@@ =@% *@@@ @@ %%@@@@@#. %@@@@. @@ =@@ @@=@@ @@ @@@@ #@@@ #@@ @@@ @@ =@@ @@* @@= @@ @@+ @@: @@@ .@* @@ @@ @@ %@@ @@ .@% :@@ -@+ @@@@@@@@@@@@@ @@ @@@ @@ @@ @@ @@@ @@ :@@ *@@ @@ @@ @@ @@ @@@@# @@ -@@ @@ .. #@@ @@ -@* @@ +@@- @@ =@@ @@@@@@@@@@@@ @@ @@- @@- @@@ @@ =@@ *@@ @@ @@ @@@% =@@@ =@* @@ =@% @@: @@@ @@@@@@@@@@@ @@@@@@@@- @@@@@@@@@@@ 0 00 0 0 0 1000010 0110 0 10 0 0 0 101 0110 0 100 00 0000 00 00 0 0 0 10 0 0 0 0 0 0 010 0 10 0 0 0 10 0 01 0 0 00 0 0 0 0 0 00 0 0001 0 00 00 0 0 0 0 0 0 10 0 10 0 00 0 00001 0100 10 0 10 010010 0 0 01001 0 00 0 0 01 00100 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Version: 1.2 Author: Ryan Gillam E-mail: Malboro@gmail.com Last Updated: 05/05/05 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- +-----------------------------------------------------------------------------+ LEGAL +-----------------------------------------------------------------------------+ Ok, you can use this guide, but if you do use it you must do the following: - E-Mail me so I can add you to the list of websites. - Also have the updated version. - Give credit where it is due. - Do not change the guide in ANY place. My e-mail address: Malboro@gmail.com Sites that can use the guide: www.gamefaqs.com www.supercheats.com +-----------------------------------------------------------------------------+ VERSION HISTORY +-----------------------------------------------------------------------------+ Version 1.2 (Started on 3/05/05) - Sorry for the lack of updates been very busy Began to update playlists (very small) completed foundation, I am working on something big for next update of this guide. Version 1.10 (Started on: 22/02/05) - Added Wraith and Spectre to Vehicles. Added variant to RS3 Custom Game. Added custom game. Version 1.01 (Started on: 20/02/05) - Small Update. Version 1.00 (Started On: 10/02/05) - Spelling mistakes corrected. Added more to Game Modes Section such as tips and the options avalible for each mode. Removed annoying section %. Version 0.65 (Started On: 09/02/05) - Fixed section headings in multiplayer basics section. Began Solo General Tactics section. Added a reccommend combination. Weapon tip added. Version 0.6 (Started On: 03/02/05) - Added new game types. Added Brute Plasma rifle. Added Team Tactics - Distraction. Top Tip added to ascencion. Added a weakness to the ghost, keep submitting everyone!!! Version 0.52 (Started On: 30/01/05) - Added a submitted tip to the Ivory Tower Section. Custom Game added. Format of the FAQ changed. Version 0.5 (Started On: 28/01/05) - Decided I am going to submit larger updates so will not be as frequent. I have completed all maps to 50% and completed the duel wielding section. I have also added sniping (20%), point man and Raids to the Battlefield Tactics section. New Custom Game added. Version 0.49 (Started On: 26/01/05) - Added how to get Foundation and Bungie.netlisted next to name in Multiplayer Basics under Extras in Xbox Live, completed 50% of each map except Coagulution and Headlong. Duel Wielding section added to Weapons, only just started. Flanking added to Battlefield Tactics. Accidently put Weapon Sets under vehicles in previous updates so relocated it. Version 0.47 (Started On: 26/01/05) - Added 2 Custom Games. Only 3 more maps to do!!! Version 0.43 (Started On: 25/01/05) - Added New Custom Game Modes. Fixed minor errors with the tables in ranking section. Added "Stalking Prey" in Battlefield tactics. Version 0.42 (Started On: 23/01/05) - Multiplayer Basics had a lot added to it, added ranking section, Done Ascencion Map. Version 0.41 (Started On: 19/01/05 - So small I won't even submit it, lined up the contents. Version 0.4 (Started On: 18/01/05) - Upgraded the Contents System, added mini-contents to each section, heading for everything that will eventually be in the guide. Began work on Multiplayer Basics by adding Controls and the Multiplayer Games Section. Added most of Vehicle Section. Began Ivory Tower and Lockout Maps. Version 0.2 (Started on: 16/01/05) - Added Weapons Guide and added Zanzibar Map Guide. Version 0.1 (Started on: 16/01/05) - Introduction complete, started Game Modes Section. Started Medals Section. Added Midship Map guide. +-----------------------------------------------------------------------------+ CONTENTS +-----------------------------------------------------------------------------+ Each section has a % at the end, this is to signify how complete that part of the guide is. 1. Introduction 2. Multiplayer Basics 3. Game Modes 4. Medals 5. Ranking System 6. Battlefield Tactics 7. Weapons 8. Vehicles 9. Maps 10. Custom Games 11. Credits +-----------------------------------------------------------------------------+ 1. INTRODUCTION +-----------------------------------------------------------------------------+ I was trying to find a multiplayer guide today, but I couldn't find one, which was strange as this game was hyped up because of the multiplayer mode, so I decided to write one. In this guide, when it is complete, you will find detailed tips for all maps and game modes, along with complete weapons and vehicle lists, and reader submitted custom game modes. Please e-mail me if you see anything wrong or if anything can be included at Malboro@gmail.com. For this guide, I want people to submit tips that work best for them, they will get full credit at the end. I also want people to submit game modes they have created to that other people can enjoy them, I will also be adding an advanced battlefield tactics section with the best tactics to use. so without further a do, I will crack on: +-----------------------------------------------------------------------------+ 2. MULTIPLAYER BASICS +-----------------------------------------------------------------------------+ In this section I will go through the basics of multiplayer play, such as controls, and the various options avalible to you. 2a) Controls 2b) Multiplayer Games 2c) Playing Xbox LIVE +-----------------------------------------------------------------------------+ 2a) Controls +-----------------------------------------------------------------------------+ Controls are nearly the same for Single Player Modes, with minor changes, so I will go through them all here: Left ThumbStick: Move the Character Right ThumbStick: Look Right Thumbstick (Click): Zoom X Button: Reload Weapon Y Button: Change Weapon/Pick Up/Duel Wield A Button: Jump B Button: Melee with weapon you are holding. L Button: Throw Grenade, Fire Left Hand Weapon when you are duel wielding. R Button: Fire Back Button: Display Score START Button: Bring up Menu Black Button: Change Grenades. +-----------------------------------------------------------------------------+ 2b) Multiplayer Games +-----------------------------------------------------------------------------+ I will go through the ways you can play multiplayer here. Check the next section for in depth information for LIVE play. ::::::::::::::::: Split Screen ::::::::::::::::: Until recently this was the most common form of multiplayer games, The screen will be split into how many players there are (Max 4). You can connect 2 Xbox's together (See System Link) You have all multiplayer games avalible here, and CO-OP mode if there is 2 of you. ::::::::::::::::: System Link ::::::::::::::::: This allows 2 Xbox's to be connected to have up to 8 people playing in a match, perfect for parties. You will need: - 2 Xbox's - 2 Copies of Halo 2 - Link Cable - 2-8 Controllers You then have the option to select your profile, then create or join a new game. If you want more Xboxs to be connected (Only 16 people can play) You will need to get an ethernet hub, and the relevent number of Link Cables and copies of Halo 2. ::::::::::::::::: XBox Live ::::::::::::::::: This is the place to go if you want to tour the players of the world, without leaving your seat. You will need an Xbox LIVE account to be able to connect to the universe. You can have up to 3 guests with you, but they can only play in certain Matchmaker games and Custom Matches. +-----------------------------------------------------------------------------+ 2c) Playing Xbox LIVE +-----------------------------------------------------------------------------+ With Halo 2 Xbox LIVE has met new standards, no longer are you thrown into games where you have an obvious disadvantage, you are now paired up with players from around the world that match your skill. This is Halo 2 Ranking system. Contents: 2ca) Connecting to LIVE 2cb) The Xbox LIVE Main Menu 2cc) Friends 2cd) Special Indicators 2ce) Current Playlists 2cf) Extras .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 2ca) Connecting to LIVE .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. What you will need: 1. Broadband Connection 2. Xbox 3. Xbox LIVE subscription 4. Halo 2 5. Ethernet Cable Well, I am not going to go into all the technical bits of Xbox LIVE here, as since your reading this I am sure you have it, and the sections below explain a bit more. I am just going around how to set cables up. By the way. --- = Cable Direct Connection: X-Box------------Ethernet Cable----------Modem This is probably the most simple way to connect the Xbox to the LIVE service, however if you want to use LIVE and the Internet at same time use this way: Router Connection: Xbox-------------Ethernet Cable--------Router--------------PC The router is connected to the modem via ethernet cable, but I am not much of an artist so I have not shown that ^^. Ok, we connected it but we need to install Live, so we get a subscription, there is a 2 month one with Halo 2, so use that to connect. Just go to the LIVE menu of Halo 2 and click create new account, and then enter subscription code. Thats a brief overview of the connnection, as I said for more information check out www.xbox.com/live or the LIVE FAQ on GameFaqs.com listed under Xbox Hardware. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 2cb) The Xbox LIVE Main Menu .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. When you get to the Xbox LIVE menu in the game you will encounter 4 options, I will now briefly describe what each section in it means. ::::::::::::::: QUICK MATCH ::::::::::::::: Selecting this will throw you into a random match, the first time you play it will truly be random, but once you play OptiMatch it will base it off your s selected playlist. ::::::::::::::: OPTIMATCH ::::::::::::::: Here you will be presented with a list of various playlists, each one offers a unique play experience, you will have a seperate rank for each one, and then have a combined rank (based on various things) overall. ::::::::::::::: CREATE PARTY ::::::::::::::: Use this to create a custom game, or to create a Matchmaker game, and invite your friends in to play it. Custom game allows you to customise how you want. There is no rank restriction for this. ::::::::::::::::: CONTENT DOWNLOAD ::::::::::::::::: There are now 4 downloadable maps: Turf Containment Sanctuary Wizard Turf and Sanctury are charged at a rate of £2.99 for both. The other 2 are free. Expect all maps to be free at end of July. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 2cc) Friends .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. To get up the friends list, press Y in Game Lobbys, Pause Menu, or the Main Menu, you will be presented with 3 lists, press Left and Right to scroll through them. These are Friends, Clans and Players, I will go through each section now. :::::::::::: Friends :::::::::::: This is who you will see in every game you play when you access the friends list, to add a new friend there is an option at the top that says ADD NEW FRIEND, with your excellent logic powers, select this and type in their name, to make the most of Halo 2 you will need friends, otherwise matchmaking all the time will get annoying. You can also invite friends by selecting thier name and selecting INVITE FRIEND TO PLAY, or you can join their game by selecting JOIN FRIEND. This works regardless of what game they are playing on LIVE at the time. You cannot however join in the middle of matchmaker, you will have to wait for the match to finish. :::::::::::: Clan :::::::::::: A clan is a group of 100 players, who are one big online entity, when you first access this screen, you have the option to make a new clan, or join a clan that sent an invite. Once in a clan you have the option for Minor or Major Clanwars in Matchmaker, and you will get a rank. You can also see the online status of all players in the clan here, and join them, without them being on your friends list. ::::::::::: Players ::::::::::: This is a list of all recent players in your matches, if you liked someone, add them to your friends list, or even to your clan. You can also use this if there is a cheater in the game, and you can leave them feedback. Bungie will look at all feedback and take relevent action. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 3cd) Special Indicators .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. Look out for the following symbols on the screen, they will give you important information to what is currently happening on the battlefield. - Teammate (Square with with star in middle with cylinder object coming out, blue arrow at the bottom) - Teammate Firing (Same as above but with Yellow Arrow) - Teammate Under Fire (Same but with red Arrow) - Teammate Killed (Square with red cross) - Teammate Talking (Same as Teammate but with white arrow) - Teammate with bomb (Same as Teammate but with Bomb next to it) - Teammate with flag (Same as above but with a flag) - Teammate and Oddball (Same as Above but with a skull) - Enemy has Bomb (Red Triangle with Bomb) - Bomb Has been dropped (Yellow Triangle with Bomb) - Enemy has Flag (Red Triangle with Flag) - Flag Dropped (Yellow Triangle with flag) - Bomb (Blue Bomb with Arrow pointing to location) - Dropped Bomb (Yellow Bomb with Arrow pointing to location) - Flag (Blue Flag and Arrow) - Dropped Flag (Yellow Flag and Arrow) - Oddball (Blue Skull and Arrow) - Dropped Oddball (Yellow Skull and Arrow) - Hill (Blue Crown and Arrow) - Territory (4 Squares, Blue and Arrow) .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 2ce) Current Playlists .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. **THE FOLLOWING SECTION IS LISTED ON BUNGIES WEBSITE AND IS A LIST OF ALL CURRENT PLAYLISTS IN MATCHMAKER AND PUT INTO AN EASIER TO READ FORM** For more information on the game modes, see the relevent section. ::::::::::: DOUBLE TEAM ::::::::::: Min Players: 4 Max Players: 4 Min Party: 1 Max Party: 2 - Team Slayer Maps Warlock Ascencion Ivory Tower Lockout Midship Foundation - Team Slayer Human Maps Beaver Creek - Multi Flag CTF Maps Midship Warlock - Team Rifles Maps Ascencion Ivory Tower Lockout - Multi Flag CTF Human Beaver Creek - 1 Flag CTF Maps Ivory Tower Lockout - CTF Classic Maps Warlock - Team Pistols Maps Lockout - Team Ball Maps Warlock Lockout Midship - Team Crazy King Maps Warlock Beaver Creek - Team Shotguns Midship - Team Rocket Maps Ivory Tower Foundation - Team King Maps Foundation Ascencion ::::::::::: RUMBLE PIT ::::::::::: Min Players: 4 Max Players: 8 Min Party: 1 Max Party: 1 - Slayer Match Maps: Ivory Tower Lockout Ascension Midship Beaver Creek Collossus Foundation - Rocket Game Maps: Lockout Foundation Colossus - Shotgun Game Maps: Lockout Midship - Sword Game Maps: Lockout Beaver Creek - Fiesta Ball Maps: Ascencion - Oddball Game Maps: Lockout - Crazy King Game Maps: Ascencion - King Game Maps: Lockout - Phantom King Maps: Foundation :::::::::::::: TEAM SKIRMISH :::::::::::::: Min Players: 6 Max Players: 8 Min Party: 1 Max Party: 4 - 1 Flag CTF Maps: Zanzibar Coaglution - 1 Flag CTF Fast Maps: Ivory Tower Burial Mounds Lockout - Assualt Maps: Zanzibar Burial Mounds - Rapid Assualt Maps: Ivory Tower - Neutral Assault Maps: Coaglution - MultiFlag CTF Maps: Colossus - Neutral Bomb Fast Maps: Beaver Creek Midship - Classic CTF Maps: Midship - 3 Plots Maps: Lockout Midship Ascencion - Team Ball Maps: Lockout Colossus Ivory Tower Foundation - Team Crazy King Maps: Colossus Beaver Creek Ivory Tower :::::::::::: TEAM SLAYER :::::::::::: Min Players: 6 Max Players: 8 Min Party: 1 Max Party: 4 - Team Slayer Maps: Burial Mounds Ivory Tower Ascencion Colossus Beaver Creek Zanzibar Midship Foundation Coaglution - Fiesta Team Slayer: Ascencion Beaver Creek - Team Rocket Maps: Ivory Tower - Team Sword Maps: Lockout Beaver Creek - Team Shotgun Maps: Midship - Team Phantoms Lockout Midship ::::::::::::::: HEAD TO HEAD ::::::::::::::: Max Players: 2 Min Players: 2 Min Party: 1 Max Party: 1 - Slayer Duel Maps: Lockout Ascencion Beaver Creek Midship Foundation - Rifle Duel Maps: Lockout - Sword Duel Maps: Lockout Midship Beaver Creek :::::::::::::::: BIG TEAM BATTLE :::::::::::::::: Max Players: 16 Min Players: 10 Min Party: 1 Max Party: 8 - 1 Flag CTF Maps: Headlong Coagulation Waterworks Zanzibar - Assault Maps: Headlong - Neutral Bomb Maps: Coagulation - Multi-Flag Maps: Coagulation Waterworks - CTF Wraith Maps: Waterworks Coagulation - Assault Maps: Zanzibar - Neutral Bomb Maps: Waterworks - Team Slayer Burial Mounds Colossus - Multi-Bomb Maps: Waterworks Coagulation - Land Grab Maps Zanzibar Headlong Colossus ::::::::::::::::: MINOR CLAN MATCH ::::::::::::::::: Min Player: 6 Max Players: 8 Min Party: 1 Max Party: 4 (All from same clan) *PLAYS TEAM SKIRMISH PLAYLIST* :::::::::::::::::: MAJOR CLAN MATCH :::::::::::::::::: Min Players: 12 Max Players: 16 Min Party: 5 Max Party: 8(All from same clan) *PLAYS BIG TEAM BATTLE PLAYLIST* :::::::::::::::::: RUMBLE TRAINING :::::::::::::::::: Min Players: 6 Max Players: 8 Min Party: 2 Max Party: 8 *TEAM SKIRMISH AND TEAM SLAYER PLAYLIST* :::::::::::::::::: TEAM TRAINING :::::::::::::::::: Min Players: 6 Max Players: 8 Min Party: 1 Max Party: 8 *SAME PLAYLIST AS TEAM SKIRMISH AND TEAM SLAYER* .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 2cf) Extras .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. Only a few extras here, but worthwhile as I have a lot of people asking me about them. ::::::::::::::: FOUNDATION MAP ::::::::::::::: Ok, this can be got one of two ways, first way is the simplest and that is to just sign into xbox Live, however the last way is a lot more complex. 1. Get up to "Great Journey" in single player. 2. Create a new profile and complete this map on co-op. 3. Get Player 2 to follow screens prompts. 4. Foundation will now be unlocked on the 2nd Profile. :::::::::::::::: BUNGIE.NET NAME :::::::::::::::: You have have seen people with Bungie.Net next to their name, well it is quite simple: 1. Go to www.xbox.com and link your Gamertag to your .net (Hotmail) account. 2. Sign into www.bungie.net. 3. Go to your profile. 4. Tick the little box. +-----------------------------------------------------------------------------+ 3. GAME MODES +-----------------------------------------------------------------------------+ Ok, there is a lot to do in Halo 2 in terms of game modes, want to know what is the best to do for you and your party? I will list them here, for tips on them see future updates, for now I will just give a brief overview. Contents for Section: 3a) Slayer 3b) King of the Hill 3c) Oddball 3d) Juggernaut 3e) Capture the Flag 3f) Assault 3g) Territories +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3a) Slayer----------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ This is your deathmatch of Halo 2. Just shoot and Kill, get points, first to the set limit wins. Simple. These are the Variants for Slayer: - Team Slayer This is where you split into as many teams as you like, and just kill the other teams, the scores for each player in a team is combined to form an overall team score. The first team to get a set number of kills wins. - Solo Slayer Ok, not called Solo Slayer, but for the purposes of this FAQ it is. Its a free for all death match, kill or be killed. The first player to meet the set number of points wins. - Rockets You only get Rockets, same as Custom Slayer. Very entertaining on the smaller maps such as Midship. - Swords Personally I feel this is the best. Forget about shooting. Swords are in. Sneak up on your opponant and just attack. They should go down in 1 hit. - Phantoms Your all invisible. Try this mode with swords only, it is a hoot to play. - Team Phantoms Same as above but in teams. - Elimination The last man standing wins. You can either have this to a set number of rounds to win or just 1 match, your choice, but with 16 players, and 3 rounds to win, these games can last hours. - Phantom Elimination Elimination, but you are invisible, meaning matches last even longer :) :-:-:-:-:- OPTIONS :-:-:-:-:- This is the options that can be changed when playing a game of slayer. Most is self explanatory, but I have given a brief description of each. Score to Win round: Exactly what it says on the tin. Round Time Limit: The time limit for the game. Starting Weapon: Choose what weapon you start with. Weapons on Map: Determines what weapons are on map. Motion Sensor: Whether you can see the enemy on the HUD. Bonus Points: Whether extra points can be earned for skillful kills and sprees. Starting Grenades: Whether the player starts with grenades or not. Secondary Weapon: The second weapon you start with. Avalible when you change weapons. Primary Light Vehicle: (Warthog etc.) Primary Heavy Vehicle: (Scorpian etc.) :-:-:-:-:- TIPS :-:-:-:-:- Kill as many people as possible obviously, and apply your best solo tactics and team tactics etc. Screaming when you see someone. Don't say anything into the headset if you are close to opponants. They can hear you. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3b) King of the Hill------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ To aim of this is to take control of a certain area on the map, for a set amount of time. Very good with Rockets only. The Variants are: - King Classic King of the Hill, take control of an area and stay there soilder. - Team King Same as above but in teams. - Phantom King Your invisible, take control of the hill, and don't move, you may not be spotted. - Crazy King The hill will change position, so don't stay somewhere too long, it may change soon, so you need a head start getting there. - Team Crazy King Same as above but with teams. :-:-:-:-:- OPTIONS :-:-:-:-:- Score to Win Round: The Score to win the round ;) Team Play: Teams or Not. Uncontested Hill: You only earn time if no enemies are standing with you. Moving Hill: Position will change every few minutes. Weapons on Map: Choose your weapon set. Team Multiplayer: Earn more time quickly if multiple teammates touching hill. Damage Resistance: Person on hill will take more damage. Starting Grenades: Whether the player starts with grenades or not. Secondary Weapon: The second weapon you start with. Avalible when you change weapons. :-:-:-:-:- TIPS :-:-:-:-:- Run around the hill to get a good view of all directions. Don't stay still, you run the risk of being killed. Make a note of all entrances to the hill. If uncontested hill is on, try and sneak up. Stay on and keep running around while they shoot. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3c) Oddball---------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ There is an object on the map, you must find it, and hold onto it for a set amount of time, the downside, you cannot use weapons however you can melee with the Oddball. The Variants are: - Oddball Find the ball and keep it. - Rocket Ball You can only use Rocket Launchers, so blast away!!! - Sword Ball Only swords this time, use them. - Team Ball Same as Oddball but in teams. - Low Ball Everyone in the team must hold the ball for a set amount of time to win. Very good game. - Fiesta Spawn with random weapons, use them to get the ball. :-:-:-:-:- OPTIONS :-:-:-:-:- Score to Win Round: The score required to win. Team Play: Team or Solo Play Ball Count: Number of Oddballs on the map. Weapons on Map: The weapons on the map. Secondary Weapon: The second weapon you start with. Avalible when you change weapons. Starting Weapon: The weapon to start with. Motion Sensor: Can you see the enemies on the HUD. Ball Indicator: Whether there is a pointer showing location of the ball. Speed with Ball: How fast ball carrier moves. Toughness With Ball: How much damage ball carrier can take. :-:-:-:-:- TIPS :-:-:-:-:- If you have the oddball use it to hit people running at you. If you are about to die and there is somewhere to jump of the map, do so and the ball will respawn where it started off. Probably closer to you. Run and jump, or drop the ball and ambush when someone tries to get it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3d) Juggernaut------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The Juggernaut must kill everyone, the other players must kill the Juggernaut, kill the Juggernaut to become the Juggernaut, but remember your friends 5 seconds ago are now your enemies. The Variants: - 2 on 1 One player is Juggernaut. Other players must kill him. - 3 on 1 Same as above but with 3 team mates and 1 Juggernaut. - NinjaNaut The Juggernaut is invisible. This is a very hard game mode. - Phantom Fodder The team mates are invisible, very hard for the Juggernaut. - Dreadnaut The Juggernat has overshield, can take more damage and moves a lot faster than you can. :-:-:-:-:- OPTIONS :-:-:-:-:- Score to Win Round: The score to win the round. Weapons on Map: Weapons on map. Starting Weapon: The starting weapon. Secondary Weapon: The second weapon you start with. Avalible when you change weapons. Juggernaut Overshield: Whether juggernaut has overshield on. Juggernaut Active Camo: Juggernaut is invisbile. Juggernaut Speed: How fast they move. Juggernaut Damage Resistance: More resistant to the shots. Juggernaut Infinate Ammo: Juggernaut has infinate ammo. Juggernaut Exta Damage: The juggernaut will do extra damage. Juggernaut Motion Sensor: Whether the juggernaut has a motion sensor. :-:-:-:-:- TIPS :-:-:-:-:- Prepare to kill, if you become the juggernaut everyone that helped to kill him will have turned backs on you now, so as soon as you get the message turn around and shoot. Communicate with your team, if you see the juggernaut but cannot reach them, tell you team mates and they will get it. When Juggernaut constantly move, taking out targets when possible, this will make it hard for the enemies to locate you. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3e) Capture the Flag------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Always appearing in games, and is one of the best game modes, capture your opponants flag, and bring it back, making sure they don't take yours. Takes a lot of team work for this to happen. The Variants are: - Multi Flag Each team has a flag, so make sure to defend while attacking. - CTF Classic You can only score if your flag has not been taken, prepare for some long stand offs here. - 1 Flag CTF Take turns to Capture and Defend. If you capture it you win the round. Then you swap roles. - 1 Flag CTF Fast Very quick rounds here. Same as above, but you have 2 minutes to do it in. :-:-:-:-:- OPTIONS :-:-:-:-:- Number of Rounds: The number of rounds. Time Limit: The amount of time per round. Flag Touch Return: When the flag is touched it will return to the base. Primary Heavy Vehicle: Scorpian etc. Primary Light Vehicle: Warthog etc. Active Camoflauge: Whether AC appears on the map. Overshield: Same as above but with overshield. Flag Indicator: Points to where the flag is. Flagg at Home to score: Cannot score a point unless your flag has not been captured. Flag Reset Time: How much time elapses before a flag is returned. :-:-:-:-:- TIPS :-:-:-:-:- Defend and attacka at the same time in Multi Flag, no point launching a full scale attack while your flag gets stolen. As soon as your flag is gone, chase the enemie down. When they are dead guard it until it gets returned. Use vehicles to transport you and your teammates around, save time and lives if you have a flag carrier in your midst. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3f) Assault---------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Grab the bomb and plant it at your opponants base, protect the bomb carrier with your life. - Multi Bomb Defend, while you try and plant the bomb as well. - Single Bomb Teams take turns in attacking and defending. - Single Bomb Fast Same as above, but in short rounds. - Neutral Bomb Grab the bomb, before the other team do. :-:-:-:-:- OPTIONS :-:-:-:-:- Number of Rounds: Number of rounds in the game. Round Time limit: How long rounds will last. Bomb arm time: How long it will take to plant the bomb. Sticky arming: Whether a partially started plant can be resumed. Active Camoflauge: Whether AC appears on the map. Bomb Touch Return: Returns the bomb to where it came from on touch. Overshield: Same as above but with overshield. Bomb Indicator: Points to where the bomb is. :-:-:-:-:- TIPS :-:-:-:-:- Always guard your base. However not as much as in CTF as it is harder to storm the base and stay there for a while. Get snipers to point out the enemy when coming towards your base, when this happens run back and help defend. Use the bomb to hit opponants. Never send the bomb man out alone unless they are highly skilled and can sneak in and out without being noticed. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----3g) Territories------------------------------------------------------------ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Take control of various markers, hold land for the longest to win. - 3 Plots As the name suggests there is 3 plots, take control of as many as possible and hold them to win the match. - Land Grab Hold as many territories as possible to win the match,to get your score up to 5 minutes to win the match. - Gold Rush You only have Pistols and Shotguns. - Contention There is just one territory, stop the enemy from getting it, and once you have it, hold onto it. :-:-:-:-:- OPTIONS :-:-:-:-:- Active Camoflauge: Whether AC appears on the map. Overshield: Same as above but with overshield. Flag Indicator: Points to where the flag is. Weapons on Map: The weapons on the map. Control Time: How long it takes to control a neutral base. Contest Time: How long to take over an enemy base. Territory Count: The amount of territories. :-:-:-:-:- TIPS :-:-:-:-:- Run about trying to capture territories all the time. Don't stay in same place too long, as the point of this is to control as many as possible. If enemy take one base don't worry, there are lots more for you. +-----------------------------------------------------------------------------+ 4. MEDALS +-----------------------------------------------------------------------------+ This is a list of the various medals that are listed by bungie. With a short description on how to get them. There are more, so if you encounter them, send me an e-mail and I will add it. - Killing Spree (White Star with 2 Blue Circles) - Running Riot (Orange Star with 2 Green Circles) - Rampage (White Star with 2 Purple Circles) - Berzerkar (Orange Star with 2 Orange Circles) Get the ones listed above by killing a certain amount of opponants without being killed. - Double Kill (Circle with 2 Stars) - Triple Kill (Circle with 3 Stars) - Killtacular (Circle with 4 Stars) - Kill Frenzy (Cirle with 5 Stars) - KillTrocity (Circle with 6 Stars) - Killamanjaro (Circle with 7 stars) Get this by killing opponants in a short space of time. The amount you need to kill is the amount of stars there are. It is very hard to get Killamanjaro, but if someone does take a photo and I will put you in the hall of fame. - Sniper Kill (A Star with a Cross Hair) Shoot Someone with the Sniper Rifle, at any range. - Melee Kill (A Star with a Fist) Hit Someone with the butt of your weapon. - Road Kill (A star with a Tyre) - Splattered (Coming Soon) Run someone over while in your vehicle. - Stealth Kill (A Ninja in a Star) Sneak up on someone and kill them. - Grenade Stick (2 Stars within each other, with a white cirle in middle) Throw a Plasma, if it sticks to your opponant, they will blow up, and die, satisfying when you get one on target. - CarJacking (Arrow in A star) Board an enemy Vehicle. - Vehicle Destroyed (Stop Sign in a Star) Destroy an enemy vehicle. - Killed Flag Carrier (Flag in Circle) - Killed Bomb Carrier (Bomb in Circle) Kill whoever is holding the bomb or the flag. - Flag Taken (Yellow Triangle with Flag) - Flag Return (Green Cirle with Flag) Take enemies flag, or return your own. - Bomb Planted (Red Triangle with Bomb) Plant the bomb in the enemies base. +-----------------------------------------------------------------------------+ 5. RANKING SYSTEM +-----------------------------------------------------------------------------+ In this section I will detail about how the ranking system works when playing on multiplayer on LIVE. When playing in Matchmaker Games, you earn experience when you win for the playlist your are currently on, the more experience you earn, the higher you climb in the ranks. This level is used to base it on who you play in online matches, so if you are Level 1 in Team Slayer, you will play with people close to this level rather than Level 10. When playing in Clan Matches the team will earn an overall rank rather than the individual player. There are currently 50 levels to progress through on Halo 2 Multiplayer, and the images for them can be found here: http://www.bungie.net/images/halo2stats/levelicons/levelicons.jpg To determine what types of players you will play, consult the chart below. Level Maximum Match ----------------------------- 0-5 +5 Levels Above 6-15 +6 Levels Above 16-25 +7 Levels Above 26-30 +8 Levels Above 31-35 +9 Levels Above 36+ +10 Levels Above Ok, got that, that is all well and good when playing on your own, but enter as a team and it is totally different. The bottom player will in theory have their rank "bumped" up. E.G. Player 1 = Level 1 Player 2 = Level 10 The Level 10 can only play people 6 Levels above or Below, so the game does this calculation. 10 - 6 = 4 Player 1 becomes Level 4, so that they can play with the Level 10. Lets move onto the subject of Levels and Experience, and how you earn them, this is a small chart, and is a break down of all levels and how much experience you need to earn them. The chart can also be found at Bungie.Net in graphical form. Level Experience Needed Level Experience Needed ----------------------------------------------------------------------- 1 1 26 10500 2 100 27 11000 3 200 28 11500 4 400 29 12000 5 600 30 12500 6 900 31 13000 7 1200 32 13500 8 1600 33 14000 9 2000 34 14500 10 2500 35 15000 11 3000 36 15500 12 3500 37 16000 13 4000 38 16500 14 4500 39 17000 15 5000 40 17500 16 5500 41 18100 17 6000 42 18900 18 6500 43 20000 19 7000 44 21500 20 7500 45 23500 21 8000 46 26100 22 8500 47 29400 23 9000 48 33500 24 9500 49 38500 25 10000 50 44500 Ok, now that we know how much xp you need to gain levels, we will now look at how this xp is calculated. For this we will need another little chart. Level Difference Higher Win Higher Loss Lower Win Lower Loss ------------------------------------------------------------------------------- 0 +100 -100 +100 -100 1 +90 -110 +110 -90 2 +80 -120 +120 -80 3 +70 -130 +130 -70 4 +60 -140 +140 -60 5 +50 -150 +130 -50 6 +40 -160 +120 -40 7 +30 -170 +130 -30 8+ +20 -180 +140 -20 Ok? I will now do an example to show you how the system works this out, there are 4 people in a ranked game. 1. Player 1 (5) 2. Player 2 (8) 3. Player 3 (3) 4. Player 4 (5) I will do it for the 1st Player, and 3rd Player. Player 1: Looking at the scores he came first. We can also see he beat 3 people, 1 higher 1 Lower, and 1 The same. First off we look at second place, level 8, so the level difference is 3. We consult the chart, and go to LOWER WIN, and then Level Distance 3, this means from that he earns 130xp. We then go to the 3rd Player, which is a lower level of a difference of 2, so we go to Higher Win, then to do, and find out he gained +80xp. Finally we do Player 4 who is an equal level, and go to Level Distance 0, and consult Higher win, he gained 100xp. Finally we add all scores together (130+80+100) = 310xp We then divide by how many players he went agains, 310/3 = +31xp, he gained 31xp. Player 3: We look at scores and see Player 3 came 3rd and is Level 3. He beat 1 person who is a higher level, and lost to 2 Higher Levels. First we look at first place and see that they are 2 levels above, so we go to 2 on the chart and consult Lower Loss, he has lost -80xp. We now look at second place, and they are 5 Levels above, if we see the chart we can see that from that he lost -50xp. Finally we go to the last place, who is 2 levels above him, consult the chart for higher win and see he gained 80xp. We use this Equation: (-80-50+80)/3) = -17xp (Rounded Up) At Lower Levels you can also have xp loss reduced. This chart can be found at Bungie.net. Level Loss Factor ----------------------------------------- 0 0% 1 5% 2 10% 3 20% 4 35% 5 45% 6 55% 7 60% 8 65% 9 70% 10 75% 11 80% 12 85% 13 90% 14 95% 15 100% So as Player 3 is on Level 3, he will lose only 20% of the xp. The final thing to say is about dropping from games, which people seem to do a lot off. If you drop a game, at whatever stage, you will finish last below all other players that where playing, and you will lose the same amount of xp. So better to play, rather than abort to save your rank. +-----------------------------------------------------------------------------+ 6. BATTLEFIELD TACTICS +-----------------------------------------------------------------------------+ This section will go through the various tactics that you can use for all multiplayer games. Contents: 6a) Solo Tactics 6b) Team Tactics +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----6a) Solo Tactics----------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 6aa) Stalking Prey 6ab) Deadly Sniper 6ac) General Solo Tactics .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6aa) Stalking Prey .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. When I first started playing Halo 2, I made the mistake most people do in the game still, and thats opening fire as soon as you see the enemey, sure it is a good idea if they are shooting at you, but this way you have the element of suprise. Lets explain it a bit more. Say your in the game on Lockout, and you see an enemy move, if you went to shoot them straight away. You have: a) Given Away Your Position b) Missed, It is highly unlikly to hit, when aiming quickly. Not only that, you will more than likely be killed because you may keep rapidly firing, still missing. While the enemy can just turn around and take the time to aim, as they know they are not being damaged. So how does stalking prey work? Like This: Lets go back to Lockout and imagine you see that same enemey. You don't want to turn and fire and give away your position, so you follow them. You go where they go. You will see the locations they hide in, and what they do as general tactics. When they stop, and only when they stop. Do you aim and shoot, this is an almost guarenteed kill, because you have taken the time to aim, and line up the shot, from following them you have also learnt a few new tactics of theirs. The above may have sounded like a load of rubbish, but try it, it works. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6ab) Deadly Sniper .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. Sniping is one of the hardest things to pull of in this game, but once you get good through practice you will be unstoppable. A famous person once said: "The more I practice the luckier I get" This is more than true for being an effective sniper. You have to go through the maps finding locations of the sniper rifles and the perch suitable for your style of play. Lets begin with choosing a Sniper Location. Sure, where you find the sniper rifle may seem like an ideal place to snipe from but the answer is NO!! The other team know where the sniper rifles are and if you take shots from that direction they will know where you are. Choose an area where you are covered from the back, don't just stand in the middle of the map with the sniper rifle out, unless you are going to take a shot then run, as you have no defence from the back. Stay close to walls and try to keep high up. Make sure you have a view of the main areas. You can't just snipe an area where no one goes as you are not being effective. Probably the best places to snipe are the centre sections, such as the Platform on Lockout. This way you can get most activity and help the team out when they are being shot at. Do not stay in the same place too long after 2-3 kills you should be moving as the enemy will work out where soilders are falling and will eventually find you. How about the actual shooting. Yes, It takes skill to find a location, but more skill to fire the weapon. The problem with sniping is that most of the time the enemy is moving, and for a 1 shot kill you will need to get a headshot, and if you miss the headshot the enemy will jump about making them harder to hit. The trick here is to follow the enemy in your scope for a while, over the head and watching their actions. The scope goes where they go, so as soon as they stop you are ready to take the shot. If you miss, follow the player up and down while they jump (which most people do) and try to get the final shot to bring them down. Don't panic the shots are makeable but takes practice. So that just about wraps up sniping, I will be expanding here with more tactics but what I provided should be enough to get you started. Read the weapons section for relevent information on the sniper rifle. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6ac) General Solo Tactics .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. This I will offer some brief tactics to use in the game that don't deserve their own section :) - Crouch Walk Press the button to crouch and you are invisible on the radar, handy. Do this when there is a lot of shooting or you are planning to sneak somewhere. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----6b) Team Tactics----------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 6ba) Flanking 6bb) Point Man 6bc) Raid 6bd) Distraction .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6ba) Flanking .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. This is your basic military tactic, it is called flanking. For those have you that have played a Military Tactical Game, you will know what I mean. It is coming in at the enemy from 2 sides, in a bid to cut them off, and to leave no escape. ----------------------------- / Enemy \ / \ Team 1 Team 2 ------------------------------ With that simple diagram you should hopefully see what I mean. What you do is to split into 2 fire teams: 1. Fire Team Alpha 2. Fire Team Bravo You then come in from 2 different sides. Left and Right, with the enemy remaining in the central location, this should hopefully cut off all points of escape. For communication you should just shout "Alpha" or "Bravo" this will hint what direction the enemy is coming in, and you can centre or cut them off from where you are. It is probably be best to use this on base raids, and CTF maps. The best thing to do though on CTF game is to split into 3 Fire Teams, and 1 team holds back until Alpha and Bravo have successfully cut them off. That is really all I can say on Flanking, as in practice it is very simple and all seems to fall into place. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6bb) Point Man .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. Well what is a point man you ask? Well that is what I am here to explain. I have only just started putting it into my Halo 2 matches and it seems to be quite effective. A brief description would be organising the team into a Diamond formation, with one man at the front called the Point Man. He is your "Target". Lets go into more detail. It works best on the wide maps, where you want to cover length ways to get to the enemy, such as Coagulution. It is also hard to pull off if there are obstacles in the way. The Team should be organised like so: (/ = Player @ = Point Man) @ / \ / \ / \ I wouldn't call my ASCII art very good, but you should get the point. The team is shaped like a diamond, spead out as far as possible, with one man at the front (Your worst player) and then players behind. Enough of the layout lets move onto Effective Enemy Fire, while will now be referred to as EEF. Basically the Enemy Fire is only effective if someone loses health. I.E. The point man. The team the spreads out like this. - = player () = Dead Pointman - - - - - - - - () Ok, then you fire at the enemy, while slightly crouched to make a smaller target. The left hand group then moves up the left hand side of the map, and you incorparate Flanking which was described above. However do not let the team seperate. This way you are covering behind due to there being no gaps for the enemy to get through if you were spread out properly, and you only seperate once you get to the point where you cannot stay together any more. This should only be used in situations with experienced players that you know well as it is hard to teach to someone in one game (Unless they are pointman) this takes lots of practice but is very effective. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6bb) Raid .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. This is what seperates the good players from the best. The art of a successful raid, there are many varietys on this. I am not going to go into too much detail, as the raid may not work with you, so I am going to list the elements and give ideas on how to plan raids. Then play around with my words and "raid" according to your playing style. There are 3 elements to an attack in Halo 2. 1. Clear 2. Do Your Stuff 3. Get out Lets go for the first one, first logically. Clear is like preliminary attack. This is where you bring in the "big guns" and raid the base. However do not send everyone in, send a Warthog or a Banshee. With the Warthog you should load up with 3 people, a Gunner, Driver and Passenger. The aim for you is to circle the base running over/shooting enemy adding to your kills, which is useful for team slayer. However you should only circle the base 3/4 times then leave, as you will not last long after that. After this you will be right flank, explained more later on. If you are a Banshee man, fly towards the enemy, point the nose down. Once the enemy is dead or you get shot at, point the nose directly upwards until you replenish health, then go for the swoop again. Do this repeativley every so often doing stunts to dodge bullets. If you take too much health move around killing enemies. Do not get to close to the ground though else you will be jacked. Do this for the course of the match, backing your team up. Ok, now we move onto basic flanking, after the clear, move the warthog (If there is one) to the right hand side of the map, and unload. They will come in from the right while the remainder come in from the left. On CTF games the left should move in first. This way they can grab the flag, and the Right Flank can jump into the Warthog and get the carrier, getting out quickly. On plain Team Slayer you should move together, and then "hook" the enemies from behind. Now on to get out. Easy as I said above if you are playing CTF get the warthog to get the flag carrier and leave. If you are flanking, retreat in a sort of flanking position on opposite sides of the map. Only do this on CTF if you do not have a Warthog. If there is a banshee they should provide cover until you get back to the base. Although that did not sound too interesting or too descriptive, if you play around with my words, and vary it, you will have a successful raid in no time. .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. 6bd) Distraction .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-. N.B. This section was submitted by Bilbo Baggins, I do not take credit for this however I will be expanding when I have explored the situation more. Team Tactics: Distraction The objective of the tactic is to distract your opponents so your teamates can kill them/run away. This tactic can be done in many ways varying from simply attacking your opponents to being stuck by your teamates and running at your opponents while shooting, yelling, and throwing grenades randomly. This tactic is simple and if done just right, extremely effective. Make up your own distraction. Sing songs through your xbox headset. teabag the ground. shoot straight up. ask for grey poupon. run into a wall and throw grenades. talk about master cheifs feet. be spontaneous. +-----------------------------------------------------------------------------+ 7. WEAPONS +-----------------------------------------------------------------------------+ In this section I will go over all the multiplayer weapons avalible for use. For each weapon I will go over details on when to use it, and the various information for it. Contents: 7a) UNSC Weapons 7b) Covenant Weapons 7c) Weapon Sets 7d) Duel Wielding +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----7a) UNSC Weapons----------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ::::::::::::::::::::::::::::::: MAGNUM ::::::::::::::::::::::::::::::: Dual Wield: Yes Magazine Capacity: 12 Rounds Additional Ammunition: 48 Rounds Scope: No This is a Semi-Automatic Pistol. It works best in close combat situations, if you are going to duel wield, you should do it with an SMG. When firing the Magnum it is best to aim for the head for massive damage. ::::::::::::::::::::::::::::::: SMG ::::::::::::::::::::::::::::::: Dual Wield: Yes Magazine Capacity: 60 Rounds Addition Ammunition: 180 Rounds Scope: No Although it can be fired over average length distances it is better to use at close range, it is almost necessary that you duel wield with another weapon, otherwise your damage will not be as effective. Its high rate of fire also doesn't make it as accurate. ::::::::::::::::::::::::::::::: BATTLE RIFLE ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 36 Rounds Additional Ammunition: 108 Rounds Scope: 2x The best way to use this weapon is to zoom in other average distances and aim for the head. It will work over short distances, but if you try and zoom in then you will be killed. It fires in Single Round or short bursts, so line the shot up before you shoot to get maximum effiency. The fact that it cannot be duel wielded is a let down, so this should not be used for long periods of time. ::::::::::::::::::::::::::::::: SHOTGUN ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 12 Rounds Addition Ammunition: 36 Rounds Scope: No Great for those close quarter maps such as Midship. But in wide spaces not as good as you will be taken out before you even get close enough to let off a round. However in them rare occasions it is a one shot kill if you are close enough, so take the enemy by suprise. If you run out of ammunition it is great for melee attacks. ::::::::::::::::::::::::::::::: ROCKET LAUNCHER ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 2 Rounds Additional Ammunition: 6 Rounds Scope: 2x This is an ultra powerful weapon, but do not attempt to fire this at close quarter, as more often than not you will do damage to yourself. Although the rate of fire is low, rounds act like homing missles and will guide themself to the target, even if they are hidden behing obstacles, you would not like to get in the way of one of these. ::::::::::::::::::::::::::::::: SNIPER RIFLE ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 4 Rounds Additional Ammunition: 20 Rounds Scope: 5x, 10x This is a great weapon for long distance shooting. However if you use a well known sniper spot prepared to be taken out, so it is always good to have a backup weapon as this is NOT good at close quarter. One shot should kill if you aim for the head. However it does take practice with this weapon to achieve that if your target is moving, but once you learn how to use it, you will be deadly. ::::::::::::::::::::::::::::::: FRAG GRENADE ::::::::::::::::::::::::::::::: Ammunition: 4 A well placed frag can take out a group of people, just back them into a small confined space, and throw. However, do not throw grenades if the person does not know you are there, it is best to sneak up on them. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----7b) Covenant Weapons------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ::::::::::::::::::::::::::::::: PLASMA PISTOL ::::::::::::::::::::::::::::::: Duel Wield: Yes Magazine Capacity: 200 Rounds Additional Ammunition: N/A Scope: No This weapon relies on a charge. Each Round will take up 0.5%. After about 14 rounds the weapon will overheat and you will need to wait a small while to use it again. I do not reccommend this in high combat situations due to the lack of power, and the constant overheating, steer clear of this. It cannot have ammunition replenished, so should be discarded. ::::::::::::::::::::::::::::::: PLASMA RIFLE ::::::::::::::::::::::::::::::: Duel Wield: Yes Magazine Capacity: 200 rounds Additional Ammunition: N/A Scope: No This is the same as the Plasma Pistol except it causes more damage. It should only be used in close situations as long distances shots will probably miss. If ammunition runs out you will need to replace the weapon, however it does serve as a good melee for a short time. However you should steer clear of this weapon when you can. This weapon can be charged which will take out enemy shields. ::::::::::::::::::::::::::::::: NEEDLER ::::::::::::::::::::::::::::::: Duel Wield: Yes Magazine Capacity: 30 Rounds Additional Ammunition: 90 Rounds Scope: No This can cause a varying amount of damage, and fired over long distances, however if you are going to duel wield use a different weapon for those close range shots. ::::::::::::::::::::::::::::::: BEAM RIFLE ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 20 Rounds Additional Ammunition: N/A Scope: 5x, 10x This is the equivilant to the Sniper Rifle, due to the low amount of ammunition and the fact it must be discarded after 20 rounds, I urge you to get the sniper rifle whenever possible. It also overheats if fired to quickly, so do not use for close range combat. ::::::::::::::::::::::::::::::: CARBINE ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 18 Rounds Additional Ammunition: 72 Rounds Scope: 2x Really the same as the battlerifle. When aiming over long distances aim for the head for best damage. Do not run around with this for too long though as the no duel wield is a downside to it. HOT TIP: Get all headshots and it will not over heat, however this will take a lot to accomplish. ::::::::::::::::::::::::::::::: BRUTE SHOT ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 4 Rounds Additional Ammunition: 12 Rounds Scope: No Although it does have a long range, it is very inaccurate and will take some practice and skill to get kills with this. They explode on impact on Vehicles or players, but they can be bounced of walls. I do not reccommend using this though unless you are a seasoned brute shotter. ::::::::::::::::::::::::::::::: ENERGY SWORD ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: N/A Additional Ammunition: N/A Scope: No This is a great weapon for those people trying to get the multiple kill medals, the one shot kill is great, and gives opponants little time to react, however you will need to get close before swiping, when the cross hair turns red, press the fire button and they will die, guarenteed. Use this whenever you see one, as if you don't get it, someone else will. ::::::::::::::::::::::::::::::: PLASMA GRENDADE ::::::::::::::::::::::::::::::: Duel Wield: No Magazine Capacity: 4 Additional Ammunition: N/A Scope: No A lot better than the Frag Grenade by far, used basically the same, but if you back the enemy into a corner and throw this, there is a chance it will stick, and they will explode and die, in heavy firefights, throw this when you have the chance, as if it does stick you can laugh down the headset and watch them explode. ::::::::::::::::::::::::::::::: BRUTE PLASMA RIFLE ::::::::::::::::::::::::::::::: Duel Wield: Yes Magazine Capacity: 100 Additional Ammunition: N/A Scope: No This is an excellent duel wielder, however it is very rare, which is why my description is brief. It is very powerful at close range, long range the accuracy will fall, do not let it over heat though :) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----7c) Weapon Sets------------------------------------------------------------ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ When creating custom games, you will have the option to choose which weapons appear on the maps, here I will give a list of all the weapon sets and tell you what comes in them. Note: Sometimes Weapons appear twice or more on maps, I have only listed each weapon once, and not how many times it appears. :::::::::::: DEFAULT :::::::::::: Magnum SMG Battle Rifle Shotgun Sniper Rifle Rocket Launcher Plasma Pistol Plasma Rifle Needler Carbine Brute Shot Beam Rifle Energy Sword :::::::::::: All Duels :::::::::::: Magnum SMG Needler Plasma Pistol Plasma Rifle ::::::::::::: Heavy Weapons ::::::::::::: Rocket Launcher Brute Shot ::::::::::::: Rockets ::::::::::::: Rocket Launcher ::::::::::::: Brute Shots ::::::::::::: Brute Shot ::::::::::::: Shotguns ::::::::::::: Shotgun ::::::::::::: Halo Classic ::::::::::::: Magnum Battle Rifle Shotgun Rocket Launcher Sniper Rifle Plasma Pistol Plasma Rifle Needler ::::::::::::: New Classic ::::::::::::: SMG Carbine Energy Sword Beam Rifle Brute Plasma Rifle Brute Shot ::::::::::::: No Duels ::::::::::::: Battle Rifle Shotgun Sniper Rifle Rocket Launcher Carbine Brute Shot Beam Rifle Energy Sword :::::::::::::: Human :::::::::::::: Magnum SMG Shotgun Sniper Rifle Rocket Launcher Battle Rifle :::::::::::::: Plasma :::::::::::::: Plasma Pistol Plasma Rifle Brute Plasma Rifle :::::::::::::: Pistols :::::::::::::: Magnum Plasma Pistol :::::::::::::: No Sniping :::::::::::::: Magnum SMG Battle Rifle Shotgun Rocket Launcher Plasma Pistol Plasma Rifle Needler Carbine Brute Shot Energy Sword :::::::::::::: Rifles :::::::::::::: Battle Rifle Carbine Sniper Rifle Plasma Rifle :::::::::::::: Sniping :::::::::::::: Sniper Rifle Beam Rifle + 1 Magnum Each :::::::::::::: Covenant :::::::::::::: Plasma Pistol Needler Carbine Beam Rifle Brute Shot Plasma Rifle Energy Sword +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----7d) Duel Wielding---------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Ah Duel Wielding, the difference between life and death, but you cannot go with any combination you must plan it to suit what you are going to do, let us first take a look at what weapons can be duel wielded: SMG Needler Plasma Rifle Plasma Pistol Magnum Each has their unique abilitys that I described in the above section. Lets go into their negatives. SMG - May not do much damage from far, and is inaccurate. Needler - Ammo is in short supply. Plasma Rifle - Over Heats Plasma Pistol - Over Heats, Single Shot. Magnum - Single Shot Ok, so how do we work out what weapons to duel wield? Well SMG's seem to be one of the most common weapons, so why not duel wield with 2 of them? Well because it is not very powerful and fairly inaccurate from distance. So we should combine it with a Magnum. You have the power from the magnum, along with the rapid fire of the SMG. However the negative to this is that you have to keep clicking the trigger with the Magnum as it is single shot only. However I feel this is the best combination for the SMG. Needler. Combine 2? No way. Ammo is in too short a supply, and you need it all for your one needler. So how about combining it with a Plasma Pistol. Same with the magnum and SMG, you have power and rapid fire. However the same negative applies with the Plasma Pistol you need to keep clicking the trigger, and it does get annoying. However it is a double negative as the Plasma Pistol over heats therefore becomes temporarily unuseable. I have described 2 combinations, so I will detaill the last combination that I find effective. With a Plasma Pistol it is powerful, yet it over heats. So we shouldn't combine it with a Plasma Pistol as you will have 2 unusable weapons. I feel you should combine it with an SMG when one is avalible, as 2 largeish weapons works well for brute power. A magnum is also a good choice as a few shots for the magnum should help them out. However it is difficult to find the two weapons, and again you have the problem of keep on clicking the trigger. 0-0-0-0-0-0-0 GOOD COMBO 0-0-0-0-0-0-0 Submitted By: Andrew Homan Combinatation: SMG/Plasma Pistol The Plasma pistol on full charge should take out the enemy shields to almost 0, then shoot them with one final shot to take them out. So thats about it for that section, e-mail me if you can describe a combination that works best for you and I will work it into the guide with credit. +-----------------------------------------------------------------------------+ 8. VEHICLES +-----------------------------------------------------------------------------+ In this section I will go through the details of all the vehicles in the game, including the weapons and what maps it is found on. Contents: 8a) UNSC Vehicles 8b) Covenant Vehicles +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 8a) UNSC Vehicles-------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ :::::::::::: WARTHOG :::::::::::: Capacity: 3 (1 Driver, 1 Passenger, 1 Gunner) Weaponry: Rockets (On the Anti-Armour Warthogs), Machine Gun (On the light Warthogs) Controls for Driver: L Stick: Accelerate/Reverse R Stick: Steer A Button: Brake R Button: Horn X Button: Board/Get Off Controls for Gunner: R Button: Fire Right Thumbstick: Aim X Button: Board/Get Off One of the most common types of vehicle in Multiplayer Games, and is located on the majority of the maps. Use this on the CTF type matches, to get in and out quickly. The passenger can get out, while the gunner protects the vehicle, use it to cover long distances in a short amount of time. :::::::::::: SCORPION :::::::::::: Capacity: 1 Weaponry: Machine Gun/Cannon Controls: L Thumbstick: Move Vehicle R Thumbstick: Aim R Button: Fire Rockets L Button: Fire Machine Gun This is a very powerful vehicle, but on the downside it is also very slow, and not reccommended for prolonged use, however good for base invasions where you can be left alone while your team do something else. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----8b) Covenant Vehicles------------------------------------------------------ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ :::::::::::: GHOST :::::::::::: Capacity: 1 Weaponry: Plasma Shot Controls: L Thumbstick: Move Vehicle R Thumbstick: Aim R Button: Fire L Button: Boost This is also a common vehicle, and found on maps with warthogs, it is very fast compared to the Warthog, however for this you need to boost, and while you are boosting you cannot fire weapons, with this, it is probably best to run over your opponants, do not slow down to much or you run the risk of being thrown out of the vehicle by the enemy. Use this for scouting the area, and always give a shout if you need help, as this won't last too long. **WEAKNESS** The Ghost has a weakness, it is the small engine on the side. If you shoot the ghost here, it will automatically be destroyed, however the target is very small, however the driver will not die, and they will be easy to take out. :::::::::::: BANSHEE :::::::::::: Capacity: 1 Weaponry: Plasma Cannon Controls: L Thumbstick (Forward): Accelerate/Take Off L Thumbstick (Left and Right): Steer L Thumbstick (BackWards): Land/Hover for a while R Thumbstick: Aim R Button: Fire Weapon L Button: Boost X: Enter/Exit A + L Button (Direction): Loop A very good vehicle, if you see it, hop in it, the only thing that will bring you down is a rocket launcher, if you do take hits, go straight up into the sky as high as you can and then stay until health replenishes. You should try aerial attacks, follow vehicles around, and stay on their tail, taking shots. Also try doing a preliminary raid on a base before your team moves in. **WEAKNESS** 1 Shot of a charged plasma rifle will destroy a banshee. Shoot the rudders at the back. :::::::::::: WRAITH :::::::::::: Capacity: 1 Weaponry: Plasma Cannon Controls: L Thumbstick: Move Vehicle R Thumbstick: Aim R Button: Fire Weapon L Button: Boost This is a very slow vehicle, in both moving and firing the weapon. However if you are well defended the cannon is highly effective, take note though that if anyone jumps on the vehicle you will be thrown of and they will have control. The cannon is also not good for short range firing. :::::::::::: SPECTRE :::::::::::: Capacity: 3 Weaponry: Plasma Cannon L Thumbstick: Move Vehicle R Thumbstick: Aim R Button: Fire Weapon L Button: Boost This vehicle can hold 3 people, Driver, Passenger and Gunner. It is useful for crossing large distances and the driver does not have to worry about doing all the work. It is a very agile vehicle although not very fast. On those CTF maps it is great to have one around so you can storm the base and escape quickly. +-----------------------------------------------------------------------------+ 9. MAPS +-----------------------------------------------------------------------------+ In each section on the map, I will go through the main locations on the map, a brief description, any vehicles and then some general hints and tips for the map, later I will be adding tips on the game variants on the map. Contents: 9a) Midship 9b) Zanzibar 9c) Lockout 9d) Ivory Tower 9e) Ascension 9f) Beaver Creek 9g) Colossus 9h) Burial Mounds 9i) Waterworks 9j) HeadLong 9k) Coagulation 9l) Foundation 9m) Turf 9n) Sanctuary 9o) Warlock 9p) Containment +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9a) Midship---------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. In the Centre there is a group of 4 Blue jets, which will launch you into the air, this is where most of the action will take place, there is a shotgun here as well, grab that as soon as you can. 2. Directly above this is a platform, get up here quickly to reach the only sword on the map. As it is a close quarters map, both Shotgun and Sword will do fine. 3. There are 2 large rooms either side, they are identical, there are 2 floors with a Blue Jet to take you between them, and Plasma Rifle on each side on the top floor. Vehicles: There are No Vehicles on this Map. General Hints and Tips 1. Depending on your playing style at the start make a choice of whether to rush for the shotgun or the sword, both are great on this map, as it is hard for the enemy to shoot you from so far away you cannot attack because of the range of the weapons. 2. In Capture the Flag type games, watch out for Snipers while defending as both flag locations are opposite each other. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9b) Zanzibar--------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. The beach is where you will sometimes start off, which is where all the vehicles are located. It is split by a wall which is excellent for Snipers. 2. Moving forward we have a turbine. You can climb up the turbine by going on the left hand side. At the top is a sword and a Rocket Launcher. Deadly weapons. 3. In front of you is the main base. There is a locked gate which closes it down, however there are other ways to get inside and flip the switch to open it. Vehicles: 2 Ghosts and 2 Warthogs, Located on the Beach. General Hints and Tips: 1. At the start if you are playing CTF and are on the beach, load 3 people into the Warthog and drive towards the base. When you get there get the passenger to jump out and run up the slope to unlock the gate, and if possible grab the flag and get back in the Warthog and driven away. 2. If on the opposite team, grab the Rocket Launcher and wait for the Warthog to pull up, and fire a rocket and you will get 3 out in 1 hit. 3. If wanting to go for a more sneaky defense. Plant snipers on the turbine and the left hand side of it on the raised platform and pick the enemy off as they come up the beach. 4. In Slayer Games, forget about the vehicles, run around and shoot, stay off the beach though, not much action takes place here. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9c) Lockout---------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. Heading South you will see a gravity lift, drop down just below this to find an excellent perch for seeing inside the room. 2. Drop down from this perch and you will find a Shotgun along the long corridor. 3. Jump across from the gravity lift to get to the centre section, keep on moving forward, and jump again to get to another platform, head up the ramp to get a sniper rifle. Vehicles: None General Hints and Tips: 1. This map will take a short time to learn, but to learn the best ways out of any situation will take a long time. 2. Grab either the sword or the Shotgun as soon as possible, and stay inside to guarentee maximum kills. 3. When jumping from a location, do not accidently jump of the sides!!! 4. Once you grab the sniper rifle, MOVE, you will be hunted down if you stay in the same location, however always have a good view of centre section, most people will run straight through here. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9d) Ivory Tower------------------------------------------------------------ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. The Waterfalls is where you will find either a Sword or a Rocket Launcher, both are great weapons. 2. You will find a Shotgun on the right hand side of the map. This is great as this map is very close quarter, and you will get lots of 1 shot kills. 3. The Elevators will stop on 2 floors, at the top floor you will find a sniper rifle and will get a good view of the entire centre section. Vehicles: None. General Hints and Tips: 1. Depending on what team you are on, you will start by either a Rocket Launcher or Sword. Grab them as they will turn out useful. 2. Staying as a team at the top of the lifts in this map is useful with one sniper, that way you can take out the enemy as they come up. 3. Do not walk through the centre section much, as you may be killed by a person with a rocket, they hang around here as that is where the rocket rounds are. ::=::=::=::=::=::=::=::=::=::=::=:HOT TIP:=::=::=::=::=::=::=::=::=::=::=::=::= Submitted By: Akash Go to the Hallway at the top of the stairs by the two elevators and jump above and land behind the boxes in the corner, you will find a carbine. ::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9e) Ascencion-------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. Disk in the centre, this is where the hill will most probably be on the King of the Hill Games, it is also the centre to the map, and everything takes place around it. 2. A shotgun can be found on the the only steps that lead down from the dish around the outside. 3. If you enter the main base section up the ramp, you have an excellent sniper vantage point from the top section. 4. To the left of the Disk, you will see a open section in a half moon shape, jump of the end here to get a Rocket Launcher. 5. A walkway leads around the right hand side of the map, you can see all you are well hidden here, if a banshee drops down it will get stuck for enough time for you to jack it. Vehicles: Banshee Hints and Tips: 1. At the start it would probably be best to grab the Rocket Launcher, Banshee and Sniper if in a Team Slayer game, as they are weapons of Mass Destruction, and once you have the Rocket Launcher it will make it hard for the enemy to bring down your Banshee. 2. On CTF games, if you are in the main base, stay there and take out enemies coming from all sides, as they will most probably come up the ramp. If you are the enemie bombard the base with grenades and the rocket launcher to take them out, and earn yourself enough time to grab the flag and move it away, even if you don't get it far, it is still out of the base, and easier to grab than in the claustrophoebic situation. 3. If you are being shot at while in the Banshee, head up until health has been replenished then drop back down quickly, take out the culprit and head up again, this tactic should maximise your life. ::=::=::=::=::=::=::=::=::=::=::=:HOT TIP:=::=::=::=::=::=::=::=::=::=::=::=::= Submitted By: Bilbo Baggins When you go to the platform where the rockets don't use the lifts to get back up, If you use the lift everyone will know where you are, so use the teleporter ::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9f) Beaver Creek----------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. The river in the middle seperates the red and the blue bases, here you will find an Overshield under one cliff, there will be a shotgun opposite this. 2. Just above the Overshield is a cliff, find the ramp and climb up to get an excellent Sniper Vantage point. 3. Opposite this is a rocket launcher that leads up from another slope, good to get this away or the sniper won't last long!! 4. Climb on top of each base to get in and take out the enemy. There is a glass pane that you can get through, just shoot it out. 5. Behind the bases is a teleporter that will lead you instantly from one base to another. Vehicles: None. Hints and Tips: 1. The best tip for this is too grab the Shotgun and overshield and stay in the middle. As most people will pass through here, and it is fairly confined so you are looking at a 1 or 2 shot kill with the shotgun. 2. On CTF games, leave 2 people in the base looking out from each side, have one on the roof looking over and shouting when he sees someone coming, he can also stop people getting on the roof. The rest of the team should attempt to get in the other base via the roof, if you need help at your base, shout and they can come back via to teleporter. 3. If playing team slayer or any team game, get the rocket launcher and look over the map, it is very easy to take out the enemies. Or even better if they all camp inside their base shoot through the ceiling to take loads of them out. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9g) Colossus--------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. The 2 bases are opposite each other. 2. Although on the top floors you can hide on the conveyer belts, hide on the bottom ones and you will fall and die. 3. You will find 2 shotguns at the end of the base, on the side opposite the jet. 4. There is a Covenant Carbine at the top of the Blue Jet, use this to snipe the lower section and to your left and right. Vehicles: None. Hints and Tips: 1. Sneak up on the enemie by coming up behind up the ramp. 2. If you have an item of importance, use the jet to get up fast, as it is very hard to be killed inside it. 3. As the bases are opposite roughly, get a sniper and your base to take the enemy out during CTF games. 4. Avoid the middle section as much as possible as you will more than likely be taken out, however during Oddball matches this is where you will find the Oddball most of time. 5. If you have the flag, stay around the outside as much as you can to stay alive longest and make most progress towards the base. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9h) Burial Mounds---------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. One team will begin in a makeshift base, while the other will begin on the opposite side of the map, with a turret, sword and sniper near by. 2. There is no cover in the centre, so move to the left so you have a good vantage point of the base, there is a cave here with a sniper in it. 3. To the right there is a ramp leading up to the main base, there is normally people up the top so take care. 4. The main base has a ghost and 2 turrets, there is also a ramp, and it is perfectly sheltered from oncoming invasions. Vehicles: Warthog Ghost Hints and Tips: 1. If you start in the "comfy" base stay here. Have 2 people on turrets, if they die there is someone coming and have 2 at top of the ramp, and 1 getting the sniper rifle and sniping the entrance to the base, should get a few kills this way. 2. If you are in the other base, jump on the warthog and head straight for the enemy, pull up in the middle and let rip with weapons, grab the flag or plant the bomb and run. 3. If you are invaded by a warthog, throw a grendade, it may kill some of your team mates, but the enemy will go as well. 4. Grab the sword and sniper as quickly as you can, if you start at the back of the base, set up basic defences then head there. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9i) Waterworks------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. 2 Bases are seperated by a bridge that crosses over a river, into a tower where there is a ladder you can climb up to get a sword. 2. Each base has 1 of each vehicle. 3. There are 2 paths leading around the back and front of each base, ideal for sneak attacks behind, or getting your flag out. 4. A Shotgun can be found in between 3 rocks at the red team base, grab this and get back inside. 5. A Rocket Launcher can be found at the opposite end to the Blue team base when coming out of the door, use this to take out enemy vehicles that are coming around the back. 6. A Sniper Rifle can be found in the tower, if you follow the left path when exiting the Blue Base at the front. Vehicles: 2 Banshees 2 Warthogs 2 Wraiths 2 Ghosts Hints and Tips: 1. If you are on the Blue Team send one out to grab the Rocket, 1 to get the sword and get back to base if the match involves defending. 2. If you are on the Red Team get your best close quarters man to get inside the base with the Shotgun near by. 3. Even though there are tons of vehicles, stay together, as one Ghost on its own will die, but a whole army will win. So only use this for scouting where you know you will not be killed. 4. ALWAYS KEEP SOMEONE AT THE BASE!!! This happen so often online, it is such a large map, if there is not a least 2 people at the base, and the flag gets taken you are pretty much screwed as there is lot of ground to cover to get back to the base and return the flag. 5. Co-ordinate attacks, when possible send men around from the rear as no turrets point that way, and more often than not the snipers will face the front of the base. 6. If attacking a base, throw grenades through the windows, they will maybe hit someone, and make it easier to get in. 7. If you are defending watch out for the grenades. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9j) Headlong--------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Note: I personally do not like this map, so descriptions may not as be as good, but I do know lots of people love it, so I have tried my best. Main Locations: 1. The Red Team will begin inside a building that is under construction. 2. The Blue team is in a smaller building. Both the teams are seperated by an empty area, with a half bit road bridge. 3. A rocket launcher can be found just outside the red base. A sniper just out side the blue base. 4. Follow the road to the left (Looking forward to Blue Base, and you will see a tunnel, in here is a rocket launcher. 5. Shotgun just outside the blue base. Vehicles: Banshee 2 Ghost 2 Warthog +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9k) Coagulation------------------------------------------------------------ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. This is a large map, 2 bases are opposite each other with excellent sniper perches for those snipers out there. 2. Outside the red base, in the middle of 3 rocks, you will find a shotgun, perfect for sitting inside the base and guarding the flag. 3. A banshee is also located inside each base with a Warthog and a ghost. 4. A sniper rifle can be found of the top of the red team base. 5. On the left hand side of the red base, keep heading forward along it, and you will find a Rocket Launcher, head up the right hand side from the blue team base. 6. A shotgun can also be found in a group of 3 rocks outside the blue team base. A sniper rifle can also be found on the roof of the Blue Team base. 7. Both red and blue bases are equal in terms of weapons and layout, both facing inwards. Vehicles: 2 Banshee 2 Warthog 2 Ghost Hints and Tips: 1. Stay to the sides, it is no use charging up the middle in plain view of everyone. Stick to the sides of the map and you will have a bit of cover. 2. Someone grab the Banshee and raid, This should be the better flier of the team, as with the rocket launcher and countless other weapons they will need to charge, fly upwards, get health back, and then drop down again. The stunts with it also serve as a distraction while your teammates sneak around the back. 3. A sniper should get the sniper rifle and stay in the hills, moving after every couple of shots so they are not noticed. 4. Always keep someone back at the base, no use charging when there is no one defending. 5. The most important thing, use teleporters and vehicles, this is a large map and you will be very lucky in a 16 man game to cross the entire field on foot without getting killed. Best to have 3 in the Warthog, protected by the banshee so in CTF or Assault games you can do your stuff and get out, keep the Warthog circling as well. This will help minimize damage. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9l) Foundation------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Main Locations: 1. Bunker in the Middle. If being fired at it is a good place to hide. 2. 2 Turrets opposite each other. Great for taking out spawning players or enemies running around the outside as you have a fairly good view. 3. Sword in the middle, grab it and keep it. 4. Buildings around the outside. Although Foundation takes place in 1 main arena, there are small rooms around the outside where you will probably spawn, great weapons are normally found here. 5. Jets, these are the blue light the zooms you up, run into one of these below the turrets when under intense fire to get out of the way, just run to the left and hide in the room until health replenishes. Vehicles: None. Hints and Tips: 1. Very hard this one as the main area is the centre, but you can easily get picked of in the centre, so grab the shotgun (or sword) in the centre and try and stay on the top level. 2. There are rooms around the arena, you will find ammo in here, and if you are the camping type of person it is great to lie and wait. 3. Final tip here is that if vehicles are enabled you can get them onto the top perfect for those road kill medals by driving them onto the air jets. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----9m) Turf------------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------------------------+ 10. CUSTOM GAMES +-----------------------------------------------------------------------------+ In this section I am asking the readers to submit game variants they made themselves which they think others would enjoy as well. E-Mail me at Malboro@gmail.com. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: PAINTBALL/TEAM PAINTBALL Submitted By: JToast25 Variant By: Chris Addlemen Everyone has Battlerifles and Magnum, no weapons on the map and no power ups. Best played on Ivory Tower or Foundation. Variant: Neutral Flag with 5 second respawn. 3 Lives Each. Round ends with 3 flag captures or when all lives are gone. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: DAWN OF THE DEAD Submitted By: Justin Mercado Players: 2-16 All but 1 player is on red(Humans) and the single player is on blue (zombies). The Zombie cannot use anything but swords, and the players cannot use anything but Pistols. So no turrets, Grenades or Swords. If a Zombie kills a player the player becomes a Zombie. --VARIANT-- Do not give the humans pistols as it is too easy to kill the zombies. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: DODGEBALL Submitted By: Mark Stephan Players: 6-16 Set the map to beaver creek. With no shields or power ups. 2 teams, only 1 life and Bruteshots is the only weapon. 3 Rounds. 1 Team goes to 1 base. The other team to other side of river. You cannot cross the river or go to the rocket launcher spot. Players on each team shoot the others across the river until there is only 1 team left. Best of 3 rounds. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: EASY TOURNAMENT Submitted By: Moo Cow Players: 2 This is for a simple tournament. Set the map to 10 kills, and first person to 2 round wins, this is for people that can only get a few people in a room at a time without lag. Do this for all the mini-matches. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: HIDE AND SEEK Submitted By: Ivallios Set the match type to Juggernaut, and have fast speed and overshield for them. Everyone else gets Active Camo. The starting weapons should be Magnums and Swords. The idea of this is to not kill the Juggernaut, the Juggernaut must hunt down the players, whoever dies becomes the Juggernaut. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: F1 RACING Submitted By: Ryan Gillam (Me) Players: 6 Hey, I love this. There is a road in the middle of headlong which you can go along. So why not get 2 teams, 2 warthogs and have a race to the end. Best of 3. You should be close enough to communicate. Why not add a bit of GTA and fire weapons at each other as well. Very fun, although over too quickly. Try to ram them off the road as well or plan "suprises". -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: Tom Clancey Rainbow Six Submitted By: Sinslayer Settings: - No Shield - Starting Weapon: Battlerifle, Magnum - No Vehicles Basically it, nearly always 1 shot kills mostly :p, plays like the Rainbow six game. Variant: Play on a small map (Midship etc.) With no shields/motion sensor. Set the weapons on the map to Human. Battle Rifle and Magnum as starting weapons. Play with 1 bomb, red vs Blue Team. Works best with 4 players. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: N/A Submitted By: Silver Dragon One Life, No shield. You start of with a pistol, only use duel wield weapons. No respawn at all, juggernaut is invisable and gets speed boost. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Name: Area 13 Submitted By: Bilbo Baggins A headset is required for this game to work. Weapons will be sword and senital beam. No radar and each person has 1 life. 1 person is by themself, the rest are on the same team. The single person cannot be killed. The player on his own must play music down the headset while everyone hides. The music should be played throughout so they know he is coming. He can only use the sword to kill. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 +-----------------------------------------------------------------------------+ 11. CREDITS +-----------------------------------------------------------------------------+ Thanks to following people: Everyone on my friends list for giving me tips on Halo 2 from day 1. Everyone I play with. Bungie, for publishing how ranking system works Everyone that reads this. JToast25 - Submitting Custom Game Justin Mercado - Submitting Custom Game Mark Stephan - Submitting Custom Game Moo Cow - Submitting Custom Game Ivallios -Submitting a Custom Game Akash - Tip for Ivory Tower Chris Addlement - Variant for Paintball SinSlayer - Submitting Custom Game Silver Dragon - Submitting Custom Game Fonz - Pointing out that I missed the Brute Plasma Rifle BilboBaggins - Submitting a lot ;) Fonz - Weakness for the ghost. Gamefreak740 - Pointing out a problem. Andy Holman - Submitting a combination of weapons. Tommy Ailles - Submitting Custom Game Vincent Heuken - Submitting a weapon tip Brian Copeland - Submitted a weakness for Banshee. quark9000 - Telling me I forgot 2 major vehicles. Rudi Calvalacanti - Submitting Variant.