************************************************************************** o O ooOoOOo oOoOOoOOo Oo oO Oo o. O O o O o O O o o o O Oo o o O o o o o O O O o O O O OoOooOOo O O O Oo O oOooOoOo O o o o O o o O o o O O o O O o O O o O O o o O O o o O O o O o O o Oo o O ooOOoOo o' O o O. O O `o o.oOOOo. o .oOOOo. .oOOOo. o.OOOo. o o O .O o. .O o. O `o O O o O o O o o O oOooOO. o o O o O O o o `O O O o O o o O O o O o O o O O o o .O o . `o O' `o O' o .O' `OooOO' OOoOooO `OoooO' `OoooO' OooOO' Oo oO .oOOOo. o. O o.OOoOoo o O O O o o .O o. Oo o O O o o o O O O o O O O o `o O' O Oo O o O O o o ooOO O o O o O o O o O O `O' o O o O o O O o o o O `o O' o Oo O O O o `OoooO' O `o ooOooOoO O *-------------------------------------------------------------------* HITMAN: BLOOD MONEY Silent Assassin FAQ/WALKTHROUGH Final Version (First Started 10/04/2005) By Millers C (millerscrossingfaqs@hotmail.com) This document is copyright Millers C (2005-) *-------------------------------------------------------------------* ************************************************************************* | Table Of Contents | ************************************************************************* 1. Version History 2. Introduction 3. Disclaimer 4. Silent Assassin Ranking 5. Controls 6. Tips 7. Silent Assassin Walkthrough 8. FAQ 9. Thanks. ************************************************************************ | Version History | ************************************************************************ ================================ Final Version: May 5th 2008 ================================ You'll notice a couple more strategies have been added, notably for Amendent XVI. Thanks to everyone who has contributed here, I hope that I have provided a useful FAQ and thank correspondants for their kind words. I don't feel I have a lot more to add to this FAQ now, so I have decided that this will be the final version provisionally but will keep an open mind should more info come to my attention. ================================= Version 0.50: October 21st 2006. ================================= I've come accross a few more strategies that I've added to the guide that you may notice, as well as a few spelling errors and minor amendments. Aside from that, there is nothing more to speak of yet. ================================= Version 0.40: September 3rd 2006. ================================= Can we really be in the ninth month of this year? 2006 has flown by, I can't really believe it! First update for two months, there isn't much to comment on. I've added some alternate strategies for A New Life; it seems everyone has a specialized method for completing it as I've recieved 5 or 6 e-mails with different strategies. There are a few more FAQs which have cropped up and you'll find a new strategy contributed for Amendment XVII. ================================ Version 0.30: July 10th 2006. ================================ I've added some speed walkthroughs for A New Life and Flatline, plus a few more extra strategies for missions plus some general maintenance. Feel free to contact me with any suggestions for alternate strategies and so forth if you wish. ================================ Version 0.20: June 22nd 2006. ================================ House of Cards walkthrough has been completed and added to the guide. There are also a few alternative strategies added and general amendments to the FAQ, and the disclaimer. ================================ Version 0.10: June 11th 2006. ================================ Well I'm missing just one level off of the silent assassin walkthrough - House Of Cards - once I've got an acceptable Strategy for that mission I'll have the walkthrough put on the guide ASAP. I hope you enjoy the work so far, if you've any questions just give me an e-mail and I'll do my best to respond promptly. ************************************************************************ | Introduction | ************************************************************************ Welcome to my FAQ/Walkthrough for the newly released PS2 version of Hitman: Blood Money. You'll find in this walkthrough a step by step guide of how to achieve the Silent Assassin rank on every level in the game, a hard task if ever there was one. Before you begin, take time out to read the Silent Assassin ranking section which gives an overview of exactly how you can achieve the ranking. Please note that this guide has been written using Expert difficulty mode. And no its not a typo; this document was begun in April 2005. ************************************************************************ | Disclaimer | ************************************************************************ Millers C's Hitman: Blood Money Silent Assassin walkthrough, all rights reserved Including the right of reproduction for profit in part or in any form (2005-2006). This guide is for viewing purposes only. It is present on GameFAQs and the sites outlined below on the condition that it shall not by way of trade or otherwise, be Published, sold, circulated or exhibited in any magazine, shop or Web-site without my expressed written consent and approval. GameFAQs.com, supercheats.com and 1up.com are the only websited which may use this guide currently; if you Would like this guide to appear on your website, contact me at millerscrossingfaqs@hotmail.com. Any help, hints, info or strategies you would like to submit, use that address also. Comments on my guide are also always welcome, but no spam please. Critics are always acceptable, but please keep your E-Mails non abusive. 'Hitman' is a trademark of IO Interactive and Eidos, all rights reserved. Also, IO or Eidos do not authorize or approve this guide, and have no association with myself or gamefaqs.com. I disclaim any copyright in the Hitman trademark, or in the texts, dialogue, weapons or characters mentioned within this guide. Thank you for reading this disclaimer. ************************************************************************ | Silent Assassin Ranking | ************************************************************************ The silent assassin ranking has always been the pinnacle of achievement in the Hitman series, but to achieve it you need to fulfill certain criteria. In this section I will outline the do's and more often than not the don’ts which effect which ranking you get. The following information is for EXPERT difficulty level. In order to achieve the rank of silent assassin, you MUST: 1) Only kill the targets in each mission; you can however kill regular guards or anyone else in an accident which includes pushing down a flight of stairs or over a balcony. 2) Retrieve surveillance tapes if you have been caught on camera. 3) Make sure there are no witnesses or this will compromise your rank. You will know when there is a witness as the notoriety meter will turn yellow when you are near certain people. In this case, restart or reload. NOTE: The notoriety meter will turn yellow during the game when it will not affect your ranking. For instance, an explosion will lead to your meter going yellow as will being searched by a guard. Its only an issue when another character approaches you or challenges you (Not searched) and it turns yellow, in this case it is a witness. Cheers to Rob Owens for reminding me about that. 4) Make sure that no bodies are discovered, unless it is the direct result of an accident. you CAN: 1) Fire as many shots as you want in a mission, provided nobody hears the gunshots. 2) Use the fibre wire, syringe and accidents to eliminate your hits. 3) leave behind your suit and escape in disguise. 4) Let the notoriety meter go up to yellow, provided it is not because you have gotten a witness. You MUST NOT: 1) Use unsilenced weapons to eliminate targets, otherwise this will mean you will score points for noise. You'll lose your ranking even if you achieve all zeros on everything else. You must achieve no points for noise and violence on the end of mission ranking screen. I've never once got Silent Assassin with points for violence or noise. There is also no time or save limit for achieving this rank. NOTE: This guide has been written with notes gathered as I have replayed each level and achieved the Silent Assassin rank, so if you follow the guide step by step you should be able to get Silent Assassin - these requirements are to the best of my knowledge but the exact criteria is still a grey area for each difficulty mode. ************************************************************************ | Controls | ************************************************************************ Not everything is covered in the in game tutorial, you'll need to get the best out of the control system in order to get Silent Assassin. Select: Takes you to the briefing screen. From here you can access detailed information about the mission and to recap on the briefing. Start: Pauses the game, allowing you to quit, Save or load a game and to access the options menu. D-Pad: Is used to zoom in when looking through a Sniper Rifle's scope, lets you scroll options on action menu. L3: Throws Knives. R3: Switches into first person mode. Left Analogue: Moves Agent 47. Push it forwards when standing in front of an open window to climb through. Right Analogue: Moves Camera. Triangle: Exit Button, drops body. Circle: Performs some actions on the action menu, including changing into disguises. Throws melee weapons, ie the knife, screwdriver and secaturs. Square: Takes you to the inventory screen if you hold it down. Keep it held down to select a weapon, device or item and release to return to the game. Pressing this button will unholster a selected firearm or weapon. X: Action button. When the action menu on the screen appears, scroll the options and select using this button. L1: Enters 'Stealth' or 'Sneak' mode. With this button held down, and you push the analogue stick 47 can sneak behind people without them being able to hear your footsteps. If you don't move the analogue stick to move in stealth mode, 47 will crouch allowing him to see through keyholes if positioned in front of a door. L2: Enters the map screen. Follow on screen instructions for the map. R1: Attack. When holding a firearm, pressing this button lightly will fire one round. Fully depressing R1 will allow you to fire fully automatic if you are using a sub machine gun, machine gun or assault rifle. When using a melee weapon such as a knife, holding the button will raise the weapon near the target and release to use. When unarmed, this button becomes the close quarters combat button. Pressing it in front of an unarmed person will make 47 head butt his opponent. Pressing again will ensure 47 knocks them out with a punch or two. Doing this to an armed opponent will have 47 disarm them, and take the gun. Unfortunately, the weapon may go off in the struggle. When approaching any person from behind, you will push them over by pressing R1. When they are positioned near a pitfall such as a ledge, bannister or on a staircase you will push them down and they will be killed - this counts as an accident and will not stop you getting the Silent Assassin rank. R2: Reloads selected weapon. ************************************************************************ | Tips | ************************************************************************ Crosshair: It may seem obvious, but when the crosshair is red you are aiming at your target which includes using the syringe. Map: Use the map to help you maneuver through the game. You will also find useful information such as guard's quarters and enemy locations on the map. Unfortunately on the higher difficulties, the map is more restrictive. For instance on Expert mode, you can only see your targets and civilians on the map. Explore: Its all right explaining this in words, its better to see for yourself first, so when you unlock a new mission, give it a go, a dummy run and familiarize yourself with the surroundings. Headshot: Always go for the headshot for an instant kill! Wounding an enemy will give them the chance to call for assistance and ruin your ranking. Camera: You WILL get caught on camera sooner or later; failure to capture the surveillance tapes will spoil your ranking. If you get caught you will get an info bulletin in the game. I will tell you where each security office is on a level if you need to get the tape, but I will make it clear where the cameras are to help you evade them in the first place. Upgrade: If you are planning on using a custom weapon, sometimes it is advised, you ought to have the best quality of sniper rifle or silverballer complete with the highest standard of silencer. Its therefore a good idea to play through the game before going for Silent Assassin ranking on some missions. Peeking: You don't need to crouch and look through the keyhole to see what is lying behind a door. If you stand either side of a door you can still open it using X and pan the camera to see through the other side. Reload: After using a firearm, make sure you reload in your own time. Your gun will not be automatically reloaded after you holster it. ************************************************************************ | Walkthrough | ************************************************************************ Welcome to the meat of the guide, the Silent Assassin walkthrough. A few points worth bearing in mind before you crack on, firstly this guide has been written on EXPERT difficulty level and every walkthrough has been guaranteed to gain Silent Assassin ranking as the guide has been written from notes used when achieving the rank. If you aren't getting the rank, look at the screen at the end of the mission to find out what you are doing wrong, and check it out in the silent assassin section of this walkthrough if you like. I've also recommended potential trouble spots in the game where it would be shrewd to use up one of your 3 saves. I'll let you know what equipment is required for the walkthrough of a certain mission in the overview. Generally it is wise to always bring one silenced pistol with you as well as your standard equipment. I hope you enjoy the walkthrough. A VINTAGE YEAR -------------- Overview: Its all about speed for the first few sections. If you encounter one of your targets early enough he can be eliminated without any fuss. Failure to do so will spoil what is the most effective way of completing the contract. Objectives: A) Kill Don Fernando Delgado. B) Kill Manuel Delgado. C) Escape via Seaplane. Its very important to do the first few sections up until after you eliminate the first target very quickly. Turn around 180 degrees and follow the shotgun toting guard as he walks around the compound wall. Use your syringe sedative on him, hide him and the Shotgun in the nearby shrubs and change into his clothes. Now, return to where you just started and head through the door with the guard leaning near it. Head straight on and use the left double door. Go down the staircase and enter the door to the right, a look on your map will reveal one of your targets is in here if you were quick enough. There isn't usually anyone around so enter and kill him quickly with the Poison syringe and hide his body in the case here. Go back up the staircase, passing the tour on your way. Once back in the main area, go to the right through the door leading to the Hacienda. Run straight on and you will find an unlocked door to the right. Enter it. This is a good time to save the game. Take the first door on the right, turn through the alcove to the right and open the first door on the left but hide to the side as you open it. Watch the corridor for the VIP guard. If he has his back to you, run up behind him and syringe him and hide him in one of the unoccupied rooms on the right. Change into his clothes. Go to the second floor and head to the right on the landing. When both guards are looking away - one can be distracted by using a coin - pick the lock to the door on the right and enter. Your second target is in here. The method of killing is up to you; if he is standing by the balcony looking at the waterfall, push him out, otherwise use the fibre wire, syringe or silenced weapon. Once he's finished you can exit the hacienda through the main doors. This is also a good time to save the game. Head straight ahead to the wall and locate the double doors on the left. Pass through and turn to the right and follow the pathway around the side of the house and find the pathway that leads down to the hangar. On your way you may find the targets body if you pushed him out the window. At the bottom is a drug lab worker. You can ignore him by using L1 to sneak past. The guard further in the dock is a different matter. Sneak up behind him and push him into the water 'it was an accident, honest!' and head towards the seaplane to exit. CURTAINS DOWN --------------------- Overview: There are lots of creative opportunities to kill the tenor on this mission, but I used good old fashioned sniping (So don't forget the W2000!). There isn't really much choice on the method of eliminating the ambassador; either you blow up the lighting or the chandelier - make sure you also have the remote detonator for the Mine. This is also one of the shortest walkthroughs to get Silent Assassin. Objectives: A) Kill Alvaro D'Alvade B) Kill Richard Delahunt C) Escape. Go up the steps and into the lobby and head left to the booth. Chat to the receptionist to receive the Mauser Pistol. Continue chatting to him until the worker in the blue overalls enters the bathroom. When he does, sedate him, change into his outfit and stash him in the conveniently located box. Take the door to the other side of the booth down into the basement. Pass through the door at the bottom and turn right. Pick the lock, follow the stairs down and use the first door on the right. Climb these stairs and open the door here to get backstage. Follow the corridor to the right, passing by the bodyguard and enter the double doors on the right. Climb the large metal staircase to the top. You'll find a worker up here, who you should sedate to avoid a potential witness. Plant the mine on the lighting equipment here (To the left of the gap). Take out your custom sniper rifle and from the balcony at the top here, get a good shot of the tenor. When the executioner fires (Listen for the sound of thunder) shoot Alvaro once in the head and pack up your rifle. Quickly exit and descend the stairs. The door just behind where the bodyguard was (And probably still is) sitting earlier is a bathroom. Hide in there in the cubicle and when you get the cinematic of the ambassador standing on the stage, detonate the mine killing him in the process. From here you simply need to retrace your steps through the basement and back to the lobby to exit the mission. PLAYING THE EXECUTIONER ------------------------ It is possible to kill Alvaro by playing the role of the executioner. Simply go backstage to the dressing rooms; you'll see a guard sitting on a chair. When he goes to the restroom, go into the left dressing room and hide in the closet. When the actor arrives, leap out and sedate him. Take his clothes and go back onto the stage when the bell is called. Stand to the right of the stage and when you hear the sound of thunder during Tosca, you'll know this is the time to fire. Wait a while until the ambassador leaves and sneakily leave by a side door. If you run away right after firing, you'll blow your cover and your mission. SWITCHING GUNS --------------- Instead of carrying the hit out yourself, you can frame Alvaro's co star by switching the Mauser's. Do the same as above, but instead of sedating the actor, wait until he leaves the room for a moment or too. When he does, go over to the dressing table and pick up the replica and place the real one down. Next, just hide in the closet again until rehearsals resume and sit back and watch! FLATLINE --------------------- Overview: This is a very very easy mission to get Silent Assassin on, primarily because several objectives are optional, and I think we'll elect to give them a miss. Don't bother bringing any weapons, the Syringes are all 47 needs for this job. Objectives: A) Find CIA Agent B) Kill Carmine DeSalvo C) Protect the CIA Agent D) Escape. Take the winding path towards the clinic. On the left before a bend, there is a small rest area where a future patient is having a cigarette, steadying his nerves. When he's not looking, crouch walk and steal his invitation and enter the main doors of the clinic. Go to the reception and place your stolen invitation on the desk. Use the door to the right of the desk and change into a patient's robes. Allow yourself to be frisked by the security guard who will then allow you to enter the clinic. Bear left and make your way to the staircase which leads down into the basement of the clinic. The door is guarded, but you won't arouse his suspicions by entering. Take the staircase to its end. The basement corridor is regularly patrolled by a guard. Wait until he is not looking in your direction, or is walking away from you before running down the corridor and turning right at the first opportunity. There is an orderly in the left room - if he's not here yet, position yourself near the door and wait for him to return here - who you should sedate. Take his uniform and the cell key he will surrender and drag him back to where you spied him from and put him in the dumpster. Now head to the staircase on the opposite side of the basement to enter the hospital wing. Locate the security office and take the keycard which is next to the donuts. Enter the cell block by unlocking the door, go downstairs and talk to Agent Smith. Use the sedative on him and leave. When you are back near the security office, don't return to the basement; instead use your newly acquired keycard to go through the metal fencing to enter the guard's quarters. If you've been caught on CCTV, use the coin to distract the guard and collect the tape; otherwise leave through the door here to return to the main compound. Its time to take out your primary target - the other two are optional, and unnecessary - he's the gangster who is weightlifting. You can kill him by making it look like an accident. Simply head on over to the eastern wing of the ground floor to find the gym. Wait until he starts weightlifting. Just stand slightly behind him - he won't be suspicious - and when he puts the weight back, you'll get the option to crush his neck with the weight. Do so, after you are sure nobody can see you and then leave the clinic via the main doors. After all this time, the Agent will surely have been placed in the morgue by now. The morgue is the rectangular building right where you started the mission. Head over there now; make sure the orderly is gone before you revive the agent and then go to the door marked exit in the morgue to end this mission. Flatline All Zeros Speed Walkthrough ------------------------------------- By Scythe. The first part requires precision timing and, the most important bit, speed. As you start run up and to the left. Quick. Go up the banks and when past them go slightly to your right, there’ll be a set of stairs up to a balcony (it should be the furtherest one to the right at the front of the building, you can also get to it by the main entrance). Towards the top of the stairs there’ll be a guard patrolling so walk towards the top to avoid attention. About halfway along the wall you’re now facing (covered in windows) there’ll be a door, pick the lock. If you’re fast enough, around now you should get your first target cutscene. Go straight ahead across the corridor and pick the lock of the door opposite. You’ll now be outside again. Go to your right, up a small flight of stairs, on the wall at the top on your right will be a electricity box. Break it then sneak to your left till you’re between the wall and the door. A few moments later the guard will exit, sneak into the room he just vacated and to your right. Steal the videotape and the access card. Now there’ll be a keycard door right ahead of you, open it, run through and open the next one, you’ll be in the medical center foyer. Run to the open window in the opposite wall, leading into the room with the observation window. THIS is where you find if you’ve been fast enough. Climb through the window, sneak up on the guard sitting in the chair and sedate him. Change clothes then drag him to up and to your right to a container in the top right of the room. If you were fast enough you should be able to do this without being seen, if not the guards patrolling the cell will see you and you’ll get a red warning and be attacked. If you’re successful go back to the desk where the guard you just sedated was sitting and grab the cell key from the desk. Save now. Go to the cell room and find the cell with the agent, get the photo of the target and the subsidiary target information, inject the agent with serum and we’re off again. Now with the medical centre uniform you can go anywhere without real suspicion. You now have 3 targets, target one is on the first floor. Backtrack your steps to the room with where you stole the video tape. Go through the door on the right into the hospital, in this corridor, next to the door you just exited from, is another door with stairs leading up, go up these stairs to the first floor. The targets room is in the upper left so get to the corridor and enter the room next to the targets room. Go onto the balcony and wait for the target to leave, sneak into his room and as you enter his room turn right, you’ll have the option to 'sabotage gas', do so. Leave the way you came and go to the ground floor again. Now to the next target. Exit stairwell and go to the left through 2 sets of doors, the target will be in an open plan room to your left. Walk into the room and walk around the wall into a cul-de-sac in the room, wait for the target to leave. Check the map, when there’s be a guard/doctor standing by the entrance facing diagonally away from the doorway (just after the target leaves), sneak out and open the globe in the center of the room, use your syringe to poison the wine, close the globe then leave the room, Diagonally to your left is a gym, enter into it and soon the last target will appear, wait for him to get on the bench-press machine. Stand at the top, by his head behind the machine and he’ll exercise a bit, when he’s done he’ll put the bar back on the machine, you’ll now get an option to drop the bar on him, do so and he’s dead. Now time to run back to where you left your suit, through the hospital, past the 'tape-guard', down the 'keycard corridor' and to the medical centre. You can climb through the window (unless you unlocked one of the doors while leaving after speaking to the agent), get your suit (make sure there’s no patrolling medics at the time), then leave. Go into the 'keycard tunnel' and leave by the door you originally entered the building with. Go to the starting point by the same path you took to get to the building (down the steps through the garden) and walk into the morgue (I just strolled in and the guard didn’t accost me, I didn’t retry this so I can’t verify whether this happens every time), revive the agent and make your escape. Summary: No major warnings, no witnesses, 2 accidents, 1 poisoning, 1 sedative and finished with suit. Nobody but the targets killed. A NEW LIFE ----------- Overview: Unfortunately there isn't a huge choice on how to do this mission, both in entry and execution and its one of the easiest and shortest missions in the game to get silent assassin on. Objectives: A) Kill Vinnie Sinistra B) Retrieve Microfilm C) Escape Suburb Head straight to the catering van parked near the driveway to Sinistra's mansion. Wait until the caterer has left and stand at the rear. Watch the FBI Agent who emerges from the side of the mansion. When he was resumed his patrol in the oppositte direction, use your syringe sedative on the donuts. Grab the box of donuts and Position 47 nearby the FBI surveillance truck, you'll get the option to 'leave donuts'. Do so and wait patiently while the agents come out and take the box inside and devour them. After a few moments, they will be sleeping soundly. Enter the truck and quickly close the doors. Relieve one of them of their outfit, ignore the weapons and take the surveillance tape. You can now have freedom of access to Sinistra's mansion. Enter the mansion through the front doors. Make your way through the mansion into the backyard. Head over to the shed at the far end of the map. The pool cleaner may be hanging around here, either distract him with a coin or wait until he leaves. When no one is around, pick the lock and obtain the lighter fluid. Return to the pool and when no one is looking, rig the barbecue (Use the coins to distract any potential witnesses here). The wife is most likely still inside the mansion, so for now we will focus on the target. Go back inside. Vinnie Sinstra will be in 3 places, the living room, upstairs office or is moving between locations. If Vinnie is going upstairs, beat him to it and hide in his office (First door on the right). When he works on his computer, use your poison syringe on him and hide him in the back of the room. If however he's watching TV in the living room, Simply enter, wait near the closet in the back and drop coins to lure him into the closet where you can fibre wire or poison syringe him without the FBI minder ever noticing. If Vinnie is already in the office, it takes him such a short amount of time to finish what he is doing by the time you get there he will probably be already leaving, so try to perform the hit using one of the above methods. As you were killing Vinne, you will probably have seen the screen of the wife getting killed. If you haven't yet, patrol the pool area and wait for it. Once she is confirmed dead, wade into the pool and pocket the microfilm necklace. From here it is a short journey back to where you started to end the level. A New Life All Zeros Speed Walkthrough --------------------------------------- By Scythe. Run to the catering truck, wait until the catering man leaves and take the donuts. Cross the road and sneak into the open garage, sneak to the back and pick the lock to get the ether. While in this 'safe' room' use a sedative on the donuts. Now go to the van outside, towards the right at the back door you’ll get an option to 'Leave donuts', do so and run to the side of the truck. Wait for the agents to take the donuts, eat them and pass out. Enter the truck, take the tape and change clothes. Now for the microfilm. Run to the back garden through the house. Once in the rear garden wait for the pool boy to leave the shed. There’s 2 ways to get the microfilm, one is to drug the pool boy and seduce the wife but I prefer the more entertaining way. Once the pool boy has left pick the lock and enter the shed, towards the back in the middle there’s a bottle of lighter fluid, take it and then go to the barbeque (top right of them pool), you get an option to 'Sabotage barbeque', do so then walk away to the steps leading into the pool and walk into the pool. A few seconds later the wife sadly has an 'accident' when starting the barbeque, watch the show and when she eventually jumps into the end of the pool just stroll across the pool and take the necklace. Now time for the target. Enter the house by the glass doors and go upstairs. Halfway along the corridor there are 2 doors almost opposite each other, one leading into a study of sorts with a computer directly ahead of you as you enter the door, the other into the daughters bedroom. Enter the bedroom and wait for the agent to leave, by the window you’ll have the option to put ether onto the panties, do so (it’s not necessary but meh, do it to the dirty bastard anyway and you may as well do something while waiting for the target). Wait for a little while and eventually the target will come upstairs and enter the room opposite you. Follow him in at a short distance then, when he sits down at the computer, sneak up behind him and syringe him with poison. You can then drag him into a little cul-de-sac in the back of the study. Leave the house by the main door, go back to the surveillance van, get your suit and leave to the exit. Summary: No major warnings, no witnesses, 1 accident, 1 poisoning, 1 sedative and finished with suit. Targets wife killed; this can be avoided by the sedating pool boy when he hangs around near the garden shed and seducing the wife but you still get silent assassin this way and it’s more entertaining! Alternate Strategy ------------------ Immediately head to the garbage truck on the other side of the level and sedate the garbage man working on the side of the truck. Drag his body around the back of the nearest house and change clothes. Go back towards the tall hedge. Go over to the vet’s house and enter the room in the garage. If the neighbour spots you, try again entering by the side and crouching near the hedge. Get the ether and darts and climb back out and make your way to the treehouse. Climb up and load the air rifle. Wait for the dog to go near the steps and put him to sleep. Drop the rifle and go back around to the front of the targets house. Go into the area with the dog, (you will get seen on camera but we'll get the tape later) and go down the steps. Check your map in the basement to see if the guard down there is leaving. When he is go inside, grab the lighter fluid and get to the top of the stairs. Go out of the basement and run straight through the linens to the garage. Check your map and wait for the guard in the guard area to go outside and the other guard to go back down stairs. When they door run back across and go down the hall to the last room. There is a window in this room. Climb out it and go left to the pipe on the wall. Climb a bit up but not past the hedge so you can see the outside guard. Wait until he goes back inside and then climb up and go into the babies’ room. Enter the hallway and run to the targets rooms and hide behind that little piece of wall. When he comes in fibre wire him and run out into the hallway and enter the other room (make sure it's not the one with the patrolling guard.) When the patrolling guard goes into the hallway go into the girls room and pour the ether on the panties. Then go into the room with the covered furniture. Wait for the guard to go back into the girls room and sniff the panties, he will pass out. Go into the room and get his clothes, you don't have to hide the body. Now go into the hallway and go down the stairs. The target's guard will have found him by now and there will be extra guards around but that's okay. Go outside and the wife should soon be entering the indoor pool. Follow her and sedate her right as she steps into the pool and get the film. IF you miss that opportunity, use the lighter fuel you found in the basement on the barbecue. Go out front and open the CCTV truck and drop a coin. Both guards will come outside so rush into the truck, close the door, and steal the tape. Go back and get your suit and head for the exit. Thanks a bunch to Derek Elmy for coming up with that strategy. Sniping Strategy ----------------- For yet another different method on executing Sinistra, try this one. If you enter the FBI truck, preferably after sedating the two feds inside with donuts, you can call Vinnie’s house using the phone in here. When he goes to answer, you'll be able to see him through his sitting room window. Pick a sniper’s nest opposite in or around the vet’s house and take him out with a W2000 slug to the cranium. THE MURDER OF CROWS --------------------- Overview: Once the tedious tracking of the courier is completed, this mission gets difficult to explain adequately as your targets move to different places. Just remember to look at the map - whatever bar or club your target is at you will always be able to access the same way via an alley. Bring yourSilenced Silverballer with you for this hit. Objectives: A) Kill Mark Puriyah, Jr. B) Kill Raymond Kulinsky. C) Kill Angelina Mason. D) Steal Briefcase (OPTIONAL). E) Protect Politician. F) Escape. You can disrupt the courier's conversation with the guy at the bar by pushing 47 into them. The courier will then leave without having his irritating conversation. When he's left, have 47 stalk him through the mardi gras celebrations. Eventually, he'll stop to have a cigarette in analleyway. Use this opportunity to sedate him, steal his costume and briefcase and stash him in the dumpster conveniently provided. Masquerading as the courier, you can take his place at the assassins hideout. The hideout is located in the northwestern corner of the map. Go there and you will be allowed in without any real fuss. Ascend the spiral staircase and head into the office. You don't actually need to place the briefcase down, just wait until the yellow bird has entered and then left before eliminating Puriyah, preferably with a silenced silverballer shot to the forehead. Quickly stash him in the freezer in the corner and grab the walkie talkie from where Puriyah fell. Your targets will now be revealed on the map. The tricky part now is wherethe shooter Kulinksy is. He's always on the second floor of one of the three bars and restaurants on the map. The good thing is, infiltration and execution of this hit is always the same because each bar has an alleyway which you need to use to gain access. Locate the bar Kulinsky is at, enter using the alleyway. If there are any workers in the alley you should sedate them, steal their uniform and hide the body in a dumpster. Go inside and make your way to the second floor. Your target will either be loitering in his room here or be standing on the balcony. If you eliminate him outside you'll get witnesses. Wait until he has reentered his room and kill him with a silverballer shot to the back of the head. Your final target is Angelina Mason. She moves around often too, usually between alleyways which is a convenient place to take her out. Again, find her on the map, wait until she is in an alleyway and kill her. You may be able to get away with this without hiding her body if you escape quickly. If she goes to the alley with the piano, you can kill her when she is standing near it with a carefully placed salvo from the silenced silverballer - the two guys at the cafe table will not be able to see her or hear the shots especially if you have the best kind of silencer on your silverballer. Its also advised to save just before you shoot her in case it backfires. When she is dead, make your exit. YOU BETTER WATCH OUT --------------------- Overview: Once more this walkthrough has been written very much with speed atits core; if you move at pace all characters we encounter early on should be in easy locations. I'm also abandoning the aphrodisiac method for Chad Bingham Jr - the Jacuzzi accident is far more effective and satisfying - so remember to bring your silverballer with you. Objectives: A) Kill Chad Bingham, Jr. B) Kill Lorne De Havilland C) Retrieve Videotape D) Escape. Run to the elevator, but make sure you run behind the red suited guard to avoid the only security camera you need to worry about in this level, and take it to the top floor. Immediately take the glass double doors to your left and turn left again where you will see a staircase and door with RESTRICTED or something along those lines written on a plaque. Position 47 to the left of the staircase and door. Soon, a Guard will walk out - sneak in through the open door. Pass through the doors here until you reach the kitchen. Go to the far end where you will encounter an inebriated Santa Claus. Sedate him and steal his costume and place him in either the cooler in the kitchen or the crate in the back room. Before you exit, poison one of the sausages on the kitchen top and take it with you. Make your way to the bar and pass through the alcove at the end leading to the private party. Take the first door on the right hand side in this area and then turn left and use the door where this corridor leads. You'll see a man and a woman making out in the corridor. When you approach them, they will go their separate ways. Now, there is a black suited security guard who regularly patrols this area. When you spot him, make sure he is heading in a south east patrol towards a set of doors in the south east corner. When he enters this door, sneak behind him and sedate him and then allow his body to slide down the staircase. Take his clothes and enter the door at the bottom. Fire one silenced silverballer round at the glass bottomed Jacuzzi to take care of your first target, Chad Bingham Jr. Return up the stairs and reenter the private party. You'll see an elevator on your map in this area - with your new found disguise you are at liberty to go anywhere on the estate - and take it to the studio floor. Once here, locate the security office which is one of the first few doors up here and grab the videotape when nobody is looking. Then, look at the map and find out where De Haviland your second target is. Go to him and drop the sausage near his dog (Precious?). When the dog has been disposed of, kill De Haviland by either pushing him off his balcony, shooting, poison syringing or fibre wiring. If he's in the film studio you will need to wait until he is back in the penthouse before killing him. Surrender your firearms in the penthouse and return to the elevator you used to get here. Take it to the helipad. Follow the corridors and allow yourself to be frisked. When you've been given the all clear, make your exit in the chopper. DEATH ON THE MISSISSIPPI --------------------- Overview: This is a surprisingly dull mission, things only really start to get interesting in the final section where we get to take out 4 targets in quick sucession. Its also has some very frustrating opening sections which once out of the way, you can enjoy the mission. Objecives: A) Kill Skip Muldoon. B) Kill the Gator Gang (6). C) Retrieve Pictures. D) Escape Via rescue boat. This first paragraph needs to be completed quickly. Sprint up the stairs facing and go right up the second set of steps. Pass by two sailors and go left. The first Gator gang member is walking towards you. Run up past him and drop a coin as you pass him. He should walk towards the railing. When he does push him off. Be wary, he responds oddly sometimes and looks in all sorts of directions and also, in a few seconds another sailor comes by so if he doesn't go to the balcony the first time you throw a coin, wait until the sailor passes and throw more coins and try again. If this proves too difficult, follow him to the engine room and take him out there (Push him into the engine, but beware the workers there). Go back towards the stairs and enter the doors. Go through the set of double doors facing and you'll see another gang member kissing a woman. Stand guard nearby. They will go into her room; a few seconds later she will leave and he follows about a minute after. Follow him outside to the deck. Be careful - there is sometimes a woman looking over the railing. If she's there, approach her and she'll leave. When you are sure nobody is around, push the gang member overboard. Go left and climb over the railings and jump to the next balcony. Just around the corner is an area patrolled by a sailor. He'll either be here or the other side, but since he's the only one who moves around he's the one we need to take out. If he's here, wait until he goes back inside and run up behind him and sedate him and take his clothes. If he's not there, wait for him. NOTE: From where you are standing, you can see the above gator's deck - one of the gator's does walk around there and if you have a shot, take him out. Go back inside and make your way back through the ship to the staircase that leads to the dining area. Once inside the dining area, go through the doors at the end. Pass through to the next dining area and look at the single door in the top section guarded by a purser. Go inside, close the door and pick the lock. Go in, and use the door on the other side of the room. Use this time to save the game. Quickly enter the first door on the right before you are spotted, sedate the waiter and take his clothes. Hide him in the freezer. Now, poison the cake and place your silverballer inside. Use the door here. If you didn't snipe the gator earlier, now is your chance to kill him - he's usually outside here. Go up the stairs and head toward's the cabin. Allow yourself to be frisked and go through the rooms into Skip's office. Place the cake on the desk. Retrieve your silverballer and - provided Skip can't see you, enter the left hand door. Go through another door and retrieve the parcel from the safe. Pick the lock on the other door. Now this is where the fun starts. The cake will kill Skip soon, so don't worry about him. On this deck are 3 more gator gang members and two members of staff. You CAN kill staff members with accidents so try pushing some off balconies or into doors from behind. All three targets go to areas where you can kill them in private, so use whatever means nessesary to take them out. If you've saved the game recently, experiment but as long as the staff members have been taken out of the picture, you're free to eliminate the targets as you see fit. Once they have all been killed, leave by going back to where you started the mission. Go to the engine room door, pick the lock and pass through the engine room, the bunks and a small section of deck to exit in the boat. TILL DEATH DO US PART --------------------- Overview: This is perhaps the easiest mission to get Silent Assassin on. Your first disguise is handed to you on a plate and you will only fail if you are unlucky with people finding bodies. Its also a mission that can be completed extremely quickly if you know what you are doing. Objectives: A) Kill the groom. B) Kill Pappy LeBlanc. C) Ensure the safety of the bride. D) Escape. The first challenge here is to be patient enough to wait for your first disguise. Take the little walkway through the shacks and you will enter the grounds of the mansion. To your left is a drunken guest. Simply follow him into the shack and when he has lost consciousness, take his clothes and his invitation. Had along the grounds and enter using the double main doors. To the left of the staircase are the washrooms. Make sure you are alone and pick the lock to the door on the left. Open the door and stand so that you can see through the doorway but you are not standing in the doorway. A guard will walk past. When he is heading to the left of the door, knock him out with the sedative and drag his body into the utility cupboard right near the spiral staircase. Change into his clothes. With this disguise, 47 is free to go where he pleases. Go back into the washroom and leave the way you entered it. Go straight opposite to the door that faces you along way down the corridor. Use the poison syringe on the cake and wait here until the groom enters and helps himself. He will collapse and die near the door. When this happens, place him in the crate in the back. NOTE: If by any chance you encounter the groom in the kitchen after he has eaten some of the cake, you can either kill him naturally or wait until he returns. Also, waiters and the priest frequent the kitchen but you would have to be very unlucky if one encounters the body or 47 trying to hide it. If it looks like this may be the case, if you walk in front of the groom and 'get his attention' he will not die straight away, but on his next visit to the kitchen. Its a good idea therefore to save before you start this kill. Next we focus all our attention on Pappy LeBlanc. Again, he will be in two locations - his bedroom or the graveyard. If he's in the bedroom, look at his room on the map and enter the back way. He will be facing you and will tell you off. Eventually though he will make to exit and when he has his back to you take him out. If you want to take him out at the graves, you can push him into his brother's open grave or kill him with the wire or syringe and hide him inside. With LeBlanc dead and possibly buried, leave the island the way you entered. Sniping Method ------------------- NOTE: You will obviously need to bring the W2000 rifle with you; make sure it has a high class silencer. Basically, do the above up until just after you have murdered the groom and hidden his body. You need to return, wearing the gangmember's outfit, back to the washroom, through the door you picked the lock of earlier, turn right in the coridoor and enter the greenhouse (Grey area on your map). Go up the first spiral staircase on the right and out onto the roof; make sure that you are not seen doing this as you will more than likely blow your cover. From here, you can get a clear shot of Leblanc as he stands near to the grave. Put a bullet in LeBlanc's head as he kneels over the grave; pack up your rifle and return back through the mansion to your boat to exit. NOTE: From this sniping position, you can have a clear shot of the wedding pavillion and you can even snipe some of the guests who are shooting at alligators right at the beginning of the mission. Thanks to Robert Morris for that method. A HOUSE OF CARDS ----------------- Overview: Despite the fact this is a large mission, and you have 3 targets, you are somewhat limited as to how you can take them out; it is also a very easy one to get Silent Assassin on as well. You'll need to bring your W2000 Sniper Rifle with you for this one, and try to ensure it is installed with the best silencer available; the same goes for the silverballer. Objectives: A) Kill Mohammed Bin Faisal Al Khalifa. B) Kill The Scientist. C) Kill Hendrik Schmudtz D) Steal the case of diamonds E) Escape Begin by strolling through the main enterance of the shamal casino and head around the wall and into the lobby. Make your way over to the information desk and talk to the receptionist. When she has finished, pick up your keycard and head up the stairs to the elevators. Call the elevator on the left and enter it once it arrives. Climb the hatch and arm 47 with the fibre wire. Your first target, the scientist should be arriving by limo. He should be walking through the lobby area about this time; he'll enter the elevator you are hiding out in. When the scientist enters, strangle him through the hatch and steal his keycard and then return to the elevator. The Scientist's briefcase contains the diamonds; leave it in the elevator and collect it later on. Once your elevator has reached the eighth floor, bear left from the elevators and find the scientist's room (801) on your map. Outside you will discover two bodyguards. Luring the from their post with the coin proves uselss. Instead, head back the way you came - make sure nobody is around - and activate the fire alarm. The alarm will kick in and the two bodyguards and a third who was inside the suite will run out in a panic. This is your chance to enter the scientist's room with your keycard. Locate the second door on your left to enter the bedroom. In here you'll notice the phone on the desk. You need to use it to redial the shiek who will have to go outside to answer the call, only he probably hasn't arrived right now. You'll have to leave 47 in here for however long it takes for the shiek to arrive. When he does, you'll recieve a short split screen cutscene to show you. When this happens, track his movements until he has entered the lounge in the back area of the casino. Hopefully by now the fire alarm will have stopped, and a long enough amount of time has elapsed for the bodyguard's locations to have been reset. Go to the bedroom door and look through the keyhole to see whether the bodyguard is there. If he is, redial the shiek, then go to the adjacent door in the bedroom to enter the bathroom. Use the door in here to return to the living room. Use your syringe sedative on the bodyguard and steal his clothes. Next go outside onto the balcony and unpack your Sniper Rifle. Watch the area down below in the centre of the casino. The Shiek will walk out here to answer his call; when he does shoot him in the head once. Make sure you have a clear shot; he's a moving target and missing him will cause him to run back inside. With two targets down, pack up your Sniper Rifle and go back inside. Your final target is Hendrik Schmudtz; there are three locations which are convenient to do this objective. Depending on how long you took to complete objectives one and two, he's either in the casino area, in his hotel room or moving between the locations. By far the easiest place to kill Schmudtz is in is hotel room. He'll go there eventually so be patient if you have to wait. Simply go to the 7th floor and find his room in the north east of the map (Watch the map to make sure he remains there), and shoot him with the silverballer as he leaves. Hide his body. If you encounter Schmudtz leaving or moving between these places, he'll use the right hand elevator. Wait for him on top of the elevator and strangle him. Finally, you can shoot him in the toilets near the bar; this is the least favoured method as it is difficult to hide his body in the stall and there is the potential for witnesses in there. But if you want a challenge, he'll go there eventually. Make sure you grab the diamonds case from the left hand elevator if you need to go downstairs. With your final target eliminated, you need to retrieve the case of diamonds in the elevator where you killed the scientist. With this in hand, exit using the doors to the left of the slot machines in the casino and go to the limo to leave. ALL ZEROS WALKTHROUGH ---------------------- Basically, you need to follow a similar route to the one above. First, kill the scientist in the left hand elevator; take his briefcase and keycard and go to the seventh floor (Make sure you leave the Diamonds briefcase in the Other elevator). Wait for Schmudtz up here and fibre wire him when he leaves his room; Put his corpse in his room and steal the DNA Briefcase and his suit. Go back to the elevator where you killed the scientist and take it to the eighth floor; pull the alarm near his room and enter when the guards have scarpered. Go inside and redial the shiek. Now, with the alarm still ringing the guards will not have returned to their posts so go back down to the lobby QUICKLY using the left hand elevator (Where you stashed the diamonds briefcase) and make sure you still have the DNA Briefcase with you. Sprint down to the casino and walk nonchalantly up to the bodyguards who will frisk you - you shouldn't have any weapons on you - and use the door in the back of the lounge. Dump the briefcase, walk past the employee and sprint up the stairs. You should meet the Shiek. Fibre Wire or Poison him and hide his body (You can use coins to stop him walking away if you wish) and then return back to the other elevator where you left the diamonds briefcase and with that in hand grab your suit from Schmudtz's room and any weapons you may have left here and exit the level. Cheers the Brent Spillner for that walkthrough! Masquerade Strategy ------------------- For this method, you need to eliminate Schmudtz first. Grab his briefcase, keycard and clothes. Deliver the briefcase to the shiek when he arrives and After a long, long wait, he'll receive a phone call from the scientist. When he does, just follow him upstairs. Make sure the guard doesn't see you walking through the door: if he does, though, you can always step back outside immediately, then wait until he turns his back to you. You can then kill the Sheik on the roof. Don't worry: he won't be suspicious even if he sees you, so you can simply run towards him and strangle him. Next, walk back downstairs, pick up the diamonds briefcase, and leave. You can now snipe the scientist from the Afrikaaner's room, when he's in the bedroom. Then you can complete the mission. Cheers Robert Lijklema for that strategy. DANCE WITH THE DEVIL --------------------- Overview: There are four targets here in a large level, but its actually quite easy once you are acquainted with the general area. Since you'll be in a gunfight with one of your targets and its necessary on another, bring the silverballer, preferably loaded with Magnum Rounds and silenced to its full capacity. Objectives: A) Kill Anthony Martinez B) Kill Vaana Ketlyn C) Kill Maynard John D) Kill Eve E) Retrieve Information F) Escape. There is only one route for access here, through the main lobby doors. Ignore the camera and ask the desk clerk to 'look for your briefcase'. When he has left the lobby, enter the door to the right of the desk and descend the stairs. At the bottom open the door to the parking garage. There is a guard who patrols this area. When you spot him moving to the left of the door you just opened, sneak towards his direction and hide beside the limo. When he has resumed his patrol, he will leave the area. Now, the lower section of the garage is patrolled by another guard. You need to make it to the door on the left of the lower section of the garage just behind the guest who is vomiting. When the guard has moved away from you, enter the door here after picking the lock and take the stairs down. -NOTE- I've been informed that the second guard in the office will come outside near to where you begin this mission to smoke a cigar; if you want to try this then stay outside for about 3 minutes and you can sedate him and steal his costume. Thanks to a fellow whose alias was space khfage for that one. Make sure you save the game; this next section is potentially tricky and lets face it nobody wants to go through that stealth tedium in the garage again if you are spotted. Its time to get your first disguise. To the right of this door there is a guard on regular patrols. When you spot him, catch him off guard and sedate him. Take his clothes and hide him in the nearby dumpster. Now, head to the left of the staircase you used to get here and right again to make your way to the party. Approach the bar to speak to Maynard John. Follow him. Once you have begun the challenge, simply shoot him with the silenced silverballers (You can use the weapons he offers you since the room is soundproofed if you prefer). Relieve him of the storage key, unlock the door and look at the map. See the elevator in the far corner of the basement? Head on over there. Once inside the elevator, press the button to take it to the garage. As it is ascending, climb the hatch and stay here. And Wait. And wait some more until you see a split screen cutscene where Anthony Martinez obtains the briefcase. He'll make his way to the main elevator, take it to the garage and then he'll use this elevator to meet his mistress Vaana Ketlyn, your second target. From the hatch, fibre wire Anthony when the lift doors are safely shut and change into his outfit. Grab the briefcase and locate Vaana on the map. When you find her, approach her. Sometimes you'll get a short cutscene. Otherwise, she'll lead you to her private room which is just before the bar where you earlier encountered Maynard John. In Vaana's room, position yourself in front of the throne facing away from it. When she enters she will look behind her just before she reaches you. When she does this, shoot her in the face, leave behind the briefcase and return to the elevator where you killed Anthony. Take the elevator to the garage and now take the adjacent elevator to the top floor party. Disguised as Martinez you are free to explore this floor. Go right from the elevator, past the guard into the restricted area. Enter the door on the right hand side. In this large office press action on the laptop on the desk to complete another objective. This room is also where your final target goes to take a break, so hide in the closet for now. When she finally enters, she will probably walk towards the closet - when she does, shoot her dead with the silverballers. Return to the elevator and go back to the parking garage. Now, instead of exiting, turn left and leave via the parking garage entrance. You need to recover the tape from the security checkpoint. Its also a good idea to have the insurance of a recently saved game in case you are spotted. The best way to recover the tape is to crouch inside and hope or wait until nobody is looking - remember, you can distract guards using coins. With the tape secured, make your exit. PYROSHOW STRATEGY ----------------- Instead of facing off Vaana in her room, you can cause a rather nasty accident at her pyrotechnics show. Follow the walkthrough as stated above, and when you acquire your first guard's outfit just after heading down to the basement party, make your way backstage to the area just behind where Vaana is usually performing. Just beside the door here is a device - stand next to it and you will be prompted to 'rig pyrotechnics'. Do this, and with your current disguise - you are free to roam - enter the door and watch Vaana's rather gruesome demise. From here, finish the mission normally. AMENDMENT XXV --------------------- Overview: The final mission is also a pain to get SA as some of the guards are seemingly psychic and there are surveillance cameras galore. It took a lot of practice and patience to get this rank, but if you follow the general criteria you should do okay. Don't bother to bring any special weapons with you this time. Objectives: A) Kill Daniel Morris. B) Kill Mark Parchezzi III C) Escape. Ignore the tour group and the metal detectors and head straight for the toilet. You may have your notoriety meter hit yellow - sometimes the marine guarding the toilet gets suspicious, but not often. Once inside, immediately close the door. If you were fast enough the staff member will still be in here. You need to knock this guy out by pushing him over from behind. Its difficult, but once you do it he should bash his skull on the sink or door and get knocked out cold. Hide him behind the door and take his clothing. NOTE: There is a certain amount of luck required in knocking this guy out without anyone getting suspicious, so keep trying as we need the two syringe sedatives for later on. Use the door opposite the toilet and take the first door on the right. Pass through another door and when the museum worker is not looking take the Kitchen Knife from the kitchen counter. Leave and Take the door to the left of the toilet where we sedated the worker. Enter the security office on the left and grab the keycard from the table in the back. Return to the corridor and pass through the door to your left and then another door. In this long corridor go through the only door on the right hand side and climb the steps. A marine patrols this area. If he's not there when you arrive, wait until he returns. Either way, creep up behind him and sedate him and steal his clothes. Nobody else comes up here so nobody will find his body. Return downstairs and back to the long corridor and use the keycard on the door at the end. Climb the stairs and use the door here. Use the door opposite the stairs. There are three offices in the bottom of the map. You need to get into the second office. Pick the lock when the guards are not looking and enter. Go next door - to the right - this is the vice president's office. If he's here, eliminate him with the fibre wire, take his keycard to the west wing and stash him in the wooden box. If he's not around, he's walking the first lady's dog. If this is the case, wait for him to return and get him then. When you leave, leave via the way you entered. Leaving by the Vice President's office door will leave the guard suspicious and your cover broken. Go to the second floor of the main building, using the staircase farthest away from the vice president's office. If you look at your map, you'll see a ladder in the section opposite to where you are currently. Go to the room with the ladder, evading the marine if he is in here and ignoring the carpenter's outfit, go through the window and climb down the ladder. Head over the rooftop and on towards the door with the keycard. Wait out here until a secret service agent - he does come out here eventually - goes outside. When he does, sedate him and take his suit. Enter the West Wing using your keycard. Negotiate the office cubicles to find your way to the first floor. Go to the Oval Office and you'll see a cutscene with the famous Mark Parchezzi III. There's no way you can expedite 47's rising from the explosion, so don't bother trying. Despite the notoriety meter showing yellow, nobody is suspicious to your activities - yet. Follow Parchezzi through the offices and around the cubicles. He's going to the area where we sedated the secret service agent earlier so you know where you'll be heading. When you have returned to the rooftop, charge at Parchezzi and knock him out with punches. You can try and fibre wire or poison syringe him if you like but this is awkward. Don't bother disarming him and using his 1911 on him - it will effect your noise ranking. Instead, take out the Kitchen Knife we pocketed a while ago and throw it into Parchezzi's head. Climb back up the ladder to the room with the Carpenter's outfit. Go accross the hallway and enter the other second floor room with a ladder. Go through the window - don't worry about the construction workers they won't break your cover - and climb down the ladder. You'll find the walkway to the first floor on the roof here and the marine you left unconscious earlier. Put back on your museum staff outfit here and walk back through the corridor, museum and through the metal detectors to end the level and the game. Syringe Strategy ----------------- I accept it is difficult to push over the staff member in the bathroom at the beginning of the game, however it is possible to use the syringe on him and still have one left over for later; what you can do is actually push the guard down the stairs on the roof (Accident) and you can do the same to his partner!! Thanks to Jostein Aasen for that bit of info. Alternate Strategy ------------------- You can smuggle yourself a weapon into the building in this level rather than using on site weapons for the confrontation with Parchezzi. Bring your silverballers or silenced pistol (I prefer the silenced pistol as it can be left behind), and at the very beggining go around to the other side of the bus and wait for a woman to walk by. She sets her suitcase down and moves over to have a smoke. Just stash your gun in the suitcase, leave it be, and head inside. Go to the bathroom to wait for the museum staffer to appear again, knock him out and take his suit. When you step outside (careful no one sees the body through the door) head through the left double doors then left again into the security station. While you wait for the security guards to bring in the woman's suitcase, go ahead and grab the video tape from the table. When the marine walks in, he’ll set down the briefcase, and walk out. Pick up the briefcase, move over to where neither guy at the desks can see you and retrieve the gun, and set the case back down. Then you can proceed the rest of the level normally. Thanks to Sean Larue for that strategy! NOTE: There is also another additional strategy which involves throwing the silverballer or silenced mp5 over the compound wall at the beginning of the mission; with luck a guard will pick it up and place it in the security office. Its risky, but it may be worth a shot if you are stuck. Cheers to Matt Rowson for that little piece of info. Alternate Entry ---------------- Instead of knocking out the museum guide or smuggling in a weapon via the tourist's briefcase, its possible to sedate one of the patrolling marines outside and steal his uniform. Outside at the beginning where you find the weapon crate, wait next to it for a while and one of the marines should come round the corner and walk towards you. When he turns around, you can take your chance and obviously this means you can smuggle in your silenced ballers through the metal detector and not bother grabbing other disguises you can proceed straight to the first hit. Thanks to Polkio for pointing that possibility out. For yet another way of doing this level, go behind the bus where the tourist with the briefcase goes to have a cigarette. When she does this, drop your gun near her. She'll run off and get a guard. When the guard goes to retrieve the gun, you can sedate him giving you an easy disguise. Thanks for that one, Gareth Fletcher. ************************************************************************* | FAQ | ************************************************************************* There are a lot of gripes that commonly feature on message boards and E-Mails pertaining to this game, in this section I will attempt to answer some of them. So before you E-Mail me, please read this section to see if your question is answered in here. 1) Can I get Silent Assassin on Death of a Showman? A) No, you can't even get a ranking on that mission - besides, you are required to kill multiple guards and several targets with no silenced weapons. 2) Where are the bullet holes? My friend says... A) The bullet holes on bodies only appear in the XBOX version, I'm not sure what's going on with the PC version but they are not in the PS2 version. Don't ask me why. 3) Does firing multiple shots affect my ranking? A) Nope. You can fire 1,000 rounds of ammo into nothing more than thin air, and provided it is silenced, you will find your ranking unaffected. 4) How do you play the Requiem level? A) Simply toggle L3. Rotate it 360 degrees repeatedly for a fast revival. 5) Can I kill regular guards and civilians and still get Silent Assassin? A) Directly, no, but you can kill as many as you want via accidents which includes pushing people down stairs, over balconies and into water. 6) Any Push button codes released yet? A) For the PS2, none at the time of writing this but I wouldn't hold out much hope as Contracts didn't feature any. 7) Do I have to have the top silencer for my weapons to get Silent Assassin? A) No, you should be fine with the regular silencer - its just the more silenced the better. 8) Any tips for Requiem? A) - Use the priest as a human shield and pick off the bodyguards one by one. - Make sure you have your back to the wall when you try to reload with a human shield. - There is a crypt in the south containing a myriad of melee weapons. - Non playable characters cannot open the door to the crypt. - One bodyguard carries a stilleto - Cayne's wheelchair cannot go downstairs - Save the reporter until last! *********************************************************************** | Thanks | *********************************************************************** First, thanks to B, D and M for being there. Thanks to CJayC for posting this FAQ Cheers to Scythe for the speed all zeros walkthroughs, and everyone connected with the development of this fantastic game. ************************************************************************** This document Copyright Millers C (2005-) **************************************************************************