IF THIS PAGE LOOKS JACK'D UP, PUSH THE REFRESH BUTTON. The Game: MARVEL VERSUS CAPCOM 2, New Age of Heroes The Character: SON SON Ver. 1.0 Ex Turbo Edition Plus Alpha Divide by 2! Made by G-Boy on 7/11/00 Kobun00 @ yahoo.com (e-mail me for anything, I need friends :^( ) Copyright G-BOY, 2000 TABLE OF CONTENTS I. INTRODUCTION II. LEGEND III. BASIC MOVES IV. SPECIAL MOVES V. SUPERS VI. COMBOS VII. STRAGEY VIII. OTHER JUNK IX. LEGAL NOTICE ________________________________________________________________________________ I.INTRO INTRODUCTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not many people know where Son Son comes from, so I'll give you the 4-1-1. Son Son is a character based on a Chinese Mythology. I know it has something to do with a monkey like character with a tail, a flying cloud that the character rides on, and the character has a staff, and the character has the ability to become a huge MONKEY of some sort! The japanese use this mythology for cartoons like Dragon Ball Z (Son Goku) and Monkey Magic. I'm sure there's more out there. Son Son debute on 1989 in Japan. Go check out Capcom of Japan's art gallery and you'll see it. Son Son looks "HORRID" in the pics, but it's all good. OOh, I almost forgot, YES SON SON IS A GIRL (idiot!). Son Son's playing style is pretty unique, and that's what makes her interesting :^> ________________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II.LEGEND LEGEND ________________________________________________________________________________ This is how it goes, i'm sure you know the abbreviations by now, but just in case here it is. U UP D DOWN B BACK F FORWARD C CROUCHING S STANDING J JUMP WK Weak PUNCH(jab) WK Weak KICK (short) Strong (can only be done in a chain) Forward(can only be done in a chain) HP Heavy PUNCH(Fierce) HK Heavy KICK (Round house) FB Fire Ball motion (it's down, down&forward, then forward, in a fluid motion) SK Spin Kick motion (it's down, down&back, then back, in a fluid motion) HCF Half Circle Forward motion (it's back, down&back, down, down&forward, then forward) HCB Half Circle Back motion (it's forward, down&forward, down, down&back, then back) DP Dragon Punch motion (it's forward, then down, then Down&Forward) SUPER most supers are done by doing a FB/SK/HCF/HCB with either the two punch buttons or the two kick buttons. -------------------------------------------------------------------------------- NEW MvsC2 commands -------------------------------------------------------------------------------- WP + WK Switches in the second character HP + HK Switches in the third character ASSIST 1 Calls in the second character, to help assist you ASSIST 2 Calls in the third character, to help assist you SnapBack FB(Fire Ball motion!)+ Assist button. This forces the opponent out of the ring, and forces another one to come in. This takes one super bar to do, and can be comboed. Depending on which assist button you use, you can decide which character you want to force in. Variable Counter Back, Down&Back, Down + Assist (while blocking). This switches you out, and one of your partners in, who does an attack. THREESOME This is performed by pressing Assist 1 + Assist 2, or at the same time. If you have three Super Bars, TWOSOME and all of your characters are alive, then all three characters will come out and perform their individual Supers. If you have only two characters then this move will only take two Super Bars, and the two characters will perform their Supers. If you have only one character, then this move will take one Super Bar, and the character will do one of their Supers. SUPER CANCEL This is done by first doing a Super, then you can Cancel that into your other character's Super. You can't skip the second character's Super and just go into the third, it's has to be in sequence. 1-2-3 (NOT 1-3-2). You don't have to do the third character's Super if you don't want to. LAG TIME This means "Recovery time". And you have to know what that means. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. BASIC BASIC ATTACKS ________________________________________________________________________________ --------------------------------STANDING PUNCH------------------------------- STANDING: WP(JAB) Son Son swifts her stick a little. Little reach. HP(FIERCE) Son Son slams her staff (which gets a little larger) on the ground. This move is pretty fast, and does fair damage. F+HP This is a very good move. It has tremendous reach. Son Son trusts her stick forward. If you do a dash, then the trust, your reach will be "MAD Crazy". Use this to surprise your opponent. ----------------------------------STANDING KICKS----------------------------- WK(SHORT): Son Son trust her stick at the opponent's feet. Looks Like it's has better reach than other standing shorts, but I'm not sure. HK(ROUND HOUSE) Son Son slams her staff into the ground and spins around it, hitting her opponent with her legs. This move has "Fair" reach, and that's about it. ---------------------------------CROUCHING PUNCH----------------------------- CROUCHING: WP(JAB): Son Son lunges her staff forward, it looks like she's trying to hit a pool ball with her staff. It has little reach. HP(FIERCE): Son Son's staff gets big, and she sweeps her opponent with it. down&forward+ HP: Son Son will do her launcher. She swings her staff up. Small reach I think. -----------------------------------CROUCHING KICKS--------------------------- WK(SHORT): Son Son trys to hit her opponent with her tail. Little reach. HK(ROUND HOUSE): This is Son Son's other launcher, and I feel that it has better reach,and better combobility. She does a back kick (upward). ----------------------------------AIR PUNCH---------------------------------- IN THE AIR: WP: She trusts her staff downward. Little reach. HP: She Spins her stick. This has good priority if your above your opponent.Most other character's fierces will beat her's if your both in the air,and at the same height. Oh and it hits multiple times, about three. -----------------------------------AIR KICKS--------------------------------- WK: Son Son will do a little upward kick. Little reach. HK: Son Son will do a flip and come down to hit her opponent with both her legs. Good priority, and o.k. speed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. SPECIAL SPECIAL MOVES ________________________________________________________________________________ Well first let me say that Son Son isn't much of a ground character. She needs to keep up in the skies. So most of her ground specials can be done in the air! 1. Fuusetsuzan (Rapidly push any punch button) This move is good. She swirls her stick around very fast. It's like Chun's Lighting Kick. She can do it in Combos and in the AIR. When she does it in the air she slowly comes down. Little lag time afterwards. Oh yeah, it also hits multiple times (but i'm sure you knew that?) 2. Shenbu (FB+any punch button.) This is her spitting Monkeys move!? Son Son will look like she's blowing her opponent a kiss, but instead it's deadly little monkeys! She spits or blows out three monkeys at once. They start out being close together but then they go their seperate ways. One goes at a 45 degree angle, and one goes straight and the other at a downward 45 degree angle. It has a slow start, but if done far away it can be a good cover for you. This move can be done in the AIR more than once, but like I said, the start is slow. 3. Seitenrengeki (DP(Dragon Punch)+ any punch) It's all about this move. She jumps forward and on her way up makes her staff spin. If you do this with the WP it will hit twice, and you and your opponent will go a little bit off the ground (like Ryu's Shoryuken). If you do the move with the HP then it will hit three times, and you and your opponent will go further off the ground (again like doing Ryu's HP Shoryuken). This move has Really GOOD priority and you don't have to worry to much if you miss, because your only vunerable in the air (not that the lag time is bad, it's actually very small), when you land you can block (unlike Ryu and the others). This move can also be done in the AIR. Keep in mind if you do this in the air, there's a longer fall, which means longer vunerability. But it wont be much of a problem. The best thing about this move is that if you do it on the ground and it connects, then you can combo that into her Super (more about that later). 4. WaLL Climb (SK(Spin Kick) + any kick) This move is the master! It will "STICK A FORK" in your opponent's game. What Son Son does is she runs up the side of the screen and runs down on the opposite side (sound weird?). She turns around and runs up her side of the screen (so your safe from opponent's attack) and runs down the other side (this will happen if you don't press any buttons). Now the stuff you can do with this, if you press the kick button, she will do a really fast, and i mean fast, kick off the wall. Depending on how far you are on the ceiling will determine the direction of the kick. I notice if your running on the ceiling and you haven't passed up the timer, the kick will go right (i'm assuming that your on the left side of the screen). If you do pass up the timer you will go left. So if your opponent is in the right corner and you've passed up the timer, then your kick is sure to miss. Ok, now you can also push any of the punch buttons and Son Son will drop off the wall/ceiling. You can block on the way down, think about it as doing a jump, you can block while jumping. Also if you drop off the wall, you can still do moves on the way down, like anything, WP,WK, HP,HK, Special moves, air dashes, Supers, everything, it's just like jumping. This is how you mess up your opponents (more about that in the stragety section). 5. Air Dash (FLYING NIMBUS) Oh, this move is done by either pressing forward twice in the air, or by holding forward and pressing the two punch buttons. This is a good and weird air dash. She can either go forward (pressing forward twice) or she can go backwards by (pressing back twice). Anyway, she hops on a cloud being paddled by some weird looking guy, and flys straight forward for a fair amount of time. She doesn't have to stay on the cloud, she can do moves out of it. You can do basic moves and special moves. While riding the flying Nimbus cloud, you can call out helpers (as long as you didn't Super jump and then do the air dash). 6. Crawl (HCF (Half Circle Forward) + any Kick) This move is uh....eh...well...I don't know. Son Son crawls low to the ground. She can crawl behind her opponents. So I guess you could try something with this. But I can't yet. The WK will make her travel a little, and HK will make her go a little further. 7. COOK (HCB (Half Circle Back) + any Punch) This move is funny! She brings out a water bottle like object and sucks her opponent into it. This is "MAD" funny if you do it on characters like Juggernaut because he's so big. The bottle lands in a big pot water, and she starts to cook him/her up, by faning the flames. The whole thing blows up in Son Son's face and she's burnt to a crisp. And oh my goodness, if you miss with this, your in big trouble, the lag time on this is deadly. If you miss she will slap the bottle and look inside to see if anything is in there. This move is blockable and I think the priority is alright. I'm not sure yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. SUPERS SUPERS!!! _____________________________________________________________________________ Son Son and her Supers. You gotta love them. 1. Tenchutsukan (FB + 2 punches/and it can be done in the air) This her best super so far. What she does is, she throws up her staff (which can hit you on the way up) and what comes down from the top of the screen is a HUGE Staff. This staff hits multiple times, and if you get the staff to hit your opponent as she tosses it up, then your going to definetly connect with the entire Super. The lag time is pretty bad, but definetly manageable if done at the right times. She can even do the air dash after the Super hits, or misses. This really gets your opponent confuse, cause there on the ground and your up in the sky, either flying over them, or flying away from them to dodge their counter attacks. 2. POW (FB + 2 kicks/ No AIR :^<) Yes, what you read is what you get with this Super. She blows out the big letter "POW" and it goes along the ground. It's a slow super, and has the worse Lag time I've ever seen. If the POW connects, then your opponent will turn into a giant fruit either a plum, a strawberry, or a watermelon. SonSon will jump on the fruit and begin to chow down, then she'll spit out the seed, which is your opponent. The seed lands about a screen away. Not a good Super, well not yet. 3. Enoo (SK + 2 punches/ NO AIR) This Super definetly has potential. What happens here is that Son Son grows super large, about the size of Juggernaut. She looks totally different. There's a little timer bar at the bottom, to indicate how much time you have left before the Enoo super ends. When in the super Son Son can shoot fire from her mouth and do punches, she has MECHA-ZANGIEF ARMOR (which means no hurt animation and no blocking). To do the fire spit you hold down the kick button, when you let go she stops shooting fire. You can shoot the fire at a 45 degree angle, a straight forward fire, or a downward degree angle. She can walk forward and backward (really slow) and it takes forever for her to turn around. However, you can't just hold down the kick forever, when there's like 20% of the time bar left, the computer will make her stop (but it ain't over yet, check the Stragety Section for more). Son Son while in her "Enoo" mode can do two types of punches. One that slams down, and the other that's like an uppercut. To do the one that slams down is (WP), to do the uppercut one is (HP). There ok, but the fire can go all the way to other side of the screen. It does good block damage, no not good, "GREAT" block damage, with the fire. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. COMBOS? COMBOS _____________________________________________________________________________ Uh well I don't have any really good combos but here's a shot. 1A: SonSon can do her Seintenrengeki into her Tenchutsukan. (DP+P, FB+2Punches) 2B: Then you can add more stuff in front of it, like: (WP,WK,strong,forward,DP+P,FB+2Punches) 3C: You can also launch your opponent up and then do: A:(WP,WK,Strong, then when your under the character do, FB+2P). This is the best combo, it does major damage. And if you do it just right, the character will fall straight down, and if they don't roll you can either OTG them, into another WK,LAUNCHER with the HK into WP,WK,Strong, FB+2P) or hit them in the air with a B:Seintenrengeki (DP+P). It's hard for me to do part A, but it's possible! I guess that's it. Here are some of the short and more goofier combos. A: (HP, then HCB+Punches) B: (F+HP, DP+P, FB+2Punches) C: (crouching HP(Fierce), FB+P,FB+ 2Kicks) D: (WP,WK,Strong,Forward,HP,HK) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. STRATEGY STRATEGY TACTICS _____________________________________________________________________________ SIENTENRENGEKI&LONG STAFF STRAT. Son Son's game is being up and above (in the air). Her Seintenrengeki is super good and can always stop jumping characters in their tracks, especially if your able to do it into the Super Staff (Tenchutsukan). But it doesn't end there, use Son Son's dash into F+HP (long staff straight forward)and then combo that into her Seinten (i'm not gonna write out the whole thing) into her Super Staff. The (F+HP) Staff's reach is perfect. Since Son Son is a small character most people will be surprise with her long reaching staff. The Climb&DROP STRAT. This stragety is super confusing for your opponent. This is the trick, you run up the wall and do her kick off the wall, over and over again. If your opponent blocks the kick, then do a WK(short), usually they don't block this, and then you launch them up, and do the "3C" combo. I usually call out a helper, then quickly run up the wall, for some "MAD CRAZY" confusion. If they manage to block the Jump Kick, and the WK(short), then run up the wall again, do this a few more times, then when you know your opponent is ready for you, do a Wall Climb, and push the Punch button to drop off the wall, do this a couple of times too, and now your opponent thinks he's safe, then quickly do the Climb up the wall into a kick off the wall, into a WK(Short). Sounds crazy and long? Well it sort of is. But it's not as long as it seems, when your actually playing. This only gets worse for your opponent when your kick off the wall lands behind your opponent! Trust me on this, you will definetly get your opponent upset, and DEAD. Just try doing the kick off the wall over and over again. You'll see how effective it is. FLYING NIMBUS STRAT. This one is a cross up. If you've played MvsC2 for a good amount of time, you notice that your opponent calls out his assist and then jumps over you for a good cross up game. What you do with Son Son is, jump up and do the Cloud dash (Tap forward twice) and before you go over your opponent, call out your helper, I use a projectile helper, then by the time your helper comes out you should be over your opponent for a good crossover. The reason you would want to do this as a alternative to jumping sometimes, is because most people don't expect a helper when your doing a slow moving air dash, and you don't have to go over your opponent, you can surprise them with a unexpected attack off the cloud (Best with a HP-FIERCE). But jump is also good :^` Enoo SUPER STRAT. This is the large Monkey Super. This Super is good whether your opponent blocks it or not. It does insane chip damage. This is how you use it. First of all remember when I said that her Fire breath runs out when there's still a little time left on the Timer. Well this is to your advantage (sort of). Since you have to stop breathing fire, most of the time your opponent will see this as a chance to escape or attack! But in fact, you still can breathe fire, the computer just doesn't want you to hold down the Fire button forever, so it puts that break in their. But if you let go of the Kick, then at the last second press it again to shoot fire you will probably hit your opponent. Another way to play the "ENOO" is to just wait a little bit before shooting the fire breath, that way when you do hold down the fire button it will last until you shrink back to normal. Leaving you perfectly safe. Now if your fire breath connects you should probably just hold it straigth forward. So they don't roll behind you. But if they do roll, a way to stop this is to walk back and do the Slam punch, this will stop your opponent from rolling behind you, and getting in their free attacks on your backside. Plus most people are inpatient and will try to attack you, but since you have that Mecha Gief armor on, just spit fire at them even if they get a hit in, or a Super. Don't give up on any Supers that are hitting you, just hold down the kick button and hopefully at the end you get a small fire breath in on them (you can't let your opponent get away Scott FREE!). Son Son is a good character, just remember that the Seinten. can be combo into a Super, and that just finsihes the game. Also make sure to get down that "3C" combo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. OTHER JUNK OTHERS _____________________________________________________________________________ ADVANTAGES to Son Son is her small size, but long reach! 1. Small and agile 2. Takes damage normally, and not drastically like some small characters 3. Good air combo super 4. Really good Chipping damage super (Enoo) 5. Good cross up 6. Easy to combo into super 7. Her small size, but long reach throws off your opponent 8. All her best moves have little or no Lag Time 9. Her Strong hits twice (WOW!!!) DISADVANTAGES Uh....? 1. She's small and not all of her moves have good reach 2. Some of her moves have really bad Lag time 3. The POW super has "HORRID" lag time if blocked or dodged 4. The Enoo super can literally get her killed if not done correctly 5. Her ground game isn't all that great HEY! HOW ARE YOU TODAY? ===================== XI. LEGAL NOTICE ===================== The penal Code, article (4)(M)cc. UVPM--73SN, protects, under penalty and perjury, all contents of this public works. If any invalid, illegal, or misrepresentation of this work is done without my distinct permission, and authorization, the one in question may face harsh legal consequences. DON'T COPY MY STUFF PUNK! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ?? COMMENTS F-Q? _____________________________________________________________________________ Son Son has six different colors, just like everyone in the game. WP(Jab) RED WK(short) YELLOW HP(Fierce) GREEN HK(ROUND H.) BLUE ASSIST 1 PINK ASSIST 2 PURPLE When she taunts she says "Go Go!!" Her AlPHA assist is to HEAL She comes out with a plum and you have to grab it. Too Slow. Her BETA assist is to spit out her three monkeys(Gosh thoes Monkeys!) Too slow, I think. Her GAMMA assist is her Seintenrengeki (this is the one I use :^>) Hmm...what else I guess that's it. SON SON is a sweet character. If your a good player and want some variety playing style, this is probably the character for you. I WANNA SAYS THANKS TO ALL MY LITTLE HULK-A-MANIACS & CJAYC for putting this up. Also I want to give a shout out to BooZilla for the quotes "MAD" "HORRID" "FORK" etc. And to SHADOW-ME-TWICE for helping me get this on the net. Later---->