=================== MARVEL VS. CAPCOM 2 =================== Movelist for PlayStation2 by The Wall Brothers Version 1.1 November 8, 2005 cwall_85(at)hotmail.com christopher.wall(at)swipnet.se Copyright (c) 2003-2005 Christian Wall Copyright (c) 2003-2005 Christopher Wall Unlike the other movelists at GameFAQs, this one is formatted for printing. It's very compact, only containing the movelists for all characters. We strongly recommend you to print this guide, which is only seven pages long. If you do, make sure that the font is set to Courier New and that the size of the text isn't larger than ten. ----------------------------------------------------------------------------- TABLE OF CONTENTS ----------------------------------------------------------------------------- 1. INTRODUCTION 2. LEGEND 3. MOVELIST 4. VERSION, CREDITS, LEGAL ----------------------------------------------------------------------------- 1. INTRODUCTION ----------------------------------------------------------------------------- So I was playing Marvel vs. Capcom 2 the other day, and was really only fooling around, experimenting with different character combinations. Then I noticed how irritating it was not having a proper in-game movelist to consult while playing. Printing the huge movelists at GameFAQs felt pretty unnecessary so I came up with an idea and suggested it to my brother Christopher, who is experienced in writing movelists for fighting games. That he and I would write a complete movelist for all characters in Marvel vs. Capcom 2 for players to be able to consult whenever they need to know a character's complete move-set. So now we're finished. This is a movelist which only contains the necessary information, formatted in a printer friendly document. Heed our warning, though. You need to have some basic knowledge of the game mechanics to fully appreciate this FAQ. We advice you to seek this knowledge in either the manual or Kao Megura's marvellous FAQ at GameFAQs.com. Be sure to thoroughly read the legend, comprehensively written by my brother, before using the movelist. It's best to have this legend at hand while reading the movelist. We hope that you will find our FAQ useful and we wish you happy reading. -- Christian ----------------------------------------------------------------------------- 2. LEGEND ----------------------------------------------------------------------------- In each of the characters' movelists you'll find the same information. First off we have the name and command of each Special Move and Hyper Combo of the character. Nothing hard to understand, just look at the Command Shortenings below and you'll be able to use them. Beside the name and command of the moves you'll see a lower-case letter written in brackets. This is a small explanation of the nature of the move in question. For example you'll see a (p) beside the classic Hado-Ken move. This simply states that the move is a projectile one. But more about that in the Explanation Shortenings below. If there are two different letters in the same brackets it means that the move fits into both groups of moves. Furthermore you'll sometimes see another letter to the right of the move. That one states in which Assist Type the move in question can be made as an Variable Assist or Variable Combination. The letter is an upper-case one and it is either A, for the Alpha Assist Type (1st); B, for the Beta Assist Type (2nd); or G, for the Gamma Assist Type (3rd). We won't state which moves become the Variable Counters for each assist type. If you need to find that information you can use my own Assist Types FAQ on GameFAQs.com. "How will I know if a move is a Special Move or a Hyper Combo?" you might ask yourself. Simple, the Special Moves are always the ones written first; the Hyper Combos start off where you see three lines in a row. And do not fear if you see a regular move amongst the Special Moves for some characters, the reason for this is simply that the character who uses the regular attack has a Variable Assist in one or more of his/her Assist Types. COMMAND SHORTENINGS: P: Any punch button (S or T in the default controller setting) PP: Both punch buttons (S+T or the R1 in the default controller setting) LP: The light punch (S in the default controller setting) MP: The mid-damage punch (is performed as the second attack if you push S twice in a row during a match) HP: The heavy punch (T in the default controller setting) K: Any kick button (X or O in the default controller setting) KK: Both kick buttons (X+O or the R2 in the default controller setting) LK: The light kick (X in the default controller setting) MK: The mid-damage kick (is performed as the second attack if you push X twice in a row during a match) HK: The heavy kick (O in the default controller setting) N/A: This means that the move only is available for usage in a Variable Assist or Variable Counter, thus isn't available when you're using the character yourself c: Hold down the direction or button that is stated after the letter for a short while, commonly known as a charge r: Press the button rapidly taunt: The taunt button (select in the default controller setting) I'll write a comma (,) if you are to push the direction right after each- other. I'll write a plus (+) if you shall push the two buttons together. I'll write a slash (/) if you can use either one of the two buttons the slash separates. I'll write all direction in lower-case letters. For example: f=forward. Besides ordinary directions there are special ones. The last direction in such a series directions should be pressed simultaneously with a kick, a punch or a taunt. qf: Quarter-circle forward. Press the control pad down, down-forward and forward. Ryu's hado-ken move is an example of this command where a punch follows. qb: Same as with quarter-circle forward but the move goes backwards instead. sf: Forward, down, down-forward. The most famous move using this combination is probably Ryu's Shoryu-Ken (hence the name). sb: Backward, down, down-backward. hf: Half-circle forward. Backward, down-backward, down, down-forward, forward. hb: Half-circle backward. Forward, down-forward, down, down-backward, backward. 360: Rotate the control pad. EXPLANATION SHORTENINGS: (p): The move is a projectile one. It is long-ranged but your character won't move during the execution of it. For example Ryu's Hado-Ken. (a-a): The move works as an anti-air attack. The move will hurt opponents above the attacker. (d): The move is a dashing move. The move is more or less long-ranged, but this time the attacker will move forward whilst performing it. (t): The move works as a throw. Often you have to be close to the opponent to perform the move. (c): The move is a capture type move. (co): The move is a counter. Your opponent has to strike you for it to work. (a): The move can ALSO be performed while jumping. (ax): The move can ONLY be performed while jumping. (f): The move makes the character fly. Perform it once more to ground the character. (tg): The move uses up three Hyper Combo gauges, when executed. (vb): The move requires that you press various buttons to execute damage. (n): The move is a normal move. The character won't move at all nor send any flying objects of any kind whilst performing the move. (h): The move heals another character, always a Variable Assist. (pu): The move causes another character's power to increase, always a Variable Assist. (du): The move causes another character's defence to increase, always a Variable Assist. (w): The move teleports (warps) your character. (s): The move doesn't fit into any of the other groups. Sometimes we'll specify what happens. -- Christopher ----------------------------------------------------------------------------- 3. MOVELIST ----------------------------------------------------------------------------- AKUMA: qf+P (p,a) A sf+P (a-a) B qb+K (a-a,a) G qf+K (ax) sf+PP/KK (w) sb+PP/KK (w) hb+HK (t) --- qb+PP (p) A qf+PP (d,a-a) B qf+KK (a-a) G qf+PP (ax,p) LP,LP,f,LK,HP (d,t,tg) AMINGO: N/A (h) A N/A (du) B qf+P (d,a) G qb+K (c) qf+LK (p) qf+HK (p) qb+P (a-a,d) --- qf+KK (a-a) ABG qb+PP (p,t) ANAKARIS: b,f+P (p,a) A qf+P (p,t,a) B d,d+P/K (p,a) G qf+K (ax,c) --- b,f+PP (p,vb) A LP,LP,f,LK,HP (vb) B d,d+PP (p,a) G HK,LP,d,LK,HP (p,a) B.B HOOD: cb,f+P (p) A sf+P (p,a-a) B qb+P (d) G cd,u+P (p,a-a) sf+K (p) cb,f+K (p) --- qf+PP (p) ABG hf+KK (d,t) hb+KK (d,t) BLACKHEART: hf+LP (p) A hb+P (a-a,p) B df+HP (n) G hf+HP (p,a-a) A --- qb+PP (p,a) A qf+KK (p) B qf+PP (p) G CABLE qf+P (p,a) A sf+P (a-a) B qb+K (p,a-a,c,a) G qf+K (d) hb+P (t) --- qf+PP (p) ABG qf+KK (vb) CAMMY sf+K (a-a) A qf+K (d,a) B qf+P (d) G qb+K (ax) hb+P (co) qb+K (vb) --- qf+KK (d,a-a) AB qb+PP (d,t,a) G qb+KK (a) CAPTAIN AMERICA qf+LP (p,a) A sf+P (a-a) B qf+K (d) G qf+HP (p,a-a,a) hb+P (s) --- qf+KK (d) AG sf+PP (d,a-a) B qf+PP (d,t) CAPTAIN COMMANDO qf+P (p,a) A qb+P (a-a) B qb+K (d) G qf+LK (p) qf+HK (p,a-a) qf+LK+HP (p) --- qf+PP (p,a-a) ABG qf+KK (d,a-a,t) CHARLIE cb,f+P (p) AG cd,u+K (a-a,p) B u,uf,f+K (ax) --- qf+PP (p) AG qb+KK (d,a-a) B qf+KK (d,t) CHUN-LI hf+P (p) A sf+K (a-a) B hb+K (d) G rK (n,a) --- qf+PP (p) A sf+KK (a-a) B qf+KK (d) G COLOSSUS qf+LK (d,a) A qf+HK (d,a-a,a) B HK (n) G qf+P (d,t,a)* --- qf+PP (d,a) ABG qb+PP (s)** *rotate control pad for extra damage **won't be affected by attacks CYCLOPS qf+LP (p,a) A sf+P (a-a) B qb+K (d) G qf+HP (p,a-a,a) f,df,d+P (p) hb+P (t) cb,f+P (d)* cb,f+K (d,t) --- qf+PP (p,a) ABG qf+KK (p,a) *press P or K rapidly for more damage DAN qf+P (p) A sf+P (a-a) B qf+K (p) G qb+K (d) --- qf+PP (p) A qf+KK (a-a) B qb+KK (d,a-a) G qf,qf+taunt (s) HP,LK,b,LP,LP (d,t,tg) DHALSIM qf+P (p,a) A hb+P (p) B hb+K (p,a-a) G sf+PP/KK (w,a) sb+PP/KK (w,a) qb+KK (s,a) hb+HP (t) --- qf+PP (p) ABG qf+KK (a-a,t) DOCTOR DOOM hb+P (p,a-a,a) A hb+K (p,a) B qf+P (p,a) G qb+KK (f,a) --- hb+PP (p,a-a,a) A qf+KK (a-a) B qf+PP (p) G FELICIA sf+K (d,a) A qf+K (p) B sf+P (d) G qf+P (s)* hb+K (t) --- qf+KK (p) ABG qf+PP (d,t) qb+KK (p,t) *press P or K after the command for different effects GAMBIT qf+P (p,a) A sf+P (d) B d+HP (n) G qb+P (p,a-a) cd,u+P/K (s)* --- qf+PP (p) ABG qf+KK (d,p) qb+KK (d,p) *press P or K after the command for different effects GUILE cd,u+K (a-a) A cb,f+P (p) BG d,u+k (ax) --- qb+KK (d,a-a) A qf+PP (p) BG qf+KK (ax,d,t) HAYATO qf+P (d) AG sf+P (a-a,a) B b,f+PP (t) --- qf+PP (d) A qf+KK (p,a-a) BG qb+KK (s,a)* LP,HP,b,LK,HK (d,t,tg) *infinte Hyper Combo Gauge HULK qf+P (p) A cb,f+K (d) BG hb+P (t)* cd,u+K (a-a) --- qf+PP (p) A qb+PP (d) B qf+KK (p) G *rotate control pad = greater effect ICEMAN qf+LP (p,a) AG qf+K (p,a) B qf+HP (p,a-a,a) sb+P (s) --- qf+PP (p,a) ABG IRON MAN qf+P (p,a) A hb+P (p,a-a) B HK (n) G HP+LK (p,a) qb+KK (f,a) --- qf+PP (p) ABG JILL N/A (h) A qf+P (d,a) B sf+P (p,a-a) G qb+K (p) qf+LK (p) qf+HK (p,a-a) hb+P (co) --- qf+KK (p) AG qf+PP (d) B qb+KK (p,t) qf+K (s)* *performed during qb+KK while Tyrant is laughing JIN cb,f+P (d) A cd,u+P (p,a-a) B df+HP (n) G hb+K (d,t) --- qf+KK (d) A qf+PP (p) BG qb+PP (p) JUGGERNAUT f,df,d+P (p) A hf+P (d) B hf+K (d,a-a,a) G sf+PP (s)* --- qf+PP (d) ABG *power-up KEN sf+P (a-a,a) A qf+P (p,a) B qb+K (d,a-a,a) G qb+P (s) --- qf+KK (a-a) A qf+PP (d,a-a) BG qb+KK (d,a-a) MAGNETO hf+P (p,a) A hb+K (p,c,a) B d+HP (n) G u,uf,f+P (ax,p) hf+K (co) qb+KK (f,a) --- qf+PP (p,a-a) A qf+KK (p,a-a) BG MARROW qf+P (p,a) A sf+P (a-a) B qb+K (d) G hb+P (d,t,a) --- qb+PP (p,a) AB qf+PP (p) G M.BISON hf+P (p) A hb+P (p,c) B hf+K (d,a) G sf+P/K (w,a)* cd,u+K** cd,u+P qb+KK (s,a) --- qf+PP (d,a) AB qf+KK (d) G hb+PP (p) *the destination of the warp depends on which button you've used **press P during the move for an additional hit MEGA MAN cHP (p) AG sf+P (a-a,a) B qf+P (s) qf+K (s) sf+K (s) qb+K (s) --- qf+PP (p,a) ABG qf+KK (vb) qb+KK (vb) MORRIGAN sf+P (a-a,a) A qf+P (p,a) BG hb+P (t) qb+K (ax) --- sf+PP (p,a-a) AG qf+PP (p) B qf+KK (d,t) OMEGA RED qf+LP (p,c,a)* A qf+HK (a-a) B d+HK (n) G qf+HP (p,a-a,c,a)* qf+PP (p,a-a,c,a)* qf+LK (d) qf+KK (a-a) qf+K (ax) --- qb+PP (p,a-a) ABG qb+PP (d,t,a) *press any button after the command for additional damage PSYLOCKE qf+K (d,a-a,a) A qf+P (p,a) BG hb+P/K (w,a)* --- qf+KK (a-a) A qb+KK (p,a-a,a) B qf+PP (d,a) G** *the destination of the warp depends on which button you've pressed **for additional damage press direction + P in the end ROGUE sf+P (a-a) A qf+P (d,a) B qb+K (d,t,a)* G sf+K (d) --- qf+PP (d,t)* N/A (d) ABG *gains power-ups depending on which character performed against ROLL qf+P (p,a) A sf+P (p,a-a,a) BG qb+P (s) qf+K (s) sf+K (s) qb+K (s) --- qf+PP (p,a) ABG qf+KK (vb) qb+KK (vb) RUBY HEART qf+K (p,a-a) A hb+LP (p,t) B N/A (pu) G hb+HP (p,a-a,t) qf+LP (d,a) qf+HP (a-a,a) qb+K (p)* --- qf+KK (p) A qb+KK (p) B qf+PP (d)G HK,LP,d,LK,HP (p,t,vb) *opponent can't use moves and their Hyper Combo gauge decreases RYU sf+P (a-a) A qf+P (p,a) B qb+K (d,a) G --- qf+PP (p,a) AB qb+KK (a-a) G sf+PP (a-a,tg) SABRETOOTH qf+P (d) A hb+LK (p) B HP (n) G hb+HK (p,a-a) hb+P (d,a-a,t) --- qf+PP (d) A hb+KK (p) BG sf+PP (d,a-a,t) SAKURA qf+P (d,a-a,a) A qb+P (p,a-a,a) B qb+K (d,a-a,a) G --- qb+KK (a-a) A qb+PP (p,a-a) B qf+P (d,t) G sb+LK (s,tg)* *turn into Dark Sakura, look below (DARK SAKURA) qf+P (p,a) sf+P (d,a-a,a) qb+K (d,a-a,a) sf+PP/KK (w) sb+PP/KK (w) --- qf+PP (p) qb+KK (a-a) qf+KK (d,t) LP,LP,f,LK,HP (d,t,tg) sb+LK (s,tg)* *turn back into Sakura SENTINEL qf+LP (p,a) A HK (n) B qf+K (p) G qf+HP (p,a) sf+P (p,a-a,a) qb+KK (f) --- qf+KK (p) ABG qf+PP (p) qf+PP (ax,d) SERVBOT qb+LP (p) A qf+HP (p,a) B qf+LP (p,a) G qb+HP (p,c) qf+K (d) qb+K (p,a-a) --- qf+PP (p) AG* qf+KK (s,vb) B *differs depending on assist type SHUMA-GORATH cb,f+P (p) AG cb,f+K (d,a) B hb+K (t) --- qf+KK (p) ABG qf+PP (s)* *press either HK or HP to perform a throw during the move SILVER SAMURAI rP or sf+P (n)* A qf+P (p,a) B d+HP (n) G --- N/A (d) A qf+PP (p) B qf+KK (a-a,p) G qf+KK (p,c) G** qf+KK (a-a) G*** qb+P (s) qb+LK (s) qb+HK (s) *press f,f to run **you have to have performed qb+LK before being able to do the move ***you have to have performed qb+HK before being able to do the move SONSON N/A (h) A qf+P (p,a) B sf+P (a-a,a) G rP (n,a) qb+K (s) hb+P (t) hf+K (s) --- qb+PP (s,vb) AB qf+PP (p,a-a,a) G qf+KK (p,t) SPIDER-MAN qf+P (p,c,a) A qb+K (d,a) B sf+P (a-a) G hb+LP (p,t) hb+HP (p,a-a,t) qb+PP (ax,s) --- qf+KK (d) ABG qf+PP (d,t,a) qb+PP (p,t) SPIRAL qf+LP (p,a)* A qf+HP (p,a-a,a)* B HP (n) G hb+P (s,a) qf+LK (p,a-a,a)* qf+HK (p,a-a,a)* qb+LK (s,a) sf+P (a-a,t) --- qf+PP (p) AB qb+PP (s)** G qb+KK (s)*** qf+KK (s)**** *performed after hb+P **press P during the move for a throw ***speed up ****power up STORM qf+K (p,a) A HP+LK (d,a) B hb+K (p,a-a,a) G qb+P (ax,p) qb+KK (f) --- hf+PP (p,a-a,a) AB qb+PP (p) G STRIDER HIRYU qf+P (d) A qb+K (d) B qf+HK (p,a-a) G qf+P/K (ax,d)* sf+P/K (n,a) qf+LK (p) qb+P (s) sb+K (w) cb,f+P (s)** cb,f+K (p) --- qf+KK (p,a-a) ABG sf+PP (d,t) qf+PP (s)*** *differs depending on which button pressed **press cb,f+P again to shoot the thing ***creates a "shield" T.BONNE b/f+HP (t) A MK (n) B d+MP (n) G qf+K (d,a) qf+LP (p,c) qf+HP (p,a-a,c) sf+P (p,a-a) --- qf+PP (p) A qb+PP (p) BG THANOS qf+P (d,a) A qf+K (p,c) B df+HP (n) G --- qf+PP (p) A qb+PP (p) B qf+KK (p) G qb+KK (p,t) VENOM qf+P (d,a-a,a) A qf+K (p) B df+HP (n) G hb+LP (p,c) hb+HP (p,a-a,c) --- qf+KK (p) ABG qf+PP (t) WAR MACHINE qf+P/K (p,a) A hb+P (a-a) B HP+LK (p,a) G qb+KK (f) --- qf+PP (p) A qf+KK (p,a-a) BG WOLVERINE (ORIGINAL) HP (n) A HK (n) B df+HP (n) G qf+P (d) sf+P (a-a,a) HP+LK (d,a) --- qf+PP (d) ABG sf+PP (d,t) WOLVERINE (ADAMANTIUM) qf+P (d) A sf+P (a-a,a) B HP+LK (d,a) G qb+P (d) --- qf+PP (d) A sf+KK (a-a,a) BG sf+PP (d,t) qf+KK (s)* *speed-up ZANGIEF PP (n,a) A hf+K (d,t) B sf+K (a-a,t) G KK (n,a) sf+P (d) 360+P (t,a) --- N/A (d) ABG 360+PP (d,t) 360+KK (t,tg) sb+LK (s)* *turns into Mecha Zangief, look below (MECHA ZANGIEF) PP (n,a) KK (n,a) sf+K (a-a,t) 360+P (t,a) hf+K (d,t) qf+P (p) --- 360+PP (d,t) 360+KK (a-a) sb+LK (s)* *turns back into Zangief ----------------------------------------------------------------------------- 4. VERSION, CREDITS, LEGAL ----------------------------------------------------------------------------- VERSION HISTORY 1.0 (Dec 30, 2003): Initial version 1.1 (Jan 1, 2004): Several corrections 1.2 (Nov 8, 2005): New homepage URL CREDITS We would like to thank Kao Megura for a very complete FAQ. We used his FAQ for the commands we couldn't find ourselves. COPYRIGHT NOTICE This document is protected by international copyright law. You may download this document for personal use and/or put it on your homepage. However, this document may not be altered or divided into different parts, and no parts may be removed. You are not allowed to gain any financial profit on it and all credit must always be given to its proper owners. You don't have to e-mail us about permission, because if you follow the demands above, permission is automatically granted. Only the sites below receive our updates, though. http://home.swipnet.se/cpg http://www.gamefaqs.com Copyright (c) 2003-2005 Christian Wall cwall_85(at)hotmail.com Copyright (c) 2003-2005 Christopher Wall christopher.wall(at)swipnet.se E-mail us if you want to correct us or have anything else on your mind. - End of Document -