HARRY POTTER & THE CHAMBER OF SECRETS: FAMOUS WITCHES & WIZARD CARDS COLLECTING STRATEGY D FOR THE XBOX Version 1.00, completed May 15, 2003 Copyright 2003, Kathleen Hunt (hunt@u.washington.edu) **************************************************************************** TABLE OF CONTENTS **************************************************************************** Introduction. Part 1. Cards you have only one chance to get, sorted by LOCATION: Burrow Diagon Alley Whomping Willow Avifors Challenge Forbidden Forest Part 2. Cards you can get any time, sorted by LOCATION: Gnome-dunking Gnome-tossing Broom-racing Greenhouses Quidditch Stadium Hogwarts D Main Entrance Area Hogwarts D Grand Staircase, Ground Floor Hogwarts D 1st floor Hogwarts D 2nd floor (including Library) Hogwarts D 3rd floor Hogwarts D 4th floor Hogwarts D 5th floor Hogwarts D 6th floor Hogwarts D 7th floor Fred & George's shop Rewards for returning lost items The 101st card Part 3. A summary of the traded cards. Part 4. Summary of all 101 cards, sorted by NUMBER. Part 5. A suggested card-collecting strategy. Part 6. Where to get Bernie Bott's Every Flavor Beans. Part 7. Thanks, credits, etc. **************************************************************************** INTRODUCTION. **************************************************************************** The surprisingly addictive Harry Potter game from Electronic Arts has an optional sidequest of collecting 101 Famous Witches and Wizards Cards. The Xbox version of the game has the same 101 cards as the other versions, but they're in different locations. I played through the game twice through looking for all the cards, but each time at the very end I found that I'd missed some crucial card early on that I couldn't get later. (The first time it was a Burrow card...and the second time I somehow walked right by the card in the Avifors challenge - argh!) So I realized I needed a list of cards sorted by their locations to save me from making future stupid mistakes. I also was getting tired of tromping in and out of all the classrooms trying to remember which classrooms still had cards in them - a list of cards organized by locations would be helpful for that, too. There are other FAQs that lists the cards by number, but I couldn't find one that listed them by location, so I made I created this guide to help collect all 101 cards efficiently, without missing any of the crucial ones that can't be collected later. I have NOT put the cards' names on this list because (1) they're already available in several other FAQs, including Kathryn Mintram's Xbox walkthrough and Su-Eun Yin's PS2 Wizard Card FAQ (the card names are the same in the PS2 and Xbox versions - only the locations differ). (2) I wanted this FAQ to be as compact as possible for printing out, and adding the names caused lots of word wrap-around and made the FAQ much longer to print, so I took the card names out. Plus, it's more fun to be surprised by the silly names and descriptions! **************************************************************************** PART 1. Cards you have only one chance to get!! **************************************************************************** Make sure you get the following cards in the Burrow, Diagon Alley, Whomping Willow, the Avifors Challenge and the Forbidden Forest as you go through those areas, because you can't return later. Well, actually, three of these cards are cards to be traded, which means you can buy an extra copy at Fred & George's shop later. But the other 14 are unique cards and you have just ONE chance to get them. These 14 have asterisks after their numbers. Card# Location / how to get The Burrow (4 cards; 3 are unique) 1* In the barn (after knocking the gnomes off the rafters). 3* In the barn (after knocking the gnomes off the rafters). 8* Beat Fred's de-gnoming score of 200. 59 In a chest in the garden, by the wall near the house. (Also in Greenhouse. Trade for #2.) Diagon Alley (5 cards; 3 are unique) 98 In the attic of Borgin & Burkes, near the ladder. (Also 3rd floor of Hogwarts. Trade for #78.) 5* Move crate and push button to open gate by staircase. 27 Through barrel in Leaky Cauldron basement. (Also racing round 2, race 2. Trade for #23.) 28* By Ginny's brass scales in the back room of the Magical Menagerie. 32* Use Lumos to find secret room in Gambol & Japes, near entry door. Whomping Willow (3 cards; all are unique) 4* After defeating first batch of imps and reaching the save scroll, stand at the save scroll and look back at the log. You need to go up the RIGHT side of the log to the upper area, then cross a log bridge and look for a chest. 6* This time go up the LEFT side of the log (when looking at it with the save scroll behind you), zap the two puffapods, then shuffle across the ledge that they were blocking. 7* Near the Wiggenweld stump. Stand with the stump at your back and look across the open area. On the right is a ledge with an imp who is firing at you. Further to the right is a smaller ledge. Flipendo the imp, then jump to the smaller ledge to find another chest. Avifors Challenge (1 unique card) 85* In the room with all the annoying little ledges that you have to jump between. It's in the dark room underneath. Forbidden Forest (4 cards; all are unique) 66* On your right in the first tunnel, behind the 1st piece of webbing. 62* After talking with Aragog (the big spider), follow the path and keep looking on your left. The chest will be on your left, tucked between two ledges. 63* Up on a ledge in the area with lots of scary high cliffs around a bottomless crevasse. You may see the chest up above before you can get to it. Go past it, jump over the chasm to the other side, go forward as far as you can, jump back, and climb up the steps. 64* An obvious chest in an open area just after burning the first piece of webbing that you come to after the wall sneak. **************************************************************************** PART 2. Cards you can get any time. **************************************************************************** The following cards are scattered throughout Hogwarts, and you can pick them up at any time, more or less. The "more or less" is because time of day matters. Most of them cannot be found at night because the treasure chests vanish at night, and you also can't play the mini-games at night either. Conversely, Fred & George's shop is only open at night for most of the game, but their shop will also open up on the last day after you've defeated the Basilisk. The lost items can be found any time of the day or night. Many of these cards are in chests that you'll need to open with a spell. The name of the spell is listed after the card's location. Card# Location / how to get Gnome Dunking - Talk to Neville outside the main entrance to play. Each day a new gnome-dunking game is available. (There are two more gnome-dunking rounds, with scores of 270 and 300, but you don't get any cards for winning those.) 18 Round 1; beat a score of 200. 13 Round 2; beat a score of 220. (Also in girls' bathroom. Trade for #75.) 21 Round 3; beat a score of 250. Gnome-Tossing - Talk to Neville outside the main entrance to play. Each day a new gnome-tossing round is available. The green ring is worth 20 points, blue ring 50 points, gold ring 100 points, with bonuses for hitting multiple rings. See Kathryn Mintram's Xbox FAQ, on GameFAQs, for good gnome-tossing tips. 15 Round 1: beat record of 100. Costs 10 beans. 16 Round 2: beat record of 120. Costs 15 beans. 17 Round 3: beat record of 150. Costs 20 beans. 19 Round 4: beat record of 200. Costs 30 beans. 20 Round 5: beat record of 250. Costs 40 beans. Broom Racing - Talk to Neville outside the main entrance to play. Each day a new broom-racing opponent is accessible, and will race you 3 times. 22 Round 1, race 1. Costs 5 beans. 24 Round 1, race 2. Costs 10 beans. 25 Round 1, race 3. Costs 15 beans. 26 Round 2, race 1. Costs 5 beans. 27 Round 2, race 2. Costs 10 beans. (Also in Leaky Cauldron; trade for #23) 30 Round 2, race 3. Costs 10 beans. 31 Round 3, race 1. Costs 10 beans. (Also on 6th floor; trade for #94) 33 Round 3, race 2. Costs 15 beans. 34 Round 3, race 3. Costs 15 beans. 35 Round 4, race 1. Costs 20 beans. 84 Round 4, race 2. Costs 20 beans. (Also on 1st floor; trade for #36). 37 Round 4, race 3. Costs 30 beans. 38 Round 5, race 1. Costs 40 beans. 39 Round 5, race 2. Costs 40 beans. 40 Round 5, race 3. Costs 50 beans. Greenhouses 14 In a chest in a far corner of the bushes, outside the greenhouse wall. 60 In the first greenhouse on the right. Incendio. 59 Turn right, go to 2nd little greenhouse. (Also in Burrow. Trade for #2.) 72 In the biggest greenhouse. Diffindo all the vines, Flipendo the flytraps, pick up the flytraps and throw them. Work quickly! Quidditch Stadium 53 Outside the Quidditch Stadium by some rocks. Incendio. Hogwarts - Main Entrance area 76 Go up the big central stairs and turn left. Alohomora. 89 Go left under the big central stairs. Incendio. 86 In the dungeon with the Slytherin prefects, along the right wall. Can get while "Goyle'd". 43 Also in the dungeon, along the back wall. Can get while "Goyle'd". (Note: if you don't get the dungeon chests while you look like Goyle, you can come back later on the last day after defeating the Basilisk - the Slytherin prefects will be gone.) Hogwarts - Grand Staircase, ground floor 68 Under the first flight of the Grand Staircase. Incendio. 67 On the ground floor of the Grand Staircase between the bookcases. Skurge. Hogwarts - 1st floor 87 Turn left, then first classroom on the left. Alohomora. 91 Same classroom as #87, in a plain chest. 84 Turn left, then in the classroom ahead. Skurge. (Also racing round 4, race 2. Trade for #36) 77 Same classroom as #84. Incendio. (Also in the library study room. Trade for #61) 96 First door on the right, then follow the hallway. Diffindo. 36 Trade with walking brown-haired kid for #84. 23 Trade with the walking blond kid for #27. 2 Trade with a boy in red-trimmed robe in a trio of students for #59. Hogwarts - 2nd floor 42 Incendio Challenge Chamber (2nd door on right) among the desks. Incendio. 44 Incendio Challenge Chamber, a plain chest behind the blackboard. 90 Incendio Challenge Chamber among the desks. Alohomora. 74 Through 2nd door on the left, then into the room on the right. Diffindo. 92 Also through the 2nd door on the left, then follow the hallway to the base of the stairs. 13 Girls' bathroom, behind a pillar. (Also on 4th floor under bookshelf; trade for #75) 41 Girls' bathroom, in a toilet stall. Skurge. 77 In the library annex (the room with all the study carrels). Alohomora. 9 Main library, up the right stairs, in room blocked by stone. Use Avifors to enter room and look in the chest ahead to the right. (The other chest in this room has a chocolate frog.) 10 Main library, up the right stairs, in room blocked by ectoplasm. Use Skurge to enter room and look in the chest to the left. (The other chests have an owl treat and a pumpkin pastry.) 11 Main library, up the left stairs, in room behind tapestry. Use Diffindo to enter the room and look in the chest immediately to the left. (The other chest has a pumpkin pastry.) 12 Main library, up the left stairs, in room with Incendio button. Use Incendio to enter room and look in the chest immediately to the left. (The other chest has a cauldron cake.) Hogwarts - 3rd floor 98 Through door on left, in a plain chest at the top of the ramp. 57 Through door on right, straight across the curved hallway, to the anteroom to the Defense Against Dark Arts classroom. 58 Also in the anteroom to the Defense Against Dark Arts. Diffindo. 93 Defense Against Dark Arts classroom, on stairs at end of room. Skurge. 95 Defense Against Dark Arts classroom. Look around the bookcase near the door where you entered. Alohomora. 73 Follow the curved hallway to the classroom at the very end. Hogwarts - 4th floor 82 Classroom on right. Incendio. 99 Classroom on right. Skurge. 43 Crawl under the bookshelf, turn the corner & go through the door. (Also in dungeon. Trade for #81.) 75 Trade with girl with black pigtails, in red-trimmed robe, for #13. 61 Trade with walking boy with blue-trimmed robe, for #77. 78 Trade with black-haired girl in green-trimmed robe, standing with another student; for #98. Hogwarts - 5th floor 79 Classroom straight ahead. Alohomora. 88 Same classroom straight ahead. In a plain chest. Hogwarts - 6th floor 70 Classroom on left. Diffindo. 71 Classroom on left. Skurge. 31 Classroom straight ahead. In a plain chest. (Also in racing round 3, race #1. Trade for #94) 83 Classroom straight ahead. Diffindo. Hogwarts - 7th floor 100 Crawl under bookshelf. Flipendo the fire crab, follow the hallway and turn right instead of going through the door. Incendio. 65 In Gryffindor House, behind the tapestry where Neville was trapped. 81 Trade with blond girl on 7th floor, in the corner by the bookcase with another girl, for #43. 94 Trade with the dark-haired girl in the same pair of students for #31. Hogwarts 7th floor - Fred & George's Shop 29 Buy for 30 beans 47 Buy for 30 beans 69 Buy for 30 beans 80 Buy for 30 beans 97 Buy for 30 beans Note: Beware, if you have traded a card away, your traded card will appear at Fred & George's shop and you might accidentally buy it back instead of buying one of the 5 cards above that you really need. If Harry says "How much is this Famous Witches and Wizards card?" - with no card name - that's one of the traded cards (which you shouldn't need), not one of the five cards above. Rewards for finding lost items (return the item to the Gryffindor notice board to get your card) 45 Find potions kit bag: in Greenhouse (turn right, then follow the path) 46 Find merit badge: in skinny little room on 7th floor 48 Find golden telescope: on 1st floor in the classroom straight ahead. 49 Find Neville's toad: in Greenhouse, hopping along path. Flipendo it. 50 Find scales: by Hagrid's Hut. Follow path to Forbidden Forest, then walk between the hut and the little garden to the wall. Then look right; it's by the fence hidden behind a bush. 51 Find wizard's hat: on the 2nd floor in the room with the 10-bean chests (2nd door on left, then next door on right.) 52 Find dragon hide gloves: up the main stairs in the Entrance Hall, then take a left. 54 Find "Gadding with Ghouls": 6th floor, first classroom on the left. 55 Find "Holiday with Hags": In the library; turn right at the librarian's desk and look in the last book nook on the right. (it took me forever to find this one!) 56 Find tarantula: In the library again, up the left stairs, behind the Wiggenweld cauldron. The 101st card 101 Once you get 100 unique cards, go find Albus Dumbledore and talk to him to get the 101st card. If you wait till the end of the game, he will be in the main hall. (I have heard that if it is not the end of the game yet, he can be found outside his office on the 3rd floor.) **************************************************************************** PART 3. Summary of traded cards. (These are also listed above on the appropriate floor.) **************************************************************************** These are cards you can only get by trading another card with a student. You can always find two copies of the card that gets traded away, one to trade and one to keep. Fred & George apparently have some kind of racket going on with the other students, because as soon as you have traded a card away, it turns up for sale at Fred & George's shop for 30 beans. So if you screw up somehow in finding the other copy, you can always buy your original card back, but I don't recommend this because it's impossible to tell which card you're buying. Card Location of student, and where to get the card the student wants 2 Trade with a boy in red-trimmed robe in a trio of students on the 1st floor, for #59. You can get #59 from the garden at the Burrow, and in second little greenhouse. 23 Trade with the walking blond kid on the 1st floor, for #27. You can get #27 from the Leaky Cauldron's basement, and in broom racing round 2, race #2. 36 Trade with walking dark-haired kid on 1st floor for #84. You can get #84 from broom-racing round 4, race 2, and on the 1st floor (turn left, then into the room straight ahead). 61 Trade with a walking boy with a blue-trimmed robe on the 4th floor, for #77. #77 is on the 1st floor (turn left, then into room straight ahead), & 2nd floor in Library Annex. 75 Trade with a girl with black pigtails in red-trimmed robe on the 4th floor, for #13. You can get #13 from gnome-dunking round #2, or in the girls' bathroom on the 2nd floor. 78 Trade with a black-haired girl in green-trimmed robe, with another student, on the 4th floor, for #98. #98 is in the attic of Borgin & Burkes, and on the 3rd floor, through left door. 81 Trade with blond girl on 7th floor, in the corner by the bookcase with another girl, for #43. #43 is in the dungeon (get when you are "Goyle'd") & under the bookshelf on the 4th floor. 94 Trade with the other girl in the same pair of students on the 7th floor, for #31. You can get #31 from broom-racing round 3, race #1, & the 6th floor in the classroom straight ahead. **************************************************************************** PART 4. All 101 cards and their locations, in numerical order. **************************************************************************** (For card names & further details, consult Kathryn Mintram's Xbox FAQ.) The cards marked with an asterisk are the 14 crucial ones that you can't get later if you missed them the first time. 1* Burrow - in the barn (after knocking the gnomes off the rafters). 2 First floor - Trade with a boy in red-trimmed robe in a trio, for #59. 3* Burrow - in the barn (after knocking the gnomes off the rafters). 4* Whomping Willow - up R side of fallen log, with save scroll behind you 5* Diagon Alley - move crate and push button to open gate by staircase. 6* Whomping Willow - up L side of fallen log, zap puffapods & cross ledge 7* Whomping Willow - jump to ledge from near the Wiggenweld stump. 8* Burrow - Beat Fred's de-gnoming score of 200. 9 2nd floor Library, up R stairs, in room blocked by stone, chest on right. 10 2nd floor Library, up R stairs, in room w/ectoplasm, in chest on left. 11 2nd floor Library, up L stairs, in room behind tapestry, in chest on left. 12 2nd floor Library, up L stairs, in room w/Incendio lock, in chest on left. 13 2nd floor girls' bathroom. Also gnome-dunking round #2. Trade for #75. 14 Greenhouses - In a far corner of the bushes outside the greenhouse wall. 15 Gnome-tossing round 1: beat record of 100. Costs 10 beans. 16 Gnome-tossing round 2: beat record of 120. Costs 15 beans. 17 Gnome-tossing round 3: beat record of 150. Costs 20 beans. 18 Gnome dunking, round #1; beat a score of 200. 19 Gnome-tossing round 4: beat record of 200. Costs 30 beans. 20 Gnome-tossing round 5: beat record of 250. Costs 40 beans. 21 Gnome dunking, round #3; beat a score of 250. 22 Broom-racing round 1, race 1. Costs 5 beans. 23 First floor - Trade with the walking blond kid, for #27. 24 Broom-racing round 1, race 2. Costs 10 beans. 25 Broom-racing round 1, race 3. Costs 15 beans. 26 Broom-racing round 2, race 1. Costs 5 beans. 27 Broom-racing round 2, race 2, 10 beans. Also Leaky Cauldron. Trade for #23 28* Diagon Alley - Back room of the Magical Menagerie, by Ginny's scales. 29 Buy at Fred & George's shop for 30 beans 30 Broom-racing round 2, race 3. Costs 10 beans. 31 6th floor, straight ahead. Also racing round 3, race 1. Trade for #94. 32* Diagon Alley - use Lumos to find secret room in Gambol & Japes. 33 Broom-racing round 3, race 2. Costs 15 beans. 34 Broom-racing round 3, race 3. Costs 15 beans. 35 Broom-racing round 4, race 1. Costs 20 beans. 36 First floor - Trade with walking brown-haired kid, for #84. 37 Broom-racing round 4, race 3. Costs 30 beans. 38 Broom-racing round 5, race 1. Costs 40 beans. 39 Broom-racing round 5, race 2. Costs 40 beans. 40 Broom-racing round 5, race 3. Costs 50 beans. 41 2nd floor - Girls' bathroom, in a toilet stall. Skurge. 42 2nd floor - Incendio Challenge Chamber (2nd door on right). Incendio. 43 4th floor - crawl under bookshelf. Also in dungeon. Trade for #81. 44 2nd floor - Incendio Challenge Chamber, behind the blackboard. 45 Find potions kit bag: in Greenhouse, turn R, follow the path to the end 46 Find merit badge: in skinny little room on 7th floor. 47 Buy at Fred & George's shop for 30 beans 48 Find golden telescope: on 1st floor in the classroom straight ahead. 49 Find Neville's toad: in Greenhouse, hopping along path. Flipendo it. 50 Find scales: Go between Hagrid's hut & garden to wall, look R along fence. 51 Find wizard's hat: 2nd floor, 2nd door on left, then first right 52 Find dragon hide gloves: up main stairs in the Entrance Hall, take a left. 53 Outside the Quidditch Stadium by some rocks. Incendio. 54 Find "Gadding with Ghouls": 6th floor, in first classroom on the left. 55 Find "Holiday with Hags": Library, in last book nook on the right. 56 Find tarantula: Library, up left stairs, behind the cauldron. 57 3rd floor - in anteroom to Defense Against Dark Arts. 58 3rd floor - in anteroom to Defense Against Dark Arts. Diffindo. 59 In Burrow garden. Also in 2nd little greenhouse on right. Trade for #2. 60 Greenhouses - In the first greenhouse on the right. Incendio. 61 4th floor - Trade with a walking boy with blue-trimmed robe, for #77. 62* Forbidden Forest - talk w/Aragog, follow path & look left between ledges. 63* Forbidden Forest - on ledge in the area with cliffs & crevasse 64* Forbidden Forest - after the wall sneak, behind the next piece of webbing 65 In Gryffindor House, behind the tapestry where Neville was trapped. 66* Forbidden Forest - in first tunnel behind first piece of webbing, on R. 67 On the ground floor of the Grand Staircase between the bookcases. Skurge. 68 On the ground floor under the Grand Staircase Incendio. 69 Buy at Fred & George's shop for 30 beans. 70 6th floor - Classroom on left. Diffindo. 71 6th floor - Classroom on left. Skurge. 72 Big greenhouse. Diffindo the vines, Flipendo the flytraps & pick them up. 73 3rd floor - through door on R, follow curved hall to room at the very end. 74 2nd floor - Through 2nd door on left, then through door on the right. 75 4th floor - Trade with a girl with black pigtails, for #13. 76 Hogwarts main hall - go up the central stairs and turn left. Alohomora. 77 1st floor, go L, then straight.Incendio. Also Library Annex. Trade for #61 78 4th floor - Trade w/girl in green-trimmed robe, in pair; for #98. 79 5th floor - Classroom straight ahead. Alohomora. 80 Buy at Fred & George's shop for 30 beans 81 7th floor - Trade w/blond girl in pair in corner by bookcase, for #43. 82 4th floor - Classroom on right. Incendio. 83 6th floor - Classroom straight ahead. Diffindo. 84 1st floor, go L, then straight.Skurge. Also racing 4,race 2. Trade for #36 85* Avifors Challenge - in dark room, inside the room with all the ledges. 86 In dungeon w/Slytherin prefects, along R wall. Get while "Goyle'd". 87 First floor - turn left, then first classroom on the left. Alohomora. 88 5th floor - Classroom straight ahead. 89 Hogwarts main hall - go left under the central stairs. Incendio. 90 2nd floor - Incendio Challenge Chamber among the desks. Alohomora. 91 1st floor - turn left, then first classroom on the left. In a plain chest. 92 2nd floor - Through 2nd door on left, follow hallway, at base of stairs. 93 3rd floor - Defense Against Dark Arts classroom, on far stairs. Skurge. 94 7th floor - trade with dark-haired girl in pair by bookcase, for #31. 95 3rd floor - Defense Against Dark Arts classroom, near entrance. Alohomora. 96 1st floor - first door on the right, then follow the hallway. Diffindo. 97 Buy at Fred & George's shop for 30 beans 98 3rd floor, in door on L. Also in attic of Borgin & Burkes. Trade for #78. 99 4th floor - classroom on right. Skurge. 100 7th floor - Crawl under bookshelf, follow hall and turn right. Incendio. 101 Talk to Albus Dumbledore after getting cards 1-100. **************************************************************************** PART 5. A suggested strategy for efficient card-collecting. **************************************************************************** The main idea is to first just play through the game to learn all your spells, picking up only a few crucial cards along the way. Once all the spells are learned, make a Big Card-Collecting Sweep through Hogwarts opening all the chests and trading cards with students. Here's one way to do it (of course, you can do it any way you like!) (1) As you play through the game make sure you get the 17 cards listed in Part 1, in the areas that you can't return to later, ESPECIALLY the fourteen unique cards. (2) Fred & George's: As soon as possible, get 20 beans to buy the 100-bean bag. Then you can collect enough beans to play the mini-games each day, and also you can collect 100 beans to buy the Alohomora spell book. Also buy Fred & George's 5 unique cards at some point. (Don't buy cards that are not named when Harry asks about them; those are ones that you traded away, and you shouldn't need them to buy them back. You also shouldn't need to buy the stink pellets and balloons, or their holders, unless you're really having trouble with prefects.) (3) To get a full set of the eight cards you'll need for trading, pick up card #77 in the locked chest in the Library Annex once you know Alohomora, and get the two cards in the dungeon when you are "Goyle'd" (you only need one for trading, #43, but why not get the other while you're there?). The other six cards should show up without much effort: you should already have #59 from the Burrow garden, #98 from the attic of Borgin & Burkes, and #27 from the Leaky Cauldron, and you'll pick up the other three in the mini-games (#13 from gnome-dunking round 2, #31 from broom race round 3, and #84 from broom race round 4). (4) Make some progress on the lost items each day as you go up & down through Hogwarts, or else you'll end up having to make lots of long trips for each item at the end of the game. I like to get all but the last item (the tarantula) before the last day. (5) Mini-Games: You can play each days' games as they appear, or wait till the end and play them all at once. Collect beans and play the games in the morning or the afternoon. But, don't collect beans in the morning and try to save the beans for the afternoon, because you'll probably lose beans during the adventures you'll have in class. Similarly don't try to carry beans through the night. (6) The Big Card-Collecting Sweep! Finally, it's the last day. You've defeated the Basilisk, you know all the spells, you've found all the lost items except the tarantula, you've played all the mini-games, and you have the eight cards you need for trading. Work your way through Hogwarts bottom to top, opening chests and trading cards with students. When you're in the Library, also get the lost tarantula from behind the Wiggenweld cauldron, and return it to the notice board on the 7th floor. (7) You should now have 100 cards. Go talk to Albus Dumbledore in the main entrance hall to get your last card. Bask in the glory of the last card, then go enjoy the House Cup ceremony. :-) ****************************************************************************** Part 5. Where to get Bertie Botts' Every Flavor Beans ****************************************************************************** You'll need plenty of beans to buy the 100-bean bag and the five cards from Fred & George's shop, and to play the mini-games. If you're blowing all your beans at unsuccessful mini-games, try saving your game (with lots of beans) in the main entry hall, then play the games, and if you lose, just quit and restart (and thank the programmers for giving us such fast quit-and-restart time!) You can get lots of beans on the 2nd floor (especially in the "Room of the 10-bean chests" in the dungeon-y area - through the 2nd door on the left, then the next door on the right) and the 3rd floor (there are four 5-bean ornaments in the curved hallway, and several more ornaments in the Dark Arts classroom). But my favorite way to get beans is by flying around the castle on the Nimbus 2000, looking for rings to fly through. The rings are few and far apart, so it takes a while, but it's just more fun than hiking up and down the Grand Staircase for the umpteenth time. Flying through a yellow ring gives you 1 bean, red is worth 2, green is 5. and a lucky blue ring gives you 10 beans. ****************************************************************** Part 6. Credits, thanks, etc. ****************************************************************** Thanks first to my wonderful boyfriend Jerry who gave me this game for my birthday and then put up with my total addiction to Famous Witches & Wizards card-collecting for the next three weeks. Thanks also to Electronic Arts for a clever and fun game, so much better than most movie-tie-in games. (Special kudos for the quick re-load times, unlimited lives, and wonderful broom- flying. But please let us skip the cut-scenes next time!) Thanks to J.K.Rowling for her brilliant idea of combining the classic old British boarding-school book series (anyone else remember Mallory Towers?) with the Magic University concept common in the fantasy genre, and pulling it all off with fresh, funny, engaging writing, and, not least, for demanding high quality in all the movie and game spin-offs. This document is copyrighted by Kathleen Hunt, 2003. This means you MUST ask permission to reproduce any or all parts of this document. Contact me at hunt@u.washington.edu with corrections, questions, comments or suggestions.