--------------------------------------------- Intellivision Lives! (PS2) Version FAQ/Walkthrough 0.8 --------------------------------------------- Welcome to the Intellivision Lives! FAQ for PS2! It is copyright Mark Raby 2003 via GameFAQs. It is not to be used for commercial use without proper permission. Please keep coming back for updates! ----------------------------------- CONTENTS ----------------------------------- 0) Version history 1) Game specifications 2) Intellivision info 3) Games list 4) Individual game FAQs/Walkthroughs 4.1 "Space" games 4.2 "Arcade" games 4.3 "Gaming" games 4.4 "Sports" games 4.5 "Combat & Sorcery" games 4.6 "Kids" games 4.7 Unreleased games 5) Moving around Hal's Pizza 5.1 Arcade machines 5.2 Jukebox 6) Play goals/unlockables 7) Radical gameplay modes 8) Other exclusive content 9) Credits ----------------------------------- 0) Version history ----------------------------------- --Dates note when I submitted the FAQ or update, not necessarily when it was posted on the site-- Version 0.8 (2/8/04): *Started FAQ -- missing just a few things ----------------------------------- 1) Game specifications ----------------------------------- Published By: Crave Entertainment Genre: Compilation Rating: "E" For Everyone (Gambling) Players: 1-6 (No multitap required) Memory Card: 60 KB Other: Analog Control & Vibration Function ----------------------------------- 2) Intellivision info ----------------------------------- The Intellivision system was released in 1979, being one of the very first video game consoles ever, beaten only by the Atari 2600, Pong, and Odyssey. It was superior to all its predecessors, however, but costed $299!! Also, the Intellivision was the first to offer a wide variety of educational software. It used special controls with 1-9 number pads (like a remote control) and D-pads. Each game came with an overlay for the controllers, themed for the game, to let the players know which button did what for that particular game. There have been few Intellivision compilations before Intellivision Lives! and this is by far the biggest one, with over 60 games to play. Just for fun, the games that are in this $20 PS2 title would have costed upwards of $3,000 when they first came out. Plus, the system itself was $300. Considering that, Intellivision Lives! has a reasonable price tag ;) ----------------------------------- 3) Games list ----------------------------------- This is strictly an alphabetical list of the games that are available in Intellivision Lives! For more detailed info on each one, go to section 4. ----------------------------------- 4) Individual game FAQs/Walkthroughs ----------------------------------- Intellivision Lives! splits up the games into seven different categories: space, arcade, gaming, sports, combat & sorcery, kids, and unreleased. Here is a key to some of the terms I'll be using: *Keypad interaction* By pushing the select button during the game, a keypad similar to the original Intellivision one will appear on the screen. From there, you can choose one of the 1-9 buttons. In some games, you need to do this. There is also a way to use the right analog stick, but that gets too confusing and it messes up a lot. In some instances, you need to choose a level of difficulty or speed before the game actually starts by using the keypad (I've denoted these games with the word "Preliminary" under the Keypad interaction section). Ususally, the game will prompt you, asking you to enter a difficulty level. However, sometimes, it will not prompt you, and you are stuck with the default settings. I point out which games have this problem. When I say "in-game", that means you will actually have to toggle between the keypad and the regular PS2 controls during the actual game. *Original Copyright* This is the year the game was copyrighted -- it's generally a year before the game actually came out. As of right now, I do not have detailed walkthroughs for every game. Stay tuned for those! *Voice* Some games had voice synthesis in them (meaning, they talked). This was pretty monumental back then, so Intellivision made a big point out of it. -4.1 "Space" games- **Astromash** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary (unprompted) -Summary: This is kind of an "updated" version of Space Invaders. Instead of the columns and rows of enemies, however, they float around the screen in all directions. **Space Armada** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary -Summary: This is the classic Space Invaders game. Just shoot the rows of enemies, being careful not to let them reach the bottom of the screen. **Space Battle** -Original Copyright: 1979 -Players: 1 -Keypad interaction: In-game -Summary: In Space Battle, you want to keep aliens, which appear on the edges of the screen, from coming to the center of the screen, by attacking them. **Space Hawk** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary (unprompted) -Summary: It is just like the classic "Asteroids" game. Shoot the incoming objects from all angles. **Space Spartans** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary -Summary: Space Spartans is mainly a first-person space shooter game. -Voice: This game had synthesized voice in it. **Star Strike** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary (unprompted); in-game (just to change speed) -Summary: One of the very first "3D" games, this was a space-shooter game, similar to some Star Wars shooter games out there. -4.2 "Arcade" games- **Bomb Squad** -Original Copyright: 1982 -Players: 1 -Keypad interaction: Preliminary & in-game -Summary: Bomb Squad is a complex "break the code" game. **Buzz Bombers** -Original Copyright: 1982 -Players: 1 -Keypad interaction: None -Summary: This is another Space Invaders variation. Instead of the little alien guys, though, there are bees. **Racing Cars** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary -It's basically a race -- for 1-player mode, it's a "beat the clock" exercise. It's a lot like Pole Position, except the entire thing is from a bird's eye view. It's very fun and addictive in my opinion. **Night Stalker** -Original Copyright: 1982 -Players: 1 -Keypad interaction: Preliminary (unprompted) -Summary: It's all about finding your way through a maze (from a bird's eye view) and taking care of the obstacles throughout. **Pinball** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: It's your basic pinball game. It's not a very big table, but there are enough bumpers and such to keep you entertained. **Shark! Shark!** -Original Copyright: 1982 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: It's a very unique game in which you must eat fish smaller than you to gain points. Hit a bigger fish and you die. However, once you eat enough small fish, you grow, and can now eat fish that would have killed you before. **SNAFU** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: Again, a very cool game. It is a multiple-player "Snake" game. If you're unfamiliar with snake, you move along the game area and your tail grows the more you play. Hit a wall or part of your tail and you're out. SNAFU takes that concept and puts three other "snakes" in the game. Now you have to watch out for them too! The non-human players are AI-controlled. **Thin Ice** -Original Copyright: 1983 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: As Duncan the penguin (an avid ice skater), you must skate around enemies in a rectangle to make the ice fall out from under them, thus killing them. Watch out for the purple seal and white polar bear though! **Vectron** -Original Copyright: 1982 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: In sort of a first-person shooter game, you must "fend off the nasties." -4.3 "Gaming" games- Unless it really needs one, I'm not going to write a summary about these games, as they are just games like Checkers and Blackjack, with no variation from the board games. **Backgammon** -Original Copyright: 1978 -Players: 1 or 2 -Keypad interaction: Preliminary (unprompted) **Checkers** -Original Copyright: 1979 -Players: 1 or 2 -Keypad interaction: Preliminary (unprompted, but you need to use it to start the game) **Horseracing** -Original Copyright: 1980 -Players: 1 or 2 -Keypad interaction: Preliminary & in-game (just to check past records) **Las Vegas Poker & Blackjack** NOTE: Even if you're playing the 1-player version of Las Vegas Poker & Blackjack, you need two controllers plugged in to your PS2 console. -Original Copyright: 1979 -Players: 1 or 2 -Keypad interaction: In-game (just to place bets) **Reversi** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary **Las Vegas Roulette** NOTE: Even if you're playing the 1-player version of Las Vegas Roulette, you need two controllers plugged in to your PS2 console. -Original Copyright: 1979 -Players: 1 or 2 -Keypad interaction: Preliminary **Royal Dealer** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary & in-game (very minor things, like what to change the suit to when you lay an 8 in Crazy Eights) -Summary: It contains four classic card games: Crazy Eights, Rummy, Gin Rummy, and Hearts. -4.4 "Sports" games- The "Sports" arcade machine has, by far, the most games in it. They are actually split up into sub-categories (by sport type). BASEBALL **Baseball** -Original Copyrigt: 1978 -Players: 2 only -Keypad interaction: In-game -Summary: It's a basic baseball game. With the keypad, you're able to throw to whoever you want, making it a little easier (depending on how you look at it) thank some baseball video games. **World Championship Baseball** -Original Copyright: 1983 -Players: 1 or 2 -NOTE: I'm actually having trouble getting this game to work. If anyone can help me out, please e-mail me at markraby86@hotmail.com. BASKETBALL **Basketball** -Original Copyright: 1978 -Players: 2 only -Keypad interaction: Preliminary & In-game (very vital part of the game) -Summary: Again, it's just basketball. And again, with the keypad, it makes passing a little easier. **Slam Dunk: Super Pro Basketball** -Original Copyright: 1987 -Players: 1 or 2 -Keypad interaction: Preliminary & In-game (very vital part of the game) -Summary: The graphics are a little better thank "Basketball" and there are more options to choose from. BOWLING **Bowling** -Original Copyright: 1980 -Players: 1 or 2 -Keypad interaction: Preliminary & In-game (just to check score or change settings) -Summary: It's your basic bowling game. For the time, it had an impressive amount of options (i.e. Ball weight, right or left handed, etc.) The actual physics is not perfect though. BOXING **Boxing** -Original Copyright: 1980 -Players: 2 only -Keypad interaction: Preliminary (some unprompted) & In-game (very vital part of the game) -Summary: It's your standard boxing game. Not much to be said until I get around to doing full walkthroughs. FOOTBALL **Football** -Original Copyright: 1978 -Players: 2 only -Keypad interaction: Preliminary (unprompted) & In-game (to choose plays) -Summary: The interesting part about this football game is that it's a side-scrolling view. **Super Pro Football** -Original Copyright: ?? (I could not find it) -Players: 1 or 2 -Keypad interaction: Preliminary & In-game (to choose plays) -Summary: Not a whole lot of improvement over "Football". GOLF **Golf** -Original Copyright: 1979 -Players: 1 - 4 -Keypad interaction: Preliminary & In-game (to choose clubs) **Chip Shot: Super Pro Golf** -Original Copyright: 1987 -Players: 1 or 2 -Keypad interaction: Preliminary & In-game (to choose clubs) -Summary: Many more features than "Golf", like a Pro Shop and tournaments, but it is now only for 1 or 2 players... HOCKEY **Hockey** -Original Copyright: 1979 -Players: 2 only -Keypad interaction: Preliminary (unprompted) -Summary: There is a lot to this game, as the instructions are 25 pages long! (As opposed to most games that are only 3) **Slap Shot: Super Pro Hockey** -Original Copyright: ?? (I could not find it) -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: Very much like "Hockey", only you can now play against the computer instead of another human player. RACING **Auto Racing** -Original Copyright: 1979 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: Standard racing game from a "sideline" perspective **Motocross** -Original Copyright: 1982 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: Another primitived 3D game, I can best describe Motocross as a 3D version of the NES game "Excitebike" **Stadium Mudbuggies** -Original Copyright: ?? (I could not find it) -Players: 1 or 2 -Keypad interaction: Preliminary SKIING **Skiing** -Original Copyright: 1980 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: Choose between a standard downhill or slalom racing game. **Mountain Madness: Super Pro Skiing** -Original Copyright: 1987 -Players: 1 - 6 -Keypad interaction: Preliminary -Summary: Again, there are a few more options in the "pro" version of Skiing. This is one of two games in Intellivision Lives! that offers up to 6 players (not simultaneously). SOCCER **Soccer** -Original Copyright: 1979 -Players: 2 only -Keypad interaction: Preliminary (unprompted) -Summary: It's a standard Soccer game, like many others back in that era of video games. TENNIS **Tennis** -Original Copyright: 1980 -Players: 2 only -Keypad interaction: Preliminary (unprompted) and in-game (just to choose your serving zone) -Summary: Standard tennis game, with a view parallel to the net (as opposed to pepindicular to it, as some Tennis video games are) TRACK & FIELD **Super Pro Decathalon** -Original Copyright: 1988 -Players: 1 - 4 -Keypad interaction: Preliminary -Summary: It's a whole bunch of sporting events back-to-back. It's one of the few games in Intellivision Lives! for more than two players. VOLLEYBALL **Spiker: Super Pro Volleyball** -Original Copyright: ?? (I could not find it) -Players: 1 - 6 -Keypad interaction: Preliminary -Summary: It's a lot like "Tennis", but since this game allows up to six players, you can have a take-turns tournament style of play. WRESTLING **Body Slam: Super Pro Wrestling** -Original Copyright: ?? (I could not find it) -Players: 1 or 2 -Keypad interaction: Preliminary & in-game -Summary: It's a lot like the Boxing game. -4.5 "Combat & Sorcery" games- **Armor Battle** -Original Copyright: 1978 -Players: 2 only -Keypad interaction: Preliminary (unprompted) -Summary: You and an opponent each control your own tank. You must try to take each other out. **Battle Tanks** -Original Copyright: 1981 -Players: 2 only -Keypad interaction: Preliminary -Summary: It's very similar to "Armor Battle" but the graphics are a little less impressive. It's a lot like its Atari 2600 counterpart. **Biplanes** -Original Copyright: 1981 -Players: 2 only -Keypad interaction: Preliminary -Summary: The object is to shoot down balloons in the air, while avoiding being shot by your opponent as well. **B-17 Bomber** -Original Copyright: 1981 -Players: 1 -Keypad interaction: In-game (just to view stats) -Summary: Just try to bomb as many targets as possible, watching out for attacks against you. -Voice: This game has synthesized voice in it. **Hover Force** -Original Copyright: 1986 -Players: 1 -Keypad interaction: Preliminary -Summary: It's a shoot 'em game from a bird's eye view. **Sea Battle** -Original Copyright: 1980 -Players: 2 only -Keypad interaction: In-game (just to set up fleet; does not interfere w/ gameplay) -Summary: I can best describe Sea Battle as an "interactive" version of the board game Battleship. **Sub Hunt** -Original Copyright: 1981 -Players: 1 -Keypad interaction: Preliminary (unprompted) & in-game (just for a couple minor things) -Summary: Using your fleet of submarines, you must sink the convoys before they wreck havoc on the harbor. **Thunder Castle** -Original Copyright: 1982 -Players: 1 or 2 -Keypad: Preliminary -Summary: This game is quite interesting. I find it as a take on Pac-Man, but the super power items ("power pellets" in Pac-Man) do not go away when you touch them. The enemies are also much more intelligent than the ghosts in Pac-Man. **Tower of Doom** -Original Copyright: 1986 -Players: 1 -Keypad interaction: None -Summary: It's a very primitive action RPG that is actually a very cool game if you go through the whole thing. **Utopia** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: This was one of the very first "Sim"/"Tycoon" type games. You have to build and manage a city. -4.6 "Kids" games- **Crosswords** -Original Copyright: 1987 (included in the Intellivision game "Learning Fun II") -Players: 1 or 2 -Keypad interaction: In-game -Summary: It's Scrabble without the double and triple stuff. I also have not figured out how to play it with just 1 player. If anyone knows, please e-mail me at markraby86@hotmail.com **Factor Fun** -Original Copyright: 1987 (included in the Intellivision game "Learning Fun I") -Players: 1 or 2 -Keypad interaction: In-game -Summary: Use available numbers and +, -, x, and / signs to reach a target number. **Frog Bog** -Original Copyright: 1982 -Players: 1 or 2 -Keypad interaction: Preliminary (unprompted) -Summary: As a frog, you must jump back and forth between two lily pads, trying to catch bugs as you do so. **Math Master** NOTE: Even if you're playing the 1-player version of Math Master, you need to have two controllers plugged in to your PS2 console. -Original Copyright: 1987 (included in the Intellivision game "Learning Fun I") -Players: 1 or 2 -Keypad interaction: Preliminary & in-game -Summary: Using the keypad's numbers, you must enter the answers to equations that pop up on the screen. **Memory Fun** NOTE: Even if you're playing the 1-player version of Memory Fun, you need to have two controllers plugged in to your PS2 console. -Original Copyright: 1987 (included in the Intellivision game "Learning Fun II") -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: It's your basic memory game. Flip over cards, remember what they were, and try to find a pair. **Sharp Shot** -Original Copyright: 1982 -Players: 1 or 2 -Keypad interaction: In-game (just to switch between games) -Summary: Sharp Shot is a collection of relatively simple games, most of which just use one button. **Word Hunt** NOTE: Even if you're playing the 1-player version of Word Hunt, you need to have two controllers plugged in to your PS2 console. -Original Copyright: 1987 (included in the Intellivision game "Learning Fun II") -Players: 1 or 2 -Keypad interaction: Preliminary -Summary: A bunch of letter will be scattered throughout the screen. It's your job to make six words (less than 8 letters) using the available letters. **Word Rockets** -Original Copyright: 1987 (included in the Intellivision game "Learning Fun II") -Players: 1 or 2 -Keypad interaction: None -Summary: Two consonants, with a space inbetween them, will fly horizontally near the top of the screen. You must use a vowel at the bottom of the screen to toss up, making sure it not only hits right between the two consonants, but also that it makes a word (i.e. it C T is flying by, you want to throw an "A", "O", or "U" up, timing it so that it fits in the middle of the C andthe T). -4.7 Unreleased games- Well, here they are -- the best part of the game (in terms of why you would want to buy this instead of play the Intellivision games for free from the internet). These games were never released commercially. Also, three of these games are locked when you start Intellivision Lives! To unlock those, see section 6 of this FAQ. **Brickout** NOTE: This game is locked until you pass a certain play goal. -Original Copyright: ?? (I have not unlocked Brickout yet) -Players: 1 -Keypad interaction/Summary: I will update this part once I unlock the game. -Reason for not releasing: I have no idea **Deep Pockets: Pool & Billiards** NOTE: This game is locked until you pass a certain play goal. -Original Copyright: 1990 -Players: 1 or 2 -Keypad interaction: None -Summary: It contains several different pool/billiards games (eight ball, nine ball, red ball, etc.) -Reason for not releasing: Intellivision died out before the game was released. **Demo Cartridge** -Original Copyright: 1978 -Players: 1 -Keypad interaction: None -Summary: How's this for a neat little surprise? It's the "game" that you'd see in stores in 1979 when they were promoting the Intellivision system for the first time. It is comprised mostly of footage of several Intellivision games. You do not do anything with this "game" -- just sit back and watch it! -Reason for not releasing: It was only for promotional purposes **Hypnotic Lights** -Original Copyright: 1981 -Players: 1 or 2 -Keypad interaction: Preliminary & in-game (though you can just use the PS2 controls) -Summary: A very interesting game. There are several rows of different colored blocks. You must choose a row, and it will start scrolling repeatedly along the screen. Now you have to stop it and hope that somewhere, you made a 2x2 square of the same color. Difficult to describe, really... -Reason for not releasing: (In the next update) **Magic Carousel** -Original Copyright: 1982 -Players: 1 -Keypad interaction: In-game -Summary: Described as what would have been a game for preschoolers, you have to stop the carousel when you see a specific animal. You then control that animal in a different screen, and complete small tasks you get by answering the telephone. I bet preschoolers would have gotten a kick out of this one. -Voice: This game has synthesized voice in it -- it's probably uses the most voice over any other game in Intellivision Lives! -Reason for not releasing: (In the next update) ----------------------------------- 5) Moving around Hal's Pizza ----------------------------------- Hal's Pizza is where Intellivision Lives! takes place. It is inside the pizza parlor where you choose what game you want to play. To move around, use the analog sticks or directional buttons. When you push up, you will be taken to that machine's menu. -5.1 Arcade machines- When you go up to an arcade machine, you are presented with the list of games/ sub-categories for that particular genre. For the sports arcade machine, you have a list of sports. Pushing X on one of those will take you to the list of games for that sport. All other machines just have the entire list of games when you walk up to it. When choosing your game, you'll see symbols next to each game. Here's what they mean: -Single yellow icon: 1-player game only -Double yellow icon: 2-player game only -Single & double yellow icons: 1-player or 2-player game (some are more than 2 players) -Red circle: Game has a play goal (see section 6 for more details) -Green circle: You've beaten the play goal Once you choose a game, you'll have yet another menu of options. These are pretty self-explanatory. Just choose "Play!" to begin the game. -5.2 Jukebox- Intellivision Lives! has a few sound/music options, as well as some regular game options. They are available to change when you go up to the Jukebox: AUTOSAVE: When this option is on, the game will automatically save your new high scores, unlocked features, and other statistics. You must have at least 60 KB of free space on your memory card, or already have an Intellivision Lives! save file. VIBRATION: This is an interesting feature. They've added vibration to the classic Intellivision games (only for a select few, though). Turning this feature on will enable the vibration, so long as you have a controller that does vibrate. SFX VOLUME: You can change this from 0 (no sound) to 11 (loudest). The SFX volume is the beeps and clicks that are part of the Intellivision Lives! game, and not the sound effects actually programmed in to the Intellivision games. MUSIC VOLUME: You can change this from 0 (no sound) to 11 (loudest). This is the background music you can set with "Music Options" (see the Music Options section just below Intellivision Volume). INTELLIVISION VOLUME: You can change this from 0 (no sound) to 11 (loudest). This volume is the original Intellivision sounds and music. MUSIC OPTIONS: Push X while you're highlighted on this option and you'll go to a sub-screen. From here, you can choose your background music options. Here are the different options you can choose from: -SONG LIST (Play through a set of songs. You can choose which songs you want to include) -LOOPING (There are two different "Looping" music choices) -OFF (No background music) SONG LIST SONGS: *My Intellivision *Game Tracks Medley *Surfin' on Thin Ice *Voice Medley *Lounge Shark! Lounge Shark! *Classical Medley *Snafu City *Compare This Remix (Of the songs you chose to play, you can have it play down the list as they appear, or you can randomize them) LOOPING MUSIC LIST: *High Energy *Rip It ----------------------------------- 6) Play goals/unlockables ----------------------------------- Some games have a "play goal" that you must accomplish to unlock something in Intellivision Lives! Here is a list of games that have play goals, what that goal is, and what you unlock when you accomplish it. GAME TO PLAY: | ARCADE MACHINE | WHAT THE GOAL IS | WHAT IT UNLOCKS | -------------------------------------------------------------------------- Frog Bog | Arcade | Reach 300 Pts | Hard Hat game | -------------------------------------------------------------------------- Las Vegas Pkr&BJ| Gaming | Beat the Dealer |Pool&Billiards game | -------------------------------------------------------------------------- Stay tuned for the rest of the unlockable features! ----------------------------------- 7) Radical Gameplay Modes ----------------------------------- To add yet another spin on the Intellivision classics, you can set a "radical gameplay mode" to be in effect for a certain game. To enable it, select that game from the arcade machine and go to "Radical Gameplay Modes". You start out with the following modes: NORMAL (No variation) DOWNSIDE-UP The game is flipped upside down GRID SHOCK There are 16 screens scattered throughout your TV screen. Each one is very small, and they all display the game you're playing. Think of it as how an insect might see the game. PING PONG The picture bounces back and forth on your TV screen. REVERSEE It's the game with reverse polarity (the mirror image of it) ----------------------------------- 8) Other exclusive content ----------------------------------- In addition to what I've mentioned so far, here are some other things you will find in Intellivision Lives! ***Bonus Commercials:*** For select games, you can watch the original commercial for that game! You will have to unlock it, though, as no commercials are available when you start the game. Coming soon, I'll have a list of which games have unlockable commercials. The commercials are available under the specific game's menu. ***Original Boxart:*** Also available in the game's menu is the option "View Box" -- by choosing this, you can see the original boxart in all its glory. Quite a nostalgia trip for anyone who had the games for their Intellivision. ***High Scores:*** The Intellivision system did not keep track of high scores. However, in Intellivision Lives! it does. This is only for certain games -- generally the only games that would have a high score list in the first place (i.e. Checkers does not have a high score feature). You view your high scores for a specific game under that game's menu. Coming soon, I'll have a list of which games have the high score feature. ***Production Notes:*** Again, you'll find this in the game's menu. The production notes give you very interesting tidbits about the game, its development, and/or some other quirky fact. Most also have a picture of someone who was involved with the game. ***Special Movies:*** This feature is NOT found in any game's menu. Instead, you access it from Hal's Pizza, independently of anything else. There is an interview video, as well as a retrospective of the Intellivision. Both are very nicely done! ----------------------------------- 9) Credits ----------------------------------- Thanks so much to CJayC for publishing this FAQ (if he does). I understand his unimaginably busy schedule, so the effort spent in putting up this FAQ is greatly appreciated! A big kudos also goes to Crave Entertainment for making such a terrific game!!! Also, last but not least by any means, thanks to the original programmers and creators of the Intellivision system.