=================================================== === Marvel vs Capcom 2: New Age of Heroes === ===== ---===Blackheart===--- ===== ===== Version 0.80 ===== === produced by GoukenX (goukenx@yahoo.com) === =================================================== =================== =Table of Contents= =================== I. Disclaimer II. Introduction III. Legend a. Joystick Movements b. Buttons c. Misc IV. Character Properties a. Walking b. Dashing c. Crouching d. Jumping e. AirDashing f. Blocking g. Colors V. Attack List a. Normal b. Throws c. Launching d. Special e. Hyper VI. Assist Type a. Assist A b. Assist B c. Assist C VII. Combos a. Air Combo b. Ground Combos c. Combos starting with an Inferno VIII. Infinite Trap IX. Credits X. Copyrights _______________________________________________________________________ ============ =Disclaimer= ============ This document is free for distribution, as long as it is not edited and that I (GoukenX) am contacted via email about it. Please give proper credit if you use this faq in anything; I like being condem.... er.. commended for knowledge. ;) _______________________________________________________________________ ============== =Introduction= ============== This is my first faq, so bear with me. First thing's first; I've almost never used Blackheart in any game outside of Marvel vs. Capcom 2, I know nothing of his background (story, plot, etc), and I'm not sure how I had enough patience to actually TRY using him at all in the first place. That being said, this faq is the product of a half an hour of frustration and a couple of hours of enlightenment. My first impression of Blackheart was playing Marvel Super Heroes vs. Street fighter. I can count the amount of times I played the original Marvel Super Heroes with my fingers. Thus, I didn't get much exposure of Blackheart. Also, I've never really saw him in action, so some of my strategies may not be very efficient. Though I'm pretty sure about my infinite trap! I guess that's what updates are for. Again, this is my first faq, so I'm not sure if I'm descriptive enough or not. Whatever the case, I hope this is informative. Excuse me if I seem to be *too* descriptive. (like I'm talking to a baby) _______________________________________________________________________ ======== =Legend= ======== This is a translation of letters I use in the "Moves List" and "Combos" section. Joystick movements: b = back (away from opponent) d = down f = forward (toward opponent) u = up db = down and back df = down and forward uf = up and forward ub = up and back Buttons: p = any punch button lp = light punch hp = hard punch pp = both punch buttons k = any kick button lk = light kick hk = hard kick kk = both kick buttons Misc: , = one after the other (button presses, joystick movements, etc) + = at the same time (ie: lp+hp = pp) / = or, this means you can use one *or* the other (ie: lp/hp = p) () = special instructions _______________________________________________________________________ ====================== =Character Properties= ====================== Walking: (b/f) He walks back and forth, respectively. I hope you're not trying to get anywhere with Blackheart by walking. He's horribly slow. Dashing: (b, b or f, f) His dash is a little strange, he sinks into the ground, and moves back or forward rather quickly. You can extend his dash by holding the joystick back or forward, following the first. Unfortunately, like a select few, Blackheart cannot attack while he's dashing. Crouching: (d/db/df) He can duck to hit opponents low. Due to his size, he can't duck under most projectiles. Jumping: (ub/u/uf) If you want to get places, jumping is the way to go. Good thing he can airblock! AirDashing: (b, b or f, f while in the air) Now we're talking. I find this the most efficient when trying to get anywhere. Blocking: (b/db/ub while opponent is attacking) Blocking lets you avoid taking full damage from any attack, except throws. You can't block throws... you already knew that right? =) Colors: When selecting Blackheart, his colors are determined by the button you press. lp: his normal black and gray hp: black and a really dark color assist1: black and bright purple lk: black and white hk: black and dark blue assist2: black and dark purple _______________________________________________________________________ ============= =Attack List= ============= Normal: Standing: not using the joystick (on the ground) lp: (decent range) a little punch downward mp: (horrible range) this is his launcher. It's slow... hp: (good damage, slow startup) throws out a couple of demons that comes back toward him if they miss lk: (really good range) whips his tail. It reaches out pretty far, and is quick. I love this move. mk: (decent range) attacks with his hair hk: (decent range, really good up-close (combo on itself) every ) stomps onto the ground and throws demons out. If the demons catch the opponent, the opponent is stuck there until released after a short amount of time, when he/she's hit, or when Blackheart tries a projectile move (normal or special) Crouching: while pressing down on the joystick (on the ground) lp: (short range) short punch mp: (decent range) pushes opponent with a little gust of wind hp: (slow, but good up-close) digging through the ground, Blackheart releases some more demons (go fig). While digging, if he hits, the opponent is launched a little. lk: (decent range) short tail whip mk: (decent range) attacks with hair hk: (really slow, you better be anticipating something) summons demons that freeze your opponent. Jumping: while you're in the air lp: (decent range) little punch mp: (good range) a little bolt of lightening hp: (recommended for high jumping) sends damaging demons down. You can cover a lot of ground with them, meaning good range. lk: (short range) little tail whip mk: (decent range) attacks with hair hk: (also recommended for high jumping) throws demons that that stick to the opponent. hp has better range. Dashing: N/A SnapBack: (requires one level of the superbar) This move has some good range. It is equivalent to Blackheart's crouching medium punch. d, df, f + any assist button: this knocks your current opponent's character out of action and forces your opponent's partner in. Assuming your opponent has all three characters still alive, the assist button you press corresponds with the character you force in. You use assist 1 to force in the partner whose life bar is directly below his/her main character's bar, and assist 2 knocks in the opponent whose life bar is directly under there. If there is only two characters on your opponent's team, using either assist buttons will knock in the other character. Lastly, if there's only one character on your opponent's team, and you do a snapback on him/her, you will only knock the character to the end of the screen. Throws: are done when the two fighters are very close on the screen b/f + hp: (can also be done in the air) Blackheart catches his opponent and fills them with spirits, then tosses them away. b/f + hk: (can also be done in the air) Blackheart holds his opponent and shoots them to the other side of screen with some lightening. Launching Attack: ground move that launches the opponent into the air. Personally, I think that this is a horrible launcher. It takes too long to use. Also, it doesn't easily combo. ie: pressing lp, lp would initiate the launcher, but the opponent can block it. lp after pressing lp/lk/d+lp/d+lk df + hp Special: I figured out 2 of Blackheart's special moves on my own. I checked out CJayC's faq that that's all he had... So I usually use his normal moves, since I'm too impatient (and somewhat inefficient) with his specials. Dark Thunder: (b, db, d, df, f + p) Blackheart shoots out some lightening from his hands. The lightening traces the ground or shoots at an upward arc depending on the button you press. lp traces the ground, while fp shoots upward. Inferno: (f, df, d, db, b + p) Blackheart throws a little ball to the ground in front of him and raises an icy cylinder from the ground, where he throws it. Using lp causes Blackheart to throw it up to half the screen in front of him, while fp causes him to throw it up to about the screen's length. Hyper: Blackheart's hyper combos (supers) are pretty good for chipping. They are somewhat easy to cancel, and his meter builds up pretty quickly, so i use them whenever I can. Armageddon: (d, df, f + pp) Blackheart raises his hands calling fourth a small meteor shower. It rains about the small area of where he's standing. So it's almost pointless if the opponent is on the other side of the screen waiting for you. Judgement Day: (d, db, b + pp) Blackheart shoots out little demons from his chest across the screen. This super is more effective on taller characters, because his chest is pretty far from the ground. Many characters can just duck under them. There's some nice chipping damage though. (can be done in the air) when done in the air, Blackheart shoots out little demons at a 45 degree angle to the ground. Heart of Darkness: (d, df, f + kk) Blackheart starts floating up as he summons demons to raise from below your opponent's feet. It's quite easy to block, so use it when you know it'll help your situation. _______________________________________________________________________ ============== =Assist Types= ============== Blackheart can be a decent assist character. I prefer to use him defensively. If Blackheart is a helper in your current team, and you use a helper counter (b, db, d + the assist button corresponding to Blackheart) Blackheart comes in and does his assist move, prior to using him. Assist A: (Dark Thunder/Judgement Day) With this as his assist, Blackheart comes in and uses a Dark Thunder (lp version). I like this, because it can knock away even Sentinel. When you call him in for a double or triple super (pressing both assist buttons) he performs his Judgement Day. When you are using Blackheart and you press both assist buttons, Judgement Day is what he automatically does (requires one level bar) Assist B: (Inferno/Heart of Darkness) When called on for an assist, Blackheart jumps onto the screen and throws an Inferno where the opponent is. This is quite effective for people who jump. In a team super, he uses his Heart of Darkness which does decent chipping damage, but I don't find much use for this in a team super. Assist C: (Launcher/Armageddon) Good for people who know how to use launching assists. I've seen and done combos with them, but I don't find them too effective, compared to my other options. That's just my opinion. When you call him in for a team super, he performs an Armageddon, which is pretty nice up close. _______________________________________________________________________ ======== =Combos= ======== Blackheart isn't the type of character that does too many combos, but many of his moves give some nice damage, as well as fills up his super bar faster than most characters in mvc2. Air Combo: Blackheart has a 4 hit aircombo that starts somewhat fast, but ends off slow. df + hp, u/uf, lp, lk, lp, lk Ground Combos: little chain hits, doing the same damage as a throw lp, lk lk, lk lp, d + lp lk, d + lp lp, d + lk lk, d + lk d + lp, lk d + lp, d + lp d + lp, d + lk d + lk, lk d + lk, d + lp d + lk, d + lk Combos starting with an Inferno: If you don't feel like using a super bar (or don't have one) Inferno with lp, (before they land) d + lp, lp (this launches) uf, lp, lk, lp, lk If you know that you're going to hit them with the Inferno: Inferno, cancel with Heart of Darkness For fighting tall characters: Inferno with lp, cancel with Judgement Day Nice chipping, but leaves you vulnerable for a bit: (in the corner) Inferno with lp, cancel with Armageddon _______________________________________________________________________ *************** *Infinite trap* *************** My pride and joy combo that I came with myself. It doesn't really register as a combo, so I thought I'd give it another name. ;) -You can also follow it up with any super. I prefer Heart of Darkness. -Works on everyone, except Kobun/Serverbot and anyone in super armor -Opponent can button-mash out of it (computer doesn't seem to try to get out of it -More effective in the corner (in really close)lk, hk, (airdash), (land), lk, hk, (airdash), (land), lk, hk... continue _______________________________________________________________________ ========= =Credits= ========= Capcom: for making this game... but what were you thinking with the music?! If you wanted a change, why not just some old Megaman/Rockman music? Also, what ab... oh, I'm rambling, opps... Sega: for making the Dreamcast... That's the only way I learned most of what I know about Blackheart without watching anyone ;) CJayC: for making a great mvc2 faq. I don't have the patience to find out most, if not all, the moves for most, if not all, the characters of this insane game. Also, thanks for gamefaqs, it's a helpful site. Wrasta 4: for little miscellaneous additions. TheBreak: for making me realize that knowing some good moves and/or good strategies mean almost nothing if you can't pull it off when it counts. }=) My job: for not minding that I work on this for a small portion of the day (half of it, actually).... opps... My lil angel: just because I felt like thanking her My imagination: for being there. I'd probably be even more boring without you. ;) You people: for actually reading this far. So remember, if you want to use some of this stuff, please give proper credit. =) _______________________________________________________________________ ============ =Copyrights= ============ This document is Copyright 2000 Long "GoukenX" Nguyen. It may not be reproduced under any circumstances except for personal and private use. As said in the disclaimer, feel free to distribute it as long as it is not edited and that I (GoukenX) am asked, via email, about it.. Just give me some credit, at least. I just found out how long it takes to write one of these ;) Marvel vs Capcom 2: New Age of Heroes is a copyright of Capcom and/or Marvel comics. Capcom characters mentioned are a copyright of Capcom Co., LTD Marvel Characters TM mentioned are a copyright of Marvel Comics. Footnote: I have even less experience with copyrights LN (26 June 2000) goukenx@yahoo.com (webpage down for the time being)