______ __ / ____/________ _____ ____/ / / / __/ ___/ __ `/ __ \/ __ / / /_/ / / / /_/ / / / / /_/ / \____/_/ \__,_/_/ /_/\__,_/ ________ ______ /_ __/ /_ ___ / __/ /_ / / / __ \/ _ \/ /_/ __/ / / / / / / __/ __/ /_ /_/ /_/ /_/\___/_/ \__/ ___ __ / | __ __/ /_____ / /| |/ / / / __/ __ \ / ___ / /_/ / /_/ /_/ / /_/ |_\__,_/\__/\____/ __ / / ____ ____ _____ _ __ / / _ / __/ / _ \ _ / __/ ___ _| |_ __ _ \ \ / / | | / / /_/ // | / / / | |_ _| | | || \ \/ / | | \__ | ___// / | | //| | // | | | |/ | \__/ \_|\___\\ \__/ / \ \_// | |// | |/| | /|| \____/ \___/ |__/ |__/ |/ || || _ || \ \|| \__| ___ __ __ __ __ __ (__(__( (__/_ (__( |__) (__) | ) __) | ==================================================================== Game : Grand Theft Auto: Vice City Platform : Sony Playstation 2 Content : Weapons FAQ Author : Psy Created : 12/15/2002 Last Update: 1/7/2002 Contact : Psycopsy@hotmail.com (Psy) ==================================================================== CONTENTS 1.Version Updates 2.Introduction 3.Email Policy 4.Weapon Stats 5.Weapon List 6.Weapons To Buy 7.Getting Weapons From Hideout 8.Finding Weapons 9.Weapon Descriptions 10.Copyright/Credits ==================================================================== 1. Version Updates ==================================================================== January 7, 2003: Added a lot of weapon locations thanx to Wayalla. January 4, 2003: Fixed a few errors, added a few more weapon locations. THIS GUIDE IS UNDER CONSTRUCTION. Weapon Locations should be finished in the next week, then I'll work on some of the other things to do with weapons. I'm going to submit it to GameFAQs, but I think its too in-complete to be added, but we'll see. December 19, 2002: Added quite a few weapon locations. December 17, 2002: Added Weapon Stats, took hours to get em! December 15, 2002: Started Main Guide, its seriously CRAP! ===================================================================== 2. Introduction ===================================================================== I have decided to write this Guide so that people can have fun finding out about the weapons in GTA: Vice City. In it you will find... well.... everything above in the Contents section, but there is a lot of useful info in here which took me a number of hours to produce. Enjoy it, and I hope it helps. If you have any complaints or any extra info that I could use, email them to me. Remember the guide is under construction, and I will find the stuff on my own, but help is appreciated. Thanx ===================================================================== 3. Email Policy ===================================================================== Psy - Feel free to ask me about anything to do with GTA:VC, I'll try my best to answer all questions, because, even though I'm still playing through it (for the 3rd time) I think I know quite a lot about it. You could also email me about any problems you are having with the guide, any errors, or anything else that you see is wrong. If you have any better directions, or techniques for getting weapons, feel free to send me them and I might put them in. Oh, and compliments are permitted, as are constructive criticism, don't bother sending me shit like Viruses tho, or you'll get much worse done back... Nuff said. Psycopsy@Hotmail.com You can also Instant Messenger me on: AIM - Psycopsy15 Yahoo - Psycopsy15 MSN - Psycopsy@hotmail.com ===================================================================== 4. Weapon Stats ===================================================================== All of the stats below came straight from the game data, do not email me telling us that there is a mistake with them, and the name is wrong, that's what the data says, that's what it stays! It took me 5 hours to make this into some useful info, by copying and pasting loads of different stuff together, until I eventually got this. So you better find it helpful! - Psy I'm also unsure on what most if them mean, so if anyone knows, feel free to submit anything. ===================================================================== Weapon name: Unarmed Fire type: MELEE Range: 2.4 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 8 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.65, 0.30 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 6 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: -1 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: BrassKnuckle Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 16 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: unarmed animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 259 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: ScrewDriver Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 45 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.,7 0.20 animation to play: screwdrv animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 260 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: GolfClub Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: golfclub animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 261 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: NightStick Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 262 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Knife Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.8, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 263 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: BaseballBat Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 264 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Hammer Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 265 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Cleaver Fire type: MELEE Range: 1.9 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.9, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 266 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Machete Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.0, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 267 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Katana Fire type: MELEE Range: 2.1 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 30 Speed: -1.0 Radius: 0.7 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.2, 0.30 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 268 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Chainsaw Fire type: MELEE Range: 1.7 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 35 Speed: -1.0 Radius: 0.55 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.3, 0.10 animation to play: chainsaw animation loop start: 5 animation loop end: 35 point in animation where weapon is fired: 30 animation2 loop start: 3 animation2 loop end: 99 point in animation2 where weapon is fired: 48 point in anim where we can breakout of anim/attack and run away: 99 model id: 269 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Grenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: DetonateGrenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: 291 Flags: 2424 ===================================================================== Weapon name: TearGas Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 271 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Molotov Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 272 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Rocket Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 2 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 273 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Colt45 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 17 Damage: 25 Speed: -1.0 Radius: -1.0 Life span: -1.0 3 Spread: -1.0 Fire offset vector: 0.30, 0.0, 0.09 animation to play: colt45 animation loop start: 11 animation loop end: 18 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 18 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 274 model2 id: -1 Flags: 680C0 ===================================================================== Weapon name: Python Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 6 Damage: 135 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.41, 0.03, 0.12 animation to play: python animation loop start: 10 animation loop end: 31 point in animation where weapon is fired: 14 animation2 loop start: 14 animation2 loop end: 37 point in animation2 where weapon is fired: 16 point in anim where we can breakout of anim/attack and run away: 40 model id: 275 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: Shotgun Fire type: INSTANT_HIT Range: 40.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 1 Damage: 80 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.86, -0.02, 0.28 animation to play: shotgun animation loop start: 12 animation loop end: 34 point in animation where weapon is fired: 15 animation2 loop start: 9 animation2 loop end: 26 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 30 model id: 277 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Spas12Shotgun Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 7 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.85, -0.06, 0.19 animation to play: buddy animation loop start: 14 animation loop end: 20 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 20 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 25 model id: 278 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: StubbyShotgun Fire type: INSTANT_HIT Range: 15.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 1 Damage: 120 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.55, -0.02, 0.13 animation to play: buddy animation loop start: 14 animation loop end: 50 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 56 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 25 model id: 279 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Tec9 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 50 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, -0.05, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 281 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Uzi Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, 0.00, 0.12 animation to play: uzi animation loop start: 12 animation loop end: 14 point in animation where weapon is fired: 12 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 25 model id: 282 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: SilencedIngram Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 15 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.36, 0.02, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 13 point in animation where weapon is fired: 13 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 283 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Mp5 Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.51, -0.01, 0.20 animation to play: uzi animation loop start: 11 animation loop end: 14 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 284 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: m4 Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 40 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.88, -0.04, 0.16 animation to play: rifle animation loop start: 14 animation loop end: 17 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 17 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 99 model id: 280 model2 id: -1 Flags: 28050 ===================================================================== Weapon name: Ruger Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, -0.06, 0.17 animation to play: rifle animation loop start: 12 animation loop end: 17 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 16 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 99 model id: 276 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: SniperRifle Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 1 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 8 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 12 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 285 model2 id: -1 Flags: 100 ===================================================================== Weapon name: LaserScope Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 150 Reload: 1401 Amount of Ammunition: 7 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 2 animation loop end: 8 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 286 model2 id: -1 Flags: 100 ===================================================================== Weapon name: RocketLauncher Fire type: PROJECTILE Range: 55.0 Firing Rate: 100 Reload: 1200 Amount of Ammunition: 1 Damage: 75 Speed: 2.0 Radius: -1.0 Life span: 1000.0 Spread: 1.0 Fire offset vector: 0.42, 0.0, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 99 model id: 287 model2 id: -1 Flags: 324 ===================================================================== Weapon name: FlameThrower Fire type: AREA_EFFECT Range: 5.1 Firing Rate: 100 Reload: 100 Amount of Ammunition: 500 Damage: 25 Speed: 0.65 Radius: 0.075 Life span: 1000.0 Spread: 3.0 Fire offset vector: 1.30, 0.0, 0.56 animation to play: flame animation loop start: 12 animation loop end: 13 point in animation where weapon is fired: 12 animation2 loop start: 6 animation2 loop end: 7 point in animation2 where weapon is fired: 7 point in anim where we can breakout of anim/attack and run away: 25 model id: 288 model2 id: -1 Flags: 1E ===================================================================== Weapon name: M60 Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 500 Amount of Ammunition: 100 Damage: 130 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.0, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 12 point in animation2 where weapon is fired: 10 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Minigun Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 350 Amount of Ammunition: 500 Damage: 140 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.28, 0.00, 0.50 animation to play: flame animation loop start: 11 animation loop end: 12 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 12 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 35 model id: 290 model2 id: 294 Flags: 200 ===================================================================== Weapon name: Detonator Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 0 Speed: 2.0 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.13 animation to play: man animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 291 model2 id: -1 Flags: 200024 ===================================================================== Weapon name: HeliCannon Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 1 Reload: 100 Amount of Ammunition: 150 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Camera Fire type: CAMERA Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 36 Damage: 0 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 25 model id: 292 model2 id: -1 Flags: 100 ===================================================================== 5. Weapon List ===================================================================== You can only carry 1 weapon from each slot on your quest on GTA:VC. If you have a weapon from a certain slot and you come across another one, you can swap them by pushing L1. Fists (Slot 1) -Fists -Brass Knuckles Melee (Slot 2) -Screwdriver -Golf Club -Hammer -Nightstick -Baseball Bat -Meat Cleaver -Katana -Knife -Machete -Chainsaw Projectiles (Slot 3) -Grenades -Molotov Coctails -Tear Gas -Remote Grenades Pistols (Slot 4) -Colt .45 -Colt Python Shotguns (Slot 5) -Chrome Shotgun -Spaz Shotgun -Stubby Shotgun Sub Machine Guns (Slot 6) -Tec-9 -Ingram Mac 10 -Uzi 9mm -MP5 Assault Rifles (Slot 7) -Ruger -Colt M4 Heavy Metal (Slot 8) -Rocket Launcher -M60 -Flame Thrower -Minigun Sniper (Slot 9) -Sniper Rifle -PSG-1 Camera* (Slot 10) -Camera * YOU CAN ONLY GET THE CAMERA ON THE MOVIE STUDIO MISION "MARTHA'S MUG SHOTS". ===================================================================== 6. Weapons To Buy ===================================================================== Ammu-Nation - East Island - Ocean Beach NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Ingram Mac 10 Sub Machine Gun $300 120 Chrome Shotgun Shotgun $500 32 Ruger Assault Rifle $1000 150 ===================================================================== Bunch Of Tools - East Island - Washington Beach NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Baseball Bat Melee $80 n/a Machete Melee $100 n/a ===================================================================== Tooled Up - East Island - North Point Mall NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Knife Melee $90 n/a Katana Melee $300 n/a ===================================================================== Ammu-Nation - East Island - North Point Mall NAME TYPE PRICE AMMO Colt .45 Pistol $100 68 Uzi 9mm Sub Machine Gun $400 120 Stubby Shotgun Shotgun $600 20 Sniper Rifle Sniper Rifle $1500 40 Grenades Projectile $300 8 ===================================================================== Screw This - West Island - Little Havana NAME TYPE PRICE AMMO Screwdriver Melee $10 n/a Hammer Melee $20 n/a Meat Cleaver Melee $50 n/a Machete Melee $100 n/a Chainsaw Melee $150 n/a ===================================================================== Phil's Place - West Island - Little Haiti* NAME TYPE PRICE AMMO M60 Heavy Metal $8000 200 Rocket Launcher Heavy Metal $8000 8 Minigun Heavy Metal $10,000 1000 Remote Grenades Projectile $1000 8 *You will be able to buy guns from him after you complete all his missions ===================================================================== Ammu-Nation - West Island - Downtown NAME TYPE PRICE AMMO Colt Python Pistol $2000 24 MP5 Sub Machine Gun $3000 120 Spaz Shotgun Shotgun $4000 28 M4 Assault Rifle $5000 150 PSG-1 Sniper Rifle $6000 28 ===================================================================== 7. Getting Weapons From Hideout ===================================================================== You can get these weapons by getting packages, here is the required packages for the certain weapons to appear at the Vercetti Estate, The Hyman Condo and the Ocean View Hotel. ********* *WARNING* ********* If you want to be able to collect all of your weapons from the Hyman Condo, do not buy it until you have 70 packages, and then all weapons will be there. ===================================================================== Package Rewards: 20 Packages = Chainsaw 30 Packages = Colt Python 40 Packages = Flamethrower 50 Packages = PSG-1 60 Packages = Minigun 70 Packages = Rocket Launcher ===================================================================== NAME TYPE PRICE AMMO Chainsaw Melee N/A N/A Colt Python Pistol N/A 24 Flamethrower Heavy Metal N/A 6 PSG-1 Sniper Rifle N/A 28 Minigun Heavy Metal N/A 500 Rocket Launcher Heavy Metal N/A 8 ===================================================================== 8. Finding Weapons ===================================================================== ********************************************************************* A. East Island ********************************************************************* Colt 45 - From Ammu-Nation, heading South, follow the road to the end then turn right. Follow it along, and then make a left just before you get to the white building on the left. Follow this path along and stop when you reach some steps that lead up to "Vice City Marina". Go up the steps and right and you will find your weapon. Machete - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your left. Follow it all the way to the end, and you will find the Machete under a small roof type thing. Baseball Bat - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your right. Follow it along, and a short way, you will come across it on your right. Brass Knuckles - From the Ocean View Hotel, follow the road south. Make the first right you can, and soon after that, go into the alley on your right. Follow it along, and just after the Baseball Bat, you will come across it on your right. Chainsaw - From Ammu-Nation Go North, make the first right, and on the left will be some apartments, go up the steps and you can enter the apartment on the right, go in and then turn right and go into the bathroom where you will find the chainsaw. Uzi - Find the Pay & Spray which is North of Ammu-Nation, then walk around the back, and follow it around to get the Uzi. Shotgun - From the Pay & Spray, head North, and take the second right. Follow it to the end, then go left. On your left you will see a spiral parking lot. Go up it, and when you get to the top, go left. once you get down the ramp turn right and you should see the shotgun. Uzi - From the Pay & Spray, head North, and take the second right. Follow it to the end, then go left. Follow this road along and take the first right. A little way on the left you will see a pink building with some steps, so go up here, and head around to the left where you will see your prize. Tear Gas - From the hardware store, go across the small bridge and get to the police station, go around the back and up the ramp, and you will find the Tear Gas to the left side. Shotgun - From Ocean View Hotel head North, all the way to the end. When you get there, go towards the beach, but stop before you get to the wall, then head South again, a short way down you will see a shotgun behind a bench. Machete - From the hardware store, turn left, or just drive to the West, you will come to the bridge to Starfish Island, and the Machete is at the left walkway of the bridge, hard to miss! Colt 45 - From the hardware store, go North, and turn into the construction site, go up the first small ramp, then drive to the back of the site's lower level, where you will see the pistol. Tec-9 - From the hardware store head North all the way along, then go towards the bridge that takes you near the pizza place. Just before you go over the bridge you will notice a gap between the houses and the wall on the left. Go along here and look in the 3rd gap between the houses for a Tec-9. *MORE COMING SOON* Here are some basic locations of weapons by Wayalla, I'll add some directions to get there in the next week. SORRY IF THESE ARENT MUCH HELP, BUT ITS BETTER THAN NOTHING. * Shotgun, Basement of vercetti Mansion (Starfish Island) * M4, basememnt of vercetti mansion * Katana, Driveway next to yur Mansion * Flamethrower, Rockstar pool * Sniper Rifle, Vercetti hedge maze corner * Uzi9MM, deck of gang house (Prawn Island) * Uzi9MM, staircase near shack (Downtown) * Molotiv Cocktails, Tacho Place corner * Flamethrower, near garage (Vice Port) * Ingram, next to Van * Bazooka, Pool of Hooker inn * Colt .45, next to garden by Cortez Yacht (Ocean Beach) * Knife, in alleyway near pole Position * Baseball bat, in alleyway behind Ocean view * Brass Knucles, near Baseball bat in garage * Uzi 9mm, behind pay and spray * Teargas, police station back lot (Washington Beach) * Nightstick, inside police station, lockers * Shotgun, mall carpark * Uzi 9mm, next to house * Meat Cleaver, behind pizza shop (Vice Point) * Golf Club, inside leaf links (Leaf Links) ===================================================================== 9. Weapon Descriptions ===================================================================== Thanx to Segosa Fists/Feet: Well, they are your fists and feet! what do you expect! you can use them for punching, kicking and head butting. they aren't very useful against armed opponents though. Brass Knuckles: A big improvement over normal fists, they make a funny sound when you punch someone. punch a man and he will be down on the floor. Screwdriver: Probably the least powerful Melee weapon there is. Quite fun. For about 5 seconds. Golf Club: In Vice City, the golf club is NOT for playing golf, can be found to the right as you enter the actual golf club in Vice City. Another way to get it is by entering a Golf Cart when your Melee slot is empty. Hammer: Its fun to destroy cars with this weapon, or hit people, or anything for that matter. Nightstick: This is the weapon the police use. To get one, either kill a cop, or enter the police station in Washington beach, and go in the room on the left. But you will get 2 star wanted level. Baseball Bat: Used for Cracking heads instead of Baseballs. Can be found behind the Ocean View hotel (Your first hideout). Meat Cleaver: Knife used by chefs, and you! Katana: One of my favourite Melee weapons, you can chop peoples heads off, and stab them in their stomach with this! can be found in the Tarbrush Cafe in the North Point Mall. Chainsaw: My other favourite Melee weapon! Just keep Circle Pressed down while running at people and they'll be dead! This is the only weapon that makes blood splatter on the screen. If you are standing over a dead person, press circle again to stick the chainsaw into their corpse and send blood everywhere! Grenades: Hold down Circle button to throw them, the longer you hold the button down, the further they get thrown, after you've thrown them, they'll explode after a few seconds. Molotov Coctails: Same Throwing technique as the Grenades, but this time when it hits the ground, it will explode into a ball of flames and burn anyone who's near enough. Tear Gas: only 1 location for this, its by the Police Station in Washington Beach. you only get 4 so use them wisely, use the Grenade/Molotov technique to throw them, and instead of flames or explosion, a load of tear gas will come pouring out! It will kill people if they stand in it for too long, even you. It does nothing to cars, and the game frame rate will slow down for some reason while you use them. Remote Grenades: Just like normal grenades, except that you decide when they explode! Once you have thrown one, you will have a detonator in your inventory, you will need to detonate the grenade before you can throw another. ~NOTE~ There is a glitch when you get 100% in the game, Since you get infinite ammo, when you throw a remote grenade, the game will think you have infinite of the detonators, so you wont be able to get rid of them! the only way to be able to use any other weapons again is to die or get busted, or you could buy a weapon from any shop, then, you will still have the remote in your inventory, but as long as you don't select it, you will be able to use any other weapons. Colt .45: Simple weapon, not powerful at all. just aim and shoot. Colt Python: The ultimate pistol, One hit kill. Slow reload rate though. Chrome Shotgun: Simple Shotgun, it's like the one in GTA3, you get 5 rounds when you enter a police car, but there are better shotguns around... Spaz Shotgun: The best Shotgun in the game, One hit kill, it has can fire 8 shots, then it needs to reload, takes less than 2 seconds to blow up a car. Stubby Shotgun: Its a lot like the Chrome Shotgun, except it kills in one hit like the spaz. It needs to reload after each shot Tech-9: My least favourite Sub Machine Gun, you can run while firing, but it takes a lot of time to kill a person. Ingram Mac 10: My favourite Sub Machine Gun, you can run while firing and it doesn't take much to kill a man Uzi 9mm: Its an OK Sub Machine Gun, you CAN'T run while firing, but it has a decent firing rate. MP5: The most powerful Sub Machine Gun, you CAN'T run while firing, but its power makes up for that big time! Ruger: The first Assault Rifle you'll get, not the best though. it fires quite slow. And kills a man in one shot. M4: Very nice gun. Fires quite fast. An all round decent gun. Rocket Launcher: The king of destruction! Aim. Fire. That's all you need to know. M60: Kills in one shot but hasn't got a very good fire rate Flamethrower: Flame people! Its great fun, just aim and fire, Flames will come out and burn anyone in their way Minigun: Also known as the Gatling Gun, takes 1 second to start firing, then fires at an amazing rate, can destroy a vehicle in less than a second, and kill a man immediately. Sniper Rifle: Its just like the Sniper Rifle in GTA3, reloads slow too. PSG-1: Most accurate Sniper Rifle. Reloads quite fast. ===================================================================== 10. Copyright/Credits ===================================================================== This document and all of its content is copyright of Psy (Simon Elliott) and Segosa. All information in this document was written by Psy + Segosa and all contributed information will be credited. The only sites the guide is available on is www.GameFAQs.com and our own sites. If you would like this guide on you're site, please Email me requesting permission to, and we will probably allow you to do so, However, the guide must not be changed in any way. Rockstar Games + Rockstar North - For producing this masterpiece! Me (Psy) - For taking the time to write it. Segosa - For Helping Out A Lot. Wallaya - Letting me use what he had in his Weapons Guide. Thanx man! © 2002 Psy.