/================================================\ | SOUL CALIBUR 2: LIZARDMAN MOVE LIST | | For GameCube | | Written by Joan Roda (joanroda@eresmas.com) | | Version 1.4 (30.6KB) | \================================================/ @@@@ @@@@ @ @ @ @@@@ @@@@ @ @ @@@ @ @ @@@ @@@ @@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @@@@ @ @ @@@ @ @ @@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@ @@@@ @@@@ @@@@ @@@@ @ @ @@@@ @ @@@ @@@@ @ @ @@@ @@@ ======================= ---Table Of Contents--- ======================= 1. Version History 2. Game Information 3. Introduction 4. Character Profile 5. Move List I. Notations II. Move List III. Lizardman's Glitch 6. Strategies, Combos & Other I. Strategies II. Combos III. Lizardman & Soul Charge 7. How to Get Lizardman 8. Legal Stuff 9. Special Thanks ------------------------------------------------------------------------ * 1. Version History ------------------------------------------------------------------------ Ver. 1.0 (10/11/03) - First version of the FAQ. Move list, character profile and more. Ver. 1.1 (10/22/03) - I modificated section 7 and added section 6.III with some Soul Charge useful information. I cancelled the description of techniques, because I found it useless. Ver. 1.2 (12/25/03) - I added some combos I found in ww.soulcalibur.com forums and an interesting glitch. And clarified how to get Lizardman. Ver. 1.3 (05/05/04) - I modificated section 7. Ver. 1.4 (04/29/05) - Some moves added. ------------------------------------------------------------------------ * 2. Game Information ------------------------------------------------------------------------ Title: Soul Calibur 2 Genre: Fighting (Action) Platforms: Nintendo Gamecube, Playstation 2 and Xbox Players: 1-2 players Memory Card Blocks: 4(GC) Designed By: Namco Published By: Namco&Nintendo(GC), Electronic Arts(PS2 and Xbox) ------------------------------------------------------------------------ * 3. Introduction ------------------------------------------------------------------------ This is my 2nd FAQ, I hope you'll enjoy it. *Why a Lizardman's FAQ? The reason why I wrote this FAQ was that Lizardman was my on of my favourite characters on Soul Calibur I(Dreamcast). Sadfully, in Soul Calibur II he is only a secondary character. By the way, his command list isn't available in the game, so I'm going to solve it with this guide. *Is Lizardman(SCII) Lizardman(SCI)? Who knows... Well, his appearance has changed. The old Lizardman was more human and SCII's Lizardman is more animal, and Lizardman wasn't unique so the new Lizardman could be one of his relatives. (For more information see section 4) *Could I use Lizardman everywhere in the game? :'( Lizardman is only available in Team Battle Mode, Versus Mode, Practice Mode, Extra Team Battle Mode, Extra Versus Mode and Extra Practice mode. *Then, why should I play with Lizardman? Lizardman's fighting style was inspired on Sophitia's(SCI) style, but his strength and speed are higher. He's a mid-range fighter, with some powerful and easy performable combos. His ability to ring out his rivals is remarkable, which is vital in many combats. Sophitia(SCII) and Cassandra, they both share many moves with Lizardman, so playing with him could help you to use them. (See section 6 for more details) Furthermore, he has 6 outfits. In fact there are only 2 but you can changed the colours of them. Outfit one: ----------- Lizardman looks like a lizard. =) Type A) Green skinned with red spots, his shield is white and the shape is similar to the Cassandra's 2nd outfit shield. Type B) Blue skinned with red spots, his shield is brown and the shape is similar to the Cassandra's 2nd outfit shield. Type C) Red skinned with yellow spots, his shield is white and the shape is similar to the Cassandra's 2nd outfit shield. Outfit two: ----------- Lizardman looks like a dinosaur. Type A) Brown skinned but the skin over his head and back is silver and his spikes on the back are red. His has a nearly rounded red shield. Type B) Red skinned but the skin over his head and back is grey and his spikes on the back are blue. His has a nearly rounded blue shield. Type C) Beige skinned but the skin over his head and back is cobalt and his spikes on the back are orange. His has a nearly rounded orange shield. ------------------------------------------------------------------------ * 4. Character Profile ------------------------------------------------------------------------ This section of this document has been taken from Vega's web (http://vega78.tripod.com/), whose web contains excellent bios of several fighters of the greatest fighting games: Soul Calibur, Street Fighter and Mortal Kombat. Weapon: Short Sword and Small Shield Weapon's Name: Gyulkus Sword and Shield Style: Rapid Ares style Age in Years: 3 Date of Birth: Unknown Family: Unknown. There are many similar creatures Place of Origin: Unknown Height: 6 foot/183cm Weight: 190 lbs/88kg Blood Type: Unknown In his worries over the demonic blade called Soul Edge, Hephaestus, Greek god of the forge, gave many mortals sacred oracles and ordered them to destroy the blade. A total of twenty-four were chosen, one for each letter in the Greek alphabet. They came from all walks of life, from the captain of the royal knights to the daughter of a baker. Yet each were pious and could hear the voices of the gods. One of the chosen was a man named Aeon Calcos. Born in Sparta under the occupation of the Ottoman Empire, Calcos was a powerful knight gifted in the art of swordplay. Once he received the oracle from Hephaestus he wandered the earth in search of the evil Soul Edge. One day he was wandering in a vast desert. His sight was fading and his mouth had been parched by the heat and the harsh sands. He cried out to Ares, god of war, as his remaining senses began to fade. He awoke sometime later and found himself lying on a bed in a dim room. He learned that a man from an oasis village had found him buried in the sands and had saved him from death. The village was frequently ravaged by looters, so Calcos chose to repay the man's kindness by teaching the villagers to defend themselves. However, after only one week, the Evil Seed that had been released from the Soul Edge in Spain rained down on the village and showered it's people with pure evil. In that moment, Aeon Calcos was transformed into a berserk monster and he proceeded to massacre the entire village. Months passed, and a caravan crossing the desert brought back stories of an oasis that had been drenched in blood and gripped by terror. Many caravans had been lost since the night the Evil Seed rained down on humanity. The rumour spread throughout the land and eventually reached the ears of Kunpaetku, Grand Priest of the dark order Fygul Cestemus whose shrine lay hidden deep within the earth. Kunpaetku had plans for the creature who had caused this chaos, and sent out his henchmen to capture Aeon. The monster was bound to a huge boulder with several thick chains, but still violently resisted as he was taken back to the Palgaea shrine. Pleased with his acquisition, Kunpaetku ordered Calcos to be taken to the inner shrine where an experiment would be performed on Calcos. Days passed and the ritual was completed; What had once been Aeon Calcos had been born anew. His limbs were given immense power, his body was covered in scales, a reptile's tail hung behind him and his head was now that of a lizard's. The madness and the ritual had wiped Calcos' memory, but his body remembered how to fight. Kunpaektu, pleased with the results, decided to educate his creation thoroughly, and thus the once sacred warrior was transformed into a strong and loyal slave of the Grand Priest. When he had been sufficiently trained, the Grand Priest ordered Lizardman to search for the demonic sword Soul Edge. And so, after three years of living in the shadows, Lizardman emerged from the bowels of the earth and appeared at the port of India. It was there that he, along with the giant Astaroth and the Grand Priest's army, attacked a warrior who possessed a weapon of great power. The warrior, Kilik held his ground against the demonic horde, but the rest of the people on the ship were slaughtered. The battle was joined by the ship's captain, Nightmare, who did possess Soul Edge. Realizing that they could not defeat Nightmare until the time was right, Lizardman and Astaroth offered their services to the possessed warrior to prepare for the time when they could take the sword. They served as Nightmare's right-hand men, and carried out the mass executions that delivered the souls to power Soul Edge. ------------------------------------------------------------------------ * 5. Move List ------------------------------------------------------------------------ I took this move list from a *.xcl file from Soul Calibur for Dreamcast and I tried all the moves that appear there. Some have disappeared, some have been modified and some are 'new'. Well, they're not new but I don't now their name so I renamed them with my name =). I. NOTATIONS ============ f: Forward b: Tap Backward u: Tap Up d: Tap Down uf: Tap Up-Forward ub: Tap Up-Backward df: Tap Down-Forward db: Tap Down-Backward *: Point the Joystick back to Neutral A: Horizontal Slash Button B: Vertical Slash Button K: Kick Button G: Guard Button ~: Tap the control Command immediately +: Tap the control command at the same time _: One move or another. E.g: u_d --> up or down [x]: Hold the aforesaid command control 8WR: Tap stick in one direction, then hold stick in that direction. WS: While Standing. Hold stick down, then neutral stick WC: Fully Crouched WJ: Wall Jumping LND: As you land H: The move will hit high M: The move will hit mid S-M: The move will hit mid, but can be blocked while crouching L: The move will hit low UM: Unblockable Mid UH: Unblockable High UL: Unblockable Low SC#: Soul Charge level # GB: Guard Break (X+X): in damage, the 1st value is for the hit and the 2nd for hitting the ground *What's Guard Break? Guard Break is a move that break your opponent's guard without taking any damage, but it gives you the chance to hit him or to perform a combo. !!NEW!!: this moves aren't really new, I just don't know their name mOdIfIeD: this moves have been modified from Soul Calibur I. Their damage, number of hits or their execution has changed. This is the way I'll display the moves: MOVE NAME How to perform it Type of hits Damage given Example: REFRAIN EDGE A A H,H 13,16 The name is Refrain Edge, you should tap button A 2 times and your rival will receive 2 High hits of 13 and 16 damage respectively. Finally, there is a list of the Lizardman's disappeared moves. :( One minute of silence, PLEASE. GRIP BLOW KAMIRA STYLE GRIT FLOAT KAMIRA STYLE GRIT CASCADE TWOLNU STYLE NASTY BLAST TWOLNU STYLE FEINT NASTY BLAST DOUBLE GLOOM KICKS TWOLNO STYLE CLIMB TEMPEST TWOLNU STYLE GRIT AVENGER OK, let's continue, II. MOVE LIST ============= The damage which appears in this FAQ is all at 100%. What does it mean? That if you hit your opponent from far, the hit won't impact him completely and the damage could decrease to 70%. And if you use a Soul Charge then the effectiveness raises to 120% or more. Sometimes after using the same move many times its effectiveness rises to 105% or 110% without executing a Soul Charge. ******A hits list****** JOAN STYLE SIMPLE STAB !!NEW!! A M 13 REFRAIN EDGE A A H,H 13,16 JOAN STYLE TRIPLE ATTACK !!NEW!! A B B H,H,M 13,11,38 JOAN STYLE TRIPLE COMBO !!NEW!! A B K H,H,L 13,11,20 EDGE LOW KICK A K H,L 13,19 AGOSTINO ROTATORY SLICE !!NEW!! A~G~A M 30 JOAN STYLE HILT HIT !!NEW!! f+A M 21 GRIFT DRAFT df+A M 23 Notes: Staggers when blocked JOAN STYLE DOUBLE MOON SLASH !!NEW!! df+A B M,M 23,35 LOWER SIDE EDGE d+A S-M 13 Notes: Recovers Crouching MEZE STYLE GRIFT DRAFT f f+A M 36 Notes: Staggers when blocked TWOLNU STYLE GRIT BREEZE db+A A L,M 25,38 Notes: If first hit delayed then 48,38 If motion delay staggers when blocked TWOLNU STYLE GATHERING REFRAIN b+A A A H,L,M 25,23,28 Notes: If first hit delayed then 48,23,28 If motion delay staggers when blocked TWOLNU STYLE GATHERING BLADE b+A B H,H 25,45 Notes: If first hit delayed then 48,45 If motion delay staggers when blocked TWOLNU STYLE VESPER WARNING b+A A B H,L,M 25,23,35 b+A A [B] H,L,UM 25,23,55 Notes: If first hit delayed then 48,23,28 First motion delay staggers when blocked The third hit could become a GB before it becomes an UM. TRAP MIRAGE mOdIfIeD b b+A H 43 KAMIRA STYLE GRIT TEMPERANCE d df f+A A M,L 37,40 Notes: Can also be done as: d df f d df f+A A KAMIRA STYLE 2 GRIT TEMPERANCE d df f u_d* +A A M,L 37,40 Notes: Can also be done as: d df f d df f u_d* +A A UNDER BASE CUT u+[G] LND A L 25 HOPPER SPINNING EDGE u_uf_ub+A M 33 Notes: Depends on the direction, Lizardman will vary CLIMB SIDE EDGE WS A M 32 Notes: If motion delay 45 JOAN STYLE CROUCHED EDGE !!NEW!! WC A S-M 13 ******B hits list****** JOAN STYLE SIMPLE BLAST !!NEW!! B M 16 SCALE STRIKE B B M,M 16,25 BLADE ROUND KICK B K M,M 16,22 Notes: 2nd hit staggers when blocked JOAN STYLE SHIELD BLAST !!NEW!! B f~ M 22 JOAN STYLE DOUBLE SHIELD BLAST !!NEW!! B f+B M,M 16,30 Notes: 1st and 2nd hits stagger when blocked JOAN STYLE MULTIPLE GROUND STABBING !!NEW!! B d~ B B B B L,L,L,L,M 15,7,7,7,50 AGOSTINO STYLE MULTIPLE GROUND STABBING !!NEW!! B d~ B B B K L,L,L,L,M 15,7,7,7,20 SPOT STRIKE f+B M 35 Notes: Staggers when blocked TWOLNU STYLE DUNE RISER f f+B M 36 Notes: Staggers when blocked RISING GRIT df+B M 32 JOAN STYLE SLASH & HEADING !!NEW!! d+B B S-M,M 16,50 BASE SCALE BLADE db+B M 18 Notes: Recovers Crouching MEZE STYLE LIGHTING HEAD MASHER b+B M 31 Notes: Staggers when blocked WEAPON GEYSER b b+B M 32 Notes: Staggers when blocked MEZE STYLE GRIT BLAST d df f+B M 50 Notes: Can also be done as: d df f d df f+B MEZE STYLE SHIELD RUSH d df f u_d* +B M 48 Notes: Can also be done as: d df f d df f u_d* +B TAIL GEYSER u+[G] LND B M 33 HOPPER BASE SCALES u_uf_ub+B M 41 Notes: Depends on the direction, Lizardman will vary his jump TAIL WEAPON GEYSER WS B M 18 JOAN STYLE DOUBLE CROUCHED HIT !!NEW!! WC df+B B S-M,M 18,38 ******K hits list****** JOAN STYLE SIMPLE KICK !!NEW!! K M 16 JOAN STYLE KNEE HIT !!NEW!! f+K M 30 GLOOM FRONT KICK f f+K M 45 Notes: If motion delay 64 Staggers when blocked AGOSTINO DEATHLY BITE !!NEW!! f f+K~B M 40 GLOOM MIDDLE KICK df+K M 22 ROMPER BASE KICK d+K L 12 Notes: Recovers Crouching MEZE STYLE SINGER SPIN KICK db+K L 30 db+[K] L,L 30,30 Notes: Staggers when blocked SAND SPLASH KICK b b+K M 27 Notes: Staggers when blocked KAMIRA STYLE ROMPER FLOAT d df f+K K A B M,M,M,M,L 16,16,18,18,21 or WC K K A B Notes: Can also be done as: d df f d df f+K K A B KAMIRA STYLE ROMPER CASCADE d df f+K K B M,M,M,M,M 16,16,18,18,45 or WC K K B Notes: Can also be done as: d df f d df f+K K B KAMIRA STYLE ROMPER SAULT d df f+K K K M,M,M,M,M,M 16,16,18,18,28 or WC K K K Notes: Can also be done as: d df f d df f+K K K SAND ARCH KICK d df f u_d* +K M 30 Notes: Can also be done as: d df f d df f u_d* +K Staggers when blocked ROMPER BASE TAIL [G]+u LND K M 24 KAMIRA STYLE GRIT SAULT mOdIfIeD uf+K K M,M 25,30 JOAN STYLE AIR SPINNING KICK !!NEW!! ub+K or K~B M 32 JOAN STYLE DOUBLE AIR SPINNING KICK !!NEW!! u+K K M,M 25,30 ******MISCELLANY list****** JOAN STYLE AIR BOMBING !!NEW!! A+B M,M 16,30 f_b_db+A+B M,M 16,30 JOAN STYLE DEATH IMPULSE !!NEW!! f f+A+B M 42 TWOLNU STYLE DOUBLE RISING df+A+B M,M 14,38 Notes: 2nd hit staggers when blocked MEZE STYLE DESER WARNING u_uf_ub+A+B M 35 u_uf_ub+[A+B] UM 55 Notes: The third hit could become a GB before it becomes an UM. MEZE STYLE TWISTER HIGH KICK A+K H 38 Notes: Staggers when blocked MEZE STYLE GRIT TWISTER KICK A+K K M 36 MEZE STYLE AIR SHIELD BLAST B+K B M,M 30,50 Notes: 1st hit staggers when blocked MEZE STYLE SHIELD RUSH f f+B+K A B M,H,M 18,23,28(21+7) Notes: 1st and 3rd hits stagger when blocked MEZE STYLE SAND REVENGER db+[B+K] UM 61 Notes: Press G to cancel SAND REVENGER b+B+K M 37 b+[B+K] M or GB 45 Notes: Staggers when blocked GRIT SAND REVENGER b+B+K G M 27 WEAPON GEYSER WS B+K M 26 Notes: Staggers when blocked ******STANCES list****** SERPENT SLIDE d df f Notes: Crouch dash SERPENT SLIDE CANCEL d df f u_d* Notes: Crouch dash to side step cancel TWIN SERPENT SLIDE d df f d df f Notes: Double crouch dash. Ends standing TWIN SERPENT SLIDE CANCEL d df f d df f u_d* Notes: Double crouch dash to side step cancel KAMIRA STYLE TWIN SERPENT SLIDE d df f d [df] Notes: Double crouch dash. Ends crouching ******8WR ATTACKS list****** JOAN STYLE RISING SLASH !!NEW!! 8WR df_uf+A M 32 Notes: Staggers when blocked MEZE STYLE GRIFT DRAFT 8WR f+A M 36 Notes: Staggers when blocked MEZE STYLE DOUBLE SHIELD SWING 8WR u_d+A A H,H 22,31 Notes: 1st and 2nd hits stagger when blocked It's better to use d instead of u, because with u the first hit throws your opponent to the ground and then second blow can't hit him KAMIRA STYLE LAVA CURRENT 8WR db_ub+A A L,M 25,45 8WR db_ub+A [A] L,UM 25,65 Notes: 2nd hit staggers when blocked SHINJIN'S STYLE LEG BROKER NEW!!!! 8WR db_ub+A K L,L 25,25 TWOLNU STYLE GATHERING REFRAIN 8WR b+A A A H,L,M 25,23,28 Notes: If first hit delayed then 48,23,28 If motion delay staggers when blocked TWOLNU STYLE DUNE RISER 8WR f+B M 36 Notes: Staggers when blocked MEZE STYLE SHIELD CANNON 8WR df_uf+B M 40(30+10) Notes: Staggers when blocked MEZE STYLE SHIELD JOLT 8WR d_u+B M 38 Notes: Staggers when blocked If motion delay 48 or GB if blocked WEAPON GEYSER 8WR b+B M 32 Notes: Staggers when blocked JOAN'S STYLE LEGs DESTRUCTION NEW!!!! 8WR db_ub+B L 28 Notes: Staggers when blocked SLIDING 8WR f+K L 28 RANTING KICK mOdIfIeD 8WR uf_df+K~K L,H 15,32 RANTING KICK 2 mOdIfIeD 8WR uf_df+K [K] L,H 15,32 GLOOM MIDDLE KICK mOdIfIeD 8WR u_d+K K L,M 25,20 MEZE STYLE TWISTER HIGH KICK 8WR ub_db+K M 27 Notes: Staggers when blocked SAND SPLASH KICK mOdIfIeD 8WR b+K M 20 Notes: Staggers when blocked TWOLNU STYLE DOUBLE RISING BEAT mOdIfIeD 8WR (any dir)+A+B M 42 Notes: Staggers when blocked MEZE STYLE TWISTER HIGH KICK 8WR (any dir)+A+K H 38 Notes: Staggers when blocked MEZE STYLE GRIT TWISTER KICK 8WR (any dir)+A+K K M 36 MEZE STYLE SHIELD RUSH 8WR f+B+K A B M,H,M 18,23,28(21+7) Notes: 1st and 3rd hits stagger when blocked TWOLNU STYLE GRIT AVENGER 8WR b_db_d_df_uf_u_bf+B+K M 43 Notes: Staggers when blocked AGOSTINO DEATHLY BITE !!NEW!! 8WR K~B M 40 ******WALL hits list****** UNDER BASE CUT WJ A L 25 TAIL GEYSER WJ B M 33 ROMPER BASE TAIL WJ K M 24 ******THROWS list****** MEZE STYLE STADISTIC RUSH LIFT on front side of opponent A+G 55 Notes: Press A to scape throw MEZE STYLE SATANA STORM on front side of opponent B+G 60 Notes: Press B to escape throw MEZE STYLE REPTILE RUMBLE on front side of opponent d db b+B+K 60 MEZE STYLE SCALE BRUSHER on left side of opponent, any throw 55 Notes: Press A or B to escape throw, depends on which used the opponent MEZE STYLE SAND TOMB on right side of opponent, any throw 58 Notes: Press A or B to escape throw, depends on which used the opponent MEZE STYLE SAND BOMB on back side of opponent, any throw 60 Notes: Press A or B to escape throw, depends on which used the opponent III. Lizardman's Glitch (extracted from www.soulcalibur.com forums) ======================= While the 214B+K throw is animating, if you mash on 2_3_6A+G_B+G you will execute the first part of 214B+K then half way through RE THROW THEM. This results in the 214 B+K throw dealling 95 points of damage. Frankly, I find it quite difficult to execute it(it took me 2 hours training until I did it). By the way, if you master it and use it constantly, then Lizzy will be totally broken, it's your decission. ------------------------------------------------------------------------ * 6. Strategies & Combos ------------------------------------------------------------------------ This section is so poor right now, but I hope it will grow quickly. To be honest my gameplay is quite tricky. I prefer winning in 4 seconds than losing in a dreadful 50 seconds battle, specially against AI. 'Only winners are remembered'. Assuming that, let's go. I. Strategies ============= *****Strategy 1***** Objective: Throw your enemy out of the ring. Explanation: when your opponent is near the border of the ring execute any of the following moves: f f+A+B HIGHLY RECOMMENDED f f+K HIGHLY RECOMMENDED d df f+B RECOMMENDED b b+K RECOMMENDED d df f K K K RECOMMENDED ub K RECOMMENDED 8WR db_ub+A [A] b+A A A b+A B b b+B There're more but the first 6 are quite useful and easy to perform *****Strategy 2***** Objective: One move, many possibilities Explanation: my favourite moves are those which can be used in many different situations. df+A+B is the one for Lizardman, Sophitia and Cassandra. With it you can hit your opponent when he/she is stand up or on the ground and can throw him out of the ring also. It's easy to win many matches with it, practice with the timing to master it. *****Strategy 3***** Objective: Hit the opponent on the ground Explanation: this kind of move don't take many damage, but many of them could mean the difference between winning or losing. So use it as much as you can. In this category I will recommend these: (ordered by the damage taken) db+[K] 46 RECOMMENDED, slightly slow u+[A+B] 45 REEEEALLY slow u u+B+K 32 B~d B B B B 28 Maybe too slow to perform it and too many hits df+B 25 HIGHLY RECOMMENDED db+A 20 RECOMMENDED db+B 14 df+A+B 11 There are much more, but these are which I use most. II. Combos ========== Lizardman's ability to elevate his opponent to the air gives him an ideal chance to create many combos. *****Combo Type 1***** 8WR df+B elevates your opponent very high, it gives you the chance to hit him many times. I recommend B hits, because they allow you to hit your opponent more times than with A, don't forget to hit him on the ground also. The timing is crucial, practice a lot to master it. Damage: it's a really creative combo, it depends on your ability *****Combo Type 2***** df+B elevates your opponent on the air, so take advantage of it. Remember that aerial hits lose their effectiveness. First aerial hit 70%, 2nd 60%, 3rd 50%, 4th and more decreases to 45%. df+B A A A A 32+9+10+6+7=64 If opponent air recovers, then it misses df+B A A B B 32+9+10+8+11=70 If opponent air recovers, then it misses df+B [b]+B [b]+B... 32+22+19+15+...=88 or more If opponent air recovers, then it misses. Maybe his best combo. df+B df+B 32+22=54 df+B d df f+A A 32+26+24=82 df+B d df f+B 32+35=67 df+B uf+K K 32+17+21=70 df+B ub+B+K 32+35=67 *****Combo Type 3***** f f+B or 8WR f is similar to df+B, more powerful but it throws your opponent farder and higher, which means an extra afford to perform the combo. f f+B A A A A 36+9+10+6+7=68 If opponent air recovers, it misses f f+B A A B B 36+9+10+8+11=74 If opponent air recovers, it misses f f+B d df f+A A 36+26+24=86 f f+B b+A A A 36+17+18+20=90 more or less EXTREMELY DIFFICULT the timing is crucial f f+B f f+B 36+26=62 f f+B uf+K K 36+17+28=71 f f+B uf+A d df f+A A 36+23+22+21=106 If air control, the last hit misses In the following 2 combos, after f f+B you should advance one step to approximate to your opponent and continue the combo properly. f f+B STEP [b]+B [b]+B... 36+22+19+15+...=92 or more if opponent air recovers, then it misses. Maybe his best combo. f f+B STEP d df f+B 36+35=71 *****Combo Type 4***** This combo doesn't work quite often, but if it does is shattering. [b]+B d df f+A A 31+37+40=108 [b]+B d df f+B 31+50=81 *****Various Combos***** -df df+B A+B 36+11+18=65 -A+B df+B 16+30+25=71 -df+A+B d df f+A A 23+35+26+24=108 -df+A+B d df f+B 23+35+35=93 III. Lizardman & Soul Charge ============================ *What's Soul Charge? Soul Charge is a state in which your character damages more your enemy and some moves become Unblockable or Guard Break. *How can I perform a Soul Charge? Press A+B+K, C-stick up or button Z. The longer you press it the higher level you get. Level 1: Lime Green Damage:100% Level 2: Green Damage:115% Level 3: Blue Damage:140% /////Unblockable Moves\\\\\ SC3 u+A+B (no motion delay needed) 49 SC3 f f+A+B 59 SC3 8WR df_uf+[B] 56(42+14) This is like Combo Type1, so take a look at section 6.II. SC3 8WR d_u+[B] 67 SC3 8WR (any direction)+B+K 60 /////Guard Break Moves\\\\\ These are as useful as the unblockable moves or more, because you can connect combos with them. This is for experimented players, so don't try them until you feel confident on your gameplay. The main difficulty is that you should perform them the nearer to your opponent as you can, because after executing the GB your opponent will be pushed one step backward. Ok, and what? It means that once you begin any of the combos displayed above, it's possible that some moves don't impact him. So I'll tell you which fit better in any case. SC3 f f+B --------- df+B A A A A df+B A A B B df+B [b]+B [b]+B... df+B df+B df+B d df f+A A RECOMMENDED df+B d df f+B RECOMMENDED df+B uf+K K RECOMMENDED SC3 8WR f+B ----------- The same that SC3 f f+B SC1 or SC2 u+A+B (no motion delay needed) and SC3 K~[B] ------------------------------------------------------- These Soul Charge moves GB your opponent, but they're pretty slow and very difficult to connect with any combo. If I found any, I would post them. ------------------------------------------------------------------------ * 7. How to get Lizardman ------------------------------------------------------------------------ You must complete WMM, what is to say, complete ALL missions. Most people doesn't have Sub-Chapter 2 in Weapon Master Mode. Where is Sub-Chapter 2? It's over Chapter 4(see map), and you can only access there when you had level 76(Platinum Edgemaster) or higher, which means 380000EXP points. When you have this level go to mission 4-3 and beat it, Sub-Chapter 2 should be unlocked. So you won't be able to unlock Lizardman until you nearly complete Weapon Master Mode. ---- |E1| ----------- |5 |S2|9 |S3| ----------------------- |1 |2 |3 |4 |6 |8 |10 | ----------------------- |S1| |7 |S4| ---- ------- |E2| ---- ------------------------------------------------------------------------ * 8. Legal Stuff ------------------------------------------------------------------------ This document is Copyright 2003 Joan Roda. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Feel free to distribute or post as long as you don't change my name or try to make any money off of it, okay? Letting me know about it would be appreciated too. (joanroda@eresmas.com) This FAQ is exclusive to the following websites: GameFAQS www.gamefaqs.com IGN www.ign.com ------------------------------------------------------------------------ * 9. Special Thanks ------------------------------------------------------------------------ To Namco for creating this fantastic game. To me for writing this FAQ. To you for reading it. To Agostino for his collaboration with some moves. To Vega for Lizardman's bios.