GUILTY GEAR XX #RELOAD STORY MODE FAQ (v1.0, 12-02-04) by Edward Chang (chang dot 459 at osu dot edu) Version History v1.0 (12-02-04) First version. Table of Contents 1. Introduction 2. Story Mode Paths --Anji Mito --Axl Low --Baiken --Bridget --Chipp Zanuff --Dizzy --Eddie --Faust --I-No --Jam Kuradoberi --Johnny --Ky Kiske --May --Millia Rage --Potemkin --Slayer --Sol Badguy --Testament --Venom --Zappa 3. Story Mode Secrets 4. Credits 1. INTRODUCTION This is an FAQ for Guilty Gear XX #Reload, specifically referring to Story Mode. Although the Japanese version of the game did not have story mode included, the US release did (although it was identical to the story mode in GGXX, so really, nothing was added). For basic information on Guilty Gear XX, refer to my FAQ/Movelist on GameFAQs. The newest revision of this FAQ will always be found on GameFAQs. 2. STORY MODE PATHS Note that certain endings cannot be seen without first seeing other characters' story modes. For instance, you cannot get Sol's Ending #3 without having first seen Dizzy's Ending #2. I have listed all the requirements based on the second GGXX Mook, the Complete Guide. Certain fights are designated BOSS fights. What this means is that the character will have enhanced offense and defense, though they will not necessarily have Gold powers. Also, in the case of Boss I-No, she will be able to use Megalomania. Boss Dizzy will be able to use Hikari no Tsubasa. ------------------------------------------------------------------------------ ANJI MITO ------------------------------------------------------------------------------ Flowchart Ky | Zappa | Axl ------------------------------- | | (continues) (no continues) | | Baiken May | | Testament Bridget | | Sol Chipp -------------------------- | | | I-No (no Instant Kill against Ky) (Instant Kill Ky) | | | Ending #1 Robo Ky Ky | | Ending #2 Ending #3 In the fight against Chipp, he will be immune to normal attacks, and Anji will start with only 6/8th health. Prerequisites: None. ------------------------------------------------------------------------------ AXL LOW ------------------------------------------------------------------------------ Flowchart I-No | Sol ------------------------------------------------------- | | (no Instant Kill) (Instant Kill) | | Anji I-No | | Baiken Sol | | Johnny Sol* | | Testament -------------- EX Axl | | | (continues) (no continues) Ending #3 | | Zappa I-No | | Ending #2 Ending #1 In the last fight against I-No, she has Gold powers. The final Zappa or EX Axl are immune to normal attacks. In the Ending #3 path, at the point marked * you will be stuck in a time loop and will continue fighting Sol until you Instant Kill him. Prerequisites: None. ------------------------------------------------------------------------------ BAIKEN ------------------------------------------------------------------------------ Flowchart I-No | Robo Ky | Zappa | Bridget | Anji ------------------------------------------------------------ | | | (Instant Kill Robo Ky) (no Instant Kill Robo Ky) (beat Anji with health < 3/8) | | | May Potemkin I-No | | | Robo Ky Boss I-No Anji | | | Ending #2 Ending #1 Ending #3 In the fight against May, normal attacks do not work. In the final fight against I-No in Ending 1, she will have boss powers. In the last fight against Robo Ky in Ending #2, normal and special attacks do not work, and you can't use Instant Kill either. In the last fight against Anji in Ending #3, Baiken cannot jump. Prerequisites: Need Anji #1 for Ending #3. ------------------------------------------------------------------------------ BRIDGET ------------------------------------------------------------------------------ Flowchart I-No | Baiken | Anji | Chipp -------------------- | | (continues) (no continues) | | Millia Potemkin | | Robo Ky May ---------------------- | | | Ky (no Instant Kill) (Instant Kill) | | | Ending #1 Dizzy Johnny | | Ending #2 Ending #3 Prerequisites: Need Potemkin #2 for Ending #3. ------------------------------------------------------------------------------ CHIPP ZANUFF ------------------------------------------------------------------------------ Flowchart Dizzy | Bridget -------------------------- | | (less than 30 sec.) (more than 30 sec.) | | Robo Ky Ky | | Anji Faust | | May Eddie --------------------- | | | Johnny (no Instant Kill) (Instant Kill) | | | Robo Ky Venom Slayer | | | Ending #3 Ending #1 Ending #2 In the first fight with Robo Ky, you will be poisoned, and normal attacks can't hurt Robo Ky. In the second fight against Robo Ky, neither normal nor special attacks can hurt him, but Chipp starts with max tension. Prerequisites: Need Ky #2 for Ending #3. ------------------------------------------------------------------------------ DIZZY ------------------------------------------------------------------------------ Flowchart Chipp | Venom | Faust | Slayer | Baiken ----------------------------------------------------- | | (otherwise) (beat Faust with Dizzy's health over | 6/8th and with a Tension attack) Eddie | | Bridget Boss I-No ----------- | | | Ending #3 (lose) (win) | | Ending #1 Boss I-No | Ending #2 In the first battle with I-No, she has boss powers. In the second battle, both Dizzy and I-No have Boss powers; Dizzy has Gold powers as well. Prerequisites: Need Bridget #2 for Ending #3. ------------------------------------------------------------------------------ EDDIE ------------------------------------------------------------------------------ Flowchart Faust ---------------------------------------------- | | (more than 30 sec.) (less than 30 seconds) | | I-No --------------------- Ky | | | (Instant Kill) (no Instant Kill) Chipp | | | Potemkin Baiken Millia | | | Johnny Ky Venom | | | May Zappa Ending #2 | | Dizzy Sol | | I-No Slayer | | Ending #3 Ending #1 Eddie gradually starts with less health in each round. In the fight against Venom, you will be poisoned. In the fight against Dizzy or against Slayer, you will have gold boss powers. Prerequisites: Need I-No #2 for Ending #3. ------------------------------------------------------------------------------ FAUST ------------------------------------------------------------------------------ Flowchart I-No | Jam | Dizzy | Slayer --------------- | | (continues) (no continues) | | Chipp May --------------- | | | Eddie (more than 30 sec.) (less than 30 sec.) | | | I-No Zappa Eddie | | | Ending #1 Ending #2 Venom | Ending #3 In the battle against Chipp he starts with 50% health. Prerequisites: Need May #2 for Ending #3. ------------------------------------------------------------------------------ I-NO ------------------------------------------------------------------------------ Flowchart May | Axl | Eddie --------------------------------------------------- | | (less than 181 sec. total) (more than 181 sec. total, no | continues) | | Millia ------------------------ Robo Ky | | | (no Instant Kill) (Instant Kill) Testament | | | Bridget Eddie Dizzy | | | Jam Boss Dizzy May | | | Sol Ending #2 Ending #3 | Ending #1 In the last fight in all three endings, both characters will have boss powers, and the opponent will have Gold powers. Also, in the Ending #3 path, you will have boss powers in your last three fights. May also regenerates in the last fight of Ending #3. Prerequisites: Need Johnny #2 for Ending #3. ------------------------------------------------------------------------------ JAM KURADOBERI ------------------------------------------------------------------------------ Flowchart Robo Ky --------------------------------------------- | | (win) (lose) | | Sol I-No | | Faust Venom | | Ky Millia | | Slayer Johnny | | Chipp Boss I-No | | Robo Ky --------------------------------- Ending #2 | | (no Instant Kill first Robo Ky) (Instant Kill first Robo Ky) | | Ending #1 Robo Ky | Robo Ky | May | Ending #3 In the Ending #1 path, the final Robo Ky is immune to normal attacks and regenerates. In the Ending #2 path, I-No has boss powers. In the Ending #3 path, the second Robo Ky is immune to normal attacks, the third immune to special attacks, and the fourth has Gold boss powers. Prerequisites: None. ------------------------------------------------------------------------------ JOHNNY ------------------------------------------------------------------------------ Flowchart I-No ------------------------------------------------- | | (no Instant Kill) (Instant Kill) | | Testament Slayer | | Bridget Ky | | Jam ----------------- Chipp | | | (no continues) (continues) Robo Ky | | | Eddie Boss I-No Ending #3 | | Boss Dizzy Testament | | Boss I-No Ending #2 | Ending #1 Both Dizzy and the later I-No's have boss powers. Dizzy also has Gold powers but starts at 3/8th health. The I-No in Ending #2 starts with 2/8th health. The last Testament in Ending #2 is immune to normal attacks, and you cannot jump. Chipp is immune to normal attacks. Robo Ky is immune to normal and special attacks. Prerequisites: Need Chipp #3 for Ending #3. ------------------------------------------------------------------------------ KY KISKE ------------------------------------------------------------------------------ Flowchart Venom | Slayer | Anji ----------------------------------- | | (Instant Kill) (no Instant Kill) | | I-No Baiken ---------------------- | | | Eddie (more than 30 sec.) (less than 30 sec.) | | | Zappa Chipp Bridget | | | Sol Jam Jam | | | Ending #3 Johnny Chipp | | Ending #1 Robo Ky | Ending #2 In the path for Ending #2, Chipp will be immune to normal attacks and Robo Ky will be immune to both normal and special attacks. Eddie starts at half health, and Zappa starts at half health, is EX, and normal moves do not hurt him. Prerequisites: Need Sol #1 for Ending #3. **I have heard from some sources that in the US version this prerequisite has been changed to Sol #2. You might want try them both. ------------------------------------------------------------------------------ MAY ------------------------------------------------------------------------------ Flowchart I-No | Testament | Zappa | Faust ----------------------------------- | | (less than 30 sec.) (more than 30 sec.) | | Anji Millia -------------------- | | | I-No (more than 30 sec.) (less than 30 sec.) | | | Robo Ky Eddie I-No | | | Ending #3 Potemkin Bridget | | Ending #1 Ending #2 Prerequisites: Need Anji #2 for Ending #3. ------------------------------------------------------------------------------ MILLIA ------------------------------------------------------------------------------ Flowchart I-No | Bridget | Jam ----------------------------- | | (Instant Kill) (no Instant Kill) | | Sol Venom | | Eddie May | | Boss I-No Slayer ----------------- | | | Ending #3 (Instant Kill) (no Instant Kill) | | Eddie Ending #1 | Ending #2 In the fight with Slayer, only special and Tension attacks hurt Slayer, and he regenerates. In the second fight against I-No, she regenerates. In the fight against Eddie in Ending #3, he starts at 2/8th health. In the fight against Eddie in Ending #2, Millia starts at full tension and regenerates; Eddie starts at 3/8th health and has gold boss powers. Prerequisites: Need Sol #1 for Ending #3. ------------------------------------------------------------------------------ POTEMKIN ------------------------------------------------------------------------------ Flowchart Slayer | Baiken | Testament | Eddie ------------------------------------------ | | (continues) (no continues) | | Boss Dizzy -------------------- I-No | | | (less than 30 sec.) (more than 30 sec.) Bridget | | | May Johnny Ending #2 | | Robo Ky Ending #1 | Ending #3 In the fight with Dizzy, she will have Gold boss powers but start at half health. In the fight against Bridget, you will not be able to jump. In the fight against Johnny, special attacks have no effect. Prerequisites: Need May #3 for Ending #3. ------------------------------------------------------------------------------ SLAYER ------------------------------------------------------------------------------ Flowchart Ky | Faust | Potemkin ----------------------------------------------- | | (no Instant Kill) (Instant Kill) | | Chipp Sol | | Jam -------------------------------- Boss I-No | | | (less than 6/8 health) (more than 6/8 health) Ending #3 | | Dizzy Millia | | Eddie Venom | | Ending #1 Ending #2 In the fight against Eddie, normal attacks can't hurt him, and he has gold boss powers, but he starts at half health. In the fight against Venom, he will have Gold boss powers. In the fight against I-No, she'll have boss powers. Prerequisites: None. ------------------------------------------------------------------------------ SOL BADGUY ------------------------------------------------------------------------------ Flowchart Axl | Jam | Millia --------------------------------------------------------------- | | (Normal Victory) (Time Up) | | Anji EX Venom | | Johnny --------------------------------- Slayer | | | (more than 120 seconds total) (less than 120 seconds and Ending #2 | no continues) | | Eddie Testament | | Boss I-No Boss Dizzy | | Ending #1 Ending #3 In the fight with I-No, you will have SP Powers and she will have boss powers. In the fight with Slayer, only Special Attacks and Tension Attacks hurt Slayer. In the fight against Dizzy, she has Gold Boss powers. In the fight against Eddie, he starts at 6/8th health. In the fight against Venom, Venom is EX. Prerequisites: Need Dizzy #2 for Ending #3. ------------------------------------------------------------------------------ TESTAMENT ------------------------------------------------------------------------------ Flowchart May | Johnny | Venom | Axl ------------------------------------------------------------- | | (more than 30 sec.) (less than 30 sec. | and no continues) | | Potemkin ------------------------ I-No | | | (no Instant Kill) (Instant Kill) Boss Dizzy | | | Anji Slayer Ending #3 | | Johnny Sol | | Ending #1 Ending #2 Dizzy will have Gold boss powers if you fight her. In Ending #1, Johnny also has Gold boss powers. Beware his Mist Finer! I-No starts at half health. Prerequisites: Need I-No #2 for Ending #3. ------------------------------------------------------------------------------ VENOM ------------------------------------------------------------------------------ Flowchart Jam | Chipp | Faust ------------------- | | (no Time Up) (Time Up) | | Dizzy Eddie | | Testament Ky | | Sol I-No ----------------- | | | Slayer (less than 50 sec.) (more than 50 sec.) | | | Ending #1 Eddie Millia | | Ending #2 Ending #3 Slayer has gold boss powers, but Venom has full tension in that battle. In the first fight with Eddie, he starts at half health. In the second fight against Eddie, he is immune to normal attacks but again starts at half health. Prerequisites: Need Millia #1 for Ending #3. ------------------------------------------------------------------------------ ZAPPA ------------------------------------------------------------------------------ Flowchart May | Axl | Baiken | Anji -------------------------------------------- | | (no Instant Kill) (Instant Kill) | | Sol I-No | | Faust ------------- Ky | | | (lose) (win) Ending #3 | | Ending #1 Ending #2 Zappa slowly starts with less and less health as he progresses. Prerequisites: Need Sol's Ending #2 and Ky's Ending #3 for Ending #3. 3. STORY MODE SECRETS **Unlocking Story Endings 1 and 2 for a character will unlock EX Mode for that character, if you haven't done so already. **Unlocking all Story Endings for a character will unlock SP Mode for that character, if you haven't done so already. **Unlocking all 60 Story Mode paths will unlock Guilty Gear Mode, Robo Ky, Kliff, and Justice. Justice also has a Story Mode. ------------------------------------------------------------------------------ JUSTICE ------------------------------------------------------------------------------ Flowchart Kliff | Ky | Sol | Ending 4. CREDITS Sammy, ArcSystem Works, and Ishiwatari Daisuke for another great game This FAQ copyright 2004, 2005 to Edward Chang. Retransmission in any form without express permission of the author is strictly forbidden.