Beutiful, ain't it? Well, it would be if you weren't be chased by a helicopter full of gun-weilding lunatics! Jump into the ocean and dive under to avoid their flying bullets and just keep swimming for that destroyed rust bucket. Follow the little blue blip on your radar to keep yourself on track, and when you emerge, be sure to dash inside the open door or you may end up cannon-fodder. Now that you're inside, just take your time to get used to the controls. The game teaches you it's basic controls whilst you climb through the ship, so just follow the directions. You should come to another open door, so just jump through and out into the lake. A lone guard occupys the deck, but swimming really fast should help avoid all the bullets. Climb the vines and over the rocks. ------------------------------------------------------------------ MISSION OBJECTIVE: SURVIVE TO REACH THE OTHER SIDE OF THE ISLAND ------------------------------------------------------------------ Now the game leaves you to your own devices, throwing in some helpful hints now and again to avoid sticky situations. For now, just take your time exploring. A short while up the path and you'll notice another lone guard. Don't worry, since he's not facing you and he doesn't attack. This is the stealth-kill tutorial. Follow the game's instructions and kill him silently. Well done! Follow the path around until another ingame command comes up. Carry out what it says, and then get a safe distance from the trap behind some cover. Throw a couple of rocks near the tree to attract the guard's attention. Watch his corpse fly! Go over to his body and collect his dropped 9MM. Just to make sure that you've mastered the Branch Trap, try it again on the other guard who patrols this patch. Once he's dead, collect his 9MM aswell for twice the fun. Get back to follow the path round. Evade or drop the bumbling guard here and keep going. Soon, you'll see a hut and another hint box will appear, telling you of a new move. So sneak up to the hut and go prone to crawl under the cabin and then hold A to roll on your back. Take out the guard and then emerge from under the cabin. Clamber up the hill and up to the rocky cliff, overlooking a bunch of dockside huts. A radio-operator is down here, so take him out and climb up to the Blue Marker. As soon as you pick up the headset, rush inside the hut and swap your 9MM pistol for the SILENCED 9MM Pistol and run and jump in to the ocean. (The voice you're hearing on the headset is the voice you must listen to at all times. He'll warn you of incoming napalm fighters who'll blow up your location, and you *DON'T* want to be there when that happens.) ------------------------------------------------------------------------------- ---- Level Two, The Beach: "Even outgunned and outnumbered, Carver's got a few tricks up his sleeve. Do whatever you need to do to survive. Adapt or die." ---- Jack'll end up washed ashore another island, not far from the now destroyed old one. Listen to your mysterious helper for a bit to get a bit of background info on your objectives. A tent, eh? Well, that's where you're heading, so prepare yourself for a much longer level. ****WARNING!**** If you venture out into the open water again, you'll be spotted and quickly blown out of it by helicopters, so I advise you not to do it. ****WARNING!**** Before you head over to the beach, first align your cross hairs on the stationary guard taking a cigarette break. Aim for his head and then shoot, cross the water and then proceed along. Ignore the helicopter. Keep walking until you come across yet another guard. Your choices are to kill him, or to walk around the camp. Walking around it seems the better choice, so do it. Stick as close to the walls as you can, as they provide the most cover. Once you're past the little make-shift camp, stay perfectly still to the left, letting two guards doing sweeps pass. As soon as they pass, get up and run as far away from them as you can. You'll come across another danger now in the form of a patrol boat. It should be stationary and so not a problem. Cling to the walls and around the corner and follow the sandy path. A couple of guards are here (Maximum of 3), so pass them however you please. You'll now be pretty much in an open space, so pick a way to the other side and stick to it. Stealth is the most useful tactic here, otherwise the 3 guards you slipped past earlier will come hounding on you now. ***** My choice would be to stick to the left hand wall all the way around the field, since it provides the most cover, but it may prove problems for some when a barn-esque building is concerned. There will be a *LOT* of baddies around it, so be warned and plot your course around them. ***** Eventually, you'll see a Blue Blip on your radar, and it is the Command Tent you're looking for. Sneak up on it from North and inside. Pinch all the goodies inside and out the way you came. You may be rumbled by a guard who walks into the tent, in which case stealth is out of the window and it's purely Gung-Ho. Run for the next blue-blip on your map, which should take you to a bridge. Cross it and blast up all the baddies here, who'll be postioned in some of the huts. Keep following the path and you will suddenly stumble upon a massive complex of military huts, hangars and command posts. This is the front entrance to the base, there is an option to go around it, which I'll explain in a second. For now, sneak down sticking to the wall as close as you can until the helicopter decides to take off and the HumVee drives off to the entrance. Sadly, the front entrance is bad for stealth and you may end up rumbled but if that's the case, blast up all the enemies closest to the Humvee and jump in. Reverse it up and head to the Blue Blip marker and smash it out of the gates. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-= SNEAKING UP ON THE COMPLEX: =-=-=-==-=-=-=-=-=-=-=-=-=-= Instead of going through the front door and risking everything, how about the Ninja approach? It'll take a little bit longer than the front entrance, but it is worth it in the end. After grabbing all the equipment you need from out the Command Tent, slip out the back and head to the bridge like you would normally. Instead of crossing it slip into the water (Be mindful of a patrol boat which may pass through) and follow the water around TO THE LEFT. There will be two guards walking around so put them out of their misery. Continue following the water around until it ends in a little trickle. When it does end, you'll want to go back in to stealth mode. You've got a lot of ground to cover, and guards come thick and fill the gaps between you and the camp. Setting up traps would be the best option, with the sneaky headshot here and there. You'll come across a few enemy posts here and then (One nice little army-man even made himself a treehouse!) so either avoid them or clear them out. Eventually, the open forest would end in a small pathway which'll lead to fenced area. Smash open the drain and crawl through. You're now in the camp and nobody knows it! ------------------------------------------------------------------------------- Keep your foot on the accelarator throughout, only breaking on the tight turns. I can't really help you on this driving bit, so you're on your own. -When you reach your first fork in the road, take the left road. -When you pass the second hut, slow down or you may end up flying off the cliff face. -When the Helicopter fires a rocket at the rocks, don't worry, just keep driving! -Once you make it to the check point, either burst through the barrier or jump the ramp slightly off to the right. -If the helicopter fires a missle at a tree, SPEED UP OR BE SQUAHED! Same goes with the blown out bridge. This driving portion will end once you hit a fallen tree. So switch over to the turret gun just after you make visual on the tree. Once they're all gone, hop out and continue up the hill. You'll see a large, COMMs dish up here, and beside it will be a couple of drums. If you picked up some grenades on your journey, then you'll want to do a Gung-Hu approach, but if not don't worry. GUNG-HU : Sneak up to the hut, go prone and crawl to the other side of the hut. Prime a grenade and throw it up to the where the barrels all are. Wait until the whole lot goes up, taking a radio-mass tower and a guard outpost with it! Once the outpost is smashed by the fallen tower, leap into the Humvee and down the road. If not, simply stealithy take out the men in the first hut via going proen, and then it's a simple case of fire-and-manueveur. Make a break for the Humvee and once you're in, smash through the gates and have another fun driving section filled with more helicopter-missile-blowy-up-trees bits. Once you reach the bridge, and the helicopter destroys it, just hit the pedal. It doesn't matter if you don't make it, since I think you're not meant to. DUN...DUN...DUNNNNNN...The demo ends, treating you to a nice video showing off Carver's Feral abilites. Nice! Well, the game is due out soon, so let's just wait until then to find out what happens after the Jeep crash. ------------------------------------------------------------------------------- Legal Information and Acknowledgements: Thanks to: -IGN: For keeping me updated on all Far Cry related news! -GameFAQs: For hosting this guide and for being badass...and stuff! -Ubisoft: For being my favourite game developers...and stuff. -Official XBox Magazine: For once again bringing me a long awaited demo. -Thuyker: For the Controller ASCII...again. -An illness which kept me home all day, giving me time to write this guide! -http://www.network-science.de/ascii/'s wonderful ASCII generator! -And God...even though he didn't do anything. =============================================================== This text file, "Far Cry Demo Guide" may not be republished and reprinted for any charges and/or profits. This includes being reproduced in books, magazines, ebooks, CDs, DVDs, on other web sites other than GameFAQs without the permission of the original author. Any changes to this file without the permission of the author is wrong and breaks the law of copyright, so please don't it. And as the legal owner of this guide, I bare the right to require any reproduced copies of this guides to be removed from any source of media that may use this guide. You are free to save it for later reference, and you may also print it if you wish. Pfft...that's a lot of legal mumbo-jumbo, ain't it? _|-|_ Copyright 2005 Steve 'Jimfish' Taylor. <(o_q)>TM