******** ** ** ** ** ******* ******* ******* ******* ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******** ** ** *** ** ** ******* ** ** ******* ** ** ** *** ** ** ** ** ** ** ** ******* *** ******* ** ******* ** ** ******* *** ******* ** ******* ** ******* ******* ** ** ******* ******* ******* ** ** ** ** ** ** ** ** ** ** ** ** ** ******* ******* ** ** ******* ******* ** ** ** ** ** ** ** ** ** ****** ** ** ** ** ******* **** ******* ** ** *==============* | | |PUYO POP FEVER| | | *==============* * For the SASB * **************** *========================* | | |Guide/Walkthrough by NEG| | | *========================* *=============* | | |Version 1.07 | | | *=============* *===============================* | | |First Created On: March 3,2004| |First Finish On: October 1,2004| |Last Updated On:February 4,2008| | | *===============================* Copyright Notice: This is copyright ©2004-2008 By NEG, and may only be used on Gamefaqs.com and Neoseeker.com. Any other site caught plagiarizing this guide will have their ISP contact and possible Legal action. You are free to print out this guide for personal use. *=================* // \\ O==============// 1.Table of Contents \\==============O // \\ * ======================= * 1.Table of Contents 2.Introduction -Notes 3.Story -RunRun Course Intro -WakuWaku Course Intro -HaraHara Course Intro 4.General Tips/Controls -Controls -General Tips 5.Basic Puyo Combos -Example 1:Pile them high! -Example 2:Grouping -Example 3:Nuisance Chaining -Example 4:To the side please -Example 5:Blobs of four 6.Single Puyo Pop -RunRun Course -Round1)Amitie Vs Rider -Round2)Amitie Vs Dongurigareru -Round3)Amitie Vs Accord -WakuWaku Course -Round1)Amitie Vs Raffine -Round2)Amitie Vs Oshare Bones -Round3)Amitie Vs Rider -Round4)Amitie Vs Dongurigaeru -Round5)Amitie Vs Klug -Round6)Amitie Vs Frankensteins -Round7)Amitie Vs Arle -Round8)Amitie Vs Popoi -HaraHara Course -Round1)Raffine Vs Onion Play -Round2)Raffine Vs Klug -Round3)Raffine Vs Prince of Ocean -Round4)Raffine Vs Dongurigaeru -Round5)Raffine Vs Yu -Round6)Raffine Vs Howow Bird -Round7)Raffine Vs Accord -Round8)Raffine Vs Popoi -Round8-2)Raffine Vs Karbunckle 7.Double Puyo Pop -Normal Rules -Classic Rules -Trap Rules -Edit Rules -Margin Time -Chain Limitation -Offsetting -Target Points 8.List of characters -Well-Balanced Character -Only goes for big chains -Build up to fever -Likes large chains -Keeps the pressure on -Constant fever -Loves chains 9.Endless Puyo Pop -Fever -Mission -Original 10.Options -Button Configuration -Rumble -Difficulty -Cut Scene -Animation for Chains -3D Effect -Language -Go to Gallery -Music -Sound Effects -Voice -Replay -Save/Load 11.High Scores -Single Puyo Pop -RunRun Course -WakuWaku Course -HaraHara Course -Endless Puyo Pop -Fever -Mission -Original 12.FAQ 13.Puyo Pop Fever Tidbits -Development Puyoment -Released Via Fever -SOA goes crazy -POP FEVER CRAZY! -Sweet farewell to DC -Puyo History -Puyo For Everyone -Retrospective 14.Version History 15.Legal Info -Authorized Websites 16.Credits 17.Contact * =========== * // \\ O================// 2.Introduction \\====================O // \\ * ================== * Puyo Pop Fever for the Nintendo Gamecube, Sony Playstation 2 and Microsoft Xbox was released on Friday 27th of Feb 2004 in Europe. The classic game that is Puyo Puyo has been running for the last decade or so. With this guide I'll be aiming to show you through the many modes of this version of Puyo. Including the new Fever mode and how in general to reach great puyo heights. I hope you enjoy the ride. Let's Puyo Pop! * ------- * || Notes || * ------- * Puyo Pop Fever takes up 1 block of memory on the Gamecube Memory Card. For each Replay you save you need at least 3 blocks of memory. * === * // \\ O===============// 3.Story \\=================O // \\ * =========== * I've written the text how it is shown in the game, which is why they have slightly strange spaces. * -------------------- * || RunRun Course intro || * -------------------- * Once upon a time, in some other world... There lived a young girl whose dream was to become a wonderfully clever magic user. Her name is Amitie, and she is at her studies again today. * ---------------------- * || WakuWaku Course Intro || * ---------------------- * Hello! The names Amitie!! I'm hitting the books hard to become a wonderful magic user. But today isn't the day to be studying Professor Accord seems to have misplaced or should I say LOST her flying cane. She said she'd give a reward to the person who finds it. So everyone is psyched. And of course that goes for little old me too. * ---------------------- * || HaraHara Course Intro || * ---------------------- * Now that was in poor taste... letting that irratating Amitie go on ahead... But we proper ladies Never lose our composure. Calmly, coolly, always a step ahead of the game! Look out Amitie! I. Raffine will bring sorrow to your tearful face Oh-la-ti-da! * ==================== * // \\ O==============// 4.General Tips/Controls\\=============O // \\ * ========================== * Becoming good at Puyo Pop Fever will not come down to this guide. To become a master of Puyo it takes practice much like every other puzzle game. First off let's overview the basic controls.( The controls are from the Gamecube Version). * --------------- * || Basic Controls || * --------------- * A Button: Moves Puyo clockwise when falling, changes the color of one colored big Puyo, and main button to be pressed to access menus. B Button: Moves Puyo anti-clockwise when falling, changes the color of one colored big Puyo, and main button to be pressed to go back from selected menus. Start/Select: Pauses the game if in-game. Also used for title screen. * ------------- * || General Tips || * ------------- * Be one with the Puyo! Taste the sweetness of the blobs! To be serious however, it just takes a lot of practice. Learn to combo Puyo, which happens when you connect 4 of the same color resulting in 4 others dropping and connecting right after. Watch the demo movies on the title screen for more info on that. Its worthwhile I'd guess knowing how many color Puyos there are: Yellow, Blue, Red, Purple, and Green. So thats 5 different Puyos. For Single Puyo Pop however, the main problem for many is coping with Nuisance Puyo that drops every time your opponent does a successful 4 connections or combo. Combos are the key here, since for how big your chained combo is, the larger the amount of Nuisance Puyo that will drop to your opponent. However, the new feature to Puyo Puyo in this game is Fever mode. Since you can get rid of Nuisance Puyo when stuck with the normal colored puyo, each time by getting rid of a Nuisance Puyo your Fever Meter goes up. If you manage to reach to its full amount the screen is flipped into fever mode. And ready-made chains are ready for bursting. Its worth noting the length of time you get in Fever Mode depends on how offensive or defensive you are, also getting an ALL CLEAR in fever increases your timer. When playing in HaraHara mode for example in say, hard mode. The opponent hardly makes any mistakes and can send you usually up to hundreds of Nuisance Puyos to fill up your screen ten times over. Once you get used to combos just try to out-run your opponent. By this I mean be quicker, and generally quicker then the computer, easier said then done of course. But the game can be harsh like that. For Double Puyo Pop, which is where 2 Player games are held, things can change depending on your character. It depends on how skilled you are and how you want to play against your rival, but more on that in the character list. Do note Puyo DO NOT have to be in a straight line in order to vanish. There are many shapes in which the 4 same colored Puyo can connect which include a T shape or L. If you get annoyed later on by the 3D effect that happens during combos, I also suggest you turn it off in the options. Personally I think it allows you to concentrate more on the game at hand which in 3D you can suddenly lose your focus. So then, now go practice a bit, and when you are ready we can begin the main meat of the game....Single Puyo Pop. * ================== * // \\ O===========// 5.Basic Puyo Combos \\=============O // \\ * ======================== * The methods I show are only to give you an idea. In no way unless you are lucky will you get the combos you do the same way as these examples. Do of course, practice, practice, and practice. Key: B=Blue Y=Yellow G=Green P=Purple R=Red *=Vanish #=Nuisance Puyo Note: The grid you play in is 12 in height and 6 in length. | |A | |B | |C | |D | |E | |F | |G | |H | |I | |J | |K | |L - - - - - - 1 2 3 4 5 6 * -------------------------- * || Example 1:Pile them high! || * -------------------------- * | r | | | | | | g | | | | | | | | | | | | | | | | | | | | r | | | | | | * | | | | g | | * | | | | g | | * | | | | g |-->| * |-->| * | | r | | r | | * | | r | | r | | * | | r | | r | | * | - - - - - - - - - - - - - - - - - - A B C Picture A: Perhaps one of the most basic combos to achieve with ease. We see a singular row piled up high in two separate colors, red and green. Picture B: Placing the incoming green on top of the puyo tower with the other same colored green Puyo. Making them vanish. Picture C: The remaining red puyo falls from the reaction and lands on the remaining red Puyo, causing them to vanish. * ------------------- * || Example 2:Grouping || * ------------------- * | g | | | | | | | | g | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |y | |y * | | | | | |b |-->|b * |-->|y |-->| | |g g g | |* * * | |* | | | |b b b | |b b b | |* * * | |* | |y y y | |y y y | |y y y | |* * * | - - - - - - - - - - - - - - - - - - - - - - - - A B C D Picture A: We have three lines of 3 same colored Puyo. This is rather hard to do in-game. However if you do notice yourself in a situation like this, try placing a same colored Puyo as the bottom two rows. Picture B: The green Puyo is placed with the same green colored Puyo. Making them vanish. Picture C: The Blue Puyo drops down from the reaction and connects with the other three blue Puyo. Making them vanish. Picture D: And lastly the yellow Puyo which was placed above the Puyo Puyo, drops down and connects with the remaining yellow Puyo. Making them vanish. * ---------------------------- * || Example 3:Nuisance Chaining || * --------------------------- * | p | | | | | | | | g | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | p | | | | | |g |-->|* * |-->| |-->| | |g g b | |* * b | | b | | | |# # # # # #| |* * # # # #| | * * # # #| | * * *| |p p p b b b| |p p p b b b| |* * * b b b| | * * * *| - - - - - - - - - - - - - - - - - - - - - - - - A B C D Picture A: We see a line of nuisance Puyo, a common sight for some. The bottom row is filled with two-three colored same Puyo, purple and blue. While on top of the left hand side of the nuisance puyo are three green colored puyo and a single blue Puyo. Picture B: Placing the green Puyo with the others so they vanish but also keeping in mind that the nuisance Puyo that were touching the green puyo also vanishes. Picture C: The singular purple Puyo drops down from the reaction and connects with the other three purple Puyo. Making them vanish along with the one nuisance puyo. Picture D: The remaining blue Puyo falls from the reaction and connects with the other blue Puyo. Making them vanish, along with the remaining nuisance puyo. * ---------------------------- * || Example 4:To the side please || * ---------------------------- * | y | | | | | | | | g | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | y | | | | | | y b r y |-->| y b r y |-->| b r y |-->| r y | | g y b r y| | * y b r y| | * b r y| | * r y| | g y b r y| | * y b r y| | * * b r y| | * r y| | g y b r y| |* * y b r y| | * * b r y| | * * r y| - - - - - - - - - - - - - - - - - - - - - - - - A B C D | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | y |-->| | | * y| | *| | * y| | *| | * * y| | * *| - - - - - - - - - - - - E F Picture A: Is a pretty common thing to see while in Fever. Five rows of three same colored Puyo. The thing to note however is how the single Puyo on the 4th line upwards are placed. Picture B: Dropping the green to the side, making the green Puyo vanish while the yellow remains with the same colored Puyo. Picture C: Yellow Puyo fall and connect with the same colored Puyo due to the reaction. Picture D: The single blue Puyo continues the reaction and falls to connect with the other blue Puyo. Picture E: The single red Puyo continues the reaction and falls to connect with the other red Puyo. Picture F: The single yellow Puyo continues the reaction and falls to connect with the other yellow Puyo. Ending up with a 5-chain! * ------------------------ * || Example 5:Blobs of four || * ------------------------ * | b | | | | y y | | | | y | | | | y y | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | y | | | | | | # | | # | | | | | | # |-->| * |-->| |-->| * | | b # # #| | * * * # #| | # #| | * * * #| |# # b # # #| |# * * * # #| |# y # #| |# * * * *| |# # b y y y| |# * * y y y| |# # y y y| |# * * * *| - - - - - - - - - - - - - - - - - - - - - - - - A B C D Picture A: This is a regular sight for Puyo players. Two rows of nuisance puyo have fallen from the enemy with 6 puyo underneath them. Three yellow, three blue. Picture B: We leave yellow on top of the tallest line ( 3,G ) while the blue puyo drops to connect with the other blue puyo. Doing this takes 5 nuisance puyo with them. Picture C: We see an incoming 4-puyo. Remember that if these are not of the color you need, you can press A to change them to the color you want. Picture D: Landing the 4 all-yellow puyo straight down causes the majority of nuisance puyo to go with it thus making only three nuisance puyo remaining. * ================ * // \\ O=========// 6.Single Puyo Pop \\==========O // \\ * ====================== * Single Puyo Pop is the main 1player story mode against you and the computer. Normal rules with fever apply. Do note that if you stop playing mid-way the game will not save your progress to continue from next time so make sure to leave it on pause ( by pressing START in-game ) when you're worn out. Another thing to note of is there are three difficulty settings: Easy, Normal and Hard. I'll try to point out if there are any major differences as we go along. Lastly, other then words of support, note that I can't exactly tell you what to do. You need to find your own style of play and hang in there. If you totally get stuck, stop and watch what the opponent does. Every character has a different unique style that they play. Learn to use it against them. I'll also tell you the levels difficulty in the form of 5 stars with 1 star being very easy and 5 stars being insanely hard. Alright...let's begin. * -------------- * || RunRun Course || * -------------- * The beginners course with nothing too tricky here, But I'll guide you through it nonetheless. ----------------------------------- O---{Round 1: Amitie Vs Rider}---O {Difficulty - * } ----------------------------------- Very simple, Rider won't chain at all so whatever you do will pound her to the ground. A single ALL CLEAR is the simplest way here. HARD MODE: Rider is faster. But again won't chain to cause you a problem. ------------------------------------- O---{Round 2: Amitie Vs TaruTaru}---O {Difficulty -** } ------------------------------------- If you leave this guy alone for too long, he'll start chaining. So just sending normal 1-chained Puyo will do just as well and better then trying to chain. HARD MODE: Don chains much faster and is actually a bit harder. Fever mode can still finish him off without too much trouble. ---------------------------------- O---{Round 3:Amitie Vs Accord}---O {Difficulty -*** } ---------------------------------- This last round in RunRun Course is also the hardest. Accord plays for combos and chains as well as for All Clears and Fever Mode. Thankfully though, she’s slow. So getting enough Nuisance Puyo on her side is vital. HARD MODE: This time she’s not slow. However she’s not as perfect as in HaraHara mode so just plan yourself a few chains and all should go well. Its helpful to know that while in Fever mode in RunRun Course. No matter what difficulty setting, arrows will be pointing at where you should place your Puyo. So use this well in Fever. * --------------- * || WakuWaku Course || * --------------- * The real game starts here. You travel as Amitie through the next eight stages. Compared to RunRun Course, this is much harder. However do not be worried, since Amitie is a balance character so you shouldn't get into too much trouble. ----------------------------------- O---{Round 1:Amitie Vs Raffine}---O {Difficulty -** } ----------------------------------- Pretty simple as Raffine does not put up much of a fight here. HARD MODE: Even on HARD mode she should pose no trouble at all. You can beat her within 30secs using an All Clear or two. ---------------------------------------- O---{Round 2:Amitie Vs Oshare Bones}---O {Difficulty -** } ---------------------------------------- Oshare Bones is too busy chaining normally to cope with combos coming from your end. A few basic 2 or 3 chains should see him off. HARD MODE:A little faster, but still the above applies here. Don't hang about and be quick! --------------------------------- O---{Round 3:Amitie Vs Rider}---O {Difficulty -** } --------------------------------- The speed is switched on when you reach here. Rider herself can be tricky if your not careful but nothing note-worthy for her here. HARD MODE: The speed is increased quite a bit. The above still applies. ---------------------------------------- O---{Round 4:Amitie Vs Dongurigaeru}---O {Difficulty -** } ---------------------------------------- Don is one of the first of which I've noticed has an attack pattern. He attacks by building his Puyo to the right hand side then chaining 3 or 4. Speed is also increased again. HARD MODE: Same as above. I'd suggest waiting to do a killer chain when his right-hand wall is near the top. Chaining just at the right time can end the match for him. -------------------------------- O---{Round 5:Amitie Vs Klug}---O {Difficulty -*** } -------------------------------- The difficulty takes a few steps up here. Klug attacks in combo chains of 3. And fast. Fever is your best friend for this situation. HARD MODE: Faster chaining from Klug. Just need to pay closer attention and again aim for Fever. ----------------------------------------- O---{Round 6:Amitie Vs Frankensteins}---O {Difficulty -**** } ----------------------------------------- Again, a sudden amount of difficulty increase. Frank can be tricky to beat if you leave him alive until his Fever kicks in. So you have to aim and beat him when you reach your Fever. And keep your cool. HARD MODE: You MUST beat him when you reach Fever. That's the main thing. -------------------------------- O---{Round 7:Amitie Vs Arle}---O {Difficulty -**** } -------------------------------- Speed increase. Since Arle's attacks are all with 2 Puyo combinations, she's not as hard as you'd think. So relax, stay low, and concentrate on winning. This is more like a faster version of round 1. HARD MODE: Light speed Puyo dropping! Well no, but even Round 8 is not as fast though its the same thing again however. Good luck. --------------------------------- O---{Round 8:Amitie Vs Popoi}---O {Difficulty -***** } --------------------------------- Apart from the annoying sounds he makes, Popoi's main aim is to reach fever and smack you hard. Don't make him reach fever then. Or you can try going into fever first. HARD MODE: This can hurt. If you're going to plan combos, you better do it quick. Otherwise just do normal 4 Puyo and hang in there. Eventually Popoi will be his own downfall, since after a few minutes he can have most of his screen full with nearly ready-made puyo combos. So be careful. * --------------- * || HaraHara Course || * --------------- * The third and final type of story you can pick, and also the hardest. Amitie is the heroine hero here, if not a little self-centered. This mode can be tricky in any difficulty so knowing how to combo quickly is key. --------------------------------------- O---{Round 1:Raffine Vs Onion Play}---O {Difficulty -*** } --------------------------------------- Playing as Raffine can take a little while to get used to. Since her drop pattern aims for you to try get All Clears. The difficulty also starts pretty high, and Onion Play, depending on some luck, can go down quick or make a match last very long. Fever mode, as usual, is the key. HARD MODE: Yes, I know I might repeat myself in this guide alot, but again, quick thinking and Fever is key here. --------------------------------- O---{Round 2:Raffine Vs Klug}---O {Difficulty -*** } --------------------------------- All Clear is your best bet for victory here. Klug attacks at a steady rate and usually gets a all clear near the start himself. So a All Clear, followed by Fever should finish him sure enough. Tricky. HARD MODE:All Clear is vital here. Watch the first 10 Puyo drops you get, and arrange them for a clear. -------------------------------------------- O---{Round 3:Raffine Vs Prince of Ocean}---O {Difficulty -**** } -------------------------------------------- Prince's attack pattern is usually in chains of three or four. Usually keeping low, so really he's waiting for you to throw enough nuisance puyo to his side for him to reach Fever first. Careful, as if he DOES reach fever, I'd had him attack back in deversating amounts. Instead, don't focus on chaining too much and just get rid of puyo normally, in time you'll reach fever before him, and wham! HARD MODE: Don't even focus on Fever this time. You just need to keep on your toes here. And just defeat Puyo normally without chaining. ------------------------------------- O---{Round 4:Raffine Vs TaruTaru}---O {Difficulty -**** } ------------------------------------- *Yet to be filled in due to lack of time* ------------------------------- O---{Round 5:Raffine Vs Yu}---O {Difficulty -***** } ------------------------------- Yu has a special way of playing. She fills both sides with a single line of Puyo going all the way to the top, and then starts to do the combos. She can be tricky, but can be got rid of with a good Fever or two. HARD MODE: Same as above, a tad faster, and she don't concentrate as much on building the sides once in trouble. --------------------------------------- O---{Round 6:Raffine Vs Howow Bird}---O {Difficulty -**** } --------------------------------------- *Yet to be filled in due to lack of time* ----------------------------------- O---{Round 7:Raffine Vs Accord}---O {Difficulty -******} ----------------------------------- In some cases, Accord can be even harder then the next match. The main thing to note here is shes pretty fast. And unlike you, she does not have purple Puyo included in her set. Making her instantly more difficult. HARD MODE:Yes yes, I repeat myself often. But really, if you've come this far there is not much I can add to the line of help. Get out there and pop those Puyo! ---------------------------------- O---{Round 8:Raffine Vs Popoi}---O {Difficulty -******} ---------------------------------- Much like WakuWaku however Popoi seems near impossible to make mistakes. Despite this the things said in his Waku form still apply. You'll just need a lot of confidence and determination. And don't rely on combos. HARD MODE: Erm... scary isn't the word. But you'll need to have computer-like speed and control of those Puyo, that's for sure. Put everything you learned into this. Good Luck! ----------------------------------------- O---{Round 8-2:Raffine Vs Karbunckle}---O {Difficulty -******} ----------------------------------------- If you play well and set certain conditions, Karbunckle will come in and face you instead in Round 8. You'll need to add all your skills into this one, since it was hard enough to get here. But you'd be an expert by now, so go get him! HARD MODE: If you manage to play against him in Hard, congrats. I think you've overplayed it a little. Or have become a Puyo God. Good luck on him anyway. * =============== * // \\ O==========// 7.Double Puyo Pop \\=========O // \\ * ===================== * 2-Player mode is what Double Puyo Pop is. Its here you can choose what character you want to play as, along with whatever type of rules you want to play Puyo Puyo with. Puyo is best with a friend. So I hope you'll play this mode often. Do note that 4-player does not exist in any mode. * ------------- * || Normal Rules || * ------------ * The same rules that are in Single Puyo Pop apply here. Only difference is you choose what character to play as. So thats Fever mode and offsetting, if you needed telling. * ------------- * || Classic Rules || * ------------- * The rules for games previous to Puyo Pop Fever, the biggest differences are there is no offsetting or fever mode. So combos that you do WILL go to the opponents side no matter what they do. This makes the game as challenging as the normal rules. * ----------- * || Trap Rules || * ---------- * I have not been able to play this mode. However this is what the in-game writing says: Unlike other modes, attack power during Fever will be reduced with this rule. So Fever is no longer advantageous. * ---------- * || Edit Rules || * ---------- * A good addition to the game, here you can change various things about the game including: ----------------------- O---{ Margin Time }---O ----------------------- Margin Time- Sets the time for increased nuisance puyo when you attack to make it almost deadly.Useable for sudden death matches! ----------------------------- O---{ Chain Limitation }---O ----------------------------- So you're up against a Godly player like myself *coughyeahrightcough* eh? Who can chain like no tomorrow? Well you can limit the chains here from 2 to 20 or off which is useful. ---------------------- O---{ Offsetting }---O ---------------------- The old versions of Puyo didn't after all have this feature. It's up to you to try how old-school players played. On and off are selectable. ------------------------- O---{ Target Points }---O ------------------------- Sets how many points you need to get to send one nuisance puyo to your opponent. If you set it lower, you can have increased chain attack! Set it higher and it will be more difficult to send nuisance puyo and offset more than 1 nuisance puyo. 40 points for minimum clearage. The number can be set from 20(easy) to 980(insanely difficult!). You cannot turn this option "OFF"! * ================== * // \\ O=========// 8.List of characters \\===========O // \\ * ======================== * The characters are split into the following groups. Whichever you choose depends on how you play. * --------------------- * ||Well-Balanced Player || * --------------------- * Character/s: Amitie, Arle, Carbunkle Both are good at most things. Although those who are previous fans of Puyo would pick Arle just for the nostalgic factor -- all of her drop pieces are 2-puyos. * ------------------------ * || Only goes for big chains || * ------------------------ * Character/s: Raffine, Hohow Bird, Accord Those who like going for chains from 4-9 would most likely use these three. In CPU terms, Accord is one hard cookie. Although you can play just as well with the other two. Raffine goes for all clears in fever mode and Hohow Bird's drop pattern allows for building massive chains to pound opponents faces in! * ----------------- * || Build up to fever || * ----------------- * Character/s: Oshare Bones Oshare Bones' Drop Piece Pattern allows him to offset attacks easier, thus allowing the easiest build-up to fever. * ------------------ * || Likes large chains || * ------------------ * Character/s: Klug This is the character to use for 10-15 chains. His Puyo Drop Pattern allows him to make 3 chain combos very very easily. * --------------------- * || Keeps the pressure on || * --------------------- * Character/s: Dongurugaeru, TaruTaru, Frankensteins For the easiest way to smack your opponent, use these three. Their 1, 2,and 3 chains can do random damage-- 1X to 2X in normal mode; 1X to 4X in fever mode. So pulling off a massive 3 chain can almost always defeat your competition (unless they are one dot away from fever mode), but just keep offsetting and you will be that much closer to fever mode and victory! For Example: You are playing Frankensteins and attack your opponent with a six-puyo 1 chain while in fever mode,(which normally give off only 1-3 nuisance puyo). The computer automatically multiplies it by a random number, from 1 to 4, (now the number of nuisance puyos can be as least as 1 and as much as 12). Then the nuisance puyos appear above your opponents playing field. * ---------------- * || Constant Fever || * ---------------- * Character/s: Yu, Onion Play, Prince of Ocean, Popoi The largest group it seems. If you want to increase the timer of Fever mode whilst in it easier, these would be the ones to pick. Onion Play is probably also the cutest vegetable I've ever seen while hearing Popoi "meow" for the 30th time might make the opponent more annoyed. * -------------- * || Loves Chains || * -------------- * Character/s: Rider Its easier to do short chains and insanely big ones because of her Puyo Drop Pattern. * ================= * // \\ O===========// 9.Endless Puyo Pop \\==========O // \\ * ======================= * Lets face it. Single Puyo Pop can only be played so long till you burst into tears trying, or get to such skills you can finish it easily. And Double Puyo Pop would mainly be for when the friends are around, endless Puyo Pop then, 3 different 1-Player Modes, and the heart of High Scores. * ------- * || Fever || * ------- * You start in Fever Mode and given 60secs to combo and do as many All Clears as you can. Note that to increase the timer you should aim for those All Clears. The better you do, the bigger chain set that comes your way. Rather ideal to practice Fever in general. When the timer ends or the screen is full of Puyo, the game is over. * --------- * || Mission || * --------- * You start out much like original mode. However you are given a task to do. It may start simply from "Do a 2-chain" or "get rid of 2 colors at once" to a little brain scratching later on. This mode also has a timer that increases depending on how quick you do the tasks given. When the timer ends or the screen is full of Puyo, the game is over. * ---------- * || Original || * ---------- * The original classic game. No timer, no fever, and certainly no opponent. Just you against the Puyo that are given, last as long as possible, practice chains, and don't forget to aim for those high scores. And since it seems to not get really fast up until Level 40 or so, you can point-rank quite a bit. * ======== * // \\ O==========// 10.Options \\==========O // \\ * ============== * * ---------------------- * || Button Configuration || * ---------------------- * Change which way the puyo go via A and B. Not that much difference. * -------- * || Rumble || * -------- * Turn the rumble feature on or off to your own liking. Personally I haven't noticed if it works well. * ------------ * || Difficulty || * ------------ * Three difficulty settings: Easy, Normal and Hard. This is affected in Single Puyo Pop, where the opponents are increased in skill. * ------------ * || Cut Scene || * ------------ * Turn the cut sconces on or off to your liking while playing Single Puyo Pop. You could just press start while it is playing though. * ---------------------- * || Animation for Chains || * ---------------------- * Turn the animation for chains on or off. What this specifically is, is your character shown to you if you do a combo. If can get annoying if your trying to concentrate. However it does look neat I guess. * ----------- * || 3D Effect || * ----------- * Turn the Puyo 3D effects while in a combo on or off. Same as above for this, it can get annoying but does look nice, especially in Fever mode. * ---------- * || Language || * ---------- * Five languages are selectable: English, French, German, Spanish, and Italian. * --------------- * || Go To Gallery || * --------------- * This mode is split into 6 separate options: ----------------- O---{ Music }---O ----------------- 00 to 22 is selectable here. ------------------------- O---{ Sound Effects }---O ------------------------- 00 to 45 is selectable here ----------------- O---{ Voice }---O ----------------- Hear the character voice samples here. If uh...you'd want to do such a thing. --------------------------- O---{ View Cut Scenes }---O --------------------------- Watch the cut scenes you've already been in. Note you cannot watch what you have not unlocked yet. ------------------ O---{ Replay }---O ------------------ You can save replays in-game in Single or Double Puyo. You'll need 3 to 6 blocks, and you can only save 6 at a time. * ----------- * || Save/Load || * ----------- * Save and/or load your game. This is vital for saving those secret characters and high scores. But there is no auto-save feature, so you have to save it yourself manually every time. * ============ * // \\ O===========// 11.High Scores \\============O // \\ ================== * Think you are the almighty eh? Puyo Pop God eh? Send me those scores people, and see your name here for all to see! But of course, this is not really about fame, just a little fun since reaching those devilish high scores, then beating your own score by 5 points, nice feeling. DO NOT FORGET: The game does not automatically save your scores. You have to save it manually in options. So don't forget! Note: If a persons score seems not believable. I may have to email back and ask a few things. A photo of the records screen would always be handy for this sort of situation. * ----------------- * || Single Puyo Pop || * ----------------- * ------------------------- O---{ RunRun Course }---O ------------------------- ================================================== RANK||NAME ||Total Score||No. Of Continues||Time ================================================== No.1|| || || || No.2|| || || || No.3|| || || || ================================================== --------------------------- O---{ WakuWaku Course }---O --------------------------- ================================================== RANK||NAME ||Total Score||No. Of Continues||Time ================================================== No.1|| || || || No.2|| || || || No.3|| || || || ================================================== --------------------------- O---{ HaraHara Course }---O --------------------------- ================================================== RANK||NAME ||Total Score||No. Of Continues||Time ================================================== No.1|| || || || No.2|| || || || No.3|| || || || ================================================== * ------------------ * || Endless Puyo Pop || * ------------------ * ----------------- O---{ Fever }---O ----------------- ============================================ RANK||NAME ||Total Score||Max Chain||Time ============================================ No.1||DAZ || 10526202|| 15||4:15 No.2||NEG || 4489324|| 13||2:11 No.3|| || || || ============================================ ------------------- O---{ Mission }---O ------------------- ============================================ RANK||NAME ||Total Score||Max Chain||Time ============================================ No.1|| || || || No.2|| || || || No.3|| || || || ============================================ -------------------- O---{ Original }---O -------------------- ============================================ RANK||NAME ||Total Score||Max Chain||Time ============================================ No.1||DAZ || 9808997|| 6||40:11 No.2||NEG || 7224324|| 3||50:22 No.3|| || || || ============================================ * ==== * // \\ O=========// 12.FAQ \\==========O // \\ * ========== * Most asked stuff. Question: How do you unlock the 2 hidden characters? Answer: To unlock Popoi, simply play and complete WakuWaku mode in any difficulty. You'll then be able to select him in Double Puyo Pop. The terms to unlock Carbunkle, the 2nd secret character is confusing and hard. You'll need to complete HaraHara mode in certain conditions. And then Carbunkle will face you instead of Popoi. Winning the battle unlocks him. However several people are unsure how exactly he is unlocked. Using a low amount of continues and/or high amount of using Fever mode in-game is the usual thing pointed out. Question: Is that Arie from previous Puyo Puyo games? Answer: Yes Question: I've seen pictures of Carbunkle, the mascot of Puyo Puyo. Where is he?! Answer: Its been said that Karbunckle is in fact the 2nd secret character. Other then that, he's not in the middle of the screen like in previous Puyo Puyo games which is a shame. Question: Song number 13 in Options sounds familiar... Answer: It's the theme from Puyo Pop for the GameBoy Advance. I do not know if this tune has appeared before that, however. Question: It has! Answer: Ah yes. It seems so. In Puyo Puyo 2 for the Genesis/Mega Drive, it would seem nearly ALL the tunes are taken to use on Puyo Pop on GBA. Including track 13. Question: Can I change the English voices to Japanese? Answer: Sadly, no. The import Japanese Dreamcast version however CAN enable both voice languages. You should also ignore the error in the manual, which states the language can be turned to Japanese. In the US versions of Puyo Pop Fever. It would seem that the Japanese option has been added. Lucky bunch, heh. Question: Any cheats? Answer: So far for the Gamecube, XBOX and PlayStation2 versions, no one knows. However it has been discovered that there are button cheats to unlock both characters and all the movies in Gallery mode for the Dreamcast version of the game. Question: Your basic combo section is hopelessly useless, since you can never get those exact Puyo. Answer: This is true. However note they are only there for examples. And the more you practice, the better you'll get the hang of high-chained Puyo. It may not look as perfect as those that I show, but it'll work nevertheless. Question:For the SASB? Answer:I credit the guide to the Sonic Adventure Social Board. Hey, if the book authors can do it, why can't I? * ======================= * // \\ O=========// 13.Puyo Pop Fever Tidbits \\==========O // \\ * ============================== * As we reach the end of this guide. I'd like to round things off by some little known facts or odd things that some may not know about Puyo Pop Fever, or Puyo Puyo in general. In any case, I hope this guide has been helpful to you. And I hope we'll meet again someday. But in the meantime, let's PUYO! * ----------------------- * || Development Puyopment || * ----------------------- * In total, Sonic Team spent a total of 8 months on Puyo Pop Fever. From the date it was revealed ( Tokyo Game Show 2003 ) to the release date. Quick eh? That's not saying much perhaps, due to the capabilities the Gamecube has, Puyo could be done within a month and with free versions around the web. * -------------------- * || Released Via Fever || * -------------------- * Puyo Pop Fever in Japan came out in a wacky order: PLAYSTATION 2: 2/04/04 DREAMCAST: 2/24/04 GAMECUBE: 3/24/04 XBOX: 4/24/04 This is due to, or so Sonic Team says, to a give a feeling of fever to the people who are awaiting the game. It sort of shows a combo element as well, don't you think? * ---------------- * || SOA goes crazy || * ---------------- * In the winter/spring season of 2003/4, Sony of America announces a new harsh rule for any new games in the future: They have to be 3D! And so it looks unlikely that the Playstation 2 version will come out in America in summer 2004. Of course Sony didn't use those exact words, they tried to hide it by saying "The game does not show the potential of the PS2's capabilities". Obviously they didn't notice the 3D effect while comboing, eh? Other games that SOA have not allowed to be released in America so far: Metal Slug 5 Viewtiful Joe Super Street Fighter 2: Tenth Anniversary Edition * ------------------ * || POP FEVER CRAZY! || * ------------------ * Want to see some Japanese Puyo Pop Fever players in action? Then go here: http://am.sega.jp/utop/news/puyopuyo/puyo_csakiba.html Warning, it is rather surprising. * ---------------------- * || Sweet farewell to DC || * ---------------------- * Puyo Pop Fever also marked the last ever Sega developed Dreamcast game in Japan. The Dreamcast version also had little things that no other version has. An example of which is the DC menu screen can be changed to look like something from the selection given or the ability to change in-game backgrounds along with the Japanese and English voices, with the menu changeable to English also. A very sweet farewell indeed. * ------------- * || Puyo History || * ------------- * A useful look into the history of Puyo! http://www.classicgaming.com/reviews/puyo/puyopuyo.htm * ------------------- * || Puyo For Everyone! || * ------------------- * Sonic Team have released Puyo Pop Fever on a total of 15+ different consoles, portables and mobile phones so far. The next versions to released at the time of writing are for the Playstation Portable and Nintendo DS. All of the versions have the same basic gameplay modes and share the same character designs. * -------------- * || Retrospective || * -------------- * (To be filled in at a later date clue: 10 years from original release perhaps?) * ================= * // \\ O==========// 14.Version History \\===========O // \\ * ======================= * February 4, 2008: Spellchecked the whole guide. Updated contact email address. Version 1.07 January 5, 2008: Added Retrospective into Tidbits. Updated copyright to 2008. Updated contact email address. Version 1.06 July 20, 2007: Updated copyright to 2007. Version 1.05 April 12, 2006: Updated copyright to 2006. Updated new contact email address. Version 1.04 March 23, 2005: Added Puyo For Everyone into Tidbits. Neatened things out here and there. Version 1.03 March 22, 2005: Oh my. I never thought I'd have to update this again. Added the correct meanings to Margin Time and Target Points in Double Puyo. Version 1.02 October 5, 2004:Forgot to add Puyo History into Contents. Added another question into FAQ. Version 1.01 October 1, 2004:Oh dear. What have we got here? Due to lack of spare time, I'm going to stop updating this FAQ unless there is something critically wrong with it OR I find time to fill in the last two Waku courses, 4 and 6. For this update however, I added Waku Course 7 and added some more info into the language option in the US versions of Puyo Pop Fever. Oh, and also added a link to the Puyo history. Also added thanks to the people who have emailed. Enjoy. Version 1.00 July 19, 2004:Whole guide clean-up finished. Changed Version history to start from the most recent change, instead of the first. Version 0.99E July 9, 2004: Half of the guide clean-up complete. Added Round 3 in hara. And a few errors here and there. Version 0.99D June 19, 2004:Added HaraHara Round 2. Version 0.99C June 17, 2004:Added a credit at the very top, along with a new question in the faq section to explain it. Cleaned the top part, and will continue to do so later on. Version 0.99B June 16, 2004:Whole guide spellchecked. Version 0.99A June 15, 2004:Added Rounds 6 and 7 in Waku, meaning it's finished at last. Fixed some typos. Version 0.99 May 29, 2004:Added Carbuncle into Characters in Double Puyo. Also added the alternative round 8 in hara hara mode. Thanks again to Jjimvideogamer. Version 0.98 May 28, 2004:Added Round 1 of Hara. Version 0.97C May 26, 2004:Added IGN into authorized websites. Version 0.97B May 25, 2004:Updated Aim name. Version 0.97A May 24, 2004:Thanks to an email from Jjmvideogamer, I've had to re-write most of Character Selection. Also got to realize those drop patterns, which I really should add in here somewhere. Added J into special thanks. Added a small funny thing to the end of the document. Version 0.97 April 27, 2004: Added Round 5:Yu into HaraHara mode. Version 0.96A April 24, 2004: Big delay, but hey I've got other games to play currently. Added Example 5 and updates certain parts about Carbunkle. Version 0.96 April 11, 2004: Added rounds 3 to 5 for Waku. Added new high score for Endless and Fever. Version 0.95 April 8, 2004: Well I missed the 3 deadline. But no matter. Added round 1 and 2 OF Waku. Finished the missing gaps of the Tidbits section. Version 0.92 April 3, 2004:Got rid of the puyo border for size font purposes. Version 0.91B April 2, 2004:Added Cheats.de to authorized sites. All those who have contacted me on scores will have to wait, I'll be updating soon. Had a net problem and such. Version 0.91A March 31, 2004:Completed Trap rules and added most of Edit Options for Double Puyo Pop. Added an all-new logo with added Puyo. Version 0.91 March 29, 2004:Added Popoi guide into both Waku and Hara. Where best to start then the last battle, eh? Neatened up the sub-sub-chapters. Version 0.90 March 28, 2004:Added HaraHara intro into Single Puyo Pop. Added First Finished On at the top, aiming to complete by April 3rd. Version 0.89A March 24, 2004:Completed Options chapter. Added Fever score in High Scores. Version 0.89 March 19, 2004:Added my own Original score. Along with adding Max Chain into the Endless Puyo high score boxes. A Do Not Forget part into high scores also. Added most of the Options section. Added whole new chapter called Puyo Pop Fever Tidbits. And filled in most of that section, bar a few release dates and things I need to fill in. Added more people to credits. Version 0.88 March 18, 2004:Improved the High Scores section boxes. Version 0.85A March 17, 2004:Added High Score tables. However they are currently empty. So I'll have to fill them in at a later date. Also the High Score introduction. Version 0.85 March 16, 2004:Separated Double Puyo from Character List, making them separate chapters, making them look neater. Added Example 4 into Basic Combos. Added another question to FAQ. Version 0.82 March 15, 2004:Added Basic Puyo Combo section in full. Also made it a chapter separate from the getting started chapter. Added three examples, and edited the contents list. Version 0.80 March 10, 2004:Added main three game explanations in Endless Puyo Pop. Not forgetting the intro. Added a little extra note in Contact. Version 0.76 March 9, 2004:Added Intro picture drawing. Not sure if it'll work, but I think its good for a first timer anyhow. I did write a lot more, but I forgot to save, bah. Version 0.74 March 8, 2004:Shifted Version History from 2 to 11 so it might ( imo ) looks neater. Fixed numbers in context. Version 0.73 March 7, 2004:Short update. Added Waku and Hara story intros. Another question added in FAQ. Version 0.72 March 6, 2004:Added Neoseeker.com to permitted sites that can use this guide. Also in the added authorized websites section. Tried decreasing the word amount to not allow margin errors. Wrote all of the character differences in Character List. Also added normal rules and classic rules into Double Puyo Pop. Version 0.7 March 5, 2004:Added a Basic Combos section. Also a Notes section for memory card info. Fixed TaruTaru/Don mix-up. Added a Story section. Added intro to WakuWaku Course. Added main additions to Options. Made side bars doubled. Another question added to FAQ about the Japanese language option. Starred the difficulty settings of the levels in Waku and Hara. Version 0.6 March 4, 2004: Added another question in FAQ section. Planned out all the rounds in the game which I'll need to write about in a future update. Changed the table of contents to feature those rounds. Transferred the whole guide into notepad. Looks slightly uglier at the moment. Added a Contact section. But I'll give it a polish for the next update. Version 0.4 March 4, 2004: Added all of RunRun mode with help also for its HARD mode. An introduction to Single Puyo Pop. Added a basic character listing with their special abilities. Introduction for Double Puyo Pop. Added basic FAQ section. Changed one or two table of contents numbers and listings. Version 0.3 March 3, 2004: Started writing the guide. Added the basic barebones to the guide. Everything is complete up to RunRun Course along with the Introduction and a part of the Legal Info. Version 0.1 * ============== * // \\ O===========// 15.Legal Info \\============O // \\ * ===================== * This FAQ is copyright of NEG. This FAQ can not be re-published under any site without consult from the author. Certain in-game content ( as in enemy guide info, etc) can be re-published on any FAQ or Site. But must be written in your own words. If the content in this guide is published in full or with minor word change, action can range from contacting your Internet Service Provider, to legal action. * --------------------- * || Authorized Websites || * --------------------- * www.gamefaqs.com www.neoseeker.com www.cheats.de www.ign.com * ========== * // \\ O===========// 16.Credits \\============O // \\ * ================ * Puyo Puyo/Puyo Pop Fever, all Puyo Pop Characters and the game is copyright and owned by Sega/Sonic Team. Many thanks to the following people for support and advice on this guide: WangCookGoodFood: Moral support, especially when I got worried by a few emails and things. Frieza2000:Came up with the basic combos section idea, also pointed out errors and stuff. CjayC: For posting this guide on Gamefaqs, increasing my confidence of the project to start with. Jason Howell: For tempting me to make a guide in the first place. Since he said I would not be able to. DAZ: For being the first to send in a pic of his endless puyo classic score. Many thanks. Jjmvideogamer: For re-writing the Character Selection and getting me to notice drop patterns, thanks. Neoseeker.com: For asking me to post this guide on the site thus enabling more people to be able to use this guide, along with a tad more self confidence in myself. Para Omni/Gaurdian Scyth:For spellchecking the guide in its 0.99 state. And yes, he knows he spelt both Guardian and Scythe wrong. MasterGamer317: For helping me, one year on from myself working on the guide, on Margin Time and Target Points in Double Puyo. All those who emailed me on the US version of Puyo Pop Fever having JAPANESE as selectable. Anyone using this guide: After all. I made this guide so it'll be useful to you, the reader. * ============ * // \\ O=========// 17.Contact \\==========O // \\ * ================== * If you don't understand something in this guide email me at necipyener@hotmail.co.uk I shall reply as soon as I am able to. Or if you have AIM you can speak to me via the name: NEG 3004 Please bear in mind that if you are asking something that is already covered in this guide I will not reply. Thank you. ( o_o )( o_o ) Thanks for reading! ( o_o )( o_o )