Madden NFL 2003 All Consoles (2002) (North America) Madden Cards Encyclopedia v2.2 [October 1, 2002] written by Anthony Charles Ambrose (ACA) written by Alastor AlisleX Document ©2002. All Rights Reserved. Full legal notice at end. Additional guides can be found at http://www.timefall.com/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction and How To Read This Document -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Each of the cards are designated by their name, number, duration of affect, rarity, value if sold back, and their power rating as appraised by the game makers. The Card Description is the quote off of the back of the card, verbatim. Note however, that the rarity of some cards is very much off, and I do not at this time have the data to be able to share the true rarity of the cards. We are working on that, but are awaiting the release of NASCAR Thunder 2003 so that we get an accurate sample with all of the cards unlocked. Any time a "/" is used in this FAQ it denotes the difference between bronze, silver and gold information on the card. Thus a card that is good for 1 play as a bronze, 1 quarter as a silver, or 1 half as a gold will have "P/Q/H" to denote play, quarter and half respectively. In the cases where the variable by card type is a percentage, the percentages are listed. Thus, a card that affects a given attribute by 25% as a bronze, 50% as a silver, and 75% as a gold would be shown as 25/50/75% respectively. A "G" represents "Game". Note also that not all cards can be earned in packs. Some will only come as a result of getting a gold in a mini camp. Some will only come as a reward for beating a game situation. Some will only be available through another means. We are currently working on this information but again are awaiting the release of NASCAR Thunder 2003 so that we may test these with a proper sample. Some of the cards have bugs. I have not had a chance to play test all of the cards yet. I am certain there are more bugs out there. I have found some on my own. Some of the information listed on this page may be incorrect. If you find any new information or have a correction to make, feel free to contact us. Your contribution helps others! Paul Hanlin Jr has contributed the passerby cheat information, thanks! WHATS NEW IN V2.2 ----------------- - Fixed a few typos - Added Passerby Cheat Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Player Cards (#001 - #150) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #1 - #150 are player's cards, and have a picture of the player on the front; they come in bronze, silver or gold. The backs of all the player cards all have the same explanation to them, except for the career stats of the player the card belongs to. Those are not listed here. Rarity: 1 in 350/550/1200 Duration of affect: P/Q/H Value if sold: 2/4/8 Power rating: 25/25/25 Card Description: "Playing this card gives a 25% ratings boost until the end of the current P/Q/H." Card Explanation: In theory this card will boost that player's stats by 25% for the specified duration. 001. Marty Booker 051. Oronde Gadsden 101. Tim Brown 002. Mike Brown 052. Sam Madison 102. Rich Gannon 003. Anthony Thomas 053. Patrick Surtain 103. Charlie Garner 004. Brian Urlacher 054. Jason Taylor 104. Jerry Rice 005. Corey Dillon 055. Zach Thomas 105. Charles Woodson 006. Justin Smith *056. Ricky Williams 106. Rod Woodson 007. Takeo Spikes 057. Brian Dawkins 107. Isaac Bruce 008. Peter Warrick 058. Hugh Douglas 108. Marshall Faulk 009. Drew Bledsoe 059. Chad Lewis 109. Torry Holt 010. Eric Moulds 060. Donovan McNabb 110. Kurt Warner 011. Peerless Price 061. Corey Simon 111. Aeneas Williams 012. Terrell Davis 062. Duce Staley 112. Grant Wistrom 013. Brian Griese 063. Troy Vincent 113. Peter Boulware 014. Ed McCaffrey 064. Keith Brooking 114. Jamal Lewis 015 Trevor Pryce 065. Warrick Dunn 115. Ray Lewis 016. Shannon Sharpe 066. Michael Vick 116. Michael McCrary 017. Rod Smith 067. Jeff Garcia 117. Jonathan Ogden 018. Courtney Brown 068. Garrison Hearst 118. Matt Stover 019. Tim Couch 069. Terrell Owens 119. Jesse Armstead 020. Robert Griffith 070. Bryant Young 120. Champ Bailey 021. Kevin Johnson 071. Tiki Barber 121. Stephen Davis 022. Jamir Miller 072. Kerry Collins 122. Rod Gardner 023. Mike Alstott 073. Jason Sehorn 123. Jeremiah Trotter 024. Derrick Brooks 074. Michael Strahan 124. Aaron Brooks 025. Keyshawn Johnson 075. Amani Toomer 125. Joe Horn 026. John Lynch 076. Mark Brunell 126. Sammy Knight 027. Warren Sapp 077. Jimmy Smith 127. Deuce McAllister 028. David Boston 078. Fred Taylor 128. Shaun Alexander 029. Jake Plummer 079. John Abraham 129. Trent Dilfer 030. Frank Sanders 080. Sam Cowart 130. Levon Kirkland 031. Rodney Harrison 081. Mo Lewis 131. John Randle 032. Junior Seau 082. Curtis Martin 132. Anthony Simmons 033. LaDainian Tomlinson 083. Vinny Testaverde 133. Kendrell Bell 034. Marcelius Wiley 084. Germain Crowell 134. Jerome Bettis 035. Tony Gonzalez 085. Luther Elliss 135. Plaxico Burress 036. Trent Green 086. Robert Porcher 136. Jason Gildon 037. Priest Holmes 087. Shaun Rogers 137. Joey Porter 038. Johnnie Morton 088. James Stewart 138. Kordell Stewart 039. Marvin Harrison 089. Brett Favre 139. Hines Ward 040. Edgerrin James 090. Ahman Green 140. Dewayne Washington 041. Peyton Manning 091. Darren Sharper 141. Tony Boselli 042. Mike Peterson 092. Dan Morgan 142. Aaron Glenn 043. Marcus Pollard 093. Muhsin Muhammad 143. Eddie George 044. Dexter Coakley 094. Wesley Walls 144. Jevon Kearse 045. La'Roi Glover 095. Tom Brady 145. Steve McNair 046. Raghib Ismail 096. Troy Brown 146. Samari Rolle 047. Emmitt Smith 097. Ty Law 147. Frank Wycheck 048. Darren Woodson 098. Lawyer Milloy 148. Michael Bennett 049. Chris Chambers 099. Antoine Smith **149. Daunte Culpepper 050. Jay Fiedler 100. Greg Biekert 150. Randy Moss * Card 056 is locked and can only be unlocked by placing a save file from EA's NCAA 2003 game onto the memory card. ** Card 149 is locked and can only be unlocked by placing a save file from EA's NASCAR Thunder 2003 onto the memory card. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Historic Players (#151 - #205) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #151-#205 are Historic Players cards. Rarity: 1 in 1300 Duration of affect: Unlimited Value if sold: 10 Power rating: 0 Card Description: "[Player's name] will be added to the roster as a Free Agent." Card Explanation: It is unconfirmed that the player in question will be added to your franchise roster. He will be given the age of 36, and his attributes will be optimized to reflect the best he ever achieved in his NFL career. Yes, you have to pay the player, and some are quite expensive. We are currently gathering that information and will be adding it shortly. To the best of my knowledge, Historic players retire via the same formula as other players do. 151. Troy Aikman 168. Jim Kelly ††185. Barry Sanders 152. Sammy Baugh 169. Jack Lambert †††186. Deion Sanders *153. Kevin Butler 170. Dick Lane 187. Gale Sayers 154. Dwight Clark 171. Willie Lanier 188. Art Shell 155. Roger Craig †172. Steve Largent 189. Phil Simms 156. Willie Davis 173. Bob Lilly §190. Mike Singletary 157. Richard Dent 174. Dan Marino 191. Jackie Slater **158. Mike Ditka 175. Don Maynard §§192. Jan Stenerud ***159. John Elway 176. Matt Millen 193. Derrick Thomas 160. Boomer Esiason 177. Art Monk 194. Thurman Thomas 161. Otto Graham 178. Warren Moon 195. Jim Thorpe 162. Red Grange 179. Mike Munchak 196. Gene Upshaw 163. Jack Ham 180. Bronco Nagurski 197. Herschel Walker 164. Lester Hayes 181. Merlin Olsen §§§198. Reggie White 165. Ted Hendricks 182. Jim Otto 199. Randy White 166. Don Hutson 183. Alan Page ‡200. Steve Young 167. Michael Irvin 184. William Perry * Card 153 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Coffin Corner Punt drill in mini camp mode. ** Card 158 is locked and can only be unlocked by placing a save file from EA's NCAA 2003 game onto the memory card. *** Card 159 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Precision Passing drill in mini camp mode. † Card 172 is locked and can only be unlocked by placing a save file from EA's NASCAR Thunder 2003 onto the memory card. †† Card 185 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Ground Attack drill in mini camp mode. ††† Card 186 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Swat Ball drill in mini camp mode. § Card 190 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Chase and Tackle drill in mini camp mode. §§ Card 192 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Clutch Kicking drill in mini camp mode. §§§ Card 198 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Trench Fight drill in mini camp mode. ‡ Card 200 is locked and can only be unlocked by receiving a gold trophy in the All-Madden Precision Passing drill in mini camp mode. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Musician Cards (#201 - #205) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #201-#205 are Musician cards. Rarity: 1 in 1300 Duration of affect: Unlimited Value if sold: 10 Power rating: 0 Card Description: "[Player's name] will be added to the roster as a Free Agent." Card Explanation: This card simply adds the musicians, primarily from Good Charlotte, to your roster. Any time you start a new profile, you receive enough tokens to purchase one pack of Madden Cards. The first pack of a new profile will always contain the following musicians, and ten random cards from those that are unlocked to the profile. 201. Andrew W.K. 202. Benji 203. Billy 204. Joel 205. Paul -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cheat Cards (#206 - #231) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #206-231 are Cheat Cards. Rarity: 1 in 450/650/1300 Duration of affect: Varies, see specific card description Value if sold: 3/6/12 Power rating: 25/50/75 Note: In the case of the cards locked via mini camp mode (the drills), receiving a gold trophy in the specified drill unlocks the bronze version of the card in Rookie mode, the silver in Pro mode, and the Gold in All-Pro mode. Receiving a gold in the drill also earns you one of the corresponding card. 206. 1st and 5 -------------- Card Description: "When this card is played, your first down yards to go will be set to five for 1 P/Q/H." 207. 1st and 15 --------------- Card Description: "This card requires your opponent to get 15 yards to reach a first down for 1 P/Q/H. 208. 5th Down ------------- Card Description: "When this card is played, you will get 5 downs to make a first for 1 P/Q/H." Note: Card #208 is bugged. If a player attempts to use a bronze version of this card, it seems to have no affect. If someone knows has used the bronze version of this card effectively, I'd appreciate it if you'd let me know how. 209. 3rd Down ------------- Card Description: "When this card is played, your opponent will only get 3 downs to make a first for 1 P/Q/H." 210. Human Plow --------------- Card Description: "When this card is played, your broken tackles will increase by 25/50/75% for the game." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Ground Attack drills. 211. Super Dive --------------- Card Description: "When this card is played, your diving distance will increase by 25/50/75% for the game." 212. Da Boot ------------ Card Description: "When this card is played, you will receive unlimited field goal range for 1 P/Q/H." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Clutch Kicking drills. 213. Tight Fit -------------- Card Description: "When this card is played, your opponent's uprights will be made very narrow for 1 P/Q/H." 214. Da Bomb ------------ Card Description: "When this card is played, you will receive unlimited pass range for 1 P/Q/H." 215. Lame Duck -------------- Card Description: "When this card is played, your opponent will throw a lob pass for 1 P/Q/H." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Swat Ball drill. 216. Mistake Free ----------------- Card Description: "When this card is played, you can't fumble or throw an interception for 1 P/Q/H." Note: This card is bugged. Although it happens rarely, a player can fumble despite that this card has been played. In the instance that I had it happen, it is possible that the fumble was not a "legitimate" fumble and would have been over-turned by a review of the play, however I was out of challenges at the time that this occurred. 217. Fumblitis -------------- Card Description: "When this card is played, your opponent's fumbles will increase by 25/50/75% for the game." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Chase and Tackle drill. 218. Bingo ---------- Card Description: "When this card is played, your defensive interceptions will increase by 25/50/75% for the game." 219. Unforced Errors -------------------- Card Description: "When this card is played, your opponent will fumble every time he tries to juke for 1 P/Q/H." 220. Mr. Mobility ----------------- Card Description: "When this card is played, your QB can't be sacked for 1 P/Q/H." Note: This card is bugged. Although it happens rarely, your quarterback can be sacked even if you play this card. 221. Extra Credit ----------------- Card Description: "This card awards 2/3/4 points for every interception and 1/2/3 points for every sack." Note: This card is locked and can only be unlocked by placing a save file from EA's NCAA 2003 game onto the memory card. 222. Touchy ----------- Card Description: "When this card is played, your opponent's penalties will increase by 50% for 1 P/Q/H." 223. Bad Spot ------------- Card Description: "When this card is played, the ref will spot the ball 1-2 yards short for 1 P/Q/H." 224. Toast ---------- Card Description: "When this card is played, your ability to burn a DB will increase by 25/50/75% for the game." 225. Jam -------- Card Description: "When this card is played, your ability to jam a WR will increase by 25/50/75% for the game." 226. Pocket Protectors ---------------------- Card Description: "When this card is played, your pass blocking success will increase by 25/50/75% for the game." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Pocket Presence drill. 227. Penetration ---------------- Card Description: "When this card is played, your d-line success will increase by 25/50/75% for the game." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Trench Fight drill. 228. QB On Target ----------------- Card Description: "When this card is played, your QB Accuracy will be 100% for 1 P/Q/H." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Precision Passing drill. 229. Coffin Corner ------------------ Card Description: "When this card is played, your punt will go out of bounds at max distance for 1 P/Q/H." Note: This card is locked and can only be unlocked by receiving a gold trophy in the Coffin Corner Punt drill. 230. Wind Gust -------------- Card Description: "When this card is played, fieldgoal kicks will receive a gust of wind in your favor for 1 P/Q/H." 231. Hands of Glue ------------------ Card Description: "When this card is played, your catching ability will increase by 25/50/75% for the game." 232. Hands of Stone ------------------- Card Description: "When this card is played, your opponent's catching ability decrease by 25/50/75% for the game." 233. Couch Potato ----------------- Card Description: "When this card is played, your opponent's fatigue will increase by 25/50/75% for the game." 234. Time Out ------------- Card Description: "When this card is played, you will get unlimited timeouts for 1 Q/H/G." 235. Ouch! ---------- Card Description: "When this card is played, your opponent's injuries will increase by 25/50/75% for the game. 236. Worker's Comp ------------------ Card Description: "This card awards points (based on severity) whenever a player gets injured for 1 Q/H/G. 237. Passerby ------------- Card Description: When this card is played, your QB can throw past the line of scrmmage for one play." Note: This card is locked and can only be unlocked by placing a save file from EA's NASCAR Thunder 2003 game onto the memory card. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Locked Stadiums (#238 - #248) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #238-248 are locked stadiums. Rarity: 1 in 2000 Duration of affect: Unlimited Value if sold: 25 Power rating: 0 Card Description: "If you have this card, the [name of card] stadium will be unlocked at Stadium Select." Card Explanation: It just allows you to play exhibition games (Play Now from the main menu) in these stadiums. 238. Super Bowl XXXVII 239. Super Bowl XXXVIII 240. Super Bowl XXXIX 241. Super Bowl XL 242. Aloha Stadium(tm) 243. Tiburon Complex 244. EA SPORTS *245. Dodge City **246. Pharoah Stadium 247. Alpha Blitz 248. Maddenstein * Card 245 is locked and can only be unlocked by placing a save file from EA's NCAA 2003 game onto the memory card. ** Card 246 is locked and can only be unlocked by placing a save file from EA's NASCAR Thunder 2003 game onto the memory card. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Locked Teams (#249 - #296) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards # 249-296 are locked teams. Rarity: 1 in 1400 Duration of affect: Unlimited Value if sold: 10 Power rating: 0 Card Description: "If you have this card, the [name of card] will be unlocked at Team Select." Note: The back of the All-Madden teams (#275-#290) read, "[Name of card] consists of John's personal favorites for that year." Note: The back of the Madden Super Bowl (# 291) reads, "A compilation of the toughest players to ever see a Super Bowl." Note: Cards #293-#296 have individual wording on the backs that pertain to the fictional team they represent. Card Explanation: It just allows you to play exhibition games (Play Now from the main menu) with these teams. 249. '58 Colts 265. '86 Giants 281. All Madden '90 250. '66 Packers 266. '88 49ers 282. All Madden '91 251. '68 Jets 267. '90 Eagles 283. All Madden '92 252. '70 Browns 268. '91 Lions 284. All Madden '93 253. '72 Dolphins 269. '92 Cowboys 285. All Madden '94 254. '73 Bills 270. '93 Bills 286. All Madden '95 255. '74 Steelers 271. '94 49ers 287. All Madden '96 256. '76 Raiders 272. '96 Packers 288. All Madden '97 257. '77 Broncos 273. '98 Broncos 289. All Madden '98 258. '78 Dolphins 274. '99 Rams 290. All Madden '99 259. '80 Raiders 275. All Madden '84 291. Madden Super Bowl 260. '81 Chargers 276. All Madden '85 *292. Marshals 261. '82 Redskins 277. All Madden '86 **293. Mummies 262. '83 Raiders 278. All Madden '87 294. Sugar Buzz 263. '84 Dolphins 279. All Madden '88 295. Monsters 264. '85 Bears 280. All Madden '89 ***296. All-Time All Madden * Card 292 is locked and can only be unlocked by placing a save file from EA's NCAA 2003 game onto the memory card. ** Card 293 is locked and can only be unlocked by placing a save file from EA's NASCAR Thunder 2003 game onto the memory card. *** I have bought over 2,000 packs of cards, and not gotten one of these. No one on the message boards have reported getting one of these. I suspect that this card, despite showing as unlocked, is locked until a player collects all other cards, including the locked cards. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cheerleader/Pump Up Crowd Cards (#297 - #328) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cards #297-#328 are either Cheerleader or Pump Up Crowd cards (if the team has no cheerleaders). Each card is locked and can only be unlocked by winning the game situation for the corresponding city in the mini camp, game situation mode. Rarity: 1 in 350 Duration of affect: 1 Play Value if sold: 4 Power rating: 25 Card Description: "When this card is played, this will pump up the crowd for the [Team]." 297. Bears 308. Dolphins 319. Raiders 298. Bengals 309. Eagles 320. Rams 290. Bills 310. Falcons 321. Ravens 300. Denver 311. 49ers 322. Redskins 301. Browns 312. Giants 323. Saints 302. Buccaneers 313. Jaguars 324. Seahawks 303. Cardinals 314. Jets 325. Steelers 304. Chargers 315. Lions 326. Texans 305. Chiefs 316. Packers 327. Titans 306. Colts 317. Panthers 328. Vikings 307. Cowboys 318. Patriots -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright 2002 Anthony Charles Ambrose (ACA) webmaster@timefall.com & Alastor Alisle All rights reserved This document was created and maintained by ACA and Alastor Alisle, authors. It is the sole property of its author, whom bears the copyright and reserves all rights. It is protected by "United States Code: Title 17 - Copyrights", the "Berne Convention for the Protection of Literacy and Artistic Works (Paris Text 1971)", any and all copyright and patent laws applicable and International Treaties. This document can only appear in one of two forms: electronic and a personal printed file for private use. 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