FAQ/Walkthrough Toca Race Driver for PS2 version 0.1 Written by Matt Howard a.k.a. Taterman Email me at kphoward@ntlworld.com This FAQ may only be seen at GameFaqs This is my first FAQ so don't e-mail me for mistakes, just suggestions. And no suggestin' that I should fix mistakes! Smart-Ass! *-*-*-*-*- CONTENTS i. Introduction ii. Starting out iii. Championships iv. Cars v. Tracks vi. Cheats vii. Cool stuff viii. (Yawn) Legal stuff ix. Credits *-*-*-*-*-*-*-*- i. Introduction The game opens up with a video of Ryan Mckane's dad racing about on an oval. He wins but James Randall Fishtails him and his car spins, rolls and blows up. Then you see Ryan and Ronnie Mckane looking on in horror. Then it cuts to 15 years later when Ronnie is offered a job for ABG Motorsport. He suggests his `kid brother' Ryan. And so it starts......... Driving Techniques The handling on this game is very different to, say, GT3, and it takes a bit of time geting used to. However, if you've played Toca 2, then the handling won't be that new to you. Here are a couple of things to remember when driving: a) Brakes Lock! To achieve maximum deceleration you must lock the brakes, but don't try this until you know what you are doing. This is because it has to be timed exactly right. If you brake to early, then the other drivers will gain on you/pull away from you depending where they are. If you brake to late then you will either come off or hit the car in front, causing damage. If you are out braking, however, then you will need to brake ever so slightly later than the driver in front does so you approach the corner faster and overtake. b) Drivers Fight Back! If you hit a driver the games A.I. will retaliate, and occasionally, usually in the first couple of championships (where you will cause most damage), they will come up after the race in a cutscene and tell you what they think, so to speak. c) Cars get damaged! This isn't GT3. When you hit a wall you won't just go from 200mph to 0 in a short amount of time. This damage is serious. Gearboxes crunch, wheels are ripped off completely or just to the rim. This element of damage, however can be one of the most fun things in the game. You can take a car in a free race, do a test-drive, and wreck it. d) Mandatory Pit Stops! These are the races where you will get a lead if you don't pit until lap 4. It's hit or miss if you keep the lead till lap 4 though. If you are a good driver then you will keep it no problem. If you aren't so good then it is advisable to pit in a lap after they do. If you choose not to pit then you will be disqualified and receive 0 points *-*-*-*-*-*-*-*-*- ii. Starting Out When you first get into the game you must create a new user. You do this on the PC on the desk. I use the default nickname but you can call yourself whatever you feel like. After you've done this if you check your e-mail then there should be a BTCC/Toca message offering you the chance to test drive a Lexus IS200 Touring car around Brands Hatch Indy. Don't worry, you'll pass this easily, but if you don't on the first time look at the tracks section for help. After you've passed this you can race for the team for 1 season. *-*-*-*-*-*-*-*-*-*- iii. Championships These are the championships in the order that I completed them. MP= Mandatory Pits Supersports Toca Touring cars In my opinion this is the best championship and I wish they would have included all the Touring cars and the Production class cars (licenses, don't you just hate 'em). Anyway, you start out with the IS200, which oversteers a bit too much, so you may have a bit of trouble keeping up with the Alfas and Astras. It's quite a short championship, compared with the others later on, as are all the Supersports championships. I recommend at least 5 laps of test driving before you start a race. Try to memorize every corner and what gear you should take it in, not the exact speed (that would be too hard). Some drivers will whizz through this championship, but others may struggle. I struggled a bit with the Lex, but after I got used to it I was fine. Here are the tracks for this championship: Brands Hatch Indy Oulton Park Silverstone Donnington (MP) Knockhill Brands Hatch GP Tips: After you've completed this championship and are confident enough, take the JSM Alfa 147 and do the championship again to pick up any points you may have missed with the tail-happy Lexus. Expect around 20-40 points on your first go. Don't forget to pit at Donnington or you'll get disqualified. Alfa GTV Cup This championship will sort out the best drivers for sure. You really will have to practice so you know the tracks because if you don't there will be some nasty surprises (especially around Monza!) and the other drivers will be ready for them. I recommend using Manual Transmission, as it will help you know which gear you're taking a corner in and it also makes it a bit more challenging. Here are the tracks for this championship: Monza Vallelunga (MP) Catalunya Monza Catalunya Vallelunga Tips: You should pick up about 40-50 points here if you are doing well as a driver. Pacific Challenge I signed up for the Psianic HiFi team for this championship, but any Subaru team is recommended, as they're great off the line. These courses will be new to you so, as always, Test-drives are recommended. Watch for the Toyota Chasers, as they will catch up on the straights if you don't get enough exit speed out of a corner, usually due to powersliding. Leave this stunt to wow your mates in the time trials and free races for a laugh, as it won't do you any favours in competition. The tracks for this championship are as follows: Fuji TI Circuit AIDA Bathurst TI Circuit AIDA Bathurst Fuji Tips: Be careful around Bathurst because it is very easy to damage your car severely (as I did). Try and avoid heavy engine and gearbox damage especially as it will severely limit your car's performance. Super Sports DTM You'll get an offer from the Holtzer team to drive an Astra DTM around Hockenheim short, it's great fun and they're so much faster than whatever you've driven before. These are high power rear wheel drive cars so you need to watch for wheelspin out of corners. To avoid this, gently let out the throttle by gently pushing down on the accelerator button so the throttle meter (below the speedo and odometer) goes to about half a centimeter. This will shake so don't worry about being exact, then slowly increase the pressure so the wheels don't spin. If the wheels do spin then keep the pressure you are putting on the button constant until the wheels stop spinning, which shouldn't take more than a few seconds. Anyway, here are the tracks: Hockenheim short Nurburgring Long Oschersleben Norisring (MP) Zandvoort Hockenheim long Tips: Watch out for the chicanes on Hockenheim long, it's like Monza only you'll be approaching these corner at 170-180 MPH so Test Drives are advisable V8 Supercars Lets get one thing clear, these cars are BEASTS! They have 750ishBHP and rear wheel drive. These aren't for the under prepared. I didn't win this series for 3 seasons but if you keep practicing you will win. You won't win this championship in the Holden Commodore unless you are a VERY good driver, it's just not as fast as the Ford Falcon. And these are worse than the DTM cars for spinning, if there's been an accident, slow down! There will almost certainly be a few cars spun out and driving onto the track from the grass. Also, there is no way you can launch these cars like the computer does, so try to swerve in front of someone behind you who is going faster than you are. So, the tracks: Philip island Adelaide Eastern Creek Canberra Bathurst Sandown Tips: Bathurst will be WAY worse than it was on the Pacific Challenge, because these cars take a hell of a lot of stopping! European Tour The Elise is probably the best car to do this in but I did it in the Chevy Vette cos it was the first one available. This isn't too challenging as long as you keep cool and know what speed to take the corners at Rockingham Oval at. All the cars here are rear wheel drive so there will be a lot of spinning at accidents and wheelspinning out of corners. Take care, though, and this championship is yours! Now for the tracks: Rockingham Oval A1 Ring Rockingham Road Brands Hatch Indy Rockingham Oval Catalunya Tips: Anyone who has seen the Austrian Grand prix or follows F1 will know the A1 Ring. All of these are very fast tracks, especially Rockingham Oval and the A1 Ring. American All Stars These cars, or more precisely, this one car is horrible to drive. It is very unforgiving to drive. If you got to this championship by cheating or by luck this car will eat you alive. It's extremely powerful and thank God that the majority of races are rolling starts. Speaking of races, Here are the tracks: Charlotte Bristol Speedway Sears Point (MP) Charlotte Bristol Speedway Tips: Bristol Speedway is probably the easiest to race as you jus leave it in second, accelerate up the short straight, Brake a bit, freewheel around the corner then stomp on the power about 3/4 of the way around the corner. Simple. LOLA This is it (or so it seems). The pinnacle of racing. If you win this you will become the world champion. The cars used are typical GT cars that you might see in the LeMans, FIA GT, or JGTC Races. You'll have to use the Supra first time and I completed it first time. No advice needed if you've got this far, just the tracks: Brands Hatch GP Fuji Monza Bathurst A1 Ring Bristol Speed way Nurburgring Long Tips: These cars accelerate extremely fast, so you might find yourself arriving at the first corner faster than you expect. Americas Series, SEC, NEC, Elite Championships A+B Coming Soon!!!!!!!!! *-*-*-*-*- iv. Cars Is this not one of the main reasons that you bought this game for? I know it was one of mine. So here is a list of every car and the specs Car Drive Power Weight Vauxhall ASTRA BTCC FF 270 975 Lexus IS200 BTCC FF 270 975 Peugeot 406 BTCC FF 270 975 MG ZS BTCC FF 270 975 Alfa 147 BTCC FF 270 975 Mercedes-Benz CLK-DTM FR 450 1080 Opel Astra DTM FR 450 1080 Audi TT DTM FR 450 1080 Ford Falcon FR 620 1350 Holden Commodore VX FR 620 1350 Holden Commodore VT FR 620 1350 Alfa GTV FF 230 1060 Mitsubishi Mirage FF 240 1100 Subaru Imprezza WRX 4WD 280 1200 Toyota Chaser FR 276 1100 Chevrolet Cavalier Z24 FF 250 1100 Dodge Neon Sedan FF 250 1100 Eagle Talon 4WD 210 1200 GMD DPRS T-230 (Ford Focus) FF 230 1050 Proton Satria Gti FF 220 1050 Saab 9-5 Aero FF 250 1100 Chevrolet Corvette Z06 FR 385 1400 Toyota Supra FR 320 1400 Lotus Motorsport Elise MR 200 750 Chevrolet Monte Carlo FR 780 1633 Nissan Skyline GTR (R34) 4WD 620 1300 Dodge Viper GTS-R FR 650 1100 TVR Tuscan Challenge FR 450 850 AC Cobra 212 S/C FR 450 1000 Toyota Supra GT FR 600 1100 Marcos Mantis GT3 FR 440 1100 MG ZR Turbo FF 190 1050 Dodge Viper FR 500 1100 Nissan Skyline GTR (R34) 4WD 350 1250 Austin Mini Cooper S FF 180 700 TVR Tuscan R FR 450 1000 Dodge Charger FR 425 1500 AC Cobra FR 225 1000 Chevrolet Corvette `78 FR 400 1200 Mitsubishi Lancer Evo VI GSR 4WD 350 1250 TVR Cerbera Speed 12 FR 800 1088 Koenig MR 800 1100 MG Lola EX257 Le Mans MR 450 675 Marcos LM600 FR 750 1050 Toyota GT1 MR 600 900 *-*-*-*-*- v. Tracks There are tracks in TRD and they are all challenging in their own way. Here is a list with a "drive-through" guide. Brands Hatch Indy Location: England Car used: Egg Sport Astra BTCC Time: 0:42.03 Guide: 1st Corner: Brake lightly down to 5th gear at the 50 m mark and keep the revs at about 8/9000 rpm, then nail it after the crest. 2nd Corner: Brake Harshly at the 75 m mark down to 3rd gear and 7000rpm, then back on the power at the apex. 3rd Corner: Let off the power at the 50 m mark so you're in 4th and 7000rpm, then get straight back on it after you clip the left rumble strip. 4th Corner: Keep on the power for this slight left hander, but as soon as you are over the crest brake hard for the 5th corner... 5th Corner: Brake hard for this right, down to 4th (you should be in 5th after the 4th Corner). More Tracks Coming Soon!!!!!! *-*-*-*-*-*-*- vi. Cheats The money grabbing assholes at Codemasters want us to ring a premium rate number to get the best cheats. However some codes (2 actually), are universal. SIM = Realistic Handling DAMAGE = Realistic Damage *-*-*-*-*-*-*-*- vii. Cool stuff As of yet, there isn't anything that I have found to be a special trick apart from causing damage to your car. On Bathurst after the blind hairpin right (the one with the blue fence), you can ramp up the side of the hill and flip, roll and cause major damage to your ride. Try it on a test drive in the V8 Series. And also on Bathurst is a long straight after the first corner. Keep to the right and on the power and try and slam into the little setback in the outside fence. See how may times that you can flip your car! *-*-*-*-*-*-*-*-*- viii. Legal Stuff Basically, Don't copy in anyway what you see here without asking me first. If you ask me, I will probably say yes as long as you're not going to diss it. This FAQ may also only be seen at GmeFAQS.com. If I see it anywhere else I will sue your ass for every penny, got it? Good. *-*-*-*-*-*-*- ix. Credits As of yet no one else but me has contributed to this FAQ. But I will thank Codemasters, even though they are sly, for making a great game and taking the time to make sure that it is perfect. And I thank SONY for making the incredible system to run it on. That is all, END OF FAQ