This FAQ written exclusively for GameFAQs (www.gamefaqs.com) ======================================================================== O D D W O R L D M u n c h ' s O d d y s e e _______________________________________________________ |A FAQ/Walkthrough for Oddworld: Munch's Oddysee (X-Box)| | Written by Michael Yellott (myellott@hotmail.com) | | Final Version (06/06/02) | | Copyright 2002 | ------------------------------------------------------- ======================================================================== I N D E X ======================================================================== 0 - U P D A T E S 1 - G A M E I N F O 1.1- For those new to the Oddworld series 1.2- Game Controls 1.3- Characters 1.4- Quarma Endings 2 - W A L K T H R O U G H 2.1- Raisin's Cave 2.2- SpooceShrub Forest 2.3- Fuzzle Testing 2.4- Hydroponic Vats 2.5- Fluoride Tanks 2.6- Snoozie Lab 2.7- Mudokon Pens 2.8- Sloghut 1027 2.9- Mudokon Fortress 2.10- Sloghut 2813 2.11- Paramite Run 2.12- Meep Herder Village 2.13- Brewery To Be 2.14- Fuel Fields 2.15- Magog Motors 2.16- Dead River 2.17- No Muds Land 2.18- Boiler Room 2.19- Splinterz Manufacturing 2.20- Reservoir Row 2.21- Flub Fuel's Scrub Pens 2.22- Flubco Executive Office 2.23- Loading Dock 2.24- Labor Egg Storage 2.25- Vykker Suites 3 - C R E D I T S ======================================================================== 0 - U P D A T E S ======================================================================== __________________________ | 05/26/02 - Version 0.1 | -------------------------- - First Version of FAQ - Added Sections 1.1-1.3, 2.1-2.16, and Section 3 - Sections 1.1, 2.17-2.25 not complete __________________________ | 06/02/02 - Version 1.0 | -------------------------- -Finished walkthrough! -Fixed some formatting errors -Added Sections 1.4, 2.17-2.25 -Sections 1.1, 1.4 not complete __________________________ | 06/02/02 - Final Version | -------------------------- -Finished Sections 1.1 and 1.4 -Fixed spelling errors -No further updates after this ======================================================================== 1 - G A M E I N F O ======================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.1- For those new to the Oddworld series ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Oddworld: Munch's Oddysee is the 3rd game in the series designed by Oddworld Inhabitants. However, it is really only the 2nd installment in their quintology (that means a 5 part series). The first game was Oddworld: Abe's Oddysee with a "bonus game" called Oddworld: Abe's Exoddus. Each installment in the 5 part series will have 1 or more bonus games that do not count towards the final quintology. To sum this all up- when they are done they will have at least 10 games featuring 5 unique characters. ** WARNING ************************************************************* THE FOLLOWING INFORMATION IN THIS SECTION CONTAINS MAJOR PLOT SPOILERS * THAT GO FAR MORE IN-DEPTH THAN THE "BACKSTORY" VIDEO DOES WHEN YOU * PLAY A NEW GAME. DO NOT CONTINUE UNLESS YOU DO NOT MIND HAVING THE * LAST 2 ODDWORLD GAMES RUINED. YOU HAVE BEEN WARNED! * ************************************************************************ ODDWORLD: Abe's Oddysee ----------------------- Abe the Mudokon was working late one night as a janitor for Rupture Farms, the biggest meat-processing plant on Oddworld. Rupture Farms made such products as Paramite Pies and Scrab Cakes; however, they no longer made Meech Munches after it was discovered the meeches were driven to extinction. Oh well... That night, Abe stumbled onto a secret meeting between the Board of Directors of Rupture Farm and Molluck, the head Glukkon at Rupture Farms. The Glukkons, who ruled most of the commercial/industrial aspect of Oddworld, were scared because the profits from Paramite Pies and Scrab Cakes were going down. They all turned to Molluck for a solution. And a solution, Molluck had. He turned towards a new meat source, a new product. That product was Mudokon Pops and the meat was the Mudokons, Abe's slave race that serve the Glukkons. Abe, scared for his life, ran away from Rupture Farms out into the wild. On his trip he saw the strangest thing. A huge moon was before him, and it's face was the same shape as his paw. Then he fell down a cliff and died on impact. Bigface, the spiritual leader of the native Mudokons, came and resurrected him. He said the land was changing because of the Glukkons. It was imbalanced, at best. Paramites and Scrabs had once been sacred and lived in temples. These temples were the last safe haven against Rupture Farms and that's where they still nest. Bigface also said Abe's fate was to save his fellow Mudokons at Rupture Farms. Abe set out for the Paramite and Scrab temples. After conquering these temples and facing the wild Paramites and Scrabs he was given 2 scars by Bigface on the back of each hand. With both scars together he could summon forth the power of both races and destroy all within his path. Abe ventured back to Rupture Farms and foiled the plans of the Glukkons to release poisonous gas upon the Mudokon workers and cut the power to the entire plant. He dropped down into the Boardroom where most of the evil scheming Glukkons were killed by his new powerful chant to avenge the Paramites and Scrabs. However, Abe was not successful in his attack as he was captured shortly afterwards by some Slig guards and brought to Molluck. There he waited, about to be killed when all of a sudden the Mudokons he had saved began focusing their chanting powers. With all of their chants combined they brought forth an electrical storm over Rupture Farms that killed Molluck as well as destroying Rupture Farms itself after Abe was teleported away by BigFace. In the end, Abe was praised by all of his fellow Mudokons as the savior of their race. ODDWORLD: Abe's Exoddus ----------------------- During the celebration directly after Abe destroyed Rupture Farms the spirits of his ancestors visited him in a vision. They told Abe the Glukkons were digging up the bones of Mudokons at the sacred burial grounds of Necrum. Abe gathered some volunteers to travel to Necrum where they discovered that SoulStorm Brewery had purchased the property and were digging up the bones for some odd reason. Abe's group came upon a SoulStorm Brew vending machine which they discovered was highly addictive and left Abe's party sick unless they were drinking. Abe had to cure all of them and then he slowly got rid of all of the top Glukkon Executives of SoulStorm Brewery such as Vice President Aslik. More and more Mudokons were becoming addicted to SoulStorm Brew and eventually became slaves to their habit, and the Glukkons! Abe infiltrated the main brewery where he discovered why they were using the Mudokons bones. It was a main ingredient in SoulStorm Brew! However, the addictive secret ingredient was Mudokons' tears. That's right, those poor Mudokons were being shocked constantly in order to collect their tears for SoulStorm Brew. In the end, Abe turned off all of the valves to control the boiler at the SoulStorm Brewery and barely escaped before it blew up, which blew up the Brewery CEO in the process. At this point, the Mudokons started to come together (and enter into Alf's Rehab and Tea for those addicted to Brew) and Abe showed them their fate with the Mudokons' hand in the face of the moon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.2- Game Controls ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ______________________________________________ | Left Trigger- | Chant (Abe only) | | | Sonar (Munch only) | |----------------------------------------------| | Right Trigger- | Health/Status | |----------------------------------------------| | Left Thumbstick- | Sneak/Walk/Run | | | Faster Sneak (Click)| |----------------------------------------------| | Right Thumbstick- | Aim Weapon | | | Fire Weapon (Click) | |----------------------------------------------| | Left Directional Pad- | Move Camera | |----------------------------------------------| | Start Button- | Pause/Restart | |----------------------------------------------| | Y Button- | See GameSpeak | | X Button- | Section | | B Button- | Below | |----------------------------------------------| | A Button- | Actions | |----------------------------------------------| | White Button- | Center Camera | |----------------------------------------------| | Black Button- | Switch Characters | ---------------------------------------------- __________ |GameSpeak \ |---------------------------------------- | Y Button- | Greet Individual (Tap) | | | Greet Crowd (Press & Hold) | |----------------------------------------| | X Button- | Wait (Tap) | | | Special (Press & Hold) | |----------------------------------------| | B Button- | Work (Tap/Abe Only) | | | Attack (Press & Hold) | ----------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.3- Characters ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Natural World ----------------- > Heroes > Abe > Munch > Mudokons > Scrub > Native > Tomahawker > Mudarcher > Shaman > Wildlife > Scrabs > Paramites > Meeps > Fuzzles The Industrial World -------------------- > Glukkons > Pud > Chump > Wanna-Be > Big Cheese > Glockstar > Vykkers > Scientist > Sawbones > Shot Doc > Armored Scientist > Armored Sawbones > Armored Shot Doc > Interns > Worker > Shock Rocker > Shooter > Armored Worker > Armored Shock Rocker > Armored Shooter > Sligs > Slacker > Bouncer > Popper > Armored Bouncer > Armored Popper > Slogs > Snoozer > Big Bro > Big Bro Slig > Armored Big Bro Slig ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.4- Quarma Endings ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Throughout the game you have Quarma which is affected by 1) how many Fuzzles/Scrubs/Egg Crates you save and 2) how many Mudokon Natives, Tomahawkers, and Mudarchers die. It is impossible to get Perfect Quarma if you let a single thing die (with the exception of Abe and Munch) or miss saving something. Quarma affects which ending you get and whether or not you even get to play the last 2 levels! Here are the endings and requirements for certain Quarma. Perfect Quarma -------------- Requirements: 100% of Quarma Bar (320 saved and not a single Mudokon killed) You do not get a special ending for Perfect Quarma. You receive the same ending as if you had Angelic Quarma; however, it's nice to brag that you got Perfect Quarma ;) Angelic Quarma -------------- Requirements: 75% of Quarma Bar (240 Saves without other factors) UNCONFIRMED I do not know exactly what the cutoff between Angelic and Normal Quarma is but I'll tell you that the first time I played I rescued 304 out of 320 and had it maybe 17/20 of the bar. The bottom line is, as long as the icon for your Quarma has a big smiley face and a star on the halo above his head, you have Angelic Quarma. You receive an extra little movie clip of a newspaper entitled "We're Screwed!" with headlines such as "Labor Force Shortage Worsens" and "Economy Collapses- Lulu Blamed." Also, at the end you receive this little message then the credits roll: "Angelic Quarma CONGRATULATIONS! You have guided Abe and Munch to achieve Angelic Quarma, a state that is only possible to highly evolved beings. Not only did you save the Gabbits from extinction, but you also rescued an incredible number of Scrubs, Fuzzles, and Eggs! The legend of your great deeds has spread throughout Oddworld! Take a nap, you've earned it!" Normal Quarma ------------- Requirements: 50% of Quarma Bar (160 saves without other factors) If your Quarma icon is anywhere from 50% - 75% of the bar and only has a little smile and a normal halo without the star coming out of it (as well as a reddish tint) then you will get the normal ending, but without the extra newspaper clip and message at the end. Bad Quarma ---------- Requirements: Less than 50% of Quarma Bar (160 saves without other factors) Throughout the game if you get bad Quarma then the newspaper headlines will be slightly altered every now and then. It will say things like "Mudokons killed in Scrab Rampage" and other stuff like that. If by the end of Level 23 you still have bad Quarma then you will not be able to proceed to the last 2 levels. Instead you will receive a pretty funny bad ending movie in which Abe's head is stuffed and mounted on a wall and Munch's lungs are given to the Glukkon Queen. You'll also receive this message with 2 choices: "Bad Quarma Okay, ya yutz! Ya see what happened? I warned ya! Now, how about trying it again and this time DOING THE RIGHT THING! - Yeah, I can be a better guide for those poor schmucks! - Nah, I don't give a rat's cootie about nobody but me!" If you select "nah" then you will receive the credits, if you select "yeah" then you'll be brought back to the Level 3- Fuzzle Testing. Note that if you are trying to achieve bad Quarma there are some places where you MUST save things, such as Fuzzle Testing in the beginning to have enough SpooceShrubs to open the door, or at the Loading Bay with the 2 Mudokons at the beginning. ======================================================================== 2 - W A L K T H R O U G H ======================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.1- Raisin's Cave ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 0 After the intro movie you'll be in control of Abe. This part of the game is a tutorial of how to play the game and use all of the mechanics. Go up to the information rock with the green button on it. Press A (like the sign says) to activate it and it will give you some info. The door will also open, allowing you to proceed. Go over the green sphere on the ground, which is called a SpooceShrub. Again, a window will come up to give you some info on it. Go down the ramp to 2 torches and the helpful Shaman will appear and tell you some stuff. Follow the signs and learn how to jump (if you find this part of the game extremely difficult please return it now and don't waste your time) and collect all the SpooceShrubs in the area; you should have a total of 48 when you are done. The information window will tell you that Abe can chant by a picked SpooceShrub to regenerate another one. Go up to one of the places you got a SpooceShrub and hold down the Left Trigger to chant until a new SpooceShrub pops up. Do this twice for a total of 50 SpooceShrubs. Go to the end of the cave where there will be a SpooceLock with the number 50 displaying. This means you need 50 SpooceShrubs to use the SpooceLock. Go up to it and press A to deposit your SpooceShrubs and proceed through the door out of the cave. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.2- SpooceShrub Forest ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 0 Follow the SpooceShrubs to an information rock that tells you about GameSpeak. Notice it says to _tap_ Y in order to greet the Mudokon and to _tap_ X in order to make him wait. If you hold down these buttons they will do different commands so please pay attention to what the game tells you to do. To your left is a meditating Mudokon. Tap Y and he will greet you. The Mudokon will now follow Abe around. Follow the SpooceShrubs to the next information rock that tells you about Chant Circles. Bring the Mudokon that is following you near the red Chant Circle and then tap B to make him meditate, thus opening the door. Go through the door and the Shaman will tell you to get more Mudokons over to the entrance of the Big Well. Follow the SpooceShrub trail down to a SpooceLock which requires 40 SpooceShrubs. You should have enough by now, if not go around looking for more and then deposit the SpooceShrubs to open the gate. Go through it to find 2 more Mudokons. Press and hold the Y button to get the attention of all the Mudokons. Go out with all 3 following you and follow the SpooceShrub trail down to where some red mines have been placed. Tap X to make the Mudokons wait and go through to the SpooceLock, which requires 30 SpooceShrubs. Deposit your SpooceShrubs to open the well for Abe to jump in. Follow the trail of SpooceShrubs down to 2 meditating Mudokons. Get their attention and bring them over to the Chant Circles, where you can get them to open the door by tapping B. Not only do they open the door to exit, but they open another door. Exit out and you'll be by the 3 Mudokons you left by the mine field. Get their attention and then run through the newly opened gate by the "Big Well!" sign. You will come upon 6 Chant Circles, which you cannot activate yet because you only have 5 Mudokons. Tell the ones to get to work so they stop following you and then follow the SpooceShrub trail where the Shaman will tell you about the Resurrection Totem. Activate the totem by depositing 10 SpooceShrubs. Bring the newly-resurrected Mudokon over to the last Chant Circle and tell him to work by tapping B and the door will open. Go forward to the information rock, which informs you about picking up and throwing Mudokons (as well as Munch but that's for later). Tell them all to wait (tap X) and the get behind one and press A. Abe will pick up the Mudokon and carry him around. Go up to the wall and press A again to throw him over it. Repeat this process for all 6 Mudokons. Once all are over get their attention again and bring them near the Chant Circles. Tap B to make them chant and open the door. Follow the SpooceShrub trail down to a SpooceLock, but before activating it continue to the well. Jump in and you'll find a Mudokon at the top. Pick him up and throw him down where the rest are. Get at least 65 SpooceShrubs for the SpooceLock and then deposit them to open the door and proceed. You'll be in a rather large area and ahead of you and to your immediate right you will see a circle of mines. Tell all the Mudokons to wait and then jump over the mines into the circle where the Mudokon is meditating. By the way, now might be a good time to quicksave. Pick him up and throw him over the mines to where the other 7 Mudokons are waiting. Take them up the wooden ramp near the "Zap Henge" sign and then deposit 65 SpooceShrubs at the SpooceLock to open all 5 wells. Tell the Mudokons to wait and then throw 1 Mudokon in each well. They will automatically start chanting and electricity will hit the blue crystal. Once all Mudokons are chanting the door with the "Big Well!" sign will open. Take the remaining 3 Mudokons down to the open door and meet up with the 5 Mudokons that were chanting. Go through the door and the Shaman will tell you about the Sligs ahead. Again, this will be a good time to quicksave. Go ahead to the information rock which tells you that Abe can make the Mudokons attack by pressing and holding B. Get them to the Chant Circles and tap B to get them to chant. Then as soon as the door opens press B to make them attack. They should kill the 3 Slogs and the 1 Slig. The Shaman will appear again and tell you about the Slogs ahead. Use the Bounce Vendo and then jump on top of the crates and over the wall to where a lot of Slogs will start chasing Abe. Your goal is to collect 85 SpooceShrubs, which is just about every single SpooceShrub in this area. Use the Expresso Vendo and Abe will now be able to run fast. Collect as many SpooceShrubs as possible until the timer above you head starts counting down then go and activate the Vendo again. Continue doing this until you have 85 SpooceShrubs and then deposit them at the SpooceLock on the other side where you can enter the Big Well. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.3- Fuzzle Testing ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 38 Total Rescues in Game: 0 Munch commands the Fuzzles the same way Abe commands the Mudokons. They can also attack like the Mudokons. However, unlike the native Mudokons you experienced in the last chapter, these Fuzzles must be saved in the end. If you want to get the really good "angelic" ending in this game then do not let any of the Fuzzles die. Go up the ramp with the "No Exit, Vykkers Only" sign on the door and free the Fuzzle in the cage to your left by pressing A when you are near it. Go around to the left and release all of the Fuzzles then go on the other side and continue to free them. At the end of this side will be a Vykker Intern which you must command the Fuzzles to kill by tapping B when they are near. Hopefully none should die if they all attack. Free the last Fuzzles and then pull the red lever to open the exit. Go around, with all of the Fuzzles following you, and down to the exit where a bird portal will await you. Get near it and hold down A until all of your Fuzzle friends escape. You should have freed a total of 18 Fuzzles. If you have trouble locating them then use your sonar with the Left trigger and Munch will face in the direction of the nearest Fuzzle. When all 18 are free go use the SpooceLock, which requires 20 SpooceShrubs. Continue through and the Shaman will inform you a little bit on Quarma. Go over to the Zap Vendo and use it. Munch has the ability to zap enemies to death by pressing the right control stick (note that you have to press it in, not move it in a direction). Go down to the left and you'll find a Vykker Intern who you can zap until he is dead. If, for some reason, you run out of the Zap ability then there is a Vendo directly behind you. Don't free the Fuzzles quite yet, you may endanger them and then not get a perfect Quarma on this stage. Pull the lever to open the door and fill yourself up on the Zap Vendo again. Go down and kill this next Vykker Intern and, again, pull the lever and fill yourself up on the Zap Vendo. In this next area you'll have 2 Vykker Interns to deal with. You should sustain minimal damage if you stand in one spot and keep clicking to zap them until they are both dead. Pull the lever and go down to the next closed door. Pull this lever and use the Zap Vendo. In this area will be 4 Vykker Interns. Just keep shocking them and you will most likely die. However, they will keep their damage and you can just fill up on the Zap Vendo and continue until they are all dead. Dying does not effect your Quarma in any way. It should take about 3 times until all are dead. Now you are able to free all of the Fuzzles in this area and go back up and free all the Fuzzles you left behind. Take them all down to the bird ring and free them. If you have done everything correctly when you look at the Vykkers Labs status board all 9 security should be "retired" and all 38 Fuzzles should have escaped. Congratulations! You are well on your way to perfect Quarma. Pull the lever to go into the next area where a pull will have a ring of SpooceShrubs. Collect them all if you want (although it isn't necessary) and then jump on the platform with the "Exit" sign and proceed through to end the level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.4- Hydroponic Vats ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 38 The only goal for Munch in this area is to escape, not a single Fuzzle will be saved. Walk forward a little and the Shaman will inform you that Munch has to swim (and avoid Slogs) to escape. Use the information station if you aren't quite sure on the controls for Munch yet, then take a plunge into the water. It is good practice to collect all of the SpooceShrubs, you never know when you might need them. Jump in the first water well you see to be thrown to a high platform with more SpooceShrubs. Do the same with the other water well and you'll get to another platform with more SpooceShrubs. Once all of the SpooceShrubs have been collected (you should have around 50) go to the left where you'll see a "Restricted Area" sign. Jump to the left and go around where you'll see a Slog guarding some SpooceShrubs. Try to collect all the SpooceShrubs and jump in the water well if you need a quick escape back into the water. Once that is done jump over the wall with the green arrow. Continue collecting all the SpooceShrubs in this area until you come to a platform with Slogs (or as the information station calls them, Super Slogs) and a line of SpooceShrubs. Try to align Munch so when he jumps on the platform he can just make a straight line for the SpooceShrubs and dive off the other end before the Slogs attack. The next area is flooded just enough that the Slogs can chase you. This isn't as bad as it looks because Munch is a very fast swimmer. You should have little difficulty getting all of the SpooceShrubs and avoiding the Slogs. The next platform has 3 SpooceShrubs with 2 slogs between them. Jump up on it and get one then jump down and repeat for the other 2. After you collect all of the SpooceShrubs in the water and on the 2 pillars you come to a platform with holes in them filled with water. Each hole has a SpooceShrub. Simply jump from one hole into the other and the Slogs can never touch you. Afterwards you can continue to the last platform with the SpooceLock that requires 99 SpooceShrubs. You should have far more than that so it shouldn't be a problem. Once the door opens you can proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.5- Fluoride Tanks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 13 Total Rescues in Game: 38 This level contains water mines- the big spiked bombs with red flashing lights. If those don't say "stay away from me" I don't know what does. Munch is able to jump over them, however, so they aren't too hard. Follow the SpooceShrub trail through each section, jumping over dividers as necessary until you come to a closed door and a lever. Pull it to continue to the next area. Collect all the SpooceShrubs in the water first, then go back and jump in the water well to be thrown to a platform with more SpooceShrubs. You should have around 60 when you are done. Jump on the platform that contains 3 caged Fuzzles and a Zap Vendo. Do not free them yet because they might die. Instead fill Munch up on the Zap Vendo and kill the Vykker Intern to your left. You can usually zap him onto one of the water mines that will instantly kill him. Go back to the 3 Fuzzles and release them, then bring them to the bird ring and let them escape through it. The SpooceLock requires 35 SpooceShrubs. Again, this shouldn't be a problem unless you didn't get all the SpooceShrubs I told you to get. Deposit the SpooceShrubs at the SpooceLock and a well will open. Jump into it and you'll be thrown over the wall. Jump up on the platform with the Slogs and follow the SpooceShrub trail to the next area. Follow this SpooceShrub trail carefully around the mines up to the platform with more Fuzzles. Do not free them, instead use the Zap Vendo and continue around the platform to your right to encounter 2 Vykker Interns. It is best if you attack the first one from the left so he'll fall to the right into the water, effectively killing him and leaving only 1 more to deal with. Once both are dead bring the 4 Fuzzles to the bird ring and free them. Deposit 25 SpooceShrubs at the SpooceLock to open the well to proceed to the next area. You'll be thrown onto a platform with 3 Slogs. Jump to your right off into the water, carefully avoiding the water mines. Now go around to the green arrow and jump throw the hole in the wall. Note that you'll have to swim and then jump to make it or else you'll land on the platform with the Slogs. Follow the 3 SpooceShrub trails, jumping over water mines as necessary, and you can jump in the water well to get some more SpooceShrubs. After that is done, jump up on the platform and use the Zap Vendo near the caged Fuzzles and you'll encounter 4 Vykker Interns. Getting them into the water and hitting the water mines will save you a lot of trouble. Once all are dead free the last of the Fuzzles through the bird ring and deposit 32 SpooceShrubs at the SpooceLock to open the well. Jump in it to get to the next area. Follow the green arrow through to the next area which has a flooded platform with Slogs chasing you. Again, this shouldn't be too difficult as Munch is a very fast swimmer. Collect all of the SpooceShrubs and then jump through the hole with the green arrow. You'll have to jump over several rows of water mines in this area, collecting SpooceShrubs as you go. Continue through this entire section, it is pretty easy as long as you remember to align your jumps when going over platforms infested with Slogs because you might land on a water mine if you aren't careful. Once you jump through the divider you will see land mines, new to Munch. Simply jump wherever you see SpooceShrubs and get over to the other side. The next platform that contains land mines can simply be jumped over and then you'll encounter a SpooceLock that requires 99 SpooceShrubs. I had near double that when I went to it so it shouldn't be too tough to collect the required amount. Go through this large door and the Shaman will tell you to get past the remaining Vykker Interns and the exit is within your grasp. First pull the lever to open a door that is littered with land mines. Now make Munch drink from the Expresso Vendo and run through the area with mines. Be very careful not to hit more than 1 or you will die. You probably won't make it through the first time because the Vykker Interns will run into mines and you'll blow up too. They keep regenerating so keep trying to get to the other end and you'll eventually make it to the blue teleportation pad that will get you to the Gabbit Pen. Jump in the well and you'll see Munch being thrown to a cage filled with Vykker Interns. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.6- Snoozie Lab ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 12 Total Rescues in Game: 51 Swim through the tunnel and jump over the water mines where the Shaman will tell you about the Snoozer. Go up to the remote control station and press A to activate the Snoozer. Use the Snoozer to blow up all of the explosives that are blocking your way to the exit and begin shooting all of the Vykkers with your stun gun. Once all of them are on the floor with circles above their heads, you can start to shock them and slowly kill all of them. There will always be a couple Vykkers that keep regenerating so the best you can do is get the Snoozer to knock them out. Then you have to really be fast to get all 12 of the Fuzzles out of their cages and through the bird ring that is located at the end behind the door that requires a lever. Then simply walk through the exit with the sign "Poop Chute". END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.7- Mudokon Pens ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 12 Total Rescues in Game: 63 Now you will be able to switch between Abe and Munch throughout most of the levels by pressing the Black button. They also can share SpooceShrubs to open SpooceLocks. In general, Abe is faster than Munch on land and Abe can't go in the water so Munch is the obvious choice for that. Collect the 4 SpooceShrubs in the area and then, as Abe, chant near one of them to pop up another for a total of 5 SpooceShrubs which will open the door once deposited at the SpooceLock. The Shaman will tell you to seek out the Raisin. You'll also encounter the regenerator for when either Munch or Abe dies the other will be able to get them back in action. Jump up on the platform with the information station the Shaman will tell Abe about the possession ability he has. Possession takes up SpooceShrubs and can be achieved while chanting. Do this and possess the Slig to your left. Make him run off into the water which will kill him. Now go back and pick up Munch and throw him onto the platform (Munch can't jump that high). Switch to Munch using the Black button and jump in the water, be careful of the mines. Swim to your left and you'll see a Zap Vendo on your left immediately after you pass the wall separating you and Abe. Use the Vendo and then jump up on the high platform with a circle of SpooceShrubs and a Slig on it. Zap the Slig into the water and collect the remaining SpooceShrubs in this area. You will have to zap another Slig on a lower platform and collect the SpooceShrubs on it. While you are at it, you might want to also zap the Slig near the chant circles because you will have to come back to that area shortly. You need a total of 60 SpooceShrubs to activate the SpooceLock on the other side. Also on the other side you will find a wheelchair for Munch to get around in on land. This will be very useful to get the SpooceShrubs back in the other sections where Munch would be much slower. Once you have deposited 60 SpooceShrubs at the SpooceLock the transport well will open for Abe. Don't switch back to him yet though. As Munch, you will see 4 Fuzzles trapped in cages behind a pen holding Mudokons. Free all of them and then tell them all to attack. Hopefully not a single one will be killed if they all attack at the same time. Once the Slig is dead the door will open. Bring the Fuzzles over the walkway to the main area with the 3 chant circles and free them through the bird ring. Near the bird ring you will find 2 more Mudokon pens where you must free the Fuzzles and attack to open the doors as in the previous pen. When all is done you should have saved all 12 Fuzzles in this level. Now switch back to Abe and jump through the transport well. Go to each Mudokon pen and gather all 3 native Mudokons. NOTE: While you do not have to save these Mudokons it is a bad idea to let them die, even though they can be resurrected. Every time a Mudokon dies it will slightly lower your Quarma for this level. As long as it doesn't happen often it shouldn't keep you from achieving Angelic Quarma. Bring all 3 to the chant circles near the bird ring and get them to chant in order to open the water well for Munch. Switch to Munch and jump in it to be transported to a place with a wheelchair station and a remote control for a crane. Use the remote control and you should now have control over the crane. Do not grab the bombs yet, instead grab one of the 4 Sligs in this area and drop him on a land mine. Continue to do this until all 4 in this area are dead. Then you can pick up a bomb and release it above both groups of bomb crates that will make a path for Abe and his friends. Don't bring your Mudokon friends along if you are going for Angelic Quarma because they will die and endanger that perfect Quarma status. Instead, just bring Abe to the point where the second row of bow crates used to be and get the attention of the Sligs. When they start to attack Abe run back to the land mines and quickly switch to Munch. As Munch, operate the crane and drop bombs on the Sligs. This will kill Abe but will not hurt your Quarma and you can resurrect him for free. Continue to do this until all 10 Sligs in this area are retired. You will have to open the door to the exit to get the last 4. Once that is done gather the 3 native Mudokons you left behind and bring them to the exit where there are 3 chant circles. Make them chant to activate the exit point. You must bring both Munch and Abe to these blue icons in order to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.8- Sloghut 1027 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 9 Total Rescues in Game: 75 You start off by a remote control, so switch to Munch and have him activate it. There are lots of ways to kill the Sligs and slogs in this place. What I personally like to do is drop the Sligs in the slog pens and then pick up the slogs and feed them into the recycle fan. When that is done pick up the 2 Mudokons and drop them by the door (not by the fan, you sicko). There will still be one that you can't reach, what you have to do is pick up Abe with the crane and then drop him on the same platform as the Mudokon that is still working. Switch to Abe and pick up the Mudokon and throw him off the edge to be picked up the crane and join the others by the door. Again, pick up Abe with the crane and throw him to the platform over the door where there is a lever that will open it. Lead the Mudokons through the tunnel and the shaman will appear to give you some useless advice. What you want to do here is switch to Munch and have him go to the left across the catwalk and use the teleport pad. Continue going along the catwalk, past the room filled with Sligs and landmines, to the other side where you'll find a remote control down the ladder. Activate it to control a crane. Pick up the bombs in this area and clean it out of all the Sligs and Slogs. Switch to Abe and make sure that all the slogs in the main room die either by running over landmines or by bringing them to Munch's crane to be bombed. Once that is assured then be prepared to spend a long time doing a very tedious task. Go back to the beginning (making sure you have your 3 original Mudokons from the beginning of the level) and go into the cage with all the worker Mudokons. Use the Expresso Vendo and then pick up one of the Mudokons. Walk over the pad to open the door and run through. Now quickly run through the main room, dodging the landmines, to the other part where you can run up the ramp and deliver him to the large amount of levers. Quicksave, and continue this process for all 9 Mudokons. Once all of them are over to the other side, bring them to the levers and tell them to work and they will all operate the levers to open the door. Use the bird rings for all 9 to escape and then bring both Munch and Abe over to the blue icons to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.9- Mudokon Fortress ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 6 Total Rescues in Game: 84 Go to the left a little and the shaman will appear with message. Get the attention of the Mudokon to your right and the 2 others to your left. Continue to your left where you'll find another Mudokon for a total of 4, as well as an anti-chant orb, sorry, no possessing Sligs here. Quicksave and lead the Mudokons ahead to 4 Sligs and hopefully they will kill them all without one dying. If one does die then try again or do it the incredibly slow way of having just Abe slap them until they all die. Continue to the left, collecting all the SpooceShrubs, and go up a ramp to your right up to the fortress. Use the lever to open the door and to your left you'll find another Mudokon, get his attention and bring all of them over to the 6 chant circles. Now go back just as Abe to a place where 1 Sligs is guarding the 6 Fuzzles you need to rescue. Run past him and run past the Fuzzle cages to the walkway to the next area. However, instead of going into the next area jump to the left part of the building where there is a little sliver of land that the Sligs cannot reach. Here you can use possession orbs to take out the rest of the Sligs in this area. Once all of them are gone, jump back over to the walkway and go to the left where there are 2 Mudokon Tomahawkers held captive. Free them and bring them back to the fortress where you can fill the 6th chant spot to close the door and gain another Tomahawker. Next thing you want to do is transform all of the normal Mudokons into Tomahawkers at the shrine. Each transformation requires 10 SpooceShrubs so you need a total of 50 to transform them all. Now you should have a total of 8 Tomahawkers, a sizeable army. Remember to not let a Tomahawker die, although you will most likely still get Angelic Quarma, it is better not to take the risk. Take out the last 4 Sligs around this area and then bring the Tomahawkers to the closed door next to a well. Tell them to wait and jump in the well. Cross the bridge that dips very low and then jump down to where there are a bunch of chant circles around a shrine and Sligs. Quickly go over and step on the pad that will open the door and call your Tomahawkers to the rescue. Once the 2 Sligs are dead tell your Tomahawkers to chant in order to activate the shrine, which will raise the water level and restore the balance of nature to this area. The only obstacle left now is the small bridge to an area filled with Sligs, 2 of which are on towers. Switch to Munch and make your way over to the bridge. Now run straight forward (make sure you are in the wheelchair), going to the water and hopefully dive in before the Sligs kill you. Go straight ahead to a circular platform with a remote control for a crane. Now you can pick up the 2 Sligs and drop them into the water, then let Abe clean up the rest with the Tomahawkers. As Munch, jump up to a platform with 2 levers on it (not the one to the far right surrounded by Sligs). Use the left and right lever to open a path up to a whole bunch of Sligs. Now would be a good time to quicksave. Switch back to Abe and use the Tomahawkers to clean this entire area out. It's ok if some die, just try not to make a habit of it. Pull the last lever on the guarded platform to open the exit. Before using the chant circles, switch to Munch and now finally free the Fuzzles and lead them to the bird portal near the exit. Now you can bring over 3 Mudokons to activate the exit pads to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.10- Sloghut 2813 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 11 Total Rescues in Game: 90 This level is very similar to the other Sloghut area. As Abe, go forward and around the left side where you'll see a Mudokon Scrub working as well as a lever guarded by a Slig. Jump over and pull the lever then quickly jump in the chute to be transported to the other side. Jump to a lower platform just over the Slog pen and then jump again to where 2 Scrubs and a lever are. Pull the lever and switch to Munch. Go into the newly opened door and activate the remote control for the crane. Clear all the Sligs and slogs in this area by the recycle fan. You might not be able to get the one on top of the door, if so, just drop a Slog on the platform and it should finish him off. After they are all dead, transport all 3 of the Mudokons down to the door by either Crane or Abe. Continue down the tunnel to find a similar situation with a kind of gauntlet setup for Abe. This time however, you get the power of Zap and a Snoozer. Switch to Munch and use the Zap Vendo and then walk to the teleport pad. Continue along the catwalk and eliminate all of the Sligs on the left side that are pulling the levers to release bombs. Continue to the next room where you can activate the Snoozer. In the middle room with the bombs dropping, be careful as there are Scrubs working that you have to save. Carefully dodge the bombs that are dropping (you should be able to get through with the left side now inoperative) and go to the end room where you should continue to shock every last Slig into oblivion. Once that is done, slowly and surely lead the Mudokons toward the end of the level where there are a lot of levers. It may be a good idea to simply pick them up 1 at a time and carry them over. Throw them into the well at the end and make them use the levers at the same time to open the door. Lead them into the bird portal and you'll still be missing 4 Mudokons. Notice the Inviso and Bounce vendos to your right near the exit. Use them both and them go to the middle room where you can jump onto the platforms that still have Sligs. Slap and kill them all and then throw each Mudokon Scrub down where you can lead them to the portal for a total of 11 freed Mudokons. Finally, you can bring both Munch and Abe to the blue icons to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.11- Paramite Run ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 101 Woot! One of the rare levels where you don't have to save a single thing! Nope, just get to the exit! Ok, first as Abe use the Expresso Vendo and then use the lever to open the door to the Paramites. Simply run forward, collecting as much SpooceShrubs as possible and take whichever path you desire to the exit. It doesn't affect your Quarma if Paramites die by the landmines. You need a total of 99 SpooceShrubs to unlock the exit and both Munch and Abe have to make it over there. Nothing else to really say about this level. It is probably a better idea to use Munch, instead of Abe, to collect all the SpooceShrubs you need because the wheelchair is more reliable than a Vendo that only gives you a couple seconds warning before it expires. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.12- Meep Herder Village ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 101 Another level where you only don't have to save anything; however, from this point on the game slightly changes, instead of simply trying to rescue fuzzles/mudokons (and eggs later in the game) and exit, you now have to make Glukkons donate to the Lulu Fund and make them bankrupt in the process... fun! Go forward a little and the shaman will tell you about the greedy Glukkon trying to exploit the precious Meeps. Switch to Munch and get in his wheelchair, then go down to where the Meeps are roaming freely. You have to herd them all into the pen with the blue arrow in order for the Mudokons to pay attention to Abe. Do this by simply running around in the wheelchair and running into them in the direction you want them to go. Once they are all in the door will close and the Mudokons will become active. Get them all to follow you up the ramp to where Munch's wheelchair was and then throw them over the wooden fence. On the other side, get them to follow you, as well as another Mudokon on a raised platform, down another ramp to a place with Slogs. Make them kill the Slogs, and then get the last Mudokon off the raised platform. Bring them all over to the chanting circles and make them chant in order to open the door. Get Abe to carry Munch all the way down this tunnel to a door and a Zap Vendo. Switch to Munch and use the Zap Vendo and then pull the lever to open the door to reveal 5 Slogs. Zap them to death and then refill and proceed through the next door. Continue doing this (you might want to use the wheelchair to travel so you don't run out of Zap power) until you reach a pad that unlocks a door near the exit pads. Make Munch stand on this pad to keep the door open and then switch to Abe. Go through the door and jump over the wall to land on another pad that will open the door to the manager of this evil operation to destroy the loveable Meeps. Chant to make a Possession Orb and then possess the Glukkon and make him donate all of his money to the Lulu Fund behind him. Jump back over the wall and bring both Munch and Abe to the exit pads. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.13- Brewery To Be ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 15 Total Rescues in Game: 101 First thing you want to do is turn around and jump in the well in order to collect 30 SpooceShrubs to unlock the door. Once that is done, switch to Munch and get in the wheelchair. The area ahead is filled with Scrabs (similar to Paramites for those of you that don't know). Go down into the area and attract as many of the Scrabs as you can and then find the open doorway on the left side of the level and go into it. Quickly go up the ramp and jump onto the raised platform with a lever. Pull the lever to close the door, thus locking in the Scrabs. Now simply go back into the main area, which should be clear of Scrabs, if not, there is another holding cell to the right of the first one you can use. Switch back to Abe once it is all clear and run down into the center of the level. Jump up on the first raised platform right in front of you and follow the wooden walkways around until you come to the top of the hill where a Slig stands guard. Possess him and make him shoot the other Slig, then self-destruct. After they have both been destroyed, walk onto the blue Abe pad to enter the brewery. Inside, climb the ladder up to the wooden walkway at the far end of the building and continue around until you come to your first Mudokon Scrub. Throw him into the well at the bottom of the level, but don't go in yourself. Continue around, you'll start hearing the Glukkon comment on his perfection, when you'll encounter a Slig. Possess him and take out the Slig ahead, then self-destruct the possessed Slig. Once they are both dead collect the last 2 Mudokons and throw them into the well at the top, then jump in yourself. You'll find yourself in the room next to the Glukkon. Make the 3 Mudokons chant and then stand on the pad to open the door. Chant to make a Possession Orb and take control of the Glukkon. Time for him to donate to the Lulu Fund! Jump back in the well and exit to find the 3 Scrubs also outside. Go into the 2 areas that were previously closed due to the non-functioning windmill to find lots of Scrubs and an exit. Bring all of the Mudokon Scrubs (there should be 15) to the bird portal and then bring both Abe and Munch to the blue icons to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.14- Fuel Fields ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 116 This next donation to Lulu's Fund is split up into 2 sections, this first part is to get into Magog Motors. Go to the left to find a new Vendo which will replenish your health fully. Switch to Munch and use the Zap Vendo and then dive in the water. Take out the Sligs on all of the platforms, you'll have to really hurry for the last couple because the energy doesn't last long. You'll come to a bridge connect the 2 landmasses, one of them is the entrance to Magog Motors. You don't want to go there yet, instead continue past it to the other side where 2 Tomahawkers are waiting. Now switch to Abe and start hopping from each platform over to the bridge. Go on the right side and jump over the wall so the Slig cannot follow. Here you'll meet up with Munch. Throw the 2 Tomahawkers over the wall. Now go up to the platforms above the minefield and carefully make your way across. On the other side you'll see some bomb crates. Throw one onto the minefield and then quickly follow the trail to the first Tomahawker and pick him up. Hopefully you can run all the way to the end before the mines regenerate. If not, throw him onto the side and repeat the process. You must get all of the Tomahawkers over to the other side. It is best if you run on the right side, you can usually make it across even if there are mines present. Now collect all 4 of the Tomahawkers, plus another 2 to your right under the platform, and go to the right to a transformation shrine. Grab another Tomahawker a little bit further for a total of 7. Here you will transform all of them into Mudarchers (Note: One of them you pick up is already a Mudarcher). Bring them up to the platform and command them to attack. This is probably the most fun you'll ever have with Mudokons because for once the odds are in your favor. Once they are all clear, use the lever on the circular platform to open the door to the bridge where you are about to invade Magog Motors. Kill all of the Sligs that get in your way and you'll find 5 chant circles. Make them all chant and then quickly make them kill the Sligs as soon as the door opens. You should kill them all without losing a single one. Now just bring both Abe and Munch to the blue pads to enter Magog Motors. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.15- Magog Motors ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 8 Total Rescues in Game: 116 As Abe, go into the room with a red lever in the center and jump on top of the boxes. Go down the hall and take the 2nd left to find the Mudokon Scrubs you have to rescue. Collect so SpooceShrubs and then go back to the main room and pull the lever. This will open the door to some Sligs. Make a Possession Orb (might wanna do 3 or 4 cause it's kinda a long ways) and take it up the newly opened passage but do not possess a Slig, instead turn right and possess the Big Bro Slig. Shoot down every Slig in the room behind you then start on the tower guards. Once they are both gone you can self-destruct the Big Bro. Go back to where you got the SpooceShrubs and regenerate them. Now go down the hall but take a right to see 2 Sligs. Possess one of them and have him kill the other, then self-destruct. Abe has done all the damage he is gonna do, time for Munch to handle the rest. As Munch, go into the room with the red lever in the center and continue forward to a passage filled with water. Go to the end to find 3 Vendos. Fill up on all of them and then continue down the passage to find yourself in the room filled with Big Bro Sligs on top of towers. You need to jump on top of each tower and zap them into the water. Once all 4 are dead, go to the right tower and pull the red lever to open a door on the right side of the room. Now switch to Abe and collect all 8 Scrubs from both sides and bring them down the newly opened passage and tell them to wait when you see a wall of bomb crates. Go back to the beginning with the center red lever and go up the ramp to the bridge filled with landmines. Carefully make your way across by throwing explosives and moving up a little. When you make it to the other side, pick up the explosive and throw it at the wall of bomb crates. Now collect all of your scrubs and bring them near the bird portal, which is blocked by a line of landmines. Simply pick up each one and throw them over and them open the portal for them to escape. Now just climb the ladder to the right of the status board and stand on the pad that opens the door. Chant to create a Possession Orb and go into the room containing the Glukkon. Make him donate all his money then just get both Munch and Abe to the exit icons to proceed. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.16- Dead River ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 124 Go across the bridge and listen to the shaman. In this area there are 4 Mudokons you need in order to proceed. 1 is to the left by the door up the tall rock. Another is on the ground to the far right. The last 2 you need to use the Bounce Vendo to reach. Once you have all 4 bring them to the chant circles in order to open the door. Tell the Mudokons to wait and then get the attention of the sleeping Sligs. As soon as you have 2 or 3 of them chasing you jump into the clear parts of the mines and let them kill themselves. Repeat this process until they are all dead. Now go back for your 4 Mudokons and bring them over to the left of the minefield to a Transformation Shrine where you will meet up with 2 more Mudokons, one of which is a Mudarcher. Transform them all and bring them back to the minefield. Jump onto the circular platform that separates some more sleeping Sligs. Possess the nearest one and use him to pull the lever to the left which will open the well. Before you continue make sure you have at least 60 SpooceShrubs. When you do, throw them into the well and then go in yourself. Bring them up the ramp to another Transformation Shrine to turn them into Mudarchers. Don't forget to get the other Tomahawker's attention for a total of 7. Now unleash all hell upon the Sligs and work your way back towards some chant circles. Get them all to go chant around the huge shrine. This will raise the water level and restore the natural balance in the area. Tell them all to wait and go back out. Find a way up to the wooden walkways on your left and follow them around to the inside area with a Slig. Possess it and make it blow up the explosive crates. Now switch back to Munch. Bring Munch all the way to this area now that he can swim in the water. Once you go through the well you'll find 3 watermines in front of you. Jump over them and through the hole in the fence to the other side. Jump onto the land to your left and use the lever labeled "Door Control." Switch back to Abe and get the rest of the Mudarchers and bring them through to the lone Slig guarding the door. Dispose of him and continue through the newly opened door. Kill all of the Sligs on the towers and proceed to another closed door. Use the lever and bring both Abe and Munch to the blue exit pads to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.17- No Muds Land ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 124 As Abe, go to the right and listen to the Shaman, then jump up on the rocks and turn left to see circular platforms with SpooceShrubs that you can jump on. Jump onto the higher ground filled with SpooceShrubs and turn left again to see below you some platforms with bombs on them and some sleeping Sligs. Jump onto the big middle platform with the bombs and throw them down to kill all of the Sligs. If you can't get all of them then simply have Abe jump down on the pad that opens the door and switch to Munch, fill up on the Zap vendo and kill the remainders. Once they are all dead get both Munch and Abe into this section then switch to Abe. Find your way back to the higher ground that was filled with SpooceShrubs and then look to your right (room that connects to the one you just cleared) to find another area with sleeping Sligs. Here you can just possess one of the Sligs and have him kill the other, and then self-destruct. Again get both Abe and Munch into this room by activating the pad that opens the door (be careful, they are on timers). Go back up to the higher ground again and clear out the room that connects to the one you were previously in. The easiest was to do this is to drop a bomb onto the line of landmines and explosives. You cannot possess any of the Sligs in this area so you must use bombs or slap them to death as a last resort. Again get Munch into this next room by stepping on the pad and then go back up to the high ground and onto the next area. Do not jump down into the connecting room, instead follow the SpooceShrub trail to the next area that has water. Here you can make a Possession Orb and take control of one of the Big Bro Sligs on the other side. Kill the 2 sligs on this side, blow up all of the explosive boxes, and then step on the pad to open the door to the other area. Kill everything in here and step on the other pad to let Munch through. If you hurry you can get both Abe and Munch over to the area with water that you possessed the Big Bro Slig at. On this side you can use a Health-Up vendo and then switch to Abe. Kill any remaining Sligs in this area and go over to the SpooceLock, which requires 99 SpooceShrubs to open. You should have plenty more than that if you have been collecting all of the SpooceShrubs along the way. It will open a well for Munch to use so switch back to him and make him jump in. Here Munch will be able to get into a wheelchair and wait by the door for Abe to unlock it. Switch to Abe and jump in the well that is beyond the Health-Up vendo you used earlier. Here you will be transported to an area filled with mines and Sligs. Jump down and go into a place encircled with mines and just wait for the Sligs to run into them and die. Try to get all of them to chase you. Once that is done, blow up the wall of explosives with the bomb but then immediately run back to your circle of mines. A Slig should chase you and blow himself up. Now create a Possession Orb and lead it through the entrance you just created and to the right to find a Big Bro Slig. Possess him and kill any of the remaining Sligs in the area and then self-destruct him. Now Abe can freely walk over to the end where a lever will open the door for Munch to take over. In the wheelchair, go through the newly-opened door. Now might be a good time to quicksave. Go across the path to a red lever and pull it to open the door for Abe. Now quickly go back to the area with the well and hopefully not a single Slig will follow you. Switch to Abe and create a Possession Orb. Bring the orb through the newly-opened door and go to the left and down the path where a Big Bro Slig awaits you. Possess him and then kill every last Slig in this area. Have fun ;) Note that there will be 2 Sligs left up on a ridge with a ladder that you cannot kill. Now bring Munch to the blue exit icon at the Splinterz entrance, but notice they are not yet activated. Switch to Abe and go up that ladder where the 2 Sligs remain. Quickly run to the left and jump in the well. You will be transported to the top of Splinterz where the Shaman will tell you some stuff. Pull the lever to activate the exit icons and then jump down to continue to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.18- Boiler Room ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 13 Total Rescues in Game: 124 Start out with Munch and activate the remote control for the crane. Here you can pick up the 2 sleeping Sligs and drop them on the landmines to kill them. Then pick up one of the bombs and throw it directly below you to kill the last Slig you can barely see. Now go to the left and pick up Abe and bring him over to the red lever. Switch to Abe and use the lever to open the door for Munch. Bring Munch over then switch to Abe and jump down to see your first Mudokon Scrub in awhile. Don't talk to him yet, instead continue down this path and quickly run up to the Inviso vendo and use it. Now pick up the bomb and throw it to the right of the vendo where a Slig is on top of explosives. You'll notice your invisibility does not last very long at all. Use it again and then quickly grab a bomb and throw it at one of the piles of explosives down the hall. Don't worry, you shouldnt' kill any of the Mudokons as long as you stick to just hitting the explosives. This should kill all of the sleeping Sligs in the area, if not, try to drop a bomb on one of them if he isn't too close to a Scrub. The bombs will stop respawning after awhile so you'll have to use the landmines to get the rest of the Sligs to die. However, you can also get Munch to climb up the ladder in this area and activate the remote control for a crane and then drop some more bombs on the rest. Also get Abe to throw a bomb on the sleeping Slig that the crane can't reach, beware the Scrub might be damaged too. After you do that pull the lever to open a door to a red-lit hall with a Scrub at the end. Turn left down this hall and follow it to a room with a wall of explosives (next to a Mudokon Scrub) and a status board. First pick up the Scrub and throw him down the hall you just came from to be safe. Now use a Possession Orb (you can get SpooceShrubs where you left Munch) to take control of the Big Bro Slig behind you. Use him to blow up the wall of explosives, then take a right around the platform with the red lever and kill the 2 remaining Big Brow Sligs. Now you can get Abe to round up all of the Scrubs and bring them to the bird portal where you just killed the 2 Big Bro Sligs. You might want to bring them in small groups due to the fact there are lots of mines close by and they might accidentally step on them. Either way, get them all into the bird portal and then use the Bounce vendo and jump over the wall surrounded by landmines. You'll find a SpooceLock that required 20 SpooceShrubs. You should have enough from the rescues but if you don't just go back to where munch is and chant to regenerate some. Climb up the ladder in this shaft and stand on the pad to open the door. Now create a Possession Orb and bring it through to the next room where you will find the Splinterz Executive. Possess him and donate all of his funds to Lulu. This will open the door to the exit icons and activate them. Now just bring both Munch and Abe to the blue exit icons and you can proceed to the need level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.19- Splinterz Manufacturing ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 14 Total Rescues in Game: 137 As Munch, walk forward a little and the Shaman will appear and give you a little info. Continue forward to the pad that will open the door. Stay on it (or else it will close) and switch to Abe. Go through the door and stand on the pad on the other side, then bring Munch over as well. Switch to Abe and step on the next pad, then switch to Munch and use the Zap vendo. Quickly bring Munch through the next door and zap the 2 Sligs onto the landmines to kill them. Bring Abe through the door after this is done. Continue this process for the next door (throw Munch over the line of landmines) and then pick up Munch again when you are both on the other side. Throw him over the gap and then jump over yourself, beware the landmines. Stand on the pad to open the door and then switch to Munch and use the Zap vendo. Go into the next area and kill the 2 Sligs, then stand on the pad so Abe can get over. Collect all of the SpooceShrubs and then create a Possession Orb. There will only be a little space for Abe to create this orb without him being shocked, try to get as close to the yellow/black striped edge as possible without being seen by the Sligs and then make one. Make it fall down and take over the Big Bro Slig. Go over to the Blitz Packer vendo and get a gun, now take out all of the Sligs in this area. You'll notice there are respawning points for the Sligs, but rest assured that *eventually* they will stop respawning, it takes a long time though. Be careful not to blow up the explosives near one of the Scrubs because he will die. Be sure to blow up the wall of explosives to reveal some more Sligs. Once they are all dead, self-destruct the Big Bro Slig and then jump down as Abe and collect all of the Mudokon Scrubs. Bring them back to the Big Bro generator and tell them to "work" in order to pull all of the levers and open the door. As soon as the door is open, bring all of the Mudokons far away from it and tell them to wait. Then make another Big Bro Slig and possess it. Get a gun and kill the Sligs guarding the bird portal. Self-destruct the Big Bro Slig and then send all of the Mudokon Scrubs through the portal. However, if you look at the status board you should be missing 4 Scrubs still. Go up to the platform with the Bounce vendo and use it. Now quickly run to the place with regenerating explosives and look up and in the corner to see a platform. Jump onto the platform to find another Scrub. Throw him off the edge and bring him to the bird portal as well. Now use the Bounce vendo again and jump up to the door directly above the vendo. Go forward and look around the bend to see a Big Bro Slig. Possess him and then face the voice authorization screen. Press X and the door should open. Use the lever in this room to reveal a bunch of Sligs and explosives. You can guess what you have to do here. They will eventually stop regenerating, leaving this room clear. Self- destruct the Big Bro Slig and then, as Abe, go to the voice authorization screen. Look to your right to see a ladder, climb down it to find the missing 3 Mudokons, all surrounded by landmines. It would be a good idea to quicksave after you save each one because one misstep and the mines will blow up. Once the last of the Mudokons have been saved, go back up to the area you had to clear out with the Big Bro Slig and step on the pad that is located on the right side of the room. Create a Possession Orb and bring it through the door, up the stairs, and into the CEO's office where you can take control of him. Make him donate to the Lulu Fund and the door to the exit pads will now be open (it's where you first freed the Mudokons). Bring both Abe and Munch to the blue exit icons and it's onto the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.20- Reservoir Row ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 0 Total Rescues in Game: 151 Go forward a bit and the Shaman will tell you of the evil Glukkon plot at hand. As Abe, jump onto the circular platform to the left and follow the SpooceShrub trail over to a SpooceLock, which requires 22 SpooceShrubs. Open the SpooceLock and then switch to Munch and bring him over to Abe. Go inside the fenced area, use the Zap vendo, and jump in the well. You will have just enough time to shock and kill both of the Sligs on this platform. Switch to Abe and have him jump in the well too. Have Munch stand on the pad and then Abe go forward and stand on the next pad. As Abe, create a Possession Orb and send it right to the Glukkon and have him donate to the Lulu Fund. This will raise the water level and open another well. Now as Abe continue jumping from the platforms to your left down to a line of landmines. Pick up one of the bombs and throw it on the landmines to have them all explode. Quickly follow the path before they regenerate up to an Inviso vendo. Use the vendo and jump into the well between some sleeping Sligs. You will be transported to a platform with 4 levers and a pad in the middle. Switch to Munch and get him up to Abe by swimming to the well and jumping in before the Sligs wake up. Have Munch stand on the pad and then switch to Abe. Make Abe go forward then switch back to Munch and then pull the upper right lever, lower right lever, lower left lever, and upper left lever, in that order. Quickly switch back to Abe and you should be able to run through the whole thing before they close. Create a Possession Orb and take over this Glukkon and have him donate to the Lulu Fund, again raising the water level and opening a well. Jump in the well (it's to your left) and stand behind the tower with the big "3" on it. Create a Possession Orb and take over one of the 2 Sligs guarding the door. Kill the other Slig and then stand on the pad to open the door and kill the 2 Sligs on the other side. Self-destruct the Slig and then switch back to Munch. Have Munch swim over and stand on the pad then switch back to Abe. Go through the door and into the well, then stand on the pad, take over the Glukkon, and donate to the Lulu Fund (getting repetitive, eh?). Continue up the ramp onto a ridge with lots of SpooceShrubs. Follow the trail and jump down behind a small circular platform. Possess one of the Sligs and make it kill the rest. You might want to possess the sleeping Slig as he is the only one with a gun. You can do this by getting it's attention and then running and jumping on top of the circular platform and quickly possessing it. Once they are all dead, switch to Munch and jump in the water. Follow the coast to the left until you come to Tower 4. Jump up on the platform with the Zap vendo and use it. Go around the walkway and kill the 2 Sligs. Again, you should have just barely enough time to kill both of them. Pull the lever and stand on the pad, then switch to Abe. Have Abe jump in the well to be transported to Munch. Go forward to the next pad where you will be able to possess the Glukkon and have him donate to the Lulu Fund. Only 2 more towers to go! Have Abe go up the walkway to a lever and pull it to open a door with Mudarchers. Remember, even though you don't have to save these Mudarchers, if they die it will still affect your Quarma negatively. Continue up to the next platform and pull this lever to open the door. Jump down to where the Sligs are and run down the ramp to find yourself at the beginning of the level again. Say "hi" to the Mudarchers and they should start shooting the Sligs that are chasing you automatically. Bring them up the ramp to the platform and kill the rest of the Sligs. Tell them to wait and then jump up the platforms to the left up to another lever. Pull it to open the door. Get the attention of your Mudarchers and advance down the path. Kill all of the Sligs and then look to your left to find Tower 5. You'll have to jump from each small circular platform around the tower slowly up to the top. If you are having trouble with this just quicksave after each jump and you'll get there eventually. At the top, step on the pad and possess the Jr. Executive and have him donate to the Lulu Fund. One more tower! Jump down the tower and gather your Mudarchers for another advance on the Sligs. Kill all of them in the area that was just opened and, once they are all dead, look to the right to find Tower 6. Just do the same thing as you did with Tower 5, then stand on the pad, possess the Glukkon, donate to the Lulu Fund. Woot! No more annoying towers. Jump down again and go through the newly opened door, up a ramp to an area filled with Sligs. Kill them all with your Mudarchers and then switch to Munch. Bring him around to the beginning of the level and up the ramp. Get in your wheelchair and then continue down the path until you see a platform to your left with a lever. Jump on the platform and pull the lever to activate the blue exit icons. Now just get both Munch and Abe onto the icons to proceed to the next level. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.21- Flub Fuels Scrub Pens ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 37 Total Rescues in Game: 151 Wow, 37 rescues in this level alone! Go forward in the pipe and the shaman will appear to give you some info. Step on the pad to open he gate to find yourself in a long shaft. Switch to Munch and have him jump down. Go through the tunnel to an area filled with water mines. Jump on the platform to your right and use the lever to open the well where Abe is at. Switch to Abe and have him jump in the well. He'll be transported next to Munch. Go forward and to the left across a bridge and stop before the next turn. Create a Possession Orb and have it jump over the small divider to the next hall where a Slig awaits. Go to the door with a voice lock to the left and have him speak into it by pressing the X button. Have the Slig blow up the explosives and then kill all of the other Sligs. They will keep regenerating but after awhile they will eventually stop. Go around the corner and kill the 2 Sligs on the towers and the other 2 to your left. The 2 on the towers will start regenerating but, again, will eventually stop. Self-destruct the Slig and then have Abe retrace it's steps to find a ladder to the left. Climb it and go to the right side of the walkways to find a lever. Use it to open the big door to the next area. Turn around and climb down the ladder on your right to find yourself in a pen with a Mudokon Scrub in it. Open the bird portal to free him and go back up the ladder. Now go to the left and climb down the first ladder on your left to find yourself in another pen with 3 Mudokons. Open the bird portal here to free them. Go back up and climb down the next ladder on your right to free 2 more Mudokons. Now go to the last ladder but do not climb down. Instead make a Possession Orb and fall off to take control of a Slig. Make him pull the lever to raise the water level, killing another Slig, and hopefully not killing any Mudokons if you did it right. Self-destruct the Slig and switch to Munch. Have him swim through the water mines into the area with the Mudokon pens and on your right should be a small circular platform with a lever on it. Pull it to open the door next to the status board. Go through the door, use the Health-Up vendo if you need it, and then jump in the water and over the platform with the 3 Sligs. Continue down and jump up on the platform with the closed door where 2 Sligs, as well as a Zap vendo, await you. Fill up on the Zap vendo and then quickly take out the 2 Sligs. Fill up on it again and go back to kill the 3 Sligs. Use the Health-Up vendo and then go back to the Zap vendo. Pull the lever on the left side to open the door. Fill up on the Zap vendo and then go inside to face the Big Bro Sligs. Kill both of them (it will take awhile) plus any other Sligs patrolling the area. Now switch to Abe and jump from platform to platform up to an area facing some SpooceShrubs. Turn around and jump in a tunnel lined with lots and lots of Fuzzles. Go to the bottom and use the lever to open the door. Switch to Munch and free all of them. Now bring them to the exit; however, the door is closed. Switch to Abe and have him stand on pad to open the door so Munch can free all of the Fuzzles through the bird portal. Have Munch stand on the pad inside the exit area and then switch to Abe. Run up the ramp to the left of the exit and you'll find the rest of the Mudokon Scrubs; however, some are on the other side. Jump over to the other side, using the platform with the SpooceShrubs, and free all of these first. Then go back and gather all of the others and bring them to the exit where they can be freed by the bird portal. Check the status board to make sure you didn't miss any and then have both Abe and Munch stand on the blue exit icons. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.22- Flubco Executive Office ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 11 Total Rescues in Game: 188 Drop down to the ground where there are some Scrubs working and the Shaman will appear to tell you about the "personal assistants" of the Flubco CEO. This level is probably my favorite, and you'll see why in a little bit. First, jump on the box in the corner with the green arrow on the wall and jump over the wall. Now quickly jump behind the wall with the Expresso vendo and take a look at the gauntlet that has been created for your entertainment. Use the Expresso vendo and start running down the path, constantly being shot at by the Big Bro Sligs and blown up by the explosives. It will take you awhile to get all the way to the end due to the explosives, but don't worry, they don't regenerate. Midway through you can stop behind a wall and use a Health-Up vendo if you need it. When you do reach the end jump off to the right to find yourself below the walkway with a bunch of vendos. Be sure you ran over the SpooceShrubs at the end and then go to the left and jump on the box up to the Big Bro Sligs at the end. Create a Possession Orb and bring it over to one of the Big Bro Sligs. Kill the rest and then self-destruct, making a safe haven for Abe. Now jump up and to the right will be a lever, use it to open the door where Munch is at. Now use the Expresso vendo again and run back, try to get all of the explosives blown up. Now switch to Munch and jump down in the water. You will find a spot on the wall where 3 vendos, a Health- Up, Aquabounce, and Zap, await you. Use all of them; now your goal is to jump up and kill every last Big Bro Slig on the towers. This will take a bit. Once that is done, collect the 6 Scrubs at the beginning and lead them to the end. Do not tell them to use the levers yet. Instead go back to the Health-Up vendo I mentioned at the half-way point. A little before it, on your left, you should see a raised platform with a green arrow. Line Abe up with the green arrow and jump up to it. Here you will find a Scrub that you can take back to the green arrow and throw him onto the walkway, as well as a Bounce vendo. Use the Bounce vendo and jump up to the higher platform to find 4 more Mudokons on 2 platforms. Pick up the first one and then bring him to the diving board with the target on it. Line the Mudokon up with the larger target on the ground and throw him off, hopefully he'll land. Continue to do this with the other 3 and you should have the last 5 Mudokons on the ground. Lead them to the other 6 at the end of the level. Bring the Scrubs over to the levers and make them work to open the door. Go inside the waiting room and let all 11 Scrubs go through the bird portal. Turn around and notice the SpooceShrub trail from the sofa to the pillar to the platform. Go up and into the room of the CEO. Go around until you come to the pad that will open a gate down to the CEO. Possess him and then make him donate to the Lulu Fund. Congrats, you just made Lulu a Glockstar! Now simply go back to the beginning and have both Munch and Abe touch the blue exit icons to proceed to the final 3 levels at Vykkers Labs (cue evil music)! END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.23- Loading Dock ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 32 Total Rescues in Game: 199 Get the attention of the 2 Mudokon Scrubs and then lead them down to the bird portal to free them. Enjoy the little movie ;) Go into the tunnel and to the right to summon the Shaman who will tell you to drown all of the Vykkers in the next room. Switch to Munch and go down the tunnel and to the right into the flooded tunnel. Go to the end and jump up onto the ladder. If you check the status board you'll notice you have to save 2 more scrubs, 6 Fuzzles, and a new thing called egg crates, which there are 22 of them in this level. Egg crates are the unborn Mudokon labor force that Glukkons sell. Anyway, go to the left and listen to what the Shaman has to say. This is the last level to improve your Quarma, which means if you do not save a certain amount the game will end and you will not get to proceed. All that work for nothing! This shouldn't be a problem as you have been saving all of the Mudokons and Fuzzles all along... right!? Go around to the right along the narrow platform and jump down. Quickly get to the ladder on the other side before the Vykkers notice you and climb up it. Jump down the hole with the green arrow pointing down and continue down the tunnel. You'll find yourself in a huge room, quickly go to the right or else you'll be shot and jump onto the platform with several vendos. Use the Aguabounce vendo to get to the higher one, then fill up on all of them and shoot yourself into the well. Here you will come up against Armored Shot Docs, the worst of all Vykkers. Try to knock as many off into the water as possible, but most likely you'll die. Regenerate Munch using Abe and continue this process until they are all dead. Once you have everything cleared, you may enter the building and free the Fuzzles from their cages and send them through the bird portal. That takes care of the Fuzzles. Fill up on Aguabounce, Zap, and Expresso again then go to the other side of the room where a Vykker will be shooting at you. Jump up to the platform and kill him. Now switch back to Abe and watch the patrolling Vykkers go around the center pen with lots of Egg Crates. As soon as they start walking away from Abe, jump over the wall and follow them behind and climb up the ladder the same as Munch did. Now with Abe you must jump over the pit that Munch fell into and then fill up on the Inviso and Bounce vendos. Go down where there are a ton of Vykkers patrolling the area and jump up to the yellow/black striped narrow walkway leading to a well. Go towards a blocked path and switch back to Munch. Have Munch step on the pad to open the door for Abe. Switch to Abe and climb up the ladder, then go into the center room. Use the Bounce vendo and jump up on the high platform behind the bird ring. Throw the Mudokon Scrub down and then fill up on the Bounce vendo again. Quickly go outside to your left and notice the target on the walkway. Jump up into the corner where a Mudokon Scrub awaits. Quickly throw him down onto the target and then jump down yourself. Free both of them through the bird rings (only Egg Crates left) and then stand by one of the red levers. Switch to Munch and have him stand by the other red lever. Now quickly pull the lever with Munch and switch back to Abe and have him pull it. If done correctly this should raise the water level quite a bit, killing most of the Vykkers. Switch to Munch and retrace Abe's steps back to the main room (you may need to switch to Abe to stand on the pad for Munch). You will have to use the Bounce vendo to jump over the gap back to the main room. Once you are there, simply jump up to the raised platform on the right side of the room with the remote control. Now, all you have to do is pick up each Egg Crate with the crane and drop it into the blue vat that will teleport it to the Mudokon Scrubs you saved earlier. Quicksave before you attempt this because if you drop the crates anywhere else they will break! Once they are all saved (don't forget the 4 on the other platform) get Abe and bring him back to the main room. Jump across the narrow platforms over to where the last 4 Egg Crates were. Switch to Munch and pick up Abe with the crane. Drag him over and line him up with the target on the narrow platform. Drop him there and then carefully bring both him and Munch over to the blue exit icons to end the level. Only 2 more to go until you get to see the really great, long, and funny ending! (I know, I'm a jerk for torturing you like this) By the way, if you didn't rescue enough Mudokons, Fuzzles, and Egg Crates, then you will not be able to continue, which would really really really suck after doing all of this. END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.24- Labor Egg Storage ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 62 Total Rescues in Game: 231 By far the most rescues in a single level. I absolutely hate this level for a number of reasons. Anyway, make Abe use the Expresso vendo and then run to the left to the status board, then continue down the hall, ignoring the passage to the left for now. At the end you should see another Expresso vendo, as well as an Inviso vendo. Drink from the Expresso first, then the Inviso and go back to the passage on your right to see a bunch of Armored Shot Docs. Quickly jump and climb up the ladder. By the time you get up there the Inviso should wear off. There is a Health-Up vendo that you can use if you need it, as well as some bombs. Throw these suckers down on the Vykkers and kill every last one. Once they are all dead, climb back down the ladder and go through the passage lined with explosives. There will be a Health-Up vendo as well as a wheelchair and Zap vendo around the corner for Munch. This next part can be very hard and time- consuming if you don't want to use a glitch in the game. If so then just read ahead to the paragraph. Stand Abe in front of the Health-Up vendo. Now press the button but immediately switch to Munch. If you do it fast enough the birds will appear on Munch, not Abe, thus remotely restoring his health. You can do this to keep filling up Munch's health in battle, thus effectively becoming invincible. Now switch to Munch and get him over to Abe except go around the corner and use the Zap vendo then quickly get in the wheelchair. Go over to Abe and take a right down a ramp where you'll meet 2-3 Armored Shot Docs. Keep shocking them until your Zap runs out or you die. Repeat this process until those 3 are dead and you have a semi-clear area. Now what you want to do is go over the middle ramp into an area filled with Vykkers. Try to quickly jump up to the left where there will be a remote control. This is incredibly hard unless you use the Health-Up glitch. Now go over to the Zap vendo and use it then try to kill all of the Vykkers on the ground. Actually, you only need to kill the ones near the remote control terminal because they are the only ones that shoot Munch and interrupt him from using it. Once you kill the Vykkers who try to shoot you on the left platform you can safely use the remote control to operate the crane. Here you can pick up the rest and kill them by throwing them into the recycle fan. However, there will probably be 2 more you can't reach with that crane. You'll have to go over to another platform with the remote control terminal and use it to kill the last of the Vykkers. Don't worry, it shouldn't be hard with all of the ground enemies out of the way. Check the status board to make sure you didn't miss any of the Vykkers, then its time to free the 62 Fuzzles/Mudokons/Egg Crates. Switch to Abe and climb back up the ladder to where you dropped the bombs on the first set of Vykkers and you'll see a bunch of Egg Crates, as well as the blue portal thingy you have to throw them in. Pick up an egg crate and carefully... very carefully, throw it into the transporter. I would quicksave after every set of 4 just in case you bring one. Don't forget the lone egg crate in the corner ;) That will make a total of 9 Egg Crates you have saved. Now climb down the ladder and notice the Scrubs working away in the little rooms. Get their attention (there should be 4) and then bring them to the red levers in front of the large closed door. Tell them to wait and then bring Abe back to the Health-Up vendo next to Munch's wheelchair generator. Go right and you'll notice 2 targets on the floor. Stand on the first one and switch to Munch. As Munch, go to the first remote control in the area with the recycle fan and activate the crane. Use the crane to pick up Abe and then drop him on the upper area with the regenerating bombs. Switch to Abe and get the attention of the 6 Mudokon Scrubs working. Bring them by the bombs and switch to Munch again. Have him pick up all of the Scrubs and drop them on the target, including Abe. Switch to Abe and go to the next target. Switch to Munch and have him use the other crane and repeat the process for the last 4 Scrubs. Bring them all down to the red levers and get them to "work" in order to open them. After the door is open bring the up the ramp a little and tell them to wait then switch to Munch. You'll notice there is a Zap vendo and a bomb, letting either Munch or Abe clear out this area, however, I like to do it with Munch. Don't forget you can position Abe at the Health-Up vendo for the invincible glitch. Use the Zap vendo and then go down and kill the 2 Armored Vykkers. Once they are dead bring Abe and Munch down to the exit. Make Munch use the remote control and pick up Abe. Drop him on the higher platform with the Egg Crates and lever. Use the lever then immediately switch back to Munch and get in your wheelchair and go up to the Zap vendo. Use it and kill the last Vykker in this level. Now all you have to do is pick up and free all of the Egg Crates with Munch, as well as release all of the Fuzzles in the area with the recycle fan, and bring down the Mudokon Scrubs. Check the status board to make sure you didn't miss any. Congrats, you just saved 62 beings in this game in only 1 level! END ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.25- Vykker Suits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rescues This Level: 27 Total Rescues in Game: 293 (320 by the end of the level) This last level is for Abe only, Munch had another mission he had to attend to. Go forward a little and have the Shaman tell you about a special bonus after you get the Scrubs free. Go to the right side of the catwalk and get some SpooceShrubs. Now create a Possession Orb and take over one of the Vykkers. Before you go off on a rampage, go to the end of the hall and get the Snuzi vendo upgrade for your weapon. Now simply kill all of the other Vykkers in here, be sure you didn't miss any, then self-destruct the one you possessed. Now simply collect all of the Mudokon Scrubs in the rooms they are cleaning and bring them back to the red levers. Tell them to "work" in order for them to open the door. The Shaman will appear and upgrade all of the Mudokon Scrubs to Mudarchers. Even though you don't have to rescue these Mudarchers, they still hurt your Quarma if they die. If you are going for Angelic Quarma then I suggest you go down the hall and use them to operate the levers but then immediately backtrack to the first set of levers. Try to lure only a couple of the Vykkers at a time back to the Mudarchers to kill. Otherwise the Vykkers will kill every last Mudarcher and you'll be screwed. Once all of the Vykker Managers are dead go down to the status board and pull the red lever between 2 operating tables. This will open a door above the room. Go around the outside to either the right or left and behind the operating room to find a ladder you can reach if you jump to it. Now would be a good time to quicksave. Go to the end of the catwalk and pull the lever. That is your ticket out of here, but first, pick up an Egg Crate and throw it into the blue transporter. Save after every 4 or so in order to insure you don't break one. Once all 17 Egg Crates have been saved then simply go through the door you opened to meet up with Munch, congratulation for beating the game! Enjoy the ending and see the Quarma section if you didn't get a special message after the ending. END ======================================================================== 3 - C R E D I T S ======================================================================== -Special thanks to the people at Oddworld Inhabitants for continuing one of my favorite series and making a fun (as well as humorous) game! COPYRIGHT This document is protected by law. You cannot sell, trade, offer as a promotion, or receive any profit directly or indirectly from the use of this document. It is for private use only and may be printed. This document cannot be altered from it's original form in any manner and *IMPORTANT* this document may ONLY appear on http://www.gamefaqs.com. There are no exceptions! Do not e-mail me asking if you can host it, you can't! If you are using this document as a basis for something you write please give proper acknowledgements to me. ~Fin