---- | | | | ------- ------- ------- --- --- --- | / | \/ \ / \/ | | | | | | | | | | | | | / --- | | | | | \ | \/ | | | | | ---- | | | | | | | | | | | |\ | | |\ | ------- ----| | ------- ---- --- ------- | ----- \ | --- ---- | --- -| |---| ---- ----- ------- -| |--- | | \/ \/ | | - ---| | | | ---- - --- | | | | | | | | | | | | | | | | ----| ----- | | | | | | | | | | | | \ / | |\ /| | \ / ----- ------- ----- -- ----- --- ------- ---- ---- -| |--- ------ ----------------- / \ | | |/ \ | | | | | | |- --- | | - | | - --- | | | | | | | | | | | | / | | | | | | | | | | | | | | | | | | | | - - \ \ / \ / \ / | | -------- -------- ----- ------ ----------------- The Bulletproof Vehicle FAQ FINAL VERSION All artwork and contents by Kyle Sutton _____________________________________________________________ GAME TITLE: Grand Theft Auto 3 DEVELOPER: DMA Design Ltd. PUBLISHER: Rockstar Games ESRB RATING: [M] Mature Written for the Sony Playstation(r)2 console _____________________________________________________________ ------- UPDATES ------- September 16, 2002 - Final Version: Content additions to The Rumor Mill - Minor spelling/grammar corrections September 8, 2002 - Version 2.4: Content additions to The Rumor Mill - Various additions to "Storing the Bulletproof Vehicles" section August 28, 2002 - Version 2.2: Minor spelling/grammar corrections - Major additions to acquiring the Trashmaster - Content additions to The Rumor Mill - Revamped the "Table of Contents" August 23, 2002 - Guide posted at Psxcodez.com - Version 1.9: Replaced "Q & A" section with "The Rumor Mill" - Added Closing portion to Conclusion section - Corrected error in acquiring the Bobcat August 20, 2002 - Guide posted at GameFAQs.com and IGN.com - Version 1.7: Minor spelling/grammar corrections - Added introductory paragraph to "Acquiring the Bulletproof Vehicles" section - Content additions to acquiring the Barracks OL - Content additions to acquiring the Cheetah August 18, 2002 - Version 1.5: New vehicle added, Trashmaster - Major correction to acquiring the Stretch - Content additions to "Acquiring the Bulletproof Vehicles" section - Corrections to storing the Bobcat and Securicar August 12, 2002 - Guide posted at Neoseeker.com - Version 1.1: Fixed alignment problem, - Added Special Thanks portion to Contact section August 9, 2002 - Rough Draft, Version 1.0 Completed _____________________________________________________________ ----------------- TABLE OF CONTENTS ----------------- * To skip right to a certain section of the guide, use the Find tool (by pressing "Ctrl + F" or choosing "Edit > Find" on your browser) and type in the number next to the section you would like to view. 1. Introduction 1.1: Mission Statement 1.2: A Word of Warning 2. Acquiring the Bulletproof Vehicles 2.1: The Securicar 2.2: The Cheetah 2.3: The Stretch 2.4: The Trashmaster 2.5: The Barracks OL 2.6: The Bobcat 2.7: The Patriot 3. Storing the Bulletproof Vehicles 3.1: The Securicar 3.2: The Cheetah 3.3: The Stretch 3.4: The Trashmaster 3.5: The Barracks OL 3.6: The Bobcat 3.7: The Patriot 4. Conclusion 4.1: The Rumor Mill 4.2: Special Thanks 4.3: Contact 4.4: Closing _____________________________________________________________ --------------- 1. INTRODUCTION --------------- This is the final version of the Bulletproof Vehicle FAQ, meaning this guide will no longer be updated. I believe I've covered every aspect in successfully acquiring and storing the seven bulletproof vehicles in the game, and unless an entirely new bulletproof vehicle is discovered (a very rare chance), this guide will remain final. I will still be accepting and responding to e-mails concerning the bulletproof vehicles, however Rumor Mill submissions will no longer to added to this guide. I'd like to thank everyone for supporting me on this guide, and I'm anticipating making another guide once Grand Theft Auto: Vice City hits the shelves. Thank you and enjoy! ~~~~~~~~~~~~~~~~~~~~~~ 1.1: Mission Statement ~~~~~~~~~~~~~~~~~~~~~~ The sole purpose of this guide is to inform gamers on: 1) How to acquire the bulletproof vehicles. 2) How to properly store the bulletproof vehicles. Any other illegal use of this guide, such as reproduction or plagiarism, is forbidden. The information contained in this guide is all written from personal experience playing Grand Theft Auto III. Please enjoy! ~~~~~~~~~~~~~~~~~~~~~~~ 1.2: A Word of Warning ~~~~~~~~~~~~~~~~~~~~~~~ THE BULLETPROOF VEHICLES IN GTA3 ARE LIABLE TO DISAPPEAR, EVEN FROM YOUR HIDEOUT AND GARAGE! I personally was shocked to have 3 of my bulletproof cars disappear from my garages after saving. It seems that when more than 1 bulletproof vehicle is in a garage, they can vanish if not checked on before saving. As long as you double-check that your bulletproof cars are present in your garage(s) before saving your game, you should be safe from this glitch. Also take note that all of the bulletproof vehicles here are from the game's database. This guide does not include bulletproof cars from exterior programs (i.e. SharkPort) that can alter a vehicle's abilities, or make every vehicle everything-proof. _____________________________________________________________ ------------------------------------- 2. ACQUIRING THE BULLETPROOF VEHICLES ------------------------------------- This portion of the guide is dedicated to explaining the most effective methods of obtaining the game's seven bulletproof vehicles. Along with the vehicle name, I've listed in what location you will find it, which mission the bulletproof vehicle can be obtained in, who will give you that mission, as well as the vehicle's special abilities. Make note that the Pay 'n' Spray can be used on these cars for repairs, respraying, or losing your wanting level and your bulletproof cars will not lose their special abilities. * The vehicles listed appear from order of appearance in the game's storyline and missions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.1: The Bulletproof Securicar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Portland BP - BULLETPROOF CHARACTER: Joey Leone FP - FLAMEPROOF MISSION: Van Heist The 'Van Heist' mission for Joey Leone has you ramming the pay role van (better known as a Securicar) off of the road until the driver bails, and then taking it to a garage in Portland Docks. As Joey even says himself, "Bullets won't even dent the van's armor," telling you that this baby is bulletproof, as well as flameproof, and a one-of-a-kind Securicar. Here's how to get it: PRIMARY METHOD -------------- Once you accept the 'Van Heist' mission and Joey gives you the low- down, go steal yourself a medium to large sized vehicle. A van of any kind worked well enough for me. Now, locate the Securicar on your radar. Once you find it, floor your car and ram it. You may get one or two stars from doing so, but even so, avoid the police cars and carry on with damaging the pay role van. You'll notice the Securicar has a Damage Meter, so continue to ram the van until the meter fills entirely and the driver(s) exit the vehicle. Now, the subtitle will tell you to take the Securicar over to a garage in Portland Docks, but instead, bring it over to your hideout. As soon as you arrive there, back the Securicar into your garage and exit the vehicle. Now in order to end the mission, you're going to have to destroy the Securicar. Use either Grenades or the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1) to destroy the van. Once you do so, you'll be told "Mission Failed". Now that the mission is over, walk to your garage, allow the door to open, and you'll find a new and repaired Bulletproof Securicar waiting for you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.2: The Bulletproof Cheetah ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Portland BP - BULLETPROOF CHARACTER: El Burro FP - FIREPROOF MISSION: Turismo EP - EXPLOSION PROOF In El Burro's mission 'Turismo', the objective is to get a fast car and to race against three other Diablo members all around Portland, collecting checkpoints and finishing in first place in order to pass. But as you may notice, the three other cars you are racing against are all Cheetahs, and believe it or not, they're all bulletproof, fireproof, and explosions proof as well. The Cheetah, in my opinion, is one of the best bulletproof cars you can get. Unfortunately, the doors to these vehicles are locked, so it's going to take some fancywork to acquire them and get them safely to your Portland hideout. Obtain the Bulletproof Cheetah as soon as possible to avoid attack from the Triads or the Mafia. Here's how it's done: PRIMARY METHOD -------------- The easiest and best way to obtain a Bulletproof Cheetah is with the use of a Rhino tank. First, accept the 'Turismo' mission, but instead of finding a fast car, get yourself a Rhino. To do so, either head down to the Portland Docks and receive your Rhino from the crane (ONLY if you have completed the Emergency Vehicle Crane in Portland and the vehicle icons appear), or, enter in the Free Tank Cheat in order to receive your Rhino (Circle x6, R1, L2, L1, Triangle, Circle, Triangle). Now that you have a tank, head down to where the Cheetahs are lined up, but don't enter the starting circle. Instead, make your way around them until you are facing the opposite direction, and start from there. Once the race begins, haul ass all the way back to your hideout (the easiest way is by taking the alley with the Police Bride, then simply following that road until you get to the turn leading to your hideout) Now, make sure your garage is empty, and then line up your Rhino so that it is blocking the one-way street right outside your hideout. When the race clock reaches about 100, you'll notice the 3 Cheetahs will come flying down the wrong way of the one-way street you are blocking. The easiest way to keep an eye on these Cheetahs is to use the L2 button to get a side camera view (that is, if the nose of your Rhino is facing the hideout, otherwise use R2). Make certain that one of the Cheetahs rams into your Rhino and goes flying into your hideout. If the Cheetah gets flipped over and stays that way, you're in luck, but if not, depending on where the Cheetah heads next is random. Sometimes the Cheetah will head toward your garage, but most of the time, it will make its way onto the ramp that your weapons appear on and attempt to accelerate against your hideout wall. If that's the case, make certain you to maneuver the Cheetah off of the ramp before taking the next step. Next, run over the Cheetah so that it explodes from under the treads of your Rhino. Now that the Cheetah is no longer in movement, move the black remainder of the car into your hideout by any means possible, using your Rhino. The easiest way is to have the Cheetah on its back and have it lined up so it is vertical to your garage. When pushing the Cheetah into your garage, make note of two things: 1) Be sure the Cheetah is always in your view. If it goes out of your camera view, even for a few seconds, it will disappear. 2) When pushing the Cheetah into your garage, do not back away from it until it is fully in your garage. If the door closes and half of your Cheetah (the black excess) is pushing out the door, it will disappear and you will have to enter the 'Turismo' mission once again. If you'd like to play it safe, continue pushing the Bulletproof Cheetah to the back of your garage until you receive a message stating, "You cannot store anymore cars in this garage." An even better way may be to park another car against your hideout's near wall before entering the mission, so that you can use a this car to push the Cheetah into your hideout (a medium-sized vehicle should do fine). Once you have finally pushed the destroyed Cheetah into your garage, back away from the garage and allow the door to close. Once it is shut, exit your vehicle and open the garage. Tada! A brand spankin'-new indestructible Cheetah will be there, fully repaired and in the flesh. ALTERNATIVE METHOD ------------------ Here is another effective way to obtain a Bulletproof Cheetah using the roadblock idea. First, stand outside of your Portland hideout and enter the Free Tank Cheat (Circle x6, R1, L2, L1, Triangle, Circle, Triangle) four times. Now, take one of these Rhinos and park it inside of your hideout, against the nearest wall so that the nose is facing your garage. Next, get into another tank, and align it outside of your hideout so that the nose is touching the right wall. Align the other two tanks behind this one so that they are stretching diagonally across the road, creating a roadblock leading into your hideout. It should look like this (make note, this roadblock is only covering 1 lane): ---------------------- | |GARAGE || | ------- | | | | | \ HIDEOUT | \ ______ | \ / \ | \ |Tank 1| | \ | | | | ------- | | /--------- | | ____________________________________________| ____|___ ____________ / / / Tank 2/ / / -------- -------- / / / Tank 3/ - - - - - - - - - - - - - - - - - - - - - / /- - - - - - - - - - -------- -------- / / / Tank 4/ / / _____________________________________ --------_________________________ *Not drawn to scale Once you've created your Rhino roadblock, accept El Burro's 'Turismo' mission, grab a normal car, and head down to the starting circle. Don't worry about your tanks, they aren't going anywhere. As soon as you enter the blue circle and the race begins, turn around and head back to your hideout. When you get there, go inside of your hideout and enter the Rhino you have parked against the near wall (Tank 1). Once the race clock reaches 100, the three Bulletproof Cheetahs should come flying down the wrong lane. Since your roadblock is covering the whole lane, all three Cheetahs should smash into your tanks and come sprawling into your hideout! Run over the three Bulletproof Cheetahs with your Rhino, then pick any of the three destroyed Cheetahs, and push one into your garage. Allow the garage door to close safely, then exit your Rhino and let the door re-open. You should be greeted with a Bulletproof Cheetah, repaired and ready to go! Since the race is still going on, hop into your new ride and make your way to the first checkpoint. Since all of the other racers have been destroyed, take your time and cruise through the checkpoints safely. Even if the Triads and Mafia are blasting away at you, don't sweat it. It's a BULLETPROOF Cheetah, remember? As soon as you pass through the last checkpoint in pink, you should receive a "Mission Passed" notice, $10,000 for passing the mission, and the Bulletproof Cheetah you're driving for keeps! Congratulations. NOTE: To get rid of the Rhino tanks, simply have them in your sights and enter the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1). 2ND ALTERNATIVE METHOD ---------------------- After entering the 'Turismo' mission, acquire either a Rhino or any other large, powerful vehicle (Coach, Firetruck, Barracks OL, etc). When you arrive near to the other racers, don't enter the blue circle. Instead, position your facing against them and a safe distance away so you'll be able to accelerate fast enough. Once you are ready, accelerate as fast as you can and ram into the front of any one of the three Bulletproof Cheetahs (if you are using a Rhino, the Cheetah will explode). Hopefully, the Bulletproof Cheetah you charged into will flip over after sprawling backwards. Keep an eye on the flipped Cheetah and wait until the race ends and you receive a "Mission Failed" notice. Whether or not you're using a Rhino, you must now push the flipped or destroyed Cheetah back to your hideout, (using the same route back to your hideout as stated in the Primary Method). Be certain the Cheetah doesn't leave your sight as you push it along the street, or it will disappear. The disadvantages to using this method are, first, the long distance between where the race begins and your hideout. But secondly, depending on when you accept the 'Turismo' mission, the Triads will bombard you while in Chinatown and attempt to throw you from your vehicle and attack you. If they do so, you will likely lose sight of the Bulletproof Cheetah and it will vanish. Attempt this method only if you feel comfortable pushing the Cheetah a long distance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.3: The Bulletproof Stretch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DP - DAMAGEPROOF LOCATION: Portland BP - BULLETPROOF CHARACTER: Toni Cipriani FP - FIREPROOF MISSION: Salvatore's Called A Meeting EP - EXPLOSION PROOF Getting a hold of the Bulletproof Stretch requires the use of a lot of cheats and is a bit complicated to pull off. In Toni Cipriani's mission 'Salavatore's Called A Meeting', you're suppose to pick up all of the key Mafia men you have worked for (Luigi, Joey, Toni) and take them all over to the Don's place, Salvatore Leone. The Bulletproof Stretch, in my opinion, is the best of the bulletproof cars, and getting a hold of it is possible. Here's how: PRIMARY METHOD -------------- Head over to Toni's place and accept the 'Salvatore's Called A Meeting' mission. His instructions say to go over to Joey's Garage and pick both Joey and the limousine up, then pick up Luigi from his club, come back to Toni's to get him, and then to take everyone over to Salvatore's. Right off the bat, head over to Joey's place. You'll notice a blue circle in front of his garage where you're suppose to get Joey. DO NOT enter the blue circle. The Bulletproof Stretch is sitting inside the garage, but if you enter the circle, Joey will enter the vehicle as well. Instead, park the car you're driving against the garage on the left. Exit your vehicle, and enter the Speed Up Game Cheat (Triangle, Up, Right, Down, Square, L1, L2) twice. Now, in order to enter the garage, you're going to have to squeeze yourself between the garage you're parked up against and your car. It takes a bit of practice, but once you get through, you'll be wandering inside of Joey's garage. Get to the Stretch parked inside, and then go into reverse. You'll go through the back wall, flip backwards twice through a strange blue setting, but then land cleanly on the road behind Joey's garage (hey, free Insane Stunt Bonus!) Now that you have the Bulletproof Stretch, you're going to have to take it over to a garage. Since the Stretch will not fit in your Portland garage, you'll need to get over to Staunton Island and park it in your garage located there. Drive to the Callahan Bridge, and when you arrive there, enter the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle). Gain some speed and by pressing the left analog stick (L3), hop right over the orange barriers blocking the right lane to get onto the Callahan Bridge (If you don't feel confident in jumping the barriers, maneuver your way between them and the sides of the bridge). Next, you're going to have to enter two codes. The Slow Down Game Cheat (Triangle, Up, Right, Down, Square, R1, R2) twice in order to set the game back to normal speed, and, the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) in order to fly over the broken Callahan Bridge to get to Staunton Island. Now, back your Stretch up to the orange barriers, and make sure you're in the center of the right lane. Next, accelerate your Stretch as fast as it can go. Right before you come to the gap, press the L3 button to jump the Stretch. As soon as you lift into the air, hold down the Up and X buttons. If the timing's right, your Stretch should easily soar onto the other side of the bridge, into Staunton Island. Now that you've entered Staunton Island, you'll need to get to your hideout there. Most newcomers won't know where that is, and since your hideout's not labeled on the map (you're in the middle of a mission, remember?), I'll give you some basic directions. Once you get off the Callahan Bridge, take your second right. You'll pass by a park on your left, but keep following this road. You will notice on your map a small alleyway that breaks off the road. That's your hideout on the left. Once you enter it, park the car into the garage. Since the mission's still going on, you're going to have to destroy the Bulletproof Stretch in order to end it. Using the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1), destroy the Stretch parked in your garage. You'll receive a "Mission Failed" indication, but once the door closes on that black carcass of a Stretch in your garage, open it once again. Waiting will be your brand-new Bulletproof Stretch. It is bulletproof, flameproof, and explosion proof, and DAMAGEPROOF. This vehicle can take no physical ramming damage whatsoever! The only few ways you can destroy the Bulletproof Stretch is by running it over with a tank, or using the Blow Up All Cars Cheat. In other words, you are pretty much indestructible on the streets of Liberty City! Be aware, THIS IS THE ONLY METHOD THAT WILL GET YOU THE BULLETPROOF STRETCH. If you enter the blue circle and have Joey enter the Stretch along with you, it will no longer have special abilities, and will simply become a normal Stretch. I personally had to correct myself on having an alternative method. Also, the Stretch you use on Salvatore Leone's 'Chaperone' mission is normal as well, meaning that it is vulnerable to bullets, flames, and explosions! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.4: The Bulletproof Trashmaster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Portland BP - BULLETPROOF CHARACTER: Toni Cipriani FP - FLAMEPROOF MISSION: Blow Fish You are given the opportunity to obtain the Bulletproof Trashmaster from Toni Cipriani's last mission, 'Blow Fish.' Your mission is to pick up the 'dustcart' from 8-Ball's garage that's rigged with a bomb (compliments of 8-Ball), take it over to the Triads' fish factory, park it between the factory's gas canisters, and arm the bomb. Doing so will destroy the fish factory, but even though Toni insists this will "finish the Triads in Liberty once and for all," they still highly populate the Chinatown streets. Either way, the Trashmaster you are suppose to be taking to the fish factory is both bulletproof and flameproof, so if you want it for keeps, you're going to have to take it over to Staunton Island. Thanks to a few loyal readers of this guide, I have used some submitted tips to come up with an easy and effective way to acquire the Bulletproof Trashmaster. Here's what to do: PRIMARY METHOD -------------- Once you've made it to Mama's restaurant, Tony Cipriani will assign you his last mission, 'Blow Fish.' As soon as he gives you your objective, drive down to 8-Ball's Bomb Shop. You'll notice the Trashmaster is parked in the yard, so exit your vehicle and make your way towards it. Before entering the vehicle, though, you'll need to enter the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) and the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle). As soon as both cheats have been activated, enter the Trashmaster. Both a Damage Meter and a timer will appear on your screen, letting you know that this dustcart is rigged to blow. To avoid the risk of explosion and get rid of the time limit, you'll first need to deactivate the bomb and timer. Therefore, once you enter the Bulletproof Trashmaster, turn it around and drive down the tramp tunnel (where a hidden package and a few bums with Molotovs reside). Drive at full speed through this tunnel until you come out the other side, behind the Supa Save. Take a left and squeeze through the small gap until the Portland Beach comes into view. Now, in order to deactivate the bomb, you'll need to drive onto the beach and into the water, deep enough to kill the bomb, but shallow enough so that you'll be able to back out of the water. Make your way slowly down the steep sand dunes leading into the water, and drive into the ocean. Once the Trashmaster is far enough into the water, three things should occur. A "Mission Failed" notice will pop up, the Damage Meter will be gone, and the timer will be off your screen as well. Don't wait too long, though, because you'll notice your health is dropping while you're in the ocean. Back out of the water until the Trashmaster is fully on dry sand. The bomb has been deactivated and the first objective of obtaining this Bulletproof Trashmaster has been completed. Now, drive back towards the Supa Save and squeeze between the wall and the side of the building until you are in the parking lot (this is where you go for the 'Patriot Playground' mission). If your Trashmaster is pretty banged up, head over to the Pay 'N' Spray in the Red Light District to repair your vehicle. If not, your next destination remains the same, because next, you'll need to drive over to the Callahan Bridge. Once you get there, gain a bit of speed and drive onto the grassy area in-between the bridge. Tap the L3 button and the Trashmaster should hop right onto the bridge and into the left lane. Now that you're on the Callahan Bridge, hold down the X button and don't let go. As the gap in the bridge comes into view, don't switch lanes, don't jump the Trashmaster, don't do anything but hold down the X button! Once you reach the gap, drive right off the edge. Your Trashmaster should soar between two broken girders on the other side, and go right underneath the bridge. Now, don't panic. Even though you're heading straight for the water, continue to hold the X button until the "Welcome to Staunton Island" screen appears. While this screen is present, hold the Up button as well. Once it goes back to the game, your Trashmaster should suddenly soar high in the air and fly high enough to land in Staunton Island next to a few trailers. Sometimes the Trashmaster won't make it this high, and sometimes it won't even soar out of the water, but this method is much more effective then trying to jump the bridge, so just try again until you get it. Now that you've landed safely, make your way to the right, between the trailers and barriers, until you are out onto the road (this is right near Asuka's Condo). Since the mission is over, your hideout should be labeled on the map, so simply cruise on over to your Staunton Island hideout. Once you arrive there, park the Trashmaster into your garage. Finally, you've obtained a Bulletproof Trashmaster that withstands both bullets and fire. Your Trashmaster should be fine in your Staunton Island garage, so once you complete all of the required missions in Portland, drive over the repaired Callahan Bridge and the Bulletproof Trashmaster should be waiting in your Staunton Island garage. Enjoy! ALTERNATIVE METHOD ------------------ After Toni Cipriani assigns you the 'Blow Fish' mission, drive over to 8-Ball's place and make your way over to the Trashmaster parked in the yard. Next, enter the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle) before getting into the Trashmaster. Once this cheat has been activated, enter the Trashmaster. You'll notice a timer will begin counting down the bomb's detonation time from two minutes and thirty seconds - just one of the many obstacles in pulling this off. You'll also notice a Damage Meter present on your screen. One too many bumps with this sucker and you'll be up in flames. Now, follow the dirt road out of 8-Ball's and take a left once you pull out. You'll be following this road for a while, so hold down on that X button and don't let go. Try your best to avoid contact with other cars to keep your Damage Meter at little or none. If you can, pass by other cars ahead of you, or you can also use L3 to jump over cars that are stalled or in an accident. Once you've driven a ways down this road, you'll notice the train tracks passing over ahead. Take a right here onto the road in which El Train Tracks are passing over. Then make a quick left where you'll soon be passing by the police station and hospital. Follow this road as it curves right, and then at the light, take a left. Your clock should be at about a minute and a half. Now, you'll notice the Callahan Bridge ahead of you on your right. Once you get close enough, make a wide turn, passing over the left lane, so that you are now facing the blocked entrance of the Callahan Bridge. Now, ease up on the gas and make your way towards the bridge. Once you're a small distance from the orange barriers, tap the L3 button to make the Trashmaster hop. If you're lucky, you should pass over the orange barriers and right under the green sign. If you end up hitting the sign and falling back, though, back up and attempt to jump the barriers once again (hopefully you didn't take much damage). Alternatively, you can drive onto the grassy area between the bridge and simply hop into the left lane (which may be easier if you're cramped for time). As soon as you make it onto the bridge, put the pedal to the metal and accelerate to the Trashmaster's max (which isn't much). Hopefully you're under halfway on your Damage Meter, yet most will have little or no damage if you drive careful enough. Continue hauling until you notice the middle of the bridge flattens out and you can drive onto the metal platform. Now, align yourself on the middle of the bridge and exit the Trashmaster. This next part may be tricky. Stand right outside of your vehicle, and then press Triangle to re-enter it once again. Now, as you are opening the door, HOLD DOWN the X button and begin entering the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1). Be sure to enter at least the first three buttons of the combination before you have fully entered the Trashmaster, because as you may notice, pressing Circle inside a rigged vehicle will arm the bomb. Now, since you are still holding X, the vehicle will begin accelerating again. As you're driving on the bridge, enter the rest of the code, up to L1. Do not enter the last button, R1, yet! Continue driving until you notice the gap in the bridge. During this time, the only buttons you should be pressing is the X button (which you are holding down) and the left analog stick to control your driving, NOTHING ELSE! Do not brake, do not change the radio station, nothing! If you do press another button, you won't be able to complete the code combination and the code will become invalid. Now, this is the extremely difficult part. Right before you hit the gap in the bridge, press the last button of the Flying Cars Cheat, R1. Once the Cheat Activated icon appears on your screen, you're going to have to hammer on the L3 button and jump the Trashmaster. As soon as you get into the air, hold back on the Down button using either the left analog stick or joypad. If you have the rarest of all luck, you will just be able to land the nose of the Trashmaster onto the road part of the other side of the bridge, above the broken girders. Now, hold down your accelerate button until you make your way entirely onto the bridge. You'll probably be receiving the "Welcome to Staunton Island" message by now. Next, you're going to have to race against the clock to make it to your Staunton Island hideout. Take your second right off of the bridge, and follow this road until you notice the alley braking off to the left on your radar map (this is your hideout). Drive into your hideout, park the Trashmaster inside your garage, and get the hell out of there. Once it explodes, let the garage door open and close on the black remainder of the Trashmaster. Now, open it once more and the Bulletproof Trashmaster should be waiting for you. I bow down to anyone who has made it this far. Depending on the time it takes you to do this, you will either barely make it to your garage in time, have time to spare, or maybe not even reach your hideout before the timer hits 0. If that's the case and you're still on the road in Staunton Island, get out of the Trashmaster before it blows. Once it explodes and you fail the mission, you're going to have to push the black remainder to your hideout using either another car or 'the guy' himself. As with other bulletproof cars, don't let the destroyed Trashmaster off your screen or it'll disappear. Once you reach your hideout, push the exploded Trashmaster into your garage and allow the door to close. Once it reopens, a repaired Bulletproof Trashmaster (as well as flameproof) should be waiting for you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.5: The Bulletproof Barracks OL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Staunton Island BP - BULLETPROOF CHARACTER: Ray Machowski MISSION: Arms Shortage The Barracks OL, a giant, raggedy truck used for the Army, is the first of three bulletproof vehicles available in Staunton Island. When you get to Ray Machowski's 'Arms Shortage' mission, you'll be told to help one of Ray's war buddies (Phil) fight off a bunch of Colombian's at his secured weapons shop. The mission is a bit tough, but acquiring the Bulletproof Barracks OL is simple - it's parked right there! Although the Bulletproof Barracks OL is a giant truck and may seem indestructible, it is only protected against bullets. Be aware, this is the ONLY time the Barracks OL will be bulletproof. So if you return to Phil's place any time other than during the 'Arms Shortage' mission, the Barracks OL there will be normal, and will not have any special capabilities. Get it? Now here's what to do: PRIMARY METHOD -------------- Go over to Ray Machoski's bathroom stall "hideout" and accept the 'Arms Shortage' mission. Once the cutscene is through and you know your mission, drive over to Phil's place and enter through the gates. Once you're out of your vehicle and you've talked to Phil, equip yourself with his weapons (rocket launcher recommended) and eliminate all of the oncoming Colombians and Cartel Cruisers. Once you've done so, you'll get a talk from Phil, access to his weapons shop now, and your cash reward from Ray for passing. Now that the mission is over, look towards the entrance gate and you'll notice the parked Bulletproof Barracks OL. That's the one! Now, simply enter the vehicle, take it over to your Staunton Island garage, and enjoy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.6: The Bulletproof Bobcat ~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Staunton Island BP - BULLETPROOF CHARACTER: Ray Machowski FP - FIREPROOF MISSION: Evidence Dash EP - EXPLOSION PROOF Acquiring the Bulletproof Bobcat is arguably the most difficult of all bulletproof vehicles. It is found in yet another mission from Ray Machowski, this one being 'Evidence Dash.' This mission has you ramming a vehicle with evidence (the Bobcat) and collecting each piece of evidence as it falls from the truck (six in all). Once you've collected all six pieces of evidence, you are to leave them in your vehicle and torch it. With a little cleverness, though, the mission's Bulletproof Bobcat can be yours. Here's how to do it: PRIMARY METHOD -------------- Once you've gone to Ray's place and received the 'Evidence Dash' mission, get yourself a Rhino tank. You can head back to the Emergency Vehicle Crane in Portland (if you've completed it, that is) to get a Rhino, but the easiest solution would be to use the Free Tank Cheat (Circle x6, R1, L2, L1, Triangle, Circle, Triangle). Now that you have a Rhino, track down the Bobcat (the moving blip on your radar). Try to stay in a reasonable distance from your hideout, to avoid the trip back pushing the Bobcat. Once the Bobcat (the evidence vehicle) comes into your sights, ram it with your Rhino to destroy the Bulletproof Bobcat. This is the best part: you will pass the mission, the cops will be off your tail, and the exploded Bobcat will be waiting there for you. Now, hopefully you're not far from you hideout, because now, your going to have to push the black carcass of the Bobcat back to your garage. The exploded Bulletproof Bobcat can be moved fairly easily using the Rhino, just make sure to keep it in your sights to avoid the threat of it disappearing. Once you make it to your hideout, position the Bobcat in front of your garage, and from there, simply push it in (if you have other bulletproof vehicles in your Staunton garage, refer to the Bobcat portion of the "Storing the Bulletproof Vehicles" section). Let the door close, and reopen it once again to find your new Bulletproof Bobcat. It is bulletproof, flameproof, explosion proof, and can even take blasts from the rocket launching without getting a scratch! ALTERNAVTIVE METHOD ------------------- Accept the 'Evidence Dash' mission from Ray Machowski. Once it begins, find yourself a large and bulky truck, such as a Barracks OL, Flatbed, or Firetruck. Once you've done so, track down the Bobcat through the blip on your radar. As soon as you get on his tail, go full speed and ram the Bobcat (if you're far from your hideout, follow the Bobcat a bit until he's closer to your hideaway). You'll get two Stars and the cops on your tail, but still try to ignore the evidence that pops out. If you're lucky, the Bobcat will flip over, and you'll likely get a message saying this Bobcat is a decoy. Ignore it, because this baby is still bulletproof. Next, you're going to have to push the flipped Bobcat back to you hideout. It should move easily enough with the large truck you're using, but the police cars coming after you might be a problem. If they're really getting in your way, try using the Lower Wanted Level Cheat (R2, R2, L1, R2, Up, Down, Up, Down, Up, Down). Even though the Bulletproof Bobcat is not destroyed, it can still disappear if out of your view for too long, so don't make that mistake. Once you've pushed the Bobcat back to your hideout, simply get it back into your garage and let the door shut. Reopen it and your Bulletproof Bobcat will be rightside-up and in perfect condition (if it took some damage while being pushed). The mission will still be going on, so you can now track down the "real" Bobcat on the road and collect the evidence through ramming. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.7: The Bulletproof Patriot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOCATION: Staunton Island BP - BULLETPROOF CHARACTER: Ray Machowski MISSION: Marked Man Acquiring the Bulletproof Patriot requires no fancywork at all. It is actually given to you by Ray Machowski along with a bunch of handy weapons. In the mission 'Marked Man', Ray reveals he is a wanted man and needs to get out of Staunton Island and to his flight at Francis International Airport in Shoreside Vale. Once you get him there, he gives you the keys to a lockup containing the Bulletproof Patriot. Here's what to do: PRIMARY METHOD -------------- There is a simple and easy method to get through the 'Marked Man' mission, that is, if you have another bulletproof on you. Before the mission starts, head to your garage (Staunton Island or Portland, wherever you have another bulletproof car) and retrieve your bulletproof ride (Cheetah recommended). Now head over to the bathroom stalls and accept the 'Marked Man' mission from Ray. Once he's done talking, enter your bulletproof vehicle (which hopefully you parked nearby) and let Ray get in as well. Now the next part is simple. Cruise right over the Staunton/Shoreside Bridge to get to the airport. The bridge will be loaded with FBI agents firing M16's, but seeing as your vehicle is bulletproof, you're in no danger, Once you reach Francis International Airport, Ray gives you the key to a lockup in Staunton Island. Head over to the lockup (it's near the Callahan Bridge), and voila! A Bulletproof Patriot (and ONLY bulletproof) will be parked there, along with a few nifty weapons loaded with ammo. Easy, huh? In case you don't have any other bulletproof vehicles to use in the 'Marked Man' mission, the easiest way to get Ray to Shoreside Vale is using the underground tunnel. _____________________________________________________________ ----------------------------------- 3. STORING THE BULLETPROOF VEHICLES ----------------------------------- Once you get a hold of the bulletproof vehicles, you're going to need an effective and safe way to store them as you progress in the game. This section of the guide is dedicated to show you where to stash your vehicles during certain parts of the game, step-by-step. WARNING: While the Callahan Bridge is being repaired, only the underground tunnel entrance to Portland will be blocked off. This means if you fly over the broken bridge to Staunton Island, you have access to Shoreside Vale right away through the underground tunnel. But be aware! Once the repairs to the Callahan Bridge are complete, the underground tunnel entrance to Shoreside Vale WILL be blocked off. Make note of these changes throughout the game while you are acquiring and storing your bulletproof vehicles! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.1: The Bulletproof Securicar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- The Securicar is the first of the seven bulletproof vehicles you'll find throughout the game. When you've acquired it from Joey Leone's 'Van Heist' mission, your best bet is to take the Securicar right over to your Shoreside Vale garage. Once you decide to attempt to acquire the Bulletproof Cheetah, you'll need the Portland garage for space. Knowing this, take your Bulletproof Securicar over to the closed Callahan Bridge. When you arrive at the orange barriers, enter both the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) and the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle). Hop over the barriers using the L3 button, and speed across the bridge. As is starts to slope down towards the gap, jump the Securicar using L3 and hold the Up button. The vehicle should easily enough soar over to the other side. Now that you've made it to Staunton Island... IN STAUNTON ISLAND ------------------ ...you'll want to pass through here and bring your Securicar to your garage in Shoreside Vale. You may be wondering, "Why not park the Securicar in the spacious Staunton Island garage?" Well, you'll be needing all the room you can get in the Staunton Island garage for the three largest bulletproof vehicles (the Securicar isn't one of them), and at one point, you'll have to cram four cars in there at once (see section for storing the Bulletproof Bobcat). Therefore, drive your Bulletproof Securicar over to the underground tunnel entrance in Rockford (not far from the stadium). For now, you will have access to Shoreside Vale via this tunnel, so cruise through here, following the signs, until... IN SHORESIDE VALE ----------------- ...you reach Shoreside Vale (don't take the Francis International Airport exit for now). Once you're back above ground, follow the radar to get to your hideout. You'll notice that your new garage has two opening doors and can fit three cars comfortably inside (five max, if you're lucky). Bring your Bulletproof Securicar over to the Shoreside Vale garage where you can store it there for the remainder of the game. The Staunton Island garage is best meant for the larger and longer bulletproof vehicles you'll acquire (by this, I mean the Stretch, Barracks OL, and Trashmaster). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.2. The Bulletproof Cheetah ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- After acquiring the Bulletproof Cheetah from El Burro's 'Turismo' mission, take the easiest method and use the Portland garage to store your Cheetah for the rest of the game. It's easier, more efficient, and since your Portland hideout has a one-car garage, your Bulletproof Cheetah will remain extremely safe here. IN STAUNTON ISLAND ------------------ Even though the Callahan Bridge will be repaired now and you'll have full access to Staunton Island and your new hideout, leave the Bulletproof Cheetah in your Portland garage. You'll be acquiring three new bulletproof vehicles in Staunton Island, and you'll need all the room in that garage you can get. Now, you can have your Bulletproof Cheetah's storing spot be at the Portland garage for the remainder of the game (recommended), or... IN SHORESIDE VALE ----------------- ...once you make it to Shoreside Vale in the game, you can bring the Bulletproof Cheetah over to your new Shoreside garage that can "legally" fit three cars. It's up to you. I personally recommend leaving your Cheetah in the Portland garage, simply because since the Cheetah is arguably one of the best bulletproof cars, you won't have any glitching trouble with it being in a one-car garage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.3: The Bulletproof Stretch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- As stated in the "Acquiring the Bulletproof Cars" section, the Stretch has to be brought over to your Staunton Island garage right after you get it from Joey's place. It won't fit in your Portland garage, therefore it has no use being there. IN STAUNTON ISLAND ------------------ This is where your Bulletproof Stretch should be stored from now on. The Staunton Island garage is spacious and has just one large garage door, and is the best kept place for the Bulletproof Stretch and two other bulletproof trucks you'll acquire later on (the Bulletproof Barracks OL and Trashmaster). IN SHORESIDE VALE ----------------- Once again, even if after you've made it far enough in the game to access Shoreside Vale, your Bulletproof Stretch is best kept at the Staunton Island garage. The Shoreside Vale garage is really meant for the smaller to medium sized bulletproof vehicles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.4: The Bulletproof Trashmaster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- No way, no how you're going to fit this monster into your Portland garage. IN STAUNTON ISLAND ------------------ This is where the Trashmaster should be brought to as soon as you acquire it from the 'Blow Fish' mission, and this is where it should stay for the rest of the game. The primary reason being, this is the only garage that the Bulletproof Trashmaster can fit into. It's going to be a tight squeeze with the Bulletproof Stretch and Barracks OL, but if you truly want to collect all of the bulletproof vehicles, you can take the risk and make it fit. NOTE: The three vehicles in your Staunton Island garage will be very vulnerable to disappear at this point, so keep a close eye on them! IN SHORESIDE VALE ----------------- Once again, the only place for the Trashmaster is in your Staunton Island garage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.5: The Bulletproof Barracks OL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- No use here. You won't acquire the Bulletproof Barracks OL until you've reached Staunton Island, and it also will not fit in your Portland garage. IN STAUNTON ISLAND ------------------ As with the Bulletproof Stretch and Trashmaster, your Staunton Island garage is where you'll keep the Bulletproof Barracks OL as soon as you get it, and is where you should store it from now on. You'll be parked along side the Bulletproof Stretch and Trashmaster, and for most of the game (there is one exception: refer to the Bulletproof Bobcat portion), those will be three bulletproof cars stored there. IN SHORESIDE VALE ----------------- Play it safe and leave the Bulletproof Barracks OL back in Staunton Island. You'll be needing the Shoreside Vale garage for three of your smaller bulletproof cars. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.6: The Bulletproof Bobcat ~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- You'll be acquiring the Bulletproof Bobcat in Staunton Island, so don't bother with the Portland garage. IN STAUNTON ISLAND ------------------ This is probably the toughest storing method you'll have to go through in the game. Now, once you've accepted the 'Evidence Dash' mission and have gotten a hold of the Bulletproof Bobcat, with whichever truck you are using to push the Bobcat (Rhino recommended), get the Bobcat to your Staunton Island hideout. Position it in front of and almost right up against your garage (the door won't open). Now this next part is tricky. The "legal" limit for cars in your Staunton Island garage is two (you're already over your limit), so if you are in a vehicle and attempting to park it in your garage, the garage door won't open. So next, park the Rhino away from your garage and exit it, keeping the Bobcat in your sight, and walk close enough towards your garage until the door opens. Now, as quickly as you can, enter any one of the three vehicles in your garage and back it out of your garage. Keeping the destroyed Bobcat in your sights, align the vehicle you're in so that it is behind the Bobcat and in position to push it into the garage. Accelerate your vehicle and push the destroyed Bobcat into a vacant spot in your garage. Once it's in, go into reverse and allow the door to close. Next, exit the vehicle and allow your garage door to reopen The Bulletproof Bobcat should be repaired and squeezed in with the other two bulletproof vehicles in your hideout. Now, this will be tough. Until repairs on the Staunton/Shoreside Bridge are complete, (once you complete Donald Love's 'A Drop In The Ocean') you're going to have to store four cars in your Staunton Island garage: the Bulletproof Bobcat, Trashmaster, Barracks OL, and Stretch. It may seem impossible, but it CAN BE DONE. Below I have provided an overhead diagram of how to most effectively arrange and store these four vehicles inside your Staunton Island garage: ---------------------------------- ||-------------| | || | | || Bobcat | | || | | | ------------- ---------- | | -------- ------- | || | | || || || | | || || || | | || || || | | Trash- || || || | | master ||Stretch|| Barracks || | | || || OL || | | || || || | | || || || | | || || || | | || || || | | || || || | --------- --------- ---------- | ---------------------------------- *Not drawn to scale As soon as the Staunton/Shoreside Bridge is open, though, take the Bulletproof Bobcat out of this overcrowded garage and drive it over to Shoreside Vale. If you desperately want to take the Bulletproof Bobcat A.S.A.P., there is another way. Once you've successfully acquired the Bulletproof Bobcat, drive it over to the Staunton Island subway in Bedford Point (there's also a subway entrance near Liberty Campus, opposite the construction site). Once you get there, drive down the stairs until you reach the subway tracks. Now, approach the tracks in your Bulletproof Bobcat, take a right, and drive down the right side of the tracks. You'll be going for a while, but as you can notice on your radar, you'll be leaving Staunton Island. Eventually you will enter Shoreside Vale, and once you get to the Francis International Airport, you'll be able to exit off of the tracks at the waiting station. Drive up a series of steps until you arrive above ground. You're finally in Shoreside Vale! Your hideout will be labeled on the radar, so simply drive across the Cochrane Dam until you've reached it. Park your Bulletproof Bobcat in your Shoreside Vale garage and let the doors close. For those who would be extremely worried about having four vehicle in your Staunton Island garage at once (even though you shouldn't be), this may be the easier method for you. IN SHORESIDE VALE ----------------- If your Bulletproof Bobcat has been in your Staunton Island garage up until now (meaning that you didn't use the easy storing method listed above), drive it over to your Shoreside Vale hideout in Wichita Gardens. Get to your garage where your Bulletproof Securicar should be waiting, and park the Bulletproof Bobcat along side it. If you've made it through all of this, congratulations - this is the toughest portion of storing your bulletproof vehicles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.7: The Bulletproof Patriot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IN PORTLAND ----------- You won't get the Bulletproof Patriot until you're well into Staunton Island, so don't bother with the Portland garage. IN STAUNTON ISLAND ------------------ As stated earlier in the guide, you receive the Bulletproof Patriot as a gift from Ray Machowski after completing his last mission. Do NOT go through with the 'Marked Man' mission until you've worked long enough for Donald Love to get access to Shoreside Vale. Now, once you complete the task of 'Marked Man' and have received the Bulletproof Patriot from Ray's lockup... IN SHORESIDE VALE ------------------ ...cruise it on over to your Shoreside Vale garage where your Bulletproof Bobcat and Securicar should (hopefully) be waiting. By now, you'll have access to all three islands, and should have all of the bulletproof vehicles acquired and parked safe and sound. STATUS CHECKUP: Let us check up on all of your bulletproof vehicles and where they should be stored (this only applies if you've gone by the recommended directions). IN PORTLAND ----------- The Bulletproof Cheetah IN STAUNTON ISLAND ------------------ The Bulletproof Stretch The Bulletproof Barracks OL The Bulletproof Trashmaster IN SHORESIDE VALE ----------------- The Bulletproof Securicar The Bulletproof Bobcat The Bulletproof Patriot * Remember to check up on your Staunton Island and Shoreside Vale garages before saving your game, and be sure all of the cars are there. This is for your own good, and will likely avoid a disappearing vehicle glitch. _____________________________________________________________ -------------- 4. CONCLUSION -------------- ~~~~~~~~~~~~~~~~~~~ 4.1: The Rumor Mill ~~~~~~~~~~~~~~~~~~~ The Rumor Mill is intended to confirm, deny, or expose any rumors going around about the bulletproof vehicles. This includes rumors of other bulletproof cars existing in the game, other missions where you can obtain one of the seven bulletproof cars, as well as any other talk of bulletproof vehicles and their existence. FALSE BULLETPROOF VEHICLES -------------------------- These are the bulletproof cars that are rumored to be around, but DO NOT EXIST. Provided as well as the missions that they come from: The Bulletproof BF Injection --------- LOCATION: Portland, in Hepburn Heights CHARACTER: N/A MISSION: N/A Once you make it to Staunton Island, the BF Injection appears during certain hours of the night in the Hepburn Heights lot where El Burro's phone is (also where you pick up Misty in Luigi's mission 'Drive Misty for Me'). Although it looks sharp, this vehicle is NOT bulletproof! It is one of the cars required in the Shoreside Vale Import/Export garage, and I'm confident that any vehicle that needs to be delivered there would not have special abilities. The Bulletproof Black Rumpo --------- LOCATION: Staunton Island CHARACTER: Asuka Kasen MISSION: Under Surveillance This is the Asuka mission where you must take out the spying Mafia men around Staunton Island. As you may notice, one of your targets is a black Rumpo van full of Mafia members. You may think that because this is the only black Rumpo in the game that it may be bulletproof, but it's not! The van takes normal damage, and despite its originality, bullets, fire, explosions, etc can destroy it. If you still want a one- of-a-kind black Rumpo, though, feel free to go toe to toe with the heavily armed Mafia men and then steal the van for yourself after killing them off. The Bulletproof Mafia Sentinel --------- LOCATION: Portland, in Red Light District CHARACTER: Asuka Kasen MISSION: Sayonara Salavtore Though one may think that the Mafia Sentinels used to drive Salvatore Leone in this mission would be bulletproof (only the best for the Don), think again. These Mafia Sentinels are NOT bulletproof, and are no different from the Mafia cars found all around St. Marks. The Bulletproof Mr. Whoopie --------- LOCATION: Portland CHARACTER: El Burro MISSION: I Scream, You Scream It is rumored that the Mr. Whoopie ice cream truck that you must carjack in this mission is actually bulletproof. Although this would be a nifty addition to the bulletproof vehicle list, the ice cream truck in this mission is NOT bulletproof. It is like any other Mr. Whoopie that would cruise around the city streets. The Bulletproof Panlantic Van --------- LOCATION: Shoreside Vale CHARACTER: Donald Love MISSION: Grand Theft Aero Once you accept this mission and make your way to Francis International Airport, you'll know notice two Panlantic vans located in front of a hanger, one parked and the other driving in circles. It is rumored that the Panlantic van in motion is bulletproof, and as it pulls out of the airport you can carjack it and take it for your own. While you can steal this vehicle for yourself, it is NOT bulletproof. The Panlantic van may be a rare vehicle, but it doesn't have any special abilities to protect it from attack. The Bulletproof Sentinel --------- LOCATION: Portland CHARACTER: Joey Leone MISSION: Dead Skunk In the Trunk In this mission, you're instructed to take a car that's "stuffed with a stiff" over to the crusher in Harwood. Once you reach this bloody vehicle at the cafe, though, you'll notice that the Forelli brothers in two Sentinels will come after you. The Sentinels they are driving are NOT bulletproof, flameproof, or explosion proof, yet they ARE damageproof. These Sentinels will take no exterior damage through ramming. If you want one for yourself, destroy the car with the corpse, and jack the Sentinel as it tries to pull out of the cafe parking lot. LOCARION: Shoreside Vale CHARACTER: Asuka Kasen MISSION: Bait All three of the Cartel death squads drive Sentinels in this mission. These cars are NOT bulletproof, flameproof, nor explosion, but they are damageproof. These vehicles will not take any exterior damage through ramming, but in every other way they are like all other Sentinels. Since they are not bulletproof, though, I won't be adding these damageproof-only Sentinels to the bulk of this FAQ. MISSIONS WITHOUT BULLETPROOF VEHICLES ------------------------------------- These are the missions where it is rumored you can acquire one of the seven bulletproof vehicles if you missed them before. Of course, they are not true! Here are the listed ones: 'Bling-Bling Scramble' --------- LOCATION: Staunton Island CHARACTER: King Courtney VEHICLES: The Bobcat, Cheetah, and Patriot This is the first mission for Yardie leader King Courtney that involves you racing around the Liberty streets against other racers, collecting checkpoints along the way. As you may notice though, the other cars you race against include a Patriot, a Cheetah, and a Bobcat -- three vehicles that are available with bulletproof abilities. Tough luck, though, because they are nothing like the 'Turismo' racers. These vehicles ARE NOT bulletproof! Once the race begins, if you hunt down one of the other racers and attempt to test their vehicle using an Uzi, you'll notice they can withstand it. Step out of the car and blast them with a Shotgun, though, and they will be up in flames. So even though it would be a nice coincidence if the vehicles racing against you in this mission were bulletproof, they are NOT. 'Escort Service' --------- LOCATION: Shoreside Vale CHARACTER: Donald Love VEHICLE: The Securicar In this mission, you must escort a Securicar containing Donald Love's "package" all the way to a garage in Pike Creek. Along the way, Cartel Cruisers and Colombians themselves will be trying to take this Securicar out. It may seem reasonable for the Securicar from this mission to be bulletproof, but it is NOT. Don't bother trying to carjack this normal Securicar, either, because the doors will not open. 'Decoy' --------- LOCATION: Shoreside Vale CHARACTER: Donald Love VEHICLE: The Securicar Yet another Donald Love mission, this one has you driving a Securicar yourself and acting as a decoy for police (hence the mission name). Once again, this Securicar is not bulletproof! The only way you can get yourself a Bulletproof Securicar is from Joey Leone's 'Van Heist' mission, no exceptions. ~~~~~~~~~~~~~~~~~~~ 4.2: Special Thanks ~~~~~~~~~~~~~~~~~~~ This is the credits section, and is dedicated to those who helped in either posting or editing this guide. I would like to thank: - Rockstar Games and DMA Designs for making such an amazing game. - Travis Boyer from VGNation.com for sending me this game. - IGN.com, greatly, for posting my guide at faqs.ign.com. - CJayC from GameFAQs.com for making an exception and posting my guide. - Neoseeker.com for posting my guide on their site. - Christian Wirth of Psxcodez.com for posting my guide. - James Hoenstine for informing me about the Bulletproof Trashmaster, as well as how to acquire it. - Matt Conley for informing me on another method for acquiring the Bulletproof Cheetah. - John for sending me a great new method for obtaining the Bulletproof Trashmaster. - "PS2isnumber1" for informing me on how to deactivate the Trashmaster bomb . - Tom Lawlor for informing me on a Bulletproof Mr. Whoopie rumor. - John Boender for sending me the Bulletproof Mafia Sentinel and Bulletproof Panlantic Van rumors. - John Susanm for informing me that you can reach Shoreside Vale early via the subway entrance. - Karl de Rose for pointing out the Bulletproof Black Rumpo rumor. - Stephen Moo-Young for submitting information about the 'Dead Skunk in the Trunk' Sentinels. ~~~~~~~~~~~~ 4.3: Contact ~~~~~~~~~~~~ Questions? Comments? Suggestions? If you have any of the above or me, let me know. Here are a few ways you can reach me. Kyle Sutton E-mail: sportz_kidd@hotmail.com AIM: insomniac2587 ~~~~~~~~~~~~ 4.4: Closing ~~~~~~~~~~~~ Thank you for reading the Bulletproof Vehicle FAQ. I hope my guide has helped you acquire and store those tricky vehicles, as well as answer any questions you had about them. Please feel free to print this guide or revisit it again whenever necessary. Thank you and happy gaming! This guide can be found on the following sites: IGN.com FAQs - http://faqs.ign.com GameFAQs - http://www.gamefaqs.com Neoseeker - http://www.neoseeker.com Playstation Cheat.net - http://www.psxcodez.com _____________________________________________________________ All content of the Bulletproof Vehicle FAQ by Kyle Sutton. Copyright (c) 2002