Marvel vs. Capcom 2 Character Guide: Blackheart v1.0 Elff_Zero (elff_zero@yahoo.com) unpublished work copyright Robert Blumel 2000 ***************************************** Table of Contents I. Intro -who & why -conventions II. Colors/Assists III. Basic Attacks -command attacks -chains IV. Special Attacks -throws -snap back V. Supers VI. Combos -the grabbing demon effect VII. Credits & Thanks ***************************************** I. Intro ***************************************** Who is Blackheart anyways? -Blackheart hails from the marvel world and is the son of Mephisto the lord of darkness or something like that. which i guess makes him the prince of hell. if somebody has the story i'd be glad to hear it. Why Blackheart? -he's unique. -he's strong. -he takes less damage than normal. -useful supers (not to mention strong if used correctly). -his demons give him good reach on his standard attacks. -"Inferno!" -nuff said. Why not Blackheart? -he's a big target. as tall as juggy! -he's sloooowww..... -lag on some of his moves is can get you killed. -lately he's been getting the reputation as cheap... -hmmm.... did i mention he's big and slow? Conventions: f = forward b = back d = down u = up d/b = down and back d/f = down and forward pp = jp+fp kk = sk+rk jp = jab punch sp = strong punch fp = fierce punch sk = short kick fk = forward kick rk = roundhouse kick cr. = crouching _ = or /\ = super jump \/ = land XX = Hyper cancel ***************************************** II. Colors and Assists ***************************************** Colors: Blackheart's body is always mostly black with some other color as shading. X: Blue Y: Black Z_L: Lt. Purple A: Lt. Blue B: Teal C_R: Dk. Purple *Colors courtesy of Rikidozan (rikidozan@hotmail.com) *this is obviously for the dreamcast setup. Assist types: the assist type you choose determines which assist Blackheart will use when use him as an assist. it also determines his variable counter, and which super he uses in a Triple Hyper Combo. Alpha: ground type Assist: Dark Thunder lp version. Variable Counter: Dark Thunder lp version. Hyper Combo: Judgement Day -if this connects at point blank range it has a vacuum effect which is very desireable in THC's Beta: anti-air type Assist: Inferno fp version. -IMO his best assist although his cheapest. Variable Counter: Inferno fp version Hyper Combo: Heart of Darkness -you need to really pick you partners well to make the most of this. Gamma: Launcher type Assist: standing mp -personally i think Blackhearts launcher is great anti-air, he's already 12 feet tall and his launcher hits high anyway. Variable Counter: standing mp Hyper Combo: Armageddon -if used with other vertical supers this can really hurt! ***************************************** III. Basic Attacks ***************************************** Standing: jp - Blackheart does a little poke with his hand right in front of him. your basic jab. although it doesn't really lead to much. sp - Blackhearts launcher. but since it doesn't chain after a standing jp or lk it's almost worthless like this. almost. fp - Demons fly out of Blackhearts chest and fly a little ways then latch on to the opponent and suck a little life. when the demons hit they have a tendency to lift you opponent off of his/her feet for a moment. sk - Blackheart flips his tail out a little ways. as fast as a jab with waay more range. use this for pokes. fk - Blackheart's hair strikes out and knocks your opponent away. useful but not as much since you can't just tap sp anymore. (boo... ) rk - Blackhearts best standing attack (or most used/abused) Blackheart kicks out with his foot and little demons grab your opponent and hold him. I'll explain this holding effect in a bit. it's a bit slow though just like all his heavy attacks. please don't whiff with this. Crouching: jp - A crouching version of his jab sp - Blackheart makes like a little whirlwind that knocks you opponent back great for getting some breathing room. fp - Blackheart strikes the ground and suprise... little demons come out. the initial act of hitting the ground knocks your opponent in the air slightly. best is used in a corner. sk - Again with the tail. but lower. still good. fk - Again with the hair. but lower. still good. rk - Again with the holding demons. but lower. and they only hit once which means it doesn't go through super armor. also they go super slow, but they do travel full screen and Blackheart does recover before they get there. I don't like it. but if it works for you use it. Jumping: jp - A jumping version of his jab. but it's more useful than his ground versions. you'll see why in the air combo section sp - this used to rock... now since you can't do medium attacks by themselves anymore. anyway it's a bolt of lightning from his hand going down at a 45 degree angle with huge range. but since you have to combo it now... you can't use that range. too bad. maybe next game. fp - More life-draining demons. these track a bit and they return to you after a short time. so use this to your advantage. throw these demons behind someone on purpose and they'll hit on the way back which is really evil. but hey he's the prince of hell. sk - Did you guess tail attack in the air? yup you guessed it. it hits pretty low which makes it good for jumping in. mk - Did you guess hair attack in the air? good job! this acts as his AC finisher. also good for jumping in after a jp or sk. rk - Blackheart releases more grabbing demons. but these guys can't fly and if they miss they kinda go splat on the ground. if you release these from the top of the screen they go all the way to the bottom. Use this as a "death from above" move. command: d/f+fp - Blackheart only has one command attack and that's the alternate way to do his launcher. same animation as the standing sp but it does more damage and is 50 times more useful. you can use this as anti-air or a punishing move. Chains: (or lack thereof) Blackheart can only chain 2 attacks on the ground. kinda. here is a list of ground chains from GoukenX (goukenx@yahoo.com) jp, sk sk, fk jp, d + sp sk, d + sp jp, d + fk sk, d + fk d + jp, sk d + jp, d + sp d + jp, d + fk d + sk, fk d + sk, d + sp d + sk, d + fk also sk, rk <--- very important * notice the lack of chains to a standing sp. (his launcher) boo... ***************************************** IV. Special attacks ***************************************** b,d/b,d,d/f,f+p - Dark Thunder (hyper cancellable) -Blackheart shoots lightning from his hands in one of two directions. jp shoots lightning along the ground while fp shoots it at a 45 degree angle upwards. this move can't really be combo'ed (there are exceptions) it's a little slow not too bad though. remember that the ball of lightning at his hands also hits. the jp version can hit twice on the ground for decent damage. an average move but it has it's uses. f,d/f,d,d/b,b+p - Inferno (hyper cancellable) -Blackheart unleashes a column of ice (ok seriously ice?? the move is called 'Inferno' for crying out loud!) below the feet of your opponent and stretches all the way to the top of the screen. the jp version hits right in front of Blackheart while the fp version hits wherever your opponent is standing. very useful. He used to have fire lightning] and ice infernos but now theyre just ice go figure. you can otg after this if you're close enough. in order to hyper cancel you have to be pretty quick about it. remember use it don't abuse it. Throws: Blackhearts throws have great priority. use them. f_b+fp - Blackheart picks you up sucks your soul and tosses you like a rag-doll to the other side of the screen. f_b+rk - Blackheart picks you up and blasts you across the screen with a lightning bolt. (air)any direction but up+fp_rk - Blackheart blasts you to the ground with lightning. hey it works. Snap Back: d,d/f,f+A1_A2 - Same animation as crouching sp. ***************************************** V. Supers ***************************************** d,d/f,f+pp - Armegeddon -Blackheart raises his arms to sky and calls down legions of Capt. Crunchberries from the sky (i don't remember where i heard it from but it's funny as hell so remember to scream "Capt. Crunchberries!!" when you use this.) but seriously this move hurts!! when used right. the ideal place to catch someone right over your head. unfortunately his launcher seems to send them a little too far out now. (boo...) so use this one in the corner if you can. or in DHC's that leave you opponent up in the air. the way this move hits is random so sometimes it hurts more sometimes less or sometimes only half hits. it's still super strong. d,d/b,b+pp - Judgement Day -Blackheart unleases a wave of his fp demons from his chest. (too bad they don't stick and suck life. now that would be cool.) they travel at weird angles so the closer you are the better. in face if youre right up against them you get a vacuum effect and it gaurantees that all the demons hit. also good chipping. (air) d,d/b/b+pp - Judgement Day (air) -Completly different from his ground judgement day. Blackheart lets loose with the demons again but these are the kick kind. the demons fly at a 45 degree angle downward. they all travel pretty close together unlike the ground version and this version does more damage. you can't combo it in an air combo. I've tried beleive me. it does great chipping too. if you could combo this easier it would be my favorite. d,d/f,f+kk - Heart of Darkness -A portal to hell opens up underneath the opponent and demons fly around and smack the crap out of whoever was standing there until finally theres a big explosion and your opponent goes flying. it's useful because it starts underneath your opponent wherever they are. does pretty good damage and combos nicely. my super of choice. you can even otg in the corner afterward but no specials or supers. ***************************************** VI. Combos ***************************************** Blackheart is not a combo crazy fool but he has his fair share. And they hurt. The Grabbing Demon Effect: Blackhearts roundhouse demons have the effect of holding your opponent for a bit but there are limitations. i'm pretty sure your opponent can hit the buttons and shake the joystick to escape faster. however the computer never does this. the demons are instantly removed if you use any non-super projectile like: any version of fp or rk Inferno Dark Thunder Things you CAN use: any super any assist *this is really cool. any other standard attack *usually his launcher throws *I think.... i'll check exceptions: if your opponent is hit while in the air with the demons then they 'bounce' a few times before coming to a stop. now while they're bouncing the whole projectile rule doesn't apply. so you can hit him with an Inferno cancelled into a Heart of Darkness or something like that. Combos: -Easy 1. sk,rk, Heart of darkness_Judgement Day_Armegeddon(in corner) 2. d/f+fp /\ jp,sk,sp,fk 3. d/f+fp XX Armageddon 4. sk,rk jump u/f judgement day(air) -intermediate to difficult 5. d/f+fp,Inferno(fp) XX Heart of Darkness_Armageddon (Armegeddon only in corner) 6. Inferno(jp), otg cr.jp,sp /\ jp,sk,sp,sk 7. inferno(jp), otg cr.jp,sp,Inferno(fp) XX Heart of Darkness_Armageddon (Armageddon only in corner) 8. d/f+fp /\ jp,jp,sk,air dash,jp,sk,sp,fk *and they said he had no air combos.... an easier way is d/f+fp /\ jp,sk,air dash,jp,sp,fk or d/f+fp /\ jp,sk(slow)air dash,jp,sk,sp,fk 9. lk,rk jump,airdash \/, lk,rk.... *works better on computer opponents because the don't hit the buttons to reduce the stun. if you in the corner you don't have to jump you can just walk forward and do it. kinda cheap but hey. Prince of Hell remeber? 10. (corner) Heart of Darkness, rk,d/f+fp *it won't let you super jump into an air-combo. darn. 11. jump-in rk \/ rk dash d/f+fp /\ whatever you feel like. 12. sk,rk XX snap back 13. cr.fp XX snap back 14. (on chars with super armor) d/f+fp, dark thunder XX heart of darkness *the d/f+fp won't launch on chars with super armor *remember that you can call an assist to hit while you opponent is stunned. this leads to infinite possibilities. my favorite is juggernaut punch,Inferno XX Heart of Darkness ***************************************** VII. Credits and Thanks ***************************************** Tenchi Lozano & the Oasis Pajama Man -my sparring partners/punching bags GoukenX (goukenx@yahoo.com) -for his ground chain list and his variation on blackhearts infinite. Rikidozan (rikidozan@hotmail.com) -for color info CJayC (CJayC@gamefaqs.com) -for hosting such a wicked site Rainbow Mika & Zangeif -my heroes (who needs fireballs when you have 360 throws?) Dan Hibiki -my 'other' hero. (who needs usefull attacks when you have taunts!)