Mafia: The City of Lost Heaven - General FAQ/Walkthrough - Written by Bloviator MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM @25ssssssssssssssssssssssssssssssssssssGDsssssssssssssss0:,,:,,::::::,280sDQ059 g.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,:,.:,,,,,,,,,,,,,,,; t:,,.:;t K,tttttttttttttttttttttttttttCttCttttttCCttCttttttttttttG .tt. M . K;77777777O7777777777O7O7777777777OO7OOOCOCCC77OO777777x0 0EO 7M K;7OOOOOOO2OOOOOOOO2xxx2OOOOOOOOOxC722O2xZ277t;2OOOOOOOZ2.89s @, K;7O777OO77OO7OO7O77C 2x2OOOOOOOCCC7OO2O;CxZZsD2OOOOO2CO ..,;;. SM K;7OOOO7777222x2OO7C: ZZOOOOOOO2ttxO7Z:. . ,G2OO277Z; GMMMMMM7 QMMS K;7OOOOOO7OO72;O222CC xGOO77OOOOx2OO7xCtt;;;, Z2xGCCtt @MMMMMMM##MMMM, K;CO77OOOOO;tZ.t27C;t Z5O77OOOOOOOO77Z:. ,.,;DZ;:CDO: ,t0G;..MMMZ, NM. 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MMMMMMMMMMMMMMMMMMM2 K O ..t. x. ,. ,: bMMMMMMMMMMMMMMMMMMM 0 , , .x .MMMMMMMMMMMMMMMMMMMM S :t,,Ot.. ..,,:::. .,,,,,. ;D ,,:::::,.MMMMMMMMMMMMMMMMMMMMM... . N8@NN#MNMMMMMMM##NNNN#MMMMMMMM##NN#MMMMMMMM@#NMMNN#bSEMMKt72OOMMMMMMM@C5K@NMMMN M tMMMN sMMMMMM. MMMMMMN MM; MMMMMMS .MMM N ME ZMMMMM MMMMM@ .,. CMMZ MMMMME MM N t. t 2MMMM, @ MMMM# MMMMMMMMQ MMMMM .# ;M N @M. EM xMMMN .M5 GMMMN b#@b9MMMS MMMMs sM @ N DMM :MM 2MMMt 2M# MMMN ZMMS MMMM MMt x N xMM sMM xMMM. QMM MMMN . SMMS MMMM MMg : N 7MM sMM xMMM QMM @MMN MMMMMMMMS MMM@ MMb . N CMM ZMM xMMM KMMN MMMMMMMMS MMME . N CMM ZMM 2MMM SMMN MMMMMMMMS MMME . N tMM 7MM CMMM @MM QMM# NMMMMMMMQ MMME MM@ . N . CMM. . ZMM . xMMM .. #MM . SMMM . NMMMMMMMb . MMM@ ...MMM .... #NMMMM#@NMMMMM#@NMMMMM@E@NMMMMMN#MMMMMM@E@MMMMMN@gSSSSK@MMMMMN@E@MMMMMM#MMMMMME MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ______________ ______________________________ | | | | Game | Mafia | | Platform (s) | PC, PS2, Xbox (see note 3) | | Guide Type | General FAQ/Walkthrough | | Author | Bloviator | | Version | 3.0 | | Last Updated | 09/08/08 | | Contact | aapmcm2 [at] yahoo [dot] com | |______________|______________________________| /==========================================================================\ | Please read all four notes before continuing with the rest of this guide | \==========================================================================/ Note 1: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345678901234567890123456 The 79 characters above should all fit on a single line. If they do not, you may have trouble reading this guide, as line breaks and spacing might look unusual. Make sure that you are viewing this document using a fixed-width font, ideally Courier New, size 10. Note 2: Regardless of where you are viewing this guide, please visit: http://www.gamefaqs.com/computer/doswin/file/371671/37141 This website has the most current and up-to-date version of my guide that is available. By always using this site, you can stay constant with any changes made to this guide (as some secondary hosts don't update very frequently). This will also help us be on the same page if you don't understand something I've written. Note 3: Mafia was originally created for the PC. Shortly thereafter, console versions were made for the Xbox and PlayStation 2. While the main substance of the game was almost completely unchanged, certain details were modified, added, or deleted. As a result, you should be able to read this guide and use its information to help you with Mafia, regardless of what system you're using. However, there may be certain minor discrepancies between this guide and your game if you are playing on the Xbox or PlayStation 2. If you are playing Mafia on either of these secondary systems, please go to the "PC vs. Console Differences" section under "Basic Game Information" to get more information about possible sources of confusion. However, let me reiterate: THE MAJORITY OF THIS GUIDE IS RELEVANT AND APPLICABLE REGARDLESS OF WHAT SYSTEM YOU ARE USING TO PLAY MAFIA. Note 4: This guide contains "spoilers," "secrets," "given away plot twists," etc. While most sections other than the main walkthrough are spoiler-free, I cannot guarantee this. If you are concerned with avoiding spoilers, it is advisable that you not read ahead to information regarding content you have not yet reached. ******************************************************************************* ****************************** C O N T E N T S ******************************** ******************************************************************************* Given the size of this guide, locating specific sections can be difficult. To facilitate this, I've made shortcuts for each major and minor section in the guide. To the right of each section in the contents, there will be a small code in brackets. Use the "Find" feature (for most text viewers or internet browsers, press Ctrl F), and copy this code - brackets included - into the find menu. This should take you to the desired section. ------------------------------- - Condensed Table of Contents - ------------------------------- I - Legal Notices and Disclaimers ................................[01-LEG] II - Introduction..................................................[02-INT] III - Basic Game Information........................................[03-BGI] IV - Default Control Setup.........................................[04-DCS] V - Characters....................................................[05-CHA] VI - Weapons.......................................................[06-WEA] VII - Cars..........................................................[07-CAR] VIII - The City of Lost Heaven.......................................[08-CLH] IX - General Game Tips and Strategies..............................[09-GTS] X - Mission Walkthroughs..........................................[10-MWT] XI - Freeride......................................................[11-FRR] XII - Freeride Extreme..............................................[12-FRE] XIII - Frequently Asked Questions (FAQ)..............................[13-FAQ] XIV - Secrets.......................................................[14-SEC] XV - Supplemental Walkthroughs.....................................[15-SMW] XVI - Miscellaneous.................................................[16-MIS] XVII - Guide Information.............................................[17-GUI] XVIII - Closing Statement.............................................[18-CLO] ------------------------------ - Expanded Table of Contents - ------------------------------ I - Legal Notices and Disclaimers.................................[01-LEG] II - Introduction..................................................[02-INT] III - Basic Game Information........................................[03-BGI] 1. System Requirements...............................[03-REQ] 2. PC vs. Console Differences........................[03-DIF] IV - Default Control Setup.........................................[04-DCS] 1. PC Controls.......................................[04-PCC] 2. PS2 Controls......................................[04-PS2] 3. Xbox Controls.....................................[04-BOX] V - Characters....................................................[05-CHA] 1. Major Characters..................................[05-MAC] 2. Minor Characters..................................[05-MIC] VI - Weapons.......................................................[06-WEA] 1. Melee Weapons.....................................[06-MEL] 2. Handguns..........................................[06-HAN] 3. Shotguns..........................................[06-SHO] 4. Rifles............................................[06-RIF] 5. Throwable Weapons.................................[06-THR] 6. Data Table........................................[06-DAT] VII - Cars..........................................................[07-CAR] 1. Bolt..............................................[07-BOL] 2. Schubert..........................................[07-SCH] 3. Falconer..........................................[07-FAL] 4. Crusader..........................................[07-CRU] 5. Guardian..........................................[07-GUA] 6. Thor..............................................[07-THO] 7. Lassiter..........................................[07-LAS] 8. Ulver.............................................[07-ULV] 9. Wright............................................[07-WRI] 10. Silver Fletcher...................................[07-SIL] 11. Bruno.............................................[07-BRN] 12. Celeste...........................................[07-CEL] 13. Trautenberg.......................................[07-TRA] 14. Brubaker..........................................[07-BRU] 15. Caesar............................................[07-CAE] 16. Carrozella........................................[07-ZEL] 17. Others............................................[07-OTH] 18. Prototypes........................................[07-PRO] 19. Data Table........................................[07-DAT] VIII - The City of Lost Heaven.......................................[08-CLH] 1. Regions/Neighborhoods.............................[08-REG] 2. Specific Locations................................[08-SPL] IX - General Game Tips and Strategies..............................[09-GTS] 1. Basic Mission Structure...........................[09-BMS] 2. Choosing the Right Car............................[09-CRC] 3. Driving Tips......................................[09-DRT] 4. Public Transportation.............................[09-PUB] 5. The Police........................................[09-POL] 6. Wielding Weapons Effectively......................[09-WWE] X - Mission Walkthroughs..........................................[10-MWT] 1. Mission "0" [Tutorial]............................[10-TUT] 2. Intro.............................................[10-INT] 3. Prologue..........................................[10-PRO] 4. Mission 1 - An Offer You Can't Refuse.............[10-OFF] 5. Mission 2 - The Running Man.......................[10-RUN] 6. Mission 3 - Molotov Party.........................[10-MOL] 7. Mission 4 - Ordinary Routine......................[10-ORD] 8. Intermezzo 1......................................[10-IM1] 9. Mission 5 - Fairplay..............................[10-FA1] 10. Mission 6 - Fairplay [Part 2].....................[10-FA2] 11. Mission 7 - A. Sarah......................................[10-SAR] B. Better Get Used to It......................[10-BGU] 12. Mission 8 - A. The Whore..................................[10-WHO] B. The Priest.................................[10-PRI] 13. Intermezzo 2......................................[10-IM2] 14. Mission 9 - A Trip to the Country.................[10-TTC] 15. Mission 10 - Omerta...............................[10-OME] 16. Mission 11 - Visiting Rich People.................[10-VRP] 17. Mission 12 - A Great Deal! .......................[10-AGD] 18. Intermezzo 3......................................[10-IM3] 19. Mission 13 - Bon Appetit! ........................[10-BAP] 20. Mission 14 - Happy Birthday! .....................[10-HBD] 21. Mission 15 - You Lucky Bastard! ..................[10-YLB] 22. Mission 16 - Creme de la Creme....................[10-CDC] 23. Intermezzo 4......................................[10-IM4] 24. Mission 17 - Election Campaign....................[10-ELC] 25. Mission 18 - Just for Relaxation..................[10-JFR] 26. Mission 19 - Moonlighting.........................[10-MOO] 27. Mission 20 - The Death of Art.....................[10-DOA] 28. Epilogue..........................................[10-EPI] XI - Freeride......................................................[11-FRR] 1. Options...........................................[11-OPT] 2. Objectives........................................[11-OBJ] 3. Hidden Cars.......................................[11-HFC] 4. Secret Doors......................................[11-SED] XII - Freeride Extreme..............................................[12-FRE] 1. Data Table........................................[12-DAT] 2. Challenge 1 - Rooftop Snipers.....................[12-RTS] 3. Challenge 2 - The Invisible Man...................[12-TIM] 4. Challenge 3 - The Sea Creature....................[12-TSC] 5. Challenge 4 - Alleyway Shootout...................[12-AWS] 6. Challenge 5 - UFO Chasing.........................[12-UFO] 7. Challenge 6 - The Flame Spear Challenge...........[12-FSC] 8. Challenge 7 - Detonation Delivery.................[12-DET] 9. Challenge 8 - Speed...............................[12-SPE] 10. Challenge 9 - Creme de la Creme Redux.............[12-CCR] 11. Challenge 10 - Tunnel Vision......................[12-TUN] 12. Challenge 11 - Bomb Squad.........................[12-BSQ] 13. Challenge 12 - In Flaming Hot Pursuit.............[12-FHP] 14. Challenge 13 - Coast to Coast.....................[12-CTC] 15. Challenge 14 - Talkative Tommy....................[12-TTO] 16. Challenge 15 - Led (Dropping) Zeppelin............[12-LDZ] 17. Challenge 16 - Box Boy............................[12-BBO] 18. Challenge 17 - Speedy Gonzales....................[12-SPG] 19. Challenge 18 - Treacherous Taxis..................[12-TTA] 20. Challenge 19 - Gone in 60 Seconds.................[12-GSS] XIII - Frequently Asked Questions (FAQ)..............................[13-FAQ] 1. General Questions.................................[13-GRQ] 2. Official FAQ......................................[13-OFF] XIV - Secrets.......................................................[14-SEC] 1. Secret Doors......................................[14-SED] 2. Hidden Cars.......................................[14-HFC] 3. Easter Eggs.......................................[14-EGG] 4. Real Car Names....................................[14-RCN] XV - Supplemental Walkthroughs.....................................[15-SMW] 1. Condensed Walkthrough.............................[15-CWT] 2. IGN Walkthrough...................................[15-IGN] 3. PC Gamer Walkthrough..............................[15-PCG] 4. Additional Guides and Walkthroughs................[15-AGW] 5. Reader Submitted Strategies.......................[15-RSS] XVI - Miscellaneous.................................................[16-MIS] 1. The Music of Mafia................................[16-MUS] 2. Reviews...........................................[16-REV] A. PC Version Review..........................[16-PCR] B. Console (PS2, Xbox) Version Review.........[16-CON] 3. Mafia vs. The Godfather...........................[16-MVG] 4. The Mafia Union...................................[16-TMU] 5. Instruction Manual................................[16-MAN] 6. Developer's Diary.................................[16-DEV] 7. Useful Links......................................[16-UFL] XVII - Guide Information.............................................[17-GUI] 1. Contributions and Contact.........................[17-CAC] 2. Revision/Update History...........................[17-RUH] 3. Coming Soon.......................................[17-COS] 4. Other Works by the Author.........................[17-OTH] 5. Random Statistics (of this guide).................[17-RST] 6. Credits...........................................[17-CRE] XVIII - Closing Statement.............................................[18-CLO] ------------------------------------------------------------------------------- ***********************************************************************[01-LEG] ********** L E G A L N O T I C E S A N D D I S C L A I M E R S ********** ******************************************************************************* This guide is copyrighted by Harold Palms as of the years 2005-2008. It is subject to all federal and international copyright laws. Under the United States Copyright Act of 1976 and the Digital Millennium Copyright Act of 1998, as a published work, this guide cannot be sold, re-printed, given away, or displayed without express permission of the author, regardless of the involvement, or lack thereof, of money or funds of any kind. Even in a situation of public viewing without any charge, the author must be consulted in order for it to legally be distributed. This guide cannot be posted on a personal website or transferred to another user without permission of the author. Any reader is legally permitted to view, print, or save a copy of this guide. Said reader is not permitted to sell, alter, or display this guide without the author's express permission, nor are they permitted to accredit any part or the entirety of the guide to any individual other than its original author. Such actions are considered demonstrative of plagiarism and theft. Anyone who disobeys or breaches the copyright laws that apply to this guide will be persecuted to the full extent of the law. External links to this guide are allowed, but only if they lead directly to a site that is a permitted host. At this time, the only websites where this guide can legally reside are: http://www.gamefaqs.com http://www.gamespot.com http://www.ign.com http://www.neoseeker.com http://www.supercheats.com http://dlh.net http://www.cheatcc.com Anyone who attempts to place this guide on a site where it has not been allowed is subject to legal action as described by the Digital Millennium Copyright Act. If you would like to have this guide hosted or displayed on your website, please contact the author. The primary host for this guide is GameFAQs. Therefore, the most recent version of this guide can be found at: http://www.gamefaqs.com/computer/doswin/file/371671/37141 The author cannot guarantee that a version of this guide found on any of the other permitted hosts will necessarily be the most recent and up-to-date iteration. Any outside material used in this guide will be fully credited to its original source. If any such information appears here against the permission, will, or desire or its owner, please contact the author, and the information will be removed immediately. The author takes no responsibility for any actions that result from reading the following document. This guide contains "spoilers," "secrets," "given away plot twists," and similar content. While most sections other than the main walkthrough are spoiler-free, the author cannot guarantee this. If the reader is concerned with avoiding spoilers, it is advisable that they not read ahead to information regarding subject matter they have not yet reached. The author cannot be held liable for any discontent on the reader's part due to premature discovery of any given information. The views and opinions expressed within this guide apply exclusively to the game discussed herein. All content found within the game itself is the product and the responsibility of Illusion Softworks and Take-Two Games. As such, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Furthermore, the author takes neither responsibility nor ownership of the views and opinions expressed by other individuals or organizations cited herein. Any content attributed to a different author within this document is entirely representative of their own beliefs and does not reflect those of this author. All content found within the game itself is the product and the responsibility of Illusion Softworks and Take-Two Games. None of the actions described should be applied to any situation outside of the game. The author does not condone objectionable or illegal material or activities presented in this game, including, but not limited to: violence, extortion, homicide, rape, profanity, and establishing a connection to organized crime. Essentially, the author can take no responsibility, nor be held liable if the reader chooses to perform any action described or portrayed in the game "Mafia" or in this guide. The author is not responsible or liable for anything that may happen as a result of reading this guide. Copyright (C) 2005-2008 by Harold Palms ------------------------------------------------------------------------------ ***********************************************************************[02-INT] *************************** I N T R O D U C T I O N *************************** ******************************************************************************* Hello. My name is Bloviator, and it's my pleasure to guide you through the amazing gaming experience that is "Mafia." You may be a hardcore gamer who considers yourself "1337" or a little less-experienced player who needs some help with this game. Or maybe you're just a cat who brought up this guide because you walked on the keyboard. In any case, I'm going to help you throughout your adventure in the city of Lost Heaven. Before I begin, there are some distinctions that I would like to make clear regarding my guides and my writing style. First and foremost, I write guides as a hobby, because I enjoy doing so, and not for any form of monetary profit. As a result, I cannot be expected to dedicate myself uncompromisingly to a work, nor can I be held accountable for any imperfections that may exist in my writing. Secondly, though I do not write guides professionally, I generally attempt to uphold the facets of a professional writing style. Without any intended criticism or insult towards other authors, please note that this guide will be written, to the best of my abilities, in proper English. While my style can at times be long-winded, pedantic, or otherwise confusing, I will not compromise the quality of my work with egregious breaches of the rules of the English language. Furthermore, you will not find any emoticons or similar symbols in my writing. It is my firm belief that if you have a feeling or emotion worth expressing through the medium of a language, you can do so using proper words. Now as you can probably tell, this document is rather large, especially compared to the other guides for Mafia that are available online. Quite plainly, I intend to provide you with as much information as is possible while still keeping it straightforward and easy to understand. That's a rather ambitious goal, I know, and I frequently find myself living up to my name. But I do try to avoid using far more words than are necessary to discuss something I know little about. In this case, at least I'm quite familiar with the subject matter. No guarantees on the excessive words though... It is my intention that this guide be able to give you very detailed instructions on what you can, and should do throughout the game. You might want to follow every word written here, or you may simply want a few tips for a specific mission. I've tried to make this guide capable of accommodating all players, regardless of skill or experience. However, you may notice that some aspects seem somewhat basic. Again, I'm writing this in such a manner that anyone, whether a hardcore gamer or someone who has never played a videogame before, can fully experience and enjoy this game. As you probably know, Mafia is an entertaining, enjoyable, and all-around stupendous game. Whether you've already played some, read a review, or just looked at the back of the box, you're most likely aware of just how incredible this game is. So sit back, strap in, and let me take you on a journey where you can experience the tale of Mafia unfold before you. Before I continue with the guide, I want to reiterate some of the notes from before. Remember that the console versions of this game are very similar, but not quite identical to their PC cousin. Since this guide was written using the PC version, you may want to take a look at the "PC vs. Console Differences" section if you're playing on a PS2 or Xbox. Also, if you are on a PC, it's recommended that you patch your game. I'd highly advise you to download and install either the version 1.1 or 1.2 patch, as these will fix a few problems, as well as clarify a some points noted within this guide. Finally, I'd like to remind you once again that this guide does contain spoilers. Be mindful of what you're reading, and don't skip ahead if such a thing concerns you...Or do; it's your choice. Just don't say I didn't warn you. In writing this guide, I've made an effort to present all the information I can, while still giving you the opportunity to do practically anything in this amazing game. I hope reading this guide allows you to enjoy Mafia to its fullest. It's certainly been a pleasure for me. - Bloviator ------------------------------------------------------------------------------ ***********************************************************************[03-BGI] ***************** B A S I C G A M E I N F O R M A T I O N ***************** ******************************************************************************* Game Name: Mafia System: PC (also Playstation 2 and Xbox) Category/Genre: (Historical) Action, 3rd person shooter ESRB Rating: M-Mature (17 +) for Blood and Violence Developer: Illusion Softworks Publisher: G.O.D. (Gathering of Developers) Games - Part of Take-Two Games Maximum Players: 1 [03-REQ] ----------------------- - System Requirements - ----------------------- Operating System (OS): Windows 98 or higher Minimum: 500 MHz Pentium III or AMD Athlon processor 96 MB of ram 16x CD or DVD ROM drive 1.8 GH of free hard disk space 32 MB video card with DirectX 8.1 compatible drivers DirectX 8.1 compatible sound card Microsoft compatible keyboard and mouse Recommended: 700+ MHz Pentium III or AMD Athlon processor 128+ MB of RAM 32x CD or DVD ROM drive 1.8 GB of free hard disk space 64 MB video card with DirectX 8.1 compatible drivers DirectX 8.1 compatible sound card with surround sound support Microsoft compatible keyboard and mouse ------------------------------------------------------------------------------ [03-DIF] ------------------------------ - PC vs. Console Differences - ------------------------------ As an introduction, I think I'll just use the same note from before. Mafia was originally created for the PC. Shortly thereafter, console versions were made for the Xbox and PlayStation 2. While the main substance of the game was almost completely unchanged, certain details were modified, added, or deleted. As a result, you should be able to read this guide and use its information to help you with Mafia, regardless of what system you're using. However, there may be certain minor discrepancies between this guide and your game if you are playing on the Xbox or PlayStation 2. Still, let me reiterate: THE MAJORITY OF THIS GUIDE IS RELEVANT AND APPLICABLE REGARDLESS OF WHAT SYSTEM YOU ARE USING TO PLAY MAFIA. This section was designed to list the differences between the PC and console versions, so as to eliminate the gray area between known discrepancy and unknown mystery. Now personally, I own just the PC version of Mafia. Therefore, I am only capable of adding information to this section that I have verified with people who own either the PS2 or Xbox version. Here are a few key differences, in no particular order: -The PS2, Xbox, and PC versions all have different control setups (obviously), as they don't have the same buttons. -In the console versions, large green arrows may be hanging over important characters (e.g. Big Biff in Chinatown). -The in-game map is slightly different in the PS2 and Xbox versions, and you can zoom in and out. -Certain aspects of the game were removed in maximize performance on the console versions. For example, the group of cars on the bridge in "Fairplay" is absent from the console versions. Also, the blood effects are markedly reduced. -The extra health cabinet found on Lucas Bertone's wall begins to appear in earlier missions (such as "Omerta") in the PS2 and Xbox versions than in the PC version. -There is a Race mode in the PS2 and Xbox versions that is unlocked after beating the main game. This takes the place of the PC version's "Freeride Extreme" mode, since FRE is NOT present in the console versions. Also, there is no "Race Mode" in the PC version. -This is important, especially for this guide: All three versions have the same missions, but they are organized differently. Since this guide was written for the PC version, ALL MISSION NUMBERING WILL BE ACCORDING TO THE PC VERSION. If I write that something is in mission #11, that means "Visiting Rich People", NOT "A Trip to the Country." Mission Listing: _____ ___________________________________ ___________________________________ | | | | | No. | PC Version Mission | PS2/Xbox Version Mission | |_____|___________________________________|___________________________________| | | | | | "0" | Tutorial | Tutorial | | | | | | 1 | An Offer You Can't Refuse | An Offer You Can't Refuse | | | | | | 2 | The Running Man | Taxi Driver (1st part of PC's #2) | | | | | | 3 | Molotov Party | The Running Man (2nd part of PC's | | | | #2) | | | | | | 4 | Ordinary Routine | Molotov Party | | | | | | 5 | Fairplay | Ordinary Routine | | | | | | 6 | Fairplay [Part 2] | Fairplay | | | | | | 7 | (a) Sarah | Raceday (same as PC's #6) | | | (b) Better Get Used to It | | | | | | | 8 | (a) The Whore | Sarah | | | (b) The Priest | | | | | | | 9 | A Trip to the Country | Better Get Used to It | | | | | | 10 | Omerta | The Whore (includes PC's #8b) | | | | | | 11 | Visiting Rich People | A Trip to the Country | | | | | | 12 | A Great Deal! | Omerta | | | | | | 13 | Bon Appetit! | Visiting Rich People | | | | | | 14 | Happy Birthday! | A Great Deal! | | | | | | 15 | You Lucky Bastard | Buon Appetite! (same as PC's #13, | | | | it's just spelled differently) | | | | | | 16 | Creme de la Creme | Happy Birthday! | | | | | | 17 | Election Campaign | You Lucky Bastard! | | | | | | 18 | Just for Relaxation | Creme de la Creme | | | | | | 19 | Moonlighting | Election Campaign | | | | | | 20 | The Death of Art | Just for Relaxation | | | | | | 21 | N/A | Moonlighting | | | | | | 22 | N/A | The Death of Art | |_____|___________________________________|___________________________________| ------------------------------------------------------------------------------- ***********************************************************************[04-DCS] ***************** D E F A U L T C O N T R O L S E T U P ****************** ******************************************************************************* [04-PCC] --------------- - PC Controls - --------------- (Note that these controls can be changed at any time from the Options menu) On-foot controls Forwards: Cursor Up, W Backwards: Cursor Down, S Left: Cursor Left, A Right: Cursor Right, D Toggle Run/ Walk: Caps lock Walk: Right Shift Turn on the spot: Right Alt Action Button: Right Mouse Button Fire/shoot: Left mouse button Crouch: Right Ctrl Jump/Climb: Num pad 0, E Aiming: Mouse Axis X and Y Cycle up and down through weapons: Mouse Wheel Inventory: I Hide Weapon: H Drop Weapon: Backspace Reload: L Sniper Mode: R Objectives: F1 City Map: Tab Car controls Accelerate: Cursor Up Brake/Reverse: Cursor Down Steer Left: Cursor left Steer Right: Cursor Right Handbrake: Spacebar Toggle Speed Limiter: F5 Toggle Manual/Automatic Gears: M Shift Gears Up: A Shift Gears Down: Z Horn: K Look Left: , Look Right: . Use Clutch: X Change Camera: C Replace (Will reset your car during the mission "Fairplay" [Part 2]) - Numpad 0 ------------------------------------------------------------------------------ [04-PS2] ---------------- - PS2 Controls - ---------------- (thanks to piecemealcranky for these) Config A: X - Action/Accelerate Circle - Roll/Handbrake Square - Reload/Brake Triangle - Get in/Out of Car Right Analog Stick - Aiming/Center View/Toggle Camera Mode (R3) Left Analog Stick - Walk/Run/Crouch/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config B: X - Action/Accelerate Circle - Roll/Handbrake Square - Accelerate/Crouch Triangle - Get in/Out of Car Right Analog Stick - Aiming/Center View/Toggle Camera Mode (R3) Left Analog Stick - Walk/Run/Reload/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config C: X - Action Circle - Center View/Toggle Camera View Square - Reload Triangle - Get in/Out of Car Right Analog Stick - Aiming/Roll/Accelerate/Brake/Handbrake Left Analog Stick - Walk/Run/Crouch/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config D: X - Action Circle - Center View/Toggle Camera View Square - Reload Triangle - Get in/Out of Car Right Analog Stick - Aiming/Roll/Steer/Horn (R3) Left Analog Stick - Walk/Run/Crouch/Accelerate/Brake/Handbrake Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind ------------------------------------------------------------------------------- [04-BOX] ----------------- - Xbox Controls - ----------------- (thanks to Widgeon Infantry for these) A button: Action / Accelerate B button: Handbrake (in car) B button + Left thumbstick Left / Right: Roll Y button: Enter or exit cars / Pick lock X button: Reload / Brake Right Trigger: Fire / Recover car (only in racing modes) / Sniper scope Left Trigger: Jump and climb Black button: Turn to next enemy (right) White button: Turn to next enemy (left) / Speed limiter (in car) Left thumbstick: Walk / Run / Steer Right thumbstick: Aim / Look left, right, back (in car) Press Left thumbstick: Crouch / Horn Press Right thumbstick: Center vies / Change camera (in car) Up directional pad: Next weapon Down directional pad: Previous weapon Left directional pad: Drop weapon Right directional pad: Holster / Empty hands Back button: Map Start button: Pause menu / Show objectives ------------------------------------------------------------------------------- ***********************************************************************[05-CHA] ***************************** C H A R A C T E R S ***************************** ******************************************************************************* The following section describes the many characters that you'll encounter throughout your time in Lost Heaven. For the list of missions in which each character appears, the following notation will be used: - No marking next to the mission name means that they're in the level, and have their own life meter above Tommy's. - A marking of "(ambient)" next to the missiont means that they're in the level, and can be interacted with, but they have no life bar above Tommy's. With a few exceptions, they'll stay where they are as opposed to following Tommy around. - A marking of "(cinematic only)" means that the character only appears in that mission during a cinematic sequence or sequences; they are not visible or accessible when you are in control of Tommy. - Finally, a marking of "(referenced)" means that the character does not even appear in the mission, but their name is referred to in someone else's dialogue. I admit that this classification is a little bit flawed, and I have ended up omitting all but the most important references. ------------------------------------------------------------------------------- [05-MAC] -------------------- - Major Characters - -------------------- THOMAS "TOMMY" ANGELO From the instruction manual: "Tom is the main character in the game. Originally a cab driver, but due to a combination of unpleasant circumstances, he is forced to join the Mafia. Tom is all in all a nice guy, but a tough childhood and life in the 1930's have changed his moral values a little. Thus, he's capable of doing things that a normal person wouldn't understand, but his conscience sometimes haunts him." As the manual describes, Tommy is the intriguing protagonist of Mafia, and the character that you control. Although he begins as a simple cab driver, Tommy will end up becoming a powerful member of the Mafia in the city of Lost Heaven. He is the main focus of the story and his actions noticeably affect it. Since Tommy is the player that you will directly control throughout the game, you will become familiar with his skills and his limitations. His driving abilities are obvious, given his previous profession for a taxi company. On the other hand, his skill with firearms is developed by being a Mafioso, as the work this position entails frequently involves gunplay. Like in most videogames, the main character is somewhat unrealistically resilient to damage. This is still the case in Mafia, though not to a ridiculous degree. While Tommy can take a few of rounds to the body without dying, a single accurate rifle headshot, a point blank round of buckshot, or a grenade at his feet will almost certainly take him down. Missions: "0" - Tutorial Intro (cinematic only) Prologue (cinematic only) 1 - An Offer You Can't Refuse 2 - The Running Man 3 - Molotov Party 4 - Ordinary Routine Intermezzo 1 (cinematic only) 5 - Fairplay 6 - Fairplay [Part 2] 7a - Sarah 7b - You Better Get Used to It 8a - The Whore 8b - The Priest Intermezzo 2 (cinematic only) 9 - A Trip to the Country 10 - Omerta 11 - Visiting Rich People 12 - A Great Deal! Intermezzo 3 (cinematic only) 13 - Bon Appetit 14 - Happy Birthday! 15 - You Lucky Bastard! 16 - Creme de la Creme Intermezzo 4 (cinematic only) 17 - Election Campaign 18 - Just for Relaxation 19 - Moonlighting 20 - The Death of Art Epilogue (cinematic only) Freeride Freeride Extreme ------------------------------------------------------------------------------- NORMAN From the instruction manual: "Norman is the typical example of a detective brought up through the school of hard knocks. He is a scruffy, tough guy, who acts like he hates everybody around him. Tom tells him his story, but doesn't get much sympathy." The manual's description of Norman omits the rather important fact that he's never in any of the game's playable missions. He appears in the prologue, all the "intermezzo" chapters and the epilogue. Essentially, Tommy is recounting his experience in the Mafia to Norman a few years after all the events in question take place. The majority of the game that you play comes from these flashbacks. Missions: Prologue (cinematic only) Intermezzo 1 (cinematic only) Intermezzo 2 (cinematic only) Intermezzo 3 (cinematic only) Intermezzo 4 (cinematic only) Epilogue (cinematic only) ------------------------------------------------------------------------------- DON SALIERI From the instruction manual: "The Don is the boss of the family that Tommy works for. He's a guy who's lived through a lot ad doesn't get excited too easily. He's typical of a Mafioso, who hasn't built up his position just for money and doesn't always kill to get what he wants. He is friendly, but when he gets tough he can become dangerous. Sometimes business is more important than friendship to him." In case you're wondering, that last sentence is foreshadowing the events in the mission "Omerta." Anyway, Don Salieri will act as your boss for nearly the entire game. He gives you mission briefings and tells you what to do. As the game progresses, he develops a closer relationship with Tommy, and talks to him as more of a friend than a hired gun. He stresses the Mafia family above all else, and is willing to go to great lengths to keep these "family values" alive. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (cinematic only) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 12 - A Great Deal! (cinematic only) 13 - Bon Appetit! 14 - Happy Birthday! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) Intermezzo 4 (referenced) Epilogue (referenced) ------------------------------------------------------------------------------- PAULIE From the instruction manual: "Paulie is Tom's sidekick, and energetic and hot-tempered guy, who sometimes behaves completely unexpectedly. If he likes somebody he is the most loyal friend you could have, someone you can always rely on; if he doesn't cause you problems that is. Tom and Paulie are the greatest of friends and often work and have fun together." Oddly enough, as the manual says, he IS like Tommy's sidekick, even though he (Paulie) is a much more experienced Mafioso. Paulie is a very unpredictable person, and his motives are often unclear. Sometimes he is unusually humble and willing to put aside his personal problems for the greater good (e.g. Ordinary Routine), other times he's angry and revengeful (e.g. Better Get Used to It), and occasionally he's just greedy (e.g. Moonlighting). Still, he remains a useful and valuable member of Salieri's "family." Missions: 1 - An Offer You Can't Refuse 2 - The Running Man (cinematic only) 3 - Molotov Party 4 - Ordinary Routine 7b - Better Get Used to It 9 - A Trip to the Country 12 - A Great Deal! 14 - Happy Birthday! (ambient) 15 - You Lucky Bastard! 16 - Creme de la Creme 18 - Just for Relaxation 19 - Moonlighting 20 - The Death of Art (ambient) ------------------------------------------------------------------------------- SAM From the instruction manual: "Another of Tom's colleagues. He is a big, friendly guy, with a nice smile. In spite of his size, he is timid and a little clumsy, and doesn't talk much. He often works with Tom and Paulie, and they are good friends." Though he seems to be a minor character at the beginning, Sam will begin to play a larger part in the story once you progress deeper into the game. In fact, he has a major role in some of Mafia's most dramatic missions. Over the course of their time together, Sam, Paulie and Tommy develop a strong bond. More often than not, this is the result of one of the three getting injured. Missions: 1 - An Offer You Can't Refuse 2 - The Running Man (cinematic only) 3 - Molotov Party (cinematic only) 4 - Ordinary Routine 7b - Better Get Used to It (ambient) 9 - A Trip to the Country 11 - Visiting Rich People (ambient) 12 - A Great Deal! 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme 18 - Just for Relaxation 20 - The Death of Art (ambient) ------------------------------------------------------------------------------- FRANK From the instruction manual: "Frank is Don Salieri's best friend, associate and advisor. His main concern is family finance and the legal side of business. He is well suited to this. At first sight he doesn't seem to belong among these criminals, as he is a very quiet inconspicuous nice guy. He does his work mainly because of an attachment to Don Salieri, as well as their mutant past. They grew up together in a poor quarter and thanks to Don he gained most of what he has, so he can't just turn his back on him. If he'd grown up in any other place he would certainly be a successful lawyer or businessman." Almost always seen behind Salieri, Frank is without a doubt the Don's right- hand man. Though he deals with the paperwork and legal matters of the Mafia, he's no soft guy. His motivating, if somewhat dramatically pessimistic words inspire Tommy throughout the game ("Fairplay" [Part 2] comes to mind). Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 6 - Fairplay [Part 2] (cinematic only) 7b - Better Get Used to It (ambient) 8a - The Whore (cinematic only) 9 - A Trip to the Country (cinematic only) 10 - Omerta 20 - The Death of Art (referenced) ------------------------------------------------------------------------------- VINCENZO From the instruction manual: "He has worked for the family for a long time and it means everything to him. It's strange that such a good guy like Vincenzo found his greatest love in guns, but that's why he takes care of Salieri's arsenal of weapons and selects the best equipment for a mission." Before most missions, you're going to want to check in with both Vincenzo and Ralph. The former will set you up with weapons for the challenge ahead. Usually he will supply you with a Colt 1911 or another handgun, but depending on the mission, he can give you everything from a sniper rifle to a car bomb. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 14 - Happy Birthday! (cinematic only) 15 - You Lucky Bastard! (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- RALPH From the instruction manual: "Ralph is excellent when it comes to dealing with vehicles. He can take apart, repair, improve and then rebuild whatever he gets his hands on and that's about it. His world revolves around anything on four wheels, and he knows little about anything else. That's why he'll only talk about vehicles, though even conversations about vehicles aren't easy for him." Along with Vincenzo, you will want to pay a visit to Ralph before each mission. He will supply you with a car to suit your needs. Stuttering aside, Ralph is a very helpful character. He teaches you how to steal new car models and supplies you with some as well. In addition, any car you bring back to him will be added to the garage at mission completion. You can then use that car on any subsequent mission. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 7b - Better Get Used to It (ambient) 9 - A Trip to the Country (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 14 - Happy Birthday! (ambient) 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- DON MORELLO From the instruction manual: "Salieri's main adversary. Where Salieri opts for negotiation, Morello uses an army of men with Thompsons. Where Salieri punishes treachery, Morello indiscriminately shows his might. Because of this he has a big influence in the city, which he is trying to extend into Salieri family territory. He is greatly helped by his brother Sergio. However, he ultimately destroys everything he's involved in through his overly brutal behavior." Morello is the rival Don in Lost Heaven. While Salieri is cast in a benevolent, almost father-figure light, Morello stands for every negative aspect of the Mafia. Invoking wanton violence and refusing to adhere to "family values," his only concern is personal gain. For a good portion of the game, your ultimate goal will be bringing him down. As a result, most of the enemies you face are his goons. Missions: Intermezzo 1 (cinematic only) 16 - Creme de la Creme (ambient) Intermezzo 4 (referenced) ------------------------------------------------------------------------------- LUCAS BERTONE From the instruction manual: "Lucas is a pleasant Italian of middle age, a car mechanic for the rich. He is very big-hearted even though, in view of the services he provides to the Mafia, he is no saint. NOTE: Although not part of the Salieri family its often worth visiting Lucas when you have spare time as unlike Ralph, Luca's work means that he has access to some of the more luxurious and exotic cars in the city." Lucas Bertone's auto service shop is under the Giuliano Bridge in southern New Ark. As the manual describes, Lucas is able to get you access to more high-end cars than Ralph. After many missions, you may have the option to take a detour and stop by his shop. It's highly recommended that you do this, because the resulting side-mission will unlock new cars, which will aid you both in future missions and in Freeride. Missions: 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (ambient) 9 - A Trip to the Country (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 19 - Moonlighting (ambient) 20 - The Death of Art (ambient) Freeride (Lucas' shop will repair your vehicle for $2000; Lucas himself is nowhere to be seen) ------------------------------------------------------------------------------- [05-MIC] -------------------- - Minor Characters - -------------------- Luigi: The bartender at Salieri's bar - He is a kind man who has many a conversation with Tommy. He appears in nearly every mission, waiting behind the bar for customers. If you try to talk to him, he usually tells Tommy to check back later, when can have a more thorough conversation. Missions: 2 - The Running Man (cinematic only) 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (ambient) 7a - Sarah (ambient) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- Sarah: Luigi's daughter - Tommy escorts her home and protects her from a street gang in "Sarah." After that mission, they develop a relationship which evolves throughout the course of the game. Missions: 3 - Molotov Party (cinematic only) 5 - Fairplay (cinematic only) 6 - Fairplay [Part 2] (cinematic only) 7a - Sarah 9 - A Trip to the Country (referenced) ------------------------------------------------------------------------------- Bobby: The gate guard for the Lost Heaven Racing Circuit - His assistance is needed in the mission "Fairplay." Missions: 5 - Fairplay (ambient) ------------------------------------------------------------------------------- Michelle: She congratulates Tommy after his win in "Fairplay" [Part 2] and turns out to be "The Whore" in the mission of the same name. Under Tommy's request/order, she leaves the city, never to return. Missions: 6 - Fairplay [Part 2] (cinematic only) 8a - The Whore (cinematic only) 20 - The Death of Art (referenced) ------------------------------------------------------------------------------- Big Biff: An informant for the Salieri Family who usually hangs out in Chinatown - He informs you of the gang's base of operations in "Better Get Used To It" and tries to help you find Frank in "Omerta." Missions: 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) ------------------------------------------------------------------------------- Billy: An obnoxious little street punk. Tommy hunts him down in the mission "Better Get Used to It." However, as he is the son of an influential city councilor, his death creates quite a commotion, and a problem for Tommy. Missions: 7b - Better Get Used to It (ambient) 8b - The Priest (ambient) ------------------------------------------------------------------------------- Johnny: This friend of Billy's somehow lives though his ordeal with Tommy in "Better Get Used to It." In revenge, he brings the councilor and all of the corrupt politicians down on Salieri. Missions: 7b - Better Get Used to It (ambient) 8b - The Priest (ambient) ------------------------------------------------------------------------------- Councilor (unnamed): Tommy is sent aboard a party steamer to kill this city councilor in the mission "Happy Birthday!" This is a major event in the chain of Salieri's attacks on those who associate with Morello. Also note that this is the same man whose son (Billy) Paulie killed in "Better Get Used to It." As a result, the councilor shows up at Billy's funeral during "The Priest." Missions: 8b - The Priest (cinematic only) 14 - Happy Birthday! (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): Tommy has to warn this man to escape from the police converging on his apartment in the mission "A Trip to the Country". This favor is greatly appreciated by Lucas. Missions: 9 - A Trip to the Country (only mentioned) ------------------------------------------------------------------------------- Little Tony: Another informant of the Salieri family - He hangs out in front of the art gallery on Central Island Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Idiot Joe: Idiot Joe is a reluctant informant who gives Tommy a ton of snappy backtalk before telling him about Frank and the accounting books in "Omerta." He can be found not far from Lucas Bertone's shop, under the Giuliano Bridge. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- March: Frank's wife makes an appearance in the mission "Omerta." Play the mission for more information about her story. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Alice: Frank's daughter also can be found in the mission "Omerta." Again, play the mission for more information. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Carlo: A friend of Lucas Bertone's - He has a personal vendetta against Stan, and Tommy beats up this bouncer as a favor. As a side note, there's no mention as to whether or not this is the same Carlo as Salieri's driver. Missions: 10 - Omerta (only mentioned) ------------------------------------------------------------------------------- Stan: A big muscular guy - He appears to be the bouncer at the Black Cat Bar in Little Italy. Tommy beats him up as a favor for Carlo. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Salvatore: Salvatore is the best lock pick in the city. He aids Tommy in the mission "Visiting Rich People" by opening the gate, the safe in the office, and (optionally) the prosecutor's Silver Fletcher. Missions: 11 - Visiting Rich People ------------------------------------------------------------------------------- William Gates (Bill): Bill is introduced as a whiskey dealer from Kentucky who arranges a deal with Paulie. His part is very minor, as he gets shot almost immediately after Tommy meets him. However, it turns out that he isn't from Kentucky at all. In fact, he's just a small time thief who stole from Morello, which is why the gangsters came to hunt him down. It's unclear whether or not any pun is aimed at Microsoft's billion-dollar frontman. Missions: 12 - A Great Deal! (ambient) ------------------------------------------------------------------------------- Pepe: Pepe is the owner of a fine Italian Bar and Pizzeria in New Ark. His restaurant is a favorite of Don Salieri's. In the mission "Bon Appetit!" Tommy accompanies the Don for a lunch at Pepe's, though the situation turns rapidly downhill once they finish their meal. However, Pepe survives the ordeal, and receives some money from Salieri to fix up his restaurant. Missions: 13 - Bon Appetit! (cinematic only) ------------------------------------------------------------------------------- Carlo: Salieri's double-crossing driver - He called in sick the day Morello attempted to assassinate Salieri. Tommy hunts him down for retribution. Again, there's no mention as to whether or not this is the same Carlo as Lucas' friend in "Omerta." Missions: 13 - Bon Appetit (ambient) ------------------------------------------------------------------------------- Sergio Morello, Jr.: The younger brother of Salieri's rival Don - His uncanny ability to avoid death becomes evident when Tommy repeatedly fails to kill him in the mission "You Lucky Bastard!" His eventual demise iss another major event in the chain, as it marks the death of one of Morello's closest accomplices. Missions: 15 - You Lucky Bastard! (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): This man is another of Lucas' unnamed friends. Tommy has to help him get to the Oakwood "family" doctor after he's shot in Chinatown. This is part of the Lucas Bertone side-mission in "You Lucky Bastard!" Missions: 15 - You Lucky Bastard! ------------------------------------------------------------------------------- Mr. Sewer: Tommy is sent to silence this political enemy of Salieri's in the mission "Election Campaign." Though he isn't part of the anti-Morello chain of events, he still poses a threat to the Salieri family. Missions: 17 - Election Campaign (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): Yet another of Lucas' unnamed friends - Tommy helps this man avoid being killed by the police in "Election Campaign." Missions: 17 - Election Campaign (ambient) ------------------------------------------------------------------------------- Don Pepone: The Don under whom both Morello and Salieri served in the early years of the 20th century. Tommy briefly mentions him when talking to Norman during Intermezzo 4. Also, as a secret/Easter egg, he appears in the bank in "Moonlighting." Missions: Intermezzo 4 (referenced) 19 - Moonlighting (ambient) ------------------------------------------------------------------------------- Dick: "Dick? No, I'm big Dick," this informant exclaims. Tommy is sent to give him a package as a request from Lucas in "Moonlighting." Unfortunately, they're attacked, and the two men end up having to fight off a few gangsters. Missions: 19 - Moonlighting (ambient) ------------------------------------------------------------------------------- Yellow Pete: A one-armed gunsmith who, despite being off the beaten path, provides a very useful service. Although you only have access to his shop in the final parts of the game, his arsenal of weapons is very helpful when trying to beat these last couple missions. His shop (though not his body) remains in Freeride mode and is the only place to purchase new weaponry. Look for a metal door next to the parking lot behind the Twister theater in western Hoboken. Missions: 19 - Moonlighting (ambient) 20 - The Death of Art (ambient) Freeride (Yellow Pete himself is not present) ------------------------------------------------------------------------------ ***********************************************************************[06-WEA] ******************************** W E A P O N S ******************************** ******************************************************************************* Given how this game is titled "Mafia," it's only natural that you will have to use weapons at some point. After all, I'm assuming that you bought this game so that you could shoot people, not be a prosecuting attorney against the mob...right? Anyway, I have compiled a list of all the weapons in the game, organized into categories, and described in great detail. The weapon list will be set up under each category like this: ________________________ / / / W E A P O N N A M E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | The name of the weapon as it appears in the game. For | | | example, the "Smith and Wesson" is always abbreviated to | | | simply "S&W". Therefore, the Smith and Wesson Model 10 | | | Military and Police is called the S&W Model 10 M&P. | |-----------------|-----------------------------------------------------------| | Size | This will either be small or large (or N/A in the case of | | | fists). Tommy has five slots/holsters in his inventory | | | for small weapons, his coat, and his hands. Thus, you can | | | carry six small weapons (five in his holsters, and one in | | | his coat) and still have your hands free. If his coat | | | "space" isn't being used up, Tommy can hide one large | | | weapon there, while still having his hands free. | | | Therefore, if you want to be able to conceal all your | | | weapons, you can carry either six small weapons, or five | | | small and one large. However, if you add a second large | | | weapon, even if you have no small weapons, Tommy will not | | | be able to conceal it. | | | | | | Whether or not you care about concealing weapons, Tommy | | | can still only hold two large weapons, regardless of | | | remaining space in his inventory. In general, most melee | | | weapons and handguns are small, while the shotguns and | | | rifles are large. | |-----------------|-----------------------------------------------------------| | Damage | A rough estimate of the damage that the weapon doles out | | | - The type of weapon is factored in to some degree. The | | | The ratings are: Very low, low, medium-low, medium, | | | medium-high, high, extreme. For firearms, this rating | | | will be followed by the maximum damage value (as taken | | | from a weapon statistics editor, which shows the original | | | stats before you modify them). | |-----------------|-----------------------------------------------------------| | Range | Another rough estimate, this time, of the weapon's range | | | - For melee weapons, this is going to be quite short. | | | Obviously, you can't hit someone with a baseball bat if | | | They're more than a few feet away from you. | | | For guns, it is the maximum range at which the weapon | | | retains most of its accuracy. It is measured in the | | | following ratings: None, very short, short, medium-short, | | | medium, medium-far, far, extreme. | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | The first number will show the maximum amount that can be | | | held in one clip and expended before having to reload. | | | The second number shows the maximum amount of ammo that | | | Tommy can hold in reserve for the weapon. This means that | | | the total ammunition capacity is the sum of these two | | | numbers. | | | For obvious reasons, this value will be N/A for melee and | | | thrown weapons. Also, please note that I'm using the term | | | "clip" very loosely for all firearms. Don't send an | | | e-mail to tell me that a revolver does not use a clip | | | magazine. I know. | |-----------------|-----------------------------------------------------------| | Advantages | Advantages of the weapon, and why you might use it | |-----------------|-----------------------------------------------------------| | Disadvantages | Disadvantages of the weapon, and why you might not use it | |-----------------|-----------------------------------------------------------| | Ideal Situation | This describes a situation in which the listed weapon | | | would be most effective. It addresses enemy numbers, | | | range and armaments. | |-----------------|-----------------------------------------------------------| | Rarity | A weapon's rarity, or frequency of appearance in the | | | game, will be listed as one of the following: | | | | | | "rare" (one or two missions at most) | | | "uncommon" (a few missions, but more difficult to find) | | | "common" (in many missions and relatively easy to acquire)| | | "abundant" (in nearly every mission, and very easy to get)| |-----------------|-----------------------------------------------------------| | Cost | The price of this weapon when purchased from Yellow | | | Pete's gunshop - See the "Freeride" section for more | | | information. | |-----------------|-----------------------------------------------------------| | Notes | A brief overview of the weapon, along with any additional | | | information that would be useful to the user | |-----------------|-----------------------------------------------------------| \=============================================================================/ So without further ado, the weapons: [06-MEL] ----------------- - Melee weapons - ----------------- Fists, bats, knives, crowbars, and similar weapons represent the melee category. Though some missions are an all-out brawl (such as the first part of "Better Get Used to It"), melee is usually a last resort. If you're going up against enemies armed with guns, you'll be shot down before you even get within striking distance. In general, these weapons aren't that great, and should only be used if you have no alternative. ------------------------------------------------------------------------------- ____________ / / / F I S T S / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Fists | |-----------------|-----------------------------------------------------------| | Size | N/A - Your fists do not take up a space in your inventory.| |-----------------|-----------------------------------------------------------| | Damage | Very low | |-----------------|-----------------------------------------------------------| | Range | None - you must be literally right up against your target.| |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Not much - you can actually attack and do damage - | | | Doesn't take up an inventory space | |-----------------|-----------------------------------------------------------| | Disadvantages | Low damage, nonexistent range, practically useless | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy, preferably a passive citizen who | | | won't attack you | |-----------------|-----------------------------------------------------------| | Rarity | N/A - You always have them | |-----------------|-----------------------------------------------------------| | Cost | N/A - You always have them | |-----------------|-----------------------------------------------------------| | Notes | The fists are your default weapon when you have nothing | | | else to use. They are almost completely useless. When | | | fighting another person hand-to-hand, you'll get hurt | | | quite a bit before you can knock them out. When fighting | | | someone with a gun, you don't stand a chance. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / K N U C K L E D U S T E R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Knuckle Duster | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | None | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Slightly better than bare fists | |-----------------|-----------------------------------------------------------| | Disadvantages | All the same as the fists | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | If you were confused by the name, these are brass | | | knuckles. They pack a little bigger punch than the fists | | | (all puns intended), but they are still practically | | | useless when faced with a gun. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ___________________________ / / / B A S E B A L L B A T / / /_________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Baseball Bat | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Low* | |-----------------|-----------------------------------------------------------| | Range | Short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | One hit kill feature, can be carried without drawing | | | police attention | |-----------------|-----------------------------------------------------------| | Disadvantages | Two-handed (you can only have two two-handed weapons in | | | your inventory at once), low range, regular damage is | | | still low | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed, (or armed with a melee weapon) enemy, | | | or two unarmed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | This is probably the best melee weapon. The asterisk on | | | "low" damage is because although a normal blow is not | | | very powerful, if you can hit someone from behind with a | | | fully charged swing, it's a one hit kill. Add that to the | | | fact that you can carry the bat around without angering | | | the police (unless you hit someone in front of them), and | | | the fact that it's quite common, and you have yourself a | | | solid melee weapon. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________ / / / K N I F E / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Knife | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium* | |-----------------|-----------------------------------------------------------| | Range | Very short (slightly longer reach than fists) | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | High damage for a melee weapon, one hit kill feature | |-----------------|-----------------------------------------------------------| | Disadvantages | Rather hard to find, low range | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed (or armed with a melee weapon) enemy, or | | | or two unarmed enemies. | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | Like the baseball bat, a fully charged hit from behind is | | | a one hit kill. However, the knife does more normal | | | damage by itself (it is a knife after all), but is rarer | | | than the bat. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________ / / / C R O W B A R / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crowbar | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | Very short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | OK damage, not much else | |-----------------|-----------------------------------------------------------| | Disadvantages | Low range, uncommon | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | Not that great, the crowbar is a generic battering | | | weapon. I wouldn't really bother with this one. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________ / / / P L A N K / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Plank | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium (for a melee weapon) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Abnormally high damage and range for a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Very rare, slow attack | |-----------------|-----------------------------------------------------------| | Ideal Situation | Up to three or so unarmed or melee armed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | This "secret" weapon is one that many people never even | | | find. In the mission "Sarah," it's propped up against | | | some boards in the area where you are first attacked. | | | In "You Better Get Used to It," you can also pick one up | | | from the wreckage of an accident (right by the entrance | | | to Chinatown). | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________ / / / S T E E L B A R / / /________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Steel Bar | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium (for a melee weapon) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Abnormally high damage and range for a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Very rare, slow attack | |-----------------|-----------------------------------------------------------| | Ideal Situation | Up to three or so unarmed or melee armed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | This is another of the "secret" weapons in Mafia. It too | | | can only be found twice in the game (to my knowledge). | | | First, in "A Trip to the Country," after Paulie uses a | | | crowbar to open the barn, go over and pick up his dropped | | | tool to discover that it's actually this secret weapon. | | | The second time you come across the steel bar is in the | | | mission "Bon Appetit!" After Tommy hunts down Carlo at | | | his apartment, a few of his friends will attack. One has | | | a baseball bat, another has a Colt Detective Special, and | | | the third has this unique weapon. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________ / / / B U C K E T / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bucket | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | None | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Is very interesting, better than fists | |-----------------|-----------------------------------------------------------| | Disadvantages | Not all that great, only found in one place in the game | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy (though you won't get such an | | | opportunity in the only place you can actually get this | | | weapon) | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | Another "secret" weapon - The bucket is needed to clean | | | the restroom on the party steamer in the mission "Happy | | | Birthday!" If equipped as a weapon, Tommy hits people | | | normally with his right fist and wields the bucket with | | | his left. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-HAN] ------------ - Handguns - ------------ The handgun will serve as your bread and butter weapon throughout the game. Although the various models are quite different from one another, they do share some common characteristics. For example, any handgun can be concealed inside Tommy's coat by pressing the H key (provided you have enough space in your inventory). This should keep you safe from the law. Also, all handguns can be used to do drive-by shootings by equipping them when inside the car, then pressing whatever key is assigned to fire/shoot (generally left-click). Tommy will stick the gun out of the window, and you are then free to fire. To retract his arm, simply press action/use (right-click). So without further ado, here are the handguns. ------------------------------------------------------------------------------- _________________________________ / / / S & W M O D E L 10 M & P / / /___________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | S&W Model 10 M&P | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium (40) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | Very common, certainly better than a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Not exceptionally accurate or damaging | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at medium | | | range | |-----------------|-----------------------------------------------------------| | Rarity | Abundant | |-----------------|-----------------------------------------------------------| | Cost | $30 | |-----------------|-----------------------------------------------------------| | Notes | The standard issue handgun for all police officers - | | | Unfortunately, it's really not a very good gun. Its low | | | damage and high recoil make the Model 10 a rather | | | undesirable choice. However, it still is better than | | | using a melee weapon, and its abundance does help if you | | | just need a gun. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________ / / / C O L T 1 9 1 1 / / /________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Colt 1911 | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium-high (55) | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 7/35 | |-----------------|-----------------------------------------------------------| | Advantages | Very high accuracy for a handgun, good damage output | |-----------------|-----------------------------------------------------------| | Disadvantages | Not as powerful as the magnum | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at | | | medium-long range | |-----------------|-----------------------------------------------------------| | Rarity | Abundant | |-----------------|-----------------------------------------------------------| | Cost | $50 | |-----------------|-----------------------------------------------------------| | Notes | A basic pistol, yet highly effective when used correctly | | | - Its precision and accuracy are notably better than any | | | of the other handguns. This is my personal pistol of | | | choice, and is one that you will probably use throughout | | | the game. This Colt is carried by many enemies in the | | | story missions, and by most gangsters in Freeride mode. | | | There's a reason that this gun is still in use to this | | | day, nearly a century after its invention. The 1911 will | | | not let you down. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________ / / / C O L T D E T E C T I V E S P E C I A L / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Colt Detective Special | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium-low (30) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | Decent damage, decent accuracy | |-----------------|-----------------------------------------------------------| | Disadvantages | Relatively small clip, not extremely common, usually | | | there is a better alternative | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at medium | | | range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | This is arguably the worst of the pistols. It has lower | | | damage, worse accuracy and shorter range than any of the | | | other handguns. The Colt 1911 or Model 27 will easily | | | beat it in almost any situation. Only the Model 10 even | | | "comes close," in terms of being a fairly ineffective and | | | rather useless killing tool. Also, the Detective Special | | | isn't a particularly common weapon. | | | Another note is that in most of the missions late in the | | | game, Tommy begins the level with a CDS and one "clip" | | | (I know it's not actually a clip, spare me the e-mail) of | | | ammunition, even before he goes to see Vincenzo. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / S & W M O D E L 2 7 M A G N U M / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | S&W Model 27 Magnum | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | High (75) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | High damage | |-----------------|-----------------------------------------------------------| | Disadvantages | High recoil, accuracy can be questionable | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a couple enemies | | | armed with more powerful weapons, such as shotguns, | | | at medium range | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $100 | |-----------------|-----------------------------------------------------------| | Notes | A very powerful magnum - Between this and the Colt 1911, | | | it's a matter of personal preference. The Model 27 deals | | | more damage, but is slower, and has more recoil. I prefer | | | the 1911, but the magnum is just as effective when used | | | correctly. Also note that although it's not rare, the | | | Model 27 is not nearly as common as the Colt 1911 or | | | Model 10. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-SHO] ------------ - Shotguns - ------------ Although there are only two models in this game, the shotguns are unquestionably the heavy hitters in Tommy's arsenal. Without a doubt, they will save your life, time and time again. When used effectively, these tools of destruction can turn the tide of any battle. As they are "heavy," or two-handed weapons, Tommy can only conceal one at a time, and cannot use them in drive-by shootings. ------------------------------------------------------------------------------- ________________________________________ / / / P U M P - A C T I O N S H O T G U N / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Pump-Action Shotgun | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Extreme (250) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 8/32* | |-----------------|-----------------------------------------------------------| | Advantages | Extreme damage, no loss of ammo from reloading | |-----------------|-----------------------------------------------------------| | Disadvantages | Not as fast firing as the Sawed-Off, relatively low range | |-----------------|-----------------------------------------------------------| | Ideal Situation | A couple enemies armed with pistols or rifles, or shotgun | | | (if you can beat them to the punch) at medium-close range | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $500 | |-----------------|-----------------------------------------------------------| | Notes | Since each cartridge is individual, and not on a clip, | | | reloading this weapon won't waste ammo. Besides the Model | | | 10, this is the other gun carried by police (in squad | | | cars only). | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / S A W E D - O F F S H O T G U N / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Sawed-off Shotgun | |-----------------|-----------------------------------------------------------| | Size | Large (There's a misprint in the manual that classifies | | | the sawed-off as small. It is actually a large-type | | | weapon) | |-----------------|-----------------------------------------------------------| | Damage | Extreme (250) | |-----------------|-----------------------------------------------------------| | Range | Short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 2/34 | |-----------------|-----------------------------------------------------------| | Advantages | Absurdly high damage, can fire two shots very quickly | |-----------------|-----------------------------------------------------------| | Disadvantages | Must be reloaded after every two shots, very limited | | | effective range | |-----------------|-----------------------------------------------------------| | Ideal Situation | One or possibly two enemies armed with almost anything, | | | but must be at very close range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $500 | |-----------------|-----------------------------------------------------------| | Notes | At close range, this weapon will kill in one hit. Plain | | | and simple. However, as your target gets farther away, | | | the damage drops dramatically. By the time you're | | | shooting at long range, the gun is all but useless. Also, | | | although you can fire two shots in rapid succession, the | | | gun has to be reloaded after those two shots, which can | | | become a pain (and a liability) in certain situations. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-RIF] ---------- - Rifles - ---------- Though the bulkiest of the weapons (aside from the shotguns), the rifles in Mafia are some of the most powerful. Usually noted for their damage dealing capabilities, high accuracy, and low re-fire rates, rifles are an instrumental tool for any sniper, or for anyone who would like to keep their distance. I've included the Thompson in this category, as it is a(n) (automatic) rifle, but it doesn't follow the characteristics of the other two. ------------------------------------------------------------------------------- ________________________________________________________ / / / U. S. R I F L E M 1 9 0 3 S P R I N G F I E L D / / /____________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | U.S. Rifle M1903 Springfield | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | High (80) | |-----------------|-----------------------------------------------------------| | Range | Far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 5/15 | |-----------------|-----------------------------------------------------------| | Advantages | High power, long range, good accuracy | |-----------------|-----------------------------------------------------------| | Disadvantages | Slow rate of fire, not very common, small ammunition | | | capacity | |-----------------|-----------------------------------------------------------| | Ideal Situation | Multiple enemies with pistols, shotguns, or other | | | relatively inaccurate weapons, at long range | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $2000 | |-----------------|-----------------------------------------------------------| | Notes | A very powerful rifle, though only available late in the | | | game - Works well when coupled with the Thompson (then | | | again, anything works well with the Thompson) - Its | | | greatest limitation is its small ammunition capacity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________ / / / M O S I N - N A G A N T 1 8 9 1 / 3 0 / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Mosin-Nagant 1891/30 | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | High (100) | |-----------------|-----------------------------------------------------------| | Range | Extreme | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 5/35 | |-----------------|-----------------------------------------------------------| | Advantages | High damage, extreme range, very accurate, has a scope | |-----------------|-----------------------------------------------------------| | Disadvantages | Rare (only once in the main game), slow fire rate | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with just about anything (except | | | rifles) at as long a range as possible | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $2000 | |-----------------|-----------------------------------------------------------| | Notes | How can you have a videogame "shooter" and not have a | | | sniper rifle? The Mosin-Nagant addresses this question. | | | It has a built in scope (default: R key) that allows you | | | to hit a target from practically anywhere. In addition, | | | its high damage output will almost certainly kill that | | | target in one or two shots. The problem is that the | | | weapon is extremely rare. In the main storyline, you only | | | get your hands on this rifle once, in "Election | | | Campaign." In Freeride, you can purchase one, and in | | | Freeride Extreme, you can keep one after completing one | | | of the challenges. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / T H O M P S O N 1 9 2 8 / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thompson 1928 | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium-high (50) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 50/200 | |-----------------|-----------------------------------------------------------| | Advantages | Good damage, fast rate of fire, decent range, very | | | effective overall | |-----------------|-----------------------------------------------------------| | Disadvantages | Range isn't as good as that of some other guns... | |-----------------|-----------------------------------------------------------| | Ideal Situation | Almost any number of enemies with any weapons at almost | | | any range (the only exceptions would be rifle-wielding | | | enemies at long range or shotgun-toting gangster at point | | | blank) | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | The Tommy gun, the T-Gun, The Chicago Typewriter, The | | | Big-T - Whatever you want to call it, this is by far the | | | best weapon in the game. An experienced player will be | | | able to take down almost anyone with this beast, without | | | even being hit. Its high rate of fire makes it capable of | | | effective crowd control when facing multiple targets, as | | | well as suppressive fire to keep the enemies from | | | retaliating. Though I listed the range as medium, an | | | effective user can hit almost anything with it (which is | | | somewhat unrealistic, given the round clip inefficiencies | | | of the real gun). Finally, it is relatively abundant in | | | the story and in Freeride, meaning that you will have | | | plenty of ammo to use. What more could you ask for? | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-THR] --------------------- - Throwable Weapons - --------------------- Perhaps the most underused and underrepresented weapons in Mafia are the throwables. Both the Molotov cocktail and the grenade are capable of dealing large amounts of damage if utilized correctly. Once the throwing arc is mastered, a good player should be able to hit enemies quite a distance away. ------------------------------------------------------------------------------- __________________________________ / / / M O L O T O V C O C K T A I L / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Molotov Cocktail | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | High | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - Each cocktail takes up one inventory space | |-----------------|-----------------------------------------------------------| | Advantages | High damage, can affect multiple enemies with ease | |-----------------|-----------------------------------------------------------| | Disadvantages | Can hurt yourself, takes practice to utilize well, | | | dangerous in close quarters | |-----------------|-----------------------------------------------------------| | Ideal Situation | A medium-large clustered and tightly packed group of | | | enemies, with almost any weapon (though rifles might be a | | | problem) at medium range | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | Not very common in either the story or Freeride mode, | | | molotovs remain an effective tool for dealing with | | | crowds of enemies. These cocktails are able to light | | | people (Tommy included) on fire. Just make sure you're | | | acquainted with the arc, lest you throw one 20 feet over | | | an enemy's head, or drop it on your own foot. Also, | | | please do not e-mail me to argue about Stalin's Foreign | | | minister and how the weapon is an anachronism in this | | | game because it did not get its name until after the | | | 1930s. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________ / / / G R E N A D E / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Grenade | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Extreme | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - Each grenade takes up one inventory space | |-----------------|-----------------------------------------------------------| | Advantages | Can kill anyone, and destroy cars very easily | |-----------------|-----------------------------------------------------------| | Disadvantages | Can also kill Tommy very easily, takes practice to throw | | | well | |-----------------|-----------------------------------------------------------| | Ideal Situation | A group of enemies (or cars) at medium-long range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | Fairly difficult to come by (they're well hidden in the | | | few missions that even have them at all), but also | | | extremely effective when utilized correctly - Grenades | | | are able to kill anything in one hit, including Tommy if | | | he's too close. Do not underestimate the blast radius of | | | these things, or they will blow you to pieces. Also, they | | | are able to destroy most cars if you land one underneath. | | | Like the cocktails, master Tommy's throwing arc before | | | you go blowing yourself up. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [06-DAT] -------------- - Data Table - -------------- In this sub-section, I have re-compiled all the weapon data into a single table for quick and easy access to the information. Please note that for formatting reasons, names of weapons had to be abbreviated (they should be self-explanatory) as did damage and range ratings, as follows: Damage Abbreviations Range Abbreviations _________________________________________________ None: N (not used) None: N Very low: VL Very Short: VS Low: L Short: S Medium-low: ML Medium-short: MS Medium: M Medium: M Medium-high: MH Medium-far: MF High: H Far: F Extreme: EX Extreme: EX ______________ _________ _______ ________ _______ ________ __________ _______ | | | | | | | | | | Name | Type | Size | Damage | Range | Ammo | Rarity | Cost | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | MELEE WEAPONS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Fists | Melee | N/A | VL | N | N/A | N/A | N/A | | Knuckles | Melee | Small | L | N | N/A | Rare | N/A | | BB Bat | Melee | Large | L* | S | N/A | Common | $10 | | Knife | Melee | Small | M* | VS | N/A | Rare | $10 | | Crowbar | Melee | Small | L | VS | N/A | Uncommon | N/A | | Plank | Melee | Large | M | MS | N/A | Rare | N/A | | Steel Bar | Melee | Large | M | MS | N/A | Rare | N/A | | Bucket | Melee | Small | L | N | N/A | Rare | N/A | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | HANDGUNS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Model 10 | Handgun | Small | M | M | 6/36 | Abundant | $30 | | Colt 1911 | Handgun | Small | MH | MF | 7/35 | Abundant | $50 | | Colt DS | Handgun | Small | ML | M | 6/36 | Uncommon | $10 | | Model 27 | Handgun | Small | H | M | 6/36 | Common | $100 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | SHOTGUNS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Pump-Action | Shotgun | Large | EX | MS | 8/32** | Common | $500 | | Sawed-off | Shotgun | Large | EX | S | 2/34 | Uncommon | $500 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | RIFLES | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Springfield | Rifle | Large | H | F | 5/15 | Rare | $2000 | | Mosin-Nagant | Rifle | Large | H | EX | 5/35 | Rare | $2000 | | Thompson | Rifle | Large | MH | M | 50/200 | Common | $1000 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | THROWABLE WEAPONS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Molotov | Throw | Small | H | MF | N/A | Rare | $1000 | | Grenade | Throw | Small | EX | MF | N/A | Uncommon | $1000 | |______________|_________|_______|________|_______|________|__________|_______| *While the baseball bat and knife do a set amount of damage using a normal swing, a fully charged blow from behind is a one-hit kill with either weapon. **Unlike other weapons, the pump-action shotgun is loaded with individual cartridges, rather than a clip. This means that reloading does not waste ammunition. ------------------------------------------------------------------------------- ***********************************************************************[07-CAR] *********************************** C A R S *********************************** ******************************************************************************* Driving plays just as important a role as gunplay throughout much of the game. As a result, it's equally critical that you are familiar with the numerous vehicles available in Mafia. Although I believe this section to be highly informative, I still encourage you to check out other sources of information. In particular, I recommend MattyDienhoff's Car Guide, which can be found here: http://mafiascene.com/forum/viewtopic.php?t=10727 Moving on, all cars are measured by, and classified under a number of different criteria. They will be listed by section/type/company, in the order in which they appear from the Freeride car-select menu. For each line/family, the following information will be given: Grouping: Cars are grouped by how they are unlocked. For example, there are three groups of Bolts: Bolt Aces, Bolt Model Bs, and Bolt V8s. The Aces are unlocked from the start of the game, the Model Bs are unlocked after beating mission 3, and the V8s are unlocked after beating mission 8. Therefore, there are three groups. Each of these groups is listed along with the cars contained within and the mission after which it becomes available. Summary: A small synopsis/introduction to this particular group of cars ------------------------------------------------------------------------------ For each individual car, the following information will be given (information in parenthesis is usually redundant, but in metric form): __________________ / / / C A R N A M E / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Name of the car as it appears in game, not the name of | | | the actual car after which it's modeled - If you're | | | interested in the real-world counterparts, I suggest | | | looking at "Real Car Names" in the "Secrets" section of | | | this guide. | |-----------------|-----------------------------------------------------------| | Weight | The weight of the car in kilograms | |-----------------|-----------------------------------------------------------| | Power | The horsepower of the car in HP (in kilowatts) | |-----------------|-----------------------------------------------------------| | Max Speed | This is the maximum speed that the game lists the car as | | | being able to travel, in miles per hour (in kilometers | | | per hour). | | | | | | Note that most cars can exceed this figure, some more so | | | than others. For more accurate information about true max | | | speeds, please take a look at dood's "Car Top Speed | | | List." You can find it at this address: | | | | | | http://mafiascene.com/modules.php?name=content&cid=27 | |-----------------|-----------------------------------------------------------| | Engine | The number of cylinders in the car's engine | |-----------------|-----------------------------------------------------------| | Swept Volume | This is the volume (in cubic centimeters) that the piston | | | covers during one stroke, or cycle. This is a value | | | included in the carcylcopedia, but it really isn't that | | | important unless you're a car buff. | |-----------------|-----------------------------------------------------------| | Gear Box | How many gears the car has in its gearbox - Pretty basic, | | | but if you don't drive manual, it won't really matter to | | | you. | |-----------------|-----------------------------------------------------------| | Seats | The number of people who can ride in the car. This value | | | is usually either two or four, but may be one for the | | | race cars. For the most part, you can tell how many seats | | | a car has just by the name. "Fordor" means four doors | | | (Four seats); "Tudor" means two doors (two seats). The | | | unusual spellings are just something you'll have to get | | | used to. A car's seating is usually not very important, | | | but for the missions where you have to take Paulie and | | | Sam somewhere, you're obviously going to need a car that | | | seats more than two. | |-----------------|-----------------------------------------------------------| | Top | This tells whether the top/roof of the car is hard or | | | soft. If a soft-top lands on its roof (upside down), | | | Tommy will be killed instantly, regardless of his health | | | level. Unsurprisingly, cars with no roof at all share | | | this same weakness. | |-----------------|-----------------------------------------------------------| | Colors | This is a list of the possible colors for the car. If you | | | are choosing a car for Freeride and the car has multiple | | | color options, you are given the choice of what color you | | | would like it to be. However, there is a little | | | peculiarity (which may be a glitch/programming error) in | | | which the last available color cannot be selected. Cars | | | painted with these colors can still be found driving the | | | streets of Lost Heaven, they just cannot be chosen as | | | your starting vehicle. | | | For example, all Bolt Ace models exist in blue, dark | | | blue, green, brown, and red, and each of these can be | | | found driving around normally. However, if you choose a | | | Bolt Ace as your starting vehicle in Freeride, you will | | | be unable to select a red model. | | | As a reminder, the unavailable colors will be marked with | | | a single asterisk. | |-----------------|-----------------------------------------------------------| | Available After | This tells you the mission after which the car becomes | | | available for use in Freeride. Note that this means | | | after COMPLETING the mission (not just starting it). | | | Also, some of the cars can only be unlocked by completing | | | Lucas Bertone side-missions. For the sake of clarity, it | | | is assumed that you are undertaking all these optional | | | challenges. | |-----------------|-----------------------------------------------------------| | Notes | A brief description and relevant information covering the | | | car - Also, any other points of interest | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-BOL] -------- - Bolt - -------- Bolt Ace (6 models) - Initially unlocked - Bolt Ace Tudor - Bolt Ace Touring - Bolt Ace Runabout - Bolt Ace Pickup - Bolt Ace Fordor - Bolt Ace Coupe Bolt Model B (7 models) - Unlocked after Mission 3: "Molotov Party" - Bolt Model B Tudor - Bolt Model B Roadster - Bolt Model B Pickup - Bolt Model B Fordor - Bolt Model B Delivery - Bolt Model B Coupe - Bolt Model B Cabriolet Bolt V8 (5 models) - Unlocked after Mission 8: "The Whore/The Priest" - Bolt V8 Coupe - Bolt V8 Fordor - Bolt V8 Roadster - Bolt V8 Touring - Bolt V8 Tudor The Bolt family of cars is the largest in the game, and includes some of the most common vehicles. Expect to see quite a few of these driving around in the city, especially in the early 1930s. The Bolt line is divided into three groups: Bolt Aces, Bolt Model Bs, and Bolt V8s. The Aces are the most basic and weakest of the cars. The Model Bs are mediocre, generic, and very common in the early 1930s. The V8s are the more elegant and sporty vehicles of the family. All three groups have the same basic models, only differing slightly in appearance and handling. ------------------------------------------------------------------------------- ______________________________ / / / B O L T A C E T U D O R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Tudor | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | A pretty simple car, like most of the Bolts - You will | | | find this Ace throughout the levels that take place in | | | the early 1930s. Like most of the cars in its group, the | | | Tudor is not very powerful or stylish. It will, however, | | | get you from point A to point B. Just don't expect to | | | race around in it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________ / / / B O L T A C E T O U R I N G / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Touring | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This simple Bolt has a very distinctive slope on its | | | back. Also, other than the windshield, it has no windows. | | | This makes it even less desirable than some of the other | | | Bolt Aces, as you can be shot from the side quite easily. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / B O L T A C E R U N A B O U T / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Runabout | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | Characterized by a sloping rear much like the Touring's, | | | the Bolt Ace Runabout is one of the worst cars available | | | in the early 1930s. Even though all the Bolt Aces have | | | the same statistics, this one feels like the weakest. One | | | of the smallest non-racing cars, the Runabout is | | | extremely fragile, both to gunfire and to collisions. I | | | really wouldn't recommend driving this unless you have no | | | better alternative. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T A C E P I C K U P / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Pickup | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This is one of only two pickups in the game. Furthermore, | | | the Bolt Ace Pickup is probably the rarer, though weaker | | | of the two. However, if you like to organize your garage | | | like I do, with a few rare cars highlighting every year | | | from 1930-1938, this vehicle is a great choice. If you | | | can't nab one early on, such as in "Molotov Party," you | | | may never get another chance. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T A C E F O R D O R / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Fordor | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This car is almost identical to the Bolt Ace Tudor, with | | | the exception of its capacity. It can seat four people, | | | hence its (interestingly spelled) name. As a result, it's | | | slightly longer, but handles almost the same. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T A C E C O U P E / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Coupe | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | Take a Bolt Ace Runabout, put a spare tire on the back, | | | make the roof solid, and you've basically got a Bolt Ace | | | Coupe. These two cars are very similar in their handling | | | and appearance. There's not much else to say. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T M O D E L B T U D O R / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | The first car in the Bolt Model B series, the Tudor is a | | | step up from any of the Bolt Aces. It's faster, sturdier, | | | and generally better all around. It also has an elongated | | | body compared to its Ace counterpart. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / B O L T M O D E L B R O A D S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Roadster | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Very similar to the Tudor, the Roadster is slightly | | | longer in length and shorter in height. It is also a soft | | | top, open (no side windows) car, making it less desirable | | | for firefights. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / B O L T M O D E L B P I C K U P / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Pickup | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Other than the Bolt Ace Pickup, this is the only other | | | pickup truck in the game. Between the two, the Model B is | | | slightly more common, and better in terms of speed and | | | handling. Despite its appearance, this truck is actually | | | very similar to the other Model B cars. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / B O L T M O D E L B F O R D O R / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This is the basic Bolt Model B: A generic four-seater car | | | with decent speed, handling, and other statistics. In the | | | early missions, you will probably spend much of your time | | | staring at that very distinctive gold-colored grating | | | covering the spare tire of a Fordor stopped in front of | | | you. Although this car is a little bland, it's not a | | | terrible choice for a vehicle. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / B O L T M O D E L B D E L I V E R Y / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Delivery | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | If you took a Model B Fordor and changed the entire back | | | seats and rear into a large storage area, you'd basically | | | have a Model B Delivery. As a result of this extra space, | | | the car is only a two-seater, and is a little bit longer | | | than the Fordor. Also, it's somewhat lighter, but that | | | doesn't seem to affect its handling much. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T M O D E L B C O U P E / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | The Coupe of the Model B series is once again, rather | | | generic. It's somewhat smaller than the other Model Bs, | | | but handles about the same. It will also be pretty common | | | on the roads in the early 1930s. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________ / / / B O L T M O D E L B C A B R I O L E T / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Cabriolet | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Except for the soft top, the Cabriolet is almost | | | identical to the Coupe. It is also very slightly higher | | | off the ground, but by an inconsequentially low amount. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / B O L T V 8 C O U P E / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This is one of the cars in the fancier class of Bolts: | | | the V8 series. It handles quite nicely, and will serve | | | you well for the early missions. Overall, along with the | | | other V8s, it is far better than the Aces or Model Bs. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T V 8 F O R D O R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This is the standard "family car" or Fordor in the V8 | | | series. It is a good choice if you need to take more than | | | one other person along with you, or even if you're just | | | driving alone. The Fordor handles very similarly to the | | | other V8s, but is somewhat longer, mostly as a result of | | | its increased seating capacity. Still, the effect of this | | | difference on your driving capabilities should be | | | negligible. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________ / / / B O L T V 8 R O A D S T E R / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Roadster | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | The V8 Roadster is essentially the closest thing to a | | | sports car in the entire Bolt "family." Easily | | | distinguishable from most other cars by its white | | | (instead of the traditional black) soft top, the Roadster | | | is a nice way to travel efficiently, quickly, and in | | | style. It's a good choice in any garage. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T V 8 T O U R I N G / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Touring | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | Although this vehicle looks very similar to the Bolt Ace | | | Touring, it's significantly better. The speed, power, | | | handling, and nearly every aspect of this car is vastly | | | improved from those of its Ace counterpart. However, it | | | still has no side windows, making it a bad place to be | | | during a firefight. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / B O L T V 8 T U D O R / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This car is almost identical to the V8 Fordor, except... | | | surprise! It only seats two. Overall, it handles the same | | | as the Fordor. You might as well use that Fordor instead, | | | because there will be situations where you need the extra | | | seating capacity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-SCH] ------------ - Schubert - ------------ Schubert Six (2 models) - Unlocked after Mission 4: "Ordinary Routine" - Schubert Six - Schubert Six Police Schubert Extra Six (4 models) - Unlocked after Mission 9: "A Trip to the Country" - Schubert Extra Six Fordor - Schubert Extra Six Tudor - Schubert Extra Six Police Fordor - Schubert Extra Six Police Tudor The Schubert line of cars is another basic one that will serve you well early on in the game. Additionally, you'll recognize the Schubert as the trademark police vehicle. You should be able to easily identify the Schubert's distinct shape from quite a ways away (which is helpful for evading the police). Although there are six models, there are truly only two Schuberts, with a number of minor variations. There is the Schubert Six and its police version, and the slightly more advanced Schubert Extra Six, with both regular and police Tudor and Fordor versions. ------------------------------------------------------------------------------- __________________________ / / / S C H U B E R T S I X / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Six | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 36 HP (34 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3179 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red, White, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission #4: "Ordinary Routine" | |-----------------|-----------------------------------------------------------| | Notes | This is the basic Schubert model. For the first handful | | | of missions, it will provide you with a stable and | | | reliable platform. It will certainly hold its own against | | | some of the weaker cars in the early game. However, after | | | a few years (in game time), it will become rather | | | antiquated, and not very useful. The Schubert Extra Six | | | that replaces it, on the other hand, carries on to have | | | much more longevity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / S C H U B E R T S I X P O L I C E / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Six Police | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 36 HP (34 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3179 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #4: "Ordinary Routine" | |-----------------|-----------------------------------------------------------| | Notes | The Schubert Six Police is identical to the regular | | | Schubert Six model, except for its paintjob and who | | | normally drives it. The default "white" color has the | | | standard police insignia and will only be driven by | | | police (or Tommy, if he steals one). In the early parts | | | of the game, this is the only car the police will drive. | | | Even later in the game, you'll see this police version | | | much more frequently than its civilian counterpart. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________________ / / / S C H U B E R T E X T R A S I X F O R D O R / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, White, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | In the early-mid 1930s, the Schubert Extra Six begins to | | | replace the Bolt as the standard civilian car. There will | | | be no shortage of these vehicles on the streets until | | | much later in the decade. | | | One note on the "white" color: What is called "white" | | | has distinct reddish coverings over the front and rear | | | wheels. This is different from the police version's | | | "white." | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________________ / / / S C H U B E R T E X T R A S I X T U D O R / / /__________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, White, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Like most Tudor/Fordor models, this Schubert is almost | | | identical to the Fordor version of the Extra Six. In the | | | place of back seats/doors is a slightly elongated rear. | | | Also, the Fordor has a spare tire on its rear, whereas | | | the Tudor has a covered "hump." However, they basically | | | handle the same. Unless you're extremely concerned about | | | how the car looks cosmetically, your only consideration | | | should be whether or not you'll need the extra seats to | | | bring allies with you. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________________________________ / / / S C H U B E R T E X T R A S I X P O L I C E F O R D O R / / /__________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Police Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Like the regular Schubert Six's police model, this Police | | | version of the Extra Six is basically the same as its | | | civilian counterpart. Like the other Extra Sixes, it can | | | be distinguished from the regular Schuberts by its more | | | rounded shape, and improved speed and handling. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________________________________ / / / S C H U B E R T E X T R A S I X P O L I C E T U D O R / / /____________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Police Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Except for the fact that it only has two doors, this is | | | almost exactly the same as the other Extra Six police | | | model. Again, this makes it slightly longer, but | | | relatively unchanged from the Fordor model. Also, like | | | all the police cars, it has only one color: "White," | | | which really just means that it has the special police | | | insignia with "Lost Heaven City Patrol" printed on it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-FAL] ------------ - Falconer - ------------ Falconer (3 models) - Unlocked after Mission 8: "The Whore/The Priest"* - Falconer - Falconer Yellowcar** - Falconer Gangster Falconers are another group of basic cars that populate Lost Heaven in the earlier parts of the game. Even later on, when the normal model has been outdated, Falconers will still have a significant presence on the streets, thanks to gangsters (who drive Falconer Gangsters) and taxis (Falconer Yellowcars). Overall, Falconers are a decent choice for travel and are quite strong, although they are somewhat lacking under the hood. *Note that if Tommy drives back in the Falconer during "Molotov Party," it is unlocked from that point on. Otherwise, the player must wait until "The Whore/The Priest" to unlock it normally. **Also note that even before it's unlocked (i.e. Tommy doesn't know how to steal one), the Yellowcar (taxi) model of the Falconer can be selected as your starting car for Freeride. More information can be found in the notes for that particular car. ------------------------------------------------------------------------------- __________________ / / / F A L C O N E R / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Violet* | |-----------------|-----------------------------------------------------------| | Available After | Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | The Falconer is a pretty basic car that will get you from | | | point A to point B, but not too quickly. While you can't | | | steal them right off the bat, you will notice quite a few | | | of these driving around in the earlier parts of the game. | | | They're useful cars if you need to drive somewhere, but | | | there's almost always a better alternative. As noted | | | before, if Tommy drives back in a Falconer during | | | "Molotov Party," the car will be unlocked from that point | | | on. If not, it won't become available until Mission 8. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / F A L C O N E R Y E L L O W C A R / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer Yellowcar | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Yellow" (taxi pattern) | |-----------------|-----------------------------------------------------------| | Available After | Always Available** / Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | Although it is technically called a Falconer Yellowcar, | | | most people would simply refer to this vehicle as a taxi. | | | Also, this is probably the first car that you'll become | | | familiar with, since it is the one you use at the | | | beginning of the game. After playing the first two | | | missions, you'll probably get the idea that this isn't a | | | very good choice for speed or evasion. | | | | | | **One note about when it's available: Although the | | | Falconer sub-menu is grayed out until you beat mission 8 | | | (unless you pick one up in "Molotov Party"), the Falconer | | | Yellowcar is selected by default from the Freeride menu. | | | Essentially, if you don't go into the car select menu at | | | all, you'll have a Yellowcar. If you do go into the menu, | | | change your car, but still want the Yellowcar, simply go | | | back to the main menu, then click on Freeride again. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / F A L C O N E R G A N G S T E R / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer Gangster | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Gangster) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | This car is only available in Freeride mode (i.e. you'll | | | never see one just driving around during the single | | | player missions). Rarity aside, it is exactly like the | | | other two falconers, except for its color. Like the other | | | "gangster" vehicle (the Wright Coupe), this Falconer is | | | jet black. When you encounter this in Freeride, keep your | | | distance if you don't want a fight. Also, don't be fooled | | | by its weak statistics. Although when YOU'RE behind the | | | wheel, it can't break 90 mph, the gangsters who normally | | | drive it can "cheat." Essentially, they can drive | | | stupendously, and go nearly twice the maximum speed in | | | order to catch up with you. It's not fair, but get used | | | to it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-CRU] ------------ - Crusader - ------------ Crusader Chromium (2 models) - Unlocked after Mission 13: "Bon Appetit!" - Crusader Chromium Fordor - Crusader Chromium Tudor The Crusader line is another small set of cars, containing only the Tudor and Fordor version of one model. While it doesn't even come close to the power and speed of the sportscars, the Crusader is still a relatively good choice in standard vehicles. When compared to the Schubert Extra Six or anything from the high-end Bolt line (V8), it's really not all that different. ------------------------------------------------------------------------------- __________________________________________________ / / / C R U S A D E R C H R O M I U M F O R D O R / / /__________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crusader Chromium Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1500 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3801 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Violet* | |-----------------|-----------------------------------------------------------| | Available After | Mission 13: "Bon Appetit!" | |-----------------|-----------------------------------------------------------| | Notes | This rather basic and generic vehicle is relatively | | | comparable to other "standard" cars, such as the Schubert | | | Extra Six. Like the Extra Six, it is rather common around | | | the city, and is the mainstay for many of Lost Heaven's | | | drivers. It doesn't have any exceptional abilities that | | | would make it really stand out, though. One note however, | | | is that unlike most other cars, the Fordor and Tudor | | | versions do not have the same options for color. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________________ / / / C R U S A D E R C H R O M I U M T U D O R / / /____________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crusader Chromium Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1500 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3801 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 13: "Bon Appetit!" | |-----------------|-----------------------------------------------------------| | Notes | Except for its color choices and number of seats, | | | this car is almost identical to the Crusader Chromium | | | Fordor. It shares the same basic form and statistics as | | | its Fordor counterpart, and is essentially the same car. | | | However, because of these color differences, if you see a | | | green or dark blue (almost black) crusader coming down | | | the street, you can know ahead of time that it's a | | | Tudor. Likewise, if you see a blue or violet one driving | | | along, you can tell that it's a Fordor. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-GUA] ------------ - Guardian - ------------ Guardian Terraplane (3 models) - Unlocked after Mission 14: "Happy Birthday!" - Guardian Terraplane Coupe - Guardian Terraplane Fordor - Guardian Terraplane Tudor The Guardian line contains more of the common, often-seen-on-the-road cars that make up the mainstay of the average Lost Heaven resident's garage. While they are somewhat better than other "standard" cars, they don't come close to the power of the high-end sports or race cars. Still, if you're looking for a decent vehicle that's above average (perhaps you need to steal a car off the road), the Guardian line should suit you quite well. ------------------------------------------------------------------------------- ____________________________________________________ / / / G U A R D I A N T E R R A P L A N E C O U P E / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | Unlike the Tudor and Fordor models, this Coupe adopts a | | | much more aerodynamic, "swept-back" shape. If you don't | | | care about capacity, you're probably better off choosing | | | this Coupe over the Tudor, if solely on the basis of | | | appearance. Also, although all models come in "umber," | | | "beige" and "black," you will most likely see nothing but | | | "umber" ones driving around the city. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________________ / / / G U A R D I A N T E R R A P L A N E F O R D O R / / /______________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | If you haven't noticed already, the trend of cars having | | | a Tudor and Fordor version in Mafia is quite common. Like | | | other cars with these multiple models, the Guardian is | | | nearly the same, with only minor variations. Other than | | | the obvious (having four seats instead of two), the | | | Fordor has a more box-like shape, with a straighter back | | | end, and uncovered rear wheels. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________________ / / / G U A R D I A N T E R R A P L A N E T U D O R / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | As expected, this Tudor model has two seats, compared to | | | the Fordor's four (getting a little repetitive, isn't | | | it?). In addition, this model adopts a design that is | | | similar to the Fordor, but actually closer to that of the | | | Coupe in terms of swept-back design. Also like the Coupe, | | | it has its rear wheels covered with a small "flap" of | | | metal, whereas the Fordor has them uncovered. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-THO] -------- - Thor - -------- Thor 810 (2 models) - Unlocked after Mission 10: "Omerta" - Thor 810 Phaeton FWD - Thor 810 Sedan FWD Thor 812 (1 model) - Unlocked after Mission 20: "The Death of Art" - Thor 812 Cabriolet FWD Although it has only three models, the Thor line of cars far exceeds the quality of most of its competitors. Thors strike a good balance between a fast, nimble sportscar and a strong, sturdy, all-purpose vehicle. Furthermore, for a relatively high-end sort of car, Thors are actually quite common, especially towards the end of the game. If your main ride is rendered inoperable and you have to grab something new, you can't go wrong with a Thor. ------------------------------------------------------------------------------- ______________________________________________ / / / T H O R 8 1 2 C A B R I O L E T F W D / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 812 Cabriolet FWD | |-----------------|-----------------------------------------------------------| | Weight | 1814 kg | |-----------------|-----------------------------------------------------------| | Power | 170 HP (125 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (164 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 20: "The Death of Art" | |-----------------|-----------------------------------------------------------| | Notes | The Thor 812 is the last car you'll unlock during the | | | main game, and for good reason. This model takes the | | | already impressive Thor 810 and turns it into a truly | | | spectacular vehicle. Although you won't get too many | | | chances to drive it, it won't take long for you to | | | appreciate just how good this car is. Combining a speed | | | matching that of most sportscars with a sturdy frame, the | | | 812 stands out as an exceptional automobile. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________ / / / T H O R 8 1 0 P H A E T O N F W D / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 810 Phaeton FWD | |-----------------|-----------------------------------------------------------| | Weight | 1656 kg | |-----------------|-----------------------------------------------------------| | Power | 125 HP (93 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4722 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 10: "Omerta" | |-----------------|-----------------------------------------------------------| | Notes | Even though the Thor 810 is not as powerful as its 812 | | | successor, it is by no means a bad car. In fact, it mixes | | | good overall speed with a solid and stable base to | | | produce a very accessible driving platform. One other | | | aspect that makes the car noteworthy is its rarity. While | | | you won't see many driving the streets when you first | | | acquire it, the 810 becomes a relatively common car | | | towards the end of the game. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________________________________ / / / T H O R 8 1 0 S E D A N F W D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 810 Sedan FWD | |-----------------|-----------------------------------------------------------| | Weight | 1656 kg | |-----------------|-----------------------------------------------------------| | Power | 125 HP (93 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4722 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 10: "Omerta" | |-----------------|-----------------------------------------------------------| | Notes | To put it simply, the Thor 810 Phaeton FWD and Sedan FWD | | | are essentially Tudor and Fordor models, respectively. As | | | is the case with all of these cars, there really aren't | | | many noteworthy differences between the two, other than | | | their seating capacity. However, you should note that | | | while the Phaeton is a soft-top, the Sedan has a solid | | | roof. So even if you don't need to transport multiple | | | passengers around, you may still want to pick this car | | | over the Phaeton, as it's a bit safer. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-LAS] ------------ - Lassiter - ------------ Lassiter Basic (2 models) - Unlocked after Mission 6: "Fairplay" [Part 2] - Lassiter V16 Phaeton - Lassiter V16 Charon Lassiter Roadster (1 model) - Unlocked after Mission 12: "A Great Deal" - Lassiter V16 Roadster Lassiter Advanced (3 models) - Unlocked after Mission 17: "Election Campaign" - Lassiter V16 Fordor - Lassiter V16 Appolyon - Lassiter V16 Police With their massive V16 engines and 2500+ kg curb weights, Lassiters are undoubtedly the heavyweights of Lost Heaven's roads. Don't be fooled by their size, though; with a skilled hand, it is possible to guide these multi-ton pieces of metal with surprising precision. Still, while they are a great choice for an all out firefight, you might want to stick to something a little smaller and nimbler if the mission at hand calls for a car chase. ________________________________________ / / / L A S S I T E R V 1 6 F O R D O R / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Fordor | |-----------------|-----------------------------------------------------------| | Weight | 2812 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (160 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | Tipping the scales at over 2800 kg, the Lassiter V16 | | | Fordor is one of the heaviest vehicles in the game. But | | | unlike its fellow behemoths (such as the Firetruck), this | | | car is actually fairly maneuverable. Furthermore, its | | | massive V16 engine provides the necessary power to get | | | it going over 100 mph, making it quite speedy, at least | | | compared to most other cars in the game. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________________________ / / / L A S S I T E R V 1 6 P H A E T O N / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Phaeton | |-----------------|-----------------------------------------------------------| | Weight | 2650 kg | |-----------------|-----------------------------------------------------------| | Power | 185 HP (136 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 85 mph (135 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Yellow | |-----------------|-----------------------------------------------------------| | Available After | Mission 6: "Fairplay" [Part 2] | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Phaeton is the first car you'll unlock | | | by completing a Lucas Bertone mission, and it's not a bad | | | way to start. If nothing else, the Phaeton is a good way | | | to travel in style, as it won't be very common in the | | | early parts of the game. It can also be fairly useful for | | | chases, as its massive weight can push other cars around | | | with ease. The only downside is the fact that it has no | | | roof, meaning that you're more exposed to gunfire and | | | that a roll-over will kill you instantly. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / L A S S I T E R V 1 6 R O A D S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Roadster | |-----------------|-----------------------------------------------------------| | Weight | 2500 kg | |-----------------|-----------------------------------------------------------| | Power | 204 HP (150 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 12: "A Great Deal!" | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Roadster, Salieri's personal ride, is | | | quite a classy car. It's decently fast, fairly stable, | | | and remarkably nimble, given its size. Unfortunately, it | | | isn't as useful a car as these qualities may make it | | | sound. Its small capacity (i.e. two seats) limits its use | | | in certain missions, while its open top exposes you to | | | gunfire and makes a roll-over lethal. Since you don't get | | | it until more than halfway into the game, by the time you | | | do unlock it, chances are you already have a car in your | | | garage that addresses these weaknesses. My eye's on the | | | Silver Fletcher. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / L A S S I T E R V 1 6 A P P O L Y O N / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Appolyon | |-----------------|-----------------------------------------------------------| | Weight | 2500 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 110 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | As Lucas Bertone says, the Lassiter V16 Appolyon is more | | | a work of art than a car. At its core, the vehicle is | | | much like a Roadster, only with a more powerful engine | | | and a futuristic design. However, it is plagued by the | | | exact same problems as its predecessor: limited capacity | | | and no roof. You might want it in your garage simply for | | | its amazing looks, but the fact of the matter is that | | | this isn't the best car to bring to a gunfight. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________________ / / / L A S S I T E R V 1 6 C H A R O N / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Charon | |-----------------|-----------------------------------------------------------| | Weight | 2650 kg | |-----------------|-----------------------------------------------------------| | Power | 185 HP (136 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 85 mph (135 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None* | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Mission 6: "Fairplay" [Part 2] | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Charon is one of the two funeral cars in | | | the game. This one is quite a bit more stylish than the | | | rather generic Hearse. Not that any of this really | | | matters, as your opportunities to drive this car are far | | | and few between. Most notably, you can steal one from | | | outside the church for your escape in "The Priest." Just | | | don't expect to ever see one of these just randomly | | | driving the streets of Lost Heaven. | | | Note that like the Firetruck, although the Charon has no | | | roof, its raised back end serves as a roll bar to protect | | | Tommy if the car flips over. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________________ / / / L A S S I T E R V 1 6 P O L I C E / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Police | |-----------------|-----------------------------------------------------------| | Weight | 2812 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (160 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | This police vehicle is really nothing more than a | | | specially painted version of the Lassiter V16 Fordor. In | | | this case, it's been changed from a green and blue color | | | scheme to jet black with a "Highway Patrol" insignia on | | | its side. Unlike the police cars in the Schubert line, | | | the Lassiter V16 Police will never be seen simply | | | patrolling in the city; the vehicle only appears in a few | | | sequences during the main story. Usually, it's being | | | driven by corrupt cops loyal to Morello. Unless you | | | choose to drive it in Freeride, you won't see very much | | | of this car at all. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-ULV] --------- - Ulver - --------- Ulver Airstream (2 models) - Unlocked after Mission 9: "A Trip to the Country" - Ulver Airstream Fordor - Ulver Airstream Tudor Though Lucas Bertone seems to think that most people don't like the Ulver's unusual appearance, after its introduction into Lost Heaven, the style becomes quite popular. At the midpoint of the game, you should begin to see more and more of these very distinct cars driving around the city. In comparison to all the other "starter" cars, the Ulvers are much faster, more maneuverable, and better overall. ------------------------------------------------------------------------------- ______________________________________________ / / / U L V E R A I R S T R E A M F O R D O R / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Ulver Airstream Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1550 kg | |-----------------|-----------------------------------------------------------| | Power | 130 HP (95.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 90 mph (145 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4893 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Yellow, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | This is one of the two basic Ulver models. It's a little | | | wide and heavy, given its above-average speed. Also, | | | though it may seem to take a while to accelerate and | | | brake, once it gets going, this Ulver is quite fast. In | | | addition, the extra seats in the back allow you to use | | | this car in a mission involving more than one passenger. | | | As a side note, maybe it's just me, but it seems like | | | both Ulvers have a tendency to flip over, at least more | | | so than other vehicles. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / U L V E R A I R S T R E A M T U D O R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Ulver Airstream Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1550 kg | |-----------------|-----------------------------------------------------------| | Power | 130 HP (95.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 90 mph (145 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4893 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Yellow, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | This Ulver is almost identical to the Fordor model except | | | that it only has two doors. This is limiting if you have | | | to take more than one other person along for a ride. | | | However, the Tudor handles and reacts almost identically | | | to its Fordor brother. They are essentially the same car. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ----------------------------------------------------------------------------- [07-WRI] ---------- - Wright - ---------- Wright (3 models) - Unlocked after Mission 17: "Election Campaign" - Wright Coupe - Wright Fordor - Wright Coupe Gangster As the game progresses, it should be obvious that the cars seen around Lost Heaven do as well. Bolts are replaced by Schuberts, Schuberts are replaced by Ulvers, and so on. For the most part, the Wright line of cars is merely a continuation of this trend. They don't offer anything remarkable, but they're certainly functional. If you're looking for a good standard vehicle in the late '30s, then these cars should be "Wright" up your alley...Sorry, I couldn't help myself. ------------------------------------------------------------------------------- __________________________ / / / W R I G H T C O U P E / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | The Wright Coupe is a decent car that should get you | | | where you need to go. That said, it isn't great; it can | | | only hold two passengers, the soft-top endangers you in a | | | roll-over, and its interior is not well protected from | | | gunfire. Furthermore, by the time you unlock this car | | | quite late into the game, you should have a plethora of | | | more capable vehicles from which to chose. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________ / / / W R I G H T F O R D O R / / /_______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | Just as you'd expect, this car is quite similar to the | | | Wright Coupe, except that it can seat four passengers. | | | Also, this model has a solid roof, rather than a soft | | | top. Despite these advantages, the Fordor really isn't | | | much better than its two-seater counterpart. As noted in | | | the entry above, the Wright line of cars just doesn't | | | compare to the quality of many other vehicles available | | | to you in the later parts of the game. For the most part, | | | this car is much like a Crusader or Guardian: a decent | | | vehicle, but nothing remarkable. Though rather | | | unimportant, it's also worth noting that the Fordor | | | models of each of these three lines look very similar. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / W R I G H T C O U P E G A N G S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Coupe Gangster | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Gangster) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | The other "gangster" car (The Falconer Gangster), is all | | | but identical to the regular Falconer. Along these same | | | lines, with the exception of the jet-black paintjob, this | | | vehicle is pretty much the same as the Wright Coupe. | | | However, like the Falconer model, the gangsters who | | | normally drive this car are able to "cheat," allowing it | | | to vastly exceed its maximum speed and handling abilities | | | in order to catch you. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-SIL] ------------------- - Silver Fletcher - ------------------- Silver Fletcher (1 model) - Unlocked after Mission 11: "Visiting Rich People" - Silver Fletcher Even though the Silver Fletcher family has only one vehicle, it makes up for this by being one of the most powerful and stylish cars around. While you can sometimes see them on the street, Silver Fletchers are generally reserved for those with extreme class and wealth. ------------------------------------------------------------------------------- ________________________________ / / / S I L V E R F L E T C H E R / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Silver Fletcher | |-----------------|-----------------------------------------------------------| | Weight | 2314 kg | |-----------------|-----------------------------------------------------------| | Power | 175 HP (128.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 115 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Silver | |-----------------|-----------------------------------------------------------| | Available After | Mission 11: "Visiting Rich People" | |-----------------|-----------------------------------------------------------| | Notes | This exotic car is favored by the extremely wealthy and | | | famous. The prosecutor from whom Tommy first steals one | | | of these is such a person. Also, the Silver Fletcher is | | | the distinctive trademark car of Don Morello. It is | | | capable of reaching extreme speeds, and is also a very | | | strong car, being much better suited to collisions or | | | gunfire than most other vehicles. The Silver Fletcher is | | | an exquisite automobile, and definitely earns its place | | | in the garage of a serious collector. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-BRN] --------- - Bruno - --------- Bruno Speedster (1 model) - Unlocked after Mission 15: "You Lucky Bastard!" - Bruno Speedster 851 The Bruno line, if you can really even call it a "line," consists of a single car: The Bruno Speedster 851. This vehicle is quite an impressive little machine, and well worth the time spent to unlock it (i.e. doing a Lucas Bertone side-mission). ________________________________________ / / / B R U N O S P E E D S T E R 8 5 1 / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bruno Speedster 851 | |-----------------|-----------------------------------------------------------| | Weight | 1702 kg | |-----------------|-----------------------------------------------------------| | Power | 150 HP (110.3 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (166 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4585 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, two modes | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Silver, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 15: "You Lucky Bastard!" | |-----------------|-----------------------------------------------------------| | Notes | Looking something like a miniaturized version of a cross | | | between a Lassiter V16 Roadster and a Thor 812 Cabriolet | | | FWD, the Bruno Speedster 851 is certainly an exotic car. | | | It is both fast and maneuverable, and is rarely a bad | | | choice for a mission. Even better, in the late part of | | | the game, the Bruno becomes a somewhat common street car, | | | meaning that you don't even have to rely on bringing one | | | from your garage. That said, its open design exposes you | | | to gunfire, roll-over death, and prevents you from having | | | more than one passenger. Still, this car is a good way to | | | travel in style. | | | | | | One note about the colors: I may be mistaken, but I never | | | seem to see anything other than the silver version | | | driving the streets. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-CEL] ----------- - Celeste - ----------- Celeste Marque (1 model) - Unlocked after Mission 16: "Creme de la Creme" - Celeste Marque 500 The Celeste line only has a single car to its credit. But like the Bruno or Silver Fletcher, it more than makes up for this fact with the quality of that one car. The Celeste Marque 500 is an impressive vehicle, to say the least. Perhaps most notable is that, unlike many high-end sportscars, the Celeste is actually somewhat common. It's no Bolt, but by the game's final few missions, you'll see a fair number of these driving the streets. ______________________________________ / / / C E L E S T E M A R Q U E 5 0 0 / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Celeste Marque 500 | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 160 HP (118 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 105 mph (170 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5018 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | White, Brown* | |-----------------|-----------------------------------------------------------| | Available After | Mission 16: "Creme de la Creme" | |-----------------|-----------------------------------------------------------| | Notes | A great number of comparisons can be drawn between the | | | Celeste Marque 500 and the Bruno Speedster 851. Both are | | | fast, nimble sportscars that have the added bonus of | | | being relatively common in the late parts of the game. | | | But while the Bruno's appearance is a little unusual, the | | | Celeste looks unlike anything else in the game. And even | | | if you can't see one, you can almost always hear a | | | Celeste by its very distinct horn. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-TRA] --------------- - Trautenberg - --------------- Trautenberg Street (1 model) - Unlocked after Mission 19: "Moonlighting" - Trautenberg Model J Trautenberg Racing (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Trautenberg Racer 4WD The Trautenberg line of cars has both an elegant street model and an impressive racecar. Unlike the Caesar cars, these two Trautenbergs are nothing like one another. One note: In earlier (unpatched) versions of the game, there is an extra entry for the Trautenberg Model J in the Freeride cars list. To clarify, this was a mistake. There is no third Trautenberg model; this was just an accidental duplicate. So either patch your game, or don't worry about being unable to unlock this car. ________________________________________ / / / T R A U T E N B E R G M O D E L J / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Trautenberg Model J | |-----------------|-----------------------------------------------------------| | Weight | 1700 kg | |-----------------|-----------------------------------------------------------| | Power | 265 HP (195 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 114 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6876 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Mission 19: "Moonlighting" | |-----------------|-----------------------------------------------------------| | Notes | The Trautenberg Model J is one of the last vehicles you | | | unlock during the main game. It should come as no | | | surprise then, that it's a very impressive car. Aside | | | from the color, the Model J looks quite similar to the | | | Lassiter V16 Roadster. Although it is quite a bit faster | | | than the Lassiter, it remains plagued by many of the same | | | problems. In particular, its capacity limits your | | | passengers, while its open top increases the danger from | | | firefights and rollovers. Still, the Model J is a | | | powerful vehicle, and will certainly be of use to you | | | during "Moonlighting." But since you no longer access the | | | Salieri garage following that mission, the only other | | | time you'll use the car is during Freeride or Freeride | | | Extreme. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / T R A U T E N B E R G R A C E R 4 W D / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Trautenberg Racer 4WD | |-----------------|-----------------------------------------------------------| | Weight | 877.5 kg | |-----------------|-----------------------------------------------------------| | Power | 150 HP (110.4 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 138 mph (220 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4250 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | Whereas many lines of cars have multiple models that are | | | only slightly different from one another, this is not the | | | case with Trautenberg. Don't be mislead by the | | | manufacturer; the name of this car says it all. Plain and | | | simple, this is a racecar. It is absolutely nothing like | | | the Model J, so there's no sense in comparing them. The | | | Racer 4WD is really more like the Brubaker, Carrozella or | | | Caesar racing models than anything else. As a result, | | | you'll never see one of these on the street, and will | | | only end up driving the car in Freeride. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-BRU] ------------ - Brubaker - ------------ Brubaker (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Brubaker 4WD As with many of the sportscars, the Brubaker line offers but a single vehicle. In this case, the automobile in question is the Brubaker 4WD, which you should recognize as the racecar that you drove in "Fairplay" [Part 2]. Since your encounter with this model should be limited to that mission (and perhaps Freeride Extreme), there really isn't much more of interest to note about the Brubaker. __________________________ / / / B R U B A K E R 4 W D / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Brubaker 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1100 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5047 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | The Brubaker 4WD is one of the handful of racecars in | | | Mafia. Although its speed and power are unmatched by any | | | traditional vehicle, the Brubaker can be somewhat | | | challenging to control. Anyone who has played the race in | | | "Fairplay" [Part 2] knows that you can't drive this car | | | as if it were a Bolt. Slamming on the gas and brake and | | | trying to slide around corners will only end with you | | | spinning in circles. But use your pedals carefully, and | | | drive with real-world techniques, and you should find the | | | Brubaker an impressive racing machine. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-CAE] ---------- - Caesar - ---------- Caesar 8C (2 models) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds"* - Caesar 8C Mostro - Caesar 8C 2300 Racing* Like the other racecar companies, there is really only one basic vehicle (with two models) in the Caesar line. That said, one is a solid racecar, the other is a surprisingly approachable street vehicle, drivable in normal city conditions. *Note that there is a great deal of complexity and confusion regarding the unlocking of the Caesar 8C 2300 Racing. Please see its entry for more information. ------------------------------------------------------------------------------- __________________________________ / / / C A E S A R 8 C M O S T R O / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Caesar 8C Mostro | |-----------------|-----------------------------------------------------------| | Weight | 1000 kg | |-----------------|-----------------------------------------------------------| | Power | 142 HP (104.4 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 105 mph (170 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2336 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red, Black* | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | This Caesar doesn't exactly fit in with the other | | | racecars. In the Mostro, the raw power of its racing | | | variant brother (the 2300) has been somewhat toned down, | | | and a passenger seat has been "added" (read: uncovered). | | | It further distances itself from its Brubaker, | | | Trautenberg, and Carrozella relatives in its handling. | | | Whereas these other aforementioned cars can truly only | | | shine on the racetrack, the Mostro can safely be | | | maneuvered in a normal city environment. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / C A E S A R 8 C 2 3 0 0 R A C I N G / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Caesar 8C 2300 Racing | |-----------------|-----------------------------------------------------------| | Weight | 920 kg | |-----------------|-----------------------------------------------------------| | Power | 178 HP (130.9 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2336 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds"* | |-----------------|-----------------------------------------------------------| | Notes | This Caesar racecar is quite a vehicle. It is capable of | | | reaching tremendous speeds, if at the cost of safe | | | handling. The main issue of note in this section will not | | | be about the car itself, but how to unlock it. This has | | | been a matter of great confusion for a number of people. | | | | | | My understanding is that in the original (unpatched) | | | version of the game, the 2300 unlocked normally along | | | with the other racecars, after completing the appropriate | | | FRE challenge. In the patched versions, however, the 2300 | | | does not unlock. Even if using the unlock all FRE cars | | | cheat (see the "Secrets" section), it still does not | | | unlock. Some people have claimed that it simply cannot be | | | unlocked in the patched version and if you want it, you | | | will have to do a little modding (not as daunting as it | | | sounds, I assure you). Others, however, have found a | | | solution. | | | | | | In the FRE missions, many of the cars you use become | | | "fixed" after completing the challenge, meaning that they | | | cannot be moved from where you last left them. For | | | example, all of the racecars, the gas-guzzling | | | Trautenberg, and the Flame Spear 4WD suffer from this | | | "condition." If the challenge has been completed, once | | | Tommy steps out, he cannot get back in, and the vehicle | | | will be stuck where he left it. Many people use this fact | | | to "pose" their vehicles as part of their collection. But | | | how does one use this to unlock the car for normal | | | freeride? | | | | | | Well, the closest thing I've found to a walkthrough is a | | | post by Don D.N on the MafiaScene forums. In particular, | | | these words: | | | | | | "You have to play the race exchange mission in freeride | | | Extreme and win it of course. Then you'll have to enter | | | the car, make sure you have parked it correctly so you | | | can enter it. Then drive it to a gas station and refuel | | | it once, after that you have to drive to Salieris bar and | | | park it behind the bar just like you do when playing the | | | story. Now let it be there and SAVE. Now you've unlocked | | | the Ceasar Racing car." | | | | | | There have also been rumors that winning the race at the | | | highest difficulty unlocks the 2300. This is purely a | | | matter of confusion resulting from a PC/Console | | | difference. As I understand, in the console versions, | | | winning the sports car league in the championship game | | | mode (a console version only feature) will unlock the | | | car. The same is NOT true of the race in "Fairplay" | | | [Part 2]. | | | | | | The final method involves either downloading a profile | | | that has the car unlocked or doing a little modding to | | | replace another car's file with that of the 2300. There | | | are numerous guides online for doing this, but I | | | personally will not elaborate further on modding. | | | | | | The excessively lengthy notes about this car should make | | | it quite obvious just how complicated it can be to get. | | | If you look over your Freeride vehicle list and see that | | | you're missing the 2300, unless it really is meaningful | | | to you, I'd advise not bothering with it. Sure, it's a | | | good racecar, but it's really just not that important. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-ZEL] -------------- - Carrozella - -------------- Carrozella (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Carrozella C-Otto 4WD Like the other racecars, the Carrozella "line" only consists of a single vehicle. In this case, it's a high-performance racing machine which you should remember from "Fairplay." ------------------------------------------------------------------------------- ____________________________________________ / / / C A R R O Z E L L A C - O T T O 4 W D / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Carrozella C-Otto 4WD | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4972 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Blue, Green* | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | Your main encounter with the Carrozella C-Otto 4WD occurs | | | during the mission "Fairplay," in which you have to steal | | | this car from the Lost Heaven Racing Circuit. As you | | | attempt to get from the Works Quarter to Central Island | | | and back, it should become obvious that this vehicle was | | | not made for street driving. Like any of the racecars, it | | | can only truly shine on the track. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-OTH] ---------- - Others - ---------- Others (6 models) - Unlocked after Mission 3: "Molotov Party" - Bolt Ambulance - Bolt Firetruck - Bolt Hearse - Bolt Truck Flatbed - Bolt Truck Covered - Bolt Truck This group of vehicles contains the kinds of cars and trucks that you generally won't want to drive. Though they are sometimes needed for missions, most of the time, these will be your last resorts for transportation. These trucks and emergency vehicles are all very heavy, slow, and difficult to handle at high speeds (assuming you can even reach high speeds). ------------------------------------------------------------------------------- ______________________________ / / / B O L T A M B U L A N C E / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ambulance | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | If you've ever seen an ambulance driving around in Lost | | | Heaven, it was this car. Like all of the "Other" | | | vehicles, it's not very good, and should be one of your | | | last choices for transportation. You can almost always | | | steal something better. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T F I R E T R U C K / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Firetruck | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None* | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Despite its slow speed, massive size, and terrible | | | handling, the firetruck actually has some advantages. | | | Collisions with other cars usually end up with them | | | thrown across the street, and you only a few feet from | | | the point of impact. Because of its massive size and | | | weight, the firetruck can take quite a beating. | | | | | | One note about this car's top: Although the Firetruck | | | does not actually have a roof, it does not seem possible | | | (or at least likely) for Tommy to be killed from the car | | | landing upside down. For one, that would require you to | | | flip a multi-ton behemoth of a vehicle. Even if you | | | managed to do that, the high back of the truck would | | | serve as a roll-bar, preventing Tommy's head from getting | | | ground into the pavement. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________ / / / B O L T H E A R S E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Hearse | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | There are only two "funeral cars" in Mafia, and this is | | | one of them. You'll probably never see one naturally on | | | the street, though. This vehicle handles much like the | | | ambulance (since they have the same statistics). There | | | really isn't much to say about this Hearse, except that | | | you probably won't be using it very much. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T T R U C K F L A T B E D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck Flatbed | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Out of the three Bolt trucks, this is easily the most | | | common. The other two, though essentially the same, are | | | never found on the streets randomly. Even though it | | | technically has the same statistics as the Firetruck, the | | | Flatbed isn't quite as large. Still, it may take some | | | practice to get a handle on this somewhat unwieldy | | | vehicle. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T T R U C K C O V E R E D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck Covered | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This truck is probably the most difficult to drive, | | | simply because it has the massive covering over its back | | | end. If you drive using the standard camera, you will | | | barely be able to see anything around or over the car. | | | I'd advise switching to one of the in-car cameras, or | | | the farthest zoomed out one. Other than its appearance, | | | though, it isn't any different from the other trucks. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________ / / / B O L T T R U C K / / /______________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This truck has the metal support rods that would clearly | | | hold up the covering if it were a "Bolt Truck Covered." | | | The only time you'll see this vehicle is in "Just For | | | Relaxation" or in Freeride, as it's one of the hidden | | | cars (see the "Secrets" section). This truck also has the | | | very noticeable "ATLANTIC IMPORT" written on its side. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-PRO] -------------- - Prototypes - -------------- Prototypes (19 models) - Unlocked one at a time by beating challenge missions in the Freeride Extreme game mode - Manta Prototype - Bolt-Thrower - HotRod - Black Dragon 4WD - Mutagen FWD - Flamer - Masseur - Masseur Taxi - Demoniac - Crazy Horse - Bob Mylan 4WD - Disorder 4WD - Speedee 4WD - Luciferion FWD - Black Metal 4WD - Hillbilly 5.1 FWD - Flower Power - Flame Spear 4WD - Manta Taxi FWD This eclectic collection of vehicles is quite diverse, to say the least. These cars range from the nearly normal to the utterly fantastic. With the exception of the Flame Spear 4WD and Flamer (which are acquired together), each car is unlocked individually by completing a challenge in Freeride Extreme. This means that the formatting above is technically incorrect, as each car should have its own entry. More important, however, are the cars themselves. Unlike most other groups in the game, the prototypes do not share common statistics, and almost every model is completely different and unique. The following information describes some of the most interesting vehicles in Mafia. One note: Do not pay too much attention to the listed maximum speeds, as almost every prototype car can far exceed them. ------------------------------------------------------------------------------ ________________________________ / / / M A N T A P R O T O T Y P E / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Manta Prototype | |-----------------|-----------------------------------------------------------| | Weight | 2025 kg | |-----------------|-----------------------------------------------------------| | Power | 190 HP (140 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 1: "Rooftop Snipers" | |-----------------|-----------------------------------------------------------| | Notes | One of the most unusual looking cars in Mafia, the Manta | | | Prototype is quite a sight to behold. But bizarre | | | aesthetics aside, it's also a surprisingly stable ride. | | | Not only is it powerful enough to break 100 mph, but the | | | Manta is fairly maneuverable and easy to control. If | | | you're not careful, though, you may find yourself | | | fishtailing a little bit. Finally, its unique design is | | | not without practicality; while driving the vehicle, | | | Tommy is very well protected from enemy gunfire. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / B O L T - T H R O W E R / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt-Thrower | |-----------------|-----------------------------------------------------------| | Weight | 1619 kg | |-----------------|-----------------------------------------------------------| | Power | 225 HP (167.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 112 mph (180 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5115 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 2: "The Invisible Man" | |-----------------|-----------------------------------------------------------| | Notes | With a design more than 20 years in the future, a | | | Bolt-Thrower would indeed be considered a prototype back | | | in the 1930s. Nonetheless, this is a decent, stylish car. | | | Not only does it have power and speed, but the | | | Bolt-Thrower's handling often borders on being TOO | | | responsive. Still, it's not a bad choice if you need to | | | get somewhere quickly and in style. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________ / / / H O T R O D / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | HotRod | |-----------------|-----------------------------------------------------------| | Weight | 1300 kg | |-----------------|-----------------------------------------------------------| | Power | 271 HP (200 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 156 mph (250 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6225 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 3: "The Sea Creature" | |-----------------|-----------------------------------------------------------| | Notes | What happens when you stick a 16-cylinder engine in a car | | | weighing barely over a metric ton. Well, to put it | | | simply, the car goes fast...really fast. That's pretty | | | much the entire story when it comes to the HotRod, a | | | massive powerhouse of a machine stuffed in a tiny little | | | car. There's only one vehicle in the entire game that can | | | go faster than the HotRod, but it's nowhere near as | | | stable. As a matter of fact, that's one of the most | | | noteworthy features about this speed demon. Even though | | | it has more power than seems believable, it is actually | | | pretty easy to control. | | | Also, as a bit of a bonus, the car is marked as a taxi, | | | meaning that you can drive pedestrians around for money | | | in Freeride. Although that might sound dull, I assure you | | | that taxiing people can actually be fun when you're going | | | 150+ mph. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________________ / / / B L A C K D R A G O N 4 W D / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Black Dragon 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1000 kg | |-----------------|-----------------------------------------------------------| | Power | 245 HP (180 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 125 mph (200 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 4: "Alleyway Shootout" | |-----------------|-----------------------------------------------------------| | Notes | A heavily modified hotrod, the Black Dragon 4WD sheds | | | almost all signs of its Bolt origins. Instead, it | | | presents itself as a sinister sportscar with the power to | | | back up those claims. Unfortunately, as is usually the | | | case when cramming a ton of power into a small frame, the | | | car is difficult to control. If you're not careful, | | | you'll find yourself spinning out quite a bit. All in | | | all, this is a good, fast car, but it's held back by its | | | sub-par handling. Also note that it can function as a | | | taxi, much like some of the other prototypes. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / M U T A G E N F W D / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Mutagen FWD | |-----------------|-----------------------------------------------------------| | Weight | 1650 kg | |-----------------|-----------------------------------------------------------| | Power | 380 HP (280 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 125 mph (200 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two* | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 5: "UFO Chasing" | |-----------------|-----------------------------------------------------------| | Notes | Take a Thor 810 Sedan FWD and supercharge it with a bolt | | | of lightning, and you have yourself a Mutagen FWD. From | | | the arc of electricity writhing about on the hood to the | | | unique electrical "roar" of the engine, the Mutagen is | | | definitely a "theme car." Not only does it have an | | | electrifying style, but it's performance is shocking as | | | well...Alright, I'll stop with the electricity jokes now. | | | Anyway, despite being a prototype supercar, the Mutagen | | | is actually very drivable, much like the Thor from which | | | it originated. | | | Note: Although the Mutagen appears to have four seats, | | | the back two are purely cosmetic, and cannot be used. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________ / / / F L A M E R / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flamer | |-----------------|-----------------------------------------------------------| | Weight | 1100 kg | |-----------------|-----------------------------------------------------------| | Power | 217 HP (160 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 130 mph (210 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2325 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 6: "The Flame Spear Challenge" | |-----------------|-----------------------------------------------------------| | Notes | With bright blue flames and a massive blower erupting | | | from its hood, the Flamer is undoubtedly a hotrod. Its | | | massive horsepower allows the featherweight car to break | | | 100 mph in a matter of seconds. And even though it | | | handles a little sluggishly, it doesn't suffer from the | | | fishtailing that you might expect. One final note: Don't | | | be fooled by the Flamer's roll-bars, they're purely | | | cosmetic. If you flip the car over, you'll die. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________ / / / M A S S E U R / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Massuer | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 122 mph (195 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 7: "Detonation Delivery" | |-----------------|-----------------------------------------------------------| | Notes | A modified and supercharged Bolt Model B Pickup, the | | | Masseur is a good solid hotrod. Although its appearance | | | may be less than appealing, you can't argue with its | | | power, speed, and surprisingly maneuverable handling. | | | Overall, this is almost as good a hotrod as the HotRod | | | itself. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / M A S S E U R T A X I / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Massuer Taxi | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 122 mph (195 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 8: "Speed" | |-----------------|-----------------------------------------------------------| | Notes | Okay, this one is really simple. The Masseur Taxi is | | | literally just a regular Masseur re-painted, a little | | | modified, and with the ability to function as a taxi. All | | | the statistics are identical, and the two cars drive the | | | same. Since there's no real downside to the taxi ability | | | (you don't have to pick up passengers if you don't want | | | to), you might as well choose this car over the original | | | Masseur, unless of course you prefer the other paintjob, | | | or (more likely) you haven't unlocked the taxi yet. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________ / / / D E M O N I A C / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Demoniac | |-----------------|-----------------------------------------------------------| | Weight | 700 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (221 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 124 mph (199 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6225 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 9: "Creme de la Creme Redux" | |-----------------|-----------------------------------------------------------| | Notes | The Demoniac is a truly skeletal hotrod. Stripped of | | | almost everything that would add to its weight, the car | | | is a mere 700 kg. But as you would expect from this | | | overpowered engine on wheels, handling is not a forte. | | | The vehicle's not uncontrollable, it just takes some | | | getting used to. But to be honest, you're better off | | | choosing something else. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / C R A Z Y H O R S E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crazy Horse | |-----------------|-----------------------------------------------------------| | Weight | 1300 kg | |-----------------|-----------------------------------------------------------| | Power | 340 HP (250 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 156+ mph (250+ km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7777 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 10: "Tunnel Vision" | |-----------------|-----------------------------------------------------------| | Notes | Hands-down the fastest car in the game, the Crazy Horse | | | is also one of the most uncontrollable. Putting a 340 HP, | | | 16-cylinder engine into a Bolt Ace Coupe is both a recipe | | | for speed and a recipe for disaster. Let's just say that | | | the car lives up to its name; with its tendency to rear | | | back like a horse, you'll likely be spending as much time | | | on two wheels as you will on four. Also, if you get into | | | a high-speed collision, the car is likely to slip into a | | | frenzied spin best described as a vehicular breakdance. | | | All these difficulties aside, if you can manage to | | | actually control it, the Crazy Horse is simply unmatched | | | by anything else on the road. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________ / / / B O B M Y L A N 4 W D / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bob Mylan 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 271 HP (200 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4530 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 11: "Bomb Squad" | |-----------------|-----------------------------------------------------------| | Notes | The Bob Mylan 4WD is essentially a Schubert Extra Six | | | Tudor modified into a hotrod. Even though it might appear | | | heavy, the car's immense horsepower makes up for its | | | weight, allowing it to easily reach high speeds. The Bob | | | Mylan does have some difficulty with handling, though, as | | | it is not the most maneuverable car on the road. Still, | | | it's not a bad choice for a prototype car; it's just not | | | the best. Also, the Bob Mylan has taxi functionality. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / D I S O R D E R 4 W D / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Disorder 4WD | |-----------------|-----------------------------------------------------------| | Weight | 900 kg | |-----------------|-----------------------------------------------------------| | Power | 201 HP (148 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 128 mph (205 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4333 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Violet | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 12: "In Flaming Hot Pursuit" | |-----------------|-----------------------------------------------------------| | Notes | The Disorder 4WD is very similar to the Flamer in both | | | looks and performance. Even though they differ somewhat | | | in statistics, from simply driving the two, you'd think | | | the only difference was the paintjob and the soft-top | | | roof. Like the Flamer, the Disorder 4WD is a relatively | | | stable car, especially given that it's a hotrod. In fact, | | | its turning is usually more sluggish than excessive, | | | something that should reduce fishtailing. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / S P E E D E E 4 W D / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Speedee 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1050 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 134 mph (215 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4400 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 13: "Coast to Coast" | |-----------------|-----------------------------------------------------------| | Notes | Like many of the other prototype cars, the Speedee 4WD is | | | a hotrod. As expected, it delivers high speeds at the | | | cost of being a little unwieldy. That said, it's nowhere | | | near as uncontrollable as something like the Crazy Horse. | | | Still, while there's nothing wrong with the Speedee, some | | | of the other prototypes may be preferable. One extra | | | note: the Speedee also functions as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________________________ / / / L U C I F E R I O N F W D / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Luciferion FWD | |-----------------|-----------------------------------------------------------| | Weight | 1548 kg | |-----------------|-----------------------------------------------------------| | Power | 296 HP (218 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 144 mph (230 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4545 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 14: "Talkative Tommy" | |-----------------|-----------------------------------------------------------| | Notes | Even though it is technically a hotrod, the Luciferion | | | handles much more like the Guardian Terraplane Coupe from | | | which it originated than some of the other prototypes, | | | such as the Demoniac or Crazy Horse. Basically what I'm | | | saying is that even though this car can reach blistering | | | speeds, it maintains its maneuverability and solid | | | handling, even when far exceeding 100 mph. As an added | | | bonus, the Luciferion also functions as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________ / / / B L A C K M E T A L 4 W D / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Black Metal 4WD | |-----------------|-----------------------------------------------------------| | Weight | 7000 kg | |-----------------|-----------------------------------------------------------| | Power | 543 HP (400 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 66 mph (105 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 8010 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 15: "Led (Dropping) Zeppelin" | |-----------------|-----------------------------------------------------------| | Notes | The Black Metal 4WD is unlike any other car in the game. | | | Originally a Schubert Extra Six Tudor, the vehicle was | | | covered in bulletproof siding and a massive plow was | | | attached to the front. Unfortunately, the turret added to | | | the roof is purely cosmetic. Regardless, the end result | | | is a 7000 kg machine that is truly best defined as a | | | tank. Even though its top speed is nowhere near that of | | | the other prototypes, the Black Metal remains an amazing | | | machine, though for different reasons. Because it weighs | | | so much, this car can smash through anything with | | | relative ease. Even massive Bolt trucks and firetrucks | | | are no match for the kinetic energy released by a 7000 kg | | | slab of metal slamming into them. | | | | | | In Freeride mode, you can have the entire police force | | | and a dozen enemy gangsters on your tail, no problem. | | | You'll find that not only is their gunfire ineffective, | | | but their attempts to run you off the road are completely | | | useless against a vehicle five times their weight. In | | | fact, colliding with other vehicles at high speed will | | | send them flying to the side of the road, often killing | | | their driver, while you emerge with, at most, a few | | | points of damage. | | | | | | While going about your mad rampage around the city, there | | | are really only a handful of ways that the Black Metal | | | 4WD can be stopped. Most notably, since it is slow, | | | police or gangsters do have a chance of pulling you out | | | of the vehicle. To prevent this, just make sure you avoid | | | stopping at all costs. If you need to change direction, | | | perform a wide U-turn; do not stop and make a three-point | | | turn. Also, although the car is completely covered in | | | armor, there are two very small slits in the windows from | | | which Tommy can extend his arm to do drive-bys. However, | | | if you do this, there is a chance that someone will land | | | a lucky shot on your arm, causing you to lose health. | | | Basically, you're better off just ramming people. Keep | | | your arms and legs inside the vehicle at all times. | | | Finally, there is always a chance that you will flip your | | | car over in such a way that it cannot be righted. There | | | isn't much you can do to avoid this other than straying | | | away from jumps or falls that look like they could roll | | | you over. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________ / / / H I L L B I L L Y 5 . 1 F W D / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Hillbilly 5.1 FWD | |-----------------|-----------------------------------------------------------| | Weight | 1619 kg | |-----------------|-----------------------------------------------------------| | Power | 225 HP (167.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 112 mph (180 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5115 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Yellow | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 16: "Box Boy" | |-----------------|-----------------------------------------------------------| | Notes | Take a shiny new Bolt-Thrower, let it sit and rust for 20 | | | years, and you have yourself a Hillbilly 5.1 FWD. Yes, | | | other than how they look, the two cars are essentially | | | identical. Also, unlike the Bolt-Thrower, the Hillbilly | | | is able to function as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / F L O W E R P O W E R / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flower Power | |-----------------|-----------------------------------------------------------| | Weight | 1800 kg | |-----------------|-----------------------------------------------------------| | Power | 175 HP (128.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 115 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7666 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 17: "Speedy Gonzales" | |-----------------|-----------------------------------------------------------| | Notes | The Flower Power is likely to be the first prototype car | | | you unlock in Freeride Extreme, simply because Challenge | | | 17 is only a block away from your starting location. It | | | can reach a decent speed and certainly handles better | | | than most of the hotrods, but it just isn't as fast as | | | the other prototypes. In addition to all the decoration, | | | one nice little touch the developers added is the large | | | cloud of smoke that billows out of the back window when | | | you accelerate. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________ / / / F L A M E S P E A R 4 W D / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flame Spear 4WD | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 128 mph (205 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4972 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 6: "The Flame Spear Challenge" | |-----------------|-----------------------------------------------------------| | Notes | Unlike most of the other Freeride Extreme missions, "The | | | Flame Spear Challenge" makes you drive your prize in the | | | actual challenge. The Flame Spear itself looks something | | | like a Brubaker or Carrozella modified into a rocket with | | | wheels. As you would expect, this means that it can be a | | | little unwieldy at times. Still, it actually handles | | | fairly well, as long as you don't try to slam on the | | | pedals or drift around corners. However, you do need to | | | be careful when driving the Flame Spear, as it is very | | | easy to completely wreck the car with a single collision. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / M A N T A T A X I F W D / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Manta Taxi FWD | |-----------------|-----------------------------------------------------------| | Weight | 2025 kg | |-----------------|-----------------------------------------------------------| | Power | 190 HP (140 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 18: "Treacherous Taxis" | |-----------------|-----------------------------------------------------------| | Notes | Much like the Masseur/Masseur Taxi or | | | Bolt-Thrower/Hillbilly 5.1 FWD, the Manta Taxi FWD is | | | nothing more than a Manta Prototype with a checkered | | | paintjob and the ability to function as a taxi. Other | | | than that, they're really the same car. Check the Manta | | | Prototype's entry for more information. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-DAT] -------------- - Data Table - -------------- Just as with the weapons, I've compiled all the data from this section into a condensed form. Once again, heavy abbreviation is the only way to fit the information into the narrow margins of this document. The "translations," if you will, are as follows: Wt = Weight (in kilograms, kg) Pw = Power (in horsepower, HP) MS = Maximum speed (in miles per hour, mph) C = Number of cylinders in the engine SVol = Swept [engine] volume (in cubic centimeters, ccm) G = Number of gears in the transmission ("p" means operated by pedal, "m" means mechanical) S = Seating (number of seats) T = Top (hard = "H" ; soft = "S" ; none = "N") Colors: - B = Blue - Be = Beige - Bl = Black - Br = Brown - Db = Dark Blue - G = Green - Gr = Gray - O = Orange - R = Red - S = Silver - U = Umber - V = Violet - W = White - Y = Yellow UL: Unlock - Number of the mission after which the car is unlocked for use in Freeride (e.g. "3" is Molotov Party, "10" is Omerta, etc.). "I" means The car is initially unlocked, i.e. as soon as you create your profile. Also, it is assumed that the Lucas Bertone side-mission is being undertaken, if applicable. Finally, for cars unlocked through Freeride Extreme, a "C" will denote that the mission in question is an FRE challenge rather than a normal game mission. For example, "C14." Furthermore, I've also put the column titles above their abbreviations at the top of the table for easier reference. And finally, asterisks appearing to the right of a particular model refer to a note at the end of the table. S W E # M C P A Y T O U X L F S N W I V E L E P S N O G A O I O P D L E T C G W E E U A I T K H E E R M R N O E T R D S E S G P D ____________________________________________________________________________ | | | | | | | | | | | | | Model | Wt | Pw | MS | C | SVol | G | S | T | Colors | UL | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT ACE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Tudor | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | H | BDbGBrR* | I | | Touring | 800 | 22 | 45 | 4 | 2865 | 2p | 4 | S | BDbGBrR* | I | | Runabout | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | S | BDbGBrR* | I | | Pickup | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | S | BDbGBrR* | I | | Fordor | 800 | 22 | 45 | 4 | 2865 | 2p | 4 | H | BDbGBrR* | I | | Coupe | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | H | BDbGBrR* | I | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT MODEL B | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Tudor | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Roadster | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | S | BrRGDb* | 3 | | Pickup | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Fordor | 1075 | 40 | 58 | 4 | 3285 | 3 | 4 | H | BrRGDb* | 3 | | Delivery | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Coupe | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Cabriolet | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | S | BrRGDb* | 3 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT V8 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | H | GRBGr* | 8 | | Fordor | 1170 | 65 | 76 | 8 | 3622 | 3 | 4 | H | GRBGr* | 8 | | Roadster | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | | Touring | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | | Tudor | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SCHUBERT SIX | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Six | 1346 | 36 | 60 | 6 | 3179 | 3 | 4 | H | RWB* | 4 | | Six Police | 1346 | 36 | 60 | 6 | 3179 | 3 | 4 | H | W | 4 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SCHUBERT EXTRA SIX | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1346 | 85 | 80 | 6 | 3548 | 3 | 4 | H | GWB* | 9 | | Tudor | 1346 | 85 | 80 | 6 | 3548 | 3 | 2 | H | GWB* | 9 | | Police Fordor | 1346 | 85 | 80 | 6 | 3548 | 3 | 4 | H | W | 9 | | Police Tudor | 1346 | 85 | 80 | 6 | 3548 | 3 | 2 | H | W | 9 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | FALCONER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Falconer | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | BV* | 3/8 | | Yellowcar | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | Y | 3/8 |* | Gangster | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | Bl | 3/8 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CRUSADER CHROMIUM | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1500 | 85 | 80 | 8 | 3801 | 3m | 4 | H | BV * | 13 | | Tudor | 1500 | 85 | 80 | 8 | 3801 | 3m | 2 | H | GDb* | 13 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | GUARDIAN TERRAPLANE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1316 | 101 | 87 | 6 | 3474 | 3 | 2 | H | UBeBl* | 14 | | Fordor | 1316 | 101 | 87 | 6 | 3474 | 3 | 4 | H | UBeBl* | 14 | | Tudor | 1316 | 101 | 87 | 6 | 3474 | 3 | 2 | H | UBeBl* | 14 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | THOR 812 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Cabriolet FWD | 1814 | 170 | 100 | 8 | 4729 | 4 | 2 | S | OBl* | 20 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | THOR 810 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Phaeton FWD | 1656 | 125 | 93 | 8 | 4722 | 4 | 2 | S | OBl* | 10 | | Sedan FWD | 1656 | 125 | 93 | 8 | 4722 | 4 | 4 | H | OBl* | 10 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | LASSITER V16 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 2812 | 230 | 100 | 16 | 7413 | 3 | 4 | H | G | 17 | | Phaeton | 2650 | 185 | 85 | 16 | 7413 | 3 | 4 | N | Y | 6 | | Roadster | 2500 | 204 | 93 | 16 | 7413 | 3 | 2 | N | G | 12 | | Appolyon | 2500 | 230 | 110 | 16 | 7413 | 3 | 2 | N | W | 17 | | Charon | 2650 | 185 | 85 | 16 | 7413 | 3 | 4 | N | Bl | 6 |* | Police | 2812 | 230 | 100 | 16 | 7413 | 3 | 4 | H | Bl | 17 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | ULVER AIRSTREAM | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1550 | 130 | 90 | 8 | 4893 | 3 | 4 | H | YB* | 9 | | Tudor | 1550 | 130 | 90 | 8 | 4893 | 3 | 2 | H | YB* | 9 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | WRIGHT | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1600 | 141 | 95 | 8 | 5247 | 3 | 2 | S | BRG* | 17 | | Fordor | 1600 | 141 | 95 | 8 | 5247 | 3 | 4 | H | BRG* | 17 | | Coupe | 1600 | 141 | 95 | 8 | 5247 | 3 | 2 | S | BRG* | 17 | | Gangster | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SILVER FLETCHER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Silver | 2314 | 175 | 115 | 12 | 7566 | 3 | 4 | H | S | 11 | | Fletcher | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BRUNO | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Speedster 851 | 1702 | 150 | 100 | 8 | 4585 | 3 | 2 | N | SRG* | 15 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CELESTE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Marque 500 | 1200 | 160 | 105 | 6 | 5018 | 4 | 2 | S | WBr* | 16 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | TRAUTENBERG | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Model J | 1700 | 265 | 114 | 8 | 6876 | 3 | 2 | N | R | 19 | | Racer 4WD | 877.5| 150 | 138 | 8 | 4250 | 3 | 1 | N | R | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BRUBAKER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | 4WD | 1100 | 300 | 140 | 8 | 5047 | 3 | 1 | N | W | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CAESAR | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | 8C Mostro | 1000 | 142 | 105 | 8 | 2336 | 4 | 2 | N | RBl* | C19 | | 8C 2300 | 920 | 178 | 140 | 8 | 2336 | 4 | 1 | N | R | C19 |* | Racing | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CARROZELLA | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | C-Otto 4WD | 950 | 300 | 140 | 8 | 4972 | 3 | 1 | N | BG* | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | OTHERS | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Ambulance | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | W | 3 | | Firetruck | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | N | R | 3 |* | Hearse | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | B | 3 | | Truck Flatbed | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | | Truck Covered | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | | Truck | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | PROTOTYPES | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Manta | 2025 | 190 | 109 | 8 | 4729 | 4 | 2 | H | Bl | C1 | | Prototype | | | | | | | | | | | | Bolt-Thrower | 1619 | 225 | 112 | 8 | 5115 | 3 | 2 | S | R | C2 | | HotRod | 1300 | 271 | 156 | 16 | 6225 | 4 | 2 | H | R | C3 | | Black Dragon | 1000 | 245 | 125 | 8 | 3413 | 4 | 2 | H | Bl | C4 | | 4WD | | | | | | | | | | | | Mutagen FWD | 1650 | 380 | 125 | 8 | 4729 | 4 | 2 | H | B | C5 |* | Flamer | 1100 | 217 | 130 | 8 | 2325 | 4 | 2 | N | B | C6 | | Masseur | 1200 | 326 | 122 | 12 | 6566 | 3 | 2 | H | B | C7 | | Masseur Taxi | 1200 | 326 | 122 | 12 | 6566 | 3 | 2 | H | B | C8 | | Demoniac | 700 | 300 | 124 | 16 | 6225 | 3 | 2 | S | Bl | C9 | | Crazy Horse | 1300 | 340 | 156+| 16 | 7777 | 4 | 2 | H | Bl | C10 | | Bob Mylan 4WD | 1346 | 271 | 109 | 8 | 4530 | 3 | 2 | H | W | C11 | | Disorder 4WD | 900 | 201 | 128 | 8 | 4333 | 3 | 2 | S | V | C12 | | Speedee 4WD | 1050 | 326 | 134 | 8 | 4400 | 3 | 2 | H | B | C13 | | Luciferion | 1548 | 296 | 144 | 8 | 4545 | 4 | 2 | H | R | C14 | | FWD | | | | | | | | | | | | Black Metal | 7000 | 543 | 66 | 16 | 8010 | 3 | 2 | H | Bl | C15 | | 4WD | | | | | | | | | | | | Hillbilly 5.1 | 1619 | 225 | 112 | 8 | 5115 | 3 | 2 | S | Y | C16 | | FWD | | | | | | | | | | | | Flower Power | 1800 | 175 | 115 | 12 | 7666 | 3 | 2 | H | R | C17 | | Flame Spear | 950 | 300 | 128 | 8 | 4972 | 3 | 1 | N | W | C6 | | 4WD | | | | | | | | | | | | Manta Taxi | 2025 | 190 | 109 | 8 | 4729 | 4 | 2 | H | Bl | C18 | | FWD | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| Please note the following exceptions in the table above: * The Falconer line of cars is normally unlocked by completing Mission 8: "The Whore/The Priest." However, it can be made available earlier. In "Molotov Party," take the Falconer found at the Morello Bar and drive back to Salieri's to unlock the cars ahead of time. Also, the Falconer Yellowcar is actually "unlocked" from the start of the game. Check each car's notes for more information. * Both the Firetruck and the Lassiter V16 Charon do not have roofs. However, their high backs serve as roll bars, so it is unlikely that you will be killed from flipping them over. * The Caesar 8C 2300 Racing is supposed to be unlocked by completing Freeride Extreme Challenge 19: "Gone in 60 Seconds." However, this does not always seem to work. Check the the vehicle's notes for more information. * The Mutagen FWD appears to have a seating capacity of four, but the rear doors are purely cosmetic and are actually inaccessible. * Finally, as noted earlier, for cars with more than one available color, the last option is never available for selection from the Freeride menu. Assuming the car is common, it can still be found driving around the city in that color, it just can't be chosen as the player's starting car. This does mean, however, that cars such as the green Carrozella C-Otto 4WD are effectively undrivable, at least without some editing/modding. ------------------------------------------------------------------------------- ***********************************************************************[08-CLH] **************** T H E C I T Y O F L O S T H E A V E N **************** ******************************************************************************* [08-REG] ------------------------- - Neighborhoods/Regions - ------------------------- WORKS QUARTER The Works Quarter encompasses the southwestern part of the city. It is the main industrial district of Lost Heaven, and as such, is filled with many large factories and warehouses. There are tram/trolley lines running throughout the neighborhood, but the passenger train line only has a turnaround at Winslet avenue (which is arguably part of Little Italy). On the southeast bank of the West River is the Harbor (important in "You Lucky Bastard"). To the north is Little Italy. If one continues west from the Works Quarter, there is an exit to the racing circuit. Heading east, the West Marshall bridge leads over the river to Central Island. Also, there's a gas station one block north of this bridge. Little of the game takes place in this sector, but it's important to be familiar with it for the few missions that do, such as "Fairplay" and "Just for Relaxation." LITTLE ITALY Probably the most important thing about Little Italy is that it's home to Salieri's bar: your base of operations. As a result, you will drive through it quite frequently, and become familiar with the surroundings. For reference, there is a tram line throughout the area and a passenger train stop one block east of the Salieri Bar. To the north is Chinatown and to the south is the Works Quarter. To the east, you can take the Central Island Tunnel to reach Central Island (duh). CHINATOWN This relatively small neighborhood is north of Little Italy. It has minor tram access and no passenger train stops. If you can't seem to get there, be aware that the area is closed off in the first few missions as will as in "city- small" in Freeride. Once it opens, you can also make your way over to northern New Ark by way of the Terranova Bridge. A few parts of the game take place in this area (for example, "Better Get Used to It"), but beyond that, there isn't much of interest in Chinatown. CENTRAL ISLAND This is the main business sector in the city of Lost Heaven, filled with many notable landmarks and memorable characters. Central Island has a very large tram system and two passenger train stops. There is also has a gas station one block north of the Central Island passenger train station. To the northwest, the Central Island Tunnel will take you to Little Italy. To the southwest, the West Marshall Bridge will take you to the Works Quarter. To the northeast, the Giuliano Bridge will take you to New Ark. Finally, to the southeast, the East Marshall Bridge will take you to Downtown. It's worth noting that the main street running down Central Island is one of the longest straightaways in the city, allowing you to reach very high speeds. However, the tram tracks often flip your car if you hit them at a strange angle. It's better to stay off to one side and just avoid traffic in your lane. NEW ARK In the northeastern region of Lost Heaven lies New Ark. It connects to Chinatown via the Terranova Bridge and to Central Island via the Giuliano Bridge. It has a tram system and a passenger train stop at New Ark station (about one block northwest of the Giuliano Bridge). Lucas Bertone's auto service shop is also here, under the Giuliano Bridge. If you need to leave the city, the road to the northeast leads out to the countryside. This route will take you right to the airport, and farther along, the Clark Motel. Finally, note that between New Ark and Downtown, it's hard to determine where one ends and the other begins. DOWNTOWN South of New Ark and east of Central Island (via the East Marshall Bridge) lies Downtown. Like you would expect from the downtown area of any city, it is bustling with people and business. However, there is little to note about this area. If you need to fill your tank, there is a gas station below the overpass into Oakwood. The Downtown region also has a large tram system and one passenger train stop to the north ("Downtown"). HOBOKEN East of New Ark and northeast of Downtown is the neighborhood of Hoboken. It has tram lines around its perimeter, a passenger train stop at Central Hoboken and a turnaround at Market Avenue. The area is quite small, but still packed full of interesting locales. In addition, the path from the northeastern most corner all the way down that main street is one of the longest, straightest roads in the game. Driving that route has the potential to get you going really fast in the right car. In fact, this is the only way to jump the East River (Freeride Extreme only). OAKWOOD Oakwood is a residential sector for the suburban, upper-middle class family. Unfortunately for you, there is very little to do in the neighborhood. It has no tram or passenger train access, so you better get a car if you want to get around quickly. Also, Tommy's house is located here, in the southwest block (Freeride Extreme only). OAK HILL Commonly referred to as the millionaire's quarter, Oak Hill is the most scenic and grandiose area in Lost Heaven. It is also the easternmost place in the city. Though the neighborhood itself is quite small, it's thoroughly populated by massive mansions. As it sits so high up on the cliff, Oak Hill is difficult and time consuming to reach. Coming from Hoboken, the road is relatively short, but extremely steep. The average car won't be able to break 20 mph going up the hill, especially with traffic. The road from Oakwood is less steep, but is a long series of winding switchbacks which finally reach the southwest corner of Oak Hill. The mission "Visiting Rich People" takes place here, as do some missions involving the theft of valuable cars (such as the Lassiter Appolyon). Finally, it goes without saying that there are no tram or passenger train tracks in Oak Hill. [08-SPL] ---------------------- - Specific Locations - ---------------------- In lieu of a better system, these locations are simply ordered alphabetically. Airport: North of New Ark but south of the Clark motel lies the airport. This very large and expansive area is visited during the mission "Omerta" and may be a destination during the mission "Creme de la Creme." (see the mission walkthrough for more information). Art Gallery: At the very bottom (south end) of Central Island is the city art museum. It is where Tommy finds the informant Little Tony ("Omerta") and where the mission "The Death of Art" takes place. Bar Pompeii: Bar Pompeii is a fairly unremarkable establishment. In "The Running Man," you will have to take a passenger here. Later, you'll collect protection money from the bar in "Ordinary Routine." Carlo's house: In the Works Quarter, not far from Salieri's bar (in Little Italy) is Carlo's house. Tommy travels here to kill in "Bon Appetite!" Church: A block or so east of Hotel Corleone lies the church. Tommy fights here during Bobby's funeral in "The Priest." Clark Motel: A small motel north of the Airport - It is involved in "Ordinary Routine." There is also a gas station next to the motel. However, it's just for show, and won't actually fill up your tank (Freeride mode). Doctor's house: The Salieri family doctor lives in a house near central Oakwood. Tommy and Paulie take Sam there after he's hurt in "A Trip to the Country." Farm: This farm can be found north of Chinatown. Tommy, Paulie, and Sam attempt to get some Canadian whiskey from this area, though not without some resistance in "A Trip To The Country." First National Bank: In the northern Downtown area is the Lost Heaven First National Bank. Tommy takes a trip there to retrieve account books in "Omerta" and to "make a withdrawal" in "Moonlighting." Gas stations: There are four gas stations in Lost Heaven. One is near Carlo's house and the West Marshall Bridge. Another is a block north of the Central Island passenger train station. One is below the overpass that leads to Oakwood. The final one is next to the Clark Motel (though it doesn't actually work - see "Clark Motel" entry). Harbor: The Harbor is located in the southwest part of the Works Quarter. You'll find yourself here during "You Lucky Bastard!" and "Just for Relaxation." Hospital: In Northern New Ark, right next to the Terranova Bridge, lies the hospital. Though only minor in the story missions, it's very useful in Freeride, where it will heal you fully for only $1000. Hotel Corleone: About two blocks north of the East Marshall Bridge (Downtown) is Hotel Corleone. This is the setting for the mission "The Whore." Lighthouse: South of Oak Hill and east of Oakwood, at the farthest southeast point of Lost Heaven, you can find the lighthouse. In Freeride, it has a bonus silver Fletcher parked outside. In Freeride extreme, it will show you the location of another challenge. In either mode, it is a useful place to avoid the police, as they will often drive off the cliff into the waters of the Saint Paul Coast. Lucas Bertone's Auto Service: Under the Giuliano Bridge (New Ark/Downtown side) lies Lucas' auto service shop. He frequently tasks Tommy with side-missions involving personal favors and the theft of high end cars. In Freeride, he will repair your vehicle for $2000. Morello's Bar: In central New Ark is the bar of Salieri's rival: Don Morello. This is a location used in the mission "Molotov Party." Municipal Building: The Municipal Building is a good landmark for finding your way around Lost Heaven. Located at the southern end of Central Island, this structure is the starting location in "The Running Man" and a destination in "Fairplay" [Part 2]. In Freeride Extreme, there are also a couple challenges that involve the area near this building. Palmero Club: This abandoned club can be found in northeastern Hoboken. Tommy and Paulie escape here with the stolen money in "Moonlighting." Other than that, it's really not that important. Party Steamer Boat: This locale only exists for the mission "Happy Birthday!" It can be boarded from the docks at the south end of Central Island. Paulie's Apartment: Like Sarah, Paulie lives only a few blocks away from the Salieri Bar. Tommy visits his apartment in "Moonlighting" and "The Death of Art." Pepe's Restaurant: Tommy dines with, and protects Don Salieri at Pepe's Restaurant during the mission "Bon Appetit!" For reference, it's located in western New Ark. Prison: Located at the northern end of Central Island, the prison facility serves as a sniping spot for Tommy in "Election Campaign." Public Prosecutor's Villa: In Oak Hill - the neighborhood of the wealthy - the Morello-allied public prosecutor lives in his mansion. Tommy is sent there to steal incriminating evidence in "Visiting Rich People." Racing Circuit: Found by taking the road west from the southwest part of the Works Quarter, the Lost Heaven Racing Circuit is used in both parts of the mission "Fairplay." Salieri Bar: Salieri's Bar - the center of operations for most missions - is located in the middle of Little Italy. Salieri's Warehouse: This warehouse can be found in the northeast corner of Hoboken (right along the railroad tracks). Salieri's goods are stored here, and this building is used for a few missions, such as "A Trip to the Country" and "Just for Relaxation." Sarah's Apartment: Only blocks away from the Salieri bar is Sarah's apartment. Tommy escorts her home, through the back alleys and thugs, during the mission "Sarah." Service Station: In the eastern part of Chinatown is the small service station where a rival gang was beginning to take roots. Tommy and Paulie go to take them down in "Better Get Used to It." Theater: In northeastern Central Island is the Lost Heaven Theater. This is a taxi destination in "The Running Man," and is also the location of a failed assassination attempt in "Creme de la Creme." Tommy's House: Though Tommy's home is only available in the Free Ride Extreme mode, it's quite a nice residence. Situated in southern Oakwood, This house sports a door that saves the game, an infinite health cabinet, and a large lot to store rare and exotic cars. Twister: Behind this theater in eastern Hoboken lies Yellow Pete's gunshop. Here you can buy an array of weapons, most of which are not offered by Vincenzo. The theater itself is of no importance. ------------------------------------------------------------------------------ ***********************************************************************[09-GTS] ******* G E N E R A L G A M E T I P S A N D S T R A T E G I E S ******* ******************************************************************************* [09-BMS] --------------------------- - Basic Mission Structure - --------------------------- While Mafia is a deep and lengthy gaming experience, the developers wisely divided the game into a series of missions. Not only does this format give the game a strong sense of organization, but it helps to keep the player from being overwhelmed. Although the game's 20 missions cover a broad range of activities, they all share a similar underlying structure. When playing, it helps to understand this system. Most missions begin with a briefing from Don Salieri in the back room of the bar. After getting a basic idea of your objectives, you will head out into the car lot behind the bar. Next, you will check in with Vincenzo (weapons) and/or Ralph (cars) to get properly equipped for the mission at hand. After heading out into the city, you will almost always have to drive to your destination. In most cases, the bulk of the mission takes place at this point. Fairly often, something goes awry, and you end up having to take care of business. Whether this means a car chase, an ambush, or just some fast talking, things rarely go exactly as planned. Once you've completed the main goal of the mission, you're usually instructed to return to the Salieri Bar. However, you're frequently given the option to stop by Lucas Bertone's on the way back. If you complete the small task he gives you, you'll be taught how to unlock some of the nicest cars in the city, and even be pointed in the direction of one you can steal. After returning to the bar, you'll move on to the next mission. Understand that this is merely a basic outline; there are certainly exceptions. Most notably, the first two and final two missions deviate significantly from this format. Other chapters may only include parts of this structure. Still, it's a good idea to understand how the game is laid out and how the missions are organized. [09-CRC] -------------------------- - Choosing the Right Car - -------------------------- Transportation is a major part of Mafia. Nearly every mission involves you traveling somewhere far away from the Salieri Bar. With a few exceptions, the game doesn't just transport you to the action zone; you have to get there yourself. Furthermore, Lost Heaven is a large and realistic city. It's not just a few blocks and a parking lot; it's a massive environment with miles of roads, alleys, dirt paths, medians, bridges, ramps, hills, houses, skyscrapers, stores, and everything else found in a city. Due to the size of Lost Heaven and the nature of your missions, you'll be forced to provide your own transportation to many of your destinations. For the most part, you'll be using cars. First off, remember that this is the 1930s. These cars are not supercharged. In fact, most have difficulty breaking 50 mph. Keep this in mind, and don't expect too much from your vehicles. Every car in the game can get you from point A to point B. However, given what most of the missions involve, it's often more like going from A to B while being shot at, then from B to C while being run off the road, and finally back to A while trying to chase down a fleeing enemy. When considering cars, there are some basic things that you should pay attention to in order to arrive at your destination safely and in a timely manner. Here, I'm going to outline five of the most fundamental considerations when choosing the best car for the job. If you want more information about a specific vehicle, I suggest looking in the "Cars" section of this guide. 1. Power and speed: As already discussed, most of these cars from the 1930s are quite weak, and take a while to reach their top speeds. They also can take a while to start up, even requiring a few turns of the key. Still, there is a rather large range of vehicles available, and a few of these do perform reasonably well. Often choosing a merely mediocre car over a truly pathetic one can be the difference between success and failure in a mission. 2. Size and Shape: The size and shape of a vehicle may prevent you from going through extremely narrow alleyways, or may simply make it more difficult to weave in and out of traffic. Take this into consideration if the mission you're undertaking involves chase sequences. Also, the size (actually, the capacity) is another important factor. If you have to take yourself and two other gangsters somewhere, you can't very well take a two-seater (Tudor) car. Be aware of what passengers you may have, and accommodate accordingly. 3. Weight: Although driving a large car can be problematic for agile maneuvering (see above), it's not without its advantages. One such benefit is that most large cars are also quite heavy. When pursuing a fleeing enemy, a heavy car can allow you to push your foe off the road with ease. While small, lightweight vehicles may be able to dart in and out of traffic, a multi-ton behemoth can often just plow right through. Driving a heavy car can also be advantageous if YOU'RE the one being chased. Enemies will have a much harder time pushing you off the road when your car weighs twice as much as theirs. 4. Steering (Rear/Front/All Wheel Drive): Unlike many modern cars that have front or all wheel drive, nearly all of the cars in the 1930s had a rear wheel drivetrain. As a result, their handling isn't as steady as cars you may be used to. That said, a few vehicles (such as the Thor group) are Front Wheel Drive, and have names that indicate this (e.g. "Thor 810 Sedan FWD"). 5. Roof: While a car's roof may seem to be inconsequential compared to what under it's hood, I assure you that's not the case. During hectic driving sequences, it's quite likely that your car will be overturned. If you're in a car with a soft-top or no roof at all, a roll-over will kill Tommy instantly. Clearly, this means that a hard-top car is preferable, at least when you have a choice. But sometimes the fastest car at your disposal has little more than a windshield to protect you. At that point, you may have a tough decision on your hands. Also realize that this weakness works both ways. If you're being pursued by enemies in a soft-top car, try to flip their vehicle to take them all out in a split second. ------------------------------------------------------------------------------ [09-DRT] ---------------- - Driving Tips - ---------------- While the previous section addressed the varying characteristics of the many cars in the game, this section will describe some helpful techniques for actually driving them. NAVIGATION - Map: Easily the most useful feature in the game, the map shows you a detailed depiction of Lost Heaven, including your current location and destination (marked by a yellow arrow and blue cross, respectively). Press Tab at any time to bring up this helpful guide. - Compass: While the map and compass go hand in hand, the later is not quite as useful a device as the former. Quite simply, the compass always points in the direction of your destination. It does not outline a route for you, nor does it take obstacles into account. As a result, it's quite possible that you'll end up facing a dead end or body of water, while the compass stubbornly directs you forward. Honestly, it's much easier to use the map and make a route for yourself. The compass is really only useful for finding your destination when you're within a few blocks (at which point, the map isn't precise enough to get the job done). - Radar: Every car in Mafia has a built in radar system. Now is not the time to point out historical inaccuracies, because this particular anachronism happens to be quite useful. The device will display your car as a white rectangle in the center, and all other vehicles around you in different colors: White: Your car (in the center), or an unlocked car - Since all pedestrians lock their cars, another white rectangle on the radar is likely a car that you stole and left parked, one in the Salieri garage, or a hidden Freeride car. Green: A standard civilian car, driving or parked (they're always locked) Blue: A police car - Currently at a non-hostile status Orange: A gangster car - Currently at a non-hostile status (Freeride only) Red: Either a gangster or police car at a hostile status - Even a cop just trying to give you a ticket counts as "hostile." Yellow: A tram (see the next section, "Public Transportation," for more information) Red X: This is your current destination (seen as a blue X on the map). Depending on the circumstances, it may be static (e.g. a building) or in motion (e.g. an enemy car). NORMAL DRIVING - Speed limiter: By pressing the speed limiter button (Default: F5 key), a small warning sign with a large "40" will appear over your speedometer. This will prevent you from driving over 40 mph (the speed limit). If you're not doing a timed mission, or if you're not in a hurry, I'd advise using this, because it will reduce the frequency and seriousness of your collisions and it will prevent the police from ticketing you for speeding. - Transmission: Realistically, automatic transmission would not have been available for more than a few models of cars in the 1930s. However, since accessibility is an important part of any videogame, every car you can drive in Mafia has both automatic and manual transmission. Even better, you can freely switch between the two while driving (Default: M key). If you really want to focus on something in-game (other than shifting), don't know how to drive stick, or are simply lazy, automatic is your best bet. This will have the transmission automatically shift itself at a reasonably appropriate time. If you want to decrease the time it takes for you to accelerate, or to have that extra level of control, drive manual. Use the clutch button (Default: X key) to hold in the clutch, then use shift up and shift down (Default: Z and A keys) to change gears. Remember to use your tachometer to judge when it's best to shift. It also doesn't hurt to be familiar with the car you're driving. - Camera: There are six camera angles from which you can view your car while driving. You can cycle between them by pressing the change camera view button (default: C key): 1. Default Camera - A close camera following from behind the car 2. This camera angle pulls back slightly from the first one. 3. This camera angle pulls back dramatically from the first two. This perspective is recommended if you're driving a large vehicle that obscures your vision (such as a truck). 4. Inside the driver seat camera, but with no dashboard, wheel or any part of your actual car 5. Inside the driver seat camera - This is the most realistic; you'll see everything Tommy would, and from his perspective. 6. This perspective has the camera mounted along the left front tire. This angle isn't recommended for driving, but perhaps for precision parking...I don't really use it much, and chances are you won't either. You can easily cycle through these camera views to chose one that you like in general, or for a specific situation. In addition, you can use the look right and look left keys (Default: . and , keys) to look right and left, or hold them down together to look behind you. Finally, if you left-click with no weapon equipped, you'll be able to freely move the camera using the mouse. - Gasoline: While you will leave the Salieri Bar with a full tank of gas, you can empty it by driving for extended periods of time, damaging your engine, or stealing a different car (one that was low to begin with). At this point, you'll need to get a different ride, or go fill up at a gas station. Be sure to check your gas gauge once in a while, just in case. More information can be found in the "Freeride" section. ADVANCED DRIVING - Handbrake: By using the handbrake (Default: Spacebar), you can stop your car's motion much faster than by using your normal brakes. While this is effective for near-collision situations under 40 mph, as the speed increases, so does the danger. At high speeds, the handbrake will cause you to lose control of steering altogether, and if you try to turn, you risk spinning out or even flipping over. - Horn: By pressing the horn (Default: K key) you will honk. The specific sound effect that plays depends on the vehicle you're driving. Believe it or not, the horn is more than just a tool for venting your rage at other motorists. If you're driving faster than 40 mph (the speed limit), honking your horn will make other drivers pull off the road, or at least try to veer out of your way. However, don't assume that it will clear a path for you. Let's say that you are going 60 mph, dramatically over the speed limit, and rapidly closing in on the car in front of you. You intend to pass on the right. However, if you honk when you're directly behind the car, it has a 50% of pulling over to the left and a 50% of pulling over to the right, the latter of which would result in a collision. When using the horn, always aim to the left or the right of the vehicle to avoid them accidentally swerving INTO you instead of away from you. COMBAT DRIVING - Drive-by Shooting: With a handgun equipped, left click once to open the window and extend your arm. At this point, you can use the mouse to aim and fire normally. Although it may seem like it has potential, the drive- by feature really isn't that useful. Since you can only use handguns, you don't have the ability to spray gunfire, meaning that you need to be fairly accurate. It's quite difficult to do this, however, while speeding down the road at 70 mph. Using drive-bys on other cars is slightly more effective, since they're a larger target and should be moving closer to your speed. However, other combat techniques, such as ramming, usually prove to be more effective. Note that if you are in the passenger seat, you can also use a Thompson or either of the shotguns to perform drive- bys. You still can't use melee weapons, the Springfield or Mosin-Nagant, though. - Car Chase, Type A: More than a few times throughout the game, you'll find yourself trying to make a hasty retreat with a bunch of gangsters (or cops) on your tail. While you might be tempted to start shooting (see above), this isn't recommended. Stick to focusing on the road and shaking your pursuers. By far the most effective technique is to "shave off" the enemies on some nearby object. As you'll undoubtedly notice, your foes like to pull up alongside you in an attempt to run you off the road and/or turn your car into Swiss cheese. When they move into position, head towards a lamp pole, oncoming car, or tram. If you do it correctly, you will just scrape by, while your pursuers will slam into the object at full speed. It shouldn't take more than a couple of these maneuvers to put the enemies out of commission. Finally, there are a few circumstances in which the best strategy is actually to exit your vehicle and kill all your pursuers with traditional weaponry, then continue on your way. - Car Chase, Type B: While the first couple missions get you accustomed to driving frantically, trying to avoid pursuit, sometimes the tables are turned. Every once in a while, you'll be in a car chase where YOU get to do the chasing. Again, resist the temptation to pull out a gun and start shooting; it won't do you much good and will probably alert the police. Instead, use the same aggressive driving techniques as your foes: push, ram, and try to force a spin-out. If you have a passenger, they'll take care of the gunplay. Also, be aware of the eventual outcome. Certain chases are meant for you to kill your targets (e.g. "Ordinary Routine" and "Better Get Used to It"), while others are just a transition sequence leading you to a new area (e.g. "Omerta," "You Lucky Bastard!" and "Creme de la Creme"). Even with the ones where you are intended to succeed (i.e. kill someone), don't worry if you can't force the car off the road. Chances are, if you stay on them long enough, they'll crash of their own accord. Then just get out of your car and finish them off yourself. ------------------------------------------------------------------------------ [09-PUB] ------------------------- - Public Transportation - ------------------------- While cars will get you through most of the missions in Mafia, the public transportation system is arguably just as useful. Lost Heaven has both public trams and passenger train lines available for use all around the city. Trams: The tram lines are marked as yellow lines on the map (and the trams themselves are yellow rectangles on your radar). The trams will stop every few blocks, where they will chime a bell. You can get on by pressing action when near one of the doors. As useful as trams are, they are never featured in any of the game's missions. Anyway, here are some other notes about trams: -When inside a tram, you will be able to fire weapons, but you won't be able to see them (you're in a first person view). -You can only exit the tram when it is stopped. -If you kill the driver (either while in the tram, or from the street) the tram will instantly stop. -By killing the driver, trams will back up on the line behind the stopped one. -If you or any other person gets hit by a moving tram (while on foot) you/they will die instantly. Passenger train: The passenger train makes scheduled stops at a few select stations throughout Lost Heaven. Unlike the tram, the wait time may be quite long, and there is no driver for you to kill. The passenger train is only used once in the story missions (during "Moonlighting"). Tram and passenger train lines run throughout Lost Heaven, but only in certain areas: Central Island: Tram lines through the center and left side; passenger train line with two stops ("Central Island" and "Giuliano Street") Chinatown: Tram lines along the southern border only; no passenger train Downtown: Tram lines throughout; passenger train line with one stop ("Downtown") Hoboken: Tram lines mostly along the borders; passenger train line with two stops ("Central Hoboken" and "Market Avenue"[turnaround]) Little Italy: Tram lines through the center; passenger train line with one stop ("Little Italy") New Ark: Tram lines throughout; passenger train line with one stop ("New Ark") Oakwood: No tram lines; no passenger train lines Oak Hill: No tram lines; no passenger train lines Works Quarter: Tram lines throughout (with a turnaround near the racing course exit); passenger train line with one stop ("Winslet Avenue" [turnaround]) For more information on these areas, scroll up to "The City of Lost Heaven" section. ------------------------------------------------------------------------------ [09-POL] ------------- - The Police- ------------- The police force of the city of Lost Heaven is extremely efficient at taking down an aspiring criminal such as yourself. The police's interference in your actions have quite a bit to do with your play style. If you chose to go whatever speed you like, kill whoever you feel like killing, and essentially do whatever you want, you're going to attract tons of attention from the police. Alternatively, if you always use the speed limiter, stop at red lights and for pedestrians, and don't kill people unless you need to, you shouldn't be hassled much by the police. However, at certain times throughout the story, you will unavoidably have to deal with the police, or do things that will attract their attention. Therefore, regardless of play style, you should be well informed of their capabilities and limitations. ____________________________ / / / P O L I C E S T A T E S / / /_________________________________________________ /_____________________________________________________________________________/ These states can be seen at the top center of the screen when the police want to ticket/arrest/kill you. Otherwise, nothing is shown there. ------------------------------------------------------------------------------- MINOR OFFENSES These result in a ticket icon appearing at the top of the screen. In the story mode, simply stop and get out of your car. Let the cop ticket you, as it will do nothing except waste a little of your time. In Freeride mode, you will have to pay $1000 for the ticket, but it's still not much of a problem. Note that if you get four tickets in a row, you will be wanted for arrest (see next section (major offenses)). Minor Offenses - Results in ticket ($1000 in Freeride) - Speeding above 40 mph (but under 70 mph) - Running red lights - Lightly colliding with another car (minor fender-bender) - Lightly colliding with a pedestrian (while driving) ------------------------------------------------------------------------------- MAJOR OFFENSES These result in a handcuffs icon appearing at the top of the screen. In any mode, if you are caught by the cops, it's game over, so avoid this at all costs. If you remain at this state for an extended period of time, the cops will call in backup and a wanted bar will appear (more on this later). However, take note that the cops will not fire at you when you're wanted for arrest, though they will ram you with their car. Also, if you run or drive away from a ticket, but the icon remains for a while, it will change to handcuffs. Major Offenses - Results in arrest (game over) - Speeding above 70 mph - Crashing powerfully into another car - Killing a pedestrian (by running them over) - Colliding (even lightly) with a police car - Avoiding ticket for an extended period of time - Committing a minor offense for the fourth time - Showing any weapon (excluding fists and the baseball bat) in public (i.e. in the view of an officer) ------------------------------------------------------------------------------- POLICE ASSAULT In this state, the police will use lethal force with deadly efficiency. When the Colt 1911 icon appears, they have begun their assault. All police will begin firing at you with whatever weapons they have available. More police cars will join the chase, and the passengers will also fire at you. If you get a wanted bar and try to leave the immediate area, they will set up roadblocks at every couple intersections with 2-5 cars, many armed cops, and 1-2 spike strips. Assault Causes - Results in death (game over) - Firing a weapon in public, within the view/earshot of a cop (even if it's not aimed at anyone) - Colliding powerfully with a police car (varies between major offense and assault) - Attacking a cop with weapons - Killing a cop within the view of another cop ------------------------------------------------------------------------------- POLICE CONFUSION This is shown by the icon of a cop with question marks around his head. It signifies that you have confused/evaded the police, but they still have a ticket/arrest warrant/death wish for you. This usually occurs if you are wanted for something, but get out of the sight of a cop, and slip into a different vehicle. If the cops figure out where you went (e.g. you get out of the car you "slipped into" right in front of a cop), you return to the police status that you were beforehand. ------------------------------------------------------------------------------- WANTED BAR This is a small red bar, located under the police status icon. Essentially, if the police are on a hostile status towards you, but you avoid capture/death for an extended period of time, they radio in for backup. While you are wanted, the police's assault is much larger, with more units sent against you. As long as you are within view of a cop, the wanted bar will remain at full red. If you get out if their range, it will slowly decrease, but will instantly fill up again if another cop sees you. If the police are in a "confused" state, the bar will constantly decrease, unless they "re-discover" you. However, regardless of state, the bar can never disappear instantly. You must wait for it to slowly decrease, even if you're in another car, miles away from any cop. Also worth noting is that you can get a wanted bar on all the police states except a ticket. If you evade a ticket for an extended period of time, it simply becomes an arrest warrant (handcuffs). ------------------------------------------------------------------------------- __________________________ / / / P O L I C E T Y P E S / / /___________________________________________________ /_____________________________________________________________________________/ BEAT COPS You will see these men in blue calmly pacing up and down the streets. If they see you commit a crime, they will blow their whistle and chase after you. If they remain within close proximity of you for a while, you will either be wanted for arrest (if you originally had a ticket), or get a wanted bar (if you originally had an arrest warrant or an assault "warrant"). These officers are predominately armed with the standard S&W Model 10 M&P. Facing when on foot: When you're on foot, dealing with the police can be problematic. When committing a minor or major crime, they will blow their whistles and come chasing after you. However, unless you are on assault terms, they will enact no violent actions towards you. They may chase you for hours across the entire city, but they won't attack you until you attack first. Unfortunately, if they catch you, it's game over, so don't stand still. Generally speaking, Tommy runs faster than a police officer. Use this to your advantage: Outrun an officer, turn into a street where you're out of their sight, and quickly hijack a car. Assuming they don't see you, the confused cop icon will appear, and you can leave safely. If you're impatient, you could quickly hijack a car (within their view), then drive a couple blocks away (out of their view) and hijack a different car. If however, you're feeling a little more violent, you can always kill them. If you chose this method, take out your weapon, but don't fire. Again, they will chase after you, but not attack until you do. Pull out a powerful weapon (preferably a shotgun) and stop, then face them. Wait until they're almost close enough to arrest you, then fire. Continue to shoot until they're dead. Be careful, as they might fall down, seemingly killed, only to get up again and shoot you. Assuming there is only one officer in the area and there is no wanted bar yet, the Colt 1911 icon should disappear the instant your target is killed. Use this as your indicator. In other words, don't depend on whether or not the officer "looks dead." Facing when in a car: If you're walking around and commit a crime, officers on foot are actually somewhat of a hindrance. On the other hand, if you're driving, they should cause you no trouble at all. In this case, they will most likely try to ticket or arrest you for speeding or running red lights. Unless you're unable to, or you really don't want to, simply keep going. That's right, just drive right past them. Unless they are trying to kill you on assault charges, you should be able to leave them in the dust, even if you're driving a slow car like a Falconer. Soon the ticket/handcuffs/Colt 1911 icon will be transparent (meaning you're out of their range) and shortly thereafter, it should disappear altogether. Even for assault charges, you should drive away quickly, or turn and run them over if you can. OFFICERS ON PATROL (driving) When stationed in a vehicle, two officers will drive in any of the following cars: Schubert Six Police, Schubert Extra Six Police Fordor, Schubert Extra Six Police Tudor. They will be carrying the same S&W Model 10 M&Ps as their comrades on foot, but can also have more devastating weaponry. Often, the passenger has a pump-action shotgun. These officers are much more dangerous than beat cops, but also far easier to spot and avoid, if you use the right tactics. Facing when on foot: On foot, you will have serious difficulty dealing with police in cars. The best strategy is to wait for them to pull over near you (assuming you just committed a crime), and let them get out. Then proceed to kill them, keeping your distance, especially if one of them has a shotgun. Try to use their parked car as cover. This means that you should move to one side of their car, kill the cop who emerges from that side, but use the car as a barrier between yourself and the other cop. Then you can slowly circle around to kill him. Facing when in a car: At least a few times throughout the game, you will probably be hunted by a police car for speeding, running red lights, or small collisions. One very useful feature of the game that allows you to avoid most tickets is your radar. Unlike officers on foot, who you might not see as you speed past, police cars are clearly marked as blue rectangles on your radar. If you see one of these rectangles coming towards you, make sure you're not speeding. Once you're within 100 or so feet of the car (in front, not behind) you will have entered their "zone." Within this area, they will be able to "see" your crimes. This "zone" is between one half and one third of the radius of your radar. To clarify this, let me give an example. Let's say that you are speeding, and want to avoid a ticket/arrest. You look at your radar and see a blue rectangle enter at the very top of the radar coming towards you. By the time that the blue rectangle gets about half way to YOUR rectangle (the center of the radar), you need to be going under the speed limit in order to avoid a ticket. If it's really a big deal to you, slow down immediately. Use the brake, handbrake, steering, and horn, all to your advantage to get yourself under the legal limit. If you're going really fast, do everything in your power to slow down, even stop if you can. Ironically, though the police will ticket you for going one mile per hour over the limit, they won't do a thing if you're flipped upside down, facing backwards in, and blocking the opposite lane of traffic. Finally, if you have to kill officers in cars, it's advisable that you attempt to lure them out of their vehicles, as they are very dangerous drivers, and will run you off the road if you try to take them head-on. They're much more manageable on foot. If manslaughter is absolutely necessary, the strategies described above (dealing with officers on patrol while you, the player, are on foot) should help. ------------------------------------------------------------------------------ [09-WWE] -------------------------------- - Wielding Weapons Effectively - -------------------------------- Other than driving, the activity that you'll probably be doing most frequently in Mafia is shooting. This game features over a dozen weapons, all of which you'll use at some point during the course of the story. While some are common, and others only can be found in a single mission, all weapons have some ability geared towards taking out your enemies. In short, any idiot can fire a gun, but you'll need some tips if you hope to stay alive against the mob underworld. -Know your weapons: Don't go up against a shotgun wielding gangster with a baseball bat. You should develop a sense of weapon strengths and weaknesses as you play through the game. For a more comprehensive rundown, check the "Weapons" section for an in-depth analysis of every weapon available. Also, be aware that there is no "super weapon"; anything that an enemy can wield, you can as well, and vice versa. -Don't waste your bullets: Unlike in many videogames, reloading your gun when your clip is not empty WILL WASTE any remaining bullets in the clip. However, don't put yourself in a dangerous situation simply because you want to conserve ammunition. If you know you're about to enter a massive firefight and you have one bullet left in your Thompson's clip, just reload. It's better to waste one bullet now than being forced to reload in the middle of a heated firefight. -Take cover: A pillar, a wall, a car - When in trouble, put whatever solid objects you can between yourself and your attacker(s). Even running into a dense group of people can often shield you from gunfire. -Make your shots count: You should almost always aim for either the chest or the head of your enemies. This will ensure the more rapid elimination of your foes, and a higher survival chance on your part. If however, an enemy is well protected behind cover, you might not get such a clean shot. Under those circumstances, just hit what you can (an elbow, a foot, etc.), and it may cause the gangster to stumble out of his cover, exposing the rest of his body. -Weigh your opposition: If you have two enemies, one with a rifle, and the other with a baseball bat, take out the rifle-wielder first. Generally speaking, the enemies with the strongest or most dangerous weaponry should be your first-priority targets. -Loot corpses: Although Mafia is no RPG, those habits you've developed playing Diablo aren't useless here. For the most part, any weapon that an enemy was wielding will fall to his feet when he dies. You are capable of picking up and using these weapons. In certain missions where ammunition is scarce, the extra clips of a downed foe may be the deciding factor between life or death in the next shootout. -Keep track of your weapons: This issue really only presents itself when you're carrying two large weapons. If this is the case, pulling out a handgun will drop one of those other guns to the ground. In a heated firefight, this could easily go completely unnoticed, leaving you crippled for a future engagement. Of course, there's no inherent problem using handguns when you have two large weapons. Just remember to pick them up again before you move on. Along the same lines, be careful that you don't accidentally switch one of your large weapons for another while trying to pick up something else. There's nothing like running into a firefight only to discover that you swapped your Thompson for a sawed-off a few minutes back. Some good advice would be to periodically check your inventory and make sure that you have all your weapons. -Watch those reloads: When you reload your weapon, you're almost completely defenseless. As such, only reload when you have adequate cover, or you know that no enemy is nearby. At the same time, use this fact to your advantage. Be on the lookout for enemies who are themselves reloading, and take them out. If you know the weapons well enough, you can do it just like in the movies, where you count the number of shots that your enemy fires. -You're empty!: Unlike in many games, where enemies can keep shooting at you indefinitely, the gangsters you face in Mafia will actually run out of bullets. If you're in a tough situation, but have good cover, you can try to lure your foes into wasting all their ammunition. When they run out, they'll usually charge at you with their bare fists, making them easy fodder for your firearms. Just don't let them gang up on you. On the other hand, there are some situations where you DON'T want them to use up all that ammo. If one gangster has a particularly good weapon (usually the Thompson) but he wastes all his ammo, when you eventually kill him and take the gun from his corpse...Well, it'll be empty. -Get down, get down, staying alive!: When searching for cover, don't neglect the crouch feature. You standing up behind a overturned table vs. you crouched behind it can make the difference of life and death. Crouching also steadies your aim, which is helpful when targeting distant enemies. -Don't let up: Using suppressive fire will help you immensely when facing numerous foes. If you keep firing at an enemy, they will be busy in the "taking damage" animation, and will be unable to retaliate. The strength of the suppression is completely up to you. If ammunition is a premium, get your shots off quickly, but don't sacrifice accuracy for speed. On the other hand, if you've got 250 rounds for your Thompson, just unload in the enemy's general direction to keep them pinned down and unable to fire back. -Take it slow: Perhaps the best advice for combat in this game is to play like the tortoise, because slow and steady DOES win the race. Since you're rarely timed during an on-foot segment, there's really no reason to rush. Make small advances at a time, don't get greedy, and most importantly of all, be patient. There is always someone with a shotgun hiding around that next corner, just waiting for your impatience to become your downfall. -Watch your friends: In missions with other characters accompanying you, figure out how useful they are as fighters (or if they're completely incapable of fighting). Provide suppressive fire while they go for the accurate kill shots, or vice versa. Make sure that you know where they are, and don't accidentally shoot them in the back, thinking they are an enemy. Watch out for them too; if they die, you fail the mission. -Getting your hands dirty: In certain segments of the game, you have to resort to raw melee combat. The good news is that in these sequences, you're never expected to take on someone with a gun. The bad news is that you ARE frequently outnumbered. First off, try to get a good melee weapon. Something like the baseball bat is ideal. Next, resist the urge to charge up your attacks. Instead, walk backwards while constantly swinging (no charge). If you're still getting hurt too much, start running and strafing in circles around your foe(s). Once your enemies are severely injured, you may want to start using more powerful (charged) blows. -Playing it Bogart: There are certain situations where you must navigate around and interact with people who will easily turn on you if you give them a reason (e.g. "Just for Relaxation"). Just stay cool and don't arouse their suspicions. Similarly, don't pull out a weapon just to try to scare them; you'll only blow your cover. -Sneaking around: In a few missions, you may be able to sneak up on, or attack an enemy who is unaware. Don't underestimate the element of surprise. If you're not the center of attention, you can get a critical kill shot off, even when surrounded by soon to be enemies (e.g. "Happy Birthday"). Also, don't neglect the baseball bat and knife, both of which are capable of doing one-hit kills if you fully charge your swing and attack from behind. -Keep it holstered: Publicly displaying firearms, even without firing them, is a crime in Lost Heaven. By whipping out your gun for no good reason, you'll frighten civilians, possibly even ones you need to talk to, and the police may come after you. The baseball bat is a wonderful exception to this rule, as you can freely walk the streets carrying one. As long as you don't start hitting someone right in front of an officer, the police shouldn't give you any trouble. -Persevere: Mafia is a complex enough game that each run-through of a mission will be slightly different from the last. Because of this, there is always the chance that one of these times, all the odds will be against you. Once in a while, you'll just get ripped apart before you can even react. This isn't your fault, nor is it the result of poor skills on your part. It really boils down to bad luck. Just try again, and chances are you'll be fine. If repeated attempts still end in complete and unavoidable failure, it's likely that you're doing something wrong. As a side note, in Freeride Extreme, success becomes the exception, not the rule. It'll take not only skill, but also fair amount of luck to pass some of the mode's more difficult challenges. ------------------------------------------------------------------------------ ***********************************************************************[10-MWT] ******************* M I S S I O N W A L K T H R O U G H S ******************* ******************************************************************************* This will be the basic setup for all the mission walkthroughs. Some additional categories in the post-mission wrap-up will be present only when applicable. Also, most of these categories will be absent for the cinematic-only missions (e.g. prologue, intermezzos, etc.). ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | A brief overview of what's going to happen in the level | |------------------|----------------------------------------------------------| | Loading screen | The screen that appears when the level/mission is | | | loading - Yes, this is rather useless and irrelevant, | | | but I don't feel like taking it out. | |------------------|----------------------------------------------------------| | Year | The year in which the mission takes place | |------------------|----------------------------------------------------------| | Major Characters | The major characters that appear in this level/mission - | | | They will be marked: "(new)" when it is their first | | | appearance in the game. | | | | | | If they have no marking next to their name, they're in | | | the level, and have their own life meter above Tommy's. | | | | | | If they have "(ambient)" next to their name, it means | | | that they're in the level, and can be interacted with, | | | but they have no life bar above Tommy's. With a few | | | exceptions, they'll stay where they are as opposed to | | | following Tommy around. | | | | | | If it says "(cinematic only)" next to their name, then | | | they're only in a cinematic, and not visible or | | | accessible when you are in control of Tommy. | |------------------|----------------------------------------------------------| | Minor Characters | The minor characters that appear in this level/mission - | | | The same markings used for major characters apply here. | |------------------|----------------------------------------------------------| | Save points | The number of save points, followed by their names | |------------------|----------------------------------------------------------| | Health Cabinets | The number of health cabinets, followed by the healing | | | "power" and location of each | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH The walkthrough of the level - It will be interspersed with instructions, directions, notes, hints, new objectives, checkpoints, and dialogue. ------------------------------------------------------------------------------- ________________ | | | IMPORTANT NOTE | |________________| An immense thank you to Athawolfus (Cem Gulduren) for the game script. I had previously attempted to compile something like this myself, but it was simply too much of an endeavor. I have only retained my own transcripts for the segments absent from his guide (most notably, the opening credits). Otherwise, all dialogue and cinematic scripts come from his work. I've attempted to keep them as they originally appear, so please bear with any small formatting inconsistencies. In addition to giving him full credit for the cinematic and dialogue transcripts that appear here, I encourage all of you to view his full game script at the following website: http://www.gamefaqs.com/computer/doswin/file/371671/51740 In the interest of clarity ("readability," if you will), I've decided to exclude minor dialogue from the embedded transcript. Once again, please consult Athawolfus' far more comprehensive script at the site listed above if you are interested in this content. ------------------------------------------------------------------------------- __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (#) | The number of objectives, followed by all | | | objectives in order | |------------------------|----------------------------------------------------| | Alternate Paths | Any alternate paths or routes through the mission | |------------------------|----------------------------------------------------| | Notes | Any other notes of interest about the mission - | | | This is usually to remind the player of a specific | | | strategy or technique mentioned in the | | | walkthrough. As of the most recent update, Easter | | | eggs and similar curiosities will not be listed | | | here, as there is an entire area dedicated to them | | | in the "Secrets" section of the guide. | |------------------------|----------------------------------------------------| | Cars Added to Garage | What cars would be added to your garage (assuming | | | you didn't destroy them, didn't steal any new | | | ones, and did the Lucas Bertone mission (if | | | applicable)) | |------------------------|----------------------------------------------------| | Rewards | Rewards gained by the end of the mission - These | | | are mostly rewards that have an effect in the | | | Freeride game mode. For example, the unlocking of | | | countryside-night as a playable Freeride level. | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission # 0 ***********************************************************************[10-TUT] ******************************* T U T O R I A L ******************************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This mission is an optional tutorial which will attempt | | | to familiarize you with the basics of "Mafia." This is | | | recommended for people who haven't played the game | | | before, and is practically required if you've never | | | played a "shooter" at all. The tutorial is very simple | | | and not very time-consuming to complete. However, it | | | should give you a fairly good sense of the many aspects | | | and features of the game, as well as how to utilize them | | | to complete the missions you are given. Also, this | | | tutorial is a very objective-rich mission, with a total | | | of 23 goals to complete. For comparison, most regular | | | missions have fewer than ten. | | | Finally, you will notice that I've made the tutorial | | | walkthrough rather long. For players unfamiliar with | | | games like Mafia, the tutorial is a great place to | | | start. But for those who have never even played a | | | videogame before, even the tutorial may need some | | | supplementary explanations. | |------------------|----------------------------------------------------------| | Loading screen | A target range target, with accuracy rings from 1-8 (1-3 | | | white, 4-8 black), and a colt 1911 lying beneath it | |------------------|----------------------------------------------------------| | Year | N/A | |------------------|----------------------------------------------------------| | Major Characters | Tommy (new) | |------------------|----------------------------------------------------------| | Minor Characters | None | |------------------|----------------------------------------------------------| | Save points | None | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (100 health) In the first area, a health cabinet can | | | be found on the wall at the back of the stage. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH As you begin the mission, you will appear in a small corridor. Almost immediately, you'll hear a voice begin to give you instructions. This voice will be your guide through the tutorial. Instructor: Okay, kid, here's where you're gonna learn what it takes to be a real Mafioso. Every wise guy has a compass in his head, telling him which way and where to go. So follow your inner compass and go to the stage with the table on it. Your compass, in the upper left-hand corner of the screen, will now begin to flash, showing you which way to go. In addition, a new objective will pop up in front of you. Also, a message should come up in the bottom left part of the screen, saying "to look at your tasks, press OBJECTIVES (default: F1 key)." This is a good thing to remember. At any point throughout the game, you can press F1 to review what your objectives are. New Objective (A): Go to the stage in the direction indicated by the compass. Press forwards, backwards, left and right to move (default: cursor keys). Use the mouse to turn around and look at your surroundings. Instructor: Are you sure you're not being followed? After acclimatizing yourself to your surroundings, feel free to walk or run around, experimenting with the controls. For a complete list of controls, look under the options-controls screen, or in the "Default Control Setup" section of this guide. When you're ready, walk or run forward and then left through the archway. You will find yourself in a large, open room. You should see a number of wooden pillars around you, and a table with some cans in front of you. Explore the room if you wish, but eventually make your way to the stage at the far end. Once you reach the stage, the guide's voice will again speak to you. You will also get a new objective. Instructor: Alright, now climb up on the stage. Be careful not to rip your suit. New Objective (B): Stand in front of the stage and press JUMP (Default: 0 on numpad) Depending on how your controls are set up, it would be much easier just to use the "E" key, but whatever, it's your choice. Anyway, climb up on the stage in this manner. Remember, if you're not next to anything, Tommy will just jump forward. However, if you're next to an object, he will climb it (if he can). Once on the stage, you will get a new objective, and more instructions from the instructor. Instructor: Well, you got yourself dirty climbing up here anyway, so you may as well practice a side roll. You're no good to the Don if you get shot. New Objective (C): Crouch down by holding CROUCH and press the LEFT or RIGHT button twice (default: Right CTRL and cursor keys) Like your objective states, after crouching down, quickly double tap either to the left or to the right. Tommy will then perform a side roll. This is a very useful evasive maneuver, and can save your life throughout the game. After completing your side roll, you will get a new objective, a small talk from the guide, and then another objective. New Objective (D): Move to the table Instructor: Now go to the table. When you're next to the table, the exclamation mark will appear in the bottom left-hand corner of the screen. It's the action button. The action button symbol indicates that you can perform an action or interact with the environment. Here you can take the guns from the table. Go on, do it. New Objective (E): Collect the guns by pressing the ACTION BUTTON (Default: Right mouse button) Like the guide said, move towards the table. On top of it, you will see two pistols: a Colt 1911 and a Colt Detective Special. Also, like the guide said, you will see an exclamation mark in the lower left-hand corner of the screen. When you right click, you will pick up one of the guns. Take note however, that if you're in a position where you could take both guns, a small screen will pop up asking you which one you'd like to pick up. If this is the case, either click on one, or hit the corresponding number key to pick up that weapon. Then simply right click again to pick up the other. Once you have both weapons in your possession, you will get another message. Instructor: You can perform one more action on the stage. See what you can find. If you're not sure what you should be doing, you can review your objectives. Basically there's one more interaction that you can perform on the stage by using the action button (right-click by default). Remember that you can check if an object has a performable action by seeing if the small exclamation mark appears when you stand nearby. Go ahead and search for the action. It's really not that hard. If you're unable to find it after a while, the guide will suggest that you review your objectives. If you do this (by pressing F1), you will see a new objective that tells you what to do. New Objective (F): Speak into the microphone by using the action button. Once you use the action button next to the microphone, Tommy will speak, and then you'll get a new objective and another message from the guide. Tommy: Hello? Is there anyone home? Instructor: Stop making a fool of yourself. It's time to get on with more serious business. Choose a weapon from your inventory. New Objective (G): Open the INVENTORY and select a weapon (Default: I) Like the objective says, use the I key (unless you changed your controls), to open your inventory. Choose either the Colt 1911 or Colt Detective Special by clicking on one of them. You will then get a new message and objective. Instructor: Let's see how you can handle a gun. Shoot the cans off of the table. New Objective (H): Shoot the cans by pressing FIRE (Default: Left mouse button) With your gun equipped, you will notice a crosshair in the center of your screen. This reticule can be customized from the options menu to be a point, a crosshair, or a point and a crosshair. Assuming you have any of those options chosen, there should be some sort of a white object in the center of your screen. That is where Tommy will be aiming when you fire your weapon. Of course, he isn't an expert marksman, so his shots won't hit perfectly every time. Anyway, as you've been instructed to do, shoot the cans. If you're standing, you have to left click once to raise your weapon, and again to fire. If you're crouching, your weapon is already raised. Fire off your pistol at the cans. You can chose to fire rapidly and inaccurately, wasting much of your ammo, or slowly and precisely (or rapidly and precisely, if you're a good shot). You can fire from the stage, or from point blank; it really doesn't matter. The point is that you're getting practice firing a weapon. Anyway, after shooting all seven of the cans, the instructor will give you another tip, this time about reloading. Instructor: Always remember to reload, just in case you get into trouble. But remember, when you throw away a magazine or empty a chamber that isn't completely empty, you will lose the unused rounds. New Objective (I): Reload your gun by pressing RELOAD (Default: L) Do exactly as you're told: reload your gun. Note that the objective is only completed if you perform a manual reload. For reference, a manual reload is when you press the "reload" key, whereas an automatic reload occurs when you expend all the ammunition from a clip and continue to pull the trigger. Instructor: You should also be prepared to switch weapons as quickly as possible. New Objective (J): Cycle through your weaponry by using CYCLE UP and CYCLE DOWN (Default: Mouse wheel) Before you even have time to practice cycling through your weapons, you'll have to hide them. Instructor: Just because you are a part of the Mafia doesn't mean that you can walk around waving a gun. The police will arrest you if they see you carrying a gun. Hide your weapon now. New Objective (K): Hide the gun by pressing HIDE (Default: H) Once you hide your weapon, you will see a message that says "empty hands." This means that your weapon has been successfully hidden, as Tommy's hands are empty. Next, the guide will instruct you again. Instructor: Now take the baseball bat from the table. New Objective (L): Pick up the baseball bat from the table. Take a wild guess as to what you're supposed to do...That's right, pick up the bat from the table. Return to the stage, and on the table where the Colt 1911 and Colt Detective Special were, there is now a baseball bat. Use the action button to pick it up. The instructor will give you another tip and objective. Instructor: You can't carry and hide all of the weapons under your coat. If you have a large weapon like a shotgun hidden but are also carrying another one and you spot a policeman, you're just gonna have to throw it away to avoid attention. New Objective (M): Drop the weapon you're holding by pressing DROP WEAPON (Default: Backspace) As soon as you drop it, get ready to pick it right back up again. Instructor: Okay. You're gonna need that bat, so pick it up again. New Objective (N): Pick up the baseball bat. Instructor: The police won't give you any trouble if you are carrying a bat, even if you might use it to, ehm, say, knock someone out. See that guy over there? Walk up behind him and knock him out cold, as hard as you can. New Objective (O): When you hold down the FIRE button, a progress bar will appear. When the bar is full, you can stun people if you hit them from behind. Stun that guy over there. You will notice that there is now a man standing behind the table where you shot the cans earlier. Run up to him. Don't worry, he has no AI programmed, and will not attack, or even see you. You can bash him in the face all you want, but that's not what you've been instructed to do. Instead, circle around behind him, charge up your swing all the way, and hit him in the back to complete the objective. Instructor: Oh-ho! That's gotta hurt! Now, to get around the city you're gonna need to know how to drive. Walk over to that car. New Objective (P): Follow the compass and walk to the car parked outside. From the angle you're standing when you knocked out that man, you should turn almost 180 degrees around. Follow your compass, like the objective said. Return to the small hallway where you began the tutorial. Now, when you approach the door, you should see the action icon appear. Use the right mouse button to open the door and head outside. Walk towards the car to your left, marked "Lost Heaven Taxi." For reference, this vehicle is called a Falconer Yellowcar. Ignore the two men talking nearby and walk up to the Falconer. The guide will tell you how to steal it. Instructor: You are able to steal any car that you come across, but only if you've been shown how to get into it. Try to pick the lock on the car door. New Objective (Q): Press and hold the ACTION BUTTON. A progress bar will be displayed. When it is full, the car is yours. Get into the car. You will also notice that a message popped up in the bottom left of the screen, saying "You've learnt how to steal a Falconer." From now on (meaning only for the rest of the tutorial), you will be able to pick the locks of any Falconer that you see in the city. Anyway, go up to the driver's-side door and hold the action button. While the progress bar is filling up, you can move the camera around to look for people who might see you stealing the car. Once you've picked the lock, the guide will give you another message. Instructor: Make sure that the police don't spot you when breaking into cars. Now get in the car. Right click when next to the driver-side door to enter the car. When you get in, you should see new icons on the screen. There should be radar, a speedometer, rpm gauge, and a few others. If no new icons appeared on the screen, you probably got in the back seat by accident. If this is the case, press the action button to exit the car, then move to the driver's door and press it one more time. Once you get in the driver's seat, the name of the car will appear in the bottom left hand corner of the screen: Falconer Yellowcar. In general, the name of whatever car you enter will be displayed here for a few seconds after you get in it. Now you will get a speech from the guide and a new objective as well. Instructor: When you get in a car a radar will be displayed next to the compass. It shows other vehicles that are in your surrounding area and it will also display your destination when you are close enough. Drive to the place indicated. New Objective (R): Drive towards the location indicated. Use the following keys to drive cars (default controls) Accelerate: Cursor key up Brake and Reverse: Cursor key down Steer Left: Cursor key left Steer Right: Cursor key right Handbrake: Spacebar To change the transmission from automatic to manual, press MANUAL/AUTOMATIC GEARING (Default: M key) Press GEAR UP and GEAR DOWN to change gears (Default: A and Z) Inside the car, press "accelerate" to turn on the ignition. Wait a second (remember, these are cars from the 1930s, they're not exactly hotrods), and then drive forward. Follow your compass, and head down the hill to your left. You don't even have to accelerate down the hill, as it is quite steep. It's your choice whether you want to run over pedestrians who are walking across the street, but I'd really recommend slowing down, because you don't want to crash into the traffic going the other way. At the bottom of the hill, turn right, and head down that street. Try to get a basic feel for how the Falconer handles as you follow your compass and continue straight. When you get close to your objective, you will notice a red "X" on your radar. Drive directly to this "X." The guide will then give you a tip about the speed limiter. Instructor: Okay. Every car has a speed limiter. When used, it will allow you to drive at the maximum speed limit allowed and not go over it. Use this to avoid worrying about being stopped by the police for exceeding the speed limit. The police will appear as blue cars on the radar. Turn on the limiter and drive in the direction indicated by the compass. New Objective (S): Turn on the speed limiter by pressing the SPEED LIMIT key (Default: F5). Drive in the direction indicated by the compass. Like the guide and objective both say, turn on your speed limiter by pressing F5 (by default), and then continue following the road and your compass. Keep going the way you were before you reached your previous objective. Follow the road to the left when it curves, and then continue straight. You should see the red "X" on your radar, but keep going straight. Up ahead, you will see an entrance to the area on your right. Turn into it, and then drive to the red "X". When you reach it, the guide will tell you how to drive and shoot simultaneously. Instructor: Even when you are driving you may have to defend yourself. You can shoot from a car while driving but can only use handguns. Choose a Colt and try it. New Objective (T): After selecting a gun, press the FIRE button to draw your gun. You can now look around and shoot out of the driver's side of the car. Shoot from the window. Go into your inventory and equip either of your guns. I hope you didn't waste ALL the ammo shooting at the cans. Press fire once to roll down your window and stick the gun out. You can then move your arm around (and with it, the camera). Practice firing at objects, such as the barrels lying around, both from a stopped and from a moving position. Take note that Tommy's accuracy when shooting from a car window is significantly worse than when he's on foot, even if the car is stopped. After firing a few rounds from the car window, you'll get a new objective, a message from the guide, and yet another objective. New Objective (U): Press the ACTION BUTTON to switch back to the car Instructor: If someone steps into the road in front of you, you should warn them by sounding the car horn. New Objective (V): Sound the horn by pressing the HORN key (Default: K) After you sound the horn a few times, the guide will return to give you a very lengthy talk about the police and wanted levels. If you want more information on this, I suggest that you read the appropriate section ("The Police") in this guide. Instructor: Now listen up. In our line of work you don't want to draw attention to yourself, so be aware of the police patrolling the city. If you commit a minor offense, a symbol of a fine will be displayed. Simply stop and pay the fine, and then you can be on your way. When you are spotted committing a serious offense, a handcuff symbol will be displayed. You can try to evade the police, but if they catch you, you will be arrested. Lastly, always keep your weapons hidden when out in the city. If the police detect shots being fired, a symbol of a gun will be displayed. You will now be wanted by all of the police in the area and they will return fire. How you're gonna get out of that situation is up to you. That's it. From now on, it's down to you to see what you make out of yourself. New Objective (W): Enter the door that's indicated on the radar to exit tutorial. The tutorial is now officially over. If you want, you can still drive around, shoot things, and so on. Maybe you want to try jumping over those ramps with your Falconer; maybe you want to shoot some random pedestrians. Whatever your choice, you are free to mess around for as long as you want. When you're ready to stop, just follow the compass. From where the tutorial officially ended, head back out of the entrance to the small area with ramps and barrels, and turn right. Follow the road as it turns to the left. You should be able to see the red "X" on your radar. Stop your car and get out. You should see a brown door directly to the left of a yellowish building on the right side of the street. Press the action button when next to the door to end the tutorial. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (23) | (A) Go to the stage in the direction indicated by | | | the compass. Press forwards, backwards, left and | | | right to move (default: cursor keys). Use the | | | mouse to turn around and look at your | | | surroundings. | | | | | | (B) Stand in front of the stage and press JUMP | | | (Default: 0 on numpad) | | | | | | (C) Crouch down by holding CROUCH and press the | | | LEFT or RIGHT button twice (default: Right CTRL | | | and cursor keys) | | | | | | (D) Move to the table | | | | | | (E) Collect the guns by pressing the ACTION BUTTON | | | (Default: Right mouse button) | | | | | | (F) Speak into the microphone by using the action | | | button | | | | | | (G) Open the INVENTORY and select a weapon | | | (Default: I) | | | | | | (H) Shoot the cans by pressing FIRE (Default: Left | | | mouse button) | | | | | | (I) Reload your gun by pressing RELOAD | | | (Default: L) | | | | | | (J) Cycle through your weaponry by using CYCLE UP | | | and CYCLE DOWN (Default: Mouse wheel) | | | | | | (K) Hide the gun by pressing HIDE (Default: H) | | | | | | (L) Pick up the baseball bat from the table. | | | | | | (M) Drop the weapon you're holding by pressing | | | DROP WEAPON (Default: Backspace) | | | | | | (N) Pick up the baseball bat. | | | | | | (O) When you hold down the FIRE button, a | | | progress bar will appear. When the bar is full, | | | you can stun people if you hit them from behind. | | | Stun that guy over there. | | | | | | (P) Follow the compass and walk to the car parked | | | outside. | | | | | | (Q) Press and hold the ACTION BUTTON. A progress | | | bar will be displayed. When it is full, the car is | | | yours. Get into the car. | | | | | | (R) Drive towards the location indicated. Use the | | | following keys to drive cars (default controls) | | | Accelerate: Cursor key up | | | Brake and Reverse: Cursor key down | | | Steer Left: Cursor key left | | | Steer Right: Cursor key right | | | Handbrake: Spacebar | | | To change the transmission from automatic to | | | manual, press MANUAL/AUTOMATIC GEARING | | | (Default: M key) | | | Press GEAR UP and GEAR DOWN to change gears | | | (Default: A and Z) | | | | | | (S) Turn on the speed limiter by pressing the | | | SPEED LIMIT key (Default: F5). Drive in the | | | direction indicated by the compass. | | | | | | (T) After selecting a gun, press the FIRE button | | | to draw your gun. You can now look around and | | | shoot out of the driver's side of the car. Shoot | | | from the window. | | | | | | (U) Press the ACTION BUTTON to switch back to the | | | car | | | | | | (V) Sound the horn by pressing the HORN key | | | (Default: K) | | | | | | (W) Enter the door that's indicated on the radar | | | to exit tutorial. | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | There is a health cabinet on the stage that you | | | can also use, but it doesn't count as the object | | | that you're supposed to "use" (that's the | | | microphone). However, if you're hurt at some point | | | in the tutorial, and you'd like to heal yourself, | | | you can return to this health cabinet. | |------------------------|----------------------------------------------------| | Cars Added to Garage | N/A - No garage yet | |------------------------|----------------------------------------------------| | Rewards | None | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ***********************************************************************[10-INT] ********************************** I N T R O ********************************** ******************************************************************************* [Cinematic] GATHERING OF DEVELOPERS PRESENTS A GAME BY ILLUSION SOFTWORKS Now we that are strong ought to bear the infirmities of the weak and not to please ourselves Romans 15:1 (The camera pans from the ocean, up a cliffside, along roads, into the city of Lost Heaven, and all around (throughout most of these credits). Eventually, it goes to the Giuliano passenger train station, where it follows Tommy getting off the passenger train and walking to a nearby cafe.) Mike Sorvino William Demeo George Dicenzo Matt Sevitto Dan Grimaldy David O'Brian Jeff Gurner John Tormey MAFIA development director Petr Vochozka producer Lukas Kure lead programmer Dan Dolezel ls3d engine director Denis Cerny programming Daniel Capek Vaclav Kral Martin Brandstatter Jiri Pop ls3 engine team Radek Sevcik Tomas Blaho Pavel Dlouhy David Levinsky character design Roman Hladik 3D artists David Semik Pavel Tretera Tomas Hrebicek 3D artists Michal Mach Milan Saffek Pavel Prochazka 2D artists Pavel Cizek Roman Hladik Jan Straka Milan Saffek director of photography Tomas Hrebicek animations and cutscenes Michal Mach Patrik Marik Zbynek Travnicky Stepan Prokop sound engineers Michal Chovanec Petr Klimunda Jan Absolin music Vladimir Simunek level design David Semik Pavel Tretera Pavel Brzak Lukas Kure art director Pavel Cizek written and directed by Daniel Vavra [End of cinematic] ***********************************************************************[10-PRO] ******************************* P R O L O G U E ******************************* ******************************************************************************* [Cinematic] Tommy: Detective Norman? Can I join you? (He hangs his coat and hat at the rack and sits down.) Tommy: Sorry for the delay, but I didn't want anybody seein' me. If you know what I mean. (A waitress comes to the table.) Waitress: What can I get you, sir? Tommy: Just a coffee. Waitress: Coming right up. (She leaves.) Norman: It's not my habit to sit with people like you. Tommy: Got a business proposition for you, detective. Norman: I ain't no businessman, and even if I were, I wouldn't be doing business with the likes of you. Tommy: I don't usually do business with your kind either. But this is a bit of a strange deal. Good for you and your superiors, and good for me. It concerns a certain kind of trade. Norman: Trade? Tommy: Well, let's just say that I hold a high position in a not so legal organization. It's just the kind of organization people such as yourself would like to know a lot about. And I, on the other hand, for certain reasons don't want... (The waitress brings Tommy's coffee.) Waitress: Your coffee, sir. Tommy: Thanks. Tommy: I have my own personal reasons why I don't want to be associated with this organization. It ain't too easy to leave this kind of business. If you know what I mean... Norman: I think I know where you're coming from. You'll get a bullet in your head, if you don't disappear quickly, right? Tommy: That's not the only reason. Got any kids, detective? I've got a wife and daughter. I don't want them to have any problems because of me. Norman: Yeah? Well, I ain't just gonna hand out protection to any wop crook. You should've thought about them kids before, 'cos I... Tommy: Sure, sure... Listen, I don't want something for nothing, so here's the deal: Does the name Salieri mean anything to you? Norman: Salieri?! It damn well does. You got something in common with him? Tommy: You could say that. I've worked for him for several years. Now he wants to rub me out. If you protect my family and me I'll tell you everything. Names, dates, accounts, everything. Enough to put him away for life. Norman: I ain't Santa Claus. If I go to the chief with this I need to know everything you know, and I have to be sure you'll testify in court. Tommy: Sure. If you ain't in a hurry I'll tell you my whole story, and all the deals I worked on over the years. Norman: Okay, I've got time and I'm listening... [End of cinematic] ------------------------------------------------------------------------------- Mission #1 ***********************************************************************[10-OFF] ************** A N O F F E R Y O U C A N' T R E F U S E *************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /_________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This mission depicts Tommy's first interaction with the | | | Mafia, which is less than pleasant. After the initial | | | cinematic, you'll have to evade hostile gangsters who | | | want nothing more than to kill you and your passengers. | | | This provides a very action-packed beginning to the | | | game. | |------------------|----------------------------------------------------------| | Loading screen | An blood-splattered envelope full of money laying on top | | | of a $100 bill | |------------------|----------------------------------------------------------| | Year | 1930, Autumn | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie (new) | | | Sam (new) | |------------------|----------------------------------------------------------| | Minor Characters | None | |------------------|----------------------------------------------------------| | Save points | One: | | | 01 An Offer You Can't Refuse | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] Autumn 1930 (Tommy is seen getting out of his taxi at a street corner.) Tommy: (narrating) I used to be a taxi driver. Even though I wasn't making much and I worked from dawn to dusk, I was glad to be working. (The camera switches to a chase between two cars in a tunnel. The occupants of the cars are shooting at each other. It is apparently a mafia shootout. The view switches back to Tommy, who lights a cigarette by his taxi.) Tommy: (narr.) It was a bad time and some other people were worse off than me. (The camera shows another cinematic view of the chase and then returns to Tommy.) Tommy: (narr.) It was that very taxi that drew Salieri's people to me in the first place. One day I was on my break and I was just hanging out. Suddenly I heard a tremendous crash... (A massive crash is heard and then a gangster wielding a pistol appears at the corner of the street. Another gangster shouts at him from behind.) Gangster: Sam! They got me, dammit... Sam: Climb up and move... There's a taxi, we'll be okay... (The gangster named Sam points his gun at Tommy, who drops his cigarette from his hand in surprise.) Tommy: (narr.) It was clear to me that these guys had to get out of there fast, so I thought it was best to cooperate, rather than ending up with a hole in my head. (The other gangster emerges from the corner. Sam grabs Tommy and drags him towards the taxi.) Sam: Move it... come on... (They get into the car along with the other gangster, who points his gun at Tommy's face.) Tommy: Where to? Gangster: Anywhere! Fast... and I hope you're damn fast... faster than Sam here was... Tommy: (narr.) I burned rubber outta there like a bat outta hell. It didn't matter where, just away from those gentlemen who were chasing my new customers. [End of cinematic] Game saved: 01 An Offer You Can't Refuse New Objective (A): Lose the tail Gangster: Now listen carefully. We gotta shake those clowns behind us. If you don't do it then we're done for, and that includes you! Step on it kid! As Paulie instructs you, the main objective here is to evade your pursuers. As the mission begins, you will have 100 health, and so will Sam. Paulie (who was seen limping in the opening cinematic) only has 79 health. However, since you will each be injured about the same amount from collisions, you should act as though you all have only 79 health. Remember that you will fail the mission if Tommy, Paulie, or Sam dies, or if you get out of the taxi and desert them. First let's analyze how the gangsters will attack you. The gangsters have two main methods of dealing damage to you or the other men in your taxi: ramming and shooting. Firstly, they will try to ram into your car and/or push it into an object such as a wall, pole, or another vehicle. This will do minimal damage to all members of your car, but can do serious damage to the car itself. The second method of hurting you is the most obvious: shooting. Throughout the mission, these gangsters will be firing at you almost nonstop. Although they're not too accurate, every once in a while they do get a lucky shot which deals out some serious damage. The most important thing for you to do is to avoid letting them pull up alongside you. If this happens, the passenger in their car will fire repeatedly into either you or Paulie, and can kill you in a matter of seconds with their rapid and powerful gunfire. The best way to evade these gangsters, and to complete your objective is to get them in a situation from which they cannot easily escape, thereby allowing you to drive away. Once you're a reasonable distance from them, your objective will be completed. A good technique for shaking them off involves their strategy of running you off the road. You will notice that they often try to pull alongside of you, usually to the left. Even if you cannot see their car, you should be able to see that on the radar, their rectangle is slightly to the left of yours. Once they're close to pulling alongside you, set your aim for one of the many light poles you see scattered around. Squeeze your car as close as you can to the right of the pole so that your pursuers plow directly into it. If you can't see or reach one of these poles in time, this technique can also be used with other cars on the road. Even more effective are the large trolley cars moving about the city (marked as yellow rectangles on your radar). Basically, use anything you can find on the street to take out your pursuers. Anyway, after colliding into the pole/car/object, you can try to race off, leaving the gangsters in the dust, and hope that they won't recover fast enough to catch you. Another option is to turn around and drive off in the opposite direction. Using that strategy, not only will the enemies have to back up from the street pole, but they will then have to turn completely around, and THEN catch up with you. You can also try this 180-degree technique even if you haven't caused them to collide with a pole, though it won't work as well. In any case, try to get the enemies stopped dead in a position where it will take them a long time to dislodge themselves, and then try to distance yourself as much as possible. Turn as often as you can and take every side-street and alleyway. If you just drive straight, they'll have a much better chance of catching up. Lastly, if your foes manage to flip themselves over, you'll have a very easy time, as they will be unable to pursue you at all. With these strategies (and a little bit of luck), you should be able to successfully lose the tail. Gangster: Great! We've made it! Gangster: Good work brother! Now take us to Salieri's Bar. I'll show you the way. New Objective (B): Get the gangsters to the Salieri Bar. You now will have a destination on your compass: Salieri's Bar. Also, you will see a stopwatch in the upper right hand corner of the screen. Don't be worried, though. You have more than enough time to reach the bar. Take note that when you begin the mission, you are smack in the middle of Hoboken, and Salieri's Bar is near the middle of Little Italy. Looking at a map, you can see that these two places are pretty far apart from one another. In the tutorial, you could simply follow your compass straight to your objective, but here, doing that will probably just lead you to the water. Remember that your compass only gives you the direction to your target as the crow flies; it doesn't give you an exact route. If you're up against the edge of the island but your compass is still pointing west across the river, you'd better find a bridge. I would seriously advise using either the map that came packaged with the game or the in-game map (Default: Tab Key). Depending on where you ended up after ditching the gangsters, you may have to change which routes you're going to use. Take a look at your map. You'll see that you'll first have to take either the East Marshall or Giuliano bridges to get to Central Island. Once on Central Island, you'll have to take either the West Marshall Bridge or Giuliano Street Tunnel to get to Little Italy (if you take the West Marshall bridge, you'll have to drive North to reach Little Italy from the Works Quarter). A note about the drive back: The Falconer (taxi) that you drive in this mission is extremely prone to getting a damaged engine from head on collisions. If you ran into anything during the chase, it's possible that you took engine damage. Once you complete the first objective, check your gas gauge. It is located in the bottom right-hand corner of the screen, below your speedometer. Normally, your gas is used up at a glacially slow pace. But if you can actually see the meter moving, you've ruptured your engine, and it's now leaking gas. If you run out before you reach the bar, you'll be stuck. But if you leave your taxi, you'll fail the mission for deserting Paulie and Sam. So what do you do if this occurs? Well, your best bet is just to make the trip back as if nothing were wrong. Unless you're leaking gas at an absurdly fast rate, you can probably reach the bar before your car stalls. If it's making you too nervous, you can stop at a gas station on the way (they're marked on the map). But honestly, I wouldn't worry about it. Still, it is possible that you may have to retry the mission because of a leak, so you should at least be aware of this risk. Anyway, by whatever means, get yourself to Little Italy, then follow your map and compass to reach Salieri's Bar. It will be marked with a red "X" on your radar and a large blue "X" on your map. Once you get to the bar, the final cinematic will play. [Cinematic] Gangster: Finally, we're home. (Tommy stops the car. Two guards are seen standing by the entrance to the bar.) Gangster: Wait here, friend, Sam will get a little something from Mr. Salieri. (The two men get out of the car.) Gangster: Thanks for your help. (They enter the bar. Tommy waits inside the car, while the two guards eye him suspiciously. He grows visibly nervous. Then Sam walks out of the bar and approaches him slowly. Tommy tries to start the car in fear when he begins to pull something out of his coat, thinking it is a gun. However, it is an envelope and Sam hands it to him.) Sam: Mr. Salieri would like to thank you as well as myself and Paulie. It's compensation for the damage to your car and your services. It should be enough. Tommy: Yes, of course, thanks. Give my regards to Mr. Salieri. Sam: Mr. Salieri wants you to know that he is very grateful to you. If you ever need anything you can come back and ask for help, because Mr. Salieri doesn't forget about friends who have helped him out. If you're interested maybe we could find a job for you here and it would pay well. We always have positions for guys as good as you. Tommy: Okay, okay... I'll think about it, thanks, really thanks... I'd better go... to fix the car and so on... Sam: All right, I understand... Just think about it... And I hope it's clear that this matter is only between ourselves! Take care, kid. Tommy: (narrating) When I opened the envelope, I almost had a heart attack. (Tommy is seen sitting at a table in his home, the money given to him by Sam in front of him.) Tommy: (narr.) There was more than it would cost to do the repairs. But I didn't for a minute think about their offer. I didn't want to join some criminals, even if they had all the money in the world. It's better to be poor and alive than rich and dead, right? I was gonna get my cab repaired and try to forget it all as soon as possible. As my mother always said: You can never predict what God has in store for you. [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (2) | (A) Lose the Tail | | | | | | (B) Get the gangsters to the Salieri Bar | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | The gas dilemma, as described above | |------------------------|----------------------------------------------------| | Cars Added to Garage | N/A - No garage yet | |------------------------|----------------------------------------------------| | Rewards | Progression of story (i.e. no real rewards) | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #2 ***********************************************************************[10-RUN] ************************ T H E R U N N I N G M A N ************************ ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | After his run-in with the mob in the previous mission, | | | Tommy greatly appreciated their financial contribution, | | | but didn't really want to get mixed up in that sort of | | | stuff. He decided to go back to his regular job of being | | | a taxi driver, and hoped he could just leave the Mafia | | | out of his life. Little did he know what the future had | | | in store for him. | |------------------|----------------------------------------------------------| | Loading screen | A wallet with a few $1 bills hanging loosely out of the | | | side | |------------------|----------------------------------------------------------| | Year | 1930 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie (cinematic only) | | | Sam (cinematic only) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (cinematic only)(new) | |------------------|----------------------------------------------------------| | Save points | Six: | | | 02-01 The Running Man-Taxi Rank | | | 02-01 The Running Man-Passenger 2 | | | 02-01 The Running Man-Passenger 3 | | | 02-01 The Running Man-Passenger 4 | | | 02-01 The Running Man-Passenger 5 | | | 02-02 The Running Man-Coffee | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH As you begin the mission, Tommy is waiting in his taxi, hoping to pick up some passengers. A man steps up, gets in the taxi, and gives you a destination. Customer: Hey, could you take me to the church downtown please? Tommy: Okay, okay. Game saved: 02-01 The Running Man-Taxi Rank New Objective (A): Take your passenger to the Church Downtown This first objective will give you a feel for what most of this mission is: boring. You have more than enough time to get all your passengers to their destinations, but if you mess up, you'll have to start over from where you first picked up your passenger. You will fail this mission if you desert your taxi, kill a pedestrian by (even accidentally) running them over, frighten your passenger, or kill your passenger or yourself. Basically, take things nice and cool, possibly with the speed limiter on, and just obey the basic traffic laws. The main point of this mission isn't to be action packed, it's to try to give you a feel for the city. By the end, you should be a little more comfortable in Lost Heaven, and should know your way around better than when you started. Anyway, on to completing your first objective. You will notice that you start right outside the Municipal Building at the southern end of Central Island. Since you're trying to get to the church, you first need to get downtown. I'd advise going east over the East Marshall bridge. Remember that both the East and West Marshall Bridges are draw bridges. It's possible that they will be going up for a ship to pass. In this case, it's better to wait. Believe me, it's almost impossible to jump the bridge with a Falconer if it's fully raised. If you really wanted, I suppose you could go all the way up Central Island, over the Giuliano Bridge, and then back down through New Ark, but that would be a waste of time. Just go east a few blocks and over the East Marshall Bridge. After that, drive east a few more blocks and then head north until you reach the church. Customer: Okay, drop me off here at the steps. Let your passenger out near the red "X" on your radar. Customer: Thanks, here's the fare. (The man gets out of the car. Another customer approaches.) Customer: Are you taken? I need to go to the hospital in New Ark. Tommy: No Problem. Game saved: 02-01 The Running Man-Passenger 2 New Objective (B): Take your passenger to the church in New Ark. Since you are already downtown, your next destination really isn't that far away. The hospital is predominately north, and a little to the west. Just drive north into New Ark, and then continue going north as far as you can. Eventually, right next to the Terranova Bridge (which is closed for repairs), you'll arrive at the hospital. Customer: Here it is, drop me off in front of the entrance. Go ahead and drop off your passenger. Customer: Thanks, here's the fare. A woman will come up and ask you to taxi her to a new location. Customer: I'm lucky you're here! I need to get to the theater on Central Island! Take the Giuliano Bridge so that we can get there quickly. Tommy: Whatever you want! Game saved: 02-01 The Running Man-Passenger 3 New Objective (C): Take your passenger to the theatre on Central Island, by going across the Giuliano Bridge. Again, this objective isn't that hard to complete. It's really meant to acclimatize you to the city, and make you more familiar with it. Make your way down to the Giuliano Bridge. Like a miniature version of the Golden Gate Bridge, it's large, red, and almost impossible to miss. You can either go down the straight streets a little to the east, or drive on the curvy road that is right on the waterfront. If you choose the latter, you'll have to either drive around the bridge, or up the small alley next to it. Whatever way you choose, find your way over there. Take the bridge across the East River to Central Island. Follow the ramp all the way down to the main street, then turn off and head for the theater. Customer: Here it is, drop me off here at the corner. Drop your passenger off. Customer: Here's the money, goodbye. Wait a moment, and another person will come up and ask for a ride. Customer: Good day. Could you take me to Hoboken, the Pompeii Bar? Tommy: Sure thing, get in. Game saved: 02-01 The Running Man-Passenger 4 New Objective (D): Take your passenger to the Pompeii Bar in Hoboken Turn right around and get back on the Giuliano Bridge that you just took to get over here. Using this route, return to New Ark. Keep following the road straight, then take a left, and then a right down the hill. Near the eastern part of Hoboken, turn right and make your way to the bar. Customer: We're here, drop me off at the entrance please. Park along the sidewalk here and let out your passenger. Customer: There you go, keep the change. After a short while, another person will come up to you, asking for a ride. Don't worry, you're almost done with this rather dull and uninteresting part of the mission. Customer: I need to get to the department store car lot in Little Italy, can you take me there? Tommy: No problem, get in. Customer: Go across the Giuliano Bridge and then through the tunnel. It's the shortest way. Game saved: 02-01 The Running Man-Passenger 5 New Objective (E): Take your passenger to the department store car lot in Little Italy, by going across the Giuliano Bridge and then through the tunnel. Clearly, your first order of business is to get to the Giuliano Bridge. Your passenger intends for you to head south and then to take the road into Downtown. However, it's actually faster to use the long road that serves as the northern border of Hoboken. From Bar Pompeii, head directly forward (north), through the alleyway and then turn left onto this main street. Make sure that you're going relatively fast; otherwise the Falconer might not be able to make it up the hill (Have you figured out that it's a crappy car yet?). At the top of the hill, your passenger should make a remark asking you if you even know where the bridge is. From here, make your way to the Giuliano Bridge. The alternative is to go south, then head into Downtown, continue north into New Ark, and then finally over the bridge. Once you get onto Central Island, slow down and turn almost completely around so that you can take the road to the Giuliano Street Tunnel. To clarify, the Giuliano Bridge and Tunnel make a Y-Intersection with the main street on Central Island. When you're coming from New Ark, you're on the right "/" of the "Y." When you reach the "|" you want to turn around and take the "\". Hopefully that made some sort of sense. Anyway, take the tunnel over to Little Italy. Assuming you haven't knocked them off by crashing into something, your headlights will automatically turn on when you enter the tunnel. Keep going west as far as you can, then turn south. Follow your compass/map to the department store. Passenger: "Here we are, drop me off at the car lot." Customer: This should cover it, keep the change. Tommy: And I need a coffee break. New Loading Screen: A Baseball bat. Really, that's it. Game saved: 02-02 The Running Man-Coffee Break [Cinematic] Tommy: (narrating) I had a cup of coffee and relaxed in the car while I was waiting to see if I could get another customer. (Tommy is seen inspecting the front left tire of his taxi.) Tommy: (narr.) I noticed I wasn't far from Salieri's Bar... (Tommy gets back into the car. Then, suddenly, the windshield is hit by a baseball bat.) Tommy: JESUS! (A gangster opens the door and grabs Tommy by the arm.) Gangster: We got you, you little rat! (He pulls Tommy out of the car.) Gangster: Mr. Morello is pretty angry with you. We're gonna have to teach you a little lesson, so you remember that it ain't right. (A second gangster starts smashing Tommy's taxi with his baseball bat.) Tommy: (narr.) Those bastards remembered the license plate of my car and took it on themselves to hunt me down... Gangster: Louie here'll fix your face a little... (Just as the second gangster is about to hit him with the bat, Tommy pushes them and starts running away.) Gangster: Finish him off! Don't waste any more time on him! (The gangsters start shooting at Tommy as he runs.) [End of cinematic] Gangster: Finish him off! Don't waste any more time on him! Tommy: (narr.) It was clear to me that I had to get outta there fast. I couldn't handle that animal on my own. I said to myself that now was probably the right moment for Mr. Salieri to show his gratitude. Salieri's Bar was just down the street and the sight of it was certainly a lot nicer than a baseball bat to my head. New Objective (F): Escape to the Salieri Bar. Take cover in the back alleys Even though the gangsters were using melee weapons in the cinematic, one of them will now draw an S&W Model 10 M&P and begin firing at you (the other gangster will continue to wield his baseball bat). I will give you a step-by- step guide of how to get to the bar, but there are some basic strategies that you can use to minimize the damage you take on the way there. In general, you should always be moving, never stopped. When running forward, also strafe to the right and to the left in a zigzag pattern to make yourself a difficult target. Finally, put whatever you can between yourself and the path of the bullets being fired at you. If you can get in front of a person, a wall, a car, or any object that can absorb the shots, do so. Now, here's how you go about escaping to the Salieri Bar. As soon as you're in control of Tommy, head forward and follow the sidewalk. Try to put pedestrians behind you, as a buffer for the bullets being fired in your direction. Continue forward and you should see a large, floating green arrow pointing to the right. Turn right and continue running into the next alleyway. Run to the left and then forward through the small space between the fence and a shack. Keep strafing and running forward to avoid being hit. As you cross the street (be careful not to be run over), try to put a parked car between yourself and your pursuers. Keep following your compass onto the sidewalk. You should see another green arrow pointing to the right into an alleyway. Follow the arrow and turn right here. You should see a man talking to himself, and another man peeing in the corner. Turn left here and keep running. Head up a staircase, still doing your best to avoid taking too much damage. Next, turn right into a more wide-open alley. Head left around the wall and down another flight of stairs. You should see a man on a balcony above you. Go forward and then right down more stairs. You should now be back on the street and see two men talking. Turn left here, and follow the sidewalk some more. You should see another green arrow, this time pointing left into the alleyway. Run through here, trying to avoid as much damage as possible. Don't worry, you're almost there. Head to the left and through another passageway where you will find a woman standing around. Turn left onto the sidewalk after going through this passageway. You should be able to see Salieri's Bar in the distance and across the street. It also has a large green arrow pointing down at it. Even though it may seem out of place, given that there are men shooting at you, look to make sure no cars are coming. Though rare, a few times when I've played this mission, I've been run over and killed when crossing the street only 50 feet from the bar. [Cinematic] (Tommy goes across the street and finally reaches Salieri's Bar. The two gangsters arrive after him, look inside, hide their guns and enter the bar. A few seconds later gunshots are heard. Then the bartender opens the door, takes a look outside, and changes the "Open" sign to "Closed". Next, Tommy is seen sitting at the bar, having a drink with Salieri's men. Paulie, the gangster who was with Sam in his taxi is sitting next to him.) Tommy: (narr.) Salieri's boys saved my skin that time, but I certainly wasn't in a good situation. I had paid off my debts for the car repairs, but my boss didn't want to employ anyone who's in the mob. It just wasn't good business. When I saw the fancy get-up of Salieri's boys, I thought that it can't be too bad to work for him. Besides, I had nothing to lose. Morello was out to get me, so driving a cab wasn't the best job. Plus, the prospect of Salieri's dough wasn't so terrible... So, like I always say: "Better to die young and loaded..." (Salieri's men are seen putting the corpses of Morello's two gangsters into a truck in the backyard of the bar.) [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (6) | (A) Take your passenger to the Church Downtown | | | | | | (B) Take your passenger to the church in New Ark | | | | | | (C) Take your passenger to the theatre on Central | | | Island, by going across the Giuliano Bridge | | | | | | (D) Take your passenger to the Pompeii Bar in | | | Hoboken | | | | | | (E) Take your passenger to the department store | | | car lot in Little Italy, by going across the | | | Giuliano Bridge and then through the tunnel | | | | | | (F) Escape to the Salieri Bar. Take cover in the | | | back alleys | |------------------------|----------------------------------------------------| | Alternate Paths | The routes for taxiing your passengers are fairly | | | loose, so you can certainly take an abnormal path | | | and still make it to your destination on time | |------------------------|----------------------------------------------------| | Notes | This mission is full of little details you might | | | not catch on your first time through. Check out | | | the "Easter Eggs" section for more information. | |------------------------|----------------------------------------------------| | Cars Added to Garage | N/A - No garage yet | |------------------------|----------------------------------------------------| | Rewards | None | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #3 ***********************************************************************[10-MOL] ************************** M O L O T O V P A R T Y ************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | Tommy is introduced to, and joins La Cosa Nostra (the | | | Mafia) headed by Don Salieri. The Don decides to give | | | Tommy a test to see whether or not he's really cut out | | | for mob life. His task is to get retribution on the | | | gangsters who wrecked his taxi. Salieri instructs him to | | | head over to Morello's bar in New Ark to smash up and | | | burn some cars. This is a pretty straight-forward | | | mission, but It's certainly more exciting than driving | | | people around all day. | |------------------|----------------------------------------------------------| | Loading screen | A bottle partially filled with gasoline, and with a rag | | | hanging out of it - In other words, a picture of a | | | molotov cocktail | |------------------|----------------------------------------------------------| | Year | 1930 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Don Salieri (cinematic only)(new) | | | Frank (cinematic only)(new) | | | Ralph (cinematic only)(new) | | | Vincenzo (cinematic only)(new) | | | Sam (cinematic only) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (cinematic only) | | | Sarah (cinematic only)(new) | |------------------|----------------------------------------------------------| | Save points | Three: | | | 03-01 Molotov Party-Salieri Bar | | | 03-02 Molotov Party-City | | | 03-03 Molotov Party-Morello's Bar | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH Game saved: 03-01 Molotov Party-Salieri Bar [Cinematic] (Tommy is sitting at a table with Don Salieri, Sam and Paulie in the backroom of the bar, this time dressed in a black suit like Sam and Paulie. A balding, middle-aged man wearing eyeglasses is standing next to Salieri.) Salieri: Well, it looks like Morello is really trying to make me mad. But I'm a reasonable person. What do they call you, son? Tommy: Thomas Angelo. Salieri: I've decided to give you a shot, Tommy. I like new faces. We're one big family here. You already know Paulie and Sam. Frank here is my right hand and looks after the legal side of our business. The one behind the bar is Luigi. This business ain't easy to swallow, but Luigi's a wonderful cook. Paul will introduce you to Vincenzo and Ralph. There are a lot of us, but those should be enough for now. Salieri: Now listen, and listen good, we have some rules around here: Don't cross paths with the cops. They're on our payroll, so they'll leave you alone, but if you go too far, they'll all come after you, money or no money... If they ever pick you up, say nothing and I will take care of you. I show my gratitude to those people that help me. And there aren't many left who betrayed me... Capisci? Tommy: Yes, Mr. Salieri. Salieri: I'm glad. Today I'll give you a chance to get back at those bastards who wrecked your taxi. We'll see what you're made of. Morello has a bar where all his gorillas go. They all have their cars parked behind the fence next to the bar. If you're good, they won't be there tomorrow morning... Paulie'll go with you, just in case. Go see Vincenzo for equipment and Ralph for some wheels... (Tommy and Paulie leave the room.) Frank: I wouldn't trust him so much. He seemed hesitant, he's just accepted now because he has no choice. Salieri: We'll see, Frank, we'll see... I'm more concerned about what Morello's problem is. Does he really want to start a war? (The scene switches to Tommy and Paulie going up a staircase in the backyard of the bar.) Paulie: Vincenzo is the Don's gun expert, they've known each other since they were kids. He gets you whatever you want, Tommy guns to cannons. Vinny can set you up. I always pay him a visit before a job. (Paulie opens the door to Vincenzo's room.) Paulie: Buongiorno, Vincenzo! Vincenzo: Ciao, Paulie! Paulie: This here's Tom... Just started up with us. Vincenzo: Pleased to meet you, Tom! What can I do for the both of yours? Paulie: We've got a job to do, we need something to write off a few cars. (Vincenzo points to a baseball bat.) Vincenzo: This classic piece of sports equipment should do the job, and if not, I've mixed up a few cocktails. (He puts a box full of Molotov cocktails on the table.) Vincenzo: Careful with 'em, though. (Tommy takes the bat and Paulie takes the Molotov cocktails.) Paulie: Thanks a lot, Vincenzo. Vincenzo: Bring back the bat, it's my nephew's! Paulie: Sure thing! (Tommy and Paulie leave Vincenzo's room and walk towards the garage.) Paulie: Ralph, who I'll introduce you to, is a complete idiot, but he's got a special way with cars. I don't get how such a moron could know anything about anything, but that's the way it goes sometimes. (They enter the garage, where Ralph is working on a car.) Ralph: Ha ha ha, a v-v-visit. Paulie: Hey, Ralphy. Ralph: I s-s-see you're still limping, so we got two cripples working here. Paulie: That's right, but I ain't a fool. Ralph, this is Tom... If you bring him a stolen car, Tommy, he'll make it your own. And no one'll know the difference. (Tommy and Ralph shake hands.) Paulie: Ralph, Tom and me have a job to do. You're supposed to have some wheels for us. Ralph: Right, hehe, here it is, he, it ain't no hot-rod, hehe, but it should really do for you. (Ralph shows them a Bolt Ace Fordor car.) Paulie: Thanks, Ralphy. Let's go! [End of cinematic] Game saved: 03-02 Molotov Party-City New Objective (A): Drive to the Morello Bar and destroy the cars parked in the back yard Morello's Bar is located in New Ark. Hopefully, you've already become reasonably familiar with the city during the previous mission, and can navigate around by yourself. If not, use the map (default: Tab key) or my instructions. The best way to get to the bar is to take the Giuliano Street Tunnel and then the Giuliano Bridge over to New Ark, then go a couple blocks northeast. When you arrive at the bar, the next part of the mission begins. Game saved: 03-03 Molotov Party-Morello's Bar Paulie: Okay, we're here. Don't go through the front, find another way. Take out the guard quietly so you don't arouse any attention. Smash the cars up with the bat and save the fireworks for last. There could be something nice in that shed, take a look. Good luck, buddy. Tommy: Thanks, I'll be back in a little while. Paulie will tell you to go around back instead of through the front. It would be wise to follow his instructions. After all, Morello's gangsters are armed with S&W Model 10 M&Ps and S&W Model 27 Magnums, whereas you only have a bat and two cocktails. And after all, your mission is to destroy the cars, not their owners. When you arrive, drive near the bar, but not in front of the windows. Park somewhere slightly farther away. A good place is the small, empty area directly west of the bar. Get out of your car and walk near the lot attached to the back of the bar. However, DON'T go through the main gates where a man is standing guard. If he sees you entering the compound, he will call out to the nearby gangsters (who will kill you very quickly). Instead, circle around to the west of the lot. You should see a very narrow passageway. Follow it. About halfway down the alley, you will see a metal, chain-link gate on your right. Open it. You are now in Morello's car lot. However, don't damage the cars just yet. Your first order of business is to take out that guard. Equip the baseball bat and walk up behind him. Charge your swing all the way, and hit him from behind. Just like the gangster in the tutorial, he will fall from a single fully charged swing. Now the gangsters won't come after you, unless you deliberately walk in front of the bar and start attacking them. ------------------------------------------------------------------------------- Note #1: Though much riskier, it is possible to turn into the car lot and run over the guard. However, if you only knock him over, not kill him instantly, he'll call out to the guards and you'll have a major firefight on your hands. Note #2: I wouldn't recommend this, but it is possible to kill the guard and all four of the gangsters. One of the best strategies is to sneak around back and attack the guard, but not kill him. He'll call out to the gangsters. Notice how they all come out of that door? Well, throw one of your cocktails in the doorway to kill most, if not all of them. After the fire subsides, run in, grab one of their guns, and clean up who ever is still alive. Then you can deal with destroying the cars. ------------------------------------------------------------------------------- Once the guard is taken out, equip your baseball bat and go up to any of the three cars parked in the lot. Start smashing it up. It doesn't matter where, or how, just as long as your bat makes contact with the car. You will see a damage meter at the bottom of the screen. When it gets full, the game will tell you that you've done enough damage. Now would also be a great time to practice using those molotov cocktails. They will do tremendous damage to the cars, and can even destroy them completely. Just remember that you only get two cocktails. Also, I'd recommend that if you're going to use the cocktails at all, use them at the very end of your damage-dealing spree. If you use them first, and then come at the cars with the bat, one of them is liable to explode without warning, seriously injuring you. Once you have "done enough damage" to all three cars, you will get a new objective. New Objective (B): Return to Salieri's At this point, all you need to do is get back to the bar. You're more than welcome to simply return in your Bolt Ace Fordor, but if you look carefully, you can score a bonus car. Go to the garage just north of where the three cars were and "use" the door to open it. Inside, you'll find a pristine new Falconer. Even better, it's unlocked. Get in and drive out of the lot. Paulie should get in the driver's seat of the Bolt and drive it back for you, so you just need to return to Salieri's. I'm pretty sure that you can find your way back. After all, you can just retrace your steps, so to speak. Of course, if you made a fair amount of noise (say, blowing up some cars, for example), the gangsters in the bar may very well have heard you. If you don't get out of there in a hurry, they might just run into the back lot and come after you. If you drive away, they'll likely give chase. Of course, if your molotovs took out the whole garage, they can't exactly pursue you in those burnt-out husks that used to be cars. Then again, you could always play it safe and stick to the much quieter baseball bat. Anyway, once you arrive at the Salieri Bar, you'll have another cinematic, and then the end of the mission. [Cinematic] Paulie: So we're back, boss. Salieri: Wonderful, take a seat. It all went well? Paulie: Sure, boss, he's a natural. (Tommy and Paulie sit down at the table.) Paulie: Before they could say "genolees" they were wheel-less! And before they could recover, we were gone. Morello is probably pretty pissed right now. Salieri: Really? I'm glad to hear it. Paulie: He's one tough customer. Salieri: In that case, welcome to the family, Tommy. (Salieri stands up and hugs Tommy.) Salieri: You've passed the first test, and now we've got a new member. Paulie: I'd like to take him into the outfit, boss. You can see he ain't scared. And he's done real good. Salieri: You didn't disappoint me, Tommy. Now, let's drink! Tommy: Thanks... (They raise their glasses for a toast.) [End of Cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (2) | (A) Drive to the Morello Bar and destroy the cars | | | parked in the back yard | | | | | | (B) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | Although it's not recommended, you can try to take | | | out the gangsters stationed at the Morello Bar. | | | See Note #2 for more information. | |------------------------|----------------------------------------------------| | Notes | Notes #1 and #2 in the walkthrough address some | | | possible alternative paths you can take in | | | this mission. Also, you can choose to either | | | damage the cars with the bat and/or completely | | | destroy them with the molotov cocktails. | | | | | | Also, note that you can steal a Falconer from the | | | garage in Morello's lot. If you drive it back to | | | Salieri's, you'll have access to the vehicle a | | | good five missions before you would normally | | | unlock it. | |------------------------|----------------------------------------------------| | Cars Added to Garage | Bolt Ace Fordor Green | | | Falconer Blue | |------------------------|----------------------------------------------------| | Rewards | Bolt Model B series unlocked for Freeride (see | | | cars section for more information): | | | | | | Bolt Model B Tudor | | | Bolt Model B Roadster | | | Bolt Model B Pickup | | | Bolt Model B Fordor | | | Bolt Model B Delivery | | | Bolt Model B Coupe | | | Bolt Model B Cabriolet | | | | | | "Other" cars unlocked for Freeride (see cars | | | section for more information): | | | | | | Bolt Ambulance | | | Bolt Firetruck | | | Bolt Hearse | | | Bolt Truck Flatbed | | | Bolt Truck Covered | | | Bolt Truck | | | | | | Falconer line unlocked for use in Freeride (see | | | cars section for more information): | | | | | | Falconer | | | Falconer Yellowcar | | | Falconer Gangster | | | | | | (Note: The Falconer line is only unlocked if you | | | take the Falconer from Morello's garage and drive | | | it back to Salieri's.) | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #4 ***********************************************************************[10-ORD] *********************** O R D I N A R Y R O U T I N E *********************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | After winning Don Salieri's acceptance and trust, Tommy | | | has now become a member of the "family." His first | | | assignment is to go on a routine mission to collect | | | protection money. He will drive Paulie and Sam around | | | Lost Heaven to make the scheduled pick ups, then head | | | north into the countryside for one last collection. | | | Nothing should go wrong, it's just ordinary routine. | |------------------|----------------------------------------------------------| | Loading screen | A black attache case with gold-colored clasps on the | | | side and top | |------------------|----------------------------------------------------------| | Year | 1930 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Sam | | | Salieri (ambient) | | | Frank (ambient) | | | Vincenzo (ambient) | | | Ralph (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | |------------------|----------------------------------------------------------| | Save points | Four: | | | 04-01 Ordinary Routine-Salieri Bar | | | 04-02 Ordinary Routine-After the Briefing | | | 04-03 Ordinary Routine-Clark's Motel | | | 04-04 Ordinary Routine-Get Him! | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (30 health) This kit can be found once you get inside | | | the Clark Motel's top level. Turn left, then after a few | | | feet forwards, turn right and head down the corridor. | | | Enter the door at the end of the hall, then go through | | | the door on the other side of the room. In this bathroom | | | you will find the health cabinet on the wall. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri, Paulie and Sam are sitting in the backroom of the bar, with Frank standing next to the Don.) Salieri: Today we're gonna visit a few places to collect some protection money. Two restaurants and a motel outside of town. Bill at the motel was late last time, because he had a few problems. So today he'll pay a little more. Frank: You may have heard about how criminals can prey on businesses using various threats. That certainly isn't the case with us. People who pay us receive services, services the police certainly can't provide them with. Last month, for example, Sam and Paulie here solved a serious problem of violence in a delightful restaurant. The owner is now satisfied that nothing of that sort will happen there again. Salieri: (to Tommy) You'll do the driving. Paulie and Sam will do the collecting. It'll be routine. Tell Ralph to give you a car and you can go. Tommy: Okay, boss. (Tommy, Paulie and Sam leave) Salieri: (to Frank) Well, you and I'll have a drink. What do you say, Frank? [End of cinematic] Game saved: 04-01 Ordinary Routine-Salieri Bar New Objective (A): Go and see Vincenzo to get a weapon Talk to Ralph Collect Protection Money Leave Salieri's private office by opening the door. Head out past the pool table and into the bar. Loop around the bar, past Luigi, and turn left, away from the front entrance. Head down the hallway, and then go out the door at the end to reach the back lot. You'll see Paulie off to the right standing around, and Sam to the left, having a smoke. Ralph will be tinkering away at a Bolt Ace Fordor in front of you. In addition, you'll see the green Bolt Ace Fordor from the previous mission (unless you destroyed it), along with any other car you might have stolen so far. Now onto your objectives. I'd recommend that you first see Vincenzo. Head out the gate and up the stairs, just like in the cinematic in "Molotov Party" where Tommy was introduced to the gunsmith. This time, they'll have a little chat, and Vincenzo will give Tommy a S&W Model 10 M&P with 18 rounds. Tommy: Hey, Vincenzo, I need some kind of gun. Vincenzo: Hey, Tom! I think this would do the trick. (He puts a S&W Model 10 M&P pistol on the table.) Tommy: It should work. I wasn't planning on using it anyway. Thanks. Return to the car lot and talk with Ralph. After some stuttering, he'll show you how to steal the Bolt Model B Fordor parked in the corner. Tommy: Hey, Ralphy, me and the boys have got a job to do and I need some wheels. Ralph: Hey, I s... sorted ou... out what you brought me l... last time. It is a go... good m... motor, Tom. It has almost 60 horsepower and goes a good 75 miles per hour. He has four s... speeds and b... break servos. S... S... Simply b... b... beautiful! Also had a look at how you can best s... steal one. Tommy: I used to drive one when I was a cabby, so I know how to get into one, Ralphy. Ralph: Well, then I got another little number. It has about 40 horsepower and goes at almost 60 miles an hour. (Ralph leads Tommy to a Bolt Model B Fordor car and shows him how to pick its lock.) Ralph: Ain't nothing swanky, but it's a good enough drive. You get into it easy. Just take t... t... this little baby and stick it in here, p... p... pry it a little and when it clicks you've got it... It's a p... piece a c... cake... Tommy: Thanks, Ralphy. From now on, you'll know how to steal all Bolt Model Bs you come across. Once you start up the engine, Paulie and Sam will come running over and get in. Drive forward, and turn right. You will now have to load the city. Once you do, it's time to begin with the real mission. Game saved: 04-02 Ordinary Routine-After the briefing New Objective (B): Collect protection money on Central Island. Paulie: Okay, first we'll go to a restaurant on Central Island. As Paulie tells you, your destination is a restaurant on Central Island. This is your first stop. I'm guessing that by this time, you're relatively comfortable with the city of Lost Heaven, and can get there yourself. If not, basically, take the Giuliano Bridge onto Central Island, then go south a couple blocks, and follow your map/compass the rest of the way to the restaurant. Paulie: Stop! Here it is. Once there, stop where the "X" is on your radar and let Paulie get out to go retrieve the money. After a while, he'll come out with a full bag, and get in the car. He will then tell Tommy to head for Bar Pompeii in Hoboken. New Objective (C): Collect protection money in Hoboken Paulie: And now to Hoboken to the Pompeii Bar. Before you leave, keep in mind that the game has NOT saved, and will not save until you reach the Clark Motel. In other words, if you want to screw around and then get killed, you'll have to reload from where you left the Salieri Bar, even if you've already collected the protection money from the first two places. From your location in Central Island, either take the Giuliano Bridge into New Ark, or the East Marshall Bridge into Downtown. From either New Ark or Downtown, head to Hoboken. Bar Pompeii is pretty much right in the center of the neighborhood. If you remember, it's where you picked up your final passenger in "The Running Man." Paulie: Here it is. Pull in, Tom. Once you get near the bar, Paulie will again hop out and go inside to collect the protection money. When he returns, you'll get a new objective. New Objective (D): Collect protection money from the motel outside of town. Paulie: Now we're goin' to take in the country air. We're goin' to Clark's Motel out of town. You now need to head to Clark's Motel, which is north of the Lost Heaven city limits. From Bar Pompeii, head north, through a small alleyway, or go the long way, if you prefer. In either case, you should end up on the large street heading east-west. Follow it west up the steep hill and then turn right (heading north). Continue north until you reach the countryside. You will then be off the map or "Out of city limits." Just keep following the road as it twists and turns, and eventually, you'll find yourself at Clark's Motel. [Cinematic] (Tommy drives to the motel just outside of the city and parks the car next to the building. They all get out.) Paulie: Wait for us here, Tom, we'll be back in a bit. Tommy: Okay. Paulie: Let's go. (Paulie and Sam go into the motel. Tommy smokes a cigarette while he is waiting for them. Suddenly several gunshots are heard. The door opens and Paulie walks out, holding a wound in his stomach.) Paulie: Shit... Bastards... Tom, I... I took one... (He collapses.) Paulie: It hurts... (Tommy rushes to help him.) Tommy: Jesus Christ, Paulie! (A gangster appears at the door and points his gun at Tommy.) Gangster: Tell Salieri, from here on out this place is ours! Capisci? Don't come back here or you'll end up in worse shape than your friends. (The gangster walks back inside and closes the door.) Paulie: Get Sam... They want to beat some information out of him, get him out of there... Tommy: But I gotta get you to a doctor... Paulie: That'll wait, first get Sam... (Tommy drags Paulie next to their car and takes out his pistol.) Tommy: Screw regular routine! [End of cinematic] Game saved: 04-03 Ordinary Routine-Clark's Motel New Objective (E): Save Sam If you go up to the motel's front door, you'll discover that it's locked. You'll have to find another way inside so that you can save Sam. You should also notice a very nice looking, bright yellow car (Lassiter V16 Phaeton) to your left. If you want to save yourself some trouble, follow this alternate path: ------------------------------------------------------------------------------- Alternate Path: Before trying to get inside the motel, go up to the Lassiter V16 Phaeton parked outside. Using your S&W Model 10 M&P, fire directly at the center of one of the tires (at the hubcap). After four shots, the wheel should fall off. You could shoot off all the wheels, but this isn't advised since it would leave you with very little ammo, and after all, you only need to shoot one off for this strategy to work. For reference, this alternate path will allow you to skip the (somewhat difficult) final part of this mission. ------------------------------------------------------------------------------- Back to regular path: Whether or not you shot off one of the Phaeton's wheels, you still have to get inside that motel. Circle around to the left. You should see a dog running around outside. You can kill it, but you might waste too much of your ammo doing this. It's better simply to avoid it. In either case, don't touch it, as you will take some damage if you do. You should see some boxes on your right. Use the jump key (default: E) to climb up onto the wooden platform. Then climb up the "stairway of boxes," and finally onto the balcony. The door here is unlocked, so enter. Once inside the motel, you should be aware of what you're up against. There is one gangster sitting on the toilet in the small bathroom to your right. There are three more gangsters downstairs that will come up and start attacking you as soon as you open fire. Finally, there are another three enemies who will remain on the main floor. But before you do anything, the first order of business to facilitate your mission is to head straight forward and a little to the left. There should be a door right in front of you (NOT the one down the hall). Go inside here, and you should see a Thompson sitting on the bed. Though it only has one clip (50 rounds), it will make your mission much easier. Leave this room, go into the bathroom and quickly kill the man sitting on the toilet before he has time to draw his weapon. Turn around and crouch down. Three gangsters should begin to climb up the stairs. From your crouched position, you should be able to hit them in the head or upper torso before they can fire at you. I'd use the Thompson, but you can use the Model 10 or a Colt 1911 (taken from the gangster in the bathroom) if you'd like. The three men who climb the stairs have an S&W Model 10 M&P, an S&W Model 27 Magnum, and a Colt 1911. If you find yourself heavily injured after that encounter, there is a health cabinet on this level. If you'd like to use it, head down the short hallway on the upper floor. Enter the room through the door on the right (at the end of the hallway). Go through the other door at the back of this room. In the bathroom, you should see the cabinet, which will heal you 30 points. Realize, though, that it will only heal you up to 100 health (i.e. it's a waste if your health is still more than 70). Next, head down the stairway slowly. The hallway at the bottom of the stairs has two open doorways, both on the left. As you slowly approach the first one, a gangster should start shooting at you. Take cover behind the doorway, hopefully before you get hit. If you want to count rounds, after six shots, his Model 10 will need to be reloaded. Quickly move towards the door and hit him repeatedly in the head (most of his body is obscured by the pool table anyway). However, be sure not to lean too far out into the doorway, as there are two other gangsters who will make short work of you if you do. After the first one is dead, slowly edge farther down the hall until you can get some shots off at the next gangster. The final enemy is hiding behind the bar and is armed with a Thompson. If you have any rounds left in your own Thompson, now would be a good time to put them to use. Either dart quickly out and hit him in the head until he goes down (don't give him time to retaliate), or run down the hallway and fire at him from the second doorway before he turns to face you. Unlike the other gangsters, try to avoid letting him empty his clip before you attack. Once you kill him, you're going to take his Thompson, and you'll want it to have as much ammo in it as possible. Once all of these gangsters are dead, a man in a will come running out of the back room and attempt to hit you with his fists. That's right, his fists. Take him down however you please. Then head into the room he just burst out of. You will see Sam laying on the ground, clearly injured. A cinematic will occur and Tommy will help Sam to his feet and try to help him escape. [Cinematic] Man: Lookee here, another customer for a face job! C'mon then, sonny. (The man attacks Tommy with his fists but Tommy kills him. Then he enters the room from which the man came out. Sam is lying on the floor inside.) Tommy: Get up, Sam, it's over. He really went to work on you, buddy. (Tommy helps Sam get up.) Sam: Argh, Christ... Tommy: It's nothing, you'll be alright... The doctor'll put you back together again. You tough as nails. (As they slowly walk out of the room, a man comes up on them from the back and punches Tommy in the face, which flings him away.) Tommy: Oh shit! [End of cinematic] The same man who tried to hit you with his fists is still alive somehow, and lands a powerful blow on Tommy. You will immediately regain control, but now the man has a Colt Detective Special. Kill him as quickly as you can (probably using the Thompson). After he's dead, return to where Sam is laying, propped up against the table. [Cinematic] Tommy: That's it, I'll get you back in the car. Everything'll be okay... (Suddenly another gangster appears from a room next to the bar and points his gun at Tommy and Sam. He holds the bag of money in his other hand.) Gangster: DON'T MOVE, SCUMBAG! Or I'll fill you with holes! C'mon! Just try it. You won't get past me! Tommy: Sure thing, buddy. Just stay cool... everything's okay... just go... no problem. Gangster: Just try it. (The gangster walks out of the motel.) Sam: Noo... got... our... dough... get him... [End of cinematic] New Objective (F): Kill the man who stole your money Now if you took the alternate path, and shot a tire off of the Lassiter, the man will just be standing there with a Colt 1911. He's pretty pathetic. Just a few shots and he'll go down, and the mission will end. If however, you left his Lassiter intact, he'll be in it, driving away, as you burst out through the door. You can try to hit him in the head, but you'll probably miss. Quickly jump into your Bolt Model B Fordor and give chase. Soon the game will be saved. Game saved: 04-04 Ordinary Routine-Get Him! This is nothing more than a simple car chase. The reason that it can be a challenge is that your target is driving a high-end luxury car, whereas you're driving a fairly standard vehicle. In general, he will be able to pull away from you without any difficulty. Also, his Lassiter is much heavier than your Model B. Even if you try to sideswipe him and cut him off, he can just plow through and keep going, leaving you in the dust. Your best chance is if he hits oncoming traffic. Because the Lassiter is so long, he will probably fishtail. Get in front of him and quickly jump out of your car. Then gun him down as fast as you can. If you'd like to do the "Get Him!" part of this mission (not use the alternate route), but are finding it too difficult, you can shoot out the Phaeton's tires (not wheels) at the beginning of the Clark Motel segment. If he has flat tires, he won't be able to go nearly as fast, and the car chase will be much easier. Regardless of how, when you finally do kill him, the mission will end almost instantly. Tommy: If that's regular routine, I wonder what the next job will be like. MISSION COMPLETE. __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (6) | (A) Go and see Vincenzo to get a weapon | | | Talk to Ralph | | | Collect Protection Money | | | | | | (B) Collect protection money on Central Island | | | | | | (C) Collect protection money in Hoboken | | | | | | (D) Collect protection money from the motel | | | outside of town | | | | | | (E) Save Sam | | | | | | (F) Kill the man who stole your money | |------------------------|----------------------------------------------------| | Alternate Paths | Shoot off one or more of the tires on the Lassiter | | | V16 Phaeton parked outside the motel. When "the | | | man who stole your money" goes to make his escape, | | | his car will be unusable. As a result, he'll just | | | stand there, presenting an easy target. Killing | | | him this way will skip the entire "Get Him!" car | | | chase sequence. | |------------------------|----------------------------------------------------| | Notes | There are a few notes about this alternate path in | | | the walkthrough. | |------------------------|----------------------------------------------------| | Cars Added to Garage | Bolt Model B Fordor Brown | |------------------------|----------------------------------------------------| | Rewards | Schubert Six line available for use in Freeride | | | (see Cars section for more information): | | | | | | Schubert Six | | | Schubert Six Police | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ***********************************************************************[10-IM1] ************************* I N T E R M E Z Z O O N E ************************* ******************************************************************************* [Cinematic] 1938 (Tommy and Detective Norman continue their conversation. Norman is taking notes.) Tommy: That's how I got in. One minute a regular cabby, the next a respected Mafioso. Norman: You were all right with killing people? Usually people have a problem with that. Tommy: You know... I ain't one of those people with a thirst for blood. I don't need violence in my life, and I don't look for trouble. But I also don't have any remorse. They wanted to outsmart us, so we had to outsmart them. No excuses. It was all the same to me, I wasn't interested in the fates of other people. Everybody said it was just business and that the family sticks together... It was different from living alone and nobody givin' a damn about you. Suddenly, you're respected by all the people you meet. Everybody knows you can help them, but you can also destroy their lives. And everybody tries to ingratiate themselves to you. Norman: And what about the police? You walked away, just like that, from a massacre? Didn't you have any problem with that? Tommy: You work for the police. You ought to know. You know the mafia runs the whole city. The Salieri family makes over 25 million bucks every year. The papers were full of it, but nobody saw nothing... if they wanted to stay alive. We paid off the bureaucrats 6 grand a month. Your bosses had liquor at trade price and got pay-offs for 'special jobs' from both Salieri and Morello. Case closed, lack of evidence. Cops would even move shipments of drink for us. I guess you'd have heard something about that. Norman: So what about your two friends? Tommy: Well, they were better off than you'd think. Salieri had a good doc for his boys, and it's not like he ever asked any questions. In a few weeks, they'd be healthy and back on the streets again. The only one who worried us was Morello. He wanted to be the big cheese, which Salieri couldn't let him do. Salieri had no intention of being in second place. You know... a person becomes a Don because of his thirst for power, and he doesn't care about any other rules than his own. Tommy: That's how it is, detective - so he'd be his own boss, independent of the police, of the state, of anyone. That's why a person becomes a Don. Salieri and Morello both wanted it all. They kept sparring with each other, but they both knew that if it all blew up it would be hell. The big difference between them was in their methods - I heard a little story about Morello... (Morello's car is seen driving to a crossroads in the city. It stops abruptly and the car just behind accidentally crashes into it. Morello and his men get out angrily, and the man in the other car gets out too.) Man: I... I... I'm sorry, sir. I... I... I didn't mean it... Morello: YOU IDIOT! D'YOU KNOW WHAT YOU'VE DONE? D'YOU KNOW HOW MUCH THAT CAR COST? Man: I... I... I was driving slowly, Mr. Morello. I... I don't know how... Morello: D'YOU MEAN TO SAY... THAT I... I CRASHED INTO YOUR CAR? Man: Err... no... sir... I only... I wanted... It's no... sir... (Morello punches the man and proceeds to repeatedly smash his head on his car.) Morello: No... bas-tard... gets... in... my... way! (Morello kicks the corpse of the man and returns to his car. A policeman nearby watches the whole spectacle but does nothing. Then the camera switches back to Tommy and Norman.) Tommy: Salieri built his respect as a businessman. Everybody knew that they didn't need to fear him if they did what they should. They knew that if they needed something, they could come to Mr. Salieri. So Salieri made friends, often helped people with various problems, and expected the same in return. When somebody crossed him, they broke a cardinal rule and everybody knew what would happen. Morello was just a mean bastard. He built his power through violence. Even his friends feared him. Most people just tried to avoid him. [End of cinematic] ------------------------------------------------------------------------------ Mission #5 ***********************************************************************[10-FA1] ******************************* F A I R P L A Y ******************************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This mission revolves around the upcoming car race in | | | Lost Heaven. Don Salieri, along with almost all of his | | | friends and "family," bet on the man who was sure to | | | win. Unfortunately, a new racer came out of nowhere, | | | sporting a European import car and the skill to handle | | | it. With superior technology, his machine is all but | | | unbeatable. So to remedy this situation, Tommy is sent | | | to steal the racecar and have it looked at by a | | | professional mechanic. | |------------------|----------------------------------------------------------| | Loading screen | A wrench, a nut and a bolt - Not much else | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri (ambient) | | | Ralph (ambient) | | | Lucas Bertone (ambient)(new) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Sarah (cinematic only) | | | Bobby (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Five: | | | 05-01 Fairplay-Salieri Bar | | | 05-02 Fairplay-City | | | 05-03 Fairplay-The Racing Circuit | | | 05-04 Fairplay-Lucas Bertone | | | 05-05 Fairplay-Return to Salieri's Bar | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] 1932 (Tommy and Salieri are sitting at a table in the front area of the bar.) Salieri: Listen, Tommy, I have a delicate job for you. I don't know anyone else who could do it better than you. You're a good driver, and you have experience. Well, to make it simple, tomorrow all the best motors are gonna race at the city track and I bet on one kid who's been a favorite up until now. I helped him along in his career a little. I like fast cars and I said to myself that I could make back a little on that investment. Salieri: You understand... And then Ralphy starts saying that some European has come over and his car is certain to win. Ralphy knows cars, he's real good with them, but otherwise he's a complete moron. What, he couldn't have told me BEFORE I bet on that kid? But still, what the hell is a guy, God knows from where, doing here, these are American races! Me and the Consiglieri here were thinking about what to do, because a lot of our boys have bet the same as me and they certainly wouldn't be happy if they lost their dough. And how would that make me look? Like an old idiot, Tommy! I can't let that happen. Salieri: We thought with our consiglieri about what to do with it. If something happens to him - that's no way, it won't be fair play, I won't enjoy my winning at all. Ralph told me that he knows a guy who guards the race-track garage. Tonight you're gonna go there and take this European's car to a mechanic who knows his way around these machines. He'll take a look at theirs and maybe improve ours. As soon as he's finished working on it, you'll take it back. It's important that the car is back in its place before anybody catches on. And don't even think about crashing it or getting caught by the cops. Are we clear? Tommy: Yes, boss. Salieri: If you pull it off, you'll, of course, get a share of the winnings. Now, go. Ralph will tell you where and how. [End of cinematic] Game saved: 05-01 Fairplay-Salieri Bar New Objective (A): Talk to Ralph At the start of the mission, there will be a cinematic where Salieri explains What you have to do. After the cinematic ends, walk around the bar and out into the back lot. There will be a large fire in the middle of the lot, and Ralph will be tinkering around in the garage. Go up to him, and he'll come out from under the Bolt Model B Coupe he's working on. Like Salieri, he'll give you some information about your mission. Tommy: Hey, Ralphy, you got some news about this job? Ralph: S... Sure, Tommy. You need to go to the c... city race track and borrow that m... m... motor there. My f... friend B... Bobby works there. Go round back there and a... along the w... way is the gate... gatehouse. T... Tell B... Bobby that Ralph s... sent you and Bobby'll take you to the car. It... It's already been agreed w... with him. Y... You's have to take it to the auto service of my f... friend Lucas Bertone. It's in New Ark under the Giuliano Bridge. He'll t... take a look at it and t... tune it a little. And then you just take it back. Tommy: This should be easy enough... Ralph: But y... you've gotta get it done before 1:15 AM when the guard changes, so that nobody kn... knows that somebody drove the motor in the night. Th... there can't even be a scratch on it a... and try to avoid the c... cops. Th... They mustn't catch you! Tommy: Hmmm... and how'll I get there? (Ralph shows Tommy to a Schubert Six car.) Ralph: Well, I've got something new in. Ain't no big thing to sw... swipe one. W... Watch. You just stick a piece of w... wire in here and twist it a little and you get inside where you gotta join these two wires. Tommy: Yeah, it shouldn't be a problem. Thanks, Ralphy. Ralph: Now don't you go sparing the gas, Tom. Heh-heh! During this exchange, Ralph will lead you across the back lot to the red Schubert Six parked in the corner. He'll show you how to pick the lock of this car, and like before, this means that you can now steal any Schubert Six model you may come across. Pick the lock, get in, and drive out of the car lot. Before you leave and reach a save point, you'll notice your new objective. New Objective (B): Find Bobby Leave the Salieri lot and head out into the city. You'll have your game saved once the city loads. Game saved: 05-02 Fairplay-City As soon as you get out into the city, you should notice that you have a timer. Remember, like Ralph said, this entire mission has to be finished by 1:15 AM. Clearly, you don't have time to mess around. Your target - Bobby - can be found by the gate to the racing circuit. This racetrack is outside of the city, west from the southwestern exit. To get there, head west through Little Italy until you reach the Works Quarter. Then head south, switching streets and turning quite a corners until you reach the bottom left of your map. At this point, you should see a road leading west off of the edge of the map. Drive down this road when you reach it. You will go out of the city limits and onto a country road. Continue driving until you reach a gate. This is where you will encounter Bobby. Stop near the gate, and Bobby should walk out of the gatehouse to your right. Get out of your Schubert Six and talk to him. Bobby: Evenin', you must be Ralph's friend. Tommy: That's right. Bobby: Okay, we'll take your car. After a small chat with Tommy, he'll walk forward and open the gate. DON'T immediately jump back in your Schubert Six and drive off. Stop and wait for him to climb in the passenger seat. If you raced away, you'd have to come back and get him anyway, and that would cost you precious time. Bobby: Go in and over to the garage With Bobby in the car, drive forward past the gate and through the tunnel. Follow the road/path here to your next objective. Once you're close, step out of the car and move towards the garage. After again reminding you of the shortness of time, Bobby will follow you and open the doors. Bobby: Okay, we're here, buddy. Come on, we haven't got a lot of time! (Bobby opens one of the doors. The race car is inside.) Tommy: Okay, is that it? Bobby: Yeah, buddy, be real careful. There can't even be a scratch on it. And avoid the cops like the devil, cause this car'll be real obvious. Tommy: That's right. Bobby: In about half an hour the second guard'll come, so you gotta be back by then, buddy. And be real careful, that car goes fast. Maybe it's the fastest car in the world, who knows? Tommy: Sure, Bobby, no problem. I'll take care of it in a half hour. After a short chat, your game will be saved, and you'll have a new objective. Game saved: 05-03 Fairplay-The Racing Circuit New Objective (C): Deliver the sports car to Lucas Bertone without damaging it. Hop in the Carozella C-Otto 4WD in front of you. If you're having trouble, realize that you can only enter from the car's right side. Slowly drive out of the garage. From here, you're basically going to drive back the way you came. However, like Bobby said, the car goes FAST. Don't believe me? Get yourself lined up and step on the gas. That's right, it DOES go fast. However, you still should have a fair amount of time, and it's much better to go slower (by which I mean 50-75 mph) than absurdly fast (90+ mph) and risk a crash, since this would force you to start over from the garage. A few other things you should know about this car: It has no headlights, so your visibility in the dark will be severely worsened. Also, it has no horn, so you'll have a harder time making other cars move out of your way. In addition, you have probably noticed the damage bar at the bottom of the screen. If this fills up all the way, you fail the mission. A light collision that wouldn't mean anything in another car will fill it up 1/4 - 1/3 of the way. A major collision means almost certain failure. Finally, though it would probably destroy the car anyway, if you land upside down, Tommy will be killed instantly. Anyway, drive the car out of the garage and down the road. Go through the gate, down the country road, and continue into the main city. Chose what route you're going to take across the Works Quarter. Whatever way you go, you're going to want to take the West Marshall Bridge over to Southern Central Island. When you get to the other side, find your way onto the main street that runs north-south down the center of the island. Take it north, and bear right when you reach the Y-intersection. Be careful about driving on the tram tracks in the center, though. They have a tendency to flip cars over. Anyway, take the Giuliano Bridge across the East River and into New Ark. Stay to the left on the bridge as there are a large number of cars blocking the right lane (see "notes" in the post-mission wrap up). As soon as you're on the other side of the river, coming down the bridge, start to slow down. When you reach the part where the road flattens out again, turn left (slowly). This is before the intersection, though. You should be able to slowly drive down a small alleyway, going exactly the opposite way that you were going before. At the bottom, you should reach the road that goes along the waterfront in New Ark. Turn left, drive a couple hundred feet, and turn left again into Lucas Bertone's (again, go slowly when maneuvering in these tight areas). If you don't understand these instructions, you could just go around, but this is the fastest way. Once you reach Lucas Bertone's, a cinematic will play in which Tommy drives the car in, and Lucas begins tinkering with it. [Cinematic] Lucas: Hey there, you're from Mr. Salieri, right? I'm Lucas Bertone. Tommy: Hi, I'm Tom. (They shake hands.) Tommy: They say you can take the bite out of this monster. Lucas: I reckon so. Tommy: Well, you'd better get movin', we only have 27 minutes left. Lucas: Hmmm, it ain't much time. We'll see what can be done. You can hang out a while. (Tommy goes out and smokes a cigarette. After a while he comes back.) Tommy: Hey, how's it going in there? Lucas: Just finished. You can go. (Tommy gets in the car.) Lucas: But you're gonna have to hurry, it ain't gonna run as well as when you first brought it in. Tommy: Thanks, Mr. Salieri appreciates your work. Lucas: Sure, give my regards to him. If he ever needs anything again I'd be glad to help out. I bet on the same driver as him... [End of cinematic] Once the cinematic is complete, your game will be saved and you'll have a new objective. Game saved: 05-04 Fairplay-Lucas Bertone New Objective (D): Return the sports car to the garage at the race track The return trip may be more difficult, as the car is weaker, and the clock will still be ticking. However, you already know the way back. It's just exactly the opposite of how you got to Lucas' garage. I'll spare you the repetitive instructions on how to get there. Again, make sure to avoid damage as much as possible. Once you return the car to the garage, Bobby will thank you and talk a little more about how practically everyone bet on Salieri's car. Bobby: So you pulled it off, buddy! And the car isn't even scratched! Tommy: Thanks, Bobby. It really 'was' the fastest car in the world. Bobby: Sure is, we're lucky you managed it. I bet on the Don's car, too. Tommy: It seems everybody did. Bobby: I bet on it, so did almost everybody in my neighborhood. Tommy: I figure the driver's pretty important too. Bobby: Sure. Well, I won't keep you. Goodnight. Tommy: Take care, Bobby. Thanks for the help. Game saved: 05-05 Fairplay-Return to Salieri's Bar New Objective (E): Return to Salieri's Get back in your Schubert Six and make the much slower drive back to Salieri's. No time limit, no sweat. Once you reach the bar, the mission will end. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (5) | (A) Talk to Ralph | | | | | | (B) Find Bobby | | | | | | (C) Deliver the sports car to Lucas Bertone | | | without damaging it | | | | | | (D) Return the sports car to the garage at the | | | race track | | | | | | (E) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | Despite what almost everyone tells you in this | | | mission, there are no police out on patrol. Ralph | | | and Bobby both stress that you HAVE to avoid the | | | cops. However, there really aren't any. Then | | | again, if it helps you go faster, feel free to | | | believe that there are. | | | | | | Also, note the suicidal man on the Giuliano Bridge | | | (see "Easter Eggs" for more information). | |------------------------|----------------------------------------------------| | Cars Added to Garage | Schubert Six Red | |------------------------|----------------------------------------------------| | Rewards | None | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #6 ***********************************************************************[10-FA2] ********************** F A I R P L A Y [ P A R T 2 ] ********************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This continuation of the mission "Fairplay" involves the | | | same race that is so important to Salieri and everyone | | | he employs. Of course, things don't go exactly as | | | planned, and once again, Tommy ends up doing most of the | | | hard work. | |------------------|----------------------------------------------------------| | Loading screen | A wrench, a nut and a bolt - Not much else (the same as | | | the first part of "Fairplay") | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri (cinematic only) | | | Frank (cinematic only) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Sarah (cinematic only) | | | Michelle (cinematic only)(new) | |------------------|----------------------------------------------------------| | Save points | Five: | | | 06-01 Fairplay-Salieri Bar | | | 06-02 Fairplay-City | | | 06-03 Fairplay-Before the race | | | 06-04 Fairplay-Victory | | | 06-05 Fairplay-Lucas Bertone | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] Tommy: Hey, Luigi. Luigi: Hey, Tommy. Tommy: Where is everybody? Luigi: They're all at the track, you're late. Tommy: I needed to get a little sleep after last night's job. Luigi: Sure. (The phone rings. Luigi answers it.) Luigi: Hello? Luigi: Yes... Sir, he just got in... Sure... That's for you, Tom. (He gives it to Tommy.) Tommy: Hello? Frank: Frank here, Tom! You did well yesterday, but now we need your help again. Come over to the racing track right away. That guy who was supposed to win the race got his arm broken by some thug. Probably no coincidence... Anyway, you're gonna have to race. Tommy: But... but... Frank... I... Frank: Tom, it's a half an hour before the race, and I don't have time to teach someone else how to drive. Christ Tom, this concerns a big bag of money. I hope you understand that? Tommy: Yeah... okay... Frank, but... Frank: So I expect to see you here at the track in a few minutes. (Frank hangs up the phone. Tommy hangs it up too.) Luigi: You don't look too excited... Tommy: That's because I ain't. [End of cinematic] Game saved: 06-01 Fairplay-Salieri Bar After the opening cinematic, you'll get your first objective. New Objective (A): Drive to the racetrack and find Frank Head out into the back lot of the bar. However, since everyone is at the racetrack, there's no one there. Even Ralph is nowhere to be seen. So even though you have no new car, you're going to have to get there quickly. Get into any car that you've collected thus far in the game. Even if you never stole any additional cars and brought them back to the lot, you should still have a green Bolt Ace Fordor, a brown Bolt Model B Fordor, a red Schubert Six, and possibly a blue Falconer. Pick any of these cars, or anything else that you've stolen so far. I'd recommend the Schubert Six or the Falconer (if you have it), because once you leave, there will be a time limit. Anyway, choose your car, get in, and drive into the city. Game saved: 06-02 Fairplay-City Once in the city, make your way to the racetrack. After doing the previous mission, I'm pretty sure that you can find your way there without any difficulty. The good news is that it's daylight and you have no car damage to worry about. The bad news is that you've got a somewhat strict time limit, a slower car, and the police are back out on the streets. Once you reach the racetrack, another cinematic will play. [Cinematic] Frank: Hey, Tommy, I knew we could count on you. Tommy: You really want me to do this? I've never raced before! Frank: Okay, I know it won't be easy, but we don't have a choice. If you can do it, we won't lose out... Tommy: Do I look like I can do this? I don't even know the rules. Frank: Look, it's a cake walk. You go five laps, and you need to come in first for us to win. If you come in second the dough's lost. But since we tuned that clown's car a little everything should go smoothly. Also, at those speeds it's quite normal for someone to bang into you, so watch out for those other bastards. Good luck, Tom... I know you can do it. (Frank walks away a few steps.) Tommy: Well, I don't believe it. (Frank turns back.) Frank: Tom, half the neighborhood and all our boys bet on the Don's boy. Do you know what it would mean if you lost? The Don would lose. You would lose all the respect which we've busted our asses to build up. People gave us their trust as well as their dough. Do you understand what's at stake? Tommy: Yeah, I got it, Frank... I understand. Frank: Take it easy, son. Show them what you're made of. [End of cinematic] After some inspiring words from Frank, the game will be saved, and the race will begin. Game saved: 06-03 Fairplay-Before the race If you are running Mafia version 1.1 or 1.2, you will have a menu come up before the race begins, allowing you to choose difficulty (very easy, easy, normal, hard, extreme) and whether or not you want damage enabled. If you're on Mafia version 1.0, you won't get this menu. Anyway, set it however you like, and get ready to race in your Brubaker 4WD. Let me give you a basic outline of how this competition will play out. It is a five-lap race over a small course. There are 13 racers, and one will drop out right at the beginning (Martin Lichtenberg, the racer whose car you sabotaged in the previous mission). You have to place 1st at the end of the 5th lap in order to win the race and complete the mission; second place doesn't cut it. All of the cars in the race will be going extremely fast, and this can be a difficult mission if you don't know what to do. There are many ways to make the race easier, aside from changing the difficulty (if you have version 1.1 or higher). Many people have suggested that you change your driving controls onto the numpad. However, this never made it any easier for me. If you have a racing wheel/pedals, I'd recommend that you hook up and calibrate those. It can make the race quite a bit less challenging. Also, using manual transmission should allow you to get a leg up on the competition. Really, though, the biggest help on this mission is experience. The race cars in the game behave fairly realistically, so if you are experienced with racing simulators or real-life racing, you should have somewhat of an advantage in this mission. I am in no way suggesting that you "practice" by going out and drag racing down the highway. I'm just saying that if you you've raced before, you'll probably find this mission significantly easier. Next, I'm going to walk you through every twist and turn on the course. Right from the start, watch out for Martin Lichtenberg in the blue Carrozella C-Otto 4WD in front of you. His car will die and not move from its starting position. Just weave around to avoid colliding with him. Continue forward down the short opening straightaway. This first turn may be the most difficult in the entire course. It goes around practically 180 degrees, so slow down quite a bit here as you try to make it around the turn. You can attempt to cut the corner close or drift around the outside, but doing so is not recommended. You may have to try this part a few times, but you'll finally get a knack for making the turn. If you slow down, it really shouldn't be too hard. I mean, look at how the other drivers take it. That's right, slowly. Once you get through the turn, continue down the next straightaway. After a blocked-off road on your left, you'll reach a checkpoint, after which the track curves to the right. Follow it, but be prepared for a medium turn back to the left. This one isn't that hard, just don't try to cut it too close, or you'll probably end up fishtailing it the dirt. Continue going forward down the straightaway. There is a wide left turn at the end here. Normally, it wouldn't be too hard to take this turn, but with all the speed you've probably gathered from blasting straight ahead, you might overdo it. Slow down a little and turn left. There's another checkpoint right here. Next, there is an s-curve up ahead, but it's nothing serious. Still, before you reach it, stay on the far right side of the track. When you get to the curve, veer over to the left. If you had stayed in the middle or on the left, you wouldn't be able to cut into the curve at the same angle. As a result, the rear of your car would probably hit the red and white fringe on the right, causing you to flip over. As you enter the "forest" area, slow down and be prepared for some curves. Start to turn gently to the left as soon as you go into this area. Make sure not to take this one too wide, as you can go off into the trees and rocks, which will almost guarantee a crash. After a short straightaway, take a banking right turn. You'll hit another checkpoint. From here, go straight a little farther, then turn left on the very steep banking turn. Then it's the home stretch. Rev your engine and blast through the final straightaway. Just remember that 180-degree turn coming up... Congratulations, you've completed one lap. Only four more to go, heh heh... A note about resetting: During the race, you can reset your car (Default: Numpad 0). If you end up in a really ugly situation, you might want to use it. However, be warned that your car has to disappear, reappear, then wait for 3...2...1...and then start rolling again from a stopped position. In other words, using the reset will cost you a ton of time, all of your speed, and likely your position in the race. Seriously, only use it if you HAVE to. Another note: After the beginning of the race, Martin Lichtenberg's car is moved off of the track onto the platform on the left. Therefore, when you come roaring down the homestretch on each subsequent lap, you won't have to worry about avoiding his car. It may take you one try, or hours of frustration, but eventually, you will finish the race in first place. When that happens, you'll get the best times screen, and then a cinematic showing Tommy accept his trophy. [Cinematic] (Tommy wins. He receives his trophy in front of a cheering crowd. Afterwards, there is a party at Salieri's Bar in celebration of his victory. Salieri talks to Tommy during the party.) Salieri: I knew you wouldn't let us down, Tommy! You are really one of us now. A lot of people made a lot of money on that race, Tommy, and you get all the credit, so you won't come out short. You should stop by and see Lucas Bertone. He also bet and won a pile of money, so he wants to repay you, too... somehow. Tommy: Okay, I will. (A woman talks to Tommy as he leaves.) Woman: Congratulations, you big hero. Tommy: Thanks. [End of cinematic] After it's all over, Salieri thanks Tommy and tells him to go see Lucas Bertone, who won a ton of money as a result of Tommy's victory. Game saved: 06-04 Fairplay-Victory New Objective (B): Drive to Lucas Bertone's You remember Lucas Bertone, don't you? He was the man Tommy delivered that race car to for "tuning," earlier in "Fairplay." Drive to his auto shop under the Giuliano Bridge (east side of the river). Once there, Tommy will walk in and have a chat with Lucas. [Cinematic] Tommy: Hello, is there anyone home? Lucas: Hey, Tommy! Right here. Lucas: Tom, congratulations on winning! You did great. I didn't really think you'd do it at first, but when you got going, I knew how it would end. Thanks to you I won a big bag of money, and just so you know I'm not ungrateful, I'll teach you a few tricks... See that beaut'? (Lucas shows a large, yellow car to Tommy, a Lassiter V16 Phaeton.) Lucas: You know I can't give you it, but I can show you how to lift one and where. Watch how easy it is to get into this baby. (Lucas shows him how to pick the car's lock.) Lucas: There you go. Piece of cake. Tommy: Okay, I figure I can manage that. Lucas: There's another one that belongs to a loaded official down at City Hall. During the day it sits in the car lot behind the Municipal Building on Central Island. Tommy: I think I might go and check if it's parked correctly. Lucas: When you get tired of that, come back here. I always have something new. Tommy: Thanks, Lucas. I'll come by sometime after work. I'll be seein' you. [End of cinematic] Do you recognize that car in the cinematic? It's the Lassiter V16 Phaeton that the gangster tried to escape in during the mission "Ordinary Routine." Also, take note of Lucas' suggestion to come back later. Throughout the game, after most missions, you can take a few extra minutes to stop by Lucas' place. He'll almost always have some new expensive car for you to steal. Anyway, after the cinematic, the game will be saved, and you'll have a new objective. Game saved: 06-05 Fairplay-Lucas Bertone New Objective (C): Steal the Lassiter parked near the Municipal building. The Municipal building is at the south end of Central Island. Take either the Giuliano or East Marshall Bridge over there, then head south. When you get close to the building, you should see the Lassiter parked outside. There are usually police officers wandering around here, so watch out. Once you're sure no one is watching, quickly run up and steal the Lassiter. Once the lock is picked, you're home free. Hop in the car, and you'll get your final objective. New Objective (D): Return to Salieri's From here, just make your way back to the bar. Don't worry about whatever car you brought here. Any of Ralph's cars that you take on a mission will automatically be returned to the garage when the mission ends. The only exception to this is if the car is completely destroyed (blown-up or sunk). Anyway, once you reach Salieri's the mission will end. Tommy: (narrating) And so I made a few new friends and got my first luxury car. It didn't seem so bad being a gangster. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (4) | (A) Drive to the racetrack and find Frank | | | | | | (B) Drive to Lucas Bertone's | | | | | | (C) Steal the Lassiter parked near the Municipal | | | building | | | | | | (D) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | None. Lucas Bertone's mission is required this | | | (first) time. In subsequent levels, it will always | | | be optional. | |------------------------|----------------------------------------------------| | Notes | Note about resetting and note about Martin | | | Lichtenberg (above, in the race walkthrough) | |------------------------|----------------------------------------------------| | Cars Added to Garage | Lassiter V16 Phaeton Yellow | |------------------------|----------------------------------------------------| | Rewards | Lassiter Basic line available for use in | | | Freeride (see Cars section for more information): | | | | | | Lassiter V16 Phaeton | | | Lassiter V16 Charon | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #7 (a) ***********************************************************************[10-SAR] ********************************** S A R A H ********************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | As Tommy has gained respect from the neighborhood and | | | Don Salieri's "family," more and more people have been | | | looking to him for help. Most recently, Salieri's | | | bartender - Luigi - has asked Tommy to escort home his | | | daughter, Sarah. The last time, she was apparently | | | roughed up by some thugs. Tommy agrees to help take her | | | home. | |------------------|----------------------------------------------------------| | Loading screen | A pair of "knuckle dusters" (brass knuckles) and a knife | | | with a black grip and gold plating | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (cinematic only) | | | Sarah | |------------------|----------------------------------------------------------| | Save points | Three: | | | 07-01 Sarah-Salieri Bar | | | 07-02 Sarah-Moonlight Stroll | | | 07-03 Sarah-Surprise | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH Game saved: 07-01 Sarah-Salieri Bar [Cinematic] (Tommy is sitting at the bar, having a drink.) Tommy: (narrating) One evening, after a slow day, I was sitting alone at Salieri's and just drinking. Luigi came over to me and asked me if I wouldn't do him a favor. Luigi: Hey, Tommy, you know my daughter, right? (Tommy looks at the girl, who has previously been seen in some chapters working at the bar.) Tommy: Yeah, Luigi. Nice girl. You must be proud. Luigi: Thanks, Tommy. She sometimes helps out here behind the bar. Thing is, I don't want her to walk home alone tonight. Only yesterday, some stupid punks gave her some problems. You know with all that dirty talk and all that. You know I am worried about the girl, so I thought that maybe you could see her home. It's not far away... You're a gentleman, and you have a lot of respect in this neighborhood. Those punks wouldn't try anything with you around. Tommy: No problem, Luigi. It'll be a walk in the park. Luigi: Oh, Tom, you cannot imagine how grateful I am. Damn, I was worried, no one knows who these guys are! Come in for lunch tomorrow, and I'll do you something special... Sarah, come over here! (Sarah walks over to Tommy and Luigi.) Luigi: Sarah, this is Tommy. (They shake hands.) Luigi: He'll take you home and make sure those punks don't bother you anymore. Sarah: Hello, thanks a lot. It won't take you long. I don't live very far from here. Let me get my coat and then we can go. Tommy: Okay, I'll wait for you outside. [End of cinematic] After the opening cinematic and a short chat with Sarah, you will be in control of Tommy, right outside the Salieri Bar. Your game will be saved, and you'll have a new objective. Game saved: 07-02 Sarah-Moonlight Stroll New Objective (A): Escort Sarah on her way home. This objective isn't at all difficult, at least at first. Just walk along with Sarah. You can try to keep pace (use the walk/run toggle or walk key), or just run circles around her. As Tommy and Sarah walk along, they'll talk a little bit. Again, all you need to do is just follow along with her. The real action won't start for a while. However, you will notice that you have knuckle dusters in your inventory. Go ahead and equip these, just don't practice using them on Sarah. Sarah: It's really nice of you to be doin' this. Those clowns were really strange. I was really nervous. Tommy: No problem, Paulie and I'll deal with those trouble-makers later... Sarah: So, you also work for Mr. Salieri, don't you? He's a nice man, he's always a lot of fun. Tommy: Yeah, I work for him sometimes. But we usually ain't laughing and havin' fun. Sarah: So, what do you actually do? Tommy: Hm, I usually just chauffeur the Don around. Even though he occasionally surprises me - like when he wanted me to drive in the race... Sarah: Yeah, I saw that. You drove really well. Tommy: Ah, I was just real lucky. Sarah: You're so modest. It had to be more than luck to beat those guys. Tommy: Well, I used to drive a taxi... and the only real racing I've ever done was the night before. Sarah: There you go. You see, you got talent! Tommy: Hmm... you might be right. Anyway, it wasn't too pretty. I don't like being in the spotlight. Sarah will turn left into an alleyway. This is where the action begins. Some of the "punks" who attacked her earlier show up here. They seem unfazed by Tommy's threatening tone. A fight is imminent, so get ready. [Cinematic] Thug: Hey, lookee here! Who's the cute pair? Sarah: There they are! Thug: What's up? You were alone last night, darling, and tonight you have a boyfriend. Tommy: Boys, I think it would be better if you'd just go away and not make any problems. Thug: I think that the only one here with a problem is you, chief. Tommy: If I were in your shoes, I'd leave right now. You never know what might happen. Thug: We'll see, lover boy! [End of cinematic] Game saved: 07-03 Sarah-Surprise. Sarah: Help! Help, we're being attacked! After the cinematic, the three men will run towards you and attack with melee weapons. Sarah will run around, trying to hide as best she can. Though the thugs don't often attack her, if she dies, the mission will be failed. A very helpful secret here, that many people miss, is the plank. From where you are ambushed, right in front of you, there should be a board leaning up against the wall on your right. If you go up to it and hit action, you'll pick up the plank. This is a very effective weapon for this mission because it allows you to keep your distance from the thugs. As Sarah tries to flee, run after her, making sure to hit anyone who's trying to hurt her. In general, if you see her health going down, get over there and rescue her. Just hit her attacker a few times, and they'll probably focus their attention on you instead. Despite how that sounds, it is the result you want, since you can actually take these guys. In the next area, you will be assaulted by even more thugs. Though you might be tempted to charge up full power swings, that isn't the best strategy here. Instead, what works best is to face your enemies and walk steadily backwards, continually swinging (no charge whatsoever). Assuming that no one is behind you, you should be hit very little, if at all, while still inflicting tons of damage on your enemies. After numerous hits, one of these thugs will drop their weapon, put their hands above their head, and run away. Don't bother chasing him, just focus on the guys still attacking you. As the crowd thins out, you can try charging some of your swings, though you certainly don't have to. After all the enemies run away, you can progress. You should notice that Sarah has just stood up from where she was crouching. Go over to her and interact with the action button. She'll thank Tommy, and offer to look at his wound once they get to her apartment. Sarah: Oh, thank you! If you hadn't been there I don't know what would have happened. Tommy: That's okay, Sarah. Anytime. Sarah: I was really scared, Tom. Are you okay? Come on, we're almost home, I'll take a look at you there. From here, just follow her as she makes her way to her apartment. Just walk her the rest of the way home, and that'll be the end of this half mission. Sarah: I live alone right next door to pop. My mother left us not long after I was born. So, you work with Paulie too? He's really funny. Tommy: Yeah, yeah. He's really funny. I always said that he could have been an actor. Sarah: Sometimes he acts real strange, it's really creepy. I don't know how a person can change moods so suddenly. He must have gone through a lot in his life. Tommy: Yeah, he's been around the block a few times. He grew up on the streets and everything rubbed off on him, maybe that's why he behaves kind of rough to strangers. He's real grateful to Don Salieri. Who knows what would have happened if he hadn't taken him under his wing. Sarah: Yeah, Mr. Salieri even helped out my dad a lot. He's almost like a grandfather to me. Tommy: Yeah, Don Salieri's a good guy. (They arrive at her house.) Sarah: Okay, here we are. Come inside. [Cinematic] Sarah: So this is my kingdom. Come in and take a load off, I'll have a look at your wounds. Tommy: This is quite a kingdom. (Tommy sits on the bed while Sarah takes first-aid materials from a cabinet.) Sarah: Roll up your sleeves, sir, help is at hand. (She sits next to him and checks his wounded wrist.) Sarah: Well, let's have a look... Hmm... It doesn't look too serious... Tommy: Yeah, yeah, that's true. They looked a lot worse than they are. Sarah: Hmm... Hold on a second, I'll clean it. (She cleans and bandages his wrist.) Sarah: There you go, it didn't even hurt. Tommy: Thank you. Sarah: It's me who should be thanking you. (They look at each other for a few seconds.) Sarah: Would you care for a drink, Tom? Tommy: Well, I could use a little whiskey, if you got it. Sarah: Sure thing. (Sarah goes to get the whiskey.) Tommy: (to himself) This evening's gettin' interesting. (Sarah comes back with a glass.) Sarah: Here you go, hero! So, do you swing? Tommy: What? Sarah: Do you like dancing? Music? I have a gramophone. Tommy: Yeah, I like music. (She turns the gramophone on, comes back and kneels by the bed next to Tommy.) Sarah: Are Salieri's men tough with everyone? Tommy: We'll try to be gentle with people sometimes. Sarah: Some of you, maybe... But only a few... And are you one of Salieri's tough guys? Tommy: Only sometimes... (Sarah sits on the bed next to him.) Sarah: Well, I think you're a very good bad man... Tommy: Sometimes I'm even a very bad good man. (They kiss. Next, they are shown together in the bed.) Tommy: (narrating) Sarah was an angel. I had a lot of girls before that, but that was something different. Very different. It was clear to me that if I was going to spend the rest of my life with someone, it would be with her. [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (1) | (A) Escort Sarah on her way home | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | Note the plank found when Sarah and Tommy are | | | first attacked. It can help make the brawl much | | | easier. | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | None | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission # 7 (b) ***********************************************************************[10-BGU] ****************** B E T T E R G E T U S E D T O I T ****************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | Though Tommy managed to get Sarah home safely, Don | | | Salieri is not pleased with these thugs in his | | | territory. He decides to send Tommy and Paulie to take | | | care of the leader of this gang. Not that it really | | | matters, but according to the game's numbering, "Sarah" | | | and "Better Get Used to It" are two parts of a single | | | mission. | |------------------|----------------------------------------------------------| | Loading screen | A Colt 1911 with three empty shell casings next to it | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Salieri (ambient) | | | Frank (ambient) | | | Sam (ambient) | | | Vincenzo (ambient) | | | Ralph (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Big Biff (ambient)(new) | | | Billy (ambient)(new) | | | Johnny (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Four: | | | 07-04 Better Get Used To It-Salieri Bar | | | 07-05 Better Get Used To It-City | | | 07-06 Better Get Used To It-Service Station | | | 07-07 Better Get Used To It-Chase | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri, Frank, Paulie and Sam are having a meeting in the backroom of the bar.) Tommy: (narrating) The very next day I told Salieri what happened with the punks. The gang of hoodlums had set up residence in his territory, causing trouble and scaring good people. Don Salieri was not pleased. Salieri: What? In my territory? The nerve! And, on top of that, they attack defenseless women! Did anything happen to Sarah, Tommy? Tommy: No, boss. She's okay... I took care of it. Salieri: Good. Why the hell didn't Luigi say something? We could have taken care of this immediately. I won't stand for those chicken shits attacking people in my territory. Who do they think they are? They pay me for protection, so we've gotta get these punks and put them where they belong. Paulie: Me and Tom'll fix it. Do those bastards think this is freakin' Luna park, or something? I'll rip 'em apart with my own hands. Salieri: Paulie, Paulie, take it easy. Nobody's killing anybody, get it? I want you to teach them a lesson. Break every bone in their bodies and leave 'em laying in a pool of their own blood. Make sure those bastards need wheelchairs. Little kids'll laugh at their busted faces. Let everybody see what happens when somebody trashes my territory. Tommy: Sounds interesting, boss. Paulie: That ain't a bad idea at all... Salieri: We'll need to find out where they're located. Big Biff might know something. He's always standing around at Chinatown. Go find him and ask him. Paulie: No problem, boss. [End of cinematic] After the opening cinematic, which is highlighted by an impassioned speech by Don Salieri, Tommy and Paulie will be sent to their informant in Chinatown. Game saved: 07-04 Better Get Used To It-Salieri Bar New Objective (A): Go to see Vincenzo and get a weapon Find Biff in Chinatown and ask him where the hoodlums are hiding Right off the bat, follow Paulie into the bar. You'll notice that if you talk to him, Luigi will thank you for helping Sarah (this is different from his usual response). Luigi: Tom, thank you! Who knows what would have happened if you hadn't walked Sarah home! I am indebted to you. Walk around the bar and then into the back lot. Head outside and up the stairs to Vincenzo's workshop. Once there, Vincenzo will give you a baseball bat (supposedly autographed, not that it's of any relevance) and a Colt 1911. Vincenzo: Salute, boys! So, what'll it be today? Paulie: We gotta give a few clowns a good beating, Vinny. Vincenzo: The best bet would be these superb bats. This one here's autographed by one of the MVPs of the league. (Vincenzo puts a bat on the table.) Tommy: Wow, I can't believe it. Is this really his? Vincenzo: Well... to tell you the truth it ain't. But if you're smashing someone in the face with it, they certainly won't question ya. Paulie: We'll need some heaters too. You never know. Vincenzo: My words exactly! I've got these Colt 1911s, great automatics. Paulie: Thanks Vinnie. Follow Paulie back out and down the stairs. You can go and talk to Ralph if you'd like, but he doesn't have any new cars for you. All he'll give you is a list of the ones you already have. If you'd like, you can click on one to have it removed from the garage. However, I seriously doubt that by this point, your garage is even half full. Anyway, take any of your cars and drive out of the lot. I'd really recommend the Phaeton. Not only does it look good, but it is the best car that you have, and the end of this mission is a car chase, meaning that its capabilities will be put to the test. Once you're out in the city, your game will be saved. Your objective will also change, though it's only that the "Go and see Vincenzo and get a weapon" has been removed. Game saved: 07-05 Better Get Used To It-City New Objective (B): Find Biff in Chinatown and ask him where the hoodlums are hiding. Up until this point, Chinatown has been closed off, and you were unable to drive there. However, it is now "unlocked," and it's time to make your way in that direction. Simply drive north, and you'll probably come upon one of the hills that lead up into the neighborhood. If you're having difficulty, just use your map. The fastest way to get there is to turn left from Salieri's, then turn left again into the alleyway where Sarah and Tommy were attacked in the previous mission. After going through to the next street, cut through the park and then take the hill north into Chinatown. Once there, head to the center of the Chinatown square and park somewhere close by. There will most likely be a police officer around, so make sure to either have your fists or bat equipped (NOT your Colt 1911). Get out of the car, follow your compass and go up to Biff. Talk to him. Biff: Howdy, partners, how's tricks? Paulie: Hey there, you fat bastard. We need a little piece of information. Biff: What's goin' on? Paulie: A gang of jokers have set themselves up in our territory and they're giving people a bad time. They messed with Luigi's daughter. If it wasn't for Tom here, who knows what they would've done to her. We need to know where they meet so we can give them a message from Don Salieri. Biff: You came to the right place, Paulie. I know what's goin' on. A few people have already had problems with them, and they told me they meet at the old service station near the Terranova Bridge. It's a little ways from here. You can get there through a sort of side doors across the yard. Send them my regards, Paulie. Paulie: Thanks, Biff. I owe you one. We gotta go. Biff: Sure! Take it easy, boys! During the conversation, Bill will tell you that the gang is located at the Service Station near the Terranova Bridge. This station is easy to find by compass or map. It's on the only street in Chinatown that isn't going exactly straight north-south or east-west (i.e. it's diagonal). New Objective (C): Drive to the old service station Make your way over to the service station. Once there, get out of your car and Paulie will follow suit. Game saved: 07-06 Better Get Used To It-Service Station Paulie: I think this is the place. Paulie: Let's do it! And remember, Tom, no shooting! Remember, like Paulie said, you aren't allowed to shoot; you can only use melee weapons. Either kick the door open, or wait for Paulie to do it for you. Walk forward a bit and a small cutscene will occur. Paulie: Hey pal, Don Salieri sends his regards. Thug: Go ahead, I'd really love to hear it! As the first enemy runs towards you, a new objective will appear. New Objective (D): Teach those bastards a lesson Throughout the first part of this mission, you will be fighting in an all out melee brawl. The techniques you used in "Sarah" will still work quite effectively here. However, since you now are fighting alongside a capable ally, you can implement a new strategy. Find someone who's busy fighting Paulie. Assuming that he's preoccupied with that task, you can easily circle around and knock him out with a single, fully-charged baseball bat strike from behind. Though Paulie will lose some life, it's a very fast-working strategy that should take down the gang with ease. You can try this technique on the first thug that you meet. Next, follow Paulie through the alley into another area. Here, there are four enemies, armed with a knuckle duster, fists, a crowbar, and a baseball bat. Do your best to avoid taking too much damage when dealing with these guys. Also, try not to get surrounded, as you'll quickly take a beating. Be even more careful that the enemies don't gang-up on Paulie, since he has no qualms about running straight into a group of them. Like before, the strategy where you circle around an enemy who's distracted by Paulie will work wonders here. But don't think it only works one way. You can let Paulie use the same method to help you out. Once you're down to only two enemies, start walking backwards, keeping them following you. Paulie should be able to follow behind and take them out easily. Once they're all dead, continue on. You can collect their weapons if you like, but they won't do you much good for the rest of this mission. In the next area, you will meet a (non-hostile) man who will give you some insight into this gang of thugs. Man: "Thanks, thank God you showed up. Finally someone's dealing with those bastards! The cops didn't lift a finger, because one of those punks is supposed to be the son of someone down at city hall." The next part of this mission will be a gunfight, even though this was only meant to be a melee brawl. If you want to have a jump on the enemies, equip your Colt 1911 now, just don't fire. Climb the stairs, run straight forward, then jump down the other side. As soon as you turn the corner, you'll see a man standing in front of you. Once he takes out his magnum, Paulie will quickly yell a warning. Thug: Somebody stopped in for a tuning! Paulie: Tom, those bastards have heaters! Forget the baseball bats, it's life or death. From here on out, you're free to fire. Two more thugs - both with Colt Detective Specials - will climb over the wall a little to the right of the first man. Deal with all of these punks using your Colt or any other gun you pick up. Be sure to go slowly, and do your best to avoid being ambushed. Be careful as you turn the corner past the wooden shack to your left, because a thug is waiting in the alleyway. Here, use the third-person viewpoint to your advantage by seeing where your enemy is without exposing yourself to gunfire. When you're ready, peek out and kill this man. Hopefully, he'll be unable to hit you from medium-long range. Retrieve all the weapons from the men you just killed and head towards the alleyway where that last man was hiding. Again, go slowly, as there is another enemy farther back in the alley. Go ahead and collect the Colt 1911 from the first man and the magnum from the second. There are two more thugs at the very far end of this alleyway. One has a Colt Detective Special, the other has a Model 10. Make short work of these guys with whatever weapon you choose. Once they're dead, a cinematic will begin. As soon as it's over, you'll have a new save and objective. [Cinematic] Thug: What are you tryin' to pull here? Paulie: I'm trying to kick your ass out of this part of town! (Paulie opens fire on them.) Thug: These guys are mafia, Johnny! Let's hit the road! (The two thugs get in the car and drive away.) Paulie: Oh shit! Quick, get to the car! We gotta get 'em! [End of cinematic] Game saved: 07-07 Better Get Used To It-Chase New Objective (E): Chase the escaping gang members Quickly jump into your car (if you have the Phaeton, this part will be significantly easier) and give chase. Though you may think that time is of the essence, it really isn't. You'll only get a timer if you fall drastically behind the other car. As soon as you get close to it again, the timer will disappear. You are free to use one of your pistols to fire at the car, but it won't do much good, and you really don't want the police chasing you. It's better to just let Paulie do the shooting (and for some reason, the cops don't care about his gunfire). Continue to chase the car, doing your best to get near it, or even alongside it. The idea here is to make the car crash. If you can run it off the road, that's great. If not, just keep chasing the punks all around the city. The driver isn't very good and will eventually crash by himself, without needing your "assistance." Get out of the car and put a few rounds his head to trigger a cinematic and end this mission. If you can't manage to pull this off, don't worry. Just keep following the car and eventually, a different cinematic will play, though the outcome will be the same. [Cinematic] Paulie: Go and nail him! (Tommy draws his gun and points it at the thug in the driver's seat, but he is hesitant to shoot. Paulie comes and shoots him.) Paulie: You can't feel sorry for these animals. He'd shoot you in the back the first opportunity he gets. Tommy: (narrating) I thought about what my mother or Sarah would do if they saw me there... (Paulie walks towards the other thug, but he is apparently dead.) Paulie: This one's finished. One less to worry about. (Paulie sees that Tommy is still staring at the first thug killed by him.) Paulie: Why are you standing here with that look on your face? Remember those guys wanted to do your girl yesterday. You better get used to it. Tommy: I got used to it... [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (5) | (A) Go to see Vincenzo and get a weapon | | | Find Biff in Chinatown and ask him where the | | | hoodlums are hiding | | | | | | (B) Find Biff in Chinatown and ask him where the | | | hoodlums are hiding | | | | | | (C) Drive to the old service station | | | | | | (D) Teach those bastards a lesson | | | | | | (E) Chase the escaping gang members | |------------------------|----------------------------------------------------| | Alternate Paths | There are two different endings to this mission, | | | though they both have the same outcome. If you | | | follow the fleeing punks for the last part of the | | | mission, a cinematic will play showing a dramatic | | | chase through Little Italy, finally ending when | | | the punks slam into a wall. Tommy stands over | | | them, hesitating, but Paulie fires unflinchingly. | | | | | | On the other hand, if you run the enemy car off | | | the road and gun down the punks, the chase ends | | | prematurely. A similar cinematic plays, showing | | | Tommy hesitate and Paulie kill the punk, but the | | | specifics are slightly different. | |------------------------|----------------------------------------------------| | Notes | The strategy with the baseball bat and Paulie | | | (described in the walkthrough) | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | New Freeride Options unlocked: | | | | | | Location: City-Night | | | Location: Countryside-Night | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #8 (a) ***********************************************************************[10-WHO] ****************************** T H E W H O R E ****************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | In this mission, Tommy will be sent to Hotel Corleone to | | | eliminate a woman who is thought to be an informant | | | against Don Salieri. Because of her secrets, many | | | members of Salieri's "family" have been killed. Tommy | | | has been assigned to silence her. He is also tasked with | | | killing the manager of the hotel and destroying his | | | office to send a message to anyone considering | | | switching sides (i.e. leaving Salieri to join Morello). | |------------------|----------------------------------------------------------| | Loading screen | A crumpled piece of black lingerie | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Frank (cinematic only) | |------------------|----------------------------------------------------------| | Minor Characters | Michelle (cinematic only) | |------------------|----------------------------------------------------------| | Save points | Three: | | | 08-01 The Whore-Talk With Frank | | | 08-02 The Whore-Hotel Corleone | | | 08-03 The Whore-Rooftops | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (30 health) In the small room behind the receptionist | | | in the main lobby of the Corleone hotel - This is the | | | same room that has the key to the director's office. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy and Frank are walking on the street near Salieri's Bar.) Frank: Your last mission didn't exactly work out, Tom. Your killing everybody means a lot of problems for us. Tommy: They tried to rape Sarah! The cops oughtta thank me... Frank: I know, but the one you let get away will make trouble. Tommy: What, we didn't let anybody get away! They're all dead! Frank: One lived, they pulled him out of the car wreck. Tommy: Shit... Frank: The one you killed was the son of a city councilor, the mayor's friend and Morello's accomplice. And the one who lived will go crying to the councilor. Daddy didn't exactly love his son, but in these cases a person can remember a lot of good things... By the way, his funeral's today... Tommy: Pity I can't make it... Frank: You're lucky that second one didn't know who you are and couldn't give you up. But that's not why I sent for you. Tom, I have quite a delicate job for you today. C'mon, let's get in the car. (They get in a car parked on the street in front of the bar.) Frank: An owner of one of the businesses, which the Don has invested a lot of money in, has suddenly decided to forget his obligations and he has taken up with Mr. Morello. It seems that Morello is trying to test our limits. We're not going to play his game. Tommy: So what's goin' down? Frank: We're going to blow the place up. Tommy: What? What kind of joint is it? Frank: A hotel. Er... that is... it's a brothel, Tom. But no regular whorehouse, it's a place for classy society types. Tommy: And I have to knock 'em all off? Frank: Of course not... We'll just liquidate the owner and blow up his office. That should be enough of a warning for others. Tommy: 'We' means 'me', right, Frank? I take out the owner and I blow up the hotel. Frank: Exactly, and there's one more thing. One of their girls is passing information about our activities to Morello. We'll need her eliminated, too. Tommy: Frank... I have to kill a woman? Frank: Worst luck, huh? Here's a photo of her. (Frank shows Tommy a photo of the girl.) Tommy: She's cute, and she looks familiar. Are you certain this is her? Frank: Unfortunately, yes. Her big mouth has lost us a pile of money and some of our people. Tommy: Why don't Paulie or Sam do it? Frank: We know the place in and out. They'll be dead before they can get it together. Tommy: Hmm, so what's the plan? Frank: It's Downtown, the Corleone Hotel. Find the boss and shoot him. You can do it in public, it'll be a warning. Then, take care of the girl. The owner's office is on the top floor. Grab any documents and money you find there, and then set up the explosives. You won't have time for much else. Tommy: This won't be no picnic. Frank: I know, but if we don't take care of this now, we're next in line. Tommy: Maybe you're right. Frank: The weapon and explosives are here in the car. Tom, good luck. [End of cinematic] After your conversation with Frank during the cinematic, you'll be in control of Tommy. As usual, the game will be saved and you'll have a new objective. Game saved: 08-01 The Whore-Talk With Frank New Objective (A): Drive to the Corleone Hotel Right off the bat, you'll start with a Colt 1911 with a full clip and three additional magazines (28 rounds in all). Also, if you didn't take the Falconer back in "Molotov Party," you will now have learned how to steal one. The Corleone Hotel, which is your destination for this mission, is in southern Downtown. Take the Giuliano Street Tunnel or the West Marshall Bridge to Central Island, then take the East Marshall Bridge downtown. Once there, follow your map/compass to the hotel. Just go north about two blocks after you get off the bridge. Once there, hit the action button at the front doors to load the interior. When you're inside, the game will be saved, and you'll have new objectives. Game saved: 08-02 The Whore-Hotel Corleone New Objective (B): Kill the manager Search the hotel to find and kill the prostitute Frank mentioned Steal the documents and set the explosives in the Directors office Note: Although you can attempt the first two objectives in any order, I'd recommend that you start by killing the manager. If you deal with the whore first, then end up dying against the manager's bodyguards, you'll have wasted time with the other objective. Instead, make sure you can survive the firefight with the gangsters, THEN move on to the whore. That's the order I'm going to describe, anyway. Open the doors in front of you and head forward into the main foyer of the hotel. Go up to the desk and speak with the clerk there. Tommy: Afternoon. Where would I find the manager, please? Proprietor: He's in the hotel restaurant having lunch, sir. It's just through those doors. He's the man in the white suit. Tommy: Much obliged. By the way, I'm looking for the girl in this photo. She works here, do you know where I could find her? (Tommy shows the proprietor the photo of the prostitute.) Proprietor: And who are you? A shamus, or vice? Naw, I've never seen her before. If you wanna enjoy yourself, choose from one of the girls down here. Tommy: Well, I'm no shamus. I just need to talk with her. Proprietor: Like I said, never seen her. So be kind enough to get out and don't make no problems. Tommy: Watch the mouth, old-timer. I ain't used to it... Proprietor: Me neither, and my two-headed sawed-off from just under the counter was saying that your behavior is not acceptable, so I advise a slow, cool exit. Tommy: Hmmm... I'll remember you... After getting these instructions, head through the doorway to your left, then down the hall and through another area. Finally, you should end up in the dining room. Here, in the dining room, the hotel manager is having lunch. He is the man in the white suit, sitting at the table on the right. If you look across the room, you will see the manager's bodyguard sitting down at a table near him. Make your way around the manager and get ready for a major firefight. Tommy: This is the way everybody ends up when they sell out to Morello. Manager: What do you mean? What's your business here? Help, there's some nut here! Deal with him, somebody! Get him out of here! Shoot him! Draw a weapon and quickly kill the manager (it should only take a few shots). Manager: Wha... wha... who... who... sent... eghrr ech... sent you? Argh... why? Arrgghh... Note: If the manager runs off before you can kill him, don't worry. You'll get another even easier/better chance to deal with him later. So don't bother restarting the mission for that reason. After that, try to kill the manager's bodyguard across the room as quickly as you can. After a short while, more gangsters/bodyguards will stream through the doors towards you. Use whatever weapon you please to take them out. Then make your way back to the hotel's entrance. Be careful when maneuvering past the sailor in the next room. Though he may seem scared and harmless, sometimes when you turn your back, he'll pull out a Model 10 and start firing at you. It may seem heartless, but just kill him. It'll save you the trouble of keeping an eye on him later. Make your way back to the foyer, but be wary of the desk clerk. His sawed-off shotgun can kill you very quickly if you're not careful. Once he's dead, go around the desk and into the small room behind it. "Use" the key rack to pickup the key to the director's room. There is also a health cabinet here, which will heal you 30 points. If you're lower than 70 health, you might as well use it. After this part is over, it's time to search for "the whore." Head up the staircase to the second floor. There will be a few enemies here, possibly one with a sawed-off shotgun. Again, exercise caution when dealing with them. Once this is complete, head up the stairs to the third floor, still killing anyone in your way. At the top of the stairs, turn right through the glass doors. Then continue right down the hallway. Take one more right around the corner and go to the first door that has a mat outside. Open it, and a cinematic will commence. [Cinematic] Prostitute: Aaa... what... Tom? (Tommy suddenly has a flashback and remembers that she is the woman who congratulated him in the bar upon winning the race.) Tommy: Michelle? (He takes another look at the photo.) Michelle: What's going on? What are you gonna do? What do you want from me? Tommy: I'm sorry, Michelle, but I heard that a bunch of people got knocked off because of your talk and someone lost a lot of dough. You're dangerous to us. Michelle: It, it... it isn't true. It couldn't be true! Tom! Wait! I... I... didn't know I had... hurt anyone. I wanted to help my brother... Tommy: (narrating) I knew it, this could only happen to me, a total screw- up... I can't just kill a young girl... A young naive fool who wanted to help her own brother... Probably a real bastard... On the other hand, is it worth gettin' killed over it? Tommy: Get dressed and get out... Michelle: Thank you... Tommy: This place is gonna blow in a little while. I don't wanna see you in this town again... Nobody can see you here anymore. Michelle: Thank you so very much... Tommy: In this town you're dead. Go away and never show your face here again... Get it? Michelle: I promise you will never hear about me again. [End of cinematic] After the cinematic has ended, you'll have only one objective remaining. Continue up the small flight of stairs onto the fourth floor. Turn right through the glass doors and you should see a wooden door on your left marked "Director." Prepare a good weapon (the sawed-off shotgun would work very well here), crouch down and open the door. There will be an enemy right in front of you. Make sure that you shoot first, and he'll probably go down while you take no damage at all. Also, if you let the manager get away, he'll be cowering here in this room. Just kill him with whatever weapon you want. Run up to the desk and press the action button to pick up the documents, then place the explosives. As you've probably noticed, the fuse isn't that long. Run out the door and down the hall. A cinematic will occur in which Tommy leaps to the nearby rooftops just as the bomb goes off, obliterating the top floor of the hotel. He remarks: "Just regular work..." After the cinematic, "The Whore" [part 2] will load (different loading screen). Immediately, the game will be saved, and you can be on your way. Game saved: 08-03 The Whore-Rooftops From your starting location, run forward and then turn to the right. You will see a small pathway between the two buildings on your right. Also, there is a large black fire escape that goes both up and down the buildings. After the explosion in the hotel, it's not that surprising that the police are on their way. From here you will almost certainly pick up the sound of their sirens. However, you should continue undeterred. Head up the fire escape. At the bottom of these stairs, five cops will start to climb up towards your position. Also, there is a single officer armed with a Thompson, standing on the street. You can either rush down the fire escape and try to kill all the officers, or head up and try to ambush them. You also can just try to avoid them altogether, although they will chase after you. Whatever your choice of actions, head up to the top of the fire escape. Up here, the path will fork. Going to the left leads to another rooftop, but is otherwise a dead end. However, this can be a useful place for killing the police if you choose to do so. When you're ready to progress, head to the right from the top of the stairs, around the building and through the door. Continue up the stairs and through the next door, and you will find yourself on a new set of rooftops. Go forward here and climb up on the ledge. While still standing on the ledge, turn left and climb up to the ledge of the higher rooftop (the two ledges make a T-intersection). From this highest rooftop, turn right and head forward to the end. Climb on the ledge at the far end and leap to the one that is about five feet in front of you and ten feet lower. Once you've reached this area, you will notice that you are being fired upon, though it's unlikely that you'll immediately be able to identify the source. Actually, there are a few cops at the far end of the rooftops who are shooting at you. They're mostly harmless, except for the officer who's wielding a Springfield rifle. Though slow, it can deal massive damage if he manages to hit you with it. To move on, head forward, down to the lower roof in front of you, then left and over the ledge to an even lower rooftop. From here, head forward and then slowly turn to the right. You should see a series of platforms that looks somewhat like a small set of stairs. If you edge out next to this corner, you should be able to see the officer with the Springfield, thanks to the 3rd person camera. Also, another five officers, armed mostly with Colt Detective Specials, will be on the ground in this area. Carefully dispatch them, making sure to take adequate cover to protect yourself from the sniper. Once they're taken care of, try to kill the Springfield-toting cop using whatever weapon you feel most comfortable with. Slowly edge towards his corpse, carefully watching the wall to your left. At some point, you should notice two more officers on this rooftop above you. You should be able to kill them by taking shots at the small bit of their head that is exposed when they stand up. Using this method, they will be unable to fire at you, but you can still hit them (in the head, no less). Also, don't worry too much about getting hurt, because there's a health cabinet coming up very shortly (in the next part, which technically is considered a new mission). To move on, head to where the Springfield officer used to be. Head across the rooftops 20 or 30 feet away from him. On your left, you should see a staircase much like the fire escape at the beginning of the level, except made out of wood. Stand on the ledge and jump down to it. If you go all the way up the stairs, you can reach the top of the building where the men were just shooting at you. If you have difficulty with my head sniping method mentioned above, it might be easier to simply go up the stairs and face them in a more traditional manner. When you're ready to progress, use the stairs to reach the middle level, move around the building, and a cinematic will occur, leading you to the next mission. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (2) | (A) Drive to the Corleone Hotel | | | | | | (B) Kill the manager | | | Search the hotel to find and kill the prostitute | | | Frank mentioned | | | Steal the documents and set the explosives in | | | the Directors office | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | Head-sniping method for the rooftops | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | Falconer line available for use in Freeride (see | | | Cars section for more information): | | | | | | Falconer | | | Falconer Yellowcar | | | Falconer Gangster | | | | | | (Note: The Falconer line may already be unlocked, | | | depending on your actions in Mission 3: "Molotov | | | Party.") | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #8(b) ***********************************************************************[10-PRI] ***************************** T H E P R I E S T ***************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This mission takes place immediately after the events | | | of "The Whore." They play one after another, so that | | | they really feel like a single long mission as opposed | | | to two shorter ones. Here, Tommy tries to escape from | | | the rooftops by heading into a church. Unfortunately, as | | | luck would have it, he runs smack into the funeral for | | | Billy, the punk that Paulie killed in "Better Get Used | | | to It." Suffice it to say that Tommy isn't exactly on | | | good terms with the family and friends of the deceased. | |------------------|----------------------------------------------------------| | Loading screen | A traditional catholic rosary: A silver necklace with a | | | cross on the end | |------------------|----------------------------------------------------------| | Year | 1932 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | |------------------|----------------------------------------------------------| | Minor Characters | Billy (ambient) | | | Johnny (ambient) | | | Councilor (unnamed)(cinematic only)(new) | |------------------|----------------------------------------------------------| | Save points | Two: | | | 08-04 The Priest-Surprise | | | 08-05 The Priest-Escape | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (100 health) At the start of the mission you'll find | | | this health kit on a wall between the two different | | | flights of stairs. It's hard to miss, but if you do, | | | you'll regret it. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH Game Saved: 08-04 The Priest-Surprise Interestingly enough, you don't have an objective for most of this mission. Then again, it's pretty obvious what you need to do: Kill everyone. Anyway, Once you begin, head down the stairs in front of you. After descending for a few seconds, you should notice a health cabinet in front of you. This cabinet will refill you to full (100) health, regardless of how injured you are from the previous mission. Unless you already have very high health, or are simply being foolish, USE THE CABINET. Once you're done, proceed down the next flight of stairs. Once you reach the door at the bottom, a cinematic will play. [Cinematic] (Looking through the curtain, Tommy sees a priest giving a speech at a funeral ceremony. Right next to the priest, the councilor's son killed by Tommy and Paulie lies in a coffin. It is apparently his funeral, which Frank mentioned before the mission.) Priest: ... and was taken from us unexpectedly. The Lord awaits his flock with opened arms and those such as Billy are awaited in the heavenly realm. (Tommy sees Billy's father and crying mother on a front bench.) Priest: Billy was a good son, brother and friend. We will all remember him in that light and pray for his salvation, since he did so much good. And now Billy's friend, who was with him during the last moments of his short life on this Earth, would like to say a few words. Come, my son! (The thug who was with Billy stands up and comes to give his speech.) Thug: Thank you, father... You know, I wanted to pay my respects to Bill today and to tell him that I considered him as my own brother, and that his death was a great loss for me. I was present at his death... (The priest approaches the curtain and sees Tommy.) Priest: Huh? Er... What are... that is, how... (The thug also sees Tommy.) Thug: THAT'S THE ONE! THAT'S THE BASTARD WHO KILLED BILLY! GET HIM! (Most of the men on the benches take out their guns and the councilor and his wife leave.) Man: Get down, father! [End of cinematic] Once the cinematic is over, you'll be plunged into a major firefight. Immediately back up and hide behind the door, using it as cover. You should take out the gangster standing closest to you as quickly as possible. Once he's down, slowly edge out and scan the benches on the left for another gangster. From a crouched position, you should be able to get a few bullets in his head, which is certainly enough to kill him. Continue to inch your way out of the doorway and aim for another gangster crouching near the benches on the right. Once he's down, take out a powerful, accurate weapon. If you picked up the Springfield in the previous mission, it will help significantly here. Edge out a couple more inches from the doorway and aim all the way to the right, up about 15-20 feet. You should see the pulpit off to your right. Inside is a gangster, who you should try to kill as quickly as you can. Once he's down, run to the pulpit, but stay behind it. Carefully peek out, and look high up in the rafters at the far end of the church. A gangster with a Thompson will be there, firing at you. Use whatever accurate weapon you have to dispatch him. Don't be too concerned about the threat he poses, because at that range, he's not very accurate. After that, there should only be one more enemy, who's probably hiding at the other end of the church. Take him out. After all the enemies are dispatched, four more gangsters, armed with pump- action shotguns, will rush in through the front door. You can try to close in on them and beat them to the punch with your own shotgun, or you can keep your distance and hit them with small-arms fire. This is the preferred strategy, since at long range, their shotguns will not be nearly as effective. Whichever method you chose, make sure that all the gangsters are dead. Once this is complete, another cinematic will play. [Cinematic] (Tommy hears someone behind him and turns, pointing his gun in that direction. It is the priest.) Priest: Oh, it is only I... my son, don't shoot, I am unarmed... (Tommy lowers his gun.) Priest: What have you done, my son? Such suffering for nothing! God is forgiving, but this is terrible... Don't you know murder is the greatest sin? Tommy: I... know, father... but somehow everything got fouled up. I made a mistake somewhere... So many people have died without reason. They could have done much more with their lives... (He pauses for a second.) Tommy: Father, these people were criminals, cheats, murderers. The one lying in the front wanted to rape my girl. Maybe God wanted it this way. A lot of people will have an easier life because of this. Priest: Yes, the Lord works in mysterious ways... But what about you? You can look yourself in the face? Your hands are stained with blood that you'll never wash off. Tommy: I know that, father... Priest: Look around you! Such a waste! We'll have to consecrate the church again! Everything is shot up! I can't let my parishioners in here! What am I going to do? Tommy: Maybe this'll help? (Tommy gives him some money.) Tommy: Pray for my soul, father. I'll need it. Priest: I will, my son. I certainly will. (Tommy walks away and then pauses.) Tommy: By the way, father... Your little speech about Billy... I'm wondering about your conscience... Billy wasn't such a good person, and he didn't do good when he was alive... [End of cinematic] Game Saved: 08-05 The Priest-Escape New Objective (A): Return to Salieri's Once you're outside of the church, you will immediately notice that you have a handcuff sign (arrest warrant) and a wanted bar. Run forwards down the steps. A Hearse, or rather, a Lassiter V16 Charon, is parked out in front. Go ahead and get into it, as it's unlocked. Make your way back to the Salieri bar, but be careful about the police. You might want to get rid of your wanted bar by hiding or stealing another car. After that, drive back to the Salieri Bar to end this double mission. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (1) | (A) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | None | |------------------------|----------------------------------------------------| | Cars Added to Garage | Falconer Blue | | | Lassiter V16 Charon Black (if you took it from | | | outside the church and drove it back to Salieri's) | |------------------------|----------------------------------------------------| | Rewards | Bolt V8 line available for use in Freeride (see | | | Cars section for more information): | | | | | | Bolt V8 Coupe | | | Bolt V8 Fordor | | | Bolt V8 Roadster | | | Bolt V8 Touring | | | Bolt V8 Tudor | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ***********************************************************************[10-IM2] ************************* I N T E R M E Z Z O T W O ************************* ******************************************************************************* [Cinematic] 1938 (Tommy and Detective Norman are talking in the cafe.) Norman: You must be joking, right? How could you get through this? Tommy: Now it was really bad. Billy's pop, the council man, wasn't very happy with us, and he was in bed with Morello's. Without the mafia's help, he wouldn't have got his seat. He also started to mobilize the police. So we now had both the mob and the police against us. Norman: Ah, come on... Tommy: Hey, both sides benefited from it. The police could look good in the fight against crime and at the same time get fat pay-offs from Morello, who they left alone. And with the help of the police, Morello could eliminate his greatest competitor. An ideal situation, and things were going bad for us. Salieri lost a bundle, and I wasn't doing too good after all that killing. It started to seem, that there was no point to anything, that I should enjoy everything as much as possible and quickly while I still had the chance, when it's so easy to lose your life. Maybe that's why Paulie and me started drinking. Norman: You weren't fallin' apart maybe? Tommy: My life was just a trail of murders, crimes and alcohol. If Frank hadn't helped me out I would have ended up worse. It was weird, but suddenly he came to me and wanted to help. (Frank is seen walking out of the bar. Tommy is standing next to a car outside.) Frank: Could you give me a ride home, Tommy? Tommy: Sure, Frank, get in. (They get in the car and Tommy starts to drive.) Frank: So, how's life, Tommy? Tommy: Yeah, going okay, just... just... oh, nothing... Frank: I heard you and Paulie are living it up, you two are getting pretty well-known around town. Tommy: Just something to do with our money. Frank: If you don't want to end up a wreck, Tom, find some meaning in your life. Tommy: What? You want to preach to me about a sense of life? Frank: I've seen a few good guys who couldn't deal with their problems and they end up real bad. Usually somebody knocks you off for your money, or maybe you go nuts and all your buddies and pretty dames disappear. Anyway, the Don doesn't want drunks with trembling hands working for him. Those kind of people just bring problems. If you don't watch out, the next thing you know, your best friend kills you without blinking an eye. Tommy: What should I do then? Frank: Come on, be yourself! Maybe invest the dough in some kind of investment. I could give you a few tips. Give up the partying. Go to the races with the Don on Sundays. Try taking a dame to the theater, or at least the movies. There's a lot of things you can do. Tommy: And who should I take, Frank? A decent girl doesn't want a killer. Frank: You know, a policeman will 'murder' to uphold the law... you enforce our laws. It's the same thing, we're just on the other side of the fence. You're not a murderer, Tom, but still, your wife mustn't interfere with your business. Remember, never take the job home, it just brings trouble. Tommy: And where would I find a woman for me, Frank? Frank: I thought that you had something with Luigi's daughter, Sarah. I think she's a wonderful girl. But you alone know best how far it'll go with her. Tommy: I'm not going to endanger somebody like Sarah, Frank... [End of cinematic] ------------------------------------------------------------------------------- Mission #9 ***********************************************************************[10-TTC] ****************** A T R I P T O T H E C O U N T R Y ****************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | In this mission, Tommy and Paulie are sent to a farm | | | outside of town to get the latest shipment of Canadian | | | whiskey. Sam should already be out there, loading the | | | trucks. But once Tommy and Paulie get to the farm, they | | | sense that something isn't right. | |------------------|----------------------------------------------------------| | Loading screen | A large crate that says "Canadian Whiskey" and has a | | | maple leaf printed on the side | |------------------|----------------------------------------------------------| | Year | 1933 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Sam | | | Frank (cinematic only) | | | Ralph (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Lucas' friend(unnamed)(ambient*)(new) | | | [*Note that you never actually see Lucas' friend] | |------------------|----------------------------------------------------------| | Save points | Eight: | | | 09-01 A Trip To The Country-Salieri Bar | | | 09-02 A Trip To The Country-City | | | 09-03 A Trip To The Country-The Farm | | | 09-04 A Trip To The Country-Saving Sam | | | 09-05 A Trip To The Country-Return Journey | | | 09-06 A Trip To The Country-The Warehouse | | | 09-07 A Trip To The Country-Lucas Bertone | | | 09-08 A Trip To The Country-Lucas Bertone 2 | |------------------|----------------------------------------------------------| | Health cabinets | Two: | | | | | | 1. (30 health) At the farm, the building opposite the | | | barn has a health cabinet next to the stairs. This is | | | the same building in which Paulie gets the crowbar. | | | | | | 2. (30 health) In the barn where Sam is, a health | | | cabinet is directly in front of the stairs on the second | | | floor. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] 1933 Tommy: (narrating) One day Frank asked me to stop by at the bar. He said he had a little job for me, so, of course, I showed up. (Tommy is seen walking towards Frank in the backyard of the bar. It is nighttime and it is raining.) Frank: Tom, we've got two trucks full of the best liquor coming in from Canada. Sam's gone out to the hand-off point to meet them. They're at an old farm outside of town and we need to get the shipment to the city. I'm sending two trucks out, Paulie's going with one of them. I want you to go with them and keep an eye over everything. Just to make sure it all goes smoothly. Get a car from Ralphy, and join up with Paulie over at our warehouse. Paulie'll give you some weapons when you get there. Tommy: Okay, Frank. [End of cinematic] After the short opening cinema and basic overview of your mission, you'll be in control of Tommy with (big surprise) a new save and objective: Game Saved: 09-01 A Trip To The Country-Salieri Bar New Objective (A): Meet Paulie at the warehouse Although you could just take off on your own, it's advisable that you go and check in on Ralph. He's inside the garage, deeply pondering...something... possibly about the gutted car in front of him. Snap him out of his trance, and he'll lead you to the Bolt V8 Roadster parked outside. Tommy: So what have you got for me today, Ralphy? Ralph: Hey T... Tom, I have h... here a new machine for you. It has 65 horsepower and if you put your foot down, it'll go over 75 miles per hour. (Ralph takes him to a Bolt V8 car.) Ralph: Th... they put a new l... lock on it, but it ain't no p... problem. Here watch... (Ralph picks the lock of the car.) Ralph: S... see, it's real easy! You can t... take this car, or something older, wha... whatever you want. Tommy: Thanks, Ralphy. After the usual routine of showing you how to open it, you'll now be able to pick the lock of/carjack any Bolt V8 on the street. That means that you now have the complete Bolt line finished and fully unlocked. Anyway, take the Roadster, or any other car in the garage, and head out into the city. Game Saved: 09-02 A Trip To The Country-City Your objective will still be the same once you leave the bar. You need to head to the warehouse, which is just north of Hoboken. I'm pretty sure that by this point, you know the city well enough to be able to find your own way there. However, you should be aware that from this mission on, the Terranova bridge is open, and you can use it. Here, you might as well, since it gives you the fastest and most direct route to the warehouse. But then again, who says you're in a hurry? [Cinematic] Paulie: Hey, Tommy. We're goin' to a farm outside of town to pick up a couple o' truckloads of good booze. We wanted you with us in case of any trouble, but it should be real easy. You won't really have to do nothing, just be there. The boys'll load up the trucks and we'll come back. Sam is already there waitin' for us, so probably be drinking most of it before we even get there. I'll do the drivin'. The cops have been paid off, so there's nothing to worry about. Tommy: Looks like I could've just stayed home and slept. Paulie: Hey, if I gotta be up, you gotta be up. Paulie: Let's go. (The game will now load the countryside.) Paulie: This is the life, total ease, countryside, no stress. You know, we oughta do this more often. Tommy: Better in the daytime... Paulie: Haha, I think you'd rather be with Luigi's little girl, Sarah, right? That's your nightshift, he he... Tommy: Lay off... What d'you know about it? Paulie: Same way as everybody else knows! Heck, even Luigi knows that you're chasing her. I figure he ain't too bothered, you saved her virginity after all... he he he... But I bet you stole it right back, hm? Tommy: Shut up, Paulie! I didn't know you were there? Paulie: Ah, c'mon, Tom! I'm kidding, she's a good girl. You're good for each other. Tommy: I ain't so sure. Somehow, I can't imagine coming home and saying: "Guess what, Sarah? Had a hell of a day at work today, I had to kill ten people." Paulie: You can't talk about stuff like that at home. If you don't act like the way they describe you in the papers and you're good to her, she'll ignore all that crap. Hey! Hehe, she is loaded! Tommy: So it seems normal to you to hide who you really are from your own wife your whole life? Paulie: Don't worry so much... (Tommy and Paulie reach the hand-off point on the perimeter of the farm, but there is no one there) Paulie: Dammit... Tommy: What's going on? Paulie: Sam should be waiting here, but he isn't. Tommy: It smells fishy. Paulie: Look, we'll wait here with the trucks, you'll go quietly check out what's going on. Tommy: Thanks for the confidence... Paulie: Here's some toys to take with you. [End of cinematic] Game Saved: 09-03 A Trip To The Country-The Farm New Objective (B): Find out what happened to Salieri's men and the alcohol shipment After the cinematic, you'll arrive fully loaded (with a pump-action shotgun and Colt 1911) at the farm. Cross the bridge, then follow the path ahead of you, past all the small shacks on either side. Continue straight, past the large red barn on your left. The path will split at a T-intersection. From here, you should be able to see the truck parked nearby. Walk over to it, and get ready for some action. [Cinematic] (When Tommy opens the door to the cabin the driver falls out dead.) Tommy: Jesus! Man: Your friend is fallen sick. (Two armed men appear behind Tommy. Alarmed, he turns to face them.) Tommy: Who are you? Are you from the police? Man: Mr. Morello and the sheriff would like to send their regards and inform you that from this point on, they'll be taking over your duties here. (Tommy shoots one of the men with his shotgun. The other man tries to shoot him but he dodges the bullet.) [End of cinematic] While I like to think that good instructions can lead a player through any situation, in this case, that simply isn't true. No matter how skilled you are, there is a reasonable chance that the millisecond the cinematic ends, you'll be hit by a lucky shotgun blast. You can choose to load the save and try again, or simply keep playing with a large dent in your health. Whatever the case, immediately fire at the two men in front of you, and then the third around the corner. Use cover as necessary and don't stop until they're all dead. New Objective (C): Return back From here, you need to make your way back to the trucks at the entrance to the farm. While the area seemed like a ghost town on the way in, you will have to face a gauntlet of foes on the return journey. Enemies will pop up out of almost every window and doorway as you fight to rejoin Paulie. Although you might be tempted to just run towards the trucks, that's a surefire way to get yourself shot to death. Instead, take it slow, carefully and methodically killing everyone in your way. Try to hit the shotgun-wielders from long distance with your Colt 1911, and only use your own shotgun if you can get the drop on a nearby foe. Once you arrive back at the entrance, Tommy will explain to Paulie what's going on, suggesting that Sam may be inside the barn. Tommy: They're all dead. Paulie: What? Tommy: The truck crew, out there in the back, they wasted them. Paulie: What? What about Sam, did you see him? Tommy: No, I didn't see him. But the barn was locked. He might be in there. Paulie: We ain't leavin' without him. We have to go back and get him. Tommy: Okay, we'll go back, but we gotta find a crowbar or something so we can break open that barn door. Paulie: Okay. Let's go. You boys stay here for now and watch the trucks. Waste anyone who gets within a hundred yards. Besides us, of course! Gangster: Okay, boss. Now that you're teamed up with Paulie, make your way back down the road. If you killed everyone on your way to the trucks, everything should be clear. If not, you may have to mop up a few survivors. But with Paulie's help, that shouldn't be difficult at all. When you reach the barn, you'll find that it's locked. Turn 180 degrees around and go in the building in front of you. Paulie: Come on, there must be something in this barn to force this door open. Here, you'll have to face a few enemies in close quarters. However, they aren't too hard, especially with Paulie's help. Also, there's a health cabinet right next to the stairs that will heal you 30 points. Make your way up to the second floor, eliminating anyone who gets in your way. At the top, Paulie will grab a crowbar that's laying around. Return back down and head over to the red barn. Paulie: I'll force it open, then we'll run in. We gotta keep each other covered, okay? (Paulie forces the door open with the bar.) Paulie: Let's go! Game Saved: 09-04 A Trip To The Country-Saving Sam New Objective (D): Save Sam As soon as Paulie kicks the door open, be ready for a fight. There are two men on the ground floor armed with a pump-action shotgun and Colt 1911. From the doorway, you should also be able to kill a man on the second level. Continue up the stairs, being careful of the man positioned right behind you. Just ascend while facing backwards, and you should be able to beat him to the punch. Right at the top of this staircase is another health cabinet, again worth 30 points. Keep going up to the third level, where you will find Sam. Paulie: Jesus, what have they done to you? You still in one piece? Sam: Eh... Just in the wrong place at the wrong time again, I guess... Paulie: Can you walk? Sam: Probably not too good. Paulie: Okay, hang on, I'll get the truck. We'll get you to the doctor. You'll make it! Sam! Tom, wait here with him, I'll be back in a second. (Paulie leaves.) Tommy: It'll be okay, Sam. We've gotten through worse. Sam: Sure... We have? (The sound of a vehicle is heard after a while.) Tommy: Paulie's coming. Sam: Tom, I don't think that's no truck... Tommy: Shit! After Paulie leaves, focus your attention out the main window here. Like Sam says, those aren't your trucks. Two police cars will pull up outside. Immediately begin firing at the officers with your Colt 1911. Don't be concerned if you don't kill many of them though, because you'll get a much easier chance very shortly. Once you back away from the window, the remaining officers will come through the door and up make their way up to your location. Position yourself right behind the stairs so that when they come up, they'll have their backs to your loaded shotgun. Fire away until everyone is dead. Paulie: What the hell's goin' on here? Tom, are you alive? Get out here and help me! Head down to the ground floor, and out towards the cars to have another talk with Paulie. [Cinematic] Tommy: Christ, that was a massacre! Paulie: This is one hell of a night. Tommy: It looks like they want to get us completely out of the picture. Paulie: Yeah? Well, that ain't gonna be so easy. Is Sam okay upstairs? Tommy: Yeah, he's okay. At least he isn't any worse. Paulie: Okay, I'll get him. You keep watch here. (Paulie goes into the barn.) Paulie: Sam! It's me, Paulie! C'mon, we're goin' home. Sam: UUUGH, we're goin' to the doctor... I ain't feelin' so good... I must be coming down with something... Paulie: Hmm, I guess so, your nose is runnin' a little. (Paulie comes out of the barn carrying Sam.) Paulie: Sam, I'll put you in the back. Tom will be with you, just in case. Sam: Okay. Paulie: Tom, go with him and keep an eye out. There's a Thompson if you need it. Tommy: Got it. (As Paulie puts Sam in the back of the truck, Tommy sees the headlights of more cars coming towards the farm.) Tommy: Paulie, it looks like we got more company. (Paulie gets out of the back of the truck.) Paulie: There's a Thompson and some ammo back there. Get behind those crates and watch out. Fire as soon as they get behind us. MAKE SURE THEY DON'T GET PAST US! [End of cinematic] Game Saved: 09-05 A Trip To The Country-Return Journey Now it's time for a little change of pace. This segment can be quite difficult, especially if you don't know what to do. Also, it's significantly harder if you don't have much health. Anyway, you're in the back of the truck with a Thompson, while enemy cars are in hot pursuit. You need to take out these gangsters before they can kill you or overtake your truck. There are two ways to make the vehicles stop. You can shoot out their engine or you can shoot out their driver. The engine is a much larger target, but takes quite a few bullets before rupturing. The driver on the other hand, will die with only a few well placed shots, but he's difficult to hit, especially given the Thompson's accuracy, the nighttime visibility, and the fact that you're shooting from the back of a moving vehicle. Personally, I prefer to shoot the enemy driver, but feel free to use whatever method works best for you. About five to ten seconds after you take one of these cars out, another will appear off in the distance. If you kill the gangsters at a normal pace, you should have to fend of three or four cars before you finally reach the city limits. Just remember, shoot the engine or the driver. Keep your health high, and watch your ammo consumption. [Cinematic] Paulie: We're here. Tom, get Sam ready, I'll go wake the doc up. (Tommy lifts Sam.) Tommy: Sam, we're at the doctor. (Paulie knocks on the doctor's door. It opens after a few seconds.) Doctor: God, is that you, Paulie? What are you doing here so late? Paulie: Good evening, doc. I'm sorry, but we had an accident. Doctor: Okay. Where is he? Bring him inside. Paulie: Okay. (Tommy brings Sam inside, and then he and Paulie get in the truck and drive away.) Paulie: That was our doctor, he doesn't ask questions and Sam is in good company. Tommy: Are you sure that he isn't just an untrained butcher? Paulie: Definitely not! He is the best! The best paid doctor in the city. If you get hurt, you will be thankful that we have him. Tommy: Okay, I hope he'll do his best for Sam. (They reach the warehouse and get out of the truck.) Tommy: Uff... At least that's all over. We could have all ended up a lot worse off than Sam did. Paulie: When I catch that bastard who double-crossed us, I'll tear his head off. Tommy: It looks like someone has had enough of us. Paulie: It sure does. I don't know about you, but I'm goin' to get a shot of something. When the Don finds out what happened there'll be hell to pay! This means a real war. And it ain't good. Tommy: It certainly ain't. Paulie: All right, so good night, Tom. Have a good night, or at least, try to have one. [End of cinematic] Game Saved: 09-06 A Trip To The Country-The Warehouse New Objective (E): Return to the Salieri bar, alternatively, you could visit Lucas Bertone on the way. If you just want to end the mission and move on, simply drive back to Salieri's bar. Skip the next few paragraphs in this guide and start reading again at the entry for Mission 10. However, if you'd rather get a bonus car from Lucas Bertone, keep reading. Head down to Lucas' auto shop by the Giuliano Bridge. Once there, simply drive up to the door, get out, and go talk to Lucas. Lucas: Ahh! Tommy, you've come like a gift from heaven! A stoolie just called me and said that the cops wanna pick one of my friends up! Hey, we gotta let him know as fast as possible. He lives in a house in Hoboken. Could you go and warn him? Tommy: Okay, Lucas. Game Saved: 09-07 A Trip To The Country-Lucas Bertone New Objective (F): Warn Lucas' friend Like Lucas said, his friend lives in Hoboken. So quickly run back to where you parked your car, get in, and race over there. Although it's not that far, your time limit isn't exactly generous. Your destination is a small house located smack in the middle of Hoboken. I'd advise that you head south down the main street from Lucas' shop, cut east across the center of Downtown, and then drive along the southern border of Hoboken. Next, turn left on the middle street, and drive north to the building marked on your map. Once there, get out of your car and go knock on the door in front of you. Man: What is it? What do you want this time at night? Tommy: Lucas Bertone sent me! You gotta disappear, the cops will be here any minute! Man: Shit! Thank Lucas for me! And you too, of course! I better go out the back so no-one sees me. Goodbye. Tommy: Good luck. After you warn Lucas' friend, the cops will probably arrive on the scene. Just get back in your car and return to Lucas'. The cops aren't a problem, despite the appearance of the two shotgun-wielding officers covering the door. Just don't attack them, and they'll leave you alone. New Objective (G): Return to Lucas Bertone's. Once you get back to Lucas, he'll thank you, and then give you the scoop on the new Ulver Airstream. As usual, you'll learn how to steal one as soon as he finishes showing you. He'll also point you to a house in Oakwood where you can procure one of your own. Lucas: So what? Tommy: Fine, went well. He thanked you and then quickly disappeared. Lucas: Ah, thank God! Hey, I have a reward for you, Tommy. (Lucas shows an Ulver Airstream car to Tommy.) Lucas: Hey, this is totally new. It's a little different than those other cars. It's the first line of cars with an aerodynamic form. Hey, they look pretty sharp to me, but many people don't like 'em. The main thing is that it purrs like a kitten. Yeah. (Lucas picks the car's lock.) Lucas: And you can snag one easy. You just stick this wire in here, boom, that's it! One guy who lives in Oakwood has the same model. He parks it in front of the garage next to his house, eh. Tommy: Great, thanks. Game Saved: 09-08 A Trip To The Country-Lucas Bertone 2 New Objective (H): Steal the car in Oakwood Leave Lucas' shop and get in your car. Make your way southeast to Oakwood. It doesn't really matter how you get there, since there's no time limit. However, the fastest and most logical route would be to follow the larger main streets and arterials as much as possible, and to only go on minor side streets when you have no alternative. The house that you're aiming for is only a block or so south of the circle/roundabout in the middle of Oakwood. Pull up somewhere near the house and start picking the lock on your new car. Unlike in the previous Lucas mission, there isn't anyone here who's deliberately looking out for the car, so you can steal it unhindered. Once you're done, just head back to Salieri's in your new ride to finish the mission. New Objective (I): Return to Salieri's Just make your way back. There really isn't much more to say about your return. I'm pretty sure that you can find your way there with little or no trouble. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (9) | (A) Meet Paulie at the warehouse | | | | | | (B) Find out what happened to Salieri's men and | | | the alcohol shipment | | | | | | (C) Return back | | | | | | (D) Save Sam | | | | | | (E) Return to the Salieri bar, alternatively, you | | | could visit Lucas Bertone on the way. | | | | | | (F) Warn Lucas' friend | | | | | | (G) Return to Lucas Bertone's. | | | | | | (H) Steal the car in Oakwood | | | | | | (I) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | Lucas Bertone's optional side-mission to steal an | | | Ulver Airstream Fordor | |------------------------|----------------------------------------------------| | Notes | Notes about the drive back from the farm | |------------------------|----------------------------------------------------| | Cars Added to Garage | Bolt V8 Roadster Blue | | | Ulver Airstream Fordor Yellow | |------------------------|----------------------------------------------------| | Rewards | Schubert Extra Six line now unlocked for use in | | | Freeride (see Cars section for more information): | | | | | | Schubert Extra Six Fordor | | | Schubert Extra Six Tudor | | | Schubert Extra Six Police Fordor | | | Schubert Extra Six Police Tudor | | | | | | Ulver line unlocked for use in Freeride (see Cars | | | section for more information): | | | | | | Ulver Airstream Fordor | | | Ulver Airstream Tudor | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #10 ***********************************************************************[10-OME] ********************************* O M E R T A ********************************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | Even after the fiascos in the previous few missions, it | | | seems that Salieri can't get any relief. He has just | | | discovered that Frank - his right hand man - has | | | betrayed the family and given their financial records to | | | the police. Though perplexed by this sudden change of | | | heart, Don Salieri regretfully sends Tommy to liquidate | | | his childhood friend. | |------------------|----------------------------------------------------------| | Loading screen | A sawed-off shotgun with two shells next to it | |------------------|----------------------------------------------------------| | Year | 1933 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Frank | | | Salieri (ambient) | | | Ralph (ambient) | | | Vincenzo (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Big Biff (ambient) | | | Little Tony (ambient)(new) | | | Idiot Joe (ambient)(new) | | | March (ambient)(new) | | | Alice (ambient)(new) | | | Carlo (new)[only mentioned] | | | Stan (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Eight: | | | 10-01 Omerta-Salieri Bar | | | 10-02 Omerta-City | | | 10-03 Omerta-City 2 | | | 10-04 Omerta-The Airport | | | 10-05 Omerta-Frank | | | 10-06 Omerta-An Act Of Grace | | | 10-07 Omerta-Lucas Bertone | | | 10-08 Omerta-Lucas Bertone 2 | |------------------|----------------------------------------------------------| | Health cabinets | Two: | | | | | | 1. (100 health) At the airport terminal where you have | | | your first shootout of the mission, there is a health | | | cabinet on the wall opposite the counter. You could use | | | immediately following the gunfight that takes place, but | | | it might be better to save it for later. | | | | | | 2. (50 health) In the building where Frank's family is | | | waiting for him, there's a health cabinet on the wall | | | behind them. By the time you reach this area, you might | | | as well use the kit, even if it's only to top off your | | | health. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy and Salieri are talking in the backroom of the bar.) Salieri: Yesterday was the worst disaster we've had! We lost eight men, the whole shipment and Sam can't even stand up. This is a war and we're in a hell of a fix! He's already got the prosecutor on his side, and he's digging up a load of dirt on us. He's also pretty close to the councilor whose boy you knocked off, Tommy, so he's got the cops after us. Tommy: They ain't got nothing on us. Salieri: That's where you're wrong. Yesterday Frank handed over all our account books. The prosecutor is having a field day. Tommy: Dammit! Salieri: Frank wouldn't be out for blood, but he doesn't seem to mind too much if I go to jail for life. Those account books will give the prosecutor a truckload of evidence for the case against us, but without Frank it'll be for nothing. We've got to liquidate Frank... Tommy: You mean hit him? You tryin' to tell me I've gotta knock Frank off? Salieri: More than twenty years I've known Frank. All I got, I got with him. But Frank broke the Omerta. I don't know why, but he must have his reasons. And we've got our own reasons to rub him out and get those books back. Otherwise, we'll do time. And plenty of it. Tommy: Whatever you want, boss. If there ain't no other way... Salieri: There isn't! I figure today's our last chance to do something before they move Frank out of our reach. Tommy: What do you want me to do? (Salieri puts the photos of two men on the table. One of them is Big Biff.) Salieri: First, find these men and find out where they've got Frank. They're good stoolies. They have connections with the cops and in the court house, one of them is sure to know. You already know Big Biff's from Chinatown, and Little Tony's always loafing on the island near the museum. Then, track down Frank. Whatever you do, don't kill him till he tells you where those books are. Capisci? Tommy: Got it. Salieri: Frank's going to have protection, you'll have to knock them off first. Once you know where the books are, kill him. Tommy: Okay, boss, whatever you want. Salieri: Good luck, Tommy. Get a gun from Vincenzo and a car off Ralphy. And remember, if you don't do this right, we're done for. (Tommy leaves.) Salieri: (to himself) Goddamit, what have you done, Frank? You were a brother to me. [End of cinematic] Right off the bat, your game will be saved, and you'll have a new objective. Game Saved: 10-01 Omerta-Salieri Bar New Objective (A): Find Frank and acquire the account books, then kill him. Head out of the bar and into the back lot of Salieri's. As usual, pay a visit to Vincenzo and Ralph so you can get some firepower and some wheels. Vincenzo will give you a Colt 1911 and the deadly Lupara, otherwise known as a sawed- off shotgun. Tommy: Hello, Vince. I guess you know why I'm here. Vincenzo: Right... What can you do? Frank knew what would happen. Tommy: What do you got for me? (Vincenzo puts a Colt 1911.) Vincenzo: A Colt 1911 should be enough, but here's a sawed-off as well. (He brings a sawed-off shotgun from the cabinet.) Vincenzo: In Sicily they call it a Lupara. When they find someone shot by one of these babies, everyone knows the deal. Unfortunately, this is the perfect situation to use it. It's got a short range, but it covers a lot of real estate. You can't miss. Tommy: I'd never thought that I'd meet with Sicilian tradition like this. Head back outside and find Ralph, who should be underneath a Bolt Model B, tinkering around. He'll get up, give you a few stuttered words, then lead you to your new car. Tommy: What've you got for me today, Ralphy? Ralph: Hey T... Tommy, I got a new car. Just a bit better than that V8, has 80 horsepower. Pretty good little machine. (Ralph takes Tommy to a Schubert Extra Six car and shows him how to pick its lock.) Ralph: They changed the locks a bit, but they're no problem when you're in the business. Tommy: Thanks, Ralphy. As usual, after Ralph shows you how, you'll be able to open any Schubert Extra Sixes that you find in the city. This is quite a useful ability, as this car becomes a rather common sight on the streets in the next few missions. Anyway, you can choose to take the Schubert Extra Six Fordor or any other car in your garage. Whatever your choice, hop in and drive out into the city. Game Saved: 10-02 Omerta-City You already know your first contact - Big Biff - from the mission "Better Get Used to It." Just as before, he likes to hang out around the central square in Chinatown. Go north from the bar and head to Biff's location. Unlike in "Better Get Used to It," Biff is now on the sidewalk slightly north of the main square. Go up and ask him about Frank. Unfortunately, it seems that he doesn't know anything. He does, however, recommend talking to a different contact: Little Tony. Tommy: Greetings from Mr. Salieri, Biff. We need to know where the cops've got Frank. Biff: Sorry, Tommy. I don't know nothing about it. Pay Little Tony a visit, he's 'like this' with the cops. Little Tony can be found outside the city art gallery at the south end of Central Island. Since you're in Chinatown, taking the Giuliano Street Bridge would be the fastest route to get over there. Then, simply take the main arterial south until you reach the bottom of the island. Get out at the museum and talk to Little Tony. Unfortunately, he also seems to be short of critical information. Luckily, just like Biff, Tony passes you on to another contact: Idiot Joe. Tommy: How are you, Tony? Mr. Salieri needs to know where the cops are holding consiglieri Frank and Big Biff suggested you might know something. Tony: Hey there, Tom. Look, I don't know where they've got Frank exactly, but I do know there's a scumbag that's been blurtin' stuff, something about Frank and the cops the other day. They call 'im Idiot Joe, 'cos he's a complete idiot. He hangs out on the lot under the bridge. You'll know him. He's completely bald. Tommy: Great, Tony. I owe you one. Little Tony tells you that Idiot Joe hangs out under the bridge, but isn't much more specific than that. As a matter of fact, Idiot Joe is within a couple hundred feet of Lucas Bertone's auto shop on the east side of the river (downtown). Once you get close to the group of people standing under the bridge, the game will be saved and you will be reminded of your objective (though it doesn't change). Game Saved: 10-03 Omerta-City 2 Remember how Little Tony said that Idiot Joe was "the bald one." Well, go up to the bald man standing there, and talk to him. At first he denies everything, saying his name is Pete. If you keep trying to talk to him, he'll accidentally let slip that he is in fact Joe (as if it wasn't obvious that he was lying to begin with). However, no matter how much you try to interrogate him, he refuses to say anything about Frank. Tommy: Hey there, you Joe by chance? Joe: Got the wrong guy, I'm Pete. Tommy: Well, then I'm George. Joe: Sorry to hear that. Tommy: Say, ain't you got a twin brother by the name of Joe? Joe: My brothers ain't none of your business. Tommy: Well... I gotta talk to somebody named Joe damn quick. Joe: Don't know that fella. Tommy: I ain't gettin' through to you, it's pretty damn important. Joe: What's important is that you gotta scram! Tommy: Take it easy. I ain't leaving till I find out where Joe is. Joe: That's tough, George. Mom used to always say: Joe, don't go talking to strangers or taking their candies! Tommy: What did I tell you, JOE! Joe: Go screw yourself. Tommy: I wanna know where the fuzz's got Salieri's consiglieri Frank and you're my man. Joe: What nut told you that, I dunno shit. Jeez. Tommy: Don't try and rile me, Joe. Just remember real quick. Joe: Christ, I told ya I dunno anything about it, buck. Just scram. Tommy: You wanna play hardball, huh? Spill it! Joe: Buzz off! Tommy: COME ON, Joe! Joe: Go to hell. Tommy: Where's Frank, Joe? Joe: You deaf or what? Well, Idiot Joe sure is an idiot to be so rude to an up-and-coming Mafioso such as yourself. Use your fists to start smacking Joe around. After a few blows to the head, Joe decides that it's better to cower in fear and tell you everything. It turns out that Frank is being held near the tennis courts in Oakwood and is being moved to Europe if he complies with the prosecutor's demands. Joe: Okay, okay already, you win, man. You win! For Christ's sake, stop hitting me, I'll spill the beans. Tommy: I'm all ears... Joe: Frank and those bastards agreed that if he gave the account books they'd pack him off to Europe. You'd better move it, he's probably leaving today. They've been holding him in some joint opposite the tennis courts in Oak Alley. That's all I can tell ya. Now leave me alone, you rat! Tommy: You've been a big help, Joe. Next time get to the point a bit earlier. Get back in your car and make your way east to Oakwood. Head to the southeast corner of the neighborhood and follow your map/compass to Frank's house. [Cinematic] Tommy: It looks like I'm at the right place. (At that moment, Frank walks out of the house, accompanied by a few police agents. They get in the car and drive away.) Tommy: Jesus, that was close! They must be worried about Frank if they're driving him around in an armor-plated car. I'll follow them and see where they are headed. [End of cinematic] After the cinematic, you'll get a new objective. New Objective (B): Follow the car carrying Frank. You better step on it, because that car isn't going to wait for you. Try to maintain visual contact with the Lassiter, watch where it goes, and follow it. It's really not that difficult, even though the traffic can often get in your way. When the car goes through a construction zone, watch out. A large truck will pull in front of you, blocking your path. Either go around or smash through, and continue your pursuit. Eventually, the car will drive north into the country from the road at the northeast corner of New Ark. Keep on it as you drive through the countryside, and the car will eventually turn left into the airport. Follow it there, and get ready for some action. Game Saved: 10-04 Omerta-The Airport New Objective (C): Get rid of the guards, acquire the account books from Frank, and then liquidate him. Right after the small cutscene ends, immediately move to the right, or you risk being run over by the car that brought Frank here. Slowly edge up towards the building in front of you. Inside are four gangsters armed with Colt 1911s, S&W Model 10 M&Ps, and even one with a Thompson. If you lean out into the doorway, you should be able to get a few shots off at the gangster to your right who's hiding behind a wall. If you go a little farther in, you should also be able to hit the enemy behind the counter. Take your time, and feel free to run back outside if you're taking too much fire. After these two are dead, edge out slightly farther into the doorway and try to kill the last two gangsters. Be especially careful of the one wielding the Thompson. Use the pillars as cover and try to fire when he's reloading or caugh off-guard. Alternatively, use the other door (the one just a few feet away) to enter the terminal at a different angle, possibly giving you a better shot at the remaining gangsters. Once they are all dead, Frank will run outside with his escorts. Collect all the ammunition and weapons from the dead gangsters and get ready for some more action. Also, even though there's a health cabinet in here, I wouldn't recommend using it just yet (unless you're severely injured). As you exit through the rear doors of the terminal, continue out onto the airstrip. If you didn't kill everyone in the previous area, you will be attacked by three more Thompson-wielding gangsters. You can try to get in close and use the sawed-off shotgun, or retreat into the terminal to take cover. In reality, you aren't supposed to fight them here. If you had killed all four gangsters in the terminal (who are all dressed in black, whereas these escorts are dressed in a light brown/khaki color), they would have left with Frank. Anyway, head out onto the airstrip. Look in front of you, and you should see a green flatbed truck heading your way. Follow the truck until it stops, and you'll see a man gets out. Even though he's only armed with a crowbar, this guy is MAD. Contrary to what I said in an earlier version of this guide, having no weapons equipped does not necessarily make him ignore you (though this sometimes happens anyway). Just take the guy out and steal his truck. Drive through the hangar on the left (the one without a plane in it), and you'll notice plenty of gangsters. While you could easily have a massive shootout here, using the crates as cover and expending hundreds of rounds of ammunition, I find it much easier to use the truck. Short of the windshield, almost no bullets can enter through the vehicle to hit you. Furthermore, it's high off the ground, making you an even smaller target, and it weighs easily 30 times as much as one of the gangsters. Essentially, I'm recommending that you run them over. Simply accelerate towards them, wait until they try to dive out of the way, and use the handbrake to quickly spin your front or rear sideways, crushing them. If you've played a Grand Theft Auto or Halo game, you should be familiar with the concept. If you can, I'd actually recommend running them over backwards, because then there's an even smaller chance of you getting shot (since the back of the truck is all they'll be able to hit). Now I've read in other guides that you should try to perform drive-by shootings instead of just running people over, but this method has never been as effective for me. That said, if you're still having trouble, feel free to try it out. Just be careful that you don't stay idle for too long, as one of the gangsters will usually take such an opportunity to pull you out of your truck. Of course, everything's not going to be perfect. You'll probably have a gangster who hides in a place too narrow for your truck to reach. In this situation, just get out and shoot him. Anyway, when you've killed them all, keep driving through and continue through the back of the hangar. Be prepared to face some more gangsters in the next area. Again, you can run them over, shoot them, or use a combination of these two strategies. Whatever you do, kill them all, then head over to the parking lot. Gun down the last few stragglers here, then walk over to the pole, where you'll find Frank. [Cinematic] Frank: Tom... Tommy: Frank, the Don sent me, and you know why. Frank: I know why... I know... Tommy: I don't get what happened to you, I thought you were my friend. I'd never guessed that something like this would happen... Why the hell did you do it? Frank: Tom, I couldn't go on this way. Too many people have died lately and I don't have the stomach for it. It used to be different with the Don in the old days. Maybe I'm just getting too old. Tom, this is a war and I don't want to fight anymore. I got a child and I thought I'd finally get some peace. Tommy: You couldn't have done this some other way? You didn't have to sell us out! Frank: They came for me and I had to surrender. They have my wife and daughter, Tom. And if I don't give them the books, they'll kill them. Before we used to solve things like men. You, Paulie or Sam would get them back, but I can't take that risk this time. I don't want to lose them, Tom, I can't live without them. They told me if I did what they wanted they'd release them and send us to Europe, where we'd start again. Tommy: COPS! The cops are blackmailing you and want to kill your family? Frank: Ever since you and Paulie killed that Billy kid, the cops and Morello have been working hand in hand. That councilor, the kid's father, got where he is thanks to Morello. Morello wanted to get me to talk and the police would then liquidate the Don. Both sides would then get what they wanted. Tommy: I'm afraid the situation has changed somewhat. Where are the books, Frank? Frank: I haven't got them, Tom. Tommy: You handed them over already? Frank: No, no, Tom. I'll tell you where they are, if you get my wife and daughter back. We were supposed to wait here at the airport, so they must be holding them somewhere around here. Kill me after if you want, just make sure they get out of this city alive. Tommy: Fine, but you'll have to give me those books first, Frank. (Tommy straps Frank to a lamp-pole with handcuffs he has taken from a dead agent.) Tommy: Sorry, but they're in case you're lying. [End of cinematic] After the cinematic, you'll have a new objective and save game, just like always. Game Saved: 10-05 Omerta-Frank New Objective (D): Find Frank's family. Head forward from your current position, then go around the corner to the left. There will be some gangsters here, so be careful. Don't worry if you're low on health, because you'll have plenty of healing opportunities soon. Anyway, go right, up the stairs, and into the small building. You should see a couple hugging in front of you. Turn left and you should see a woman, a girl, and a man making a phone call. If you listen to the man, you'll realize that he's calling the police. Now remember what Frank said about the police and Morello? Essentially, if you let that man finish his call, you'll have a full squad car of shotgun-toting cops waiting for you back at the terminal. So what do you do? Kill the man before he can finish calling for help. After that, talk to the woman standing nearby, who turn out to be Frank's wife. Tommy: Are you Frank's wife? March: Oh, you've come to save us. I am indebted to you... Where is Frank? Tommy: He's here. Wait here, I'll be right back. Before you leave, take a look on the wall and you'll see a health cabinet. Even if you have more than 50 health, I'd advise using it, since you won't be in this area much longer. After speaking with March (Frank's wife), return to Frank, free him from his handcuffs, then lead him back to his family. [Cinematic] March: FRANK! Oh, good grief, I was so afraid! Thank God you're alright! Frank: Thanks, Tom. They promised they'd give me plane tickets when I gave them the books. Those tickets must be here somewhere. Could you try to find them? Tommy: Okay, I'll do that, Frank. Wait here for me. I hope you ain't planning no funny business. [End of cinematic] After their reunion, head back outside with your new objective. New Objective (E): Find and bring the plane tickets for Frank's wife and daughter. Though the game doesn't tell you, the tickets are on the counter in the airport terminal (where you had the first shootout). You can walk back if you like, but it's much faster to steal a car from the parking lot and drive there instead. If you opt for the former, watch out for a sniper with a Springfield on top of the red and white radio tower. Make your way back to the terminal however you choose. If you didn't kill the man on the phone, you'll have a rather unpleasant reunion with some very angry, shotgun-wielding cops. If you take a while to get to the terminal, the officers will be set up outside (on the tarmac). In this case, it is possible to sneak in the back entrance, take the tickets, and leave. On the other hand, if you beat the cops to the terminal, you may be able to run in the main (tarmac-side) entrance, grab the tickets and run out of there before the cops start shooting. But honestly, why bother? Just follow my advice from before - kill the caller in the previous segment - and you'll have nothing to worry about. Head into the terminal and collect the tickets, which are on the counter, then return to Frank. He and his family are standing outside the building, waiting for you. Talk to Frank to begin a cinematic. After it's over, you'll have a new objective. [Cinematic] Tommy: Here you go, Frank. (He gives the tickets to Frank.) Frank: Thanks, Tom. Let me say goodbye to March and Alice and then we'll sort out this business. March: Frank! You aren't flying with us? What, what... Frank: I can't, March. Tommy and I have a very serious situation here that we must sort out. Right, Tom? Tommy: Frank, just tell me where the books are and go with them. Frank: What? How would you explain it to the Don? Tommy: Forget about it, that's my problem. Where are the books? Frank: I'll never forget this... Here is the key to a safe box in the First National Bank downtown. The books are there. Take it, Tom. (Frank gives Tommy a key.) Tommy: Thanks. Frank: And Tom... Thanks for everything you've done for us, I'm indebted to you. And tell the Don I'm sorry for the way things had to end. Tommy: To the Don, you're dead, Frank. If he finds out you're not, then this isn't finished. Now just go. March: Tommy, I'll never forget how you helped us, God bless you. Alice: Goodbye, mister! Frank: And don't forget what I told you in the car that time. (Frank leaves with his family.) Tommy: (narrating) In the end your best friend kills you. Frank told me that in the car. And now it was me who was meant to kill a friend. Only I didn't do it. Don't do to others what you wouldn't want them to do to you, or however they say it. And I didn't want Paulie to knock me off anytime soon. I may have given him a reason to do just that today. I brought it on myself. I just hope he likes me as much as I like Frank. [End of cinematic] New Objective (F): Collect the account books from the bank in Downtown. As Frank specifies in the cinematic, the building in question is the First National Bank of Lost Heaven. Make your way back to the terminal. Use the health cabinet if you haven't done so already, since you won't be returning here for quite a while (not in this mission, at least). Somewhere along the way, procure a car. It's really up to you; it shouldn't matter what you choose. After that, head back out into the countryside, where your game will be saved. Game Saved: 10-06 Omerta-An Act Of Grace From here, just head back into Lost Heaven and into the Downtown neighborhood. Follow your map/compass to the First National Bank and "use" the front doors of The building to trigger a cutscene in which Tommy locates the books. Tommy: (narrating) Frank didn't lie, the briefcase with the account books was in the safe box. It was no problem getting it. Your mission is now over, if you so choose, but Lucas Bertone is still available for a side-mission. New Objective (G): Return to the Salieri Bar, alternatively you could visit Lucas Bertone. Like always, I'm assuming that you are doing the Lucas Bertone mission. If not, simply drive back to the Salieri Bar and pick up with this walkthrough on the next mission ("Visiting Rich People"). Head over to Bertone's auto shop near the Giuliano Bridge, and go have a word with Lucas. Lucas: Hello there, Tommy! How's it going? Tommy: Fine and you? Lucas: I'm great, but some bouncer from Hoboken beat up my buddy. He hangs around the Black Cat Bar. You know, I want someone to go and teach him a lesson. Tommy: That won't be a problem. Lucas: You'd do that, Tommy? Oh, that's great. Hey, but don't shoot him. I don't want you to kill him, just hit him until he begs for mercy. If you do this, then I'll get you a real exhibition piece. Tommy: Sure, what's the scum look like? Lucas: He's a real big gorilla. Some character at the Black Cat Bar, you can't miss him. His name's Big Stan. You just tell him it's a lesson from Carlo. Tommy: Okay, I'll go to it. After explaining what he wants from you, Lucas suggests that you look for Stan at the Black Cat Bar. Game Saved: 10-07 Omerta-Lucas Bertone New Objective (H): Find Stan and teach him a lesson While you aren't allowed to kill Stan, don't think that this means you're limited to your fists. As a matter of fact, if you can procure a baseball bat (perhaps from a random carjackee), you'll have a much easier time with this mission. Anyway, head west to Central Island, and then west again to Little Italy/Works Quarter (depending on which bridge you take). The Black Cat Bar is on the very southwestern edge of Little Italy. Drive there, and you should notice a raised sidewalk, about ten feet above the ground. Park near the staircase and get out. Walk up the stairs and along the sidewalk until you see a sign for the Black Cat Bar and a man standing nearby. Tommy: Big Stan? Stan: Who wants to know? Tommy: I've got a message from Carlo. Stan: You wanna get it like him, or what? Tommy: No, not me. It looks like today you're in luck! After talking to Stan, you'll have to fight him, and he isn't some weak pedestrian; it will take a fair number of punches before Stan finally topples. As already mentioned, if you can get your hands on a baseball bat, this fight will be much easier. Otherwise, just make sure you have quite a bit of health beforehand (remember to use the health cabinet in the airport terminal before leaving) and do your best to outpunch Stan. If you remember the techniques from "Sarah" and "Better Get Used to It," you should be fine. Stan: Shit, you bastard! I'll get you. Once Stan flees, you'll have a new (though obvious) objective. New Objective (I): Return to Lucas. Make your way back to Lucas'. I'm pretty sure you don't need directions there. When you arrive, Lucas will show you how to unlock a stylish new car: the Thor 810. Once he's done with that, he'll also tell you where you can steal one. Of course, your game will also be saved. Lucas: So he learned his lesson? Tommy: If he doesn't get new teeth, he'll have to eat baby food. Lucas: Heh heh! Carlo will be real happy! Tommy: So, where's the car? (Lucas shows a Thor 810 car to Tommy.) Lucas: A guy in the Millionaire's Quarter up in Oak Hill has got it. It's a minor technical revolution. Great motor, drives real good. It's front-wheel drive, you see. Tommy: Yeah, movie stars drive those cars. Lucas: That's right. Look at the lock, it's a piece of cake. But when you go for it, be careful. The guy has some bodyguards. Tommy: Thanks, Lucas. Game Saved: 10-08 Omerta-Lucas Bertone 2 New Objective (J): Steal the Thor 810 parked in Oak Hill. It's time for a leisurely drive into what is aptly named the "Millionaire's Quarter." From Bertone's Auto Shop, head east. There are only two roads that lead into Oak Hill: One in southern Hoboken and one in northern Oakwood. Take your pick as to which one you'd rather take. Either way, it's going to take you a while to get to your destination. When you finally arrive, follow your map/compass to the house in question, which is on the east edge of Oak Hill. You may not immediately recognize the car in front of you as the same vehicle in Lucas' shop, if only because this one is bright orange. However, they are in fact the same model. Now don't forget what Lucas said about there being guards around. As you drive by, you should notice something unusual. While all the other pedestrians are walking around with a clear destination, you should see one man simply pacing in circles around the car. Suspicious, no? If there aren't any cops around, I recommend getting up to 35+ mph and running him over. You should be pretty good at this by now if you followed my truck strategy at the airport. If not, or if you can't kill him, he'll alert the police. All that really means is some more people for you to deal with. When everyone who's trying to get you is dead, you're free to go after the Thor. Just remember, with these sporty cars, it can take quite a while to pick the lock. That's really only relevant if you're trying to quickly steal the car and race away, though. New Objective (K): Return to the Salieri Bar. You know the drill; just don't destroy yourself or that new car by careening down from Oak Hill. Take your time, unless you want to start again from Lucas' shop. Also, don't underestimate that Thor you're driving. Compared to most of the cars you've driven up to this point, it's quite fast and nimble, especially if you don't use the speed limiter. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (11) | (A) Find Frank and acquire the account books, then | | | kill him. | | | | | | (B) Follow the car carrying Frank. | | | | | | (C) Get rid of the guards, acquire the account | | | books from Frank, and then liquidate him. | | | | | | (D) Find Frank's family. | | | | | | (E) Find and bring the plane tickets for Frank's | | | wife and daughter. | | | | | | (F) Collect the account books from the bank in | | | Downtown | | | | | | (G) Return to the Salieri Bar, alternatively you | | | could visit Lucas Bertone. | | | | | | (H) Find Stan and teach him a lesson | | | | | | (I) Return to Lucas. | | | | | | (J) Steal the Thor 810 parked in Oak Hill. | | | | | | (K) Return to the Salieri Bar. | |------------------------|----------------------------------------------------| | Alternate Paths | Lucas Bertone's optional side-mission to steal a | | | Thor 810 Sedan FWD | |------------------------|----------------------------------------------------| | Notes | The truck strategy for the airport - Also, killing | | | the man who's calling the police so that they | | | don't show up | |------------------------|----------------------------------------------------| | Cars Added to Garage | Schubert Extra Six White | | | Thor 810 Sedan FWD Orange | |------------------------|----------------------------------------------------| | Rewards | Thor 810 line now unlocked for use in Freeride | | | (see Cars section for more information): | | | | | | Thor 810 Phaeton FWD | | | Thor 810 Sedan FWD | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #11 ***********************************************************************[10-VRP] ******************* V I S I T I N G R I C H P E O P L E ******************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | In this mission, Tommy has to pick up expert locksmith | | | Salvatore and take him to the public prosecutor's villa | | | in Oak Hill. Once there, Tommy must lead him into the | | | the house, and to the prosecutor's office, where | | | Salvatore can crack the safe, allowing Tommy to steal | | | some incriminating documents. | |------------------|----------------------------------------------------------| | Loading screen | A black notebook with pens and pencils on top of it - | | | This is the "incriminating evidence" against Salieri. | |------------------|----------------------------------------------------------| | Year | 1933 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri (ambient) | | | Sam (ambient) | | | Ralph (ambient) | | | Vincenzo (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Salvatore (new) | |------------------|----------------------------------------------------------| | Save points | Five: | | | 11-01 Visiting Rich People-Salieri Bar | | | 11-02 Visiting Rich People-City | | | 11-03 Visiting Rich People-The Villa | | | 11-04 Visiting Rich People-The Safe | | | 11-05 Visiting Rich People-Escape | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (The camera shows Frank's gravestone, which says "FRANK COLLETTI 1877- 1933", in a cemetery.) Tommy: (narrating) Luckily, everyone bought that Frank was dead and that I had disposed of his body. So Frank's funeral took place without Frank. The mafia has a habit of organizing grand funerals for important people, where they forget the unfinished business they have with each other, or with the dead. The deceased are only shown in a good light, it's the principle of every gangster. At least at a funeral. So it happened that not only Salieri and our people made long speeches about their best friend Frank, but even Morello and other gangsters. Tommy: (narr.) Morello and Salieri cried on each other's shoulders. It didn't seem like they had been at each other's throats only the day before. Frank would have been 'spinning in his grave', had he actually been dead. I guess everything turned out pretty well, only I had to think up something about Frank's family. Salieri, of course, wanted to help out his best friend's poor widow till the end of her days. I couldn't let him know that they were really resting comfortably in Europe at that moment. (The scene switches to Salieri and Tommy talking at the backroom of the bar.) Salieri: Tommy, it seems our problems aren't over. The prosecutor who nearly got Frank against us is digging up more dirt, and I've heard he even has witnesses. It looks like that councilor whose son you shot is sorely craving revenge. The prosecutor is a good friend of his, and if we don't nip it in the bud, they'll make big problems for us. Tommy: That doesn't sound too good. Salieri: What's even worse is that guy doesn't trust anyone. He has all the evidence against us in a safe at his villa. Sam and Paulie are taking care of the witnesses right now as we speak and you've got to get that evidence, Tom. Tommy: How will we get to it? Salieri: Well, today we have an excellent opportunity. Mr. Prosecutor has decided to go to the theater, and nobody else will be home... That is, nobody apart from the home security, of course, but his study will be empty. His villa is in the Millionaire's Quarter, Mr. Prosecutor isn't exactly a poor boy. (Luigi brings a drink for Salieri.) Salieri: Thanks, Luigi. Salieri: Your only concern is how to get in, but there will be guards around the villa. Once inside you should be fine, the villa will be empty. The prosecutor's office is on the first floor and there should be a safe in the wall. For that you will have Salvatore with you, that's a guy who manages to open every safe in America. Once you've got all of the evidence, leave before the prosecutor arrives back home. Tommy: Okay, boss. Where can I find this Salvatore? Salieri: He'll be waiting for you down in Hoboken on the corner next to the stadium. So you can pick him up on the way there. I don't have to tell you how important this job is to us, Tommy. Buona fortuna! Tommy: I'll do my best, boss. (Tommy stands up in order to leave.) Salieri: And Tommy, if you happen to bump into the prosecutor, don't kill him no matter what. It'll just bring us more problems. Tommy: You can depend on it, boss. [End of cinematic] After the opening cinematic, your game will be saved and you'll have your starting objective. Game Saved: 11-01 Visiting Rich People-Salieri Bar New Objective (A): Pick up Salvatore on the corner next to the stadium in Hoboken. Make your way around the bar and into the back lot. As usual, go and talk to Vincenzo, who will give you a Colt 1911 and a baseball bat. Tommy: Good evening, Vincenzo. Tonight I'm doin' a little burglary, so I need something for a quiet little job. Vincenzo: Tommy, a good ol' bat would do the trick. When you hit someone over the head from behind, they should be out cold for a while. (He puts a baseball bat on the table.) Vincenzo: To be on the safe side, take this here Colt 1911 too. (He puts a Colt 1911 pistol on the table.) Vincenzo: I'll keep my fingers crossed, Tommy. Tommy: Thanks, Vincenzo. Ralph, however, has no new car for you this time. If you talk to him, all you'll get is the menu from which you can get rid of cars in the garage. So instead, just get in your favorite car, and take it out into the city. Game Saved: 11-02 Visiting Rich People-City By this point, I'm pretty sure that you can get from Salieri's Bar to Hoboken without needing directions. If for some reason you're having trouble, use your map and compass. When you get there, go to the stadium in the northwest part of the neighborhood. You should see Salvatore standing around by the telephone booth. Pull up and come to a complete stop, and Salvatore will get in your car. Salvatore: Evenin', chief. Let's get movin'. Tommy: Great, so where are we going? You'll now get your new objective. New Objective (B): Retrieve the evidence that would implicate Salieri from the Prosecutor's villa. Make your way to the prosecutor's villa in Oak Hill. Unless you don't think your car can make it up the steep hill, I'd recommend using the path in eastern Hoboken. Tommy: So, you can open any safe in the country, right? Salvatore: Almost every one, chief. Tommy: And how did you learn that trick? Salvatore: My grandpa was in the business. It's inherited. The safes keep getting better, so a fella has to keep up with the times. Some of the safes around these days are pretty tricky. Once in Oak Hill, follow your map/compass to the back entrance of the prosecutor's villa. Tommy: Okay, we're here. Stop, get out of the car, then talk to Salvatore. Tommy: Can you open it, Salvatore? Salvatore: I'll try, chief. (He opens the door.) Salvatore: There you go, chief. Game Saved: 11-03 Visiting Rich People-The Villa New Objective (C): Retrieve the evidence that would implicate Salieri from the Prosecutor's villa. You can give WAIT and FOLLOW ME orders to Salvatore by talking to him. Just like your objective says, you can keep Salvatore close behind you or make him stay where he is. Each time you talk to him, it toggles between the two options. Now getting through the courtyard and villa is a very non-linear process, and there are many ways to do it. In fact, it is possible to play this like a normal mission and just kill everyone. That said, it's much easier if you are stealthy, so that's the walkthrough I'm going to provide. Furthermore, my walkthrough describes the route that allows you to see as much of the environment as possible without compromising your stealth. If you'd simply like to get through as quickly as possible, take a look at this mission in the "Easter Eggs" section. First off, here are some tips for effectively sneaking around the villa. In general, you shouldn't run during this mission. Always walk or sneak (crouch). Also, when moving through the rooms in the house, resist the urge to turn on lights. If you do, it's likely that a guard will come to investigate. This is NOT the kind of stealth level where you want to lure enemies to you so that you can use a sneak attack; ideally, you want to avoid as many of your foes as possible. Start off by walking forward a few feet until you reach the lamp. Crouch down and tell Salvatore to wait there. Next, go forward and stop at the "intersection." Wait until the gangster to the left begins to move before turning and following him. Run after him, but as you get closer, slow to a walk. Charge up your baseball bat all the way, and when you can, move in and release. Assuming he didn't turn around, you'll have knocked him out cold with a single blow. Take the pump-action shotgun (though hopefully, you won't need it). Now go to the light post that is directly opposite from where you left Salvatore (you probably already passed it when you were stalking the gangster). Next to it, you should see a fuse box. Press action once to open it, and again to cut power to the courtyard. Run back to where Salvatore is, being careful that you don't alert the two gangsters standing near the fountain. Look towards the villa and you should see the outline of a man running down from inside. He's coming to investigate the sudden loss of power. After cutting through the courtyard, he'll follow the same path that the first gangster did. Just like before, walk up behind him, and as he pauses to check the fuse box, knock him out. Make sure you do this quickly, though. If he turns the lights back on, he'll quickly turn around and probably blow you away. Return to Salvatore, and have him follow you. Turn right at the intersection and head forward down the path. You should see a gazebo/patio slightly off to the right as you approach the next intersection. Have Salvatore wait behind the hedge and slowly walk up towards the patio. Sneak up and knock out the gangster here. Make sure your path is wide, so that you don't end up in his field of vision. He's not that big a deal, but one less gangster is always a good thing. Now go back and have Salvatore follow you again. Head straight towards the villa, passing a fountain (that's turned off) on your way. You will also see the driveway to the front entrance. However, don't go that way, or you'll probably be discovered. Instead, turn left towards the back entrance of the villa and the large, empty pool. Walk up the steps and you should be able to see a dining room through the glass. You have to be careful here, because there is a maid who will call for the guards if she sees you. Wait until the dining room lights go out (meaning the maid has left the room) before you enter. Quickly figure out where she is, then take her out from behind before she notices you. If you don't see her, she also may be in one of the smaller rooms nearby, so be patient and hunt her down. Once she's gone, go through the door at the left side of the dining room (left if you were looking in from outside). Turn right in this hallway, and go through the door at the corner. Continue by going up the stairs here. At the top, turn right, then immediately left, and go through the door. Crouch and slowly edge along the second floor balcony, since there is sometimes a guard around. Head straight ahead through the door directly across from you, then turn left. Go to the door at the end of this hallway, which leads to the prosecutor's office. Once you get there, make sure Salvatore's right next to you, and press action on the safe. There will be a cinematic and save point. [Cinematic] Tommy: So, show me what you can do, Salvatore. Salvatore: Okay, chief! (Salvatore begins to work on the safe, while Tommy looks out the window. Suddenly, he sees the prosecutor arrive in his luxury car.) Tommy: Christ! It looks like we better get out fast, Salvatore. Salvatore: Got it, chief! Piece of cake. [End of cinematic] Game Saved: 11-05 Visiting Rich People-The Safe The first thing here, which many people forget to do, is to actually get the documents you came for. Go to the safe and press action to pick up those incriminating notebooks. New Objective (D): Take Salvatore back home on the corner next to the stadium in Hoboken. Now that the prosecutor is home, things are going to get a little more heated. While you can complete this mission guns blazing, the stealthy route is still the safest. First off, immediately run out of the office. Make sure you've collected the documents and that Salvatore's following you, though. Head down the hallway in front of you and stop just past the open door on your right (if it's not open, open it). Stay here and use the third-person camera to watch the prosecutor as he comes inside and walks upstairs. As soon as he goes into the bedroom, run out into the hallway and head down the main staircase. If you timed this correctly, you should burst through the front doors just as the guard is turning his back. Quickly run up and lay him out with the baseball bat. Then run to the Silver Fletcher parked nearby. If you press action, Tommy will order Salvatore to pick the lock. Tommy: Salvatore! Open the car. Salvatore: I'll try, chief. Salvatore: There you go, chief. Just like if he were Ralph or Lucas, Salvatore has now taught you how to open a Silver Fletcher, one of the nicest cars in the game. Quickly get in and drive away. If you took the violent route, be careful that you don't accidentally run over the prosecutor (who's probably cowering in the driveway). Game Saved: 11-05 Visiting Rich People-Escape Salvatore: Drop me off at home. I live across the street at the stadium a little ways from where you picked me up. From here, just return to Hoboken and drop off Salvatore at his house near the stadium. Be careful with that Silver Fletcher, though, as you can get going dangerously fast in it, especially coming down from Oak Hill. Salvatore: Here's where I live, thanks a lot. Salvatore: I hope it'll be a little cooler next time, today I almost crapped my pants. Tommy: I hope so too, get some shut-eye. New Objective (E): Return to the Salieri Bar. You know the drill, make your way back to the bar in one piece, and you'll be done. If you're a speed demon and want to test out your new car, try racing from the armory, past the hospital, over the Terranova Bridge, and into Chinatown. From there, you can turn south and return to the bar. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (5) | (A) Pick up Salvatore on the corner next to the | | | stadium in Hoboken. | | | | | | (B) Retrieve the evidence that would implicate | | | Salieri from the Prosecutor's villa. | | | | | | (C) Retrieve the evidence that would implicate | | | Salieri from the Prosecutor's villa. You can give | | | WAIT and FOLLOW ME orders to Salvatore by talking | | | to him. | | | | | | (D) Take Salvatore back home on the corner next to | | | the stadium in Hoboken. | | | | | | (E) Return to the Salieri Bar. | |------------------------|----------------------------------------------------| | Alternate Paths | There are a number of different ways to move | | | through the courtyard and villa. I've included the | | | one that allows you to see as much of the | | | environment as possible without compromising your | | | stealth. Take a look in the "Easter Eggs" section | | | for information on a more efficient route. | |------------------------|----------------------------------------------------| | Notes | Strategies for sneaking and stealth-killing many | | | guards - Also, note that you can play any or all | | | parts of this mission guns-blazing, it's just | | | harder than the stealthy methods described in the | | | walkthrough. | |------------------------|----------------------------------------------------| | Cars Added to Garage | Silver Fletcher Silver | |------------------------|----------------------------------------------------| | Rewards | Complete Silver Fletcher line now available for | | | use in Freeride (see Cars section for more | | | information): | | | | | | Silver Fletcher | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #12 ***********************************************************************[10-AGD] ************************** A G R E A T D E A L ! ************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | After the fiasco at the farm in "A Trip to the Country," | | | Tommy, Paulie, and Sam try to make a deal with a new | | | alcohol supplier named Bill. However, their agreements | | | get cut short by Morello's gangsters, leaving many dead, | | | and the trio fighting for their lives. | |------------------|----------------------------------------------------------| | Loading screen | Four bottles of whiskey, one laying on its side | |------------------|----------------------------------------------------------| | Year | 1933 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Sam | | | Paulie | | | Salieri (cinematic only) | |------------------|----------------------------------------------------------| | Minor Characters | Bill (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Four: | | | 12-01 A Great Deal!-Salieri Bar | | | 12-02 A Great Deal!-The Parking Lot | | | 12-03 A Great Deal!-Car Chase | | | 12-04 A Great Deal!-Back At The Bar | |------------------|----------------------------------------------------------| | Health cabinets | Two: | | | | | | 1. (50 health) As soon as you enter the parking garage, | | | you should notice a ticket window to your left. A health | | | kit is on the ouside wall of this room, right next to | | | the door. However, you won't end up using it until your | | | return journey to the ground floor. | | | | | | 2. (50 health) On the fourth floor (second from the | | | top), inside the small fenced room, you can find a | | | health cabinet on the side of a shelf. Like the first | | | one, you won't be using this kit until you make your way | | | back down. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri, Paulie and Sam are talking in the backroom of the bar.) Salieri: Well done, boys! The last job went fine. There's no evidence or witnesses left against us. Thanks to your persuasive methods they won't even squeak. Paulie: Thanks, boss, we try to make you happy. Salieri: HA HA HA! Well, you certainly did. But today we're here for something else. Paulie has a pretty interesting proposal. Paulie: Well, I met a guy from Kentucky, William Gates. Everyone knows that Kentucky makes the best home-brewed whiskey. Well, anyway... This guy almost threw up when he tried the whisky which Morello sells here. When he gave me a drink of this stuff they brew back there... forget about it. I won't drink anything else! So I asked him about it, right. He said it was no problem, and that he could deliver me as much as I wanted. I got jazzed thinking about the dough we'd make on it... Well, I ordered a truckload of it. I said to myself, if it catches on here, we can make a bigger deal later. Salieri: It would certainly be a good replacement for the loss of our Canadian. I like it, nice one. Tommy: Me too! Paulie: So we're gonna pick up some beautiful booze. Sam: I'm already looking forward to it! Tommy: Where are they hiding it? Paulie: They'll meet us in the big parking garage. Salieri: We have to be more careful than we were before. You'll get to the place by car with two other boys. They'll be your escort on the way back. You three pick up the truck and take it to our warehouse in Hoboken. The boys are already out in the yard waiting in the car. And bring me back a bottle so I can finally drink something decent. Sam: Count on it, boss! (Tommy, Paulie and Sam go to the yard of the bar, where the car is waiting for them with the two other gangsters.) Sam: Get in, we're going for some medicine! Paulie: Here, Tom, this might come in useful. (Paulie gives Tommy a Thompson.) Tommy: Thanks. Paulie: Wait for us here, boys. We'll be back in a little while. When we drive out, follow after us. Then we'll have a shot at the warehouse. Gangster: Sure, boss. [End of cinematic] As usual, you'll start out with a cinematic of Salieri explaining what you're going to do on this mission. The game will be saved from this cinematic, and when you get to the parking lot. So actually, your game will be saved twice before you are even in control of Tommy. Game Saved: 12-01 A Great Deal!-Salieri Bar Game Saved: 12-02 A Great Deal!-The Parking Lot Once you arrive at the parking lot, you'll have a new objective. New Objective (A): Find Bill and make the deal. Walk forward into the parking lot, and you should see a man in the small room off to your left. Go up to him, and he'll tell you that "they're waiting for you already, mister." Now make your way up to the top level of the garage. You can either go the long route, through the garage itself, as if you were a car, or the short route, up the stairs to your right. Anyway, you'll eventually end up on the top level, where you should see some men standing around next to a truck at the far end (to your left if you took the stairs). Go near them, and a cinematic will begin. [Cinematic] Paulie: Hey there, Bill. It's good to see you again. Bill: Hey, Paulie. Paulie: These are my partners and good friends... They like the idea of working together and they also like first-rate whisky, which yours certainly is. Bill: That it is. Paulie: The main thing is that Don Salieri likes it too, and since he's financing the whole deal. Here's your first payment for the goods. (Paulie gives him the money.) Bill: Give Mr. Salieri my regards. I'm always happy to do business with people like him. Paulie: You should be, Bill. You could hit it big with this. If this small delivery works out for us, we'll order a lot more next time. (Suddenly, several gangsters arrive in two cars.) Tommy: Take cover! Bill: What's going on? Jesus, who are they? (The gangsters open fire on them, and Bill is killed.) Paulie: Fire, kill the bastards! [End of cinematic] As soon as the cinematic ends, you'll be thrust into a massive firefight. One thing that might help you if you're having trouble here is to fiddle around before the cinematic. Go to the top level, but don't get close enough to Bill to start the cinematic. Steal some of the cars (it is a parking lot after all) and use them to set up blockades so that when the gangsters attack, you'll have additional cover. Another good tip during the firefight is to aim for the engines of the gangsters' cars. Often, you can get them to explode, causing massive damage to those standing nearby. Similarly, the yellow barrels scattered around this area will also explode if shot repeatedly. Finally, don't neglect Paulie or Sam. Though they are capable fighters, try to keep them covered, because if they die, you fail. After you kill the first two carloads of gangsters, a third car will come screeching up the ramp. Try to blow this one up as quickly as possible, because doing so will guarantee kills, rather than mere injuries. Once all three groups have been taken out, gather up any remaining ammo scattered about (including from the corpses of Bill and his associates) and make your way slowly towards the enemy cars. I'd recommend taking the Thompson and pump-action shotgun, but it's your choice if you'd rather use different weapons. Anyway, approach the ramp at the opposite end of the garage and head down. There should be two more gangsters on foot in the next area. They aren't always in the same place, but one of them is usually inside the fenced area in the middle. Once they are both dead, move towards this fenced rectangle and go inside. There is a cabinet here, worth 50 health. If you've already sunk below 50 health, you might as well use it. Head back outside and crouch down. Look around until you locate a white Schubert Six on this level. If you crouch and look underneath it, you might be able to see a gangster's legs. Either shoot him from where you are, or sneak around and shoot him from another angle. Whatever you do, make sure that he's dead. Right next to him, behind the Schubert, is a 3x3 box with grenades in it. I'd recommend picking up all four, as they will help you immensely later on. From here, head forward towards the next ramp down. Slowly edge out, peering over as far left as you can aim. There should be a few more gangsters here. Try to use suppressive fire from the Thompson as Paulie and Sam go for the kill, or quickly take them out yourself. You may have taken serious damage here, so go back up the ramp to the fenced area and heal. In fact, I'd recommend healing yourself, even if you have more than 50 health, simply to top it off for the next (more difficult) area. Now continue down the next ramp. This level is completely devoid of enemies, but the next ramp down is where you'll likely have trouble. The gangsters have blocked off the area using two cars, and will begin throwing Molotov cocktails at you when you get near. Also, many of them have Thompsons, and will be firing at you from behind the cover of flames and cars, making it extremely difficult to pinpoint their location and return fire. I've also had some issues here with Paulie and Sam running forward and getting cut to pieces or dying from the flames. This is where those four grenades will come in very handy. Assuming you have a basic grasp of the throwing arc (if not, practice, practice, practice), you should be able to get a few grenades down there from quite a distance away. Make sure to land one or two directly under the cars, so as to destroy the roadblock and the gangsters' source of cover. After launching your grenades in that general region, the blockade should be completely destroyed, and the resulting explosions should have killed most of the gangsters. Look around from your current position, and use your Thompson to kill anyone who's still alive. As you near the ramp, be careful. There will most likely be two gangsters far to the left who evaded your grenades. Take them down and clear out this bottom level. You will also notice a health cabinet to the right of the door to the ticket office. It's worth 50 health, and I'd recommend using it now, regardless of your current health level. One note about the stairs: When you're coming into the garage, and when you're returning upstairs for the truck, feel free to use either the ramp or the stairs. However, when you're making your way down, fighting gangsters on every level, you should use the ramps, not the stairs. If you do try to take the stairs to the bottom level (essentially bypassing the car blockade), you'll have an enemy grenade land at your feet, which will practically guarantee your death. ------------------------------------------------------------------------------- NOTE: I was recently informed that returning down the stairs was not a death- wish, and in fact, might even be a BETTER idea. Take a look at what one reader had to say: "I didn't use your guide much when beating this mission, but despite of reasons you're using here, using the staircase was the most effective (in terms of remaining HP) solution, at least for me. I did the following: - using staircase, I went to the very level where the gangsters had blocked the way - shot a couple times using Thompson gun (a random shot should trigger the grenade, I think) - ran back to the next floor using the staircase - gangsters threw a grenade, but since I was a half-floor above, I didn't get hit at all - returned back by stairs and cleared the floor. After this routine I did lose only 4 HPs as well as Paulie & Sam have lost about 10-15 HPs each. Your way = 20-30 damage for me and 30-40 for Sam/Paulie. Maybe I just can't operate grenades well ;) At least I wasn't using them in the part 12-03 when I killed all the gangsters near the car with a Tommy gun..." (information submitted by Anatoly Ivanov) ------------------------------------------------------------------------------- Paulie: Bill's kicked it, he won't be no magnet now. Tommy: What the hell was that, Paulie? Who were those hoods? Paulie: How should I know? Sam: Okay, okay! Well, we can't hang around here waiting for more of them to show up, let's get the truck and get the hell out of here! Tom, you drive! I'll follow behind in one of the other cars. After that's all taken care of, head back up to the top level and get in the Bolt Model B Pickup that has the crates of whiskey in the back. As soon as you enter the car, you'll notice that it has a damage meter. Because of this, you must be very careful as you drive down the ramp to the bottom level. Navigate around the gangster cars until you reach the ground floor. If the two-car roadblock is still blocking the path, either slowly and carefully push your way through them, or steal another car and ram through, then get out and return to the pickup. Drive out of the garage and your game will be saved with a new objective. Game Saved: 12-03 A Great Deal!-Car Chase New Objective (B): Drive the truck to Salieri's Warehouse. Paulie: Tom! We have a little problem here! Step on it! If you remember from the mission "A Trip to the Country," Salieri's Warehouse is northeast of Hoboken. However, it's not as simple as a Sunday drive; you'll soon pick up a tail. Don't forget, you're driving a Bolt Model B, not some Silver Fletcher here. Your car isn't very fast, agile, or strong, so you might have some trouble with your pursuers. Like in the very first mission "An Offer You Can't Refuse," your best bet is shaving the gangsters off your tail. Wait until they try to pull up alongside you, then squeeze by a lamp post or another car so that they run into it. Note: I recently discovered another method of dealing with your opposition. As soon as you leave the parking garage, get out of the truck. Walk to the left, where a number of gangsters are just about to get in their cars to chase you. If you have any grenades left from the previous part of this mission, you'll have a much easier time with this strategy. Stand back and aim a grenade so that it lands somewhere near the middle of their group. If you did it right, you should have killed every single one. If one or two are left alive, simply mow them down with your Thompson before they have a chance to get up. If you don't have any grenades, simply try to gun down everyone with whatever weapons you have. It'll just be a little harder than with some explosive assistance. In any case, get back in the truck and enjoy your gangster-free drive to the warehouse. Tommy: Okay, we did it. Once there, get out of the car and talk to Paulie to trigger another save game, cinematic, and the end of the mission. Game Saved: 12-04 A Great Deal!-Back At The Bar [Cinematic] Paulie: So it looks like Morello got in the way of things again, boss. We can't seem to shake off this bad luck. Salieri: Boys, you won't believe this, but it's completely the other way around. The only one who really had bad luck this time was Morello. Paulie: What? Salieri: I found out who our Mr. Gates really was. Tommy: And? Salieri: Gates was never really from Kentucky. He was a small-time thief who stole the goods from Morello and wanted to sell them to us! Morello doesn't think that he almost stopped our deal, but that we pinched a truckload of his most expensive whisky. I bet that bastard's happy now! Tommy: Unbelievable! Paulie: Well, that worked out just fine. Let's drink to that! Salieri: To another success, boys! Salute! (They raise their glasses for a toast.) [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (2) | (A) Find Bill and make the deal. | | | | | | (B) Drive the truck to Salieri's Warehouse. | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | Strategies for car blockades, and killing your | | | pursuers before they get in their cars - Also, | | | reader submitted strategy for the end of the | | | parking garage section (see walkthrough) | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | Lassiter Roadster line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Lassiter V16 Roadster | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ***********************************************************************[10-IM3] *********************** I N T E R M E Z Z O T H R E E *********************** ******************************************************************************* [Cinematic] 1938 (The camera shows the front page of a newspaper. The title is "DECEMBER 5TH 1933 THE END OF PROHIBITION!" Then it switches to Tommy and Norman.) Norman: The end of prohibition in thirty-three... You probably weren't too happy, huh? The end of the good ol' days... Tommy: Yeah, not too happy, but it wasn't all bad. Eventually, I did get married to Sarah and had a daughter. It was a good time. But life went on in business. We made a huge amount of dough during prohibition, which we invested into new deals. A lot of them were legitimate. We had regular firms like construction, transport, restaurants... We ran labor unions... And, of course, there was gambling, betting, the lotteries... We actually did really well. We just tried to stay out of drugs, even if it wasn't always easy. Norman: C'mon! Business is business, right? Tommy: You're way off there! The Cosa Nostra ain't no Paddies or Chinamen! With drugs, comes big money and even bigger problems. When someone has a problem with the cops because of drugs, he does the sensible thing - he admits it. If his family catches him they rub him out! Drugs are taboo. Norman: So, what, there's some kind of grand pooba passing judgment? Tommy: Something like that. The leading families choose a Boss of Bosses. They sort out the big problems and set the rules of the game. Norman: So criminals who break the law have their own courts that judge them? That's just great. Tommy: Laws aren't changeless, holy words. Every country in the world has their own. It's just somebody with a lot of power applying their own will. It depends on the person whether they'll serve someone else blindly, or apply their own will. Why should the Don be restrained? The mafia prevailed through prohibition with its own laws. A handful of poor uneducated immigrants from Sicily were stronger than all the laws, courts and police here in the States. That took some doing. Norman: What, with murder? With the suffering they caused? Tommy: C'mon! You think that the mafia just murders innocent people? The mafia punishes those who break laws, and the majority of your laws too. Unfortunately, we can't put anyone in jail, or fine them. Everybody who comes and works for us knows what to expect if he breaks the rules. People lie and steal and there are lots of criminals here who get unbelievable pleasure when they steal from the mob, as well as the Mafiosos who get pleasure from cheating the state. Norman: And what about all the payoffs, robberies and raids? Uh? Tommy: Hey, the cops ain't no saints neither. No Don encourages his men to go around harming people and what other people do on their own isn't our concern. And as for the payoffs, most people come to the Don for help and advice on their own. And they'll pay gladly for it. The Don is an esteemed person. But not every Don is like Salieri. That's the truth. Norman: There you go. Your system works, but you know why? Because you're a bunch of selfish murderers, and you only care about your own gain. All your efforts are spent ensuring that you live like pigs in shit. That's why you're so successful, you're only looking out for yourselves. We look out after everybody. A few cops have to ensure law and order for all, and that's a much harder job. Tommy: That's true, but you can easily leave the Don outside your protection. He'll watch his own back. Norman: And what about you? What are you sitting here for? [End of cinematic] ------------------------------------------------------------------------------- Mission #13 ***********************************************************************[10-BAP] *************************** B O N A P P E T I T ! *************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | On this outing, Don Salieri has planned to go to his | | | favorite restaurant: Pepe's. However, his personal | | | bodyguard has called in sick. As a result, the Don asks | | | Tommy to chauffer and protect him. However, at the | | | restaurant, the situation takes a turn for the worse, | | | leaving Tommy and Salieri fighting for their lives. | |------------------|----------------------------------------------------------| | Loading screen | A pizza with two pieces cut out and blood all around it | |------------------|----------------------------------------------------------| | Year | 1935 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri | |------------------|----------------------------------------------------------| | Minor Characters | Pepe (cinematic only)(new) | | | Carlo (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Four: | | | 13-01 Bon Appetit!-City | | | 13-02 Bon Appetit!-Pepe's Restaurant | | | 13-03 Bon Appetit!-After The Attack | | | 13-04 Bon Appetit!-Carlo | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (25 health) In the back hallway of Pepe's restaurant | | | you can find the level's only health cabinet. You'll go | | | through here when trying to flank the gangsters. The kit | | | is on the wall to your left. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] 1935 (Tommy enters the bar, and finds Salieri inside sitting at one of the tables.) Salieri: Ah Tommy, I'm glad you're here. I was afraid I'd miss you. Tommy: Hey, boss, what's going on? Salieri: There's something I've been looking forward to all week. I'm going to Pepe's restaurant for lunch, but my personal bodyguard has called in sick. There's nobody here who could take me, and I prefer not to go to these things alone. You'll take me, won't you? Tommy: Certainly, boss. Salieri: Bravo! Let's get going then, I'm already pretty hungry. Have you got a piece on you, Tommy? Tommy: Yeah, I got one. You think I'll need it? Salieri: Well, ha ha, probably not, but it's better to be sure. You know how it is. (They walk out of the bar.) Salieri: We'll take my car. [End of cinematic] After the opening cinematic, your game will be saved, and you'll have a new objective. Game Saved: 13-01 Bon Appetit!-City New Objective (A): Drive Salieri to Pepe's restaurant in New Ark for Lunch You'll start off standing right next to Salieri's Lassiter V16 Roadster. Circle around to the driver's side and get in. Drive northeast towards New Ark, using whatever roads and bridges you please. There's no time limit, so driving recklessly isn't advised. Be sure to avoid damaging yourself or the Don. As you drive, Salieri will say a few words. Salieri: Tommy, I'm really looking forward to this. Pepe is a native Sicilian, and, above all, a fantastic chef. Whenever I feel like a specialty from back home I go to him. Wait till you try his cheeses! Forget about it. Luigi's a great cook, but Pepe is a real master, a maestro! Once you arrive in New Ark, follow your map/compass to Pepe's restaurant. It's in western New Ark, but still relatively near the center of the neighborhood. When you get within half a block or so of your destination, a cinematic will play. [Cinematic] Salieri: At last! I could eat a horse! (They enter the restaurant and are welcomed by Pepe.) Pepe: Hey, Don Salieri, welcome. Salieri: Pepe, you don't even know how much I'm looking forward to your specialties! (Tommy and Salieri sit down and have their meal.) Salieri: Fantastic meal, Pepe! I haven't eaten that well in a long time! Pepe: Molte grazie, Don. Praise from a gourmet like you always makes me fill with joy. Salieri: Oh please, I'm no gourmet. If you knew what I ate for dinner yesterday, you definitely wouldn't say that. Pepe: Can I get you anything else, Don? I have an excellent Chianti. Salieri: Really? Let's get it out here then, Pepe! Pepe: At once, sir. (Pepe leaves.) Salieri: How did you like it, Tommy? Tommy: It was fantastic, boss. I'll have to bring Sarah here sometime. Salieri: Ah, yes, you certainly should, Tommy. Just be careful so that Sarah doesn't take offense she cooks worse than Pepe. Ha ha... (Suddenly, several gangsters arrive in cars in front of the restaurant and open fire. Several customers are shot in the fire. Tommy tips the table over and he and Salieri take cover.) Salieri: What the hell is going on? This is ruining my lunch! Tommy: Morello must have nothing better to do. Salieri: They could have at least let me taste the wine, Cafoni! (The gangsters outside cease fire.) Gangster: Hahaha! Throw him his present, Joe! Maybe we'll smoke him out! (One of them throws a grenade inside. It explodes but does not affect Tommy and Salieri.) Tommy: Working for you is real interesting, boss. Salieri: What'd you say? My ears are ringing from that blast. Tommy: Yes, boss. Salieri: It looks like we won't get out this way. Try and run round the back of them while I keep them entertained. Tommy: Yes, boss. Be careful. [End of Cinematic] Game Saved: 13-02 Bon Appetit!-Pepe's Restaurant After the cinematic ends, you and Don Salieri will be pinned down behind a table while numerous Morello gangsters fire at you from outside. Your job is to circle around the back, flank the gangsters, and kill them all. Don Salieri will remain behind the table the whole time. However, don't underestimate him. He's a wicked shot with his S&W Model 27 Magnum, and as long as one of the gangsters doesn't get a perfectly clear bead on him, he should be able to stay alive without much intervention on your part. Still, once in a while, one gangster will manage to target some part of the Don that isn't behind the table, and his health will drop rapidly. Other than going as fast as you can, there really isn't much you can do. Sometimes, you'll just get unlucky and have to reload your save. To begin, you'll have a Colt 1911 with a full clip and two extra magazines of ammunition. From your starting point, immediately crouch down and turn around 180 degrees. Run to the wall, turn right and go through this door. If you've taken significant damage by this point, I'd honestly recommend just reloading your save game. Up ahead, in the next hallway, you'll find a health kit worth 25 points. You can use it now to heal any wounds you got from random fire during the first ten seconds of the mission. Alternatively, you could leave it for (slightly) later. Make sure that you run quickly by the window on your right, as an enemy is sometimes in a position to hit you through it. From the health cabinet (whether you used it or not), go forward and out the door. Turn right and peek around the long, narrow alley to your left. There should be a gangster with a Thompson here. Use your Colt to deliver suppressive fire to his head or chest. If he's not there, edge forward, as he's probably right around the corner. Try to ambush him and quickly take him out before he can fire too much at you. Depending on how much you just got hurt, and how Salieri's holding up, now might be a good time to return for that health cabinet. However, watch out on your way back. There was a closed door directly on your right when you first exited Pepe's. There is a good chance that it's now open, and gangsters may be coming out of it. That door leads into a hallway that lies parallel to Pepe's. However, that route isn't the best for dealing with the gangsters. Make your way to where the first man with the Thompson was. If you never went back to get the health, you're already in the right place. Turn right and run along the sidewalk, then take another right around the corner. You've now essentially flanked the gangsters. Start shooting at them with your Thompson. Use suppressive fire liberally and make sure that you don't let gangsters with shotguns get too close to you. Stay near or up against the wall on your right, because there is sometimes a man upstairs (in the building parallel to Pepe's). Once all the gangsters from the front of the building are eliminated, you might get a cinematic. This means that every one of them is dead. If you don't however, head back into the building parallel to Pepe's and slowly ascend the staircase. There's likely a man up here, but you should be able to pick him off, especially if he's still facing outside. Mop up the area, and be sure to get the health cabinet if you haven't done so already. Once the last gangster is killed and the cinematic begins, you won't be able to return for the health. [Cinematic] Salieri: I have to say, you got balls, Tommy. You saved my ass. Tommy: You weren't so bad yourself, boss... Salieri: Christ, that was crazy. Thank God Pepe hid. Poor guy, I'll have to send him some dough for repairs. Tommy: We should. Boss, I'd like to know how they knew where we were. You think they followed us? Salieri: I don't think so, Tommy. I have a feeling I know who set me up. Tommy: Who? Salieri: Carlo, my bodyguard! That goddamn son of a bitch! He's the only one who knew where I was going. And he also excused himself from work today! He knew very well what was gonna happen! Tommy: That sounds pretty likely. Salieri: Yeah, I think so! I'll tear him apart like a rag doll! Carlo lives in a rented house in Little Italy, a little way from our bar. There's a pizzeria downstairs. We're going! [End of cinematic] After the cinematic, you'll be outside the restaurant with the Don. The ground should still be strewn with weapons (and I'd advise that you collect them), but the back alley and other buildings are all closed off. Your game will also be saved, and you'll have a new objective. Game Saved: 13-03 Bon Appetit!-After The Attack New Objective (B): Drive to Carlo's house near the West Marshall Bridge and kill him. Get back into your Lassiter V16 Roadster, or take one of the gangsters' three Schubert Extra Six Fordors. Just make sure the Don gets into the car before you drive away. Next, make your way towards the northern part of the Works Quarter, where Carlo lives. Like your objective describes, the West Marshall Bridge is a good landmark/indicator. Follow your map/compass the rest of the way to find his exact location. Once you reach the apartment building, get out of the car, run up and open the door. The game will be saved. Game Saved: 13-04 Bon Appetit!-Carlo Follow Don Salieri up the stairs towards Carlo's apartment. When he reaches the door, Salieri will yell out a threat, and then tell you to go and get him. Press action to kick open the door, and you should see Carlo fleeing down the fire escape. Salieri: Carlo! You old bastard! We're coming for you! Let's do it, Tom. Break down the door, bust in there and kill the bastard. Salieri: He's run down the fire escape, Tommy! Get him! Move towards the window and Tommy will climb out. Run down the fire escape and chase after Carlo. Be careful, though; he has a Model 27 Magnum. You may be rather injured from the firefight at the restaurant, and as a result, Carlo can kill you surprisingly quickly you don't locate and eliminate him promptly. As soon as he goes down, a few of his buddies will come and attack you. Only one of them has a firearm (a Colt Detective Special), whereas the others just have melee weapons. Take them all down using your Thompson or shotgun. Note: One of the men here has a "Steel Bar" as a melee weapon. This is one of the few times you can find it in the game. It's basically the same as the plank from "Sarah," but made of metal. Once all the men are dead, you'll have two cinematic sequences, then the mission will be over. [Cinematic] Tommy: You know what, boss? Salieri: What? Tommy: That's the first time I knocked someone off in their underpants. Salieri: It's nothing. First time for me too. There's a first time for everything. (The scene switches to three gangsters beating up a tied-up man in a warehouse. Morello walks towards them.) Gangster: Well, who do we have here! Morello: How are you, Sergio? Staying out of trouble? I see you got a new punching bag. Sergio: Well, the gentleman here thinks that the finances of our labor union ain't fair and he wants to strike. Morello: I've always said a strike is a bad thing, real bad. Unless, of course, it's organized by my dear brother, for a higher goal. Man: You won't get away with this... The boys'll show you... Morello: I think you're overestimating their bravery. Man: You cockroach... Morello: I didn't come for this discussion, unfortunately. Sergio: We'd like to introduce you to some of our principals about labor unions in this free country of ours. Carry on, boys. (The two other gangsters continue to beat the man while Sergio walks away to talk to Morello.) Sergio: What's the reason for you coming, brother? Morello: Salieri is alive. Sergio: What? How could he survive? Morello: I'm afraid, in the current situation we can't ask him and there is nobody else who could tell us what happened. Our guys are dead, the customers at the restaurant are dead and that sneak Carlo is as well. (Morello turns towards the gangsters beating the man.) Morello: Could you please SHUT UP? We're tryin' to talk here! Man: You cockroach... Gangster: That's no way to talk to Mr. Morello! (They continue to beat him.) Morello: Bum. Sergio: God, he should have been there alone. How could that old man kill so many of our guys? Morello: He's as old as me, so I wouldn't say that. But he probably wasn't there alone. I bet they'll be planning how to get rid of us right now. Sergio: What shall we do? Morello: I will try to figure out something. Anyway be careful, now his best guys will be after us. Sergio: So we really at war? Morello: We have been for a long time already, but now more than ever before. Take good care of yourself, brother. (Morello leaves.) Gangster: Boss, it looks like he's had enough. What do you want us to do with him? Sergio: I don't know... Finish him off and dump him in the ocean. [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (2) | (A) Drive Salieri to Pepe's restaurant in New Ark | | | for lunch. | | | | | | (B) Drive to Carlo's house near the West Marshall | | | Bridge and kill him | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | None | |------------------------|----------------------------------------------------| | Cars Added to Garage | Lassiter V16 Roadster Green | |------------------------|----------------------------------------------------| | Rewards | Complete Crusader line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Crusader Chromium Fordor | | | Crusader Chromium Tudor | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ Mission #14 ***********************************************************************[10-HBD] ************************ H A P P Y B I R T H D A Y ! ************************ ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | In this mission, Tommy is sent to hunt down the | | | councilor who has been causing the Salieri family so | | | much trouble. You are to carry out the assassination at | | | his private birthday party on the Lost Heaven Queen, a | | | steamboat | |------------------|----------------------------------------------------------| | Loading screen | A birthday cake with a piece cut out, which is partially | | | squished and smeared | |------------------|----------------------------------------------------------| | Year | 1935 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri (ambient) | | | Ralph (ambient) | | | Vincenzo (cinematic only) | | | Paulie (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Councilor (ambient) | |------------------|----------------------------------------------------------| | Save points | Three: | | | 14-01 Happy Birthday! - Vincenzo's Workshop | | | 14-02 Happy Birthday! - City | | | 14-03 Happy Birthday! - At The Party | |------------------|----------------------------------------------------------| | Health cabinets | None | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri and Vincenzo are talking in Vincenzo's room.) Salieri: Tommy, that assassination attempt means that Morello has openly declared war on us. We have to deal with him. If Morello didn't have accomplices with the politicians and other important city organizations, our forces would be nearly equal. If we liquidate those people, our opponent will be a lot weaker. Vincenzo: That's exactly what we gotta do... eliminate his strong contacts. Salieri: Right. And as we all know, an all-out war must be avoided. Get the generals, then the soldiers will give up without a fight. So this is what we'll do, we'll finish them off one by one. Tommy: What do you mean exactly? Salieri: The first in line is the city councilor who's caused us so much trouble. Morello got him into politics, and that makes him a big supporter. We'll take care of him after the boy, and I mean today. Vincenzo: The councilor is celebrating his birthday and has decided to throw a huge shindig. He's having it on a steamboat, with fireworks and the whole nine, and he'll be making a speech to the paparazzi. Salieri: There'll be a lot people there who won't do dick against us when they see what happens to him. Tommy: It sounds pretty risky. Salieri: But well worth the risk. Vincenzo knows the plan. Vincenzo: Okay. As I said it's on a steamboat. It won't be easy to get in without an invite, but I know you can do it, Tom. Above all, try not to raise suspicions before we reach our goal. Of course, you won't get a weapon past the security, but I've dealt with that already. As soon as you get on deck, go to one of the men's rooms. Vincenzo: There'll be a small revolver hidden there. Afterwards, just wait outside awhile. The councilor will probably be hiding in his cabin, but he'll be out for the start of the celebrations and his speech. That's your big shot. During the speech you're gonna pop him, Tom. It's got to be in public and this speech is the best opportunity. There will be a big crowd there so you can blend in with them once this thing is all done. Tommy: And then what? I'd like to get back to shore in one piece. Vincenzo: Afterwards, it'll be nuts. There'll be some security guards on the boat, and you should be able to get past them in the chaos. If not, get to the bow, and Paulie will pull up in a boat and bring you back safely. Salieri: So what, Tommy? It won't be a picnic, but you should pull it off. Tommy: Okay, I'll do it. Vincenzo: The boat is anchored on the waterfront on Central Island. You better get going or you'll miss it, keep an eye on the time. Buona fortuna, Tom. [End of cinematic] This mission will start out with a rather lengthy cinematic explaining the plan of attack. Basically, you're going to infiltrate the councilor's steamboat and assassinate him. After the cinematic ends, your game will be saved and you'll have a new objective. Game Saved: 14-01 Happy Birthday! - Vincenzo's Workshop New Objective (A): Infiltrate the paddle steamer and assassinate the councilor during his speech. As usual, head over to Ralph, who'll show you how to pick the lock on a Crusader Chromium. Tommy: Well, here we go again, Ralphy. Today I need something for one use, because we don't know how it's going to work out. Ralph: Hey, Tommy. That's no big problem. I have here this little number, they are pretty popular these days. (Ralph takes Tommy to a Crusader Chromium.) Ralph: Also they are pretty solid. Look how easy they are to nab. Tommy: Yeah, great, Ralph. That should do the trick. As always, you can use this car, or anything else in your garage. Like Tommy said, it's really a one-time-use situation, so it's not like you need a car that can handle itself in a chase. When you're ready, pick your vehicle and head out into the city. Game Saved: 14-02 Happy Birthday! - City To board the steamboat, you'll have to first get yourself to the docks on Central Island. Just make your way over there and head down to the southern tip of the island. Time is not an issue here, so don't accidentally get yourself injured on the way there. Once you reach the docks, you'll have to get out of your car at the parking lot and make the rest of the journey on foot. Follow your compass down the ramp and onto the docks. If you keep following it, you should end up right in front of the paddle steamer. However, the man standing at the edge of the dock won't let you aboard without an invitation. Guard: Hey, mister! You got an invite? If not kindly take a walk. Tommy: Ehm, I must've left it someplace... Ehm... Guard: Yeah, so like I said. Beat it! Since you don't have an invite, and aren't about to get one, you'll have to find another way aboard. Facing the steamboat, turn around 180 degrees. You should see a telephone booth, and to the right of it, an open door. Go through that door, take two successive right turns, then head down the stairs. At the bottom, you should see two sailor uniforms hanging on the wall. Approach one and use the action button to put it on. Return up the stairs and back the way you came. The man will now frisk you, and then let you board the boat. I guess he didn't get a good look at your face before. Guard: Okay, pal, enjoy yourself. Game Saved: 14-03 Happy Birthday! - At The Party New Objective (B): Find the weapon that Vincenzo hid in the men's bathroom and kill the councilor during his speech. You're now riding aboard the paddle steamboat. Your first order of business is to retrieve the gun that Vincenzo planted for you. Head up the stairs and onto the second level of the steamer. From here, head to the other end of the boat by going to the left or right of the dining cabin, then back to the center. At the stern, turn left and you should see a stairway leading to the third level. Don't climb it, though. Turn around, and right next to the stairs, you should see the men's bathroom. Unfortunately, it's out of order, and as the sign on the door says, "skipper has key." Make sure you interact with/try to open the door before you leave, or else Tommy won't ask for the key in the next part. Tommy: Typical, this has to happen to me. Make your way back to the lower level of the boat and begin walking around. Though most of the sailors aboard the boat look pretty similar, you should be able to distinguish the skipper. He's sitting down in a chair on the lower level. Talk to him, and he'll tell you that the lifeguard has the key. Tommy: I heard you had the key to the john on the upper deck. Skipper: Yeah, the keys from that puked up pisser? The lifeguard probably has them. He's around here somewhere. The lifeguard is slightly pudgier than the other sailors, has a striped blue shirt, and is usually standing around smoking. When you talk to him, he'll refuse to give you the key. Continue to pester him, though, and he'll tell you that you can have the key if you agree to clean up the bathroom. Tommy: I heard you had the key to the john on the upper deck. Lifeguard: Don't bug me, I have a lot of work to do. Tommy: Hey, I kinda need those keys, I left something there. Lifeguard: Yeah right, maybe I'll lend them to you, but you gotta promise to clean up that mess in there and bring them back to me. I'll wait in the stern for you. Tommy: Clean up? Ehm... Sure, you bet. Lifeguard: Okay, there you go, but bring 'em back! Head towards the far door on the lower level of the ship (on the right side from your starting location). It has two life rings above the door. Go in here and pick up the bucket. Now return to the out-of-service bathroom. Tommy: Where are you, baby? My God, what a stink! Press action to enter the bathroom and clean it. Now pick up the Colt Detective Special and leave. Make sure to return the key to the skipper. Lifeguard: So you see, how easy that was. You ain't so bad, you could open a cleaning firm. Tommy: Yeah, and I'll use you as the rag. Next, head up to the third level of the boat and make your way to where the band is playing. Feel free to listen to some of this authentic period music for a while. However, after a short time, the councilor will leave his room, surrounded by bodyguards. Tommy: I think it's time... [Cinematic] Councilor: Hello there, John, I hope you're enjoying yourself! Man: Good evening. Yes, it's lovely here! Councilor: How are you? I hope you like it. Man: Thanks, we're glad to be here. Councilor: Hey, I'm glad you could make it! Woman: It's wonderful, thank you. [End of cinematic] The Councilor will now begin to speak, but you do not need to wait through the entire speech. Councilor: Thank you, thank you and welcome to this little party. I never guessed I had so many really nice friends, who, I hope, will drink with me on this special occasion. It never occurred to me in my wildest dreams that when I was forty that I would end up like this. I started with only a small firm and a few dollars, but I tried as best as I could. Even in the worst of times, I always said: "With integrity a man will go farthest." And that motto has lasted till today. Councilor: Later on, when things were starting to go well, I got married to my darling Agnes. Unfortunately, that terrible war came into our lives. It was a dreadful time, but we got through it alive and healthy. My darling wife and I could look forward to a victory for our beloved country. Shortly after the war my one and only son was born. Though the times weren't easy, we did quite well. Councilor: We brought our son up to be a model American, and instilled in his mind the principles of being a good Christian. Even as many firms fell to ruin and folded after the boom, my business survived. I was able to make modest donations to charities, help the unemployed, become a sponsor of the arts, and further, we repaired a beautiful, but devastated church. Councilor: Fate would have it that recently I had to say goodbye to my son in that very church. He lost his life to a criminal! I promise that the rest of my career will be aimed at the pursuit of that gangster and his counterparts for the murder of my son! I'm going to clean up this town of crime! Councilor: But, this is a birthday party. I've said my piece, and now I just want you all to enjoy yourselves on this pleasant evening. I'm starting another decade of my life and I want to prosper alongside all of you in a healthy and prosperous society. For me, this is the start of a new era! I thank you. Just approach the stage and equip your Colt Detective Special once you're close enough to kill him easily. Also, take note of where his bodyguards are standing, so that you can avoid them when you flee. When you're ready, quickly pull out your weapon, aim at the councilor, and fire repeatedly until he's dead. New Objective (C): Escape! Quickly run down the stairs to the lowest level of the boat. Don't bother fighting off the bodyguards; just try to put the other partygoers between yourself and any gunfire aimed in your direction (i.e. use the crowd as cover). Once you reach the bottom level, head towards the front of the ship, where Paulie will be waiting in a small boat that he's pulled up alongside the paddle steamer. Press action to climb aboard and escape. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (3) | (A) Infiltrate the paddle steamer and assassinate | | | the councilor during his speech. | | | | | | (B) Find the weapon that Vincenzo hid in the men's | | | bathroom and kill the councilor during his speech. | | | | | | (C) Escape! | |------------------------|----------------------------------------------------| | Alternate Paths | None | |------------------------|----------------------------------------------------| | Notes | There are a number of ways to avoid having to | | | clean the bathroom. See the "Easter Eggs" section | | | for more information. | |------------------------|----------------------------------------------------| | Cars Added to Garage | Crusader Chromium Fordor Blue | |------------------------|----------------------------------------------------| | Rewards | Complete Guardian line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Guardian Terraplane Coupe | | | Guardian Terraplane Fordor | | | Guardian Terraplane Tudor | | | | | | New Freeride Options Unlocked: | | | | | | City - Daytime | | | Countryside - Daytime | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #15 ***********************************************************************[10-YLB] ********************* Y O U L U C K Y B A S T A R D ! ********************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | In this mission, Don Salieri sends Tommy to kill Sergio | | | Morello, Jr. He hopes that by taking out his rival's | | | brother, the Morello organization will lose a major | | | source of income and a great deal of its power. However, | | | Sergio's uncanny ability to avoid the numerous attempts | | | on his life demonstrate that he is indeed one "lucky | | | bastard." | |------------------|----------------------------------------------------------| | Loading screen | A black and white photograph of Sergio Morello, Jr. - | | | There is a knife embedded in the photo. | |------------------|----------------------------------------------------------| | Year | 1935 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Salieri (ambient) | | | Ralph (ambient) | | | Vincenzo (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Sergio Morello Jr. (ambient)(new) | | | Lucas' Friend (unnamed) (new) | |------------------|----------------------------------------------------------| | Save points | Twelve: | | | 15-01 You Lucky Bastard! - Salieri Bar | | | 15-02 You Lucky Bastard! - The Phone Booth | | | 15-03 You Lucky Bastard! - Vincenzo | | | 15-04 You Lucky Bastard! - Fireworks | | | 15-05 You Lucky Bastard! - Rainbow Garden | | | 15-06 You Lucky Bastard! - Escape | | | 15-07 You Lucky Bastard! - Railway Crossing | | | 15-08 You Lucky Bastard! - The Harbor | | | 15-09 You Lucky Bastard! - Sergio | | | 15-10 You Lucky Bastard! - Return To The Bar | | | 15-11 You Lucky Bastard! - Lucas Bertone | | | 15-12 You Lucky Bastard! - Lucas Bertone 2 | |------------------|----------------------------------------------------------| | Health cabinets | Five: | | | | | | 1. (50 health) From the entrance gate to the harbor, | | | turn right and go through this empty lot. The health | | | cabinet is on the left wall of the building in front | | | of you. | | | | | | 2. (50 health) Another kit is in the warehouse across | | | the "street" from "Hall 2." It is in a small room right | | | on the corner of the warehouse. When looking for it, | | | remember that it's at the intersection where no red | | | cargo cranes are visible. | | | | | | 3. (50 health) At the far end of the harbor where there | | | are two train cars (that you use to blow open the | | | warehouse), look to your left. In this small building, | | | there is a sniper. Kill him, then head through the door. | | | Continue to the right, and you'll reach a small room | | | with a health cabinet. | | | | | | 4. (50 health) In the warehouse where the final shootout | | | occurs, you can find a health cabinet in the small | | | office behind Sergio. However, you can really only get | | | to it after the firefight. | | | | | | 5. (50 health) A health cabinet can be found on the wall | | | in Lucas Bertone's shop. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (The camera shows three newspapers in a row. The headlines read: "BIG CITY REPRESENTATIVE MURDERED BY MAFIA!" "MURDER!" "PARTY MASSACRE!" Then, Salieri is seen looking at the last newspaper and puts it down on the table alongside the other newspapers. Tommy and Paulie are with him at the table.) Salieri: Tommy pulled it off. Now all the politicians in the city are scared. Nobody wants to end up like the councilor. Paulie: Nice job, Tom. Salieri: But it's not enough. Now we're after Morello's right hand man - his brother Sergio Morello, Jr. He controls the unions in the city. His biggest assets are the dockers' unions. Thanks to whom he practically controls every import into the city. We kill him and a big part of Morello income is gone. Paulie: I think I know how we'll do it, boss. Sergio is usually at the Italian Garden restaurant. There's a telephone in the restaurant and across the street a phone booth. You go to the booth and call inside the restaurant saying you want to speak to Sergio. I'll be standing in front of the restaurant with a Thompson and as soon as Sergio gets to the phone, I'll waste him. Then we just gotta get to the car and make a quick getaway. What do you say? Tommy: Yeah, I suppose I can handle the calling part. Salieri: Get to it, boys. Vincenzo will give you your weapons. [End of cinematic] After the opening cinematic, you'll have your game saved and a new objective. This seems pretty basic, but don't worry; things won't take long to heat up. Game Saved: 15-01 You Lucky Bastard! - Salieri Bar New Objective (A): Drive to the Italian Garden restaurant with Paulie and assassinate Sergio Morello. Follow Paulie out to the back lot of the bar. You'll see Ralph backing a vehicle into the "new car" space, but ignore him for now. Continue around and head up the stairs to Vincenzo's workshop. Paulie: Vincenzo, I need a Tommy gun and something for Tom here. Vincenzo: Okay. (He brings the weapons from the cabinet.) Vincenzo: Here it is, boys. I'll keep my fingers crossed. Paulie: Thanks. Vincenzo will give Paulie a Thompson and Tommy a Colt 1911. Additionally, you may notice that you already have a Colt Detective Special with you. This marks Tommy's rise in the Mafia, as he can freely carry his own arms and has more authority. However, I'd stick with the Colt 1911 unless you run out of ammo for it. Anyway, pick up the Colt off the table, then leave the workshop and go find Ralph. He'll show you how to pick the lock on a Guardian Terraplane. Paulie: Hey, Ralphy. We need a car. Ralph: Hey hey, I have a new Terraplane here. It's decent and a real big sturdy car. You'll like it, Paulie. (He shows them a Guardian Terraplane car.) Ralph: It has a new type of lock, but if a person is clever it ain't no problem to open it. Just like this... nice and easy... push in and click! Tommy: Great! Paulie: So let's go, Tom. Let's go! As usual, you can take this or any other car that you have in your garage. Whatever your choice, head out into the city. Game Saved: 15-02 You Lucky Bastard! - The Phone Booth As the crow flies, the Italian Garden is quite close to you; it's only a short distance east of the Salieri Bar. However, the restaurant on Central Island, meaning that you'll have to take the Giuliano Street Tunnel or West Marshall Bridge to get over there. Once you arrive at the restaurant, Paulie will tell you to stop. Paulie: Here we are, stop right here, Tom. Paulie: Okay, I'll stand out front. You call from that booth. Say you want to talk to Sergio. As soon as I kill him, get in the car and wait for me. Tommy: Sure thing. Get out of the car and walk over to the phone booth. Press action to make the call, and watch the cinematic. [Cinematic] (Tommy enters the booth while Paulie walks towards the restaurant. A few gangsters are seen sitting at a table inside. Tommy makes his call and a waiter responds.) Waiter: Yeah? Tommy: Mr. Morello please. Waiter: Hang on. (One of the gangsters comes and picks up the phone.) Gangster: Buddy, Mr. Morello ain't here today. (Paulie opens fire on him from outside, thinking he is Sergio.) Gangster: Try... EEEEE... AAARGHH! (The gangster dies. Tommy runs out of the booth.) Tommy: Paulie! It isn't him! Paulie, move it, Morello isn't there! [End of cinematic] After the cinematic ends, you'll have a new objective. New Objective (B): Lose the tail! Tommy: The guy you hit wasn't Sergio! Sergio wasn't there today! Paulie: Ah hell! Now we're in the shit! We're going back to Salieri. Quickly get back into your car and drive away (don't leave without Paulie, though). Use whatever techniques you've relied on in the past to lose your pursuers. While you can head in any direction while evading them, you should aim for the Salieri Bar, as that will be your eventual destination. If you reach it with the gangsters still on your tail, you may have to have a final shootout to kill them all. In any case, when they are dead or lost behind, you'll get a new objective. New Objective (C): Return to Salieri's Once you get back to the bar, enter either door to start another cinematic. You'll also notice that the Guardian Terraplane has been added to your garage. After the cinematic's over, your game will be saved and you'll have a new objective. [Cinematic] (Next, Tommy is seen with Salieri and Vincenzo in Vincenzo's room.) Salieri: Don't worry about it, Tom. It happens to everybody sometimes. Vincenzo and me have thought up a new plan. Biff told us that Sergio has a mistress who he spends a lot of time with. He must be there today. Vincenzo has put together a little surprise for him. (A bomb is seen on Vincenzo's table.) Salieri: All we gotta do is put it on his car while he's inside enjoying himself. Vincenzo: That's right, all you gotta do is put this bomb right under his car. Then you can just enjoy the show. Salieri: Sergio usually leaves at four, so hurry. This time it has got to work. His mistress lives in a house in Oakwood. We'll know he's there if his expensive little sports car's parked out in front. Stick the bomb under it. Tommy: That sounds a lot better. I'll get going. [End of cinematic] Game Saved: 15-03 You Lucky Bastard! - Vincenzo New Objective (D): Drive to Morello's house and place the bomb on his car Grab the bomb and head out of Vincenzo's workshop. You should notice that you still have your Colt Detective Special with one clip. However, your Colt 1911 has been replaced by a fully loaded S&W Model 10. Also, your health has been refilled to 100. Go down the stairs and into the car lot. Unfortunately, Ralph doesn't have a new car for you. Instead, take any of the cars in your garage (which includes the Terraplane you just used) and drive out into the city, where your game will be saved again. Game Saved: 15-04 You Lucky Bastard! - Fireworks As Salieri mentioned in the cinematic, Sergio lives in Oakwood. By now, you should be able to find your way there with little difficulty. Remember, there's no hurry and no need to get yourself injured, so take your time. Once there, head towards the northwest section of the neighborhood, and follow your map/compass to the right house. You'll recognize it by the Lassiter V16 Roadster parked out front. Park your own car somewhere nearby and get out. However, don't just walk right up to the car and try to put the bomb under it, as one of Morello's men is standing right there. Instead, wait a few seconds. Once this gangster finishes his smoke, he will go back inside. As soon as the door shuts, go over to Sergio's car and place the bomb under it. Then walk away. After a while, a cinematic will play. [Cinematic] (Tommy plants the bomb on the car. After that he walks away and lights a cigarette while he is waiting for Sergio to get in the car. Instead of him, however, his mistress leaves the house and enters the car.) Tommy: Christ! No, no, no! Hey, stop! Shit! (The car blows up and kills Sergio's mistress.) Tommy: Damn... That's one HOT dame. Later... (Tommy, Salieri and Paulie are sitting at a table at the bar.) Tommy: That girl came out and sat down in the car. I don't know, maybe he lent it to her or something! Salieri: It just happens sometimes. There's nothing you can do! To put it simply, we gotta get this guy. Sergio meets with his bookie downtown in the parking lot of the Rainbow Garden Restaurant. Get Paulie down there to fill him full of holes. You'll just drive, Tom. Then get away fast before the alarm goes out. Paulie: Now I'll catch that bastard, I promise. He'll be gone and he won't even know how I did. Salieri: Now get a move on, so you can still catch Sergio there. [End of cinematic] After it's all over, you'll be back at the Salieri bar with a saved game and a new objective. Game Saved: 15-05 You Lucky Bastard! - Rainbow Garden New Objective (E): Drive to the Rainbow Garden restaurant with Paulie and assassinate Sergio Morello. Your destination - the Rainbow Garden restaurant - is located in the far southeastern corner of Downtown. Once there, go to the small parking lot where you'll see Sergio and a few other men standing around. A cinematic will play. As soon as it ends, you'll be forced to flee from Sergio and his gangsters. [Cinematic] Paulie: Those men in black, that's them! (Paulie gets out with a Tommy gun in his hand and approaches them. They notice him.) Sergio: What the... Paulie: We have a message from Mr. Salieri. Sergio: What the hell's going on? (However, Paulie's gun jams as he tries to shoot.) Paulie: Oh no... Sergio: Well, that certainly changes the situation, gentlemen. Kill that clown! (Paulie runs back to the car.) [End of cinematic] Game Saved: 15-06 You Lucky Bastard! - Escape New Objective (F): Lose the tail! As was the case with the first car chase in this mission, utilize the strategies that have worked best for you in the past. Also, like before, you might want to be heading in the general direction of the Salieri Bar, as that's where you have to go after you evade Sergio and company. Anyway, once you lose the tail, you'll have a new objective. New Objective (G): Return to Salieri's Just get back to the Bar. Once there, enter either door for yet another cinematic, another save game, and another objective. [Cinematic] Later... Tommy: (narrating) After so many foul-ups Salieri gave the job to other people. I only went with them as kind of an insurance policy. (Tommy is sitting in a car parked on the side of the road at a railway crossing. A car with two gangsters assigned by Salieri passes next to him. They stop for a moment when they get side by side with his car.) Gangster: Just sit here and watch, so you don't screw up again. (The camera shows the shed of the railway employee controlling the crossing. However, he has been tied up and been replaced by another gangster. Next, the two gangsters park their car near the crossing.) Gangster: Amateur... (They lower their heads in order to prevent being seen when Sergio's car arrives at the crossing. The gangster in the shed rings the bell for them to stop but the barriers remain open. The two gangsters bring up their car right behind Sergio's, and a train is seen speeding towards the crossing.) Sergio: Why don't the barriers... close? (Sergio sees the car behind them. The two gangsters move forward to push Sergio's car in front of the speeding train.) Sergio: GO! (Sergio's car moves and avoids being hit by the train at the last moment. The car of the two gangsters is hit and destroyed instead. Sergio's car speeds away.) Tommy: Real damned professional. [End of cinematic] Game Saved: 15-07 You Lucky Bastard! - Railway Crossing New Objective (H): Kill Sergio Morello. For this part of the mission, all you have to do is chase Sergio's car. Don't bother actually trying to kill him, because you won't be able to, and you'll just end up wasting ammo. This chase is nothing more than an excuse to transport you to a new setting and the meat of this mission. Just like before, your health and weaponry have been restored. Anyway, just pursue Sergio, trying not to fall too far behind (or else you'll fail). He'll eventually make his way to the Works Quarter and then to the Harbor. Once you get there, another cinematic will play. [Cinematic] Sergio: Hey, what are you staring at? Kill that bastard tailing me! (Sergio's car drives away. As Tommy enters the harbor, the guards open fire on him. He gets out and takes cover behind his car.) Guard: Okay, come on out, you bastard! [End of cinematic] Game Saved: 15-08 You Lucky Bastard! - The Harbor After the cinematic ends, you'll have three gangsters to deal with. The one farthest to your right will immediately run around to the side in an attempt to flank you. Watch where he goes and kill him before he can get a shot off. The enemy to your left will run farther to the left and hide behind the hedges with his shotgun. Try to edge out around the side of your car and peg him in the head. The final gangster (in the middle) doesn't move, but does have a very lethal Thompson. Run or roll to the side of the car and immediately hit him, so that he can't return fire. Watch out, as another man (with a shotgun) will run out from behind the truck. Quickly drop him with whatever weaponry you have. Now go collect the weapons and ammo from all the men (including the one Tommy shot in the cinematic). Next, you'll want to continue straight ahead (from the entrance). However, you may want to use the truck, as there are many enemies coming up in the next area. As you reach a T-intersection, a truck will pull out from your right and another will park up ahead. Gangsters will exit both of these vehicles and begin firing at you. Try using a strategy similar to the one I outlined in the walkthrough for "Omerta." Use the truck to run over the men, instead of having a massive shootout. Just make sure you don't stop the vehicle for too long, or one of the gangsters might pull you out. Whatever your choice, try to kill all the enemies in the open area, but ditch the truck once you reach the space with all the stacks of wood and the house/shack to your right. Once they're all dead, leave the truck, and head towards this building, making sure to watch out for more enemies. Go up the very low-incline ramp and hug the wall in front of you. Edge around to the left, and you should be able to see (via the third-person camera) an enemy atop the red cargo crane off in the distance. Quickly run around the corner and up the stairs, doing your best to avoid being hit by this sniper. Once on the second floor, slow down and crouch. Look to your right, and you'll see a man with a shotgun looking out the window. You can try to edge up on him with your own shotgun, but he's liable to turn and fire without warning. You're better off hitting him at your current range with one of your handguns. Just remember to pick up your Thompson or shotgun after you kill him (as Tommy will drop one of these when you equip a handgun). The following is optional. It can hurt you if you're not careful, but it can help greatly if you know what you're doing. It involves killing more enemies (who therefore won't be alive to hurt you later), and can provide you a number of grenades, which can prove to be very useful towards the end of this mission. Optional path _____________________________________________________________________________ | | | Go back down the stairs and left around the building. Cross over to the | | similar building on your right. Go around to its right, then stop at the | | corner. Again, using the third-person camera, you should see a man with a | | rifle on top or behind the train car around the corner. Kill him, then | | circle around the building and kill the two other gangsters who are hiding | | between or around the train cars. One of them may rush you, so be careful. | | Behind the train cars, you will find a box full of grenades (take a couple) | | and a health cabinet on the wall of the nearby building (directly to your | | left and across the parking lot from you first entered the harbor). Now | | return to where you went and shot the man upstairs. | |_____________________________________________________________________________| End of optional path Back away from the building and go behind the metal crates to your left. Continue left, through the street between warehouses. If you go back far enough, you'll be out of range of the snipers on the cargo cranes. Be careful when you reach the T-Intersection (to your right) as three enemies will come out from behind corners and from open warehouses. Once they're all killed, continue straight past the "Dispatch Hall." In the next area, you should see a number of red crates to your right. Again, you can go into this maze, though you should watch out for men hiding nearby with shotguns. Through here and to the right is "Hall 2." You can continue across the street and into another building for a health cabinet (50 health), but I'd leave it until later unless you're really hurt. Whatever you do, keep moving away from the harbor entrance, and eventually you should see Sergio's car parked outside a warehouse. Be careful in this area, as both the snipers on the cranes and men on the ground have clean shots at you. However, if you manage to shoot the large round barrels on one of the trains (the light white ones, not the dark black ones), they will explode, killing the gangsters and the snipers. Otherwise, you should just try to take them out normally. Make your way over to where two dark black cylindrical tanks rest on train cars. You may be attacked from long range by two gangsters by the back entrance. You can go and kill them, but at that range, they're not much danger (they both have shotguns). Head towards the building to the left of these cars. Take out the man with the Springfield rifle in this building and enter it through the door nearby. Head right through the other door within the building, and you'll find a health cabinet on the wall. Use it, then return to the train cars outside. At this point, make sure everyone in the immediate area is dead. If the snipers are still pestering you, use the explosive barrels to take them out. If they somehow survive that, grab the Springfield from the man in the building behind you and use it to finish them off. Anyway, once everyone's dead, go up to the train cars. You will notice two levers: one right in front of the cars, the other alongside the tracks, near Sergio's Lassiter. Pull the levers so that the track leads from the stationary cars to the building in which Sergio is hiding. When you're ready, go to the block of wood holding the first car in place and press action. Watch the car go down the track, and eventually it will collide with the door. If you messed up the track switching and the train went somewhere else, all hope is not lost. Check both switches/levers, and mess around with them until you can see that the tracks lead towards the right warehouse. You can then use the second train car (as a backup in case you messed up the first one). However, if you still miss with the second, you'll have to reload your save game (from the beginning of the harbor). Anyway, assuming you did this right, follow the train car to the warehouse where it ended up. Walk towards it, and a cinematic will play. [Cinematic] Sergio: Ha, that didn't work... Huh! I don't know what you're tryin', you bastard! My brother'll kill you along with your whole family! (Tommy lights a cigarette.) Sergio: Give it up, you're dead! You won't get in here, idiot! You're too small for me! HEY! Do you hear? (Tommy walks away and throws his cigarette on the trail created by the leaking fuel. The fire leads to the wagon and it blows up, destroying the doors.) [End of cinematic] Game Saved: 15-09 You Lucky Bastard! - Sergio When the cinematic ends, you'll be around the corner from the warehouse doors. Make a wide circle around and get your weapons ready. If you picked up a few grenades earlier, they should come in handy here. Otherwise, just rush in with your Thompson or shotgun. You'll have to fight through a fair number of gangsters here, so be careful. Use the piles of wood as cover and take down anyone you see. You might die a few times, but keep trying. Eventually, you should be able to stay alive through the ordeal. Once you get near the other side of the warehouse, you should see Sergio with his Thompson. Wait until he has to reload, then waste this lucky bastard once and for all. [Cinematic] (Tommy stands over Morello's corpse.) Tommy: You lucky bastard. [End of cinematic] ------------------------------------------------------------------------------- NOTE: Reader Anatoly Ivanov informed me that the strategy of using the truck to eliminate gangsters could be continued past the opening section of the harbor. Read what he had to say: "Basically, your idea about using a truck to deal with gangsters inspired me much. So, there is my version how to beat the mission. - After the cinematic, deal with four gangsters (as you've said) - Get into the truck. After a bunch of gangsters on trucks arrive, keep running over all of them until you kill them or they will lose all of their ammo. - After then, ride forward, between a building labeled "LOST HEAVEN PORT" and a warehouse with parked truck (IIRC, where the cigar boxes are in Mission 18). Two-three gangsters will appear. Just use the same running over strategy. - After you've dealt with these gangsters, continue going in the same direction as before. You'll see some grass path between the fence and a building (2 yellow barrels are near it). Follow this path, until you see a house with red/brown roof, Bolt Ace Pickup parked outside it and two gangsters. Just run them over once again. - Now you should see a warehouse with four "NO PARKING" gates and a door. Enter this door. In this passage, open the second door at right, you'll see a guy there (he's a sniper). He doesn't turn around, so just hit him from back with any gun. Grab his rifle. There is also a fist aid kit in the next room. - Now use Bolt Ace Pickup(little truck) parked somewhere (if you can't find it, using a truck, go to 2 big black barrels, turn right there and follow railroad tracks until you bump into two platforms with a locomotive parked to rightmost of them. Kill all the gangsters(3) there, using a rifle you've obtained. Bolt Ace Pickup should be there return to big black barrels) and go to those black barrels on platforms. - After either of this ways, you should have got Bolt Ace Pickup and stand near 2 barrels on platforms. Use them to open the warehouse. Watch the cutscene. Return back to Bolt Ace Pickup. - Now, using the car, ride inside the warehouse, turn left between two vertical columns(that's where small Bolt Ace Pickup comes in handy) and follow the track. So you won't need to deal with all of that gangsters. Near the end of track turn left a bit into the opening, and Sergio should pop up there!!! If your speed is good enough, you'll kill the bastard without even a single shot! Now, refill your health with a first aid kit, and return back using the same car. Once outside, I think you know what to do." (information submitted by Anatoly Ivanov) ------------------------------------------------------------------------------- New Objective (I): Return to the Salieri Bar, alternatively, you could visit Lucas Bertone on the way Head out of the harbor. You may want to stop by one of the health cabinets if you're injured, especially if you're going to attempt the Lucas Bertone side-mission. The closest kit is on the wall in the small office behind you. Once you reach the large open area, you'll find that another two cars, both full of gangsters, have arrived. During this shootout, you may be hit some more. If you want, you can return to the health cabinet I suggested earlier, or any other one that you haven't used (check the pre-mission setup for all health cabinet locations). When you're ready to leave, return to this area and take one of the gangsters' Schubert Extra Sixes. Then head out of the harbor. Game Saved: 15-10 You Lucky Bastard! - Return To The Bar As usual, I'm operating under the assumption that you're going to do the Lucas Bertone side-mission. If this is not the case, simply return to the Salieri Bar. Anyway, head to Bertone's shop in Downtown. Once there, Lucas will explain that one of his friends has been shot in Chinatown. You have to race up there and get him to a doctor in Oakwood. Lucas: You're sent from heaven, Tommy! I need some wheels quick! Tommy: What happened? Lucas: A buddy of mine called, one of our friends was shot in Chinatown, he's lying in a street near the square and needs help! You need to get him and take him to the doc in Oakwood! Tommy: There's a hospital in Oakwood? Lucas: He's the one that you took Sam to once. Tommy: Sure, I remember. Lucas: So? Can you do it? Tommy: Okay, if you clean up the blood from the upholstery. Lucas: That's no problem, but move it, he's dying out there! Game Saved: 15-11 You Lucky Bastard! - Lucas Bertone As soon as he finishes explaining the predicament, get in your car and leave. You don't have much time on this mission, so you'll have to move fast. I'd recommend going north to New Ark, then over the Terranova Bridge to Chinatown. Once you're there, head to the far northwestern corner and follow your map/compass to your exact destination. You'll see a bloody man laying on the ground. However, this is not your target. Ignore this guy, and instead look in the small alcove slightly beyond him. There, a man is trying to help someone who's been seriously wounded. Talk to him and they'll both get into your car. Man: At last! Luca sent you? Tommy: Yeah. What's wrong with him? Man: What do you think? He got hit by a 45. The second one's much worse off, so it ain't a good idea to take him to the hospital. (The wounded man raises his head.) Wounded Man: Hhhhh... Take me to the doctor in Oakwood. Man: Make it quick, if someone don't take a look at him, he won't make it. Tommy: Okay, let's go. Wounded Man: Arrrghh, shit, this had to happen to me. Man: Don't give up now, bud. You'll with the doc in a while and he'll put you back together again. It'll be okay, hang on! Now, quickly drive back over the Terranova Bridge into New Ark, then head south all the way to Oakwood. Watch your clock/timer and the wounded man's health, and try to avoid both the police and large collisions. Hopefully, you can make it to the doctor's residence in time. Once you're done, you'll get a new objective. Man: Here it is! Stop here! Thanks a lot. Okay, let's go, bud. We're okay, the doc'll look at you. (They get out of the car and go to the house.) Tommy: Jesus, what a mess, the whole car is covered in blood! I hope Luca has a lot of soap. New Objective (J): Return to Lucas Just make your way back to Lucas' shop in Downtown. I'm sure you know the way by now. Once there, Tommy and Lucas will have a short conversation. After that, Lucas will give you the information you need for your next bonus car. Lucas: Is he okay? Tommy: Yeah, they're at the doctor, he'll be okay. Lucas: Uff! That's a load off my mind, he's my good buddy! I owe you one. Tommy: Well, since you do, could you clean the blood off the seats? The car looks like a slaughter house. Lucas: Don't worry, Tommy, I'll sort it out. Tommy: Well, I hope so. (Next, Lucas is seen cleaning the car with a cloth and a bucket in the backyard of the shop with Tommy standing next to him.) Lucas: Shit, that guy sure ain't short on blood. Tommy: You can say that again, it was like a freakin' fountain. Lucas: Except that water is much easier to clean off upholstery... You just wait till it dries. Tommy: You could donate the blood you cleaned with that cloth to the hospital. Lucas: Now it's mixed with soap. Tommy: A-ha. (Next, they are seen in front of the shop with the car.) Lucas: Whatever, anyway I got a nice piece of work for you today and it's no big deal to get it. Tommy: No blood? Lucas: No, don't worry. At the multistory car lot on Central Island there's a beautiful sports car. You just go and lift it. Tommy: Locks? Lucas: Nothing special, with your skills it'll be a piece of cake. Just be careful that the gatekeeper don't call the cops on you. Tommy: Okay. Thanks, Luca. (Tommy gets in his car.) Lucas: I put a towel on the seat, so you won't get a wet ass. Tommy: Oh, that's just great! Game Saved: 15-12 You Lucky Bastard! - Lucas Bertone 2 New Objective (K): Steal the Bruno Speedster near the parking lot on Central Island. Take your car and head west to Central Island. Before you go, it's a good idea to use the cabinet on Lucas' wall to replenish whatever health you may have lost. The car lot that you're aiming for is actually outside the parking garage from "A Great Deal!" Anyway, once you're there, either gun down or run over the man who's conspicuously pacing back and forth. Then get out of your car and steal the very stylish Bruno Speedster 851 parked outside. New Objective (L): Return to Salieri's As usual, make your way back to the bar. Be aware of how fast your new car can go, and try not to crash or flip it over (which will kill you instantly). Once you arrive at the bar, the mission will end. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (12) | (A) Drive to the Italian Garden restaurant with | | | Paulie and assassinate Sergio Morello. | | | | | | (B) Lose the tail! | | | | | | (C) Return to Salieri's | | | | | | (D) Drive to Morello's house and place the bomb on | | | his car | | | | | | (E) Drive to the Rainbow Garden restaurant with | | | Paulie and assassinate Sergio Morello. | | | | | | (F) Lose the tail! | | | | | | (G) Return to Salieri's | | | | | | (H) Kill Sergio Morello. | | | | | | (I) Return to the Salieri Bar, alternatively, you | | | could visit Lucas Bertone on the way | | | | | | (J) Return to Lucas | | | | | | (K) Steal the Bruno Speedster near the parking lot | | | on Central Island. | | | | | | (L) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | There is no single route to get through the | | | harbor. Instead, it is a wide-open area which | | | allows you to take nearly any path you choose to | | | get to the end. Also, there is a Lucas Bertone | | | side-mission available after you leave the harbor. | |------------------------|----------------------------------------------------| | Notes | The truck ramming strategy at the harbor - The | | | extension of this strategy to encompass the entire | | | "Harbor" part of this mission (thanks to reader | | | Anatoly Ivanov) - Also, the optional path leading | | | to a grenade box - Finally the use of the | | | explosive barrels to take out multiple gangsters | |------------------------|----------------------------------------------------| | Cars Added to Garage | Guardian Terraplane Fordor Black | | | Bruno Speedster 851 Silver | |------------------------|----------------------------------------------------| | Rewards | Complete Bruno line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Bruno Speedster 851 | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #16 ***********************************************************************[10-CDC] ********************** C R E M E D E L A C R E M E ********************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | After the death of Sergio Morello, Jr. in the previous | | | mission, Salieri decides to finish the job. He sends | | | Tommy, Paulie, and Sam out to kill his rival: Don | | | Morello. | |------------------|----------------------------------------------------------| | Loading screen | An advertisement/playbill for a production of "Othello" | | | - Most of the details are impossible to make out. | |------------------|----------------------------------------------------------| | Year | 1935 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Sam | | | Salieri (ambient) | | | Ralph (ambient) | | | Lucas Bertone (ambient) | | | Don Morello (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | |------------------|----------------------------------------------------------| | Save points | Seven: | | | 16-01 Creme De La Creme - Salieri Bar | | | 16-02 Creme De La Creme - City | | | 16-03 Creme De La Creme - Manhunt | | | 16-04 Creme De La Creme - The Airport | | | 16-05 Creme De La Creme - Back To The Bar | | | 16-06 Creme De La Creme - Lucas Bertone | | | 16-07 Creme De La Creme - Lucas Bertone 2 | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (50 health) This kit is on the wall in Lucas' shop. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri, Paulie and Sam are at the backroom of the bar.) Salieri: It was a tough job, but we finally have Morello where we want him. Now one last step remains... eliminate him! In his sections of the city there's theft, robbery, blackmail, illegal lotteries, gaming rooms and whore-houses appearing all the time. But what's the biggest problem? Tommy: Drugs? Salieri: Horseshit! The problem is that we don't get a cent out of it! That'll change as soon as we get rid of Morello. His organization will collapse and all those smalltime cheats, thieves and criminals will kill each other without anybody over there to maintain order. Today we can finally remove that bastard once and for all. Paulie has come up with a plan. Paulie: That's right! From what my informers tell me, we have one chance to get this guy. Morello watches his back and almost never shows himself in public. He goes everywhere in his bulletproof limo, clammed up like some seashell. But today he's coming out. He's going to the theatre to do some socializing with the creme de la creme of Lost Heaven. And we'll be there to show him something too. Tommy: Isn't this a bit risky? Salieri: It's risky, but this is our only opportunity to waste him in public and show everyone our power. Paulie: We'll do it like this: Wait in front of the building until the end of the show. People will start coming out, so there'll be a lot of confusion. With Morello trying to make his way out, his gorillas won't have much of a chance to notice us before we hit him. Make sure you don't draw any attention to yourselves, so no shooting. Pull your weapons when you see him. Tommy: I hope I still recognize him. Paulie: Shouldn't be hard. Morello likes to wear his white suits, not many people wear them these days. Salieri: Each of you get a Thompson or Lupara from Vincenzo. Wait out in front of the theater on Central Island until Morello comes out. Then go to it. The performance ends at 9 o'clock, so make sure you're there on time. It should work out fine, so don't come back without his head! Tommy: Okay, boss! Paulie: Let's get to it! [End of cinematic] Game Saved: 16-01 Creme De La Creme - Salieri Bar New Objective (A): Drive to the Theater on Central Island with Paulie and Sam and assassinate Morello. Follow Paulie and Sam out into the Salieri Bar back lot, then head up to see Vincenzo. He'll be standing outside on the stairs. After he puts out his cigarette, just follow him back into the shop. He'll give Paulie and Sam Thompsons and leave a Sawed-Off Shotgun out for you. Paulie: Vincenzo, today we need some real heavy artillery. We gonna rub out Morello. Vincenzo: Well, I think 600 shots per minute from an ol' Tommy gun should do the trick. (He brings two Tommy guns from the cabinet to the table.) Vincenzo: At the same time, we could stick to the ancient ways and use a more traditional Sicilian weapon for a job of this size. Collect the weaponry, then head back down into the lot. Ralph has provided you with a Guardian Terraplane Fordor. Although I normally would say "take this or any other car," this time, I really WOULD suggest a different option. In particular, a Silver Fletcher or any of the advanced Lassiters would probably be a better choice. Whatever you decide, get in, wait for Paulie and Sam, then drive off into the city, where your game will be saved. Game Saved: 16-02 Creme De La Creme - City From the bar, just head down the Giuliano Street Tunnel onto Central Island. Once there, follow your map/compass to the theater. It's right near where you dropped off one of your passengers in "The Running Man." When you arrive, you'll find that the show let out early and Morello is already leaving. His Silver Fletcher is hard to miss, so turn around and follow it. Paulie: Shit! He is leavin' already! Sam: That damn show must have finished earlier! Paulie: That silver limousine! Catch him! New Objective (B): Chase and kill Morello. Assuming you came from the main Central Island arterial, you'll have to turn around to stay with Morello. Just follow him as he goes over the Giuliano Bridge and into New Ark. Though Paulie and Sam will be shooting, they won't actually be able to hurt Morello, so don't endanger yourself simply so that they "can get a good shot." Keep tailing him north through New Ark and eventually into the countryside. Once there, the game will be saved again. Game Saved: 16-03 Creme De La Creme - Manhunt Continue your pursuit down this country road until you near the airport. Here, Morello will do one of two things. He'll either: a. turn left into the airport or b. continue straight After playing this mission quite a few times, it doesn't seem that there's anything in particular that causes him to take one route over the other. I've read all sorts of hypotheses - that it's dependant on what side of the road you're driving on, how fast you're going, how close you are to Morello's Silver Fletcher, etc. etc. Still, I've never found any of these to work consistently enough to consider them to be causal. Regardless, you'll find that he turns into the airport about 75% of the time. Anyway, read the airport walkthrough below, or skip down a little bit for the continuation walkthrough. ------------------------------------------------------------------------------- AIRPORT WALKTHROUGH - Follow this guide if Morello turns left into the airport. Skip down to "Continuation Walkthrough" if he doesn't. Follow Morello left into the airport. Once inside, the game will be saved. Game Saved: 16-04 Creme De La Creme - The Airport As you drive up into the parking lot, your car will suddenly sputter and die. Paulie: What is it? What the hell is happening? Why did you stop? Tommy: I don't know, it just broke down! Paulie: Jesus Christ, we almost have him! Sam, come on, let's make this happen! Tom, get out and go after them, maybe you'll catch them! Get out of the car and take out your Sawed-Off Shotgun. Run through the parking lot, while heading directly straight ahead (past the terminal you entered in "Omerta"). When you near the hedges/bushes, two gangsters will come around the corner. Quickly blow them away with your shotgun. As you're fighting, you should notice a large plane emerging from the hangar and heading down the runway. Also, you should see that a small red bar has now appeared at the top of your screen. This plane has Morello on board, and you can't allow him to escape. Continue down the tarmac as you run after the plane. Suddenly, Paulie and Sam will come driving up in the car that you just abandoned. Paulie: C'mon, Tom, get in! We'll shoot it down! Move it! They won't get away! Get in the passenger seat and Paulie will hand you a Thompson. Paulie: Take my Thompson. You and Sam shoot them! Equip the Thompson and aim out the window towards Morello's plane. Once you're within range, try to hit the propellers on either side. As you do more and more damage to the propeller engine compartment, you'll see sparks (and later fire) emit from it. Also, that red bar will begin to decrease. If you're hitting the propeller, but the bar isn't going down anymore, start shooting at the propeller on the other side. As the plane begins to rise off the ground, keep firing, and make sure that the red bar (the plane's "life") is completely empty. Just as the plane pulls away, a cinematic will play. [Cinematic] (Tommy and Sam continue to shoot, and the plane catches fire. Nevertheless it takes off. Tommy, Paulie and Sam get out of the car.) Paulie: Sam shoot! Sam: Bastards! (Sam fires after the plane but it is beyond their range now.) Paulie: Kill 'em, Sam! Tommy: Damn it, Paulie. (Suddenly, the plane crashes into the woods near the airport and explodes.) Tommy: Wow! Paulie: Yes! (They start walking back towards the car.) Tommy: How did you fix the car? Paulie: Better ask Sam. Tommy: Why ain't you a mechanic, Sam? Sam: That work's too dirty for me. [End of cinematic] Now skip down a bit and read the next part of the walkthrough. ------------------------------------------------------------------------------- CONTINUATION WALKTHROUGH - Follow this guide if Morello continues straight. Read the "Airport Walkthrough" above if he doesn't. If Morello continues straight instead of turning left into the airport, simply keep following him. The road will head farther and farther upwards through a series of switchbacks. Just make sure that you keep close behind Morello. His Silver Fletcher has little trouble speeding through this area, and if your car is slow, you can easily fall behind. If you're really having trouble, you can try to cut over the large grassy area where the road goes left and then right, shortly after the Clark Motel (see horrible ASCII below): *** *** /\*** || *** ||*** *** ***|| * = Road *** || *** || /\ *** || || = Shortcut *** || *** || *** ___ *** |_| = Clark Motel *** *** *** ___ *** |_| *** Anyway, just keep following him higher and higher through the countryside. Eventually, he'll reach a bridge that's still under construction, and a cinematic will play. [Cinematic] Morello: Brake! Hit the brake! (Morello's driver stops at the last moment, leaving the car in a precarious position just at the edge of the bridge, unable to move. Seconds later Tommy, Paulie and Sam arrive in their own car. They stop for a moment and then press their car against Morello's, sending it down the bridge. Morello's car falls a long way and is smashed upside down. Tommy, Paulie and Sam get out of their car to look down.) Sam: You think he's dead? Tommy: Well, I guess so, yeah. (Morello's car explodes.) Sam: Oh, Christ! Paulie: Well, he's definitely dead now. Tommy: Let's go. Sam: Okay, let's go. [End of cinematic] ------------------------------------------------------------------------------- Regardless of which path Morello took, you'll end up with the same basic outcome and a new objective. New Objective (C): Return to the Salieri Bar, alternatively, you could visit Lucas Bertone on the way. As you near the outskirts of the city, your game will be saved. Game Saved: 16-05 Creme De La Creme - Back To The Bar Unlike the normal routine here, return to the bar, even if you're going to attempt the Lucas Bertone side-mission. This is because you still have Sam and Paulie in the car, and they need to be dropped off. If you go to Lucas' anyway, Paulie will make a remark. Paulie: Hey Tom. I'm pretty beat. Drop us at the front of the bar and come back later. Therefore, you have to go to the Salieri Bar regardless of your plans for the rest of the mission. After stopping out front or in the back lot to let them out, head downtown towards Lucas' shop. [Cinematic] Lucas: Hey, Tommy! Tommy: Hey. You got anything for me today? Lucas: Well, today was a little rough... Tommy: How come? Lucas: Ah, you know, the guys left a car here that was involved in a chase with the cops and I kinda need to get it out of here fast. Tommy: Why didn't they dump it themselves? Lucas: Oh, well, we had a deal worked out with them, it was meant to be a sure thing, and it didn't work out. They were a little pissed, so they left it here. Tommy: What's in it for me? Lucas: A lovely German sports car. Tommy: That's worth a risk. I'll do it. What can I do? (Next, Tommy and Lucas are in the backyard next to the car.) Lucas: It's pretty simple. Take the car to the cliffs outside of town and dump it in the sea. Tommy: Cool. Lucas: But if the coppers spot you, there'll be trouble. So you gotta shake them. Tommy: Okay. [End of cinematic] After Lucas explains all this to you, you'll be in the back part of his shop, your game will be saved, and you'll have a new objective. Game Saved: 16-06 Creme De La Creme - Lucas Bertone New Objective (D): Take the car that's wanted by the Police to the cliffs near the lighthouse and dump it into the sea. Here in the back lot, you should see a Crusader Chromium Tudor. Get in and slowly follow Lucas. Wait until he opens the gate leading out of the back lot, then drive out. You will notice that you already have a warrant for your arrest. In this special circumstance, even if you evade the police, the warrant will keep coming back. The only way to take care of this is to get rid of the car altogether. Drive east out to the Saint Paul Coast (south of Oak Hill). Be careful; if the car is destroyed, you fail the sub-quest. Along the way, you will have to face numerous police officers and patrol cars. When you reach the series of switchbacks that lead to Oak Hill, instead of going up them, turn right. Follow the dirt road down to the lighthouse. Now before you do anything, make sure that you have no cops chasing you. If you still have a squad car or two on your tail, try luring them into driving off the cliff. Anyway, when there's no one bothering you, slowly roll the car up to the edge of the cliff. Use the brake profusely here, as falling off the cliff results in a mission failure (well, death actually). Try to park the car on an incline so that if you weren't holding the brake, it would drop off the cliff. But, and this is very important, DON'T DRIVE IT OFF THE CLIFF. When you're as far off the edge as you can be without falling off yourself, hold down the brake and shift the car into neutral (you'll have to switch to manual if you normally drive automatic). While still holding the brake, get out of the car. If you did everything correctly, the car should slowly roll off the cliff. As it slams into the waters below, your objective will be complete. Now if you absolutely got the car stuck, and couldn't get it off the cliff or back on the road, all hope is not lost. Just go and hijack a car from the road nearby. Drive this car back down to the lighthouse and use it to (lightly) ram the Crusader until it falls off the cliff. New Objective (E): Return to Lucas Once the incriminating vehicle rests safely beneath the waves, walk up the dirt path back to the main road. Run out in front of a passing car (make sure not to get hit) and make the car stop. Then circle around and hijack it. After that, just drive back to Lucas' shop. Once ther, go inside and talk to Lucas. Tommy: Okay, where's the car? Lucas: That guy came in for it a while ago and drove off, but he said he was going for dinner at Roy's Grill. It's Downtown, it's just a little way from Pepe's restaurant. If you hurry, you'll still find the car there. Tommy: What's goin' on, today's customer appreciation day? Lucas: This one's an exception, he owes me big time. I did a bunch of jobs for him and I haven't seen dollar one. God knows what he does, but at the same time he acts like a classy guy. This way he pays his debts and I pay my debt to you. You'd better get going. Tommy: Right, thanks. Game Saved: 16-07 Creme De La Creme - Lucas Bertone 2 New Objective (F): Steal the Celeste Marque 500 parked in front of Roy's Grill Restaurant Head back out into the city and drive north into New Ark. Follow your map/compass to the restaurant, where you should see the very stylish car parked out front. However, you will notice that no one is conspicuously pacing around the vehicle. You have three options here: 1. Go up to the car and start picking the lock. Almost immediately, the owner will rush out of Roy's Grill and call for police assistance. The owner has a Colt 1911, and the nearby officer has a S&W Model 10 M&P. Dispatch them both, finish picking the lock, and drive away. 2. Stand near the Celeste, but don't try to pick the lock. Eventually, the owner will come out of the restaurant and go towards his car. Wait until he's just entered, then pump him full of lead through the driver's-side window. 3. Don't even get out of your car; just stay in the parking lot. When the owner comes out and gets in the Celeste, follow him. Continue tailing him as he drives all the way to southern Oakwood. Wait for him to park outside his house and walk away. Then get out and steal the car without any interference. Whatever action you take, the end result will leave you with a new car and a new objective. New Objective (G): Return to Salieri's You know the drill. Just drive back to Salieri's to end the mission. On a side note, assuming you've been doing most of the Lucas Bertone missions, your garage should be filling up pretty quickly. If it's completely full, at the end of the mission a screen will pop up asking you which car(s) you want to get rid of to make room for your new ones. Unless you're keeping them for a stylistic or sentimental reason, there's generally no need to hold on to the basic "early '30s" cars (e.g. Bolts, Schuberts, etc.). MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (7) | (A) Drive to the Theater on Central Island with | | | Paulie and Sam and assassinate Morello | | | | | | (B) Chase and kill Morello | | | | | | (C) Return to the Salieri Bar, alternatively, you | | | could visit Lucas Bertone on the way. | | | | | | (D) Take the car that's wanted by the Police to | | | the cliffs near the lighthouse and dump it into | | | the sea. | | | | | | (E) Return to Lucas | | | | | | (F) Steal the Celeste Marque 500 parked in front | | | of Roy's Grill Restaurant | | | | | | (G) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | This mission is notable for its split path during | | | the "Manhunt" segment of the chase. If Morello | | | goes into the airport, you shoot down his plane. | | | If he continues straight, you chase after him, | | | eventually ramming his car off a bridge. There is | | | also a Lucas Bertone side-mission, which has its | | | own variety of alternate paths (see walkthrough). | |------------------------|----------------------------------------------------| | Notes | Notes on multiple paths and shortcuts (see mission | | | walkthrough) | |------------------------|----------------------------------------------------| | Cars Added to Garage | Celeste Marque 500 White | |------------------------|----------------------------------------------------| | Rewards | Complete Celeste line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Celeste Marque 500 | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ***********************************************************************[10-IM4] ************************ I N T E R M E Z Z O F O U R ************************ ******************************************************************************* [Cinematic] 1938 (Tommy and Norman are talking in the cafe.) Norman: So you killed Morello! That must have felt good, huh? Tommy: We celebrated. Salieri was thrilled, of course. We ran the whole town, practically, and there seemed to be an end to the bloodshed. For a while I felt like a king, until I came to a realization. If a regular guy like me could kill the most powerful man in the city, what good was all his power? Hell, if he hadn't been so powerful, he'd probably still be alive. It seemed to me that no matter how strong someone was, there was always somebody stronger to take them out. Norman: So where did that intuitive thought take you? Tommy: Greediness is bullshit. When you have no money, you think that a few bucks a month would be enough. Then you realize, that it wouldn't be bad to have a nice car. You get a great job in some higher position, but in actuality you are thinking about going higher. Before you know it, you wanna be the President of the United States and you wanna win the war against the Germans. Luckily, that won't happen. Tommy: Plus, the whole strategy of watching other people's backs has one basic flaw: The whole time you have to watch your own back in case someone else has the same idea. So I thought to myself that maybe I oughtta change my priorities a little. Norman: Great bible story, ha ha. Tommy: Laugh it up. You know where it got me in the end. (Tommy puts a photo on the table. It shows Salieri and Morello, both younger, with another, older man in the middle.) Tommy: This... (Norman takes it and looks at it.) Norman: Who is it? Tommy: It's from 1920. The old man is Don Peppone. The two younger ones are Salieri and Morello. This photo convinced me that this kind of life is poisonous. Morello and Salieri were friends and they were both commanders of Peppone's regime. But in the 1920s, they got Don Peppone killed because of some deal. Strangely enough, Salieri still admires the guy now. Tommy: Afterward they divided up the city and each ruled their own part of it, but they started to compete with each other. I ended up being Salieri's instrument of death to kill his best friend, to save him from looking Morello in the eye. It occurred to me that my friends and the people I loved were the same. Some day I'd turn to Paulie and be looking straight down the barrel of a gun. I couldn't be sure of anybody, above or below me. Norman: But you were risking your life everyday. Being a sharpshooter for the mafia ain't no bed of roses, the way you tell it. Tommy: It's different when you're living it, when you're full of energy and you're fighting for your life with someone who's like your brother. You're just two soldiers who know what needs to be done, and it all depends on your ability to survive. It's a war. The constant feeling that you can't even trust your best friend is terrible. You are alone and death can come from anywhere. I'd lie awake at night wondering if the joke my best friend told me was really just a joke, or if I should get prepared for my own execution. A person needs someone he can trust. [End of cinematic] ------------------------------------------------------------------------------- Mission #17 ***********************************************************************[10-ELC] ********************* E L E C T I O N C A M P A I G N ********************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | Although Don Morello has finally been taken out, Salieri | | | is not quite finished with his business. On this | | | occasion, he sends Tommy to the old prison on Central | | | Island to assassinate a politician with whom he takes | | | issue. | |------------------|----------------------------------------------------------| | Loading screen | A period American flag with 48 stars (since neither | | | Alaska nor Hawaii was a state in 1938) | |------------------|----------------------------------------------------------| | Year | 1938 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Salieri (ambient) | | | Vincenzo (ambient) | | | Ralph (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | | | Mr. Sewer (ambient)(new) | | | Lucas' Friend (unnamed)(ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Seven: | | | 17-01 Election Campaign - Salieri Bar | | | 17-02 Election Campaign - City | | | 17-03 Election Campaign - Old Prison | | | 17-04 Election Campaign - Prison Tower | | | 17-05 Election Campaign - Return To The Bar | | | 17-06 Election Campaign - Lucas Bertone | | | 17-07 Election Campaign - Lucas Bertone 2 | |------------------|----------------------------------------------------------| | Health cabinets | Two: | | | | | | 1. (50 health) Midway through the old prison, there will | | | be an area where you can see outside through a hole in | | | the wall (your view includes the manhole you used to | | | enter the prison). On the wall next to this hole is the | | | health kit. Even though the cover is broken off, it | | | works just fine. | | | | | | 2. (50 health) As is becoming customary, there's a kit | | | on the wall in Lucas Bertone's shop. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] 1938 (Tommy and Salieri are in the backroom of the bar. Salieri is looking at a newspaper.) Salieri: That guy sickens me. He controls half of the brothels in the city, doesn't pay us a dime, and then has the nerve to say he's ending crime in the city. Of course, I wouldn't give a damn about what he says, but him and his whores are trying to expand even into our territory. I have a feeling it's time to finish his political career. With the elections such a long way off... we'll have to remove him physically. Tommy: I don't know, boss. Haven't we seen enough violence for a while? I just have a strange feeling about this. Salieri: Tommy, we are on the verge of running this town, he's the only thing that's standing in our way. Tommy: You want him knocked off in public like Morello? Salieri: In public yes, but not like Morello. Remember that knocking off a politician is messier than offing a gangster. We don't want anyone to implicate us. The speculation and fear will be enough for our purposes. Tommy: So? How are we gonna do it? Salieri: Mr. Sewer has a rally today in a park on a little isle off Central Island. There is only one escape route over a small bridge and normally it would be a problem, but Vincenzo has an idea. He took a regular army rifle and put a telescopic sight on it, so you should be able to hit him from a much greater distance. You won't even have to be on the island! Tommy: Where then? Salieri: You can get a beautiful view of him from Central Island, from the tower of the old abandoned prison on the north tip of the island. You'll have the whole park right in front of you, and with that rifle it won't be difficult to take out your target without attracting too much attention. Tommy: That doesn't sound like a bad plan. Salieri: Good. Talk to Vincenzo, and get the rifle. Tommy: Okay, boss. Salieri: And remember Tommy, you have to do it from a distance, and nobody must see you. You'll probably only get one shot at this. If you don't hit him immediately, they'll cover him and the job will be ruined. Tommy: I got it, boss. [End of cinematic] After the opening cinematic, your game will be saved and you'll have a new objective. Game Saved: 17-01 Election Campaign - Salieri Bar New Objective (A): Assassinate the politician from the tower on top of the Old Prison. Head out of the briefing room and go pay a visit to Vincenzo. Tommy: Hey! You got some heavy duty gear for me, Vincenzo? Vincenzo: You'll need to pick this guy off at a distance, right? So I dug out the best weapon for you. The military trains by mounting a sight on this standard rifle, similar to a hunting rifle. (Vincenzo puts the rifle on the table.) Vincenzo: I got hold of a Mosin Nagant rifle. It's produced here but the Russians upgraded it to a marksman's rifle. It's a good, precise weapon. Tommy: It looks interesting. Well, I hope it works. (Vincenzo also puts a Colt 1911 pistol on the table.) Vincenzo: Well, Tom, take a decent handgun too. You never know who you might bump into. Tommy: Ain't that the truth, thanks. While this rifle won't be all that useful in close-quarters combat, it is absolutely necessary if you're to successfully assassinate your target. After picking up these weapons, head back down into the car lot and see Ralph. He'll provide you with a Wright Coupe, but as usual, feel free to take a different car if you prefer. Ralph: Hey, Tom. I have this for you. It's a sensible, spacious and solid car. (He shows him a Wright Coupe car.) Ralph: I think you'll like it. Yeah, and you can get into it real easy. Tommy: Thanks, Ralphy. Now head out into the city. Game Saved: 17-02 Election Campaign - City Your destination is the old prison, which is located at the north end of Central Island. It's actually quite close to Salieri's, and you should have no trouble getting there. Once you arrive, park your car and head towards the destination marked on your compass. You should be heading off the street, into a small parking lot. You should also see some construction equipment and a man standing around. If you talk to him, he'll tell you to leave. However, you need to get down that manhole. Depending on how you deal with the worker, you will face different scenarios later on in the mission. For more information, take a look farther down in the walkthrough or in the "Easter Eggs" section of this guide. For simply getting through the mission, the best option is to kill the man. After doing so, "use" his body, and Tommy will drag it over and drop it down the manhole. This will cover your tracks so that you don't have to deal with certain problems later on in the mission. Of course, if you'd prefer, you can ignore the man, or kill him and leave his body in plain sight. Whatever you choose, head down the manhole ("use" it). Next, walk across the tunnel and climb up the other ladder. Game Saved: 17-03 Election Campaign - Old Prison You'll now find yourself in the old prison. Because of the way the level is designed, there's only one place from which you can actually execute your assassination (all puns intended). To reach this location, you'll have to make your way through most of the prison facility. Unfortunately for you, while the prison is decommissioned, it is not abandoned. In fact, a fair number of enemies are currently stationed there. It's rather unclear whether they are supposed to be gangsters in control of the area or just well-armed vagrants. Either way, you won't be able to go about your mission unhindered. A note about your rifle: It is possible to use your rifle during the normal enemy encounters throughout this mission. Since you only need one bullet to kill your target (two to be safe), you have eight other rounds that you might as well use. So if you get in a firefight where you think the rifle might help out, feel free to use it. Just make sure you keep at least one bullet for Mr. Sewer. After exiting the manhole, head down the walkway, away from the dogs, and take a left. Go through the metal door at the end of this path and you'll be inside the prison building. Go into the main room and head left through the barred door. A few of the cell doors are open in this area, so you can enter if you like, but there isn't anything of interest in them. Make your way across this room, through the door at the other end, and up the staircase. If you haven't done so already, you should draw a weapon and get ready for some combat. On the next floor, you will have to engage and kill four gangsters. One should be walking right in front of you. The other three are sitting by a flaming barrel. For reference, three of the enemies have magnums and one has a knife. After dispatching them, collect all their weapons and head through the area. Continue outside onto the wooden walkway and head up the stairs. Take a left into the small room and you should hear more gangsters preparing to ambush you. "Use" the door, and Tommy will kick it open, knocking down the shotgun-wielding enemy standing right on the other side. Quickly finish him off before he gets to his feet, then duck back inside the room. In the next area, there are four more gangsters. Two have magnums and two have Colt Detective Specials. After taking them out, collect everyone's guns and continue through the area. Be careful, as an enemy will come out of one of the cells behind you. However, his baseball bat should be no match for any of your weapons. Once he goes down, another shotgun-wielding enemy should come running down the hall towards you. Take him out however you see fit. Continue down the hall and through the doorway. In the next area, you can see outside through a large hole in the wall, but unfortunately it doesn't face your target. There's also a health kit here (with the cover broken off). If you've lost more than 50 health, you might as well use it. If not, you can return later. Next, head down the hallway nearby. Don't worry about the cells on your right; no one will jump out at you. In the next area, there should be another enemy with a Colt Detective Special. This time, you have the drop on him. Use that to your advantage and take him out. Move around the corner and towards the stairwell. Be cautious, however, as three enemies are crouched on these stairs (two with Colt Detective Specials, one with a Colt 1911), waiting to ambush you. Use the most of your third-person perspective to draw a bead and fire on these guys as quickly as possible. As you climb the stairs, you should hear a shotgun blast and see a man come crashing down to the ground floor. His assailant is nearby, so carefully edge up the stairs and try to get a clear shot at him. Continue up, making sure not to fall in the area where the man broke through the guardrail. At the top, head through the door, and your game should be saved. Game Saved: 17-04 Election Campaign - Prison Tower Finally, you're in position to assassinate your target. Take out your rifle and edge along the walkway to the right so that you can fire from a crouched position. Use the scope and look out towards the island right in front of you. Mr. Sewer is the politician standing at the podium. Even with your scope, the target is quite far away, and your aim is hardly stable. Still, do your best to line up the shot, then fire at his head. If you miss, or if your shot only wounds him, he will quickly be escorted to his car by bodyguards, and you may not be able to finish the job. In this case, either try to get another shot off, or just reload the save until you can successfully take him down with a single bullet. New Objective (B): Return to Salieri's Don't be too tempted by this new objective just yet. Instead, stay on the walkway and close the door so that you can keep going to the left. Head out until the path ends, then quickly run back a few feet, as part of the walkway will collapse. From here, you should have a good view of the recreation area, and the four guard dogs patrolling there. In order to get back to Salieri's, you're going to have to leave through that courtyard, and those dogs are NOT friendly. Since you should only have used one or two bullets to assassinate your target, you probably have plenty of rounds left to take out the dogs in the area below. After doing so, go back the way you came until you reach the large stairwell. Head all the way down the stairs. If you didn't get the health kit before, you might as well now, since you won't be coming back here again. Return to the stairs and continue all the way down to the ground floor. This opens up into the courtyard where all the dogs were before. Normal weapons can be used to take out any dogs that you missed earlier. If you didn't kill any, you can actually attempt to just run through this part, but you may take some extra damage. Head to the opposite end of this area, shoot the lock off the door, and head through. Game Saved: 17-05 Election Campaign - Return To The Bar New Objective (C): Return to the Salieri Bar. Alternatively, you could visit Lucas Bertone on the way. After you exit the prison compound, the scene you face is going to be different, depending on what you did to the worker standing by the manhole earlier in the mission. If you killed him and left the body where it was, you will have four cops to deal with. A Lassiter V16 Charon (Hearse) will also show up. If you just injured him, only two cops will show up, but he'll be ratting you out to them. However, if you drop your guns before exiting the prison, they'll let you go, and won't attack you. Finally, if you killed him and hid the body, no police will be there to interfere with your plans. As usual, I will provide a walkthrough for the Lucas Bertone side-mission. If you're not interested in it, just head back to the Salieri Bar. Otherwise, make your way over to Bertone's Auto Shop. Lucas will tell you to head to the Works Quarter to pick up a friend of his before the cops do. Lucas: Hello there. How are you today? Tommy: I just got outta jail. Lucas: Real cute, but there ain't time for that now, Tommy! I need you to pick up a guy in the Works Quarter, but quick! The cops are after him and he doesn't even know about it. Tommy: Where? Lucas: You won't see anyone else walking around in a suit there, so you certainly won't miss him. But you gotta hurry, before the cops get there, or he's finished! Bring him here. Tommy: Okay, I'm on my way. But I wasn't kidding about being in jail. Naturally, your game will be saved and you'll have a new objective. Game Saved: 17-06 Election Campaign - Lucas Bertone New Objective (D): Find Lucas's friend in the Works Quarter before the Police do and get him back to Lucas's. Even though you aren't given very much time for this mission, your destination is rather far away. So get over there as quickly as possible. You should see a man in a suit standing next to the front steps of a building. Get close to him (you don't even need to get out of the car) and Tommy will tell him what's going on. Let him into the passenger seat, then leave. Tommy: Luca sent me. The cops are after you, I gotta take you to safety. Man: Shit, how did they find me? (The man gets in the car.) Tommy: And now let's go back to Lucas'. New Objective (E): Return to Lucas's with his friend. The objective is pretty self explanatory. Just head back to Lucas'. Note that if you cut your deadline (timer) very close, you may see the cops actually arrive on the scene. In this case, you will have to evade or kill them. Otherwise, your drive back should be completely peaceful. Talk to Lucas and he'll tell you what to do next. Man: What happened, Lucas? Lucas: They figured out it was you, they know where you are and I got wind that they'd be coming for your ass today. Man: Thank God it worked out that way. I could be sitting on ice. Lucas: No no, thank Tom here. He stuck his neck out. Man: Thanks, bud, I'll remember it. Tommy: Glad to be of help. Lucas: Okay, sit down a while, me and Tom need to work something out. Man: Okay. (The man leaves them and goes to sit on a chair.) Lucas: Tommy, I have got something nice for you. Sixteen-cylinder with custom bodywork. A collector's piece. Tommy: And where will I find it? Lucas: Some playboy in Oak Hill's having a party today. There'll be loads of guests and one of them has got exactly the car you're looking for. You open it the same as a regular V16, but otherwise it's more of a work of art than a car. You'll know the place, and there'll be a lot of pricey cars parked there. Tommy: Great, thanks for the tip. Game Saved: 17-07 Election Campaign - Lucas Bertone 2 New Objective (F): Steal the Lassiter V16 Appolyon parked near the villa in Oak Hill. As usual, use the health kit before you head out, then make your way up to Oak Hill. After a lengthy and/or steep drive, park somewhere near your target car. Walk towards it, and you should see two men admiring this rare vehicle. To avoid a spectacle and unnecessary bloodshed, talk to them, and Tommy will ask them to leave. Now you should be able to pick the car's lock unhindered. There are two guards standing in front of the gate nearby, but they shouldn't be able to see you as long as the other guys don't tip them off. If they do, you will have to have a little firefight. Either way, pick the lock and drive off. New Objective (G): Return to Salieri's. Just make your way back to the bar. As mentioned earlier, your garage will probably be filling up about this time, so you may need to remove some older or less desirable cars to make room for your new ones. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (7) | (A) Assassinate the politician from the tower on | | | top of the Old Prison. | | | | | | (B) Return to Salieri's. | | | | | | (C) Return to the Salieri Bar, alternatively, you | | | could visit Lucas Bertone on the way. | | | | | | (D) Find Lucas's friend in the Works Quarter | | | before the Police do and get him back to Lucas's. | | | | | | (E) Return to Lucas's with his friend. | | | | | | (F) Steal the Lassiter V16 Appolyon parked near | | | the villa in Oak Hill. | | | | | | (G) Return to Salieri's | |------------------------|----------------------------------------------------| | Alternate Paths | When you first arrive at the old prison, a worker | | | tells you to leave. To get down the manhole he's | | | "guarding," you can choose a number of options, | | | all of which have different repercussions later on | | | in the mission. If you kill him and leave the body | | | where it is, you will have four cops to deal with | | | at the end of the mission, and a Lassiter V16 | | | Charon (Hearse) will also show up. If you just | | | injure him, only two cops will show up, but he'll | | | be ratting you out to them. However, if you drop | | | ayour guns before exiting the prison, they'll let | | | you go, and won't attack you. A third option is to | | | kill him and dump his body down the manhole, | | | thereby eliminating the evidence and leaving you | | | free from police interference at the end of the | | | mission. | | | | | | Also, there is a Lucas Bertone side-mission. | |------------------------|----------------------------------------------------| | Notes | Note the multiple scenarios you face after leaving | | | the prison, depending on how you dealt with the | | | manhole "guard" at the beginning. | |------------------------|----------------------------------------------------| | Cars Added to Garage | Lassiter V16 Appolyon White | | | Wright Coupe Red | |------------------------|----------------------------------------------------| | Rewards | Lassiter Advanced line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Lassiter V16 Fordor | | | Lassiter V16 Appolyon | | | Lassiter V16 Police | | | | | | Complete Wright line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Wright Coupe | | | Wright Fordor | | | Wright Coupe Gangster | | | | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #18 ***********************************************************************[10-JFR] ******************** J U S T F O R R E L A X A T I O N ******************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | After the heated events of the last few missions, Don | | | Salieri has decided to give Tommy, Paulie and Sam a much | | | easier assignment. As he says, this one is "just for | | | relaxation." You are tasked with stealing crates of | | | expensive cigars from a warehouse in the harbor. | |------------------|----------------------------------------------------------| | Loading screen | A cigar with a cream-colored case resting on top of a | | | cigar box (reading "Dan Vitorio Premium Cigars | | | 10 Robusto Tubes") | |------------------|----------------------------------------------------------| | Year | 1938 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Sam | | | Salieri (ambient) | | | Vincenzo (ambient) | | | Ralph (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Luigi (ambient) | |------------------|----------------------------------------------------------| | Save points | Five: | | | 18-01 Just For Relaxation - Salieri Bar | | | 18-02 Just For Relaxation - City | | | 18-03 Just For Relaxation - Transport Required | | | 18-04 Just For Relaxation - The Harbor | | | 18-05 Just For Relaxation - The Trap | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (50 health) When you're in the harbor area, you can | | | roam freely about (as long as you don't pull out a | | | weapon). If you go to the small building at the far end, | | | a health kit is inside. This is the same one from "You | | | Lucky Bastard!" where a sniper was hiding in the | | | building. | | | | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy, Salieri, Paulie and Sam are sitting in the backroom of the bar.) Salieri: Today's job is just for relaxation, boys. There's an import firm that brings in lots of luxury goods from around the world. Yesterday another boatload of goods came into the harbor and I have a taste for a few of the items on the list. Sam: What do they got that we don't have, sir? Salieri: Well, I haven't smoked a decent cigar in a long time, and they have almost a ton of them. Tommy: Cigars? Salieri: Yes, cigars. Something strange about that? Customers in our nightclubs are interested in good, quality cigars, but they're expensive and difficult to get. If we manage to get a truck full of the best cigars, we can make as much money as we would off a bank job. Sam: What? Salieri: Oh my God. Just bring me a truckload. Paulie, explain it to them. (Salieri gets up and leaves the room.) Paulie: Okay, it's like this... Tommy: Paulie, what the hell is goin' on? Paulie: How the hell would I know, Tommy? We have to just nab a truck full of expensive cigars! The Don wants them and it makes us money, so it's up to us to get them. Tommy: It just seems a bit smalltime for him. Sam: Forget about it, Tom. Paulie: The cigars we gotta steal are packed in crates at the harbor. We need to get them to a truck and then leave the harbor. But first we have to get in. Tommy: How do we do that? There's a tougher guard at the harbor now than when Morello was around. Paulie: Exactly. Brute force won't work, so we're gonna play this one cool. We'll just nab one of the trucks while they're moving goods around the city. The trucks have signs on them that say "Atlantic Import". We'll wait for one to come out of the harbor, follow it to a nice quiet place with no cops, then block its path. A few shots into the air ought to get the driver out. Once we take his papers, one of us can get into the harbor. Tommy: So we're gonna kill the poor bastard? Sam: No, it's too much hassle. So long as we get him out, get everything he's got on him. Paulie: You'll take the truck to the harbor, Tommy. Load it up with the crates of cigars and then we'll meet at the agreed place. Tommy: I'll load them up alone, unload them alone, and then maybe I'll smoke a few. So what are you gonna do? Paulie: We'll wait a little way from the harbor at the agreed place. If somebody starts tailing you, we'll deal with them. Then you take the truck to the hand-off point. Tommy: Yeah, right. How will I recognize these crates? Paulie: They'll have signs on them saying "Scorsese Import Export". Tommy: And the agreed place? Sam: We'll go there and I'll show you. Paulie: Yeah. First we'll go there and then we'll get the truck. Tommy: So, let's go. [End of cinematic] As usual, you'll leave the opening cinematic with a saved game and a new objective. Game Saved: 18-01 Just For Relaxation - Salieri Bar New Objective (A): Go to see Vincenzo and get a weapon. Talk to Ralph. Drive to the agreed meeting place in the Works Quarter. Go out into the back lot of the bar where you'll see a man talking to Ralph. After a few brief words, the man will get into the Lassiter V16 Charon (Hearse) parked in the driveway and leave. You can talk to Ralph now, but you might as well pay Vincenzo a visit first. He'll give you a baseball bat and a Colt 1911 (and Thompsons for Paulie and Sam). Vincenzo: Hey boys, so what will it be? Paulie: Get Tom here a bat and a gun and get us two Thompsons. Vincenzo: Okay. (Vincenzo puts the Thompsons on the table. Paulie and Sam take them.) Paulie: Yeah, thanks. (Vincenzo then produces the baseball bat and the Colt 1911 pistol for Tommy.) Tommy: Thanks, Vincenzo. Now head back down into the lot. Talk with Ralph, and he'll show you how to lift a Lassiter V16 Fordor. Ralph: H-H-Hey there, boys! I have something here for you. Something special today. (He shows them a Lassiter V16 Fordor.) Paulie: Yeah, I like it. It looks pretty good. Ralph: You can g-g-get into it this way. Tommy: Yeah, okay, we can do that. Thanks, Ralphy. Ralph: I-It's nothing. Get in the car and drive out of the lot into the city. It should come as no surprise that your game will be saved again. Game Saved: 18-02 Just For Relaxation - City Paulie: Alright, we'll go into a place in the Works Quarter to drop Sam off. Your objective will now read simply "Drive to the agreed meeting place in the Works Quarter." Well...do what it says. Follow your map/compass to the meeting place, then head through the narrow alleyway. Once Sam gets out of the car, another cinematic will play. [Cinematic] Paulie: Since we're all here, I wanna ask you both something. Sam: What's on your mind? Paulie: Well, I got this idea, I might need you to do a little job with me. Tommy: Oh, yeah? What's the deal? Paulie: Well, it's a big deal actually. I can't manage it alone and you're my good buddies, we know each other... You know... Sam: And Salieri? He know about this? Paulie: Nah, he doesn't and he doesn't need to know. He's already got enough money. Tommy: So, what's it all about? Paulie: Well, I was checking out this bank... Tommy and Sam (in unison): What?! Paulie: Cool it, it's okay! This bank isn't too secure, it's just a little joint. At the end of the month they always have a big pile of money in the safe. We'd be pretty loaded if we pulled it off. Tommy: Or we'd all be dead! What's the matter with you? Besides, we've got plenty of money. Paulie: Bull! We ain't doin' bad, but we sure aren't loaded! Salieri ain't a bad boss, but once in a while I'd like to make some decent dough on the side, not some tiny share. Tommy: I'm not sure it's such a great plan, Paulie. Paulie: What do you say, Sam? Sam: Count me out. The family's pretty important to me. Paulie: Yeah, right. You're probably right, forget about it, I was just thinking out loud. Tommy: Okay, good. Sam: Okay, I think it's time. I'll go get ready. Paulie: I'll be back in a while. Tom, let's get to the harbor. [End of cinematic] New Objective (B): Wait for the truck that's leaving Lost Heaven Port. Let Paulie get back in the car, then head to your new destination: Lost Heaven Port (the harbor). The alleyway goes all the way through, so you can continue following it if you'd like. Once you get near the harbor, your game will be saved again and you'll be given a new objective. Paulie: Now, we'll wait here for a truck and then follow it. We'll overtake it in a safe spot and take what we need. Game Saved: 18-03 Just For Relaxation - Transport Required New Objective (C): Steal the truck. Like Paulie says, wait for a truck to come out of the harbor. Just drive slowly in a circle around the parking lot and then follow the truck as it goes out the driveway. Do not attempt to enter the harbor yourself. Note that although it's rare, the truck occasionally just doesn't come out of the harbor at all (game bug). If this happens, simply reload the previous save. Once you're out into the Works Quarter, you need to steal the truck. You can attempt to hijack the vehicle and attack the driver until he gives you the papers, but this doesn't always work. The way you are intended to play is to follow the truck to the warehouse where it unloads its goods. Park in the alleyway nearby so that your car blocks the way out. Once the men have finished unloading, the driver will come out and drive towards you. When he stops (since you're in his way), pull him out of the car. New Objective (D): Steal the driver's documents. Start hitting the driver until he surrenders his papers. It's that easy...in theory. In reality, however, he usually tries to run away, and will alert the (armed) guards around the warehouse. Although Paulie doesn't approve, killing him may be the best option. Either way, collect his papers. At this point, Paulie will leave to go wait at the meeting place. New Objective (E): Drive the truck back to the Port and steal all of the "Scorsese import" boxes. Follow your objective and head back to the harbor. Pull inside the gate and a guard will come to inspect your papers. After he lets you through, your game will be saved and you will have essentially the same objective, just abbreviated. Game Saved: 18-04 Just For Relaxation - The Harbor New Objective (F): Steal all "Scorsese import" boxes. Drive straight ahead down the main path through the harbor. Make sure not to hit anyone, or you will probably get shot to pieces. In fact, during this entire segment, do NOT draw a weapon. The guards are even more numerous and well-armed than when you were here in "You Lucky Bastard!" and you won't stand a chance if you try to take them on. Keep going until you see the loading dock and an open warehouse door on your left. Park here so that the back of your truck faces the platform with the man standing on it. Approach the man, and he will tell you to move a set of crates (not the ones you want) to the dispatch hall. Chief: Where are you going? Why are you standing around doing nothing? We need all hands on deck today! I need you to take those crates down to the Dispatch Hall. I'm gonna go take a leak and it'd better be done when I get back! Tommy: Er... Yes, chief. Note: I've read some guides suggesting that you attempt to load the Scorsese crates into your truck at this point. However, I've never been able to finish before the chief returns and call the guards on you. You're welcome to start (load half the boxes, for example), just don't let the guy see you. Anyway, you're better off just following his instructions and making your way down to the crates he pointed out to you. Talk to the workers nearby, and they'll help you move them. Tommy: Hey, fellas. Worker: What can I do for you, buddy? Tommy: Boys, we need to carry those crates down to the Dispatch Hall. Worker: Alright then. Okay, let's go, boys. Press action to pick up a crate, walk it over into the dispatch hall, then press action again to put it down on the pallet. Once all the crates are loaded, the man will come to yell at you for being too rough. Chief: Fine. But you threw them here like trash! At this point, you can explore the harbor, if you wish. There is a health kit in the building at the far end. You may want to use it if you got injured earlier in the mission. However, you've probably already seen as much of the harbor as you care to. Return to the Scorsese boxes and talk to the man there again. Tommy will make up a story to keep the guy busy. Tommy: Chief, the boys at the train there need you. They're having some problems. Chief: I should've known. As soon as I turn my back everybody immediately goofs off. Now you can load the crates. Pick them up and take them over to the back of the truck. It works the same way as with the other crates earlier. You don't have to be lightning fast, but as long as you don't screw around, you should finish long before the man returns. New Objective (G): Drive the truck back to the agreed meeting place in the Works Quarter. Now get back in the truck and head towards the harbor exit. Game Saved: 18-05 Just For Relaxation - The Trap As soon as the game loads, floor the accelerator. The guard will catch on pretty quickly, so if you stay and wait, all the guys will open fire at you anyway. As you leave the harbor, two enemy vehicles will start to tail you. Don't bother trying to shake them off. Just head towards the meeting spot. You do have a damage meter (i.e. if you take too much damage, you fail), but the truck is heavy enough to hold its own, so you shouldn't have too much trouble getting to your destination. Once you arrive, Paulie and Sam will be waiting to ambush the gangsters following you. Join in the fight and keep shooting until all the enemies are dead. Feel free to use the shotgun propped up against a nearby wall if you need some extra firepower. New Objective (H): Drive the truck to Salieri's warehouse. Get back in the truck and follow your map/compass to Salieri's warehouse. You shouldn't have any more hostiles chasing after you now, so feel free to drive casually and take a breather. Tommy: Today was just great. While you two messed around, I carried at least a ton of crates surrounded by guys with guns. Paulie: Somebody had to do it and you're the youngest. Sam always has the bright ideas. Tommy: Oh, so it's SAM! Next time, you can unload that truck, I ain't touching another crate. Paulie: Well, we'll see about that. Remember that your destination is Salieri's Warehouse, not the Salieri Bar, so your trip may be a little longer than usual. [Cinematic] Paulie: Perfect! We did it! Tommy: Good. Now we'll finally see what's inside these crates. Paulie: Good idea, I hope it didn't get damaged on the way. (They get out and walk to the back of the truck as Tommy lights a cigarette. Paulie opens the back of the truck and gets on to check the crates.) Paulie: A few of them fell off and the cigars are smashed up. (The camera just shows Tommy as he smokes his cigarette while Paulie rummages through the crates.) Paulie: Well, it ain't so bad. This one's just bent, so we'll straighten it out... Damn! I messed that up! Tommy: What the hell are you doing? Paulie: What? I dropped a few things, nothing big... Hey box, what you got inside? Paulie: Christ! Tom, you ain't gonna believe this! Tommy: What is it, what's inside those boxes? (Paulie opens one of the boxes from the crates and shows it to Tommy.) Tommy: Damn, are you thinking what I'm thinking? Paulie: Well, they don't look like cigars. (Tommy takes a diamond from the box and lifts it up. Apparently the boxes all carry diamonds.) Tommy: And it's definitely not rock candy. Paulie: Those are diamonds, and a hell of a lot of them. Tommy: What if they're just phonies? You know, they exchange cigars for mirrors, props, beads, stuff like that? Paulie: I think only Columbus got away with that. These look like diamonds, Tom. And there's a hell of a lot of them. Tommy: I knew Salieri wouldn't risk so much for some damned cigars. Paulie: Well, it looks like you were right. What do you wanna do? Should we take them? Tommy: What? You think we'd get away with it? Paulie: Well, we could say that some crates got lost in the chase... or... Tommy: You can forget that! That's bullshit! (Tommy gives the box back to Paulie.) Tommy: Put them back where you found them! I don't wanna end up with a hole in my head! Paulie: What if we just took one or two each? There's so many. Tommy: Paulie! Paulie: Okay, okay, I'll put them back... (Paulie puts the box back into the crate.) Paulie: But what if Salieri doesn't even know about them? Tommy: I think we can easily find out if he knows. Paulie: How? (Tommy looks and sees their car approaching the warehouse.) Tommy: Sam's bringing him here right now. Come, we'll see firsthand if he knows. (Paulie gets off the back of the truck. Next, Salieri is seen next to the truck.) Salieri: Bravo, boys! You did it. You've got a well-deserved bonus coming your way. (Salieri looks at the crates.) Salieri: Ah, one crate got broke, but it's nothing. It looks like these ones at the back are okay. Bravo, bravo. Tommy: Boss, should we unload the crates and put the cigars into the warehouse? Salieri: Eh... no no, not yet. Anyway, why should you do it? I can get someone else. You want to work in my warehouse, too? Ha ha... Now go take it real easy, boys. Good work. (Tommy and Paulie stop for a moment before entering the car in order to leave.) Tommy: Paulie? I'll stop by tomorrow and we can talk about that little deal you mentioned. Paulie: Okay. (They get in the car and Sam drives off.) [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (8) | (A) Go to see Vincenzo and get a weapon. Talk to | | | Ralph. Drive to the agreed meeting place in the | | | Works Quarter. | | | | | | (B) Wait for the truck that's leaving Lost Heaven | | | Port. | | | | | | (C) Steal the truck. | | | | | | (D) Steal the driver's documents. | | | | | | (E) Drive the truck back to the Port and steal all | | | of the "Scorsese import" boxes. | | | | | | (F) Steal all "Scorsese import" boxes. | | | | | | (G) Drive the truck back to the agreed meeting | | | place in the Works Quarter. | | | | | | (H) Drive the truck to Salieri's warehouse. | |------------------------|----------------------------------------------------| | Alternate Paths | There are many ways to successfully take the truck | | | driver's papers. You don't necessarily have to | | | wait for him at the warehouse. Also, you can | | | hypothetically load the Scorsese crates and leave | | | while the chief is out taking a leak, but I've | | | never been able to do it fast enough. | |------------------------|----------------------------------------------------| | Notes | Notes about loading the boxes | |------------------------|----------------------------------------------------| | Cars Added to Garage | Lassiter V16 Fordor Green | |------------------------|----------------------------------------------------| | Rewards | None | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #19 ***********************************************************************[10-MOO] *************************** M O O N L I G H T I N G *************************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | Feeling rather betrayed by Salieri after the cigar | | | incident in the previous mission, Tommy reconsiders | | | Paulie's earlier plan to rob a bank. With this little | | | job, the pair have an opportunity to bring in some great | | | money on the side. On the other hand, not only is a bank | | | heist a dangerous mission in and of itself, but there | | | are also serious repercussions if Salieri finds out | | | they've been moonlighting. | |------------------|----------------------------------------------------------| | Loading screen | Three gold bricks, stamped with an "LS" insignia - The | | | two visible are marked "19158 84" and "19158 85" | |------------------|----------------------------------------------------------| | Year | 1938 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Yellow Pete (ambient)(new) | | | Dick (ambient)(new) | | | Don Peppone (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Eight: | | | 19-01 Moonlighting - Paulie's Flat | | | 19-02 Moonlighting - On The Way To The Bank | | | 19-03 Moonlighting - Reconnaissance | | | 19-04 Moonlighting - Going Shopping | | | 19-05 Moonlighting - Lucas Bertone | | | 19-06 Moonlighting - Lucas Bertone 2 | | | 19-07 Moonlighting - The Bank Heist | | | 19-08 Moonlighting - Escape | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (50 health) A health kit can be found on the wall in | | | Lucas' shop. | | | | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy is walking on the street.) Tommy: (narrating) The next day I went to Paulie's like we arranged. (Next, Tommy is seen sitting at a table in Paulie's flat. Paulie gives him a glass of drink.) Paulie: So what, Tom? What's with the sudden change of heart? I didn't think you wanted to do it. (He goes into the kitchen.) Tommy: That was when I still thought that Salieri wasn't using us. Now I know that he is. Paulie: Well, you're certainly right there. So, would you do the bank? Tommy: What about Sam? Paulie: Hey, you heard him. He's worried about what might happen and the Don coming after us. So, if you wanna do it, it's just you and me. What do you have to say? (He comes to the table from the kitchen and puts some ice in their drinks.) Tommy: First I'd like to see this bank, then I'll listen to your plan. Paulie: Fine. We can go and look at it right now. Tommy: Okay, let's go. [End of cinematic] After the opening cinematic, you'll find yourself in Paulie's apartment. By this point, it should come as no surprise that your game will be saved and that you'll have a new objective. Game Saved: 19-01 Moonlighting - Paulie's Flat New Objective (A): Follow Paulie to the Bank and listen to his plan. Follow Paulie out of his apartment, through the building, down the stairs, and out the front door. Paulie: Follow me. We'll take the train, it ain't that far. Game Saved: 19-02 Moonlighting - On The Way To The Bank Before anything gets out of control, Tommy and Paulie are going to go scout out the bank. For whatever reason, you will not be driving this time. Instead, you're going to take the train. Just follow Paulie and be perfectly casual. Nothing serious is going down...yet. When the passenger train arrives, climb aboard. Paulie: We'll be there in a few minutes. So, how's everything going? Tommy: Aside from the last few jobs, pretty boring. Of course, my kid keeps things interesting. Paulie: You know, I actually envy you. I gotta find a dame and start making babies. When I look at my life, I don't seem to be doing much. Hang out, go to parties. I'm getting pretty bored with it. The problem is I don't know how to do anything else. Paulie: I think most people would like to change. Everybody imagines the adventures and dough they see in movies. There's nothing about the boring deal makin'. I'm always having to negotiate deals with people and I can't make notes of anything because of the cops, so I have to remember all of it. I ain't 20 no more and I'm starting to forget! Sometimes, I don't know who promised me what, who I lent what, and, as a result, someone always messes with me and I lose out on the dough. It just pisses me off. Tommy: Well, we still have the excitement. Paulie: Oh, that's the worst! Nothing happens for six months, I start to get lazy and suddenly, BOOM, some action. Don't think I ain't worried something might happen to us. Tommy: So what are we supposed to do? Paulie: This'll be our last big job. It'd be enough to get me a pizzeria someplace, you know, something. Tommy: Oh really? Paulie: Wait a minute. (The train approaches the station.) Paulie: Get ready, we're getting off here. Follow Paulie off the train, then walk a bit farther to the bank and head inside. Paulie: So this is it, it ain't too big and it ain't too small. Let's take a look inside. Gamed Saved: 19-03 Moonlighting - Reconnaissance Walk into the bank and talk to Paulie. He'll describe his plan. Paulie: Okay. We'll start here in the hall. We'll run in here and shout that it's a raid. These two guards will probably just give up, but if they want to play heroes we liquidate them. As soon as they are out of the way, we gotta get the keys to the safe. We'll have to find out where they are from the clerks. I think they'll talk if a gun's at their heads. You go through that door behind the counter, after you get the key. Paulie: The door leads to a corridor. On the right is a staircase down to the safe and upstairs to the office. If you have the keys go straight to the safe, otherwise you'll have to get them somewhere upstairs. Downstairs there will probably be more security guards. You'll have to deal with them alone while I keep everything in check upstairs. Downstairs there is a large safe, which you gotta unlock. Then you just gotta get the dough and get out. That's everything. Tommy: Okay. Paulie: Let's go, we'd better get out of here. When he's done, head back out. Talk to him again, and he'll tell you to get weapons from his friend, Yellow Pete, and a car from Lucas Bertone. Paulie: The bank is connected to the Holmes Security System, but even with radio the cars can't get here for five minutes. That means that we'll have five minutes from the time we get in to do everything and then disappear. Paulie: We're gonna need some wheels. It's stupid to get a car from Ralphy, 'cos he'll tell Salieri. You'll have to get a good, fast set of wheels, Tommy. For you that shouldn't be a problem. Tommy: No, it shouldn't. I think Lucas would know of something. Paulie: Okay, try to get something fast, we'll need it. Tommy: I guess they won't just let us leave even if we get outta the bank in time, we could still meet the cops in the city. And how do you wanna deal with them? Paulie: We head to an abandoned joint right in Hoboken, it has Palermo Club written on the wall. Tommy: Great. Paulie: Then there's still a little problem with guns. I have my own stuff, but you don't. You'll need to get some kind of heater. I think I know a place where you can pick one up. It's pretty far, it's probably best to go by train. Paulie: Get on here and then go to Hoboken. Get off at the Central Hoboken station and go in the direction from which you came by the train to the nearest crossroads. Under the elevated railway there's a road. Follow that and turn left at the next road. You'll see an old movie house called the Twister. At the side entrance you'll find Yellow Pete's shop. Tell him I sent you, and he should have something. Tommy: I'll do that now. I'll get some weapons, then the car, then I'll stop by your place. Paulie: Yeah. Pull in front of the building and honk your horn, the janitor's always locking the door. I'll come down and we'll go. I'll see you later. Tommy: Great. New Objective (B): Collect the car and guns, then drive back to Paulie's house and sound the car horn to pick him up. As soon as you get about a block away from the bank, the city will load, your game will be saved, and you'll have a restated version of your objective. Game Saved: 19-04 Moonlighting - Going Shopping New Objective (C): Go to Yellow Pete's shop in the old Twister movie house in Hoboken to pick up some weapons. You can visit Lucas Bertone. You're already quite close to Yellow Pete's, so you might as well head there first. You can follow Paulie's advice and take the passenger train to the Central Hoboken stop, you can steal a car, or you can just walk. Whatever method you choose, head to the destination marked on your map. When you reach the Twister movie theater, knock on the door facing the parking lot. Follow the doorman inside, down the stairs, and into the room. Here, you'll meet Yellow Pete. Pete: Okay, son, what brings you here? Tommy: Paulie sent me. We need some weapons. Pete: Right, Paulie. Yeah, I know him... at least I think I know him... That short, moody guy, right? Tommy: Ehm, you could say that. Pete: Still working for Salieri? Well, give that old goomba my regards. Tommy: Sure... Ehm, anyway, the weapons... Pete: Sure, sure... So what does Paulie need? After a brief conversation, you'll get to load up. You can choose from the following weapons: Baseball bat Colt Detective Special S&W Model 27 Magnum S&W Model 10 M&P Colt 1911 Thompson 1928 Pump-Action Shotgun US rifle M1903 Springfield I'd recommend getting a Thompson and all the handguns. If you don't mind being unable to hide your weapons, a pump-action shotgun might be worth picking up as well. Tommy: That should be everything. Pete: Great! I won't keep you from your work, son! Now, you say hello to Paulie for me. Tommy: Sure. Thanks. Now leave Yellow Pete's and head to Lucas Bertone's auto shop. Although his side-mission is technically optional, it's strongly recommended. Not only do you actually need a fast car for this mission, but you cannot return to the Salieri Bar for one of your older cars. If you still don't want to do it, make sure you have at least SOME car, then head back to Paulie's apartment. Just skip the next walkthrough section and start reading again after I describe how to complete Lucas' job. When you pay Lucas a visit, he'll tell you what you need to do. Tommy: Hey, Luca, I need a powerful car and fast. Lucas: Wow, I was just about to call you! I also need a quick favor, and the car I have for you is definitely worth it. Tommy: What do you need? Lucas: I promised to bring some guy a delivery and I can't get out the shop today. Could you take it to him? Tommy: Okay, I ain't done no deliveries yet, sure. Lucas: Make sure nothing happens to the guy before you give it to him. He's passing it on to someone else and if something happens to him, the whole deal's ruined. Tommy: And is something likely to happen? Lucas: Hmmm, well, you know, you never can tell... Tommy: Where do I find this guy? Lucas: On the plot under the hoisting bridge crossing to Downtown. His name's Dick. Before you give it to him, make sure you ain't followed. Here it is. Game Saved: 19-05 Moonlighting - Lucas Bertone New Objective (D): Take the package to Big Dick who's waiting under the East Marshall Bridge. Do as your objective states, and head south to the bottom of Central Island. Once you're near your target, get out of your car and walk down the stairs by the bridge. Alternatively, you can drive down the stairs directly south of Lucas' and just cruise along the waterfront walkway out to your target. Behind a stack of barrels, you should see a man leaning against a wall. If you drove down here, park your car somewhere nearby, but leave the barrels standing. In a minute, they'll help provide you with cover. Then go over and talk to the man (Dick). Tommy: You Dick? Dick: Dick? My name is Big Dick! Tommy: A-haa. Sure. I got this package from Luca, Dick. (Tommy gives him the package.) Dick: Great. Anyone tail you? Tommy: I don't think so, no. Dick: Yeah? Then who are those guys? (Tommy turns and sees several armed men running towards them.) Tommy: Shit! Dick: So, show them what you got! Tommy: You too, Big Dick. After handing over the package, you'll have to take out three gangsters armed with magnums and a sawed-off shotgun. It shouldn't be very hard, though. Dick: You ain't as soft as you look. Tommy: You neither. Dick: What do you mean? Tommy: Ah, nothing, don't worry about it. Enjoy yourself. Dick: Okay, fine, send my regards to Lucas. New Objective (E): Return to Lucas. Just get back in your car or steal a new one, then head back to Lucas' shop. Use the health kit on the wall to heal any damage you may have taken, then talk to Lucas. Tommy: Jesus, Lucas, that was a close one. Lucas: What happened? Tommy: As soon as I got there, some hoods wanted to beat on us. Lucas: Is Dick alright? Did you give him the package? Tommy: Yeah, no problem. We took care of them together and then he took off someplace. Lucas: Thank God! You don't know how grateful I am! I have a real beauty for you now. It's an American car from a German manufacturer, it's the best around these days! Tommy: Well, it was certainly worth the risk! Where can I find it? Lucas: Yesterday I overheard a customer. Today around this time, he's usually driving from Oakwood Junior High School to a meeting somewhere on Central Island. Then follow him and when he parks, simply take the car. The locks will be your only problem. Haha... But I know you'll manage them no trouble. Tommy: Thanks, Lucas. Can't wait. Game Saved: 19-06 Moonlighting - Lucas Bertone 2 New Objective (F): Steal the Trautenberg Model J which is traveling from Oakwood Junior High School towards Central Island. Drive out to the Oakwood Junior High School marked on your map. When you get near, your target will start to drive away. If you want the least possibility of something getting out of hand, simply follow him to his destination on Central Island, then pick the lock on his car after he leaves the area. On the other hand, you can throw caution into the wind and opt for a riskier, though quicker solution. If you can block the man's car, you should be able to shoot and kill him. Be aware that he is armed, though. As usual with a Lucas Bertone-acquired car, resist the temptation to just floor it, and instead, drive somewhat carefully. You'll want a fair amount of health for the next segment, as it's no walk in the park. However you get your hands on the Trautenberg, head to Paulie's apartment and honk your horn. Paulie: Okay, I'll be right down! (He comes out of the building and gets in the car.) Paulie: So what? Everything's in order? Got everything you need? Tommy: Yeah... Hey, that Yellow Pete is a little nuts! Paulie: He's an old loony, but his stuff's good. Tommy: Why they call him Yellow? Paulie: Did you see his teeth? They're the yellowest in town... and they also stink the most! Tommy: Right! Right! Once Paulie comes down and gets in the car, you'll get a new objective. New Objective (G): Go to the Bank with Paulie. Drive over to the bank, park in front, and head through the door. Game Saved: 19-07 Moonlighting - The Bank Heist New Objective (H): Break into the safe and steal the money. Follow Paulie through the front doors and into the main room. As soon as he starts talking, a timer will appear. Remember that you have 5 minutes from the time the alarm is triggered to the arrival of the police. If they show up before you get out of there, you'll be gunned down for sure. So move quickly! Paulie: This is a heist! Get down on the floor and nothing will happen to you! Paulie: I said on the floor! Everybody! Paulie: Deal with the guard! As soon as the heist beings, two guards will rush towards you. One will come from behind the door at the far end of the main room. The other will try to ambush you from the room to your left. Kill both men as quickly as possible. If either you or Paulie are seriously injured at this point, I'd suggest simply reloading the save and trying again. You are going to want as much health as possible for the rest of this mission. Paulie: I want the keys to the safe and make it quick! Where are they? Clerk: Sir, the keys to the grating are here, but only the manager has keys to the safe... Paulie: What? Where can I find the manager? Clerk: He's upstairs in his office... (Paulie turns to Tommy.) Paulie: Okay! Find the keys and get the dough fast, man! Head through the door where the first guard attacked you (at the end of the main room). Look to the left of the door marked "Exit" and pick the grating keys off the wall. Now head through this door and go up the stairs. Alternatively, go up the other staircase (left of the entrance). Either way, kill both guards on the top floor, then head through the door marked "Director." Talk to the man here, then open the cupboard on the right side of the room. Tommy: The keys to the safe! Manager: They're t-t-there in... in... in the cupboard. Just don't k-k-kill me, I have a family! Take the key to the safe, then head back towards the main staircase (the one farther from the entrance). With both keys in hand, take the stairs all the way down to the basement. Head through the door to the left, run down the hallway, and continue circling around until you reach two guards. Kill them both, then go left towards the large vault door. This will trigger a cinematic. [Cinematic] (Tommy unlocks the grating and opens the safe with the keys and walks inside, impressed by all the money.) Tommy: Wow! (The camera switches to the hall, where Paulie is keeping an eye on the customers on the floor with his gun. A woman is screaming.) Woman: Aaah! Paulie: Stop screaming! (The woman keeps screaming.) Paulie: Stop right now! Nobody move! (The cutscene switches back to Tommy and a gunshot is heard from above. Tommy loads as much money as he can carry into a sack and goes back upstairs into the main hall. There the screaming woman is lying dead on the floor near the door, apparently shot by Paulie while trying to escape.) Paulie: That's it, let's get outta here! [End of cinematic] New Objective (I): Escape with Paulie and get to the Palmero Club in Hoboken. Once you're back in control of Tommy, start to run back out the way you came. Unfortunately, the door to your left is still locked, so you'll have to circle all the way around to the right. Run back up the stairs and into the main room. Finally, go out the front door (an alarm will start ringing) and jump in your car. As soon as you get a block or so away from the bank, the city will load. Game Saved: 19-08 Moonlighting - The Escape Your destination - The Palmero Club - is not far away. However, you'll have cops on your tail in no time. If you're feeling risky, you can try driving straight down the alleyway towards your target (rather than following the main road), but since the Trautenberg is an open-top car, if you flip it, you'll die instantly. However you choose, make your way to the location marked on your map and head into the warehouse. If any cops are still on your tail, you may have to kill them. When it's all clear, talk to Paulie. Paulie: Okay, this is the place. We did it. Paulie: We're loaded, Tom! We did it! It worked! Tommy: Sure looks like it. So what now? Paulie: We'll change our clothes so they won't pick us up on the street, and put the dough in the briefcase. Tommy: Fine, then what? Paulie: We don't say a word to anyone. Sleep on it, stop by tomorrow and think about what we're goin' to do with the dough. I'll take it with me, so Sarah won't find it, you know. Tommy: Just don't run off with it. Paulie: Sure, I'll take off to Hawaii! Ha ha ha... Tommy: Don't try it, I'd find you and stuff that metal-plated briefcase down your throat. Paulie: I'm lookin' forward to it. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (9) | (A) Follow Paulie to the Bank and listen to his | | | plan. | | | | | | (B) Collect the car and guns, then drive back to | | | Paulie's house and sound the car horn to pick him | | | up. | | | | | | (C) Go to Yellow Pete's shop in the old Twister | | | movie house in Hoboken to pick up some weapons. | | | You can visit Lucas Bertone. | | | | | | (D) Take the package to Big Dick who's waiting | | | under the East Marshall Bridge. | | | | | | (E) Return to Lucas. | | | | | | (F) Steal the Trautenberg Model J which is | | | traveling from Oakwood Junior High School towards | | | Central Island. | | | | | | (G) Go to the Bank with Paulie. | | | | | | (H) Break into the safe and steal the money. | | | | | | (I) Escape with Paulie and get to the Palmero Club | | | in Hoboken. | |------------------------|----------------------------------------------------| | Alternate Paths | Note the optional Lucas Bertone side-mission to | | | deliver a package and then to steal a Trautenberg | | | Model J. Also, note that there are many different | | | possible routes through the bank. | |------------------------|----------------------------------------------------| | Notes | None | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | Trautenberg street line now available for use in | | | Freeride (see Cars section for more information): | | | | | | Trautenberg Model J | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission #20 ***********************************************************************[10-DOA] *********************** T H E D E A T H O F A R T *********************** ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This is it: The final mission. From the opening | | | cinematic to the final gunshot, the story takes a number | | | of twists and turns. Without spoiling anything, suffice | | | it to say that Salieri found out about your bank job in | | | the previous mission, and he is NOT pleased. You're | | | going to have to go up against an overwhelming force - | | | almost an army - of gangsters. I hope you're ready. | |------------------|----------------------------------------------------------| | Loading screen | A marble bust, covered in blood | |------------------|----------------------------------------------------------| | Year | 1938 | |------------------|----------------------------------------------------------| | Major Characters | Tommy | | | Paulie (ambient) | | | Sam (ambient) | | | Lucas Bertone (ambient) | |------------------|----------------------------------------------------------| | Minor Characters | Yellow Pete (ambient)(new) | |------------------|----------------------------------------------------------| | Save points | Six: | | | 20-01 The Death Of Art - Paulie's Flat | | | 20-02 The Death Of Art - City | | | 20-03 The Death Of Art - Lucas Bertone | | | 20-04 The Death Of Art - Lucas Bertone 2 | | | 20-05 The Death Of Art - Grand Finale | | | 20-06 The Death Of Art - Sam | |------------------|----------------------------------------------------------| | Health cabinets | Two: | | | | | | 1. (50 health) A health kit is located on the wall in | | | Lucas' shop. | | | | | | 2. (50 health) In the art gallery, the last health kit | | | of the game can be found at the base of the stairs | | | leading up to the final area. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH [Cinematic] (Tommy is seen walking on the street to Paulie's house.) Tommy: (narrating) We hid the dough from the bank at Paulie's for the time being. We couldn't blow it all straight away so we arranged that I'd stop by there the next day and we'd think of the best way to invest it. I had loads of ideas of what to do with the money but I was pretty curious about what Paulie's plans were. (Tommy enters the building and goes up to Paulie's floor. There he notices that the door to Paulie's apartment is not locked. Alarmed, he opens the door and finds Paulie lying dead on the floor in the foyer. There are several gunshot wounds on his back.) Tommy: Oh, Jesus... What the hell happened? (Tommy takes out his gun and checks Paulie's pulse, but he is already dead. His eyes are open and blood is oozing out of his mouth.) Tommy: Paulie... Paulie... (He stands up and looks around the house.) Tommy: Christ... the dough, where's the dough?! (He checks an empty crate.) Tommy: Dammit, it's all gone. This is like a bad dream... (There is also a patch of blood on Paulie's bed. Tommy goes and carefully looks out the window. Then the phone rings. He picks it up. It is Sam.) Sam: Paulie? Tommy: Ehm, Sam? It's Tom... Paulie's dead... I... I... Sam: Christ! I knew it. Tom, you're in deep shit! I wanted to warn Paulie, Salieri found out about the bank and decided he wasn't gonna tolerate it! I didn't make it in time. Tom, you gotta disappear fast. Tommy: Sam, I... I didn't know it would be such a big deal... I... what should I do? I can't just leave Sarah and the kid! Sam: Okay, okay, Tom, I'll help you. We gotta meet somewhere but almost everywhere is dangerous for you now. Our best bet would be the city gallery. Tommy: Okay, okay, I'll be there in a little while... I... thank you... You know Paulie is lying here in a million pieces, I don't know who else I could turn to... Sam: It's okay. I still owe you one. Tommy: Thanks, Sam. [End of cinematic] After the opening cinematic...well, you know the drill. Game Saved: 20-01 The Death Of Art - Paulie's Flat New Objective (A): Meet Sam at the city's Art Gallery, you could visit Yellow Pete on the way. Head out of Paulie's apartment and down the stairs. Make sure your weapon is hidden and quickly run past the cops coming up the stairs towards you. If they find you at the scene of the crime, they'll shoot you without hesitation. Continue past the gangster and detective who come in, then head out the front door. Game Saved: 20-02 The Death Of Art - City New Objective (B): Meet Sam at the city Gallery, alternatively you can visit Lucas Bertone. Before you get off in search of weapons and wheels, let me make something clear. Understand that you should only do the Lucas Bertone side-mission if you want to unlock the car for use in Freeride. If you don't care, it's just not worth your time, as it will be of practically no value whatsoever in this mission. There are no car chases to deal with; no races to win. After you drive to the art gallery, there are no more vehicle sequences for the rest of the main game. However, I will still provide a walkthrough. Since the second part of the side-mission is rather difficult using only a Colt Detective Special, it's advisable that you go to Yellow Pete's first. Just like in the previous mission, his shop is located behind the Twister theater in Hoboken. Pete: Hello, son. So how's Paulie? Tommy: Paulie's dead. Pete: Well, I guess he ain't too well then, may he rest in peace. Knowing you, he's probably resting in pieces, hm? So your little job didn't work out? Tommy: It looks that way. Pete: Well, so you'll be needing some weapons then, right? Tommy: I see you never forget the business side of things. Pete: Of course not. That'd be a big mistake! Tommy: Okay, show me what you got. Notice that you have the same choice of weapons as you did in Moonlighting. For this mission, I'd recommended the Thompson, Springfield, and all the handguns. You may be tempted by the pump-action shotgun, but the layout of the art gallery makes the Springfield far more useful. Tommy: Thanks, here's the money. Pete: Thank you kindly and I hope you get those bastards. Paulie deserves at least that. After you've loaded up, either head to the Art Gallery or to Lucas Bertone's. As usual, I'll provide a walkthrough for his side-mission. Once you get to the auto shop, talk to Lucas and he'll tell you that you need to follow a hooker in order to find a man in hiding. Lucas: Hey, Tommy! You look exhausted... Tommy: I am and I've definitely got a good reason to be. Lucas: What happened? Tommy: It doesn't matter. I just need a good set of wheels, Lucas. Lucas: We'll see what could be done. Tommy: Great. What do you need today? Lucas: I need to find out where a certain guy is hidden. He owes a lot of people big time and I'm one of them. Tommy: Where can I find him? Lucas: This hooker has fallen for him and she brings him food and, you know, stuff, but so far nobody knows where. So, you need to find her and find out where he's hidden. Then I'll find him and deal with him. Tommy: And where do I find her? Lucas: She works in that same hotel which you blew a hole out of in '32. But if you wait for her there, she'll certainly lead you to him. Tommy: And then? Lucas: When she goes home, just come back here and tell me where she goes. Tommy: Okay. Game Saved: 20-03 The Death Of Art - Lucas Bertone New Objective (C): Follow the woman leaving the Corleone Hotel who will lead you to the man who owes money to Lucas. Get in your car and follow the map/compass to the Corleone Hotel. As Lucas reminds you, this is the place you visited (read: destroyed) in "The Whore." Wait outside the front door until the woman comes out, then follow her. It's advisable that you stay in your car, especially if you've already loaded up at Yellow Pete's. Make sure to keep your distance, though. If you get too close, she'll get suspicious, so back off and take it slow. Follow her up the alleyway, across the path, past the church and down another block. Finally, she'll enter a building across the street. New Objective (D): Return to Lucas. Make your way back to Lucas' shop. He'll tell you where to find a Thor 812 Cabriolet FWD. Tommy: I found him for you, Lucas. He lives Downtown on the corner of the street above the church. Lucas: Fantastic. She didn't see you? Tommy: No way. So where's this car? Lucas: Sure, you know where the used car dealership is in town? Tommy: Up near Chinatown? Lucas: Right! You'll find it there! An improved version of one sports car with front-wheel drive. Tommy: And how is it better than the old one? Lucas: Performance, son! The accelerator is much better, even if, at first sight, the car looks the same. But when you go for it, watch out, the car isn't for sale and belongs to the owner, and he's got real nasty dogs there. Tommy: I should handle it. Game Saved: 20-04 The Death Of Art - Lucas Bertone 2 New Objective (E): Steal the Thor 812 from the Bazaar in Chinatown. For this next part, you will have to do a little shooting. Although you could theoretically do everything you need to using only your default Colt Detective Special (with six shots), this is not recommended. Hopefully, you've already paid Yellow Pete a visit and loaded up on weapons. If not, do so now. When you're ready, head to the Bazaar in Chinatown. When you arrive, park nearby and make sure that there are no cops around. You'll notice that there are two gates to the compound; you can use either one. When you're ready, shoot the lock off the gate, open it, then take care of the guard dogs. Make your way over towards the Thor 812 and pick the lock. It may take you a while, since the car is a very high-end model. Now, on to the main objective. Doing the Lucas Bertone mission is highly optional, and only recommended if you want the Thor 812 Cabriolet FWD unlocked for Freeride. Visiting Yellow Pete's is technically optional, but if you don't go pick up some weapons, you won't have a fighting chance later on in the mission. When you've completed either or both of these objectives, head to the art gallery, located at the south end of Central Island. If you have taken ANY damage, it's recommended that you head back to Lucas Bertone's and use the health pack on his wall. Then return to the art gallery. When you're ready, park nearby and go in the front door. [Cinematic] (Tommy enters the gallery and is suddenly ambushed by two gangsters wielding pistols while he is looking around the entrance hall.) Gangster: Don't move, scumbag! Tommy: Oh shit! (Dollar bills start to fall on Tommy from above and Sam's voice is heard.) Sam: Surprise! (Tommy looks up and sees Sam on the upper balcony holding a cigarette in his hand.) Sam: Haha! You weren't lookin' for that at Paulie's, by chance? Tommy: Sam, what's going on? I thought we were meeting alone. Sam: The situation's changed, Tom. (Sam lights his cigarette.) Sam: I had to decide whose side I was on and sorry, but it would be suicidal to stand on your side. I can live with murder, though. Tommy: So, you killed Paulie?! Sam: Well, I was more the means to his death. The same as I am in your case. Tommy: I would never have expected this from you, Sam! Sam: Well, I'm in a good mood. Things are lookin' up for me, and I found a bag of money. Tommy: So killing off your partners is a big laugh? Maybe I should try it. Sam: It ain't bad, but you probably won't have time. Tommy: It's never too late to start. I guess honor's out of the picture? Sam: Honor's meaningless! This is business and you've broken its unwritten rules many times over, Tom. Maybe I feel some pity, but that's outta place in business. Tommy: I didn't notice that I was the cause of the family's problems. Sam: Really? You did what you wanted, Tom! You didn't kill Frank! You let that whore get away and then the bank! You can't do what you know as right, because you don't know nothing. You don't grasp the effects of your actions. The Don is the thinker. Tommy: You were never a great thinker, so you probably need him. That's not how I feel. I can think for myself. Sam: The opinion of Don Salieri is that he won't go and sit in jail just because of your feelings. And I agree with his opinion completely. Don Salieri really liked you, Tom, and I did too. We'll cry together at the funeral. Tommy: You poor bastard, Sam, I feel sorry for you. Sam: But I'm alive. It's a pity you can't use that money. Don't worry, we'll give Sarah a little something. You know, single mothers don't have it easy these days. The Don will take care of her, he isn't as much of a monster as you think. Goodbye, Tom, it was nice knowing you. Take good care of him, boys... And please, don't make him suffer. He's my buddy. (Sam leaves. Just as the two gangsters prepare to shoot him, Tommy takes a small Colt Detective Special pistol out of his sleeve and shoots one of them before jumping behind a column.) [End of cinematic] Game Saved: 20-05 The Death Of Art - Grand Finale New Objective (F): Kill all of the bastards. Let me just make an opening note. This segment of the game is without a doubt the single most difficult part of Mafia. You will have to defeat what is practically an army of well-armed enemies, all by yourself. As if that weren't tough enough, there is only one opportunity to address your injuries, it's deep in the level, and it only heals you 50 points. To put it bluntly, this is going to be very hard. You will die. Plain and simple. In fact, you will probably die much more than you'd like to. At least the first few run-throughs, you will most likely be ambushed by someone as you move into a new area too quickly. Eventually, you will know exactly what to do and where to go, yet you may still find it difficult to do so. With this mission, even if you're doing everything right, you sometimes need a little bit of luck. Just keep trying, and in the end, you'll make it through, if only by the skin of your teeth. As soon as the cinematic ends, Tommy will automatically draw his Colt Detective Special. Quickly fire at the two gangsters nearby using the detective special. As soon as you empty the clip, don't bother reloading. Instead, immediately equip your Thompson and finish them off. Note that the gun may be on the ground (since you drew a handgun while trying to carry two large weapons). However, you shouldn't have to move to pick it up. Just right click and quickly aim at your foes. Ideally, this whole process will occur in a matter of seconds. Next, switch to the Springfield and kill the gangster running through the door at the top of the flight of stairs in front of you. Another enemy will follow shortly after the first one dies. Take him out as well. Switch back to the Thompson and kill the gangster coming down the opposite set of stairs (behind you). Now take a breather. If you've taken a significant amount of damage, you should reload your save. If not, continue. There are two ways to approach the next section. I will describe the first one in detail, then comment on how you could approach the same situation from a different angle. Head up the staircase and go through the door. Move through the room and into the next. Slowly go through the door on your left and edge around the display case until you can get a shot off at the gangsters in the next room. Be careful, as one of them has a shotgun. When he's down, move forward into the room. Pull out your Springfield and snipe the Thompson-wielding gangster who appears on the balcony across from you. Next, follow the corridor around to the right, then edge around the corner to the left. Take out the gangster here and the two that come to support him, using whatever weapons you prefer. Take cover behind the wall as necessary. Move towards the first enemy's corpse, then immediately run back the way you came, as a grenade should have landed by your feet. After it goes off, two more gangsters should come down the stairs. Take them out how you please. If you want more Thompson ammo, circle around to the man you sniped earlier and pick up his weapon. Now head back to the staircase where the grenade went off. Another way of doing this starts back in the first room. After taking out the initial five gangsters, head up the other staircase (with the closed door). Turn to the right and kill the gangster here, then climb over the railing. For reference, this was the Thompson-wielding gangster, so you are now at the other end of the first floor wing. If you're having trouble getting through the above paragraph, you may want to approach it from this direction instead. Whatever you choose, kill everyone on the main floor, then make your way to the staircase where the grenade exploded. Ascend the stairs and another cinematic will play. [Cinematic] Sam: As I see it, the boys underestimated you, Tom! Well, I hope they'll be luckier this time. Boys, be careful you don't break anything! There are lots of beautiful and valuable things in here! [End of cinematic] Quickly take cover behind the statue to your left. Take out the Springfield, edge around the corner and kill the two enemies at the top of the stairs. A third gangster, standing on the other side of the stairs, will most likely join them, so take him down too. At this point, the top of the stairs on the left side should be clear, so back up into the corner of the wall. Edge out and try to snipe the two gangsters hiding behind you on the balcony (looking up from the very bottom of the stairs, they would be straight ahead). This part is particularly challenging, because it can be very difficult to tell where the enemies are. Now, draw your Thompson and slowly edge up the stairs. Although you've killed everyone right at the top, there are many more enemies hanging back, waiting to ambush you. Peek around the corner and try to take out the gangster near the center of the room. The gunfire may attract another, who you should obviously kill as well. At this point, there is probably still a gangster or two left at the far end of this room. Shoot him/them from a distance or circle around and flank him/them. When everyone in this main area is dead, take a breather. If you're injured, you can find the only health kit in this area behind the stairs you ascended earlier. Be careful, as a gangster will throw a grenade at you when you get close. However, you will end up reaching this area in just a little bit, so you don't necessarily need to heal right now. Anyway, to move on, return to the center area (where you can see down to the floor below you). From here, with the staircase to your back, turn right. Open the large set of doors in front of you, but quickly pull back behind the cover of the wall. As soon as you open the doors, two gangsters will most likely open fire at you. Try to take out these shotgun-toting enemies before they have time to get to cover, but beware of two more foes hiding to the left. If you're low on (or out of) Springfield ammo, you may want to swap it for a shotgun at this point. Definitely keep the Thompson, though. Head forward into the next large room, checking the side chambers on the left to make sure all enemies are dead. At the far end of this area, edge around the corner to the right. You should see an enemy pop his head up for a second. Watch out, as this guy will probably run at you with a sawed-off shotgun. Take him out, then slowly move into the room and dispatch the gangster shooting at you from the far end. Head towards him, through the doorway here, and to the right. At this point, Tommy should yell "Sam!" Edge through the doorway and take out the two gangsters in the next room to the right. Go straight ahead into the side-chamber and kill the guy in the next room. Go through the next set of rooms and you should find yourself at the other end of the level (behind the main staircase). All enemies on this floor should now be dead, so go and round up as much ammunition as you can find. If you haven't already, use the health kit here. It may only be 50 health, but it's certainly better than nothing. Once again, beware the grenade that will land at your feet when you approach. Just run away, and wait for it to explode before continuing. Edge up the stairs and take care of the gangster who threw that grenade. At this point, all enemies in the level (except for Sam) should now be dead. Make sure you have used the health kit and have as much ammunition as you can hold, especially for the Thompson. Ascend the stairs and head into the room at the top. If you find yourself in a small room with lots of chairs, turn around 180 degrees and go in the OTHER room. Run down the hallway and around the perimeter to trigger a cinematic. [Cinematic] (Tommy continues to fight his way through the gallery and eventually reaches a circular balcony that looks down onto a hall, holding his Colt 1911 pistol. Suddenly, Sam opens fire on him from the other side of the balcony with his Tommy gun. Tommy takes cover behind a column.) Tommy: It looks like you underestimated your new partners! Maybe you oughtta change sides. Sam: It's still not over, Tom! (They exchange gunfire for a few seconds.) Tommy: Things aren't what they look like, Sam. Salieri also double-crossed you. Sam: What are you talking about? Tommy: We almost got killed because of those stupid cigars. Salieri knew that the job was risky. There were diamonds hidden between those cigars, he didn't wanna give us a cut. That's why Paulie wanted to take the bank, because he realized how Salieri was ripping us off. Sam: He told me about those diamonds, Tom. He only wanted to keep them secret so nobody knew where they were before he sold them. Besides, the diamonds have nothing to do with the fact that you didn't kill Frank! He broke the Omerta. Which is worse, Tom? Tommy: How do you know I didn't kill Frank? Sam: You can blame it all on someone else you didn't kill. You're too human. She came back to the city and we found her by accident. Tommy: Dammit! (Tommy fires a few shots at Sam.) Sam: Tom, Tom, you know you can't trust a dame. I can understand it isn't easy to kill your wife's best friend. I should have done it for you. She also pleaded with me and cried. Well, we realized that we couldn't rely on you, so we checked up a little and found out about Frank. Tommy: Sam, do you really think everything has to end like this? We still got a chance. Sam: There ain't no way back now, Tom, I'm sorry. [End of cinematic] Game Saved: 20-06 The Death Of Art - Sam Well, the worst is finally over. Your game has been saved, and you won't soon have to get through that first part again. That said, you still have to take down Sam, and that's no cakewalk. Also, chances are that by this point, you don't have much health. However, if you know what to do, Sam isn't that hard at all. A basic strategy for killing him is to pop up over, or around a balcony ledge, and open fire at him with the Thompson (or Springfield, if you still have it). After dealing some damage, he'll duck away and run to another position. Continue circling the area until you can get a good shot at him. Repeat this process until he no longer pops up to shoot at you. If this technique works for you, by all means use it. After Sam disappears from view, skip the next paragraph and rejoin the walkthrough. I say this because most people need a little bit more help in taking him out, so I'll outline a different strategy. The problem here is that while the basic plan of attack looks good on paper, in reality, it's a bit flawed. You'll most likely find that when crossing one of the open areas, you'll frequently be torn to bits by Thompson fire. Luckily, there's a much faster, easier, and slightly more unfair method to beat Sam. Make sure you have the Thompson equipped with a full clip loaded. Edge around the corner to the right until you can get a shot off. Aim directly at Sam's chest or head and fire repeated single shots. Do NOT just spray full-auto fire at him. The key here is to find the right rhythm. If you fire too quickly, your aim will recoil and you'll miss. If you fire too slowly, Sam will be able to dive out of the way. But if you fire, fire, fire, at precisely the right pace, Sam will be kept constantly recoiling while your crosshairs continue to fall directly on his chest/head. If you do it right, he won't be able to break free from your suppressive fire. After you've used up around half of your clip, let him go, so to speak. At this point, regardless of what method you used, Sam is severely injured. You can tell this because he no longer shoots at you when you pass by a balcony or doorway. In fact, he's nowhere to be seen. Run around the perimeter of the room towards the last place you shot him. As you get close, you should see a trail of blood leading down the corridor. Follow it. If you haven't already, reload your Thompson so that you have a full clip. As you follow the blood trail down the hallway, you should see a statue in the corner. As you near it, Sam will roll into your path in one last desperate attempt to kill Tommy. If you aren't prepared for this, the element of surprise can easily give him enough time to fill you full of holes. To remedy this, before you reach the stature, "fire" your gun once to pull your Thompson up to your hip, and as you near the statue, spray lead down the hallway. Don't stop firing until Sam goes down. When he finally does, a cinematic will play. [Cinematic] (Tommy pursues Sam by the trail of blood and finds him limping, trying to get away. Sam turns and shoots at him again and Tommy dodges the bullets by jumping onto the floor. Then Sam's gun jams and Tommy points his pistol at him.) Sam: Dammit. (Tommy does not pull the trigger.) Sam: Hey, it's the same situation again, Tom. And once again you can't decide. (Sam drops his Tommy gun and runs away.) Tommy: Dammit! (Tommy goes after Sam and finds him limping in a hall below him. He points his gun and, after a few seconds of hesitation, shoots him in the back. Sam touches the wound on his chest and looks at his bloody hand.) Sam: You... you... did it... But they'll get you all the same... Salieri... will... get you... (He turns to face Tommy.) Sam: He stood by you... you rat... You're dangerous, Tom... and Paulie... is dead... He was never... sure... that you wouldn't... forgive... his... death... You gonna have to... hide... like an outcast... and one... day they'll get you... all the same... like Frank... Tommy: They found him?! Sam: You only... length... lengthened his life... but in the end they found him... all the same... and Frank... was the Don's... only real... friend... Friendship ain't worth shit... (Tommy shoots Sam several times. Sam falls against the railing around the opening in the middle of the hall and the level ends with drops of his blood falling onto the dollars from the bank robbery in the entrance hall below.) [End of cinematic] MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (6) | (A) Meet Sam at the city's Art Gallery, you could | | | visit Yellow Pete on the way. | | | | | | (B) Meet Sam at the city Gallery, alternatively | | | you can visit Lucas Bertone. | | | | | | (C) Follow the woman leaving the Corleone Hotel | | | who will lead you to the man who owes money to | | | Lucas. | | | | | | (D) Return to Lucas. | | | | | | (E) Steal the Thor 812 from the Bazaar in | | | Chinatown. | | | | | | (F) Kill all of the bastards. | |------------------------|----------------------------------------------------| | Alternate Paths | Note the optional Lucas Bertone side-mission to | | | follow a hooker. Your reward is a Thor 812 | | | Cabriolet FWD. Also, there are a number of | | | different ways through the art gallery. Chances | | | are, you'll die enough to try them all out. | |------------------------|----------------------------------------------------| | Notes | Visiting Yellow Pete is technically optional, but | | | it would be suicide to enter the gallery with only | | | your default Colt Detective Special. | |------------------------|----------------------------------------------------| | Cars Added to Garage | None | |------------------------|----------------------------------------------------| | Rewards | Thor 812 line now available for use in Freeride | | | (see Cars section for more information): | | | | | | Thor 812 Cabriolet FWD | | | | | | The Freeride Extreme game mode is now available. | | | | | | Also, you just beat the game. Congratulations! | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ***********************************************************************[10-EPI] ******************************* E P I L O G U E ******************************* ******************************************************************************* [Cinematic] (Tommy and Detective Norman are continuing their conversation in the cafe.) Norman: So it was you again, huh? You destroyed the picture collection worth a few million dollars? Tommy: I wasn't planning on it, but somehow it worked out that way. Norman: Otherwise that's everything? Tommy: I got out of there fast. It was no picnic. I really was in danger, but I pulled it off. I took the wife and daughter and immediately left the country. Sam was right, if they decided to find Frank in Europe and take revenge almost five years after he disappeared, they wouldn't let me just leave after betraying them. Norman: And you're willing to say all that you've now said to me in front of a court and give evidence against all those men? Don't you think the situation will be a lot worse for you? What you're planning to do now isn't betrayal, it's more like treason. Tommy: If these people go to jail, or better yet, death row, they won't be able to take revenge on me. At least not as easily as if they were free. I am willing to give evidence against them if you ensure our protection and, after the trial, a new identity for me, my wife and my daughter. Norman: If we manage to pull it off, it will be the biggest legal battle this country's ever seen. It's an interesting offer. I don't know if it's moral to help somebody like you, but I think the results would be worth it. I think we'll help you... (The camera shows four newspapers in a row. The headline of the first one reads "GANGSTER TRIAL! What will be next?" The second newspaper reads "SALIERI'S GANG PUT BEHIND BARS?" and contains a photo that shows Salieri's Bar wrecked with a dead man lying on the floor. The third headline says "80 GANGSTERS CONVICTED!" and the fourth one "ELECTRIC CHAIR FOR SALIERI'S HITMEN" Next, Tommy is seen sitting at a table in a solitary cell and writing in a notebook.) Tommy: (narrating) Everything worked out until the legal case. I sat in my cell and wrote down the evidence I had against all the people I had worked with. People I had been friends with for ten years. The case was huge and caused a shock throughout the country. Salieri got life, even some of his thugs got the chair. The shortest sentence was eight years. I spent the whole time in a closed cell at a secret location, with no visitors. I didn't see Sarah or my little girl the entire time. (The view switches to a suburban area on a sunny day, where Tommy, now an old man with gray hair and a moustache, is watering the garden of his house.) Tommy: (narr.) In the end it was worth it. Norman got us new identities, and moved us to the other end of the US. I got work as a driver for a respectable company. We started a whole new life. This peace was only interrupted by the war, but we got through it... (A red sports car parks near the house and two men wearing suits and hats get out. They approach Tommy from behind.) Man: Mr. Angelo? (Tommy turns to them.) Tommy: Yes? Man: Mr. Salieri sends his regards. (One of the men shoots Tommy with a shotgun. They leave as Tommy lies dead in a pool of blood. After showing a close-up view of Tommy's face, the camera begins to move away, showing the garden and house from above.) Tommy: (narrating) You know, the world isn't run by the laws written on paper. It's run by people. Some according to laws, others not. It depends on each individual how his world will be, how he makes it. And you also need a whole lot of luck, so that somebody else doesn't make your life hell. And it ain't as simple as they tell you in grade school. But it is good to have strong values and to maintain them. In marriage, in crime, in war, always and everywhere. Tommy: (narr.) I messed up. So did Paulie and Sam. We wanted a better life, but in the end we were a lot worse off than most other people. You know, I think it's important to keep a balance in things. Yeah, balance, that's the right word. Because the guy who wants too much risks losing absolutely everything. Of course, the guy who wants too little from life, might not get anything at all. THE END [End of cinematic] ------------------------------------------------------------------------------- ***********************************************************************[11-FRR] ******************************* F R E E R I D E ******************************* ******************************************************************************* Freeride is essentially a free-play mode where you can drive, shoot, steal things, and do just about whatever you want. Unlike the main game, you don't have any specific missions to undertake; everything's pretty much up to you. ------------------------------------------------------------------------------- [11-OPT] ----------- - Options - ----------- Traffic, Pedestrian, and Police Patrol Density: These sliders are only active once you complete the game (Mission #20: "The Death of Art"). After that, you can adjust how many cars, pedestrians, and police you want in your freeride through Lost Heaven. Until you beat the game, the sliders are grayed out and inaccessible. ------------------------------------------------------------------------------- Location [s]: City-Small: This is the only location that's unlocked from the beginning of the game. You will start in a parking lot about a block west of the Salieri bar. Also, the "small" in the title refers to the fact that the Terranova Bridge, Chinatown, Oakwood, and Oak Hill are all blocked off. Furthermore, you cannot leave the city as the countryside is also inaccessible. City-Night: If you choose City-Night, you can begin in one of four locations: Little Italy - A block west of the Salieri Bar Central Island - East side of lower Central Island - This is the parking lot outside the garage featured in "A Great Deal!" Downtown - Far southeast corner - This is where Paulie's gun jammed in "You Lucky Bastard!" Hoboken - Right across the street from the steep road that leads into Oak Hill In addition, all areas of the city are open for use, and you can travel out to the countryside. When this occurs, the game loads "Countryside-Night." This location is unlocked after completing Mission #8: "Sarah/Better Get Used to It." Countryside-Night: Here, you have free roam of the countryside and can travel back into the city (which will load City-Night). You have four choices of starting location: Chinatown Exit - Where you would be if you'd left the city from Chinatown Dam - Near the base of the dam. A series of windy roads leads to the top. Lay-by - About a half mile up the hills from the Clark Motel (following Morello's path in "Creme de la Creme" rather than the gangster's path in "Ordinary Routine.") Motel - Right next to the Clark Motel. Like City-Night, Countryside-Night is unlocked after completing Mission #8: "Sarah/Better Get Used to It." City-Daytime: This is identical to City-Night, except it's always daytime. Everything else is the same. It's unlocked after completing Mission #14: "Happy Birthday!" Countryside-Daytime: This is identical to Countryside-Night, except it's always daytime. Everything else is the same. It too is unlocked after completing Mission #14: "Happy Birthday!" ------------------------------------------------------------------------------- Car: From the subsequent menu, you can select a manufacturer, then from the sub-menu, choose the car itself. If the car comes in multiple colors, you must specify which you want from the menu provided. Note that there are some issues (possible game bugs) with car color. See the "Cars" section of this guide for more information. If no selection is made within the car menu, the Falconer Yellowcar (taxi) is selected by default. As a result, you can use this vehicle even if you haven't yet unlocked it normally. Once again, check the "Cars" section for more information about manufacturers, groups, and individual vehicles. ------------------------------------------------------------------------------ [11-OBJ] -------------- - Objectives - -------------- Even though you have no overall mission or goal in Freeride mode, there are a number of specific activities you can perform in order to make and spend money. When you start a Freeride game, a list of "objectives" is displayed. I'll cover each in depth, starting with an in-game quotation, then moving on to explanations and strategies: Objectives 1-4: Making Money Objectives 5-10: Spending Money 1. TAXI "Taxi: When driving a taxi, you can make money by picking up and dropping off people." Are you someone who thought that the first half of Mission #2 ("The Running Man") was the most fun part of the entire game? Okay, probably not...Even if you don't particularly like the taxi, you can still make good money by being a driver. All you need is a taxi vehicle. For most people, options will be limited to the Falconer Yellowcar, and...um...well, that's it. However, those who have unlocked certain prototypes in Freeride Extreme know that there are separate taxi versions of the Masseur and Manta, and that the HotRod, Black Dragon 4WD, Bob Mylan 4WD, Speedee 4WD, Luciferion and Hillbilly 5.1 FWD all function as taxis. However, I'm going to assume that all you have is the Falconer Yellowcar. Basically, all you have to do is drive around, scanning the sidewalks. Eventually, you should see someone waving their arms around, signaling you. Pull up reasonably close to them and come to a complete stop. They should stop waving their arms and start walking towards your car. Once they get in the back seat (front seat for the prototype cars), the camera will cut to a shot of their destination. Don't worry if you don't recognize it, because the location will be marked on your map. You will also notice that a timer has appeared. As you would expect, you need to reach the destination within the allotted time. The amount of time you get is determined by how far away the location is, so you should never face an impossible expectation. When you arrive at your destination, pull to a complete stop, and the passenger will exit. You will get a sum of money based on the length of the trip. I don't want to generalize too much, but I'd say that $600 is an average reward for your taxiing service. You may be saying "What!!!! $600 for a cab ride!!!" but keep in mind that in Lost Heaven, a tank of gas costs $500 (and you thought our gas prices were bad). 2. Gangsters "Gangsters: You will receive money for every Gangster you eliminate" This is one of the most entertaining of the money-making jobs in Freeride, and will probably serve as your main source of income. It's as simple as this: For every gangster that you kill directly, you are instantly awarded $500. Indirect kills, such as a gangster dying in crossfire that isn't from your gun, a gangster dying because you pushed their car into the water, or a gangster dying because you rammed their car with enough force to kill them, DO NOT COUNT, and will not net you $500. Gangsters are easily visible in Lost Heaven because they wear jet black trench coats. Only one of the pedestrian "types/models" looks anything similar, and if you compared them back-to-back, you'll be able to recognize the difference easily. Also, gangsters on the street walk calmly, even arrogantly. The pedestrian with the gray coat (who could be confused with a gangster) leans over and hunches his shoulders when he walks. Gangsters found walking the streets are always armed with a Thompson. Gangsters can also be seen driving Falconer Gangsters and Wright Coupe Gangsters. In either car, they always travel in pairs, and carry any combination of a Colt 1911, S&W Model 27 Magnum, or Sawed-Off Shotgun. If you want to kill one on the street, approach quickly from behind, anticipate his dodge/roll, and run him over. If you're on foot, your best chance is to hit him from point-blank range. At that distance, a blast from either shotgun to the chest or head will be lethal almost every time. If you're dealing with gangsters in a car, you should use a different strategy. Park your own car in front of them (or in front of a line of traffic) so that they can't move. Make sure not to ram them, because this gets them angry, causing them to attack you. Next, have either a Thompson or a shotgun ready. Walk up to the driver's side window, aim at the driver's head, and fire. Continue to fire until the driver is dead, even if he tries to get out of the car during this time. If they were in a Wright Coupe Gangster, you have a good chance of having wounded or even killed the passenger as well. If not, then circle around the car and quickly put a bullet or two in his head. If you have no car available to block them, wait until they're stuck in a traffic jam, so they can't move. It's imperative that they are stopped when you do this, otherwise they won't get out of their car. Instead, they'll just run you over. Get a good feel for shooting into both the Wright Coupe Gangster (which is very low to the ground) and the Falconer Gangster (which is very high off the ground). A note about gangsters: Both gangster weapons and cars are "cheated." The sawed-off shotgun, when wielded by a gangster, is capable of firing up to eight rounds in almost instantaneous rapid fire, even though its magazine capacity is only two. As soon as you pick it up, it becomes a regular sawed-off again. Also, gangsters are able to push their Falconers and Wrights far beyond their tops speeds in order to chase you down. As soon as you take their car, however, it becomes perfectly normal again. Another note: I think this goes without saying, but just in case it wasn't clear...All of this gangster killing stuff should never be done when police are in the area. Any of your gunshots can easily be heard by a nearby officer, even if they aren't facing you. Of course, if you've beaten the main game, you've also unlocked the ability to set the police patrol density. If you turn it all the way down, no one should hastle you. 3. Speeding "Speeding: You will be rewarded with money for driving at high speed" This is one of the simplest methods of earning money in Freeride. Essentially, for every few seconds that you maintain your speed at or above 70 mph, you gain $100. Unfortunately, 70 mph is also the point at which speeding changes from a ticketable offense to an arrestable offense. As a result make sure to avoid the cops, and be prepared to brake suddenly when you see them in the distance or on your radar. On the other hand, you can always disable the cops altogether, provided you've already beaten the main game. Using speeding to get money is quite simple. In fact, you might even do it unintentionally if you have a fast car. However, if you have a basic 1930s vehicle that has trouble pushing 60 mph, you're going to need some help. Study the map of Lost Heaven (either in game, from the box, or an online map) and look for long straightaways where you could gather speed. A few curves are fine, as long as you could still maneuver around them at 70+ mph. Also, be aware that once you reach the end of the path, you can simply turn around and take it back the other way for, more or less, the same speed benefits. Here are some examples: Chinatown to Armory: Start in the Northwest corner of Chinatown and head east over the Terranova bridge, into New Ark. Once you reach the end of the straightaway, turn around and take the same route back. Gallery to Little Italy: Start at the Art Gallery at the southern tip of Central Island. Speed up and get onto the main arterial leading north. Stay to the left, so you can take the Central Island Tunnel. Be careful when you're going through it, though, as there is little margin for error when traveling through dense traffic at high speed. Continue straight until you can't go any farther. Turn around and repeat. Gallery to Hoboken: Once again, start at the Art Gallery at bottom of Central Island. Speed up and get onto the main arterial leading north. This time, stay to the right side and take the Giuliano Bridge into northern Downtown. You can stop when the road curves abruptly to the left. However, if you're feeling dangerous, feel free to plow on through the guard rails, which is a secret path to Hoboken. Try your best not to flip over, and stay as far right as you can (so you don't collide with the shack/fence on your left. Continue straight until you can't go any farther. Instead of turning around, try starting on the next speed zone, described below. Oak Hill road to Superramp: Start in Hoboken, either near the Oak Hill road, or even farther east. Accelerate up this road and follow it into Downtown. The most difficult part is making the medium right turn up the hill. If you can get through that without losing control, you're home free. Just make sure to decelerate and brake a little early, since you can easily go flying out to sea if you don't. If you're in Freeride Extreme mode, this is just about the only way you can use the superramp to cross the East River. These are just a few examples. I'm sure you can find your own paths and routes that get you going fast enough to make some serious money. Just remember to decelerate and brake near the end of your run. An extra $100 for speeding until the very last second isn't worth dying and losing all your money if you careen into a solid wall at 90 mph. 4. Boom "Boom: Destroying a car will earn you money" This is another simple way to make money, albeit a rather dangerous one. Basically, for every car you destroy, you get $100. As with the gangsters, the destruction has to be directly caused by you. Also, sinking the vehicle doesn't count. No, I'm talking about actually blowing up a car (where there's an explosion and flying parts, leaving only a shell and the burnt corpse of the driver). The two best ways to do this are to either use guns or grenades. With guns, I'd recommend the Thompson or either of the shotguns. First, get a car to stop, then remove or kill the driver. Next, move a safe distance back and aim at the engine. Commence firing at that area. Eventually, the car should explode. As you practice, you will get a sense of how big the blast radius is, and how far away you should to stand to avoid getting hurt. You'll also find that certain cars explode with little provocation, while others are almost indestructible by conventional means. If you choose to use grenades instead, the first step should be to make sure that you actually have some. Chances are you'll need to go to Yellow Pete's gunshop. Take note that grenades aren't cheap, so you'll probably end up losing money, since you won't blow up enough cars to break even. If you're trying to turn a profit (versus just having fun), you're better off sticking to guns. Anyway, once you have at least two or three grenades, go to a nice area where there isn't any police interference. A long straightaway will work fine. Stop one lane of traffic by blocking it with your car. You can also kill drivers to stop up multiple lanes for a greater effect. Wait for traffic to pile up behind the idle vehicles. If you're using multiple lanes, make sure they line up in order to maximize the number of cars in the smallest possible space. When you feel comfortable, and there are no cops around, move back to a safe distance (seriously, get far away), and lob a grenade somewhere near the middle of the sea of cars. If you haven't before, use this as a time to practice learning Tommy's throwing arc. If you use the correct angle and power, he can actually throw pretty far. Anyway, wait until the first grenade goes off. Whatever car is closest to the point of detonation is almost guaranteed to have blown up. In addition, many nearby cars will also have been severely damaged. Launch your second and third grenades on either side of where you put the first one. When they go off, you should notice significantly more cars exploding, because they're taking the residual damage from the first blast. Continue until you've expended all your grenades, then wait. That's right, wait. It's a pretty good guarantee that if you launched at least three grenades, and have already had four or five cars blow up, more explosions are on their way. In that sea of cars before you, at least a few are at terminal damage. They're in an unstable state and will explode randomly and without warning. If you've thrown all those grenades and blown up all those cars, I can almost assure you that if you wait, a few more will explode. 5. Health "Health: You can heal yourself at the hospital, but it will cost you money" You have probably already noticed, either from a map, or from driving around, that there is a Hospital in Lost Heaven. If you don't recall, it can be found in northern New Ark, right at the intersection leading onto the Terranova Bridge. Simply get out of your car, walk up the steps, and you should see a health cabinet with a "$1000" sign above it. If you have at least $1000, use the kit to be fully healed. If you don't have enough money, you'll be informed of that fact, and won't be able to heal. It's really that simple. 6. Weapons "Weapons: You can buy weapons at Yellow Pete's gunshop" Given my e-mail inbox, it seems that many people are confused as to where Yellow Pete can be found, especially since he's not marked on the map. If you haven't yet played mission 19, it's quite possible that you may also be unsure of his location. For reference, his shop is in Hoboken, behind the Twister Theater. Looking at the map, you can see that's in far western Hoboken. Simply drive there and get out of your car. You should see a metal door opposite the small parking lot. Open it, then head down the hallway and stairs into Yellow Pete's gunshop. Unlike in the single player missions, in Freeride, Yellow Pete is nowhere to be found. However, most normal weapons in the game are available in this room. Here are the prices (see the "Weapons" section of this guide for more information on the weapons themselves): (in order of price) Knife: $10 Baseball Bat: $10 Colt Detective Special: $10 S&W Model 10 M&P: $30 Colt 1911: $50 S&W Model 27 Magnum: $100 Sawed-off Shotgun: $500 Pump-action Shotgun: $500 Grenade (1): $1000 Molotov Cocktail (1): $1000 Thompson 1938: $1000 U.S. rifle M1903 Springfield: $2000 Mosin-Nagant 1891/30: $2000 Bucket: Not available at Yellow Pete's Crowbar: Not available at Yellow Pete's Knuckle Duster: Not available at Yellow Pete's Plank: Not available at Yellow Pete's Steel Bar: Not available at Yellow Pete's To buy any of these weapons, simply go up and press action when next to it. Since they are arranged quite closely together, you'll probably have to select from the action button menu (the one that pops up when the game is unsure of which action you're trying to take). 7. Vehicles "Vehicles: By visiting Bertone's service station, you can pay to have your car repaired" Just like healing, this one is quite simple. Go to Lucas Bertone's service station/auto shop and drive your car into the open garage. It'll close, you'll lose $2000, and your car will come out like it's brand new. Now some of you may be wondering why you'd pay $2000 to repair a car, when you could just ditch it and steal a new one. Well, for the most part, that's a perfectly sound strategy. Unless you're playing with the traffic slider turned all the way down, you have a pretty good chance of seeing another car that you could steal. However, the main use of the repair feature is for prototypes. You see, when using prototypes, there's just that one car in the entire city; there are no replacements for it. So if you get it blown up, you'll have to start all over to get your prized vehicle again. This really only becomes a issue if you're playing extended sessions of Freeride. There are two ways to remedy this problem: Visit Lucas Bertone's shop, or use the next "objective." 8. Save "Save: If you visit Salieri's Bar, you can save your game at any time." Basically, if you go to Salieri's Bar and "use" the front door, you will lose $2000, but your game will be saved. This is another great feature for playing long Freeride sessions, or setting up great jump-in-and-play opportunities. For example, you could spend a long time getting $8000, then stock up on guns and grenades, and finally save your game at Salieri's. When you load up your game, you'd be all ready to wreck havoc in the city, over and over, without having to spend half an hour to re-make all that money each time you die. Other than the price, the only real limitation of the save feature is that you must be at Salieri's Bar. So if you really want to load your save and buy a new weapon at Yellow Pete's, you're going to have to drive all the way over there each time. Even though it ties you down to Little Italy, the save feature is quite useful. There are two more ways to spend your money that are not marked as "objectives" but that are still worth mentioning. 9. Gasoline Of all the money making/spending activities, this is probably the one you'll do the least. Many people finish the entire game completely unaware that the gas stations aren't just there for show. Yes, you can actually fill up your tank. Simply drive to one of the three gas stations within the city (the one at the Clark Motel IS just for show), drive in with your left side facing the pump, and press action. You should get the option to "refuel." This will cost you $500. Yes, $500 for a tank of gasoline. We'll ignore the fact that in 1930, you could easily buy a new car for that much. It's all for the sake of balancing the game mechanics. Anachronisms aside, there are only two reasons that you should want to spend $500 for a simple "fill 'er up." If you really want to keep the car you're driving, you will eventually need to refuel. Like I mentioned before, this will probably only apply to prototypes or other cars that won't be seen under normal circumstances. However, to naturally empty your tank (it starts full), you have to do quite a bit of driving. While this is certainly possible, it's far more likely that you've damaged your engine. Often, a hard front-impact collision causes the engine to start leaking gas. If you can noticeably see your gas gauge decrease as you drive, chances are you've damaged your engine. However, I wouldn't even recommend getting refueled, since it won't fix the leak. If you really care about the car, immediately head for Lucas Bertone's. Depending on how far away you are and how fast you're losing gas, you may have to stop and refuel on the way. You will continue to drain gas, but that extra tank might get you to Lucas'. Once you arrive there, you better have the $2000 needed for the repair. If you do, then it's smooth sailing until you crash your ride again. If not, you better make some money, and fast. One interesting thing about filling up your tank is that you can still do it when you have $0. You actually go into negative figures. There's only one other "activity" that allows your funds to go negative, and that happens to be the final "objective." 10. Police Ticket In the single player missions, if you got stopped by the police, Tommy would just hand them an invisible wad of money from his bottomless pockets. In Freeride, on the other hand, a police ticket will cost you. In fact, it'll cost you $1000. I know the cops are corrupt in Lost Heaven, but that's one hell of a speeding ticket. Like gasoline, a police ticket will still be paid even if you have no money. If that's the case, you'll simply go into negative figures. That might seem a little silly, but it's not that unreasonable. After all, it'd be a scam if you were exempt from all fines simply because you were broke. ------------------------------------------------------------------------------- RECAP 1. Taxiing: ~$200-$2000 (avg. ~$600) earned per ride taxied. 2. Gangster Killing: $500 earned per gangster directly killed 3. Speeding: $100 earned every few seconds of maintaining speed above 70 mph 4. Car Destroying: $100 earned per car destroyed (blown up, not sunk) 5. Healing: $1000 paid to heal fully at the hospital in New Ark 6. Weapons: $10-$2000 paid for weapons from Yellow Pete's (see above for pricing list) 7. Repairing: $2000 paid to repair your vehicle to "good as new" quality 8. Save: $2000 paid to save your Freeride game 9. Gas: $500 paid to refill your tank (can go negative) 10. Ticketed: $1000 paid to pay police ticket for a minor offense (can go negative) ------------------------------------------------------------------------------ [11-HFC] --------------- - Hidden Cars - --------------- Note: All of this information also appears in the "Secrets" section, along with an extra hidden car, found only in Freeride Extreme. Hidden Freeride Cars: All around Lost Heaven, a handful of unique cars are hidden in out-of-the-way places. If you can find these vehicles, you're free to drive off in them, because all of the hidden cars have their doors unlocked. So even if you haven't unlocked the vehicle normally (by progressing to a certain part in the main story missions), you can still drive them in Freeride. Best of all, I can give you directions to each and every one of them (in alphabetical order). Finally, I have two tips that are sure to help you if you're having trouble finding any of these cars: 1. Make sure it's available in your location; some vehicles don't appear in City-Small. 2. Check your radar. An unlocked, parked car is marked by a white rectangle on your radar. If you're driving along and see a white rectangle other than your own, it's either a car that you left there, or a hidden car. ------------------------------------------------------------------------------ BOLT TRUCK The Bolt Truck should be available in any of the three Freeride "city" locations. This rare (though not very good) hidden car can be found in the far southwest corner of the Works Quarter. Head onto the street that leads out to the racing circuit. Go all the way until you're right on the edge between city and country. Now turn around 180 degrees. Head back the way you came, but turn right at the first intersection. Head south down this street, past the pumping station and follow the road to the left. Continue this street until it turns, but stop before you go around the corner. Get out of your car and walk towards the factory. A Bolt Truck should be sitting there on a slightly raised platform. Just climb up there to get to it. ------------------------------------------------------------------------------ BRUNO SPEEDSTER 851 The Bruno Speedster 851 can be found in City-Night or City-Daytime, but not City-Small. This classy sportscar can be yours if you know where to look. Believe it or not, you've probably driven past it many times without even noticing. Well, head over to Central Island and drive on the north-south main arterial. You'll notice that this street is bisected by a two-lane, median- divided road one block south of the West Marshal Bridge. About half a block between the bridge and the bisecting street, you should notice a white rectangle on your radar. Off to the right of the arterial is a small alcove between two buildings. There should be a banner overhead that says "Ferrara," and a sign for the Star Hotel close by. Head inside and, low and behold, a Bruno Speedster 851. As an interesting side note, this is the only one with that color scheme that you'll see naturally in the game. ------------------------------------------------------------------------------ LASSITER V16 APPOLYON The Appolyon can be found in any of the three "City" locations. This rather bizarre, custom-made Lassiter is hiding downtown, quite close to the Corleone Hotel. To find it, go to the hotel and put your back (or rear end of your car) to the front doors. Take two successive left turns, and you should see the telltale mark on your radar. Dart right, into the small alleyway, then up the ramp to retrieve your reward. ------------------------------------------------------------------------------ LASSITER V16 PHAETON This vehicle can only be found in City-Night. Unlike the other hidden cars, you probably won't have much interest in tracking this one down, becase the Phaeton will already be in your Freeride garage by the time you unlock City-Night. Furthermore, it's a fairly common car in the mid 1930s, so there'll be plenty driving around. But, since this is the hidden cars section, I'm still going to tell you where it is. If you've played Mission 18: "Just for Relaxation," then you should know where to find "the meeting place." In Freeride mode, that same alleyway hides the Phaeton. Now if you don't know where that is, I can help. First, go to the Works Quarter. Either follow the tram tracks or look on your radar, but find where the tram stops and does a full turnaround (the end of the line). Go one block east from here, where the road turns about 50-60 degrees to the northeast. You should notice the rectangle on your radar by this point. Look for two white doors right at the apex, or "elbow" of the turn. Just smash through these, and you'll end up in "the meeting place" where your Phaeton sits. ------------------------------------------------------------------------------ LASSITER V16 ROADSTER This car can be found in any of the three "City" locations. Salieri's personal ride of choice can be yours, even if you haven't yet reached Mission 13: "Bon Appetite!" Like many of the hidden cars, it can be found in the Works Quarter. I'll give you two explanations of where it is. 1. Find your way onto the harbor road (the one that goes by the Lost Heaven Port). Drive west until the street turns right (don't take the small, one-lane alley in front of you). Follow the road to the right, and on a raised platform, you'll find the Roadster. 2. If that wasn't clear enough, try these directions. Start at the very edge of the city limits by the Lost Heaven Racing Circuit. Ignore the first turn, but take a right at the second intersection. Go straight, then turn left. In front of you, on a raised platform, is the Roadster. ------------------------------------------------------------------------------ SILVER FLETCHER This car is only available in City-Night and City-Daytime, not City-Small. Morello's iconic vehicle is probably the most out of the way of all the hidden cars. First, drive out to Oakwood. Now go to the southeast corner, and take the road to Oak Hill. However, before you reach the series of switchbacks, you should notice a dirt path on your right. Follow this road (slowly, there's no need to fly off the cliff and die) to the lighthouse. Parked right next to the building is a Silver Fletcher. ------------------------------------------------------------------------------ [11-SED] ---------------- - Secret Doors - ---------------- One of the two secret doors in the game appears in Freeride mode. See the "Secrets" section for more information. SECRET DOOR #1 - Unlocks all Freeride options (excluding cars) and Freeride Extreme. If you want to unlock more Freeride options, such as traffic density or your starting location, simply play through the main game. If, however, you're a little impatient, this secret will instantly grant you access to all this content. Start a normal Freeride game in City - Small. Your destination is in the southwest part of the Works Quarter. You should be looking for two small parking lots. One is alongside the street, the other is a little farther back, and has an awning overhead. Note that these lots are NOT marked on the map. When you find them, head south, down the alleyway. When you see four boxes on your right, stop. Look on the wall to your left and you should see a narrow, yellowish door. Note that it doesn't look like a "usable" door; it looks like it's part of the background. However, go up to it, and a "use" prompt should appear. "Use" the door to unlock this secret. Note that you will NOT get any feedback (e.g. "CHEAT ACTIVATED!!!"), but when you go back to the main menu, you'll see all the things you unlocked. Now to help you out, I will try to draw an ASCII map: P = Parking lot D = Door you need to "use" _ | | W O R K S Q U A R T E R |/ |--------------| | | | | <-- To Racetrack | | .....(I shouldn't need to draw -----------------------| | all the stuff over here) | | | _ | | | | | | | | | |-| |------P--------------| |_| | | | | | D | | | | | | |------| | | | | |----------| | | |------| Hopefully that enabled you to find the door. Now quit back to the main menu, and you should have new options available in Freeride as well as the entire Freeride Extreme game mode. ------------------------------------------------------------------------------- ***********************************************************************[12-FRE] *********************** F R E E R I D E E X T R E M E *********************** ******************************************************************************* [12-OVR] ------------ - Overview - ------------ After you complete the main storyline, a number of new game materials are unlocked. One such item is the Freeride Extreme game mode. FRE is not all that entertaining in and of itself, but completing certain tasks will unlock some very high-end cars for normal Freeride. When you start up Freeride Extreme, you'll be treated to the normal Freeride loading screen (a map of Lost Heaven with a crumbling cigarette next to it), then find yourself inside a house. More specifically, you're in Tommy's house in Oakwood. This building is equipped with: Health Kit (100 health) - On the wall. This is an infinite kit, meaning that it is not "used up" when you heal. Save Point - Using the door next to the health kit saves your game as "Freeride Extreme - Home." Note that this only keeps one save slot; your previous save will be overwritten. Garage - Out back, behind your house, is a garage where you can store the cars you unlock throughout Freeride Extreme. It already has a Thor 812 Cabriolet FWD when you begin your game. For reference, you can open and close the garage by using the small switch on the central pillar between the two doors. Now let me explain the mechanics of Freeride Extreme: If you explore the city, you will notice that it is devoid of both police and enemy gangsters (save for a few specific locations, where missions take place). What this means is that you will have very few opportunities to get weapons. Most of the missions are related to driving, rather than shooting, but for those that aren't, save your shots. You start with a Colt 1911, loaded 7/21, and can pick up a few weapons later on (also, the occasional carjackee will be armed), but for the most part, you will not be doing very much shooting in FRE. As soon as you walk outside, you'll see a man across the street waving at you. Go over and talk to him, and he will "speak" to you by giving you an objective. New Objective (0): There are 19 identical men to me in the city. Each one of them will give you a task. If you succeed you will receive bonus cars. If you need a hint, stop by the lighthouse. Each challenge is started by talking to a man who's waving his hands around just like this one. At that point, your game will be saved "Freeride Extreme - Subquest." When you complete the mission, you'll get a note (objective), "Congratulations! Bonus car received!" and your game will be saved again (it overwrites this subquest slot). At any time, if you return to one of these men, even after you've completed their challenge, the game will overwrite this slot (note that this only works if they are alive). This is the only way you can save your game anywhere other that at your house. Most of these challenges test your driving ability, usually by imposing limitations on your vehicle or on the time you have to complete your objective. There are a few, however, that involve activities not limited to a car. You may also notice that many of the locations you visit are ones you have already seen from a story mission. Since you've already completed the main game (unless you used the secret door to unlock FRE prematurely), you're probably pretty familiar with Lost Heaven by this point. As a result, you should have little difficulty locating these places and navigating from one to another. That's a good thing, too, since your success in these challenges is highly dependant on these skills. As the man tells you, you can stop by the lighthouse (in the far southeast corner of the city) to "get a hint." When you "use" the lighthouse door, the game will show you a view of a particular place in Lost Heaven where you can find a challenge. Each time you get a hint, the view changes. Be aware, however, that it does not change what it shows based on what challenges you've completed. In other words, it may show you the starting location for one that you've already finished. If neither the lighthouse hints nor my descriptions are working for you, and you're still having trouble finding the correct starting location, try looking at a map. A few good ones can be found here: http://mafiascene.com/modules/downloads/files/images/miscgoodies/gavels_fr- fre_map.jpg http://mafiascene.com/media/content/articles/free_ride_extreme_guide.jpg When you finish one of these missions, you will be granted a new, usually high- end prototype car. Not only can you drive this vehicle around in Freeride Extreme, but it will also be unlocked for use in normal Freeride mode. In addition to my descriptions, I highly recommend the following guides: nicktheguider's guide: http://www.gamefaqs.com/computer/doswin/file/371671/53453 (Freeride Extreme is addressed about 2/3 of the way through the document). DLubin's Free Ride Extreme Guide: http://www.gamefaqs.com/computer/doswin/file/371671/19997 HiRisque's Free Ride Extreme Solutions: http://www.gamefaqs.com/computer/doswin/file/371671/19444 ------------------------------------------------------------------------------- [12-DAT] -------------- - Data Table - -------------- As should be obvious by this point, I like to recap most of the information for each section in a data table. However, since these missions can be completed in any order, it really makes more sense for me to put this at the beginning of the section. This table will be set up with the challenge number, challenge name and car(s) unlocked. Remember to use the challenge numbers only for reference, as they can be attempted in any order. ________ ___________________________ ________________________ | | | | | Number | Challenge Name | Car(s) Unlocked | |________|___________________________|________________________| | | | | | 1 | Rooftop Snipers | Manta Prototype | | | | | | 2 | The Invisible Man | Bolt-Thrower | | | | | | 3 | The Sea Creature | HotRod | | | | | | 4 | Alleyway Shootout | Black Dragon 4WD | | | | | | 5 | UFO Chasing | Mutagen FWD | | | | | | 6 | The Flame Spear Challenge | Flame Spear 4WD | | | | Flamer | | | | | | 7 | Detonation Delivery | Masseur | | | | | | 8 | Speed | Masseur Taxi | | | | | | 9 | Creme de la Creme Redux | Demoniac | | | | | | 10 | Tunnel Vision | Crazy Horse | | | | | | 11 | Bomb Squad | Bob Mylan 4WD | | | | | | 12 | In Flaming Hot Pursuit | Disorder 4WD | | | | | | 13 | Coast to Coast | Speedee 4WD | | | | | | 14 | Talkative Tommy | Luciferion FWD | | | | | | 15 | Led (Dropping) Zeppelin | Black Metal 4WD | | | | | | 16 | Box Boy | Hillbilly 5.1 FWD | | | | | | 17 | Speedy Gonzales | Flower Power | | | | | | 18 | Treacherous Taxis | Manta Taxi FWD | | | | | | 19 | Gone in 60 Seconds | Caesar 8C Mostro | | | | Caesar 8C 2300 Racing* | | | | Brubaker 4WD | | | | Trautenberg Racer 4WD | | | | Carrozella C-Otto 4WD | |________|___________________________|________________________| *There are some issues with unlocking the Caesar 8C 2300 Racing. See the respective challenge or the "Cars" section for more information. ------------------------------------------------------------------------------- Now, on to the actual challenge descriptions and walkthroughs - Each challenge will be set up like this: /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | The challenge number - determined by the listed order of the | | | car it unlocks (more for my reference than for yours) | |-----------|-----------------------------------------------------------------| | Name | A name that I think accurately reflects the nature of the | | | challenge - As far as I can tell, the game does not have any | | | names for these missions, so I've just made up my own. | |-----------|-----------------------------------------------------------------| | Objective | What you are supposed to do in this challenge (as the game | | | lists it) | |-----------|-----------------------------------------------------------------| | Unlocks | What cars are unlocked by completing this challenge | |-----------|-----------------------------------------------------------------| | Location | The starting location for the challenge | |-----------|-----------------------------------------------------------------| \=============================================================================/ A walkthrough of how to complete the challenge ------------------------------------------------------------------------------- ________________ | | | IMPORTANT NOTE | |________________| The Freeride Extreme Challenges CAN BE ATTEMPTED IN ANY ORDER. You certainly do not have to do them as listed below, and you probably won't. In fact, most people start with the Speedy Gonzales mission, as it is only a block away from your starting location. However, if you're running an older and/or unpatched version of the game, it's recommended that you start with Challenge 2: "The Invisible Man," as that particular mission can become glitched if you attempt it after beating certain other challenges. Okay. Here we go. ------------------------------------------------------------------------------- [12-RTS] --------------------------------- - Challenge 1 - Rooftop Snipers - --------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 1 | |-----------|-----------------------------------------------------------------| | Name | Rooftop Snipers | |-----------|-----------------------------------------------------------------| | Objective | There is a sniper rifle in the car. Kill three enemy snipers to | | | receive the car. | |-----------|-----------------------------------------------------------------| | Unlocks | Manta Prototype | |-----------|-----------------------------------------------------------------| | Location | Downtown - North end - One block southwest of the passenger | | | train stop in Downtown is a tall skyscraper with a series of | | | stairs in front of it. The man who starts this challenge is at | | | the top of these stairs. | |-----------|-----------------------------------------------------------------| \=============================================================================/ This challenge is actually quite easy, but at first glance, it can seem nearly impossible. What I mean by this is that sometimes the enemy snipers get lucky, and you just get torn apart before you can even reach the rifle. However, assuming they don't get more than a shot or two to land, run forward towards the Manta Prototype in front of you, using any nearby pedestrians as cover. A Mosin-Nagant is propped up along the right side of the car. Grab it, crouch down, and immediately turn to the right. Looking through the scope, you should see a gangster on top of the Post Office. Kill him as quickly as possible, then turn back to the left (the same way the car is facing) and kill the enemy right above the "Bad Guy Pale Dry" sign. You should be shielded from the third and final enemy by the car, so take a breather. This last target is another 90 degrees to your left, on the shortest of the buildings. Use the third person camera to make sure you know where he is before you expose yourself to his fire. Do your best to take him out quickly, but as noted before, sometimes he just gets lucky, and you'll have to reload your save. Anyway, you should now have a fancy new car and two more rounds of ammunition. Also, the snipers will occasionally die in such a way that their rifles end up falling to the ground. If you really want some more ammo, you can search around the base of each skyscraper to see if this happened with any of them. ------------------------------------------------------------------------------- [12-TIM] ----------------------------------- - Challenge 2 - The Invisible Man - ----------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 2 | |-----------|-----------------------------------------------------------------| | Name | The Invisible Man | |-----------|-----------------------------------------------------------------| | Objective | Follow the invisible man who is trying to escape. | |-----------|-----------------------------------------------------------------| | Unlocks | Bolt-Thrower | |-----------|-----------------------------------------------------------------| | Location | New Ark - The Morello Bar | |-----------|-----------------------------------------------------------------| \=============================================================================/ As soon as you talk to the man, you will notice a faint figure appear to his left. This is the "invisible man," even though you can obviously see him, if only a little. Unlike some FRE challenges, this one is actually pretty straightforward. It really is as simple as just following him around. Straightforward does not mean easy, however, as the invisible man tries his best to live up to his name. As soon as the challenge begins, he will take off down the street to your right. Almost immediately, it should become obvious that he is much faster than you are. You could try to chase him in a car, but that's really quite unnecessary. Your own two feet are more than enough to follow him, because although he runs fast, he pauses frequently. Soon enough, your eyes will be able to pick him up easily, and you should have little trouble keeping close by. Follow him around the nearby area for some time, and he'll eventually lead you to the New Ark passenger train station. The train will take a while to come (as always). Follow the invisible man on board, and then depart along with him at the first stop. Continue to follow him a little bit more, and you'll end up right in front of your new car. One note about this mission: I have read that in earlier (unpatched) versions of the game, if there are any corpses in the game world, the invisible man may not "function" correctly. As a result, it is advised that you do this mission before any others (especially those that involve killing anyone). Also, it should go without saying that shooting the invisible man is not advised. ------------------------------------------------------------------------------- [12-TSC] ---------------------------------- - Challenge 3 - The Sea Creature - ---------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 3 | |-----------|-----------------------------------------------------------------| | Name | The Sea Creature | |-----------|-----------------------------------------------------------------| | Objective | Save the innocent victim from the monster from the deep to | | | receive a bonus car | |-----------|-----------------------------------------------------------------| | Unlocks | HotRod | |-----------|-----------------------------------------------------------------| | Location | Chinatown - Center square, northwest corner | |-----------|-----------------------------------------------------------------| \=============================================================================/ Just to begin, let me make it clear that the time limit on this mission is very stringent. You should not attempt it without using a very fast car (probably another prototype you've already unlocked). Anyway, as soon as you talk to the man, you'll get a view of your destination. This beach is just south of the parking lot where Paulie's gun jammed in "You Lucky Bastard!" You are also provided with an S&W Model 27 Magnum with 6 rounds of ammunition (on the ground, at the man's feet). Take the gun and immediately get in your car. I'm not actually sure if it's faster to take the Giuliano Street Tunnel and the West Marshall Bridge, or to go due east over the Terranova Bridge, and then directly south. Either way, you won't have much time. Get out of your car, run down the stairs to your left and shoot off the lock that is chaining the woman to the pole. Don't bother shooting at the monster, as it will have no effect. It can be quite a pain to hit the lock with your magnum shots. If you still have some Mosin-Nagant ammo left from the first challenge (and don't mind using it), you can probably shoot off the lock without even needing to go down all the stairs and across the beach. Just use the scope, and you should be able to hit it easily. ------------------------------------------------------------------------------- [12-AWS] ----------------------------------- - Challenge 4 - Alleyway Shootout - ----------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 4 | |-----------|-----------------------------------------------------------------| | Name | Alleyway Shootout | |-----------|-----------------------------------------------------------------| | Objective | Kill all of the hoodlums in the alley to receive a bonus car. | |-----------|-----------------------------------------------------------------| | Unlocks | Black Dragon 4WD | |-----------|-----------------------------------------------------------------| | Location | Works Quarter - A little west of the neighborhood's center - | | | This is "the meeting place" from "Just for Relaxation." | |-----------|-----------------------------------------------------------------| \=============================================================================/ As soon as you talk to the man, you'll notice that there are four gangsters in the alleyway up ahead. Also take note that there is a fully loaded Thompson in the corner in front of you. You may want to kill the two gangsters on the balcony to your right before attempting to grab it, though. After getting the Thompson and killing the four gangsters in your immediate area, continue farther into the alleyway. When the path splits, watch for two more gangsters on the balconies directly above you (one to the left, one to the right). Keep going east, through the alley. Another three gangsters will run at you, firing pump-action shotguns. However, since they're rather far away, even though you have little cover, they probably won't hit you. Use your Thompson to fire in quick bursts and you should be able to drop them with little difficulty. At the end of the alley, you'll find your reward. ------------------------------------------------------------------------------- [12-UFO] ----------------------------- - Challenge 5 - UFO Chasing - ----------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 5 | |-----------|-----------------------------------------------------------------| | Name | UFO Chasing | |-----------|-----------------------------------------------------------------| | Objective | Pursue the evil enemy from outer space | |-----------|-----------------------------------------------------------------| | Unlocks | Mutagen FWD | |-----------|-----------------------------------------------------------------| | Location | Works Quarter - West end of the T-shaped dead end in the middle | | | of the neighborhood (directly north of the "Q" in "Works | | | Quarter" on the map) | |-----------|-----------------------------------------------------------------| \=============================================================================/ To begin, drive towards the alien who has appeared at the opposite end of the street. When you get close, he will be beamed up into the UFO above him. Quickly turn around and use the drive-by camera view to follow the UFO. Go around the next block and you'll see the UFO again. When you get close, it will take off down the street. Follow it. From this point on, you will be following the UFO all around the city. The difficulty in this challenge comes from the fact that it's quite easy to lose sight of your target. You can, however, still hear it when you get close. The rough path of the UFO is from the Works Quarter to Little Italy, then over to Central Island, Downtown, to Oakwood, and finally out to the lighthouse. If you follow it all the way out there, you'll have a reward waiting for you. One note: This mission is timed, but unlike other FRE challenges, the clock is somewhat more forgiving here. ------------------------------------------------------------------------------- [12-FSC] ------------------------------------------- - Challenge 6 - The Flame Spear Challenge - ------------------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 6 | |-----------|-----------------------------------------------------------------| | Name | The Flame Spear Challenge | |-----------|-----------------------------------------------------------------| | Objective | Follow the route indicated but do not exceed the time limit. | |-----------|-----------------------------------------------------------------| | Unlocks | Flame Spear 4WD, Flamer | |-----------|-----------------------------------------------------------------| | Location | Works Quarter - South end, slightly west. This is where the | | | truck (that you would later hijack) stopped in "Just For | | | Relaxation." | |-----------|-----------------------------------------------------------------| \=============================================================================/ Get in the Flame Spear 4WD and head off straight down the road in front of you. You should notice a plume of maroon smoke not too far in the distance. When you get close, a new plume will appear. Clearly, these smoke canisters are marking your intended route. Follow them around the eastern side of the Works Quarter, into Little Italy, up into Chinatown and across the Terranova Bridge. The path will then lead you south through New Ark and Downtown, then east to Hoboken. You will then loop back through New Ark, go over the Giuliano Bridge onto Central Island and finally arrive at the Municipal Building, where you'll find your reward. Although time is tight on this challenge, it is not as unforgivingly strict as in some other missions. Your main difficulty here will be learning how to handle the Flame Spear. Just take all your turns slow and wide, and don't hesitate to apply the brakes. With good driving and a little luck, you should be able to complete this challenge. Note that both the Flame Spear 4WD and Flamer are unlocked for Freeride by completing this challenge. However, while the Flamer is also made available to drive in FRE, the Flame Spear will become "fixed" (unusable) as soon as you exit it. ------------------------------------------------------------------------------- [12-DET] ------------------------------------- - Challenge 7 - Detonation Delivery - ------------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 7 | |-----------|-----------------------------------------------------------------| | Name | Detonation Delivery | |-----------|-----------------------------------------------------------------| | Objective | Drive this car to the specified location. But beware. It's | | | loaded with nitro-glycerine and will explode if you crash the | | | car! | |-----------|-----------------------------------------------------------------| | Unlocks | Masseur | |-----------|-----------------------------------------------------------------| | Location | Hoboken - Unmarked parking lot a block north of the road that | | | leads up into Oak Hill | |-----------|-----------------------------------------------------------------| \=============================================================================/ Both this and the "next" challenge (those unlocking the Masseur and Masseur Taxi, respectively) involve explosive trucks. Luckily for you, this mission is not quite as difficult as the following one. Not so luckily, it is almost entirely dependant on time, which will not be forgiving. Furthermore, the truck is rather sensitive to collisions and will not hesitate to blow up if you aren't careful with it. You will have to find the exact route that works best for you, but the basic idea is pretty simple. Drive down side streets until you reach the main arterial, then take the Giuliano Bridge over to Central Island. Continue along the necessary streets to reach the West Marshall Bridge. Unsurprisingly, cross it into the Works Quarter. From here, follow your compass through an alleyway (be careful, it's very easy to have a collision here) and all the way to your destination, where you will find your reward. The challenges in this mission are the clock and the truck itself, which has a tendency to explode if you're not being gentle with it. Other than really putting your foot down, you can try to alter your route slightly, if you think that may improve your time. ------------------------------------------------------------------------------- [12-SPE] ----------------------- - Challenge 8 - Speed - ----------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 8 | |-----------|-----------------------------------------------------------------| | Name | Speed | |-----------|-----------------------------------------------------------------| | Objective | There is a bomb in the truck. It will explode if you don't | | | reach a speed of 34mphs or more in 30 seconds. If your speed | | | drops below 34mphs the truck will explode. If you succeed in | | | getting the truck to its destination you will receive a bonus | | | car. | |-----------|-----------------------------------------------------------------| | Unlocks | Masseur Taxi | |-----------|-----------------------------------------------------------------| | Location | Downtown - Far southeast corner - This is where Paulie's gun | | | jammed in "You Lucky Bastard!" | |-----------|-----------------------------------------------------------------| \=============================================================================/ In this challenge, you have to drive the Bolt Truck Covered from your starting location to your destination in the Works Quarter. You are required to accelerate to 34 mph within 30 seconds of starting the engine. From that point on, if you drop below 34 mph, the truck explodes. Nice reference to the movie Speed, no? First of all, you're going to want to switch your camera to the farthest zoomed out one, so that you can actually see what's around you. The best path for you to take on this mission is to go straight across the East Marshall Bridge, then turn right. Go down the street until it ends and take a left turn onto the divided road with the median in the center. Continue west until you make a right-hand turn, followed immediately a left-hand turn onto the West Marshall Bridge. Drive across it, then take a left at the third intersection. Keep going, turn right, and drive to your destination. This is a very difficult mission, so I will give a few tips. First off, work on your turning technique. The truck is quite heavy, so it does not turn easily. Try to take corners as wide as possible, because you simply cannot make tight turns. At the same time, don't try to get your speed up as much as possible and fly around the outside edge of a turn. Drifting is also a bad idea. Use the sidewalks when you need a few extra feet, but avoid prolonged driving with only two of your wheels up on the curb. Finally, you accelerate much faster when moving in a straight line, so if you don't think you're going to make it out of a turn, just straighten out and gas it, THEN try to adjust so that you don't crash. Speaking of which, it should go without saying that almost any collision will doom you to be blown up. ------------------------------------------------------------------------------- [12-CCR] ----------------------------------------- - Challenge 9 - Creme de la Creme Redux - ----------------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 9 | |-----------|-----------------------------------------------------------------| | Name | Creme de la Creme Redux | |-----------|-----------------------------------------------------------------| | Objective | There is a bomb in this car. The detonator is in the plane. If | | | the range between the car and the detonator becomes greater | | | than 200m, the bomb will explode. The bomb will be deactivated | | | when you reach a specific location and you will receive a bonus | | | car. | |-----------|-----------------------------------------------------------------| | Unlocks | Demoniac | |-----------|-----------------------------------------------------------------| | Location | Hoboken - Far northeast corner (ignoring the train loop) | |-----------|-----------------------------------------------------------------| \=============================================================================/ If you recall, in "Creme de la Creme," Tommy, Paulie and Sam chased down and killed a fleeing Don Morello. More specifically (ignoring the alternate path), they pursued him by car while he tried to escape in a plane. Well, in this FRE challenge, the roles are somewhat different, though not reversed outright. Here, you will be chasing after a plane in a Celeste Marque 500, which happens to be carrying a bomb. The device will detonate if you fall more than 200 meters behind the plane overhead. Of course, you also get to listen to the lovely, ear-splitting beeping noise of the bomb THE ENTIRE WAY. When you're still learning where the plane actually goes, use the drive-by camera to stay on it, even when it's not directly overhead. But to actually succeed at this challenge, you'll need to drive very quickly and not hesitate. It may take you a few tries to get the route down, but there is simply no room for time wasted by trying to figure out where you're going. Follow the plane straight ahead, then take a left. Continue over the Giuliano Bridge, but immediately turn around at the Y-shaped intersection and take the Giuliano Street Tunnel into Little Italy. From here, simply follow the plane around another corner and down one final straightaway. Slow down a little before you reach the end. When you near the Demoniac, the bomb should deactivate. Just slow to a stop and claim your reward. One note: It is actually possible to fail this challenge by getting too far AHEAD of the plane. The only place I've done this is on the Guliano Bridge. Just use the drive-by camera to make sure the plane isn't too far behind you, and slow down a little, if necessary. ------------------------------------------------------------------------------- [12-TUN] -------------------------------- - Challenge 10 - Tunnel Vision - -------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 10 | |-----------|-----------------------------------------------------------------| | Name | Tunnel Vision | |-----------|-----------------------------------------------------------------| | Objective | Drive this car to the specified destination. | |-----------|-----------------------------------------------------------------| | Unlocks | Crazy Horse | |-----------|-----------------------------------------------------------------| | Location | Hoboken - In the small parking lot just east of Yellow Pete's | | | shop | |-----------|-----------------------------------------------------------------| \=============================================================================/ The objective simply tells you to drive "this car," a Trautenberg Racer FWD, to "the specified destination." Your route will take you up north into New Ark, then south into Downtown, and finally west over to Central Island. Your "specified destination" is the police station at the south end of the island. This is just a block away from where Tommy boarded the steamboat in "Happy Birthday!" But let's not get ahead of ourselves. Your first target is just down the street to the east. You'll soon find out, however, that the faster you accelerate in the Trautenberg, the narrower the camera focus becomes. It's hard to explain the effect in words, but once you try this mission, you'll understand quite quickly just how distracting this distortion can be. Although you have enough time to reach your destination, the clock will not be as lenient as in many of the timed story missions. You will have to drive quickly, and as a result, compete with the tunnel vision to actually get where you're trying to go. It may just take a few tries to get the hang of driving this car, but there are some tips I can offer. First off, use the map - rather than what's on screen - to figure out when to turn. When you're in full-on tunnel vision, it can be very difficult to see an intersection before it's too late. Use the map instead, and you may have an easier time. Also, slow down significantly before making turns. While the Trautenberg is more than capable of taking some of these corners going 60+ mph, it's very difficult to judge your speed and angle of approach when your view is distorted. Finally, some people have found this challenge to be a little bit easier using a different camera view. ------------------------------------------------------------------------------- [12-BSQ] ----------------------------- - Challenge 11 - Bomb Squad - ----------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 11 | |-----------|-----------------------------------------------------------------| | Name | Bomb Squad | |-----------|-----------------------------------------------------------------| | Objective | Deactivate all of the bombs to receive a bonus car. You can use | | | this car if you don't already have a better one. | |-----------|-----------------------------------------------------------------| | Unlocks | Bob Mylan 4WD | |-----------|-----------------------------------------------------------------| | Location | Oak Hill - About halfway down the easternmost road in Oak Hill | |-----------|-----------------------------------------------------------------| \=============================================================================/ This challenge is pretty straightforward. All you have to do is drive to different locations marked on your map, get out of your car, deactivate a bomb, and continue. You're even provided you with a Thor 812 Cabriolet FWD, though you'd be better off driving a prototype car, if you have one. The real difficulty here comes from the time limit, which is stringent, to say the least. Starting off, run up the driveway and deactivate the first bomb. Get in your car and drive southwest to Oakwood, where you'll have to deal with another bomb in the central roundabout. Next, drive Downtown to the church (from "The Priest") and take care of a bomb by the front door. The next bomb is right in front of the city art gallery (from "The Death of Art"). Continue west to deactivate the bomb by the railroad station, then do the same for the one by the fire service pumping station. Head to the Salieri Bar and up the stairs in Ralph's garage. You'll find a bomb here as well. The final bomb is a comically oversized device, located near the road to Oak Hill (from Hoboken, not Oakwood). ------------------------------------------------------------------------------- [12-FHP] ----------------------------------------- - Challenge 12 - In Flaming Hot Pursuit - ----------------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 12 | |-----------|-----------------------------------------------------------------| | Name | In Flaming Hot Pursuit | |-----------|-----------------------------------------------------------------| | Objective | Drive this car to the specified destination. | |-----------|-----------------------------------------------------------------| | Unlocks | Disorder 4WD | |-----------|-----------------------------------------------------------------| | Location | Works Quarter - South, slightly west, in a parking lot - The | | | man is standing next to a white Celeste Marque 500. This is | | | situated between challenges 4 and 6. | |-----------|-----------------------------------------------------------------| \=============================================================================/ This is another FRE challenge involving a Celeste Marque 500 and explosives. Unfortunately for you, this one is much more difficult than Challenge 9. Here, instead of the explosives being in your car, they are directly behind your car...sort of. Essentially, explosions will constantly be going off behind you. You must maintain a high speed at all times; otherwise you will be blown to pieces in a matter of seconds. Your goal is to get from your starting point in the Works Quarter to your destination on Central Island. You should recognize it as the parking lot from "A Great Deal!" There is no single route that you must, or should take. That said, there are some considerations to keep in mind. Although you are timed, it is far more important that your route allows you to maximize your speed than that it gets you to your destination more quickly. In other words, the best route may be a little longer, but require less reductions in speed. All it takes is a single fishtail, spinout, or traffic collision, and your car will be blown to smithereens. Just work on your corning technique and use the horn to make other cars move out of your way. Luckily, your destination is only one island away, so you don't have to keep this too long. Do not give up on this mission. It's one of the most difficult challenges in Freeride Extreme. ------------------------------------------------------------------------------- [12-CTC] --------------------------------- - Challenge 13 - Coast to Coast - --------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 13 | |-----------|-----------------------------------------------------------------| | Name | Coast to Coast | |-----------|-----------------------------------------------------------------| | Objective | Drive this car to the specified destination. | |-----------|-----------------------------------------------------------------| | Unlocks | Speedee 4WD | |-----------|-----------------------------------------------------------------| | Location | Hoboken - East end - two blocks north and one block west of the | | | road to Oak Hill | |-----------|-----------------------------------------------------------------| \=============================================================================/ The main idea behind this mission is quite simple: Get your Trautenberg Model J from your starting location all the way to the Fire Service Pumping Station in the Works Quarter. However, this wouldn't be FRE without a challenge. In this case, you will notice that your car is guzzling gas at an absurd pace. There are three gas stations between your starting and ending locations, and you will need to refill your tank at each one. But even that will not be enough to complete this mission. As the name suggests, the key to this challenge is coasting. When you have reached a decent speed, just let off the accelerator and coast down the road. At lower speeds, you can shift into neutral for the same result. As you would expect, this technique is especially effective when going downhill. When managing your fuel by coasting, you will also have to take into consideration a few additional factors. For example, to minimize the amount of time you have to lay on the gas pedal, try to make your turns as wide as possible, and slide around the corner as much as you can. Also, don't let yourself slow down too much, as it will take far more gas to accelerate from a dead stop than from a moderate speed. The route to your destination is fairly straightforward. Obviously, it needs to include all three gas stations along the way. The first can be found along the southern arterial that passes through Hoboken. It is right under the road that leads to Oakwood. After filling up here and continuing to Central Island, you should find yourself low on gas again. Re-fuel at the second station, which is a block north of the Central Island passenger train station. As you make your way west into the Works Quarter, you will need to refill your tank one more time. Do so at the final station, which is at the south end of Little Italy, near the West Marshall Bridge. At last, proceed from the final station to your destination at the Fire Service Pumping Station in the Works Quarter. As mentioned before, completing this challenge will require you to use the correct techniques for minimizing your fuel loss. Slow, steady acceleration, and frequent coasting are the main ones that you'll want to employ. Route is somewhat important as well. Certainly, there's no reason to take an excessively long, corner-filled and/or hilly path unless you need to. After coasting your way coast to coast (oh, wordplay), claim your reward of a Speedee 4WD. ------------------------------------------------------------------------------- [12-TTO] ---------------------------------- - Challenge 14 - Talkative Tommy - ---------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 14 | |-----------|-----------------------------------------------------------------| | Name | Talkative Tommy | |-----------|-----------------------------------------------------------------| | Objective | Pick up the phone. | | | [Answer] The phone booth close to the square in China Town | | | [Answer the phone by] The tunnel exit on Central Island | | | [Answer the phone by] The pier on Central Island | | | [Answer the phone in] The park next to Terranova Bridge in New | | | Ark | | | [Answer the phone by] The church in Oakwood | |-----------|-----------------------------------------------------------------| | Unlocks | Luciferion FWD | |-----------|-----------------------------------------------------------------| | Location | Little Italy - On the eastern arterial (running north-south). | | | This is across the street from where Tommy was attacked in "The | | | Running Man." | |-----------|-----------------------------------------------------------------| \=============================================================================/ Follow the man's instructions and pick up the phone. It will direct you to Chinatown, although you will not get a view of your destination nor a mark on your map. That said, it is descriptive enough to give you a pretty good idea of where you're going. Quickly drive north to Chinatown and head towards the center square. Continue down the road heading east, out of the square. You should be able to hear the phone ringing. As you get about half way down the road, you should see an alley on your left. Get out of the car and run through the alley. You'll see a phone booth hiding behinds some boxes here. Run up to it and answer the ringing phone. From here, head south, back through Little Italy and take the Giuliano Street Tunnel over to Central Island. As soon as you exit the tunnel, make two successive right turns. The phone you need to answer will be immediately on your right. It will next direct you to the pier on Central Island, located at the south end. If you recall, this is where the party steamer was docked in "Happy Birthday!" The phone you need to answer is situated at the corner of a building just south of where the party steamer was. Quickly pull to a stop in the parking lot and run over to the phone. Next, head all the way up Central Island and across the Giuliano Bridge into New Ark. Continue north until you reach the park. The phone you want is by the building to the northeast. You're given significantly more time to get to this phone than the others. That said, you still can't drive leisurely, because you'll need that time to get to the final phone. After answering the phone in the park, you'll be directed to your final destination: The church in Oakwood. When you arrive, head into the cemetery. Follow the ringing sound, and you'll find a miniature phone next to one of the headstones. Answer it to complete the challenge. Your "objective" will be slightly different this time. It reads: Congratulations! You've won a bonus car. It's parked near the tennis courts in Oakwood. Like many other FRE challenges, success is highly dependant on your ability to drive around the city at high speed. As such, you will most likely want to use a prototype car when attempting to complete this mission. Otherwise, it's unlikely that you'll be able to keep up with the clock. ------------------------------------------------------------------------------- [12-LDZ] ------------------------------------------ - Challenge 15 - Led (Dropping) Zeppelin - ------------------------------------------ /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 15 | |-----------|-----------------------------------------------------------------| | Name | Led (Dropping) Zeppelin | |-----------|-----------------------------------------------------------------| | Objective | Drive this car to the specified destination. | |-----------|-----------------------------------------------------------------| | Unlocks | Black Metal 4WD | |-----------|-----------------------------------------------------------------| | Location | New Ark - North end, right in front of the hospital | |-----------|-----------------------------------------------------------------| \=============================================================================/ At some point during Freeride Extreme, you'll probably find yourself crossing the Terranova Bridge. You should notice a very large zeppelin looming ominously overhead. If you want to go head-to-head against this behemoth (it's not as bad as it sounds/looks), head to the hospital in New Ark. The man here will provide you with the utterly abysmal Bolt Ace Coupe and instruct you to get to the other side of the bridge. As soon as you drive onto the bridge, you will probably notice that the zeppelin is trying to drop bombs on you. Well, needless to say, you can't complete the challenge if you're dead. As if the Bolt Ace Coupe wasn't an underpowered enough ride to begin with, if you accelerate far beyond 40 mph, the engine has a tendency to die. As a result, you should probably turn on the speed limiter. So how do you, in a terrible car, going no more than 40 mph, avoid a hailstorm of bombs? Well, as far as I can tell, this mission is mostly just a matter of luck. Sometimes you just get annihilated the second you hit the bridge. Other times, you get through practically unscathed. Another guide suggested driving all the way on the left of the bridge, and you might as well as try this if nothing else seems to be working. It seems that the developers probably intended you to use the superramp set up on the bridge, but this method hasn't worked for me any more consistently than just pure luck. There is another (sort of cheating) way to complete this challenge, though. Before talking to the man to begin the mission, use another car to push the Bolt Ace Coupe most of the way across the bridge, then go back and start the challenge. In your much better car, race across to where you parked the Bolt. Quickly swap cars and drive the Bolt to the end of the bridge to complete the challenge. However you manage to complete this mission, you will unlock one of the most interesting cars in Mafia: The Black Metal 4WD. Unlike the other prototype cars, the Black Metal is unbelievably slow. It is slower, in fact, than most normal cars. So what makes it so amazing? Well, the car (more accurately, tank) is plated in solid metal, has a massive plow on the front of it, is around 99% bulletproof and damn near indestructible. ------------------------------------------------------------------------------- [12-BBO] -------------------------- - Challenge 16 - Box Boy - -------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 16 | |-----------|-----------------------------------------------------------------| | Name | Box Boy | |-----------|-----------------------------------------------------------------| | Objective | Run around the block! | | | Do three knee bends! | | | Take that box and follow me! | | | Drop it here, take the car and get out! | |-----------|-----------------------------------------------------------------| | Unlocks | Hillbilly 5.1 FWD | |-----------|-----------------------------------------------------------------| | Location | Central Island - small parking lot just north of the Y-shaped | | | fork in the main arterial | |-----------|-----------------------------------------------------------------| \=============================================================================/ This is by far the easiest of all the FRE challenges, so don't sweat it. Follow the first objective by running around the block. Don't worry about the clock; you're given more than enough time. You should just be able to head down the small alley to your right, then go around the block to your left, or vice versa, if you prefer. The whole process shouldn't take more than 20 seconds. However, I've occasionally had the game refuse to acknowledge the this was "the block." If this happens to you, try going around the WHOLE block, which will require you to go under the Giuliano Bridge. It's hard to describe the route exactly, but this longer path should take about one minute. When you return, you'll be instructed to do three "knee bends." All this means is to crouch and stand up three times. Yes, it's that easy. Next, you'll be told to pick up the box. Do so, then follow your guide around the corner. Keep pace with him as he crosses the street and walks another few blocks. Be sure not to get hit by traffic, or you may drop the box and fail the challenge. He'll eventually lead you to a small parking lot in front of the Giuliano Street Tunnel. When instructed, place the crate by using the action button when the exclamation symbol appears (do NOT drop it using backspace, or you will fail). There you go, your reward. The only possible difficulty I could anticipate from this "challenge," would be if the game refuses to give you credit for going around the block. As mentioned earlier, if that happens, try going around the WHOLE block. ------------------------------------------------------------------------------- [12-SPG] ---------------------------------- - Challenge 17 - Speedy Gonzales - ---------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 17 | |-----------|-----------------------------------------------------------------| | Name | Speedy Gonzales | |-----------|-----------------------------------------------------------------| | Objective | Kill Speedy Gonzales! Then return to receive a bonus car. | |-----------|-----------------------------------------------------------------| | Unlocks | Flower Power | |-----------|-----------------------------------------------------------------| | Location | Oakwood - Southeast corner of the street on which Tommy's house | | | is located | |-----------|-----------------------------------------------------------------| \=============================================================================/ As soon as you talk to the man, Speedy Gonzales - in boxer shorts, a wife beater, and with his feet literally on fire - will come running out of his apartment (in front of you) and tear down the street. You have absolutely no chance of catching him on foot. Luckily, there are a number of easy solutions. Before talking to the man, you can block off Speedy's route using a car. When he tries to run away, he'll be stuck. Just shoot him a few times and you'll be done. Of course, that wastes ammo, and ammo is a scarce commodity in FRE, so this method is not recommended. Instead, you're better off chasing him in a car. You'll notice that Speedy stops at the end of the street and waits until you get closer before starting off again. Use this to your advantage and find yourself the fastest car you can (most likely from your own garage). Drive after him, try to keep up, and run him off the road...sidewalk, actually. If that's not enough for you, there's an even easier way to beat him. As soon as the challenge begins, ignore Speedy. Grab any car off the street and drive AWAY from (around the corner in the opposite direction). Head north up this parallel street and turn right at the corner. Drive up on the right-hand sidewalk, and Speedy will run straight into your car. As long as you're going a decent speed, he should die instantly. Now return to where you started, and you'll find the Flower Power. ------------------------------------------------------------------------------- [12-TTA] ------------------------------------ - Challenge 18 - Treacherous Taxis - ------------------------------------ /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 18 | |-----------|-----------------------------------------------------------------| | Name | Treacherous Taxis | |-----------|-----------------------------------------------------------------| | Objective | Deactivate the bombs in the taxis by dumping them into the | | | water. Once completed you will receive a bonus car. | |-----------|-----------------------------------------------------------------| | Unlocks | Manta Taxi FWD | |-----------|-----------------------------------------------------------------| | Location | New Ark - West side, almost touching the river - Aligned with | | | the very top of Central Island | |-----------|-----------------------------------------------------------------| \=============================================================================/ This can be a very difficult mission if you don't know what you're doing and don't have a good plan of how to accomplish what you need to. Like a few of the other challenges, it will greatly benefit you to prepare things for yourself ahead of time (i.e. before starting the challenge). In particular, you should "plant" a good car by each Taxi. Since you will be repeatedly destroying your means of transportation in this challenge, these extra cars will eliminate time that you would otherwise waste searching for a new ride. By all means, try the mission normally first. But if you find yourself running out of time, try setting up some extra cars to give yourself an edge. I would once again suggest using Gavel's amazingly informative FRE map, found here: http://mafiascene.com/modules/downloads/files/images/miscgoodies/gavels_fr- fre_map.jpg Along with showing all the other FRE challenges, this map displays the locations of the five taxis, and can help you figure out where to plant your extra cars. When you finally do begin the challenge, get into the nearby taxi and drive it down the ramp to the water's edge. Before getting out, shift down to neutral. If the taxi doesn't slide into the water of its own accord, get in another car (such as one you planted) and lightly push the taxi over the edge, being careful not to fall in yourself. The game will now show you the location of the next taxi, though it will NOT be marked on your map. For reference, your target is in the construction area near the Twister Theater in Hoboken. Drive to the next taxi, get in it, and drive back to the waterfront. Using the ramp nearby, you should be able to park the taxi in neutral in such a way that it just rolls into the water itself; you shouldn't even have to push it. Head to the next taxi (Central Island - the street east of the Theater) and position it near the water. Use your car to ram it gently over the edge. Continue on to your next target, using whatever car you have available to you (such as a planted one). You should be heading for the street a block north of the Municipal Building in southern Central Island. The taxi should be in front of the nearby State Capitol. When you arrive, drive the taxi down to the harbor, where you can use a different car to push it into the water. The final taxi will be sitting in the parking lot by the Harbor. Make sure to take the one to your left (while facing them), as the other does not have a bomb in it, and therefore will not count. Use the same strategy as before to dump the taxi in the water nearby. ------------------------------------------------------------------------------- [12-GSS] ------------------------------------- - Challenge 19 - Gone in 60 Seconds - ------------------------------------- /=============================================================================\ |-----------|-----------------------------------------------------------------| | Challenge | 19 | |-----------|-----------------------------------------------------------------| | Name | Gone in 60 Seconds | |-----------|-----------------------------------------------------------------| | Objective | Exchange the three racing cars on the trucks in the correct | | | order to receive a bonus car in this yard. | |-----------|-----------------------------------------------------------------| | Unlocks | Caesar 8C Mostro (for FRE and Freeride) | | | | | | Trautenberg Racer 4WD, Caesar 8C Mostro, Caesar 8C 2300 Racing, | | | Brubaker 4WD, Carrozella C-Otto 4WD (for Freeride) | |-----------|-----------------------------------------------------------------| | Location | Hoboken - A few hundred feet up the road that leads to Oak Hill | |-----------|-----------------------------------------------------------------| \=============================================================================/ While not nearly as blatant a movie homage as the "Speed" challenge, this one seems close enough that I feel comfortable calling it "Gone in 60 Seconds." Either way, it involves you driving around in a number of different race cars. You should also notice that you will not get map/compass markers for this mission. You will have to return the cars "in the correct order" as shown in the cutscene. To begin, get in the Caesar 8C 2300 Racing that's on the truck in front of you. Use the ramp to get up to the driver's side. Take this car out of the lot and drive it west to the old prison (from "Election Campaign") at the north end of Central Island. If you have plenty of health and a fair dose of insanity, you can cut your travel time significantly by using the superramp to jump across the water. All you need is a ton of speed heading down the main arterial from Hoboken through Downtown. When you reach the massive ramp at the waterfront, use it to soar over the river to Central Island. You'll get pretty roughed up from the landing, but if you do it right, it can save you a ton of time. Anyway, once you reach the old prison, get in the Carrozella C-Otto 4WD and drive it off the truck. Keep going a few more feet, so that there's plenty of room behind it, then get out. Return to the Caesar and drive it up onto the truck. Get out again, and finally go back to the Carrozella. Take this racecar across the West Marshall Bridge and into the Works Quarter. Get off the main road as soon as possible and take side streets until you get under the bridge itself. Move the Brubaker 4WD off the ramp, drive the Carrozella up onto it (easier said than done) and get in the Brubaker. From here, just drive the Brubaker all the way back to your starting location in Hoboken. At this point, your biggest enemy will probably be the clock. As noted earlier, you can give yourself a significant edge - in terms of time - by jumping the river in the first part of this challenge. Realize, though, that this is a very dangerous option. If you're still running out of time, you probably just need to practice getting the cars onto the trucks more efficiently. Some of them, especially the Carrozella, can be quite tricky to maneuver onto such a small space. ------------------------------------------------------------------------------- ***********************************************************************[13-FAQ] ******** F R E Q U E N T L Y A S K E D Q U E S T I O N S ( F A Q ) ******** ******************************************************************************* [13-GRQ] --------------------- - General Questions - --------------------- Most of these questions are ones that I've seen reiterated in countless forms on message boards and my e-mail inbox. As a result, I've rephrased them as succinctly as possible. Others are more specific, and come from a single e-mail submission. Unfortunately, I haven't found a way to organize this section very coherently, so be prepared for a rather eclectic list of questions. ------------------------------------------------------------------------------- Question: "How do you win the race." Answer: One of the most common difficulties in Mafia is winning the race during the mission "Fairplay" [Part 2]. If you are running the original, unpatced game (version 1.0), there is a bug/glitch that will allow you to pass the race easily. Consult the "Secrets" section for more information. It's more likely, however, that you're playing on a patched game (version 1.1 or higher), for which this exploit will not work. Whatever the case, I have five tips for beating the race: 1. Reduce difficulty. In patched versions of the game, you can set the difficulty at the beginning of the race. Obviously, for an easier time, change the difficulty to a lower setting. Also, you may want to turn off damage, so that Tommy doesn't die if you accidentally roll over. 2. Change your controls. Many people have said that rebinding your keys to the numpad works better for control. Also, if you have a racing wheel (maybe pedals too), definitely try to get that configured, as it will help you out significantly. 3. Know the course. In the mission walkthrough for "Fairplay" [Part 2], I give a very in-depth analysis of every curve and bump on the entire racetrack. Read it, and become familiar enough with the course that you know exactly what kinds of corners are coming up next. 4. Be careful. Do not be aggressive with your driving techniques. It's much better to take things relatively slowly - make wide turns, brake more than may be necessary, etc. - than to go for a world-record time and wreck your car in the process. Assuming the difficulty isn't too high, the other drivers will be cautious enough that you don't have to be flooring it constantly just to keep up with them. Just be careful and don't use aggressive maneuvers. After all, saving a few seconds by blasting through a turn is not worth the consequence of crashing and having to re-do the entire race. 5. Practice. Some people are just talented drivers and will have little difficulty with this mission. Others will have to try repeatedly to even come close. Just practice more and more, and eventually, you'll be able to emerge victorious. ------------------------------------------------------------------------------- Question: "Where is the casino?" Answer: This is by far the most widespread (as well as irritating) hoax regarding Mafia. For the last time, THERE IS NO CASINO IN MAFIA. The confusion stems from a different game, also called Mafia, released for the Commodore 64 in 1986. While stupid internet hoaxes are usually disregarded, reputable gaming sources are generally trusted. Thus, when PC Gamer magazine, in the strategy section of one issue, wrote "Mafia: Bet negative money in the casino and you'll gain money when you lose" [which is a legitimate cheat for the C64's "Mafia"] accompanied with a screenshot of "Mafia" [the one you're reading a guide for], many gamers believed that there was a casino in Mafia, and you could gain money by betting negative amounts. However, to reiterate, THERE IS NO CASINO IN THE PC, XBOX, OR PS2 VERSIONS OF "MAFIA." ------------------------------------------------------------------------------- Question: "Is there a multiplayer mode?" Answer: No. Despite original plans, a multiplayer mode for Mafia was scrapped during the game's development. ------------------------------------------------------------------------------- Question: "What alternate endings are there in Mafia?" Answer: Only one mission ("Creme de la Creme") in this game has a truly alternate ending. The chase sequence in "Better Get Used to It" is close, since two different cinematics can be seen, depending on when you take out your targets. However, "Creme de la Creme" boasts two completely different paths, leading to separate areas and challenges. See these missions' walkthroughs for more information. ------------------------------------------------------------------------------ Question: "hi i have read your walkthrough for mafia but am struggling to get past fairplay level. I have been on this level for 2 days and its doing my head in lol, ive mastered the fast car 110mph plus on str8s and have found the fastest route with no damage but only get as far as marshall bridge(1st bridge)before i run out of time? still a fair way off Bertones. Ive read loads of walkthoughs and nobody seems to highlight this problem. Starting to think there is a problem with my disk, please advise." (submitted by Catchcat) Answer: This problem is actually more common than it may seem. Many people have had difficulty here because they are unaware that you are given one large block of time to complete both halves of the mission. As a result, it should not take anywhere near ALL of your allotted time to reach the racetrack and steal the Carrozella. What's happening here is that people are wasting their time during this first part, leaving themselves in a nearly impossible situation for the second half of the mission. The solution is to reload a much earlier save (such as when you first leave the Salieri Bar) and play through the mission without wasting time during the first half. ------------------------------------------------------------------------------- Question: "I pick up the 3rd passenger the "annoying bitch" & take the path to the theater she asks but, when I get there she won't get out" (submitted by Matt Siko) Answer: Unlike the other passengers you have during the mission "The Running Man," this woman does not actually want to be let out exactly where she says. Instead, she intends to dropped off across the street from the theater. ------------------------------------------------------------------------------- Question: "In the optional Lucas Bertone mission after the main substance of "Omerta," you have to go out and beat up Stan, the bouncer at the Black Cat Bar. This mission is a request from Lucas' friend Carlo. In the end of the mission "Bon Appetit!", you have to go to the apartment of, and kill, Salieri's double- crossing bodyguard, Carlo. We already know that the Salieri "family" knows, interacts with, and is on friendly terms with Lucas Bertone (e.g. during "Fairplay"). In addition, Tommy's multiple favors for Lucas are undoubtedly appreciated, and help to bring him closer to Salieri. As a result, it isn't difficult to imagine that Lucas would make more friendships with members or employees of the Salieri family. Mafia doesn't have hundreds of characters, only 20-30 or so named individuals with whom Tommy interacts. Due to this fact, it seems increasingly odd that two characters would have the same name. Given all this evidence, are these two Carlos the same person?" (submitted by Bloviator [I can ask myself questions too]) Answer: I don't think anyone really knows for sure, since you only get to see one of the Carlos. However, feel free to put forth your own guesses. ------------------------------------------------------------------------------- Question: "How do I use the scope?" Answer: Well, first of all, you need the right gun. Despite what many people seem to think, although the Springfield is a rifle, IT DOES NOT HAVE A SCOPE. The Mosin-Nagant is the only weapon in the game that has a scope attached to it. I think that the rest of the confusion comes from the fact that the default key for the scope is "R." Many people re-bind their keys to standard-FPS controls (wherein R is reload) and forget to re-assign a button to the scope function. ------------------------------------------------------------------------------- Question: "After picking up their weapons, what's the point of searching enemy corpses? I never find anything?" Answer: Although this feature appears to be useless, there are a few points in the game where you need to search an enemy's corpse. For example, the courtyard guard has the key to the villa's side entrance in "Visiting Rich People." You must retrieve it from his corpse. Similarly, if you kill the driver in "Just for Relaxation," you'll need to take the papers off his dead body. ------------------------------------------------------------------------------- Question: "What's the advantage of walking instead of running?" Answer: Walking is another of the game's features that isn't very useful except in a few places. While you're able to walk at any time during a mission, if you so choose, there's really never a need to do so. The only times you may not want to run are when you're accompanying another character who's walking. I mean, you don't HAVE to walk, you'll just look kind of stupid trying to keep up with a disjointed stutter step. The only "walking situations" that come to mind are the moonlight stroll in "Sarah," walking to the bank in Moonlighting," and following the hooker in "The Death of Art." ------------------------------------------------------------------------------- Question: "What's the use of Tommy's whistle? Answer: If you press the car horn button (default: K key) while on foot, Tommy will whistle. Despite what many people think, you cannot use this to call for a car. The ability to take a taxi ride is probably a feature that was scrapped from the game. However, I've read that you can use Tommy's whistle to call your allies over to you. I'm not sure if this is true (it was difficult to tell when I tried it), but it certainly can't hurt. ------------------------------------------------------------------------------- Question: "Hey what's the deal with the end credits? They're ripping off Nirvana!" Answer: Unlike the period jazz that makes up the majority of Mafia's soundtrack, the game's credits are set to the rap/hip-hop song "Gravesend (Lake of Fire)" by the Lordz of Brooklyn. Oh, and before you get all high and mighty about this remix being a ripoff, I hope you know that the song "Lake of Fire" was COVERED by Nirvana. The original song was written by Meat Puppets. Not to mention, only the chorus of Gravesend copies Lake of Fire; the verses are all original material. ------------------------------------------------------------------------------- Question: "How do you mod/edit the game?" Answer: There are a number of different ways to make alterations to Mafia; user-created mods range from simple skin-switches to complete city-wide overhauls. However, I personally know very little about the subject, and would therefore refer you elsewhere. There is a strong and vibrant community out there dedicated to making mods for this game. For a start, I'd recommend checking out MafiaScene's excellent tutorials: http://mafiascene.com/modules.php?name=content&cid=45 ------------------------------------------------------------------------------- Question: "Are there any cheats for Mafia?" Answer: Mafia has no cheats, per se, but there are a number of secrets that can help you throughout the game. For example, the secret doors found in Freeride and Freeride Extreme unlock certain features prematurely. Also, some glitches (most notably, the reload-roll bug) can be used to help in a tough firefight. See the "Secrets" section for more information. If you're looking for straight-up cheats, on the other hand, you'll need to download a trainer. The only ones I know of are Trainer +3 and Trainer +19. You should have little difficulty finding them online (as always, I recommend MafiaScene). Just make sure you get a trainer that matches your version of the game. ------------------------------------------------------------------------------- Question: "Why won't Mafia run on my computer?" Answer: Sorry to be so blunt, but I will not address technical questions about this game. Not only am I unqualified to answer them, but there are simply too many factors to consider. The only advice I'll give is to make sure that your computer meets the minimum system requirements. Also, I am not aware of any problems related to running Mafia on Windows Vista. It should work fine. If not, I'm sorry, but I'm not the person to ask. ------------------------------------------------------------------------------- Question: "Why hasn't anyone made a movie out of this game?" Answer: There are a number of reasons that you won't find Mafia: The City of Lost Heaven on the big screen. First of all, it's a rather under-the-radar game by a fairly obscure developer (no offense, Illusion Softworks). It hasn't gotten a ton of main-stream attention, even though it's been lauded by most critics. Secondly, the game's been out for a number of years. Whatever buzz, hype, or excitement existed when it came out has long since faded. Of course, there will always be dedicated fans (myself one of them), but the mainstream media doesn't care much for niche markets unless they're lucratively profitable. But most importantly of all, the game is not exactly original. Don't get me wrong, here; I think Mafia's story is engaging and compelling. It's just that it borrows quite heavily from iconic mob movies. I mean, for starters, it references The Godfather (in "The Whore"), The Untouchables (in "A Trip to the Country"), Reservoir Dogs (in "You Lucky Bastard") and director Martin Scorsese (in "Just for Relaxation"), just to name a few. Other sequences are just a recapitulation of classic film moments, such as the gun hidden in the bathroom, the phone booth assassination, or the car bombing. Even the game's flashback structure - while an effective narrative tool - remains nearly identical to the one employed in GoodFellas. Beyond these similarities, Mafia is rife with gangster-movie cliches, such as the good-hearted bad guy, the "loyal" sidekick, the naive love interest, the "surprise" double-cross, or the bodyguard calling in "sick." Need more evidence? How about the fact that Paulie is pretty much the same as Tommy DeVito (Joe Pesci's character in GoodFellas). Look, I'm not trying to criticize the game or say that it just ripped everything off. No, I understand that its paying its tributes to the classics by including all these homages. All I'm saying is that creating "Mafia: The Movie" would be difficult, when so much of the game is filled with the icons of other films. Of course, with Mafia II getting more mainstream attention, who knows. Maybe the executives will pay their way out of all the copyright infringement lawsuits that a movie would bring. But whatever happens, please don't let Uwe Boll get his hands on it. ------------------------------------------------------------------------------- Question: "I think I've seen your guide somewhere online that's not listed as an 'allowed site.' What's the deal?" Answer: With the advent of the internet, it has become increasingly difficult to monitor or restrict the flow of information. This technology also presents a number of gray areas regarding copyrights and fair use. I understand that my guide appears all over the web in places it's not allowed. Wikipedia, for example, ripped off a number of my descriptions (I say "ripped off" because no one cited my guide, NOT because I wasn't consulted on the issue). I do try to resolve these conflicts, but it's a never-ending battle. A case can be made for the free dissemination of information, but it's difficult to stand behind such an argument when it's your own hard work on the line. Nevertheless, I do sympathize with the idea, even if it's somewhat naive in practice. Attempting to make money off my work, on the other hand, is completely and utterly vile. This document was made with the clear intention of providing specific information to anyone interested, FREE OF CHARGE. In any case, I do appreciate having illegal hosts brought to my attention so that I can attempt to resolve the issue. ------------------------------------------------------------------------------- Question: "I found a mistake in your guide. Are you going to fix it?" Answer: Although I do spellcheck and proofread my work, it's easy for a little typo to go unnoticed in 200,000+ words of text. That said, these things still bug me. So if you do come across an error (especially a factual one), please let me know. Before you write me an e-mail, however, make sure that the mistake is actually something I wrote. Certain sections, such as the Official FAQ, the Developer's Diary, or the Instruction Manual, are included in this guide VERBATIM. That means that I have not corrected any errors within these texts (and there are quite a few). ------------------------------------------------------------------------------- Question: "How did you make all the tables and fancy formatting in your guide?" Answer: By hand. Yes, with great difficulty and countless hours spent on formatting alone, I did it all by hand. Since the margins were dependant on the text within them, I couldn't even use copy and paste effectively. I really had to do it all myself. The only exception to this is the box art, seen at the very beginning of the guide and in the instruction manual facsimile. I used an ASCII image generator to create that graphic. Everything else, though, I did completely by hand. ------------------------------------------------------------------------------- [13-OFF] ---------------- - Official FAQ - ---------------- This is the official FAQ from the developers (pre-release). It has been modified only slightly, mostly by removing hyperlinks that would have odd formatting in a .txt file. Also, "Q" and "A" have been added for clarification. Any spelling or grammatical mistakes remain unchanged. A complete, unedited transcript of the official FAQ can be found at this website: http://www.mafia-game.com/indexnews.htm TECHNICAL QUESTIONS: Q: When will MAFIA be released? A: MAFIA has been available since 6 September 2002 - as has MAFIA Special Edition, a limited edition of which there are just 5,000 copies. Q: Will a demo version be available? If so, when? A: Demo is available for download in downloads section. Q: Will the German and English versions differ in any way? A: The content of the German version will be exactly the same as that of the English version. A very good team of experienced specialists are responsible for the localisation of the German version. And for the voice recordings, we've managed to get well-known speakers, in particular the German cinema voices of Marlon Brando, Andy Garcia and Joe Pesci. Q: How much will MAFIA cost? A: The standard version is priced at 49.95 (RRP) and the special edition at 69.95 (RRP). The special edition comes in a different box and includes the original solution book, a special MAFIA ballpoint pen and other extras incorporating the MAFIA design. Q: What sort of configuration do players need to be able to play the game? A: The minimum requirements are: 500 MHz Pentium III or AMD Athlon processor, 96 MB RAM, 16x CD / DVD ROM, 1.8 GB free hard-disk space, 16 MB graphics card, DirectX 8.1. The recommended hardware: 700 MHz or faster, 128 MB RAM, 32x CD / DVD ROM, 1.8 GB free hard-disk space, 32 MB graphics card. Q: Will players need a 3D graphics card? And if so, which one? A: Yes, they will! GeForce2, ATI RADEON or superior graphics cards are ideal. For full texture resolution, they will need either texture compression or 32 MB RAM. But, with less high-resolution textures, the game also runs fast enough on older TNT/TNT2 graphics cards with 16 MB RAM. Q: On what platforms will be the game be available and when? A: MAFIA has been developed for PC. We don't yet know about other versions. Q: There has been a lot of news and rumours surrounding the game's engine. I've heard that it's a revamped version of the H&D engine - or the same engine as in H&D2. So which engine are you going to use? A: We had originally developed the game on a newer version of the engine used in the first Hidden and Dangerous, but we quickly found out that this didn't allow us to implement everything we had planned for this game. So we decided to develop a new engine especially for MAFIA. This was no easy decision, as it meant postponing the game's release. However, you will definitely be able to see the difference in the game's quality. We've called the engine "LS3D". Once we realised just how powerful the new engine really was, we decided to use it for H&D2 and possibly for other Illusion Softworks titles as well. Q: To what extent does the completion of MAFIA depend on the development of H&D2? A: The completion of MAFIA is in no way dependent upon the development of H&D2. But as we're using the same engine, we've co-developed or swapped some of the technologies. So H&D2 and a few other IS games will use MAFIA's vehicle-physics model, its system for crashes and some of its animation help programs. And, for MAFIA, we'll use H&D2's particle system and a few other things from the game. Q: Will the game use 3-D stereophonic sound? A: Yes, it will. MAFIA will have stereophonic sound. We're also using EAX technology for the widest variety of sound effects and the simulation of the different acoustic environments. Q: Is there force feedback support in the game? A: Yes there is. You can adjust the sensitivity by selecting Options/Controls/Other and then moving the sliders in the Force Feedback area. QUESTIONS ON PLAYABILITY: Q: What's the design philosophy behind the game? A: We'd like to develop a game that is a constant source of fun to play - full of unexpected turns and, for computer games, really unusual developments. It's a combination of several already-established genres. We didn't set out to develop a shooter in which a few characters go mad with machine guns. Instead we wrote a story and then developed a game around this story. We've included in the game everything we thought important for the story. So the game was not developed as one where "the blue key fits in the blue lock". The main thing is that it's fun - and, where possible, it should be intelligent fun... Q: What's the storyline? A: The game tells of the life and fate of a young taxi driver, whose taxi is one day seized by some gangsters who are fleeing their adversaries. Tommy - that's the name of our young taxi driver - manages to shake off the pursuers thanks to his exceptional driving skills. Consequently, the Salieri family - the family of the gangsters he has saved - offer him a job as a driver. Initially, he turns down the offer, but when the pursuers track him down again, destroy his livelihood - his taxi - and almost kill him out of revenge, he feels compelled to reconsider the offer and accepts the job. The game then follows the next ten years of his career within the family. We took our inspiration from mafia classics such as "The Godfather" and "Goodfellas". The entire story is told by Tommy with the help of flashbacks. Tommy has reached the end of his career as a criminal and confides in a detective in the hope that, by revealing valuable information, he will be put under police protection. Q: What's the aim of the game? A: Unlike a number of similar titles, the game does not have a main aim. We're trying not to develop any of the well-known scenarios where the hero has to save the entire world. Instead we'd like to enable players to follow the life of a guy who joins the mafia and experiences things that don't normally happen to the average person. In a way, we've tried to reveal the philosophy or motivation of a mafia gangster and make it comprehensible to our players. Q: Does the game have an alternative ending? A: No. The game has a very strong story - therefore, it's linear in design and culminates in a fixed ending. Q: Would you like to give players the impression that they're at the cinema? A: Absolutely! That's one of our main aims. We have a real producer working for us, designing the storyboards. We have a professional motion capture department and experienced authors for the dialogue. Q: How did you manage to capture the atmosphere of the day so well in your game? A: We accumulated a massive amount of literature, photos and films on the architecture, fashions and cars of the day. We designed the buildings in our city using the originals and the architectural styles of that period. We also photographed typical clothing of the day. Our archives now contain several thousand photographs. We also studied a number of gangster films very carefully, including films from the 1940s (such as "Angels With Dirty Faces"). Our designers read through a mountain of specialist literature. Q: How much dialogue is there within the game? A: MAFIA will contain a relatively large amount of dialogue. We intend to bring out the characters' motivation quite clearly, to give the players an understanding of the individual characters and to allow players direct access to the story. Q: Are the missions linear or are players able to choose the next mission and proceed in a different way? A: Players can end some of the missions in a different way, but the result is always the same. However, players can decide whether they wish to complete some of the optional sub-missions. These give them the opportunity to gain bonus vehicles or take part in various motor races. Q: What sort of mission objectives will there be? A: We've tried to include in the game as many activities of a 1930s gangster as possible. Therefore, players can choose from a number of options, such as collecting protection money, taking part in chases and shoot-outs, robbing banks, smuggling alcohol, taking out crooks, stealing evidence or serving their boss as a bodyguard. All missions are directly embedded in the action and drive the action forward. Q: Can you tell us how many characters have been developed for the game? With how many in-game characters will players actually be able to interact? A: There are roughly fifty characters within the game with a more or less important role in the action. Apart from these, there are a few dozen other characters who move freely within the city or other localities. Q: What about the speakers? We know that Americans from New York or Chicago, for example, speak with different accents - particularly if they have a strong Italian background. Provided that the game takes place in cities like these: have you used authentic voices for the characters? A: Yes. We've tried to get the best actors, as the actors' performance is extremely important for the overall impression of the game. Of course, the game will also be dubbed into different languages. Q: How are the cars used within the game? What about your physical model? A: Players can use the vehicles to move within the city and the surrounding countryside and to get to the places where they carry out their various missions. In almost every mission, they have to travel from place to place, often needing to make a fast getaway in tricky situations. In the city, there's simulated road traffic controlled by the police. Players also have the option of using trams or elevated railways. The physical model on which the vehicles are based is extremely detailed. We spent more than a year developing it. It allows players to execute almost every conceivable manoeuvre with the vehicles. As well as the precise simulation of a vehicle's engine, road performance and tyre wear, we have gone into even more detail, taking into account the principles of aerodynamics and the effect that the weight of additional passengers has on a vehicle's road performance. If, for example, there are three rather corpulent people in a car, its performance will not be the same as it would be if there were no passengers in the car. Q: Which cars are used in the game? A: Within the game there are around 60 different models manufactured by a wide range of carmakers. We've tried to cover as wide a range of car types as possible and so have a selection ranging from cheap and popular small cars to trucks and saloons. It also includes sports cars that can reach up to 200 km/h. Q: How is the damage to the vehicles modelled? Does a car show visible damage when it hits a wall head on but is still roadworthy? A: It does indeed. The damage to the vehicles is shown in real time. The windows shatter and the individual parts, such as headlights, wheels and bumpers, fall off. Any accident can also damage the car's engine or gearbox. Q: Are the players themselves injured when a vehicle crashes? A: Yes. If a player is involved in an accident, the extent of his injuries will depend on the impact of the crash. Q: What weapons are used in the game? A: All of the in-game weapons are authentic and as close as possible to the real thing in terms of their capacity (range, rate of fire etc.). The weapons available in the game include a knife, Molotov cocktails, a Magnum revolver, an Airweight pocket gun, a Model 10 Military & Police revolver and a Colt 1911. Of course, there's also a Thompson 128 machine gun, a sawn-off shotgun, a pump- action shotgun, a M1903 Springfield army rifle and the M1903-A4 US sniper rifle. Q: Are there any in-game fights where opponents use their bare hands? A: Yes. The characters can box. Q: The city in MAFIA is really big. Although it's an imaginary city, it's full to the brim with actual buildings. Can you tell us more about this city? Which city did you use as your model while you were developing it? A: Our inspiration came mainly from the cities on the east coast of the USA, such as New York and Chicago. We then tried to give the city an autumnal atmosphere and autumnal colours. We built around 400 models of houses, some of which are used several times and some only once. They can therefore serve as points of reference. The city covers an area of about 10 square kilometres and comprises a series of elevations and various quarters (China Town, Little Italy etc.). The city also has a working tram and elevated-railway network that players can use. Q: Some of the screen shots show that the area around the city is rather rural. Do any of the missions take place in this rural area on the edge of the city? A: Yes. The city is surrounded by about 30 to 40 square kilometres of countryside. A few of the game's missions are based there. The Need-for-Speed style racing also takes place in the countryside. Q: Do players control a team or just a single individual? A: Players control just one single character. However, in some missions, they are accompanied by computer-controlled NPCs. These fight independently, complete various tasks and comment on the players' performance. Q: Some aspects of the game remind us of "Driver". Did "Driver" influence the development of MAFIA in any way? A: Not really. Work had already begun on MAFIA before games such as "Driver" and other similar products were announced. The game's concept has not changed since these other products were released. For us, it just confirmed that people want this kind of gaming concept. The only thing that annoys us a little bit is the fact that we are no longer the first ones to have developed this kind of game! Q: Is the damage in the inside rooms modelled? Can players shoot through a bedroom wall using Tommy's pistol, for example? Do bullets leave holes in walls even if they don't go through them? A: A definite yes to all three questions. Q: Are the vehicles damaged by the impact of several bullets? Do the windows break when they're hit by bullets? A: Yes to both questions. Q: Does MAFIA contain an editor? Will you support the mod community if any mods are produced for the game? Will you release editor help programs for the game? A: No. For the modelling of the individual levels, we're using expensive professional programs and not our own editor. Our own help programs are extremely complicated, making modifications in a user-friendly environment very difficult. It would not necessarily be easy to use them either. Q: Does the game allow players to switch to a first-person perspective? A: A large number of people ask for this feature and a game in this perspective looks pretty damn good - that's why we're keeping our options open on this one. However, if we decide to offer this feature, players may not be able to see the characters' hands and what they're holding in them (weapons). Q: My car doesn't go as fast as it should! A: There is a speed limiter on cars that you can set so you cannot drive over the speed limit. Press F5 to toggle this control on and off. Q: I can't save the game! A: There is no manual save in this game. Instead, the game does an auto-save at the end of missions, and occasionally during missions. If you fail, you just go back to the previous save point. Q: Where are the saved games stored? A: All the saved games are inside a folder named savegame inside the Mafia folder on your hard drive. Q: How do I unlock options in the Freeride mode and/or Freeride Extreme mode? A: The different cars and other options will be unlocked as you complete missions in the regular game. Q: Can I adjust the gore level? A: If you select Options from the Main Menu, then select Video/Audio, there's a slider where you can adjust the level of blood in the game. QUESTIONS ON VIOLENCE: Q: Will the level of violence be like that in one of these unnecessary wham-bam games - or more like that in H&D? A: In none of the missions will players feel obliged to injure innocent people. On the other hand, the game is realistic - and, as in real life, nothing will stop the players from doing whatever it is they're inclined to do. They can, of course, shoot the people on the street or run them over in their car. However, as in real life, they also have to face up to the consequences of their actions. They're pursued by the police and there's a price on their head - but this doesn't just apply to the current mission. If a player damages something or tries to run over pedestrians, his car will be severely damaged and he himself will be injured in the accident - the extent of his injuries depend on the impact. I think this is the most realistic solution. The aim of the game is anything but mere violence and we are certainly not glorifying the pointless use of violence. Q: Many people believe that a game like this one should contain a lot more blood! A: MAFIA is a bit different. You need to look around for something else - in this game, you won't see anybody's guts flying through the air! ------------------------------------------------------------------------------- ***********************************************************************[14-SEC] ******************************** S E C R E T S ******************************** ******************************************************************************* [14-SED] ---------------- - Secret Doors - ---------------- SECRET DOOR #1 - Unlocks all Freeride options (excluding cars) and Freeride Extreme. If you want to unlock more Freeride options, such as traffic density or your starting location, simply play through the main game. If, however, you're a little impatient, this secret will instantly grant you access to all this content. Start a normal Freeride game in City - Small. Your destination is in the southwest part of the Works Quarter. You should be looking for two small parking lots. One is alongside the street, the other is a little farther back, and has an awning overhead. Note that these lots are NOT marked on the map. When you find them, head south, down the alleyway. When you see four boxes on your right, stop. Look on the wall to your left and you should see a narrow, yellowish door. Note that it doesn't look like a "usable" door; it looks like it's part of the background. However, go up to it, and a "use" prompt should appear. "Use" the door to unlock this secret. Note that you will NOT get any feedback (e.g. "CHEAT ACTIVATED!!!"), but when you go back to the main menu, you'll see all the things you unlocked. Now to help you out, I will try to draw an ASCII map: P = Parking lot D = Door you need to "use" _ | | W O R K S Q U A R T E R |/ |--------------| | | | | <-- To Racetrack | | .....(I shouldn't need to draw -----------------------| | all the stuff over here) | | | _ | | | | | | | | | |-| |------P--------------| |_| | | | | | D | | | | | | |------| | | | | |----------| | | |------| Hopefully that enabled you to find the door. Now quit back to the main menu, and you should have new options available in Freeride as well as the entire Freeride Extreme game mode. ------------------------------------------------------------------------------- SECRET DOOR #2 - Unlocks all bonus cars for use in Freeride To access the second secret door, you'll need the Freeride Extreme mode. Now if you've completed the game, you will already have unlocked FRE. However, you can make this game mode available at any time by activating the first secret door, using the information listed above. Anyway, in Freeride Extreme, head to the northeastern end of Oakwood. If you simply started a new FRE game, this should be quite close by, as you begin in Tommy's Oakwood residence. When you get there, head south down the easternmost street and stop as soon as you reach the first phone booth. Get out of the car and walk up to the house on the right. As you near the door, you should get an action prompt. Just as before, "use" it to activate the previously-locked content. Once again, I'll provide a crappy ASCII map: --------------|---------|---------| | | | P = Phone Booth | | D P| D = Door you need to "use" | | | |---------| | --------------| | | | | | | | | O A K W O O D | | | --------------O |---------| | | | | | | |---------|---------| | | | | To Oak Hill --> | |------------ |-------------------| Now quit back to the main menu, and you'll find that all the bonus cars are now unlocked (with the exception of the Caesar 8C 2300 Racing - See its entry in the "Cars" section for more information). ------------------------------------------------------------------------------- [14-HFC] --------------- - Hidden Cars - --------------- Hidden Freeride Cars: Note: This information is identical to that found in the "Freeride" section. However, there is an additional hidden car present only in Freeride Extreme. It is described at the bottom of this section. All around Lost Heaven, a handful of unique cars are hidden in out-of-the-way places. If you can find these vehicles, you're free to drive off in them, because all of the hidden cars have their doors unlocked. So even if you haven't unlocked the vehicle normally (by progressing to a certain part in the main story missions), you can still drive them in Freeride. Best of all, I can give you directions to each and every one of them (in alphabetical order). Finally, I have two tips that are sure to help you if you're having trouble finding any of these cars: 1. Make sure it's available in your location; some vehicles don't appear in City-Small. 2. Check your radar. An unlocked, parked car is marked by a white rectangle on your radar. If you're driving along and see a white rectangle other than your own, it's either a car that you left there, or a hidden car. ------------------------------------------------------------------------------ BOLT TRUCK The Bolt Truck should be available in any of the three Freeride "city" locations. This rare (though not very good) hidden car can be found in the far southwest corner of the Works Quarter. Head onto the street that leads out to the racing circuit. Go all the way until you're right on the edge between city and country. Now turn around 180 degrees. Head back the way you came, but turn right at the first intersection. Head south down this street, past the pumping station and follow the road to the left. Continue this street until it turns, but stop before you go around the corner. Get out of your car and walk towards the factory. A Bolt Truck should be sitting there on a slightly raised platform. Just climb up there to get to it. ------------------------------------------------------------------------------ BRUNO SPEEDSTER 851 The Bruno Speedster 851 can be found in City-Night or City-Daytime, but not City-Small. This classy sportscar can be yours if you know where to look. Believe it or not, you've probably driven past it many times without even noticing. Well, head over to Central Island and drive on the north-south main arterial. You'll notice that this street is bisected by a two-lane, median- divided road one block south of the West Marshal Bridge. About half a block between the bridge and the bisecting street, you should notice a white rectangle on your radar. Off to the right of the arterial is a small alcove between two buildings. There should be a banner overhead that says "Ferrara," and a sign for the Star Hotel close by. Head inside and, low and behold, a Bruno Speedster 851. As an interesting side note, this is the only one with that color scheme that you'll see naturally in the game. ------------------------------------------------------------------------------ LASSITER V16 APPOLYON The Appolyon can be found in any of the three "City" locations. This rather bizarre, custom-made Lassiter is hiding downtown, quite close to the Corleone Hotel. To find it, go to the hotel and put your back (or rear end of your car) to the front doors. Take two successive left turns, and you should see the telltale mark on your radar. Dart right, into the small alleyway, then up the ramp to retrieve your reward. ------------------------------------------------------------------------------ LASSITER V16 PHAETON This vehicle can only be found in City-Night. Unlike the other hidden cars, you probably won't have much interest in tracking this one down, becase the Phaeton will already be in your Freeride garage by the time you unlock City-Night. Furthermore, it's a fairly common car in the mid 1930s, so there'll be plenty driving around. But, since this is the hidden cars section, I'm still going to tell you where it is. If you've played Mission 18: "Just for Relaxation," then you should know where to find "the meeting place." In Freeride mode, that same alleyway hides the Phaeton. Now if you don't know where that is, I can help. First, go to the Works Quarter. Either follow the tram tracks or look on your radar, but find where the tram stops and does a full turnaround (the end of the line). Go one block east from here, where the road turns about 50-60 degrees to the northeast. You should notice the rectangle on your radar by this point. Look for two white doors right at the apex, or "elbow" of the turn. Just smash through these, and you'll end up in "the meeting place" where your Phaeton sits. ------------------------------------------------------------------------------ LASSITER V16 ROADSTER This car can be found in any of the three "City" locations. Salieri's personal ride of choice can be yours, even if you haven't yet reached Mission 13: "Bon Appetite!" Like many of the hidden cars, it can be found in the Works Quarter. I'll give you two explanations of where it is. 1. Find your way onto the harbor road (the one that goes by the Lost Heaven Port). Drive west until the street turns right (don't take the small, one-lane alley in front of you). Follow the road to the right, and on a raised platform, you'll find the Roadster. 2. If that wasn't clear enough, try these directions. Start at the very edge of the city limits by the Lost Heaven Racing Circuit. Ignore the first turn, but take a right at the second intersection. Go straight, then turn left. In front of you, on a raised platform, is the Roadster. ------------------------------------------------------------------------------ SILVER FLETCHER This car is only available in City-Night and City-Daytime, not City-Small. Morello's iconic vehicle is probably the most out of the way of all the hidden cars. First, drive out to Oakwood. Now go to the southeast corner, and take the road to Oak Hill. However, before you reach the series of switchbacks, you should notice a dirt path on your right. Follow this road (slowly, there's no need to fly off the cliff and die) to the lighthouse. Parked right next to the building is a Silver Fletcher. ------------------------------------------------------------------------------ Hidden Freeride Extreme Cars: CRUSADER CHROMIUM FORDOR Although most of the game's hidden cars are found in Freeride mode, there is one very special car that you can only get in Freeride Extreme. Go to the construction site in western Hoboken and head towards the southeastern most "building." One of its walls should be wooden, rather than made of concrete. However, this wall is actually intangible, and you can pass right through it. Inside, you'll find a blue Crusader Chromium Fordor. If you drive this car around, you'll quickly notice what makes it so unusual. Every few seconds, a different part of the car will disappear. Eventually, you'll end up with nothing more than Tommy floating in midair over a large, car-sized shadow. I've read that the effect can be canceled by crouching, but this never worked for me. Nonetheless, this is a very interesting secret. ------------------------------------------------------------------------------- [14-EGG] --------------- - Easter Eggs - --------------- In this section, I will briefly describe the many curiosities found throughout Mafia. Some of these are aptly categorized as Easter eggs; others are just little nuances worth noting. However, I will not spend as much time addressing game bugs or glitches, unless they have a major influence on a mission. For a much more thorough analysis of all the hidden treasures Lost Heaven has to offer, I suggest taking a look at Underground's Easter Egg FAQ. You can find it here: http://www.gamefaqs.com/computer/doswin/file/371671/20741 Please note that it's impossible to give proper credit for the discovery of most of these Easter eggs, if only because this information appears in so many places around the web. Finally, it should be noted that THIS SECTION CONTAINS IMMENSE AND NUMEROUS SPOILERS! DO NOT READ IT IF YOU HAVE NOT YET BEATEN MAFIA AND/OR DO NOT CARE ABOUT HAVING MAJOR PLOT ISSUES SPOILED! You have been warned: ------------------------------------------------------------------------------- "An Offer You Can't Refuse" - The $100 bill shown in the loading screen is clearly a modern print and not an authentic 1930s note. This is one of the few anachronisms found in the game. - As soon as the cinematic ends, quickly get out of your vehicle, turn around, and go up to the enemy car. Although it's a Falconer (you don't learn how to open Falconers until later) and Tommy isn't even a member of the Mafia yet, he is able to carjack the gangsters. You can't use this to complete the mission, though, as you will fail almost immediately after you pull the driver out (since you abandoned Paulie and Sam). Still, this is quite entertaining. ------------------------------------------------------------------------------- "The Running Man" - Just like in "An Offer You Can't Refuse," the bill(s) seen in the loading screen are anachronistic, as they are obviously from a modern printing. They do not look like an actual $1 note from the 1930s. - In the console version, the first half of this mission is named "Taxi Driver," which is clearly a reference to Martin Scorsese's film of the same name. - I read in another guide that if you look closely, you'll see that passenger #3 is actually Sarah. While I agree that the character model is similar, the woman clearly has a different voice. - In the final part of this mission, the gangster in the brown suit carries a baseball bat when he first tries to hit Tommy (during the cinematic). If you turn around at some point during the chase and run back TOWARDS the gangsters, he's still carrying a baseball bat. However, in the cinematic when they enter the Salieri Bar, he has a Colt 1911. It seems unlikely that he would use the bat to try to kill Tommy if he had a gun all along. - When you enter the alleyway (right as the car drives out), look off to the side and you should see a man taking a leak. He will continue to do this, seemingly oblivious to the gangsters shooting nearby. If you punch him, he will go running off, but keep urinating as he flees. - As you run through the alleyways, listen closely to the people standing around. One man, who seems to be waiting for someone, is saying "Where the hell is she? I said three o' clock in the passageway." As you continue on, keep looking around for more people. Near the end of the alleys (before you make your final dash to the Salieri Bar), you should hear a woman saying essentially the same thing: "Where is he? We were supposed to meet at three o' clock in the passageway." Clearly, they were both supposed to meet each other at three o' clock in "the passageway," but each thought the other was talking about a different passageway. You can actually talk to the woman and quickly explain to her what happened (though the gangsters will still be chasing you). ------------------------------------------------------------------------------- "Molotov Party" - You can actually go into the Morello Bar in this mission. However, if you do so, the gangsters grow suspicious and will most likely attack you. That said, it is possible for you to kill them all, giving you weapons, as well as freedom from interference when you smash their cars. - If Tommy uncovers and drives back to the bar in the Falconer parked here, Falconers will be unlocked from this point on. Otherwise, the player must wait until "The Whore" to unlock them. - A small mistake: Even though you may park your car in the back lot of Salieri's and enter through the back door, the cinematic shows you entering through the front door. - There's some controversy over whether or not the name "Molotov Cocktail" is anachronistic. However, since no one e-mailing me is citing anything reputable (i.e. they're all just sending me links to Wikipedia), I'm not going to spend any more time worrying about it. ------------------------------------------------------------------------------- "Ordinary Routine" - Play through this mission until you reach the shootout at the Clark Motel. Once you've gotten in through the back and killed most of the gangsters, head down to the main floor. You should see that the door at the end of the hall leads to a bathroom (after all, it's marked WC). Open this door, then immediately turn left and go through the next door. In this room, go up to the first stall and you will see the action icon appear. Right click to have Tommy relieve himself. For an added effect, you can also hold a gun while doing it. Try the magnum or the Thompson. - When you first arrive at the Motel (after the cinematic), go up to the Lassiter V16 Phaeton parked outside and shoot off one of its tires. After the segment inside the motel, instead of escaping in that car, the gangster who took your money will simply stand next to it. Not only does this make him pathetically easy to kill, but it avoids the entire "Get Him!" part of the mission. ------------------------------------------------------------------------------- "Fairplay" - Despite how Ralph and Bobby both warn you about the cops in this mission, there are actually no cops present during the night segment. Or at least I've never seen one. Then again, if it helps you go faster, feel free to believe that there are. - When driving over the Giuliano Bridge, you might have noticed flashing lights and a few cars parked on the side of the bridge. If you're interested, stop, get out, and have a closer look. There is a man standing on the edge of the bridge, about to commit suicide, and a number of people standing around him (presumably trying to talk him out of it). If you push your way past the outer ring of people, you can actually reach the suicidal man. In fact, you can even punch him, causing him to stumble backwards, off of the bridge, but to remain standing (floating on air). ------------------------------------------------------------------------------- "Fairplay" [Part 2] - If you're running Mafia version 1.0, there is a way to beat the race by cheating. However, it is a glitch, not an intentional secret, and therefore, was removed in versions 1.1 and later. Make your way down the opening stretch, around the near-180 degree roundabout, and continue down the straight path. When you come to a slight curve to the right, you should see a few gray concrete barriers on your left. Slow down, and go between them, continuing on the road behind them. Follow this path, ignoring all the "wrong way" warnings. When you pass the sign for "Duniel," right before the path rejoins with the main road, you should get a checkpoint time. As soon as this time flashes on your screen, immediately hit the car reset button (Default: Numpad 0), and your car will reset right behind the finish line. While you'll still have to wait the three seconds before you can go, you will cross the finish line as soon as you start moving. If you'd like, you can use this glitch on every lap to win the race easily. Just make sure you don't accidentally flip your car over, or you'll die and have to do it all over again. - In addition to the adjustable difficulty, the patched version has a "Skip Race" feature (available from the menu if you pause the game during the race). However, it doesn't work like you might think. Skipping the race does NOT allow you to progress to the next part of the mission. Instead, it simply takes you to the race results screen, where it shows that you did not finish (DNF). - Ever curious about the musical tastes of Mafia's developers? Well, you can certainly get an idea in this mission. Look closely at the names of the other racers (in the end-race results screen). Most (maybe all) of them share names with famous musicians, mostly from Death Metal bands. Take a look: Chris Barnes - Cannibal Corpse, Leviathan, Six Feet Under, Tirant Sin, Torture Killer Mark Greenway - Benediction, Extreme Noise Terror, Napalm Death Page Hamilton - Gandhi, Helmet Mick Harris - Lull, Napalm Death, Painkiller, Possible Recs, Quiot, Scorn John Perez - Puncture, Rotting Corpse, Solitude Aeturnus, Texas Metal Alliance Bill Steer - Carcass, Firebird, Napalm Death Peter Tagtgren - The Abyss, Bloodbath, Hypocrisy, Lock Up, Pain, War David Vincent (AKA Evil D) - Genitorturers, Morbid Angel Kirk Windstein - Crowbar, Down, Kingdom of Sorrow, Valume Nob Thomas Warrior - Apollyon Sun, Celtic Frost, Hellhammer, Triptykon (original information provided by Raven14, list completed using Wikipedia) ------------------------------------------------------------------------------- "Sarah" - In the alleyway, as soon as the cinematic ends and the thugs rush at Tommy, look to your right. On the wall, propped up against a crate, is a plank. You can use it as a melee weapon during this fight, and it's actually quite useful. ------------------------------------------------------------------------------- "Better Get Used to It" - Before entering the service station, you must kick open a red metal gate. However, if you wait a while, Paulie will kick it open for you. I know that's not much of an Easter egg, I just find it interesting. - If you've played the mission before, then you know where you are "allowed" to begin shooting. Technically, you can fire at the thugs in this area as soon as they start yelling. You don't have to wait for them to shoot first. - During the chase sequence, as you descend from Chinatown into Little Italy, you'll see a truck and a car sitting in the middle of the street. Clearly, the two just had an accident. You can get out of your car and talk to the people, if you like. Just do it quickly, since you'll probably fail the mission. Also, if you go over to the pieces of wood scattered about the road, you'll find that you can pick one up and use it as the "plank" weapon. - If you stop the two punks at some point during the chase and gun them down, you'll get the normal cinematic. However, if you keep following them without going in for the kill, eventually a slightly different cinematic will play (same outcome, though). ------------------------------------------------------------------------------- "The Whore" - The Corleone hotel is a reference to the Corleone family from "The Godfather" novels and films. - When you first enter the Corleone hotel, you should see a prostitute talking to a sailor. When they get up, follow the woman, until she eventually leads the man to a room. Stand up against the door and you can hear them having sex on the other side. - Immediately upon entering the hotel, go up to the prostitute and the sailor (the same ones mentioned before). If you punch (but not shoot) the prostitute, she will flee in terror, though none of the gangsters will attack you. The sailor will now follow her around, as she runs screaming throughout the hotel. - If you continually pester the Concierge about the woman in the picture ("The Whore"), he will eventually threaten you with a sawed-off shotgun he claims to have under the counter. Draw a weapon of your own, and you'll see that he's not lying. - From the hotel entrance, go around the right of the front desk. Continue around behind the desk and go up to the concierge (on his left). Try to climb on the small table up against the wall. Once on top of it, continually roll to the side, and you should be able to roll past the concierge and onto the other side of the counter. From here, you can go into the back room and take the key. Since this is a bug, not an Easter egg, the scripting of the game is not designed to handle you getting the key before alerting the gangsters (with the attack on the manager). As a result, when you pick up the key, the manager will become frightened, and flee to his office, but none of the other gangsters will pay any attention, or become hostile towards you. - Once you enter the hotel, go through the door to the right. From here, turn into the door on the left side of this hallway (it's the only one on the left side). Go up the metal staircase to the second floor, then exit the stairwell and walk directly straight ahead. This door, though unmarked, can actually be opened. Go into the room and turn right. On the small table, you'll find a knife. Using this weapon, you can kill the concierge and the manager without alerting the guards. In fact, the other man at the table won't even flinch when you kill the manager. ------------------------------------------------------------------------------- "The Priest" - As soon as the mission starts, you'll be outside, on the top of the church tower. Turn around, and you should see a bucket hanging above you. Shoot it, and it will fall down to the street below. Quickly run up to the edge and watch it fall. The bucket will careen downwards, eventually hitting the head of a worker standing below. In fact, the force is so great that it kills him! ------------------------------------------------------------------------------- "A Trip to the Country" - At the farm, when you are heading out to "find out what happened to the alcohol shipment," none of the gangsters will be present. Even though they should technically be hiding in the shacks and barns, there are no traces of them until after the cinematic. - Although it's not a clear homage, the subjects of this mission (bootlegging, Canadian whiskey, police corruption, etc.) are at least vague references to "The Untouchables." - After Paulie uses the crowbar to open the barn, go over to where he dropped this tool and pick it up. You will find that it is not in fact a crowbar, but is actually the secret weapon "Steel Bar." Other than its appearance, this is essentially the same weapon as the plank, found in "Sarah" and "Better Get Used to It." - In the optional Lucas Bertone side-mission, stay at Lucas' friend's house after warning him. Eventually, the cops will show up and enter the house. Notice that these are "special" officers. Not only do they drive a Lassiter V16 Police, but attacking them does not trigger normal police action. ------------------------------------------------------------------------------- "Omerta" - When chasing the Lassiter V16 Police out of the city, you might notice that the driver is really quite bad. He will routinely collide with other vehicles or objects, and often careen out of control. - After you head out onto the airstrip, you should notice a Bolt Truck driving towards you. The man who gets out of this truck is armed with a crowbar and means business. He'll usually come at you first, though I've occasionally had him just stand there and do nothing. Contrary to what I wrote in an earlier version of the guide, having empty hands (i.e. no weapon equipped) will not necessarily make him ignore you. He may still very well charge at you with the crowbar. - When you first head into the building where Frank's family is waiting, you will notice a man making a telephone call. If you listen closely, you'll find out that he's calling the police in regards to the massive shootout that just occurred. If he finishes his call, you'll have a full squad of officers to fight when you head back to the terminal for Frank's tickets. However, if you kill him before he finishes his call, no cops will show up at the airport. - Inside this same building (where Frank's family is waiting), there is a woman hugging a man. If you shoot and kill the man, the woman will turn around and chase after you. This is the only woman in the game who will fight back, rather than just cowering or screaming. It's really not that important, but is an interesting note. - In many of the guides I've read for this game, Frank's wife is referred to as "Marge." However, reading the game's subtitles identify her name as "March." ------------------------------------------------------------------------------- "Visiting Rich People" - In one of the second floor rooms that you may pass through on the way to the prosecutor's office is a woman (presumably the prosecutor's wife). She is sitting at a dresser, talking on the phone. However, since she has a facial mask on, she is unable to see, and assumes that you are her husband, returning home for the night. - I recently discovered a much faster method for getting through this mission. If you take the key from the first guard's corpse, you can get in to the villa through the side door (to your left). Assuming you move quickly, you shouldn't have to deal with any more gangsters, and can reach the safe in record time. Alternatively, if you don't have the key, you can ask Salvatore to open the door for you. Still, I've kept the more detailed solution in my walkthrough, just so that the player can experience more of the villa. - Technically speaking, stealing the prosecutor's Silver Fletcher is an optional path. It is possible for you to return the way you came and leave in your original car. However, since this is much more difficult than just taking the Fletcher, this "optional path" is all but required. ------------------------------------------------------------------------------- "A Great Deal!" - Once you arrive at the parking garage, go and talk to the man in the booth to your left. While he seems friendly, if you shoot at him, he'll quickly grab a pump-action shotgun and return fire. - The whiskey dealer in this mission is named "Bill." However, in one of the cinematics, Paulie identifies him as "William Gates." Is this a joke aimed at William "Bill" Gates, the head of the Microsoft corporation? Who knows? - On the middle floor (the one with the fenced area in the middle), look behind a white Schubert Six to find a hiding gangster, but more importantly, a box of grenades. These will make the rest of the mission significantly less challenging, as difficult tasks (such as clearing the blockade) can now be completed with ease. - If you have any grenades left after clearing the parking garage, you can attempt this trick. As soon as you leave, turn to your left and throw one or more of your remaining grenades at the group of gangsters milling about. If you kill them all before they get in their cars, you won't have to fend off any attacks while riding back to the warehouse. Note that you can actually do this with any weapon, it's just much easier with grenades. ------------------------------------------------------------------------------- "Bon Appetit!" - Given how much the gangsters are shooting at Salieri and Tommy, the simple wooden table that they hide behind seems remarkably strong...maybe it's just me. - While most of the gangsters' positions make sense (strategically), one does not. Why should there be a gangster in the upper balcony of the building next to Pepe's? He has no line of fire into the restaurant, and if he was supposed to be a sentry, he has only a very limited line of fire to protect the main hit squad's flank. Additionally, he has no cover from below, meaning that if you hug the wall, you can easily get a clear shot up at him, without him having a chance to stop you. - In the optional Lucas Bertone mission after the main substance of "Omerta," you have to go out and beat up Stan, the bouncer at the Black Cat Bar. This mission is a request from Lucas' friend Carlo. In the end of the mission "Bon Appetit!", you have to go to the apartment of, and kill, Salieri's double- crossing bodyguard, Carlo. We already know that the Salieri "family" knows, interacts with, and is on friendly terms with Lucas Bertone (e.g. during "Fairplay"). In addition, Tommy's multiple favors for Lucas are undoubtedly appreciated, and help to bring him closer to Salieri. As a result, it isn't difficult to imagine that Lucas would make more friendships with members or employees of the Salieri family. Mafia doesn't have hundreds of characters, only 20-30 or so named individuals with whom Tommy interacts. Due to this fact, it seems increasingly odd that two characters would have the same name. This raises the question: Are these two men named Carlo actually the same character? - At Carlo's apartment complex, after killing your target, a few of his buddies will rush you. While they mostly have melee weapons or weak guns, one has a unique weapon: the steel bar. As I mentioned earlier, it's quite similar to the plank weapon in "Sarah," and is only found one other time in the game (in "A Trip to the Country"). ------------------------------------------------------------------------------- "Happy Birthday!" - When you arrive at the docks, if you try to board the ship, the man guarding the gangplank will stop you, asking for an invitation. However, upon your return, dressed as a sailor, he lets you pass freely. Apparently, he didn't get a good look at Tommy's face before. After all, if Tommy really had been a sailor, he would have said so, rather than just leaving and mysteriously coming back in uniform with no explanation. - From the docks, look at the Lost Heaven Queen (the steamboat). All the "people" onboard are not only immobile, but upon closer inspection, are actually just two-dimensional pictures (like life-sized posters of people). - Once you're on the boat, head up to the main (second) level. Go into the dining cabin, and to the bar at the far end of the room. On the left side of the bar is a glass of wine. If you drink a few glasses, Tommy will become a little tipsy and lightheaded. This dizziness effect will remain for some time, especially if you try to drink more wine quickly. However, if you have too much, Tommy will remark that "there isn't time for that." - Another "secret weapon" can be found on the party steamer. The bucket that's required to clean the bathroom can actually be used as a melee weapon. With it equipped, Tommy holds and swings the bucket with his left hand, and punches normally with his right. - There's quite a bit of interesting dialogue if you listen to the other passengers on the ship. For example, there's one man on the lower level who complains about his seasickness. Maybe that's why the bathroom had to be closed. Also, a group of men and a group of women (on opposite sides of the boat) are talking about a couple: "Did you see that dame?" "Did you see that Hunk?" This is reminiscent of the "three o' clock in the passageway" incident in "The Running Man." - The gun hidden in the bathroom is a reference to The Godfather. - If you wait for the councilor to end his speech and return to his room, you can slip inside. Although his guards will instantly attack you, it's still interesting to get an inside view of his room. - You don't need to be on the upper deck to assassinate the councilor. I recently discovered a very effective alternate strategy (all credit to the members of MafiaScene for coming up with this one). When it's time to carry out the hit, descend to the lowest deck, then climb the raised gangplank at the very front of the ship. Go as high as you can without falling off, then turn around so that you face the rest of the boat. When the councilor delivers his speech, you have a perfect line of fire into his back. While it may take a few shots, he should still go down quite easily. On top of this, his bodyguards are unlikely to hit you from that distance. Finally, when you're ready to escape, Paulie is just down the ramp and to your left. - Even though it's not recommended, you can complete this mission without having to clean the bathroom. In fact, if you don't pick up the bucket, you won't even be able to. Now if you return the key to the lifeguard, he'll eventually go and check on your work, only to find that you didn't clean a thing. On the other hand, if you don't give him the key back, he'll come hunt you down, asking why you didn't give him the key. In either case, he'll shove you, accidentally dislodging the Colt Detective Special you're hiding and revealing you as an assassin. There are, however, a couple ways around this. First, if you drop the gun somewhere (make sure no one's around), he'll just shove you and walk off. Then go pick up the gun and wait for the councilor. Also, if you do all these steps very quickly, the councilor should start his speech before the lifeguard gets to the bathroom. Just carry out the hit and leave. ------------------------------------------------------------------------------- "You Lucky Bastard!" - The car bomb assassination attempt is a mob movie staple, found in such films as The Godfather and Casino. In fact, most of the failed methods are homages to famous movies. - Play until you get to the third assassination attempt, where Paulie tries to kill Sergio when he's standing outside with a group of his fellow gangsters. In this segment, the hit fails because Paulie's gun jams. However, if you get out of the car (and you will probably fail the mission, so do this one fast), go to his discarded Thompson on the ground. You will find that it didn't actually jam, it was just out of ammo. - Once you reach the harbor, you should see a large train running along the edge of the docks. One section has four very large explosive barrels. Upon shooting them, the nearby gangsters will be caught on fire. One will try to put himself out by diving into the water. The other will simply burn to death. - In the Lucas Bertone side-mission, your drive to the doctor is a vague homage to one of the first scenes in Reservoir Dogs. ------------------------------------------------------------------------------- "Creme de la Creme" - While Morello will usually turn left into the airport, some of the time (about 20-25% for me), and for a multitude of (mostly unknown) factors, he will continue straight. Follow him up the winding paths, up and up to the top of the cliffs. As long as you don't fall too far behind, you won't fail the mission. When you reach the incomplete bridge, a cinematic will play, in which Tommy rams Morello's car off the bridge, killing him. This is the only true "alternate ending" in Mafia (excluding the pseudo-alternate conclusion of "Better Get Used to It"). - If you performed the alternate ending, make your way down to where Morello's car is. You can circle around the long way, or you can try to ride your car down the mountain cliff (be sure to brake, so as to avoid careening into the water). However, upon reaching the flaming wreck of his car, you will find it to be intangible. Very odd. - If you do the normal ending (where Morello turns left at the airport), your car will die as soon as you reach the parking lot. Doesn't it seem unusual that Sam is able to fix it in less than 30 seconds, especially since there is no mention of him having any mechanic/automotive skills? -In the optional Lucas Bertone side-mission, follow the Celeste Marque 500 home instead of having a shootout with its owner. Remember where he goes and parks his car. After you've beaten the main story and unlock Freeride Extreme, you will recognize that he drove to what is Tommy's House in FRE. ------------------------------------------------------------------------------- "Election Campaign" - While many of Mafia's loading screens are rather anachronistic (e.g. "An Offer You Can't Refuse" and "The Running Man"), the one for this mission is actually correct. It shows a period American flag with only 48 starts (since neither Alaska nor Hawaii was a state in 1938). - When you first reach the prison, there is a man blocking the manhole cover you need to access. Depending on what you do to him, there will be different outcomes at the end of the mission. If you kill him and leave the body where it is, you will have four cops to deal with at the end of the mission, and a Lassiter V16 Charon (Hearse) will also show up. If you just injure him, only two cops will show up, but he'll be ratting you out to them. However, if you drop your guns before exiting the prison, they'll let you go, and won't attack you. A third option is to kill him and dump his body down the manhole, thereby eliminating the evidence, and leaving you free from police interference at the end of the mission. - The "special" type of police is featured in this mission (you may recall them from "A Trip to the Country"). If you don't take care of the worker when you first arrive at the prison (see above), you'll have to face some of these guys. Not only do they wear different clothing, but also unlike normal officers, fighting with these men will not give you an arrest warrant or put you in a police assault state. - When you reach your sniping vantage point (from which you're supposed to shoot the politician), look in the water close to where you are. You should spot a man standing on a boat. If you shoot him, he will fall off, making a huge splash. This is completely useless, but mildly entertaining, nonetheless. - In the optional Lucas Bertone side-mission, you gain access to the Lassiter V16 Appolyon. In other Easter Eggs, the developers put in references to Metal bands (see "Fairplay" [Part 2] and "Freeride Extreme"). As a result, this car is most likely a reference to "Apollyon," a demonic entity cited frequently in Black Metal. ------------------------------------------------------------------------------- "Just for Relaxation" - Some of the men at the harbor seem incredibly suspicious of you, no matter what you do. That's not really a secret or anything, I just thought it was worth noting. - The boxes that you have to steal in this mission are marked "Scorsese Imports." This is clearly a reference to film director Martin Scorsese, who made Taxi Driver, Raging Bull and Goodfellas to name a few. - It's supposedly possible to steal the crates while the chief is out taking a leak. Personally, I've never been able to finish before he returns and calls for the guards, though. ------------------------------------------------------------------------------- "Moonlighting" - In Paulie's apartment, look on the wall for a picture of a flower. If you shoot it, it will double in size. This Easter egg is very bizarre, but completely useless. - In Intermezzo 4, Tommy told Norman about Don Peppone, the man under whom both Salieri and Morello served some years back. However, he appears as an Easter Egg in this mission. When you're visiting the bank for "reconnaissance," approach the first desk on the left, and listen to his conversation. He talks about building a theme park in Hoboken. ------------------------------------------------------------------------------- "The Death of Art" - In Paulie's apartment, the same Easter egg from "Moonlighting" still works. - In this mission, if you kill Yellow Pete, his door guard, or Lucas Bertone, you won't get a game over screen. Since this is the last mission, they aren't "needed" anymore, so the game lets you kill them. It's nice to see this kind of attention to detail from the developers. - Sam's attitude towards Tommy in this mission, while sympathetic in words, seems rather "evil genius-like" in action. For example, why does he need to drop all the money around Tommy except for dramatic effect? Why does he run away screaming, while sending waves of gangsters at Tommy? Just a thought... - The design of the Art Gallery is based heavily on the Kunsthistorisches Museum in Vienna. Since I don't live anywhere near there, I'll just have to take Wikipedia's word for it. ------------------------------------------------------------------------------- "Epilogue" - When the Salieri gangsters ask "Thomas Angelo?" Tommy replies "Yes?" too naturally. He had lived in the witness protection program for at least 15-20 years. Even despite his old tendencies, he would at least have had some shock or disbelief from being called his old name. ------------------------------------------------------------------------------- "Freeride" - It should be noted that the prices of most services in Freeride are rather anachronistic. Paying $500 for a tank of gas or $1000 for a speeding ticket is ridiculous by TODAY'S standards; there's no way that's realistic for the 1930s. - There are a number of special cars hidden throughout the city in Freeride mode. Each is unlocked, meaning that you can drive these vehicles even if you haven't yet acquired them in the main game. See the "Hidden Cars" section for more information. - If you are choosing a car for Freeride and the car has multiple color options, you are given the choice of what color you would like it to be. However, there is a little peculiarity (which may be a glitch/programming error) in which the last available color cannot be selected. Cars painted with these colors can still be found driving the streets of Lost Heaven, they just cannot be chosen as your starting vehicle. For example, all Bolt Ace models exist in blue, dark blue, green, brown, and red, and each of these can be found driving around normally. However, if you choose a Bolt Ace as your starting vehicle in Freeride, you will be unable to select a red model. - One of the most interesting Easter eggs in Mafia is the "dog's head glitch." I don't know all that much about it, but I think the basic idea is that every once in a while, the game will spawn a pedestrian with a dog head instead of a human one. I've read that this only occurs near the construction site in Hoboken, and since that's the only place I've ever seen it, I can't claim otherwise. There is also a way to get the dog's head as a weapon, but it involves forcibly removing it from the torso by way of grenade. As usual, I'm going to direct you to the knowledgeable people over at MafiaScene, since they probably know more about this interesting phenomenon than I do. Just search for something like "dog head" on their forums, found here: http://www.mafiascene.com/forum/ ------------------------------------------------------------------------------- "Freeride Extreme" - Many references can be found in the names of prototype cars. The Black Metal 4WD is an eponymous reference to this demonic Metal subgenre, while the Bolt- Thrower is named after a famous Death Metal band. Some are a little more ambiguous, though. For example, is the Crazy Horse really a reference to the Sioux chief, or just to the fact that the car wheelees easily? Also, the Bob Mylan seems like a nod to Bob Dylan, but that wouldn't exactly fit in with the theme of Death Metal. Others are just too vague to clearly identify a reference. I mean, look up "Black Dragon" or "Manta" on the internet and try to find just one meaning. Then there are cars like the Flower Power, whose reference just seems self-explanatory. - As already noted in their respective sections, some of the Freeride Extreme challenges are likely movie references. Most obviously, Challenge 8 is an homage to Speed, while Challenge 19 may have been inspired by Gone in 60 Seconds. - Although most of the game's hidden cars are found in Freeride mode, there is one very special car that you can only get in Freeride Extreme. Go to the construction site in western Hoboken and head towards the southeastern most "building." One of its walls should be wooden, rather than made of concrete. However, this wall is actually intangible, and you can pass right through it. Inside, you'll find a blue Crusader Chromium Fordor. If you drive this car around, you'll quickly notice what makes it so unusual. Every few seconds, a different part of the car will disappear. Eventually, you'll end up with nothing more than Tommy floating in midair over a large, car-sized shadow. I've read that the effect can be canceled by crouching, but this never worked for me. Nonetheless, this is a very interesting secret. - While driving around Lost Heaven in Freeride Extreme mode, you may have noticed a few very large ramps scattered throughout the city. Not only are these superramps highly entertaining to mess around with, but they can be helpful in saving you time. For example, you can make Challenge 19: "Gone in 60 Seconds" much easier by jumping the river from Downtown to Central Island. Anyway, here are the superramps: Downtown: Right next to the water, along the southern arterial coming from Hoboken New Ark: On the waterfront, north of the Giuliano Bridge but just south of the bridge that takes the passenger train across the river New Ark: On the Terranova Bridge, a little ways west of the hospital ------------------------------------------------------------------------------- General - Although Mafia has all sorts of bugs and glitches that are mostly inconsequential, one in particular can be very useful. When you are reloading, anything that interrupts Tommy will automatically finish the reloading process. For example, if you are hit by gunfire, your new clip will be loaded instantaneously. Climbing an object while reloading will have the same effect. Of course, neither of these actions are particularly convenient for the middle of a firefight. But not to worry; there's one move that trumps them all. The side roll (double tap left or right while crouching), will not only move Tommy out of harm's way, but will interrupt your reload, instantly refilling your clip. Note that none of these moves actually save ammunition, they just allow you to reload faster. - Another bug allows you to dramatically increase your rate of fire. Although this seems like it could be very useful, it's difficult to implement in practical settings. Still, it's worth trying. These instructions were taken from an article I wrote for the Mafia Union, located here: http://www.gamespot.com/pages/unions/read_article.php?topic_id=23380594&union_i d=2320 Anyway, here's how you do it: 1. First off, go to your options and make sure that whatever key you have assigned to "Jump" is a large key, such as the spacebar (this isn't required, it just makes the trick easier). 2. Next, load any game. The only requirement is a firing weapon of some kind (i.e. not melee or throwable). Decide what weapon you'd like to use. The slower the weapon fires normally, the more drastic and amazing the change will be. A pump-action shotgun is probably the most impressive example. 3. Aim where you intend to fire, and begin walking backwards. At no point should you release the "Move Backwards" key. 4. Press and hold whatever button you have assigned to "Fire Weapon" (probably the left mouse button). It's critical that you hold down the button. 5. Immediately after, or even at the same time that you hold down fire, press your jump key (again, I'd recommend setting it to the spacebar). 6. As long as you're still moving backwards and holding down the "Fire Weapon" key, the rate at which your weapon fires is determined by the spacebar, not the mouse. Essentially, each time you press the spacebar, your weapon will fire. By rapidly pounding on the spacebar you can get your weapon to fire incredibly quickly. Note: The only problem with this trick is that it will most likely decrease your accuracy. Aside from pounding on the keyboard, the recoil from certain weapons wasn't designed for rapid fire, and as a result, requires significant compensation on your part. Read the full article for an analysis of this trick, weapon-by-weapon. Once again, here's the link: http://www.gamespot.com/pages/unions/read_article.php?topic_id=23380594&union_i d=2320 - You may notice that if you press the car horn button (default: K key) while on foot, Tommy will whistle. Despite what some people claim, there is no way to hail a taxi and/or use a cab service in this game. If that was a feature at one time, it was scrapped at some point during development. However, I've read that Tommy's whistle can be used to call your allies to your side. I haven't been able to confirm this (I had mixed results), but it certainly can't hurt. - The narrative flashback format of the game, coupled with Tommy's frequent voiceovers, are highly reminiscent of GoodFellas. - I read this elsewhere and thought that I should mention it at least once in my guide. Many of the characters in the game talk about Ralph being "dumb," "stupid," "a complete idiot," etc. In the 1930s, it was not understood that conditions like his (stuttering) are not indicators of mental retardation. - While driving in Lost Heaven, you may notice the few gas stations found around the city. Although they can refuel your cars, they can also be put to more destructive uses. Shooting the gas pumps will cause a powerful explosion that will likely kill any passerby. Running over the pump with a car will have the same effect, though it will likely destroy your vehicle in the process. - Although I will admit there are many references to Metal bands throughout Mafia, there is one claimed association which I cannot support. I read that the names for the characters Tommy and Don Morello originated from guitarist Tom Morello (Rage Against the Machine, Audioslave, System of a Down, etc.). Sorry Wikipedia, but that seems like a pretty big stretch to me. For one, those bands don't quite fit in with the Death and Black Metal that makes up the rest of these references. On top of that, the names just seem too common to make that kind of an assertion. ------------------------------------------------------------------------------- [14-RCN] ------------------ - Real Car Names - ------------------ If you are even slightly acquainted with cars from the 1930s, then you are probably aware that most of the vehicles in Mafia are based directly off actual car models, and look almost identical to the real thing. However, you should also have noticed that the names of the cars in the game don't quite match the names of the cars in real life. For the most part, only the manufacturer's name is changed, though sometimes there are certain other differences. So, for the sake of you car aficionados, or just curious readers, I've compiled a list of every car in Mafia, along with its real life counterpart (if applicable). These aren't all perfect, but they should be close enough to steer you in the right direction if you want to do more research on any particular vehicle. Many thanks to the community of MafiaScene who helped me out in this endeavor. _____________________________________________________________________________ |__________________________________ __________________________________________| | | | | Name in Mafia | Actual Name | |__________________________________|__________________________________________| |_____________________________________________________________________________| __________________________________ __________________________________________ | | | | Bolt | Ford | |__________________________________|__________________________________________| | | | | Bolt Ace Tudor | Ford Model T Tudor | | Bolt Ace Touring | Ford Model T Touring | | Bolt Ace Runabout | Ford Model T Runabout | | Bolt Ace Pickup | Ford Model T Pickup | | Bolt Ace Fordor | Ford Model T Fordor | | Bolt Ace Coupe | Ford Model T Coupe | | Bolt Model B Tudor | Ford Model A Tudor | | Bolt Model B Roadster | Ford Model A Roadster | | Bolt Model B Pickup | Ford Model A Pickup | | Bolt Model B Fordor | Ford Model A Fordor | | Bolt Model B Delivery | Ford Model A Delivery | | Bolt Model B Coupe | Ford Model A Coupe | | Bolt Model B Cabriolet | Ford Model A Cabriolet | | Bolt V8 Coupe | Ford V8 Coupe | | Bolt V8 Fordor | Ford V8 Fordor | | Bolt V8 Roadster | Ford V8 Roadster | | Bolt V8 Touring | Ford V8 Touring | | Bolt V8 Tudor | Ford V8 Tudor | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Schubert | Chevrolet | |__________________________________|__________________________________________| | | | | Schubert Six | Chevrolet Special Sedan | | Schubert Extra Six Fordor | Chevrolet Master Four-door Sedan | | Schubert Extra Six Tudor | Chevrolet Master Two-door Sedan | | Schubert Six Police | Chevrolet Special Sedan Police | | Schubert Extra Six Police Fordor | Chevrolet Master Police Four-door Sedan | | Schubert Extra Six Police Tudor | Chevrolet Master Police Two-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Falconer | Blackhawk | |__________________________________|__________________________________________| | | | | Falconer | Blackhawk Four-door Sedan | | Falconer Yellowcar | Blackhawk Four-door Taxi | | Falconer Gangster | Blackhawk Four-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Crusader | Pontiac | |__________________________________|__________________________________________| | | | | Crusader Chromium Fordor | Pontiac Chromium Four-door Sedan | | Crusader Chromium Tudor | Pontiac Chromium Two-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Guardian | Hudson | |__________________________________|__________________________________________| | | | | Guardian Terraplane Coupe | Hudson Straight Eight Coupe | | Guardian Terraplane Fordor | Hudson Straight Eight Four-door Sedan | | Guardian Terraplane Tudor | Hudson Straight Eight Two-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Thor | Cord | |__________________________________|__________________________________________| | | | | Thor 812 Cabriolet FWD | Cord 812 Cabriolet FWD | | Thor 810 Phaeton FWD | Cord 810 Phaeton FWD | | Thor 810 Sedan FWD | Cord 810 Sedan FWD | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Lassiter | Cadillac | |__________________________________|__________________________________________| | | | | Lassiter V16 Fordor | Cadillac V16 Model 70 Fordor | | Lassiter V16 Phaeton | Cadillac V16 Model 335B Phaeton | | Lassiter V16 Roadster | Cadillac V16 Model 70 Roadster | | Lassiter V16 Appolyon | Cadillac V16 Model 70 Fleetwood | | Lassiter V16 Charon | Cadillac V16 Model 70 Charon | | Lassiter V16 Police | Cadillac V16 Model 70 Police | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Ulver | Chrysler | |__________________________________|__________________________________________| | | | | Ulver Airstream Fordor | Chrysler Airflow Four-door Sedan | | Ulver Airstream Tudor | Chrysler Airflow Two-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Wright | Buick | |__________________________________|__________________________________________| | | | | Wright Coupe | Buick Special Coupe | | Wright Fordor | Buick Special Two-door Sedan | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Silver Fletch | Pierce-Arrow | |__________________________________|__________________________________________| | | | | Silver Fletcher | Pierce Silver Arrow | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Bruno | Auburn | |__________________________________|__________________________________________| | | | | Bruno Speedster 851 | Auburn Speedster 851/852 | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Celeste | Mercedes | |__________________________________|__________________________________________| | | | | Celeste Marque 500 | Mercedes Model 500K | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Trautenberg | Duesenberg | |__________________________________|__________________________________________| | | | | Trautenberg Model J | Duesenberg Model J | | Trautenberg Racer 4WD | Duesenberg Racer 4WD | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Brubaker | Miller | |__________________________________|__________________________________________| | | | | Brubaker 4WD | Miller 4WD | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Caesar | Alfa Romeo | |__________________________________|__________________________________________| | | | | Caesar Romeo 8C Mostro | Alfa Romeo 8C Mostro | | Caesar Romeo 8C 2300 Racing | Alfa Romeo 8C 2300 Spider | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Carrozella | Bugatti | |__________________________________|__________________________________________| | | | | Carrozella C-Otto 4WD | Bugatti Type 59 | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Other | Ford (Assorted) | |__________________________________|__________________________________________| | | | | Bolt Truck | Ford Truck | | Bolt Ambulance | Ford Ambulance | | Bolt Firetruck | Ford Firetruck | | Bolt Hearse | Ford Hearse | | Bolt Truck Flatbed | Ford Truck Flatbed | | Bolt Truck Covered | Ford Truck Covered | |__________________________________|__________________________________________| __________________________________ __________________________________________ | | | | Prototypes | Assorted (Modified and Fictional) | |__________________________________|__________________________________________| | | | | Manta Prototype | Phantom Corsair prototype | | Bolt-Thrower | Ford Thunderbird | | HotRod | Ford Rumble | | Black Dragon 4WD | Ford Model A Pickup (modified) | | Mutagen 4WD | Cord 810 Sedan FWD (modified) | | Flamer | Mercedes Model 500K (modified) | | Masseur | Ford Model A Pickup (modified) | | Masseur Taxi | Ford Model A Pickup (modified) | | Demoniac | Ford Model T Runabout (modified) | | Crazy Horse | Ford Model T (modified) | | Bob Mylan 4WD | Chevrolet Master Tudor (modified) | | Disorder | Ford V8 Roadster (modified) | | Speedee 4WD | Ford V8 Coupe (modified) | | Luciferion FWD | Hudson Terraplane Coupe (modified) | | Black Metal 4WD | Chevrolet Master Tudor (modified) | | Hillbilly 5.1 | Ford Thunderbird 5.1 FWD | | Flower Power | Ford Model A Delivery (modified) | | Flame Spear | modified (not modeled after a real car) | | Manta Taxi | Phantom Corsair prototype (fictional | | | taxi model) | |__________________________________|__________________________________________| ------------------------------------------------------------------------------- ***********************************************************************[15-SMW] ************** S U P P L E M E N T A L W A L K T H R O U G H S ************** ******************************************************************************* [15-CWT] ------------------------- - Condensed Walkthrough - ------------------------- While my main walkthrough is quite lengthy, I understand that some people do not need such a high level of detail. In this section, I will provide an EXTREMELY brief walkthrough for each mission. I won't tell you what guns to use, when to heal, or even bother explaining what's going on; I'm just covering the essential steps to complete the mission. That also means no Lucas Bertone. Be forewarned, as THIS SECTION CONTAINS NUMEROUS AND MAJOR SPOILERS. DO NOT READ IT IF DON'T WANT TO RISK HAVING PARTS OF, OR THE ENTIRE STORY SPOILED FOR YOU. "An Offer You Can't Refuse" Drive like crazy to lose your pursuers. When they try to pass you, turn so that they run into something on the street. Then floor it and get out of there. Once you lose them, drive to the Salieri Bar. "The Running Man" Take each passenger where he/she wants to go. You have more than enough time, so drive carefully. In the last part of the mission, follow the alleyways to Salieri's and zigzag to avoid being hit. "Molotov Party" Drive to Morello's Bar and park nearby. Go around the back entrance and knock out the gate guard from behind with your baseball bat. Smash up the cars, then drive back to Salieri's. "Ordinary Routine" The first two stops should be no problem. When you get to the Clark Motel, go around the back and climb the boxes to reach the second story. Enter the door, kill the man on the toilet to your right, then gun down anyone who comes up the stairs. Head to the first floor and kill everyone you see. After the cinematic, take out the enemy here, then jump in your car. Chase the last gangster until he crashes, then finish him off. "Fairplay" For this entire mission, drive as fast as you can without damaging your car. Don't worry about the cops because they aren't around. "Fairplay" [Part 2] First off, head out to the racetrack. During the race, drive quickly, but don't be too aggressive. It's easy to fishtail, spin out, and lose the lead in a matter of seconds. Slow down before taking hard turns but floor it on the straightaways. After the mission, go see Lucas Bertone, then steal the Lassiter from in front of the Municipal Building. "Sarah" Follow Sarah until she reaches the alleyway. Beat up all the thugs until they run away, making extra sure that none of them start attacking her. "Better Get Used to It" Talk to Big Biff in Chinatown, then head to the gang's hideout. Go to town on the enemies during the melee brawl, just be careful that Paulie doesn't get surrounded. Shoot your way through the second half of the mission, making sure to take plenty of cover. Finally, chase the punks through the city until they crash their ride. "The Whore" Drive to Hotel Corleone. Once inside, head left to the dining room. Kill the man in the white suit here, then take out all the bodyguards that come after you. Go behind the front desk and take the key hanging on the wall. Head to the third floor, killing anyone in your way. Search the doors here until you trigger a cinematic. Go to the top floor and into the director's office, killing the last guard as you enter. Grab the documents, plant the bomb, and run down the hallway. On the rooftops, head to the fire escape and take out as many of the cops as you can. Climb to the top and continue along the rooftops. Use the ledges and makeshift stairs as necessary, and kill anyone you encounter. Head towards the wooden stairs to reach the next area. "The Priest" Head down the stairs to the ground floor. Kill everyone in the church, being especially careful for the snipers in the pulpit and the balcony. Finish off the next wave that comes through the main doors, then steal a car and hide from the cops until they stop looking for you. Return to Salieri's. "A Trip to the Country" First off, drive to the warehouse. When you arrive at the farm, go to the opposite end and take out your ambushers. Return to Paulie, killing everyone in your way. Lead him back to the barn, then cover him as he opens it. Take out everyone here, then go to the top floor. When the police come, shoot them from the loft window or as they ascend the stairs behind you. For the drive back, snipe the enemy drivers to take out the cars. Finally, drive back to the bar. "Omerta" After your first two informants, go see Idiot Joe. Punch him until he talks, then drive to Oakwood. Follow Frank's transport until it reaches the airport. Kill everyone in the terminal, then make your way across the tarmac to the buildings in the distance. Keep gunning down anyone in your way until you reach Frank. After the cinematic, kill a couple more gangsters, go in the building nearby, and talk to Frank's wife and daughter. Return to Frank and lead him back to his family. Next, go back to the terminal near the entrance to the airport and pick up the tickets on the counter. Watch out for cops. Take them back to Frank, then drive to the bank and finally back to the bar. "Visiting Rich People" Pick up Salvatore and head to the villa. Sneak through the courtyard, either avoiding guards or clocking them from behind with the bat. Once inside the house, head upstairs and to the prosecutor's office. After the cinematic, take the documents from the safe and head downstairs. Kill anyone in your way (except the prosecutor) and have Salvatore unlock the Sliver Fletcher in the driveway. Take him back home, then return to the bar. "A Great Deal!" Go to the top floor to meet Bill. After the cinematic, gun down all of the goons shooting at you. Make your way down, level by level, systematically killing everyone. At the bottom, take out the enemies behind the roadblock, then mop up any survivors. Go back upstairs, grab the truck and drive it out of the garage. Lose the tail, then head to the warehouse. "Bon Appetit!" First, drive the Don to Pepe's. Once all hell breaks loose, turn around and go out the back door. Kill the gangster in the alleyway and take his Thompson. Turn the corner and mow down the hit squad. Finish off any stragglers hiding in the nearby building. Next, drive to Carlo's house, bust in, and follow him down the fire escape. Kill the under-dressed double-crosser and his three friends. "Happy Birthday!" Drive to the docks on Central Island. When you're denied access, head into a nearby building to find a sailor uniform, which will get you on board. Once on the ship, head to the second floor. At the stern, you'll find the bathroom. Return to the lower deck and pester the skipper until he gives you the key. Grab the bucket from the room nearby, then clean the bathroom and retrieve the gun. Return the key to the skipper and wait until the councilor starts his speech. Nail him in the head, then run down the stairs to the main deck, where Paulie will be waiting. "You Lucky Bastard!" Drive to the Italian Garden restaurant. After the hit fails, lose the tail and get back to Salieri's. Next, pick up the bomb from Vincenzo and drive to your destination in Oakwood. Wait until the gangster goes inside, then plant the bomb. After the cinematic, drive Paulie out to your new destination, where things go awry once more. Lose the second tail of the mission and head back to the bar. After the next cinematic, follow Sergio to the Harbor. Move carefully and methodically, killing everyone in your path. Use the explosive barrels to take out the snipers as you make your way to the opposite end of the area. Adjust the train tracks so that they lead towards Sergio's car. Kick out the wooden block to release the train car towards the warehouse. When you approach it, a cinematic will play. Afterwards, charge in and kill all the gangsters. Finally, near the back of the warehouse, you'll find Sergio. Wait for him to reload, then finish him. Kill the gangsters who arrive, then leave the Harbor and head back to Salieri's. "Creme de la Creme" Drive to the theater and tail Morello as he makes his escape into the countryside. If he turns at the airport, follow him until your car breaks down. Get out and kill the two gangsters running at you. Chase his plane until Paulie and Sam show up, then jump in the car and equip the Thompson. Fire at the plane's engines until a cinematic plays. If Morello kept going straight, just follow him, and you'll eventually reach a different cinematic. In either case, drive back to the Bar. "Election Campaign" After getting your rifle, head to the prison and park nearby. Kill the man standing around here, then dump his body down the manhole to avoid problems later. Go down there yourself, then climb the nearby ladder. Move through the prison, killing everyone you encounter. When you reach the top, snipe the politician, then head down the main staircase to the ground floor. Shoot the lock off the door across the courtyard, then go through it to exit the prison. Finally, drive back to Salieri's. "Just for Relaxation" Follow your map to the meeting place, then head to the harbor. Tail the truck that comes out and wait for it to reach a nearby warehouse. After it leaves, hijack it and steal the driver's papers. Now go back to the harbor. Back your truck up against the loading dock and talk to the man nearby. Follow his instructions and ask the other workers for help moving the crates. When this is done, talk to him again to make him leave, then load the Scorsese Import boxes into your truck. Leave the harbor with your foot down and hightail it for the meeting place. Help Paulie and Sam mop up any survivors, then drive the truck back to the warehouse. "Moonlighting" Follow Paulie and listen to his plan. Afterwards, go visit Yellow Pete and get a fast car, then pick up Paulie and finally drive to the bank. Kill any security guards that you encounter as you head to the second floor. Take the key from the director's office as well as the key from behind the main teller. Head down into the basement and mow down anyone standing between you and the vault. Once you get the money, run back to Paulie, then drive like crazy to ditch the cops and make it to the Palmero Club. "The Death of Art" Run out of Paulie's apartment and head to Yellow Pete's. Stock up, then drive to the Art Gallery. Kill everyone in the foyer here, then head up the stairs to the right. Move through the next area cautiously, and try to get the drop on your opponents. When you near the stairs, run to avoid being blown up by a grenade. Then kill all the gangsters who emerge and go up the stairs. After the cinematic, wedge yourself in a corner and shoot anyone who gets in your line of sight. Carefully edge up the stairs, making sure to watch for enemies behind you. Move into the large atrium and finish off anyone still alive. Head through the doors to your right and mow down anyone you see. Keep going through this area, clearing it out room by room. As you near the final staircase, run away again, as another grenade will land by your feet. Ascend and kill the last enemy here, then head to the balcony. After the cinematic, try to get the drop on Sam so that you don't get torn to shreds. Repeat this a few times until he runs away. Follow the blood trail and put another few rounds in his head. ------------------------------------------------------------------------------- [15-IGN] ------------------- - IGN Walkthrough - ------------------- While I believe my own walkthroughs to be more than sufficient in aiding the player, I appreciate the benefit of a new perspective or a different approach. As a result, I've decided to include this IGN guide as a supplemental walkthrough. If you're having difficulty understanding my explanations, perhaps this will help. The following walkthroughs have been copied verbatim from IGN. The only alterations made were for the purposes of formatting. Therefore, none of the copyrighted content was changed from its original form. This material is entirely the property of its author (Dan Adams) and parent organization (IGN Entertainment). I claim no credit whatsoever for his work. This guide can be found in its original form at the following pages: http://guides.ign.com/guides/14856/index.html http://guides.ign.com/guides/14856/page_2.html http://guides.ign.com/guides/14856/page_3.html http://guides.ign.com/guides/14856/page_4.html http://guides.ign.com/guides/14856/page_5.html http://guides.ign.com/guides/14856/page_6.html http://guides.ign.com/guides/14856/page_7.html http://guides.ign.com/guides/14856/page_8.html http://guides.ign.com/guides/14856/page_9.html http://guides.ign.com/guides/14856/page_10.html http://guides.ign.com/guides/14856/page_11.html http://guides.ign.com/guides/14856/page_12.html http://guides.ign.com/guides/14856/page_13.html http://guides.ign.com/guides/14856/page_14.html http://guides.ign.com/guides/14856/page_15.html http://guides.ign.com/guides/14856/page_16.html http://guides.ign.com/guides/14856/page_17.html http://guides.ign.com/guides/14856/page_18.html http://guides.ign.com/guides/14856/page_19.html http://guides.ign.com/guides/14856/page_20.html http://guides.ign.com/guides/14856/page_21.html http://guides.ign.com/guides/14856/page_22.html http://guides.ign.com/guides/14856/page_23.html http://guides.ign.com/guides/14856/page_24.html Any mistakes - mechanical or technical - remain as is. However, technical (information) mistakes will be marked with an asterisk (*) and referred to at the end of this section. Be forewarned, as THIS SECTION CONTAINS NUMEROUS AND MAJOR SPOILERS. DO NOT READ IT IF DON'T WANT TO RISK HAVING PARTS OF, OR THE ENTIRE STORY SPOILED FOR YOU. "MAFIA Intro Goodfellas? The Godfather? Fogeddaboudit! Why watch a movie about no-good criminals when you can play one? Enter Mafia, a third-person action game that drops you in a fictitious Chicago-like city during the Prohibition Era. You begin as a harmless cab driver trying to squeak out a living, but end up embroiled in a mob war. With 20 missions spanning your short career in the mob, Mafia's going to take every last drop of skill to complete. Don't sweat it, IGN Guides has your back. Inside you'll find everything you need to become king of the mob. We've spent over a year on this guide and played more Mafia than anyone possibly could. You won't find a better walkthrough anywhere else. So stop imitating Tony Soprano, slip into your best pin-striped suit, and enter the world of Mafia. Guide by Dan "I Got Your Mafia Guide Right Here!" Adams On to Basics... Basics Getting Around Town There are a few ways to traverse the sprawling city that is Lost Heaven. The first and most obvious is walking. But I can tell you right now that you aren't going to want to walk to any job. It'll take a long damn time to get anywhere. There's even some public transportation available for use. Both the elevated train and trolleys can take you around town, but they too take a while to get anywhere and the stops aren't always going to coincide with your destination. Still, it can be kind of fun to tour the city this way as you'll feel more like a citizen. You can also feel free to hail a taxi, which can be done by pressing the button that serves as your horn in the car.* But for all realists, this is a big city and the best way to get around it is using a car of your own. Thankfully there are a ton of different cars in the game. Actually getting to use them all is a process of time. In order to be able to use a car, either Ralph or Lucas Bertone will have to show you how to steal it. In the case of Ralph, he'll always actually give you the new car to begin with. In the case of Lucas, he'll actually just tell you where you can steal some of the better cars in exchange for doing him a favor or two. Always do him a favor when he offers in order to get that information. The cars he teaches you how to steal are infinitely better than anything that Ralph will cook up for you. Once you've learned how to steal a car, and in the case of those Lucas shows you how to steal, you'll begin seeing them around town. You can steal any of these at that point. If a cop sees you, he'll get mad. Just look around and make sure no one is watching if you need some new wheels. When you bring a car back to Salieri's Bar and park it in back, it'll be added to your collection, from which you can choose a car to complete missions. You can replace any of these cars at any time you'd like by simply talking to Ralph and removing one from the lot to make room for another. You'll have a pretty good collection by the end of the game as the lot holds 15 cars. You'll eventually have to discard some of the early crappy cars. There are a few spots that you should remember how to get to. Reference the detailed map any time you need to plan your route. You should also remember the routes back to Salieri's and take your time to find shortcuts. For instance, when you're coming back to Salieri's via the tunnel, you can turn left immediately at the top of the hill and cut across the park and through the alley to get to the bar quicker. Driving Always take the time to remember some best routes for getting places quickly. Remember which bridges will get you to which parts of the city faster. Remember the streets you need to turn on and the landmarks around them so you can orient yourself quickly in case you're in a car chase, which you will be several times. For PC Users: The PC allows for steering wheel support, joystick, and gamepad driving, but it's honestly almost as easy to drive using the keyboard using quick taps for minor adjustments. The reason for this is just that if you map the driving keys to be the same as your foot movement keys, you'll be able to get in and get going without fumbling for a different controller. Actually handling the cars can be a bit tricky in general. These cars are not modern sports cars. Handling is bad in most of the early cars, speed is not great, acceleration is worse, and shock absorption is atrocious. But that's how these cars were and as you progress through the game you'll get some new cars that are much better in all of those aspects. Here are some things you should remember when driving in Mafia: This is not Grand Theft Auto. You can not go 800 miles an hour down the street, slam into something and simply bounce off. If you hit a curb, you'll pop up a bit in the air and if you're trying to turn at the same time, you might just flip over or spin out. Taking turns slowly is probably a better solution until you get a better handling car. Tires can be shot out. Handling is really, really bad if that happens. You should look for a new car if that happens. Slow down before hitting sharp turns. Even the best cars are heavy and will slide off of the road if you're going to fast around a turn. Don't think that just because you're in a car, you're protected. You can get shot while you're driving. Remember that you can shoot while you're driving. It's fun and can get some of the bad guys off your back. Use your speed limiter when you don't want the cops to bother you. Dealing with the Cops Cops can be a big pain in the ass. You can see the cars on the radar by the cars that are blue, but you can't see the cops on the side of the road. Half the time you'll be able to just run away from the foot police and the ticket will go away. But if you're caught by a car, it's probably just easier to pull over and pay the fine with your imaginary money. If you're speeding really fast, get in an accident, or run away from the police for very long, the ticket marker will turn into handcuffs meaning that you're wanted. You'll then have to outrun the police as they try to knock you off the road. In order to escape, you'll have to swerve through traffic, smash the cop cars into public transportation or poles, and then hide somewhere for the wanted meter to decrease to nothing. Once the wanted meter is gone, you can go back out into the world. If you're on foot, you can always try to take public transportation to stay away from the police and then get back out to steal a car and get where you're going. When you actually get into a firefight with police and kill one of them, you're in trouble. It'll take longer to get them off of your tail and longer for the wanted meter to go away and they'll fire on sight. Frankly, the chances are good that you'll just have to count your loss and start over from the last save. One nice way of keeping away from the cops is to steal a cop car. There're only a couple of instances where you can do this without being caught or actually having to kill some cops, but it's possible. And when you do, you can feel free to speed around like a madman. They won't pull you over for anything and the car isn't exactly a bad one. Things to remember about cops: They will start firing on you if they see you with a gun* so make sure you holster your weapons when you're on the streets. Don't hit any pedestrians in your car or just punch them for fun when cops are around, they'll arrest you. Always use the controls to look around while you're stealing cars to make sure no cops are present, they have a way of sneaking up on you when you're not paying attention. If you're in the middle of a chase with a bad guy, whether you're doing the chasing or otherwise, don't stop for them. The cops will only come after you. If you're in a gunfight with bad guys, they'll always target you first, so try to keep your gunfights in secluded areas if you have to fight on the street. The Art of Fighting in the 30's The weapons in Mafia are not the highly efficient killing machines that we have today. They still work fairly well, but there are some rules for using them that you should remember and some that are better than others. Melee Weapons: These are a last resort unless the mission at hand states you can't use a gun. They come in various forms, but the best is probably the bat or the brass knuckles. The bat is best used to attack people from behind. If you can hold down the button to power up your swing (as you can do with all melee weapons including your fist), you can knock enemies out in one blow. The brass knuckles are good because they can hurt a guy and your punches swing faster than the bat. If you're fighting multiple opponents, you'll want to strafe run around them in circles, swinging as you go. Hopefully you'll knock guys out as you move. Pistols: The handguns in the game are fairly diverse in power. The Colt Detective Special is really not that special. It's the weakest and should only be used if you don't have anything else or want to conserve other bullets. My personal favorite is the Colt 1911. It has a great refire rate and is pretty accurate at long distances. It also does a fair amount of damage and can reload quickly. If you're just going for power, the Magnum will be your choice. It takes a while to reload and doesn't fire as quickly as the 1911, but it packs a whollop. Shotguns: These weapons are powerful as hell, but to be fully effective, they need to be used at close range. They also have other drawbacks. They take a while to reload. The pump action shotgun has an incredibly long refire rate making it bad for a long firefight. The sawed-off shotgun has a good refire rate but only has two shots before needing reload. However, if you can get up close on someone, one shot should be enough to kill. Tommy Gun: There's only one machine gun in the game and it's the good old Thompson. It fires a great amount of bullets quickly and has a 50 round magazine meaning you can pump off a few bullets before needing to reload, which will take a while to do. The main problem with the Tommy Gun is that it's pretty hard to control due to the huge kickback. You'll actually have to press down on the aiming reticle while you're shooting to keep the gun focused on the target. But if you can do that, the Tommy can make quick work of a group of enemies. Rifles: There are two different rifles in the game. The more common one is the Springfield. It's a good accurate gun with no scope that can shoot good distances consistently. It has a long refire rate, but that's not usually a problem as you're using it from great distances. The second rifle is the Mosin- Nagant. Vincenzo modifies it in one of the levels to use for sniping. There are some simple things to remember and do during hectic gun fights: Use cover! Always make sure there's some cover around you. You can even create your own cover by moving cars where they'll help the most. Duck and raise! When you're behind some short cover, duck down behind it, train your sights toward your target and then raise while quickly shooting your weapon to take out targets. Draw enemies out. The AI isn't always the smartest. Once they see you, they'll run after you. Find a good vantage point and pick them off as they run around the corner. Always make sure your guns are reloaded when you have a moment. If you're in the middle of a fight, find cover to reload. Don't be afraid to retreat a bit. If you get in trouble, back up through a doorway and wait for the enemies to come to you. Remain calm. If you can calm down and shoot good shots at enemies, they'll be stunned for half a second giving you time to pop off another shot and stun them again. You can keep this up and kill in two or three shots usually. Always start firing the Tommy Gun when rounding a corner where you know an enemy is before you actually strafe around the corner. If you can see a portion of a body sticking out, shoot it. Even if it's a knee, it'll do damage and force the enemy to walk out into your trap. Characters Tommy: The main character and who you'll have direct control over during the game. He's hard-nosed and hard-working but has no family and when the opportunity to go Mafia arrives, he takes it with fervor. Paulie: One of Tommy's main buddies during the game. He's got a temper on him, a bit like Joe Peschi's character in Goodfellas, but he'll watch your back and help you out more than once. He'll be on quite a few missions with you during the game. Just watch out for him to go rushing into fights and throw his life on the line. It's a mixed blessing when he does these things. Sam: Your other good friend during the game. He doesn't play as big a factor in the game as the other characters do, but he'll still be on a few missions with you. He seems best at getting caught by the enemy. Don Salieri: The big boss. This is the man that runs the organization that Tommy, Sam, and Paulie work for. As the head of the family, he makes all of the decisions. And if you don't follow his orders, there's hell to pay. Frank: Salieri's right hand man is also one of his best friends. He works as an advisor to the family, helping with any tough decisions and running much of the business side of things. He'll be a good friend to Tommy during the game. Vincenzo: Salieri's very own weapons tinker. This guy has all of the goods you'll need for most missions. He hangs out up the stairs in the alley that leads to the back lot behind Salieri's Bar. Ralph: Every important family needs a mechanic right? Well Salieri's got a pretty good one. He might not be the brightest boy in the world, but he'll teach you how to steal different kinds of cars and provide you with wheels when you need them. He'll also manage your garage full of cars. Any time in the later parts of the game when you need to get rid of a car from your garage to make room for a new one, you can talk to him and get him to remove one. Don Morello: This is Salieri's competition and mortal enemy. The two used to be good friends when they were both captains for the previous Don, but neither wanted to play second best to the other when that Don died. The city has been split up between the two and war is close to breaking out. Sergio Morello: Sergio is Morello's brother who helps him run the family business. He's mainly in charge of the labor unions and the port and will play a large role in the later portions of the game. Sarah: This is Tommy's love interest. She's the daughter of Salieri's bartended Luigi. While she's really only in one level of the game itself, she is a major player in the way Tommy acts in the second half of the story. Lucas Bertone: While Ralph is good for taking care of some of the smaller and more boring pieces of automotive engineering, Lucas is pretty connected and knows how and where to steal some of the nicest cars in Lost Heaven. You'll be visiting him a lot if you want the best cars. All of the missions he gives are optional, but he'll reward you with great knowledge if you take them. His shop is near the downtown side of the Guliano bridge. Yellow Pete: This one armed arms dealer doesn't play into the game at all until the last two levels of the single player game. You can pick up whatever guns you need from him. He hangs out in Hoboken near the construction site in the old abandoned Twister theater. On to Map... Click on map to enlarge. [http://media.ignimgs.com/guides/guides/489159/images/map.jpg]* On to Walkthrough... Walkthrough: Mission 1 - An Offer You Can't Refuse The game begins with Tommy's jump start into the realm of organized crime. While Tommy takes a break from driving his cab around, gangsters are racing across the city shooting each other up. Two of them, Sam and Paulie, are caught and shot as their car is wrecked, they come running around the corner into Tommy and "persuade" him to offer his services as a taxi driver to escape the car in pursuit. Your objective here is to outrun them while keeping both Sam and Paulie alive and then eventually return them to Salieri's Bar across town in Little Italy. This level is both very simple and very difficult simply because it's the first level and getting used to driving the cars can take a little time. First off, right when the cutscene ends, get your finger on the gas so that when the level begins, you'll be able to get ahead of the bad guys chasing you. Try to stay in front of their car without letting them get on the side of you. Their car is much faster than your beater of a taxi. There are a few ways to go about this, one of which I've found to work with some consistency. But be aware, the nature of the game such as random traffic and physics (such as they may shoot your tire out at the beginning making things much, much harder) means that things might not exactly work the way they should. In any case, what you'll want to do is start out and take your first left. You'll notice a big wall on the left side of the street here. The plan is to get the bad guys confused at the other end of the street. When you turn left at that street, stay on the right side of the wall avoiding any traffic in your way while keeping in front of your pursuers. When you come to the end of that street, hit a hard left with the emergency break to spin around and head down the little passage between that wall and the buildings. The plan is to get the bad guys stuck on that wall. It should work 70-80 percent of the time. Once you've popped out the other side of the passageway, veer slightly left to get back on the street going straight ahead. When you get to the end of the road, take a left and pour on the gas. If everything worked according to plan, it should only take a few more seconds until you hear Paulie exclaim that you lost them as well as the obligatory music change to signify calm. From here, you'll just have to get them back to Salieri's. On to Mission 2... Walkthrough: Mission 2 - The Running Man This next level is one of the most boring levels in the game, but it also serves a purpose. It allows you to take a tour of the city and learn some routes to the different areas. You may be tempted to speed along the entire route, but I wouldn't recommend it for one big reason: You don't want to have to start it over again. If you manage to tip your car or get caught a couple of times by the cops for traffic violations, you'll have to begin again. So put that speed limiter on and enjoy the sites. It's really a beautiful city and there's a lot to enjoy here. You'll have plenty of time to complete them each with the speed limiter on, so just spend your time remembering landmarks like churches, trolley tracks, smokestacks and so on. Your first leg will have you drive a man to City Hall in the middle island downtown. Your second leg will move you up north to the hospital at the very top of the map. From there a woman will be in a hurry to get downtown via the Guliano bridge. Don't take any other bridge, even if you think a different way is faster. Your next customer will ask to be taken to Hoboken, which is at the far Eastern edge of the map. Pay attention to how you get there, you'll have to go that way a few times during the game and there's really only one route in and out. Finally, your last customer will want to be taken to a parking lot in Little Italy, all the way in the western portion of town via the Guliano bridge and then tunnel. Once again, follow his directions and you'll have no problems. Just part in the lot and a cutscene will begin. A bit like the Ahnold movie, you'll be running for your life. You're still not actually in the Mafia and don't have a weapon to your name. There you sit, in Little Italy in a parking lot when suddenly you're attacked by Morello's gangsters that you escaped from when helping Sam and Paulie. They do a number on your car but before they can do you in, you make a run for it towards Salieri's bar, which is close by. There's no real strategy here except to run where the flashing green arrows point you. You may want to strafe left and right to help limit your chances of being shot, and try to keep objects between you and your pursuers, but besides that, there's not much you can do. It's almost impossible to get through this level without a few bulletholes, but you should make it alive if you stick to the plan. On to Mission 3... Walkthrough: Mission 3 - Molotov Party Now that you've helped Tommy enter a life of crime, the action will begin to heat up a little bit. First up, a test. Salieri doesn't take wimps in his outfit so you'll have to prove yourself useful and tough. In this level, you'll have to drive to a bar frequented by Morello's gang and pay them back for trashing your taxi and shooting at you. Paulie will come along for the ride just to have a look see at how you do on your first outing. You'll have to make sure he's alive at the end as well. But before you head out, you'll have to get yourself some weapons and a car. First follow Paulie up to see Vincenzo who will give you a bat and a couple of Molotov Cocktails. Remember where Vincenzo sits as you'll need to see him before most missions. Next you'll see Ralph, the simpleton with an affinity for cars. He'll set you up with your first car and teach you how to steal it just in case yours becomes unusable out on the street. You'll notice from now on that the streets become populated cars that you've just learned how to steal. First, you'll have to get to the bar. Now you can feel free to take your time, speed, run red lights and do whatever you like. Just don't get Paulie killed. Cops will pull you over for breaking laws, but if you stop and pay the fine, you can go on your way without a problem. If you try to outrun them, they'll come after you hard and bring their friends, and that's not good, especially now with the beater you're stuck driving. Later on as you get the chance to drive faster and tougher cars, you can try to take the cops on, but for now obey the laws or pull over if you get caught. Once you get to your destination, you'll notice the bar is near the corner. Turn that corner and you'll notice an alley on the left side of the street. Turn your car around so that the driver side door is right next to the alley entrance. Get out of the car and head down the alley. You'll see a fence door on the left. Open that up, get out your bat, and walk, not run, walk towards the guard standing at the entrance to the lot. As you approach the guard, hold the attack button down, which will power up your swing. Hold it until you're right behind the guard and have aimed at the base of his head then let go of the button and you'll see the bastard topple. Now run to the three cars and begin hitting the cars with a bat. For some reason quick hits do just as much damage as a powered up swing so just keep hitting attack over and over until the damage meter (which will pop up at the bottom of the screen) fills up and a message appears saying that car has enough damage. On the car closest to the building, only attack the rear of the car so the noise doesn't attract attention from outside. Smash each of the cars then back up towards the gate where you entered the lot. Break out one of the Cocktails and hurl it at the rightmost car. Remember that holding down the attack button will give you a more powerful throw. Now take out the other Cocktail and hurl it at the leftmost car. They'll catch on fire and eventually blow taking the third car with them. You can leave before this happens and just listen to the explosion as thugs will come out of the bar to see what happened and you don't want to be there at that point. Now run back to the car at the entrance to the alley, jump in, and drive off the way you came. If they haven't seen you, they shouldn't follow you. Now you just have to get back to Salieri's Bar. On to Mission 4... Walkthrough: Mission 4 - Ordinary Routine Because Tommy has shown his worth, Salieri has welcomed him into the family. First order of business for your newfound family values is to help Sam and Paulie pick up some protection money from some of the businesses in town. This is a bit like the Taxi mission, but won't take quite as long. You'll have to make your way to each of the sites where Paulie will get out, grab the cash and get back in. As in most missions, you'll first have to visit Vincenzo for a gun and Ralph for a new car and the knowledge to steal a new one. Your first stop will be the bank downtown. Next you'll have to hit up a restaurant in the Him Ham. Now you'll have to make your way back to the bar in Hoboken where you dropped off a passenger in the taxi mission. Finally, you'll be told to make your way out to a motel outside of town to make the last collection. This is a little ways and actually goes off the map, but if you follow the road, you'll eventually get there to where you receive a cutscene showing the car pull into the hotel. This last stop was certainly supposed to be ordinary, but things have a way of going bad for gangsters we hear, and things do not go well for Sam and Paulie. Paulie comes limping out of the motel with a gunshot wound in his belly while Sam has been captured. You have to get Sam back before Morello's men can extract any information. Obviously running in the front door is a bad idea, and impossible besides. You'll have to run around back, which is to the left of the building, to get into the motel. First off make sure you're gun is at the ready and prepare yourself to be greeted by an angry dog. Shoot him a couple of times to quickly to kill it. You'll see some boxes and a platform right on the corner of the building when you get around back. You'll have to climb up onto the wooden platform, then each of the boxes, which will lead you onto the second story balcony. If you managed to spend all of your bullets on that dog, the first thing you'll want to do is sneak into the room directly across from where you entered the building. Inside you'll find a Tommy Gun. Next you'll want to sneak back out into the hallway and turn left towards the door at the end of the hall. When you pop it open, you'll find a gangster taking a load off of his mind. Relieve him of his problems. Pick up his gun and immediately turn around toward the stairs, you're soon to have company coming to see why there was a gun shot upstairs. This is where the real fun starts. Three guys should make their way upstairs to get you. Kill them all with the Colt handgun your retrieved (it's got good aim and power) and move towards the stairs to take their weapons and ammo. Crouch down and walk down the stairs towards the doorway on the left. There will be three bad guys inside. Two of them will have pistols and you should shoot them without ever really coming out from the left side of the doorway. Just aim carefully and shoot with the Colt or the Magnum you just picked up. Once you've dispatched two of them, position the camera so you can see the third enemy who will be standing in the bar area of the room. He has a Tommy Gun. Be careful with this one. If you move out a little and stay crouched, he shouldn't be able to hit you, but you also shouldn't be able to hit him. Wait until he starts to reload, stand up from your crouch and pop him a couple of times before he can start shooting again. Get the rest of his ammo. A cook will then run at you from your left, kill him and then advance to the doorway across the room from the bar. Sam is inside. During the following cutscene when you're helping Sam get out of the Motel, another cook will smack you in the back of the head. You don't get knocked out, but you'll have to have a gunfight with the guy at close range. Break out your Tommy Gun and work him over something fierce. He's a tough one, but he'll go down eventually. Just remember to use the Tommy Gun in short bursts, it has a hell of a kick and your aim will go crazy if you don't. After you've killed him, another cutscene will begin with the last of Morello's men trying to get away with Mr. Salieri's money. He gets out of the motel and jumps into the car waiting outside and begins to drive away. Sam and Paulie tell you to get after him. Jump into your car and follow him. This is a tough part of the level and some different ways to go about it, none of which are foolproof. First off, you'll need to catch him. Once you've done that, you can try shooting your weapon out of the car and shoot his tires out, pull up beside him and try to shoot him in the head (which is very difficult) or stop his car and force him to exit the vehicle and have a gun fight with you on foot. The last option is probably the most viable. There are even a few ways to do this. First, just drive beside and a little bit ahead of him and run his car into a wall while wedging yours in the way so that he can't move his anymore. He'll get out and you can fight. Second, there's an uphill tunnel halfway through the drive, this is a good place to whack him into a wall and stop him since he's got a heavy car that can't start uphill too well. Third, just stick with him through the drive and eventually you'll come to a hill and a bend that he seems to have trouble driving around, he'll slide over the side and get stuck where he'll get out and you two can fight. While you're driving, make sure to break before you get to sharp turns so that you don't slide off the road and crash. Eventually you'll kill him and this Ordinary Routine will be done. On to Mission 5... Walkthrough: Mission 5 - Fairplay Now that you're hardcore into the crew, you're going to be given some more responsibility to test your level of commitment to the organization. Salieri has called you in himself this time around to give you a special job. It seems that he's convinced a lot of people to bet on a certain driver in an upcoming car race out at the speedway. The problem is, an unexpected entrance in the form of a European driver in a exceptionally fast car has been added to the ticket. Fortunately, Ralph has a friend out at the track that is willing to let someone in to steal the new car and make some adjustments to make it a bit slower. Salieri tells you that you are to steal this car and take it to Lucas Bertone's auto shop where Lucas will make the needed tweaks. First off, you're going to have to see Ralph to get yourself set up with a new car, this time a Schubert Six. Once you've got your car, it's time to make your way out of town to the race track. There's a set amount of time to get there, but it really shouldn't be a problem. Once you see the guard house at the entrance to the tunnel which leads to the track, slow down and stop. Get out of the car and go talk to Bobby the guard. He'll talk to you for a sec and then raise the bar in front of the tunnel. Once open drive through the tunnel, up the road, and into the garage area, you'll soon see the destination red cross pop up in your radar. Stop right before it and get out of the car, a cutscene will begin. After Bobby has opened the garage and given you his little speech about getting the car back in a half hour, you'll be free to jump in and take the car to Lucas's shop. There are a few things you should know about the Carozella C-Otto 4WD race car. It's really fast. It can get up to about 120mph. You can spin out really easily when you're going too fast. If you damage the car, you'll lose the mission. Bobby lets you know to avoid the cops at all costs and make sure not to scratch the car. You'll have a bit of leeway there, but it's better to be careful to begin with. You're under a time constraint here, but if you follow the path and drive carefully, you should have no problems with the cops, time, or damage. Watch the path you're going to Lucas's shop, you'll be taking it fairly often in the future and it pays to know your way around the city. (Point of Interest: Along the way is the man getting ready to jump off of the Guliano bridge as many were like to do after the big crash in the 30's. Just one of the nifty details found throughout the city of Lost Heaven) Once you get to the shop and begin to drive into the garage, a cutscene will begin. Lucas tells you he's also put a load of cash on the event and will be happy to help out. After a short break, Tommy wanders back into the garage and Lucas tells him that he's done and can take the car back to the track. As before, you'll have a certain amount of time to get back to the garage and return the "fixed" car. The same rules apply this time around. Really all you have to do is retrace your path to get to Lucas's in the first place. The Race Unfortunately, accidents happen. It seems that while Tommy was out taking care of the competition's car the night before, Salieri's driver was out accidentally getting his arm broken by some thugs. Tommy learns this in a cutscene where Frank informs Tommy that he's going to have to get his butt out the race track and get behind the wheel of the car. Tommy is rightly nervous as losing for Don Salieri is most assuredly not an option. Basically, you have to win the race in order to get to the next level. The race is five laps long and is full of some very aggressive drivers that are more than happy to help you crash, which isn't exactly hard to begin with. You are, once again, behind the controls of a very fast race car that can get up to ungodly speeds on the race track. Thankfully, you can set your difficulty for the race and skip the race if you just can't beat it*. Just hit pause and choose "Skip Race" from the menu. Alternately, if you'd like to restart the race from the beginning during the middle, pause choose load game, and choose the latest save point. The first and most important thing you can do here is get out to a quick lead. Get your finger on the accelerator so that when the flag drops, you immediately start off. There'll be a car broken down near the front of the pack, which will cause some confusion from the start. Veer over to the left side of the track and stick to the wall keeping the accelerator down, you should be able to speed past the entire field. When you get around 200 feet from the first turn, slow down and take the turn at a reasonable speed. Don't put your finger on the gas again until you're turned straight you might spin out, which will make your life much more difficult. Once you've done that, you should have a lead on the pack, now it's just a matter of staying in the lead, which can be difficult as this car has a propensity to spin out around certain turns. There are some general driving tips that can help your chances here, though really, much of it comes down to luck: Don't speed through a turn. If you turn while you've got your finger on the accelerator, there's a very good chance you'll spin out. Take your finger off of the turn before you hit the accelerator and take your finger off the accelerator before you turn. On the PC: If you're using a digital input device like a keyboard or a d- pad, then tap left or right quickly for small adjustments, holding down to turn is just asking for trouble. Try to stay on the dark stripe through the track where you can tell other cars have gone before you. When driving through banked turns, make sure to stay up on the bank and use those small taps to turn through it. The first turn in particular is tough and if you turn left too much, you'll almost immediately spin out. Watch out for other drivers if you fall behind, they're mean and will actively try to knock you off the track. On the last straightaway near the grandstands, floor it. This is a great spot to put more room between you and the pack or catch up if you're behind. The other cars won't be as fast as you here. Floor it until about 400 feet before that sharp hairpin turn and then put on the breaks to get to a reasonable speed. Once you get a good lead, don't be afraid to drive a bit more carefully and take your time around the more difficult turns, the straightaway at the end will be more than enough to get you well ahead again. There's nothing worse than getting to the last lap and then spinning out only to get second place. Hopefully using those tips will allow you to get through the race without too much difficulty. Once you're done, there'll be a quick cutscene showing that you won the race and the celebration that followed. Visit Lucas Bertone Finally, Salieri meets with you to tell you how happy he is and that Lucas Bertone would like to thank you personally for making him so much money. Go pick one of your cars from the back lot (Ralph won't have a new car for you this time around) and head out to the auto shop following the same route as before. When you get there and walk in, a cutscene will start where Lucas will thank you by showing you how to steal a Lassiter V6 Phaeton, the car you chased down in Ordinary Routine. He'll also tell you where to find one that you can steal. It's downtown in a lot near City Hall. Get back into your car and drive there. When you get there, drive up and park next to the bright yellow Phaeton. Jump out of your car and walk over to the driver side door. Look around for the security guard in the lot wearing the white shirt. Once he's facing the other direction, hit your "use" button and begin to break into the car. Remember to look around you and make sure there are no cops wandering up while keeping an eye on the guard. After the progress bar fills up, you can jump in and drive off without incident. Get back to Salieri's using the West Marshall bridge. On to Mission 6... Walkthrough: Mission 6 - Sarah The next mission begins with Tommy sitting at the bar at Salieri's. Luigi, the bartender, asks Tommy if he would escort his daughter Sarah home because some bullies harassed her the night before. Tommy, being the gentleman that he is, accepts and Sarah goes to grab her coat. The level begins outside the bar and the first portion of it just involves following Sarah and listening to the conversation as you walk. It's probably easier to toggle walk on at this point and walk beside her at the same pace instead of trying to stagger run beside her. Eventually she'll turn down an alley. When you're close to the door on the left, three thugs will appear from the doorway and accost you. Frankly, it's not surprising she got jumped taking this route, but I suppose that's a different matter. Time to kick some ass. After the short cutscene, the guys will jump you and Sarah will run off down the street. Your job is to protect Sarah, but you'll have to let her be for the moment and take care of these guys first. Make sure that you don't run farther down the alley as more bad guys will come out and make your job even tougher. Hand to hand fights are pretty tough in this level, especially against several enemies. You can try strafe running around them, throwing punches as you go, or you could help yourself by picking up the plank of wood leaning against the wall across from the doorway the thugs appeared from. Once you've got the plank, use the same technique to back up, run around in circles and whack them one at a time. Try to concentrate your shots at one bad guy at a time so they fall quicker. You'll need to finish them off quickly as Sarah will start getting beaten up soon. Once they're done, they'll put their arms up over their heads and run away. Leave them and concentrate on the ones with fight left in them. Run down the alley and take your first left up a small set of stairs and then take a right. There'll be two thugs slapping Sarah around. Get close enough to them that they run at you and take care of them. There'll be one more guy to come at you, but take care of them in the same way and you'll save the day. This whole time, it's totally fine if Sarah gets beaten up a bit as long as her health doesn't reach zero, so worry about your own fights until things get serious. Once you've beaten your opponents, talk to Sarah and she'll gratefully ask you back to her place to "fix up your wounds." Continue following her and listen to her conversation again. Eventually you'll reach her front door and a cutscene will begin. Time to break out the Barry White. On to Mission 7... Walkthrough: Mission 7 - Better Get Used to It Once Salieri learns of this new gang harassing people in on his territory, as these people pay him for protection, he gets a bit angry. More than a bit angry. In fact he orders Tommy and Paulie to put the thugs in wheelchairs and deform them so that kids will either laugh at them or run from them in horror. Talk about teaching a lesson... First things first, you have to figure out where these scumbags came from. Salieri tells you to take a drive up to Chinatown where a fellow named Biff is hanging out, apparently he knows where the bad guys are holed up. First go get some weapons from Vincenzo. He'll give you a baseball bat and a Colt 1911 (IGN's favorite handgun). Of course, Salieri just wants them beat up, not shot, so the pistol starts off as a precaution. Now go grab a car (We prefer the Schubert Six since the Phaeton is heavy, long, and slow as hell). Drive to Chinatown and you'll find Biff standing next to a park bench in the middle of the square. Get out of the car and talk to him. He'll tell you where to find the jerkoffs terrorizing the neighborhood. You should be careful not to have your guns out at this point, cops don't like guns and will start firing at you. However, cops don't get mad at guys carrying baseball bats, so feel free to carry those around with you. Get back in the car and drive to the service station just around the block and park at the destination mark on the radar. Jump out and get ready for a fight. Walk up to the metal door and hit the action button to kick it open. If you don't, Paulie will, but it's more fun to do it yourself. [Remember: You can draw your gun, but don't shoot it yet, shooting will end the mission.] Run into the area and a cutscene will begin showing Paulie walking up and talking trash to a thug. Let the fun begin. Paulie will immediately fight the first guy, keeping his attention. The key to fighting with bats is circling around behind the bad guys to hit them in the back of the head. One hit like that and they're down. Letting Paulie run ahead and get their attention isn't a bad idea. Once the bad guys pick a target, they don't let up. After you've taken care of the first guy, there's a good chance that Paulie will run off down the alley after another bad guy, quickly follow him before he gets his ass kicked. If he dies, the mission is a failure. If he doesn't run off down the alley, you have a choice. You can run to the right past the metal fence to fight the two guys there (the advantages here are extra fighting and the chance to grab a crowbar instead of a bat, which really isn't that much better of a weapon), or you can just leave them alone and run down the alley, which is the direction you'll have to run anyway. Once you get to the alley, you'll see a couple more guys beating up a random bloke. Once they see you, they'll let that guy go and attack you or Paulie instead. Hopefully it's Paulie so that you can circle behind them and whack them in the back. If they come after you, just run around in circles and let Paulie hit them. If they split up, hit Paulie's enemy in the back first and then turn your attention on the one hitting you. There's a good chance that two more thugs will run up to join the fight. Use the same strategy here. Always hit guys in the back when you have the chance first, and then take care of the guys chasing you. Continue the way your were going. You'll see the guy that was being beaten on the right, he'll yell his thanks. Continue on up the stairs keeping on straight ahead to drop down over the fence below. Now draw your gun. The guys around the corner all have weapons, so you can fire at them even before Paulie tells you to. If you turn to the right around the corner, you'll see the first enemy standing by the shed. Shoot him before he has a chance to hide or draw his gun and shoot back, you should be able to kill him quickly. There'll be two more enemies climbing over the fence across the yard. Shoot them too. Aim. Fire. Slowly is better. If you hit them, they'll be stunned for half of a second, giving you plenty of time to aim again and fire until the bad guy is dead. Once the two are dead, move up to the shed where you shot the first guy. When you turn left around the shed, another enemy will be sitting diagonally across from you down an alley, kill him. Move up to where you just shot that guy. If you look around the corner to the right, there'll be another bad guy sitting down the way by some barrels and behind a little corner of his own. Shoot him but don't advance. If he hides behind the corner, just wait until he pops out again until you kill him. Make your way down the alley but be careful, two enemies are waiting for you. One will be up above on a catwalk and one will come after you on the ground. If you're careful, you can spot and kill the one up above before the other one shows his face. Once you kill those two, you can stand up and move towards where they were. To the right, you'll see two men standing by a car. Advance to them and you'll get a cutscene where the two men will jump in their car and flee the scene. Time for a good old fashioned chase. The cutscene will end with Tommy and Paulie running out of the service station with the men driving away. Quickly jump into your car and drive after them. [Quick Note: If you're unlucky, a cop will randomly be sitting outside and begin shooting at you and even pull you out of your car. If that happens, load up the last save, which is where the chase begins.] This chase is not as hard as it first seems. There's two ways to get through it. First, catch up to them and knock them off the road and crashing their car at which point a cutscene begins. The other is to simply follow them all the way to the end of their route where you can stop and the cutscene will begin anyway. Just make sure you don't let them out of your sight! That will lose you the mission. Also, don't stop for any police in this mission, their speeding tickets can eat it. You need to catch and kill these guys. In either case, once the cutscene begins, Paulie goes nuts and causes problems. Good job Paulie, you unbalanced little freak. On to Mission 8... Walkthrough: Mission 8 - The Whore This mission begins with a nice leisurely chat with Frank. He begins by letting you know how badly you and Paulie screwed up. Seems only one of the people in the car died and he happened to be a city counselor's son*. The other one got up and walked away from it all. Luckily, he didn't know who Tommy was, but the whole situation is causing problems. But he has another job for you regardless. Apparently one of the whorehouses downtown, a classy joint for classy clientele, is run by a little snake that decided to throw in with Morello after Salieri helped to fund the place for so long. At the same time, there's also a girl at the house that's been letting information go about the business. You are to kill the hotel manager, kill the girl, and place some dynamite in the manager's office to set things right. First you must get to the hotel. Luckily, you're already in a car sitting in front of Salieri's Bar. It's a nice blue Falconer, with good speed and durability. You automatically learn how to break into the car without having to see Ralph. Take off towards the hotel and feel free to park right in front of it. Get out and hit the use button to get into the hotel. Once you're in the hotel, there's a certain order you can do things to make things easier. I suggest that you first look for the whore you need to kill. The reason being when you kill the manager, all hell breaks loose and things will be easier for you to find her first. To get her, run up the stairs in front of you to the third floor. When you get up to the third floor run around and enter the hallway on the right. Turn right into the hallway and go to the end of the hall. Turn right and take the very first door on your left. A cutscene will begin where you'll recognize the girl and let her go. When the cutscene ends, you'll be back out in the hall. Head back down to the lobby and head to the reception desk. Talk to the man there and he'll tell you where to find the manager and what he's wearing. Run into the dining room past the lounge and you'll see the manager in white up in the elevated area on the right. At the far left of the room sits one of the manager's body guards. Walk over to him and stand behind him. Pull out your gun when you're behind him. Some of the people in the room will gasp or scream but the guard won't move. Shoot him twice quickly to kill him and then aim at the manager before he can run away. If he does manage to get away, he'll just lock himself in the manager's office on the top floor. Stay in the room, even if the manager escapes. Three guards will rush at you. Through the door that leads to the lobby. Shoot them down as they run through aiming at the fatter one with the shotgun first. If he gets close enough he'll pop you a good one. As you run through the connecting room to the hallway, turn to your right and shoot the sailor, he'll get heroic ideas if you don't. Next run out to the lobby and around the bar into the reception office. Take the keys hanging on the wall and use the medkit if necessary. As you run back out into the lobby past the staircase turn left into the hallway and the left down the hallway. Halfway down there will be a door that leads to the back stairs, take them. Go all the way to the top and move out into the hallway through the door. Be careful as you advance to your right, there'll be a door leading out to the main stair landing and a guard will probably be sitting there. Once you open the door, shoot the guy there quickly and then train your weapon on the stairs as you move across the hallway. There may or may not be two guys on the stairs. Kill them if they're there and then keep moving into the far hallway. On the left will be an office door. Open it with your gun ready for the guard waiting inside. Kill him and walk to the manager's desk. Hit the Use Button to place the dynamite and then run out into the hallway. A cutscene will commence showing Tommy diving out the window and onto the roof of another building. When you regain control of Tommy, the cops will be driving up and you don't have a lot of time. From where you begin, run forward. On your right you'll eventually see a ledge leading to a fire escape staircase. Climb it all the way to the top. At the top, turn right and follow the balcony through the door, up the stairs and out the top door. Turn right and run to the ledge, climb up onto it, turn left and climb up onto the next ledge. Turn right and run down that part of the roof, jumping over the gap onto the next building. At this point, some cops may be firing at you from behind you and ahead of you. When you land on the next building, run around the chimneys to the right. Jump over the ledge onto the wooden platform. If you just jump over the edge here and land on the roof, the drop will be too long and you'll be hurt. Once on the wooden platform, turn left and run to the next ledge where there will also be a wooden platform, jump onto it and drop down to that roof. Turn right and run to the wall in front of you. To your right will be a "staircase" down to a roof where five police will be sitting. First, look to your left across the way, there will be a sharpshooter with a rifle there. Take him down with your Colt 1911. From the steps you can shoot at least three if not four of the cops by standing up and shooting them when the reveal themselves. Once you've killed them drop down onto the roof and then slowly creep around the chimney attached to the "stairs." There will be a cop sitting there to your left. If you've got a shotgun, break it out and blast him. After you've killed him, turn around and run to where you shot the sharpshooter cop by running up the ramp there. Two cops will pop up on the tall roof to your left. Shoot them when they show their heads. After that, continue on across the roof until you see wooden scaffolding and stairs on your left. Drop over the edge onto the wooden scaffolding. Don't jump, just drop. Run up the ramp to the next level of scaffolding and turn right, run up to the ladder laying there and press the Use Button. Tommy will use the ladder as a bridge to climb across to the church. From here you'll have to move downstairs. Get the shotgun in your hands if you still have it and make sure to use the first aid at the top of the second flight of stairs if you need it, you're about to get in a big fight. Once you get to the bottom of the stairs a cutscene will begin. As luck would have it, you're about to barge in on the funeral for the Councilor's kid that you capped in the last level. The priest giving the speech sees you and all hell breaks loose as cops and Morello's men come after you. When you gain control of Tommy immediately pound the guy in front of you with the shotgun and then switch to your Colt 1911. Next turn your attention to the guy in the first row on your left. Once he's dead, inch out and get the one in the first row on the right. Run out to the casket and take down the guy in the spiral stair loft. Train your sights all the way down the church to the balcony at the end. There will be another man there. After that, the only bad guy left should be on the far left side of the church. Once you kill him, find some cover because you'll have more company running in the front door. Shoot the guys with shotguns first and then use the duck and rise tactic for the rest. When everyone is dead, a cutscene will begin and Tommy will leave the church. At this point, you're a cop killer and Tommy needs to get the hell out of there. Immediately run to the hearse in front of the church and get in. Drive forward and turn immediately left onto the driveway and then right down the alley. Once down the alley you should park until the wanted bar has dropped all the way down. Now all you have to do is get back to Salieri's. On to Mission 9... Walkthrough: Mission 9 - A Trip to the Country This mission begins with a cutscene where Frank gives Tommy a mission to keep an eye on an operation where Sam and Paulie are supposed to be picking up a shipment of Canadian Whiskey coming into town. The cops have been paid off. Sam is already on his way to meet with the sellers, and Paulie is waiting for you at Salieri's warehouse just north of Hoboken. Your first job will be to get to the warehouse. Ralph will hook you up with a nice new car at the beginning of the mission. The Bolt V8 is a sporty job that's one of the first cars that's actually a bit fun to drive. Once you arrive at the warehouse, another cutscene will begin and you'll get into the truck with Paulie. He'll actually drive out to the mission area, so you just have to sit back and enjoy the conversation. Once you arrive at the edge of a farm where Sam is supposed to meet up, he isn't there. Something is obviously amiss. Paulie tells you to go check it out and gives you a pump action shotgun and a Colt 1911. Run down the road all the way to the end. Once you get past the last building on the right, you'll notice a truck 45 degrees to the right. Run up to the truck where another cutscene will begin. When the driver of the truck falls out dead, two men will approach. One is Morello's man and the other is a Sheriff's man. Prepare for battle. Once the cutscene ends, immediately run behind the truck to keep it between you and the two men. There'll be one more thug if you turn around and look behind you towards the edge of the farm on the left side of the building. Rush him with your shotgun and kill him. Turn around and wait for the two men to appear. You may want to switch to your Colt 1911 to take care of them. It's more accurate and fires much quicker. It may not be as powerful, but it may work better in this situation. As always, take care of the one with the shotgun first and make sure to move to the left behind the shed if you need to reload. Move out towards the truck and turn past the small buildings towards the left to approach the barn in front of you from the hay bales piled up. One of the thugs will see you from his perch in the barn and run down to confront you. Kill him with the Colt. Move back along the fence keeping the wagons in between you and the barn. You'll be able to see three more bad guys up where the first one came down from. You should be able to pick them off from this vantage point with the colt without putting yourself at much risk. The only catch is you'll have to stand to shoot them leaving you a little more vulnerable. Once you've plugged those guys, make your way into the barn by the right opening. There will be a doorway to the left on the far end of the barn. If you look through the doorway you'll see a couple of boxes stacked and a door. There's a man behind the door. Be careful because there's also a man to the left, either standing in the open or behind some bales of hay in the far right corner. If the man is in the open, hit him first. If you can't see him, break out the shotgun and kill the man behind the doorway, making sure he's dead before going after the second man with the shotgun as well. There is a First Aid Box on the wall at the foot of the stairs, use it if you need to. Wander upstairs and collect any weapons and ammo from fallen enemies and then head back outside away from the road. Exiting the barn away from the main road, turn right you'll see a small wooden building ahead on the right, sneak up to that and move towards the road along the outside wall. There will be two men inside the building. There's only one entrance on the main road. One man might be standing outside. If so, take care of him first. Another man will be inside the building as well. Be careful, the one in the tan coat has a shotgun. If they're both inside, sneak around and fire a shot off to draw them out where you can shoot them easier. Don't run in after them, that's just asking for trouble. After you've killed them, sneak move up the road while watching the next small wooden building on the right, there are two more men inside. As you move up, the door will open and the men will run outside. Pick them off as they do. This time the one in the dark coat will have the shotgun. It's probably best to use the Colt 1911 here. Just remember to reload quickly if you run out of bullets. Continue on up the road quickly where you'll notice Paulie and the boys in a gun fight. Run up behind the bad guys, who should be in dark clothes, and kill them. Paulie will come with you to find Sam, who's stuck in the barn with the grain silo. The door is locked. As you run back up the road to the barn, Paulie will break off to go find something to pry the door open with. When he gets back, get your weapons ready as there're a few bad guys just waiting inside the doors. Have your shotgun ready, stand to the right side of the two doors and back a couple of feet and aim up a little bit. When Paulie kicks the doors open, kill the man up on the balcony above you first. Next focus on the guy with the shotgun to the right. Lastly, break out your Colt 1911 again and take care of the last guy behind the hay bails on the left side of the wagon. Paulie will help out a bit, but he tends to get a bit more in the way than anything else, so just try to keep away from him. After you've killed the first three guys circle around to the left of the wagon and aim up the stairway away from the direction the staircase goes. There will be a guy sitting there waiting to have his ankles shot off. Occasionally, he'll see you and move, but you should have a good shot at him here so that you don't just run up the stairs and get plugged in the back of the head. If he does move, just wait at the base of the stairs and shoot him when he shows his ugly face. Use the first aid at the top of the stairs and then run up to the third floor where you'll find Sam lying near dead. Paulie will go to get the truck to take Sam to the doctor, but while he's gone, two Sheriff cars will pull up in front of the barn. You're in a great position to defend yourself here. Take out the Colt 1911 and shoot them as they get out of the car. If any of them make it past, you'll just have to move to the stairs and wait for them to run up and shoot them in the back. If you hear shooting outside, that's because Paulie has arrived and engaged the rest of the rabble. Go back to the window by Sam and help him out. Once you've killed everyone, Paulie will shout up to you to come down and help him out. Make your way down and talk to Paulie. A cutscene will begin. Once you've loaded Sam into the back of the truck, more cars begin to drive up to the farm. You'll have to sit in the back and protect Sam with a Tommy Gun while Paulie drives. Make sure to keep your sights trained on the drivers of these cars and open up on them. It's a bit hard to control your fire because of the kickback, but just keep plugging. If the one of the cars gets past, you fail. There are three of them and the same technique will work for all of them. Just remember to reload between cars. Once you finish the third off, a cutscene will start. Sam will get to the doctor and Paulie and Tommy will part ways. Drive back to Salieri's or make your way to Lucas Bertone's where he'll give you a task to do. Optional: Warn Lucas's Friend Seems someone has set the cops on one of Lucas's friends. You'll have to go warn him before the cops show up. He lives in Hoboken. This mission is pretty easy. Just deliver the message and return to Lucas. When you arrive to the destination, get out of the car and knock on the door with the light on in front of it. There's only a set amount of time, but it should be plenty to finish the mission. Lucas will teach you to steal the Ulver Airstream once you return to him. He'll also let you know where to find one in Oakwood. Just make sure there are no police around and steal the car. It's an easy one. Now get back to Salieri's. On to Mission 10... Walkthrough: Mission 10 - Omerta Things aren't going well for Salieri. The cops are coming down hard, and a hot shot prosecutor in town is trying to make a name for himself. Normally, he wouldn't have a chance, but Frank has broken the Omerta and spilled the beans to the cops and is going to give the account books to them in exchange for protection. Your job will be to find Frank, get the account books back, and kill him. Before you can kill Frank, you have to locate him. You'll need to check with a couple of informants around the city. First, get a gun from Vincenzo and a car from Ralph. This time you get a Colt 1911, sawed-off shotgun, and learn to steal a Schubert Extra Six. The first informant is your old friend Biff, who hangs out in Chinatown. Take the alley/park shortcut to get up there a little bit faster and you'll find Biff on the north side across from the square. Get out and talk to him. He'll tell you he knows nothing and that you'll need to talk to Little Tony, who's got better ins with the cops. Get back into the car and find Little Tony. He's on Central Island by the art gallery. Tony tells you about idiot Joe, a scumbag that has been blabbing about Frank and the cops. He hangs out under the Guliano bridge near Lucas's auto shop. When you get there, you can find him with two other guys underneath the bridge. He's the bald one. Talk to him and he'll tell you he's not Joe. Punch him in the face. Punch him again. Now punch him again. A few jabs and he'll break down and tell you Frank is headed out of town today and that the cops are holding him across from the tennis courts in Oakwood. When you get there, a cutscene will commence with Frank being escorted into a Highway Patrol car. Follow the car. For once, the car you're following won't actually show up on the radar, so you have to keep it in your sight. It's probably better to turn the speed limiter off here since the HP car will break laws left and right. Whoever is driving this car is a nutter. He'll crash into things, run over people, and generally be a hazard. Whatever he does, don't let him lose you. If a cop tries to pull you over, don't stop, just keep on Frank's tail. Eventually you'll get to the airport, and if there's a cop following you, he'll magically disappear when you get there. When the level loads up, you'll see Frank and some guards run into the entrance. You'll have to follow and kill him. First watch out for the guy leaving the airport, he'll try to run you over on his way out. Get out your Colt 1911, sneak up to the entrance. There will be one guy behind the wall to the right with the chairs against it. One behind the counter in the room and two in the actual room hiding behind pillars. Try to draw the one behind the wall out a bit and then back outside. Kill him from there. Next, inch in and try to take the guy behind the counter. The third guy should be standing in the room on the left side, inch in and take him out from the entranceway. Next, inch in and kill the fourth guy who will be on the far left side of the room. You can either rush him with a shotgun or try to pick him off with a handgun from the entranceway, which is probably safter. Frank will run outside after you kill the last guy. Go to where you killed the man with the Tommy Gun and grab it quickly then chase Frank and the cops outside. There will be a number of them with him. Take down the guy farthest behind. Grab his gun then take down the one that stopped right before the hangar and any other stragglers. Now go back and get the weapons and First Aid on the wall in the airport entrance. Head back outside and to the right past the hedges. There'll be two hangars out there. One with a plane in front of it, and one without. The one without will hold all of the enemies. Before you get there, a truck will drive by and the driver will try to club you with a crowbar, kill him before he can or stay back and let him run into the hangar after your enemies. Run up and use the truck for cover, driving it to where it will help you the most. There are three dark suited thugs in the hangar. You'll have to draw them out. Try creeping forward and shooting the one behind the closest green crate on the right. He'll have a Tommy Gun, so make sure he sees you then run back the truck for cover. That should make them all come for you. Using the truck for cover, kill them all. There may be two more tan coated guys at the far left end of the hangar from where you entered. Kill them all. Move to the end of the hangar, out to the left and back a little bit will be a radio tower with a rifleman in it. You can try to hit him with your Colt 1911. For a sharpshooter, this guy's not that great. (Note: If you didn't manage to kill two of the cops escorting Frank when he ran from the airport entrance, one will be waiting around the corner when you try to hit the sharpshooter) Run back and get into the truck, drive through the hangar and towards the buildings across the tarmac. Back the truck down the right side of the rightmost building leaving it sticking halfway out into the parking lot while keeping against the building. Get out of the truck and, keeping behind it, move out towards the parking lot a bit. When you see an enemy, they'll begin to fire, but they should only hit the truck. Wait for the two against the building to run at you and shoot them when the round the truck. Then pick off the one across the parking lot, being careful not to shoot at him when he's standing in front of Frank, and run over to where Frank is standing, where a cutscene will begin. Frank explains why he turned on the Don and tells you he will tell you where the books are if you get his wife and daughter back from the cops and Morello's men. They're in the airport, you just have to find them. When the cutscene ends, run towards the cars and the white wooden building. There'll be a couple of goons to your left as you round the building. Use the building for cover, and wait for them to run out after you. Kill them when they come around the corner. Move into the building. Frank's wife and kids are inside. Kill the man talking on the phone immediately. If you don't, he'll call the cops and more will be waiting for you next time you move to the entrance. Talk to the family, then go get Frank and bring him to them where a cutscene will start. You'll need to go find the tickets for his family, which are back in the entrance to the airport. Grab health from the First Aid Kit on the wall by Franks's family if you need it and then jump in one of the cars in the parking lot and drive or just run back to the airport entrance. There'll be a bunch of blue collar cops waiting for you when you approach the entrance, take care of them and then grab the tickets on the front desk inside the building. Return to Frank and another cutscene will begin where Frank will tell you where to find the account books. After the cut ends, get back to the entrance and jump in a car to get back to town. You'll need to get downtown to the bank where the books are. Before you head back, make sure to put your weapons away or if the cops are around they'll come after you when you get out of the car. Once you get to the bank, get out of the car and hit the use button at the door to go inside and get the books. From here you'll have to return to Salieri's Bar or go see Lucas Bertone for another side quest. Optional: Big Stan at the Black Cat Lucas's friend got the crap beaten out of him by some big gorilla named Big Stan. Lucas would appreciate it if you would show this man a lesson. He hangs out at a bar called the Black Cat in Little Italy. Drive over there and beat him up. Make sure you don't kill him or Lucas won't give you the prize. So don't drive up the stairs and accidentally run him over. Oops. Return to Lucas when you're done and he'll tell you how and where to steal a Thor 810, a nice piece of machinery that you'll definitely want in your collection. You'll need to go to Oak Hill for this one, your first time up in the ritzy section of town up on the hill. This guy has bodyguards around him and one right by the car so you'll have to time it right in order to steal it. Just wait until he walks past the front of the car and then start in on it. Make sure there are no cops around or you'll be in for it. You may need to kill the guard in order to get away with the car, but that won't exactly be difficult. Once you get the car, get back to Salieri's. On to Mission 11... Walkthrough: Mission 11 - Visiting Rich People It seems that the books being taken out from under them hasn't discouraged the prosecutor. He's still after Salieri and has dug some more evidence and witnesses. Sam and Paulie are out taking care of the witnesses while you have to go nab the documents from the prosecutor's safe in Oak Hill. In order to do that, you're going to have to take a safecracker named Salvatore with you. First thing you'll need to do is grab some weapons from Vincenzo. He'll give you a bat and a Colt 1911. Hopefully you won't need the gun, but there's a good chance it'll come in handy. This is more of a stealth mission though, so you'll want to try your best to sneak up behind the guards and whack them in the back of the head to knock them out. Once you get your weapons, go grab a car of your choice and head to pick up Savatore, he's in front of the stadium in Hoboken, and then to Oak Hill. Park in front of the red cross on the radar and then talk to Salvatore in front of the wooden door. He'll crack it open for you. When the villa loads up, move forward until you've moved beside the hedges a few feet and tell Salvatore to stay by pressing the Use Button. He'll stay crouched there until you tell him to follow again. Now turn around, turn right around the hedges and move to where the first statue is and hide behind the hedges so the approaching guard can't see you. Wind up with the bat, but wait until the guard walks by. Sneak out behind him, stand at the last moment where he stops, and whack him over the head. Grab his shotgun and key. Go back to Salvatore and tell him to follow. Move up the side of the hedges. Once you get to the end of the first row, walk across the path to the far side and head left until you come to another path. Turn right and move slowly down the path, keeping on the grass on the left side, crouching the whole while. There'll be a guard wandering back and forth by the pool to your right and up the patio. He'll come down from the patio and walk towards the path. The second time he walks towards the path on his route, he'll stop short by the pool. Cross the path to the other side when you see the second gap in the hedges past the benches on your right. When the guard turns around and starts walking away, move through the gap and follow him holding your finger down on the fire button. Get up behind him and hit him over the head. Creep up the stairs you just passed so you can see the dining room. If the light is on, wait for the maid to leave because she'll call the guards if she spots you. If the light isn't on wait on the stairs for the maid to come in and clean, after she leaves, move into the room through the double doors and through the door on the opposite wall on the left. Move into the entrance hall and go up the stairs, taking the left staircase from there. Go into the door in the right corner and then take an immediate left. Move to the end of the hallway and open the door to the prosecutor's office. Hit the Use Button when you get to the safe and Salvatore will begin working on it. During the following cutscene while Salvatore is working, the prosecutor and his guards will come home. You have to get out of there quickly. When you gain control again, grab the documents from the safe quickly and run out of the room to the opposite end of the hallway and into that door. Go down the staircase there and open the door at the bottom. There's a chance the maid will be there turning on a light. If she is, wait till she turns and begins walking down the hallway and then follow her slowly. She'll enter another room and turn on a light. When she walks to the side, move past that room and enter the entrance hall if the light is on. If the light is already on, that should mean that the prosecutor has gone upstairs to his office with his guards. Move outside through the doorway. There will be a guard to the left, but you don't really have to worry about him as he's facing the other way, there's a juicy treat waiting for you in the yard. The prosecutor's car is a nice one. Fast, sleek, and pretty. Sneak over to the driver side and hit the Use Button. Salvatore will move up and pick the lock, teaching you how to steal the Silver Fletcher. Get into the driver's seat and wait until Salvatore has jumped into the passenger's seat to start the engine. Back up and go through the arch towards the front gate, from which you will leave. The guards will shoot at you, but you have the car and they won't do enough harm to matter. Even if they shoot out a tire, just drive out the front because your car will be miraculously repaired. Once outside the gates, take Salvatore home to Hoboken and then make your way back to Salieri's. On to Mission 12... Walkthrough: Mission 12 - A Great Deal Because all of that Canadian whiskey was lost a while back, Salieri's speakeasies have been hurting for booze. But Paulie met a fellow from Kentucky that brews his own and is willing to sell as much as Salieri would like to buy. Paulie went ahead and bought one truckload to try out before scoring a much bigger amount later. You'll have to go with Sam and Paulie to the parking garage on Central Island to meet with the dealer Bill, pick up the truck, and deliver it to Salieri's warehouse in Hoboken. This time you don't have to get a weapon from Vincenzo or drive to the location. The cutscene will see Tommy in the back seat getting a ride from some henchmen. When you arrive at the garage, Tommy, Paulie, and Sam will get out and head up to meet with Bill. Run into the garage and take an immediate right. You'll see a staircase there, take it to the top. Bill and his crew will be to the left. Go talk to them. A cutscene begins but before the deal can be finalized, two cars full of Morello's men screams into the garage and starts firing at the entire crew. Bill is quickly killed and suddenly Sam, Paulie and Tommy are the only ones left. We'd be lying if we didn't say this level was difficult. Even with all the tips in the world, there's a good chance you or one of your friends will die before you get outside again. But here are some tips. Shoot the yellow barrels down by the bad guys' cars. They're explosive and a few shots will light them off. You may prefer to run to the right and hide behind one of the cars over there before the firing at anything. Then shoot the closest barrel and turn to the rest of the bad guys. Make sure you use the tips to shooting a Tommy Gun successfully and you'll be good to go. There are eight guys total here and they do different things every time, so it's hard to give more advice than use cover and aim well. Eventually another car full of guys will join the fray. Run to the left and forward a bit to use the last on the left as cover to shoot the second yellow barrel. Hopefully that will catch a couple of them in the explosion. From there just use the same tips. After you've finished off that carfull, turn your sights down the ramp and shoot the yellow barrel at the bottom left of all of the gray barrels. If you're lucky, you'll catch both bad guys in the explosion, if not, you'll have to finish them off at a distance. Also, remember to pick up extra ammo from the other Tommy Guns your enemies have dropped. When you move down into the next level down the ramp. There is an enemy on the far right hand corner of the level near a parked car and a pillar. Be careful to take cover so that he doesn't shoot you. By this point, you might need it, so run into the cage in the middle of the parking level and find the First Aid Kit on the side of some metal shelves. Now move to the next ramp and slowly edge out to the middle from the left. There should be about four (if no one ran up from before) bad guys to shoot. These ones aren't bad shots and Paulie will make things difficult by running ahead. Run down into the next level via the ramp and you'll see two cars blocking the pathway. Some enemies will light them up with Molotov's. Wait for them to explode and stop burning before you attack. You could alternately run back up the ramp and go down the stairs, but they'll throw grenades there and Sam and Paulie will run right into them because they're stupid. Once you've managed to off the rest of the slime shooting at you, you and Paulie will have to go get the truck with the booze in it and head out of the garage while Sam follows behind in his own car. Before you wander upstairs and get the truck, run up the ramp to the next level, grab a car and ram the two car husks out of the way to clear a path for the truck. You don't want to damage the truck. It can only take so much before it's done. Once you've cleared a path, go up to the top, get the truck and drive out of the garage. When the city loads up, immediately start up and go right, away from the two carloads of gangsters that are shooting at you. If you drive by them to the left, they'll pop all of your truck's tires and you won't be able to drive. Once you start right, take your first left and then another left to move towards the Guliano bridge. Chances are the punks will catch you in their cars on the bridge because frankly, your truck sucks ass. It's slow, handles like crap, and their cars don't have those problems. Once they get close to you, try to swerve back and forth through traffic to make them smack into cars. It's especially good if you can get them to hit a trolley or a post. If you can do that, you might be able to wreck their car and kill the passengers. Whatever you do, don't put that speed limiter on. Just keep driving as fast as you can. Don't stop for anything. If you get spun around and turned the wrong direction. Just right yourself and keep driving. It's the only way to win. These guys are tough and will not make it easy on you. Just keep it up and you should eventually get to the warehouse. When you get there, get out and have your gun ready because if you haven't managed to make both cars crash, they'll roll into the warehouse lot and start shooting at you. Kill them all and the mission is a success. On to Mission 13... Walkthrough: Mission 13 - Bon Apetite Salieri greets you with a new request. He's been looking forward to eating at a certain restaurant and today's the day he's going. He asks Tommy to come along and drive him there. Of course Tommy will also be strapped, just for good measure. You get to take Salieri's car to the restaurant so prepare to roll in style in his Lassiter V16 Roadster. It's a simple ride there just hop in behind the wheel and take off. When you get there a cutscene ensues showing Salieri and Tom eating and finishing up when two cars full of gangsters roll up and start to riddle the place with bullets. Other customers die quickly, but Tommy acts and flips the table for protection before things get too bad. Salieri tells you to run out the back and flank them. Good idea. When you get control of Tommy again, immediately duck, turn around and move behind the small wall to the door hiding behind it. Run out the door and point your weapon down the alley to the front right of you. There will be a man there with a Tommy Gun. Cap him and run to grab his gun. When you have his gun, move forward to the end of the building crouching and strafing out a little bit while shooting some of the thugs down at the front of the restaurant. Move back behind the corner when they start firing back. That should get there attention enough that they'll come after you, running around the corner to where you're waiting like so many little lemmings. Once you've killed those guys, inch back out around the corner to make sure there aren't any more bad guys left. Chances are there's still one or two hanging in front of the restaurant. Make sure to kill them quickly and if you hear any more gunplay, there might actually be a thug in the restaurant with Salieri, you need to kill him. After you're sure they're dead, you can run back down the alley and into the back of the restaurant to use the First Aid Kit if you need to. Otherwise, continue moving down the street towards the restaurant. There will be an open door in the building adjacent to the restaurant. Keep your gun trained on the window above that door as you strafe out. There will be a man in a window there. Kill him and make sure to keep moving to stand behind a car as there might be another bad guy at the end of the hall through the open door. Once you've killed all of the bad guys, a cutscene will begin. Both Tommy and Salieri figure that someone had to know where he was going to be. Salieri immediately figures it to be his bodyguard that called in sick. Salieri wants him dead. Jump back into the car and go get him. He'll be in Little Italy. When you get there, just walk up to the door and hit the action key. Salieri will move up the stairs to Carlo's door and start screaming into it and then tell Tommy to kick the door down and kill him. Kick the door in and you'll see Carlo jumping out the window and heading outside. Run after him down the fire escape. When you get to the base of the stairs. Move to the left side of all of the shacks. He'll be there by the side of one of the shacks in his underwear. Throw some bullets his way and then run to where you killed him and turn around. Three of his friends will come running after you with bats, pipes, and guns. Kill them all and the mission will end. It shouldn't be too difficult, they don't put up much of a fight. At the end of the mission, the Lassiter V16 Roadster you were driving will be added to your garage. On to Mission 14... Walkthrough: Mission 14 - Happy Birthday! Now that Morello has actually tried to knock off Salieri, things are getting hot. Salieri is pissed and has decided to start knocking off the important people in Morello's organization. The first on the list is the Councilman that's been giving everyone so much trouble. He's having a birthday party on a paddle steamer across the river. The plan is to kill him when he comes out to make his speech with a gun hidden on the boat beforehand and then escape in a motor boat Sam* is driving after the deed is done. First talk to Ralph and he'll teach you how to steal a Chromium Crusader Streak. Hop in and drive to your destination. You won't actually be able to drive the car to the dock, so just park in the lot before the cross on your radar and then jump out and run to the dock instead. When you try to get on the boat, the security guard will turn you away because you don't have an invitation. Luckily, there's another solution to the problem. If you stand facing the guard that turned you down, turn and face the opposite direction. You'll see a building in front of you. To the left, there's a phone booth. Just to the right of that is a door. Run in there, take the door on your right, run downstairs, and press the Use Button next to one of the sailor's outfits hanging on the wall. Now you're disguised and ready for action. Run back outside and onto the boat. This time they'll let you on. When you start up again, run up the stairs in front of you and then move either right or left to the back of the boat. When you come out the last single corridor, turn left and then left again before the stairs. That's the room you want, but it has a sign on it saying the skipper has the key. Time to find the skipper. He's sitting in a chair on the bottom deck and will tell you that the lifeguard actually has the keys. This guy moves around and can be a bit of a pain to find, but he usually hangs out on the bottom deck and wears a blue and white striped shirt. Go up and talk to him. He'll turn you away at first so just talk to him again. He'll give you the keys if you promise to clean up the room and bring the keys back to him later. You can always just go grab the gun now and go after the councilor, but if he finds you, he'll bug you and you want to be left alone, so clean up the bathroom like he asked. Run to the back of the boat on the bottom level to the right. There will be a bucket in the bathroom at the end of the way. Grab it and head back up to the locked bathroom. Go in and hit the Use Button, which will tell Tommy to clean the bathroom. After it's clean, grab the gun underdeath the counter, drop the bucket, and make sure that your hands are empty. If any of the guards see a gun they'll freak out and start shooting. While it's possible to survive and still kill the Councilor, it's messier and much more difficult. Now go and return the keys to the lifeguard so he doesn't find you and bug you for them. Run to the top deck and wait for the councilman to come out of his room. His room is the one towards the back with the two guards standing out in front. You could always just try to kill them, take their key, and kill the councilman inside at this point, but that would lead you down the bloody and difficult path again. Instead, just wait near the band for a cutscene to begin showing the councilman walking out of his room. Once he begins his speech, just stroll up on the right (your right) side of him and shoot him until he's dead. Guards will begin firing in the meantime but shouldn't do enough damage to kill you. Once he's dead, signified by a message saying "Escape!" on the screen, turn around and run to the left and down the stairs to the bottom. Paulie should be waiting there in a boat. Jump in and the mission is a success. You'll have the Crusader Chromium Fordor added to your garage. On to Mission 15... Walkthrough: Mission 15 - You Lucky Bastard Now that the politicians are too scared to oppose you, it's time to go after Morello's brother Sergio. Sadly for you, this guy is one lucky bastard and it'll take a few tries to get him. Paulie has the first plan to take him out in front of the Italian Garden restaurant. His plan is for Tommy to call the restaurant from the phone booth across the street asking for Sergio. When he comes to the phone, which is located in behind a window, Paulie will be waiting to take care of business with a Tommy Gun. Go grab weapons from Vincenzo and then get yourself a new Guardian Terraplane, which Ralph will teach you how to steal. Head on out to the Italian Garden restaurant. When you get there, just move into the phone booth and press the Use Button. Turns out Sergio wasn't there but Paulie killed the man that answered the phone without knowing. Time to run away from the hot pursuit. Once again, the people following you are much faster and much better drivers. The best chance you have is to find some secluded alleyway, such as the one on the way back to Salieri's via the tunnel, stop, and shoot the bastards. After that, just get back into your car and park back at home. You'll get the Guardian Terraplane in your collection. Salieri still wants Sergio dead, so he and Vincenzo have thought up a new plan. Time to go car bombing, gansta style. Turns out Sergio has a mistress he spends a lot of time with. All you have to do, is go to Sergio's mistress house and plant the bomb on his nice little sportscar. Grab the bomb off of Vincenzo's desk and go grab a car from your collection. Drive to Oakwood and stop the car down the street from Sergio's car. There's a guard outside the house having a smoke, so don't get out of the car until he puts his cigarette out and goes inside. Once he does, just hop out, run to the car and hit the Use Button to plant the bomb. After it's done, just run back to your car down the street where a cutscene will commence showing that the wrong person got in the car and Sergio will escape harm yet again. Well, that definitely is one lucky bastard. Time for try number three. This time it's simple. Tommy is to drive Paulie down to the Rainbow Garden restaurant and blow him away when he comes out. But Paulie's gun jams. Time to run again. Wait till Paulie gets in the car and then take off. You can do different things here. You can try to outrun them and lose them in traffic, but these guys are seriously tenacious and you'll probably have to use a healthy portion of luck to get through it that way. I think it's easier to just guide them to a street that you can't see any cops on, hop out really quick and kill the driver. Then take off back home to Salieri's. Three screw-ups is enough for Salieri and he assigns the job to some other men who have arranged to have Sergio's car "accidentally" hit by a train. Of course, they screw up as well and you'll have to chase Sergio in his incredibly fast car back to his hideout and take him down yourself. You don't have to stop Sergio here, just stay with him. Remember to turn that limiter off and don't stop for any cops that see you speeding. Your car has some horrible acceleration, but you should be able to catch Sergio's in the straightaway. If you lose sight of him at the beginning up the hill leading out of Hoboken, turn left at the top and head towards the Guliano bridge at full speed, you'll eventually catch him. If you do lose sight of him for too long, the mission will fail. Once you've tailed Sergio all the way back to the port in Little Italy, you'll have a long and tough battle ahead of you. He'll sick everyone in the area on you to stay alive. The level begins with you behind your car. Immediately duck and aim to the right where you'll see a man running through the guard house. Kill him when he comes out the other side. Your next target should be to the left of your car behind the bushes with a shotgun. Ducking behind the front end of your car, target him and them stand, quickly shooting and killing him. Do the same for the man with the Tommy Gun on right side of the car and the other a but farther down the way by the closest truck. Get their weapons. As you move forward along the left side of the brick buildings ahead, a truck will pull out and another will come moving in from farther away. There will be four men total, all with shotguns. Try to pick them off from a safe distance using the building corner as cover. You could even wait there until they run around the get you, but that might let them get to close. After they're dead, move towards the end of the second brick building where the second truck rolled in. Peek around the corner using the camera and check out the guy standing in the loft of the warehouse with a shotgun. Take out your colt and shoot him from the corner of the brick building. Another man will run towards you from the left of the warehouse where you shot that man. Kill him. This whole time you should be very wary of the men up in the cranes towards the docks. They're sharpshooters and will mess you up even from long distances. Use cover wisely and move past the wood pallets and crates behind the buildings to your left. You may even want to hop in the truck right there and drive it to the front of the buildings near the outside wall on the left. Walk down that back alley and two men will jump out from two different warehouse doors. Shoot the closer one and then the farther one. Turn around and go back the way you came, there might be an enemy coming from that direction, drawn by the shots. As you make your way back around the building to the front, be wary of dock workers. They won't attack you, but they will distract you. When you get around the warehouse past your truck turn left, you'll see lane between the two buildings to your left. There's a door open halfway down the farther building. There might be a man inside depending on what you've already done. He's there about half of the time for me. If he's not there, don't run down the lane, continue on past all of the buildings on your left, towards the grass and the wall. Keep moving along until you see a little garage with a car and two guards. Kill them and get their ammo. Across towards the next building, you'll see several garage doors and then one smaller blue door to the right of them. Run quickly towards that door because you will get shot at. When you run inside, get your shotgun ready and open the door on the left. Plug the guy that's facing out the window and take his rifle, you'll need it to pick off the guys in the cranes. The door at the end of the hall you came in by will be a locker room with a First Aid Kit. Use it if you need to. Exit by the door where the man you just killed was standing. Move forward along the wooden palettes for cover. Move to the tallest furthest stack. Peek around the corner towards the base of the crane. You'll see a man with a Tommy Gun. Kill him with the rifle. Now you'll have to deal with the snipers. Run back to where that car was, jump in and drive up to the wood stacks near where you just killed the Tommy Gunner. Get out of the car near the wood stack and duck behind. Shoot the man on the crane with your rifle. Grab the bad guy's Thompson and move along the right side of all of the crates (the side away from the dock). Just around the corner on the third stack of crates will be another Tommy Gunner. Start firing before you strafe out from the corner and kill him. Sneak up to the edge of the crates on the right and aim up at the next crane. Wait until you see the sniper run to the corner and face away from you. Shoot him. Duck back behind the crates to cock your gun and then do the same thing again. Now you can turn around and find Sergio's car in front of one of the buildings. That's where you need to get in. Before that, if you don't have full health, run down the train tracks towards the entrance and you'll see a doorway open there. Run inside it and there'll be a first aid kit on the wall. After you grab it, come back to Sergio's car. You need to find a way into that building. Face away from the dock and towards the building. To the right there will be two track switches. Don't hit the first one. Run past it to where the tanker cars are sitting. Hit the switch in front of them. Move to the side of the first tanker train car, crouch down, and hit the Use Button to remove the block from the wheel. If you moved the switches correctly, the car will smash into the warehouse door. Run to the tanker car and a cutscene will begin. Now that you've got the door open, it's time to run in and have yourself a little fun. Break out the Tommy Gun, this is going to be a hairy fight. As you move up to the door, crouch down and have your gun ready to fire, the first guy will be standing on some wood to the left and forward. Kill him while you're still standing behind the wall a bit to protect yourself. As you move into the building, there'll be two guys with shotguns on the right and one coming from the left. Kill one on the right quickly then back up a few steps into the doorway while turning to kill the one on the left. Turn back to the remaining one on the right. As you move down the middle there will be another guy with a shotgun behind the first stack of wood on your right. That should be the last guy. Sergio will be at the end of the warehouse firing at you. Break out an accurate weapon, wait for him to reload and kill him. Walk up to him and there will be a short cutscene. Time to either go to Salieri's or to Lucas Bertone's. If you plan on going to Lucas, walk into the room at the back of the warehouse and use the health kit inside. When you leave, go back up to the warehouse where you first killed those men and use the Bolt covered truck to drive to the entrance of the lot. Get out at the front, kill any guards there, jump back into the car you originally came in and drive off either to Salieri's or to Lucas's along the way. Optional: Save Lucas's Friend When you get to the auto shop, Lucas is wiggin' a little bit because a friend of his has been shot in Chinatown. He asks you to go get him and deliver him to the doctor in Oaktown. This shouldn't be too hard except for the long distance and the time limit. But you do need a Fordor car. Either grab one before you even get to Lucas or make sure you block and steal one on your way to pick up his friend. This is going to be a tight squeeze as far as time is concerned, but you should be okay as long as you don't crash horribly and kill him. As a reward, Lucas will tell you how to steal a Bruno Speedster 851 located on central island, it's the nice red and silver jobby that looks like it'll be a crapload of fun to drive. Just make sure to steal it when the parking attendant has started walking the other way or he'll call the cops on you. On to Mission 16... Walkthrough: Mission 16 - Creme de la Creme It's time to make the final big move and rub Morello out of the picture completely. It's up to Tommy, Paulie and Sam to do the job. Seems that Morello is going to the theater and it's time to show everybody in the city that Salieri is in charge by killing him in public. Go to Vincenzo and he'll give Sam and Paulie Tommy Guns while you'll get the good old sawed-off shotgun. Now grab your best four-seater car (probably the Silver Fletcher) and take off for the opera on central island. When you get there, Morello is already leaving because the show got out early. Chase him. You won't be able to actually catch him while in the city, you just have to stay close. Eventually he'll head out of town in the direction of the airport. There are two different ways this could end. A) Morello doesn't skip the airport and instead turns in to try and escape via plane. Follow him into the airport. Once you get inside, the car will break down as you climb the first hill. Sam and Paulie will stay there to fix the car while you get out and try to chase Morello down. Run after him towards the hangars. Two of Morello's men have gotten out of the car to come after you. Lure them to a good location, such as the corner of a building and then use the sawed-off at close range for maximum effect. After you've killed them, run to where Sam and Paulie are waiting in the car. Paulie will give you his Tommy Gun. Shoot at the plane's engines as it tries to take off. If you do as much damage as possible before the plane lifts into the air, a cutscene will play and the plane will crash. If not, the plane will fly off into the distance and everyone will start cussing like crazy. B) Morello and his men keep driving on by the entrance to the airport and continue on past the motel from the beginning of the game. He'll head up to an area you haven't been yet and race up some windy roads. Just make sure he doesn't get too far ahead, you won't be able to catch him. Eventually, a bridge will appear on the horizon and as you approach it, a cutscene will begin showing Morello's men stepping on the breaks a bit too late after they see the bridge is only half complete. They skid to a stop, teetering on the edge of the bridge. Tommy puts his foot on the gas and finishes the job Morello's men started. They fall, crash, blow-up, and the mission has been completed. Either way, once you've finished the mission, you'll have the option to either go to Salieri's or to Lucas's. But really there's not much choice. If you go to Lucas's first, Paulie and Sam will complain so you'll have to go to Salieri's first anyway. Head there and then head to Lucas after you've dropped the whiners off. Optional: Ditch the Car Lucas is in a bit of a bind. Some guys he was doing business with dropped a car off at his place after using it for a getaway vehicle in a recent crime. Now the cops are looking for it and Lucas has offered to help you procure yourself a nice German sportscar if you help him get rid of the car. You'll have to jump into the car and move quickly while trying to stay away from the cops. The first trick is to get out of there as quick as you can. Immediately start heading for Oakwood. Turn your limiter off because you're wanted and the bar won't ever completely go away so you might as well have some fun getting there quickly. You'll have to head out to the lighthouse out there, which is just off the windy road leading up to Oak Hill from Oakwood. Once there, leave the car facing the cliff with the rocks below it. Now run back up to the road and steal yourself a car making sure that no cops are around. Once you have the car, drive it down to the lighthouse and bump the car Lucas gave you off the edge and into the water. Now drive back and claim your prize. You can find the Celeste Marque 500 parked in front of Roy's Grill restaurant in New Ark. Drive on over there and take a look at your new vehicle. Unfortunately, before you can get your hands on the little thing, the owner comes out and drives off with it. Follow him and his crazy ass drunken driving (I'm not kidding, for some reason this guy always seems to run into things) and steal it from his house in Oakwood when he parks it. (Note: You can actually just try to steal the car, but he'll see you and call the cops. Kill him and the cop to get away.) Now get back to Salieri's. On to Mission 17... Walkthrough: Mission 17 - Election Campaign Things were good and settled for a while for Salieri's businesses. With Morello gone, the city was pretty much his, but not quite all of it. A corrupt politician was growing his brothel business around the city and encroaching into Salieri's territory. He wants Tommy to give another show of power in order to leave no doubt who runs the city. This politician just happens to be giving a speech and Tommy is sent to assassinate him from a safe distance where no one can see him or find him. The speech is being given on an island just north of Central Island. Tommy can get a clear shot at him using a modified rifle with a scope on it from the vantage point of the old prison on the north end of Central Island. First you'll have to go grab the weapon, a Mosin-Nagant 1891/30, from Vincenzo. He'll also give you a Colt 1911 for short range protection. Good thing because you're going to need it. Ralph will also has a new car for you. The Wright is a small car but is good enough for daily use. Take whatever car you like now. You've got some sportscars so you might as well have some fun. Drive to the old prison in north Central Island. Once you get there, you can park your car and walk down the alley to the left of the prison. There you'll see a construction worker covering a manhole. You can kill him and drop his body down the shaft by pressing the Use Button or just jump down the manhole without killing him. Remember, you're not supposed to be seen by anybody. If you leave him alive, he'll be talking to the cops when you come out of the prison later, which makes bigger problems for you. After you drop down the hole, just run to the other ladder once down and climb up into the prison. The first thing you'll want to do is kill the dogs on the other side of the fence. There are four of them and they'll give you problems later on if you don't. The only thing about killing them first is that it alerts all of the people inside the prison (I guess they're well armed homeless people) and they'll be waiting for you when you come up the stairs. This can actually work to your advantage if you let it. To get into the building, face away from the fence holding the dogs and turn left around the building. At the end on the left will be a door. Go through it and then through the metal door in the middle of the room to the stairs. Don't worry down here, there won't be any bad guys here. Get your Colt 1911 ready when you head up the stairs. If you killed the dogs, you'll hear them cursing at you. Move up the stairs and be ready for combat. Once you peek your head out, you can actually run back down the stairs and wait for them to come to you. There will be four of them on this first level. Once you've killed these men and grabbed their weapons, head through the gate door in the middle of the room and head out onto the balcony. Head up the stairs and around to the left where you'll see an open door. Go inside and hit he Use Button to kick the next door open. A guy will be standing there. Shoot him quickly and get ready for the next guys. There will be three more. If you're lucky they'll all come running through the door. Back up to the door by the balcony and pop the first guy that comes through. If you need to reload, back up behind the wall and then kill the other guy as he comes through the second door. There's a chance the third guy won't come running through the door so inch out and take him down with your Colt 1911. Collect all of the weapons including the shotgun. As you make your way down the building, you'll hear a man open a door. Turn and shoot him quickly and then turn towards where you headed before turning around. Two more men will be running in, one with a shotgun and one with a pistol. Kill them quickly. Run through where the men came. When you see a section of the wall that has fallen out check the walls by the hole, there's a first aid kit without the cover on. It can still heal you. Face away from the first aid and run down the hall ignoring the doors on the right. When you get to the doorway at the end, there will be a man in the next room that you can shoot through the fence. Move around the fence and approach the staircase. Up at the first turn in the stairs will be a man with a pistol and another sitting on the next flight of stairs across the way. As you make your way up to the first landing, there will be another guy at the next landing up across the way. Hide behind the pillar and then pop out to shoot him. When you try and move up to where you just killed that guy, you'll hear a guy scream and see a piece of railing pop out and fall followed by a man with a shotgun. He's dead but there's another man with a shotgun following shortly. Make sure your gun is loaded and pop him when you see him. That should be the last of the bad guys, so just run all the way to the top of the stairs and open the door. Here's your wonderful view of the island where you can pop off a shot at the politician. Break out the Nagant, zoom into sniper mode, and kill him. You'll get two shots at the most so make them count. Once he's dead, run all the way to the bottom of the staircase where you'll see the body of the guy that fell. Run outside and to the left. Shoot the lock off the door leading out of the prison and get outside. If you killed the construction worker, you'll be free, if you didn't, you'll have to contend with some cops. Just get in your fast car and drive away. You now have the option to go to Salieri's or stop by to see Lucas. Optional: Save Lucas's Friend Seems another friend of Lucas's is in trouble. You'll need to drive to the works quarter in a hurry and pick him up. He's the one man walking around there in a hurry. You're under time constraint here before the cops pick him up so get there on the double. Once you pick him up, bring him back to Lucas and you'll learn that there's a Lassiter V16 Appolyon just waiting to be robbed in Oak Hill. Once you get to the location, talk to the guys that are gawking at the car to get them to go away then steal it making sure to look around and watch for cops. Now get your gigantic car back to Salieri's. On to Mission 18... Walkthrough: Mission 18 - Just for Relxation Salieri is getting senile in his empowered old age. Seems he wants to grab a truckload of fancy cigars from the harbor. Says they'll bring in money to the fancy places he owns where people like these kinds of things. The problem is the harbor is even more locked down than when Morello was there. So you'll have to do some things a bit differently. You'll need to follow a delivery truck leaving the harbor, find a nice quiet place to jack it, and then go back to the harbor to load the goods. You'll also need to get the papers from the driver without killing him. Sound easy? Yeah, I didn't think so either. First go to Vincenzo to grab some weapons and then talk to Ralph who'll give you a Lassiter V16 Fordor and teach you how to steal it. Jump in and drive to your first location. This is the rendevous point where you'll need to meet Sam later. There'll be a cutscene here where Paulie will tell you both about his plan to rob a bank without Salieri's permission. Both Tommy and Sam are not so happy about it and Paulie backs down. Jump back into the car and drive to the port where you'll have to follow a delivery truck. Once you get to the port, Paulie will tell you to wait for a truck to drive out. Once it does, follow it. It'll drive farther into the Works quarter into a circle alley street to deliver some goods. While the truck is inside, keep driving past and around the corner to the left and park your car in the street by the scaffolding to block the road. When the truck finally comes back out and slows down by your car, shoot your gun into the air. The driver will get out. Punch him a couple of times and he'll drop his papers. If you hit him too hard with the bat, he'll die. In that case, you can get the papers from his body. Get in the truck and drive back to the port. The men at the gate will check your papers. After you're cleared, drive forward all the way to the warehouse. You'll see the last door is open. Back the truck up to the door. Get out and go talk to the foreman standing in the warehouse doorway. He'll tell you to move some crates into the dispatch building while he takes a leak. Go run down to the men standing on the side of the dispatch building and they'll move the boxes for you. Help them move the boxes quickly. When they're done, the foreman will reprimand you for stacking them sloppily. After that, go talk to the foreman again when he's in front of the warehouse. Once you've told him he's needed at the train, which he isn't, he'll walk off. Start loading the good when he turns his back. Do it quickly and then jump into the truck and drive to the entrance. The guys at the front will notice that you're carrying the wrong goods and then the chase is on. Drive to the meeting place where Paulie and Sam are waiting. Jump out of the truck and get ready for a bunch of guys to come meet you. Kill them all. There's a shotgun resting against one of the walls, that might help your effort. There are a lot of guys and chances are you're going to have to try this one a couple of times before you get it done. Once they're all dead, Sam will head off to get Salieri. Tommy and Paulie will have to take the truck to Salieri's warehouse. There a cutscene begins where Tommy and Paulie find out that they didn't steal cigars. They stole diamonds but were cut off from the mix. This doesn't make either of them happy. On to Mission 19... Walkthrough: Mission 19 - Moonlighting Tommy decides that he's had enough of being used by Salieri and talks to Paulie about his bank job plan. Paulie gladly accepts his help and the two of them make their way to the bank to discuss the plan. This is actually fairly boring if you don't want to sight see. Paulie makes you take the train downtown. Just follow him and then hit the Use Button to get on the train when it rolls up to the station. It'll be a little while so you might as well sit back and enjoy the sites. Just make sure you get off when you need to or you'll be stuck and have to do it again. You'll get off at the downtown stop and Paulie will let you know when you're about to arrive. Hit the Use Button again to get off the train. When you finally get to the bank, hit the Use Button at the door to go inside. Just follow Paulie inside and he'll tell you his plan. Head back out of the bank. Paulie will tell you about Yellow Pete, an arms dealer in Hoboken where you can get some guns. He'll give you directions to get there via the train, but screw that. Once you've run far enough away from the bank to load the entire city back up (when you're in the bank only a small portion of the city without any cars will be loaded), just steal a car and follow the arrow on the radar. Remember where that spot is, you'll need it for the next level as well. Now you've also got to have a fast car. You can just steal the best car you can think of from the street or go see Lucas. Either way, when you have the car you want and some guns, head to Paulie's and honk your horn outside. Optional: Deliver a Package This time Lucas wants you to deliver a package for him to a man named Big Dick who's hanging out (no pun intended) underneath the East Marshall Bridge. To get to him, just take a right and then left immediately from the auto shop onto the major thoroughfare there. Take it all the way to the end and then drive down the steps all the way to the bridge where you'll find Big Dick waiting. After you talk to him, some thugs come to hurt you. Take out your weapon and kill all three. After that talk to Dick again and then get back to Lucas the way you came. He'll tell you about a new car that will be leaving from Oakwood Junior High School and traveling to Central Island where you can steal it from the lot it gets parked in. It's a Hornburg Model J* and is oh so sweet. The guy drives like an idiot again, but he'll eventually get there. Grab it and then head to Paulie's and honk in front of his house. Alternatively, you can just pull your car in front of his and cut him off. Then pull him out of his vehicle. He'll shoot at you, but this is much quicker. Paulie will come down when you honk and then you can go to the bank downtown. When you arrive, make sure to park your car facing the construction zone (towards the elevated rail tracks). Get out of the car and go inside. Follow Paulie into the bank and wait until he starts yelling. Take care of the guard that comes out of the teller's area and the one that comes from the entrance. Once they're taken care of, Paulie will move and point his gun at a teller. Run back there and grab the keys hanging from the shelves behind that teller. They're for the grate downstairs, the manager has the vault key. Turn around and run through the open door to the left and up the stairs. There will be one guard at the top of the stairs. Run straight and then turn left at the first juncture. The manager will be in the first door on the left marked "Director." Run in and talk to him, he'll tell you the key is in the cabinet, which when facing the door will be on the left side of the room. When you come back out there will be a guard waiting for you. Shoot him and then run back down the stairs you came up on all the way to the basement where the safe is. Run through the grate right in front of you. Run all the way around the hallway until you see a hallway going left and another gate in front of you. There will be two guards and the safe down that hall to the left. Kill them then move to the safe. A cutscene will start where Tommy will get the money. After that's done, run back around the way you came in, exit on the main floor and talk to Paulie. Run out to your car and drive away. To get away from the cops, drive down into the construction site and drive through it. That will take you to Hoboken and the hideout quicker. If a cop is chasing you just pull in through the lot door and into the warehouse. The cops will get confused and the wanted meter will eventually go down all the way. On to Mission 20... Walkthrough: Mission 20 - The Death of Art When Tommy gets to Paulie's the next day to talk about the cash, he finds the front door open and Paulie dead on the floor inside. The phone rings and it's Sam. He says Salieri found out about the bank heist and decided to make an example of both of them. Sam tells Tommy he'll help, but he has to meet him downtown at the art gallery. Before you head downtown, go back to Yellow Pete's and stock up on some serious firepower. Stop by Lucas's if you like as well and get your last stolen car of the game, then head to the art gallery and be ready for some serious action. When you regain control of Tommy immediately turn around and run out of his apartment, the police are on the way. Also, make sure you don't have a gun in your hands. You'll pass a bunch of cops on the way out. Run out the front door and steal the cop car sitting there. The great thing about stealing a cop car is that you can break all the laws and no one will pull you over. Head to Yellow Pete's in Hoboken. Grab every handgun you can hold and the Tommy Gun. Don't get two big guns because the cops might see you when you leave or when you get out of the car at the art gallery. Screw any melee weapons, just the heaters. Optional: Follow the Whore If you stop by Lucas's place before you go (there's really not much reason to except to get every car), he'll tell you that there's a certain man he needs to find. He's not sure where he is, but knows that a whore from the same hotel that you trashed a few levels back brings him food everyday. All you have to do is go to the Hotel Corleone, wait outside for the girl to emerge and follow her to the guy's place. It really is as simple as that. Once you see where she went just go back to Lucas. He'll tell you about the Thor 812, an improved model of the older version, in a used car lot near Chinatown. Just take a jaunt on up there and get it. You'll want to pass the lot and pull in behind it and enter it through the back gate instead of the one on the street. First, take out a pistol and kill any dogs that are close to you. Next blow the lock off the gate and go inside. Kill the remaining dogs if there are any. Grab the car while making sure there are no cops around. Now go to the art gallery and drive up to the door. Get out and walk inside and a cutscene will begin showing that Sam isn't quite the friend Tommy thought he was. When you gain control of Tommy again, quickly turn to the right and take out the two guards Tommy just escaped from. Now quickly move back and left to hide behind the pillar on the oustside of the staircase to the left and aim your Colt 1911 up the other staircase. Two men will come through the door at the top. Kill them when they do, ducking behind the pillar when you need to reload. Now get out your Thompson and inch around the corner to the left pointing your gun up the left staircase. There will be a guy waiting to die there. Now run up the staircase where you shot those two men. You'll run straight ahead through a doorway and another to the left. Through the next doorway will be two men. One will be nearly straight down the way while the other will be sitting in the left side of the next room. Run straight through that room quickly turning immediately right when you leave it. Stop before the next turn left and break out your Thompson if it isn't already out. Turn the corner to the left and start spraying the bad guys. There will be four of them, one with a Tommy Gun to replenish your ammo. Run to the base of the stairs where you just killed those men and then immediately turn around and run back up the stairs. One of the jerks ahead will have thrown a grenade, you need to get out of its way. After the explosion, two more men will run down onto the landing, eliminate them. Run down and head up the stairs to the right where a cutscene will begin and your game will be saved. This next part is hairy. There are quite a few guys in this room that need to be taken care of. When you regain control of Tommy, quickly run to the staircase on the right and duck behind the statue and bannister for cover from the hoods on the upper left. Train your weapon up the staircase you are on and wait for the man with the Tommy Gun to walk out into view and kill him. Now turn around and get out your 1911 and aim up at the bannister above you to hit the guy standing there with a shotgun. After he's been taken care of, use the duck and rise on the men at the top of the left stairway. Lastly, turn to your left up in the balcony behind the left staircase will be another thug. Now that things have settled a little bit, head up the stairs with your Thompson out. There might be a guy right in front of you. If not, turn right at the top of the stairs and then left where you'll find a couple of bad guys waiting. There will be one more man in this area across the rotunda from you. That should be everyone in the immediate area. Next, run to the other side of the room to the balcony where you shot the man with the shotgun while you were on the stairway behind the statue. When you get there you'll see a staircase. Run up it without stopping. There will be a man up above throwing grenades at you. Keep running and then turn around at the first landing and shoot him. There's nothing on that level yet, so head back down the stairs and use the first aid at the bottom if you need to. From the staircases take the right path back down to the rotunda. When you get there you'll see double doors on your right. Take them and quickly shoot the two men standing in the next doorway across the room. Two more men will be in the room on the left hand side. Run straight ahead until your reach closed double doors. Don't worry about the rooms to your left, there aren't any enemies there. When you reach the end, there will be an open door on the right. There will be one man with a sawed-off behind the first couch island and another with a Detective Special behind the second. Run through the room to the next open door. When you round the corner to the right, Tommy will yell "Sam!" There will be two men in the next room with Tommy Guns. Don't be afraid to retreat to cover from them, they can be tough. Instead of running ahead to the next room where you shot those men, move into the smaller room on the left with the display cases. In the next room after it will be another thug. Now run back out into the galleries and turn left, you'll see that double doors are now open leading back out into the area you already came from. Run back up the stairs where the man was throwing grenades at you. When you get to the top, move through the doors with the bust statues outside of them. Turn right down that hallway and move into the room. Once you've moved far enough, a cutscene will begin where Tommy and Sam will argue and yell at each other for a while. This is the last battle and it's both tough and easy all at the same time. Sam will be in a window across the room from you. Don't bother trying to run around to fight him, he'll always be able to stay ahead of you. Just inch out into his view a bit and let him start firing at you. Keeping the camera in a view where you can see Sam. Once he's run out of bullets and has to reload take the Tommy Gun to him hardcore. After a long sustained pounding, Sam will run away. Time to chase him and finish this. Move to the other side of the room where you just shot Sam. You'll see blood on the wall and a trail of blood ahead on the floor. Follow the trail, keep your gun at the ready, and be prepared for Sam to jump out. Shoot him before he can shoot you and the last cutscene will begin. It's a fitting end to the game and one that won't leave you disappointed. On to Secrets... Secrets Coming Soon...* Back to Intro..." ------------------------------------------------------------------------------- Mistakes within the IGN walkthrough: *(Basics) Although the horn button does make Tommy whistle when on foot, this doesn't actually do anything. Being able to use taxis is likely a feature that was scrapped from the game. See the "Easter Eggs" section for more information. *(Basics) If the cops see you with a gun, they'll try to arrest you; they won't open fire on you until you shoot first. *(Map) This isn't a mistake, but it's worth noting that I've included the hyperlink from this page (since there's no other noteworthy text). The link takes you to a high-quality downloadable map of Lost Heaven. *(Fairplay) Even though there is an option to "Skip Race," this will not allow you to pass the mission. See the "Easter Eggs" section for more information. *(The Whore) The game's subtitles show that Billy's father is a "councilor," not a "counselor." *(Happy Birthday!) Paulie (not Sam) helps you escape from the boat at the end of this mission. *(Moonlighting) The bonus car in this mission (from Lucas Bertone) is called a Trautenberg, not a "Hornburg." *(Secrets) Clearly IGN had planned to add a "Secrets" section but never got around to it. *(General) Throughout the guide, the Giuliano Bridge is misspelled as the "Guliano Bridge." ------------------------------------------------------------------------------- [15-PCG] ------------------------ - PC Gamer Walkthrough - ------------------------ Thanks to PC Gamer magazine, you can read some concise mission walkthroughs. Take note that these are not replacements for my own lengthy explanations, just summaries. Like my condensed walkthrough, these do not always include certain objectives (those which are assumed to be easy enough that the gamer needs no assistance completing them - Also, all the Lucas Bertone side-missions), and come up somewhat vague in certain areas. However, if you just need a very general strategy, or want a good recap of what happened in each mission, these should help you out. The following walkthroughs have been copied verbatim from PC Gamer (Holiday 2002 - Vol. 9 - No. 13). Any mistakes - mechanical or technical - remain as is. However, technical (information) mistakes will be marked with an asterisk (*) and referred to at the end of this section. Be forewarned, as THIS SECTION CONTAINS NUMEROUS AND MAJOR SPOILERS. DO NOT READ IT IF DON'T WANT TO RISK HAVING PARTS OF, OR THE ENTIRE STORY SPOILED FOR YOU. "Mafia: The City of Lost Heaven Hey, Paisan, if you want to get in good with Salieri, you can't screw up. Lucky for you, I'm here to give you a hand. Just do what I saw and you'll be a made man in no time. AN OFFER YOU CAN'T REFUSE Just drive. The guys chasing you will try to knock you off the road by hitting your car on the driver's side: don't let them. Try driving really close to oncoming traffic, effectively "shaving" the tail off your caboose. Once you're in the clear, use the map to get to Salieri's place. Just be sure to use your speed limiter (default key is F4)* so that you don't get pulled over on the way there. In fact, it's a good rule in general to always use the speed limiter when you're not in a hurry. RUNNING MAN You'll start this mission driving your fares back and forth, but things go south when some of Morello's men come to rough you up. All you need to do is survive and make it to Salieri's bar. Use the map so you won't run into any dead-ends, and strafe left to right as you run to minimize the number of times you get hit. [picture caption] In "Running Man," once you make it to Salieri's bar, you're home free. MOLOTOV PARTY This one's a cakewalk. Once you get to the parking lot, just go around back, sneak up to the guard from behind, and knock him out with one fully charged hit from your baseball bat. Then use your Molotov cocktails and baseball bat to destroy the three cars in the lot.* [picture caption] The key to "Molotov Party" is to sneak up to this guard and clock him with your baseball bat. ORDINARY ROUTINE You get your first taste of serious action here. The job starts off quiet, but it'll heat up real fast once you get to the motel. Enter the motel through the back window on the second floor, using the crates in the back on the building to get up to the window. Don't enter through the front door.* Once inside, you'll find a Tommy gun sitting on a bed in the room right across from the window. Use it to clear out the building. Before you head into the room where Sam is, go back out the way you came, to the front of the motel, and shoot the wheels off the yellow convertible parked out front. Just aim for the center of each wheel using whichever gun has the most ammo: it'll take only a few shots to flatten it.* then, go all the way back inside and get Sam. If you need health, you'll find some in the bathroom to the right of the stairs on the second floor. The last guy will take your money and run outside. But guess what? Since you blew the wheels off his car, he isn't going anywhere. Rub him out and you're done. [picture caption] To enter the motel in "Ordinary Routine," climb up these crates to get onto the second-story balcony. FAIRPLAY No one in the mob plays fair, and this job proves it. Stealing the racecar and getting it back in time isn't the hard part: Just stay clear of cops* by using your radar, and to avoid damaging the car, don't drive too fast. The time limit isn't as tight as it seems if you keep a good pace. The real challenge comes in winning the race: This contest is definitely one of the hardest parts of the game. There's no fast and easy way through it - you just have to keep racing 'til you come in first. Try to get a lead early and hold it, rather than trying to work your way up slowly. Also, the usual mouse- and-keyboard setup doesn't facilitate the best driving. If you have a joystick, use it for your driving controls: it'll make winning much easier. [picture caption] Do whatever it takes to avoid taking damage to your racecar. ("Fairplay") SARAH Here's your turn to get some action of another kind. But first, you'll have to bust some heads. No big deal: just escort Sarah home. When some tough guys show up, teach 'em a lesson. To make pummeling them easier, beat them with the wooden plank leaning against the right wall in the alley where you are attacked. The most effective way to deal with these guys is to run away to give yourself some distance, and then charge up a full-power hit. Start swinging once someone gets close enough. You don't need to kill these guys, so don't chase after them when they run away, or else you'll lose Sarah. [picture caption] Use this wooden plank to go to town on some unruly thugs in "Sarah." Full-power swings are key. BETTER GET USED TO IT Your biggest problem will be keeping Paulie alive. Try to keep guys off him because the mission ends if he goes down. The mission will also end if you start shooting before the bad guys do. Use the same hit-and-run technique you have used in the previous missions. If you're having trouble when the gunfight starts, try rolling, shooting, and rolling and shooting again - you'll take fewer hits that way. In the post-cutscene car chase, all you need to do is keep up: The guys in the car will eventually wreck. THE WHORE, PART I: THE HOTEL Once you get to the hotel, talk to the concierge, and he'll tell you that the guy you're looking for is in the restaurant. Take a right and go to the last room. At the corner table you'll see a man in a white suit. Shoot him and his bodyguards. More people will come into the room once the shooting starts: take care of them and head back to the concierge. Go behind the counter and get the key to the manager's office. You'll also find some health by the key. Head to the third floor; you'll find the prostitute in one of the rooms with a welcome mat at the door. Once you've taken care of her, head back the way you came to the manager's office. There'll be one man inside with a gun: dispatch him and plant the bomb by walking up tot eh desk and hitting your action key. Then get out of there. [picture caption] Here's the guy you want to rub out in part I on "Whore." Note his bodyguard across the room. THE WHORE, PART II: THE ROOF Here's another tough one. About a half-dozen cops are coming up the fire escape. They'll get bottlenecked there, so if you position yourself at the top of a flight of stairs at just the right angle, you can take them out one by one without incurring too much damage. Don't bother shooting it out with the officer across the street who's toting the Tommy gun - just run upstairs and keep going. There's only one way to go, and you'll have to make your way through more cops. Just remember to use cover wisely. Watch out for one cop with a Springfield rifle: he can kill you with one headshot. You'll want to save your magnum revolver for him, as it'll dish out the most damage with the least hits. Eventually, you'll reach a ladder that you can tip over and use as a bridge to get to the church. THE WHORE, PART III: THE PRIEST After making it through all that, you'll end up in a shootout that's even bigger than the one you were running away from. Immediately retreat back behind the door and use it as a bottleneck. Next, you'll want to take out both the guy in the high-up pulpit and the guy in the balcony sporting the Tommy gun. Then mop up the rest of the wiseguys. Once you get to the door, more goombas will show up. Roll out of the way fast, as some of them have shotguns. If you still have ammo for your own shotgun, use it to blow 'em away. When you finally get to a car, you'll have to lose the cops. Just find some alleyway to hide out in until they stop looking for you, and then head back to Salieri's. [picture caption] In the church shootout near the end of "Whore," the guys holding the high ground are your top priority. A TRIP TO THE COUNTRY This night mission is full of guys with shotguns - but it's also very straightforward. Just remember that shotguns aren't as effective at long range: If you stay back, you can nail these enemies with your handguns. Once you get to the barn to rescue Sam, some cops will show up. Stay upstairs: it'll give you the high ground advantage, since you can shoot out the hayloft window. But watch your back for anyone who may come up behind you. The getaway segment isn't hard: just shoot straight and watch your ammo. Don't bother aiming for the tires of the cars chasing you - just take out their engines. [picture caption] Stay upstairs when Paulie goes for the truck ("A Trip to the Country") OMERTA Here's another long mission; you'll want a fast car for it. Talk to your informants (you'll have to punch Joey* to get info out of him) and then head to where they're keeping Frank. You'll end up tailing Frank to the airport. Once there, you'll have to waste some guards while looking for Frank. If you want, you can steal a car and use it to drive around the airport while you fire your gun out the window. Don't kill Frank when you finally find him: Just talk to him. He'll ask you to find his family. They're in a wooden building a couple of doors down. Find them and take him to them. Next, you'll have to find their plane tickets. The tickets are in the first building at the parking lot where you came in. It's crawling with cops now. Grab the tickets and get back to Frank, then make a quick getaway to the bank. [picture caption] In "Omerta," this building is the one with Frank's family. Take Frank to them. VISITING RICH PEOPLE Head left when the mission starts. You'll need to take out the sentries quietly: a fully charged hit wit the baseball bat should do. If you head left when the level starts, you should find a box next to a bench - it'll turn off the lights in the backyard. Once in the house, you'll have to make your way upstairs to the safe. If you run into anyone, knock them out with the bat. Don't forget that you can use Salvatore to open some doors if needed. Once you have the documents, get out fast and take Salvatore back home. [picture caption] Look for this box is "Visiting Rich People" - you can use it to turn off the lights in the courtyard. A GREAT DEAL This mission goes downhill fast once you get in the parking lot. Use the cars in the garage as cover; if you want, you can move them to form a barrier before the cutscene starts to provide more adequate cover. When you work your way downstairs, watch out for the guys barricaded behind their cars: they have grenades. Listen carefully and you'll hear when a grenade lands near you. Try to take out these enemies from a distance. Once you've killed everyone, you have to go back up to the truck and drive it back to the warehouse. If you don't lose the tail, get ready for one last shootout once you reach the warehouse. [picture caption] Blowing up the cars will take out some goombas in "A Great Deal." BON APPETIT It's just you and Salieri here. When Morello's hitmen start shooting up the restaurant, head outside through the back door. Once outside, head down the alley to the street. Watch out for the thug with a Tommy gun: kill him, take his gun, and go around the corner. You've now flanked Morello's men. Take them out, then go back to the alley, and enter the building adjacent to the restaurant. Watch out for a guy with a shotgun. Kill him, then head to the second floor and take out the other guy with a Tommy gun. After that, head down to the street to eliminate anyone you missed. Move fast so Salieri doesn't get killed. The rest is easy. HAPPY BIRTHDAY If you go into the building that's behind the line for the boat, you'll find a sailor uniform. Change your clothes and you'll be let onboard. Go to the bathroom on the second level (toward the back of the boat and by the stairs); you'll see that it's locked. Find the skipper - he's wearing a white and blue striped shirt - and talk to him a few times to get the key. Get the bucket from the bathroom that's on the starboard-aft side of the boat and then go back to the second-floor bathroom. You'll clean up the mess and get your gun. Return the key to the skipper and wait for the speech to start. Once it does, walk up to the counselor*, kill him, and run back down to where you started the level. Paulie will be waiting in a boat to get you out of there. YOU LUCKY BASTARD You'll spend most of the first part of this mission trying to lose tails. The tricky part comes when you're paired with the hired goons. Once they die, you'll have to chase down Sergio. Don't bother trying to shoot his car: just tail him. He'll lead you to the trainyards.* You'll have plenty of bad guys to dispatch here, but Sergio will hide in one of the buildings. You can't get in because the door's locked. Go to the train tracks and you'll see a switch. Use it to direct the train tracks toward the building Sergio is in, then go to the nearby train cars and move the blocks at the wheels. The train will roll and break open the door. (You have two trains, so you can try again if you mess up the first time.) Now just go in and kill Sergio. [picture caption] Sergio's hiding in this building ("You Lucky Bastard"). The door's locked, so use a train car to bust in. CREME DE LA CREME The plan goes to hell and you'll have to chase Morello to the airport. Once there, make a beeline for the airplane. Shoot at the engines with a shotgun or Tommy gun. If you do enough damage, Paulie and Sam will show up and give you a ride.* Once in the car, keep shooting at the engines until they catch on fire. Sometimes Morello's car won't turn into the airport. If this happens, just keep chasing him. He'll eventually get caught up at a bridge and a cutscene will show you pushing his car off the edge of the bridge. ELECTION CAMPAIGN Get into the old prison through the sewers, and kill the guy near the manhole. Fight off the bad guys inside and get up to the tower. It won't be a challenge to hit your target: just take your time and go for the headshot. Then just make your way out by going all the way down the stairs in the tower, and when you get to your car, lose the cops. [picture caption] Here's your target in "Election Campaign." Take the headshot, then make your way down to your car. JUST FOR RELAXATION Run the truck off the road and the driver will get out. Chase him down and beat him up to get the documents. Take all of the crates out of the back of the truck, get in, and drive it back to the docks. Take it straight down from the entrance and you'll come to a warehouse on the left with the door open and a guy standing out front. Back up the truck to the warehouse and then talk to the guy. Move the crates that he points out with the help of the workers standing next to him. When you're done, talk to the guy again and you'll tell him they're having problems with the train. He'll walk off and you'll be able to load the crates you need onto your truck. Then drive out. You'll be chased, but it shouldn't be too big of a problem to lose your pursuers. [picture caption] Don't pull anything funny at the warehouse ("Just for Relaxation"), or the guards will be all over you. MOONLIGHTING No tricks here: Just move fast once you're in the bank an bring lots of guns. For the getaway, having a fast car such as the Trautenberg Model J is vital. THE DEATH OF ART You start off Paulie's. Put your guns away and run from the cops. You'll want to stop by Yellow Pete's shop to get some more firepower: get a rifle and whatever else you can carry. (Don't bother getting a Tommy gun, since you'll eventually be able to pick one up from someone you killed.) Once you get to the museum, you'll be surrounded. Fight your way out - which may take you a few tries. Watch out for grenades when you get to the first stairs leading up. Eventually you'll have to fight Sam one-on-one. He doesn't miss often. Use your rifle here. Pop out, shoot him once, and then take cover again. (If you try to get in more shots at a time, he'll nail you with his Thompson.) After a dozen or so hits, Sam will run off. Chase him down with a pistol or Tommy gun and finish it. [picture caption] When fighting Sam in "The Death of Art," pop up, shoot, and take cover. Repeat There you go - done. Now that I've led you through La Cosa Nostra, I need you to do me a small favor. In the game's Freeride Extreme mode, you'll find a woman chained to a pole on a rock by the beach (shown below). I'm just dying to know why she's there. If you can find out what the story is on this dame, I'll consider us even.* [picture caption] Just who is this lady, anyway? I've got to know!" ------------------------------------------------------------------------------- Mistakes within the PC Gamer walkthrough: *(An Offer You Can't Refuse): The default key for the speed limiter is F5, not F4 *(Molotov Party): You don't need to destroy the cars in the lot, only damage them heavily (fill up the damage meter on the screen). *(Ordinary Routine): You have to use the crates and the back entrance to get into the motel. You can't enter through the front door at all. *(Ordinary Routine): Shooting at the Phaeton's wheels should break them off, not flatten the tires. *(Fairplay): To my knowledge, despite what Ralph and Bobby say, there are no cops present at night. *(Omerta): Your reluctant informant in this mission is called "Joe" or "Idiot Joe," but is never referred to as "Joey." *(Happy Birthday!) The man you're assigned to kill in this mission is referred to by the game's objectives and Salieri's speech (subtitles) as the "councilor," not the "counselor." *(You Lucky Bastard!) Sergio leads you to the Lost Heaven Harbor, not the "trainyards." While there are many trains and tracks at the harbor, these are simply for loading purposes, and the area is marked and noted by the mission saves as "The Harbor." *(Creme de la Creme) Paulie and Sam's showing up has nothing to do with how much you shoot the engines. Instead, they appear when you move farther out onto the tarmac, and the plane seems to be getting too far away to catch. *(End note) This woman chained to a pole is used in one of the Freeride Extreme missions. You have to save her from a sea monster during Freeride Extreme Challenge 3: "The Sea Monster." See the Freeride Extreme section for more information. ------------------------------------------------------------------------------- [15-AGW] -------------------------------------- - Additional Guides and Walkthroughs - -------------------------------------- If you still need help on a mission, or perhaps just want to see another angle/approach, I'd highly recommend checking out some of the other Mafia guides available on the internet. To make it even easier for you, here are some links (assume guides to be general/FAQ unless otherwise noted): GAMEFAQS Acid Wolf's guide: http://www.gamefaqs.com/computer/doswin/file/371671/19323 Banned Account's guide: http://www.gamefaqs.com/computer/doswin/file/371671/38850 black hole sun's guide: http://www.gamefaqs.com/computer/doswin/file/371671/31059 Crescent Saber's guide: http://www.gamefaqs.com/computer/doswin/file/371671/19141 Geezguy's guide: http://www.gamefaqs.com/computer/doswin/file/371671/49681 nicktheguider's guide: http://www.gamefaqs.com/computer/doswin/file/371671/53453 AgRaMaToS' guide: http://www.gamefaqs.com/computer/doswin/file/371671/19283 btaylorstl's guide: http://www.gamefaqs.com/computer/doswin/file/371671/25369 qwertyuiopasd's guide (PS2): http://www.gamefaqs.com/console/ps2/file/914494/28940 Goodgansta's guide (PS2): http://www.gamefaqs.com/console/ps2/file/914494/29556 piecemealcranky's guide (PS2): http://www.gamefaqs.com/console/ps2/file/914494/29556 Iverson3DaAnswer's guide (Xbox): http://www.gamefaqs.com/console/xbox/file/583371/30518 Widgeon Infantry's guide (Xbox): http://www.gamefaqs.com/console/xbox/file/583371/38527 Underground's Easter Eggs FAQ: http://www.gamefaqs.com/computer/doswin/file/371671/20741 DLubin's Free Ride Extreme Guide: http://www.gamefaqs.com/computer/doswin/file/371671/19997 HiRisque's Free Ride Extreme Solutions: http://www.gamefaqs.com/computer/doswin/file/371671/19444 Athawolfus' Game Script: http://www.gamefaqs.com/computer/doswin/file/371671/51740 a_heavenly_body's Weapons FAQ: http://www.gamefaqs.com/computer/doswin/file/371671/39147 MAFIASCENE The Great MafiaScene Walkthrough: http://mafiascene.com/forum/viewtopic.php?t=14952 MattyDienhoff's Mafia Car Guide: http://mafiascene.com/forum/viewtopic.php?t=10727 Game Tips: http://mafiascene.com/modules.php?name=content&cid=5 The Secret Cars: http://mafiascene.com/modules.php?name=content&cid=11 dood's Car Top Speed List: http://mafiascene.com/modules.php?name=content&cid=27 MAFIAWORLD Jaromir Krol's guide: http://mafia.3dactionplanet.gamespy.com/walkthrough.htm IGN Dan Adams' guide: http://guides.ign.com/guides/14856 ashderus' Car-opedia: http://faqs.ign.com/articles/490/490552p1.html For more information on these sites, check out the "Useful Links" section of this guide. ------------------------------------------------------------------------------- [15-RSS] ------------------------------- - Reader Submitted Strategies - ------------------------------- Information on "A Great Deal!" and "You Lucky Bastard!" Submitted By Anatoly Ivanov "Hi there! I enjoyed your Mafia FAQ on GFAQs much. And since you're accepting reader contribution, I'd like to point out a couple of things that might help in beating certain missions within the game. 1. Mission 12-02 A Great Deal!-The Parking Lot "One note about the stairs: When you're coming into the garage, and when you're returning upstairs for the truck, feel free to use either the ramp or the stairs. However, when you're making your way down, fighting gangsters on every level, you should use the ramps, not the stairs. Finally, if you try to use the stairs to get to the bottom level (essentially bypassing the car blockade), you'll have an enemy grenade land at your feet, guarantying your death." (from the walkthrough) I didn't use your guide much when beating this mission, but despite of reasons you're using here, using the staircase was the most effective (in terms of remaining HP) solution, at least for me. I did the following: - using staircase, I went to the very level where the gangsters had blocked the way - shot a couple times using Thompson gun (a random shot should trigger the grenade, I think) - ran back to the next floor using the staircase - gangsters threw a grenade, but since I was a half-floor above, I didn't get hit at all - returned back by stairs and cleared the floor. After this routine I did lose only 4 HPs as well as Paulie & Sam have lost about 10-15 HPs each. Your way = 20-30 damage for me and 30-40 for Sam/Paulie. Maybe I just can't operate grenades well ;) At least I wasn't using them in the part 12-03 when I killed all the gangsters near the car with a Tommy gun... 2. 15-08 You Lucky Bastard! - The Harbor Basically, your idea about using a truck to deal with gangsters inspired me much. So, there is my version how to beat the mission. - After the cinematic, deal with four gangsters (as you've said) - Get into the truck. After a bunch of gangsters on trucks arrive, keep running over all of them until you kill them or they will lose all of their ammo. - After then, ride forward, between a building labeled "LOST HEAVEN PORT" and a warehouse with parked truck (IIRC, where the cigar boxes are in Mission 18). Two-three gangsters will appear. Just use the same running over strategy. - After you've dealt with these gangsters, continue going in the same direction as before. You'll see some grass path between the fence and a building (2 yellow barrels are near it). Follow this path, until you see a house with red/brown roof, Bolt Ace Pickup parked outside it and two gangsters. Just run them over once again. - Now you should see a warehouse with four "NO PARKING" gates and a door. Enter this door. In this passage, open the second door at right, you'll see a guy there (he's a sniper). He doesn't turn around, so just hit him from back with any gun. Grab his rifle. There is also a fist aid kit in the next room. - Now use Bolt Ace Pickup(little truck) parked somewhere (if you can't find it, using a truck, go to 2 big black barrels, turn right there and follow railroad tracks until you bump into two platforms with a locomotive parked to rightmost of them. Kill all the gangsters(3) there, using a rifle you've obtained. Bolt Ace Pickup should be there return to big black barrels) and go to those black barrels on platforms. - After either of this ways, you should have got Bolt Ace Pickup and stand near 2 barrels on platforms. Use them to open the warehouse. Watch the cutscene. Return back to Bolt Ace Pickup. - Now, using the car, ride inside the warehouse, turn left between two vertical columns(that's where small Bolt Ace Pickup comes in handy) and follow the track. So you won't need to deal with all of that gangsters. Near the end of track turn left a bit into the opening, and Sergio should pop up there!!! If your speed is good enough, you'll kill the bastard without even a single shot! Now, refill your health with a first aid kit, and return back using the same car. Once outside, I think you know what to do." ------------------------------------------------------------------------------- ***********************************************************************[16-MIS] ************************** M I S C E L L A N E O U S ************************** ******************************************************************************* [16-MUS] ---------------------- - The Music of Mafia - ---------------------- The music featured in Mafia is mostly authentic period jazz, and it highlights one of the genre's most famous icons: Django Reinhardt. The following information has been mixed and matched from two articles I wrote earlier for the Mafia Union. You can find these articles here: "Music in Mafia": http://www.gamespot.com/pages/unions/read_article.php?topic_id=23707479&union_i d=2320 "Music in Mafia (Part III)": http://www.gamespot.com/pages/unions/read_article.php?topic_id=24782286&union_i d=2320 Additionally, I'd recommend checking out the following sites for more information on the soundtrack, including the ability to listen to selected tracks: http://mafiascene.com/modules.php?name=content&cid=18 http://mafiascene.com/forum/viewtopic.php?t=10254 http://www.soundclick.com/bands/default.cfm?bandID=222256 http://www.last.fm/music/Mafia+Soundtrack Of course, if you'd like the soundtrack for yourself, on your own computer, you're not out of luck. All you need is the Mafia Data Xtractor, readily available from MafiaScene. After getting the Xtractor that matches your version of the game, use a program such as winzip or winrar to unzip the Data Xtractor. Set its target destination as your main Mafia directory (e.g. C:/Program Files/Mafia). Next, open the Data Xtractor folder and run the Data Xtractor. Choose whichever data files you'd like to extract. You can do them all if you wish (though this will take quite a bit of time and disk space). However, in order to listen to the music, all you have to extract is the "music" file. After doing this, return to the main Mafia directory. You should see a new folder named SOUNDS. Open it. Inside, you will find a folder named MUSIC and (if you also extracted "sounds") thousands of sound clips. Either way, open the MUSIC folder. You should now be at C:/Program Files/Mafia/SOUNDS/MUSIC Here, you will find the music featured in the game. All the tracks are in .ogg format. Most popular music players should be able to play this type of file. If yours cannot, you may have to find a converter. Otherwise, you're good to go. You now have all that great Mafia music on your own computer, at high quality and zero load time. Enjoy. Now, for the actual descriptions. Each song will have the filename (in quotation marks), the song's actual name (if known), the artist's name (if known), and notes about the song (including where you can hear it in-game): ------------------------------------------------------------------------------- 1. "01 - Main Theme.ogg" Mafia Main Theme Vladimir Simunek This theme plays on the main menu screens and during the opening of the game. ------------------------------------------------------------------------------- 2. "02 - Main Theme (short version).ogg" Mafia Main Theme (short version) Vladimir Simunek Similar to the main theme, only slightly condensed, this version is almost interchangeable with #1. ------------------------------------------------------------------------------- 3. "03 - Fate.ogg" Fate Vladimir Simunek This song can be heard during the very end of the Epilogue. It might occur at other times in the game, I simply don't remember any specifically. ------------------------------------------------------------------------------- 4. "04 - Sorrow and Church.ogg" Sorrow and Church Vladimir Simunek This song can be heard in the church part of "The Priest." ------------------------------------------------------------------------------- 5. "05 - Calm.ogg" Calm Vladimir Simunek I recognize this, but I don't remember anywhere you hear it other than during the Epilogue. ------------------------------------------------------------------------------- 6. "06 - Briefing - Bad.ogg" Briefing - Bad Vladimir Simunek This is the music played when Salieri is briefing you on your mission. It can only be heard during "bad" missions (where Salieri is dissatisfied). ------------------------------------------------------------------------------- 7. "07 - Briefing - Conspiracy.ogg" Briefing - Conspiracy Vladimir Simunek This is the music played when Salieri is briefing you on your mission. It can only be heard during "conspiracy" missions (where Salieri is curious or suspicious). ------------------------------------------------------------------------------- 8. "08 - Briefing - Good.ogg" Briefing - Good Vladimir Simunek This is the music played when Salieri is briefing you on your mission. It can only be heard during "good" missions (where Salieri is pleased). ------------------------------------------------------------------------------- 9. "09 - Fighting theme 1.ogg" Fighting Theme 1 Vladimir Simunek This is one of the pieces of music that will be played when Tommy is involved in combat. ------------------------------------------------------------------------------- 10. "10 - Fighting theme 2.ogg" Fighting Theme 2 Vladimir Simunek This is another piece that you will hear when fighting enemies. ------------------------------------------------------------------------------- 11. "11 - Night Psycho.ogg" Night Psycho Vladimir Simunek To my knowledge, the only time you hear this song is during the mission "Visiting Rich People" ------------------------------------------------------------------------------- 12. "12 - Quiet Before Storm.ogg" Quiet Before the Storm Vladimir Simunek This is simple background music that you will hear during slow or stealthy segments. ------------------------------------------------------------------------------- 13. "12_scene music.ogg" I'll Run My Mouth and You Run Your Business Brother Louis Jordan This song can be heard in the last part (the chase) of the mission "A Great Deal!" ------------------------------------------------------------------------------- 14. "13 - Game Over.ogg" Game Over Vladimir Simunek This is the music clip you will hear upon failing your mission and getting a game over screen in most missions ------------------------------------------------------------------------------- 15. "14 - Success.ogg" Success Vladimir Simunek This is a small music clip you will hear when you complete certain missions ------------------------------------------------------------------------------- 16. "15 - Surprise 1.ogg" Surprise 1 Vladimir Simunek Just a short sound clip for when something is surprising. ------------------------------------------------------------------------------- 17. "16 - Surprise 2.ogg" Surprise 2 Vladimir Simunek Another sound clip for a surprising situation. ------------------------------------------------------------------------------- 18. "17 - Sarah's Theme.ogg" Sarah's Theme Vladimir Simunek This is background music for the mission and cinematics in "Sarah." ------------------------------------------------------------------------------- 19. "18 - Escalation.ogg" Escalation Vladimir Simunek This nerve-wracking sound clip can be heard in many missions, such as when Sam returns from the bar in "An Offer You Can't Refuse", and when Tommy crosses the ladder in "The Whore/The Priest." ------------------------------------------------------------------------------- 20. "19 - Carchase 1.ogg" Carchase 1 Vladimir Simunek This is background music for some of the game's carchase sequences. ------------------------------------------------------------------------------- 21. "20 - Carchase 2.ogg" Carchase 2 Vladimir Simunek This is another possible music selection for a carchase sequence. ------------------------------------------------------------------------------- 22. "city_music_1.ogg" The Mooche Duke Ellington This orchestral jazz piece can be heard around the city, primarily in the Works Quarter. Listen to it here ------------------------------------------------------------------------------- 23. "city_music_2.ogg" Cavalerie Django Reinhardt One of the many Django Reinhardt pieces. Primarily heard in Little Italy. ------------------------------------------------------------------------------- 24. "city_music_3.ogg" Chinatown, My Chinatown The Mills Brothers As far as I know, you can only hear this piece while driving through Chinatown. Listen to it here ------------------------------------------------------------------------------- 25. "city_music_4.ogg" Vendredi Django Reinhardt Another great Reinhardt piece. You'll hear it primarily in the Downtown sections of Lost Heaven. ------------------------------------------------------------------------------- 26. "city_music_5.ogg" Echoes of France Django Reinhardt Yet another Django Reinhardt piece. Not much else to say. You'll hear it in Oakwood. Listen to it here ------------------------------------------------------------------------------- 27. "city_music_6.ogg" D-Minor Swing Django Reinhardt Another jazzy Django Reinhardt song. This one will be heard primarily in New Ark. ------------------------------------------------------------------------------- 28. "city_music_7.ogg" Manoir de mes Reves Django Reinhardt Yet again with the Reinhardt pieces. This one will be heard mostly in Hoboken. ------------------------------------------------------------------------------- 29. "city_music_8.ogg" Caravan The Mills Brothers An interesting piece. Heard in Oak Hills. ------------------------------------------------------------------------------- 30. "city_music_9.ogg" Belleville Django Reinhardt Another Reinhardt piece. You'll hear this one on Central Island. ------------------------------------------------------------------------------- 31. "city_music_10.ogg" Diga? Django Reinhardt? You'll hear this song as you drive through the countryside of Lost Heaven. Listen to it here ------------------------------------------------------------------------------- 32. "city_music_11.ogg" Motel? Django Reinhardt? You'll hear this song as you drive through the countryside of Lost Heaven. ------------------------------------------------------------------------------- 33. "city_music_12.ogg" Lentement Mademoiselle Django Reinhardt You'll hear this song as you drive through the countryside of Lost Heaven. ------------------------------------------------------------------------------- 34. "city_music_13.ogg" Douce Ambiance Django Reinhardt You'll hear this song as you drive through the countryside of Lost Heaven. ------------------------------------------------------------------------------- 35. "city_music_15.ogg" Oiseaux des Isles Django Reinhardt You'll hear this song as you drive through the countryside of Lost Heaven. ------------------------------------------------------------------------------- 36. "Lake of Fire.ogg" Gravesend (Lake of Fire) Lordz of Brooklyn This is the song that accompanies the end credits of the game. ------------------------------------------------------------------------------- 37. "mise02-ulicka.ogg" Ulicka Artist? This is the song that plays during the chase in "The Running Man." ------------------------------------------------------------------------------- There are some other Django Reinhardt songs for background music. However, they don't appear in this music folder. Also, "city_music_14.ogg" doesn't exist in the folder (a mistake perhaps), and "12_scene_music.ogg" is double numbered (with "12 - Calm Before Storm.ogg") Other Mafia music (not in the extracted folders): ------------------------------------------------------------------------------- 38. Coquette (Cochlea) Django Reinhardt ------------------------------------------------------------------------------- 39. Coucou Django Reinhardt ------------------------------------------------------------------------------- 40. Moanin' For You The Mills Brothers ------------------------------------------------------------------------------- 41. Rythme Futur Django Reinhardt ------------------------------------------------------------------------------- 42. You Rascal You The Mills Brothers ------------------------------------------------------------------------------- [16-REV] ----------- - Reviews - ----------- After saying that "my personal review of the game Mafia will be written soon," I never actually wrote such a review. Instead, I did even more: I wrote a review and comparison duo-document. Please see "Mafia vs. The Godfather" in the Miscellaneous section. This document not only provides in-depth reviews of BOTH games, but also compares and contrasts their qualities. Still, I present these other excellent reviews to shed some light onto this spectacular game. These reviews all appear here, simply to give you additional information about the game. Also, if you are reading this, and haven't yet purchased the game, let these reviews stand as examples for why you should or shouldn't buy it. As this guide was created and is maintained under non-profit criteria, I have included reviews written by commercial businesses. If the reviewer, or any official from their company opposes my use of their review in this guide, please e-mail me, and it will be removed immediately. [16-PCR] ---------------------- - PC Version Review - ---------------------- I've selected a review of the PC version of Mafia to provide some critical analysis of the game. The following is quoted verbatim from the review by Bert Salkmoor, PC Gamer reviewer, in the December 2002 (Volume 9, Number 12) issue, pages 90 and 91. PC Gamer is a member of Future Networks. A copy of this review (minus all but one picture) can be found here: http://www.pcgamer.com/reviews/archives/reviews_dec02_mafia.html "Mafia When this disk hits your drive like a big pizza pie, that's amore Organized crime has inspired some of the best films and television shows ever made - the Godfather trilogy, GoodFellas, and The Sopranos, to name just a few. We've been waiting patiently for eons to play a PC game that really took full advantage of this fascinating and action-packed atmosphere. Thanks to Illusion Softworks (the Czech Republic developer responsible for Hidden & Dangerous), that time has come. Mafia: City of Lost Heaven is a fantastic game, as well as a firsthand look at what it might have been like to be a "made man" back in the "glory" days of the 1930s. You play the role of Tommy Angelo, who, after a life spent working for the Salieri family, decides to "flip" (mob-speak for becoming a traitor and working with the law to bring down your former associates) when he's ordered to kill some friends. Told as a series of flashbacks, the 20 missions of the campaign offer an amazing array of tasks to accomplish, ranging from stealthy assassinations to intense shootouts to competing in an auto race. Grand Theft Auto III is definitely a major influence on the game design, and always for the better. The biggest complaint that most players will have with Mafia is that you must get yourself to wherever your mob-designated assignment is taking place. So you'll have to drive to and fro, making sure all the while that you obey traffic laws, as one slip-up means game over when you're pulled over by cops. This method may be realistic and can even be construed as a gameplay challenge, but an option to zip to the beginning of the action sequences would have been much appreciated. Mafia's technical aspects are among the best in the business. It's rare in this day and age to be truly impressed by a game's graphics, but a lot of your early game time will be spent just marveling at the scenery. Those just scraping by with the minimum system requirements will still get a gorgeous, if somewhat sluggish, experience, but if you've been looking for an excuse to upgrade your video card, here's an excellent one. Most of the vehicles (more than 60 are eventually available) look like they were imported via time machine, and the texture-mapping of peoples' faces is outstanding. (There are no "faccia brutas" in this game.) The soundtrack is filled with sounds of the era, and though some of the voice- acting can be charitably classified as "merely acceptable," the overall effect of music and speech pulls you further into the game's alternate reality. Cut- scenes between missions are movie-like in their presentation, the camera is almost always in a good position, and, for me, the game was refreshingly crash-free throughout. The one fly in the antipasto is that even on the burliest machines, the graphics at the far horizon tend to "pop in" a little too noticeably. It's not disastrous, but with other details so stunning, this hiccup can be somewhat distracting. Backing up the sights and sounds is some of the best third-person action gaming since Grand Theft Auto III. Yes, the comparisons are valid, but only to a point: Mafia is much more focused on its story and, in turn, is more linear than GTA III. That's not a bad thing, as the result is a more structured form of storytelling, but keep it in mind if you think GTA III's open-ended style is the model for all future action gaming. Mafia also has a separate Free Ride mode, which offers a chance to explore the city at your own pace. This mode lets you adjust the amount of traffic, the number of people walking the streets, and how long the arm of the law will be. Completing the campaign opens up more options, including Free Ride Extreme. Here you completely rid yourself of the pesky police force, and open the opportunity to gain further vehicles by completing odd-job tasks. While it's nowhere near as fun as the campaign (or GTA III, for that matter), this loosening of the belt is a good bonus, and just adds another checkmark to the positive side of the ledger. Most of those negative checkmarks come from Mafia's dedication to realism. In addition to the driving requirement, another vehicle-related issue is that the cars are incredibly true to their real-life 1930s counterparts, meaning that most of them pretty much suck. Forget about high-speed chases - you'll be lucky if you can even get these babies started the first few times you turn the key! A few of the missions also seem a little too scripted, in that they don't reward you for thinking outside the box because events need to proceed a specific way to set the stage for later actions. Finally, you get a fairly generous but still limited save-game system that may frustrate some players during the more difficult missions. None of these complaints, though, takes away from the fact that Mafia is one of the more entertaining and impressively designed games to hit the PC in a while. Should you buy a copy right away? Fuhgeddaboutit! - Bert Salkmoor FINAL VERDICT HIGHS: Extremely high production values; interesting and varied missions; tells a great story. LOWS: May be a bit too realistic; some irritating voice-acting; may be too linear for some GTA III fans. BOTTOM LINE: The combinations of story, gameplay, and razzle-dazzle won't disappoint. PC GAMER EDITOR'S CHOICE 91%" (Here are the picture captions that appeared in the review, but not in the main text body of it) "THE BRUTAL UNDERWORLD All part of the compelling story: On a routine protection-money pickup, Paulie, your partner, winds up on the wrong end of a bullet, proving you're not the only bad guys in town." "In some missions, you'll have to rely on your fellow gangsters to help you out of tough spots." "Reloading your weapon plays a big role in gunfights. Running low on bullets is not recommended." "The Salieri family doesn't like what this politician has to say, and has sent you to shut him up." "I don't think the cops will be retrieving any fingerprints from this crime scene!" "The cut scenes are so well done, it's like getting to star in your very own Hollywood gangster film." "Excellent physics modeling means everything behaves authentically - even your spent shells." "The lighting effects are outstanding, raising the graphics from merely great to out of this world." "The cars are incredibly realistic (and beautiful), right down to their pitifully underpowered engines." ------------------------------------------------------------------------------- [16-CON] --------------------------- - Console Version Review - --------------------------- The following review applies to the PS2 and Xbox versions of Mafia. In general, we can assume the only differences between the PS2 and Xbox games are controls and a slight graphical superiority on the Xbox. Though the console version is generally considered to be worse than the PC one, it is still a relatively decent game, and gives at least some indication of how good the PC version is. The following review was copied verbatim from the January 27th, 2004 review, by Greg Kasavin. A transcript of this review can be found on the following pages: http://www.gamespot.com/ps2/action/mafia/review.html?page=1 http://www.gamespot.com/ps2/action/mafia/review.html?page=2 "GameSpot Review 7.0 good Gameplay 7 Graphics 6 Sound 8 Value 7 Tilt 7 Difficulty: Medium Learning Curve: About a half hour Because the PS2 version of Mafia compromises the PC version's graphical presentation and also introduces more interruptions into the gameplay, it comes off like a mere shadow of the original. After years in development, the original PC version of Mafia quietly materialized on store shelves during the dog days of summer 2002. Surprisingly, it turned out to be, by far, one of the year's best action games. Though it superficially resembled some sort of 1930s-era Grand Theft Auto, Mafia was a story-driven game that featured excellent on-foot shooting action as well as surprisingly realistic driving sequences. Beyond that, it produced an incredibly convincing atmosphere. A year and a half later, a PlayStation 2 port of Mafia has finally arrived. It doesn't skimp on the game's mature content, but playing this version of the game is roughly equivalent to watching The Lord of the Rings trilogy on a small, black-and-white TV/VCR combo as opposed to the silver screen. Granted, this is perhaps about as faithful a translation as could have been expected, since Mafia was expressly designed to push the PCs and graphics cards of yesteryear to their limits. Explanations aside, because the PS2 version of Mafia unavoidably compromises the PC version's graphical presentation--while also introducing longer loading times and injecting more interruptions into the gameplay--it comes off like a mere shadow of the original. It's certainly not a bad game, but there's a far superior version of it still available. Like the Grand Theft Auto games, Mafia features a large, clockwork city that you may theoretically explore at your leisure either by car or on foot. The game can seamlessly switch between driving and shooting sequences, and should a vehicle you're driving sustain too much damage, you may get out and carjack some unlucky soul for his or hers. The superficial similarities pretty much end here. Unless you're playing one of the game's supplemental "free ride" modes, you probably won't be joyriding around the Prohibition-era, Chicago-style city of Lost Heaven, which is where the action of the game takes place. For one thing, the early automobiles featured in this game generally just aren't much fun to drive. (They're clunky; they have poor brakes; and they have a way of fishtailing out of control if you turn too sharply.) For another thing, much like in The Getaway, the seeming open-endedness of the gameworld is really just there to give atmosphere to an otherwise completely linear, mission-based game. In Mafia, you play as Thomas Angelo, who starts out as a taxi driver but soon gets involved with the mob. The story is told in retrospect, so you're introduced to Tommy during the late 1930s while he is confessing the events of his sordid past to a detective--in exchange for witness protection. In the PC version of the game, the story unfolded via lengthy cutscenes rendered with the game's impressive 3D engine. On the PS2, these cutscenes have been rendered into videos, and they don't look quite as good today as they used to. The characters' faces can be very expressive, and the motion-captured animations look great, but characters' hands are stiff like mannequins, and their eyes just stare blankly. Nevertheless, the story is one of the main attractions. It takes itself seriously, includes some surprising twists, and handles its mature content tastefully. In short, it actually tries to be a good story. In consequence, the pacing of the actual game has some problems. You'll mostly spend the first few hours of the game just driving around Lost Heaven. Tommy falls into his life of crime; he doesn't go looking for it. Unfortunately, these driving sequences, which are most abundant at the beginning of the game but remain a core element throughout Mafia, just aren't very enjoyable. On the PC, the strikingly authentic presentation of the city of Lost Heaven made these driving sequences wonderful to behold, even though they were naturally slow- paced. On the PS2, the city itself looks quite poor. Flat, blurry, overused textures are everywhere, the car models lack detail, the power lines running between buildings look ugly, and more. What's particularly annoying is that you'll end up having to frequently drive from one side of Lost Heaven to the other, but just as you cross the midpoint of the city, a loading screen jarringly appears and takes its sweet time before it goes away. The driving sequences in the PC version of Mafia were all about atmosphere, but on the PS2, this is largely missing. The atmospheric remnants from the PC version include some excellent ambient sounds as well as an upbeat and appropriate jazz soundtrack, which features cuts from some of the era's greatest musicians. The PC version of Mafia presented a surprisingly detailed simulation of what it might be like to drive around on old streets in old cars. You needed to obey traffic laws, by stopping at red lights, not exceeding the speed limit, and things like that, or else cops in the vicinity would pull you over and give you a citation. Of course, the mob foots the bill, so a citation is just an inconvenience. On the PS2, since all the driving just feels like a chore, at least you don't have to worry about this stuff quite as much. The speed limit has been increased, as if to acknowledge that the best thing about the driving sequences is getting them out of the way as quickly as possible. In any case, it's pretty easy to navigate the city thanks to the presence of a map that you can instantly switch to, which shows where you are and where you're headed. The game's occasional chase sequences are interesting, since they're chase sequences in lousy old cars, but they're not particularly enjoyable either. Still, Mafia allows you and your cohorts to shoot while driving, which is a nice touch. The shooting sequences also suffer somewhat in translation to the PS2, partly due to the decline in graphics and partly due to the gamepad controls, which were originally designed with a keyboard-and-mouse control scheme in mind. Mafia plays like a standard third-person shooter, only without the annoying camera problems intrinsic to many games of this type. The camera here works great--the default third-person perspective seamlessly switches to a first- person point of view whenever Tommy's in a situation where your view of the action might otherwise be obstructed, such as when he's in a narrow hallway. Tommy has no special abilities to speak of, unless you count his ability to roll side to side in a moderately useful evasive maneuver. To compensate for the analog aiming's lack of precision, the controller's L2 and R2 buttons work to automatically snap your aim on to an enemy who's on the left or right of your targeting reticle, respectively. This isn't a bad solution, but it makes the shoot-outs pretty simple, once you get the hang of them. However, the game's low-resolution graphics can make it tough to see when someone's shooting at you from afar, and it's hard to tell when Tommy's taking damage. Also, the frame rate takes a dip when too much action is happening at once. One interesting thing about the on-foot action is that when Tommy reloads his weapons, he throws out the ammo clip that's currently in the weapon...along with any ammo in it. Ammo can be pretty scarce, so at times you'll need to think carefully about whether or not it's worth it to throw away a two-or- three-round clip for a fresh one. Though the driving sequences look very bland and the frame rate is pretty sketchy, Mafia isn't a bad-looking game overall. It just looks OK. As mentioned, the character models are actually quite good, and many of the animations are excellent. The indoor environments are relatively more detailed than the outdoor ones, but unfortunately even these are missing some important details; for instance, don't expect to see any sign of damage to the environment after a heated shootout. The audio has naturally survived the translation more intact than the graphics, and by and large, it's still outstanding. The voice acting performances aren't exceptional, but they're understated and pretty natural. Ambient sounds in Lost Heaven, as well as the sounds of gunfire and of cars crashing, are all very well done. Another nice touch is that vehicles all have authentic-sounding car horns, so you can sound your horn to make pedestrians get out of your way. Mafia's story mode features about 20 big missions. Once it gets going, it switches between the driving and shooting pretty effectively--and all in the context of a good story. In addition, you'll unlock some extras along the way that mostly focus on the driving portion of the game, which unfortunately isn't all that fun. If you only played the PS2 version of Mafia, you'd still get a sense of its ambitious nature, and you'd enjoy some of its finer points, but you'd also miss out on the PC version's outstandingly good graphics and its much more seamless gameplay experience. The PlayStation 2 is obviously well equipped to handle many types of games, but it's hard to imagine how a game like Mafia could have been ported to the system without some significant compromises--just like the ones exhibited by this version of the game." (here are some of the picture captions that appeared throughout the review) "Mafia is an outstanding PC game, but it loses a lot of its impressive presentation in translation to the PS2." "You'll need to be patient through some rather tedious driving sequences. Just be thankful we're not driving jalopies like these anymore." "Tommy can take care of business by using a variety of firearms, as well as by using more practical devices like baseball bats." "The PS2 version of Mafia doesn't hold a candle to the PC original, so if you have the means of playing the latter version instead, you should." ------------------------------------------------------------------------------- [16-MVG] --------------------------- - Mafia vs. The Godfather - --------------------------- For a very long time, I had a blurb in this guide saying that "my personal review of the game Mafia will be written soon." Well, I never actually wrote such a review. Instead, I did even more: I wrote a review and comparison duo- document comparing two of the biggest Mafia-related games. So in place of a formal review of Mafia, I decided to create "Mafia vs. The Godfather - The Conclusive Analysis." This document provides in-depth reviews for BOTH games, and a comparison of nearly all their features. You can view the original document here: http://www.gamespot.com/pages/unions/forums/show_msgs.php?topic_id=24873792&uni on_id=2320 So without further ado, I present my analysis: Mafia vs. The Godfather - The Conclusive Analysis Presented by Bloviator After many months, many threads, and many thoughts, I have decided to compile piles of data on two great games. While this analysis should provide information and insight into both games, whatever extra information it uncovers or additional conclusions it draws are only secondary. Simply put, I intend to answer the following question: Which is better, Mafia or The Godfather? This analysis will be (as the name suggests) conclusive to say the least. Before I begin, let me outline exactly how this massive document will be constructed. Each game will be compared and contrasted, side by side, in a series of tiered categories. These will be: Graphics - Anything having to do with the game's graphics. Characters, environments, cars, and more can all be found here. Audio - Everything from sound effects to dialogue to music will be contained within this section. Gameworld - This category covers the feeling and ambience of both games' cities, covering many of the same topics as in the Graphics category, but from a different perspective. Gameworld will also address the storyline and plot of the two games. Gameplay - The most obvious, most important, and largest category, Gameplay will cover nearly every aspect of how each game is played. Other - The Other or miscellaneous section will contain everything from consoles to professional reviews to value. Each category will contain numerous sub-sections in which the games are compared head to head. At the end of each (macro)category, the "winners" of each sub-section are recapped, each game is given an overall summary, and is scored on a 1-10 scale. These data will be repeated for each category and compiled at the end of this document. Now before we begin, a few notes: Legal Note: The opinions expressed within this text are entirely my own. Although they may draw from or reference outside material, they remain my personal beliefs and are not a reflection of those of any other individual. You may read this document and choose what material you agree or disagree with. However, I cannot be held liable for any information contained within this text. Author's Note: Please don't devalue or disregard my analysis whether or not you agree with it. Feel free to comment in the appropriate section to give feedback, or voice your opinions. Also note that both games' scores have been weighted somewhat so as to compare them more effectively. Alright. Enough legal and notice stuff. Let's get on to the analysis. Today I bring you a great fight between two prize fighters. In this corner, Mafia: The City of Lost Heaven. And in this corner, The Godfather: The Game. Category 1 - Graphics Section 1 - Character Graphics Mafia: Like any good, story-driven narrative, Mafia's characters are critical to the plot. Each is portrayed in a unique and realistic view. The facial textures for all characters (though more pronounced in the main characters) are very high quality (especially considering when the game was made). However, this realistic view degrades somewhat in other parts of the body. While the believable faces add to the feeling and realism of the game, a close shot of a blocky hand can often ruin the drama. The Godfather: In a story as famous as The Godfather, character image and realism is of great importance. In this category, The Godfather: The Game delivers. All the main characters from the film are portrayed with real and believable textures. The only exception to this is Michael, but this is due to legal issues (his likeness is not allowed in any other game besides Scarface, due to legal restrictions). However, the true place where The Godfather distinguishes itself from Mafia is in its portrayal of the entire body. Where Mafia floundered with blocky and chunky fingers, arms, and legs, The Godfather upholds the realistic beauty of its characters. From facial nuances to fluttering coat tails, The Godfather has superb character graphics. Category 1, Section 1 Winner: The Godfather Section 2 - Environment Graphics Mafia: From the scenic waterfront to the gritty Works Quarter, Mafia's fictional city - Lost Heaven - is an amazing and remarkable place. Every inch of the city shows both beauty and uniqueness. For although Lost Heaven is large and widespread, it never feels old. While few buildings can be entered or really interacted with, their image and realism offsets this disappointment. Skeptics may claim that Lost Heaven is just a pretty picture with no depth and no interactivity. While this may be true, the city's realistic looks and feel give it a charm all its own. The Godfather: Even Lost Heaven's picturesque landscapes are blown out of the water by The Godfather's gritty image of 1940's New York. The few years between the two games' productions seem to make all the difference. The graphical power and capability available to The Godfather enables it to produce an amazingly lifelike city. The Godfather doubles every graphical detail in Mafia, and adds in a variety of its own. It brings not only a new style of art, but also sheer realism. However, its one letdown, the one place where Lost Heaven continues to shine, is in the area of uniqueness. Although The Godfather's New York is stunningly rendered, the variety of objects, images, and styles is quite small. Not just the handful of repeated interior textures, but everything from skyscrapers to newspaper stands seems recycled and repetitive. While you may be excited to see an accurately rendered Empire State Building or Brooklyn Bridge, don't be surprised when all the "generic buildings" look identical. Despite it's shortcomings on originality and freshness, The Godfather still edges out in front of Mafia in environmental graphics. Category 1, Section 2 Winner: The Godfather. Section 3 - Vehicle Graphics Mafia: Few aspects of Mafia demonstrate both its realism and beauty as much as the vehicles in the game. Over 60 different models are available, with amazing rendering, down to the inch. The developers consulted and were assisted by a number of classic car owners, all for the sake of realism. As much as I would like to give an objective analysis focusing on both sides of the situation, the cars in Mafia, from their styling to their deformation in crashes, are beautiful. Few things come closer to perfection in any game ever. The Godfather: For a game that consistently delivers high quality graphics and realistic textures, The Godfather fails to deliver in the area of cars. In fact, it doesn't even come up short, it falls flat on its face. With only five vehicles in the whole game (with a few different color options, woo hoo), I must wonder if the developers just got lazy. As if this lack of variety wasn't enough, the few cars that are available look unrealistic; like plastic. Additionally, the car deformation is devoid of realism or believability. The cars in The Godfather look and feel like toy models, not real cars. This weakness is especially pronounced due to the size of the New York gameworld. Most of your destinations are far away, and you will be driving much of the game. This only further highlights the embarrassment that is The Godfather's cars. Category 1, Section 3 Winner: Mafia. Section 4 - Weapon Graphics Mafia: Like its cars, the weapons in Mafia are well rendered and authentic. A variety of death-dealing is available, from melee weapons to firearms to molotov cocktails. Once again, authenticity is key. While the graphics on weapons may not seem all that important, they do have an influence on the overall graphical quality. The Godfather: The Godfather's weapons, also like its cars, take a more "arcadey" route. However, they are still well rendered and pictured. The most surprising and jarring disappointment with the graphics on The Godfather's weapons are the extremely low-res pixilated images of your guns (shown on your weapon inventory or in the lower left hand corner of your screen). Category 1, Section 4 Winner: Mafia. Section 5 - Cinematics/Cutscene/Gameplay Graphics (Note: This section will analyze and compare the differences in quality of graphics in a cinematic, cutscene, and during regular gameplay). Mafia: Cinematography aside, Mafia's cutscenes remain stunning and graphically intense. Although Mafia's cinematics use the game engine (as opposed to a separate FMV sequence), most characters have special "cinematic only" models that are slightly higher quality. The cutscene (in-game) and gameplay graphics are the same, and only marginally worse than those in the cinematics. If it still bothers you, there are mods available (or you can do it yourself) that replace all in-game models with the slightly higher quality cinematic models. The Godfather: One of the amazing things that makes The Godfather unique and great is its (graphically) seamless transitions from cinematics to gameplay. The quality of the regular game graphics are just as high as those in cinematics or cutscenes. For this reason, The Godfather edges out in front of Mafia in this category, although both games have remarkably little difference between their cinematics and gameplay. Category 1, Section 5 Winner: The Godfather. Category 1 (Graphics) Recap/General Analysis Category 1 Winners Section 1 (Character) - The Godfather Section 2 (Environment) - The Godfather Section 3 (Vehicles) - Mafia Section 4 (Weapons) - Mafia Section 5 (Cinematic/Cutscene/Gameplay) - The Godfather Category 1 General Analysis Mafia: While Mafia's graphics may be somewhat less than perfect for character models and cityscapes, its amazingly accurate car and weapon detail makes up for this imperfection. The crispness and realism of Mafia's graphics outweigh their occasional "clunkyness." Graphics of its quality, especially from 2002 are remarkable. Although new technology pushes the edge of graphical capability further, and older graphics become more and more "ugly" Mafia remains a game with strong and high-quality graphics. The Godfather: As a relatively new release, The Godfather provides excellent quality graphics and "one-ups" Mafia in many categories. Although the car and weapon models leave something to be desired, the overall quality of the characters, city, and everything else place the Godfather in superb graphical standing. Category 1 Overall Score Mafia: 9/10 The Godfather: 10/10 Category 2 - Audio Section 1 - Music (epic (cinematic)) Mafia: Mafia highlights and empowers many of its most memorable moments though the use of great epic music. The powerful orchestral score behind many of these scenes helps to elevate the drama and provide a more moving experience. The music's blend of unique, memorable, and moving tones significantly boosts the overall quality of the game. The Godfather: Sticking to tradition, The Godfather's main score is the famous and recognizable music that defined the film. Any fan will pick up the melody in a heartbeat, and can tell you just how powerful it can be to them. Although it may not be original, staying true to its source material, The Godfather delivers a strong and moving musical performance. Category 2, Section 1 Winner: The Godfather. Section 2 - Music (general) Mafia: Once again, Mafia imbues its world with realism and believability. In this case, through its soundtrack. A mixture of period jazz music and songs illustrate and embody the feeling of Lost Heaven. The music is varied and diverse, but doesn't stray too far in terms of genre. However, its feeling and accuracy to the time period help to boost Mafia's presentation yet again. The Godfather: Unlike Mafia, The Godfather's general music is not very different from its "epic" music. Basically, the feel and type of music played in the background during regular gameplay is quite similar to the cinematic music. Although this may again be related to the game's dedication to accuracy (towards the film) it actually degrades the overall performance. The lack of variety seems to make the game focus in on the Corleones and other families exclusively, rather than all of New York. Whereas Mafia's music gives soul and realism to the game world, The Godfather's restricts the world, making it feel too focused on the main characters. Category 2, Section 2 Winner: Mafia. Section 3 - Dialogue (main) Mafia: Although Mafia was created by an almost unknown developer, the dialogue and voice acting within the game is surprisingly high-quality and accurate. While some of the characters may sound suspiciously similar to other actors (e.g. Paulie and Joe Pesci), the character dialogue is still well done. Each of Salieri's men provides a different voice which adds believability and soul to their character. If anything, the main protagonist and player Tommy, has the least dynamic or animated voice. Still, the main character dialogue and voice acting in Mafia is generally high-quality and professional. The Godfather: Once again "one upping" Mafia, The Godfather provides superb voice acting and dialogue. Almost all of the actors from the film were recast, nearly 30 years later, to repeat old lines, and say some new ones as well. Despite this significant time lapse, almost all of the characters sound exactly as they did in the movie. Abe Vigoda, James Cann, Robert Duval and others all leapt back into their famous roles as they provided excellent voice work. Shortly before his untimely death, Marlon Brando was recorded saying his lines, and provides The Godfather with the amazing feel that he gave to the movie. However, some of the lines had to be added with an impersonator after his death. The only exceptions to this superb quality are Michael (due to legal issues with Paramount and Scarface: The World Is Yours, Pacino could not be fully represented in voice or appearance in the game) and Fredo (as the actor John Cazale died in 1978). Despite these minor flaws, the main character voice work in the game is amazing. Category 2, Section 3 Winner: The Godfather Section 4 - Dialogue (general) Mafia: One of the weaknesses in Mafia can be found in general dialogue, or that from secondary characters or random NPCs. Most notably, characters on the street have the same few lines to say to you, over and over again. This is somewhat negated by the decent voice work from secondary characters (e.g. Luigi, Big Biff). However, the general dialogue is no where as lacking as in The Godfather. The Godfather: To call the general voice acting in The Godfather "mediocre" would be far too generous. To say the least, it's terrible. Like Mafia, most random characters on the street say the same few lines, over and over. It appears that only a handful of actors were cast for these roles, because all the voices sound the same as well. Additionally, the minor characters that aren't just random NPCs are just as bad as the pedestrians in quality and repetition. However, what sets The Godfather apart as truly atrocious is the content of the phrases. While it's annoying enough to hear "How do you do?" and "Watch it!" hundreds of times, it's far worse to hear phrases that aren't applicable. Let me provide some examples: "That's it, we're moving to Jersey" (by a pedestrian ALREADY IN NEW JERSEY) "Give my regards to the Don" (by a shopkeeper speaking to the player WHEN THE PLAYER IS ALREADY THE DON) "Don't forget about me when you're Don" (by a gangster speaking to the player WHEN THE PLAYER IS ALREADY THE DON) The worst part is that almost half of the phrases people say are only applicable in certain situations and frustratingly out of place in most. These are not things you hear every once in a while. You will literally hear these inapplicable phrases HUNDREDS of times. Mafia may not have the best general voice acting and dialogue, but in comparison to The Godfather, it's superb. Category 2, Section 4 Winner: Mafia. Section 5 - Sound Effects Mafia: When you think about it...well, that's exactly it, you don't. Sound effects are rarely thought about or considered, unless they are especially notable or especially terrible. However, Mafia has such a massive and diverse array of sound effects that it's hard not to take notice. For anyone who used the dataXtractor on the SOUNDS folder, you would see that there are nearly 10,000 different sound effects for everything from cars to weapons to ambient noise. The boost that Mafia's sound effects give to the overall feel of the game, while most likely overlooked, is actually quite noteworthy. The Godfather: Like Mafia, The Godfather has an appropriate variety of sound effects to cover the many different elements of the game. However, in certain areas or types of sound, the game falls a little short. Similarly to its graphical shortcomings with vehicles and weapons, the audio for these objects is also rather mediocre. While the game does do a fine and acceptable job of using sound effects, it doesn't quite reach the level of excellence set by Mafia. Category 2, Section 5 Winner: Mafia. Category 2 (Audio) Recap/General Analysis Category 2 Winners Section 1 (Music (epic)) - The Godfather Section 2 (Music (general)) - Mafia Section 3 (Dialogue (main)) - The Godfather Section 4 (Dialogue (general)) - Mafia Section 5 (Sound Effects) - Mafia Category 2 General Analysis Mafia: Mafia's audio presentation, like its graphics, bring realism and believability to the gameworld. The accuracy, both to the Mafia genre and to the period, is bolstered by the game's audio. The feel and ambience of the game too, is greatly enhanced by many of Mafia's sounds and music. Only a handful of areas are anything short of perfect, and the superb quality of everything else more than compensates. Mafia provides a generally excellent audio production of very high-quality. The Godfather: Despite the superb orchestral score and famous voice acting, The Godfather is beset by a number of small problems with its audio. Most notably, the extreme repetition of inaccurate or inapplicable statements by minor or random characters detracts significantly from the experience. Whereas Mafia seeks accuracy and realism towards the real life 1930's gangland, The Godfather focuses more on accuracy and staying true to the film and novel. While The Godfather has great audio production, it falls just short of the superb Mafia. Category 2 Overall Score Mafia: 10/10 The Godfather: 9/10 Category 3 - Gameworld Section 1 - Plot/Story Mafia: In creating its storyline, Mafia draws both upon numerous Mafia movies of fame (including The Godfather) and the real 1930's gangland. Its focus on Tommy, and his path from taxi driver to Mafioso, is strong, believable, and moving. While critics may point to specific points in the storyline that are all but plagiarism from other pieces (e.g. The gun in the bathroom or the double- crossing bodyguard), Mafia presents a unique tale that blends some of the best aspects from the genre. As many people have asserted, Mafia could very well be a successful blockbuster. The Godfather: What I plan to do in this section will probably be the most controversial and disputable statement thus far. I assert that the plot in The Godfather: The Game is actually inferior to that in Mafia. Now let me say, if comparing the plots of Mafia and The Godfather (the film), The Godfather is clearly, definitively, and indisputably superior. However, The Godfather: The Game has a few elements that actually make its plot worse than Mafia's. Although it generally sticks to the famous Godfather story, this alone does not guarantee its "victory." The aspect of the game's plot that is problematic is its disconnectivity due to character focus. Let me explain exactly what that means. Because you play as a fictional character added to the story, rather than a major character (such as Michael), you would normally be left out of all the action. However, that wouldn't make a very good game, so the developers decided to implant your character into many of The Godfather's most famous scenes. In doing so, they damaged the cohesiveness of the plot. While many scenes are left open enough in the film that they could merit the addition of a new character (such as planting the gun for Michael or getting revenge for Bonasera), some of these are not, and should not have your character in them. Anyone can tell from the film that no one else comes to the hospital when the Don is wounded, that no shadowy figure is in the restaurant when Michael kills Sollozzo, that Paulie dies in the car without a chase, that Clemenza, Cicci, Neri and Lampone act alone in the baptism montage, etc. Although one might accept these small alterations for the sake of a better gaming experience, some are simply inexcusable. For example, although it might make the game seem more full- bodied, the eventual situation in which another man (your character) takes control of the Corleone family far before the Vegas movement, Michael's journey in Cuba, or the death of any other major characters (besides Don Vito), is simply unacceptable and a defamation of the plot. The strange thing is that almost every other aspect of the game (music, characters, voiceovers, etc.) were very carefully maintained as accurate and true to the story. It seems so odd then, that such drastic alterations of plot would be allowed. Moving on, another situation in which the film's plot is damaged simply for the sake of more gameplay is in the mission "Horseplay." Having notable Corleone men go to Woltz's mansion, sneak in, kill guards, and "prepare" Khartoum is preposterous and undermines (if not destroys) the entire point of that scene's existence. The purpose of the segment (in the film) is to demonstrate the Corleone's influence, not their physical power. However, the developers clearly saw a better opportunity for a "stealth level" in their game, rather than actually maintaining the power and beauty of the plot. A number of other similar problems or inconsistencies are created by the transformation from film to game. One final aspect of this "character based disconnectivity" is demonstrated in the game's missions. As a result of choosing to focus only on major events, these missions shift and jump around, significantly skewing the chronological progression of the story. This is just another one of the minor problems that together, create disconnectivity in the plot of The Godfather (the game). I'm in no way saying that the plot is "bad", but am instead asserting that Mafia's plot, with its straightforward and direct focus on a main character who does not disrupt the continuity of the story, is slightly superior. Category 3, Section 1 Winner: Mafia. Section 2 - Environment (outside) Mafia: As I've already explained in the graphics category, the city of Lost Heaven is a spectacular and beautiful place. In terms of gameworld (more focus on ambience and substance rather than flat out graphical power), Lost Heaven is an amazing and scenic city. It shows variety in its different areas and every building, stoplight, and tram is carefully rendered. However, the city seems in many ways, to lack life. The term "living, breathing" doesn't quite apply here as much as it does to The Godfather. Similarly, Lost Heaven's lack of interaction or interactibility often makes it feel more like eye candy than brain candy. Basically, Lost Heaven is a beautiful and picturesque city, but with less substance than The Godfather's New York. The Godfather: In comparison to Mafia, The Godfather's rendition of 1940's New York is different in a variety of ways. Firstly, it opts for a darker, grittier image and portrayal of its city. Secondly (and most importantly), while the buildings, streets, and inanimate objects may not look as amazing as Lost Heaven's, New York seems far more alive. Additionally, far more things can be interacted with in the city, and one rarely feels artificially blocked off from any part of the world. Essentially, the feeling and ambience of The Godfather's New York does exude far more believability as a real city than Lost Heaven, although it might not be quite as pleasing to look at. Category 3, Section 2 Winner: The Godfather. Section 3 - Environment (inside) Mafia: One of the largest problems with the exterior environments in Mafia was that few buildings could be entered. The world felt closed off and non-interactible. Although few places in Lost Heaven allow for the player to enter a building, those that do are unique and memorable. For the most part, only story mission (not Freeride) involve the entrance into new locales. The Salieri Bar, Morello Bar, Clark Motel, Racing Circuit, Hotel, Church, Farm, Airport, Mansion, Parking Garage, Restaurant, Steamboat, Harbor, Prison, Bank and Art Gallery all feel extremely unique and special. While no average building on the street can be entered, the specific buildings that can be during story missions make up for this fact with their dazzling design and memorable feel. The Godfather: The Godfather takes the opposite route than Mafia for interior environments. Whereas Mafia has few interactable buildings, but unique and memorable interiors for these few, the Godfather has hundreds of interactable buildings, but almost no variety. Although it does make the game somewhat easier, the redundancy within all of the game's buildings is really quite a letdown. It is nice to be able to enter at least one or two buildings on practically every street in the game. Still, the immense recycling of textures outweighs this benefit. Every single bakery looks the same. As does every flower shop, import store, fish shop, etc. There are actually TWO different hotel models, but with around 20 hotels in the game, you'll get just as sick of both. The heavy repetition of textures outweighs the fact that there are more interactible buildings. Simply put, quality wins over quantity. Category 3, Section 3 Winner: Mafia. Section 4 - Characters Mafia: Similar to its storyline/plot, the characters of Mafia represent a compilation of icons and figures from film and reality. Like many other qualities of the game, the characters help to bring believability and soul to the experience, and round out the gameworld. The only problem with the characters is that some may seem too similar to their source material. Still, they all feel real and credible, rather than cliched or contrived. The Godfather: The characters in The Godfather helped to define the film. The same can be said for the game. Although the minor or insignificant characters have their problems, all of the major characters are superb. Despite the issues with Michael (which I've explained before), almost all the characters are accurate to their original personas from the film. These characters remain true and accurate to the movie, and make sure not to diverge from their on-screen image. The characters present are not just the main roles: The list is exhaustive. Not only Michael, Don Vito, Sonny, Fredo, and Tom Hagen make appearances, but so do Sal Tessio, Peter Clemenza, Willie Cicci, Rocco Lampone, Al Neri and more. The great variety and quality of these characters help to strengthen the feel of the game overall. Category 3, Section 4 Winner: The Godfather. Section 5 - Vehicles Mafia: One of the areas in which Mafia demonstrates is superb quality and excellence is in its vehicles. Almost every model available during the 1930's, from simple four-door sedan to stylish Silver Fletcher, is present. Perhaps more so than anything else in the game, they lend an immense amount of realism, accuracy, and believability to the gameworld. The selection is diverse and beautifully rendered, showing off an immense array of vehicles. The Godfather: If the overly polished, plastic-like graphics of The Godfather's cars weren't enough, their "addition" to the gameworld is even worse. The fact that only five different cars exist (more if you count different colors, but I wouldn't) is only the tip of the iceberg. They are unrealistic in almost every way. Some of them don't even belong in 1940's New York, especially with the frequency with which they appear. I need not rant much more about this game's cars, as their sub-standard quality has already been established. Category 3, Section 5 Winner: Mafia. Section 6 - Weapons Mafia: Like its cars, the weapons in Mafia represent a wide variety of period firearms that are realistic and accurate to the time. Everything from the bread and butter Colt 1911 to the Mafia trademark 1928 Thompson and Lupara (Sawed-off Shotgun) are available here. But it doesn't stop there. Mafia has police pistols, bolt-action rifles, brass knuckles, grenades, and more. I have heard that the Molotov cocktail is actually historically inaccurate (something to do with Stalin and the name not being invented by 1930), but that is minor, and only one case. Overall, the weapon selection is realistic and varied. The Godfather: Similar to ITS cars, The Godfather's weapons represent arcade mayhem over realistic precision. Not only is the selection small (only 5 base firearms), but most of the weapons are fictional, or just blatant anachronisms. Each of the five basic weapons (revolver, pistol, magnum, machine gun, shotgun) starts out as a real 1930's/40's weapon (.38 snub nose, Colt 1911, etc.). However, as you upgrade each, they turn into weapons that did not exist at that time (Colt Python, Street Sweeper) or ones that I don't think even exist at all (Dillinger). The additional items you can get, such as dynamite and bombs, only add to this sense of arcade style action. Category 3, Section 6 Winner: Mafia. Category 3 (Gameworld) Recap/General Analysis Category 3 Winners Section 1 (Plot/Story) - Mafia Section 2 (Environment (outside)) - The Godfather Section 3 (Environment (inside))- Mafia Section 4 (Characters) - The Godfather Section 5 (Vehicles) - Mafia Section 6 (Weapons) - Mafia Category 3 General Analysis Mafia: The gameworld in Mafia represents diversity and accuracy/realism. From the period city to the period cars to the period weapons, Lost Heaven embodies a 1930's city split between normality and devastating gangland. While the lack of interactivity in the city may make Lost Heaven seem like style over substance, the interiors that you can visit, as well as just about everything else in the game show otherwise. The world in which Mafia takes place is an amazing and spectacular one; one that sets the game apart, and raises it to a new level. The Godfather: The world of 1940's New York that The Godfather creates is a memorable, if unbalanced, one. While the buildings, streets, and outdoor environments seep with ambience and flavor, the interiors quickly become a repetition of recycled textures and objects. Similarly, the game's characters, like those in the movie, are simply stunning, and add significantly to the feel of the game. However, both the vehicles and weapons available are few in number, and inaccurate and unrealistic in style. The gameworld of The Godfather is a mixture of both very powerful and successful features and very poor ones that detract from the experience. The end result, while still great, does not stand up to that of Mafia. Category 3 Overall Score Mafia: 10/10 The Godfather: 9/10 Category 4 - Gameplay Section 1 - General Style Mafia: Like many aspects of this game, Mafia's gameplay demonstrates authenticity and realism. Although certain aspects had to remain unrealistic for the sake of entertainment, these do not account for much of the gameplay. For example, the action usually has a fair dose of tactics and strategy built into it. Running in guns blazing might work, but it will probably just get you killed. Careful and strategic use of cover, as well as judicious management of weapons and ammunition help to build this sense of realism. Another aspect that demonstrates this is, the completely manual (no auto-targeting or lock-on) aiming system, which demands accuracy and precision. Mafia's action takes place from a third-person viewpoint, with a fixed, over-the-shoulder camera. This camera rarely has issues, and if forced into a tight space, will zoom in to a quasi-first person mode. The game's AI is capable or competent, though not extremely bright. However, it will rarely be poor enough to raise suspicion or notice. The Godfather: Once again, while Mafia strives for realism, The Godfather opts for a more arcade feel. Somewhere within this analysis, it was inevitable that the term "GTA" would come up. The comparisons between Rockstar's (in)famous series and The Godfather (and Mafia, to a lesser degree) are reasonable. The Godfather enables the player to lock on to their enemies, allowing for much more accurate targeting. The feel of your character's movement, driving, firing, etc. does seem similar to that of Grand Theft Auto; Certainly more so than Mafia. However, most of the other features of The Godfather's general style are no different from any other game of that type. It features the same fixed third- person camera (with few or no problems), the same movement, interaction, etc. It is worth noting that the movement feels far less fluid than in Mafia, especially when running. Although Mafia's movement animations might have less frames, your character in The Godfather often seems to lurch forward, rather than fluidly move around. The AI in The Godfather is surprisingly mediocre. Their strategies, tactics, and movement are all very rudimentary. Additionally, they often crouch behind cover that no longer exists. Category 4, Section 1 Winner: Mafia. Section 2 - Main/Story Missions Mafia: The entirety of Mafia's main storyline and gameplay is built into 20 different missions. These encompass actions and activities from every character, in every region of the city, over nearly a decade. With many missions involving the same characters and starting and ending in the same place, one might assume that Mafia's missions are monotonous and repetitive. However, if anything, Mafia's missions are unique and varied. The group of characters who you see again and again do not get boring. Instead, they become more human, and develop as real individuals. They are complemented by a handful of additional characters that Tommy comes into contact with throughout the story. Similarly, despite the Salieri Bar being the beginning and end of most missions, the space in-between, the bulk of the mission, is simply amazing. As I described in the gameworld category, the multitude of locales you visit throughout the game each have their own unique feel. From the Salieri Bar to a mansion to a restaurant to a steamboat, unoriginality and repetition is anything but what Mafia delivers. Within each of these locations, the gameplay also strays away from monotony. Although you may have to shoot and kill numerous gangsters in each mission, this process never gets old, and continues to feel fresh and new, thanks to both the variety of the areas, and the variety of your tasks. These objectives are not limited to "Go here and kill this person," but instead range from sabotaging racecars to transporting Canadian whiskey. The only gripe that I can anticipate regarding Mafia's missions is that you usually have to transport yourself (via car) to the main event. With the sluggish 1930's cars, this can be slightly annoying to an impatient gamer. However, this is only a minor irritation. Overall, each of Mafia's 20 missions is amazing and memorable. From the frightening first encounter, to the epic finale, no mission is a misfit or a throwaway: They are all stunning masterpieces. The Godfather: Through The Godfather's use of "character implantation" (see category 3, section 1), your character plays through many of the film's most famous scenes. However, as you are not truly a main character, the value or entertainment of many of these missions is reduced. For example, the meeting with Sollozzo and McCluskey has the potential to be exiting and exhilarating. However, because you are just a minor character, all you get to do is plant the gun and watch a cinematic. Woo hoo... Other notable scenes, such as "Death to the Traitor" and "Baptism By Fire" do involve your character to a greater degree. Still, you feel very disconnected from the plot and evolution of the storyline. Like Mafia, The Godfather's missions are unique and varied. Because you play through the famous scenes from the movie, your objectives are rarely the standard execution (though you will have to do your fair share of killing). However, the breaks in the action for free roaming only add to the game's sense of disconnectivity, and don't provide any depth or (figurative) character development. Category 4, Section 2 Winner: Mafia. Section 3 - Free Roaming Mafia: Mafia's main missions offer very little in the way of independent exploration. For the most part, the best one can do is an optional side quest. Instead, Mafia includes "Freeride" and "Freeride Extreme", two separate modes, selectable from the main menu. These enable you to roam freely throughout Lost Heaven, doing as you please. "Freeride" allows you to choose your location, vehicle, and other settings (unlockable as you progress through the main game), but leaves you with no real objectives, and only some basic guidelines. "Freeride Extreme" starts you off in your own house, with no modifiable options (though there are no police), and offers a handful of bizarre and off-key quests that unlock bonus cars for the regular "Freeride" mode. Although both of these modes allow you to travel anywhere in the city and do as you please, there is little depth, and all but diehard fans or gamers with great imaginations will soon find themselves bored. The Godfather: The Godfather copies the style of other games, such as Freelancer, Morrowind, or even, you guessed it, Grand Theft Auto. In the space between major story missions, the game gives you free reign within the city. While there are side- quest Contract Hits, there are not numerous employers as in GTA. Your actions are mostly limited to extorting more businesses, taking over more rackets, accruing or spending money, and going after minor achievements. Generally, after certain criteria are met, you will be contacted to take on the next story mission. Although these segments may sound like "filler," they are a refreshing break from the missions, and can be quite entertaining. Most notably, they are far better than those in Mafia, unless your only consideration is pure and unrestricted freedom. Category 4, Section 3 Winner: The Godfather. Section 4 - Vehicles Mafia: In previous sections, I described the beauty, realism, and variety that Mafia offers in the way of its vehicles. In terms of gameplay, I will focus on how the car behaves, drives, plays, etc. In keeping true to its realism, many of the early 1930's cars are weak and underpowered by today's standards. They accelerate slowly, can hardly break 60 mph, and slow to a crawl going up steep hills. Some may not even start the first time you turn the key. However irritating this may sound, it only adds to the period accuracy of the game. You have to be willing to accept this. If not, you should be playing Need For Speed, and not this game. The Godfather: Up to this point, I have only complained and harangued The Godfather for having only a handful of cars, which were ugly, unrealistic, plastic-like and "arcadey". However, I now present the worst aspect yet: how they drive. I don't know whether the developers wanted to make the game feel like GTA, or if they just never took a physics class in their lives. Either way, the behavior of The Godfather's cars is laughable, absurd, and ridiculous. All other negatives aside, the cars can all accelerate 0-60 in a matter of seconds, can fly over 100 mph (although there is no actual speedometer), can egregiously swerve left and right and easily correct without fishtailing, and can stop, turn, and flip a 180 on a dime. I am having difficulty finding the words to describe how atrocious the vehicle gameplay is in this game. There really isn't much more to say. Category 4, Section 4 Winner: Mafia. Section 5 - Weapons Mafia: Due to both the types of weaponry available, and the lack of any auto-aiming mechanism, Mafia's weapons feel quite realistic. The damage done by even the weakest firearm is quite notable, and will put any gangster (including yourself) down quite quickly. The shotguns are guaranteed lethal at close range, as are the rifles from far away. Each gun has its own unique feel, which is both powerful and realistic. Most of the other features of Mafia's weapons have been described in earlier categories. The Godfather: In keeping constant with other elements of the game, The Godfathers weapons are unrealistic and inaccurate (to history, not in their aim). The weakest pistol in this game is literally a pea shooter, and you will have to empty more than an entire clip to bring down a tough opponent. Similarly, with the amount of health/HP you can hold later on in the game, multiple close-range shotgun blasts, or entire Thompson drums may not finish you off. The game does feature increased (x6) damage on headshots, but this is only one of the few aspects of actual realism. Category 4, Section 5 Winner: Mafia. Section 6 - Save System Mafia: Mafia uses a "checkpoint" save system, where each of the game's 20 missions have around 5-8 points where the game is saved. Although many gamers (especially PC gamers) have an intense dislike of a checkpoint system, and prefer a "save anywhere" system, Mafia actually benefits from it. After playing the game, you should understand how being able to save anywhere would upset the drama, whereas the checkpoints keep you excited, on the edge of your seat, but not angry. The checkpoints are fair and reasonable. Although you will have to reload some of them a few times, there are almost no places where the placement of checkpoints is too sparse. The Godfather: In The Godfather, the only way you can save your game is by going to a safehouse. A few of these will be provided to you for free, but most of the safehouses will have to be purchased. They can include not only a "save bed" but also health, weapons, cars, etc. In order to save your game, you might have to take a slight detour from your current location, but there are enough safehouses to keep you from going too far. However, you cannot save during a mission, and can only access your safehouse(s) while free roaming. Still, the system is fair and reasonable, just not quite as good as Mafia's. Category 4, Section 6 Winner: Mafia Section 7 - Death and Failure Mafia: While death will be your primary method of failure in Mafia, running out of time, abandoning your partners, killing a major character (friendly), or being arrested will also cause you to fail the current mission. Regardless of the situation or circumstances, failure will result in an option between retrying and exiting to the main menu. Retry will simply reload your most recent checkpoint and you'll be off and on your way. In the main game missions, this system is fine, but in extended or lengthy Freeride sessions, having to start all over again can be frustrating. The Godfather: During main story missions, The Godfather acts much like Mafia in that failure will result in a reload from a previous mission checkpoint (you can't actually load these manually though). However, where The Godfather leaps ahead is in the free roaming parts of the game. Here, death (or arrest) will send you to the doctor/hospital or jail. Though it will be recorded on your character statistics, and you will lose a few hundred dollars, you will retain all weapons, progress, etc. This is greatly superior to the simple yet punishing system in Mafia's Freeride. Category 4, Section 7 Winner: The Godfather Note: Sections 8, 9 and 10 represent 3 of the sub-criteria when writing a review on GameSpot. Section 8 - Difficulty Mafia: With its checkpoint save system, powerful weapons and lack of auto-aim, Mafia might seem to be a difficult game. However, the tutorial, easy starting missions, and all other aspects of the game help to ease the pain. Although it might seem impossible at times, the game is best placed at the "Just Right" or "Hard" level. The Godfather: The arcade or GTA-like qualities of The Godfather noticeably reduce the game's difficulty. Although taking on hubs and compound will probably give you some trouble regardless, the game generally falls into the "Easy" category. Category 4, Section 8 Winner: Mafia. Section 9 - Learning Curve Mafia: Although Mafia is relatively simple, with little material to learn, it has a reasonable learning curve, due to difficulty and a need for experience. Nearly all of the game's features, from the obvious to the unusual, are explained within the helpful tutorial. Still, a good 30-60 minutes of general playtime will probably be necessary to hone your skills and become experienced with the game's features. The Godfather: The Godfather has significantly more elements to learn than Mafia. Not only physical interaction, such as how to grapple, strangle, throw, etc., but also extortion tactics, weapon use, executions, driving, and how the income system works, all require explanation. However, The Godfather's excellent use of the first few missions as tutorials help to ease the gamer into the game's many features. However, this slow process does add to the learning curve time, but remains beneficial in the long run. I would rate it better than Mafia, but about the same 30-60 minutes to be capable and competent. Category 4, Section 9 Winner: The Godfather. Section 10 - Overall Time Played Mafia: Beyond the main 20 story missions, Mafia offers Freeride (with a multitude of options) and Freeride Extreme. For the average player, going through the entire story and all Freeride Extreme missions would probably take somewhere around 30-40 hours. Additional exploration within the missions or Freeride (there are a number of Easter eggs) would probably reach into the 40-100 hour region. I know that I, personally, have spent over 100 hours playing Mafia. However, for the average gamer, I would expect the total to fall into either the 20-40 hours or 40-100 hours category. The Godfather: Because The Godfather offers such a large game world with so much to interact with, it is unsurprising that the game can last so long. To complete a regular game, straight through, will probably be around the same 30 hour mark as Mafia. However, if you are striving for a "perfect game" the hundreds of shops and rackets that need to be extorted, the execution styles that need to be completed, the film reels that need to be collected (etc.) all will stretch out the total time into the 40-100 hours category. However, by the time you are Don of NYC (the highest rank), there will be no enemy gangsters remaining. Although your promotion bonus is infinite ammo, you have no one to use it on except pedestrians, cops, or the rare random gangster. Even if you seek out the "Random Encounter" areas, you'll get, at best, a handful of enemy gangsters. There will be no more compounds to blow up, no more hubs to storm. As soon as you become Don of NYC, the game gets very old, very fast. Mafia might not last the average gamer quite as long, but when given time and interest, it has significantly greater longevity. Category 4, Section 10 Winner: Mafia. Category 4 (Gameplay) Recap/General Analysis Category 4 Winners Section 1 (General Style) - Mafia Section 2 (Main/Story Missions) - Mafia Section 3 (Free Roaming)- The Godfather Section 4 (Vehicles) - Mafia Section 5 (Weapons) - Mafia Section 6 (Save System) - Mafia Section 7 (Death and Failure) - The Godfather Section 8 (Difficulty) - Mafia Section 9 (Learning Curve) - The Godfather Section 10 (Overall Time Spent) - Mafia Category 4 General Analysis Mafia: Like much of the game, Mafia's gameplay places realism and period accuracy first. From the fully manual aiming to the authentic cars and weapons, every aspect of how Mafia is played reflects accuracy. While the Freeride and Freeride Extreme modes may not offer more than a few hours of entertainment, the main story missions are captivating and memorable. Some aspects of Mafia's gameplay may be less than perfect, but overall, the game is amazing. The Godfather: While the number of section "victories" The Godfather claimed in this section might suggest that its gameplay is poor, this is not the case. More accurately, most of The Godfather's gameplay is quite good, just slightly below the high standards set by Mafia. In addition to the minor problems with the storyline (see category 3, section 1), the most notable gameplay issues in The Godfather stem, yet again, from weapons and vehicles. Other than that, it does its best to match Mafia, but comes up just short of superb. Category 4 Overall Score Mafia: 9/10 The Godfather: 8/10 Category 5 - Other Section 1 - Console Versions Mafia: Mafia was originally released for the PC and the PC only. However, after selling well, additional versions for the PS2 and Xbox were made. Although the two versions (the PS2 and Xbox count as one version) have almost everything in common, they feel like very different games. Most notably, and what this section is concerned with, the console versions are of significantly lower quality. Although some features were added (such as more arrows to clarify where the player was intended to go), the two games were not very different. The console versions did not have Freeride Extreme, but they did have an additional Race Mode. However, the biggest problem was that the aiming controls, which required precision, simply could not replicate on a controller what a mouse and keyboard could provide. As such, the game was either too frustrating, or had to be "dumbed down" to work with a controller. The Godfather: With the exception of the Xbox 360 version, all major consoles and the PC version of The Godfather released simultaneously. As such, they have almost identical content, style, and form. The fact that The Godfather has lock-on aiming and other arcade-like features similar to those in Grand Theft Auto help to avoid the mistakes Mafia made. This, when coupled with the single release date, makes the game feel singular and universal, and equally playable on all systems. Category 5, Section 1 Winner: The Godfather. Section 2 - Reviews Mafia: Despite its underground roots from an all but unknown Czech developer, Mafia quickly rose into the spotlight of many professional reviews. Although it was not as big a release as The Godfather, its critical acclaim, especially from noteworthy magazines such as PC Gamer, helped to bring it a larger audience. To the uninformed, it holds little appeal, which is probably why it has far fewer player/community reviews than The Godfather. However, if you do some research (and reading this monumental analysis definitely counts), you will find that Mafia is quite amazing. The Godfather: Just given the name of this game, all hype aside, would be enough to garner the interest of many gamers. As such, professional reviews quickly sprung up from the game's release. Due to The Godfather's well known, if not iconic, nature, many fans began to provide their own reviews as well. However, in the end, quality surpasses quantity, and Mafia's excellence proved superior to The Godfather's following. Category 5, Section 2 Winner: Mafia. Section 3 - Press Mafia: As I described before, a game entitled simply "Mafia", coming out of a small Czech developer did not make much of a stir in the gaming world. Although press increased as reviews touted the game as brilliant, it still did not reach a level of fame that is common with well-known videogames. However, press does not make a game, as I have already proven in this analysis. The Godfather: With a big-name publisher and an even bigger-name title, EA's The Godfather was destined to turn heads and bring in crowds since its conception. From reviewers to gamers to diehard series fans, the attention turned towards this game has been significant. Although it is nowhere near "bad," the game is not perfect, and not quite what some critics envisioned as the grand adaptation of book/movie to game. However, in terms of press and attention, The Godfather clearly surpasses Mafia. Category 5, Section 3 Winner: The Godfather Section 4 - Fan Base/Community Mafia: Despite its low-key and under-the-radar release, Mafia has grown to have somewhat of a cult following. Not only do major sites (such as GameFAQs/GameSpot, IGN, etc.) have unusually large Mafia boards, but entire communities and sites have sprung up regarding this single game. Most notably, MafiaScene and MafiaMods are two gigantic fan sites. The fan base is massive and sympathetic. If you really want to buy into a game "community," Mafia is a great choice. The Godfather: Despite the game's attention getting release and press attention, there is significantly less fan activity than one might expect. Aside from all the regular game sites, and the official site, there really isn't much on the game. There are a multitude of fan sites for the book/movie, but not really any for the game. Category 5, Section 4 Winner: Mafia. Section 5 - Additional Content Mafia: One of the great features that Mafia's many fan sites provide is game mods. Everything from new skins to total conversion mods have been created for this game. Many of these are worth a quick play, or a quick laugh, while others (such as the City of Lost Dreams mod) adds hours of new gameplay. With so many different options to choose from, the variety of mods available for Mafia increase its longevity and entertainment value significantly. The Godfather: Unlike Mafia, no mods yet exist for The Godfather (at least to my knowledge). So far, the only editing regarding the game has been the surge in hacks and cracked versions of the game (DAMN YOU PIRATES!). The only thing available that would count as "additional content" is the few new features that will be added to the Xbox 360 version (such as bodyguards/buddies). However, there is little chance that these features will be added to the other versions of the game. Category 5, Section 5 Winner: Mafia. Section 6 - Value Mafia: As a result of being a low-budget underground title to begin with, and being out for 4 years now, Mafia is very cheap. Most retailers will sell it for $9.99 or $19.99 at the highest. Internet vendors will probably go even lower, if you're really that pressed for cash. You can also get Mafia in the "Maximum Underworld" bundle with Max Payne (another great game from a previously unknown studio) for $19.99. Given the sheer amount and quality of Mafia's content, this would be a great buy at any price. The fact that its only about 10 bucks just makes it all the sweeter. The Godfather: You should now be able to purchase The Godfather for somewhere in the $30-$40 range. Although it, like Mafia, features quite a bit of material, it may not hold the same interest for all gamers. Additionally, its lack of additional content (at least so far) might leave the finished gamer desiring something more. Category 5, Section 6 Winner: Mafia. Category 5 (Other) Recap/General Analysis Category 5 Winners Section 1 (Console Versions) - The Godfather Section 2 (Reviews) - Mafia Section 3 (Press)- The Godfather Section 4 (Fan Base/Community) - Mafia Section 5 (Additional Content) - Mafia Section 6 (Value) - Mafia Category 5 General Analysis Mafia: From the enviable reviews to the teeming fan community, it's clear that Mafia is a truly amazing game. Even if one has completed all the game has to offer, hundreds, if not thousands, of additional bits of content can be found online. Finally, the game's extremely low price makes it a viable option for almost any budget. The Godfather: Given the fame of the film, The Godfather: The Game was unsurprisingly met with huge press attention. However, many of the professional reviews of the game were not all that favorable. Most notably, once the novelty wore off, many people became dissatisfied with The Godfather, leaving a truly dedicated fan base to be desired. Although the game is great and entertaining, there is little at this time to add to the content beyond the main game. Category 5 Overall Score Mafia: 10/10 The Godfather: 9/10 Overall Recap/Analysis Sectional Recap Category 1 (Graphics) Winners Section 1 (Character) - The Godfather Section 2 (Environment) - The Godfather Section 3 (Vehicles) - Mafia Section 4 (Weapons) - Mafia Section 5 (Cinematic/Cutscene/Gameplay) - The Godfather Category 2 (Audio) Winners Section 1 (Music (epic)) - The Godfather Section 2 (Music (general)) - Mafia Section 3 (Dialogue (main)) - The Godfather Section 4 (Dialogue (general)) - Mafia Section 5 (Sound Effects) - Mafia Category 3 (Gameworld) Winners Section 1 (Plot/Story) - Mafia Section 2 (Environment (outside)) - The Godfather Section 3 (Environment (inside))- Mafia Section 4 (Characters) - The Godfather Section 5 (Vehicles) - Mafia Section 6 (Weapons) - Mafia Category 4 (Gameplay) Winners Section 1 (General Style) - Mafia Section 2 (Main/Story Missions) - Mafia Section 3 (Free Roaming)- The Godfather Section 4 (Vehicles) - Mafia Section 5 (Weapons) - Mafia Section 6 (Save System) - Mafia Section 7 (Death and Failure) - The Godfather Section 8 (Difficulty) - Mafia Section 9 (Learning Curve) - The Godfather Section 10 (Overall Time Spent) - Mafia Category 5 (Other) Winners Section 1 (Console Versions) - The Godfather Section 2 (Reviews) - Mafia Section 3 (Press)- The Godfather Section 4 (Fan Base/Community) - Mafia Section 5 (Additional Content) - Mafia Section 6 (Value) - Mafia Totals Mafia: 20/32 sections The Godfather: 12/32 sections Scoring Recap Category 1 (Graphics) Mafia: 9/10 The Godfather: 10/10 Category 2 (Audio) Mafia: 10/10 The Godfather: 9/10 Category 3 (Gameworld) Mafia: 10/10 The Godfather: 9/10 Category 4 (Gameplay) Mafia: 9/10 The Godfather: 8/10 Category 5 (Other) Mafia: 10/10 The Godfather: 9/10 Scoring Total Using the above scores and GameSpot's review system, I calculated an approximate score for each game. This score is slightly inflated for both games (equally) and, despite the attempted objectivity of this analysis, inevitably biased. I kept the "Gameplay", "Graphics" and "Sound [Audio]" sections the same, and substituted "Gameworld" for "Value" and "Other" for "Reviewer's Tilt." Ignore the meaning of GameSpot's headings, as they are not used (e.g. the Value (Gameworld) score is based on Gameworld factors, value is irrelevant) Mafia Gameplay (Gameplay): 9 Graphics (Graphics): 9 Sound (Audio): 10 Value (Gameworld): 10 Tilt (Other): 10 Total weighted score: 9.6/10 The Godfather Gameplay (Gameplay): 8 Graphics (Graphics): 10 Sound (Audio): 9 Value (Gameworld): 9 Tilt (Other): 9 Total weighted score: 8.9/10 There you have it. After nearly 10,000 words of intense scrutiny and analysis, I have come up with a single, simple, and rather blunt statement: Mafia: The City of Lost Heaven is better than The Godfather: The Game. I have no more numbers to crunch, no more "final thoughts" paragraphs to type. I have stated my assertion, and I have supported it with data and analyses. Useful/Relevant Links http://www.gamefaqs.com/ http://www.gamespot.com/ http://www.gamespot.com/pages/unions/home.php?union_id=Mafia http://www.mafia-game.com/ http://www.ea.com/official/godfather/godfather/us/index.jsp http://mafiascene.com/ http://mafiamods.org/ After pages worth of repetition and bloviation, let me finish off this document curtly. I hope that I've provided you with new insight, if not an entirely new outlook into these two games. Regards, -Bloviator ------------------------------------------------------------------------------- [16-TMU] ------------------- - The Mafia Union - ------------------- This section is really nothing more than a big advertisement for the Mafia Union. It is a loose collaboration of people who are interested in games like Mafia and The Godfather. We also discuss movies, shows, and culture associated with these topics. You can view almost everything we have without an account. However, if you'd like to post, contribute, or become a member, you will need to join the union. In order to do this, all you need is an account on a CNET Networks website. That means GameFAQs, GameSpot, SportsGamer, MP3.com, or TV.com. If you don't have an account on any of these sites, it'll only take a few minutes to make one. To join, just log into your CNET account at www.gamespot.com, go to our website (listed below) and click on "JOIN THE UNION - JOIN THE FAMILY." Please take a minute and check us out. Here's the site: http://www.gamespot.com/pages/unions/home.php?union_id=Mafia Thanks. ------------------------------------------------------------------------------- [16-MAN] ---------------------- - Instruction Manual - ---------------------- Due to Mafia's poor sales, it has become a popular item for companies to package with other products, such as with sound cards, or in a game pack (e.g. Maximum Underworld). In many of these situations, the instruction manual is not included with the game, leaving the player at a disadvantage. As a result, I felt compelled to provide a copy of the instruction manual. Although I cannot include pictures, and must limit the formatting style (as this document uses only basic Unicode ASCII), I'll do my best to keep the copy as accurate as possible. This will result in the elimination of many of the borders and styles found in the manual, as well as the hundreds of accent marks in peoples' names (in the credits). However, I'll put the data in paragraph form, and for the most part, ignore stylistic breaks found in the manual. Thanks to replacementdocs, you can download a copy of the manual in .pdf format. Here's a link: http://public.planetmirror.com/pub/replacementdocs/Mafia_-_Manual_-_PC.pdf One additional note before I begin: All technical errors within the manual have been left unedited. However, one error is factual: The manual lists a sawed-off shotgun as a small-type weapon, when it is in fact, a large-type weapon. Anyway, here's my attempt to copy the manual: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM @25ssssssssssssssssssssssssssssssssssssGDsssssssssssssss0:,,:,,::::::,280sDQ059 g.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,:,.:,,,,,,,,,,,,,,,; t:,,.:;t K,tttttttttttttttttttttttttttCttCttttttCCttCttttttttttttG .tt. M . 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MMMMMMMMMMMMMMMMMMMM K;7O27Z S; t ;bt tx;t ,0G52Z . CMMMMMMMMMMMMMMMMMMMM K;CO25D558; :gG :C. ttC .t .MMMMMMMMMMMMMMMMMMMMMMt K;72C:t2 t. .,5 ;;. C,Z; EMMMMMMMMMMMMMMMMMMM.:2; K;2Dt .: 0; .Qt C 7GDg, , MMMMMMMMMMMMMMMMMMMN 9:t,5;52tt ,7; G. ;t2; tMMMMMMMMMMMMMMMMMMM5 Q C;. OQQ x: ..t; Zst MMMMMMMMMMMMMMMMMMMMs 0 O; ., gS tC .EtC .;. 8MMMMMMMMMMMMMMMMMMMg gtt ;... ,x :O : .2. MMMMMMMMMMMMMMMMMMM2 K O ..t. x. ,. ,: bMMMMMMMMMMMMMMMMMMM 0 , , .x .MMMMMMMMMMMMMMMMMMMM S :t,,Ot.. ..,,:::. .,,,,,. ;D ,,:::::,.MMMMMMMMMMMMMMMMMMMMM... . N8@NN#MNMMMMMMM##NNNN#MMMMMMMM##NN#MMMMMMMM@#NMMNN#bSEMMKt72OOMMMMMMM@C5K@NMMMN M tMMMN sMMMMMM. MMMMMMN MM; MMMMMMS .MMM N ME ZMMMMM MMMMM@ .,. CMMZ MMMMME MM N t. t 2MMMM, @ MMMM# MMMMMMMMQ MMMMM .# ;M N @M. EM xMMMN .M5 GMMMN b#@b9MMMS MMMMs sM @ N DMM :MM 2MMMt 2M# MMMN ZMMS MMMM MMt x N xMM sMM xMMM. QMM MMMN . SMMS MMMM MMg : N 7MM sMM xMMM QMM @MMN MMMMMMMMS MMM@ MMb . N CMM ZMM xMMM KMMN MMMMMMMMS MMME . N CMM ZMM 2MMM SMMN MMMMMMMMS MMME . N tMM 7MM CMMM @MM QMM# NMMMMMMMQ MMME MM@ . N . CMM. . ZMM . xMMM .. #MM . SMMM . NMMMMMMMb . MMM@ ...MMM .... #NMMMM#@NMMMMM#@NMMMMM@E@NMMMMMN#MMMMMM@E@MMMMMN@gSSSSK@MMMMMN@E@MMMMMM#MMMMMME MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 1 ------------------------------------------------------------------------------- CONTENTS System Requirements . . . . . 2 Installation . . . . . . . . .3 Uninstall . . . . . . . . . . 3 Configuration . . . . . . . . 3 Starting the Game . . . . . . 4 Main Menu . . . . . . . . . . 4 Intro . . . . . . . . . . . . 4 Tutorial . . . . . . . . . . .4 New Game . . . . . . . . . . .4 Load Game . . . . . . . . . . 4 Free Ride . . . . . . . . . . 5 Free Ride Extreme . . . . . . 5 Carcyclopedia . . . . . . . . 5 Options . . . . . . . . . . . 5 Controls . . . . . . . . . . .6 Audio and Video . . . . . . . 7 Credits . . . . . . . . . . . 8 Change Profile . . . . . . . .8 Quit . . . . . . . . . . . . .8 Controls . . . . . . . . . . .9 Player Controls . . . . . . . 9 Car Controls . . . . . . . . .10 Basic Actions . . . . . . . . 10 The Game Display . . . . . . .11 City Map . . . . . . . . . . .13 Inventory . . . . . . . . . .14 Combat! . . . . . . . . . . . 14 Vehicles . . . . . . . . . . .16 Obtaining Cars . . . . . . . .17 Controlling Your Speed . . . .18 Speedlimiter . . . . . . . . .18 Filling Up . . . . . . . . . .18 Ralph's Garage . . . . . . . .19 Public Transportation . . . . 20 Police . . . . . . . . . . . .21 Salieri's Bar in Little Italy 22 At Salieri's Bar . . . . . . .23 Tommy Angelo . . . . . . . . .23 Norman . . . . . . . . . . . .24 Don Salieri . . . . . . . . . 24 Paulie . . . . . . . . . . . .24 Sam . . . . . . . . . . . . . 25 Frank . . . . . . . . . . . . 25 Vincenzo . . . . . . . . . . .25 Ralph . . . . . . . . . . . . 26 Morello . . . . . . . . . . . 26 Lucas Bertone . . . . . . . . 26 Credits . . . . . . . . . . . 27 Technical Support . . . . . . 30 Electronic Registration . . . 30 Limited Software Warranty and License Agreement . . . . 32 ------------------------------------------------------------------------------- Page 2 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- SYSTEM REQUIREMENTS Mafia requires DirectX 8.1 to be installed in order to run. (You will be prompted to install this after installing the game.) The game requires the MAFIA DISC 1 CD to be in the CDROM (DVD-ROM drive) in order to run. The supported operating systems are: Windows 98, Windows 98 Second Edition, Windows Millennium, Windows 2000 (Workstation), Windows XP (Home and Professional) Mafia does not support: Windows 95, Windows NT (any version) Minimum Hardware Requirements: 500 MHz Pentium(r) III or AMD Athlon processor, 96 MB of RAM, 16x CD / DVD ROM drive, 1.8 GB of free hard disk space, 32 MB video card with DirectX 8.1 compatible drivers, DirectX 8.1 compatible sound card, Microsoft compatable keyboard and mouse. Recommended Hardware Requirements: 700+ MHz Pentium III or AMD Athlon processor, 128+ MB of RAM, 32x CD / DVD ROM drive, 1.8 GB of free hard disk space, 64 MB video card with DirectX 8.1 compatible drivers, DirectX 8.1 compatible sound card with surround sound support, Microsoft compatable keyboard and mouse. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 3 ------------------------------------------------------------------------------- INSTALLATION Insert the MAFIA DISC 1 CD into you CD-ROM (DVDROM)drive. The installation menu window will be displayed. Select INSTALL to begin the installation of the game. If AUTOPLAY is disabled on your computer you will need to run the SETUP by double clicking the MY COMPUTER icon and then double clicking the CDROM(DVD- ROM) and select INSTALL from the Mafia Launcher. Follow the on-screen instructions to install the game and insert the MAFIA DISC 2 CD and MAFIA DISC 3 CD when prompted. Uninstall To uninstall Mafia, click on the uninstall option in the Mafia Start Menu shortcuts or from the Windows, Control Panel - Add / Remove Programs option. Configuration After you have installed the game and run it for the first time, the Mafia Setup window will be displayed. The game will automatically detect your PC's specifications and select the optimum settings depending on your hardware. NOTE: It is strongly recommended that you do not adjust these settings unless you are experiencing problems with running the game. If you experience problems running the game, ensure that you have the latest drivers installed for your hardware (video and sound cards) before contacting technical support, contact details are at the end of this manual. Choose "Save and Exit" to continue with the game. If you wish to alter these settings later, select the Setup option on the launch window after inserting MAFIA DISC 1 or from the Start Menu shortcut. NOTE: Ensure that no other applications are running, such as virus checkers or time activated screensavers when playing the game. ------------------------------------------------------------------------------- Page 4 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- STARTING THE GAME When you first play Mafia you will need to create a player profile. Create the profile by entering a name and selecting OK. Each player profile saves your individual progress through the game and allows more players to play on one computer. If player profiles already exist, select one to go to the Main Menu screen. NOTE: some options are not fully accessible at the start of the game. All of the options become available depending on how successful you are at progressing through the game. Intro: Select this option to replay the Intro to the game. Tutorial: Choose this option to learn how to control Tommy and the basic functions of the game. New Game: Select this option to start a new game. Load Game: Mafia automatically saves the player's progress after completing certain important tasks. Automatic saving is indicated during the game by an on-screen message. Each player's Profile (see Starting the Game) has separately saved positions, allowing several players to play on one PC. After opening the menu, the last saved position ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 5 ------------------------------------------------------------------------------- is automatically selected. Information about the selected saved game is displayed at the bottom of the window. Free Ride: Selecting Free Ride will allow you to drive freely around Lost Heaven and the surrounding countryside. You can use the options in the menu to select the density of pedestrians, traffic and police. NOTE: Not all of the Free Ride options are available at the start of the game. When Free Ride is fully unlocked, you can select any car that you have collected during the game to roam freely through the city. You can collect money as a taxi driver or by fighting with gangsters and destroying cars. With this money you can pay to heal yourself at the city hospital, repair your car at Bertone's or buy weapons at Yellow Pete's gunshop. Free Ride Extreme: This mode becomes unlocked after you complete the single player game. You can roam the city without any police patrols and complete different tasks to enable you to receive special cars like hotrods. These cars are then added to your garage and can be used in the normal Free Ride mode. Carcyclopedia: Here you can view all of the vehicles that are available in the game and their specifications. Scroll through the list of makes and models on the left-hand side of the screen and information about the selected vehicle will be displayed in the bottom right hand corner of the screen. You can view the vehicles in more detail by pressing the "H" key to enter Show Mode. Options: In the Options menu you can adjust the controls and change the graphics and sound set-up according to your preferences and computer's performance. ------------------------------------------------------------------------------- Page 6 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Controls Here you can change the keyboard setup and parameters for effects when playing the game. Keys are set individually for controlling Tommy, driving the car, and setting the sensitivity of the mouse and joystick. Select the Player, Car or Other options to move between the different set-up windows. To assign or change a new or different key select the relevant field and then press the desired key when the prompt appears. If you are not satisfied with the new setup you can return to the original by clicking Reset To Defaults. Setting up the mouse, game and peripheral options: By selecting the Other controls window you can adjust the sensitivity of the mouse (joystick or wheel) and limit the speed of the mouse along its X-axis. You can select how vehicles respond while driving by adjusting the Nonlinear / Linear option. This will effect the maneuverability of vehicles when driving, allowing you to control the way vehicles steer in proportion to how far an analogue device is moved to the left or the right. Global Stick Volume: Adjusts the Force Feedback response for all effects Suspension: Adjusts the Force Feedback response when driving on different surfaces Collisions: Adjusts the Force Feedback response when involved in collisions Revs: Adjusts the Force Feedback response depending on how much the engine is revved Tire Grip: Adjusts the Force Feedback response to wheel resistance when turning Player Movement: Adjusts the Force Feedback response to the player's interaction with the environment ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 7 ------------------------------------------------------------------------------- Using a Wheel or Joystick to Drive: Ensure that you have correctly calibrated your device in Windows according to the device's instructions. To assign a function to the device select a function in the Controls menu to change and move the stick or wheel in the desired direction. NOTE: It is advised that you define joystick and wheel controls as a secondary option. NOTE: During the game, analogue devices are disabled until you move the device through at least 25% of its range of movement to activate it. This is so you can comfortably use the digital controls (keyboard) without having the analogue device interfere. Audio and Video: Adjusting the Video settings will help improve the performance of the game. Mafia will automatically set the best options depending on your computer's specifications, but these can be changed if you wish. At the top of the window you can globally set all of the options by choosing the level of graphic detail. Low is for a lower-performance computer and lowers all of the items in this menu to minimum. Medium sets medium detail and High sets all options to their maximum level. All items can also be set individually. It is generally true that the lower the values the higher the FPS (Frames Per Second) will be during play, but the graphics will have less detail. ------------------------------------------------------------------------------- Page 8 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Level of Details: Adjusts the graphical detail of objects in the game Draw Distance: Adjusts the level of visibility in the game In Game Effects: Adjusts the number of effects appearing in the game at any one time In Game Sounds: Adjusts the number of sound effects heard in the game at any one time Shadows: Adjusts and sets the number of integrated realtime shadows from objects Particles: Adjusts the number of particles emitted in effects e.g. sparks. Gamma: Adjusts the brightness of the game on your monitor Under Audio you can set the volume of individual sounds in the game. Sounds: Adjusts the volume of the sound effects in the game Music: Adjusts the volume of the music in the game Cars: Adjusts the volume of the traffic in the game Speech: Adjusts the volume of the character's speech in the game Credits: Select this option to display the credits for the game. Change Profile: Here you can change to another saved profile if one has been previously saved on your computer. You are also able to create a new profile or delete an old profile as you wish. NOTE: Deleting a profile will mean that the save games associated with it will also be deleted. Quit: Exit the game and return to Windows. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 9 ------------------------------------------------------------------------------- Controls: Use the mouse and keyboard to control Tommy, perform actions and interact with the environment. The default controls are listed below, these can all be redefined in the Options menus, as well as setting a secondary key if you wish. NOTE: If you are playing the game using a Mouse with no Mouse Wheel the default keys for Cycle Up and Down (Weapon Select) are the Pg Up and Pg Down keys. Player Controls Forwards: Cursor Up Backwards: Cursor Down Left: Cursor Left Right: Cursor Right Toggle Run / Walk: Caps Lock Walk: Right Shift (Hold down while moving) Turn on the spot: Right Alt (While moving) Action: Button Right Mouse Button Fire: Left Mouse Button Crouch: Right Ctrl Jump / Climb: Num Pad 0 Aiming: Mouse Axis X and Y (Note: this can't be redefined) Cycle Up & Down (Select Weapon): Mouse Axis Z (Mouse Wheel) Inventory: I Hide Weapon: H Drop Weapon: Backspace Reload: L Sniper Mode: S Objectives: F1 City Map: Tab ------------------------------------------------------------------------------- Page 10 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Car Controls Accelerate: Cursor Up Brake / Reverse: Cursor Down Steer Left: Cursor Left Steer Right: Cursor Right Handbrake: Space Speed Limiter: F5 Manual / Automatic Gears: M Change Gears Up: A Change Gears Down: Z Horn: K Look Left: , Look Right: . Use Clutch: X Change Camera: C Replace (reposition the car during races): Num Pad 0 Basic Actions By using the mouse you can look in all directions. The left mouse button is used to fire a weapon or attack with an object that you are holding. If you are unarmed you will attack with your bare hands. The right mouse button is used to perform all other actions when interacting with people and the environment. The keyboard cursor keys control Tommy's movement forward, backward and side stepping. Tommy will always run by default but you can make him walk and perform other actions listed below. Walk: Cursor Up and Right Shift Side Roll: Double tap Cursor Left or Right Climb Over Obstacles: Num Pad 0 (When directly next to an obstacle) ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 11 ------------------------------------------------------------------------------- When you are in a position to perform an action, the Action Button icon "!" will be displayed in the bottom left-hand corner of the screen. Use the right mouse button to perform the action. Actions range from getting into cars, opening doors, using objects or talking to other characters. If it is possible to perform more than one action at any given time a menu will be displayed allowing you to choose which action to perform. The Game Display The game is played from a 3rd person perspective when controlling Tommy on foot, but the camera view can be changed when driving a car. All of the game information is displayed on-screen and will change depending on the situation that you find yourself in. ------------------------------------------------------------------------------- Page 12 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Tommy's health is displayed in the bottom left-hand corner of the screen. If this reaches "0" it's "GAME OVER" and the mission will have to be retried. During the course of the game you may come across First-Aid cabinets that can be used to replenish his health. If Paulie, Sam or another character is accompanying Tommy, a picture of them and their health will also be displayed above Tommy's. When you draw or hold a gun in your hands the amount of remaining ammunition is displayed to the right of Tommy's health meter. The ammunition is displayed as "7/21" for example, where "7" is the number of remaining rounds in the weapon and "21" is the total number of remaining rounds available in any magazines carried by Tommy. Depending on the situation, status messages will be displayed above the health meters in the bottom left hand corner of the screen. When you have been given instructions to travel to a certain location, a compass will be displayed in the top left-hand corner of the screen. This does not indicate the route to that location, but only the direction you need to be heading in. The compass should be used in conjunction with the in-game map. If you are given a task to complete in a certain time, a pocket watch will be displayed in the top right-hand corner of the screen. The amount of time you have in minutes is displayed by a red groove that reduces in size as time passes by. The last minute is counted down on the small central dial by the second hand. At any time during a mission you can press the "F1" key to bring up a description of the task at hand. The on-screen display will provide more information when Tommy gets into a car. A speedometer and RPM gauge will be displayed in the bottom right-hand corner of the screen. In the center of the speedometer, the ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 13 ------------------------------------------------------------------------------- currently selected gear is displayed. Below this is a functioning odometer and beneath this a gas gauge showing the amount of gas left in the car. In addition to this, a radar will also be displayed in the top left-hand corner of the screen. This provides an overhead view of where your car is in relation to other vehicles at your current location. Civilian cars are represented in green, police cars are in blue, enemy or police cars chasing you are in red and trolleys are in yellow. When you are nearing a mission objective a red cross will be displayed on the radar. NOTE: The radar can be extremely useful when involved in a car chase, as it provides information on your immediate surroundings that can be used to help evade pursuers. City Map The in-game map can be viewed by pressing "Tab". This will provide a scaled down overview of Lost Heaven that shows your current position and the direction in which you are traveling. The map also shows the network of the elevated railway and stations, represented in blue and also the routes that the trolleys travel along, represented in yellow. ------------------------------------------------------------------------------- Page 14 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- During a mission, your objective will be indicated by a blue cross on the map. If the location is out of the area currently displayed, the direction in which you need to travel will be indicated by a blue arrow at the edge of the map. Inventory Throughout the game you are able to collect and use various objects and weapons, but you are limited to the amount that can be carried. Weapons are classified as large or small. Small weapons (revolver, knife, sawed-off shotgun) can be stored under a jacket or in pockets, so several can be carried at once. Only one large weapon (baseball bat, Tommy gun, etc.) can be stored, so carrying a second large weapon means holding it in your hands. If you wish to use another weapon you will have to discard the weapon you are currently holding. If you have sufficient room in your inventory you can "HIDE" the current weapon that you are holding by pressing "H". This will leave Tommy with nothing in his hands. If you wish to discard a weapon, press "Backspace". This does not affect other objects, such as keys, packages, etc. NOTE: The police will not tolerate weapons, so make sure that you have them hidden to avoid attention. Combat! There are numerous weapons that can be used in the game, from close combat weapons such as knives to fully automatic weapons such as the Tommy gun. Each weapon has its own characteristics, range, loading time, and dispersion of shots fired. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 15 ------------------------------------------------------------------------------- When using close combat weapons (or fighting with your bare hands), if you hold down the left mouse button a bar will be displayed at the bottom of the screen. The fuller the bar becomes before you release the left mouse button, the stronger the strike will be. When using sniper rifles, you will need to press "S" to look through the sight to seek out your target. NOTE: If you happen to be carrying a baseball bat, a strong blow from behind will lay enemies out cold. NOTE: When reloading by pressing "L", you will lose any rounds still left in the chamber or magazine. This is not the case for the shotgun. Sometimes it may be quicker to select a different weapon if you have one rather than reloading while under heavy fire. Using Weapons From Within Cars It is possible to use certain weapons while you are driving. If you are carrying a small handgun such as a Magnum or Colt, select it from your inventory and press the left mouse button to aim outside of the window. To return to the camera view behind the car, press the right mouse button. NOTE: If you are driving the car you will still need to control the direction and speed of the car to avoid crashing. ------------------------------------------------------------------------------- Page 16 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Vehicles Cars play an important role in Mafia. In Lost Heaven a vehicle is the quickest and easiest method of getting around. Each vehicle has its own characteristics (which can be viewed in the Carcyclopedia) that effect the handling when driving. Vehicles will also behave differently depending on the number of passengers and the surface that the vehicle is currently travelling on. When driving around Lost Heaven you should avoid collisions with other vehicles and objects, as these can damage the vehicle, yourself and any passengers that are in the vehicle. Tires can be punctured, effecting the handling of the vehicle, headlights will stop working and fall off, and having a high-speed collision could cause the engine to catch fire or the gas tank to explode. It is also possible to lose gas should the gas tank get damaged or punctured. If this happens you will notice the gas tank gauge rapidly decrease until the car comes to a halt. NOTE: A car may seem to be a safe place to be during a gun fight, but if the gas tank is hit you're almost certainly going to go up in flames. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 17 ------------------------------------------------------------------------------- Obtaining Cars Tommy receives cars for each mission from Ralph, the family's mechanic. During the course of the game more modern and powerful cars become available as the years go by. Ralph also shows Tommy how to steal the make and model of car that he provides. Once Tommy has learned how to do this he can steal these models when out on the streets in Lost Heaven. Car Theft Rises to all time high! To steal a vehicle, stand next to the driver's door and hold down the right mouse button. The time it takes to unlock a vehicle varies on the make and model. A progress bar will appear at the bottom of the screen, once this is full the vehicle will be unlocked. If you move or release the right mouse button while stealing a car the progress bar will reset and you will have to start over. It is also possible for Tommy to car-jack vehicles that are being driven on the streets by the citizens of Lost Heaven. For example, approach a vehicle when it has stopped at a set of traffic lights and open the driver's door as described above to throw out the driver. You will only be able to do this if Ralph has previously showed you how to steal that particular make and model. NOTE: Stealing cars is an offence, so be aware of patrolling police nearby. NOTE: While this may be necessary because of your situation, some drivers will not be happy at you trying to steal their vehicle and may retaliate. ------------------------------------------------------------------------------- Page 18 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Controlling Your Speed The default setting when driving vehicles is to have the changing of gears set to automatic. If you wish, you can switch to controlling the gears and using the clutch on a vehicle manually by pressing "M" to toggle between the two options. Use "A" and "Z" to change between gears and "X" to control the clutch, by pressing the clutch and revving the engine you can achieve a faster getaway from a stationary position. NOTE: By switching to manual control of the gears you have the option to leave it in neutral with the handbrake off, this is shown in the gear display window in the center of the speedometer by the letter "N". This can allow vehicles to be moved without any resistance. Speedlimiter When driving around Lost Heaven you still have to obey the traffic laws that apply to all of the drivers in the city, these include sticking to the speed limit. Pressing "F5" will activate the speedlimiter that will prevent you from inadvertently breaking the speed limit. When this is activated a yellow icon will be displayed above the speedometer. Filling Up Each vehicle provided to you by Ralph will have a full tank of gas, but this will go down as you drive around Lost Heaven. Pay attention to the amount of gas that is in vehicles you steal, as you do not want to run out of gas when being chased by enemies or the police. There are gas stations situated throughout Lost Heaven. To fill up the vehicle, drive into the gas station with the left side of the vehicle adjacent to the pump and then press the right mouse button to bring up the option menu to choose to fill it up. You will not be able to fill up a vehicle if you are currently wanted by the police. NOTE: It isn't wise to play with fire or weapons when in the vicinity of gas stations. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 19 ------------------------------------------------------------------------------- Ralph's Garage Vehicles that you have been provided with by Ralph or have stolen during the course of the game will be parked in the yard behind the Salieri Bar at the start of a mission. The vehicles that will be stored are those from Ralph (even if they are discarded in the city during a mission), vehicles that you have left in the yard during the course of a mission and vehicles which are being used when a mission is completed, but does not end by returning to the Salieri Bar. NOTE: If a vehicle is destroyed during the course of a mission it will be lost and not available in the Garage for a subsequent mission. ------------------------------------------------------------------------------- Page 20 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- At the end of each mission a menu will be displayed to show you the vehicles that have been added to the garage and those that have been discarded or destroyed. Only so many vehicles can be stored in the yard, if there is no more room then you will be given the option to discard a vehicle (including vehicles that you obtained during a mission) to make room for vehicles that you have obtained or are currently driving. If you speak to Ralph during the course of a mission you will be presented with a menu allowing you to discard vehicles in the garage in the same way as if there was no room in the garage. Public Transportation Although using vehicles is the quickest and easiest way to get around Lost Heaven, it is possible to make use of the network of Trolley Cars or travel on the Elevated Railway. The stations where you get onto the trains are shown on the in-game map. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 21 ------------------------------------------------------------------------------- Police The police patrol Lost Heaven as they would in any other city, on foot and in patrol cars. They will fine you for committing minor offences or arrest you for more serious crimes, using force if necessary. When you commit minor offences (for which you will have to pay fines) a ticket icon will appear at the top of the screen, you will need to stop and get out of your car to pay the fine. Examples of minor offences are, slightly exceeding the speed limit as displayed when using the speedlimiter option by pressing "F5", driving through a red light, hitting traffic signs and small collisions with other cars. You can try to escape and the police will follow to arrest you. The police will also attempt to arrest you if you commit four successive minor offences. The police will also try and arrest you for serious offences. When the police are trying to arrest you, instead of the ticket icon, handcuffs will appear. If the police manage to arrest you it's "GAME OVER". Arrestable offences include excessively exceeding the speed limit, serious collisions, car theft, violent behaviour, attacking pedestrians, and toting weapons in public. If you try to escape, the police will chase you. If on foot they will blow their whistles to alert other officers who are near by and if they reach a phone ------------------------------------------------------------------------------- Page 22 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- all of the cops in the city will be alerted and a wanted bar will appear. If the police are in patrol cars they will also alert other cops by radio and the wanted bar will appear. If you manage to get out of sight of the police the offence icon will become transparent. If you continue to evade being spotted the wanted bar will eventually disappear. If you get out of your car and get into a different one, without the cops seeing you, an icon of a policeman with "???" above his head will appear. This means that the police do not know your identity. Again, the wanted bar will disappear after time as long as you do not commit another crime. If you attack a policeman, attempt to run him over or start firing in the city, the police will resort to using their weapons to stop you. When this happens, a pistol icon will be displayed at the top of the screen. If they don't manage to stop you, they will alert all of the police in the city and start putting up roadblocks so you can't escape in a vehicle. NOTE: If you commit an offence while driving, the police will not know your face and just follow the car. If you can find a place to get out, without being noticed, they won't follow you any more. The icon at the top of the screen will become transparent and if you don't commit further offences or drive the same car they will stop looking for you completely. This is also the case if you commit an offence on foot but are able to get into a vehicle unnoticed. SALIERI'S BAR IN LITTLE ITALY 1. Rear entrance to the Bar 2. Car Port 3. Ralph's Garage 4. Vincenzo's Workshop 5. Exit to the street ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 23 ------------------------------------------------------------------------------- At Salieri's Bar Most of the missions in the game will begin at the Salieri Bar. The bar serves as a base for Salieri family meetings and where the Don, or his consiglieri Frank, asign your tasks. After you have been briefed you will generally be required to collect equipment for the mission. Vincenzo works in a small workshop next to the yard and he can provide you with weapons. Ralph, the family's car mechanic, works in the yard itself and can provide you with vehicles. If you happen to have stolen any vehicles and returned them to Salieri's, these will also be stored here so you can take your pick as to which vehicle to use. Most missions end when you return to Salieri's and enter the front or back door. Tommy Angelo Tom is the main character in the game. Originally a cab driver, but due to a combination of unpleasant circumstances, he is forced to join the Mafia. Tom is all in all a nice guy, but a tough childhood and life in the 1930's have changed his moral values a little. Thus, he's capable of doing things that a normal person wouldn't understand, but his conscience sometimes haunts him. ------------------------------------------------------------------------------- Page 24 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Norman Norman is the typical example of a detective brought up through the school of hard knocks. He is a scruffy, tough guy, who acts like he hates everybody around him. Tom tells him his story, but doesn't get much sympathy. Don Salieri The Don is the boss of the family that Tommy works for. He's a guy who's lived through a lot and doesn't get excited too easily. He's typical of a Mafioso, who hasn't built up his position just for money and doesn't always kill to get what he wants. He is friendly, but when he gets tough he can become dangerous. Sometimes business is more important than friendship to him. Paulie Paulie is Tom's sidekick, an energetic and hot-tempered guy, who sometimes behaves completely unexpectedly. If he likes somebody he is the most loyal friend you could have, someone you can always rely on; if he doesn't cause you problems that is. Tom and Paulie are the greatest of friends and often work and have fun together. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 25 ------------------------------------------------------------------------------- Sam Sam is another associate of Tom's. At first sight, he just looks like an average guy with a friendly smile. He is big and sometimes clumsy. He is also shy and doesn't talk a lot. He often works with Tom and Paulie and they are good friends. Frank Frank is Don Salieri's best friend, associate and advisor. His main concern is family finance and the legal side of business. He is well suited to this. At first sight he doesn't seem to belong among these criminals, as he is a very quiet and inconspicuous nice guy. He does his work mainly because of an attachment to Don Salieri, as well as their mutual past. They grew up together in a poor quarter and thanks to the Don he gained most of what he has, so he can't just turn his back on him. If he'd grown up in any other place he would certainly be a successful lawyer or businessman. Vincenzo Vincenzo has worked for the family for a long time and it means everything to him. It's strange that such a good guy like Vincenzo found his greatest love in guns, but that's why he takes care of Salieri's arsenal of weapons and selects the best equipment for a mission. ------------------------------------------------------------------------------- Page 26 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Ralph Ralph is excellent when it comes to dealing with vehicles. He can take apart, repair, improve and then rebuild whatever he gets his hands on, but that's about it. His world revolves around anything on four wheels, and he knows little about anything else. That's why he'll only talk about vehicles, though even conversations about vehicles aren't easy for him. Morello Morello is Salieri's main adversary. Where Salieri opts for negotiation, Morello uses an army of men with Thompsons. Where Salieri punishes treachery, Morello indiscriminately shows his might. Because of this he has a big influence in the city, which he is trying to extend into Salieri family territory. He is greatly helped by his brother Sergio. However, he ultimately destroys everything he's involved in through his overly brutal behaviour. Lucas Bertone Lucas is a pleasant Italian of middle age and a car mechanic for the rich. He is very bighearted even though, in view of the services he provides to the Mafia, he is no saint. NOTE: Although not part of the Salieri family it's often worth visiting Lucas when you have spare time as unlike Ralph, Lucas's work means that he has access to some of the more luxurious and exotic cars in the city. ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 27 ------------------------------------------------------------------------------- Credits Gathering Of Developers Presents A Game By Illusion Softworks Development Director Petr Vochozka Producer Lukas Kure Lead Programmer Dan Dolezel Ls3d Engine Director Denis Cerny Music Vladimir Simunek Director of Photography Tomas Hrebicek Art Director Pavel Cizek Written and Directed by Daniel Vavra Level Design David Semik Pavel Tretera Pavel Brzak Lukas Kure Radek Pesl Programming Martin "Branner" Brandstatter Collision, Facial Animations and Cutscene Editor Daniel Capek Physics Engine Programming Vaclav Kral LS3 Engine Team Radek Sevcik Tomas Blaho Pavel Dlouhy Additional Programming Ales Borek LS3D Editor Plug-ins Marek Rabas Miroslav Ondrus Tomas Stepanek Character Design Roman Hladik Special Effects Jan Straka 3D Artists David Semik Pavel Tretera Tomas Hrebicek Michal Mach Milan Saffek Pavel Prochazka 2D Artists Pavel Cizek Roman Hladik Jan Straka Milan Saffek Graphic Design Daniel Vavra Pavel Cizek Additional Graphics Jan Zatecky Benedikt Zahora Ales Filka Michal Beran Pavel Grim Radek Marek Eduard Dolezal Martin Duda Michal Babjar Karel Matejka Animations and Cutscenes Michal Mach Patrik Marik Zbynek Travnicky Stepan Prokop Roman Hladik Storyboards Martin Dvorak Tomas Hrebicek Motion Capture Actors Tomas Sedlak Josef Vasek Additional Motion Capture Actors Jiri Alan Jan Konecny Zdenek "Denny" Ratajsky Katerina Svobodova Petra Hrebickova Stunts Martin Sebela Karel Malcik Vojtech Malcik Jiri Puchyr Sound Engineers Michal Chovanec Petr Klimunda Jan Absolin Ilusion Softworks Testing Unit Lead Tester Vladimir Necas Testers Jiri Matous Libor Kvansnicka Michal Axmann Josef Vasck Viktor Prochazka Jan Kittler External Beta Testers Jiri Vasek Frantisek Sitarik Vladimir Senflok Petr Balas Tomas Bezdek Jindrich Prusa Jiri Dockal Technical Support Petr Olsansky Tomas Hocck Weapons Advisor Jan Kremar Music Orchestrated and Conducted by Adam Klemens Music Supervisor Jiri Zobac Sound Engineer Vladimir Fila Orchestra Bohemia Symphonic Orchestra Conductor Jiri Krizanovsky Recorded at Studio B National Theatre Prague Mixed and Mastered at Evoo Studio Take 2 Interactive Producer Andrew Morley Development Manager Luke Vernon Voice Talent Production and Direction Renaud Sebbane Special Advisor Joe Howell Technical Services Manager Sajjad Majid International Managing Director Gary Lewis Business Affairs Director Simon Little Group Production Manager Jon Broadbridge ------------------------------------------------------------------------------- Page 28 Lost Heaven Courier Issue: 324 ------------------------------------------------------------------------------- Group Production Co-ordinator Chris Madgwick Group Design Manager James Crocker Design Team Tom Baker Selena Miffling James Quinlan QA Manager Mark Lloyd Test Supervisor & Mafia Lead Tester Kevin Hobson Test Supervisors Paul Byers Tim Bates Testers Andy Mason Charlie Kinloch Lee Johnson Matt Hewitt Kit Brown Rob Dunkin Denby Grace Phil Alexander Phil Deane James Cree Michael Emeny Jonathan Stones Michael Blackburn Take 2 UK UK Marketing Manager Sarah Seaby Product Manager Gary Sims Trade Marketing Manager Mark Jackson Online Marketing Manager Julian Hoddy PR Manager Nick Boulstridge Take 2 International Vice President of International Marketing Christoph Hartmann International Product Managers Gabriel Wunderlich Jochen Till International Materials Co-ordinator Karl Unterholzner Take-Two Interactive (U.S.) Executive Producer Sam Houser Chief Technology Officer Gary J. Foreman Director of Product Development Jamie King VP of Marketing Terry Donovan VP of Publishing Chris Mate Producer Brian M. McGinn Marketing Director Greg Bauman Channel Marketing Manager Mark Moon PR Director Jeff Castaneda PR Manager Anne Marie Sims MarCom Coordinator Chris Larkin Production Director Jennifer Kolbe Art Director Mike Snyder Graphic Designer Pete Muench Video Editor Mike Tipul 3D Artist Mike Yeiser Online Producers Adam Tedman Jeff Williams Webmaster Rob Fletcher Web Designer Futaba Hayashi U.S. Tech Support / QA Tech Support Manager Phil Santiago Tech Support Supervisor Syd Saunders Tech Specialist Frank Kirchner Tech Analysts Patty Saneman Andre Liggins Kathy Young Matt Baros Dave Thomas Stacey Sharpe Mykl Ranere Lisa Nawrot Special Thanks to Timothy Richardson for his research of traffic and criminal laws of the period. Voice Talent Tommy Mike Sorvino Paulie William Demeo Salieri George Dicenzo Sam Matt Servitto Frank Dan Grimaldi Vincenzo John Tormey Ralph Jeff Gurner Norman David O'Brian Sarah Cara Buono Morello John Doman Luigi Paul Scannapieco Yellow Pete Ray de Mattis Special thanks for additional voices by Bill Buell, Chris Phillips, Mark Gomez, Laura Paterson, Jenny Jemison, Gillian Telling, Adam Tedman, Steve Kenzevich, Pricilla DiStacio, Joe Green, Juan Guitierrez, Steve Roberts, Mo Tayyarrah, Ignazio Alvarez, Adam Davidson, John Zurhellen, and Gean Hilgreen. Casted by Judy Henderson Casting, New York Voice Over Studio Provided by Digital Arts, New York Sound Engineer Axel Ericson ------------------------------------------------------------------------------- Issue: 324 Lost Heaven Courier Page 29 ------------------------------------------------------------------------------- MAFIA MUSIC CREDITS: "Minor Swing" Django Reinhardt and The Hot Club de France Disc A: Paris 1937, Track 19, JSP Records "Rhythm Futur" Django Reinhardt and The Hot Club de France Disc B: Paris 1939-1940, Track 9, JSP Records "Coucou" Django Reinhardt and The Hot Club de France Disc B: Paris 1939-1940, Track 12, JSP Records "Vendredi" Django Reinhardt and The Hot Club de France Disc B: Paris 1939-1940, Track 18, JSP Records "Oiseaux des Iles" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 2, JSP Records "Belleville" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 9, JSP Records "Lentement Mademoiselle" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 10, JSP Records "Douce Ambience" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 11, JSP Records "Manoir des Mes Reves" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 12, JSP Records "Cavalerie" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 14, JSP Records "Coquette" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 19, JSP Records "Echoes of France" Django Reinhardt and The Hot Club de France Disc C: Paris & London 1940-1946, Track 22, JSP Records "You Rascal, You" The Mills Brothers Chronological Volume 1 Track 6, JSP Records "Chinatown, My Chinatown" The Mills Brothers Chronological Volume 1, Track 17, JSP Records "Tiger Rag" The Mills Brothers Chronological Volume 1, Track 21, JSP Records "Out For No Good" The Mills Brothers Chronological Volume 3, Track 17, JSP Records "Moanin' For You" The Mills Brothers Chronological Volume 3, Track 22, JSP Records "Caravan" The Mills Brothers Chronological Volume Five, Track 6, JSP Records "Long About Midnight" Louis Prima Volume 1. 1934-35, Track 3, JSP Records "Sing It Way Down Low" Louis Prima Volume 1. 1934-35, Track 5, JSP Records "I'm Living In A Great Big Way" Louis Prima Volume 1. 1934-35, Track 18, JSP Records "I'm Not Rough" Lonnie Johnson Playing With The Strings, Track 9, JSP Records "The Mooche" Lonnie Johnson Playing With The Strings, Track 14, JSP Records "Jet Black Blues" Lonnie Johnson Playing With The Strings, Track 19, JSP Records "You Run Your Mouth and I'll Run my Business" Louis Jordan and his Tympany Five Disc A: 1938-1940, Track 16, JSP Records JSP RECORDS (WWW.JSPRECORDS.COM) PO BOX 1584, LONDON, N3 3NW. U.K. "Lake of Fire" by Lordz of Brooklyn appears courtesy of Tunnel Vision Media. "La Verdine" by Latcho Drom appears courtesy of Musiques du Soleil Thanks to: All of our families, wives and girlfriends for all the support we have had from them for such a long time. All of the vintage car owners that gave us technical information and advice. ------------------------------------------------------------------------------- Technical Support (US) If you have a technical problem concerning the operation of our software, please visit our technical support website at http://www.take2games.com/support where you will find technical help and a list of Frequently Asked Questions for this product. You may also e-mail our technical support representatives for assistance at esupport@take2baltimore.com. 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All other trademarks and copyrights are properties of their respective owners. Made in the USA. primagames.com(r) Prima's Official Strategy Guide Loads of shortcuts to help you navigate the town of Lost Heaven Precise strategies for every mission and subquest Essential subquest details Tested driving tactics for every vehicle Vital maps and walkthroughs for all 20 missions (c) 2002 Illusion Softworks. Mafia, the Mafia logo, Illusion Softworks, and the Illusion Softworks logo are trademarks of Illusion Softworks. All rights reserved. Published by Gathering of Developers. Gathering of Developers and the Gathering of Developers logo are trademarks of Gathering of Developers. Gathering of Developers is a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. All other trademarks and copyrights are properties of their respective owners. Made in the USA. ------------------------------------------------------------------------------- [16-DEV] --------------------- - Developer's Diary - --------------------- This is the developer's diary from the production of Mafia. It was written by Daniel Vavra. As was the case with the official FAQ, this document has been altered slightly, only so that it will fit in a .txt file without odd formatting issues. Any spelling or grammatical mistakes remain unchanged. You can find the complete unedited transcript at this website: http://www.mafia-game.com/indexnews.htm 2001-10-01 Alpha by Daniel Vavra Summer is over, and with it, the last August days when we spent the weekends partying - the only way to relax - is over, too. Now, there is only hard work ahead of us. MAFIA is slowly making its way to the Alpha version - and this Alpha version is the greatest and most hardcore we've ever come across. My colleagues who are writing scripts for missions often work 40 hours straight without any sleep, and spend their weekends at work - doing anything - just to complete everything necessary before the deadline. The programmers are even worse off - they've been having only a couple of hours of sleep a day for the last few weeks, and otherwise they're simply working flat out. Luckily for them, there is a Tesco nearby so they can get some food even at four in the morning. Words like embolism, "chair sores", heart attacks, and coma are starting to take on dangerously realistic meanings :) Anybody able to exert such effort has my endless admiration (and hopefully they'll have some bonuses as well - one cannot live on admiration only, particularly not on mine!).br> However, all this effort is clearly visible on the game. Most of missions can be played to the end, and it's starting to be really fun. The characters are starting to talk to us, even though they're doing it in not-so-nice and temporary voices. Artificial intelligence is also coming to life. There are still some bugs about - sometimes nice fat ones. But it is now completely about something else than it was in the beginning. It's shaping up into a real GAME. A lot of work has also been done on the visual effects. For instance, in one night mission, that takes place during a storm on a deserted farm, not only does it start raining but the sky is lit with lightning, trees sway in the gale wind, the wind tears leaves off of them, and all of the sudden everything is lit by an impressive explosion. In a stressful situation, such as this one, there are naturally some hitches, and a multitude of shortcomings come up. As far as I'm concerned, all the irrationalities and blind spots in the design are making their appearances, and the programmers have all their mistakes in a seemingly finalized thing pop up to surface, so they don't know which to fix first. But most of these things are really small matters that can be sorted out relatively easily, and I'm not sure whether it is actually possible to avoid them. In any case, after we'd come to the conclusion that some dialogues and some parts of the plot might be just a little too complicated, we've decided to have a professional playwright to go through the screenplay. The first attempts didn't quite work. The classic syndrome of no name "artists", who first announce that there won't be any problems and then they gradually start professing that they are not going to put their names to some "action trash" because it would damage their reputation, became apparent. It is ironic that their names are mostly unknown and even if they were known, I don't think anyone would really read them at the end of our game. However, criticism of that kind had hit me quite hard and I began to have doubts about the quality of our small work of art! When trying for the second time, we aimed somewhat higher and approached one of Czech film directors. If it is really so bad, I wanted to hear it from someone whom I can trust. The concerned person, whose name I'll keep to myself for the time being because our co-operation has only just begun, had read the screenplay and after some days of tense waiting told me, that he quite liked the screenplay and was going to have a go at it. I was so relieved. Tomorrow we'll start with editing, so I hope it's going to work. Today we were supposed to hand in the Alpha, but as there are still a couple of things to be done, we're going to be a day or two late. I was having a smoke between the settings of parameters, when one of our graphics told me that some terrorists had hit the World Trade Center with a Boeing. I couldn't believe it, but just as I got to CNN, the skyscraper was collapsing. I felt ill. As if someone had unexpectedly kicked your balls from behind. This is just not done. 2001-08-10 Sweet summer time by Daniel Vavra Another month gone, the second half of summer has arrived, and complexions of most team members are still suspiciously pale. Only those who had arranged their vacations long ago took their leave and the others, including myself, are probably not going to have much of a vacation this year. This is an obvious disadvantage of finalizing a game in summer. Next time, we have to time it somewhat better. As I mentioned last time, the producers came over from England to personally see how the game was progressing and possibly to find a way of speeding it up. I wouldn't say that they had much success. Time is against us. When doing the planning, a month seems to be a terribly long time, but then it's suddenly gone and we find out that apart from the setout targets, other targets - the ones nobody dealt with - made their appearance. In spite of this, the date for the Alpha version - the version of the game that contains all missions and all playing elements of a final game but that has not been debugged and tuned - has been determined. We have finished, relatively successfully, most of the graphics for the game - all versions of the town for individual missions and the graphics for missions themselves. The location at the end of the game, which we have redone completely, now looks absolutely ravishing, at least in comparison with the first, two-year-old version. And we are naturally sorry that we don't have much time left to also improve the rest of the older missions. Two new graphic designers have joined us and started to work on racing circuits for the bonus game. It'll be something like Metropolis Street Racer in Lost Heaven. Since the circuits are considerably smaller than the whole town, we can afford to set the visibility to a kilometer, for example, and also to improve the graphics. The results are looking very good and it doesn't even take much work to do it because most of building elements have been completed. It looks like that in the end, there is going to be more than ten such circuits in the game. I am busy finishing the last modifications in some documents. I am filling in all the minute details that we've fancifully thought out during the last year, to have everything that should be seen in the game in documentation, and to make sure that it is all well and clearly arranged. Six more designers have begun to put the script to missions. This is unbelievably complex and difficult work in view of the fact that the MAFIA levels are very extensive and complicated and, also, because the programming language for putting the script in is being created together with the script. Though, it looks like we should be able to finish all the missions before the Alpha version deadline. Yesterday the weather was so beautiful that the lead graphic designer and I jumped in the car and set off for a drive. Not to have a swim, you see, but to seek out the highest possible point in the countryside, from which to take - with our brand new digital camera - panoramic photos of the glorious summer sky for our game. At last, we located precisely such a point: a narrow highway bridge, rather a busy one, in the middle of which we stopped and for about ten minutes calmly proceeded to take pictures - accompanied by the furious trumpeting of long-distance truckers passing by and the screeching of their brakes. You wouldn't believe just how these bridges SWING during peak-hour traffic. Long live summer! Daniel Vavra MAFIA Lead Designer 2001-07-04 Motion Capture by Daniel Vavra Another month has gone by and the release date is still not within sight. After an all-round mustering up of energy to prepare for E3, our enthusiasm waned considerably and we again began to pay attention to ordinary things. For me, this meant - first of all - to overcome the jet lag and my own laziness, and to work out a new schedule for the team which we are, hopefully, going to stick to until the completion of the game. It's strange that although it covers about half as long of a time period than the previous one, this schedule has about twice as many items (about 1,500 tasks). So there is always something to do. A couple of days ago, we had air conditioning installed in here. After last year's experiences with the climate - reminding one of a foundry in full swing - literally an avalanche of cries demanding this convenience came from all sides. In some offices we therefore have set the temperature at about 10 degrees C [50 degrees F](although it's not more than 20 degrees [68 degrees F] outside) and so now everybody's got a sore throat. Otherwise - the work on the game is progressing. At present, the most visible, and probably the most spectacular, are the animations accompanying the game. Whereas at E3 we presented one, relatively imperfect, little movie, our nearly yearlong development by our editor and the extensive work on the storyboards and the screenplay are now beginning to bear its first fruit. We completed a couple of action scenes, and I myself was surprised at how dynamic and professional they come across. When the first one had arrived from our capturing studio, we all just stood there - agape. I would like us achieve to at least the same quality as that of the "better" Japanese games, and judging from our results so far, it doesn't seem to me to be that impossible. So - keep your fingers crossed, so that there is really something to look at! My confidence in the quality of our animators was confirmed during the visit of a technician from the firm we got our capture equipment from. We were not sure about some technical details and so he came over to help us with optimizing the equipment. However, after we had showed it to him, he said that this was the best set-up MOTION CAPTURE he had ever seen. He was actually taking notes on our successful method, so that he could share it with other users - a couple of large European commercial TV stations. At the moment, the rest of the team is working on creating the first complete playable skeleton of the game, with all the graphics. We shall be gradually adding more elements to it, until we come out with the complete game. Since we are approaching the final stretch, it's necessary to seek out any possible nonsense in the design, in order to avoid having to re-do the graphics. You wouldn't believe the number of holes and bugs that we find every time we go over it. In a few weeks' time, our producers from Take2 are coming to look at this version. Let's hope they'll enjoy themselves here, although we're not probably going to please them as far as the release date is concerned. Daniel Vavra Lead Designer 2001-06-01 E3 by Daniel Vavra As our established tradition, we finished the version of the game about an hour before take-off. While I was packing my suitcase, the programmers were packing MAFIA and burning it onto a CD. We succeeded in making the game relatively stable and we even managed to finish all the elements we had originally intended to have in it. The welcome in America was surprising peaceful this time. They didn't frisk us, and the immigration officials even knew what the E3 was, so we didn't have to give any lengthy explanations as to the purpose of our visit to the USA. All we had to do was to fill in a form that nobody else had to. This year's E3 was very successful. E3 is nearly always a pleasant affair: all around you, you see the most interesting things in the field you're interested in, you get to meet plenty interesting people who are usually very willing to have a chat with you, and the place is full of charming female Japanese tourists. This year, however, was even better. A new generation of games had arrived. The obsolete engines from Unreal and Quake 2 were gone as were PSX 1 and Nintendo 64. Everything revolved around PS2, Gamecube, X-BOX and the new generation of PC games, the development of which had started some years ago, and the release date of which is finally approaching. For the first time in a long time, PC games actually looked better than the games on console. DUKE FOREVER, MAX PAYNE, WOLFENSTEIN and other smashes looked fantastic. New consoles had hard luck in that they have only been on the market for a short time (or not at all) and so their NEXT GENERATION hasn't matured yet. They're going to catch up next year, for sure. Nevertheless, DEVIL MAY CRY or METAL GEAR 2 were the show-pieces of the Exhibition. MAFIA and HD2 were transferred from Talonsoft under the wings of GODGAMES, to the same label as MAX PAYNE and DUKE, and therefore to the same parking lot. It has become a tradition, that GODGAMES do not exhibit in the halls of LA CONVENTION CENTER, but in a fenced-in parking lot in front of it. This has several advantages: the price in the form of a parking fee for the entire area and we have more space in which to set up. It allows you to serve draft beer (which you can't do inside), to smoke (which you can't do in the whole of LA) and to have strippers, midgets, and heavy-metal bands belting it out. Thanks to this combination, you can see here the most tattooed and the most soused visitors of the exhibition, wandering about. Every game was shown in a spacious, air-conditioned caravan. This year, GOD had a good formation: DUKE, MAX, STRONGHOLD, 4x4 EVO2, MYTH 3, HD2 and, of course, MAFIA. Each caravan had a silicon hostess allocated to it, and I have to say that although I'm no great fan of implants, the one that I "got" to go with MAFIA, was quite obviously the prettiest one. :)) Thomas' (H&D 2) and my working hours started with a 15-minute presentation at 10.00 a.m., and carried on - without any breaks - right up to 6.00 p.m. Thanks to this, I had only a couple of hours for going through the Exhibition. Petr Vochozka and Lukas Kure stood in for me (thanks be to them). Usually, about seven people crowded inside the caravan, and I began to show them how wonderful MAFIA is. It seemed to me that I succeeded in convincing them, because we really had a lot to show for our work this time. Apart from a huge complete, and functional town, that alone could have made up a game of its own, we also showed a vast countryside to drive cars through, several indoor locations with some of the first encounters with the enemy, a special mission for demonstrating the physics of the cars, and one dubbed realtime animation. Most of our presentations ended with mighty congratulations, handshaking, slapping of back (mine), and exchanging of business cards - I naturally left mine back in my office! I was quite pleased when someone from the press asked whether the game is going to run only on GeForce3, which is the proof - I hope - that they liked the graphics, because MAFIA works also on TNT2. All said and done, this year's E3 turned out quite well. MAFIA hasn't gotten lost in all the tough competition I dare say, and HD2 definitely hasn't. The game came down only once, I had some friendly chats with the boys from Remedy (MAX), the sun was shining, and Jamie Leece from Take2 finally produced the bottle of Chianti he had lost in our bet on ice hockey. I just have to polish up my English presentation a bit for the next time, so as not to end every second sentence with "...and all that stuff." "Stuff" sucks, you see, as I learned from a TV show on CBS. 2001-05-04 Preparing for the E3 by Daniel Vavra Spring is here. Those of the female persuasion threw away heavy winter outfits and upgraded to considerably lighter summer gear. Alcoholics don't have to crowd in pubs where smoke thickens, anymore. Now they can lounge in gardens adjoining their favorite haunts or parks in close proximity of non-stop bars and gambling joints, and give their lungs the rare chance to have a taste of some fresh air. Everybody lives and breathes ice hockey. It's beautifully warm. Or it might go something like this: It's disgustingly hot and we've got to fry our skins in the office, and heat the place up some more by running fifteen monitors and computers, and miss all the aforementioned joys that you common folk enjoy, on top of it. All this because with the spring comes the E3 Exhibition, that takes place between 17 - 19 May, and where (what else) the playable version of MAFIA should be introduced. That of course means building another version of the game and more work for us. Originally, we had been planning to show a virtually completed game at E3, but then we realized that it simply couldn't be done. The tasks we thought to be quite elementary unfortunately turned out to be very protracted matters, requiring a long process of optimization to make them look good. For instance, an ordinary thing like pedestrians jumping out of the way of cars: the programming took very little time, but subsequent optimization to achieve the appeareance of natural action took considerably longer. And there were an enormous number of such tasks, so the release date of the game had to be pushed back again. This time it's to a shrewd "undetermined" (and don't you trust anybody who is giving an exact release date of MAFIA anywhere). We all hope, however, that before the end of the summer, we're going to manage to get the game into a state of only worrying about debugging and the tuning of playability. All this postponing is a very unpleasant thing. It often happens to me that I meet an old friend whom I haven't seen for some time, and he asks me what I'm doing. "A game" always goes my answer. "Oh, and which one?" asks the busybody. "The same one as the last time" say I. Then - a cold shower comes: "But listen, we saw each other two years ago!" This is simply a smack in the face. Most players think that postponing the release dates of games is a part of some plot by the publishers, who just want to whet their appetites for buying the game. I assure you that it isn't so. But - to return to E3. In the end, we are going to take along a functional version of the town and possibly also the first dubbed animated sequences. To everything that we had ready for the demo for the press in Germany, we added a much-improved version of the street traffic: pedestrians reacting in some way to what's going on around them have finally appeared in the streets. (This doesn't mean that they are able to evade cars by jumping aside or that they can be driven over.) The traffic lights started to work and it is possible to have a ride on top of a tram or train. Moreover, most of the objects react now to fire and to impacts (glass shatters, dustbins fly away, cars start to sway). The sleepy, peaceful everyday life in the streets of the town suddenly erupt in panic, when you start shooting. Reactions from the people around us have so far been positive. Some time ago, an "undisclosed" manager at Illusion was describing to us a traffic accident that had happened to him so vividly, that it took us half an hour before we "clicked" that he was only describing a scene from MAFIA. Rumor has it, that our Slovakian studio was paralyzed for the rest of the day after this above-mentioned manager had installed MAFIA during a meeting. They just kept on playing.... We'll see what the visitors to E3 will have to say about it and also how many new competitors there are going to be there. All this provided that the traditionally unpleasant immigration officials let us step on American soil. ------------------------------------------------------------------------------- [16-UFL] ---------------- - Useful Links - ---------------- Throughout this document, I've made a number of references to other guides and websites relating to Mafia. I thoroughly encourage you to check these out, as they can be both interesting and informative. In this section, I will attempt to provide as many useful links as possible. OFFICIAL MAFIA SITES Mafia: The City of Lost Heaven - The official website for the game http://www.mafia-game.com 2K Czech - The official website of 2K Czech, the developers of Mafia (previously named Illusion Softworks) http://www.2kczech.com 2K Games - The site for 2K games, the company that now houses Mafia's original publisher: Gathering of Developers http://www.2kgames.com Take-Two Interactive - The site for Take-Two Interactive, the main publisher of Mafia (2K games is a subsidiary of Take-Two) http://www.take2games.com GENERAL VIDEOGAME SITES GameFAQs - The primary host of this document as well as many other guides http://www.gamefaqs.com GameSpot - GameFAQs' sister site and the home of The Mafia Union http://www.gamespot.com IGN - Another useful gaming site with a few FAQs and their own guide http://www.ign.com Gamespy - One of IGN's sister sites http://www.gamespy.com Gamestats - Another IGN affiliate http://www.gamestats.com DEDICATED MAFIA SITES MafiaScene - Hands down the best Mafia site around - MafiaScene has just about everything you could possibly want related to this game http://www.mafiascene.com MafiaWorld - A 3D Action Planet site - good information as well as a full game guide http://mafia.3dactionplanet.gamespy.com/index1.htm The Mafia Union - A union on GameSpot dedicated to Mafia and similar games - I happen to be the leader of this organization http://www.gamespot.com/pages/unions/home.php?union_id=Mafia MafiaCenter - A Czech fansite - Don't worry, they have pages in English http://www.mafiacenter.cz OTHER SITES SoundClick - A music website that features some of the tracks from Mafia http://www.soundclick.com Last.fm - Another online music source where you can find some Mafia music http://www.last.fm replacementdocs - A site with high-quality copies of instruction manuals for most videogames available today http://www.replacementdocs.com ------------------------------------------------------------------------------- ***********************************************************************[17-GUI] ********************** G U I D E I N F O R M A T I O N ********************** ******************************************************************************* [17-CAC] ----------------------------- - Contributions and Contact - ----------------------------- Please note: The current version of this guide, while not absolutely final, does contain everything I originally wanted it to. Even though I will make slight modifications and additions in the future, there will be no substantial changes. Because of this, I will not be accepting numerous contributions, nor will I answer the myriad of repetitious questions that I normally receive. It may seem curt, if not downright rude, but please, don't e-mail me. If for no other reason than that I don't check my e-mail all that frequently, you are not very likely to get a response. I am more lenient towards contributed material, but you are much better off asking your questions on a message board. If you would like to contribute to this guide, here are things I would appreciate: -Reader submitted walkthroughs for specific missions -Pointed out errors, whether technical (grammar, spelling, line formatting, etc.) or factual (incorrect information about something in the game) -PC versus Console (PS2/Xbox) differences between each version of the game - This is very important, and any contributions of this type would be immensely appreciated -Anything else that you think would be a useful addition to this guide - Please use good judgment when deciding if your contribution is "useful." In addition, I welcome questions about anything in the guide that you found confusing. However, as noted earlier, you may not get a particularly timely response. In the meantime, I would suggest looking on the internet and/or asking your question on a message board. I will NOT, however, answer questions regarding any of the following subjects: I WILL NOT ANSWER QUESTIONS REGARDING TECHNICAL ISSUES, such as why Mafia isn't running on your computer, or why the game freezes at a certain point. I WILL NOT ANSWER QUESTIONS REGARDING MODs, or anything else that alters the game, other than a patch. If you have questions like these, I'd suggest writing to the mod's designer or creator. I WILL NOT ANSWER QUESTIONS REGARDING HACKS, CRACKS, WAREZ, or any other type of illegal pirating or emulating activities. Go out and buy the retail version. I don't care what country you live in or how much money you make, piracy is immoral, illegal, and selfish. Even if you don't care about the fact that you're stealing from someone, if you bother to think ahead, you'll see the ramifications of piracy. Let me elaborate: When you steal something (piracy is stealing, plain and simple), that is one less copy of the product that is sold by a retailer. As a result, you create sales data that suggest to the retailer (and thus publisher) that the product is not in as much demand as it may actually be. While in the short-term, this may simply mean fewer copies of the product at retailers, in the future, the publisher will use your data to decide that the product is not selling well enough to continue funding it. Deciding it is a poor investment, the publishers will be far less likely to support other products by those developers, artists, creators, (etc.), and as a result, cut their funding. When this happens, remember that YOU ARE RESPONSIBLE for their downfall, since you stole a copy of the product. Stealing is stealing, regardless of context. Just because you aren't physically taking someone's possessions, just because you can't see the face of your victim, just because "one time won't hurt anyone," does not mean you aren't stealing. Whether it's smuggling a CD under your jacket or clicking your mouse, YOU ARE STEALING. Anonymity does not exonerate your behavior; if anything, it merely emphasizes your cowardice. I apologize for my rather unprovoked rant, but piracy is a major problem that poses great economic risk by threatening to undermine some of the largest business in entertainment. ------------------------------------------------------------------------------- When composing your e-mail, be thoughtful and courteous. I'm not expecting you to pen a literary masterpiece, but putting a little thought and consideration into what you're writing would be appreciated. Here are some dos and don'ts: ______ - DO - ______ -Put the word "Mafia" somewhere in the subject line so that I have a clue what you're asking about, and don't delete your e-mail. -Use reasonably decent spelling, grammar, punctuation, English etc. -Describe your suggestion, question, submission, (etc.) carefully and clearly. If I don't understand what you're saying, then it's unlikely that I will print it in this guide. _________ - DON'T - _________ -Use all caps to compose your message. -Use terrible spelling, or grammar to the point where I can't even understand what you're trying to say. -E-mail me in any language other than English. -Swear excessively, or write rude or demeaning things. -Compose your email in code, 1337, or any other form of writing that will waste my time. -Send spam, hate mail, or anything that's either rude or irrelevant to Mafia. -Add me to your friends, buddy list, or anything similar. -Attach a relevant screenshot as an attachment. If you need to show me a picture as evidence or for whatever reason, use a free image hosting website such as: http://www.imageshack.us http://www.geocities.com http://photobucket.com Assuming your contribution is thoughtful and relevant, it will be added to the guide as soon as possible. You will be given complete recognition as to the contribution, unless you state in your e-mail that you want anonymity. With a few exceptions, your e-mail will remain mostly unaltered from the way it was sent, so be aware that what you write will probably end up in this guide almost exactly as you compose it. However, I have the authority to change or alter what appears in the guide, though I will only do this for clarification or censorship purposes; I will never rewrite your contribution nor claim credit for it myself. If you'd like to contact me, send an email to this address. Replace the "(at)" with an "@" and the "(dot)" with a "." This is to avoid automatic spam bots and similar programs. aapmcm2 (at) yahoo (dot) com ------------------------------------------------------------------------------ [17-RUH] --------------------------- - Revision/Update History - --------------------------- Version 1.0 - 6/5/05- This is the very first version of the guide. It was important that I get the basic layout of the guide, as well as some of the major parts at least started. Though I have beaten Mafia numerous times, I have only completed the walkthrough up to "Sarah." I have a (mostly) complete weapons section, a just beginning car section, and very small sections for everything else. Version 1.1 - 6/7/05- This update contains some small updates, but little in the way of game-related information. The most major update is the addition of the PC Gamer and GameSpot reviews of Mafia. The rest is mostly just minor corrections, and some alterations on the Legal, Contributions, and Credits sections, and added the Random Statistics and Basic Game Information sections. Also, I changed the (terrible) ASCII for the top of the document. Not that anyone cares, but the old ASCII can be found near the bottom of this guide, in the Random Statistics section. Version 1.15 - 6/8/05 - All that was added in this micro update was two sites into the "allowed hosts" section (in the legal section). These sites are www.neoseeker.com and www.supercheats.com. This new version of the guide should appear on their sites as well as GameFAQs and GameSpot soon. Version 1.2 - 7/7/05 - Added mission walkthroughs and information for Mission 7a and 7b: "Sarah" and "Better Get Used to It," and 8a "The Whore." Also, http://dlh.net was added as a legal host of this guide. Some other minor alterations and corrections throughout the guide as well. Version 1.3 - 8/22/05 - Added mission walkthroughs and information for Mission 8a and 8b ("The Whore/The Priest") and all of mission 9 ("A Trip to the Country"). Added more sections on cars (number, groups, synopses), more data, and the Falconer and Ulver lines. Version 1.35 - 8/26/05 - Added www.cheatcc.com as a legal host of the guide. I also made adjustments to account for lostheaven.co.uk changing to mafiascene.com Version 1.4 - 8/28/05 - Added walkthrough for mission 10 ("Omerta"), mission 11 ("Visiting Rich People"), and mission 12 ("A Great Deal!"). Also added more car, weapon, characters, and locations information. Added the entire "Freeride" section (still some missing data). Other than that, a number of other small changes and alterations. Version 1.5 - 9/5/05 - Added walkthrough for mission 13 ("Bon Appetit!"). Also added "Cars", "Public Transportation" and "Wielding Weapons Effectively" sections to "General Game Tips and Strategies." Added more information to the legal section. Also added a number of notes about the PC vs. Console versions, as well as a new section to describe and show the main differences. Added some missing data and fixed some errors here and there. Version 1.6 - 9/10/05 - Added a few bits of information all over the place. Changed the line spacing and characters per line to its maximum. I also added the game script for the Prologue, "An Offer You Can't Refuse" and Intermezzo One. Version 1.7 - 11/5/05 - Finally past the 400kb mark! Added mission walkthrough for Mission 14 ("Happy Birthday!"). Also added the FAQ section, with two sub- sections. Added the miscellaneous section, and the "Real Car Names" sub-section under that. Added the Crusader and Guardian sub-sections to the "Cars" section. Added game controls for PS2 and Xbox versions. Also created a condensed Table of Contents. Made general changes (such as to the legal statement) and alterations throughout the rest of the document as well. Version 1.8 - 11/19/05 - Added the entire Easter Egg/Bug/Cheat section (though it's still very basic and under development). Added weapon frequency to each weapon in the "Weapons" section. Created more subheadings and sections to further facilitate the locations of specific sections within the guide. Fixed general errors and mistakes throughout the guide. Version 1.9 - 12/16/05 - This is a rather large update. The guide now surpasses the 500kb mark, which I find to be quite an achievement. I've finally added the mission walkthrough for Mission 15 ("You Lucky Bastard!"). In addition, I added the game's script for some missions, as well as the Intro/Intermezzos. On top of that, I included the official FAQ, developer's diary, and condensed mission walkthroughs in this update. I made numerous fixes to errors within the guide, both technical and informational. On top of that, I just added a ton of new content overall. Version 2.0 - 2/18/06 - It's been quite a while since an update. Most of this has been due to my preoccupation and/or busyness regarding subjects other than this guide. The walkthrough for Mission 16 ("Creme de la Creme") is finished. Also, some additional information has been added regarding missions, scripts, etc. The legal document was updated to reflect the new year. Some new data added from outside sources (reader contributions). I also added a copy of the game's manual to help those who don't have one. Other than that, just a few minor and assorted changes/fixes throughout. Just as a side note, the guide is getting rather large, as it's now just over 700kb. Version 3.0 - 9/8/08 - So it's been two and a half years since an update...Well, I pride myself with my writing, not my timing. So much content has been added that I don't even know where to begin. The missing information for the Cars and Freeride section has all been filled in. Furthermore, the rest of the walkthrough has been completed, and the entire Freeride Extreme Section has gone from nonexistent to fully-written. Most impressive of all, the entire guide has undergone a dramatic reformatting, giving it a much more accessible and aesthetically appealing feel. A great deal of other content has been added, including supplemental walkthroughs, new Easter eggs, and other bonus material. Basically, the guide is done at this point. There are still some thing's I'd like to work on in the future, but for all normal purposes, the guide is complete. Also, given the scope and intensity of this update, I've decided to make this version 3.0 of the guide. I mean, it's more than double the size of the previous version, so I don't think that's too much of a stretch. ------------------------------------------------------------------------------ [17-COS] --------------- - Coming Soon - --------------- Although the guide is now mostly finished, this is not necessarily the final version; There are still a few things I've thought about including. However, they are minor additions, so you shouldn't hold your breath in anticipation of another large update. Otherwise, the only things that will probably come in the future are updated copyrights and perhaps a few more reader contributions. ------------------------------------------------------------------------------- [17-OTH] ----------------------------- - Other Works By The Author - ----------------------------- You can view my contributions page at this site: http://www.gamefaqs.com/features/recognition/54859.html As of the most recent update of this guide, my works are as follows: Mafia (PC) - General FAQ/Walkthrough - Version 3.0 - 1615kb http://www.gamefaqs.com/computer/doswin/file/371671/37141 The Godfather (PC) - Execution Styles Guide - Version 1.6 - 351kb http://www.gamefaqs.com/computer/doswin/file/565101/42454 America's Army (PC) - Training Guide - Version 1.3 - 106kb http://www.gamefaqs.com/computer/doswin/file/561551/45333 Deus Ex (PC) - Review - Submitted 8/25/05 - 11kb http://www.gamefaqs.com/computer/doswin/review/R91398.html ------------------------------------------------------------------------------- [17-RST] --------------------- - Random Statistics - --------------------- (Of this guide) /\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /\ //\\ \ Game: Mafia / //\\ ///\\\ \ Platform(s): PC, PS2, Xbox / ///\\\ ////\\\\ \ Author: Bloviator / ////\\\\ /////\\\\\ \ Contact: aapmcm2 [at] yahoo [dot] com / /////\\\\\ //////\\\\\\ \ Guide Type: General FAQ/Walkthrough / //////\\\\\\ ///////\\\\\\\ \ Guide version: 3.0 / ///////\\\\\\\ ////////\\\\\\\\ \ Guide started on: 5/23/05 / ////////\\\\\\\\ /////////\\\\\\\\\ \ Guide last updated on: 09/08/08 / /////////\\\\\\\\\ \\\\\\\\\///////// / Total number of versions: 14 \ \\\\\\\\\///////// \\\\\\\\//////// / Word Count: 227,934 \ \\\\\\\\//////// \\\\\\\/////// / Character Count (w/o spaces): 1,196,652 \ \\\\\\\/////// \\\\\\////// / Character Count (w/ spaces): 1,592,315 \ \\\\\\////// \\\\\///// / Lines: 30,652 \ \\\\\///// \\\\//// / Pages: 530 \ \\\\//// \\\/// / Paragraphs: 19,702 \ \\\/// \\// / Guide Size: 1,653,619 bytes ~ 1,615 KB on disk \ \\// \/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \/ ------------------------------------------------------------------------------ [17-CRE] ----------- - Credits - ----------- Thank you to the following: DEVELOPMENT AND PRODUCTION Illusion Softworks for developing Mafia Gathering of Developers for publishing Mafia Take-Two Games for supporting the development and funding of Mafia GUIDE HOSTING GameFAQs for hosting my guide, their wealth of information, boards, etc., and their community reviews GameSpot for hosting my guide, their wealth of information, boards, etc. and for their official and community reviews IGN for hosting my guide Neoseeker for hosting my guide SuperCheats for hosting my guide DLH for hosting my guide CheatCC for hosting my guide ADDITIONAL WALKTHROUGHS The other authors of GameFAQs' Mafia guides, for giving me inspiration, good ideas, and letting me see what I was up against: Acid Wolf, BannedAccount, black hole sun, CrescentSaber, AgRaMaToS, btaylorstl, Iverson3DaAnswer, qwertyuiopasd, Widgeon Infantry, Goodgansta, Piecemealcranky, Underground, DLubins, HiRisque, Athawolfus, and a_heavenly_body MafiaScene and its members for creating The Great MafiaScene Walkthrough and the articles "Game Tips" and "The Secret Cars." More specifically, dood, for his Car Top Speed List, and Matty Dienhoff, for his car guide on MafiaScene Dan Adams and ashderus for their guides on IGN Jaromir Krol for his guide on MafiaWorld PC Gamer for their brief mission walkthroughs REVIEWS Bert Salkmoor for his PC Gamer review Greg Kasavin for his GameSpot review aliabuaziz, Andy787, animorph1000, Anti Hero00, BannedAccount, CloudStrife5671, Croco, EliteNemesis, Fila, FullBurst41, Iceburgh, Jambob, Janors, Kaynine, Mad Monarch Gyl, midgar77, quikkacrakka, sajb007, Showtime1080, Splinter02, sylvester, TrueGamer14, ViagraPolice121, wonkots42, and zippy142 for their reviews at GameFAQs 2FacedJanus, Alec-Eiffel, AudioSoldier, azrael, BentSea, Big-Dog, cheetah_TM, Dazooz, dierk467, doctor_kaz, Don_Alexei, Dr0wnage_PhD, drbob, Elkdog, Epicsoldier, EqualPlatinum, Everclearules, FUBUSH, GrizzlyJim, gsantor, GTAMAN5, Gumpo, heyday10103, hus2215, Jason210, JereStarsJ, JoystikJoe, martlume, mclazyj, ocbarry, PhreddiesDead, Poblasai, PonoDclown, Psaris, Rattlesnake_8, ReBuKe2991, sorte, toocooldragon, vermouth, whateve_r, wprensky, Xydar, and zsciaeount for their reviews at GameSpot INFORMATION CONTRIBUTION Anatoly Ivanov for providing additional information about "A Great Deal!" and "You Lucky Bastard!" Matt Siko for his question regarding "The Running Man" Catchcat for his question regarding "Fairplay" FAN SITES MafiaScene for being an absolutely invaluable resource time and time again The Mafia Union for giving me additional information regarding the game, as well being a good place for general discussion. As the union's leader, I would like to thank each and every one of our members for helping create such a strong community. At the time of the most recent update, those individuals are as follows: (officers) ciro_xyz, darussell, Foggeda_Bout_It, sudantha8527, and TG4azooz (recruits)-_-rock_n_roll-, 2-red, 4Swords, A1ways311, abonaser, acib177, ActionJackson12, Addiction89, advracer, Alex3886, alexdt, amare010, americanfailure, ammthe, andilosha, andoZo, Andre_jayjay34, anik_lc, Arkady_16, B-MoB1984, balzebub, Banned_Account, Bart-Jan, believa, bevergoku, BGWeekly, bladepunisher, blade_x_2, BloodMan111, bobby1690, bronxdog, Buz_5, CallumP, Cannibal1217, captobviousX, CarlJohnson19, casshern1991, catalin_roka, ccr19, cenamena, cheekystoner, Chefteen, Chi-You-Man, ChromeGrill212, citano, clowns789, codefella, Cokeaholik1, cooldude2k7, Corleone4life, cornkrise, cowbarG, CptAsbjoern, crazy_g, creepydude, cryu_stelist, Cye060, dabouncer420, Damjam54, daredevil313, darkaider, Darth_Shadee, Dayv205Gti, dcoop229, dcy4pres, deus_ex_2000, Devilslayer76, dingdong123, dipoh91, django717, DoctorAnus, dougie497, dragosh495, dubc1, DucTTapEws, Dune571, durlanac, E-Nos, EdPazos, elbeto94, elektroboy127, elteo16, ENDO1024, Englefjes, Enviru, Epsodia, Esperados, exeeded_limit, fast_and_deadly, Fateproducer, FerreroRocher, ftsill91, F_equals_ma, gamemaster24, general-s, Gojuka, guiltygamer, Gunitsoldier454, gustavogordo, hardcorekiller8, hayabusa_45, hinklewinkle07, Homemmau-Br, hppygilmoregolf, iamidea, ILive4God, ilovebeer, imanzpata, imd, inimagination, italianstalion9, ivand111, Ivo_FCP_77, jackcolen, Jacky14, jay6196, jazz4321, jefvhees_basic, JereStarsJ, JeStar209, JGedzus, jhunte99, JimMorrison946, JohnUddo, jonathand15, Joshability, jtrout, kalasas, karatetrickster, katwomansz, Kavazya, Kermitiscool, kieran888, killer1500, KingHeartz, kjkostya, Krall64, LaCosa_Nostra, Last_Ride, LedZeppelin1977, leeyaawn, LEONAG, lil- donnee, LMCGCChain22, Lokirth_Typhoon, Iopatyin, Lunnin1989, mackenpwet, mafiamob, Mardike, Martin3000, Master_Greedo, Master_Judas, Master_Shake123, Mathjs_Blade, mattydienhoff, maulica, mayankahuja, MBA77, meanman67, METAL619, MiniPimp, mkdeception79, monica_cz, morciu58, mrgalati, mrslag, MrWiggles0, Muxtar, MuzikJINN, Nboy23, nemo774, nicklech16, Nobrelord, OneEarth, osmassa, outlyer, owman, oz74363, pachii125, parkp333, Pawliuz, Pedrotuner, pgagolfer49, PhatSeeJay, pongley, PS2Champ29, RaptorM60, Ratler111, realaddmantis, redneckmessiah, Red_Thug, rickvan303, ritchieage, rodfialho, Rook891, ryry92, s3rious_sam, SashaP, saxattack91, ShawnCGeorge, SideWinderGX, silent_death555, silverrhythm, simpson190, siraf_aja, Sirbball31, skyblownet, Slayer_56, sopsax, Soviet1917, sowhat44, Sowye, Speknik, Steele_Studios, stephen89, steveschenewerk, Stg_Taylor, stoneofshadow11, Strieb, Svarthek, takezo_san, Teejay_Bgirl, thebluewarrior, thechampion, The_Gameinator, the_godfather_1, THE_YOUNG_FLAME, tkimche7, tomazborges11, Tommy_Gun675, Tonymontana45, toroman, trebuie, TripleOnline, tristram_zzz, t_stormie, UmaSama, usoda, vikas_metal, Vivven, Volzha, vtek_soldier, wakooo, waqqas_1988, will7654, Wolfwood723, wrap, wytepimp, xXIceManXx, ynoorb, yoge_1986, ZJB7, ZIpempleh, _Meto, _VitoCorleone_ , and _xyzman_ OTHER/MISCELLANEOUS Wikipedia, for helping me find information about the numerous Metal musicians referenced in Easter eggs Piecemealcranky for his PS2 controls Widgeon Infantry for his Xbox controls Raven14 for the Metal musicians Easter egg in "Fairplay" [Part 2] Don D.N for his solution to unlocking the Caesar 8C 2300 Racing SoundClick for hosting Mafia music Last.fm for hosting Mafia music replacementdocs for hosting a copy of the Mafia instruction manual EXTRA THANKS All the developers who created this amazing game - I know I already thanked Illusion Softworks, but I think it's worth repeating MafiaScene, once again, for being the best resource around - I simply cannot say enough about how helpful the MS community is Athawolfus, for allowing me the use of his game script - Again, I already thanked him along with the rest of the guide authors, but this contribution deserves extra thanks AND FINALLY You, the reader, for bothering to read through all this bloviation ------------------------------------------------------------------------------- ***********************************************************************[18-CLO] ********************** C L O S I N G S T A T E M E N T ********************** ******************************************************************************* Thanks for taking the time to read my guide. I hope you found it to be engaging and informative. I, for one, certainly enjoyed writing it. Regardless of what you discovered, I'm pleased that you took the time to look through my work. Maybe you learned something; maybe you didn't. In writing this, all I was really trying to do was get a half-decent guide out there that would help someone else enjoy this game as much as I have. Regards, -Bloviator --------------------------------------- Copyright (C) 2005-2008 by Harold Palms END OF DOCUMENT