_ _______ __ _____ / | / / _/ | / / / / | / |/ // // |/ /_ / / /| | / /| // // /| / /_/ / / | | /_/ |_/___/_/ |_/\____/_/ |_| ________ _______ _____ __ / ___/ _ | / _/ _ \/ __/ |/ / / (_ / __ |_/ // // / _// / \___/_/ |_/___/____/___/_/|_/ FAQ/Walkthrough by Mike Maag Version 0.37 January 30th, 2005 <> _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. CONTENTS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. CONTENTS 2. THE FAQ A. VERSION HISTORY B. CONTACT INFORMATION C. BASIC GAME INFORMATION D. LEGAL INFORMATION E. CREDITS 3. THE BASICS A. OPTIONS MENU B. GAMEPLAY BASICS 4. THE STORY A. BACKGROUND B. CHARACTERS 5. ENEMIES A. STANDARD ENEMIES B. BOSSES 6. WEAPONS & NINPO A. MELEE WEAPONS B. PROJECTILE WEAPONS C. ARMLETS D. NINPO 7. ITEMS A. POWER-UP ITEMS B. QUEST ITEMS C. LIFE OF THE GODS LOCATION GUIDE D. LIVES OF THE THOUSAND GODS LOCATION GUIDE E. SPIRIT OF THE DEVILS LOCATION GUIDE F. JEWEL OF THE DEMON SEAL LOCATION GUIDE G. TALISMAN OF REBIRTH LOCATION GUIDE 8. INFO & MAP A. ARCHIVES B. CHAPTER INTROS C. KUNAI SCROLLS D. MAP 9. MURAMASA'S WEAPONS AND TOOLS SHOP A. SHOP B. BLACKSMITH C. TALK D. GOLDEN SCARAB GUIDE 10. WALKTHROUGH ON THE NORMAL DIFFICULTY A. CHAPTER 1 "THE WAY OF THE NINJA" B. CHAPTER 2 "THE HAYABUSA VILLAGE" C. CHAPTER 3 "SKIES OF VENGEANCE" D. CHAPTER 4 "IMPERIAL CITY INFILTRATION" E. CHAPTER 5 "THE CITY OF FIENDS" F. CHAPTER 6 "THE MONASTERY" G. CHAPTER 7 "HIDDEN UNDERGROUND" H. CHAPTER 8 "TAIRON UNDER ALERT" I. CHAPTER 9 "THE MILITARY SUPPLY BASE" J. CHAPTER 10 "THE AQUADUCTS" K. CHAPTER 11 "THE PATH TO ZARKHAN" L. CHAPTER 12 "THE CAVERNS" 11. BEYOND THE NORMAL DIFFICULTY A. SUCCESSIVE PLAY B. OTHER UNLOCKABLES & SECRETS C. HURRICANE PACKS: VOL. 1 & 2 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. THE FAQ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. VERSION HISTORY =============================================================================== Version 0.37 (January 30, 2005) - Doku Boss Battle strategy completed. I've decided on a new way to format boss strategies, so expect the other boss fights to be reformated in future updates. Version 0.36 (September 17, 2004) - Added Chapter 11 Walkthrough up to the boss battle with Doku. Version 0.35 (August 19, 2004) - Revisions to the Secrets guide. Version 0.34 (August 5, 2004) - Finished the Successive Play and Secrets guide. Version 0.33 (August 3, 2004) - Chapter 10 walkthrough completed along with more revisions. Version 0.32 (July 20, 2004) - Half of the Chapter 10 walkthrough added, along with a massive reformating of my guide to make it easier to find the info you are looking for. Every item now has a detailed description of its location. I also standardized the enemy names throughout my guide in attempts to prevent confusion. Version 0.31 (July 5, 2004) - Chapter 9 walkthrough completed along with more revisions. Version 0.30 (June 27, 2004) - Chapter 8 walkthrough completed along with other revisions. Version 0.26 (May 11, 2004) - Chapter 7 walkthrough completed along with Alma strategy. Version 0.25 (May 5, 2004) - Power-Up Guides added. Version 0.24 (April 9, 2004) - Chapter 6 walkthrough added along with the corresponding enemies and items. Version 0.23 (April 2, 2004) - Chapter 4 & 5 walkthroughs added along with all the weapon technique lists. Version 0.20 (March 7, 2004) - Chapter 3 walkthrough added along with a bunch of little stuff like the Reading the Map Section, Secrets, and Observations. Version 0.17 (March 5, 2004) - I added the Unlabored Flawlessness movelist and Dynamo and Tentacle Beast strategies. I also started basic enemy strategies. Version 0.15 (March 4, 2004) - I updated the Chapter 2 walkthrough and added the boss strategy. I also added the beginning of the Golden Scarab Guide and more gameplay information. Version 0.10 (March 2, 2004) - The first version of my guide. I hope to add more detailed content soon. =============================================================================== B. CONTACT INFORMATION =============================================================================== You can contact me by e-mail through mmaag@uiuc.edu If you would like to help contribute to this FAQ/WALKTHROUGH in any way, such as add a tip/secret, or correct any errors I may have made, e-mail me and I'll give you due credit on the next update. =============================================================================== C. BASIC GAME INFORMATION =============================================================================== Title: Ninja Gaiden Platform: XBOX Developer: Team Ninja Publisher: Tecmo Genre: Action Players: 1 Memory: 8 Blocks per Save ESRB Rating: Mature for Blood and Gore, Violence Released: March 2nd, 2004 =============================================================================== D. LEGAL INFORMATION =============================================================================== Please read this before deciding to use the FAQ. (c) Copyright 2004 Mike Maag. Any reproduction of this document in part or in whole without the author's written consent is strictly forbidden. This document may be printed out for personal use. Ask for my permission if you want to put this FAQ on your site (email me at mmaag@uiuc.edu) and do not modify this document. The newest version of this FAQ can always be found at: http://www.gamefaqs.com =============================================================================== E. CREDITS =============================================================================== I would like to thank Jason and all the great people from his Neotaku Forums for the inspiration to make this FAQ/Walkthrough in the first place. I also thank GameFAQs for hosting this file. I would also like to give credit to the following individuals: Adair for help revising the Successive Play section DOAX_Izuna Otoshi & Bari Bari for their help with the character bios Freddie for noticing the Elixir of Spiritual Life behind the Ch. 2 elevator Kampbell-Kid for the movelist for the Unlabored Flawlessness kobudera101 for his Plasma Saber Mk.II description Alexander Allione for his encouragement to finish my guide The Official Ninja Gaiden Website The Ninja Gaiden Manual _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3. THE BASICS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. OPTIONS MENU =============================================================================== GENERAL SETTINGS - Total Play Time tells you how many hours you've logged in. Text and Subtitles lets you choose between English or Japanese menus and text. Speech Language lets you choose between English or Japanese cutscene voices. Subtitles lets you turn the subtitles on or off for cutscenes. Country Select lets you choose which country you reside in. Default Settings restores the default settings for your General Settings. AUDIO SETTINGS - Music Volume lets you adjust the volume of the game's music. Sound Effects Volume lets you change the volume of the game's sound effects. Voice Volume lets you change the volume of the character voices. Sound Test lets you hear the game's music. If you haven't beaten the game yet, the only track you can listen to is the Opening. Here is the complete track listing: Opening, Worship, Trial, Vanished Memories, Annoyances, Stand in the Way, Lord of Greater Fiends, Military Strength, Airship, An Easy Enemy, Tairon at Night, Muramasa, Mystery, Rachel, Sudden Threat, The Fiend, Pray to God, Crypt, Revival of the Dead, Dinosaur, Take it Easy, Forsaken Humanity, Under Alert, Monastery Destroyed, Iron and Sword, Warehouse, Supply Base, Escape from Crisis, Aquaduct, Toxic Waste, Moat of Zarkhan, Distorted World, Freeze Up, Burn Away, City of Fiends, Lyric, Alma Awakened, Pyramid, Labyrinth, Nightmare, Evil Spirit March, To a Different World, Emperor, The Dark Dragon Blade, Go the Distance, After the Battle, A New Challange, Chapter Clear, Game Over, Ninja Gaiden Theme Default Settings restores the default settings for your Audio Settings. CONTROLLER SETTINGS - Button Settings lets you change the button configuration. X Button.......................Normal Attack Y Button.......................Special Attack B Button.......................Projectile Weapon A Button.......................Jump Y+B............................Ninpo X+A............................Wind Run Left Trigger...................Guard Right Trigger..................Center Camera Black Button...................Display Map White Button...................Karma Window On/Off Vibration lets you turn the controller feedback on or off. First Person Camera Control lets you invert the y-axis of the First Person Camera. Controls While in Water lets you invert the y-axis when you swim underwater. Default Settings restores the default settings for your Controller Settings. VIDEO SETTINGS - Screen Adjustment lets you adjust the Gamma, Brightness, and Contrast. WARNINGS - Warnings displays the warning messages. =============================================================================== B. GAMEPLAY BASICS =============================================================================== ----------------- BASIC MOVEMENTS ----------------- WALKING AND RUNNING - Use the Left Thumbstick to move. Tilt it slightly to walk and tilt it fully to run. JUMPING - Use the A Button to jump. WIND RUN TECHNIQUE - To perform the Wind Run press the X Button and the A Button simultaneously. This jump homes in on the nearest enemy. MELEE WEAPON ATTACK - Both the X Button and the Y Button are used for melee attacks. The Y Button is capable of stronger attacks but those attacks are slower. You can use the two types of attacks together to form combination attacks. PROJECTILE WEAPON ATTACK - You can use your projectile weapons with the B Button. NINPO - You can unleash powerful Ninpo magic attacks by pressing the Y and B Buttons simultaneously. BLOCKING - You can use the Left Trigger to block enemy attacks. REVERSE WIND TECHNIQUE - To do the Reverse Wind rolling maneuver tilt the Left Tumbstick in the desired direction while blocking with the Left Trigger. Use this technique to dodge enemy attacks and circle around them. INTERACT - Press the X Button when you see the word interact displayed on the screen to interact with objects in the environment. WALL RUNNING - You can run on walls by jumping diagonally towards a wall and continuing to press forward on the Left Thumbstick. You can run right up walls by jumping straight at them. To do a Wall Running Jump simply jump in the middle of a wall run. To do a wall-based attack simply press an attack button while on a wall. FLYING BIRD FLIP - You can do the Flying Bird Flip by jumping while running straight up a wall. WALL CLINGING - To perform a wall cling for a short period of time jump at a wall and let go of the Left Thumbstick right after impact with the it. You can quickly change your direction by jumping from a wall cling. HANGING - If there is a handhold after running up a wall you can hang on the edge. If there is a handhold such as a rail or bar, you can hang by jumping and clinging onto it. When running near a ledge you will often be able to hang by instead of running off. While hanging tilt the Left Thumbstick to move left and right. If there is stable ground above press the A Button to pull yourself up. To drop down tilt the Left Thumbstick down and press the A Button. SWINGING - To swing on poles or branches jump forward at them. While swinging press the A Button to jump off and make use of your momentum. SWIMMING - To swim use the Left Thumbstick to point yourself in the desired direction and press the A Button. While swimming underwater a breath gauge appears on the left side of the screen. RUNNING ON WATER - While stepping off of the land onto the water press the A Button rapidly. BOW AND ARROW PRECISION AIMING - Hold down the B Button to draw the bow and then tilt the Left Thumbstick to enter first person precision aiming mode. Use the Left Thumbstick to aim the arrow and release the B Button to shoot. In this view you can zoom in 2 more notches using the Right Trigger to assist in accurate aiming. FIRST PERSON VIEW MODE - By tilting the Right Thumbstick you can enter first person view mode, allowing you to look freely in any direction. Exit this mode by pressing any button on the controller other than the Right Thumbstick. The first person view mode can also be toggled on and off by pressing in the Right Thumbstick. CENTER CAMERA BEHIND PLAYER - To center the camera behind Ryu simply press the Right Thumbstick. ---------------------------- OTHER GAMEPLAY INFORMATION ---------------------------- ULTIMATE TECHNIQUES - After you defeat an enemy, its body will release Essence. If you hold down the Y Button your weapon will absorb all the nearby Essence and become charged with power until it is ready to explode. When you release the Y Button it will unleash a powerful attack. An Ultimate Technique using 2 or more Essences will be more powerful than an Ultimate Technique using just one Essence. When you defeat an enemy with an Ultimate Technique it will release more Essence than usual. ESSENCE - Yellow Essence is used a currency to buy or upgrade items in Muramasa's shop. You only get credit for 1/5 of the Yellow Essence when you use the Y Button to attract it to you. Blue Essence replenishes some of Ryu's health. Red Essence replenishes some of the Ryu's Ki power. COMBOS - When you reach a hit combo that is a multiple of 50, the number will be displayed in the center of the screen and very large. RANKINGS - When you complete a chapter the game will give a karma rating based on your clear time, number of kills, amount of Essence, and Ninpo. The rankings are as follows: Master Ninja (best) Head Ninja (good) Greater Ninja (average) Lesser Ninja (poor) Ninja Dog (worst) DIFFICULTY DIFFERENCES - Note that when my walkthrough mentions enemy numbers and locations, this only applies to the Normal difficulty. On Hard and Very Hard the number of enemies for a given area can differ drastically. Also note that on Hard any "60 Fiend Challenge" really has 80 Fiends that must be defeated, while Very Hard has 100 Fiends. You also are given more time to earn the time bonuses in higher difficulties. Muramasa's prices for Elixirs are significantly higher on Hard or Very Hard. Also some item placement differs in the higher difficulties. For example the vase in Murai's dojo only contains an Elixir of Spiritual Life on the Normal Difficulty. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 4. THE STORY _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. BACKGROUND =============================================================================== --------------- ANCIENT TEXTS --------------- THE BOOK OF GENESIS - In the beginning, a great inconsistency flowed out into the nothing; a nothing that was afraid of its own nothingness. A pure terror without color, without sound, without smell, it formed the root of all deification, and eventually it coalesced into the shape of the first Deity, Gurdu. Gurdu gave birth to all elements, and provided them with order and function. In a remote area of space from where Gurdu provided order, there existed the territory of a chaos formed from elements without shape. This chaos, which had been forgotten during the blessings of Gurdu, existed at first as only an instinctual fear, but eventually the chaos began to take shape and a consciousness was formed within it. At first this was just a small envious presence, but eventually it grew and became clearer. This marked the appearance of the Hatred. The chaotic nature of the Hatred further evolved it, bringing it to the level of a Deity. Thus, the ancestor of all Evil Deities, Vigoor, came into being, and the first conflict was set into motion. THE BOOK OF EVIL DEITIES - The ancestor of all Evil Deities, Vigoor, began to devour the territory of Gurdu, beginning at its center. During endless solar and lunar eclipses, the earth shook and split, the seas dried up only to flood into existence again, and intense winds swept over everything and fires burned down all of existence, ignoring even the concept of time itself. Eventually, Gurdu lost his strength and the world once again plunged into the chaos from which it had come. Then, a great change occurred. During the throes of the unending destruction, the body of Gurdu himself split into fourths. Each part became a Deity itself, controlling Sentiment, Wisdom, Immortality, and Creation. Eventually they would come together to restore shape to the world again, but in their panic-stricken state after their birth they still had little power. THE BOOK OF THE DRAGONS - In this age of panic, the Serpent, Deity of Creation was the only one of the Deities who managed to keep some semblance of sanity. The Serpent gave birth to a tiny presence, something that no other being would even notice... the seeds of life. These seeds managed to take hold and grow in the storm of chaos, and ever so slightly began to evolve, eventually becoming thirteen Dragons, whose destinies were to be found in battle. The Dragons waged an endless battle against Vigoor, who never ceased in his attempts to bring the world into a chaos of hatred. Eventually the Dragons were able to banish Vigoor to the very ends of the world. However, it was at this time that the youngest and lowest in position of the Dragons, the Dark Dragon, summoned the Hatred with its feelings of inferiority. Due to this betrayal, Vigoor was able to keep from being completely destroyed. THE BOOK OF THE FIENDS - The Dark Dragon, now full of evil intent, joined with Vigoor and his spawn of Evil Deities to further capture the territory of Gurdu. This conflict continued through eons of history, and during its struggle the first spark of human life appeared in the form of the Ancient tribes. Of course, old conflicts never cease, and even in the age of the Ancient tribes the Dragon Lineage and the Evil Deities continued their battle for tens of thousands of generations, a struggle that finally ended when the members of the Dragon Lineage were able to seal away the Evil Deities and their spawn. However, in that age of chaos all of the bloodlines of the Ancient tribes were mixed, and the form and nature of the Ancients has been carried on by us, the Fiends. THE BOOK OF THE FUTURE - The land that the Evil Deity Vigoor once held as his final territory has become this, the land of Vigoor. The treachery of the Dark Dragon also occurred here, and this was where the Ancient Tribes lived. That is why their descendants, us the Fiends, have taken over control of these lands. With this land as a barrier, the power of Vigoor is limited only to this Earth. Vigoor is the Demon of Destruction and the Deity who creates history; when the decadence of this world has piled up, he will return in a blaze of all-destroying flame and recreate the world. Chaos, like the floods on the banks of a great river, will fulfill this world once again, and we will be the first recipients of this fulfillment. Evolution has and always will begin from here, the land of Vigoor. It has been several hundred years, since the Supreme Fiend Gogohn established what would eventually become the Vigoor Empire here on these lands. If a new warrior of the Dragon Lineage shall appear, the Holy Emperor shall be infused with the power of the Evil Deities. After seven days, from the unity of His Majesty with the Dark Dragon once again, we Fiends will be blessed with an exquisite harmony. ---------- PROLOGUE ---------- - The evil Dark Dragon Blade... A legendary sword, said to have been carved out of the bones of a Black Dragon, it brought plague and death to the world during the age of ancient myth. It has been sealed by those of the Dragon Lineage since the dawn of history, because of its incredible capacity for evil, made possible by the souls of the vanquished Black Dragons that dwell within it. It is said that if the Blade's seal were to be broken, it would gather the hatred and evil of mankind and confer it upon the on who wields it, transforming him into the Devil incarnate; however not even those of the Dragon Lineage who protect it know the true extent of its power... The Dragon Sword... Another weapon protected by the Dragon Lineage since ancient times. This sword, which is said to have been used by ancient warriors to slay the Black Dragons, is now handed down from generation to generation in the Hayabusa Ninja Clan, the modern descendants of the Dragon Lineage. And now, the Dragon Sword is gripped firmly in the hands of young ninja, Ryu Hayabusa. ------------------ RACES & CULTURES ------------------ THE DRAGON LINEAGE - The Dragon Lineage is an ancient race of beings that was said to have defeated the sinister Evil Deities in the age of ancient myth; the descendents of this bloodline came to be know as the Dragon Clan, the modern- day Hayabusa Ninja Clan. The leader of these people has throughout history always carried the legendary Dragon Sword, used to defeat evil wherever it may surface. It is the fate of the Dragon Lineage to be inexorably linked to their nemeses, the Evil Deities. THE FIENDS - The Fiends are a race of monsters that are only seen rarely in the Vigoor Empire, they are the result of a transformation in certain humans and other animals that carry a susceptible genetic code; it is speculated that certain unique factors in the Vigoorian environment also facilitate this phenomenon. As a result, epidemiologists believe it to be endemic to the Vigoor Empire. The Fiends have long been subjects of fear and awe, and a culture of Fiend worship is still very prevalent in Vigoor. Fiends of a special rank and ability are known as Greater Fiends. THE VIGOOR EMPIRE - The Vigoor Empire is an imperialistic nation located in a land-locked area in western Asia. The country remains shrouded in mystery due to its long- standing policy of national seclusion. Vigoor maintains a unique belief system as its state religion. Its leader, the Holy Vigoor Emperor, holds supreme power in both the political and religious worlds; however, details surrounding him are slight. =============================================================================== B. CHARACTERS =============================================================================== RYU HAYABUSA - The main character of the game. A descendant of the Dragon Lineage, he is a young member of the Hayabusa Ninja Clan. His father, the head of the clan, has left the village to train in the mountains and has entrusted Ryu with the Dragon Sword, an ancient sword that has been passed down through generations of clan leaders. While mastering the techniques of the School of Hayabusa Ninjutsu, Ryu became the strongest ninja in the entire world. When Ryu was meeting with Master Murai the messenger Ayane informed him that the Hayabusa village had come under attack and the Dragon Sword's sister blade, the Dark Dragon, was stolen. He now marches alone in his quest to take revenge on the Vigoor Empire for the destruction of his Shinobi village. MURAI - He is a Master Ninja possessing unsurpassed skill in all of the Ninja arts. Although he was a member of the Hayabusa Ninja Clan, events that occurred in the past caused Murai to leave and form his own rogue Ninja organization, the Shadow Clan. He sets up a ninja residence and spends all his hours on rigourous training, building his strength and his muscles every day. He is a professional Nunchaku user and also Hayabusa's uncle. AYANE - She is a kunoichi, or Female Ninja, in the Hajin-Mon sect of the Mugen Tenshin Ninja Clan. Although she was born into the ruling family of the clan, certain circumstances forced her to be raised in partial secrecy. Highly skilled in all of the Ninja arts, she has become an important asset for Murai at the young age of fourteen. Fans of the Dead or Alive series may remember her as one of the game's most recognizable fighters. KUREHA - One of the protectors of the Hayabusa Village shrine; she has known Ryu since childhood. She is a Shinto maiden, though when she tries to entrust Ryu with the Dragon's Eye she is killed by Doku. MURAMASA - A wise old man, he appears to be over 100 years old. He runs a weapon and tool shop located in Tairon City. He is familiar with weapons of all ages and countries and notices the true worth of the Dragon Sword Hayabusa holds. He is a vital friend Hayabusa can depend on in enemy territory. He is also a renowned blacksmith. He has erected bronze statues of himself at various locations throughout the world. ALMA - She is one of the Greater Fiends, a powerful group within the Vigoor Empire. She became a Fiend after she was lured in by Doku. She is a powerful sorceress who waits in a cathedral of the Vigor Empire. She used to be Rachel's sister. DOKU - Doku is the Lord of the Greater Fiends. He is a heavily armored dark samurai, but within that armor is just a purple flame. He lured Alma into the fold and turned her into a Fiend. He was also behind the attack on the Hayabusa village. RACHEL - A Vigoorian Fiend Hunter, she is continually searching for a relative of hers who was turned into a Fiend. She possesses genes that give her abnormal strength at the expense of making her susceptible to turning into a Fiend herself. She can sense where Fiends are. She carries a giant war hammer on her back. GAMOV - A Special Agent of the Vigoor Empire Internal Affairs Bureau; he observes the movements of the infiltrator Ryu Hayabusa. He wears a brown trench coat and round glasses. It would seem that his interest as an intelligence officer lies beyond Ryu, however... DYNAMO - He is a commander of the Mechanized Special Attack Team (MSAT) affiliated with the Vigoor Empire. He has made himself into a cyborg with a giant gun for his right arm. THE DARK DISCIPLE - A mysterious figure who disguises his true identity with a mask and black hood; his neutral voice is undetectable through his machine-enhanced vocalization. He remains behind the scenes during the events that occur in the Vigoor Empire, observing the actions of Ryu and the movements of the Dark Dragon Blade. His affiliation and purpose are not known though, but it is confirmed that he was seen with Gamov. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 5. ENEMIES _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. BASIC ENEMIES =============================================================================== Important Tip: Remember that you only get credit for 1/5 of the Yellow Essence when you use the Y Button to absorb it. RATS - Rats do not attack, but can be killed for some extra Essence. Rats can be found in the Valley of Shadows in Chapter 1, in Tairon in Chapters 4 & 5, in the Hall of Balance in Chapter 10, and in the Magma Cavern in Chapter 12. Rats give no Yellow Essence, just small amounts of Blue Essence. CROWS - Crows do not attack, but can be killed for some extra Essence. Crows can be found in the Valley of Shadows in Chapter 1, the in Stadium in Chapter 12, and in the Hayabusa Village in Chapter 13. Crows give no Yellow Essence, just small amounts of Blue Essence. LESSER NINJAS - Lesser Ninjas are the weakest and most basic ninjas. They have the lowest rank in Murai's Shadow Ninja Clan and dress in brown garb. They can usually be found attacking in groups of two or more. They throw three-side shurikens that aren't very strong but are more of a nuisance because they interrupt your combos. They have no grab move so blocking will completely protect you from their attacks. Lesser Ninjas are only found in the Valley of Shadows and the Fortress Complex in Chapter 1. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. GREATER NINJAS - Greater Ninjas are stronger and more dangerous than the Lesser Ninjas. They have a higher rank in Murai's Shadow Ninja Clan and dress in white garb. They can be found fighting alongside Lesser Ninjas or other Greater Ninjas. They also throw three-side shurikens. They are also quite good at wall running and can do wall-attacks. They do not have a grab technique so blocking will completely protect you from their attacks as well. Greater Ninjas are only found in the Fortress Complex and the Inner Sanctum of Chapter 1. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. White Ninjas have a good chance of dropping Blue Essence. BATS - Bats are the weakest enemy in the game but usually appear in large numbers. They cling to ceilings until you approach and then swoop down and attack. They are easy to avoid using the Reverse Wind. Blocking is relatively ineffective against them due to the fact they can still bite you when you block. Shurikens are the most effetcive weapon against bats, although a single slash with your melee weapon will work too. Bats can be found in the Underground Storehouse in Chapter 1, the Monastery Annex and Underground Cemetery in Chapter 6, the Hidden Underground in Chapter 7, and The Ancient Aquaduct and Caves in Chapter 10. 20 Yellow Essence with a regular kill. 80 Yellow Essence with a 1 Essence Ultimate Technique kill. 140 Yellow Essence with a 2 or more Essence Ultimate Technique kill. SAMURAI - Samurai behave like slower, stronger ninjas. They can only attack with their swords, and they don't have a grab technique so blocking is very effective. When you knock down a Samurai try to press the Y Button near the body to do a Fiend Sealer and finish off him off before he has a chance to get up. Samurai can be found throughout the Hayabusa Village in Chapter 2. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. SAMURAI MAGES - Samurai Mages are samurai that wield two sai's and have the ability to teleport across the level. They also have a energy attack they can launch at you from a distance. Blocking is effective in repelling all of their attacks except their energy attacks; it only reduces the amount of damage you take from them. Samurai Mages have no grab attack. A single arrow will kill a Samurai Mage. 90 Yellow Essence with a regular kill. 360 Yellow Essence with a 1 Essence Ultimate Technique kill. 630 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Samurai Mages have a good chance of dropping Blue Essence. SAMURAI HORSEMEN - The Samurai Horsemen carry one of two weapons, a bow or a spear. The samurai with the bow is less dangerous due to the fact he will usually stay at a slight distance and fire weak arrows with relatively poor accuracy. The samurai with the spear is a bit more of a challenge because he can spin his spear to interrupt most of your air attacks at this point and he can impale you and drag you across the ground for significant damage. One strategy to defeating the samurai horsemen is to use your bow to fire arrows at the samurai. Aim for their chests and you should be able to knock one off his horse with an arrow or two. While this kind of precision aiming will require you to go into the first person aiming mode, this can make you easy prey for the enemies. You could just fire arrows from the third person mode, but most of the time the samurai will deflect them. Since the horsemen are moving targets you may find it easier to just attack the horses with your Dragon Sword. I recommend doing the Haze Straight Slash by holding the Y Button, adjusting the camera so you can see the nearest samurai on horseback, and then unleashing the attack when the enemy is in range. You will pass through the horse with this attack so this will allow you to get several other hits on the rear of the horse. By repeatedly doing this you should be able to knock one of the samurai off of his horse pretty easily. Then use the Fiend Sealer on the downed samurai by pressing the Y Button near the enemy before he gets up. If the samurai does manage to get up simply note that is behavior is identical that that of a normal samurai. Samurai Horsemen only appear in one section of the Hayabusa Village in Chapter 2. SAMURAI 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. HORSES 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT GUARDS - The MSAT Guard is a the most common agent of the Vigoor Empire. When far away they will fire at you with pistol and when you are within range they will attack with their stun batons and kick you. All of these attacks can be blocked. The only danger with blocking near a guard too long is they have the ability to grab you and slit your throat with a combat knife. Luckily, this attack looks a lot worse than it actually is. MSAT Guards can be found throught the Airship in Chapter 3 and Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT COMMANDERS - The MSAT Commander looks almost identical to the MSAT Guard, except with he wears a black uniform and a small shield attached to his left arm. The commander is usually accompanied by several regular guards. The MSAT Commander behaves similar to the MSAT Guard, employing a handgun, stun baton, and kicks. The commander does have a superior blocking ability and a grab that ends with a knee to the chest instead of a throat slit. They also have more health and stronger attacks than the regular guards. MSAT Commanders can be found throughout the Airship in Chapter 3 and Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT GRENADIERS - The MSAT Grenadier looks almost identical to the MSAT Guard, except he wears a navy blue uniform. The grenadier is equipped with a powerful grenade launcher which he uses for long range attacks. When you are fighting close range the grenadier, however, he with drop his grenade launcher and attack with his stun baton and kicks. If you then become out of range of his attacks he will take out his pistol because he is unable get his grenade launcher back once you have caused him to drop it. These enemies also have the ability to grab you and slit your throat with a combat knife. MSAT Grenadiers appear in Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. BLACK SPIDER NINJAS - Hailing from the Black Spider Ninja Clan, Black Spider Ninjas are significantly more challenging than the white or brown ninjas. These ninjas dress all in black and have more powerful attacks at their disposal than the ninjas you have encountered previously. The most significant addition is they have the ability to throw and unlimited amount of incendiary shurikens at you. If you fail to block one of their shurikens, simply do an attack that leaves a blue trail of Ryu's image like the Flying Swallow and this will allow you to "Shake off" the incendiary shuriken before it explodes. An easy way to defeat these ninjas is to block and counter attack because they have no grab move. The Flying Swallow wall attack will also be very effective against them. Spider Ninjas appear in Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Black Spider Ninjas have a good chance of dropping Blue Essence. RED DEMONS - The Red Demon is a Fiend that looks like a red dinosaur with two giant black horns. To defeat them, get one of the Red Dragon Fiends to follow you towards a wall, run up it, and do the Flying Swallow attack by pressing the Y Button in air. You will come down on the fiend for some nice damage. He will also be stunned for a moment so you can continue attacking him for a little bit. Don't say near him too long because can grab you with his teeth and take your health down almost halfway. The Haze Straight Slash is also effective against these guys. This attack is done by holding the Y Button and releasing it when one of the fiends in nearby. You encounter these creatures in Tairon at the end of Chapter 5. 200 Yellow Essence with a regular kill. 800 Yellow Essence with a 1 Essence Ultimate Technique kill. 1400 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Red Demons have a good chance of dropping Blue or Red Essence. LESSER IMPS - Lesser Imps are fiends with brown skin and one claw on each hand. They don't have feet, but that doesn't stop them from performing ninja-like acrobatics. They only attack with their claws, so blocking is very effective against them. These creatures can also travel undergound by burrowing, but a dark cloud appears right above their location. Lesser Imps can be found in the Dworku Monastery, the Underground Cemetery, and the Suspension Bridge Room. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. CRIMSON REAPERS - Crimson Reapers are flying skeletal beings with red masks and capes. They attack using a giant energy sickle, which they can also use to throw you. They also teleport, making them difficult to attack. If you see that one has cast a glowing green circle beneath you, run or jump out of it. Remaining in the circle long enough will allow them to damage you. Crimson Reapers can be found in the Dworku Monastery in Chapter 6. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Crimson Reapers have a good chance of dropping Blue or Red Essence. CYCLOPS WASPS - Cyclops Wasps are ugly, flying, one-eyed insects. Their only means of attack is to lunge at you with their stinger, and this can be easily blocked. These creatures can be destroyed by a hit or two from any melee weapon or two hits from the Windmill Shuriken. Cyclops Wasps always appear in large swarms. Cyclops Wasps can be found in the Underground Cemetery in Chapter 6 and the Aquaducts in Chapter 10. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Cyclops Wasps have a good chance of dropping Blue or Red Essence. ZOMBIE WARRIORS - Zombie Warriors are giant undead corpses that have been reanimated for the sole purpose of killing Ryu. The warriors come in two basic varieties, the more reddish warrior carries a large mace while the more yellowish warrior carries a large battle axe. Even though the look a little different, their attacks and abilities are identical. If you see one start to cackle and throw his head back, it means he is about to do a grab. If you don't avoid it and start to get bitten, simply mash your attack buttons as fast as you can and you can break away before too much damage is inflicted on you. These creatures are very slow, but they take a lot of hits to defeat. When they attack with their weapon they can either smash down with it or spin it in a circle. Both attacks can be blocked. If you cut off one of their arms this will limit them to just the spinning move. If you cut off their head they will become incapable of the grab and biting move. Zombie Warriors can be found in the Underground Cemetery in Chapter 6 and the Hidden Underground in Chapter 7. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Zombie Archers have a good chance of dropping Blue Essence. ZOMBIE ARCHERS - Zombie Archers look like Zombie Warriors, but they remain stationary and use a giant strongbow. Their arrows can be blocked, but if you get hit by one the force of the arrow can easily knock you off a ledge. If you enter a room full of zombies I recommend you take of the archers first, as they will interrupt your attacks with their arrows otherwise. Zombie Archers can be found in the Underground Cemetery in Chapter 6 and the Hidden Underground in Chapter 7. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Zombie Archers have a good chance of dropping Blue Essence. HEAVY SOLDIERS - Heavy Soldiers are the backbone of the Vigoor Empire's military. Their bodies are covered with green armor and they carry assault rifles with large bayonets attached to them. Heavy Soldier prefer to stay at a distance from you because their primary means of attack is firing rounds from their assault rifle at you. On occasion, however, Heavy Soldiers will throw hand grenades at you. When you do get up close to a Heavy Soldier he will slash at you with his bayonet and try to back up away from you so he can fire at you once more. One of his close range attacks also happens to be his most powerful attack, a move where he impales you with his bayonet and then blasts you off his rifle. The best strategy to defeat a Heavy Soldier is to block his bullets with your weapon, then once he stops firing to reload his weapon, leap at him and slash at him with your sword until he is defeated. Heavy Soldiers are also very susceptible to Windmill Shuriken hits. Heavy Soldiers appear throughout Chapters 8 and 9. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. ROCKET LAUNCHER SOLDIERS - Identical in appearance to the Heavy Soldier, Rocket Launcher Soldiers carry large rocket launchers instead of assault rifles. They fire only one rocket at a time and have to reload after every shot, so the best time to attack a Rocket Launcher Soldier is while he is reloading. The Rocket Launcher Soldier will continue to fire at you no matter how close to him you are. The rockets can be blocked, but they will still deal some damage to you. Also note that rockets can be destroyed in midair by arrows. Rocket Launcher Soldiers appear throughout Chapters 8 and 9. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Rocket Launcher Soldiers have a good chance of dropping Blue Essence. AUTOMATED TURRETS - Automated Turrets are found secured to the roofs of the Vigoor Army's six- wheeled personnel carrier. They are capable of firing of machine gun rounds as well as grenade launcher rounds. The easiest way to defeat an automated turret is to jump and throw your Windmill Shuriken at it until it is destroyed. Due to the fact that the Automated Turret is completely mechanical, it drops no essence when destroyed. SENTRY DRONES - Sentry Drones are flying robots programmed to seek out Ryu and destroy him. The Sentry Drone's only weapon is a blue laser beam, which it sweeps across a large area in hopes of damaging your character. While the laser will do some damage, the more annoying effect of the beam is it will knock you backwards, potentially off a platform you are standing on. If you block against the laser, you will receive significantly less damage and you won't be knocked backwards. It will only take one hit with pretty much anything to destroy a drone, but I've found the easiest way to destroy them is by using your Windmill Shuriken. Due to the fact that the Sentry Drone is completely mechanical, it drops no essence when destroyed. GREATER IMPS - Greater Imps are fiends with pinkish-purple skin, three claws on each hand, and a bright blue flame for a head. They are fast and agile, but they can only attack with their claws, so blocking is very effective against them. Greater Imps are stronger than their lesser counterparts. These creatures can also travel undergound by burrowing, but a dark cloud appears right above their location. Greater Imps can be found through out the Aquaducts in Chapter 10. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Greater Imps have a good chance of dropping Blue or Red Essence. DEMON BUGS - Demon Bugs are fiendish green creatures with eighteen legs, four horns, red eyes, and a mouth full of fangs. Demon Bugs only have one means of attack; they jump at you full force. While this can be blocked, they will knock you off-balance leaving you open to attack from one of the other Demon Bugs surrounding you. When they do land a hit on you, it will either just deal you some damage or it will latch on to your body and start draining your health. When one attaches to you, simply mash your attack buttons as fast as you can and you can break away before too much damage is inflicted. Demon Bugs always appear in large groups and you run the risk of being overwhelmed by them if you let yourself be surrounded. I recommend disposing of these bugs by facing a wall and repeatedly doing the Divine Cicada Slash. Whenever you get surrounded by them be sure to use an Art of the Inferno ninpo on them. This is the best ninpo to use against them due to the fact that not only will the fireball kill a large group, but the Demon Bugs are also dumb enough to jump in the ring of fire that protects you while you are casting it. Demon Bugs can be found in the Ancient Aquaducts in Chapter 10. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Demon Bugs have a good chance of dropping Blue or Red Essence. DEMON FISH - Demon fish are creatures that resemble a hybrids of a large fish and a lobster. These are the most predictable and easily avoidable enemy in the game, because they swim in set paths that the do not deviate from. They only way you are vulnerable to attack from one is by being directly in front of one while you are in the water. This will cause the Demon Fish to extend its claws and open its mouth. If you don't get out of the way soon enough it will grab you and start chewing on you. Mash your attack buttons as fast as you can and you can quickly break away before you recieve too much damage. While you can use any primary weapon underwater to kill the Demon Fish, the Spear Gun is the most practical. Demon Fish are found in the Moat of Zarkhan in Chapter 11. 200 Yellow Essence with a regular kill. You can't do Ultimate Technique kills underwater. ICE DEMON 1000 Yellow Essence with a regular kill. 4000 Yellow Essence with a 1 Essence Ultimate Technique kill. 7000 Yellow Essence with a 2 or more Essence Ultimate Technique kill. FIRE DEMON 1000 Yellow Essence with a regular kill. 4000 Yellow Essence with a 1 Essence Ultimate Technique kill. 7000 Yellow Essence with a 2 or more Essence Ultimate Technique kill. FIEND GUARD - Fiend Soldiers are the corrupted bodies of MSAT Guards slowly transforming into Fiends. Fire red energy blasts. They can grab and flip you. 150 Yellow Essence with a regular kill. 600 Yellow Essence with a 1 Essence Ultimate Technique kill. 1050 Yellow Essence with a 2 or more Essence Ultimate Technique kill. FIEND SOLDIER - Fiend Soldiers are the corrupted bodies of MSAT Heavy Soldiers slowly transforming into Fiends. Fiend Soldiers are very slow, but they are strong and take a ton of hits to defeat. When they can either smash down with their assault rifles or spin it in a circle. Both attacks can be blocked. A Fiend Soldier signals that it is about to do a grab when it leans back and starts to twitch. If you don't avoid it, it will grab your head, push you to the ground, impale you through the back with its bayonet, and fire a round into your spine. Surprisingly, this move only deals a moderate amount of damage. If you are able to cut of a Fiend Soldier's right arm he will no longer be able to do this grab move or do any overhead smashes with the rifle. You can also decapitate the Fiend Soldier, however this does not hinder the creature's abilities in any way. Fiend Soldiers appear at Drawbridge Square in Chapter 15. 250 Yellow Essence with a regular kill. 1000 Yellow Essence with a 1 Essence Ultimate Technique kill. 1750 Yellow Essence with a 2 or more Essence Ultimate Technique kill. GHOST PIRANHA 80 Yellow Essence with a regular kill. 320 Yellow Essence with a 1 Essence Ultimate Technique kill. 560 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Ghost Piranhas have a good chance of dropping Blue and Red Essence. HEAD IMP 300 Yellow Essence with a regular kill. 1200 Yellow Essence with a 1 Essence Ultimate Technique kill. 2100 Yellow Essence with a 2 or more Essence Ultimate Technique kill. =============================================================================== B. BOSS ENEMIES =============================================================================== ------- MURAI ------- - You will want to rely primarily on your melee weapon for this fight. While Murai can take some minor damage from shurikens, most of the time he will deflect your shuriken back at you. If you don't have great timing with blocking, the shurikens are going to hurt you a lot more than they will help. Perhaps the easiest strategy for defeating Murai is to go up close to him, block all his attacks, then attack him at the first opening you get. After you get a few hits in be sure to put some distance in between you and him otherwise he is likely to do a grab and pummel you for some major damage. If Murai is charging at you be sure to roll out of the way using the Reverse Wind move by pressing forward while holding the left trigger. Sometimes attacking Murai at the same instant he attacks you will cause your weapons to clash and start grinding together. The instant the sparks start to fly press your attack buttons as rapidly as you can to gain the upper edge, knock Murai off balance, and get in a couple of free hits. If you fail to press the buttons quickly enough Murai will knock you off balance and get some hits of his own in. Murai is also very vulnerable to wall-attacks. Simply flip off of a wall and press the Y Button to do a wall-attack that takes off a nice chunk of Murai's health if he doesn't block it. At the back wall of the dojo to the left of Murai's katana stand is a vase. Break it and inside you will find another Elixir of Spiritual Life. However note there is nothing inside the vase when you play this on the hard or very hard difficulty. Once you get his health bar down low enough it will break into another cutscene and the fight ends. ------------------- SAMURAI HORSELORD ------------------- - This boss is a red armored samurai on a demon horse who has a gang of samurai mages to help him. Right when the fight begins I recommend holding down the Y Button and prepare to do the Haze Straight Slash. Then just wait for him to be in range and unleash the attack. You will pass through the demon horse with this attack so this will allow you to get several other hits on the rear of the horse. By doing this serveral times you should be able to defeat him with little trouble, just remember to adjust the camera often so you can see when he is in range for your attack. The Samurai Horselord has a large spear that he can spin over his head to interupt most of your air attacks. He can also impale you and drag you across the ground for significant damage. You may find it useful to focus your attention on the samurai mages and then hold down the Y Button to absorb the Essence and unleash an Ultimate Technique on the boss. This will make even quicker work of him. Also, if your health starts to get low, just absorb one of the Blue Essence orbs to gain health. Absorbing the Blue Essence by holding down the Y Button will not heal you. If the samurai mages are making the fight difficult for you, you can also just kill all twelve that spawn so you can then focus your attention on the Samurai Horselord. Also, if you get surrounded by samurai mages and are near the boss I recommend you break out the Art of the Fire Wheels ninpo. This will cause all the surronding enemies to catch fire and it will even do significant damage to the boss. The Art of the Inferno will do a good deal of damage to the boss, but make sure you aren't near any samurai mages when you cast it because the spell will hit only the nearest enemy. -------- DYNAMO -------- - You basically want to run circles around Dynamo while he shoots. Then when he reloads run up to him and slash him with your Y Button. I recommend doing the Haze Straight Slash by holding the Y Button and then rolling away from him using the Reverse Wind move and blocking in case he swings at you. Doing this over and over should wear him down rather quickly. Just don't stay too close to him for very long or he will do a grab and blast move that puts Murai's grab to shame. If you have your Dragon Sword upgraded to level 2, I recommend doing the Flying Swallow move a few times by jumping at the boss and pressing the Y Button. Also, as with almost any boss fight, use some Ninpo on him if you have any. ---------------- TENTACLE FIEND ---------------- - To defeat this thing I recommend just jumping up and slashing at his tentacles until they fall off. When they do they usually drop some Red or Blue Essence for you to absorb. When both his tentacles are gone, slash at him with your sword. You can get in a few combos with the sword before his tentacles grow back. I recommend doing the Flying Swallow move a few times by jumping at it and pressing the Y Button. You also may want to use The Art of the Inferno on it at this time. Just repeat this process of cutting of his tentacles and attacking his base until you kill him and free Rachel. Also note that when its health is about halfway gone it starts doing an attack that spews out energy mortars. If you stay near its base you should never run into them. ------------------- GREAT BONE DRAGON ------------------- - The way to defeat the Great Bone Dragon is to destroy all four of his feet. He will have one accessible to you at a time, and them every once in a while shift positions so you can access the next one. Simply go up and attack each foot with your primary weapon, blocking any bones of his he decides to throw at you. You can use the Art of the Inferno to damage his claws, but it isn't much better than just slashing at his feet with your sword. Occasionally he will swipe at you with his front claws or can stomp on you with his back feet, but these can be blocked or avoided. If you see the dragon move back his head, it means he is preparing for his most dangerous attack. He will lunge at the center of the screen in an attempt to eat you. If he catches you in his jaws it will do lots of damage, so try to jump to the far right or left of the screen right before he snaps his jaws at you. Also note when he changes positions he can swipe at you with his tail, which can be easily jumped over or blocked. ------------------- TENTACLE FIEND II ------------------- - When you encounter the Tentacle Fiend in Chapter 7, use the exact same strategy you used to defeat him in Chapter 5. He will do slightly more damage to you when his tentacles strike you, but your previous experience with this boss should make him just as easy to defeat. ------ ALMA ------ - Try to hit Alma with your Flying Swallow move by jumping at her and pressing the Y Button when she is walking around on the ground or just after she has finished performing an attack and is floating in the air. After a few hits she should be knocked down to her knees, giving you an opportunity to run up to her and get as many slashes in with your sword as you can until she gets up. Another way to knock her down is to use your The Art of the Inferno technique, although Alma will often dodge this attack. To increase your odds of hitting her with the fireball, try casting the ninpo when she is standing still and about to perform an attack on you. Don't worry about this, though, because you are invulnerable to attack while you are casting the spell. Alma has a wide variety of attacks to unleash on you. Along from a kicking attack, she can swoop across the room at you for some significant damage. This attack is easy to dodge, however, because you can simply jump over her while she is flying at you. She can also smash into the ground at your feat, but just jump to the side to avoid this one. She also has an attack where she creates pink fireballs and shoots them at you. These can be avoided simple by running and jumping out of the way. She also has the ability to throw pillars from the monastery at you. You can use the same technique you used to dodge the pink fireballs to dodge the pillars, or you can just block against the impact and take some minor damage. Her most powerful attack is a grab where she picks you up, hits you, and then slams you into the ground, taking about half of your health bar away. For this reason it is important that you use elixirs to keep your health above the halfway point just incase you fail to avoid this attack. Right before she is about to unleash this attack, pink energy beam appears around you and you can hear her yell. If you are standing near her and you witness this, immediately get as far away from her as you can by running and jumping away until she stops trying to perform this attack. ------- TANKS ------- - The tank has three means of damaging Ryu that you need to be aware of for this fight to go smoothly. First there is the tank's cannon, which does massive amounts of damage to Ryu. Second, Ryu can be ran over by the tank's treads if he stands in front or in back of the tank. Both of these hazards can be avoided by running up to the tank and standing right next to one of the sides of the tank. This will force the tank to circle Ryu because its turning radius is too large. The only hazard left is the machine gunner of the roof of the tank. He can easily be defeated by shooting an Explosive Arrow into the side of the tank. Then when he is dead, switch to your APFSDS Cores and shoot as many as you can until a new soldier replaces the gunner you just killed. Then you will need to switch back to the Explosive Arrows to kill him. Repeat this process until you have successfully destroyed the tank. Unfortunately, as soon as this tank is destroyed another will come rolling out of a garage and attack you. Follow the exact same strategy you used to destroy the first tank to destroy this one. You can use Ninpo and Explosive Arrows to damage the tanks, but you will find the APFSDS Cores do more damage than anything else. If during the battle you run out of arrows, there are crates on either side of this area. The green crate contains Explosive Arrows and the brown one contains APFSDS Cores. Also be sure not to go into First Person Mode while firing the arrows because the tank is constantly circling you and aiming it yourself is going to be very difficult. If you ended up using most of your elixirs to defeat the tanks be sure to restart from your last save and try again. There is another boss fight coming up soon and you will want to have as many elixirs as you can for it. --------------------- MILITARY HELICOPTER --------------------- - The helicopter has three weapons at its disposal. Most of the time it will fire its machine gun at you. Fortunately this can be blocked. The helicopter will also fire volleys of four missiles at a time at you. These missiles are homing, so the key to avoiding them is to jump to the side at the very last instant. Lastly, the helicopter can drop a series of bombs on you when flying overhead. The key to avoiding this is to stay away from the center of the overpass while the helicopter is flying across it. During this entire battle you will want to use the APFSDS Cores because they do more damage than the Explosive Arrows and your Ninpo is useless against this boss. If you run out of cores during the fight you can get more from the brown crate at the end of the overpass with the stairs you just went up. The other side of the overpass has a blue crate with Explosive Arrows. Also note that these crates can be used to shield you from the barrages of missiles. Your basic strategy for this fight is to run around the overpass jumping avoiding the missiles and block against all the machinegun fire. The best time to attack the helicopter is after it flies under the overpass. It will hover for a little while right next to the railing, giving you an opportunity to unload a few cores into it without the need to break into first-person mode. If you are good at aiming in first-person mode, however, I recommend shooting a core or two into the helicopter every time it pauses between attacks in the distance. Aiming for the big headlight on the front of the helicopter is probably your best bet. When the helicopter's health bar is fully depleted a cutscene will begin showing Ryu launching the final core into the helicopter, destroying it. -------------- INAZUMA WORM -------------- - Right when this fight begins, head to the left corner as far away from the water as you can. I recommend always retreating back to this corner during the fight because this leaves only one of the worm's attacks as a potential way to harm you, his electrical blasts. The Inazuma Worm is capable of shooting out a series of two balls of electricity from his mouth. These can do a significant amount of damage, but can be easily avoided simply by using the Reverse Wind Technique to roll out of harms way right when you see the worm jerk his head back before he fires at you. The worms other primary means of attack is to swing his massive body at you. Since this attack cannot hit you if you remain in the left corner I mentioned before, wait until the worm stops the swinging motion and run up it and slash it as many times as you can with your weapon. I recommend using the Dabilahro against the worm, as it will deal more damage than the Dragon Sword. This swinging attack can be blocked, so if you want to be on the safe side hold down block while the worm is swinging its massive girth. The worm has another move where is slams its head into the water to electrify it. Fortunately, this can only hurt you if you are actually standing in the water. This is when the reach of the Dabilahro comes in handy, because when you see the worm doing this you should run up to it and do a combo. Just make sure you stay on dry land. Also make sure that when is slinks back into its archway after this you run or jump back over to the left side. Standing in the middle puts you at risk for the Inazuma Worm's most devastating attack. This attack is a move where it rushes and its mouth grabs you and slams you around, dealing a massive amount of damage in the process. If you successfully avoid this attack, however, the worm is left wide open for a few hits with your weapon. Your Windmill Shuriken will also consistently hit the worm if you chose to use it, but it will deal only a tiny amount of damage per hit. Your Explosive Arrows and APFSDS Cores will do significantly more damage, but if you decide to use them be sure that you just press the B Button to fire them. Don't use the first person precision aiming because you will leave yourself vulnerable for too long. I recommend against using your Incendiary Shurikens against this boss, as they will be much more useful in the next boss fight. You will find most of your Ninpo attacks to be useless against this boss, because it will slink back into its archway after receiving the slightest bit of damage from one. I did find one strategy to do a massive amount of damage to the worm in a very short period of time, however. If you jump in the water and stand next to the worm's archway, cast The Art of the Fire Wheels while slashing at it the for the entire duration of the spell you can get upwards of a thirty hit combo. Be warned, however, as you will most likely need to jump out of the water and heal yourself the moment the spell wears off. --------------- INAZUMA WORMS --------------- - At the start of this fight, try to stay as far to the right and as close to the water as you can. I recommend starting in this area because here you can't be hit by the worm on the right when it swings its body at you. This fight will be easier if you focus doing damage to just one of the worms, then when its dead taking care of the other. Both of these worms have all the same abilities as the single worm you fought before. Throw all of your Incendiary Shurikens at the worm on the right. This alone will almost kill it. Then use a combination of your Dabilahro and your Windmill Shuriken to finish it off. Make sure you are aware of the actions of the worm on the left during all of this, as you may need to avoid or block his attacks while you are attacking the worm on the right. Once you have killed the worm on the right, take out the worm on the left using a strategy similar to the one you used to kill the single Inazuma Worm you fought before. -------------------- SANCTUARY GUARDIAN -------------------- - The Sanctuary Guardian can be an intimidating boss, but the strategy to defeating it is fairly simple. Stand to one side of the boss and use your Dragon Sword to do the Flying Swallow through it. Then turn around and do the Flying Swallow through its other side. If you do this enough it will be stunned and its head will lower to the ground. Stand near its head and use the Art of the Ice Storm to do a large amount of damage to it. Keep in mind that when you stay close to this boss it has number of attacks at its disposal. It can stomp on you with its feet individually or jump and stomp on you with both for a significant amount of damage. It can also flap its boney wings, knocking you back for a large amount of damage. You can block this attack, but you still will receive a small amount of damage. If you stand directly in front of the Sanctuary Guardian you are vulnerable to its biting attack, where it grasps Ryu in its jaws and chomps away for a massive amount of damage. It also might swipe at you with both of its wings in you stand in front of it for too long. After a little while, the boss will leap across to the other side of the room. I recommend running back up to it as some as possible, because when you remain at a distance it will unleash its laser attacks. It will shoot a laser out of its mouth, then that laser is followed by a wall of flames. It will either shoot its laser in a line straight at you or sweep the laser across the stage. Sometimes, instead of leaping across the entire stage the boss will stop halfway and jump to the second floor. When it does this, I recommend standing beneath the platform it is on and blocking. This will protect you if it flaps its wings while up there. The Sanctuary Guardian may also do a laser sweep while up there, but you will can't be hit by this is you stay beneath the boss. The boss may also roar at you while up there. This will shake the room but do no damage to you. ---------------------------------- DOKU, LORD OF THE GREATER FIENDS ---------------------------------- SWORD SLASH - Doku's most basic form of attack is slashing his sword. These attacks are completely blockable. SLASH COMBO - Doku can perform a powerful chain of slash attacks that causes visable red energy rings surround him. These combos will do tons of damage to you; even blocking every move in the combo will still cause you to take significant damage. If you catch him performing one of these combos do your best to roll or jump as far away from him as you can. Once you get caught in one of his combos you usually won't be able to get out, but if you do get hit by some of the intial strikes you should start holding the block button to reduce the amount of damage you receive. GRABS - Doku has the ability to grab you with his left hand, impale you with his sword, then throw you. This alone is a pretty devastating attack. What potentially makes this his most powerful attack, however, is that some of the time he won't just impale you, but he will drain your health bar to recharge his own. Since his grabs are unblockable, if you see Doku reaching out with his left hand quickly roll or jump out of the way. Nothing is more iritating than to take a nice chunck of Doku's health off only to have him perform the grab and heal all the damage you just dealt. FIRE BREATH - If you see remove his face plate get out of the way because it means he is moments away from breathing purple fire in the area in front of him. Since blocking this attack is pretty much useless, its best to just get out of the way. SWORD GRIND - Sometimes attacking Doku at the same instant he attacks you will cause your swords to clash and start grinding together. The instant the sparks begin to fly press your attack buttons as rapidly as you can to gain the upper edge, knock Doku off balance, and get in a couple of free hits. If you fail to press the buttons quickly enough Doku will knock you off balance and get in some hits of his own. LUNGE ATTACK - Just like Murai, Doku has an attack similar to an Ultimate Technique in which he charges up breifly and lunges at you while being surrounded by red rings of energy. Just get out of the way of this attack, because it is unblockable and can do enough damage to cut your life bar in half. SHOCKWAVE - If you see Doku stick his sword in the ground that means he is about to create a giant blue shockwave. You will still take damage if you block this attack, so its best just to time your jump properly. SWORD THROW - Doku is able to throw his sword and have it return to his hand like a boomerang. This attack can be blocked. FLYING SWALLOW - One uncreative way to defeat Doku is to simply do the Flying Swallow technique repeatedly until he dies. Doku is good at blocking this technique so you'll need to keep at it for a while for this strategy to succeed. A more effective way to utilize this attack is to wait until Doku starts performing attacks like the Shockwave, Sword Throw, or Fire Breath. Instead of jumping away from the danger, do a Flying Swallow at him to interupt his attacks. WALL ATTACKS - You fight Doku in a big square arena, so when you get near a wall a good tactic is to flip off of the wall and press the Y Button to do a wall attack. Assuming Doku doesn't block the attack, it will do a nice amount of damage to him. PROJECTILES - Don't bother trying to use any projectiles against Doku. His armor makes him completely invunerable to any shurikens or arrows. NINPO - The Art of the Inazuma does the most damage, so use that spell exclusively. While Doku does tend to block about half of the Ninpo magic attacks you throw at him, the damage they deal still makes them a viable means of attack. To maximize the damage from a Ninpo attack cast it while touching Doku. Doku will recieve additional damage coming in contact with you while you start casting. Also, timing the casting of the magic so that it hits Doku right when he finishes an attack is a surefire way to make the Ninpo deal damage to him. HEAL - Almost all of Doku's attacks do tons of damage, so whenever you're health bar is below 50%, consider using a healing elixir to ensure a cheap shot from Doku doesn't kill you. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 6. WEAPONS & NINPO _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. MELEE WEAPONS =============================================================================== -------------- DRAGON SWORD -------------- A Japanese sword handed down in the Hayabusa Ninja Clan. It is carved out of the fang of a dragon. The maximum upgrade level for the Dragon Sword is 4, although the sword can only be upgraded up to Level 3 by Muramasa. The Dragon Sword will reach Level 4 when you obtain the Dragon's Eye from Kureha's grave in and insert it in the sword's handle in Chapter 13. The weapon then becomes the True Dragon Sword, the legendary ultimate form of the Dragon Sword, achieved by fitting the Dragon's Eye into it. Ryu begins the game with this weapon. NORMAL ATTACKS Crimson Slash..................X,X,X Dragon Tear....................X,X,X,Y [Lv4] Tiger Roar.....................X,X,Y Fang if the Wolf...............X,X,Y,Y [Lv2] Blade of the Dragon's Tail.....X,X,Y,Y,Y [Lv3] Fiend's Bane Kick..............X,X,Forward,X,X Early Winter Rain..............X,X,Forward,X,Y Blade of the Nirrti............X,Y,X,X,X,X [Lv2] Izuna Drop [Throw].............X,Y,X,X,X,Y [Tech] Windmill Slash.................Forward,X Blade of the Undefeatable......Y Haze Straight Slash............Hold Y Extinction Straight Slash......Hold Y (Essence) Storm of the Heavenly Dragon...Hold Y (Essence Max) [Lv4] Azure Dragon...................Forward, Y Scarlet Dragon.................Forward, Hold Y Blade of the Twin Dragons......Forward, Hold Y,Y,Y [Lv4] Violent Wind...................(While running) X Violent Gale...................(While running) X,X [Lv2] Thunderclap Kick...............(While running) Y Flying Crane...................Full Circle, Y [Lv2] Gleaming Blade.................Full Circle, Hold Y [Lv3] Roaring Gleam..................Full Circle, Hold Y (Essence) [Lv3] True Dragon Gleam..............Full Circle, Hold Y (Essence Max) [Lv4] Gleaming Cross.................(While blocking) Y [Tech] Fiend's Bane Kick..............(While blocking) X,X [Tech] Fiend Sealer...................(Next to a downed enemy) Y JUMPING ATTACKS Blade of the Empty Air.........(While jumping straight up) X Helmet Splitter................(While jumping straight up) Y Blade of Nirrti................(While jumping straight up) X,X,X,X [Lv2] Izuna Drop [Throw].............(While jumping straight up) X,X,X,Y [Tech] Air Destruction Slash..........(While jumping forward) X Falling Dragon Blade...........(While jumping forward) Y Flying Swallow.................(While jumping toward enemy) Y [Lv2] Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Cicada Slash...................(While on a wall) X or Y Flying Swallow.................(While wall running) X or Y [Lv2] Diving Cicada Slash............(During Flying Bird Flip) X or Y WATER ATTACKS Wave Reverser..................(While floating on surface) X,X or Y,Y Ripple Slash...................(While swimming on surface) X or Y Floating Blade.................(While underwater) X,X or Y,Y Gleaming Water Dragon..........(While swimming under water) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ---------- NUNCHAKU ---------- A weapon made by joining two sticks together with a chain. It is very suited to free-form combo attacks. The Nunchaku can not be upgraded. This weapon can be found in Chapter 4 behind a ninja body in the alley directly across from the door with the three red jewels. NORMAL ATTACKS Dragon and Phoenix.............X,X,X,X,X,X Fire Pit.......................X,X,Y Wide Heavens...................X,Y Sweeping Kick..................Forward,Y Flame Wheel....................Y,Y Auspicious Crane...............Hold Y Auspicious Phoenix.............Hold Y (Essence) Gathering Clouds...............Hold Y (Essence Max) Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Ring of Heaven Kick............(While blocking) X or Y [Tech] Demon Chaser...................(Next to a downed enemy) Y JUMPING ATTACKS Sweeping Strike................(While jumping) X Dragon Emperor Kick............(While jumping) Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Hell Drop......................(During a Flying Bird Flip) X or Y Mountain Crane.................(During a Flying Bird Flip) X,Y or Y,Y WATER ATTACKS Aqua Thrust....................(While floating on the surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ----------------- VIGOORIAN FLAIL ----------------- A weapon used by Medieval Vigoorians; it can be swung like Nunchaku in combat. The maximum upgrade level for the Vigoorian Flail is 2. This weapon can be found in Chapter 6 at the Tombs of the Eons inside a chest. NORMAL ATTACKS Dragon and Phoenix.............X,X,X,X,X,X Cremator.......................X,X,X,Forward,X,X,X,X,X [Lv2] Dragon Slaughter...............X,X,X,Forward,X,Y [Lv2] Fire Pit.......................X,X,Y Wide Heavens...................X,Y Runaway Lightning [Throw]......(Near an enemy) X,Y [Lv2] Sweeping Kick..................Forward,Y Flame Wheel....................Y,Y Auspicious Crane...............Hold Y Auspicious Phoenix.............Hold Y (Essence) Gathering Clouds...............Hold Y (Essence Max) Ripping Thunder................Forward,Y,Y,Y [Lv2] Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Ring of Heaven Kick............(While blocking) X or Y [Tech] Demon Chaser...................(Next to a downed enemy) Y JUMPING ATTACKS Sweeping Strike................(While jumping) X Dragon Emperor Kick............(While jumping) Y Red-Hot Iron Brand.............(While jumping towards an enemy) Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Red-Hot Iron Brand.............(While wall running) X or Y Hell Drop......................(During a Flying Bird Flip) X or Y Mountain Crane.................(During a Flying Bird Flip) X,Y or Y,Y WATER ATTACKS Aqua Thrust....................(While floating on the surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ------------ WAR HAMMER ------------ Rachel's War Hammer. A Fiend Hunter's weapon, it is suitable for taking the heads off of Fiends. The maximum upgrade level for the War Hammer is 2. The War Hammer can be found at the start of Chapter 8 sitting on the ground on the left side of the Altar Hall behind some rubble. NORMAL ATTACKS Ram's Head Drop................X Horse Head Crush...............X,X Gleam of Heaven and Earth......X,Y Surging Wave...................Y Flaming Torrent................Y,Y [Lv2] Thunder Tremor.................Hold Y Rage Tremor....................Hold Y (Essence) Tremor of the Heavens..........Hold Y (Essence Max) Steel Sever....................Forward,X Flaming Whirlwind..............Forward,Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Reigning Spiral................(While blocking) X or Y [Tech] Six Paths Spin.................Full Circle,Y [Lv2] Corpse Crusher.................(Next to a downed enemy) Y JUMPING ATTACKS Avalanche Drop.................(While jumping) X or Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Rolling Thunder................(While on a wall) X or Y Raging Thunder.................(During a Flying Bird Flip) X or Y WATER ATTACKS Aqua Thrust....................(While floating on the surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ----------- DABILAHRO ----------- A two-handed sword used by ancient Vigoorian Beserkers. Due to its 100-pound heft it is very powerful. The maximum upgrade level for the Dabilahro is 3. This weapon is obtained by giving a total of 20 Golden Scarabs to Muramasa. NORMAL ATTACKS Destroyer of Armies............X,X,X,X Whirling Empire Blade..........X,X,X,X,X [Lv3] Flaming Hell Slash.............X,X,X,X,X,Y [Lv3] Flaming Hell Slash.............X,X,X,X,Y Gleam of Heaven and Earth......X,Y Inferno Slash..................Y Purgatory Slash................Hold Y Hundred Demons Blade...........Hold Y (Essence) Asura Slash....................Hold Y (Essence Max) Flaming Inferno................Forward,X Flaming Whirlwind..............Forward,Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Reigning Spiral................(While blocking) X or Y [Tech] Hundred Man Slash..............Full Circle,Y [Lv2] Corpse Crusher.................(Next to a downed enemy) Y JUMPING ATTACKS Fool Crusher...................(While jumping) X or Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Thunderous Blade...............(While on a wall) X or Y Raging Thunderous Blade........(During a Flying Bird Flip) X or Y WATER ATTACKS Aqua Thrust....................(While floating on the surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ----------- SPEAR GUN ----------- An auto-reloading spear gun. It is not of much use outside of water. The Spear Gun can not be upgraded. NORMAL ATTACKS Spear Shot.....................X or Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y JUMPING ATTACKS Dragon Emperor Kick............(While jumping) X or Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Dragon Emperor Kick............(While on a wall) X or Y WATER ATTACKS Spear Shot.....................(While floating on the surface) X or Y Spear Shot.....................(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A --------- KITETSU --------- The weapon used by Doku, it is a cursed Japanese sword that feeds on the souls of those it slays. The Kitetsu will slowly drain Ryu's health. This effect can be negated by simply equiping The Armlet of Tranquility. Health can also be absorbed from enemies by doing the Dead Soul Bind attack. This weapon can not be upgraded. The Kitetsu can be obtained at the start of Chapter 12 on the ground of The Stadium where Doku was defeated. NORMAL ATTACKS Dark Rain......................X,X,X Stab of Overpowering Evil......X,X,Y Dead Soul Bind.................X,X,Forward,X,X,X,X,X,X,X,X Soul Eraser....................X,X,Forward,X,Y Blade of the Nirrti............X,Y,X,X,X,X Izuna Drop [Throw].............X,Y,X,X,X,Y [Tech] Stab of Extinction.............Y Haze Straight Slash............Hold Y Extinction Straight Slash......Hold Y (Essence) Bassara........................Hold Y (Essence Max) Crazed Bones Slash.............Forward, X Azure Dragon...................Forward, Y Scarlet Dragon.................Forward, Hold Y Beheaded Demon.................(While running) X,X Thunderclap Kick...............(While running) Y Hundred Curses Slash...........Full Circle, Y Gleaming Cross.................(While blocking) Y [Tech] Fiend's Bane Kick..............(While blocking) X,X [Tech] Fiend Sealer...................(Next to a downed enemy) Y JUMPING ATTACKS Blade of Nirrti................(While jumping straight up) X,X,X,X Izuna Drop [Throw].............(While jumping straight up) X,X,X,Y [Tech] Air Destruction Slash..........(While jumping forward) X Falling Dragon Blade...........(While jumping forward) Y Flying Swallow.................(While jumping toward enemy) Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Cicada Slash...................(While on a wall) X or Y Flying Swallow.................(While wall running) X or Y [Lv2] Diving Cicada Slash............(During Flying Bird Flip) X or Y WATER ATTACKS Wave Reverser..................(While floating on surface) X,X or Y,Y Ripple Slash...................(While swimming on surface) X or Y Floating Blade.................(While underwater) X,X or Y,Y Gleaming Water Dragon..........(While swimming under water) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A -------------- WOODEN SWORD -------------- A sword made from wood. It is used mainly to practice sword fighting and is incapable of cutting attacks. The maximum upgrade level for the Wooden Sword is 7, at which point it becomes the Unlabored Flawlessness. This weapon can be bought from Muramasa's Shop for 500 Yellow Essence starting from Chapter 2. If you are holding this weapon when your health is at about 5%, the sword will begin to glow white. NORMAL ATTACKS Crimson Slash..................X,X,X Tiger Roar.....................X,X,Y Fiend's Bane Kick..............X,X,Forward,X,X Early Winter Rain..............X,X,Forward,X,Y Blade of the Undefeatable......Y Sweeping Kick..................Forward X Scarlet Dragon.................Forward Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Gleaming Cross.................(While blocking) Y [Tech] Fiend's Bane Kick..............(While blocking) X,X [Tech] Fiend Sealer...................(Next to a downed enemy) Y JUMPING ATTACKS Blade of the Empty Air.........(While jumping straight up) X Helmet Splitter................(While jumping straight up) Y Air Destruction Slash..........(While jumping forward) X Falling Dragon Blade...........(While jumping forward) Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Cicada Slash...................(While on a wall) X or Y Divine Cicada Slash............(During Flying Bird Flip) X or Y WATER ATTACKS Wave Reverser..................(While floating on surface) X,X or Y,Y Ripple Slash...................(While swimming on surface) X or Y Floating Blade.................(While underwater) X,X or Y,Y Gleaming Water Dragon..........(While swimming under water) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ------------------------ UNLABORED FLAWLESSNESS ------------------------ The true form of the Wooden Sword. Containing an ethereal sense of weight, its impacts are incredibly powerful. This weapon can not be upgraded any further. The Wooden Sword can be turned into the Unlabored Flawlessness as soon as Chapter 8. If you are holding this weapon when your health is at about 5%, the red kanji will begin to glow. You will now be able to kill most enemies with a single hit. NORMAL ATTACKS Flaming Hell Slash............ X,X,Y Flying Dragon Falling Slash....X,Y,X,X,X,X Izuna Drop [Throw].............X,Y,X,X,X,Y [Tech] Forest Winds and Mountain Fires...X, Hold Y,Y Boulder Splitter...............Y Steel Splitter.................Hold Y Tempered Steel Splitter........Hold Y (Essence) Earth Splitter.................Hold Y (Essence Max) Hundred Demons Bite............Forward X Flaming Whirlwind..............Forward Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Reigning Spiral................(While blocking) X or Y Hundred Man Slash..............Full Circle, Y Corpse Crusher.................(Next to downed enemy) Y JUMPING ATTACKS Flying Dragon Falling Slash....(While jumping straight up) X Izuna Drop [Throw].............(While jumping straight up) X,X,X,Y [Tech] Avalanche Drop.................(While jumping) Y Guillotine Throw [Throw].......(While jumping near an enemy) Y [Tech] WALL ATTACKS Rolling Thunder................(while on a wall) X or Y Raging Thunder.................(During a Flying Bird Flip) X or Y WATER ATTACKS Aqua Thrust....................(While floating on the surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A ------------------- DARK DRAGON BLADE ------------------- An evil blade that has been sealed away by the Hayabusa Ninja Clan. Chaos brings out its hellish power. The Dark Dragon Blade can not be upgraded. This weapon is obtained by beating the game once on normal, then playing on Sucessive Play. When you reach Chapter 13 on Sucessive Play, you can find the sword in the loft above the Muramasa statue in the Hayabusa Village. This weapon is a powerful sword, similar to the Dabilahro or Unlabored Flawlessness. The dark power of the sword is still sealed, so you can't summon a Dark Dragon or do any of the other more spectacular attacks that Murai breaks out in the final chapter. NORMAL ATTACKS Gleam of Heaven and Earth......X,Y Flaming Hell Slash.............X,X,Y Dark Dragon Descending Fiends..Y Dark Dragon Flaming Demon......Hold Y Dark Dragon Cauterizing Slash..Hold Y (Essence) Dark Dragon Gates of Hell......Hold Y (Essence Max) [Lv4] Hundred Demons Bite............Forward, X Flaming Whirlwind..............Forward, Y Earth Slide....................(While running) X Thunderclap Kick...............(While running) Y Reigning Spiral................(While blocking) X or Y Hundred Man Slash..............Full Circle, Y Corpse Crusher...................(Next to a downed enemy) Y JUMPING ATTACKS Blade of the Empty Air.........(While jumping) X or Y Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Thunderous Blade...............(While on a wall) X or Y Raging Thunderous Blade........(During Flying Bird Flip) X or Y WATER ATTACKS Aqua Thrust....................(While floating on surface) X or Y Water Formation Kick...........(While underwater) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A -------------- PLASMA SABER -------------- A state-of-the-art weapon that uses a magnetic field to contain a stream of superheated plasma. The maximum upgrade level for the Plasma Saber is 4, although the saber can only be upgraded up to Level 3 by Muramasa. The Plasma Saber will reach Level 4 when you obtain the Dragon's Eye from Kureha's grave in and insert it in the sword's handle in Chapter 13. The weapon then becomes the Plasma Saber Mk.II, an upgraded version of the plasma saber, in which the plasma oscillator has been tuned to the maximum. This weapon is unlocked by beating the game once on normal and creating a new game while holding down the left trigger. It replaces the Dragon Sword as the weapon Ryu begins the game with. NORMAL ATTACKS Crimson Slash..................X,X,X Dragon Tear....................X,X,X,Y [Lv4] Tiger Roar.....................X,X,Y Fang if the Wolf...............X,X,Y,Y [Lv2] Blade of the Dragon's Tail.....X,X,Y,Y,Y [Lv3] Fiend's Bane Kick..............X,X,Forward,X,X Early Winter Rain..............X,X,Forward,X,Y Blade of the Nirrti............X,Y,X,X,X,X [Lv2] Izuna Drop [Throw].............X,Y,X,X,X,Y [Tech] Windmill Slash.................Forward,X Blade of the Undefeatable......Y Haze Straight Slash............Hold Y Extinction Straight Slash......Hold Y (Essence) Storm of the Heavenly Dragon...Hold Y (Essence Max) [Lv4] Azure Dragon...................Forward, Y Scarlet Dragon.................Forward, Hold Y Blade of the Twin Dragons......Forward, Hold Y,Y,Y [Lv4] Violent Wind...................(While running) X Violent Gale...................(While running) X,X [Lv2] Thunderclap Kick...............(While running) Y Flying Crane...................Full Circle, Y [Lv2] Gleaming Blade.................Full Circle, Hold Y [Lv3] Roaring Gleam..................Full Circle, Hold Y (Essence) [Lv3] True Dragon Gleam..............Full Circle, Hold Y (Essence Max) [Lv4] Gleaming Cross.................(While blocking) Y [Tech] Fiend's Bane Kick..............(While blocking) X,X [Tech] Fiend Sealer...................(Next to a downed enemy) Y JUMPING ATTACKS Blade of the Empty Air.........(While jumping straight up) X Helmet Splitter................(While jumping straight up) Y Blade of Nirrti................(While jumping straight up) X,X,X,X [Lv2] Izuna Drop [Throw].............(While jumping straight up) X,X,X,Y [Tech] Air Destruction Slash..........(While jumping forward) X Falling Dragon Blade...........(While jumping forward) Y Flying Swallow.................(While jumping toward enemy) Y [Lv2] Guillotine Throw [Throw].......(While jumping near enemy) Y [Tech] WALL ATTACKS Cicada Slash...................(While on a wall) X or Y Flying Swallow.................(While wall running) X or Y [Lv2] Diving Cicada Slash............(During Flying Bird Flip) X or Y WATER ATTACKS Wave Reverser..................(While floating on surface) X,X or Y,Y Ripple Slash...................(While swimming on surface) X or Y Floating Blade.................(While underwater) X,X or Y,Y Gleaming Water Dragon..........(While swimming under water) X or Y OTHER MOVES Reverse Wind...................Left Trigger+Forward Wind Path......................(While jumping near an enemy) A Wind Run.......................X+A Flying Bird Flip...............(While on a wall) A =============================================================================== B. PROJECTILE WEAPONS =============================================================================== SHURIKEN - A simple cross-shaped throwing star. Shurikens do very little damage but they can interrupt an enemy’s attack. You'll then want to attack the enemy with your primary weapon for the short amount of time they are stunned. You have an unlimited supply of shurikens. INCENDIARY SHURIKEN - A shuriken with a small timer-detonated explosive at the tip. You can carry a maximum of fifteen incendiary shurikens. WINDMILL SHURIKEN - A giant shuriken with four folding blades. When thrown, it returns to the thrower like a boomerang. BOW - A typical bow. As a projectile weapon that makes no sound, it has advantages over firearms. When you have the bow in first-person mode, you can zoom in with twice more with the Right Trigger. You can only carry a limited number of arrows. STRONGBOW - A composite bow made in Vigoor in medieval times. It cannot be pulled by people of average strength. The strongbow behaves exactly like the original bow, the only difference being that arrows deal more damage when fired from the strongbow. ARROWS - Standard arrows that are shot from a bow. You can carry a maximum of fifteen arrows. EXPLOSIVE ARROWS - Arrows with explosive tips. Very destructive. You can carry a maximum of fifteen Explosive Arrows. APFSDS CORES - The core section of tank shells. Made from a heavy tungsten material, they have a superb penetration capability. You can carry a maximum of fifteen APFSDS cores. =============================================================================== C. ARMLETS =============================================================================== THE ARMLET OF THE SUN An armlet engraved with a picture of the sun. When equipped, Ryu's attack power will increase. THE ARMLET OF THE MOON An armlet engraved with a picture of the moon. When equipped, Ryu's defensive power wll increase. THE ARMLET OF BENEDICTION An armlet emblazoned with the figure of a goddess. When equipped, it increases Yellow Essence absorbtion by 20%. THE ARMLET OF FORTUNE An armlet emblazoned with the figures of two elephants. When equipped, it increases Ki power build-up. Each red essence orb you absorb is will now fill- up two Ki slots. THE ARMLET OF TRANQUILITY An armlet engraved with the picture of an angel. When equipped, it gradually replinishes Ryu's health. =============================================================================== D. NINPO =============================================================================== Ninpo is one of the most destructive attacks that Ryu has at his disposal. The power of Ninpo can be increased by using an item called the Jewel of the Demon Seal. Using Ninpo attacks depletes your Ki power, but do not hesitate to utilize them in difficult situations. THE ART OF THE FIRE WHEELS Allows Ryu to control the spiritual waveforms around himself and create fire wheels that circle him. The Art of the Fire Wheels is obtained from the Altar in Chapter 2. This Ninpo can't be upgraded. THE ART OF THE INFERNO A technique that allows you to control fire at will, first enveloping yourself in flame and then shooting a fireball out in front of you. This technique is particularly effective when attacking in front of you. The Art of the Inferno can be purchased from Muramasa's shop starting from Chapter 2. The maximum upgrade level for The Art of the Inferno is 3. THE ART OF THE ICE STORM A technique that allows you to quickly change the atmosphere around yourself, created a whirlwind containing sharp shards of ice; it traps surrounding enemies in an ice storm. In Chapter 7, when you reach the room at the bottom of The Great Corridor examine the ninja corpse in this room to receive The Art of the Ice Storm. The maximum upgrade level for The Art of the Ice Storm is 3. THE ART OF THE INAZUMA Allows Ryu to amplify his internal bioelectric current and blast it out to the surrounding area. This technique allows you to attack all surrounding enemies within a certain distance. The Art of the Inazuma is obtained after killing the Inazuma Worm in the Aquaducts in Chapter 10. The maximum upgrade level for The Art of the Inazuma is 3. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 7. ITEMS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. POWER-UP ITEMS =============================================================================== ELIXIR OF SPIRITUAL LIFE - A spiritual elixir that heals Ryu's wounds slightly. While these potions are very helpful early on in the game, they become less and less useful as Ryu's health bar grows and the enemies start dealing more damage. You can carry a maximum of ten Elixirs of Spiritual Life. The locations of every elixir can be found in the main walkthrough. GREAT SPIRIT ELIXIR - A spiritual elixir that completely heals Ryu's wounds. These will replace Elixirs of Spiritual Life as your primary means of healing later in the game. Since can only carry a maximum of five Great Spirit Elixirs, you will have to use these potions only when absolutely necessary. The locations of every Great Spirit Elixir can be found in the main walkthrough. LIFE OF THE GODS - A jewel that shines bright blue. Ryu's health limit can be increased by using nine of these jewels. Increases Ryu's health gauge. When nine have been used, Ryu's health will permanently increase. The locations of every Life of the Gods are below in a dedicated guide and also also appear in the main walkthrough. LIVES OF THE THOUSAND GODS - Nine shining jewels bound together. It raises Ryu's maximum health limit instantly. The locations of every Lives of the Thousand Gods are below in a dedicated guide and also also appear in the main walkthrough. THE TALISMAN OF REBIRTH - A talisman that protects its owner. When Ryu's health is fully depleted, it will automatically revive him. This item is literaly a life saver during some of the more difficult boss fights. You can carry a maximum of 3 Talismans of Rebirth. The locations of every Talisman of Rebirth are below in a dedicated guide and also also appear in the main walkthrough. ELIXIR OF THE DEVIL WAY - A spiritual elixir that replentishes Ryu's Ki power slightly. One Elixir of the Devil Way will refill one Ki slot on your Ki meter. You can carry a maximum of five Elixirs of the Devil Way. The locations of every Elixir of the Devil Way can be found in the main walkthrough. GREAT DEVIL ELIXIR - A spiritual elixir that replentishes Ryu's Ki power greatly. One Great Devil Elixir will fully restore your entire Ki meter, so be sure to only use this item when your Ki meter is completely deminished. You can carry a maximum of three Great Devil Elixirs. The locations of every Great Devil Elixir can be found in the main walkthrough. SPIRIT OF THE DEVILS - A jewel that shines bright crimson. It increases Ryu's Ki limit. One Spirit of the Devils will permanently add one Ki slot to Ryu's Ki meter. The locations of every Spirit of the Devils are below in a dedicated guide and also also appear in the main walkthrough. JEWEL OF THE DEMON SEAL - A jewel that shine dark purple. It can be used to increase the potency of certain Ninpo techniques. One Jewel of the Demon Seal will permanently increase the power of any upgradeable Ninpo attack by one level. The locations of every Jewel of the Demon Seal are below in a dedicated guide and also also appear in the main walkthrough. =============================================================================== B. QUEST ITEMS =============================================================================== [Ch.1] FANGS OF THE SAMURAI - Under the Ninja Fortress (Underground Storehouse) - A portion of a ceremonial suit of armor. The sharp fangs are made out of ivory. The fangs are in a chest found in an alcove in the Underground Storehouse. KEY OF COURAGE - Ninja Fortress 1st Floor (Fotress Complex) - An ancient key, sculpted as though to appear made out of bone. It opens the door to the Inner Sanctum. This key is obtained from putting the fangs in the suit of samurai armor. [Ch.2] STATUE HEAD - Hayabusa Village (Village Gate) - The stone head of a Jizo statue. When you first enter the Hayabusa Village take the path until you reach another ninja corpse. Right behind the body is a Statue Head. [Ch.3] WING KEY - Airship Passenger Area (Living Quarters) - Fight the three MSAT Guards and one MSAT Commander, then pick up the Wing Key that appears on the ground when they are defeated. Use the key to open the door to the Main Deck. ID CARD - Airship (Helm) - A card carried by airship crew. It is used to open various doors on the airship. Exit the elevator to the Helm and kill the five guards and one commander that attack you. After they are defeated an ID Card appears on the ground. [Ch.4] STONE TABLET (TOP) - Tairon (Twin Serpents Plaza) - One part of a stone tablet. "Offer me up before the twin-headed serpent; use me as a key to open the path..." HAN'S BAR PARTY TICKET - Tairon (Muramasa's Shop) - A ticket that allows entrance into Han's Bar. It can be used only once. After you speak to the bouncer at Han's Bar go back to Muramasa's shop and buy anything to recive the ticket. [Ch.5] LILY KEY - Tairon (Han's Bar) - A key crafted in the shape of a lily. Open up the chest on the roof of Han's Bar for the Lily Key. This key opens a door in Tairon with a lily on it. KEY OF PEGASUS - Tairon (Drawbridge Square) - A key in the shape of the mythical winged horse, Pegasus. Head through the door with the blue jewel on it. Walk down the path on open the chest on your left side for the Key of Pegasus. The key opens a gate with a pegasus on it in a stone cellar by Moat Road. [Ch.6] STONE TABLET (RIGHT) - Monastery 2nd Floor (Archive) - One part of a stone tablet. "There is another who travels the paths formed in the bowels of the Earth by Dragons." To get the Stone Tablet you need to go to the second floor of the Archive. Destroy the front left display case to access the tablet. RAPTOR, DEITY OF SENTIMENT - Monastery 3rd Floor (Monk's Room) - One of the sculptures that portray the Five Great Deities. This one depicts the Raptor. This statue is found to the right of the monk's desk in the Monastery. BOOK OF EONS - Monastery 3rd Floor (Monk's Room) - On the cover a message is written: "Offer up this book on the altar. The stair will open leading to the Hall of Eons." To obtain the Book of Eons go to the wall safe in the Monk's Room. The combination is left 2, right 7, right 1, and left 2. This unlocks the safe and you receive the Book of Eons. HOLY GRAIL - Underground Cemetery (Ritual Room) - A holy cup once used for ceremonial purposes. It still gives off a fine glow. The Holy Grail is obtained from the altar in the Ritual Room. [Ch.7] WOLF, DEITY OF WISDOM - Hidden Underground (The Chamber of Everlasting Sleep) - One of the sculptures that portray the Five Great Deities. This one depicts the Wolf. Interact with the sarcophagus to receive the Wolf, Deity of Wisdom statue. SKULL KEY - Hidden Underground (The Chamber of Everlasting Sleep) - A key in which is carved a disturbing skull design. After recieveing the Wolf statue, interact with the sarcophagus again to receive the Skull Key. The Skull Key opens the gate in the Chamber of Everlasting Sleep and a gate in Tairon. [Ch.9] WAREHOUSE KEY - Military Supply Base (Military Supply Base Entrance) - A bronze key used to open the door to the warehouse. This key is obtained by killing the two soldiers in turrets outside the warehouse. SHUTTER CONTROL CARD KEY - Military Supply Base (Warehouse 3rd Floor) - A card key possesed only by those who work in the base. It is used to open shutters. On the long table facing the window in the guardroom you can find the Shutter Control Card Key. CONTROL ROOM KEY - Military Supply Base (Control Room) - A keycard carried only by base personnel. It is used to open the control room door. The second time you go through the room with three Rocket Launcher Soldiers and defeat them, go over to where they were destroyed and pick up the Control Room Key. [Ch.10] KEY OF THE INSECT - The Hall of Balance 1 (The Statue of Balance) - A key carved with an insect design. To obtain this key go to the left of The Statue of Balance and stand on the rectangular platform that's above the water. Face and run up the wall in order to get a handhold. Then shimy to the right and pull yourself up into the alcove. Open the chest in the alcove for the Key of the Insect. RED TABLET OF THE STREAM - Hall of Balance 2 (The Statue of Balance) - A stone tablet curved like a bow. It is engraved with a wave pattern. When you are on the second floor of the Hall of Balance, open the chest at the back of the room for the Red Tablet of the Stream. STATUE OF THE WATER SPIRIT - Aquaduct 2 (Red Water Reservoir) - A statue of the Water Spirit. When you have drained the Red Water Reservoir you can take the Statue of the Water Spirit out of its alcove. BLUE TABLET OF THE STREAM - Caves (Upper Area) - A stone tablet curved like a bow. It is engraved with a wave pattern. When you are at the Waterway open the chest at the top for the Blue Tablet of the Stream. BRAND OF VALOR - Underground Sanctuary 3rd Floor (Brand of Valor Altar) - A fairly old ceremonial sword. It is highly decorated. The Brand of Valor can be obtained by interacting with the altar on the third floor of the Underground Sanctuary. [Ch.11] GOLD MEDALLION - Moat of Zarkhan (Underground Sanctuary Door) - A ceremonial medallion. Shines bright gold. The Gold Medallion is found in the submurged chest near the Underground Sanctuary Door. OWL'S EYE- Moat of Zarkhan (Behind Han's Bar) - A charm made in the shape of an owl. With it, Ryu is able to see even in dark areas. If you take a right at the combination safe it will lead you to an area with a submerged body of a ninja. Inspect it to obtain the Owl's Eye. HAND CRANK - Moat of Zarkhan (Sunken Ship) - A tool for spinning the reel. The Hand Crank is found in the chest inside the sunken ship. OXYGEN CYLINDER - Moat of Zarkhan (Sunken Ship) - A tank filled with compressed oxygen gas. It allows unlimited movement underwater. The Oxygen Cylinder is found to the left of a Golden Scarab in the area of the sunken ship you only have access to after you have used the Hand Crank. SILVER MEDALLION - Moat of Zarkhan (Behind Dworku Monastery) - A ceremonial medallion. Shines bright silver. The Silver Medallion is found in the submerged chest at the end of the underwater labyrinth across from the Sunken Ship area. [Ch.2] (Sucessive Play) NINJA GAIDEN - Hayabusa Village (Muramasa Statue) A game disc of the original Ninja Gaiden. It can be played if the proper game machine can be found. [Ch.4] (Sucessive Play) NINJA GAIDEN II - Tairon (Clock Tower Plaza) A game disc of Ninja Gaiden II: The Dark Sword of Chaos. It can be played if the proper game machine can be found. [Ch.10] (Sucessive Play) NINJA GAIDEN III - Hall of Balance 1 (Peristyle Passage) A game disc A game disc of Ninja Gaiden III: The Ancient Ship of Doom. It can be played if the proper game machine can be found. =============================================================================== C. LIFE OF THE GODS LOCATION GUIDE =============================================================================== Here is a guide to the location of every Life of the Gods. There is a total of twenty-seven that can be obtained. [Ch.2] LIFE OF THE GODS #1 - Hayabusa Village (Mountain Path) - When you reach the collapsed bridge, jump in the water and swim to the ledge. Turn around and run across the water by pressing the A Button rapidly right when you step off of the land and hit the surface of the water. This should allow you to reach a small alcove with a chest inside of it. The chest contains a Life of the Gods. LIFE OF THE GODS #2 - Hayabusa Village (Village Gate) - At the bottom of the path is a ninja corpse. Right behind the body is a Statue Head. Take it and bring it back to the headless Jizo statue. When the head is placed on the statue and it will give you a Life of the Gods. [Ch.3] LIFE OF THE GODS #3 - Airship Passenger Area (Main Deck) - Follow the light blue carpet to the double doors that are locked from the inside. Go left of them and around the corner and through the door to enter the airship's galley. Open the chest to get a Life of the Gods. LIFE OF THE GODS #4 - Airship Passenger Area (Main Deck) - After you have obtained the first Golden Scarab in the Captain's Quarters, return to the Main Deck and go down the metal spiral staircase without the carpet to reach a Muramasa statue. LIFE OF THE GODS #5 - Airship (Helm) - When you obtain the ID Card, open the door behind you. Walk to the end of the small room and open the chest to get a Life of the Gods. [Ch.4] LIFE OF THE GODS #6 - Tairon (Staircase Plaza) - When you come to the top of a staircase leading into a plaza, a Kunai will whiz by. Walk to the blue pipe at your feet the Kunai Scroll had stuck in. You will be able to shimmy across it to reach a small alcove with a chest inside. The chest contains a Life of the Gods. [Ch.6] LIFE OF THE GODS #7 - Dworku (Monastery Annex) - You begin this chapter right outside the Monastery Annex. Here there is a save point and two chests, containing a Life of the Gods and Great Spirit Elixir. LIFE OF THE GODS #8 - Underground Cemetery (Upper Area) - On a platform in the room with the ten Cyclops Wasps is a chest containing a Life of the Gods. [Ch.7] LIFE OF THE GODS #9 - Hidden Underground (Upper Area) - Upon entering the Suspension Bridge Room room, you will find a chest containing a Life of the Gods on your left. LIFE OF THE GODS #10 - Monastery 3rd Floor (Monk's Room) - In the wall safe is a Life of the Gods. The combination is right 1, left 4, right 1, and left 0. [Ch.8] LIFE OF THE GODS #11 - Tairon (Great Bridge Square) - Use your War Hammer or Dabilahro to smash through the blue-cracked wall and enter the room. Turn around and face the wall to the left of the doorway. Jump and wall run across it, then jump and wall run across the next wall, and finally jump once more to land on the first balcony. Once up here face the second balcony, wall run across the wall to your right and jump to it. Open the chest up here for a Life of the Gods. [Ch.9] LIFE OF THE GODS #12 - Military Supply Base (Warehouse 1st Floor) - Head inbetween the two sets of tracks with boxcars on them to a lowered area with two crates on the floor. Destroy the crates for an Elixir of the Devil Way and a Life of the Gods. LIFE OF THE GODS #13 - Military Supply Base (Rooftop Area) - Next to the cement staircase in the Control Room is a chest containing a Life of the Gods. [Ch.10] LIFE OF THE GODS #14 - Dworku (Tracks) - By the train wreckage there is a chest containing a Life of the Gods. LIFE OF THE GODS #15 - Hall of Balance 2 (The Statue of Balance) - After you get the Golden Scarab on the second floor of the Hall of Balance, head through the next opening. As you head up the slope, take a right at the intersection. This will lead you to a chest containing a Life of the Gods. LIFE OF THE GODS #16 - Caves (Lower Area) - Enter the burrow the worm on the right came out of and open the chest in it for a Life of the Gods. LIFE OF THE GODS #17 - Underground Sanctuary 2nd Floor (Entrance) - Walk through the doors you unlocked in the Peristyle Passage and kill at the bats swarming around. Instead of passing through the door to the Underground Sanctuary just yet, face one of the walls on either side of it that has a vein-like pattern on it and is at an angle. Wall run up one of them and do a Flying Bird Flip. This will allow you to reach a narrow platform above. Follow this narrow path around until you reach a chest containg a Life of the Gods. [Ch.11] LIFE OF THE GODS #18 - Moat of Zarkhan (Island in the Moat) - To the left of the entrance to the Medallion Altar is a chest containing a Life of the Gods. LIFE OF THE GODS #19 - Moat of Zarkhan (Behind Dworku Monastery) - This Life of the Gods is found in a submerged chest in the middle of the underwater labyrinth across from the Sunken Ship area. =============================================================================== D. LIVES OF THE THOUSAND GODS LOCATION GUIDE =============================================================================== Here is a guide to the location of every Lives of the Thousand Gods. There is a total of ten that can be obtained. [Ch.1] LIVES OF THE THOUSAND GODS #1 - Ninja Fortress 1st Floor (Fotress Complex) - Right after the room with the samurai armor is the room where you cut down the first wall scroll. Open the chest in this room for a Lives of the Thousand Gods. [Ch.4] LIVES OF THE THOUSAND GODS #2 - Tairon (Staircase Plaza) - Find the long blue bar on the wall above the staircase. Jump at the wall and get a grip on the bar. Shimmy across the bar until you reach the closer platform. Drop onto the platform and then jump up underneath the blue cable. Shimmy across the blue cable until you reach the more distant platform with the chest. The chest contains a Lives of the Thousand Gods. [Ch.7] LIVES OF THE THOUSAND GODS #3 - Underground Cemetery (Upper Area) - Right after you defeat the Great Bone Dragon, a Lives of the Thousand Gods will appear on the ground. LIVES OF THE THOUSAND GODS #4 - Underground Cemetery (Ritual Room) - If you go back to the Ritual Room after you have defeated the Great Bone Dragon and then defeat all 60 Zombie Warriors within, a chest will appear in front of the area where the Holy Grail once was. The chest will contain a Life of the Thousand Gods. LIVES OF THE THOUSAND GODS #5 - Hidden Underground (Upper Area) - Right after you defeat the Tentacle Fiend, a Lives of the Thousand Gods will appear on the ground. [Ch.10] LIVES OF THE THOUSAND GODS #6 - Hall of Balance 1 (Peristyle Passage) - Kill all sixty greater imps in the Peristyle Passage and a chest will appear at the base of the statue in this room containing a Lives of the Thousand Gods. =============================================================================== E. SPIRIT OF THE DEVILS LOCATION GUIDE =============================================================================== Here is a guide to the location of every Spirit of the Devils. There is a total of four that can be obtained. [Ch.4] SPIRIT OF THE DEVILS #1 - Tairon (Clock Tower Plaza) - After you defeat the three Black Spider Clan Ninjas that ambush you on the balcony beneath the Clock Tower, go through the small archway and open the chest to get a Spirit of the Devils. [Ch.6] SPIRIT OF THE DEVILS #2 - Dworku (Monastery Annex) - When you obtain your tenth Golden Scarab from the display case in the Archive, head back to the Muramasa statue in the Monastery Annex and talk to Muramasa to get a Spirit of the Devils. SPIRIT OF THE DEVILS #3 - Monastery 2nd Floor (Archive) - After you have received the Book of Eons. Go back to the Archive. This will initiated your first "60 Fiend Challenge". All you need to do is eliminate the sixty enemies that appear and a chest will materialize on the second floor. Go up and open it for a Spirit of the Devils. [Ch.10] SPIRIT OF THE DEVILS #4 - Aquaduct 1 (Red Water Reservoir) - As you head in the direction opposite of the red pedestal, make sure you follow the path around to the chest at the back. Open it for a Spirit of the Devils. Use it and you now should have your fifth and final Ki slot. =============================================================================== F. JEWEL OF THE DEMON SEAL LOCATION GUIDE =============================================================================== Here is a guide to the location of every Jewel of the Demon Seal. There is a total of six that can be obtained. [Ch.7] JEWEL OF THE DEMON SEAL #1 - Hidden Underground (Upper Area) - After you defeat the Tentacle Fiend, exit that room and do a series of Flying Bird Flips between the wall and the blocks that just pushed out to reach to top of the room. Once at the top of the Suspension Bridge Room, head over to the thrown and pick up your first Jewel of the Demon Seal. [Ch.10] JEWEL OF THE DEMON SEAL #2 - Aquaduct B3 (Demon Bug Room) - When you go down the stone elevator in the Ancient Aquaduct you will be taken to another room. Go to the back of this room and open the chest for a Jewel of the Demon Seal. Then be prepared to fight thiry Demon Bugs. [Ch.11] JEWEL OF THE DEMON SEAL #3 - Monastery 3rd Floor (Monk's Room) - Take the elevator up to the Monk's Room and open the wall safe again to obtain the Jewel of the Demon Seal. The combination left 1, left 2, right 2, left 3. =============================================================================== G. TALISMAN OF REBIRTH LOCATION GUIDE =============================================================================== Here is a guide to the location of every Talisman of Rebirth. There is a total of four that can be obtained without buying them from Muramasa's shop. [Ch.1] TALISMAN OF REBIRTH #1 - Ninja Fortress 2nd Floor (Fotress Complex) - After you exit the Underground Storehouse, you flip up some planks and walk up a ramp. After killing the two brown ninjas in your path, walk in next room. Open the chest in this room for a Talisman of Rebirth. [Ch.3] TALISMAN OF REBIRTH #2 - Airship Passenger Area (Living Quarters) - Shortly after you get the keycard in the Helm, try to backtrack to the Living Quarters at the very beginning of the level. You can now open the locked door at the end of the hall that leads to a cargo storage area. Climb over the crates and make your way to the back of the room. A Golden Scarab is back there along with two chests containing, one of which contains a Talisman of Rebirth. [Ch.10] TALISMAN OF REBIRTH #3 - Aquaduct B3 (Demon Bug Room) - Go back down the stone elevator a second time and kill a total of sixty Demon Bugs for chest to appear containing a Talisman of Rebirth. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 8. INFO & MAP _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. ARCHIVES =============================================================================== ------------------- TECHNIQUE SCROLLS ------------------- Technique scrolls contain the secrets to extremely powerful hidden combat techniques that were developed long ago. Use them to further protect yourself during your journey. COUNTER ATTACKS - A technique scroll which contains the Counter Attack techniques "Gleaming Cross" and "Fiend's Bane Kick" which allow Ryu to counter enemy attacks immediately after blocking them. You will get this technique scroll after you defeat the Red Samurai in Chapter 2. Gleaming Cross.................(While blocking) Y Fiend's Bane Kick..............(While blocking) X GUILLOTINE THROW - A technique scroll which contains the technique "Guillotine Throw", in which Ryu grabs an enemy's neck while jumping and uses his momentum to toss the enemy for high damage. You can get this technique scroll in Chapter 4. Right after you enter the Military Gate area, look for the ninja body on your left. Interact with the body to get the Guillotine Throw. Guillotine Throw...............(While jumping near enemy) Y IZUNA DROP - A technique scroll which contains the technique "Izuna Drop", an attack in which Ryu grabs his enemy in mid-air and slams them down on the ground for massive damage. This technique scroll can be purchased from Muramasa for 1000 Yellow Essence starting in Chapter 3 after you upgrade the Dragon Sword to Level 2. Izuna Drop ....................X,Y,X,X,X,Y ----------------- TEXTS & DIARIES ----------------- LETTER FROM MURAI - "If you wish to find the Dark Dragon, you must simply start killing. It is said that the Dark Dragon's power grows as chaos and destruction grow in this world. There is no need for you to spare the subjects of the Vigoor Empire. You go there for revenge, do you not? The Dark Dragon revels in killing and destruction. If you provide these things, it is certain to call out to you." "That is your destiny as a Dragon Ninja. Be aware of this as you enact your revenge!" THE HISTORY OF VIGOOR I - "...ever since, these monsters have come to be know as Fiends. The majority of them are mutations of human beings, existing in a condition of living with out a soul due to their corruption by evil..." THE HISTORY OF VIGOOR II - "...however the extraordinary power of the Fiends is incomparable to that of humans; in fact the highest level of Fiends exist in a state that can only be described as having transcended physical boundaries of form. Looking back through the pages of history, it is quite probable that many of the most powerful members of the Vigoorian ruling class in fact belong to this classification. It is not surprising, then, that the Fiends have been seen as gods..." THE HISTORY OF VIGOOR III - "...it is said that sometimes Fiends may rise up from dead bodies; in fact there were many Monks of the Vigoor Order during the Middle Ages who labored for years to recreate this phenomenon..." THE HISTORY OF VIGOOR IV - "...the vast majority of records dealing with the Fiends date from the Middle Ages or earlier. During recent times the Fiends have greatly decreased in numbers; so much so that for a member of the general Vigoorian public to come into contact with a Fiend has become an extremely rare occurrence..." THE EMPEROR, LORD OF ALL CREATION - "...the Vigoor Emperor is the figurehead of the commoners, and his absolute authority as the Holy leader of our Vigoorian Order cannot be denied. He controls all, physical and ethereal, regardless of time or place..." SUKE'S DIARY - January 24th "The woman that I saw tonight in Vigoor...she was extremely beautiful...I must persevere to keep my wits about me. Perseverance...patience..." February 2nd "I encountered her again. That woman slays the beasts as if they were flies. The vicious way she fights is so unlike her beautiful appearance. A perfect example of extreme intensity...she is no ordinary female." February 6th "During a fight with the MSAT I slipped up and suffered a grave injury. I cannot reach my Black Spider brethren, my provisions are almost gone, and my life is near its end. Death during an assignment is the wish of every Ninja, but we still have no clues regarding what happened to the evil Dark Dragon Blade. That is my only regret. All that is left is for me to trust my comrades, and accept these last painful moments as my destiny..." February 7th "Although I have become so weak, I still await my death. Although I know it is only a matter of time before I perish, I wish I could glimpse that woman one more time..." TARO'S DIARY - January 28th "I have not seen the young one, Sabu, for several days now. It worries me, seeing as he is so inexperienced." February 5th "I have heard nothing from Suke yet. I do not believe that a Ninja as powerful as he could have been defeated. However, the unstable look on his face the last time we met was very much unlike his usual manner." February 8th "I was able to track down Doku, the Lord of Greater Fiends, but I was unable to lay even a finger on him. Burned by an evil blue fire, I accepted my fate. The blade gripped in the hands of that devil was none other than the Dark Dragon Blade, the artifact that, for 450 years, our Black Spider Clan has been searching for. My brothers, hurry! You must not allow the young Hayabusa to possess that awful power..." SABU's DIARY - January 15th "I can't believe my first mission as a full-fledged Ninja is something so important! I feel the pride and honor of the Black Spider Clan. I'm going to distinguish myself here and rise through the ranks." January 20th "I think I might not be cut out to be a Ninja..." January 25th "Dear Mother, I have no strength left, and I will die here, in this forsaken place. Although Ninja are taught patience and perseverance even in the face of death, I just don't want to die. Please, please, please..." =============================================================================== B. CHAPTER INTROS =============================================================================== Chapter Intro in the Info menu will display the most recent Chapter Intro you have seen. Chapter 1 "The Way of the Ninja" In the mountains of Autumn, there is one who walks the path of the Ninja... Chapter 2 "The Hayabusa Village" The village is burning. Before long, Ryu hears the screams of his brethren... Chapter 3 "Skies of Vengeance" The Hayabusa Village has burned, and the Dark Dragon Blade is gone. Ryu has stowed aboard an Airship headed for the Vigoor Empire. His goal: vengeance... Chapter 4 "Imperial City Infiltration" Ryu has escaped from the crash of the Airship. Spread out before him is the city of Tairon, capital of the Vigoor Empire... Chapter 5 "The City of Fiends" Tairon is full of mysteries: strange creatures called Fiends and Rachel the Fiend Hunter. However, Ryu still has no clues to the whereabouts of Doku... Chapter 6 "The Monastery" It is said that there is a secret path leading to the Palace of Zarkhan underneath the Dworku Monastery... Chapter 7 "Hidden Underground" A dark underground world, leading deeper and deeper. Does the path to Zarkhan truly exist? Chapter 8 "Tairon Under Alert" The battle with Rachel's sister, the Greater Friend, Alma, ended without a victor. However, the aftermath of the battle has caused the Vigoor Army to be deployed... Chapter 9 "The Military Supply Base" The Vigoor Army is after a renegade element, Ryu. The Military Radio Tower is key to the Army's organization... Chapter 10 "The Aquaducts" The Army's organization has crumbled; there is no need for Ryu to stay in the now-silent capital... Chapter 11 "The Path to Zarkhan" Using the Aquaduct, Ryu has arrived at the moat surrounding Zarkhan. However a great wall blocks his path into the Palace itself... Chapter 12 "The Caverns" Although it appeared as though Ryu defeated Doku, his vengeance is still incomplete; the Dark Dragon in the hands of the Holy Vigoor Emperor. What will become of Rachel and her sister? Chapter 13 "The Fiendish Awakening" All events thus far have lead up to one place: the depths of the palace of Zarkhan. Will Ryu be able to discover the path inside? Chapter 14 "Vengeful Spirit" The fate of the sisters has been decided. Ryu now heads for the depths of Zarkhan, determined to fulfill his vengeance once and for all... Chapter 15 "The Core" Doku's hate continues to slowly transform Ryu into a Fiend. Feeling the blood of the fiends pounding in his veins, the Dragon Ninja stands before the gates to the source of all evil, the Core of the Imperial Palace! Chapter 16 "The Dark Dragon Blade" Ryu has defeated the evil Vigoor Emperor, and the Dark Dragon Blade is out of the reach of the Fiends. Now, Ryu must quickly escape the depths before the cavern comes crashing down on him! =============================================================================== C. KUNAI SCROLLS =============================================================================== Kunai Scrolls in the Info menu will display the most recent Kunai Scroll you have read. CHAPTER 1 KUNAI SCROLLS - "A Ninja must be able to find his way even when his path is blocked. When facing an obstacle, jump towards it and run vertically up its side until you can grab its upper edge. Move to the left or right and climb up or down." "You must learn to be aware of your surroundings. The key to this ability lies under the thumb of your right hand. Acute powers of observation are one of the basic traits of the Ninja. Use them now and you should realize that you are able to climb over the rock wall that now stands in front of you." "Do not underestimate the agility that your training has given you. Feats such as running along walls should be simple for you to perform. If you cannot reach your destination with a single leap, make use of surrounding walls." "One of your most useful techniques is the Flying Bird Flip. Jump towards a wall and run up it, then jump off again. This allows you to travel to areas that may first seem unreachable. Repeat the Flying Bird Flip to climb certain shafts and passages." "Some ledges or platform above you can be reached simply by jumping towards them and running straight up. A Ninja must know the appropriate technique to use in every situation. Remember that unnecessary acrobatics may backfire on you." CHAPTER 4 KUNAI SCROLLS - "In this city there is a club called Han's Bar that is a well-known watering hole, as well as the center of Vigoor's underground intelligence. There you will find clues about Doku's whereabouts. Go there now. You should be able to find it easily by its garish neon sign." "When in doubt, look to the color blue for the path." "There must be some way to open the door with the eye design. You must do everything you can to find a way to get through it." "A group of Ninjas dressed in black garb act with wicked intent in Tairon. They are members of the Black Spider Clan, and they act behind the scenes to hinder our progress. Do not let them leave Tairon alive." "I have brought a legendary weapon to Tairon, a weapon know only by a select few. I have hidden it in a dark alley, in a location only a Ninja would be able to reach it. I suggest that you find it and make use of it." CHAPTER 5 KUNAI SCROLLS - "If you wish to follow Doku, first investigate the Dworku Monastery. It is located in the Dworku district across the drawbridge." "Run along the wall, jump to another wall, and keep running to reach higher areas. This is the continuous wall running technique. Practice until you have perfected it." CHAPTER 8 KUNAI SCROLLS - "Tairon is now under alert. You are completely surrounded and the situation is grave, but you should be able to disrupt the military's organization by attacking the Radio Control Tower next to the Military Supply Base. To reach the Supply Base, you must first cross the drawbridge. That is where your path should lead you." CHAPTER 9 KUNAI SCROLLS - "The military's communications are down and their organization is in shambles. Now is the time to escape the base. Resistance around the train turntable is low and it is the perfect time to steal a train. The rail runs through the Dworku district." CHAPTER 11 KUNAI SCROLLS - "The secret path to the Imperial Palace of Zarkhan is located under this building. You should now be able to forge your way through the water that fills this passage." =============================================================================== D. MAP =============================================================================== MAP SCREEN CONTROLS - A Button.......................Next Map X Button.......................Previous Map Left Trigger...................Reduce the Map Right Trigger..................Expand the Map Y Button.......................Reset the Map B Button.......................Exit the Map Screen READING THE MAP - Yellow is an door you haven't interacted with yet. Red is a locked door. Blue is a door you have already gone through. Green is anything special, like an elevator or a wall that can be destroyed. The blue sun-shaped symbols are activated portals. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 9. MURAMASA'S WEAPONS AND TOOLS SHOP _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. SHOP =============================================================================== Muramasa's selection grows as you progress through the game. You buy his wares using the Yellow Essence you have collected. Elixir prices increase when you are playing in Hard or Very Hard mode. Elixir of Spiritual Life.......500 [1000 H, 1500 VH] Elixir of the Devil Way........2000 [3000 H&VH] Great Spirit Elixir............5000 [10000 H&VH] Great Devil Elixir.............10000 [15000 H&VH] The Talisman of Rebirth........15000 [20000 H&VH] Arrows.........................10 APFSDS Cores...................200 (Ch.9) Explosive Arrows...............100 (Ch.9) Incendiary Shuriken............100 (Ch.6) Guide Map to the Capital.......100 (Ch.4) Wooden Sword...................500 The Armlet of the Sun..........5000 The Armlet of the Moon.........5000 The Art of the Inferno.........1000 Technique Scroll: Izuna Drop...1000 (Ch.3 if you upgrade the Dragon Sword) =============================================================================== B. BLACKSMITH =============================================================================== Muramasa is able to upgrade some of the weapons you aquire for Yellow Essence. Dragon Sword/Plasma Saber......3000 [Level 2] (Ch.3) Dragon Sword/Plasma Saber......5000 [Level 3] (Ch.7) Vigoorian Flail................5000 [Level 2] (Ch.7) War Hammer.....................5000 [Level 2] (Ch.8) Dabilahro......................10000 [Level 2] (Ch.9) Dabilahro......................20000 [Level 3] (Ch.10) Wooden Sword...................3000 [Level 2] (Ch.2) Wooden Sword...................5000 [Level 3] (Ch.2) Wooden Sword...................10000 [Level 4] (Ch.2) Wooden Sword...................20000 [Level 5] (Ch.2) Wooden Sword...................30000 [Level 6] (Ch.2) Wooden Sword...................40000 [Unlabored Flawlessness] (Ch.8) =============================================================================== C. TALK =============================================================================== Here is a collection of the various things Muramasa will say to you if you decide to speak with him. "Please take a look at whatever you like. I carry only the finest weaponry." "I sell good products for cheap. Why, the would cost you an arm and a leg anywhere else...By the time you get to be my age, you too will see that there is more in life to be gained than money." "Oh, the inflation in this city...At this rate, I will lose even more customers. But, for me I guess this is just about right. No need to be busy at my age, that is what i always say." "Recently there's been a shortage of good materials with which to make weapons..." "Hmmmmmmm... Ahhhh...Oh sorry, I must've fallen asleep. Blacksmithing takes a lot away from you, especially at my age. I'm afraid there is nothig I can do to turn back time..." "Ahh, I see you have one of the Golden Scarabs, a legendary artifact of which many are scattered around the world. If you give it to me, I will exchange it for something worth your while." "You're a Ninja, right? A while back there were a lot of Ninjas dressed like you running around here, but they've disappeared as of late. I wonder if they were all killed?" "Near the Great Bridge, there is an entrance to the feared Fiend Realm. It is said that a warrior who is victorious in that Realm without a scratch on him will be blessed with a treasure that will save his life. However, I've never heard of anyone actually succeeding at this feat..." "It is said that the statues of the five deities can be found in the place where people worship. Apparently you need it to open something called the Gates of Hell." "50 Golden Scarabs...that's all that exist in the world! I can't believe it!" =============================================================================== D. GOLDEN SCARAB GUIDE =============================================================================== ----------------------- GOLDEN SCARAB REWARDS ----------------------- Golden Scarabs are a legendary treasure that can befound scattered throughout the world. They are very rare and desired by collectors everywhere. It is rumored that a man by the name of Muramasa is very keen on getting his hands on some of these... Here is a guide of what Muramasa will give you in exchange for your Scarabs. Muramasa totals the cumulative amount of scarabs you have given to him by talking to him. 1 Scarab Total.................Life of the Gods 10 Scarab Total................Spirit of the Devils 15 Scarab Total................Armlet of Benediction 20 Scarab Total................Dabilahro 30 Scarab Total................Armlet of Fortune 40 Scarab Total................Armlet of Tranquility 50 Scarab Total................Ninja Gaiden ------------------------- GOLDEN SCARAB LOCATIONS ------------------------- Here is a guide to the locations of the Golden Scarabs: [Ch.3] GOLDEN SCARAB #1 - Airship Passenger Area (Captain's Quarters) - When you enter the Captain's Quarters you should see the Golden Scarab right behind the desk. GOLDEN SCARAB #2 - Airship Passenger Area (Living Quarters) - Shortly after you get the keycard in the Helm, try to backtrack to the Living Quarters at the very beginning of the level. You can now open the locked door at the end of the hall that leads to a cargo storage area. Climb over the crates and make your way to the back of the room. The Golden Scarab is back there along with two chests containing a Talisman of Rebirth and an Elixir of the Devil Way. GOLDEN SCARAB #3 - Airship 3rd Floor (Gas Compartment Passageway) - Go up the stairs to the Gas Compartment Passageway where the two MSAT Guards are. Kill them jump up to the next section where two MSAT Guards and one MSAT Commander are waiting for you. After they are defeated climb up the large metal box and do a Flying Bird Flip to access the area above. In this area is a Golden Scarab. [Ch.4] GOLDEN SCARAB #4 - Tairon (Great Bridge Area) - When you pass through the door with the five green jewels in it, go to the small fountain on your left. Inside the fountain you will find the Golden Scarab. GOLDEN SCARAB #5 - Tairon (Clock Tower Plaza) - On the way to unlocking the door to Pleasure Street, pick up the Golden Scarab that is just behind the body of the Black Spider Clan Ninja, Suke. GOLDEN SCARAB #6 - Tairon (Pleasure Street) - Go to the end of the alley you found the Windmill Shuriken in to get this Golden Scarab. [Ch.5] GOLDEN SCARAB #7 - Tairon (Drawbridge Square) - When you head through the door with the blue jewel on it look for a chest on your left. Now look at the way opposite of the chest. If you jump through the gap in the fence and wall run across the wall with the pipe and continue across the adjacent wall you can reach the alcove with the Golden Scarab. GOLDEN SCARAB #8 - Tairon (Drawbridge Hill) - Right across from the stairway leading to Drawbridge Hill is an alcove with a save point inside it. To the right of the save point in the same alcove is the Golden Scarab. GOLDEN SCARAB #9 - Tairon (Drawbridge Hill) - Take the path to the right of the save point alcove. Along the path on your left side will be a small nook with some grass and the Golden Scarab. [Ch.6] GOLDEN SCARAB #10 - Monastery 2nd Floor (Archive) - The display case in the back of the room on the left contains a Golden Scarab. Simply destroy the display case to access it. GOLDEN SCARAB #11 - Monastery 3rd Floor (Archive) - After doing a Flying Bird Flip up the checkered wall to reach the third floor, pick up the Golden Scarab on the floor where you land. GOLDEN SCARAB #12 - Monastery 3rd Floor (Altar Hall) - Jump to the balcony left of the chest that contained a Great Devil Elixir to reach this Golden Scarab. GOLDEN SCARAB #13 - Underground Cemetery (Trap Passage) - In the corner of the Hall of Eons, directly across from the ladder. GOLDEN SCARAB #14 - Underground Cemetery (Upper Area) - In an alcove of the room with the ten Cyclops Wasps you should find a Golden Scarab. You can reach it using a Flying Bird Flip. GOLDEN SCARAB #15 - Underground Cemetery (Lower Area) - Go through the opening across from the Sealed Floor Plate. Shortly after entering the Tombs of the Eons there is a Golden Scarab in a grave in the wall on your right side. [Ch.7] GOLDEN SCARAB #16 - Hidden Underground (Upper Area) - There is a Golden Scarab in the Coffin Chamber. It is in a small alcove directly opposite from the only door, behind the Great Bone Dragon remains. GOLDEN SCARAB #17 - Hidden Underground (Upper Area) - Upon entering the Suspension Bridge Room room, you will find a Golden Scarab on your rightside. GOLDEN SCARAB #18 - Hidden Underground (Upper Area) - In The Chamber of the Blue Eye, go under their platform at the back of the room with the two Zombie Archers to find this Golden Scarab. GOLDEN SCARAB #19 - Hidden Underground (Lower Area) - There is a Golden Scarab at the bottom of the Junction Chamber. Simply swim down to it to obtain it. [Ch.8] GOLDEN SCARAB #20 - Tairon (Skull Gate Area) - There is a Golden Scarab on the ground right behind the gate with a skull on it. GOLDEN SCARAB #21 - Tairon (Skull Gate Area) - Head to the back of this area to a small nook with a balcony. Face the wall opposite of the balcony, run up it, and do a back flip to land on the balcony. From that balcony jump at the wall, run up it, and do another backflip to reach the second balcony. From this balcony I recommend using the first-person camera to find a small alcove to your left containing a Golden Scarab. To reach that area you will need to jump at the wall, wall run to the left, and finally jump into the area and pick up the Golden Scarab. [Ch.9] GOLDEN SCARAB #22 - Military Supply Base (Entrance) - When you exit the tunnel, immediately look to your left to find a Golden Scarab sitting on the ground. GOLDEN SCARAB #23 - Military Supply Base (Warehouse 2nd Floor) - When you enter the Warehouse head right until you reach a large grey boxcar. Climb the platform to the right of it and face its side. Jump and wall run straight up the side, and when Ryu is doing a flip at the end of his wall run press the Y Button to do a stab move that will get you over the boxcar's railing. Once on roof of the boxcar pick up the Golden Scarab sitting up there. GOLDEN SCARAB #24 - Military Supply Base (Warehouse 3rd Floor) - Wall run straight up the guardroom door and pull yourself up onto its roof. Here you will find another Golden Scarab. GOLDEN SCARAB #25 - Military Supply Base (Rooftop Area) - Go stand between the fenced-in pipes in this area and do a Flying Bird Flips until you reach the top. Up here by some pipes you will find a Golden Scarab. [Ch.10] GOLDEN SCARAB #26 - Aquaduct 2 (Blue Water Reservoir) - At the bottom of the Blue Water Reservoir is a Golden Scarab. If there is water in the reservoir swim down and get it. Otherwise, jump down and pick it up. GOLDEN SCARAB #27 - Aquaduct 2 (Inazuma Worm Room) - Once you have destroyed the Inazuma Worm, go through the archway it came from and immediately turn around. Wall run up the wall on either side of the archway and flip up onto the alcove above it. Here you will find another Golden Scarab. GOLDEN SCARAB #28 - Hall of Balance 2 (The Statue of Balance) - When you are on the second floor of the Hall of Balance, go to the area across from the chest containing essence for a Golden Scarab. GOLDEN SCARAB #29 - Aquaduct 1 (Red Water Reservoir) - On the right side of the room with the red pedestal is a Golden Scarab. GOLDEN SCARAB #30 - Caves (Lower Area) - Head down the path at the bottom of the shaft in the Underground Waterway. On your left side will be a small nook containing another Golden Scarab. GOLDEN SCARAB #31 - Caves (Lower Area) - In the Worm Cave, enter the burrow the worm on the left came out of for a Golden Scarab. GOLDEN SCARAB #32 - Hall of Balance 1 (Peristyle Passage) - Use the Right Thumbstick to look at the ceiling of the Peristyle Passage. Look for the one pillar that doesn't reach the ceiling and then stand facing the side of it. Do a series of Flying Bird Flips between that pillar and the one next to it until you reach its top. Up here you will find another Golden Scarab. GOLDEN SCARAB #33 - Underground Sanctuary 1st Floor (Staircase Ruins) - When you enter the Underground Sanctuary go through the open doorway on your left. You'll find the Golden Scarab sitting on a pile of rubble in the corner of the room. GOLDEN SCARAB #34 - Underground Sanctuary 3rd Floor (Brand of Valor Altar) - In the Underground Sanctuary, go to the area left of the altar where you got the Brand of Valor to find the Golden Scarab. [Ch.11] GOLDEN SCARAB #35 - Moat of Zarkhan (Underground Sanctuary Door) - Go down the small staircase by the dragon statue and jump in the water. Swim towards the metal gate. When you reach the metal gate, dive under the surface of the water and swim through the opening in the bars and pick up the Golden Scarab here. GOLDEN SCARAB #36 - Moat of Zarkhan (Island in the Moat Entrance) - This Golden Scarab is on a ledge above the entrance to the Island in the Moat. This ledge is also a good vanatge point to stand on and destroy the Sentry Drones from. GOLDEN SCARAB #37 - Moat of Zarkhan (Island in the Moat Exit) - This Golden Scarab is underwater, to the right of the tunnel you used to exit the area beneath the Island in the Moat, near a metal gate. GOLDEN SCARAB #38 - Moat of Zarkhan (Sunken Ship) - This Golden Scarab is found in the area of the Sunken Ship opened by the Hand Crank, to the right of the Oxygen Cyinder. GOLDEN SCARAB #39 - Hidden Underground (Middle Area) - Swim to the very top of the Chamber of Everlasting Sleep to pick up the Golden Scarab mounted on the wall. ************************** More Content Coming Soon ************************** _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10. WALKTHROUGH ON THE NORMAL DIFFICULTY _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. CHAPTER 1 "THE WAY OF THE NINJA" =============================================================================== [VALLEY OF SHADOWS] You start of all alone on a mountainside near a waterfall. All you need to do is go up the ramp to the on your left side when you begin and jump the small gap. Then interact with the kunai scroll that is thrown at the ravine wall. If you don't go up the ramp you will come to a door. Don't worry about this door for now; you will be able to pass through it in Chapter 2. Anyway, follow the scroll's instructions and run up the wall in front of you and shimmy to the right and climb up so you can get on ledge with the rat. Open the chest near tree to get Elixir of Spiritual Life and read the next kunai scroll. Run up the wall right in front of you with the scroll on it. Climb up and walk up the slanted tree with the crow in it. Defeat the two lesser ninjas that ambush you. Then read the next kunai scroll. Wall run to next ledge and open the chest to get the Elixir of Spiritual Life. Jump and swing from tree branch to reach the next area. Read the next kunai scroll. Do the Flying Bird Leap and walk through the cave with the two pots at the end, defeating the three lesser ninjas that get in your way. Destroy the pot on the left for 90 Yellow Essence. Then do the Flying Bird Flip in multiple successions until you reach the Ninja Fortress. [NINJA FORTRESS] Two lesser ninjas will come from the entrance, and after you defeat them walk through entrance. Open the door and defeat the three lesser ninjas in first room. Destroy all the pots in the room because two of them contain 90 Yellow Essence. Then open the chest in that room for an Elixir of Spiritual Life. Go through the other door to reach the next room. Walk forward and the door will lock behind you. Defeat all nine of the lesser ninjas that fall from the ceiling. When you do, both doors will unlock. Go through the next door and kill the three lesser ninjas that are waiting for you on the other side. When they are dead, interact with the suit of samurai armor. A message will inform you that part of the faceplate is missing and the armor is holding something. Look around the armor and you will find two more Elixirs of Spiritual Life. Proceed to the next door and defeat the nine lesser ninjas. Open the chest for a Lives of the Thousand Gods. Knock over the floor lantern on the right to get 90 Yellow Essence. Cut down the wall scroll behind the katana stand, go through the slit in the wall. Defend against the stream of lesser and greater ninjas and fall through trapdoor at the end of the room to reach the Underground Storehouse. [UNDERGROUND STOREHOUSE] Turn around and open the chest behind the pottery to get a Great Spirit Elixir Walk through cave and kill the bats with shuriken or your sword. Open the next chest you come across and get the Fangs the of Samurai. Destroy the two torches in your path and jump of the ledges. Read the next kunai scroll. Flip up the planks and walk up the ramp, killing the two lesser ninjas in your path. Walk in the room and open the chest for The Talisman of Rebirth. Then fall through the hole in the floor and backtrack to the room where the samurai armor was. Insert the Fangs the of Samurai and the armor will release the Key of Courage. Now continue to the next room and go through the slit in the way again. Then defeat the wave of eight lesser and four greater ninjas and go around the trapdoor in the floor. Cut down the wall scroll to reveal another slit in the wall and go through it. Examine the floating dragon statue here. The dragon statue will act as a save point. I recommend you save before going up the stairs. Go up the stairs and then up ramp. Kill the two greater ninjas and use the Key of Courage to open the door to the Inner Sanctum. [INNER SANCTUM] When you enter the door will lock behind you. When you kill all six of the greater ninjas it unlocks the next door. Before you enter the next room, knock over the floor lantern to the right of the door for 90 Yellow Essence. When you enter the final room it starts a brief cutscene with Murai, a large man with white hair, turning around and standing up and then Murai starts showing off his nunchaku moves. This then blends into the boss fight between you and him. At the back wall of the dojo to the left of Murai's katana stand is a vase. Break it and inside you will find another Elixir of Spiritual Life. However, note there is nothing inside the vase when you play this on higher difficulties. You will want to rely primarily on your melee weapon for this fight. While Murai can take some minor damage from shurikens, most of the time he will deflect your shuriken back at you. If you don't have great timing with blocking, the shurikens are going to hurt you a lot more than they will help. Perhaps the easiest strategy for defeating Murai is to go up close to him, block all his attacks, then attack him at the first opening you get. After you get a few hits in be sure to put some distance in between you and him otherwise he is likely to do a grab and pummel you for some major damage. If Murai is charging at you be sure to roll out of the way using the Reverse Wind move by pressing forward while holding the left trigger. Sometimes attacking Murai at the same instant he attacks you will cause your weapons to clash and start grinding together. The instant the sparks start to fly press your attack buttons as rapidly as you can to gain the upper edge, knock Murai off balance, and get in a couple of free hits. If you fail to press the buttons quickly enough Murai will knock you off balance and get some hits of his own in. Murai is also very vulnerable to wall-attacks. Simply flip off of a wall and press the Y Button to do a wall-attack that takes off a nice chunk of Murai's health if he doesn't block it. Once you get his health bar down low enough it will break into another cutscene. The two warriors stop fighting to sit and chat. Ryu explains that since his father is training in the sacred wilderness he has been entrusted with the Dragon Sword. Ryu also explains that his father's clan is guarding the Dark Dragon Blade. Murai tries to downplay his interest in the blade but is interrupted by his messenger, Ayane. She runs into the room to inform the two that the Hayabusa Village is under attack. This scene is then followed by a shot of smoke rising from a valley. =============================================================================== B. CHAPTER 2 "THE HAYABUSA VILLAGE" =============================================================================== [INNER SANCTUM] Before you start backtracking, go talk to Murai. He will instruct you on how to perform Ultimate Techniques. Follow along with his instructions and talk to him again. He will then teach you how to do the Reverse Wind rolling technique. Now that you have finished with Murai's little tutorial, it is time to start backtracking through the Fortress Complex. It might be a good idea to save at the dragon statue since you just beat Murai. The just continue going back through the entire fortress until you reach the Valley of Shadows where you started Chapter 2. Then go through the doors that were inaccessible at the start of the level. [ALTAR] Interact with that strange altar to obtain The Art of the Fire Wheels. This will now reveal an elevator. Jump in it and interact with it. It will take you down into the cave. Jump behind the elevator you just took down to find a chest containing an Elixir of Spiritual Life. Walk along the path until you reach a large gap. Jump and wall run on the left side of the canyon wall. Open the chest across the gap to get an Elixir of the Devil Way. Kill the three samurai that attack you and follow the path. [MOUNTAIN PATH] When you start to slide down a hill be prepared to jump. If you timed it right you should be able to swing across three tree branches to the next area. If you miss and fall in the water, all you need to do is swim to shore. Then defeat the four regular samurai and the one samurai mage. Climb up the watchtower and get the Map of the Hayabusa Village. Then continue up the path until you reach a collapsed bridge. Jump in the water and swim to the ledge. Turn around and run across the water by pressing the A Button rapidly right when you step off of the land and hit the surface of the water. This should allow you to reach a small alcove with a chest inside of it. The chest contains a Life of the Gods. Swim back across the river and climb up the structure. At the top is another save point. To the left of the save point is a chest containing an Elixir of Spiritual Life. Walk down the trail a little further and you will reach the Hayabusa Village. [HAYABUSA VILLAGE] Walk over to the row of little statues and interact with it. A message will inform you that one of the Jizo statues is missing its head. Go back to the very first house in the row and go around the back of it. Then interact with the ninja body you find there to recieve an Elixir of Spiritual Life. If you go up the small hill on the right side of the main path and interact with the large cracked tablet under a shelter, a message informs you that you'll need a very strong impact with a heavy blunt object in order to widen the crack. Don't worry about this for now; you will go back to it in a later chapter. Now kill the six samurai that come charging at you. When they are dead, walk further down the path until you reach another ninja corpse. Right behind the body is a Statue Head. Take it and bring it back to the headless statue. Place the head on the statue and it will give you a Life of the Gods. If you decide to follow the path to end, you will come across a group of stones in a circle. The stone circle is useless for now, so walk along the row of buildings until you find an alcove. Climb up the building and enter through a window. Drop down to the first floor. Walk over to the shelf on you left and get the Elixir of Spiritual Life and the Elixir of the Devil Way. The ninja corpse has nothing of value, but be sure to pick up the Bow on the ground in front of him. If you turn around you will discover and interesting statue of an old man. When you interact with it, it will then send you to Muramasa's shop. Stock up on elixirs whatever else you need. Don't bother buying arrows as you will find a steady supply of them in this level. If you have the essence, I strongly recommend you purchase The Art of the Inferno ninpo. I find it to be the most useful ninpo magic in the entire game, especially against bosses. You are not able to upgrade your weapon yet with the Blacksmith portion of the shop. When you return from the shop just exit out the door. Kill the four samurai and the three samurai mages. Then search the ninja body covered in arrows. This will give you your maximum amount of arrows, which is 15. There is a second ninja body you can inspect in the area, but he has nothing of value. Check out the three practice targets on the fence overlooking the river. Then find the wooden plank on the ground directly across from the targets. If you stand behind the plank and hit the center of the targets, they will release essence. The targets on the left will release a blue essence orb up to ten times. The top-right target releases up to ten yellow essence orbs worth 30 each for a total of 300. The bottom-right target releases a red essence orb up to ten times to replentish you Ki meter. Don't waste all the red and blue essence orbs, because you will revisit this location much later in the game. Don't forget you can refill your arrows to the maximum from the ninja corpse. Walk through the next opening. Your path will get blocked and you will need to fight off waves of samurai on horse back. If you need them, you can get as many arrows off of the dead ninja body in the area. One strategy to defeating the samurai horsemen is to use your bow to fire arrows at the samurai. Aim for their chests and you should be able to knock one off his horse with an arrow or two. While this kind of precision aiming will require you to go into the first- person aiming mode, this can make you easy prey for the enemies. You could just fire arrows from the third-person mode, but most of the time the samurai will deflect them. Since the horsemen are moving targets you may find it easier to just attack the horses with your Dragon Sword. I recommend doing the Haze Straight Slash by holding the Y Button, adjusting the camera so you can see the nearest samurai on horseback, and then unleashing the attack when the enemy is in range. You will pass through the horse with this attack so this will allow you to get several other hits on the rear of the horse. By repeatedly doing this you should be able to knock one of the samurai off of his horse pretty easily. Then use the Fiend Sealer on the downed samurai by pressing the Y Button near the enemy before he gets up. Absorb his Essence by holding the Y Button and wait to do the Ultimate Attack until another samurai on horseback is near. Simply repeat this process until you have wiped out all of the samurai and the fire blocking your path will go out and you can continue. Also, note that when the blocked path is on fire it can damage both you and the enemies. There is a save point right outside of the area. On your right is another dead ninja. Interact with it for a Great Spirit Elixir. If you feel like exploring a little you can take the stairs on your left up to the graveyard, however there is nothing of value there yet so just head through to the Central Bridge Area. [CENTRAL BRIDGE AREA] This will initiate a boss fight with a red armored samurai on a demon horse who has a gang of samurai mages to help him. Right when the fight begins I recommend holding down the Y Button and prepare to do the Haze Straight Slash. Then just wait for him to be in range and unleash the attack. You will pass through the demon horse with this attack so this will allow you to get several other hits on the rear of the horse. By doing this serveral times you should be able to defeat him with little trouble, just remember to adjust the camera often so you can see when he is in range for your attack. The Samurai Horselord has a large spear that he can spin over his head to interupt most of your air attacks. He can also impale you and drag you across the ground for significant damage. You may find it useful to focus your attention on the samurai mages and then hold down the Y Button to absorb the Essence and unleash an Ultimate Technique on the boss. This will make even quicker work of him. Also, if your health starts to get low, just absorb one of the Blue Essence orbs to gain health. Absorbing the Blue Essence by holding down the Y Button will not heal you. If the samurai mages are making the fight difficult for you, you can also just kill all twelve that spawn so you can then focus your attention on the Samurai Horselord. Also, if you get surrounded by samurai mages and are near the boss I recommend you break out the Art of the Fire Wheels ninpo. This will cause all the surronding enemies to catch fire and it will even do significant damage to the boss. The Art of the Inferno will do a good deal of damage to the boss, but make sure you aren't near any samurai mages when you cast it because the spell will hit only the nearest enemy. When the Samurai Horselord is finally defeated, you will get the Technique Scroll: Counter Attacks. When you pass through the gate at the end of the bridge a cutscene will play showing the final confrontation in the Hayabusa Village. Ryu searches the burning ruins of the Clan Leader's Residence and witnesses the death of the shrine maiden Kureha at the hands of Doku and the decapition of one of his clan memebers. Ryu's showdown with Doku ends quickly when Doku slices Ryu's back open using the Dark Dragon Blade he has stolen from the Hayabusa clan. Ryu is then seen clinging to life in the forest with a hawk looking down on him. The scene then cuts to a point days later when Ryu has fully recovered. As he is suiting up in his new costume he discussed his quest for revenge with Murai. =============================================================================== C. CHAPTER 3 "SKIES OF VENGEANCE" =============================================================================== The cutscene preceding this level gives you your first glimpse of the enemies Dynamo and Garov inside an airship. [LIVING QUARTERS] You start this chapter inside a luxurious passenger cabin inside a large zeppelin airship. In this room is a save point in the corner and an Elixir of the Devil Way on table. If you pause and check your Archives you will find you now have the Letter from Murai where he expresses his support for your mission. Now exit the room. You have just exited the first room on the right in this area. Walk past the second room on right because nothing of interest is in there and head straight to the third room on right. The table in this room has an Elixir of Spiritual Life on it. Now exit the room and enter the first room on left side of the hallway. This room has an Elixir of Spiritual Life on table. Next, enter the second room on left and open the chest to get the Airship Map. As you try to leave room a MSAT Commander busts through window and a MSAT Guard comes through the door. Defeat them, leave the room, and continue down the hallway. Fight the three MSAT Guards and one MSAT Commander, then pick up the Wing Key that appears on the ground when they are defeated. Use the key to open the door to the Main Deck. [MAIN DECK] Follow the light blue carpet to the double doors that are locked from the inside. Go left of them and around the corner and through the door to enter the airship's galley. Open the chest to get a Life of the Gods. Leave the galley and go down the metal spiral staircase to reach a Muramasa statue. If you have enough Yellow Essence I strongly suggest you upgrade your Dragon Sword to Level 2 because the attacks you gain like the Flying Swallow will make you life a lot easier, especially for this chapter's boss fight. Go back up the spiral staircase and enter the Intercom Room around the corner on the right side of the locked double doors. Go through the Intercom Room to the Crew Compartment. [CREW COMPARTMENT] The doors will lock behind you and the "action music" will queue. Kill the four guards and the one commander and the door to the hallway will unlock. When you enter the hallway you may want to unlock the double doors at the beginning of the hallway for quicker access to this area later. After you unlock them go back to the hallway and enter the sliding wood door to reach the Captain's Quarters. [CAPTAIN'S QUARTERS] Read the note on the center of the desk. It will tell you that all the locks on the airship will be deactivated if you destroy the primary power supply in the Aft Cabin. Then pick up the rolled up Map of Tairon to the right of the note. Finally, pick up the golden scarab on the window ledge behind the desk and take the elevator in the room down. [FORE CABIN] Exit the elevator and walk past the controls all the way to next elevator. Ignore the locked door for now because it can only be opened with the ID Card. [HELM] Exit the elevator and kill the five guards that attack you. After you do this the commander will come down the same elevator you just too. Kill him and then pick up the ID Card that is on the ground. Then open the door behind you. Walk to the end of the small room and open the chest to get a Life of the Gods. Exit the room and take the elevator back up. Use the ID Card to open the locked door in the Fore Cabin. Kill the two guards and open the next door. Here is another save point. Open the door across from the one you just came through and walk down ramp to the Middle Cabin door. [MIDDLE CABIN] When you enter the Middle Cabin you can pick up arrows from the large box on your left. The first and third wooden crates on your left and the second wooden crate on your right all contain 200 Yellow Essence if you smash them open. Turn the crank in the room three times. Kill the four guards that burst in and then turn the crank five more times. Take out your bow and walk up the loading door so Ryu's head is just barely higher than the door. This will allow you to go into first-person mode with the bow and fire at the two guards without them being able to see you. They should each take two arrows to kill. Then hold the Y Button to absorb their essence. Your resulting ultimate technique will not send you off the edge so don't worry. Then go back to the crank and turn it two last times. Jump under the cable shimy across to the Aft Cabin. [AFT CABIN] Walk around the courner of the Aft Cabin and kill the commander waiting for you there. You can finish him off by kicking him off the edge, but also be aware he can do the same to you. Wall around to the opposite side of the Aft Cabin and open the chest for an Elixir of Spiritual Life. Go back to the side window of the power supply room with tape all over it. Jump and slash at the window to break it. You have to attack the instrument to your right, your left, and in front of you three time each. When you finish a message will pop up announcing all the doors have been unlocked. Exit out the now unlocked door, and shimy back to the Middle Cabin. Refill on arrows before you leave and then backtrack to the last save point. Go up the spiral staircase with the blue carpeting, then head through the circular archways that lead to the Living Quarters. Go to the very end of the Living Quarters and open the door to the Storage Room. [CARGO STORAGE] First, climb up the red crates on you left. Then climb up and go across the row of metal ones. Then climb up the wooden crate on your right side and walk over to the metal one it is touching. Use the Right Thumbstick and look at the stack of two metal crates at the back of the room. That is where you have to jump to. You should be able to leap and then flip up on top of them. Then drop down behind them. There is a chest on the left side that contains The Talisman of Rebirth and a chest on the right that has an Elixir of the Devil Way. On the ground in the middle is a Golden Scarab. Climb back over the crates and leave the room. Head back through the Living Quarters and back to the Main Deck. If you need to, go down the spiral staricase on your left and buy elixirs from Muramasa's shop. Also be sure to talk to Muramasa, so you can give him the Golden Scarabs you have obtained so so can recieve a Life of the Gods. Now go through the wooden double doors and head to the door at the very end of the hallway to the Gas Compartment Passageway. [GAS COMPARTMENT PASSAGEWAY] Roll up the metal stair case doing the Reverse Wind Technique to evade the bullets of the two guards firing at you from the top. Kill them and turn around. Flip up the metal fencing on your right and kill the two guards and one commander that are waiting for you. Jump on top of the giant metal crate. Stand under gap in ceiling and do a Flying Bird Flip to reach the area with the Golden Scarab. Fall back down and walk across the metal grating to the chest to get a Great Spirit Elixir. Jump to the platform on the right side and wall run to the next area. Kill the two guards and one commander in that area. Then go around the fence and climb up the tall box. Face the metal panel with the red lights and do a Flying Bird Flip to the next area. Kill the two guards and walk to the alcove with the ladder. Face the alcove wall to the right of the metal ladder. Repeatedly do the Flying Bird Flip until you reach a small area with a switch. This switch will unlock the hatch at the top. Fall back down and climb the ladder by interacting with it and you will go through the hatch to the Upper Deck. [UPPER DECK] Going through the hatch will initiate the boss fight with Dynamo. You basically want to run circles around Dynamo while he shoots. Then when he reloads run up to him and slash him with your Y Button. I recomend doing the Haze Straight Slash by holding the Y Button and then rolling away from him using the Reverse Wind move and blocking in case he swings at you. Doing this over and over should wear him down rather quickly. Just don't stay too close to him for very long or he will do a grab and blast move that puts Murai's grab to shame. If you have your Dragon Sword upgraded to level 2, I recommend doing the Flying Swallow move a few times by jumping at the boss and pressing the Y Button. Also, as with almost any boss fight, use some Ninpo on him if you have any. When you drain Dynamo's health bar all the way it breaks into a cutscene where you see Dynamo's suit starting to short-out. He shoots down the smaller airship flying above you and then explodes blowing up his own airship as well. =============================================================================== D. CHAPTER 4 "IMPERIAL CITY INFILTRATION" =============================================================================== Ryu somehow managed to escape the airship inferno and landed on a electrical tower. He then uses his armlets to slide down the power lines and flips onto a rooftop somewhere in Tairon. [ENTRANCE TO TAIRON] Use the save point on the rooftop and jump down to the street below. Defeat the three MSAT Guards and continue until a Kunai Scroll whizzes by you. It tells you that you should head to a place called Han's bar to get information on the whereabouts of Doku. Walk ahead a little bit further and you have reached Twin Serpents Plaza. [TWIN SERPENTS PLAZA] Check out the giant serpent statue with a pedestal in front of it. Over the course of several chapters you will have to collect the three pieces of the tablet and return it to this pedestal, but for now you won't need to worry about it. Instead, head over to the little fenced in area with the chest. Take the Great Spirit Elixir from it and head down the east path. Kill the three MSAT Guards and open the wooden door to the Military Gate. [MILITARY GATE] Right after you enter this area, look for the ninja body on your left. Interact with the body to get the Technique Scroll: Guillotine Throw. If you need more arrows you can get some from the ninja corpse by the large Military Gate, otherwise head to the door with the single orange jewel on it. The door will lock and you will need to kill two MSAT Guards and one MSAT Grenadier. The orange jewel door will then unlock and you can go through to the next area. On the other side of the door three more MSAT Guards are waiting for you. Kill them and continue straight down the path. This should lead down a narrow alley and eventually to a glowing object. Interact with it and you will obtain the Stone Tablet (Top). Unlock the gate in front of you an pass through it. You are now in the Twin Serpents Plaza again. Insert the Stone Tablet piece into the pedestal and then head back to the stairway down you had previously walked past. It doesn't matter which path back you take, but know that if you backtrack through the alley you just came you will only face three MSAT Guards while the Military Gate way will cause you to encounter six. Walk down the stairs and head right. When you come to the opening another Kunai Scroll will whiz by. It tells you to look for the color blue to guide you. Now take out you bow and arrow and take out the two MSAT Guards on the two platforms across the way. The guards should take two arrows each to kill. Take out the more distant guard first by taking cover in the alley you just came from and sticking out just barely enough to get a clear shot on him. Then walk out a little further and take out the second guard. You may want to hold down the Y Button after you kill each guard because you won't have time to reach their Yellow Essence otherwise. Then walk to the blue pipe at your feet the Kunai Scroll had stuck in. You will be able to shimmy across it to reach a small alcove with a chest inside. The chest contains a Life of the Gods. Shimmy back and climb back up. Don't head down the staircase yet but instead find the long blue bar on the wall. Jump at the wall and get a grip on the bar. Shimmy across the bar until you reach the closer platform. Drop onto the platform and then jump up underneath the blue cable. Shimmy across the blue cable until you reach the more distant platform with the chest. The chest contains a Lives of the Thousand Gods. Turn around and face the staircase you just came from. Now two MSAT Guards are up there. You can either head back and kill them or ignore them. Head to the door with two yellow jewels on it. This will take you to the Clock Tower Plaza. [CLOCK TOWER PLAZA] First, head straight down until the path comes to a "T". On your left is a locked door with three red jewels on it and on your right is a ninja corpse. Inspect the corpse to obtain Nunchaku. If you choose to go and inspect the jeweled eye door, a kunai scroll will appear telling you that you will need to find a way to open it. Depending on your current condition, you may want to stop in Muramasa's Shop which is located in this plaza near the door with the five green jewels on it. If you approach the green jeweled door it will cause two MSAT Guards, one MSAT Commander, and one MSAT Grenadier to attack you. Kill them and head for the small entrance beneath the Clock Tower. Head up the first stairway and when you turn the corner watch out, two MSAT Guards and one MSAT Commander are waiting for you. Kill them and continue up the third and final staircase. Walk across the balcony and three Black Spider Clan Ninjas will drop down from the Clock Tower to ambush you. Block against their incendiary shurikens and kill them all. If you have significant trouble with these ninjas consult my enemy guide in section 5a of this FAQ. Go through the small archway and open the chest to get a Spirit of the Devils. Jump forward over the ledge to reach the streets again and head to the green jeweled door. Hit the switch on the right side of the door to unlock it. Go through the door to enter Great Bridge Square. [GREAT BRIDGE SQUARE] Interact with the Kunai Scroll that appears right when you enter. It encourages you to kill all of the Black Spider Clan ninjas because they are also seeking the Dark Dragon Blade to use for their own evil purpose. Head forward a little bit and go to the small fountain on your left. Inside the fountain you will find the Golden Scarab. Now head north down the street opposite of the fountain. Head down the street until it dead ends and go into the alleyway on the right. Run up the left wall of the alley and do a Flying Bird Flip onto the ledge. Drop down into the next room and approach the stone circle. Kill the 3 Black Spider Ninjas and open the chest in the room. The chest contains 4800 Yellow Essence, one Blue Essence orb, and one Red Essence orb. Now leave this room by unlocking the gate. Head back towards the Square and go up the small staircase. Kill the two Black Spider Ninjas in your way and enter the small nook with grey brick walls on the right and left. Do Flying Bird Flips of the two sides until you reach the ledge. Jump over to the next ledge, then jump and wall run across the wall with the blue lines to reach the last ledge. Enter through the doorway and go across the balcony until you reach a ninja corpse. Interact with it and you get Suke's Diary. Then pick up the Golden Scarab just behind the body. Continue on and open the chest you come across to get a Great Devil Elixir. Then hit the switch to unlock the colorful jeweled eye door to Pleasure Street. Jump down but be prepared to fight the two MSAT Guards and the one MSAT Commander. Then go through the door you have just unlocked to Pleasure Street. [PLEASURE STREET] Head down the street and approach Han's Bar. A brief cutscene will start with a bouncer asking if you have a ticket for the party. You don't, so you get turned away. Check out the flyer on the right side of Han's Bar. It informs you that Muramasa's shop is offering a free Han's Bar ticket to all paying customers. There is also a save point nearby Han's Bar you may want to use. When you start heading back, another Kunai Scroll will appear on a wall with blue lines across it. It tells of a secret weapon being hidden in Tairon for you. To obtain it, back up and get a running start, then jump for the first wall with blue lines, wall run across it, jump to the next wall with blue lines, wall run across it, jump to the final wall with blue lines, wall run, then jump and press the Y Button in mid-air to reach the ledge. Interact with the panel that is shaped like the top of your XBOX to obtain the Windmill Shuriken. Then interact with the prototype XBOX machine to fully heal Ryu and replenish his Ki. Then drop down into the alley and take it until it deadends to get another Golden Scarab. Leave the alley and go back to Clock Tower Plaza. Kill the two MSAT Guards and the one MSAT Commander and go inside Muramasa's. Buy anything and he will give you your free gift, Han's Bar Party Ticket. Go back to Pleasure Street and kill the three Black Spider Ninjas in your way. Walk up to Han's Bar to engage a cutscene. All of the bar patrons come running out of the bar screaming. Ryu walks in and witnesses Rachel kill the Red Demon terrorizing the bar. Then Ryu and Rachel start chatting on the roof of the bar. Rachel explains she is a Fiend Hunter and her quest to find her sister. She also talks about the curse that makes her susceptible to becoming a Fiend. Ryu explains his hunt for Doku. Rachel then senses more Fiends and leaves. Gamov then introduces himself, makes some cryptic remarks to Ryu and disappears. =============================================================================== E. CHAPTER 5 "THE CITY OF FIENDS" =============================================================================== [HAN'S BAR] This chapter begins with you on the roof of Han's Bar. Read the kunai scroll that appears at the start of the chapter to learn that you must now cross the drawbridge and head to the Dworku Monastery. Then open up the chest nearby for the Lily Key. Also there is a save point on the roof. When you are done, drop down the trap door in the roof. Go out onto the lower balcony and open the chest for an Elixir of Spiritual Life. Then go back in the building and head down the stairs, killing the two MSAT Guards and the MSAT Commander. When you exit the bottom of the stair open the chest on your left for another Elixir of Spiritual Life. Continue down the hallway and you face another two guards and a commander. Continue through the bar, but take note of the old arcade machine. Its useless now, but eventually you'll be able to play the original Ninja Gaiden trilogy on it. Go over to the bar counter and pick of the Elixir of the Devil Way and Map of Dworku sitting on top of it. Exit the bar and kill the five guards and one commander. You may want to save again at the save point next to the bar or health your health or Ki by using the prototype XBOX machine again. Exit Pleasure Street, kill or avoid the two guards and one commander in Clock Tower Plaza and head for the door with the two yellow jewels. Go through it and go to the door with the lily symbol on it. Watch out, as the two guards on the platforms have returned. Use the Lily Key to open the door and go through. Take out the three MSAT Guards and then walk to the end of the path. It seems like a dead end, but if you go back a little a Kunai Scroll appears. Do what the scroll instructs and run across the nearest two walls on your right and jump to into the next area. Open the chest you jump over for an Elixir of Spiritual Life. Continue down the path to reach Moat Road. [MOAT ROAD] Upon entering Moat Road you will need to defeat three Black Spider Ninjas. Follow the road through the stone cellar, passing the gate with the Pegasus symbol on it. You will reach the backside of the door with the three red jewels on it. Hit the switch to the left of it to unlock it. Also on your left is a save point. Go up the staircase to reach Drawbridge Square. [DRAWBRIDGE SQUARE] Kill the two MSAT Guards and the one MSAT Commander, then head through the door with the blue jewel on it. Now you have to take care of a guard, commander, and grenadier. When they are gone head back and open the chest you walked past for the Key of Pegasus. Now look at the way opposite of the chest. If you jump through the gap in the fence and wall run across the wall with the pipe and continue across the adjacent wall you can reach the alcove with the Golden Scarab. Jump down and go back through Moat Road, kill the three Black Spider Ninjas, and go to the gate with the Pegasus. Use the Pegasus Key and hit the switch you now have access to. This will now lower the drawbridge. Go back up the staircase and kill the two guards and the commander. Go across the drawbridge and up Drawbridge Hill. [DRAWBRIDGE HILL] kill the three Black Spider Ninjas and head for the save point. In the same alcove as the save point is a Golden Scarab. Head down the path to the right of the save point alcove. On your left side, in a small nook with some grass is another Golden Scarab. Further down on your left side is a chest with an Elixir of Spiritual Life. Follow the path until you reach Monastery Plaza. [MONASTERY PLAZA] All the gates will lock when you enter the plaza. Kill the two guard, the commander, and the grenadier to unlock them all. The head down the path straight across from where you came. Defeat the four Black Spider Ninjas that challenge you and go in the narrow alley on your left. Open the chest in the alley for a Great Spirit Elixir. Watch out as your leave the alley as you will be attacked by three more Black Spider Ninjas. Then take the road all the way to the Monastery Inner Clearing. [MONASTERY INNER CLEARING] Walk into the center of the clearing and the gates will lock. Start killing the four MSAT Guards that drop in and a cutscene will start where two of the guards get killed by a Red Demon. This initiates a battle between you and three Red Demons. Get one of the Red Demon to follow you towards a wall, run up it, and do the Flying Swallow attack by pressing the Y Button in air. You will come down on the fiend for some nice damage. He will also be stunned for a moment so you can continue attacking him for a little bit. Don't say near him too long because can grab you with his teeth and take your health down almost halfway. The Haze Straight Slash is also effective against these guys. This attack is done by holding the Y Button and releasing it when one of the fiends in nearby. When you finish off the last Red Demon, Rachel appears sitting on top of a wall and asks what Ryu "is". He says that all his strength comes from his training. Rachel explains that she thought her blood was pure as well, until she witnessed her sister Alma be led down the dark path by Doku and be turned into a Fiend. Her goal in becoming a Fiend Hunter was to find and kill her sister and free her sister from the curse. Right as Rachel begins to tell Ryu about the monastery a Tentacle Fiend grabs and swallows her. This then initiates a boss battle between Ryu and the Tentacle Fiend. To defeat this thing I recommend just jumping up and slashing at his tentacles until they fall off. When they do they usually drop some Red or Blue Essence for you to absorb. When both his tentacles are gone, slash at him with your sword. You can get in a few combos with the sword before his tentacles grow back. I recommend doing the Flying Swallow move a few times by jumping at it and pressing the Y Button. You also may want to use The Art of the Inferno on it at this time. Just repeat this process of cutting of his tentacles and attacking his base until you kill him and free Rachel. Also note that when its health is about halfway gone it starts doing an attack that spews out energy mortars. If you stay near its base you should never run into them. When you save Rachel, Ayane shows up and explains that the power of the Dark Dragon Blade is growing. Ryu tells Ayane to take care of Rachel, and as he leaves Rachel tells him that there is a hidden path under the monastery that leads to Emperor's Palace. She says it is likely Doku will also be there. This then cuts to a meeting between Gamov and the Dark Disciple somewhere in Tairon. They talk about how the Dark Dragon Blade grows in power with each killing. The Dark Disciple expresses that the blade has surpassed his expectations. =============================================================================== F. CHAPTER 6 "THE MONASTERY" =============================================================================== [MONASTERY ANNEX] You begin this chapter right outside the Monastery Annex. Here there is a save point and two chests, containing a Life of the Gods and Great Spirit Elixir. Go through the entrance and up all the stairs. You will come to another chest containing an Elixir of Spiritual Life. Then head straight across the passage, kill or avoid the bats, jump down into the next area and you should see a Muramasa statue. Use it if you need to and then exit out the doorway. Six lesser imps will attack you out here. Also there is a chest on your right containing an Elixir of the Devil Way. Interact with the ninja body a little further up to get a Map of the Monastery. There is another save point to the right of the front entrance to the Dworku Monastery. Save, then go through the entrance. Head up one of the two side ramps to enter Altar Hall. [ALTAR HALL] There is a chest in a fenced in area between the ramps that contains an Elixir of Spiritual Life. Continue a little futher and on your left between an archway is a chest containing and Elixir of the Devil Way and on your right is a door to the Archive. Before you head for that door head towards the back of the room. He you should see two figures cloaked in red by either side of the altar. As you approach they reveal themselves to be two Crimson Reapers. Also, a total of eight lesser imps will appear and attack you. Go interact with the altar at the back of the room for a message informing you that a holy relic belongs on it. Now go through the door to the Archive. [ARCHIVE] When you enter the room, a gate will close around the display cases and the door will lock behind you. After you defeat the two Crimson Reapers and the four lesser imps these are unlocked. Before you go up the staircase, inspect the three bookcases not protected by a glass door. Each one contains a blue book, The History of Vigoor volumes I, II, and III. Now head up the stairs, go over and smash the display cases, and take whatever is inside them. The case in the front on the left side contains the Stone Tablet (Right), the front right has an Elixir of Spiritual Life, the back left has a Golden Scarab, and the back right has Incendiary Shuriken. Now that you have obtained your tenth Golden Scarab, the next time you talk to Muramasa he will give you a Spirit of the Devils. Inspect the two unprotected bookcases on the second floor for The History of Vigoor IV and The Emperor, Lord of All Creation. Now face the checkerboard pattern section of the wall. Do a Flying Bird Flip up the wall to reach the third floor. Pick up the Golden Scarab and then go over to the cracked checkerboard wall on this floor. Throw an Incendiary Shuriken at the wall to destroy it and head through. Defeat the two Reapers and the four lesser imps that appear and procede through the next door. [ALTAR HALL 3RD FLOOR] You are now on the 3rd floor, right above Altar Hall. Instead of taking the path to the next door, proceed to the ledge near the door you just exited. Flip over the ledge and drop down onto the narrow path to the chest for a Great Spirit Elixir. Then jump over through the gap in to gate to the balcony with another chest on your right. That chest contains an Elixir of Spiritual Life. Jump back to the ledge you started from and head around the dome to the narrow ledge on the opposite side with the chest. That chest has a Great Devil Elixir. Then jump to the fenced in balcony to the left for a Golden Scarab. Jump back to the ledge you started from and go through the door to the Monk's Room. [MONK'S ROOM] Head over to the monk's desk and grab the glowing Raptor, Deity of Sentiment statue to the right of it. Then read the journal on the desk. A diary written by a monk: "It is the 27th day of the 12th month. I have just received the Book of the Eons as a birthday gift from His Majesty the Emperor. It is a great honor. I shall place it in the safe so that no one will take it." At the end of the entry, there are notes reading left, right, right, left. Head over to the wall safe on the opposite side of the room. Use the Left Trigger to turn the dial left and the Right Trigger to turn it right. Press the X Button to lock in each number of the combination. Turn the dial left to 2 and press X, right to the number 7 and press X, right to 1 and press X, and finally left to 2 and press X. This unlocks the safe and you receive the Book of Eons. The door will now lock and you must defeat the three Crimson Reapers and the six lesser imps. When they are killed, exit the room and go back to the Archive. This will initiated your first "60 Fiend Challenge". All you need to do is eliminate the sixty Crimson Reapers and lesser imps that appear and a chest will materialize on the second floor. Go up and open it for a Spirit of the Devils. Leave the room and return to Altar Hall. After you defeat the two Crimson Reapers and the four lesser imps that challenge you, go over to the altar and place the Book of Eons upon it. This will open up a passage to the Hall of Eons. Before going down there, you may want to backtrack to the Monastery Annex, not only to stock up on elixirs but also to trade in the Golden Scarabs you have so far. Because you have at least 10 scarabs total, Muramasa will give you a Spirit of the Devils for talking to him. Now go down the passage to the Hall of Eons. [HALL OF EONS] Head forward and destroy the bats in your way. At the end of the room is a Golden Scarab. Check out the ninja body to fill up on Incendiary Shuriken. The open the chest in the room for the Map of The Underground Cemetery. Use the save point before you leave and then go through the gate. [CORRIDOR OF DOOM] Take note of the giant stone face at one end of this corridor, because in a few moments you will be running for your life from it. Walk over to the cracked stone wall and throw an incendiary shuriken at it. Now run down the winding corridor, being sure to wall run past or jump over spikes and run under fallen pillars. Touching spikes or getting hit by a pillar will hurt you and slow you down. Should the boulder hit you, it won't be a game over. You will simply restart at the beginning of the corridor and have to do it all over again, retaining any damage you received from the failed run. When you succeed you jump onto a metal wire. [ECONTRA BABEL SPECUS] Swing to the next wire and then land on the platform with a save point and a chest containing a Great Spirit Elixir. Follow the path, kill the bats that attack you, and jump at the metal girder that is sticking out of the wall. Swing to the platform, then jump to the spiraling path. Travel down the path, jumping over the claws in your way, and go through the doorway. Kill the bats that attack you and jump down the shaft. Go through the gate and defeat the six lesser imps that challenge you in this area. Then head through the next gate. Go down the large steps. From here you can see ten Cyclops Wasps in this area. You can kill them easily from a distance using your windmill shuriken. Jump to the platform closest to you and then to the one with a chest on it. The chest contains a Life of the Gods. Then continue to head down the path. In an alcove in this room you should find a Golden Scarab. If fell to the bottom of this room without getting everything, you can reach the top again by platform jumping and wall running to the top. Exit this room and head down the large steps. This will lead you to another save point. Then travel down the spiral path, killing any bats that attack and jumping across any platform, until you reach the Sealed Floor Plate. [SEALED FLOOR PLATE] Six lesser imps will spawn down here to defeat. If you interact with one of the giant chains bolted to the wall it will tell you that if you are able to somehow sever the giant chains the plate at the bottom of the can be removed. Head through the opening down here and go through the Tombs of the Eons. [TOMBS OF THE EONS] Shortly after entering there is a Golden Scarab in a grave slot in the wall on your right side. You will then encounter more bats to kill and come to another shaft to jump down. Once you are down there you will be in another hallway full of bats, and at the end of it is a chest containing an Elixir of Spiritual Life. You will now be at an opening that leads to a giant circular room. Stand in the center of the room, on top of the raised button, jump and then press the Y Button to do a down attack on the button. This caused the floor to rotate and lower like an elevator. Kill the six lesser imps that spawn and go through the metal door at the bottom when the elevator stops. Head right when you go through the door and you will come to a chest containing the Vigoorian Flail. Then go through the metal door at the end of the hall to reach the Ritual Room. [RITUAL ROOM] Upon entering the Ritual Room, the door will lock behind you and you will need to defeat fourteen Cyclops Wasps. When you kill the last one it will initiate a cutscene where the blood from the last Cyclops Wasp you killed splatters into the grail and this awakens all the Zombie Warriors. The door to this room will unlock once you have killed all thirteen Zombie Warriors and the two Zombie Archers. Don't forget to grab the Holy Grail on the altar before you go. Exit the room, and now either kill the thirteen Zombie Warriors and two Zombie Archers that have appeared in this hallway, or just run past them and go through the metal door at the end of the hallway. Stand on the elevator again and activate the button. Zombies will appear and attack you as the elevator rises, and eventually one will slam the button and interrupt the elevator. To restart the elevator you will need to kill the first wave of the Zombies and slam against the button again when it pops up. Then the elevator will continue to rise and a steady stream of Zombie Warriors will spawn to keep you busy for the trip. A total of twelve Zombie Warriors will spawn on the elevator, but you don't need to defeat them all. You can simply head through the passage at the top of the room when the elevator stops. Go down the hallway and climb up the ladder at the end. Watch out for more bats and head for the Econtra Babel Specus. One Zombie Archer and six Zombie Warriors will spawn on the Sealed Floor Plate, but you can choose to just avoid them and head up the spiral path. You will now come to the group of small platforms, now occupied by three Zombie Archers. This part can be a little tricky, but I found the easiest strategy to be holding down block, throwing an incendiary shuriken at the nearest archer, then blocking again. Each archer should take three incendiary shuriken hits to be destroyed. When one is defeated jump to his platform and repeat the process on the next archer until they are all defeated. Then continue up the spiral, save at the save point, and jump up the giant steps on your left. Destroy the bats, then head for the small nook in one corner of the room. Face the stone wall that juts out into the room and do a Flying Bird Flip up to the area where you found a Golden scarab. Then turn around and jump towards the wall you just flipped off of and climb on top of it. Now face the direction of the area that had the Golden Scarab again. Jump at the wall above it and do a Flying Bird Flip to reach the highest platform. From here jump in the opening at the top. Climb up the wall and go up the stairs. Go through the gate and place the Holy Grail on the small altar in this section. This will awaken the Great Bone Dragon. The way to defeat the Great Bone Dragon is to destroy all four of his feet. He will have one accessible to you at a time, and them every once in a while shift positions so you can access the next one. Simply go up and attack each foot with your primary weapon, blocking any bones of his he decides to throw at you. You can use the Art of the Inferno to damage his claws, but it isn't much better than just slashing at his feet with your sword. Occasionally he will swipe at you with his front claws or can stomp on you with his back feet, but these can be blocked or avoided. If you see the dragon move back his head, it means he is preparing for his most dangerous attack. He will lunge at the center of the screen in an attempt to eat you. If he catches you in his jaws it will do lots of damage, so try to jump to the far right or left of the screen right before he snaps his jaws at you. Also note when he changes positions he can swipe at you with his tail, which can be easily jumped over or blocked. Once you have mangled all his feet he crumbles and falls, breaking through the Sealed Floor Plate. You also see a leak form in the walls of the tomb. =============================================================================== G. CHAPTER 7 "HIDDEN UNDERGROUND" =============================================================================== [ECONTRA BABEL SPECUS] First, pick up the Lives of the Thousand Gods that has appeared by your feet. Then go back through the gate you just came from and head back down the shaft. Save once again at the save point you hit right before you faced the Great Bone Dragon. Now you have a choice on what to do: you can return to the Ritual Room for a "60 Fiend Challenge" or you can skip it and drop down into the room with the remains of the Great Bone Dragon. If you go back to the Ritual Room and defeat all sixty Zombie Warriors within, a chest will appear in front of the area where the Holy Grail was containing a Life of the Thousand Gods. Now return to the Econtra Babel Specus and jump in the Coffin Chamber, the area the Sealed Floor Plate had prevented you from accessing before that now has the Great Bone Dragon remains. [COFFIN CHAMBER] There is a Golden Scarab in this room, in a small alcove directly opposite from the only door. If you follow the wall further, you will come to a crack in the wall you can interact with to further foreshadow that the crack will widen and the whole area will soon be flooded. Now turn around and head back for the door with the Egyptian-style eye on it. Go down the hallway and take out the four Zombie Archers waiting for you. In the next room you will find a Muramasa statue to the right of a fallen pillar. Now that you have accumulated more than fifteen Golden Scarabs total, you can exchange then to recieve the Armlet of Benediction from Muramasa. Head through the passage at the back of the room to reach a room with a chest containing a Map of the Hidden Underground and a save point. Go through the opening to the left of the save statue to reach the Suspension Bridge Room. [SUSPENSION BRIDGE ROOM] Upon entering this room, you will find a Golden Scarab to your right and a chest containing a Life of the Gods to your left. Use the Life of the Gods immediately. Unless you missed some along the way, this is the ninth one you have obtained. Using it will cause your health bar to permanently increase in size. Now start heading across the bridge. When you are halfway across, you will be interrupted by a cutscene showing the bridge being destroyed by a Zombie Warrior and Ryu falling to the floor below. Although it doesn't really matter, you can to preserve the bridge by just jumping down to the floor below without walking across the bridge, thereby bypassing the cutscene. At the bottom of this room, you will be attacked by five Zombie Warriors. If you defeat them then four more Zombie Warriors will spawn along with four lesser imps. You can inspect the door at theend of the room, but it won't budge because it is being held in place by a mechanism connected to the red and blue orbs next to the door. Instead, go through the door with the blue cartouche on it to enter The Chamber of the Blue Eye. [THE CHAMBER OF THE BLUE EYE] Immediately upon entering this room, go kill the Zombie Archer right in front of you. Then interact with the ninja corpse to fill up on arrows. Then go down the stairs or jump down to the lower floor, making sure to run or roll out of the way of the arrows the two Zombie Archers on the other side of the room are launching at you. Open the chest right next to the stairs for a Great Spirit Elixir. Then run behind a pillar, sticking out just far enough that you can hit one of the archers in the first-person mode with your bow and arrows. After you take out one, switch to the other side of the pillar and take care of the other. Most people find the middle pillar the easiest one to do this from, due to the distance from the enemies and the good angle for shooting them. One you have destroyed the last archer, go under their platform to get another Golden Scarab. The head back up the stairs near the entrance to the room. Look with your bow at the alcove above the stairs to find a glowing red jewel. Shoot the center of it with an arrow and it will turn green, creating a ghostly bridge made entirely out of light. The bridge only lasts for a short amount of time, so you will want to cross it quickly or you will need to go back and activate it again. To successfully cross it, simply run down the bridge, dodging the first two swinging spiked balls. When you come to the first gap in the bridge do a simple wind run by pressing the X and A buttons simultaneously to cross it. Dodge the next spiked ball and cross the second gap by wall running and jumping to the final segment while avoiding the last spiked ball. Then walk up to the giant eye and press in the giant blue jewel. Then you will see the blue lock on the door you encountered earlier deactivate. If you find you just can't seem to get past one of the swinging spiked balls, you can shoot the red jewel at the top of it to slow it down. Now head back and exit this room, but don't forget to fill up on arrows from the ninja corpse before you go. Even if you killed them, the zombies and imps will respawn in the Suspension Bridge Room. Either fight them again or avoid them, then go through the door with the red cartouche on it to enter The Chamber of the Red Eye. [THE CHAMBER OF THE RED EYE] Open the chest you find upon entering this room for a Great Spirit Elixir. Then turn around and go down the stairs or jump down and take cover from the three Zombie Archers behind the first pillar. Open the chest next to the staircase for an Elixir of the Devil Way. Now I recommend you take cover behind the second or third pillar, take of the two Zombie Archers in the back of the room with your bow and arrows in a similar fashion as the previous chamber, then move out from under the bridge a little and take out the archer on the bridge from the bottom floor. When all the archers are gone, climb back up the stairs and cross the bridge while avoiding the traps. While the spikes that raise up out of the ground will hurt you, the swinging spiked balls are the bigger concern because they can knock you off, forcing you to go back and start over. To get across the bridge jump past the first spiked ball and then jump over the first spiked floor panel. Jump over the next spiked floor panel with the second spiked ball swinging over it and then jump past the third spike ball but land on the next spiked floor panel. This will hurt you slightly, but it will allow you to jump past the fourth spiked ball and land on the last spiked floor panel. From there just jump past the final spiked ball, walk up to the eye and push in the giant red jewel. Then You will see the red lock on the door you saw earlier deactivate. Just like the previous chamber, if you find you just can't seem to get past one of the swinging spiked balls, you can shoot the red jewel at the top of it to slow it down. Jump back down to the bottom floor, go up the stairs, and exit the room. Head to the now unlocked door at the end of the room, once again killing or avoiding the zombies and imps that spawn. When you pass through the door, a cutscene will start showing a Tentacle Fiend materialize up from the floor and initiating the battle. This Tentacle Fiend is the exact same as the one you beat at the end of Chapter 5, except he's a little stronger this time around. Still, I recommend just jumping up and slashing at his tentacles until they fall off. When they do they usually drop some Red or Blue Essence for you to absorb. When both his tentacles are gone, slash at him with your sword. You can get in a few combos with the sword before his tentacles grow back. Do the Flying Swallow move a few times by jumping at it and pressing the Y Button. You also may want to use The Art of the Inferno on it at this time. Just repeat this process of cutting of his tentacles and attacking his base until you kill him. Also note that when its health is about halfway gone it once again starts doing an attack that spews out energy mortars. If you stay near its base as before you should never run into them. After the Tentacle Fiend is defeated, he will drop a Lives of the Thousand Gods. Pick it up and then exit the room. Look to your right and you will see that a group of blocks have pushed out in the Suspension Bridge Room, allowing you to do a series of Flying Bird Flips to reach to top of the room. Another set of blocks has also pushed out that allow you reach the side of the room you came in originally, incase you wanted to backtrack to the Muramasa statue to fill up on elixirs but you let the bridge get destroyed. Once at the top of the room, head over to the thrown and pick up the glowing purple orb sitting there. You've now obtained your first Jewel of the Demon Seal. I recommend that you switch to your Item menu and immediately use this to upgrade your Art of the Inferno ninpo to Level 2. Trust me, this will make the next boss fight much easier for you. Then head through the adjacent door way and use the save point here. Now head down The Great Corridor. [THE GREAT CORRIDOR] Two Zombie Archers wait for you at the bottom of the corridor, so be sure to run and dodge their arrows. When you reach the room at the bottom, first eliminate the two archers and then work on the total of ten Zombie Warriors that spawn. Then examine the ninja corpse in this room to receive The Art of the Ice Storm. Now head down the next corridor to The Chamber of Everlasting Sleep, but be aware that there are a few bats by the dog statues before the room. [THE CHAMBER OF EVERLASTING SLEEP] Instead of going down the staircase, go around the columns on your right and stand on the large floor plate. This will cause the sarcophagus in the room to lower. Now go to the area with the columns on the left side of the room. Wall run across the left wall and jump and land on the grey stone slab. It will then lower and you can walk around the sarcophagus and interact with it. You will then receive the Wolf, Deity of Wisdom statue. Interact with the sarcophagus again to receive the Skull Key. Walk up to the door in this room with the skull on it and use the key to open it. Start heading up the path to the Junction Chamber and kill all the bats in you way. As you continue up the path, you will be interrupted by a cutscene showing the crack in the wall of the Coffin Chamber burst open and the water pouring through the Hidden Underground. You character is then swept to the Junction Chamber by the currant. [JUNCTION CHAMBER] There is a Golden Scarab at the bottom of this room. Simply swim down to it to obtain it. Then swim down to the gate of the elevator, open it, and then swim into it to ride it up to the Monk's Room. [MONK'S ROOM] Kill the three Spider Ninjas in this room and then read the journal on the monk's desk. On the last page is a hastily scribbled message: "I cannot believe it. Someone has opened the safe. The Book of the Eons I had received from the Emperor himself was stolen. In order to prevent this from ever happening again, I shall change the combination. The date of my daughter's birthday should suffice." At the end of the message, there are notes reading right, left, right, left. Interact with the journal a second time to read the next message. A message was found on one of the previous pages: "It is the 14th day of the 10th month, my beloved daughter's birthday. I remember her birth as if it were yesterday. What a glorious event that was!" Head over to the wall safe on the opposite side of the room. Use the Left Trigger to turn the dial left and the Right Trigger to turn it right. Press the X Button to lock in each number of the combination. Turn the dial right to 1 and press X, left to the number 4 and press X, right to 1 and press X, and finally left to 0 and press X. This unlocks the safe and you receive a Life of the Gods. Exit the Monk's Room, then jump down to the Altar Hall. [ALTAR HALL] Walk towards the altar to initiate a cutscene introducing arguably the most difficult boss in the game, Alma. Try to hit Alma with your Flying Swallow move by jumping at her and pressing the Y Button when she is walking around on the ground or just after she has finished performing an attack and is floating in the air. After a few hits she should be knocked down to her knees, giving you an opportunity to run up to her and get as many slashes in with your sword as you can until she gets up. Another way to knock her down is to use your The Art of the Inferno technique, although Alma will often dodge this attack. To increase your odds of hitting her with the fireball, try casting the ninpo when she is standing still and about to perform an attack on you. Don't worry about this, though, because you are invulnerable to attack while you are casting the spell. Alma has a wide variety of attacks to unleash on you. Along from a kicking attack, she can swoop across the room at you for some significant damage. This attack is easy to dodge, however, because you can simply jump over her while she is flying at you. She can also smash into the ground at your feat, but just jump to the side to avoid this one. She also has an attack where she creates pink fireballs and shoots them at you. These can be avoided simple by running and jumping out of the way. She also has the ability to throw pillars from the monastery at you. You can use the same technique you used to dodge the pink fireballs to dodge the pillars, or you can just block against the impact and take some minor damage. Her most powerful attack is a grab where she picks you up, hits you, and then slams you into the ground, taking about half of your health bar away. For this reason it is important that you use elixirs to keep your health above the halfway point just incase you fail to avoid this attack. Right before she is about to unleash this attack, pink energy beam appears around you and you can hear her yell. If you are standing near her and you witness this, immediately get as far away from her as you can by running and jumping away until she stops trying to perform this attack. When you defeat Alma, a cutscene will play showing her head shooting a beam through the monastery roof. Then Rachel will appear, but she isn't able to finish off her evil twin and Alma manages to escape. Then Ryu and Rachel hear a siren sound in the distance. Then it cuts to the International Affairs Security Forces storming through Tairon, with their helicopters flying overhead. Rachel goes on to tell Ryu that there are three Greater Fiends; Doku, Alma, and another that guards the Holy Vigoor Emperor. Ryu then leaves, but Doku shows up, tells Rachel that he will use her blood to awaken her sister, Alma again, then beats her up and kidnaps her. =============================================================================== H. CHAPTER 8 "TAIRON UNDER ALERT" =============================================================================== [DWORKU MONASTERY COURTYARD] You start this level outside the main door to the Dworku Monastery. Read the Kunai Scroll that you see stick into the wall to learn that your next objective is to cross the drawbridge and destroy the Radio Control Tower in order to cripple the Vigoor Empire's military. Now go and save at the save statue so you never have to repeat that Alma battle again and then head back through the main door to the Dworku Monastery in order to pick up the Rachel's War Hammer. It's sitting on the ground on the left side of the Altar Hall behind some rubble. When you go back out the door you may want visit the Monastery Annex and use the Muramasa statue to stock up on elixirs again. Don't bother taking path through the Monastery Annex because you'll run into some Heavy Soldiers and find your path to the Monastery Plaza blocked by a metal gate. Instead just exit out the courtyard gate directly across from the Monastery to enter the Monastery Plaza. [MONASTERY PLAZA] You will find all exits of the Monastery Plaza gated off, but after you kill all six Heavy Soldiers all the gates will open. The taken one of the two possible paths that lead to Drawbridge Hill. Either path will require you to face three soldiers. Head down Drawbridge Hill and hit the switch to lower the Drawbridge. [DRAWBRIDGE] Head across the Drawbridge to the area with the two personnel carriers. Here you will need to defeat three Rocket Launcher Soldiers, three Heavy Soldiers, and two Automated Turrets. Only one Rocket Launcher Soldier and one Heavy Soldier will be be deployed at a time, so I recommend focusing on the Rocket Launcher Soldiers until they are all defeated. The Automated Turrets can be easily destroyed simply by jumping in the air and hitting them a few times with the Windmill Shuriken. When the area is clear you can safely enter the door with the single blue jewel on it. Block and roll up the path until you are within attacking distance of the Rocket Launcher Soldier. Kill him first, then take out the other two soldiers. If for some reason you fall off this walkway you can follow the lower street to eventually reach the Military Gate, but you will meet up with more resistance than if you stayed on the upper path. Head to the cracked wall at the end of your path and smash through it with your War Hammer. Open the chest you come across for a Great Spirit Elixir and then go through the door way on your right and follow the path until you reach a gate. Open it, head to your left, and jump down to the street below. Kill or avoid the two soldiers and go through the door with the two yellow jewels on it. Then follow the street and take a right at the intersection. You'll find a personnel carrier parked in the street with an Automated Turret, two Heavy Soldiers, and one Rocket Launcher Soldier you need to get past. When they are defeated or avoided go through the door with five green jewels on it just past Muramasa's shop. [GREAT BRIDGE SQUARE] Go forward and take a right at the intersection, but watch out for the two Heavy Soldiers and the one Rocket Launcher Soldier that appears. Use your War Hammer or Dabilahro to smash through the blue-cracked wall and enter the room. Open the chest on the floor for an Elixir of Spiritual Life. Turn around and face the wall to the left of the doorway. Jump and wall run across it, then jump and wall run across the next wall, and finally jump once more to land on the first balcony. Once up here face the second balcony, wall run across the wall to your right and jump to it. Open the chest up here for a Life of the Gods. Then jump back down and start backtracking. Head through the door with five green jewels on it, then the door with two yellow jewels on it, then up the staircase, up the path and finally up the next staircase on the right side. Kill the three soldiers waiting for you there and then head right and use your Skull Key to open the gate with a skull on it. [SKULL GATE AREA] Once inside, pick up the Golden Scarab immediately inside the gate and open the chest in this area for an Elixir of Spiritual Life. Then head over to the Muramasa statue to stock up on any items you need. Give Muramasa your twentieth Golden Scarab and in exchange he will give you the Dabilahro, a massive sword. Head to the back of this area to the small nook with a balcony above it. Face the wall opposite of the balcony, run up it, and do a Flying Bird Flip to land on the balcony. From that balcony jump at the wall, run up it, and do another Flying Bird Flip to reach the second balcony. From this balcony I recommend using the first-person camera to find a small alcove to your left containing a Golden Scarab. To reach that area you will need to jump at the wall, wall run to the left, and finally jump into the area and pick up the Golden Scarab. Then jump down and flip up to the second balcony like you did a moment ago. From the second balcony enter the building and head up the staircase. If you interact with the window you learn that a armored shutter blocks the windows of the surveillance tower. Now inspect the mounted bow on the wall, opposite of the window. A message informs you that you will need to hang up your current bow to release the more powerful-looking one. There's no reason not to, so hang up your current bow to obtain the Strongbow. Then head back down to the Military Gate. [MILITARY GATE] At either side of the Military Gate you will find two Heavy Soldiers, each manning a turret. The two soldiers can easily be defeated by jumping and throwing the Windmill Shuriken at them a few times. Arrows are also pretty effective in killing them, if you can gets shots off without taking too much damage. when both soldiers are dead a cutscene initiates showing a helicopter entering the area. I recommend staying by gate and holding block until a cutscene plays showing the helicopter leaving and then showing that the surveillance tower's shutters have opened. If you need more arrows you can stock up on them from the ninja corpse by the Military Gate. Then head back in the direction of the gate with the orange jewel on it. The door will be locked so you will need look for the open window to the room you got the Strongbow in. There is now a Rocket Launcher Soldier inside that room that you will need to kill in order for the door to unlock. I recommend going back and standing on the ninja corpse full of arrows, zooming in with your Strongbow, and killing the Rocket Launcher Soldier with arrows. Note that you can shoot his rockets out of air with your arrows as well. After he is dead, go through the now unlocked door with the orange jewel on it, kill the three soldiers, and then go through the skull gate. Go back up to the room where you got the Strongbow and stand by the window. Zoom in with your Strongbow and shoot the green switch in the surveillance tower. This will cause the Military Gate to open. Head back down and go through the skull gate. Go through the door with the orange jewel, fill up on arrows from the ninja corpse, and head through the now open Military Gate. =============================================================================== I. CHAPTER 9 "THE MILITARY SUPPLY BASE" =============================================================================== [MILITARY SUPPLY BASE ENTRANCE] You start this level right where you left off on the previous one, the area past the Military Gate. First, save at the dragon statue on your right. Then proceed down the path through the tunnel and go through the small metal door. Kill the three Heavy Soldiers on the other side of the door and go to the end of the tunnel. This leads to the area in front of a warehouse. When you exit the tunnel, immediately look to your left to find a Golden Scarab sitting on the ground. Then continue forward to find a parked personnel carrier with two turrets on either side of it. When you approach the troop transport vehicle one Heavy Soldier and one Rocket Launcher Soldier will come out at a time until four of each have been killed. Also note that the vehicle has an Automated Turret on its roof. In order to enter the warehouse you will need to kill both of the soldiers manning the turrets at the back of this area for the Warehouse key to appear at the base of one of the turrets. At back corner of this area is the door to the warehouse and a box containing an unlimited supply of Explosive Arrows. If you are more comfortable staying at long-range, you can clear this entire area simply by standing by the tunnel and zooming in with your Strongbow to destroy the soldiers and turrets. If you chose this strategy, however, I recommend running to the box of Explosive Arrows and then seeking cover by the tunnel to make things easier for yourself. If you are confident with your close-combat abilities you will want to run up and kill all eight soldiers on the ground, then use the Windmill Shuriken to destroy the turrets. Either way, use the Warehouse Key you obtain to enter the Warehouse. [WAREHOUSE] When you enter the Warehouse head left to reach a chest containing an Elixir of Spiritual Life and then head back right until you reach a large grey boxcar. Climb the platform to the right of it and face its side. Jump and wall run straight up the side, and when Ryu is doing a flip at the end of his wall run press the Y Button to do a stab move that will get you over the boxcar's railing. Once on roof of the boxcar pick up the Golden Scarab sitting up there and jump back down. Head in between the two sets of tracks with boxcars on them to a lowered area with two crates on the floor. Destroy the crates for an Elixir of the Devil Way and a Life of the Gods. From here head back to the area near door you entered from and go up the metal staircase. Open the chest at the top of the stairs for 4,800 Yellow Essence, one Blue Essence orb, and one Red Essence orb. Then start heading to the other end of the walkway. A cutscene will start showing Sentry Drones entering the warehouse. While the Sentry Drones can be defeated many other ways; I've found the easiest way to defeat them is to stay in one spot and keep throwing your Windmill Shuriken. All twenty will eventually fly within range of it and be destroyed. Once you have destroyed all of the drones, the warehouse is completely free of any hazards. When you head to the other end of the walkway there is another staircase. Before going up it, interact with the crate under the stairs to fill up on APFSDS Cores. Once you are at the top of this staircase, interact with the switch with the red light above it. This turns on power to the warehouse. Then continue to the other side of this walkway and hit the button with the yellow light above it. This activates one of the cranes. Next, jump down to the first floor and interact with the button with a yellow light above it next to the train car with a massive cannon. This activates the second crane. Now head back up the staircase to the second floor and head to the APFSDS Core box near the second staircase. Stand by the area without a railing and jump onto the metal panel the crane is moving when it comes near you. Ride it, and when it stops near a boxcar, jump onto its roof. From here stand facing the train car with the cannon and jump between the gaps in the railing to that car. On this car head left, wait for the second crane to swing a panel by, and jump on that. When that panel stops near a platform with a ches, jump over to it. open the chest for a Great Spirit Elixir and head across the walkway and up the staircase at the end. Open the chest by the top of the stairs for an Elixir of Spiritual Life. Then follow this walkway until you reach the guardroom. Wall run straight up the guardroom door and pull yourself up onto its roof. Here you will find another Golden Scarab. Then climb back down and now go through the door. On a long table facing the window you can find a Map of the Military Supply Base and the Shutter Control Card Key. Exit the guardroom and go back to the first floor. Head over to the giant metal shutters and stick the Shutter Control Card Key into the control panel with the big red light on it. This will allow you enter the Locomotive Turntable. [LOCOMOTIVE TURNTABLE] You now need to kill eleven Heavy Soldiers. When you have eliminated all of them, look for an open pair of doors that leads to a room with a save statue. Be sure to save here and open the chest in this room for an Elixir of Spiritual Life. Then exit this room go through the small door with a green light next to it. This leads to the actual Military Supply Base. [MILITARY SUPPLY BASE] The door will lock behind you and when you walk into the base a cutscene will start showing soldiers entering a tank. This will then initiate a boss fight between Ryu and the tank. The tank has three means of damaging Ryu that you need to be aware of for this fight to go smoothly. First there is the tank's cannon, which does massive amounts of damage to Ryu. Second, Ryu can be ran over by the tank's treads if he stands in front or in back of the tank. Both of these hazards can be avoided by running up to the tank and standing right next to one of the sides of the tank. This will force the tank to circle Ryu because its turning radius is too large. The only hazard left is the machine gunner of the roof of the tank. He can easily be defeated by shooting an Explosive Arrow into the side of the tank. Then when he is dead, switch to your APFSDS Cores and shoot as many as you can until a new soldier replaces the gunner you just killed. Then you will need to switch back to the Explosive Arrows to kill him. Repeat this process until you have successfully destroyed the tank. Unfortunately, as soon as this tank is destroyed another will come rolling out of a garage and attack you. Follow the exact same strategy you used to destroy the first tank to destroy this one. You can use Ninpo and Explosive Arrows to damage the tanks, but you will find the APFSDS Cores do more damage than anything else. If during the battle you run out of arrows, there are crates on either side of this area. The green crate contains Explosive Arrows and the brown one contains APFSDS Cores. Also be sure not to go into first- person mode while firing the arrows because the tank is constantly circling you and aiming it yourself is going to be very difficult. If you ended up using most of your elixirs to defeat the tanks be sure to restart from your last save and try again. There is another boss fight coming up soon and you will want to have as many elixirs as you can for it. When both tanks are destroyed, stock up on arrows again, open the chest for an Elixir of Spiritual Life, and head up the elevator to the Overpass. [OVERPASS] When you exit the elevator there is a save statue in the corner. Use it, then take a few steps up the stairs. Go into first-person mode with your bow and kill the two Rocket Launcher Soldiers at the other end of the overpass with your Explosive Arrows. When they are dead go all the way up the stairs and start heading across the overpass. Another cutscene will start, this one showing a military helicopter flying over. This then initiates a boss battle between Ryu and the helicopter. The helicopter has three weapons at its disposal. Most of the time it will fire its machine gun at you. Fortunately this can be blocked. The helicopter will also fire volleys of four missiles at a time at you. These missiles are homing, so the key to avoiding them is to jump to the side at the very last instant. Lastly, the helicopter can drop a series of bombs on you when flying overhead. The key to avoiding this is to stay away from the center of the overpass while the helicopter is flying across it. During this entire battle you will want to use the APFSDS Cores because they do more damage than the Explosive Arrows and your Ninpo is useless against this boss. If you run out of cores during the fight you can get more from the brown crate at the end of the overpass with the stairs you just went up. The other side of the overpass has a blue crate with Explosive Arrows. Also note that these crates can be used to shield you from the barrages of missiles. Your basic strategy for this fight is to run around the overpass jumping avoiding the missiles and block against all the machinegun fire. The best time to attack the helicopter is after it flies under the overpass. It will hover for a little while right next to the railing, giving you an opportunity to unload a few cores into it without the need to break into first-person mode. If you are good at aiming in first-person mode, however, I recommend shooting a core or two into the helicopter every time it pauses between attacks in the distance. Aiming for the big headlight on the front of the helicopter is probably your best bet. When the helicopter's health bar is fully depleted a cutscene will begin showing Ryu launching the final core into the helicopter, destroying it. Now head back across the overpass and save at the same save point you used a moment ago. Then go across the overpass to the Rooftop Area. [ROOFTOP AREA] At the end of this area you will find a chest containing and Elixir of Spiritual Life. In an alcove to the right of the chest is a Muramasa statue to stock up on elixirs at. Go stand between the fenced-in pipes in this area and do a Flying Bird Flips until you reach the top. Up here by some pipes you will find a Golden Scarab. After you pick up the scarab go through the brown metal door to the Rooftop. [ROOFTOP] The door will lock behind you and a total of five Heavy Soldiers will come and attack you. There are two methods of dealing with this. The first method is to kill all five soldiers, this causes Rocket Launcher Soldiers to appear in the Radio Control Tower. Now you will have to destroy all nine satellite dishes in the tower by launching your Explosive Arrows from the first-person mode. The trouble is you will need to do this while blocking or dodging all the rockets that will be fired at you. To avoid this scenario, you will want use the second method. The second method is to kill all but one of the soldiers on the roof. By keeping that one soldier alive, none of the soldiers with rocket launchers will spawn. Then stand in a corner, go into first-person mode, and destroy all the satellite dishes on the tower. Keep in mind that the soldier will be attacking you the entire time you are doing this, so be sure to heal if your health starts to get low. Also be sure to run to the opposite side of the roof if the soldier gets close to you and starts to slash you with his bayonet. On this roof is a chest containing a Great Devil Elixir and a crate full of Explosive Arrows. Once all nine satellite dishes are destroyed, walk to the metal door by the railing. Read the kunai scroll that appears to learn that you must now escape by stealing a train. Equip your Windmill Shuriken and head through the door. Destroy the Sentry Drone on the other side of the door using the Windmill Shuriken. Then wall run across the fence on your right side and jump to the other side of the broken platform. Use the Windmill Shuriken again to destroy the remaining three drones. Head down the stairs and go through the door to the next building. Immediately upon entering cast The Art of the Inferno ninpo and all three Rocket Launcher Soldiers on the other end of the room. Walk over to the chest for an Elixir of the Devil Way and head out the door right across from it. Go down the metal staircase and then take the elevator down. Go through the next door you see to enter the Control Room building. [CONTROL ROOM] You now are at the top of a cement staircase. Go to the bottom and kill the three Heavy Soldiers down there. Next to the cement staircase is a chest containing a Life of the Gods. The door down here is locked so you will need to head back up the stairs and out the door. Take the elevator back up, go up the metal staircase, and go through the next door. Just as before cast The Art of the Inferno ninpo immediately upon entering to take out the three Rocket Launcher Soldiers that have appeared at the other end of the room. Then go over to where they were destroyed and pick up the Control Room Key. Now go back to door you just came in, back down the stair, down the elevator, and through the door. Go down the cement stairs and use the Control Room Key to open the locked door. Once inside the control room, interact with the big switch. This starts a cutscene showing Ryu stealing the train, riding it to Dworku, crashing it into another train, and bailing from it just in time. =============================================================================== J. CHAPTER 10 "THE AQUADUCTS" =============================================================================== [TRACKS] When the cutscene ends, you are in Dworku at site of the train wreck. Here there is a chest containing a Life of the Gods and a box of Explosive Arrows. Go out the gate and you will soon notice that both of the paths out of here are blocked by fences. After pacing around this area for a little while, three greater imps will burst out of the sewer and attack you. Defeat them and drop down the now open manhole. [AQUADUCT B1] Kill the swarm of bats down there and save at the save statue. Go out the metal door and kill the eight greater imps that attack you in this area. When they are dead go through the next metal door. Six more greater imps will attack you as you go down the stairs. [AQUADUCT B2] When you reach the bottom of the staircase take a right and interact with the ninja corpse for a Map of the Aquaduct. Now turn around and head down the sloping hallway and go through the open doorway on your right side. Then jump to the floor below. [AQUADUCT B3] Go down the stairs into the flooded room and dispose of the three greater imps that attack you. If you head straight you will come to a giant set of doors with a woman's body on them. To the right of the doors is an alcove with a save statue and a chest containing a Great Spirit Elixir. This part of the Ancient Aquaduct acts as the hub of this level, so I recommend that you save here after you make any progress you don't want to risk losing because there are three boss fights for you to worry about here. Go to the left of the small staircase and into the stone alcove that is just big enough for Ryu to fit in it. It will act as an elevator taking you to another room. Go to the back of this room and open the chest for a Jewel of the Demon Seal. Immediately use your newly acquired Jewel of the Demon Seal to fully upgrade your Art of the Inferno ninpo. Turn around and start to head back to the elevator. The elevator will ascend without you and you will be forced to kill thirty Demon Bugs. Use the Divine Cicada Slash and your Art of the Inferno ninpo to quickly dispose of these bugs. Then you can take the elevator back up. If you faired well against these enemies, go back down the elevator and kill a total of sixty Demon Bugs for chest to appear containing a Talisman of Rebirth. Be careful during the "60 Fiend Challenge" to stay away from the elevator shaft or you run the risk of having to start the challenge over. When you have obtained the Talisman of Rebirth take the elevator back up, save at the save statue, and head through the doors with a woman's body on them to enter The Hall of Balance. [THE HALL OF BALANCE] Go to the left of the giant statue of a woman and stand on the rectangular platform that's above the water. Face and run up the wall in order to get a handhold. Then shimmy to the right and pull yourself up into the alcove. Open the chest in the alcove for the Key of the Insect. Jump down and go back out the door. Head over to the staircase. Go up the stairs, jump and wall run across the wall on the left, then jump and wall run across the far wall, and then finally jump once more to reach Aquaduct B2 again. [AQUADUCT B2] When you reach the hallway, take a right and go through the wide metal door at the end. A total of eight greater imps will spawn in this area. Even if you kill all of them, they will always re-spawn each time you enter this area. That makes this room a great place to make tons of Yellow Essence in. If you want to quickly make a large amount of Yellow Essence to buy elixirs or upgrade you weapons, just kill the imps in the room using Ultimate Techniques. Then exit the room, enter it again, and repeat until you are satisfied with the amount of Essence you have. Go up the incline in this room and through the door on the left wall that is identical to the door you went through to enter this room. This will cause you to enter the Blue Water Reservoir. [BLUE WATER RESERVOIR] Go up the stairs and take a left at the Muramasa statue to find a chest containing a Great Spirit Elixir. Then use the statue to stock up on any elixirs you might need for the upcoming boss fight. Since you are here, walk all the way up the stairs and dive in the reservoir. Swim to the bottom and pick up the Golden Scarab. Then climb out and go back down the stairs and out the door. Head to the end of this area and unlock the double doors with the insect symbols. Go through the doors and walk forward into the room. This will initiate a boss fight between Ryu and an Inazuma Worm. Right when this fight begins, head to the left corner as far away from the water as you can. I recommend always retreating back to this corner during the fight because this leaves only one of the worm's attacks as a potential way to harm you, his electrical blasts. The Inazuma Worm is capable of shooting out a series of two balls of electricity from his mouth. These can do a significant amount of damage, but can be easily avoided simply by using the Reverse Wind Technique to roll out of harms way right when you see the worm jerk his head back before he fires at you. The worms other primary means of attack is to swing his massive body at you. Since this attack cannot hit you if you remain in the left corner I mentioned before, wait until the worm stops the swinging motion and run up it and slash it as many times as you can with your weapon. I recommend using the Dabilahro against the worm, as it will deal more damage than the Dragon Sword. This swinging attack can be blocked, so if you want to be on the safe side hold down block while the worm is swinging its massive girth. The worm has another move where is slams its head into the water to electrify it. Fortunately, this can only hurt you if you are actually standing in the water. This is when the reach of the Dabilahro comes in handy, because when you see the worm doing this you should run up to it and do a combo. Just make sure you stay on dry land. Also make sure that when is slinks back into its archway after this you run or jump back over to the left side. Standing in the middle puts you at risk for the Inazuma Worm's most devastating attack. This attack is a move where it rushes and its mouth grabs you and slams you around, dealing a massive amount of damage in the process. If you successfully avoid this attack, however, the worm is left wide open for a few hits with your weapon. Your Windmill Shuriken will also consistently hit the worm if you chose to use it, but it will deal only a tiny amount of damage per hit. Your Explosive Arrows and APFSDS Cores will do significantly more damage, but if you decide to use them be sure that you just press the B Button to fire them. Don't use the first person precision aiming because you will leave yourself vulnerable for too long. I recommend against using your Incendiary Shurikens against this boss, as they will be much more useful in the next boss fight. You will find most of your Ninpo attacks to be useless against this boss, because it will slink back into its archway after receiving the slightest bit of damage from one. I did find one strategy to do a massive amount of damage to the worm in a very short period of time, however. If you jump in the water and stand next to the worm's archway, cast The Art of the Fire Wheels while slashing at it the for the entire duration of the spell you can get upwards of a thirty hit combo. Be warned, however, as you will most likely need to jump out of the water and heal yourself the moment the spell wears off. Once you have destroyed the worm it will drop The Art of the Inazuma. Go over to the archway it came from and pick it up. Then go through the archway and immediately turn around. Wall run up the wall on either side of the archway and flip up onto the alcove above it. Here you will find another Golden Scarab. Jump down and head up the winding path until you come to an opening. Take a right at the opening and head down the slope. This path will take you to the second floor of the Hall of Balance. [THE HALL OF BALANCE] Upon entering the Hall of Balance take a right and open the chest for 4800 Yellow Essence, one Red Essence orb, and one Blue Essence orb. Then turn around and follow the path to the next chest. Open it for the Red Tablet of the Stream. Then head to the area opposite from the chest containing essence and pick up the Golden Scarab. After you get the scarab head through the next opening. As you head up the slope, take a right at the intersection. This will lead you to a chest containing a Life of the Gods. Take it, then turn around and take a left at the intersection. Going down the other path will only lead to a dead end at this point. When you reach the Statue of Balance again jump down to the first floor and head through the double doors. Since you recently defeated one of this chapter's bosses, you may want to save at the save statue again. Then go forward but stay to the right. Go up the steep, bumpy path and head through the door to the Red Water Reservoir. [RED WATER RESERVOIR] Kill the total of six greater imps that spawn in this room and head to the nook at the end. Face one of the side walls and do a series of Flying Bird Flips until you reach the next floor. Then head forward into the room with the red pedestal in the back. On the left side of the room is a chest containing a Great Spirit Elixir and on the right is a Golden Scarab. Take both of these and then interact with the pedestal. Ryu will insert the Tablet of the Red Stream, causing the water in the reservoir beneath you to drain into one of the goblets of the Statue of Balance. Then a total of six greater imps will appear next to you. Defeat them and as you head in the direction opposite of the red pedestal, make sure you follow the path around to the chest at the back. Open it for a Spirit of the Devils. Use it and you now should have your fifth and final Ki slot. Now jump back down to the first floor and go out the door you came in. Head all the way down the slope and stay to the right and go up the stairs. Do the series of jumps and wall runs you did before to reach Aquaduct B2 again. When you reach Aquaduct B2 head left up the sloping path past the body and go through the door at the end of the hallway. You are now in the fully drained Red Water Reservoir. Take the Statue of the Water Spirit out of its alcove and exit the room. If you need to fill up on elixirs go back to the Muramasa statue by the Blue Water Reservoir, otherwise go down the hallway and back through the opening on the right to Aquaduct B3. Go down the stairs and head left. Right as you leave the water heading up the sloping path, take a right and inspect the ninja corpse at the back of this area to obtain Taro's Diary. Then interact with the door just past the body to place the Water Spirit statue on a pedestal next to the Earth Spirit statue. This unlocks the door. Go through it and head to the opening in the floor. Bats will start flying out of the opening. Rather than just standing there to fight them I recommend just jumping down the shaft and pressing the Y Button to do the Helmet Splitter attack as you fall. This allows you to kill any bats in your way without taking damage on the way down. When you go all the way down the shaft you will reach the Underground Waterway. [UNDERGROUND WATERWAY] Head down the path at the bottom of the shaft. On your left side will be a small nook containing another Golden Scarab. This should be the thirtieth Golden Scarab you have obtained, and the next time you talk to Muramasa he will give you The Armlet of Fortune for it. After you pick up the scarab, turn around and head down the path with bats flying around. Kill them and go through the mouth like opening at the end to enter the Worm Cave. [WORM CAVE] Taking a few steps into the cave will cause the path behind you to be blocked and two Inazuma Worms will come rushing out of their burrows. At the start of this fight, try to stay as far to the right and as close to the water as you can. I recommend starting in this area because here you can't be hit by the worm on the right when it swings its body at you. This fight will be easier if you focus doing damage to just one of the worms, then when its dead taking care of the other. Both of these worms have all the same abilities as the single worm you fought before. Throw all of your Incendiary Shurikens at the worm on the right. This alone will almost kill it. Then use a combination of your Dabilahro and your Windmill Shuriken to finish it off. Make sure you are aware of the actions of the worm on the left during all of this, as you may need to avoid or block his attacks while you are attacking the worm on the right. Once you have killed the worm on the right, take out the worm on the left using a strategy similar to the one you used to kill the single Inazuma Worm you fought before. When both worms have been destroyed an exit will open up in front of you. Enter the burrow the worm on the left came out of for a Golden Scarab. Go into the burrow on the right and open the chest for a Life of the Gods. Then finally exit the cave by taking the path between the burrows. On your right side you will come to a chest containing a Great Spirit Elixir. Continue going forward until you reach the Stairstep Cavern, killing any bats in your way. [STAIRSTEP CAVERN] Climb to the top of the Stairstep Cavern, but watch out for the five greater imps that spawn there. On the top step you will find a chest containing a Great Devil Elixir. There is also a large wooden door up here. Open the chest to the left of the door for an Elixir of Spiritual Life. Then go through the door to enter a room full of stalagmites and bats. In this room you will find a ninja corpse. Inspect it to obtain Sabu's Diary. Then continue forward to reach the Waterway Altar. [WATERWAY ALTAR] In front of the Waterway Altar are twelve Cyclops Wasps. Kill them and then open the chest on top of the altar for the Blue Tablet of the Stream. Now turn around and start back tracking until you reach the door to to Stairstep Cavern again. Go through it and head down the steps. When you reach the bottom, go through the opening on your right. Kill the six greater imps you come across and then interact with the ninja corpse to refill on Incendiary Shurikens. Open the chest in the area for an Elixir of Spiritual Life. This path will lead you to a wall with a large crack running through it. Smash the wall open with your Dabilahro or your War Hammer. Then take a left and go back to the bottom of the shaft. You can either stand here and kill all of the bats, then face a side wall and do a series of Flying Bird Flips until you reach the top. If you decide to do the Flying Bird Flips without killing all the bats you will get bitten a few times before you reach the top. When you reach the top go out the door to Aquaduct B3. [AQUADUCT B3] Since you recently defeated the Inazuma Worms, you may want to save at the dragon statue in this area. Go up the stairs in this section and do the series of jumps and wall runs you did before to reach Aquaduct B2 yet again. When you reach Aquaduct B2 head right and go through the door at the end of the hallway. Kill or avoid the total of eight greater imps that spawn here and go up the incline in this room. Go through the door on the far left wall to enter the Blue Water Reservoir again. [BLUE WATER RESERVOIR] Go up the stairs, use the Muramasa statue if you need to, then walk all the way up the stairs and interact with the blue pedestal. Ryu will insert the Blue Tablet of the Stream, causing the water in the reservoir in front of you to drain into the other goblet of the Statue of Balance. Jump into the now empty reservoir and kill the four greater imps that appear down here. Then walk forward down the hallway until you reach the Hall of Balance once again and jump down to the first floor. Since you have completed the Statue of Balance puzzles you can now pass through the previously locked door down here to reach the Peristyle Passage. [PERISTYLE PASSAGE] When you enter this room, you have an opportunity to kill a total of sixty greater imps. This "60 Fiend Challenge" is a great opportunity for you to test the destructive power of your recently acquired Art of the Inazuma ninpo. Also, don't forget to do plenty of Ultimate Techniques to make lots of Yellow Essence. When you have killed the last imp, a chest will appear at the base of the statue in this room containing a Lives of the Thousand Gods. Use it, then go back to the side of the room you entered from. Use the Right Thumbstick to look at the ceiling of the room. Look for the one pillar that doesn't reach the ceiling and then stand facing the side of it. Do a series of Flying Bird Flips between that pillar and the one next to it until you reach its top. Up here you will find another Golden Scarab. Jump down and stand on the raised red platform at the statue's base. Face a side wall and do a series of Flying Bird Flips until you reach the very top of the room. At the top press the Y Button to do an attack powerful enough that when you land it will depress the red button. This unlocks the doors to the next area. Walk through the doors you unlocked in the Peristyle Passage and kill at the bats swarming around. Instead of passing through the door to the Underground Sanctuary just yet, face one of the walls on either side of it that has a vein-like pattern on it and is at an angle. Wall run up one of them and do a Flying Bird Flip. This will allow you to reach a narrow platform above. Follow this narrow path around until you reach a chest containing a Life of the Gods. Then jump back down and go through the door to the Underground Sanctuary. [UNDERGROUND SANCTUARY] Kill the six greater imps that spawn in this area, then go through the open doorway on your left. Interact with the ninja corpse to fill-up on arrows. Then pick up the Golden Scarab sitting on a pile of rubble in the corner of the room. To reach the second floor, you will need to stand facing the broken staircase, jump and wall run across the wall to your right, then jump and wall run the next wall, then jumping and wall running the third, and finally jumping onto what's left of the platform on the second floor. When you are on the second floor, take out your Strongbow and shoot an arrow straight across to the red switch. This will cause it to turn green and lower a cracked stone mural. Jump and wall run across it and jump to the next platform. Enter the doorway with the switch and go up the small staircase on your left to reach the third floor. Once on the third floor open the chest you come across for a Great Spirit Elixir. Then continue to follow the path around the edge of the room until it stops. Jump to the branch sticking out of the wall and use it to swing to the platform across from you. Go over to the altar and interact with the glowing sword to obtain the Brand of Valor. Then go to the area left of the altar and pick up the Golden Scarab. Now jump down to the first floor. Before you do anything with the Brand of Valor you may want to backtrack to the nearest save statue so you don't risk losing any progress if you are defeated by this next boss. I especially recommend this if you haven't saved since you received the Lives of the Thousand Gods by defeating the sixty imps in the Peristyle Passage. If you do backtrack to save, be aware that a total of eight greater imps will spawn in the Peristlye Passage. Once you return to the Underground Sanctuary, wall over to the glowing indent in the shape of a sword and interact with it. Ryu will place the Brand of Valor in this indent, causing the Sanctuary Guardian to be summoned. The Sanctuary Guardian can be an intimidating boss, but the strategy to defeating it is fairly simple. Stand to one side of the boss and use your Dragon Sword to do the Flying Swallow through it. Then turn around and do the Flying Swallow through its other side. If you do this enough it will be stunned and its head will lower to the ground. Stand near its head and use the Art of the Ice Storm to do a large amount of damage to it. Keep in mind that when you stay close to this boss it has number of attacks at its disposal. It can stomp on you with its feet individually or jump and stomp on you with both for a significant amount of damage. It can also flap its boney wings, knocking you back for a large amount of damage. You can block this attack, but you still will receive a small amount of damage. If you stand directly in front of the Sanctuary Guardian you are vulnerable to its biting attack, where it grasps Ryu in its jaws and chomps away for a massive amount of damage. It also might swipe at you with both of its wings in you stand in front of it for too long. After a little while, the boss will leap across to the other side of the room. I recommend running back up to it as some as possible, because when you remain at a distance it will unleash its laser attacks. It will shoot a laser out of its mouth, then that laser is followed by a wall of flames. It will either shoot its laser in a line straight at you or sweep the laser across the stage. Sometimes, instead of leaping across the entire stage the boss will stop halfway and jump to the second floor. When it does this, I recommend standing beneath the platform it is on and blocking. This will protect you if it flaps its wings while up there. The Sanctuary Guardian may also do a laser sweep while up there, but you will can't be hit by this is you stay beneath the boss. The boss may also roar at you while up there. This will shake the room but do no damage to you. When you finally defeat the Sanctuary Guardian, the doors at the back of the room will open and Ryu will exit them. Outside Ryu will see the Dark Disciple glaring at him from a distant rooftop. =============================================================================== K. CHAPTER 11 "THE PATH TO ZARKHAN" =============================================================================== [UNDERGROUND SANCTUARY DOOR] First, you will want to save at the dragon statue. Then open the chest next to the statue for the Map of the Moat and the chest across from it for a Great Spirit Elixir. Go down the small staircase by the dragon statue and jump in the water. Swim towards the metal gate. Don't worry about the giant Demon Fish swimming around, as long as you stay out of the oval path they swim in, they won't bother you. When you reach the metal gate, dive under the surface of the water and swim through the opening in the bars and pick up the Golden Scarab here. Continue forward and open the submerged chest for a Gold Medallion. Then swim back under the gate and back to the ledge with the stairs. Go up the stairs and walk straight across to other stairs. Go down them and jump in the water. There should be an opening to a large cement pipe on your left. Swim through the winding pipe, and when it opens to a square room you can swim to the bottom and inspect the ninja corpse by a bubbling fissure to learn the combination is 0971. If you haven't gotten used to the swimming controls yet you might just want to forego this and swim straight through to the next pipe when you reach the square room. When you exit the second pipe immediately swim to the surface to ensure that you don't run out of air. Whenever you are swimming underwater, be conscious of your oxygen-meter on the left side of the screen. If you fully deplete it you will start taking damage until you drown. When you reach the water's surface in this next area you will notice two Sentry Drones. These can be pretty annoying, so you may want to swim over to them and destroy them with a quick slash from your sword. Also try to avoid the two Demon Fish swimming around this area. From the pipe you came from, swim to the far right corner of the area. Dive under the water and start swimming through the square tunnel made from cement bricks. You will come to a large combination safe. Ignore it for now and take a right. Swim forward, then take another right and head through the opening. At the bottom of this area you should find another ninja corpse. Inspect it to obtain the Owl's Eye. Be sure to take a breath at the surface, then dive back underwater and head for the combination safe. Immediately interact with the safe when you reach it and dial the combination of 0971 as quickly as you can. Us the Directional Pad to enter in the combination. Up and Down changes the number on a dial; Left and Right selects the dial. Press the X Button when the combination is fully entered and the door will swing open. Swim straight through it and follow the tunnel until you reach another opening and an area where you can surface. In this area there is a ledge you can pull yourself onto with a ninja corpse and a Muramasa statue. Stock up on any elixirs you might need at the statue, then interact with the ninja corpse to obtain the Spear Gun. Go back underwater and swim through the rocky tunnel behind the bubbles. Go to the surface of the area it brings you to and climb on the ledge. Use your Windmill Shuriken to destroy the three Sentry Drones and pick up the Golden Scarab. Then go back underwater and swim through the square tunnel made from cement bricks until the you reach the area beneath the Island in the Moat. [ISLAND IN THE MOAT] Swim to the surface of this area and pull yourself up onto the nearest ledge. After you defeat the swarm of bats, I recommend you save at the dragon statue and open the nearby chest for a Great Spirit Elixir. Continue along the ledge and open the next chest you come to for a Life of the Gods. Immediately use it because it to complete another set of nine, thereby causing your health bar to permanently increase in size. Then head through the entrance to the Medallion Altar that is to the right of the chest. Kill the eight Cyclops Wasps in this area, then interact with the left portion of the altar to insert the Gold Medallion. Exit this room and head jump back in the water. On your right side should be a rocky, circular opening to a tunnel. Start swimming through it, and it will open to a room with a sealed silver and gold door. This door cannot be opened yet, so look to your right for a square, brick tunnel with a bubbling crack in front of it. Start swimming through it and when it opens to the outside you can swim to the surface and breath. There are two Demon Fish in this area, and you can kill them with your newly acquired Spear Gun or just avoid them. The next Golden Scarab is underwater to the right of the tunnel you just exited, near a metal gate. Grab it, then head across to the three archways with gates in them. When you reach the center arch, dive underwater and swim through the opening in the gate to reach the Sunken Ship. [SUNKEN SHIP] Three Sentry Drones guard this area. Since they rarely hover near the surface of the water, I recommend swimming to the lowest part of the ships deck that is still above water, pulling yourself up onto the deck, and throwing your Windmill Shuriken at the drones until you have destroyed them all. Watch out, though, as the drones will try to knock you back into the water. If you inspect the winch on the ships deck, you will find that the hand crank is missing. Jump back into the water to the part of the ship that is facing the gated arches. Dive under the surface and swim into the hole in the ship. Interact with the chest in to obtain the Hand Crank, then turn around and exit back through the hole and return to the surface. Climb back onto the ships deck and interact with the winch to insert the crank and use it to open up a new section of the ship. Jump back in the water and swim through the hole in the ship. Swim passed the open chest, and up the gap in the ceiling that just opened up. After you turn around, swim to the end of this room and interact with the object on the left to obtain the Oxygen Cylinder. From now on Ryu will have an unlimited supply of oxygen, so you will no longer need to franticly swim to the next air pocket to stay alive. Pick up the Golden Scarab on your right and turn around exit the ship. Swim back under the gate in the center archway and swim straight across to a underwater labyrinth made of bricks and metal bars. Go through the entrance on the left and start navigating through it until you reach a chest containing a Life of the Gods. Then continue to the very end and you will come to a chest containing the Silver Medallion. Backtrack and exit this labyrinth, then head back through the tunnel to reach the area beneath the Island in the Moat. I recommend saving at the dragon statue since you are here, then inserting the Silver Medallion into the Medallion Altar. This will break the seal of the silver and gold door you can across before. Go back in the water and through the tunnel you just came from, but this time swimming straight through the unsealed passage to reach the Fissure. [FISSURE] There are two Sentry Drones and three Demon Fish in this area. Kill them is you want, then start to swim straight down into the bubbling Fissure to reach the now submerged Coffin Chamber. [HIDDEN UNDERGROUND] When you enter the Coffin Chamber, swim straight across the room and into the next tunnel. Follow this tunnel to the Great Corridor, then swim down into the Chamber of Everlasting Sleep. Swim to the very top of the chamber and pick up the Golden Scarab mounted on the wall. Then swim back down and go through the Skull Gate you opened before and follow the tunnel to the Junction Chamber. [JUNCTION CHAMBER] You probably want to take out your Spear Gun and quickly kill the five Demon Fish swimming around this area. Then head for the elevator and take it up to the Monk's Room. [MONK'S ROOM] When you exit the elevator, kill the three Spider Ninjas in the room and then head over to the remains of the monk's desk and interact with his journal. On the last page, there is yet another scribbled note: "My safe has been tampered with yet again! I have no choice but to change the number once again; this time I shall use my granddaughter's birthday. December 23, yes, I think that is right. No one will break into my safe again!" At the end of the message, there are notes reading left, left, right, left. Head over to the wall safe on the opposite side of the room. Use the Left Trigger to turn the dial left and the Right Trigger to turn it right. Press the X Button to lock in each number of the combination. Turn the dial left to 1 and press X, left to the number 2 and press X, right to 2 and press X, and finally left to 3 and press X. This unlocks the safe and you receive a Jewel of the Demon Seal. I recommend using it to upgrade your Art of the Inazuma Ninpo to Level 2. If you exit out the door to Altar Hall, a kunai scroll will appear telling you that you should take the elevator back down to the Junction Chamber. Take the elevator back down to the Junction Chamber, but be aware that the five Demon Fish have respawned. Kill them again or avoid them, and head down the eerily lit brick tunnel near the elevator. At the end of the tunnel it turns into a staircase. Go up the stairs and save at the dragon statue at the back of the room. Then stand on the strange stone platform and interact with it. This causes it to ascend to the Stadium like and elevator. [STADIUM] An in-game cutscene will initiate showing Ryu walking into the Stadium and a gate closing right behind him. He then looks across the arena and locks eyes with Doku. Doku drops his captive, Rachel, and draws is sword, the Kitetsu. Rachel gets sealed behind another gate and the boss battle initiates. ------------------ BOSS FIGHT: DOKU ------------------ SWORD SLASH - Doku's most basic form of attack is slashing his sword. These attacks are completely blockable. SLASH COMBO - Doku can perform a powerful chain of slash attacks that causes visable red energy rings surround him. These combos will do tons of damage to you; even blocking every move in the combo will still cause you to take significant damage. If you catch him performing one of these combos do your best to roll or jump as far away from him as you can. Once you get caught in one of his combos you usually won't be able to get out, but if you do get hit by some of the intial strikes you should start holding the block button to reduce the amount of damage you receive. GRABS - Doku has the ability to grab you with his left hand, impale you with his sword, then throw you. This alone is a pretty devastating attack. What potentially makes this his most powerful attack, however, is that some of the time he won't just impale you, but he will drain your health bar to recharge his own. Since his grabs are unblockable, if you see Doku reaching out with his left hand quickly roll or jump out of the way. Nothing is more iritating than to take a nice chunck of Doku's health off only to have him perform the grab and heal all the damage you just dealt. FIRE BREATH - If you see remove his face plate get out of the way because it means he is moments away from breathing purple fire in the area in front of him. Since blocking this attack is pretty much useless, its best to just get out of the way. SWORD GRIND - Sometimes attacking Doku at the same instant he attacks you will cause your swords to clash and start grinding together. The instant the sparks begin to fly press your attack buttons as rapidly as you can to gain the upper edge, knock Doku off balance, and get in a couple of free hits. If you fail to press the buttons quickly enough Doku will knock you off balance and get in some hits of his own. LUNGE ATTACK - Just like Murai, Doku has an attack similar to an Ultimate Technique in which he charges up breifly and lunges at you while being surrounded by red rings of energy. Just get out of the way of this attack, because it is unblockable and can do enough damage to cut your life bar in half. SHOCKWAVE - If you see Doku stick his sword in the ground that means he is about to create a giant blue shockwave. You will still take damage if you block this attack, so its best just to time your jump properly. SWORD THROW - Doku is able to throw his sword and have it return to his hand like a boomerang. This attack can be blocked. FLYING SWALLOW - One uncreative way to defeat Doku is to simply do the Flying Swallow technique repeatedly until he dies. Doku is good at blocking this technique so you'll need to keep at it for a while for this strategy to succeed. A more effective way to utilize this attack is to wait until Doku starts performing attacks like the Shockwave, Sword Throw, or Fire Breath. Instead of jumping away from the danger, do a Flying Swallow at him to interupt his attacks. WALL ATTACKS - You fight Doku in a big square arena, so when you get near a wall a good tactic is to flip off of the wall and press the Y Button to do a wall attack. Assuming Doku doesn't block the attack, it will do a nice amount of damage to him. PROJECTILES - Don't bother trying to use any projectiles against Doku. His armor makes him completely invunerable to any shurikens or arrows. NINPO - The Art of the Inazuma does the most damage, so use that spell exclusively. While Doku does tend to block about half of the Ninpo magic attacks you throw at him, the damage they deal still makes them a viable means of attack. To maximize the damage from a Ninpo attack cast it while touching Doku. Doku will recieve additional damage coming in contact with you while you start casting. Also, timing the casting of the magic so that it hits Doku right when he finishes an attack is a surefire way to make the Ninpo deal damage to him. HEAL - Almost all of Doku's attacks do tons of damage, so whenever you're health bar is below 50%, consider using a healing elixir to ensure a cheap shot from Doku doesn't kill you. When Doku is finally defeated, a cutscene will begin in which Ryu starts questioning the vanquished villain. Doku tells Ryu that the Dark Dragon Blade is already in the hands of the Holy Vigoor Emperor. Before he disappers into nothingness, Doku cackles about how his hatred won't be defeated and he still will bring about the Fiendish Awakening. After hearing this the now free Rachel leaves the scene. This is followed by a shot of Gamov witnessing everything that has taken place here. =============================================================================== L. CHAPTER 12 "THE CAVERNS" =============================================================================== ************************** More Content Coming Soon ************************** _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 11. BEYOND THE NORMAL DIFFICULTY _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== A. SUCCESSIVE PLAY =============================================================================== GETTING STARTED - After you complete Ninja Gaiden once and the credits roll, you will be prompted to save. This creates a Successive Play file. Simply load this file from the Load Game menu to begin a Successive game. Note that the game will play identical to the game you just completed, except for the differences noted in this section of the guide. FINISH COLLECTING ALL 50 GOLDEN SCARABS - When you first load the Successive Play save file, you begin with all of the Golden Scarabs that you obtained from the previous game (which you created this file from). If you didn't find all 50 scarabs in your previous game, Successive Play is your chance to obtain all the ones you missed. Only the scarabs you missed will be present in this game, so you can't do anything tricky like pick up the same scarabs you got before to reach a total of 50. If you talk to Muramasa at the statue in Chapter 2, he will give you items he gave you in the previous game in exchange for your Golden Scarabs. You can potentially get a Life of the Gods, a Spirit of the Devils, the Armlet of Benediction, the Armlet of Fortune, the Armlet of Tranquility, and Ninja Gaiden all in Chapter 2 if you have all 50 scarabs. If you obtain the Spirit of the Devils in Chapter 2, you can stand behind the wooden plank and fire a wooden arrow the bottom-right target to release a red essence orb to fill up your newly added Ki slot. If you obtain the Armlet of Tranquility in Chapter 2, don't forget to equip it right away to make the game significantly easier. The soonest you can get the Dabilahro is by talking to Muramasa at the statue in the Dworku Monastery Annex at the start of Chapter 8, assuming you have at least 20 Golden Scarabs at this point. *A NOTE ABOUT THE CLASSIC NINJA GAIDEN GAMES* - You don't need to be in Successive Play to unlock the classic Ninja Gaiden games. In fact, all three classic Ninja Gaidens can be obtained during your first run-through of the game, as long as you collect all 50 Golden Scarabs. As soon as you obtain the last scarab you can backtrack down Core of the Imperial Palace and go all the way back to Muramasa's shop in Tairon. Talk to him to get the first Ninja Gaiden. Then follow the instructions below to obtain the other two. When you beat the game and save you will then have all three games unlocked an playable from the Main Menu. Since most people won't have collected all 50 scarabs until they are on Successive Play, however, I have decided to list the instructions for getting the games on Successive Play. NINJA GAIDEN - When you have obtained you 50th and final Golden Scarab, go to a Muramasa statue and talk to him. He will give you a game disc of the original Ninja Gaiden. You can then play the game by taking it to the arcade cabinet at Han's Bar, as early as Chapter 5. NINJA GAIDEN II: THE DARK SWORD OF CHAOS - After you have obtained the game disc of the original Ninja Gaiden, you can get Ninja Gaiden II. As early as Chapter 4, you can go to Great Bridge Square, up the small staircase, and enter the small nook with grey brick walls on the right and left. Do Flying Bird Flips of the two sides until you reach the ledge. Jump over to the next ledge, then jump and wall run across the wall with the blue lines to reach the last ledge. Enter through the doorway and follow the path until you reach the switch to unlock the colorful jeweled eye door to Pleasure Street. Take out your bow and enter first person precision aiming mode. Fire an arrow into the face of the Clock Tower to have a chest appear. Then jump down to the street and go up the staircase to reach the base of the Clock Tower. Here you will find the recently created chest. Open it to obtain Ninja Gaiden II: The Dark Sword of Chaos. You can then play the game by taking it to the arcade cabinet at Han's Bar, as early as Chapter 5. NINJA GAIDEN III: THE ANCIENT SHIP OF DOOM - After you have obtained the game discs of Ninja Gaiden and Ninja Gaiden II, you can get Ninja Gaiden III. Entered the Peristyle Passage and use the Right Thumbstick to look at the ceiling of the room. Look for the one pillar that doesn't reach the ceiling and then stand facing the side of it. Do a series of Flying Bird Flips between that pillar and the one next to it until you reach its top. Instead of finding a Golden Scarab up here like before, there is now a chest containing Ninja Gaiden III: The Ancient Ship of Doom. You can then play the game by taking it to the arcade cabinet at Han's Bar. DARK DRAGON BLADE - When you reach Chapter 13 in Successive Play, you can find an useable Dark Dragon Blade in the loft above the Muramasa statue in the Hayabusa Village. This weapon is a powerful sword, similar to the Dabilahro or Unlabored Flawlessness. The dark power of the sword is still sealed, so you can't summon a Dark Dragon or do any of the other more spectacular attacks that Murai breaks out in the final chapter. CLASSIC NINJA GAIDEN GAME MENU - Beat the game with the original Ninja Gaiden games in your inventory and save after the credits roll. Then you will be able to play them from Classic Ninja Gaiden in the Main Menu. JAPANESE CLASSIC NINJA GAIDEN GAMES - Once you have unlocked the Classic Ninja Gaiden menu, go into the Options menu and set the Text and Subtitles to Japanese. Then when you go into the Classic Ninja Gaiden menu you can play the Japanese versions of the original Ninja Gaiden games, there known as Ninja Ryukenden. Also, if you load a Successive Play save file where you have original Ninja Gaiden while having the Text and Subtitles set to Japanese you will notice that the box art will have changed to correspond to that of the Japanese releases of the games. NINJA GAIDEN PASSWORDS - Stage 1-1......................LXAYAX Stage 2-1......................AXXRYA Stage 3-1......................XYBRLX Stage 4-1......................BRABYY Stage 5-1......................XAYXLL Stage 6-1......................RYRLAX NINJA GAIDEN II: THE DARK SWORD OF CHAOS PASSWORDS - Stage 1-1......................AABXYR Stage 2-1......................XLRBBA Stage 3-1......................LYBARR Stage 4-1......................ALXYYB Stage 5-1......................RAABXL Stage 6-1......................YLRAYR Stage 7-1......................BBXYAL NINJA GAIDEN III: THE ANCIENT SHIP OF DOOM PASSWORDS - Stage 1-1......................BYRLXA Stage 2-1......................ARRYAL Stage 3-1......................LBRYLY Stage 4-1......................RRBAYX Stage 5-1......................YABXRX Stage 6-1......................BXXAXY Stage 7-1......................XRXYYL =============================================================================== B. OTHER UNLOCKABLES & SECRETS =============================================================================== CLASSIC NINJA OUTFIT - Start a new game while holding down the Left and Right Trigger simultaneously to keep the Classic Ninja Outfit the entire game. You will hear Ryu yell right when you start a new game to indicate the code worked. MOVIE GALLERY - Beat the game once to unlock the Movie Gallery in the Main Menu. Here you can view all sixteen pre-rendered cutscenes featured in the game. GAME SOUNDTRACK - If you have beaten the game at least once, you can got to Sound Test under Audio Settings and listen to the game's entire soundtrack, rather than just the opening track. One track, "Take it Easy", never plays during the game but can be listened to here. FUTURE NINJA OUTFIT & PLASMA SABER - If you have beaten the game once, hold the Left Trigger when selecting New Game from the Main Menu. You will hear Ryu groan right when you start a new game to indicate the code worked. Ryu will now be wearing a new costume and the Plasma Saber has replaced his Dragon Sword. When you reach Chapter 13 you will get the Dragon Eye, and this will upgrade the Plasma Saber to the Mark II. VERY HARD DIFFICULTY - Beat the game once it unlock the Very Hard difficulty when you select a New Game from the Main Menu. CURSED NINJA OUTFIT - If you have beaten the game once on Very Hard, hold the Right Trigger when selecting New Game from the Main Menu. You will hear Ryu do a long yell right when you start a new game to indicate the code worked. Ryu will now be in his "cursed by Spirit Doku form" for the entire game. =============================================================================== C. HURRICANE PACKS: VOL. 1 & 2 =============================================================================== ************************** More Content Coming Soon **************************