======================================================================== Shadow the Hedgehog FAQ/Walkthrough ======================================================================== -----------------------Version 0.934 (3/22/2006)------------------------ ************************************************************************ Information Author............................................................TPitch Developer...........................................................Sega System.................................................Nintendo Gamecube Game Genre........................................................Action Rating..............................................E-10+ (Everyone 10+) No. of Players...............................................1-2 Players Memory Card.....................................................2 blocks ======================================================================== ---------------------------Table of Contents---------------------------- ======================================================================== + 1: Introduction + 2: E-Mail Policy + 3: Basics + 3.1: Controls + 3.1.1: Other Controls + 3.2: Special Moves + 3.3: Items + 3.4: Scoring + 3.5: Characters + 3.5.1: Enemies + 4: Story + 4.1: Story Path + 4.2: Stages + 4.2.1: Westopolis + 4.2.2: Digital Circuit + 4.2.3: Glyphic Canyon + 4.2.4: Lethal Highway + 4.2.5: Cryptic Castle + 4.2.6: Prison Island + 4.2.7: Circus Park + 4.2.8: Central City + 4.2.9: The Doom + 4.2.10: Sky Troops + 4.2.11: Mad Matrix + 4.2.12: Death Ruins + 4.2.13: The ARK + 4.2.14: Air Fleet + 4.2.15: Iron Jungle + 4.2.16: Space Gadget + 4.2.17: Lost Impact + 4.2.18: GUN Fortress + 4.2.19: Black Comet + 4.2.20: Lava Shelter + 4.2.21: Cosmic Fall + 4.2.22: Final Haunt + 4.2.23: The Last Way x 5: Library + 6: Secrets + 6.1: 1P Mode + 6.2: Weapons x 7: Version History + 8: Legal Information + 9: Credits +: I've completed this section. x: I've started this section, but it isn't finished. ?: I haven't started this section yet. ======================================================================== 1: Introduction I've been a fan of many Sonic games, but Shadow the Hedgehog seems to be an interesting game. In this FAQ, I'll be explaining about this game and how to complete it. I'll be giving you a walkthrough for each of the missions you'll play and how to complete it. I'll even give A-rank strategies for each of them. If you have problems with this walkthrough, don't come crying to me. Read the 'E-Mail Policy' topic to find out more. Let's get started now. ======================================================================== 2: E-Mail Policy If you're going to e-mail me, you must follow these guidelines. 1. I won't accept information that I already have on this FAQ. If you're going to waste my time and e-mail me, it must not be in this FAQ. I HATE answering questions I've already answered. Before e-mailing me, read the whole FAQ. If you don't see what you want, then e-mail me. Be careful though, because sometimes, I'll update this FAQ and the e-mails you send me might be useless to me by then. 2. Subject The e-mails you send me MUST be on this game. If your e-mail doesn't do anything with this game, then I'll just get rid of it. If I receive an e-mail from you, I'll write you back. If I don't receive your e-mail, then I won't write back. It's as simple as that. 3. Credit If you find anything that I never found, please e-mail me. I'll add it to my FAQ. However, don't write anything that I find first, I'll just remove it. If you do find anything (tips, tricks, etc.), please e-mail me. Follow these guidelines and everything will be okay. Thanks for your cooperation. E-Mail me at TPitch@twcny.rr.com. ======================================================================== 3: Basics Before we begin, you should know about some of the things you'll encounter in the game. ------------------------------------------------------------------------ 3.1: Controls There are a couple controls you'll need to know about first. They're sorted by categories. ************************************************************************ Normal Controls A Button..............................................Jump/Homing Attack B Button...............................................Punch/Fire Weapon Y Button...............................Release Weapon/Use Special Attack X Button................................Spin Dash/Light Dash/Swap Weapon Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Sidestep Control Stick................................................Move Shadow Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ GUN Vehicle/Car A Button......................................................Accelerate B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button..........................................Brake/Jump off Vehicle Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick......................................................Steer Start/Pause..................................................Pauses Game C Stick.........................................................Not Used Control Pad...............................................Change Mission ************************************************************************ Air Saucer A Button................................................Jump/Double Jump B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button.................................................Jump off Saucer Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick................................................Move Saucer Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ GUN Walker A Button......................................................Jump/Hover B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button.................................................Jump off Walker Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick............................................Move GUN Walker Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ Black Hawk/Black Volt A Button......................................................Accelerate B Button.....................Fire Weapon/Fire Tracking Worm (Black Volt) Y Button........................................................Not Used X Button..................................Jump off Black Hawk/Black Volt Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick.................................Move Black Hawk/Black Volt Start/Pause..................................................Pauses Game C Stick.........................................................Not Used Control Pad...............................................Change Mission ------------------------------------------------------------------------ 3.1.1: Other Controls ************************************************************************ Parachute A Button.........................................................Release B Button.....................................................Fire Weapon Control Stick.............................................Move Parachute ************************************************************************ Grinding A Button............................................................Jump B Button.....................................................Fire Weapon X Button......................................................Accelerate Control Stick.......................................Control Weapon Angle Note: Tilt the Control Stick left or right and then press the A Button to jump onto other rails. ************************************************************************ Triangle Jump A Button............................................Jump to another wall Control Stick................................................Move Shadow Note: You can only stick to walls for about 2 seconds. ************************************************************************ Turret B Button.....................................................Fire Weapon X Button.................................................Jump off Turret Control Stick................................................Move Turret ------------------------------------------------------------------------ 3.2: Special Moves ************************************************************************ Chaos Control This move can be performed once your hero gauge is full. This move enables you to speed past obstacles temporarily. In boss battles, it'll slow down time temporarily. You can cancel the effects with the X Button. ************************************************************************ Chaos Blast This move can be performed once your dark gauge is full. This move can destroy anything within the explosion's path. It does use some energy from the dark gauge however. ************************************************************************ When either gauge is full, you're invincible and weapons will have unlimited ammo. ------------------------------------------------------------------------ 3.3: Items Next up are items. You'll need to know a lot about them before you start to play. ************************************************************************ Rings This item is important. To avoid losing a life, you must have at least 1 ring with you. You'll lose up to 10 rings for each time you take damage. You can perform your light dash when there's a path of them. One ring gives you 10 normal points. ************************************************************************ Crates These items can contain a variety of objects. The objects in the crates can be rings, guns, or other things. ************************************************************************ Shadow Crate These crates contain special weapons that you can use after you've unlocked them. ************************************************************************ Key If you collect 5 of these items in one stage, you can unlock a secret door. They're well hidden however. Note: This FAQ doesn't tell you where the keys are hidden. You must look for another FAQ in order to find their locations. ************************************************************************ Bombs These objects will explode if attacked. The explosion from the bomb can cause damage to anything it hits. ************************************************************************ Barrier This item creates a shield that'll protect you from one enemy attack. ************************************************************************ Magnet Barrier This barrier attracts rings. Also disappears when attacked. ************************************************************************ Flame Barrier This barrier can damage anything that hits it. Also disappears when attacked. ************************************************************************ Balloon This item can contain various items. Touch it to release what's inside. ************************************************************************ Save Point Step on this pad to activate it. You'll restart from there if you lose a life. You can also use it to teleport to another save point you've activated just by pressing the X Button. ************************************************************************ 1-up The image of Shadow gives you an extra life. ************************************************************************ Heal Unit This item restores the energy for the vehicle you're riding. Some can be carried around to use on GUN soldiers and other humans. ************************************************************************ Invincibility This item makes you invincible temporarily. Weapons will have unlimited ammo at that point. ************************************************************************ Blue Light This fills your hero gauge. ************************************************************************ Red Light This fills your dark gauge. ------------------------------------------------------------------------ 3.4: Scoring There are 3 scoring systems used in this game. Key +: Points added -: Points subtracted =: Result ************************************************************************ Normal Mission + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Hero Mission + Hero Score - Dark Score + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Dark Mission + Dark Score - Hero Score + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Note: For boss battles, the rank you'll earn is based on how quickly you've cleared the boss battle. ------------------------------------------------------------------------ 3.5: Characters Now, you must know about the characters in this game. ************************************************************************ Shadow The main character of this game. He is suffering from amnesia and must figure out the secret to his past. You'll help him do that. ************************************************************************ Sonic Everyone's favorite blue hedgehog is back. Introduction isn't really needed. ************************************************************************ GUN Commander This man is the commander of the army called GUN. He has a hatred over Shadow and will do anything to get rid of him. ************************************************************************ Black Doom The leader of an alien army called the Black Arms. His eye follows Shadow during most of his missions. ************************************************************************ Doom's Eye To hide his true identity, Black Doom uses this flying Black Arms creature to observe Shadow's movements and actions. It appears for almost every dark mission in the game. ************************************************************************ Dr. Eggman A scientist with an IQ of 300. However, he wastes his good IQ by making chaos over the world. He has a hatred over Sonic. Assists Shadow on some missions. ************************************************************************ Knuckles A red echidna whose job is to protect the Master Emerald. He is hot-headed at times and is said to be able to see Espio, even if he's invisible. ************************************************************************ Tails A fox with 2 tails. He's skilled with mechanical things and is a friend of Sonic. ************************************************************************ Amy A pink hedgehog with a crush on Sonic. She's short-tempered at times. ************************************************************************ Cream A cute young rabbit with ears capable for flying. Although she's not a helper in the game, she does make an appearance in this game along with her Chao pet Cheese. ************************************************************************ Espio A chameleon that works with the Chaotix Detective Agency. He can turn invisible to avoid detection. ************************************************************************ Charmy A bee that's also part of the Chaotix Detective Agency. His job is to find data storage items for Vector. ************************************************************************ Vector A crocodile that leads the Chaotix Detective Agency. Very gullible, but not very bright. ************************************************************************ Rouge A bat that's attracted to jewels. She also works as a GUN agent. ************************************************************************ Omega Eggman's strongest E-100 creation. He hates Eggman and has made a mission to annihilate Eggman and to create a robot empire. ************************************************************************ Maria The grand-daughter of Professor Gerald. She was with Shadow at the ARK 50 years ago before a huge accident occurred. ************************************************************************ Professor Gerald The scientist that created Shadow. He was thought to be a mad man, because the GUN forces thought his experiments were dangerous. ------------------------------------------------------------------------ 3.5.1: Enemies Next are the enemies in this game. ************************************************************************ GUN Soldier Side: Hero Health: 2 HP Points: 150 dark points (200 dark points if holding a shield) A standard GUN soldier. Holds various weapons. Some hold shields. ************************************************************************ Black Arms Soldier Side: Dark Health: 4 HP Points: 150 hero points (200 hero points if holding a shield) A standard Black Arms soldier. Holds various weapons. Some hold shields. ************************************************************************ Black Bird Side: Dark Health: 2 HP Points: 100 hero points A flying bird-like creature. ************************************************************************ Beetle Side: Hero Health: 2 HP Points: 100 dark points A flying robot. Most of them are equipped with weapons. Some of them are equipped with an electric barrier. ************************************************************************ Gold Beetle Side: Hero Health: 4 HP Points: 1000 dark points A gold-colored flying robot. ************************************************************************ Virtual Cell Side: Hero Health: 1 HP Points: 100 dark points These cells split into smaller units when attacked. 100 dark points are earned when all cells are destroyed. Orange cells split into 2 yellow cells in which split into 2 green cells. ************************************************************************ Black Hawk Side: Dark Health: 6 HP Points: 200 hero points A larger bird-like creature. Some of them can be ridden on. Can stir up whirlwinds. ************************************************************************ Black Volt Side: Dark Health: 6 HP Points: 200 hero points A gold bird-like creature. Some of them can be ridden on. Can fire tracking worms when ridden on. Can stir up whirlwinds. ************************************************************************ Black Arms Larvae Side: Dark Health: 1 HP Points: 20 hero points A small alien-like blob. ************************************************************************ Black Arms Worm Side: Dark Health: 12 HP Points: 400 hero points A giant worm that fires tracking worms. ************************************************************************ Black Arms Gold Worm Side: Dark Health: 12 HP Points: 400 hero points A gold-colored worm that fires tracking worms. ************************************************************************ GUN Robot 1 Side: Hero Health: 8 HP Points: 250 dark points A standard GUN robot. Holds various weapons. ************************************************************************ GUN Robot 2 Side: Hero Health: 16 HP Points: 500 dark points A standard GUN robot with more health than the GUN Robot 1. Holds various weapons. ************************************************************************ Egg Pawn (hero side) Side: Hero Health: 4 HP Points: 150 dark points (200 dark points if holding a shield) A standard Eggman robot. They wield guns, bazookas, and lances. Some hold shields. ************************************************************************ Egg Pawn (dark side) Side: Dark Health: 4 HP Points: 150 hero points (200 hero points if holding a shield) A standard Eggman robot. They wield guns, bazookas, and lances. Some hold shields. ************************************************************************ Egg Ball (hero side) Side: Hero Health: 4 HP Points: 200 dark points An Egg Pawn on a giant ball juggling bombs. If the Egg Pawn is destroyed, the ball will explode. ************************************************************************ Egg Ball (dark side) Side: Dark Health: 4 HP Points: 200 hero points An Egg Pawn on a giant ball juggling bombs. If the Egg Pawn is destroyed, the ball will explode. ************************************************************************ Giant Black Arms Soldier 1 Side: Dark Health: 24 HP Points: 800 hero points A giant alien that wields a sword. ************************************************************************ Giant Black Arms Soldier 2 Side: Dark Health: 32 HP Points: 1000 hero points A giant alien with more health than the Giant Black Arms Soldier 1. Wields a gun that fires explosives or a giant hammer. Some can block firearms. ************************************************************************ Big Foot 1 Side: Hero Health: 18 HP Points: 500 dark points A giant GUN walker that fires a rapid-firing gun. ************************************************************************ Big Foot 2 Side: Hero Health: 30 HP Points: 1000 dark points A giant GUN walker that fires homing missiles. Also has more health than the Big Foot 1. ************************************************************************ Artificial Chaos Side: Dark Health: Varies Points: ??? hero points A liquid-like creature with long tentacles. Splits into small cells when attacked. Note: Not every Artificial Chaos will give you the same amount of hero points. Because of this, the amount of hero points earned for defeating an Artificial Chaos is displayed with question marks. ************************************************************************ Shadow Android Side: Dark Health: 8 HP Points: 300 hero points A Shadow clone equipped with homing missiles. ************************************************************************ Elite Black Arms Soldier Side: Dark Health: 16 HP Points: 400 hero points An alien equipped with a long red gun. Also has the ability to teleport. ======================================================================== 4: Story Now it's time to do the game walkthrough. However, there are some things you need to keep note. ------------------------------------------------------------------------ 4.1: Story Path First up is the story path. Key x: Stages o: Stage Position d: Dark Mission Path n: Normal Mission Path h: Hero Mission Path =: Final Boss Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ------------------------------------------------------------------------ 4.2: Stages Now it's time to explain the stages and the missions for them. ------------------------------------------------------------------------ 4.2.1: Westopolis Dark Mission: Eliminate the GUN soldiers (35 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Eliminate the Black Arms soldiers (45 total). ************************************************************************ Story Path Pure Dark xxx= Dark dxxxx= Normal onxxxx= Hero hxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Bird Black Arms Soldier Beetle Gold Beetle ************************************************************************ Normal Mission Next Stage: Glyphic Canyon Helper: None Level: Easy You'll begin this stage by falling past a group of skyscrapers. Once you land, go on some dash panels and you'll land on the first save point. Keep going forward while trying to avoid the enemies. When you get to a red case, defeat the Black Arms soldier to open it. The green Chaos Emerald is in that case. Get it and a case holding a spring will open. Now, continue forward while dodging the lasers from above. Some lasers will destroy walls in your path. After passing the second destroyed wall, continue forward and take care of any enemies in your way. After dodging some more lasers, you should be careful not to hit the red fruits (they can damage you). Now, continue to the next set of dash panels and you'll land on the second save point. Now, ahead are some GUN soldiers and some long platforms that'll collapse from a laser impact. Go on the first platform and then use a homing attack on the Beetles ahead. You'll then see 2 GUN soldiers and a moving platform. Use that platform to get to the other side. On the other side, there are some more Black Arms soldiers to get past. After that, use the dash panels ahead and continue towards the third save point. Past the third save point are some Beetles, some Black Arms soldiers, and some buses that can be lifted up. Keep moving forward as you avoid enemies and you'll eventually reach a road that makes a loop. Go past that loop and reach the fourth save point. Ahead is a GUN vehicle. You can use it to go forward. Now, keep going forward as you avoid lasers and enemies and you'll then reach a tunnel. Enter that tunnel and get past some more enemies. Finally, keep going forward until you reach the fifth save point. The goal ring is past the fifth save point. Touch it to clear the mission. A-rank tips: Just keep moving. Don't waste too much time taking out enemies. ************************************************************************ Hero Mission Next Stage: Lethal Highway Helper: Sonic Level: Easy After landing on the first save point, there's a Black Bird that you must attack. After you run into Sonic, keep moving forward until you see 3 Black Arms soldiers. Defeat them and continue. One more Black Bird will be in your path and then one Black Arms soldier. Get the Chaos Emerald and then use the spring to advance. At this point, you should've defeated 6/45 Black Arms soldiers. After passing the first destroyed wall, there are 2 Black Birds to attack. Defeat them and continue towards the second wall. There are 2 more Black Birds that are to the right of that wall. Defeat them and move on (10/45 defeated). Past the second wall are some more Black Arms soldiers. Take them out as you advance. You should've defeated 18/45 by the time you've reached some red fruits. A couple more Black Arms soldiers are around past them. Take them out and then advance to the second save point. You should've defeated 23/45 Black Arms soldiers at this point. Take the spring up and take out a lone Black Arms soldier. After that, wait for some lasers to collapse a long platform. Now, instead of using the Beetles to advance, go down and take out 2 more Black Arms soldiers. A cage with a spring should open after you take them out. Next, use the platform to reach an area where 3 more Black Arms soldiers lurk. Finally, advance to the third save point. You should've defeated 29/45 Black Arms soldiers at this point. Keep on advancing and you'll eventually see 2 Beetles (ignore them). Pass them and then you'll see a bus and some Black Arms soldiers. Take them out and continue. Now, as you progress, a laser will strike a building and then you'll see some flames appear. Your hero gauge will rise if you put the fire out. Anyway, keep moving and then you'll see another bus and 2 Black Birds. Take them out and proceed towards the road that makes a loop. You should've defeated 33/45 Black Arms soldiers after touching the fourth save point. Don't bother with the GUN vehicle ahead. Just keep moving and you'll eventually see 2 Black Arms soldiers. Take them out and head to the tunnel. Outside the tunnel is another Black Arms soldier to eliminate. Now, keep moving forward and take out each of the Black Arms soldiers in your path. Once you reach the fifth save point, you should've taken out 42/45 Black Arms soldiers. Ignore the goal ring ahead and just run forward to a dash panel. You'll then fall between another set of skyscrapers. Avoid the helicopters as you reach the ground. Once you reach the ground, go on some dash panels and you'll land on a destroyed highway path. There are 3 more Black Arms soldiers ahead. Take them out and you've defeated all 45 Black Arms soldiers. However, if for some reason you've missed a Black Arms soldier, use the last save point ahead to teleport back. A-rank tips: Take out the Black Arms soldiers as quickly as possible. Also, avoid taking out any GUN soldiers during the process. ************************************************************************ Dark Mission Next Stage: Digital Circuit Helper: Doom's Eye Level: Easy After landing on the first save point, the first GUN soldier you'll see will get crushed by the lasers. Continue forward and you'll find another GUN soldier to take out. Now, continue moving until you reach the cage with the Chaos Emerald. Take out all the GUN soldiers and then the Black Arms soldier to open up the cage. Get the Chaos Emerald and then use the spring to advance. You should've taken out 5/35 GUN soldiers at this point. After passing the first destroyed wall, Doom's Eye will appear to assist you. Now, advance to the second wall while taking out the GUN soldiers. After passing the second wall, ignore the Black Arms soldiers in your path. There's 2 more GUN soldiers to take out before reaching the second save point. You should've taken out 10/35 GUN soldiers at this point. Past the second save point, there's a GUN soldier and 2 Beetles ahead. The lasers will take out all 3 of them for you and drop the long platform. Next, perform your homing attack to take out the 3 Beetles and 2 GUN soldiers ahead. Now, use the platform to proceed. Near the third save point are 2 Beetles. Take them out and you should've defeated 20/35 GUN soldiers. Past the third save point are 2 more Beetles. Destroy them and then continue moving. There are 4 more GUN soldiers in this area. Defeat them and then advance to the fourth save point. You should've taken out 26/35 GUN soldiers at this point. Ignore the GUN vehicle ahead and continue moving. There are 2 GUN soldiers to the left of the GUN vehicle. Eliminate them and advance to the tunnel. There's another GUN soldier that's inside the tunnel. Be sure he's done in too. Now, keep moving as you take out the GUN soldiers. When you reach the fifth save point, you should've taken out 33/35 GUN soldiers. Ignore the goal ring ahead and just run forward to a dash panel. You'll then fall between another set of skyscrapers. Avoid the helicopters as you reach the ground. Also, there's a Gold Beetle that'll fly past you while you're falling. You'll earn 1000 dark points for destroying it. Plus, it counts as one of the number of GUN soldiers destroyed (34/35 if 33 were defeated). You don't have to destroy it though if you don't want to. Once you reach the ground, go on some dash panels and you'll land on a destroyed highway path. There are 2 more GUN soldiers ahead. If you missed the Gold Beetle, destroy them both and the mission is complete. However, if for some reason you've missed a GUN soldier, use the last save point ahead to teleport back. A-rank tips: Take out the GUN soldiers as quickly as possible. Also, avoid taking out any Black Arms soldiers during the process. ************************************************************************ Secret Door Inside the door to the right of the fourth save point is a gun and an armored GUN vehicle. ------------------------------------------------------------------------ 4.2.2: Digital Circuit Dark Mission: Destroy the core program. Normal Mission: None Hero Mission: Find the Chaos Emerald. ************************************************************************ Story Path Pure Dark xxx= Dark odxxx= Normal xxhxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Beetle Black Arms Soldier Virtual Cell Black Arms Worm Gold Beetle ************************************************************************ Hero Mission Next Stage: Prison Island Helper: Rouge Level: Easy You'll begin this stage by following some circuit routes. You can move the Control Stick left or right to change the path to take. Once you get out of the circuit, you'll land on a rectangular platform. Ignore the 2 Beetles and just jump from one platform to another. At the end of the last platform, you'll see some green pads that'll appear. Use them to continue on ahead. Continue forward as you avoid enemies. When you reach the first save point, head to the red pad. It acts as a spring. There is a red laser behind a Beetle. It can hurt you, so don't touch it. Continue forward until you stop at a spot where you'll see 4 cubes moving around. Use them to get up to an area where 2 Black Arms soldiers are roaming around. Continue forth and you'll see 3 yellow Virtual Cells. They'll split into 2 green Virtual Cells when damaged. Once you avoid 2 more red lasers, you'll run into Rouge. Continue forward and you'll eventually run into a Black Arms Worm. Attack it from the head to defeat it. After that enemy is a red searchlight. If you touch it, it'll take you to another area. Now, touch the second save point and keep going. Ahead are some light bars. You can grab onto them to go down. Keep going down the bar until you reach a circuit panel. Step on it and you'll be riding on another circuit path. While on the circuit path, avoid the firewalls in your path (the firewalls can hurt you). At the end of the circuit path are some red pads. Use them to gain height. Ignore the Beetles and just head to the next circuit panel. The next circuit panel takes you into a circuit tunnel. At the end of the tunnel are some Beetles. Don't use your homing attack on them. Instead, drop down to an area with a red cage. Take out the Black Arms soldiers guarding it and move on. At the top is another Black Arms Worm. Take it out the same way as the last one. Now, touch the third save point and keep moving. Past the third save point are those green pads you've saw earlier. Use them like you did earlier. At the other side is another Black Arms Worm. Past that enemy is another path. However, a new twist is added. The green pads have made a barrier and you must destroy them to advance. After taking out the barrier, keep moving as you dodge enemies. Ahead are some cubes and some light bars. Use the bars to go down. A Black Arms Worm lurks below, so be careful. After taking out that enemy, go forward while avoiding red lasers and Beetles. Also, some greed pads will make more barriers to slow you down. At the tunnel's end is an orange Virtual Cell, 2 red lasers, and some light poles. Use the light poles to ascend to the 3 cubes above. Next, you must wait for the fourth cube to descend so that you can jump on it. Pass that cube and continue on. Keep an eye out for green pads as you move forward. Some green pads will create a bridge leading to the fourth save point. Past the fourth save point are some more light poles and a Black Arms Worm. You might want to take the enemy out, because the tracking worms it fires can be annoying to you. At the top is a path leading to another searchlight. This time, the searchlight isn't pointing at you, so you're going to have to destroy the Beetle ahead to make the searchlight hit you. At the end is a platform, and a Gold Beetle. Ignore the Gold Beetle for this mission. Anyway, proceed towards the circuit panel. Again, avoid the firewalls as you ride the circuit path. At the end of the circuit path are some red pads. Do a homing attack on them to continue. You'll land on the fifth save point. Continue on as you destroy barriers and avoid lasers, Beetles, and Virtual Cells. You'll eventually reach an area with some Black Arms soldiers and a red cage. Defeat them all to open a cage with a 1-up. Up ahead are more searchlights and Beetles. Destroy all the Beetles in each area so that the searchlight can send you to another area. Once you've attracted the last searchlight, move forward to the next circuit panel. After passing through a circuit tunnel, you'll land on the sixth save point. Past the save point are 4 cubes, some searchlights, and the goal ring. Touch the goal ring to clear the mission. A-rank tips: Avoid taking out too many GUN soldiers. Also, eliminate as many Black Arms soldiers as possible. ************************************************************************ Dark Mission Next Stage: Cryptic Castle Helper: Doom's Eye Level: Normal You'll take the same path as the hero mission one, so I'll start the dark mission walkthrough at where the hero mission ends. After touching the sixth save point, ignore the goal ring ahead and go search for a searchlight. If you find one, use it to ascend to a cube above. Next, use the moving cubes ahead to reach some red pads that'll take you to a warp hole. Touch the warp hole to warp to another area. You'll then land on the last save point for this stage. Destroy the Beetle to move the cubes in your way. Ahead are some red lasers and 2 Beetles equipped with electric barriers. Attack them once the barrier is disabled. Once both are gone, another set of cubes will move out of your way. Deal with the orange Virtual Cell ahead and then use the cube to reach the red searchlight ahead. You'll ascend and then land on some green pads. Use the cube behind the green pad to reach a path guarded by 2 Beetles. Continue forward and you'll run into 3 orange Virtual Cells and a Beetle with an electric barrier. Destroy the Beetle to move the cubes. Watch out for the Beetles that'll appear behind them. Now, you must jump onto a cube and get onto the giant platform where the core program is. Now, you must use spin dash to reach the red pad above. The pad will take you to a cube. Next, you must use a moving cube to find a light pole. Use the pole to ascend to another set of moving cubes. Next, find a light bar to go up with. Take out the Beetles above while going up. At the top is the core program. Destroy it to clear the mission. A-rank tips: Destroy as many Beetles and Virtual Cells as possible. Avoid taking out any Black Arms soldiers while doing so though. ************************************************************************ Secret Door To the left of the fourth save point is a door with a warp hole. Use the warp hole to head to an area that has 2 circuit panels. These circuits still lead to the fifth save point. ------------------------------------------------------------------------ 4.2.3: Glyphic Canyon Dark Mission: Activate all of the temple jewels (5 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Eliminate the Black Arms soldiers (60 total). ************************************************************************ Story Path Pure Dark xxx= Dark xdxxx= Normal xonxxx= Hero xhxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Arms Soldier Black Arms Worm Black Arms Larvae Black Bird Black Hawk Black Volt ************************************************************************ Normal Mission Next Stage: Prison Island Helper: None Level: Easy You'll begin this stage by following a loop path. At the end of it are some dash panels leading to the first save point. Past the save point are some GUN soldiers and Black Arms soldiers. Ignore them and just head to a small tunnel with some stairs. The tunnel leads to some more dash panels. After the 2 Black Arms soldiers are 2 paths. The left one is a loop path. The right one leads to some enemies. Both lead to the same area though. Past those paths are some more Black Arms soldiers. Also, you'll encounter the Black Arms Larvae in the next tunnel you'll enter. They're small, but annoying. Next, use the spring that leads to a path leading towards a tornado. Enter the tornado to continue. The tornado takes you to the second save point. After the save point, move forward and be ready to get past some loop paths. At the end is a dash panel leading to a temple and the third save point. Inside the temple are some Black Arms soldiers and a temple jewel. Touching the jewel will activate it. You'll find out more about them on the dark mission walkthrough. Continue through the temple and you'll encounter a Black Arms soldier. Take it out and move on. There's a ring pole ahead. Grabbing it will ascend you to the temple exit. Ahead, you'll see the Black Arms Larvae and Knuckles taking them out. Anyway, use the spring ahead to reach the fourth save point. Past the fourth save point are some enemies and a tornado that's blowing debris. The debris can hurt you. Anyway, after avoiding the debris, there are some platforms leading to another path to take. The path ahead leads to another tornado, but you have to get past some ruins that are coming your way. Get past the ruins and go in the tornado. You'll land on the fifth save point after exiting the tornado. Continue forward until you see a path of rings. Use the light dash to follow the path. You'll then run into some springs leading you to another path to take. Continue forward and you'll eventually run into a Black Arms Worm. Pass that enemy and you'll see some platforms and some air vents. When you reach the other side, you'll run into a Black Arms Worm and some Black Arms Larvae. Also, there's a temple jewel above those enemies (more detail on the dark mission walkthrough). Avoid them as you head towards the dash panels. You'll then encounter more Black Arms soldiers. Deal with them as you head to another set of springs. The springs lead to more dash panels that'll take you to the sixth save point. Past the save point are some GUN soldiers. Avoid them and take a spring leading to another temple. The temple holds more Black Arms soldiers and another temple jewel (again, explained more on the dark mission walkthrough). Continue on and you'll see a cage guarded by a Black Arms soldier. Take it out to open it. At the end of the temple is the seventh save point. Ahead are some platforms, some Black Birds, and another temple jewel. Past the jewel is another Black Arms Worm. Continue forward as you watch for Black Arms soldiers. Ahead is another tornado. The tornado ahead has more debris, so be careful as you get to it. When you enter into the tornado, you'll head to an area infested with Black Arms soldiers. Avoid them and move forward. Past the Black Arms soldiers is the last save point and the goal ring. Touch the goal ring to complete the mission. A-rank tips: Complete the stage as quickly as possible. You can use Chaos Control to make things easier. ************************************************************************ Hero Mission Next Stage: Circus Park Helper: Knuckles Level: Easy Touch the first save point and move on. You'll run into Knuckles the instant you pass the save point. Ahead are 3 Black Arms soldiers that need pummeling. Another one will appear when you take the stairs leading to the dash panels. Ahead are 2 more Black Arms soldiers. Take the right route next. Avoid the GUN soldiers, but keep your eyes out for the Black Arms soldiers. When you head to another tunnel, take out each of the Black Arms soldiers in your way. Near some springs are some Black Arms Larvae. They too count for the number of Black Arms soldiers defeated. Past the springs are some Black Birds and a tornado. Make sure you've defeated 15/60 Black Arms soldiers before entering the tornado. The tornado leads to the second save point. After touching the second save point, continue to the third save point. The temple ahead holds some Black Arms soldiers. Make sure to take them out as you go. At the ring pole are some Black Arms Larvae that are stuck on walls. Take them out before ascending. Finally, take out another batch of Black Arms Larvae before heading towards the fourth save point. You should've defeated 25/60 Black Arms soldiers at this point. Ahead is a GUN soldier and some Black Arms soldiers. Take the Black Arms soldiers out before heading towards the tornado that's blowing debris. Continue heading towards the fifth save point. Keep moving ahead until you head towards a Black Arms Worm. Take it out and then head to the platforms and air vents. Use them to reach another Black Arms Worm and some Black Arms Larvae. Now, continue towards the dash panel and take out the 2 Black Arms soldiers ahead. Once you reach the sixth save point, make sure you've defeated 34/60 Black Arms soldiers. Ignore the GUN soldiers ahead and just head to the spring. A Black Arms soldier is guarding another temple. Take it out and enter. While inside the temple, make sure that all the Black Arms soldiers inside are taken out. When you reach the seventh save point, make sure that 44/60 Black Arms soldiers are defeated. Next up are 2 Black Birds, a Black Arms Worm, and 2 Black Arms soldiers. Take them all out and then head to the tornado. You should've taken out 49/60 Black Arms soldiers at this point. There are a couple more Black Arms soldiers to take out. There should be more than enough to beat to reach 60, but if you're missing one, use the last save point to go back. A-rank tips: Take out the Black Arms soldiers as quickly as possible. Also, avoid taking out any GUN soldiers during the process. ************************************************************************ Dark Mission Next Stage: Cryptic Castle Helper: Doom's Eye Level: Easy You'll play the stage like normal until you've reached the third save point. Enter the temple and you should see the first temple jewel. Touch it to activate it. Now, continue following the same path until you've reached the fifth save point. Past the fifth save point and a Black Arms Worm is a temple jewel on a platform. Again, touch it to activate it. Continue on to the sixth save point and head to the next temple. The third temple jewel is there. The fourth temple jewel is past the seventh save point. And finally, the fifth temple jewel is on a platform above a swarm of Black Arms soldiers. To get there, open up the cage guarded by the 2 Black Arms Worms. If you've activated all 5 jewels, you've finished the mission. A-rank tips: Try to take out as many GUN soldiers as you can. Also, avoid damaging too many Black Arms soldiers. ************************************************************************ Secret Door The secret door is between the fifth save point and a Black Arms Worm. Inside are 2 Black Birds and a Black Volt. Take out the Black Volt to ride on it. When you get on, you can take a secret path where you can take out some Black Hawks. This secret path can be helpful for completing the hero mission. It also holds rings, 1-ups, and a flame barrier. You'll automatically get off the Black Volt at the sixth save point. ------------------------------------------------------------------------ 4.2.4: Lethal Highway Dark Mission: Escape from the city. Normal Mission: None Hero Mission: Destroy the Black Arms Tank. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxdxxx= Hero ohxxx= Pure Hero xxx= ************************************************************************ Enemies Black Hawk GUN Soldier Black Arms Soldier Black Arms Larvae Beetle Gold Beetle ************************************************************************ Dark Mission Next Stage: Black Bull (boss) -> Prison Island Helper: Doom's Eye Level: Easy You'll start the stage by passing some dash panels. Next, follow the Black Arms Tank that appears. It'll be helpful to finding your way out of the city. Follow it while trying to avoid enemies. After passing the first save point, you'll need to dodge the Black Arms Larvae on the road. After avoiding the Black Arms Larvae, continue to follow the Black Arms Tank until you reach a path that'll explode from a bomb. Drop down to the road below the destroyed road. There are 2 GUN soldiers ahead. Take them out as you proceed. Next, head to the dash panel near some road that's liftable. Continue moving until you see more GUN soldiers. Past them is a ledge you can grab hold of. Ignore the Black Arms soldier, but take out the Beetle. Some springs are hidden by some debris. Destroy the debris then use it. Ahead are some GUN soldiers and a swarm of Black Arms Larvae. There's a heal unit to the right that can be used to heal any GUN soldiers around the area, but healing the GUN soldiers will raise your hero gauge. Past the Black Arms Larvae is some slime. Press the X Button while near some to follow a slime path. At the end of the path, go forward and head towards the second save point. Past the save point is a tunnel filled with GUN soldiers and Black Arms Larvae. Take out the GUN soldiers and continue. When you leave the tunnel, continue to move forward to the second tunnel. The tunnel ahead is filled with Black Arms soldiers. Get out of the tunnel and get a hold of a rocket. Then, after releasing the rocket, you'll hold onto a parachute. Keep hold of the parachute until you've gotten near the top platform with a dash panel. If you don't make it, then use the spring to reach the poles you need to use to get up there. Passing through the dash panel will take you to the third save point. Past the save point are some vehicles. You can choose either the car, the GUN motorcycle, or you can go without a vehicle. Anyway, as you go forward, you'll meet the Black Arms Tank again. Follow it as you advance through the highway passage. Make sure to avoid any enemies in your path. Keep moving until you run into a path that'll explode from a bomb. Go down and you'll see a red light. Touch it to fill your dark gauge. The cage ahead is protected by Black Arms soldiers. Eliminate them (despite the fact that Black Doom will get mad) and use the spring inside the cage to advance. There are 2 GUN soldiers hiding behind some fences. Take care of them and then use the dash panel to advance. Another path will blow up from a bomb, so use the Beetles and the Black Hawk to get by. If you fall, use a slime path to the left to continue. There are some Black Arms soldiers near the slime though. Past the slime is another Black Arms soldier, and a path leading to the fourth save point. You'll once again follow the Black Arms Tank past the fourth save point. Remember to avoid any enemies in your way. Once you've reached some collapsed road, get up there and move on. Of course, if you wait for a moment before continuing, you'll encounter a Gold Beetle. Anyway, the last save point is past the area the Gold Beetle flew by. Past the last save point is another bomb and another tunnel. Go in the tunnel and keep moving. There are some GUN soldiers inside the tunnel. Outside the tunnel is another rocket. Use it to ascend. And again, try to use the parachute to reach the top platform. If you don't make it, find a switch to open up a cage that's holding a spring and then use it to grab the poles. Just watch out for the Beetles. At the top of the platform is some grindable slime. Use it to catch up with the Black Arms Tank. Finally, keep following the Black Arms Tank until you run into another bomb. If you move fast enough, you might make it to the other side before the bomb explodes. If you don't make it, then you'll have to take out some GUN soldiers and open a cage with a spring inside (which is also the cage that a lone Black Hawk was caught in). Use the spring to continue. Some more road will collapse past that area. Use the dash circle at the right of the road to advance. Past it are some GUN soldiers and a path leading to a series of loops and a dash panel at the end. Passing through all of this will take you to the goal ring. Touch it to clear the mission. A-rank tips: Eliminate as many GUN soldiers as possible. Also, avoid taking out too many Black Arms soldiers. ************************************************************************ Hero Mission Next Stage: Black Bull (boss) -> Circus Park Helper: Sonic Level: Normal This mission can be annoying. You must pursue the Black Arms Tank and destroy it. As you progress through the stage, you'll have to use rapid-firing guns on the Black Arms Tank. The shield it's equipped with is tough, but if you can damage it enough, you'll be able to damage the machine itself. The mission is complete when the Black Arms Tank is destroyed. However, if the Black Arms Tank manages to escape from the city, you'll automatically fail the hero mission. A-rank tips: Try to take out the Black Arms Tank as quickly as possible. Take out the Black Arms soldiers during the process as well. ************************************************************************ Secret Door There's a secret door inside the tunnel near the third save point. Inside the door are some rapid-firing guns that you'll encounter later in the game. They can be useful for attacking the Black Arms Tank. ************************************************************************ Boss Battle Boss: Black Bull Side: Dark Helper: Sonic Level: Easy You're up against a giant Black Arms creature with wings. You must attack the face to defeat it. To get to the face, perform some homing attacks on the Black Birds that appear. That'll give you enough height to do a homing attack on Black Bull. Try to attack it repeatedly until it starts to fly away. As you try to get to Black Bull, watch out for the fireballs it spits out. Keep repeating the process of using the Black Birds to reach Black Bull's face until half of its health is gone. The second part is a bit trickier. Black Bull will start firing shock waves instead of fireballs, making it harder for you to perform homing attacks on the face. Fortunately, some Black Arms soldiers will start to appear and they have guns you can use. Take them out and use their guns to damage Black Bull. Of course, you'll still need to use the Black Birds to gain enough height to shoot Black Bull's face. Black Bull will also fly faster, so try to keep up with it. Black Bull is defeated once all of its health is gone. A-rank tips: During the first half of the battle, try to do up to 6 homing attacks on Black Bull. Keep on doing 6 homing attacks on it until its health is cut in half. Your hero gauge should be full at that point. Use Chaos Control to slow time so that you'll have more time to take out the Black Arms soldiers and take their guns. That way, by the time Black Bull starts to attack, you'll be ready for it. You should be able to do more damage on Black Bull with the gun than with direct attacks. ------------------------------------------------------------------------ 4.2.5: Cryptic Castle Dark Mission: Light all of the giant lanterns (5 total). Normal Mission: Escape from the mysterious castle. Hero Mission: Find Cream and Cheese. ************************************************************************ Story Path Pure Dark dxx= Dark xonxx= Normal xxxhxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (hero side) Egg Ball (hero side) Black Arms Soldier Black Arms Larvae Black Bird Black Hawk ************************************************************************ Normal Mission Next Stage: Egg Breaker (boss) -> The Doom Helper: None Level: Normal The stage starts near a door. The door is breakable, so try punching it a few times. Past that door is another door. Again, no problem to break. Inside is an air vent that'll ascend you to a path leading to a tower. Inside is some loose ground. Lift it up and drop down. You'll land on the first save point. Past the save point is an Egg Pawn and a pumpkin-shaped balloon. Grab the balloon and it'll take you to a grindable rail. Go on it and move on. Below the rail are some torches and an Egg Ball. If you get close to it, it'll throw bombs. You can pick them up and throw them back at the Egg Ball. Be warned that the ball will explode afterwards. Anyway, past those things are 2 unlit stone lanterns. If you use the torches to light them up, a ball will appear. Use it to continue. Ahead is a path leading to a Black Arms soldier, 2 Egg Pawns, and a giant lantern (the one Eggman wants you to light up). Light the giant lantern and a ball will appear ahead. The ball leads to a tower filled with ghosts. You'll take damage if you hit the ghosts. You'll land on the second save point after dodging the ghosts. Ahead is another door, destroy it and then you'll encounter 2 Black Birds, 2 Egg Pawns, and a balloon with a handle. Grab the balloon to move on. Next, you must fall into one of the 3 towers the balloon will go over. After going into a tower, grind on the rail ahead to advance (all 3 towers have a rail you can grind on). Another door is ahead. After destroying it, you'll enter a room with some bombs and some broken walls. You can use the bombs to find out what's inside the walls. Past that room is another breakable door. Go past it and then use your homing attack on the Black Birds ahead. Past the Black Birds are some Egg Pawns and a Black Hawk. If you take out the Black Hawk, you'll then find out that you'll be able to ride on it. Press the X Button while near it to get on. While on the Black Hawk, you'll have to avoid other Black Hawks as you advance. There are some balloons that you can run through to get some items. You'll stay on the Black Hawk until you've reached the fourth save point. There's another Black Hawk that's around that leads to the third save point. I'll explain about that later. After touching the fourth save point, take out the Egg Pawn ahead and then grind on the rail behind it. The rail leads to an Egg Pawn and a Black Arms soldier that are fighting each other. Past them are 2 balls leading to some Black Arms Larvae and a door. Past the door are more Black Arms Larvae. Get past them and then you'll encounter some walls you can triangle jump on. Perform the triangle jump to get through. If you fall, avoid the Black Arms Larvae below and use the platform ahead to continue. The fifth save point and another door is ahead. Break down the door and you'll encounter a Black Arms soldier and some red slime. Go through the slime and it'll take you to another holdable balloon. Grab hold and it'll take you to an area guarded by 2 Egg Pawns. Jump off the balloon and take out the door ahead. When you enter, watch out for the 2 Black Arms soldiers that'll appear. Past them is another door. Go through and use the ball and springs ahead to continue on. The door ahead won't open unless the stone lanterns are lit. Find a torch and use it to light the lanterns. The door will open, leading to a passage into the castle. Inside is a bomb and a broken wall. Destroy the wall and you'll encounter what may be a dead end. Try snooping around for a crack in the walls. The wall at the far left is the one you must break. Use the bomb in the room to destroy it. Inside are more broken walls and a path leading to a bazooka. If you grab it, the wall will start to move. Avoid the wall and then use the bazooka to break the walls. Past the walls are 2 more paths. One that has a stone lantern and one that has 2 torches and a bomb. Get rid of the bomb and then grab a torch. Bring it to the stone lantern and a path will open up. The path ahead leads to a large fan and 2 Egg Pawns. The fan will activate once the Egg Pawns are gone. The vent from the fan takes you to a room where the sixth save point is at. Past the save point is some more slime. Use it to enter a slime tunnel. Outside the tunnel is a giant room filled with Chao. They're harmless, but attacking them will raise your dark gauge. There's also a giant lantern at the center of the room, and a door straight ahead. Head to that door and break it. Inside is an Egg Ball. Again, use the bombs it throws to defeat it. You can also shoot the ball with a gun to neutralize the Egg Ball so that you can destroy it directly without having an explosion afterwards. Next, perform triangle jump on some walls and that'll lead to a room with another some more loose ground. If you've failed to figure out the triangle jump, use the path below, leading to the same area. Just watch out for the Egg Ball in your path. Grab the loose ground and throw it. You'll find a rail to grind and a hidden path. Get on the rail and move on. Soon, after advancing a bit, the camera angle will change and a giant spider-like monster will start chasing you. You must avoid it or else you'll fall to your doom. To escape it, accelerate your grinding speed and follow the path of rings. Some rings lead to dash circles. At the end are some springs leading to the last save point (there are 8 save points in this stage), and the goal ring. Touch it to clear the mission. A-rank tips: Just clear the mission as quickly as possible. Don't mess around with too many enemies. ************************************************************************ Hero Mission Next Stage: Egg Breaker (boss) -> Sky Troops Helper: Amy Level: Normal You'll run into Amy instantly after destroying the first door. You'll take the same path until you reach the second save point. Now, use the balloon past the Egg Pawns and Black Birds to get to the towers. Next, use the rails to get to the room containing bombs. If you move on, Amy will then tell you that she might've heard Cream's voice. Go back and use the bombs to destroy each of the broken walls. The left wall near the exit is where Cream is hidden. Next up is Cheese. Just continue the stage like normal until you reach the sixth save point. Use the slime tunnel to reach the giant room with Chao. If you try to find Cheese in this herd, you're out of luck. Of course, Cheese is somewhere in this room. You'll know for sure once Amy tells you that she can hear Cheese. One of the walls in this room might move if you get close to it. The wall at the far right is the moving wall you're looking for. Inside is a Chao with a bow tie. That's Cheese you're looking at. Touch him and the mission is cleared. A-rank tips: The Egg Pawns and Egg Balls are on the hero side in this stage, so don't even bother destroying them. Stick to taking out the Black Arms soldiers. ************************************************************************ Dark Mission Next Stage: Egg Breaker (boss) -> Central City Helper: Dr. Eggman Level: Normal You'll start this stage like normal until you reach the second save point (the first giant lantern will be lit at that point). When you grab the balloon ahead, head to the center tower. While in the center tower, go back and you'll see a stone lantern and some torches. Light the lantern and a ball will appear above the rail. Use it and you'll find yourself near the second giant lantern. Light it up and continue. Next, use the platforms to get to the other side. A Black Bird, an Egg Pawn, and a Black Hawk is near. Take out the Black Hawk and ride on it to advance. The path this Black Hawk takes is different and it'll automatically let you off at the third save point. Past it is a rail leading to a door and some Black Arms Larvae. Keep going like normal until you get to the next balloon. Now, stay on the balloon until you reach the ball. The ball leads to the third giant lantern. Find a torch and use it to light it up. Now, keep going like normal until you get to the sixth save point. Before continuing, make sure you have a torch before using the slime tunnel. In the Chao room, head to the giant lantern at the center and light it up. You'll also realize that a hidden path has opened up. Take the new path to proceed. A door is in your way. Destroy it and move on. Grab another torch and take the balloon. There are 3 airborne stone lanterns to light up. Lighting all of them opens a bridge and a new passage. There's a switch inside and that'll create a line of rings that you can use to light dash with. At the end of the ring path are 2 Black Birds and a Black Hawk. Take out the Black Hawk and then get on it. You'll then take another flight path filled with Black Hawks. Also, watch out for walls and other obstacles. You'll automatically get off the Black Hawk one you've reached the pumpkin-shaped tower. Inside is the last giant lantern. If you're missing a giant lantern, use the seventh save point that's behind the last giant lantern to go back. If all giant lanterns are lit, the mission is done. A-rank tips: Ignore what Eggman says to you when you destroy his robots. Also, try to light up all of the giant lanterns as quickly as possible. ************************************************************************ Secret Door The secret door is past the third giant lantern. Inside is an Egg Pawn, a torch, and a path leading to a broken wall. Past that wall is a room with 2 stone lanterns and a magnet barrier. Light them up and some rings and another path will open. There's a switch and a door ahead. Destroy the door and activate the switch. A path of rings will appear after the switch is activated. Use the light dash on them to get to the sixth save point. ************************************************************************ Boss Battle Boss: Egg Breaker Side: Dark Helper: Amy Level: Easy You'll now go up against Eggman's Egg Breaker. Avoid the attacks the robot sends at you as you try to attack it. You'll damage the machine if you attack it directly, but you'll do more damage on it if you use a gun on it. You must keep on damaging the Egg Breaker until it goes down. The Egg Breaker will attack with its spiked mallet and if you're too far from it, it'll fire its spiked ball at you. It'll also rotate its body and chase after you at times. A-rank tips: Grab a gun and start firing at the Egg Breaker. Keep firing at it as you dodge its attacks. You should have it taken down in less than half a minute. If you're out of ammo, attack an Egg Pawn and steal its gun. ------------------------------------------------------------------------ 4.2.6: Prison Island Dark Mission: Eliminate the GUN robots (40 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Find all of the top secret disks (5 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxdxx= Normal xxonxx= Hero xxhxx= Pure Hero xxx= ************************************************************************ Enemies Beetle Black Arms Soldier Black Arms Larvae GUN Robot 1 Black Arms Worm Gold Beetle ************************************************************************ Normal Mission Next Stage: Sky Troops Helper: None Level: Easy The stage begins where you'll grind on a rail onto the island. Next, move forward and use the spring to get to the first save point. After touching the save point, move forward and watch out for the Beetles ahead. After avoiding the Beetles, there's a gray rectangular panel in the path. While on it, jump and you'll be sent flying to another area. You'll land on the second save point once you've hit ground. Ahead is a path leading to a stream of yellow water. The water is poisonous, and can hurt you. Fortunately, there's a Black Arms soldier riding on an air saucer. Take it out and use the saucer to advance. The saucer isn't very strong, so a projectile can severely damage it. Next are 2 paths you can take. One is the gray panel while the other continues through the poisoned stream. I'll explain the path after using the gray panel later on. Anyway, as you go downstream, some Beetles will be in your path. Ignore them and move on. You'll eventually reach an area filled with Black Arms Larvae. Keep going forward and you'll then run into a gray panel. Use it to continue. The panel takes you to the third save point. Next up is a spring that'll take you to a pole. Jump from the pole to some ground. Ahead are some Black Arms soldiers and some red fruits. Evade them as you get to another set of springs. Past the springs are a huge number of Black Arms soldiers. Get past them as you move forward. Also, there are 2 Beetles on the path. At the path's end is a gray, square panel. That also will give you some extra height. Next up is a giant flower. You can't destroy it, but it will spit fire at you. Get on the rail ahead and grab the ring pole. It'll take you to a platform with one Black Arms soldier. Next, you must perform triangle jump on the walls to move on. If you fall, just move forward and use the springs. Just watch out for the Black Arms Larvae swarm while getting there. Use the dash panel ahead to continue. Next up, there are 2 Black Arms soldiers guarding a cage. Defeat them to release a spring needed to reach the pole above. Get off it and continue past the giant flower. Ahead is a door that isn't closed all the way. Use spin dash to go under it. Next up is an elevator being guarded by 2 Beetles and a GUN robot. Destroy them to rise the elevator so that you can grab the pole above. Then, use the gray panel to gain some height to reach another door. The door ahead is closed, but the switch in front of it will open the door. Next, use the dash panel to advance even further. You'll then land on the fourth save point. Past the save point are some more GUN robots. Avoid them and use the spring to continue on. The loose ground ahead can stop the giant flower's frenzy for awhile. Also, there's a Black Arms soldier on another air saucer. Get it off and then use the saucer to go over another poisoned stream. After going downstream, you'll see another gray panel. I'll explain its route later as well. Also, some GUN robots are around the area too. Keep going on the stream as you avoid GUN robots. Also, you'll eventually encounter a Gold Beetle in your path. It can be useful for the dark mission. Anyway, you'll soon reach a platform that a GUN robot is on. Continue towards the gray panel ahead and you'll then fall onto the fifth save point. Use the elevator ahead to get to a set of GUN robots and Black Arms soldiers. Ignore the dash circle ahead and continue forward. The goal ring is just ahead. Touch it to finish the mission. A-rank tips: Don't waste too much time with the enemies. Just keep moving towards the goal ring. ************************************************************************ Hero Mission Next Stage: Mad Matrix Helper: Charmy Level: Normal After passing the first save point, keep on moving and you'll eventually run into Charmy. Also, not too far from him is the first top secret disk. Grab the disk and then use the gray panel to advance to the second save point. Use the air saucer that a Black Arms soldier is on to go over the poisonous stream. Now, instead of continuing downstream, use the gray panel ahead to take an alternate route. The route the gray panel takes you leads to a bunch of Black Arms soldiers. Take them out and use the next air saucer to cross another poisoned stream. At the end of the stream are 2 Black Arms soldiers. Get rid of them and keep going. There's a dash panel ahead that'll take you to another dash panel leading to the third save point. Continue following the normal path after passing the third save point. Eventually, you'll see a gray panel that'll give you some extra height. Avoid the giant flower and use the ring pole to get on a platform. Deal with the lone Black Arms soldier and then use triangle jump to get to another platform. That platform has the second top secret disk. Now, keep continuing forward until you reach the fourth save point. Continue to the part where you'll have to take the Black Arms soldier's air saucer. Now, use the saucer to go downstream. You should head to the gray panel ahead to continue on. The panel will take you to another poisoned stream and another gray panel. The gray panel takes you to an area with 2 Black Arms soldiers on air saucers and a giant flower. Continue forward and you'll find the third top secret disk. Head to another stream and use the next gray panel in your path. The panel ahead leads to a stream that has a rail at the end. You can use the rail to continue on. Finally, use the gray panel to get to the fifth save point. After passing by a set of GUN robots and Black Arms soldiers, use the dash circle to get on a platform. Ignore the goal ring below you. Instead, use triangle jump to get to the platform where the fourth top secret disk is. Use the dash panel ahead to get to the sixth save point. Now, you must deal with 2 more Black Arms soldiers. One of them is on an air saucer. Use it to go down the poisonous stream ahead. At the end of the stream is a gray panel. Use it to reach another poisoned stream. There are 2 Black Arms soldiers there as well. When you head downstream, watch out for debris in your path. Finally, use the gray panel at the end to get to the last save point and the last top secret disk. If you've used the rails at the left and right of the gray panel however, you'll land at a spot where you'll have to take out 2 Black Arms Worms. After taking out the Black Arms Worms, remove some loose ground to reveal a gray panel. Use it to get to the last save point and the last top secret disk. If you're missing a top secret disk, use the last save point to go back. A-rank tips: Take out just the Black Arms soldiers. Also, get the top secret disks as quickly as you can. ************************************************************************ Dark Mission Next Stage: The Doom Helper: Doom's Eye Level: Easy After passing the first save point, move forward and take out the Beetles ahead. You should've taken out 5/40 GUN robots by the time you've reached the second save point. Now, use the air saucer ahead and go down the poisoned stream. Don't use the gray panel ahead. Just stay on the stream and take out the GUN robots as you go. By the time you reach the third save point, 12/40 GUN robots should be destroyed. Now, keep taking the normal path as you take out the GUN robots. Once you've gotten to the fourth save point, 15/40 GUN robots should've been destroyed. Past the fourth save point are more GUN robots to crush. Shoot each of them down before advancing to the springs. Next, take the air saucer and go on the poisoned stream ahead. Ignore the gray panel and just take out the GUN robots in your path. You should've taken out 38/40 (39/40 if you've destroyed the Gold Beetle) GUN robots once you've reached the fifth save point. Destroy the last 2 GUN robots and the mission is finished. If for some reason you're missing a GUN robot, use the fifth save point to go back (there are no GUN robots beyond the goal ring). A-rank tips: Look everywhere for the GUN robots. Also, avoid taking out too many Black Arms soldiers. ************************************************************************ Secret Door Between the third save point and the first giant flower is where the secret door is. Inside the door are 2 guns that can fire powerful explosives. ------------------------------------------------------------------------ 4.2.7: Circus Park Dark Mission: Eliminate the GUN soldiers (20 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Collect 400 rings. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxdxx= Hero xonxx= Pure Hero hxx= ************************************************************************ Enemies Egg Pawn (dark side) Egg Ball (dark side) Beetle GUN Robot 1 Gold Beetle ************************************************************************ Normal Mission Next Stage: Mad Matrix Helper: None Level: Normal You'll begin by passing a dash panel and by hitting some balls. You'll then land at the entrance to Eggman's theme park. There are Egg Pawns ahead. Avoid them and use the crates to go up. Next, you'll follow a path leading to some sort of target. Past that are 2 Egg Pawns and an Egg Ball. Destroy the Egg Ball to have some balls appear between some cylinder platforms. The cylinders lead to the first save point. Past the save point is an Egg Pawn and a shooting gallery. I'll explain how the shooting gallery works later on. Pass the shooting gallery and there will be some balls to bounce on. After bouncing on them all, you'll land on a platform where a Beetle is at. Past that Beetle are a few more Beetles. Use your homing attack on them to continue. If you fall though, take out the Egg Ball and then use the cylinder platforms ahead to continue. Next up is the coaster. Grab hold of it and it'll take you to another area. While holding onto it, you can move left or right with the Control Stick. Once you let go, you'll bounce onto more balls and then land on the second save point. Next up are 2 routes to take. One has GUN soldiers while the other has Egg Pawns. Both lead to a GUN turret at the other side. The GUN turret is used for another shooting gallery. Past the turret is a fire hoop. You'll earn some rings for passing through it, but be warned that you can take damage from it. Next, grind on the rope ahead. Past the rope are more Egg Pawns and GUN soldiers. Also, there's another rope leading to a rocket. If you use the rocket, it'll take you above the tower that you'll enter in if you used homing attacks on the Beetles. Once you let go of the rocket, let go of the parachute as well. There's a balloon with a prize below you though. At the other side of the tower are 2 more Egg Pawns. Take them out and then you'll see a line of rings and a fire hoop. Use the light dash to get through all of them. There's an Egg Ball below, so feel free to destroy it. You'll then land on the third save point. Keep going forward and you'll take a passage leading to another target like the one you saw earlier. There's a gap and a ball at the middle of the passage though. If you hit the ball, you'll take an easy route to hit the target. If you go down though, take out the Egg Ball and use the path ahead. That path also leads to the target. Past the target are some more GUN soldiers and a lone Egg Pawn. Use the stairs ahead to continue on. The springs past the stairs lead to the fourth save point. Past the fourth save point is another path and some more Egg Pawns. At the end of the path are 2 walls you can triangle jump from. If you fall, take the lower path where another Egg Pawn lurks. Past it is a bar you can use to go down. Avoid the GUN robot and enter the tower. Use another bar to go down and you'll see a GUN robot and an Egg Ball. If you took the upper route, you'll end up above the Egg Ball, but there are some balls that'll lead to another target to hit. Past the target is the fifth save point. Next up are some Egg Pawns and an interesting shooting gallery that involves you grinding on a rope. At the end of the rope is a rocket, a cage, and 2 Beetles. The cage won't open until the Beetles are taken out. However, if you jump high enough, you should reach the rocket without opening the cage. The rocket takes you to another tower. As you descend on the parachute afterwards, watch out for the fire hoops below. Down below is a turret, a GUN robot, and an Egg Pawn on a cylinder platform. You see the ball ahead. If you triangle jump to it, it'll bounce you to another target. Also, behind the target is a Gold Beetle. Taking it out will be helpful for the dark mission. If you don't succeed with the triangle jump, just move forward and deal with the Egg Ball. Then, use the spring below the target to advance. Past the target is another path, but this one leads to a giant tent. Avoid the Egg Ball and GUN robots ahead and you'll then reach the sixth save point. After touching the sixth save point, head to the giant tent. Inside is another shooting gallery and an Egg Ball. To the left is a bar you can ascend with. At the top of the bar is a grind rope and a fire hoop. Go through the hoop with your homing attack. Past the rope is a spring sending you to a ring pole that'll take you out of the tent. Jump off the ring pole and grind on another rope. Another fire hoop is there too, so be sure to do a homing attack through it. At the end is another coaster. Get on and get ready for a long ride. When you get off the coaster, you'll fall into a tower with fire hoops below. Avoid them all and you'll then land on the last save point. Past that is the goal ring. Touch it to clear the mission. A-rank tips: Try to use Chaos Control frequently as you head to the goal ring. ************************************************************************ Hero Mission Next Stage: Death Ruins Helper: Tails Level: Normal You'll run into Tails rather quickly. During this mission, you should do your best to hit every target and collect every ring in you path. Also, when doing the shooting gallery, make sure that you shoot the yellow and red balloons, but not the balloons with Eggman's face. If you don't have 400 rings once you've reached the last save point, use the save point to go back. Mission is completed once you've collected 400 or more rings. The targets wield you 50 rings. Fire hoops wield 5 rings. And the shooting gallery will give you up to 50 rings maximum. Remember that you'll lose 10 rings if you take damage. A-rank tips: The Egg Pawns and Egg Balls are on the dark side in this stage, so take them out as you collect the rings. Also, avoid taking out too many GUN soldiers. ************************************************************************ Dark Mission Next Stage: Sky Troops Helper: Dr. Eggman Level: Easy After passing the first save point and shooting gallery, you'll run into Eggman. Use the balls ahead to continue forward. Next, take out the 4 Beetles ahead. Use the coaster to head to the second save point. You should've taken out 4/20 GUN soldiers by now. Next, take the left path and eliminate the 2 GUN soldiers there. Continue towards the rope and there should be 4 more GUN soldiers ahead. You should've taken out 10/20 GUN soldiers once you've reached the third save point. Now, continue forward until you've reached the target. Past it are 3 more GUN soldiers. That should mean that 13/20 GUN soldiers are defeated once you've reached the fourth save point. Keep moving until you've reached the 2 walls you can triangle jump from. Go down and take the bar ahead to descend. A GUN robot is near the tower entrance. Next, enter the tower and use the bar ahead to descend once more. Another GUN robot is there. Once you've reached the fifth save point, 15/20 GUN soldiers should be gone. Once you've grinded past the rope, instead of getting the rocket, go down and take out the 2 Beetles. Then use the spring in the cage to reach the rocket. Once you've gotten past the fire hoops, take out the GUN robot ahead. Now if you hit the target ahead, you can attack the Gold Beetle behind it (19/20 GUN soldiers will be defeated if you take out the Gold Beetle). There are 2 more GUN robots near the sixth save point. You've cleared the mission if 20 GUN soldiers are destroyed. If you're missing one though, use the sixth save point to go back (there are no GUN soldiers beyond the sixth save point). A-rank tips: Try to leave most of Eggman's robots alone. Also, get rid of the GUN soldiers as quickly as possible. ************************************************************************ Secret Door If you pass the fourth save point and then use triangle jump on some walls, you'll find a secret door. Inside the door is another shooting gallery you can use. The spring inside will take you out of the tower. ------------------------------------------------------------------------ 4.2.8: Central City Dark Mission: Detonate all of the giant bombs (5 total). Normal Mission: None Hero Mission: Dispose all of the small bombs (20 total). Note: You only have 8 minutes to complete one of the missions above. ************************************************************************ Story Path Pure Dark odx= Dark xxxhx= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Arms Soldier Black Hawk GUN Robot 1 Giant Black Arms Soldier 1 ************************************************************************ Hero Mission Next Stage: Air Fleet Helper: Knuckles Level: Normal You'll start the stage between 2 routes. Take the one Knuckles is at. There are some bombs that you must get rid of. However, DON'T attack them. Fortunately, there's a Black Arms soldier wielding a vacuum gun you can use. There are 2 bombs in the area that you can suck up with the gun. Now, continue moving until you see some green liquid. The liquid is poisonous. Go left and you'll see some springs and a rocket. The rocket takes you to a building in which taking a dash panel will lead to another bomb you must suck up. Below that bomb is a Black Arms soldier and another bomb. The bomb past that will explode however, but you can use the path ahead to continue. That's 4/20 bombs down. Next, wait for the helicopter to come so that you can grab the handle. The helicopter will take you to another bomb to suck up with the vacuum gun. Go down and take a right to suck up the sixth bomb. Now turn around and go forward until you see a bar. Grab it and descend. You'll then find the second save point in this stage. You've gotten 6/20 bombs at this point now. Past the save point are 2 Black Arms soldiers and 2 bombs (one of them will explode). Continue on as you suck up bombs and you'll eventually run into a Giant Black Arms soldier. It's strong, but can still be handled with ease. The third save point is straight ahead. Now, take a right from the save point and you should find another bomb. After that, go back to where you've fought the Giant Black Arms soldier. Now go take the tunnel and you should find another bomb. Outside the tunnel is some more poisonous liquid. You can use a GUN vehicle to get through it. Go forward and you'll encounter more enemies to deal with. As you go through the liquid, make sure that you're sucking up as many bombs as possible. Now, take a right and you should find another bomb and a GUN vehicle. Go into the tunnel first to find some more bombs to suck up before getting a ride on the GUN vehicle. You should've found 13/20 bombs at the most. Now take the GUN vehicle to the right and suck up more bombs during the process. Once you've reached one of the giant bombs, go to the other side of it and use a bomb to destroy a wall. Next, there's a bar you can climb on. Use it to get to the top. The fourth save point is up there. Hopefully you've sucked up 15/20 bombs. Continue forward as you watch out for enemies and bombs. There are 2 more bombs to find around this vicinity. After you find them, find the rocket and you'll then land on the fifth save point. That's 17/20 bombs now. Get on the GUN vehicle now and drive through the poisonous liquid. There are more bombs ahead, but most will explode when you get close. Once you've reached the area where there's a giant bomb, get up on the road above and hunt down some more bombs. Avoid the enemies as well. Once you've touched the last save point, you should've found 19/20 bombs. Find one more bomb and you've completed the mission. A-rank tips: Try to find 20 bombs as quickly as possible. Also, make sure that you take out just the Black Arms soldiers. ************************************************************************ Dark Mission Next Stage: The ARK Helper: Doom's Eye Level: Normal You'll start the stage between 2 routes. Take the route where Doom's Eye is. Ahead is a wall that can be destroyed by a bomb. Fortunately, there's a bomb in front of it. Blow it up to reveal some springs. Take them and you'll land on a building. There's a weight ahead. Use it to get to the first save point in this stage. Ahead are 2 Black Arms soldiers and the first giant bomb. Shoot the bomb with a gun to detonate it. When the bomb explodes, a long platform will drop, allowing you to advance. At the end of the long platform are some GUN soldiers. Take them out and then use the weight past them to ascend. At the top is a Black Arms soldier and some walls that you MUST triangle jump from to reach the other side. Once you've reached the other side, avoid the lone Black Arms soldier ahead as you detonate the second giant bomb. That bomb will destroy a wall that's blocking your path. Past the destroyed wall is a rocket. Use it to keep on going. Next, get off the parachute that you'll hold onto eventually and proceed down the road. Avoid the enemies down there as well. There's a gap past the road ahead. Use the dash panels near the gap to get over it. Next, take a right where some GUN soldiers are and jump onto some platforms. Then, take a left and you'll find a giant bomb that's caged. Take out the GUN robots that'll appear to open the cage. Once opened, set off the third giant bomb. Now, head to the third save point and take the tunnel ahead. Avoid the red fruits in this tunnel as you move forward. Outside the tunnel is a GUN vehicle and some green liquid. The liquid is poisonous. Get in the vehicle and take a right. Keep moving and then you'll see the fourth giant bomb. It too is caged. Take out the GUN robots to open the cage and then shoot at the bomb to detonate it. Only one more to detonate now. Past the destroyed fourth bomb is a wall that can be taken out with a bomb. Destroy it and use the bar ahead to ascend. At the top is the fourth save point. Now, keep moving as you avoid enemies and you'll eventually see a rocket. The rocket takes you to the fifth save point, a GUN vehicle, and more poisonous liquid. Past the save point is a platform that's above the liquid. Jump on it and head to the springs past it. Above are some GUN soldiers. There's also some stairs leading to a caged spring. Take out the GUN soldiers near it to open it up. There's also some walls to the right of the cage that you can triangle jump from. The spring takes you to 2 poles and a rocket. The triangle jump path leads to a GUN turret. The rocket takes you to the last giant bomb. Take out the GUN soldiers and then the bomb itself to finish the mission. You can also use the turret to take care of things. A-rank tips: Take out as many GUN soldiers as possible while heading towards the giant bombs. Ignore the Black Arms soldiers. ************************************************************************ Secret Door At the third save point, take the tunnel ahead. Once you get out of the tunnel, use the GUN vehicle ahead to get over the liquid. Take a left and you should see the secret door. Inside the door is an air saucer. ------------------------------------------------------------------------ 4.2.9: The Doom Dark Mission: Eliminate the GUN soldiers (60 total). Normal Mission: Escape from the GUN forces. Hero Mission: Save the researchers (10 total). ************************************************************************ Story Path Pure Dark xdx= Dark xxonx= Normal xxxxhx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Beetle GUN Robot 1 GUN Robot 2 Gold Beetle ************************************************************************ Normal Mission Next Stage: Heavy Dog (boss) -> Air Fleet Helper: None Level: Normal You'll begin in a small room. Enter the doors ahead and take the path there. Ahead is a switch activating an elevator, a heal unit, and one of the wounded researchers. I'll explain about the researcher later. Continue on to another door. Ahead is a small passage that requires you to spin dash under. Past it is the first save point and some doors leading to a room filled with GUN soldiers. Take a right and dodge the GUN soldiers. Past the researcher ahead is another door. Go in it and move on. You'll then be in a room where you'll have to take one of 2 paths. The door to the left is locked, so you'll have to take the right path. Ahead are some GUN soldiers that'll break through the walls to get you. Avoid them and take the doors ahead. Past those doors is some loose ground and a GUN robot. Smash the robot with the ground. Now, take the upward path ahead and as you avoid GUN soldiers, take the downward path as well. Past the downward path is a bomb you can use to destroy some broken walls. The broken wall at the far left is your target. Past that wall is a door leading to another room. That room is also filled with some GUN soldiers. Avoid them and you'll eventually see the second save point. Past the save point is a door that leads to another 2-way path. To the left are GUN soldiers and a heal unit. Take the right path and use the doors there to advance. Next, take a left. Then another left once you've avoided the GUN soldiers. Another door is there. In there is another small passage. Spin dash under it to continue. Ahead is some doors leading to a room with a wounded researcher and an elevator moving left and right. Get on the elevator when it's close enough and then start performing triangle jumps past it. You MUST make it to the other side or else you'll fall to your doom. At the other side is a heal unit and a bomb. Use the bomb to destroy the wall ahead. Past it are some working fans. You can use the vents from the fans to continue. Ahead is a wall that'll break from some GUN soldiers. Get past them and you'll be in another fan room. Use the fans there to reach the other side. Again, the wall ahead will get destroyed by GUN soldiers. Past the soldiers and a GUN robot is another door. Also, to the left is a broken wall. Destroy the wall and you'll be back in the room where the second save point is. Go back and take the door ahead. Past the door are even more GUN soldiers. Avoid them and keep moving. Past a heal unit is the fourth save point for this stage. Continue towards the door, but ahead is a bunch of GUN soldiers that'll drop down to ambush you. Past them, you'll see a broken wall. Use an explosive gun to destroy it. Inside is a non-working fan room. There's also a Gold Beetle that'll appear. It could be helpful for the dark mission. Go back to the room where those GUN soldiers are and take the door to the left of the room you were just in. Ahead's another 2-way path room. You'll also see 3 GUN robots appear to try to take you out. The left path is closed, but the right one is still open for you. Past the door are 2 GUN soldiers and a spring. Use it to ascend to some more springs and a fan that'll take you to a door. Ahead is a downward path and a room holding the fifth save point. Now go back to the room you were at. You'll see a path to the left that was created by 2 GUN soldiers. Get past them and continue forth. Ahead is a gap and 3 Beetles. Use a homing attack on them to reach the other side. Another door is ahead. Take it to head to another 2-way passage. Get past the GUN robots ahead and take the left path to the last save point. Next up is a room filled with numerous GUN soldiers. Avoid them, activate the switch that activates the elevator, and then use the elevator to ascend. Beware of the 2 GUN robots above you. Take a left and use the elevator there to continue going up. At the top are some Beetles that'll try to shoot you. Avoid them and head to the third elevator in this area. Activate the switch near it to activate the elevator. Once you've reached the top, get off the elevator, enter the door ahead, and you'll see the goal ring. You've survived the mission. A-rank tips: Know your way through the ARK. Don't waste time going towards dead ends. ************************************************************************ Hero Mission Next Stage: Heavy Dog (boss) -> Iron Jungle Helper: Maria Level: Normal You'll begin in a small room. Move forward and you'll see a heal unit. Grab it and throw it at the researcher ahead. He'll be healed instantly. Now head to the first save point and enter the room filled with GUN soldiers. There are 2 researchers in that room. There's also a heal unit you can use to heal them. If you used a heal unit, another heal unit will appear so that you can use it on the third researcher. That should be 3/10 researchers saved. Use the door past the third researcher to continue on. Continue towards the second save point. Near it is a destroyed wall leading to another researcher. Use the heal unit near the second save point to heal him. Now head to the door leading to another 2-way path. A researcher is lying there. The heal unit to the left of him can be used, but the GUN soldiers near the heal unit can be troublesome. After saving that researcher, head to the right path and take the door there to head to a room with some elevators. Avoid the GUN soldiers and use the elevator ahead to ascend. Make sure to activate the switch for it first. At the top is the third save point. Past the third save point is another elevator. Use it to ascend even higher. At the top of that elevator are 2 Beetles and the third elevator for this area. Activate the switch for it and go up. At the top, 3 GUN soldiers will be set to ambush you. Avoid them and take the doors ahead. At the end is a spring that'll ascend you to a bar. Use the bar to descend. Below is a door leading to a room with a heal unit. Also, a wall will break and 2 GUN soldiers will start chasing you. Past the room where the 2 GUN soldiers came from are 2 more researchers. You can heal both of them with just one heal unit. That should make 7/10 researchers saved. Now, go back to the room with the bar. Use the spring below the bar to get hold. Now ascend back to the top. Drop down and head back to the room where the 3 GUN soldiers that ambushed you earlier are. Drop down to the bottom level and take the door to the right. Spin dash under the small passage and then take the door ahead. You'll see the eighth researcher and an elevator leading to another heal unit. Head to the heal unit, grab it, and take the elevator back to the researcher. That should be 8/10 researchers saved now. Now, keep going forward until you've reached the fourth save point. There are no researchers beyond the fourth save point, but before you've got to the fourth save point, you might've noticed that some GUN soldiers broke through a wall. Behind them is another researcher. Grab the heal unit near the save point and bring it to the researcher. Lastly, to the left of the researcher is some walls to triangle jump on. Get to the other side and you should see another heal unit and a door. Past the door is the last researcher. Heal him up and you've cleared the mission. A-rank tips: Try putting out fires as you progress. There are no dark side enemies in this stage, so you need to make sure that you don't take out too many GUN soldiers. ************************************************************************ Dark Mission Next Stage: Heavy Dog (boss) -> The ARK Helper: Doom's Eye Level: Normal You'll run into Doom's Eye after passing the first save point. Head into the room ahead. There are some GUN soldiers that need to be taken out. Next, head to the door to the right. At the 2-way passage, take the right path. There, 4 GUN soldiers will break through some walls. Take them out and head to the door. A GUN robot is ahead. Use the loose ground to take it out. Now, take the upward path ahead and take out the 2 GUN soldiers near the downward path. That should be 11/60 GUN soldiers defeated. Past the downward path is a bomb. Use it to destroy a broken wall to the left. Take the path there and you'll see a door leading to a room filled with more GUN soldiers. You should've taken out 14/60 GUN soldiers once you've reached the second save point. Go to the door ahead to another 2-way path. Take a left and you'll see 2 GUN soldiers. Eliminate them and then take the right path to another door. Past that door is a room filled with some elevators. Take out the GUN soldiers at the lower level and then use the elevator to ascend. The third save point is past the first elevator. That should be 19/60 GUN soldiers eliminated. Now, take the second elevator to the next level. There are some Beetles patrolling the area. Next, use the switch to activate the third elevator. At the top are 3 more GUN soldiers. Take them out and advance to the doors to the left. At the end is a spring leading to a path with a bar. Use the bar to descend. Below is a door leading to a room with a heal unit. Go in and some GUN soldiers will break through a wall to take you out. Take them out and then return to the room with the bar. Use the spring to get to the bar and then ascend. Get to the top and use the path back to the elevator room. You've taken out 26/60 GUN soldiers now. Drop down to the lowest level and take the door to the right. Spin dash under the small passage ahead and then use the door to proceed. A researcher and an elevator is ahead. Ignore the researcher and use the elevator to reach the other side (the triangle jump can also work). Use the bomb ahead to take out a broken wall. Past the wall is a fan room. Use the fans to get to the other side. Some GUN soldiers will break through a wall ahead. Take them out and then head to the next fan room. At the other side of that room are more GUN soldiers that broke through a wall. Eliminate them along with the GUN robot at the end and then make a right to the door ahead. Some more GUN soldiers are ahead past the door. Eliminate them and then advance to the fourth save point. That's 35/60 GUN soldiers down. Head to the door ahead and then 3 GUN soldiers will drop down on you. Take them all out and then head to the door past them. Past the door is another 2-way path and 3 GUN robots. Exterminate them and then take the right path. Some GUN soldiers are past the door ahead. Take them out and then use the springs ahead to ascend to a door above. Take the downward path and then at the end, some more GUN soldiers will appear past a destroyed wall. Take them out first before you head to the fifth save point. Don't stop yet, you've only got 45/60 GUN soldiers. Enter the path the GUN soldiers created and you'll then see 3 Beetles above a gap. Take them all out before heading to the other side. Take the door ahead to another 2-way path. Some more GUN robots are ahead. Take them out and then go left. You'll then go past the last save point. That's 50/60 GUN soldiers down now. Ahead are more GUN soldiers. Take them out and then take the door to the left. Past the door is a caged spring and a lone GUN soldier. Take him out to open the cage and use the spring in there. The spring takes you to another room with a GUN soldier (56/60 GUN soldiers defeated now). Go back down and return to the elevator room. Activate the switch to make the elevator rise. At the top, 2 GUN robots will surround you. Destroy them and then use the next elevator up. Above are 2 Beetles. Eliminate them and you should've taken out all 60 GUN soldiers. However, if you're missing one, go back to the last save point and use it to teleport. Also, if you've entered into the non-working fan room (I've explained that room on the normal mission walkthrough), the Gold Beetle in there does count as a GUN soldier to destroy, but isn't necessary to the completion of the mission. A-rank tips: Think fast! Remember where the GUN soldiers are and take them out quickly. ************************************************************************ Secret Door In the first 2-way path, there's a ring pole you can use to go up. Above is the secret door. Inside is a switch that opens a cage inside the first elevator room. Head to that room and grab the lone ring. A platform will start to move, taking you outside the ARK. The platform leads to a dash panel that'll take you to a dash circle. You'll then land on another platform. Also, a moving platform will be heading to it. Use the platform to head to the platform ahead. Use the dash panel and the dash circle to get to another platform with another dash panel and dash circle. You'll then land on another platform with another moving platform coming towards it. Use it to reach the other platform and a dash panel taking you to a grind rail with a spring at the end. Hitting the spring takes you to a path of dash circles taking you to another grind rail with a spring. Use it to get to the platform at the end. The platform ahead will start to move and will take you back into the ARK. You're now in the second elevator room. This secret path is useful for getting an easy A-rank on the normal mission. ************************************************************************ Boss Battle Boss: Heavy Dog Side: Hero Helper: Doom's Eye Level: Normal The Heavy Dog is a type of GUN weapon equipped with a series of weapons. Some of the weapons it holds are removable. Perform a homing attack on the weapons to remove them from the machine. Next, grab the weapon and fire some missiles at Heavy Dog. By doing this, you'll also remove more weapons from it. Keep on doing this and Heavy Dog is finished. Heavy Dog has some attacks you must watch though. The Particle Beam Cannon will damage anything in Heavy Dog's path. Fortunately, it takes time for it to charge up. However, the charge time speeds up once half of Heavy Dog's health is gone. The color lights that appear around Heavy Dog tells you how much energy is built up. The energy percentage goes from red, to yellow, and to blue. The Particle Beam Cannon is at full power once the blue lights show. Heavy Dog's other weapons are some hovering bombs and some missiles. A-rank tips: Strike the Heavy Dog with some homing attacks until a weapon drops. Grab the weapon and immediately shoot at Heavy Dog. Keep on attacking Heavy Dog while avoiding its weapons and you should take out Heavy Dog in less than a minute. ------------------------------------------------------------------------ 4.2.10: Sky Troops Dark Mission: Destroy all of Eggman's battleships (5 total). Normal Mission: Find Eggman's flagship. Hero Mission: Destroy all of the temple jewels (5 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxdx= Normal xxxonx= Hero xxxhx= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (hero side) Black Arms Soldier Giant Black Arms Soldier 1 Black Arms Larvae Black Hawk Black Volt ************************************************************************ Normal Mission Next Stage: Iron Jungle Helper: None Level: Normal You'll start the stage by passing a few dash panels and some looped paths. At the end, you'll land on the first save point. Ahead are some Egg Pawns and Black Arms soldiers. Evade them as you head to the stair tunnel ahead. Past the tunnel are some dash panels leading to the second save point and the first temple. Go in and avoid any Black Arms soldiers in there. Ahead is a Black Arms soldier that's guarding a door. Take it out to open it. Past the door are some Black Arms Larvae and a ring pole. Grab the ring pole to get out of the temple and then head to the trail of rings ahead. Use the light dash on them to continue on. Next up, you'll see a GUN walker. The GUN walker can jump very high, and can be used to get up the next few platforms ahead. Once you've reached the top platform, ditch the GUN walker and head forward. Watch out for the Black Arms soldier ahead as well. As you go uphill, some pillars will start to come down. Avoid them as you go up. Eventually, you'll see a rocket you can use to continue on. After releasing the rocket, use the parachute to descend to the platform below. Watch out for the Black Hawks as you go down though. Past the platform is the third save point and another temple. Avoid the Egg Pawns that are in front of the temple. Inside are some more Black Arms soldiers. Also, another door is being guarded. Take out the Black Arms soldiers guarding the door to continue on. Past the door are some red fruits and some debris ahead. Destroy the debris to reveal some springs. Use them to get out of the temple. Past the temple are some Black Arms Larvae and a weight. Get on the weight and then take the path ahead. You'll then follow a loop and finally run into a dash panel taking you another ruins area. Ahead is a Black Arms soldier. Get past it and eventually, you'll see some Egg Pawns firing their bazookas at the pillars and Black Arms soldiers. Avoid the explosions and pillars while trying to get to the next stair tunnel. Past the tunnel is another dash panel leading to a platform with another GUN walker. Get on the GUN walker and use its high jumping strength to jump from one platform to the next. Watch for the Black Arms soldiers on some of them though. After jumping on a set of platforms, you'll eventually land on a platform with a Giant Black Arms soldier on it. Fire your weapon to take it out or just keep moving. There are a few more platforms to jump to and you'll eventually reach a platform with a rocket. Get off the GUN walker and use the rocket to reach another area. You'll land on the fourth save point at that point. Past the fourth save point are 2 paths you can take. The left one leads to a loop while the right one takes you down to a couple Black Arms soldiers. The left path is quicker for this mission. Of course, both paths lead to the same spot. Ahead are some more stone buildings. Watch out for the Black Arms soldiers and Egg Pawns as you get in. Some Black Arms Larvae are inside the building. Past them is some more debris leading to some springs. Outside the building is a switch and a dash panel. Touching the switch will make a ring path appear. You can either use light dash on the rings or use the dash panel to continue. Both will lead to a different spot. The dash panel takes you to some more ruins. Beware of the Black Arms soldiers as you head to the stair tunnel. Outside the tunnel are some dash panels leading to the fifth save point and the third temple. The Black Hawks ahead are defending the temple entrance. Get past them and go in. Inside are some Egg Pawns and some Black Arms soldiers. At the other side, take out the Black Arms soldiers defending the door and go through. There are some Black Arms Larvae past the door, and some springs. Use the springs and you'll not only leave the temple, but you'll also access an area that has turbulent weather conditions. Grab the rocket and then descend to the sixth save point. You'll hear thunder in this area, but you won't have to worry about getting hit by lightning. Anyway, continue forward and you'll see some more Black Arms soldiers. At the end of the path is a Black Hawk. Take it out and then ride on its back. While flying, watch out for Black Hawks and for the pillars collapsing around you. You'll eventually enter a tunnel filled with balloons and Black Hawks. If you lose your Black Hawk, just run forward until you get out of the tunnel. Outside, you'll no longer be in the stormy area, but you will see Eggman's flagship ahead. If you still have the Black Hawk, you'll fly up until you get to the seventh save point. If your Black Hawk is gone, use the rocket below the tunnel to get there. Past the seventh save point are some Black Arms turrets and some Black Arms soldiers. Past them all is the last save point, and the goal ring. Touch the goal ring to clear the mission. A-rank tips: Don't waste too much time with enemies. Also, try using Chaos Control frequently. ************************************************************************ Hero Mission Next Stage: Space Gadget Helper: Dr. Eggman Level: Normal You'll run into Eggman after passing the second save point. The first temple jewel is in the first temple. Use weapons to destroy it. The second temple jewel is past the third save point inside the second temple. To get to the third temple jewel, pass through the fourth save point and use the right path. Take out the Black Arms soldiers and the Black Arms Larvae as you move on. Do a couple jumps and you'll eventually reach the stone building. Dodge the Egg Pawns and the Black Arms Larvae inside the building. Next, destroy the debris covering the springs. When outside the building, use the dash panels to move on. The third temple jewel is guarded by 2 Giant Black Arms soldiers. The fourth temple jewel is past the fifth save point inside the third temple. And finally, the last temple jewel is between the seventh save point and the last save point. A-rank tips: Eliminate the Black Arms soldiers as you go and make sure that you don't miss any temple jewels during the process. ************************************************************************ Dark Mission Next Stage: Air Fleet Helper: Doom's Eye Level: Normal The first battleship is past the first save point. You can destroy it with the turret ahead. First, take out the cannons and then the body itself. After a couple blows, the battleship will collapse. Now, continue up to the third save point. Get through the temple and all of its obstacles. When out of the temple, evade the Black Arms Larvae and use the weight to get to the path with a loop. Past the path is a dash panel and the second battleship. The turret is between the Black Arms soldiers and the Egg Pawns. Again, take out the second battleship like you did with the first one. That's 2/5 battleships down now. The third battleship is past the fourth save point. Take the right path. You'll see the battleship and a turret. Take out that battleship and keep on moving. When you reach the stone building, take out the debris past the Black Arms Larvae and use the springs ahead. Past the tower is a switch. Activate it to create a ring path. Now, use the light dash on the ring path and you'll then go past some dash circles. You'll land on a platform with a turret. The fourth battleship is to the left of the turret. That's 4/5 battleships destroyed now. The fifth and final battleship is the flagship itself. Head past the seventh save point and then use one of the 2 turrets. Fire at the cannons and then the body itself. Do all that and you've just taken out all of the battleships for this mission. A-rank tips: The Egg Pawns are on the hero side in this stage, so make sure to take them out as you move forward. Also, while you may have to take out some Black Arms soldiers, avoid taking out too many of them. ************************************************************************ Secret Door Past the sixth save point is the secret door. Inside is a Black Volt. You can use it to take out the debris and balloons ahead of you. You'll stay on the Black Volt until you've reached the last save point. ------------------------------------------------------------------------ 4.2.11: Mad Matrix Dark Mission: Detonate all of the bombs (30 total). Normal Mission: Escape from the digital realm. Hero Mission: Activate all of the terminals (4 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxdx= Hero xxonx= Pure Hero xhx= ************************************************************************ Enemies Egg Pawn (hero side) Virtual Cell Black Arms Worm Black Hawk ************************************************************************ Normal Mission Next Stage: Egg Breaker (boss) -> Space Gadget Helper: None Level: Normal The stage begins in a circuit tunnel. Outside the tunnel is a platform with a red pad. It acts as a spring when touched. Above is a path with some Egg Pawns. Avoid them and then you'll eventually be stopped by a color-coded barrier. In front of it are some colored panels. Stepping on them will change their color. Try to set it so all panels are set to the same color. That'll open up the barrier. Next up are 2 more Egg Pawns and some green pads that made a barrier. Take the barrier out and then you'll see some yellow Virtual Cells. Evade them and you'll then see some green pads, some light poles, and the first save point. Now, take the pole to ascend to the cube above. Then, take either the left or right route. They'll both lead to some green barriers and a red pad. Take the red pad to some more light poles and a cube. Again, take either the left or right route. They'll both lead to an upward path with some yellow Virtual Cells ahead. Above the upward path are 2 more colored panels. This time though, you'll need to use a gun to change their colors. You should've taken out an Egg Pawn and then grab its gun before getting here. Anyway, have both panels be the same color and then 2 cubes will descend. Use them to get to a room with 2 red lasers and a terminal. Activating the terminal ahead will create a vent, taking you out of the blue tower. Ahead are 3 circuit panels you can take. You'll then take a circuit path that leads to various routes. Around the area you're in are 4 towers. A green, blue (the one you've just left), yellow, and red tower. Your target for this mission is the red tower. Just take some various paths and eventually you'll find a path heading there. When you've reached the red tower, you might or might not end up at a spot where some green pads will appear. Anyway, ahead is the last save point for this stage (there are 6 save points total). Past the save point are some more colored panels. Remember to set them to the same color. After doing that, a ring path will appear. Use the light dash on them and you'll reach the red tower entrance. The entrance is blocked by another color-coded barrier. Again, set the colored panels on the ground to the same color to get rid of it. Inside will be some Egg Pawns and an orange Virtual Cell. Past them is a path leading to another colored panel puzzle. Set the panels to the same color and then they'll all ascend like a platform. At the top are some walls you can triangle jump from, a cube, and a circuit panel. The circuit panel takes you into a circuit tunnel. Outside is an unusual realm. You'll fall down, but a mysterious force is keeping you floating. In front of you is a vent and 2 paths of rings. Take one of the ring paths and they'll lead to a platform with an Egg Pawn and another colored panel puzzle. Finish the puzzle and then the panels will begin to act like moving platforms. The panels will then take you to a platform where the goal ring is. Touch it to clear the mission. A-rank tips: Do not waste time with the yellow or green towers. Head directly to the red tower after leaving the blue tower. ************************************************************************ Hero Mission Next Stage: Egg Breaker (boss) -> Lost Impact Helper: Espio Level: Normal You'll run into Espio rather quickly at the start. Continue on until you've exited the blue tower (by use of the blue terminal vent). Next, use the circuit panels ahead to go to one of the 3 towers. Each of these towers contains a terminal to activate. I'll start with the yellow tower first. When you've reached the yellow tower, you should see the second save point. Touch it and then head to the tower. There's a tunnel below that's sealed off for some reason. Past it are some cubes leading to the tower entrance. Get rid of the color-coded barrier ahead by solving the colored panel puzzle. Inside is a warp hole. Touching it will take you inside the yellow tower. You'll land onto a platform and then some green pads will appear between you and a path that has 2 red lasers ahead. Avoid them and then you'll be attacked by a Black Arms Worm. Take it out and move on. Ahead are 2 Egg Pawns. Ignore them and keep going to the dash circle ahead. It'll lead to some red pads and another colored panel puzzle. Set them all to the same color and they'll start to move upward. At the top are 2 more red lasers and the third save point. Ignore the Egg Pawns ahead and head to the cubes and another colored panel puzzle. Completing it will rise them to the top of the tower they surround. At the top of the tower is another colored panel puzzle. Clear that and a ring path that you can light dash from will appear. The ring path leads to the circuit panel that'll take you into a circuit tunnel. You'll land on a platform near the yellow terminal. Touch it to activate it. Another vent will activate, taking you out of the yellow tower from the tunnel you saw before entering the tower. Well, that's 2/4 terminals now. I'll now go to the green tower. When you've reached the green tower, you should see the fourth save point ahead. Touch it and then head to the green tower. The tunnel below will also be sealed off, so ignore it and just head to the cubes leading to the green terminal's entrance. The second cube has a red pad that you can use to get there. Another color-coded barrier is ahead. Fortunately, some colored panels are around. Set them all to the same color and then head into the tower. A warp hole is ahead. Use it to enter the green tower. Inside the green tower is a platform, a color-coded barrier, and 2 colored panels. Set the panels to the same color to remove the barrier. Past the barrier are some Egg Pawns fighting off some Black Hawks. Past them is a gap and even more colored panels. Set them to the same color and then you'll see the platform ascend. You'll then head to some platforms that have a fifth save point, and more Egg Pawns. Avoid them and keep on going. Ahead are some more colored panels. Setting them to the same color will make them all move to a path in which you'll see some more colored panels. A color-coded barrier is behind those panels. If you don't set the panels ahead to the same color, you'll get pushed off by the barrier and fall to your doom. Past the barrier is another set of colored panels. Before setting them all to the same color, take out the crates near them and grab the guns in them. Once you do that, set all the panels to the same color and then get ready to solve some more colored panel puzzles. If you don't solve even one of them, you'll fall to your depths by the barriers. At the end of the passage is a platform with another colored panel puzzle. Clear it and the panels will ascend. Some green pads will appear at the top. Use them to move forward. Ahead is an Egg Pawn and 3 more colored panels. Set them to the same color and then a large vent will activate. The vent leads to the green terminal. Activate it and another vent will activate, taking you to a tunnel out of the tower. Last up is the red tower. At the red tower is the last save point. Past the save point are some more colored panels. Remember to set them to the same color. After doing that, a ring path will appear. Use the light dash on them and you'll reach the red tower entrance. The entrance is blocked by another color-coded barrier. Again, set the colored panels on the ground to the same color to get rid of it. Inside will be some Egg Pawns and an orange Virtual Cell. Past them is a path leading to another colored panel puzzle. Set the panels to the same color and then they'll all ascend like a platform. At the top are some walls you can triangle jump from, a cube, and a circuit panel. The circuit panel takes you into a circuit tunnel. Outside is an unusual realm. You'll fall down, but a mysterious force is keeping you floating. In front of you is a vent and 2 paths of rings. Take the vent ahead to a bunch of cubes. Take each of them to the tower with the red terminal. Touch it and then take the warp hole ahead to get out. Past it is another set of colored panels. Set them to the same color and a ring path leading out of the tower will appear. If you've activated all 4 terminals, you've cleared the mission. You don't have to follow the towers in order, so you can choose which tower to head to next. A-rank tips: The score needed for an A-rank isn't very big, but make sure that you avoid taking out too many Egg Pawns. Also, the bombs on the circuits will raise your dark score, so make sure to stay away from them too. ************************************************************************ Dark Mission Next Stage: Egg Breaker (boss) -> Iron Jungle Helper: Doom's Eye Level: Hard After activating the blue terminal, you'll leave the blue tower and then run into Doom's Eye. The objective for this mission is to detonate every single bomb that's around each circuit path. I'm afraid that I can't give you a good walkthrough for this, so you're going to have to look everywhere for all 30 bombs. Of course, there are no bombs in the towers, so don't bother going in them. A-rank tips: Take out each of the Egg Pawns and Virtual Cells you see. Also, you'll see that you'll earn some dark points for destroying each of the bombs you pass through. ************************************************************************ Secret Door The secret door is between the 4 towers. Inside the door is a vent and a circuit panel leading directly to the red tower. It can be useful for an easy A-rank for the normal mission. ************************************************************************ Boss Battle Boss: Egg Breaker Side: Dark Helper: Espio Level: Normal Remember the Egg Breaker from Cryptic Castle? Well, it's back and a bit tougher too. You can still attack it directly, but you'll do more damage with a gun. Of course, the Egg Pawns here hold bazookas. Take them out and use the bazookas at the Egg Breaker while dodging attacks. Keep on using the bazookas at the machine and it should go down. The Egg Breaker does have a couple attacks to be aware of. One of them is the attack in which the Egg Breaker will attack with its spiked mallet. When you're out of range, it'll shoot a spiked ball at you. And finally, if you're too close to the Egg Breaker, it'll release some spheres that'll run over you if you don't watch it. A-rank tips: Take out the Egg Pawns and take their bazookas. Next, fire them at the Egg Breaker while dodging its attacks. If you can just remember to recharge every now and then and to attack hard, you should have the Egg Breaker down in less than a minute at the least. ------------------------------------------------------------------------ 4.2.12: Death Ruins Dark Mission: Escape from the forest. Normal Mission: None Hero Mission: Eliminate the Black Arms soldiers (50 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxdx= Pure Hero ohx= ************************************************************************ Enemies Black Arms Soldier GUN Soldier Beetle Gold Beetle Black Arms Larvae GUN Robot 1 Black Arms Worm ************************************************************************ Dark Mission Next Stage: Black Bull (boss) -> Space Gadget Helper: Doom's Eye Level: Easy You'll start off by going past some dash panels and a long loop. At the end is a dash panel that takes you to some mutated branches. You'll run into them and then fire you to another mutated branch. Eventually, you'll then land on some ground. Ahead are some Black Arms soldiers and the first save point. Past the save point are some springs that'll ascend you. Above is a GUN soldier and 2 Black Arms soldiers. Take out the GUN soldier, but ignore the Black Arms soldiers. Next up is some alien slime. Use your spin dash on it to take a path leading to Doom's Eye. There's also a spring that'll launch you to the ring pole above. At the top are 2 GUN soldiers and 2 Black Arms soldiers. There's also a spring ahead that'll take you to a mutated branch that sends you to the second save point. Beyond that save point are 2 Black Arms soldiers and a giant flower. Avoid them all and move on to the springs that are behind the giant flower. Above those springs are some more GUN soldiers and a lone Black Arms soldier too. There's some more slime past the Black Arms soldier. Use it to get to the third save point. Now, use the dash panel ahead and it'll take you to some mutated branches leading to some grindable slime. As you grind down, watch out for the Beetles ahead. Also, one of the Beetles you'll pass is a Gold Beetle. You'll eventually head to a room with some Black Arms soldiers inside. There's also some walls you can triangle jump from to the door ahead, but those walls will crumble once you've jumped. Past the door is a dash panel and some more mutated branches. That'll take you to the fifth save point (the fourth save point is near a secret door that I'll explain about later). Next up is the ancient canal. Head to the springs ahead and you'll see some loose ground and a couple GUN soldiers fending off the Black Arms Larvae. Use the loose ground to trample those GUN soldiers. Past those enemies is another spring. Use it to get to the door above. Now, go upward and be careful not to run into those Black Arms soldiers ahead. Also, the green balls with thorns can hurt you, so avoid them too. Past the Black Arms soldiers is a platform that'll rise when you step on it. Use it to get over a cage leading to a GUN soldier and a spring. Use the spring to keep on going. A lone Black Arms soldier is there, and past it is some alien slime and a spring. I'll talk about the spring path later, so we'll take the alien slime. When you get out of the slime, you'll see some more walls to triangle jump from, but they too will crumble if you jump. At the other side are some dash panels that'll take you upwards. They'll lead to another ascending platform and the sixth save point. Ahead is some loose ground, some GUN soldiers, and a Black Arms Worm. Use the loose ground to take out the GUN soldiers. Next up are 2 paths to take. One is the alien slime and the other is over a wall. I'll explain the slime route for this mission. Past the slime are more walls to triangle jump at. They will too crumble as well. At the other side is a wall that'll break from an explosion. Break the crate near it and take the GUN bazooka inside it. Use it on the wall to destroy it. Next, use the spring to get to the bar. Descend down to another wall that requires a GUN bazooka to take out. Break the crate near the wall to release the weapon. Past the wall are some Black Arms soldiers defending a cage. The cage may contain a spring, but you can jump high enough to reach the platform ahead. Grab the ring pole above and move on. Another wall is in your path. Take it out with a gun and then use the path filled with some loops to get through. At the end is a dash panel and some mutated branches taking you to the last save point and the goal ring. There's also a ring path to use light dash on. Touch the goal ring and you've made it out of the forest. A-rank tips: While your objective is to reach the goal ring. You should also take out the GUN soldiers as you move forward. Of course, you will have to move quickly to ensure that you'll get the A-rank. ************************************************************************ Hero Mission Next Stage: Black Bull (boss) -> Lost Impact Helper: Rouge Level: Normal You'll run into Rouge just after getting past some mutated branches. The first 2 Black Arms soldiers are near the first save point. Next, use the springs ahead and then take out a few more Black Arms soldiers. Now, use the alien slime ahead and then use the spring and ring pole past it to keep going. There are 2 GUN soldiers and 2 Black Arms soldiers near a spring. Take out only the 2 Black Arms soldiers. Use the spring to head to a mutated branch that'll take you to the second save point. That should be 6/50 Black Arms soldiers taken out now. Next up are 2 more Black Arms soldiers. Get rid of them too. Avoid the giant flower and use the spring behind it. A Black Arms soldier is also there. There's a Black Arms soldier near some alien slime above. Eliminate it and then use the slime to move on. Touch the third save point at the end of the path. That's 10/50 Black Arms soldiers down. Ahead is a dash panel and some mutated branches. Use them to reach the grindable slime ahead. Avoid the Beetles ahead. Past the Gold Beetle will be an area with some more Black Arms soldiers. Head there and take them out. Then, use the spring to get back on the slime and move on. The room ahead has some more Black Arms soldiers and some loose ground. Eliminate the Black Arms soldiers and then use the spring to reach the door above to keep moving. Use the dash panel and the mutated branches to get to the fifth save point. That should make 19/50 Black Arms soldiers taken out. At the ancient canal, use the spring ahead to reach an area with some GUN soldiers and some Black Arms Larvae. There's also some loose ground you can use to take out the Black Arms Larvae. Use the spring past them to reach a door leading to an upward path. More Black Arms soldiers will be there. Take them out too and then use the ascending platform to get to an area with a GUN soldier and a spring. A Black Arms soldier is above. Also, some alien slime and a spring is ahead. Ignore the slime and take the spring. The area ahead has red fruits and green balls with thorns. Keep on moving and you'll eventually run into more Black Arms soldiers. Past them is a spring leading to a path with some dash panels. Past the dash panels is another ascending platform. Use it to reach the sixth save point. That's 36/50 Black Arms soldiers defeated. Next up is some loose ground, 2 GUN soldiers, and a Black Arms Worm. Use the loose ground on the Black Arms Worm and then move forward. Some alien slime and a crate is near. Ignore the slime and use the crate to reach the other side. Ahead are some more red fruits and some more Black Arms soldiers (40/50 Black Arms soldiers taken out now). At the end are some springs leading to a wall that requires an explosion to break through. Use the GUN bazooka in the crate near the wall to destroy it. Inside is a spring leading to a bar. Some Black Arms Larvae are there too. Take them out and then descend to another wall that needs an explosion to break. Again, there's a crate with a GUN bazooka near that wall. Use it to destroy it. Next up are a few more Black Arms soldiers. There's also a cage ahead. Take them all out to open it. Also, if you've taken out all 50 Black Arms soldiers, you're done. If you're missing one though. Use the spring and then head to the last save point. Use the save point to teleport back and then go find the remaining Black Arms soldiers. A-rank tips: Move fast as you eliminate the Black Arms soldiers. Also, make sure that you don't miss even one Black Arms Larvae. ************************************************************************ Secret Door The secret door is near a set of Beetles. Drop from the grindable slime and you should land on a platform with a dash panel. The dash panel takes you to the fourth save point and the secret door. Inside the door is a dash panel and a bunch of slime that's grindable. While grinding on them, be careful that you don't fall or else you'll fall to your doom. When you reach the spring at the end, it'll take you to some dash circles and a warp hole that'll take you back to the fourth save point. ************************************************************************ Boss Battle Boss: Black Bull Side: Dark Helper: Rouge Level: Easy Black Bull's back, but this time, you'll have to get it by grinding on some vines above. Use the spring in front of you to get up. There, you should go and use a homing attack on the face. Do it a few times and then go down to the ground. There's also a Black Arms soldier near that has a gun. You can also use the gun to attack Black Bull. You need to keep on attacking Black Bull until it goes down. Black Bull still has the same fireball and shock wave attacks, but it'll also try to strike directly. It's still an easy boss to beat. A-rank tips: You can only do up to 3 homing attacks consecutively on Black Bull, which isn't much damage. Instead, take a gun from a Black Arms soldier and use it on Black Bull. Keep on shooting Black Bull and go to the ground when necessary. If you move fast enough, you should take Black Bull down in less than half a minute. ------------------------------------------------------------------------ 4.2.13: The ARK Dark Mission: Destroy all of the ARK's defense systems (4 total). Normal Mission: Find the ARK's entrance. Hero Mission: None ************************************************************************ Story Path Pure Dark xod= Dark xxxxn= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Black Hawk Black Volt Beetle Black Bird Big Foot 1 Big Foot 2 Artificial Chaos ************************************************************************ Normal Mission Next Stage: Blue Falcon (boss) -> Black Comet Helper: None Level: Normal You'll start off the stage in a tunnel. Ahead is the first save point and a Black Volt. Get on it to continue. As you move on, you'll run into some Beetles and some meteors. Avoid them as you move forward. Past the Beetle raid are some barriers. Move past them and you'll then see a grind rail. You can choose to get off there. By grinding the rail, you'll take a tunnel and pass through a ring path. A gap is also past the rail along with some rings, so be sure to jump and then use the light dash. You'll then fall onto a platform that has the second save point and another Black Volt. Get on it and then head on. Next up are some more barriers. Go under them and get ready to get past some meteors. After avoiding the meteors, use the dash circles ahead to get past the Black Birds. You'll keep going down and then up. Next up are more Beetles and a GUN mech known as the Big Foot. The Big Foot has a rapid-firing gun that can be fatal to your Black Volt. Past them is another platform you can land on. If you jump off, you'll then have to deal with an Artificial Chaos. These enemies can fire their long tentacles at you, but they'll split into smaller units when attacked. Get past it and then use the spring ahead to get to a downhill slope. Below's the third save point and a Black Volt for you to use to keep going. Past the third save point are more barriers and even more Beetles. Evade them all and then you'll get to some more dash circles. They'll get you past some Black Hawks ahead. Past those pests are more Beetles and another Big Foot. Also, to make things even worse, the ARK's turrets ahead will start to shoot at you. You'll eventually reach the fourth save point which is behind the last turret you'll run into (for now at least). Another Black Volt will be there for you after you've touched the fourth save point. More mayhem is ahead. There are more barriers and there are 3 Big Foots waiting for you. Of course, 2 of the Big Foots are equipped with homing missiles. Avoid them as you head to an energy tunnel. Inside is a heal unit that'll fully restore your Black Volt's energy. Outside are more barriers and a platform with the fifth save point. Again, if you touch it, another Black Volt will show up for you. Things get messy ahead. More Beetles and more ARK turrets will start to attack you. Avoid them as you head to another platform. Past the 2 turrets is a platform with a tunnel over it. Get off on top of the tunnel and then head downward. Evade the turrets ahead though. Another platform is near, along with a Black Volt and the sixth save point. The next path requires you to be quick on your toes. A bunch of turrets will start to fire at you. Avoid their fire at all costs. The platform below can be used to get off. Use the springs on that platform to keep going. You'll then follow a path leading to a grind rail and a spring. Past the spring is a Big Foot, an Artificial Chaos, a Black Hawk, and a Black Volt. Of course, another platform with the seventh save point is below. Fortunately, a Black Volt is there when you get there. Get on the Black Volt and get ready to avoid more turret fire. Ahead are some Black Hawks, some Beetles, and a Big Foot. Evade all of them as you head on. Eventually, you'll run into some dash circles. Use them to move on, but avoid the debris while doing this. You'll then reach a tunnel with 4 ARK turrets and a defense system. Get past all of them and then you'll reach a platform with the last save point and the goal ring. You've made it into the ARK. A-rank tips: The Black Volt will pass all of the save points except for the last one (which is near the goal ring). To get an A-rank here, don't waste time with the save points. ************************************************************************ Dark Mission Next Stage: Blue Falcon (boss) -> GUN Fortress Helper: Doom's Eye Level: Hard You'll run into Doom's Eye after passing the first save point. Get on the Black Volt ahead and get ready to fly. The first defense system is near the second save point. The Black Volt's tracking worms or a gun will take it out. The second defense system is near the fifth save point. Can also be taken out by tracking worms and guns. The third defense system is above the seventh save point and is guarded by ARK turrets and barriers. And finally, the last defense system is between 4 ARK turrets, near the last save point. Destroy all 4 defense systems to clear the mission. A-rank tips: Take out the GUN robots as you head to each defense system. Also, stick to firing tracking worms at the defense systems. ************************************************************************ Secret Door Past the sixth save point and some ARK turrets is a platform. On it is the secret door. There are 3 1-ups inside. ************************************************************************ Boss Battle Boss: Blue Falcon Side: Hero Helper: Doom's Eye Level: Normal The Blue Falcon is the same as the Heavy Dog you saw back at The Doom. While the battlefield is different, Blue Falcon's attacks are similar to Heavy Dog's. Start by grabbing the gun in the crate nearby and then use the springs to ascend to the top. The Blue Falcon will rise to get you. Fire your weapon at it to remove one of its weapons. Descend and take that weapon. Then, go back up and start using it at Blue Falcon. You must keep on doing this until Blue Falcon's finished. Blue Falcon does have the Particle Beam Cannon, but you're safe from it when at the lowest level. It'll also fire homing missiles at you. Also, while at the lowest level, Blue Falcon will release bombs at you. A-rank tips: Just use Blue Falcon's weapon against it. You should keep taking out its weapons and recharge when possible. Remember, Blue Falcon fights the same as Heavy Dog. ------------------------------------------------------------------------ 4.2.14: Air Fleet Dark Mission: Destroy the President's escape pod. Normal Mission: Find the Chaos Emerald. Hero Mission: Eliminate the Black Arms soldiers (35 total). ************************************************************************ Story Path Pure Dark xxd= Dark xxxon= Normal xxxxxh= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Black Arms Soldier Beetle GUN Robot 1 GUN Robot 2 Giant Black Arms Soldier 1 Gold Beetle ************************************************************************ Normal Mission Next Stage: Black Comet Helper: None Level: Normal You'll start near a door guarded by 2 Black Arms soldiers. Avoid them and head to the door. Inside are some Beetles and lasers. Jump over the lasers to keep going. Past that, some Black Arms soldiers will get in through the windows. Ignore them and take the path ahead that leads downward. You'll then reach a room with a ring pole, loose ground, and 2 Beetles. Grab the ring pole to go up. You'll then head to a door with some more Black Arms soldiers. Behind the door are some laser turrets. Jump over the lasers and head to the door past them. There are some walls ahead that you can triangle jump on, but there are lasers there as well. Remember to move on once the laser has past. A door is past there. If you fall though, just take the path with the lone GUN robot to advance. Both doors lead to the first save point. Next, enter the door ahead. There's a GUN vehicle there. You can use it to get past a bunch of enemies as you head past doors. Keep moving forward and you'll eventually reach a 2-way intersection. There's a blue path (filled with Black Arms soldiers) and a red path (filled with GUN soldiers). I'll explain the red path later, so let's take the blue path. There are some Black Arms soldiers ahead along with a GUN walker. This GUN walker can't jump high, but it's equipped with weapons. Anyway, head to the downward path that leads to another door. Inside is a path with some Giant Black Arms soldiers. Take them out while you're moving on. At the other side is an upward path leading to a door. You'll then be at a path that leads to the end of the intersection. Ahead is a path with some crates. At the end is the second save point and a grind rail. Take the rail to move forward. You'll see the escape pod, some Beetles, and a Gold Beetle. At the end of the rail is a Black Arms soldier guarding a door that's locked. Eliminate it to open it. Keep moving and then you'll get stopped by a fan that'll blow right at you. There are poles above that you can use to avoid getting blown off once it starts up. You can also spin dash after the fan turns off. Ahead is a path leading to another door. Past it is a blue rail and some lasers. That rail is electrified, meaning that you can't grind on it. To the left is the third save point. Next up are some moving platforms and a wall you can triangle jump on. Use the wall to get between some lasers that are in front of a bar. Use that bar to ascend. Get to the platform at the top and then enter the room ahead. Drop down and you'll see another GUN vehicle. Get in it and head to the doors ahead. You'll be in a circular room that has some Black Arms soldiers and some Beetles. At the other side is a door locked up by a Giant Black Arms soldier. Take it out to open it. Past the door is the fourth save point. Keep moving to the doors ahead and you'll eventually be in another 2-way intersection. I'll explain the red path later, so we'll take the blue path then. Ahead is a Giant Black Arms soldier. Get past it and then take the downward path to another door. Inside is another pathway with more Giant Black Arms soldiers and even some GUN turrets. You can use the turrets to exterminate them. At the end is a Giant Black Arms soldier blocking a locked door. Defeat it to open it. An upward path leading out of the intersection is near. Ahead is a path with more laser turrets. Jump over them all and head on. The fifth save point is at the end of the path. Outside is another rail. Use it to grind to a platform with a turret on it. Another rail will be there too. Use that one to reach a room with another fan. Again, use the poles as soon as the fan activates. Below is the sixth save point and a path leading to another door. Inside is another turret and some more Giant Black Arms soldiers. Take them all out to unlock a door ahead. Inside is another electrified rail and some lasers. To the right is a damaged door. The crates to the right can be broken though. Break them to reveal a small opening. Go under with spin dash. You'll be outside again. Now, use the moving platforms to get to the platform with a moving weight. Use the weight to get up to a path of rings. Use light dash to get to another platform. There are more moving platforms and some Beetles above you. Use them to get to the path at the other side. Another door is near. Go in and then take the gap down to the seventh save point and another door. The door you'll be heading to is past some moving lasers. Avoid them all and get through. Past the door is another GUN walker. Get in and then take the left or right path. At the other side is a Giant Black Arms soldier and a locked door. Defeat it to open the door. Ahead is an elevator that'll descend you. You'll see the escape pod again, but also some Beetles ready to attack you. Avoid all of the Beetles as the elevator descends. Once the elevator stops, take the path ahead to another damaged door with a small opening. Spin dash under it and then take the path that has some dash panels ahead. Past the dash panels is a door with the last save point and the goal ring. Touch the goal ring to clear the mission. A-rank tips: Take out the Black Arms soldiers to raise your hero gauge. Use Chaos Control as frequently as possible. ************************************************************************ Hero Mission Next Stage: Lava Shelter Helper: Tails Level: Normal The first 2 Black Arms soldiers are near the first door. Move ahead and avoid the Beetles and lasers. Past them will be 2 Black Arms soldiers that'll break through the windows. Go forward and then use the ring pole between the 2 Beetles to go up. You'll then see 2 Black Arms soldiers near another door. Past them are some laser turrets. Jump over them and take the door leading to some walls to triangle jump on. Avoid the lasers on those walls as you move on though. The door ahead leads to a path that has the first save point below. That's 6/35 Black Arms soldiers taken out now. Past the door is a pathway. Ignore the GUN vehicle at the center and just move forward. Remember to take out every Black Arms soldier in your path. When you reach the 2-way intersection, take the blue path. There, you'll see some more Black Arms soldiers and a GUN walker. This GUN walker can't jump high, but it's equipped with some weapons. Now, take the downward path to a door leading to another pathway. You'll then encounter some Giant Black Arms soldiers. Take each of them out as you head to the other side. At the end is an upward path. Head to the door ahead and then take out some more Giant Black Arms soldiers. You'll then reach the end of the intersection. Head to the path ahead and you'll then see the second save point. That should be 19/35 Black Arms soldiers eliminated. Now, take the rail ahead to a room with a Black Arms soldier and a locked door. Take out that enemy to open it. Ahead will be a fan that'll be annoying to you. Spin dash when the fan's off to get past. Below is another door. Past the door are some lasers and an electrified rail. Ignore it and take a left to the third save point. Next are some moving platforms and some lasers. Ahead is a bar you can get to with a triangle jump. Go up while on the bar and then take the path above. The path leads to a GUN vehicle and a door. Ignore the GUN vehicle and take the door to another path. The room you'll be in is a circular room. There are a couple Black Arms soldiers to eliminate, especially the one that's locked the door at the other side. Past that door is the fourth save point. That's 23/35 Black Arms soldiers down. The door ahead leads to another 2-way intersection. Again, take the blue path. There's a Giant Black Arms soldier near the downward path. Take it out and go forward. Inside's a pathway with some GUN turrets and Giant Black Arms soldiers. Take the enemies out and then head to the door at the other side. There, is another Giant Black Arms soldier. Defeat it to open the door and head upward. Past the door at the top is another Giant Black Arms soldier and a path leaving the intersection. Next, avoid the laser turrets ahead and head to the fifth save point. You should've taken out 29/35 Black Arms soldiers by now. Ahead is a rail you can grind on. That'll lead to the platform with a turret. Past it is another rail that leads to a path with a fan. Spin dash to get past the fan and land on the sixth save point. Next, take the path ahead to a door that has a turret and some Giant Black Arms soldiers inside. Take out all of those enemies to unlock the door at the other side. Ignore the electric rail and lasers ahead and just take a right to a damaged door. Take out the crates to the right to find a small opening. Spin dash under it to go on. You'll then be outside. The platforms leading to the weight ahead will move, so move quickly to the weight. The weight will then ascend you to a ring path that you can use light dash on. There's also some more moving platforms to take above. Ignore the Beetles though. The path at the end leads to a door in which has the seventh save point below. That's 32/35 Black Arms soldiers defeated now. There are some lasers ahead. Avoid them as you head to the door. Get on the GUN walker past the door and take out the remaining Giant Black Arms soldiers inside. You should've taken out all 35 of the Black Arms soldiers by now. However, if you miss any, use the seventh save point to go back. Of course, you'll have to restart the mission if you've missed any Black Arms soldiers before reaching the first save point. A-rank tips: Just take out each of the Black Arms soldiers as quickly as possible. ************************************************************************ Dark Mission Next Stage: GUN Fortress Helper: Doom's Eye Level: Hard This mission is very annoying and will require patience to complete. You'll be able to attack the escape pod once you've reached the 2-way intersection. Now, what you must do is set the switch ahead so that the escape pod heads to the red path. That'll slow it down enough for you to do some damage on it. Also, you'll be able to take out the GUN soldiers along the way. Once you leave the intersection, you'll run into the escape pod again after passing the second save point. While grinding on the rail ahead, once you've reached the Beetles, take them out and use the moving platforms to get to the escape pod. Remember to shoot it as much as possible. Continue on until you've reached the fourth save point. The door ahead leads to another 2-way intersection. Set the switch to the red path to slow down the escape pod. Again, while damaging the escape pod, take out the GUN soldiers as well. Of course, there will be more obstacles to avoid at that point. You'll see the escape pod again once you've passed the fifth save point. Grind on the rail ahead to the turret. Use the turret to shoot the escape pod as it comes your way. If it leaves, head to the sixth save point and then enter the room ahead. The escape pod will be there along with some Giant Black Arms soldiers. And finally, you'll run into the escape pod one last time while taking the elevator. The mission is completed after the escape pod is destroyed, but if it manages to escape, you've failed the dark mission. A-rank tips: Keep firing at the escape pod. Also, make sure to take out the GUN soldiers as well. Be aware that you'll need to destroy the escape pod without taking out too many Black Arms soldiers. ************************************************************************ Secret Door The secret door is easy to see. It's at the room where you'll see the ring pole. Inside is an air saucer, some lasers, and an electric rail. The air saucer can be used to grind on that rail. At the end is a room with some guns. You can also use the air saucer to reach other electrified rails in this stage. The rails are also handy as shortcuts. Useful for the normal mission. ------------------------------------------------------------------------ 4.2.15: Iron Jungle Dark Mission: Eliminate the GUN soldiers (28 total). Normal Mission: Find the entrance to Eggman's base. Hero Mission: Destroy Eggman's airship. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxd= Normal xxxxon= Hero xxxxh= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (dark side) Beetle Shadow Android Big Foot 1 Gold Beetle ************************************************************************ Normal Mission Next Stage: Egg Breaker (boss) -> Lava Shelter Helper: None Level: Normal You'll start the stage by heading to some dash panels. That'll take you to a platform with some Egg Pawns. Past them are some more dash panels and a spring. Use it to reach another platform with another Egg Pawn. At the other side is the first save point. Past that are some Beetles and more Egg Pawns. Also, there's a GUN walker nearby. That one has high jumping abilities. Next up are 2 routes. One that uses the GUN walker and one that has Beetles lined up. I'll take the Beetle route and explain the GUN walker route later. Perform some homing attacks on the Beetles to reach the other side. Ahead is a rail that's grindable. At the other side is the second save point. Next up are some Beetles and more Egg Pawns. The Egg Pawns are guarding a door ahead. Take them out to open it. Past the door is a room filled with some Egg Pawns and an elevator. The elevator won't rise unless the Egg Pawns are taken out. After those Egg Pawns are eliminated, 3 Shadow Androids will appear. They'll block your homing attack, but firearms can easily defeat them. Just watch out for their homing missiles. Once they're gone, the elevator will rise so that you can grab the ring pole to the door ahead. Past the door is a rocket. Grab it to continue. You'll then descend with a parachute. Get off and you'll then see some Egg Pawns and a Big Foot. The Big Foot is guarding a cage ahead, so take it out to open it. The spring inside will take you to a path with more Egg Pawns. Also, a stray Gold Beetle will show up. It can be handy for the dark mission. Anyway, the third save point is near. Past the third save point are some Egg Pawns and a Beetle. Get over them and move on. You'll then see another GUN walker. I'll explain its path later, so we'll continue with the bottom route. The Beetles ahead lead to a platform at the other side. Take them out to get there. Also, a ring path will be near. Use light dash on it. You'll then be taken to another platform with a Beetle and an Egg Pawn. Past them is a moving platform. Use it to ascend to another platform. Another platform will then descend. Use it to go up. And then, take the platforms ahead to another ring path. Again, use light dash on it. You'll then reach the fourth save point. Your next obstacle will be more Beetles and Egg Pawns. There's even a GUN turret you can use. Take out the Egg Pawns to open the door ahead. Inside is another room with an elevator, but this time, only 3 Shadow Androids will appear to attack. Defeat them all to activate the elevator. Grab the ring pole above to get to the fifth save point. Enter the door ahead and you'll see 2 more paths. The path where those Beetles are will be for later, but for now you should take the rail. At the end of the rail is the sixth save point. Now, go into the door ahead and you'll again get ambushed by 3 Shadow Androids. Eliminate them and then use the poles ahead to get out. A rocket is ahead. Use it to move on. You'll then descend to the path towards Eggman's base. Avoid the Big Foot and Egg Pawns ahead and then take the weight to the last save point (there are 8 save points total) and to the goal ring. You've made it to Eggman's base. A-rank tips: Just move quickly. Also, use Chaos Control at will. ************************************************************************ Hero Mission Next Stage: Egg Breaker (boss) -> Cosmic Fall Helper: Omega Level: Normal This mission requires you to take out Eggman's airship. Grab a bazooka from an Egg Pawn and start firing at the airship. Also, the airship will ascend to parts where a GUN walker is needed. Ascend along with the airship and take it out as you go. The mission is completed once the airship is destroyed, but you'll fail the mission if the airship manages to get back to Eggman's base. A-rank tips: Attack the Egg Pawns and Shadow Androids while following the airship. Remember to shoot the airship several times to ensure that it goes down. ************************************************************************ Dark Mission Next Stage: Egg Breaker (boss) -> Black Comet Helper: Dr. Eggman Level: Normal Past the first save point are a couple Beetles, some Egg Pawns, and some loose ground. Use it to take out the Beetles. Next, use your homing attack on the 3 Beetles to the right. That'll take you to a rail. The rail leads to the second save point. That's 5/28 GUN soldiers down. Ahead will be some more Beetles. Take them out and then eliminate the Egg Pawns ahead to open the door. Next, take out the Egg Pawns and Shadow Androids to raise the elevator. Grab the ring pole above and then use the door ahead to get to the rocket. Grab hold of it and move on. Then, drop from the parachute that you're holding. Some Egg Pawns and a Big Foot are ahead. Take out the Big Foot and then use the spring inside the cage to continue. Move forward and you'll see the third save point. That's 9/28 GUN soldiers down (10/28 after taking out the Gold Beetle). There's a Beetle to the left of the Egg Pawns ahead. Take it out and head forward. There are some more Beetles ahead. Use your homing attack on them and then use light dash on the ring path ahead. One more Beetle is ahead along with an Egg Pawn. Next, head to the moving platform and have it go up. Then, head to another platform. You'll eventually reach a platform with a path of rings ahead. Use the light dash on them and you'll reach the fourth save point. You've now taken out 14/28 GUN soldiers (15/28 if the Gold Beetle was destroyed). Past the fourth save point are some more Beetles and Egg Pawns. Take out the Beetles and then take out the Egg Pawns so the door will open. Past the door, instead of going down to face the Shadow Androids, use your spin dash to get to the other side. You'll pass the fifth save point. Now, use your homing attack on the Beetles ahead and head to the platform at the other side. Next, head to the spring and then use light dash on the ring path ahead. At the other side are more Beetles, a Big Foot, and some loose ground. Use the loose ground on the Beetles and a weapon on the Big Foot. Past it are 2 more Beetles and one of them has an electric shield. Use your homing attack after the shield's disabled. You'll eventually see a ring path to use light dash on. You'll then head to the seventh save point. That should be 23/28 GUN soldiers down (24/28 after taking out the Gold Beetle). Now, take the bar ahead and descend. Some Beetles are below. Take each of them out. At the bottom is another Big Foot and a cage. Destroy it to open the cage holding a spring (you'd be done if you took out the Gold Beetle). The spring leads to some dash panels taking you to Eggman's base. A Big Foot is there. Destroy it and you've taken out all 28 GUN soldiers. If you're missing any though, use the last save point to go back. A-rank tips: Look for the GUN soldiers as quickly as possible. Also, while you will be forced to take out some of Eggman's robots, just make sure to stay away from most of them. ************************************************************************ Secret Door The secret door is past the second save point in a room in which the Egg Pawns are guarding an elevator. Inside are some guns that can fire powerful explosives. ************************************************************************ Boss Battle Boss: Egg Breaker Side: Dark Helper: Omega Level: Normal Once again, Eggman's Egg Breaker is back for more. This time though, the Egg Breaker is on a platform that's too high for you to reach. While trying to find a way to attack it, watch out for each of Eggman's robots. Once you've found a way to attack the Egg Breaker, use that method to damage it. Once the Egg Breaker's health is cut in half, it'll jump off the platform and start fighting like normal. Drain its remaining health and you've defeated the Egg Breaker once again. The Egg Breaker has 2 attacks. While it'll basically use the laser attack, it'll also strike with its spiked mallet. A-rank tips: There's a GUN turret behind you. Use it to strike the Egg Breaker until its health is cut in half. Then, have it attack the turret so that a gun will appear. Use the gun to take out the Egg Breaker's remaining health. This is the only good method for getting the A-rank. ------------------------------------------------------------------------ 4.2.16: Space Gadget Dark Mission: Destroy all of the ARK's defense systems (6 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Find the Chaos Emerald within 5 minutes. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxd= Hero xxxon= Pure Hero xxh= ************************************************************************ Enemies GUN Robot 1 GUN Robot 2 Black Hawk Black Arms Soldier Black Arms Worm Black Bird ************************************************************************ Hero Mission Next Stage: Final Haunt Helper: None Level: Normal You'll start things out by falling. You'll eventually run into a green device. After touching it, you'll then find out the gravity has changed. You'll then land on a platform with a dash panel and get sent to another gravity switch. You'll then fall upwards and pass some more dash panels and a dash circle leading to another gravity switch that'll set the gravity back to normal. You'll then land on the first save point. Now, head to the springs ahead. The platform they'll take you to has some Black Hawks and GUN robots. Get to the dash panel ahead to head to another platform. To the left on another platform are some Black Arms soldiers fighting a GUN robot. Take them out and then head to the dash panel taking you to a downward path. Below's a gravity switch that sets the gravity to the right. You'll then land on another downward platform with some Black Hawks above them. The dash panel at the end will lead to another gravity switch. You'll then fall to another platform. Ahead will be some more dash panels and once again, another gravity switch. You'll then fall to another gravity switch and head to another downward path. You'll land on a defensive barrier. Move forward and watch out for the GUN robot ahead. Past it will be the second save point. Past the second save point is a dash panel leading to more gravity switches. These switches will end up taking you to the third save point. The springs past it will lead to another platform. A dash panel is there and it'll take you to some more downward paths. The first one has a dash panel at the end while the second has a gravity switch. The gravity switch sends you to a platform with an ARK transit device. Grab it and then you'll be sent to the ARK. Inside will be a passage leading to a door with an air saucer. Get on it and then take the door past it. Ahead is some green energy fluid. It can hurt you (which explains the air saucer). There's also some Black Arms soldiers and a GUN robot there as well. Past them all is a door. Go through and you'll see some more Black Arms soldiers and a GUN robot. Another air saucer is there too. Past the door ahead will be some Black Birds and more green energy fluid. There's also some platforms leading to another door. Of course, if you fall, you'll have to take out some GUN robots and then a platform will descend for you. Take it to reach the door. Past the door is another hall. At the end will be a platform with 3 Black Arms soldiers ahead. The platform behind them won't ascend without taking them out. The platform leads to another platform and a door. Ahead will be another door and a room with some Black Birds. Use them to reach the door at the other side, but beware of the lasers that'll come from some ports below. Past them are more Black Arms soldiers. Get past them and then take a path leading to the fourth save point and another ARK transit device. The ARK transit device will take you outside to a gravity switch leading to more platforms with dash panels. The gravity switch ahead will lead to a grind rail. Grind on it as you go through some dash circles. Another gravity switch is at the end. You'll then drop to another platform and ahead is another gravity switch. That switch leads to another rail. Grind on it to head down. Some dash circles there will help you get down faster. At the end is a long platform with the fifth save point and the goal ring. Touch it to clear the mission. The hero mission is cleared if you've reached the goal ring within 5 minutes. Otherwise the normal mission will be cleared. A-rank tips: Take out the Black Arms soldiers to raise your hero gauge. Use Chaos Control frequently so that you can reach the goal ring very quickly. ************************************************************************ Normal Mission Next Stage: Cosmic Fall Helper: None Level: Normal The normal mission will take the exact same path as the hero mission. However, to clear the normal mission, you'll need to fail the hero mission. Which means that you'll need to touch the goal ring after your 5 minutes has expired. A-rank tips: Touch the goal ring after you've failed the hero mission. Nothing else to add. ************************************************************************ Dark Mission Next Stage: Lava Shelter Helper: Doom's Eye Level: Normal The first defense system is past the first save point and some Black Hawks and GUN robots. Use a gun to destroy it. The second defense system is near the second save point. Destroy it and then go down the destroyed barrier. You'll land on a platform and above are some GUN robots on inverted platforms. Past them is a gravity switch. Touch it and then take the slime path ahead to some dash panels and springs. Ignore the ARK turrets and take the downward path. Below is a platform with a dash panel taking you to another gravity switch. After touching it, take the ARK transit device ahead to enter the ARK. Just watch out for meteors while getting there. Inside the ARK is the sixth save point and a Black Arms soldier on an air saucer. Get it off and take the air saucer to the door ahead. Past the door are some GUN robots and some green energy fluid. You'll take damage from the fluid. The door past the fluid leads to another hall. The door at the end has more energy fluid, a platform, some GUN robots, and the third defense system. Destroy it and then drop down. There's a platform and a switch there. Activate the switch and then take the platform to a door at the top. That door leads to another door. The room past the door has a gravity switch and a spring leading to a platform and another door. If you've touched the gravity switch, you'll then need to take some platforms to that door. The door leads to a hall and at the end is a room with some laser ports that'll fire lasers. If you've touched the gravity switch, get to the gravity switch at the other side of the room and touch it. You should then see the fourth defense system. Destroy it and then head to the next door. The door ahead has a gravity switch, but it's set for the current gravity setting. Ignore it and go left. You'll see another GUN robot and another door. Past the door are more GUN robots and platforms, but there's no ground below you as well. Jump to each platform and head to the spring leading to a gravity switch. You'll then fall past some doors and a hall leading to 2 more gravity switches. Fall through another path and one more gravity switch is near. You'll then land on a platform. Ascend on it to some more platforms. Then, take a long jump to a platform leading to the door out of this room. The seventh save point is there along with a ring path. Use light dash on the ring path to get to another door. Past the door are some platforms and a gravity switch. Touch it and then deal with another GUN robot. The spring ahead leads to another gravity switch. Touch it and you'll land near the fifth defense system. Destroy it and then drop down. There are springs that'll lead to another hall you'll fall through. You'll then hit a series of gravity switches leading to another hall and another gravity switch. At the end is another ring path. Use light dash and head to the next room. Use the platforms ahead to reach the next door, but stay clear from the lasers that come out from the laser ports. Past the door at the other side is the last save point. There's also a Black Arms Worm in the hall. Past the door at the other side is the last defense system. Destroy it and you've destroyed all 6 of the defense systems. This room also has another door and a gravity switch. To the left of the defense system is the gravity switch. Touch it and then use the platform ahead to go up. Head to the next platform by taking a left and by using the spring there. A door is ahead. Go through and you'll be in a hall with a warp hole at the end. Touch it and you'll be sent to the goal ring. This is another path to take to clear the normal mission since it'll waste that 5 minute time limit for the hero mission. A-rank tips: Destroy as many GUN soldiers as possible. Also, move quickly while taking out defense systems. ************************************************************************ Secret Door The secret door is near the fourth save point. Inside is a warp hole leading to a platform outside. At the end is a dash panel that'll take you to some dash circles leading to the goal ring. An easy way to clear the hero mission. ------------------------------------------------------------------------ 4.2.17: Lost Impact Dark Mission: None Normal Mission: Find Professor Gerald's laboratory. Hero Mission: Destroy the Artificial Chaos (35 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxxn= Pure Hero xoh= ************************************************************************ Enemies Artificial Chaos GUN Soldier Beetle ************************************************************************ Normal Mission Next Stage: Cosmic Fall Helper: None Level: Normal This stage starts in a room near a spring. Use it to get past the gap. You'll then run into an Artificial Chaos. Get past it and then head to the door at the end. You'll then be in a room where you'll have to spin dash under a small passage. Past there is a door leading to an elevator room. You'll see the first save point along with some GUN soldiers and an Artificial Chaos. The platform with a turret is the GUN lift. Get in the turret and then the platform will move. As you're moving, use the B Button to fire, the A Button to accelerate, and the Control Stick to move the turret. There will be some Artificial Chaos in the GUN lift area. At the end of the GUN lift path are 2 Artificial Chaos and some GUN soldiers. The second save point and another GUN lift is here too. Take the GUN lift to another GUN lift area. Remember that you can still take damage while in the turret. Past the GUN lift area is another elevator room. An Artificial Chaos will be there too. Take it out, touch the third save point and then head to the door at the upper right corner. The door leads to a 2-way path. Take the path with the rings lined up. A door is there. Go past it and you'll see GUN soldiers and an Artificial Chaos. Take a right past the Artificial Chaos and take the door leading to another 2-way path. Again, follow the rings and take the door there as well. You'll be in another 2-way path, but there will be some GUN soldiers and an Artificial Chaos there too. Take the right path and you'll then see a door leading to a GUN lift room. Touch the fourth save point and get in the GUN lift. When you enter the next GUN lift area, some Artificial Chaos will ambush you. Eliminate them and keep moving. At the end of the path is a room with the fifth save point and another GUN lift. Get in the next GUN lift and you'll then be outside. Shoot down the meteors in your path and then you'll reach a passage where a lone Artificial Chaos will appear to ambush you. Past it is another GUN lift room. Go up and head to the door at the upper right. The sixth save point is there. Leave that room and then head left to another door. Past that door is a room with a locked door. Activate the switch to the left of it to open it. You'll then be in an elevator room where some GUN soldiers are fighting a huge Artificial Chaos. Past them is a switch that'll activate the elevator at the left. Go down and head to another elevator. That elevator also needs to have a switch activated. Activate the switch and go down. One more elevator with a switch left and you'll be at the lowest level. You'll see the seventh save point there. Also, the door near the GUN lift leads to the goal ring. Touch it to clear the mission. A-rank tips: Move quickly and don't waste time shooting at the Artificial Chaos. ************************************************************************ Hero Mission Next Stage: Final Haunt Helper: Maria Level: Hard The first Artificial Chaos is past a gap you've went past with a spring. Past it is a door that leads to a path where you'll need to spin dash under a small passage. You'll then be in the elevator room. Ignore the GUN lift for now and touch the first save point. There's an Artificial Chaos at the lowest level. Destroy it and then use the elevator to go up. Activate the switch to make it move. Head to the next elevator and go up. There's another Artificial Chaos there. Past it is another switch activated elevator. Go up and then head to the door at the top. There's a bomb there and at the end is another Artificial Chaos (that's 4/35 Artificial Chaos destroyed). Now, go back to the first save point and get on the GUN lift. While on the GUN lift, take out every Artificial Chaos in the GUN lift area. At the end of the path are 2 more Artificial Chaos and some GUN soldiers. The second save point and another GUN lift is here too. You should've destroyed 8/35 Artificial Chaos now. The GUN lift area ahead has more Artificial Chaos. Take them all out as you move on. There's another Artificial Chaos and the third save point. Now, activate the elevator with a switch and go up. Take the elevator at the left next. Once you've got up, head to the spring near another switch activated elevator. Hit the spring to reach the bar and go up. Another Artificial Chaos is there. Shoot it down and then head to the elevator. At the top are 2 more Artificial Chaos and some GUN soldiers (that should be 15/35 Artificial Chaos defeated now). The door ahead only has a GUN soldier. Head down to the lowest level and take the door to your left. A 2-way path is here. Ignore the path with the rings for a moment and go right. There's a door leading to a room with another Artificial Chaos. Destroy it and then head back to the 2-way path. Take the path with the rings and move on to the door. Another Artificial Chaos is past the GUN soldiers. Destroy it and move on right. Another 2-way path is past another door. Take the path with the rings to the next door. The 2-way path there has 2 GUN soldiers and an Artificial Chaos. Destroy it and head to the right path. The door there leads to a GUN lift room. Go left and take the door there. At the other side is another small passage. Spin dash under it and head to the next door. The room ahead has another Artificial Chaos and some GUN soldiers. Next, go back to the GUN lift room and take out the 2 Artificial Chaos to the right. Touch the fourth save point and then take the GUN lift. That's 21/35 Artificial Chaos destroyed now. The GUN lift leads to another GUN lift area. Look everywhere for the Artificial Chaos as you move forward. At the end is the fifth save point and another GUN lift. Make sure that 25/35 Artificial Chaos are destroyed before you move on though. Get on the GUN lift and get ready to blast away some meteors as you head to the next GUN lift room. An Artificial Chaos will appear near the room, so destroy it and keep going. Next, head to the door at the upper right. The sixth save point is there. Now, head out and go left. A door leading to a room with a locked door is ahead. Activate the switch for the door and move forward. You'll then be in another elevator room. There are 2 GUN soldiers and a huge Artificial Chaos there. Destroy the Artificial Chaos and drop down to the lowest level and to the seventh save point (that should be 27/35 Artificial Chaos gone now). Next, take the GUN lift to another GUN lift area. There will be more Artificial Chaos there. At the end will be another huge Artificial Chaos and the last save point (33/35 Artificial Chaos destroyed now). Now, take the next GUN lift outside. There will be a huge Artificial Chaos ahead. Destroy it and then get off the GUN lift and get on another one. Move forward and you'll see the last Artificial Chaos. Destroy it and you've destroyed all 35 Artificial Chaos. A-rank tips: This mission is difficult to get an A-rank at. You'll need to take out each Artificial Chaos as quickly as possible. ************************************************************************ Secret Door In the third 2-way path (where the 2 GUN soldiers and an Artificial Chaos is), go left and take the ring pole ahead. You'll land on a platform with a secret door. Inside is an armored GUN vehicle. The vehicle is useless here, because it has no purpose to this stage. ------------------------------------------------------------------------ 4.2.18: GUN Fortress Dark Mission: Destroy all of the mother computers (3 total). Normal Mission: None Hero Mission: Find the Chaos Emerald. ************************************************************************ Story Path Pure Dark xxo= Dark xxxxx= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Black Arms Soldier GUN Soldier Big Foot 1 Big Foot 2 GUN Robot 2 ************************************************************************ Hero Mission Next Stage: Black Doom (boss) Helper: Rouge Level: Hard You'll start off in a room that the President's escape pod is in. An armored GUN vehicle is in front of you. Get in it and head to the tunnel at the other side. Make sure that you only run over the Black Arms soldiers as you go. Past the first tunnel will be a series of Black Arms soldiers and GUN soldiers fighting. Avoid hitting the GUN soldiers as you get past walls. A Big Foot is near the entrance to another tunnel. The tunnel ahead has a lone GUN soldier and a lone Black Arms soldier. At the end of that tunnel will be some more Black Arms soldiers and a lot more GUN soldiers. Again, avoid hitting the GUN soldiers as you head to the next tunnel. Another Big Foot lies near that tunnel entrance. As you head into the tunnel, some shutters will come down at you. You can run into them with the GUN vehicle. Past the second shutter will be some dash panels and the first save point. Get off the GUN vehicle and then go over them. The tunnel ahead leads to a door. Past it will be a passage that has 2 GUN soldiers and a Big Foot. Past them all will be a path with another shutter in the way. You can still destroy it without the GUN vehicle. Ahead will be a blue barrier. You won't take damage from it, but you'll need to jump over it to reach the door at the other side. You'll then be in a circular room. Take a right and you'll see a Black Arms soldier that destroyed a GUN tank. Take it out and steal its weapon. There's a path that'll take you up ahead. At the top will be a cage with a pulley inside. Unfortunately, 2 Big Foots are guarding it. Despite the fact that you'll hurt your hero score by doing this, you're going to have to destroy the 2 Big Foots to move on. Use the GUN turrets ahead to destroy them and then take the pulley. At the other side, take a left and you'll see a door. You'll then run into Rouge after entering the door. There's a ring pole and a blue barrier ahead. Use the ring pole to get over it and get ready to take cover. A security camera is watching out for you and if it spots you, it'll fire bullets at you. Use the crates to take cover from the camera. At the other side is a blue barrier and a ring pole. Get over the barrier and you're safe from the camera. The second save point is past that security camera. Now, take the door ahead and get ready to avoid more GUN soldiers. Past them is a mother computer and some Big Foots and GUN robots. Ignore them and head to the room past the mother computer. A bar is ahead. Grab it and descend while avoiding the red lasers. There's a room below that leads to another pulley. Grab that pulley so that it'll take you over the blue liquid (you'd lose a life if you fell into the liquid). The pulley takes you into another tunnel. A GUN walker will be there for you. Get on and you won't be affected by the vents below you, nor would you get hit by any red lasers. A Big Foot is waiting for you ahead. Get past it and then take the upward path. At the top is another Big Foot. It'll start firing at you and chances are that your GUN walker won't survive long enough to get past it. Past that Big Foot is another Big Foot, more vents, and more red lasers. Get past them all and take the door ahead. Take a right in this circular room and take the path ahead up. At the top will be a Big Foot and a bridge leading to the sides of the room. Another Big Foot will appear on that bridge. Get past it and move left. Some GUN robots will appear and a ring pole will be ahead. Grab the ring pole and then take the next path to the third save point and another door. Past the door is a rocket. Grab hold of it and then use the parachute to go down. Avoid the red lasers and the gun fire from some GUN soldiers as you're descending. Below is some platforms leading to another door. The fourth save point is past that door. Next up is another door and a ring pole. Rouge will tell you that the room past that door is under maximum security. Take the ring pole up and you'll see a path with a blue barrier and a GUN walker. Get in it and take the door past it. Some more shutters are ahead, along with some Black Arms soldiers. Take every Black Arms soldier out as you're breaking through the shutters. Past the shutters is a door leading to a garage. At the other side is a path closed up by another shutter. Destroy it and then take the downward path. You'll then see a series of downward paths and shutters. Eventually, you'll see a path of rings as you go downward. Past the shutter ahead will be some GUN robots and more shutters. Take out only the shutters. As you move on through the tunnel, you'll eventually run into a Big Foot and a ring pole. At the top is a door. Past it will be some walls to triangle jump on. However, these walls are closing, so you're going to have to move fast to reach the other side. Of course, the red lasers ahead will make things tougher. You'll see a 1-up and some dash panels past the closing wall. If you fell off the wall though, you'll then need to jump onto some platforms and avoid the red lasers as you go. Both paths lead to the fifth save point. The door ahead leads to a room with a pulley in it. Grab it and head on down. Watch out for red lasers and GUN soldiers however, because you'll plummet to your doom if you get hit. Use the Control Stick to move yourself while avoiding the lasers and gun fire. You'll eventually reach a door leading to a room with some blue pipes. You can grind on these blue pipes. Also, you'll need to jump from one pipe to another as well since there are some red lasers past the pipes as well. Eventually, you'll reach a door along with the sixth save point. Ahead is another room that's under maximum security. Rouge recommends that you take the upper route. Get on the crates at the right and then grab the poles at the top to go up. You'll reach a room with a blue barrier and an armored GUN vehicle. Get in the vehicle and head to the door past it. You'll then run into a bunch of shutters and GUN robots. Avoid the GUN robots as you head to the door at the other side. You'll then be in another garage. Head to the path out of the garage and start preparing yourself to run into more shutters. After getting past that shutter-filled tunnel, you'll reach a garage room with a blue barrier. Ditch the GUN vehicle and jump over it. You'll then take a path leading to some dash panels. Past the dash panels is a door. Past it is the last save point and the goal ring. Touch the goal ring and get ready to face off against Black Doom. A-rank tips: Try to take out as many Black Arms soldiers as possible. This mission is difficult to get an A-rank on, so you're going to have to move fast so that you'll get a good time bonus. ************************************************************************ Dark Mission Next Stage: Sonic & Diablon (boss) Helper: Doom's Eye Level: Hard When you start the stage, ignore the armored GUN vehicle ahead and go left. There are 2 Black Arms soldiers and 2 GUN soldiers ahead. Take out the GUN soldiers and then head to the tunnel ahead. Past it will be a large room filled with GUN soldiers and Black Arms soldiers. Take out each and every GUN soldier as you move forward. Near the entrance to another tunnel is a Big Foot. Destroy it and head into the tunnel. The tunnel has a lone Black Arms soldier and a lone GUN soldier. Take out the GUN soldier and head to the next room. More GUN soldiers and Black Arms soldiers are in that room. Take out every GUN soldier in the area. Eventually, you'll see another Big Foot and another tunnel entrance. The tunnel ahead will have shutters that'll close on you. Destroy them all and you'll eventually see a dash panel and the first save point. Keep on following the same path as the hero mission path until you've reached the second save point. Past the second save point is a door leading to the first mother computer. Take out every single GUN soldier and then use the GUN turrets ahead to destroy the mother computer that's above a large cube where the GUN robots came out of. After taking out the first mother computer, head on forward until you've reached the fourth save point. Past the fourth save point is a ring pole and another door. Ignore the ring pole and head to the door. Grab the ring pole past the door to go over the blue barrier and get ready to hide from more security cameras. You'll eventually reach another ring pole and a blue barrier. You'll be safe after going over the barrier. Next, head to the door that's ahead of you. You'll then see a platform with 2 red lasers around it. Get past the lasers and then you'll be visited by 2 Big Foots. Destroy them all and then head to the second mother computer. First, take out all of the GUN robots exiting from the large cube, and then use the GUN turrets to shoot the mother computer above that cube. That's 2 mother computers down and only one more to go. Keep on following the same path as the hero mission until you've reached the sixth save point. The ring pole past the sixth save point will allow you to go over the blue barrier ahead. More security cameras are ahead. Also, there are GUN soldiers and GUN robots in your way as well. At the end is another ring pole and a blue barrier. Get over the barrier and you've escaped the last batch of security cameras. The door ahead leads to the room with the last mother computer. Take out all of the Big Foots and GUN robots first and then use the GUN turrets to take out the last mother computer. Now, get ready to face off against Sonic & Diablon. A-rank tips: It's almost impossible to not get an A-rank here. Just take out every GUN soldier and GUN mech in your path. ************************************************************************ Secret Door This secret door is along the normal path. After passing the second mother computer, you'll head to a tunnel with some shutters and GUN robots. At the end is a Big Foot, a ring pole, and the secret door. Inside is an armored GUN vehicle and a hidden passageway. Get in the vehicle and head on forward. After taking the hidden passage, you'll see a blue barrier and past it will be the room with some grindable blue pipes. This shortcut is very useful for the hero mission. ************************************************************************ Boss Battle (Hero Mission) Boss: Black Doom Side: Dark Helper: Rouge Level: Normal Black Doom is mad at Shadow for disobeying his orders. Get ready to fight the leader of the Black Arms army. To defeat Black Doom, you're going to have to attack him once he's ended his attack. His weak point is the head. Attack the head with a homing attack to damage him. Of course, homing attacks will do little damage on him, so you'll need to find a strong weapon so that you can do more effective damage. As you damage Black Doom, he'll disappear and will start to attack you again. He'll eventually attack you more than once. You'll need to keep on dodging his attacks and then attack back once his attacks have halted. Eventually, he'll go down. Black Doom has 3 attacks. He'll either send meteors at you, send fire disks at you, or release a low ground disk (which he calls Swift Strike) that'll move around temporarily. A-rank tips: As you're attacking Black Doom, your hero gauge will rise. Once it's full, activate Chaos Control once Black Doom's in the middle of his final attack. Start firing your weapon at him and hope that he doesn't disappear. If everything works, you should get an easy A-rank without much problem. ************************************************************************ Boss Battle (Dark Mission) Boss: Sonic & Diablon Side: Hero Helper: Doom's Eye Level: Normal Sonic is angry at Shadow, and the GUN Commander is ready to get his revenge on him with his GUN mech, Diablon. It's now time to face off against these 2 in a fight to the finish. While you're up against Sonic AND Diablon together, your main target is Diablon itself. Perform a homing attack on Sonic to gain some height and wait for Diablon to attack. When it's ready to fire a laser at you, start performing homing attacks on the head. Once Diablon's attack ends, its shield will be active again. You must repeat the process of attacking Diablon once its shield is inactive until it's grounded. Once Diablon's on the ground, get close to it so that it'll perform its swipe attack on you. Attack Diablon's head AFTER the swipe attack. Watch out for Sonic's homing attack as well. Also, if Diablon has fully charged its ultimate attack, get out of the way from it. You must perform the process of attacking Diablon's head while dodging Sonic's and Diablon's attacks until Diablon is finished. Diablon has a few attacks to be aware of. They include the laser attack, the swipe attack, and the Antimatter Cannon attack. The Antimatter Cannon attack will occur once Diablon's energy is at full power. A yellow light will flash if the energy is only half full, but the energy will be at full power once a red light shows. Sonic's one and only attack is the homing attack. Jump to block the attack. A-rank tips: Grab a gun that's around the battlefield. After you've grounded Diablon, start firing your gun until you only have one bullet remaining. When this happens, go back to using homing attacks on Diablon until your dark gauge is full. When the dark gauge is full, start shooting like crazy at Diablon. You'll have unlimited ammo at that time. This method is faster than using Chaos Blast on Diablon and is essential to getting the A-rank. ------------------------------------------------------------------------ 4.2.19: Black Comet Dark Mission: Eliminate the GUN forces (50 total). Normal Mission: None Hero Mission: Find the center of the Black Comet. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxo= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Black Arms Worm Black Arms Gold Worm GUN Robot 1 GUN Robot 2 Big Foot 1 Big Foot 2 Elite Black Arms Soldier Black Arms Larvae ************************************************************************ Hero Mission Next Stage: Egg Dealer (boss) Helper: Knuckles Level: Hard This stage starts at the first save point. An air saucer is past it. Get on and head to the alien liquid below. Some Black Arms Worms will appear to attack you. Avoid them and head to the routes with the ring paths. At the other side is a passage leading to some dash panels. Below is a swarm of Black Arms Larvae and some more dash panels. You'll then land on the second save point. Get on another air saucer and move to another bay of alien liquid. A platform that'll move up and down is near along with a ring path and a balloon. Use the light dash on the rings to hit the balloon and reach the other side of the passage. Some GUN robots will appear to attack. Head to the right and you'll see Knuckles. Next, head left and use the dash panels to get to the other side. Use the platforms there to get up to a path leading to a door. Watch out for the GUN robot though. Past the door is a passage leading downward. However, to the left are a new species to the Black Arms army. They're known as the Elite Black Arms soldiers. Use the spring at the left to reach them. They have the ability to teleport, but they're pretty simple to knock out. After defeating them, take the path ahead that leads downward. An air saucer is there and some more alien liquid. Up ahead are some Black Arms Worms that are ready to trounce you with their tracking worms. Shoot them down and then head to the path ahead. The next path is also downward, but below will be an air saucer, some alien liquid, and more Elite Black Arms soldiers. Take them out and then take the upward path at the right. At the top is a lone Elite Black Arms soldier. Take it out and some platforms will rise. At the other side is a warp hole. Touch it and it'll bring you to the third save point. Past the third save point is a GUN robot and an air saucer. Get on the air saucer and head down to some more alien liquid. As you move forward, you'll encounter some Elite Black Arms soldiers. Take them out while avoiding their weapon fire. At the end of the path are some dash panels. They'll take you to some more alien liquid. There are some Elite Black Arms soldiers and some Black Arms Worms ahead. Also, keep an eye out for alien bombs, because they can hurt you too. You'll eventually see some more dash panels. They lead to the fourth save point. The next room has an air saucer, some more GUN robots, and even an alien ship. Some Elite Black Arms soldiers will drop from the ship to attack. Take out those enemies and head to the next door that's forward. A Big Foot will appear near it, but ignore it and just move on. The door leads to a path with an air saucer at the end. Get on it and head down to some more alien liquid. Some Black Arms Worms will appear from under the liquid, so be sure to get rid of them. Head left and you'll see some dash panels and a path of rings. The path past them is on dry ground, but there are some GUN robots roaming around. Avoid them as you head to the warp hole ahead. The warp hole leads to the fifth save point. The path ahead has a turret and an air saucer. Get on the air saucer and avoid the Big Foot ahead. You'll reach a tunnel that goes downward. The area ahead will have a bunch of Big Foots and Elite Black Arms soldiers. Get on the air saucer near the alien liquid and head forward. Make sure that you only take out the Elite Black Arms soldiers and not the Big Foots and GUN robots. If your air saucer is destroyed during your trip, you'll fall into the liquid and lose a life. Beware of the Big Foots above too. They'll fire their guns at you and will make sure that you'll plummet into the liquid. There's some springs at the end leading to a warp hole. This warp hole leads to the sixth save point. Past the sixth save point are some weights. Avoid them and then you'll need to avoid some alien bombs. Eventually, you'll see some alien slime. You can grind on it to move on. The passage ahead is filled with GUN robots. Ignore them all as you move on. Some more grindable slime is ahead. Past it will be an area filled with Big Foots. Again, ignore them all as you head to the grindable slime past them. That slime leads to a path with some rings. Also, more Big Foots will come to play. The grindable slime past them leads to a door. The path past the door leads to a room with some more GUN robots and a Big Foot. Get past them and take the dash panels to an air saucer. Get on it, go on the alien liquid, and then head to an area filled with Black Arms Gold Worms and some Elite Black Arms soldiers. Take out all of the Elite Black Arms soldiers to lower the platforms blocking another passage. Ahead will be another Black Arms Gold Worm. Get rid of it and take a right. You'll see some dash panels taking you upward. Move right and you'll see an Elite Black Arms soldier. Take it out and a platform will rise so that you can reach the next door. The seventh save point is past that door. Next up are even more GUN robots and at the end of the path is a Big Foot. Destroying the Big Foot will raise some platforms leading to another door. More GUN robots and Big Foots are ahead past the door. Get past them all as you move on forward. You'll eventually reach a room with an Elite Black Arms soldier and some Black Arms Worms. After taking them out, head to the next room. Some more of those Black Arms Worms and Elite Black Arms soldiers will come to play. Take them all out and then head to the door. The path past the door leads to an air saucer. Get on it and then go on the alien liquid below. Take out the 2 Black Arms Worms behind you and then head on downward. Avoid the tentacles as you go down and you'll eventually run into a dash panel leading to the last save point and the goal ring. Touch the goal ring and get prepared to face the Egg Dealer. A-rank tips: Eliminate only the Black Arms forces. Try to avoid eliminating the GUN forces though. ************************************************************************ Dark Mission Next Stage: Sonic & Diablon (boss) Helper: Doom's Eye Level: Hard Touch the first save point and then get on the air saucer ahead. Head to the batch of rings at the right and they'll take you to a platform with a GUN robot on it. Destroy it and head to the next platform. The platform past that has another GUN robot. Take it out and then head forward to a platform. Another GUN robot is at the top. Destroy it and then take a right. A Big Foot will be there. Destroy it and go left. Spin dash on the alien slime ahead and you'll see another GUN robot. Take it out and move forward to another GUN robot. Next, get on the air saucer and head to the dash panel below. You'll then land on the second save point. That should be 6/50 GUN mechs destroyed. Past the second save point is an air saucer. Get on it and then head to the platform that'll go up and down. There's also a ring path and a balloon. Use light dash on the rings to reach the balloon and to get to the other side of the path. There are 2 more GUN robots in front of you. Go right and then go left to some dash panels. They'll take you to the other side where some platforms are. Ascend up the platforms and then take out the GUN robot near a door (9/50 GUN mechs gone now). Past the door is a downward path below. Go there and you'll see an air saucer and some more alien liquid. Avoid the Black Arms Worms ahead and head to the passage past them. Another downward path is there. At the end of the path is an air saucer. Get on it and head to the right. Watch out for the Elite Black Arms soldiers that'll try to shoot you down. At the top of the path is a lone Elite Black Arms soldier. Despite what Black Doom will say to you, you'll have to take it out to raise some platforms leading to a path with a warp hole. The third save point is past the warp hole. Past that save point is a GUN robot. Destroy it and head to the air saucer that's ahead. Go down to the alien liquid and evade the alien bombs and Elite Black Arms soldiers in your path. Some dash panels are at the end of the path. They'll lead to some more alien liquid and some more Black Arms Worms. Avoid them all and head to the dash panels at the end to the fourth save point. The next room has some more GUN robots and a Big Foot near another door. Take them all out and move on. The next passage leads to an air saucer. Get on and go on the alien liquid below. Go left and you'll see some dash panels leading to a path of rings. You'll be on dry ground, but there are more GUN robots to take out ahead. Also, there are some platforms leading to a Big Foot at the middle of this area. Take it out too and then head to the warp hole at the end of the path. That warp hole leads to the fifth save point. That's 20/50 GUN mechs demolished now. Next up is a turret and an air saucer. Take out the Big Foot ahead and then enter the tunnel past it to a downward path. An air saucer is below and so is some more alien liquid. The next room has a bunch of GUN mechs and Elite Black Arms soldiers. Try not to take out the Elite Black Arms soldiers while attacking the Big Foots and GUN robots. At the end are some springs leading to a warp hole. Go in it and then touch the sixth save point. You should've destroyed 34/50 GUN mechs at the most. The next passage has some weights and alien bombs. Get past them all and then use the grindable slime that's ahead to continue. Past that slime are some GUN robots. Destroy them all and then take the next grindable slime to an area with some Big Foots. Take them out before heading to the next grindable slime. There will be a few more Big Foots past it. Next, head onto the last grindable slime and it'll take you to a door leading to another passage. Past the passage will be some more GUN mechs. Take them out and then use the dash panels ahead to get to the air saucer below (that's 44/50 GUN mechs destroyed). Get on the air saucer and be ready to avoid some Black Arms Gold Worms and some Elite Black Arms soldiers. The path ahead is sealed by some platforms. They won't move unless the Elite Black Arms soldiers are gone. After passing the platforms, head right to an upward path and you'll see another Elite Black Arms soldier. Ignore what Black Doom will say to you and take it out, because there's a platform below that needs ascending. Get on the platform and head to the door leading to the seventh save point. There are more GUN robots ahead and a lone Big Foot at the end of the path. Take them all out and then use the platforms that ascended after destroying the Big Foot to reach the next door. There's a GUN robot and a Big Foot ahead. Destroy them both and you've destroyed all 50 GUN mechs. Now, get prepared to face Sonic & Diablon. A-rank tips: Take out just the GUN mechs. Don't take out the Black Arms forces unless needed. Also, try to clear this mission as quickly as possible. ************************************************************************ Secret Door Past the fourth save point and to the left is the secret door. Some crates and a Shadow Crate is inside. The crates (not the Shadow Crate) contain guns that fire powerful explosives. ************************************************************************ Boss Battle (Hero Mission) Boss: Egg Dealer Side: Dark Helper: Knuckles Level: Normal Eggman is mad at Shadow for disobeying his commands to surrender the Chaos Emeralds to him. Get ready to face Eggman's greatest creation, the Egg Dealer. The objective of this boss battle is to stop the 3 reels that are on Eggman's machine. Perform a homing attack on each of them to get some results. The icons that appear on the reels determine what happens. The icons that appear are... Missile: If 3 missiles are lined up, Missile Fever starts. If Eggman stops the third reel, the missiles are after you, but if you stop the third reel, the missiles attack Eggman. Bomb: If 3 bombs are lined up, Bomb Fever starts. If Eggman stops the third reel, he'll chase after you and release bombs as he goes, but if you stop the third reel, a bomb will drop and explode on Eggman's machine. Ring: If 3 rings are lined up, several rings will appear at the center of the stage. Only Shadow can activate this. Egg Pawn: If 3 Egg Pawn images are lined up, Eggman will release some Egg Pawns at you. Only Eggman can activate this. Shadow: If 3 images of Shadow are lined up, Shadow Fever starts. Shadow's dark gauge will be full and you can do Chaos Blast on the machine. Only Shadow can activate this. Sometimes, some crates will appear at the center of the stage. They may contain a weapon you can use on Eggman's cockpit. You must keep on attacking the Egg Dealer until it finally collapses. A-rank tips: Just keep on setting off the reels on the Egg Dealer. Anything that you activate will be useful to you (except for the rings). Also, don't waste time getting weapons, because you can finish this battle up without their help. ************************************************************************ Boss Battle (Dark Mission) Boss: Sonic & Diablon Side: Hero Helper: Doom's Eye Level: Normal Sonic is mad at Shadow for attacking the GUN soldiers and the GUN Commander is ready to eliminate Shadow with his GUN mech, Diablon. It's time to face off against these 2 opponents. While you're up against Sonic AND Diablon together, your main target is Diablon itself. Perform a homing attack on Sonic to gain some height and wait for Diablon to attack. When it's ready to fire a laser at you, start performing homing attacks on the head. Once Diablon's attack ends, its shield will be active again. You must repeat the process of attacking Diablon once its shield is inactive until it's grounded. Once Diablon's on the ground, get close to it so that it'll perform its swipe attack on you. Attack Diablon's head AFTER the swipe attack. Watch out for Sonic's homing attack as well. Also, if Diablon has fully charged its ultimate attack, get out of the way from it. You must perform the process of attacking Diablon's head while dodging Sonic's and Diablon's attacks until Diablon is finished. Diablon has a few attacks to be aware of. They include the laser attack, the swipe attack, and the Antimatter Cannon attack. The Antimatter Cannon attack will occur once Diablon's energy is at full power. A yellow light will flash if the energy is only half full, but the energy will be at full power once a red light shows. Sonic's one and only attack is the homing attack. Jump to block the attack. A-rank tips: Grab a gun that's around the battlefield. After you've grounded Diablon, start firing your gun until you only have one bullet remaining. When this happens, go back to using homing attacks on Diablon until your dark gauge is full. When the dark gauge is full, start shooting like crazy at Diablon. You'll have unlimited ammo at that time. This method is faster than using Chaos Blast on Diablon and is essential to getting the A-rank. ------------------------------------------------------------------------ 4.2.20: Lava Shelter Dark Mission: Activate the volcanic defense systems (5 total). Normal Mission: None Hero Mission: Find the center of Eggman's base. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxo= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (dark side) Egg Ball (dark side) Shadow Android ************************************************************************ Hero Mission Next Stage: Egg Dealer (boss) Helper: Omega Level: Normal The stage starts on a couple of rails. There are some dash circles and rings up ahead as well. Eventually, you'll reach a hall filled with a couple Egg Pawns. Destroy them and head on forward. Some dash panels are at the end of the hall. They'll lead to a platform with some Egg Pawns and you'll encounter Omega as well. Eliminate the Egg Pawns and then take the rail ahead out of the platform. You'll then reach a passage with more Egg Pawns and some more rails. Past them all is a gap leading to the first save point. The doors ahead lead to some walls to triangle jump from. If you reach the other side, there will be a rail to use. However, falling down will require you to use the fans to reach the door with some Egg Pawns near it. There are platforms past that door too. Get over all of them to move on. Both routes will lead to a room where the first volcanic defense system is. Ignore it and head to the passage behind it. Watch out for the Egg Balls as well. The door ahead leads to the second save point. Next, is a rail and some platforms with Egg Pawns on them. Either use light dash on the rings or take out the Egg Pawns. The hall past them has some red lasers. Dodge them and you'll reach a room with some slanted platforms. Get from one platform to the next while trying not to fall into the lava (you'll lose a life if that happens). At the other side are more Egg Pawns, a door, and a ring pole. The door leads to a path with lava below. You'll need a special machine to get over it. Instead, grab the ring pole and take the path above. The next hall has some loose ground and more Egg Pawns and Egg Balls. Take them all out and move on by either taking the path below the loose ground or the gap past the last Egg Ball. Both paths will lead to the next room. The doors below lead to a room with some more Egg Pawns. The door past them leads to the second volcanic defense system. Ignore that one as well and move on. Watch out for the Shadow Androids as you're heading to the other side though. The third save point is next to another rail passage. The room ahead will have some more walls to use triangle jump on. There's a rail at the other side to get on. If you fall though, take out the Egg Balls and then use the rail ahead to get to some platforms and some fans. Use the vents to go up. Both paths will lead to the same room however. The next path will have an Egg Pawn and some Shadow Androids. Take them all out and then use the platforms ahead to reach the fourth save point and the third volcanic defense system. Again, ignore the defense system and take the path behind it. Also, take out the Egg Balls as you go. A ring pole ahead will take you to a door with the seventh save point. The next rail passage will lead to some fans and a couple dash circles as well. Past them all will be 3 rails and some Egg Pawn duds. Evade them as you head to another passage. The next room has a rail that'll take some loops. You'll then reach a hall with more Egg Pawns and Egg Balls. Eliminate them and then keep grinding on the rail. Eventually, the rail leads downward and you'll encounter some Egg Pawns and Shadow Androids. Get past them all and you'll eventually reach another passageway. The room ahead has 3 rails leading to a platform with the last save point and the goal ring. Touch it to clear the mission. Now, prepare for the battle against the Egg Dealer. A-rank tips: Take out as many of Eggman's robots as possible. Also, try to reach the goal ring as quickly as possible. Chaos Control can be helpful here too. ************************************************************************ Dark Mission Next Stage: Egg Dealer (boss) Helper: Dr. Eggman Level: Hard Take the same path as normal until you've reached the first volcanic defense system (which is near the second save point). Activate it with some firearms and then take the platforms that have ascended to get to the second save point. The lava level has risen, so you'll need to light dash on the ring path to move on. Avoid the lasers ahead and then move on to the slanted platforms. Because of the rising lava level. You'll need to make longer jumps to get by. Next, grab onto the ring pole to go up. Ignore the Egg Pawns and Egg Balls and head to the long gap. Grab the poles and use them to get down. A door is below, along with some risen lava. Get to the door and then reach the room with the second volcanic defense system. Activate that one too and then use the rail to the right to get to the third save point. The rail ahead leads to some walls to triangle jump on. You'll have to use the walls thanks to the increased lava level. At the other side is a rail to use. Get on it and move on. Watch out ahead, because the rail you're grinding on will soon reach a dead end. Get on the platforms with the Egg Pawns and Shadow Androids and then use the platforms past them to reach the fourth save point and the third volcanic defense system. Activate the third defense system to raise the lava and make some platforms appear at the left. Get on them and then onto a moving platform. Next, jump onto a series of moving platforms and you'll then reach the fifth save point and a door. Past the door are more slanted platforms and some red lasers. Avoid the lasers as you jump to each platform. You'll then reach a door and past it will be a ring path leading to the fourth volcanic defense system. Light dash to it and activate it. Watch out for the Shadow Androids as well. Once the defense system is activated, some platforms will rise behind it. There are moving platforms leading to a fan ahead. Get to the fan and use the vent from it to ascend. You'll see a platform with a ring path ahead. Light dash at the path to reach another platform. Above is a moving platform and a ring pole. Grab the ring pole to ascend to some more moving platforms. Wait for them to fully extend before letting go. Jump from one to another as you reach the dash circle above. You'll reach another platform and another ring path. Light dash on that path too and you'll reach a platform with some poles above it. Grab them to ascend. At the top are more moving platforms and a passageway past them all. Go in and take the downward path inside. You'll then see a ring path leading to the sixth save point and the last volcanic defense system. Activate it to clear the mission. Next up is the Egg Dealer. A-rank tips: There are no hero side enemies in this stage, so you're going to have to activate all 5 defense systems without destroying any of Eggman's robots. Move quickly as well. ************************************************************************ Secret Door The secret door is to the right of the first save point. There are some crates with guns and an air saucer inside. Take the air saucer and grind on the rail ahead. The air saucer will get you over the lava safely and can be helpful for the dark mission. Plus, there's a secret room that'll require the air saucer to get past. ************************************************************************ Boss Battle Boss: Egg Dealer Side: Dark Helper: Omega Level: Normal Eggman wants to punish Shadow for betraying him. Now, get ready to face off against his greatest creation, the Egg Dealer. The objective of this boss battle is to stop the 3 reels that are on Eggman's machine. Perform a homing attack on each of them to get some results. The icons that appear on the reels determine what happens. The icons that appear are... Missile: If 3 missiles are lined up, Missile Fever starts. If Eggman stops the third reel, the missiles are after you, but if you stop the third reel, the missiles attack Eggman. Bomb: If 3 bombs are lined up, Bomb Fever starts. If Eggman stops the third reel, he'll chase after you and release bombs as he goes, but if you stop the third reel, a bomb will drop and explode on Eggman's machine. Ring: If 3 rings are lined up, several rings will appear at the center of the stage. Only Shadow can activate this. Egg Pawn: If 3 Egg Pawn images are lined up, Eggman will release some Egg Pawns at you. Only Eggman can activate this. Shadow: If 3 images of Shadow are lined up, Shadow Fever starts. Shadow's dark gauge will be full and you can do Chaos Blast on the machine. Only Shadow can activate this. Sometimes, some crates will appear at the center of the stage. They may contain a weapon you can use on Eggman's cockpit. You must keep on attacking the Egg Dealer until it finally collapses. A-rank tips: Just keep on setting off the reels on the Egg Dealer. Anything that you activate will be useful to you (except for the rings). Also, don't waste time getting weapons, because you can finish this battle up without their help. ------------------------------------------------------------------------ 4.2.21: Cosmic Fall Dark Mission: Find the Chaos Emerald. Normal Mission: None Hero Mission: Find the computer room. Note: You only have 15 minutes to complete one of the missions above. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxxo= Pure Hero xxx= ************************************************************************ Enemies Black Bird Black Hawk Giant Black Arms Soldier 2 GUN Robot 1 Artificial Chaos ************************************************************************ Dark Mission Next Stage: Egg Dealer (boss) Helper: Doom's Eye Level: Hard This stage starts at a path leading to an ARK transit device. Once you've grabbed on, it'll take you to a collapsing platform. After a couple seconds, a platform ahead will fall along with 3 Black Birds. Use the homing attack on them to get to that platform. Wait a bit more and some more platforms will drop. The next set has the first save point. Grab the ring pole ahead and then you'll see Doom's Eye. You'll then see more collapsing platforms and some Black Birds. Use them to get to the platform at the very end. Another platform will eventually descend near that one. Jump onto it and then you'll next see some tilted platforms and some Black Hawks. Head left and you'll reach a platform with some loose ground and a Giant Black Arms soldier. This one ahead is stronger than the sword-wielding ones and they can block firearms with their hands. Get past it and use the spring ahead to get to the next platform. Next, there are platforms below that you'll need to drop to in order to continue. At the end will be another firearm-blocking Giant Black Arms soldier and a GUN robot. Past them both is a dash panel and some dash circles. Go through them all and you'll see a ring path. Use light dash on them or drop to the platforms below. Either choice will lead to another ARK transit device. Take the device into the ARK and you'll then see the second save point. The hall ahead leads to a door. Past that door will be some GUN robots. Take them out and then head to the door at the far right. The hall past that door leads to a room with a GUN robot and an Artificial Chaos. Take out just the GUN robot and then head to the door behind the Artificial Chaos. You'll then take a path leading to another ARK transit device. Once you get off, you'll drop to a platform with the third save point on it. The platforms ahead are rotating. You'll need to jump from one to the other to reach the other side. You'll then get to a platform and past it will be a Black Hawk and some Black Birds. There's also some platforms below that'll start to collapse. You must quickly jump to another platform before the collapsing platforms drop you to your doom. The last platform will ascend you to some balloons and a platform with the fourth save point on it. The next set of platforms will rotate to an angle where you'll fall off of them. You must make sure that you don't fall while crossing. If you do fall, you'll land on a platform and past it will be some rails and springs. If you were able to get across all of the rotating platforms, you'll reach a platform that'll collapse. It'll take you to a platform with a Giant Black Arms soldier and an ARK transit device. If you took the lower path, that too will take you to the ARK transit device. This device leads to the ARK's power plant. Inside is the fifth save point. Next, take the passage ahead and you'll reach a door. Past it will be a room with platforms and laser ports. The laser ports are still active, so make sure to stay clear from the lasers coming out of them. Past them is a door leading to a hall with a loose door. Spin dash under that door and head to the next door. Past it is a room with the goal ring below. Jump down and touch it to clear the mission. Now, get ready to face off against the Egg Dealer. A-rank tips: There aren't very many GUN robots in this stage, so you'll need to reach the goal ring as quickly as possible. ************************************************************************ Hero Mission Next Stage: Black Doom (boss) Helper: Vector Level: Hard You'll take the same path as the dark mission until you've reached the room where the dark mission ends. In the room with the goal ring below, there are some monitors ahead. Use triangle jump on them to move forward. If you fall though, you'll need to use the platform to the right of the goal ring to get up. Both paths lead to a door with another ARK transit device past it. This one will take you to a platform with the sixth save point on it and a GUN walker. Get on the GUN walker and then jump. You'll be able to reach the platforms above. Next are 2 routes you can take. The path forward leads to more platforms. The top one has a ring pole to ascend from. Use the ring poles ahead to reach the top platform. Another GUN walker is above, but this one has weapons. An Artificial Chaos is above the platform. Shoot it down with the GUN walker and then head to the platform below. Another Artificial Chaos is there along with a dash panel. Get off the GUN walker and go past it to another platform. This one also has an Artificial Chaos, but the ring pole below will take you to some dash circles. If you took the path at the left however, it'll lead to a platform that requires the GUN walker to reach. You'll then get to a platform with a GUN walker. This one has weapons, so switch to that one and move forward. Next, go down and you'll see a platform with 2 Artificial Chaos above it. Take them out and then head down again. Another Artificial Chaos is there along with some alien slime. Take out the Artificial Chaos and then ditch the GUN walker so that you can spin dash on the slime. You'll then land on another platform. Either route that you've taken will lead to a platform with a dash panel on it. Go past it and then get ready to land on some platforms with more dash panels. Eventually, you'll reach a dash panel where it'll take you to some dash circles below. The dash circles lead to a platform with a rocket. Grab it and it'll take you to another platform with a rocket. Grab that one and it'll send you to an area that has the last save point and a computer system. Touch this computer to clear the mission. Next up is a battle with Black Doom. A-rank tips: Take out only the Black Arms soldiers. Also, try to reach the computer room as quickly as possible. ************************************************************************ Secret Door The secret door is past the fifth save point. Inside is a switch that'll create several ring paths. These ring paths will lead to a shortcut to the computer room. Useful for an easy A-rank for the hero mission. ************************************************************************ Boss Battle (Dark Mission) Boss: Egg Dealer Side: Dark Helper: Vector Level: Normal Eggman doesn't want Shadow to defy his Grandfather's (Professor Gerald's) legacy. Now, you'll have to deal with Eggman's greatest creation, the Egg Dealer. The objective of this boss battle is to stop the 3 reels that are on Eggman's machine. Perform a homing attack on each of them to get some results. The icons that appear on the reels determine what happens. The icons that appear are... Missile: If 3 missiles are lined up, Missile Fever starts. If Eggman stops the third reel, the missiles are after you, but if you stop the third reel, the missiles attack Eggman. Bomb: If 3 bombs are lined up, Bomb Fever starts. If Eggman stops the third reel, he'll chase after you and release bombs as he goes, but if you stop the third reel, a bomb will drop and explode on Eggman's machine. Ring: If 3 rings are lined up, several rings will appear at the center of the stage. Only Shadow can activate this. Egg Pawn: If 3 Egg Pawn images are lined up, Eggman will release some Egg Pawns at you. Only Eggman can activate this. Shadow: If 3 images of Shadow are lined up, Shadow Fever starts. Shadow's dark gauge will be full and you can do Chaos Blast on the machine. Only Shadow can activate this. Sometimes, some crates will appear at the center of the stage. They may contain a weapon you can use on Eggman's cockpit. You must keep on attacking the Egg Dealer until it finally collapses. A-rank tips: Just keep on setting off the reels on the Egg Dealer. Anything that you activate will be useful to you (except for the rings). Also, don't waste time getting weapons, because you can finish this battle up without their help. ************************************************************************ Boss Battle (Hero Mission) Boss: Black Doom Side: Dark Helper: Vector Level: Normal Black Doom thinks that Shadow's mind has been corrupted by the outside world. Get ready to face off against the Black Arms army leader. To defeat Black Doom, you're going to have to attack him once he's ended his attack. His weak point is the head. Attack the head with a homing attack to damage him. Of course, homing attacks will do little damage on him, so you'll need to find a strong weapon so that you can do more effective damage. As you damage Black Doom, he'll disappear and will start to attack you again. He'll eventually attack you more than once. You'll need to keep on dodging his attacks and then attack back once his attacks have halted. Eventually, he'll go down. Black Doom has 3 attacks. He'll either send meteors at you, send fire disks at you, or release a low ground disk (which he calls Swift Strike) that'll move around temporarily. A-rank tips: As you're attacking Black Doom, your hero gauge will rise. Once it's full, activate Chaos Control once Black Doom's in the middle of his final attack. Start firing your weapon at him and hope that he doesn't disappear. If everything works, you should get an easy A-rank without much problem. ------------------------------------------------------------------------ 4.2.22: Final Haunt Dark Mission: Activate all of the Black Comet's shields (4 total). Normal Mission: None Hero Mission: Find Black Doom. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxxx= Pure Hero xxo= ************************************************************************ Enemies Black Arms Soldier Giant Black Arms Soldier 1 Giant Black Arms Soldier 2 Elite Black Arms Soldier Black Hawk Black Volt ************************************************************************ Hero Mission Next Stage: Black Doom (boss) Helper: Sonic Level: Hard This stage starts with you falling down to the first save point. Next, take the path ahead and you'll run into Sonic. You'll then take a tunnel leading to a long passageway. There are some Black Arms soldiers ahead. Take them out as you move forward. Also, after passing a few of them, you'll then see a cage with a spring inside. Take out the Black Arms soldier on the bridge above to open it. The spring takes you to an upper path that'll get you past most of the Black Arms forces. The only thing to worry about on the upper path are some Giant Black Arms soldiers near the end of the path. Anyway if you stay on the lower path, you'll then run into some Giant Black Arms soldiers. These ones don't block firearms, so feel free to fire weapons at them. Past those guys will be a few more Black Arms soldiers and another cage with a spring. Again, take out the Black Arms soldier on the bridge to open it. Past that cage is an alien ship and a Giant Black Arms soldier that's wielding a giant hammer. This one blocks firearms, so it's pointless to use weapons on it unless the weapons fire explosives. Past the alien ship will be more Black Arms soldiers and then a dead end. There's a cage with a spring inside though, but you'll need to deal with some Black Arms soldiers to open it. Take the spring and then you'll see a passage you must take. The path has some Black Hawks and below are some dash panels leading to the second save point. Head on forward and you'll encounter 2 Elite Black Arms soldiers. Even though they can teleport and attack from a distance, they're pretty easy to defeat. Take them out and then head forward. To the left is a Black Arms soldier equipped with a vacuum gun. Eliminate it and then take its vacuum gun. Also, you'll notice that one of the walls has an odd color. If you use the vacuum gun on it, it'll start to move. Now, turn around and you'll see a path leading upward. There's another Black Arms soldier that's near that path. Get rid of it and then head to that path. This path has some Elite Black Arms soldiers ahead. Eliminate them and keep on taking the upper path. One more Elite Black Arms soldier is ahead and then you'll reach the wall section that you've moved with the vacuum gun. Use it to get up. The path above will have even more Elite Black Arms soldiers and at the end is a passage to the left that you must take. You'll see some alien slime ahead. Use spin dash on it to go down. Next, you'll see a switch ahead. DON'T activate it (you'll find out why later)! Just go down and take the open path available. There are some platforms and Black Hawks in this passage. Take out the Black Hawks and then use the platforms to reach a long platform below you. A Giant Black Arms soldier will drop down to attack you. This one doesn't block firearms fortunately. Next, head forward to a large gap and some walls. Use triangle jump on them to get by. The next path will have another Giant Black Arms soldier. This one blocks firearms, so use explosive weapons or direct weapons on it to take it out. To the right are some Black Arms soldiers and a cage. Take out the enemies to open it. Inside is a vacuum gun. Use it on the odd-colored wall to pull it out. Jump on it and then spin dash on the alien slime. There are a few more walls ahead that are affected by the vacuum gun. Pull them all out and then use them to get up to a path leading to a door. You'll then reach a room with a passage below. Go down and head there. The third save point is near the passage entrance. This passage ahead leads to some loops. Past them all is another hall. At the other side will be a bunch of Giant Black Arms soldiers. Fortunately, all of them won't block firearms, so any weapon can take them out. Past them all are some dash panels leading to a long passageway. There are dash panels on this path and at the end is a rocket. Grab it to head on forward. You'll then descend with a parachute to a platform below. Watch out for the alien bombs below though. Once you've reached the platform. There will be a long gap ahead and some walls. Also, some lasers are lined up between those walls, so be careful when triangle jumping past them. At the other side is a door leading to another hall. At the end of that hall is the fourth save point. Past the fourth save point is another switch. Ignore it and head right to a path leading to some dash panels. These dash panels lead to a huge room filled with alien bombs. Also, there's a cage that's being guarded by some Elite Black Arms soldiers. Eliminate them all to open the cage. Inside is a vacuum gun. Grab it and go left. There's another cage there, but it too has been opened thanks to the elimination of the Elite Black Arms soldiers. This cage holds a spring, but behind the cage is another odd-colored wall. Pull it out with the vacuum gun and then use the spring to get on it. Next, head to the upper path ahead. There are some red lasers ahead along with another odd-colored wall. Move it with the vacuum gun and you'll notice that only 2 lasers are blocked. Head right to a platform. At the other side is another odd-colored wall. This one will block the last 2 lasers when pulled out. The path that's past the moving platform is no longer blocked. Head in there to move on. There will be an odd-colored wall to the left. Pull it out with the vacuum gun and then head to the path at the right. That path takes you up so that you'll be able to jump onto. Get on it and then head to the door past the wall. This door leads to the fifth save point. Next up is a passage with a Black Arms soldier ahead. Take it out and then move on. You'll then run into a few Elite Black Arms soldiers. Defeat them and then some platforms will appear. Jump on them to reach the other side. There's another path to take over there. Watch out for the lone Elite Black Arms soldier that'll drop by when you head in. While taking this passage, you'll need to keep an eye out for any Black Arms soldiers in your path. Take each of them out as you reach the end of this passage. There's another passage at the left. Go in and you'll reach a room with an odd-colored wall, some red lasers, and below are some cages. There's also an Elite Black Arms soldier below. If it's taken out, both cages will open. One cage has a spring while another has a vacuum gun. Use the vacuum gun on the odd-colored wall to pull it out. That'll block the lasers so that you can move on. A weight is past that wall though, but you should be able to get over it. Past that weight are some Elite Black Arms soldiers and a door. This door leads to another hall. Past that hall is a passage below. You'll see some dash panels leading to a long passageway. This passageway leads to some dash panels and past them will be a huge platform with some Black Arms soldiers on it. Eliminate them all to make a platform descend. Get on it and you'll reach a platform with a Giant Black Arms soldier on it. This one doesn't block firearms fortunately. Past it is some alien slime that you can spin dash on. You'll land on another platform with a Giant Black Arms soldier. Defeat that one and a ring path will appear. Use light dash on it to reach another passage. An Elite Black Arms soldier will appear near the passage. Inside is a platform leading to an area with some Elite Black Arms soldiers and a lone Giant Black Arms soldier. Below the platform is some alien slime that you can grind on. The slime leads to some dash circles and some loops. At the end is a path leading to the sixth save point. The next area has some more Black Arms soldiers. Take them out and then take the upper path at the right to a room with another switch. Ignore it and head to the right. You'll take a drop to a passage with some more Black Arms soldiers. Eliminate them all and you'll eventually reach some dash panels. These dash panels lead to a long passageway. Ahead are some more Black Arms soldiers. Take them all out and then head on forward. A few more Black Arms soldiers are ahead. Get them out of here and keep going. There are 2 Giant Black Arms soldiers on the bridge above. One of them doesn't block firearms, but the other one does. Get some direct weapons or explosives and then use them on those enemies. A few more Black Arms soldiers are ahead and at the end are some dash panels. These dash panels lead to a giant room with some alien ships. There's also the seventh save point in that room. Get past them all and head forward. There are some turrets and a Black Volt at the center of the room. Past the center platform is a hall leading to another door. Go past it and you'll take a hall leading to some dash panels. The last switch and the last save point is there. Now, I'll explain why you shouldn't activate the switches. If you activate any of them, barriers will appear behind the last save point. You need to use the last save point to go back and deactivate the switches you've activated. Once all of the switches are deactive, take the hall past the last switch to the goal ring and Black Doom. Touch the goal ring and get ready to fight Black Doom. A-rank tips: It's almost impossible to not get an A-rank here. Just take out every Black Arms soldier in your path and you'll do fine. ************************************************************************ Dark Mission Next Stage: Sonic & Diablon (boss) Helper: Doom's Eye Level: Hard You'll take the same path as the hero mission path until you've reached the first switch that you'll encounter. The first switch is past the first batch of alien slime you've spin dashed on. Activate it and you'll notice that the barrier to the left of the switch has changed its position so that now it'll block the hero mission path. Head into the opened passage and you'll see a Black Volt. Take it out and then get on it. Ahead is an area with some alien bombs and some Black Arms soldiers. Fire tracking worms at the bombs to clear the path, but DON'T target the Black Arms soldiers. You'll automatically get off the Black Volt when you've reached the door at the very end. Go past the door and you'll see another passage that's below you. Go down to it, touch the third save point ahead, and then take the passage past the save point. Continue on until you've reached the fourth save point. The second switch is ahead. Activate it to open the path leading to another Black Volt. Take it out and then get on it. There are some alien bombs ahead that need to be taken out. Past them is a large room with some Black Arms soldiers and an alien ship. You'll fly around this room while on the Black Volt until you get to the door at the other side. This door is locked however. Fortunately, there's a switch that's above one of the side platforms. Shoot it with a tracking worm or with a turret that's around this room and that'll open up that door. Past that door is a room with a passage below. Go down and pass through the dash panels there to head to a long passageway. Keep moving on until you get to the sixth save point. After passing the sixth save point, head to the path ahead to the third switch. Activate it and then take the new path that leads to a Black Volt. Defeat it and get on. The Black Volt will take you over the main passage. You'll get off the Black Volt near the door in the room with some alien ships. Head past the door and then take the hall to some dash panels. They'll take you to the last save point and the last switch. Activate that switch and you've just activated all of the shields for the Black Comet. Now, get ready to face Sonic & Diablon. A-rank tips: There are no hero side enemies here. You'll need to activate all 4 switches very quickly and without eliminating too many Black Arms soldiers. ************************************************************************ Secret Door There are 4 secret doors in this stage. All of them have turrets inside. They can be found along the main path. ************************************************************************ Boss Battle (Hero Mission) Boss: Black Doom Side: Dark Helper: Sonic Level: Normal Black Doom is ready to show Shadow just how powerful the Black Arms army really is. It's now time to fight against the leader of the Black Arms army. To defeat Black Doom, you're going to have to attack him once he's ended his attack. His weak point is the head. Attack the head with a homing attack to damage him. Of course, homing attacks will do little damage on him, so you'll need to find a strong weapon so that you can do more effective damage. As you damage Black Doom, he'll disappear and will start to attack you again. He'll eventually attack you more than once. You'll need to keep on dodging his attacks and then attack back once his attacks have halted. Eventually, he'll go down. Black Doom has 3 attacks. He'll either send meteors at you, send fire disks at you, or release a low ground disk (which he calls Swift Strike) that'll move around temporarily. A-rank tips: As you're attacking Black Doom, your hero gauge will rise. Once it's full, activate Chaos Control once Black Doom's in the middle of his final attack. Start firing your weapon at him and hope that he doesn't disappear. If everything works, you should get an easy A-rank without much problem. ************************************************************************ Boss Battle (Dark Mission) Boss: Sonic & Diablon Side: Hero Helper: Doom's Eye Level: Normal Sonic is mad at Shadow for sealing the path leading to Black Doom. Also, Diablon has been brought in to make sure that Shadow gets taken out for good. Get ready to face off against these 2 opponents. While you're up against Sonic AND Diablon together, your main target is Diablon itself. Perform a homing attack on Sonic to gain some height and wait for Diablon to attack. When it's ready to fire a laser at you, start performing homing attacks on the head. Once Diablon's attack ends, its shield will be active again. You must repeat the process of attacking Diablon once its shield is inactive until it's grounded. Once Diablon's on the ground, get close to it so that it'll perform its swipe attack on you. Attack Diablon's head AFTER the swipe attack. Watch out for Sonic's homing attack as well. Also, if Diablon has fully charged its ultimate attack, get out of the way from it. You must perform the process of attacking Diablon's head while dodging Sonic's and Diablon's attacks until Diablon is finished. Diablon has a few attacks to be aware of. They include the laser attack, the swipe attack, and the Antimatter Cannon attack. The Antimatter Cannon attack will occur once Diablon's energy is at full power. A yellow light will flash if the energy is only half full, but the energy will be at full power once a red light shows. Sonic's one and only attack is the homing attack. Jump to block the attack. A-rank tips: Grab a gun that's around the battlefield. After you've grounded Diablon, start firing your gun until you only have one bullet remaining. When this happens, go back to using homing attacks on Diablon until your dark gauge is full. When the dark gauge is full, start shooting like crazy at Diablon. You'll have unlimited ammo at that time. This method is faster than using Chaos Blast on Diablon and is essential to getting the A-rank. ------------------------------------------------------------------------ 4.2.23: The Last Way (SPOILER ALERT) Mission: Find Black Doom. ************************************************************************ Story Path Last Story ************************************************************************ Enemies Black Arms Soldier Giant Black Arms Soldier 1 Giant Black Arms Soldier 2 Black Arms Worm Black Arms Gold Worm Elite Black Arms Soldier Black Hawk Black Volt ************************************************************************ Stage Walkthrough Next Stage: Devil Doom (boss) Helper: None Level: Hard Before I begin, I need to warn you that you only have 10 minutes to complete this stage. This stage begins with you falling onto some alien slime that's grindable. You'll then pass through some dash circles. The alien slime leads to a downward hall. You'll then get off the slime near some dash panels. There are some Black Arms soldiers here, but don't waste time with them. Head on forward and you'll see a few Black Arms soldiers and some more dash panels. Take the enemies out and then use the dash panels to move on. You'll eventually reach some dash panels leading to a huge room. A few more Black Arms soldiers are on the platform that you'll drop onto. Move on and you'll see an alien ship and a Giant Black Arms soldier. Don't waste time with it. Just ignore it and head forward. Near the door ahead are 3 Elite Black Arms soldiers. Ignore them all and head to the door. Past the door is a Giant Black Arms soldier and some alien slime. Get rid of that enemy and then use spin dash on the slime to go down. You'll see the first save point there. Now, head to the door to the left of the save point. You'll see a Black Volt past it. Take it out and then get on it. Next, accelerate the Black Volt immediately. Use the tracking worms to eliminate the alien bombs, the Black Volts, and the Black Arms soldiers that are around the long passage. You'll get off the Black Volt near the second save point. Touch it and then head to the door past it. After passing the door, go left and you'll see some more grindable slime. Get on it to move on. The path past the alien slime has some Black Arms soldiers. They can be taken out easily, but can cost you some time. Past them all is some more slime that you can grind on. You'll then reach another path, but this one will have some Elite Black Arms soldiers. Unless you have a strong weapon, ignore them and keep going. Some more grindable slime is at the other side. Use it to get to the next path below. There are a few more Black Arms soldiers on this path and some more slime at the other side. Get on the slime and it'll take you to a door. Past that door will be a room with some platforms. There are some Black Arms soldiers on those platforms. Below is a passage leading to the third save point. There are a few Black Hawks near the save point though. Touch the save point and move on. Next up, you be greeted by some Black Arms Worms and some Black Arms Gold Worms. Get rid of them all and keep on moving. Head to the right and you'll see an upper path to take. There's an alien ship and some Black Arms soldiers ahead. Get past them all and you'll see a Giant Black Arms soldier at the end. Also, you'll be at a dead end at this point. The only way to get out of this room is to maximize your hero gauge and use Chaos Control. Take out the Black Arms soldiers and then use Chaos Control to get out of this room. After using Chaos Control, you'll find yourself at a huge pathway. There are many Black Arms Worms and Black Arms Gold Worms here. Take them out and keep going. At the end of the long path is another dead end and some Black Arms Worms. Take them out and then go back to take out the Black Arms soldiers you've missed to maximize your hero gauge. Once maximized, use Chaos Control to get out of here. After using Chaos Control, you'll pass over the fourth save point and some loops past a downward hall. Once Chaos Control ends, you'll be past all of the loops. The hall ahead leads to some dash panels. Past them is a room with some Giant Black Arms soldiers. Don't waste time with them. Just take the path at the upper right out of this room. You'll see some more dash panels ahead. Use them to drop to another hall and the fifth save point. More Black Arms soldiers are around to stop you as you're moving along this hall. Get past them all and you'll then reach an area with some platforms and some Black Volts. Past the Black Volts is a ring path. Use light dash to get to the next long path. More Black Arms soldiers will appear to stall you. Get past them all as you head forward. You'll eventually reach some dash circles leading to a large platform. There are a few Elite Black Arms soldiers on that platform. You can't go anywhere beyond this point, so you'll have to take out all of the Elite Black Arms soldiers that appear to maximize your hero gauge. That way, you can use Chaos Control to advance even further. Once the Chaos Control ends, you'll be at the sixth save point and a passage with a large gap and some walls at the other side. Also, some alien bombs are around the walls. Destroy them and then triangle jump to the other side. You'll see an alien ship and an Elite Black Arms soldier there. To the right are 2 Giant Black Arms soldiers and a dead end. Again, maximize hero gauge and use Chaos Control to get out of here. You'll pass the last save point while using Chaos Control. Once Chaos Control stops, you'll then take another long path. There are numerous Giant Black Arms soldiers in this area. In fact, some of them can block firearms (the ones with the giant hammers). Get past all of them as you head forward. Eventually, you'll reach a long upward path. Go up and you'll then see Black Doom. You've made it! Now, get ready for the final battle against Devil Doom. The key here is to use Chaos Control frequently. Use it the instant your hero gauge is full. A-rank tips: Your score will not be ranked for this stage. ************************************************************************ Secret Door The secret door is in the first huge room that you'll enter. Head to the right of the alien ship and you'll see the secret door. Inside is a warp hole leading to the fourth save point. ************************************************************************ Boss Battle Boss: Devil Doom Side: Dark Helper: None Level: Hard Before I explain this boss, I'll need to tell you how to control Super Shadow. Press the A Button to accelerate yourself and use the B Button to fire Chaos Spear. The longer you hold the B Button, the stronger the attack will become. The Control Stick can be used to move yourself. Devil Doom is the hardest boss in this game and you'll need to master Super Shadow's controls very quickly to win. Also, your ring gauge will drop while you're Super Shadow. You must make sure that your ring gauge is over 30. You'll lose a life if all of your rings are gone. You'll begin this battle with Devil Doom preparing his attack. His weak spot is his eye. You must get to the eye by destroying any debris in your way. However, don't get too close or else Devil Doom will use Chaos Control to teleport himself. When you reach the eye, use Chaos Spear at it to cause damage. Doom's Eye will then fly to Devil Doom's second head. Now, you must go around Devil Doom and get to his second head. Use Chaos Spear on the eye again. Doom's Eye will switch heads each time Devil Doom takes damage. If you're low on rings, make Devil Doom use Chaos Control so that he can summon some debris. Some balloons will appear as well. Each balloon contains 20 rings. Pop the balloons to get those rings. Devil Doom has a couple attacks that you must watch for. He'll either send debris at you, fire lasers from his meteors, or attack with his fire breath. Once his health is cut in half, he'll create more debris to cause chaos with. Your hero gauge and dark gauge will also rise during the fight. Destroying the meteors will raise your hero gauge while destroying the debris will raise your dark gauge. Use Chaos Control to give yourself more time to find the balloons or to get to the head with the eye. Use Chaos Blast to attack the eye when in range, but make sure Devil Doom doesn't use his fire breath attack or else it's useless. The battle is over once Devil Doom's health is gone. If you defeat him, you've completed the entire game. A-rank tips: Your time will not be ranked for this boss battle. ======================================================================== 5: Library Next up are the archives that you'll unlock by completing certain paths in the game. There are 326 paths total. Also, the key below will help you out along the way. Pure Dark H-M-R= Dark B-E-I-N-S= Normal A-C-F-J-O-T= Hero D-G-K-P-U= Pure Hero L-Q-V= Archive Number and Name.....................................Archive Path 001: Punishment, Thy Name is Ruin................A-B-E-H-M-R Dark Ending 002: Prologue to World Conquest..................A-B-E-H-M-R Hero Ending 003: The March to a Darker World.................A-B-E-H-M-S Dark Ending 004: The Ultimate Ego............................A-B-E-H-M-S Hero Ending 005: Purification via Ruination..................A-B-E-H-N-R Dark Ending 006: Apogee of Darkness..........................A-B-E-H-N-R Hero Ending 007: True Soldier of Destruction.................A-B-E-H-N-S Dark Ending 008: Believe in Yourself.........................A-B-E-H-N-S Hero Ending 009: An Android's Determination..................A-B-E-H-N-T Dark Ending 010: For Machine, By Machine.....................A-B-E-H-N-T Hero Ending 011: Revenge at Last.............................A-B-E-I-M-R Dark Ending 012: Ego's Awakening.............................A-B-E-I-M-R Hero Ending 013: Destruction and Scorn.......................A-B-E-I-M-S Dark Ending 014: The Last Remaining Purpose..................A-B-E-I-M-S Hero Ending 015: The Nightmare's Insulation..................A-B-E-I-N-R Dark Ending 016: The Nightmare's Sublimation.................A-B-E-I-N-R Hero Ending 024: The Ultimate Replica........................A-B-E-I-O-T Hero Ending 031: Archimedes and the Tortoise.................A-B-E-J-N-T Dark Ending 034: A Machine Made for War......................A-B-E-J-O-S Hero Ending 044: Miracle of Love.............................A-B-E-J-P-V Hero Ending 046: The Ultimate Power..........................A-B-F-I-M-R Hero Ending 052: Beyond One's Own Power......................A-B-F-I-N-S Hero Ending 069: Over the Original...........................A-B-F-J-O-T Dark Ending 070: Machine Sunshine............................A-B-F-J-O-T Hero Ending 080: Walk My Way.................................A-B-F-K-O-S Hero Ending 085: At Vengeance's End..........................A-B-F-K-P-T Dark Ending 086: Machine Boys................................A-B-F-K-P-T Hero Ending 090: Shining With Memory.........................A-B-F-K-P-V Hero Ending 091: The Rise and Fall of the ARK................A-B-F-K-Q-U Dark Ending 094: For Love's Sake.............................A-B-F-K-Q-V Hero Ending 095: A Heart Awoken from Darkness................A-C-E-H-M-R Dark Ending 096: Destruction From Perfection.................A-C-E-H-M-R Hero Ending 098: Severed Chains..............................A-C-E-H-M-S Hero Ending 104: Path to the Machine Empire..................A-C-E-H-N-T Hero Ending 108: Stupefaction's End..........................A-C-E-I-M-S Hero Ending 110: Surpassing All Else.........................A-C-E-I-N-R Hero Ending 113: Fighting Spirit of Steel....................A-C-E-I-N-T Dark Ending 114: Machine Soldier Uprising....................A-C-E-I-N-T Hero Ending 119: A Singular Atonement........................A-C-E-I-O-U Dark Ending 123: Road of the Dark Soldier....................A-C-E-J-N-S Dark Ending 124: Dark Finale.................................A-C-E-J-N-S Hero Ending 126: Birth of a Champion.........................A-C-E-J-N-T Hero Ending 128: The Road to Self-Assurance..................A-C-E-J-O-S Hero Ending 129: The Pursuit of Dr. Eggman...................A-C-E-J-O-T Dark Ending 130: Surpassing His Creator......................A-C-E-J-O-T Hero Ending 131: ARK, Colony of Pathos.......................A-C-E-J-O-U Dark Ending 132: Perfection Lost to Darkness.................A-C-E-J-O-U Hero Ending 134: The Machines' Coup d'Etat...................A-C-E-J-P-T Hero Ending 135: A Vow for the Victims.......................A-C-E-J-P-U Dark Ending 136: The Truth of Sadness........................A-C-E-J-P-U Hero Ending 138: The Black Hero's Rebirth....................A-C-E-J-P-V Hero Ending 146: Faith Taken from Solitude...................A-C-F-I-N-S Hero Ending 151: A Fake's Disposition........................A-C-F-I-O-T Dark Ending 152: A New World Without Betrayal................A-C-F-I-O-T Hero Ending 155: The Day That Hope Died......................A-C-F-J-N-R Dark Ending 156: Dark Destroyer..............................A-C-F-J-N-R Hero Ending 162: Identity....................................A-C-F-J-O-S Hero Ending 163: An Android's Rebellion......................A-C-F-J-O-T Dark Ending 164: A New Empire's Beginning....................A-C-F-J-O-T Hero Ending 165: Bullets from Tears..........................A-C-F-J-O-U Dark Ending 166: Journey to Nihility.........................A-C-F-J-O-U Hero Ending 167: Shadow Surpassing Shadow....................A-C-F-J-P-T Dark Ending 168: Dr. Eggman's Miscalculation.................A-C-F-J-P-T Hero Ending 172: Justice Reborn in Space.....................A-C-F-J-P-V Hero Ending 179: A Fake's Aspiration.........................A-C-F-K-P-T Dark Ending 180: Machine World...............................A-C-F-K-P-T Hero Ending 196: A New Journey...............................A-C-G-J-O-S Hero Ending 197: The Android's Opposition....................A-C-G-J-O-T Dark Ending 198: Founding of the Robot Nation................A-C-G-J-O-T Hero Ending 199: The Eternal Protector.......................A-C-G-J-O-U Dark Ending 200: The Sinner's Repose.........................A-C-G-J-O-U Hero Ending 205: Dark Hegemony...............................A-C-G-J-P-V Dark Ending 206: And the Dream Continues.....................A-C-G-J-P-V Hero Ending 211: Sinful Protector............................A-C-G-K-O-U Dark Ending 217: The Summit of Power.........................A-C-G-K-P-V Dark Ending 218: Under the Name of Love......................A-C-G-K-P-V Hero Ending 222: This World's Guardian.......................A-C-G-K-Q-V Hero Ending 223: Light Born from Darkness....................A-C-G-L-P-T Dark Ending 224: The Order of Steel..........................A-C-G-L-P-T Hero Ending 225: Solitary Journey............................A-C-G-L-P-U Dark Ending 226: The Fall Home...............................A-C-G-L-P-U Hero Ending 228: I Shall Be the One to Judge.................A-C-G-L-P-V Hero Ending 232: Justice's Awakening.........................A-C-G-L-Q-V Hero Ending 234: A World United by Darkness..................A-D-F-I-M-R Hero Ending 236: To Just Be Myself...........................A-D-F-I-M-S Hero Ending 242: Rise of the Machine Kingdom.................A-D-F-I-N-T Hero Ending 246: The Weapons' Dawn...........................A-D-F-I-O-T Hero Ending 258: Steel Struck With Flame.....................A-D-F-J-O-T Hero Ending 279: A Genius Scientist's Lineage................A-D-F-K-Q-U Dark Ending 280: Distorted Truth.............................A-D-F-K-Q-U Hero Ending 282: Beloved Memories............................A-D-F-K-Q-V Hero Ending 288: Steel Nation's Decree.......................A-D-G-J-N-T Hero Ending 291: The Doctor's Lie............................A-D-G-J-O-T Dark Ending 292: The Uninvited Successor.....................A-D-G-J-O-T Hero Ending 295: Courage from Turning Gears..................A-D-G-J-P-T Dark Ending 296: Fullmetal Prince............................A-D-G-J-P-T Hero Ending 300: Promise of a Far-Off Day....................A-D-G-J-P-V Hero Ending 301: The Grim Reaper's Horn......................A-D-G-K-O-S Dark Ending 302: A Flame Extinguished by Fate................A-D-G-K-O-S Hero Ending 309: Funeral Procession in Space.................A-D-G-K-P-U Dark Ending 310: Lost to the Universe's Abyss................A-D-G-K-P-U Hero Ending 316: The One Who Maria Entrusted.................A-D-G-K-Q-V Hero Ending 317: A.I.'s Enlightenment........................A-D-G-L-P-T Dark Ending 318: A Dying Empire's Cry........................A-D-G-L-P-T Hero Ending 319: Moon of Atonement...........................A-D-G-L-P-U Dark Ending 320: Tear-Soaked Hometown........................A-D-G-L-P-U Hero Ending 322: A Use for a Saved Life......................A-D-G-L-P-V Hero Ending 323: Coffin of Memories..........................A-D-G-L-Q-U Dark Ending 324: The Self-Imposed Seal.......................A-D-G-L-Q-U Hero Ending 326: A Missive from 50 Years Ago.................A-D-G-L-Q-V Hero Ending More archives coming soon. ======================================================================== 6: Secrets Next up are the secrets in this game. ------------------------------------------------------------------------ 6.1: 1P Mode ************************************************************************ Last Story View all 10 normal endings. ************************************************************************ Expert Mode Get an A-rank on all 71 missions. This mode will allow you to play the harder versions of each of the 23 stages. Note: This FAQ doesn't have an Expert Mode walkthrough. You must look for another FAQ that'll give you a walkthrough for this mode. ************************************************************************ Control Shadow's Helper Player 2 can control Shadow's helper just by pressing any button on controller 2. To control the helper, press the A Button to jump, the B Button to attack, and the Control Stick to move. The helpers that player 2 can control are below. Sonic (Westopolis, Lethal Highway, Final Haunt) Rouge (Digital Circuit, Death Ruins, GUN Fortress) Knuckles (Glyphic Canyon, Central City, Black Comet) Amy (Cryptic Castle) Tails (Circus Park, Air Fleet) Maria (The Doom, Lost Impact) Espio (Mad Matrix) Omega (Iron Jungle, Lava Shelter) Vector (Cosmic Fall) The other helpers, which are Doom's Eye, Charmy, and Dr. Eggman can't be controlled by player 2. ------------------------------------------------------------------------ 6.2: Weapons ************************************************************************ Samurai Blade View one of the endings from GUN Fortress. Level 2 will be unlocked when both endings are viewed. This is the strongest direct weapon in the game. The level 2 blade can release a whirlwind that can damage foes within range. ************************************************************************ Satellite Laser View one of the endings from Black Comet. Level 2 will be unlocked when both endings are viewed. This weapon can fire a laser, just like the ones from Westopolis. The level 2 laser will do more damage to enemies. ************************************************************************ Egg Vacuum View one of the endings from Lava Shelter. Level 2 will be unlocked when both endings are viewed. This weapon is like the vacuum gun, but it sucks up enemies instead of firing them. If you use all of the ammo, you get a 1-up. The level 2 vacuum will give you 3 1-ups if all of the ammo is used. ************************************************************************ Omochao Gun View one of the endings from Cosmic Fall. Level 2 will be unlocked when both endings are viewed. This unusual weapon can fire Omochao heads at enemies. The level 2 gun will run through a series of enemies, taking them out on contact. ************************************************************************ Heal Cannon View one of the endings from Final Haunt. Level 2 will be unlocked when both endings are viewed. This weapon can heal GUN soldiers and other humans. The level 2 cannon will fully heal anyone hit by this weapon. ************************************************************************ Shadow Rifle Complete the Last Story. This is the most powerful weapon in the game. It can take out almost every enemy in one hit. The things that it can't take out in one attack are below. All enemies that have shields The core program from Digital Circuit The Black Arms Tank from Lethal Highway Eggman's battleships from Sky Troops The ARK's defense systems Artificial Chaos The President's escape pod from Air Fleet Eggman's airship from Iron Jungle The alien ships inside the Black Comet Giant Black Arms Soldier 2 (the ones that block firearms) ======================================================================== 7: Version History Version 0.9: I've completed most of the FAQ. Version 0.925: I've made corrections and additions to the FAQ. I've also began the Library section by adding 80 library archives. More library archives expected on the next update. Version 0.931: I've made some more corrections and additions to the FAQ. Also, there are now 100 library archives available in the Library section. Version 0.934: I've made a few more corrections. I've also added something new to the Enemies section. And finally, there are 110 library archives in the Library section now. ======================================================================== 8: Legal Information This document is Copyright 2006 TPitch. Use of this FAQ is illegal without my permission. It CAN'T be altered, sold, or anything else. Also, you're FORBIDDEN to make this FAQ as your own unless you ask my permission. Anyone who violates these above terms WILL result in a lawsuit. If you want any of this information, you MUST contact me by e-mail. If you follow these rules, I might let you use some of the information in this FAQ. Otherwise, DON'T bother. ======================================================================== 9: Credits TPitch for creating this FAQ. This FAQ should be helpful to you. ======================================================================== ---------------------------Thanks for Playing!-------------------------- ========================================================================