*********************************************************** * Phantasy Star Online Episode 1 & 2: Max Stats FAQ * * Version Final * * July 25, 2003 * * Written by Philip Crociata * * Email: zaxapac@hotmail.com * *********************************************************** -Table of Contents- 1) Revision History 2) Introduction 3) Character Stats a) HUmar b) HUnewearl c) HUcast d) HUcaseal e) RAmar f) RAmarl g) RAcast h) RAcaseal i) FOmar j) FOmarl k) FOnewm l) FOnewearl 4) Mag/Material Management 5) Things to come... 6) Credits, Thanks, and Legal Information -Revision History- 7/25/2003 - No big changes, just modified my e-mail address and added a new site who will be hosting my FAQ. I still check my old e-mail, but have been having problems with it. Also, a plea for my sanity: Please read through the FAQ before e-mailing me. I have gotten more than a few e-mails telling me that my combinations would be better if I use 'this' slot item or 'that' slot item. If you read the FAQ you will see that I did this _without_ slot items on purpose. A lot of the good slot items are hard to find in this game. For this reason, I decided to skip them entirely in order to make a more generalized solution. By all means I think you should use them if and when you find them, but I am not going to tell you what specific ones you should use. It would limit the functionality of this FAQ if I were to do that and make it that much harder on people trying to use it. I hope with the time spent on this game, most of you will have an idea of how you want to equip your character anyways. Thank you. 1/28/2003 - After looking through again, realized I had a small mistake in the RAmarl's Mag/Material and fixed it 1/20/2003 - Added info on Mag/Material for the last three characters This will probably be my last update unless otherwise inspired 1/18/2003 - Added info on Mag/Material for all Rangers and changed a few minor mistakes 1/15/2003 - Added info on Mag/Material for all Hunters and for FOmarl 12/30/2002 - Created this FAQ -Introduction- The purpose of this FAQ is to help all those people out there who are trying to create the closest thing to a perfect character that they can (like my friend Mike). All of the info included in this FAQ, thus far, can also be found at PSO World (www.pso-world.com). Why make a FAQ when the info is already out there? That's easy: because a lot of people (myself included) come to HERE first in order to find all their answers. I decided that I would make it easier for all those people and post the important info here, thus making this data accessible in more places. To avoid further questions of the same, I have no idea how PSO World came upon this information. I personally believe that they gained this information through the Japanese players of this game, who already have characters up to level 200. Either that, or maybe they got it directly from Sega. So, on with the... -Character Stats- For each character I shall give the starting stats, the base stats for when they reach level 200, and the max stats that they can have. I shall also put some of the bonuses for each character as well. I will not put the character description as that can be found in several places, including the instruction manual for the game. Side note: For those of you who do not already know, every Android can regen HP if they stand still and every Newman can regen TP if they stand still. The rate of the regen increases as you gain more levels. HUmar Lvl 200 Stat Lvl 1 Base Max =------------------------------= HUmars can use attack techs, Resta, | HP | 40 | 1420 | * | Zalure, and Jellen up to lvl 15. | | | | | They can also use Anti up to lvl 5. | TP | 29 | 793 | * | | | | | | | ATP | 45 | 943 | 1397 | | | | | | | DFP | 17 | 422 | 579 | | | | | | | MST | 29 | 594 | 732 | | | | | | | ATA | 68 | 174 | 200 | | | | | | | EVP | 45 | 682 | 756 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= HUnewearl Lvl 200 Stat Lvl 1 Base Max =------------------------------= HUnewearls can use attack techs, | HP | 38 | 1308 | * | Resta, Zalure, Jellen, Shifta, and | | | | | Deband up to lvl 20. They can | TP | 40 | 1084 | * | also use Anti up to lvl 7. | | | | | | ATP | 40 | 835 | 1237 | | | | | | | DFP | 22 | 538 | 589 | | | | | | | MST | 40 | 885 | 1177 | | | | | | | ATA | 63 | 147 | 199 | | | | | | | EVP | 60 | 666 | 811 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= HUcast Lvl 200 Stat Lvl 1 Base Max =------------------------------= HUcasts start with two of each trap | HP | 44 | 1762 | * | and gain another one: | | | | | Damage - every 11 lvls | TP | 0 | 0 | 0 | Freeze - every 7 lvls | | | | | Confuse - every 7 lvls | ATP | 45 | 1146 | 1639 | Slow traps can only be used during | | | | | Battle Mode. | DFP | 18 | 501 | 601 | | | | | | | MST | 0 | 0 | 0 | | | | | | | ATA | 64 | 158 | 191 | | | | | | | EVP | 35 | 585 | 660 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= HUcaseal Lvl 200 Stat Lvl 1 Base Max =------------------------------= HUcaseals start with two of each | HP | 44 | 1380 | * | trap and gain another one: | | | | | Damage - every 9 lvls | TP | 0 | 0 | 0 | Freeze - every 10 lvls | | | | | Confuse - every 10 lvls | ATP | 45 | 901 | 1301 | Slow traps can only be used during | | | | | Battle Mode. | DFP | 18 | 399 | 525 | | | | | | | MST | 0 | 0 | 0 | | | | | | | ATA | 71 | 184 | 218 | | | | | | | EVP | 35 | 777 | 877 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= RAmar Lvl 200 Stat Lvl 1 Base Max =------------------------------= RAmars can use attack techs, Resta, | HP | 29 | 1520 | * | Shifta, and Deband up to lvl 15. | | | | | They can also use Anti up to lvl 5. | TP | 20 | 704 | * | | | | | | | ATP | 23 | 806 | 1260 | | | | | | | DFP | 13 | 359 | 515 | | | | | | | MST | 20 | 505 | 665 | | | | | | | ATA | 80 | 230 | 249 | | | | | | | EVP | 36 | 639 | 715 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= RAmarl Lvl 200 Stat Lvl 1 Base Max =------------------------------= RAmarls can use attack techs, Resta, | HP | 29 | 1315 | * | Zalure, Jellen, Shifta, and Deband | | | | | up to lvl 20. They can also use | TP | 20 | 931 | * | Anti up to lvl 7. | | | | | | ATP | 23 | 743 | 1145 | | | | | | | DFP | 18 | 426 | 577 | | | | | | | MST | 20 | 732 | 1031 | | | | | | | ATA | 72 | 216 | 241 | | | | | | | EVP | 36 | 798 | 900 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= RAcast Lvl 200 Stat Lvl 1 Base Max =------------------------------= RAcasts start with two of each trap | HP | 33 | 1964 | * | and gain another one: | | | | | Damage - every 7 lvls | TP | 0 | 0 | 0 | Freeze - every 9 lvls | | | | | Confuse - every 11 lvls | ATP | 30 | 859 | 1350 | Slow traps can only be used during | | | | | Battle Mode. | DFP | 18 | 505 | 606 | | | | | | | MST | 0 | 0 | 0 | | | | | | | ATA | 75 | 199 | 224 | | | | | | | EVP | 31 | 626 | 699 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= RAcaseal Lvl 200 Stat Lvl 1 Base Max =------------------------------= RAcaseals start with two of each | HP | 31 | 1890 | * | trap and gain another one: | | | | | Damage - every 7 lvls | TP | 0 | 0 | 0 | Freeze - every 11 lvls | | | | | Confuse - every 9 lvls | ATP | 25 | 775 | 1175 | Slow traps can only be used during | | | | | Battle Mode. | DFP | 23 | 562 | 688 | | | | | | | MST | 0 | 0 | 0 | | | | | | | ATA | 77 | 208 | 231 | | | | | | | EVP | 31 | 713 | 787 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= FOmar Lvl 200 Stat Lvl 1 Base Max =------------------------------= FOmars can use attack techs, Megid, | HP | 29 | 1175 | * | Grants, Resta, Zalure, Jellen, | | | | | Shifta, and Deband up to lvl 30. | TP | 79 | 1783 | * | They can also use Anti up to lvl 7 | | | | | and Reverser. | ATP | 16 | 753 | 1002 | | | | | | FOmars do an additional 1.3 x damage | DFP | 10 | 321 | 470 | with Gifoie, Gizonde, Gibarta, and | | | | | Grants. Shifta and Deband also | MST | 53 | 990 | 1340 | have 2x range/effect. | | | | | | ATA | 63 | 138 | 163 | | | | | | | EVP | 35 | 551 | 651 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= FOmarl Lvl 200 Stat Lvl 1 Base Max =------------------------------= FOmarls can use attack techs, Megid, | HP | 29 | 1273 | * | Grants, Resta, Zalure, Jellen, | | | | | Shifta, and Deband up to lvl 30. | TP | 79 | 1699 | * | They can also use Anti up to lvl 7 | | | | | and Reverser. | ATP | 16 | 721 | 872 | | | | | | FOmarls do an additional 1.5 x damage | DFP | 10 | 351 | 498 | with Grants. Deband, Resta, and | | | | | Anti also have 2x range/effect. | MST | 53 | 934 | 1284 | | | | | | | ATA | 63 | 144 | 170 | | | | | | | EVP | 35 | 513 | 588 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= FOnewm Lvl 200 Stat Lvl 1 Base Max =------------------------------= FOnewms can use attack techs, Megid, | HP | 27 | 1232 | * | Grants, Resta, Zalure, Jellen, | | | | | Shifta, and Deband up to lvl 30. | TP | 90 | 1945 | * | They can also use Anti up to lvl 7 | | | | | and Reverser. | ATP | 16 | 613 | 814 | | | | | | FOnewms do an additional 1.3 x damage | DFP | 7 | 408 | 463 | with Gifoie, Gizonde, Gibarta, | | | | | Rafoie, Razonde, and Rabarta. | MST | 60 | 1098 | 1500 | | | | | | | ATA | 61 | 128 | 180 | | | | | | | EVP | 61 | 531 | 679 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= FOnewearl Lvl 200 Stat Lvl 1 Base Max =------------------------------= FOnewearls can use attack techs, | HP | 27 | 1148 | * | Megid, Grants, Resta, Zalure, | | | | | Jellen, Shifta, and Deband up to | TP | 87 | 2098 | * | lvl 30. They can also use Anti up | | | | | to lvl 7 and Reverser. | ATP | 13 | 483 | 583 | | | | | | FOnewearls do an additional 1.3 x | DFP | 13 | 334 | 390 | damage with Foie, Zonde, Barta, and | | | | | Megid. Resta and Anti also have | MST | 58 | 1200 | 1750 | 2x range/effect. | | | | | | ATA | 61 | 133 | 186 | | | | | | | EVP | 53 | 735 | 883 | | | | | | | LCK | 10 | 10 | 100 | =------------------------------= -Mag/Material Management- This section will be devoted to the best (or closest to it) way to raise a mag for each character plus the number of each materials they should eat in order to get as close as possible to maxing out each stat. Note that this is _without_ any slot items on, thus meaning with slot items you could lessen that number even more. This is also dependent on if the posts on the message board are correct in saying that Humans can use 250 non-HP materials and both Newmans and Androids can use 150 non-HP materials. Otherwise, this whole thing is a bust... o_0 If anyone is interested on finding a different or even better combination, I'll share how I worked this out. First, I used the charts above to find the difference between the max stat and the Lvl 200 base for each character. Next, I figured out the stats for the mag that would lessen these numbers by as much as possible, without leaving one number extremely large. Obviously this was different for each class. Forces I tended to focus more on Mind than Power, but I almost always tried to max out ATA on all characters using the mag since there are no materials to aid this stat. Each stat on a mag has different equations to them: 1 point in DEF = 1 point in DFP 1 point in POW = 2 points in ATP 2 points in DEX = 1 point in ATA 1 point in MIND = 2 points in MST After I finished with the mag, I recalculated the stats for the character using these new bonuses from the mag. Finally, I distributed the alloted materials as evenly as possible to get the end result. I know it probably looks kind of complicated or even long, but it is how my mind worked this problem out. ^_^ If you know of an easier way, let me know and I will add it to this FAQ. Final Note: I know that most of these works are not what you will want to use all of the time. I am just trying to make it easier for people to max out all stats. Personally, I would never max out ATA on a Force unless I had excess materials (as is the case with the FOmarl). I play a Force to use techs, not to shoot or attack people melee. So please do not e-mail me saying that it would be better to max out this stat over that stat. I am doing this for the well-rounded players. You shall be ignored. Just warning you. HUmar Mag levels Materials given End result Off max DEF = 8 Power = 110 ATP = 1363 34 POW = 100 Def = 50 DFP = 530 49 DEX = 52 Mind = 20 MST = 714 18 MIND = 40 Evade = 25 ATA = 200 0 Luck = 45 EVP = 732 24 LCK = 100 0 What is a HUmar all about? Making sure he hits things, hurts them, and has enough brains to heal himself. I maxed out Luck, because it's always nice to get those critical hits once in a while. I also maxed out ATA, because I for one enjoy actually hitting the people who are trying to hit me. Other than that, I came pretty darn close to maxing out everything else. Those numbers are low enough to be maxed with the right combination of slot items. HUnewearl Mag levels Materials given End result Off max DEF = 7 Power = 46 ATP = 1127 110 POW = 100 Def = 0 DFP = 545 44 DEX = 44 Mind = 40 MST = 1063 114 MIND = 49 Evade = 29 ATA = 169 30 Luck = 35 EVP = 724 87 LCK = 80 20 HUnewearl was quite possibly the hardest class to max. They have huge differences between base max and max, not to mention that since they are Newmans, they can only use 150 materials. I did the best I could to make them well-rounded, but good lord those numbers still look horendous. HUcast Mag levels Materials given End result Off max DEF = 10 Power = 80 ATP = 1554 85 POW = 124 Def = 15 DFP = 541 60 DEX = 66 Mind = 0 MST = 0 0 MIND = 0 Evade = 15 ATA = 191 0 Luck = 40 EVP = 615 45 LCK = 90 10 Once again I maxed out ATA for hitting purposes and got Luck as close as possible. I do this because as a Hunter you will need these stats more than any other really. I got the others down rather low as well. HUcaseal Mag levels Materials given End result Off max DEF = 10 Power = 50 ATP = 1225 76 POW = 112 Def = 30 DFP = 469 56 DEX = 68 Mind = 0 MST = 0 0 MIND = 0 Evade = 30 ATA = 218 0 Luck = 40 EVP = 837 40 LCK = 90 10 Yadda, yadda, yadda. Blah blah blah... Almost the exact same thing as the HUcast. RAmar Mag levels Materials given End result Off max DEF = 12 Power = 100 ATP = 1206 54 POW = 100 Def = 53 DFP = 477 38 DEX = 38 Mind = 20 MST = 645 20 MIND = 50 Evade = 32 ATA = 249 0 Luck = 45 EVP = 703 12 LCK = 100 0 Obviously you want ATA with a Ranger and since the RAmar has the highest ATA of all the classes, it is nice to max it out. Other than that, the rest is pretty well distributed and definitely manageable to max with the right slot items. RAmarl Mag levels Materials given End result Off max DEF = 10 Power = 67 ATP = 1057 88 POW = 90 Def = 41 DFP = 518 59 DEX = 50 Mind = 61 MST = 954 77 MIND = 50 Evade = 36 ATA = 241 0 Luck = 45 EVP = 870 30 LCK = 100 0 Kind of like the Hunters, the RAmarl is much like the RAmar in finished stats, but the differences are a little larger. RAcast Mag levels Materials given End result Off max DEF = 25 Power = 80 ATP = 1269 81 POW = 125 Def = 15 DFP = 585 21 DEX = 50 Mind = 0 MST = 0 0 MIND = 0 Evade = 20 ATA = 224 0 Luck = 35 EVP = 666 33 LCK = 80 20 Ok, honestly I did not mean to end his EVP at 666. I swear it. I did not realize I had done this until just now. ^_^ Anyways, a lot like the human Rangers just without the hassle of that annoying MST. RAcaseal Mag levels Materials given End result Off max DEF = 54 Power = 60 ATP = 1095 80 POW = 100 Def = 22 DFP = 660 28 DEX = 46 Mind = 0 MST = 0 0 MIND = 0 Evade = 23 ATA = 231 0 Luck = 45 EVP = 759 28 LCK = 100 0 Probably the easiest of all four Rangers to max out. Again, no worries with MST, making things a little easier. Also, as a side-note, maybe it is just me, but why do the Humans have higher ATA than the Androids? FOmar Mag levels Materials given End result Off max DEF = 15 Power = 60 ATP = 943 59 POW = 35 Def = 55 DFP = 446 24 DEX = 50 Mind = 60 MST = 1310 30 MIND = 100 Evade = 50 ATA = 163 0 Luck = 25 EVP = 651 0 LCK = 60 40 You have no idea how scary it is to see a Force trying to max out all stats. ^_^ Anyways, I think I did rather well at lowering everything. Not nearly as well as the FOmarl, but much better than the Newman Forces could get. FOmarl Mag levels Materials given End result Off max DEF = 8 Power = 36 ATP = 872 0 POW = 40 Def = 70 DFP = 498 0 DEX = 52 Mind = 75 MST = 1284 0 MIND = 100 Evade = 38 ATA = 170 0 Luck = 31 EVP = 588 0 LCK = 72 28 As you can see I was able to max out every stat except for Luck. I did this on purpose, since as a Force you will more than likely not be using physical attacks. If you truly do want to max out Luck, you can always get some slot items to max it out. Otherwise, I suggest using those slots to equip a Cure/Frozen, Cure/Shock, God/Technique, and TP/Revival (if you can get your hands on them). FOnewm Mag levels Materials given End result Off max DEF = 10 Power = 25 ATP = 723 91 POW = 30 Def = 10 DFP = 438 25 DEX = 60 Mind = 60 MST = 1418 82 MIND = 100 Evade = 30 ATA = 158 22 Luck = 25 EVP = 591 88 LCK = 60 40 ::whimpers:: Now I know why people do not try to max all stats on Forces. I can honestly say that I would never do this, but there are people out there who will want to, so this is for them. FOnewearl Mag levels Materials given End result Off max DEF = 10 Power = 5 ATP = 523 60 POW = 15 Def = 5 DFP = 354 36 DEX = 40 Mind = 100 MST = 1670 80 MIND = 135 Evade = 25 ATA = 153 33 Luck = 15 EVP = 785 98 LCK = 40 60 A lot like the FOnewm. Newman Forces just are not meant to max all stats. I think it is against the natural order of things possibly. The numbers are still manageable, but in no means pretty. -Things to come...- I do not think there will be anything new. The only other thing I may add would be my own personal Mag/Material combinations that I would use for each character, but I do not think enough people would look at this for me to put such effort forth. -Credits, Thanks, and Legal Information- This document was created solely by me, Philip Crociata, using the info found at PSO World. You can email me with any questions or corrections you might have about this FAQ, or if you would like me to add my personal Mag/Material combinations to this FAQ. Thanks go out to: Sega and Nintendo for making a game that caused me to finally buy a Gamecube. My friend Michael Ferrence, because without his hoarding of materials and obsession with mag raising to get a maxed character, I would not have given this a second thought. (He has currently ditched three characters because of misused materials...) To all those on the message boards at GameFAQs, especially Maniac Matt who pointed out to me the wonderful information at PSO World. GameFAQs for continuing to be one of the best sites for games on the net. This document is copyrighted under US and International Laws by the author, Philip Crociata. It is intended for private use only. Any attempt to alter this document and claim it as your own work is in violation of the law. Violators will be persecuted. This FAQ, or most of the information contained, can be found at the following locations: GameFAQs - http://www.gamefaqs.com PSO World - http://www.pso-world.com www.geocities.com/trunks08_2003 PSOQuest - http://www.psoquest.com If you would like permission to show this FAQ on your site, email me and I would be more than happy to help. If you post this FAQ on your site without my knowledge, at least make sure to give me credit or action will be taken against you. Copyright 2002 by Philip Crociata