______ __ _____ ______ _____ ___ __ / _ | _| |____ / \ __ / \ / \ | |/ \ | | | ||_ ____|| _ | |__| | _____|| _ || | | | | | | | |__| | | | |____ |__| | || /\ | | |_| | | | __ ___| | \____ \ ___| || | | | \___ | | | | | / _ | __ _____| | / _ || | | | ____| | | |_| || |_| | |__| | || |_| || | | | |_______/ \______/ \______| \______/ \______||__| |__| __ | | _____ __ ___ ____| | ______ ______ _____ ______ / \ | |/ \ / || _ \ / _ \ / \ / \ | _ || || _ || |_| || |_| || _ || _____| |__| | || /\ || | | || / | _____||__| | || |____ ___| || | | || | | || _ \ | | ___ ___| | \____ \ / _ || | | || |_| || | | || |_| | / _ | _____| | | |_| || | | || || | | || || |_| || | \______||__| |__| \_______||__| | | \______/ \______| \______/ | |__ | | \____| O=================================O | GUIDE STATISTICS | | LAST UPDATED: May 27, 2005 | | SIZE: 504KB | | PLATFORM: Playstation 2 | O=================================O This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at GTASanAndreas782 (at) hotmail (dot) com I made a new e-mail account just for this game, so my personal account doesn't get flooded with a bunch of e-mails about San Andreas. I will only answer mails sent to the e-mail above concerning San Andreas. With that said, any e-mails sent to my personal account concerning San Andreas will be immediately deleted. This guide is for private and personal use only. This document is free and may not be used for any commercial uses. This document may not be altered without permission from the author. .==========================================================================. /-------------------------READ THIS BEFORE E-MAILING-------------------------\ |==============================================================================| | | | As far as I am concerned, the guide is now complete. The only submission | | e-mail. I will now accept are new glitches and easter eggs. Please put | | "Easter Egg" or "Glitch" in the header of the e-mail. I will also accept | | e-mails concerning mistakes that the readers spot and also some problems you | | might encounter while playing. Remember that I don't respond to every | | problem e-mail. | | | | ******I will no longer respond to any e-mails concerning the following: | | | | - Locations of various things not needed (weapons, armor, any bribes, etc) | | - Problems with the game that resulted from using codes (Told you not to | | save) | | - Questions already answered in the guide | | - Any e-mail with an attachment gets the can automatically | | - Any e-mail with a font that I cannot read (PLEASE USE NORMAL WRITING) | | - Any e-mail sent to my personal account | | - Any e-mail asking how to get past the Madd Dogg glitch | | - Any e-mail concerning technical stuff (I play games, I don't work on them) | | - Any e-mail asking to use my guide, answer is ALWAYS NO | | - Any e-mail about the gym glitch | | - Any e-mail concerning any of the myths | | - Any e-mail that has a strategy for a mission that has a lot already or | | don't need them | | | '==============================================================================' GameFAQs (www.gamefaqs.com) is the only site allowed to use this document, meaning no other websites are allowed to use this: THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on their website. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| TABLE OF CONTENTS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O *****NOTE***** Use Control + F to quickly find a section using the codes to the right. *****NOTE***** I. Introduction II. Basic Training III. Main Story Walkthrough A. Los Santos.........................A100 1. Sweet's Missions - Part 1.......LS100 2. Big Smoke's Missions............LS101 3. Ryder's Missions................LS102 4. OG Loc's Missions...............LS103 5. C.R.A.S.H.......................LS104 6. Sweet's Missions - Part 2.......LS105 B. The Badlands.......................A101 1. Catalina's Missions - Part 1....BAD100 2. Catalina's Missions - Part 2....BAD101 C. San Fierro.........................A102 1. Syndicate Missions..............SF100 2. Woozie..........................SF101 D. The Desert.........................A103 1. Mysterious Man's Missions.......DES100 2. Airport Missions................DES101 E. Las Venturas.......................A104 1. Casino Missions.................LV100 F. The Finale.........................A105 1. Mansion Missions................FIN100 2. Sweet's Missions - Part 3.......FIN101 3. Riot Missions...................FIN102 IV. Non-Storyline Missions A. Zero's Missions....................AN100 B. Back to School.....................AN101 C. Stealing Cars Missions.............AN102 D. The Heist Missions.................AN103 V. Weapons...............................B100 VI. Vehicles..............................C100 VII. Gang Tags.............................D100 VIII. Photo Ops.............................E100 IX. Horseshoes............................F100 X. Oysters...............................G100 XI. Unique Stunt Jumps....................H100 XII. Imports/Exports.......................I100 XIII. Required Challenges A. BMX Challenge......................J100 B. Chiliad Challenge..................J101 C. Courier............................J102 D. NRG-500 Challenge..................J103 E. Ammu-Nation Challenge..............J104 F. Valet Parking......................J105 G. Trucking Missions..................J106 XIV. Quarry Missions.......................K100 XV. Race Tournaments......................L100 XVI. Schools A. Driving School.....................M100 B. Pilot School.......................M101 C. Bike School........................M102 D. Boat School........................M103 XVII. Stadium Events........................N100 XVIII. Vehicle Missions......................O100 XIX. Stores/Businesses A. Fast Food Restaurants..............P100 B. Tattoo Parlors.....................P101 C. Barber Shops.......................P102 D. Clothing Stores....................P103 XX. Mod Garages...........................Q100 XXI. Girlfriends...........................GF100 XXII. Other Stuff...........................R100 A. 2-Player Missions B. Arcade Games & Basketball C. Beefy Baron D. Dancing E. Gambling F. Triathlon Races G. Gyms XXIII. Cheat Codes...........................S100 XXIV. Secrets/Easter Eggs...................T100 XXV. Glitches..............................U100 XXVI. 100% Checklist........................V100 XXVII. Updates...............................W100 XXVIII. Frequently Asked Questions XXIX. Acknowledgements O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| I. INTRODUCTION |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This is my biggest endeavor in my FAQ writing, so bear that in mind when reading this FAQ. With that said, this game is HUGE. I like to call it Vice City on crack, considering all of the things that are possible in the game. It's almost like a living and breathing world, in a sense. I will admit I started playing the GTA series with GTA3, so I may be unaware on some statements I make. I do have a bit of a life outside of this game, so stick with me. I have other obligations that are very important, like work and school. I promise to finish the guide, with the exception of stuff sent to me, within another week or two. Carl Johnson (now known as CJ) escaped a crazy life in Los Santos 5 years ago and moved to Liberty City when his brother met an untimely end. His mother's recent murder has brought him back to Los Santos and back into the crazy life he once thought he left. *****NOTE***** There will be SPOILERS in this guide, so read ahead at your own risk and don't get mad at me if you spoil the game for yourself. *****NOTE***** O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| II. BASIC TRAINING |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will contain some of the basics to the game, including the new elements added to this latest installment, as well as some changes to the already existing content. .-----------------. ( 100% COMPLETION ) .==============================================================================. | This is here to tell you what to do to achieve 100% completion in San | | Andreas. | | | | - Finish all storyline missions | | - Finish all non-storyline missions | | - Getting all 100 Gang Tags, 50 Horseshoes, 50 Photo Ops and 50 Oysters | | - Buying all properties in the game | | - Acquiring assets for all properties | | - BMX Challenge, Chiliad Challenge, Courier Challenges (not Smoke), | | Exports/Imports, Freight Train, NRG-500 Challenge, Quarry Missions, Race | | Tournaments, Schools, Stadium Events, Vehicle Missions, Valet Odd Job, | | Ammu-Nation Challenge | | - Need to defeat all 3 gym trainers to learn the moves | | | | That means Unique Jumps, Girlfriends and any other odd jobs not listed above | | aren't required to get 100%. The "courier missions" available at the | | beginning of Badlands also aren't required. Burglary missions are also not | | required for 100%. | | | | What do you get for 100%? A Hydra spawns on top of Sweet's house and a Rhino | | spawns underneath the overpass near your house. You also get $1,000,000 and | | an increase to stats. That's not all though, since you also get infinite | | ammo. | '==============================================================================' .--------------------------------------. ( UPGRADEABLE WEAPONS-SKILLS-TARGETING ) .==============================================================================. | Another new addition is the ability to increase skills in weapons you use. | | There is now an auto-targeting feature, as well as a manual one. This makes | | hitting something a lot easier. Not every weapon has an auto-target feature, | | but a lot do. You can also increase your skill with driving, biking, flying | | and boating. Improve all your vehicular skills to become an unstoppable | | force. View my Weapons section to learn more about the benefits of improving | | your skill. | '==============================================================================' .-------------. ( OTHER STATS ) .==============================================================================. | Other than increasing skills and respect (look below), there are a few other | | stats that CJ can increase. | | | | MUSCLE.....Work out at the gym by lifting weights to increase this stat. If | | you have 0% fat, then you'll burn muscle instead, so make sure to | | keep up with this. Other than girlfriends, there is no penalty | | for maxing this stat. | | | | STAMINA....This stat affects how long you can sprint, cycle and swim. This | | stat does not decrease, so make sure to max it by riding bicycles | | or at the gym with the treadmill/exercise bike. | | | | FAT........Eating food other than salad will increase this stat. If you get | | too fat, then your character will be affected by it in such | | aspects as running. It's good to have a low percentage of fat, so | | you don't burn muscle and have to make repeated trips to the gym. | | | | LUNG CAP...This stat affects how long you can stay underwater. Dive | | underwater with the Circle button and swim under to increase this | | stat. | '==============================================================================' .----------. ( SWIMMING ) .==============================================================================. | New to the game is the ability to swim. No longer is water a total hazard | | for the player. In fact, with the new ability to swim comes a new collection | | item that revolves around it, oysters. Even if your car lands in the water, | | you can bail out and swim to safety. | '==============================================================================' .------------------. ( RESPECT/MISSIONS ) .==============================================================================. | You'll notice that there is a system implemented into the game called | | Respect. With high respect, you'll be able to recruit gang members among | | various other things. Missions will yield respect and/or money, and | | sometimes missions don't even give anything at all. Recruit gang members by | | targeting them with R1 and then press up on the D-Pad. | '==============================================================================' .---------------. ( CUSTOMIZATION ) .==============================================================================. | CJ is now a lot more customizable than in the previous games. You can get | | tattoos, a haircut and buy specific pieces of clothing. Raise your sex | | appeal by changing your look. You can also raise your sex appeal by driving | | fast cars. | '==============================================================================' .--------------. ( SIZE OF GAME ) .==============================================================================. | Another thing you'll notice when you start the game is the size of it. The | | game has A LOT of things to do, from such things as playing video games to | | even playing pool. This game kind of acts like life, only without the mass | | killing and maiming on a daily basis. | '==============================================================================' .------. ( COPS ) .==============================================================================. | The police in San Andreas seem a little more aggressive than usual. You can | | find them hunting down criminals other than yourself. That's not to say that | | they won't go after you. Each star will denote the new stuff. You can only | | get 4 stars on Los Santos, 5 on San Fierro and the full 6 on Las Venturas. | | The Wanted Level only appears when you get in trouble. | | | | 1 Star....Cops chase after you on foot. Will try to pull you out/off of | | vehicles. Police bikes will chase you and possibly shoot at you | | while on the bikes. | | 2 Stars...Cop cars now chase after you. Cops will always shoot at you when | | on foot or on bikes. | | 3 Stars...Police chopper now joins in the action. | | 4 Stars...SWAT members drop down from choppers. SWAT members with Micro-SMGs | | come in Enforcers. | | 5 Stars...The FBI now pursue you in their Ranchers and they sport MP5s. | | 6 Stars...The ultimate in police pursuit! The military joins in the fray, | | with tanks and Flatbeds. They all sport M4s. | | | | You can remove stars from your Wanted Level by finding a police bribe, going | | to a Pay-n-Spray, completing a mission, saving your game, dying, getting | | busted or by changing clothes. Dying or getting busted are the least wanted | | choices. | | | | If you go to a Pay-N-Spray or change clothes, then the stars will flash. If | | you commit a crime while the stars are flashing, then all of those stars | | will be reacquired. If you don't do anything, then they will eventually go | | away. | '==============================================================================' .---------------------. ( SAFEHOUSES & SAVING ) .==============================================================================. | As with Vice City, you can buy property that can act as safehouses. Not all | | of them will have garages that can store your cars, but each one will have | | at least a save point. | | | | Remember to save often. Nothing is worse than doing a tough mission and then | | having the power go out or something. I'm quite fond of a little trick that | | some people call cheap. If you have a lot of weapons that you don't feel | | like recollecting/rebuying after you die, you can reload the game. This will | | put you back to the point that you saved last. | '==============================================================================' .-------------------------------. ( ROCK*'S DIFFICULTY ADJUSTMENT ) [thanks to Colet and Vegetoacs] .==============================================================================. | Rock* seems to have implemented a new way to get past those very tough | | missions. If you keep failing during a mission, then some things could | | become easier for that particular mission. There is also a way to skip some | | parts that can be rather long. For instance, you have to drive from one side | | of the city to the other to get to a building that must be infiltrated, but | | you die in the building. When you replay the mission, you might get to skip | | that drive by pressing right on the D-Pad when prompted to do so. Sometimes, | | it skips the parts for you. | '==============================================================================' .-----------. ( GANG WARS ) .==============================================================================. | After a certain mission in the game, you'll be able to take over other | | gangs' territories. You will have to initiate a gang war by killing 3-4 gang | | members in that territory. Once that happens, the area will begin flashing | | red, which means it's under attack. Once that happens, you will have to take | | out 3 waves of that gang before the area will become yours. Gang Wars will | | take a back burner once you get to The Badlands, but will open up again at | | the end of the game. | | | | I usually find a safe spot where gang members can only enter in from one | | way. I will pick them off one by one from this spot until I get the area. | | You could also gain some high ground and use grenades or other projectiles | | to take them out. Once they're gone, the area is yours and is subjected to | | attack by other gangs. When your territory is under attack, simply head to | | it and take out the gang members marked on your radar to successfully | | protect it. | '==============================================================================' O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| III. MAIN-STORY WALKTHROUGH |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O -----NOTE----- Here is the main walkthrough for the game. The guide will split all missions into sections, by who gives you the mission. Note that you may have more than one mission available from more than one person at any given time, so you do not have to follow the guide mission by mission. ALL STUFF THAT YOU DO IN BETWEEN THE MISSIONS WILL BE PUT INTO BOXES. -----NOTE----- /============\ ( LOS SANTOS ) (A100) \============/ As CJ makes his way from the airport, the cab he is in is stopped by some police officers. You'll meet 3 corrupt officers known as Frank Tenpenny, Eddie Pulaski and Hernandez. They link you to a recent killing of a cop and escort him into Ballas territory (rival gang to CJ's Grove Street Families). They dump you in an alley with nothing but $350 in your pocket and no weapons. /===============\ ( THE BEGINNING ) \===============/ Approach the BMX bike with the marker and jump on it with the Triangle button. Follow the roads leading to the "CJ" marker on the map. When you reach your destination, you find yourself in the old neighborhood. Enter the red marker to begin the first true mission. .===========. ( BIG SMOKE ) '===========' CJ picks up a picture and starts reminiscing. Big Smoke comes in, with a bat, and thinks that CJ is a burglar. CJ reminds Smoke and they start talking. Smoke says they will visit the gravesite, where CJ's brother and sister are. When you get to the gravesite, you're greeted with a hug from your sister, Kendl. It doesn't take long though for some family problems to take over and some arguing ensues. Kendl leaves to go see her boyfriend Cesar, whom Sweet doesn't like. As it looks like you're about to leave, some Ballas drive by and start shooting at you, with them blowing up Smoke's car. You'll have to hop on a bike and keep close to Sweet. Sweet is represented by a blue marker on your map and you can see a blue triangle above his head when you're close enough. A Ballas car will be following you, trying to shoot at you in the process. If you're getting hit, brake and then try to get past the car. Eventually, you'll stop in a clearing and Sweet will split from you to draw away the Ballas. After this, you'll have to follow Ryder now back to the cul-de-sac where your house is. Mission done and some respect earned. .------------------------------------------------------------------------------. | Completing Big Smoke will open up the BMX Challenge. | | | | Go inside your house to continue and save once you're inside by stepping | | onto the disk in the kitchen. After you're done inside, go back outside, | | walk a bit and your cell phone will ring. Ryder will explain a bit of the | | situation right now in the neighborhood. Once the conversation is done, step | | inside the red marker nearby to start the next mission. It is in front of | | Ryder's house. | '------------------------------------------------------------------------------' .=======. ( RYDER ) '=======' Get inside Ryder's car and head towards the yellow marker on the map. Once there, get out of the car and enter the barber shop. Step in the marker inside and you'll get a list of haircuts. Pick anyone you want and go back outside. Ryder will comment on the haircut and will tell you to enter the pizza shop across the street to get some food. Enter the building, walk to the counter and order some food. After you eat it, Ryder will walk up to the counter and hold up the place. The clerk behind the counter will pull out a shotgun and begin firing at you. Once outside, get into Ryder's car and drive him to his house. He tells you to go and see Sweet next. Mission done and respect earned. /==================\ ( SWEET'S MISSIONS ) (LS100) \==================/ .=================. ( TAGGING UP TURF ) '=================' You'll see Sweet and Smoke playing some basketball, then Sweet will tell you to go spraypaint your gang sign in some areas. Sweet will accompany you on this mission. Drive to the marker in Idlewood and get out of the car. Sweet will tell you how to spraypaint (Hold R1 to lock on, then press Circle or L1 to spray). You have to keep doing it until you spray your whole logo (you'll get a confirmation that it is done). After Sweet tags the first one, you'll have to tag two more in this area. One is on the blue house directly across the street and the other is the alley behind the first row of houses. Once you get both of them, get back into the car and drive to the next area in East Los Santos. Tag the first sign, then go towards the next blip where you'll find two rival gang members standing in front of the next one. Target them and spray to temporarily blind them so you can get the next tag. Head towards the red marker and press Square to hop the fence. Hop the next fence, turn left and hop onto the roof of the building to find the next tag. Once you get this last one, Sweet will pull up, so get inside the car and head back to his house. Mission done and $200 and respect earned. .------------------------------------------------------------------------------. | Completing Tagging Up Turf opens the tagging odd jobs. | | | | You'll get a cell phone and you'll find out it's Officer Hernandez from the | | beginning of the game. He tells you that you should take notice not to leave | | the city anytime soon. | '------------------------------------------------------------------------------' .=================. ( CLEANING THE HOOD ) '=================' Drive to the blip to B Dup's house. You'll get a cutscene between B Dup and CJ and you find out that B Dup and Big Bear aren't the friends they once were. Once outside, get into a car and drive to the next blip on the radar. Once there, you'll get out of the car and find a dealer with one of your gang members. Beat the crap out of him and Ryder mentions that he recognizes him and also knows where his place is. Pick up the baseball bat before getting into the car. Once inside the car, head across the tracks and into the red marker. Get out of the car and go inside the crack den. Once inside, you'll have to take out 3 Ballas. Take care of the twins (Ryder will take one out), then go after the one in black. Use R1 to target them, then go outside once all three are done. Drive back to Sweet's house and go into the red marker to finish the mission and earn some more respect. .============. ( DRIVE-THRU ) '============' Smoke mentions he is hungry and suggests going to Cluckin' Bell. Get in the car and go to the blip on the radar. You'll automatically go through the drive-thru (the amount of food Smoke orders is hilarious). As you and your friends start eating, a Ballas car drives by and will start to head towards your area. You will have to keep close to the car so your friends can shoot and destroy the Ballas. If you have found a submachine gun, then you can quicken this section; otherwise, just stick to the side of the Ballas' car. Get out of range of the explosion, then run down any Ballas that try to escape from the car (Feel free to get out of the car and pick up the Uzis the Ballas drop; this will make a mission a bit later easier). All this while, Smoke will be eating the food while Ryder and Sweet will be firing at the Ballas. Once they're dead, drive back to the cul-de-sac to drop off Ryder and Sweet. After you do that, you'll have to drive Smoke back to his house. Once you get to his house, the mission will end and you'll have an extra $200 and some more respect. .------------------------------------------------------------------------------. | When you get out of the car, your cell phone will ring and Sweet will | | mention that you need to pack on a few muscles. Feel free to go to the gym | | to work out some. Refer to Various Challenges part of the guide for | | information about the gyms. Once you're done at the gym, go to get the next | | Sweet mission. | '------------------------------------------------------------------------------' .================. ( NINES AND AK'S ) '================' You'll need to equip yourself with some weapons and end up deciding to go to Emmet's house. Drive yourself and Smoke to Emmet's house marked on the radar. Emmet seems to be a crazy old man, but he has some guns for you nonetheless. Once you pick out a 9mm, you go through a little training. Follow the tips as they give them to you. You'll go aiming, switching targets, crouching to improve accuracy and then manual aiming. Once you are done with training, you'll have to drive Smoke back home. Once you do that, you'll get a cell phone call from Sweet and he'll tell you to go get some green clothes from Binco's clothing store. Pull into the marker on the radar and go inside the store. Step into the marker to go inside the changing room. Remember that you need something green, but feel free to buy anything you can afford right now. Once you get some green, mission done and some more respect earned. .------------------------------------------------------------------------------. | You'll open up Big Smoke's (BS) missions after Nines and AK's. I will | | contine on with Sweet's missions for the sake of this guide. | '------------------------------------------------------------------------------' .==========. ( DRIVE-BY ) '==========' Ryder is complaining abouot your driving, but Sweet mentions that he needs his shooting skills for this next mission. You'll be driving through Ballas country while your boys take out some of them with their guns. You'll need to watch the meter on the screen monitoring your car's health. If it becomes empty, you and your crew are dead and the mission is failed. Head to the red marker on the radar. First is 4 Ballas standing around a car just around the corner from the first red marker. Once you take these out, head to the next blip on the radar for some more Ballas. There are another four at this location, then another 4 at the next location. The next four are located under a small bridge, so take them out. Once you take out the last four under the bridge, you'll get a 2-star wanted level. You'll need to drive to a Pay-n-Spray nearby and go inside to get rid of the cops. Once the cops are off of you, you'll need to drive your friends back home. Park in the red marker and the mission is accomplished. $500 and some respect. .------------------------------------------------------------------------------. | You'll open Ryder's (R) missions after Drive-By. There are two missions left | | for Sweet, so I'll cover those two before moving on. I suggest going to | | Emmet's before the next mission if you need any weapons. | '------------------------------------------------------------------------------' .==============. ( SWEET'S GIRL ) '==============' CJ finds no one is home and goes back outside, which is when you'll receive a call from Sweet. He seems to be pinned down at his girlfriend's home by the Seville gang. He needs your help. Quickly make your way to the marker on your radar while keeping an eye on Sweet's health. You'll find a few Seville gang members outside the apartment. Use the low walls and anything other obstacles to take them out. Once you're done, you'll get another call from Sweet and he says he'll meet you outside. You need to go and find a 4-door vehicle and park in the red marker (any four-door vehicle will do). Once they get in the vehicle, you'll need to make your way back to Sweet's house while avoiding the Seville cars trying to take you out. Once you get back to Sweet's house, mission is done and respect earned. ******************************* paul_makin has informed me that the taxi won't work when picking up Sweet and his girlfriend. ******************************* .=================. ( CESAR VIALPANDO ) '=================' You see some more family arguments going on and you'll have to follow your sister to her boyfriend's place. Simply get to the yellow blip on the radar and enter the red marker. The person owed your brother from way back and puts in hydraulics on a car for free. Feel free to enter the mod garage to check it out, but the low cash you have might make you want to wait (you don't need any modifications to finish the mission). From the garage, head towards the lowrider meeting by following the yellow blip on the radar. Drive into the red marker in the parking lot to begin the lowrider competition. You'll need at least $50 for the first wager in the competition. This is a pretty easy mission, so wager how much you want to. You'll need to press the right analog stick in the direction indicated as it passes through the circle. The mission is a success when you outscore your opponent and your reward is double the amount of whatever you wagered. Kendl is ecstatic at your victory and introduces you to Cesar, her boyfriend. Cesar's friends don't like you and the introduction doesn't go well because of this. However, Cesar mentions that he loves your sister and also compliments on your lowrider. .------------------------------------------------------------------------------. | Shortly after you will receive a phone call from Cesar and he'll offer you a | | job. You need a lowrider to trigger this mission, so use the one you had | | before. If you don't have it anymore, simply steal one of the ones on | | Cesar's street. Cesar's mission is marked with a "CV" on the map. | '------------------------------------------------------------------------------' .========================. ( HIGH STAKES, LOW-RIDER ) '========================' Cesar mentions something about a lowrider race (hence why you needed one to start the mission). You'll have to first follow Cesar to the race's starting point. Once you get to the starting grid, the race will start. You'll need to drive through checkpoints as you make your way to the pier in Santa Maria Beach. Each checkpoint has an arrow that will point you in the direction of the next one and the checkpoints show up as red blips on your radar. You start out in last place and you must finish in 1st place in order to pass the mission. Be careful on the turns and try to avoid obstacles at high speeds with the lowrider, since you tend to lose control at higher speeds. If you finish in 1st place, you get $1000 for your reward. *********************** Intimid8ter suggests that if you're having trouble with this mission, drive around for a while to build up your driving skill. You also could try and find a Voodoo, which handles much better than the Savanna. *********************** Jeremy Garcia wrote to me that if you need extra help on the race, simply steal a lowrider before the race and equip it with nitros. Follow the first place guy until the last straightaway, then hit the nitro to win the race. *********************** /======================\ ( BIG SMOKE'S MISSIONS ) (LS101) \======================/ .========. ( OG LOC ) '========' One of your friends is being release from prison today, so you tag along with Sweet and Smoke to go pick him up. Follow your map to the yellow blip and pick up OG Loc from the police station. Jeffrey needs to kill some Brazilian guy named Freddy for dissing him. Make your way to the next yellow blip on your radar to get to Freddy's house. Go up the steps and onto the red marker to ring the doorbell. Freddy will try to escape on a motorbike, but CJ and Jeff give chase with the second one. The chase is a wild one and you must stay on Fred's tail the whole time while Jeff takes shots at him from the back of the bike. You can't kill him until he stops, so just concentrate on the chase. Eventually he will stop and that will be your chance to kill him. Once you do, Jeffrey asks you to take him to a Burger Shot. Just follow the yellow blip on your radar until you get to the restaurant. Go to the back and drop off Jeffrey. Mission done and respect earned. .------------------------------------------------------------------------------. | Completing the OG Loc mission will open up a set of missions for OG Loc, | | designated by "OG" on the radar. | '------------------------------------------------------------------------------' .=============. ( RUNNING DOG ) '=============' You'll see Tenpenny and Pulaski exit Smoke's house and Smoke is a bit agitated since they keep bothering him. Smoke mentions that his cousin is coming in from Mexico and he wants you to come with him. Get into Smoke's car and drive to the yellow blip on your radar. Smoke mentions his "cousin Mary" is inside and you realize he is talking about marijuana. After a short and insulting conversation with two Mexicans, they start walking away and Smoke sneaks behind them and smacks one in the head with a bat. The other one starts running off and it's your job to run him down and kill. He will appear as a red blip on the radar. Use your Super Sprint (tap X) to catch up to him and kill him. Mission done and respect earned. .==========================. ( WRONG SIDE OF THE TRACKS ) '==========================' Smoke wants you to take a ride with him, to a lead that might put you guys "deep in the game." Get to the red marker inside the parking lot from "Cesar Vialpando mission." You'll see the Vagos and the Mexicans having their meeting on a rooftop nearby, but they'll also take notice of you and the Vagos will jump onto the top of a train heading north. You need to jump on the bike with Smoke and give chase. I suggest staying just to the right of the train tracks so Smoke can get a good shot at the Vagos on top of the train. He needs to shoot and kill all 4 on top. A bit down track will be a stalled car and the train will plow through it, so be sure to avoid the wreckage. Just before the first tunnel will be a short train coming in your direction, so avoid it and continue pursuit. When Smoke suggests taking the high road, do so and follow the path. Keep your pursuit of the train and Smoke will eventually take down all 4 Vagos. Once the fourth is killed, Smoke suggests getting the hell out of there and wants you to take him back to his house. Once you get him back to his house, mission is completed and some respect is earned. .------------------------------------------------------------------------------. | Just Business is the last mission for Big Smoke. | '------------------------------------------------------------------------------' .===============. ( JUST BUSINESS ) '===============' Head Downtown to the blip on the radar. Smoke heads inside the building and asks you to come in with guns blazing if he hears anything out of the ordinary. Something bad happens and CJ enters the building. The pistol works fine in this scenario, so stick with that and autotarget the enemies and shoot them one by one. After all of them are dead, run around to pick up the money and MP5s left on the ground. There is also body armor behind the one wall opposite the entrance you came in. When you're done in here, head towards Smoke and you'll go outside to some more shooting action. Once they're dead, you'll both hop onto a bike and Smoke will be controlling it. This next part will have you firing like mad on motorcycles and cars that are chasing you. Don't worry about ammo since you'll have an infinite amount for this part. Also, don't worry about the big truck that chases you; there's no way for you to stop it, so just concentrate on the motorcycles and cars. You'll come upon a 3-car roadblock, so blast the middle one until it explodes and the other two will follow. Smoke knows a way out of this mess by going through the flood control trench. Continue taking out the baddies until Smoke uses the truck as a ramp to get over the next roadblock. He points out that you need to blast the sewer cover on the right side in order to continue, so do so and Smoke goes through it. Blast the few tailing motorcycles, using the explosive barrels if you desire. Once you're through the tunnel, you and Smoke go separate ways for now. Mission done and respect earned. /==================\ ( RYDER'S MISSIONS ) (LS102) \==================/ .------------------------------------------------------------------------------. | This first mission is a night one, with the mission only triggering between | | 12:00 and 20:00. | '------------------------------------------------------------------------------' .===============. ( HOME INVASION ) '===============' You'll get your first taste of breaking into houses in this mission. Drive to the blip on the radar and park on the red marker. Ryder wants to just bust in, but CJ suggests some stealth. You have 8 minutes to drive to the house and steal at least 3 crates of guns. Enter the house and pick up the crate just to the right of the cannon in the room you first enter. Go back outside and put the crate into the truck. Two other easy crates are in the hall upstairs, one at the top of the steps and the other at the end of the first hallway. There's one inside the guy's bedroom and one in a room with the entrance on the bottom floor. When you feel you're finished, hop back into the truck (CJ and Ryder automatically enter it when the timer reaches zero) and head towards the lockup. Park the truck on the red marker inside the lockup and this mission is done and some respect is earned. .------------------------------------------------------------------------------. | This next mission is only available from 20:00 to 6:00. | '------------------------------------------------------------------------------' .==========. ( CATALYST ) '==========' Head to the blip on the radar and you'll find out that the Vagos got to the train first. Take out the 3 Vagos soldiers and then another cutscene will occur with Ballas arriving. Take out the 4 Ballas members as quickly as possible. Once all 4 are dead, hop onto the back of the train for the next segment. Ryder will be driving his truck behind the train and you will have 90 seconds to throw 10 boxes to Ryder. Hold the L1 button to power up, then release it to throw a box towards Ryder. Experiment a bit to find the right amount of power to get Ryder. When you get the last and 10th box, you hop off the train and onto Ryder's vehicle. You now have a 3-star wanted level. Head towards the nearest Pay-n-Spray (blip on radar) and get the cops off of you. Once you do that, head back to Ryder's house to finish the mission. You get some respect. .------------------------------------------------------------------------------. | Robbing Uncle Sam is the last mission for Ryder. | '------------------------------------------------------------------------------' .===================. ( ROBBING UNCLE SAM ) '===================' Drive to the yellow blip on the radar by crossing the bridge nearby and park in the red marker. Start by taking out the first guard in front of the switch on the other side of the gate, then climb over the wall and shoot the switch to open the gate. Ryder will ride up to the warehouse entrance, so take out the guard nearby, then open the warehouse by shooting the switch. There are two more guards inside to be killed, then it will be time to load up the boxes to the truck using the forklift. You need 6 boxes to finish this mission and there are four inside. The Right analog stick controls the fork and you have to load each box into the van. After each box has been loaded, a guard or two will appear outside, so get off the fork and shoot them. If Ryder dies, you fail the mission so take your time in loading the boxes and protecting Ryder. Once all four inside are loaded onto the van, there are two crates just to the right of the warehouse outside. Once all 6 crates are loaded, hop back into the van and head towards the blip on the radar. Of course, the National Guardsmen don't give up so easily and chase you with two Patriots. CJ mentions that you are too heavy and Ryder says to sound the horn when you want him to drop a box from the back. You might want to wait until a Patriot is right on your tail to sound the horn, but getting a clear shot at the vehicles isn't too easy. Once you get to the lockup, park in the red marker. You get respect for the reward. ******************** Brian Peg. says that you can jump over the wall and prepare everything before you open the front gate for Ryder. You can prepare all 6 boxes before opening the gate and without having to worry about any additional guards. ******************** Bizdaddy says that you can put two crates into the truck at one time, by stacking them diagonally on the forklift. ******************** /===================\ ( OG LOC'S MISSIONS ) (LS103) \===================/ .------------------------------------------------------------------------------. | You need to get the first mission between 22:00 and 6:00. | '------------------------------------------------------------------------------' .================. ( LIFE'S A BEACH ) '================' Head to Verona Beach to find the beach party. When you get to the party, talk to the DJ and reply positively by pressing right on the D-Pad. You need to dance a bit to impress the DJ enough to gain access to the van. This challenge is similar to the one with the lowrider where you had to time button presses in the circle at the bottom of the screen. You need a score of 4000 at least to gain access, so pay attention to the buttons at the bottom of the screen. Once you get a score of 4000, follow the DJ into the sound van and then hijack it. Once you get in the van, step on the gas and get away. The DJ will fall out and the people at the party will start firing. A car will chase you as you drive to the yellow blip on the radar. The mission ends when you drive into the red marker at the garage. You earn some more respect. .====================. ( MADD DOGG'S RHYMES ) '====================' This mission introduces you to some stealth elements. Head towards the blip on the radar to Madd Dogg's house. The main door you need is around the back of the mansion. Go through the door. Sneak behind the first guard, target him, then press Circle to perform a stealth kill. Go into the next room and do the same thing to the patrolling guard. A guard can't see you when you are in dark areas (when your blip on the radar becomes dark). Go into the next area and you'll see another guard coming. Find a suitable place to hide, which is the first room on the left in the darkness. Wait until he passes and is facing the doorway before going out for the stealth kill. Veer left into the next hallway and you'll be told to crouch past the next guard at the bar and sneak past the next guard at the TV (you can kill the guard at the TV if you want). Continue to the dark room with armor inside, then go out the other door and stealth kill the last guard. Grab the rhyme book in the next room and then head out of the mansion. Backtrack out of the mansion, killing and stealing any silenced pistols if you want. Once you are out of the mansion, bring the rhyme book to OG to complete the mission. Respect earned. .------------------------------------------------------------------------------. | A bit after finishing the mission, you'll receive a phone call from Officer | | Tenpenny. This will open up a new set of missions (C.R.A.S.H.), marked with | | a "C" on the radar. | '------------------------------------------------------------------------------' .===================. ( MANAGEMENT ISSUES ) '===================' Loc wants you to take out Madd Dogg's manager. Start heading towards the red blip on the radar and you'll receive a call from Loc stating that the chauffeur has already left the Burger Shot. You'll need to do a bit of damage to the vehicle to lure the guard out. Do a drive-by (not much), lure the guard out, kill him and take control of the vehicle. If the vehicle is damaged, you'll have to get it repaired before heading to the next destination. Luckily, there's a Pay-n-Spray nearby should this happen. Once you have the vehicle, drive it to the next blip on the radar. When you get to the location, you'll have to park in between the other cars and facing in the same direction. After you do that, it's time to pick up the manager from the awards show. Follow the other cars, making sure to keep in the middle. Once you pick up the manager, it'll be time to take the "scenic route" according to CJ. The two other cars will give chase as you make your way to the pier. Drive down the pier and bail out of the car (Triangle) before you reach the end. Mission done and respect earned. ****************** John Jackson says that you can just park in front of the initial vehicle and steal his car like any other one. ****************** .------------------------------------------------------------------------------. | When you trigger the next mission, Loc tells you to go and get a new haircut | | and some new clothes for the party he'll be throwing. The actual mission | | doesn't start until you step in the red marker near your Mom's house. The | | party is between 20:00 and 6:00, so you can start the next mission between | | those times. House Party is the last mission for OG Loc. | '------------------------------------------------------------------------------' .=============. ( HOUSE PARTY ) '=============' View the cutscenes and you'll eventually be outside with your friends. One of the Grove Street boys comes and tells you that a bunch of Ballas are coming to the neighborhood. Sweet shouts some orders for some preparations before the Ballas arrive. There will be 3 waves of Ballas. The first wave comes from directly in front of you and consists of around 8 Ballas. Use the cars as cover while killing the Ballas. The second wave consists of 4 Ballas, who are on the bridge above firing down on you. Simply auto-target them and kill them before they can do any damage. The third, and final, wave consists of 12 Ballas who come from the alleyways and from behind the houses. This is probably the hardest part of the mission. Concentrate on one pack of Ballas before moving onto another pack. The Ballas will come from the north, east and south sides of the cul-de-sac, so keep an eye out and watch your back. The mission is complete when all Ballas are dead. Respect earned. /=====================\ ( C.R.A.S.H. MISSIONS ) (LS104) \=====================/ .================. ( BURNING DESIRE ) '================' Tenpenny wants you to kill someone holed up in a house across town. There are some Molotovs hidden in an alleyway, so go and pick them up by following the blip on your radar. Once you grab them, head to the yellow blip on your radar to the gang guy's house. You have to throw a Molotov into the marked windows. Once you throw the first one, the gang members around the house will start to attack you. Shoot them down and throw a Molotov into the next window when it's clear. You'll get a message when you actually throw the Molotov right. When you get all 5 windows, you'll view a cutscene where a girl is trapped inside the house. You'll now have to go through the front door and into the house to save her. Make your way into the kitchen (AVOID THE FIRE) and pick up the fire extinguisher. Head to the back of the house and up the stairs, then go to the last room to find the girl. Aim the extinguisher at the base of the fire and spray until the fire is completely out. The building is starting to collapse, so go into the room opposite where you found the girl and put the fire out there. Continue along the path until you can find your way out of the house. The girl thanks you for saving her life and asks you to drive her home. It turns out she lives near Grove Street, so go to the yellow blip on the radar to end this mission. ************************************ Joel D. says that if you run out of molotovs and have not ignited the 5 fires, then you can find more in the backyard. ************************************ .------------------------------------------------------------------------------. | You'll get a textbox saying Denise can be your girlfriend. She is only | | available during specific times of the day. Check out Girlfriends in the | | Other Stuff section of my guide. | | | | You'll also get a phone call from Sweet, which opens up another set of | | missions for Sweet. There is still one more mission for C.R.A.S.H., so I'll | | continue on with that. Gray Imports is the last mission for the C.R.A.S.H. | | set of missions. | '------------------------------------------------------------------------------' .==============. ( GRAY IMPORTS ) '==============' Hop in a car and take a long drive to the yellow blip on the radar. When you arrive, you'll notice a lot of security located around the warehouse. You'll have to approach this situation very carefully, since there are a lot of men and two forklifts carrying explosives outside. Take out the two forklifts outside by using the ledges to gain a height advantage, then take out the men too before heading inside. To get inside, you'll have to shoot the keypad on the wall. Once the door opens, you'll be greeted by a few men, so take your time and kill them. If you need armor, there's a pickup on the outside, just to the right of the door. Strafe (target without locking onto anyone) through the next area and listen closely to any gunfire. Once you get to the big open area, shoot the guy on the balcony and the two guys to the right. Once you're sure you've killed everyone, head upstairs and into the office. Your ultimate goal here is to kill the Russian arms dealer, represented by the red blip on your radar. He is tougher than the normal goons, so quickly dispatch of any normal guys and give chase to the Russian. If you don't kill him quickly enough, he'll get in a car and start driving away. If that happens, get on the bike nearby (pick up the weapon) and pursue him. What I did was make sure he was in front of me and shot at him that way. It is a lot easier to shoot him frontways than a normal drive-by, since he drives pretty fast. You cannot let him get away, or you'll fail the mission. Once he's dead, you'll pass the mission. ******************************** Various people have told me that you can just bypass all of the men in the office, steal the Russian's car and run him over with it. ******************************** .------------------------------------------------------------------------------. | Now it is time to get back to Sweet's missions. | '------------------------------------------------------------------------------' /===========================\ ( SWEET'S MISSIONS - PART 2 ) (LS105) \===========================/ .==========. ( DOBERMAN ) '==========' This missions introduces the Gang Warfare aspect of the game. Go inside AmmuNation should you need any armor or weaponry. Once you're stocked up, head over to Glen Park. Ballas territory is marked in purple and it will stay on your map until you take it over. Once you're in the park, you must kill 3-4 Ballas in order to start the gang war. The once purple area will begin to flash red when you have been successful. The Ballas are marked as purple blips on the radar and they come in 3 waves. Health and Armor powerups appear randomly in the streets and surrounding areas should you need it. Pay attention to the on screen instructions on gang wars. After that passes, the guy that turned on your gang comes out, so run up to him and kill him to end this mission. You earn respect. .------------------------------------------------------------------------------. | You gain money and respect for every territory you have. The money is | | located in front of the Johnson's family's garage, so make sure to pick it | | up every once in a while. | | | | Apparently, the next mission is only available from 9:00 to 17:00. | '------------------------------------------------------------------------------' .===============. ( LOS SEPULCROS ) '===============' Recruit the two gang members nearby with green markers (target them and press up), then get in the car and head towards the funeral. You have 4 minutes to get to the funeral as soon as you enter the car with your two gang members. Haul ass to the funeral and park in the red marker. Get out of the car and climb over the wall. Listen to the instructions on how to control your gang members. Once that's over with, begin moving towards Kane. Using the tombs as cover, take out the Ballas and inch your way towards Kane. Kane seems to be wearing armor, so it's going to take a few extra rounds to take him down. Once he's dead, head over to the Sedan he came in and you'll eventually be able to get inside. With a 2-star Wanted Level, head back to your house in Grove Street to finish the mission and earn some respect. .------------------------------------------------------------------------------. | Before the next mission is unlocked, you need to have finished Gray Imports, | | Robbing Uncle Sam, Just Business, House Party and Los Sepulcros. It also | | seems that Cesar's one mission is a requirement and there also seems to be a | | hidden respect requirement as well. If you don't have enough respect, simply | | start a few turf wars by following the rules from Doberman. Stock up on | | weapons if you want, but definitely get armor. | '------------------------------------------------------------------------------' .========================. ( REUNITING THE FAMILIES ) '========================' Get into the car and head for the yellow blip on the radar. Oh boy, all hell has broken loose now as the police raid the meeting. Smoke and Ryder get the hell out of there, while CJ stays to save his brother. You can take out cops outside if you want, but it's probably better if you just hurry up and head inside. If you need any health, you can purchase drinks from the vending machine once you're inside the motel. Head upstairs and take out the first cop. Head down the hall and take out 3 more cops when they show their face. If you again need health, go into the room with the hooker and she'll replenish your health. Keep going down the hall and you'll come to a room where more cops will drop down from the helicopter through the skylight. Armor is on the second floor in this little area, provided you need it. Keep pressing forward, killing the cops until you get to a hallway where some cops will drop through the vents from the ceiling. In this hallway, in the second room on the right, is Sweet. CJ and Sweet try to escape by means of the roof, but a chopper will be blocking their way. You have to protect Sweet from the cops on both sides of the chopper shooting down at him. Target them first and take them out, then keep firing at the chopper to knock it out of the sky. Once you down the chopper, follow Sweet to the streets below. Smoke and Ryder pull up and you jump in. Next comes a rail shooting part. The cops continue their chase and someone hands you an AK-47. Smoke is driving the car and you'll have to shoot at the cops. Pay attention to what your friends say; if they say to watch your left, then you better watch your left. After a while, motorcycles will join in the chase. Some of the cycle cops actually leap onto your car, so hurry up and blast them off. When you get to a roadblock, your gun jams up and Smoke continues driving. Watch the rest of this exciting sequence of events, then the mission will be complete and you'll earn some respect. .------------------------------------------------------------------------------. | This upcoming mission is the last one for Los Santos. | '------------------------------------------------------------------------------' .=================. ( THE GREEN SABRE ) '=================' As soon as you step foot outside, you'll get a call from Cesar. He wants you to meet him so he can tell you something important. Head to the yellow blip on the radar to meet up with Cesar. Get out of your car and into the car in the alleyway. It seems Smoke and Ryder are in cohoots with Tenpenny and the Ballas. CJ realizes that Sweet has to be walking into a trap. Get into the nearby car and haul ass to the site before Sweet gets killed. Once you get to the site, stop in the red marker to trigger a cutscene. You now have to hold off the Ballas until the police arrive. There will be 4 waves of them, so use the circle of cars as cover as you waste the Ballas. The fourth wave is a Ballas car attempting a drive-by, so concentrate on the car to blow it up. Once the car is toasted, the police arrive and your journey in Los Santos has come to an end for now. /=============\ ( THE BADLANDS ) (A101) \=============/ Tenpenny has brought you out to the middle of nowhere and you're pretty much forced to do a dirty job for him. Go across the street and save your game in the trailer park, then step into the red marker to start the mission if you want to. You may want to go into the Ammu-Nation nearby to stock up on some weapons before you do though. .==========. ( BADLANDS ) '==========' Follow the yellow blip on your radar to a red marker at the bottom of Mount Chiliad. You should take the Sanchez near the save point trailer. Once you get on the mountain trail, carefully make your way while looking at your map to follow the dirt trail. Go around the hairpin turn, then take a left at the fork to reach the cabin with the guy you need to kill. As you approach the cabin, you'll see a cutscene with some FBI. Head towards the cabin, making sure to stay clear of the FBI's fire and follow the guy when he gets into the car. Killing the FBI only complicates things, since you'll get a wanted level and you don't need cops on you right now when you're chasing the guy down the mountain. Keep following him down the mountain trail. Since you start out with no guns, I simply veered his car off the mountain with my bike. Once at the bottom, he'll eventually try to get away on foot, which is your chance to kill him and take a photo of his dead body. Once you have the picture (refuse when prompted to save it), take it to the drop off point marked on your map to finish this mission. ********************* Jeremy Garcia says that you can blow up the car outside the house, then killing the man is much easier. ********************* Fey H. wrote that you could sneak past the FBI when they aren't looking, run inside the house and kill the target. He won't respond to you, so kill him, head outside and leave the scene. ********************* .------------------------------------------------------------------------------. | Not long after finishing the mission, you should get a call from Cesar. He | | says he's sending you some backup coming out to protect and he wants you to | | meet at a diner in Dillimore. Your target is the question mark, and it is | | one long ride there. | | | | You'll meet Cesar's cousin, who is one "intense" lady. Her name is Catalina | | (may recognize her from GTA3) and she has cased four soft targets. The | | closest one is right down the street at a gas station. | '------------------------------------------------------------------------------' /==============================\ ( CATALINA'S MISSIONS - PART 1 ) (BAD100) \==============================/ You can do these four missions in any order that you want. Since Tanker Commander is the closest, I'll start with that. After you do the first one, Catalina will disappear for a bit and you won't be able to do the other 3 until after King in Exile, which is the cutscene you'll get when you step into the "CV" marker that will appear after Body Harvest. .==================. ( TANKER COMMANDER ) '==================' Get into the truck and position yourself in front of the tank, then back up to attach it to the truck. Catalina mentions she knows someone who will buy it and a new yellow blip appears on your radar. The gas station attendants will give pursuit and open fire when they get alongside you. Take it easy and make nice, easy turns, making sure not to disconnect the tank from the truck (mission failure). Your pursuers don't really seem to give you much trouble, since they'll probably end up killing themselves (they did on mine). Pull into the red marker when you get to the blip to finish this mission and get $5000. .------------------------------------------------------------------------------. | After the mission, you'll receive a phone call from someone named The Truth. | | The Truth is marked with a "TT" on your radar, so head that way. | '------------------------------------------------------------------------------' .==============. ( BODY HARVEST ) '==============' TT wants you to steal a harvester from some survivalists. Make your way to the yellow blip on the radar and park in the red marker. The harvester is in the back (blue blip) and you have to make your way back there. I suggest riding around to the back of the farm, then making a beeline towards the harvester. I found this is to be the easiest way to get to the harvester, rather than stealthily moving around the compound and wasting time and your health trying to get there. Hijack the harvester and run over the driver and any people that happened to follow you there. Once you have the harvester, drive your way out of the compound and head towards the yellow blip on your radar. A single truck from the farm will follow you and chase you. You can ram it with the harvester if you like or just take care of the guy in the bed that's shooting at you. Once you park the harvester in the red marker in TT's garage, he'll thank you and tell you to go get that cash before he is finished. Mission complete and respect earned. .------------------------------------------------------------------------------. | Before you get the mission complete sign, Cesar will call you and tell you | | things have turned for the worse in Los Santos. His gang has fallen apart | | and there seems to be a bounty on his head. CJ tells him to head to Angel | | Pine with Kendl, and this will put a "CV" marker on your map near your | | initial save spot. This will trigger a cutscene between Cesar, Kendl and CJ. | | | | After the cutscene is over and you're back outside, Catalina gives you a | | call and this will put the "C" marker back on the radar. It's quite a long | | drive to Catalina's cabin. Once you get there, save your game and head into | | the red marker to trigger a cutscene. After it's over, the remaining dollar | | signs will appear from the four signs before. Again, the missions can be | | done in any order, so you don't have to follow the order in this guide. | '------------------------------------------------------------------------------' /==============================\ ( CATALINA'S MISSIONS - PART 2 ) (BAD101) \==============================/ .====================. ( LOCAL LIQUOR STORE ) '====================' It seems four people have already planned to rob the store before you and you'll have to chase them down and steal the money from the thieves. Luckily, Catalina shoots one of the men and you'll both hop onto the quad. Your goal here is to tail the other quads and drive close to them as Catalina guns them down. If you have a drive-by weapon, then you can make this mission go much, much faster. When you finish off one of the cowboys, they'll drop a briefcase that contains the money. You can bypass them now if you want to (they'll appear as green blips on your radar) and just concentrate on the quads. As you progress, they'll split up, so follow whichever one you want. Once the final biker is down, collect all the briefcases and drive Catalina back to her cabin to finish the mission and get $1000. .------------------------------------------------------------------------------. | Cesar gives you a ring on your phone and mentions something about a race. A | | "CV" will appear now on your radar. For now, ignore and step into the red | | marker in front of Catalina's cabin to trigger the next cutscene. The other | | two dollar signs will appear on your radar, so go towards one of them. | '------------------------------------------------------------------------------' .==================. ( AGAINST ALL ODDS ) '==================' Catalina wants to rob a betting house and hands you some satchel charges. Go inside the shop and Catalina will take control of the crowd. Get in front of the red door and throw a satchel charge onto it, then move away and switch to the detonator in your inventory. Do the same thing to the safe inside. Once you blast open the safe, CJ takes out the money and you'll be back outside. You now have cops on you (from 1-4 stars) and you have to return to Catalina's cabin. For now though, head to Dillimore to find a Pay-n-Spray to get rid of your Wanted level if you want. Whatever the case, head back to the cabin to finish the mission and earn $2000. .------------------------------------------------------------------------------. | You'll get a phone call from Catalina and she'll be in her always cheery | | mood. Since you should be right next the marker, head inside it to finish | | off Catalina's missions. There should be one last dollar sign left on your | | radar, so head towards it. | '------------------------------------------------------------------------------' .=================. ( SMALL TOWN BANK ) '=================' Keep your gun circling around on the four people in front of you to make sure they keep their hands raised, or you could just blast the cop. Whatever the case, you'll eventually get a 3-star wanted level. After the cutscenes, Catalina tells you to smash the 3 ATMs to get as much cash as possible, so either shoot them or hit them with a melee weapon. Once you do that, follow Catalina out the back door and into an alley filled with cops. Keep moving down it, gunning down the cops as they appear, until you get to a point where two motorcycle cops arrive. Gun them down and then hop on the bike. Follow Catalina as closely as possible, without worrying about the two cops on the bike (one goes down on the broken bridge jump and the other goes down under the highway overpass). At an intersection, Catalina will fall off her bike, so head towards her so she can jump onto yours, then head back to the cabin. Mission finished and $10000 earned. .------------------------------------------------------------------------------. | Make sure to save your game and grab Catalina's Buffalo before attempting | | Cesar's race. Head to the "CV" on your radar to start the next mission. Wu | | Zi Mu is available after finishing two of the four robbery missions for | | Catalina (any two of the four). | '------------------------------------------------------------------------------' .==========. ( WU ZI MU ) '==========' This race will be mostly off-road, so be extra careful driving on the dirt roads, since your Buffalo won't be handling extra tight on them. You can choose any vehicle you want for this race; a large truck like the Rancher works well. You shouldn't have too much trouble with the competition (after the initial area, I never saw them again), so concentrate on the road. When you pass the finish line, mission complete and $5000 earned. .------------------------------------------------------------------------------. | The next mission marker will appear at the finish line from the previous | | race. It seems Catalina found a new man (Does he look familiar? I believe I | | saw him sitting on one of the cars before the previous race started). You | | need to have done the four robbery missions, Body Harvest and Wu Zi Mu. | '------------------------------------------------------------------------------' .======================. ( FAREWELL, MY LOVE... ) '======================' This race is the exact same one, only backwards and you're driving a new car. You don't get a choice of cars here; you have to use the ZR-350 for this race. It is much harder to control on the dirt roads, since it is a sports car. Again, take your time on the dirt roads and follow the checkpoints to the finish line to finish the race and the mission and you also get a deed to a garage in San Fierro. .------------------------------------------------------------------------------. | Get out of your car and walk around a bit until you get a phone call from | | The Truth. After the call ends (he's one paranoid guy), a "TT" will now | | appear on your radar. You need to have finished every mission up to this | | point. Don't worry; he doesn't really take any of your cash. | '------------------------------------------------------------------------------' .==============================. ( ARE YOU GOING TO SAN FIERRO? ) '==============================' Walk into the red marker to start the mission. Welcome to the guy's weed farm. You have 5:30 minutes to torch the weed fields with a flamethrower before the cops arrive. Shoot flames over a field until you hear a beep noise, which means that it is destroyed. If you need more ammo, there's more near the barn. I suggest that you go in between two patchs and strafe down the line while keeping the fire button pressed. Strafing from one end to the other should get all of the plants except the end where you stopped. Once you have burnt all the weed, go and speak to The Truth. You now have a rocket launcher to take down the helicopter, so aim with R1 and shoot at the chopper to take it down. Once you take the chopper down, head to The Mothership again and get inside. You'll need to drive to the garage you won in the race earlier with Catalina. CJ will call Cesar on the way and The Truth will start talking about some conspiracy stuff. The mission ends when you drive into the red marker. Respect earned. /============\ ( SAN FIERRO ) (A102) \============/ Welcome to San Fierro, the second of the three cities in the game. Take some time to get a feel of the area before attempting any missions. There are two types of courier missions that you can do to stop the drug flow with Big Smoke's business. You'll get a phone call from Cesar on that particular day and you need to press right on the D-pad, when prompted, if you want to do the small side mission. These are not required for 100% completion of the game and I generally ignored them all, since it's more a nuisance than help. On Mondays and Fridays, there will be a Patriot that has $1800 total. Each time you ram into him, $300 packages will be dropped. If the vehicle is destroyed, then so are the money packages. Each time you successively do the mission, there will be gang members that fire at you from the Patriot. The other courier mission is on Wednesdays and Saturdays, and involves stopping a motorbike "yay" handler from reaching his destination. You have to kill the courier and then retrieve his backpack for the money. You can puncture the bag if you punch him or fire at him, and the money you get at the end will slow diminish. /====================\ ( SYNDICATE MISSIONS ) (SF100) \====================/ .===========================. ( WEAR FLOWERS IN YOUR HAIR ) '===========================' You need some crew members for your garage and The Truth knows some. Your first target is Jethro in Easter Basin. Follow the blue blip on the radar, park in the red marker, and honk your horn with the L3 button (push in left analog stick). Your next destination is the hospital, represented by the red cross on your radar. When you get there, you'll see a mysterious van drive by, and you're left in the dark about it. After that, head towards the next blue blip on your radar to find Dwaine. He seems to be working a hot dog truck, so beep your horn when you find the red marker. It seems Dwaine has some stuff to take care of first and will meet you later at the garage. After that, your next destination is the police station, marked by a blue blip on your radar. Again, you'll see the mysterious van drive by and you're still clueless about that. After that, you need to head to an electronics expert named Zero, so follow the blue blip to him. Honk the horn in the red marker, Zero gets in the car and you need to head back to your garage. The mission will end when you park in the red marker at the garage. .------------------------------------------------------------------------------. | ZERO will call in between missions and tell you that his landlord is selling | | his shop. You now have the opportunity to purchase some new property. Zero's | | store costs $30,000, so head over there and buy it if you have the money. | | Buying the shop opens up the Zero set of missions. | '------------------------------------------------------------------------------' .============. ( 555 WE TIP ) '============' This is another mission for Officer Tenpenny. Head to the yellow blip on the radar. The hotel operates a valet parking service. You have to follow the valet, marked with a red arrow, into the parking garage. Once the valet parks the car and gets out, quickly kill him without being seen by anyone. Getting any stars during this mission will blow your cover and you'll fail the mission. Once you kill the valet, take his clothes and head back outside. The DA drives a blue Merit and you'll have to identify it when he pulls it in to be parked (one of the valets points out the car when it approaches). You also have to make sure that no other valets get to the car before you (if one does, simply pull him out of the car). Once you get into the DA's car, you'll have around 2:30 minutes to drive it to your garage to have the drugs planted, then back to the parking garage and park it. You have to quickly move and you MUST NOT DAMAGE THE CAR. When you get it back to the parking lot, park in the designated spot and get out of the car. Go outside, into the red marker and CJ will automatically call the police to bust the DA. Mission done. .------------------------------------------------------------------------------. | Doing 555 We Tip will unlock the Valet Parking odd jobs. | '------------------------------------------------------------------------------' .================. ( DECONSTRUCTION ) '================' It seems some construction workers to the north have been disrespected your sister. You will need to destroy six portables and kill the foreman. You have the choice of 3 construction tools to aid you. You have the choice of a bulldozer, the crane and some explosive barrels. The portables are marked on your radar with the green blips. As soon you enter a vehicle or destroy the first portable, you will have 3 minutes to destroy all 6 portables. Once all 6 are destroyed, the timer disappears and the foreman comes out and hides back in the porta-john. Grab a bulldozer and push the toilet into the hole nearby. Once you do that, get into the nearby cement truck and park the back end near the hole in the red marker. You may want to kill any workers to make sure they don't disrupt you. Once you do that, the hole will automatically fill with cement and your mission is complete. .------------------------------------------------------------------------------. | You'll receive a call from Jethro and he'll tell you about an advanced | | driving school not too far away. Feel free to go there if you want. The "CJ" | | disappears from your radar, but the next mission still starts at your | | garage. | '------------------------------------------------------------------------------' .===================. ( PHOTO OPPORTUNITY ) '===================' You receive a call from Cesar and he tells you about a Ballas car on their way to make a big drug deal. This is your opportunity to finally identify the dealers. Get in any car and drive to the blue blip on your radar to pick up Cesar. Once you get to where Cesar is, hop into his car and go to the yellow blip on the radar. The destination is Angel Pine and it is a LONG drive. Once you get to Angel Pine, park in the red marker. Climb onto the roof and stand in the red marker to start the next part. You will need to take photos of four individuals. Pay attention to the on screen instructions when taking the photographs. The first person to arrive is Ryder. Wait until he gets out of this vehicle and zoom in to snap the photo when the marker appears. After that, a second car pulls up and a man with a mustache gets out. As soon as he gets out of the car, zoom in and take the picture. Cesar mentions his name is T-Bone Mendez. As T-Bone steps onto the street, a brown car will pull up from the right. Quickly move to the right and take the picture of the mysterious man. Lastly, the last car will come from the left and let out a purple-suit man near the previous car. Quickly take the guy's picture as soon as he gets out of the car. If you fail to take a picture of any person's face, you fail the mission. Cesar and CJ step down from the roof and drive away to a gas station. Cesar says you should split up and he'll meet you back at the garage. Mission passed and respect earned. .------------------------------------------------------------------------------. | Save your game nearby and begin the long trek back to your hideout in San | | Fierro. | '------------------------------------------------------------------------------' .================. ( MISSION: JIZZY ) '================' Head towards Jizzy's club, marked by the light blue circle on your radar. CJ offers his services to Jizzy to try to get a bit closer to the operations. First you need to drop one of Jizzy's girls downtown, so get into the pimpmobile and head to the yellow blip on the radar. Once you get to the hotel, park in the red marker to let the girl out. CJ calls up Jizzy to let him know he dropped off one of his girls. Jizzy has another errand for you before the main job. It seems another pimp is trying to mess with Jizzy's girls. He wants you to head to Hashbury and ice him. You have two minutes to head to the yellow blip on your radar. Once you get there, the timer will disappear and you will have to kill the pimp. He'll first appear with a red marker over his head, so try to quickly kill him before he gets into a car. If he gets into a car, he'll just drive around in circles, so killing him won't be hard. Whatever the case may be, get back into the pimpmobile after you kill him. It seems some guys have been killing some of Jizzy's girls. Rush over to the yellow blip on the radar. The guys are underneath the bridge, so hurry up and get under it before the girl dies. Kill them both and then return to the pimpmobile. It seems one of Jizzy's girls is trying to leave the game and her sugar daddy is going to help her with that. You need to head back to the hotel from the first part and park in the red marker. You will need to destroy both the bodyguard's vehicle and the limo. Start with the SUV first and destroy it by doing drive-bys or with a rocket launcher if you happen to have one. Quickly take out both vehicles to finish this mission and get $3000 and some respect. .------------------------------------------------------------------------------. | You'll get a phone call after the past mission from Woozie. This will open | | up the Woozie set of missions, marked by the "W" on your radar. For now, | | continue with the missions for Jizzy. | '------------------------------------------------------------------------------' .===============. ( T-BONE MENDEZ ) '===============' Get into a car and go to the blue blip on your radar to the ambushed van. When you approach the van, you'll see four men on motorcycles driving away with the goods. CJ hops on a bike nearby and gives chase. You need to nab all four packages from the motorcycle goons. You can get the packages in two ways, by either killing the goons or grabbing the packages with L1 when you get close to the bike. The bikes will split up soon after you start chasing them, which means a lot of backtracking for you to get all 4 packages. The bikers who have had their packages already stolen will give chase and try to kill you, but I wouldn't worry too much about them. About 5 minutes after you start chasing them, any remaining bikers will start going towards a rendezvous point. When and if this happens, haul ass to make sure you snag all of the packages before they reach that point, or you fail the mission. Once you have all 4 packages, head back to the club to finish the mission and get $5000 and respect. .=============. ( MIKE TORENO ) '=============' This Mike guy seems to be stuck in a van that was stolen. He will talk to you until his cell phone battery dies, while giving you hints as to where he's at. You have 5:30 minutes to find Mike. The first location pointed out on your radar is in Doherty, so head towards the yellow blip on your radar. When you get close to the blip, Mike says he hears a truck-like noise, like a freight. Your next stop is the docks in Easter Basin. Once again, when you get to the blip, Mike says that he heard them firing some shots off when they stopped, like they were firing at a security gate. Your next, and last, stop is the airport, so head to the yellow blip. When you arrive at the airport, a bar will appear on your screen. You must use this to find the van and Mike before his battery dies. As you get closer and closer to the van, the meter will fill up and if you go away from the van, the meter will drop. Turn left and find the ramp that leads up to the tarmac to find the van. Now the van will start pulling away with some motorcycle escorts. Take them out and follow the van until it stops, which triggers more men to jump out of the van. Get out of your car and kill them all, then Mike will be let out of the van. Mike decides to torch the van. Shoot at the van to blow it up, then get in the limo nearby. Find the ramp you used to get up here and take it to the airport's entrance. As you approach the entrance and drive through the red marker, you'll get 3 stars. You should go to the spray icon on your map to the Pay-n-Spray to get the cops off of you. Before you head there though, head under the nearby bridge to find a police bribe to take off one star. After you get the cops off of you with the Pay-n-Spray, head back to Jizzy's club. Mission done and $7000 and respect earned. ************************************ Samkazza writes: I had trouble getting back to the pay and spray with this mission for some reason, probably because the handling on the stretch sucks. So, what I did was grab the helicopter in the far south-east corner of the airport (the two in the north are locked). Then i took the helicopter and went and touched near the red dot where you have to go (the entrance of the airport). You only have to get close to it, you dont actually have to land or touch it. Then, I flew over and landed in the freeway (southbound side) just to the east of the pay and spray. It takes a minute or two for the cops to catch up and get to you in this location. I just got out of the chopper and ran over to the next car that came. Then, I drove through that gap on the freeway that is blocked by cones and was basically right next to the pay and spray, drove in, and it's downhill from there. This seemed a lot easier for me because I never had to deal with the cops trying to take me out during the drive back to the pay n spray. I completed it on my first try with this new tactic, and recomend it as an alternate method or those having trouble with this mission. .------------------------------------------------------------------------------. | In order to continue the missions, step into the red marker at your garage | | in Doherty. | '------------------------------------------------------------------------------' .==========. ( OUTRIDER ) '==========' Jizzy tells you to go meet T-Bone at the gas station in Easter Basin. Once there, a cutscene will occur in which T-Bone will give you a little test. Once that's over, drive to the van's location just up the street. Mike tells you to get on the bike nearby, but make sure you pick up the sniper rifle and rocket launcher before you do; you'll need them soon. You'll need to take out some roadblocks before the van gets to them. Get on the bike and rush to the first roadblock. There are 2 officers and 2 cars for the first one. Destroy them with the rocket launcher, then make your way to the second roadblock. There are three vehicles and one guy on the ground, but also 2-3 guys in the building to the left. Blow the street guys up and use the sniper rifle to take out the guys in the building. You could also just autotarget the guys on the building to kill them without having to target them with your sniper rifle (any gun with auto will do). Onto the third roadblock, with more of the same (the van is probably right on your ass now, so make sure to quickly take out the third roadblock). The fourth roadblock just has cops on the ground. After all the roadblocks are gone, make sure the van gets to where it's going. CJ tells the guy to hide the van, since the cops will be here soon. Mission done and $9000 and respect earned. .------------------------------------------------------------------------------. | You get 3 stars after finishing Outrider, but it's on your own time and | | isn't part of the mission. Luckily, your garage isn't far, so head towards | | it and save the game to get rid of the stars. | '------------------------------------------------------------------------------' .=============. ( SNAIL TRAIL ) '=============' Officers Tenpenny and Pulaski want you to kill a reporter and his contact. First thing to do is grab a decent car with some speed, then head north to the construction site to grab the sniper rifle that Tenpenny left you (it's in one of the large pipes). After that, you get a message saying the reporter is at Cranberry Station, so head there before the train leaves (don't worry, the train will leave before you get there, so don't get upset if you think you failed the mission). As you get to the station, you'll see that the train has already left, so get on the tracks and follow its LONG trip. I just stayed behind it the whole time, since there are some barriers and oncoming trains. Once the train arrives at Market Station, get out of your vehicle and quickly head to the street to find any car. The reporter will exit the train and head to the streets to find a cab to the meeting place. The Spook-O-Meter now appears on your screen. Simply make sure that you don't get too close to the reporter, or else you'll fail the mission. Once he gets a cab, follow it with a bit of distance between you and him to keep the meter empty. Once he arrives at the docks, keep your distance until he meets up with his informant. Once they meet, take out your sniper rifle and shoot one of the two people. This sends the other person running, so just run him down with another weapon to kill him. Mission finished. .------------------------------------------------------------------------------. | The next mission starts between 20:00 and 6:00. If you need body armor, | | there's one across the train tracks, behind that large building near the | | large cliff (across from your garage). | '------------------------------------------------------------------------------' .================. ( ICE COLD KILLA ) '================' Cesar hands you a gun with a silencer on it before you head out. How nice of him to do that. Grab a car and head to Jizzy's club. When you arrive at the club, the security at the front door won't let you in. Not a problem for CJ. Head towards the bridge and use the scaffolding to get on top of the club (you'll have to jump down when you get above it), then go into the club via the skylight. Go from the rafters and find the steps leading downstairs until you get to the main floor and trigger a cutscene. Jizzy makes the call, but CJ shows up and shows him his true colors. Jizzy escapes from the club and you'll have to give chase with his guards and girls firing at you inside the club. Kill the gunmen and exit the club via the front door. Jizzy escapes in his pimpmobile, so get into any nearby car and start chasing him. Do drive-bys until his car explodes, then kill Jizzy if he's still alive. I pretty much cornered him near the beginning of the chase and let loose on him with an Uzi until his car exploded. Once Jizzy is dead, pick up the phone and CJ will automatically call Cesar and tell him to meet him at Pier 69. Mission finished and $12000 and respect earned. ******************** Owen Long says that you can just drop down from the rafter in the beginning and you'll trigger the cutscene when you land. ******************** Scott (slade.hiro) wrote that you can blow up Jizzy's car before entering the club. When he goes outside to escape, he'll try getting on a bike which makes chasing him down much easier. You can also shoot Jizzy's tires before heading inside. ******************** .------------------------------------------------------------------------------. | When you get to the red marker at Pier 69, Cesar tells CJ to come join him | | on the roof. Hopefully, you have a sniper rifle from the Outrider mission. | '------------------------------------------------------------------------------' .=========. ( PIER 69 ) '=========' Triads will arrive and they're heading for the roof, with the only problem being that T-Bone has men on the roof. Hurry up and snipe the guards on the roof from your current location. There are 3 men on the right side and 3 more on the left side. Do it quickly. After, T-Bone and Ryder will arrive, then Toreno will shortly arrive by chopper after. You will need to find T-Bone and kill him. Descend from the roof, making sure that Cesar follows you. An easy way to find and kill T-Bone is to go around the side of the pier to the back. Going this way will avoid a long and hard battle with gunmen. Once you kill T-Bone, a cutscene occurs. After that, Ryder will jump into the water and you'll need to chase him. Jump over the railing and into the water. Follow Ryder to the boats, getting into the rear one (Ryder takes the front one). Do drive-bys on Ryder's boat until it explodes. Mission complete and $15000 and respect earned. ***************************** Jubeithps says that you can try to snipe Ryder on his way to the boat, so you won't have to waste any time doing drivebys on the boat. .------------------------------------------------------------------------------. | The next mission starts at your garage in Doherty. | '------------------------------------------------------------------------------' .======================. ( TORENO'S LAST FLIGHT ) '======================' Get into a car and head towards the yellow blip. As soon as you get there, Toreno's men start firing at you. Get out of the car and fire back, then head into the alley and go up the stairs to the heli-pad. As you get towards the top, the chopper will lift off. Head to the top, finish off any guards and grab the marked rocket launcher. If you're having trouble with this part, you could snipe the guards from a distance. Get a nice and fast vehicle for this next part. The bike in front will work. Head south on the street in front of the pad, following it as it curves right, then take the first left. Veer to the left and then right to get onto the freeway. Luckily, the chopper will follow the freeway so you don't have to take any other roads. Get a good distance ahead of the chopper and then get off of the vehicle and switch to the rocket launcher. Get off a few shots when the chopper approaches. If you miss, get on the bike again and get ahead of the chopper once again. Keep doing this until you hit the chopper once with a rocket and send it crashing into the ground. Mission finished and $18000 and respect earned. /===================\ ( WOOZIE'S MISSIONS ) (SF101) \===================/ Just so you know, Woozie is blind. This is a surprising fact after you see him during the missions and after you raced with him before. .=====================. ( MOUNTAIN CLOUD BOYS ) '=====================' Get into a car, make sure Woozie gets in and drive to the blip on the radar. Park in the red marker and stay close to Woozie. Something's definitely wrong when you see all the people running away. Follow Woozie around the corner to where the gate is (I saw him run into the wall). Woozie mentions that the gate is usually locked, so it being open is unusual. The Vietnamese ambushed the place and they're on their way here again. A car crashes through the gate and four Vietnamese get out. Protecting Woozie comes first as you gun down the four men. As you make your way down the alley, two motorcycles pull up with four more men, so take them out. Around the corner will be a bunch of men, so take your time and take them all out. One will pop out from the alley to your right and one is on the roof straight ahead and just to the left. When you kill them all, Woozie and CJ automatically enter a car and he backs out of the alley, right through some Vietnamese cars. You drive and Woozie (who is blind) will surprisingly take out the cars. Simply drive around in circles so Woozie can blow the cars up (he has damn good accuracy for a blind person). After the cars are finished, drive Woozie back to his place to finish the mission and gain respect/$5000. .===========. ( RAN LA FI ) '===========' Head to the airport parking lot to pick up the package. As you go through the red marker, you're told to go and get the car. Head down into the car garage and towards the blue blip. Turn left to access the D section and get into the car with the blue marker over it. It's an ambush! Exit the airport while avoiding the delivery trucks that block the obvious paths. Head out into the circle road and get out of the airport area. You probably have noticed by now the meter on the screen monitoring your car's health. If the health reaches zero, you fail the mission. It's probably best to head onto the freeway, since the lockup is on the far north side of town. Not long after exiting the airport area, two motorcycles will give chase. Feel free to do a drive-by on them to kill them. If your car's health gets too low, feel free to go to a Pay-n-Spray to get it back to full health. Any pursuers are marked red on the radar. Once you get to the lockup, the mission will end when you drive onto the red marker. $6000 and respect earned. .======. ( LURE ) '======' The Da Nang Boys have tracked Ran Fa Li and will try to kill him if he leaves. Once outside, get into the decoy car. You cannot leave the truck at any time, or else you will fail. The whole point to this mission is to make the Da Nangs believe that Ran Fa Li is in the vehicle. Head to the yellow blip on your radar to Angel Pine, then park in the red marker to start the chase. Two motorcycles will chase you, but just run away from them and don't fight back when they start firing on you. You will have to drive through 8 checkpoints throughout the countryside until you get to the finish. Be cautious with the car's health on the screen. If it gets too low, the pursuers will be able to peer into your vehicle and spot you as a decoy, which results in a failed mission. Watch where the checkpoints tell you to turn, since sometimes you can be going fast and can miss a turn. When you get to a roadside service station, your trek is over and you call to report your success and hear that Ran Fa Li has been moved safely. $8000 and respect earned. .------------------------------------------------------------------------------. | If you haven't increased your lung capacity from its initial amount, then | | you must do so before you can attempt the next mission. Simply go into any | | body of water and dive, keeping an eye on your breath meter. Keep doing this | | over and over until you increase your lung capacity. The next missions can | | only be received between 20:00 and 6:00. | '------------------------------------------------------------------------------' .====================. ( AMPHIBIOUS ASSAULT ) '====================' Get to the blip at the docks and enter the red marker on foot. CJ will automatically jump into the water. Follow the instructions and go through the markers, both on top of the water and underwater. You have to board the big boat by swimming to it, but there are Da Nang patrol boats nearby. Swim underwater to divert the attention away from the patrol boats, so the Da Nangs don't spot you. If they spot you, they will begin shooting at you. Keep diving under and resurfacing to replenish your breath. There are also spotlights on the ship that will alert the guards if they spot you. Head to the northwest side of the tanker and board it. Board the boat and grab the knife at the top of the stairs. Walk behind the first guard and stealth kill him. Walk behind the second guy when he's closer to the south side of his patrol. Sneak behind the next guy and kill him. Walk up the steps and stealth kill the next guy when his back is to you. At the top of the steps will be another guy, so kill him and then walk into the room to head inside the tanker. Head downstairs quietly and watch out for the guard in the hallway. Don't worry about killing him, since the red marker is where you need to plant the bug. Press Triangle inside the red marker, then head back outside. Jump over the railing, into the water and swim to the yellow blip. Make sure to swim underwater every now and then to avoid the gunfire from the boats. Once you get to the red marker on the docks, mission is done. $11000 and respect earned. *********************** Nimi I. says when you get to the last place where you have to dive underwater for the ring, stay surfaced. Climb the platform. Using a Shotgun, shoot the people on the two boats on either side of you. Swim forward until you get to another platform in the middle of the ocean. Get on it. Using the shotgun or a rocket launcher, destroy the security boat on the left. *********************** .===================. ( THE DA NANG THANG ) '===================' You'll weasel your way onto the helicopter. When you arrive at the boat, start gunning any men you can see. As the chopper heads to the other side, you get hit by a RPG and the chopper goes down. You are the sole survivor of the crash and you have lost all of your weapons except for your knife. Head to the red marker by the boat and CJ will automatically climb the ladder. The guard says there can't be any survivors and turns his back to you. Use this opportunity to stealth kill him and take his shotgun. Once you do that, hop onto the lowest box and start climbing the container stacks. Eventually you'll be spotted, so just take out the guard standing on the right side. Continue on your way to the yellow blip, carefully taking out any men that cross your path. There will be a health powerup hidden among the second set of containers. When you reach a large hole that leads into the ship, head around to the other side and use the boxes to go down. Once inside, you'll see a cutscene followed by 3 guards spotting you. Take these guys out and hop onto the containers to the right of where you entered to find a gun and an armor pickup. Continue your way through this area, killing guards and eventually reaching the container where the refugees are (WATCH OUT for the last guard who will toss a grenade at you first). Shoot the padlock to free the refugees, who tell you that Snakehead is in the bridge. Head back out to the top of the ship and make your way towards the front. As you approach the bridge, there will be a guard right in front of the entrance. Make your way up the steps, keeping in mind that two guards will be at the top of the first flight. When you get to the bridge, Snakehead will toss you a katana and you must fight. Simply target him and quickly hit him a couple times to kill him. After that, head back outside and meet with the refugees, who are thankful that you saved them. Mission done and $15000 and respect earned. .------------------------------------------------------------------------------. | That's the end of the Woozie set of missions. The next mission requires that | | both The Da Nang Thang and Toreno's Last Flight have been finished. Once | | they both are done, simply head back to your garage to start the last | | storyline mission for San Fierro. You should go to an Ammu-Nation to stock | | up on weapons, since you aren't left with much after The Da Nang Thang. Pick | | up the AK-47 or M4 especially; it will come in handy. | '------------------------------------------------------------------------------' .==================. ( YAY KA-BOOM-BOOM ) '==================' When you get outside, you'll receive a phone call from one of Woozie's associates, saying that he had a car rigged with a bomb. Head to the yellow blip on your radar to pick up the car. Once you have control of the wired car, head to the crack lab on your radar. When you get near it, simply exit the car and kill the guards, thus opening the gate. Take this time to clear the area inside before driving the car in. Once that is over with, get back in the car and drive it inside. Make your way to the ramp and head inside the crack factory. Turn left and stop, since there will be more guards inside. Get out of the car and head inside to the main area. Kill all of the guards, then head back to the car and drive it to the red marker. Press Circle to activate the bomb and you'll have 40 seconds to exit this building. More gang members will come after you, one on the catwalk to your right and 3 near the door into this area. There will be one last guard at the front door to this building. Exit the building within time and see it go up into a ball of fire. More guards will come out, but you won't have anymore time limits, so take your time in killing them. Once they're all dead, head towards the front gate, only to have it close. Get in the nearby Voodoo and head towards the ramp you saw. Clear out the remaining guards so you can have a peaceful jump. If you blow this Voodoo up, there will be another one marked by a blue blip on your radar. Build up speed and use the ramp to get over the wall. Once you make it over the wall, head back to your garage to finish the mission. $25000 and respect earned. .------------------------------------------------------------------------------. | After the mission is over, you'll get a phone call from a mysterious man. He | | tells you to come to his ranch in Tierra Robada across the Garver Bridge, to | | the south. The ranch is marked with a "?" on your radar, so head on over to | | new land. | '------------------------------------------------------------------------------' /============\ ( THE DESERT ) (A103) \============/ Save your game once you get to the ranch. /===========================\ ( MYSTERIOUS MAN'S MISSIONS ) (DES100) \===========================/ .=========. ( MONSTER ) '=========' You will drive the course, while driving through the familiar red checkpoints. You need to finish in under 6:50 minutes. This challenge will take place off-road and on-road. Take your time, since 6:50 isn't hard at all and try not to flip over the truck. You lose the truck, you fail the mission. There are 35 checkpoints in all, so take your time. When you pass through the 35th checkpoint, the mission is complete. How much you earn is totally dependent on your time. The fastest time is 4:20 and the reward for topping that is $5000, with $1000 subtracted for each place under that. .------------------------------------------------------------------------------. | You'll get another phone call from the mysterious man, saying to meet back | | at the ranch again. | '------------------------------------------------------------------------------' .==========. ( HIGHJACK ) '==========' The man reveals himself to be MIKE TORENO! I thought he died in a flaming chopper. Quite an interesting twist to the story. Hop aboard the PCJ and wait for Cesar to hop on too. You need to hijack a truck that's heading to San Fierro from Las Venturas. Get onto the freeway heading to Las Venturas and head towards the blip on your radar. When you get near the truck, you'll have to pull alongside it to the left and get as close to it as possible. Get to the front part of the truck and listen to Cesar for instructions. You must get Cesar aboard before the truck reaches Foster Valley, or you fail the mission. Once Cesar hops aboard, he'll stop the truck and you'll have to get in now. Once in the truck, drive it to your garage in Doherty to finish the mission. $7000 earned. .------------------------------------------------------------------------------. | The "?" marker now becomes a "T." | '------------------------------------------------------------------------------' .==============. ( INTERDICTION ) '==============' Get in the BF Injection outside and head to the yellow marker on the radar. When you get there, Toreno will say some stuff. He tells you to pick up the rocket launcher on the porch and get into one of three vehicles, then head over to the new blip. The red marker is on top of the arch in Arco del Oeste, so get to the marker and park into it. CJ will automatically set off the flare. You'll see the chopper coming, but there are some agency choppers coming in as well. You'll need to shoot down 4 agency choppers before this part is over. If you need health or more rockets, then they're located in the two shacks nearby. You must watch the chopper's health via the meter on the screen. The agency choppers may drop some men from time to time, so be careful since you'll face threats from air and land. When the final chopper goes down, the contraband one will drop its package via parachute in some location. Get into your vehicle and head towards the green blip. You'll find the package next to a cabin and another speaker. Once you pick up the package, Toreno will tell you to bring it back to the hideout. Follow the yellow blip on the radar to the hideout. Once there, drive onto the red marker in the garage to finish the mission. $1000 earned. .------------------------------------------------------------------------------. | You need $80,000 before you do this next "mission." If you don't have | | enough, then do some odd jobs until you have that amount. | '------------------------------------------------------------------------------' .=================. ( VERDANT MEADOWS ) '=================' Toreno needs you to buy some property, mainly the abandoned airstrip. Get into a vehicle and head towards the airplane icon on your radar. Once there, head onto the green house icon and press L1 to buy it. After that, head into the nearby building with the yellow arrow. This is the area where you can save your game. Go back outside and around the corner to find a set of stairs leading to the second floor office. Step into the red marker and Toreno says he has planned out some flying lessons for you via the TV in the office. Mission complete. .------------------------------------------------------------------------------. | Completing Verdant Meadows will open up the Airport set of missions. | '------------------------------------------------------------------------------' /==================\ ( AIRPORT MISSIONS ) (DES101) \==================/ .=================. ( LEARNING TO FLY ) '=================' You now have to take 10 lessons on learning to fly, among other things. Your first lesson is taking off. Follow the on screen instructions to fly through 3 markers. The next lesson is landing a plane. Keep doing the lessons until you go through all 10 and pass the mission. If you need more help, I will put the whole school in the Schools section. Respect earned. .------------------------------------------------------------------------------. | The red marker inside the office is for redoing any lessons to get better | | scores. To continue on with missions, head to the red marker down the | | runway, in front of the hangar. | | | | You'll get a phone call not long after finishing up the last mission. Wooz | | tells you that he has some stuff to do and this puts a yellow circle with a | | dragon in the middle on your radar. Feel free to go there if you want, but | | I'll continue with the airport missions. SAVE your game before attempting | | the next mission. | '------------------------------------------------------------------------------' .========. ( N.O.E. ) '========' Toreno says to stay under the radar. As soon as you get into the plane, a timer starts counting down from 10 minutes. Pull onto the runway and take off. Watch the messages on the screen to know when you go above the radar. When you do go above it, dscend a bit until the message goes away. The meter on the screen will slowly build up whenever you go above the radar. If it fills up completely, enemy radar locks onto you and they send air defense response. Try to avoid hills and any high land areas as you fly to the yellow blip. Fly into the canyon straight ahead from the airstrip until you get to water. Follow the water from there for an easier time. Once you get to the blip, fly through the marker in the sky to trigger the drop. After that, you'll need to fly back to the airport. Use the same radar-evasion techniques as you make your way back to the airport. I suggest going up the same river you went down in the beginning, as this will line you up nicely with the landing strip. Once you get back to the airport, land anywhere on the strip to get some comments from Toreno and to finish the mission. $15000 earned. This mission can be rather frustrating at first, since any minute mistake with the plane will probably send it crashing and going up in flames. It probably took me at least 10-15 tries to do it, since I kept running into things at first. For some reason, this plane seemed to move much faster than the one in the training lessons, but you should get a lot better as you go on. Good luck! .------------------------------------------------------------------------------. | SAVE your game, then get the next mission. You'll get a phone call from | | Catalina after N.O.E., with her saying she don't love you no more. I don't | | like you either, you psycho! | '------------------------------------------------------------------------------' .==========. ( STOWAWAY ) '==========' Watch the cinematics. You'll get on a bike and you'll have to board the plane via the ramp in the back. Stay to the right of the plane as you go towards it, thus avoiding the cargo that drops. Veer to the left when you get a chance and board the plane. If you need extra speed, lean forward on the bike a bit. Once you get in the plane, a barrel will knock your bike out. You will need a parachute to eventually get out of the plane. Time your journey to the end of this area, while avoiding the barrels and taking out the crew. Avoid using any guns in here. Keep moving to the front of the plane and kill the last few guys. The last guy is the one with the parachute, so pick it up after you waste him. Plant a satchel charge anywhere on the plane, then walk to the end of the open ramp at the back. Detonate the charge and jump off the plane. You pass the mission as soon as you jump from the plane. $20000 earned. .------------------------------------------------------------------------------. | Enjoy the freefall after the plane jump as you head towards the ground, then | | pull your parachute chord and land. Go back to your airport and get the next | | mission. The time needs to be between 20:00 and 6:00. An AK-47 helps | | immensely as well, until you get a MP4 off of one of the guards in the next | | mission. | '------------------------------------------------------------------------------' .===============. ( BLACK PROJECT ) '===============' The easiest way into the compound seems to be through the blast doors shown in the pre-mission stuff, but you have to unlock them first by accessing the central control tower. There are two warning levels when and if a spotlight sees you, one that makes the spotlights go into tracking mode and the second shuts down the control tower. You only have until around 5:00 on the game clock to break into the control tower and go through the blast doors, so be sure to be quick and stay silent at the same time. You can only take out one spotlight. Using the radar and the thermal goggles, take out as many guards as you can from the entrance. Then head inside, grabbing the armor, and take out any close guards on your radar with the sniper rifle or AK-47. Head to the southeast corner of the compound and inch your way towards the control tower, after taking out the southeast spotlight. When you step into the red marker, the blast doors will open, but you only have a short time before they will close again. Run to the yellow marker on the radar and hurry through the blast doors. The compound is now on Defcon Red Alert and the damn alarm will be echoing throughout this next section (thank you mute button). Once inside, go through the yellow-trimmer door and into a large room with cranes. Use the platform above the room to take out all the guards and personnel. Once they're dead, go into the next large room with red ducts, again gunning down the guards. Go through the door opposite the entrance, then through a side door into a room with a red marker. Kill the personnel, then step onto the red marker to disable the SAM site (Surface to Air Missile; this helps a lot). Go back to the ground floor in the red duct room and follow the one hallway to stairs leading to Research Section A. Follow the paths to some labs, which you'll then be told to find a keycard to access the locked door. The personnel guy there will give you his keycard, so pick it and the armor up and step into the red marker. This opens the door to the last area. Enter cautiously and take out the guards as you slowly descend the stairs. At the bottom is a jetpack (wheeeeee), which CJ will strap on automatically when you approach. Press X to shoot straight up and out of the compound as guards try to shoot at you. X ascends, Square descends, L2 and R2 together hover. You can even shoot your Uzi while riding the jetpack. Get to the yellow blip on your radar to drop off the jetpack to Truth. Mission complete and no reward. .------------------------------------------------------------------------------. | Green Goo is the last mission for the airport set of missions. | '------------------------------------------------------------------------------' .===========. ( GREEN GOO ) '===========' Fly the jetpack to the green blip on the radar. As you approach the train, the guards will start firing on you. Target and kill each one as you move towards the front of the train. When you get to a box that might contain the "stuff," shoot it to open it. The first two boxes are empty, with the third one containing what you need. Once you open the third box, collect the green goo and head back to Truth, designated by the yellow blip on your radar. Walk into the red marker at the airport to finish the mission. $20000 earned. .------------------------------------------------------------------------------. | After finishing Green Goo, the airstrip now becomes an asset and can | | generate up to $10,000. The jetpack is also available right behind the set | | of steps leading down into the safehouse. Now, onwards with the Casino set | | of missions. | '------------------------------------------------------------------------------' /==============\ ( LAS VENTURAS ) (A104) \==============/ /===================\ ( CASINO'S MISSIONS ) (LV100) \===================/ There is a save disk outside the entrance of the Four Dragons Casino. Go inside and take the first left to find the mission starting marker. .================. ( FENDER KETCHUP ) '================' Your goal here is to scare the hell out of the guy strapped to your hood. You need to fill up the Scare-O-Meter by driving fast and executing some quick turns. Try to avoid the highway as to not attract the attention of the cops; that's the last thing you want right now. Also, try to avoid ramming into anything; a dead guy don't squeal. Going onto the highway will net you 3 stars, so as I said avoid it. There is a long strip of road just outside the casino, so make sure to speed down it heading the wrong way. Once the meter fills up, the guy will rat on the Sindacco family. Drive back to the casino and park in the red marker. $5000 and respect earned. **************************** Josh C. writes that you can carefully drive to the airport, then you'll have a lot of driving room without having to worry about any traffic. **************************** .=====================. ( EXPLOSIVE SITUATION ) '=====================' Head to the quarry, marked by the yellow blip. Park in the red marker and get ready for some quick moving. You have 2:30 minutes to get into the one truck down in the bottom area, then quickly smash the crates and pick them up on foot (CJ will automatically defuse them). Hop down to the bottom area in your vehicle and get into the dump truck. Smash the four crates, including the one on the moving forklift, then pick up the dynamite and the timer stops. Now, onto the escape. Security blocks the entrance and you must find another way out. Get on the Sanchez marked on your radar and make your way to the first marker. Follow the markers as you continue up the quarry, taking out the security when you need to do so. There will two guards at the entrance, so take them out and head out of the quarry. After that, head to the drop off point to finish the mission. $7000 and respect earned. ************************************ Matt T. writes: You can easily bypass the above time limit on the detonation of the dynamite by going to the center stage-looking area, where the Sanchez is, and killing the guy holding the detonation device (looks like a cell phone). ************************************ .------------------------------------------------------------------------------. | Completing Explosive Situation opens up the Quarry odd jobs. Completing | | Explosive Situation also opens up The Heist set of missions, marked on your | | radar with the green $. For now, I'll continue with the Casino set. | '------------------------------------------------------------------------------' .=======================. ( YOU'VE HAD YOUR CHIPS ) '=======================' Head to the plastics factory on your radar. The game says to enter the factory unnoticed, but I just went in with guns blazing. Either way, enter the factory warehouse. Now it's an unavoidable gunfight with at least 12 guys. I barged in and went into the warehouse, then stepped out and picked off any guys that came into my point of view. I slowly made my way to the opposite side of the entrance and picked off any guys there. Then slowly made my way inside and finished off the men. After you clear the factory, target and destroy all 10 machines. Watch out, as periodically more guys will show up. Kill them as they come. After all 10 machines are finished, slowly move to the wall opposite the entrance and take out any guys inside the place. Slowly move to the entrance and take out a guy on top of the boxes outside (he's the one that kept killing me, damn spaz shotgun). Get out of the compound and get back to the casino to finish the mission. $10000 and respect earned. ****************************** Jason G. wrote that getting in unnoticed means not being detected by the guys in the car out front. Go through the front and get into a position so you can snipe the gas tank of the car. This will take care of the guys in the car, so you won't have to worry about them when you go into the building. This has no effect on the building men, since they will know you're there whether or not you take care of the guys outside. ****************************** .------------------------------------------------------------------------------. | The mission marker is now in front of the casino's entrance. | '------------------------------------------------------------------------------' .============. ( DON PEYOTE ) '============' Get a four-door vehicle and head to the blip on the radar. Park in the red marker when you get there. You'll find Paul and Maccar on the ground. Get in the car (this is why you need the four door) and head to the blip on the radar to a snake farm. After a cutscene, the hicks will start firing on Paul and Macca. Quickly take them out before either one dies, then get back into the car and head to Caligula Casino. Park in the red marker and watch the ensuing cutscene. CJ will call Woozie upon exiting the casino and say he knows a way to check out Caligula's Casino an easy way. Mission complete and respect earned. .------------------------------------------------------------------------------. | Shortly after, you'll receive a call from Paul asking you to stop into the | | office to help out Rosie. A white box-like object appears on your radar, | | denoting the mission. Head inside Caligula's place and go into the main | | area, then turn left to find the mission marker. | '------------------------------------------------------------------------------' .================. ( INTENSIVE CARE ) '================' Get a car and head to the hospital. When you get there, you'll find out that an ambulance has already picked up Mr. Sindacco. Three red blips appear on your radar, indicating three ambulances that are out on the streets. You must find the one that contains Sindacco. Ram each one when you find them until you get a message saying that particular one is the right one. If you ram the wrong one, the Mafia will find out you're after the ambulance from the alert. When you find the right ambulance, the driver will start speeding up and you'll get a message saying it's the right one. Keep ramming and shooting the ambulance until the Mafia guys get out. Kill them and quickly hop into the vehicle, driving your way to the yellow blip on your radar. Eventually some Mafia backup will arrive, but just concentrate on the road and get to the plant. When you park in the red marker, the mission is finished. $5000 and respect earned. .------------------------------------------------------------------------------. | Completing Intensive Care opens up the next mission, along with a side | | mission for those two lovable cops known as Tenpenny and Pulaski, marked by | | the "C" on the map. I will do the C.R.A.S.H. mission first, then continue on | | with the Casino missions. | '------------------------------------------------------------------------------' .==================. ( MISAPPROPRIATION ) '==================' Head to Alvea Malvada. Once you get there, you'll find the place crawling with feds, so be careful. You can try and snipe the target, then pick up the dossier (agents will try to pick it up if you kill him). If the target spots you, he will try to escape via a chopper. Get in the nearby chopper and follow him. DO NOT ram him or knock his chopper down; if the chopper is destroyed, so is the dossier and Tenpenny wants it. (I managed to sneak to a good angle and shot him with a sniper rifle before he could spot me and get in a chopper. However, one of the guards grabbed it and got in a chopper.) Try to avoid flying over Area 69, cause if you do, you'll get 5 stars and you don't want that (the harrier jets will come after you, which is very bad). Follow the chopper until it lands and the guy tries to escape. Land your heli and chase him until you kill him. If one of the guards is driving the chopper, then he'll probably shoot at you when you get out of your chopper. Whoever you kill, grab the dossier and the mission will end. ************************** Many people have sent strategies saying that using the jetpack is a much better choice on getting to the guy with the dossier and a better choice than flying the chopper, should you need to chase someone. ************************** .------------------------------------------------------------------------------. | Return to Caligula's Palace for this next mission. | '------------------------------------------------------------------------------' .===================. ( THE MEAT BUSINESS ) '===================' Get into a vehicle and make sure Kenny does too, then drive to the yellow blip. Once there, go inside the door and you'll have a little meeting with a certain Sindacco, who collapses at the sight of you. Now it's time to PARTY! One of Sindacco's men throws a molotov, blocking the door with flames. Open fire on the men who come into this room, while Ken looks for an extinguisher. Make sure to protect Ken, because if he dies, you fail the mission. You must kill everyone, since they're all witnesses. As Ken puts out the flames, he tells you to start taking out guys in the next room. Strafe back and forth across the entrance, taking out the guys. Once that's over, Ken will go and hide in the freezer. DO NOT FOLLOW HIM, since Mafia guys will come and try to close the freeze door (if you go in and get trapped, mission failure). Keep killing the guys and Ken will come out of the freezer. In the room with the boxes, slowly inch your way through the door and kill any Mafia that come into your sights. Once everyone is dead, head to the exit and get into a car with Ken, then drive him back to Caligula's to finish the mission. $8000 and respect earned. .------------------------------------------------------------------------------. | Completing The Meat Business opens up a new side mission for Madd Dogg, | | marked with a "D" on your radar. Head to the yellow dragon symbol to view a | | named cutscene, then head to the "D." You should also get another exciting | | phone call from Catalina. You'll get a phone call from Ken after the Fish in | | a Barrel cutscene. | '------------------------------------------------------------------------------' .===========. ( MADD DOGG ) '===========' It seems some rapper is drunk and threathening to jump off a ledge. Once the cutscene is over, run to the pickup truck with a blue marker overhead, then drive into the red marker. In the next section, you can only move the truck forwards and backwards (X and Square), so try to line up under Madd Dogg as he stumbles back and forth. Eventually, Madd Dogg will jump and you have to catch him. Once he lands in the back of your truck, you'll need to drive him to the hospital, marked by the yellow blip on your radar. Drive CAREFULLY to the place; every bump and hit while in the truck will deplete his health a little bit. You don't have to worry about anyone, so get to the hospital and drive into the red marker. Mission complete and respect earned. **************************** Chris100 mentions that the truck you use to save Madd Dogg seems to be bulletproof. Simply drive away after stealing the truck to get it. **************************** .------------------------------------------------------------------------------. | Head back to Caligula's for the next Casino mission. | '------------------------------------------------------------------------------' .==========. ( FREEFALL ) '==========' Drive to the airport, go through the front gate and head towards the hangar with the plane you need to steal. If you need any armor, there's a pickup in a corner in the hangar of the plane you need. Get in the plane and get on the runway, then take off to the north and follow the yellow blip. If the blip is pointing up, then fly up a bit. If it's pointing down, then lower your plane a bit. Once you spot the plane, bank until you get behind it. You must pass through the red circle above the plane, which will trigger a scene where CJ jumps out of your plane and lands on the Forellis' plane. Once you get in the plane, you'll have to take out the men onboard. Use L2 and R2 to take cover, then peek out every little bit and kill the hitmen. Once all four are dead, the pilot will sneak from behind, so kill him when you get the chance to. Once all 5 men are dead, CJ takes control of the plane. Fly back to the airport and land anywhere on the runway to complete the mission. $15000 and respect earned. .------------------------------------------------------------------------------. | You'll receive a phone call after from Tenpenny, who says to meet him in Las | | Brujas to drop off the dossier. You must have finished Freefall and | | Misappropriation and have gotten the phone call right above before you can | | do the next mission. Go to the "C" on the radar. | '------------------------------------------------------------------------------' .===========. ( HIGH NOON ) '===========' Watch the cutscene until you get to control your character. You can't kill Pulaski as he runs to his car, so get in the Bandito nearby and start to chase him. Follow him as he twists and turns, getting in shots with an Uzi (MP5 recommended, since his car is built strong). Eventually, he'll probably get himself trapped in some corner where he'll be a sitting duck. When his car catches on fire, he'll get out, so kill him when he does (he's one tough cookie though). Luckily, when he got out for me, he was trapped under his car and I was able to shoot at him with no retaliation. Mission complete when he dies. ****************************** fellipe.reis wrote: Start running with super sprint in the direction of his car, and when he enters the car, shoot it. He will get out. When you start shooting him, there will be no damage, but after some time he will die(an ak47 or m4 is good to kill him). ****************************** Destroyer DX writes that you can shoot one of Pulaski's tires, which will end up making him drive horribly. This will help when having to chase him down, since he drives like a maniac. ****************************** .------------------------------------------------------------------------------. | You'll get another "happy" call from Ken after this mission and the Caligula | | icon appears again on the map. | | | | You need to have completed Green Goo, High Noon, Freefall and Madd Dogg | | before you can attempt this next mission. | '------------------------------------------------------------------------------' .=====================. ( SAINT MARK'S BISTRO ) '=====================' The name alone should make people who have played GTA3 remember. Head to the airport and get on the jet. Take off and head to the yellow blip in the east. Once you reach it, you'll be in LIBERTY CITY! The guard says the party is invitation only, but CJ barges right in and dives behind a planter. Using the planter as cover, take out any guards on this floor, then move downstairs and take out the rest. Follow the path and take out any and all of the guards that show up. Eventually, you'll be outside in the back where you'll find the last of the Forellis. Take them out and when the last one falls, CJ will be back on the jet. Fly back to the Las Venturas airport and land anywhere on the runway to finish the mission. $20000 and respect earned. .------------------------------------------------------------------------------. | Afterwards, you'll get a phone call from your brother, Sweet, who's calling | | from jail. Doing Saint Mark's Bistro opens up the last chapter of the game | | with its first mission being A Home in the Hills. It starts outside of | | Woozie's office in The Four Dragons (yellow dragon marker). | | | | You'll also get a phone call from Leone. If you haven't done The Heist set | | of missions, then Leone will congratulate you on your job well done. If you | | have done that set of missions, then Leone will be a little sour. | '------------------------------------------------------------------------------' /============\ ( THE FINALE ) (A105) \============/ The first mission begins in The Four Dragons, the yellow dragon symbol. /==================\ ( MANSION MISSIONS ) (FIN100) \==================/ .=====================. ( A HOME IN THE HILLS ) '=====================' Guide your parachute down and land on the helipad of Dogg's mansion. As soon as you land, get ready to fight. Keep the roof clear until the backup Triads arrive. Once they land, clear the roof of any remaining goons, then lead the Triads inside the mansion. Once inside, an ambush happens. Kill the four guards, including the two hidden in the planter. Continue into the hallway and slowly move down the hall, gunning the baddies. Each side room contains two guys, so gun them down. In the second or third bedroom on the left, there is an armor pickup. Make your way to the stairs and take out the men below. There are men in all of the directions, so be careful when you head downstairs. There is health in the large kitchen, so pick it up if you need it. Follow Big Poppa out the mansion, gunning down any guards that get in your way. Once you make it out the front door, Poppa hops in a car, so hop in the nearby car and chase him. Do what it takes to kill Big Poppa. Once his car explodes and he's dead, the mansion becomes a safehouse for you. Mission complete and respect earned. .------------------------------------------------------------------------------. | The save point is where you entered the mansion from the helipad. | '------------------------------------------------------------------------------' .===============. ( VERTICAL BIRD ) '===============' Toreno calls in for one more favor from you. Get into the boat and drive towards the yellow blip. Drive your boat to the back of the cargo hold, then bail out swim inside the ship. Sneak up the ramp and use the boxes to get to the other side without being seen. If you get spotted, the person who spotted you will go and sound the alarm. If the alarm sounds, then your cover is blown. I suggest ignoring any stealth and just rush in, since there aren't many guards. Head through the hatch and go up the first set of steps. Don't go up the second, but follow the path around to the SAM control room. Once it's disabled, head down the hull and locate the Hydra jets. Pick the Hydra at the far end of the hull, but before you do that destroy the other two to lessen your work for later. Take off and you should have a Hydra come after you now (if you left the other two in the hull, you would have 3 on you). Take it out by following the instructions on the screen. Once that's done, head toward the spy ships. Keep making passes until you blow up all four. Once all four are gone, Toreno wipes his hands clean of the situation. Head to your airstrip and land the plane anywhere on the strip. Once you land, guide the plane into the hangar to finish the mission. $50000 earned. ************************************ P. Marsey wrote: When you are controlling the Hydra and have the 1-3 on your tail, simply fly close to or under a bridge and the Hydras will probably end up crashing into them, thus making your life easier. ************************************ .=============. ( HOME COMING ) '=============' Drive to the yellow blip to pick up Sweet. Drive Sweet back to Grove Street. After Sweet finds out that a bunch of drug deals have invaded the neighborhood, Sweet wants them all gone. The radar fills up with red blips, which show the drug dealers. Walk up to each one, reply negatively and kill them. Once all of them are gone, you'll need to initiate a gang war. Shoot Ballas until the area starts flashing red. When this happens, it's gang war time. Keep an eye on Sweet's health as three waves of Ballas come forth for the slaughter. Once the third wave is dead, Grove Street is yours once again. Mission complete and respect earned. .------------------------------------------------------------------------------. | Finishing Home Coming opens up the Sweet set of missions, marked by a "S" on | | the radar. Gang Wars is also back now after finishing Home Coming. | '-----------------------------------------------------------------------------' .=====================. ( CUT THROAT BUSINESS ) '=====================' Get in a car and make sure Dogg gets in as well. Head to the yellow blip on the radar, to find out that Loc is getting interviewed. As soon as Loc sees you and Dogg, he gets in a hovercraft and speeds away. Dogg and you get into separate ones to chase him. You can't catch him, so make sure to just stay on his tail. Once he gets on the pier, he switches to a go kart. Again, you can't catch him, so concentrate on driving and keep on his tail. All you have to do is follow him until you get to view a cutscene. Mission complete and respect earned. /==================\ ( SWEET'S MISSIONS ) (FIN101) \==================/ .====================. ( BEAT DOWN ON B-DUP ) '====================' Feel free to recruit some Grove Street members for some cannon fodder later on. Get in a car with Sweet and drive to the yellow blip on the map. You find out that B-Dup doesn't live here anymore, but lives in Glen Park now. Head to Glen Park and initiate a gang war by shooting some Ballas. Make sure to keep an eye on Sweet's health throughout the war. Take out the three waves of Ballas and the territory becomes yours. After you gain the territory, the focus moves over to a house across the street. Remember that if Sweet dies, you fail the mission. Take out all of the guards in front of the house with an AK or M4. Once you take out the final guard, head to the marker to confront B-Dup. Watch the cutscenes and mission complete. Respect earned. .==============. ( GROVE 4 LIFE ) '==============' Recruit as many gang members as you can and head over to Idlewood. To recruit a gang member, target one and press up on the directional pad. Once again, Sweet must stay alive during the mission. Shoot some Ballas to initiate a gang war. Go through the three waves to take over the territory. You must take over 2 territories after all is said and done. Once you take over any 2 areas in Idlewood, drive Sweet back home. Mission complete. $10000 and respect earned. .------------------------------------------------------------------------------. | After you finish both Grove 4 Life and Cut Throat Business, the "CJ" icon | | appears back on the map. This is the last set of missions, so be prepared | | for some tough ones. The missions start at Madd Dogg's mansion. | '------------------------------------------------------------------------------' /===============\ ( RIOT MISSIONS ) (FIN102) \===============/ .======. ( RIOT ) '======' After you see the TV stuff about Tenpenny getting let off and riots breaking out in the Los Santos hood, Sweet will want to go back home. Just concentrate on driving and avoid any of the rioting happening on the streets. Be careful to avoid any of the exploding vehicles that you may come across. Once you get to Grove Street, drive into the red marker to finish the mission. .------------------------------------------------------------------------------. | The next mission starts in front of Sweet's house. Get armor and get some | | assault rifle ammo if you need it. You'll definitely make it easier upon | | yourself if you do. | '------------------------------------------------------------------------------' .================. ( LOS DESPERADOS ) '================' Recruit two Grove boys, then get into a car and head to the yellow blip. You need a group of four people before you can proceed to Unity Station (CJ and Cesar included of course). Meet Cesar's veteranos and they all express a hatred for the Vagos. You will have to go through the neighborhood in order to get to Cesar's house. Head through and follow Cesar, making sure to kill any and all of the Vagos that come up on your radar. Vagos are always marked with a red arrow over their head, so you won't have a hard time distinguishing them. Once you hear Cesar say that's the last of them, head into the red marker in the alleyway. More fighting ensues. Continue picking off the Vagos as you continue forward to Cesar's house. Watch out for the Vagos hidden in the garage. One of Cesar's boys heads into the line of fire and gets injured. As you approach him, more Vagos start pouring in from over the walls. Keep firing and making sure Cesar doesn't get killed. A few will come from behind you, so take them out. After the alleyway is cleared, it's time to get Cesar's house back. Unfortunately, this can be the hardest aspect of the mission since one of the Vagos has a flamethrower and another one on the roof has a ROCKET LAUNCHER! The guy with the launcher should be your first priority, then the flamethrower. Finish the rest of them to finish the mission. Respect earned. .------------------------------------------------------------------------------. | As the name of the next mission suggests, it's the last storyline mission. | | Pack some serious heat and get ready for an intense battle. You might get a | | phone call from Sweet telling you to take over more territories. You need to | | control at least 35% of the areas before the final mission is available. | | Keep checking under Gangs on the stats to see how close you are to 35%. | '------------------------------------------------------------------------------' .------------------------------------NOTE--------------------------------------. | | | There are two Skip Trips for the next mission that need to be pointed out to | | save some frustration. After you kill the boss at the top of the building, | | you can die and continue from that point should you start the mission | | without reloading. The other Skip Trip is located after you exit the | | building and the car chase begins. DO NOT RELOAD THE GAME IF YOU FAIL DURING | | THE CHASE SEGMENT! Simply go back to Sweet's house and reaccept the mission | | to start at the chase scene again. | | | '------------------------------------NOTE--------------------------------------' .=================. ( END OF THE LINE ) '=================' Get in the car with Sweet. When you get there, CJ convinces Sweet to let him go alone to knock out Smoke for good. Unfortunately, the only way in is locked down because of the riots. You'll need to bust it down somehow. Go through the alleys and shoot the guard near the SWAT tank, then hurry up and get inside. Head back up to the crack fortress and bust down the wall. Once you smash the wall, drive through the place and run over the Ballas (or you could have some fun and fire the water cannon to knock them down). Find the entrance to the next area in the back. You learn that Smoke is on the fourth floor, so you'll need to go up 3 floors to get to him. Carefully follow the path, watching out for Ballas who roll into the hallway. Go through the gated doorway and pick up the armor in the little office-like room. Now, get ready and head through the double doors into a big area with a lot of enemies. Once you've cleared the area, head towards the doorway at the other end of the room. Once again, hide behind the boxes while you take out the Ballas in this room. After you finish, head around the corner to find stairs. Go up the steps and go around the corner to find a health powerup. After that, head through the double doors to floor 2, the drug lab. Climb the steps and take out the guard in the office, then grab the armor and head through the doors. Take the guard here, then go through the next set of doors, leading to the drug lab. Take out the guards in this area, using the explosive barrels to help. Once you clear the area, head up the steps to find that the office door is locked, so follow the catwalk to notice two guards enter the room below. Take them out and then go through the office doors at the other end of the catwalk. There's a health powerup inside the office. Go through the next set of double doors to floor 3. Another guard and armor at the top of the stairs. Go through the doors and quickly take out the guys. Go through the next doors to find a lounge filled with Ballas. Gun the guys behind the bar, then use it as cover to take out the rest of them. Go into the next room and through the doors to find some more Ballas. Notice the statue of Smoke as you gun down the men. Follow the hallway to the next door, stopping in the side rooms if you need health/armor. Watch out for any remaining guards inside the rooms. Go through the doors, up the steps and into the next room to find Big Smoke. It's time for the showdown with Smoke. He's wearing armor, so keep shooting at him to eventually take him down. Watch out for Ballas who come into the room. A bit into the battle, the lights go out, but you can still take down Smoke without the thermal goggles by the lower window. After Smoke's life is all gone, CJ and him exchange a few words, when Tenpenny shows up. After CJ loads up the bag full of money, Tenpenny will cause an explosion which makes the lights go out and a timer appear. You have seven minutes to get back down to first floor and out of the building. Equip the night vision goggles CJ picked off Smoke. Retrace your steps back down into the lounge, fighting the Ballas that have arrived. Continue going down until you get to the drug lab. Body armor has respawned in the offices at the top of the stairs. When you arrive on the drug lab floor, you'll be told about fires. Grab the fire extinguisher after killing the guys in the room. Put out the fire by the door, then go through and take care of the rest of the guys in the room. Keep moving to the first floor, extinguishing flames and take out the bad guys. Once you make it to the exit, you'll see CJ make a running exit out of the building. You're now outside and you see Tenpenny speed away in a firetruck with Sweet hanging onto the ladder in the back. CJ hops into the nearby car and it's time to give chase. Keep close eye on the truck, making sure not to hit it to keep Sweet safe. This is quite a long chase, so make sure you don't lose Tenpenny. Don't worry when you see the firebombs go off since they can't hurt your vehicle. Keep following Tenpenny as he gets onto the highway and a police officer get onto the back and steps on Sweet's hands, trying to knock him off. Hurry and get yourself to the back of the truck, before Sweet loses his grip. You must be directly behind the truck in order to catch Sweet when he falls. When you do it correctly, Sweet will land in your car and the final part of the game will start. Sweet and CJ switch positions, with Sweet driving and you firing. Shoot the cop off the back of the firetruck, to make sure he doesn't open fire on you. Don't worry about the firetruck, since you can't destroy it. Worry about the police cars, bikes and Vagos rioters when they show up. Eventually, Tenpenny will start to lose control of the truck and crash through a railing off an overpass bridge. Sit back and enjoy the ending, for the story of San Andreas is now over! Mission complete and respect earned! O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| IV. NON-STORYLINE MISSIONS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O -----NOTE----- Non-storyline missions contribute to 100% completion of the game, meaning if you want 100%, you need to do them. If you only want to beat the story, then don't worry about them. -----NOTE----- /=================\ ( ZERO'S MISSIONS ) (AN100) \=================/ You must have bought Zero's store for $30,000 before his set of missions open up. Once you buy it, you should receive a call from Zero confirming the purchase. Zero is a lover of the RC vehicles, so enjoy the missions, at least until a certain one. .==========. ( AIR RAID ) '==========' You'll appear on the roof of the store and it seems Berkley has launched an air attack on Zero's transmitters. You control the mini-gun nearby and must protect Zero's transmitters from the "toys." The mini-choppers appear as red blips on your radar. They're hard to hit, but it shouldn't take many shots to bring one down. You must protect the transmitters for 3 minutes. Watch the bar on the screen to monitor the transmitters health. Be careful not to shoot Zero, which results in a failed mission. If even one transmitter survives, you pass the mission and receive $3000. .=================. ( SUPPLY LINES... ) '=================' This is the mission I was talking about before. This can be one of the most frustrating missions in the game. You have to destroy 5 couriers with a RC Baron. The RC Baron only has a limited amount of fuel, so you must be quick with this mission. X increases the throttle, while Square decreases it. L2 and R2 make it turn left and right, while L1 fires its machine guns. Even though it sounds easy, the plane is damn hard to control, in my opinion. Head to the nearest marker on your radar and drop behind the van. Open fire and blow it up. If the driver gets out of the van, you'll have to kill him too. Once you take care of that van, head to the next nearest blip, which should be a bike. After the bike, the next nearest blip should be another van. The northwest one is the third van and the northeast one is another bike. Hopefully, you can shoot them while in the air to save time. Once all 5 are done, you'll have to fly back to Zero's store's roof with the remaining fuel. Some of the guys will fire back at you with what seem like AK-47s. This presents a problem since your plane doesn't take too much punishment before becoming a fiery ball of nothing. Watch out for the stoplights, trees and power lines when flying. Also, don't try to hit the ground too much. You get $5000 when you pass this mission. ********************************************** Humble_Potato writes: Firstly, I would mention that the fastest way seems to be going for the bike courier first, he is to the left from your beginning position. Then go and get the van (the one that's a little further away of the group of 3), the one where they flee after you shoot them. If that van is far away, just give up. Stop the plane on the ground and press O to self-destruct. If that van is reasonably close, blow it up quickly. Then return to the closer van. It moves very slowly, and when you shoot, the driver will get out and shoot back. Then chase down the two other couriers, the one on the dirtbike and the other van. One more thing I felt was important to mention. In efforts to conserve fuel, the first few times I laid back on the throttle and tried to coast. Your speed however does not affect fuel consumption! So it is best to go as quickly as possible for the duration of your journey. ********************************************** .------------------------------------------------------------------------------. | SAVE YOUR GAME after doing that last mission. We definitely don't need to | | try that again. | '------------------------------------------------------------------------------' .================. ( NEW MODEL ARMY ) '================' You control a RC Goblin in this mission, while Zero will control the RC cars. He has 3 of them, but can only control one at a time. The Goblin can pick up metal objects with the Circle button. Square makes it descend while the X button makes it ascend. You will have 8 minutes throughout this entire mission. First, go forward and pick up the barrel on the bridge, then deposit it somewhere. Berkley also has a Goblin and his deposits a barrel on the road, so pick it up and move it out of the way. Pick up a bomb at your base and destroy Berkley's chopper if you want. Zero asks you to pick a plank at your base and make a bridge across the river. Ignore him right now and pick up bombs to take out the mini-tanks located along the path. Berkley doesn't send out any new vehicles, so doing this will prevent Zero from getting slaughtered. Once they're out of the way, go back and get a plank so Zero can cross. Get another plank from your base and bridge the second gap. Now you're home free. Remove any barrels dropped by the other Goblin, then watch as Zero enters Berkley's base. You earn $7000 for this mission. .------------------------------------------------------------------------------. | Zero's RC car store becomes one of your assets after New Model Army and can | | generate up to a maximum of $5000. Make sure you collect it regularly. Now | | it's time for some Woozie's missions. | '------------------------------------------------------------------------------' .================. ( BACK TO SCHOOL ) (AN101) '================' Back to School doesn't open up until you finish the Deconstruction mission. This mission is basically the whole driving school. You must get at least 70% on all the challenges to finish the mission. /========================\ ( STEALING CARS MISSIONS ) (AN102) \========================/ You need to have finished Back to School and Yay Ka-Boom-Boom before this set of missions become unlocked. It appears as a "CV" on your radar. .============. ( ZEROING IN ) '============' Zero has constructed something that homes in on cell phone calls. You must use this device to track down one of the cars on your client's list. However, the signal will go away after a bit, so you must hurry to each blip on your radar before it goes cold. At first, the blip will be red and will become white and will eventually start to disappear. As you spot her car, an on-screen prompt will tell you to spin her around with the PIT maneuver from Driving School. As long as you don't destroy the car, you can stop it by any means. Once you do that, the driver will bail the car and run away. That's your cue to steal the car and drive it back to your garage in Doherty. Missions complete and $5000 and respect earned. .------------------------------------------------------------------------------. | The Wheel Arch Angels car mod shop opens up in Ocean Flats after finishing | | Zeroing In. | '------------------------------------------------------------------------------' .============. ( TEST DRIVE ) '============' Get a car, making sure Cesar gets in, and head to the showroom (yellow blip) on your radar. When you pull into the marker, Cesar mentions the cars are on the second floor. After the cutscene, drive your car out the window and begin to follow Cesar, marked by the blue blip on your radar. He's one crazy driver, so expect some crazy stuff as you're following him. Eventually, he pulls a stunt that attracts the cops and you'll get two stars. Don't pay too much attention to the cops and continue following Cesar. After a short time, Cesar will trigger a Nitro boost and you should follow suit by pressing Circle or L1. Soon after, the two stars go away. When Cesar turns into an alleyway and you follow, the cops are once again on your tail. Back out of the alley and continue following Cesar as he goes around a construction site and eventually loses the cops again. After that, you'll need to head back to your garage and park in the red marker to finish the mission. $5000 and respect earned. .====================. ( CUSTOMS FAST TRACK ) '====================' Get in the car with Cesar and head for the docks, marked by a yellow blip. When you get there, go inside the red marker and press Triangle to enter the crane. Press the left analog stick to adjust the crane's position. X lowers the magnet while Square raises it. Press Select to change your view if you need to do so. Simply let the magnet hit the top of a crate to let it attach. Once you have a crate, maneuver the crane over to the red marker on the dock. Once the shadow is over the marker, gently lower the magnet to the ground and press the Circle button to release the crate. If you drop the crate from too high, the crate might bust open and you could destroy the car inside, which will result in you failing the mission. No matter what crate you choose, the third one will always be the car you need. When you drop the third crate, Cesar will drive the car out of it and some thugs will pull up and begin firing. Exit the crane and kill them, making sure that Cesar doesn't die. After you kill them, a second car pulls up with 3 more thugs. Kill them and then two guys will approach on foot. Once you kill them all, get in the car and head back to your garage to finish the mission. A maximum of $10000 can be earned, with money taken out for damages, and respect earned. .------------------------------------------------------------------------------. | Finishing Customs Fast Track will unlock the Exports/Imports odd job. | '------------------------------------------------------------------------------' .=================. ( PUNCTURE WOUNDS ) '=================' Get in the modified car and head towards the red blip on your radar. Your car can drop spike strips from behind to pop the tires on the target car. You only have 3 though, so be sure to make them count. When you find the car, wait until you get to a straightaway with no upcoming turns, then quickly get in front of the car and drop a Stinger. When you pop the tires, the lady leaves the car screaming and running. Approach the car and Cesar calls to ask how it's going. After the conversation, CJ automatically repairs the tires and you'll be driving it now. Get it back to the garage in Doherty to finish the mission. $5000 and respect earned. .------------------------------------------------------------------------------. | After you finish this set of missions, Wang Autos becomes an asset and can | | generate up to $8000. Also, all of the cars you have stolen are inside Wang | | Autos, so if you want one, you can just take it from there. | '------------------------------------------------------------------------------' /====================\ ( THE HEIST MISSIONS ) (AN103) \====================/ .=========================. ( ARCHITECTURAL ESPIONAGE ) '=========================' You first need a camera before you can head to the planning department building. Head north along this main road to the red blip to find some tourists. Kill one and pick up the camera he drops, then get a car and go to the building. Head inside once you're there. Make sure you have no visible weapons out before you head inside. Approach the front and the secretary asks you a question. Press right on the D-Pad, then left for the next question and right for the last one. Once that's over with, head to the yellow blip and head to the top floor. You can't photograph the blueprints with the guard there, so head downstairs to the Document Depository. Shoot the air thing in the back of the room and the fire alarm will go off. Run back upstairs and take a photo of the blueprints. You'll view a short cutscene and you'll now have 2 stars. Go all the way to the bottom floor, stopping to kill the security on almost every landing, and go out the front door. You should have a good number of stars now (around 4-5), so hop in a car and quickly go back to The Four Dragons to finish the mission. Respect earned. .==================. ( KEY TO HER HEART ) '==================' Drive to the Caligula's casino. Follow the croupier, but don't get too close or you'll spook her. You also fail the mission if she gets too far away. She stops at a sex shop, so hurry inside after her. She's somewhere inside, but just go in the red marker to trigger a cutscene. After that happens, get inside the east room and pick up the gimp suit, then go back outside and continue following the croupier, remembering not to get too far or close. Park outside the croupier's house. The guy she was talking to before will walk down the street (he is not marked on your map). He is a bit on the old side and is wearing no shirt. Kill him and pick up the purple object he drops. After that, head inside the girl's house. Watch the cutscene and then the mission will end. Respect earned. .------------------------------------------------------------------------------. | You will have to court Millie (that's her name) before she will give you the | | keycard. There's an easy way to do this. Go and change into the gimp suit | | and head to her house and step into the red marker, which means she is there | | (no red marker means she's not home). You need above 33% to score the | | keycard and you can keep progress by checking achievements under stats. | | Simply do two dates with her in the gimp suit and your progress will be | | enough. After the second date, you'll get a phone call from her saying she | | left the keycard for you in her "bedroom," so go inside her house and get | | it. Once you get it, head back to the casino and get the next mission. | | | | *********************** | | Tom Xia wrote that you could just kill Millie on the first date. After that, | | Ken will call and CJ will explain the situation, then Ken will tell you to | | break into her house to get the keycard. | | *********************** | '------------------------------------------------------------------------------' .===============. ( DAM AND BLAST ) '===============' Go to the airport. You'll need a parachute to get onto the dam quay. Get in the plane at the end of the runway and take off, then head west to the yellow blip. You'll need to get some serious altitude for this mission, so continue climbing until the blip becomes level (meaning square, not arrow up or down). When you fly through the red circle, press Triangle to jump out of the plane. Freefall for a bit, then pull the cord and parachute over to the yellow blip. You can land on or near the red marker. Once you land, head towards the end of the dam quay. Pick up the knife. You must stay quiet and use stealth for this mission. Stealth kill the first two guards on your radar and head inside. When you get close to each generator, press Triangle to plant each charge. Plant all 5 charges and walk into the red marker at the end of the room ro escape the dam. Mission complete and respect gained. .============. ( COP WHEELS ) '============' You have 12 minutes to steal 4 police motorcycles and bring them to a Packer. The bikes are green blips on the radar. Once you get to a bike, hurry up and steal it, then head towards the Julius Thruway to get to the packer. Drive onto the back of the Packer and when you view the cutscene of the bike locking into place, head off the Packer and steal the nearest car to make your way to the next bike. It sounds easy enough, but there are a few things to watch out for. Do not kill any of the cops. The last thing you want is a wanted level of higher than 1 star (get that for stealing a cop vehicle). If a cop starts pulling away, simply knock him off and hop on the bike. Another thing to watch out for is the traffic on the highway. People are absolutely insane when driving on the highway. I have seen numerous pileups because of the reckless driving. Once you get all 4 bikes onto the Packer, mission complete. Respect earned. .==================. ( UP, UP AND AWAY! ) '==================' If you don't have a military vehicle, don't worry. Head to the yellow blip on the map. Wait for the gates to open up to let the Patriot out, then head inside. The guys in the base are packing some serious heat, so bring an assault rifle and don't forget armor. Take out any guards around the gate, then make your way to the warehouse on the left side. Carefully make your way to the opposite entrance, taking out guards on the ground and on the catwalks. Once you make sure that everyone is taken care of, head outside. If you need health/armor, there are one pickup of each on the ground floor in the open. Once you're outside, carefully make your way to the steps located to your left. Continue to make your way to the roof, where you'll eventually see the chopper you need. You'll get a message that two gunships are on their way to intercept you, so step into the red marker to man the gun emplacement. Once you destroy both of the choppers, climb the steps and get into the chopper. Move towards the blue blip on the radar to pick up the van. Hover over the van and position yourself to grab it with the magnet. Once you have it, head to your airstrip. Be careful with the van; try not to hit anything with it. There's no need to rush with the van, so take your time to get to the airstrip. Once you get there, carefully put the van in the red marker and then land the Leviathan in the indicated area to finish the mission. Respect earned. *************************************** Andy wrote: For Up, Up and Away, there is a quick and easy way to bypass the majority of the military. Start the mission at the Red Dragon Casino. Once the briefing is over make sure you have plenty of SMG ammo and armor on and then head down to your abandoned airfield and pick up the jetpack. Simply fly over everything and over to the helicopter that you're supposed to use. Shoot down any opposition and land next to the chopper. It will be locked so head over to the anti-air gun and kill the few helicopters that were sent to intercept you. Then head back to the chopper and fly to the truck, unopposed. *************************************** .------------------------------------------------------------------------------. | You need to have finished Up, Up and Away and Saint Mark's Bistro for the | | next mission to be unlocked. You also need to have gained the keycard from | | Millie. | '------------------------------------------------------------------------------' .=================================. ( BREAKING THE BANK AT CALIGULA'S ) '=================================' It's time to rob Caligula's! Head up the street to Caligula's. Enter the front door without brandishing any weapons and do not cause any ruckus inside. You now have 4 minutes to get the team inside. Head to the staff door, then press Triangle to swipe your card. Head downstairs one level to the generator room. Gently toss a gas grenade into the ventilation shaft. You should see a cinematic when you do it right. Follow the blip to the door and use the keycard again. Zero blows the charges you had on the dam and the lights go out. Put on your night vision goggles, then head to the next yellow blip. When you get to the service garage door, you'll need to find something heavy to help lift it. Get in the marked forklift and use it to open the door. The van is backed into the garage and the timer disappears. Unfortunately, a new timer appears; you have 7 minutes to break into the vault, steal the cash and bring it back to the van. Stay ahead of the team and take down all of the security. Follow the team down into the vault area, then Zero will chime in saying that someone's trying to restore power using the backup generators. Grab the satchel charges in the vault area, then head upstairs to the generator room. Go upstairs and take out the two guards, then place satchel charges on the generators and blow them up from a safe distance. Go back downstairs and the vault door is blasted open. Go inside, snag the snag the armor and Zero reports that Mafia henchmen are coming downstairs. Gun them down while your team is stealing the money. Once all the henchmen are killed, it's time to head back to the van. Stay ahead of your team and kill the Mafia goons as you head back to the van. Once you get to the van area, your team takes off and the timer disppears. Since you're the decoy, you'll need to head to the service elevator. Zero's arch enemy, Berkley, manages to restore power to the casino. Head to the yellow blip on the radar, gunning down the Mafia goons. Go into the red marker to ride the elevator to the top, then ascend the stairs to the roof. Take care of the police chopper, since it will drop guys down to slow down your progress. You need to make your way across the roofs to the parachute. Jump over the first roof to find guards sitting there, so take them out and get the parachute on the next roof. The cutscene shows a police chopper on a nearby roof. You can parachute over, kill the cops and use that to get to your safehouse. I didn't make it onto that roof, so use other means to get to your hideout. Once you get in the red marker, mission complete. $100000 and respect earned. .------------------------------------------------------------------------------. | You should get a call from Salvatore, who found out about the heist and is a | | BIT ticked off. CJ taunts him a bit. | '------------------------------------------------------------------------------' O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| V. WEAPONS (B100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are a few more weapons in this game than in previous ones. There is also something new that was implemented into this game though. A lot of weapons have 3 skill levels in the game: Poor, Gangster and Hitman. You can view a weapon's skill level by holding L1 when holding that particular weapon. You can also view it from the Pause menu. The more accurate shots you get with the weapon will increase your skill with it. Gangster skill level is usually reached from about 10-30% of the skills levels bar. When Gangster level is reached, you can move while in aiming stance and aiming mode and your lock-on range, accuracy, rate of fire and strafe speed is increased. Hitman skill level is always reached at 100%. Only 11 weapons can achieve the Gangster level and Hitman level, with Hitman level being split into two groups: Double Weapon Hitman and regular Hitman. Hitman is basically the same as Gangster, only better. The following weapons have skill levels: Silenced Pistol, Desert Eagle, Shotgun, Combat Shotgun, *Sawn-Off Shotgun, *Tec-9, *Micro-SMG, AK-47, M4 and *Pistol. Those marked with a * achieve the Double Weapon Hitman Level instead of the regular one. Simply pick up another gun to wield two, if applicable. ********************************** xalvos09 wrote: As for the weapon upgrading, it's simple. Go to pretty much any save spot. By a house of one out in the open (like the one near the garage in San Fierro). Now just go crazy and shoot everyone around till you either out of bullets or close to dead. When your health gets low or there gets to be too many cops,just go into either the house of save icon to save your game. After you do that, you'll get full health and your wanted rating will go to zero. Now just repeat that cycle until you you get whatever weapon you want up to hitman. Simple! It works best when you know where to find nearby weapon pickups, cause after you save you can just quick run to the weapon pickup (which will always reappear after you save), grab the free pickup, go back near the save point and start shooting. This trick makes it very easy to get your weapons up to hitman level. ********************************** Ravensoul wrote: Go to a secluded place and make sure you have a lot of ammo for the weapon you want to improve and a vehicle. Aim at the tire of your vehicle and keep shooting at it to increase your skill. ********************************** There are 12 weapon slots for CJ, each holding a particular class of weapons and items. You can only carry one of each type and have to replace one if you desire another of the same type. I will list the weapons by their slot, some statistics about them (weapon skill if applicable, etc) and some comments on them provided by me (personal opinion of them). /===============\ ( SLOT 1 - HAND ) \===============/ ---- FIST ---- You start the game with nothing but your bare fists. Crude but better than nothing -------------- BRASS KNUCKLES -------------- Give your punches an extra jolt of damage. You can easily find some under the overhead bridge near your starting point. /========================\ ( SLOT 2 - MELEE WEAPONS ) \========================/ Melee weapons don't seem to differ too much in power, except maybe the chainsaw. ------------ BASEBALL BAT ------------ A staple of the GTA series. The baseball bat adds an extra punch over your fists. ------ SHOVEL ------ A new addition to the melee class for San Andreas. That's not dirt on the end of the shovel. You can easily find one in the beginning of the game in Ryder's backyard. -------- POOL CUE -------- Practice your pool techniques on some enemies. This is another new addition for San Andreas. Find hidden or from bars after playing a round of pool. ------ KATANA ------ Slice and dice and stab the enemies with this weapon! Definitely one of my more favorite melee weapons in the game (due to my high interest in Asian culture). --------- GOLF CLUB --------- Practice your tee-off swing with this melee weapon. ---------- NIGHTSTICK ---------- Become a police officer with this melee weapon. All regular cops carries one of these, so bring down one if you really want it. ----- KNIFE ----- Just an ordinary knife. This is your primary weapon choice when doing some stealth missions. -------- CHAINSAW -------- Definitely a favorite among players of the series. The Triangle button simply juts the chainsaw in front of you, while the Circle button will slice and dice your opponents into tiny little pieces. /===================\ ( SLOT 3 - HANDGUNS ) \===================/ ------ PISTOL ------ Another staple of the GTA games. Gangster level is reached at 10% skill level. You can wield two Pistols when you reach the Hitman skill level. ------------ SILENCED 9MM ------------ A wonderful weapon because of the quietness and is five times as powerful as the Pistol. Gangster level is reached at 20% skill. ------------ DESERT EAGLE ------------ A weapon so powerful that you need to hold it in two hands because of the recoil. About twice as powerful as the Silenced Pistol. Gangster level is reached at 20% skill. /===================\ ( SLOT 4 - SHOTGUNS ) \===================/ ------- SHOTGUN ------- Just a normal shotgun. Gangster level is reached at 20% skill. ---------------- SAWN-OFF SHOTGUN ---------------- This shotgun is more powerful than the normal one at close range. Gangster level is reached at 20% skill. You can wield two of these when you reach the Hitman skill level. -------------- COMBAT SHOTGUN -------------- The most powerful shotgun of the bunch. Gangster level is reached at 20% skill. /==========================\ ( SLOT 5 - MACHINE PISTOLS ) \==========================/ ----- TEC-9 ----- The weakest Uzi-type weapon. You can perform drive-bys with this weapon. Gangster level reached at 10% skill. You can wield two of these when you Hitman skill level. --------- MICRO-MP5 --------- More powerful than the Tec-9, but not as powerful as the MP5. Gangster level reached at 10% skill. You can wield two of these when you reach Hitman skill level. --- MP5 --- The most powerful weapon of this class. This weapon should be in everyone's inventory. Gangster level reached at 30% skill. /=========================\ ( SLOT 6 - ASSAULT RIFLES ) \=========================/ ----- AK-47 ----- An excellent weapon to mow down enemies. Great accuracy at medium to long-range shooting. Gangster level reached at 30% skill. -- M4 -- This military assault rifle is quite a powerful force. You definitely don't want to be on the receiving end. Gangster level reached at 20% skill. /=================\ ( SLOT 7 - RIFLES ) \=================/ This class of weapons cannot be "upgraded" and have no auto-targeting feature. ------------- COUNTRY RIFLE ------------- This rifle has very good accuracy. You cannot move while shooting and/or aiming this weapon. Hold R1 to bring up the target. ------------ SNIPER RIFLE ------------ Pick off targets from very long range with this rifle. Hold R1 to raise your scope. R2 and L2 zoom in and out. You may crouch to improve stability while holding the weapon. You cannot move when shooting/aiming this weapon. /==========================\ ( SLOT 8 - HEAVY ARTILLERY ) \==========================/ Cannot crouch nor upgrade these weapons. --------------- ROCKET LAUNCHER --------------- Blow things sky high with this explosive weapon. You cannot fire the weapon unless you have R1 pressed. Make sure to stand a good ways back before hitting your target. ------------- FLAME THROWER (Thanks to Hank Morse for correcting me on being able to move) ------------- Chestnuts roasting on an open fire! You can bring up a target with R1 to help your aim. Remember to not get too close to the flames you have created. ---------------------------- HEAT-SEEKING ROCKET LAUNCHER ---------------------------- Hold R1 until the target turns from green to red, then fire. The missile will seek its target. Wheeeeeeeee. ------- MINIGUN ------- You can bring up a target with R1 to help your aim. Riddle your opponents with holes with this magnificent weapon. /=========================\ ( SLOT 9 - THROWN WEAPONS ) \=========================/ These weapons cannot be upgraded. The distance they're thrown depends on how long you hold the Circle button. ------- GRENADE ------- Make sure to stand away from the blast to avoid damage. Otherwise, throw and blow **** up. -------- TEAR GAS -------- This projectile can stop enemies in their tracks and can kill if used in high doses. You cannot be harmed by this weapon. ---------------- MOLOTOV COCKTAIL ---------------- This can be considered a projectile version of the flame thrower. A bottle of gas with a rag fuse. Unleash your fury! --------------- SATCHEL CHARGES --------------- This can also be called a sticky bomb. This weapon will stick to objects if thrown properly. Switch to the detonator in your inventory after thrown to trigger the explosion. /==========================\ ( SLOT 10 - HANDHELD ITEMS ) \==========================/ ----------------- FIRE EXTINGUISHER ----------------- Press L1 or Circle to emit a fire retardant. You can use the R1 button for a better view. Always target the base of the fire to put it out. This weapon can also be used like tear gas to subdue enemies. ------ CAMERA ------ Use the R1 button to aim the camera. The Square and Triangle buttons zoom in and out. Press Circle to just take photos, but press L1 to take photos and save them to your memory card. --------- SPRAY CAN --------- Target with the R1 button. Used for spraying over rival gang tags and can also be used as a weapon against people. /=================\ ( SLOT 11 - GIFTS ) \=================/ ------- FLOWERS ------- Flowers are a part of the Girlfriend odd job. There are 40 of them scattered across San Andreas, but I will not list them since Girlfriends is not part of 100% completion and it's quite tedious to locate them all. ----- DILDO (submitted by Kyle Hansen, August L. for location in Dillimore) ----- A dildo? You must be thinking I'm crazy, but if you go into the Los Santos' Police Department's shower room and also Dillimore's police station's shower, you'll find this purple adult toy on the ground. Give it to one of your girlfriends on a date! -------- VIBRATOR (submitted by sonicandfffan) -------- Just thought I'd tell you for your weapons part of the FAQ, in the far northwest, by the boat school (in Bayside), is an empty area at the opening. If you go around the back and look closely, you will see a weapon. Pick it up. It goes in the gift slot and is a vibrator. Great gift for the girl. Amusing to stab people with too. ---- CANE ---- Become a pimp or a gimp with this melee weapon. You cannot give this to one of your girlfriends. It's nice to have an additional melee weapon though. /=========================\ ( SLOT 12 - APPAREL ITEMS ) \=========================/ --------------- THERMAL GOGGLES --------------- Press Circle to turn on the goggles. These allow you to see in the dark and view the warmth given off by people's bodies. Press Circle again when in the inventory to turn them off. -------------------- NIGHT VISION GOGGLES (thanks to dulaneybj) -------------------- Press Circle to turn on the goggles when they're selected. Make night become day with these. There are crucial for a few missions in the storyline. --------- PARACHUTE --------- Use these in the more unique places of San Andreas. You also receive this after completing some Pilot School missions. Press Circle to pull the ripcord. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| VI. VEHICLES (C100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are plenty of vehicles in this game, with a lot more choices than in the previous installment of the series. All vehicles will listed under their respective classifications, according to the Brady's guide. This will help when you're trying to find a specific one. I will make special notes on the vehicles that need it and I will only include vehicles that can be gotten without using cheat devices. The following codes will be next to the vehicle name if they can be modded. TF = Transfenders WH = Wheel Angels LO = Loco Low /===============\ ( SUVS & WAGONS ) \===============/ HUNTLEY (TF) LANDSTALKER (TF) PERENNIAL (TF) RANCHER (TF) REGINA (TF) ROMERO (TF) SOLAIR (TF) /==========================\ ( 2-DOOR SEDANS & COMPACTS ) \==========================/ ALPHA (TF) BLISTA COMPACT (TF) BRAVURA (TF) BUCCANEER (TF) CADRONA (TF) CLUB (TF) ESPERANTO (TF) FELTZER (TF) FORTUNE (TF) HERMES (TF) HUSTLER (TF) MAJESTIC (TF) MANANA (TF) PICADOR (TF) PREVION (TF) STAFFORD (TF) STALLION (TF) TAMPA (TF) VIRGO (TF) /======================\ ( 4-DOOR LUXURY SEDANS ) \======================/ ADMIRAL (TF) ELEGANT (TF) EMPEROR (TF) EUROS (TF) GLENDALE (TF) GREENWOOD (TF) INTRUDER (TF) MERIT (TF) NEBULA (TF) OCEANIC (TF) PREMIER (TF) PRIMO (TF) SENTINEL (TF) STRETCH (TF) SUNRISE (TF) VINCENT (TF) WASHINGTON (TF) WILLARD (TF) /=============\ ( MUSCLE CARS ) \=============/ BUFFALO (TF) CLOVER (TF) PHOENIX (TF) SABRE (TF) /===============\ ( STREET RACERS ) \===============/ ELEGY (WH) FLASH (WH) JESTER (WH) STRATUM (WH) SULTAN (WH) URANUS (WH) /==============================\ ( HIGH PERFORMANCE SPORTS CARS ) \==============================/ BANSHEE (TF) BULLET (TF) - Reward for all silvers at Driving School CHEETAH (TF) COMET (TF) HOTKNIFE - Reward for all golds at Driving School HOTRING RACER - Beat 8-Track and it spawns outside that stadium INFERNUS (TF) SUPER GT (TF) - Reward for all bronzes at Driving School TURISMO (TF) WINDSOR (TF) ZR-350 (TF) /========================\ ( HEAVY TRUCKS & UTILITY ) \========================/ BENSON BOXVILLE BOXVILLE (BLACK) - Press R3 to start Burglary missions CEMENT TRUCK COMBINE HARVESTER DFT-30 DOZER - Right analog stick controls loader DUMPER - Right analog stick controls loader DUNE - Beat Kickstart and it spawns outside of that stadium FLATBED HOTDOG LINERUNNER - Can hook up to trailers MR. WHOOPEE MULE PACKER - Right analog stick controls carrier ROADTRAIN - Can hook up to trailers TANKER - Can hook up to trailers TRACTOR - Can tow vehicles YANKEE /=====================\ ( LIGHT TRUCKS & VANS ) \=====================/ BERKLEY'S RC VAN BOBCAT BURRITO FORKLIFT - Right analog stick controls lift MOONBEAM MOWER NEWSVAN PONY RUMPO SADLER TUG WALTON (TF) YOSEMITE /===========\ ( LOWRIDERS ) \===========/ BLADE (LO) BROADWAY (LO) - Press R3 to begin Pimping missions REMINGTON (LO) SAVANNA (LO) SLAMVAN (LO) TAHOMA (LO) TORNADO (LO) VOODOO (LO) /==============\ ( RECREATIONAL ) \==============/ BANDITO BF INJECTION BLOODRING BANGER - Beat Blood Bowl and one spawns outside that stadium CADDY CAMPER JETPACK - Spawns at Verdant Meadows after finishing "Green Goo" JOURNEY KART MESA (TF) MONSTER - Beat 8-Track and it spawns outside of that stadium QUAD SANDKING - Spawns under The Big Ear in desert VORTEX /=======\ ( BIKES ) \=======/ BF-400 BIKE - Hold and release L1 for bunny hop BMX - Hold and release L1 for bunny hop FAGGIO FCR-900 - Reward for all silvers at Bike School FREEWAY - Reward for all bronzes at Bike School MOUNTAIN BIKE NRG-500 - Reward for all golds at Bike School PCJ-600 PIZZABOY SANCHEZ WAYFARER /================================\ ( CIVIL SERVANT & TRANSPORTATION ) \================================/ BAGGAGE BROWN STREAK - Press R3 to begin Freight Train missions BUS CABBIE (TF) - Press R3 to begin Taxi missions COACH FREIGHT SWEEPER TAXI (TF) - Press R3 to begin Taxi missions TOWTRUCK - Can tow vehicles TRASHMASTER UTILITY VAN /================================\ ( COMMERCIAL-GOVERNMENT AUCTIONS ) \================================/ AMBULANCE - Press R3 to begin Paramedic missions BARRACKS - Press R3 to begin Vigilante missions ENFORCER - Press R3 to begin Vigilante missions FBI RANCHER - Press R3 to begin Vigilante missions FIRE TRUCK - Press R3 to begin Firefighter missions HPV1000 - Press R3 to begin Vigilante missions PATRIOT POLICE - Press R3 to begin Vigilante missions RANGER - Press R3 to begin Vigilante missions RHINO - Press R3 to begin Vigilante missions SECURICAR S.W.A.T. - Only available during last storyline mission /==========\ ( AIRCRAFT ) \==========/ AT-400 - Spawns in largest hangar in Las Venturas airport BEAGLE CARGOBOB CROPDUSTER - Press R3 to turn on cropduster DODO HYDRA - Right analog stick controls positioning jets HUNTER - Press R3 to begin Brown Thunder (Vigilante), Reward for all golds at Pilot School LEVIATHAN - Magnet only available in the mission "Up, Up and Away" MAVERICK NEVADA NEWS CHOPPER POLICE MAVERICK RAINDANCE RUSTLER - Reward for all bronzes at Pilot School SEASPARROW SHAMAL SKIMMER SPARROW STUNTPLANE - Reward for all silvers at Pilot School /=======\ ( BOATS ) \=======/ COASTGUARD DINGY JETMAX - Reward for all golds at Boat School LAUNCH MARQUIS - Reward for all bronzes at Boat School PREDATOR REEFER SPEEDER SQUALLO - Reward for all silvers at Boat School TROPIC /=============\ ( RC VEHICLES ) \=============/ RC BANDIT RC BARON RC GOBLIN RC TIGER O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| VII. GANG TAGS (D100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Gang tags are only in the Los Santos area of the game. There are 100 in total and you get 6 of the 100 during the "Tagging Up Turf" mission in the beginning of the game. Once you get all 100 tags, four weapons will be available in the kitchen of your house in Ganton. These weapons are the AK-47, Tec-9, Sawn-Off Shotgun and Molotov Cocktails. You also earn a lot of respect when getting all 100. To get a successful tag, you need to have a can of spraypaint. Once you get close enough to a opposing gang's tag, lock onto it and then press Circle or L1 to spray over it. The tag will count when you get a on-screen confirmation. Make sure to not run out of spray in the middle of a tag, since the tag won't count and your game will glitch and not be able to get 100%. Let's start at the long pier in Santa Maria Beach. Remember, these are meant to be done in order, so just picking a random tag from the middle can be a bit confusing. 1) Go all the way to the end of the pier and find the building on the west side. Climb the steps in the back and you'll see the tag right there. 2) Go north and off the steps to the right on the pier to get to street level. Find the Pay N' Spray close by and go to the south end of the building. You should find the tag there. 3) Get on the main road just to the north and head to the east. Keep going until you see the pier for Verona Beach. Right where the pier begins is a building on the west side. The tag is on the building, facing the pier. 4) Get back on the road and follow it until it curves to the south. On the south end of that intersection there is a building and tag is on it. 5) Take that road that heads east and follow it until you see the curvy road that leads up to Verdant Bluffs. Follow it all the way to the top. Find the observatory at the top and climb the path on the north side until you get to the roof. The tag is on the tower there. 6) Go back down to ground level and head west to the big road heading south. Go south, through the tunnel, and turn right on the road that leads south of the airport (southernmost road in Los Santos). Follow it as it curves east, but do not go through the tunnel. The tag is at the end of the small path on the right side, next to the fenced wall. 7) Find the circular road inside Los Santos International, above the ground. To the east is a building, kind of shaped like a fat "T." On the south wall is the tag. 8) Go to southern bridge connecting the airport to Ocean Docks. Don't cross to the island, but head north on the road and as it turns to the northeast, make a U-Turn and go down the steps to the docks. Go south a bit and find the first set of containers. The tag is on the east side of the containers. 9) Go back to the road, head northeast and make the first left turn. Make a right and stop at the first left intersection. You should see a green-bluish wall. The tag is on the east section, at the corner. 10) Turn left on that street and head west to the first intersection. In the northwest section of that intersection, you should see some houses surrounded by a barbed wire fence. The tag is on the east side of the northernmost house. 11) Make a right on the intersection, then another right and head down that road. You should be heading across the bridge that leads to the island section of Ocean Docks. Don't go all the way across the bridge though. Stop when you see the support girders and you should see the tag on the left one. 12) Turn around and head off the bridge to the second intersection and make a right. Head once again to the second intersection and make another right. Stop once you're underneath the overpass and you should see a ramp to your left that leads down into the flood drain. Head down and look at the wall right in front of you. The tag is on the other side of the middle wall, towards the south end. 13) Go back out the way you came and head onto the overpass, then head to the east on that road until you get to the first next intersection. Turn right and stop at the intersection. On the right side, across the street from the big tanks, is a big wall and the tag should be at the corner. 14) Turn left on this road and follow it as it heads north and turn left at the first intersection. Turn right at the next one and follow this road to the end but don't turn to the left. You should see a lot with some generators to your left. Back up a little bit and you can see the tag on the wall near the entrance to the lot. 15) Turn around and head south a bit, then turn left on the first intersection. Follow the road to its end and you should see a basketball court to your right. The tag is located on the wall on the west end. 16) Head on the road north and stop about halfway and look to your right. Go through the opening between the apartments and jump off the wall straight ahead, then look on the wall when you get on the street. The tag is on it. 17) Go north on the road and take a left at first intersection. Stop and look to your left and you should see the tag on the north end of the house complex. 18) Turn around and go straight east to the beach, then jump over the wall and go on the beach. Go a little south and you should see the tag on the wall. 19) Go northwest and find stadium. Circle around the stadium until you get to the southeast area. The tag is directly southeast of the trophy marker on your map. 20) Get on the road on the west side of the stadium and take the road heading west. Take the first left and go all the way to the end of the intersection. You should see a little parking lot with some stores. The tag is on the wall there. 21) Get on the road heading west and take the first left. You should see a 98 cent store at the corner of the next intersection. The tag is on the south side of the store. 22) Find the Cluckin' Bell just north of you and you'll find a tag on the south wall. 23) Head south on the road on the east side of the Cluckin' Bell, then take the first right. Follow this road to the end and make another right. Take the first left and go to the end of the road. You should see a supermarket just in front of you. On the west wall in the parking lot is the tag, next to a soda machine. 24) Get on the train tracks to the east and head south, then follow them a bit until they turn west and split. Southeast of the place where the tracks join is the flood drain area (it goes into a tunnel under the railroad area). The tag is in the drain area, on one of the sides before it becomes a tunnel. 25) Get back on the train tracks and head west, then turn onto the road at the first left. Stop at the first intersection and you should see a tattoo parlor to the east. Across the street is a bar and the tag is on the east wall. 26) Keep heading south on this street until you see a Nude XXX shop on your right. The tag is on the south wall of this shop. 27) Head south to the intersection and make a right. Head past the first intersection, while keeping an eye on the wall to your right as you pass it. You should see the wall turn a greenish color and the tag is on that part. 28) Turn around and take the turn at that intersection you just passed. Follow this road to the first intersection and stop. There is a house to your northwest. On the east wall is the tag. 29) Go back onto the train tracks and go a bit west until you see the steps leading to the pedestrian overpass. Stand at the bottom of the east steps and look south. You should see a house that is horizontal, east to west. On the west wall of this house is the tag, on the second story. 30) Get on the road just north of the tracks and head west. Take the right turn and go north until you see the 69 cent store to your right, then stop. To the right of the store is a bomb shop and to the right of that is a liquor store. The tag is on the south side of the liquor store, along with a bunch of other graffiti. 31) Just to the north of the 69 cent store is the flood drain area, so drop down. You should see a wall dividing the area into two paths. The tag is on the north side of the divider. 32) Head back to that 69 cent store and go north on the road, then take the first right. Continue on this road until you see the car wash on your right, then stop. Use a car to get on top of the roof and you should see the tag on the north side of the sign at the top. 33) Get back on the road and continue heading east, then turn right at the second intersection (one with pizza place and other stores). Take the first right and head west on this road until you reach the first window past the platform. The tag should be on that window. 34) Continue west on this road, then take the first right and the next right, then head east. Head past the intersection with the pizza place and continue on this street until it starts to curve north, but stop before you do so. There should be a motel on your right and the parking lot opening is there. Go in the parking lot and look on the south wall of the motel to find the tag. 35) Now, head back to your house in Ganton. Head on the road out of your cul-de-sac, but stop when you go under the overpass. On the south side of the overpass is the tag, on the wall. 36) Continue west on this street and make a left at the first intersection. You should be on the block with the gym. Just north of the gym is an alleyway with a fence on the east side. The tag is in the alleyway, on the wall just before the fence starts. 37) Get back on the road in front of the Binco store and head west. You should go under a bridge. After the bridge, take the first left and the tag is on the side of the bridge. This is a "Tagging Up Turf" tag. 38) Directly across the street from the last tag is another tag on the front of a house. This is a "Tagging Up Turf" tag. 39) Turn right on the first street and go into the alleyway behind the house from last tag. You should see the tag on the east wall. This is a "Tagging Up Turf" tag. 40) Go through this alleyway and turn right onto the first road. Turn left into the driveway just before going under the bridge. You should see 4 rows of houses to your left. Go in the pathway between the 2nd and 3rd rows, then head through the archway just opposite the fence. You should see the tag on the wall just to your left. 41) Turn around and head out of this driveway, turning right on the road. Drive past the road leading onto the freeway and enter the fenced area with a bunch of apartments just past it. Continue straight past the first house on your left and stop when you reach the second one on your left. The wall of the house cuts to the left, then goes forward and cuts left again. On the first wall that cuts should be the tag. 42) Get back on the road and head west, making sure to use the ramp shortcut to get past the row of houses. Make the first left and you should be on the road with the Alhambra club entrance. To the north of the entrance is the tag on the wall. 43) Turn around and head north, then take the first left. Stop when you reach the first intersection and look on the wall of the building on the east side of this corner. The tag is on the wall. 44) Make that left onto the road heading south and turn left into the parking lot of the building with a tall wall around it (this is the location for the Los Santos circuit of the race tournaments). Head around to the east side of the building and you should see the tag on the wall. 45) Head south a bit and turn right onto the road heading west. Head past the first intersection and stop at the second one. You should see a building on the south and the tag is on the wall next to the door. 46) Continue heading west, past the first intersection and under the freeway, then stop at the second intersection. To your southeast is the police station. The tag is on the southernmost wall of the station. 47) Continue west on this street a little more until you go past the steps of the city hall building. On the wall just to the right of the steps is the tag. 48) Continue west on the street and stop at the first intersection with a right turn. A movie theater is on your right and the tag is on southern wall. 49) Turn right, then immediately turn left and you should see a building with some steps in the front. Go up the steps and head around the right side of the balcony to the end, where you'll find the tag on the wall. 50) Head on the street on the east side of this building and go north past the first intersection, until you see some buildings with a unique railing going around it. The tag is on the north wall, at the bottom of the steps, of the northern building. 51) Head back on the road going north and make the very first left. Make the second left and then the first right. Stop when you see an alleyway between the buildings, turn right and stop at the wall. Jump on top of your car and then onto the roof of the building and you should see the tag on the west wall. 52) Head north on the street to the west of this building and make the first left. Make the left turn into the parking area just before the second intersection and walk all the way down the steps until you see the wooden pier. The tag is on the wall just to the north of the pier. 53) Go back on the road heading west and make the first left turn. Go south until you see a parking lot on your right side and pull in. You can see the tag on the wall just behind the poles for the billboard. 54) Get back on the road and head all the way north, then make a left turn just before the tunnels. Just past the right turn is a Vinyl Countdown store. The tag is on the west wall of the first section. 55) Turn around and follow this road east until you get one block west of the Pay N' Spray. You should see a very small building just before the right turn. The tag is on the north wall. 56) Head east on this road and take the second right. Head south a bit, but stop before you reach the next intersection. To your right should be the Transfender building. The tag is on the east wall. 57) Head south past this intersection and the next, making sure to veer a little west to continue going south to the third intersection. You should see a small, purplish building to your left. Across the street to the south is where you want to be. Park your car against the wall and use it to jump on the small ledge above. The tag is on the wall at the east end of this ledge. 58) Head on the road heading east, just north of the last tag. Take the second left turn and head to the next intersection. Stop and look to your left to find the tag on the corner of the building to your left. 59) Turn right at this intersection and make the first left, then the first right. Head east on this road until it starts to curve south, but make a left into the parking lot under the freeway above. You should see two dumpsters to your left. The tag is on the wall next to the north one. 60) Get back on the road and head west, then make the first right and then another first right. Go east and you should see three options: two onramps to the freeway and a road going straight; take the straight road. You should pass under three of the bridges. Take a look to your left after passing the third, and you should see the tag on the support structure for the north ramp heading east. 61) Turn around and head west all the way to the first intersection and make a left turn. Go south and make the second left turn. Head past the first intersection and turn right when you see the area open up between the buildings. Head south, towards the steps, but stop and look to the right of them to see the tag on the wall. 62) Turn around, get on the road and head east. Make the first right and go down the hill until you see steps to the right. Go up the steps and head north a bit until you start to see individual pillars. Just south of the southernmost pillar is a tag on the wall. 63) Get back on the street and head south until you see steps off to the left side. Take those steps and you should see the tag just off to the left on the wall. 64) Turn around and get back on the road, heading north and turning right at the first intersection. Take the first left and head north until the road curves to the east, then stop. You should see houses to your right, with a fence around them. Head past the first opening, but head inside the second one. You should see the tag to your right on the wall. 65) Continue east on the road and take the first left turn. As you go up the hill, keep count of the houses on your right side. There is a gap in between the second and third houses, and the tag is on the second's wall. 66) Continue going east up this hill and take the first right, then take another right at the bottom of this hill. The road will split, so take the right one. Go past the first walkway leading up and keep going until you see the second ramp walkway. Head just past the walkway, turn right and look at the wall to see the tag. 67) Head up the street a little bit and look to your left to see an orange-reddish house. To the left of the house is a small alleyway and the tag is on the yellowish house to the left of the orange one. 68) Head back to the fork in the road and take the left road now. Make the second left and stop at the next intersection. You'll be right outside of Glen Park. Head into the actual park and find the pond in the middle. On the north wall of the support for the overpass is the tag. 69) Go across the bridge over Glen Park heading south. You should see an alleyway straight south from you, so go into it and you should see the tag on the left wall. 70) Reverse onto the street behind you and head west, then take the first left. Make the next left turn and you should be right outside a BMX park. Head inside and go to the northeast corner to find a tag on the fence. 71) Head out of the park the same way you entered and head east, then make the second right. Go around the little corner and stop at the next intersection. You should see a biege wall to your right. Hop over the wall and follow the building south until it turns to the right, and you should see the tag on the short wall to your right. 72) The last road curved to the east, so follow it past the double road and take the first right after. Look to your right and count the houses until you find the 5th one. There is a little garage-like area, and the tag is on the wall to the left there. 73) Turn around and make the first right. You should see a church to your left. The tag is on the south side of the church, to the left of the stained glass window. 74) Head north on the street just to the east of the church. Go past the first intersection, but turn left into the alleyway between the houses. Go through this alleyway and continue west into the next alleyway. You will see the tag to your right a short ways in. 75) Go to the end of this alleyway heading west, then make a right turn at the first intersection. Heading north, go past the first intersection and make a right into the alleyway to the left of the diamonds place. Go to the end and you should see the tag on the wall to your right. 76) Turn around and head out the way you came in, then make the first right. Go to the end of the next intersection and make a right, then make the second right. Head south to the first intersection, stop and hop over the fence of the motel to your right. Head along the south side of the motel until you see the tag underneath the steps. 77) Turn around and go north until you see the tunnel for the train. Right at the entrance of the tunnel, on the west side, is the tag on the wall. 78) Just to the left of the tunnel is a house with a ramp leading up. Take that ramp up and then the next ramp with a police bribe to the northernmost street. You should see some shacks directly across the street from you. There is a house to the left of those, so go behind that house and go to the western end to find the tag on the wall. 79) Head back down to the entrance of the train tunnel and head south a bit on the left street (street to the left of the tracks). A bit down the road, you should see a ramp leading down on your left. This goes into an underground garage, so head down there. On the western wall in the garage is a tag. 80) Head back out the way you came in and follow the road south, then make the first left turn. Head into the open area to your right and take the left path. You should see the tag on the north wall as soon as you turn left. 81) Head to the end of this alleyway and make a right onto the road. Take the right and then the next left, then head to the first left intersection. Just to your left is a building with some woman spraypainted on and the tag is on that wall. This is a "Tagging Up Turf" tag. 82) Back up a little bit and head into the alley to find another tag on the wall. This is a "Tagging Up Turf" tag. 83) Across the street from the nearby Cluckin' Bell is a short fence you can climb over. Do that and climb over the next fence, then look to your left and use the platform to get onto the roof. Head to the north side of the wall to your right to find another tag. This is a "Tagging Up Turf" tag. 84) Get on the street just to the south of Cluckin' Bell and head east, then make the first right turn. Turn left into the parking lot and go forward until you see the tag to your left behind a railing. 85) Head out the north entrance for this parking lot and head east. Just before the road curves to the north is an archway to your left. Go through this arch and you should see the tag on the right wall. 86) Turn around and follow the road as it curves to the north, then it will curve again and go up a hill. Just a bit up the hill is an opening between the buildings to your left. Go through the opening and you'll see the tag on the east wall just as you turn right. 87) This tag is just northwest of the last one, on the west wall just north of the opening. 88) Go back out the way you came and go north on the street to the first intersection. The tag will be on the building to the right near the corner. 89) Going north on this same street, go past the first intersection and turn right at the second. To your right are 3 rows of houses. The tag is on the northermost house in the middle row. 90) Turn around and head west on this road, following it to the bottom of the hill. Make a U-Turn at the bottom and head east on the street to the right of the last one. As you head east, you should see a set of steps to your left. Just north of the bottom of the steps is the tag on the wall. 91) Go all the way up those stairs and turn left when you get to the top. You should see a row of four houses to your left. The second house from the north has the tag on the south wall. 92) Head all the way north to the northernmost street in Los Santos and turn right. Go all the way to the bottom of the hill, but turn right into the building's entrance area. To the left of the middle set of doors is the tag. 93) Turn around and head back up the hill to the northernmost road, but make a U-Turn on the street that heads east and curves. Just after the bridge is a house on your left with a pathway that leads to some armor. The tag is just to the south of the armor on the wall. 94) You should see two houses to your east down the hill. Go down the hill and look on the north wall of the south house to the find the tag. The house opposite that was used in Ryder's mission called "Home Invasion." 95) Get on the street just to the east and head south until you see a garage. Climb onto the garage and head south across the top of the buildings until you have to drop down. When you drop down, turn around and look on the wall to find the tag. 96) Get back on the street and head south, then take the second right turn. You should see a multi-story parking garage to your right. The tag is right inside the entrance, on the east wall. 97) Go outside, head west and make the first right. Go up the hill past the first building and stop at the bottom of the second. Head up the north flight of stairs and you should see the tag to the right on the wall. 98) Turn around and head south. Make the second left turn and then turn left again. Go north until you see the pedestrian overpass, then turn left into the parking lot. Veer to the left and head towards the back, where you'll find the tag on the wall to the left of some garage doors. 99) Find the S-shaped road just to the northwest and head onto it going north. In the middle of the north-south section is the tag on the left side. 100) Head to the top of the S-shaped road and turn right. Go north a bit and turn left into the alleyway. Make the very first left you see and then another left with a ramp heading down. Opposite the beginning of the ramp is thefinal tag. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 [ ] 51 [ ] 61 [ ] 71 [ ] 81 [ ] 91 [ ] 52 [ ] 62 [ ] 72 [ ] 82 [ ] 92 [ ] 53 [ ] 63 [ ] 73 [ ] 83 [ ] 93 [ ] 54 [ ] 64 [ ] 74 [ ] 84 [ ] 94 [ ] 55 [ ] 65 [ ] 75 [ ] 85 [ ] 95 [ ] 56 [ ] 66 [ ] 76 [ ] 86 [ ] 96 [ ] 57 [ ] 67 [ ] 77 [ ] 87 [ ] 97 [ ] 58 [ ] 68 [ ] 78 [ ] 88 [ ] 98 [ ] 59 [ ] 69 [ ] 79 [ ] 89 [ ] 99 [ ] 60 [ ] 70 [ ] 80 [ ] 90 [ ] 100 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| VIII. PHOTO OPS (E100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Photo Opportunities are only located in San Fierro. Photo Op spots start glowing just after midnight (00:01), so that's your best chance to do it. You must take a picture of the icon for it to count. You cannot see the icon unless you are looking through the camera. You get $100 for each photo you get. You get $100,000 for all 50 and four weapons will spawn outside your garage in Doherty (Micro-SMG, Grenades, Shotgun and Sniper Rifle). *****NOTE***** These are meant to be in order, so don't e-mail me complaining you have no clue where one is. *****NOTE***** Some easy camera locations are: - Bedroom in your house in Los Santos - Inside the terminal station across the street from your garage in Doherty - Near the end of the docks in Easter Basin just north of the airport - On steps in front of Avispa Club 1) Go to the top of Missionary Hill and find the structure there. Near the middle of the structure should be the icon. 2) Go to the Avispa Country Club northwest of Missionary Hill and go to the northwest side of the building. Near the large tower on the left side should be the icon. 3) The tennis courts in Avispa Club. Just above the court is the icon in the middle. 4) Go to the bridge connecting San Fierro to Mount Chiliad in the southwest corner. Look into the air just north of the bridge to find the icon. 5) Head to Foster Valley and find the 5 large circular buildings. Zoom in on the second northernmost building and take the photo. 6) Find the building across the street from the circular ones. The icon is in the middle of the northernmost section of the building. 7) Head to the airport and you'll find the icon on the front of the sign at the entrance. 8) To the east of the airport is a bridge connecting Red County and The Panoptican. Above the middle of the bridge, in the air, is the next icon. 9) Go inside the airport and go all the way to the back. Find the tanks to the right of the buildings near the end of the docks. The icon is between the second and third tank. 10) Don't leave the airport yet. Drive to the west and find the control tower. The icon is at the tip on the top of the tower. 11) Go all the way to the end of the runway on the left side of the airport. On your left should be the aircraft carrier in the naval base. Aim for the windows where the bridge is and take the photo. You won't be able to see the icon, but taking the picture of the bridge windows will count it. This is done to avoid the 5 stars you get for entering the naval base. 12) East of the Driving School is a building named Shady Industries. South of the building are two large gas tanks. On the west side is the icon in between the tanks is the icon in the air. The tanks are quite large, about one or two stories tall. 13) Go to peninsula in Easter Basin. Above the large open building with a large empty pool is an icon. If you're having trouble with this one, the building is where the NRG-500 challenge starts. It's above the building where the NRG-500 is. 14) Across the street from your garage is a train station. Go out the middle exit on the east side and look up with the camera to find the icon. 15) In the construction site behind your garage is the crane. Look up at the crane's arm to find the icon near the back end. 16) Head west of the construction site to find a baseball field. Above home plate, in the air, is an icon. 17) Head back to your garage and go south, then turn right on the third street. Head to the north side of the block with the Burger Shot and gym. The icon is front of the "Final Build Construction" sign. 18) Head west and turn right on the second street, then stop at the first intersection. The icon is above the "Hashbury & Garcia Joint Festival" banner. 19) Head west on the street with the banner and take the second left. Go up the steps of the white building and look across the street. Above the line of trees should be a photo icon. 20) Don't leave this building yet. In the center of the building is a structure with four branches. At the top is an antenna and the icon is the base of it. 21) Go north to the next intersection and find the Hippy Shopper store. The icon is in the air in front of the shop. 22) Head north one more intersection and find the Queens movie theater. The icon is in the air in front of the theater. 23) Head west and follow the road up the hill. Take the left at the intersection, then another left and follow the road to the Vank Hoff Hotel. The icon is directly in front of the entrance on the ground level. 24) Head to the back of the hotel and find another icon in the air in the middle of the higher section. 25) On the west side of the city is a Cluckin' Bell. To the northwest is the city hall building. The icon is in the air in front of the building. 26) Head to the back side of city hall to find another icon in the air near the dome. 27) Head north on the road and take a right at the first intersection. Follow this road as it curves to the left, then take the first right and the next right. The building on the north side of the street has a smokestack. On top of this smokestack is the icon. 28) Head back to the intersection and head east to the first large intersection with trolley tracks running through it. One of the buildings on a corner has a pagoda on the roof. The icon is in front of that. 29) Head east, then turn right at the first intersection. Stop at the first intersection and look up until you find the building with a little tower. In front of the top of the tower is an icon. 30) Head to the intersection right before the last building and head east, then turn right at the first intersection. You should be in front of a very tall building. At the very top of this building is the icon. You may need to go across the street to zoom in on this one. 31) Go north on this road and take the first right, then another right at the next intersection. There should be three buildings to the southwest. The icon is in the air between the buildings. 32) Across from the naval base in Easter Basin is a Xoomer gas station. The icon is located at the top of the sign. 33) Follow the road around until you get on the Garver Bridge (bridge just north of the railroad connecting San Fierro and the desert). When you come to the first support beams, look up and you should see the photo icon near the first set of crisscrossing girders. 34) Continue along the bridge, heading to the desert, until you find the second set of beams and the second icon at the top of the beams. 35) Head back to San Fierro and take the first off ramp to the right. Make a U-Turn at the bottom and head up the hill, then take the left at the second intersection. Enter the building on your left and head towards the middle. You should see a large spiraling structure. Look up and find the photo icon in the middle. 36) Head back outside the way you came in and follow this road to the west. Stop at the fourth intersection. You should see a Chinese-style archway. The photo icon is on top of it. 37) Head straight west from here, pass through the alley and head into the parking lot across the street. You should find yourself in front of a Supa Save. The photo icon is on top of the building's center. 38) Head due west from the Supa Save, following the street in front of it, until you come to the third intersection. Take a right and follow the hill up to the Tuff Nut Donut shop. The photo icon is in the center of the large donut. 39) Head all the way back to Garver Bridge, but don't go on it. Instead, find the road that passes underneath it and follow it north. Follow it until it starts to fork. There should be a building to the right with a clock tower. The photo icon is in front of the clock. 40) Take the first left as soon as the road starts to fork. Follow this road west until the third right. You should see a Burger Shot icon on your map and a clothing store one too. Across the street from the Burger Shot is a towering structure. The photo icon is at the top. 41) Make a right at the next intersection and you should see a stone pathway to your left. Follow it up to the third level and the photo icon should be there in the middle of the path. 42) Follow the stone path all the way up and continue heading west to the next intersection, then turn right, left, and right once more. The icon is in front of the rotating burger. 43) Backtrack to the stone pathway and go down it. Turn left and go north on the road. Turn left again and stop before entering the tunnel. The photo icon is located above the street lamp. 44) Turn around and go east, take the second right, then turn left. Take the second left after that and you should be in front of a Victim's clothing store. There's a white building across the street from it (valet parking lot), with an antenna on top. The icon is on top of the antenna. You'll need some room to zoom in. 45) Go north on the road Victims is on, then take the first left. Continue until you get in between the first and second intersections. Look to your left to find a large officer building with diagonal designs on it. The icon is located in the air, towards the middle of this building. 46) Make a U-turn and turn left at the second intersection. Make a right at the next one and go into the far lane. When you see a parking lot to your right, pull inside and look at the rocks. The icon is towards the farthest rock out to sea. 47) Get back on the road and head north a bit to see the Pier 69 sign. The photo icon is right in front of it. 48) Go north a little bit more. See the four skinny piers on your map? The pier that isn't parallel to that is your next stop. To the right is a submarine in the water. The icon is located at the antennae at the top. 49) Get on the road and follow it to the west until you see the cargo freighter out at sea. Zoom in close on the mast and take the picture. You won't see the icon, but you'll get recognition for the picture if you zoom in close enough. 50) Get on the Gant Bridge just to the west of the last photo op. The icon is on the second bar at the first set of arches. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| IX. HORSESHOES (F100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Horseshoes are only located in Las Venturas. Each horseshoe you get will increase your luck when gambling. When you collect all 50 of them, the following four weapons will spawn in front of The Four Dragons Casino: M4, SMG, Combat Shotgun and Satchel Charges. Before you begin, go to your airstrip in the desert and get the jetpack, since it makes things much easier. The starting point will be the front of The Four Dragons Casino. *****NOTE***** THESE ARE SEQUENTIAL, MEANING DONE IN ORDER. *****NOTE***** 1) Across the street is the Come-A-Lot sign. At the top is the horseshoes. 2) Head back to the Four Dragons and head towards the backside. The south side has an entrance to a garage (you can't use it). On the roof of the garage is the horseshoes. 3) Head south, across the freeway, to Rockshore West. Find the northernmost row of houses next to the freeway. The horseshoe is next to a garbage can behind the easternmost house. 4) Don't leave this area. Among the middle row of houses is another horseshoe. From the Last Dime Hotel side, head east to the third row of houses and you should find the horseshoe in the small backyard of the southernside house. 5) Head west to the Randolph Industrial Estate. Under the bridge leading out of town is another horseshoe. 6) Head a bit west to the Blackfield Chapel. The horseshoe is on top of the chapel building, on the east side. 7) Go north and inside the LVA Freight Depot. On the south side, just to the left of the checkered flag icon, is a horizontal rectangular shaped building. There are ramps heading down around this building and the horseshoe is located in the southeastern one. 8) In the same lot is a orangish colored building. On the south side is a small gap between the warehouse and the wall and the horseshoe is there. 9) Go west to Greenglass College and you'll find the horseshoe in the center of the four grassy areas in front of the college. 10) Go northeast to the airport. Find the main building and the horseshoe is on the west side of it against the wall in the center. 11) Stay in the airport and go north to where the runway is U-shaped. To the east is the horseshoe on the ground. 12) Go near the northwest corner of the airport and you should find another horseshoe in plain sight just to the south of safehouse icon on your map. 13) To the west of the last one is a building in Whitewood Estates that looks kind of like the receiver of a telephone. The horseshoe is in front of the building on the north side. 14) Go north and find the large red building. To the west is a wall with barbed wire. The horseshoe is between the wall and the building. 15) Way to the north is a highway just to the right of the train tracks. There should be a sign that says "Welcome to Fabulous Las Venturas." The horseshoe is at the bottom of it, on the ground. 16) Find the railroad tracks just as they enter Prickle Pine on the west side. Face south and go south to the very first house and look to the right. The horseshoe is to the right of the garage in front of the door. 17) Go northeast to find the Yellow Bell Golf Course and go to the north side of the building. On the west side is the horseshoe in a little alcove with a window. 18) Go directly east and find the cone-shaped apartment complex with a pool in the center. The horseshoe is at the north end of the pool. 19) Just to the east are some tennis courts. The horseshoe is located in the southern set of courts, on the east side. 20) Go all the way to the northeast corner, where K.A.C.C. Military Fuels is located. Go through the northwest building from the west side and when you exit the east side, you'll see the horseshoe. If you have done "Up, Up and Away," you'll probably have passed it. (Going into the base with the Jetpack does not give you any stars.) 21) Go southeast to Creek and the little mall there (3 clothing stores and 2 fast food places). Follow the sidewalk around to the east side of the strip mall to find the horseshoe. 22) Just to the southwest is a large building with a guitar-shaped swimming pool. The horseshoe is in the swimming pool (there's an oyster under the diving board). 23) Just to the west of the last one are train tracks. Get on the tracks and follow them under a tunnel to the south. The horseshoe is in the tunnel, just to the right of the tracks a bit into the tunnel. 24) Go back to where you entered the tunnel and head a bit west to find a heart-shaped sign that says "Erotic Wedding Chapel." The horseshoe is on the roof of the building there. 25) Go northwest and find the pizza place on Roca Escalanta. West of there is a church and a Discount Wedding Store with a parking lot to the west. Just west of that is a wall and the horseshoe is just on the other side. 26) Just to the south of the last one is a car wash. The horseshoe is in between the car wash and the building to the east, at the base of a large pole. 27) Just to the southwest of the last one is a multi-story parking garage with a helipad on the roof. There is a very tall building next to it. The horseshoe is at the top of the building (there's a parachute there too). 28) Find the gym in Redsands East. To the east of it is a Welding & Weddings building and a souvenirs store. Go into the alleyway between those buildings and jump the wall behind the souvenirs building. You should see the horseshoe at the north end. 29) The next horseshoe is on top of the souvenirs store. 30) Go directly west of the gym to find a building with a large lot and a hedge going around it. The horseshoe is on top of this building. 31) Head a bit west by southwest to find a steakhouse (there's a Bobo the Monkey billboard to the north). Just to the west is a casino. The horseshoe is on a ledge on the roof in between the two buildings. 32) A bit northwest of the last one is a building and some large containers. Go to the northwestern set of containers and the horseshoe is on the west side of the containers closest to the street. 33) To the southwest of the last one is a very large building with a large parking lot to the north of it. You should see a "Restaurant" sign on the building to the north and a wall to the right of it. The horseshoe is on the wall. 34) Go back to the front of the souvenirs store just to the east of the gym. Across the street is an alleyway with a white fence-like thing in the way. Jump over it and follow this path find another horseshoe. 35) Just south of the last one is a tattoo place and a barber. Just to the north of that is a motel. On the east side is The Strip and just north of the alleyway between the tattoo parlor and motel is a place you can climb onto. Do so, and continue past the Motel sign. Make a U-Turn past the sign and climb onto the next area. Take the left pathway when presented with two ways to go and follow it to find the horseshoe. 36) From the last one, go directly east two blocks until you get to the casino in Old Venturas Strip where you have a safehouse. The horseshoe is right in front of the casino sign. 37) Go south a bit to find the Cluckin' Bell. Just south of that, along The Strip, is a sign that says "Venturas Steaks Drive-Thru." The horseshoe is on top of it. 38) Go west one block to find a 24/7. Just to the east is a parking garage. In the alleyway between the 24/7 and garage is the next horseshoe. 39) Just to the southwest of the last one is The Visage. There is a big pond out front with waterfalls. The horseshoe is underneath the middle waterfall, on the rocks. 40) Just to the southeast of The Visage is The Clown's Pocket hotel (you can buy a hotel suite to use as a safehouse). Get on top of the awning-roof and go a bit west to find the horseshoe. 41) Go directly east of the last one to find a strip mall with a pizza place and a clothing store. Just above the entrance to the clothing store is a balcony. The horseshoe is on that balcony. 42) Just to the east of that strip mall is the Julius Thruway East and you should see a billboard advertising the Victim clothing store. The horseshoe is on the east walkway next to the billboards at the top. 43) Go back to the entrance of The Clown's Pocket and head southwest to find Pirates in Men's Pants. To the north of the entrance is a skull rock and the horseshoe is on the rocks directly in front of that skull. 44) To the south of Caligula's Palace is the Royal Casino and to the east of that is a parking garage. Enter the south end of the garage and go up to the third level. Go all the way to the opposite end of the level and you should see the horseshoe on the west side. 45) Just to the south of the parking garage is a pyramid. The horseshoe is at the top. 46) There is a small ledge circling The Camel's Toe. The horseshoe is on the east side of the ledge, directly west from the church. 47) Go southwest to find Come-A-Lot. You'll find a bunch of castle-like towers on the north end. There is one tower without anything pointing out, meaning it's flat. The horseshoe is on that tower. 48) Two block east of the last one are some small buildings. Find the middle set of buildings and climb the first set of stairs of the east one. You should find another set of stairs and some balconies. You can find the horseshoe on the middle balcony. 49) A couple of blocks south of the last one is a wedding chapel. The horseshoe is on the roof behind the steeple. 50) Go east across the highway and the train tracks to find some buildings in a fenced area. Go to the southernmost building and you'll find the horseshoe on a dumpster on the south side of the building. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| X. OYSTERS (G100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Oysters are located all around San Andreas. They are always located in water, so sometimes they can be easy to find or they can be hard to find. Finding all Oysters will increase your sex appeal and lung capacity. /============\ ( LOS SANTOS ) \============/ The starting location for Los Santos will be Playa Del Seville on the southeast side. 1) Find the pier that sticks out on your end from the beach in Playa Del Seville. The oyster is at the end of pier, in the water. 2) Go south to the island section of Ocean Docks. On the south side is a dock just to the west of the ship on the easternmost side. The oyster is right next to the docking area. 3) Swim west from the last one and find the little inlet. Look up and find the bridge that passes over this inlet. The oyster is underneath this bridge. 4) Swim west again to find the southernmost bridge that connects Ocean Docks to Los Santos International. The oyster is under this bridge. 5) Get back on land and head to the beach just south of Los Santos International. Follow it west until it starts to curve north. Look at your map and follow the bottom of the road to your left. The oyster is located just off the beach parallel to the bottom of the road. 6) Swim along the coast north until you get to Verdant Bluffs. Find where the road begins to enter a tunnel. The oyster is located near the beginning of the tunnel near the cliff. 7) Continue up to Verona Beach and find the two pedestrian bridges just west of the long pier. The oyster is under the north one. 8) Go west to Santa Maria Beach and find the lighthouse to the left of the long pier. The oyster is just south of the lighthouse. 9) Go just north of Verona Beach to find Marina. There should be a small river-like waterway a bit to the west of the burger place. Find the northernmost bridge and you'll find the oyster underneath it. 10) Now, head all the way to Glen Park, to the actual park you should have noticed in a few missions involving gang territories. You should find the oyster in the pond in the middle of the park, underneath the overpass. 11) Go to Madd Dogg's house in Mulholland and find the pool. The oyster is in the pool. 12) Next, go to the northeast and find Blueberry. Follow the middle road east out of the town and you should find two bridges, one wooden and one concrete. The oyster is underneath them. 13) Follow this river east until you get to Fisher's Lagoon. There is a pier jutting from the east beach here. The oyster is at the end of the pier. 14) Swim following the water to the north to the second bridge just before the freeway overpass. The oyster is under the second bridge. 15) Head to the Federick Bridge on the right side of Los Santos, which connects to Las Venturas (it's a train bridge). Not including the support beam at the beginning, the oyster is on the north side of the third beam. /===========================\ ( THE BADLANDS & SAN FIERRO ) \===========================/ The starting location for The Badlands will be Angel Pine. 16) From Angel Pine, head east, following the road on the south end of the map, until you cross a bridge. The oyster is underneath that bridge. 17) From the last one, swim to the north and you should pass underneath a wooden bridge. The oyster is underneath it. 18) Follow this river underneath the next wooden bridge and it should start to head west. You should pass under a large concrete bridge. The oyster is under it, on the west side of the middle beam. 19) Keep following this river until it ends and goes out to sea under the bridge that connects San Fierro and the countryside on the westernmost side. The oyster is underneath the middle of the bridge. 20) Head north of the bridge, on the freeway, until you encounter the first right turn. This should be the road that leads up to Missionary Hill. There is a pool of water right there and the oyster is in the middle. 21) Next, go all the way to the north to the bridge above Battery Point. The oyster is on the south side of the first set of support beams. 22) Swim directly east of the last one to find a freight boat. The oyster is underneath the west side of the boat (this boat was in "The Da Nang Thang" mission). 23) Go all the way to the northeast corner of San Fierro. To the northeast of Esplanada North is a freight boat. The oyster is under the boat, on the west side. 24) Head south to Garver Bridge. The oyster is between the two support beams out a bit in the waters. *************NOTE I highly recommend that you save before attempting the next two oysters. I also suggest that you have full health and armor, as well as a boat to use as a getaway. That's right; we're heading to the naval base and you'll get five stars just by approaching it. A Jetmax works very well. Remember to save after you get these next two oysters. *************NOTE 25) The first hellish oyster is located under the east side of the aircraft carrier. 26) Go around the corner and you should see through three areas where one might park a boat. The middle opening has the oyster. 27) Go to the Easter Basin docks south of the naval base. This is where the crane for the Import/Export is. On the south side of the freighter is the oyster under the ship. 28) Go to the airport and go all the way to the end of the long runway. It's next to the wall at the end of the runway. 29) Head to the northwest corner of The Panopticon. Find the beach on this northwest corner and it should be close to it. 30) Get a boat and head to the inlet just to the east of Easter Bay Airport. Follow it until you get a lake called Flint Water. You should have two options now, a path leading east and one leading south. Go east for now and you should pass under a bridge. The oyster is under the bridge. 31) Take the other path now heading south. There is an oyster under the first bridge. 32) Keep going south until you encounter a second bridge. The oyster is under it (this is a train track bridge). 33) Keep going south until you go under the freeway (double road). The oyster is located in between the two roads, in the middle. 34) Go south some more and go past the last bridge in the area. Just north of the Los Santos Inlet is an area where the beach meets the cliff-like area. The oyster is there. /=======================\ ( DESERT & LAS VENTURAS ) \=======================/ 35) Go to the north end of the Gant Bridge on the west side of the map. Find the northermost support structure. The oyster is between that and cliffside. 36) Go to the northeast and find the boat school. Southeast of that is a small beach area (Skimmer parked there) and there's a rocky outcrop just to the south. The oyster is at the northwestern point of the outcrop. 37) Follow the coastline to the southeast and stop when you are north of the freighter in the NE San Fierro bay. North and a bit west is a roadside wall that has the oyster in front of it. 38) Continue following the coastline to the south as you pass under the Garver and Kincaid bridges, then turn left as soon you see the small inlet of water just past the Kincaid Bridge. The oyster is under the easternmost freeway overpass. 39) Go around the southern tip of Tierra Robada and head a bit north. You should see the ranch used by Toreno. The oyster is in the docking house to the left of the pier. 40) Head north. Go past the low bridge and also the train bridge, then turn west into the small inlet. The oyster is under the overpass at the end of the inlet. 41) Get on the road and head towards the Sherman Dam. On the north side are control towers. The oyster is located between the two pillars under the westernmost control towers. 42) Go northwest of the Sherman Dam to find a small inlet with a wooden bridge. The oyster is underneath this wooden bridge. 43) Go north until you spot a house with a Skimmer on the right side. The oyster is underneath near the Skimmer. 44) Feel free to hop in the Skimmer and fly northeast of your airstrip. To the west of the pipe that enters the water is a beach that goes into the water. The oyster is close to that beach. 45) Now fly all the way to the northeast corner of the map. It's not too far off of the shoreline. If you're having trouble finding it, draw an imaginary 45 degree line from the northeast corner of the map that intersects with the land. The oyster should be somewhere close to the middle of the line. 46) The next oyster is located in Roca Escalante. The place you need is southwest of the strip mall in Creek and northwest of the offramps on the Julius Thruway East. There is a large building there with a pool in the shape of a guitar. The oyster is underneath the diving board (there's also a horseshoe in the pool). 47) Go to The Strip section of Las Venturas and find The Visage on the west side. There is a pool in the front with waterfalls. The oyster is located under the second waterfall from the south. 48) Go south along The Strip until you find Pirates in Men's Pants. On the right side of the moat in front of the entrance is a skull shaped rock. The oyster is in front of the rock. 49) Continue south along The Strip until you find Come-A-Lot. Find the pedestrian walkway in the front and the oyster will be on the left side of it. 50) A bit northeast of the pyramid in Camel's Toe is a place called Pilgrim. There is a pool out front and the oyster is located in it. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XI. UNIQUE JUMPS (H100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are 70 Unique Jumps in the game, but they do not count towards 100% completion. You can get some jumps during a few storyline missions, but I will still outline them here. It is recommended that you use a NRG-500 to perform these jumps. You get $500 for each jump you get (does not increase at all), which will total $35,000 after all 70 jumps are completed. You can find a NRG-500 in the multi-story garage just a bit north of the stadium in Los Santos. Remember that all Unique Stunt Jumps are performed in slow motion, so you only get it if that happens. /============\ ( LOS SANTOS ) \============/ 1) Let's start at Ocean Docks. Head towards the southwestern part of the island. As the road curves to the south, you should see a staircase and some boxes off to your right. Adjacent to the boxes is a wooden ramp heading south. You need to jump off of this and land on the zigzagging roof. 2) A bit southwest of the last jump is the bridge leading towards the mainland. A bit north of the road are some steps leading down into an area with a Gang Tag. Head south and jump off the stairs, making sure to just land in the street for the jump to count. 3) North of the last jump is another set of steps heading north, so do the same thing as #2 and land in the street to get the jump. 4) A little west of #3 is the highway that runs south of the airport. Make sure you're heading west and you should see a ramp in the middle of the divider. You need to land a good ways down the highway for the jump to count, about where the first lightpole is after the signs. 5) Next, head inside the airport and get on the northern section of the runway. Near the middle of the runway are some large stone ramps and north of those are two small stone ramps. You should be near the first set of large ramps. You need to head east and jump off the small cement ramp. You need to come very close to the red sign for the jump to count. 6) Stay in the airport and find the steps near the fence between the two corner circular buildings on the edge of the oval road. The steps are right next to the fence and you need to jump them and clear the fence for the jump to count. Make sure to press back just as you hit the steps to get some extra air to clear the fence. 7) Find the northeasternmost bridge that leads to the island section of Ocean Docks. Just at the edge of the bridge, going northwest, is where you need to be. Just to the east is a little dirt area with some ramps. Find the one in the southeast corner and jump off of it, landing on the freeway to get the jump. 8) This one is a bit north of Tag #12. Go north a little more before turning down into the drain area and you should see an entrance to some dock area. Go east once inside and veering a little right, across the bridge and you should see some steps off to the left heading west. You need to jump off of those steps and land, at least halfway, on the concrete pillar just to the west. 9) Find the tattoo place in El Corona and then the railroad tracks just to the north. Just to the west of where the road intersects the tracks is a wooden ramp that heads both east and west. You need to jump, going east, onto the railroad platform rooftop to get the jump. 10) Get on the railroad tracks and head east, making sure to go north when it curve. Keep going north until you cross a small bridge. Notice the bridge structures on each side. You need to jump off the one, heading south, just to the east of the tracks and land in the intersection to get the jump. 11) Go all the way to the east side of Los Santos. Going north, go past the stadium and stop at the pedestrian overpass. You need to jump off of the west steps and clear the wall behind it for the jump. 12) This jump is next to Tag #93. Next to the tag is a hole in the wall. You need to jump through that hole and land in the streets below, but try not to land in the ocean. 13) The next one is in East Los Santos, a bit east of the Cluckin' Bell there. Find the basketball court and the steps on the east side, heading west. You need to jump off of those steps and land somewhere past the tree just past the northern steps. 14) Just north of the last jump are the railroad tracks and a small pedestrian walkway with steps to both sides. You need to use the steps on the west side to jump close to the second telephone pole. 15) From the walkway, go north and make the first right. Take the first left and go north until you see some steps off to the left. Those steps are the jump and you need to land on the railroad tracks on the other side for the jump. 16) The next three jumps are in Mulholland Intersection, so head there. You'll need to get on the freeway that heads north-south. Find the Burger Shot to the west on your map and move east to the north-south freeway. That's about where you need to be, so head there and you'll notice a cement ramp. Jump off that ramp to the south to get the jump. It's on the side en route to Red County. 17) Keep heading south along the freeway until you get close to where three paths merge into one. You'll still need to be on the north-south freeway, but on the side en route to Los Santos. You'll see a similar cement ramp that will go north. Jump off of that to get the jump. 18) This one can be a bit tricky to find. It's close to Tag #60. From the tag, turn around and face west, but stay on the sidewalk. Go a little bit east until you see where the barricade on the right side begins. Get on the dirt and go forward a bit to see an offramp below. Drop down and look south to see two ramps next to a pillar. You need to jump off the one going south-southeast and land in the parking lot below to get the jump. 19) Go to Commerce and find the planter that cuts the road (used in the Freeway race). Just to the south is the flood drain area, so drop down there. Notice the ramp heading north. You need to jump off of this and land in the streets above for the jump. 20) From the last jump, follow the turn as it curves west, then make the first left onto the big road (on the map). Head south and turn at the second right. Heading west, go past the first building and you should see a building with steps on your right just before the intersection. Jump off of those steps and try landing on the next building for the jump. 21) Find the Pay N' Spray in Santa Maria Beach and turn left at that road there. Find the tag on the south wall and head east from there until you find the steps that lead above ground. Jump off of those steps, heading east, and land somewhere close to the steps on the other side for the jump. 22) Go north of the nearby safehouse until you find where the pier begins there's a large sign where it starts). To the right of that is a small, grassy ramp. You need to jump off of that, heading south, and land on the pier to get the jump. 23) The next one is close to the country club in Vinewood, which is northeast of the Prolaps in Rodeo and west, but a bit south of the Transfender. North of the tennis courts is an entrance to the club, and just to the right of that is an opening that leads to a ramp and a police bribe. That ramp leading down isn't what you want. What you want is the ground directly next to it; you'll notice the ground slightly rises at the edge. Jump off of that and clear the roof of the next building, then land in the street for the jump. 24) Get on the road just south of the Transfender in Temple, heading west. Take the first left and go south, veering right a bit, pass the second intersection. Keep going south and keep an eye out on the left for an opening between the buildings. Head east past the two ramps and you should see some metal stairs straight ahead. You need to jump off of those, go over the roof and land in the street beyond for the jump. 25) Head northeast and find Palomino Creek. Just north of the southern bridge heading west out of town is a broken bridge. Starting in town, jump over the broken bridge heading west. You probably got this jump during the mission "Small Town Bank." 26) Turn around from the #26 and jump back over the broken bridge, heading east and into town. You probably got this jump during the mission "Local Liquor Store." 27) Last one for Los Santos area. Head to Montgomery Intersection, just south of The Mako Span. Heading west on the road underneath the freeway, you'll see the path split into two on-ramps. In between those two on-ramps is a spacing in the wall with a dirt ramp. You need to jump off of that dirt ramp, heading west to get the jump. 28) This one is in Dillimore, next to the barbershop. Just to the west of it is an opening with a wooden ramp heading south. You need to jump off of that ramp and land somewhere near the police department's front door, on the street, to get the jump. /===========================\ ( THE BADLANDS & SAN FIERRO ) \===========================/ 29) Head to Blueberry. Find the street that heads south and out of town, but don't do so. Nearby is an open gate that leads into a big area with storage containers. Head a bit northwest once inside and you should see wooden ramps on both sides of two trailers. Jump off of the ramp heading northwest and land safely after clearing the trailers. 30) Jump off of the ramp heading southeast, clearing the trailers, and land safely on the other side for this one. 31) Go into Blueberry now and find the pizza place there. Directly northwest of it is a billboard advertising Sprunk. Go around to the west side of that building and you should see some stairs heading east. You need to jump off of those stairs and clear that building for the jump. 32) Head on the road west out of Blueberry and turn right onto the dirt road leading into the farms just west of Blueberry. Follow the dirt path and head straight through the first barn and you should see a ramp on the other side. You need to jump off of this ramp and clear the second barn to get the jump. You might have gotten this during the mission "Wu Zi Mu." 33) Go back to that dirt path and follow the right side of it. It should go through a barn with a ramp. You need to jump off of that ramp and land somewhere close to the tanks. 34) Head to the Panopticon and find the small ravine just to the east-northeast of the places on the hill. You need to jump this ravine, heading northeast-east. 35) Get on the road south of the Panopticon heading east-west and go west. When you reach the land's edge and the intersection, you should see a huge dirt ramp heading west and towards the Easter Bay Airport. You need to jump off of this ramp and land somewhere close to the docks near the airport. 36) Go ALL the way to Angel Pine and find the road heading south-southwest out of town. When you reach the intersection, turn left and find a dirt road nearby that leads down to the beach. As you approach the bottom of the path, you should see a large sand dune off to your left. You need to jump off of this sand dune, heading east. 37) Go back to Angel Pine. Head into the trailer park where you had the save disk from when you first got into the Badlands. You should see a wooden ramp just northwest of the save disk, leaning against a car's frame. You need to jump off of this ramp and land on, or go over, the orange building across the street. 38) Start your ascension up Mount Chiliad. Instead of taking the first hairpin turn, go straight and follow the dirt path (not marked on map). Once you pass under the rock archway, go up the hill and look to your right to find another steep hill. Go up that and continue forward until you see a wooden ramp heading in the opposite direction. You need to jump off of that ramp. You might have gotten the jump during Chiliad Challenge's third race, Cobra Run. 39) Go to the stadium in San Fierro and go on the south side. As you edge your way towards the freeway, while still in the stadium parking lot, you should see a cement ramp. You need to jump off of this ramp, heading east, and land on the freeway to get the jump. 40) Heading west on the road just north of the Driving School, you should see an opening to a parking lot to your left. Go in here and go around the path to the left. When you get to the big, open area, you should see a dilapidated building to your right side, complete with a large, wooden ramp inside. You need to jump off of that ramp and make it close to the edge of the compound for the jump. 41) Head back out front on the road in front of the compound, heading west, and take the first left. Follow the road as it curves and take the first left again. Go south and you should see steps leading to a pedestrian overpass. You need to jump off of those steps and land on the freeway for the jump. 42) Head to the airport and go inside. Head to the left and take the ramp onto the runway. Once at the top, head south-southwest until you spot a cement ramp. Jump off of this ramp, heading west, and land on the grass on the other side. 43) Head back inside the airport the same way as before. Get onto the runway marked on the map and head to the southernmost point of it. You should see a cement ramp just off to your right. Jump off of it and land inside the dock area. 44) Go north of your garage hideout in Doherty and find the road in front of the Transfender. Near it is a dumpster and a wooden ramp. Jump off of the ramp and land on the freeway. 45) Find your safehouse on the west side of the map, bordering Santa Flora and Paradiso. Head east on that street until you see a driveway to your right, just before the first intersection. You know if your found the right driveway by the police bribe to your right. Speed south and jump off the end of the driveway, using the very small patch of grass as a ramp. You should land on the house to the south to get the jump. 46) Find the safehouse in Chinatown. West of it is an alleyway where a lot of people will be walking and west of that is a Supa Save. In front of the Supa Save is a cement ramp, heading both east and west. You need to jump off it going east and land in the alleyway. 47) Find your safehouse in Calton Heights at the top of the winding walkway. At the top, on the north side, is a set of stairs that head south. You need to jump off of those steps and land a little bit past halfway down the set of walkways. 48) Find the pizza place in Financial and get on the road just to the south, heading east. Go past the Valet place and turn left when you see the building with the red paint splattered on the wall (Victim clothing store). Go north, up the hill, and to the first intersection, then stop. You should see some steps off to your right. Jump off of those steps and try to land on the roof of the building before the main road at the edge. 49) From where jump #48 started, head north to the next intersection and make a left. Go west until you see Michelle's garage on your right, then find the stairs right next to it. Jump off of those stairs and land on the roof of building behind Michelle's. 50) From the front of Michelle's, head west on the road and turn left at the fourth intersection. Go south and up the hill. Once at the top of the hill, look to the right and you should see a small spacing between the housings and a cement ramp. Jump off of that ramp and land on the freeway road below. 51) From where you should have landed from the last jump, continue on this road east and take the first left turn up the hill. Turn around and face north now. You should see a spacing in between the houses directly to the north. On the other side of the street behind the houses is a small grass bump that will serve as the ramp. Jump off of that and land at least in the parking lot of the diner below. 52) Get back on that same road and find the last house on before the bridge (Katie's house). There is a cement ramp next to it. Jump off of it, heading northeast, and try to land not on the first street, but the second one. 53) Find the building underneath the Gant Bridge (Jizzy's club) and find the scaffolding. Get on it and follow it all the way to the top and you should be on a plank that goes north-south. Go north and off the plank to get the jump. I hit the bridge's support beam and got it. /=======================\ ( DESERT & LAS VENTURAS ) \=======================/ 54) Go to Arco Del Oeste. You should see a wooden plankway as you head towards the top. You need to jump off the ramp at the end and cross the river and land on the other side for it to count. 55) Head to Las Payasadas and find the giant chicken there. You should see a tarp-covered dirtpile to the west of it. Jump off of the dirtpile and go onto or over the chicken to get the Unique Jump. 56) Just south of the chicken is a large building looking over a cliff. There are steps on the left side. Use these steps to jump off the cliff and you must stick the landing for it to count. 57) Go to Valle Ocultado and find the shack across the way from the many tents. There is a ramp on the back of the house that designates the Unique Jump. You get the jump even if you land in the water. 58) Find the westernmost plane on the south side at your airstrip and find the wing that heads to the northeast. You need to jump off of this and clear a piece of the next plane for it to count. 59) The first Las Venturas one is in Randolph Industrial Estate. Enter the large compound there and head to the northeast corner to find a wooden ramp. You need to jump off of that ramp to get the jump. 60) Find the glass pyramid in The Camel's Toe. Find the path at the bottom of the pyramid that leads all around it and go to the northwest corner. You should see two sets of stairs, one heading north and one heading east. For now, use the north ones to jump on the building just to the north. 61) You need to jump off the east set of stairs adjacent to the last one and land on the building to the east of the parking lot. This is quite a difficult jump because of the distance needed. I suggest a NRG-500 for this one and build as much speed as possible before hitting the steps, making sure to pull back just before you take off. 62) Find the safehouse in Creek, on the east side of Las Venturas. Just north of the safehouse, in the same complex, is a wooden ramp along the western wall. Jump off of that ramp and land on the freeway. 63) Find the safehouse a little west of the last one, in Old Venturas Strip. From there, head west until you meet the road from The Strip. Turn right and head north to the first intersection, then make another right. Follow the fenced in area around until you find a breakable section and go inside it. You should see a wooden ramp opposite where you broke in, so jump off of that ramp and land beyond the street to get the jump. 64) Find the Emerald Isle parking garage just to the north of the last jump and head all the way to the roof, using the stairs. Just opposite the helipad is another section of the roof, so use the stairs to go up there. On both the north and south sides are roofs with ramps on the east ends. This one is on the south end of the building. 65) This is the same jump as the last one, but the ramp is on the northern side. 66) Go back to the parking garage and head to the top level (not the roof). On the south end of the level is a ramp heading south. Jump off of that ramp and land in the street in front of the souvenir shop to get the jump. 67) One more jump in the parking garage. Head to level 6 of the garage and find the ramp heading east on the eastern side of the level. Jump off of that ramp and land somewhere past the middle of the rooftop you should land on. 68) Find the bridge that passes over the Julius Thruway North and is directly south of Millie's house. Head over the bridge and make the left, making sure you're going west. Follow it as it curves north and turn left on the train tracks and follow them west to the next intersection with the road, then turn left. Make the next left and follow the road until it goes into the parking lot of an apartment complex. On the southeastern side is a wooden ramp, so jump off of that and fly over the overpass bridge to get the jump. 69) This jump is east of Horseshoe #32. Between the storage container with the horseshoe on it and the other one is a wooden ramp heading north. Jump off of that and land on the freeway for the jump. 70) Find the airport runway and then the safehouse just north of it in Redsands West. Starting on the street just to the south of it, head east and make the first left. Head straight north and into the parking lot of the apartment complex to find a wooden ramp. Jump off of the ramp and onto the eastern section of the building to the north's roof. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 51 [ ] 61 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 52 [ ] 62 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 53 [ ] 63 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 54 [ ] 64 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 55 [ ] 65 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 56 [ ] 66 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 57 [ ] 67 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 58 [ ] 68 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 59 [ ] 69 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 [ ] 60 [ ] 70 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XII. IMPORTS/EXPORTS (I100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O When you finish the mission, Customs Fast Track, you will unlock the Imports/Exports odd job. This is located at the crane you used to unload the crates for the Customs Fast Track mission (docks in Easter Basin with train tracks leading to it). There are 3 lists of car to export, with the second and third being unlocked after the previous list has been completed. The board with the list on it is located near the edge of the docks, behind the crane. When you get into a car that is on the list, it will tell you that this particular can be exported. You should use the crane to lift the car onto the red marker, since the price listed is the maximum you can get and any damage done to the vehicle is deducted from it. The prices listed below are the maximum you can get. Pressing Triangle when prompted brings up a list of cars that can be imported, at a price. Cars are listed according to the day that they are available. Holding L1 will bring up your stats screen when on foot, but the day is also shown at the bottom. You can only import a car that is listed on that particular day. Every car you export also becomes available for import, as well as rarer cars that become available after every 5 and 10 vehicles exported for a list (6 bonus cars total). You must use the crane to lift the car off of the boat and put it on the ground. .-----------------------.----------------------------.-------------------------. | LIST 1 VEHICLES | LIST 2 VEHICLES | LIST 3 VEHICLES | :-----------------------:----------------------------:-------------------------: | Patriot $40,000 | Slamvan $19,000 | Blade $19,000 | | Stretch $40,000 | Blista Compact $35,000 | Freeway $10,000 | | Remington $30,000 | Stafford $35,000 | Mesa $25,000 | | Camper $26,000 | Sabre $19,000 | ZR-350 $45,000 | | Feltzer $35,000 | FCR-900 $10,000 | Euros $35,000 | | Sanchez $10,000 | Cheetah $105,000 | Banshee $45,000 | | Buffalo $35,000 | Rancher $40,000 | Super GT $105,000 | | Sentinel $35,000 | Stallion $19,000 | Journey $22,000 | | Infernus $95,000 | Tanker $35,000 | Huntley $40,000 | | Admiral $35,000 | Comet $35,000 | BF Injection $15,000 | '------------------------------------------------------------------------------' You'll get an extra $50,000 for completing the first list, $100,000 for the second and $200,000 for completing the final list. The special imports gained from collecting the cars from the first list are Monster (5) and Windsor (10). The second list gets you Bandito (5) and Turismo (10), while the third list gets you Vortex (5) and Bullet (10). Some vehicles aren't found as easily as others, so I'll compile a little list showing some locations. *****NOTE***** THESE LOCATIONS ARE ONLY WHEN YOU GET TO THAT LIST FOR IMPORTS/EXPORTS. THAT MEANS THAT THEY PROBABLY WON'T BE THERE ONCE YOU COMPLETE LISTS. *****NOTE***** - PATRIOT - Can easily be found in the parking lot of Easter Bay Chemicals - FELTZER - At the gas station located on the southeast corner of Flint County. Also frequent at the Valet Odd Job. - REMINGTON - Is usually parked at Unity Station in Los Santos. Can also be found driving around there. - INFERNUS - Can be found parked in front of a house in Paradiso on the left side of San Fierro. It's on the northern side of the block just north of the safehouse there. - ADMIRAL - Find Conference Center just north of Verdant Bluffs. Just north of that is Verona Beach. It can found parked on the border of CC and VB. - SENTINEL - Frequent at Valet Odd Job. Can also be found at the movie studio in Los Santos. - BUFFALO - Can be found next to Catalina's hideout in Fern Ridge. - STAFFORD - In Kings/Queens is the Vank Hoff Hotel. One can be found around there, either parked in front or driving around. - FCR-900 - Reward for achieving all silvers in the Bike School. - CHEETAH - Just north of the safehouse that is a bit west of Millie's house in Prickle Pine. It's in the driveway sometimes. - COMET - Can sometimes be found in the parking lot outside of Avispa Country Club. - TANKER - Parked at the gas station just over the Gant Bridge, east of the Boat School. - MESA - At the very bottom of Mt. Chiliad should be one parked near a Sanchez and/or a Mountain Bike. - EUROS - A bit south of Caligula's Palace in Las Venturas is The Camel's Toe. You can find one there in an opening underneath it. - HUNTLEY - Sometimes the Hotknife at Driving School is replaced by a Huntley. Driving around in a Rancher might help you find one too. - BF INJECTION - There is one located on the beach in Santa Maria/Verona Beach. - JOURNEY - RVs usually found in countryside. - BANSHEE - Can be found parked next to the gym in San Fierro. - SUPER GT - Parked next to the terminal at the San Fierro airport Remember that driving around in a vehicle of the same type as the one you're looking for will increase your chances of finding one. For example, a Banshee is a sports car, so driving around in a Bullet or Infernus will help you find one quicker. If you don't find a vehicle at one of the locations above or it is locked, then simply drive around for a while and come back to check. Lastly is the list of imports on the days they're available, along with the price. --------------------------------------------------------------------- SUNDAY | MONDAY | TUESDAY --------------------------------------------------------------------- Club $28,000 | Perennial $8,000 | Jester $28,000 Stretch $32,000 | Remington $24,000 | Camper $20,800 Infernus $76,000 | Sentinel $28,000 | Admiral $28,000 FCR-900 $8,000 | Slamvan $15,200 | Bandito $12,000 Blista Compact $28,000 | Turismo $76,000 | Huntley $32,000 Vortex $20,800 | Euros $28,000 | BF Injection $12,000 ---------------------------------------------------------------------------- WEDNESDAY | THURSDAY | FRIDAY | SATURDAY ---------------------------------------------------------------------------- Club $28,000 | Perennial $8,000 | Jester $28,000 | Patriot $32,000 Feltzer $28,000 | Monster $32,000 | Sanchez $8,000 | Buffalo $28,000 Windsor $28,000 | Stallion $15,200 | Sabre $15,200 | Stafford $28,000 Comet $28,000 | Cheetah $84,000 | Rancher $32,000 | Tanker $28,000 Blade $15,200 | Super GT $84,000 | ZR-350 $36,000 | Mesa $20,000 Freeway $8,000 | Banshee $36,000 | Journey $17,600 | Bullet $84,000 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XIII. REQUIRED CHALLENGES |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O /===============\ ( BMX CHALLENGE ) (J100) \===============/ Location.........BMX Park in Glen Park, Los Santos (BMX by large halfpipe) Requirement......Complete the first mission, Cycling Skill of 20% to trigger (100% suggested) You'll have to collect all of the coronas before time runs out. You start with 10 seconds and an additional 10 seconds is added for each corona you collect. A higher Cycling Skill allows you to bunny hop higher by holding and releasing L1, which makes it a bit easier to get some of the higher coronas. Start out by collecting all of the easy coronas along the ground, then head onto the harder ones like the ones on the halfpipes when you have accumulated some time. If you fall off the bike, you have 25 seconds to return to it before you fail. /===================\ ( CHILIAD CHALLENGE ) (J101) \===================/ Location..........On top of Mt. Chiliad, the Mountain Bike Requirement.......When you first get into Badlands. Also need at least 40% Cycling Skill (100% recommended). Must start between 7:00 and 18:00. This challenge is really three races down certain paths with the Mountain Bike. The three races are named Scotch Bonnet Yellow Route, Birdseye Winder and Cobra Run. These are some of the more difficult races in the game, simply because you'll be racing downhill on a mountain bike on top of a mountain. You cannot kill any of your competitors by means of drivebys or you'll fail. You have 25 seconds to get on your bike again should you fall off. The races are done in the order I named them and you must finish in first place to unlock the next one. After you finish a race, you'll have to backtrack back up the mountain in order to start the next one/redo it. The big point is to race INTELLIGENTLY and you also cannot kill any other competitors. ------------------SCOTCH BONNET YELLOW ROUTE This is the first race in a set of three. You're up against five other competitors and things won't be easy. Use R1 for sharp turns and make sure to not go too fast. Use this race to get a feel of racing on Mt. Chiliad, since you'll probably be doing these races for a good while. Make sure you pass through each checkpoint as you head down the mountain. There is a large straightaway after the 9th checkpoint and the homestretch is right after the 15th checkpoint or so. Make sure to use these two areas to get a heads up on the competition. ------------------BIRDSEYE WINDER For some reason, this race seemed a bit easier than the first one. At the first fork you encounter not too far down the path, you'll be going right instead of left in the first one. Be careful of the very sharp turns on this new path and use the abundance of straightaways to get ahead of the competition. There is a huge straightaway between checkpoints 21-23, so this is your chance to gain a big lead when you get there. Remember to race intelligently as you head towards the finish line. ------------------COBRA RUN This race is pure hell. It starts at the top of the mountain, but the real starting line is somewhere in the woods closer to the base. You'll be up against only two competitors this time, but they're the least of your problems at first. Not too long after you start, you'll come upon a wooden plank walkway that you must traverse for a short while. If you fall off, then you must head back to the beginning of it and get on again. The competitors seem to hog the walkway like they were driving on the freeway. Take extra careful precautions on the walkway. Make sure to go as slow as you are able to to make it through this section. After the walkway, there are numerous opportunities to blow by the competitors, so make sure you don't screw up on the walkway. After a sharp hairpin turn, it's smooth sailing to the finish line. Make sure to not fall off of the mountain on the final path to the finish line. /==================\ ( COURIER MISSIONS ) (J102) \==================/ There are three courier missions that will create an asset for the store it's located in front of. There is one courier mission each for Los Santos, San Fierro and Las Venturas. The one in Los Santos uses a BMX, one in San Fierro uses a Freeway and one in Las Venturas uses a Faggio. All 3 couriers follow the same pattern. The first set of targets are all close to the store, the second set is farther away, the third set has more targets and is close and the fourth set is the hardest with the targets being farther away and has more. Simply do a driveby-type of thing to throw the package through the corona. If you miss the corona, simply run over the package on the ground to pick it back up. DO NOT GET OFF YOUR BIKE AFTER A STAGE IS DONE, SINCE THE NEXT STAGE BEGINS SHORTLY AFTER. --------------------LOS SANTOS (Roboi's Food Mart in Commerce) I found this set of stages to be very easy, since they are pretty generous with the times that you are needed to do it within. For the second and fourth stages, use your map to lay out a plan before you start riding around. The mart becomes an asset upon completion of Stage 4 and generates up to a maximum of $2,000. Stage 1 - 3 minutes, 3 targets, 6 packages Stage 2 - 5 minutes, 4 targets, 6 packages Stage 3 - 5 minutes, 5 targets, 7 packages Stage 4 - 10 minutes, 6 targets, 8 packages --------------------SAN FIERRO (Hippy Shopper in Queens) You have control of a Freeway during this Courier set, so you'll have much better speed at your disposal, but less turning ability. You shouldn't have too much trouble with the first three stages, but the fourth stage has a much lower time limit than the BMX one in Los Santos. Even though it is lower, it still should be plenty of time to finish it. Hell, I even went to a Pay-n-Spray to repair my Freeway during the fourth stage and finished with like 1:30 left on the clock, so that tells you something. The Hippy Shopper becomes an asset upon completion of the fourth stage and generates up to a maximum of $2,000. Stage 1 - 3 minutes, 3 targets, 6 packages Stage 2 - 5 minutes, 4 targets, 6 packages Stage 3 - 5 minutes, 5 targets, 7 packages Stage 4 - 7 minutes, 6 targets, 8 packages --------------------LAS VENTURAS (Burger Shot in Redsands East) You are behind the "wheel" of a Faggio during this Courier set, which means that speed isn't the highest thing for you, but control is topnotch. As usual with the last two, time isn't the biggest factor that you have to pay attention to, since you are given quite a bit to do all of them. The first three are easy, but the fourth stage is a bit different. Instead of the coronas being on the sidewalks, they are located usually in parking lots and inside fenced areas for the fourth stage. The only problem is that finding an entrance into the areas can be a bit costly in time, so keep an eye on it. This Burger Shot becomes an asset upon completion of the fourth stage and generates up to a maximum of $2,000. Stage 1 - 3 minutes, 3 targets, 6 packages Stage 2 - 5 minutes, 4 targets, 6 packages Stage 3 - 5 minutes, 5 targets, 7 packages Stage 4 - 8 minutes, 6 targets, 8 packages /===================\ ( NRG-500 CHALLENGE ) (J103) \===================/ Location.........Easter Basin docks, San Fierro (behind crates near large, empty bowl) Requirement......Opened from when you get to San Fierro This challenge is like the BMX one in Los Santos, only you get to control a very fast motorized bike. As was the case before, you start out with 10 seconds and gain an additional 10 seconds for each corona you get. Unlike the BMX where you could jump, you have to ride up the walls of the bowl to the rest of the coronas. Simply gather all of the coronas on the dock and in the bowl, then line yourself up with the other ones before attempting to jump for them. Line up and speed up the slanted wall to grab them. If you fall off the bike, you have 25 seconds to return to it before you fail. /=======================\ ( AMMU-NATION CHALLENGE ) (J104) \=======================/ Located in some of the bigger Ammu-Nations across the game are large red markers which will initiate a challenge. You will need to go through 3 stages with 4 different weapons before you pass it. The first weapon is the Pistol, followed by the Micro-SMG, Shotgun and AK-47, respectively. Each stage is special. The first stage has you shooting off 6 areas on 3 different targets. The second one has the 3 targets heading from the back and towards you. The third, and last, one is a bit different. It only has one target that you must fire at with the two other competitors. The first one to 20 will win. You will get more challenges unlocked as you progress in the story. The Pistol and Micro-SMG are pretty easy. The Shotgun, on the third stage, is where things can become frustrating. Since the Shotgun doesn't require a straight on shot, the other competitors can get a good lead on you. The AK-47 is probably the hardest of the four weapons, since the competitors seem to be better at this one. Complete all four weapons to finish it. If you fail at one, then you will have to start from the beginning with the Pistol. It is suggested that you have obtained Hitman level on the weapons used, since achieving Hitman increases rate of fire. /===============\ ( VALET PARKING ) (J105) \===============/ To begin this challenge, go to any hideout and change into your valet uniform that you got after 555 We Tip, then head to the Vank Hoff Hotel in Financial, San Fierro. You cannot start the Valet Parking odd job with a wanted level, so get rid of it before approaching the hotel. You will need to enter a vehicle that needs to be parked before the other valets do and park it in the red marker designated in the garage. High stamina helps a lot when you have to run back outside after parking a vehicle. There are 5 levels total. You get time bonuses for two things in this challenge, damage and parking. Each car starts out with a 45 second time bonus that will go down if ANY damage is done to the car. Having the full 45 second bonus is what can make this challenge very easy. You also get a bonus for parking, meaning that the more normal you park a vehicle in the garage, the more time you get as a bonus. You can get a maximum of 15 seconds for parking, but try not to spend too much time trying to park perfectly. You start with 2 minutes for each level, so the damage bonus is crucial in finishing this challenge. Here are the number of vehicles that you need to park for each level. Killing another valet will get you a -20 penalty that is automatically deducted from your time, so don't do it. If another valet gets into a car before you, don't worry about it, so just wait outside until another comes. Level 1 - 3 cars to park Level 2 - 4 cars to park Level 3 - 5 cars to park Level 4 - 6 cars to park Level 5 - 7 cars to park /===================\ ( TRUCKING MISSIONS ) (J106) \===================/ The Trucking odd jobs open up after you finish the mission "Tanker Commander" for Catalina. There are 8 levels and each one starts at the RS Haul Depot in Flint County (truck icon on your map). There are three types of jobs: ones where you must drive to a location within a certain amount of time, ones where you must take no damage and ones where you must outrun the law. Except for the law ones, the money listed for the others is the max amount possible. If the trailer detaches from the cab, you have 60 seconds to reattach it or you fail the mission. You also have a limited amount of time to return to your cab should you leave it. Try to plan your route beforehand (the yellow blip won't appear on your radar until you enter the truck). When you finish the 8 missions below, RS Haul will become an asset and can generate up to $2,000. .===========. ( MISSION 1 ) '===========' REWARD: $1,000 The first delivery is located somewhere in the western area of Red County in Los Santos. You have about 2 hours (2 minutes in the game) to make the delivery. If you make it to the designated location in time, then you get the full $1,000. If the time goes past what is told to you, then you will gradually start losing money off of that $1,000, so speed is an issue. .===========. ( MISSION 2 ) '===========' REWARD: $1,500 You must deliver fragile goods to some place in northern Los Santos (I had Montgomery). Avoid any dings with other vehicles, since this will lower the money that you receive at the end. There is also a damage meter on the screen that you must be aware of; if it empties, you fail. You are not timed, so take your time and plan your route beforehand. .===========. ( MISSION 3 ) '===========' REWARD: $2,000 This is your first trucking mission with the law on your tail. As soon as you drive out of the RS Haul lot, you will get three stars. There's no damage meter or time limit, but the cops will continually try to deattach the trailer from your truck. As long as you keep moving, no choppers will bother you. .===========. ( MISSION 4 ) '===========' REWARD: $3,000 This is solely another timed mission. You have about 5 minutes to make the delivery to Angel Pine or Shady Creek. Either way, I suggest taking the freeway to avoid the biggest amounts of problems. This is only a timed mission. .===========. ( MISSION 5 ) '===========' REWARD: $4,000 The missions starting from here start to get harder simply because of the fact that you must carry the goods to farther locations. This is another mission where you must watch how you drive since you're carrying fragile goods. The location will probably be someplace on the east side of San Fierro, so make sure to only follow the major roads to avoid any major damage. .===========. ( MISSION 6 ) '===========' REWARD: $5,000 This is another mission where you must fight off the law while delivering illegal goods. You'll be delivering to a place in the southern Badlands, so the freeway is a quick and easy way to get there. You only have to take on a three star wanted level. .===========. ( MISSION 7 ) '===========' REWARD: $7,000 This is a mission that incorporates both the timed aspect and the damage aspect from the trucking missions so far. You'll have around 6 minutes to deliver the load to some place in the desert west of Las Venturas. Plan your route on your map before you start driving and drive safely and quickly to get the load delivered. .===========. ( MISSION 8 ) '===========' REWARD: $10,000 Welcome to hell! This mission is hard. As soon as you drive out of the lot, you will receive a four star wanted level! What makes it damn hard is the fact that your destination is someplace on the east side of Las Venturas. Before you drive out of the depot, look at your map and plan your route carefully. Enforcers join the fray with the more aggressive cops, so you will have your hands full. Have fun and try to not break a controller! ************************* Ben Ing & Mike Matt both wrote: Once you get out of the trucking place, go straight and turn right onto the train tracks when you see them. Simply follow these tracks to Las Venturas to avoid most of the cops. ************************* Let me tell you a little story about an experience I had with this mission. My delivery location was in Creek and I was just outside the gates of the red marker. Unfortunately, the cops deattached the trailer and while I was trying to reattach it, I got busted by a cop. Needless to say, I had to shut off the game at that point to avoid breaking something. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XIV. QUARRY MISSIONS (K100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O The Quarry Missions are unlocked after finishing the mission "Explosive Situation." All the missions have to be done in order and they all start next to the office in Hunter Quarry. You cannot start any mission in this set with a wanted level. Once you complete one, you will need to go back up to the office to receive another one. .==================. ( QUARRY MISSION 1 ) '==================' REWARD: $500 You have 3 minutes and 30 seconds to clear rocks from the path by dropping them over the cliff. Start by going forward and pushing the first rock over the cliff, but don't worry if it doesn't go directly in the red marker. Make sure to not drive the Dozer over the cliff with the rock. After pushing the first rock, go to the left and get the next rock. After the second, go to the right and push the rest of the rocks over the edge. If need be, feel free to drop over the edges to get to the rocks faster, since the Dozer is quite difficult to keep overturned. .==================. ( QUARRY MISSION 2 ) '==================' REWARD: $1,000 Some bombs have been planted by a rival company and you will need to move them into red markers to complete this objective. The first one is behind the office at the start and you have 1 minute and 30 seconds to move it into the red marker. Once it's in there, move away from it and it will explode and you'll get a report saying the next one is by the crane. Drop down to it and push it to the red marker a little bit up the hill, making sure to not run out of the 2:10 time given to you. The next bomb is located next to the grinder and you have about 2:26, so drop to the bottom of the quarry and move the bomb into the red marker. There is one more bomb left and you have about 2:45 to move it into the red marker. Locate it by the crusher and move it to the marker to finish this mission. .==================. ( QUARRY MISSION 3 ) '==================' REWARD: $2,000 The rivals who planted the bombs are escaping in a Dumper and you have to use one of your own to stop them. You must remain inside, so make sure to grab an Uzi-type weapon before doing this, as it makes it very easy. Get in the Dumper and get on the road and drive until you catch up with the rivals. Pull alongside them and pump their Dumper full of bullets, which shouldn't take too long. Once the damage meter is empty, the Dumper will catch on fire and explode, which signals a successful mission. .==================. ( QUARRY MISSION 4 ) '==================' REWARD: $3,000 The bodies of the guys from the last mission are in the back of a Dumper and you have to get rid of them before the cops come snooping. You have four minutes to do all of this, so get on the Sanchez as soon as the mission starts, then drive along the edge of the quarry to the other entrance. Once there, hop in the Dumper and drive CAREFULLY to the other entrance. If you drop the bodies by driving recklessly, then you will fail the mission. Once back at the office, drive carefully down the ramps and to the bottom, where you'll find a fire burning at one end. Back up slowly and then dump the bodies into the fire with the right analog stick to finish the mission. .==================. ( QUARRY MISSION 5 ) '==================' REWARD: $5,000 You now have 3 minutes to deliver some explosive barrels to the airstrip at Verdant Meadows. Plan your route before you actually start driving, since you have to be careful to not drop any of the barrels like the bodies last mission. Stick to the roads and you shouldn't have too much of a problem with the barrels dropping. Try to cut some corners and get on the road that is directly south of the airstrip, then you can get on the strip yourself and get to the red marker. Once there, simply drop off the barrels in the marker to finish the mission. .==================. ( QUARRY MISSION 6 ) '==================' REWARD: $7,500 A Dumper has spilled its load of explosive barrels on the train tracks and you must use the nearby Dozer to clear the tracks before the train comes. You have 3 minutes to do all of this. Get in the Dozer and head for the tracks. As soon as you see the tracks, get on them and head towards the green markers. Push the barrels off the tracks until you see the green blip disappear from the radar, which means it's no longer a problem. Don't spend too much time trying to move each barrel, but instead head down the tracks and move the barrels off in groups of 2-3. The mission is finished when the train passes through and you see no green blips on the radar. .==================. ( QUARRY MISSION 7 ) '==================' REWARD: $10,000 and turns Quarry into an asset ($2,000 max) You have 8 minutes to head to the bottom of the quarry, load up a dead cop and his bike and get rid of them. Begin by getting on the Sanchez and heading to the bottom of the quarry by jumping over the cliffs. Once at the bottom, get into the Dozer and you'll see two green blips appear. These are the body and the bike and you must push both into the red marker. This can be frustrating a bit since both seem to roll under your Dozer, but keep at it and get them both into the marker. Once you got both, get out of the Dozer and run quickly to the crane and enter it. You must use the crane to pick up the body or bike and then load them into the back of the Dumper nearby. Once you have both in the Dumper, get inside it and hurry to the entrance of the quarry, making sure to not lose either thing in the back. Once at the entrance, completion is only a short ways away. Head to the red marker and VERY CAREFULLY dump the "cargo" into the water, making sure not to go with them. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XV. RACE TOURNAMENTS (L100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O After the mission "Deconstruction," the Driving School will be unlocked. The tournaments are unlocked until you purchase Verdant Meadows airstrip. There are four sets of races altogether: one in Los Santos, one in San Fierro and two in Las Venturas. All of these will test your driving, bike and flying skills, so be ready for some challenging races. You need to finish in 1st place for it to count towards your percentage and you'll also receive $10,000 for each race that you finish 1st place in. Finishing in 1st place in all of the races will get you a bonus of $1,000,000! Good luck. There are a few things I need to outline before continuing on with the races. These are some tips to help you. I highly suggest that you finish all of the schools before attempting these, since this will increase your vehicular skills. Actually, you should try and MAX your Bike, Driving and Flying skills before doing these, since things will be much easier. You cannot destroy another vehicle or your own, or you will fail. You also have 25 seconds to return to your vehicle should you leave it for some reason. Be very careful of the traffic for some of the races, since they can mess up a lead in a matter of seconds. The P.I.T. maneuver from the Driving School is an excellent tool to use on some of the competitors. To sum things up: - Drive INTELLIGENTLY - Don't destroy your or the competitor's vehicles - Get back to your vehicle within 25 seconds should you leave it - Max out your Flying, Driving and Bike skills - Beware of traffic - Make use of the P.I.T. maneuver from Driving School /====================\ ( LOS SANTOS CIRCUIT ) \====================/ The Los Santos race tournament starts in Little Mexico and has 9 races total, although 3 are done during the storyline, which makes it 6 new races. The red marker is behind a building. .===============. ( LOWRIDER RACE ) '===============' LENGTH: 1.46 miles VEHICLE: Blade You have already done this in the mission, "High Stakes, Lowrider." You need not do it again. .=============. ( LITTLE LOOP ) '=============' LENGTH: 0.82 miles VEHICLE: NRG-500 The NRG is the best bike in the game, so this race shouldn't be too much of a problem. Remember to race smart and use R1 to take the turns. Also remember that you can gain some extra speed by slightly leaning forward on the bike. .===================. ( BACKROAD WANDERER ) '===================' LENGTH: 2.05 miles VEHICLE: FCR-900 Remember to race smart and use the speed boost by leaning forward to win this race. The second to last checkpoint is a very sharp turn, so be sure to slow down enough to make it. .==============. ( CITY CIRCUIT ) '==============' LENGTH: 2.26 miles VEHICLE: FCR-900 This is yet another rather easy course with a motorcycle. There are enough straightaways on this one to build up enough speed to blow past the other competitors, so use them to your advantage. Also remember to drive down the middle of the road to bypass most of the traffic easily. .==========. ( VINEWOOD ) '==========' LENGTH: 2.41 miles VEHICLE: Sunrise This is the first course that is actually a challenge. The Sunrise isn't really meant for racing, so it makes it harder. Use the P.I.T. maneuver if you need to and remember to race smart. When you reach Richman and cross the small bridge there, slow down after the first checkpoint because of two dips. After the second bridge, don't miss the sharp right. After the sharp left turn, head straight to go under the overpass. After that, a normal race. If you're having a lot of trouble, try doing it in 1st person. .=========. ( FREEWAY ) '=========' LENGTH: 2.62 miles VEHICLE: Super GT This is possibly the worst race in the entire game, in my opinion. It's not the track that sucks, but the choice of car for you that is evil. You could probably handle a greased pig better than the Super GT. Anyways, head down the first straightaway and go over the planter that you'll come upon. This should help you get an edge on the opponents. Don't go into the turns with a lot of speed or else the GT will spin out. Don't miss the right turn leading onto the Idlewood freeway. After that, careful driving will win you the race. If you're having a lot of trouble, try doing it in 1st person. .==================. ( INTO THE COUNTRY ) '==================' LENGTH: 5.22 miles VEHICLE: Bullet You are your worst enemy in this race. There is quite a bit of traffic as you go around the track, so that is your biggest obstacle in this race. The competition can hardly be called that, so no worries there. I consider the Bullet as one of the best cars in the game, but it can't take too much punishment. This is a nice and easy race after that last one, as long as you take it carefully and patiently. .============. ( BADLANDS A ) '============' LENGTH: 2.99 miles VEHICLE: Sabre This is the race that you did in the "Wu Zi Mu" mission. You do not need to do it again. .============. ( BADLANDS B ) '============' LENGTH 2.99 miles VEHICLE: Super GT This is the race that you did in the "Farewell, My Love" mission. You do not need to do it again. /====================\ ( SAN FIERRO CIRCUIT ) \====================/ The San Fierro Circuit's starting red marker is behind Wang Autos, which is just up the street from your garage in Doherty. .=================. ( DIRTBIKE DANGER ) '=================' LENGTH: 1.99 miles VEHICLE: Sanchez This race is pretty easy. Remember to lean forward on the bike to get some extra speed when there's a straightaway and cut as many corners as possible. .================. ( BANDITO COUNTY ) '================' LENGTH: 2.02 miles VEHICLE: Bandito The Bandito is very hard to roll over onto its back, but it's still possible. Brake on the sharp turns and stay on the path. Be sure to be careful around the edges close to the water. Also, make sure to build up a lot of speed when going through the water. After that, just follow the course to win. .===============. ( GO-GO CARTING ) '===============' LENGTH: 1.18 miles VEHICLE: Kart The Kart can spin out very, very easily, so make sure to slow down a bit on the sharper turns. Actually, just letting go of the gas when turning should be sufficient enough. The biggest obstacle is to avoid any pedestrians, traffic or people, since this will cause the Kart to spin out easily. The last thing to avoid is the dumpsters in the alleyways towards the beginning and end. .=====================. ( SAN FIERRO FASTLANE ) '=====================' LENGTH: 1.64 miles VEHICLE: Alpha This is a tough race here. The other racers drive faster cars than you, but they don't have the advantage of cutting corners that you do. Brake as you take the sharp turns and use the straightaways to get the lead. .==================. ( SAN FIERRO HILLS ) '==================' LENGTH: 5.20 miles VEHICLE: Phoenix The Phoenix is faster than the other competitors in this race, so use the straightaways to your advantage to get a gain. The largest one is on the freeway, so speed through it to get a huge lead on the competition. One thing I noticed is that there wasn't much traffic to worry about in this race. Remember to drive smart and don't damage your vehicle too much. .===================. ( COUNTRY ENDURANCE ) '===================' LENGTH: 6.68 miles VEHICLE: Bullet As with the Los Santos race with the Bullet, you are your worst enemy. Leave the other cars in your dust on the straightaways. One area to be careful about is the descent from Missionary Hill, so don't take the hairpin turns there too fast. Remember that smart driving will prevail in the end. /======================\ ( LAS VENTURAS CIRCUIT ) \======================/ The red marker is in the Las Venturas Airport Fright Depot, on the east side of a building. This circuit is pretty easy .============================. ( SAN FIERRO TO LAS VENTURAS ) '============================' LENGTH: 4.85 miles VEHICLE: Banshee The Banshee is definitely one of the best vehicles in the game and this race shows it. Drive on the right side of the road to avoid the slower traffic when necessary. Enjoy the race. .===========. ( DAM RIDER ) '===========' LENGTH: 2.67 miles VEHICLE: NRG-500 This race is also easy, considering you're on the fastest motorcycle in the game. Use the handbrake for turning and use your manual speed boost on the Sherman Dam to get a good lead. .===============. ( DESERT TRICKS ) '===============' LENGTH: 2.91 miles VEHICLE: FCR-900 The first segment of this race is tricky because of the dirt path you're on. However, once you get to the road, it becomes very easy to bypass the competition. Make sure to use the handbrake for turns and use the speed boost on the dam to gain the advantage. .=======================. ( LAS VENTURAS RINGROAD ) '=======================' LENGTH: 3.70 miles VEHICLE: Turismo This is the easiest race of this set. There are numerous straightaways that you can use to your advantage. Make sure to drive down the right side of the roads as you speed down the highway. The only things you'll need to watch out for are the turnoffs to the right a few times. Enjoy it. /======================\ ( LAS VENTURAS AIRPORT ) \======================/ This set has no competitors or time limits. You have to fly through a series of checkpoints, but remember you can take as much time as you want on these. .================. ( WORLD WAR ACES ) '================' LENGTH: 4.24 miles VEHICLE: Rustler Make sure to retract the landing gear with R3 after taking off to get some better handling with the Rustler. Some checkpoints are close to trees, so if you find yourself getting a bit close, roll the plane left or right so that the wings are vertical. After that, level yourself off again and continue on again. One last thing to remember is to not bank too hard, since the plane can become a bit hard to control. .==============. ( BARNSTORMING ) '==============' LENGTH: 7.64 miles VEHICLE: Stuntplane The Stuntplane's controls are a lot more responsive than the other planes. Remember to slightly turn the Stuntplane so you don't completely lose control, which is highly possible. For fun, the R3 button turns on the skywriting. Take it easy and you should finish it in no time. .==================. ( MILITARY SERVICE ) '==================' LENGTH: 10.80 miles! VEHICLE: Hydra There are two ways of doing this course. You can fly the Hydra like a helicopter, although it can take a long time to finish the course or you can fly the Hydra like normal. I suggest someplace in between, since the chopper-Hydra controls are a bit slower than normal choppers. Simply push the right stick up a bit until you start moving forward a bit, but make sure to not make the jets go all the way. Patience is the key to this one. This is the longest course in the game. Make sure to not get in the vicinity of Area 69, since 5 stars will make it much more difficult. .====================. ( CHOPPER CHECKPOINT ) '====================' LENGTH: 3.05 miles VEHICLE: Maverick The Maverick is easiest chopper to control in the game. Remember to take as long as possible and pace yourself through this course. .======================. ( WHIRLY BIRD WAYPOINT ) '======================' LENGTH: 2.73 miles VEHICLE: Maverick Once again, take your time and you shouldn't have too much trouble in this course. Watch out for the checkpoints under the bridges. The checkpoints are in harder locations than the previous one, but patience is the best option. .===========. ( HELI HELL ) '===========' LENGTH: 3.08 miles VEHICLE: Hunter While the Maverick is the easiest chopper to control, the Hunter is the most durable. Remember to take your time and slowly work through the checkpoints. Two of the checkpoints are under freeway overpasses, so slowly go through these. It seemed like I was crashing the Hunter into a lot of objects and not one bit of white smoke at all. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XVI. SCHOOLS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O All schools follow a few simple rules. All schools follow the same certificate system: Gold is given for 100%, Silver for 85-99% and Bronze for 70-84%. That means you cannot get lower than 70% to pass a challenge. If you stop your vehicle (or hit something in the case of Pilot), then you will end the challenge. Once you have finished with a school or challenge, you can replay that particular one/all to get better scores. When any school is unlocked, it is marked on your radar with a red dollar sign ($). You receive a phone call telling you about the car school, but not about the bike and boat schools. Watch the videos before attempting the course. It helps a lot in trying to get golds. For example, the 360 in Bike School shows doing 3-4 before stopping. If you follow that example, then you're pretty much guaranteed a gold. The rewards for Bike and Pilot School don't always show up in their designated spots, so don't worry about them. For Bike School, normally the Freeway and NRG-500 show up OR just the FCR-900 will just show up. The Hunter for the Pilot School also doesn't show up. If what you want isn't there, go away for a bit and come back to check if it's there or not. *****NOTE***** I will accept e-mails that give tips for particular courses for getting a gold. Or I will accept e-mails correcting any mistakes I may have made. *****NOTE***** --------------WHEN UNLOCKED AND LOCATION - Driving School unlocked after "Deconstruction" - Located in Doherty, San Fierro - Bike School unlocked after "Yay Ka-Boom-Boom" - Located in Blackfield, Las Venturas - Pilot School mandatory for story - Located at the abandoned airstrip in Verdant Meadows - Boat School unlocked after "Pier 69" - Bayside Marina, Tierra Robada (house at end of dock) .------------------------------------NOTE--------------------------------------. | | | When you have to stop in between cones for the Bike and Driving schools, you | | must stop directly in the middle of the last 3 rows of cones. | | | | | | 0 0 0 | | _____ | | |_____| 0 <------------Like that | | | | 0 0 0 | | | '------------------------------------------------------------------------------' /================\ ( DRIVING SCHOOL ) (M100) \================/ ---------------VEHICLES UNLOCKED (outside of school, in parking lot) Bronze or better...Super GT Silver or better...Bullet Gold...............Hotknife .=========. ( THE 360 ) '=========' This course is pretty straightforward. Use the Square + X buttons in joint with the left or right directions to make your vehicle skid in a 360 pattern. Go past your starting position a bit and then push the left analog stick in the opposite direction until you return to your original starting position. .=========. ( THE 180 ) '=========' To do a 180, accelerate to top speed, turn the wheel and press the R1 button. You must perform a 180 around the cones, then return and stop within the cones back at the starting position. Your position in the starting cones affects your score. Stop perfectly in the middle of the cones for the optimal score. .====================. ( WHIP AND TERMINATE ) '====================' You need to powerslide around a corner and finish within the cones at the end of the course. The turn isn't as bad as the 180 in the last course. Speed down the course and then let go of the gas as you brake around the turn, then speed up and stop at the end of the course. .=================. ( POP AND CONTROL ) '=================' You control a cop car in this course of a few crooked turns. The only catch is that there's a spike strip at the beginning of the course. Speed up and start the course, running over the strip, which only pops your rear right tire. This will make the car steer to the left, so steer to the right to compensate for that. Pressing X before hitting the strip will lessen the loss of control a bit, but you still will need to accelerate to get to the end. .==============. ( BURN AND LAP ) '==============' This is a 360 course, in which you have to do 5 laps either clockwise or counter-clockwise. You only need to do one direction. Remember to not hit the cones as you turn. Try to complete this course in under around 40 seconds for a bronze, but under 35 and under is required for the gold. I found that first person camera worked well when turning, since you can adjust your car's movement much better. Keep X pressed and use R1 for the turns. ***************************** Robert B. wrote: Don’t release the gas and hold the hand break through half of the turn. A good que for when to press the hand break is at the second to the last cone. Try to stay in the center of the track and also you can rub the cones, but can’t bump them. If you hear a bump, or see sparks chances that you took a 20% damage penalty are likely. ***************************** .===========. ( CONE COIL ) '===========' You must navigate around 3 series of cones, then do a 180 and go back through the other cones to the beginning of the course, where you must stop within the cones. Make sure to hurry up in this course, since you don't have much time to slowly make your way around the cones. .==========. ( THE "90" ) '==========' This is probably one of the more difficult courses in this school. You must use the brake (and only the Square button as I noticed) to slide the car sideways AND in between two other cars. Accelerate towards the cars, veering a bit towards the front fender of the right car. As you near the cars, apply both the hand brake and the regular brake while pushing left on the left stick. When you see that you're lined up correctly, push right on the left stick to straighten the car to a stop. ************************************ Robert B. wrote: If you notice on the track there is a skid mark in-between you and the cars on the track. I used this as a point of reference. When starting out accelerate toward the front bumper of the car on the right. Just before you reach the skid mark release the gas and straighten out your car. After your car passes the skid press and hold left on the control stick and a split second later press and hold the hand break, then another split second later press and hold the break. That’s as easy as I can explain how I accomplished it. .===============. ( WHEELIE WEAVE ) '===============' You must drive the left side of your car up the tiny ramp and drive on two wheels to the red marker. The car will steer to the left, but pressing left on the stick will keep the car on two wheels and turn right. I found that pressing right before you actually leave the little ramp will keep damage at 0%. .=============. ( SPIN AND GO ) '=============' Clockwise and counter-clockwise choice, but you only need to do one direction. You must back up and perform a quick turnaround, then speed to the end of the course and stop within the cones. Press the L2 and R2 buttons to look behind your car while you back up, then speed forward and stop in the middle of the cones at the end. .=================. ( P.I.T. MANEUVER ) '=================' You must use your police cruiser to perform a PIT move to spin around the other car with minimum damage to your car. The course is short, so move quickly to the left side of the car. When your front fender lines up with the back fender of the car, turn right to spin the car around. After the car spins around, you must stop as close to the other car as possible. Try not to ram the police car too much, since damage is deducted from your score. .===========. ( ALLEY OOP ) '===========' There's a line of cars parked on the other side of the ramp. You must drive your right side up the ramp and perform a flip over the cars and land on your four wheels. As soon as you hit the air, let go of the gas and use your left stick to control the spin of your car so you can make a perfect landing. Line it up so only your right tires hit the ramp. Remember that you must land perfectly perpendicular to the wall. .===============. ( CITY SLICKING ) '===============' Now, you're on the streets for this final course. You must drive to the other side of the city as fast as possible, complete a 180 turn and drive back to the starting position. You can't damage your car at all on your trek. Watch out for the 2-3 cars that come down the street with the trolley tracks, as they always come down the street as you head onto it. Once past that, simply follow the trolley tracks as fast as possible, then make the right when the tracks end and make a left to get on the road leading to the checkpoint. After the initial set of cars, everything else is just luck. You must complete the course in under 2 minutes to get a medal and under 100 seconds (1:40) to get a gold. /==============\ ( PILOT SCHOOL ) (M101) \==============/ ----------------------VEHICLES UNLOCKED Bronze or better...Rustler Silver or better...Stuntplane Gold...............Hunter .=========. ( TAKEOFF ) '=========' You need to takeoff and fly through three coronas to finish this course. Pull up on the left analog stick at around 5 seconds, then slowly climb up until you are level with the first corona. You should reach it at around 19 seconds if you want gold. After that, hold down on the left stick to gain a bit of speed as you're going to the second corona, then climb to the third one. You need to finish it in 30 seconds or less to get a gold. Don't forget to .============. ( LAND PLANE ) '============' Press R3 to put out your landing gear and go through the first corona. Line yourself up with the red marker on the runway, making sure to hold Square to slow down. You must land perfectly in the marker, making sure to be parallel to the runway, and do it in 25 or less seconds to get gold. If you're not parallel, use L2 or R2 to taxi the plane into position. .=================. ( CIRCLE AIRSTRIP ) '=================' You need to take off and circle the airstrip, passing through the coronas positioned throughout. Take off at around 5-6 seconds and line yourself up with the initial corona, then take the turns slowly to pass through each corona. Try not to bank too hard to the right or left as you're circling around the airstrip. You need to complete it within 60 seconds to get gold. You should pass through the first corona in about 19 seconds if you want gold. .========================. ( CIRCLE AIRSTRIP & LAND ) '========================' Follow the steps above for circling the airstrip. After that, line up parallel with the runway, then land the plane in the marked. You must complete this within 1:20 to get a gold. .====================. ( HELICOPTER TAKEOFF ) '====================' Follow the directions onscreen until they tell you to turn around 180. Facing the opposite direction from when you took off, simply hold forward a bit to go through the corona. You should be moving forward right after they tell you to turn around. Following this will guarantee the gold (within 50 seconds normally). .=================. ( LAND HELICOPTER ) '=================' Hold forward slightly and head towards the red marker on the runway. Try to lower yourself a bit as you're approaching the marker, then press L3 to level the chopper and land in the red marker. Do it within 30 seconds, with no damage, to get the gold. .=================. ( DESTROY TARGETS ) '=================' Go into first person mode to make this mission easier, since it places a square in the middle which helps with targeting. Make sure to keep L1 pressed, since you can't run out of ammo. Make sure to fire missiles like mad to destroy each truck on one pass, then turn around and head for the moving vehicles. After you destroy them, you'll need to land in the marker on the runway. You must finish within 1:20 to get a gold. .===============. ( LOOP-THE-LOOP ) '===============' Follow the instructions onscreen, but be sure not to make too many sudden movements with the controller since the Stuntplane is quite responsive. Press down on the stick when prompted and fly through the second corona. You need to finish within 21 seconds to get gold. .=============. ( BARREL ROLL ) '=============' I have found that doing this in first person is much easier. Go through the first corona and immediately press left/right on the stick to do a barrel roll and fly through the second corona to finish. You must finish within 25 seconds to get a gold. .=======================. ( PARACHUTE ONTO TARGET ) '=======================' Hold forward on the analog stick until you get past the set of clouds, then press Circle to open the chute. Hold back to slow down your descent and let it go when you need to go down faster. You must land in the center of the circle on the ground within 60 seconds to get the gold. /=============\ ( BIKE SCHOOL ) (M102) \=============/ ----------------VEHICLES UNLOCKED (outside, to the right of the door) Bronze or better...Freeway Silver or better...FCR-900 Gold...............NRG-500 .=========. ( THE 360 ) '=========' This is pretty simple enough. Simply do a 360 and stop at your original starting position. I've noticed that the more donuts you do in the time allotted will give a better score. .=========. ( THE 180 ) '=========' Accelerate forward, then when you come to the turn, gently press R1 to do a 180 and accelerate back to the beginning. Remember to stop in the middle of the cone area at the end to get a gold. .=============. ( THE WHEELIE ) '=============' Accelerate forward and pull back on the left control stick gently to get a wheelie going, then keep that position through the coned area. Once you pass the coned area, you can drop down from the wheelie and accelerate to the end. .=============. ( JUMP & STOP ) '=============' This course is simple enough. Simply accelerate and jump off of the ramp, then stop in the designated area at the end. .=============. ( THE STOPPIE ) '=============' This course is pretty much the same thing as The Wheelie, except you'll have to perform a stoppie through the coned area. Accelerate forward and press the Square button along with up on the left analog stick to perform a stoppie. You must maintain this position through the coned area, but the bike will start to lose a bit of control after a bit. As long as you get past the area, you can stop the stoppie and ride on until the end. .================. ( JUMP & STOPPIE ) '================' This is definitely the most difficult one in this set. I suggest just speeding towards the jump and not letting go of the gas until you hit the ground after the ramp. Remember to hold forward a bit to make your front wheel hit the ground first. If you lean forward on the bike before the jump, you should build up enough speed to pretty much land right outside of the stopping cones. The momentum after your landing should bring you inside the cones, so use your brakes to stop in the middle. ************************************ Robert B. wrote: Press and hold the gas to start (don’t touch the control stick), as soon as your bike leaves the ramp, release the gas, wait a brief moment, then press and hold up on the control stick. As soon as you hear your front wheel slam into the ground release the control stick and hope the game likes you. After I developed that method, I was able to achieve 100% in about 10 tries. ************************************ /=============\ ( BOAT SCHOOL ) (M103) \=============/ The vehicles, when unlocked, spawn just north of the boat school. ---------------VEHICLES UNLOCKED Bronze or better...Marquis Silver or better...Squallo Gold...............Jetmax .==================. ( BASIC SEAMANSHIP ) '==================' You must complete this course in under 12 seconds to pass and under 10 seconds to get the gold. Throttle forward until just before the buoys, then hold Square until you stop in the designated area. Your score is solely based on time left. .===============. ( PLOT A COURSE ) '===============' You must guide the boat between 8 sets of buoys in under 40 seconds to pass. Keep the throttle pressed the whole time and use R1 to turn. It's not too hard to get a gold in this course. Remember to not hit the buoys. .==============. ( FRESH SLALOM ) '==============' You now have to use a Dinghy to navigate through a bunch of buoys in under 2 minutes to pass. The Dinghy is much more maneuverable than the boat before, so it shouldn't be too hard to get a gold in this one. .=============. ( FLYING FISH ) '=============' This is probably the most difficult of the boat school courses. You have to get at least 60 meters on the jump to pass. You need 65 meters to get a gold. Start off by going to the right so you can line up a straight on shot with the ramp. When you hit the ramp, make sure to pull back on the left analog stick to get more air. .====================. ( LAND, SEA, AND AIR ) '====================' You must navigate through 23 sets of buoys in under 3 minutes to pass this course. One thing you won't have to worry too much about is handling, since the Vortex has very good handling. Remember to keep the throttle down the whole time and avoid hitting any buoys. You shouldn't have any trouble getting gold on this one. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XVII. STADIUM EVENTS (N100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are 4 events in the three stadiums around San Andreas. You unlock 5 vehicles because of finishing these events. -----------------LOCATIONS OF STADIUMS Los Santos Forum - East Beach (8-TRACK) San Fierro - Foster Valley (BLOOD BOWL) Las Venturas - Blackfield (KICKSTART & DIRT TRACK) .=========. ( 8-TRACK ) '=========' It's time again to do some stock car racing. There are 12 laps total and you must finish in 1st place for it to count towards 100% completion. Feel free to take out the other competitors (11 others) as you race around the course. Other than that, simply race intelligently and you shouldn't have too much of trouble getting 1st place. You get $10,000 for finishing in first, as well as spawning the Monster and Hotring Racer in front of the stadium. .============. ( BLOOD BOWL ) '============' I must say that this challenge is a bit hard. This is a destruction derby style event where you must go through checkpoints to try and increase your timer to over 1 minute. You begin with 30 seconds, but the opponents can steal the checkpoints from you. There is a passenger in your Banger that does drivebys and tries to destroy the other vehicles. Just concentrate on trying to get the checkpoints and keep an eye on your car's health. Should you see smoke rising, get one of the wrenches to repair it. You get $10,000 and spawn the Bloodring Banger outside of the stadium. .============. ( DIRT TRACK ) (Only available on Mondays and Wednesdays) '============' You need at least a 50% Bike Skill before you can attempt this. This is purely a race of Sanchezes around a dirt track. There are 6 laps total against 11 other competitors. Fortunate for you, there seems to be one little hill where the competition will always fall off their bikes, so use that to your advantage. Race smart and take turns tightly to win the race. You get $25,000 and spawn the BF Injection outside. .===========. ( KICKSTART ) (need 50% Bike skill to start) '===========' This is available on any other day except for Mondays and Fridays. This is an obstacle course type of challenge where you must collect colored coronas varying of different numerical values. Green ones are worth 1 point, amber ones are worth 2 points and red ones are worth 3 points. Of course, the green ones are abundant and in the easiest locations. Try to get as many of those as possible, then try and get the higher point ones. You need a score of at least 26 to pass. You spawn a Dune outside when you get 26+ points. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XVIII. VEHICLE MISSIONS (O100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O These are the vehicular missions that you need to press R3 in order to activate them. All of these are required for 100%, except the Burglary ones. Let me repeat that; BURGLARY IS NOT REQUIRED FOR 100%. None of these can be done if you are already doing another mission. .==========. ( BURGLARY ) '==========' REQUIREMENT: Available from the beginning of the game You need a Black Boxville in order to start this mission. You can find one next to the apartments across the street from the gym in Los Santos. Burglary missions can only be done between 20:00 and 6:00. Once you start it, you'll need to find houses to rob, which are marked by the yellow arrow outside of the front door. Once you find a house to rob, sneak inside and find something to steal. It's usually things like stereos, TVs and VCRs that you can take. Press Triangle when near something to pick it up and then sneak out of the house. Once back outside, press Triangle near the back of the van to put it inside. You can sneak to get the object, but once you do, feel free to run to the door. If the meter fills up, you have 10 seconds to get out of the house before the cops are alerted. The alert goes away if you go outside, so no use to totally sneak around. The mission ends when the game clock, so make sure to leave enough time for you to get to the lockup to drop off the loot. Any loot left in the truck when the mission ends does not count towards your total. You need $10,000 in stolen goods total to officially pass the Burglary missions, not just $10,000 in one run. .=============. ( FIREFIGHTER ) '=============' REQUIREMENT: Available from the beginning of the game GOOD SPOTS: Angel Pine; Los Santos Enter a Firetruck and press R3 to begin the Firefighter mission. Once you begin, you'll get a report about a burning vehicle close by. Once you get to it, feel free to get as close as possible to put out the fire, since your truck won't catch fire. Circle fires the hose and use the right analog stick to control it. After you put out the car's fire, any pedestrians inside will come out and you also need to put them out. As you increase in levels, there will be more pedestrians in the car, up to a maximum of 3. The higher the missions, the more vehicles that will appear. When you finish level 12, CJ becomes fireproof. Remember that Pay N' Sprays don't fix Firetrucks, so avoid getting into any trouble with the law (you also can't leave the truck while doing it). .===============. ( FREIGHT TRAIN ) '===============' REQUIREMENT: Complete "Yay Ka-Boom-Boom" to open up Las Venturas Hijack a train whenever one stops at any of the stations across San Andreas. Simply run to the engine car and pull the engineer out. You can only accelerate and brake with the train. Keep watch at the speed, distance and timer on the right side of the screen. The train will begin to shake at around 45 mph and it will derail at sharp turns if you're above that speed. Keep the speed at around 40-44 or so and you will be fine. When the distance gets to around 300-350, hold down Square to brake. The object is to stop the engine car in the red marker at the targeted station. If you pass the marker, reverse until you are in it. You need to complete 5 deliveries to complete Level 1 and once you do so, simply exit the train and enter again to start Level 2. Once you complete Level 2, you receive $50,000 and can ride trains for free. You cannot leave the truck once you start. .===========. ( PARAMEDIC ) '===========' REQUIREMENT: Available from the beginning of the game GOOD SPOTS: Angel Pine; San Fierro The same Paramedic missions from the last two GTAs are back. New to this game is an indication of how many seats you have left in your ambulance. People you need to pick up are represented by blue blips and the hospital is marked by a yellow blip. Each time you pick up a person, more time is added to your overall time depending on the distance he/she is from the hospital. You get an additional 25 seconds added to the clock when you make the first drop-off. Once you complete 12 levels, your maximum health will increase to 150. Remember to not get out of the ambulance once you start Paramedic and also note that Pay N' Sprays do not take them. .=========. ( PIMPING ) '=========' REQUIREMENT: Available from the beginning of the game You need a Broadway in order to do the Pimping missions. Pimping is similar to the Taxi missions, except you'll be dropping only two passengers, which are your girls. There is a parked Broadway next to the car wash in Idlewood, one block to the east of the Pay N' Spray. Once you start, you will need to pick up a girl and then drop her off at a customer. Note that there is no time limit when you have to first pick up a girl, but there is one when you have to drop her off at a customer. Each time you pick up a girl after she finishes with a customer, you'll get a cut of the trick. The multiplier shown depicts the pimping level you are on, although the meter shows it as well. At level 4 and above, the customers will start getting rough with your girls and will also try to get out on not paying. Get out and kill the rough ones, while you run over the non-paying ones. Once you finish all 10 levels of Pimping, hookers will pay you money instead of taking money for their services. .======. ( TAXI ) '======' REQUIREMENT: Available from the beginning of the game The standard fare from the previous two installments. Pick up a customer and bring that person to a specific destination. This is a great way to learn the city when you first get to them. New to the game is a Tip meter, which shows you how much time is required in order to get a tip. The meter slowly drains by itself and also if you hit anything. Delivering the passenger to their desired location with anything left in the Tip meter will get you a Speed Bonus. You must drop off a total of 50 passengers all together in order to pass the Taxi missions. You do not have to drop off all 50 at once, so you don't have to worry about completing it in one go. Remember to not get out of the vehicle once you start the mission, but Pay N' Sprays do take Taxis and Cabbies. Once you drop off 50 passengers, all Taxis and Cabbies will have nitro. .===========. ( VIGILANTE ) '===========' REQUIREMENT: Available from the beginning of the game There are numerous vehicles you can use to punish the criminals, well other criminals, of San Andreas. You have the car, SWAT Van, HPV-1000 (bike) and a few other vehicles at your disposal. I would personally wait until you have unlocked Las Venturas and have access to the races. Grab a Hunter and this makes the Vigilante missions very, very easy. More criminals and vehicles are added as you go up in levels. I'll outline a few pointers for each vehicle. Completing 12 levels will increase your maximum armor to 150. You could also try out the glitch in the Glitches section. BARRACKS......Very durable, but slow speed may make it hard to keep up with the criminals. ENFORCER......Also very durable, but there are better vehicles out there. FBI RANCHER...Excellent vehicle to use, but only way to obtain one is by getting five stars. HPV1000.......The best vehicle to use at the beginning of the game. It's good because you can shoot straight ahead instead of having to aim left or right. POLICE CAR....Average vehicle for Vigilante. Fast enough to keep up with the bad guys. RANGER........A step up from the car, since it's a little more durable. RHINO.........The second best Vigilante vehicle to use. It can only be obtained by getting 6 stars or by stealing it from Area 69. HUNTER........The ultimate Vigilante vehicle. The ability to quickly catch up to criminals and get rid of them in seconds makes this very easy. SWAT TANK.....This would be downright nigh impossible simply because the SWAT Tank is only equipped with a water gun. You could probably still run the cars and criminals over though. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XIX. STORES/BUSINESSES |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O The stores and businesses in San Andreas can be classified into 4 categories: barber shops, clothing stores, fast food restaurants and tattoo parlors. Each one will affect one or more stats for CJ, mostly being Sex Appeal, Respect and Fat. Fast food restaurants can affect Respect and Fat and the rest can affect Sex Appeal and Respect. Please note that many things contribute to your respect and your physical appearance is just one of them. All values are taken from Brady's guide. Also note that the prices in Las Venturas are 20% higher than anywhere else, if applicable. *****NOTE Firing or pointing a gun at anyone inside any of the stores will negate any chance of you shopping/eating there while you remain inside. Also, do not aim at the cashiers at any place in order to maintain business. If the red marker disappears, simply exit and re-enter the place to become a customer again. *****NOTE /=======================\ ( FAST FOOD RESTAURANTS ) (P100) \=======================/ CJ can eat up to 11 meals in any 6 hour period before he will vomit, which will negate any fat that you have gained from that food. There are three restaurants in the game that are unlocked after you finish the "Ryder" mission at the beginning of the game. They are called Burger Shot (burger icon), Cluckin' Bell (chicken head), and Well Stacked Pizza (pizza icon). Simply go inside and step inside the red marker to bring up the choices for eating. There are 4 meals each place offers for you to eat. The light meal ($2) will give you 1% fat upon eating it, the medium meal ($5-6) will give you 2% fat upon eating it and the large meal ($10-12) will give you 3% fat upon eating it. There is also a salad meal that yields no fat. If you do not eat within 48 in-game hours, then CJ will begin to get hungry and start to lose fat at an incredible rate of around 2.5% for each in-game hour. If you have 0% fat, then you will lose 2.5% muscle each hour instead. ---------------BURGER SHOT LOCATIONS - Temple, Los Santos - Marina, Los Santos - Garcia, San Fierro - Downtown, San Fierro - Juniper Hollow, San Fierro - Old Venturas Strip, Las Venturas (2) - Redsand East, Las Venturas - Whitewood Estates, Las Venturas - Spinybed, Las Venturas ---------------CLUCKIN' BELL LOCATIONS - East Los Santos, Los Santos - Willowfield, Los Santos - Market, Los Santos (not marked on map) - Angel Pine - Ocean Flats, San Fierro - Downtown, San Fierro - Tierra Robada - Bone County (a little northwest of Hunter Quarry) - Pilgrim, Las Venturas - Old Venturas Strip, Las Venturas - Creek, Las Venturas - The Emerald Isle, Las Venturas ---------------WELL STACKED PIZZA CO. LOCATIONS - Idlewood, Los Santos - Palomino Creek, Red County - Blueberry, Red County - Montgomery, Red County (not marked) - Financial, San Fierro - Esplanada North, San Fierro - Starfish Casino, Las Venturas - Creek, Las Venturas - Roca Escalante, Las Venturas - The Emerald Isle, Las Venturas /================\ ( TATTOO PARLORS ) (P101) \================/ Tattoo parlors are opened up right after the mission "Ryder" is finished at the beginning of the game. Tattoos can raise CJ's respect and sex appeal levels. There are normally only two sets of tattoos in the game, although there is a third, hidden set gotten through the hidden interiors glitch. I will not cover that third set here, so head to the Hidden Interiors FAQ at GameFAQs to find out how to get there. ---------------FIRST SET LOCATIONS - Idlewood, Los Santos - Willowfield, Los Santos - Queens, San Fierro O------------------O---------------O---------O---------O------------O | | | | | | | BODY PART | TATTOO | PRICE | RESPECT | SEX APPEAL | | | | | | | O------------------O---------------O---------O---------O------------O | Upper Left Arm | Grave | $40 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Left Arm | Gun | $50 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Upper Right Arm | Africa | $90 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Right Arm | Cross | $70 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Back | Grove St | $150 | 3% | 3% | | | Westside | $200 | 3% | 3% | | | Los Santos | $150 | 3% | 3% | | | Gun | $450 | 3% | 3% | |------------------|---------------|---------|---------|------------| | Left Chest | Gun | $50 | 2% | 2% | | | Bullet | $90 | 2% | 1% | |------------------|---------------|---------|---------|------------| | Right Chest | Los Santos #1 | $80 | 2% | 2% | | | Los Santos #2 | $45 | 2% | 2% | | | Los Santos #3 | $50 | 2% | 2% | | | Los Santos #4 | $100 | 2% | 2% | | | Los Santos #5 | $65 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Stomach | Grove #1 | $70 | 2% | 2% | | | Grove #2 | $125 | 2% | 2% | | | Grove #3 | $100 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Back | Angel | $450 | 3% | 3% | | | Dagger | $350 | 3% | 3% | |------------------|---------------|---------|---------|------------| ---------------SECOND SET LOCATION - Redands East, Las Venturas O------------------O---------------O---------O---------O------------O | | | | | | | BODY PART | TATTOO | PRICE | RESPECT | SEX APPEAL | | | | | | | O------------------O---------------O---------O---------O------------O | Upper Left Arm | Spider | $72 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Left Arm | Cross | $84 | 2% | 2% | | | Clown | $36 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Upper Right Arm | Web | $60 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Right Arm | Mary | $120 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Back | Card | $240 | 3% | 3% | |------------------|---------------|---------|---------|------------| | Left Chest | Crown | $150 | 1% | 2% | | | Homeboy | $120 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Right Chest | O.G. | $108 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Stomach | Dice #2 | $108 | 2% | 2% | | | Dice #1 | $60 | 2% | 2% | |------------------|---------------|---------|---------|------------| | Lower Back | Masks | $720 | 3% | 3% | | | Cross | $600 | 3% | 3% | |------------------|---------------|---------|---------|------------| /==============\ ( BARBER SHOPS ) (P102) \==============/ Like the tattoo parlors, there are different sets of haircuts in the game. In total, there are 3 different sets of haircuts in the game, with them opening up after the mission "Ryder" at the beginning of the game. Haircuts will increase CJ's respect and sex appeal levels, just like clothing and tattoos do. ---------------FIRST SET LOCATION - Idlewood, Los Santos (Old Reece's) O---------------------O---------O---------O------------O | | | | | | HAIRCUT | PRICE | RESPECT | SEX APPEAL | | | | | | O---------------------O---------O---------O------------O | Cesar | $50 | 5% | 15% | | Cesar & 'Stash | $50 | 10% | 10% | | Cesar & Goatee | $100 | 10% | 0% | | Cesar & Beard | $80 | 10% | 10% | | Afro | $150 | 15% | 10% | | Afro & 'Stash | $200 | 20% | 5% | | Afro & Goatee | $300 | 20% | 0% | | Afro & Beard | $250 | 20% | 5% | | FlatTop | $500 | 25% | 25% | | Jheri Curl | $350 | 5% | 25% | | Cornrow | $500 | 30% | 30% | | High Fade | $150 | 20% | 20% | |---------------------|---------|---------|------------| ---------------SECOND SET LOCATION - Playa Del Seville, Los Santos O---------------------O---------O---------O------------O | | | | | | HAIRCUT | PRICE | RESPECT | SEX APPEAL | | | | | | O---------------------O---------O---------O------------O | Cesar | $50 | 5% | 15% | | Red Hair | $200 | 10% | 0% | | Blue Hair | $200 | 10% | 0% | | Green Hair | $200 | 20% | 0% | | Bald Head | $10 | 10% | 20% | | Bald & 'Stash | $25 | 15% | 15% | | Bald & Goatee | $25 | 15% | 10% | | Bald & Beard | $50 | 15% | 15% | | Slope | $200 | 20% | 10% | | Mohawk & Beard | $250 | 10% | 0% | | Elvis Hair | $1000 | 0% | 0% | |---------------------|---------|---------|------------| ---------------THIRD SET LOCATIONS - Marina, Los Santos - Dillimore, Red County - Queens, San Fierro - Redsands East, Las Venturas O---------------------O---------O---------O------------O | | | | | | HAIRCUT | PRICE | RESPECT | SEX APPEAL | | | | | | O---------------------O---------O---------O------------O | Cesar | $50 | 5% | 15% | | Blonde Hair | $50 | 0% | 15% | | Pink Hair | $200 | 0% | 0% | | Blonde Afro | $300 | 15% | 15% | | Blonde Cornrow | $550 | 30% | 30% | | High Afro | $150 | 15% | 0% | | Wedge | $150 | 20% | 20% | | Detail Cut | $400 | 25% | 30% | | Groove Cut | $500 | 30% | 30% | | Mohawk | $200 | 20% | 10% | | Blonde Mohawk | $250 | 10% | 15% | | Pink Mohawk | $400 | 0% | 0% | |---------------------|---------|---------|------------| /=================\ ( CLOTHING STORES ) (P103) \=================/ There are six clothing stores that will be unlocked throughout the course of the game. Three are initially available after finishing the mission, "Nines & AK's." Those are Binco, Suburban and Prolaps. Zip is unlocked after arriving in San Fierro, Victim is unlocked after you first enter Las Venturas and Didier Sachs is available after getting back into Los Santos towards the end of the game (after finishing "Home in the Hills"). Four percent of your total respect consists of clothing and so does 50% of your total sex appeal. ---------------BINCO LOCATIONS - Ganton, Los Santos - Juniper Hill, San Fierro - Las Venturas Airport, Las Venturas - The Emerald Isle, Las Venturas O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | White Tank | $10 | 2% | 3% | | | Black Tank | $10 | 2% | 3% | | | Green Hoody | $45 | 15% | 5% | | | White T-Shirt | $15 | 0% | 0% | | | L.S. T-Shirt | $10 | 0% | 0% | | | Sharps T-Shirt | $20 | 2% | 0% | | | Green Shirt | $40 | 15% | 3% | | | Checkered Shirt | $20 | 3% | 0% | | | Combat Shirt | $30 | 10% | 0% | | | Eris T-Shirt | $35 | 15% | 7% | | | Eris T-Shirt 2 | $35 | 5% | 7% | | | Track Top | $70 | 5% | 9% | |-----------|-------------------------|---------|---------|------------| | Legs | Black Boxers | $10 | 1% | 1% | | | Heart Boxers | $12 | 1% | 2% | | | Woodland Camo | $55 | 6% | 1% | | | Urban Camo | $55 | 2% | 1% | | | Gray Pants | $55 | 0% | 1% | | | Olive Pants | $55 | 5% | 1% | | | Sweat Pants | $60 | 3% | 2% | | | Blue Jeans | $50 | 0% | 0% | | | Track Pants | $70 | 5% | 5% | | | Beige Pants | $35 | 1% | 0% | | | Green Jeans | $60 | 15% | 5% | | | Green Track Pants | $40 | 9% | 2% | |-----------|-------------------------|---------|---------|------------| | Shoes | Sandals | $15 | 0% | 0% | | | Sandals & Socks | $20 | 0% | 0% | | | Flip-Flops | $15 | 0% | 0% | | | Cowboy Boots | $100 | 1% | 2% | | | Hi-Top Kicks | $50 | 2% | 1% | | | Hi-Top Sneaks | $100 | 3% | 2% | | | Green Low-Tops | $50 | 3% | 1% | | | Blue Low-Tops | $50 | 1% | 1% | | | Black Low-Tops | $50 | 1% | 1% | |-----------|-------------------------|---------|---------|------------| | Chains | Dogtags | $10 | 1% | 0% | | | Africa Pendant | $12 | 1% | 1% | |-----------|-------------------------|---------|---------|------------| | Watches | Pink Watch | $15 | 0% | 0% | | | Yellow Watch | $15 | 0% | 0% | |-----------|-------------------------|---------|---------|------------| | Shades | Joke Glasses | $10 | 0% | 0% | | | Joke Mask | $20 | 0% | 0% | | | Eyepatch | $5 | 0% | 0% | | | Red Rag | $50 | 1% | 0% | | | Blue Rag | $50 | 1% | 0% | | | Green Rag | $50 | 2% | 0% | | | Black Rag | $50 | 1% | 0% | |-----------|-------------------------|---------|---------|------------| | Hats | Red Rag Back | $25 | 1% | 1% | | | Blue Rag Back | $25 | 1% | 1% | | | Green Rag Back | $25 | 3% | 2% | | | Black Rag Back | $25 | 1% | 1% | | | Red Rag Front | $25 | 1% | 1% | | | Blue Rag Front | $25 | 1% | 1% | | | Black Rag Front | $25 | 1% | 1% | | | Green Rag Front | $25 | 3% | 1% | | | Watch Cap | $15 | 2% | 0% | | | Trucker Hat | $5 | 0% | 0% | | | Cowboy Hat | $10 | 0% | 0% | | | Leopard Cowboy | $10 | 0% | 0% | |-----------|-------------------------|---------|---------|------------| ---------------SUBURBAN LOCATIONS - Jefferson, Los Santos - Hashbury, San Fierro O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | White Heat T | $35 | 5% | 0% | | | Bobo Ape T | $115 | 17% | 13% | | | Red Bobo T | $80 | 12% | 12% | | | Base 5 T | $80 | 15% | 12% | | | Suburban T | $60 | 15% | 10% | | | Mercury Hood | $70 | 15% | 10% | | | Base 5 Hood | $105 | 20% | 14% | | | Rockstar Hood | $120 | 17% | 15% | | | Vest & T-Shirt | $30 | 0% | 0% | | | Green Windbreaker | $30 | 13% | 5% | | | Black Windbreaker | $30 | 5% | 5% | | | Rockstar Sweat | $60 | 10% | 10% | |-----------|-------------------------|---------|---------|------------| | Legs | Gray Shorts | $30 | 0% | 0% | | | Olive Shorts | $30 | 5% | 0% | | | Gray Chonglers | $50 | 2% | 1% | | | Green Chonglers | $50 | 6% | 0% | | | Red Chonglers | $50 | 6% | 2% | | | Blue Chonglers | $50 | 2% | 2% | | | Green Shorts | $30 | 0% | 5% | | | Red Jeans | $60 | 0% | 0% | |-----------|-------------------------|---------|---------|------------| | Shoes | Black Hi-Tops | $55 | 2% | 1% | | | Red Hi-Tops | $55 | 2% | 1% | | | Orange Hi-Tops | $50 | 2% | 1% | | | White Low-Tops | $70 | 2% | 2% | | | Gray Low-Tops | $65 | 2% | 1% | | | Black Low-Tops | $65 | 2% | 2% | | | White Hi-Tops | $80 | 3% | 2% | | | Strap Sneakers | $80 | 3% | 2% | |-----------|-------------------------|---------|---------|------------| | Chains | Silver Cuban | $200 | 2% | 2% | | | L.S. Chain | $50 | 2% | 0% | |-----------|-------------------------|---------|---------|------------| | Watches | Face Watch | $70 | 1% | 2% | | | Face Black | $120 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Shades | Red Tint | $200 | 1% | 1% | | | Blue Tint | $220 | 1% | 1% | |-----------|-------------------------|---------|---------|------------| | Hats | Red Cap | $40 | 1% | 0% | | | Red Cap (Back) | $40 | 1% | 0% | | | Red Cap (Side) | $40 | 1% | 0% | | | Red Cap (Tilt) | $40 | 1% | 0% | | | Red Cap (Up) | $40 | 1% | 0% | | | Blue Cap | $40 | 1% | 0% | | | Blue Cap (Back) | $40 | 1% | 0% | | | Blue Cap (Side) | $40 | 1% | 0% | | | Blue Cap (Tilt) | $40 | 1% | 0% | | | Blue Cap (Up) | $40 | 1% | 0% | | | Black Skully | $60 | 1% | 0% | | | Green Skully | $60 | 3% | 0% | |-----------|-------------------------|---------|---------|------------| ---------------PROLAPS LOCATIONS - Rodeo, Los Santos - Creek, Las Venturas O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | Rimmers Jacket | $150 | 10% | 5% | | | R-Star Jacket | $200 | 10% | 5% | | | Dribblers Vest | $30 | 7% | 5% | | | Saint's Shirt | $30 | 7% | 5% | | | 69ers T-Shirt | $50 | 7% | 5% | | | ProLaps T-Shirt | $50 | 7% | 10% | | | ProLaps Black T | $50 | 7% | 10% | | | Bandits Top | $70 | 7% | 5% | | | Track Top | $85 | 10% | 15% | | | Leisure Top | $30 | 0% | 0% | | | Slappers Top | $150 | 5% | 2% | | | Baseball T | $80 | 10% | 5% | |-----------|-------------------------|---------|---------|------------| | Legs | Track Pants | $100 | 5% | 5% | | | Black Track Pants | $120 | 5% | 5% | | | Blue Track Pants | $140 | 5% | 5% | | | Ball Shorts | $60 | 5% | 1% | | | Boxing Shorts | $60 | 5% | 1% | | | Dribbler Shorts | $60 | 5% | 1% | | | Leisure Pants | $50 | 0% | 0% | |-----------|-------------------------|---------|---------|------------| | Shoes | Mid-Top Sneakers | $115 | 5% | 3% | | | Black Hi-Tops | $70 | 3% | 2% | | | Blue Hi-Tops | $65 | 2% | 2% | | | Green Hi-Tops | $60 | 5% | 2% | | | Red Sneakers | $80 | 2% | 3% | | | Blue Sneakers | $75 | 2% | 2% | | | White Sneakers | $70 | 2% | 2% | | | White Mid-Tops | $70 | 4% | 2% | | | Black Mid-Tops | $70 | 4% | 2% | | | Boxing Shoes | $70 | 0% | 0% | |-----------|-------------------------|---------|---------|------------| | Chains | Stop Watch | $20 | 0% | 0% | | | Saints Chain | $25 | 1% | 0% | |-----------|-------------------------|---------|---------|------------| | Watches | Pro-Laps White | $440 | 0% | 1% | | | Pro-Laps Black | $700 | 1% | 1% | |-----------|-------------------------|---------|---------|------------| | Shades | Aviators | $150 | 1% | 1% | | | Sun Glasses | $150 | 2% | 1% | |-----------|-------------------------|---------|---------|------------| | Hats | Green Cap | $40 | 1% | 0% | | | Green Cap (Back) | $40 | 1% | 0% | | | Green Cap (Side) | $40 | 1% | 0% | | | Green Cap (Tilt) | $40 | 1% | 0% | | | Green Cap (Up) | $40 | 1% | 0% | | | Boxing Helmet | $80 | 0% | 0% | | | Hockey Mask | $40 | 2% | 0% | | | Fullface Helmet | $150 | 2% | 1% | | | MotoX Helmet | $100 | 0% | 0% | | | Helmut | $100 | 1% | 0% | |-----------|-------------------------|---------|---------|------------| ---------------ZIP LOCATIONS - Downtown Los Santos, Los Santos - Downtown, San Fierro (across from Burger Shot) - The Emerald Isle, Las Venturas - Starfish Casino, Las Venturas O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | Blue Hoody | $65 | 5% | 5% | | | Black Hoody | $65 | 5% | 5% | | | Striped T-Shirt | $10 | 5% | 5% | | | Brown Shirt | $40 | 5% | 10% | | | Sky Blue Shirt | $40 | 7% | 10% | | | Yellow Shirt | $40 | 7% | 10% | | | Gray Shirt | $40 | 7% | 10% | | | Plaid Shirt | $20 | 3% | 0% | | | Cream Logo T | $35 | 0% | 5% | | | Gray Logo T | $35 | 0% | 5% | | | Jean Jacket | $90 | 10% | 20% | | | Bowling Shirt | $70 | 7% | 13% | |-----------|-------------------------|---------|---------|------------| | Legs | Beige Khakis | $150 | 10% | 7% | | | Olive Khakis | $150 | 10% | 7% | | | Black Khakis | $150 | 8% | 8% | | | Blue Khakis | $150 | 8% | 7% | | | Beige Shorts | $80 | 6% | 3% | | | Blue Shorts | $80 | 6% | 3% | |-----------|-------------------------|---------|---------|------------| | Shoes | Gray Boots | $125 | 5% | 5% | | | Red Boots | $135 | 5% | 5% | | | Brown Boots | $115 | 2% | 4% | | | Hiking Boots | $110 | 4% | 2% | |-----------|-------------------------|---------|---------|------------| | Chains | Leaf Chain | $100 | 2% | 1% | | | Gold Cuban | $350 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Watches | Zip Blue | $100 | 2% | 2% | | | Zip Gold | $220 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Shades | Black Shades | $100 | 2% | 2% | | | Brown Shades | $150 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Hats | Black Sun Hat | $20 | 2% | 2% | | | Plaid Sun Hat | $20 | 2% | 2% | | | Cap | $40 | 1% | 0% | | | Cap (Back) | $40 | 1% | 0% | | | Cap (Side) | $40 | 1% | 0% | | | Cap Tilted | $40 | 1% | 0% | | | Cap Rim Up | $40 | 1% | 0% | |-----------|-------------------------|---------|---------|------------| ---------------VICTIM LOCATIONS - Rodeo, Los Santos - Downtown, San Fierro (east of Well Stacked Pizza) - Creek, Las Venturas O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | Hooded Jacket | $75 | 17% | 15% | | | Gray Jacket | $1620 | 20% | 25% | | | Black Jacket | $300 | 10% | 20% | | | Biker Jacket | $320 | 17% | 15% | | | Chore Coat | $320 | 15% | 10% | | | Hawaiian Shirt | $200 | 7% | 13% | | | Blue Hawaiian | $300 | 7% | 13% | | | Sports Jacket | $450 | 13% | 17% | | | Madd Tagg T | $30 | 5% | 5% | | | Green Tagg T | $30 | 5% | 5% | | | Loc-Down T | $200 | 5% | 5% | | | Loc-Down Vest | $300 | 5% | 5% | |-----------|-------------------------|---------|---------|------------| | Legs | Leather Pants | $875 | 8% | 8% | | | Leather Chaps | $80 | 0% | 0% | | | Gray Pants | $800 | 8% | 10% | | | Black Pants | $800 | 8% | 10% | | | Jean Shorts | $1000 | 9% | 7% | |-----------|-------------------------|---------|---------|------------| | Shoes | Cowboy Boots | $500 | 4% | 5% | | | Biker Boots | $145 | 3% | 3% | | | Snake Skin | $1000 | 5% | 5% | |-----------|-------------------------|---------|---------|------------| | Chains | Silver Chain | $450 | 2% | 1% | | | Gold Chain | $550 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Watches | Gold Gnocchi | $1500 | 1% | 2% | | | Silver Gnocchi | $3000 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Shades | Black Shades | $500 | 2% | 2% | | | Green Tint | $400 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Hats | Red Beret | $900 | 1% | 3% | | | Black Beret | $900 | 1% | 3% | | | Black Cap | $40 | 2% | 0% | | | Black Cap (Back) | $40 | 2% | 0% | | | Black Cap (Side) | $40 | 1% | 0% | | | Black Cap (Tilt) | $40 | 1% | 0% | | | Black Cap (Up) | $40 | 1% | 0% | |-----------|-------------------------|---------|---------|------------| ---------------DIDIER SACHS LOCATION - Rodeo, Los Santos O-----------O-------------------------O---------O---------O------------O | | | | | | | ITEM SLOT | ITEM | PRICE | RESPECT | SEX APPEAL | | | | | | | O-----------O-------------------------O---------O---------O------------O | Torso | Tweed Jacket | $5500 | 25% | 25% | | | Red Jacket | $4000 | 23% | 25% | | | Blue Jacket | $3000 | 22% | 25% | | | Yellow Jacket | $6000 | 25% | 25% | | | Tuxedo | $7000 | 20% | 25% | | | Green Jacket | $5500 | 25% | 15% | | | Letterman Top | $1525 | 15% | 5% | |-----------|-------------------------|---------|---------|------------| | Legs | Red Pants | $2000 | 9% | 10% | | | Blue Pants | $2500 | 9% | 10% | | | Yellow Pants | $4000 | 10% | 10% | | | Tweed Pants | $3000 | 10% | 10% | | | Tuxedo Pants | $3000 | 9% | 10% | | | Green Pants | $1500 | 10% | 6% | |-----------|-------------------------|---------|---------|------------| | Shoes | Black Shoes | $2500 | 5% | 5% | | | Brown Shoes | $1100 | 4% | 5% | | | Spats | $350 | 5% | 5% | |-----------|-------------------------|---------|---------|------------| | Chains | Cross Chain | $5000 | 2% | 2% | | | Dollar Chain | $2000 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Watches | Gold Crowex | $8000 | 3% | 3% | | | Silver Crowex | $5000 | 3% | 3% | |-----------|-------------------------|---------|---------|------------| | Shades | Black Shades | $600 | 1% | 2% | | | Black Rim | $800 | 2% | 2% | |-----------|-------------------------|---------|---------|------------| | Hats | Dark Trilby | $300 | 3% | 2% | | | Light Trilby | $300 | 3% | 2% | | | Black Derby | $500 | 1% | 2% | | | Red Derby | $600 | 2% | 3% | | | Blue Derby | $600 | 2% | 2% | | | Yellow Derby | $700 | 3% | 2% | | | Green Derby | $550 | 3% | 2% | | | Gray Boater | $800 | 3% | 2% | | | Black Boater | $700 | 3% | 2% | |-----------|-------------------------|---------|---------|------------| O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XX. MOD GARAGES (Q100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O A lot of cars in the game can be modded at special shops located throughout San Andreas. There are three companies that can customize your vehicle, with two of them dealing solely with a specific type of vehicle. Transfenders, the largest company, deals with the most vehicles from a very large selection. Loco Low Company only deals with lowriders and Wheel Arch Angels only deals with street racers. *****NOTE Modifying a car will not increase its sex appeal at all. Also, Pay N' Sprays will make any custom paint job (READ: Loco Low and Wheel Arch) void. *****NOTE All vehicles will have the option of color changes to the exterior, at the price of $150. For an additional $150, some vehicles have the option of changing the colors of other sections, such as a racing stripe, interior, etc. /=============\ ( TRANSFENDER ) \=============/ ---------------LOCATIONS (unlocked after "Cesar Vialpando") - Temple, Los Santos - Doherty, San Fierro - Come-A-Lot, Las Venturas All Transfender vehicles can be modded with the same wheels and they are as follows. What follows that is a table of all the mods that can be done at Transfender. Not every vehicle can be modded with everything, so a table of all the cars for Transfender will follow the mods one. For example, consider the following made up mod: 1) Rockets | a) Single | b) Double If a vehicle has a 1a listed next to it, then it can only be equipped with the single rocket. If it just has a 1 listed next to it, then it can be modded with both. That is just for Transfender, since I will individually list each car for Loco Low and Wheel Arch Angels. O----------------O------------O | | | | WHEELS | PRICE | | | | O----------------O------------O | Import | $820 | | Atomic | $770 | | Ahab | $1000 | | Virtual | $620 | | Access | $1140 | | Off Road Wheel | $1000 | | Mega | $1030 | | Grove | $1230 | | Twist | $1200 | | Wires | $1560 | |----------------|------------| O----------------O---------------------O-------O | | | | | CLASSIFICATION | MODS | PRICE | | | | | O----------------O---------------------O-------O | 1) Vents | a) Oval Hood Vent | $150 | | | b) Square Hood Vent | $100 | |----------------|---------------------|-------| | 2) Hood | a) Champ Scoop | $100 | | | b) Fury Scoop | $150 | | | c) Race Scoop | $220 | | | d) Worx Scoop | $300 | |----------------|---------------------|-------| | 3) Exhausts | a) Large Exhaust | $250 | | | b) Medium Exhaust | $200 | | | c) Small Exhaust | $150 | | | d) Twin Exhaust | $300 | | | e) Upswept Exhaust | $350 | |----------------|---------------------|-------| | 4) Lights | a) Square Fog Lamp | $50 | | | b) Round Fog Lamp | $100 | |----------------|---------------------|-------| | 5) Roof | Roof Scoop | $80 | |----------------|---------------------|-------| | 6) Spoilers | a) Win | $550 | | | b) Fury | $350 | | | c) Champ | $400 | | | d) Drag | $200 | | | e) Race | $500 | | | f) Worx | $200 | | | g) Alpha | $250 | | | h) Pro | $400 | |----------------|---------------------|-------| | 7) Side Skirts | Side Skirt | $500 | |----------------|---------------------|-------| | 8) Nitro | a) 2x Nitrous | $200 | | | b) 5x Nitrous | $500 | | | c) 10x Nitrous | $1000 | |----------------|---------------------|-------| | 9) Car Stereo | Bass Boost | $100 | |----------------|---------------------|-------| *Cabbie and Taxi have 2x Nitrous after finishing the Taxi Driver odd job. O----------------O-----------------------------------------------O | | | | VEHICLE NAME | MODIFICATIONS | | | | O----------------O-----------------------------------------------O | Admiral | 8, 9 | |----------------|-----------------------------------------------| | Alpha | 8, 9 | |----------------|-----------------------------------------------| | Banshee | 8 | |----------------|-----------------------------------------------| | Blista Compact | 1a, 2c, 3a, 3d, 5, 6a, 6b, 6d, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Bobcat | 3a, 3b, 3d, 4b, 7, 8, 9 | |----------------|-----------------------------------------------| | Bravura | 1, 2a, 2b, 3a, 3d, 4b, 5, 6a, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Buccaneer | 1, 3a, 3e, 4b, 5, 6a, 6b, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Buffalo | 8a, 8c | |----------------|-----------------------------------------------| | Bullet | 8 | |----------------|-----------------------------------------------| | Cabbie* | 8, 9 | |----------------|-----------------------------------------------| | Cadrona | 3a, 3b, 3e, 6a, 6c, 6e, 7, 8, 9 | |----------------|-----------------------------------------------| | Cheetah | 3d, 3e, 6a, 6b, 6g, 7, 8 | |----------------|-----------------------------------------------| | Clover | 1b, 3a, 3b, 3d, 3e, 6c, 6d, 8, 9 | |----------------|-----------------------------------------------| | Club | 1b, 2a, 2b, 3a, 3e, 4, 5, 6f, 6h, 7, 8, 9 | |----------------|-----------------------------------------------| | Comet | 8 | |----------------|-----------------------------------------------| | Elegant | 8, 9 | |----------------|-----------------------------------------------| | Emperor | 1, 3a, 3b, 3e, 4b, 5, 6a, 6b, 6h, 7, 8, 9 | |----------------|-----------------------------------------------| | Esperanto | 8, 9 | |----------------|-----------------------------------------------| | Euros | 8, 9 | |----------------|-----------------------------------------------| | Feltzer | 8, 9 | |----------------|-----------------------------------------------| | Fortune | 8, 9 | |----------------|-----------------------------------------------| | Glendale | 8, 9 | |----------------|-----------------------------------------------| | Greenwood | 2a, 2b, 5, 6f, 6h, 8, 9 | |----------------|-----------------------------------------------| | Hermes | 8, 9 | |----------------|-----------------------------------------------| | Huntley | 8, 9 | |----------------|-----------------------------------------------| | Hustler | 8, 9 | |----------------|-----------------------------------------------| | Infernus | 8 | |----------------|-----------------------------------------------| | Intruder | 1, 2a, 3d, 3e, 4a, 5, 6a, 6b, 6d, 7, 8, 9 | |----------------|-----------------------------------------------| | Landstalker | 3a, 3b, 3d, 3e, 4, 8, 9 | |----------------|-----------------------------------------------| | Majestic | 1, 3a, 3d, 3e, 6b, 6d, 6f, 6h, 7, 8, 9 | |----------------|-----------------------------------------------| | Manana | 3a, 3b, 3d, 4, 6a, 6b, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Merit | 2b, 3a, 3b, 3d, 3e, 5, 6b, 6d, 6f, 6g, 8, 9 | |----------------|-----------------------------------------------| | Mesa | 3a, 3b, 3d, 4, 8, 9 | |----------------|-----------------------------------------------| | Moonbeam | 3a, 3b, 5, 6d, 6f, 8, 9 | |----------------|-----------------------------------------------| | Nebula | 2a, 3a, 3b, 3d, 3e, 6d, 6e, 6f, 6h, 7, 8, 9 | |----------------|-----------------------------------------------| | Oceanic | 8, 9 | |----------------|-----------------------------------------------| | Perennial | 3a, 3b, 3d, 4b, 6d, 6f, 6h, 7, 8, 9 | |----------------|-----------------------------------------------| | Phoenix | 1, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9 | |----------------|-----------------------------------------------| | Picador | 2a, 2b, 3a, 3c, 3e, 4b, 5, 7, 8, 9 | |----------------|-----------------------------------------------| | Premier | 2a, 2b, 3b, 3d, 5, 6a, 6g, 8, 9 | |----------------|-----------------------------------------------| | Previon | 3a, 3b, 3c, 3d, 4b, 5, 6a, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Primo | 1a, 3a, 3b, 3d, 3e, 6f, 6g, 6h, 8, 9 | |----------------|-----------------------------------------------| | Rancher | 2a, 2b, 3a, 3d, 3e, 4, 5, 6d, 6f, 6h, 8, 9 | |----------------|-----------------------------------------------| | Regina | 8, 9 | |----------------|-----------------------------------------------| | Romero | 8, 9 | |----------------|-----------------------------------------------| | Sabre | 8, 9 | |----------------|-----------------------------------------------| | Sentinel | 3a, 3b, 3d, 3e, 6a, 6b, 6c, 6h, 8, 9 | |----------------|-----------------------------------------------| | Solair | 8, 9 | |----------------|-----------------------------------------------| | Stafford | 3a, 3e, 5, 6a, 6b, 7, 8 | |----------------|-----------------------------------------------| | Stallion | 1, 4b, 6a, 6b, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Stretch | 8a, 9 | |----------------|-----------------------------------------------| | Sunrise | 1, 2a, 2b, 3a, 3d, 3e, 5, 6a, 6b, 6g, 8, 9 | |----------------|-----------------------------------------------| | Super GT | 8a | |----------------|-----------------------------------------------| | Tampa | 1, 2c, 2d, 3a, 3d, 3e, 6a, 6b, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Taxi* | 2a, 2b, 3b, 3d, 6a, 6g, 8, 9 | |----------------|-----------------------------------------------| | Turismo | 8 | |----------------|-----------------------------------------------| | Vincent | 1, 2a, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9 | |----------------|-----------------------------------------------| | Virgo | 1, 3a, 3b, 3d, 3e, 6b, 6c, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Walton | 2a, 2, 2d, 3a, 3b, 3c, 4, 8, 9 | |----------------|-----------------------------------------------| | Washington | 3a, 3b, 3d, 3e, 6b, 6c, 6f, 6h, 8, 9 | |----------------|-----------------------------------------------| | Willard | 2c, 2d, 3a, 3d, 3e, 5, 6a, 6b, 6g, 7, 8, 9 | |----------------|-----------------------------------------------| | Windsor | 8, 9 | |----------------|-----------------------------------------------| | ZR-350 | 3a, 3b, 3d, 3e, 5, 7, 8 | |----------------|-----------------------------------------------| /==============\ ( LOCO LOW CO. ) \==============/ There is only one place for you to modify your lowriders, which is at Loco Low Co. It is unlocked after "Cesar Vialpando" and is located in Playa del Seville, Los Santos. The only cars that can be modified at Loco Low are Blade, Broadway, Remington, Savanna, Slamvan, Tahoma, Tornado and Voodoo. Since prices can differ from vehicle to vehicle, each one will be listed separately with all mods that can be added. Remember that all vehicles can have their colors changed and all of them can be given hydraulics. Also, every vehicle has the same set of wheels available, unless noted otherwise. O----------------O---------------O-------O | Wheels | Classic | $1620 | | | Dollar | $1560 | | | Twist | $1200 | | | Wires | $1560 | | | Trance | $1350 | | | Cutter | $1030 | | | Rimshine | $980 | | | Virtual | $620 | | | Access | $1140 | O----------------O---------------O-------O O---------O | BLADE | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Roof | Vinyl Hardtop | $3340 | | | Convertible | $3250 | |----------------|---------------|-------| | Front Bumper | Chromer | $2130 | | | Slamin | $2050 | |----------------|---------------|-------| | Rear Bumper | Chromer | $2150 | | | Slamin | $2040 | |----------------|---------------|-------| | Exhausts | Chromer | $1610 | | | Slamin | $1540 | |----------------|---------------|-------| | Side Skirts | Chrome Strips | $780 | |----------------|---------------|-------| O----------O | BROADWAY | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | |----------------|---------------|-------| | Exhausts | Chromer | $500 | | | Slamin | $500 | |----------------|---------------|-------| | Front Bumper | Chromer | $1000 | | | Slamin | $900 | |----------------|---------------|-------| | Rear Bumper | Chromer | $1000 | | | Slamin | $900 | |----------------|---------------|-------| | Side Skirts | Chrome Strips | $1000 | |----------------|---------------|-------| O-----------O | REMINGTON | O-----------O----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Chromer | $3340 | | | Slamin | $3250 | |----------------|---------------|-------| | Front Bumper | Chromer | $2150 | | | Slamin | $2040 | |----------------|---------------|-------| | Rear Bumper | Chromer | $2130 | | | Slamin | $2050 | |----------------|---------------|-------| | Misc. | Chrome Grill | $940 | | | Chrome Bar | $860 | | | Chrome Lights | $1120 | |----------------|---------------|-------| | Side Skirts | Chrome Flames | $780 | | | Chrome Arches | $780 | |----------------|---------------|-------| O---------O | SAVANNA | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Roof | Hardtop | $3380 | | | Softtop | $3290 | |----------------|---------------|-------| | Front Bumper | Chromer | $2200 | | | Slamin | $2080 | |----------------|---------------|-------| | Rear Bumper | Chromer | $2175 | | | Slamin | $2095 | |----------------|---------------|-------| | Exhausts | Chromer | $1650 | | | Slamin | $1590 | |----------------|---------------|-------| | Side Skirts | Chrome Strips | $830 | |----------------|---------------|-------| O---------O | SLAMVAN | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Chromer | $3340 | | | Slamin | $3250 | |----------------|---------------|-------| | Front Bumper | Chromer | $2040 | |----------------|---------------|-------| | Front Bullbars | Chromer | $2130 | | | Slamin | $2050 | |----------------|---------------|-------| | Rear Bullbars | Chromer | $1610 | | | Slamin | $1540 | |----------------|---------------|-------| | Side Skirts | Chrome Trim | $780 | | | Wheelcovers | $940 | |----------------|---------------|-------| O----------O | TAHOMA | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Wheels | Twist | $1200 | | | Wires | $1560 | | | Virtual | $620 | | | Access | $1140 | |----------------|---------------|-------| O---------O | TORNADO | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Jobs | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Chromer | $1000 | | | Slamin | $1500 | |----------------|---------------|-------| | Front Bumper | Chromer | $1040 | | | Slamin | $1200 | |----------------|---------------|-------| | Rear Bumper | Chromer | $940 | | | Slamin | $1100 | |----------------|---------------|-------| | Side Skirts | Chrome Strip | $800 | |----------------|---------------|-------| O----------O | VOODOO | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Wheels | Twist | $1200 | | | Wires | $1560 | | | Virtual | $620 | | | Access | $1140 | |----------------|---------------|-------| /===================\ ( WHEEL ARCH ANGELS ) \===================/ Wheel Arch Angels specializes in modifying street racers. It is unlocked after "Zeroing In" in the Stealing Cars set of missions and is located in Ocean Flats, San Fierro. The only cars that can be worked on at Wheel Arch Angels are Elegy, Flash, Jester, Stratum, Sultan and Uranus. Note that after finishing the Stealing Cars missions, 4 of the 6 cars will spawn inside Wang Autos. Since prices can differ from vehicle to vehicle, each one will be listed separately with all mods that can be added. Remember that all vehicles can have their colors changed and all of them can be given hydraulics. All of the cars can have all three nitro options and the bass boost. Also, every car has the same choices of wheels, all being the same price. O----------------O---------------O-------O | Wheels | Cutter | $1030 | | | Rimshine | $980 | | | Mega | $1030 | | | Grove | $1230 | | | Switch | $900 | | | Shadow | $1100 | | | Classic | $1620 | | | Dollar | $1560 | | | Import | $820 | | | Atomic | $770 | O----------------O---------------O-------O O---------O | ELEGY | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $790 | | | X-Flow | $690 | |----------------|---------------|-------| | Front Bumper | Alien | $990 | | | X-Flow | $900 | |----------------|---------------|-------| | Rear Bumper | Alien | $1000 | | | X-Flow | $890 | |----------------|---------------|-------| | Roof | Alien | $190 | | | X-Flow | $150 | |----------------|---------------|-------| | Spoilers | Alien | $600 | | | X-Flow | $490 | |----------------|---------------|-------| | Side Skirts | Alien | $500 | | | X-Flow | $390 | |----------------|---------------|-------| O---------O | FLASH | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $710 | | | X-Flow | $510 | |----------------|---------------|-------| | Front Bumper | Alien | $1200 | | | X-Flow | $910 | |----------------|---------------|-------| | Rear Bumper | Alien | $1090 | | | X-Flow | $840 | |----------------|---------------|-------| | Roof | Alien | $210 | | | X-Flow | $130 | |----------------|---------------|-------| | Spoilers | Alien | $810 | | | X-Flow | $620 | |----------------|---------------|-------| | Side Skirts | Alien | $670 | | | X-Flow | $530 | |----------------|---------------|-------| O----------O | JESTER | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $850 | | | X-Flow | $750 | |----------------|---------------|-------| | Front Bumper | Alien | $1050 | | | X-Flow | $950 | |----------------|---------------|-------| | Rear Bumper | Alien | $1050 | | | X-Flow | $950 | |----------------|---------------|-------| | Roof | Alien | $250 | | | X-Flow | $200 | |----------------|---------------|-------| | Spoilers | Alien | $650 | | | X-Flow | $550 | |----------------|---------------|-------| | Side Skirts | Alien | $550 | | | X-Flow | $450 | |----------------|---------------|-------| O---------O | STRATUM | O---------O------O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $830 | | | X-Flow | $720 | |----------------|---------------|-------| | Front Bumper | Alien | $1030 | | | X-Flow | $930 | |----------------|---------------|-------| | Rear Bumper | Alien | $1030 | | | X-Flow | $920 | |----------------|---------------|-------| | Roof | Alien | $230 | | | X-Flow | $180 | |----------------|---------------|-------| | Spoilers | Alien | $620 | | | X-Flow | $530 | |----------------|---------------|-------| | Side Skirts | Alien | $520 | | | X-Flow | $430 | |----------------|---------------|-------| O----------O | SULTAN | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $770 | | | X-Flow | $680 | |----------------|---------------|-------| | Front Bumper | Alien | $970 | | | X-Flow | $880 | |----------------|---------------|-------| | Rear Bumper | Alien | $980 | | | X-Flow | $870 | |----------------|---------------|-------| | Roof | Alien | $170 | | | X-Flow | $120 | |----------------|---------------|-------| | Spoilers | Alien | $580 | | | X-Flow | $470 | |----------------|---------------|-------| | Side Skirts | Alien | $480 | | | X-Flow | $370 | |----------------|---------------|-------| O----------O | URANUS | O----------O-----O---------------O-------O | | | | | CLASSIFICATION | MODIFICATIONS | PRICE | | | | | O----------------O---------------O-------O | Paint Job | Paintjob 1 | $500 | | | Paintjob 2 | $500 | | | Paintjob 3 | $500 | |----------------|---------------|-------| | Exhausts | Alien | $750 | | | X-Flow | $650 | |----------------|---------------|-------| | Front Bumper | Alien | $950 | | | X-Flow | $850 | |----------------|---------------|-------| | Rear Bumper | Alien | $950 | | | X-Flow | $850 | |----------------|---------------|-------| | Roof | Alien | $150 | | | X-Flow | $100 | |----------------|---------------|-------| | Spoilers | Alien | $550 | | | X-Flow | $450 | |----------------|---------------|-------| | Side Skirts | Alien | $450 | | | X-Flow | $350 | |----------------|---------------|-------| O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXI. GIRLFRIENDS (GF100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are a total of 6 girlfriends in the game, two of which are met during missions required for 100%. Other than the one thing required from the girlfriend, they are not required for 100%. Millie is the only girlfriend you have to date (or kill, if you like) to help achieve 100%. Other than Denise and Millie, the other 4 require a certain physical appearance on CJ's part. Some like him fat, while others like him muscular. Again, girlfriends are not required for 100% completion of the game. Each girl has 3 types of dates that can be classified as follows: a dinner date, a dancing date and a driving date. A few of the girls have special dates that make upping the percentage easier. You get access to the girlfriend's car at 50% and a special outfit at 100%. All outfits gotten from girlfriends are found in the Special section in the wardrobe of any of your safehouses (those that have a wardrobe closet). A dinner date involves going to one of four types of places marked on your map. They are picky about where you take them, but I will say which one is the best to go to below. A dancing date involves going to a club and doing the dancing mini-game that you did during "Life's a Beach." I believe a score of 4,000 marks a successful date. Driving dates involve driving around an area the girl likes at a certain speed. Eventually, the girl may invite you in for "coffee" after achieving a certain percentage, so take up this offer. There are sometimes 2-Player icons in front of a girlfriend's house that allow you to do a 2-Player date. Anything you do during this doesn't affect your overall progress with the girl, but whether you do the 2-Player date after a regular successful or failure date determines whether the 2-Player one is or isn't. As far as the stats are concerned, here are some helpful tips. You can easily gain muscle at the gym, by lifting weights. You can easily gain fat by eating 11 meals in a 6 hour period; eat anymore and you throw up, which will get you no fat. You can easily lose muscle by having no fat whatsoever and starving yourself. You can easily lose fat by going to the gym and using the exercise bike. Clothes, tattoos, haircuts and the last car you have driven all affect your Sex Appeal, so go all out when going out with these girlfriends. Good Date...............+5% Bad Date................-5% Giving any gift.........+1% 2-player success date...+5% 2-player failure date...-5% Successful kiss.........-1% Failed kiss.............-1% Sex.....................+5% Loss Over Time..........-2% I will outline a few pointers as far as the girlfriends are concerned: - You kill your girlfriend and you cannot get her back at all. That means if you save after killing one, then she is lost forever. - Do not wait outside a girlfriend's house until the time outlined below. The game needs to spawn the girlfriend, so wait a good bit away from the pick-up location before picking her up. - Do not listen to the girlfriends on the driving dates, but pay attention to the bottom of the screen for the information you need. - High Sex Appeal is a must for all girlfriends, so make sure you're driving a car like a Banshee or the like when picking one up - GIRLFRIENDS ARE NOT REQUIRED FOR 100% COMPLETION (other than getting the keycard off of Millie) - Make sure to keep the same body type throughout dating a particular girlfriend, since she may not go out on a date if you go under the stats requirement - You can only date the same girl once a day in-game. Each new in-game day begins at 0:00. - You seem to lose 1% no matter if it is a successful kiss or not, so DON'T KISS - You do gain fat from the dinner dates with your girlfriends /=================\ ( DENISE ROBINSON ) \=================/ REQUIREMENT..None; She becomes your girlfriend after the mission "Burning Desire" STATS........None Denise's house is located on the street just south of your initial home in Ganton. She is home from 0:00 to 6:00 and was always the time I found her home. Denise says that she wants to do drive-bys when you enter some gang territory, but this has absolutely NO EFFECT on the date and doesn't affect any progress with her. DINNER DATE....There is a bar a bit northwest of her house that she enjoys. DANCING DATE...Take her to the only club in Los Santos. DRIVING DATE...She likes the area around her house and doesn't care about speed, so just cruise back and forth on the street in front of her house to fill her fun meter. REWARDS........Keys to her green Hustler at 50% Pimp Outfit at 100% /==================\ ( HELENA WANKSTEIN ) \==================/ REQUIREMENT..Helena can be found on top of the AmmuNation in Blueberry, practicing her shooting. STATS........Low muscle, less than 25% Low fat, around same as muscle Helena lives on a farm in Flint Range, just a little southwest of the Trucking missions place. She is home from 0:00 to 2:00, from 8:00 to 12:00 and from 14:00 to 0:00. For dating her, four weapons spawn in a shed on her farm: Pistol, Molotov Cocktails, Chainsaw and Flamethrower. You actually have access to her Bandito from the beginning, since it has no doors (it is a ONE PERSON VEHICLE, do not pick her up in it). DINNER DATE....Helena likes restaurants and the closest one is in Rodeo, Los Santos. DANCING DATE...Take her to the club in Los Santos, since it seems to be the closest one. DRIVING DATE...Helena likes fairly slow speeds and seems to like the area around her farm. You can do one of two things for this date. You can keep tapping X while going around in circles on her farm, or you can actually keep the car in reverse the whole time. REWARDS........Despite what game says, you have access to Bandito from beginning Rural Outfit at 100% /============\ ( KATIE ZHAN ) \============/ REQUIREMENT..Find her in the northeast corner of the golf course in Avispa Country Club, near the gym. She is doing some exercise among some bushes STATS........High Muscle, at least around 75% Katie's house is located in northwestern San Fierro, on the highway just before the toll booth at the beginning of the Gant Bridge. I always found her home just after 12:00 on the game clock. For just dating her, you get to keep all of your weapons whenever you get Wasted. If you are in San Fierro when you die, you will respawn at Katie's house. DINNER DATE....Katie likes the diner just next to her house. DANCING DATE...Take her to the only club in San Fierro. DRIVING DATE...Katie is a pain when it comes to this type of date. First, she hates the area around her house. The closest area that she likes seems to be Chinatown, so go there. Katie seems to like reasonably slow speeds, so adjust your speed until she likes it. I'll say that I have never successfully completed this type of date for Katie. REWARDS........Keys to her Romero at 50% Medic Outfit at 100% /=================\ ( MICHELLE CANNES ) \=================/ REQUIREMENT..You can find her in the Driving School just south of your garage in Doherty. She is inside, usually talking to someone by the water cooler. The time I found her was right after 0:00 on the game clock. If she's not there, simply exit and enter the Driving School again until you see her. If she still doesn't show up, simply wait a day in-game and repeat the previous process. STATS........High Fat, at least around 50% Michelle's house is located in the northeast section of San Fierro, a little northeast of the safehouse in Calton Heights. She is home from 0:00 to 12:00. For dating her, her garage acts as a free Pay N' Spray. DINNER DATE....Michelle likes bars, so take her to the closest one in San Fierro, which happens to be the same location as the club. DANCING DATE...Take her to the only club in San Fierro. DRIVING DATE...Michelle likes fast speeds, so find the nearest straightaways and keep up the speed without crashing. Don't worry about her disliking the area as long as you keep the speed up. SPECIAL DATE...Michelle wants to drive, so you get into the passenger's seat and let her do so. All you can do is change the radio station, so you can't really do anything wrong on this date. The only way you can fail it is if you are not in the car when she takes off, which is a possibility. REWARDS........Keys to her Monster at 50% Racing Uniform at 100% /=====================\ ( BARBARA SCHTERNVART ) \=====================/ REQUIREMENT..You can find Barbara in El Quebrados, in the parking lot of the police station there. The station is just to the east of the safehouse there. She should be standing there, talking to someone. STATS........High, at least around 50% You never get to see where Barbara really lives, since you pick her up at the station where you first met here. She is home between 0:00 and 6:00, and also 16:00 to 22:00. The perk you get from dating her is that you get to keep all of your money and weapons after getting busted. DINNER DATE....Barbara likes diners and there is one not too far southwest of the police station. It is on the highway. DANCING DATE...This is probably the most annoying date with Barbara. You can either go to Las Venturas or San Fierro, since both seem as equally distanced from the station. DRIVING DATE...Barbara likes very slow speeds and likes the area around El Quebrados, so simply drive around the station until she asks you to take her "home." Be aware that it is quite possible to drive too slow. REWARDS........Keys to her Police Rancher at 50% Police Uniform at 100% /================\ ( MILLIE PERKINS ) \================/ REQUIREMENT..None; You get automatically after you finish "A Key to Her Heart" STATS........None Millie's house is located in Prickle Pine, Las Venturas, just east of your airstrip in the desert. She is home from around 12:00 to about 22:00. Millie is the only girlfriend required to get 100%, since you need her keycard to finish up the Heist set of missions. You can get the keycard at around 33% of her relationship meter. DINNER DATE....Millie likes restaurants and there is one a bit southeast of her house (knife and fork icon). DANCING DATE...Take her to the only club in Las Venturas. DRIVING DATE...Millie isn't too picky about speed, but she does like average speeds. She also likes the areas around her house, so just drive her around there until she wants to go home. SPECIAL DATE...To get the special date, simply equip the Gimp Suit before going to her house. Instead of going on a real date, you simply cut right to the sex. Very easy. REWARDS........Keycard at 33% Keys to her pink Club at 50% Absolutely nothing at 100% O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXII. OTHER STUFF (R100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O All of the content below is just for fun and none are required for 100%, with the exception of learning the gym fighting styles once in each city. YOU MUST LEARN ALL 3 FIGHTING STYLES TO COMPLETE 100%. /===================\ ( 2-PLAYER MISSIONS ) \===================/ Scattered throughout San Andreas are icons that can initiate two-player missions. There are two types of missions available for two players, one that involves free roaming and one that involves rampaging. You need two Dual Shock 2 controllers plugged into your console in order to start either one. The first type of two-player missions is the free roaming type. The icon looks like two people, red icons, together. The two people cannot enter separate vehicles, but can enter the same one. The second player does have a choice of character models to choose from, unlike with the Rampage ones. The "mission" is over when one of the people die. Note that there may be icons that appear in front of a girlfriend's house. Refer to the Girlfriends section for more details. Feel free to do whatever you want. The second type of two-player missions is the rampage type. The icon is two skulls together. There are specific, like the Rampages from the last two GTAs. There are objectives that must be completed within a certain time limit. Work together to complete the objective. There is no reward for doing these. /===========================\ ( ARCADE GAMES & BASKETBALL ) \===========================/ There are 4 types of arcade games throughout San Andreas. These are Duality, Go Go Space Monkey, Let's Get Ready To Bumble and They Came from Uranus. You can usually find these in bars, clubs, 24/7s and stores such as those. Duality is certainly a unique game. Use the left analog stick to rotate the ship, X uses the thrusters and Circle fires. Destroying the large, black spheres will get you 10 points, while destroying the large, white ones will take away 10 points. Run over the small, black ones will take away 5 points, while running over the small, white ones will get you 5 points. Each shot fired takes away 1 point. Go Go Space Monkey is a classic horizontal shooter. Use the left analog stick to control the monkey and press the X button to fire. You must destroy as many enemies as possible without getting hit by them or their fire. Destroying an entire strand of enemies will net you a powerup, which will increase your shots by making them faster and more widespread. After a few powerups, you can hold down the X button to keep up a continuous stream of shots. The goal of Let's Get Ready To Bumble is to collect all of the flowers in the stage within the time limit, all the while avoiding the spiky thorns. Use the left analog stick to control the bee, the X button will ascend and the Square button will descend. The goal of They Came From Uranus is to get points by shooting the ships that appear on the screen. Your ship moves along the outer circle of the screen, while the enemies move towards the center of the screen. The left analog stick moves the ship and the Circle button fires. Shooting an entire strand of enemy ships will leave behind an object. Once you collect 3 of them, you will advance a level and the enemy ships will be worth more points. Throughout San Andreas, there will be basketball courts with a ball laying on the ground. Press Triangle to pick up the ball. Hold X to jump with the ball, releasing it at the peak of the jump to shoot the ball and make a basket. On some of the bigger courts, you can press R3 to start the Basketball Challenge. A red marker will appear and you must make a shot from that spot, which after you do, another marker will appear. Keep doing this until you run out of time. You don't get anything if you get a certain score, so no rewards are given. /=============\ ( BEEFY BARON ) \=============/ Once you have beaten all of Zero's missions, you can go back to his RC shop for a little extra fun. Go inside and into the back where he was hanging by his underwater during one of the mission intros. You should see a red marker nearby, which will start the Beefy Baron fun. You have three minutes to destroy as many Berkley RC Vans as possible with the RC Baron. The bad news is that the RC Vans are marked on your radar, but the good news is that all of the vans on the road are the RC Vans, so it shouldn't be too much trouble finding them. Get a get sight on one and wail on it with the machine guns (L1). You'll need a good bit of time before it blows up, but it won't take too long. You just get a personal score to try and beat, but nothing else is obtained. /=========\ ( DANCING ) \=========/ The club in Los Santos is open from the beginning of the game. Once inside, step into the red marker to start the dancing mini-game. This has no effect on your character or game whatsoever and is just for added fun. There are about 3 songs that are used for the dancing mini-game. You actually have to do it once for the storyline mission "Life's a Beach." The objective is to time the button presses as they appear and pass through the circle at the bottom of the screen. Make sure to hit the buttons just before they leave the circle at the bottom. If you're having trouble with the mission, there's no penalty in going to a club and practicing all your want. Don't pay attention to the ratings and just purely concentrate on the button presses and the circle at the bottom. /==========\ ( GAMBLING ) \==========/ There are many ways to gamble in-game, from pool tables to even some casino classics as blackjack. Not all gambling options are available from the start, so continue with the storyline missions until you unlock Las Venturas for casino gambling. Lowrider Challenge, Inside Track Betting and Pool are available in Los Santos, with the Lowrider Challenge being available after a few storyline missions. There is actually some Gambling ranks, depending on a skill percentage. The numbers to the right are the max you can bet and the max you can borrow (from the casino). Collecting horseshoes and winning will increase the percentages. 1%.....Gambler Level....$1,000 5%.....Professional.....$10,000 10%....Hi-Roller........$100,000 100%...Whale............$1,000,000 .======. ( POOL ) '======' Find a place that has a pool table and see if there's a person standing near it. If there is, approach him and press Triangle when prompted to begin a game of pool. Bet as much money as you want and then the pool game will begin. You can also play a game of pool with two players, as long as you insert another Dual Shock 2 controller. The left analog stick controls the stick, while the right analog stick will control the shooting. Tilt the right stick down and then push it up to shoot the cue ball. Whether you get stripes or solids depends solely on which ball is sunk after the break. Scratching on the 8 ball will not make you lose, but sinking the 8 ball out of order calls for an immediate loss. .======================. ( INSIDE TRACK BETTING ) '======================' There's one located in Montgomery, Red County. This method of gambling is one of the easiest, since you can use a little exploit. Inside Track Betting (now known as ITB) is basically a machine you can use to bet on a horse race. There will be 5 horses you can bet on, each with their own odds of winning. Simply bet on the one you want and watch the outcome of the race to see if you're a winner or not. The trick to exploiting the ITB is to find the closest safehouse and save. Then, go to the ITB and place the max amount you can bet on the horse with the worst odds (usually 12/1 or so, but not always that). If you don't win, simply reload and try again. You can easily increase your money by the millions with this method of gambling. Remember to save each time you win. .====================. ( LOWRIDER CHALLENGE ) '====================' You need to beat "Cesar Vialpando" before you can attempt this challenge. This is probably the gambling option that requires the most skill. Step into the red marker outside of Unity Station and the guy standing there will point in the direction of the meet, which is just on the other side of the wall. Make sure you have a lowrider already equipped with hydraulics before going to Unity Station. Once you talk to the guy, pull the lowrider into the red marker inside. It's identical to the dancing mini-game, only you'll have to push the right analog sticks in the direction indicated onscreen. Your opponent will be given points should you press the wrong direction, miss one or exhibit bad rhythm. Concentrate solely on the circle on the bottom and the directional keys and you should pass it. .===========. ( BLACKJACK ) '===========' Standard blackjack rules in San Andreas. The dealer's cards appear at the top of the screen and your cards appear at the bottom. Your goal is to beat the dealer's hand. Face cards (Jack, Queen and King) are worth 10 points, while Aces can either be 1 or 11, depending on the hand. In case of a tie, the dealer will always win. .==========. ( ROULETTE ) '==========' Standard roulette rules in San Andreas. You can place your bet(s) on many different types on many options, from a color to a certain number to even odds and evens. How much you win depends on how much you place on the winner. Press the circle button to start the roulette wheel. KyzerSose writes: Listen to the people in the casino and always bet max on black. Since the odds of it landing on black is 50/50, it is quite possible to land on black a lot. If it lands on black, go outside and save, then keep on repeating until you have as much money as you want. The second spin on the roulette wheel is usually black, but 30% of the time it will be red, so I would not suggest going past the first spin without saving, since you can lose the million you just made, but for the hard heads out there, this seems to be the patterns: Either pattern number 1: Black-Black-Red or pattern number 2: Black-Red-Red-Black .=======. ( SLOTS ) '=======' There are various machines, varying in how much it costs to play, throughout the casinos. All 3 reels will spin and come to a stop one after another automatically. You only win if all three slots match, so there are no rewards for any other combination. What you win solely depends on what symbol matches up and the betting amount for that machine. .=============. ( VIDEO POKER ) '=============' Video Poker is like Slots, in that there are various machines that vary in how much it costs to play. The poker machines in San Andreas follow standard poker rules. After placing your bet, select Deal and 5 cards will appear. Hold any cards you want by selecting hold above the card, then select Deal again to get new cards. Despite normal poker rules, you can throw away all 5 of your cards. You win according to the payout chart at the top of the screen. Note the familiar faces on the cards when you play. .==================. ( WHEEL OF FORTUNE ) '==================' Find any table with a big wheel behind it, along with a person standing there, and press Triangle to start playing. There are 54 slots that the dial can land on. Twenty-three are $1 spots, fifteen are $2 spots, eight are $5 spots, four are $10 spots, two are $20 spots and one is a star spot. How much you win depends on which spot the dial lands on. /=================\ ( TRIATHLON RACES ) \=================/ There are two triathlon races in the game, which include swimming, cycling and running. It is recommended that you have max Stamina and max Cycling skill before even attempting these. Both can only be done on Saturdays and Sundays. Because one of the competitors is a guy dressed in the Cluckin' Bell costume, the races are called "Beat the Cock." The easier triathlon starts at Santa Maria Beach, on the beach right next to the lighthouse. The first section is swimming. Don't worry if the competition passes you, since you'll be gaining back that lead a little later on. Once you go past the final checkpoint in the water, you'll have 25 seconds to get on a Mountain Bike. This is where you'll be taking the lead and keeping it. Learn when to pedal faster and when to just hold X. The biking portion is the longest part of the whole thing, so CJ will be getting tired. Once you reach the bottom of Missionary Hill, you'll need to get off your bike and start running. You'll need to run all the way up to the top of Missionary Hill, where the finish line will be right under the tower. You get $10,000 for finishing in first place. The other triathlon is located at Fisher's Lagoon, on the beach east of the dock. This is definitely the tougher of the two, mostly because of its length. There are about 9 checkpoints for swimming and don't worry if you're not in first when swimming, since you'll be getting the lead in later portions. The biking section is extremely long, taking you through Blueberry, Easter Bay Airport, Doherty, across the Gant Bridge, across the Sherman Dam and ending up at the Burger Shot in Redsands East. Once there, hop off the bike and run down The Strip to the finish line. You get $20,000 for finishing in first place. /======\ ( GYMS ) \======/ You'll first have access to the gyms after you finish the mission "Drive-Thru." The gyms are a good place to build up muscle, lose fat, learn some new fighting techniques and to increase CJ's stamina. There is a gym in each major city and each one has the following things: treadmill, exercise bike, dumbbells, weight machine and an instructor that specializes in a particular fighting style. You can only work out so much before you reach your daily limit and you won't be able to workout anymore until 12 in-game hours have passed. EXERCISE BIKE...The best way to lose fat and increase stamina in the game. There are 10 levels total and you should be able to easily reach the 10th level not too far in the game. Press X rapidly to keep the bar at the maximum. TREADMILL.......The treadmill also has 10 levels, but level 5 is about the best you can get regardless of shape. Keep pressing X very fast to keep up with the bar. If the meter empties, CJ will fall off the treadmill. BENCH PRESS.....Weights range from 40 pounds to 320. To lift weights, you must alternate presses between the X and Circle buttons. The faster you press, the faster you lift the weight. DUMBBELLS.......Weights range from 20 pounds to 110. These work the same way as the bench press. The second message you get from lifting weights will designate that you can take on the masters of the gym. Step into the marker in the gym to bring up a prompt from the leaders. Press right on the D-Pad to challenge them. Each one has a different fighting style you can learn and you must learn all 3 to get 100% for the game. YOU MUST LEARN ALL 3 FIGHTING STYLES TO GET 100%!!!!!!!!!!!! LOS SANTOS.....Boxing SAN FIERRO.....Martial Arts LAS VENTURAS...Kickboxing/Grappling O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXIII. CHEAT CODES (S100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O *****WARNING***** DO NOT SAVE WITH ANY CODES ACTIVATED. THERE ARE A FEW CODES THAT CANNOT BE UNDONE ONCE THEY ARE ACTIVATED. IF YOU SAVE WITH ONE OF THESE ON, THEN YOU'LL BE STUCK WITH IT FOR THE REST OF THE GAME. THIS CAN MAKE SOME MISSIONS SEEM A LOT HARDER THAN USUAL. IF SOMETHING HAPPENS TO YOUR GAME BECAUSE OF USING CODES, THEN DON'T E-MAIL ME ABOUT IT. I WILL NOT ANSWER ANY TECHNICAL QUESTIONS. ******WARNING***** These are taken straight from the Cheats & Codes section at GameFAQs and I have personally tested them all to make sure they work. Any code listed below works and any not listed below has not worked for me. All have to be entered in-game, not on the pause menu. The name of the code will be first, followed below by the actual code and then a brief description of what it does, if it's necessary. Besides the one time codes, like weapons and committing suicide, re-entering a code will deactivate it, unless otherwise noted. WEAPONS 1 - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up - Brass Knuckles, Bat, Pistol, Shotgun, Tec-9, AK-47, Rifle, Rocket Launcher, Molotov Cocktails, Spraypaint Can WEAPONS 2 - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left - Knife, Desert Eagle, Sawnoff Shotgun, Micro-SMG, MP4, Sniper Rifle, Flamethrower, Grenade, Fire Extinguisher WEAPONS 3 - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Down - Chainsaw, Silenced Pistol, Combat Shotgun, SMG, MP4, Homing Rocket Launcher, Satchel Charges $250,000 & FULL HEALTH/ARMOR - R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up AGGRESSIVE TRAFFIC - R2, Circle, R1, L2, Left, R1, L1, R2, L2 - All traffic will always go through red lights and not stop for anything BLACK TRAFFIC - Circle, L2, Up, R1, Left, X, R1, L1, Left, Circle - All vehicles that drive around will be black PINK TRAFFIC - Circle, L1, Down, L2, Left, X, R1, L1, Right, Circle - All vehicles that drive around will be pink ALL LIGHTS STAY GREEN - Right, R1, Up, L2, L2, Left, R1, L1, R1, R1 - All traffic lights stay green ALL VEHICLES INVISIBLE - Triangle, L1, Triangle, R2, Square, L1, L1 - Only the driver and wheels of road vehicles are visible; all other parts are invisible (except motorcycles) CARS ON WATER - Right, R2, Circle, R1, L2, Square, R1, R2 - All cars will act like hovercrafts, meaning they will float on top of water. They can still drive like they normally do on land ALL CARS DESTROYED - R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1 - All vehicles within sight are blown up PERFECT HANDLING - Triangle, R1, R1, Left, R1, L1, R2, L1 - All vehicles handle the same, with very responsive handling FLYING BOATS - R2, Circle, Up, L1, Right, R1, Right, Up, Square, Triangle - All boats will take off like planes, but they don't seem to stay in the air for long COMMIT SUICIDE - Right, L2, Down, R1, Left, Left, R1, L1, L2, L1 - CJ will immediately drop dead as soon as you enter this code FASTER CLOCK - Circle, Circle, L1, Square, L1, Square, Square, Square, L1, Triangle, Circle, Triangle - This will speed up the game clock by a lot FASTER GAMEPLAY - Triangle, Up, Right, Down, L2, L1, Square - This speeds up the entire game, with everything moving at about double the normal speed SLOWER GAMEPLAY - Triangle, Up, Right, Down, Square, R2, R1 - This slows the entire game, with everything moving at about half the normal speed PEDESTRIAN ATTACK YOU (cannot be turned off) - Down, Up, Up, Up, X, R2, R1, L2, L2 - Any and all pedestrians will come after you and try to kill you PEDESTRIAN RIOT (cannot be turned off) - Down, Left, Up, Left, X, R2, R1, L2, L1 - Pedestrians will riot and kill each other PEDESTRIANS HAVE WEAPONS - R2, R1, X, Triangle, X, Triangle, Up, Down - All pedestrians will receive weapons RAISE WANTED LEVEL - R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right - This will raise your wanted level by two stars every time it is entered LOWER WANTED LEVEL - R1, R1, Circle, R2, Up, Down, Up, Down, Up, Down - This will remove all stars from your wanted level FOGGY WEATHER - R2, X, L1, L1, L2, L2, L2, X BECOME MORNING - R2, X, L1, L1, L2, L2, L2, Square BECOME NIGHT - R2, X, L1, L1, L2, L2, L2, Triangle BECOME NOON - R2, X, L1, L1, L2, L2, L2, Down OVERCAST WEATHER - R2, X, L1, L1, L2, L2, L2, Square STORMY WEATHER - R2, X, L1, L1, L2, L2, L2, Circle SPAWN A RHINO - Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle SPAWN A STRETCH - R2, Up, L2, Left, Left, R1, L1, Circle, Right SPAWN A BLOODRING BANGER - Down, R1, Circle, L2, L2, X, R1, L1, Left, Left SPAWN A CADDY - Circle, L1, Up, R1, L2, X, R1, L1, Circle, X SPAWN A HOTRING RACER #1 - R1, circle, R2, Right, L1, L2, X, X, Square, R1 - Other than looks, both Hotring Racers perform the same SPAWN A HOTRING RACER #2 - R2, L1, Circle, Right, L1, R1, Right, Up, Circle, R2 - Other than looks, both Hotring Racers perform the same SPAWN A RANCHER - Up, Right, Right, L1, Right, Up, Square, L2 SPAWN A JETPACK - L1, L2, R1, R2, Up, Down, Left, Right, L1, L2, R1, R2, Up, Down, Left, Right - The jetpack is automatically attached to your back SPAWN A ROMERO - Down, R2, Down, R1, L2, Left, R1, L1, Left, Right SPAWN A TRASHMASTER - Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right SPAWN A MONSTER - Right, Up, R1, R1, R1, Down, Triangle, Triangle, X, Circle, L1, L1 SPAWN A STUNTPLANE - Circle, Up, L1, L2, Down, R1, L1, L1, Left, Left, X, Triangle SPAWN A QUAD - Left, Left, Down, Down, Up, Up, Square, Circle, Triangle, R1, R2 SPAWN A HYDRA - Triangle, Triangle, Square, Circle, X, L1, L1, Down, Up SPAWN A VORTEX - Triangle, Triangle, Square, Circle, X, L1, L2, Down, Down SPAWN A DOZER - R2, L1, L1, Right, Right, Up, Up, X, L1, Left CJ PHONE HOME - Triangle, Square, Circle, Circle, Square, Circle, Circle, L1, L2, L2, R1, R2 - This code enables CJ to perform a really high bunny hop on any BMX-type bike. Combine this with the Super Bike Jump glitch to gain even more height MUSCLE MAN - Triangle, Up, Up, Left, Right, Square, Circle, Left - You will get maximum muscle immediately and also no fat whatsoever SCRAWNY - Triangle, Up, Up, Left, Right, Square, Circle, Right - Muscle will go to 0% with this code FATTY - Triangle, Up, Up, Left, Right, Square, Circle, Down - Gain 100% fat instantly JUMPER - Left, Right, L1, L2, R1, R2, R2, Up, Down, Right, L1 - Automatically puts a parachute in your inventory CJ GOT HOPS - Up, Up, Triangle, Triangle, Up, Up, Left, Right, Square, R2, R2 - This code allows CJ to jump a lot higher than normal BEACH PARTY - Up, Up, Down, Down, Square, Circle, L1, R1, Triangle, Down - CJ is dressed in shorts and flip-flops. All pedestrians are wearing beach clothes and some are laying on towels on the sidewalk. Also a lot more BF Injections driving around VEHICLE OF DEATH - L1, L2, L2, Up, Down, Down, Up, R1, R2, R2 - Whatever vehicle you're currently driving becomes invincible and blows up any vehicle that it touches. You can only blow up any 4 wheel vehicles or flying ones. Anything can be driven as the Vehicle of Death though. Also, if you mod the car that you're driving, it will be prone to damage and destruction again, but still retains the original blow up any vehicle it touches aspect. Simply get out of the car and go back inside to make it invincible again. SPAWNING SPORTS CARS - Up, L1, R1, Up, Right, Up, X, L2, X, L1 - Pretty much every car you see on the road and parked will be a sports car. Some of the rarer ones, like the Phoenix, Euros and Hotknife, also can be seen. FULL WEAPON AIMING - Up, Up, Square, L2, Right, X, R1, Down, R2, Circle - You now have full weapon aiming while driving, like your homies do during missions and drive-bys. If you enter the vehicle with either the Sniper Rifle, two types of RPGs, or Camera, then the controls will be a bit screwy when you leave the vehicle and you also won't be able to switch weapons. You can easily fix it by aiming with that weapon, which will nullify the effect. INFINITE LUNG CAPACITY - Down, Left, L1, Down, Down, R2, Down, L2, Down MEGA PUNCH - Up, Left, X, Triangle, R1, Circle, Circle, Circle, L2 - Any person you punch will be sent flying a good amount. Be aware that the pedestrians and gang members also have this ability, so you could be sent flying. GANGS CONTROL THE STREETS - L2, Up, R1, R1, Left, R1, R1, R2, Right, Down - All citizens and cops will be replaced by any gang member in the game, meaning there will be Mafia and the like in Los Santos. They will shoot each other when they notice the other. GANGS EVERYWHERE - Left, Right, Right, Right, Left, X, Down, Up, Square, Right - Similar to the previous cheat, except pedestrians are replaced by gang members. There are still cops, paramedics and the like. REDUCED TRAFFIC - X, Down, Up, R2, Down, Triangle, L1, Triangle, Left - No peds walk the street and there are almost no cars cruising the roads. Parked cars will still spawn regardless. FLYING CARS - Square, Down, L2, Up, L1, Circle, Up, X, Left - Cars will start flying after enough speed on a straightaway and they handle just like the planes in the game. ORANGE SKY - Left, Left, L2, R1, Right, Square, Square, L1, L2, X - The sky becomes orange and the clock is locked at 21:00 SANDSTORM - Up, Down, L1, L1, L2, L2, L1, L2, R1, R2 FUNHOUSE THEME - Triangle, Triangle, L1, Square, Square, Circle, Square, Down, Circle - All of the pedestrians become food service workers and clowns, plus all vehicles become BF Injections, Hotknifes, Hotdogs and the similar. Cops and the like still appear as normal. CJ also gets a goofy outfit. ALL COUNTRY VEHICLES - L1, L1, R1, R1, L2, L1, R2, Down, Left - All of the vehicles that drive on the road are now ones you can find in the country, like the Walton and such. CARS FLOAT AWAY WHEN HIT - Square, R2, Down, Down, Left, Down, Left, Left, L2, X - Tap any car with your own and that vehicle will start floating away. The vehicles will continue to float forever. ADRENALINE MODE - X, X, Square, R1, L1, X, Down, Left, X - The game will slow down to a snail's pace just as if you had just picked up an adrenaline pill. It's amusing to hear the audial phrases in this mode. RECRUIT ANYONE - Down, Square, Up, R2, R2, Up, Right, Right, Up - You can now recruit anyone to be in your gang. Whichever pedestrians you recruit, they will be given the 9mm. Combine this with the Pedestrians Have Weapons code to recruit ones with grenade launchers and M4s! NINJA THEME - X, X, Down, R2, L2, Circle, R1, Circle, Square - All pedestrians become Asian men and are equipped with katanas. CJ also has a katana equipped into his melee weapon slot. All traffic becomes black FCRs, BF-400s and PCJs, with the exception of emergency vehicles and gang cars (which are also black in color). NEVER WANTED - Circle, Right, Circle, Right, Left, Square, Triangle, Up - This code makes it so your wanted level will never increase, although it doesn't remove any that are currently there. SIX STAR WANTED LEVEL - Circle, Right, Circle, Right, Left, Square, X, Down SLUT MAGNET - Square, Right, Square, Square, L2, X, Triangle, X, Triangle - All pedestrians are prostitutes with sex toys in their hands. You are also dressed in the gimp suit NEVER GET HUNGRY - Square, L2, R1, Triangle, Up, Square, L2, Up, X ALWAYS MIDNIGHT - Square, L1, R1, Right, X, Up, L1, Left, Left RECRUIT ANYONE (ROCKETS) - R2, R2, R2, X, L2, L1, R2, L1, Down, X - This is the same as the other recruiting code, except that all pedestrians will receive a grenade launcher instead of the 9mm. INFINITE HEALTH - Down, X, Right, Left, Right, R1, Right, Down, Up, Triangle - You can still be hurt by explosions, falling, getting run over and drowning. Anything else does not effect you. PROSTITUTES PAY YOU - Right, L2, L2, Down, L2, Up, Up, L2, R2 - The title is self-explanatory. Of course, you get this as a reward for finishing the Pimping missions. ELVIS IS ALIVE - L1, Circle, Triangle, L1, L1, Square, L2, Up, Down, Left - All pedestrians become Elvis. ALL TAXIS HAVE NITROS - Up, Left, Left, Down, Circle, Square, L1, L1, L2, R1, R2 - This code becomes useless once you finish the Taxi vehicle mission. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXIV. SECRETS/EASTER EGGS (T100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O .================. ( FAMILIAR FACES ) '================' There are quite a few familiar faces in San Andreas from previous GTA games. - In "Wu Zi Mu," you can see the GTA III guy sitting on a car in the background in the beginning cinema. - Catalina is the same wench that you see in GTA III. - In Zero's RC Shop, you can see action figures of characters from Vice City and Manhunt, both Rockstar games. - Paul and Maccer are both seen in Vice City. .===================. ( A TASTE OF THINGS ) '===================' At the end of "Reuniting the Families," you will crash through a billboard. Before you create a hole in it, it reads "A Taste of Things to Come." However, after you crash through it, it reads "A Taste of Come." .================================. ( ROCKSTAR SLAMS THE COMPETITION ) '================================' During the mission "Madd Dogg's Rhymes," you should pass a bar and a guard sitting on a couch playing a game. If you listen closely, you can hear the name Tanner, which was the main character in the game Driv3r. Driv3r made a little fun at Vice City and Rockstar gets back. To get to the billboard that makes fun of True Crime, get on the train tracks and head towards Unity Station. Just before you enter the tunnel is a billboard. It reads "Get rid of old rubbish, fast! True Grime: Street Cleaners." True Crime's gameplay was similar to the GTA style, with its open endedness and all. .================. ( NO EASTER EGGS ) '================' You'll need a helicopter or jetpack for this one. Find the Gant Bridge in the northwest corner of the map and go to the southern archway. At the very top is a sign east side that reads "There are no Easter Eggs up here. Go away." .==============. ( BRIDGE FACTS ) '==============' Get onto the Gant Bridge and head south. Take the left down the walkway just before the first road that turns left. Head down the steps and you should see a large, white sign off to the right just before the ground level with the diner. On that sign is the facts. Length - 150.7 m Height - 60.3m above sea level 16000 polygons inc. LODs 600m draw distance 11 textures Takes up a staggering 1.27mb of disc space .=======================. ( ACTUAL PIECE OF CABLE ) '=======================' Get onto the Gant Bridge and head south. Take the left down the walkway just before the first road that turns left. Head all the way down the steps and you should see a large, red cable off to the left on ground level just before the diner. Below it, in small, writing are the following: - Oooooh amazing - That's mind blowing - Actually, no, it's simple physics and not really that impressive .====================. ( R.I.P. COMPETITION ) (submitted by glenJammin) '====================' Throughout San Andreas, there are some cemetaries with some unique tombstones. On them is a message that says "1997-2004 Our Competition." O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXV. GLITCHES (U100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O /===============\ ( GOOD GLITCHES ) \===============/ _________________________ /EASIER VIGILANTE MISSIONS\ (submitted by Caoso13) ------------------------------------ During vigilante missions run into a fast food place. Watch the radar and wait till the red dot moves. Go back outside and get back to your vehicle and wait. Soon it will say that the criminals are wasted. Repeat this until you complete the mission to level 12. ------------------------------------ _________________ /INFINITE SMG AMMO\ (submitted by chigro) ------------------------------------ First, you need to equip your SMG, then go into the ammu-nation gun range. Don't shoot though, then press triangle to get out and you should have more ammo for your SMG. Repeat the process and after that, you won't have any numbers indicating the amount of ammo you have, so you'll have infinite SMG ammo. This can be done for all weapons except for the Heavy Artillery slot. ------------------------------------ _________________________ /EASIER AMBULANCE MISSIONS\ (submitted by Peter G.) ------------------------------------ I have find out an interesting glitch in GTA San Andreas, when you are doing the Ambulance missions. To save time, there is a cool glitch where you fill the ambulance with people ready to go back to the Hospital. Find a police officer and commit a small crime to get 1 star after. You make sure the police officer is on the side of the passenger and the police person will pull him out and the other people will flee in terror and the game thinks you have taken them to the hospital. This can save time by not having to go back to the hospital for each patient. ------------------------------------ /==============\ ( BAD GLITCHES ) \==============/ ___________ /BURGER SHOT\ (submitted by EuanMilneBCFC) ------------------------------------ In San Fierro, there is a Burger Shot next to the Kung Fu gym. Upon leaving the Burger shot, you get the little cut-scene where CJ goes through the door. When the screen fades in, you see everything outside the Burger Shot - Cars, streets, other buildings etc, but you're stuck inside the shell of Burger Shot with no interior and no way of getting out short of blowing yourself up with satchel bombs, grenades etc. ------------------------------------ _______________________________ /BREAKING INTO CALIGULA'S GLITCH\ (submitted by aceofspades666) ------------------------------------ After the Breaking into Caligula's Bank mission, it is possible that your saved game might get corrupted. If you save immediately after the mission, your save will not be corrupted. However, after you complete the mission, Salvatore calls to bitch at you (for obvious reasons.) If you answer this phone call, then save, you cannot load from that slot anymore (unless you save over it, from a time when you hadn’t yet completed the mission.) Every other slot will be unaffected. Make sure you save after the mission and not directly after the phone call. Once you do another mission or something, everything should be all right. ------------------------------------ ___________________________ /MADD DOGG'S PREMATURE DEATH\ (submitted by anahuacboys26) ------------------------------------ It appears that some DVDs have glitches during the Madd Dogg mission, where he will jump very quickly off the ledge to his death before you can save him. The above person wrote that Gamestop mentioned several discs with that glitch on it. ------------------------------------ ______________________ /HUNGRY, HUNGRY GARAGES\ (submitted by Jeff D.) ------------------------------------ It seems the garage next to your station has the tendency to eat a lot of your cars, no matter how many you put in. It seems that the car on the left side is the most affected one, although the car on the right side stays safe. ------------------------------------ ____________________ /NEVERENDING BITCHING\ (submitted by kukuman) ------------------------------------ For Catalina's mission, "Local Liquor Store," if you drive the tanker into any water, you'll get the cutscene where she will yell at you for failing the mission. Unfortunately, it seems the cutscene won't go away and gets to the point where you must reset your console. ------------------------------------ __________ /GYM GLITCH\ ------------------------------------ There is not a specific reason why this happens, but it is indeed real. When you go into a gym without working out for a good while, you might get the message that "You have worked out enough for today. Come back at a later time." You will get that message no matter if you do the normal 12 hours saving trick. Currently, there are numerous solutions to this problem, but none are guaranteed to work. Some people suggest eating a lot, running, biking or swimming. ------------------------------------ __________ /TAG GLITCH\ (submitted by Robert M.) ------------------------------------ If you run out of ammo while you're spraying a tag, it seems that you can't finish it no matter what. This will prevent you from getting all of them and from getting 100%. Always make sure you have enough spray left in the can to finish a tag. Also, always make sure that you spray until you get the "ding" sound for a tag. ------------------------------------ /================\ ( OTHER GLITCHES ) \================/ ________________ /I GET NO RESPECT\ (submitted by Aziz Strike 7777) ------------------------------------ When still in Los Santos and you really want to raise respect, there is one very effective method, and can take as little as 2 hours to max out your respect and be able to recruit 7 gang members. What you must do is quite simple, stock up on the AK - 47 and make sure you have a good amount of bullets. After you have enough bullets, go to the LSPD headquarters (Police station) and park a fast car or bike outside. Head down to the jail cells, where one of them contains armor. Take the armor, then scroll to get your AK-47. You will now get 2 stars for taking out the weapon. Now, while in the cell, position yourself to around the left side in the middle of the cell, and manually AIM your AK-47. Police will come one after another, and position the gun to be able to get a head shot. The Police AI for some reason stops and does not shoot at you for the most part, so simply blow off their heads. The police will just keep coming and coming, so continue one after another aiming and shooting their heads. Eventually with persistence, you would have maxed out your respect! When you are happy with the amount of respect you have earned, or you have been shot at one too many times, sprint out the building, ignoring the shooting cops, and enter the vehichle that you parked before hand. Quickly drive to the pay and spray that is near by to lose the police, then save the game as a heavily respected CJ! You can either do this all at once, or bit by bit, either way, it will only take an hour or two to gain a good chunk or respect using this handy method. ------------------------------------ ________________ /DUAL CELL PHONES\ (submitted by baskitmonki) ------------------------------------ When you are dualing two weapons and the phone rings, you will have two cell phones. ------------------------------------ ______________________ /THE EDGE OF THE WORLD?\ (submitted by timbrownz) ------------------------------------ I was swimming in the river in the Badlands, trying to get on a boat that was beached. I fell off the side, inside the cliff (like being stuck in a wall). In there, there was more water to swim around in, but no way back to the real world. When I swam away from the riverbank for a while, the water stopped and it went to a cutscreen of CJ falling and yelling, "Oh, shit!" I think I fell off the edge of the world. It loaded and I was put back into the game in South San Fierro. Something different. ------------------------------------ ____________ /TRACTOR JETS\ (submitted by shadow24) ------------------------------------ If you hook up a tractor to a hot dog van and hold left or right while pressing the gas, both vehicles will be slung forward like 200 mph. It's fairly fun to do and works with pretty much any large vehicle, but the hot dog van is the best. It's hard to describe... I think I did it in Red County/Blueberry's beach area but I'm not sure. Tractors spawn there and there is also a stationary hotdog van parked there (I think). It might be another beach though. ------------------------------------ _____________________ /MORE GANG TERRITORIES\ ------------------------------------ Normally, there are around 54 territories for you to take over, but there seems to be a glitch that allows you to open up even more territories. Get into a plane or boat and head to any of the corners of the entire map. Fly in the direction of that corner (southeast corner - go southeast, etc.) for at least 20 minutes real-time. Hopefully, more territories will be unlocked as you continue flying. Each unlocked territory only consists of one wave of gang members, but the hard part is getting any gang members to appear. Keep moving the camera back and forth and hope some appear. Good luck and conquer all of SF and LV! ------------------------------------ _________ /TRAIN MAP\ (submitted by Dannyireland) ------------------------------------ I just wanted to say that if you steal a train when you have only Los Santos opened at the start you can still travel around the whole state. There may be barriers to stop you doing this just like there are on the roads connecting each county, but if you are going fast enough you will go through them. The way I do this is go to any one of the two Los Santos stations and wait for a train that is going in the clockwise way around the state and steal it by getting in the front of the train. It has to be clockwise as it doesn't work the other way. When you get in it reverse as far back as the northern end of the tunnel that you pass through when you leave Los Santos going north.If you don't go back this far, you are not going to be fast enough. When you get here, stop. Take off again going forward. Keep the X button pressed at all times in order to keep going faster. Don't worry about derailing at the sharp right hand corner as it won't here when going forward. By the time you approach the barriers the train should be going incredibly fast. The controller will vibrate as a sign that it is going very fast. It will slow down slightly as you pass through the barriers. You are now in the San Fierro area. The 4 stars will still appear but as long as you keep going and don't leave the train, you cannot be harmed. As always, slow down at any bad corners in the track. This is a great way to explore the rest of the map from the start of the game. The R3 mission doesn't work at this stage. As of yet I have found no way of getting back into Los Santos safely as the track is not straight enough to get enough speed without derailing. I either reset, reload or get out of the train to attempt to get back without being caught by the police, which is next to impossible. ------------------------------------ _______________ /SUPER BUNNY HOP\ ------------------------------------ You need a BMX-type bike and an Uzi weapon. Hold down L1 as you were doing a normal bunny hop, but don't release it just yet. Just as you release L1, quickly press Circle as if you were going to fire the Uzi, but don't actually fire. If you did it right, you should do a Bunny Hop that makes you jump quite higher than normal. It may take a few tries, but you'll eventually get it. ------------------------------------ _______________________ /PAY N' SPRAY CAMOUFLAGE\ (submitted by Jason Morg) ------------------------------------ I'm not sure how obvious this is, but I figured I'd tell you anyway. If you go to a pay n spray and get out of your car while its in the garage, the police can't see you. This means that you can shoot whoever you want, blow things up, and get 6 stars but the police still can't see you. Once you leave the garage, the police can see you again, but if you go back in, you turn invisible to them again. It's a quick way to build up skills in a weapon that's not very useful, like the silenced pistol. In order to get rid of the stars once you've gotten them, just get in your car, back out of the garage, then go right back in before you get blown up. ------------------------------------ _________ /BIKE WARP\ (submitted by sleepyturtle) ------------------------------------ In Los Santos and Las Venturas, if you angle a motorcycle (I've tried the Wayfarer, Police and NRG 500 so far) with BOTH tires blown out against a Shamal (Lear Jet), you will teleport out of the airport. It goes like this: Drive up to the front right side of the Shamal (the side with the door to the inside the plane) and put the front tire where the wing meets the body of the plane. Spin out until CJ wants to get off the bike on the left (or towards the body of the plane). If it is angled properly (about 45 degrees) , you will teleport to the freeway in those 2 places. In San Fierro or Verdant Meadows you will only teleport about 20 feet in front of the plane. This glitch will work on the left as well but make sure CJ gets off the bike on the right instead. ------------------------------------ ______________________ /STAR FREE CRIME SPREES\ (submitted by gtasecrets) ------------------------------------ I found a way to commit as many crimes as you want without getting any police stars. Its during the mission, "Are You Going to San Fierro?" (the one where you help The Truth burn his weed farm). After you burn down The Truth's weed farm and blow up the helicopter you are asked to get in the Mothership. This is when you can commit any crimes you want without alerting the police. Make sure you get into the Mothership because if you walk too far, a cop will arrest The Truth. All you have to do is get in the Mothership and get back out to enable you to go anywhere without getting The Truth arrested. You can still drive the Mothership if you want. Just don't fail the mission or else you wont be able to commit crimes without getting stars. Now, load up on the guns and ammo and have some fun. Especially during the first couple minutes when you are high from burning the weed farm. The downside is the more crime you commit to lower your criminal ranking goes. It goes down really slowly though. You can also enter Las Venturas and Restricted Areas without getting any stars. At this point of the game, Las Venturas is still closed. ------------------------------------ _________________________ /STAR FREE CRIME SPREES II\ (submitted by Monkey Man) ------------------------------------ During the mission, "Reuniting the Families," you'll eventually have to fend off a helicopter on the rooftop of the motel. Kill the 4 SWAT members on the helicopter, but don't bring the actual thing down yet. Get off the roof and you can explore the whole of San Andreas without getting any stars at all. You can even go to Las Venturas and San Fierro, including the restricted areas, without any fears. ------------------------------------ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXVI. 100% CHECKLIST (V100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O [ ] Storyline Missions [ ] Non-Storyline Missions [ ] Beginning Missions [ ] Zero's Missions [ ] Sweet's Missions (Part 1) [ ] Back to School [ ] Big Smoke's Missions [ ] Stealing Cars Missions [ ] Ryder's Missions [ ] Heist Missions [ ] OG Loc's Missions [ ] C.R.A.S.H. Missions [ ] Sweet's Missions (Part 2) [ ] Catalina's Missions (Part 1) [ ] The Truth Missions [ ] Catalina's Missions (Part 2) [ ] Syndicate Missions [ ] Woozie's Missions [ ] Mysterious Man's Missions [ ] Airport Missions [ ] Casino Missions [ ] Mansion Missions [ ] Sweet's Missions (Part 3) [ ] Riot Missions [ ] Required Challenges [ ] Collection Items [ ] BMX Challenge [ ] 100 Gang Tags [ ] Chiliad Challenges [ ] 50 Snapshots [ ] Scotch Bonnet Yellow Route [ ] 50 Horseshoes [ ] Birdseye Winder [ ] 50 Oysters [ ] Cobra Run [ ] Courier [ ] Los Santos [ ] Imports/Exports [ ] San Fierro [ ] List 1 [ ] Las Venturas [ ] List 2 [ ] NRG-500 Challenge [ ] List 3 [ ] Ammu-Nation Challenge [ ] Valet Parking [ ] Trucking Missions [ ] Quarry Missions [ ] Vehicle Missions [ ] Race Tournaments [ ] Vigilante [ ] Los Santos Circuit [ ] Paramedic [ ] San Fierro Circuit [ ] Firefighter [ ] LVA Freight Depot Circuit [ ] Taxi [ ] LV Airport Checkpoints [ ] Pimping [ ] Schools (MINIMUM OF BRONZE) [ ] Freight Train [ ] Driving School [ ] All properties bought [ ] Pilot School [ ] Gym leaders defeated [ ] Boat School [ ] Los Santos [ ] Bike School [ ] San Fierro [ ] Stadium Events [ ] Las Venturas [ ] 8-Track [ ] Blood Bowl [ ] Dirt Track [ ] Kickstart O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXVII. UPDATES (W100) |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O 5/27/05....I changed the formatting in the guide, as well as added more cheats. 2/1/05.....Minor update with new glitches and codes added 1/13/05....New codes added and some mistakes corrected 1/6/05.....All sections finished; Guide now complete 12/31......Unique Jumps finished 12/27......Layout changes Finished Other Stuff section Finished Vehicles section A few more Unique Jumps added 12/21......Finished Vehicle Missions Added Gyms to Other Stuff section Added a few more Unique Jumps 12/20......More glitches Added 100% Checklist section Girlfriends and Quarry Missions complete Added cheat codes Numbered Tags, Oysters, Photo Ops, Horseshoes, Unique Jumps and added checklists for each 12/9.......Added Denise to Girlfriends and working on Katie (no e-mails about Katie please) Fixed a few errors in the Gang Tags 11/29......Revamped and finished Gang Tags 11/24......Added Oysters Added Stadium Events Added the Unique Jumps for the Desert 11/20......Finished San Fierro and Las Venturas Courier missions Moved the Heist missions to Non-Storyline Added Valet Parking Added Horseshoes Added Race Tournaments Added Trucking missions 11/17......More strategies and glitches added Finished Imports/Exports Added Ammu-Nation, NRG-500, BMX and Chiliad challenges Added Los Santos Courier Finally added Pilot School 11/14......Finished the Stealing Cars set of missions Started working on the Imports/Exports Finished and added Bike School 11/11......Finished the Photo Ops section Finished Boat School More glitches and alternate strategies added 11/7.......More alternate strategies More glitches added Finished revamping Basic Training 11/6.......Finally finished the storyline missions Added more alternative strategies for missions Still revamping Basic Training Added something new to my disclaimer Gave Girlfriends its own section 11/5.......Added a few alternate strategies to a few missions Corrected a few mistakes 3 missions left for The Heist set and Las Venturas done Revamping the Basic Training section 11/4.......Added new Non-Storyline Missions section Airport set of missions complete (Casino is next) Moved Zero's missions to Non-Storyline Added the Driving School (Pilot School is next) 11/3.......Made ASCII art for the title of the game Created a new section called Glitches Added a new melee weapon in Weapons Finished storyline missions for San Fierro and the first 2 for The Desert 11/2.......Completed the Weapons section Added search codes for easier browsing Finished some basic layout designs Got some more Gang Tags identified Added the layout for the Vehicles section Finished up to the mission "Snail Trail" 11/1.......In the midst of redoing the layout, so bear with me 10/27......Started FAQ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXVIII. FREQUENTLY ASKED QUESTIONS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Q) When was San Andreas released? A) San Andreas was released on October 25-26, 2004. Some stores received it earlier than others. Q) Is San Andreas a dual-layered DVD? A) No, it is not a dual-layered DVD. Dual-layered DVDs has a gold sheen to them when you look on the bottom of the disc. Look at the bottom of Xenosaga, if you have it, and you'll notice this gold color. Single-layered DVDs are silver in color. You'll also notice that you can see the Playstation logo on the bottom of the San Andreas DVD. That's another instance of proof that it is single-layered. Q) Why is your guide so empty? A) San Andreas is one huge game and I'm playing it as I'm writing the guide. Sections will get filled as I write them up/do them. Q) Help! I can't beat ! A) Try and try again. I always keep a save file from before attempting a mission, saving weapons and armor and stuff. I hear that Rockstar implemented a system where a mission will get easier if you keep dying (and not reloading the game again), but I haven't experienced it. You might figure out a different way to approach the mission. Experiment a little. Q) Help! I need help on a mission you don't have listed! A) If the mission is ahead of where I am, I will delete it. I try to avoid spoilers since I like to experience the story as I go. I apologize if I come off as rude, but I like to enjoy a game like everyone else. Q) I tried swimming/getting to the new areas before I'm allowed, but I got 4 stars when I got there. Why? A) This is something Rock* implemented into this game. You automatically get 4 stars if you try to access a new area before you're supposed to. They had to put this in since you can swim now. Q) Why didn't you respond to my e-mail? A) I get a lot of e-mails a day pertaining this game. If I feel it warrants an answer, I'll respond. If I feel it has been answered already, I'll probably end up deleting it and adding something like it to this section. Q) Help! I can't find a ! A) I'm sorry, but I can't help you find a specific item unless you know you missed it. If you're having trouble finding one with the description listed, then I'd be of help. If you're missing one and you don't know where it is, then I can't help you. Q) Why did you say that I shouldn't save with cheats on!?! A) Some cheat codes are irreversible, like the Pedestrians Riot one. If you save with it on, then you're stuck with it for the entirety of the game. The few codes that are permanent can make the game a lot more difficult. Also, there have been a couple of rumors that memory card data can get corrupted with codes/your game can get messed up, so avoid all of this by not cheating and saving. Q) Help me! I saved with one of those cheat codes activated! A) I only say to not save to avoid any problems. Although nothing serious has happened to anyone who have used cheats, it still might be possible. I only give a warning, but I can't control whatever you do, so feel free to do whatever you feel like doing. Q) I have something to contribute to the guide that you don't have. A) It's real iffy as to whether I'll add it to the guide or not. Depending on the importance of the item in question will determine if it's added. For example, an alternate way to beat the mission "Riot" will not be added, since that particular mission doesn't really need any extra strategies. Anything added to the guide is at my own discretion. Q) Hah! I found something that is wrong with your guide! You suck! A) First, don't act like an ass. You act like one to me and I'll act like one back. If you kindly point out something that I have incorrect, which will be true considering the size of the game and guide, then I'll correct it with credit given. Q) Is Bigfoot/Loch Ness/Leatherface really in the game? A) No and please don't e-mail me claiming you saw one of them. Please don't e-mail me about them at all. They are purely myths and I don't really want to concern myself with them. Q) I've lost my spray can that Sweet gave me. Where can I find another one? A) Go to your house in Ganton and go upstairs. There's a can in the bedroom. Q) What happened to my territories I took over in Los Santos? A) After you get to The Badlands, the Ballas take over your territory. You can't initiate gang wars until you return to Los Santos in the end of the game. That means any territories that you get before going to the Badlands will be lost. Q) I've got Hitman level on my pistol/gun with ability for dualing. How do I get two weapons? A) You should automatically get two weapons as soon as you hit Hitman. Make sure the weapon has dual wield ability first before e-mailing me with any problems with this. If you get Hitman on the Desert Eagle, you also have to get it on the Pistol. That means getting Hitman on one gun in a slot will not get you Hitman on another gun in that same slot. Also, make sure it says Hitman on your status. Q) Help! I have taken over all of the territories, but it still says there's 1 left to take over. A) Most of the time, there is a gang territory up around the boat school in the northwest part of the map. If it's not there, check around San Fierro or Las Venturas to see if there are any there. Q) How do you recruit gang members? A) Target them with R1 and then press up on the directional pad. You may recruit up to 6-7 gang members depending on your respect. You can control them with the directional pad once they're part of your gang. Up makes them come to you, while Down makes them sit still. Q) Help! Why won't any gang members follow me in Los Desperados? A) Well, the answer is that they're participating in the riots. Try to find any that are not stuck in the riots. Those are usually just standing still and talking to one another. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| XXIX. ACKNOWLEDGEMENTS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O - CJayC for making the best gaming site known to man - Rockstar and Rockstar North for creating the Grand Theft Auto series - Brady Games for making one hell of a guide, even though they had a pre-gold version of the game - Wet Eddie for correcting me on the time to finish City Slicking for Driving School - Skitzle for telling me about the grenade trick for gang wars - KnifeCutRight for Parked locations of Buffalo, Super GT, Banshee, Feltzer, Sentinel, and Tanker - All of the people that have submitted the cheats to GameFAQs - Roy P. for telling me about the ITB trick - Shamface for correcting me on when Bike School is unlocked - dragon5598 for correction on color of dildo - Logander for saying 1st person helps a lot on two races - Scott Brock. for correcting me on the "More Territories" glitch - fireball for correcting a directional error for Photo #12 - ShadowIII for clarifying the Infinite Ammo glitch a bit - John C.S. for a correction on the Easier Vigilante glitch - Virak for saying the SWAT Tank can be used for Vigilante - Noah B. for corrections of some spelling errors