------------------------------------------------------------------------------ .,,. .*Z@MMMMMM@0U^i. ..SEB@MMMMMMMMMMMMMMMMMMM#bSci. *#@M&@MMMMMMMMMMMMMMMMMMMMMMMMMMMM@Q2v. MM#0b0&MM&MMMMM&&M&&MMMMMMMMMMMMMMMMMMMMMM#Z7i. XMM@WQ8#MM&MM&&M&&&MMMMMMMMMMMMMMMM&MMMMMMMMMMMMMM&0Y. 6MM&@#Q0$@&&MMMMMMMM@Q0W###@&MMMMMMM&&&&&&&MMMMMMMMMMM@W; .@MM@#BQ8b0EWB$#@&&@QE0WWQEb0QQB#@&&MMMMMMM&&M&06zSZQQ@&M#^ .bMM&#BQ0W$###Q8E00QWQQWQQQ0EW0$0QWQ$#@@&&&@0z69:.XEBQ@MM$* zMMMMM@8U9b&M@QWW0QQQWWQQ0E#U1#@$$BQB#$$QUoob#Y .zE00B#MW, Y0t. EMM&#@@#$##BB#BbXWM@@@&@@@@@&@062E@W. ,zZ$M@&M8 iMM@MMM&W@&&M#n0M&@@&&M&@&@&&#EU6A@&I .tQ#0QMMU .MMMMMM&#&MM&b#M&&&MM#@M&&@&&$WEAU6Q&#o. :oAb0@MMo .MMM&&MMMM&MM&MM&M&&&&MM&MM&@B#@$E92IW@@66Uzz2bb&MMi ... .. *E@&MME MMM&&&MMM&MMM&M&&MMMMMMMM&&&#$@@#$Q9zz600EE9AoIUEMM@, .....:.:vUMMMMMMM. MM&&&&&&&&&&M&&MM#^E@MMMMMMM@&@#####Eb9I2z6#QnozzU$MMQ. :@#W@MMM&MMM#EBMMMoMM&&&&&&&&&&M&&&M9 !11..o@MM####$$W0b2120bInzz8#MM1 MMMMMMM$$W$&0U#MMMMMM&@&&&&&&&M&&&MW :0MM&MM&@#BW8zz9WW2SSoEMMi 1M&#@@@W6E0$@EA0@&&&&&&&&&&&&&&&&&M@ S$@@MMM$W##QbZb8SnzoWM^ &M#B#@@0ZEW$@#@&&&&&&&@&&&&@&M&&MMM @MM&QW$##$Q0Wb1XAMU ,M&##@&@AZb#&MMMMM&@&&&&&&&&M@&&MM? 6MMM@W0QB$##$$Q1^M& oM@##&&Q6IE@B#00#&&&&&&&&MM&@&&Mb !MM&MM@WQB$$$##WQ1! #M@W@&#bUoBW00Q@&@8E#&M&@&&&&M& MM&&M&&&&&@@&MMM. M&##@##Int#@$MM&WE$&&$00&@&&M, #M@@MM&&&@@&@@MMA *M&BB#@Q1^I$&MM$EB&M&00@&&&Mo XM#$$@MM@#@$$#&MM bM@$W#&027**A&#@&MMQ0B&&&MW .M&@#$@&#@@#@@@MM. MM@$B$##Q2* ,o@MM@QW&MMMM MM@##@&@@@###@MMY .MM&#$$#@@$I*..YQ@#$MMMMM@t. EM@##@&@#@@@@&MM# $MM@$B$##@BAv..70&&MMMMMMM#* oM##@&&##@@@@@@MM. i&M&WQQ#$@@B6^*?nAQ@@MMMMMMMo CMM&&&@@##@@##@&MM IM&M@Q0BB@@$6X??tEQQ#@@MMMMMWv. 0M&#@##$#@@@@@@@&Mt @MMMM#EQ$$##$E171zbAA00I9Q@MMMMM&Qz* .MMM&########@@@@@MM. tMMMM&Q0QB$###0In2A69o7*... .cEMMMMMn!i.iMMM&@&@@@@@@@@@@@@M@ .MMMMM#0WB$$#@#BEIU9Z0QWBboY v@MMMMMMM&@@@&@@&@@@@#@@@M1 0MMMM@WWW$###@@##WEA9EEQ@MY :06ctoQMM&&&@@@@@@@@@@#@&@&M. iMMMMM#WQB$WW$#@@@@$Q090&7*1o0$Q$ooB&&&@@@@@@@&@@@@@&MMM QMMMM&W00QWBB$$$#@@#@&&B#&&WUW@$QW$@MMM@&&@@@&@&MMM$t .&MMMM&@WEE0QWWB$BWB@&MMM&&@#BWB$@#*bMM&&&@&MMMQ* ;MMMMMMM@#WQ0QWQQQBQW#@&MM#0QW@M& !MMMMMM0* oMMMMMMMMM@#W00WB0EQWQ$&$0$B@MM *@0: AMMMMMMMMMM#QE0WWQ0QB##B$#MMA BMMMMMMMMMMBEQ0Q#@&&###&0. 1&MMMMMMM&QB#&&@@M&b^ ;WMMMMM&@@@&@Z; .ZMMMM&8i . ============================================================================== PLASMA PISTOL COMBO/USAGE GUIDE BY: Evan Delaney Gamefaqs' Username: harryjamespotter Universal Account Name: Yoh_of_Izumo AIM: xLord Protectorx Email: xXmasterofalltradesXx@gmail.com Copyright (c) 2005 and 2006 by Evan Thomas Delaney ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ MAIN GUIDE I. Prologue 1.1 About the Author 1.2 Purpose of the Guide 1.3 Key Notes/Suggestions 1.4 Setup Configuration 1.5 Version History II. The Plasma Pistol 2.1 Weapon Specifications 2.1.1 The Overcharge 2.2 Single Wielding 2.2.1 Shooting 2.2.2 Meleeing 2.2.3 Grenades 2.3 Duel Wielding 2.3.1 Special Note/Explanation 2.3.2 Plasma Pistol and Plasma Pistol 2.3.3 Plasma Pistol and Plasma Rifle 2.3.4 Plasma Pistol and Brute Plasma Rifle 2.3.5 Plasma Pistol and Needler 2.3.6 Plasma Pistol and M6C Pistol (Magnum) 2.3.7 Plasma Pistol and M7/Caseless Sub Machine Gun (SMG) 2.4 Interchange Wielding 2.4.1 Special Note/Explanation 2.4.2 Plasma Pistol and Covenant Carbine 2.4.3 Plasma Pistol and BR55 Rifle (Battle Rifle) 2.4.4 Plasma Pistol and Particle Beam Rifle 2.4.5 Plasma Pistol and S2 AM Sniper Rifle 2.4.6 Plasma Pistol and Fuel Rod Gun 2.4.7 Plasma Pistol and M19 SMM Rocket Launcher 2.4.8 Plasma Pistol and Energy Sword 2.4.9 Plasma Pistol and M90 Shotgun 2.4.10 Plasma Pistol and Brute Shot 2.4.11 Plasma Pistol and Sentinel Beam (Future Update) 2.5 Top Five Overall Combos 2.6 Support with PP 2.6.1 Clarifications 2.6.2 Offensive 2.6.3 Defensive 2.7 The Art of the "n00b Combo" III. Strategies against Power Weapons 3.1 A List of Power Weapons 3.2 The Strategies 3.2.1 Particle Beam Rifle 3.2.2 S2 AM Sniper Rifle 3.2.3 Fuel Rod Gun 3.2.4 M19 SMM Rocket Launcher 3.2.5 Energy Sword 3.2.6 M90 Shotgun 3.2.7 The Fist IV. Strategies against a Plasma Pistol User 4.1 The Strategies 4.1.1 In Team Actionsack PP games 4.1.2 Everything Else V. Lists VI. Possible Miscellaneous Information VII. FAQ VIII. Special Recognitions IX. Emails and Comments X. Epilogue XI. Contact Information ============================================================================== ================================================================================ ============================================================================ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. PROLOGUE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1.1 ABOUT THE AUTHOR ------------------------------------------------------------------------------ My name is Evan T. Delaney. I live in the Greater Orlando region in Florida (Longwood to be precise, about 10-15 minutes from downtown). On Gamefaqs.com, my Gamefaqs' username is harryjamespotter. I am currently linked with Xbox Live anymore, Current GT: IThe AurorI. My former gamertags are "Killer or Noobs", "Lord Protector", "xXThe ImpalerXx", and "IThe RedeemerI." (I love those 2 month freetrials). This is my first FAQ, so I hope that even though I am an amateur, youwill still be able to get the information you want. I am currently #2 in myjunior class of 700+ students, a competitive swimmer, and a decent trumpet player. I have good standings on Gamefaqs, and hope to contribute more when I achieve my ultimate goal: a moderator. This is my 1st FAQ, but most certainly will not be my last, and I plan to use up the memory capacity of the server of Gamefaqs.com (it's just a dream). For contact information, please scroll down to the bottom of the guide or press "Ctrl" + "F"and type: "XI." ============================================================================== ------------------------------------------------------------------------------ 1.2 PURPOSE OF THE GUIDE ------------------------------------------------------------------------------ The purpose of this guide is to inform fellow players of the benefits of one of the greatest weapons in the entire game. It can be manipulated beyond comprehension, and eliminate unsuspecting power weapon users. A person cannot call himself/herself a coinsurer of Halo 2 if they can't use the plasma pistol to their advantage in certain situations. On maps with this weapon (especially during a Pro setting), it is on equal status with the power weapons. In addition, this guide includes strategies against Plasma Pistol users. ============================================================================== ------------------------------------------------------------------------------ 1.3 KEY NOTES/SUGESTIONS ------------------------------------------------------------------------------ If you didn't know these terms for some reason...here they are: The Plasma Pistol = PP M6C Pistol = Magnum/Pistol M7/Caseless Sub Machine Gun = SMG BR55 Rifle = Battle Rifle S2 AM Sniper Rifle = Sniper Rifle Particle Beam Rifle = Beam Rifle M19 SMM Rocket Launcher = Rocket Launcher Energy Sword = Sword M90 Shotgun = Shotgun Master Chief = MC Overcharge = the only fire necessary for the PP. Hold the trigger down, till it shakes and release to send a green ball of homing de-shielder to an opponent. Suggestions:-The PP is your friend, the only reason not to pick it up is if you encounter power weapons. -The PP is most effective at close and middle range targets (0m to 75-100m). Its effectiveness starts dropping after 75m as the homing may slide out of range, because the target is too far away. Though, I have hit somebody all theway across Ascension, a little over 100m, I suppose. (Anybody care to measure this for me?) -The overcharge cabilitity of the PP is the ONLY fire you should ever use with it (unless it is a no shield, melee only custom game, and you feel like you want to be a jerk and kill a person duel-wielding PPs using rapid firing). -The PP has homing ability, use that to your advantage. You only need to aim inthe vicinity of the target or predict their path. It shouldn't be difficult. -If you have PP that is used and you run into another PP, pick it up to replenish supplies. Don't get in a dire situation when three people are coming at you and you run out of PP ammo. -THE BEST OVERALL/HABITUAL COMBINATION WITH THE PP IS THE BATTLE RIFLE, end of discussion.-Making the reticule on the PP go red, give you basically 97+% chance of hitting target, yet you have to be very close to target...only advised for Duel Wielding. -Always try to only confront a single player with the PP in a duel. That is the purpose of the PP. It can practically pick off any weapon when combined with the right weapons. Example, PP and Magnum is death to a sword lunger. You try facing 2 people with swords (rare, but happens when blue screen resets weapons) or try facing 3 people with SMG and Plasma Rifle, you'll be very lucky just to kill a single person. Though I've managed to get a Killtrocity with the PP and Magnum combo, such occurrences are rare. -The PP makes a great support weapon. Read Section 2.4 to learn more. -Final point, kill to death ratio stats are the most important. It doesn't matter if you killed 20 people with the PP, if you decided to take three people on at the same time, and only manage to kill one before you die, then your score is "A BIG FAT ZERO." They have 20, you have 20, no net gain...so you only make yourself look like a big fat n00b... n00b combo, anyone? ============================================================================== ------------------------------------------------------------------------------ 1.4 SETUP CONFIGURATION ------------------------------------------------------------------------------ For Section II Reference the following format will follow: Background Info: (Weapons needed, slight clarifications if needed) Shots to Kill (StK) (This is with 100% accuracy): (Shots fired after overcharge impact, average of head and body) Head: (# of shots at head to kill) Body: (# of shots at body to kill) Time to Kill (TtK): (Time it takes to kill after impact, average of head and body) Head: (at the headshot time to kill; average of TtK at short and middle Ranges) Body: (anything but the headshot time to kill; average of Ttk at short and middle ranges) Range: (How far it goes, based on non-PP weapon) Chance to Kill (CtK): (Likelihood of effective combo kill, average of short, middle range rates) Effectiveness at Short Range: (Based on this Average: 15% StK, 35% TtK, 50% CtK) Effectiveness at Middle Range: (Based on this Average: 33.33% StK, 33.33% TtK, 33.33% CtK) Overall Effectiveness (Average of two Effectiveness on a scale from 0 to 10, rounded) Overall this Combo is ... (SUPERIOR, EXCELLENT, GOOD, FAIR, POOR) For...(ALL, MANY, SOME, FEW, ONE, NO) Situation(s). (For ranking under ALL,situations are clarified). Rank: (Two numbers given out: First Number is subcategory, such as duel- wielding rank, and Second Number is overall rank) Comment: (My Opinion of the Combo) Side Notes: *Average settings are based on my opinion of importance, if you wish to argue, please drop me an E-mail. At short range, I believe that time and chance are most important, since you'll probably only get the time to deliver a headshot. Therefore StK is basically constant. At Mid. Range, even distribution allows room of slight error in a person's judgment. *At short-distances, only the Melee section will be considered for Effective Short Range for its type. All other weapons that are unable to deliver satisfaction by shooting at a short range will receive a score of 0. If you have a combo that is bad at both mid., and short range, you might as well just have only the PP for melee purposes. *There is no point for long range since the PP is very inaccurate well after 100m, and even at 75m+, the homing starts faltering. *Times are calculated by stopwatch, with chance of error = +/- 5%. Time based on a five trial run, and then averaged. *Stats are based on the most ideal conditions: 100% accuracy, perfect timing accounted for, etc... ============================================================================== ------------------------------------------------------------------------------ 1.5 VERSION HISTORY ------------------------------------------------------------------------------ Anything posted here, and then submitted is never altered again. Started Work on FAQ Saturday or Sunday, September 10 or September 11, 2005. Version .05 - 9/13/2005, establish a foundation for this type of guide, so idea won't be taken (establish copyright). Submit to see if passable, or blatant errors in guide. Complete up to Section 2.1.1 The Overcharge. (Less than 10% complete) Version .1 or above, planned in one week. (Rejected for lack of content). Boo... Version .50 - 9/25/2005 more comments to key terms/suggestions page, included a setup configuration page to explain calculations, and format. Completed most of the important section: II. Version .8 will contain most of the future plans and the completion of section: II; it is expected in about 3 weeks (after PSAT studying and testing are over). ^ok...so that was rejected for being incomplete...O_o... I guess they want more... Version .9 - 10/03/2005, Section II is now complete. Since Section II was the main part of this entire guide, the guide is practically complete. All it needs is some final touchups, and possible additions in the near future. Version .95 will come out in about 2 to 3 weeks, and Version 1.00 following possibly the week after .95's release. Version .95 - 12/25/2005, it is Christmas, I got a laptop, and so I decided to finish off this belated guide. I've finished up the entire guide and the only thing missing is Section V. The Chart/Table. Hopefully Version 1.00 will follow soon afterward. Check Section IX. Email Section for some common questions, inquiries and answers. Version 1.0 - Saturday, March 11, 2006. Say hello to my final version. I have finished the list section, added some minor details, and touched up some typos. Of course, there will probably be slight updates in the future due to emails or mistakes in my guide. But yes, after nearly 5 months of touch and go activity, the guide is complete. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. THE PLASMA PISTOL ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.1 WEAPON SPECIFICATIONS ------------------------------------------------------------------------------ An ASCII Picture of the Plasma Pistol: .C$@W0Ici. .1@MMMMMMMMMMMMM@QzYi. .X$MMMMMMMMMMMMMMMMMMMMMMMMM@0oc. .n#MMM&B#MMMMMMM&M&&&MMMMMMMMMMMMMMMMM@Eo;. ,z&MMM@Q8ZEbEW#@&&&&MMMMMMMM&&&&MMMMMMMMMMMMMMMM&Wzc, :z#MMM#0bIAWBW$@$0000W$##@&#@&&&MMMMM&&&&&&MMMMMMMMMMMMMMM&bi iEMMM@$0ZE0Z0##$B@&@@@@@####0W#E0Q0W$#@@&MM&&&&&&&&M&&MMMM@$#&MWc.. .ZMMMMM@@#$$$#@@@#$#&&&&&&&&@#@0?$#0000E0QQ0Q@MM&M&MMM&&&&MMQn?vUt ..!,. tMMM##B#$$$B####$$$@MMM&M&@&&@&&^8#QWQ0QQQW0bBMMMMM&&&M&&M&MZQQ^.......,,. 1M&@$WB#@@@WW$BWQW@MMMMMMM@&M&&M0I@#QWBBQQQQQ0B&M&MMMMMMMMMMS1bQW^*c7!...:* vM&#BQB@@MM@B0Q$&W. .EMMMMMMMMMM@8QM&&@@#BWWQEbbbE0W$@@&MMM#86zzQ@&@@0i ..*. CM&#WB@@&MMMMMMM^ :$MMMMMMMMM#MM&#BMM&@&&@$BQ0bZ8bEEEQ0$#WW00QB@@E. .,, *M@MM&&&&&&MMMMM. .iSW@MMMMMMM@MMM@$&MMMM&@#Q00QW0$$#&&&@###&M7 ... BM@@M&&&&&&M&MMM :7&MMMMMM&&&&MMMM&@W$&@@#@@@@@&&&MMM#..,. MM&@&&@@@&&&M&M$ SMM&M&MM&&&&MM&&#ESo&MM&@@###$Q0A9C.... .MM@@@#B$W$@@&&MX 8MM&&&&&&&&M&&&@#Qv v!. XM@@@&@##$$#&@&M. EMM&&&&&&&&&&&&@WEX WMM@#@@$$BB$&@MM EMM&&&&&&&&&&&&@BQn SM&@#@&#B$$B@&M9 0MM&&&&&&&&&&&&@W00 .MM@#B#&@$BB#MMM. iMM&&&&&&&&&M&&&@@ME .^0MM@W7. MM@@$E0@&&@&&MMM. QMM&&@&&@@&&M&MMMMM. .S&MMMI*i^BMZ, QM&&@@B000QQBMMMM MMMM@@&&@@@&&&&&MM&WM@$A0^ .X2c. cMM@@&&@##B$B#MMMM tMM&M@&MM&#@MM&&MMMMMM$EUC?i. .,i. .MM&&@&&&&@###@MMMM MM0#M@WW&M@@&MMMMM@@@#&&&&WnX!...... &MM@@@@@@@@@##@MMMM iM@Q&M#bb@M$bW&&@@@#$$##@&&MMMM8.... 0MM&&@@@@@@@##@&MM #MQBMM$E$M&020@@@@##$WW$$B@MMMi .. iMMM&@@@@@##@#MM M&0#M&00@M&W$@#@@#$$QWQEB@&&C .. EMM&@&@@@&MMM. .nQ&&zv6Ez*. 7MBQ&M&WWMM$$$##@#BWWQ0$@&B7 . ,MMM&&MMMM#. .1#Wn:..:2$MMMMMM@Uo2BMM#$@&QbE00#$$##$WWQB@&@WW0c AMMM$7. .MME..^Io?;: .:o&MMMMMB9ZztoSAZEW#$BBBBW00$&&$b9&@. . .MMM;iQ##$@@@#QZ9Zb8z1zn7nAAEQW$###BQQWQ0QW#@MQZ0@Q @MMM0&M#WWQWBW0QB0bEEQ$$B$$B$#$$WWWQWWW00$@&#E9BME BM@@@M@@#@@@&&&@@@@##$BBBWWWWQQ0000Q00Q$@@@#BB@&^ bM#Q0@$WW$#$$##$$$###$$WQQQQ0EEQBWEEQB#@@@@#9?. QM##0WWQQWWWWWWWWW$#$WBWQEEQ$&MMMM#$##@&M@X oMM@@WQWW0QQQQQQQQWQQQQW#@MMMMMMMMMMMMM#v .MM&#$$W##&@##$BWWW$@&MMMMMMMMMMMMMM0. 1MM@#MMMMMMMMMMMMMMMMMMMMMMMMMM@Y $MMMMMMMMMMMMMMMMMMMMMMMMM8* vMMMMMMMMMMMMMMMMMMM&9* &MMMMMMMMMMMMMMQ; :*vcY^7XCoo1: (From the Halo 2 Gamer's Manual) Core Power Output: 100-150 kV: 2-3 dA Standard-issue firearm of lesser Unggoy is still a flexible and useful tool, wielded correctly. Charged bursts of plasma decimate shielding, should the userhold trigger closed. Shorter bursts can be fired rapidly and repeatedly. Chargedepletes in difficult battlefield situations. Once energy core has completely discharged, weapon is useless. In English, it is the typical weapon of a Grunt or Jackal. They don't wield it correctly (unless it's Legendary), but they still don't use the overcharge capability. It's plasma, so it eats shields, even Master Chief's. Not effective on unshielded character though, like marines. It has a very slow rapid fire (useless), and it's overcharge capability (hold gun till it shakes, then fire), causes the weapon to be useless for a few seconds...and that's why you switch to the second plan of attack (melee, battle rifle, etc...). The overcharge eats the Ammo down, so be conservative. It depletes 15 for each overcharge. ------------------------------------------------------------------------------ 2.1.1 THE OVERCHARGE ------------------------------------------------------------------------------ There are several other names for the overcharge of the PP, but this is the most universally accepted term. To Overcharge the PP, hold down the trigger until it shakes and release. A green ball should be released, and if there is an enemy nearby...there goes his shield. The Overcharge is the essence of the PP, you must master it, otherwise, the rest of this guide is useless. I suggest that you practice in team training for a while with PP techniques to hone your skills, and rely on instinct for your decision on how quickly to dispense the overcharge...or even better... THE NEW GAMETYPE RELEASED BY BUNGIE: TEAM ACTIONSACK (unranked at the moment)...contains two great games: Combo Training and Melee which both require correct use of the PP, the former with the BR, and the latter with the smash. Under trials, I can discharge a PP overcharge burst in 2/3 seconds. I suggest that people discharge the PP overcharge at about 3/4 seconds for the best and most accurate results. If you go lower, you risk the chance of the overcharge never reaching the overcharge state (you are dead, period, end of story), or you take too long to overcharge the PP (more than a second), and by that time an SMG/Magnum combo has just eaten you alive. Don't continue into this guide unless you can effectively dispense a PP overcharge burst in any situation (jumping, falling, running, crouching, etc...), charge and release it in under a second, and hit targets at short and middle range distances. ============================================================================== ------------------------------------------------------------------------------ 2.2 SINGLE WIELDING ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.2.1 SHOOTING ------------------------------------------------------------------------------ Background Info: Only the PP, pulling trigger of PP as fast as possible, like a magnum. Shots to Kill: 19 Head: 19 Body: 19 Time to Kill: 7.0 Head: 7.0 Body: 7.0 Range: Short Chance to Kill: 0% Effectiveness at Short Range: <1% Effectiveness at Middle Range: <1% Overall Effectiveness: 0/10 Overall this Combo is POOR for ALL Situations. Rank: 11 Comment: Not really a combo. The PP calculations were used to set the constant for Chance to Kill. The PP is obviously ineffective if not mixed with other variants. At short range, go for the Melee after discharge, or combine with other weapons to create the greatest combos in the entire game. ------------------------------------------------------------------------------ 2.2.2 MELEEING ------------------------------------------------------------------------------ Background Info: Overcharge followed by a melee at close range. Shots to Kill: 1 (melee) Head: 1 (melee) Body: 1 (melee) Time to Kill: .25 seconds (melee) Head: .25 seconds (melee) Body: .25 seconds (melee) Range: Short (melee distance) Chance to Kill: 96.429% Effectiveness at Short Range: >99% Effectiveness at Middle Range: N/A Overall Effectiveness: 9/10 Overall this Combo is SUPERIOR in ONE situation. Rank: 5 Comment: If you have a PP + (another weapon) combo, and a guy gets to close to you...overcharge that PP and have him walk right into your fist. Instant Kill. ------------------------------------------------------------------------------ 2.2.3 GRENADES ------------------------------------------------------------------------------ Background Info: Overcharge discharge, and chuck a grenade. Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 2.335 Head: 2.335 Body: 2.335 Range: Short and Middle Chance to Kill: 66.643% Effectiveness at Short Range: >89% (estimation) Effectiveness at Middle Range: >65% (estimation) Overall Effectiveness: 4/10 Overall this Combo is FAIR in SOME Situations. Rank: 10 Comment: I don't recommend it. You are better off chucking a grenade and having a BR55 ready to finish the enemy off. Unless you are deadly accurate with grenades there isn't a point. The only reason for high percentages is due to a 100% accuracy, which is rare during real situations, and not test conditions. ============================================================================== ------------------------------------------------------------------------------ 2.3 DUEL WIELDING ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.3.1 SPECIAL NOTE/EXPLANATION ------------------------------------------------------------------------------ Of the duel wielding weapons, the PP + Magnum, and the PP + SMG are the best. ------------------------------------------------------------------------------ 2.3.2 PLASMA PISTOL AND PLASMA PISTOL ------------------------------------------------------------------------------ Background Info: Two PPs, what a waste... Shots to Kill: 19 Head: 19 Body: 19 Time to Kill: 4.38 Head: 4.38 Body: 4.38 Range: Short Chance to Kill: 37.429% Effectiveness at Short Range: 33.725% Effectiveness at Middle Range: <1% Overall Effectiveness: 1/10 Overall this Combo is POOR in ALL situations. Rank: 9 Comment: Now...instead of trying to be greedy, give that other PP to your ally. What are you just doing with PPs? Go get a Combo and Pwn. ------------------------------------------------------------------------------ 2.3.3 PLASMA PISTOL AND PLASMA RIFLE ------------------------------------------------------------------------------ Background Info: Discharge PP and Plasma away... Shots to Kill: 13 Head: 13 Body: 13 Time to Kill: 2.3895 Head: 2.3895 Body: 2.3895 Range: Short and Middle Chance to Kill: 65.864% Effectiveness at Short Range: 56.730%Effectiveness at Middle Range: 52.163% Overall Effectiveness: 6/10 Overall this Combo is GOOD for SOME situations. Rank: 6 Comment: Not a bad combo, it will get the job done. Though the PR isn't as effective as the SMG since SMG eats flesh, while PR eats shield. ------------------------------------------------------------------------------ 2.3.4 PLASMA PISTOL AND BRUTE PLASMA RIFLE ------------------------------------------------------------------------------ Background Info: A PP and Brute Plasma Rifle, can't get simpler than that... Shots to Kill: 13 Head: 13 Body: 13 Time to Kill: 2.5065 Head: 2.5065 Body: 2.5065 Range: Short and Middle Chance to Kill: 64.193% Effectiveness at Short Range: 55.616%Effectiveness at Middle Range: 51.327% Overall Effectiveness: 5/10 Overall this Combo is FAIR for SOME situations. Rank: 7 Comment: Not as good as the PP and PR, because the BPR overheats too fast. In order to achieve death, and prevent overheating, a person must wait until the overcharge hits, and then open up...otherwise the BPR will overheat, and you will be killed. ------------------------------------------------------------------------------ 2.3.5 PLASMA PISTOL AND NEEDLER ------------------------------------------------------------------------------ Background Info: A PP and a Needler...ok... Shots to Kill: 8 Head: 8 Body: 8 Time to Kill: 2.949 Head: 2.949 Body: 2.949 Range: Short and Middle Chance to Kill: 57.871% Effectiveness at Short Range: 59.413% Effectiveness at Middle Range: 60.186% Overall Effectiveness: 5/10 Overall this Combo is FAIR for SOME situations. Rank: 8 Comment: Get rid of that Needler or get rid of the PP. The Needler will kill faster without the aid of a PP. If you are ever caught with this combo...I'm sorry, but Halo isn't for you. ------------------------------------------------------------------------------ 2.3.6 PLASMA PISTOL AND M6C PISTOL (MAGNUM) ------------------------------------------------------------------------------ Background Info: PP and Pistol... Shots to Kill: 5 Head: 1 Body: 9 Time to Kill: 1.8025 (1.075) Head: 1.125 (.22) Body: 2.48 (1.93) Range: Short Chance to Kill: 74.25% (84.643%) Effectiveness at Short Range: >97% Effectiveness at Middle Range: N/A Overall Effectiveness: 8/10 (short range) Overall this Combo is SUPERIOR in SOME situations. Rank: 4 Comment: One of the best Combos for the PP. You must have the ability to aim, or it is pointless. The numbers in "()" mean at close proximity (<10 m). This combo though is usually only effective at short range, so shooting after about 15m is pretty pointless. ------------------------------------------------------------------------------ 2.3.7 PLASMA PISTOL AND M7/CASELESS SUB MACHINE GUN (SMG) ------------------------------------------------------------------------------ Background Info: PP and the SMG...understand... Shots to Kill: 10 Head: 10 Body: 10 Time to Kill: 1.71 Head: 1.71 Body: 1.71 Range: Short and Middle Chance to Kill: 75.571% Effectiveness at Short Range: 67.047% Effectiveness at Middle Range: .627855% Overall Effectiveness: 8/10 Overall this Combo is SUPERIOR in MANY situations. Rank: 3 Comment: One of the best combos for the PP. It can kill very quickly at close range, and at middle range as well. Not as difficult to use as the PP and Magnum, because there is spread. The only downfall to this combo is that a person must effectively overcome the recoil, which shouldn't be too difficult. ============================================================================== ------------------------------------------------------------------------------ 2.4 INTERCHANGE WIELDING ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.4.1 SPECIAL NOTE/EXPLANATION ------------------------------------------------------------------------------ -Interchangeable combos that can kill more effectively without the aid of a PP, will receive N/A data for the majority of the status. -The Fuel Rod Gun receives an N/A status since it only exists during campaign mode. Some stats will be included, but it is common sense that a PP will not assist in the ability of the FRG. -The following will receive one or more N/A statuses in the combo of a PP: Beam Rifle, Sniper Rifle, Fuel Rod Gun, Rocket Launcher, Sword, Shotgun, and Brute Shot. -The Effectiveness of the PP + Carbine, and the PP + BR are estimation, since they are undefined under standard calculations. ------------------------------------------------------------------------------ 2.4.2 PLASMA PISTOL AND COVENANT CARBINE ------------------------------------------------------------------------------ Background Info: Now we're talking! Shots to Kill: 3 Head: 1 Body: 5 Time to Kill: 1.725 Head: 1.31 Body: 2.14 Range: Short and Middle Chance to Kill: 75.357% Effectiveness at Short Range: >97% Effectiveness at Middle Range: >98% Overall Effectiveness: 9/10 (9.3/10) Overall this Combo is SUPERIOR for ALL situations!!! Rank: 2 Comment: So, you want one of the best combos for the PP, well you've got it. Read the "Art of the N00b Combo" section to find out the most effective ways to utilize this weapon. It receives a 2nd place rank do to it's correlation with the average player. The switch over from PP to Carbine is slower than the switch over from PP to Battle Rifle. Another note is while the Carbine only emits one shot for one pull of the trigger, the Battle Rifle emits 3 bullets for 1 pull of the trigger, an increase of a 300% chance of an effective headshot when shields are down. ------------------------------------------------------------------------------ 2.4.3 PLASMA PISTOL AND BR55 RIFLE (BATTLE RIFLE) ------------------------------------------------------------------------------ Background Info: King of them all, the N00b Combo, the Uber Pwnage!!! Shots to Kill: 2 Head: 1 Body: 3 Time to Kill: 1.6775 Head: 1.225 Body: 2.13 Range: Short and Middle Chance to Kill: 76.031% Effectiveness at Short Range: >98% Effectiveness at Middle Range: >99% Overall Effectiveness: 10/10 (9.8/10) Overall this Combo is SUPERIOR for ALL situations!!! Rank: 1 Comment: Well here you go. The best of the best. Read the "Art of the N00b Combo" Section to learn more about this crazy combo. The reason for a 9.8/10 instead of a 10/10 is that, nothing is perfect in the world. Due to lag, cheaters, and the sometimes possibility of a guy running behind a wall to cancel the n00b combo setup, I cut a miniscule .2 of the overall perfect 10. ------------------------------------------------------------------------------ 2.4.4 PLASMA PISTOL AND PARTICLE BEAM RIFLE ------------------------------------------------------------------------------ Background Info: Give that PP to your friend. Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 1.49 Head: 1.49 Body: 1.49 Range: Short, Middle, Long (it's a sniper rifle...) Chance to Kill: 78.7% Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: When you have a power weapon, you never use a PP for your first shot. Period, end of story, especially the almighty Beam Rifle. ------------------------------------------------------------------------------ 2.4.5 PLASMA PISTOL AND S2 AM SNIPER RIFLE ------------------------------------------------------------------------------ Background Info: Ditto. (Look at Beam Rifle info). Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 1.22 Head: 1.18 Body: 1.26 Range: Short, Middle, Long (sniper rifle...) Chance to Kill: 82.571% Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: Differences in the time and body shot, and the headshot are that PP has to reach body first to deliver the 1 shot kill, while the sniper bullet contacts before the PP overcharge reaches it. Never use the PP as a primary shot to a power weapon. That would be unbelievably n00by. ------------------------------------------------------------------------------ 2.4.6 PLASMA PISTOL AND FUEL ROD GUN ------------------------------------------------------------------------------ Background Info: No data...only use it during campaign. Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: N/A Head: N/A Body: N/A Range: Short and Middle (maybe Long) Chance to Kill: N/A Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: This weapon is more powerful than the rocket launcher, but since it only exists in the campaign...you will never use the FRG against an opponent. ------------------------------------------------------------------------------ 2.4.7 PLASMA PISTOL AND M19 SMM ROCKET LAUNCHER ------------------------------------------------------------------------------ Background Info: Why bother...common sense. Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 1.95 Head: 1.95 Body: 1.95 Range: Short, Middle (possibly Long) Chance to Kill: 72.143% Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: Only an imbecile would have a PP for his or her secondary weapon. Get rid of it and pick up a BR just in case you need to plug him one more time without wasting a rocket. *Special Note* I've been emailed about the PP used to take down the shield and then the rocket to effectively kill a person even if it doesn't make contact...That's a decent strategy for unaware players, but for the average level 20 and above, that is most likely going to be detrimental. ------------------------------------------------------------------------------ 2.4.8 PLASMA PISTOL AND ENERGY SWORD ------------------------------------------------------------------------------ Background Info: Yah... Shots to Kill: 1 (melee, lunge) Head: 1 (melee, lunge) Body: 1 (melee, lunge) Time to Kill: 2.775 (.84) Head: 2.775 (.84) Body: 2.775 (.84) Range: Short (Middle if lunging) Chance to Kill: 60.357% (88%) Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: The parentheses indicate a kill at point-blank range. Either get rid of the sword, or get rid of the PP. Personally I'd keep the sword, because it has lunging capabilities. ------------------------------------------------------------------------------ 2.4.9 PLASMA PISTOL AND M90 SHOTGUN ------------------------------------------------------------------------------ Background Info: Not a hard one here... Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 1.08 (Point-blank) Head: 1.08 (Point-blank) Body: 1.08 (Point-blank) Range: Point-blank to Short Chance to Kill: 84.571% Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: Ok, so it might slightly help to use a PP, because the shotgun is arbitrarily accurate. Yet, the shotgun is a power weapon, and with that in mind, get rid of that PP or you might as well give the team a free kill. ------------------------------------------------------------------------------ 2.4.10 Plasma Pistol and Brute Shot ------------------------------------------------------------------------------ Background Info: Like all the other comments before it... Shots to Kill: 1 Head: 1 Body: 1 Time to Kill: 1.67 Head: 1.67 Body: 1.67 Range: Short and Middle Chance to Kill: 76.143% Effectiveness at Short Range: N/A Effectiveness at Middle Range: N/A Overall Effectiveness: N/A Overall this Combo is...N/A Rank: 12 Comment: You'll kill an opponent quicker without the aid of the PP, so just leave the PP at home. *Special Note* I've experimented, and this is not a truly bad combo during MM situations...all it takes is a PP blast and a graze from a stray grenade and the kill is yours...the only problem is that this combo is hard to come by... ============================================================================== ------------------------------------------------------------------------------ 2.5 TOP FIVE OVERALL COMBOS ------------------------------------------------------------------------------ 1. PP and BR55 2. PP and Carbine 3. PP and SMG 4. PP and Magnum 5. PP and Melee ============================================================================== ------------------------------------------------------------------------------ 2.6 TEAM SUPPORT WITH PP ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.6.1 Clarification ------------------------------------------------------------------------------ The PP can be effectively used to assist your team in easier kills (assists) and easier defensive. If you feel the urge to have high assist counts, only equip the PP and note the following sections below. Offensive is for team slayer, and offense on team objective games. And Defensive is for team slayer, as well, and for defense on team objective games. So, you've decided to relinquish selfishness and contribute to the good of the team. Good for you. It's time for strategies. ------------------------------------------------------------------------------ 2.6.2 OFFENSIVE ------------------------------------------------------------------------------ *When acquired with a PP using the "Team Support" strategy, always have a person ready to back you up. *Double Team is the key. Find an enemy, discharge PP, and allow friend to finish off. If enemy is alone, feel free to switch to the BR or other supplement to contribute to a more effective finish off, if necessary. If more than one enemy, discharge PP overcharge continuously in the crowd of enemies, and have your teammate finish them off quickly - very effective in clearing out a base. If your friend is dueling, help him out. Either get your BR to contribute, or launch PP overcharge to enemy, so you friend can easily eliminate enemy with a melee. ------------------------------------------------------------------------------ 2.6.3 DEFENSIVE ------------------------------------------------------------------------------ *When on defense - all four people should be scattered in close proximity to the base. When defending, while some of your teammates go for the enemy, use the 2 to 2 strategy: 2 on defense, 2 on offense, when using "Team Support" stategy. 2 at base, one with PP, one with BR, the other 2 with a PP, and BR, going on offensive - very effective. *If there is no PP on a map, well, don't use the 2 to 2 stategy. Use 1 to 3 stategy, with the expectation of 1 person to die, so in case of an emergency, 2 people are ready to defend. *Defense strategies are diverse, and the above two strategies encompass many situations, but not all. Be prepared, and adapt. ============================================================================== ------------------------------------------------------------------------------ 2.7 THE ART OF THE "n00b COMBO" ------------------------------------------------------------------------------ -The TRUE n00b combo is the Plasma Pistol with the BR (interchangeable, of course). -The stereotypical name is merely an opinion, and mostly a lie. The n00b combo is truly only effective on people who are careless, aka, did a n00b mistake. Soyou walk out in the open...what happens, you get smacked by the combo, and get ticked off and call it n00by, because you were n00b enough not to stay in the shadows. -In the hands of a n00b, the n00b combo can only work on other fellow noobs, and only about 1 out of 10 times on more seasoned players. It takes a seasoned player to take down a fellow seasoned player...no shortcut will get you there. -If you don't use it someone, someone will use it on you...simple enough? -IF YOU DIE USING THE N00B COMBO, YOU WILL BE CALLED A "NOOB." Make sure if you're chances of pulling off a successful n00b combo kill are low, retreat, and spare your dignity. -It is best to attack those unsuspecting, like a scoped sniper looking for your other teammates, than a person looking at you with a rocket. -The Art of the n00b combo is that it requires proficiency, accuracy, and planning. Effective timing will prove flawless, and being able to hit the headshot everytime will truly show your mastery. -Three Keys to Mastery of the Art of the "n00b Combo." 1. Make sure opponent does not have an opportunity to escape headshot kill, by running behind a rock, or turning a corner. 2. Release overcharge and switch and aim for the perfect headshot. 3. At the same time of overcharge impact, pull trigger. -The most proficient killers using the n00b combo will kill an opponent during the opponent's graphical/visual hallucinations (put in by the game creators) that befuddle opponents for about a 1/4 of a second. -The n00b Combo is effective at sniping opponents out of vehicles. Make sure you time the PP overcharge projected path correctly though, because this requires more skill than just a walking person, and make sure the vehicle won't be able to fly away from the line of sight of your reticule. -The other combos are considered n00b combos as well, but they are not in my opinion: PP and Carbine - superior, but with a one shot discharge compared to the BR's 3 shot burst discharge, the Chance to Kill is slightly lower.PP and Magnum - perfect for taking out 2 to 3 unsuspecting opponents, but lacks in range, and hinders those who are trigger happy and use a clip up after only one kill. *Update* Bungie has added a n00b combo game called: Combo Training. You can find it in Team Actionsack, and it's nice to test your skill at this, especially when masters go all out on this combo that most people can use...but can you use it well when faced against expecting non-n00bs? *Another Note* -When trying to shoot people out of vehicles via the n00b combo, make sure when you release the PP that they are not facing you, since most of the time, the front of the vehicle will protect them. Side shots are the best. -This is obvious, but the n00b combo is ineffective versus tanks and wraiths. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. STRATEGIES AGAINST POWER WEAPONS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.1 A LIST OF POWER WEAPONS ------------------------------------------------------------------------------ A power weapon is a weapon that can kill in one hit. Here are the power weapons (and a brief description): Particle Beam Rifle: Headshot = death; it can scope at 5x and 10x. S2 AM Sniper Rifle: Headshot = death; it can scope at 5x and 10x. Fuel Rod Gun: Direct hit or nearby splash = instant death; it can only be found in Halo 2's campaign, but can be used in Halo: CE multiplayer. M19 SMM Rocket Launcher: Direct hit or nearby splash = instant death; it is better to aim at the ground, especially when enemy jumps. Energy Sword: Lunge or Assassination = instant death; good during Xbox Live where Sword > Shotgun. M90 Shotgun: Chest shot at 5m = instant death; good during LAN or split-screen where Shotgun > Sword The Fist (yes, that's right): Assassination or melee with oddball, bomb, rocket, fuel rod gun, or sentinel beam from a jump onto enemy's head = instant death; press B (or your melee button to use); Bungie made the melee so unbelievable that sometimes a person may lunge father than 10m at a person! ============================================================================== ------------------------------------------------------------------------------ 3.2 Strategies ------------------------------------------------------------------------------ I always recommend that the best combo to take out the power weapons is the n00b combo. ------------------------------------------------------------------------------ 3.2.1 PARTICLE BEAM RIFLE ------------------------------------------------------------------------------ So, you've decided that you must free your team from the burden of the evil sniper...Have no fear, the combo shall save thee! First you have to locate the evil sniper...mostly when you see your dead teammates and a trail of smoke leaving their bodies... Find where the trail came from and sneak over there. Never go the direct way, and take the long way. When you are in range make sure the sniper is unaware of your presence and take him out. It's a very good way to take out a sniper. ------------------------------------------------------------------------------ 3.2.2 S2 AM SNIPER RIFLE ------------------------------------------------------------------------------ So, you've decided that you must free your team from the burden of the evil sniper...Have no fear, the combo shall save thee! First you have to locate the evil sniper...mostly when you see your dead teammates and a trail of smoke leaving their bodies... Find where the trail came from and sneak over there. Never go the direct way, and take the long way. When you are in range make sure the sniper is unaware of your presence and take him out. It's a very good way to take out a sniper. ------------------------------------------------------------------------------ 3.2.3 FUEL ROD GUN ------------------------------------------------------------------------------ You'll never have to worry about this...In the campaign, only the grunts carry it, so the PP is useless. It doesn't exist in the multiplayer, even though I wish it did (some people say it would lag the game up, though I doubt it). Now in Halo: CE, just use the nice pistol, no need for a n00b combo in that nice game. ------------------------------------------------------------------------------ 3.2.4 M19 SMM ROCKET LAUNCHER ------------------------------------------------------------------------------ Now when facing a rocket launcher, make sure you stray from the walls and continue jumping to lessen the splash damage. Don't try to hide. Just charge up the PP and blast the BR55 shot into his head...or the SMG or Your Fist, if you'll feel bold. ------------------------------------------------------------------------------ 3.2.5 ENERGY SWORD ------------------------------------------------------------------------------ You better hope that the sword guy is out of lunging range or you are dead. The safest is the n00b combo. Just keep walking backwards and n00bify him as he continues walking towards you. If he sneaks behind a wall, don't chase him, because he has a power weapon and you most likely will die. If you want to annoy the swordsman, charge up the PP and de-shield him, and then as he is lunging at you, melee just about as he strikes down on you. You will connect first and kill him if done right. ------------------------------------------------------------------------------ 3.2.6 M90 SHOTGUN ------------------------------------------------------------------------------ Keep your distance and you'll be fine. Don't attempt to melee him after a PP blast, because all he has to do is shoot you in the middle of your melee and he will always win. Just give him the n00b combo or the PP + SMG combo, and it should be an easy kill. ------------------------------------------------------------------------------ 3.2.7 THE FIST ------------------------------------------------------------------------------ If a person has a device in his hand that can take you out in one hit, keep your distance and n00bify him, you don't even need the PP for this, a regular weapon could do the job as well on an almost defenseless player. Don't attempt to PP and then melee him, because he has the chance to kill you 50% of the time. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. STRATIGIES AGAINST A PLASMA PISTOL USER ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.1 The Strategies ------------------------------------------------------------------------------ If you have read the majority of the guide before this point, you will have acquired the majority of how to dodge the silly (most n00b combo users are truly bad) n00b'rs. It's humiliating to get n00bified, so here are some tips (mostly obvious). ------------------------------------------------------------------------------ 4.1.1 IN TEAM ACTIONSACK PP GAMES----------------------------------------------- ------------------------------- Well now that everyone has a PP you must stay alert. If you see an enemy, make sure he is alone or that his accompanying partner is looking the other way. Take him out. It always good to stay in the shadows, near walls where you can easily retreat if the Overcharge is coming towards you or if the Blast has hit you. Be aggressive during the PP melee actionsack games, because you need to blast and hit at the same time. There is no need to hide in a melee game. It is better to show yourself in a melee game since most enemies will love to come to you: act like a lure! ------------------------------------------------------------------------------ 4.1.2 EVERYTHING ELSE ------------------------------------------------------------------------------ I'd suggest looking at my notes on 2.6 TEAM SUPPORT WITH PP. You've got the power. Usually the highest number of n00b combos on the map is two, so be bold and take out people, and annoy them. I can usually take out at least 3-5 people before getting killed. Be wary of the power weapons and you should be find. You hate that guy who gets the Overshield on Ivory Tower...n00bify him. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Lists ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Here are following lists of the PP in combo with the other weapons in which I post from best to worst, the statistics. Rank - Overall Effectiveness (Average of all stats) If you want to know what list to look for, it is THIS ONE!!! ------------------------------------ 1. PP and BR55 (Battle Rifle) 2. PP and Carbine 3. PP and SMG 4. PP and Magnum 5. PP and Melee 6. PP and Plasma Rifle 7. PP and Brute Plasma Rifle 8. PP and Needler 9. PP and PP 10. PP and Grenades 11. PP Shooting (not really a combo) 12. PP and Brute Shot (N/A) 12. PP and Fuel Rod Gun (N/A) 12. PP and Energy Sword (N/A) 12. PP and Rocket (N/A) 12. PP and Sniper Rifle(N/A) 12. PP and Beam Rifle (N/A) ------------------------------------ Time to Kill - Under perfect conditions, which will yield quickest kill? 1. PP and Melee 2. PP and Magnum 3. PP and Shotgun 4. PP and Sniper Rifle 5. PP and Beam Rifle 6. PP and Brute Shot 7. PP and Battle Rifle 8. PP and SMG 9. PP and Carbine 10. PP and Rocket Launcher 11. PP and Grenades 12. PP and Plasma Rifle 13. PP and Brute Plasma Rifle 14. PP and Energy Sword (Can be higher if with lunge) 15. PP and Needler 16. PP and PP 17. PP Shooting Chance to Kill - Based on Time to Kill, so the Same. 1. PP and Melee 2. PP and Magnum 3. PP and Shotgun 4. PP and Sniper Rifle 5. PP and Beam Rifle 6. PP and Brute Shot 7. PP and Battle Rifle 8. PP and SMG 9. PP and Carbine 10. PP and Rocket Launcher 11. PP and Grenades 12. PP and Plasma Rifle 13. PP and Brute Plasma Rifle 14. PP and Energy Sword (Can be higher if with lunge) 15. PP and Needler 16. PP and PP 17. PP Shooting Combos effective at Short Range: -PP and Melee -PP and Magnum -PP and Shotgun -PP and Sniper Rifle -PP and Beam Rifle -PP and Brute Shot -PP and Battle Rifle -PP and SMG -PP and Carbine -PP and Rocket Launcher -PP and Grenades -PP and Plasma Rifle -PP and Brute Plasma Rifle -PP and Energy Sword (Can be higher if with lunge) -PP and Needler -PP and PP -PP Shooting Combos effective at Middle Range: -PP and Grenades -PP and Plasma Rifle -PP and Brute Plasma Rifle -PP and Needler -PP and SMG -PP and Battle Rifle -PP and Carbine -PP and Sniper Rifle -PP and Beam Rifle -PP and Fuel Rod Gun -PP and Rocket Launcher -PP and Sword -PP and Brute Shot ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. POSSIBLE MISCELLANEOUS INFORMATION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Not much to say... Just to say that my current gamertag is IThe RedeemerI. I love playing Team Actionsack, Team Snipers, Team Slayer, and Team Skirmish. Don't be annoyed that people curse at you. It's their problem that they refuse to pick it up. Bungie put it in the game, and thus it should be used. Those who can't adapt will perish. Either you accept it or not, and if you don't, just quit Halo 2 and just stay on Halo: CE, nobody will care. It's just like those who complain about sniper and sword hogs...the hogs don't care, so just accept it and get kills for your team instead of wasting time bickering over such inconviences. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. FAQ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Nobody has asked me any questions abundantly... Check Section IX. Emails and Comments to learn more. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. SPECIAL RECOGNITION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Bungie - the creator of an unbelievable multiplayer game, though you should polish up on your single-player mode... Microsoft - even though Bill gates steals ideas from innovative people, he is a great business man and has made the Xbox successful, he must have approved the Xbox and thus Bungie was accepted by the Xbox community to host its game on this system (even though they could have gone to Sony if Xbox had refused, but I prefer the Xbox controller to the PS2 controller). Gamefaqs - for making a great gaming website where millions of users post messages, guides, and where uses can be assisted. I also enjoy the simplicity of the website. High Speed Internet - someday internet will be wireless and free (hopefully) and will travel billion times faster (come on US government, be #1). But as of right now, I love that something took the place of 56K and could allow for internet multiplayer gaming. Fellow Readers - for even looking at this guide. If I forgot anyone or anything, just email me or AIM me. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. EMAILS AND COMMENTARIES ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A few people emailed me, and I shall comment on their emails. If you don't want your email displayed, just email me, and I shall remove them. I have removed private emails. ------------------------------------------------------------------------------ Subject: Your Faqs & Guides Date: Oct 4, 2005 6:55 PM Hi Yoh_of_Izumo, I'm writing from Neoseeker.com to ask for general permission to post your current and future FAQs as resources at Neoseeker. The faqs will be left in their original form (textfile) and we do not wrap them with banners or ads. We have a system which ties together all the FAQs from a single author in a submissions credit page. If you like, you can register at the site and I can tie all your current and future FAQs to your profile. The reg is quick & easy.. and it really helps people to find all of your work easily, since each FAQ is linked to your profile. If you register, please let me know your username so I can tie the profile to your faqs. To register, just follow this link: http://www.neoseeker.com/members/register.html Don't forget to add us to your authorized websites list on all of your updates. If you don't want to give us permission though, don't worry about it. Either way, please let us know what your decision is! Thanks for your time. Leo Chan Neoseeker http://www.neoseeker.com ----------------- Send FAQs, walkthroughs and guides to faqs@neoseeker.com! Comment: Sure, the more website with my guide that give me credit, the merrier. ------------------------------------------------------------------------------ Subject: Date: Oct 6, 2005 7:43 AM Hi, congratulations for your doku, very good... Do you have any ?? And sorry for my lack on english, but what does it mean noob ??!! Ciao Poex POSSIBLE FUTURE PLANS: III. STRATEGIES AGAINST POWER WEAPONS IV. STRATEGIES AGAINST A PLASMA PISTOL USER V. CHARTS AND TABLES VI. POSSIBLE MISCELLANEOUS INFROMATION VII. FAQ VIII. SPECIAL RECOGNITION (well you got Bungie...that's for sure) IX. BLACKLIST X. EPILOGUE Comments: Sorry about the late reply, I haven't checked my mail for a long time. Well "noob" means a player who can play a game, but can't play it really well. Let's say after 2 months after playing, they still can't snipe or ever win a game. the n00b combo can slightly help these "n00b" players, but against regular players, they will most likely still die. "noob" is also used to offend others or annoy them. don't confuse "noob" with "newb" "newb" means a "new" player, they don't know how to play and this is their first day playing. Hope that helps. What language do you speak natively, French or Italian or something else? ------------------------------------------------------------------------------ Subject: Halo 2 Date: Oct 11, 2005 5:30 AM Hi, I am writing to ask permission to use your walkthrough for Halo 2 on my site, http://www.supercheats.com All of the faqs we add to our website are displayed with no advertisements and untouched in plain text format, full credit is also given to the author. Also, we are always happy to upload updates to your walkthroughs if it is still a work in progress, you can just e-mail them to us, or give us a download location. Please could you write back if permission is granted and we will grab a copy (or you could e-mail us one), upload it, and notify you where you can find your work on our site. If permission is not granted there is no need to write back, we just won't upload a copy to our site. Cheers, Dennis http://www.supercheats.com PS2_Halo 2 http://db.gamefaqs.com/console/xbox/file/halo_2_pistol.txt Yoh_of_Izumo Comment: Yep, sent them an affirmative email. ------------------------------------------------------------------------------ Subject: PP in multiplayer Date: Oct 18, 2005 10:11 PM Maybe its just me, but i thought the plasma pistol was removed from multiplayer? Could you clarify this for me? Comment: Nope, it still exists. Yet in some games such as those played on Beaver Creek, the PP has been replaced with the Magnum, but on maps such as Ivory Tower, the PP still lives on. ------------------------------------------------------------------------------ Subject: Halo Guide Date: Nov 9, 2005 3:15 PM I recently read your halo guide and I think you downplayed the killing ability of the PP and grenades along with a couple of others. Although you stated unless you are a master with grenades dont use the PP, You never stated how dangerous a master with grenades can be with a plasma pistol. I also think that the rocket and PP is a great weapon. I play with a lot of skilled players and we are all fairily good at evading rockets, However if one is hit with a PP first if a rocket blows up anywhere in their vicinity, without any shields they die instead of taking shield damage. Just throwing in my two cents. Peace bro - Anthony Comment: Yeah, that is interesting. I agree that could assist in killing opponents, though I still think that two rockets are faster at killing than a PP and a rocket, and decent players are pretty effective with rockets alone. It would make an interesting custom game. I do hint that if you are accurate it can be affective stating an effectively of 66+% when at 100% accuracy. ------------------------------------------------------------------------------ Subject: Halo 2 FAQ Date: Nov 12, 2005 1:16 PM I just read your FAQ about the PLasma Pistol, and I noticed the part where you said people were completely invincible as the overshield charged. You also said you didn't know if a stick killed them or not. I just wanted to clarify, they don't. I know, because I had an amazing stick on somebody on Coagulation, and, of course, they got the overshield right then. So I didn't get the kill... -_- Anyway, yeah, you can add that if you want, I just wanted to let you know. Comment: Well thanks for that information. Now you people know that never kill a person until the overshield has peaked, then take him out. ------------------------------------------------------------------------------ Subject: Re: Halo Guide Date: Nov 13, 2005 7:33 PM My name is Iscariot actually. >From: (omitted) >Reply-To: (omitted) >To: (omitted) >Subject: Re: Halo Guide >Date: Sat, 12 Nov 2005 12:27:19 -0500 (GMT-05:00) > >hmm...those are pretty good points. > >I might insert some of that in my guide, you mind giving me your Gamefaqs >or GS name? > >unless you just want "Anthony" as your name... > > > >-----Original Message----- >From: Anthony Sulley >Sent: Nov 9, 2005 3:15 PM >To: (omitted) >Subject: Halo Guide > >I recently read your halo guide and I think you downplayed the killing >ability of the PP and grenades along with a couple of others. Although you >stated unless you are a master with grenades dont use the PP, You never >stated how dangerous a master with grenades can be with a plasma pistol. I >also think that the rocket and PP is a great weapon. I play with a lot of >skilled players and we are all fairily good at evading rockets, However if >one is hit with a PP first if a rocket blows up anywhere in their vicinity, >without any shields they die instead of taking shield damage. Just throwing >in my two cents. Peace bro - Anthony Comment: That's his name. ------------------------------------------------------------------------------ From: kildelka@aim.com To: (omitted) Subject: noob combo Date: Dec 9, 2005 1:09 AM I just read your plasma pistol guide and I think that it was the biggest piece of shit that I have ever read, the pp never should have been made in halo and for being anal enough to write page after page on how good it is you need to find a new life and quit, the pp sucks my ass and only cheep assholes use it. Just to let you know that 90% of people I talk to online think the same way. SO, EAT SHIT!!!!! Comment: As I said, you'll meet guys like this who can't adapt and wish they could still use the pistol from Halo: CE. Most people who complain like this are those who are defeated by the "n00b combo" and thus truly the "n00b combo" can't be used in the hands of such people as this user, but these users are easily "n00bified" by it. You got to love when people bicker about sniper hogs as well, but hey, that's their opinion, you just got to laugh at their irrationality. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. ALLOWED WEBSITE HOSTERS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ www.gamefaqs.com (and its fellow associated www.gamespot.com) www.neoseeker.com www.supercheats.com If you want to use my guide on your website, just ask me, and make sure you give me credit. Just remember if I ever find or someone contacts me that my guide is illegal posted on a website not under my permission, the law will be on my side. ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. EPILOGUE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Well that's the end. Hope you enjoyed. I like Halo 2, you probably like Halo 2. And I can't wait until Halo 3 comes out on the Xbox 360! ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XII. CONTACT INFORMATION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ AIM: xLord Protectorx Email: xXmasterofalltradesXx@gmail.com GT: IThe RedeemerI Gamefaqs' Username: harryjamespotter Universal Account Name: Yoh_of_Izumo ==============================================================================