+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | S E C R E T W E A P O N S O V E R N O R M A N D Y | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: SECRET WEAPONS OVER NORMANDY PLATFORM: PLAYSTATION2 GENRE: WAR/ACTION/SHOOTER CREATOR: LucasArts Copyright 2003 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.03 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Missions UNIT III: PLAYING THE GAME 7. Getting Started 7.1 Main Menu 7.2 Main Menu: Campaign 7.3 Main Menu: Instant Action 7.4 Main Menu: Two Player 8. Taking Control 8.1 The Controls 8.2 The Main Screen : Campaign and Instant Action 8.3 The Main Screen : Two Player 8.4 The Pause Screen: Campaign 8.5 The Pause Screen: Instant Action and Two Player 8.6 Aftermath UNIT IV: STRATEGIES 9. General Strategies 10. Specific Strategies for Campaigns and Challenges 10. 1 Mission 1 10. 2 Mission 2 10. 3 Mission 3 10. 4 Mission 5 10. 5 Mission 5 10. 6 Mission 6 10. 7 Mission 7 10. 8 Mission 8 10. 9 Mission 9 10.10 Mission 10 10.11 Mission 11 10.12 Mission 12 10.13 Mission 13 10.14 Mission 14 10.15 Mission 15 11. Specific Strategies for Instant Action 12. Specific Strategies for Two Player UNIT V: APPENDIX 13. Aircraft Database 13.1 American 13.2 British 13.3 German 13.4 Japanese 13.5 Russian 13.6 Chart for Quick Aircraft Comparison 14. Weapons Database UNIT VI: CONCLUSION 15. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2004 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have SWON as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 4/19/04: A guide is born. Version 1.01 4/19/04: Fixed a couple of errors. Thanks to partimegamer for pointing out the error on the RADAR section in Chapter 8.2. Version 1.02 10/12/04: Fixed some Chapter formatting problems. Version 1.03 12/10/04: Added www.wonderdogsoftware.com to the allowed list. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) LucasArts for making a great historical simulator GameFAQ's for putting up this FAQ Various sources for aircraft data +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Secret Weapons Over Normandy (SWON). Since this is a war/action/shooter type of game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the requirements for getting the various items or doing the various tasks required to complete each area. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put SWON in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ SWON takes place in both the European Theater of Operations (ETO) and Pacific Theater of Operations (PTO). You will be able to fly historic fighters and bombers through the campaign, instant action, or two-player modes. Campaign mode will allow you to go through 14 historic places and/or battles to the final showdown on the shores of Normandy during D-Day. You will be part of an elite group of pilots called the Battlehawks (or Hawks) for short. Your purpose in life is to take on and defeat Nemesis in a series of battles. Of course, some of these battles are in the category of "what if..." which makes these campaigns even more interesting. You will be given primary and sometimes secondary and bonus objectives to complete. During the instant action, you will get to choose several things from the type of plane to the quality of the pilots you will face. Score is kept to see if you or your opponent is the better pilot. In the two-player mode, you can battle with a friend in a split- screen environment to see who the better pilot is. In addition to flying historic planes, you will also be able to use the historic weapons such as bombs, rockets, and torpedoes on various targets. There are also extra missions you can do to get upgrade points (called requisitions) for your planes to improve such things as performance, armament, and protection. For any of the things you choose to do, it will be a combination of the plane that you choose and your skill as a pilot that will determine victory or defeat. So get ready to strap yourself into the cockpit and do battle with an opponent who would love to see you going down in a ball of flame. *************** ******************************** U N I T II ********************************** *************** +==================+ | 6. THE MISSIONS |=========================================================== +==================+ SWON will require you to go through fifteen missions. Within each of these missions there are primary, secondary, and bonus objectives. You must only satisfactorily complete the primary objectives to move onto the next mission. The missions are aptly named Mission 1 through 15. Your success or failure in these missions will greatly impact future events. In addition to the Campaign, you can also play in Instant Action or Two-Player. Instant Action allows you to use planes and landscapes you have unlocked during the game. Two-Player also allows this. In addition, there are seven two-player missions that have the players working cooperatively or against each other. All these are discussed later in the FAQ. **************** ******************************** U N I T III ********************************* **************** +=====================+ | 7. GETTING STARTED |======================================================== +=====================+ Once the game has loaded, you will be able to Start a New Game or Continue. Either choice will take you to the next menu. _________________ / 7.1 Main Menu /_____________________________________________________________ ----------------- Whether you started a new game or are continuing an old one, you will be pre- sented a menu with the following choices: +----------+ | CAMPAIGN | +----------+ Allows you to start or resume a Campaign already in progress +----------------+ | INSTANT ACTION | +----------------+ Allows you to test your skill against the game. More about this in Chapter 11. +------------+ | TWO PLAYER | +------------+ You must have both controllers in the machine for this to be an option. More about this in Chapter 12. +---------+ | OPTIONS | +---------+ The following options are available to make your gameplay more enjoyable: CONTROLLER: You get the following choices: CONTROLLER SETUP: Allows you to choose the controller setup from Standard 1, Standard 2, Standard 3, and Advanced 1. CONTROLLER SENSITIVITY: You get to choose from Arcade, Balanced, or Realistic. Y-AXIS : Choose whether the Y-axis is inverted or not. VIBRATION: Choose from High, Off, Low, or Medium SOUND: Set the following audio attributes: FX VOLUME, ENGINE VOLUME, MUSIC VOLUME, VOICE VOLUME: Choose the volume for these various features. SPEAKER CONFIG: Stereo, Mono, or Surround. RADIO CHATTER : Choose from None, Voice only, Subtitles only, or Voice and Subtitles. RADIO CHATTER LEVEL: Choose from Normal or Reduced. CAMERA: You get the following choices: 1ST PERSON: Your view through the window 3RD PERSON - CHASE: Gives a big view around your plane. 3RD PERSON - NO HUD: Nothing is displayed, realistic piloting. 3RD PERSON - TARGET LOCK: View action through permanent target lock. 3RD PERSON - BOMBING: Allows you to get the bombing bombsight RESET TO DEFAULTS: Undo all the changes you made. +------+ | LOAD | +------+ Load a game. +------+ | SAVE | +------+ Save a game. +---------+ | GALLERY | +---------+ Shows the different movies that are unlocked as you progress through the game. ____________________________ / 7.2 Main Menu: Campaign /__________________________________________________ ---------------------------- Once you have chosen Campaign, you will get another menu of choices: +-----------+ | MISSION # | +-----------+ This is the current Mission you are on. If you are just starting, it will be at Mission 1. +-----------+ | CHALLENGE | +-----------+ This enables you to play the Challenge Missions. You don't have to complete a Mission to access these and it is usually recommended you play these before the Mission. Only Mission 1 has this as Tutorials. +--------+ | HANGER | +--------+ This allows you to go to the hanger to modify the aircraft currently within it. You must have 1 or greater Requisitions available in order to upgrade your selected aircraft. To upgrade, choose the aircraft and press the CIRCLE button. You will be able to choose from the following upgrades: ARMOR I - III : Adds 25% increase in damage protection and a 10% loss is speed and maneuvering. ENGINE I - III : Adds 20% to speed and increases climb by 5% AIRFRAME I - III : Improves flight controls by 10% EXTRA GUN AMMO : Doubles your ammunition capacity. Engine performance in- creased to compensate for extra weight. DOUBLE BOMB RACK : Doubles your bomb capacity. Engine performance increased to compensate for extra weight. DOUBLE ROCKET RACK: Doubles your rocket capacity. Engine performance in- creased to compensate for extra weight. EXTRA CANNON AMMO : Doubles your cannon ammunition capacity. Engine performance increased to compensate for extra weight. +---------+ | HISTORY | +---------+ Allows you to re-play missions that you have already played. This also includes the Challenge Missions. __________________________________ / 7.3 Main Menu: Instant Action /____________________________________________ ---------------------------------- This allows you to set up different factors to play against the game. These factors are: SCORE : You set the kills at 1, 2, 5, 10, 15, 20, 25, 30, or None for no scoring limit. TIME : You set a time limit of 1, 2, 5, 10, 15, 20, 25, 30 minutes or None for no time limit. ENVIRONMENT: You start off with one environment. As you progress through the Campaign, you unlock more environments for a total of 15. These environments are: Dunkirk, Dover Cliffs, Brittany, North Africa, Siam, Burma, Pacific Ocean, Denmark, Eastern Front, East Germany, Norway, Northern Germany, Peenemunde, Deep in Germany, and Utah Beach. The next screen allows you to choose characteristics for you and your opponents aircraft. These are: CRAFT TYPE : Initially, you will only start with the Hurricane as yours or your opponent's aircraft. As you play through the Campaigns, you can acquire more aircraft for a total of 26. See Chapters 10 and 13 for all the aircraft you can acquire. SECONDARY WEAPON: You get to choose yours and your opponent's secondary weapon. See Chapter 14 for more details on secondary weapons. WINGMAN : Choose from 0 to 5 wingmen. SKILL : Your or your opponent's skill as a Cadet, Regular, or Ace. The next screen allows you to choose upgrades for yours and your opponent's aircraft. You can choose from Armor I-III, Engine I-III, and/or Airframe I-III. After this screen, you are ready to play. ______________________________ / 7.4 Main Menu: Two Player /________________________________________________ ------------------------------ You can choose from Instant Action (which is played like Chapter 7.3 except your opponent chooses everything versus you) or Two Player. If you choose Two Player, you can choose from one of seven challenges (see Chapter 12 for more details). Once you have chosen the challenge, then you and your opponent (or ally) choose your aircraft and characteristics. The only things different from instant action are that you don't choose the Wingman or the Skill level. You then choose the Controller layout. It is the same as the Controller layout from the OPTIONS menu. After you and your opponent (or ally) have chosen, you are ready to start. +====================+ | 8. TAKING CONTROL |========================================================= +====================+ ____________________ / 8.1 The Controls /__________________________________________________________ -------------------- The controls for this game will take some getting used to. The key, of course, is practice to become proficient with them. The controls are: << FLIGHT >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | LEFT ANALOG STICK | FLY YOUR CRAFT IN THE | | (L3) | IN THE DESIRED DIRECTION | +---------------------+--------------------------+ | RIGHT ANALOG STICK | PRESS UP OR DOWN TO | | (R3) | INCREASE OR DECREASE | | | THROTTLE | +---------------------+--------------------------+ | PRESS RIGHT ANALOG | LOOK BEHIND AIRCRAFT | | STICK (R3) | | +---------------------+--------------------------+ | L1 | ZOOM IN CAMERA | +---------------------+--------------------------+ | | TARGET LOCK (PRESS TO | | L2 | KEEP CURRENT TARGET IN | | | VIEW | +---------------------+--------------------------+ | TRIANGLE | CYCLES THROUGH DIFFERENT | | | CAMERA ANGLES | +---------------------+--------------------------+ | | PRESS ONCE TO SLOW TIME | | CIRCLE | DOWN. HOLD DOWN TO | | | ACCELERATE TIME | +---------------------+--------------------------+ << COMBAT >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | R1 | FIRE PRIMARY WEAPON | +---------------------+--------------------------+ | R2 | FIRE SECONDARY WEAPON | +---------------------+--------------------------+ | SQUARE | CYCLE THROUGH GROUND | | | TARGETS | +---------------------+--------------------------+ | X | CYCLE THROUGH AIR | | | TARGETS | +---------------------+--------------------------+ << MISCELLANEOUS >> +---------------------+--------------------------+ | BUTTON INVOLVED | RESULT | +---------------------+--------------------------+ +---------------------+--------------------------+ | | INSTANT REPLAY MODE. | | SELECT | PLAYS LAST 15 SECONDS OF | | | OF YOUR FLIGHT | +---------------------+--------------------------+ | START | BRINGS UP THE PAUSE MENU | +---------------------+--------------------------+ | DIRECTIONAL KEYPAD | ISSUE WINGMAN COMMANDS | | | (SEE BELOW) | +---------------------+--------------------------+ WINGMAN AND MISC COMMANDS: ATTACK MY TARGET : Press left on the directional keypad. They will attack the target you currently have marked. DEFEND ME : Press right on the directional keypad. They will attack the enemy that is currently attacking you. TARGET AT WILL : Press up on the directional keypad. Allows your wingmen to attack any available targets. LANDING GEAR UP/DOWN: Press down on the directional keypad. _____________________________________________________ / 8.2 The Main Screen: Campaign and Instant Action /_________________________ ----------------------------------------------------- This is the view when you are in the cockpit (unless you have HUD disabled): +========================================================================+ | ____ ________ | | / \ / \ | | | \ |<-AIRSPEED / \ | | +---^+<-THROTTLE \ / | | |####|<-ALTITUDE \________/ | | +----+ RADAR | | | __ | | | |/ \|<-AIRCRAFT / \<-LEAD RETICLE | | |\__/| TRIM \ / TARGET DISTANCE & LOCATION | | \____/ +-------+ \\<-OFF- | | / | \ | |/\ \\ SCREEN | | GUNSIGHT-> -- -- +-------+\/<-TARGET | | \ | / // HEALTH | | | | | | | | | | | | _______ ____________ | | / \ PRIMARY AMMO->[____________] | | / \<--DAMAGE ____________ | | \ / INDICATOR SECONDARY AMMO->[____________] | | \_______/ | | | +========================================================================+ +----------+ | AIRSPEED | +----------+ How fast you are going. It is indicated by both analog and digital means. +----------+ | THROTTLE | +----------+ Indicates how much "gas" you are giving your plane. The higher the faster unless you are climbing. +----------+ | ALTITUDE | +----------+ How far above the ground you are. +---------------+ | AIRCRAFT TRIM | +---------------+ Your plane in relation to the horizon. Shows climbing, diving, and banking. +-------+ | RADAR | +-------+ Shows where your friends and foes are. Yellow are untargeted enemies, red are targeted enemies, and green are friends. In addition, it shows offscreen things such as Partisan airfields and off- screen enemies. +--------------+ | LEAD RETICLE | +--------------+ Indicates where you should aim your shots to hit the target. +----------+ | GUNSIGHT | +----------+ Where your shots will go. +------------------------------+ | TARGET DISTANCE AND LOCATION | +------------------------------+ Tells what the target is, distance to target. +---------------+ | TARGET HEALTH | +---------------+ Starts off as a green circle and becomes progressively unfilled and changes to red as you do more damage. +------------+ | OFF SCREEN | +------------+ Indicates where the enemies are off screen. The more arrows means farther away. It also has an indication, in feet, where the target is located. +------------------+ | DAMAGE INDICATOR | +------------------+ How much damage has been done to your aircraft or AA gun. It starts at green and gradually becomes unfilled and changes to red as you sustain more damage. +--------------+ | PRIMARY AMMO | +--------------+ How much ammo, for your primary weapon, you have left. +----------------+ | SECONDARY AMMO | +----------------+ How much ammo, for your secondary weapon, you have left. ____________________________________ / 8.3 The Main Screen: Two Player /__________________________________________ ------------------------------------ The screen is split horizontally so this is the same view for both the top and bottom: +========================================================================+ | ______ ____________ | | [______]<-SPEED-THROTTLE GAUGE PLAYER 1 KILLS->[____________] | | | | | | | | __ | | | | | | | |<-DAMAGE GAUGE ___________ | | | | AMMO LEFT->{___________] | | |__| | | +-----+ | +----------------------------------------------------TIME LEFT->| |--+ | ______ +-----+ | | [______]<-SPEED-THROTTLE GAUGE | | | | | | | | __ | | | | | | | |<-DAMAGE GAUGE ____________ | | | | PLAYER 2 KILLS->[____________] | | |__| | | | +========================================================================+ Most things apply to Two Player such as off screen and target identification. There are some additional things on these screens: +----------------------+ | SPEED-THROTTLE GAUGE | +----------------------+ Combines your throttle and speed gauge. +--------------+ | DAMAGE GAUGE | +--------------+ How much damage your plane has taken. +-----------+ | TIME LEFT | +-----------+ How much time you have left for this mission. +-------------------------+ | PLAYER 1/2 PLAYER KILLS | +-------------------------+ Indicator to show how many times the other player has died either through your intervention or them getting destroyed by something else. ___________________________________ / 8.4 The Pause Screen: Campaign /___________________________________________ ----------------------------------- You get the following choices by pressing the START button during the Campaign mode: RESUME : Resume your game OPTIONS : The OPTIONS from Chapter 7.1. CHECKPOINT: Restart your game from the Checkpoint. RESTART : Restart the Mission. HANGER : Go back to the hanger to choose your plane and/or secondary load. QUIT : Go back to the main Campaign screen. ________________________________________________________ / 8.5 The Pause Screen: Instant Action and Two Player /______________________ -------------------------------------------------------- RESUME : Resume the game in progress. OPTIONS : The OPTIONS from Chapter 7.1. SETUP MISSION: Re-setup the mission Chapters 7.3 or 7.4. RESTART : Restart the mission. QUIT : Go back to the main Instant Action or Two Player screen. _________________ / 8.6 Aftermath /_____________________________________________________________ ----------------- After you complete any Campaign Mission, Challenge, Instant Action, or Two Player game, you will get a page of stats indicating what you have done. In addition, when you complete all Primary, Secondary, and Bonus Missions in Campaign mode, you could win the following awards or promotions (this in addition to other things you can gain): Mission 1: Air Medal Mission 2: 2nd Lieutenant Mission 3: Distinguished Flying Cross Mission 4: Distinguished Flying Cross with Gold Star Mission 5: 1st Lieutenant Mission 6: Silver Star Mission 7: Distinguished Service Medal Mission 8: Distinguished Service Medal with Bronze Oak Cluster Mission 9: Captain Mission 10: Distinguished Service Cross Mission 11: Major Mission 12: Distinguished Service Cross with Bronze Oak Cluster Mission 13: George Cross Mission 14: Lieutenant Colonel Mission 15: Victoria Cross *************** ******************************** U N I T IV ********************************** *************** +========================+ | 9. GENERAL STRATEGIES |===================================================== +========================+ SWON is a fast paced game. You must be able to think quickly and react quickly to every changing situations. These general strategies hopefully will help you accomplish the mission objectives so that you don't have to deal with a lot of frustration. These specific strategies are not all-encompassing and there are many other things others have done. I have found, however, that these worked for me since I shared in the frustration. Some general strategies are: - First, and foremost, learn how to operate your fighter. You are fighting in a three-dimensional environment, which means that you can be attacked for several directions at one time. Sometimes the difference between life and death is being able to fly evasively to accelerate/decelerate quickly. As you progress through the campaigns, the enemy comes out with newer and faster planes that can take you out quickly if you aren't prepared. As you get farther in the game, the enemy gets more precise with their shooting and they become a lot deadlier. Failing to learn how to fly will prevent you from getting through the later missions. - It's good to be a hero but being stupid in how you do it can be the difference between coming home from battle or becoming part of the countryside. You need to be very familiar with all aspects of your fighter since you won't have much time to think about what you are doing. This way, you don't play chicken with another fighter who is coming at you. Instead, you can out-maneuver them instead and get in your shots. Learn to fly by using the HUD and only use visual when you know there is a target that needs to be dealt with. - Altitude is a big key in this game. If you can get higher then your opponents, it will give you an opportunity to swoop down and rake them, pull up and come in for another pass. If you are forced to climb after an opponent, you make yourself a vulnerable target. This is especially true if your plane has a poor climb rate. In addition, if you try to climb too fast, you run the risk of stalling your fighter, which could lead you being put into a very deadly situation. For defensive purposes, altitude can be a lifesaver. Many American planes were able to save themselves by out diving their opponents. This was the only time the American planes outran the enemy planes. When you are doing this, make sure you are looking at your altimeter or you could end up a greasy spot in the ground. - Speed is another factor in this game. Just because you have the fastest plane on the planet doesn't necessarily equate to being the best plane to fly. If you are dealing with an opponent who flies much slower then you, then you must throttle back so you don't overshoot them and give them a free shot. This also works in reverse where you are dealing with a faster opponent. Speed equates to turn radius and you can make a much tighter turn radius when you are going slow. This can work to your advantage when dealing with faster planes (i.e. jets) because you can turn inside them and always have a chance for a shot. Of course, don't keep up the slow speed too long or you will become the hunted instead of the hunter. - Make sure you use the right plane for the right job. Some planes are better suited for interceptor use while others excel at ground attack. The mission at hand will determine what the right plane is. Sometimes, you can "customize" a plane and use it for most of the game because it balances most aspects of a plane and it allows you to use it in multiple roles. Again, this one is up to you. - Requisitions can turn a mediocre plane into a deadly machine. Although you can only increase things such as speed, armor, etc. by only three points, this could be the difference between making it back to base or just becoming another statistic. Just remember to use your requisitions wisely and don't try to "beef" up all of your planes. Just upgrade the ones that you will use the most. This usually takes it down to two or three planes that a player uses. Again, this one is up to you as to how you want to use your requisitions. - Learn how to do multiple things at once. You will not only have to pay attention to what is outside of your canopy, but you must also pay attention to the plane itself. Always check the dials and other indicators to make sure you always have the "big picture" of the condition of your plane and where it's at in relation to its environment. Sometimes the game will warn you of bad things while other times you must figure them out for yourself. - Pay attention to in game messages since they will tell your what you need to do. In addition, they also may provide clues as to how to deal with a particular situation. - Learn how to cycle through targets quickly in order to take care of the most immediate threats first. This will be especially true when you are de- fending something against aircraft or rockets. - Learn the weaknesses of the enemy. This will go a long way in being able to defeat them with minimal damage and effort on your part. If you find that you are struggling against a particular enemy, change tactics. - Remember the "Law of Conservation of Ammunition". If you hold you finger on the trigger, you will burn through your ammunition very quickly and usually without the desired results. This could result in being put into a very bad situation without any ammunition. Worse, it could mean having to land at an airfield to reload. Some missions are tightly timed so you may not have the chance to reload. Also, use your secondary ammunition sparingly since you have a very limited amount. Even getting the double ammunition upgrades doesn't mean you have infinite ammunition. - When shooting or bombing a target, remember to "lead" the target. Leading is when your shots will be at the same point as your target (which is moving toward them). If you fire straight, then you will be firing at the point where the target has been, not where it will be. The same applies to bombing except you also must account for your movement. - When you are badly shot up or you need to reload your ammunition, make sure you make a quick journey to your airfield. Also ensure that there are no timed events and you don't have too many enemy aircraft following you or you will have a bad reception as you take off again. +=======================================================+ | 10. SPECIFIC STRATEGIES FOR CAMPAIGNS AND CHALLENGES |====================== +=======================================================+ These strategies not only cover the 15 campaign missions, but they also cover the challenges (if any) contained within each of these campaign missions. It is not necessary to complete these challenges to finish the game; however, if you want more requisitions and possibly new planes, then finishing all of the challenges is a must. In addition, you only need to complete the primary objectives in order to successfully complete a campaign mission or challenge. Of course, the same rule applies as it did for the above, you will lose out on more requisitions and new planes if you only do the primary objectives. In addition, completing all objectives can be rewarded with medals and/or promotions. Remember, once you finish all the primary objectives, the mission ends regardless of whether you have completed the secondary or bonus objectives. This is why you should leave one primary objective (or the only one if singular) until you have completed all the other objectives. It's usually better to finish the Challenges before going into the main mission. The reasons are several but include possibly gaining a better air- craft, requisitions, and most of all...experience. You start the game with the Hawker Hurricane Mk. I. The Missions and Challenges will be set up like this: ____________ / Mission # / ------------ Overview of mission +--------------------+ | Main Mission Title | +--------------------+ Date of Mission: Primary Objective(s): Secondary Objective(s): Bonus Objectives(s): Total Requisitions Possible: Maximum requisitions for that particular Mission or Challenge Aircraft Unlocked (if any): What aircraft are unlocked for the hanger and/or instant action Walkthrough +-------------------------+ | Challenge Mission Title | +-------------------------+ Date of Mission: Primary Objective(s): Secondary Objective(s): Bonus Objectives(s): Total Requisitions Possible: Aircraft Unlocked (if any): Walkthrough NOTE: If there are multiple Challenge Missions, then these will be listed in the order that the game has them. ___________________ / 10.1 Mission 1 /___________________________________________________________ ------------------- This mission will use the Challenges as a training area to familiarize you with the games mechanics. After you are done with the Challenges (and a few more requisitions), you will get your first taste of battle with this mission. +-----------------+ | 10.1.1 Dunkirk | +-----------------+ Date of Mission: May 26, 1940 Primary Objective(s): 1. Stop the JU87 Stukas from destroying the transports 2. Destroy the Bf-109s 3. Protect the defensive lines 4. Shoot down Krieger Secondary Objective(s): 1. Destroy all German AA guns 2. Destroy Nemesis Bf-109s Bonus Objectives(s): 1. Destroy recon group 2. Destroy recon group 2 Total Requisitions Possible: 5 Aircraft Unlocked (if any): Junkers Ju-87 B-1 and Curtiss P-40F Warhawk This mission is broken up into two parts. The first part has you primarily dealing with air targets while the second part has you mainly dealing with ground targets. - After the cut scene, press the X button to determine where the Stukas are coming from. Hover over the fleet and climb. Wait until the Stukas are within 5,000 feet before going after them. - You should be able to clear out the first wave on one pass if you drop your airspeed to the bottom. Just watch out for defensive fire and be aware that the Stukas will attempt to twist and turn out of your sights. - Between the two waves of Stukas, deal with the Bf-109's. Also be wary of them as you go after the Stukas. If you do it right, you can clear out the Bf-109s. If not, wait until after the Stukas to deal with them. (Pri Obj 2). - After you have cleared out the Stukas, you will go back to base to rearm with bombs. (Pri Obj 1). - The next part has you flying over the French countryside. Your job is to neutralize two bridges to prevent the Germans from getting a foothold. As soon as the cut scene ends, head toward the East Bridge. - Use the SQUARE button to target ground targets. You should see the Recon cars coming down the road. Throttle back and when you get within 1,600 feet, open fire. If you do this right, you can clear out all the cars in a single pass. (Bon Obj 1). - Go over to the bridge and drop two bombs. This will take care of the bridge and the Panzers that are on it. Continue past and plaster the two AA guns on the other bank. - Turn around and head toward the West Bridge at maximum speed. Veer to the right and head for the village of Dunkirk since there are three more Recon cars lurking there. - Go and clear out those cars in Dunkirk. It may take a couple of passes since they are close to the town. (Bon Obj 2). - Continue toward the West Bridge. On your way, help the British 25 pounder crew by blasting the three Panzer III's in front of them. - Go past the West Bridge and plaster the AA guns on the far hillside. This takes care of all the AA guns. (Sec Obj 1). - Turn around and drop the West Bridge with a couple of bombs. This will take care of all the German armor on the bridge. Pick off any stragglers that made it off the bridge. (Pri Obj 3). - After dropping the West Bridge, a cut scene announces that Nemesis is on the scene. Keep in mind that the Nemesis pilots are more skilled then their "regular" pilot brethren. Use X to identify which plane is Krieger's and go after him. - It will take a few more hits then the normal Bf-109 to bring down Krieger. Before going after Krieger, take care of the other Nemesis Bf-109'2. (Sec Obj 2). - Once you have cleared out the other Bf-109's, clean Krieger's clock. (Pri Obj 4) +-------------------------------+ | 10.1.2 Orientation Challenge | +-------------------------------+ Date of Mission: May 16, 1940 Primary Objective(s): 1. Destroy balloons over airfield 2. Land at airfield 3. Destroy Stuka 4. Destroy three Stukas Secondary Objective(s): None Bonus Objectives(s): 1. Destroy all balloons in under two and a half minutes Total Requisitions Possible: 3 Aircraft Unlocked (if any): None This part teaches you the basics of shooting. You just need to shoot down the air raid blimps in some semblance of order to beat the time requirement. You will then learn how to land your fighter. You will then take to the air and take down a crippled Stuka, then take out three more that appear on the horizon. +---------------------------+ | 10.1.3 Bombing Challenge | +---------------------------+ Date of Mission: May 18, 1940 Primary Objective(s): 1. Destroy all ammo dumps 2. Destroy all recon cars 3. Destroy all AA guns 4. Destroy all tanks Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 3 Aircraft Unlocked (if any): None Here you get to drop bombs on wooden targets. This teaches you to use your bombing view (press the TRIANGLE button). After you have landed and taken off again, you get to practice your gunnery and bombing skills against some recon cars, AA guns, and tanks. Be wary around the AA guns since they can do some big damage if you aren't careful. +---------------------------+ | 10.1.4 Wingman Challenge | +---------------------------+ Date of Mission: May 20, 1940 Primary Objective(s): 1. Issue all wingman commands to Dadigan in the correct order 2. Destroy all Ju87s 3. Destroy all Bf 110s Secondary Objective(s): None Bonus Objectives(s): 1. Trevor isn't shot down Total Requisitions Possible: 3 Aircraft Unlocked (if any): None You learn your wingman commands here. You will also be able to cut your teeth on some Ju-87's and Bf-110's so let your wingman roam at will to chew them up. ___________________ / 10.2 Mission 2 /___________________________________________________________ ------------------- Things start to heat up in this mission. You will be operating an AA gun and then you will take to the skies to deal with the German bombers and fighters. This time, you will have to learn to bounce from place to place to make sure you can prevent as much damage as possible. +------------------+ | 10.2.1 Aldertag | +------------------+ Date of Mission: August 13, 1940 Primary Objective(s): 1. One hanger survives 2. One radar station survives 3. Destroy all Nemesis Bf-109s 4. Shoot down Krieger Secondary Objective(s): 1. Half of Hytha survives 2. One hanger survives second attack Bonus Objectives(s): 1. Outgun Lyle 2. Half of New Romney survives 3. Two radar stations survive Total Requisitions Possible: 5 Aircraft Unlocked (if any): Ju-88 A-4 /========\ | PART 1 | \========/ You get to sit behind an anti-aircraft gun and blast at the German planes that are attacking your airfield. - The primary planes you want to go after are the Ju-87's and Bf-110's since these can do the most damage to both the hangers and to your gun position. - When you start this part of the mission, cycle through the targets (using the X button) until you get to either the Ju-87's or Bf-110's and start hammering away. Go after the closest aircraft first. - If the Bf-109's or Bf-110's decide to make a strafing run on your position, disengage from whatever you were doing and take care of them because they can do some heavy damage to your anti-aircraft gun. - This will go on for several waves of German aircraft. After it is over, you head to your plane to continue the fight. (Pri Obj 1 and Bon Obj 1). /========\ | PART 2 | \========/ - You start by being faced by three Heinkel He-111 medium bombers. They are relatively close so attempt to shoot them down as quickly as possible. - You are then ordered to go after the Ju-87's while the others handle the next flight of He-111's. Head as quickly as you can toward New Romney to take care of the waves of Stuka's that appear. - Be wary of the Bf-109's that may appear. Take shots at them only if it doesn't interfere with your primary concern of bringing down the Stuka's. - A squadron of three Ju-88's will appear and head toward the radar stations. Speed over as fast as you can and bring them down. For medium bombers, they can take quite a pounding so be persistent and make your shots count. - Once you have cleared all the Ju-87's and Ju-88's out, finish off the rest of the Bf-109's to end the mission. (Pri Obj 2-4) (Sec Obj 1 & 2) (Bon Obj 2 & 3). +----------------------------+ | 10.2.2 Dogfight Challenge | +----------------------------+ Date of Mission: August 13, 1940 Primary Objective(s): 1. Defeat Trevor twice Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): Supermarine Spitfire Mk. V This is your basic one-on-one dogfight. You each have 100 possible hits on your planes and the first person to drop their opponents counter to zero wins the match. You must take Trevor "down" twice to get his plane. Just remember tight turns and you will constantly have him in your sights. Head-on tends to work also. (Pri Obj 1). ___________________ / 10.3 Mission 3 /___________________________________________________________ ------------------- You get to do a little clandestine work in this mission. You will fly in with a captured enemy plane and attempt to cause as much confusion and destruction as possible. +------------------+ | 10.3.1 Sea Lion | +------------------+ Date of Mission: September 28, 1940 Primary Objective(s): 1. Destroy all landing craft 2. Capture the reserve airfield Secondary Objective(s): 1. Destroy the fighter hanger 2. Destroy the bomber hanger Bonus Objectives(s): 1. At least one UK destroyer survives Total Requisitions Possible: 5 Aircraft Unlocked (if any): Bf-109 E-1, Fairey Swordfish Mk. I Well, it seems that one of the Ju-88's has crash landed and the technicians were able to make it airworthy again. It seems like the perfect cover for going into enemy territory and guess who is going to be flying it. - You start this mission by being in a formation of Ju-88's with Bf-109 escorts. They had given "you" up for dead but they are glad you are not. During this first part, just fly in formation and don't look suspicious. - Soon the coastline will come into view. Remember, you are flying at night so you don't have the range of vision you would have during the day. As you approach the coastline, you will see the landing barges at the pier. - The Bf-109's will announce they are leaving from their escort duty as the Ju-88's start their landing approach. Your approach will carry you over the landing barges. - As soon as the first barge comes into view, change to bombing view (press the TRIANGLE) and start your run. Try to hit as many barges on this pass as possible since the Germans will go on alert. - As soon as you let loose, the alarm is sounded and the Germans start firing at everything (including their own planes). After you make your pass, head immediately to the reserve airfield and take out the gun towers so the partisans can capture the field. After a few seconds, Cedric will call to inform you the airfield is ready for business. (Pri Obj 2) - While you are waiting for Cedric and his friends, you can head over to the bomber airfield. Watch out for the AA fire and drop a couple of bombs on the hangers to stop any bombing attacks. In addition, you can strafe the bombers already on the runway. (Sec Obj 2) - By this time, you are probably getting badly shot up. If not, you can tangle with the closest Bf-109's and perhaps even down a couple. Do not head back toward the landing craft or you may not make it to the reserve airfield. - Once it is secured and your Ju-88 looks like Swiss Cheese, land and get a Bf-109 and load up some bombs. You will just have enough time to take out the fighter airfield to stop the flow of fighters. Again, watch out for the AA fire. (Sec Obj 1) - Try to take care of any Bf-109's in your path to make your life easier. Once you are over water again, make a pass over the landing craft and sink as many as you can. If you don't sink them all, home in on the German destroyer bearing down on the British fleet. - Turn and take out any landing craft still afloat after the barrage by both the British fleet and yourself. The mission ends with the last craft sinking. (Pri Obj 1) +------------------------------+ | 10.3.2 Junkers 88 Challenge | +------------------------------+ Date of Mission: September 11, 1940 Primary Objective(s): 1. Destroy all bomb targets Secondary Objective(s): 1. Destroy targets in under four minutes Bonus Objectives(s): 1. Sink German U-boat before it goes to sea Total Requisitions Possible: 3 Aircraft Unlocked (if any): None - You will be given wooden targets with bulls-eyes on them. Your job is to hit each target in turn. It is best to go at medium speed and don't miss a target or you won't be able to finish in under four minutes. (Pri Obj 1) (Sec Obj 1) - When you hear about the German U-boat, high tail it over and drop a couple of bombs on it. It will take it two-three to put it under the waves. If you didn't miss with your other bombs, you should have enough. (Bon Obj 1) +--------------------------+ | 10.3.3 Eagles Challenge | +--------------------------+ Date of Mission: September 15, 1940 Primary Objective(s): 1. Outscore the Eagles Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None - This is a contest between the Battlehawks and the Eagles to see who can send the most planes down. Just remember your lessons in dogfighting and you should have no trouble taking home the prize. (Pri Obj 1). ___________________ / 10.4 Mission 4 /___________________________________________________________ ------------------- You get to travel from the temperate zones of Europe to the deserts of North Africa. Here you get to deal with German U-boats and convoys and stop the flow of supplies to Rommel. +----------------+ | 10.4.1 Rommel | +----------------+ Date of Mission: February 12, 1941 Primary Objective(s): 1. Destroy the freighters 2. The White Rose survives 3. Knock out the roadblocks 4. Pauline's C-47 escapes Secondary Objective(s): 1. Sink destroyers and U-boats Bonus Objectives(s): 1. Destroy the German airbase 2. Destroy the Ju-88 cargo planes Total Requisitions Possible: 5 Aircraft Unlocked (if any): Lockheed P-38F Lightening You start by sinking ships and end this mission by escorting Pauline's plane out of Africa. Talk about being well-rounded. /========\ | Part 1 | \========/ You are armed with your trusty Swordfish, it's time to sink some ships. Remember, don't sink the White Rose's freighter. It is plainly marked. - The convoy comes in two lines. If you can time your approach right, you can "walk" one line with torpedoes, go back and rearm, and "walk" the other line. This will take some practice since you will have to speed up and slow down (in addition to avoiding the AA fire). - There is a time limit but you should be able to make it if you get good hits on the first go around. (Pri Obj 1) (Sec Obj 1) /========\ | Part 2 | \========/ Now you are in a better plane to destroy ground targets and dogfight with. You need to clear a path for the White Rose to follow. - Use the SQUARE button to identify your ground targets and let loose. You will have to take out three checkpoints. If you can time your bombs right and put them in the middle of the two towers and tanks, it should only take two bombs. - Do this with the other two roadblocks and then go after the recon cars with gunfire to take them out. If you are quick enough, this will give you time to head to the fighter airfield. (Pri Obj 3) - Don't think the Germans are sleeping. Bf-109's will try to divert you from the airfield. Knock them down and place a couple of bombs into the hangers. While you are at it, take out the Ju-88's on the runway and ones that are taking off to finish the job. Watch out for the AA fire. (Bon Obj 1 & 2) - By this time, the White Rose should be at an airfield and readying the C-47 to escape. (Pri Obj 2) /========\ | Part 3 | \========/ This is just an escort mission. Keep close to Pauline's plane and take out any German fighters that want to stray too close to your guns. Have your wingman Target at Will to splash any other German fighters. (Pri Obj 4) +-----------------------------+ | 10.4.2 Swordfish Challenge | +-----------------------------+ Date of Mission: February 2, 1941 Primary Objective(s): 1. Destroy all U-boats Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None This will be one of your harder challenges. The Swordfish is slow and lightly armored. It is ideal against ships but lousy in protecting itself from enemy fighters. This also teaches you about how to use torpedoes. For the torpedoes to be effective, you must be flying less then 150 mph and must be 150 feet or less from the surface of the water. - Go after the closest U-boats and drop your torpedoes. These targets are moving so they should make easy targets. - Next some U-boats will surface, rush over and take care of them. By this time, you probably need to reload. After you reload, three patrol craft head toward the airfield. Sink them with gunfire and resume going after the U-boats. - For the U-boats in the pens, they are not only guarded by the AA fire from the U-boats, but also by shore based AA guns. You may have to go to your airfield a couple of times due to being shot up. - If you take too long sinking the U-boats, Bf-109's come around to make your life miserable. In addition, a convoy of trucks may come to take the air- field. Use your slow speed to your advantage since you can out-turn the Bf-109's. Persistence will pay off. - Sink the remaining U-boats to win the challenge. (Pri Obj 1) +------------------------------+ | 10.4.3 The Rescue Challenge | +------------------------------+ Date of Mission: February 5, 1941 Primary Objective(s): 1. Prevent the kill/capture of four or more pilots Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None You will be in the fighter of your choice to take care of the German air and sea units that are trying to kill or capture your pilots. Your job is to fly top cover and prevent either of these from getting to your downed pilots before they are rescued. This means you not only shooting down planes, but also sinking German ships to accomplish this challenge. (Pri Obj 1) ___________________ / 10.5 Mission 5 /___________________________________________________________ ------------------- Things start to heat up in this mission. You will be operating an AA gun and then you will take to the skies to deal with the German bombers and fighters. This time, you will have to learn to bounce from place to place to make sure you can prevent as much damage as possible. +-----------------------+ | 10.5.1 Flying Tigers | +-----------------------+ Date of Mission: December 26, 1941 Primary Objective(s): 1. Destroy crates 2. Shoot down all Zekes 3. Shoot down all Nemesis planes Secondary Objective(s): 1. Sink all freighters 2. Sink all destroyers 3. Destroy all trucks Bonus Objectives(s): 1. Destroy more Zekes than the Flying Tigers Total Requisitions Possible: 5 Aircraft Unlocked (if any): None There are quite a few objectives to achieve on this mission. In addition, you may be heading back to the airfield a couple of times for reloads since this is a target rich environment. The 37mm cannon makes a great choice for taking out those pesky ground targets (and air targets also but ammo is limited). - Before going after the crates, it's time to do some good old-fashioned dog fighting. It's time to clear the road. Although the Zeke's are faster, you can slow down and out turn them and let loose since the Zeke's aren't as heavily armored. - Work your way toward their airfield and take out their hanger. If you don't, Zeke's will constantly harass you. After you clear the skies of Japanese planes, it's time to get to work on those crates. (Pri Obj 2) (Bon Obj 1) - Each set of crates has some freighters and destroyers guarding them. There are three sets of crates in all. In addition, there are trucks also moving around the three areas. Use the SQUARE button to target the trucks and take them out. Two sets are on the roads while the third set is on the dock. (Sec Obj 3) - On the dock that has the trucks parked on it, take out the gun towers and AA pits. Then use your 37mm cannon to make short work of the destroyers and freighters. Finish the job by destroying the crates. - You may want to reload before going after the other two sets of crates. Follow the same pattern of taking out the gun towers and AA pits, destroyers, freighters, then the crates. (Pri Obj 1) (Sec Obj 1 & 2) - For the grand finale, Bf-109's will appear on the horizon. Flame them to end the mission. Of course, a couple of your pilots were shot down and captured. (Pri Obj 3) +--------------------------+ | 10.5.2 Tigers Challenge | +--------------------------+ Date of Mission: December 23, 1941 Primary Objective(s): 1. Two destroyers survive Secondary Objective(s): None Bonus Objectives(s): 1. Hawks shoot down more Zekes than the Tigers Total Requisitions Possible: 2 Aircraft Unlocked (if any): None Seems that a U.S. destroyer group is coming home after making a delivery. Your job will be to make sure that the Japanese Zero's don't do any harm to the destroyers. Of course, the Tigers are also there to ensure the same thing. It is a contest of who can make the most kills while achieving the Primary Objective. (Pri Obj 1) (Bon Obj 1) ___________________ / 10.6 Mission 6 /___________________________________________________________ ------------------- Apparently Pauline and a few other fliers have gotten captured. It's time to go back over the dense jungles and break them out and allow them to escape. The enemy, though, isn't too happy about this and will try to prevent you from accomplishing your mission. +----------------------+ | 10.6.1 Prison Break | +----------------------+ Date of Mission: December 31, 1941 Primary Objective(s): 1. Rescue Pauline and the POW's 2. Destroy the POW camp's gun towers and gates 3. Clear the way for the POW's to take off 4. Destroy the FW-190's Secondary Objective(s): 1. Destroy the POW camp HQ 2. Destroy all trucks Bonus Objectives(s): 1. Destroy the Japanese destroyers Total Requisitions Possible: 5 Aircraft Unlocked (if any): Grumman F4F-4/FM-3 Wildcat, Douglas TBD-1 Devastator, Mitsubishi A6M2 Reisen 21 Zero (if you didn't get it during the challenge. Just land at the airfield and fly it to unlock it) There are a lot of things to do in this mission. You can, however, take care of a big majority of things before you let the POW's loose. /========\ | Part 1 | \========/ - You will first have to clear out the air space. This means tangling with more Zekes. Make short work of them and turn toward the structure along the road from the POW camp to the Japanese airfield. - Take down the structure and the alarms at the camp will sound. By this time, the other pilots are busy working over the gun towers so it is no secret you're in the area anymore. - You will see two truck head down the road toward the airfield. Slow down and strafe the trucks to prevent the pilots from reaching the airfield. (Sec Obj 2) - Head to the airfield. DO NOT destroy the hanger or you will fail the mission. Instead, destroy all of the planes on the runway. Then go after the gun towers and AA pits to prevent any surprise AA. - Use the SQUARE button and you will notice that a listening post is off in the distance. Throttle to full and go after it. Destroying it will prevent most intervention from the Japanese. - Now head for the POW camp. Before you knock the gate down, finish off any gun towers the others left behind. Then level the POW camp HQ. (Sec Obj 1) - When you have cleared everything out, blow the gate open. /========\ | Part 2 | \========/ This part has you guarding Pauline and the rest of the POW's. - This opens up with more Zekes appearing to stop the POW truck. Knock down a couple of the Zekes and quickly head to the Japanese destroyers. (Bon Obj 1) - There are three Japanese destroyers to tangle with but if you fly in low and somewhat fast, you should be able to take them all down and turn toward the POW truck again. - Quickly speed over and take care of any remaining Zekes still harassing the truck. The truck will make it to the airfield and basically capture it. This means if you land, you can use a nice, shiny Zeke. (Pri Obj 3) - When Pauline goes airborne, Nemesis FW-190's appear in the distance. Take out all the others before Krieger's or Pauline won't have a chance. Once you have cleared the skies, the mission is over. (Pri Obj 1 & 4) +-------------------------------+ | 10.6.2 Devastating Challenge | +-------------------------------+ Date of Mission: December 28, 1941 Primary Objective(s): 1. Sink Troop Transports Secondary Objective(s): 1. Sink destroyers Bonus Objectives(s): 1. Sink patrol boats Total Requisitions Possible: 2 Aircraft Unlocked (if any): Mitsubishi A6M2 Reisen 21 Zero This plane is a little better then a Swordfish. It has more armor and its guns pack a little more of a punch. In addition, it has a higher speed. Other then that, you can still be a sitting duck against enemy aircraft and AA fire. - To get all objectives, go after the escorts first. You will have enough time. Fly low to avoid the AA fire and sink the destroyers. Then turn and go after the patrol boats. - By this time, you may be low on ammo. Reload and go after the freighters to make sure everything is at the bottom of the sea. (Pri Obj 1) (Sec Obj 1) ( Bon Obj 1) ___________________ / 10.7 Mission 7 /___________________________________________________________ ------------------- One of the big turning points during the early years of the Pacific battles. Midway was the high-tide of the Japanese empire and after that, Japan could only react to what the allies would be delivering to them. +----------------+ | 10.7.1 Midway | +----------------+ Date of Mission: June 4, 1942 Primary Objective(s): 1. Protect Allied aircraft attacking Japanese carriers 2. Protect the Yorktown from attack 3. Defend Yorktown with AA guns 4. Sink Japanese carrier Hiryu Secondary Objective(s): 1. All Dauntless dive-bombers survive 2. Destroy all attacking Japanese aircraft 3. Two U.S. destroyers survive Bonus Objectives(s): 1. Destroyer Anderson survives 2. Sink one Japanese Destroyer Total Requisitions Possible: 5 Aircraft Unlocked (if any): De Havilland Mosquito Mk. IV, Curtiss SBD Dauntless This mission will be your longest one yet. You, in essence, will play through the entire battle of Midway. It is in four parts so you will have a break between each part. /========\ | Part 1 | \========/ The Americans are going in to draw first blood. They have launched torpedo planes and dive-bombers to take out the Imperial fleet. Your job is to protect these air groups (if possible). - You start off flying high and behind the torpedo bombers. Several Japanese planes are flying low to intercept them. Try to splash as many Zeros as possible but don't get too entangled with them. If you can shoot down four or five, you will have some extra time. - Use this extra time to head for the Akagi and use the X button to target the planes still on the flight deck. While the other planes are tangling with the airborne Zeros, you should be able to make a slow pass and burn most of the Zeros on the deck. If not, go for another pass and finish the job. - Head toward the Kaga. By this time, the dive-bombers will appear and the Kaga will be launching. If you have timed it right, you can shoot down the Zeros as they leave the flight deck of the Kaga and still strafe and take out the others. This will make your life in the air that much easier. - Go toward the dive-bombers and clear out any other Zekes that are threatening them. If you have done this right, a cut scene will show the dive-bombers dropping on the Japanese carriers. (Pri Obj 1 & Sec Obj 1) /========\ | Part 2 | \========? Seems that you sank three carriers but there is a fourth lurking around. It has launched an all-out attack against the Yorktown. Your job is to intercept all the planes and prevent them from damaging the fleet. - This part of the mission will require you to "swoop" at the Japanese planes. You start off by intercepting a group of Japanese Val dive-bombers. After you splash them, a group of Japanese Kate torpedo planes come in low and fast. - You will have to adjust your altitude constantly which means gunning the throttle to climb quickly to intercept the waves of Vals and swooping down on the Kates. In essence, you will be constantly be going back and forth between high and low altitude. - Don't worry too much about the Zekes unless they get in you gunsights, your primary mission is to take out the planes that can damage or sink your ships. - You will alternate between the Vals and Kates before you can finally breathe a sigh of relief. (Pri Obj 2) (Sec Obj 2) (Bon Obj 1) /========\ | Part 3 | \========/ It isn't over yet. While your plane is busy being refueled and rearmed, another wave of Japanese planes comes in. This time, you will have to man an AA gun to ward off the attack. - Again, your primary targets should be the Vals and Kates since they will do the most damage. Cycle through the targets using the X button to find the closest planes. - If the planes get out of AA gun range, manually switch targets to the next group. You will have to go through several waves of Vals and Kates to end this part of the mission. (Pri Obj 3) (Sec Obj 3) /========\ | Part 4 | \========/ Seems it's payback time. It's your turn to go after the Hiryu and finish the job. You will be in a Dauntless instead of a Wildcat for this mission. Although it is armored, it doesn't have a lot of firepower so let your fighters take care of the Japanese fighters while you take care of the ship. - Gun the engine and head for the carrier. Take a shot at the Zekes if they get in your gunsights but don't dogfight with them. - When you get close to the Hiryu, the destroyers will throw up a wall of AA fire. If you are quick, you can place two bombs on a destroyer to sink it. (Bon Obj 2) - It will take four hits on the Hiryu to sink it. If you line up along the carrier lengthwise, you can fly along and drop your four bombs effectively putting it under the water. Again, watch out for the AA fire. (Pri Obj 4) +------------------------------+ | 10.7.2 Betty Boom Challenge | +------------------------------+ Date of Mission: May 21, 1942 Primary Objective(s): 1. Destroy the freighter 2. Protect the American destroyers Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None The Japanese Betty is a medium bomber capable of delivering a pretty devastating punch. Your primary goal is to prevent the Betty's from hitting the U.S. destroyers. - The round opens with Zekes coming in to clear the skies. Oblige them and clear them out instead. If no Bettys appear on the horizon, go ahead and knock out the Japanese destroyers. This will make hunting the freighter easier. - If the Bettys do appear, concentrate on taking out each wave. After you clear them out, you can concentrate on sinking the freighter. (Pri Obj 1 & 2) ___________________ / 10.8 Mission 8 /___________________________________________________________ ------------------- This mission will actually have escorting one of the top German scientists out of Germany. Dr. Nils Bohr is one of Germany's top scientists in the area of atomic energy. Dr. Bohr, though, wants to defect and it is your job to make sure he makes it safely. +-----------------+ | 10.8.1 Denmark | +-----------------+ Date of Mission: August 15, 1942 Primary Objective(s): 1. Protect Dr. Bohr Secondary Objective(s): 1. Capture Nemesis airbase 2. Sink all destroyers 3. Destroy all U-boats Bonus Objectives(s): 1. Destroy the train 2. Destroy all recon cars Total Requisitions Possible: 5 Aircraft Unlocked (if any): Ilyushin IL-2M3 Sturmovik, Focke Wulf FW-190 A-1 (if you land at the Nemesis airfield. This will also let you fly it as well as unlock it) There is a lot of action going on during this mission. In order to protect Dr. Bohr, you must clear the path. In addition, if you are quick enough, you can take care of other objectives as well. /========\ | Part 1 | \========/ - The game starts you off heading toward a bridge. Use the SQUARE to target it and let loose with your cannons to destroy the span. - Turn right and head up the road to take care of the recon car, panzers, and gun towers in front of the tunnel entrance. If you are quick enough, you can take care of another recon car about 5,000 feet away. - A couple of German fighters make their appearance. Quickly dispatch them and head for the other side of the tunnel. By this time, Dr. Bohr will tell you he is heading into the tunnel. - Go over the top and take out the recon car and three tanks. Continue up the road to take care of another recon car and a couple more tanks. (Bon Obj 2) - Head toward the town and take out the gun towers. Go along the bridge and head over to the town. Take out the gun towers then take out the tanks in the town. You should get word about a train. Head over to it and take it out. (Bon Obj 1) - Go out to the docks and sink the two destroyers. By now, you should be low on ammo so restock while Dr. Bohr is still heading for the town. After he gets through the town, the next part starts. /========\ | Part 2 | \========/ This part will be escorting Dr. Bohr's boat to a place of safety. Many dangers lurk on, below, and above the water. - If you didn't take out the destroyers in Part 1, now you will have to do it. If you did take them out, gun the engine and head for the Nemesis airfield. If you time it right, you will get one chance to take out the three AA gun pits. - If you aren't quick enough, a cut scene shows a couple of U-boats surfacing. You are placed right behind Dr. Bohr's boat. Target and destroy the U-boats. FW-190's will appear in the distance. Quickly dispatch them and take out the Nemesis airfield defenses. - Quickly turn around and speed up. Some FW-190's are harassing Dr. Bohr. Use extreme prejudice and shoot them out of the air. Once they are cleared out, you are informed that the Nemesis airfield is ready for operations for you. (Sec Obj 1) - Follow the island around and you will see two destroyers lurking. Sink them and quickly turn back toward Dr. Bohr's boat. (Sec Obj 2) - Two U-boats will start to surface in the area of Dr. Bohr's boat. Quickly go in and pound them below the waves. (Sec Obj 3) - After you have cleared out the U-boats, Dr. Bohr arrives safely in port. +---------------------------------+ | 10.8.2 Mosquito Bite Challenge | +---------------------------------+ Date of Mission: August 13, 1942 Primary Objective(s): 1. Sink more U-boats than Toomey 2. Clear out all fighters Secondary Objective(s): None Bonus Objectives(s): 1. Sink all patrol boats Total Requisitions Possible: 2 Aircraft Unlocked (if any): Curtis-Wright XP-55 Ascender You have a limited amount of U-boats in this challenge. There are nine so you must get five or more to win. In addition, sinking all the patrol boats gives you the bonus. - Use your bombs on the U-boats and quickly go from one to the other. Use your guns on the patrol boats and don't worry too much about the destroyers unless they are in your way. - Toomey is good so you have to be quick in sinking the U-boats. Don't worry too much about the patrol boats until the second part when you have to deal with the fighters. (Pri Obj 1 & 2) (Bon Obj 1) ___________________ / 10.9 Mission 9 /___________________________________________________________ ------------------- The big turning point on the Eastern Front. The Russians basically let the Germans overextend themselves, then sprang their trap on the city of Stalingrad; in effect trapping an entire German army. The Germans attempted to mount relief operations but they all failed. It is your job to support the Russian offensive to push the Germans back even farther. +--------------------+ | 10.9.1 Stalingrad | +--------------------+ Date of Mission: January 10, 1943 Primary Objective(s): 1. Soviet forces capture encampment 2. Destroy defensive lines 3. Destroy attacking Ju-390 Secondary Objective(s): 1. Destroy supply train Bonus Objectives(s): 1. Destroy all AA guns Total Requisitions Possible: 6 Aircraft Unlocked (if any): Chance-Vought XF5U-1 Flying Pancake You will be in another target rich environment as you blast both ground and air targets at will. - Your first job is to crack the German defensive line. Go after all the ground targets in front of you. It may take a couple of passes but leave everything burning. - Now turn and go to the next line and do the same thing. By this time, the Germans have sent up a squadron of Bf-110's and Ju-87's to deal with the Russian threat. Disengage from the ground targets and take care of the air targets. - When you have cleared out the aircraft threat, take care of any remaining ground targets and head for the German base. - Let loose on the AA guns and airfield. If you are quick enough, you can catch many of the planes taxiing down the runway. Also take out the hangers. - You will have heard about a supply train earlier. Now is the time to let loose on it and destroy it. (Sec Obj 1) - More Ju-87's will be airborne and headed for the Russian column. Turn and burn toward them before they can do any damage. After they are dealt with, head back to the base and clear out the last of the AA guns and any other ground targets of opportunity. (Bon Obj 1) - After the Russians make it to the base, a cut scene will show the Ju-390 taking off. Go after it and unload everything you have into it to bring it down. Once it is down, the mission is over. (Pri Obj 1 & 2) _____________________ / 10.10 Mission 10 /_________________________________________________________ --------------------- It's time to find out where these new planes came from. You will be heading for a secret Ju-390 factory to take care of things. This time, you will have to learn to bounce from place to place to make sure you can cause as much damage as possible. +-----------------------+ | 10.10.1 Low and Slow | +-----------------------+ Date of Mission: February 20, 1943 Primary Objective(s): 1. All Ju-390s destroyed 2. Ju-390 factory destroyed Secondary Objective(s): 1. Shoot down all Nemesis Bf-109s 2. Destroy supply train Bonus Objectives(s): 1. All Bf-110s destroyed before takeoff Total Requisitions Possible: 6 Aircraft Unlocked (if any): None It's time to find out what Nemesis is up to. You will need to go in low and deal a severely devastating ground attack. In addition, you may have to fend off enemy fighters. - Go low and follow the road. Take out any Sdkfz trucks that happen to be in your way. You should be at the airstrip. - You will see a few Bf-110's warming up and getting ready for takeoff. Let loose with your guns and destroy them before they get off the runway. (Bon Obj 1) - In order to destroy the Ju-390's located in the hangers, you must first blast open the hanger doors. This isn't as easy as it sounds because there are a lot of AA pits and vehicles to give you trouble. In addition, Bf-109's are scrambled to make your life even more miserable. - Blow open the first door and destroy the Ju-390. Bf-109's will appear to defend the base. Shoot them down quickly and you will then get word about a supply train heading your way. - Take out the supply train and deal with any Bf-109's still buzzing around. Once you have taken care of them, continue your work on the Ju-390's. (Sec Obj 2) - After you take out the last Ju-390, Nemesis Bf-109's will show up. Show them the way back to the ground and go toward the factory. (Pri Obj 1) (Sec Obj 1) - Take out the fuel tanks next to the factory to level it and end the mission. (Pri Obj 2) +-----------------------------+ | 10.10.2 Big Bang Challenge | +-----------------------------+ Date of Mission: January 27, 1943 Primary Objective(s): 1. Outscore Lilia Secondary Objective(s): None Bonus Objectives(s): 1. Destroy Bf-110s before they take off Total Requisitions Possible: 2 Aircraft Unlocked (if any): Focke Wulf FW-190 A-1 (if not acquired from Mission 8) Everything is a fair target in this challenge. Your first priority is to go to the airstrip and blast the Bf-110s before they take off. After that, it becomes a free-for-all. Everything is worth points so go after any ground target that isn't friendly (that means all of them). (Pri Obj 1) (Bon Obj 1) _____________________ / 10.11 Mission 11 /_________________________________________________________ --------------------- Seems the Germans are trying to start up their own nuclear program. They are busy tapping their resources of heavy water in Norway. It is your job to ensure the heavy water never makes it to Germany. +----------------------+ | 10.11.1 Heavy Water | +----------------------+ Date of Mission: February 2, 1944 Primary Objective(s): 1. Destroy all AA guns 2. Destroy dam generators 3. Commandos destroy "heavy water" plant 4. Commandos escape in C-47 Secondary Objective(s): 1. Destroy all ground forces 2. Destroy 50 percent of Me-262s Bonus Objectives(s): 1. Destroy all Me-262s Total Requisitions Possible: 6 Aircraft Unlocked (if any): None This mission will test your skills as a pilot. You will be flying through the fjords of Norway, deep canyons that leave little maneuvering room. - Your first objective is to take out all the AA guns. If other targets present themselves, take them out as well. - Fly slowly along the canyon walls to make sure you have taken all the guns out. Some of the AA guns are hiding behind rock outcroppings. - Once you have taken care of all the AA guns, a squadron of FW-190's will come in to take care of the problem. If you use the canyon walls right, you can cause the FW-190's to crash into them without firing a shot. Also engage all water and land targets. (Pri Obj 1) - The commandos have opened the way to the generator by now. Come in low and drop your load (you can also use cannon fire) to destroy the generator. Once that is taken out, the commandos can destroy the rest of the plant. (Pri Obj 2 & 3) - Clear a path for the commandos by taking out the rest of the ground and water targets. (Sec Obj 1) - You are soon jumped by a squadron of Me-262's. These German jets come in fast and they pack a hard punch. This is also their weakness, though, since they are going so fast, they only have time to make one pass. If you slow your plane down, you can turn inside them and blast away. - Your main objective, though, is to take out the patrol boats and ferries carrying the heavy water (which managed to be extracted from the plant). There are four ferries you must sink. If you blast a couple, you can deal with the Me-262 problem and take them all out as well. (Sec Obj 2) (Bon Obj 1) - Once you have sank all the ferrys, the mission is over. (Pri Obj 4) +-----------------------------+ | 10.11.2 Recovery Challenge | +-----------------------------+ Date of Mission: October 20, 1943 Primary Objective(s): 1. Escort Pauline Secondary Objective(s): None Bonus Objectives(s): 1. Destroy four Kubelwagens Total Requisitions Possible: 2 Aircraft Unlocked (if any): Northrop XP-56 Black Bullet Seems there might be some more information contained on in the wreckage of the Ju-390 factory. You will be escorting Pauline and her commandos to see if there is any other information. Your primary job is to make sure that Pauline and her commandos survive this infiltration. - You will encounter a squadron of FW-190's. When they attempt to identify you, shoot them down as confirmation. Protect Pauline's plane until it gets into the hanger. - Go after the He-111's and Ju-87's since they can make short work of the plane and hanger. If you do it quickly enough, you can scour the perimeter and shoot up the four Kubelwagens. - A flight of Bf-110's will appear to finish (or start) the job. Take them down and Pauline will take off again with the new information. (Pri Obj 1) (Bon Obj 1) _____________________ / 10.12 Mission 12 /_________________________________________________________ --------------------- You get to be a gunner in a B-17 for this mission. You will be operating the bottom ball turret to keep those pesky German fighters away and prevent them from taking out the yours and the other B-17's. +---------------------+ | 10.12.1 Jet Stream | +---------------------+ Date of Mission: March 3, 1944 Primary Objective(s): 1. Protect the B-17s 2. Pauline's B-17 must survive Secondary Objective(s): 1. At least nine B-17s reach the Me-262 base 2. At least six B-17s survive 3. Destroy all German planes Bonus Objectives(s): 1. Destroy the last Me-262 hanger Total Requisitions Possible: 6 Aircraft Unlocked (if any): Messerschmitt Me-262 A-1a Swallow, North American P-51D Mustang /========\ | Part 1 | \========/ Since you are riding along as a "passenger", they have assigned you to the ball turret. Your job is to shoot down the German fighters before they can shoot you down. - A squadron of Bf-109's will make their attacks. They soon will break off and be replaced by a squadron of FW-190's. - After you have punished them sufficiently, Me-262's will come after the bomber stream. Deal with them the same way. - After you have cleared out the fighters, you will be parachuted to the Me-262 base below. (Pri Obj 1) (Sec Obj 1) /========\ | Part 2 | \========/ You have made it to the base and "borrowed" one of their Me-262's. You are now a jet pilot and it's time to extract some payback. - Ignore the airborne Me-262's and take out the three going down the runway. Turn down the runway and you will see the remaining hanger. Let loose on it to take it to the ground. (Bon Obj 1) - Now it's time to turn on the afterburners and meet up with the B-17's. Don't go after German fighters not directly attacking the B-17's or they will take you too far away to be effective. - It's best to target the German fighters near the B-17's. The Me-262 has some devastating firepower and it only takes a few shots to bring an enemy plane down. Just be sure to work the throttle since you can outrun most German planes. - Continue doing this and you will have the skies cleared in no time. (Pri Obj 2) (Sec Obj 2 & 3) +-----------------------------+ | 10.12.2 Scramble Challenge | +-----------------------------+ Date of Mission: December 29, 1943 Primary Objective(s): 1. Beat the clock Secondary Objective(s): 1. Beat the clock with 45 seconds to spare Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None This basically involves shooting and destroying as many ground targets as you can. Don't worry about the plane since the investment to shoot it down isn't worth the time gained. The basic premise of this challenge is that everything you destroy adds time to the clock while everything Cedric destroys subtracts time. You start with 1:30 on the clock and you need to destroy everything you can. It is possible to destroy so much that you can have well over a minute when you end this challenge. (Pri Obj 1) (Sec Obj 1) _____________________ / 10.13 Mission 13 /_________________________________________________________ --------------------- Seems that the German rocket program is in high gear. You will have to put a crimp in their research by taking out the German research facilities to set them back a notch. +---------------------+ | 10.13.1 Peenemunde | +---------------------+ Date of Mission: March 23, 1944 Primary Objective(s): 1. Sink all research ships 2. Destroy the V2 launch pads Secondary Objective(s): 1. Shoot down all Me-262s 2. Shoot down all Me-163s Bonus Objectives(s): 1. Destroy all research labs 2. Destroy escaping convoy Total Requisitions Possible: 6 Aircraft Unlocked (if any): None You get to become educated in the ways of taking out advanced research. It won't be easy, though, since the Germans will fanatically guard this area. - You will see a cut scene showing a new kind of missile. You guide it to the target then drop it into the water as a torpedo. This enables you to hit ships at great distances. - You will see a destroyer escorting one of the research ships. Launch your missile at the research ship and drop it into the water to put it under. Unfortunately, the other two ships have been locked up in their pens. - Launch another missile and look for the ships reflection on the water. Use that as an aiming point to drop the rocket into the water to go under the door to sink the ship. Repeat with the other ship. (Pri Obj 1) - Now it's time to work on the ground targets. Ignore the missiles right now and head toward the airfield. A squadron of Me-262's and Me-163's will take to the air. The Me-163 is quicker but it also has a limited range. Your cover fighters should be able to deal with them. They may appear before you take out all the research vessels. - A convoy of trucks will head away from the research area. Go in low and take out the convoy to prevent them from escaping. (Bon Obj 2) - After you have dealt with the fighters, it is now time to take care of the research labs. You may have to reload your ammo. (Sec Obj 1 & 2) - Blast the research labs then turn and take out all the missiles. This will end the mission (Pri Obj 2) +-----------------------------+ | 10.13.2 Breakout Challenge | +-----------------------------+ Date of Mission: March 5, 1944 Primary Objective(s): 1. Free prisoners 2. Destroy guard tower 3. Destroy main gates 4. Derail supply train 5. Clear all hostiles Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None There is a lot going on for this challenge. You will be doing a lot of shooting since there are so many targets to go after. - Fly in low toward the POW camp. Take out the guard towers and all the AA pits and Sdkfz AA vehicles hovering around. Once you have done this, you will be told about a train heading your way. (Pri Obj 2) - Fly over and destroy the train. If it makes it to the POW camp, the Challenge is a failure. (Pri Obj 4) - Fly around the countryside and take out any other AA or other threats. Once the road is clear, head back to the POW camp and blow the main gate. (Pri Obj 1 & 3) - Continue to clear out targets. You will then have to deal with Jonas and Ludo, two Nemesis pilots who have it in for you. Take them out one at a time and the POW's will be home free. (Pri Obj 5) _____________________ / 10.14 Mission 14 /_________________________________________________________ --------------------- Now that you have heard about the rocket program, it's time to take care of the manufacturing of these missiles. You will go deep in Germany to eliminate any traces of the program. +----------------------+ | 10.14.1 Blitzenluft | +----------------------+ Date of Mission: April 22, 1944 Primary Objective(s): 1. Destroy Nemesis hangers 2. Destroy Vengeance Weapon factory Secondary Objective(s): 1. Shoot down all Me-262s and Me-163s 2. Destroy all Wasserfall launchers Bonus Objectives(s): 1. Destroy Ju-88 hangers 2. Destroy all Ju-88s Total Requisitions Possible: 6 Aircraft Unlocked (if any): None This is a night mission so targets will be a little hard to see so use your target lock liberally. - First head toward the Nemesis hangers. If you come in low and fast, you can get the jump on them before they can scramble many planes. Some Ju-88's will try to intercept you. Take them down on your way to the Nemesis hangers. (Bon Obj 2) - When you get to the Nemesis hangers, let loose and destroy them. You will then be met by a reception committee of Me-262's and Me-163's. You know what you have to do. (Pri Obj 1) ( Sec Obj 1) - You are informed that the factory isn't opened yet so go to the Ju-88 hangers and take them down the same way, then start looking for the Wasserfall launchers. (Bon Obj 1) - The rockets launched can be very deadly to your fighter. Because they are guided makes them even more deadly. If one is launched at you, you will be warned. Take immediate evasive action since one hit can bring you down. Hunt down each of the launchers while avoiding the rockets. (Sec Obj 2) - When the train enters the factory, all the doors are open. Fly low and slow and you will see a white tank toward the inside, far wall at each open door. Launch a missile to take out said tank. Blast all four tanks to level the factory and end the mission. +----------------------------+ | 10.14.2 Pick Up Challenge | +----------------------------+ Date of Mission: April 11, 1944 Primary Objective(s): 1. HMS Stygian must survive Secondary Objective(s): None Bonus Objectives(s): 1. Outscore Lilia Total Requisitions Possible: 2 Aircraft Unlocked (if any): None Seems that you need to protect intelligence agents going through the wreckage of your "handiwork" at the rocket site. Of course, the Germans are trying to make sure they don't make it out alive with that information. - This is your basic shoot at everything that isn't friendly. There are enough air and ground targets available so that you can outscore Lilia. You have to be quick, though, since she is an excellent shot and nothing survives that is in her sites. - In addition to air targets, ground targets are also a great way of racking up the points. Clear out all targets and the HMS Stygian will escape. (Pri Obj 1) (Bon Obj 1) _____________________ / 10.15 Mission 15 /_________________________________________________________ --------------------- This is for all the marbles. The allies have landed at Normandy and are starting their push. It is up to you to clear the area so that the landings don't turn into a disaster. +----------------+ | 10.15.1 D-Day | +----------------+ Date of Mission: June 6, 1944 Primary Objective(s): 1. Destroy all V-2 rockets 2. Half of the landing craft survives 3. Destroy the Daimler Benz C 4. Destroy the Ju-390 Secondary Objective(s): 1. All destroyers survive 2. All the landing craft survive Bonus Objectives(s): 1. All V-2 rockets destroyed before liftoff Total Requisitions Possible: 6 Aircraft Unlocked (if any): Messerschmitt Me-163 Komet, Dornier Do-335 Arrow, X-Wing, TIE Fighter This is probably the hardest mission you have. There are a lot of targets spread out quite a ways. You need a fast fighter packing a lot of firepower to get through this mission. /========\ | Part 1 | \========/ You will be headed for the coast to deal with the V-1 and V-2 threat. Timing is critical on this part since you have very little margin for error when taking out the V-2's before they launch. Make your shots count and don't hover over a site too long. - Head to the South Launch Site and target a V-2. Turn right so that it is to your left. Turn up the throttle and when the distance is 4,000 feet, slow down and turn toward the site. You should be lined up to do a strafing run. - Knock out the V-2 in front of you, then hit the V-1 launchers behind. If one launches, quickly take it out then take care of the other two V-2's. Head toward the Central Launch Site. - There are four V-2 rockets to deal with here. Do the same as you did on the South site. Target a V-2 and come in gunning. Again, take out any V-1's that launch. You may have to make a second pass to take out the V-2's. Once they are destroyed, head to the North Launch Site. - The last five V-2 rockets are here. Do the same as for the above two launch sites and you should have no trouble meeting the objectives. (Pri Obj 1) (Sec Obj 1) (Bon Obj 1) /========\ | Part 2 | \========/ For this part, you must defend the landing craft against attack. - You will encounter a new weapon in the Luftwaffe's arsenal: The Mistal. Mistals are basically Ju-88's loaded with explosives that are guided to their targets by the FW-190's that are carrying them. One hit can put a landing craft under. - Your first job is to destroy the Mistals. The first wave comes straight at you. Keep in mind that once they are detached, the FW-190's will probably cause you problems. - Target the next group and take them down. Keep doing this and also fly along the beach and over the landing craft to make sure nothing has slipped through your defenses. Once you have downed all the Mistals and FW-190's, this part ends. (Pri Obj 2) (Sec Obj 2) /========\ | Part 3 | \========/ It appears that Krieger has a new toy and he is anxious to share it with you. It is the Daimler Benz C. On its underside, it carries six Heinkel He-P107 8a jet fighters. These are more advanced and deadlier then the Me-262. It is your job to bring this monstrosity down. Rockets work best on this plane. When you bring the Daimler Benz C down, a Ju-390 appears and heads for the beach. Bring it down the same way to end the mission and the game. (Pri Obj 3 & 4) +---------------------+ | 10.15.2 Freie JAGD | +---------------------+ Date of Mission: May 5, 1944 Primary Objective(s): 1. Shoot down all Komets Secondary Objective(s): None Bonus Objectives(s): 1. Shoot down more Komets than Toomey Total Requisitions Possible: 2 Aircraft Unlocked (if any): Gloster Meteor Mk. III Another scoring challenge. You must be quick about taking out the Me-163's since Toomey is an excellent pilot and an even better shot. (Pri Obj 1) (Bon Obj 1) +-----------------------------+ | 10.15.3 V is for Vengeance | +-----------------------------+ Date of Mission: May 29, 1944 Primary Objective(s): 1. Protect airbase from attack Secondary Objective(s): 1. Prevent casualties at the airbase Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None Seems the Germans are a little irritated by you taking out their program. In retaliation, they have fired a whole bunch of V-1 rockets at your airbase. It's up to you to bring them down. - The first wave of three comes in over the horizon making for an easy intercept. - The second wave comes over the water which takes you a little further out and away from the airbase. - The third wave are three groups of V-1 rockets. Cycle through target lock to pick up the closest rockets. Then quickly go to the next closest, etc. After these, the Challenge is over. (Pri Obj 1) (Sec Obj 1) +--------------------------+ | 10.15.4 Gunner's Battle | +--------------------------+ Date of Mission: May 31, 1944 Primary Objective(s): 1. Outscore Lyle Secondary Objective(s): None Bonus Objectives(s): None Total Requisitions Possible: 2 Aircraft Unlocked (if any): None Basically, all air and ground targets yield points. If there aren't many planes, switch to ground targets and vice-versa. Lyle is a good shot so you will have to be quick to outscore him on this Challenge. (Pri Obj 1) +=============================================+ | 11. SPECIFIC STRATEGIES FOR INSTANT ACTION |================================ +=============================================+ After you setup the game, use the General Strategies from Chapter 9 to defeat your opponent. +=========================================+ | 12. SPECIFIC STRATEGIES FOR TWO PLAYER |==================================== +=========================================+ The Instant Action will pit you against another player and it will run just like the Instant Action option except it's against a live player. It is the Two Player mode that will be discussed here. There are seven missions for you and another player to fly in. Some have you working cooperatively while others have you fighting each other. These are the mission to choose from. They are listed as: _______________ / Mission Name / --------------- Player 1 Primary Objective(s): Player 2 Primary Objective(s): Overview of mission. _____________________ / 12.1 Night Flight /_________________________________________________________ --------------------- Player 1 Primary Objective(s): 1. Destroy all German planes 2. Outscore Player 2 Player 2 Primary Objective(s): 1. Destroy all German planes 2. Outscore Player 1 A cooperative mission in which the players try to outscore each other in number of German planes brought down. __________________________ / 12.2 Desert Blitzkrieg /____________________________________________________ -------------------------- Player 1 Primary Objective(s): 1. Destroy enemy ground forces or kill Player 2 five times. Player 2 Primary Objective(s): 1. Destroy enemy ground forces or kill Player 1 five times. Player 1 plays as the allies and player 2 plays as the axis. The objective of each player is to destroy each others ground forces and/or plane. Ground fire will be intense and being shot down counts as a kill for the other player even if they didn't shoot that player down. _______________________ / 12.3 Save Our Ships /_______________________________________________________ ----------------------- Player 1 Primary Objective(s): 1. Two U.S. destroyers survive 2. Outscore Player 2 Player 2 Primary Objective(s): 1. Two U.S. destroyers survive 2. Outscore Player 1 Cooperative mode where you have to save the ships and shoot down as many planes as you can to win this mission. _____________________________ / 12.4 Flight of the Bettys /_________________________________________________ ----------------------------- Player 1 Primary Objective(s): 1. Defend friendly fleet Player 2 Primary Objective(s): 1. Destroy all American ships Player 1 plays as the Americans while Player 2 plays as the Japanese. The goals are the objectives. In addition, Player 2 needs to escort the Bettys while Player 1 tries to shoot them down. ____________________ / 12.5 Tail Gunner /__________________________________________________________ -------------------- Player 1 Primary Objective(s): 1. Man ball turret, outscore Player 1 Player 2 Primary Objective(s): 1. Man ball turret, outscore Player 2 Another competition between Player 1 and Player 2 to see who can shoot down the most planes. __________________ / 12.6 Buzz Bomb /____________________________________________________________ ------------------ Player 1 Primary Objective(s): 1. Protect airbase from attack 2. Outscore Player 2 Player 2 Primary Objective(s): 1. Protect airbase from attack 2. Outscore Player 1 A cooperative mode and competition between Player 1 and Player 2. _______________________ / 12.7 Break and Exit /_______________________________________________________ ----------------------- Player 1 Primary Objective(s): 1. Free prisoners 2. Destroy main gate 3. Eliminate all targets Player 2 Primary Objective(s): 1. Free prisoners 2. Destroy guard towers 3. Eliminate all targets A cooperative mode and competition between Player 1 and Player 2 as you spring POW's from a POW camp. ************** ********************************* U N I T V ********************************** ************** +========================+ | 13. AIRCRAFT DATABASE |===================================================== +========================+ You will get the opportunity to fly many different types of aircraft during this game. These aircraft come from five different nationalities: American, British, German, Japanese, and Russian. In this section, I will put together how the game rates the aircraft along with the historic specifications (if any) of the different types of aircraft. After this, a brief blurb about the air- craft in question. First, I will list the name of the airplane and the common nickname it was known by. Next I will list in what mission you acquire this plane. Then I will list whether the plane is in your hanger, used in Instant Combat, or it is Mission or Challenge specific. These will be abbreviated at follows: H = Hanger I = Instant Combat S = Mission or Challenge specific Then I will list the traits as assigned by the game. Note, that these are the base traits before any upgrades. There are four traits that are used in the game to "rate" an airplane. These traits are: Speed: How fast your airplane can go (top speed). Armor: How much armor the airplane in question has. Handling: How well the airplane can climb, dive, and turn. Firepower: How much firepower the airplane can deliver from its main armament. The above traits will be rated on a scale of 0 to 10 where 10 is the best. For aircraft that are only for the Instant Action, the numbers will correspond to the numbers that exist for other aircraft. In addition to the above, and to add a little historic perspective, I will also include the "real" numbers for these airplanes. The numbers included are: Top Speed : The fastest said airplane could travel in level flight (in mph). Armament : The planes actual armament. Ceiling : The highest the plane could fly (in feet). Range (without/ : Some airplanes used drop tanks. The farthest a plane (with drop tanks) : could go on a tank of gas (in miles). Engine HP and type: Type of powerplant used to move the airplane in question. Rate of Climb : How fast the plane could climb without stalling (in ft/min). _________________ / 13.1 American /_____________________________________________________________ ----------------- The Americans developed a variety of airplanes during World War Two. Since they were fighting on two fronts, they had to develop a variety of airplanes that not only operated from land, but also from carriers. +-----------------------+ | Boeing B-17G Fortress | +-----------------------+ Acquired: Mission 12, Jet Stream. Mission 15, Gunner's Battle Challenge Location: S Speed : 3 Armor : 6 Handling : 1 Firepower: 6 Historic: Top Speed : 302 Armament : 13 .50 caliber machine guns Ceiling : 35,600 feet Range : 3,400 miles Engine HP and type: Four 1,200 HP Pratt and Whitney Rate of Climb : 540 ft/min The heavy bomber that is most commonly associated with America. The B-17 has its origins in the mid-1930's as the answer to the Army's request for a heavy bomber. The first B-17's that were sent to England suffered from severe defensive problems and not carrying a very heavy load. Many modifications were made and the B-17E was the model that resulted. Flying in a box formation, the B-17's could put up a deadly wall of machine gun fire. Because of their rugged nature, it was very difficult to bring down one of these heavy bombers. It served in many different air forces during the war and it is even used today in a limited manner. +-------------------------------------+ | Chance-Vought XF5U-1 Flying Pancake | +-------------------------------------+ Acquired: Mission 9, Stalingrad Location: H & I Speed : 6 Armor : 3 Handling : 5 Firepower: 4 Historic: Top Speed : 425 Armament : Four .50 caliber machine guns or four 20 mm cannons Ceiling : 34,500 feet Range : 710 miles Engine HP and type: Two 1,350 HP Pratt and Whitney Rate of Climb : 3,590 ft/min An experimental plane that only made it to the trial run phase. It was shaped like a saucer with the two engines in front. The specifications were taken from what the designers stated the plane could achieve although the test flights never met these specifications. The project was scrapped. +-----------------------+ | Curtiss P-40F Warhawk | +-----------------------+ Acquired: Mission 1, Dunkirk Location: I Speed : 4 Armor : 2 Handling : 5 Firepower: 5 Historic: Top Speed : 364 Armament : Six .50 caliber machine guns Ceiling : 34,400 feet Range : 700/1500 miles Engine HP and type: 1,300 HP Packard Rate of Climb : 2,100 ft/min The thing that the P-40 is best known for is being used by the Flying Tigers. Although outclassed by the Japanese planes, pilots took advantage of the P-40's strengths and gave a good showing of themselves. Although the Zero could out climb and out-turn the P-40, the P-40 was more heavily armored and it could outdive the Japanese planes making it a potent weapon. +-----------------------+ | Curtiss SBD Dauntless | +-----------------------+ Acquired: Mission 7, Midway Location: I & S Speed : 2 Armor : 1 Handling : 4 Firepower: 3 Historic: Top Speed : 252 Armament : Two .50 caliber machine guns and two .30 caliber machine guns to the rear Ceiling : 24,300 feet Range : 456 miles Engine HP and type: 1,000 HP Wright Rate of Climb : 1,500 ft/min The first generation naval dive bombers. The Dauntless shone both during the battles of the Coral Sea and Midway by sinking four fleet carriers and one light carrier. By the battle of Midway, the Dauntless was outclassed and a new dive bomber, the Helldiver, started to make its appearance. This plane was capable of carrying both bombs and torpedoes. +------------------------------+ | Curtis-Wright XP-55 Ascender | +------------------------------+ Acquired: Mission 8, Mosquito Bite Challenge Location: H & I Speed : 5 Armor : 3 Handling : 6 Firepower: 4 Historic: Top Speed : 390 Armament : Four .50 caliber machine guns Ceiling : 35,000 feet Range : 1,440 miles Engine HP and type: 1,275 HP Allison Rate of Climb : 2,810 ft/min An experimental plane that only did some trial runs. It gave insight into better wing and body design but it was already outclassed by the next generation fighters and the project was scrapped. +--------------------------+ | Douglas TBD-1 Devastator | +--------------------------+ Acquired: Mission 6, Prison Break Location: I & S Speed : 2 Armor : 1 Handling : 3 Firepower: 2 Historic: Top Speed : 206 Armament : One .30 caliber machine guns and a .30 caliber machine gun rear facing Ceiling : 19,700 feet Range : 435 miles Engine HP and type: 850 HP Pratt and Whitney Rate of Climb : 720 ft/min The first generation torpedo bomber. The Devastators were severely mauled during Midway and were soon replaced by the next generation TBF Avengers. +----------------------------+ | Grumman F4F-4/FM-3 Wildcat | +----------------------------+ Mission Acquired: Mission 6, Prison Break Location: I & S Speed : 3 Armor : 2 Handling : 6 Firepower: 4 Historic: Top Speed : 319 Armament : Six .50 caliber machine guns Ceiling : 34,000 feet Range : 830/1,275 miles Engine HP and type: 1,200 HP Pratt and Whitney Rate of Climb : 1,950 ft/min The first true carrier fighter, the Wildcat was quickly outclassed by the Japanese Zero. Nonetheless, the Wildcat gave a good account of itself due to being more heavily armored and also being able to outdive the enemy fighters. Tactics were developed that reduced the inferior speed and turn of the Wildcat to enable them to make a good showing against the Japanese fighters. It was replaced by the Hellcat. +---------------------------+ | Lockheed P-38F Lightening | +---------------------------+ Mission Acquired: Mission 4, Rommel Location: H & I Speed : 4 Armor : 3 Handling : 7 Firepower: 5 Historic: Top Speed : 395 Armament : Four .50 caliber machine guns and a 20mm cannon Ceiling : 39,000 feet Range : 850 miles Engine HP and type: Two 1,325 HP Allisons Rate of Climb : 2,850 ft/min The P-38 started to make its appearance in 1942. In addition to being a fighter, the P-38 was also used as a high altitude reconnaissance plane, fighter-bomber, and dive-bomber. It was a well known airplane since it sported twin engines with booms that extended back to the twin tails. The pilot sat between the engines and it was known to the Germans as the "Fork-tailed Devil". +------------------------------+ | North American P-51D Mustang | +------------------------------+ Mission Acquired: Mission 12, Jet Stream Location: H & I Speed : 5 Armor : 2 Handling : 6 Firepower: 6 Historic: Top Speed : 437 Armament : Six .50 caliber machine guns Ceiling : 42,000 feet Range : 950/2300 miles Engine HP and type: 1,695 HP Rolls Royce Packard Rate of Climb : 3,475 ft/min Arguably, one of the best fighters of WWII. The P-51 combined speed, range, and a lethal punch to outclass all other propeller driven fighters. The original models used the Allison engines, but these tended to seize up at high altitudes. The newer ones were equipped with the Rolls Royce engines which also contributed to significant performance enhancements. Also added was the bubble-shaped canopy. +-----------------------------+ | Northrop XP-56 Black Bullet | +-----------------------------+ Mission Acquired: Mission 11, Recovery Challenge Location: H & I Speed : 6 Armor : 3 Handling : 6 Firepower: 4 Historic: Top Speed : 465 Armament : Four .50 caliber machine guns and two 20 mm cannons Ceiling : 33,000 feet Range : 660 miles Engine HP and type: 2,000 HP Pratt and Whitney Rate of Climb : 3,125 ft/min An experimental plane that only made it to the trial flight phase. It was a rear pushed, propeller plane that never made it to production. ________________ / 13.2 British /______________________________________________________________ ---------------- The British didn't have the wide variety of designs that the Americans did. This, however, didn't mean they didn't make excellent aircraft. Images of the Battle of Britain bring to mind the two most famous: The Hurricane and Spitfire. They also used their bi-plane Fairey Swordfish to sink the Bismark and lay waste to the Italian fleet. +------------------------------+ | De Havilland Mosquito Mk. IV | +------------------------------+ Mission Acquired: Mission 7, Midway Location: H & I Speed : 5 Armor : 4 Handling : 4 Firepower: 7 Historic: Top Speed : 380 Armament : Four 8 mm machine guns and four 20mm cannons Ceiling : 33,000 feet Range : 1,885 miles Engine HP and type: Two 1,460 HP Rolls Royce Mk 21 Rate of Climb : 2,850 ft/min With its all wood construction, the Mosquito proved to be an effective fighter-bomber throughout the war. Highly maneuverable and fast, the Mosquito was often used for a variety of rolls from interceptor to dam buster. The Mosquito went through several upgrades and proved to be a rugged aircraft throughout the war. +------------------------+ | Fairey Swordfish Mk. I | +------------------------+ Mission Acquired: Mission 3, Sea Lion Location: H & I Speed : 2 Armor : 0 Handling : 5 Firepower: 1 Historic: Top Speed : 138 Armament : One .303 machine gun and one .303 machine gun rear facing Ceiling : 19,250 feet Range : 546 miles Engine HP and type: 690 HP Bristol Pegasus Rate of Climb : 1,220 ft/min While the rest of the world "graduated" from bi-planes, the British still kept this one in stock. Ineffective as an interceptor or against heavily defended ground targets, the Swordfish or "Stringbag" was very effective against sea- borne targets. Swordfish were responsible for the crippling of the Bismark and sinking most of the Italian fleet at Taranto. +------------------------+ | Gloster Meteor Mk. III | +------------------------+ Mission Acquired: Mission 15, Freie JAGD Challenge Location: H & I Speed : 5 Armor : 2 Handling : 3 Firepower: 7 Historic: Top Speed : 415 Armament : Four 20 mm cannons Ceiling : 40,000 feet Range : 1,000 miles Engine HP and type: Two 1,700 HP Rolls-Royce Welland Rate of Climb : 2,155 ft/min Great Britain's response to the German jet threat. The Meteor only became operational during the waning years of WWII and if the war had continued, it would have been in full production. It was the only jet to see any action on the allied side. +------------------------+ | Hawker Hurricane Mk. I | +------------------------+ Mission Acquired: Plane you start with Location: H & I Speed : 3 Armor : 2 Handling : 6 Firepower: 5 Historic: Top Speed : 330 Armament : Eight .303 caliber machine guns Ceiling : 36,000 feet Range : 600 miles Engine HP and type: 1,030 HP Rolls Royce Merlin III Rate of Climb : 2,520 ft/min Any talk about the Battle of Britain will usually bring up images of Hurricanes and Spitfires valiantly fending off the German aircraft. The Hurricane was a fabric covered monoplane that first came about in the late 1930's. It proved itself against the old generation of German fighters but it was soon outclassed by the next generation. It was primarily used to go after German bombers and dive-bombers although it still served well as an interceptor. +----------------------------+ | Supermarine Spitfire Mk. V | +----------------------------+ Mission Acquired: Mission 2, Dogfight Challenge Location: H & I Speed : 3 Armor : 1 Handling : 7 Firepower: 6 Historic: Top Speed : 374 Armament : Four .303 caliber machine guns and two 20mm cannons Ceiling : 37,000 feet Range : 470 miles Engine HP and type: 1,440 HP Rolls Royce Merlin 45 Rate of Climb : 2,850 ft/min The plane that captured the imagination of the world and reportedly had Adolf Galland asking for a squadron of them. The Spifire was the front line interceptor for the British and it served in that roll very well. It could keep up with the new generation of German fighters and it had a devastating punch to boot. The Spitfire went through many design changes and it was used until the end of the war. ______________ / 13.3 German /________________________________________________________________ -------------- Germany was always on the cutting edge when it came to aircraft technology. They were the first to successfully launch rocket powered and jet powered air- craft. In addition, the German aircraft continued to improve as the war progressed forcing the Allies to develop better aircraft themselves to counter the threat. +----------------------+ | Dornier Do-335 Arrow | +----------------------+ Mission Acquired: Mission 15, D-Day Location: I Speed : 6 Armor : 2 Handling : 3 Firepower: 7 Historic: Top Speed : 474 Armament : One 30 mm cannon and two 15 mm machine guns Ceiling : 37,400 feet Range : 1,280 miles Engine HP and type: Two 1,800 HP Daimler -Benz Rate of Climb : 3,006 ft/min One of the most advanced piston driven fighters, the Do-335 could outperform all the allied piston driven fighters. It was also capable of carrying a significant bomb load which made it more suited for the role that the Germans wanted to use the Me-262 for. Only a few production models actually were in combat before the war ended. +-----------------------+ | Focke Wulf FW-190 A-1 | +-----------------------+ Mission Acquired: Mission 8, Denmark or Mission 10, Big Bang Challenge Location: H & I Speed : 5 Armor : 2 Handling : 6 Firepower: 5 Historic: Top Speed : 395 Armament : Two 8mm machine guns and four 20mm cannons Ceiling : 37,000 feet Range : 560 miles Engine HP and type: 1,600 HP BMW Rate of Climb : 2,350 ft/min One of the best fighters fielded by Germany. It first started to appear in 1941 and went through many incarnations since then. The Focke Wulf was used in a variety of roles but it was as an interceptor where it established a reputation. Later model Focke Wulfs could give the P-51's and P-47's a run for their money and it was only because of the lack of experienced pilots that the Focke Wulf never achieved its full potential. +--------------------+ | Heinkel He-P107 8a | +--------------------+ Mission Acquired: Mission 15, D-Day Location: I Speed : 9 Armor : 2 Handling : 3 Firepower: 8 Historic: Top Speed : 637 Armament : Two 30 mm cannons Ceiling : Range : Engine HP and type: 2,900 HP Heinkel Hirth Rate of Climb : 5,880 ft/min This plane was designed as the successor to the Me-262. With its swept wing design and more powerful engine, this was designed to be the next generation jet fighter. Unfortunately, it never made it off the drawing table and the specifications were what the designers believed the plane could achieve. +-------------------------+ | Junkers Ju-87 B-1 Stuka | +-------------------------+ Mission Acquired: Mission 1, Dunkirk Location: I Speed : 2 Armor : 1 Handling : 4 Firepower: 3 Historic: Top Speed : 238 Armament : Two 8 mm machine guns, one 8 mm machine gun facing rear Ceiling : 26,150 feet Range : 490 miles Engine HP and type: 1,200 HP Junkers Jumo Rate of Climb : 1,525 ft/min A German dive-bomber that was used at the beginning of the war to support troops and spread terror. By attaching sirens to the fixed landing struts, Stuka dive-bombers could be a terrifying spectacle. During the Battle of Britain, all the shortcomings of the Stukas were shown as so many were shot down, they were withdrawn. They reappeared on the Eastern Front and served in a variety of rolls including dive-bombers and tank destroyers (this was achieved by mounting a cannon under each wing). +-------------------+ | Junkers Ju-88 A-4 | +-------------------+ Mission Acquired: Mission 2, Aldertag Location: I & S Speed : 4 Armor : 3 Handling : 3 Firepower: 6 Historic: Top Speed : 292 Armament : Eight 8mm machine guns Ceiling : 27,000 feet Range : 1,700 miles Engine HP and type: Two 1,350 HP Junkers Jumo Rate of Climb : 2,850 ft/min The workhorse of the German air forces. The Ju-88 served in a multitude of different roles depending on the mission and requirements. Ju-88's served as fighter-bombers, reconnaissance, torpedo planes, and transports. The Ju-88 was a rugged aircraft and it went through several upgrades as the war progressed. +--------------------------+ | Messerschmitt Bf-109 E-1 | +--------------------------+ Mission Acquired: Mission 3, Sea Lion Location: H & I Speed : 4 Armor : 2 Handling : 7 Firepower: 5 Historic: Top Speed : 350 Armament : Two 8mm machine guns and two 20mm cannons Ceiling : 34,500 feet Range : 410 miles Engine HP and type: 1,100 HP Daimler-Benz Rate of Climb : 3,200 ft/min Developed in the 1930's, the BF-109 proved to be a versatile fighter as well as a fighter-bomber. The BF-109 was the primary interceptor used during the beginning of the war. As it became outclassed, the BF-109 went through many changes and upgrades to enable it to keep up with the next generation of fighters. The BF-109 served throughout WWII. +----------------------------+ | Messerschmitt Me-163 Komet | +----------------------------+ Mission Acquired: Mission 15, D-Day Location: I Speed : 8 Armor : 1 Handling : 2 Firepower: 8 Historic: Top Speed : 596 Armament : Two 30 mm cannons Ceiling : 54,000 feet Range : 60 miles Engine HP and type: 3,750 HP Walter HWK Rate of Climb : 16,400 ft/min The first rocket propelled plane, the Me-163 was a flying bomb. The highly caustic and explosive nature of the propellant used made this plane a big danger to the pilot. In addition, the fuel had a limited burn time so the pilot could only make one good pass before they would have land again, which in itself was a danger. Most allied pilots waited for these planes to take off or land to pick them off. +-----------------------------------+ | Messerschmitt Me-262 A-1a Swallow | +-----------------------------------+ Mission Acquired: Mission 12, Jet Stream Location: H & I Speed : 7 Armor : 2 Handling : 3 Firepower: 10 Historic: Top Speed : 540 Armament : Four 30 mm cannons Ceiling : 38,000 feet Range : 652 miles Engine HP and type: Two 1,980 HP Junker Jumos Rate of Climb : 3,900 ft/min The world's first combat operational jet fighter. The Me-262 actually traces its origins back to the late 1930's as designers got serious about fielding a jet aircraft. It would have entered production sooner but Goering, then Hitler, insisted it be turned into a bomber which would seriously set back the program. The result was that very few of these planes were produced which was good news for the allies. _________________ / 13.4 Japanese /_____________________________________________________________ ----------------- Being an island nation forced Japan to be conservative in aircraft they developed. They believed that quality was much better then quantity. The point was proven with the introduction of the Mitsubishi A6M2 Zero which proved to be a thorn in the Allies side until the advent of better airplanes to counter this. In addition, the Japanese also developed the first monoplane torpedo and dive bombers while the rest of the world lagged behind. +--------------------------------+ | Mitsubishi A6M2 Reisen 21 Zero | +--------------------------------+ Mission Acquired: Mission 6, Prison Break or Mission 6, Devastating Challenge Location: H & I Speed : 4 Armor : 1 Handling : 8 Firepower: 5 Historic: Top Speed : 331 Armament : Two 8 mm machine guns and two 20 mm cannons Ceiling : 34,000 feet Range : 1,930 miles Engine HP and type: 925 HP Nakajima Sakae Rate of Climb : 2,670 ft/min The first all original plane of Japanese origin. Scoffed off as an inferior quality product by the allies, the Zero soon proved them wrong. Even with repeated warnings from those who tangled with these planes, the allies couldn't believe the Japanese produced a fighter that outclassed theirs. Of course, this performance came at a cost of little armor and no self-sealing fuel tanks. The Zero's main defense was its speed and maneuverability since it only took a short burst to bring it down. This plane served for the entire war period and underwent many upgrades. ________________ / 13.5 Russian /______________________________________________________________ ---------------- At the start of the war, many of Russia's planes were severely outdated. Even the newer planes were worthless since there were so few trained pilots to fly them. The result was that the Russian air force ceased to exist until Lend Lease and Russian factories started to make good on the losses. In addition, more training for the pilots resulted in the Russians finally being able to match the Germans and eventually turn the tide in their favor. +---------------------------+ | Ilyushin IL-2M3 Sturmovik | +---------------------------+ Mission Acquired: Mission 8, Denmark Location: H & I Speed : 3 Armor : 6 Handling : 3 Firepower: 4 Historic: Top Speed : 251 Armament : Two 23 mm cannons, two 8 mm machine guns, two 12.7 mm machine guns facing rear Ceiling : 19,500 feet Range : 375 miles Engine HP and type: 1,770 HP Mikulin Rate of Climb : The Russian's premier ground-attack plane, the IL-2M3 was well suited for this mission. Too heavily armored to make an effective interceptor, the IL-2M3 proved itself in the ground-attack department by the amount of destruction of enemy armor, ground emplacements, and other targets that would have proven difficult to deal with. There were many tank "aces" who flew these planes and it instilled fear in the Germans who had to witness the destruction these planes could cause. ____________________________________________ / 13.6 Chart for Quick Aircraft Comparison /__________________________________ -------------------------------------------- This chart is for a quick comparison of all the aircraft you will be flying in SWON. These are the aircraft without upgrades. These are listed in the same order as they appear in the database. Legend: S = Speed; A = Armor; H = Handling; F = Firepower +------------------+---+---+---+----++------------------+---+---+---+----+ | STATISTICS | S | A | H | F || STATISTICS | S | A | H | F | +------------------+---+---+---+----++------------------+---+---+---+----+ +------------------+---+---+---+----++------------------+---+---+---+----+ | AMERICAN || GERMAN | +------------------+---+---+---+----++------------------+---+---+---+----+ | B-17 | 3 | 6 | 1 | 6 || DO-335 | 6 | 2 | 3 | 7 | +------------------+---+---+---+----++------------------+---+---+---+----+ | XF5U-1 | 6 | 3 | 5 | 4 || FW-190 A-1 | 5 | 2 | 6 | 5 | +------------------+---+---+---+----++------------------+---+---+---+----+ | P-40F | 4 | 2 | 5 | 5 || HE-P107 8a | 9 | 2 | 3 | 8 | +------------------+---+---+---+----++------------------+---+---+---+----+ | SBD DAUNTLESS | 2 | 1 | 4 | 3 || JU-87 B-1 | 2 | 1 | 4 | 3 | +------------------+---+---+---+----++------------------+---+---+---+----+ | XP-55 | 5 | 3 | 6 | 4 || JU-88 A-4 | 4 | 3 | 3 | 6 | +------------------+---+---+---+----++------------------+---+---+---+----+ | TBD-1 DEVESTATOR | 2 | 1 | 3 | 2 || BF-109 E-1 | 4 | 2 | 7 | 5 | +------------------+---+---+---+----++------------------+---+---+---+----+ | F4F-4/FM-3 | 3 | 2 | 6 | 4 || ME-163 | 8 | 1 | 2 | 8 | +------------------+---+---+---+----++------------------+---+---+---+----+ | P-38F | 4 | 3 | 7 | 5 || ME-262 A-1a | 7 | 2 | 3 | 10 | +------------------+---+---+---+----++------------------+---+---+---+----+ | P-51D | 5 | 2 | 6 | 6 || JAPANESE | +------------------+---+---+---+----++------------------+---+---+---+----+ | XP-56 | 6 | 3 | 6 | 4 || A6M2 | 4 | 1 | 8 | 5 | +------------------+---+---+---+----++------------------+---+---+---+----+ | BRITISH || RUSSIAN | +------------------+---+---+---+----++------------------+---+---+---+----+ | MOSQUITO | 5 | 4 | 4 | 7 || IL-2M3 | 3 | 6 | 3 | 4 | +------------------+---+---+---+----++------------------+---+---+---+----+ | SWORDFISH | 2 | 0 | 5 | 1 | +------------------+---+---+---+----+ | GLOSTER METEOR | 5 | 2 | 3 | 7 | +------------------+---+---+---+----+ | HURRICANE | 3 | 2 | 6 | 5 | +------------------+---+---+---+----+ | SPITFIRE | 3 | 1 | 7 | 6 | +------------------+---+---+---+----+ +=======================+ | 14. WEAPONS DATABASE |====================================================== +=======================+ As you progress through the Campaigns, you acquire improvements upon weapons you already have or you acquire new weapons. Below are descriptions of the weapons you will be using. Keep in mind, that the right weapon for the right job will do a lot to help you accomplish your mission. +-------+ | BOMBS | +-------+ Come in three varieties: 250, 500, and 2000 pound sizes. The size of the bomb determines the damage it can cause. Again, bigger bombs for bigger targets. +---------+ | CANNONS | +---------+ These are weapons that are bolted to the wings or fuselage of an airplane. They come in 37mm and 57mm in size. The larger shells do more damage but you can carry less of them. The rate of fire is slow so they don't make good weapons for air-to-air combat unless you use them against a very slow target. +---------+ | FRITZ X | +---------+ A German designed guided bomb. It would be dropped by a plane then guided to its intended target which was an allied ship. +--------------+ | HENSCHEL 293 | +--------------+ German air-to-ground rocket designed to take out ground targets at a long range. It can be partially guided. +--------------+ | HENSCHEL 294 | +--------------+ German designed rocket powered torpedo. You fly it toward the target then drop it into the water to turn it into a torpedo. It is guided as a rocket and un- guided as a torpedo. +----------+ | HIGHBALL | +----------+ A round bomb designed by the British for use in dam busting. A plane would fly low and slow and drop the bomb toward the target. The bomb would then "skip" toward the target and detonate on impact. +---------+ | ROCKETS | +---------+ Are mounted on racks on the wings of planes. They come in three sizes: Small, medium, and large. Each size is intended for the appropriate target. They also have a relatively large blast radius. +-----------+ | TORPEDOES | +-----------+ Dropped by planes to head toward the intended target. The plane has to be at 150 feet or lower and going 150 mph or slower in order for the torpedo to re- lease. It requires 250 feet before it arms so make sure you don't drop it when the white targeting field is above the target. +-----+ | X-4 | +-----+ German designed air-to-air missile intended to knock down American bombers. It also can be used as a ground-to-air missile. It is guided and some models have a small camera allowing it to be guided to the target. **************** ******************************** U N I T VI ********************************* **************** +=================+ | 15. CONCLUSION |============================================================ +=================+ SWON is a fast paced, highly energetic game. It is both very challenging and very frustrating. I remember playing the first Lucas Arts games on my Atari ST years ago. I played Battlehawks and Their Finest Hour for long hours at a time. Later, I played Secret Weapons of the Luftwaffe with the same vigor. This game captures that essence and also uses superior graphics and sounds to bring the game to life. Although some scenarios were totally implausible, the game still is a lot of fun to play and you can feel yourself getting "wrapped" up when you are the only fighter against ten enemy fighters. That's one way to get the adrenaline flowing. I recommend this game from both a fun standpoint and a historical one (to a degree) as well. This guide, though, was a lot of fun to write and I hope you get as much enjoyment out of reading it as I did writing it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~