___ ___ | \ / | | \/ | _____ ____ ___ _____ _ _ _____ ____ __ _____ ____ | || ___|| \ / _ \ | ___|| \ | || _ || \ | || ___| / ___| | |\ /| || |__ | |> || / \_|| |__ | \| || |_| || |> || || |__ | <___ | | \/ | || __| | / | | _ | __| | || _ || / | || __| \___ \ | | | || |___ | |\ \ | \_/ || |___ | |\ || | | || |\ \ | || |___ ____> | |__| |__||_____||_| \_\ \___/ |_____||_| \_||_| |_||_| \_\|__||_____||_____/ ___ _ ___ _____ ___ ___ ___ ___ ___ __ ___ ___ | _ \| | | _ |\ | /| __|| _ \| || | || \ || \ | || __| | /| |_ | | | | ||_||| /| | || | || || | | | | || _| |__| |___||_|_| |_| |___||_|_\|___||___||_\_||__/ |___||_| __ ___ ___ _____ ___ ___ ___ _____ _ ___ ___ | \ | __|| __||_ _|| _ \| | || _||_ _|| || || \ | | | || _| |__ | | | | /| | || |_ | | | || | || | |__/ |___||___| |_| |_|_\|___||___| |_| |_||___||_\_| O========================================O | GUIDE STATISTICS | | Last Updated: March 26, 2005 | | File Size: 411KB | | Platforms: Playstation 2 and X-Box | O========================================O This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at MasterVG71782 (at) hotmail (dot) com This guide is for private and personal use only. No part or whole of this document shall be reproduced in any form whatsoever. This document is free and may not be used for any commercial uses. This document may not be altered without permission from the author. When you e-mail me, please use as good grammar as possible and do not use any colored backgrounds or fonts. If I have trouble reading it, I will discard it very quickly. I don't have much time in trying to decipher what you're trying to say. Also, please see if your question is answered in the guide before e-mailing me about it. That's all I ask of you when you e-mail me. Thank you. GameFAQs (www.gamefaqs.com) is the only site allowed to use this document, meaning no other websites are allowed to use this: THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on their website. ********************************** * * * THIS GUIDE CONTAINS SPOILERS * * * ********************************** O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| TABLE OF CONTENTS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O -----NOTE To quickly get to a section, use CTRL + F and put in the code on the right side into the box that will pop up. -----NOTE -----NOTE My guide uses overscores (¯) in the headers only, so they might look a bit different on your screen, depending on your encoding. -----NOTE I. Updates II. Introduction III. Controls IV. Characters V. Basic Training...................................A100 VI. Walkthrough A. I Shall Smite Thee With Clubs.................B100 B. Diamonds Are A Girl's Best Friend.............B101 C. Them Russians Sure Have Big Hearts............B102 D. Get The Spades; We Going Digging..............B103 VII. Weapons..........................................C100 VIII. Vehicles A. Cars/Trucks...................................D100 B. Tanks/APCs....................................D101 C. Helicopters...................................D102 IX. Airstrikes.......................................E100 X. Merchant of Menace...............................F100 XI. Deck of 52 A. Suit of Clubs.................................G100 B. Suit of Diamonds..............................G101 C. Suit of Hearts................................G102 D. Suit of Spades................................G103 XII. Blueprints.......................................H100 XIII. National Treasures...............................I100 XIV. Monuments........................................J100 XV. Listening Posts..................................K100 XVI. Challenges.......................................L100 XVII. Faction..........................................M100 XVIII. Deck of 52 E-Mails A. Clubs.........................................N100 B. Diamonds......................................N101 C. Hearts........................................N102 D. Spades........................................N103 XIX. General E-Mails A. The Clubs.....................................O100 B. The Diamonds..................................O101 C. The Hearts....................................O102 D. The Spades....................................O103 XX. Secrets..........................................P100 XXI. Frequently Asked Questions.......................Q100 XXII. Acknowledgements O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| I. UPDATES |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O MYSTERIOUS THINGS....How to obtain the North Korean Supply Drop without cheating 3/18/05..............The guide is pretty much finished, barring any minor changes that may go into it. All locations for the collectibles are done, as well as the Secrets and Factions sections as well. 3/12/05..............I finished listing all of the collectibles for the southern province, also creating a checklist for each one that is at the end of the section. I am almost finished with the Factions section, although I need to find a bit more data for it. 3/2/05...............I finished the vehicles, weapons, airstrikes and challenges. I also added the monuments for the south province. 2/14/05..............Vehicles, Weapons, Airstrikes and Challenges sections all updated, but not finished yet. 2/1/05...............I finally finished up the Spades locations and the Ace of Spades contract, thus finishing the Walkthrough portion of the guide. I'll probably be working on the Weapons, Vehicles and Challenges sections next. 1/27/05..............I finished up everything pertaining to the Hearts, including the e-mails, locations and all of the contracts. The Merchant of Menace section is nearing completion, although I need to play the Mafia missions again for clarification. I also added something to the Basic Training section. 1/23/05..............I finished up the rest of the locations for the Diamonds, as well as finishing up the Ace contract. After I get a feel for the North province, I'll start the contracts for the Hearts. 1/22/05..............I finished up the locations of almost all of the Diamonds, with just the Ace contract remaining mission-wise. I've cut the Help E-Mails section from the guide. 1/20/05..............I added more e-mails and included the three Chinese missions for the Diamonds, as well as two of the Allied ones. I also added more entries to the Merchant of Menace section. 1/19/05..............I added the locations for all of the Clubs and added the search codes for each section. I also stripped the collection items, thinking the descriptions weren't all that good. The guide was also submitted to GameFAQs today. 1/18/05..............I did the Walkthrough up through the Ace of Clubs contract. I also added the Spades bios in the Deck of 52 section and added more entries to the collection items. 1/17/05..............I did the Walkthrough up to "Pest Control" 1/16/05..............I did Walkthrough up to "Stem the Tide" and started the collection items. 1/11/05..............I started the FAQ, using some of the formatting from my demo FAQ. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| II. INTRODUCTION |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Mercenaries is a third person action/adventure game that is free-roaming in its gameplay. You can jack any vehicle you see and you can also destroy anything you see, including buildings and vehicles. The gameplay on foot is simple run and gun style. It is free-roaming, meaning you can do whatever you want to do, but there are contracts with certain factions. Feel free to do what you want! You are a mercenary. The following is copied word for word from the manual: You are a professional warrior, about to drop into a landscape rife with chaos. You know this because they only call people like you in when things get really hairy. This might be the job that does you in...or the job that sets you up for life. The conflict began not too long ago...the leader of North Korea, the aging President Choi Kim, had extended an olive branch to South Korea, embracing their "Sunshine Policy" and reviving hopes of peaceful reunification. In return, South Korea agreed to pump money into North Korea on the condition that they dismantle their military. President Choi Kim became a populist figure among the youth of South Korea, and brought a new sense of hope and pride to the people. No one was aware of the hidden darkness waiting to shatter the peace. Kim Song's son, General Choi Song, wasn't satisfied with negotiations and peace treaties. He believed his father had lost sight of North Korea's destiny. In the midst of a signing ceremony celebrating a road map to the reunification of Korea, General Song staged a coup. Backed by an army of insurgents, he stormed the ceremony and wiped out the North and South political leaders in a shower of gunfire. Without hesitation, he even snuffed the life of his own father. The new ruler expelled all foreign embassy personnel and aid workers. The country "went dark" as the emerging dictator Choi Song cut off all communication with the outside world. Diplomatic overtures failed. Song barred entry to foreign press and weapons inspectors. Eventually the world's headlines turned to other crises. But rumors ran through the network of mercs, and each one hinted the worst. Then the worst came. When the Royal Australian Navy showed up to rescue the crew of a North Korean freighter floundering in a storm, they discovered the sailors making a hasty effort to scuttle the ship. Their suspicions aroused, the Aussie sailors searched the boat and found nuclear weapons in the cargo bay, bound for an Indonesian company known as a front for terrorists. The undeniable link between General Song, nuclear weapons, and terrorists sent shock waves through the Allied Nations. Within hourse of the discovery, Chinese intelligence released a report revealing that North Korea's missile capability was much more advanced than suspected--the North Koreans now had intercontinental missiles powerful enough to hit targets on all seven continents. An Allied Nations-initiated Task Force was hastily formed, consisting of troops from around the globe. They invaded North Korea, smashed through a division of North Korean regulars and captured the launch sites in Yongbyon. But their victory was short-lived. A.N. weapons inspectors found documents at the sites revealing that North Korea was building 30 nuclear warheads at another--still unknown--launch site. Even worse, the evidence made it clear that the missiles would be ready to launch in jst three weeks. The distant threat of an enemy that could end my days from across the world was much worse. The A.N. forces now had a new, urgent agenda: find and capture Song before those missiles were launch-ready and the General was at the helm of a new nuclear superpower. After a week or two of fruitless searching, the A.N. press conferences took on an air of desperation. They distributed a "most wanted" list in the form of a "Deck of 52" playing cards. Song, of course, was the Ace of Spades. His top military and scientific advisors filled out the rest of the deck, along with a smattering of criminals that he'd hired to help out. An A.N. spokesman appeared on Global Satellite Reporting Network (GSRN) and announced an "open bounty" on General Song. The price? One hundred million dollars. Fiona Taylor, the Executive Operations technical office, called and gave the situation report. That was just hours ago. And now here you are on a cargo plane headed for the Demilitarized Zone, about to catch your last bit of shuteye before making a drop into the most dangerous place on Earth... O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| III. CONTROLS |=========== ¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ------- ON FOOT ------- Left Analog Stick....................Moves character Right Analog Stick...................Moves aiming cursor (up/down inverted) R1 button............................Fires weapon R2 button............................Changes weapon L1 button............................Throws grenade L2 button............................Switch grenade types L3 button............................Changes stance (crouch and stand) R3 button............................Binoculars/Sniper mode D-Pad Up/Down........................Cycle through support items Circle...............................Jump X....................................Reload Square...............................Bash Triangle after Square.............Takedown Triangle.............................Action Select...............................PDA Start................................Pause menu Right on D-Pad.......................Display Merchant of Menace shop Left on D-Pad........................Toggle faction flags above soldiers ---------------- WHEELED VEHICLES ---------------- Left Analog Stick....................Steer vehicle Right Analog Stick...................Move camera X button.............................Accelerate Square button........................Decelerate/Brake Triangle button......................Exit vehicle; passengers also leave Circle button........................Sounds horn L1 button............................Exit vehicle, leaving passengers inside L2 button............................Command passengers to leave R1 button............................Hand brake Select...............................PDA Start................................Pause menu Right on D-Pad.......................Display Merchant of Menace shop Left on D-Pad........................Toggle faction flags ---------- HELICOPTER ---------- Left Analog Stick....................Moves the chopper Right Analog Stick...................Moves aiming cursor R1 button............................Fires machine guns/rockets R2 button............................Changes weapon L1 button............................Exit vehicle, leaving passengers inside L2 button............................Command passengers to leave X....................................Ascends Triangle button......................Exit vehicle; passengers also leave (must be on ground) Circle...............................Sound horn Square...............................Descends Select...............................PDA Start................................Pause menu Right on D-Pad.......................Display Merchant of Menace shop Left on D-Pad........................Toggle faction flags ----- TANKS ----- Left Analog Stick....................Moves the vehicle Right Analog Stick...................Moves turret Circle...............................Beeps horn Triangle button......................Exit vehicle; passengers also leave R1 button............................Fires turret L1 button............................Exit vehicle, leaving passengers inside L2 button............................Command passengers to leave Select...............................PDA Start................................Pause menu Right on D-Pad.......................Display Merchant of Menace shop Left on D-Pad........................Toggle faction flags O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| IV. CHARACTERS |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ------------ CHRIS JACOBS ------------ NATIONALITY: American AGE: 35 PLACE OF BIRTH: San Jose, CA LANGUAGES: English/Korean YEARS WITH EXOPS: 5 His mother is a Korean interpreter, and his father was a U.S. Army colonel. His mother taught him to speak Korean while his father gave him invaluable advice on military tactics. He served as part of the Army's Combat Applications Group for seven years, before realizing that his skills were highly bankable. So he joined ExOps. No one can withstand as much punishment as him. The son of a U.S Army colonel and a Korean interpreter, Jacobs joined ExOps after serving for seven years in the U.S. Army's Combat Applications Group. Jacobs' physical training allows him to withstand bullet wounds and shrapnel that would incapacitate another operative. ------------ JENNIFER MUI ------------ NATIONALITY: British AGE: 33 PLACE OF BIRTH: Hong Kong, China LANGUAGES: English/Chinese YEARS WITH EXOPS: 7 Jennifer is an ex-member of MIG. She is great at avoiding detection, using her training and natural abilities to sneak into places where other soldiers would stick out like a sore thumb. Mui draws on her MIG training to go undetected in hostile environments. This, combined with extensive covert combat experience and abilities, make her highly qualified for the North Korean theater. --------------- MATTIAS NILSSON --------------- NATIONALITY: Swedish AGE: 31 PLACE OF BIRTH: Arvidsjaur, Sweden LANGUAGES: English/Russian YEARS WITH EXOPS: 1 Nilsson may have experience in the past, but as far as the other mercs are concerned he's a rookie. Until you run with ExOps for a few years, you haven't seen real combat. However, in this short time, he's proven to move faster than anyone on the battlefield, and a fast merc is a merc who comes home in one piece. Nilsson is an unproven ExOps agent, but his record scores in the physical portion of the entrance exam show great promise. Nilsson's physical agility and fearless demeanor should make him very effective in the North Korean theater. ------------ FIONA TAYLOR ------------ NATIONALITY: Australian LANGUAGES: English YEARS WITH EXOPS: 1 Fiona is the ExOps technical officer assigned to this conflict. She's your point of contact to the outside world, and she's got the raw feeds from a hundred satellites and hacked communications channels at her fingertips. She is an experienced agent runner, and she's known to put even the toughest mercenaries in their place. Fiona came out of the Royal Australian Navy as a Lieutenant, specializing in submarine electronics warfare. Then she became an operative for the ASIS (Australian Secret Intelligence Service) and only recently gave up her post in the field to join the private industry. ---------------------- COLONEL SAMUEL GARRETT ---------------------- Colonel Garrett is the leader of the A.N. troops in the region. Garrett somehow maintains a cool head despite the mess that he's in charge of. He views mercenaries as a necessary evil; if he had it his way, he'd have the Deck dead or captured inside of 30 days, but it wouldn't be pretty. And he has to keep things pretty. He doesn't care which faction wins in the end, so long as the Deck is eliminated. The A.N. is simply there to remove Song from power and to neutralize the threat of his nuclear weapons. ----------------- COLONEL ZHOU PENG ----------------- Peng is the leader of the Chinese forces in the area. Peng is utterly cold and professional. He is a stolid party member, he also recognizes the weaknesses of his own government. He views mercs as he does any foreign agent--useful if controlled, but not to be trusted. The Chinese want to assimilate North Korea after Song is removed from power. He doesn't like to use "private contractors," but if it comes down to it, he will do so. -------------- SERGEI VORONOV -------------- Sergei is the leader of the Russian Mafia in the region. Voronov is a young Russian punk, a post-glasnost thug, looking to make a name for himself apart from the established godfathers. His father is a powerful ex-KGB crime lord from Moscow. He is desperate to prove he's smarter, tougher, and better than everybody else out there. The Russians are simply in it for the money and the control of the black market operations in North Korea; they could care less which faction wins in the end. ----------------------------- SPECIAL AGENT MITCHELL BUFORD ----------------------------- Buford is the leader of the South Korean forces. The South Korean Union's leader is actually an American. Buford is a burnt out CIA agent who has been working in the field for way too long. He's determined to "get it right" this time and establish a strong pro-American democracy in a unified Korea. He sees Korea as the gateway to bringing democracy to China, and he still harbors an old-fashioned hatred of Communism and Red China. He thinks of a merc as "one of the good guys" and is happy to share what Western comforts he has. ----------------- GENERAL CHOI SONG ----------------- Song is the leader of the North Korean army and is the most dangerous man on the planet. General Song was always brash and saw force as the solution to everything, but his father never knew just how deep his son's lust for power had taken root. General Song is not only a brilliant military tactician, but also clever at hiding his true intentions, making him an influential dictator. However, despite his careful planning, there is one factor he didn't consider; a warrior for hire with the determination and skill to undermine his leadership, one Card at a time. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| V. BASIC TRAINING (A100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O There are a few things you might need to know before playing the game. Each character has a certain characteristic that makes them a bit different from one another. For instance, Mui is the character that can sneak the most upon an enemy before that enemy notices her. Thus, pick the character that most suits your playing style or just pick whoever you want to be. You can only carry two weapons at once, besides grenades and any support items that you have obtained already. Whenever you want a new weapon, you'll have to get rid of one when you pick up the other. You'll notice that when you're aiming the weapons, that there are some colors that appear on the crosshairs. Green means the target is neutral, red means it is hostile and blue means it is an ally. That leads me to factions. There are a total of 5 factions, although one of them is always hostile to you. The other four factions are able to be manipulated. Killing enemy soldiers or blowing up vehicles after an ally has opened fire on them already will raise your faction. You can lose faction very quickly by killing civilians or any members of that faction within view of others. As long as no one sees you, you can kill innocents and allies (hello Mr. Sniper Rifle). Civilians are a special case where you'll lose faction with all allies, plus a money penalty as well (Collateral Damage). Another thing you'll notice as you play the game and drive around the various vehicles is that you'll take on that faction after a short while. For example, if you're driving around in a civilian vehicle, you'll eventually be disguised as one after a short time driving it. This can be both good and bad, depending on the faction you have. If you honk the horn around some people, that disguise is usually lost, so be careful. You can use this to get in some areas that you couldn't get in otherwise, but take note that there are NPCs that can see through the disguise all the time. The disguise is also lost by any hostile action or by driving close to an officer. An officer is noted by the faction flag above their head when they are toggled off. You don't always need to drive alone in the game. By honking the horn near some of your allies, they can get in the vehicle with you. This can be quite beneficial when it comes to some of the bigger battles in the game, but you also have to be careful with your allies. They won't rest until all of the enemies are dead, so if you're trying to capture all of the card members alive, you might not want to bring any allies into the vicinity of one. You'll notice that as you progress through the game, you'll find areas shaded in blue in some territories. These are restricted areas that belong to a particular faction. If they see you in them, they will shoot you on site. Of course, you can bypass this with the disguise feature, as long as you stay low and are clear of officers. The red areas on your map are also restricted areas and you should not prolong your visit in any one of these. After a few seconds, the Allies will send in bombers to terminate you, which will almost always result in death. Another thing you'll need to keep an eye on is the SNS (Satellite Navigation System) radar in the upper right corner of the map. It shows your surroundings and should be your primary choice for navigation around the maps. When you're on missions, your main objectives are shown in yellow, while bonus ones are shown in a teal color. In between missions, you'll have "$" symbols which denote challenges and the flags for the various factions should missions be available for them. The PDA is the most useful thing available to you in the game. It has a map, which will show the locations of all things mentioned above (when applicable) and many other various functions. You can check e-mails you receive regarding missions, help and even intel concerning the Deck of 52. You can also visit the Merchant of Menace shop from the PDA, as well as check on the status for the cards, the bounties and any of the challenges you've completed. The last tab is for the factions with your various contacts. Another thing that has come to my attention is how to hijack vehicles. Barring three vehicles, you can hijack any other one in the game. Some are harder to get than others, such as helicopters and tanks. Of course, you can't even hijack a vehicle if there is a gunner in the gunner position, like with the Sungri Scout. Once the gunner has been killed, you can hijack the vehicle (marked by a green circle as point of hijacking). As for the big tanks, you hijack them via the long barrel, which will cause the merc to flip up onto the tank and drop a grenade (doesn't use one of yours) into it and killing the driver. In the case of helicopters, you cannot hijack them unless they are very close to the ground, which is signaled by the dirt being kicked up. All helicopters are entered from the right side, if you are facing the back end. One last thing that needs to be noted is how to save in the game. There are no save points in the game, so you can sometimes forget about doing it. You can save via the Pause menu, which is accessed by pressing Start. You cannot save when you're in the middle of a contract. You can only save the game outside of the contracts, so make sure to save often to avoid needless backtracking. DO NOT, and I repeat DO NOT, save in the middle of a challenge. If you do, it will cause a glitch that will erase all of the challenges from the map, which means you can't do them. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| VI. WALKTHROUGH |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O --------NOTE-------- I highly recommend doing all of the contracts before going after the Ace of a particular suit. Doing the contracts will always net you the face cards of each suit, at least. The three face cards alone will get you enough intel to make the Ace contract available. If you do the Ace contract and finish it, then you will not be able to go back and capture any cards you may have missed. That means you should capture all of the cards before moving onto the Ace contract. --------NOTE-------- O===============================O | I SHALL SMITE THEE WITH CLUBS | (B100) O===============================O The game starts with an overlook at the North Korean situation. After that, it will cut to you on a plane en route to the DMZ (demilitarized zone). After Fiona introduces herself, you'll need to stand up and go over to the yellow marker on the ground. Once there, pick up the PDA with the Triangle button and two more markers will appear. Go to both of them to get a Carbine (M4) and some frag grenades. After that, the pilot chimes in saying you're in range of the DMZ. Go to the next yellow marker to open the cargo door, then get in the vehicle and you're on your way to some fun. When you land and have control of the vehicle, drive forward and past the gate. Follow the road to the first roadblock with enemies. Get out of the vehicle and make some short work of them (make sure to pick up the assault rifle they have for some extra firepower). After that, get in a vehicle and head to the next roadblock. Take care of the enemies and get into a vehicle, then honk the horn to make the allies get in with you. After that, it's a short trip to the Allied HQ. Once you get there, get out of the vehicle and talk to the guy in front to enter HQ. O-------------------O | CONTRACT: ANTE UP |-------------------------------------- O-------------------O MAIN OBJECTIVE: Capture Two of Clubs and destroy artillery After it's done, go up to the guy on the right and press Triangle to accept the contract to hunt down the Two of Clubs. Once outside, you'll need to head to the yellow club on the map to find the guy. Once you get up the hill where he is located, take out any of the other guys around him, then get close to him. Once you're close enough, press Square to stun him and Triangle after that to take him down. I will refer to this as "subdue" the card and will use it throughout the guide, so when I do say it, I don't mean kill him/her. Call in an extraction helicopter by use of the support menu and place the Two inside to get the bounty. After you do that, you'll be told to destroy the artillery. You'll receive a new support item now, Surgical Strike. Highlight the item on your support menu by using the D-Pad and press R1 to equip it. Once you have it on you, head over to the cliff and aim the laser at one of the two artillery vehicles. Hold in R1 until you see the target flash and watch the vehicle explode! Do the same for the other vehicle to finish this objective. After that's done, head back to Allied HQ and talk to the guy in front to finish the contract. ----------------------------------------------------------- Listen to Garrett when he says you will need clearance when it comes to the Aces of each suit. He will mention someone named Buford and that will be our next stop. Exit the building and head for the flag icon now on your map. Remember to save through the pause menu. Once you get there, head inside. Once inside, Buford will give you the lowdown on what's happening, and accept the contract. O-------------------------O | CONTRACT: STEM THE TIDE |-------------------------------- O-------------------------O MAIN OBJECTIVE: Defend SK HQ This contract has you defending the SK HQ against the North Koreans, with the help of the South Koreans. Each point you have to protect will be marked on your map by a yellow marker, so make sure you get there quickly to keep up morale. Check the e-mail you get to see what drops morale, so make sure you follow those rules to keep it up. When the mission begins, head towards the first defense point and man one of the mounted machine guns. Aim for the vehicles that approach and eventually the next defense point will come up, so head there. Once there, head for the nice recoilless rifles on either side. Time your shots as each vehicle comes into view to destroy it. Eventually the next defense point will be under attack, so quickly head to it. There will be more kicking ass with the rifle here, and the north point will eventually be under attack again. At the north point, you'll need to fend off the attackers until the reinforcement choppers arrive, which will end this contract. ----------------------------------------------------------- After the mission ends, you'll get an e-mail from a man named Josef. He's part of the Russian Mafia and their flag will appear on your map. You also get some intel on the Five of Clubs after this mission, so do whichever you want first. The cards will be detailed in the Deck of 52 section, so I'll continue on with the Russian contract. Go to East Pyongyang and go inside the nightclub to accept a new contract. O--------------------O | CONTRACT: FOOTHOLD |------------------------------------- O--------------------O MAIN OBJECTIVE: Steal North Korean transport BONUS OBJECTIVE: Destroy machine guns This is your first job with bonus objectives, but you don't need to do them. Head towards the compound marked on the radar by the yellow marker. The teal markers are the locations of the machine guns and a simple, well-placed grenade will take them out. There will be scattered resistance throughout the compound, so take your time and kill them before moving onto the machine guns. Once all 3 are take care of, go and steal the transport, which is in between the buildings of the compound. Drive out of the compound and head back to the Mafia garage to finish up the contract. ----------------------------------------------------------- The Merchant of Menace shop will now be opened and a few things will become unlocked on it. You'll also get some new intel on another card of the Deck of 52, the Four of Clubs. You'll get another e-mail from Fiona talking about another job opportunity, this time with the Chinese. Head there and accept the contract from Colonel Zhou Peng. O------------------------O | CONTRACT: PEST CONTROL |--------------------------------- O------------------------O MAIN OBJECTIVE: Destroy NK outpost at Children's Museum BONUS OBJECTIVE: Destroy the 4 barracks As soon as the mission begins, search around the immediate area and get into the Type 89 APC. You'll be needing it for some of the bonus objectives when you get to the outpost. You'll also get a new support item at the beginning of this mission, the Artillery Strike. You'll throw down a smoke grenade, which will act as the marker for the airstrike. For now, head up the road towards the yellow marker on your radar. Halfway up the road, you'll come to the first roadblock set up by the North. Don't worry though, since bullets can't hurt your vehicle, so just run over the soldiers and take out the vehicles with the cannon on top. Should you need more ammo for your turret, run over one of the big boxes nearby. When you finish here, continue up the road to the next roadblock. Do the same thing here as last time and you shouldn't have any problems. When you get here, you'll get an e-mail with an update to destroy the 4 barracks. It takes about 5 shots from the APC to take out a barrack or about 2 C4 explosives to take out one, so use whichever you want to use. Either way, you have a lot of work ahead for you, since soldiers will be pouring out from the barracks on foot. Also note that the two brownish colored buildings on the sides have men with RPGs on their balconies, so be careful. Once you take out the 4 barracks head towards the museum, taking note of the men with RPG on each side in the brownish buildings (you can use one of your two artillery freebies to take out a building). Once you clear out the area in front of the museum, call in an artillery strike to take it out and finish the contract. ----------------------------------------------------------- After the mission is done, you'll receive intel about the Three of Clubs. All of the flags appear on your radar now, which means the contracts become a little less linear. Feel free to capture some of the cards if you want now, but I'll be moving onto the next contract. Let's head to the Allies HQ and get the contract there. O-------------------------------O | CONTRACT: OUT OF THE WOODWORK |-------------------------- O-------------------------------O MAIN OBJECTIVE: Destroy underground tunnels This mission can be very easy if done right. At the very start, you're given two Surgical Strikes to blow up the tunnels. The only problem is that there are 3 tunnels you need to destroy. Once you get control, feel free to recruit some men to help fend off the North as you bomb the tunnel. Now, head to the yellow blips on your radar and get ready for some action. The first blip is one lone tunnel with plenty of fire going on around it. You can sneak off to a side and use a Surgical Strike to blast the tunnel into rubble. After that, feel free to go on foot and take out the remaining soldiers. You can head west on that ridge, making sure to take out any enemies hiding behind the rocks and taking mind that some have RPGs. Eventually, you'll reach the next set of tunnels, which are 2 very close together. Now, you should be across from them, thus having a great vantage point at calling in the other airstrike. Make sure you aim it at the ground in between the two tunnels, which will devastate both of them, thus completing your mission. ----------------------------------------------------------- After the mission is over, you should get some intel concerning the 10 of Clubs. For now, let's head to Kaesong and get a contract from the South Koreans. O-------------------------------------------O | CONTRACT: A PROPER FUNCTION OF GOVERNMENT |-------------- O-------------------------------------------O MAIN OBJECTIVE: Locate agent and bring him back to SK HQ Your goal here is to find a SK agent the Chinese are holding captive in Pyongyang Airport. The bad thing is that the area where he is located is a Chinese restricted area, meaning they'll shoot you on site for entering. The good news is that you can use a Chinese vehicle to disguise yourself and roam free in the area as long as you stay in that vehicle and don't honk your horn. The South Koreans have provided you with a Chinese vehicle right out front, so get in and head towards the airport. Sometimes, an officer might be out in front of the gate, which spells a bit of trouble since they can see through the disguises. If there is one, simply get out and subdue him, then enter the gate. There are three possible locations where the SK guy is and it seems to be random, so search all of the spots until you find him. Once you do, honk the horn to make him get inside the vehicle and head back to Kaesong. Despite what Fiona might say, no one seems to follow you, so once you get clear of the Airport, it's smooth sailing. ----------------------------------------------------------- Afterwards, you'll get an e-mail with intel on the 6 of Clubs. Since you're right outside of the SK HQ, go back in and accept the next contract. O-------------------------------O | CONTRACT: A FAREWELL TO KINGS |-------------------------- O-------------------------------O MAIN OBJECTIVE: Destroy missile launchers and verify King of Clubs Whee, now you're going after one of the face cards, the King of Clubs. All of the face cards are part of contracts for the various factions. Get ready for some serious action, since there will be a lot of NK soldiers in the way of your objectives. Head towards Ichon and go up the hill to the entrance. You'll meet a heavy resistance at the entrance, but the good news is that there's an unoccupied tank right there as well. You can use this very tank to blow up the missiles instead of wasting the airstrikes on them. Keeping your distance, use the tank to blow up the first set of missiles. You'll also notice that your support menu is being jammed upon entering the compound. The jammer is marked on your radar by the red blip, but be careful since there are a few men with RPGs and another tank nearby. I kept my distance from the jammer and used the tank to blow it up. After blowing it up, your support menu is active again, so head behind the other missile launchers, making sure to take out any opposition you find. Blow up the next two launchers with either the Stealth Bomber Attack or the tank, should you have one still. After you blow up all three launchers, it's time to go after the King. Unfortunately, his exact location within the base is unknown, so let's find him. Head towards the yellow blip on your radar, but use the rocky ledge to the east as cover. As you get close, Fiona should chime in saying he's on top of the building. The good thing is that there are two parked choppers a bit southeast of the building that you can use to get on top. Get in one, lift off and land on the roof of the building with the King. Once you do, get out and subdue him as quickly as possible. Call in for an extraction (they can land on the roof) and load him in to finish the contract. ----------------------------------------------------------- Now that we've gotten the King, let's head towards the other face cards. Head to the Russian HQ and accept the contract there. O--------------------------O | CONTRACT: GIMME MY MONEY |------------------------------- O--------------------------O MAIN OBJECTIVE: Deliver marked cargo and return it to Mafia warehouse Return provided helicopter BONUS OBJECTIVE: Kill Chinese officer in charge of raid You are provided with a helicopter for this mission, but you do have to return it after you're finished with the main objectives. Get in and take off, then head towards the target on your radar. Make sure that you take out the two men on the roofs of the buildings before you do anything else, since they're your biggest threat in this mission. After they're finished, you can take out the officer for the bonus and possibly the rest of the soldiers nearby. Make sure not to blow up the cargo that you need. Once you're clear, press down on the D-Pad to lower the winch on the helicopter. Get close to the cargo and eventually the magnet will pick it up. Now you need to bring it back to the warehouse. Once you're over the yellow marker on the ground, press Down to drop the cargo and then make your way over to the garage to return the helicopter. ----------------------------------------------------------- The Chinese will probably hate you after that last mission, so feel free to raise faction with them by destroying the listening posts and collecting the national treasures. You should get an e-mail with intel on the 7 of Clubs. Let's do the next Russian mission now. O---------------------------O | CONTRACT: BAIT AND SWITCH |------------------------------ O---------------------------O MAIN OBJECTIVE: Verify Jack of Clubs BONUS OBJECTIVE: Recover FROG-7 missile truck Get in the truck nearby and the Russians should automatically enter the back section. Head towards the Jack, but make sure you have the North Korean disguise up so as to not warrant any attention from the tanks out front. Don't worry about the Jack right away and head towards the missile truck in the back. Get out of the truck and make sure the Russians do too, then take out the two North men nearby. The Russians will drive the truck back, but you need to take out the tanks at the entrance before they can. You should have an RPG before trying to take out the tanks, so head north just of where the Jack is and find a crate with one inside. One rocket should take out each tank, so make sure your aim is good. Once you take out all three, the Russians should drive the truck out of there and you will get the bonus. Now it's time to get the Jack. Head towards the train and clear out all of the enemies before subduing the Jack. After that, head towards flat ground and call in an extraction to get him out of here and to finish the mission. ----------------------------------------------------------- If you have your faction back up with the Chinese, then go there and accept the next contract. If not, go and find some treasures or destroy some listening posts. Either way, we're heading for the Chinese HQ. O---------------------------------O | CONTRACT: NO ONE WILL EVER KNOW |------------------------ O---------------------------------O MAIN OBJECTIVE: Kill 3 Russian officers and meet Chinese officer at docks after BONUS OBJECTIVE: Evade Mafia detection Whee, I love the sniper rifle. Before you head out, smash the crate in front of HQ and grab the sniper rifle. Now, head towards Haeju, but don't get too close. Head to the docks in the Chinese area and climb the hill nearby. Notice how all of the east section of the city is blue; if you go there, the Mafia will shoot you on sight, so avoid any direct contact with the Mafia (plus the bonus requires you to do so). East of the docks is a small hill you can climb and you can also get a vantage point on one of the officers with the sniper rifle. Shoot him when you get a clear shot. Afterwards, head around to the east side of the territory boundary. Just east of the road heading out of Haeju is a hill you can climb onto to get around the back of the city (you'll be going in and out of the territory). Keep following the shoreline, making sure not to fall in the water, until you come to a wall that you can use as cover. Using this wall, you can shoot the remaining two officers. After they're dead, head back the same way you came and go to the docks to report to the Chinese officer. ----------------------------------------------------------- Afterwards, you should get an e-mail with intel on the 8 of Clubs. Head all the way back to Pyongyang Airport and get the next contract from the Chinese. O--------------------------------O | CONTRACT: UNDER NEW MANAGEMENT |------------------------- O--------------------------------O MAIN OBJECTIVE: Eliminate specified NK forces and verify Queen of Clubs As Zhou Peng said, NK troops are controlling the port of Nampo and it's your job to take them out, thus allowing the Chinese to import armored vehicles. There are 6 specific men that you have to kill, all of them being marked yellow. Whenever you're ready, set course for Nampo. As you get near there, you'll see a little Chinese blockade with a tank, so commandeer it and drive into the city. If you still have the sniper rifle from the last mission, you can use that to pick off some of the men. Make sure to watch out for the two men that have RPGs, as well as any opposing tanks that might be in the area. After you eliminate all six men, you'll get a location on the Queen of Clubs, who is at the docks. Go to the east entrance to the docks, but don't go inside just yet. South just inside of where you will enter is a tank, so that's your first priority. After that, simply take out each NK soldier as you see them, then get close to the Queen and subdue him. Once you do, call in an extraction, load him up, and you're finished. ----------------------------------------------------------- You should get an e-mail with intel on the 9 of Clubs, as well as having enough intel to go after the Ace. Despite what the e-mail (the one you get after enough intel) says, you cannot get inside Allied HQ to get any contracts from Howard. The next mission is the last one for the Clubs, so speak to Garrett in front of Allied HQ whenever you're ready. Remember to get any of the numbered Clubs you have left before accepting the mission. O-----------------------------------O | CONTRACT: BRINGING DOWN THE HOUSE |---------------------- O-----------------------------------O MAIN OBJECTIVE: Destroy NK jammers and verify Ace of Clubs BONUS OBJECTIVE: Clear LZ for Allies This is your first Ace contract, so be ready for a good battle. When you accept the mission, you'll be flown to an island with Song Tower on it. You'll be given four Tank Busters and four Cluster Bombs to help you in your quest to get the Ace. Before you can get a read on his location, you'll first need to take out three jammers located around the island. The Allies can provide you with some help, but you need to clear out the NK forces at the south end of the island. Get ready for war! From your starting position, you'll be thrown into combat. There are a few men around your location, including one with a RPG off to your left. After you clear out everyone, head to the northeast corner, where you'll find your first jammer. There are a few heavily armed men in the area, so kill them quickly. Since you don't have any support items, you'll need to use grenades to take out the jammer. Two or three should destroy it or just use some C4. After you destroy the first one, move towards the jammer on the western side of the map, minding the patrolling Scouts and APCs on the roads. Be careful of the men on the rooftops of the building where the jammer is, since they have RPGs and can make short work of you. If you have a sniper rifle, then all is good; if you don't, then don't worry too much. Once all is clear, use grenades to blow up the jammer, or try using C4. Two down, one more to go, but let's head towards the landing zone (LZ) next. There are six men roaming around that you have to kill, plus there might be a few helicopters flying around as well. Once you take out all 6 men, an Allied chopper will land and drop off some men. You'll also get a bonus of having an APC delivered to you for helping out. Get it and gather your allies inside to amass a little army for the last jammer and to provide a little distraction. This last jammer is the most heavily guarded one. There are four men on the roof of the building, but none have a RPG, so don't worry about them. There is a tank though that comes from the south side, as well as one soldier with a RPG on the same side. You can try to hijack the tank and use it to decimate everything else in the area. Make sure to grab the RPG from the guy, since you'll be needing it shortly. Take out the last jammer and you'll be clued to the location of the Ace. It seems the Ace of Clubs is holed up inside Song Tower. Fortunate for you, the Allies have authorized the use of a Bunker Buster bomb to flush him out. If you have the Anti-Air Supply Drop, get one now; otherwise, a RPG should suffice. Whenever you're ready, get a good bit of distance on Song Tower and ready the Bunker Buster. Aim it at about the middle of the tower and hold in R1 to let the fireworks begin! Song Tower is destroyed and the Ace of Clubs should now be out in the open. Subdue him and get your Anti-Air ready, for one to two helicopters should now appear. Take them out, call in an extraction and finish off this mission as well as the Clubs. ----------------------------------------------------------- O===================================O | DIAMONDS ARE A GIRL'S BEST FRIEND | (B101) O===================================O After the FMV, you'll be back at Allied MASH. The map is the same and you are presented with four options on contracts. Everything still works the same, meaning you'll get intel on the Diamonds as you do the contracts for the various factions. It should also be noted that there are more skirmishes going on with the factions and the North Koreans, so be careful when traveling around. Let's start with the Chinese. O--------------------------O | CONTRACT: ESCORT SERVICE |------------------------------- O--------------------------O MAIN OBJECTIVE: Find officer and escort to Haeju BONUS OBJECTIVE: Destroy NK outpost At the start, you'll get four support item options (Artillery Strike and Barrage, Chinese Scout Delivery and Chinese Supply Drop), only one of which is free for one use. For now, get in the Chinese vehicle nearby and head towards the blips on your radar. Just after crossing the bridge at Nampo, you'll encounter the first wave of North Koreans, which includes a tank. Feel free to call in an airstrike to easily dispose of it. After you take it out (or take it), head down the road until you get to the Chinese officer you'll need to escort. Get him in the vehicle with you, but don't head out just yet. Up ahead is the encampment you need to take out to get the bonus, so destroy those by any means necessary. After you take out the tents, simply haul ass to Haeju to drop off the officer. Simply drive past any North Koreans that you see to avoid getting the officer kill or even you killed. A few of them have RPGs, so just hurrying past them will avoid them best. Once you get to Haeju, park in the yellow marker to let the officer out and to finish the mission. ----------------------------------------------------------- After the mission, you'll get an e-mail with intel on the 2 of Diamonds. For now, let's back to the Chinese HQ to get the next contract. O----------------------O | CONTRACT: PERSUASION |----------------------------------- O----------------------O MAIN OBJECTIVE: Protect Chinese officers BONUS OBJECTIVE: No Chinese officers killed The first thing you'll notice is that there's a timer on the screen. You have 3 minutes and 40 seconds before the South Koreans arrive at Propaganda Village, so haul ass there. Take the route through Nampo and go south on that long road before turning and heading for the village. You should get there with a good amount of time left. There are 6 officers in which you need to protect, all marked with a yellow arrow over their heads. When you get there, head towards the southern border and you'll find a few bunkers and some recoilless rifles. All attacks on the village will come from the south, so keep an eye out for the South Koreans. They'll come in their Scouts, equipped with the machine guns and then TOW missiles a bit later. The quicker and farther they are when you take them out, the lesser chance they have of noticing you, meaning you won't lose any faction. I recommend using the middle rifle, since it has the best vantage point for this mission. Things start nice and easy as one or two Scouts will come at a time. However, things really start to heat up after you hear Fiona chime in saying the South are starting to think about pulling out. Scout after Scout will come pouring in, so get ready for some intense action. Should one get by you, go after it to make sure none of the officers will be killed. Eventually, your objectives will be updated and you'll be told to destroy an incoming APC. It comes in from behind, so go towards it and 3 good RPG shots will take it down. The mission is complete once you take out the APC. ----------------------------------------------------------- The South Koreans will probably hate you after that last mission, so work up your faction with them by either finding Blueprints or by bribing the guard outside of their HQ. You'll also get an e-mail containing intel on the 7 of Diamonds. Let's head back to the Chinese HQ to get the next contract. O-----------------------O | CONTRACT: KNOCK KNOCK |---------------------------------- O-----------------------O MAIN OBJECTIVE: Destroy artillery and verify King of Diamonds Are you ready for some fun? Your goal is to destroy five artillery guns in a NK base. As you approach the base, you'll find an enemy tank as a roadblock, so hijack it since it will come in handy. There's an officer outside of the gate to the base, so getting in with a disguise won't work. There are also men in the towers with RPGs, so they should be your first targets. What makes matters worse is there's a jammer nearby, so support items are disabled. Once you take out the officer, I suggest driving away until the disguise comes back up and then going through the gate. Once inside, you'll be faced with some heavy resistance. There will be a tank nearby and some more towers with RPG-equipped men. The jammer truck is also to the right of the entrance, but I'd worry more about the other two threats than that right now. I'd go in the following order: the tank, the two towers, any men with RPGs, the barracks on the left and right sides, then everything else in the immediate area. If you're feeling a bit evil, go outside of the base and call in a Vehicle Ammo Supply to replenish your tank's shells. Once you felt you've cleared the bottom area, head through the second gate where you'll find the artillery guns you'll need to destroy. Immediately shoot at the front bunkers of the building straight ahead to disable a grenade launcher. There also might be a helicopter hovering in the air to give you some trouble, so shoot it down when you have a good shot. After that, simply take out each artillery piece one by one until you've got all 5. Once you take out the fifth, the location of the King of Diamonds is revealed. He might be in a tank, but you can shoot him and hijack the tank and it seems he lives and starts running away. Chase after him and subdue him, then extract him out of there. ----------------------------------------------------------- We're done with the Chinese missions for this suit, so let's heard over and try out the Allied ones. O--------------------O | CONTRACT: EMBEDDED |------------------------------------- O--------------------O MAIN OBJECTIVE: Pick up journalist and taxi him to requested destinations BONUS OBJECTIVE: Get to destinations with time to spare As soon as the mission begins, get into a vehicle and haul ass to the journalist. Head west and pick him up, then head to the first destination at Ichon. When you get there, park in the yellow marker and let him shoot the footage he needs. After he's done, honk the horn to get him back in the vehicle and head for the next destination, Downtown Pyongyang. Once there, do the same thing as last time and let the journalist shoot his footage. Get him back in the vehicle and head for Nampo, the next destination. After Nampo is Haeju and after that is Propaganda Village. After Propaganda Village, you'll need to drop him off at a location a little southeast of Kaesong, so do that and you'll be done. ----------------------------------------------------------- After the mission, you'll get an e-mail containing intel on Kyubyung Park, the 8 of Diamonds. For now, let's head back to Allied HQ and get the next contract. O-------------------------------------O | CONTRACT: DOWNED BIRD IN ENEMY NEST |-------------------- O-------------------------------------O MAIN OBJECTIVE: Locate chopper and bring survivors back to Allied HQ BONUS OBJECTIVE: Destroy 3 anti-air units You have to locate a chopper and get the survivors out of there before NK forces arrive, which happens in 10 minutes. As you get closer, you'll get another e-mail with a bonus objective of destroying some anti-air units. Drive east out of Allied HQ and take the first dirt path you see on your map to the north across a bridge and just south of Ichon. From there, head north towards the first anti-air unit, but call in a Surgical Strike to take it out. Continue north on this dirt path until you come to the second anti-air unit. Feel free to call in an airstrike that uses a satellite to take it out. After that, feel free to clear out the crash site of enemies before taking out the last anti-air unit. Once it's taken care of, get a vehicle that can fit four and get the survivors inside. Go back down the mountain, but don't take the dirt path south of Ichon to get back to HQ, since the North Koreans will blow it up. You'll have to take the road back to HQ, while avoiding all of the NK troops that have been placed as well as a helicopter that is stalking you. Once you get past Ichon, you shouldn't have too much to worry about except for a few Sungri Scouts here and there. Once back at the HQ, park in the marker and let the guys out to finish. ----------------------------------------------------------- After the mission is complete, you'll get intel on the 9 of Diamonds. We're done with the Allies for now, so let's head to the South Koreans. O-------------------------------O | CONTRACT: A HOT TIME IN NAMPO |-------------------------- O-------------------------------O MAIN OBJECTIVE: Blow up 3 depots and 10 trucks BONUS OBJECTIVE: Do main objective before Chinese reinforcements arrive You get 7 minutes to finish the objectives before the reinforcements arrive. You can take however long you want to do this mission, but if you want the bonus, you'll need to be quick. Only the depots are marked on your map, which means you'll have to hunt down the fuel trucks by yourself. Luckily, they aren't too hard to distinguish from other vehicles; they have a large, yellow tank on the bed. They are also driving all over the place, so that objective won't be hard. A simple shot from the RPG will take out each depot, but one of them is located in Chinese territory. I'd say forgo the formalities and start wreaking havoc on any truck and depot you find. If you need any more ammo, simply call in a S. Korean supply drop. Be on the lookout for a few men here and there with RPGs, but they also can be beneficial since they always drop ammo boxes for you to pick up. The mission will end when you dispose of 10 trucks and the 3 depots marked on your map. ----------------------------------------------------------- You receive an e-mail after the mission containing intel on the 4 of Diamonds. Head back to Kaesong and get the next contract from them. O----------------------------O | CONTRACT: FIRST PRINCIPLES |----------------------------- O----------------------------O MAIN OBJECTIVE: Destroy downed plane, find pilot and take back to Ichon Get into a K966 Scout nearby and honk the horn to get a SK soldier into the gunner position (TOW missile), then head towards the yellow blip on your radar. There isn't a whole lot of resistance at the plane, but a few of the men have RPGs, so be careful. Once the area is clear, blow up the plane with a C4 charge. After you blow up the remnants of the plane, you'll get info regarding the pilot of the plane. It seems the NK forces have captured him already and are bringing him to the heavily fortified fortress behind the Black Gate. You must hurry and intercept the transport truck before they get there, or else the pilot is lost. Get into a fast vehicle nearby and haul ass to the truck, marked on your radar. Get ahead of it a bit and then hijack the driver out. After that, clear the area of any enemies and get the SK pilot inside a vehicle, then drive him to Ichon to finish the mission. ----------------------------------------------------------- After the mission is complete, you'll receive intel regarding the 5 of Diamonds. There's one more SK mission left, so head back to Kaesong and accept the contract. The mission may take a few tries, but you'll eventually get through it. O--------------------------O | CONTRACT: MASTER OF NONE |------------------------------- O--------------------------O MAIN OBJECTIVE: Destroy NK artillery before 25,000 civilians are killed Verify the Jack of Diamonds We're heading for the Black Gate fortress! This mission is quite difficult, what with all the missiles and shells flying around. I suggest an Anti-Tank Rocket for the first section of this mission to quickly dispose of some near the Gate. As you approach the gate, you'll be informed of the artillery units' locations, 7 in all. There are also two tanks to the left and right of the front of the gate, so take those out before going inside. You'll also notice that as you approach the base that a counter will appear on the screen showing how many civilian casualties have occurred. If it reaches 25,000 before you're through, then you will fail the mission. The artillery pieces are separated into two areas, 4 in the section right past the gate and the last 3 across a small bridge. Do not worry about the infantry unless you see a rocket heading towards you. There isn't a whole lot of time to do everything, so simply concentrating on the main objectives will help you shave some time. Rush to the artillery gun in the northeast corner of the first area and clear out the area of troops before manning it. From this vantage point, you can take out four other artillery pieces, including the one just north of you. After you take them out, blow up the one you just used and get ready to head into the next area. Head across the bridge, minding the Anti-Air tanks on both sides and the two helicopters sitting on the helipads. You should only have two artillery pieces left to destroy, one in the northeast and the other sitting just north of the main building just across the bridge. Take them both out and Fiona should chime in saying she has found something else. Head to that location to find a prototype Supergun. You should get an extra support item when Fiona says something about how could the Allies miss something like this, but you can't use it right away since there's a NK jammer vehicle behind it. Quickly destroy that, as well as the two small soldier tunnels. Do a quick sweep of the area to make sure there aren't any soldiers remaining. Once it's clear, get ready to use the Cruise Missile airstrike that was provided to you just before, but make sure to not get too close since the splash damage isn't that small. Once the Supergun is finished, the Jack of Diamonds will appear and the casualty counter will be gone. Subdue him and call in an extraction helicopter, after checking the area below for any Anti-Air vehicles. ----------------------------------------------------------- As much fun as that was, make sure to save after the mission is complete. I would also call in for a Medivac to get yourself out of the warzone. You'll get intel pertaining to the 10 of Diamonds, as well as finishing off the South Koreans for this map. The only remaining contracts are for the Russians, so head there. O----------------------------O | CONTRACT: PLAYING THE ODDS |----------------------------- O----------------------------O MAIN OBJECTIVE: Destroy SK forces at garrison BONUS OBJECTIVE: Bribe Chinese officer (need $50,000) First, head to North Pyongyang and bribe the officer there with $50,000, which will net you two free Artillery Barrages. After that, go to the NK base where the South Koreans are fighting. As you approach the base, you'll learn they blocked the road and you'll need a proper disguise to get past it. Unfortunately, there's an officer at the roadblock, so get a sniper rifle and take him out before stealing one of the SK vehicles nearby and disguising yourself. Once you get to the main gate, go around onto one of the hills and fire a shot at one of the North Koreans. This will start the battle between them and all you have to do is wait until the N. Koreans pummel the South. That's right; you can just sit back and watch the fireworks display as the North Koreans do what you needed to do. It may take a while, but it's better than exposing yourself to the South Koreans and risk losing more faction. I think I killed 2-3 officers before I stepped back and let the North do the job for me. When the bar onscreen empties, the contract is complete. ----------------------------------------------------------- After that contract is over, you'll receive intel on Lieutenant Tu-chin Cho, the 3 of Diamonds. Head back to East Pyongyang and get the next Mafia contract. O------------------O | CONTRACT: OMERTA |--------------------------------------- O------------------O MAIN OBJECTIVE: Terminate the four targets BONUS OBJECTIVE: Terminate four targets quietly It's time for some assassinations! Josef will send you a supply item that you might like; a sniper rifle drop and I likey. I also suggest you get an Anti-Air Rocket if you have one, since the mission will be easier with it. Get it and head towards North Pyongyang, where you'll find the Allied officer doing a press conference. It'll be hard to get a good angle on the officer without alerting the others, but there are a few spots where you can do this. Avoid getting too close to the officer so you won't spook him. Find the circular building to the north and get on the east side. Occasionally an Allied Scout will patrol past the nearby street, so wait until it does before sniping the officer. Additionally, you could buy a chopper from the shop and snipe him from a roof. After you get the Allied officer, you'll be told about a NK prisoner being transported. Just follow this vehicle and don't worry about him just yet, since we'll be killing two birds with one stone shortly. As you follow him, you'll be alerted to the location of the SK officer. It seems both of them are going to get on a chopper. Position yourself away from any of the South Korean guards and get ready your Anti-Air Rocket. As soon as the chopper starts to lift off, target it and get ready to fire. Shoot it when you have a good shot and that will be three targets down and one more to go. The last target is the Chinese tank commander and he is, of course, patrolling around Nampo in a tank. He pretty much goes around the north street and the middle street in a circle, so there won't be any tricks here. The spot I shot him at is on a hill next to the destroyed underground tunnel right next to the train tracks. Make sure to get into a position where none of the stationed guards can see you and wait for the tank to come around before sniping the commander, who is manning the gun turret at the top. Once you shoot him, the mission will be complete and you'll get your money. ----------------------------------------------------------- After the mission is complete, you'll receive intel on the 6 of Diamonds, which should be the last numbered card if you have been following this guide. There's one more mission left for the Mafia and it will involve capturing the Queen of Diamonds. O--------------------------------O | CONTRACT: ...IT'S WHO YOU KNOW |------------------------- O--------------------------------O MAIN OBJECTIVE: Make contact with journalist Locate and verify the Queen of Diamonds BONUS OBJECTIVE: Kill journalist after his usefulness comes to an end Your first goal is to make contact with the journalist, who is located on the road west of North Pyongyang. He's located amongst a battle going on with the Chinese and North Koreans. Pick up the journalist and the first waypoint leading to the Queen will appear. As you drive through each one, another one will appear until you reach Downtown Pyongyang. After you pass through the last one, you can drive the vehicle towards the water nearby, then press L1 to exit it just before it goes in the drink, thus keeping the reporter inside and killing him. As you pass through the final one in Downtown Pyongyang, you'll find out that the Queen has been smuggling the goods through a hospital. He destroys the hospital, thus destroying the evidence. Chase after him and he'll stop right after the southern bridge in Downtown Pyongyang. Beware of the men with RPGs before and after the bridge. It seems that he was smuggling by boat. All of the men here have SMGs, so don't get too close to them. Feel free to level the boat if you want to get rid of the regenerating troops. Once you're in the clear, subdue the Queen and bring him back to street level to extract him. ----------------------------------------------------------- If you haven't captured any numbered cards yet, that last mission should give you enough intel to get the Ace contract for the Diamonds. If you have any Diamonds left to capture, do so before you go and accept the Ace contract. Once you're ready, go and talk to Garrett in front of Allied HQ to enter and accept the contract. O--------------------------------O | CONTRACT: THE GUNS OF KIRIN-DO |------------------------- O--------------------------------O MAIN OBJECTIVE: Destroy Type 07 Supergun and verify Ace of Diamonds As with the last Ace, you'll be flown to an island where General Chang is located. Read the contract e-mail and take note of the last paragraph. Fortunately, there should be some shielded vehicles available on Merchant of Menace, a specific NK one particularly. The first thing you should do is call in the North Korean BMP APC, which will help in more ways than one. Get in and you should be disguised as a N. Korean. Ride past the initial set of troops, making sure to avoid the exploding Scout on your way. After you get on the road, you have two options available to you. You can go right, but you'll have to be careful to avoid the detection of the NK officers at the two outposts. After you pass those two outposts, you'll pass through a radioactive zone. If you aren't in a shielded vehicle, you'll die, so that's why you should have called in the APC at the beginning. Take the right path again after you cross the bridge. As you start going down the path, Fiona will chime in saying there's a prototype Supergun outside of the radiation zone and you'll get a new e-mail as well. You can head to the southern end of the island, where you'll find a little outpost and the radioactive path leading to the Supergun. You can use your airstrikes here to totally devastate the place, since doing it now will make things a lot easier later. Make your way to the southwest end of the island, where you'll see the dirt path that will lead to the Prototype. Begin wreaking havoc on everything in sight, making sure to first take out the two tanks. Destroy the buildings to be safe and begin your ascent up the hill. You'll have to be very careful while going up since there will be some men with RPGs and a few tanks. Clear out the remaining troops at the top before manning (entrance on left side) the Prototype and destroy the Supergun. After the Supergun is finished, Fiona will mark the location of the Ace of Diamonds on your radar. As you edge your way to his location, be very cautious of the plethora of tanks now patrolling the streets. A NK disguise works well while going there; feel free to hijack a Sungri Scout or something as they pass by. As you approach the base where he's at, you'll find that he's very, very well protected. There are tanks in a few places, as well as men with RPGs as well. You probably could manage to quickly subdue him and load him into a vehicle, then drive him to a very safe position and extract him. Another possible solution is to decimate the place with the many airstrikes provided to you at the beginning of the mission. I personally like the "get in and get out quickly" method described first. Whichever you do, make sure to not get the Ace killed. The safest area to extract him would probably be where the Prototype is, since it's already cleared out and no tanks will patrol by. When you get to a safe spot, extract him and you'll finish the mission. ----------------------------------------------------------- O====================================O | THEM RUSSIANS SURE HAVE BIG HEARTS | (B102) O====================================O Welcome to the North Province, where the final two suits will make their appearance. Feel free to go around and get used to the new map, making sure to watch out for the stepped up skirmishes. There are a new batch of collection items, so feel free to try and search for them if you want. If you want to go back to the South Province, simply speak to the pilot that is marked with the new symbol on your map. You can also change your clothes at MASH, although this isn't marked on your map. You're now after the Hearts, who are the weapons scientists for Song's army. Let's start with the Allied contracts. O------------------------------O | CONTRACT: INSPECT AND VERIFY |--------------------------- O------------------------------O MAIN OBJECTIVE: Escort inspectors to destinations and return at least one alive to Allied HQ Your goal is to take the WMD inspectors to three sites and return to Allied HQ with at least one of them alive. Let's begin by getting into the APC nearby and gathering the inspectors into the vehicle. Head towards the Reprocessing Plant first. There are a total of 4 tanks inside this compound, so do some recon to find them before taking them out. You cannot stray too far away from the inspectors, or you will fail the mission. Once the area is clear of enemies, park in the yellow marker and let out the inspectors with L2. They'll do their search and when the bar on the screen fills up, they'll return to the APC. One site down and two more to go. Head towards the next one (middle) and begin devastating all of the enemies you see. There is one anti-air tank, as well as two SAM trucks. This area is very lightly guarded against something like the APC you should be driving. Again, make sure the area is clear of enemies before letting the inspectors out to do their thing. They'll return on their own once they're complete with their inspection. Head towards the southernmost site and be ready for another intense battle! Okay, I lied. The only threats you'll face here are two helicopters; make sure you take out the one on the helipad before it can take off since it can and will shoot missiles at you. As with the last two, once the coast is clear, let the inspectors do their thing and they'll come back after doing so. After you finish with the third site, it's a simple drive back to Allied HQ to finish the contract. A nice and simple mission to open up the new map, wouldn't you say? ----------------------------------------------------------- After the mission is complete, you'll receive intel on the 8 of Hearts, Min-su An. Let's go with the next Allied contract next. O-----------------------------O | CONTRACT: REACTOR RETRIEVAL |---------------------------- O-----------------------------O MAIN OBJECTIVE: Find and rescue Allied inspectors before they're executed BONUS OBJECTIVE: All inspectors returned alive You have 10 minutes to find the inspectors and rescue them before they are killed. Soon after you start, you'll receive another e-mail offering a bonus if you keep all of the inspectors alive. Pay attention to what Fiona says in the beginning; they will start executing the inspectors should they spot you, so you have to be quick and silent in how you handle the situation. There are two guards designated on your radar that will begin executing the inspectors should you be spotted; they will be your first priority. Get to a sniping point and shoot the two guards quickly before going inside the compound. Once those two guards are disposed of, you can simply dispose of the tanks using a Surgical Strike, making sure to be careful to not kill any of the inspectors. Once the area is clear of any threats, get a vehicle and pick up the inspectors. You'll be noted that the NK forces have set up some roadblocks to prevent you from making an escape. The Allied outpost is a little west of your position and is marked on your radar. Simply drive past the first roadblock to avoid getting pummelled by the anti-air tank. Drive into the outpost and park in the yellow marker to let the inspectors out and finish the mission. Just in case you know, the bonus is simply the money and nothing more, so if you get some of the inspectors killed, no need to worry too much. ----------------------------------------------------------- After the mission is a success, an e-mail will be sent to you with intel on the 10 of Hearts. The Allies are finished with for now, so let's head to the Russian HQ next. O-------------------------------O | CONTRACT: IN THE NEIGHBORHOOD |-------------------------- O-------------------------------O MAIN OBJECTIVE: Destroy 5 South Korean hideouts BONUS OBJECTIVE: Steal Allied tank and return to Mafia garage You'll need to destroy 5 SK hideouts in the NK village north of Yongbyon. The bad part is it's a South Korean territory and there's also a jammer nearby, which blocks any use of support items. As you get near the village, you'll get an e-mail concerning an update to the contract. It seems Sergei wants you to steal a lost Allied tank and return it to the Mafia garage in Yongbyon. That is the first thing you need to do, so commandeer it and drive it back to the garage in Yongbyon. If you just take it, the soldiers send an SOS out and you have 6 minutes to bring it back to the garage before help comes. That's more than enough time to bring it back, so just go straight to the garage. After you do that, head back to the village with the SK hideouts. Getting rid of the jammer can be very easy if you do the following. You'll need two things before you can execute this plan: a South Korean vehicle and a Anti-Tank Rocket. Once you have both, use the SK disguise to get past the bridge where the jammer is. Turn right and just before the road curves to the north-northwest, stop and get out of the vehicle. Position yourself on top of the hill nearby and aim your Anti-Tank Rocket at the jammer and fire. After the jammer is destroyed, it's easy pickings at the hideouts with airstrikes. I used Surgical Strikes from the same hill to take out two of five hideouts and didn't get any negative faction with the SK forces. Remember that they can't hate you if they can't see you. Use a combination of Surgical Strikes and the airstrike provided to you to blow up the hideouts. The mission is complete once you finish off the last hideout. ----------------------------------------------------------- You'll receive intel on the 2 of Hearts after the mission is complete. Let's head back to the Russian HQ to get their next mission. O--------------------------------O | CONTRACT: 106 MILES TO SINUIJU |------------------------- O--------------------------------O MAIN OBJECTIVE: Pick up contraband and deliver to contact at Sinuiju Harbor BONUS OBJECTIVE: Keep Racer in one piece and drive it to docks Listen to what Josef says when you accept the contract; very interesting. Your goal is to go around the map and pick up contraband from contacts, then deliver all of them to a courier at Sinuiju Harbor. Sergei gives you a street racer to help with the deliveries. The value you get from the contract depends solely on how fast you can pick up the goods and bring them to the courier. You lose $1,000 for each second that passes by, but you can increase the value each time you pick up one of the goods. Get in the car and head towards the first contact at the Yongbyon Reactors. Honk the horn to get him inside and you'll automatically receive the passport. You'll get an additional $25,000 added on to the total value. Get him out of the vehicle with L2 and head towards the next contact, just west of your position. You'll have to be careful to avoid all of the boxes and vehicles that will be littering the road from now on, as well as any fighting. Find the contact behind a rock, get him inside, then let him out with L2. You'll receive an additional $50,000 to your total value after that piece. Head towards the next contact in Chongju, being cautious to avoid any rockets when you go through the tunnel. Get the next contact in the car and you'll get an additional $75,000 added to your contract value. The next contact is located just west of Kusong, just before the dirt path starts. Avoid enemy fire as best as you can and get the next contact into your car. For this piece of contraband, you'll receive an additional $100,000 for your contract value. The next contact is located just before the dirt path ends at Sinuiju Farms and is the last one before you have to make your way to the harbor to the courier. You'll have to be careful to avoid the tank shells flying around and go around the fence to get to the next contact. Get him in the car and you'll get an additional $150,000 added to the contract value. After that, it's just a simple drive to the harbor to meet with the courier. You'll have to get him inside the car to finish the contract. ----------------------------------------------------------- You'll get an e-mail after the last mission giving you a location for the 7 of Hearts, Mun-cheol Yi. There's one more Mafia contract available, so let's head back there and get it. O-------------------------O | CONTRACT: RAW MATERIALS |-------------------------------- O-------------------------O MAIN OBJECTIVE: Destroy command bunker and verify King of Hearts BONUS OBJECTIVE: Destroy all SA-8 launchers in garrison Get ready to take on a face card, the King of Hearts. He is stationed in the southeast corner of the map, at the garrison there. However, you have to take out the command bunker before he will appear. Go to the garrison and take the first left to find the first SA-8 launcher. Blow it up and go to the jammer to get all your support items back online. Be on the lookout for patrolling tanks and feel free to try and hijack one to make your progress quicker. There also are some men with RPGs around, so be on the lookout for them as well. Another threat is helicopters flying around, so shoot them down by any means. Make your way to each SAM truck, 3 left after destroying the last one, and take them down by use of a tank or C4 or even grenades if you have to. There's another jammer behind the command bunker, so take that out and any men you see as well before Bunker Bustering the bunker. Once it is destroyed, the King of Hearts will show up in a Sungri Scout. Get ready to play a little bit of cat and mouse as you try and stop the Scout. Your first priority is to kill the gunner, then you can try and hijack it, but beware that the driver has a RPG in hand after you pull him out. Subdue the King after and drive him to a safe location before extracting him. ----------------------------------------------------------- That will be two factions down and two more to go. Head to Chongju and accept the South Korean contract. O--------------------O | CONTRACT: REPO MAN |------------------------------------- O--------------------O MAIN OBJECTIVE: Interrupt Mafia inspection of the KIFV and recover/destroy it You have five minutes to get to the Mafia outpost and interrupt their inspection of the KIFV. This is a very easy mission, as far as I'm concerned. As you get close to the outpost, you should start seeing some Mafia vehicles, so go ahead and hijack one of them. Feel free to drive around a bit to get the Mafia disguise on and enter the base. Note that the KIFV is meant for electronic warfare, so it jams your radar and support items. Once you enter the base, the KIFV will be to your left. If you have the Mafia disguise, it's a simple exit and entering the KIFV to get it. Of course, the Mafia will begin firing at you once you take the KIFV and one of the men has an RPG that can make short work of you if you don't move fast. Head to the east of the entrance, onto the hill, and you can exit the base by running over the fence. After that, it's pretty much a simple drive back to SK HQ if you want to get the $50,000 bonus. You could also just blow it up there and then, which will result in a mission complete. ----------------------------------------------------------- After the mission is over, you'll get intel on the 3 of Hearts, Hyeon-san Chang. Let's head back to SK HQ and get the next contract. O-------------------------O | CONTRACT: CLEAR CHANNEL |-------------------------------- O-------------------------O MAIN OBJECTIVE: Destroy 5 Chinese garrison tents This mission can be painful, but if you know where to stand, it's incredibly easy. You have to destroy the garrison tents located at each roadblock, but one wrong move and a full Chinese faction bar can drop to hostile. You're only given two free airstrikes, but you'll need 4 additional ones for this strategy to work; 4 Surgical Strikes will be more than enough, possibly only 3 if you have one charge of C4. Make your way towards the very first roadblock and tent. On the right side of the road before the first one, there are a series of rocks. To the east of that is a large hill you can climb on from the south side. Get up on that hill and you can spot the first tent from there. Do NOT use one of the Stealth Bomber strikes on it, since your faction will be kaput; use a Surgical Strike. Go past this one and get to the second. West, and a little south, of the second one is a hill with a NK underground tunnel and a helicopter. Clear the area of both and get on the small peak nearby to get a clear shot at the tent. Stay on the same mountain from the last one and get on the hill to the north. From here, you can get a clear shot on both the third and fourth tents. You will probably need to aim at the ground at the corner of the yellow square for the fourth one. Southeast of the fifth, and final roadblock, is a hill you can climb onto, where you can see the green circle at MASH where you can change your clothes. It's right next to the fourth roadblock, so it's not too hard to find. There will be a helicopter patrolling the area, so you may have to wait until it moves away before striking the fifth one. As soon as you destroy it, the mission is complete and you get your payment. ----------------------------------------------------------- You'll get an e-mail after the mission is complete containing intel on the 6 of Hearts, Hye-min Park. There's one more SK contract left, so let's go and get it. O--------------------------O | CONTRACT: THE ACID QUEEN |------------------------------- O--------------------------O MAIN OBJECTIVE: Destroy chemical plant and verify Queen of Hearts BONUS OBJECTIVE: Destroy 4 SAM trucks That's right, this is the stage that was featured in the PS2 demo. Not too long after you start, you should get an e-mail detailing a bonus for each SAM destroyed. I suggest taking the helicopter outside to about the NK village, then using a car for the rest of the way. Of course, not everything is the same as the demo. Sneak through the gate when a NK vehicle comes out, or hijack one and enter. Once you enter the compound, be on the lookout for men with RPGs. There might be a few lurking around, but not too many. Once inside, go to the left and head towards the first SAM truck. Unlike the demo, you don't get extra support options for each SAM destroyed. Once the first is finished, head to the right of the entrance to find another truck. Feel free to use the Recoilless Rifle nearby to take out the barracks. Blow up the SAM right behind you when you have a chance to. After the second SAM is finished, head northeast to find another truck, as well as a helipad complete with a chopper. Clear out the area and use either a C4 charge or one of the helicopter's missiles to destroy the SAM. Make sure you hijack the SAM truck before boarding the chopper. Make your way to the last SAM, which is the most heavily guarded. There is a tank nearby, as well as a chopper, so feel free to drop an Anti-Air Rocket Supply down before heading over there. You can blow up the SAM by any means necessary; I aimed a Surgical Strike in between the tank and it to blow both of them up at the same time. After all four SAM trucks are down, you now have to blow up the chemical plant. Fortunately, there's an opening to the grounds on the west side, right near where the last SAM was. You can easily dispose of the plant by using a Surgical Strike. You don't even need to go inside the area with the plant, but beware of a tank and many heavily armed men should you want to. Once the chemical plant is kissing the ground, the Queen of Hearts will show up on the map. Go to where he is and subdue him, then simply call in an extraction to get the bounty and finish the mission. ----------------------------------------------------------- Two of the face cards are down and there's one more to go. Let's head to the Chinese HQ to get their first contract. O-------------------------------O | CONTRACT: MANIPULATE THE DATA |-------------------------- O-------------------------------O MAIN OBJECTIVE: Download codes and bring back to Dandong This mission can be quite tough should you try the direct approach, but there's an easier way to go about it. You need a helicopter (any will do, but the Mafia one is preferred) and a sniper rifle. Make sure you fly a bit on the low side to the street that is southwest of where the codes are located. There's an Anti-Air unit a bit near the codes, but if you're flying low, it won't be a problem. You'll need to land on the mountain next to the codes; there's a spot right behind the NK outpost a bit to the east. Once you land your chopper, you'll need to snipe the guards around the codes. Stay on the mountain when you do this, so you avoid any faction hits; the farther you are, the better. There are around five or so guards and you may need to maneuver around a bit to get them all. Once you've made sure the coast is clear, you can head down and download the codes. Make sure you don't move from the spot or the download might be interrupted. Once the codes are yours, you can either slide down the mountain to street level or use the helicopter to get back to Chinese HQ. ----------------------------------------------------------- After the mission, you'll receive some intel concerning the 4 of Hearts. Go back inside Chinese HQ and get the next contract. O-------------------------O | CONTRACT: EXIT STRATEGY |-------------------------------- O-------------------------O MAIN OBJECTIVE: Destroy SK command center BONUS OBJECTIVE: Destroy other 2 marked targets This can be quite a difficult mission to finish completely without any faction hits, but it is possible. Before you do anything, call in a SK vehicle; the K1025 Scout is good, since it's cheap. We just need it to get into the city with the SK vehicles. You'll have to be careful with the disguise around the Chinese; they will shoot at you should you have the disguise up. You'll need to be very quick for this next segment of the mission. Make your way over to Shinuiju in the SK vehicle, making sure you have the disguise up. You need not worry about any officers seeing through the disguise, since there are none in the city. Your goal is to drive to one of the two KIFVs and steal them. You'll have to be rather quick in your retrieval, since you'll have the SK forces trying to gun you down. Steal the first one and get out of the city if you can. The more damage they do to it, the better for you. You can do one of two things once out of the city; you can park it in front of the two Chinese tanks, hoping they'll destroy it (there's a SK soldier in the back that they'll aim at) or you can drive it as far away as you can, which will negate the interference inside the city. Once you get rid of both, it's time to blow up the buildings! If you have a sniper rifle, good; if not, then get one because you will need it for the next part. Head back to the road leading into Sinuiju, but don't go inside the SK territory. Go on the mountain on the west side of the road and you should have a good vantage point on taking out the men stationed at the front "gate." Kill the one man walking on the east side of the road, as well as the gunner in the scout and the four men stationed behind the machine guns. Once you do that, it's easy pickings on the targets. See that GSRN truck parked just outside of the archway? That will be our getaway vehicle for the next portion. Head left of the archway so you're outside of the city walls, then follow it around to where the first optional building is located. Call in a Surgical Strike to take care of it, but be ready to run as soon as you do since a helicopter will show up and target you. Haul ass back to the GSRN truck and drive away until the chopper stops tailing you. Go back to outside the city's wall and blow up the second building in the same fashion, but two helicopters will appear now. As long as you get away and out of range, they shouldn't bother you. After you take out the optional buildings, get on the mountains on the east side of the street leading into the city, then make your way towards the command center. You may want to snipe off the rooftop guards before you call in an airstrike to finish the mission. There are 3 in total and you can make them easier targets by toggling the faction flags on. Once they're gone, call in a Surgical Strike and your pay is on its way. ----------------------------------------------------------- After the mission is a success, you'll receive an e-mail containing intel on Cho-yeong Cha, otherwise known as the 5 of Hearts. Also, don't forget to save after that last contract. There's one more Chinese contract left for this suit, so go back to Chinese HQ and get it. O--------------------------O | CONTRACT: CHAIN REACTION |------------------------------- O--------------------------O MAIN OBJECTIVE: Verify the Jack of Hearts This mission isn't too hard, but there is a slight problem. The Jack of Hearts is inside of a building that is covered in radiation. That means you'll have to be VERY quick in subduing him and loading him into a vehicle. Of course, another problem is that he's pretty well guarded by an array of tanks, but they won't be too much of a problem simply because the Chinese use an army of tanks themselves. When the mission starts, get inside the tank right in front of HQ and start making your way towards the Taechon Reactor. Once you arrive, start moving the target around looking for any North Korean tanks. Your first priority is to take any heavy machinery surrounding the Jack out of the picture. If your tank is blown to pieces, go back and get another from the Chinese; you have more than enough artillery to take out the opposition. Once you clear out the area around the Jack, get out of the radiation zone and call in a NK Transport, which is enough to shield you from the radiation. The next part will be the hardest and trickiest. Make sure you have full health before you try it. You'll need to park close to the Jack, get out, subdue him and quickly load him into the vehicle. After you do that, you need to hightail your ass out of the radiation zone. Your health ticks one point for each second inside the radiation zone, should you be on foot or not well protected in a vehicle. That means do not waste any time in subduing the Jack and getting your ass out of there. Once you get him out, you can head behind Chinese lines and call in an extraction chopper. ----------------------------------------------------------- After the mission is over, you'll get intel on the 9 of Hearts. You should also have more than enough intel to get the Ace of Hearts contract available. Capture any of the remaining cards you have left and go to Allied HQ to get the contract. O------------------O | CONTRACT: GAMBIT |--------------------------------------- O------------------O MAIN OBJECTIVE: Locate and verify the Ace of Hearts This is the easiest Ace mission in the game. You need not worry about any heavily armored vehicles at all during the mission, but there will be men with RPGs running around. However, that's your biggest threat during the entire contract. Once you have control of your character, move towards the gate and bash the crate if you need any C4. Use a C4 charge to take care of the gate, then head inside the facility. Once inside the facility, Fiona tells you to take it stealthy because of the armed soldiers. Pretty much every soldier you'll encounter will have a SMG, Light MG or a RPG. Of course, there is a very easy way to bypass pretty much this entire section. As soon as you get to the bottom of the ramp and past the little bridge, look to your right to see a fence. Throw a grenade so that it hits the fence when it explodes, thus making it lean. Now you can bash the fence until it falls down, making it easier to get past this section. You can go around the whole area until you get just outside the building where the Heart icon is, which is where you'll need to knock down another fence. Whichever method you use (the one described above or the one fighting your way through the bunches of enemies), go inside the building with the Heart icon to notice the Ace isn't there. He overloads the reactor you'll have to give chase through a plethora of enemies equipped with Light MGs and RPGs. Keep to the catwalks as you make your way to the back of the base. Do not stop moving at any point. As you get to the end of the walkways, two men with RPGs will halt your progress, so quickly kill them and continue on the path. Continue up the ramps, killing the three guards that show up when you begin your ascent, to the roof. There is a crate you can bash halfway up which contains health should you need it. When you get on the roof, your first priority is to kill the man nearby with the RPG. After he's kissing the ground, your next job is to quickly subdue the Ace before he gets in the chopper. After you do that, you can take out the other men on the roof before turning your attention to the chopper. After the chopped is down, call in the extraction helicopter and get the Ace out of there. Don't forget to grab the videotape on the ground near the Ace though; you'll get an extra $5,000 for it and get an extra cutscene added to the FMV afterwards. ----------------------------------------------------------- O==================================O | GET THE SPADES; WE GOING DIGGING | (B103) O==================================O Ah, the last chapter of the game and probably the hardest ones. This is the culmination of all of the missions you've done so far for the factions, so be prepared for the worst. All that's standing between you and $100,000,000 are 13 cards, but they won't go down without a fight. Let's head to Allied HQ and get their first contract. O--------------------------------O | CONTRACT: HUMANITARIAN EFFORTS |------------------------- O--------------------------------O MAIN OBJECTIVE: Get vaccine and deliver to Allied MASH unit at Tenement Ruins BONUS OBJECTIVE: Deliver vaccine without incurring any civilian casualties If 10 civilians are killed, the contract is cancelled. You get a bonus for delivering the vaccine without incurring any civilian casualties. That may seem hard at first, but it's actually quite easy. Get into a vehicle and head towards the Allied doctor to the north to get the vaccine. Either get out and talk to him or honk your horn to get him inside the vehicle. Once you have the vaccine, it's time to go and deliver it to the refugees. It may seem like a good idea to use a helicopter to deliver it, but the small camp is surrounded with anti-air units. Fortunately, that's all there is surrounding the doctor you have to deliver the vaccine to. The Tenement Ruins is still a Chinese-controlled territory, so you can't just waltz inside and go straight to the doctor. Since there's no protection against anything regarding land around the target, you can use the mountains to sneak to him and just deliver it him. Get onto the mountains surrounding the ruins and sneak all the way around until you get to the target, then you can slide down and just deliver the vaccine. This is a very easy mission to get an easy bonus on. ----------------------------------------------------------- After the mission is complete, you'll receive intel on the 8 of Spades. Now you can go and do contracts for another faction, so let's head to the Chinese HQ. I suggest having an Anti-Armor Rifle ready, as well as ordering in one or two supply drops with ammo boxes. You should also find a nice and secluded spot away from the streets, but with a great view of the area south of the artillery. O-----------------------------O | CONTRACT: AN EYE FOR AN EYE |---------------------------- O-----------------------------O MAIN OBJECTIVE: Defend artillery until Chinese reinforcements arrive This is quite a difficult mission if you want to keep your faction the same and have all 5 artillery pieces left over afterwards. You have to defend the artillery cannons against both air and ground attacks from the South Koreans. Although the ground forces may seem like a big threat, the Chinese troops can pretty much handle themselves. However, the biggest threat for this mission comes in the form of the helicopters, which are the most dangerous threat to the artillery cannons. In the end, you have to protect them for 6 minutes. Hopefully you have an Anti-Armor Rifle, as well as some preplanned ammo supplies waiting for you at a secluded spot. When the mission begins, you'll be told that air support is coming in for the South Koreans. This consists of 2 helicopters that spawn south of the artillery. Two missiles from the choppers will destroy an artillery cannon, so make sure to snipe the pilot as quickly as you can. After that will be another round of choppers followed by ground troops. DO NOT WORRY ABOUT THE GROUND TROOPS. In my 5+ playings of this mission, the ground forces managed to blow up only one artillery piece the whole time. Your sole focus should be on the helicopters that appear. Make sure that you snipe the pilots as quickly as you can, since they can make short work of the artillery. The mission is complete as soon as the timer reaches 0:00. ----------------------------------------------------------- You'll receive intel on the 3 of Spades after the mission is a success. You might want to save and reload so the SK forces are out of the way outside Chinese HQ or you could just let them kill you afterwards. Whichever you do, go back to Chinese HQ and get the next contract. O----------------------O | CONTRACT: CHOKEPOINT |----------------------------------- O----------------------O MAIN OBJECTIVE: Destroy cargo planes and freighter This mission isn't as hard as it seems. You'll need to destroy 3 cargo planes in Chongju Airfield as well as a freighter stationed at the docks in Chongju. The bad part is that Chongju Airfield is now a South Korean territory, meaning they will shoot you on sight should you enter like normal. Another problem is that there's a KIFV jammer stationed inside the airfield as well, making your problems even greater. There is also a jammer located on the freighter as well, which means you'll have to take it out before you can call in an airstrike to sink it. I suggest going after the freighter first, simply because of developments that happen after one of the two objectives is met. As you approach the freighter, Fiona will tell you that the jammer is located on the deck of the ship (right side). Quickly board the ship by use of the ramp out front and get close to the jammer to deactivate it with the Triangle button. After that, get your butt off of the ship and follow the coastline to the west and stop when it starts to curve north. From here, you can call in a Surgical Strike on the ship and blow it up. After you blow it up, the South Koreans put Chongju on high alert, which makes the whole city their territory, so you'll have to be careful if trekking through it. Head north now to Chongju Airfield, but get on the south side of it, amongst all of the small hills. From here, you'll be out of range from the jammer, which means you can call in airstrikes from there to take out the cargo planes. Of course, you can only use laser-designated ones since the satellite ones are still blocked by the jammer. The Surgical Strike is a useful one, so get as far back as you can with the first plane in sight. This should also avoid any faction hits you may receive when destroying the planes. You need not worry about the fence blocking the path of the laser, since it doesn't. The mission is a success once you destroy the last plane. ----------------------------------------------------------- After the contract is finished, you'll get an e-mail containing intel on the 6 of Spades. You'll also unlock a cheat code that unlocks Peng as an available skin for your character; check out the help e-mail section of your PDA for details. There's one last Chinese mission, so go back to HQ and get it. I suggest that you get an Anti-Tank Rocket before accepting the mission, because you'll be needing it. O-------------------------------------O | CONTRACT: TWO DEGREES OF SEPARATION |-------------------- O-------------------------------------O MAIN OBJECTIVE: Find community leader and verify the Queen of Spades This is the last contract for the Chinese for the game and boy does it take a 180 degree turn in difficulty, especially if you aren't prepared. Head to Unsan Village and talk to the community leader, but before you do that, call in a couple of supply drops and get the Anti-Tank Rocket if you didn't do it beforehand. Once you talk to the leader, the place becomes a hellish nightmare as the North Koreans show up. If you go on the right side of the temple, you can see the Queen of Spades off to the west, along with an Anti-Air unit. Other than that, there are also 1-2 more AA units, as well as 2 jammers and 7-9 tanks/APCs. There's also a chopper that shows up at the beginning, but the Chinese quickly take care of that. A few men climb the steps/hill to the temple, providing a little battle there. At the bottom of the steps, though, are three tanks, with another tank right next to the bridge to the west. Straight from the bottom of the stairs is the jammer, with an AA unit off to the east. You'll encounter more foot soldiers as you cross the bridge, as well as 3-4 more tanks. There are a few men around the second jammer, some of which are armed with RPGs, so be on the lookout for them. There should be one last tank on the hill leading up to the Queen, so take it out before going up to him. After the whole area is clear, you can subdue the Queen and call in an extraction chopper to finish the mission. ----------------------------------------------------------- You'll receive intel on the 9 of Spades after the mission and you're now finished with all of the Chinese missions for the game. Let's head to the SK HQ and start on their contracts. O----------------------O | CONTRACT: IN AND OUT |----------------------------------- O----------------------O MAIN OBJECTIVE: Identify SK agent and deliver him back to SK HQ This is a simple rescue mission that is only complicated by the fact that the agent is in Chinese territory, meaning you'll need a Chinese disguise to get in. Head towards Dandong and "borrow" one of the Chinese vehicles there. Make sure the disguise is up before heading into the blue shade on the map in Dandong. Follow the upper path until you get to the lighthouse, which is where the SK agent will be, but he will shoot at you if you still have the disguise up, so drop it (honk the horn) when you get there. Once he is in your vehicle, it's time to bring him back to the South Korean HQ. The only problem you'll encounter on your way back is at the Chinese territory, where you won't be able to get your disguise back up. Just hightail it through that area, watching out for the tank shells, and you should be alright once you get to the bridge. It's a simple drive back to Chongju after that, but make sure you don't pass by any SK forces with the disguise up, so lay on the horn if you want to. Once back at the HQ, park in the yellow circle and let the guy out to complete this easy mission. ----------------------------------------------------------- Yay! Another e-mail with intel on another numbered card, this time the 2 of Spades. Go back inside SK HQ and accept the next contract. O-----------------O | CONTRACT: BOOM! |---------------------------------------- O-----------------O MAIN OBJECTIVE: Destroy radar jammer and destroy the Sinuiju-Dandong bridge This mission isn't too bad, but there are a few troublesome points in it. For one, starting from the southern end of the bridge, the entire area of Dandong is a Chinese territory. Another thing you'll need to avoid are the officers that can see through your disguise and quickly help in making you Swiss cheese. When the mission begins, order a Chinese Scout and head towards Dandong. You'll notice that the jammer in Dandong has an extremely LONG range. Once you get past the bridge and into the area around the Chinese HQ, you'll have to start looking out for officers, so toggle the faction flags to off. You will have to be careful to avoid the tank patrolling the streets, since there is an officer in the gunner's position. There are also a few other officers about the grounds, so be very careful since you're in Chinese territory. The jammer is the small machine that is just like the one found in "Chokepoint." It is on the ground next to the building on the west side; it's the building closest to the docks. You have to blow it up to deactivate it this time though, so use a C4 charge quickly. Once the jammer is kaput, make like Speedy Gonzalez (the fastest mouse in all of Mexico) and get out of Dandong. Get on the street leading into Sinuiju, but don't actually go into the city. Using the west mountains as cover, call in the Cruise Missile Strike to blow up the bridge. It doesn't matter where on the bridge you target, since it will blow up no matter where you hit it. It should be noted that satellite airstrikes only have a range of about 150 (the number on the left side), so you'll need to be a bit closer than you want to take out the bridge. ----------------------------------------------------------- You'll receive intel on the 7 of Spades after the mission is a success and you'll get a cheat code to play as Buford. Head back to the South Korean HQ to get their last contract. O--------------------------O | CONTRACT: TITULAR REGIUS |------------------------------- O--------------------------O MAIN OBJECTIVE: Locate and verify the King of Spades There are 3 spots where the King of Spades could be at, but he won't just show his face to anyone. You'll have to cause enough havoc and mayhem to try and flush him out of hiding. It doesn't matter which one you go to first, since it seems the King is always at the third place you inspect. This mission can be hard, since you'll be up against some serious firepower, so I suggest getting at least an Anti-Air Rocket before heading out. You have to get close to the yellow marker on the map for you to fully inspect the place and for Fiona to tell you the King isn't there. Whenever you inspect two places, the King will automatically show up at the third. The northern reactor is probably the most fortified one. There are a few tanks roaming about, but don't go destroying every one, since the mission becomes a bit easier if you manage to hijack one. There are also anti-air units stationed at the four corners of the compound, so if you do this one last, you'll need to take them out before calling in an extraction chopper. I recommend doing this one first, simply because you can hijack a tank and make the other locations a breeze. The middle location is fortified with some Hind helicopters, an anti-air tank and a lot of foot soldiers. Your first two priorities are to take out the choppers and tank, then you can concentrate on the soldiers. Always be on the lookout for soldiers with RPGs, although I personally didn't see any. Of course, one well-placed shot with a tank will take out the choppers. The southernmost is the least fortified position, in my opinion, and should be saved for last simply because of that reason. There are some anti-air units in the area, so you should take those out before extraction. There also might be one chopper in the area, so be on the lookout for it. This is also the only spot where I've encountered soldiers with RPGs, so be careful. ----------------------------------------------------------- You'll receive an e-mail containing intel on the 10 of Spades after the mission is complete. Now, there is only faction left on the map for you to do contracts for, which are the Mafia. O--------------------------O | CONTRACT: ESCORT SERVICE |------------------------------- O--------------------------O MAIN OBJECTIVE: Escort Josef to meeting and protect him This mission will denote the beginning of the end of a certain person. When you get outside, wait until Josef's car is brought around (nice car), then get inside and head towards the Industrial Zone. Get out of the car with Josef once at the location and get ready to fight once both men enter the building. It seems Sergei set both you and Josef up by setting a trap. The first wave of troops come out of the transport in front of you, with three helicopters coming in with more. The main transport chopper drops a man with a RPG, so get ready to take him out first. Two snipers will also be dropped off; one is on the roof and the other will be on the ground. If you have a sniper rifle, you could probably take down the two Scouts quickly before they do any damage. You'll also have to be on the lookout for an APC. After a short while, Josef will come out and you'll need to bring him back to HQ. Quickly get back in the VIP Sedan and honk the horn like mad to get Josef back inside. You can't head back out the gate since it won't open for you any longer, which means you'll need to find an alternative way out. Head to the southeast corner of the compound and use the dirt hill to jump over the short fence. After that, it's a simple drive back to the Mafia HQ. ----------------------------------------------------------- That wasn't that bad of a mission and you're one million dollars richer thanks to it. After it's finished, you'll receive intel on the 4 of Spades and you'll now have a new contact for the Russians; Josef will be giving you your final 2 missions for them. O------------------------O | CONTRACT: HOUSEKEEPING |--------------------------------- O------------------------O MAIN OBJECTIVE: Take out the renegade Mafia officers BONUS OBJECTIVE: Take out the officers without any other Mafia casualties You need to kill 4 renegade officers, but you'll have to identify them first with your scope or by getting close. A sniper rifle is very handy for this mission, since it will allow you to get the officer clearly without any of the other soldiers getting in the way. If you kill one of the soldiers, you'll lose the bonus, so don't do that. I recommend using a helicopter to get around, preferably the Mafia or NK Scout since they have attacking capabilities. Head for the first target in Yongbyon. There's a friendly little "gathering" going on, so zoom in with your normal scope (not the sniper rifle one) to get a clue for the officer. Once you have a clear shot on him, take him out and move onto the next target in Yongbyon Station. The officer here will be on the ground in between the two platforms, so get a confirmation on him and shoot him. Go the the third officer, which is located at the Temple just southwest of the NK Village. As soon as you get close to him, he'll drive away and head towards the other one. Let him go and just wait until both officers are together to kill two birds with one stone. Do you notice the helicopter that is with the fourth officer? That's your only chance to grab it, so get in it before it takes off. It's quite a nice chopper, so be sure to try and grab it. Anyways, the mission ends when you kill the 4th officer. ----------------------------------------------------------- After the mission is complete, you'll receive intel on the 5 of Spades, as well as get the cheat code for the Josef skin. Go back to the Mafia HQ and get the last contract, but be sure to order in an attack helicopter before you do, since you'll be needing one (the NK Scout is perfect). O----------------------O | CONTRACT: LOOSE ENDS |----------------------------------- O----------------------O MAIN OBJECTIVE: Locate Sergei and locate/verify the Jack of Spades BONUS OBJECTIVE: Kill Sergei Hopefully, you ordered an attack helicopter before the mission, since you'll be using it to chase down Sergei. Once the mission begins, you'll see a yellow circle placed on the bridge northwest of Yongbyon. This is where Sergei is, but there will be anti-air units nearby, so you'll have to be very careful. If you use the NK chopper, the disguise will probably be up by the time you get to Sergei, so the AA units won't be targeting you. The NK Scout also has Anti-Tank Rockets, so you can lock on and easily destroy Sergei. As soon as you get close to Sergei, you'll be alerted to the fact the North Koreans have begun attacking the Mafia HQ. QUICKLY dispose of Sergei and turn around to head back to the Mafia HQ. If the health meter on screen empties, you will fail the mission. Once back at the HQ, land in the parking lot and get in the M1 Tank. By the time you get in the tank, the HQ health should be about half gone. As soon as you get in the tank, get ready to take out the enemy ones. There are both regular and anti-air tanks, but be wary of where the Spade symbol is on your map. The Jack of Spades is hiding in the back compartment of an APC vehicle, so if you want him alive, don't destroy the APC. Be very quick in hijacking the APC and removing it from the NK sights. You certainly don't want any of the NK troops firing at you while you're trying to capture the Jack. Subdue the Jack and quickly call in the extraction chopper. As soon as you load the Jack into the chopper, the mission is complete. ----------------------------------------------------------- That should be all three face cards now, which should give you more than enough intel to get the Ace of Spades contract available. If you have any numbered cards left, go and capture them now before accepting the Ace contract. Once you're ready to go after Song, go and speak to Garrett outside Allied HQ. The mission is quite long, so go and get a snack or something before attempting it. It can also be very frustrating, since if you die, you have to start over from the very beginning, as there are no actual checkpoints. O-----------------------------O | CONTRACT: THE ACE OF SPADES |---------------------------- O-----------------------------O MAIN OBJECTIVE: Investigate the prison and verify the Ace of Spades Are you ready to go after the man responsible for you being in North Korea? When the mission begins, you're positioned in the driver's seat of one of the best tanks in the game, the M1 Abrahms. Slowly move forward, while looking to your left and right sides for NK tanks. Keep doing this until you get to a point where Fiona will say some helicopters are approaching, but don't stop looking out for the strong ground presence. There will be three choppers in total, so get them as soon as you can to avoid the destruction of your tank. There are artillery cannons to the left and right, so get them before you want to call in for a supply drop. The longer you can keep the M1 intact, the easier the mission becomes. Continue forward, keeping an eye out for the many more tanks that will show up. If you need to use the Vehicle Support Drop, do so and replenish the monster that is the Abrahms. Continue up the path and through the gate, watching out for the tank regenerating building on the right side. As you approach the prison, be on the lookout for more tanks and some anti-air units (for when you need to call in a supply drop). You'll also have to lookout for the sniper on the tower next to the gate just past the prison. Of course, you could make a beeline straight for the prison, which will not only rid the area of the North Koreans, but the Allies will also show up. Enter the prison via the yellow circle outside the entrance only to find out that President Kim is still alive! It seems that Song finally managed to get the launch codes off of him by torturing him brutally. Exit the way you came in (nothing more to interact with inside the prison) to see that the Allies have arrived to help out Kim. If you don't have the M1 Tank any longer, there is now a M3 APC outside that could be used for your benefit. Blow up the next gate and move forward the next objective, the launch site. The spot with the Allies is a safe point, so feel free to return there whenever you need to call in a supply drop. Not long after the gate, you'll encounter some North Korean troops, some of which have Anti-Tank Rockets, so be careful. Not too long after that, you'll approach a little air station, complete with helipads and two MD-500 Scouts parked. There is also a tank tunnel on the left side just before the area. According to some people, they used one of these Scouts to head straight towards Song, but this guide will continue forward normally. Blow up the Scouts if you want and be on the lookout for Mi-35 Gunships that might come from the right side of the screen. Continue up the path, looking out for tanks, until you come to an area with artillery cannons positioned on top of hills. These artillery cannons will come in handy. Climb up the hill on your left side and man one of the cannons. From here, you can take out any tanks roaming about on the ground below, as well as take out the one tunnel with the right artillery cannon. Once you're finished with the tanks below, feel free to blow up the opposing artillery for some extra cash. The next area is nothing more than troops on foot, some which have a RPG. As you approach the bridge, it is blown to smithereens, but there is still a way across. You have to use the bridge as a ramp to jump across in a jeep, so snag one and build up a lot of speed before attempting it. After the bridge is jumped, get out of the jeep and start the fighting (there's an officer in the first wave of troops just after the bridge). Continue fighting until you get to the artillery, then get ready for the final leg of your journey. There are a few troops outside of the gate, as well as two anti-air units on the left and right sides near the cliffs. You will need to blow up the gate leading to the launch site, but let's make some preparations first. There are men on the walkway on top of the walls, so find them and snipe them before blowing up the gate. You might also want to drop a Medical Supply Drop outside of the gate. You might also want to get a Demolitions one, since you'll be needing some C4; you might want to call in a couple just in case you run out. As soon as you blow it up, a timer will start counting down from 6 minutes and 30 seconds. Head inside the compound and get ready for a nice and intense battle. I suggest heading to the right of the entrance to blow up the gate there, then head up to the first jammer. After that, you can head to the panel where you need to enter the abort codes. Make sure you stay right next to the panel until the codes are done (you don't need to enter the codes; it alters the ending whether you put them in or not). After you do that, a helicopter will come out and drop off some passengers; it will drop off Song and three men with RPGs. Of course, after it drops them off, it will turn its attention towards you, but there is a create near the panel with an Anti-air Rocket in it, so grab it and down the chopper. After that, find Song and kill his little party, then subdue him and call in an extraction helicopter. ----------------------------------------------------------- The ending that is shown after capturing Song depends on two things. One of the things is whether or not you input the codes to stop the missiles. The other thing is which faction you've been the friendliest with (most will have Mafia the first time through). After the credits roll, choose Continue from the menu to begin the game anew in Playground of Destruction mode. You have all of your money and Merchant of Menace items from your last game to use and you need not bother capturing any of the numbered cards if you captured them all. If you did indeed capture/kill all 52 cards, then you will have access to a new supply drop called the Cheat Crate, which contains the three most powerful weapons in the game. You will still have to do the contracts from beginning to end like normal, but the only cards you will need to capture are the face ones and the Aces. Enjoy! O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| VII. WEAPONS (C100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will detail everything about the weapons you can use in Mercenaries. There are a total of 17 weapons that you can use to your advantage, although three of those are from the Cheat Crate. The weapons will be listed in alphabetical order, according to their in-game names. Most of the categories are self-explanatory, but a few need mentioning. The MAX CAPACITY is how much ammo you can hold besides what is already in the weapon. --------------- ANTI-AIR ROCKET --------------- CLIP SIZE: 1 Rocket MAX CAPACITY: 2 Rockets The Anti-Air Rocket will be your primary defense against those pesky enemy helicopters in the game. As you target the chopper, a lock-on will appear that will track the helicopter when it starts flashing. Of course, the AA Rocket is pretty much only useful against choppers, since it doesn't work too well on anything with more than light armor. ---------------- ANTI-ARMOR RIFLE ---------------- CLIP SIZE: 5 Bullets MAX CAPACITY: 15 Bullets The AA Rifle is quite a good weapon when it comes down to it. It is essentially a sniper rifle with the added ability of being able to penetrate some armor. This is useful when you want to snipe a chopper's pilot so you can use it yourself. The AA Rifle is very loud though, and very inaccurate when you're firing on the move. It supports half of the clip size/maximum capacity than the sniper rifle, which tends to throw off a few people. You can get one as soon as the whole first map becomes available. Go to where the helicopter challenge is south of the DMZ. Just as the road curves west, there is a battle going on with the Allies and North Koreans just off of the road. There is a bunker here that regenerates troops and standing on the bunker are two men with the AA Rifle. It also becomes available after you finish the bonus objective for the first Mafia mission in the northern province, as a supply drop from the Merchant. Additionally, the men surrounding the 5 of Hearts also carry this weapon. ---------------- ANTI-TANK ROCKET ---------------- CLIP SIZE: 1 Rocket MAX CAPACITY: 2 Rockets The AT Rocket is pretty much the same as the Anti-Air one, except for the fact that it is used primarily for ground vehicles. It will lock on to any ground vehicle except for civilian cars/trucks. It becomes much more useful later on in the game when tanks become more abundant for the North Koreans. It might be something that you want to constantly have for some of the later missions. ------------- ASSAULT RIFLE ------------- CLIP SIZE: 30 bullets MAX CAPACITY: 120 bullets The Assault Rifle is a good weapon to fall back on in the beginning of the game, but it is seriously outclassed once you get access to some of the better ones. It seems a bit inaccurate when compared to the other weapons, but it does have good stopping power. A majority of the North Korean soldiers use this, so getting your hands on one isn't a problem. Its small clip size and amount of bullets make it the easily overshadowed. -- C4 -- MAX CAPACITY: 4 charges A C4 charge can pack quite a wallop when detonated. You can place more than one charge at a time by going through your support menu and picking the C4 again. You can also make it mobile by kicking it when close to it (Square), thus making a portable explosive charge. Want to make another portable bomb? Hop onto the roof of a vehicle and plant a charge, then speed towards your enemies, hopping out at the last second before detonating it. ------- CARBINE ------- CLIP SIZE: 30 bullets MAX CAPACITY: 180 bullets The Carbine is a fantastic weapon with great accuracy and stopping power. That's not to say that there aren't disadvantages with this weapon. The small clip size makes it seem a lot worse than the other weapons, but this definitely is a great weapon, in the beginning of the game. Once you get farther into the game, it is easily outclassed. You start the game with it and it's available from a few of the earlier supply drops. --------------------- COVERT SUBMACHINE GUN --------------------- CLIP SIZE: 30 bullets MAX CAPACITY: 180 bullets The Covert SMG is one of those stealthy weapons. Just like with the regular SMG, the Covert one is best used when up close to the enemy, but it becomes less effective when the range increases. The suppressor equipped on the gun greatly reduces noise and flash, when makes it a great choice during covert operations. It also has a great rate of fire, although the relatively small clip size may make it a bit undesired. ------------- FLASH GRENADE ------------- MAX CAPACITY: 6 grenades Flash grenades are just what their name says; they emit a flash of blinding light when they explode. The flash of light will instantly stun anyone who's in the vicinity of the blast, but be aware that you also can be stunned by them. You can "cook" the grenade by holding L1, but don't hold it too long or else it may explode in your hands, which is something you don't want to happen in the heat of battle. You can switch grenade types by pressing R2; the flash grenades are designated as the rectangular shaped ones. ---------------------- FRAGMENTATION GRENADES ---------------------- MAX CAPACITY: 6 grenades "Standard issue frag grenades," as Fiona points out in the opening sequence of the game. These are good backups for when you run out of C4, but other than that, they seem to be not as effective in the field as you want, since the enemy will scatter when you throw them. That doesn't mean you still shouldn't use them when confronted with a large batch of infantry. ---------------- GRENADE LAUNCHER ---------------- This is one of the three emplaced guns in the game, which you'll find positioned behind sandbags throughout the game. This weapon is great against infantry and lightly armored vehicles, but remember that grenades aren't very accurate. This is probably the second best emplaced gun in the game. ----------------- HEAVY MACHINE GUN ----------------- This is one of the three emplaced guns in the game, and probably the least effective one in terms of power. It should mainly be used to down the enemy troops, since it isn't all that great to use on lightly armored vehicles. ----------------- LIGHT MACHINE GUN ----------------- CLIP SIZE: 100 bullets MAX CAPACITY: 200 bullets I like the Light MG, although there are a few better weapons than it. It has a large magazine capacity, but it seems to be a bit inaccurate sometimes when in a big firefight. Most of the cards in the game carry this weapon, so obtaining one shouldn't be too hard. It also has good stopping power, so downing the enemy shouldn't be all that hard if you're aiming right. ---------------- POCKET ARTILLERY ---------------- CLIP SIZE: 100 grenades MAX CAPACITY: 50 grenades The Pocket Artillery is one of the three Cheat Crate weapons and is probably my least favorite out of the three. It pretty much is a portable grenade launcher that, I think, severely lacks in ammunition when compared to the other two weapons. It's great for infantry and against vehicles with some armor, though it's not exatly all that great for going up against the tanks. It's still a great weapon to have fun with, so get ready for some explosive action. ------------------ PORTABLE AIRSTRIKE ------------------ CLIP SIZE: 999 Missiles MAX CAPACITY: 999 Missiles Welcome to total destruction in weapon form! The Portable Airstrike is one of three weapons available from the Cheat Crate and is the most powerful of them all. This weapon fires a missile that contains a very powerful explosion when it collides with something, resulting in chaos. Since you have a tremendous amount of ammo at your disposal, you'll definitely want to keep this on you at all times. Be careful though, since the splash damage caused by this weapon is gigantic. --------------- PROTOTYPE RIFLE --------------- CLIP SIZE: 100 bullets MAX CAPACITY: 200 bullets The Prototype Rifle is certainly one of the more "unique" weapons found in the game. It acts like a regular machine gun, much like the Carbine, but it also has a scope. I wouldn't rely too much on the scope though, since the recoil is quite horrendous. If you do want to use the sniper mode, simply stick with one shot bursts. Otherwise, it's a great weapon with a large magazine capacity and should probably mainly be used as a "run n' gun" weapon. ---------------- RECOILLESS RIFLE ---------------- This is probably my favorite emplaced gun in the game, since it is highly useful against infantry and armored vehicles alike. It sports the longest barrel out of all three guns, so it is easy to spot when running along. Use it to your advantage, as this emplaced gun has the most splash damage. ------------------------ ROCKET-PROPELLED GRENADE (RPG) ------------------------ CLIP SIZE: 1 Rocket MAX CAPACITY: 3 Rockets The RPG will be your weapon of choice when going after the more heavily armored vehicles in the game. However, the rockets happen to swerve a lot, so targeting a moving vehicle can cause some trouble. The fact that you can only get 4 rockets severely limits this weapon's full capabilities. If you have one at your disposal when heavy armor is around, don't be afraid to use it. There are a lot of NK infantry that use this weapon, so finding one shouldn't be too much trouble. ------- SHOTGUN ------- CLIP SIZE: 7 bullets MAX CAPACITY: 35 bullets The Shotgun is an excellent weapon when used up close, but it is severely lacking when the range increases between you and your enemies. That being said, it is quite possible to hit more than one target with this weapon, but it is easily overshadowed by the better weapons in the game. In fact, I don't recall ever using it other than to just try it out. There is a glitch in the PS2 version of Mercenaries where the Shotgun doesn't make any sound when you fire it, although you hear a noise when reloading. ------------ SNIPER RIFLE ------------ CLIP SIZE: 10 bullets MAX CAPACITY: 30 bullets The Sniper Rifle is definitely one of my more favorite weapons in the game, simply due to the fact that I love sneaking around. This weapon is definitely up your alley if you want to get the job done silently. Press R3 to bring up the scope and zoom in with up/down on the left analog stick. You can also use this weapon to snipe some pilots in helicopters, so you can have some nice little toys to play around with. -------------- STREET SWEEPER -------------- CLIP SIZE: 3,000 bullets MAX CAPACITY: 3,000 bullets The Street Sweeper is one of the three weapons obtained from the "Cheat" Crate and is a great weapon to use. It's pretty much a portable minigun with a lot of bullets at your disposal. If you take any of the three weapons away from the Cheat Crate, definitely take this one. You'll never regret having this weapon strapped to your back and is worth the $800,000 alone for the Cheat Crate. -------------- SUBMACHINE GUN -------------- CLIP SIZE: 45 bullets MAX CAPACITY: 180 bullets The SMG is a great weapon when you don't have much range on the enemy, but when the range increases between you and them, its accuracy is greatly reduced. Its very high rate of fire makes it an excellent weapon in close quarters, but I feel that the more range you have on the enemy, the better. The relatively small clip size coupled with the high rate of fire though, can make it seem like you're going through the ammunition like water. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| VIII. VEHICLES |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will give details on all of the vehicles in the game, ranging from the tanks to the helicopters and even more. There are over 60 vehicles that you can drive or fly and finding them all can be quite a task, since some only appear in missions. There is one thing I need to explain about the weapons a vehicle has before moving on to the vehicles. If a weapon has a (D) next to it, then the driver has full control of it. If it has a (G) next to it, then the weapon requires a person manning that weapon, which means you won't be able to drive and use the weapon at the same time. Some vehicles have more than one weapon available and if you want to switch between them, simply press R2. If a vehicle blinks when you shoot at it, it takes damage, so if it doesn't flash when you hit it, don't waste any more ammo. The <#> next to each weapon indicates how much ammunition is available for it. A <1/10> would indicate that the weapon has 1 unit per round and 10 units overall. If a vehicle has a gunner on it, you cannot hijack it until you kill him. The Russian Mafia run a chopshop that is located close to their HQ for each province. In the southern one, it's located directly east of the HQ in East Pyongyang. In the northern province, it is located directly across the street from the HQ. The shop only accepts ground vehicles, so you won't be able to bring any helicopters to the building and expect a reward. You will get positive faction for every single vehicle you bring to the place, but you only get cash for non-Mafia vehicles. It is a quick place to bring up your faction, should you get them angry at you. The cash you get for each vehicle will be listed next to the CHOPSHOP entry under each vehicle and is the highest amount you can get for that vehicle (MINT condition). The amounts given are exact approximations and may not reflect what might be truly given, as you may receive slightly less than what is said. O=============O | CARS/TRUCKS | (D100) O=============O --------- AMBULANCE --------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $5,000 The Ambulance is quite a rare find when compared to some of the other civilian vehicles. It's the exact same as the GSRN Truck, except for a different paint job. Despite its name, it can only fit one other passenger besides you, so it's not that useful. I've found some roaming the roads at Ichon during the Diamonds, so that's a good place to start looking. --------------- BAGGAGE CARRIER --------------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $500 The Baggage Carrier is a small vehicle that doesn't really have much practical use. It only allows one other passenger besides yourself and isn't all too speedy. There are some located in the Chinese territory section of Pyongyang Airport, as well as two next to a helipad in the NK Artillery Base just south of Allied MASH. Additionally, it becomes available from the Merchant of Menace after destroying 20 listening posts. ------------ BJ2020 SCOUT ------------ FACTION: Chinese CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: Machine Gun (G) <300> CHOPSHOP: $3,000 This is the Chinese scouting vehicle. It acts pretty much like the Sungri Scout, so it has its advantages and disadvantages. You can find these situated around the Chinese HQ, both driving around and parked near it. It's a decent vehicle to drive around in, but I feel there are better, since it seems the BJ2020 likes to spin out of control a lot and doesn't have much in the way of armor to protect you during those more intense moments. ---------- BRDM SCOUT ---------- FACTION: North Korea CAPACITY: 1 Driver 1 Gunner WEAPONS: Machine Gun (G) <500> CHOPSHOP: $8,000 The BRDM Scout is a much better scouting vehicle than the Sungri, but it's not too much better. The fact that you're enclosed like an APC makes it rather difficult to escape from it when it's about to explode. Although it looks a lot like an APC, it can't carry any passengers, so that's definitely a minus. The BRDM becomes available from the Russian shop not too far in the game, so only order it if you want a better armored NK scout vehicle. ----------- CARGO TRUCK ----------- FACTION: North Korea, Chinese and South Korea CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $800 for NK, $1,000 for Chinese and SK The Cargo Truck is simply a point A to point B type of vehicle at first glance, but it has another function if you have easy access to a helicopter. Using the winch, you can load random things like explosive barrels onto the back of the truck. Other than the disguises and differences between chopshop prices, all 3 variants are exactly the same. North Korean ones can be found at most NK bases and outposts. South Korean ones can be found at Chongju Airfield in the north province and Chinese ones can be found driving near their HQ in Dandong. ------------------ CHINESE FUEL TRUCK ------------------ FACTION: Chinese CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $2,500 The Chinese Fuel Truck is pretty much an ordinary vehicle, except for the fact that there's an explosive container on the back. This makes it like a portable bomb, as you can jump out at the last second and shoot the container on the back. You can see some of these in Nampo when you have to do a mission for the South Koreans in the Diamonds set. Additionally, when you gather 10 National Treasures, you can order as many as you would like from Merchant of Menace. --------------- CONTROL VEHICLE --------------- FACTION: North Korea CAPACITY: 1 Driver WEAPONS: N/A CHOPSHOP: $10,000 The Control Vehicle is the North Korean's primary ways for jamming the radar in the game. If there is something jamming it at any North Korean outpost/base, then you'll find this vehicle there. It is vulnerable to small arms fire, but normal weapons don't hurt it too much so use something with more punch to it. The same glitch that can happen with the K200 Surveillance happens with this one, but you can simply save and reload to get rid of the effect. ------ FROG 7 ------ FACTION: North Korea CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A (no, you cannot fire the missile) CHOPSHOP: $25,000 This vehicle is one of the few that will haunt you, since they seem to come out of nowhere sometimes. You'll have to be rather careful when destroying these, as the splash damage is quite large when compared to some other vehicles. You'll start finding these at North Korean bases when you get to the Diamonds, as well as finding them near some numbered cards. ------------ GL TECHNICAL ------------ FACTION: Russian Mafia CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: Grenade Launcher (G) <50> The GL Technical is a great vehicle to use against mass infantry and lightly armored vehicles, but there is one flaw I noticed when experimenting with it. If someone else is in the position of gunner and you're driving along and some enemy comes long on the ground, it seems the gunner hits the truck when firing at the enemy, making short work of the vehicle. I don't believe I've ever seen one driving along, although it can be quite difficult to tell the difference between a machine gun and a grenade launcher on top of a vehicle. The weapon is much better in your hands than in another's. ---------- GSRN TRUCK ---------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $4,000 The GSRN Truck is a good vehicle to use when getting from one point to another, but other than that, it's pretty useless. You can hear your latest exploits on its radio, as they usually announce the last card captured. You'll find one GSRN Truck parked at Allied MASH in both provinces, so it shouldn't be too hard procuring one. --------- HUMMER H3 --------- FACTION: Civilian CAPACITY: 1 Driver 3 Passengers WEAPONS: N/A CHOPSHOP: $6,000 The Hummer H3 is pretty much a red hummer that can only be found in one place in the game. Like most of the civilian vehicles, it's pretty much only useful for getting from point A to point B. All you have to do to unlock it for the Merchant of Menace is collect 5 National Treasures. ---- JAJU ---- FACTION: Civilian CAPACITY: 1 Driver 3 Passengers WEAPONS: N/A CHOPSHOP: $750 The Jaju will probably be one of your main modes of transportation in the game, seeing as they're practically everywhere. Although it doesn't offer much in the way of protection, it's still a good vehicle to get around in. As previously said, they're pretty much on the road everywhere, so finding one is never a problem. ----------- K1025 SCOUT ----------- FACTION: South Korea CAPACITY: 1 Driver 1 Gunner 3 Passengers WEAPONS: Machine Gun (G) <300> CHOPSHOP: $5,000 The K1025 Scout is pretty much an exact copy of the Allies' M1025 Scout, except for the disguise and paint job. Any advantage or disadvantage that the M1025 has, the K1025 has, so head to that vehicle to find out what it can and cannot do. As with the friendly scouts, you'll find these driving around a lot and parked around the South Korean HQ, although it seems the South Koreans opt to use the K966s more often in the northern province. ---------- K966 SCOUT ---------- FACTION: South Korea CAPACITY: 1 Driver 1 Gunner 3 Passengers WEAPONS: TOW Missiles (G) <1/10> CHOPSHOP: $7,000 The K966 Scout is like the K1025, except for one big difference. Instead of a machine gun emplaced on top of the vehicle, it has a TOW missile launcher, which makes it an ideal vehicle when going up against the heavily armored vehicles. You'll first see one in action during the very first South Korean mission of the game. After that, the SK forces eventually lean towards using these more often, which you'll see in the northern province. -------- LADA 124 -------- FACTION: Civilian CAPACITY: 1 Driver 3 Passengers WEAPONS: N/A CHOPSHOP: $750 The Lada 124 is pretty much like the Jaju, except it's much rarer and is a different color. If you happen to secure one, it's a good vehicle to get from one point to another, but other than that, it's pretty useless. There is one parked Lada near the Chemical Complex in the northern province, a bit down the road from the front gate (same exact location as the PS2 demo). I also happened to find a few driving around in Yongbyon, but they're not too frequent. ----------- M1025 SCOUT ----------- FACTION: Allies CAPACITY: 1 Driver 1 Gunner 3 Passengers WEAPONS: Machine Gun (G) <300> CHOPSHOP: $5,000 The M1025 Scout is a great recon vehicle that is a step up from the Chinese and NK ones. It has the capacity to carry three other passengers besides the gunner, so you can bring more help to the battle with one of these. It may be slower than the NK and Chinese ones, but it seems to have a little bit heavier armor than the other two, making it a bit more useful in a bigger firefight. You shouldn't have any problems finding one of these, since there are a plethora of them around the Allies HQ in both provinces. -------------- M1027 ANTI-AIR -------------- FACTION: Allies CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: Anti-Air Missiles (G) <8> CHOPSHOP: $7,000 The M1027 Anti-Air is a good vehicle, due to its size. It is based on the M1025 Scout, with some anti-air missile pods strapped onto the back. You'll find some of these hanging around the Allied HQ during the Diamonds, as well as during the Spades, so keep an eye out for one should you know there are some helicopters ahead in your plans. --------- MAFIA SUV --------- FACTION: Russian Mafia CAPACITY: 1 Driver 1 Gunner 3 Passengers WEAPONS: Machine Gun (G) <300> The Mafia SUV is probably the best scouting vehicle in the game, due to the armor plating installed and actually having a weapon. The ability to carry up to three additional passengers besides the gunner is always a plus. You can find one next to the Mafia chopshop; simply deny the challenge by saying no and you'll have yourself a great vehicle. You'll also find some driving around in the northern province. --------- METRO BUS --------- FACTION: Civilian CAPACITY: 1 Driver 5 Passengers WEAPONS: N/A CHOPSHOP: $500 The Metro Bus is only one of two vehicles that allows you to have up to 5 passengers other than yourself. Other than positive note, it's pretty slow and rather difficult when turning. There are two challenges in North Pyongyang that use the Metro Bus, as well as a plethora that drive around the Mafia HQ in the southern province. ------------ MG TECHNICAL ------------ FACTION: Mafia CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: Machine Gun (G) <500> The MG Technical is one of three versions of the same vehicle that the Mafia use for reconnaissance. For some odd reason, this is probably my most favorite scouting vehicle in the game, since it seems to be about as fast as the Chinese and NK ones and offers some more protection than them. You can find these stationed around the Mafia HQ in both provinces, as this is the primary vehicle the Mafia use for scouting. ------------- SA-8 ANTI-AIR ------------- FACTION: North Korea CAPACITY: 1 Driver 1 Gunner WEAPONS: Anti-Air Missiles (G) <6> CHOPSHOP: $20,000 The SA-8 Anti-Air is the North Koreans' main defense against air vehicles, which can rip through a helicopter quickly if given the opportunity. Of course, it has no other weaponry other than the anti-air missiles, but small arms fire can't hurt the vehicle. Although you can find it near the bigger North Korean bases, the fact that you need someone in the gunner's seat to be able to fire the AA missiles makes it a little less effective than the Chinese's AA vehicle. -------- SMC 2100 -------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $1,000 The SMC 2100 is one of three civilian transport vehicles. The 2100 looks like the other two, with the main difference that its bed isn't covered. As with most of the civilian vehicles, it's mainly used for getting from one point to another. I've seen SMC 2100s driving around Haeju a lot, so check there if you want to cruise around. Additionally, you could load things onto the back using a helicopter and its winch. -------- SMC 2200 -------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $1,250 The SMC 2200 is one of three civilian transport vehicles. It uses the same model as the other two, except that the back has a cover with an opening in the very back. It looks like it's mainly used for transporting food, as there are fruits and vegetables in the back. I've found some driving around Downtown Pyongyang, as well as the other cities, so finding one shouldn't be too much trouble. Additionally, there is a challenge just outside the NK Artillery Base that uses this vehicle. -------- SMC 2300 -------- FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $1,000 The SMC 2300 is one of three civilian transport vehicles. It uses the same model as the other two, except is has a trailer in the back instead of a bed like the other two. Finding one of these shouldn't prove hard at all, since they seem to be the most common out of all three civilian transports. ------------ STREET RACER ------------ FACTION: Civilian CAPACITY: 1 Driver 1 Passenger WEAPONS: N/A CHOPSHOP: $5,000 Ah, one of the best "get around" vehicles in the game. It is one of the fastest ones and is definitely cool-looking to boot. You'll first use this beauty when doing the Russian contract called "106 Miles to Sinuiju." If you keep it intact throughout the mission and have it when you arrive at the docks, you'll unlock it in the Merchant of Menace shop. Be careful when driving across bridges, since it seems the Street Racer is prone to flipping a lot if it hits something. ------------ SUNGRI SCOUT ------------ FACTION: North Korean CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: Machine Gun (G) <300> CHOPSHOP: $2,400 The Sungri Scout is the North Korean main choice for their scouting and reconnaissance. It's a good vehicle in a pinch and also great for breaking through the North Korean lines with its disguise. One of the few problems with it is the fact that it's very lightly armored, so it's quick to blow up under heavy fire. It also seems to lose control quite easily whenever the handbrake is pressed. You shouldn't have any trouble finding one of these. ------- TAEBACK ------- FACTION: Civilian CAPACITY: 1 Driver 3 Passengers WEAPONS: N/A CHOPSHOP: $750 The Taeback is another very rare civilian vehicle that can only be found in the northern province. It has a good top speed, but poor acceleration, so don't be expecting to go flying right away. You can find one parked at the Allied MASH in the northern province. It's a taxi challenge, but you can deny doing it and just drive around instead. ------------- TOW TECHNICAL ------------- FACTION: Russian Mafia CAPACITY: 1 Driver 1 Gunner 1 Passenger WEAPONS: TOW Missiles (G) <1/10> The TOW Technical is the Mafia's answer to the heavily armored vehicles. It keeps the same model as the other two Technicals, except for the TOW missile launcher in the back of course. It seems like any other person manning it has some of the best aiming I have ever seen. You can direct the missiles by moving the target reticule in the desired direction. --------------- TRANSPORT TRUCK --------------- FACTION: North Korea CAPACITY: 1 Driver 5 Passengers (4 in the back and one in front seat) WEAPONS: N/A CHOPSHOP: $2,000 The Transport Truck is one of the two best transport vehicles, since it allows up to 5 passengers and is a North Korean vehicle. Albeit its turning ability is lacking a bit, it's still a good vehicle to get to the place you need to be. You can find some at a few NK bases, and it becomes available from the Merchant shop very early in the game. --------- VIP SEDAN --------- FACTION: Russian Mafia for the one mission; Civilian for the shop vehicle CAPACITY: 1 Driver 3 Passengers WEAPONS: N/A CHOPSHOP: $1,000 for Civilian only The VIP Sedan is a great cruising around vehicle that looks cool and has armor plates installed to help when driving through hostile territories. The Mafia version is only available during the Mafia's first Spades mission, since the one you can buy from the Merchant of Menace is classified as a civilian vehicle. O============O | TANKS/APCS | (D101) O============O ------- BMP APC ------- FACTION: North Korea CAPACITY: 1 Driver 4 Passengers WEAPONS: Cannon (D) <1/44> CHOPSHOP: $15,000 The BMP APC is a great North Korean vehicle, with the added support of being able to transport up to 4 troops. The fact that it's pretty much a combination of a tank and APC, along with the sometimes necessary North Korean disguise, makes it probably the best readily available APC in the game. You'll definitely find this APC at most NK heavy fortifications during the Diamonds, although the NK seem to upgrade their weaponry in the northern province. This APC also becomes available from the Merchant of Menace early in the game, making that another great plus. ------- BTR APC ------- FACTION: North Korea CAPACITY: 1 Driver 1 Gunner 4 Passengers WEAPONS: Machine Gun (G) <500> CHOPSHOP: $5,000 The BTR APC is a medium-quality APC that has the North Korean disguise as one of its advantages. Since it handles like a car (meaning it's non-tracked like a tank), it is quite easy to maneuver. Unfortunately, it's vulnerable to small arms fire, making it a bad choice when going into a major firefight. You'll find these APCs littering the road closest to the major NK bases, so finding one shouldn't prove too difficult. -------- K200 APC -------- FACTION: South Korea CAPACITY: 1 Driver 4 Passengers WEAPONS: Autocannon (D) <600> CHOPSHOP: $12,000 The K200 is the only heavily armored vehicle that the South Koreans have to offer in the game. The Autocannon is a nice touch over the standard machine gun, so medium-light armored vehicles and infantry shouldn't be too much of a problem. The added bonus of troop transport makes this a great vehicle overall. You'll probably first see this vehicle when you're doing the Diamonds and happen to pass by Ichon the few times during contracts. You will find a couple parked inside the SK territory at Ichon. Additionally, it will become available from the Merchant during the Hearts section of the game. ----------------- K200 SURVEILLANCE ----------------- FACTION: South Korea CAPACITY: 1 Driver 4 Passengers WEAPONS: N/A CHOPSHOP: $20,000 The K200 Surveillance is the jamming vehicle that the South Koreans will use during contracts in the north province. It doesn't have any weapons, so you shouldn't really have a need to drive one unless you were transporting some troops from point A to point B. Then again, there are much better ways to get troops around than in this vehicle. It's the exact same vehicle as the K200 APC, except for the lack of the Autocannon on top. It should be noted that bringing the vehicle to the Chopshop will result in the entire map being jammed, but simply saving and reloading the game will cancel it. ------- M1 TANK ------- FACTION: Allies CAPACITY: 1 Driver 1 Gunner WEAPONS: Cannon (D) <1/40> Machine Gun (G) <600> CHOPSHOP: $40,000 The M1 Tank is the most powerful tank in the game. One shot from its cannon can take down most buildings and destroy most vehicles. The machine gun on top has a great rate of fire, so make sure someone is always manning it. Of course, the tank isn't without its faults, since the cannon's lack of splash damage makes it almost useless against infantry. Also, since it's only available during missions, it decreases its value a bit, although it certainly makes an impact when needed. You'll only get a chance to use the M1 Tank during certain missions. The first mission will be a Mafia one, during the Hearts, where you need to steal it from the Allies and bring it back to the garage. You'll get another chance to use it when you're defending the Mafia HQ in the last Russian mission of the game. Your last chance to use it is during the Ace of Spades mission. --------- M1126 APC --------- FACTION: Allies CAPACITY: 1 Driver 1 Gunner 4 Passengers WEAPONS: Machine Gun (G) <500> CHOPSHOP: $7,800 The M1126 APC is definitely a high quality one, since it's impervious to small arms fire. It handles quite easily, so driving it is no problem at all. You'll begin to see some at the Allies HQ starting with the Diamonds, but there aren't any spots in the northern province where one is parked. Of course, it will eventually become available from the Merchant of Menace shop, so you can order one later on in the game. ------ M3 APC ------ FACTION: Allies CAPACITY: 1 Driver 4 Passengers WEAPONS: Autocannon (D) <900> TOW Missiles (D) <1/10> CHOPSHOP: $15,000 The M3 APC is probably the best APC in the game, in terms of firepower and defense. The explosive rounds you can fire from the Autocannon can wreak havoc on the lighter armored vehicles, as well as the heavily armored ones. The TOW missiles can be guided by moving the reticule where you want the missile to go, so the versatility is tremendous. You'll first have access to the M3 during the Allied Diamond mission called "Downed Bird in Enemy Nest." It is parked next to the metal bridge right nearby Allied HQ, but it doesn't seem to appear until after you return from the plane site. You'll get another chance to use it during the first Allied contract for the Hearts. There's another located near the Six of Spades when you're on that suit. Your last chance to use it is after getting to the prison compound during the last Ace contract, when the Allies arrive. -----ADDITION It has come to my attention that there's another spot on the first map where you can obtain this vehicle. The Allies use it in the fight where the 3 of Diamonds is located. You might want to be swift in retrieving it, since the NK tanks will probably be quick in blowing it up. -----ADDITION --------- T-54 TANK --------- FACTION: North Korea CAPACITY: 1 Driver 1 Gunner WEAPONS: Cannon (D) <1/40> Machine Gun (G) <500> CHOPSHOP: $20,000 The T-54 Tank is one of two North Korean tanks you'll find in the game. Sporting a longer barrel than the BMP APC and two barrels positioned on the back, it's the North Koreans' main ground defense in the southern province. You'll find these at most NK bases and some outposts, so acquiring one shouldn't be too much of a problem. You'll first encounter one when going after the 6 of Clubs, so it's a good idea to steal it from there for farther use. --------- T-62 TANK --------- FACTION: North Korea CAPACITY: 1 Driver 1 Gunner WEAPONS: Cannon (D) <1/40> Machine Gun (G) <500> CHOPSHOP: $30,000 The T-62 Tank is pretty much the same as the T-54, much like the Type 80 and 96 of the Chinese are pretty much the same thing. It's simply a redesign of the T-54, losing the two barrels situated on the back. This tank is the primary ground defense that the North Koreans will use in the northern province, so you won't have much trouble looking for one. In fact, there is a bunker near the Taechon Reactor that spews them out. ------------ TYPE 80 TANK ------------ FACTION: Chinese CAPACITY: 1 Driver 1 Gunner WEAPONS: Cannon (D) <1/44> Machine Gun (G) <500> CHOPSHOP: $25,000 The Type 80 Tank is a great tank (I think all of them are), with the capability to go head to head with any vehicle in the game. However, it is outclassed and outnumbered as you progress in the game, so it should provide benefits while it lasts. The explosive shells that can be fired from the turret can wreak havoc on whatever it hits, so don't be afraid to go all out when you need to. It seems that the shells fire at a slower rate than the others, so keep this in mind when going into battle. You can find the Type 80 in Pyongyang Airport after you finish the Clubs and start the Diamonds. It is in the Chinese-controlled territory, so you'll need to be driving a Chinese vehicle to get past the gate. You'll also want to be quick in retrieving it from the area, so as to not attract too much attention from the Chinese. ----------- TYPE 89 APC ----------- FACTION: Chinese CAPACITY: 1 Driver 4 Passengers WEAPONS: TOW Missiles (D) <1/10> CHOPSHOP: $10,000 The Type 89 APC is a wonderful vehicle when you need one to blow stuff up. Of course, its limited weapon capabilities severely cripple its effectiveness in the end. It still is a good vehicle to get past a plethora of troops armed with only small arms fire, but be careful of the heavier armed troops. It's definitely a great vehicle for transporting troops from point A to point B. You'll first see this vehicle during the very first Chinese contract of the game, both outside Chinese HQ and on the road up to the communications base. You can guide a missile by moving the reticule after you fire a missile, but they can only turn so sharply. It will become available later from the Merchant. ---------------- TYPE 95 ANTI-AIR ---------------- FACTION: Chinese CAPACITY: 1 Driver WEAPONS: Machine Guns (D) <3,000> Anti-Air Missiles (D) <8> CHOPSHOP: $20,000 The Type 95 Anti-Air is more of a tank than a regular AA vehicle, because of two things. It is resistant to small arms fire and it also has quad machine guns, making it the best AA vehicle in the game. The machine guns are to defend off infantry and lightly-armored vehicles and with the push of one button, all air defenses will succumb to the power of this vehicle. You'll mostly find this vehicle in the northern province, around the Chinese HQ. It also becomes available from the Merchant after a late Chinese mission. ------------ TYPE 96 TANK ------------ FACTION: Chinese CAPACITY: 1 Driver 1 Gunner WEAPONS: Cannon (D) <1/40> Machine Gun (G) <500> CHOPSHOP: $40,000 The Type 96 Tank is the upgrade to the Type 80 and is much better than the latter. Although the differences may seem slight at first, the Type 96's turret fires a bit quicker than the Type 80's, which allows for some more destruction. You won't see the Type 96 until you get to the northern province, where you'll find some stationed close to the Dandong-Sinuiju Bridge after a few Chinese contracts are finished. --------------- ZSU-57 ANTI-AIR --------------- FACTION: North Korean CAPACITY: 1 Driver WEAPONS: Twin Autocannons (D) <8/160> CHOPSHOP: $13,000 The ZSU-57 Anti-Air is the other AA vehicle that is resistant to small arms fire. I personally think the ZSU-57 is more geared toward infantry rather than helicopters, since it only has those twin turrets. The long reload time on the twin turrets can be a downside, although you should definitely watch out for these when going after the North Koreans, since they can quickly deplete your health if you're not careful. O=============O | HELICOPTERS | (D102) O=============O ---------------- LHX LIGHT ATTACK ---------------- FACTION: South Korea CAPACITY: 1 Driver WEAPONS: Machine Gun (D) <500> Anti-Tank Missiles (D) <4> Anti-Air Missiles (D) <4> The LHX Light Attack is a great helicopter and probably the best one you can get your hands on during the first map. I suggest saving the AT and AA missiles for when you really need them, and only using the machine gun on infantry and lightly armored vehicles. The AA missiles make it a nice step above the MD-500, so don't be afraid to use them if you need them. You can get a LHX Light Attack during the Diamonds section of the game. Simply start the South Korean contracts and you should have total access to Ichon when you're going after the Jack of Diamonds. There are a few LHXs parked inside the gate, so you'll need a SK vehicle to just get inside. You can also find these participating during some skirmishes near Dandong on the second map. -------------- K-60 TRANSPORT -------------- FACTION: South Korean CAPACITY: 1 Driver 2 Gunners 4 Passengers WEAPONS: 2 Machine Guns (G) <3,000> The K-60 Transport is the South Korean version of the Allied UH-60. There is absolutely no difference between the two, so follow anything written for the UH-60 Transport. Although it looks like there's a cannon on the chopper, it is nothing more than decoration. The K-60 Transport is available during the very first South Korean mission. Once you protect all four points for the mission, the South Korean reinforcements will arrive. The reinforcements arrive in two K-60 Transports, so you can hijack one of them for your own use. Be aware that you only have a small window of opportunity to commandeer it, so be sure to immediately go towards the chopper when you first get word of their arrival. You can also find them flying around the SK HQ on the second map. ------------ KA-50 ATTACK ------------ FACTION: Russian Mafia CAPACITY: 1 Driver WEAPONS: Autocannon (D) <500> Rocket Pods (D) <40> Anti-Tank Missiles (D) <12> The Ka-50 Attack is a great chopper with the maneuverability of the MD-500 and 530. It uses dual rotor blades for flying and sports the wonderful Autocannon for destructive purposes. It also sports the highest amount of AT Missiles of any chopper in the game, but there are two things wrong with this chopper. While it sports the maneuverability of the MD-500 and 530, it also sports light armor as them. The other shortcoming of this chopper is the fact that it can only be found during one mission, so its rarity brings it down a few notches in effectiveness. As previously mentioned, the Ka-50 can only be found during one mission, the Mafia mission called "Housekeeping" during the Spades. It is found parked, ready to take off at a moment's notice though, near the officer located in the NK Village just south of the Chemical Complex. Of course, if you haven't captured the 7 of Spades nearby, it will immediately take off and do battle with the NK forces. You have to be very quick in retrieving it, so hijack it ASAP and fly away from danger if you want to keep it. ------------ MD-500 SCOUT ------------ FACTION: North Korean CAPACITY: 1 Driver 1 Passenger WEAPONS: Machine Gun (D) <3,000> Anti-Tank Missiles (D) <2> The MD-500 Scout is your basic helicopter that can be used to get out of some tough situations simply because it is a North Korean vehicle. Under heavy enemy fire, though, it will go down quite swiftly because it is lightly armored. Of course, it is one of the two most maneuverable helicopters in the game, which can make for quick turning capabilities under extreme stress. Although it can only carry two AT Missiles, they are still very useful. It is vulnerable to small arms fire. The MD-500 is the NK's most used helicopter in the game, so it shouldn't be too difficult to find. There are a few flying around on the first map from the very beginning of the game, like North Pyongyang for example. The fact that it becomes available so late in the game from the Merchant can be rather pointless, but every bit helps. ------------ MD-530 SCOUT ------------ FACTION: Russian Mafia CAPACITY: 1 Driver 1 Passenger WEAPONS: Machine Gun (D) <1,000> Rocket Pod (D) <14> The MD-530 is pretty much a copy of the NK MD-500, except the anti-tank missiles have been replaced with a rocket pod. This limits its effectiveness a bit on heavily armored vehicles, but it's still very maneuverable and swift. Use that speed to your advantage against the enemy. The MD-530 is the vehicle the Mafia use when delivering supplies to you, so you can get one by sniping the pilot of that chopper should you wish. Other than that, you can get one from the Merchant of Menace by destroying 30 listening posts. --------------- MI-17 TRANSPORT --------------- FACTION: Chinese and North Korean CAPACITY: 1 Driver 4 Passengers WEAPONS: None The Mi-17 Transport is one of two transport helicopters for the Chinese. This helicopter differs in appearance in the fact that it does not have the open sides like its partner. The lack of any weapons makes it useless in battle, so transporting troops is its only function. You can find this helicopter usually flying about the Chinese HQ in Dandong. You will need an Anti-Armor Rifle to shoot the pilot out before you can pilot one of these; just make sure the chopper is over open land before shooting the pilot. There are two ways to get the North Korean variant. You can start the challenge next to the chopshop in Yongbyon, which involves the Mi-17 Transport. The other one is parked near Changsong Station. It's closer to the east side of the "circular" street there, so be on the lookout for the dot on your radar. ----------------- MI-2 LIGHT ATTACK ----------------- FACTION: North Korean CAPACITY: 1 Driver 3 Passengers WEAPONS: Missiles (D) <14> The Mi-2 Light Attack is a little bit better than the MD-500 Scout, in my opinion. Of course, its limited weapon capabilities reduce its effectiveness by a lot. It is also a little bit more armored than the MD-500, although it can still go down very quickly under heavy enemy fire. It is vulnerable to small arms fire. You can find a Mi-2 during the South Korean contract called "A Farewell to Kings." After you find the King on the roof, helicopters are said to be en route to the base. These choppers that land are the Mi-2s and will keep coming until you finish the mission. ------------- MI-35 GUNSHIP ------------- FACTION: North Korea CAPACITY: 1 Driver 4 Passengers WEAPONS: Machine Gun (D) <940> Rocket Pods (D) <64> Anti-Tank Missiles (D) <8> The Mi-35 is one of the best helicopters in the game, simply because it's the only one I know of that is resistant to small arms fire. It also sports a high number of rockets, as well as AT missiles for those pesky tanks on the ground. The North Korean disguise only makes this helicopter all the more sweeter, so use that disguise to your advantage. You'll probably first encounter the Mi-35 in the Ace of Clubs contract, but you'll get your first chance at nabbing one in the northern province. There are a few of these parked on the ground near the Chemical Complex in the northeast. One square southeast of 152, just southeast of Changsong Station, are a bunch of these littered in with a lot of Anti-Air units, so you'll need to be very quick in getting out of there. ------------- S70 TRANSPORT ------------- FACTION: Chinese CAPACITY: 1 Driver 2 Gunners 4 Passengers WEAPONS: 2 Machine Guns (G) <3,000> This chopper is a Chinese variant on the UH-60 Transport for the Allies. Thus, it isn't all too good in battle and it is only good if you have two people manning the machine guns on either side. You can find these flying about the Chinese HQ in Dandong, so make sure it's over open land before shooting the pilot. You'll also have access to one during one of the Chinese contracts on the second map. --------------- UH-60 TRANSPORT --------------- FACTION: Allies CAPACITY: 1 Driver 2 Gunners 4 Passengers WEAPONS: 2 Machine Guns (G) <3,000> Since the UH-60 is mainly used for transport, it doesn't bode very well in actual combat. Since you also have no control over any weaponry and have to rely on the two gunners, you'll want to stay as far away from battles as possible. It is still a reliable vehicle to get from point A to point B. To maximize the usefulness of this chopper, always have two men on the guns. It is vulnerable to small arms fire. You can first find and fly the UH-60 via a challenge south of Allied HQ. This challenge has you picking up cargo to deliver, but you can deny the challenge to fly the UH-60. These can also be seen flying around Allied MASH in both provinces. -------------- YAH-56 GUNSHIP -------------- FACTION: Allies CAPACITY: 1 Driver WEAPONS: Autocannon (D) <1,200> Rocket Pods (D) <38> Anti-Tank Missiles (D) <8> Anti-Air Missiles (D) <4> As you can see from the weaponry, the YAH-56 is a beast and is probably the best helicopter in the game, simply because of the rarity of the other one. It is equipped to handle any situation and the explosive rounds from the autocannon make it a force to be reckoned with. It is definitely the most versatile chopper in the game, simply because it is even equipped with AA missiles. The only way I've noticed that you can get the YAH-56 is by sniping one of the pilots flying it around. To my knowledge, there aren't any in the southern province, but there are plenty flying around Allied MASH and HQ in the northern province. Snipe the pilot over an open area, so you don't risk blowing up it up. You might need the Anti-Armor Rifle to get the pilot though. ----------------- WZ-9 LIGHT ATTACK ----------------- FACTION: Chinese CAPACITY: 1 Driver 1 Passenger WEAPONS: Rocket Pods (D) <38> This is the closest thing that the Chinese have to an all-out attack helicopter. The fact that it is only available at a point where it isn't really needed makes it practically worthless. The limited weaponry only makes it worse. It's still fun to fly around in something new now and then. It is located on the east side of Pyongyang Airport after you get to the second map for the first time. You'll have to be quick in retrieving it, since it's located in Chinese territory. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| IX. AIRSTRIKES (E100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will cover all of the airstrikes in the game, with some facts about them being written first, such as what type of designation (what you use to use it), if it becomes available from the Merchant of Menace and the price if it is. After that will be a small paragraph detailing the strike and some opinions on the airstrike. A majority of the airstrikes do become available from the Merchant at some point, so you'll have access to them after some point in the game. --------------- AIR SUPERIORITY --------------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "The Guns of Kirin-Do" PRICE: $160,000 Air Superiority is a handy airstrike if you're being pestered by enemy helicopters. Once you call in this airstrike, a plane will fly by and blow up any helicopters in the area. This is quite useful when you don't have any heavy artillery at your disposal. Although it has its uses, it isn't too often that you will need it. ----------------- ARTILLERY BARRAGE ----------------- DESIGNATION: Smoke Grenade AVAILABILITY: Merchant of Menace after "Playing the Odds" PRICE: $80,000 The Artillery Barrage is the second form of the Artillery series. It has an increased duration over the Strike, but it still seems less effective than any other airstrike simply because you have to get close to use it. If you do use it, make sure to get away from the contact point to avoid being hit with a blast; the Artillery series is the least accurate of the airstrikes. --------------------- ARTILLERY BOMBARDMENT --------------------- DESIGNATION: Smoke Grenade AVAILABILITY: Merchant of Menace after "Knock Knock" PRICE: $160,000 The Artillery Bombardment is the third in a series of three Artillery airstrikes. This one lasts the longest out of all three, so you'll get the most destruction out of this one. Of course, as with the predecessors, it is easily outclassed by other airstrikes simply because of its inaccuracy and the fact that you need to be so close to use it. ---------------- ARTILLERY STRIKE ---------------- DESIGNATION: Smoke Grenade AVAILABILITY: Merchant of Menace after "Pest Control" PRICE: $40,000 The Artillery Strike is the first of three artillery airstrikes. You'll first see, and probably use, this airstrike during the first Chinese contract of the game. If you use it, you'll see how inaccurate it is and how close you have to be to the target before using it. Once you throw the smoke grenade, make sure to get as far away as possible to avoid being part of the explosions. ------------------ BUNKER BUSTER BOMB ------------------ DESIGNATION: Laser AVAILABILITY: Merchant of Menace after "Bringing Down the House" PRICE: $280,000 The Bunker Buster is quite a powerful airstrike and a favorite among many players. Don't let the initial blast fool you; the Bunker Buster is one of the most powerful strikes in the game. The Bunker Buster is able to take down any building or bridge in the game, so if something smaller won't take something out, then use the Bunker Buster. The resulting explosion after the missile penetrates is quite large, so it is advised that you either hide behind something immovable or get as far away as possible. ----------- CARPET BOMB ----------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "Gambit" PRICE: $400,000 The Carpet Bomb is another great airstrike that can cause great devastation over a wide area. A plane flies by and drops a bomb that spreads across the ground like a carpet, hence the name. Of course, the price is quite high when considering whether to use it or not, although it can be quite worth it in the long run, as the destruction factor is quite up there. ------------ CLUSTER BOMB ------------ DESIGNATION: Satellite AVAILABILITY: Merchant of Menace "Out of the Woodwork" PRICE: $52,000 The Cluster Bomb is an okay airstrike, but there are far better in the game. A plane flies by and drops a bomb, which then breaks into smaller ones while still in the air. This can be great when taking out some ground soldiers, but it doesn't seem to be any good otherwise. It's an okay airstrike for its money, but there are far better for the same price. --------------------- CRUISE MISSILE STRIKE --------------------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "Repo Man" PRICE: $240,000 You can think of a Cruise Missile Strike as a satellite-designated Bunker Buster Bomb. The blast may not be as big as the Bunker Buster, but it can be just as powerful. It's a bit cheaper than the Bunker Buster, plus the fact that it's satellite means you don't have to be in direct sight of the target as well. The only downside to it is that you get it so late in the game that it loses some of its effectiveness. ------------- FUEL AIR BOMB ------------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "Chain Reaction" PRICE: $360,000 The Fuel Air Bomb is a unique (compared to the others) and devastating airstrike that can wipe out an area. A plane comes in and drops a canister, which lets out an explosive gas. Not too soon after the gas is released, an explosion occurs resulting in a lot of damage. It's quite a powerful airstrike to use and is only more effective by the fact that it's activated by a satellite, giving you an opportunity to stay hidden to the enemy. --------------- GUNSHIP SUPPORT --------------- DESIGNATION: Laser AVAILABILITY: Merchant of Menace after "A Farewell to Kings" PRICE: $60,000 Gunship Support is a nice airstrike to getting rid of infantry, but it is pretty useless otherwise. Wherever the laser target is located is where the gunship will fire. It should be noted that you have to keep the target fixed on the location the whole time for the gunship to keep firing. You can also move the target along and the gunship will follow, so that's where this airstrike becomes quite valuable. ------------------ GUNSHIP SUPPORT II ------------------ DESIGNATION: Laser AVAILABILITY: Merchant of Menace after "Master of None" PRICE: $120,000 Gunship Support II offers a longer duration than the first one, which can make it much more destructive than the predecessor. Remember to keep the fire button pressed the entire time to ensure the complete effectiveness of the airstrike and also keep in mind you can string the gunship along to new targets if you want. ------------------- GUNSHIP SUPPORT III ------------------- DESIGNATION: Laser AVAILABILITY: Merchant of Menace after "The Acid Queen" PRICE: $180,000 Gunship Support III is the third, and last, in a series of airstrikes with pinpoint precision. This version lasts very long and it's very possible to take out the small soldier tunnels with it. You could also probably take out a whole area of NK troops with it, so make sure to move the laser to where you want the airstrike to hit. --------------------- STEALTH BOMBER ATTACK --------------------- DESIGNATION: Satellite AVAILABILITY: Only available during certain missions PRICE: N/A One could think of the Stealth Bomber Attack as a mini-Carpet Bomb, since that is what it acts like. You cannot buy it from the Merchant of Menace shop, so it will only be available to you on the missions where it is provided. Use it while you can! ---------------------- STEALTH FIGHTER ATTACK ---------------------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "A Hot Time in Nampo" PRICE: $36,000 The Stealth Fighter Attack is similar to the Surgical Strike, but you won't see the splash damage that you see with the Surgical Strike. This is great when you hit only a specific target and don't want to involve the soldiers of a particular faction, like when you're trying to blow up a vehicle without trying to kill any soldiers. ------------------------ STRATEGIC MISSILE STRIKE ------------------------ DESIGNATION: Satellite AVAILABILITY: Merchant of Menace completing bonus for "Bait and Switch" PRICE: $60,000 This airstrike can be quite the devastating one. When you call in the Strategic Missile Strike, you'll be sure to cause a lot of damage to whoever is on the receiving end. The cheap price and the splash damage make this airstrike one of the better ones in the game. --------------- SURGICAL STRIKE --------------- DESIGNATION: Laser AVAILABILITY: Merchant of Menace after "Ante Up" PRICE: $40,000 The Surgical Strike is perhaps my favorite airstrike in the entire game. It is both cost effective and can be very destructive in its output. One of the only problems with it is the fact that it's a laser designated airstrike, which means you'll need to have a direct line of sight with your target. Of course, that can be somewhat remedied by aiming it near the target, simply because of the splash damage. ----------- TANK BUSTER ----------- DESIGNATION: Satellite AVAILABILITY: Merchant of Menace after "Reactor Retrieval" PRICE: $200,000 The Tank Buster airstrike works only on tanks, so only use it in those times when there are a lot of tanks in the area. If there are none, the plane will simply fly by and do nothing, which makes it a waste of your money. It is useful in the situations that are needed, but the fact that you can only use it on tanks makes it easily overshadowed by some of the better airstrikes. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| X. MERCHANT OF MENACE (F100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O The Merchant of Menace is an online shop set up by the Russian Mafia where you can purchase all types of vehicles and armaments. It is unlocked after you do the first Russian contract, "Foothold". The items will be unlocked as you play through the game, but some items will be added to the shop as you collect blueprints and national treasures. The prices on the items seem to vary, so the prices included below are around what you'll be paying. The figure is an average of what I've seen so far; some people may see more and some people may see less. The prices seem to be based on your faction with the Mafia, so keep it up high to keep the prices lower. There are 3 categories from which you can buy: vehicles, supplies, and airstrikes. Pick any item you want to buy and it will be put on your support menu in the form of a smoke grenade. Throw that smoke grenade and the helicopter will come and drop it off. Note that you aren't charged until the helicopter is en route. In the case of airstrikes, you just have to equip it and then aim it for it to occur. ======== VEHICLES (29 total) ======== 1) S. KOREAN K1025 SCOUT DELIVERY - Unlocked after "Foothold" - $20,000 2) MAFIA TECHNICAL (MG) DELIVERY - Complete bonus objective for "Foothold" - $16,000 3) CIVILIAN CAR DELIVERY - Unlocked after "Foothold" - $4,000 4) CHINESE BJ2020 SCOUT DELIVERY - First national treasure - $12,000 5) N. KOREAN SUNGRI SCOUT DELIVERY - Unlocked after "Gimme My Money" - $9,600 6) N. KOREAN TRANSPORT DELIVERY - Unlocked after "Bait and Switch" - $8,000 7) H3 DELIVERY - Get 5 National Treasures to unlock this - $24,000 8) CHINESE FUEL TRUCK DELIVERY - Get 10 National Treasures to unlock this - $16,000 9) CHINESE TYPE 89 APC DELIVERY - Unlocked after "Escort Service" - $40,000 10) N. KOREAN BMP APC DELIVERY - Unlocked after "Persuasion" - $60,000 11) ALLIES UH-60 DELIVERY - Unlocked after "Embedded" - $52,000 12) ALLIED M1025 SCOUT DELIVERY - Unlocked after "Downed Bird in Enemy Nest" - $20,000 13) S. KOREAN K966 SCOUT DELIVERY - Unlocked after "First Principles" - $28,000 14) N. KOREAN BRDM SCOUT DELIVERY - Unlocked after "Playing the Odds" - $32,000 15) N. KOREAN BTR APC DELIVERY - Unlocked after "Omerta" - $20,000 16) BAGGAGE CAR DELIVERY - Destroy 20 Listening Posts to unlock this - $8,000 17) PRESS TRUCK DELIVERY - Unlocked after "...It's Who You Know" - $16,000 18) MAFIA TECHNICAL (AT) DELIVERY - Complete bonus objective for "...It's Who You Know" - $24,000 19) MAFIA MD-530 DELIVERY - Destroy 30 Listening Posts to get this - $76,000 20) N. KOREAN ZSU-57 ANTI-AIR DELIVERY - Destroy 10 monuments to get this - $52,000 21) ALLIED M1126 APC DELIVERY - Unlocked after "Inspect and Verify" - $32,000 22) MAFIA SUV DELIVERY - Complete bonus objective for "In the Neighborhood" - $28,000 23) CIVILIAN STREET RACER DELIVERY - Complete bonus objective for "106 Miles to Sinuiju" - $20,000 24) ALLIED M1027 ANTI-AIR DELIVERY - Unlocked after "106 Miles to Sinuiju" - $28,000 25) N. KOREAN MD-500 DELIVERY - Complete bonus objective for "Raw Materials" - $92,000 26) MAFIA TECHNICAL (GL) DELIVERY - Unlocked after "Raw Materials" - $28,000 27) S. KOREAN K200 APC DELIVERY - Unlocked after "Clear Channel" - $48,000 28) CHINESE TYPE 95 ANTI-AIR DELIVERY - Unlocked after "Exit Strategy" - $80,000 29) MAFIA VIP CAR DELIVERY - Complete bonus objective for "Loose Ends" - $28,000 ======== SUPPLIES (18 total) ======== 1) ALLIES SUPPLY DROP - Unlocked after "Foothold" - Contains health, C4, ammo, grenades and a Carbine - $5,200 2) RUSSIAN SUPPLY DROP - Unlocked after "Foothold" - Contains health, ammo, grenades, SMG and Shotgun - $3,200 3) DEMOLITIONS SUPPLY DROP - When you obtain the first blueprint - Contains C4 and grenades - $6,400 4) COVERT SUPPLY DROP - Unlocked after "Proper Function of Government" - Contains Covert SMG, ammo, grenades, C4 and health - $6,400 5) CHINESE SUPPLY DROP - Unlocked after "Gimme My Money" - Contains Assault Rifle, RPG, ammo and health - $4,800 6) SNIPER RIFLE DROP - Get 5 blueprints to unlock this - Contains sniper rifle only - $12,000 7) VEHICLE AMMO DROP - Unlocked after "No One Will Ever Know" - $6,400 8) MEDICAL SUPPLY DROP - Destroy 10 Listening Posts to get this - $2,000 9) VEHICLE REPAIR DROP - Unlocked after "Under New Management" - $10,400 10) ANTI-AIR ROCKET DROP - Find 10 Blueprints to unlock this - Contains Anti-Air Rocket only - $14,400 11) ANTI-TANK ROCKET DROP - Collect 15 Blueprints to unlock this - Includes weapon only - $14,400 12) SNIPER SUPPLY DROP - Complete bonus objective for "Omerta" - Includes sniper rifle, ammo and health - $9,600 13) ADVANCED WEAPONS DROP - Collect 40 Blueprints to unlock this - Includes Prototype Rifle only - $16,000 14) SPECIAL WEAPONS DROP - Unlocked after "In the Neighborhood" - Contains ammo, grenades, health, Anti-Armor Rifle and Light MG - $9,600 15) VEHICLE SUPPORT DROP - Unlocked after "Manipulate the Data" - Contains vehicle repair kit and vehicle ammo - $24,000 16) HEAVY WEAPONS DROP - Complete bonus objective for "Housekeeping" - Contains Anti-Tank and Anti-Air Rockets, grenades, one C4 charge and either a Carbine or a RPG - $12,000 17) NORTH KOREAN SUPPLY DROP - Unknown other than the "Unlock all Merchant of Menace Items" code - Contains Assault Rifle, RPG, ammo and health (same as Chinese Drop) - $6,000 18) CHEAT WEAPONS DROP - Capture/kill all 52 card members - Contains the Street Sweeper, Portable Airstrike and Pocket Artillery - $800,000 ========== AIRSTRIKES (16 total) ========== 1) SURGICAL STRIKE - Unlocked after "Foothold" - $40,000 2) ARTILLERY STRIKE - Unlocked after "Pest Control" - $40,000 3) CLUSTER BOMB - Unlocked after "Out of the Woodwork" - $52,000 4) GUNSHIP SUPPORT - Unlocked after "A Farewell to Kings" - $60,000 5) STRATEGIC MISSILE STRIKE - Complete bonus objective for "Bait and Switch" - $60,000 6) BUNKER BUSTER BOMB - Unlocked after "Bringing Down the House" - $280,000 7) ARTILLERY BOMBARDMENT - Unlocked after "Knock Knock" - $160,000 8) STEALTH FIGHTER ATTACK - Unlocked after "A Hot Time in Nampo" - $36,000 9) GUNSHIP SUPPORT II - Unlocked after "Master of None" - $120,000 10) ARTILLERY BARRAGE - Complete bonus objective for "Playing the Odds" - $80,000 11) AIR SUPERIORITY - Unlocked after "The Guns of Kirin-Do" - $160,000 12) TANK BUSTER - Unlocked after "Reactor Retrieval" - $200,000 13) CRUISE MISSILE STRIKE - Unlocked after "Repo Man" - $240,000 14) GUNSHIP SUPPORT III - Unlocked after "The Acid Queen" - $180,000 15) FUEL AIR BOMB - Unlocked after "Chain Reaction" - $360,000 16) CARPET BOMB - Unlocked after "Gambit" - $400,000 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XI. DECK OF 52 |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O These are the 52 men that you need to capture/kill and the reason why you are sent to North Korea. Notice the [ ] next to the status under their names. That is for your own benefit and you can check off which box as you progress through the game. Each card has an open bounty on their head, except for the Aces, which will need special clearance according to Garrett. The amount listed is for subduing the card, but killing the card cuts the bounty in half. Their name, the bounty on them, the status, the location and then the biography according to the Status screen on your PDA will be listed. Remember to call in a helicopter after taking down/killing a card, then loading him/her into the chopper. Another thing to remember is that any card member in a suit that isn't captured after the Ace cannot be captured. ============= SUIT OF CLUBS (G100) ============= ---------- 2 OF CLUBS ---------- NAME: Jin-ho Yong BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Yong will be the first card you capture in the game. You will get him during the first A.N. mission of the game. Yong retired from his post as an artillery officer in former President Kim's army to work for Ace of Clubs, Dung Hwangbo. Yong was placed in project after prokect, but ultimately proved incompatible with Division 39's methods. When Song's revolt came, Yong found himself commanding artillery once again. ---------- 3 OF CLUBS ---------- NAME: Su-yeong Kim BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Three of Clubs is located a little southwest of Allied MASH. Get on the road heading to the NK Base a little southwest of Allied MASH. Just around the first bend, you should see a passage on your lefthand side that isn't marked on the map. It's north of the Artillery Base. On that path is the 3 of Clubs. Kim is little more than a thug. Responsible for recruiting most of the bodyguards and strong-arm men used by Dung Hwangbo's operation, Kim has no formal education or military training. Instead, he relies on his own physical strength and a willingness to kill without hesitation anyone who might interfere with his masters' plans. ---------- 4 OF CLUBS ---------- NAME: Yeom Park BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Go to the southwest corner of the map and find Haeju, then go north of there to find the Farmland. The 4 of Clubs is located just south of the multitude of dirt paths there. There's not much to worry about, but be careful with the civilians nearby, as well as an explosive barrel. Subdue him and extract him out of there. Personally selected by Ace of Clubs, Dung Hwangbo, Park spent years in former President Kim's government. He used blackmail and graft to ensure that when Song's revolution came, money and power would be ready to stand against any reaction from the international community. ---------- 5 OF CLUBS ---------- NAME: Tal-hun An BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Go to North Pyongyang and locate the lone road leading to a compound to the northeast. This is a very easy capture, since there are only about 3 men you have to deal with other than the card. Once they're taken care of, head up the stairs and subdue the Five of Clubs. After you do that, simply call for an extraction and load the body to get the bounty. Tal-hun An is responsible for building most of General Song's military installations. For over a decade, An took money from the Allied Nations, America, and other nations of good will, which was meant for public works projects, and used it to build bunkers and missile silos. ---------- 6 OF CLUBS ---------- NAME: Chong-chun Yi BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Six of Clubs is the first challenging capture of the cards. He is located a little southwest of East Pyongyang. Find the dirt road marked on your map just southwest of the Mafia HQ and head to the end of it. Before you get to the opening at the end, you should know that there is a tank to your right as you step into the clearing. Fortunately, you can blaze right to the tank's back and get in it before any of the North do, then you can drive it to a safe spot so you can clear out the area. I wouldn't recommend blowing it up right at its initial spot, for risk of killing the 6 of Clubs. After that, it's standard procedure of killing the men, subduing the 6 and extracting him out of there. Formerly a deputy minister of finance in President Kim's government, Yi covertly traded principally with the Russian mafia and terrorists in Afghanistan. Yi created a well-oiled economic machine designed to supply General Song's troops with the equipment they'd need to fight the AN once the revolt came. ---------- 7 OF CLUBS ---------- NAME: Kang-keun Ha BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED This one is located southeast of Kaesong. From Kaesong, head east on the road leading directly to Allied HQ, taking note to keep an eye on the right side. Not too long after you start, you should see an unmarked path leading into the mountains. Follow this path to the clearing to find the 7 of Clubs. He has three men with him, and all three have RPGs, so be careful. He served for three years as President Kim's Minister of Domestic Affairs. He used his influence in this position to encourage all manner of corruption, extortion, and graft in the government, both within his ministry and in other governmental departments. He is one of the men who has profited most from Song's coup. ---------- 8 OF CLUBS ---------- NAME: Yeong-suk Park BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 8 of Clubs is located in Downtown Pyongyang. If you're coming from East Pyongyang, it's the first building you'll see straight ahead. He's underneath an overhang, with two transports sitting there, as well as some men. There are also two men on the roof of the overhang, so be sure to take them out before calling in an extraction. There's a crate you can bash next to the transports that contains a few health packs. Park is Hwangbo's director of transportation. He supervises the movement of all of Division 39's officers, ensuring both that they arrive safely, and that no one outside the upper echelons of Division 39 know where any of the other members of the organization are. ---------- 9 OF CLUBS ---------- NAME: Cheol-han Cho BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED This Club is located north of the DMZ. Find the dirt path marked on your map just to the north. The one you're looking for is the one that splits to the left and right. The 9 of Clubs is at the end of the right path. After you've cleared the area and subdued the card, load him into a vehicle and get to flat ground to extract him. Be sure to be quick in loading him into a vehicle, simply because men will respawn from the tunnel nearby. Cho is responsible for security within Division 39. As such, he is the closest thing the Division has to an intelligence director. While Division 39 operated covertly from within President Kim's government, Cho was responsible for ensuring that neither Kim, nor his closest advisors ever learned of Song's plans. ----------- 10 OF CLUBS ----------- NAME: Yeong-kil Kim BOUNTY: $25,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED From Propaganda Village, get on the southern road heading east. See the two dirt paths marked on your map that are right next to each other? The southern one is your destination, so follow it to find some train tracks. Follow these tracks to the east to find the 10 of Clubs, along with quite a few men. Be wary that there might be some with RPGs, so proceed with caution. Once you take out the soldiers, the 10 should be next to the wrecked train at the end. Subdue him and extract him out of there. Kim runs Hwangbo's drug cartel. Typically, he forbids any use of drugs within his own organization, instead developing the agricultural and refinement technology necessary to create a domestic drug industry. Manufacturing primarily opium for heroin, recent estimates suggest Kim's organization provides as much as 22 percent of the heroin sold in southeast Asia. ------------- JACK OF CLUBS ------------- NAME: Hong-do Seon-u BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED You'll get the Jack of Clubs during the Russian Mafia mission called "Bait and Switch." Seon-u is Hwangbo's premier arms dealer, responsible for taking the money raised by Cheol-han Cho and Yeom Park and using Chong-chun Yi's contacts to supply General Song with all the weapons, vehicles, and armaments he needs. He is a former general in President Kim's army and is considered highly dangerous. -------------- QUEEN OF CLUBS -------------- NAME: Sun Han BOUNTY: $115,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED You'll get the Queen of Clubs during the mission called "Under New Management." It's the second Chinese contract when all four are available at the beginning of the game. A wealthy and powerful financier, Sun Han is responsible for smuggling all manner of illegal goods into and out of North Korea for Division 39. Drugs, weapons, biological and chemical agents and ingredients, Han controls all commercial air traffic and most of the country's shipping. ------------- KING OF CLUBS ------------- NAME: Lee Choi BOUNTY: $125,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED You'll get the King of Clubs during the mission called "A Farewell to Kings." It's the second South Korean contract when all four contracts become available at the beginning of the game. Lee Choi is solely responsible for the slavery trade operating in North Korea. Trafficking in human lives, primarily young women, but also infants sold to parents in wealthy foreign countries, Choi is considered one of the most powerful men in Division 39, as well as one of the most reprehensible. ------------ ACE OF CLUBS ------------ NAME: Dung Hwangbo BOUNTY: $150,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Once you have enough intel, the Ace contract becomes available from Garrett. Do the contract and you'll get him at the end. Hwangbo was Minister of Foreign Affairs under four different administrations and, prior to President Kim's reformation, was responsible for keeping graft and vice in North Korea firmly under government control. His private organization, Division 39, operated as a state-sponsored mafia until President Kim fired Hwangbo. ================ SUIT OF DIAMONDS (G101) ================ ------------- 2 OF DIAMONDS ------------- NAME: Chan-seok Park BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 2 of Diamonds is located south of the DMZ, along the road. Simply follow the south road out of the DMZ and you'll eventually encounter him near the end. Be careful as there's a tank nearby, as well as men with RPGs on the ridges on each side. Also, there's a jammer on the ground underneath the canopy, so take care of that before calling in an extraction to take out the 2. Also, be careful with taking out the tank, so you won't kill the card. Captain Park is responsible for recruiting promising young men into General Song's army. Those who show a high degree of fanaticism toward the cause get special training from Park and become candidates for General Song's special forces squad. Park is a grizzled old soldier who's seen many generations of young men serve their country. ------------- 3 OF DIAMONDS ------------- NAME: Tu-chin Cho BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Head to Propaganda Village and get on the road heading east. Not too far down the road, you'll see an ensuing battle on the left side of the road between the Allies and North Koreans. There are two regenerating soldier tunnels on ground level. There is a small hill nearby, which is where the 3 of Diamonds will be. You'll have to take extreme caution though, since there is a regenerating tank barrack right on the hill as well. Be quick in your execution, since the 3 might get bombarded with fire from the Allies. You could probably clear out the lower level, sneak around the back, subdue the card and load him into a vehicle to take him away from the action and extract him. Lieutenant Cho is a specialist in light weapons training. He supervises light weapon purchases from foreign governments and trains the sergeants who then go on to train the army. He is well trained, served in the DMZ for over 12 years, and is considered highly dangerous. ------------- 4 OF DIAMONDS ------------- NAME: Yeong-seon Seo BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED This is one of the two easier captures for the Diamonds. He is located west of Ichon, in the area in between where the road forks left and right. There are only a few men where he is at, although one is equipped with a RPG. Other than that and the fact Seo is equipped with one as well, it's an easy capture. Captain Seo is General Chang's light artillery expert, responsible for overseeing the manufacturing and deployment of RPG launchers, Surface to Air missiles, and tube-launched, optically-tracked, wire-guided missiles (TOWs). Seo is proficient in many types of armed and unarmed combat. He is considered highly dangerous. ------------- 5 OF DIAMONDS ------------- NAME: Pung-cho Yu BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 5 of Diamonds is a very easy find. He is located at the end of the dirt path that leads northeast out of East Pyongyang. There really aren't any major threats to you, so just run and gun your way to the top where you'll find the 5 of Diamonds. Captain Yu is head of General Chang's military intelligence division, Division 18. He is ruthless, cruel, intelligent and sadistic. He constantly maneuvers against his rival, Major Kon Lee, director of General Song's Special Intelligence division. He has a personally selected cadre of torturers and enjoys overseeing interrogation personally. ------------- 6 OF DIAMONDS ------------- NAME: Yeong-il Cheon BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 6 of Diamonds is very close to the Black Gate. Just before the gate, there is a dirt path that goes off to the right. You'll find him at the end of that dirt path. Your biggest threat for this card is the regenerating tank barrack close by. A Bunker Buster is the only thing that can take these out, but don't use it until you get the card out of the vicinity, if you do. Take the card a little bit down the path, if you don't, then call in an extraction chopper. Captain Cheon is a former task commander, responsible for establishing the training regiment for General Chang's armored infantry division. Known for studying the deployment of US, AN, and British armored infantry and foot divisions, his tactics remain untested in the field though he is highly respected for his keen insight into tactics and strategy. ------------- 7 OF DIAMONDS ------------- NAME: Seon-keun Yun BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Go on the road as if you were going towards the Black Gate, but watch the right side of the road around the first sharp bend. You should see an opening that will lead right to the 7 of Diamonds. He's not very protected, so subdue him and load him into the cargo truck nearby. Bring him to a safe area before extracting him. Captain Yun is General Chang's chosen commander for his Air Cavalry divisions. Yun is a highly trained helicopter pilot, and experienced air combatant; a veteran of many skirmishes between the DPRK and South Korea. He can often be found personally leading any air escorts for General Chang. ------------- 8 OF DIAMONDS ------------- NAME: Kyubyung Park BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 8 of Diamonds is located west, and a bit north, of Nampo. Go north of Nampo and find the train tracks. Follow these tracks all the way to the west to find a small alcove with the 8 of Diamonds. There's nothing too serious here except for the one soldier with a RPG and a tank. Park is deputy minister of Chang's Air Defense program. Responsible for the deployment and use of Chang's heavy anti-air artillery, he is an experienced soldier and skilled leader. His men were responsible for downing the three American F-117As in 2006. Most of his AA guns have been disabled by AN Air strikes, but he remains at large. ------------- 9 OF DIAMONDS ------------- NAME: Chu-ho Kim BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 9 and 10 are the two toughest numbered Diamonds, in my opinion. North of Haeju is a "maze" of dirt paths that reach up to the river. Take the path just north of the "$" sign and continue on it until you come to the first right diversion. The 9 is at the end of this little path and is quite difficult to capture alive. There's an anti-air tank nearby, as well as a number of FROG-7 missile trucks. Luckily, there aren't any regenerating barracks of any kind, but there are also some explosive containers nearby as well. The explosion from the missile trucks is quite big, so make sure the 9 is out of harm's reach before you take them out. Make sure to take out the jammer truck as well before you extract him out of there. Major Kim is General Chang's Chief of Staff. Formerly a cabinet minister in President Kim's government, Kim is likely a principle planner in Song's coup. He served for 20 years in the DRPK army and now puts his experience in the field to use keeping the North Korean troops supplied during the AN action. -------------- 10 OF DIAMONDS -------------- NAME: Myeong-han Kim BOUNTY: $50,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 10 of Diamonds is located in the same area as the 9. North of where the 9 was is a path that circles around and forms an oval. The 10 is there and you have to watch out for the regenerating tank barrack, which is the greatest threat. You'll also have to be on the lookout for enemy choppers. I moved the 10 away from the tank barrack, destroyed the jammer truck and bunker bustered the tank barrack to get rid of that threat. After you do that, load the card into a vehicle and drive to a safe spot before extracting him. Major Kim rose to be the director of DPRK troops in the De-Militarized Zone. As such, he spent the last 10 years responding to the thrusts and feints of the US-backed South Koreans and their CIA supplied intelligence. Kim is a seasoned veteran, one of General Chang's most valuable aides, and an extremely dangerous soldier. ---------------- JACK OF DIAMONDS ---------------- NAME: Ji An BOUNTY: $150,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Jack of Diamonds is part of the contract named "Master of None." It is a very difficult mission and it may take a few tries to completely finish it within the "time limit" provided. An expert in heavy artillery, An is responsible for securing plans to build a supergun capable of shelling cities as far away as Tokyo. An traded heavily with Middle-eastern nationals and experts on supergun technology, and is rumored to have built and tested a prototype already. ----------------- QUEEN OF DIAMONDS ----------------- NAME: Jong Seomun BOUNTY: $175,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Queen of Diamonds is part of the contract called "...It's Who You Know." This is the third Russian contract of the Diamonds section of the game. Colonel Seomun is a highly trained and experienced commander, currently responsible for buying and securing the transport of conventional missiles. He performs his new duties well, but is known to conflict with Ace of Diamonds, General Chin Chang. Seomun ould rather be leading troops in the field. ---------------- KING OF DIAMONDS ---------------- NAME: Won Jegal BOUNTY: $200,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The King of Diamonds is part of the Chinese contract called "Knock Knock." This is the third Chinese contract for the Diamonds section of the game. Jegal is a cruel and vicious leader, among the most feared of Song's commanders. Personally responsible for torturing prisoners, and known to execute soldiers who perform their duties poorly, Jegal is as dangerous an artillery commander as he is a personal combatant. --------------- ACE OF DIAMONDS --------------- NAME: Chin Chang (they listed Ace of Hearts and Ace of Diamonds as same name) BOUNTY: $250,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Once you get enough intel, you can get the Ace contract back at Allied HQ. Play through the mission and you'll get him at the end. General Chang is among Song's closest aides. Chang runs Song's top-secret chemical and biological weapons testing plant. The precise whereabouts of this testing facility are unknown. Intelligence reports suggest the site may be underground. Chang is intelligent and experienced. He will not be caught easily. ============== SUIT OF HEARTS (G102) ============== ----------- 2 OF HEARTS ----------- NAME: Chi-seong An BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Find Farm Valley on your map and go to where the road ends that is going east. The 2 of Hearts is located just south of where the road ends. He should be next to a house in the middile of the field. There are a few men with RPGs around him, as well as a Mi-35 Gunship possibly. You should also be aware of the possibility of a tank or two nearby. Be careful about the two FROG-7 missile trucks near the card, since their explosion could kill him. A low level operative in General Kang's nuclear program. Chi-seong began his terrorist career as a supervisor in a poorly constructed nuclear power plant. Both greedy and susceptible to graft, An was recruited by Colonel Ji-Wan Han to serve as a supervisor for General Kang's plutonium enrichment program. An has no military training. ----------- 3 OF HEARTS ----------- NAME: Hyeon-san Chang BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 3 of Hearts is located just south of the intersection where Sinuiju Farms is written on your map. I suggest having an anti-air rocket available since there will be two helicopters protecting him. Of course, you can try to steal one of the choppers, but the anti-air rocket is just a safety in case they take off. There are also a few men with RPGs around the area, so watch out for flying rockets. One last thing is that you'll have to be quick in subduing him, since there's a lot of firing going on by the Chinese and Russians. Little is known about this man. He has connections to the former administration's humanitarian aide program where, it is believed, he traded information regarding plutonium ore processing into weapons-grade materials for cash. CIA intelligence presumes he'd been secretly working for Song and General Kang for years prior to the coup. ----------- 4 OF HEARTS ----------- NAME: Chu-ho Ko BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Just south of the Taechon Reactor are the Taechon Western Battlefields. He is located in the northwest section of the area and is very lightly defended. There is a soldier tunnel nearby, so destroy that before doing anything else. There are also three large artillery guns in the area, but the NK soldiers don't seem to man them, so you don't have to worry about them. Be on the lookout for RPGs though. Ko served as an advisor on President Kim's international nuclear power development council. Ostensibly created to travel to countries with successful nuclear energy programs in an attempt to provide the people of North Korea with safe nuclear energy, Ko instead used the opportunity to set up deals for ore refinement and processing technology with international terrorists. ----------- 5 OF HEARTS ----------- NAME: Cho-yeong Cha BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 5 of Hearts is located just outside of Unsan Village. He is located at the end of the northernmost dirt path right outside the village. You'll have to be careful as there are a lot of tanks nearby, but a NK disguise can bypass all of them. Go to where he is, get rid of the other soldiers, subdue him and load him into a NK vehicle. Make sure you have the disguise back up before you venture into the area with all of the tanks again. Three of the men near him have Anti-Armor Rifles, as well as one guy with an Anti-Tank Rocket. Cho-yeong is an engineer, holding Masters degrees in civic engineering and nuclear engineering from an American university. He is one of the men responsible for implementing the basic framework of Song's nuclear weapons programs. He is a coward, with no military training and little love for anything except money. ----------- 6 OF HEARTS ----------- NAME: Hye-min Park BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 6 of Hearts is just a bit south of the Taechon Western Battlefields and west from the Allied HQ. Heading south out of the Battlefields, stop after a short distance and climb the mountains to the east. You should see a NK outpost with a building. The 6 should be right there. It's easier to approach from the mountains than from the east side, since there are quite a few men with RPGs waiting for you. You may want to use a Surgical Strike or something to take out the soldier tunnel, but make sure not to kill the card. Once the tunnel is gone, you can slide down and subdue the card, then climb back over the mountain towards the south side of the building to the street on the other side. Park is the lowest ranking member of General Kang's circle of five, the five scientists directly responsible for developing the technology to process the weapons grade ore purchased by Chu-ho Ko (the 4 of Hearts) and turn it into nuclear weapons, complete with ICBM technology for delivering their payloads across the globe. ----------- 7 OF HEARTS ----------- NAME: Mun-che Ol Yi BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 7 of Hearts is located north of Yongbyon Station and east of the Industrial Zone. He's on the southern side of the grid square just west of the one marked 135. Use the civilian disguise to get close and steal the chopper on the helipad. With it, you can decimate anything that isn't the card, but make sure to watch out for the RPGs. Once everything is finished, land the chopper, subdue the card and extract him out of there. Yi is a South Korean metallurgist seduced into working for the north with offers of money and power. Yi's knowledge allowed General Kang's team to develop the titanium-aluminum casings necessary to contain the initial implosion of a nuclear weapon. Yi has no loyalties to Song or Kang and can be counted on to flee quickly. ----------- 8 OF HEARTS ----------- NAME: Min-su An BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 8 of Hearts is an easy find, but quite a difficult feat to capture alive. He is located just outside of Chongju, on the road east out of the city. You should see a dirt path that leads to the south just outside the city. The biggest threat is the tunnel that generates tanks, so you might have to lure out the 8 before Bunker Busting it. You'll also have to be careful with the exploding canisters nearby. An is another member of Kang's circle of five. His background and official title are unknown, but intelligence suspects An is an experienced physicist with the knowledge and engineering background necessary to master the equations that govern a fissile body's critical mass. An served in the DPRK military for six years as a young man and can be considered a military threat. ----------- 9 OF HEARTS ----------- NAME: Nam-cheol Kim BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 9 of Hearts is another easy capture. Just southwest of the tenement ruins is a NK Outpost. The 9 is located just next to the "t" in Outpost. There are absolutely no major threats to you in the vicinity, since the soldiers tunnel seems to stop generating them after a few come out. Kim is a high-ranking member of Kang's nuclear weapons team. He is one of the few men in the Asian-Pacific theater with the background necessary for developing the integrated targeting and trajectory systems required for an intercontinental ballistic missile. Kim's presence on the team means the threat of Song's nuclear capability extends across the entire globe. ------------ 10 OF HEARTS ------------ NAME: Hong BOUNTY: $75,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 10 of Hearts is located west of Yongbyon and just northeast of the Reprocessing Plant. There is a little outpost with little resistance in the form of soldiers. The river nearby forks and he is on a cliffside at the end of the shortest fork. There may be one or two men with RPGs in his camp, so be careful should you see any rockets flying. An easy capture after all is said and done though. Hong is a Chinese-born Korean whose parents fled North Korea 50 years ago. Leader of Kang's circle of five Hong was educated in China, and served as an assistant director in China's nuclear weapons program before returning to North Korea thanks to generous offers of money and influence by General Kang. -------------- JACK OF HEARTS -------------- NAME: Ji-won Han BOUNTY: $200,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Jack of Hearts is gotten at the end of the Chinese contract called "Chain Reaction." He is inside of a building that is bathed in radioactivity, so be very quick in retrieving him. Colonel Hang led General Kang's nuclear weapons division. After gathering an elite team of engineers and scientists, known as the Circle of Five, Namgung used funds from Division 39 to ensure his researchers were well supplied. Under his leadership, the team succeeded in manufacturing working nuclear warheads. --------------- QUEEN OF HEARTS --------------- NAME: Jong Namgung BOUNTY: $225,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Queen of Hearts is gotten at the end of the South Korean contract called "The Acid Queen." This is the mission that was in the demo for the PS2, so it shouldn't be too hard. Colonel Namgung directed Song's chemical weapons division. Though eventually overshadowed by Colonel Han's more successful nuclear weapons division, Namgung produced many deadly toxins and is considered highly dangerous. -------------- KING OF HEARTS -------------- NAME: Bae Dokgo BOUNTY: $250,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The King of Hearts is part of the Russian Mafia contract called "Raw Materials." You'll have to be careful when the jeep appears with the King in it. Shoot the gunner, hijack the vehicle, get out and kill the driver before subduing the King. Major Dokgo served in President Kim's army as chief of his missile weapons division. Dokgo used his understanding of missile construction and design to build Song's delivery systems. As a result, Song's weapons can reach virtually anywhere in the world. ------------- ACE OF HEARTS ------------- NAME: Chul Kang BOUNTY: $300,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Once you get enough intel from the cards, the Ace contract will become available at the Allied HQ. At the end of the mission, you'll get the Ace. The mastermind behind Song's nuclear weapons program, Kang succeeded in covertly building an extensive program as well as the missile technology necessary to deliver them almost anywhere in the world. Nobody knows how many nuclear missiles Kang was able to build. Some estimates suggest upwards of 30 ICBM with nuclear warheads. ============== SUIT OF SPADES (G103) ============== ----------- 2 OF SPADES ----------- NAME: Dae Kim BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 2 of Spades is located east of the 9 of Spades, a little northwest of grid square #91 on the map. There are two anti-air units nearby, as well as 3 MD-500 Scouts on the ground. Other than that, everything else is pretty standard as far as protection goes; soldiers with assault rifles. There are two Sungri Scouts there, so some soldiers may man their machine guns. If the choppers lift off, take them out ASAP, then concentrate on the ground troops. You'll have to bring her down to the streets for extraction. As with most of General Song's elite special forces, little is known of Dae Kim's origins. As a member of Song's personal retinue, she received the best training her country had to offer, though it is not on par with American or British special forces training. ----------- 3 OF SPADES ----------- NAME: Jin-Weon Seo BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED I think there are more anti-air units around this card than in the entire game! The 3 of Spades is located very close to the 6, just to west of where she was located. Unfortunately, she is one of the most well-protected numbered cards in the card and add to the fact that you need a helicopter to get to her makes her one of the most difficult as well. There A LOT of tanks and anti-air units surrounding the "island" that the 3 is on. It helps to have the M3 APC from the 6 to help clear out the area surrounding the "island." I suggest taking out everything on the ground level before calling in a NK MD-500 Scout to fly up to the area where she is. Make sure the NK disguise is up before going near her. Fly near her until she starts to run away; do this until she is clear of the two AA tanks next to her. Use the Scout to take them out, then you can land and capture her. I brought her out into the street nearby for extraction. Seo was pulled from her gymnastics training at the age of 11 and placed in Song's military training program. Many recruits are taken from the DPRK's Olympics program, which very likely exists primarily to produce special forces candidates. ----------- 4 OF SPADES ----------- NAME: Joo-eun An BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 4 of Spades is one of the easiest captures in the game if you have the NK MD-500. She is located just to the north of Unsan Village, right next to the water. She is up on a hill and is armed with an anti-air rocket, so if you have a NK disguise or are on foot, she can't hurt you. There are also NO soldiers or any other enemies near her, so be happy with this capture. An is the daughter of a North Korean minister who proudly enrolled his daughter in the DPRK's special forces program. It should be noted that virtually all of Song's army, particularly the elite soldiers both male and female, are deeply, deeply patriotic. A product of a propaganda-soaked upbringing. ----------- 5 OF SPADES ----------- NAME: Keon Park BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 5 of Spades is located east of the Tenement Ruins, on the south end of the grid square just southeast of #151. There is a tunnel there that regenerates tanks, so you'll have to be very careful. You could use the NK disguise to lure her away from the tunnel, then calling in a Cruise Missile to take care of it. After the tank tunnel is done, it's a simple capture. Keon Park directs sniper training in Song's special forces squad. She is the best sniper in Song's army and CIA estimates rank her as 18th in the world. Though she is highly trained, she lacks experience. This conflict in her homeland can only inrease her deadly usefulness. ----------- 6 OF SPADES ----------- NAME: Min-seon Yun BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 6 of Spades is quite close to the Chemical Complex. At the hairpin turn on the west side is a house and the card will be behind the house. There is a tank in front of the house, as well as a lot of men, so you'll need to be careful. You'll also have to contend with the Sungri Scouts that drive by as well. You'll also find a M3 APC next to here, so feel free to snatch it from the North Korean hands. Min-seon Yun originally applied for North Korea's atrophying naval program. When it became clear to her commanders that she was more useful on the ground than on a ship, she was transferred to the Special Forces training program. ----------- 7 OF SPADES ----------- NAME: Moon-han Cheon BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 7 of Spades is located just east of the NK Village that is south of the Chemical Complex. There are two tanks on the ground and two anti-air tanks on the hill above, so take those out before getting an extraction. There are a lot of supply crates nearby, so if you need any health or ammo, it's there. Moon-han was a runner-up in a North Korean beauty pageant; the Beautiful and Demure Citizens of the Democratic People's Republic. She was asked to volunteer for the special forces program in an attempt to show the people how desirable such service was. ----------- 8 OF SPADES ----------- NAME: Shin-seok Kim BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 8 of Spades is located a little northeast of Dandong. I suggest using a NK MD-500 to find her close to the shoreline where it juts in and up. There might be some gunships flying nearby, so wait until they get far away before breaking your disguise. Once they're out of sight, destroy the two tanks underneath the canopies, then land and get the card. Before she joined Song's elite squad, Shin-seok was a "comfort woman," a highly sought after prostitute. The circumstances surrounding her departure from that career and volunteering for Song's special forces squad are not well known, though speculation abounds. ----------- 9 OF SPADES ----------- NAME: Soo-heon Park BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 9 of Spades is located southeast of Chongju, very close to where the 8 of Hearts was. In fact, she's on top of a hill just to the east of where the 8 of Hearts was located. There is one anti-air unit near her, as well as 4 anti-air tanks. To complicate things further, there are also 3 soldier tunnels in the vicinity as well. I'd say use a NK MD-500 Scout to destroy the AA unit first, then systematically take out each AA tank one by one with airstrikes or something. After that, take out the tunnels and capture the card. Dr. Park served under General Yun in the nuclear weapons program. Probably as a result of prolonged exposure to improperly shielded nuclear materials, Dr. Park contracted fatal cancer. Upon learning of this, she abandoned her career as a scientist and enlisted, quickly gaining entrance into Song's special forces squad. ------------ 10 OF SPADES ------------ NAME: Yun-yeon Cho BOUNTY: $100,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The 10 of Spades is located southeast from the corner of the Farm Valley sign on the map. There are two anti-air units in the area, as well as a MD-500 Scout on the verge of takeoff. You'll also need to be aware of the normal APCs (ones without cannon). After that, you can drop in, take out the rest of the enemies and capture the card. Yun-yeon Cho served as an ambassador's aide until the age of 33, at which point she abruptly left her job and applied for Song's elite training program. Nobody in the west has managed to learn the reason behind this. Though she trained with women 2/3rds her age, she received the highest marks in her class. -------------- JACK OF SPADES -------------- NAME: Kon Lee BOUNTY: $300,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Jack of Spades is part of the Mafia contract called "Loose Ends." Be careful not to blow up the APC with the Jack inside if you want him alive. Hijack it and he should get out and be on foot. Some people report that he's killed if you hijack it, but I have gotten him out alive at least 10 times now. Major Lee serves as director of General Song's Special Intelligence division. During peacetime, he co-opted Song's special forces squad and used them as a sort of secret police specializing in torture and assassination. Though he now spends more time spying on the South Koreans and Chinese, his ties to the Special Forces squad are still strong. --------------- QUEEN OF SPADES --------------- NAME: Yong Park BOUNTY: $350,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The Queen of Spades is part of the Chinese contract called "Two Degrees of Separation." Slow and steady will win this battle when the North Korean troops show up. One of the most accomplished men in the DPRK's army, Park is an avowed poet, holds a black belt in martial arts and a master's degree in literature, and is both a feared and capable military commander. One American military journal referred to him as "Korea's Patton." -------------- KING OF SPADES -------------- NAME: Kai Yun BOUNTY: $375,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED The King of Spades is part of the South Korean contract called "Titular Regius." The King will always show up at the third location you inspect, so the difficulty in capturing him varies. Yun is the General in charge of Song's nuclear weapons. He is responsible for their positioning and deployment, and the men under his command are some of the most highly trained anywhere in the world. Prepared for multinational action, Yun hid and defended his arsenal in advance. ------------- ACE OF SPADES ------------- NAME: Choi Song BOUNTY: $100,000,000 STATUS: [ ] WANTED [ ] CAPTURED [ ] KILLED Once you get enough intel, you can accept the Ace contract at Allied HQ. Play through the mission and you'll get the Ace at the end. This mission is rather long and can be frustrating if you die at the end. Move along slowly and don't be afraid to spend a lot of money here since capturing Song alive nets you $100,000,000. General Song is the most dangerous man on earth. Intelligent, ruthless, and highly disciplined, he killed his father, the President, to prevent North Korea from capitulating to Western pressures and currently holds the codes for his country's considerable nuclear stockpile. He must be stopped at all costs. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XXII. BLUEPRINTS (H100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Blueprints are one of the four bounties that you can get during the course of the game. Blueprints for all sorts of nasty stuff are all over the place. The South Koreans are always interested in new ideas, so collect these on their behalf and they'll make it worth your while. There are a total of 110 blueprints to be found and they are small, rectangular boxes with a nuclear symbol on them. A green circle shows up underneath them when you get close, so look in every possible spot since they can be rather hidden. The rewards you get for getting Blueprints will be listed in the Secrets section. -----NOTE Some of these directions may be in sequential order, so don't complain to me if they don't make sense. Not all of them are like that, but some of them are and may require reading more than one description. -----NOTE O================O | SOUTH PROVINCE | O================O 1) Head out the southernmost road in the DMZ, heading west, but stop when you get to the UH-60 challenge. There is a small tower nearby, with a blueprint right behind the sandbags out front. 2) Now, head south and west on that road until you spot train tracks off to the south. Follow these to the east until you spot a broken bridge. The blueprint is near the bridge, just to the south of the tracks. For added knowledge, this is where the 10 of Clubs is located. 3) Now, head all the way to the road that leads south into the eastern section of Haeju. In the southeast corner of that intersection is a blueprint amongst some rocks. 4) Head into Haeju via that very street until you see the grove of trees on your right. There is a blueprint next to the fence on the eastern side of that grove. 5) Find the street that connects both sections of Haeju and get to the intersection on the western side. There is a blueprint off to the side of the road next to a tree. -----NOTE The next three blueprints are in a heavily defended NK-infested area, so it helps to have a NK disguise on hand for them. -----NOTE 6) Find the very long north-south road that connects Nampo to the Farmland. Towards the southern end is a dirt path that leads west and into the mountains. Follow that path until you happen to come across a small NK outpost with a tank-respawning tunnel. The blueprint is on the north side of the wall, next to the blue tarp. It should be noted that there is an officer here, so your disguise will probably be blown. 7) Keep following this path to the west, then go north at the turn. Keep going north until you come to the path that branches off of the circling path. This is a little NK outpost with a lot of explosive canisters nearby. In between the canisters are a blueprint and a national treasure, so grab them both before leaving. As with the last spot, there's also an officer here, so be careful. 8) Follow the circular path around until you get to an open area. Just to the left of where you entered the area is the blueprint on the ground next to the mountain. For added knowledge, this area is where the 10 of Diamonds is found and the blueprint is next to a small soldier tunnel at that time. 9) Head back to the long north/south road connecting Nampo and the Farmland. Starting from the southern end, go north until you pass a little camp on both sides of the road. There's a blueprint behind some boxes on the western side. 10) Go north now to Nampo. It should be noted that there are a total of 12 blueprints around the Nampo area, so you'll be here for a bit. Head to the eastern half of the city. There are four quadrants to the eastern section of the city. This blueprint is found in the southeastern one, next to some boxes near the street on the western side of that square. 11) Head to the northwestern square of that area of the city and find the two buildings that are very close to each other. Between them is a blueprint. 12) This next part can be a bit tough if the Chinese have taken over the city of Nampo. If they have, you'll need a Chinese vehicle. Head into the eastern section of the city, but watch out for the officer on the road heading into it if the Chinese are there. Find the northernmost road in that section and get inside the fence area. The blueprint is between the building and the fence. 13) Just south of the previous blueprint is a small building in the same block. The blueprint is between the building and the fence. 14) Find the little slice of land on the eastern side of this section of the city of Haeju. There should be a building there and the blueprint is near the fence on the eastern side of the building. 15) Just to the west of the last one are two buildings. In front of the eastern building are large green boxes. The blueprint is between them. 16) West of that last one is a large building (the western building of the two before). The blueprint is on the western side of that building, between the fence and the building itself. 17) Go to the zoomed in map and find the sign that says Nampo. Go south of the "N" to the shoreline, where you'll find two blueprints right next to each other. If Haeju is now in the possession of the Chinese, both are in the ship, although you technically can't see them and can only see the green circles. 18) Right next to #17. 19) Head to the docks area and find the building in the northeast corner. The blueprint is between the cement wall and the building. 20) There are two piers nearby that stick out. This blueprint is located on the southern pier, right next to the edge. 21) The last Haeju blueprint isn't in the actual city itself, but on the outskirts. Go north of Haeju a bit to find the train tracks that go east/west. Follow them west, past the destroyed tunnel, until you're just north of the docks. There is a clearing (or a NK soldier tunnel if you're still on the Clubs) with a blueprint right there. 22) Head north now to Pyongyang Airport. There's a two-story parking garage on the southern end of the airport. The blueprint is on the first level, on the eastern side. 23) Just north of the Chinese HQ tent is a blueprint, next to some boxes. 24) Get a Chinese vehicle, disguising yourself, and head inside the Chinese controlled territory of Pyongyang Airport. There is a hangar east of the entrance. You'll find a blueprint on the outside of the hangar, on the western side. 25) Find the train tracks just north of Nampo and follow them to the east until you happen to come across a small NK outpost with a building and a tower. There is a blueprint next to the building out front. 26) Keep following the train tracks east until you come upon a soldier regenerating tunnel. There is a blueprint in front of the bunker, towards the southern side. 27) Now get on the east/west road that connects Pyongyang Airport and North Pyongyang, heading west of course. From where Listening Post #20 was, head northwest to find some flaming wreckage (if you see a crater, you're too far). The blueprint is among some grass near that wreckage. 28) Keep heading west until you get to where Listening Post #21 was located. Near that listening post is an L-shaped wall alongside the road. You'll find the blueprint next to the wall on the western side. 29) Head back to North Pyongyang and go to the northwest corner where there's a lone area that is separated from the city itself. The one building there is supported by some pillars and the blueprint is amongst them. This is the site where the cargo was located in the Mafia contract called "Gimme My Money." 30) Stay in North Pyongyang and locate the circular building in the northern sector. On the east side of the building, there is a pedestrian overpass and the blueprint is underneath it. 31) Head to Downtown Pyongyang and find the building with the large overhang on top. This is the same building where the 8 of Clubs is located. If he's still not captured, it's next to the trucks. If he's already been captured, then it is out in the open. 32) Head to the DMZ and take the northern east/west-bound road out of there. Keep following the road until you get to the northern point of the second curve. There is a destroyed small soldier tunnel here (destroyed in "Out of the Woodwork"), with a blueprint behind it. 33) This blueprint is located near Listening Post #2. Across the street where you destroyed the two soldier tunnels in "Out of the Woodwork," there are some rocks on the same level as the street. The blueprint is just behind those rocks. 34) Keep following the road and stop when it starts to curve north. On the southern side of the street, there are some rocks that are concealed a bit by the trees nearby. You can find a blueprint among those rocks. 35) Follow the curve to the north a bit and you should see an unmarked path on the east side of the horseshoe turn. Follow this path to the east to find an open area with a blueprint out in the open. 36) Head to Kaesong. There is a small building situated next to the HQ there surrounded by a fence. The blueprint is right inside the fence, so you'll need to blow the fence down before getting it. 37) There's a dirt path marked on your map between Kaesong and Sariwon. Head to the end of it to find a small NK outpost. You can find the blueprint among some boxes in front of the tunnel. 38) Head north now to Sariwon and locate the train platform just outside the actual city. There's both a national treasure and a blueprint located on the southern side of the platform, right next to the ramp. 39) Head to the southern side of the eastern block of Sariwon. You'll find the blueprint next to the wall and some boxes/barrels. 40) From the last blueprint, head into the western block of Sariwon and find the two listening posts there. Just south of them is a small planter area with one tree. The blueprint is right next to the tree. Additionally, there's a picture of Song right in front of the planter. 41) Head to the NK Base just west of Sariwon (you can use a path in the northwest corner of Sariwon). In the southeastern part of the base are some barracks and a tower. The blueprint is next to the southeasternmost barrack. 42) Head towards East Pyongyang now, using the road just northeast of Sariwon. As you head up the hill, you should see a building off to your right and a tower. The blueprint is located at the base of that tower. 43) Head inside the city section of East Pyongyang and find the block just northeast of the southernmost "$". This was the setting for the very first Mafia mission of the game. Head inside the building where the transport was located. You'll have to be careful as the area becomes a Mafia-controlled territory after that mission. There are two ledges underneath the building, and the blueprint is on the southern ledge. 44) Head on the southern side of that same building to find another blueprint amongst the boxes. 45) Head towards the Mafia HQ now and find the truck used for a challenge nearby. Directly across from the truck is a blueprint on the ground. 46) Find the dirt path that heads southwest out of East Pyongyang. Follow it to the end to find a clearing where you'll find a blueprint on the ground. For an extra reference, this is where the 6 of Clubs is located. 47) Just southeast of the building where Blueprints #43 and 44 were is a small valley where you'll find a soldier regenerating tunnel and some canopies. There is a blueprint on the ground in plain view there. 48) Follow the dirt path that heads northeast out of East Pyongyang and go to the end. You'll find the blueprint on the ground in the open. This is where the 5 of Diamonds is located for a better reference. 49) Just southwest of the last blueprint is a small NK outpost. Drop down the two hills from the location of the last blueprint to get there easily. Additionally, you can also get here from an unmarked path from the northern part of East Pyongyang. The blueprint is on the ground right behind the sandbags next to the tunnel. 50) Now it's time to head to Ichon. You might have to be careful here if you've gotten the King of Clubs, as Ichon becomes a SK-controlled territory after that mission and there are officers just inside the gates. Get inside the main area and find the two fuel depots on the south side. There's a blueprint in between them. 51) Find the large hangar-like building to the north and get on its northern side. There is a blueprint on top of two large, stacked crates. You can knock it down by bashing one of the sides. 52) North of that very large building is an abandoned tunnel next to the runway. The blueprint is on the ground on the western side of the tunnel. 53) Just to the east of the main area in Ichon are two gray squares on the map. There is a tall rock in between the squares and a blueprint can be found on the ground next to it. -----NOTE The last 6 blueprints for the southern province are located in the NK Fortress in the northeast corner of the map. The whole area doesn't open up until you finish the Jack of Diamonds mission called "Master of None." I suggest prolonging your visit to the base until after you finish the mission. You're welcome to grab them while you're there doing the mission, but the time limit might prove to be a bit too much to do both. -----NOTE 54) Go to the NK Gate and you'll notice two sandbag areas right out front. This blueprint is located next to the sandbags on the western side. 55) When you do the mission called "Master of None," there will be four artillery guns right inside the first area before the bridge, two on the eastern side and two on the western side. This blueprint is next to the gun in the northeast position in the first area. 56) Head into the next area of the fortress via the metal bridge. You should see a huge building in front of you with two helipads right in front of it. This blueprint is on the western side of the western helipad. 57) There is a dirt path that encircles the main building in the second area. Take the western path and stop when you get to the sharp bend that goes north. Here is where one of the artillery guns in "Master of None" was located, and it is where one of the blueprints is located as well, amongst the containers. 58) Continue following that path around until you get just north of the main building there. This is where one of the artillery guns in "Master of None" was located and it's where you'll locate one of the blueprints. 59) This last blueprint for the southern province is in the same area as the prototype supergun. You'll find it on the ground right next to the supergun, on the eastern side. O================O | NORTH PROVINCE | O================O 60) Let's start the northern province blueprints in Chongju. Take the southern east-west out of the city and you'll find a blueprint on the ground as you pass through the tunnel. 61) Keep driving on this road until you notice some NK ZSU-57 (AA tanks) on the southern side of the road battling some SK helicopters. There are two bunkers here, one destroyed and one still intact. The blueprint is next to the destroyed one. 62) You will need a helicopter for this one, so order in the UH-60 or find one one in the field. Continue heading east on the same road from before until you encounter a small clearing to your right (there are a lot of rocks just beyond the clearing). This is a path that leads to the 2 of Spades, if you're on that suit. There is a hill between the clearing where the 2 is and the road that you cannot drive or run up, so land on the top to find the blueprint. 63) Just north of the last one is an unmarked path that leads to where the 10 of Spades is located. Note that you need a NK vehicle to get past the gate (or you can blast it). Go to the north side of the first building just off to the left to find the blueprint amongst the boxes and right next to a treasure. 64) Get back on the road from before and head east to the Yongbyon Reactors. Go to the southern one first, where you'll find a total of 3 blueprints. There are two sets of buildings there and the first blueprint is between them. 65) Head over to the smokestack-like structure and you'll find a blueprint on the southern side of it, just inside the fence. 66) The next one is very close by. In fact, it's on the northern side of the smokestack-like structure, right next to some barrels. 67) Head to the northern of the two reactors now. Using a vehicle or a helicopter's winch, get the blueprint inside the unfinished circular structure in front. Note that if you jump in, you'll end up getting stuck and would have to kill yourself or medivac out of there. 68) Head to the NK Garrison in the southeast corner of the map. There are a total of 3 blueprints in this area. At the first fork, take the northern path, where you'll find the blueprint among some boxes between the last two pairs of tents. 69) NK Garrison. At the third fork, take the northern path again. You'll find the blueprint under a canopy-like structure next to one of the larger tents. 70) NK Garrison. Take the path that leads up to the large building situated on the hill. You'll find the blueprint located next to the building on the southern side. 71) Head to the Yongbyon Reprocessing Plant, where there are two blueprints. The first one is located on the western side of the eastern set of buildings. 72) The other one in the Yongbyon Plant is located next to the westernmost building in the western sector of the plant. 73) Get back on the main road that heads north-south. Go north a little bit until you see some barren trees. There's a hidden path behind that leads to the 10 of Hearts. Near the 10 are some big rocks and just northeast of those rocks is a hill. The blueprint is on top of that hill. Note that it's quite possible to get up the hill on foot, but it's easier to just use a helicopter. 74) Go to your zoomed in map and find the square grid marked 114 on it. That place is a small valley-like area full of North Koreans. At the northern end of square 114 is a bunker with one guy on the ground and one on the top, armed with an AA rocket. The blueprint is on top of the bunker next to the guy. You can get there on foot/vehicle by going through the mountains to the east/southeast of Yongbyon. 75) Go north to the Industrial Zone and take the road going northeast out of there. There's a path off of the road just when the road curves to the north. This leads to an area where the 7 of Hearts is located. The blueprint is located next to the sandbags at the beginning of the area with the 7. 76) Get back onto the street from before and go north a slight distance. You can see another hidden path off of the road. This leads to a small area with two bunkers on opposite ends. There's the blueprint next to the destroyed bunker on the southern end of the area. 77) This one is in the same area as the last one. There are some tarp-covered objects to the north of the last blueprint. You'll find this blueprint next to that. 78) Head to the eastern side of the road loop surrounding the NK Village. There will be a path that leads to a bunch of houses on a hill there. Go straight west to some trees in between two of the houses, where you'll find the blueprint on the ground. 79) Starting from the south end, head north on the road that cuts through the middle of the NK Village. Right before the north end, there are a few houses on the western side. The blueprint can be found next to the second to last house from the north. 80) I suggest getting a NK chopper before tackling the next two blueprints. Check the Vehicles section to locate one if you can't order the MD-500 yet. Follow the path north of the NK Village to the Chemical Complex, but stop when you get to the eastern U-turn. From there, fly east and a little south until you spot a bunker. The blueprint is next to the bunker, but beware of the tanks. 81) See the western U-turn? Fly straight west of it until you see the tall pillar island where the 3 of Spades is located. If you're on the Spades, then the blueprint will be located next to the large building in that valley. If you're not on the Spades, then it's out in the open in the dark brown patch of land. 82) There are a total of 3 blueprints located inside the Chemical Complex. At the intersection where the two statues are, there is an alarm tower in the northeast corner. The blueprint is on the ground next to it. 83) Go to the northeast corner of the complex to find an area with a lot of buildings (where the chemical plant is for the Queen of Hearts contract). There are two fences next to the alarm tower there, where you'll find the blueprint among some boxes. 84) This one is in the same area as the last one. Just east of the last one are boxes next to a building. The blueprint is behind the boxes. 85) Now head all the way west until you get to Changsong Station. Near the intersection of where the the north-south road connects with the Changsong loop is a path that leads east into the mountains. This area is littered with Mi-35s, tanks and AA units (there are also two officers near the tanks, so be careful with a NK disguise). There is an alarm tower just past the tanks, and the blueprint is underneath it. 86) Find Tenement Ruins on the map and zoom in. Just northwest is a grid square labeled 151. Your destination is the grid square just south of that; you can get there by use of a path on the western side of the north-south road that connects to Changsong Station. This is an area with two small soldier tunnels on the north end and a bunker on the south end and it also houses the 5 of Spades. The blueprint is found among the rocks right next to the bunker. 87) You'll need a helicopter to get this blueprint. There is a patch of land just north of Unsan Village where the 4 of Spades is located (if you're on the Spades). You can easily tell where this spot is by noting where the waterfall falls from. The blueprint is on the ground in the open in that spot. 88) Find the southernmost house in Unsan Village and you'll find the blueprint right next to the house. 89) Next, head southwest to the Farmland area. Find where the double "L"s are in the Valley icon on the map. You will find a house there with the blueprint next to it. Additionally, this is where the 2 of Hearts is located. 90) Just west of the location of the last blueprint is the Mafia Outpost. Grab a Mafia vehicle, wait until the disguise pops up and go inside. There is a building in the northwest corner and you'll find the blueprint next to some boxes that are next to that building. 91) Head north now to the Allied HQ just outside of Kusong. Across the street from the HQ is a small empty parking lot. You'll find the blueprint in a a corner of the lot. 92) Head to Allied MASH and find the western entrance to the area. The blueprint is located next to the sandbags at that entrance. 93) Make your way to the windy dirt road just west of Allied MASH. There is a small NK station on the mountainside just south of the first (starting from the south) eastern curve of the dirt path. Here you'll find two helipads and a bunker; the blueprint is next to the bunker. 94) Northeast of Chongju Airfield is a path that leads to an area where the 6 of Hearts is located. There is a big building in the area where the 6 is located and the blueprint is on the ground in front of that building. 95) Get back on that windy dirt path west of MASH. From where #93 was, you can see another NK station on the mountainside to the west, with one helipad and a small soldier tunnel. The blueprint is next to the tunnel. 96) Head to the Taechon Western Battlefields and find the northwestern sector, which is where the 4 of Hearts is located. The blueprint is on a crate near the northernmost piece of artillery there. 97) Go west and then north to find a hidden path with some NK soldiers. There are two AA tanks nearby, as well as an emplaced grenade launcher on top of a bunker in the far back. The blueprint is next to some sandbags in front of the bunker. 98) The next two blueprints are at the Taechon Reactor. The main area there is covered in radiation if you're still on the Hearts segment of the game, so you would need a tank or the BMP APC in order to traverse around without dying. On the southern side of the facility, there is a long building and you can find the blueprint on the northern side of that building. 99) Stay in the tank/APC and journey over to the west side of that row of buildings from the last blueprint. There should be an opening with a silo-like container there. The blueprint is next to that container. 100) Do you remember that windy dirt path west of MASH? We're heading for it yet again, and for the last time. Head for the northernmost eastern curve of the path, where you'll find the blueprint among some rocks behind the fence. 101) Head to the intersection at Sinuiju Farms and head straight east from there. You should encounter a SK outpost where one of the listening posts and treasures are located. Head for the higher ground to find two buildings, one to the northwest and one to the southeast. One of the blueprints is next to the southeast building. 102) Don't leave the area from the last blueprint, since there's one more here. Just south of the last building is a tower on the ground level. Next to it is the blueprint. 103) West of the last blueprint are the Tenement Ruins. A little southwest of the challenge there is a small NK area where the 9 of Hearts is located. There is a large soldier tunnel here. On the southern side of that tunnel is the blueprint. 104) Head for the northernmost point of the Tenement Ruins. This is a hospital area where you have to deliver some vaccines for the Allies during the Spades. The blueprint is next to the southern tent there. 105) Head for Sinuiju Harbor. There is an open building similar to the one during the first Mafia mission of the game in the harbor. On the western side of this building is the blueprint. 106) The last 5 blueprints are located in the Dandong area, so head there. The first one is located next to the tent just southwest of the HQ tent. 107) Find the westernmost building on the ground level of Dandong. The blueprint is next to it on the northern side. 108) Head toward the upper section of Dandong now. Just as the northern street bends and starts heading southwest, stop. Notice the three gray squares marked on your map. Just west of the southern square is a small building, where there is a blueprint on the ground next to it. 109) Follow the northern path all the way until you notice a building with a pagoda-like roof. This is the westernmost building in the upper section of Dandong. On the northwestern side of the building is the blueprint, next to it. 110) Look on your PDA map and find the point where the eastern side of Dandong curves west and then north again. There is a small clearing there where the 8 of Spades is located, provided you're on the Spades. In that small clearing is the final blueprint. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 51 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 52 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 53 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 54 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 55 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 [ ] 56 [ ] 66 [ ] 76 [ ] 86 [ ] 96 [ ] 106 [ ] 57 [ ] 67 [ ] 77 [ ] 87 [ ] 97 [ ] 107 [ ] 58 [ ] 68 [ ] 78 [ ] 88 [ ] 98 [ ] 108 [ ] 59 [ ] 69 [ ] 79 [ ] 89 [ ] 99 [ ] 109 [ ] 60 [ ] 70 [ ] 80 [ ] 90 [ ] 100 [ ] 110 [ ] 61 [ ] 71 [ ] 81 [ ] 91 [ ] 101 [ ] 62 [ ] 72 [ ] 82 [ ] 92 [ ] 102 [ ] 63 [ ] 73 [ ] 83 [ ] 93 [ ] 103 [ ] 64 [ ] 74 [ ] 84 [ ] 94 [ ] 104 [ ] 65 [ ] 75 [ ] 85 [ ] 95 [ ] 105 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XXIII. NATIONAL TREASURES (I100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Widespread looting has spread North Korea's rich cultural heritage all over the country. The Chinese are keen to add these valuable treasures to the glory of the People's Republic. Collect enough, and they'll grant access to some special support items. They are found in boxes throughout the game. There are a total of 110 national treasures to be found in the game. You get $3,000 for every treasure you collect and they look like crates with a dollar sign on them. The rewards you receive for collecting National Treasures will be listed in the Secrets section. -----NOTE Some of these directions may be in sequential order, so don't complain to me if they don't make sense. Not all of them are like that, but some of them are and may require reading more than one description. -----NOTE O================O | SOUTH PROVINCE | O================O 1) Let's start at the Allied HQ. Just south of the "$" challenge right outside HQ is a building marked by a skinny rectangle on your map. On the northern side of this building is some sandbags with a treasure right next to it. 2) Take the southern east/west road out of the DMZ, going through the Allied gate. Behind the tower with the listening post in front is another treasure. 3) Go across the small bridge nearby and head south, stopping when you get to the curve in the road. There is an Allied/NK skirmish going on nearby with a soldier-respawning bunker there. Next to the bunker is the treasure underneath a leaf-covered tarp. 4) Continue driving west on this road until you spot train tracks on your left side. Follow those tracks to the east until you find a broken bridge, where you'll find a treasure. 5) Get back on the road and head west until you encounter two marked dirt paths, one heading north and one heading south. The southern one leads to a hill, where you'll find some civilians and NK soldiers. There's a soldier-respawning bunker on the west side, which is where you'll find the treasure next to a tent. 6) Get back on the road from before and continue heading west until you get to the first intersection. Take the northern route and stop at the next intersection. To the southeast is a hill with a soldier-respawning bunker and some boxes out front. Amongst the boxes is a treasure. 7) Go into Propaganda Village and find the middle road. Go to the northwestern corner of that road and find the decrepit wall and some boxes. Amongst them is a treasure. 8) Find the street that leads into the eastern section of Haeju from the Farmland road. Across the street of that intersection are a few houses, where you'll find the treasure sitting next to the western house. 9) Find the southernmost block of the eastern section of Haeju, which is a little pond of sorts with two little walkways. The treasure is at the end of topmost walkway. 10) This next one is a very easy one to find. Head into the western section of Haeju and find the large set of stairs leading up to the refinery. Just west of those stairs is a treasure sitting in the corner. 11) Find the location of Listening Post #7. This treasure is next to one of the two houses there. 12) Go to the zoomed in map and find the "F" of Farmland. Go there and you'll find some houses, a few of which are destroyed. Next to a wall is a treasure. This is where the 4 of Clubs is located, for a better reference. 13) Just north of your previous location is a myriad of dirt paths with a circular one in the middle. There are two small paths that head east from the bottom of the circle. Go to the end of the northern of the two and you'll find a treasure on the ground in front of a house. -----NOTE The next three treasures are in a heavily defended NK-infested area, so it helps to have a NK disguise on hand for them. All three are in the same general areas as Blueprints #6-8. -----NOTE 14) Next, head to the NK-infested dirt paths on the western side of the map. Get onto the northern east-west path and stop when you run into some bunkers and soldiers. There is a treasure amongst the boxes just north of the wall. 15) Go all the way to the northernmost point of this plethora of dirt paths, where you'll find a small soldier tunnel and some explosive containers. The treasure is next to those canisters. 16) Follow the circular path around to an open area (this is where the 10 of Diamonds is). The treasure is on the ground straight ahead from where you entered the area. 17) Head north on the long road that goes to Nampo, but stop when you get to the intersection that heads to the NK Artillery Base and NK Base. Just before that intersection is a little path off of the road where you'll find a small soldier tunnel and a treasure next to it, possibly in the trees nearby. 18) Head towards the NK Artillery Base, but stop at that intersection right before the entrance. There is a small soldier tunnel to the west of that intersection, where you'll find a treasure behind it. 19) Get inside the NK Artillery Base and head towards the southern side. This treasure is just west of the base building in the second area. 20) Make your way to the NK Base nearby and go inside. The first of two treasures is in the southwestern corner of the base, next to some large containers. 21) The second of two treasures in the NK Base is located on the west side of the main building there. It's on the ground next to the northern barrack. 22) Go back and follow that north-south road heading to Nampo. From the intersection with the road that leads to the NK bases, you should see a clearing not too far north on the west side of the road. If you're still on the first two sets of cards, then it will be next to the bunker there. If you're on the second two sets, it will simply be in the open. 23) Continue heading north from the last one, but don't cross the bridge yet. On both sides of you are two buildings. The treasure is next to the building on the western side. 24) Head north now into Nampo and find the northeast square of the eastern section of the city. The treasure is between the fence and the building, on the eastern side. 25) Head into the docks area of Nampo and find the northern pier. The treasure is just past the third set of containers. 26) Find the dirt path just north of Nampo and journey down it a bit, then turn around and follow the path up the hill, where you'll find a NK bunker at the top. The treasure is in front of that bunker. 27) Head north to Pyongyang Airport and secure a Chinese vehicle. Make sure the disguise is up and head into the Chinese territory, then head to the hangar on the west side. You'll find the treasure on the ground in the middle of the hangar. 28) Don't leave the airport yet, but go to the hangar in the southeast corner to find another treasure. 29) There is one more national treasure inside Pyongyang Airport. Head to the hangar in the northeast corner to find another underneath. 30) Follow the westernmost road south out of Pyongyang Airport to a small area with some buildings. This is the site of the very first Chinese mission of the game. The treasure is right in front of the Children's Museum you have to blow up. 31) Take the east-west road that connects with North Pyongyang, stopping where Listening Post #21 was located. This treasure is southwest of the post, concealed by some boxes next to the westernmost destroyed building. 32) Continue east a bit and spot the flaming wreckage of a plane off to the south. Amidst the wreckage is another treasure. 33) Just to the north of the last one, you can see a coastline on your map. You need to follow the east coastline until you happen to come upon a bunker spawning NK troops. The treasure is behind the bunker. Additionally, the path to find this place is located at the intersection of the road that connects Pyongyang Airport and North Pyongyang. 34) Head into North Pyongyang and find the large archway here. The treasure is on top of it, so use a helicopter to reach it (I believe it is buried under the rubble if you blow up the archway). 35) Find the road that leads northeast out of North Pyongyang and follow it to the end to find a little area with a walkway and pond of sorts (this is where the 5 of Clubs is located). This treasure is located in the water underneath the walkways there. You'll either need a helicopter to park in the water or use a Medivac to get out of there afterwards. 36) Head into Downtown Pyongyang and find the L-shaped area on your map. It's in the middle of the buildings right next to the blueprint there. 37) This is located in the western portion of Downtown Pyongyang. It's next to a building in the northwestern square of that area. 38) Head south out of Downtown Pyongyang, bypassing the first intersection and stopping at the second one. At this intersection is a path that leads into the mountains where you'll find a bunker and the treasure underneath a canopy. 39) Go into East Pyongyang and find the Mafia HQ. Find the challenge vehicle nearby and the treasure is behind a box that is behind the vehicle. 40) This one is on the ledge of the building just next to Listening Post #15. You can use a helicopter to try and reach it, or you can use the ground vehicles as well (Mafia truck plus the bus). 41) Follow the dirt path that leads southwest out of East Pyongyang into an open clearing where you'll find the treasure in the open. If you're still on the Clubs, this is where the 6 is located and the treasure will be hidden among the containers. 42) Follow the dirt path that leads northeast out of East Pyongyang and go to the end of it, where you'll find the treasure in the open. This is where the 5 of Diamonds is located. 43) Just southwest of the last treasure is a small NK outpost. Drop down the two hills from the location of the last treasure to get there easily. Additionally, you can also get here from an unmarked path from the northern part of East Pyongyang. The treasure is next to the bunker. 44) Head all the way back to the DMZ and go north of there to find a skirmish going on between the Allies and NK. The dirt path splits into two, so go with the western path. At the very end of the path, you'll find a large bunker and next to it is the treasure. 45) Head back to the DMZ and take the northern east-west road out of it. As you approach the turn that curves to the north and goes into the horseshoe piece of road, you'll notice some small soldier tunnels (destroyed if you did "Out of the Woodwork"). There is a small hill just to the east of those tunnels that has the treasure. 46) Head into Kaesong and find the monument in the northern sector. The treasure is right next to the monument. 47) Just south of the last treasure is a small valley with a bunch of trees. Hop over the guardrail and go through the trees to find a small clearing with the treasure. 48) Head north now to Sariwon and find the train platform right out front. The treasure is on the ground next to the ramp on the southern side. 49) Take the northern road that eventually leads into Ichon and stop at the top of the curve there. There is a small clearing to the north with some wrecked planes and the treasure just a bit beyond that. 50) Just west of the main area of Ichon (SK-controlled territory if you have finished the King of Clubs mission) is a small hill with NK men and two towers. The treasures is underneath one of the canopies there. 51) Take the road as if you were normally heading for the NK Fortress in the northeast corner of the map. At the very left tip of the western hairpin turn is a tank-respawning bunker (there's an officer here). The treasure is next to the bunker, hidden amongst some shrubbery and rocks. -----NOTE The last two treasures for the southern province are located inside the NK Fortress in the northeast corner of the map. You do not have full access to this map until you finish the South Korean Diamonds contract called "Master of None." -----NOTE 52) This treasure is located on the wall on the eastern side of the main gate. You can get on this section of the wall just inside the gate via a path. The treasure is right next to the main gate. 53) You'll notice the bridge that covers a deep valley and connects two areas of the NK Fortress. SLOWLY walk to the edge of the cliff and try to slide down into the valley. The treasure is located east of the bridge, amongst some rocks. You could also use a helicopter to get to it. O================O | NORTH PROVINCE | O================O 54) Let's start at Chongju Airfield, in the southwest corner of the map. Go straight west from the entrance until you see a small tower with some steps on its side. The treasure is next to it. 55) Head into Chongju now and find the southernmost street in the area. This area is full of little shops and the treasure is underneath one of the canopies on the southern side of the road. 56) Get a Mafia vehicle and make sure the disguise is up. Make your way into the Mafia Outpost northeast of Chongju. Straight in from the entrance gate are some green crates stacked on top of each other and you'll find the treasure underneath them. 57) This one is also located in the Mafia Outpost. To the west of the entrance are some green crates in front of the buildings there. The treasure is next to one of the crates. 58) Get onto the southern east-west road out of Chongju and head east, past the fight with the North Koreans and SK choppers, until you spot a hidden path on the north side of the road. This leads to a small outpost, where you'll find the treasure next to one of the buildings close to the main gate. 59) Head all the way east until you get to the southern of the two Yongbyon Reactors. The first treasure here is located behind a container near Listening Post #32. 60) This treasure is located at the same reactor as the last one. Find the smokestack-like structure and just to east is what looks like an unfinished construction area next to one of the buildings. The treasure is next to that unfinished area. 61) Head to the northern of the two reactors now. The first treasure here is found next to the northernmost building there. 62) This treasure can be tricky to find since only the green circle underneath the box is visible. It's next to the southernmost building of the northern of the Yongbyon Reactors. Sometimes, it becomes a bit glitched and the green circle can only be seen. 63) Head to the NK Garrison east of the Yongbyon Reactors. Take the southern path at the first fork and you'll find the treasure next to some sandbags just past the set of small tents on the western side. 64) There's one more treasure to be found at the NK Garrison. This one is located on the hill where the large building can be found. There is a conveyer belt behind the building. The treasure can be found where the belt goes into a tunnel. 65) Go to the Yongbyon Reprocessing Plant. Turn right at the entrance and go a bit past the small smokestack there and you'll see a space in between the buildings. The treasure is at the end of that small gap, next to some pipes. 66) The other treasure at the Reprocessing Plant is located to the east of the street entrance. There are two rows of buildings on the east side of the facility. The treasure is next to the northern building in the first row. 67) Take the street out of the Reprocessing Plant and make the first left. Keep going on this road until you encounter the 90 degree turn to the west, then stop. The treasure is among the ruins in the southwest corner of that 90 degree turn. 68) Find the southernmost building in Yongbyon, which is where the monument is found at. There are two plaques next to the street just to the north of the monument and the treasure can be found next to the eastern plaque. 69) Head for the Industrial Zone now. There are two treasures here, one in the east section and one in the west section. The one in the western section can be found underneath the large crane. 70) The treasure in the eastern section of the Industrial Zone can be found between some large containers in the southernmost area of the section. 71) Head for Yongbyon Station and you'll find the treasure next to the train platform on the southern side. 72) Go to your zoomed in map and find the Temple. Just west of there is a small body of water and south of that water is a small NK outpost in the mountains, which has a small soldier tunnel and a helipad. The treasure is next to the tunnel. 73) Head to the Temple and you'll find a treasure next to one of the buildings there. 74) There are a total of 4 treasures at the NK Village south of the Chemical Complex, as well as 2 more on the outskirts. To the west of the northern bridge in the village is a path that leads to a small snowy area with a guard tower and a bunker. The treasure is on top of the tower, so you either need to blow it up or use a helicopter to get it. 75) Head to the eastern side of the NK Village and you should see some houses on top of a hill. Just to the east of that is a small open area in the mountains where you'll find a treasure in the open. For a better reference, this is where the 7 of Spades is located. 76) Head up to the hilly area of the NK Village from the last treasure. There is a treasure on the northern side of that area, next to the walls. 77) There is another treasure to be found in the hilly area with the houses. This time, it's located on the southern side, next to the walls. This one is directly east of the "e" in Village on the zoomed in map. 78) Head down the middle road that cuts through the middle of the village. As you go north, you'll see some houses on the western side next to the river that goes through the village. The treasure is next to a house near the "il" of the word Village on the zoomed in map. 79) At the corner just southwest of the northern bridge, you'll find some houses. The treasure is behind one of those houses. 80) Follow the road north of the NK Village as if you were going to the Chemical Complex. There is a house and a small soldier tunnel at the western U-turn and you'll find the treasure in front of the house. 81) You will need a helicopter for this treasure; any will do but a NK one is preferable since there are a lot of AA units near it. Head behind the house from before and you should see an island that has steep sides you can't run nor drive up. The treasure is on that island and that's also where the 3 of Spades is located. 82) There are a total of 4 treasures located inside the Chemical Complex in the northeast corner of the map. The first one is hidden among some boxes in the southeast corner of the whole facility. 83) Northeast of the last one is a small area with a helipad. The treasure is next to the helipad. 84) This one is located in the western section of the complex. There are a bunch of buildings there (this is where the Queen of Hearts appears during that contract) and the treasure is next to one of the buildings on the western side. 85) This treasure is in the northeastern sector of the Chemical Complex. Find the big crane there and the treasure should be next to some big green containers just to the south. 86) Head to Changsong Station now. There are two treasures inside the actual station area. The first one is on the train platform just southwest of the challenge there (one with a lone NK soldier there). 87) The other treasure at Changsong Station is located in front of the building where the train tracks appear to go into. 88) Head to the northernmost section of the Changsong road loop. It is here that you'll find a small NK outpost with a Mi-17 Transport. The treasure is next to some sandbags in between the two artillery guns. 89) Find Tenement Ruins on the map and zoom in. Just northwest is a grid square labeled 151. Your destination is the grid square just south of that; you can get there by use of a path on the western side of the north-south road that connects to Changsong Station. This is an area with two small soldier tunnels on the north end and a bunker on the south end and it also houses the 5 of Spades. The treasure is on the ground in the open in front of the bunker. 90) Head to the northernmost section of the Tenement Ruins. There's a MASH-like area there where you have to make a vaccine delivery during an Allies Spades contract. Just south of the area with a bunch of tents is a small building, where you'll find a treasure next to it. 91) There's one more treasure to be found in the Tenement Ruins. There are three rows of buildings there and the treasure is next to the buildings in the middle row on the western side. 92) Head to Unsan Village now. There are 3 treasures to be found here. The first is found next to a house in the middle of the village. On the zoomed in map, this house is located at the southeast corner of the square in the middle of the village. 93) This next one in Unsan Village is located next to the house on the northernmost dirt path in the village. This is also where the 5 of Hearts is located. 94) Head across the bridge in Unsan Village and go straight east until you run into a house. The treasure is next to that house. 95) Head to the Allied HQ and you can find this treasure right behind the guard there. 96) See the windy dirt path that is west of Allied MASH? Find the southern point where the dirt path and actual road meet on your map. Head south a bit until you see the treasure laying next to some rocks on the roadside. 97) Head to Allied MASH and find the western entrance. Straight north of the entrance is the treasure sitting on the ground next to a tent in the northern row. 98) Find the large intersection at Sinuiju Farms. South of that intersection is a building where the 3 of Hearts is located. There are two treasures on the western side of the building. 99) Next to #98. 100) East of the same intersection from before is a SK outpost. Just south of the alarm tower right inside the outpost is the treasure next to a building. 101) Head for the Taechon Reactor. Note that the main area is covered in radiation if you're still on the Hearts, so you'll need any vehicle that does not take damage from small arms fire. The treasure can be found in the northeast corner of the main facility, next to some containers. 102) Head for Sinuiju Harbor, where you'll find 2 treasures. The first one is found behind the northwesternmost building (the one you can pass through). 103) The other treasure at Sinuiju Harbor is found among some containers in front of the northern building. 104) The next two treasures can be found at Sinuiju Downtown. The first one can be found in the southeastern most portion of the city, where the road stops on your map. It's laying in the middle of a dirt patch. 105) The other treasure in Sinuiju Downtown is located just northwest of the challenge there. It's next to the tree in the middle. 106) The last 5 treasures can be found around Dandong, so head there. You'll need a helicopter for the first one. Fly directly east of the northernmost point of Dandong. You should see a little open area with the treasure in the open. 107) There are 5 artillery guns at the docks of Dandong. Between the two sets of two guns each are some green containers and the treasure is found between them. 108) Find the northernmost building in the upper section of Dandong and you'll find the treasure next to it. 109) This one is located just north of the challenge where you have to kick a tire. It's next to one of the tents just north of the challenge. 110) Look on your PDA map and find the point where the eastern side of Dandong curves west and then north again. There is a small clearing there where the 8 of Spades is located, provided you're on the Spades. In that small area is the final treasure. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 51 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 52 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 53 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 54 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 55 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 [ ] 56 [ ] 66 [ ] 76 [ ] 86 [ ] 96 [ ] 106 [ ] 57 [ ] 67 [ ] 77 [ ] 87 [ ] 97 [ ] 107 [ ] 58 [ ] 68 [ ] 78 [ ] 88 [ ] 98 [ ] 108 [ ] 59 [ ] 69 [ ] 79 [ ] 89 [ ] 99 [ ] 109 [ ] 60 [ ] 70 [ ] 80 [ ] 90 [ ] 100 [ ] 110 [ ] 61 [ ] 71 [ ] 81 [ ] 91 [ ] 101 [ ] 62 [ ] 72 [ ] 82 [ ] 92 [ ] 102 [ ] 63 [ ] 73 [ ] 83 [ ] 93 [ ] 103 [ ] 64 [ ] 74 [ ] 84 [ ] 94 [ ] 104 [ ] 65 [ ] 75 [ ] 85 [ ] 95 [ ] 105 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XIV. MONUMENTS (J100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Like many dictators, Song had a thing for giant monuments to his own greatness. The South Koreans really hate that sort of thing, so getting rid of these monstrosities will make them very pleased with you. Feel free to blow them up by any means necessary. There might be one or two monuments that aren't statues, but the majority of them are of Song's figure. You receive $10,000 for each monument destroyed, with a total of around 21 monuments. All rewards will be listed in the Secrets section. O================O | SOUTH PROVINCE | O================O 1) Head to Pyongyang Airport and get a Chinese vehicle. Head inside the Chinese territory and immediately turn to the east. In front of the terminal, right next to the gate, is a statue of Song. You'll have to be quick, as to not get pummelled by the Chinese. 2) Follow the road south of Pyongyang Airport on the west side, heading to the place where the first Chinese mission was placed. In the middle of the area is a statue of Song. 3) Head to North Pyongyang now and find the area a bit south from the circular building. You'll find a statue of Song in the block just south of that building. 4) Head to Ichon and head inside the main area, locating the airstrip on the map. Find the northernmost building on the east side and you'll find a statue just south of it. I highly recommend that you blow it up before the area becomes a South Korean territory. 5) Now, head to Sariwon and go all the way to the westernmost side. You should see a pointy-like statue on the side of the road. Blow it up, as it's a monument. This is one of the few that aren't Song statues. 6) Head south to Kaesong and get on the road heading west into Kaesong, on the northern side. Just before the left turn to the SK HQ, you should see another pointy-esque statue on your right side. 7) There's another monument in Kaesong, so don't leave just yet. A bit northwest of the HQ building is a building (gray square on map) with a large opening in front of it. You'll find yet another pointy-like statue there. 8) Head south to Propaganda Village and find the road that leads south out of town. At the intersection just before the street, you'll find a Song statue just to the west, in front of a building. 9) Head to the eastern section of Haeju. On the road heading into that section of Haeju from the main road just to the north, take the first left and then the second right. Follow this short road and stop when it starts to curve north. You should see a Song statue right there. 10) This last one for the southern province is in the NK Base in the northeastern corner of the map. After you cross a small metal bridge, you should see a large building right in front of you. The statue is right in front of the large building, so climb the steps on either side to get to it. O================O | NORTH PROVINCE | O================O 11) Head to Chongju. Directly south of the South Korean HQ is a small patch of land with a statue. 12) Head to Chongju Airfield and get on the runway. At the very north end of the runway is another statue. 13) There are two monuments in Kusong. The first one is at the southeastern corner, the very small patch of land on your map. 14) The other statue in Kusong is located north of the last one, and a little bit east. It's the bit of land that juts out of the Kusong rectangle. 15) Head to Yongbyon. Directly west of the southern challenge is a building with a large area out front. That is where you'll find a statue. 16) Now, head to the Chemical Complex in the northeast corner of the map. Get a NK vehicle or something and get inside the main gate. Not very far in will be two statues. 17) Right next to #16. 18) Head to Changsong Train Station. Right out front the main building, next to the street, are two statues. 19) Next to #18. 20) The last two statues are in Sinuiju Downtown. As soon as you enter the city from the one street, it will split into two. There is a statue right at that split. 21) From where the road splits into two, take the left path and make the first left. Make the first right and go to the end of the street, where you should see a statue to your left. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XV. LISTENING POSTS (K100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O The South Koreans have placed these not-too-covert surveillance devices wherever they think they'll overhear an interesting conversation. The Chinese will reward you handsomely for destroying them. Destroy enough of them, and there might be a special reward. There are a total of 55 listening posts in the game. They are a bit taller than a person and they have a flashing red light. All rewards will be listed in the Secrets section. O================O | SOUTH PROVINCE | O================O 1) Head to the DMZ and find the southernmost road leading out of the area. After you pass through the gate there, you'll find a listening post positioned right next to the tower there. 2) Head out of the DMZ, heading west, using the northern road. Stay on this road until you get to the point where you're just north of square #40 on the zoomed in map. It is located right behind a small soldier tunnel (you destroy it in "Out of the Woodwork"). 3) Head to Propaganda Village and find that leads south out of town. On the map, there is a post behind the billboard directly southeast of where the road ends on the map. 4) Stay in Propaganda Village, but head west of where the road ends on the map. There will be another billboard situated on a hill near where the water is, which is where you'll find another listening post, behind it. 5) Go west of Propaganda Village until you reach the road that leads into the eastern section of Haeju. Just north of where the road begins is a few huts. The listening post is right next to the stone wall between the two houses on the eastern side. 6) Head northwest of the last one. On the zoomed in map, there is another post next to a house where the "nd" of Farmland is located. 7) Find the middle section of the eastern part of Haeju. Just north of there is a little area with two houses. The listening post is located on the southern side of the southern house. 8) Find the intersection at Farmland where the road heads north and there's a myriad of dirt paths just to the east. At that intersection is a crop of trees, which is where you'll find a listening post in the middle. 9) From the very same intersection as the last one, head north on that road until you encounter a small NK outpost on both sides about halfway up. In the east encampment will be a listening post. 10) Head to Kaesong now. This listening post is located close to Monument #6. It's next to the building just to the left of the one with the monument in front. 11) Head north now to Sariwon and find the train tracks right in front. Follow these south a bit until you reach the platform. Just to the east of the platform will be the listening post next to some trees. 12) Head to the westernmost block of Sariwon. Go to the northern part of that block and you should find a listening post in the corner. 13) The same block as the last one, but the opposite corner of the northern side. 14) Head to East Pyongyang and find the Mafia chopshop garage just southwest of the HQ there. Follow the fence nearby to the corner, where you'll find a listening post. 15) Follow that street to the northeast until it starts to curve. On that very corner will be another listening post. This is the corner just southeast of where the dirt path leading to the 6 of Diamonds is located. 16) Head to Downtown Pyongyang. Find the building that the 8 of Clubs was under and you'll find a listening post next to one of the columns. 17) Don't leave Downtown Pyongyang yet, as there's one more post here. Head to the western side and find the southern block, where there will be a few buildings surrounding a small courtyard-like area. The listening post will be in the middle of that area next to a tree. 18) Head to North Pyongyang and get on the southernmost street there. There's a fenced-in parking lot just east of where the streets leads out of the city, leading south. On the east side of that parking lot is a post. 19) Find the "$" sign in the southwestern corner of North Pyongyang. Just south of the "$" sign is a building and south of that are two planted trees and the listening post. 20) Head west out of North Pyongyang and stop when you first get sight of the wrecked buildings. On the left side of the road should be a road sign and the listening post is right next to it. 21) Continue heading west on that very same road until you drive up a small hill. You'll see more wreckage to your left and right, but go to the southern side of the road (left). In front of the wrecked building to your left are some barren trees and a listening post among them. 22) Head to eastern section of Nampo. From the half-circle road just to the north of Nampo, head south and make the second right. Just to the south if a fenced area and a building, with a listening post between the fence and building. 23) Continue heading on that road you turned on from before and go to the end. Backtrack to the building you just passed on your right and you should see another listening post just inside the fence. 24) This one is located in the western section of Nampo (not the docks). It's at the northwestern corner of that area, so it's not hard to miss. Note that this area becomes Chinese territory after finishing the contract where you capture the Queen of Clubs. You can sneak down from the north without any worry about the Chinese attacking you. 25) This last post for the southern province is located at Allied MASH. Take the western path out of MASH, but stop when you get to where the path curves south. There should be a hill nearby, so climb it to find the listening post on top. O================O | NORTH PROVINCE | O================O 26) Let's start at Chongju in the southwest corner of the map. Find the southwesternmost building in that region and you'll find the listening post next to a tree near it. 27) This one is located on top of the South Korean HQ in Chongju. 28) Head north and a little west from Chongju to Chongju Airfield. On the western side of the airfield is an alarm tower in between two buildings. The post is next to the alarm tower. 29) Get a Mafia vehicle and head for the Mafia Outpost northeast of Chongju. Make sure the disguise is up and head inside. Just to the west of the entrance is a small building and the listening post is on the southern side. You can run over the post with your vehicle to destroy it. 30) Take the southern east-west road out of Chongju and stop when you first catch sight of the dirt path on the northern side of the road. On top of the hill just to the immediate south of the path is a listening post. 31) Keep heading east on the road from before and stop when you just get out of the small tunnel. Just outside of the tunnel will be the post on the south side of the road. 32) Keep heading east until you run into the Yongbyon Reactors. Head to the southern reactor first and find the small looping road. The listening post is located next to the concrete wall in the middle of the loop. 33) Head to the reactor just to the north. Follow the building around the southern side until you get behind it. It is there that you'll find the listening post next to a small water tower. 34) Just to the east of the last listening post is a NK Garrison. Head there and go to the third dirt path intersection. Once there, take the southern path until you get to the small loop on your map. You'll find a tent there with the listening post next to it. 35) Head to the Yongbyon Reprocessing Plant. Find the first set of buildings and you'll find the listening post on the northern side of them. 36) Head northeast now to Yongbyon and find the southernmost building in the city (the one with a monument in front). The listening post is on the southern side of this building. 37) Head to Yongbyon Station now. You'll find the listening post in the northwesternmost point of the station, between the concrete wall and the building. 38) Head to the NK Village that is just south of the Chemical Complex in the northeast corner of the map. Find the southeastern bridge and make a left after crossing it, going to the north of course. Look to the north right before getting onto the next bridge to find the listening post behind a house. 39) Head north of the village and get inside the Chemical Complex. Find the two buildings that are close to each other in the southeastern corner of the complex. In between them is a telephone pole with the listening post right next to it. 40) There is one more post in the Chemical Complex, so don't leave just yet. Head to the northeastern corner of the complex and find the large swinging crane. The post is underneath it. -----NOTE The Tenement Ruins can be a highly dangerous area. It is a Chinese-controlled territory throughout the whole northern province chapter of the game and is littered with Chinese officers at each little bunker. Not only that, but each bunker has a emplaced grenade machine gun, so you can go from happily prancing about to dead within a few seconds. There are two treasures here, one listening post and one blueprint, so make sure to grab them all in one go. -----NOTE 41) Head all the way to the Tenement Ruins. Note that this area remains a Chinese-controlled territory throughout the whole northern province game, so secure a Chinese vehicle for yourself before entering. Find the northeastern house in the main area of the ruins. Just to the west is a small clearing with some trees; in the middle of that little clearing is the post. 42) Head now to Kusong and find the southern monument there. This listening post is just southeast of that monument, in the same dirt area. 43) Go northwest now a bit to the Allies HQ. The post is behind the HQ. 44) Head north to the Allied MASH. There are two listening posts to be found here. The first is straight north of the entrance, behind a tent. 45) The second listening post at MASH is located in the northwest corner of the area, where the two fences join. 46) Head north now to the four way intersection at Sinuiju Farms. Just south of that intersection is a small house where you'll find the post next to it. This is where the 3 of Hearts is located. 47) Head northeast to the next intersection. Just south of this intersection is the NK Outpost marked on your zoomed in map, but it's really a SK one. Just inside the entrance is an alarm tower, where you'll find the post underneath it. 48) Head west to the Taechon Reactor now. If you're still in the Hearts, the main building is a radioactive area, so be careful. The listening post is on the northern side of the main reactor smokestack. 49) Head to Sinuiju Harbor now and find the easternmost building. The listening post is next to it. 50) Find the two boats stationed at Sinuiju Harbor. The listening post is on the eastern boat. 51) Head to Sinuiju now and head for the block just northwest of the circular building towards the southeastern side. Amongst the buildings are some trees in planters, where you'll find the post next to one of them. 52) Head south of the last listening post and find the road that just ends on your map. Follow the wall nearby to where it connects with the other one, which is where you'll find the listening post. 53) The last four listening posts are all located in Dandong. The first one is located right next to the Chinese HQ tent. 54) Head towards the docks and find the pier that sticks out further than the rest (towards the west). At the end of this pier, you'll find a listening post. 55) Get on the northern road that goes all the way around to a lighthouse. Just where the actual road (on the map) ends and becomes a dirt path is where you will find a listening post. It's behind the eastern tent just before the pagoda-like building. 56) Just west of the last listening post is a building with some unique awnings (pagoda-like). The listening post is behind it. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 51 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 52 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 53 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 54 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 55 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 56 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XVI. CHALLENGES (L100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Challenges are some extra odd jobs that you can do for some extra cash. They are marked on your radar as dollar ($) symbols. They can range from having to push a barrel a certain distance to checkpoint races to even good old-fashioned taking out the North Koreans. Most challenges are timed, so you must perform the objective within that time to get the money. Performing the challenges again will pit you against your own best time and record. The Racing challenges don't start until you've gone through the first checkpoint. There is no reward for finishing all challenges successfully. The only reward you get is from the money you receive at the end of each. All challenges are listed in alphabetical order by the name given to them, according to which province they're located. -----NOTE Do not save during any of the challenges, since it's a glitch that will remove all challenges from the map forever. Also, do not save directly after any challenges that do not involve you moving away from that particular challenge. This also seems to cause a glitch that makes only that particular challenge to be removed from the map forever. Make sure to move away until the "$" comes back on the map, then save. -----NOTE -----NOTE All challenges listed are descriptions for the very first time you do them. Subsequent challenges may raise the difficulty by adding more enemies to kill/more objectives to complete. As for the timed checkpoint challenges, you'll simply compete against your best time; if you don't finish within that time, the challenge is considered failed. -----NOTE O================O | SOUTH PROVINCE | O================O ------------- ALLIED SORTIE ------------- LOCATION: Demilitarized Zone, southern end DIFFICULTY: Medium-Hard TIME: 2:00 REWARD: $10,000 FACTION: Allies This can definitely be a tough one, depending on which of the two vehicles you possibly encounter. You must destroy one NK vehicle, stationed a little northwest of Allied HQ, but you won't know until you get there which vehicle you'll be facing. I've seen both a NK tank and a FROG-7 missile truck, so it can make things a lot tougher if you run into the tank. You'll also have to be on the lookout for a few men with RPGs, so run in with guns ablazing. ---------------- BASH THE BARREL! ---------------- LOCATION: East Pyongyang, on north side of area DIFFICULTY: Very Easy TIME: 30 seconds REWARD: $10,000 FACTION: Raise Russian Mafia There is a very easy way to finish this challenge. Before you take it, plant a C4 charge on the northwest side of the barrel. Start the challenge, get some distance and press the detonator. Once you do that, watch the barrel fly a good amount of distance (flew over 50 on my first try). ----------- BUS DRIVER! ----------- LOCATION: North Pyongyang, on the east side of town DIFFICULTY: Medium TIME: Start with 3:00 on the clock REWARD: $25,000 This is an annoying challenge that is similar to the taxi stuff in Grand Theft Auto. You only get bonus seconds by maintaining your speed above a certain point (think it's around 75kph) and by dropping the passengers off at their desired locations. When you get a passenger into the bus (honk the horn), a second timer will appear under the normal one, which shows how long you have to deliver that person to their location. If it's still green when you get there, you'll receive a bigger boost to your overall time. If it gets to 0:00, then the passenger will leave and you will need to find a new person. ------------- CARGO CARRIER ------------- LOCATION: The one a bit southwest of the Allied HQ in the DMZ, UH-60 Chopper DIFFICULTY: Hard TIME: 2:00 REWARD: $25,000 FACTION: Allies This one can be very hard, but there is an easy way to do it. You will need a MD-500 Scout for this method, since this is one of the easiest ways to do this. You need to pick up some cargo and deliver it back to the spot where you lifted off from. The hard part is that there are two anti-air units that will probably make Swiss cheese out of you. The first one is directly west from your starting position, with the second being a bit northwest of the first. Use the MD-500's 2 AT missiles to destroy these, head back and accept the challenge, then it's easy pickings from there on out. Don't get too far away from the area or the anti-air units might respawn. ------------------- HAEJU REFINERY RAID ------------------- LOCATION: Haeju DIFFICULTY: Easy TIME: 2:30 REWARD: $5,000 x Enemy Subdued FACTION: China You must subdue at least three of the seven enemies that have overrun the refinery. Go up the large steps nearby and go up the next steps to the first tier with enemies. Remember that you have to capture the guys alive, so don't even go near the R1 button. There are 2 guys on the first level, 2 on the second and three on the third. The challenge ends when time runs out or you capture all 7. ----------------- NK VEHICLE HUNTER ----------------- LOCATION: Just south of South Korean HQ in Kaesong DIFFICULTY: Medium TIME: 1:00 plus additional time for each jeep destroyed REWARD: $10,000 FACTION: Raise South Korea You have to destroy 5 NK jeeps within the time limit. The only problem here is actually finding the jeeps. Head south from your initial position to find them driving the roads. There is one parked vehicle a little south of your initial position. You get an additional 30 seconds added to the clock for each vehicle you destroy. -------------- PRESS PHOTO OP -------------- LOCATION: Propaganda Village DIFFICULTY: Medium TIME: 2:00 REWARD: $25,000 You have to take a reporter to some action. Unfortunately, the battle you need to take him to is north of the Demilitarized Zone on the east side of the map. This challenge is a lot easier than it seems. Do not accept the challenge, but get that reporter in your vehicle. Drive to the spot on your map that is north of the DMZ, where there are two dirt paths splitting (right one leads to the 9 of Clubs). Get out of the vehicle with the reporter, accept the challenge and finish it very quickly. -------------------------------------- RACE FROM ALLIED HQ TO SOUTH KOREAN HQ -------------------------------------- LOCATION: Demilitarized Zone, the one right outside HQ DIFFICULTY: Very Easy TIME: 2:00 REWARD: $5,000 This is a checkpoint race against time to see how fast you can reach the South Korean HQ. This is very easy and you shouldn't have any problems finishing it within time. ------------------------------ RACE FROM CHINA HQ TO MAFIA HQ ------------------------------ LOCATION: Pyongyang Airport DIFFICULTY: Very Easy TIME: 2:00 REWARD: $5,000 This challenge consists of you driving through various checkpoints, starting from the Chinese HQ in Pyongyang Airport and ending at the Mafia HQ in East Pyongyang. There's really nothing to it, although watch out for a few fences when driving through North Pyongyang. ------------------------------- RACE FROM MAFIA HQ TO ALLIED HQ ------------------------------- LOCATION: East Pyongyang, southeasternmost one DIFFICULTY: Easy TIME: 2:00 REWARD: $5,000 This is yet another timed checkpoint challenge going from Mafia HQ to Allied HQ, but this one is a bit longer than the others. This is definitely the hardest checkpoint challenge in the game, in my opinion. Everything's normal until you get to Ichon, where you'll have to pass through a gate and head along the dirt path, across the bridge, and then to the Allied HQ. -------------------------------- RACE FROM MAFIA HQ TO CHINESE HQ -------------------------------- LOCATION: East Pyongyang, closest to the Russian HQ DIFFICULTY: Very Easy TIME: 2:00 REWARD: $5,000 This is another timed checkpoint race. You have to go to the Chinese HQ at Pyongyang Airport to finish. You should have no trouble at all with this one. ------------------------------------- RACE FROM SOUTH KOREAN HQ TO MAFIA HQ ------------------------------------- LOCATION: Kaesong DIFFICULTY: Very Easy TIME: 2:00 REWARD: $5,000 This is just another race against time. Your final location is the Russian HQ in East Pyongyang. There's nothing hard at all about this challenge. ----------------------- RACE TO THE HAEJU DOCKS ----------------------- LOCATION: Allied MASH DIFFICULTY: Very Easy TIME: 2:00 REWARD: $5,000 This is a race against time. There are around 23 checkpoints. You go out of the MASH, go through two little battle zones and end up at the docks in Haeju. Remember that you have to remain in the vehicle at all times. ------ SPEED! ------ LOCATION: North Pyongyang, southwestern one DIFFICULTY: Easy TIME: 30 seconds until 90 kph is reached REWARD: $25,000 Bleh, I'm not too fond of this challenge. You must maintain a certain speed while trying to drive as far away from the starting point as possible. The first time involves you maintaining a speed of at least 90 kph and trying to get at least 500 meters away. If your speed drops below 90 after first achieving it, you will fail the challenge. Of course, there is one path that makes it extremely easy. From your intial position, turn so you're going south and go through Downtown Pyongyang. This path ensures that you can easily get 500 meters without much trouble. --------------- THE HAMMER TOSS --------------- LOCATION: Southwest of where the UH-60 challenge is southwest of Allied HQ DIFFICULTY: Easy TIME: 45 seconds REWARD: $10,000 FACTION: Allies "Guns don't kill people. Flying jeeps kill people!" To complete this challenge, you must use the helicopter's winch to throw a jeep as far as possible. Of course, you have to be as quick as possible in retrieving the chopper at first, since there's a soldier inside ready to take off. Once you accept the challenge, a Sungri Scout will appear nearby and you must use to the winch to throw it as far as possible. Of course, you must stay within the green circle while doing this. Simply move the left stick around in a circle until you get a good momentum going, then press up/down to release the jeep from the winch. -------------- TRUCK DELIVERY -------------- LOCATION: NK Artillery Base south of MASH DIFFICULTY: Easy TIME: 3:00 REWARD: $25,000 You have to make a delivery to Sariwon within 3 minutes, which is more than enough time. Take the road to the north, heading east, until you get to Sariwon. You should be pass just by Allied MASH, so keep going on that road going east until Sariwon is in your sights. Once you get to the yellow marker, exit the vehicle to finish the challenge. O================O | NORTH PROVINCE | O================O ---------------------- CHANGSONG LOOP OF FIRE ---------------------- LOCATION: Changsong Train Station, one of the Chinese soldiers DIFFICULTY: Medium TIME: 1:30 starting plus additional time for destroying NK forces REWARD: $30,000 plus whatever you get for the vehicles you destroy FACTION: Chinese Essentially, you just need to do laps around the Changsong Train Station loop, but there's no fun in just speeding through. You can get additional time by killing NK soldiers and destroying their vehicles. You'll encounter a lot of NK fire, so be prepared to face tanks, APCs and men with RPGs. ------------- CROWD CONTROL ------------- LOCATION: Tenement Ruins, Civilian on southern end DIFFICULTY: Medium TIME: 1:00 REWARD: $10,000 FACTION: South Korea You'll first need a helicopter, something small like the MD-500 or MD-530 will do fine (I used a Mi-35). You'll need to park it right next to the lady on the ground, get out, accept the challenge and get back in. You cannot exit the boundary circle on the ground and you cannot kill any civilians. Once inside the chopper, simply fly straight up and notice the top of the screen if it says "Boundary exited" or not. ---------------------- DANDONG GOLF CHALLENGE ---------------------- LOCATION: Western side of Dandong, Chinese soldier DIFFICULTY: Medium TIME: 30 seconds REWARD: $10,000 (increments of $10,000 each time you succeed) At first, you'll need to get a tire within 100 meters of the lighthouse, but it isn't too hard. You can just kick it along the path until you get to the desired distance, so it's not entirely difficult. It does get challenging as you complete more and more, with the final, non-set distance being 20 meters. -------------- DEALER DILEMMA -------------- LOCATION: The Temple just southwest of the NK Village DIFFICULTY: Easy-Medium (helicopter or not) TIME: REWARD: $30,000 You need to kill drug dealers within the time limit. They will be driving around the NK Village in Taebacks, so you'll need to either shoot the drivers or blow them up. A helicopter makes this challenge very easy, so call in a MD-500 or MD-530 to help you out. -------------- DEBRIS JANITOR -------------- LOCATION: Just northeast of Kusong, examine the debris DIFFICULTY: Easy TIME: 30 seconds REWARD: $10,000 FACTION: Allies Before starting this challenge, I suggest calling in a MD-500 and facing it towards the debris. It might help to have the winch already out and rearing to go before accepting the challenge. Once you start, hurry up and get in the chopper, then make sure the debris is attached to the winch. After that, you can just fly away until time runs out. ------------- JEEP MELTDOWN ------------- LOCATION: West side of Mafia chopshop in Yongbyon DIFFICULTY: Very Hard TIME: 5:00 REWARD: $5,000 per jeep dropped into reactor FACTION: Russian Mafia This is a very hard challenge where you'll need to pick up an NK jeep with the winch and try and drop it into a tiny smokestack at the Yongbyon Reactors. The problem isn't with finding a jeep to drop, but trying to get it into the damn reactor stack. You'll need to position around a lot until you can almost dunk it into the hole before releasing it. I'd stay away from this challenge if you want to keep your sanity. ------------------------ MAFIA WAREHOUSE SABOTAGE ------------------------ LOCATION: Yongbyon, on the southern end, Chinese soldier behind a wall DIFFICULTY: Very Easy with a helicopter TIME: 10:00 REWARD: $10,000 FACTION: Chinese You'll need to destroy cargo trucks in the Industrial Zone, but you should have a helicopter ready before accepting the challenge. Talk to the guy, accept the challenge and get into your helicopter. After that, simply fly over to the Industrial Zone and let loose on the trucks. Another very easy challenge. ------------------------------- RACE FROM ALLIED HQ TO MAFIA HQ ------------------------------- LOCATION: Just outside Allied HQ, the M1025 in the corner DIFFICULTY: Easy TIME: 3:00 REWARD: $10,000 Another easy checkpoint time challenge from the Allied HQ to the Mafia one in Yongbyon. This one is a bit longer than the others and you'll need to watch out for tanks, but it isn't difficult at all if you just keep moving. Hopefully, the friendly Mafia vehicles will draw the fire from the tanks. --------------------------------- RACE FROM CHINESE HQ TO ALLIED HQ --------------------------------- LOCATION: Dandong, just outside of the HQ DIFFICULTY: Easy TIME: 2:00 REWARD: $10,000 Yes, this is another checkpoint time challenge, though you're going from the Chinese HQ to the Allied one. As with the other north province ones, you'll need to be on the lookout for tanks. Drive carefully, but quickly through each point until you get to the front of the Allied HQ. --------------------------- RACE FROM MAFIA HQ TO SK HQ --------------------------- LOCATION: Yongbyon, on the east side of the Mafia chopshop DIFFICULTY: Easy TIME: 2:00 REWARD: $10,000 As with the southern province, this is a race against time from the Mafia HQ to the SK HQ. The only problem is there will probably be some obstructions on your path, so be on the lookout for tanks as you're driving. You can take some shortcuts across the corners of some areas, so take use of them. ----------------------------- RACE FROM SK HQ TO CHINESE HQ ----------------------------- LOCATION: Just outside SK HQ DIFFICULTY: Easy TIME: 2:00 REWARD: $10,000 This is yet another time challenge through checkpoints, but two very important things need to be noted. You'll have to be a bit careful on the dirt path you need to go on, since there's not much room to maneuver with the tanks firing at you. You'll also need to be careful to drop your SK disguise once you get close to the Chinese HQ (honk your horn). ------------------- SINUIJU SNIPER HUNT ------------------- LOCATION: Sinuiju Downtown, northern end from a civilian near large pond DIFFICULTY: Easy TIME: 5:00 REWARD: $10,000 (up to $30,000 for third time) As usual, call in a helicopter before accepting this challenge to make it very easy. Once you accept it, get in and start flying towards the snipers. They're randomly on top of the buildings, so you'll need to find them. Once you do, take them out and the challenge will probably be over just as quickly as you started it. It is funny that the South Koreans will probably help you in your little quest. ------------ TAXI DRIVER! ------------ LOCATION: Allied MASH, the Taeback DIFFICULTY: Pain in the ass TIME: Start with 4:00, additional time added for passengers delivered REWARD: I do not like this challenge at all; it's a friggin' pain in the butt. Like the taxi service one in the southern province, you'll need to pick up passengers and drop them off at their desired location. Unfortunately, the locations are a fair distance apart and if you have to escort someone within the same area, you only get about 5-6 seconds to do so. The faster you drive, the more of a bonus you can get; you'll start getting it if the KPH meter goes green. Additionally, if you bring a passenger to their location while their time is still green, you can get a huge time bonus for your overall one. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XVII. FACTION (M100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will detail everything about factions in the game. I will include the basics of faction first, then go on to delve a bit deeper into the subject, including but not limiting myself to speaking about how to gain and lose faction. It's a very easy thing to lose and sometimes can be a pain to get back. O====================O | MAKING THEM HATE | O====================O There are four stages to a faction: Hostile, Unfriendly, Neutral and Friendly. Hostile is when the faction will attack you regardless, unless you're disguised of course. They do not fire at you automatically at the Unfriendly level, but they aren't very tolerant of your acts (if you stun them, they will attack you). At the Neutral and Friendly levels, they don't care if you stun them and they act like normal. The easiest way to lose faction is to kill a member of that particular faction. Of course, you only lose it when another member sees you kill the person. That means weapons like the Covert SMG and sniper rifles work wonders when you don't want to lose faction on missions where you need to kill friendly factions. Additionally, you can lose faction by killing civilians, although the Mafia don't seem to care about the civilians or reporters. The biggest faction hit you can receive comes from either blowing up that faction's HQ or by killing the guard standing in front of the HQ that lets you go inside. O=================O | MAKING AMENDS | O=================O There are many ways to fix faction with a group in the game. One way that works with all groups is killing North Korean soldiers in front of them. This is easier in some cases and not so easy in some other cases. As you'll find out as you explore the maps, there are skirmishes going on between the factions. Of course, not all skirmishes are available from the beginning of the game, so you might need to finish a few contracts before they become available. If you can't find a skirmish to participate in, you could get a faction member in your vehicle and go around the map looking for NK troops. This is one of the easier ways since you can go to a NK heavy area and raise faction quickly. The collectibles in the game are another method of raising faction with the groups. Of course, they only help with the Chinese and South Koreans. The listening posts and national treasures raise faction with the Chinese, while the blueprints and monuments raise faction with the South Koreans. Where does that leave the Mafia and Allies? There is a very quick way to raise faction with the Mafia. Every vehicle you deliver to the chopshop gives you a little bit of faction with the Mafia. Since the last mission for any given suit is for the Allies, you can easily bribe the guard standing at the entrance to their HQ. The easiest way to fix your faction with any ally is to bribe the guard standing outside the front door of their respective HQ. How much it costs to get a working relationship with a faction again solely depends on how far you are in the game. During the first two suits, it will be a bribe of $100,000 to get a faction from Hostile to Unfriendly. During the Hearts, it costs $250,000 and it goes up to $1,000,000 during the Spades. You can bribe the Mafia through the Merchant of Menace screen should it ever come to that. ------------------------ ALLIES VS. NORTH KOREANS ------------------------ 1) South Province - This one is located a bit southwest of the Allied HQ in the DMZ. Just as the road curves west just south of the helicopter challenge, there is a battle going on just off of the road behind some trees. There is a soldier-respawning tunnel here with two men on top, equipped with the AA Rifle. 2) South Province - This one is located north of the DMZ. There is a dirt path that splits into two, one of which leads to a Diamond. This area is a big battle between the two factions, so it should be pretty easy to raise up your faction. 3) South Province - This one is only available when the 3 of Diamonds is still available for capture. There are a few respawning soldier tunnels on ground level close to the 3, so you can wipe them out should you need any faction with them. 4) North Province - There is a firefight going on at the Taechon Western Battlefields. Other than the Sungri Scouts that drive by every so often, there aren't really any other vehicles involved in this small conflict. ------------------------- CHINESE VS. NORTH KOREANS ------------------------- 1) South Province - There is a battle that goes on between these two factions just south of Nampo, right across the bridge. It isn't available from the beginning of the game, so you may need to do a few Chinese missions first. 2) North Province - Just a little bit east of the Taechon Reactor will be a battle of tanks, as both of these factions go at it. As I said, there will be a lot of heavy firepower flying by since there will be a lot of tanks in the area. ------------------------------- SOUTH KOREANS VS. NORTH KOREANS ------------------------------- 1) South Province - There is a battle that goes on just east of Kaesong. It's not that big of a firefight, except some of the NK soldiers use the guns on the back of the Sungri Scouts. Although it isn't a full scale skirmish like the last one, the South Koreans fire heavy weaponry at passing NK vehicles after they take control of Ichon. 2) North Province - There is a small battle that goes on between Anti-Air tanks and 2-3 SK LHXs. The choppers usually go down pretty quick and there aren't many chances to raise faction since there aren't many soldiers to kill. -------------------------- RUSSIANS VS. NORTH KOREANS -------------------------- There are no plain to see skirmishes that go on between the Russians and North Koreans like the ones with the other factions. There is one spot in the north province where there are Russian soldiers in a grassy area and they shoot at any North Korean vehicles that pass by. This is located between the Yongbyon Reactors and the Yongbyon Reprocessing Plant. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XVIII. DECK OF 52 E-MAILS |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will contain all of the e-mails you get concerning the Deck of 52. Since the face cards are special to contracts you get, they don't have any e-mails attached to them. The e-mails you get about the Aces will appear in the General section. I've divided up the e-mails into four section, each pertaining to that particular suit. I've pretty much put this section in for those who want to find out where the cards are located for themselves. O=======O | CLUBS | (N100) O=======O ------------------------ 3 OF CLUBS, SU-YEONG KIM ------------------------ I just received some files forwarded to my ExOps account from a Chinese intelligence officer. Probably Colonel Peng's idea. According to these documents, Chinese Intelligence believes Su-Yeong Kim, the 3 of Clubs, is currently south of Pyongyang, across the river. Kim's supposed to be a grunt. A strong-arm man Hwangbo uses to threaten people. Expect him to run once he sees you. --------------------- 4 OF CLUBS, YEOM PARK --------------------- I just received an intel report from Josef. His men are reporting that the 4 of Clubs, Yeom Park, is operating somewhere north of Haeju. I'm not sure how reliable the intel is. I'm surprised it;s coming from Josef and not Sergei. It's really well put-together too. Very professional-looking. Park specialized in blackmail and graft. Very savvy guy. Probably nothing to worry about in a fight, though. -------------------------- TAL-HUN AN, THE 5 OF CLUBS -------------------------- Agent Buford just sent me a report on Tal-hun An, the 5 of Clubs. Apparently, he's overseeing construction of a military installation north of Pyongyang. His involvement is purely financial, so don't expect too much action if you go after him. The report says it's from Major Park, but since it comes from the CIA's central computer at Langley, I presumed it was really from Buford. ----------------------------- CHONG-CHUN YI, THE 6 OF CLUBS ----------------------------- Another CIA-routed intelligence email from "Major Park." I get the feeling Park is a total cipher over there at South Korean HQ. Their satellite reconnaissance indicates that Chong-chun Yi, the 6 of Clubs, is operating just south of the Russian Mob's HQ in Pyongyang. This "Yi" is another businessman responsible for funding the Ace of Club's operation. No military training. ------------------------ KANG-KEUN HA, 7 OF CLUBS ------------------------ I've received another email from Josef. His contacts recently dealt with the former President's former Minister of Domestic Affairs; Kang-keun Ha, a.k.a. the 7 of Clubs. He's been seen southeast of Kaesong. He's reported to be one of the richest men in Song's organization. Nothing to fear from him, unless he starts throwing money at you. This is another very professional intelligence report from Josef. I'm beginning to suspect he's more than he seems. -------------------------- 8 OF CLUBS, YEONG-SUK PARK -------------------------- Colonel Peng sent us some more information. His intelligence men think the 8 of Clubs, Yeong-suk Park, is in Pyongyang. Park was Dung Hwangbo's director of transportation. Once you bag him, Hwangbo's men should have a hard time getting around without being detected. ------------------------- 9 OF CLUBS, CHEOL-HAN CHO ------------------------- Peng thinks his men have uncovered the location of Cheol-han Cho, the 9 of Clubs. Cho is the security chief for Dung Hwangbo, but his files don't make any reference to military training. Don't expect much of a fight. You'll find him north of the DMZ. -------------------------- 10 OF CLUBS, YEONG-KIL KIM -------------------------- Allied intelligence discovered a possible location for the 10 of Clubs, Yeong-kil Kim. Kim runs Dung Hwangbo's drug operations in North Korea. He's used to dealing with armed thugs. You should be more than a match for him. He's somewhere southwest of the DMZ. I can see some kind of activity there surrounding what appears to be a blown-out bridge. Looks like a train wreck of some sort. O==========O | DIAMONDS | (N101) O==========O -------------------------------------------- LIEUTENANT CHAN-SEOK PARK, THE 2 OF DIAMONDS -------------------------------------------- According to a Chinese intelligence report I just received, Lieutenant Chan-seok Park -- a.k.a. the 2 of Diamonds -- is rallying a unit of troops south of the DMZ, near where you were originally dropped off. Lieutenant Park was a recruiter for Song's army, so he's seen some action. ----------------------------------------- LIEUTENANT TU-CHIN CHO, THE 3 OF DIAMONDS ----------------------------------------- Looks like Josef is helping us out again. I just received a report in Russian from some mafia operatives. I had the boys here translate it, and it discusses a deal the Russians Mob made with Lieutenant Tu-chin Cho, the 3 of Diamonds, southeast of Kaesong. Apparently he's often at that site. Maybe you should check it out. This is the guy responsible for light weapons training in General Chang's outfit. Time to show him what someone trained in air strikes and mass destruction can do. :) -------------------------------------------- LIEUTENANT YEONG-SEON SEO, THE 4 OF DIAMONDS -------------------------------------------- The fax machine just spit out a whole stack of CIA documents. Most of the text has been blacked out, but from what's left it's obvious what the documents pertain to; they're the last known whereabouts of Lieutenant Yeong-seon Seo, the 4 of Diamonds. Seo was responsible for deploying RPGs, SAMs, and TOWs to General Chang's men. The CIA have him listed as operating just wets of Ichon. Go get him. -------------------------------------- CAPTAIN PUNG-CHO YU, THE 5 OF DIAMONDS -------------------------------------- I just got a phone call from Alder Stone, the CIA station chief in Hong Kong. Apparently he was instructed to reveal to me the CIA's suspicions regarding the current whereabouts of Captain Pung-cho Yu, the 5 of Diamonds. They've got him north of the "Black Gate," Heuk Dae Moon. Yu is head of General Chang's military intelligence division. Be ready for anything. ----------------------------------------- CAPTAIN YEONG-IL CHEON, THE 6 OF DIAMONDS ----------------------------------------- Josef's come through for us again. He's given us the location of Captain Yeong-il Cheon, the 6 of Diamonds. This is the guy who trained Chang's men in tank operations. It'll be quite a coup to bring him in. Might not be too easy, though. He's stationed just south of Heuk Dae Moon...the Black Gate, possibly the most fortified position in North Korea. Might not be a bad idea to get a look at the place while you're up there. Do some intel gathering of your own. -------------------------------------- MAJOR SEON-KEUN YUN, THE 7 OF DIAMONDS -------------------------------------- Peng arranged for another Chinese intelligence report to be delivered to me. It goes into some detail about Major Seon-keun Yun's operations. He's the 7 of Diamonds, and the former deputy minister for General Chang's Air Cavalry divisions. Don't be surprised if some of his helicopters are standing by. The report mentions a temporary base set up east of Ichon. ---------------------------------------- CAPTAIN KYUBYUNG PARK, THE 8 OF DIAMONDS ---------------------------------------- Allied intelligence hints that Captain Park, the 8 of Diamonds, is operating west of Nampo. Park was responsible for operating General Chang's anti-air defenses for the past several years. I wouldn't recommend assaulting his location from the air. ----------------------------------- MAJOR CHU-HO KIM, THE 9 OF DIAMONDS ----------------------------------- I've received another dispatch from Allied intelligence. They're monitoring a lot of NK chatter that indicates Major Kim is active north of Haeju. This guy served for 20 years in the DPRK's army before becoming General Chang's Chief of Staff. Watch out for the guy. ---------------------------------------- MAJOR MYEONG-HAN KIM, THE 10 OF DIAMONDS ---------------------------------------- Buford just forwarded me a report from British intel. They think Major Kim is operating somewhere north of Haeju. This intel's only a few hours old, so there's a good chance he's still there. Major Kim is one of the most experienced military men in North Korea. He ran the troops in the DMZ for 10 years, so he's seen lots of action. Stay frosty. O========O | HEARTS | (N102) O========O ----------------------------- CHI-SEONG AN, THE 2 OF HEARTS ----------------------------- I can see why Sergei keeps Josef around. It seems like he's got a file on anyone in North Korea who may have any involvement in this fiasco, including Chi-seong An, the 2 of Hearts. Josef's contacts report that An is currently just south of Farm Valley. He's obviously a low-level operative, but there's a heavy bounty on his head we can't pass up. -------------------------------- HYEON-SAN CHANG, THE 3 OF HEARTS -------------------------------- I've received another decoded CIA communique, presumably thanks to Agent Buford. They've been looking for Hyeon-san Chang, the 3 of Hearts, for some time and now they've got his location narrowed down to the area southeast of the Sinuiju farms. No one knows much about Chang, but if he's part of Kang's nuclear program, he's probably a scientist. -------------------------- CHU-HO KO, THE 4 OF HEARTS -------------------------- I have here another intelligence report from Beijing. Seems Colonel Peng is eager to help us find Chu-ho Ko, the 4 of Hearts. Chinese intel has him operating outside Taechon. Not much is left of that place now, but there is a nuclear reactor nearby. Ko's file lists him as having little more than bureaucratic involvement in the Ace of Hearts' nuclear program, but the Allies are offering a tidy sum for him nonetheless. ------------------------------ CHO-YEONG CHA, THE 5 OF HEARTS ------------------------------ Peng's contacts in Chinese intelligence have paid off again. They've handed us Cho-yeong Cha, the 5 of Hearts, on a platter. Satellite photography shows him holed up north of Kusong. He's a notorious coward; I don't imagine he'll put up much of a fight. ----------------------------- HYE-MIN PARK, THE 6 OF HEARTS ----------------------------- I'm holding a memo in my hand from Agent Buford to CIA headquarters in Langley. Seems he doesn't care now if we know our intel is coming directly from him. His men identified the probable location of 6 of Hearts, Hye-min Park. This is the guy in charge of converting North Korea's reactor grade uranium into weapons-grade material. Buford's convinced he's operating from a temporary base north of Chongju. If he's convinced, that's good enough for me. ----------------------------- MUN-CHEOL YI, THE 7 OF HEARTS ----------------------------- Josef's boys have tracked down another card for us. According to the Russian Mob, 7 of Hearts Mun-cheol Yi is hanging out just north of the train station in Yongbyon. Probably hoping to get out of the country. That's our luck; the trains haven't been running for a month here. Yi is just a metallurgist. Though he might have some of Song's men protecting him. Be careful. -------------------------- MIN-SU AN, THE 8 OF HEARTS -------------------------- Colonel Garrett forwarded me some Allied intel on the current whereabouts of Min-su An, the 8 of Hearts. An Allied plane has spotted some suspicious activity southeast of Chongju and wants you to check it out. If they're right, this will be a great first step in shutting down Colonel Han's nuclear program. --------------------------------- DR. NAM-CHEOL KIM THE 9 OF HEARTS --------------------------------- Peng's aide de camp Captain Leu just called me to let me know they've got a handle on the current whereabouts of Dr. Nam-cheol Kim, the 9 of Hearts. He's hiding out somewhere south of the tenement ruins. Thanks to this guy, Song's nukes have intercontinental delivery systems. Lots of governments in the West would like to get ahold of this guy. ------------------------------ DR. HUN HONG, THE 10 OF HEARTS ------------------------------ Garrett sent me a classified document detailing all the Allied intel on Dr. Hun Hong, the 10 of Hearts. From this, it looks like he's often been spotted at one of the nuclear plants between Kusong and Yongbyon. He was the director of the fissile materials division in General Kang's nuclear program. O========O | SPADES | (N103) O========O ------------------------ DAE KIM, THE 2 OF SPADES ------------------------ Buford just gave us another card. Dae Kim, the 2 of Spades, is the lowest ranking member of Song's all-female special forces squad. Lowest-ranking, but still very well trained and probably one of the most lethal operatives you've yet to encounter. Buford says she's been spotted just south of Farm Valley, but he won't give me specific coordinates. ----------------------------- JIN-WEON SEO, THE 3 OF SPADES ----------------------------- Chinese intelligence has another report for us. This time it's Jin-weon Seo, the 3 of Spades. Goes quite a ways back; they've been watching her for some time. She used to be in the North Korean Olympic program. Chinese operatives spotted her just south of the Chemical Plant. Lots of mountainous terrain there for someone with special forces training to hide in. --------------------------- JOO-EUN AN, THE 4 OF SPADES --------------------------- I just received an interesting phone call. Someone speaking with a very heavy Russian accent said, "Joo-eun An, northwest of Yongbyon." A not-too-subtle hint from our friend Josef? Or at least, one of his agents. Joo-eun An is the 4 of Spades, another highly trained operative in Song's special forces squad. These are lethally trained operatives. Try not to get shot up. -------------------------- KEON PARK, THE 5 OF SPADES -------------------------- North Korea's most infamous sniper was just handed to us, free of charge. From what I gather, Sergei used her once or twice before to take care of some rivals in the business. Now Josef's selling her out. He claims she's currently stationed just southwest of Sinuiju, and I have no reason to doubt him. I guess Josef has no use for Sergei's old contacts in North Korea. Smart man. ----------------------------- MIN-SEON YUN, THE 6 OF SPADES ----------------------------- Another report from Chinese intelligence, thanks to Colonel Peng. He seems pretty plugged in there. This report is on Min-seon Yun, the 6 of Spades. Beijing tracked her down to the chemical plant in the north before they lost her in North Korea's tunnel network. Probably if you nose around there long enough, she and possible some of her colleagues may show their faces. ------------------------------- MOON-HAN CHEON, THE 7 OF SPADES ------------------------------- There's a package here from Agent Buford containing everything they've got on Song's special forces squad. Dossiers on all their operatives. Not much in the way of hard intel we can use to capture them, mostly background stuff. But it does say that Moon-han Cheon, the 7 of Spades, was last seen southeast of the Chemical Plant. Worth checking out. ------------------------------ SHIN-SEOK KIM, THE 8 OF SPADES ------------------------------ I don't know why, but I'm especially fascinated by the idea of an all-female elite forces squad. Shin-seok Kim, the 8 of Spades was a prostitute before she was recruited to join Song's special forces division. According to Allied intelligence, she's hiding out in China, just east of Dandong. If you take her alive, let me know what she's like! ------------------------------ SOO-HEON PARK, THE 9 OF SPADES ------------------------------ I spent the last half and hour reading up on Dr. Soo-heon Park, the 9 of Spades. She worked in General Yun's nuclear program and was only 25 when she was diagnosed with fatal cancer. Then she signed up for duty in Song's special forces squad. Must be quite a woman. Colonel Garrett says his men crossed her path just southeast of Chongju. Might be worth checking out. ------------------------------ YUN-YEON CHO, THE 10 OF SPADES ------------------------------ These women in Song's special forces unit are fascinating. Yun-yeon Cho, the 10 of Spades, was a diplomat's aide before she left to join Park's elite squad. No-one knows why. She was 33 when she joined, the oldest in the unit by several years. Still managed to get high marks, apparently. Hard to trust any intel coming out of North Korea, though. The Allies believe she's stationed a few miles south of Kusong. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XIX. GENERAL E-MAILS |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O These are the e-mails that are not listed in the Deck of 52 or Help sections. These will usually include the various e-mails concerning the contracts you take on for the various factions. I've divided the e-mails into the suits they fall under in the game. O===========O | THE CLUBS | (O100) O===========O ----------------------------------- RENDEZVOUS WITH GARRETT @ ALLIED HQ ----------------------------------- You need to talk to Colonel Garrett at the Allied HQ in the DMZ. It's due north of the insertion point. I've been monitoring the military channels, and it sounds like there's some action up ahead. Be careful. ------------------- CONTRACT: "ANTE UP" ------------------- Here's your chance to prove yourself, Merc. Verify the Two of Clubs, then destroy his artillery. That should cheer Colonel Garrett right up. When we ask you to "verify" a card, we mean we need proof that they've been captured or killed. If you take them alive, we'll approve an extraction helicopter to pick up the captive. Otherwise, just take a digital photo of the victim. ExOps will transmit the photo over to us. You get paid either way, but a kill is worth only half bounty. OK? Dead folks is bad TV - we like them alive, got it? Alright, good luck, Merc. Come back and see us when you're done. ----- Contract Terms & Conditions 1. Verify the Two of Clubs 2. Destroy North Korean artillery Bounty Value: $25,000 alive/$12,500 dead Contract Value: $20,000 --------------- LAY OF THE LAND --------------- OK let's get going. If we're going to find the Deck of 52, we're going to have to get in good with the local power brokers. Buford seems like a good lead. Let's pay him a visit. ------ BUFORD ------ Agent Mitchell Buford helps the South Koreans run their side of this conflict. He'll have lots of work for you, and will probably trade information on the location of the Deck of 52. Don't be surprised if everyone else acts like his assistant. Major Park is running the show over there. Buford's involvement isn't publicly known. ------------------------- CONTRACT: "STEM THE TIDE" ------------------------- There are several points the North Koreans might attack from. I'll mark them; you'll have to defend them all. Those South Korean soldiers are a bit raw, so they may run if rattled. You'll need to stay with them! ----- Contract Terms & Conditions 1. Defend the SK headquarters and maintain morale 2. Improve morale by repelling attackers 3. Morale decreases when SK forces die, NK troops break through the lines, or you abandon the defense Contract Value: $55,000 ------------------------ OPPORTUNITY IN PYONGYANG (Josef Yurimov) ------------------------ You've made a name for yourself pretty quickly, my young friend. We have room for someone like you in our organization. Come by our nightclub in Pyongyang and I'll introduce you to my boss. Keep your mouth shut about this. -------------------- CONTRACT: "FOOTHOLD" -------------------- The Russians are looking to give you a little test. Most of the North Korean forces in Pyongyang have left the area, but there's a holdout force in East Pyongyang. The Russians want you to break into their compound and steal a transport. We'll also get a bonus if you take out the emplaced machine guns around their perimeter ----- Contract Terms & Conditions 1. Steal NK transport and return it to the Mafia garage BONUS: Destroy 3 machine guns Contract Value: $30,000 Bonus Value: $10,000 ------------------ MERCHANT OF MENACE (Sergei Voronov) ------------------ Login: merc Password: vlad1m1r Happy shopping! Sergei. ----------------- COLONEL ZHOU PENG ----------------- After you finished that contract for Buford, I did some research on where his troops are positioned. Seems like his main rival is the man commanding Chinese forces in the area, Colonel Zhou Peng. Probably some opportunities there. ------------------------ CONTRACT: "PEST CONTROL" ------------------------ I'm sure you'll have a lot of fun with the heavy firepower provided by the Chinese. ----- Contract Terms & Conditions 1. Destroy NK outpost at Children's Museum Contract Value: $50,000 --------------- MISSION LOADOUT --------------- The Type 89 APC tank parked outside of the HQ is available for your use in this contract. Additionally, given your promixity to the mission area, the Chinese can provide you 152mm air burst shell support should you need it. -------------------------------- CONTRACT UPDATED: "PEST CONTROL" -------------------------------- The Chinese discovered four NK barracks near the museum. I've negotiated a $10,000 bonus per barracks you destroy. Below is the revised contract that supercedes the previous one I sent you. ----- Contract Terms & Conditions 1. Destroy NK outpost at Children's Museum BONUS: Destroy NK barracks Contract Value: $50,000 Bonus Value: $10,000 per barracks destroyed ------------------------------- CONTRACT: "OUT OF THE WOODWORK" ------------------------------- Allied forces in the vicinity are encountering fierce opposition from North Korean remnants, who're being reinforced by troops coming out of the underground tunnel network. We've got airstrikes standing by to help you take out those tunnels - use them to maximum effect. ----- Contract Terms & Conditions 1. Destroy NK tunnels Contract Value: $40,000 ------------------------------------------- CONTRACT: "A PROPER FUNCTION OF GOVERNMENT" ------------------------------------------- The Chinese are holding the SK agent at the Pyongyang Airport, but I don't have intel on his exact location. You'll need to scout around. The South Koreans are providing a captured Chinese vehicle that you can use to sneak onto the airport, but should you need a replacement, you can procure one in the field. ----- Contract Terms & Conditions 1. Locate the SK agent 2. Bring agent back to SK HQ Contract Value: $55,000 ------------------------------- CONTRACT: "A FAREWELL TO KINGS" ------------------------------- SK intelligence suggests that the King of Clubs plans to smuggle some warheads out of the Ichon airfield. Destroy those missiles, and we might be able to smoke out the King too. ----- Contract Terms & Conditions 1. Destroy Ichon missile launchers 2. Verify the King of Clubs Bounty Value: $125,000 alive/$62,500 dead -------------------------- CONTRACT: "GIMME MY MONEY" -------------------------- Taking out that officer and escaping with the cargo in one piece won't be easy--the Chinese have several soldiers in the area. I recommend that you take care of business as quickly as you can. ----- Contract Terms & Conditions 1. Return the marked cargo to the Mafia warehouse 2. Return the provided helicopter to the Mafia garage BONUS: Kill the Chinese officer in charge of the raid Contract Value: $30,000 Bonus Value: $10,000 --------------------------- CONTRACT: "BAIT AND SWITCH" --------------------------- Sergei managed to set up a bogus arms deal with the Jack of Clubs. I see a lot of armor at the Jack's location, so you'll want to sneak past their front line and take them by surprise. Sergei has promised to provide transportation and some "soldiers." In exchange, he'd like you to help recover a FROG-7 missile truck. I don't want to know why. ----- Contract Terms & Conditions 1. Verify the Jack of Clubs BONUS: Recover a FROG-7 missile truck from the area Bounty Value: $100,000 alive/$50,000 dead Bonus Value: $30,000 --------------------------------- CONTRACT: "NO ONE WILL EVER KNOW" --------------------------------- Want to know the best part about not being spotted by the Mafia (besides the bonus)? Not being shot in the face if you ever see them after you're done with this contract. Be sure to grab the sniper rifle on the ground in front of you before you head out. You'll need it. ----- Contract Terms & Conditions 1. Eliminate three Mafia officers in Haeju 2. Report to Chinese officer who will meet you at the docks in Haeju BONUS: Evade Mafia detection Contract Value: $50,000 Bonus Value: $15,000 -------------------------------- CONTRACT: "UNDER NEW MANAGEMENT" -------------------------------- Quid pro quo. Eliminate the specified NK presence and they'll let us know where the Queen of Clubs is. ----- Contract Terms & Conditions 1. Eliminate NK forces 2. Verify the Queen of Clubs Bounty Value: $115,000 alive/$57,500 dead ------------------------------ DUNG HWANGBO, THE ACE OF CLUBS ------------------------------ Good news. The AN is now accepting bids on the contract for Dung Hwangbo. That's based largely on the intelligence you gathered in the field. They've declassified enough of the intel so we can begin the hunt. Hwangbo's little more than a ruthless businessman. He shouldn't be too tough. Not compared to Song. Garrett will be waiting for you outside Allied HQ. Remember, if you accept this mission, the AN considers the contracts on the other Clubs closed. If you want to work on the rest of Hwangbo's lackeys first, you can accept those contracts from Major Howard inside the HQ. ----------------------------------- CONTRACT: "BRINGING DOWN THE HOUSE" ----------------------------------- The Ace of Clubs is somewhere in the vicinity of Song Tower. He has a transmitter on him. Destroy the NK jammers in the area and I can triangulate him for you. ----- Contract Terms & Conditions 1. Destroy NK jammers 2. Verify the Ace of Clubs Bounty Value: $150,000 alive/$75,000 dead ---------------- (BONUS) CLEAR LZ ---------------- The Allies are willing to provide you with men and firepower if you can clear an LZ for them. There's a spot they've designated at the south end of the island you'll need to clear. This should be easy, but remember this is just a side job. Our primary concern is the Ace! ----- Contract Terms & Conditions BONUS: Destroy NK forces at south end of island Bonus Value: Extra troops and firepower O==============O | THE DIAMONDS | (O101) O==============O -------------------------- CONTRACT: "ESCORT SERVICE" -------------------------- From what I've seen, the road from Nampo to Haeju is still teeming with North Korean units. Watch yourself out there. ----- Contract Terms & Conditions 1. Find Chinese officer 2. Escort officer to Haeju 2a. Death of the officer will result in contract cancellation BONUS: Destroy a NK outpost along the way. Contract Value: $60,000 Bonus Value: $20,000 ---------------------- CONTRACT: "PERSUASION" ---------------------- Once the South Koreans learn that the Chinese are intent on holding Propaganda Village, they will definitely try to destroy their center of command. Make sure you protect the Chinese officers marked in your SNS, or their defenses will be overrun! ----- Contract Terms & Conditions 1. Protect Chinese officers BONUS: No Chinese officers killed Contract Value: $60,000 Bonus Value: $20,000 ----------------------- CONTRACT: "KNOCK KNOCK" ----------------------- That artillery base is a heavily fortified complex built into the side of a mountain range. It's safe to say you won't be ringing a door bell to get in. If it wasn't for the King being inside, I'd have recommended you pass on this one! Good luck. ----- Contract Terms & Conditions 1. Destroy artillery 2. Verify the King of Diamonds Bounty Value: $200,000 alive/$100,000 dead -------------------- CONTRACT: "EMBEDDED" -------------------- A member of the press needs armed escort to points of interest throughout the area. Take him where he needs to go. Oh, and he's got deadlines to meet, so don't waste time. ----- Contract Terms & Conditions 1. Pick up journalist 2. Taxi journalist to his destinations and allow him to capture the footage he needs 3. Death of journalist will result in contract cancellation BONUS: Reach destinations with time to spare Contract Value: $60,000 Bonus Value: $50 per second remaining in time limit upon arrival at each destination ------------------------------------- CONTRACT: "DOWNED BIRD IN ENEMY NEST" ------------------------------------- An Allied UN-60 chopper engaged in maneuvers has crashed behind enemy lines, thanks to NK anti-air defenses. ----- Contract Terms & Conditions 1. Locate downed Allied helicopter 2. Rescue survivors from crash site before NK forces arrive 3. Return crash survivors to Allied HQ Contract Value: $60,000 ------------------------ (BONUS) ANTI-AIR CLEANUP ------------------------ Anti-air units in the area have been giving the Allies a rough time. Be careful. ----- Contract Terms & Conditions BONUS: Destroy all NK anti-air units in the area Bonus Value: $50,000 ------------------------------- CONTRACT: "A HOT TIME IN NAMPO" ------------------------------- Buford wants to drive up the gas prices for the Chinese. Three fuel depots and ten trucks should do the trick. Blow them up and he'll explode your bank account. ----- Contract Terms & Conditions 1. Destroy 3 fuel depots 2. Find and destroy 10 Chinese fuel trucks BONUS: Complete objectives before Chinese reinforcements arrive Contract Value: $85,000 Bonus Value: $500 for each second before reinforcements arrive ---------------------------- CONTRACT: "FIRST PRINCIPLES" ---------------------------- Rescue that pilot and blow up that plane. Easy contract, as long as no one else finds that plane first. ----- Contract Terms & Conditions 1. Find and destroy downed aircraft 2. Find the downed pilot 3. Return pilot to Ichon Contract Value: $85,000 ------------------------- UPDATED PILOT INFORMATION ------------------------- The North Koreans have already captured the pilot and are transporting him to their base at the Black Gate. You must stop them before they arrive, otherwise the pilot is lost. -------------------------- CONTRACT: "MASTER OF NONE" -------------------------- The Jack of Diamonds has turned his artillery on Seoul. You've got to stop him before too many innocents die! ----- Contract Terms & Conditions 1. Destroy all NK artillery before 25,000 civilians are killed 2. Verify the Jack of Diamonds Bounty Value: $150,000 alive/$75,000 dead ---------------------------- CONTRACT: "PLAYING THE ODDS" ---------------------------- You're not out to make any friends, are you? At least the artillery support should let you stay out of sight. ----- Contract Terms & Conditions 1. Destroy South Korean forces at the garrison BONUS: Bribe the Chinese artillery officer ($50,000 required) Contract Value: $45,000 ------------------ CONTRACT: "OMERTA" ------------------ The contract is a boilerplate soft-target elimination. Looks like the Russians have made quite a few enemies. ----- Contract Terms & Conditions 1. Terminate Allied officer 2. Terminate NK prisoner 3. Terminate SK officer 4. Terminate Chinese tank commander Contract Value: $45,000 ---------------- (BONUS) SUB-ROSA ---------------- Sergei is taking a great risk with these killings. It would be much better if it wasn't clear who was behind them. ----- Contract Terms & Conditions BONUS: Kill all targets covertly Bonus Value: $50,000 -------------------------------- CONTRACT: "...IT'S WHO YOU KNOW" -------------------------------- Sergei's found a journalist who claims to have information about Colonel Jong Seomun, the Queen of Diamonds. I'm not sure how Sergei "persuaded" the press to help us out, but if the intel is good, I won't ask. ----- Contract Terms & Conditions 1. Make contact with the journalist 2. Locate the Queen of Diamonds 3. Verify the Queen of Diamonds Bounty Value: $175,000 alive/$87,500 dead ----------------------------------------- (BONUS) CLEANING UP THE BREAD CRUMB TRAIL ----------------------------------------- I wouldn't read this aloud, but Sergei wants that journalist dead as soon as his usefulness is at an end. Turns out he's not even a journalist at all; they suspect he's a spy working for another faction in the area. ----- Contract Terms & Conditions BONUS: Kill the "journalist" after he cases to be "useful" Bonus Value: $50,000 -------------------------------------- GENERAL CHUL KANG, THE ACE OF DIAMONDS (yes, that's a typo) -------------------------------------- The contract for General Chang is now available. This isn't going to be an easy mission. Chang's a sinister madman, responsible for testing chemical weapons on his own people. Chang's also in control of Song's Supergun. Chemical weapons and the ability to deliver them anywhere in a thousand mile radius is bad news. ExOps protocol requires me to inform you any time you accept a mission that involves a high probability of exposure to chemical, biological, or nuclear weapons. The good news is; I'm pretty sure Chang isn't going to nuke you or give you a virus. -------------------------------- CONTRACT: "THE GUNS OF KIRIN-DO" -------------------------------- General Chul Kang, the Ace of Diamonds, has brought the Type 07 Supergun online. This weapon is capable of striking targets in South Korea and Japan with radiological shells. The Supergun is a hardened structure, requiring a bunker buster or equally strong weapon to destroy. Additionally, the Supergun has an integrated jammer system. You'll have to find a way to destroy it without direct Allied air support. Also, the area around the Supergun has been contaminated by radioactive materials used in its ammunition. Only shielded vehicles, such as an NK Tank, can safely cross these areas. ----- Contract Terms & Conditions 1. Destroy the Type 07 Supergun 2. Verify the Ace of Diamonds Bounty Value: $250,000 alive/$125,000 dead -------------------------------- PROTOTYPE WEAPON OPERATION CODES -------------------------------- The Type07 Prototype Weapon is the only thing on this island strong enough to destroy the Supergun and bypass the jamming system. You need to keep the Prototype Weapon intact until the Supergun is destroyed. Below are the operation codes for the Type 07 Prototype Weapon as well as the target coordinates. You'll now be able to activate the Prototype Gun and take out the Supergun. Q84D0DF - NE98359 - 38DKEOW - EIDNEIG - EI594FG - NDNAL23 - DIENA3O - EN33M46 - 50948ND - 984NS3J - 3NMDMEE - 4NG9E3M - NONEIAL - 3N39DMD - 4894N4M - 1M2M064 - MMEN93N - PEIZBX0 O============O | THE HEARTS | (O102) O============O -------------- NORTH PROVINCE -------------- Song's been corralled in the North, so that's where the action is. All of our contacts have a presence there, you should expect some familiar faces. Let's get to it - but be careful. The stakes are getting ever higher. ------------------------------ CONTRACT: "INSPECT AND VERIFY" ------------------------------ Do your best to keep the WMD inspectors alive as they search for evidence that Song used these reactors to manufacture nuclear weapons. NEVER leave them alone. At least one needs to survive to report their findings. ----- Contract Terms & Conditions 1. Escort Allied Inspectors to the Yongbyon 5 MW Reactor 2. Escort Allied Inspectors to the Yongbyon 50 MW Reactor 3. Escort Allied Inspectors to the Yongbyon Reprocessing Plant 4. Return at least 1 Allied WMD Inspector alive to the Allied HQ in Kusong Contract Value: $80,000 ---------------------------- CONTRACT: "REACTOR RETRIEVAL ---------------------------- Rescue the Allied Inspectors from the reactor site and deliver them to the Allied outpost west of the site. Garrett informed me they stocked the outpost with extra supplies if you need them. ----- Contract Terms & Conditions 1. Located Allied inspectors 2. Rescue Allied inspectors before they are executed 3. Return Allied inspectors to Allied outpost Contract Value: $80,000 ------------------ (BONUS) RESCUE ALL ------------------ Those inspectors are highly trained. Garrett will be extremely upset if anything happens to them. ----- Contract Terms & Conditions BONUS: Return all inspectors to Allied Outpost alive Bonus Value: $75,000 ------------------------------- CONTRACT: "IN THE NEIGHBORHOOD" ------------------------------- The South Koreans are trying to establish a presence north of Yongbyon, presumably to watch the Chinese advance. Sergei is, of course, convinced that they're after his operations. He wants you to wipe out the South Korean hideouts. They haven't been in the area long, so the resistance should be fairly light. ----- Contract Terms & Conditions 1. Destroy 5 South Korean hideouts Contract Value: $60,000 -------------------------------------- UPDATE CONTRACT: "IN THE NEIGHBORHOOD" -------------------------------------- There's been a last-minute addition to the contract. An Allied tank has lost its way near Yongbyon, and Sergei wants you to steal it. I'd recommend some care in how you steal the tank--the Americans won't take kindly to being attacked. ----- Contract Terms & Conditions 1. Destroy 5 South Korean hideouts BONUS: Steal Allied tank and return it to the Mafia garage Contract Value: $60,000 Bonus Value: $20,000 -------------------------------- CONTRACT: "106 MILES TO SINUIJU" -------------------------------- Ok here's the deal: there's a diplomatic courier in Sinuiju Harbor that's willing to smuggle out as much contraband as he can carry, but he's charging Sergei a premium for his time. Your goal is to pick up as many items as you can and deliver them to the courier before he leaves. If, at any point, the value of the items reaches zero, we lose the contract. Got it? ----- Contract Terms & Conditions 1. Pick up contraband from Mafia contacts 2. Deliver the contraband to diplomatic courier NOTE: The contract value will reduce over time. Picking up contraband will increase the value. If the contract value reaches $0, the contract will be cancelled. Contract Value: Variable --------------------- (BONUS) TIME = RUBLES --------------------- I need those "packages" picked up and delivered very quick like, but the usual boring array of vehicles are not going to help either of us. No? See that brand new beauty parked across the street? You like? Yes? Give it a try and we will see if you are capable of handling such a finely tuned machine. Bring it with you to the docks in one piece and I'll make sure that the next time you visit the shop I will have another just like it available for your purchasing pleasure. But be careful not to get too far away from that car. A car like that is likely to drive itself away when you are not looking, if you know what I mean. ----- Contract Terms & Conditions BONUS: Bring the sports car with you to the docks ------------------------- CONTRACT: "RAW MATERIALS" ------------------------- NK forces have occupied a previously-abandoned garrison. Sergei assures us that the King of Hearts can be found there. ----- Contract Terms & Conditions 1. Destroy command bunker 2. Verify the King of Hearts BONUS: Destroy all NK SA-8 launchers in the garrison Bounty Value: $250,000 alive/$125,000 dead Bonus Value: $100,000 -------------------- CONTRACT: "REPO MAN" -------------------- Buford's not going to be able to run his own private war if his superiors learn about that lost KIFV. It won't take long for the Mafia to tear it apart and learn what makes it tick. If you don't interrupt that process, Buford gets a royal chewing out, and we don't get our money. Stop that Mafia inspection of the KIFV. Then either destroy it, or get it back to SK HQ. ----- Contract Terms & Conditions 1. Interrupt Mafia inspection of the KIFV 2. Destroy or recover KIFV Contract Value: $110,000 destroyed/$160,000 recovered ------------------------- CONTRACT: "CLEAR CHANNEL" ------------------------- Each roadblock has a garrison stationed nearby. The terms of the contract require you to destroy each garrison tent. Buford's men will come in and mop up afterwards. ----- Contract Terms & Conditions 1. Destroy Chinese garrison tents Contract Value: $110,000 -------------------------- CONTRACT: "THE ACID QUEEN" -------------------------- The chemical plant is inside the Queen's production complex. Buford wants it destroyed. Colonel Namgung will probably stay hidden until after you blow it up. Once you seriously threaten his operation, he'll either try to flee or stop you. Be prepared for either eventuality. ----- Contract Terms & Conditions 1. Destroy the chemical plant 2. Verify the Queen of Hearts Bounty Value: $225,000 alive/$112,500 dead -------------- BONUS FOR SAMS -------------- Buford's offering a $50,000 bonus for each SAM destroyed. It saves his men having to risk their lives cleaning up Colonel Namgung's forces after you're done ----- Contract Addendum 1. Destroy the SAMs in the area Bounty Value: $50,000 per SAM ------------------------------- CONTRACT: "MANIPULATE THE DATA" ------------------------------- The Colonel is fidgety about sending those codes remotely from within the outpost so you'll have to bring them to the Chinese HQ. Sorry about that. ----- Contract Terms & Conditions 1. Download codes 2. Bring codes to Dandong Contract Value: $100,000 ------------------------- CONTRACT: "EXIT STRATEGY" ------------------------- I have a suspicion that the South Koreans intercepted some of the recent Chinese communications - the civilian population is now nowhere to be seen, and there are APCs patrolling the streets. Wonderful. ----- Contract Terms & Conditions 1. Destroy SK command center BONUS: Additional amount paid for destruction of certain marked targets Contract Value: $100,000 Bonus Value: $50,000 per marked target (excluding the SK command center) -------------------------- CONTRACT: "CHAIN REACTION" -------------------------- The Chinese provided us with the location of the Jack of Hearts. He's currently holed up in a building next to the reactor at Taechon. The area around the reactor is a hot zone. You'll need to rely on the protection of an enclosed vehicle (tank, APC, truck, etc) to get in and get him out. Don't walk around for too long. The radiation levels are VERY high near the reactor. You won't last long outside and unprotected near it. ----- Contract Terms & Conditions 1. Verify the Jack of Hearts Bounty Value: $200,000 alive/$100,000 dead ------------------------------------ GENERAL CHUL KANG, THE ACE OF HEARTS ------------------------------------ Based on the intel you gathered, the Allies have tracked Kang down to a remote island off the coast. They're accepting bids for Kang's contract. Everyone here knows you're going to go after it. I should warn you. Kang is one of Song's most capable military men. Bordering on genius. You're going to want every resource possible before you tackle him. ------------------ CONTRACT: "GAMBIT" ------------------ The Kumchang-ni Nuclear Reactor Complex is our next destination--the Ace of Hearts is bound to be somewhere within. We'll insert you under cover of night. Don't mess this up. ----- Contract Terms & Conditions 1. Locate the Ace of Hearts 2. Verify the Ace of Hearts Bounty Value: $300,000 alive/$150,000 dead O============O | THE SPADES | (O103) O============O -------------------------------- CONTRACT: "HUMANITARIAN EFFORTS" -------------------------------- The Chinese intervened in the refugee situation in the Tenement Ruins and are actively discouraging any further Allied aid efforts to the area. So you get to play the humanitarian, for once. ----- Contract Terms & Conditions 1. Retrieve the vaccine from the Allied medic 2. Deliver the vaccine to the Allied MASH unit within the Tenement Ruins 3. Too many civilian casualties will result in contract cancellation BONUS: Deliver vaccine without incurring civilian casualties Contract Value: $80,000 Bonus Value: $25,000 ----------------------------- CONTRACT: "AN EYE FOR AN EYE" ----------------------------- It appears the good General underestimated the South Korean capability to strike Dandong. Good luck out there. ----- Contract Terms & Conditions 1. Defend artillery 1a. Destruction of all artillery will result in contract cancellation Contract Value: $150,000 - $200,000, depending on the number of artillery weapons left intact. ---------------------- CONTRACT: "CHOKEPOINT" ---------------------- I like how we've become the Chinese pre-emptive strike option. ----- Contract Terms & Conditions 1. Destroy cargo planes 2. Destroy freighter Contract Value: $150,000 ------------------------------------- CONTRACT: "TWO DEGREES OF SEPARATION" ------------------------------------- This guy had better be forthcoming with the card location--the Queen of Spades is one of the last keys to Song. ----- Contract Terms & Conditions 1. Find community leader 1a. Death of community leader prior to contact will result in contract cancellation 2. Verify the Queen of Spades Bounty Value: $350,000 alive/$175,000 dead ---------------------- CONTRACT: "IN AND OUT" ---------------------- I've identified the agent's location. He's disguised as a Chinese soldier. As long as you don't stir things up, this should be a simple contract. Get in, get the spy, get out. ----- Contract Terms & Conditions 1. Identify SK agent 2. Deliver SK agent to SK HQ Contract Value: $165,000 ----------------- CONTRACT: "BOOM!" ----------------- There's a radar jammer in Dandong. You'll have to take that out before you use your cruise missiles on the bridge. ----- Contract Terms & Conditions 1. Destroy the radar jammer in Dandong 2. Destroy the Sinuiju-Dandong Bridge Contract Value: $165,000 -------------------------- CONTRACT: "TITULAR REGIUS" -------------------------- General Yun is either at the reactor, the refinery, or the nuclear plant. Find him and verify him. ----- Contract Terms & Conditions 1. Locate the King of Spades 2. Verify the King of Spades Bounty Value: $375,000 alive/$187,500 dead -------------------------- CONTRACT: "ESCORT SERVICE" -------------------------- Seems simple enough--watch Josef's back while he conducts an arms deal. I'd be on high alert, though. Something about this job doesn't feel right. ----- Contract Terms & Conditions 1. Deliver Josef to the arms deal Contract Value: $1,000,000 ------------------------------------ CONTRACT UPDATED: "INTERNAL AFFAIRS" ------------------------------------ Here's a field amendment of the contract. Given what just happened, I don't think legal will mind. ----- Contract Terms & Conditions 1. Deliver Josef to the Mafia HQ Contract Value: $1,000,000 ------------------------ CONTRACT: "HOUSEKEEPING" ------------------------ Josef has contracted us to eliminate several renegade Mafia officers that are hiding Sergei. Be careful--you'll need to identify your targets or risk killing soldiers that are on Josef's side. He's offering a nice bonus if you can pull this job off without killing any loyal Mafia soldiers. ----- Contract Terms & Conditions 1. Identify and kill 4 renegade officers BONUS: Do not kill any loyal Mafia soldiers Contract Value: $90,000 Bonus Value: $30,000 ---------------------- CONTRACT: "LOOSE ENDS" ---------------------- ExOps offered to send a Collections Agent after Sergei, but I told them you'd prefer to take care of things personally. Nabbing the Jack is just icing on the cake. ----- Contract Terms & Conditions 1. Locate Sergei 2. Locate the Jack of Spades 3. Verify the Jack of Spades BONUS: Kill Sergei Bounty Value: $300,000 alive/$150,000 dead Bonus Value: $100,000 ------------------------------ CONTRACT UPDATED: "LOOSE ENDS" ------------------------------ If the Mafia HQ is destroyed there won't be anybody around to pay us. Odds are the Jack is behind the attack--verify him, and the North Koreans are sure to retreat. ----- Contract Terms & Conditions 1. Defend the Mafia HQ 2. Locate the Jack of Spades 3. Verify the Jack of Spades BONUS: Kill Sergei Bounty Value: $300,000 alive/$150,000 dead Bonus Value: $100,000 ------------------------------------ GENERAL CHOI SONG, THE ACE OF SPADES ------------------------------------ Congratulations! I just got a call from Colonel Garrett. He wanted to personally extend the offer for Song's contract to us before he put it up for bid. He knows he owes you a lot, and he presumes you're going to take it. I know you've been champing at the bit to get to Song. I'm not going to warn you about him, you've read the files. The longer you wait, the closer the world comes to nuclear Armageddon. ----------------------------- CONTRACT: "THE ACE OF SPADES" ----------------------------- This is it. Find the General and we can all go home. ----- Contract Terms & Conditions 1. Investigate prison 2. Verify the Ace of Spades Bounty Value: $100,000,000 alive/$50,000,000 dead O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XX. SECRETS (P100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will contain the rewards for getting all of the collectibles, as well as list out each code that is available to you for use in the game. It should be noted that not every code works from the beginning. Some of the codes have to be unlocked, mostly the codes for character skins (models). I will also list a few of the glitches that are in the game. -------------------------------------- GLITCH - FREE MERCHANT OF MENACE ITEMS -------------------------------------- Go into the Merchant of Menace and select a vehicle or supply drop that you want. You have to toss out the beacon and before the beacon hits the ground, go back into the Merchant of Menace and select ANY other item. When you return to the game and the first beacon lands, you will not be charged for the item even though it is still delivered to you. O==================================O O======================================O | | | | | BLUEPRINT REWARDS | | NATIONAL TREASURE REWARDS | | | | | O==================================O O======================================O | 1 | Demolitions Supply Drop | | 1 | Chinese BJ2020 Scout Delivery | |-----|----------------------------| |-----|--------------------------------| | 5 | Sniper Rifle Drop | | 5 | H3 Delivery | |-----|----------------------------| |-----|--------------------------------| | 10 | Anti-Air Rocket Drop | | 10 | Chinese Fuel Truck Delivery | |-----|----------------------------| |-----|--------------------------------| | 15 | Anti-Tank Rocket Drop | | 15 | $50,000 | |-----|----------------------------| |-----|--------------------------------| | 20 | Mafia Heavy skin cheat | | 20 | Indiana Jones skin cheat (PS2) | |-----|----------------------------| |-----|--------------------------------| | 30 | NK Elite skin cheat | | 30 | Doctor skin cheat | |-----|----------------------------| |-----|--------------------------------| | 40 | Advanced Weapons Drop | | 40 | Prisoner skin cheat | |-----|----------------------------| |-----|--------------------------------| | 50 | Ace of Diamonds skin cheat | | 50 | Deck of 52 member skin cheat | |-----|----------------------------| |-----|--------------------------------| | 60 | $100,000 | | 60 | $100,000 | |-----|----------------------------| |-----|--------------------------------| | 70 | $100,000 | | 70 | $100,000 | |-----|----------------------------| |-----|--------------------------------| | 80 | $250,000 | | 80 | $250,000 | |-----|----------------------------| |-----|--------------------------------| | 90 | $250,000 | | 90 | $250,000 | |-----|----------------------------| |-----|--------------------------------| | 100 | $500,000 | | 100 | $500,000 | |-----|----------------------------| |-----|--------------------------------| | 110 | Han Solo skin cheat (PS2) | | 110 | SK Elite skin cheat | |-----|----------------------------| |-----|--------------------------------| O===============================O O=========================================O | | | | | LISTENING POSTS REWARDS | | MONUMENTS REWARDS | | | | | O===============================O O=========================================O | 10 | Medical Supply Drop | | 10 | N. Korean ZSU-57 Anti-Air Delivery | |----|--------------------------| |----|------------------------------------| | 20 | Baggage Car Delivery | | 20 | $250,000 | |----|--------------------------| |----|------------------------------------| | 30 | Mafia MD-530 Delivery | |----|--------------------------| | 40 | Hearts Card skin cheat | |----|--------------------------| | 50 | Allied Pilot skin cheat | |----|--------------------------| | 55 | $250,000 | |----|--------------------------| .=============. ( CHEAT CODES ) '=============' -----NOTE, PLEASE READ All codes are entered on the PDA Factions mode, which is accessible by going to your PDA and scrolling all the way right until you see the faction listings. Note that all skin codes must be unlocked first before you can use them, but the rest of the codes work from the beginning of the game. I will list all codes that are accessible from the beginning of the game first, then I will list all of the character skins. Also, all cheats are deactivated when you accept a mission from a faction, provided that cheat was activated before accepting it. This holds true to all skins and all other codes, so you'll need to input the codes again when you appear outside after accepting a contract. All codes are input using the directional pad. -----NOTE --------------- GAMEPLAY CHEATS (These are available from beginning of game) --------------- ALL ITEMS IN MERCHANT OF MENACE SHOP - Down, Down, Down, Down, Up, Left, Right, Right - This unlocks every item in the Merchant of Menace shop, even the elusive NK Supply Drop. This is the only code that doesn't reset as mentioned above. Get $1,000,000 - Right, Down, Left, Up, Up, Left, Down, Right INFINITE AMMO - Right, Left, Right, Right, Left, Right, Left, Left INFINITE HEALTH - Up, Down, Up, Down, Left, Right, Left, Right RESET ALL FACTIONS TO NEUTRAL - Up, Up, Up, Up, Down, Down, Right, Left - This code resets all factions to neutral, no matter what they are beforehand. UNLOCK ALL COSTUMES - Right, Right, Left, Left, Up, Up, Down, Down, Up, Right, Left, Down, Down, Left, Right, Up, Down, Down, Up, Up, Left, Left, Right, Right - This code unlocks all of the costumes without the need to collect the items needed. This is useful if all you want to do is see a character skin. --------------- CHARACTER SKINS --------------- PLAY AS MAFIA HEAVY -- (Collect 20 blueprints) - Left, Left, Right, Right, Down, Up, Down, Up PLAY AS NK ELITE -- (Collect 30 blueprints) - Left, Left, Right, Right, Down, Down, Down, Up PLAY AS ACE OF DIAMONDS -- (Collect 50 blueprints) - Left, Left, Right, Right, Down, Down, Up, Up PLAY AS HAN SOLO -- (Collect all 110 blueprints) - Left, Left, Right, Right, Up, Down, Up, Up PLAY AS INDIANA JONES -- (Collect 20 treasures) - Left, Left, Right, Right, Up, Up, Down, Down PLAY AS DOCTOR -- (Collect 30 treasures) - Left, Left, Right, Right, Down, Up, Down, Down PLAY AS PRISONER -- (Collect 40 treasures) - Left, Left, Right, Right, Down, Down, Down, Down PLAY AS DECK OF 52 MEMBER -- (Collect 50 treasures) - Left, Left, Right, Right, Down, Up, Up, Down PLAY AS SK ELITE -- (Collect all 110 treasures) - Left, Left, Right, Right, Down, Down, Up, Down PLAY AS HEARTS CARD -- (Destroy 40 Listening Posts) - Left, Left, Right, Right, Up, Down, Down, Up PLAY AS ALLIED PILOT -- (Destroy 50 Listening Posts) - Left, Left, Right, Right, Up, Down, Up, Down PLAY AS MITCHELL BUFORD -- (Finish the second SK mission during the Spades) - Left, Left, Right, Right, Up, Down, Down, Down PLAY AS JOSEF -- (Finish second Mafia mission during the Spades) - Left, Left, Right, Right, Down, Up, Up, Up PLAY AS COLONEL PENG -- (Finish second Chinese mission during the Spades) - Left, Left, Right, Right, Up, Down, Down, Left O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XXI. FREQUENTLY ASKED QUESTIONS (Q100) |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Q) When did Mercenaries come out? A) Mercenaries debuted on the gaming scene on January 11, 2005. Q) Is this game a ripoff of Grand Theft Auto? A) It has its similarities, but they aren't really all that big. The only things that resemble GTA are the hijacking of vehicles and the free-roaming in between missions. Otherwise, the game is different. Q) What's the difference between the three characters? A) Besides the fact that each character knows a different language that helps in understanding what each faction is saying before each contract, each one has a unique trait. Jennifer is stealthiest than the other two characters and you can see this if you're trying to sneak up on a card from behind. Mattias is the quickest on his feet and Jacobs is able to take more punishment from the enemies than the other two. Q) Why can't I buy anything from the Merchant shop when I have collected some items? A) You need to have already done the first Mafia mission (only applies to a new game) before the shop becomes available. Q) What do you get if you capture/kill all 52 cards? A) You get access to a "Cheat" Crate that contains some very powerful weapons. Check out the Merchant of Menace and Weapons sections for more details on those weapons. It doesn't become available to you until you start Playground of Destruction mode, where you can buy it from the Merchant of Menace like any normal drop. Q) How do I get to the second map? How do I get back to the first? A) Once you capture/kill the Ace of Diamonds, you'll be moved to the second map (north province) for the remainder of the game. You can go back to the first map by talking to the marked Allied pilot at MASH in the second province. Q) HELP! I think I blew up one of the (collection item). What do I do? A) You cannot destroy any of the blueprints or national treasures; you only give them a new home somewhere else. A simple solution to this problem is to save the game, then reload, which should put them back at their original locations. Q) One of the factions hates me! What do I do to make them happy again? A) There are multiple ways to go about making them happy again. If any of the factions see you kill NK troops in their presence, you will gain a tiny sliver of faction. You can also bribe the guard in front of their HQ, but you can only do that if you have missions left for them ($100,000 bribe on first map, $250,000 on second). In addition, listening posts and national treasures improve the Chinese mood towards you; the monuments and blueprints make the SK like you. You can also deliver vehicles to the chopshop to improve the Mafia's faction. Q) What happened to all of the "$" signs on my map? A) All "$" signs disappear when on a contract. They also seem to all disappear if you save in the middle of one of the challenges, which causes a glitch. That means DO NOT SAVE during any of the challenges. The only way to fix it would be to start over. Q) Can I hijack the Mafia transport chopper that brings me my vehicles? A) No, you are not able to hijack it. You are able to snipe the driver (right side when facing the front of the chopper), but there is no green circle present anywhere next to the chopper for you to be able to board it. Q) HELP! I killed a card when I didn't want to. What should I do? A) There is a way to get around if you kill a numbered card. If you kill a face one or an Ace, simply start over from your last save and redo the mission. To get around the numbered card situation, simply save and reload. This will reset the card to being alive again, but all of the defenses around him will also be back. You can use this to your advantage a little bit though, especially if there are bunkers around the card. Go in and decimate everything, particularly the bunkers and including the card, save the game and reload. The card will be alive as well as all of the original defenses, but the bunker will remain destroyed. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ___________| |____________ ===========| XXII. ACKNOWLEDGEMENTS |============ ¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O - CJayC for making GameFAQs the best gaming site I've ever seen - Pandemic for making this wonderful game - Toby Wallace for sending me the e-mail on "Acid Queen" bonus - Mercenaries boards (both versions) at GameFAQs for a lot of information - Donny Chan for his e-mail about some of the real-life counterparts of in-game stuff, although I didn't include them in my guide - Zeke0238 for his marvelous maps showing the locations of all collectibles