___________________________,-=======================-,______________________ __________________,-=====================================-,_________________ ___________________,-=========================================-,____________ _____________,-=========='```````````````````````````'==========-,__________ _________,-======'________________________________________'=========-,______ ______,-====='_________________,-===========-,______________'=========-,____ ____,-====='_______________,-==================-,_____________'========-,___ ___,-===='__________________,-===='```````'======-,____________'========-,__ __,-===='_________________,======'`_______`'======-,____________'=========\_ __,-===='_____________\======='`___________`'======-,___________'==========\ \======='______________`''''''`____________`'=======-___________'=========== _\``````'________________________________~'========-____________'==========/ ______________________________________~'====`___________________'=========/_ ______________________________,^,_,~'====`_____________________'=========-__ ___________________________,~`===`====`______________________,'=========-___ ________________________,~`========`_______________||______,'==========-____ _____________________,==========`_________________/||____,'==========-______ _____________________```==========================```__,'==========-________ _______________________`=========================/___,'==========-__________ _____________,^,_________________________________,'===========-_____________ ____________/==='~._________________________,'=============-________________ ___________/======='~._____________,'=================-_____________________ ___________`~.============+======================-__________________________ _______________`~========================-__________________________________ _________________________/========-_________________________________________ Halo 2 Combat Guide version 1.08 By: Jeff Jochum Copyright 2004 All Rights reserved. <^> Contents <^> 1. Introduction 1.1 About this FAQ 1.2 Legal stuff 1.3 Version History 1.4 Finding Stuff on this FAQ 2. General Tactics 2.1 Controls 2.2 Shields 2.3 Using Cover 2.4 Using Weapons 2.5 Using Vehicles 2.6 Active Camouflage 2.7 Take it Slow 3. Weapons 3.1 Human Weapons 3.1.1 Intro 3.1.2 M6CPistol 3.1.3 Battle Rifle 3.1.4 Sub Machine Gun (SMG) 3.1.5 M90 Shotgun 3.1.6 S2 AM Sniper Rifle 3.1.7 M 19 SSM Rocket Launcher 3.2 Covenant Weapons 3.2.1 Plasma Pistol 3.2.2 Plasma Rifle 3.2.3 Needler 3.2.4 Fuel Rod Gun 3.2.5 Brute Shot 3.2.6 Carbine 3.2.7 Beam Rifle 3.2.8 Energy Sword 3.2.9 Brute Plasma Rifle 3.3 Sentinel Laser Beam 3.4 Grenades 3.4.1 Frag Grenade 3.4.2 Plasma Grenade 4. Vehicles 4.1 Warthog 4.2 Ghost 4.3 Scorpion Tank 4.4 Banshee 4.5 Shadow 4.6 Spectre 4.7 Wraith Tank 4.8 Phantom 4.9 Pelican 4.10 Stationary Plasma Gun 4.11 Shielded Plasma Turret 4.12 Stationary Machine Gun 5. Enemies 5.1 Grunt 5.2 Jackal 5.3 Drone 5.4 Elite 5.5 Hunter 5.6 Brute 5.7 Prophet 5.8 Sentinel 5.9 Flood 5.9.1 Infection Form 5.9.2 Combat Form 5.9.3 Carrier Form 6. Playing on Single Player 6.1 Playing on Easy 6.2 Playing on Medium 6.3 Playing on Hard 6.4 Playing on Legendary 6.4.1 Cario Station 6.4.2 OutSkirts 6.4.3 Metropolis 6.4.4 The Arbitor 6.4.5 Oracle 6.4.6 Delta Halo 6.4.7 Regret 6.4.8 Sacred Icon 6.4.9 Quaritine Zone 6.4.10 Gravemind 6.4.11 Uprising 6.4.12 High Charity 6.4.13 The Great Journey 6.5 Playing co-op 7. Playing on Multiplayer 7.1 Intro 7.2 Multiplayer Strategies 7.2.1 General 7.2.2 Vehicle 7.2.3 Weapons 7.2.4 Glitches 7.2.5 Map Specific 8. FAQ 9. Acknowledgments 10. Contact Info <^> 1.1 Introduction <^> >>> 1.1 About this FAQ <<< Hello, my name is Jeff Jochum and this is my first guide(w00t). First of all, this guide is designed to help you become better at playing Halo 2, in single player and multiplayer. This guide does not have a walkthrough of the single player levels. It does shows you how to defeat enemies though, so it will help you if you are having trouble defeating some enemies in a level. Since this is my first FAQ, there will probably be lots of things I need to fix and work on so if you have a suggestion, feel free to email me. My email is at the end of the guide. IMPORTANT: This guide is used to improve your skills. In order to do this, the guide contains minor spoilers for the game's single player campaign. I won't post spoilers hap-hazardly but there are some in this guide. >>> 1.2 Legal Stuff <<< Woohoo, my favorite part of this whole FAQ. The part where I get to cover all of my bases! Anyways, this guide and all of its content were made by me, Jeff Jochum. This means you cannot post my guide, or any part of it, on a site or print multiple copies to distribute. And you definitely cannot sell my work. If you do, you are plagiarizing my work and breaking the LAW. You can only use it for personal reasons. If you want to post my guide on a website, please contact me at my address at the bottom of the guide. Put something about my guide in the topic title too so I don't delete it. I get way too much junk mail so I end up deleting a lot of stuff. So remember, you can't post my guide anywhere without my permission, you can only print a copy for your personal use, and you can't make a profit off it. Thanks. This document is Copyright 2004 by Jeff Jochum. Sites allowed to display my guide: www.GameFAQs.com www.Neoseeker.com www.wogaming.com http://halo2.xwiki.com http://www.supercheats.com www.gamerstemple.com >>> 1.3 Version History <<< The Version History is made just to show you what's been added on what dates. here is the key to what's different for the versions + stuff added * stuff changed - stuff removed Version 1.08 - 9/23/07 I'm writing a FAQ for Halo 3 so I decided to fix this guide as well. This will probably be the last update. * Grammar/Spelling changes. * Updated email. Email: Lost count IM: Don't use it anymore Version 1.07 - 4/7/05 Whew... 4 months. Long time. I've been busy with other games plus I've been having some troubles with my email but I'm back. This should be nearly the final version. I'll keep it open for more errors and the like though. Please keep sending me strategies too. + new Hunter tip + new Multiplayer strategies. * some of the names of the creditors at their request * some spelling and grammatrical errors. * SMG's description a bit. * max ammo for Sniper Rifle. * max needler ammo. + new strategy for reloading with dual SMGs(and other dual weapons) * Sentinal Beam stats a bit. * elite types changed a little * full wall climbing tips + some more strategies to kill enemies + Several more sites can upload my FAQ. NOTE: I not adding a secrets section unless lots of people want it. There are plenty of good secret guides on GameFAQs though. Email: 164 IM: lost count. Version 1.06 - 12/18/04 This might be my last update in awhile. Unless I did something terribly wrong or made a huge error, I won't get to this guide for awhile. The next version will have a secrets section. It'll probably be more organized as well. + new sections- tips for beating the missions on Legendary + new Brute Shot strategy + several new multiplayer strategies + new questions in the FAQ guide + new strategy for the shielded plasma turret * updated achknowledgements * Fixed Brute Shot max ammo - a reason not to email me Email: 110 IM: 7 Version 1.05 - 12/7/04 + new website can post my guide + multiplayer strategy + strategy for Enforcer + all the stats for the ammo in guns is completed * needler information Email: 101 IM: 5 Version 1.04 - 11/26/04 + Tons of new strategies from people * Some elite types * Some descriptions for enemies Email count: 83 IM count: 4 Version 1.03 - 11/19/04 * fixed a few more spelling/grammar errors + white grunt description changed + Chieftan description changed + New hunter strategy + New multiplayer strategy + New Carbine Strategy added + More FAQs added in the FAQ section. Check them out. - a question in the FAQ section Email Count: 51 IM count: 2 Version 1.02 - 11/18/04 * Fixed a few more errors, including battle rifle description + more multiplayer strategies + more Legendary, Elite, and Brute strategy Email Count: 30 IM count: 2 Version 1.01 - 11/16/04 * ran through the spellchecker and fixed some typos/misspellings/grammar + several multiplayer strategies + Sentinel beam and Brute's plasma rifle + Two new general tactics + Flood strategy * Pelican description * Pistol description Thanks for all the tips/errors guys. Keep them coming. Email Count: 12 IM: 1 Version 1 - 11/14/04 + the format for the guide. + Introduction. + Contact Information. + Some basic tactics. + Weapons + Enemies + Vehicles + Strategies. >>> 1.4 Finding Stuff on this FAQ <<< This guide is extremely long and it make take you awhile to find the information you are looking for. In order for me to make this guide easier to read and find stuff, I added in a table of contents at the beginning of the guide so you can find what your looking for(duh). If you don't want to scroll through all the text to find section 4.5 or whatever, just hit CTRL + F to get the find option to pop up. If you are using a Mac, hit F and the special key. Type in number of the section you want and it will bring you to the first number it finds. If that's not the section, just hit next until you come to it. You can also just type in a word to find a section but that might be less effective because I use words multiple times. For instance, if you type in 'hunter', it will bring up the first word it finds, which might talk about how ugly they look. It might take a dozen word searches to find the section you need. Best just to type in the section number. <^> 2. General Tactics <^> If this is your first time playing any halo game, you'll notice that its different than any regular FPS. Instead of just collecting guns, going around and blasting aliens, and get to point a to point b and finally point c, you have to think on your feet. This game is about action. Lots of it. And in order to survive the fast pace of it, you have to be smart and be quick. Charging the enemy won't always work(and in Legendary, it won't work period.). Using cover, throwing grenades around corners, and using each weapon to its advantage are just a few of the things you have to do. This section is designed to give you the basic things you should do when in combat in order to come out alive. >>> 2.1 Controls <<< NOTE: I won't get into what button does what, just read the manual. Controls are fairly simple once you learn them. Perhaps the hardest thing to adapt to involves vehicles and dual wielding. Dual Wielding allows you to hold two one-handed weapons at once. When you dual wield, you cannot use grenades nor can you switch weapons or use your melee attack without dropping your left handed gun. When dual wielding, its best to think of Y as left and X as right. When you come to a dual-wieldable weapon when you have another dual wieldable weapon, hit Y to pick up the weapon in your left hand. Hit X to switch your right- handed weapon with the one on the ground. When you want to switch a weapon on the ground with another, be sure to know which button will do it. Also, vehicles are a little different to enter than in Halo:CE. First, when you enter a vehicles, hold X. Same applies for hijacking a vehicle. Also, for some vehicles, like the Scorpion tank and the wraith, when you hijack the vehicle, you must use a melee attack to bash in the hatch to enter. Then you can either beat the person or throw a grenade. After a bit, you'll adapt easily. >>> 2.2 Shields <<< Another cool aspect of Halo 2 is shields. Shields allow you to receive damage without worrying about finding an item to restore it. Although shields will recover, it only happens when your not taking damage. You have to wait a few moments for the recharge to begin. Shields are powerful but they don't make you invincible. They can be brought down fast if your being careless. And once your shields are down you take the hits. So when you start shooting, keep an eye on the bar and listen for the beep sound that tells you your shields are down. >>> 2.3 Using Cover <<< In many FPS games, using cover is important. In Halo 2, it is even more essential. There are four main things cover gives you: 1. Not exposed to enemy fire: Most weapons can not hurt you when you have a solid between you and them. Beware though, grenades and explosives can still get at you. 2. Gives you a chance to recharge your shields: When you don't have any shields, your in serious trouble. Hiding behind a corner when the covenant is shooting at you lets you get your shields back so you can enter the fray. 3. Lets you reload/switch weapons: If you only have 3 bullets left in your battle rifle and still have a lot of enemies, best to hide behind something so you can reload in peace. 4. Vehicles cannot run you over as easily: When your in the open, vehicles can run you over easily. But when you are behind a rock or tree, the vehicle is forced to move around it to get at you. Both in multiplayer and singleplayer, cover is important. You cannot be at your best if you stand in the open all the time. >>> 2.4 Using Weapons <<< Halo 2 offers a slew of weapons at your disposal. Whether it is a Fuel Rod Gun that can be used to take out large clusters of enemies or the Battle Rifle that can be used to take out groups of opponents. Probably the most wonderful thing about Halo 2 is that every gun has a certain use and advantage over the other weapons. I'll go into detail about each weapon later, but always know each weapon's strengths and flaws. You never want to get into a hairy fight with the wrong guns. Also, always have the option of grenades available to you. Grenades are incredibly useful. The ability to take out hordes of covenant or a vehicle with just a toss of a grenade is really cool. So always carry some. -When using battery operated weapons, a good thing to do is always pick up replacements when you get the chance. Even if your energy sword has 50% energy left, you should pick another one up if it has 70% since you may need the extra battery power. Try not to replace weapons with 80% or higher batteries since ones you find on the ground are around 70%. Ones that haven't been in use(i.e. plasma rifles that are stuck in those covenant crate things) have 100%. You can pick up weapons easier by simply holding the x/y button until you come across the weapon to pick it up. -submitted by Eniphach --Triple Wielding-- This process is for raising the maximum ammo capacity of clipped weapons. Here is the process: 1.pick up a clipped dual-wield weapon (smg) 2.press Y to switch it to your secondary weapon 3.dual-wield another smg 4.pick up another smg for your main weapon If done correctly this can raise the maximum amount of bullet for the smg from 360 (dual-wield) to 540 - >>> 2.5 Using Vehicles <<< In Halo 2, there are plenty of times where you get to use a vehicle to take out enemies. It is important that you learn how to use each vehicle. Learn how they are controlled and what weapons they have because each is used differently. Vehicles are important to use so learn to use them. More about vehicles is explained later. Hijacking vehicles: Hijacking vehicles are fun, just to let you know. Nothing beats kicking an elite out of a ghost and then smashing him against a wall. You can hijack vehicles in multiple ways. From the front, the back, the top, or the side. You also have to make sure their moving pretty slowly. Trying to hijack a ghost from the front while they are boosting at you will only get you(or parts of you) smeared across the front of the ghost. Also, hijacking tanks and wraiths are different since they have hatches. More on that later. And finally, you cannot hijack vehicles with multiple people on it. A warthog with a driver and gunner cannot be hijacked until the gunner is killed. Multiplayer is the exception on that though. You can kick out the driver and drive, even when the enemy is sitting in the gunner's position. >>> 2.6 Active Camouflage <<< In singleplayer, when you gain the ability to use active camouflage, be sure to use it! I cannot stress how awesome this ability is. There are a few things I should note about this. - The white button will activate camouflage instead of the flashlight. - Both the amount of time you stay camouflaged and the cool down time to use it again is short. Be sure to look at your timer icon next to the grenade icon to make sure how much time you have left before you uncloak are able to go into camouflage again. - As soon as you hit the white button, you are invisible. Don't worry about the enemies seeing you fade. That's just a visual thing. - The Energy sword doesn't give away your position. I guess the covenant/ flood doesn’t think floating energy swords are unusual. - If you are hit when invisible, the enemy can see you. Don't do into the middle of crossfire thinking the enemy can't see you when your hit. - As soon as you use a grenade, fire your weapon, or use melee, your active camouflage turns off. Make the strike count. -If you get too close to an enemy for too long, they will spot you. Active Camouflage allows you to sneak up behind enemies and melee them in the back. It also allows you to sneak past certain areas that are troublesome. Remember that active camouflage is short. 5-10 seconds short. Make use of the time! As soon as you move away from cover, turn invisible so you can use every precious second of it. -Thx to TheWhiteRook(gamertag) for reminding me to put in this section. >>> 2.7 Take it Slow <<< In the later difficulties, this game is hard. So instead of rushing every room you see, take it slow. After you clear a room, explore it for any weapon that might be of use to you. Make sure you killed everything. Don't leave a room that has a hiding elite only to encounter him when your shields are down as your retreating from some more elites. Take it slow when advancing into a new area as well. Scan the room if it appears empty. Chances are, its not. Look for entrances enemies can enter from. Also, try and pick off enemies from a distance before heading off into the firefight. If you try and complete a level just by running through it, you'll fail. It's probably possible on easy but don't try it. There are some sections that you should run through, like if elites and the flood are duking it out, but otherwise stop being lazy and kill those damn aliens. <^> 3. Weapons <^> ><>< 3.1 Human Weapons ><>< >>> 3.1.1 Intro <<< Here is a list of all the weapons found in Halo 2. Later, when I get better at this game, I'll list everything you need to know. I still don't have all the ammo listings yet. >>> 3.1.2 M6CPistol <<< Function: balance between a sniper rifle and a smg. Very flexible weapon. Clip: 12 Max Ammo: 84 Accuracy: Good Range: Close - Medium Damage: 6/10 Special: Dual Wieldable Strong Against: Grunts, Jackals, Hunters, Flood, Vehicles. Weak Against: Elites, Brutes Dropped By: Marines and Flood What kind of FPS would this be if we didn't have the classic pistol? The pistol is a very flexible weapon that can be used well against most enemies. It packs a pretty good punch, has good accuracy and range, and is dual wieldable. The pistol is a good choice if you don't know what's coming up next. Although it is flexible, it is not the best gun for enemies. If you know Elites are coming, best to get a shotgun. Just because its flexible doesn't mean its the best. Dual wielding lets you make short work of an enemy but ammo runs out fast. On lower difficulties, dual wielding this gun is very useful against elites and flood but I wouldn't advise to you try it on Heroic or Legendary. >>> 3.1.3 Battle Rifle <<< Clip: 36 Max Ammo: 242 Accuracy: Good Range: Medium - Far Damage: 6.5/10 Special: Zoom 2x, 3 fire burst Strong Against: Grunts, Jackals, Hunters, Drones, Elites(unshielded) Weak Against: Elites(shields), Brutes The Battle Rifle is a mix between the pistol and the sniper rifle. Like the pistol, it is a very flexible gun. But its also like the sniper rifle due to the range. Its zoom allows you to pick off targets before they have a chance to shoot at you. The gun is awesome but I don't advise using it against strong foes up close. They'll tear you apart. >>> 3.1.4 Sub Machine Gun (SMG) <<< Function: To hose down enemy units with bullets. Clip: 60 Max Ammo: 480 Accuracy: Poor Range: Close - Medium Damage: 5/10 Special: Dual Wieldable Strong against: Grunts, Flood, Drones Weak against: Vehicles, Brutes, Sentinals, Jackals Dropped By: Marines, Flood The SMG is a very fun weapon in my opinion. I just love putting grunts down under a hail of bullets. This weapon replaces the assault rifle in the first Halo and its a nice trade off. The SMG is a very good weapon to take down weak enemies and provide suppressing fire. Unluckily, it's range is pretty poor. Sustained fire will jerk your aim around so fire in bursts if you want to have better accuracy. Don't count on doing much damage if the enemy is pretty far. Best to switch to another weapon. Also, this gun does poorly against shielded opponents like elites and Jackals. SMGs take a long time to reload when you dual wield. Here's a tip when reloading: Here's how it works: when in dual wielding, do NOT press X to reload both weapons at once. Instead, simply press Y to drop your weapon, THEN reload. After that, pick up the second weapon again, and, if necessary, reload that one too. Think about it: it takes about 4 seconds to reload two smgs. It takes about 1 1/2 seconds to reload a single smg. That's an extra 2 1/2 seconds to defend yourself, which any veteran player knows can mean the difference between life and death. If your second weapon is a clip weapon too (needler, smg, or pistol), you can reload that one while in dual wielding mode, and be free to shoot with your main weapon while doing so. It sounds complicated, but with practice, it becomes automatic. -submitted by Dan C. >>> 3.1.5 M90 Shotgun <<< Function: Close combat weapon used to take out powerful opponents. Clip: 12 Max Ammo: 84 Accuracy: Poor Range: Close Damage: 8/10 Special: None Strong Against: Everything except for... Weak Against: Vehicles Dropped By: Marines, Flood (seeing a pattern?), Brutes The shotgun is the master of close combat. It can take out almost anything it a couple of shots if your close enough. it is a very powerful weapon. Due to its incredible strength, though, it has a few weaknesses. For one, its a shotgun. That means accuracy is zero at range and its ammo clip is pretty small. It also takes time to reload. You don't want to be swamped by flood when you need to reload. One way to prevent this is to conserve the ammo for strong enemies like Brutes and Elites. Shooting grunts is a waste of ammo when you could just take them out with a pistol. This gun really shines in multiplayer maps as well. You can take out a person in only one to two shots if you are close enough. The shotgun is good at taking out opponents in vehicles. The problem is, though, you have to get close, which is a bad thing. They can usually just run you over. >>> 3.1.6 S2 AM Sniper Rifle <<< Function: Long Ranged weapon used to take out powerful targets from afar. Clip: 4 Max Ammo: 24 Accuracy: Excellent Range: Far Damage: 9/10 Special: Zoom 5x and 10x Strong Against: Elites, Brutes, Hunters, any covenant really Weak Against: Flood, Sentinels Dropped By: Marines, Flood Once again, another classic weapon. The sniper rifle does what it says. A favorite weapon in multiplayer and useful in single player. Just zoom in and pick a target. The weapon only has 4 shots per clip though, so, like the shotgun, preserve ammo. Elites and Brutes are perfect targets. The rest you can take out with the battle rifle or something. Like any other FPS, the sniper weapon is poor at any range other than far. Also, the weapon is used lots in multiplayer. When you hear sniper shots, look for the trail of the bullet to trace the shot. The trail only lasts for a second so be quick. The Sniper rifle can take you out in one hit if you just stand still, so don't. Remember: When you fire the rifle, there is a trail coming from you too. People like to kill snipers quickly. >>> 3.1.7 M 19 SSM Rocket Launcher <<< Function: Anti-Vehicle, Taking out groups. Clip: 2 Max Ammo: 8 Accuracy: good Range: Medium - Far Damage: 10/10 Special: Vehicle/Turret-Lock, Zoom 2x Strong Against: Vehicles, Groups, Turrets Weak Against: Nothing. Dropped By: Marines, Flood (agh!) Yay, the rocket launcher! This baby will cause havoc no matter where you are. The rocket launcher can cause massive amounts of damage in a large radius. The rocket launcher is invaluable in both single player and multi. But, once again, the rocket launcher is a specialized weapon. Designed mainly for vehicles, its not as effective indoors and pretty useless in close combat. Launching a rocket at a grunt a meter away from you is incredibly suicidal and wasteful of a rocket... and a life. So every time you come across the rocket launcher doesn't mean you have to pick it up. I will admit, though, that launching it in the middle of a huge group of grunts is most satisfying indeed. Elites can dodge these. So don't launch it at them. Due to its lock feature, this baby is the best anti-vehicle weapon out there. Simply hold down the fire trigger when you have a vehicle in your crosshairs to lock on and then release to let the rocket hit its target. Really useful against banshees. They can lock onto turrets and Enforcers as well. Highly contested in multiplayer, the rocket launcher is usually found in the middle of the map. Don't plan on seeing them lying around. People like to launch it at vehicles so always be aware of that when riding in one. Launching a rocket pretty much reveals where you are too. Keep that in mind. ><>< 3.2 Covenant Weapons ><>< >>> 3.2.1 Plasma Pistol <<< Function: Shield Destroyer Clip: 100% (battery) Accuracy: Poor - Average Range: Close - Medium Damage: 1/10, about 6/10 fully charged Special: Chargable, Good against shields, Overheats, Dual wieldable Strong Against: Shielded opponents Weak Against: Everything else Dropped By: Grunts, Jackals, Drones, Flood The plasma pistol is not a favorite of mine. I really only like it due to the fact that it'll take out the shields of someone in a single charged shot. In fact, in legendary, this gun is necessary at some parts. Elites are a bitch in Legendary. So take out their shields. A single shot from this is really weak. Doesn't have a very good range or accuracy either. Even another drawback is the charged shot is slow. It'll track the enemy but its usually not very fast. Long ranged use is not advised. Even with its shield draining abilities, its not a very good in multiplayer. The pistol can overheat also, so watch the gauge under the ammo so you know it is about to overheat. After you use the charged shot, it'll overheat for a bit. You can tell its overheated when the gun is spewing green everywhere. A good thing about this pistol is that you can dual wield. A SMG with this can be lethal to elites. First, destroy their shields with the pistol and then finish then with the second weapon. >>> 3.2.2 Plasma Rifle <<< Function: Rapid-fire rifle that's good against shields. Clip: 100% Accuracy: Average Range: Medium Damage: 5/10 Special: Good against shields, Overheats, Dual wieldable Strong Against: Shielded Opponents Weak Against: Flood Dropped By: Elites, Flood The Plasma Rifle is the SMG for the covenant. It has a fast rate of fire and deals lots of damage. It really shines when you use it against the covenant themselves. An elite's shields drop much fast when you use this rather than a SMG. It does have drawback though. For instance, it'll overheat before long. The gun can get off about a dozen shots of rapid fire before it overheats so its best to pace your shots. One neat thing you can do is shoot it really fast against an elite until it overheats and then switch your gun to a different one and finish him off. Having two plasma rifles is really cool. You can kill off an elite and then switch to another gun to take out some grunts, then switch back to take out another elite. The range and accuracy leaves something to be desired but its a pretty good weapon. It's not really useful in multiplayer though. >>> 3.2.3 Needler <<< Function: Fires out crystals that tracks and attaches itself to an enemy. The crystals then explode, causing massive damage. Clip: 30 Max Ammo: 180 (with two) Accuracy: Good Range: Close - Medium Damage: 1/10 to 8/10 (depending on amount of crystals you stick in the enemy) Special: Tracking, Dual wieldable, High damage when stacked Strong Against: Grunts, Elites Weak Against: Jackals, Hunters, Vehicles Dropped By: Some grunts, Some elites, Drones, Flood This gun has made a ton of improvements from the last Halo. First, it holds 30 crystals, not 20. Next, its faster and tracks a lot better. Finally, you can carry two. Put these things together plus its ability to make things explode equals a carnage of pink death. Although ammo is found easily enough, you'll sill find yourself running out of ammo if your reckless. Be sure you know about how many needlers will kill a enemy. Using two clips to take down a grunt is not using ammo efficiently. Don't try and take out shielded jackals. Their shield will bounce most of them away. Same thing with vehicles. Also, using it against the flood is a bad idea. It takes them out easily enough, but the flood charge you so when they explode, it'll be close to you. Dual wielded needlers reload as fast as single ones, take advantage of this. Dual wielding this with another weapon is a bad idea. The speed of the needler's projectiles is much slower than other weapons so you can't trail your shots and hit with both guns. >>> 3.2.4 Fuel Rod Gun <<< Function: The covenant rocket launcher. Clip: 5 Max Ammo: 30 Accuracy: Good Range: Medium - Far Damage: 8/10 Special: Zoom x2 Strong Against: Anything Weak Against: Nothing. Dropped By: Elites, Special Ops Grunts The Fuel Rod is an awesome weapon. This weapon can take out large groups of enemies and vehicles with ease. it also has a 5 shots per clip, 2.5 times better than the rocket launcher's. Use this weapon when you come across it. This weapon cannot lock onto targets and the speed of the projectile is slower than the rocket launcher's so don't use on banshees and ghosts unless you have a really good aim. Also, when you find this weapon, it usually doesn't come with tons of ammo so keep an eye on that. When the projectile has been in the air for a few seconds the plasma gets bigger causing more damage in a wider area. -submitted by Philip Bebbington >>> 3.2.5 Brute Shot <<< Function: A grenade launcher with a boosted melee attack. Clip: 4 Max ammo: 16 Accuracy: Fair Range: Medium Damage: 7.5/10 Special: Strong melee attack Strong Against: Covenant, Flood Weak Against: Drones, Fast vehicles Dropped by: Brutes This is a really awesome weapon as well. its a grenade launcher with a blade on the bottom you can use to melee with the B button. Its not as strong as an energy sword but its better than your fists. The grenade launcher shoots grenades in a fairly straight line and explode quickly You should still aim a tad above the enemy to hit them though. If you miss the enemy, it will still explode and damage them. Its hard to use against fast or flying things so use another weapon. If you melee the flood with the brute shot it will act like the energy sword and disinigrate the flood. -submitted by CrazySpartan >>> 3.2.6 Carbine <<< Function: A powerful rifle used for mid to long range. Clip: 18 Max Ammo: 90 Accuracy: Good Range: Good anywhere Damage: 7/10 Special: 2x Zoom Strong Against: Covenant, Sentinels Weak Against: Vehicles Dropped by: Elites, Flood, Brutes The battle rifle for the Covenant. The carbine shoots out small green bolts that deal lots of damage. The great thing about this rifle is it has a rapid rate of fire. Once again, make sure you reload when you can. Ammo can be spent quickly on this. This is a very awesome weapon due to the killzone dot feature. When you point at an enemy in a certain spot (on some enemys it it is the head, some the shouder ect.) a dot appears in the middle of the rectile. Shoot at enemy without shielding and this is a sure kill. You need to destroy the Brute's helmet first if your aiming for them. Pistol and Battle Rifle both have killzone features as well. -submitted by Austin Miller >>> 3.2.7 Beam Rifle <<< Function: Sniper Rifle Clip: 100% (20 shots) Accuracy: Awesome Range: Far Damage: 8/10 Special: 5x, 10x, Overheats Strong Against: Covenant, Sentinels Weak Against: Flood, Vehicles Dropped By: Sniper Jackals, Elites, Flood The beam Rifle is the covenant's sniper rifle. It carries a battery so you cannot find more clips. But it also means that you do not have to reload. You can use the beam rifle 2-3 times quickly before it'll overheat. If you pace your shots, you never have to reload. They are also pretty easy to find. Just like the sniper rifle, best to use it at a distance. In Legendary, you should learn how to use this weapon fairly close since replacements can be found nearly everywhere in some levels and the damage is high. >>> 3.2.8 Energy Sword <<< Function: A really powerful melee weapon that really kicks ass. Range: Close, about 3 (longer for the lunge) feet. Battery: 100%(Single player only, multiplayer has unlimited use) Usage: 10% per covenant kill, 2.5% per flood kill, 0% for infection forms Damage: 9/10 Special: Melee, One-hit kill lunge, Overheats Strong Against: Everything Weak Against: Moving vehicles, Hunters Dropped By: Elites, Flood A really cool weapon that you can use to obliterate enemies with. With its one hit kill lunge, you can really take out groups of enemies. To do the lunge, just have the enemy in your crosshairs and wait until it turns red. Then hit the R button to leap at them. You can take out some Elites, Brutes, and Flood with one hit so try and carry one all the time. When you spot one of these, bring it along. Its very useful against elites, flood, and brutes. Also highly useful and contested for in multiplayer maps. In the campaign, this weapon has a battery power so watch your energy and trade it for other energy swords you come across on. Don't use the energy sword against vehicles. Just don't... >>> 3.2.9 Brute's Plasma Rifle <<< Function: A more powerful version of the plasma rifle. Overheats quicker. Accuracy: Average Range: Medium Damage: 7/10 Special: Overheats Strong Against: Covenant Weak Against: Vehicles, Flood Dropped By: Brutes, Flood This is a more powerful version of the plasma rifle. It is exactly like the plasma rifle except for the higher damage and the higher overheat rate. So which is better? I would have to say this since it can deal damage really quickly, therefore exposing you to less fire. Be sure to pace your fire so it doesn't overheat after every few seconds. >>> 3.3 Sentinel Beam <<< Function: Emits a powerful laser beam that deals rapid damage. Ammo: Battery Accuracy: High Range: Medium Damage: 7/10 Special: Overheats Strong Against: Flood, Sentinels Weak Against: Vehicles Dropped By: Sentinels, Flood, Heretic Elites This is a really powerful weapon that doesn't have lots of ammo and is the fastest to overheat(except for overcharged pistol). This beam comes in two flavors, orange and blue. Blue is a bit more powerful than orange so choose the blue sentinel beam over the orange. The sentinel Beam can take out Flood and Sentinels quickly. Especially Sentinels. Even shielded sentinels can't last long against this. The down side is that it runs out of battery power rapidly. Count of about 20 seconds of fire before running dry. The second thing is that it overheats rapidly. About three seconds of fire will overheat. It also cools rapidly too so use bursts instead of just constant use. Since this weapon loses ammo fast, best to pick up fresh ones every chance you get. ><>< 3.4 Grenades ><>< >>> 3.4.1 Frag Grenade <<< Function: Blows stuff up. Carrying Capacity: 4 Damage: 8/10 Ahhhh... Damn near my favorite weapon. The frag grenade is really fun. If you've played any FPS, you know what it does. You can only throw it with the left trigger and when you don't have two guns out. What you do is you throw it, wait a couple of seconds, and it goes off, taking out everything near it. Very awesome to watch. It can be bounced off walls, thrown over high ledges, or pretty much anything else. Its very easy to time too. unlike a plasma grenade, you don't have to worry that the grenade won't go off in time. Both invaluable in single and multiplayer, don't underestimate the power of the frag. The grenade will explode on the ground after a few seconds after throwing. It has to touch the ground once though, and if its airborne long enough, it'll explode on impact. It can't explode way up in the air so don't try and take out banshees with them. Be sure to practice with it. Know how it bounces and how far you can throw it. A good player can take out many people with just a few well placed grenades. You can flush out people in cover or take out people in hard to reach places. Just be careful not to throw a grenade only to have it bounce back at you. I cannot tell you how many times I've done that... Once awesome thing my friend invented was a suicide grenade. In multiplayer games, when your about to bite the dust, just throw a grenade on the ground in front of you and hopefully it'll kill your enemy if he's close enough. Remember: a single frag cannot kill a player. After you hit a player, a second of SMG fire or so will kill them. >>> 3.4.2 Plasma Grenade <<< Function: Blows stuff up. Can attach itself to people and vehicles. Carrying Capacity: 4 Damage: 9/10 The plasma is the covenant's grenade and is pretty impressive. The first thing you'll notice, its blue. Then you'll notice it sticks to enemies, vehicles, and you. Plus it has a long delay before exploding. This grenade is good for damaging vehicles and killing Elites. The plasma grenade is used differently than the frag. While frag is best to flush enemies out and to throw around corners, plasma is good for making direct hits on enemies and destroying vehicles. A plasma grenade has a long delay, which means if its not sticking to anything, its easy to avoid. Its also very visible, so even in vehicles, you will be able to spot one flying at you. When you throw the grenade, throw it a little above the enemy. Don't use as a long distance weapon. <^> 4. Vehicles <^> >>> 4.1 Warthog <<< Function: Fast vehicle that can carry three people. Crew: 3 (driver, side, gunner) Weapons: A LAAG machine gun or a Gauss cannon. Speed: 8/10 Maneuverability: 5/10 Special: Power slide, horn The warthog is the fastest vehicle with the exception of the banshee or maybe the ghost on boost. It can hold three people, one driving and the other two firing. The warthog comes in two types. The LAAG machine gun, useful for infantry, and the gauss rifle, useful for vehicles. Driving the warthog can be a challenge at first because it's easy to tip it on some of the terrain you have to drive one so practice. Remember to compensate for any sharp turns so you don't swerve around a lot. The side passenger's seat allows you to fire from a 180 degree angle from left to right. You can use any weapon, switch weapons, and throw grenades in the passenger's seat. Even with all this, though, the gunner's seat should be taken before the passenger’s seat due to the full 360 degree rotation and powerful weapon. Also, when the warthog turns, you turn with it, so its hard to aim if the driver doesn't keep steady. The gunner's position is in the back of the warthog and behind the powerful gun. You can rotate all around you and not have to worry about the warthog moving around. Both weapons behind the warthog are extremely powerful and have unlimited ammo. The gauss cannon is my favorite because its rate of fire is very fast and it deals out lots of damage. Remember you have to keep pressing the R trigger to fire the gauss cannon instead of just holding the trigger. >>> 4.2 Ghost <<< Function: A fast, light vehicle with plasma cannons. Crew: 1 Weapons: Two plasma cannons Speed: 7/10 - 9/10(boosted) Maneuverability: 8/10 Special: Boost The Ghost is the covenant's light vehicle. Its small, fast, and can explode easily. This is a fun vehicle because you can now do massive damage with the twin plasma cannons and then run over people with the boost. Very useful in multiplayer games. Beware though, its easy to have this hijacked. The controls are the same as the warthog except you can strafe now. This gives you much more maneuverability. Use it to your advantage >>> 4.3 Scorpion Tank <<< Function: Heavy assault vehicle with massive firepower. Crew: 5 (1 driver, 4 side seats) Weapons: Main cannon, Machine gun Speed: 2/10 Maneuverability: 4/10 Special: Hatch The Scorpion tank makes its return with more firepower than ever. Its main cannon can now fire much faster and its machine gun is a lot better. Of course, there is a downside. The Tank is much slower and less maneuverable. This makes it easy to hijack it. Hijacking is harder on a Scorpion Tank since it has a hatch. You must first hop one and then bash the hatch open. This'll take about three punches. Then you can either kill the driver by continuously punching or by throwing a grenade. After this, you have to jump off the tank and then jump into the vehicle. If your being hijacked in the tank, jump out before you get blown up. Kill the hijacker outside the tank and hop back it. Note that grenades do not damage you nor the vehicle when you throw it into the driver's seat. >>> 4.4 Banshee <<< Function: A flying vehicle with good firepower Crew: 1 Weapons: Twin plasma cannons, Fuel Rod Gun (SP only) Speed: 7/10, 9/10 boosted Maneuverability: 9/10 Special: Flies, Barrel Rolls(w00t), Loops The only flyable vehicle in Halo 2, the banshee is a great vehicle. Its twin plasma cannons make quick work of other banshees and infantry while its fuel rod cannon can take out vehicles very quickly. Banshees are also a favorite target for rocket launchers so don't be surprised when you get blown out of the air. The banshee is used a couple of times in the single player campaign so its important to know a few things. First, the fuel rod cannon is your friend. Wraiths, other banshees, turrets, they all fall quickly to the power of the fuel rod cannon. Second, the banshee doesn't provide much armor for you so its easy to die in the banshee, especially in Legendary mode. Try and avoid huge firefights between a few turrets and multiple banshees. You don't need to worry about wraiths much, their artillery blasts are very slow and easy to avoid. Don't get too close though, because their auto turrets will kick in and blast at you. Your first priority should be other banshees. They will make short work of you, especially if they use their fuel rod cannon. >>> 4.5 Shadow <<< Function: A covenant ground transport with a turret. Crew: 10 (1 pilots, 1 gunner, 8 in transport) Weapons: Plasma Turret Speed: 4/10 Maneuverability: 5/10? I never see these move much Special: Unpilotable, Carries Covenant or Ghosts. You can't drive these guys but you can man the turret. You only find these in one mission. They can either carry some covenant around or carry a couple of ghosts in the middle of it. They have a single turret mounted on top that fires red plasma at you. The Shadow is pretty easy to destroy and some are empty so you can use the turret on top. >>> 4.6 Spectre <<< Function: Mobile assault vehicle Crew: 4(driver, gunner, two side seats) Weapons: Plasma Turret Speed: 5/10 - 7/10 boosted Maneuverability: 7/10 Special: Boost. This is the covenant's version of the warthog. Its much slower than the warthog, even when its boosted, but it is much more maneuverable and can carry two additional passengers that can fire with their own weapons. The plasma cannon is good against anything except heavy vehicles. Most of the shots fired will bounce off the wraith and tank. Its better to use the turret against infantry or light vehicles. >>> 4.7 Wraith Tank <<< Function: Covenant’s heavy artillery vehicle Crew: 1 Weapons: Plasma artillery cannon, two automated plasma turrets Speed: 3/10 - 5/10 boosted Maneuverability: 6/10 Special: Boost, Automated cannons, Hatch The wraith is just like the one in Halo:CE except now you can drive it. Oh, and it also has automated turrets when the enemy drives it. The wraith's artillery weapon is incredibly destructive, probably even more destructive than the scorpion’s turret. The catch is, it fires in an arc and the plasma flies slowly. The wraith is best used against vehicles or stationary targets. You can fire long range but its not recommended. It'll take a huge amount of time for the projectile to reach its target. And its near impossible to hit banshees with the wraith so don't try that. The wraith has a boost but it lasts only a couple of seconds, then you have to wait a few moments before you can use it again. The boost is very useful to run over potential hijackers. >>> 4.8 Phantom <<< Function: Covenant’s flying transport Crew: ? Weapons: Three plasma turrets on the belly. Speed: 10/10 Maneuverability: 6/10 Special: Unpilotable, Holds covenant troops. This is the covenant transport. It is AI driven and cannot be driven by the player. It has its own grav lift to drop down troops and three turrets on its underbelly to fire from. You can't destroy the ship but you can take out the turrets. I suggest you don't bother because the transport will end up leaving anyways. Just duck for cover to avoid the turrets. Any covenant can be dropped from the Phantom, including hunters. >>> 4.9 Pelican <<< Function: Human's dropship Crew: 2(pilot and co-pilot) plus marines Weapons: Two chainguns Speed: 10/10 Maneuverability: 5/10 Special: Unpilotable, Holds marines and can hold a warthog or tank, Drops weapon capsules This is just like the phantom transport except its on your side. The pelican will drop off troops for you occasionally and sometimes a nice surprise: a warthog or tank. Additionally, the pelican will sometimes drop weapon capsules to you. Make use of them because lots of times, they carry sniper rifles and rocket launchers. Pelicans can't be shot down unless its part of the story. >>> 4.10 Stationary Plasma Gun <<< This isn't actually a vehicle but eh... The plasma turret is a stationary weapon that you can man and fire from. It has infinite ammo and is pretty powerful. It can be destroyed too. The turret is very powerful but leaves you exposed to enemy fire. I never use them unless I’m low on ammo. Also, you can only rotate them 180 degrees. >>> 4.11 Shielded Plasma Turret <<< This is a better turret than the plasma turret. It can rotate 360 and has an energy shield in front of it. You can fire from it with some nice cover. Note that its hard to fight against them as well. Since most of the time grunts man the gun, you can snipe the grunts from the turret even when the shield is in front of you. Aim for the methane tank they have on their back. The point should go over the shield. Shoot that to kill the grunt. I discovered that it is possible to use the lock-on feature for the rocket launcher against shielded plasma turrets, which explains why the Chief is outfitted with one at the beginning of Delta Halo. I don’t know if the same is true of regular plasma turrets just yet. -submitted by Kell Taurus >>> 4.12 Stationary Machine Gun <<< This is pretty much like the plasma turret except it fires bullets instead of plasma. Basically, its just like the LAAG machine gun with a 180 degree rotation. Once again, I hardly use them. <^> 5. Enemies <^> >>> 5.1 Grunt <<< Description: A classic enemy. These little guys are small, come in numbers, and are hilarious. They have very ugly mouths too. Usually found waddling around, you can't miss them. They are the shortest covenant race and have very bulky armor, which houses their breathing unit. They are cowards at heart and are almost always running, waving their arms in the air like a maniac. They carry plasma pistols, needlers, and fuel rod cannons. Some can use active camouflage and man plasma turrets. Some even seen some drive ghosts around. Tactics to use: Just shoot. These guys are easy. If you need to draw fire away, kill an elite and they'll run. You should watch out for grenades though, because they like throwing them. Also watch out for grunts with fuel rod cannons. And finally, shoot grunts before they have a chance to get into a turret. They can do some major damage in one. Camo yourself and get behind them, one melee hit to their back kills them. This was invaluable in a few sections of the game. --Meta Schism Types: Orange: Easiest of all the grunts. These guys get scared easy, have poor aim, and a burst with a battle rifle in the face will kill them. These guys should be no problem. Just don't let them swarm you. Red: Harder than the orange armored type, red grunts have better aim and more resilient. They still shouldn't be too hard. Black: Special ops grunts. They are better than red in everyway and some carry a fuel rod cannon. They have poor aim but with a fuel rod cannon, that doesn't matter too much. So watch out. They can also activate camouflage White: These are the toughest grunts. They don't scare easily and love to lob tons of grenades at you. They are very accurate. Beware. Green: These grunts are around the turrets. They have incredible aim and precision. Kill them before they enter the turret. Heretic: Grunts that have left the Covenant. They don't have the usual face mask and look really odd. They fight like red grunts. >>> 5.2 Jackal <<< Description: When you see a jackal, its usually behind an energy shield, a beam rifle, or when they are running away with their hands over their head. These guys have poor health, don't have very powerful weapons (except for the sniper) and yet they can be a pain. Tactics to use: The majority of the jackals you'll find will have a plasma pistol and an energy shield. These guys like to slowly advance on you with their body mostly behind their shield and their plasma pistol firing. They are usually found in groups as well. The best strategy is using cover and throwing frag grenades at them. Their shields reflect any ballistic weapon and absorb energy weapons. But their shields cannot protect them from explosives. So use them. They are slow to dodge as well. Try and avoid plasma grenades. Jackals are slow but they can dodge plasma grenades if it just sits there. Even though energy weapons can take out their shields, try and not to. It takes a lot of shots to get through and that’s too much time your exposing yourself to enemy fire. If you must, use the carbine or charged plasma pistol to destroy the shield. And don't try needlers because most of the time, they'll bounce off. The Needler isn't entirely useless against Jackals. They all seem to be left handed, so they're soft spot is reached by strafing right. Needler shots bounce off of the floor. Aim low, either at their toes or at the floor a foot ahead of them while hosing Needles and circle strafing right. Many of the needles can bounce off the ground and glide upwards under their shield. -submitted by Eniphach If your close enough, just melee them. Their shields don't protect them from melee. Snipers are worse. They can kill you before you know they are even there. One shot on legendary will kill you. Best option is another sniper rifle, a carbine, or a battle rifle. If our getting sniped at, just sit at some cover for a bit. They'll forget about you and then you can snipe them. Simply shoot them with a low class weapon(pistol) and run behind a corner. They follow and whack em. -Austin Miller Types: Blue Shield: These guys are the weakest. Easy to defeat. Yellow Shield: They can take more punishment(but just a little bit more) and will charge their pistols. They are much more aggressive as well. No Shield(sniper): They carry a covenant beam rifle and plasma pistol. They have a long range of fire and will give no warning before they fire at you. Don't stand still. They'll abandon their beam rifle for a plasma pistol if you get close enough. These guys are hell on legendary. >>> 5.3 Drone <<< Description: Able to fly and attach themselves to walls, these guys replace jackals as my "pain in the ass" enemy. These little guys can fly fast, have awesome maneuverability and speed. They also like to attach themselves to walls to get a better angle at you. They can fire weapons while they fly as well. These guys are impossible to miss. They make an insect-like buzz and look like something off Starship Troopers. They carry plasma pistols and needlers. Not necessarily deadly, but very annoying. Tactics to use: As you might of guessed, with all their maneuverability and speed, they lack armor. These guys will die easily, even in Legendary. Human weapons work best. If you can, take them out when they are on the ground because they are a lot harder to hit airborne. Don't let them swamp you either. Getting shot by four different needlers at four different angles is very bad. Drones are petty rivals against any chain gun or SMG. But, watch your your vehicles. For the most part, they can board you. They can't take your vehicle per se, but they use the melee attack that you would use to bring down a tank. Hop out fast when they board, they surprisingly kill you fast. -submitted Dan Bompadre Types: Only one. >>> 5.4 Elite <<< Description: Elites, the 2nd coolest enemy. Also the hardest due to two reasons; they can take hits and they're smart. Most weapons don't work well against elites due to their shields can absorb a huge amount of damage. Lets face it, a blue elite in legendary can take more hits than you by 2 times. And don't get me started on the honor guard... They are also smart. They cover each other, flank you, take cover when their shields are low, and they don't just stand still. They also order around lesser covenant. Plus they are everywhere. Almost every battle you face, there is at least one elite. Elites are easy to spot. They are larger than most enemies and they usually pack some powerful heat. Ranging from plasma pistols to plasma swords and carbines, elites have almost every covenant weapon. They are usually shouting out commands to grunts or taunting you. Tactics to use: Like you, elites have shields. The power of their shields depends on the color of their armor and what difficulty you're on. Honor Guards on Legendary take several strikes with a plasma sword to down their shields while blue elites on easy only take a couple of bursts from the battle rifle. The best strategy is cover. Cover, cover, cover. Elites have powerful weapons and will strip you of your shields in seconds so use cover. They will do the same. Your best bet is dual plasma rifles and plasma grenades. Stick a plasma grenade on an elite and he's toast. Rifles will strip them of their shields in no time. You can also use a plasma pistol and another weapon if you wish. Use a charged plasma pistol to disable their shields and then finish them off with the second weapon. Heavy weapons work well against elites but you'd be better off if you saved the heavy weapons for vehicles or groups of enemies. Another weapon to use is the shotgun. A few blasts will do the trick if your close enough. Use the plasma pistol with the plasma rifle or human weapon to take down elites quickly. Plasma weapons are good against their shields and human weapons are good against their armor. Also, unless the elites are far away, don't use sniper rifles. Its hard to kill elites when their plasma fire keeps knocking you out of your zoom. Only use it when they don't notice you or if your really good at firing unscoped. They can also dodge frag grenades easily, so avoid that. Finally, don't melee them unless their back is turned. Their melee is a lot more powerful than yours and they can take more hits. Types: Elites come in many colors. With each color, they have different battle tactics. Types of Elites ranging from easiest: Blue: These are the easiest elites. They usually carry weapons like plasma rifles and needlers. They don't like to advance and rather sit from afar and shoot at you. Their shields are pretty low compared to other elites and they have little health underneath them. But they are still elites and are still dangerous. Rangers: Almost as easy as blue elites, these guys trade shield power for maneuverability. They still have shields but they are pretty easy to take down. They also dual wield plasma rifles so be wary of that. Red: More aggressive then the blue variant, the red elites like to advance on you, especially when your shields are low and trying to reload your weapon. They also have more shields and health. They are also better shots. Gold: Even better then the red, gold elites are tougher, smarter, and have better weaponry. They often dual wield and carry plasma swords. Use shotguns or plasma grenades. Seeing these guys is pretty rare. Silver (Ultra): They are, well, the elite of the elites. Fuel rod guns, plasma swords, dual wielding, these guys can have any gun and are near perfect shots with them. They can also be camouflaged. New to Halo 2, Silver elites can have an energy shield activated while camouflaged although it is weaker. Be VERY wary of Silver elites. Like Brutes, if they get pissed, they go crazy. And out comes a Plasma Sword. This can be the second coming of Jesus, or your death wish. Usually, you should piss them off when they are alone, kill them with a shotgun or something and take the sword for yourself. It's pretty easy and helps a ton in harder difficulties like Legendary. -submitted Dan Bompadre Black: These are the Spec Ops Elites. They carry any weapon and have powerful shields. They usually have some black Spec Ops grunts around. Spec Ops Commander(White): Well, I didn't spot these guys until the last mission. They have white armor and a weird(but cool) looking helmet. They are be improved versions of the black elite. Heretic: These elites are a mix between blue and red in skill level. They only appear in one mission and are fairly easy. Especially with the plasma sword and camouflage. Their armor is gold that looks radically different than a regular elite. They can carry sentinal beams too. Honor Guard: The sweetest looking elite by far. Their armor color is red and gold with yellow parts that glow. They are impossible to miss. Wielding either dual plasma rifles or plasma swords. They can take a huge amount of punishment as well. Don't plan on having lots of times to bring your shields back up either because they are really aggressive. >>> 5.5 Hunter <<< Yeah! The hunter! My favorite enemy of all time. They're just so cool. Pretty much walking tanks that have bad attitudes, Hunters are much more tough this time around. They wear blue armor with two orange spots exposed, their neck and the small of their back. Carrying a huge shield in their left and a huge fuel rod gun in their right, the hunter is a force to reckon with. Tactics: Hunters can't be taken down with a single shot, unless its a sniper rifle or rocket launcher aimed at their exposed skin. This means no single shot from the pistol. They also have more than one melee attack, including one where they strike behind them, so you can't just shoot them in the back and get to safety while the hunter turns around. Hunters also work better together. They'll get separated sometimes but they tend to stick together. Both their melee and ranged attacks are powerful so avoid both. The best way to defeat hunters is shoot them in their orange spots. Don't get too close to do this, or you'll get obliterated. Instead, stay at a good distance away. Their fuel rod cannons are easy to avoid if you keep your eye on both. If you can get them with a sniper rifle, do so. Hunter's fuel rod cannon don't have any splash damage. Just to let you know, throwing a plasma grenade on the front of a hunter will get his sense of direction confused, and will more then likely face his back to you, where you can shoot a sniper into his orange spot. -submitted by Peter Hunters are worse then Drones vs Chainguns. They can't even retaliate and fight back. Whenever you see a hunter, try to back track and find 2 SMGs, then lay down the hurt. They don't attack, but watch the other one. He may try to blast you. -submitted by Dan Bompadre When facing a hunter head-on, use the bouncing of the shot to your advantage. If you aim just where the neck armor ends, the shot will reflect up into the Hunter's head and kill it in one shot. -Blaze Ninja Types: One, the blue armored type. >>> 5.6 Brute <<< Description: The Brute doesn't appear until late in the game. They are as big as elites and very hairy. They have been known to wield the Brute Shot, shotguns, modified plasma rifles(red ones), or the covenant carbine. Tactics to use: Brutes have two modes, one is normal mode, the other is berserk mode. In the normal mode, they like to attack you from a distance. You may think this is good but really, its not. The Brute Shot hurts and is near impossible to dodge. I would rather have them charge me, which is what the do when they enter berserk mode. A brute enters berserk mode when another brute dies or if they are getting shot at a lot. When they enter berserk mode, they just go ape. They drop their weapon and charge. You can tell when a Brute is in berserk mode when they run funnily and make weird noises. When they are berserk, they will punch you. Their punches are fast and they hurt so try not to get that close unless your about to use the energy sword on them. The energy sword cannot kill them in one hit. Brutes in berserk mode are really stupid. Jump on a ledge or pillar and they can't do much except run around and grunt. Brutes can be easily taken out by plasma grenades, plasma swords, sniper weapons, Brute Shot, or the fuel rod gun. Needlers work well. Brutes don't have shields so don't worry about them recovering any hits. Aim for their heads with the sniper or beam rifle. Two shots to the head will kill them. Other enemy Brutes will scatter but eventually regroup in the same area. -Submitted by Mat Green The brutes no matter the type can be killed by two shots to the head, one to get rid of he helmet one to kill, by the pistol, battle rifle, sniper rifle, beam rifle, and carbine. The shot gun however is horrible against brutes. -Submitted by SamFisherVer2(gamertag) A buddy and I were playing a later mission on Normal, one with Brutes. If you find a brute shot, pick it up. It is the most effective melee weapon against them, bar none. Just run up and start hammering on them. They cannot do anything while you are attacking. Plus, no battery. Only takes about 3-4 hits. Have a friend distract them in co-op for an easier time --submitted by Eric B. Types: Regular: These Brutes are the easiest. They don't have as much health and don't have the Brute Shot(I don't think). Chieftain: These Brutes have flags on their backs. They can have the Brute Shot and can lob plasma grenades at you. They are tougher as well. Honor Guard: These are the brutes that have been designated as the Honor Guard for the prophets. They wear the same armor the Honor Guard Elites where so sometimes it can be easy to mistake them for elite. These guys seem just like the Chieftains but they are probably tougher. >>> 5.7 Prophet <<< There’s only one prophet you have to fight and he's easy. He has one attack and its easy to dodge. He blasts some energy from his chair that acts like a Hunter's fuel rod gun. He also has an energy shield so the best way to kill him is to hijack his chair and melee him. He'll teleport around but just keep jumping on his chair and bashing him in the face. Its pretty funny actually. The biggest thing you have to worry about is his guards. >>> 5.8 Sentinel <<< Description: Floating robots that shoot lasers at you. These guys are mostly annoying until they team up on you. Then your in trouble. Tactics to use: Sentinels are easy to destroy. They have little health and if you have their beam weapon, even their shields won't last long. The thing is, lots of times, you have to fight lots of them and their energy beams hurt a lot. Sentinels are extremely aggressive and won't let you have cover. This can be bad, especially on Legendary. So as soon as you see one, destroy it Sentinels get created by little panels on the wall. They are white and have a blue light under them. Shoot them to stop producing sentinels. You know there are these panels when you hear a distinctive whine. These should be taken out as soon as possible. Types: Regular: These sentinels fire a orange beam which deals lots of damage. Contrary to believe, I've seen some with shields. Gold: These sentinels fire out a more powerful, blue beam. Every gold sentinel has shields. >>> 5.9 Enforcers <<< Description: its hard to miss these things. They are huge. They float above then ground with two energy shields in front of them. Each shield covers half of it. The Enforcer also has two arms that hang off the side. Tactics to use: These guys seem dangerous but they are not that bad. They have two weapons. When you are on foot, the Enforcer fires a few dozen red darts at you. If you stand still, most will miss you but they do hurt. You can easily dodge them so you don't need to worry about it much. When you are in a vehicle, the Enforcer will launch multiple missiles at you. The missiles will fire upwards and come down at you in an arc. A easy way to dodge this is to drive under something so the rockets miss. You can also just dodge them by driving fast. One thing you should worry about is when your in a vehicle and the enforcer is nearly over you. Sometimes, the Enforcer will fly over you and pick up your vehicle with its arms. Then it'll crush you. Never let an Enforcer to fly over you if your in a vehicle. Enforcers can be taken down easily if your in a vehicle. Their energy shield doesn't last long against a tank or wraith and other vehicles can take out the energy shield rather easily as well. You can usually just avoid these guys when your on foot. If you have to fight it, get behind cover until it forgets about you. Then turn back and fire at it from behind. It takes a lot of hits to finally destroy it. Enforcers should be treated as vehicles since you can lock on them with the rocket launcher. Fastest way to take out an enforcer is to stand nearly under it and shoot at one of it's legs till it pops off then shoot at where it was a few times and it dies(alot faster then wasting entire clips on the backside of it)... -submitted by curlymon(gamertag) ><>< 5.10 Flood ><>< The flood are a race of parasite who go around, infecting everything in its path. The flood show signs of intelligence due to their ability to operate weapons and vehicles. It is not known weither they have some sort of leader or hive mind but the flood show no signs of individualism. They simply infest everything they find. When battling the Flood I find it incredibly rewarding to stand still and wait for them to come to me. Normally they are fighting something when you happen upon them. Simply unload ammo into them without moving. They will make life very easy by running straight at you, making it easy to land multiple head shots, and rarely will they make it to you before dieing. If they do simply leap backwards and fire into their heads, or whip out a Plasma Sword and give them a good smack. -submitted by Mat Green In any level with the flood, try your HARDEST to find a Brute Shot. They are THE best weapon against the flood, even better than the Energy Sword. Go near them with one, melee attack them and watch them turn to a cloud of some nasty green stuff. They have infinite melee unlike the sword so they work to your advantage better (not to mention a shorter but useful lunge). -submitted by Dan Bompadre >>> 5.10.1 Infection Form <<< Description: The basic form of the flood. They look like bulbs with small tentacles on the bottom of it uses to infect the host. Tactics to use: This is the easiest form of flood. They only do two things in every difficulty. They either attack you by jumping and trying to infect you or two, reanimating dead flood. These guys are harmless except when your shields are down or there are dead combat forms lying around. If your shields are down and they attach themselves to you, its back to the checkpoint. If the infection forms attach themselves to dead flood, they enter the body and cause the body to rise once again. The reanimated flood seem to be weaker though. Types: Only one. >>> 5.10.2 Combat Form <<< Description: Humans or Elites that get infected by infection forms get turned into this type of flood. The infected humans/elites mutate and grow claws on the arm and gain enhanced strength that allows them to jump higher and do lots of melee damage. This type of flood can carry any weapon except for the fuel rod cannon, the Brute Shot, the Brute Plasma Rifle, or dual wielding. A new addition to Halo 2 allows them to drive and operate vehicles so don't be surprised when a warthog filled with flood run you over. Tactics to use: What can I say? These guys have one basic strategy: kill you. They don't attempt to flank you, throw grenades, or wait for you to regain your shields behind cover. This can be a blessing or a curse. The flood's lack of strategy makes them as predictable as rocks. Basically, they will melee you if your close enough or shoot you if your far enough. They will charge you if you a good distance to them and will jump over to you if your on higher ground. If they are in a vehicle, they will try to run you over. If your in a vehicle, they'll ram you until one of you explodes. They will do anything in their power to kill you. So don't be surprised when you get sniped by a flood a mile away. If they see you take cover, they won't wait for you to recharge your shields. They'll charge over to finish the job. The best way to kill the flood is with the shotgun or energy sword. Both can take down Flood in one hit although the shotgun won't do it always. Using weapons like the carbine or battle rifle are a poor choice since they don't deal damage fast enough. Don't try sniper weapons because they just go through the flood. Needlers are a good choice. So are frag grenades. Plasma grenades is a poor choice since the flood you stick it with will be charging you. Shootin flood combat forms in the chest causes more damage than the head since the infection form controlling the body is situated there and when you shoot the head it just blows off. --submitted by SamFisherVer2(gamertag) The way they work is that an infector form burrows into the chest cavity of its target and takes it over from that point. Essentially, aim for the heart (Rather, where the heart would be), as this is where the infector form, and therefore the brain of the combat form is. It's effectively a head shot on a Flood, and because of this, I've found the Covenant Carbine to be a rather effective weapon if you're a decent shot. If not, shotgun/sword is still a brutally effective option. -submitted by Evan Types: Human - These guys are infected humans. They'll usually carry human weapons Elite - These guys are infected elites. They tend to carry covenant weapons including the energy sword. Also, some will carry an active energy shield. >>> 5.10.3 Carrier Form <<< Description: I have no idea if they are the next cycle after the combat form or if they are formed from infection forms but they sure are ugly. They are simply walking blobs. When they walk up to you, they explode. When you shoot them they explode. And they leave a few infection forms behind. The flood carrier form is actually created from infested Grunts, Jackals, or other smaller creatures not suited for combat forms. I noticed that in Halo 2 (because of the improved graphics) their legs look almost exactly like the grunts... -submitted by Quartz Tactics: You don't want these guys exploding next to you because they hurt. If you see one, shoot its legs so it trips and explodes. That's the best strategy. If you can, make them explode when they are close to other flood. They'll leave behind a few infection forms but they are not that much of a problem. If you get hit by their explosion, run because one of their infection forms will make a grab at you. <^> 6. Playing on Single Player <^> >>> 6.1 Playing on Easy <<< Easy is, well, really easy in my opinion. If you are having trouble with this difficulty, remember to always let your shields recharge. And get use to the controls. If you spend lots of time looking at the controller to see what buttons to hit, you should practice on where the buttons are. When you can, rely on your allies, they are really helpful in this difficulty. Also, learn how to use vehicles properly since there are a lot of vehicle dependant missions. >>> 6.2 Playing on Normal <<< Medium is much more difficult than easy but it shouldn't be too tough. Allies are still useful so make use of them. Give your marines/elites sniper weapons since they can be a good shot. Shields go down a lot faster on this difficulty. Make sure you watch your shields. Elites and hunters are probably the toughest enemy on this difficulty. Make sure you shoot at one elite at a time instead of firing on a group of elites and then taking cover, only to have their shields recover. Hunters have a lot more health and their melee attack is very powerful. Sentinel beams, The Beam Rifle, shotguns, and other heavy weapons will bring down your shields fast. If you have trouble, get a friend to help. Tartarus can be taken down really easily with needlers. >>> 6.3 Playing on Heroic <<< Shields drop even faster, so taking cover is critical. Elites and Brutes can be a pain in this difficulty. I always carry either a shotgun, a energy sword, or a heavy weapon with me to take out brutes and elites. Don't rely on your allies much. They are not as useful. You can still pair them with sniper rifles and rocket launchers though, they are a very good aim. Once again, if you need help, pair off with a friend. >>> 6.4 Playing on Legendary <<< This is hell. That's all I can say. I'll focus on this part of the guide once I beat more missions on this difficulty. Most missions will take you about an hour or more unless your really good. If you are having trouble with the first few missions, take heart for they are most likely the hardest. The first level, you don't get a lot of good weapons and there are just a ton of elites. The second has tons of snipers. Elites are evil in this difficulty. I highly suggest not using SMGs. The best thing to do is to use an overcharged plasma pistol and a human weapon against them. Plasma grenades work well. White, Gold, and Honor won't die from one plasma grenade. Use the pistol. Elites with two plasma rifles(white, rangers, Honor) can kill you in a second(literally) if your not careful. PLEASE USE COVER AND PLASMA PISTOL. Your new worst enemy on this difficulty will be the jackal sniper. One hit kills, no matter what. You will have to play an area over and over again just so you know where the jackals are and how to take them out. Allies get slaughtered in a few moments. use them to draw fire, that’s it. DO NOT TRY AND KEEP THEM ALIVE. Its just unnecessary work to do so. They are a liability. If you save them in one section, they'll just die in the next. Shields drop after a few hits from a plasma rifle. A couple of direct hits from a Brute Shot will kill you, sniper rifles will kill you in one hit, sentinel beams will kill you after a few seconds. Its just crazy. Be careful in vehicles, especially the banshee. Your shields drop so fast that vehicle armor doesn't do much for you. I'd suggest Co-op, but its even harder in co-op. When one person dies, both have to restart back at the check point. One suggestion is to take it slow. Incredibly slow. Instead of rushing ahead and dying a dozen times before you pass the section, killing a few enemies from a range and going back to get another checkpoint can be really useful. Learn to use sniper weapons. These babies will help you avoid several long-drawn out firefights that may end getting you killed. Be patient with your shots too. Make sure you have a head shot. Here are some tips for the levels in Legendary. Some include specific areas while others will be general. >-><-> 6.4.1 Cairo Sation <-<>-< The first mission is the hardest IMO. I must of spent hours on the level before beating it. The hardest part is at the hangers. Its really, really hard to kill two white elites, a yellow, several reds and blues, plus dozens of grunts with only basic weaponery and grenades. The first hanger has several allies that can draw fire for you. As soon as you enter it, go to the right and pick up the grenades. There should be about 3 frags and 8 plasma grenades. Use frags for grunts and plasma for elites. There are three waves of reinforcements from the dropship. The first and second consist of red/orange grunts and blue/red elites but the third has a white elite and two white grunts with needlers. Kill the white grunts first because of their needlers and they LOVE lobbing grenades. The white has two plasma rifles and an energy sword that he'll whip out if you piss him off. I HIGHLY suggest an overcharged plasma shot and then a headshot from the battle rifle. The second hanger is the hardest area. When you first enter, kill the two grunts manning the turrets. Beyond the grunts is three elites (2 red, 1 blue) and lots of grunts. I suggest a frag and then plasma pistol/battle rifle. Use plasma grenades and try and grab some when you can. There are either 3 or 4 reinforcements. The second to last one has a white elite and the last has a white and gold elite. The gold has a sword. I suggest that you get to the catwalks and fire from there when they appear. use the boxes for cover and watch your motion detector. Also listen to dialouge. If the elites start calling you coward or they talk to each other about charging, get back before they charge you. Afterwards, it is easier, but still hard. When your outside the station, take out those rangers as fast as you can. They have dual plasma rifles. >-><-> 6.4.2 OutSkirts <-<>-< There are huge amounts of snipers. Watch out here. Personally, I haven't played this mission on Legendary yet. But I'm pretty sure there will be tons of snipers. I suggest going with a ghost instead of a warthog through the driving part. The Marine AI is pretty good when it comes to driving or manning the guns, but not good enough. >-<>-< 6.4.3 Metropolis <-<>-< At the part where the Gauss Rifle-mounted warthog is driving around, DO NOT STAY AND TRY TO KILL ALL THE JACKALS. After about an hour on this section alone, in co-op, I figured out that jackals spawn here forever. If you stay near the pipe you come from, they come from the opposite end, and if you reach the platforms, they will come from the pipe you came from. I suggest eliminating as many jackals as you can see and running towards the platforms. Don't get on them though. Stay under. When you get under, wait for a ghost to appear and draw it towards you. Hopefully, you can jack it and continue on the level. Wait until the last second to jump on the Scarab. Blast it with rockets first and get as many enemies as you can. Especially the snipers. >-><-> 6.4.4 The Arbitor <-<>-< Use your active camouflage. Its really short on legendary so use right before you get spotted. Pick up fresh weapons as much as you can. Destroy sentinals as fast as you can, they do lots of damage. >-><-> 6.4.5 Oracle <-<>-< Pretty much the same as above. When you get in the banshee, destory other banshees as soon as you spot them. Use your fuel rod cannon. Also, watch out for grunts with the fuel rod. The Heretic leader is pretty hard. Get him with the sword or dual plasma rifles. Try to stick him with a plasma grenade. >-><-> 6.4.6 Delta Halo <-<>-< Allies die quickly, even if they are in cool armor. lots of jackals, again. Watch out for drones as well. It might take you awhile in the area with the log and waterfall. There are lots of sniper jackals. >-><-> 6.4.7 Regret <-<>-< This has tons of sniper jackals again. Sigh... Pick up the fuel rod cannon. Its hiding at the top of the room with the first elevator thing. There are several hunters in this level. Shoot them with a sniper rifle. The last area is really hard. Pick up the 2nd fuel rod. There are lots of honor elites. Much more than what you'll first see. Plasma pistol, dual needlers, and the fuel rod all work well. Try and not to use the energy sword. I don't think it can kill them with one hit, even with lunge. They have a ton of shields. Prophet is easy. He can take more damage though, so you might have to hijack his chair several times before he'll fall. >-><-> 6.4.8 Sacred Icon <-<>-< This level can get SOOOO annoying. The Enforcers are not your main threat. Keep an eye on them, but don't worry about them too much. In the room where you fight the first enforcer, destory the machines that make the sentinals first. The enforcer can wait. The 2nd large room(after you travel on the horizontal elevator) is harder. The flood and the sentinals duke it out a lot so not all the fire is directed at you, but its still tough. The sentinal spawning things should be destroyed first. You might have to wait a bit, some won't open until a little later. The flood are not hard but the sentinals are a pain. Grab their beams, especially the blue ones. Trade them often as well. The beams can kill the flood, the sentinals, and the spawners with ease. Beware shielded sentinals. They take about three times more firepower to destroy. Plasma pistols and sentinal beams are suggested. The flood will eventually get hard when they appear with swords and such. When you meet the other elites, don't protect them. They'll end up trying to melee a flood with a sword anyways. Pick up a sword. It's the best weapon here. The white elite in the turret can't die. Stay close to him. >-><-> 6.4.9 Quaritine Zone <-<>-< Yay, another vehicle oriented mission. Take a ghost. The spector will end up getting picked up by an enforcer or blown up by a flood anyways. Enforcers are more of a threat. Their rockets and arms can do a lot of damage. Get a tank/wraith as soon as you can. They give you the firepower you need for the enfocers. When you come to the area with two wraiths taking on a couple of enforcers, beware of flood with rockets. One will appear on top of a cliff after you pass the first bridge. The second will pop up out of a hole a little ways after. They can kill you in one hit. Also, watch out for sniper flood. They are a couple too. When you reach the elevator part, its pretty easy. Kill the sword/shotgun flood first. Give your elites shotguns(despite their whining)/swords. They can actually be useful if you give them good weapons. >-><-> 6.4.10 Gravemind <-<>-< This level is hard. Not many sniper jackals, but plenty of Brutes. In case you didn't know, its Brutes, Jackals, and Drones vs Elites, Hunters, and Grunts. Elites will usually kill a Brute one on one, unless the brute is berserking. Hunters will get owned by a beserked brute. Dones don't last long. Neither do jackals or grunts. If you see a battle going a bit uneven, kill a memeber of the winning side. The first part is tough. the first thing you have to fight is two Honor Brutes. Beserked brutes will kill you REALLY FAST. The final wave of brutes is tough. There is a chieftan, two other brutes, and two more up on the sides with carbines. Use cover. There are plenty of white grunts as well. Watch out for grenades. Skip as many areas as you can. Lots of times, the elites and brutes will be fighting each other but it won't stay that way forever. >-><-> 6.4.11 Uprising <-<>-< I've never seen so many apes in a single level... There are huge amounts of brutes and jackals. The elites don't last long, so don't rely on them. Plasma grenades, Brute Shots, needlers, and carbines are suggested for this level. There are about 10 or so sniper jackals in this level. Watch out. They have more of a priority than the Brutes. >-><-> 6.4.12 High Charity <-<>-< This was pretty easy for me. The flood and the Brutes are usually too busy to fight you. The brutes at the beginning are the toughest. Try and get the flood to attack them. Shotguns and swords are highly suggested. >-><-> 6.4.13 The Great Journey <-<>-< The last level. wooo! At the beginning, its up to you to either drive the spector or get in the gunner's seat. I suggest the gunners. You might want to switch before you get to the wraith. The driver is usually pretty good at avoiding the mortor fire but you'll get hit eventually. You want to keep the white elite in the wraith. It's indestructable as long as he is in it. Let him take most of the enemy fire. The Hunters will stay alive a long time as long as you keep snipers/beserked brutes away from them. Free the prisioners as soon as you see them. They serve as a good distraction. When you get in the banshee, fly forward. Do not stick around with Johnson. The scarab cannot get blown up, despite what he says. Fly all the way to the index place. You'll get way ahead of the Scarab, therfor avoiding the banshees. Hid the banshee next to the building. You'll have to wait a bit but the Scarab will come and blow up the door. The brutes can be tough in the next section. As soon as you see the brutes, lob grenades, then go under the floor and hid in the corner. Shoot the glass above you to provoke the brutes to come down and take them out one at a time. Tartarus is hard unless you get him stuck. Bring needlers or a carbine. I simply kept staying on the upper level, looking down at Tartarus while he stared up at me. Sometimes he'd jump on the lift. When he does, just avoid him, he'll eventually jump down. Eventually, he got stuck in one place and I easily took care of him with needlers. Congrats, you beat the game on Legendary. <^> 7. Playing on Multiplayer <^> >>> 7.1 Intro <<< This part of the guide focuses on tackling on other humans on Live. These strategies can still help you when your with friends though. >>> 7.2 Multiplayer Strategies <<< This section will have strategies and stuff people use often on Live. I'll post ones you guys give me or that I use on Live. If I get enough suggestions, I'll add numbers and maybe even categories. >>> 7.2.1 General <<< --Stealth Kills-- One way of easily taking out opponents on levels with multiple stories is to get on a ledge and wait for an enemy to pass from under you. Then jump down and melee him, preferably with the energy sword, for a easy kill. -submitted by bobby blockhead (gamertag) >>> 7.2.2 Vehicle <<< --Getaway Car-- Used on maps such as Coagulation, this strategy is used when the flag runner or bomb carrier cannot drive vehicles. Even if you cannot drive them, you can still be in the passenger's seat of a warthog or Spectre. Get a driver to drive you to the enemy base to plant the bomb or to capture the flag. When you capture the flag, run back to your driver and get back in the seat for a peaceful(well maybe not peaceful but fast) ride back. --Vehicle Surfing-- In maps that use vehicles, its possible to ride on top of them without entering. This is best accomplished by jumping on and staying in the middle of the vehicle. The driver should avoid sharp turns as well. This is really useful for capturing the flag. --Ghost Jump-- Usually requires an ally or a stupid foe. I have repeatedly noticed that having your legs slapped across the hood of a ghost not only doesn't kill you, but it propells you far, far into the sky. By havign the pilot boost at you, and jumping at the right moment (when the ghost is about four feet from you) you can pull this off without dying. In level such as Headlong, you can get to the base of a flag-bearing structure, pop up, freak the defenders out (at which time the rest of your team should charge their base), and thin their ranks with a pair of rockets or grenades or whatever the hell else suits your fancy. -submitted by Carey W. Free --Energy Sword in Warthog-- Cool little trick in multiplayer. I've yet to find a consistently successful way to manipulate it, but have had a couple neat effects from it. When riding in the passenger seat of the warthog, equip an energy sword. If you get sufficiently close to an enemy that your cursor turns red, swing and nothing will happen. However, as soon as you press X to get out of the vehicle, you will begin flying directly at that opponent, even if they're a long ways away from you. There might be some cool tricks for this in CTF, but the only truly cool things I've been able to do are take out the sniper up on the rock in coagulation (the post you can normally only reach via banshee) and steal an enemy banshee as it flew far overhead. Hope you can find some use for it. -submitted by David Schafer >>> 7.2.3 Weapons <<< --Shock and Awe-- Stand outside the door to an enemy filled room. Have your teammates lace you with plasma grenades. Run like hell in circles around the room, throwing grenades everywhich way. Blow up. Laugh at the stupified looks on your friends' faces. For a bit of a twist, Get in a banshee. Fly low over your mates. Have them lace you with plasmas as you go by. Fly into a group of foes. Cackle. Blow up. -submitted by Carey W. Free --Damage Energy Sword Users-- If your opposing player has an energy sword and is fixing to perform the lunge attack quickly look at your feet, jump, and throw a grenade (plasma perferable). If done correctly, they will miss and you will kill them with a plasma grenade or lower there shields with a frag grenade. This'll take some practice to get right because you have to be quick about it. -submitted by Madcat --Shotgun vs Energy Sword-- On levels like Midship where there is a sword and a shotgun and a lot of close-range encounters you definitely want the sword. But if you only have a shotgun and are faced with an enemy who has the sword I wait until I know the enemy is about to perform the lunge attack and as soon as I see him make his move and lunge at me, I pull the trigger to fire the shotgun. The lunge attack is so quick that by the time your shotgun goes off, the enemy doing the lunge will be right in front of the barrel and the blast will kill the enemy before his sword reaches you. It will take some practice to get the timing right but I can kill a lunging opponent about 60% of the time using this technique with the shotgun. -submitted by Dan --Hopping ov vehicles with the plasma sword-- When carrying a plasma sword and you spot some vehicles, you can use a very cool tactic. Watch as you opponent tries to mow you down, jump (or move sideways), try with the sword to get a lock, lunge, then when you get close enough, hold X. You have just boarded him from about 10 feet. Can save you sometimes in multiplayer. -submitted Dan Bompadre >>> 7.2.4 Glitches <<< --Throwing objects through stuff-- This strategy is useful when transporting the flag/bomb. There are certain areas where you can throw objects through if your right against it. A very useful location is the gate on Zanzibar. You and a friend can capture the flag easier if one grabs the flag, runs up to the gate, and throws it out so the other person can grab it. This is really useful when there are people after you as soon as you grab the flag. -Submitted by INT Remedy (gamertag) --Wall climbing-- You can actually wall climb! Now, I tried this only once and I need someone to email me the rest of the details. I did it on headlong. Two people must stand against a wall you wish to climb. One person has to jump on the other and the person on the bottom has to have an energy sword. The one with the sword has to look at the other player on top of him. The top player needs to start jumping while the other player hits B + X (or R + X) as fast as they can. Eventually, your suppose to start climbing up the wall. -thanks to tgrdf fsdg for clearing this up. --Getting to someone really fast with the sword and the rocket launcher-- To do this, you need a rocket launcher and a sword. Now, its preferable that the rocket launcher is empty, just so you don't accidently launch a rocket at the person. Take out your rocket launcher and aim it at the person. Make sure your crosshair is red. Next, switch to your sword and IMMEDIATLY hit the R trigger. If you do it at the right time, you'll fly towards the person just like you were in a lunge. I did it before. It takes practice though. >>> 7.2.5 Map Specific <<< --Getting the 'hog in Headlong on a high place-- Go to headlong, and get in a hog (i think it might only work with the gauss one). Drive it up the launch ramp, and make a sharp right turn at the top so you land on the dangling highway section. Now, turn the hog so that it's facing the balance beam. Back up until the two back tires are just hanging over the end, and slam on the gas. The motion forces the platform forward into the beam. When they collide, the hog will snap forward and, with luck, it will skid across the beam and onto the agacent tower. Now you can drive the hog into any spot on either of the two buildings. -submitted by Nick Vovos --Going REALLY high on Headlong-- Someone has to get into a wraith first. Drive the wraith to the building that's incomplete and position it against the building and facing the small ledge. A person has to be standing at base of the ledge. Face the person with your wraith and boost towards him. When you ram him, he'll go flying. Very funny to watch. The person can get on roofs and such as well. Best to have an overshield before you get rammed. --Ultimate Sniper Spot on Burial Grounds-- On the map "Burial Mounds", at the base with the two turrets, grab the sniper rifle and a freind. You and your freind head to the turret on the left side of the base that you have to jump up too. Now have your freind stand past the turret in the wall opening, up the slight incline at the edge of the wall opening. Jump on his head, and then quickly crouch jump again up onto the roof of the base. You now are at the ultimate sniper post! -submitted by Yetti --Coagulation Secret-- At the blue base(if you don't see the blue flags, it's the base with the sniper ledge), there is a secret behind the base. Get the banshee and fly behind the base. Go all the way up, then jump out. If you can run fast, dodge the banshee and climb up to the top. You should be able to see the whole level. -submitted by Chris Heskett <^> 8. FAQ <^> Since I've released this FAQ close to release date, I’m sure I’m going to get lots emails asking me questions. So if I get a bunch of the same question or if I see the question a ton on the board, I'll post it here. I know what happened to Aggrosk8tor and his San Andres FAQ... 1800 emails in less than two weeks. Q: What difficulty are you writing this for? A: Legendary. Q: Can I add you as a friend? Can we play together? A: Sure. I accept any invites. And I like joining in parties or custom games whenever I can. Q: What are these skulls I keep hearing about? A: They are special skulls found in single player missions on any difficulty. One of the skulls is found near the beginning of the metropolis level. After the first doorway, jump on a light attached to the wall. Then jump on top of the roof. Wander around and you will find a skull lying around. Walk over it and hit X. You will then pick up the skull and your HUD and weapon will disappear. Even if you discard the skull, you will still be blind of your HUD and weapon. You can do other single player levels with blind mode and the only way to restart is to restart your Xbox or restart Metro(I believe). I'll probably add in a secrets section later, after I'm satisfied with the rest of my guide. Q: How do I see my stats for my gamertag? A: You have to register online at bungie's website. They'll guide you though it. Q: I see this marine carrying this big ass weapon around but I cannot pick it up nor will he fire it. What's up? A: Its actually a folded up stationary machine gun. The marine will set it up when the enemy comes so he(or you) can use it. You cannot carry it. Q: Is there an alternate ending for Legendary? A: No, there is a minor difference. In the credits the words "Feburary 9th" appear though. <^> 9. Acknowledgments <^> I would like to thank Bungie and Microsoft for their hard work and effort they put into this game. I also want to send thanks to the people who emailed me and helped fix my guide and add content. I also want to thank the people who play with me online. Too bad my mic broke, so I have to keep text messaging people. Thanks to LUE, they rock. Also thanks to LlamaGuy for the place that doesn't exist.(copiedBigRigsFAQ/10) Thanks to the sites that host my guide. Thanks to you, the reader, because...because...well... thanks. <^> 10. Contact Info <^> If you would like to contact me about my FAQ, go ahead. Please mention my guide in the subject so I know what its about. Here is what you may email me about: *suggestions for my guide *errors in my guide *giving strategies or additional information for me to put in my guide that will help people (you'll receive credit) *saying thanks *asking me to put my guide on a site *pointing out typos/misspellings/grammar issues Unluckily, there are some people that like to send stuff not relevant to this guide. I've learned this from reading other FAQs and seeing the author complain about all the unnecessary emails they receive. So don't send me an email if it includes the following: *spam *flames *anything irrelevant to this guide *a question that's been answered in the FAQ(section 8) My email is JefftheStrider@gmail.com. So that’s my FAQ. Hope you liked it. -End of document-